Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Haspen on January 20, 2014, 05:04:48 pm

Title: Roll to Technobabble!
Post by: Haspen on January 20, 2014, 05:04:48 pm
Roll to Technobabble is a simple game where you're a part of the starship's crew who attempts to survive the battles, disasters and catastrophes that await USS Fortune in da space.

Rules&Regulations:
1: Any action that requires a roll should include technobabble. The more sophisticated technobabble, the better. Enough technobabble might provide a bonus to your roll. For example, if you simply say repair the engines, you won't get a bonus, but if you say that you're attempting to re-modulate the omicron matrix to reset the plasma furnace, you might get +1 to your roll.
You can perform only one technobabble per turn. Roleplaying and emotional bonding is welcome but not needed; after all, the game will focus on distress situations, so instead of dreaming about your crush you might want to fix engines instead.
2: The cast of players requires a Commanding Officer, Chief Medical Officer, Tactical Officer, Science Chief and Chief Engineer. Each of these is specialized in their field of spaceship operations, and trying to do something outside their field (for example, Chief Medical Officer trying to repair a laser turret) will incur a -2 penalty to the roll.
Commanding Officer is a special one; they have -1 penalty to all rolls on their own. However, if Commanding Officer works with another player, said player gets +1 to their rolls. You can think of CO as the 'advisor' and dice bonus to the rest of the crew.
3: Each officer has 10 hitpoints in the way of Redshirts; a Redshirt dies if you roll a 1, be it natural or not. If you lose half of Redshirts, you get -1 to all rolls, and if you lose all Redshirts, the penalty increases to -2. The next failed roll you perform kills your character and quite possibly dooms the ship.
You ask where Commanding Officer's Redshirts are? Well, CO doesn't have any - he can only die along with USS Fortune. Of course, any officer that happens to be in main Area that gets destroyed dies instantly; there's no saving roll.
4: USS Fortune has 5 main Areas: Main Engineering, Sickbay, Science Lab, Bridge and Battlestations. Main Engineering gives Chief Engineer +1 to rolls, Sickbay +1 to Chief Medical Officer, Science Lab +1 to Science Chief, Battlestations +1 to Tactical Officer and finally, Bridge provides +1 bonus to Commanding Officer, effectively nullyfying CO's base penalty.
All these can be fully operational, damaged, moderately damaged, heavily damaged or destroyed. Each failed roll in a section will worsen its status and adds 1 to 6 problems that need to be fixed before section 'heals' one level; furthermore, moderately damaged incurs -1 penalty, and heavily damaged is -2.
Finally, Main Engineering holds the Warp Core, the main power source and device needed to space travel - if Main Engineering drops to heavily demaged then every turn there's a 20% chance for Warp Core Breach - if you do not fix it in 2 turns, the USS Fortune is destroyed. Of course, if the Main Engineering goes right down to destroyed, the warp core gets blasted as well, and so does entire USS Fortune~
5: Character creation is up to you; you are free to include your char's family history, medals and whatnots, but all I need is their name, rank, and age/gender.
6: Technobabble actions are to be bolded! This will greatly help me understand if you're just babbling or technicking repairs or something!
---

USS Fortune's List of brave (and just slightly foolish) Officers:

Commanding Officer: Cromwell Jackson (29/male) [mastahcheese]
Chief Medical Officer: Jim (29/male) [GUNINANRUNIN]
Tactical Officer: Nosten Nostovar (33/male) [Yoink]
Science Chief: Dermonster (20/male) [Dermonster]
Chief Engineer: Christer Anderson (33/male) [Dorsidwarf]
Title: Re: Roll the Technobabble!
Post by: Dermonster on January 20, 2014, 05:10:33 pm
SCIENCE CHIEF DERMONSTER REPORTING FOR DUTY!

ACCLIMATIZE THE NEUTRON COLLIDERS, WE'RE HEADING STRAIGHT INTO A GELLAR VORTEX!
Title: Re: Roll the Technobabble!
Post by: Yoink on January 20, 2014, 05:12:33 pm
Name: Nosten Nostovar
Rank: Tactical Officer
Age: 33
Gender: Male
Title: Re: Roll the Technobabble!
Post by: Parsely on January 20, 2014, 05:29:44 pm
Name: Jim
Rank: Occifer in Charge of Medicals
Age: 29
Gender: Male
Title: Re: Roll the Technobabble!
Post by: Dorsidwarf on January 20, 2014, 06:05:56 pm
Name: Christer Anderson
Rank: Chief Engineer
 Age: 33
Gender: Male
Title: Re: Roll the Technobabble!
Post by: mastahcheese on January 20, 2014, 06:17:50 pm
Name: Cromwell Jackson
Rank: Commanding Officer
 Age: 29
Gender: Male
Title: Re: Roll the Technobabble!
Post by: Parsely on January 20, 2014, 06:23:21 pm
Let's get this show on the road!
Title: Re: Roll the Technobabble!
Post by: mastahcheese on January 20, 2014, 06:52:41 pm
Let's get this show on the road!
YES! Let's get this space vector transportation unit on the interstellar transit system!
Title: Re: Roll the Technobabble!
Post by: Haspen on January 20, 2014, 07:05:13 pm
Episode 1: In the Eye of the Maelstorm

~~Turn 1~~

USS Fortune shook as yet another blast of the plasma cannon ravaged its shields and the energy wave smashed against the polyneutrionium hull. The people on the bridge barely managed to keep sitting in their chairs. The starship was really unprepared for a sneak attack, not to even mention one performed by a S'Vadar-class Battlehawk

@Commanding Officer:

To think that all this began because of slight navigational error and the fact that Cytorians never bothered to mark the ALS-2048c system as their territory...

But now that's the least of the problems. The officers will need guidance in this situation, and the Damage Report already listed minor damage in some areas; the Battlestations got badly hit.


@Science Chief:

Science Chief could notice that the part of the computer network, namely the shield control unit, was being probed - the Cytorian officers must be attempting to disrupt the shields.

@Tactical Officer:

At the Battlestations, the main tactical console beeped loudly - the Cytorian Warhawk just launched four plasma torpedoes that will deal tremendous damage to the ship's front sections if no evasive actions will be taken.

Spoiler: Status (click to show/hide)
Title: Re: Roll the Technobabble!
Post by: Dermonster on January 20, 2014, 07:13:17 pm
"Troubling. Crewman! Pulse the hadron field and loop the feedback conduits! Deny them entry at all costs!"
Title: Re: Roll the Technobabble!
Post by: Zanzetkuken The Great on January 20, 2014, 07:18:18 pm
Posting to watch
Title: Re: Roll the Technobabble!
Post by: mastahcheese on January 20, 2014, 07:25:01 pm
"Get the Science Chief on the trans-distance communicator! I want a full diagnostic of their phase integrators!
Tell the Chief Engineer to realign their singularity beacons in the polar magnetic spectrum to disrupt the Cytorian particle emitters!
And tell the Tactical Officer I want full evasive maneuvers! Use the Highlian Thrust technique, mastered by Corporal Shenanigan in the ReVectiod Wars!"
Captain Jack barks orders to his Bridge workers!
"And where's my god-dang smoothie?"
Title: Re: Roll the Technobabble!
Post by: Parsely on January 20, 2014, 07:44:00 pm
"You there! I need a spectromoscope in the hortaskew light spectrum! Stat! This organic lorfy meta storgris is crystallizing on the tempered alloy joint line! If we don't do something quick then it could penetrate the horizon of our animorphic reality layers and cause a catastrophic spunty-overload-meltdown-collapse-superdrive-event which will eventually lead to our sonic ultra epidermis to cease functioning at a comfortable range!"

Fire gibberish beams at random stuff in the sick bay in an effort to fix something the jammed surgery arm!
Title: Re: Roll the Technobabble!
Post by: The Froggy Ninja on January 20, 2014, 09:01:51 pm
ptw
Title: Re: Roll the Technobabble!
Post by: Yoink on January 20, 2014, 09:07:27 pm
"Power the sidethrusters! Activate the free-borne equilibrium neutralizer, you lazy bastards! All gyro-pounders to full bore and get us the hell out of their tracking fields, now!"

Nosten Nostovar shouts into his comms speaker, veins throbbing noticeably on either side of his broad neck.
He gives his commands, grits his teeth, and wipes sweat from his close-cropped hair with the back of a hand. The burly Tactical Officer takes a sip of icy water as he scans his display screens, seemingly trying to glare them into submission.
Title: Re: Roll the Technobabble!
Post by: Haspen on January 20, 2014, 09:14:39 pm
Added rule #6 just to make technobabble more navigable for me :P
Title: Re: Roll the Technobabble!
Post by: Parsely on January 20, 2014, 09:23:21 pm
Do we just make gibberish and stuff will get fixed in the area we're in? Can we only fix one thing at a time?
Title: Re: Roll the Technobabble!
Post by: Haspen on January 20, 2014, 09:31:14 pm
Only one thing at a time, yes, and it will be nice if your technobabble points out what you're fixing/attempting to accomplish.
Title: Re: Roll the Technobabble!
Post by: WhitiusOpus on January 20, 2014, 09:51:53 pm
"You there! I need a spectromoscope in the hortaskew light spectrum! Stat! This organic lorfy meta storgris is crystallizing on the tempered alloy joint line! If we don't do something quick then it could penetrate the horizon of our animorphic reality layers and cause a catastrophic spunty-overload-meltdown-collapse-superdrive-event which will eventually lead to our sonic ultra epidermis to cease functioning at a comfortable range!"

Fire gibberish beams at random stuff in the sick bay in an effort to fix something the jammed surgery arm!

I was going to sig this, but then I took an ar- *slap* NO. THAT IS NOT OKAY ANYMORE! *runs crying into the distance*
Title: Re: Roll the Technobabble!
Post by: Dermonster on January 20, 2014, 09:54:20 pm
Meta humor isn't okay for that either.
Title: Re: Roll the Technobabble!
Post by: mastahcheese on January 21, 2014, 01:49:56 am
I bolded the part of my incoherantness that I want actually used.
Title: Re: Roll the Technobabble!
Post by: fractalman on January 22, 2014, 10:52:38 am
is it too late to join?
name: 3.1 of 4.
age: unknown
gender: male
job: astronometrics (scanning).

Prefered starting location: science lab or engineering

gender: male.
(this is loosely based on 7 of 9 in voyager as far as job and name. the attitude is different.)


First action: feed the tachyons through the warpcore after passing through a custom made alloy of zirconium, dilithium, and tribble-ite; pick up the scattering with the repurposed tau-neutrino scanners. Feed the feedback through sickbay's spare holographic projectors to trigger a positive feedback loop in the enemy scanners, creating virtual ship images with the type 7 harmonic oscilations in their scanners, and possibly causing a simple, yet effective, power overload cascade in enemy scanners.

Use our ship's scanners to confuse and maybe damage enemy scanners.
Title: Re: Roll the Technobabble!
Post by: Haspen on January 22, 2014, 11:29:08 am
USS Fortune currently has all actors needed, thank you.

Where's Dorsidwarf, I need his action.
Title: Re: Roll the Technobabble!
Post by: Dorsidwarf on January 22, 2014, 11:39:50 am
Damn! We have a cracked power transit pylon in the auxilliary control set! We need those de-sonic metafabric stabilisers!

Reroute the ultramonic gene flux through pylons four and two laterally, and psorgify the end contacts, stat!
Title: Re: Roll the Technobabble!
Post by: Haspen on January 22, 2014, 12:23:05 pm
And tell the Tactical Officer I want full evasive maneuvers! Use the Highlian Thrust technique, mastered by Corporal Shenanigan in the ReVectiod Wars!"

Tactical Officer gets +1 to his rolls for this turn.

Fire gibberish beams at random stuff in the sick bay in an effort to fix something the jammed surgery arm!

[Roll: 4 (+1 Sickbay, -2 Field: Engineering) = 3] The jammed surgery arm became more responsive to computer input, but it was still jammed. The repair has failed.

"Power the sidethrusters! Activate the free-borne equilibrium neutralizer, you lazy bastards! All gyro-pounders to full bore and get us the hell out of their tracking fields, now!"

[Roll: 2 (+1 CO bonus, +1 Battlestations, +1 Technobabble, -1 Damage) = 4] Due to the latency of malfunctioning computer unit somewhere on the ship, the tactical input was one second later than anticipated. The maneuver of course will be performed, but the thrusters might 'catch on' too late.

"Troubling. Crewman! Pulse the hadron field and loop the feedback conduits! Deny them entry at all costs!"

[Roll: 2 (+1 Science Lab, +1 Technobabble) = 4] The hadron matrix have been pulsed and the feedback were put in place, but it was evident that some of the enemy codes went through. Two of six shield inducers began flashing yellow on the master console, signalling they were just disabled and need some time to recharge. This will considerably lower shield strength for a brief moment.

Reroute the ultramonic gene flux through pylons four and two laterally, and psorgify the end contacts, stat!

[Roll: 5 (+1 Main Engineering, +1 Technobabble) = 6+] The rerouting and psorgifying allowed the problem to be bypassed and the pylon safely went offline. It now can sit inside the console and doesn't hamper the engineer's work until it gets replaced at nearest starbase. 
Not only that, but the this power rerouting also improved energy flow to the shield inducers, which boosted the currently weakened set with some extra power.

~~Turn 2~~

The ship veered to the starboard and thrusters boosted in one large pulse.

It wasn't enough to allow the ship evade all the plasma torpedoes - two have missed, and two struck the shields near the bridge. Fortunately, extra boost of the energy absorbed the otherwise destructive energy. The ship was rocked and some crewmen lost balance, but no damage occured.

@Chief Medical Officer:

"This is teleporter room number four; we've got some plasma-burn victims taken to us from the battlestations, prepare for emergency teleportation." Just as the operator finished speaking, six people appeared on the med-beds with flash of light; their uniforms were charred and their skin burned into charcoal at several large spots. If they won't be treated soon, they shall die.

@Tactical Officer & Science Officer:

The warhawk's signal suddenly disappeared from both the tactical and subspace sensors at Battlestations and Science Lab; the enemy starship activated it's cloaking shields. This means that ship is almost impossible to locate, but also that its shields are down; the enemy might be recharging its weapons before another strike...

Spoiler: Status (click to show/hide)
Title: Re: Roll the Technobabble!
Post by: Dermonster on January 22, 2014, 04:16:05 pm
"Trying to hide, eh? It's no use you twats, I don't need light to see! Quick, men! Fire off a high intensity omni-directional gamma burst and search for rebounds through the radon scanner! I want a lock on their location stat!
Title: Re: Roll the Technobabble!
Post by: WhitiusOpus on January 22, 2014, 05:44:42 pm
(http://s23.postimg.org/kqxnho9gr/image.jpg)
Title: Re: Roll the Technobabble!
Post by: Dermonster on January 22, 2014, 05:49:53 pm
What?
Title: Re: Roll the Technobabble!
Post by: Parsely on January 22, 2014, 07:21:01 pm
((EVERYTHING REQUIRES ENGINEERING TO FIX. FUUUUU--))
Title: Re: Roll the Technobabble!
Post by: fractalman on January 22, 2014, 09:42:40 pm
Just make up more technobable. :D
ptw.
Title: Re: Roll the Technobabble!
Post by: Parsely on January 22, 2014, 10:00:46 pm
"You there! I need a spectromoscope in the hortaskew light spectrum! Stat! This organic lorfy meta storgris is crystallizing on the tempered alloy joint line! If we don't do something quick then it could penetrate the horizon of our animorphic reality layers and cause a catastrophic spunty-overload-meltdown-collapse-superdrive-event which will eventually lead to our sonic ultra epidermis to cease functioning at a comfortable range!"
How come I didn't get a technobabble bonus?
Title: Re: Roll the Technobabble!
Post by: Parsely on January 22, 2014, 10:05:53 pm
Replace the burnt skin of the crewmembers with liquid exo-plasmoid matrices extracted from live blogumites to boost their midi-chlorian half-lifetitudeinalism.
Title: Re: Roll the Technobabble!
Post by: Dorsidwarf on January 23, 2014, 12:38:19 pm
Re-infulctufy the broken pylon to create a di-nepulsoid inverse bubblespace field, which should di-lapse the enemy Kringoid Engines, collapsing their cloaking!
Title: Re: Roll the Technobabble!
Post by: Yoink on January 23, 2014, 12:52:04 pm
Hyper-charge the pneumatic launch strip, disengage the munitions airlock and dump a big steaming payload of MK-7 trans-directional tracking mines between us and the last-known location of the enemy ship!
Title: Re: Roll the Technobabble!
Post by: lawastooshort on January 23, 2014, 04:46:49 pm
((heehee, well done all, excellent))
Title: Re: Roll the Technobabble!
Post by: Toaster on January 23, 2014, 04:58:38 pm
One PTW to you.
Title: Re: Roll the Technobabble!
Post by: mastahcheese on January 23, 2014, 08:24:44 pm
"Trying to hide, eh? It's no use you twats, I don't need light to see! Quick, men! Fire off a high intensity omni-directional gamma burst and search for rebounds through the radon scanner! I want a lock on their location stat!
"Sir! We have the Science Officer on the line!"
"About friggin' time! Run it through the isotope spectrometer, they may have reengineered their visual abnormalizers to give a negative positive about their ship's location, otherwise!"
Title: Re: Roll to Technobabble!
Post by: Haspen on January 24, 2014, 02:02:11 pm
"Trying to hide, eh? It's no use you twats, I don't need light to see! Quick, men! Fire off a high intensity omni-directional gamma burst and search for rebounds through the radon scanner! I want a lock on their location stat!
"Sir! We have the Science Officer on the line!"
"About friggin' time! Run it through the isotope spectrometer, they may have reengineered their visual abnormalizers to give a negative positive about their ship's location, otherwise!"

Science Officer Dermonster gets +1 to his rolls this turn!

Replace the burnt skin of the crewmembers with liquid exo-plasmoid matrices extracted from live blogumites to boost their midi-chlorian half-lifetitudeinalism.

[Roll: 1 (+1 Sickbay, +1 Technobabble) = 3] Unfortunately, the exo-plasmoid matrices reacted with leftover stains of plasmaricideochlorianoblontasium from the burns, and the bodies of the wounded began to melt down. Soon there was just a pile of acidic, half-liquid sludges and skeletons on the bed. Oops.
Turns out that one of the wounded was a Redshirt serving under Tactical Officer Nosten Nostovar. Double oops.

Hyper-charge the pneumatic launch strip, disengage the munitions airlock and dump a big steaming payload of MK-7 trans-directional tracking mines between us and the last-known location of the enemy ship!

[Roll: 3 (+1 Battlestations, +1 Technobabble, -1 Damage) = 4] With a gritty sound of friction of metal against metal, the mines were launched into the space. Soon, explosions filled the space as the enemy starship began to flicker for a moment, way to the galactic left from the last position, and as soon as the particle disturbance from explosions passed away, the ship was invisible again.

"Trying to hide, eh? It's no use you twats, I don't need light to see! Quick, men! Fire off a high intensity omni-directional gamma burst and search for rebounds through the radon scanner! I want a lock on their location stat!

[Roll: 2 (+1 Science Lab, +1 CO Bonus, +1 Technobabble) = 5] Using the radon scanner coupled with the isotope spectrometer allowed a detection of trail of spatial anti-neutrinos which propably came from the quasi-quarkian posimatrices of the enemy vessel. If the trail was any indication, it seemed that the Battlehawk was making a lengthy, arching approach from the starboard to under USS Fortune.

Re-infulctufy the broken pylon to create a di-nepulsoid inverse bubblespace field, which should di-lapse the enemy Kringoid Engines, collapsing their cloaking!

[Roll: 2 (+1 Main Engineering, +1 Technobabble) = 4] The di-lapsation only lasted for few seconds, during which the other vessel showed up on the tactical and science scanners for several seconds, and the trajectory of said Warhawk did correlate with the trail of anti-neutrinos. The enemy was indeed trying to get 'under' USS Fortune!

~~Turn 3~~

The enemy ship was still under cloak...

@Tactical Officer:

...but the Tactical Officer could easily see that the signature of anti-neutrinos was still making its way under the ship. It seems that the Cytorians were unaware of the sensor tracking their exhaust.

@Science Officer:

One of the power distribution console operators approached his officer.
"Commander Dermonster, sir, I believe that if we use the risky 3rd tachyonic configuration of polymetroid capacitors, we could bypass the Melted-down secondary power relay in the targeting computer and Misaligned power conduit under the floor in Battlestations and thus improve our chances against the sneaky Cytorians, but I believe that if something goes wrong, this might collapse the entire power network to our laser turrets and leave us unable to respond to attacks for a moment..."

@Chief Engineer:

Suddenly, one of the side damage control consoles shot some sparks and went dark. Must've been power burst or something... still, not a major loss.

Spoiler: Status (click to show/hide)
Title: Re: Roll to Technobabble!
Post by: Dermonster on January 24, 2014, 04:30:08 pm
"Hrm, Excellent thinking, crewman, and wise caution. But this is battle! We cannot afford to let any advantage go past!

Fire up the graviton spinner and switch to gear two! Drop the isotropic rod and Get Me Through That Block!
Title: Re: Roll to Technobabble!
Post by: mastahcheese on January 24, 2014, 08:55:00 pm
"If only there was gravity in space, then we could just cut the engines and drop on them! Blasted physics!"
Title: Re: Roll to Technobabble!
Post by: fractalman on January 24, 2014, 10:09:49 pm
"If only there was gravity in space, then we could just cut the engines and drop on them! Blasted physics!"
RAMMING SPEED! I do not advise this course.  Rather, as a kibitzer I advise using the 3rd tachyonic configuration,
Spoiler: but with the (click to show/hide)
Title: Re: Roll to Technobabble!
Post by: Dorsidwarf on January 25, 2014, 09:25:10 am
Di-frate the sub-telelunar contacts to reverse the timestream flow on the console temporarily, frizzufying the Polaroid Nodes, returning it to a pre-destrutcion state
Title: Re: Roll to Technobabble!
Post by: Parsely on January 25, 2014, 01:35:01 pm
Take advantage of the melted men's gooinated state to perform a Worcester Reconstitution Maneuver in order to prep their molecules for solidification and non-deceased-ing procedures!

LIVE DAMN YOU! LIIIIIIVVVEEEE!!!!
Title: Re: Roll to Technobabble!
Post by: Haspen on January 26, 2014, 01:37:53 pm
Yoink/mastacheese, where are you? v:
Title: Re: Roll to Technobabble!
Post by: mastahcheese on January 26, 2014, 05:27:06 pm
((Am I even getting technobabble bonuses?))

Tell the science officer that switching to third gear would best stabilize the neutrino cortex!
Title: Re: Roll to Technobabble!
Post by: Haspen on January 26, 2014, 05:27:57 pm
Technobabble bonuses apply only when you do something technobabble-involved; 'advisor bonus' is always +1.