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Dwarf Fortress => DF Adventure Mode Discussion => Topic started by: 1v0ry_k1ng on June 05, 2009, 01:23:32 pm

Title: The beast must die
Post by: 1v0ry_k1ng on June 05, 2009, 01:23:32 pm
for all the last adventurer games I have had, the same sequence of events has occoured; I travel all the towns, amassing a horde of soldiers of every kind 'as long as you lead me to glory...' then worked my way to the half destroyed frontier town on the edge of the human territory, and find the half crazed, war shocked mayor: 'as you know we are at war with the orcs... you may be able to acheive somthing our armies cannot...' then a trek down to the orc held dark fortress.

my orcs are modded to be less op and be more in line with the normal races; they have [no stun]+[no nausia] instead of [nopain], the same damblock as dwarves [:1] and use their own custom weapons (all of which are huge, very heavy and have high crit dam bonuses). this fort contains about 80 of them. mission: genocide.

I roll up outside the first fort and orcs pour out instantly- we are already at war. my companions countercharge and soon there is a huge melee... coming to meet me is a relatively modest 'Orc Weaponsmith'. Unarmed. I sneered and moved to behead him with my axe.
biiig mistake. a breif glance at his stats wouldve shown me that he was packing legendary strength, and very tough. Even a glance at the orcs high unarmed damage (1:6 vs human 1:2) should have warned me.

my lashes and pikemen seemed to have the upper hand over the assortment of children and presiets they were hacking apart, so I moved to meet the weaponsmith. one of my boys fired an arrow at him, piecing his left hand, before he even got to me. this is going to be too eas- aurgh.
THE ORC WEAPON SMITH PUNCHES YOU IN THE HEAD- IT COLLAPSES INTO YOUR BODY, AN UNRECKOGNISABLE MASS OF GORE

O_o

he proceed s to punch down two more of my dudes before the orc gaurds mop them up. I have a grudge.

I do it all again- I go to the mayor: 'as you know, we are at war with..', i go the fortress with a posse. I charge. I disembowel a few kids. Orc gaurds pour in. They are no match for me and the human soldiers, and we pave a path to the door with dead orcs. Busting through a pair of unlucky children, I lead the charge on the doorway, only to be met by... the weaponsmith.
I axe him. It sticks into his arm. He knocks me over then breaks both my arms. with singular punches. he punches me in the lower body, propelling me away and doing unspeakable internal damage.
He pulls out the axe and drops it.
my boys are too busy mowing down children to see my plight. he slowly walks over, then lays into me. he punches me into a bloody mess. I die.

Fast foward: I have repeated this process for the tenth time today. This time he wrestled me, breaking my limbs while around him pikey orc children beat me apart. the humiliation is absolute. I am denied my invasion and genocide by a civilian metalworker!

Nothing will take him down.
I have tried with axes. Its never enough.
I tried with pikemen. The pike gets stuck, and i can never twist it enough before he punches my brains out the back of my skull.
I modded crossbows/bows to only do 20 peircing dam, and they do not have nearly enough power to take down this steamrolling, very tough killing machhine.
He still feels pain, but no stunning, nausia. He is always surrounded by other orcs, and my minions always get engaged with the gaurds before he emerges. he has somthing ridiculous like 14 human kills under his name, all unarmed. the human towns are rapidly running out of recruitables; at this rate the humans will lose the war! (they already are, 70% of the world is orc, black orc, goblin or knobold held)

HOW DO I KILL THIS BEAST!
Title: Re: The beast must die
Post by: Anamabir on June 05, 2009, 01:59:02 pm
If cheating isn't an option, you'll just have to train your character like a motherfucker. There really isn't anything else you can do.
Title: Re: The beast must die
Post by: Creamcorn on June 05, 2009, 02:51:44 pm
Become a bow man, problem solved.
Title: Re: The beast must die
Post by: IHateOutside on June 05, 2009, 02:56:30 pm
Become a bow man, problem solved.

I can just imagine this orc punching arrows out of the air. Then throwing them back.
Title: Re: The beast must die
Post by: zchris13 on June 05, 2009, 02:59:48 pm
You nerfed arrows too much, and make orcs do like 3 instead of 6.  Still better than dorfs, but not omgpwned like 6.
Title: Re: The beast must die
Post by: Mindmaker on June 05, 2009, 03:18:47 pm
An umodded orc pierced my heart and both lunks with his bare fists...
So yes they are pretty badass...
Title: Re: The beast must die
Post by: Leafsnail on June 05, 2009, 03:24:47 pm
If you have good wrestling skill, you could try grabbing something and keeping him on the floor.  That would help stop him from attacking so much.

Or you could grab his head and gouge out his eyes.  Shouldn't take too long, and he should be arrow fodder for your next adventurer.
Title: Re: The beast must die
Post by: userpay on June 05, 2009, 03:36:05 pm
Train throwing or something like that, then throw sand, pebbles, maybe a few flies if you find them lol.
Title: Re: The beast must die
Post by: piecewise on June 05, 2009, 05:21:02 pm
Train throwing or something like that, then throw sand, pebbles, maybe a few flies if you find them lol.
Legendary wrestling and agility are needed.

run up, grab both arms and snap the wrists. He can't punch you if you have his arms and I think you can also grab his head to stop biting.

also, throw arrows rather then shooting them. Faster and often times more effective. Also, try carrying a few stolen axes and hurling them at him. In my tests I find that hurled weapons (esspecially slash damage based ones) have a much greater chance of hacking parts off when thrown. If you get lucky you can decap him from a distance.
Title: Re: The beast must die
Post by: Byakugan01 on June 05, 2009, 05:31:16 pm
I seem to recall reading you can throw ballista arrows. Have you tried that?
Title: Re: The beast must die
Post by: ArkDelgato on June 05, 2009, 06:02:34 pm
If you make an adventurer and retire him in the human town he will be a reqruitable who never says no.

AMASS AN ARMY.
Title: Re: The beast must die
Post by: piecewise on June 05, 2009, 06:06:16 pm
If you make an adventurer and retire him in the human town he will be a reqruitable who never says no.

AMASS AN ARMY.
Perferably one in every weapon type.
Title: Re: The beast must die
Post by: zchris13 on June 05, 2009, 06:07:45 pm
And several dozen wrestlers!
Title: Re: The beast must die
Post by: Byakugan01 on June 05, 2009, 06:20:13 pm
Just blast him with several thrown ballista arrows!
Title: Re: The beast must die
Post by: Neonivek on June 06, 2009, 01:08:19 am
Also I should state the crossbows STILL have the power to take him down. Some Organs are sensative to damage no matter how little it recieves. One strike to the heart is all you need

However I do suggest you actually train your character instead of going straight to this legendary champion.
Title: Re: The beast must die
Post by: Roundabout Lout on June 06, 2009, 01:10:45 am
If you make an adventurer and retire him in the human town he will be a reqruitable who never says no.

AMASS AN ARMY.
Perferably one in every weapon type.
Except for lashers.

Lashers are pretty weak when not legendary.
Title: Re: The beast must die
Post by: piecewise on June 06, 2009, 01:16:02 am
If you make an adventurer and retire him in the human town he will be a reqruitable who never says no.

AMASS AN ARMY.
Perferably one in every weapon type.
Except for lashers.

Lashers are pretty weak when not legendary.

Actually, against organic targets, they can be pretty devastating. Its alot more luck though, because you have to hit the head/upper body/lower body to actually do good damage (though it will sever limbs occationally.)
Title: Re: The beast must die
Post by: Roundabout Lout on June 06, 2009, 01:21:58 am
Sadly, when recruiting lashers early on, they don't quite have enough strength or luck to do more than be a burden.
Title: Re: The beast must die
Post by: 1v0ry_k1ng on June 06, 2009, 05:37:29 am
I didnt want to have to resort to changing stats of any kind, im very happy with the balance; arrows etc still have the power of instakill and range, but they are no longer the insane killers they were before.

I have been amassing groups of 3-4 soldiers each time... maybe I havnt been thinking metaphysically enough? I recall there is some hardcoded limit on posse size, though. Even then, the problem dosnt feel like it'll be solved by numbers; there are easily going to be enough orcs pouring in to keep my companions distracted. whichever one of the gang faces the weaponsmith dies; that leaves two more orcs for someone else to fight. pretty soon it all rolls up and the orcs are mobbing me to death. this dude represents the power of several guys concentrared into one, which makes ganging up on him extemely difficult..

...Or you could grab his head and gouge out his eyes.  Shouldn't take too long, and he should be arrow fodder for your next adventurer.

you sir, are a gentleman and a scholar, I will try this immediently.
my only concern is his obscene unarmed damage, superior size and legendary strength might work to his advantage in a straight wrestle with a human.

If you make an adventurer and retire him in the human town he will be a reqruitable who never says no.

AMASS AN ARMY.

AN ARMY WORTHY OF MORDOR

on the subject of lashers, Ive found that in the right circumstances (1v1 against organic not wearing much armour, like animals, beats) the pain output of the lash is pretty useful. Then again, the orc unique lash weapon does 2x the human lash damage [:40] ( I gave orcs unique, large weapons so in fort mode dwarves wouldnt be able to pick up and use their weapons. plus, making them heavy, reasonable dam and high [:2] critical bonus for limb removing power kinda suits the orc mentality

question: what is the optimal layout of skills for killing a single hard dude like this? Ive been going for a mix of offense (10 in chosen weapon) and defence (9 in armour, 9 in shield).. would say, 15 in weapon work better? the armour dosnt seem to be helping much, but if hes virtually gibbing me through armour I dont dare think what he'll do to unarmoured flesh..

I GO TO BATTLE NOW
Title: Re: The beast must die
Post by: irdsm on June 06, 2009, 05:59:13 am
Armor only helps the armor encumber less. Get wrestling, thats where all your dodges and stuff are.
Title: Re: The beast must die
Post by: zchris13 on June 06, 2009, 02:33:02 pm
You get better starting things with better skill.
Title: Re: The beast must die
Post by: Jakkarra on June 06, 2009, 06:49:00 pm
fortress mode, cage him, place cage on platform suspended over a pit of lava.

either outright kill him, or have some fun.

alternatively, you could simply lead him around (if this is possible) and troll the landscape 'till you find the nearest elven settlement. heheheh...
Title: Re: The beast must die
Post by: CJ1145 on June 06, 2009, 06:58:03 pm
I wish you luck. This sounds crazy difficult. Also, how many adventurers have you gone through? If seems that the orcs should die out at some point, correct?
Title: Re: The beast must die
Post by: Leafsnail on June 07, 2009, 06:11:59 am
I should point out that to gouge eyes you need to grab him with a hand, NOT an upper arm/ weapon/ shield.

Or you could sneak in at night, find him, and introduce him to a !!Pigtail sock!!.
Title: Re: The beast must die
Post by: 1v0ry_k1ng on June 07, 2009, 08:42:41 am
Im on adventurer no12 now
the dark fortress is down to 34 occupants after my repeated failed attempts at genocide. sooner or later he'll be the only orc left so i can crank in and gank him with a load of boys- Still, that could take a long long time..

The wrestling approach didnt work out, he puts out too much damage to give me time to get both hands on his head. every one of his hits, almost without fail, breaks somthing, propells me backward. not to mention he breaks my grip, pulls out wrestling moves of his own and keeps breaking my arms

I like the idea of getting him to follow me, I wonder if I could pull him all the way back to the human settlement  :P that ought to even things up a bit.

Y'fighting on my turf now, boy
Title: Re: The beast must die
Post by: Leafsnail on June 07, 2009, 08:58:01 am
You only need to get one hand on his head.
Title: Re: The beast must die
Post by: Byakugan01 on June 07, 2009, 09:43:39 am
Are there any dwarves left? introduce him to a hammerer.
Title: Re: The beast must die
Post by: ArkDelgato on June 07, 2009, 10:59:31 am
or use yourself as a distraction while your 3 dwarfy pals pound him to a pulp.
Title: Re: The beast must die
Post by: piecewise on June 07, 2009, 11:52:00 am
If you're gonna wrestle him I hope you have legendary strength and wrestling. Otherwise you're fucked.

BUT, if you do have those, I really suggest grabbing his hands. It will make it so he can't hit you. You can just grab his arms with your upper arms and then use an empty hand to gouge eyes or since you have his arms then you can just break them. It will render him even more useless then no eyes.

He can still bite though
Title: Re: The beast must die
Post by: 1v0ry_k1ng on June 07, 2009, 02:48:33 pm
orc bite dam 1:6, sheeyut

will try though, this sounds promising
Title: Re: The beast must die
Post by: Byakugan01 on June 07, 2009, 05:50:52 pm
orc bite dam 1:6, sheeyut

will try though, this sounds promising
I do believe this is the same-or even more-damage than carp do when they bite. Have "fun" either way though, if you can tackle this guy then maybe you should try wrestling a carp.
Title: Re: The beast must die
Post by: Jakkarra on June 07, 2009, 06:00:59 pm
unless you have a ranged weapon, carp are deadlier, simply because of the water hazard.
Title: Re: The beast must die
Post by: Efun on June 07, 2009, 07:48:33 pm
Ok, so:

1: train throwing
2: Steal a shit ton of weapons from towns
3: Recruit all you can
4: to to meet him again
5: LET THE HAIL OF WEAPONS FLY!!!