Vermintide is great fun, though I now have 4 heroes at level 30 with fully 300-power gear. As enjoyable as the frantic action is, there's not much progression left, aside from the tiny chance at getting red equipment.
Dead Cells is amazing. I struggle with bosses though.
I did realize after a while that the trick to beating the incomplete one are either turrets or a turrent plus a beartrap
+1 for X-Piratez openXcom MOD. Thanks for reminding me, I'll have to get back to my playthrough of it this weekend.
It gets pretty grindy later on, because there's SO much to research, but I loved the early game combat. There's nothing more satisfying than flamethrowers and hammer gals, backed up by a few explosive cannonballs for fire support. Xcom original actually does melee pretty well when it's the focus, while the variety of weapons later on keeps it interesting. Also, a great take on the armour system, with plenty of playstyles available for when you're getting bored of arrow lobbing or sniping everything.
Totally recommend the mod to any Xcom fan.
Earlier I was playing Spryo Year of the dragon
In a past sale on GOG.com I acquired about 15 CRPGs ranging from the Gold Box series to Eye of the Beholder. I've set myself the long goal of finishing all of them but only recently started working through them again, continuing the game I had in "Pool of Radiance".
They're a lot of fun, but old RPGs are very unforgiving and what with all the checking back through the manual for item stats and journel entries it wears me down after a while. "Pool of Radiance" has a battle early on where your party of ~level 3 characters has to fight 2 Ogres and 3-4 trolls. That's not even mentioning the propensity for the game to cause massive brawls to break out whenever you go into a tavern.
I also had a bug occur when I was selling gear where my stack of ~5 jewerly flipped into a massive mound of 65535 jewelry. I reloaded simply because I was unable to carry anything else, especially after trying to convert it all into platinum pieces.
I'm now having a break from Pool of Radiance to play "Eye of the Beholder". It's much more user friendly and the graphics are nicer but there's no auto map so I keep getting lost in these same-wall sewers. I never was that much of a fan of 1st person dungeon crawlers but, eh, I'll live.
@Orb: Ooo, OpenRA seems interesting. I'll have to give it a try.
Eye of the Beholder and Bard's Tale needs grid paper because some of those walls are illusions and actual passage ways. Some are even teleporters.
Eye of the Beholder and Bard's Tale needs grid paper because some of those walls are illusions and actual passage ways. Some are even teleporters.
I remember playing one of those first person dungeon crawlers that had 'silent' teleporters. First time I encountered that... lets just say it was a REALLY long route, following the right-hand rule...
Eye of the Beholder and Bard's Tale needs grid paper because some of those walls are illusions and actual passage ways. Some are even teleporters.
I remember playing one of those first person dungeon crawlers that had 'silent' teleporters. First time I encountered that... lets just say it was a REALLY long route, following the right-hand rule...
Oh, forget those teleporters and spinners. "Man, this corridor is really long and has had 4 daggers on the floor so far. Oh wait..."
Seriously though, Pool of Radiance does it better in some ways, varying wall textures for one. Why couldn't Eye of the Beholder do something like that rather than a whole floor of grey stone filled with venomous spiders or Kenku.
Horizon: Zero Dawn for the PS4, actually.
In other news: Telltale Games' Tales from the Borderlands, again.
Oh, forget those teleporters and spinners. "Man, this corridor is really long and has had 4 daggers on the floor so far. Oh wait..."Eye of the Beholder and Bard's Tale needs grid paper because some of those walls are illusions and actual passage ways. Some are even teleporters.
I remember playing one of those first person dungeon crawlers that had 'silent' teleporters. First time I encountered that... lets just say it was a REALLY long route, following the right-hand rule...
Seriously though, Pool of Radiance does it better in some ways, varying wall textures for one. Why couldn't Eye of the Beholder do something like that rather than a whole floor of grey stone filled with venomous spiders or Kenku.
Stellaris and loving it
New 1500$ system to replace one that killed itself a few months ago. What's the first few things I drop on it? Some of the Humble Monthly backlog that can push it a bit looks good... Dark Souls III, Tomb Raider or Civ VI, maybe?
Nope. DCSS (webtiles), Starward Rogue, Puzzle Pirates, and ToME (ASCII).
playing the forest.
in real life, these wooden mansions im making on a tropical beach paradise would be worth millions.
I enjoyed watching the rabbits slowly run backwards because my machine couldn't run it properly.
Make sure to keep an eye out in Land of the Dead for the secret book of kung fu.Aww man, I actually found that thing in the first level and thought it was a little Easter egg decoration type thing and didn't mess with it.
It's not so much the fact that they have DLC or that said DLC is expensive, it has to do with the way they shelled it out for the first game. First they say that unlocking Chaos as a playable faction would be a pre-order exclusive bonus. Which, already, is enough to piss off people looking at an $80 game and caused a bit of a split in the community.Um, a lot of this rant is just flat out wrong. For one thing, blood dlc have been a thing in total war games since Shogun 2 (to keep the game's rating down), and it doesn't cost $10, it cost $3.
Then the game launched, and the very week after launch they come out and say that you can buy the DLC to unlock Chaos, now suddenly shitting on the people who did shell out a lot of money sight-unseen so they could have the "exclusive" unlock. Didn't help that the original price for the DLC was something like $20 on top of the already hugely expensive title.
But then a little while later, people said "hey, for a Warhammer game, there doesn't seem to be any blood getting spilled", and they got the response that production had been a bit rushed, so it couldn't make 1.0.
And then blood graphics came out... As a $9.99 DLC. At this point people just said "alright, fuck you Mr. Scrooge" and boycotted the game because supporting that kind of behavior is fucking abhorrent. Then beastmen came out as another $20 add-on, but by that time the lines were already drawn.
So you see, it's not about the specific DLCs or however much they may cost, it's about telling the industry that those practices are unacceptable.
(This was all for TW:W1, mind. The second game just gets shit by virtue of association)
Now it costs $3, yes, but not when it first released.I can't find anything on that, and I feel I'd have heard about it before now if that was the case. The few articles on it I could find didn't mention the price change.
Killing Floor 2 with the boyz.
Donkey Kong Country 3.
I got it recently, having only played the first two as kids. After also playing Donkey Kong 64 for the first time as an adult, I must say I already like this game about 10x as much. It's clearly inferior to Donkey Kong Country 2 in a few ways, but it at least feels like the same game series and isn't endlessly frustrating like Donkey Kong 64.
I just recently beat the first three gears of war games, I've enjoyed the series so far, and I'm about to play throw gears of war judgment, I would play the forth one but I don't have an Xbox one.
I've been playing Payday 2 recently, in the very first heist I joined I got kickbanned, which is always a great start.
Space Station 13
I remember loving the combat mechanics in Dark Messiah, but also wishing that it was a dynamic open-world experience rather than a linear heavily scripted affair.
Playing IVAN. You know, the classic roguelike?
Anyway, I was guzzling water out of a fountain (I'd like to say this was because it was early in the run and I wasn't very attached to my character, but truth be told I tend to lack much self-control when it comes to fountains) and before long I fell in, was sucked into the plumbing, and then burst out of a pipe... seemingly embedded in the middle of a wall?
It took me a moment to realise what had happened. Of all the open squares in the level the game could have chosen to spit me into, I wound up on the still-buried staircase to a certain highly-dangerous secret area. Hahaha, uh-oh.
I don't have any gear capable of breaking through walls, so... I guess the only way forwards is forwards. o____o
On the plus side, at least nothing can follow me up the stairs from below, due to there literally being no damn room for them. Well, they can, but I can see no sign of those that did so I'm guessing they spawned outside these walls on the nearest open tiles.
Spyro 3 was always my favorite one as a kid, and if you are playing them in order that means you are almost at enter the dragonfly, and it's just as bad as people say it is.
I've been playing Star Traders: Frontiers lately. It is a space trader simulation where you control the ship, the officers and the crew. You upgrade ship and crew gain experience etc. It is strangely addictive, although with several annoying bugs. Still in EA and on sale in Steam.I don't usually like ship-centered space games, but this looks... kinda awesome.
And yes, I'm playing them in order after picking the first up for the first time around 6 months ago.I'm also playing them in order but have kind of slowed down because of how bad enter the dragonfly is, also I got hero's tail recently and it looks really weird to me also it does control the same as any of the others.
one of the steam sales i picked up was the original deus ex game.
im having so much fun being stealthy. i minmaxed into stealth, melee, and hacking/lockpicking.
JC probably stands for John Cena, cuz they can't see me.
I have a problem in that game, I angered the legion and the assassins are stronger than anything else I've faced, mostly because they have some kind of magic armor that makes them immune to ALL OF MY WEAPONS!If you're playing vanilla, you may have run into the teeeeensy issue where the Legion sends hysterically out-of-depth assassins after you depending on your character level and the level of their disgruntlement. Buglivion + Bugthesda strike again.
I have a problem in that game, I angered the legion and the assassins are stronger than anything else I've faced, mostly because they have some kind of magic armor that makes them immune to ALL OF MY WEAPONS!
Buglivion + Bugthesda strike again.
How's Phantom Doctrine? I read in some Polygon (I think) article about how obtuse, unfair, and unforgiving it can be all at once (Hardly the best set of traits for a game to have since it's not the fun variants of those things the way DF is), but since it's Polygon, I'm not 100% sure if their concerns are valid.
[Intelligence 6/?] I... I'm afraid I don't follow you.It's, y'know... It's a polygon, like the building block of 3D modeling, which then gets rendered to form an image? But they're talking about the game being spiky, which means they were probably getting their profligate asses conquered by some legionnaires to the point where one might say they were getting rendered unto Caesar, like how that dude Jesus was talking about.
[Intelligence 6/?] I... I'm afraid I don't follow you.It's, y'know... It's a polygon, like the building block of 3D modeling, which then gets rendered to form an image? But they're talking about the game being spiky, which means they were probably getting their profligate asses conquered by some legionnaires to the point where one might say they were getting rendered unto Caesar, like how that dude Jesus was talking about.
Nominally SCUM. Bought it last night because it released and my gaming group already has a server set up. Launched the game, twiddled with options, baby started crying, shut off game, did baby stuff, went to sleep.SCUMM, you say?
Such is the life of a parent.
Probably Two-point hospital when it comes out tomorrow...Spiritual successor to Theme Hospital?!
Also of note: Cities Skylines as a successor to SimCity and Planet Coaster as a successor to Rollercoaster Tycoon.Probably Two-point hospital when it comes out tomorrow...Spiritual successor to Theme Hospital?!
The thing I've been longing for pretty much forever?? Oh man! Time to get all "add to wishlist" up in did bitch.
Not quite. (https://store.steampowered.com/app/513710/SCUM/)Oh, so it's YADZ. Yet Another DayZ.
Been playing Rend lately.I remember reading the pitch for it a long while back, and the stripped-down concept sounded kinda neat... Extended round-based PvP with PvE elements and some team endeavors (which apparently came to mean "base building").
Nominally SCUM. Bought it last night because it released and my gaming group already has a server set up. Launched the game, twiddled with options, baby started crying, shut off game, did baby stuff, went to sleep.Haha, tell me about it!
Such is the life of a parent.
Probably Two-point hospital when it comes out tomorrow...Spiritual successor to Theme Hospital?!
The thing I've been longing for pretty much forever?? Oh man! Time to get all "add to wishlist" up in dis bitch.
Ohhhh shiiiiitt!!Probably Two-point hospital when it comes out tomorrow...Spiritual successor to Theme Hospital?!
The thing I've been longing for pretty much forever?? Oh man! Time to get all "add to wishlist" up in dis bitch.
Someone make a thread about it! I haven't played the game yet so I don't feel I have the right.
It's the same guys from Theme Hospital. It's Bullfrog, reviving in 2018.
Finally managed to tolerate SR2 in windowed mode (as well as knowing I had to do that kind of thing to help prevent crashes in the first place).For minute i thought you were talking about space ranger 2, the latest edition. Man now i think ill have to reinstall it... But i am not done with X:rebirth modded yet... i just managed to find that damn warpgate in that start where you are dumped un the middle of a xenon sector i think? One of the dlc new gamestart
"You're pretty good."
[finger guns]
Started playing Factorio again a little, and I'm still not quite sure what to make of it. The premise is good, but in practice it feels kind of weird to mostly automate things so I can stick jars of colored liquids in giant domes that magically research new technologies. It's still in early access I think, so I'm guessing all of that's going to change eventually.For me, I just get stuck trying to figure how to lay things down and account for all the different belts and flows and whatnot, so I end up running around like a headless chicken while the closest deposits run dry and then I need to reconfigure the entire setup to take from a different source...
Started playing Factorio again a little, and I'm still not quite sure what to make of it. The premise is good, but in practice it feels kind of weird to mostly automate things so I can stick jars of colored liquids in giant domes that magically research new technologies. It's still in early access I think, so I'm guessing all of that's going to change eventually.
Same.
The mechanics and gameplay loop for Factorio are great, it's just that it's ultimately wasted on a game about making green and red pots.
I decided to give Witcher 1 another try, since I've heard such good things about Witcher 3.
The combat/interface is so ridiculously bad, but I will force myself through it.
Same.
The mechanics and gameplay loop for Factorio are great, it's just that it's ultimately wasted on a game about making green and red pots.
isn't that the point? its like saying the mechanics and gameplay loop for dwarf fortress is great but its wasted on a game about making socks
Same.
The mechanics and gameplay loop for Factorio are great, it's just that it's ultimately wasted on a game about making green and red pots.
isn't that the point? its like saying the mechanics and gameplay loop for dwarf fortress is great but its wasted on a game about making socks
It would be if socks were the only important product, and all different workshops and tasks pointed to socks as the Velma of Dwarf Fortress.
Same, I always thought we were supposed to make cheese. :'(My impression was that we needed to make vegetable oil and paper.
Serial Experiments Lain. And by "playing" i mean "listening to". And by "listening to" i mean "readen", of course. >_<I think I need to brush up on my readen comprehension.
Now just working on the last. Fortunately it's the one where I have to do the least!Don't forget revengence!
No One Lives Forever 1 and 2.All I remember from that series is evil mimes, box shaped henchmen, and a sword fight with a ninja in a house that was picked up by a tornado
But if streaming services get to the point where it's easier to stream a game than to own it....? What does that mean for all the big releases and the PC gaming market? A rise in prices to own PC games directly in order to push people toward a "much more cost effective" subscription based agreement?
But if streaming services get to the point where it's easier to stream a game than to own it....? What does that mean for all the big releases and the PC gaming market? A rise in prices to own PC games directly in order to push people toward a "much more cost effective" subscription based agreement?
I don't see any reason why a streaming service necessarily has to be subscription based and not ownership based. It's like Buying a game on Steam; once you've paid, you can download and play at any time without further payments. Buy a game on a streaming service and be free to stream it at any time without further payment.
Last I checked, Sony's streaming service did not require you to purchase games. You just pay a flat monthly fee and get access to their library.But if streaming services get to the point where it's easier to stream a game than to own it....? What does that mean for all the big releases and the PC gaming market? A rise in prices to own PC games directly in order to push people toward a "much more cost effective" subscription based agreement?
I don't see any reason why a streaming service necessarily has to be subscription based and not ownership based. It's like Buying a game on Steam; once you've paid, you can download and play at any time without further payments. Buy a game on a streaming service and be free to stream it at any time without further payment.
Well, that's the route Sony wanted to go. I can only assume it serves as form of DRM. You don't ever own the game, you can't pirate it and you can't resell it. And you pay a subscription for this privelege. To me it seems to align with all the big ticket gripes of the AAA gaming industry, neatly wrapped up in one bundle.
In Celebration of Violence. Probably the most fun I've had with an action-roguelite since I don't remember when. Dark soulsy swing-parry-dodge combat plus riskofrainish modifier acquisition and class unlocks plus spells and gods and whatnot work together surprisingly well.Oh boy, this looks sick. Wishlisting. Thanks for pointing it out. :D
Still have to get any further than the third area, most often due to wasting myEstusurges in the transition dungeons.
Rimworld with tons of mods.
Last time I decided to tackle the ancient danger, and it turned out it was a bunch of cryptosleep caskets and insectoid hives. Very liberal usage of flamethrowers and ridiculously fast Gallimimus mounts saved the day, and only half of the map turned into lifeless ashland. Unfortunately all I got from that was a granny who lost a leg to bugs (I let her go), a teenage girl with no skills, and a fat guy with herpes.
Then I had a massive orc invasion that was stopped by an android exotic goods caravan that I ordered. Four orcs were captured. One of the prisoners had a bionic supercock, so the only logical thing to do was to amputate it and fix my obese friend's spicy weiner problem. One of my colonists was also missing an ear, so she's now walking with mismatched ears.
I used to be a moral manager, a merciful god. Now I pacify misbehaving colonists with lethal force, amputate potentially useful (or bionic) body parts of prisoners, make carbon composite out of human flesh, use orcs as sex-slaves, feed my colonists nothing but onion. I heard the rim changes people, and I knew my turn will come, but I didn't think it would be so sudden.
Did you do that because orcish sex slaves were mentioned?Maybe.
At least I know X8 is better, even if I detest the character design in it.
headless kamikaze
I started to play GTA 4 againHey cousin, let's go bowling!
I started to play GTA 4 againHey cousin, let's go bowling!
I've spent the evening playing the latest in the sea of Warhammer (40K) games, Mechanicus. Take a squad of Adeptus Mechanicus tech priests on a romp through choose-your-own-adventure type scenarios and a bunch of turn based tactical combat (lazy comparison: x-com-like) as you raid their tombs for science and the Omnissiah.
Seems like one of the better ones so far, though we'll see how I feel after more than one evening's play.
Plenty of customisation options between many item slots (the usual head/arms/legs/etc, plus extra slots for servo arms and the like) and a choice of 6 skill tree paths for each tech-priest (with the option of going deep into one or two, or shallow into lots of them). At the start of the game you only have 2 tech priests - I just unlocked my 3rd priest on something like my 4th mission. You can also unlock and bring along non-tech priest troops as support and cannon-fodder, with different types unlocking as you go (so far I have basic Servitors, Skitarii Rangers, and Skitarii Ranger Alphas).
There's a need to balance between raiding every room in the tomb to try and get max gains (though that can backfire and actually do you harm), and, well, not doing that cos it'll wake the Necrons up faster meaning the battles will be harder (as they wake up they get buffs to initiative, movement, reanimation time, numbers etc) and bringing the end of the game closer - there's a doom clock that advances faster if you finish missions with high Necron alert levels.
It's also got a somewhat novel action point system - in this game they're calling it Cognition, and it's a shared pool rather than each unit having its own action points. The Cognition pool doesn't refill on its own each turn, you have to acquire it through e.g. scanning Necron obelisks, examining their corpses, your Servitor troops being attacked (collecting data from their wounds, heh), and so on. Not everything requires Cognition - you can do basic movement without it and some of the weaker weapons don't require it, but it does present a number of tough decisions as the fights heat up.
Streets of Rogue.
You can kill people with banana peels.
Will elaborate later since I’m kinda busy right now.
Ok, Iduno, now elaborating on Streets of Rogue. You don't have to compare me to people tried to do actual work and then stop midway through or whatever the story is/was behind those folks. Though poking at my ego did work this time.
These two abilities cannot be combined.Aw, sad. Thanks for clarifying.
While it's hardly an "optimal" class, I still really enjoy playing as a hacker. At least for the first few levels, until inevitably getting murdered by something.Hacking is kinda fun even in the version I have, despite being pretty useless.
Celeste, I'm currently busy completing the last B-side and then collecting the last few remaining strawberries.
Yeah, there are only a handful of good incremental games with anywhere near as much visual polish as Cookie Clicker. Off the top of my head, the only ones I remember that both have good visuals and gameplay that isn't either bland or a clone of another game are SPACEPLAN and Idle Wizard. And the truly excellent ones are so visually minimalistic that they make Realm Grinder look like a AAA game by comparison :P
Also, i didnt searched, but it appears to me that RPGmaker is used only to make anime horrors (this, witch's house, I, probably something else), and there is no actual RPGs worth mentioning. Is this true?...Do crude H-games count as horrors?
No, that's the Whore genre. Similar to Horror, but different.Also, i didnt searched, but it appears to me that RPGmaker is used only to make anime horrors (this, witch's house, I, probably something else), and there is no actual RPGs worth mentioning. Is this true?...Do crude H-games count as horrors?
No, that's the Whore genre. Similar to Horror, but different.Also, i didnt searched, but it appears to me that RPGmaker is used only to make anime horrors (this, witch's house, I, probably something else), and there is no actual RPGs worth mentioning. Is this true?...Do crude H-games count as horrors?
Age of Empires 2; had it when I was a kid, with Conquerors demo too.Curiously, I just had the "sleep in the saddle, drink the rain" line from the Genghis Khan campaign intro going through my head the last couple days. Attila campaign definitely has some neat stuff in it, too. Although personally I always had a soft spot for aggravating the peasants in the first El Cid mission.
Bought it on Steam with all expansions and boy, infinite fun.
Atilla campaign best campaign.
Dungeon Master is difficult and has the added consideration of being incredibly clunky and awkward, even with the fan remake/port's added keyboard controls. But I like the art style and puzzles so far.
Saving is very much your friend.Bhop and Qsave (https://www.youtube.com/watch?v=THB1Aufv4X8), the holy binity.
Despite critical warning, I took the plunge and bought Anthem. I do not regret this decision.
Played a little bit of Stronghold Crusader HD last night. Was fun, but I'm not sure I want to commit to playing through the entire crusader trail again, since some of the skirmishes are pretty BS. Judging by the save game timestamps I last played through everything in 2015, which seems way too long ago...NEED MORE WOOD, M'LORD.
QuoteDespite critical warning, I took the plunge and bought Anthem. I do not regret this decision.Just curious here, if you've had any experience with The Division, Destiny 2. Or if this is the first of the "modern" online 3PS Open World games you've played.
So you don't find the criticisms of bland, repetitive, uninspired content and unnecessary boring grinds to have merit? Or just that the visuals and movement and gunplay out weight them?
Because having played a significant amount of both Division and D2, one at launch and after its big reworks, and the other after it's massive rework....I got bored just looking at Anthem because I felt very strongly I'd seen everything but the movement mechanics before.
I'm taking Alpha Centauri Alien Crossfire up for a spin again.I'm imagining the showmakers of The Expanse working on it...
That is a game that truly has stood the test of time and is still great. Especially the voice acting of the excellent fictional quotes add so much character to the fractions.
… Now I’m day dreaming of having a multi-season TV series based on the AC settings (preferably without the Caretakers/Usurpers).
Spanish in AoE3 aren't quite the big boys they used to be, and are instead considered one of the weaker factions. You can spam hordes of pikemen though, which is always fun.The Ottomans always seemed a little OP to me. They just shredded everything they were up against. I loved playing as them for that reason, it was so easy to take out your enemies before they even got gunpowder.
As for mods, I mean... Personally I like to learn and play the original game before hopping onto total conversions, but eh. AoE modding scene has always been pretty decently active.
For yurpean factions, Russia is great fun if you want to bring a swarm of gentle bullets to the battlefield, Turkish Janissaries like to go maximum overbeef and repel invaders with pure moustache power, and the Dutch can just do all sorts of filthy nonsense.
TAD is pretty good in my opinion, even though I'm aware it's the black sheep of the family. Are you playing the Steam version? War Chiefs units/factions are actually included in TAD on Steam, but the version management is sometimes a little derpy.
India has got some absolutely ridiculous units, and that's not even counting the war elephants. Japan has several different strategies it can go for, not least of which being "You thought the Russians knew how to spam? Hah!"
China is a bit tricky to learn and get right, but it rewards that patience with a wealth of goats. Also Age 2 artillery rush, but that's not very important.
Japan has several different strategies it can go for, not least of which being "You thought the Russians knew how to spam? Hah!"*insert joke about the Russio-Japanese War here*
I just like them because I don't have to think about clicking the "spawn another villager" button... Also lots of boom-boom shooty, yes.Spanish in AoE3 aren't quite the big boys they used to be, and are instead considered one of the weaker factions. You can spam hordes of pikemen though, which is always fun.The Ottomans always seemed a little OP to me. They just shredded everything they were up against. I loved playing as them for that reason, it was so easy to take out your enemies before they even got gunpowder.
As for mods, I mean... Personally I like to learn and play the original game before hopping onto total conversions, but eh. AoE modding scene has always been pretty decently active.
For yurpean factions, Russia is great fun if you want to bring a swarm of gentle bullets to the battlefield, Turkish Janissaries like to go maximum overbeef and repel invaders with pure moustache power, and the Dutch can just do all sorts of filthy nonsense.
TAD is pretty good in my opinion, even though I'm aware it's the black sheep of the family. Are you playing the Steam version? War Chiefs units/factions are actually included in TAD on Steam, but the version management is sometimes a little derpy.
India has got some absolutely ridiculous units, and that's not even counting the war elephants. Japan has several different strategies it can go for, not least of which being "You thought the Russians knew how to spam? Hah!"
China is a bit tricky to learn and get right, but it rewards that patience with a wealth of goats. Also Age 2 artillery rush, but that's not very important.
Agreed, the cover-based shooting is the best part of the game.
Unfortunately, I found the RPG side of it to be incredibly, incredibly bland. Skills? Bland? Guns? Satisfying for the first few hours but then devolves into a bunch of uninteresting weapon traits and micro improvements. Armor and clothing is cool for the visuals but similarly has the same problem.
I dunno. I feel like somewhere around 2005 big AAA games adopted this bland, unintersting UI philosophy that for some reason reminds me of mobile phones.
Honestly, I think the Heads-Up Display and the way it appears to be projected onto the world seems kind of cool, but admittedly that's only one aspect of the game's UI. Do you mean the many menus for things like skills and equipment and the like?
I don't disagree, but what are some examples of what you'd prefer to see?QuoteHonestly, I think the Heads-Up Display and the way it appears to be projected onto the world seems kind of cool, but admittedly that's only one aspect of the game's UI. Do you mean the many menus for things like skills and equipment and the like?
It's that slight attenuation of the HUD that makes it look dynamic, how the perspective leans in slightly toward the center of the screen the way something projected on the inside of a helmet might look. I love that effect but it's gotten a lot of use in the last few years.
More my issue is with icons and coloration. These big, flat, white silhouettes of weapons on these big panes, with the backdrop being a flat warm color.
Basically, this:
-snip-
As a guy who loves UI design, I hate this shit. It's functional and boring, and makes me feel like I'm on my phone even though I'm playing a fucking computer game with limitless possibilities in front of it, reduced down to the blandest and least offensive form possible. There's no artisty to it, just work-a-day functionality. It also somehow feels like it takes up more space despite trying to be minimalist, and there's simply nothing for the eye to hang on. Some UI designer would be like "that's the point, we don't want you to think about the UI we just want you to absorb it." But that's shit in my mind. It's like someone making an amazing entree then serving it on the cheapest paper plates they can find. UIs are part of the experience, for me.
Breasts.As a guy who loves UI design, I hate this shit. It's functional and boring, and makes me feel like I'm on my phone even though I'm playing a fucking computer game with limitless possibilities in front of it, reduced down to the blandest and least offensive form possible. There's no artisty to it, just work-a-day functionality. It also somehow feels like it takes up more space despite trying to be minimalist, and there's simply nothing for the eye to hang on. Some UI designer would be like "that's the point, we don't want you to think about the UI we just want you to absorb it." But that's shit in my mind. It's like someone making an amazing entree then serving it on the cheapest paper plates they can find. UIs are part of the experience, for me.I don't disagree, but what are some examples of what you'd prefer to see?
Basically it doesn't have to be amazing, but if it's just straight up cribbing whatever Apple or Microsoft does in an effort to be "immersive", it usually just comes across as lazy to me.My massive pet peeve when it comes to GUI is when a game just straight up cribs it from whatever game it's "inspired by". Looking at you, newCOM clones... Phantom Doctrine is the worst offender because it feels like it could be an XCOM 2 mod and I absolutely hate it.
Why would you do this when you've almost escaped?
In Planescape Torment, you're an overpowered DM's pet who completely cheats through the game's systems (at least, if you make the right choice and pick mage).
Baldur's Gate is a PC game for peeps who played 2nd Edition D&D, which is the source you're supposed to learn about stats and classes and terminology and stuff from. Also the miracle that is percentile strength.
Anyways, 10 strength isn't as bad as it could be, you neither have penalties nor bonuses to your melee attacks and damage. THAC0 is an incredibly bizarre way of describing accuracy, but that's just Gygax and Co. for y'all... Basically, it's an acronym. "To Hit Armor Class 0", meaning that in order to hit an enemy with an armor class (AC) of 0, you need to roll (number) or higher on a d20. Since your THAC0 is 25, that means it's physically impossible to hit anything with an AC of 0, since you'd need to roll 25 on a die that only goes from 1 to 20... Or you could just roll 20 and get that automatic success that is a crit.
The relationship between THAC0 and AC is a bit funky to describe, but I'll try. If we consider THAC0 to just be your general accuracy, AC is the number subtracted from the enemy's THAC0. You've got an AC of 10 (really? That's not as bad as I'd thought with the -1 DEX) That means if you were to attack yourself, you'd have to roll (25 - 10) 15 or higher on the d20. Yes, this means that a lower AC is better, and it does indeed go into negatives.
Also yeah, 3 CON is... Fuck, dude. There are cutscenes that could kill you. You could die to cinematography.
I'm pretty sure BG uses the hit dice system though, which means that each time you level up you roll your class hit die (d4, in wizard's case) and then take that number as new hitpoints. This is then modified by your CON mod, which means... Well, it should mean at least -3, if not -4. Which means you'll only be getting 1 hitpoint per level. Not sure why it says "-2 HP per level", there might be special considerations in place. I think selected game difficulty also plays into it.
As an aside, there are no real penalties to picking an evil alignment and then being a good guy. Alignment vs. Reputation conflicts only result in affected party members getting pissy and eventually deserting the party. Since you cannot break ties with yourself and leave your own party, you're stuck with your cognitive dissonance.
Bro, be a fighter in BG1. Multiclass to mage. Or be a dual class fighter mage.I'm thinking that for someone's first time through, especially if they're not entirely familiar with the mechanics, they should probably stay well away from the hilarity that is dual-classing... Regardless of how ridiculously broken the ol' Berserker/Mage combo is.
Or! Be a cleric and pretend you're half fighter, half buffmage.
Finally decided to try out "mother of all RPGs" Baldur's gate. Overwhelmed by urge to minmax, made chaotic evil human necromancer (what do you mean, "no elf necromancers"?) with max intelligence-charisma-wisdom and min constitution that acts like a paladin just to see what "consequences" it will bring. And i didn't looked at stat descriptions very carefully...
While it is true that 6-14 are equivalent given that higher dex then 14 gives you a significant AC bonus it is probably worth it if you plan on going single class (or even some dual/multiclass combos) to pump it up all the way to 18 for the sweet -4 AC bonus which is *very* significant.Finally decided to try out "mother of all RPGs" Baldur's gate. Overwhelmed by urge to minmax, made chaotic evil human necromancer (what do you mean, "no elf necromancers"?) with max intelligence-charisma-wisdom and min constitution that acts like a paladin just to see what "consequences" it will bring. And i didn't looked at stat descriptions very carefully...
Quick and dirty info for stats:
Mages need int, melee is strength, dex is defense and ranged, con is survival (hp), and wisdom is cleric's spell stat (although they also want melee).
Better information here (https://baldursgate.fandom.com/wiki/Ability_Scores), but you need to click on each stat to find out what numbers are good. If you're not a thief, a 6 and a 14 appear to be functionally identical dex scores. You also don't want to be a thief in the first game, because you are low-level, so your chances of failure at any given thieving action are much greater than your chances of success (you're around 20-30% chance of success, and failure generally means guards come kill you).
I'm just waiting until he meets a certain someone standing outside a certain inn.
For some reason the reminder that Tactical Breach Wizards exists gave me the itch to play Doorkickers again, and I'm really enjoying it. Tactical games where you control a squad of people is one of my favorite genres.I played Breach & Clear a bit back in the day (the Steam version), until I effectively broke the game by finding out about modded P90s and how they can have a firerate of approximately 18,000 RPM.
Perfect Dark is my favorite Rare soundtrack.Surprisingly few Elvis tracks, all things considered.
I picked up a USB SNES controller at Goodwill the other day. In honor of the occasion, I tried all of the SNES Mega Man X games as well as Mega Man 7.I can't stand any of the 2D sidescrolling Megaman games except Megaman X, I think that game is the peak of that formula.
I still just don't see the appeal of Mega Man past the NES era. Compared to its contemporaries on the SNES and other 90's consoles, it feels stodgy and dated; it lacks the edge of Super Metroid's storytelling and the ridiculous over-the-top action of games like Contra or Metal Slug. It feels like Capcom saying "No, the NES formula still works, we'll just make it prettier and come up with things for the new buttons..."
The Legends series looks like it might be cool, but the only thing I know about the series is that the controls are awful.
City of Heroes :D :D :D
Just got done with the ordeal of Rusty Bucket Bay in Banjo-Kazooie, so it's off to what I think is the last level in the game. Except I can't find the puzzleboard to open it. I'm... a little confused on why the developers made it hard to actually get to some of the levels in the game.
Or maybe I just made a major mistake of hitting the button to unlock the puzzleboard right before quitting a couple of days ago. I'm guessing it actually showed me where it was in the little cinematic that played, but two days later I don't remember and now I can't find it.
City of Heroes :D :D :DYou cannot simply post that and not explain. City of Heroes shut down years ago, and last I checked the closest thing you could get to a private server was this character creator / free roam thing.
City of Heroes shut down years ago, and last I checked the closest thing you could get to a private server was this character creator / free roam thing.Long story (https://kotaku.com/discovery-of-a-secret-fan-run-city-of-heroes-server-ca-1834254587) short, a disgruntled dev leaked to source code several years back to a group who set up a server hidden away from the larger community. A leaker exposed it's existence and a shitstorm of sorts have been ongoing since
City of Heroes :D :D :DYou cannot simply post that and not explain. City of Heroes shut down years ago, and last I checked the closest thing you could get to a private server was this character creator / free roam thing.
Provide more information or forever be considered an honorless scoundrel.
Thieving also makes more sense. People now notice when stuff is stolen, and make nearby characters prove they didn't steal their stuff. Guards also care if you stole someone else's stuff. The main thing I miss so far is using the pyramids to teleport the party back together (but not the teleporter puzzles, 2-3 is enough forever).
Thieving also makes more sense. People now notice when stuff is stolen, and make nearby characters prove they didn't steal their stuff. Guards also care if you stole someone else's stuff. The main thing I miss so far is using the pyramids to teleport the party back together (but not the teleporter puzzles, 2-3 is enough forever).
Protip: You can switch characters while talking to someone. Abuse this to keep your mark occupied while you rob them blind, and even distract bystanders so they don't notice what's going on.
My weakness is not spinning the map often enough to see all of the chests and barrels that the camera hides. Are there visibility options or an alternative to holding alt that makes containers show up?
Yeah, I wasn't sure how much I could say without violating bullet point 5 of the forum guidelines; I figured a google search brings up the story, but I see others have filled in the details.City of Heroes :D :D :DYou cannot simply post that and not explain. City of Heroes shut down years ago, and last I checked the closest thing you could get to a private server was this character creator / free roam thing.
Provide more information or forever be considered an honorless scoundrel.
Has anyone made a life joke yet? No?
Oh okay
I'm currently playing a confusing game called life. Rather stressful and I don't know half the rules. I'd rate it....6/10
My weakness is not spinning the map often enough to see all of the chests and barrels that the camera hides. Are there visibility options or an alternative to holding alt that makes containers show up?
Let there be Tooltips! (https://steamcommunity.com/sharedfiles/filedetails/?id=1506230499)
You might try this, though I cannot personally vouch for it.
A mix between Portal, Zelda and Metroid.
Yeah, I'm using it (and about 5 other mods that make the game far less of a pain in the ass) and its a lifesaver and ensures that I don't miss a huge amount of chests because I don't perfectly rotate the map for every single room or find some chest hidden in a secret room or hidden behind a crate. It isn't perfect, but its a hell of a lot better then nothing.My weakness is not spinning the map often enough to see all of the chests and barrels that the camera hides. Are there visibility options or an alternative to holding alt that makes containers show up?
Let there be Tooltips! (https://steamcommunity.com/sharedfiles/filedetails/?id=1506230499)
You might try this, though I cannot personally vouch for it.
Even I love these home teeth whitening kits (https://www.timesunion.com/marketplace/article/best-at-home-teeth-whitening-kits-18283018.php) by the standards of a series that features robot ninjas, mooing mechs, literal vampires, an otaku superscientist that wets themselves in their first appearance, spandex-clad supermodel cyborgs that suffer PTSD and half a dozen people that all look identical and are all named Snake, Metal Gear Solid 3 is striking me as a bit stupid.
People actually care about The Boss? She talks like filler in a Shounen Jump anime.
MGS3 is the best
It's kind of surreal when I think about how Everquest and Everquest 2 are still around. I played the first for probably 6 or 7 years in total, but EQ2 only for maybe 2 years. It was kind of a shame since it objectively improved on so many things, but I guess by then I'd gotten kind of burnt out.
I'm a little curious what may have changed since I last played. I tried poking around in it again about 5 years ago with the free to play options, but don't remember much.
Mount and Blade: Warband.
I think I’ve done something to it, though - because now there’s the option to enlist in a lord’s army as a soldier, all the training maps are much different, and battles have more options than “Charge”, “Auto-resolve”, and “Run away”.
I think this is all part of a mod that tries to make sieges less unpleasant.
Earth 2150, ooof this one hasn't aged well.Maybe not, but at least it's not 2160! Oh boy, the promised land did not deliver on its promise...
just fired up another run of Dragon Age Origins. Oddly enough, never did the Human Noble origin and decided to give it a go
Going through Serious Sam: The First Encounter (completed it: enjoyed it, but I've liked the third one more) and The Second Encounter (the game has a flamethrower, so it's automatically a 10/10 for me). Hoping to snatch Kenshi this sale, as I've played the demo and enjoyed it immensely.
Finally installed and started to play Pillars of Eternity.Spoiler: Post Body (click to show/hide)
sometimes i also check on Cookie Clicker!
Have you played Universal Paperclips?
Oregon Trail II.
All aboard the cholera train chugga chugga poo poo
Oregon Trail II.
All aboard the cholera train chugga chugga poo poo
The dramatic / scare chord that plays whenever a wagon wheel breaks, a wagon tips over, someone shoots themselves or someone gets cholera will always be stuck in the back of mind.
As will the menu music, which was pretty catchy.
I discovered Starsector and spent most of yesterday evening playing that. Pretty fun.
After a long delay, Anthem finally got it's big update today! I can't wait to get back to flying around like an ironman~
I am revisiting BoTW, in a hardcore "No deaths allowed" run. Ive had to restart about 6 times, but am doing much better this run.
I am revisiting BoTW, in a hardcore "No deaths allowed" run. Ive had to restart about 6 times, but am doing much better this run.
Considering how easily things can one-shot you in that game, especially in the first 20 hours, that sounds pretty miserable. Good luck to you. I'm sure it can be done, and being careful and avoiding fights will help a lot, but you can still accidentally spook a goat and get headbutted down a mountain.
I'd definitely rush Mipha's Grace for that.
Not exactly; You can cheese it after lots of grass-cut grinding to get some fairies, then rush to a great fairy fountain with 100R. Those are reliable spawn points for fairies.
So far, the plan has been to rush the above, and then stock up on hearty durians and iron mushrooms. (I have actually gone bombing crazy on forests, just to force bloodmoons, so that durians respawn on the trees.) I still only have 4 native heart containers, but 5 hearty durians gives you +20 temp hearts, and those persist after snacking on a 5-ironshroom mushy skewer. Those are holding me while I rush the other fairy fountains.
(I am still dreading having to face off with lynels to fully upgrade all my armor sets though.)
Speaking of Switch, playing the new fire emblem. Its pretty good, I think I'm still relatively early in the story, no idea how long it is but I'm on 'part one' so who knowsThe game is... large. And it has a lot of different story route options, encouraging you to replay it a bunch of times, so it's arguably two to three times bigger than a single playthrough would suggest.
I enjoyed the Game Boy games but didn't know it was coming out for Switch. What has been the consensus on it?Positive on the whole, with quite excellent reviews all around. As for criticism, there have been all kinds of complaints from the more vocal members of the FE community, but the complaint most often repeated is that when replaying the game, the first half of your campaign will be very samey because important decisions and events only kick in about halfway through. However, considering a single playthrough will take around 30 hours if you're rushing like mad and up to around 80 hours if you're patient, you're probably still getting your money's worth even if you don't bother playing the other routes.
I am revisiting BoTW, in a hardcore "No deaths allowed" run. Ive had to restart about 6 times, but am doing much better this run.
Playing like that would scare the shit out of me.
So, you're saying that if you get about 10 hours into a run, and you die, then you restart from the beginning?
Its good. Im gonna go out on a limb and say unless it gets substantially harder, its easier than sacred stones. Im on normal classic and by december year one I've outleveled the story content by at least a couple levels. Its pretty rare i have to use the timewarp ability even once, and I've got six uses per battle. Weapon triangle seems nerfed, even in sacred stones o remember it being nigh suicidal to attack on the wrong end of the triangleThe weapon triangle actually doesn't exist in Three Houses, unless you have one of the Breaker skills like Swordbreaker, Axebreaker, etc.
Characters are fun though, i mostly enjoy the college interludes. Fave characters are hilda, lorenz, claude, and leonie, haven't given the other houses the time of day really. Maybe i should though, if my predictions are right about the story paths i can choose, i need to divest the religious characters and focus harder on the more secular or mercenary characters. (No spoilers please)
Going all in on romancing manuela, the only real choice. Dont fuck students.
good games dont need overdone graphics. Just solid suspension of disbelief, and engaging content.And a giant laser beam that obliterates entire planets.
good games dont need overdone graphics. Just solid suspension of disbelief, and engaging content.And a giant laser beam that obliterates entire planets.
National Relaxation Day tomorrow, means there's the E-Z Win curated daily challenge for Binding of Isaac.
If those count, that should be the last one I need to finally get the "5-win streak in daily runs" for the achievement and unlock.
Its good. Im gonna go out on a limb and say unless it gets substantially harder, its easier than sacred stones. Im on normal classic and by december year one I've outleveled the story content by at least a couple levels. Its pretty rare i have to use the timewarp ability even once, and I've got six uses per battle. Weapon triangle seems nerfed, even in sacred stones o remember it being nigh suicidal to attack on the wrong end of the triangleThe weapon triangle actually doesn't exist in Three Houses, unless you have one of the Breaker skills like Swordbreaker, Axebreaker, etc.
Characters are fun though, i mostly enjoy the college interludes. Fave characters are hilda, lorenz, claude, and leonie, haven't given the other houses the time of day really. Maybe i should though, if my predictions are right about the story paths i can choose, i need to divest the religious characters and focus harder on the more secular or mercenary characters. (No spoilers please)
Going all in on romancing manuela, the only real choice. Dont fuck students.
The game does get harder, though if you spam battles you'll probably still continue to outlevel the enemies, and yes, Divine Pulse has... probably too many charges. Apparently they're planning a Lunatic difficulty and possibly even one above that, which will be added in later updates.
You can in fact "steal" students from other houses (as the game has likely informed you), but this is only if you care to. You can absolutely get through the game without doing this, but if there's a character outside of your chosen house that you like, feel free to invest time in getting support levels with them so they'll join you.
I got Felix, but I'm at the big turning point of the first actDepending on which house you chose you might get railroaded. The critical decisions in the game are very, very apparent--you get a special prompt that straight up tells you with a dramatic heartbeat sound that the decision you're about to make will affect the story. Everything else has a minor effect, like who ends up joining you, etc.and now I really don't know where things are going.Spoiler (click to show/hide)Spoiler (click to show/hide)
Also, weirdly, Linhardt is the only dude with an S bond. Did they toss in a token gay romance option or is he a girl in disguise? I thought it was weird that the game makes you be straight, buthis art looks more like the art on the female characters. Hmmm
Just made it to part 2. Pleasantly surprised, I didn't expect it to go in this direction though maybe I should've.I haven't done Blue Lions or Golden Deer yet, but I know a lot about them already. I'm playing through Black Eagles as we speak, so if you really want to know...Spoiler (click to show/hide)
I'm somewhat surprised to hear your comments about the difficulty. I can only assume you're playing on Normal, battling a lot more often than you should, are really good at SRPGs, or some combination of those things. I've played a lot of fire Emblem, and while none of the maps in Three Houses have pushed me beyond my limits thus far, I seldom find them outright boring and have used magical mystical timey-wimey stuff a decent number of times to fix problems (though never enough to feel like I might run out).Spoiler (click to show/hide)
Steambirds Alliance just came out on Steam.
It's a twin-stick bullet-hell shooter co-op mmo roguelite. Free to play, with cash shop for inventory space and cosmetics.
I've only played a few hours, but definitely seems like it's worth a look if you're into any of the above genres.
Remnant: from the ashes its like darksouls, bloodborne and borderlands all mixed together. everyone's side dungeons are randomized and have different gear (like in my map, i had a boss who dropped a thing to get a weapon mod that summons little dudes and my friends had a bandit named barabus who, if you do a side thing, will give you bandit armor). all guns feel like they have a use and some bosses drop boss weapons that are usually pimped out versions of the base guns.
all in all, its a ton of fun. be prepared to server hop to find the gear you want
Planescape: Torment Enhanced Edition.
This game is incredibly dense in terms of content and side-quests, which is both a good and bad thing IMO. It's good because the world feels alive and connected, instead of just a system for dispensing lore and missions. OTOH, there's so much to do that no matter how long I spend in a given area, I always leave suspecting that I missed something, and it drives me insane.
Planescape: Torment Enhanced Edition.
This game is incredibly dense in terms of content and side-quests, which is both a good and bad thing IMO. It's good because the world feels alive and connected, instead of just a system for dispensing lore and missions. OTOH, there's so much to do that no matter how long I spend in a given area, I always leave suspecting that I missed something, and it drives me insane.
I usually give up playing about halfway through each time because of that...
Nowadays, I just pull out my printed hardcopy of a novelized version of the script (http://www.wischik.com/lu/senses/pst-book.html) instead. Though edited. I like Ignus, damnit.
Pirate's Creed is the best one IMO
Now, I like Assassin's Creed games, vapid open-world sandbox glorified QTE simulator collecta-hells that they are.
But now I am remembering why I stopped playing AC3 after 30 hours and ~40% completion.
It's just so damn boring. Pretty, scenic, but boring.
I was bothered that I was losing people all of the time, but then I noticed the progress I'm making is in improving the buildings around town and maybe making a few gold. Now I'm happy enough with running in, visiting as much stuff as I can, and running away just before people die or go insane.
Hoping that the goodness of Black Flag means it doesn't take me 10 years to finish due to stopping halfway through from boredom.
and playing Stalker Anomaly.I've been looking at that sense you mentioned it on another thread, and I've been wondering how it plays and do all the extra items add anything or are they just there to make things harder?
Blasphemous is starting to get on my nerves. Actual death on falling is fine in Dark Souls where falling is more of a sporadic hazard, but in a platformer it's fucking obnoxious to have to go all the way back to the altar every time I miss a jump, especially when you get a stacking penalty every time you die.
For the latter question: It is 64bit, it needs a 64bit system and OS.Well damn, I guess I'll just have to bookmark it for now.
Alternating between playing with that Ti 99/A4 I picked off ebay, and playing Stalker Anomaly.
I need to get a better video cable for the former though. The RF modulator I got with the system is... Snowy. Real snowy.
There was a useful cassette presetter/indexer posted at the AtariAge forum that I got working, so getting programs loaded on a base system has gotten a little easier. (which is why I have been playing with it more.)
I'm playing Hitman 2.
When starting (it was my youngest sister who started to play), I feared there would be less infiltration and stealth than in Blood Money, the previous entry of the series I used to play - but was satisfacted. On the hand, the Stories system in difficulties below Master might seem as if the player was a toddler but this is switchable (I've kept these indications) but, on the other hand, the additional interactions with the surroundings is very interesting and extending beyond weapons; for exemple, I can now use local products such as poison pills and frogs to poison targets.
While sedating characters in BM was too much limited, beating up them could now seems to be overpowered to some.
But overall, it's a good game - and I thought BM could never be bettered, apart from small details -, and enabling the creation of contracts might do wonders to lenghten the game.
It's almost insufferably over-the-top and ridiculous.
QuoteIt's almost insufferably over-the-top and ridiculous.
The intro song would be the first hint to that.
i decided to test Corruption of Champions II
Oh god.
I've already forgot about the first one, and now there's a sequel??
i decided to test Corruption of Champions II
Oh god.
I've already forgot about the first one, and now there's a sequel??
I also don't know if spreading your wings does anything at all.That's how geese T-pose.
*A take on MGS3 that doesn't applaud it as the greatest game evar*Well there's something you don't see everyday. Not an unwelcome sight to be sure, but it pokes a hole in my theory that the game has subliminal messaging that makes everyone regard it as a masterpiece.
One Hour One LifeWow, this game has gotten weird.
i decided to test Corruption of Champions II -snip-(http://magaimg.net/img/9bch.png)
MindustryIt's also on itch.io for free (it's a name-your-own-price thing), though with the obvious caveat of not having Steam integrations.
This is a factorio type game, with more refined tower-defense elements. It's very cheap on Steam and I'm quite satisfied that this one delivered what it promised.
MindustryIt's also on itch.io for free (it's a name-your-own-price thing), though with the obvious caveat of not having Steam integrations.
This is a factorio type game, with more refined tower-defense elements. It's very cheap on Steam and I'm quite satisfied that this one delivered what it promised.
There's also an Android version, which I've been playing for the past couple of days. My only complaint is that there isn't a way to make straight lines of conveyors/conduits/whatever in a few taps. I had to tap, one by one, each tile of conveyor belt to make them.
I thought there was no way Fallout Tactics could be as bad as its reputation. It has "tactics" in the name, how bad can it be?There is at least a mod that lets you start your character as any of the available races... Like ghoul, supermutant, deathclaw, robot... Or dog.
Nope, it just blows goats. Seriously, don't play it, it's not even worth the time it took to install. It's like they made a game out of all the worst parts of Fallout 1 and 2.
I thought there was no way Fallout Tactics could be as bad as its reputation. It has "tactics" in the name, how bad can it be?
Nope, it just blows goats. Seriously, don't play it, it's not even worth the time it took to install. It's like they made a game out of all the worst parts of Fallout 1 and 2.
Get the Xtended mod.
Everything you'll ever need is right there as far as gameplay fixes and quality of life upgrades.
Get the Xtended mod.
Everything you'll ever need is right there as far as gameplay fixes and quality of life upgrades.
installed and checked, seems better than the other alternatives for now. currently playing the "Beyond the Frontier" starting scenario and saving credits to improve the ship capabilities.
Magicka 2Damn, I just... Gah.
Inspired by recent Noita gaming, I decided to reinstall Magicka 2 and punch out a couple achievements and such that had been sticking around from before.
It's... God, how the mighty have fallen. I deeply miss Magicka 1. How did Paradox even manage to get this much wrong when the winning combination was sitting right there?
And as if that wasn't enough, they nerfed a bunch of the base game staves from their super-high boosts of +200% down to a more reasonable +100% (because of course Magicka is all about being reasonable)... And then slapped together a high-price DLC with new kits that have +200% and little to no downside, so they've even gone pay to win on top of everything else.
I had grand dreams of playing the free Destiny 2 thing. Installed. Played up til I got to the city. Didn't touch it for a few weeks. It was fun but I'm finding it hard to play lengthy games like this now that my free time is limited to a few hours every night. I could play one mission, or I could idle Soda Dungeon or do Minecraft shit in the background while watching YouTube videos with the wife.
I should just uninstall it and free up like 80 gigs or whatever.
Simultaneous playthroughs of Fallout 1 and Fallout 4 is a trip. I love them both, but for totally different reasons. I like all the settlement building, but a big plus on FO1's side is that it doesn't have FUCKING MIRELURKS.
This will probably make purists cry, but FO1 has crashed more in this day of playing that FO4 has for the entire time I've played it. It always seems to crash right when a difficult fight is going my way, too.
edit : i also noticed there's someone porting Fallout 1 into the Fallout 2 engine that is also said as being more stable than FO1 :
https://www.nma-fallout.com/threads/fallout-et-tu-beta-release.218045/
I like video games. I like the battle royale type games, like PUBG.
How often do bots register their accounts 3 years beforehand?Y'know you can sell old accounts for marketing purposes, since the registration time grants them "credence" that a freshly-registered account wouldn't have, and thereby potentially get more people to buy into it.
I made my account and didn't post for 2 years....Spoiler (click to show/hide)
Y'know you can sell old accounts for marketing purposesFor real?! Hot damn, time to exhume all my old accounts from forums across the interwebs.
Never heard of that. Is it like stardew valley but for filthy weebs?It's more like a crafting-heavy RPG for filthy weebs. The basic loop is Gather Stuff/Kill Monsters -> Craft Items -> Access Better Areas with Better Loot -> Craft Better Items.
Never heard of that. Is it like stardew valley but for filthy weebs?
The Warsword Conquest mod for mount and blade warband just updated. Looks like they fixed the 'if you lose your last town the game breaks' bug that had kept me away until now. The magic system looks interesting but I'm just glad to play a Warhammer game that isn't total war or left 4 dead.Downloaded, started in Nippon (wtf, why does this exists), asked lord for quests. He gave me a quest to give a letter to myself. Welp.
Playing a text-based version of Shin Megami Majin Tensei Digital Devil Children Survivor Summoner Persona; essentially a mish-mash of all Atlus games with additions from Puella Magi, FATE, Idolm@ster, and Touhou.
My searches are throwing up the originals; mind a link?Not surprising, they're based on the Era engine, which is Japanese, so a lot of them are untranslated or are only partially translated.
EDIT: Looks like mod author is a bit of a pervert, but got screwed over by "no porn" policy. Elf females got bo bras, instead they got weird cups to cover the boobs. Fuck censorship! :PThat's why we have Dickplomacy (https://www.nexusmods.com/mbwarband/mods/6243).
lulz
I decided to fire up Aliens vs. Predator 2 tonight on a whim. Or, well, I should say I fired up the Primal Hunt expansion, as DLC was called back in the old days before it could be downloaded.
I know this game got some grief back in the day for its visual style, especially compared to the first game, but I still think I like it more and played it a lot more. The coherent story helps, and I think the staged encounters are actually a bonus since it breaks from the constant adrenaline of expecting enemies like in the first game, even if it means that you can memorize the spawns.
The game's definitely not perfect though, and I forgot how much the aliens got stuck on the geometry or did other strange things, which is what people crucified Aliens: Colonial Marines for. Shooting your buddies is also an instant game over, which is normally not a primal except in the first Primal Hunt mission where you've got two who are actually following and doing a very poor job of helping. They're doomed to die, but if you try to help them by shooting the aliens you risk shooting them and losing instantly.
I also forgot how hard Primal Hunt was. I'm not sure if the aliens do more damage than in the base game or if there are just like five times as many, but I didn't make it too far into the first corporate mission. Only maybe halfway through the predator ship, right after the first praetorian spawn. I should probably play the base game again to refamiliarize myself before playing this part.
I decided to fire up Aliens vs. Predator 2 tonight on a whim. Or, well, I should say I fired up the Primal Hunt expansion, as DLC was called back in the old days before it could be downloaded.
I know this game got some grief back in the day for its visual style, especially compared to the first game, but I still think I like it more and played it a lot more. The coherent story helps, and I think the staged encounters are actually a bonus since it breaks from the constant adrenaline of expecting enemies like in the first game, even if it means that you can memorize the spawns.
The game's definitely not perfect though, and I forgot how much the aliens got stuck on the geometry or did other strange things, which is what people crucified Aliens: Colonial Marines for. Shooting your buddies is also an instant game over, which is normally not a primal except in the first Primal Hunt mission where you've got two who are actually following and doing a very poor job of helping. They're doomed to die, but if you try to help them by shooting the aliens you risk shooting them and losing instantly.
I also forgot how hard Primal Hunt was. I'm not sure if the aliens do more damage than in the base game or if there are just like five times as many, but I didn't make it too far into the first corporate mission. Only maybe halfway through the predator ship, right after the first praetorian spawn. I should probably play the base game again to refamiliarize myself before playing this part.
I recently played through Primal Hunt for the first time. I don't think I enjoyed it as much as the base AvP2 campaign, since it was much more focused on waves of enemies without the break/tense horror parts the base game had. Particuarly the last mission for the marines campaign was stupidly difficult on Hard. I ended up cheating to get past it since the game gave me no items or health before it began.
so not sure if its worth the time to make an account with EA.
I resumed my Champions of Krynn game. I'm in the mood for old CRPGs again.
I forgot how hard this game is. It's stupid hard. Not "reload a few times" hard, like a modern game on high difficulty. Not "practice and get it right" hard, like Touhou or similar arcade-style games. No, Champions of Krynn is "sometimes you get lucky, the rest of the time you die" hard. Hold Person and Charm Person are bullshit. They almost always work on you, but stop working on enemies by the second dungeon/town area. Ditto Sleep and Stinking Cloud.
My searches are throwing up the originals; mind a link?Not surprising, they're based on the Era engine, which is Japanese, so a lot of them are untranslated or are only partially translated.
https://wiki.eragames.rip/index.php/Main_Page Bottom of the page has a list of games, this one is EraMegaten.
.
I'm in the mood to play Wizardy 7, or Eye of the Beholder. Fun times.
periodically my hallucinations punch the gas pumps causing them to explode and burn down my baseThis is a very Cataclysm-y problem to have, and also hilarious. You have my approval and my sympathy.
Is hobo still a starting class? If so, is it still just as overpowered as before?Its still a starting profession, but I think they've removed whatever made it overpowered, I don't remember what made it overpowered anymore.
You started off with rags and alcoholism, and in return got 4 points for character creation. Alcoholism was perfectly manageable until you could just go cold turkey and clean your system, so the huge point difference (-4, versus +2 to +8 or so for some of the other professions) was crazy.Is hobo still a starting class? If so, is it still just as overpowered as before?Its still a starting profession, but I think they've removed whatever made it overpowered, I don't remember what made it overpowered anymore.
I just looked in my old version and apparently they changed it to -1 point, but you still get the bag and the gallon of wine, and you also get a bottle of gin and whiskey, so it still seems to be good just not as good as it was.You started off with rags and alcoholism, and in return got 4 points for character creation. Alcoholism was perfectly manageable until you could just go cold turkey and clean your system, so the huge point difference (-4, versus +2 to +8 or so for some of the other professions) was crazy.Is hobo still a starting class? If so, is it still just as overpowered as before?Its still a starting profession, but I think they've removed whatever made it overpowered, I don't remember what made it overpowered anymore.
And then there was an update that made you start with a big container of fortified wine for immediate alcohol needs (fortified wine was a ridiculously good consumable at that), and a sweet homestitched hobo bag to boot. All for the same -4 points.
I caved and bought Disco Elysium. I had been put off after realising that rather than creating their own character, the player assumes control of some pre-made guy.
So far, though, I'm loving it! Kind of like reading a good novel, but with gorgeous graphics, satisfying sound fx and, of course, you control your character and choose not only what actions to take but also (most of the time) how you should react to and feel about things.
It runs like arse on my computer even on lowest settings, but it's compelling enough that I'm pushing through and enjoying it a great deal.
Only annoying thing I've come across so far is the morale mechanic. Not gonna go into details and risk spoiling anything, but maybe I'm just missing something and it's not as stupid as it seems, who knows.
Disgaea 2... might warrant its own post? Either that, or someone more familiar with these games can describe them for me. Just know that I like it too, just from some of the things I’ve heard about it.
Well, it's not as though I was discussing plot points. I just feel like it's best to experience this game for oneself. I very carefully avoided spoilers before buying it, myself.
In any case, it turns out I was just missing something obvious. Whoops. 😅
Disgaea 2... might warrant its own post? Either that, or someone more familiar with these games can describe them for me. Just know that I like it too, just from some of the things I’ve heard about it.
Disgaea, and it's various sequels and spinoffs, in brief summary, are turn-based tactical RPG's with an emphasis on having a wide variety of units with distinct abilities and attributes, as well as a wide variety of methods for empowering them and an extensive list of challenges to test their strength. Much of the fun in these games comes from figuring out creative ways to combine these many variables so as to make your combat power skyrocket and eventually reach damage numbers in the billions. Disgaea games also feature a distinct anti-hero motif which can be somewhat amusing at times.
I caved and bought Disco Elysium.Spoiler (click to show/hide)
Also, everything is grinding. Buying things in the shop increases the shopkeepers' experience, so you can buy better stuff. You can grind up the effectiveness of your weapons by going into a dungeon in each one and moving the stat bonuses around. Taking damage and then healing it gets you rewards.
Although end-game grinding is improving a single team member or their weapon at a time, and it gets wildly repetitive.
I have no idea if characters with a class still have better potential than story PCs (or why that used to be/appear to be), but I was mostly rolling with story PCs for the first chapter. Also, I one-shot Red Magnus with a thrown prinny (the H252 one that does >50k damage, but still). I need to start checking enemy levels and HP before assuming it's a fight I'm supposed to lose the first time and going overboard.
Enderal, the Skyrim mod that is better than actual Skyrim.
After a long time not having played Fallout 1, i started with a low intelligence character and ran into Junkyard town.
In the Skulz hideout i "talked" to everyone that mostly told me to get lost until i met Victor one of the named gang member.
I didn't knew about this as i usually never played the game with such character.Spoiler (click to show/hide)
I wonder if the game can be completed with that kind of character, it sure is fun so far.
As to the topic at hand... I picked up Inquisitor: Martyr after some input from Nenjin on these forums, and am finding it interesting-but-flawed as advertised. That said, the pseudo-cover system, slower pace, and more focused choices in skills really gel. Tried playing some Grim Dawn afterwards and found it comparatively bland.Spoiler (click to show/hide)
That description kind of reminds me of Victor Vran, if you haven't looked at that before.
As I recall, and it's been a while, ability customization goes as far as having two weapons, both with two attack modes, a charged equippable special, armor (that mostly deals with how your special charges), and some modifiers, like +dam/-life, +drops, etc.
It's much more gameplay focused than loot grind, and there's no open world to speak of; it's basically a set of mission-driven maps, and post-storyline replays of the maps have objectives like "Kill 50 units in 20 seconds with the lightning gun without taking damage."
After watching a lot of Elder Scrolls speedruns, I felt the urge to play Skyrim again. This time I wanted to do something different: instead of being a psychic murder hobo who zooms through the main plot, I turned away from the first main quest marker and started walking.Let us know how long you spend wandering the wilds before your character reverts to psychic murder hobo.
There's a lot of things I never noticed about Skyrim due to fast-travel abuse. Like how instead of using magic or ranged weapons, vampires will chase wild animals on foot and try to punch them.
Bears and sabre cats are still OP.
After watching a lot of Elder Scrolls speedruns, I felt the urge to play Skyrim again. This time I wanted to do something different: instead of being a psychic murder hobo who zooms through the main plot, I turned away from the first main quest marker and started walking.Let us know how long you spend wandering the wilds before your character reverts to psychic murder hobo.
There's a lot of things I never noticed about Skyrim due to fast-travel abuse. Like how instead of using magic or ranged weapons, vampires will chase wild animals on foot and try to punch them.
Bears and sabre cats are still OP.
noAfter watching a lot of Elder Scrolls speedruns, I felt the urge to play Skyrim again. This time I wanted to do something different: instead of being a psychic murder hobo who zooms through the main plot, I turned away from the first main quest marker and started walking.Let us know how long you spend wandering the wilds before your character reverts to psychic murder hobo.
There's a lot of things I never noticed about Skyrim due to fast-travel abuse. Like how instead of using magic or ranged weapons, vampires will chase wild animals on foot and try to punch them.
Bears and sabre cats are still OP.
Play Enderal Instead.
noAfter watching a lot of Elder Scrolls speedruns, I felt the urge to play Skyrim again. This time I wanted to do something different: instead of being a psychic murder hobo who zooms through the main plot, I turned away from the first main quest marker and started walking.Let us know how long you spend wandering the wilds before your character reverts to psychic murder hobo.
There's a lot of things I never noticed about Skyrim due to fast-travel abuse. Like how instead of using magic or ranged weapons, vampires will chase wild animals on foot and try to punch them.
Bears and sabre cats are still OP.
Play Enderal Instead.
noAfter watching a lot of Elder Scrolls speedruns, I felt the urge to play Skyrim again. This time I wanted to do something different: instead of being a psychic murder hobo who zooms through the main plot, I turned away from the first main quest marker and started walking.Let us know how long you spend wandering the wilds before your character reverts to psychic murder hobo.
There's a lot of things I never noticed about Skyrim due to fast-travel abuse. Like how instead of using magic or ranged weapons, vampires will chase wild animals on foot and try to punch them.
Bears and sabre cats are still OP.
Play Enderal Instead.
Do it anyway though
noAfter watching a lot of Elder Scrolls speedruns, I felt the urge to play Skyrim again. This time I wanted to do something different: instead of being a psychic murder hobo who zooms through the main plot, I turned away from the first main quest marker and started walking.Let us know how long you spend wandering the wilds before your character reverts to psychic murder hobo.
There's a lot of things I never noticed about Skyrim due to fast-travel abuse. Like how instead of using magic or ranged weapons, vampires will chase wild animals on foot and try to punch them.
Bears and sabre cats are still OP.
Play Enderal Instead.
Do it anyway though
I tried playing Enderal, but it kept crashing at the beginning when I tried leaving Cliche Cabin. And my PC is more than capable of handling it
noAfter watching a lot of Elder Scrolls speedruns, I felt the urge to play Skyrim again. This time I wanted to do something different: instead of being a psychic murder hobo who zooms through the main plot, I turned away from the first main quest marker and started walking.Let us know how long you spend wandering the wilds before your character reverts to psychic murder hobo.
There's a lot of things I never noticed about Skyrim due to fast-travel abuse. Like how instead of using magic or ranged weapons, vampires will chase wild animals on foot and try to punch them.
Bears and sabre cats are still OP.
Play Enderal Instead.
Do it anyway though
I tried playing Enderal, but it kept crashing at the beginning when I tried leaving Cliche Cabin. And my PC is more than capable of handling it
Aw. That sucks.
Did you do the steam version (https://store.steampowered.com/app/933480/Enderal_Forgotten_Stories/)? That's probably the most stable version.
Link wants to hide in whichever spot he can get to first. The tree is 180 feet away, while the boulder is only half that distance. But the boulder is up a steep hill, while the tree is downhill from where Link stands. Link can run downhill three times as fast as he can run uphill, but it will take him 60 feet to get up to full speed. Until then, he can only cover one and a half times as much ground running downhill as running up. Which can he reach first, the boulder or the tree?
QuoteLink wants to hide in whichever spot he can get to first. The tree is 180 feet away, while the boulder is only half that distance. But the boulder is up a steep hill, while the tree is downhill from where Link stands. Link can run downhill three times as fast as he can run uphill, but it will take him 60 feet to get up to full speed. Until then, he can only cover one and a half times as much ground running downhill as running up. Which can he reach first, the boulder or the tree?
If I were the age this book was aimed at I would already have ample reason to skip this puzzle, but the solution takes it even further.Spoiler: The solution (click to show/hide)
So... It's what you get if you take a dungeon crawler and cross it with Doom?DoomRL is a thing. It's Doom, but a roguelike. It's pretty awesome.
... I feel like I'd actually play that. Or a turn-based version of Grimrock.
So... It's what you get if you take a dungeon crawler and cross it with Doom?DoomRL is a thing. It's Doom, but a roguelike. It's pretty awesome.
... I feel like I'd actually play that. Or a turn-based version of Grimrock.
When you buy a complex game, do you just jump in and learn how to swim, or do you first spend ages reading the manual and watching let's plays to understand the mechanics?
I do the latter. I just can't bring myself to learn through trial and error. And once i've understood the mechanics, i sometimes then lose interest in playing the actual game.
When you buy a complex game, do you just jump in and learn how to swim, or do you first spend ages reading the manual and watching let's plays to understand the mechanics?
I do the latter. I just can't bring myself to learn through trial and error. And once i've understood the mechanics, i sometimes then lose interest in playing the actual game.
I've recently gotten back into EVE Online. Now that I have an actual income, I can play for longer than a two-week trial period on a throwaway account.
I have no idea why people 100% games. Probably some kind if brain parasite?Is it the same brain parasite that makes me never actually complete a 30 hour game's main campaign, but still sink hundreds of hours into co-operative and competitive multiplayer games with no end goal?
Started up Graveyard Keeper - not sure why, but the constantly moving clock bothers me too much for me to enjoy this game in the same way I've enjoyed Rune Factory/Harvest Moon.
Yeah, I might give it another crack and just not worry about it too much. I don't mind the spoilers - but is there much of a time limit on things?
Started up Graveyard Keeper - not sure why, but the constantly moving clock bothers me too much for me to enjoy this game in the same way I've enjoyed Rune Factory/Harvest Moon.
for a perfectionist/save scummer it is easily the most tedious and bug prone TBS game I've ever played.
Definitely a contender for Best Game 2019, despite not being officially out yet.I'm pretty sure Disco Elysium already won that on every list/awards thingy worth a damn, haha. ;)
Kojima's works really work best from the pretentious asshole point of view~
After playing through MGS3, I went back and played MGS2, seriously paying attention to it for the first time since... well, the first time I played it.MGS2 is by far the best MGS game when it comes to themes. It's a shame that so many people came away from the game agreeing with the Patriots' idea that people can't be trusted and need to be controlled
I hate to say this because it makes me sound like such a pretentious asshole, but MGS2 really benefits from being looked at critically. I was barely a teenager when I first played it; it stands up a lot better after almost a decade of learning how to read stories as more than just entertainment.
Considering you spend most of the game controlling someone, it's understandable.After playing through MGS3, I went back and played MGS2, seriously paying attention to it for the first time since... well, the first time I played it.MGS2 is by far the best MGS game when it comes to themes. It's a shame that so many people came away from the game agreeing with the Patriots' idea that people can't be trusted and need to be controlled
I hate to say this because it makes me sound like such a pretentious asshole, but MGS2 really benefits from being looked at critically. I was barely a teenager when I first played it; it stands up a lot better after almost a decade of learning how to read stories as more than just entertainment.
never been a fan of farming games (ironic seeing that i know a few, some NSFW) but decided to give Stardew Valley a try. currently in early Spring on a Wilderness farm, nothing too fancy but im already hooked on the graphics and the gameplay.
it kinda makes me want to try something similar while playing Cataclysm:DDA, but im waiting for the devs and contributor to finish the next stable release to try a woodland farm or something.
Someone got me Kingdoms: New Lands for Christmas.
less clicking (good)
Some more Civ2 Test of Time fun.
(https://i.imgur.com/wwvEooI.png)
?
... Oh, you mean that was your empire ?Spoiler (click to show/hide)
Sorry my civilized friend, it's unfortunate but those nukes must fall somewhere after all, just bad luck it was on your cities.
I mean
They made Rome:Total War 2.
I mean
They made Rome:Total War 2.
Which was even slower and duller, and somehow managed to make the family/character system feel like it had absolutely no relevance whatsoever. I'd almost rate it as bad as Master of Orion 3, personally
TBH the spell that is getting the most mileage from conjuration is stinking cloud. Particularily if you use metamagic to heighten it´s DC (which you can do without real limit. Really, you can theoretically turn it into a level 9 spell, which I assume means that you´re able to summon forth a pestilence of such intensity that even GODS can become nauseated by it.
Been playing Wolcen: Lords of Mayhem now that it's released.
Been playing Wolcen: Lords of Mayhem now that it's released.
Does it pick up later on? I watched somebody play from the start to the first sub-boss (looked kind of like a bulky burning thing that was summoning wyverns) and it looked oh-so-slow. Basically, the only thing that ever really happened was attacking with the default, which looked like a bouncing AoE that killed everything in a few hits, and leisurely dodgerolling out of red circles/rectangles.
...And I could've sworn the reviews for it were like 7.5 a few hours ago, dropping down to 6 now.Yeah, people are really unhappy with the amount of downtime on the online servers and are expressing as much. It's been down for almost 24 hours now, and is set to be down at least another 12. Even when servers were up it was kinda unreliable, with people having to make multiple attempts to connect, then getting disconnected during their game and losing progress. Offline play is still available, but since you can't play online characters offline and vice versa...
Been playing Wolcen: Lords of Mayhem now that it's released.
Does it pick up later on? I watched somebody play from the start to the first sub-boss (looked kind of like a bulky burning thing that was summoning wyverns) and it looked oh-so-slow. Basically, the only thing that ever really happened was attacking with the default, which looked like a bouncing AoE that killed everything in a few hits, and leisurely dodgerolling out of red circles/rectangles.
That sounds like the default mage staff attack, which builds up 'willpower' to spend on fancier powers. You get 1 (maybe it's 2, I forget) of those fancier powers after the 'tutorial' bit (e.g. a rapid fireball for mages), but it doesn't take long before you can find/buy more. As you gain xp your equipped powers level up, I think they get some straight stat buffs with each level but you can also pick specific upgrades at certain levels, e.g. extra shots on the fireball, or turn a pbaoe heal patch into a targeted heal patch. I spent my first 10 or so levels running an ice nova, a channeled beam/laser, and the heal patch, but I've since gone full summoner with 4 summon powers and the heal patch upgraded to also do damage to enemies that enter it. So in terms of having more interesting stuff to use, I'd say it progresses decently.
For difficulty though, it's been pretty easy so far. I dropped a couple of times on sub-bosses, though you get 3 self-revives if you're playing solo so I've not fully died at all yet (in multiplayer your buddies have to help you back up instead, I think). I'm still only on Act 1 though and I've been pumping the Toughness stat a lot. No idea what the endgame looks like.
Spoiler: "A1 Boss Notes" (click to show/hide)
Oxygen Not Included, currently setting up a natural gas generator scheme with NG geyser. Aww yiss.Really, the solution for most resource problems is to find enough NG geysers, pressurice the output at 20 atmospheres, and use that as a giant tank to run several NGenerators. The CO2 and polluted water give you dirt, purified water can be turned into oxygen... it's really convenient.
Emulating Pikmin and giving myself that good old childhood anxiety whenever I waste a few dozen pikmin lives.I remember fighting a boss in Pikmin waaay back in the day, messing up one time, and seeing half of my squad die at once. I think a part of me died with them that day. Dear lord, it was traumatizing.
Now I understand why I never finished this game as a kid.
Just played through Death and Taxes. According to Steam achievements I somehow managed to get the best ending possible for humanity without even trying. I have no idea how. Some people seem to have spent a lot longer on their first play through than me xD One guy in his review said he took 6 hours? Steam says I took 116 minutes.
...did...did I miss a whole extra game in there somehow?
Just played through Death and Taxes. According to Steam achievements I somehow managed to get the best ending possible for humanity without even trying. I have no idea how. Some people seem to have spent a lot longer on their first play through than me xD One guy in his review said he took 6 hours? Steam says I took 116 minutes.
Probably more like "Heartless MorleyDev didn't bother sitting and reading the rest of this persons profile when a quick skim showed that the rules said they had to die. Rules are rules after all. Oh, and today? The rules says that everyone on the bottom row has to die? No point troubling myself by reading their profiles then! Dead dead dead dead dead. Well that day was quick."
Turns out following the rules and only then ordering people so that you kill the people who you think 'most deserve it' and spare the everyone else is both efficient and productive. In your face, ethics!
I remember fighting a boss in Pikmin waaay back in the day, messing up one time, and seeing half of my squad die at once. I think a part of me died with them that day. Dear lord, it was traumatizing.
Nowadays I think I would behave in the exact opposite way. Heck, I'd probably be laughing as I hurl them at enemies and shout, "Yes! Die for my conquest, you hapless ones and zeroes!"
Oh, how times change.
oh i also tried Elona, but didnt get too far in the start. thought i could play mutant tourist but the controls alone are tricky.
Started up a new game of Openxcom-x-files but with the added challenge of only using stun rods/tazers and capturing everything. Early game is possible but stalled on Reapers who shrug off stun rods and tazer shots.
Hmmmm, gonna have to temporarily give up on that idea until I can figure out a new strategy to deal with that other than 'Run Away!' Maybe I can 'accidentally' find some smoke grenades in a hidden corner of the van and choke the Reapers with lung-cancer or something. Sitting inside the caves where Reapers are too big to go and zapping them for 30 rounds with no effect is not fun.
Apparently finishing off the list of acclaimed VN classics that look tolerable with Ever 17. Impression from the first "playtrough" - god, it's finally just a fine book, without gratuitous fucking (although there are some light and funny jokes in it's direction), wacky superman fights, WILL POWERS, slice of life alternatives, and even without (much :P) magibabble. Many a thing set up for Grand Reveal in second playtrogh, yet first is not worse for it. Some suspicious "technical details"... Googled, facepalmed a bit - 50% of things related to water physics is "artistic license" all the way. Went to see what Oracle of Half-thruths aka tvtropes: russian version says about this. Nothing much, but i facepalmed harder after reading it a bit. There is at least one thing true to "canon" - among characters, there is exactly one Totally Ordinary Schoolboy. Or maybe there are none, i didn't read too hard into that.But who kicked the can tho?
I'm playing Wizardry 1 for the NES and can't really decide if I like it. I've played it every day for a few hours for at least a week, so it must be doing something right.
On the other hand, it feels very masochistic. I've suffered a TPK at the height of my power, and resurrecting certain party members is so expensive that I have to keep replacements on standby to grind the requisite gold. My cleric refuses to learn "dialko" on level-ups, so paralysis (a relatively common attack starting on level 3) instantly ends an expedition. My most powerful fighter, an absolute beast with hit points in the low 90s, was turned to ash by the temple and now they're charging double the price to try resurrecting him again.
I have a feeling this is one of those games I'll come back to occasionally but never get close to beating, like Long Live The Queen or FTL.
Finally got Spore to work on my PC, and it only took like three years. I am quite comfortable in now passing judgement: this game is definitely underwhelming for what it claims to be. There wasn’t really any doubt about that, but there we go.
Making abominations of nature is fun, though.
as for me, im currently playing Underrail when not working on EVE. character build is mostly focused on being stealthy with good communication skills but having thermokinesis(or whatever is called) as backup. visiting Junkyard at the moment but still havent done the old junkyard mission, need to improve skills first before delving there.
EDIT:
naaa fuck that, i decided to start again with a different build. stealth oriented but no psionics, just good ol pistols (with versatility feat in case i need to run into melee). currently running the GMS compound mission.
Trying to get into Jagged Alliance 2 with its 1.13 mod.
Problem is, I can’t get close enough to my foes to reliably hit them without being shot first - and since none of my mercs have any armor, those shots are gonna hurt.
La Pucelle: Ragnarok. I'm still undecided on how I feel about it. Interesting mechanic with the energy lines stuff. And the semi-Fire Emblem combat thing is also a refreshing change from other NIS games. Story is...well, it's Nippon Ichi, so it's trash. Recruitment is very weird.
I really don't know how Nexus got to become the "hub" for mods. Their registration is a nightmare. I've lost like three accounts and finally ran into that same problem as you - since then I've just stopped going there unless the mods can be downloaded without signing in.
I really don't know how Nexus got to become the "hub" for mods. Their registration is a nightmare. I've lost like three accounts and finally ran into that same problem as you - since then I've just stopped going there unless the mods can be downloaded without signing in.
I think they used to be the easiest. You used to be able to download anything without registering, then they decided they hate people, and you need to spend 30 minutes trying to reset your password and reactivate your account before you can download anything. At least it sounds like everyone hates Nexus enough that people will find some new site that lets you upload files at some point.
Bard's Tale Trilogy: Remastered is on GamePass. The Bard's Tale has aged poorly, even compared to its contemporaries. The 3D view is nice I guess, but all the portraits and such look like the original game was put through a 6000x smoothing filter; it's "faithful" but still pretty damn ugly.
Maybe I'd appreciate it more if I liked The Bard's Tale to begin with, but I don't.
It's funny to media the have am the years (https://youtu.be/hPpG2Hf4hMA)
It's funny to media the have am the years worth of making cloning games and you still can't even climb a tree.
Just got back into playing Vampire the Masquerade: Bloodlines, and almost quit again after spending a large amount of time wandering through the sewers for an eternity. Some of the puzzles involved were actually kind of interesting, but getting stuck in places I couldn't get out of and resetting a ton of progress, or trying to find the way forward when all the pipes look the same was not. I'm hoping now that I've found the sewer vampires I don't have to ever do that again and I can sidestep all that.
X3: Terran Conflict.
With no internet, single player games of yore are getting plenty of attention.
That's good to hear. The game's a lot of fun, but dialogue free wanderings through early 2000's graphics is not the game's strong suit.
KOTOR 1: I hate Pazaak edition. I'm kidding, everyone hates pazaak always. Even when you're enjoying it, it's because you're you're finally overcoming the bastard game's RNG.
Ah, reminds me of the time when I grinded Pazaak like a madman and got hundreds of thousands of credits out of it.KOTOR 1: I hate Pazaak edition. I'm kidding, everyone hates pazaak always. Even when you're enjoying it, it's because you're you're finally overcoming the bastard game's RNG.
I don't remember ever playing Pazaak in either KOTOR game. As gambling minigames in RPGs go, it seriously blows.
Ah, reminds me of the time when I grinded Pazaak like a madman and got hundreds of thousands of credits out of it.KOTOR 1: I hate Pazaak edition. I'm kidding, everyone hates pazaak always. Even when you're enjoying it, it's because you're you're finally overcoming the bastard game's RNG.
I don't remember ever playing Pazaak in either KOTOR game. As gambling minigames in RPGs go, it seriously blows.
Now that I can play Fallout 4 on PC, I get to relive theself-inflicted agonysheer joy of banging mods together in various combinations until they do what I want and look good doing it. Then when my world is all set up to explore, I feel like going to bed and never looking at a computer screen again.
Does anybody happen to know how, in the Fallout 4 creation kit, you would place a weapon/armor that already has mods (as in craftable attachments, not game mods) attached to it? All I've found is a short YouTube clip that apparently showed it being done, but no explanation of what was happening.
Crying Suns is cool - FTL with tactical combat (hex based RPS of different units). I like the atmosphere. A little frustrated with the endurance of enemies - some fights are just a bit better than even and takes ages to chip down the enemy hull. Makes it less snappy than FTL and more frustrating if you lose a run.
Did you find out why you had to fight peasants and their animals?Nothing definitive but it does give you a few possible reasons. The story is only told through a picture you're given at the end of every level and most of these pictures aren't centered on the Bastard so it's hard to know what's going on.
But the rules system, the tone and the players have always been a huge turn off for him. He's not goth, he hates anything remotely mopey, and he hates getting shit on by NPCs.
I own Persona 3, but the random and kind of uninteresting dungeons sorta killed my interest in it.Yeah, that's probably one of my few complaints about 4, actually; the dungeons are randomly generated bland corridors with a theme. I honestly wouldn't care if they weren't as long as they are, but they do tend to drag on a bit. At least the battles are pretty fun, since that's pretty much all you're there for.
I got Stellar Tactics, Space Haven and Civ 5 in the summer sale. So far I am disappointed in both. Tactics is extremely light on tactics. Its not well done at ALL. I have played better 10 year old tactical rpgs. And Space Haven is so far just one big demo. Feels like DF-9 all over again.Civ 5 haves conversion mods? :o
Tried civ 5 with the conversion mods and they are badly balanced. Finding something reasonable seems impossible, its not a bad game.
Im a die hard Civ IV player and hated Civ V when it came out. I tried vanilla last month and it was too easy. I built every wonder as single city Venice. But the simple UI grew on me. Looked at mods and lots of people said Vox Populi was good so I gave it a try. It was more challenging in a way because someone improved the AI in a different mod. The problem is that so many years after a civ game is out, only die hard modders are left and they like to get wacky with things. There are not enough players to complain so they break formerly good mods. VP and others are so out of balance that you are guaranteed to win if you play up your civ's bonuses no matter what, and the only challenge is other players getting their win condition because of huge bonuses as well. Its too formulaic in what you have to do. No randomness, no real difficulty, games are over by medieval era. So many idiots bragging they beat it on deity level when they only play a war civ against 8 other peace civs. Thats not an accomplishment.
Civ 5 haves conversion mods? :o
Replayed a flash game I used to enjoy called Road of The Dead 2 (It’s good except for the parts where the controls freeze up. Don’t know why that happens, but it does and it’s inconvenient for an action game.)It's definitively one of the best action flash game i ever played (along with Sierra 7 ) . The sound atmosphere is just incredible.
It's all the reasons you mentioned (consumable spell uses? Having to farm up more casts of a spell? Whoever thought of that should be shot.)
I played FF9 and looked askance at it because of 8 and because it seemed to be a game made for kids.
Been playing a bunch of games lately, but I just started Mutant Year Zero: Road To Eden.
I played the demo a while back via Steam and kinda digged it, but it didn't run particularly well on my laptop. Not well enough to really warrant shelling out for the full version, at least. Recently, though, I learned that there is also a PS4 version - and, after having eyed that for a while, the other day I realised it was something like half-price in the Playstation store.
I hesitated only briefly. I managed to restrain myself from grabbing the console version of the Mordheim videogame, which is apparently also a thing, as well.
Pretty rad so far. I'm only slightly further than I got in the demo way back then, but it is so much smoother playing on console as opposed to my poor old laptop. Sure, you play as pre-made characters with their own personalities and dialogue as opposed to some kinda X-Com type deal, but I can stomach the occasional game with an actual story and shit from time to time, right? Though tbqh I'd rather be playing as the crazy, flesh-eating feral mutant types you come up against in the Zone, but that's just me.
One thing I'm especially tickled by are the amusing descriptions of pre-apocalypse items and what their original purpose was, as divined by the most 'knowledeable' researchers of the Ark - who do as best they can, I suppose. I like it when post-apoc settings have little touches like that.
Well it's official. I absolutely loathe Final Fantasy 8.
I'm not a huge Final Fantasy fan in general. Mostly I play 7 and 9 every so often when I get in the mood because I want to have finished them (never have so far). So I recently got 8 in a sale because I remember it from when I had it for PS1 (I was so in love with the edgy characters, being a tween or whatever myself at the time). I remember the furthest I ever got in it was a prison boss or something that I just couldn't beat. I didn't really understand any of the mechanics at the time. It was the same situation with the FF 7 and 9 games we owned, so when I got those for pc, the first thing I did was actually bother to learn how the abilities and materia worked in them. And for 7 and 9 they both were intuitive and easy to understand.
8 though. It's not that it's complicated in theory. I get it. But it's so fucking hassly to actually do anything with it with the UI. I hate it. And I am going to have to force my way that mire of triteness every time the party changes up and for every change of dungeon/area theme. I hate that there is no equipables progression. I hate that there's no way of knowing ahead what design your offences and defences around except looking in guides. I hate that you have so few ability slots that you can't even fit "use an item from the inventory" on there if you want to be effective (but you can't remove the useless "attack" command!). I hate the awful edgy characters ("Squall" -- what a stupid name -- really is like the most awful parts of Cloud except concentrated). I hate the stupid card game (and get anxiety from the thought of losing my good cards) and I hate that I need to play it for advancement and item collection.
I hate this game.
I had this on my to buy list myself (it's based on the X-COM engine, right? It looks similar in the way Phantom Doctrine (https://store.steampowered.com/app/559100/Phantom_Doctrine/) and Battletech (https://store.steampowered.com/app/637090/BATTLETECH/) do) but I was a bit dissuaded when I realised they weren't letting you create your own characters. It seems a bit counterintuitive to have a world full of silly animal people and then not have you able to make your own ducks.Well, it's not really an X-Com-like, despite having similar combat.
In the RPG The Last Remnant - if you grind at all before the first boss, the level-matching of the game will increase its difficulty to the point that you will not be able to beat it. (beating the boss unlocks multiple units, for which the game is balanced at higher levels, the boss gets a "disable unit" move.)I'm pretty sure there's a mod that makes the BR (Battle Rank) static instead of dynamic, but yeah, it's a really dumb system that probably should not have existed.
It's aggressive enough that wasting time to enjoy the areas open to you and avoiding the boss a bit can put you into this unwinnable condition.
In the RPG The Last Remnant - if you grind at all before the first boss, the level-matching of the game will increase its difficulty to the point that you will not be able to beat it. (beating the boss unlocks multiple units, for which the game is balanced at higher levels, the boss gets a "disable unit" move.)I'm pretty sure there's a mod that makes the BR (Battle Rank) static instead of dynamic, but yeah, it's a really dumb system that probably should not have existed.
It's aggressive enough that wasting time to enjoy the areas open to you and avoiding the boss a bit can put you into this unwinnable condition.
Company of Crime came out the other day and this evening I've finally started playing it.
Digging it so far! It even seems to more-or-less run on my laptop on low settings. Hooray! There is the occasional, minor translation derp here and there in the text, but the voice acting so far has been superb, which is surprising really since I tend to grit my teeth at the dialogue in most games, especially when they try to do accents.
I don't know, maybe British people seem so cartoonish to me that they can get away with going a bit over the top here. :P
Haven't seen enough to comment on the combat and other mechanics, yet, though brawls seem bloody satisfying. Now if you'll excuse me, I'm gonna close my browser before opening the game up again so that my computer doesn't chug too badly. I hope.
-Company of Crime stuff-Yeah, I'm not very far into the game yet but I've already experienced a lot of the issues you mentioned.
I can understand going in and visiting extreme violence upon a place of business to begin with, to get them to start giving you money or sell up or whatever, but just why does the game give you messages like "oh no! [RIVAL GANG] is robbing people at [BUSINESS YOU OWN/EXTORT FROM]! You oughta do something about this!" but then when you click on said business and choose the "beat up" option, when you eventually show up the targets you're supposed to beat are just the same terrified civilians who pay you money every week. ???I thought it meant you could go and intercept them or something to prevent the attack, but apparently it actually means that a) you lose some respect because 'your' stuff got attacked and b) if you attack one of that gang's properties you'll get bonus respect because you dealt out justice/revenge. Not that any of that's clear in the game - I found it on a dev post on the steam forum.
Edit 2: Wait, so heat is just an outright "game over" screen after thirty days? Eurgh. I went and bought a laundromat and everything.That thirty day emergency was a bit buggy for me, but I did get through it on the 2nd (savescumm) attempt - first try I got it down to the last 5% or so with several days to spare and just let it tick to zero via passive heat loss. But the emergency didn't end when it hit zero and it sat at zero until time ran out and ended the game. I reloaded and held off on the last of my journalist bribes until it was low enough for the bribe to take it to zero in one go, and that worked and the emergency ended without a game over (though I was still at about 4 heat afterwards).
Considering there are all of two or three ways to lower it in the early game (that the game does not tell you how to do) and each takes ten days at the least, this seems like a pretty poor design choice.
Ive been playing Kenshi recently, and while it sounds great on paper and all, I just realized for the first few hours all I have been doing is grind ???
I mean, I'm suppoesed to enjoy it and stuff, but somehow I just dont.
@Delphonso, that's the genius of Morrowind I think--whether or not it's intentional idk, but an for RPG that's really centred around godhood and achieving godhood it allows you to get awfully close to it and become super OP, it's kind of an open question whether or not the Nerevarine is really Nerevar and it's pretty much lore that because nerevarine == player they achieve CHIM.
Since it's free on PS+ this month, I've been wasting my time playing the console version of PUBG.
This sounds pretty crazy, but it (and presumably the PC version) is actually worse than the mobile version. Sure, it kinda looks nicer (though with more pop-up and tearing) and it's cool to have dead bodies lying around rather than people just transforming into crates, but in so many other ways it's inferior. No directional sound, no marking while ADS - well, more importantly there is no ability to customise your control schemes, it seems like there are less challenges to do and less limited-time items in the store, following your squad mates is derpier and there's no option to invite folks to follow, and somehow they've managed to streamline the menu but make it more confusing than the clusterfuck that was the mobile equivalent.
...I think. Actually, that last one might just be me not being used to it. Probably. The others are all for real, though.
Friend bought me Deep Rock Galactic. Just spent the last 5 or 6 hours playing it. Only meant to do a mission or two after the tutorial but ended up playing it the whole night.Cool to see more people getting into Deep Rock. I've always loved dwarves in any game universe, so I was basically sold on the concept, but the devs have really done a good job bringing the game to life throughout Early Access. It's one of those co-op games that really feels... cooperative. That sounds kind of asinine, I know, but there are so many games with co-op that barely feel like you interact with your pals, and Deep Rock is not one of those. It really nails the teamwork aspect.
Gotta say, it ticks all the right boxes for me. After months of playing Vermintide 2, it's nice to play something that, at least on the lower difficulties, is kind of a chillaxing exploration experience with some combat to spce things up. It's a nice combo of a grindy unlock system, environmental exploration and navigating geographical obstacles, looting,harvesting and some decent combat. It has the map I wish every frickin 3d game ever made had, it's so good. I've seen it around for a while but never got around to getting it, but I'm pretty excited to play it with a full team of people.
I've been playing Othercide.
Short version: I'm starting to find it a bit grindy by era 4 (out of 5), but I wouldn't say any more than I've experienced in other games in the genre at a similar point of progress.I've been playing Othercide.
One of the main complaints I've heard about it is that there's some kind of really repetitive grindiness due to something like how you have to progress by feeding units to each other, so you end up sinking a lot of time into leveling new units to throw them into the chipper, so to speak. Any personal thoughts on this issue?
Norman's Sky is one of the very few games which survived making everyone mad about it. It came out, everybody collectively flipped from irrational hype to irrational hate, the hate slowly wore out and in the mean time the game's just been there, slowly getting better.It really did make a remarkable recovery. I don't think by any measure it excuses the blatant lies people were being fed about it when it was first coming out, but I absolutely respect Hello Games' dedication in slowly turning No Man's Sky into the game it was supposed to be. You don't see that kind of about-face very often when it comes to game developers (though I don't suppose they had much choice if they wanted people to buy in to any future stuff they produced).
I found Conan Exiles interesting but I ended up not continuing playing because I didn't really find any players to play with and I'm too shy to engage people.
Oh, right Genshin Impact! It's made from a company in China. Said they were going to revolutionize the market here. Well, maybe they did, but not in a way they expected. We've been busy hammering its frustrating mechanics here.Wow. Uh... I don't know quite how to react to this. I don't want to start a war or anything, but it feels like you just took the most common complaints about the game that most people are aware of and repeated them, only louder, and possibly with a predisposition toward really disliking Chinese developers? Dunno. I get that impression. Could be wrong.
Really, look closely into the mechanics, and what do you actually find? A FUCKING mobile game! I mean seriously, what open world makes it's main way of aquiring weapons a ruffle draw? Well yes, you can find them in chests, but they only drop garbage. I would ramble on and on, but I don't have a keyboard, so I'll just list some of the most glaring points:
Ruffel draw (and they combine characters and weapons in one pool just to insult you)
Open empty world: You can spend a few hours opening the chests that spout garbage. What else are you going to find? Sorry, nothing.
Grinding campaigns: The only way to aquire material for progressation are those "campaigns" and they consist of...slimes. Also energy mechanic WTF?
DiabloIII randomness: The things beside weapons you equip all have random stats. Random amount of stats. Random type of stats. Random usefulness of stats. Random stat upgrades. Good luck grinding.
I would link to several videos, but they're chinese so you guys probably wont understand what they're saying.
I'm not saying Gacha games are the future or anything, and I certainly think they're predatory, but they only work because people are stupid and willing to spend $1000 for a JPEG or something. If people are going to be that dumb, game developers would have to be equally dumb not to take advantage of it.
Yeah, it is. Which is why that's not my view. I don't want to see people taken advantage of, because I'm not a psychopath, and I genuinely hope you don't assume I'm the kind of person who says, "Hell yeah, I want to go on to develop a game that abuses human psychology in order to make huge bank!" No. Just... no. It's just that I understand the reason it happens, especially in regard to gacha games--because it works. People running a business want to make money, and human beings are practically hardwired to take the easiest route to success. If consumers continue to pour unreasonable sums into a monetization scheme that takes little effort on the part of the game developer, of course the developer is going to keep using said scheme.I'm not saying Gacha games are the future or anything, and I certainly think they're predatory, but they only work because people are stupid and willing to spend $1000 for a JPEG or something. If people are going to be that dumb, game developers would have to be equally dumb not to take advantage of it.
"People who get taken advantage of deserve to be taken advantage of or they wouldn't have been taken advantage of in the first place" is an awful and predatory way of thinking.
Sorry, I didn't mean to have my original post to be so explosive. It was supposed to be more of a "so yeah I don't really like this game" instead of "hey you are all idiots for playing this garbage game!". I wrote that post after seeing a comment that roughly meant "bruh Genshin is the glory of China why the hell are you bashing it" somewhere else so I wasn't really in a good mood.Yeah, I won't argue that; there are plenty of RPGs that make Genshin Impact's systems look pretty dull. I, too would have vastly preferred it if the game was a one-time purchase like any other with better-implemented mechanics and characters that join your party as you advance the story and stuff. And it's kind of depressing to think that such a game probably would have been way less lucrative for miHoYo even though it would also be way less scummy.
Though in my opinion if you already opened your computer,then why not pop in some other game that's, well, better?
Man, I love Alpha Protocol.
Why be so worried about "seeing everything"? Part of the magic of the one playthrough I have in that game is that I know for a fact that many things could have gone differently in the plot.
Spoiler (click to show/hide)
Hmm... Extremely anime, but the gameplay does look good.Yeah, that does make sense, what with how Awakening was supposed to be the last Fire Emblem game but it ended up reviving the series. It's only logical that they would try to use Awakening as a model for the series after that.
I share your sentiments for FE. I blame Awakening because it was the worst so far but a breakaway commercial success. Taught them a bad lesson, I think.
I compare FE (GBA) to Awakening a lot. One thing that came with the 3DS was Nintendo's better localization teams. I don't know if they're connected, or just part of a trend, but I find almost all dialogue on 3DS and newer games to be insufferable. Old Fire Emblem was stiff, serious, and dour in tone. The newer games are a lot less serious, and I can't help but think that is just better translation.The games definitely feel like they underwent a tonal shift, and it's especially noticeable in the characters. Before Awakening, we had simple, relatively grounded characters who didn't try too hard to stand out in a crowd. It was easier to get attached to them for their gameplay value in these older games, though if you were willing to delve into support conversations, there was still some character development and fun to be had.
That's a minor gripe I have compared to my complaints about gameplay. But...Spoiler (click to show/hide)
Beat alpha protocol. Fuck the Darcy boss fight. Jesus that was the most BS fight, no other boss fight has had that much BS in it. Brayko, Marburg, even fuggin Championchik were easier.Wait, Championchik is a boss? He just appeared in a single cutscene for me and never again.
and here I am just wanting another Fire Emblem: The Sacred Stones
[physical] (https://i.postimg.cc/Kc3Qc7CK/O-Tav-Mc-Tav.png)
[physical] (https://i.postimg.cc/Kc3Qc7CK/O-Tav-Mc-Tav.png)
Khal Drogo, eat your heart out
Tim Curry's head on a woman's body.
The second one represents Mrs. Khal Hobbit Drogo's dream lover, and it also looks like Tim Curry's head on a woman's body. Good luck mind-bleaching the implications of all of that.
sorry i had to, that immediately jumped to mind
I've been playing banished lately
Which mod?
After realising that King of Dragon Pass was a completely different game to what I thought (I believe I had it confused with another title), I bought it and have just started playing today. I gotta say, I'm only just starting, but I love the soundtrack.
Just finished, or hit the current storyline end, of Subnautica Below Zero. Not sure what to play next.
Just finished, or hit the current storyline end, of Subnautica Below Zero. Not sure what to play next.
What are your feelings on it versus the original? I played the demo a long while back and although I did like certain additions, it sorta felt a bit... I dunno... More cramped/linear? Which does make perfect sense for a demo, bear in mind :P
And with that, I've now fully 100%-100%'ed Shadow of War. All quests, collectibles, and cheevos. Even ended up getting the cursed buggy sword of entirely too much power and discovered the caragor donk on my own.
There's a lot of good in that game, and while there are certain aspects of the first one that I prefer, this is a worthy sequel and I had a lot of fun with it. But it's also buggy/glitchy as fuck and there are areas where you can really feel how it's not living up to its full potential.
Still though, I spent 120+ hours faffing about to get to this point, and I plan on spending a few more at least.
And with that, I've now fully 100%-100%'ed Shadow of War. All quests, collectibles, and cheevos. Even ended up getting the cursed buggy sword of entirely too much power and discovered the caragor donk on my own.
There's a lot of good in that game, and while there are certain aspects of the first one that I prefer, this is a worthy sequel and I had a lot of fun with it. But it's also buggy/glitchy as fuck and there are areas where you can really feel how it's not living up to its full potential.
Still though, I spent 120+ hours faffing about to get to this point, and I plan on spending a few more at least.
And with that, I've now fully 100%-100%'ed Shadow of War. All quests, collectibles, and cheevos. Even ended up getting the cursed buggy sword of entirely too much power and discovered the caragor donk on my own.
There's a lot of good in that game, and while there are certain aspects of the first one that I prefer, this is a worthy sequel and I had a lot of fun with it. But it's also buggy/glitchy as fuck and there are areas where you can really feel how it's not living up to its full potential.
Still though, I spent 120+ hours faffing about to get to this point, and I plan on spending a few more at least.
:o
How did you kill a captain while riding an olog? That’s the only thing I’m having great difficulty in doing.
Breath of the Wild on PC?From a few days ago, but there's apparently a working Wii-U emulator (cemu), that checking its wiki can run BotW to completion without too much trouble. It's not officially released PC side or nothin'.
I wonder if you can give someone that's afraid of caragors a pack of caragors
Been playing Starcrawlers.
I'd recommend giving it a try, though I've heard some classes are much better/reliable than others. For instance, all the guides I've read criticize Engineer for having an extremely long setup and poor payoff (that is, by the time an Engineer has everything up and running to do mediocre damage, the other party members will have killed everything).
2H axe is not ideal for tree chopping. Due to the slow swing speed and high stamina cost, you'll get lumber much faster with a 1H axe.
2H axe is also generally regarded as the worst weapon in the game for fighting.
As the person with the most wood, you clearly have the girth of need to axe for priority. Just drop a tree on them and win the contest of axe shafts.
this huge badass axe
Been playing Conan Exiles.
By all rights, I should have stopped playing weeks ago. Gotten the gist of it in single player.
But now I'm committed to bashing over the head and kidnapping every Legendary NPC out there, and building my "Water Palace" and all its sundry wings for stuff that has no real impact on gameplay at all.
There is just something so compelling about it to me. The environment. The climbing around. The build (mostly) anywhere thing. The nudity (*cough*). It's like playing early gen Terraria. Yeah there's content out there yet to see, gear to grind, yadda yadda...but instead I spend 90% of my time building stuff simply because it makes me happy.
Been playing Conan Exiles.
By all rights, I should have stopped playing weeks ago. Gotten the gist of it in single player.
But now I'm committed to bashing over the head and kidnapping every Legendary NPC out there, and building my "Water Palace" and all its sundry wings for stuff that has no real impact on gameplay at all.
There is just something so compelling about it to me. The environment. The climbing around. The build (mostly) anywhere thing. The nudity (*cough*). It's like playing early gen Terraria. Yeah there's content out there yet to see, gear to grind, yadda yadda...but instead I spend 90% of my time building stuff simply because it makes me happy.
Conan Exiles came out 7 years after Terraria XD.
Also that's basically what I do in it. Build fancy things for fun.
Discovered 'Infinitode 2' on Steam for 2 or 3 euros. Good fun so far.
Tower defense, recource grind, with idle game elements (prestige reset).
It used to be a mobile game, but it saw lots of updates that removed much if not all of the mobile feel.
Warframe
Warframe
you only spoke one word, and yet somehow i can understand you completely
I have a preexisting and highly specific phobia of being in a body of water with oversized fish and unknown life forms.My feelings exactly. It looks really cool, but simulating the experience of being immersed in a substance which could not only asphyxiate me, but is also teeming with dangerous creatures that are far more adapted to the environment than I am... yeah, that sounds like those nightmares I used to have about the shark in Banjo Kazooie when I was a kid.
I haven't played Subnautica yet but it's one of the most highly anticipated horror games on my list.
I have a preexisting and highly specific phobia of being in a body of water with oversized fish and unknown life forms.My feelings exactly. It looks really cool, but simulating the experience of being immersed in a substance which could not only asphyxiate me, but is also teeming with dangerous creatures that are far more adapted to the environment than I am... yeah, that sounds like those nightmares I used to have about the shark in Banjo Kazooie when I was a kid.
I haven't played Subnautica yet but it's one of the most highly anticipated horror games on my list.
I have a preexisting and highly specific phobia of being in a body of water with oversized fish and unknown life forms.My feelings exactly. It looks really cool, but simulating the experience of being immersed in a substance which could not only asphyxiate me, but is also teeming with dangerous creatures that are far more adapted to the environment than I am... yeah, that sounds like those nightmares I used to have about the shark in Banjo Kazooie when I was a kid.
I haven't played Subnautica yet but it's one of the most highly anticipated horror games on my list.
Path of Exile
Some friends returned to the game for the recent Scourge update, and I decided to reinstall as well.
The last time I played there were only 3 Acts. Now there are at least 10! I just made it to Act 4, so it's all new to me from here onward.
Definitely having a lot of fun already, and there's still so much more to explore!
Binged on Witcher 1 for whole day (and some of the night)
I never enjoyed the Witcher series, as it seems a lot of Geralt’a motivation seems to be whether or not he can fuck something at the end of a quest.
I never enjoyed the Witcher series, as it seems a lot of Geralt’a motivation seems to be whether or not he can fuck something at the end of a quest.
None - that may have been seventh start. Never understood complaints about combat system being hard to figure out. I remember it being awkward in the tutorial first time i played, yes, but after that it was totally fine. Except being generally awkward. :P I consider all Witchers' combat dull clickfest, but first one was at least original about it.Binged on Witcher 1 for whole day (and some of the night)
How much of that was trying to figure out the combat system? One of the few games to kill me during the tutorial, and without me having the slightest clue what they actually wanted me to do.
I wasn't aware about the spawning. In my games, it seems nothing respawns, but maybe my settings are different?
Note that respawning requires a location not be under observation: You could leave someone hidden and the maps won't respawn.
I have a great time in Kenshi for about the first 5 to 8 hours. Then I try to build a base and it's just a matter of time before unfinished content is unfinished and I find the tedium too much to deal with. Hopefully they actually finish Kenshi 2.
That still happens, which is why it's generally not recommended to go building a base until you're ready (rather than as soon as you have a handful of building material). It is much safer to buy a house in a town somewhere and use that as a starter base where you can conduct basic research and stockpile goods while training your dudes to survive bandit attacks.But losing to bandits will train you to survive bandits. The real problem comes down to reserves.
Sable
This one really surprised me because i wasn't expecting to like it so much despite its choice of "no combat"
Sable at its base is a Zelda: Breath of the Wild-like with a huge open world for you to explore and npc to meet and help around.
To work around the lack of combat, what makes Sable actually interesting even in the long term is because there's so many different awe inspiring places, ruins, derelicts, strange places to explore, climb (your character can climb nearly everywere in the world, those locations are really well designed for that) and jump around those detailled and very varied locations that makes you really feel it's rewarding to explore this world to learn more about its story, why things are like they are, and find some very cool vista, etc...
The visual art style really grew on me, because of the Moebius look that reminds me so much of this artist cool work.
It's a bit odd that every of the many npc you'll meet is someone good natured, but i guess with the lack of combat they really wanted this to be very child friendly, though some of the quests you get from npc or puzzles on some places are a bit tricky.
But there's also unfortunately a lot of emptiness in Sable when you travel between all those cool locations.
That is probably where the lack of combat is the most felt as usually open world games have combat happening mostly randomly around to break the monotony , i think without adding combat it would have been nice to at least find travelling merchants, explorer, or whatever moving between places as it would have make things a bit more lively.
The landspeeder physics are also not really great as you spend a lot of time with it doing some accidental barrel roll or having odd flipping during your travels.
Replaying Resident Evil 5 for the 3rd time with yet another friend.I had so much fun playing through that game with my brother back in the day. A great co-op experience, even if it is a bit littered with quick-time events.
I picked up Elden Ring during the Winter Sale and so far I'm having fun. I'm also dying a lot and I'm stuck on two different bosses (early ones, which doesn't bode well for the rest of the game), but still it's pretty fun. Running a Warrior with Dualblade mainly, along with a flail for foes that want striking damage.Which bosses? I suggest summoning help, that and I too am getting back into ER. Beeg sword, unga bunga strength build.
Margit the Fell and Leonine Misbegotten, though I managed to kill the latter last night so I'm hoping that Margit will soon follow. I haven't tried summoning actual people yet because it seems like that uses consumables, and I tend to hoard such items in case I really need them later.I picked up Elden Ring during the Winter Sale and so far I'm having fun. I'm also dying a lot and I'm stuck on two different bosses (early ones, which doesn't bode well for the rest of the game), but still it's pretty fun. Running a Warrior with Dualblade mainly, along with a flail for foes that want striking damage.Which bosses? I suggest summoning help, that and I too am getting back into ER. Beeg sword, unga bunga strength build.
I haven't tried summoning actual people yet because it seems like that uses consumables, and I tend to hoard such items in case I really need them later.
Just playing. The forum search function ain't what it used to be.Half the time I can't go beyond the first page of results, it's definitely a wee bit fucked.
Trying to find a fucking Vy'keen dagger!
Since Kerbal Space Program 2: Space Boogaloo is a festering pit of despair, I've gone back to the original game.
I had an absolute blast playing Phantom Doctrine, so I'm sad to hear you're not having as much fun as I did.
Since Kerbal Space Program 2: Space Boogaloo is a festering pit of despair, I've gone back to the original game.
Since Kerbal Space Program 2: Space Boogaloo is a festering pit of despair, I've gone back to the original game.
I just came down from a KSP stint and was surprised to see KSP2 on early access. What's the issues, as you experienced them?
I just came down from a KSP stint and was surprised to see KSP2 on early access. What's the issues, as you experienced them?
Is it really that bad? Do you think there's hope that it gets fixed or is it just an irredeemable mess?With the caveat that I haven't played it for myself and am going entirely off second-hand reporting and the company's own official lists of features and plans:
KSP2 was one of the *very* few games I was really looking forward to, and it was kind of a gut punch seeing the absurdly inflated system requirements and hearing about all the issues it has
2. One of KSP2's major advantages over KSP1 is a graphical overhaul. Unfortunately, this resulted in very steep system requirements, particularly in the graphics card. KSP1 has the advantage of being ten years old in this respect. While it was fairly demanding computationally in the day, it is a rare game that would still be demanding on processing power after so many years (Crysis memes aside).To expand on this: The graphics requirements are absurd. (https://www.rockpapershotgun.com/kerbal-space-program-2s-system-requirements-are-as-harsh-as-they-look)
What KSP2 promises at its heart is not just its feature base, but a chance to improve the core engine, parts of the game mods can't touch, and improve the modding experience. As of its very first EA release, it has yet to deliver. That's not to say it won't deliver, however. I'll give them a chance, but I won't give them my wallet just yet.
I think part of the problem will be many folks expecting KSP1+ from an early access sequel. I think people don’t realize that early access means getting a game that’s still in development, rather than getting a full game before anyone else.
A friend has suggested a few times that I play Signalis, so I started playing it a couple of days ago. The atmosphere is pretty cool and I like the presentation, but combat feels a little too punishing even early on in the game with the scarcity of ammo and respawning enemies.
A friend has suggested a few times that I play Signalis, so I started playing it a couple of days ago. The atmosphere is pretty cool and I like the presentation, but combat feels a little too punishing even early on in the game with the scarcity of ammo and respawning enemies.
There's not much difficulty in actually executing the combat, so the main difficulty is indeed in managing your ammo and not getting punished by respawns. I played pretty careful and ended up with a reasonable surplus of supplies by the end. Reasonable if that's not gameplay you're into though.
The Murder of Sonic the Hedgehog.
Edit: I named myself after the character whose birthday it is after the game said I couldn't name myself Sonic.
The Murder of Sonic the Hedgehog.
Edit: I named myself after the character whose birthday it is after the game said I couldn't name myself Sonic.
I'm very excited to play this.
I booted up Hacknet once again and am having an absolute ball. What a game. It's wild how exciting it can be to just type 'cd log' and 'rm *'
Spoiler (click to show/hide)
Meanwhile the Necrons have their normal levels of hilarity with powerful honor guards (that can be both resurrected and even multiplied with the orb), in addition to now having an option that lets them say "Lol I win now" by teleporting an entire army of anti-building specialists directly on top of the HQ building you need to destroy in order to win.My assault on the Eldar stronghold as the Necrons took me 20 minutes of solid fighting in their fortified "capital area". Their artillery would knock my necrons down, but since even my basic infantry groups had 2k HP, no morale, regeneration, and leader bonuses on top of that they would just heal and stand back up again completely fine again like 3 seconds later... only to be knocked down again after another 0.1 seconds. Sometimes they even got a shot off before they fell back down. They very very slowly managed to whittle down the defensive units and fortifications of the base, and not a single one of these infantry groups actually died. (They did slaughter all the vehicles I sent in during the course of the battle though).
I haven't seen anyone praising soulstorm as a game (while dark crusade gets a lot more good memories from the players) but it seems the praise is for the mods of soulstorm that are mostly recognized as the best in the dow series (mostly the Apocalypse and Unification mods) .Soulstorm was fine as a game, iirc... not particularly better than dark crusade, but not meaningfully worse, either. Which admittedly is something of a let down for a sequel, but it's not like it's unenjoyable as a base game experience.
And... Well... Uhm. I've basically just been playing the campaign, and wew there are some weird decisions here... I mean sure, one thing is the obvious lack of funding evident in the sparseness of voice lines (done by completely different actors who don't voice those units regularly, leading to some interestingly disjointed scenes the few times anyone does say anything), and I really don't remember having this strong of an aversion to stronghold missions compared to DC... Sure, I was younger back then and maybe I was just more interested in the hour+ slogs, but some of these things are just nutty.I swear a solid 50% of DoW memes I've seen come from Soulstorm's voice acting, since it gave us gems like "METAL BAWKSES" (https://www.youtube.com/watch?v=cO3MttgvHUY), Spehs Marines, and "multiple simultaneous devastating defensive deep strikes". (https://www.youtube.com/watch?v=LJMLfACod48)
Meanwhile the Necrons have their normal levels of hilarity with powerful honor guards (that can be both resurrected and even multiplied with the orb), in addition to now having an option that lets them say "Lol I win now" by teleporting an entire army of anti-building specialists directly on top of the HQ building you need to destroy in order to win.My assault on the Eldar stronghold as the Necrons took me 20 minutes of solid fighting in their fortified "capital area". Their artillery would knock my necrons down, but since even my basic infantry groups had 2k HP, no morale, regeneration, and leader bonuses on top of that they would just heal and stand back up again completely fine again like 3 seconds later... only to be knocked down again after another 0.1 seconds. Sometimes they even got a shot off before they fell back down. They very very slowly managed to whittle down the defensive units and fortifications of the base, and not a single one of these infantry groups actually died. (They did slaughter all the vehicles I sent in during the course of the battle though).
The fight lasted so long that my Monolith even had the time to very slowly inch its across the entire map to get to the battle, and it combined with the base already having taken significant damage was enough to end the fight.
Soulstorm was fine as a game, iirc... not particularly better than dark crusade, but not meaningfully worse, either.
Toady made it seem like the ban was temporary maybe we should ask him if we could get a new one.
I'd rather there not be a new ban but I would like a new thread.Toady made it seem like the ban was temporary maybe we should ask him if we could get a new one.
A new ban? I'm sure that can be arranged.
Can we get one without the other?I'd rather there not be a new ban but I would like a new thread.Toady made it seem like the ban was temporary maybe we should ask him if we could get a new one.
A new ban? I'm sure that can be arranged.
That's why we need two threads, gotta keep the different forks separate to lessen the drama.Can we get one without the other?I'd rather there not be a new ban but I would like a new thread.Toady made it seem like the ban was temporary maybe we should ask him if we could get a new one.
A new ban? I'm sure that can be arranged.
Frankly, I'm worried this discussion could lead to a scrubbing.
This is dangerously off-topic but honestly I love Toady's nuclear style of moderating and the community it curates. If the rare loss of ability to make threads for drama-magnet games is a cost for that moderation, it's one I'm enthusiastic to pay, personally.Agreed!
What I did not realize was that, when people said the combat wasn't the main focus of the game... they were saying that it's not very good, not that it wasn't constantly thrown at you. You can't walk through the city streets without getting beset by packs of brigands. Crypts are nonstop hordes of zombies, skeletons, bats, and rats.
What I did not realize was that, when people said the combat wasn't the main focus of the game... they were saying that it's not very good, not that it wasn't constantly thrown at you. You can't walk through the city streets without getting beset by packs of brigands. Crypts are nonstop hordes of zombies, skeletons, bats, and rats.
Stationeers! https://store.steampowered.com/app/544550/Stationeers/ (https://store.steampowered.com/app/544550/Stationeers/)
...
Stationeers! https://store.steampowered.com/app/544550/Stationeers/ (https://store.steampowered.com/app/544550/Stationeers/)
Visited an open server created by 2 other players I didn’t know before, and I’ve been spending most of last week there.
I really love this game. The focus on engineering over combat, and the (high) level of details when constructing setups fit very well with me. I can’t wait to get back and experiment with the phase changes NO2, - yes, the ‘puzzels’ this ‘game’ throws at you involves full temperature/pressure diagrams for various chemicals.
Step by step this gem is getting closer to ‘Space Station 13’ (which I’ve never dared to play).
What I did not realize was that, when people said the combat wasn't the main focus of the game... they were saying that it's not very good, not that it wasn't constantly thrown at you. You can't walk through the city streets without getting beset by packs of brigands. Crypts are nonstop hordes of zombies, skeletons, bats, and rats.
If you roll a spellcaster...Spoiler (click to show/hide)
Skyrim modding. The deeper you dig, the worse it gets. At this point, i believe users are expected to be 3D-modellers, and ability and willingness to use mod editor is taken for granted. Like, there is an anime race mod that is pretty nice, but has a miserable selection of hairs. It doesn't pick up any from other mods by default, at least not from two that i have. Those that are made for that mod specifically are posted on one-by-one basis on some korean website. Why, yes, you probably can move those you want yourself! Do you dare to enter this magical realm? I'm certain that it is often nowhere near as simple as changing a race name string.
As for 3D-moddeling, racemenu's face editor that borders on being full-fledged 3D-editor occasionaly becomes be-all end-all, with modder demonstratively throwing potatoheads at people. Presets? Nope. Not much from users either, as they, understanably, burn with hatred to all that lives by the time they manage to make something decent.
Tell me more about it. I'm on the fence. How different is it from CS?From what i have seen so far, mostly in less deaths (none at all that i could see, at least). Despite some QOL improvements, game still seems to consist of grinding up few things you need among a pile of things you don't and desperately trying to not mess up your inventory. Except inventory is now pre-messed up cluttered house the size of a palace.
I've had some issues and bad luck with cultist simulator. My first attempt at it was a gimmick ending, followed by a quick death, followed by me picking "the medium" as my first real go at the game, which turned out to be the hardest plotline and required basically going through every card in the game, meaning I didn't have much mystery waiting for me for the rest of the characters. At least I beat that one.The way permadeath in CS was implemented was a pretty big mistake. Making you restart and do the exact same thing in a long grindy game with no real randomization where you are expected to collect every item in the game simply isn't good design.
My own question - where do you spend normie cash? All i see is spending it on hiring help to clear the rooms, but base income you are given feels like it will be enough for hiring every day, which is poignantly not the case.Only hiring as far as I've gotten, although you can spend a lot on hiring help. Hiring the priest/smith once a day is easily doable, but the better helpers from the inn are pretty pricey and if you hire them too much you can easily use up all your money. (Also sending a letter costs a single pence).
Decided to get back into Dead Cells after a five-year hiatus.
Shit's still hard as all hell. I've only just managed to semi-regularly get to the first boss, and I'm currently only 50/50 on getting past him.
I'm playing on the 1BC difficulty level, a legacy of my 0BC win all those years ago. The fact that the game goes all the way up to 5BC is downright depressing.
These days I am learning how to drive a car however during the time when I was at a rest, I was bored and want to find something to play.Man, it's been a long time since I saw that site referenced. I've been playing Logi Box when I've been hankering for a puzzle this past couple of years, but Powder Toy is still fun just to mess about it.
Then the game of chrome little dragon caught my eyes and I gradually become addicted to it.
Also the dan ball game stick ranger 2 is also very good , it seems like the dwarf Fortress 矮人要塞’s adventure mode.
It's short for Boss Cells, apparently. It's less that you get more cavemen when you're better, and more that the more cavemen you have, the harder the game tries to murder you. It doesn't appreciate your neanderthal harem.You know, it's funny - I went back and forth on writing a post explaining what BCs were. In the end I decided that Iduno was probably just going for the joke, rather than actually curious what they were.
It's the weekend, so I feel obligated to play some more Lifeweb.
It's the weekend, so I feel obligated to play some more Lifeweb.
I know it's been quite a while since this post, but the thread is active and you're still on the forum, so I thought I'd ask (I realize that the SS13 topic (http://www.bay12forums.com/smf/index.php?topic=123140) may be a more suitable place for this, but I don't feel like necroing a thread for a single question): do you, as an insider, have any information regarding the next wave of applications and when it may occur? I've been fascinated with the concept of the server and whatever gameplay footage there is for months now; it just seems like such a unique and interesting experience! Shame it's this closed, though I do understand why that's necessary.
It's the weekend, so I feel obligated to play some more Lifeweb.
I know it's been quite a while since this post, but the thread is active and you're still on the forum, so I thought I'd ask (I realize that the SS13 topic (http://www.bay12forums.com/smf/index.php?topic=123140) may be a more suitable place for this, but I don't feel like necroing a thread for a single question): do you, as an insider, have any information regarding the next wave of applications and when it may occur? I've been fascinated with the concept of the server and whatever gameplay footage there is for months now; it just seems like such a unique and interesting experience! Shame it's this closed, though I do understand why that's necessary.
I didn't realize I was playing the Amazing Drug Addict Simulator!I mean, that's basically the entire cultivation / Xianxia genre. Becoming a god-like hero is like 10% hard work, and 90% consuming a pill that's made of dragon scales, phoenix feathers, and bark from the tree of life.
-Kagus Lifeweb summary snip-that sounds… really cool but also mostly awful
-Kagus Lifeweb summary snip-that sounds… really cool but also mostly awful
-Kagus Lifeweb summary snip-that sounds… really cool but also mostly awful
Female character wise... ehhhh just your garden variety anime girls. But male character wise... twinks. Twinks, twinks, twinks, EVERYWHERE!. I do get the idea that the people in the studio love twinks (and so do I) from the sheer abundance of them at every corner of the game world. But why no larger man exist? Like, even the mountain trolls are twinks. That's kinda over-twinkage. Kinda hate it how handsome they all are.This is the second time in the last few months I've seen someone comment on this, heh. And yeah, GI's basically wall to wall twink, the thickest thing on there is probably Itto and Itto is... not thicc. At all. The game basically has one (adult) male body type and it ain't got no heft to it.
I've been trying to go in relatively blind, but I do occasionally look up /why/ something is labelled as a material, as well as some advice on what to keep (silt/slush, any accessory) for later useage.I assume you probably already know this, but both silt and slush can be fed into a Extractinator - a building which, if I remember correctly, can be found in chests or sometimes set up in ruins. Take a stack of slush and it'll turn into a small pile of copper and silver coins, as well as some metal ores.
It's not perfect. He won't tell you how to acquire those other materials, and if the resulting item is also a material he won't tell you what can be done with that (not until it is in his hands, anyway). But short of tabbing over to a browser with the wiki open it's the best source of crafting information in the game.Second best :P
What game?
I completely failed, though. Ship-site colony fell to massive tantrums and myrserous moods within days, presumably due to too high expectations or some other issue. I haven't played anything at all with moving colonies in Rimworld, I had made the flawed assumption that if you did their expectations would lower again like they are at colony start but oh well.
Back to an older save it is, and back to the original plan of iust sending a small force first to establish basic essentials before the rest of the colony arrives. I can only hope they don't get raided in forces relative to the full wealth of my faction because that would crush them.
"Storyteller Wealth" = (Colony Wealth Items + Colony Wealth Creatures + (Colony Wealth Buildings * 0.5))Expectations (and raid size) scale to colony wealth.
And yet I keep coming back. The gameplay is just that satisfying. I love gladiator games, whether that's a gladiator manager or actually fighting as one. And WWABTD just scratches the action itch so well. Sure, the graphics are a little chunky. Sure, the physics are a little goofy. And yet it's found that fine edge between easy to play but depth of mastery.Also, Nenjin, this sounds awesome. I might check it out.
It really sunk in when last night I was playing and I was fighting a guy. And I said to myself "Self, when he approaches and drops that shield to attack you, send a horizontal cut right across his face and take his head off." And that's exactly how it played out, in a split second of action. After 40 hours I get combat. I can figure out where I want to hit a guy and land my strikes exactly where I plan. I can see the moves in combat I want to make, the counters and responses and I can execute even in the heat of combat. There have been some patches to address how the game handles sure, but mostly it was learning HOW to fight a foe correctly and win that's felt so good.
just started Dark Souls Remastered, which I’m trying to go into as blindly as I can, in this day and age
but it’s a blast, so far, and the raw terror of losing your souls and humanities is overwhelming
interesting to see the greater emphasis on blocking and parrying compared to Elden Ring, too
just started Dark Souls Remastered, which I’m trying to go into as blindly as I can, in this day and agejust got up to O&S, they’re kicking my ass hard — very fun, though
but it’s a blast, so far, and the raw terror of losing your souls and humanities is overwhelming
interesting to see the greater emphasis on blocking and parrying compared to Elden Ring, too
just started Dark Souls Remastered, which I’m trying to go into as blindly as I can, in this day and ageYeah, the game is a masterpiece, especially for the time where many of the mechanics and tropes it used didn't exist to the extent that it flat out created its own genre. They made some decisions they backed away from in later games (most notably the no fast travel and stuff like the skeleton key starting item), that really gave the game a lot of flavor and made it a unique experience.
but it’s a blast, so far, and the raw terror of losing your souls and humanities is overwhelming
interesting to see the greater emphasis on blocking and parrying compared to Elden Ring, too
interesting to see the greater emphasis on blocking and parrying compared to Elden Ring, tooAll of bandai's soul-likes have slightly different combat systems that make them feel more unique: DS1 has extremely powerful blocking and stamina runs out quickly; DS2 has dodge iframes change with stats and drinking health potions takes you like 3 seconds :/. Bloodborne has a huge emphasis on fast paced combat and removes blocking entierly. DS3 is the most similar to elden ring, but it still ends up playing a bit different.
DS1 has extremely powerful blocking and stamina runs out quicklyyes, I noticed the stamina thing early on — and I quite like it, actually; managing stamina adds this extra bit of complexity and enjoyability to combat, for me; makes it just this little bit more a puzzle to solve
They made some decisions they backed away from in later games (most notably the no fast travel and stuff like the skeleton key starting item), that really gave the game a lot of flavor and made it a unique experience.likewise I enjoy the initial lack of fast travel (and the limited access later on); it feels much less gamey than Elden Ring, where you can teleport from anywhere to virtually anywhere that you’ve been, almost any time — DS1’s requirement that you be at a Bonfire to teleport, and then can only teleport to certain places, feels a lot more authentic, as well as making new shortcuts actually meaningful, both early in the game and continuing on into it
Modding in general is all about hatred, you know.I do