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Dwarf Fortress => DF Community Games & Stories => Topic started by: Urist Imiknorris on December 21, 2009, 02:22:51 pm

Title: Nazusharel: Bloodwaters, a Community fortress
Post by: Urist Imiknorris on December 21, 2009, 02:22:51 pm
I just received orders from the King himself.

He wants us to establish an outpost.

IN THE DESERT.

Oh well, it's not nearly as crazy as that group he sent to some glacier, or the one he sent to bridge an ocean. I think he's starting to feel better - that cave-in last year probobly hurt his brain-thinky-thing.

As it stands, we have some preparation to do. The seven of us have to get all our gear together, and I still don't know most of them.

(http://img709.imageshack.us/img709/6484/82693333.png)

~~~~~~~~~~~~~~~~~~~~~
'Urist' Zasitram (Urist Knifeprison) (me) (Prof. Mechanic, novice persuader/negotiator/judge of intent/appraiser/consoler)

Available Dwarves: 6 ( 4 male, 2 female)

Supplies will be purchased when dwarf requests are filled.

WHO'S WITH ME?

NOTE: Using Relentless Assault mod, with some surprise stone tweaks. Let's just say that this fortress will be RICH, but the dwarves don't know it.
Title: Re: Nazusharel: Bloodwaters, a Community fortress
Post by: TheHunger on December 21, 2009, 03:21:12 pm
Name: Ups
Profession: Miner
Gender: Male

This story has got some potential.
Title: Re: Nazusharel: Bloodwaters, a Community fortress
Post by: warhammer651 on December 21, 2009, 03:28:42 pm
name: argatson
profession: any type of crafter,carpenter, or mason
gender: dude

would like to see how this unfolds.
Title: Re: Nazusharel: Bloodwaters, a Community fortress
Post by: Dermonster on December 21, 2009, 03:40:20 pm
Dermonster

(Yes i am applying to ANY new community i see, why do you ask?)

THE BEST GLASS MAKER YOU WILL EVER HAVE/Mason/woodburner
Title: Re: Nazusharel: Bloodwaters, a Community fortress
Post by: Urist Imiknorris on December 21, 2009, 04:06:18 pm
(Obligatory grower/herbalist/brewer/cook)

Also, Hunger- Is it okay if I add Siege Engineer to your resume?
Title: Re: Nazusharel: Bloodwaters, a Community fortress
Post by: TheHunger on December 21, 2009, 08:02:35 pm
Go ahead.
Title: Re: Nazusharel: Bloodwaters, a Community fortress
Post by: 100killer9 on December 21, 2009, 09:54:18 pm
Woodcutter/axedwarf
Named 100killer9
any gender
preferrably likes cats
make him animal trainer.
Title: Re: Nazusharel: Bloodwaters, a Community fortress
Post by: Comcastic on December 21, 2009, 10:04:00 pm
Dwarf me please?
Name: Comcastic
I'd like to be in the military if possible, Anything is fine however.
Title: Re: Nazusharel: Bloodwaters, a Community fortress
Post by: CognitiveDissonance on December 21, 2009, 10:42:46 pm
Looking for more? I'll take a stab at this, it sounds fun. When the immigrants come...

Name: Dumas
Profession: Flaildwarf (get a flail from those humans, and set to macedwarf)
Title: Re: Nazusharel: Bloodwaters, a Community fortress
Post by: Urist Imiknorris on December 21, 2009, 11:35:14 pm
I introduced myself to the poor, doomed dwarves who were elected to go with me. They're a nice bunch.

(http://img704.imageshack.us/img704/1011/16738467.png)

There's Ups, the miner. Good, hardy job for a dwarf to have. He also says he's a prety good siege engineer, so even better once we get set up.

Then there's Argatson. He claim's to be a carpenter and stonecrafter. I honestly don't believe him, but we'll see.

Dermonster is obviously a furnace operator of some sort. He won't be much use in the desert, but you never know. He claims to be the best glassmaker in the Mountainhome, so I hope he can use cacti as fuel.

There's a farmer, whos name escapes me for the moment.

We have a woodcutter, who calls herself 100killer9 (strangest name I ever heard), so I assume she can use that axe to cut through armor as well as trees.

And our full-time military, Comcastic. He's a macedwarf, and good at wrestling too.

Our supplies and animals are as follows:

(http://img13.imageshack.us/img13/7097/76917685.png)

Comcastic begged me to buy a mace, so he can train on any local animals. I agreed, and also bought him a buckler. Don't want him dying to a camel.

Dermonster requested some bags, so that he can get started making glass. No sooner said than done.

We couldn't bring an anvil, but we won't be needing it on this barren ocean of sand.

Since half of us like cats, I'll bring a kitten. Good for morale, and bad for vermin. Win-win!

Now if you'll excuse me, I'm feeling sober, and I HATE IT.
Title: Re: Nazusharel: Bloodwaters, a Community fortress
Post by: 100killer9 on December 22, 2009, 12:01:12 am
100killer9 is only my username to keep it consistent with my other usernames.
Title: Re: Nazusharel: Bloodwaters, a Community fortress
Post by: Comcastic on December 22, 2009, 01:06:11 am
This is going to be awesome
Title: Re: Nazusharel: Bloodwaters, a Community fortress
Post by: Urist Imiknorris on December 22, 2009, 12:40:35 pm
1st Granite, 403.

Great. Comcastic just told me that he went through the area and there were no animals at all. Figures. This sea of yellow hurts my eyes, no surprise there aren't any animals here.

The moment I said that, a dozen two-humped camels came in sight. Comcastic ran after them; They split up and ran away. Comcastic is still chasing them. We probobly won't see him for a while- those things are fast. Meanwhile Ups and I grabbed the picks and went to carve out a shelter. I rather like this mining thing. Really easy in soil, too.

7th Granite

(http://img33.imageshack.us/img33/9716/27816663.png)

The mighty hunter Comcastic has returned! With one kill. He said something along the lines of not being fast enough, so I'm trying to figure out a way to train him.

There are more trees here than we thought, and 100killer9 is still cutting. Meanwhile, our kitten seems to have adopted Dermonster. This is going to go really well when IF the frogmen start to show up. They might not even bother.

18th Granite

Our farmer's been griping about having nothing to do. I told him to start bringing our food inside, and went to dg a farming area.

(http://img37.imageshack.us/img37/8482/63265385.png)

We've gotten a small workshop area above ground, and our wood stockpile isn't looking bad either. Dermonster is making some charcoal for his glass furnace, I wish we had some magma. We can't really afford much wood.




It would be cheating to use out of character knowledge, so the dwarves have no idea about the magma pipe. Also, I may not be able to update much for a while. My internet connection is being very buggy and SLOW.
Title: Re: Nazusharel: Bloodwaters, a Community fortress
Post by: warhammer651 on December 22, 2009, 02:40:07 pm
other than the liking cats, my dwarf seems a lot like me.
Title: Re: Nazusharel: Bloodwaters, a Community fortress
Post by: Dermonster on December 22, 2009, 03:42:48 pm
MY GLASS SPIRE SHALL PIERCE THE HEAVENS. it shall be armoks foot scratcher
Title: Re: Nazusharel: Bloodwaters, a Community fortress
Post by: warhammer651 on December 22, 2009, 04:38:53 pm
knowing my dwarf, he's probably sleeping under one of the trees
Title: Re: Nazusharel: Bloodwaters, a Community fortress
Post by: Urist Imiknorris on December 23, 2009, 05:42:22 pm
22nd Granite

I have GOT to stop tempting fate.

(http://img132.imageshack.us/img132/10/45306524.png)

Right in our soon-to-be-central stairway! The local wildlife may be a problem- 5 fire imps, a fire man, and a magma man- but Comcastic might actually have some use now.



27th Granite
I'm stumped. I have absoutely NO FUCKING IDEA what the hell's going on here. We just found the biggest goddamn garnierite vein I've ever heard of... In SCHIST. This place confuses me. Oh well, nickel is magma-safe, so once we smelt it, we can make some useful stuff.


(There are no journal entries for a large period of time.)


7th Hematite
This garnierite vein is just ridiculous. It also hurts my eyes. (Not in picture: Argatson making stone crafts)

(http://img706.imageshack.us/img706/2783/98862092.png)



12th Hematite
Love the smell of rotten fire imp in the morning.

(http://img696.imageshack.us/img696/5748/24749442.png)

Comcastic's in there somewhere, killing its buddies.


22nd Hematite

As I figured, nobody came to lay siege to us. Frogmen probably died of thirst halfway here. Armok knows I almost did.


4th Malachite

(http://img43.imageshack.us/img43/6599/49834635.png)

The fortress is starting to look more like a proper dwelling than a simple hole in the ground. We even have a defense system in place (though it won't stop building-destroyers, like the dreaded Giant Desert Scorpion)

Basically, in the event of an attack, we seal off the hatches at the top of the ramps, forcing the attackers to enter through the long single-tile hallway to the left. A pressure plate is hidden just before the far end of that tunnel, linked to floor hatches adjacent to it. Enemy steps on plate, hatches open, enemy is stranded, hallway is sealed, and catapult has a target. We just need a good operator (or failing that, luck.)
Title: Re: Nazusharel: Bloodwaters, a Community fortress
Post by: Dermonster on December 23, 2009, 06:00:52 pm
can i has a spiralling tower of glass?
Title: Re: Nazusharel: Bloodwaters, a Community fortress
Post by: Urist Imiknorris on December 23, 2009, 06:09:48 pm
can i has a spiralling tower of glass?

I'm planning on a spiral staircase reminiscent of a scaled-up version of something I saw in the Nist Akath thread, so yes.
Title: Re: Nazusharel: Bloodwaters, a Community fortress
Post by: Dermonster on December 23, 2009, 06:10:52 pm
IT SHALL ME DONE. AND IT SHALL BE GLORIOUS.

AND IT SHALL BE MADE BY ME.

SO AWESOME.
Title: Re: Nazusharel: Bloodwaters, a Community fortress
Post by: Urist Imiknorris on December 23, 2009, 06:34:34 pm
IT SHALL ME DONE. AND IT SHALL BE GLORIOUS.

AND IT SHALL BE MADE BY ME.

SO AWESOME.

The glass shall be made by you, and you'll get credit for the design, but a small army of masons shall do the actual building.
Title: Re: Nazusharel: Bloodwaters, a Community fortress
Post by: Comcastic on December 23, 2009, 07:55:43 pm
Can you post my kill log?  :D
Title: Re: Nazusharel: Bloodwaters, a Community fortress
Post by: Urist Imiknorris on December 23, 2009, 08:49:20 pm
The Kills of 'Comcastic' Attacksteel, Clerk (I figured out how to train you)

Four Kills
One two-humped camel in Bloodwaters
Three fire imps in Bloodwaters
Title: Re: Nazusharel: Bloodwaters, a Community fortress
Post by: warhammer651 on December 23, 2009, 09:14:37 pm
making useless crap out of other useless crap.

the resemblance to myself is uncanny.
Title: Re: Nazusharel: Bloodwaters, a Community fortress
Post by: Urist Imiknorris on December 23, 2009, 10:07:57 pm
DO NOT CLICK SPOILER IF YOU ARE OF A WEAK CONSTITUTION, MORTALS. THE HORRORS ARE TOO GREAT.

Spoiler (click to show/hide)

This is what I get for not making sure the game was PAUSED when I ate.

Comcastic has a broken left lower arm.

IT. WILL. SUFFER.

Its magmaey brother is  8) on the bottom z-level, just sitting there.


Dermonster, if you survive this, you're getting lodgings thatmake the king's look like a hovel.
Title: Re: Nazusharel: Bloodwaters, a Community fortress
Post by: Dermonster on December 24, 2009, 12:00:56 am
EVERY SINGLE GOD ****ED FORT IM IN THIS HAPPENS.

GOOD GOD I HAVE BROUGHT DOOM TO US ALL

kings lodgings will be nice though.
Title: Re: Nazusharel: Bloodwaters, a Community fortress
Post by: Urist Imiknorris on December 24, 2009, 12:27:32 am
EVERY SINGLE GOD ****ED FORT IM IN THIS HAPPENS.

GOOD GOD I HAVE BROUGHT DOOM TO US ALL

kings lodgings will be nice though.

You get mauled by a fire man?

I'm still trying to figure out the "Dwarf cancels rest: Interrupted by Fire Man."

Did it ninja its way into the bedrooms and wake you up just to remind you IT WILL ALWAYS BE WATCHING, and then leave?
Title: Re: Nazusharel: Bloodwaters, a Community fortress
Post by: Dermonster on December 24, 2009, 02:11:37 am
In every fort i have ever been in, i get killed EX: avernum mod community, and tongsdale

the only one i've had luck in so far is niltosed, and thats not a standard community, i think
Title: Re: Nazusharel: Bloodwaters, a Community fortress
Post by: Dermonster on December 27, 2009, 06:03:36 pm
aaaaaaaaaaaaaaaaaaaaaaaaaaa are you working on it? aaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Title: Re: Nazusharel: Bloodwaters, a Community fortress
Post by: Randall Octagonapus on December 27, 2009, 06:35:28 pm
can  I have dwarf once you get some Immigrants
I dont care what profession