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Author Topic: [0.40.24v00] Phoebus' Graphic Set  (Read 427416 times)

NullForceOmega

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #165 on: July 18, 2014, 05:29:44 pm »

I like dark/sparse, it's colorful but doesn't overwhelm.
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crossmr

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #166 on: July 18, 2014, 07:20:14 pm »

Was there ever a solution for the disappearing text problem?
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Phoebus

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #167 on: July 18, 2014, 07:43:04 pm »

I'm also working on fixing plants.


Was there ever a solution for the disappearing text problem?
I've not heard about the problem in 0.40.0x either way.
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Phoebus

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #168 on: July 18, 2014, 07:54:45 pm »

There's a bug in the raws in plant_garden.txt [Taro]
Quote
   [GROWTH:FLOWERS]
      [GROWTH_NAME:taro flower:STP]
      [GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:FLOWER]
      [GROWTH_DENSITY:1000]
      [GROWTH_TIMING:60000:119999]
      [GROWTH_PRINT:5:5:8:0:1:60000:119999:2]
Color 8:0:1 in the [GROWTH_PRINT is invalid.
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MaximumZero

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #169 on: July 18, 2014, 08:05:39 pm »

Dark sparse for me.
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Phoebus

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #170 on: July 18, 2014, 08:06:42 pm »

Spoiler: Tree and Plant Flowers (click to show/hide)
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PeridexisErrant

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #171 on: July 18, 2014, 08:19:39 pm »

Lovely. 
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Raul

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #172 on: July 18, 2014, 09:19:15 pm »

Was there ever a solution for the disappearing text problem?
I've not heard about the problem in 0.40.0x either way.
The problem persists, unfortunately. Just watch PlumpHelmetPunk's most recent DF video on YouTube and you'll see. I can give you a temporary solution though, crossmr: just press F10 twice (or is it F12? too lazy to check) and it should temporarily fix it, but it'll come back after a bit.
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Descan

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #173 on: July 18, 2014, 09:42:21 pm »

PTW, glorious Phoebus masterrace.
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King Mir

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #174 on: July 18, 2014, 11:11:47 pm »

Dark sparse for me too.

Are ground flowers walkable?

Phoebus

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #175 on: July 19, 2014, 12:36:33 am »

Spoiler: Tree and Plant Fruits (click to show/hide)

Are ground flowers walkable?
Yes. They're plants, with flowers. A few months later you get plants, with fruits.
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sal880612m

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #176 on: July 19, 2014, 12:56:44 am »

Adding to support for dark sparse.

New flowers look really good as well.
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chronicpayne

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #177 on: July 19, 2014, 04:01:29 am »

Dark sparse definitely gets my vote.

If anything maybe even sparser?

Either way great stuff.
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Chimerat

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Re: [0.40.03v00] Phoebus' Graphic Set (Bugfixes)
« Reply #178 on: July 19, 2014, 08:01:36 am »

I honestly find them all painful... They're much too "busy" for my eyes to deal with... :(

I do love the flowers on the ground though (with the stems), my eyes just start watering with the bundles of dots beside each other.
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Phoebus

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[0.40.03v01] Phoebus' Graphic Set (Plant & Forest Update)
« Reply #179 on: July 19, 2014, 09:49:15 pm »

*Updated* 0.40.03v01
New Leaf, Forest, Sapling, Plant, Flower, Fruit, and Open Space Tiles.
Mushroom Tree pillar tile changed.
Removed the Meld optional tileset and the optional DejaVu font.
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