Hello guys, i'm currently working on that tileset. I'm not really a pixel artist but the idea was to try to make a tileset where the creature and everything would be more visible, i guess.
I still have a lot to do on it, like changing the rocks (when i would know how to do it ^^). I post this here to kinda have some advise from the forum. I'm really newbie with the tileset thingy.
So please if you have any criticism feel free to let me know.
The tileset is mainly created to be used with TWBT and should be used with costum colors because with the default one it doesnt look really good.
(http://imagik.fr/uploads/124863)
(http://imagik.fr/uploads/124864)
(http://imagik.fr/uploads/124865)
Thanks for your times guys and sorry for my bad english.
Thank you Vherid! Actually, i'm currently using one of your color scheme, it's the bone one if i remeber correctly. I was planning on making my own color scheme but yours looks really great.
A little screenshots in autumn over a river. In game it looks better because you can actually see the river flowing under the trees.
(http://imagik.fr/uploads/125173)
EDIT: Ok something is bugging me right now. Since i made the downward ramp smaller i find that it look better on high elevation. My problem is that i find that the pound looks worse. I dont really know what trade off would worth more. I got a comparison screenshot here.
(http://imagik.fr/uploads/125178)
Ok, i kinda decided to stop working on that tileset, it just doesnt work. It wasnt looking good anyway. The only thing i liked was the leaves but autumn made me hate them. When the leaves falls from the trees they looks like brown leaves and not branch. I didnt like it.
But working on that tileset kinda made me addicted to make tileset, i just spend my free time doing that and i dont even play the game anymore^^. So i decided to restart from scratch. And since i'm not really a good pixel artist, i kinda choose to give me more space by using a bigger tileset. Anyway theres already a lot of good 16x16 tileset, i would not really contribuate to the community by just doing another one. So, i decided to use 20x20.
Again, i focused pretty much on the trees. Trying to get a set up that would work in every seasons. Got a screenshot of what i've done so far.
(http://imagik.fr/uploads/125386)
You may realise idea i had now and made ground tiles pattern based on Nelumbo Nucifera (google it) because trees do fit this style :)
OMG, thank you so much, HaterSkater. You're my savior! Honestly yesterday, after posting my post, i was wondering how i'm gonna make my floor tiles. I really could'nt find any good idea that will fit. Then this morning i saw you're post about Nelumbo Nucifera. I had no idea what you were talking about. So i went on google search for it, then stumble on that weird looking flower that i never saw before. Then i got a flash, and all the design naturally came after it. I'm not sure if what i did, was what you had in mind.
That's why i like posting about my progress. You can get some advice from pro to really help you out. After i did my floors, bush and some placeholder for boulder and ramp, my branchs and leaves, just looked out of place. I will admit that these branch i just did some randoms brush strokes and 'tada' theres some branchs and leaves. They didnt looked good but it kinda got the job done. Now i did the leafs and branchs from scratch. Pixel by pixel trying to get a pattern that will somehow match the rest of the tileset. And i did some fixes on the big branchs and the trunk.
Here a screenshot to show my progress.
(http://imagik.fr/uploads/125446)
Edit: After posting that screenshot, the colors seems weird. What i mean, is the floor colors seem maybe a little too flashy compared to the trees. Hum, i would need to find a way to fix that.
Nevermind my last post.
All my tiles right now, was replacing letters on my tileset, to kinda try to get a plan how i wanted the trees to looks like and because i didnt know how to use TWBT overides. So i decided to tranfert everything on TWBT overides after i figured out how to do it. Anyway, it was hard to play since every animals was looking like branches and trunks.
So i mainly got all the tiles i had done so far on the overides and did some tiles that was missing. Man lol, those trees now looks a little bit weird. Some of the things i had in mind works but ... this screenshot would probably explain it better. Be ready for some weirdness.
(http://imagik.fr/uploads/125616)
HaterSkater, ya that was my plan, how the big trunk would looks like. But it give me some problem for the big trunk branch thingy. So i had to make them perfectly symetric to maybe make them works a little. It's not perfect really. But i think i got something i'm happy with now. How those trees works really make me pulling my hair out. It's like making a puzzle that would work on many situation. Harder then i thought.
Another screenshot of what i have so far. I will work on the floor next. Didnt like the one i had before. I'll leave my trees like that for now, i would probably work more on them later. There still some tiles to do.
(http://imagik.fr/uploads/125795)
Ok, i guess i lied to myself. Still working on those damn trees. Kinda wanted to try something else. I'm not totaly sure about this one but i think it looks better then the last one.
(http://imagik.fr/uploads/125813)
P.S. I hope people don't mind about these posts. If so, i'll stop spamming this thread. And, i don't know if that thread is in the right place, maybe it should somewhere else?
Ok, this is for those who would like to test or see how those trees looks like in-game.
You'll need Dwarf Fortress with DFHack (http://www.bay12forums.com/smf/index.php?topic=139553.0) and the plugin TWBT, the latest development build. (http://www.bay12forums.com/smf/index.php?topic=138754.0).
A 20x20 tileset, i personaly use Bisanam20x20 for testing purpose. (http://dwarffortresswiki.org/index.php/tileset_repository#20.C3.9720)
You'll have to paste this on your overides from TWBT, it should be in the init folder
[TILESET:overides-trees.png:overides-trees.png:2]
#[OVERRIDE:Tile:Kind:Id:Type:Subtype:Tileset:NewTile]
# BRANCHES AND LEAVES
[OVERRIDE:172:T:TreeBranches:2:24]
#[OVERRIDE:172:T:TreeDeadBranches:2:?]
#[OVERRIDE:172:T:TreeBranchesSmooth:2:?] # DON'T KNOW WHAT THAT IS YET
# TWIGS
[OVERRIDE:59:T:TreeTwigs:2:29]
# BRANCHES
[OVERRIDE:196:T:TreeBranchEW:2:14]
[OVERRIDE:192:T:TreeBranchNE:2:16]
[OVERRIDE:193:T:TreeBranchNEW:2:21]
[OVERRIDE:179:T:TreeBranchNS:2:13]
[OVERRIDE:195:T:TreeBranchNSE:2:19]
[OVERRIDE:197:T:TreeBranchNSEW:2:23]
[OVERRIDE:180:T:TreeBranchNSW:2:20]
[OVERRIDE:217:T:TreeBranchNW:2:15]
[OVERRIDE:218:T:TreeBranchSE:2:18]
[OVERRIDE:194:T:TreeBranchSEW:2:22]
[OVERRIDE:191:T:TreeBranchSW:2:17]
# DEAD BRANCHES
#[OVERRIDE:196:T:TreeDeadBranchEW:2:?]
#[OVERRIDE:192:T:TreeDeadBranchNE:2:?]
#[OVERRIDE:193:T:TreeDeadBranchNEW:2:?]
#[OVERRIDE:179:T:TreeDeadBranchNS:2:?]
#[OVERRIDE:195:T:TreeDeadBranchNSE:2:?]
#[OVERRIDE:197:T:TreeDeadBranchNSEW:2:?]
#[OVERRIDE:180:T:TreeDeadBranchNSW:2:?]
#[OVERRIDE:217:T:TreeDeadBranchNW:2:?]
#[OVERRIDE:218:T:TreeDeadBranchSE:2:?]
#[OVERRIDE:194:T:TreeDeadBranchSEW:2:?]
#[OVERRIDE:191:T:TreeDeadBranchSW:2:?]
# TRUNK BRANCHES
[OVERRIDE:199:T:TreeTrunkBranchE:2:36]
[OVERRIDE:207:T:TreeTrunkBranchN:2:38]
[OVERRIDE:209:T:TreeTrunkBranchS:2:37]
[OVERRIDE:182:T:TreeTrunkBranchW:2:35]
#DEAD TRUNK BRANCHES
#[OVERRIDE:199:T:TreeDeadTrunkBranchE:2:?]
#[OVERRIDE:207:T:TreeDeadTrunkBranchN:2:?]
#[OVERRIDE:209:T:TreeDeadTrunkBranchS:2:?]
#[OVERRIDE:182:T:TreeDeadTrunkBranchW:2:?]
# TRUNK
[OVERRIDE:186:T:TreeTrunkNS:2:3]
[OVERRIDE:205:T:TreeTrunkEW:2:2]
[OVERRIDE:202:T:TreeTrunkNEW:2:10]
[OVERRIDE:204:T:TreeTrunkNSE:2:8]
[OVERRIDE:206:T:TreeTrunkNSEW:2:12]
[OVERRIDE:185:T:TreeTrunkNSW:2:9]
[OVERRIDE:203:T:TreeTrunkSEW:2:11]
[OVERRIDE:186:T:TreeTrunkE:2:31]
[OVERRIDE:205:T:TreeTrunkN:2:32]
[OVERRIDE:205:T:TreeTrunkS:2:33]
[OVERRIDE:186:T:TreeTrunkW:2:30]
[OVERRIDE:187:T:TreeTrunkNE:2:26]
[OVERRIDE:201:T:TreeTrunkNW:2:25]
[OVERRIDE:188:T:TreeTrunkSE:2:28]
[OVERRIDE:200:T:TreeTrunkSW:2:27]
[OVERRIDE:79:T:TreeTrunkPillar:2:0]
[OVERRIDE:10:T:TreeTrunkInterior:2:34]
[OVERRIDE:127:T:TreeTrunkSloping:2:39]
Lastly, you'll need to save this image in your art folder and rename it: overides-trees.png .
(http://imagik.fr/uploads/125822)
I recommend changing your color scheme. I personaly use one of the amazing color scheme from Vherid, Mishka. (http://www.bay12forums.com/smf/index.php?topic=89856.0)
That's it!
P.S. not every tiles for the trees are done yet.
Nah, it's cool. It's your thread, and you post for updates and feedback. Although you could try to edit your last post instead of double posting if the new post doesn't warrant being separate.
Noted, Thanks.
Elves use those in their forest retreats. Basically a smooth, flat, magic wooden floor.
Oh! No wonder why i could'nt see them on my fortress. Thank you a lot for the info!
By the way, why do you use TWBT for the trees? Neither want to use the same tiles for walls and rivers and don't have enough tiles left on the tileset?
No, i want to keep the trees and walls seperate from each other. And i wanted to keep everything organized, with TWBT, i can do multiple tileset for each kind of thing, i just prefer it like that. I dont want to change too much thing in the raws and d-init. So with the updates i'll just have to be worried about TWBT one. Most of the main tileset would be used for world map and things i can't do with TWBT. Like the fruits, i want to make some them but i didnt saw a way to do it with TWBT.
A little progress made with the floor. Mainly testing things out for now. I did, in some way, 4 tiles of grass, soil, pebbles and rock floors. A sappling and shrub.
(http://imagik.fr/uploads/125889)
This is not an update on my current work but more of a TWBT trees testing. Well, it can even help anyone toying with d-init and the trees. I wanted to see how the trees really works and why my design for big trees doesnt work. Wanted to test too, if seeing the trees from the outside (bark) would look better than from the inside of the tree.
I kinda made a simplistic design of tree from scratch. Kinda figured out what was not working on my trees. The corners. Well the corners seem to be used for the big trees and the trunk branches. That's annoying, if there were 2 kind of corner one for the big trees and one for the trunk branches, it would be more amazing.
Donuts trees
(http://imagik.fr/uploads/126149)
I kinda made a template of the trees for TWBT if it interess anyone. If you want to work on the trees with TWBT and don't know where to start, you can use this. It doesnt contain everything but the most important one. Added an image to clearly see what tiles are.
[TILESET:overides-trees.png:overides-trees.png:2]
#[OVERRIDE:Tile:Id:Type:Tileset:NewTile]
# ========== TRUNKS ============
# TRUNKS HORIZONTAL AND VERTICAL
[OVERRIDE:186:T:TreeTrunkNS:2:1]
[OVERRIDE:205:T:TreeTrunkEW:2:0]
# TRUNKS FOR SIDE OF BIG TREES
[OVERRIDE:205:T:TreeTrunkN:2:2]
[OVERRIDE:205:T:TreeTrunkS:2:3]
[OVERRIDE:186:T:TreeTrunkE:2:4]
[OVERRIDE:186:T:TreeTrunkW:2:5]
# TRUNKS CORNER USED FOR TRUNKS BRANCHES AND BIG TREES
[OVERRIDE:201:T:TreeTrunkNW:2:6]
[OVERRIDE:187:T:TreeTrunkNE:2:7]
[OVERRIDE:200:T:TreeTrunkSW:2:8]
[OVERRIDE:188:T:TreeTrunkSE:2:9]
# + TRUNKS
[OVERRIDE:206:T:TreeTrunkNSEW:2:10]
# T TRUNKS
[OVERRIDE:185:T:TreeTrunkNSW:2:11]
[OVERRIDE:204:T:TreeTrunkNSE:2:12]
[OVERRIDE:203:T:TreeTrunkSEW:2:13]
[OVERRIDE:202:T:TreeTrunkNEW:2:14]
# TRUNK WITH CONNECTION WITH BRANCHES
[OVERRIDE:182:T:TreeTrunkBranchW:2:15]
[OVERRIDE:199:T:TreeTrunkBranchE:2:16]
[OVERRIDE:209:T:TreeTrunkBranchS:2:17]
[OVERRIDE:207:T:TreeTrunkBranchN:2:18]
# ========== BRANCHES ==========
# BRANCHES HORIZONTAL AND VERTICAL
[OVERRIDE:196:T:TreeBranchEW:2:19]
[OVERRIDE:179:T:TreeBranchNS:2:20]
# BRANCHES CORNER
[OVERRIDE:218:T:TreeBranchSE:2:21]
[OVERRIDE:191:T:TreeBranchSW:2:22]
[OVERRIDE:192:T:TreeBranchNE:2:23]
[OVERRIDE:217:T:TreeBranchNW:2:24]
# + BRANCHES
[OVERRIDE:197:T:TreeBranchNSEW:2:25]
# T BRANCHES
[OVERRIDE:180:T:TreeBranchNSW:2:26]
[OVERRIDE:195:T:TreeBranchNSE:2:27]
[OVERRIDE:194:T:TreeBranchSEW:2:28]
[OVERRIDE:193:T:TreeBranchNEW:2:29]
(http://imagik.fr/uploads/126150)
Ok, i did some major change 'AGAIN' on the trees. Pretty much based on my last test. I kinda like how the branchs are merging together now. It's probably not the best way of doing it, but i can't see other way now, while staying fidel to the vanilla way of tree works. Other then that i got nothing new.
Here a screenshot in spring of the new trees.
(http://imagik.fr/uploads/126203)
Looks like your trial and error is paying off slowly. The trunks look pretty good.
Thank you! Ya, my works advance painfully slow, with a bunch of errors. But i think i start going in the right direction, hopefully.
Thumbs up on the trunks...they look very nice.
Thank you!
I personally liked older trunks more, these are too thick/heavy to me.
Totaly agree with you. They are way too heavy. But like CLA explain, it was not a personal choice but more a design one. I'm pretty sure someone more talented would find a better way of doing it.But for now, i couldnt find a good compromise, to keep smaller branches and multi-tiles trees.
By the way, really loving your TWBT plugin. It's pretty much what i wished Toady would make for the game. I wouldnt have started a tileset without it.
Got a screenshot of what was the plan. Make the multi-Tiles trunks to look like this.
(http://imagik.fr/uploads/126454)
I don't have more update on the set, just made some change on the small trunk, so they would maybe blend better with the trunk branches. Some little fixes on the small branches.
I kinda wanted to make better leaves, but didnt find a good compromise between branches and leaves. Just tested how the leaves looks like over the seasons, theres some screenshot of it.
(http://imagik.fr/uploads/126455)
(http://imagik.fr/uploads/126456)
(http://imagik.fr/uploads/126457)
(http://imagik.fr/uploads/126458)
I'm releasing my current work on the trees. They are free to use by anyone who want to use them, you can modify it as you like. I don't even ask for credit if you release a graphic set with it.
[TILESET:overides-trees.png:overides-trees.png:2]
#[OVERRIDE:Tile:Kind:Id:Type:Subtype:Tileset:NewTile]
# ========== TRUNK ============
# TRUNKS HORIZONTAL AND VERTICAL
[OVERRIDE:186:T:TreeTrunkNS:2:1]
[OVERRIDE:205:T:TreeTrunkEW:2:0]
# TRUNKS FOR SIDE OF BIG TREES
[OVERRIDE:205:T:TreeTrunkN:2:2]
[OVERRIDE:205:T:TreeTrunkS:2:3]
[OVERRIDE:186:T:TreeTrunkE:2:4]
[OVERRIDE:186:T:TreeTrunkW:2:5]
# TRUNKS CORNER USED FOR TRUNKS BRANCHES AND BIG TREES
[OVERRIDE:201:T:TreeTrunkNW:2:6]
[OVERRIDE:187:T:TreeTrunkNE:2:7]
[OVERRIDE:200:T:TreeTrunkSW:2:8]
[OVERRIDE:188:T:TreeTrunkSE:2:9]
# + TRUNKS
[OVERRIDE:206:T:TreeTrunkNSEW:2:10]
# T TRUNKS
[OVERRIDE:185:T:TreeTrunkNSW:2:11]
[OVERRIDE:204:T:TreeTrunkNSE:2:12]
[OVERRIDE:203:T:TreeTrunkSEW:2:13]
[OVERRIDE:202:T:TreeTrunkNEW:2:14]
# TRUNK WITH CONNECTION WITH BRANCHES
[OVERRIDE:182:T:TreeTrunkBranchW:2:15]
[OVERRIDE:199:T:TreeTrunkBranchE:2:16]
[OVERRIDE:209:T:TreeTrunkBranchS:2:17]
[OVERRIDE:207:T:TreeTrunkBranchN:2:18]
# ========== BRANCHES ==========
# BRANCHES HORIZONTAL AND VERTICAL
[OVERRIDE:196:T:TreeBranchEW:2:19]
[OVERRIDE:179:T:TreeBranchNS:2:20]
# BRANCHES CORNER
[OVERRIDE:218:T:TreeBranchSE:2:21]
[OVERRIDE:191:T:TreeBranchSW:2:22]
[OVERRIDE:192:T:TreeBranchNE:2:23]
[OVERRIDE:217:T:TreeBranchNW:2:24]
# + BRANCHES
[OVERRIDE:197:T:TreeBranchNSEW:2:25]
# T BRANCHES
[OVERRIDE:180:T:TreeBranchNSW:2:26]
[OVERRIDE:195:T:TreeBranchNSE:2:27]
[OVERRIDE:194:T:TreeBranchSEW:2:28]
[OVERRIDE:193:T:TreeBranchNEW:2:29]
[OVERRIDE:172:T:TreeBranches:2:30]
[OVERRIDE:59:T:TreeTwigs:2:31]
[OVERRIDE:79:T:TreeTrunkPillar:2:32]
[OVERRIDE:10:T:TreeTrunkInterior:2:33]
[OVERRIDE:127:T:TreeTrunkSloping:2:34]
[OVERRIDE:172:T:TreeRoots:2:35]
[OVERRIDE:37:T:TreeBranches:2:36]
[OVERRIDE:42:T:TreeBranches:2:36]
(http://imagik.fr/uploads/126564)
This is actualy for a 24x24 tileset.
I don't think i'll continue my work on this tileset. I kept working on various thing but kept failling achieving anything good, nothing was worth showing. I would let people more talented actually do higher resolution tileset. I do lack experience and talent on pixel art. I'm basically better at drawing on paper, actually.
I really hope someone talented would release a 24x24 tileset for TWBT or even higher then that.
Just so you guys understand what i mean, here are some screenshot of my failed work on grass and other things.
(http://imagik.fr/uploads/126570)
(http://imagik.fr/uploads/126571)
I will maybe work on my simplistic tileset i started with for my personal use. I always like clear and simplistic tileset. I don't even know why i started to work on this.
But i had fun working on this though. I would like thanks everyone that was giving me feedback on my work, really apreciate it.
Bye guys!
Small update, i'm currently working towards, kinda like a half-finished playable version. (so if i stop working on this at some point, i would have a version out.) Focusing pretty much on the environment.
I worked on better leaves. This cause some problem that i don't like. Theses leaves doesnt fit on some trees, especially the conifers. I spent a long time trying to figure out a way to have more variety on the leaves without success.
(http://imagik.fr/uploads/127142)
I did some test with the fruits, pollens, flowers, etc.. These was trying to figure out how to use the background color for them. Just need a better way to represent them now. By using the same tile as the leaves, it makes the fruits, flowers, just appear in the leaves, instead of seeing the tile change.
(http://imagik.fr/uploads/127144)
(http://imagik.fr/uploads/127145)
Since the great mifki, added a way to change tile color, i used that to give some color to the flowers on the grass.
(http://imagik.fr/uploads/127149)
And some other small changes.
(http://imagik.fr/uploads/127151)
(http://imagik.fr/uploads/127154)
Now, i need to make a new fort to can work on the sand (this one doesnt have any). After that, i would probably start working on all water tiles (pond, river and brook), and the walls (Soil, rocks and sand walls).
Small update on what i was working on.
I did some of the plants on the grass that was missing. Just replaced them for now with the bush tile. I plan on the future to have more variety on the bush, for now they just have different color. I did the flower on the grass (cotton grass etc..) forgot about those. I switched some color from mishka to the bone color scheme from vherid (white, gray and magenta).
Worked a little on the sinister biome. The wormy tendril doesnt look great now, i need to work more on them. Got a problem with one of the eyeball that seem to overide the ant colony too.
(http://oi58.tinypic.com/168g6jk.jpg)
I have a lot of problem with snow. When on the same screen there snow, sand and / or water, its really weird.
(http://oi60.tinypic.com/2rmqmiq.jpg)
There a test with the sand, i have currently 2 way i want to do the sand and i'm not sure whish one to keep. The second need to be done better, but it gave me an idea how it looks in-game.
(http://oi57.tinypic.com/1zwd8bq.jpg)
(http://oi62.tinypic.com/m9vafa.jpg)
Some test with the rock wall and mineral.
(http://oi61.tinypic.com/2usidft.jpg)
And found some cactus. They doesnt look so bad, but are weird in some way.
(http://oi58.tinypic.com/1es6mv.jpg)
If you have any critisism feel free to let me know. Thank guys.
Ok got some screenshot of what it does in game in snow. Right now only sands got overides for snow.
On this one you can see the sands as snow and to the right there is a brook.
(http://imagik.fr/uploads/127845)
Then i moved 3 times to the right. The sands seem to follow me as well as the brook. You can see by the trunk that i moved to the right.
(http://imagik.fr/uploads/127848)
And then if i use the 'K' keys everything come in there place.
(http://imagik.fr/uploads/127849)
Small update:
I'll admit i didnt work that much on the tileset these last days. Just tried to make all the rocks wall and floor. Got 9 types of rocks wall and 4 types of floor. They arent so great but i think they better then the last one i had.
(http://imagik.fr/uploads/128713)
And tried another kind of grasses.
(http://imagik.fr/uploads/128714)
I just want to make this update to let you know what i wish from this tileset.
I dont want it to be my personal tileset but become more of a community project where everyone can provide tiles to it. There a lot of tiles to do with TWBT and theres even more talented peoples on this forum. Just by looking at all the great tileset that has been done or the amazing work from the Stonesense guys. This game need a higher resolution tileset, most of the graphics set are still 16x. So if peoples could contribuate to a community tileset it would be great. Even if its to replace my tiles, i dont mind. I know a lot of them doesnt look great.
I'm pretty sure some people doesnt have the time to focus on a tileset by their own, so if we could put our hand together, i'm sure we can achieve a great tileset. I wont take any credit for others ones work, the initial plan for this tileset was to give something to the community. Ive been silently following this game for a long time now, using many of the great graphic set and tileset, and just wanted to contribuate back to the community.
I dont think this will be a great tileset if i do it on my own. All the time i've been put on this tileset, i just wished someone more talented would release one so i can't stop working on it.^^
Tiny update:
I decided to start working on the walls. I wanted them to have some '3d effect' on it so they would actually look like proper wall. The problem is the natural stone wall was looking like flat floor beside it. So i decided to go for flat walls. The whole design of the graphic set right now, is mostly from a top view, i want to continu like that, but this cause me some problem on some item. Some of them are hard to make from the top view and still be distinguable.
I did the walls like bricks but i saw that on TWBT, contructed wall can have their own tiles. I don't know what to do. Brick walls would make more sense for contructed wall. Unless i make some other kind of bricks for the constructed walls. I hope theres a way to have seperated tiles for wooden and stone contructed walls and floors. I didnt see if that was possible.
A screenshot of the walls currently:
They still need some ajustment i think.
(http://imagik.fr/uploads/128928)
EDIT: I don't know why, but all the screenshots i posted so far, they seem to be distorted in some way. The picture i have on my computer is fine. I guess the hosting site kinda distort them? Seem weird. Nevermind, my browser was zomed in. Making them look distorted.
Suggestion:
Try to make walls, ramps, etc darker and more saturated as compared to the ground/floor around them. Just a basic principle to help with the illusion of depth.
Ya, that would make sense. I just followed what the other graphics sets did, which all seem to have the ground darker then the walls. But having the ground darker would probably make it easier to see items on the ground, i don't know. If i make the gound lighter, furniture would have to be darker which could cause some problem.
Another small update: I decided to not go for a top view for everything, which cause me a lot of problem on some furniture. While working on them, the mess from the outdoor started to annoy me, so i decided to make some change on them. I removed the dark color on the grass that was making the grass look like a chessboard. Changed the schrub that looked like 4 leaves. Tried a new kind of leaves for the trees. I decided too, to remove the flower, they were confusing and made the exterior kinda busy, making hard to find saplings and bushs. Anyway when i made them i didnt knew they were actually flowers that grow on the grass.
(http://imagik.fr/uploads/129156)
Small update:
I didnt make any major progress on the graphic set, i'm feeling really sick these last days but i still made some testing.
I only worked on the grass, wich i wasnt sastified for many reason. Every grass i did make so far was bland and made all the biomes looking the same. Those grass didnt use all the potential from tWBT, and since this graphic set is a test to see what we are able to do with it, i thought i should use more overides for the grass.
The grass didnt fit on many biomes too, like for example, the rocky wastleland. I was tired too to see the same green over and over, the exterior lacked some 'personality' if i can say so. So i went in the raws and gave every grass their own tile, and plan to make unique tiles for each one of them. I only did made 9 of them so far. With this every biomes would (i hope) kind of get a different look.
And to make every tiles kinda unique i had to use more colors, so Mifki proposed to use white as foreground color, so i could directly color the tiles. It kinda works, but you have to make the tiles way darker then you want, because in-game they would be lighter. Si i had to see many times in game to see if the tiles had the color i want.
My grass tiles are not great but it kinda show that this could be possible, and hope if there anyone toying with TWBT would try something like this. I did google every grass to try to get the real look they have but its too hard for me, i tried the best i can. Some grass do have the same look, so i tried to use some different color so they would be distinguable.
A screenshot to show how this look in-game:
(http://imagik.fr/uploads/130629)
What i like with this, is that you have more colors to play with and give the grass a more wild look.
HaterSkater proposed too, to have TWBT look for tile and color for overides. If Mifky implement that, i think it would be possible to do the same for leaves. Having more colors in them and variety of shape depending on the trees.
While I can see that you actually did incorporate a lot of the different grass types in the most recent one, I really liked the look of this one:
(http://imagik.fr/uploads/129156)
but I generally turned varied ground off or otherwise I start trying to remove unmatching tiles and go grazy building weird ramp/ditch/ridge layouts. I am a fellow bisasam lover though, the crispness of a 24x24 tileset is so easy to get used to on a bigger screen. I found a 24x24 compatible spacefox upscale (http://i.imgur.com/arIIy9Y.png) too, though I forget where I grabbed it from, but it works well with the bisasam based set I use now.
Keep poking at it, I fully understand the frustration of trying to get something looking right at 24x24 (I wish I could burn my experiments making curved bisasam walls >.> so awful) but you've got a good knack at picking out the features that stand out right at this size. Totally gonna steal your boulders I think, btw, as they look like they'll go perfect with the spacefoxy setup.
While I can see that you actually did incorporate a lot of the different grass types in the most recent one, I really liked the look of this one:
(http://imagik.fr/uploads/129156)
but I generally turned varied ground off or otherwise I start trying to remove unmatching tiles and go grazy building weird ramp/ditch/ridge layouts. I am a fellow bisasam lover though, the crispness of a 24x24 tileset is so easy to get used to on a bigger screen. I found a 24x24 compatible spacefox upscale (http://i.imgur.com/arIIy9Y.png) too, though I forget where I grabbed it from, but it works well with the bisasam based set I use now.
Keep poking at it, I fully understand the frustration of trying to get something looking right at 24x24 (I wish I could burn my experiments making curved bisasam walls >.> so awful) but you've got a good knack at picking out the features that stand out right at this size. Totally gonna steal your boulders I think, btw, as they look like they'll go perfect with the spacefoxy setup.
Thanks for your reply on this, yes totally agree, my other grass looked way better then what i have now. I actually try to make them look better, as these one was to show what i wanted to achieve. Since every types of grass seem to only appear on some biomes, i wanted to give every biomes a different look, so a savannah and a forest biomes would end up not having the sames kind of grass. That idea came from the stonesense guys:
(http://imagik.fr/uploads/130827)
I would like to be able to achieve the same kind of look they have there. I did post this to see if some people would be interested in this or if it's better to stick to only one kind of grass. Because there's probably like more then 20 kind of grass in the raws. If what i'm doing end up looking bad, i would just switch back to the other grass i have.
Well, I'm not the best critic there, my grass usually looks like this when it isn't covered in vomit or magma:
(http://i.imgur.com/gQo4O0t.png)
...it took far too long to find a screenshot which didn't have the grass burnt away or completely under magma.
These are what I ended up being satisfied with after mixing and matching pieces of other sets, though as I said I'm gonna end up swapping in your boulders because they'll look way better.
(http://i.imgur.com/CEZ8xyY.png)
(http://i.imgur.com/JyAt7gs.png)
A mix of bisasam and phssthpok 24x24 tilesets I hacked together in gimp, not my own work.
I was pretty happy with the changes from being able to use TWBT and I just love spacefox dorfs running around covering everything in vomit and magma, but I'm always surprised more people don't make or use 24x24 sets.
Actually thinking about it, the grass you did (and the leaves and trunks) are PERFECT twbt type things, because there is no doubt that someone will love having the option to use them for overrides, so hey, it's allllll good as far as I can see. Gonna have to see if I can swap some of your leaves in for the trees too, I mostly just see them as a source of lumber, having them look nice too would be cool.
It's mostly Bisasam parts like you use, just with the Phssthpok 24x bits for the smoothed walls and I think the bed+some of the minerals now that I can use them with twbt, and thanks, I'll have to swap that in in a bit.
(http://i.imgur.com/N7HNtbs.png)
Looks great, works much better with the semi-cartoony spacefox look.