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Other Projects => Other Games => Topic started by: Tormy on July 20, 2008, 06:31:13 am

Title: Geo-political Simulator
Post by: Tormy on July 20, 2008, 06:31:13 am
Quite decent game, Ive bought it not so long ago.

http://www.geo-political-simulator.com/

If you like the genre, its a must have.
Title: Re: Geo-political Simulator
Post by: Soulwynd on July 20, 2008, 01:27:12 pm
Seems interesting, should have a demo or something tho. :x
Title: Re: Geo-political Simulator
Post by: Tormy on July 20, 2008, 06:15:19 pm
Seems interesting, should have a demo or something tho. :x

Heh yeah, Ive bought it after Ive seen the screenshots, so...:D
Title: Re: Geo-political Simulator
Post by: lumin on July 20, 2008, 07:22:50 pm
Looks pretty cool.  Reminds me a lot of Superpower - Let us know if it's any good.
Title: Re: Geo-political Simulator
Post by: Little on July 21, 2008, 10:55:29 pm
I've known about this for a while.

But I have a few questions a demo could solve, but... :-[

Is it turn-based or realtime?
Title: Re: Geo-political Simulator
Post by: PTTG?? on July 21, 2008, 11:40:05 pm
*!

Ah! I hate you- I just don't have the willpower to avoid these awesome games!
Purchasing now...

Grrrrrr...
Title: Re: Geo-political Simulator
Post by: Little on July 21, 2008, 11:46:16 pm
Could you answer my questions?  :)
Title: Re: Geo-political Simulator
Post by: PTTG?? on July 22, 2008, 12:39:53 am
Could you answer my questions?  :)

Hm? I don't know yet- I wasn't talking to you at the time. Sorry if that wasn't clear- I was being sarcastic. I actually wanted to make a game like that. I *appreciate* the information.
Title: Re: Geo-political Simulator
Post by: Tormy on July 22, 2008, 06:21:21 am
I've known about this for a while.

But I have a few questions a demo could solve, but... :-[

Is it turn-based or realtime?

It is real time with pause function. Erm its working like the Paradox games for example. :)

*edit*

Here is a little in-game video!

http://www.youtube.com/watch?v=hYmbSbFsavQ
Title: Re: Geo-political Simulator
Post by: Reasonableman on July 22, 2008, 07:29:11 pm
How big is the download? I have somewhere like 500MB left on my hard drive, and am too lazy to clear out any space.

Still probably won't buy it though.
Title: Re: Geo-political Simulator
Post by: Tormy on July 23, 2008, 06:53:40 am
How big is the download? I have somewhere like 500MB left on my hard drive, and am too lazy to clear out any space.

Still probably won't buy it though.

Like 700Mb
Title: Re: Geo-political Simulator
Post by: PTTG?? on July 29, 2008, 04:22:46 pm
I bought it.
I have just this to say:
...
$$72.95!!!!??!?

ARE THEY INSANE?!

I know the dollar is bad, but still, it's a GAME.
It looks like a lot of fun, but I still haven't recovered from my conniption fit long enough to play.

I mean seriously, what do they send it on, a solid cocaine CD?
Title: Re: Geo-political Simulator
Post by: Tormy on July 29, 2008, 04:29:56 pm
I bought it.
I have just this to say:
...
$$72.95!!!!??!?

ARE THEY INSANE?!

I know the dollar is bad, but still, it's a GAME.
It looks like a lot of fun, but I still haven't recovered from my conniption fit long enough to play.

I mean seriously, what do they send it on, a solid cocaine CD?

Ahahah, yeah I have no idea why is this game costs more than any other games...
Title: Re: Geo-political Simulator
Post by: Gaulgath on July 29, 2008, 05:27:35 pm
At that price they really should have a demo of some sort. That's a lot of money to be shelling out on something you can't be sure you will enjoy.
Title: Re: Geo-political Simulator
Post by: Ioric Kittencuddler on July 29, 2008, 05:31:38 pm
At that price they really should have a demo of some sort. That's a lot of money to be shelling out on something you can't be sure you will enjoy.

Ah, but the game is far too vast and epic to sum up in a demo!  Isn't that the usual excuse for not releasing demos these days?
Title: Re: Geo-political Simulator
Post by: Tormy on July 29, 2008, 05:38:59 pm
Well the devs are french..maybe that is why we dont have a demo.  ;D
Btw the developer -Eversim- is related to Silmarils, and old french game dev. company. Theyve made some very cool RPGs like Ishar I. - III.
Title: Re: Geo-political Simulator
Post by: PTTG?? on April 20, 2009, 01:56:14 pm
I just go the 2009 update. Time to take control of Sweden or something. You can get ridiculous point scores if you control some tiny island nation and just make a happy little island. I'm going to try having Cuba develop nuclear weapopns. That'll be fun. Oh, or Vatican City!
Title: Re: Geo-political Simulator
Post by: Servant Corps on April 20, 2009, 02:24:48 pm
Geopolitical Simulator 2009:
http://pc.ign.com/articles/949/949086p1.html

Quote
This is also possibly the only game in the world where lowering taxes actually causes the masses to strike in the street. You would think slashing income and property taxes to zero and instituting a modest national sales tax would be a popular move for a country that's sick of IRS paperwork; instead, it sent my popularity plummeting.

EDIT: From the original Geopolitical Simulator
IGN (http://pc.ign.com/articles/896/896665p1.html)

Quote
GPS lets you take over any current nation on Earth, which is a neat idea, until you realize that managing something like Sweden is just a bit less of a challenge compared to running a big power such as the United States. Sure, I had fun playing as the prime minister of Sweden, with its strong economy, budget surplus, and healthy population. All I had to do to rocket my popularity skyward was put in a brief cut on interest rates and use the ensuing tax revenue growth to fund popular projects, like hospitals, schools, and a youth soccer program that led to a Euro Cup-winning team. However, GPS sort of went out of its way to throw some wrenches into the works by saddling Sweden, of all places, with not one but two festering terrorist organizations. Despite dumping resources into internal security and policing I could never eliminate either of them. Meanwhile, things got even worse, and even more bizarre, when out of nowhere Iran, of all countries, launched a surprise military attack on Swedish soil. Such an act defies all sorts of logic.

Gamezine (http://www.gamezine.co.uk/reviews/game-types/strategy/geo-political-simulator-review-pc--$1244537.htm):
Quote
As president of Burundi, I was shot at dawn during a military coup after only four days in power. It was unclear exactly what I’d done to upset the generals, but I’d proposed a number of changes, so I started the game again and this time tried making only one.

This must have appeased them slightly, as they waited six days before shooting me.

Giving up on Burundi, I managed to last an entire week as president of China before an attempt to give slightly more freedom to the press backfired and led the ‘Secretary General’ (sic) of the Communist Party to fire me.

This was particularly bewildering given that I’d just received a message from this same individual, congratulating me for giving more freedom to the press.
Title: Re: Geo-political Simulator
Post by: PTTG?? on April 20, 2009, 02:40:43 pm
That does indeed happen. It also seems that every single country has a massive problem with starving elderly people.

What I'd like is a sandbox mode where I don't need to worry about popularity.

That said, I play it like Dwarf Fortress. Loosing is fun. It's funner when it involves magma nuclear warheads
Title: Re: Geo-political Simulator
Post by: Sowelu on April 20, 2009, 02:52:47 pm
Wow, this looks like what Democracy might be like if it was a polished, complete game!
Title: Re: Geo-political Simulator
Post by: Sordid on April 20, 2009, 02:57:17 pm
$$72.95!!!!??!?

ARE THEY INSANE?!

What're you talking about, the buy screen tells me the 2009 edition is $45 for the downloadable version, ten bucks extra for a backup CD.

Anyway, seems like a sweet game, but they really should have a demo. How hard would it be to restrict the player to only one or two countries and a limited time in office until the game is activated with a proper key? I'm am so not shelling out fifty bucks for something I can't even try.

Edit: Oopsie, old post. Forgot to check the date. :-[
Title: Re: Geo-political Simulator
Post by: mainiac on April 20, 2009, 03:16:38 pm
Quote
This is also possibly the only game in the world where lowering taxes actually causes the masses to strike in the street. You would think slashing income and property taxes to zero and instituting a modest national sales tax would be a popular move for a country that's sick of IRS paperwork; instead, it sent my popularity plummeting.

That sounds pretty realistic portrayal of how the U.S. would react to a national sales tax to me.  Income and property taxes are progressive (the rich pay more) while sales taxes are regressive (the poor pay more).  So this would be a VASTLY regressive change in tax law. The rich would basically stop paying taxes (very little of what they buy is taxed by sales tax) at the cost of the middle class, who's burden would skyrocket.  The poor would get it even worse then the middle class since nearly all of what little income they have is hit by sales tax.  If this was revenue neutral then after a tax hike like that and existing sin taxes and fee's, people living in poverty would be paying a third to half of their income in taxes.  You would literally see people reduced to homelessness and starvation by this tax hike.  Meanwhile, billionaires would be paying a percentage point or two of their income in taxes.

I for one would be in the streets setting fire to government buildings in order to give the government a little hint at just how unhappy I am.

There's a lot of Joe the Plumbers out there who wouldn't get it, but most people would be up in arms at this when they saw the implications.  At least with the "FairTax" they propose a tax rebate and changes to sales tax structure.  Just imposing a traditional sales tax would be criminal.  So the game got that right.

...that is all I have to say.
Title: Re: Geo-political Simulator
Post by: PTTG?? on April 20, 2009, 03:44:28 pm
Do not underestimate the quantity of Joe the Plumbers. I, for one, do dislike the fact that "bread and Circuses"- type programs are so hard to implement. Even if you do something like make a weekly presidential broadcast, somebody will start complaining about how you have "verbal diarrhea" because you talk too much...

But far, far worse is the colossal ineptitude of every secret service agency in the world. What do I mean? I have played as all of the world powers at one time or annother, and whenever it looks like it's getting bad, I go out with a bang by trying to assassinate the oldest person in the nation. Every single time- every SINGLE time- not only have they failed to kill the old bat, but where at best discovered. Sometimes I get a report that the victim caught the agent themselves! The U.S, France, England, Saudi Arabia, Norway, CHINA and NORTH KOREA.

Sweet baby superman, I am in awe at the astounding level of failure apparently present in the international espionage agency. I'm going to see what happens if you close the entire special forces of the U.S.

Oh, and also, it seems to be impossible to leave Iraq. You can give the order, but nothing ever seems to happen.

Still, it's fun to see the world either grow angry at you or not as you invade Canada. I just wish I could make a custom area- say, the Great Republic of California, for instance.
Title: Re: Geo-political Simulator
Post by: Servant Corps on April 20, 2009, 03:48:23 pm
Quote
That sounds pretty realistic portrayal of how the U.S. would react to a national sales tax to me. 

I thought the people were going to streets and screaming, "DEATH TO AMERICA!" because they were worried a tax cut would deny America reveune, possibly leading to higher deficits and cuts in government programs.
Title: Re: Geo-political Simulator
Post by: mainiac on April 20, 2009, 04:56:55 pm
Quote
That sounds pretty realistic portrayal of how the U.S. would react to a national sales tax to me. 

I thought the people were going to streets and screaming, "DEATH TO AMERICA!" because they were worried a tax cut would deny America reveune, possibly leading to higher deficits and cuts in government programs.

Not revenue neutral?

...weeeell (to run with this idea for a sec) big cuts would mostly have to come at the cost of medicare and social security, adding yet another layer of regressiveness. 
Why?  Because the medicare and social security trust funds were paid for by payroll taxes.  Payroll taxes are very regressive (no payments on income past a certain amount) but that's tolerated because payroll taxes pay out to everyone (assuming they live long enough).  For decades, these payments have been making up for low income taxes.  Payroll taxes are paid with the expectation of social security and medicare payments, which would now be severely reduced.  So basically it would boil down to, the government took your money for your entire working life.  And then they're stealing the trust fund so they can let billionaires get away with no taxes.  I think that would be even worse.

Yeah, that plus severe devaluation of the dollar and treasury bonds, leading to skyrocketing inflation.  Might even see runs on the banks too.  Heck, it could even start a few major wars too, as countries with treasuries full of Treasury bonds are suddenly insolvent.  That could explain all the weird wars the reviewer saw.  Norway's like "The banks!  They have no money!  Quick, let's go steal all banks from England!"
Title: Re: Geo-political Simulator
Post by: Servant Corps on April 20, 2009, 05:44:31 pm
Actually, re-reading the article makes me realize the real, true reason why the people protested.

Quote
January 28, 2009 - I was less than a week into the administration of my 44th president of the United States, the honorable Edward MacKenny, when suddenly the big guy was booted out of office after his popularity rating dropped faster than a meteorite crashing to Earth. And yet the only reason I can deduce for it was that that despite proposing cuts in income and property taxes, a proposed increase in vehicle registration taxes sent the electorate in a rabid frenzy. Of course, as any American who drives knows, it's the states that set their own vehicle registration taxes, not the Federal Government. That sort of sums up the relevant points about Commander in Chief: Geo-Political Simulator 2009, the follow up to last year's ambitious mess of a game, Geo-Political Simulator.

Vehicle registration taxes. If you drive a car, you're going to have to pay higher registeration fees. Yeah, that's going to lead to problems.

I think the main point I was trying to make is not about how a what-you-may-call-it tax is the worst thing on planet Earth, but how this game is not really...a good simulation at all. In general, not in this specific instance. For example, there is no such checks-and-balances in this game, in a game that is supposed to be focused on the US.

This was the only strange event I found (at least for this new updated version), as this game gets around, I'm sure reviewers will post new 'strangeness' {at least in how they preceive strange}...
Title: Re: Geo-political Simulator
Post by: Sordid on April 20, 2009, 06:07:56 pm
There is no such checks-and-balances in this game, in a game that is supposed to be focused on the US.

Um, it is? That's news to me. :P
Title: Re: Geo-political Simulator
Post by: Servant Corps on April 20, 2009, 06:17:54 pm
Well, it provides that impression with the title of "COMMANDER-IN-CHIEF", which is associated with the American President... :\
Title: Re: Geo-political Simulator
Post by: Sordid on April 20, 2009, 06:26:26 pm
No it isn't, commander in chief is a generic title given to the person at the top of the chain of command of a country's military: http://en.wikipedia.org/wiki/Commander-in-chief
Title: Re: Geo-political Simulator
Post by: Servant Corps on April 20, 2009, 06:27:44 pm
Then blame it on the American school system that educated these American reviewers.
Title: Re: Geo-political Simulator
Post by: Sordid on April 20, 2009, 06:31:49 pm
Where are you even getting this? I don't see that title anywhere on the game's website. It just says "Geo-Political Simulator 2009 Edition" on the box they have pictured there.
Title: Re: Geo-political Simulator
Post by: Servant Corps on April 20, 2009, 06:33:56 pm
IGN again...

Quote
Yet there's also a deeper problem, which is that the developers still try to shoehorn every governmental type into one formula. The United States' unique separation of powers, as well as the distribution of power on local, state, and Federal levels, isn't really modeled, which is a problem since the game's main scenario gives you the role of president of the United States. Sure, a European country's parliament may be able to control the salaries and exact number of teachers in the country, but in the United States those kinds of critical details are dealt with on a state and local level. Another example is when it comes to nuclear weapons: you can only build them secretly, which is weird since the US is open about the fact that it stockpiles nukes. It just doesn't make much sense in the overall scheme of things.

Also,
the name of the game according to Metacritic is (http://www.metacritic.com/games/platforms/pc/commanderinchiefgeopoliticalsimulator2009): "Commander in Chief: Geo-Political Simulator 2009".

Furthermore, on Metacritic:

Quote from: Eversim
"A new President for the USA": On January 20th, 2009, Inauguration Day, the new US president starts his 4-year mandate. He has to apply Democratic party policies and will be facing several challenges including: financial crisis, unemployment, introducing new social laws in health, education, and labor, sending home US troops that are in Irak, just to name a few tasks ...

And finally...finally...

(http://www.metacritic.com/media/games/platforms/pc/commanderinchiefgeopoliticalsimulator2009/picture.jpg)
Title: Re: Geo-political Simulator
Post by: PTTG?? on April 20, 2009, 06:38:59 pm
Actually, re-reading the article makes me realize the real, true reason why the people protested.

Quote
January 28, 2009 - I was less than a week into the administration of my 44th president of the United States, the honorable Edward MacKenny, when suddenly the big guy was booted out of office after his popularity rating dropped faster than a meteorite crashing to Earth. And yet the only reason I can deduce for it was that that despite proposing cuts in income and property taxes, a proposed increase in vehicle registration taxes sent the electorate in a rabid frenzy. Of course, as any American who drives knows, it's the states that set their own vehicle registration taxes, not the Federal Government. That sort of sums up the relevant points about Commander in Chief: Geo-Political Simulator 2009, the follow up to last year's ambitious mess of a game, Geo-Political Simulator.

Vehicle registration taxes. If you drive a car, you're going to have to pay higher registeration fees. Yeah, that's going to lead to problems.

I think the main point I was trying to make is not about how a what-you-may-call-it tax is the worst thing on planet Earth, but how this game is not really...a good simulation at all. In general, not in this specific instance. For example, there is no such checks-and-balances in this game, in a game that is supposed to be focused on the US.

This was the only strange event I found (at least for this new updated version), as this game gets around, I'm sure reviewers will post new 'strangeness' {at least in how they preceive strange}...

True; but the game is severely inaccurate in terms of magnitude; An increase of 10% or so in real life would get people talking and senators scrambling, and may even prevent them from re-election and harm the party image, but it won't cause an impeachment.

That's annother thing; I got kicked out of office for failing to follow the republican party lines! The parties of the united states, while traditional to the point of fossilization, are not legally part of the government. Bah!
Title: Re: Geo-political Simulator
Post by: mainiac on April 20, 2009, 07:18:09 pm
I think the main point I was trying to make is not about how a what-you-may-call-it tax is the worst thing on planet Earth, but how this game is not really...a good simulation at all. In general, not in this specific instance. For example, there is no such checks-and-balances in this game, in a game that is supposed to be focused on the US.

Yeah, it does look like the game has serious issues.  But I just wanted to point out that in that one instance, he was judging the game as unrealistic specifically because it was acting realistic.  It's hard enough trying to make games with any sort of depth that it irks me to see the game get blamed for a problem that's clearly located between chair and keyboard.
Title: Re: Geo-political Simulator
Post by: Tormy on April 21, 2009, 07:46:29 am
Yeah, it does look like the game has serious issues. 

Yeah it has some issues. Hopefully the devs will able to fix the bugs/polish&balance the gameplay a bit, because the game is quite good actually. It could be awesome even, if those problems would disappear.  :)
Title: Re: Geo-political Simulator
Post by: Bien on April 24, 2009, 02:01:35 pm
Then blame it on the American school system that educated these American reviewers.
American School System, A.S.S.

"Then blame it on the ass that educated these American reviewers."
 ;D
Title: Re: Geo-political Simulator
Post by: Muz on April 25, 2009, 03:05:41 am
Massive bugs are inevitable of any game of this epic scale. The only man who can pull it off is Chris Crawford :P
Title: Re: Geo-political Simulator
Post by: Servant Corps on April 25, 2009, 10:18:39 am
And Chris comes off slightly insane to me. :)

Yeah, the Balance of Powers series is great, altough I do dislike his reasoning for why a minor standoff over an small African country should logically result in nuclear war ("If you didn't WANT nuclear war, you shouldn't have escalated it up to a nuclear war").
Title: Re: Geo-political Simulator
Post by: Timst on April 25, 2009, 11:43:38 am
It's strange that the game is focused on a US POV, because if I remember correctly, it was made by a french company, and released during the french presidential elections (which were heavily mediatised). I also remember that the game was said to be full of bugs, probably because of its "marketized" release.
Title: Re: Geo-political Simulator
Post by: mainiac on April 25, 2009, 03:13:17 pm
I just played BOP 1990 for the first time yesterday, then I see it come up.  Mysteeerious!

And Chris comes off slightly insane to me. :)

Yeah, the Balance of Powers series is great, altough I do dislike his reasoning for why a minor standoff over an small African country should logically result in nuclear war ("If you didn't WANT nuclear war, you shouldn't have escalated it up to a nuclear war").

IMHO, there's two glaring problems.
1) Reality is entirely defined by the AI's expectations.  If they want something, you HAVE to give it to them.
2) There are no restrictions on superpowers beyond the threat of nukes.
3) Then there's the smaller fact of protest against actions that wouldn't be protested...

The first and second points happened to me repeatedly where the USSR would invade Iraq on the first turn and Iran on the second.  First of all, can you say "fiasco?"  Second of all, I wasn't allowed to do anything, or they would launch the nukes.  What?  You are allowed to invade and I can't do shit?

Then of course there's the fact that nuclear war starts over stupid shit because you always lose prestige for backing down over stuff, even when that's unrealistic.  Every crises is not a Cuban Missile Crises where one side has to blink.  Sometimes, one super power is completely unable to stop the other from doing stuff, because it would look freaking ridiculous even if it won.  For example, I had a game where the Soviets nuked me for saying nasty things about the Sadinistas.  Nevermind that IRL, the US actually supplied the insurgency.  There's no way the Soviets would be able to come out looking like anything but clowns for starting a crisis here.  Just imagine how this would play out:

US President mentions: we don't like the Sadinista's.
USSR on the red phone: shut up!
US on the red phone: huh?
USSR before the UN: WE THREATEN WAR!!!
US ambasador get's up and says in a puzzled voice: um, you really can't start a war over this...
USSR goes to DefCon4!
US goes before the UN: In the interest of avoiding nuclear war, the US has agree'd not to badmouth the Sadinista's.

US loses 1 prestige point for backing down from saying nasty things.  USSR looses 1000 prestige points for convincing the world they are batshit insane...

It's a cool idea and he did do a lot of stuff right, but the game boils down to whether the AI is insane enough to win or reasonable enough to let you win.  Brinksman ship has it's uses, but geopolitics has more to it then JUST brinksmanship.
Title: Re: Geo-political Simulator
Post by: Servant Corps on April 25, 2009, 03:25:19 pm
Well, Iran and Iraq is right next to the sphere of the Soviet Union. The USSR has a bonus to send in troops right into the area. Plus, the USSR has more troops than the Americans. Hm. Combined with 'Finlandization', Iraq and Iran are already leaning towards the USSR, because they don't want Soviet troops marching in?

How can the Americans stop Iran and Iraq from falling to the Soviet sphere? I'm not sure. But there are lot of minor countries out there, if you could attempt to overthrow them, the points will add up and that would be useful indeed. I recommend acting just as insane as the Soviet Union, questioning every little thing they make, so as to provoke an international crisis, and thereby gain some prestige. You'll set a bad example, but hey.
Title: Re: Geo-political Simulator
Post by: Servant Corps on April 25, 2009, 03:43:58 pm
Wait, you gave up at DEFCON 4?

You should only, ONLY give in at DEFCON 2 and DEFCON 1, because by that time, a nuclear war would be bound to happen if you escalate any further...but as it stands, DEFCON 4? You're a laughing stock.

Escalate it up as much as you can. Get the Soviets on their toes. Eventually, the USSR will realize that you view Nicaragua as vital to America's security and that blowing the whole world up just to stop you from criticizing the Sadinistas is rather stupid. The Soviets will give in. You will get a boatload of prestige, plus you can intimidate the Soviet Union from ever assisting the Sadinistas...

Quote
Soviet Union: "I'm going to send in 1,000 military advisers over to the Sadinistas."

America: "Ahem."

Soviet Union: "Oh right. Cancel that then. I don't want a nuclear war."

...thereby providing you free rein in taking over Nicaragua.

Also, did you try calling the Soviet Union up and criticizing the Iraqi or Iranian invasions? Prehaps if you escalate it up, prehaps the USSR might reconsider the invasion?

I think maybe the only redeeming feature of "Balance of Power" is its  'multiplayer'...maybe PBEM too?
Title: Re: Geo-political Simulator
Post by: mainiac on April 26, 2009, 01:19:17 am
No, I didn't go to Defcon4.  I stood by my guns and the world ended.  I was saying that realistically, the US would have gone "wtf?  Just put the nukes down, dude" at Defcon4 and everyone would have said "wow, what the frak were the commies thinking?"  In game, avoiding nuclear war is somehow bad for your standing, when IRL, sanity is reassuring in an ally.
Title: Re: Geo-political Simulator
Post by: Muz on April 28, 2009, 04:42:12 am
Lol, Balance of Power was too difficult for me, and I have no interest in Cold War politics. BoP: 21st Century is much more fun, IMHO, even with all the bugs still in it. It does suck that you could win by a margin in BoP2k by going nuke-crazy, lol.
Title: Re: Geo-political Simulator
Post by: Servant Corps on April 28, 2009, 02:52:58 pm
Hm, any tips for getting Pakistan to hand over Bin Laden? I finally was able to convince Afghanistan to hand over Bin Laden after working with Pakistan, passing UN sanctions against the country, and funding the Northern Alliance...only for Afghanistan to report Bin Laden fled into Pakistan.

After Pakistan refuses to budge, and after I lost two UN sanction votes, I finally decided to send military arms and actually overthrow Pakistan. My stooge however refused to actually hand over Osama Bin Laden. I 'stayed the course' in Pakistan, only for China to decide to seize some valuable strait in the middle of nowhere since I stationed all my troops in Pakistan, and Palestine decided now's a great time to fire missles. I got replaced by that Obama guy.

So, I know how to pressure Afghanistan to hand over Osama. How do I pressure Pakistan to hand Osama? It was only 'slightly' against the possiblity of handing over Osama, even after asking Pakistan. It'd also be nice if you can tell me how to gain prestige, because I've been blowing it asking everybody and their brother to help pressure Afghanistan.

EDIT: I DID IT!
Spoiler (click to show/hide)
Title: Re: Geo-political Simulator
Post by: Sowelu on April 28, 2009, 03:00:25 pm
If I didn't already believe this game was real, I would have thought that last post was a joke post.

Awesome.
Title: Re: Geo-political Simulator
Post by: PTTG?? on April 28, 2009, 03:08:23 pm
That's annother thing; you can't call up some foreign person and say "If you don't do it my way, your weather is going to be partly mushroom cloudy with 100% chance of nuclear radiation."

Oh, and the US was crippled by nation-wide protests about slightly decreased airline industry spending. It's sad.
Title: Re: Geo-political Simulator
Post by: Muz on April 29, 2009, 03:30:48 am
Lol, I got Israel to do nice things for Palestine and the Pakistanis were happy to help me out. I did have to overthrow Israel to accomplish that, though, but apparently nobody minded :P
Title: Re: Geo-political Simulator
Post by: mainiac on April 29, 2009, 01:54:34 pm
Well, Isreal isn't exactly known for having a long list of friends.
Title: Re: Geo-political Simulator
Post by: viskaslietuvai on April 29, 2009, 02:11:24 pm
Well, Isreal isn't exactly known for having a long list of friends.

But that short list is a pretty good list when it comes to foreign affairs.
Title: Re: Geo-political Simulator
Post by: Servant Corps on April 29, 2009, 02:15:51 pm
One of the things that annoy me is that I was able to attack and overthrow Pakistan without any problems, while in reality, Pakistan got nukes. If I attacked Pakistan, I would at the very least expect the Pakistani military to get rather angry at America and maybe retailate by letting the nukes fall in the hands of America's enemies.

And if the Israeli government secretly have a nuclear program, I would think they would nuke any nation that would attempt to overthrow Israel...even America.

Really, America isn't the only nuclear power out there.
Title: Re: Geo-political Simulator
Post by: mainiac on April 29, 2009, 02:34:18 pm
Israeli nukes don't have the range to reach the US.
Title: Re: Geo-political Simulator
Post by: Servant Corps on April 29, 2009, 02:40:03 pm
Good point. And they can't smuggle them into the US either...
Title: Re: Geo-political Simulator
Post by: mainiac on April 29, 2009, 08:12:53 pm
Good point. And they can't smuggle them into the US either...

Not unless they were planning to nuke us long in advance.  This is why we need to hit them first, right now!
Title: Re: Geo-political Simulator
Post by: Sime on February 04, 2019, 05:23:44 pm
 It seem  likely that Geopolitical simulator 4 2019 edition will be released next week or shortly after.     Will it be worth it, even if full of bugs? 
Title: Re: Geo-political Simulator
Post by: ollobrains on February 04, 2019, 06:44:25 pm
as aways full of new features and hundreds f new bugs
Title: Re: Geo-political Simulator
Post by: Persus13 on February 04, 2019, 09:54:30 pm
Man, if you had waited two months your necro would have exactly a decade.
Title: Re: Geo-political Simulator
Post by: EuchreJack on February 04, 2019, 11:42:50 pm
So, I've never played any of these games before, and I'm wondering if I should:
1) Buy the newest version, so I have all the bells and whistles
OR
2) Buy the oldest version, so I can check this game out on the cheap.

Anyone have any feedback?

EDIT: Eh, maybe I'll just buy whatever is available on Steam.  Funny, I used to be hesitant to buy games on Steam, now I generally only like to buy them on Steam.  It makes it soo soo easy to manage my game library.  Don't have disc space?  Uninstall!  Then reinstall later when I want to play it again.  It's quick, easy, and organized!
Title: Re: Geo-political Simulator
Post by: George_Chickens on February 05, 2019, 11:54:01 am
I've played Masters of the World, and well, it gave me a VERY bad impression of the series. Constant (often gamebreaking) glitches, nonsensical features, forced CGI cutscenes, poor representations of the demographics (particularly politics, a few democratic nations with centre right parties are "left wing totalitarianism" for some reason IIRC) of countries.

It reminds me a ton of Real Lives. A game which markets its self on realism, while being highly unrealistic, and fun mostly for the meme factor. Once the initial awe and hilarity wears off, you can safely put it down and forget about it. I find myself continuously going back to Shadow President, as nothing else can scratch the modern geopolitical itch.

If broken geopolitical sims are your thing, try to get a non-steam copy of Superpower 2 and grab the multimod, as it fixes a ton of glitches. The Steam version is an objective downgrade in stability, AI and mod support. You can get much more mileage out of it than this.
Title: Re: Geo-political Simulator
Post by: EuchreJack on February 05, 2019, 02:17:15 pm
Maybe I'll just stick with the highly realistic Tropico series...
Title: Re: Geo-political Simulator
Post by: ollobrains on February 06, 2019, 06:26:13 am
basically nothing has changed with these devs in 10 years, just more titles, moer updates and the bugs eventually get fixed but 10 more take their place
Title: Re: Geo-political Simulator
Post by: George_Chickens on February 06, 2019, 09:51:53 am
basically nothing has changed with these devs in 10 years, just more titles, moer updates and the bugs eventually get fixed but 10 more take their place
I seriously wonder what makes them keep going. Not a single release has been a fully functional game, and it seems to have no real existing fanbase, either. Surely it can't be worth the time they sink into ti.
Title: Re: Geo-political Simulator
Post by: EuchreJack on February 06, 2019, 02:45:51 pm
basically nothing has changed with these devs in 10 years, just more titles, moer updates and the bugs eventually get fixed but 10 more take their place
I seriously wonder what makes them keep going. Not a single release has been a fully functional game, and it seems to have no real existing fanbase, either. Surely it can't be worth the time they sink into ti.
For the Lutz!