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Finally... => Forum Games and Roleplaying => Topic started by: kopout on January 10, 2018, 11:23:46 pm

Title: Starting from the bottom, a civilization building game
Post by: kopout on January 10, 2018, 11:23:46 pm
Inspired by a game I saw on another site. In this game you will, hopefully, be taking a tribe from the stone age to the space age. The first step is to chose your starting lifestyle and location(s).

Lifestyle:
Nomadic: Your people travel constantly in pursuit of herds of game and own only what you can carry. Restricted to planes, forests and coastline.
Semi-nomadic: Your people split your time between two campsites, letting the land recover while you're away. Pick 2 locations
Settled: Your people have recently begun living in one place all year round in defiance of tradition. Pick 1 location and a reason to settle

Location:
Mountain pass
Forest
River valley
Coastline
Open planes
Swamp
Jungle

Reason to settle:
Local religious site
Abundant food
Source of trade goods

Turn 1 (http://www.bay12forums.com/smf/index.php?topic=169078.msg7669499#msg7669499)
Turn 2 (http://www.bay12forums.com/smf/index.php?topic=169078.msg7673682#msg7673682)
Title: Re: Starting from the bottom, a civilization building game
Post by: kopout on January 10, 2018, 11:24:16 pm
Year 1

Population: 280
People gathering food: 233
Food production efficiency: 1.2
Trading efficiency: 1.1
Net food surplus: 0(52-52 due to no storage)

Technology:

Shell fish gathering
Wild plant gathering
Primitive Jewelry making
Primitive net fishing

Government:
Tribal democracy, all adults meet to talk things over and get a say in what the tribe does. Inefficient, won’t scale well.
Title: Re: Starting from the bottom, a civilization building game
Post by: VoidSlayer on January 10, 2018, 11:28:21 pm
Semi-nomadic
Forest and Coastline
Title: Re: Starting from the bottom, a civilization building game
Post by: frostgiant on January 10, 2018, 11:45:31 pm
Semi-Nomadic
Mountain pass and coastline
Title: Re: Starting from the bottom, a civilization building game
Post by: kopout on January 10, 2018, 11:50:35 pm
You only get a reason to settle if your settled, its sort of a trade off for not having a second location or the luxury of just booking it when times get rough.
Title: Re: Starting from the bottom, a civilization building game
Post by: Shadowclaw777 on January 10, 2018, 11:53:56 pm
Settled
Location: Coast Line
Reason: Source of Trade Goods
Title: Re: Starting from the bottom, a civilization building game
Post by: Maximum Spin on January 11, 2018, 12:08:57 am
Nomadic, starting in the forest.
Title: Re: Starting from the bottom, a civilization building game
Post by: kopout on January 11, 2018, 12:27:55 am
Just to clarify its not one civ per player, rather everyone's working together.
Title: Re: Starting from the bottom, a civilization building game
Post by: Maximum Spin on January 11, 2018, 12:31:26 am
Just to clarify its not one civ per player, rather everyone's working together.
It is not my fault if everyone else's suggestions are wrong.
Title: Re: Starting from the bottom, a civilization building game
Post by: kopout on January 11, 2018, 12:36:34 am
I just wanted to make sure people weren't deliberately avoiding taking the same votes as others.
Title: Re: Starting from the bottom, a civilization building game
Post by: FakerFangirl on January 11, 2018, 12:44:37 am
Semi-nomadic, source of trade goods.
Title: Re: Starting from the bottom, a civilization building game
Post by: Shadowclaw777 on January 11, 2018, 12:57:18 am
Semi-Nomadic
Mountain pass and coastline
Source of trade goods

Fine I'm taking the L and voting for this one
Title: Re: Starting from the bottom, a civilization building game
Post by: Supernerd on January 11, 2018, 01:06:46 am
Would we each get a different role, or is this just a suggestion game?
Title: Re: Starting from the bottom, a civilization building game
Post by: RulerOfNothing on January 11, 2018, 01:41:20 am
Settled
Location: Coast Line
Reason: Source of Trade Goods
Title: Re: Starting from the bottom, a civilization building game
Post by: kopout on January 11, 2018, 01:48:27 am
Would we each get a different role, or is this just a suggestion game?
Suggestion game basically
Title: Re: Starting from the bottom, a civilization building game
Post by: King Zultan on January 11, 2018, 03:17:56 am
Nomadic, starting in the forest.
+1
Title: Re: Starting from the bottom, a civilization building game
Post by: Funk on January 11, 2018, 07:46:24 am
Settled
Location: Coast Line
Reason: Source of Trade Goods
+1
Title: Re: Starting from the bottom, a civilization building game
Post by: Doubloon-Seven on January 11, 2018, 09:20:21 am
Settled
Location: Coast Line
Reason: Source of Trade Goods
+1
+1.
Title: Re: Starting from the bottom, a civilization building game
Post by: TalonisWolf on January 11, 2018, 11:18:52 pm

Settled
Location: Coast Line
Reason: Worship Overlords who Came from flaming Skymetalbird


Just to clarify its not one civ per player, rather everyone's working together.
It is not my fault if everyone else's suggestions are wrong.
Permission to sig, Commander?
Title: Re: Starting from the bottom, a civilization building game
Post by: Maximum Spin on January 12, 2018, 12:32:23 am
Just to clarify its not one civ per player, rather everyone's working together.
It is not my fault if everyone else's suggestions are wrong.
Permission to sig, Commander?
As far as I am concerned, you are absolutely obligated to sig that. >:(
Title: Re: Starting from the bottom, a civilization building game
Post by: TalonisWolf on January 12, 2018, 04:19:58 pm
Then my obligation has been fulfilled, Commander! *Salutes, marches off stage right*
Title: Re: Starting from the bottom, a civilization building game
Post by: Nirur Torir on January 12, 2018, 05:34:36 pm
Semi-nomadic.
Mountain Pass and River Valley.

Non-nomad martial option. River Valley gives us food. Mountain pass gives us a defensible site and maybe some militarily useful rocks.
Title: Re: Starting from the bottom, a civilization building game
Post by: kopout on January 16, 2018, 02:56:59 pm
You are known as the sea people. Until just a generation ago you were part of a larger group which would travel to these bluffs every winter to escape the cold of your summer hunting grounds in the mountains.  One year however you found that the shells of the local shellfish made into jewelry that traders would desire.  The families that now make up your tribe split from the rest of the group and settled here on a set of bluffs and inlets that provide high places to build your tents and plenty of shoreline to gather food and shells along.

You are not the only people that you know of, in addition to your former tribe mates you also know of the “wolf people” who live in the forest and are said to bring wolves into their camps. It is these people as well as far wandering traders who barter for the jewelry you produce.

Year 1
Spoiler (click to show/hide)
Title: Re: Starting from the bottom, a civilization building game
Post by: Doubloon-Seven on January 16, 2018, 04:14:00 pm
To allow for larger buildings, develop carved stone axes to cut down trees with. If we can do multiple things in one turn, then use these axes to create canoes hollowed out from fallen trees.
Title: Re: Starting from the bottom, a civilization building game
Post by: RulerOfNothing on January 16, 2018, 06:18:29 pm
To allow for larger buildings, develop carved stone axes to cut down trees with. If we can do multiple things in one turn, then use these axes to create canoes hollowed out from fallen trees.
+1
Title: Re: Starting from the bottom, a civilization building game
Post by: Nirur Torir on January 16, 2018, 07:04:41 pm
Do everything we can towards inventing boats. Focusing on fishing if we can't just invent things.
Title: Re: Starting from the bottom, a civilization building game
Post by: King Zultan on January 17, 2018, 02:19:44 am
To allow for larger buildings, develop carved stone axes to cut down trees with. If we can do multiple things in one turn, then use these axes to create canoes hollowed out from fallen trees.
+1
+1

Also if we can develop a way to get salt and use it to preserve food to make it last longer.
Title: Re: Starting from the bottom, a civilization building game
Post by: Thanatos Russ on January 17, 2018, 09:38:22 pm
the good thing is that if we fail, we will have infinite supplies of salt.
Title: Re: Starting from the bottom, a civilization building game
Post by: DynasticMutt on January 18, 2018, 01:01:50 am
To allow for larger buildings, develop carved stone axes to cut down trees with. If we can do multiple things in one turn, then use these axes to create canoes hollowed out from fallen trees.
+1
+1

Also if we can develop a way to get salt and use it to preserve food to make it last longer.

+1 to the axe thing, then if possible +1 salt.

Salterns, right?
Title: Re: Starting from the bottom, a civilization building game
Post by: kopout on January 21, 2018, 03:15:13 pm
The past decade has been quite productive. Your first innovation came in the form of better axes. You have found that by attaching a hand axe to the end of a stick you can improve its effectiveness and allow people to chop for longer periods without having to rest as often.  You have also found that by lashing several logs together you can make a floating platform to fish or dive from.  Finally perhaps the most important innovation was the preservation of food for storage. By brining you food, either soaking it or boiling it in sea water you can keep it edible for many months. It’s not perfect of course, food still eventually rots or people get sick from eating it but the majority remains fresh.

Year 10
Spoiler (click to show/hide)
Title: Re: Starting from the bottom, a civilization building game
Post by: Nirur Torir on January 21, 2018, 06:08:25 pm
Now that we have basic food storage, it's safer for some of our people to spend more time crafting. Excess tools and jewelry will make good trade goods.

Edit: Only after we have enough houses.
Title: Re: Starting from the bottom, a civilization building game
Post by: RulerOfNothing on January 21, 2018, 06:25:10 pm
Investigate the local plants to see if any of them make good:
-dyes
-fibres (for making cloth)
-medicine
Title: Re: Starting from the bottom, a civilization building game
Post by: Leonardo8 on January 21, 2018, 08:00:27 pm
Now that we have basic food storage, it's safer for some of our people to spend more time crafting. Excess tools and jewelry will make good trade goods.
Trading with whom, since we don't know any other people living nearby? I say we should explore the surrounding area a bit.
Title: Re: Starting from the bottom, a civilization building game
Post by: Nirur Torir on January 21, 2018, 08:04:01 pm
You are not the only people that you know of, in addition to your former tribe mates you also know of the “wolf people” who live in the forest and are said to bring wolves into their camps. It is these people as well as far wandering traders who barter for the jewelry you produce.
Title: Re: Starting from the bottom, a civilization building game
Post by: Doubloon-Seven on January 21, 2018, 10:22:10 pm
Investigate the local plants to see if any of them make good:
-dyes
-fibres (for making cloth)
-medicine

+1

Also, Nirur Torir, good point.
Use the amber that sometimes washes up from the sea to make jewelry, as well as certain stones found on the ground. Teach people to gather such items.

Further, use our knowledge of making stone tools to create pickaxes, for use in gathering interesting materials from underground, as well as providing a cool place to store food in!

Also be sure that we can make fire since that's pretty important.
Title: Re: Starting from the bottom, a civilization building game
Post by: King Zultan on January 22, 2018, 03:26:08 am
Investigate the local plants to see if any of them make good:
-dyes
-fibres (for making cloth)
-medicine

+1

Also, Nirur Torir, good point.
Use the amber that sometimes washes up from the sea to make jewelry, as well as certain stones found on the ground. Teach people to gather such items.

Further, use our knowledge of making stone tools to create pickaxes, for use in gathering interesting materials from underground, as well as providing a cool place to store food in!

Also be sure that we can make fire since that's pretty important.

+1
Title: Re: Starting from the bottom, a civilization building game
Post by: Nirur Torir on January 22, 2018, 03:16:30 pm
We are 200 early stone-age people living on a beach. I don't think creating stone pickaxes will be useful, and would likely kill people if it works.

I also think a modern approach to investigating plants for non-food usefulness would be a particularly difficult task. I propose that we instead encourage a few people to become shamans, to figure out how the world works.


Before we do that, we should probably focus more on houses. That's going to be my vote for this turn, ensuring that we have enough houses to keep everyone safe during harsh weather, to ensure growth.
Title: Re: Starting from the bottom, a civilization building game
Post by: Funk on January 24, 2018, 01:01:07 am
Investigate the local plants to see if any of them make good:
-dyes
-fibres (for making cloth)
-medicine

+1

Also, Nirur Torir, good point.
Use the amber that sometimes washes up from the sea to make jewelry, as well as certain stones found on the ground. Teach people to gather such items.

Further, use our knowledge of making stone tools to create pickaxes, for use in gathering interesting materials from underground, as well as providing a cool place to store food in!

Also be sure that we can make fire since that's pretty important.

+1
+1