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Author Topic: Bay12 Communal Worldbuilding Game  (Read 64222 times)

Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #735 on: July 06, 2020, 03:37:28 am »

What are the portals and why are they growing bigger?
Are you talking about the Chaos Rifts? (Portal to the realm of Chaos) or are you talking about the 3 portals that allow transportation between Waterstone, Elysium, and the University at Refugio Guerra?
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TankKit

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Re: Bay12 Communal Worldbuilding Game
« Reply #736 on: July 06, 2020, 03:53:44 am »

I'm talking about the things growing in the foxfolk shamans and the Dorathian Kingdom and the Black Qhaganate. Or are they leaf diseases?
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #737 on: July 06, 2020, 04:01:20 am »

I'm talking about the things growing in the foxfolk shamans and the Dorathian Kingdom and the Black Qhaganate. Or are they leaf diseases?
((oh yeah, i didn't specifically mark, them as such, my bad. They are indeed the Purple Leaf Disease.

Also, update in progress))
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King Zultan

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Re: Bay12 Communal Worldbuilding Game
« Reply #738 on: July 06, 2020, 05:43:32 am »

((Hey King Zultan, what’s the L after the 9 in the year date? Is it towards the beginning, halfway point, or end of the .9 area?))
(The L is where I messed up typing the : and didn't get rid of the L.)
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #739 on: July 06, 2020, 06:33:55 am »

Notices

Please dont be afraid to mess with the Dragonic Enclaves, they were specifically created as blank slates so that everyone could do things with them.


Rolls

The Waterstone Clan's continue to dig, and also pray to Perun for help.
Code: [Select]
2d20=12+7the dwarves continue to make slow but steady progress, with numerous setbacks as before, the digging of the channel is a massive undertaking where the work only seems to increase as they inch closer to completion.
One of the greatest problems the dwarves seem to be facing is one of manpower, there is no denying that extra hands would never hurt.
However, they have dug up enough dirt and stone and carted it northward to increase the size of the peninsula by a tiny amount.

Perun sadly does not help the dwarves in their endeavor aside from offering a few vague words of wisdom about change and upheaval.


Way of the leaf attempts to spread the Purple Leaf Disease in the eastern Kingdoms
Code: [Select]
In Order: Zalalastan, Arghila, Karhan

3d20=9+17+2

The Way of the Leaf succeeds in transporting a few infected hosts into the capital city of Zalalastan, however, the cultists are discovered, and escape from the clutches of Zalalastan authorities. The crates were accidentally opened, causing a small outbreak in the capital city, but it was quickly snuffed out with liberal application of Vision Dust, causing a dip in Zalalastan's supply of the stuff.

Arghila however, being in the middle of another crisis, was not able to discover the cultist's attempts and they managed to transport an large number of infected hosts into the very heart of Arghila, it has caused an large zone of infection. it has effectively become the second large outbreak of the disease, that is poised to take all 3 of the human kingdoms if not stopped fast.

For what its worth however, Karhan was able to catch onto the cultists incredibly quickly, both the cultists and the hosts they were transporting were burnt to ash with magic fire.

Kha'tra attempts to recruit followers into the Jahtgaro Cult.
Code: [Select]
1d20=3The efforts of Kha'tra go almost entirely unsuccessfully, most potential recruits and members backing out upon learning of the cult's dedication to a bunch of giant snakes who eat eachother... and them.
And when they do escape, they inevitably alert the city's guard of the existence of the cult, reports that are starting to slowly pile up on the desks of guard captains.
If Kha'tra does retain any members, they are only the most gullible or the most insane, one way or another. Not even her beautiful song could mesmerize them.

It seems that in many ways, the Jahtari(yes, the name's LITERAL translation would be along the lines of "Great Lizard", but the "ari" component has no equivalent in other languages and thus what its real meaning is, is not known. A bit of a misnomer nowadays, when compared to the Vasilikos at least, but it shows that the Jahtari have at least some degree of respect for the great snakes.)
Are in many ways the opposites of the Vasilikos.




YEAR 305.6
After it was discovered by the Dragons that the usage of the Dragonstones not only made them mortal but also weakened their power with each use, a number of dragons who abstained from the usage of the Dragonstones, the self-titled "Immortal Dragons", began to see themselves as superior to the the ones who had used the Dragonstones and thus damned themselves to mortality as "Lesser Dragons".

Due to growing and often bloody tensions between the numerous Lesser Dragons and the incredibly rare Immortal Dragons, the Immortal Dragons have begun to retreat from the greater lands of the Elder Council of Dragolia and begun to form enclaves, along with whatever Lesser Dragons worship them and see them as the idealized versions of themselves. They have settled in either unsettled wilderness, in the less populated regions of the Elder Council of Dragolia's lands or within other nations on Dragolia, with most nations having one enclave, the exception being the Jahtari Sultanate, which due the Lizardmen's continuing undeservedly favorable view of the dragons as a whole, has three known enclaves.

It's not impossible that more enclaves will form in the future. The Immortal Dragons' enclaves are not directly a benefit nor a hindrance to the nations they inhabit, but their favor or ire may be gained, depending on each Dragon's personality and goals.

Currently the Enclaves are undifferentiated, but they will each surely grow into their own culture and personality, to align with whatever goals their leading Immortal Dragon or Dragons, in some cases, have.
Each of the Immortal Dragons has an elemental affinity, which is often reflected in their forms, as aspects of their elements begin to manifest themselves on their bodies.
As mentioned, the Immortal Dragons are highly limited in number, and each has a different goal they want to achieve. Some see themselves as the rightful owners of Dragolia, some as the protectors of it and everything on it, others desire to cure themselves of the curse that had been afflicted on them so long ago.

The Immortal Dragons are much more powerful than their lesser cousins, having avoided the use of the Dragonstones and being "pure" in that sense, but still not free of the curse. Any dragons born to two Immortals ARE Immortals themselves, however, the only problem is, that dragons generally mate rarely, and now, the Immortal Dragons are sure to do so even more rarely, and if they do, it'll be a historic event. But they wont be in a hurry. However, as a result of the Dragonstones' side effect, the Lesser Dragons are likely to begin breeding more.



Warfare
(This wont be here when there are no ongoing wars.)
(Updated)
Spoiler (click to show/hide)
Guide to the Art of War
(Updated)
Spoiler (click to show/hide)

Summary
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Map and Legend
(Updated)
Spoiler (click to show/hide)

« Last Edit: July 06, 2020, 06:53:22 am by Strik3r »
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TankKit

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Re: Bay12 Communal Worldbuilding Game
« Reply #740 on: July 06, 2020, 07:03:15 am »

Year 306

The Waterstone Clan continue digging away.

Meanwhile, maritime trade flourishes as the Moss Trolls finish colonising the central islands and begin to shift their focus towards trade and naval pursuits.

The Free Cities of Dalai benefit greatly from this increase in trade, and are able to expand and establish two small exclaves further to the east.
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“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

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auzewasright

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Re: Bay12 Communal Worldbuilding Game
« Reply #741 on: July 06, 2020, 07:38:32 am »

Year 306
The Arghilans rapidly make an effort to try and contain and hopefully destroy the outbreak with fireballs and vision dust and crap like that. The kingdoms make an effort to purge from their lands the Way of the Leaf and other such cults again. They also question why what is essentially a plague of plants even HAS or needs a doomsday cult.
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Lidku

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Re: Bay12 Communal Worldbuilding Game
« Reply #742 on: July 06, 2020, 08:32:29 am »

Year 306.4

Hearing that the Purple Leaf Disease is growing out of control due to the efforts of a cult, Ludicrous-Sales Halloween wants to hurry this war to some sort of conclusion. Realizing that the artefact may or may not even be in the Red Court, the Arghilean King sends word for the forces of Karhan to merge with his army despite some murmurings of push-back considering Arghila could've consolidated in the beginning against the Black Qhaganate in the beginning. Though Ludicrous-Sales convinced them that he had thought Zalalastan and Steamland had them handled, but the Black Qhaganate seems to have reconsolidated. With less thought put on getting the corpse part artefact, the forces of Arghila and Karhan determine to side with The Great Diplomatic army- getting the source of the cure for the disease was more important at this point.

The King of Karhan (void this if Karhan already has a set King, but I don't anyone has made one for it yet), Dexius Consortia, definitely wanted a human realm in the heart of the desert region as prescribed in the Diplomatic Army's treatise- having a non-chaos aligned human realm in the lucrative trade routes of this region will benefit all the eastern human Kingdoms.. especially Dexius since out of all the Kings, he was heavily invested in state owned enterprises that concerned trade. He wants the Vision Dust under his monopoly under a some puppet dynastic he can easily influence- maybe some random soldier uplifted to nobility or a few minor nobles already in his cadre.

While Zalalastan, Arghila, Karhan, and Steamland- essentially the major human realms deliberate on the next course of action, Ludicrous-Sales Halloween sends strike teams of Vipers to infiltrate the capital building of the Red Court and try to acquire the head corpse part of Valkyra. If it really isn't there as they say it is, the Vipers will instead just make attempts on the council echelon of the Red Court to put it in disarray.

Roll to see how successful they are


Meanwhile with the discovery of the Way of the Leaf under the authorities of multiple realms, the Yardmowers are quick to begin zeroing in on their holdings and movements. The units dispatched from the Yardmowers are adept and expert High-Elf battle-mages, footsoldiers, and warlocks.

Roll to see how successful they are 
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Detoxicated

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Re: Bay12 Communal Worldbuilding Game
« Reply #743 on: July 06, 2020, 10:12:54 am »

Year 306.5
The Batpeople have begun scoping the Island for Metals after Finding a few ores. Metal is an Innovation of quirkyness to the More magically focused Batpeople. However its hardness and shinyness has taken them and they would Like More of IT to integrate IT Into their magical Rituals.
Furthermore the druids town, known as Songsmith Den, has been improved with more carved Rocks so that the Wind can Blow into them. The Resonanz Magic is quite high and at Special ponds arcane Crystals are forming. The isolated Great Batpeople Magocracy does indeed follow a developmental path unseen before.

With great Innovation also comes the struggle of unrest. The druidic faction is quite ubhappy with the Open use of Magic in such excessive fashion, while the bardic mages Push to More Innovations on all fronts. Where will this struggle lead the blossoming Nation.

Appalled by the unethical Experiments on the elysian, the Committee of Ethical Experimentation on Magical Fauna has been created. They are pushing for the creation of an Elysian Habitat on University grounds, where IT IS tried to recreate an optimal Environment for the Elysians to live in.
Many mages Push for this project AS IT would aid the Research about Elysians and perhaps other fields of studies.
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TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #744 on: July 06, 2020, 11:16:48 am »

Year 306.8- The popular Grand Mayor of Dalai Eudes, succumbs to old age after many decade of stalwart rule. He leaves Dalai a very prosperous trading and maritime power in his passing. The election is lightly contested as many of the nobles and barons rally around the nomination of Eudes's son Liani. A stalwort and serious sort, dour and stone-faced, Liani has more experience in military matters than in trading matters. Yet, he radiates an aura of authority and is able to get his point across directly and succinctly. Nisvanis and his syndicate don't factor in the election at all this time around, what with Nisvanis not appearing in the public eye at all in the last few years. 
____________________________________________________________________________________________________

Far away, on the islands of the Moko, tribal villagers become alarmed as the sacred mountain Loa Loa rumbles violently. Billowing plumes of smoke rise into the skies, observed by many on the mainland and by various sailors. This once dormant volcano, occupying most of the central island halfway between Moko and Wharg territories is celebrated in Moko oral tradition as the prison of Agamo, a titan said to have 'created the land'.
_____________________________________________________________________________________________________
The eccentric gangster P. M. Martin, not fully satisfied with the profitability of the Menagerie of Oddities, elects to sell his majority stake directly to the government of Dalai. In the recent years the Menagerie had been showcasing old arcane weaponry and the giant stone head, but attendance never returned to heights seen when the Great Ruby was on display. Previous funding associated with the ships Vandino and Vivaldi, whom have since lost contact with the mainland and presumed lost with all hands, had put P.M. Martin in a tough position. Now with backing of the government, the Menagerie of Oddities is renamed as the Grand Dalian Museum as artifacts from the state vault goes on display. As for P. M. Martin, he relocates to Eudenland to oversee the construction of a grand estate.
_______________________________________________________________________________________________________
 Kani-collou populations have been disappearing from the surface. Individual members are observed dropping whatever it is they were doing and walking directly to the water, disappearing beneath the shores. People aren't sure what to make of the situation.
_______________________________________________________________________________________________________
Kore Jonhara's worship of the Great Ruby, once a small fringe cult, has grown slowly but steadily in recent times. The mad Alchemist takes his faith down a dark path as he invites one of his most devote and fanatical followers to disembowel himself, 'feeding' the Ruby with 'the lifeforce of the faithful'. Roll to see if anything happens from this 'experiment'
« Last Edit: July 06, 2020, 01:18:14 pm by TamerVirus »
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Unraveller

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Re: Bay12 Communal Worldbuilding Game
« Reply #745 on: July 06, 2020, 05:11:32 pm »

Year 307
"What, praytell, hath the Dragolians wrought to garner worship from thee? Their great size? Their piercing gaze? The fires in their belly? Strength? Immortality?!" The Spined Viper, old now with a beard of horns bellows, a miasmatic fog billowing out from the pit of its full stomach along with the haunting cries of the souls it had consumed all fit to burst within it. Those chilling ethereal eyes cut through to the hearts of the congregation of Jahtari, bent forcibly on knee to the massive snake. Any movements even the slightest of fidgets are met with the collective hisses of the countless Vasilikos that surround them, as well as a few sharp jabs by the very few royal purple robed Lizardmen that give their deference to their serpent masters.

"SPEAK!" Basileus roars, bearing its dripping fangs. But the bent Jahtari, garbed in robe and cloth themselves emblazoned by Dragolian symbols and bearing draconic fetishes, they cannot utter a word before the spined one. "Aaahh. Fear is it?" The creature gurgles, its angular head coming down slowly to the level of the shaking Dragon cultists. "Dost thou not fear me?" the viper asks, gentle in tone. Again to no reply. A wicked serpentine grin came upon Basileus' face, until a young Jahtari spoke up.

"We. . . We wish only to be as they are!" He stands but is quickly brought low by an older Lizardman, who still bears his head downward in a nervous reverence.

That grin immediately melted away, "To be stagnant, ever-living tyrants too high upon their fumes to see the reality of this world. . ?"

Basileus rears back, a movement that elects the Vasilikos abound to do the same, "Thine people wouldst do well to remember that we are kin much closer than that of those primordial filth. Go! Call thine masters. . . They will not come!"



It is said that the soul-stirring cries that night carried themselves from the twin isles of the Vasilikos to the very island of Elysium and beyond.



To the near east. . .

An immortal Copper Drake stirs for the sake of its race, gazing out to the seas beyond and bearing witness to the continent of the west bearing no name for the Dragons have nary set so much as a talon upon it. Only they bear the gumption to command a designation for the land as a whole. These three centuries they have been little more than blind to the goings on of the world below the floating land of their birth, countless mortal souls poised in constant conflict. Slaughtering themselves wholesale for they lack the guidance of the immortals.

Grøþhväld weeps for the mortals of the world, doomed to their cycle of violence without dragonkind to guide them. All the same, his cloister bears many of the 'lesser' drakes, whom unlike others of his race, do not look down upon them for the unseen circumstances of their fall. The wyrms of Grøþhväld's realm stretch from the sea to about the midpoint of the eastern Dragolian mountains, loosely together, but together none the less. With all this in mind, the Copper Dragon spends nigh on ever moment of every day delving into the strange ever-present 'Star Talk.'

Yet for countless years every result to ablate their affliction turns up the same, the repugnant aether of the Chaos Realms.



Under brush and 'tween crack and crag, the great Spined Viper and a cadre of the most grown Vasilikos creep, slink, and otherwise slither into the dark places of the east. Between the mountain ranges where the Copper Dragon's cloister ends they lay in wait. A valley where lesser drakes have been known to mate.

It is not every day when you are the largest fish in the sea that you contemplate the fear of being prey. It is rare perhaps then that the impregnable monsters that even the mortal dragons are would guard their clutch of eggs or wyrmlings even. Yet, as the Vasilikos snake into the deep recesses of mountain caves, they find one such clutch, and one such drake upon it. They are quick to act.

Serpents pour out of the walls of the cavern and strike in unison at the wyrm's legs in but a moment's notice. The dragon, about the size of the spined viper if not larger, thrashes around in the dark at the sudden pain coursing in every direction through its veins. But it is far from subdued, threshing the Vasilikos dead with its sword like talons and barreling out through the cave to defend itself from the sky. Only, in its mad dash, Basileus itself greets the drake at the mouth of the cavern. As it takes flight, the lord of the Vasilikos drives its dripping fangs deep into the underbelly, hanging on for but a few moments as it leaps into the sky. Basileus tumbles into the valley with a great crash.

The drake grows ever more distant yet. . . It's wingbeats flutter and slow, its trajectory veering off. And inevitably, the beast too comes crashing down into the valley brought low by the combined venom of the serpents. It is there that it becomes easy pickings for the monstrous serpents, and its clutch of eggs too, brought back to the twin isles for feasting amongst their few ardent worshipers. Which would only grow in time as Basileus and its congregation rapidly mutate ever more, the lesser dragons power flowing throughout them where Jahtari have become like stale bread.

Basileus takes upon a more youthful appearance as its size swells even more, "The Dragons are our prey!" It commands with a billow, a miasma, a deep fog enraptures the lake islands eternally ever more. . .
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #746 on: July 06, 2020, 07:35:56 pm »

((Question, are Vaskilikos still eating the Jahtari? Or does the Jahtari becoming “like stale bread” imply they’ve stopped?))
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Unraveller

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Re: Bay12 Communal Worldbuilding Game
« Reply #747 on: July 06, 2020, 07:56:54 pm »

(( There probably would be some eaten by a few, just to keep their stomachs full where wildlife won't cut it. But it seems that the Vasilikos kind will go through a period of change when consuming a certain food group, themselves in the first instance, then the Jahtari, now onto lesser drakes etc. Until they no longer appear to evolve from continued consumption and move on. In this case they must be quite careful, drakes will be like a fine dessert for now. ))
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #748 on: July 07, 2020, 05:55:30 am »

((Just a heads-up: Todays update will be greatly delayed. I will admit that it is because i've been working on some 3D stuff, specifically another image of Elysians for an upcoming turn, but it wont be this update, im still working on it. And, yes, it does feature ANOTHER sleeping Elysian. They do seem to do that alot, don't they? The render took way longer to make than expected, and as such, that is the reason for the delay.

It doesnt mean anyone has to stop making turns, but i may have to play a bit of catch-up.))
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Unraveller

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Re: Bay12 Communal Worldbuilding Game
« Reply #749 on: July 07, 2020, 06:38:48 am »

(( We can just make less roll heavy posts and do a little extra worldbuilding throughout! To make it easy by the time you're ready to update. Also can't wait to see how the Elysium saga unfolds. :P  ))
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