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Other Projects => Other Games => Topic started by: Kanil on February 21, 2012, 08:56:43 pm

Title: Bay12 Blood Bowl League - Season 14 Signup - TT S6, SF
Post by: Kanil on February 21, 2012, 08:56:43 pm
Bay12 League

The Bay12 League is a Blood Bowl tournament for our forum. It is held in Cyanide's Blood Bowl: Legendary/Chaos Edition.
Don't have Cyanide's Blood Bowl? There's also a Bay12 tournament for FUMBBL here. (http://www.bay12forums.com/smf/index.php?topic=125159.0)

Season 13 is currently underway and no further players are required. All are welcome for season 14, and a mid-season replacement may be available, should a current player withdraw.

Spoiler: History (click to show/hide)

Players for Season 14:
PlayerTeamTime ZoneContact
KanilElfEST (-5)
monk12VampireEST (-5)monk125 (Steam)



Spoiler: Rules (click to show/hide)

Training Tournament

The Training Tournament is a second tournament being hosted to allow players to get some games in on a new team, either to prepare it for entry to the main tournament at a later date, or simply to play more games.

Season 6 is currently underway and no further players are required. All are welcome for season 7, and a mid-season replacement may be available, should a current player withdraw.

Spoiler: History (click to show/hide)

Players for Season 6:
AslandusNurgleEDT (-4)aslandus (Steam)
i2amroyChaos DwarfMST (-7)other_players (Steam)
KanilLizardmenEDT (-4)
KansaOrcBST (+1)Kansa (Steam)
Silent_ThunderElfEDT (-4)Silent Hastati (Steam)
SinistarUnderworldCEST (+2)
SpottedWobbegongDark ElfEET (+3)
THE_SLAYAWood ElfMST (-7)mariobro5 (Steam)

Spoiler: Results and Standings (click to show/hide)

Spoiler: Rules (click to show/hide)
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Jartol on February 21, 2012, 10:18:33 pm
I'm interested in playing. If we have unique teams, I'd be interested in playing Skaven. I'd be flexible as to the structure of the league. I don't have a steam account. I'm in Eastern US timezone.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Xanatos Jr. on February 21, 2012, 10:22:56 pm
I'll be playing Norse or Dwarves. If someone else wants one of the two, I'll probably go with the other.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Kanil on February 21, 2012, 10:35:49 pm
Suppose I should probably chime in, too.

I'll be playing Vampire, would prefer old teams allowed, would prefer non-unique teams, and a two leg playoff format.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: AlStar on February 22, 2012, 10:17:27 am
I'm interested in joining up.

If we're doing new teams, I'll call... heck, let's go with Ogres. Why not?

As far as preferences go:

I'm neutral on the new/old teams.
I like unique races.
Have no opinion on playoff format.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Tiny on February 22, 2012, 10:48:30 am
I'm in.

My preferences are:

Not unique teams but not having loads of the same team.

New teams.

Basic inducements (because of the recharging wizard).

Groups for the regular season if there's enough players and two leg play-offs.

edit: For now I'll go with...er...Elf, if we have non-unique teams I'd prefer skaven.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: AlStar on February 22, 2012, 10:59:40 am
Quote
Basic inducements (because of the recharging wizard).

Wouldn't it be easier to just say "don't take cheering fans?"

I like most of the other extended inducements, and would be sad to see them all removed because of one overpowered combo.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Kanil on February 22, 2012, 11:20:25 am
Oh yay, honor system for me to referee. :P

I think the extra reroll stealing would be pretty useful if we allowed old teams, but otherwise the added inducements aren't terribly fascinating. It's not really something I'm super knowledgeable about though, so I'm deferring to the rest of you on this particular aspect.

Edit: Would a compromise of no more than 2 teams of the same race be acceptable? I must admit I don't really understand the allure of unique teams, so I'll need someone else to explain it. If it's just to stop everyone from picking dwarves, then would a limit of 2 be much worse than 1? I guess if it's a thematic sort of thing then 2 isn't any better than 8.

Any thoughts?
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Tiny on February 24, 2012, 02:38:54 pm
just getting it up there :-\

Oh and forget the Skaven, Pro Elf it is.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: ndkid on February 24, 2012, 02:53:21 pm
Allow Old Teams: Yea
Multiple Teams of Same Race: Nay
Number of Playoff Teams: Abstain pending headcount.
Two-Leg: Abstain. I can see pros and cons, in terms of gameplay and fun, in both scenarios.
Inducements: Abstain due to lack of having played with the weirder inducements.
Pools: Abstain pending headcount.
Race: Either orc/Chaos if we allow in previous teams, or I'll wait and pick something from leftovers after everyone else makes their choices. Maybe halflings... I think the challenge of building a successful halfling team would be fun.
Steam ID: ndkid
Time Zone: EST (until it becomes EDT in a month or three)

More lengthy musings on league and playoff structure below:
Spoiler (click to show/hide)
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: ndkid on February 24, 2012, 02:59:10 pm
I must admit I don't really understand the allure of unique teams, so I'll need someone else to explain it.

For me, at least, there are two major factors.

One is what I think of as "The Olympic" argument. With 1 team/race, it feels like that team is *the* representative of its race, and I find that alluring. I feel more special when I'm the only Orc player. Also, if there's only one orc team in the league, I don't have to think "wait, are you the one with the AGL 4 thrower, or the one with the STR 5 Black Orc".

The other factor for me is the "Freshness" argument. I recognize no two coaches will play a given race the same way, but facing two or three Skaven teams is going to feel a lot less varied and interesting to me than playing, say, a Skaven and a Wood Elf team.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Kanil on February 24, 2012, 10:34:22 pm
Thanks for your thoughts, ndkid.

I don't think the BB league thing is powerful enough to do much. It's just number of players -> number of groups -> 1 game or 2 per player, I believe.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Charmander on February 24, 2012, 11:13:51 pm
I'd prefer old teams. And if that's the case, I'll take lizardmen once more.

Shame that my other two choices have already been taken, though - pro elves and skaven. So I wouldn't mind multiple teams, either.

... If all else fails, I'll take a stab at Nurgle. Although assume the preference is the order given...
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Tiny on February 25, 2012, 10:03:32 am
I'd prefer old teams. And if that's the case, I'll take lizardmen once more.

Shame that my other two choices have already been taken, though - pro elves and skaven. So I wouldn't mind multiple teams, either.

... If all else fails, I'll take a stab at Nurgle. Although assume the preference is the order given...

If we go with unique teams you can take the pro-elves, I'll switch to dark elf.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: ndkid on February 25, 2012, 02:44:49 pm
Woo-hoo! We are 7! One more, and we'll be at a rockin' number!
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: shiodome on February 26, 2012, 08:16:00 pm
directed this way by a chap playing in a small league i'm running elsewhere. o/

i'm always game for a spot o' bloodbowl.  don't mind what rules it's your show...  though if i'm jumping into a shark pit with experianced teams using a rookie team, it'd be cool to know in advance as it'd change starting lineup etc.

gonna go Undead if that's cool.

(am GMT, coach name is same as forum name)
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Charmander on February 26, 2012, 09:34:08 pm
... Huh. Thanks, Tiny...

Also, that'll be the case, because it affects a few teams here and there... everything's still slightly up in the air.
Title: Re: Bay12 Blood Bowl League - Season 2, Final Results
Post by: Kanil on February 26, 2012, 11:32:33 pm
Results for Season 2

Spoiler: Results (click to show/hide)
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: ndkid on February 27, 2012, 10:07:02 am
So, I give myself over to the wisdom (or at least the preference) of the crowd... shall I bring back the Season 2 winning Orcs, or the Season 3 Runner up Chaos team? I have to admit, in terms of personality, I think the Chaos team is better, but the notion of a BB league with no orcs just seems so wrong!
Title: Re: Bay12 Blood Bowl League - Season 3, Final Results
Post by: Kanil on February 27, 2012, 10:15:51 am
Results for Season 3

Spoiler: Results and Standings (click to show/hide)
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: ndkid on February 27, 2012, 10:24:31 am
(Side note: the prospect of being put in a group with the orcs and dwarves is terrifying.)
But not the prospect of being put in a group with chaos and dwarves? The beastmen are a little easier to chew than an orc by default, I suppose, but I feel like the ability to get mutations makes them seem more dangerous in my book.

Though now I wish I were at home so I could do side-by-side comparisons of their cas/game rates.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Kanil on February 27, 2012, 10:29:11 am
It's not a matter of win or lose, it's a matter of personal enjoyment.

If I wanted to play orcs and dwarves all day, I'd just do matchmaking on Naggaroth.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: shiodome on February 27, 2012, 10:58:05 am
quit yer grumbling, it's us rookies that are gonna get it worst :P
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Kanil on February 27, 2012, 11:13:30 am
He asked my opinion, I gave it.

And hey, I'm starting a new team too...

Edit: Anyway, is there any reason not to create the league and get people joining? Or are we settled on the rules? (Two groups of 4, 4 man playoffs, extended inducements, old teams allowed?)

I've created a table in the OP with some player data, to ease game scheduling. Is there anything else I should put there? And anyone else want to offer their time zones/steam names/other methods of contact?
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: ndkid on February 27, 2012, 11:22:07 am
quit yer grumbling, it's us rookies that are gonna get it worst :P
I am of the firm belief that a well-run rookie AGI team can beat the pants off of an experienced STR team most days. Oh, sure, they may not have a fieldable team the game *after*... ;-)
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: ank on February 27, 2012, 12:20:02 pm
i'm in with my old wood elf team, or if we end up with new teams, i'll do orcs.

i'm for unique teams, the other stuff i don't care about.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Charmander on February 27, 2012, 01:45:05 pm
Oh, for the record I'm GMT, and [DFC] Charmander on Steam... I'm in the Bay12 Bloodbowl group, so.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: ndkid on February 27, 2012, 03:49:58 pm
Fuck orcs. Go with the chaos.

The mob (of Kanil, plus my preference) has spoken! Put me down for Kobb's Khorne for Season 4!


Wait, we just hit 9 teams, didn't we? Curses! How would I divide 9 teams in my perfect world. Hm... 3 conferences, play the other two in your conference twice, play the other six teams once each, so 10 week season, top team in each conference + 1 wildcard playoff. Oh, Blood Bowl, why won't you let me do this?
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Kanil on February 27, 2012, 08:01:49 pm
Can't have 5 team groups, unfortunately. So not only do we need 10 to start, but we need 12 to have two groups. Barring some more participation, it'll just be one group again.

Edit: I think I'm reconsidering playing with Vampires, I'm currently losing rather regularly to, of all things, the single player AI... :P
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Tiny on February 28, 2012, 12:34:57 pm

The mob (of Kanil, plus my preference) has spoken! Put me down for Kobb's Khorne for Season 4!


You don't think taking a TV2000 team up against fresh teams might be going a bit too far?
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Kanil on February 28, 2012, 02:38:46 pm
Can't say I'm too bothered. The team's a bit TV bloated IMO, and 1,010,000 gold pieces buys a lot of inducements. For one, he'll be playing with around 2 rerolls each half...

Anyway, if we get one more player to sign up, I'll create the league and we'll get started. Anyone else have some friends? :P
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: shiodome on February 28, 2012, 03:03:41 pm
i'm not complaining because i don't particularly care, but inducements have never made up the shortfall between teams of widely different TV nor were they intended to.  you can have halfling master chef, 3 extra rerolls a wizard and 4 bribes.  it still doesn't matter if you're a basic lineman going up against block, guard, mighty blow, claw, piling on (for example).  it isn't so much about whether a team can feasibly win (they always can in bloodbowl, especially agility teams), but whether a rookie team can get off the ground when much more likely to take casualties and without the spare men to fill the gap nor the money to replace.

a pity bloodbowl never had the XP bonus system of necromunda for being the underdog.  would make that a non-issue.

i'll play anyway, but just don't pretend inducements will help vs a high TV bashy team :P
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Charmander on February 28, 2012, 03:07:33 pm
Buy all the apothecaries you can.

Mitigate serious stat-loss and death, or your money back.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Kanil on February 29, 2012, 01:35:51 am
i'm not complaining because i don't particularly care, but inducements have never made up the shortfall between teams of widely different TV nor were they intended to.  you can have halfling master chef, 3 extra rerolls a wizard and 4 bribes.  it still doesn't matter if you're a basic lineman going up against block, guard, mighty blow, claw, piling on (for example).  it isn't so much about whether a team can feasibly win (they always can in bloodbowl, especially agility teams), but whether a rookie team can get off the ground when much more likely to take casualties and without the spare men to fill the gap nor the money to replace.

a pity bloodbowl never had the XP bonus system of necromunda for being the underdog.  would make that a non-issue.

i'll play anyway, but just don't pretend inducements will help vs a high TV bashy team :P

Did you bother look at his team in question? It's hardly your average 2,000 TV chaos block, guard, mighty blow, claw, piling on team.

Certainly, being a thousand TV down is a large gap to overcome, and I do realize inducements will not cover all of that... but it's hardly as bad as it looks at first glance.

Edit: I believe I've successfully created the league now.

"Bay12 League S4" with the password "rawr"

Unfortunately, I did not see any way to set the playoffs to a two-leg format. If someone could explain how, I'd be willing to... but I didn't see a way. :(
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: ndkid on February 29, 2012, 07:49:24 am

Did you bother look at his team in question? It's hardly your average 2,000 TV chaos block, guard, mighty blow, claw, piling on team.

Certainly, being a thousand TV down is a large gap to overcome, and I do realize inducements will not cover all of that... but it's hardly as bad as it looks at first glance.

Edit: I believe I've successfully created the league now.

"Bay12 League S4" with the password "rawr"

Unfortunately, I did not see any way to set the playoffs to a two-leg format. If someone could explain how, I'd be willing to... but I didn't see a way. :(

It's funny, every time I got an upgrade on a non-scoring-related player, I've contemplated claw, but we just tended not to have a lot AV 9+ teams such that it would be worthwhile. This season, with Vamps, Ogres, Undead, and potentially dwarves, it might be a little more tempting. But it's still so darn situational!

The Chaos Warriors have been moving toward block across the board, but they haven't been SPP machines, so their growth has been pretty slow. Because I tend to use them as the anchors for my front line (and I *do* play an aggressive front line with every team I field), they're usually not in strong positions to be part of my offense. Maybe I ought to give one three arms, just to keep people thinking. :-)

If I ever roll doubles with a Chaos Warrior, *then* I'll have some interesting choices!
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Tiny on February 29, 2012, 07:52:16 am
My confusion is why ndkid would want to play at TV2000 team against fresh teams, it's not gonna be much fun for anyone.

If it was a long league people would have a chance to catch up but two groups of 4 and a four man play-off is five games at best.

If we're gonna go like that how about we bring in teams that are built up in public games or other leagues, at least we could have some competion. I've got a 1600ish Necro team that might stand a decent chance against ndkids chaos team.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Kanil on February 29, 2012, 07:57:20 am
It's going to be a 9 game season, 10 players in a single group. There's no other way to divide it, unless we somehow find not one, but three more players.

Or someone drops out. In that case, it'd be a 6 game season. In groups of 4 play, we'd play each team twice.

If ndkid got to 2000 in 13 games, you can probably get to something that can challenge that in 10. Or you can play your S3 (or S2/S1, if you have them) teams, if you'd rather that.

I'm personally a bit wary of allowing in teams from other leagues, but what does everyone else think? Unallowable? Allowable in general? Allowable for S4, given the situation?

An alternative would be lengthening the season, 18 games would take at least 4 months, and probably closer to 6 though.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Tiny on February 29, 2012, 08:16:50 am
Yeah, didn't spot that we were up to 9 people..dosn't change much though, I'm all for people brining teams forward, but when almost every one wants to start new teams, bringing a team like that is just....not cricket.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: shiodome on February 29, 2012, 08:33:27 am
my plan is to just beat the crap out of the high TV teams until they're 1000tv again. :D  i would be against 'public teams' being brought in, by their nature public team that don't have a good start tend to get scrapped and started again and are a lot leaner than similar TV teams from 'proper leagues' who just have to roll with whatever the dice gods throw at them. 

so i'm all for established teams, as long as they're from previous seasons.  i've hada good long unbeaten run recently, looking forward to getting my head kicked in again.

i looked at that chaos team, and it is terribly bloated.  it'd probably play like a 1,500tv team :P
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: ndkid on February 29, 2012, 08:54:16 am
Well, we're at an awkward number, and Tiny thinks veteran teams are uncool and Shiodome (who does not care) thinks new teams versus veteran teams is no fun.

So, I nominate myself to sit out this year. That'll get the number back down to 8, and mean that people can grouse about the veteran Lizardman team, instead.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Kanil on February 29, 2012, 08:57:21 am
No need to do that, man. We'll find a tenth team and Tiny can play his Dwarves or something if it really bothers him that much.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Tiny on February 29, 2012, 09:44:23 am
That's the last thing I want is to play that team again, in fact I already deleted the team, I hate playing dwarves.

ndkid, your saying if "I can't play my uber team, I won't play", well fuck you then, I'll even the numbers.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Kanil on February 29, 2012, 09:53:59 am
You actually deleted the team just now, since it was still there when I checked out your Necromantic team two hours ago. Although I can understand the sentiment.

Unfortunately, you're both now acting like children.

Is there a compromise that can be reached here, so we can all have an enjoyable season?
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: shiodome on February 29, 2012, 10:01:07 am
everyone play goblins? :D
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Tiny on February 29, 2012, 10:08:50 am
Yeah, I was tidying up teams an hour or so ago, got rid of them.

I can agree I'm raging a bit, tbh, I though ndkid was being a dick for even wanting to bring a team like that into a basicly fresh league, and the "fuck you guys, I'm going home" response just pissed me off.

I'm just not up for getting wound up by games (playing Eve burned me out on that), so I'll just wander off elsewhere for some bloodbowl.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: ndkid on February 29, 2012, 10:16:46 am
That's the last thing I want is to play that team again, in fact I already deleted the team, I hate playing dwarves.

ndkid, your saying if "I can't play my uber team, I won't play", well fuck you then, I'll even the numbers.

Actually, what I was saying was "there are two problems here, and I can solve both of them". But you can interpret as you wish.

If I could transfer TAB and NATAB to a fresh team and have their value decremented from the normal value of the team, I would.

I certainly don't mind deleting players from the roster... several were emergency purchases when I had several players missing a game, so that I'd be able to field a 12-man team. They're never going to see playing time, and that'd drop my TV by 180 or so. I could fire some cheerleaders, as well.

Overall, there seems to be this perception that attachment to teams is a function of wanting to run roughshod over other teams. While I'm sure there are plenty of munchkins out there, it seems unfair to think of it as the only possible reason. Can't it be about building a history with a team? After all, that's what campaign modes in games are all about, no? Continuity of narrative?

Yeah, I was tidying up teams an hour or so ago, got rid of them.

I can agree I'm raging a bit, tbh, I though ndkid was being a dick for even wanting to bring a team like that into a basicly fresh league, and the "fuck you guys, I'm going home" response just pissed me off.

I'm just not up for getting wound up by games (playing Eve burned me out on that), so I'll just wander off elsewhere for some bloodbowl.

So, up at the front, when we took votes on allowing veteran teams, why didn't you expound on your position? If it were "I won't play if there are veteran teams" or "I don't want to play against veteran teams over X TV", or "I don't play any of ndkid's veteran teams", that would've been far more useful input. Voting no, having the vote go against you, and then just raging after the fact isn't nearly as constructive.

And I'd argue against the notion that a league with 2-4 veteran teams is "basically fresh". It is mixed.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Charmander on February 29, 2012, 10:33:37 am
Just to add a little comment about narrative: the penultimate game of last season's match for me, Jell, my trained catcher, suffered a broken neck that sort of cripples his already flaky ability to play. Relegated to sitting on the sidelines, he decided to hang up his helmet and shin-guards and stick with the team to provide coaching assistance from his one season in the sport, and let rookie Weyy fill his stunty boots.

My TV is 1450, +60 for an injured skink. And yet, I'm not going to be rolling over anyone.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: ndkid on February 29, 2012, 10:56:56 am
Just to add a little comment about narrative: the penultimate game of last season's match for me, Jell, my trained catcher, suffered a broken neck that sort of cripples his already flaky ability to play. Relegated to sitting on the sidelines, he decided to hang up his helmet and shin-guards and stick with the team to provide coaching assistance from his one season in the sport, and let rookie Weyy fill his stunty boots.

My TV is 1450, +60 for an injured skink. And yet, I'm not going to be rolling over anyone.
You don't roll over people, you roll *past* them... darn pesky skinks! :-)
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Charmander on February 29, 2012, 11:08:33 am
Hey, hey hey.

You tell that to a saurus and see what happens.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: ndkid on February 29, 2012, 11:20:00 am
Hey, hey hey.

You tell that to a saurus and see what happens.
I'm willing to risk a saurus. A Kroxigor, on the other hand, I stay mum around!
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Kanil on March 01, 2012, 03:54:12 pm
Currently Jartol will be applying for the league tomorrow, I will be applying once I think up a good team name, and I've just finished sending out PMs to everyone else who hasn't yet applied.

With luck, the season will be underway before the weekend.

Edit: Two signups in 90 minutes!

Hmm, four new teams, four old teams... ... shame I can't hand-make the groups... :P
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: shiodome on March 01, 2012, 06:59:20 pm
you can hand make the groups if you create the league as a championship, there's an option to 'seed' teams.  but you've made it as a cup (i thought we were doing a league?), so dunno if same options are available there.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Kanil on March 02, 2012, 03:15:43 am
I don't have much (read: any) experience with hosting a league, so I just used what we had last season, which seemed to work well.

I'm completely open to suggestions, and I can still change it, but a championship doesn't seem to have a playoffs? How's that work?
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Kanil on March 04, 2012, 11:11:50 am
An update, if anyone was wondering.

We've currently got 7 players signed up, and are just waiting on Ank's Wood Elves. I sent him a PM along with everyone else, and I'm not sure how else to pester him.

If anyone has any last concerns about the rules or the league setup, now would be the time to voice them, for the season could start at any moment.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: ndkid on March 05, 2012, 10:11:40 am
An update, if anyone was wondering.

We've currently got 7 players signed up, and are just waiting on Ank's Wood Elves. I sent him a PM along with everyone else, and I'm not sure how else to pester him.

If anyone has any last concerns about the rules or the league setup, now would be the time to voice them, for the season could start at any moment.
If you still haven't heard from him, I think he's one of the steam-afied people, so you could try there?
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Kanil on March 05, 2012, 10:31:08 am
I haven't the slightest clue what his steam name is.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: ndkid on March 05, 2012, 11:28:43 am
I haven't the slightest clue what his steam name is.
I'll see if I can find him when I'm home tonight and back in front of a machine with steam.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: ndkid on March 06, 2012, 12:12:18 am
I haven't the slightest clue what his steam name is.
I'll see if I can find him when I'm home tonight and back in front of a machine with steam.
He is just ank on Steam, but he last logged in around 20:00 EST, and I didn't get to my computer until midnight-ish, so I didn't manage to drop him a line.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Kanil on March 06, 2012, 06:19:46 am
I downloaded Steam and see him online now, but don't actually know how to speak to him.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: shiodome on March 07, 2012, 04:56:11 pm
this doesn't seem to be going anywhere,  i'm pulling out.  you could perhaps play a 6 man league instead.
Title: Re: Bay12 Blood Bowl League - Season 4: Signups!
Post by: Kanil on March 07, 2012, 05:49:58 pm
Seems like a reasonable plan. Anyone opposed?

Edit: I suppose that's a really dumb question. Why would anyone be opposed to starting the season?

Anyway, I'll be starting it tomorrow regardless, but if you have an opinion between a single round robin or two, feel free to share. On one hand, a 5 game season is pretty damn short, but on the other we were planning to do a 6 game season anyway... and 3 months with just 6 teams might be a bit too long.

If you read this and have an opinion, chime in. If not, I'll pick one and start the season in around 12 hours.
Title: Re: Bay12 Blood Bowl League - Season 4
Post by: Charmander on March 07, 2012, 11:29:52 pm
... Would have preferred we wait, but there you go.

Six teams is less like a league and more like a cup, anyway...

The only thing I will suggest is if we have a stunty league, blasnket-letting this league's new teams into the next should be allowed.
Title: Re: Bay12 Blood Bowl League - Season 4
Post by: Kanil on March 08, 2012, 08:50:31 am
That was the plan.

Not sure why we'd wait, though? It'll probably take a while to find two more people.

I mean, we've already got people leaving due to the delay, and people who already aren't even showing up and the season hasn't even started.

We've got 6 pretty reliable players and only 3 games a week, so hopefully the whole thing won't take too long, and we'll have greater interest for the next one.

I guess we can wait? But I don't see what we're waiting for...
Title: Re: Bay12 Blood Bowl League - Season 4
Post by: ndkid on March 08, 2012, 10:50:22 am
I consider more Blood Bowl better than less Blood Bowl, so if we were going to have this league sit and wait for players, I'd say we start up a small side cup or something.
Title: Re: Bay12 Blood Bowl League - Season 4
Post by: Kanil on March 08, 2012, 06:13:09 pm
I think running this as a quick little season and hoping more people show up for S5 would work...

But I'd also be willing to play in a little side event, if the parties involved here want more players.

I can also conscript my sidekick Jartol into any side event, so that's 3 right there.
Title: Re: Bay12 Blood Bowl League - Season 4
Post by: Xanatos Jr. on March 09, 2012, 10:18:38 am
I can join, if we do a side cup.
Title: Re: Bay12 Blood Bowl League - Season 4
Post by: Kanil on March 11, 2012, 01:34:29 pm
ank has signed up, leaving us with 7 currently.

ndkid, should I manage the side cup? Or did you want to?
Title: Re: Bay12 Blood Bowl League - Season 4
Post by: AlStar on March 15, 2012, 12:55:57 pm
Dragging this up from the bottom of page 4...

So, what's up? We going to have a Season 4? Or this side-season thing that was mentioned?

Not that it's any of my business, since I've already mentioned I don't want to run this season... but it only took me 6 days to get from posting the S3 opener to posting the first week of games. We're at nearly a month here. Just saying...
Title: Re: Bay12 Blood Bowl League - Season 4
Post by: Kanil on March 15, 2012, 01:23:25 pm
We'll have a season once we have an even number of people sign up, provided that even number is greater than 6 apparently. If I could wave my magic wand and get an 8th player to pop into existence, I would do so. If leagues didn't require an even number of players, we could start now... or weeks ago, as it was. Even 6 days after the thread was created, even...

You did have 12 people who signed up, and applied for the league. Just sayin'...
Title: Re: Bay12 Blood Bowl League - Season 4
Post by: Burnt Pies on March 15, 2012, 01:55:19 pm
I'd be up for this. I'm a relative newbie at the computer version, but I have some experience from playing it on the tabletop.

I'd prefer Orcs, if they're not already taken.
Title: Re: Bay12 Blood Bowl League - Season 4
Post by: Kanil on March 15, 2012, 06:02:36 pm
Certainly, and thank you. This should get us to the 8 players we need. The season will start as soon as possible.

Does that mean we won't be doing a side cup? I don't mind, but it seems a bit redundant with the main season underway.
Title: Re: Bay12 Blood Bowl League - Season 4
Post by: Burnt Pies on March 15, 2012, 08:34:53 pm
Application sent in, I'm Captain Brunch, with Brunch's Big Bads.

It's been ages since I've played, however. I don't even remember my old line-up.


Also, I can't do anything until Sunday night (GMT), I'm out Larping.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 1
Post by: Kanil on March 15, 2012, 08:53:54 pm
Due to the immense delays getting the season started, I wouldn't be surprised to see week 1 run a bit long... so, no worries.

Anyway, the season is finally underway. I apologize to everyone involved for the delays, but we can finally play. Hopefully things will go better from here.

I've placed the new teams in one group, and the existing teams in another. I hope this doesn't upset anyone, but it seems to me the fairest way to go about things.

As such, Group One consists of all the new teams. AlStar's Ogres, Burnt Pies' Orcs, Jartol's Skaven and my Vampires.
Group Two consists of the existing teams, ank's Wood Elves, Charmander's Lizardmen, ndkid's Chaos, and Xanatos Jr.'s Norse.

The schedule for week one is...

AlStar - Ogre - Ogrish Royal Guard versus Jartol - Skaven - Manner Pylon
Kanil - Vampire - Self Inflicted versus Burnt Pies - Orc - Brunch's Big Bads

Xanatos Jr. - Norse - Lutefisk Legion versus Charmander - Lizardmen - Sahagin Stormers
ndkid - Chaos - Kobb's Khorne versus ank - Wood Elves - w00t w00t

Let the games begin.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 1
Post by: AlStar on March 16, 2012, 07:12:24 am
Quote
AlStar - Ogre - Ogrish Royal Guard versus Jartol - Skaven - Manner Pylon

Jartol, what's your availability look like? I'm free tonight after about 6 Eastern or on Sunday, probably late afternoon. I'm starting a new job on Monday, so I'm not certain what my availability will be (although it'll probably be available after 6 then too.)

I'm on Steam as AlStar.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 1
Post by: Charmander on March 16, 2012, 08:48:39 am
"Hey, sssssecond seassson for uss is a-go! Time to ssssplatter some runtss!"

"Praissse Leviathan! But... wait, who are we playing?"

"Ssssays here... Woot Woot, the Lutefissssk legion and Kobb'ss Khorne."

"... Fuck."
Title: Re: Bay12 Blood Bowl League - Season 4, Week 1
Post by: ndkid on March 16, 2012, 09:33:06 am
I open the season trying to stop a pass attack, eh? Well, straight into the fire with me, then! Of course, I'm sure Ank will feel similarly, having to face a relatively heavy hitting team off the top...
Title: Re: Bay12 Blood Bowl League - Season 4, Week 1
Post by: ndkid on March 18, 2012, 10:38:37 am
Kobb's Khorne vs. w00t w00t

After all the discussion of my high TV, w00t w00t actually came into the game higher, 1810 to 1790, which amused me.

W1: Khorne elects to kick off, and sets up in Full Frontal Brutality. The kickoff lands right behind Berethorvier, the Wood Elf Passer. A treeman opens up one side of the field, which a wardancer runs down toward the end zone. Berethorvier picks up the ball, and tosses it to a nearby catcher. The catcher runs downfield, but runs too far, too fast, and falls over.

K1: The minotaur has a nearby catcher, who he decides to block. First choice: 2 both down, 1 push. Second choice: 2 both down, 1 attacker down. D'oh!

W2: The wardancer picks up the ball the catcher left lying there for her, and runs it in to score.

K2: TAB goes back to receive the kickoff. A quick snap allows the entire front line to get stuck in. TAB picks up the ball and runs it forward. Two elves go out, including a wardancer with a broken neck.

W3: An unguarded elven lineman runs beside TAB. The remaining wardancer dodges several times and knocks TAB over. The ball bounces into the lineman's hands.

K3: A blitz against the ballcarrier just pushes him back. The Khorne team swarms around the knot of elves.

W4: w00t w00t also runs their players toward the ball. An attempted pass goes awry, and the ball lands just outside the scrum.

K4: TAB picks up the ball, runs forward, and tosses it downfield to NATAB, who runs it yet farther downfield toward the elven end zone.

W5: Some bad breaks on blocks lead to the elves pushing a bunch of chaos players around. A lineman attempting to dodge out of the scrum falls over.

K5: Another elf goes down to injury. NATAB takes the ball to the goal line.

W6: The treeman knocks himself over trying to double-block. (Ank didn't mean to use multiblock here... I'm guessing he needed to turn off the auto-use in a menu somewhere. Kanil has mentioned having that problem with Wrestling.)

K6: NATAB holds on the goal line, while the rest of the team knocks over everything except one wardancer, which, after 3 dice involving 7 block dice, still refuses to go down.

W7: w00t w00t has had enough of the scrum, and stand up their team and start running toward NATAB.

K7: A blitz knocks over an elf, and a foul against a down lineman gets the ref's attention. ndkid is livid at the ref's interference, but he's quite insistent.

W8: A lineman gets beside NATAB.

K8: NATAB knocks over the lineman and runs in for the score.

Halftime Score: Kobb's Khorne 1 - 1 w00t w00t

K9: Khorne stays in their previous TAB-back formation. Also, it begins to snow. TAB picks up the ball and tosses it to NATAB. The Khorne team forms a wall around NATAB.

W9: The wood elves collect together and knock over a chaos warrior. The wardancer knocks herself over trying to take out Prehensile Tail.

K10: Khorne knock over some elves and push the ball forward one square.

W10: The wardancer knocks over TAB, getting herself beside NATAB as a result.

K11: The Khorne team decides it's time for blood for the Blood God. One elf gets injured, another one killed, and the ARM6 wardancer goes down to injury, as well.

W11: An attempt by a catcher to dodge fails, stunning him.

K12: NATAB holds on the goal line.

W12: The treeman can't get up.

K13: NATAB holds on the goal line.

W13: The treeman can't get up.

K14: A lineman with block and dodge (also known as a wardancer in training) refuses to fall down.

W14: A lineman injures himself failing to dodge. A catcher gets beside NATAB.

K15: The catcher gets knocked over. The wardancer in training gets knocked over.

W15: The knocked over catcher gets beside NATAB again.

K16: NATAB pushes the catcher away and runs in for the score.

W16:

Final Thoughts: The turn with multiple casualties was the decisive one. Before that, the ability of ank's team to sneak in for a quick punch at my ball carrier and then quickly move the ball back downfield away from me was scary.  I also ended up doing something I *hate* doing with a passion: sitting on the goal line. Twice. This was completely a nod to my respect to ank's offense... I just didn't feel like I could afford to give them two turns at the end of a half with which to score.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 1
Post by: Kanil on March 18, 2012, 12:48:07 pm
And we've got the first game of the season completed. Celebrations!

ndkid, you still participating in the side cup? (If so, sign up. :P)

Same question to Xanatos Jr.?

I'm fine with playing it, or abandoning it -- just want an answer.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 1
Post by: ndkid on March 18, 2012, 08:16:42 pm
And we've got the first game of the season completed. Celebrations!

ndkid, you still participating in the side cup? (If so, sign up. :P)

Same question to Xanatos Jr.?

I'm fine with playing it, or abandoning it -- just want an answer.
My apologies, I got confused with the cup getting sent out being chased so quickly with the season starting, so I concluded the Cup will be getting set aside. I will sign up presently.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 1
Post by: AlStar on March 18, 2012, 08:31:29 pm
The Ogrish Royal Guard manages a 2-2 tie against Manner Pylon.

Pylon wins the coin flip, elects to recieve. The kick lands in the mid-field and the thrower moves to scoop it up. Sadly, no one told him that it was 'grease the ball' day, and he manages a 1/36 double critical fail.

The ogres move to take advantage of this, but because of a misclick on my part, the first ogre to arrive on the scene elects to move on the ball, instead of next to it. He doesn't get the 6 he'd need to pick it up, so it goes bouncing away.

The thrower dodges, picks up the ball from under the ogre's nose, dodges away, then hands off to a nearby gutter runner, who runs deep into the Ogre backfield. A rat lineman is KO'd on a both down with an ogre.

The Ogres, having only snotlings back there, attempt to fling a little more muscle to help. A snotling is picked up, but the ogre fumbles him, and he drops to the ground by the ogre's feet, dead. Two snotlings rush the ballcarrier, and a 1d block results in a both down. The brave snotling to do this is KO'd.

A different gutter runner runs in, picks up the ball, and scores. 1-0.

The Scaven kick is long, and the ball is handed to an Ogre. Progress is slow, but rats are being KO'd left and right. Finally, an opening appears, and the ball-carrier ogre with a couple snotlings make a break for the endzone. They get swarmed by rats, who make sure that there's no easy blitz for the ballcarrier that would let him get away without a dodge.

On the second-to-last turn of the half, one ogre hits a rat, pushing the ballcarrier to one side. The ballcarrier hits a gutter runner, killing him. Next turn, a rat goes after the ballcarrier, but skulls out. The ballcarrier blitzes the remaining rat and runs in the score. 1-1.

Halftime, noone wakes up on either team.

Second half, a rat is SI'd off the line. The ball is picked up by a snotling, run forward, handed off to another snotling, who is then picked up, and thrown downfield. He hits a gutter runner, stunning the snotling, but only knocking down the runner.  The ball is picked up by the catcher, handed off to another runner, and run downfield. A snotling and an Ogre move onto the ballcarrier. A linerat is KO'd. The snotling is knocked down and the gutter dodges away and runs far along the line.

Another linerat is SI'd, but the ballcarrier is out of reach. Ballcarrier goes into the far corner. A snotling with the help of 3 friends stuns a runner on a foul. An ogre and two snotlings cage in the ballcarrier. The gutter runner runs it in for 2-1.

1 snotling and 2 linerats wake up - It's 9 Ogre players to 7 rats at the 13th. Kickoff is a blitz for the rats, who move both gutters on to the ball. The ball bounces away from the rats, and on my turn, one of the gutters is KO'd on a blitz and the other goes in the KO box to a 2d snotling block.

A snotling picks up the ball, and, since time's running short, I have a snotling do a 1d block on a stormvermin to clear up the rat backfield. The block works, and things are looking good... right till a line rat dodges away from his ogre, makes two GFIs (needs to reroll the first) then makes a 3d block on the snotling ballcarrier... However, dodge saves the snotling, and we're still good to go!

A 3d block stuns the only rat that's still in position to do me harm, the ballcarrier hands off to another snotling, who runs within easy walking distance of the endzone. On turn 16, TD! 2-2.

The final play sees an easy pass from the catcher to a gutter runner for a SPP.

Great game Jartol!

Overall, I'd say I got very lucky with my snotlings - the only one to get hurt was the one I killed trying to throw. The rest only got KO'd, or even more often just knocked down or pushed. Given how horrible snotling armor is (and the fact that tichy adds to their fagility) I really lucked out there.

I also had the luck that although I got a fair number of boneheads, I never lost a blitz to one.

Title: Re: Bay12 Blood Bowl League - Season 4, Week 1
Post by: Kanil on March 20, 2012, 04:49:12 pm
Side cup is underway. OP is finally finished, unless it needs something else?

My game is scheduled for this Thursday. Any word on your match, Charmander/Xanatos Jr.?
Title: Re: Bay12 Blood Bowl League - Season 4, Week 1
Post by: Charmander on March 20, 2012, 06:59:11 pm
I... *think* I sent him a PM. Didn't save it if I did, but...

Edit: Arranged for tomorrow. Hrm...
Title: Re: Bay12 Blood Bowl League - Season 4, Week 1
Post by: Kanil on March 22, 2012, 03:55:52 pm
Last two games were played today, so we're onto the next week!

Matchups for Week Two:
AlStar - Ogrish Royal Guard versuss Burnt Pies - Brunch's Big Bads
Jartol - Manner Pylon versus Kanil - Self Inflicted

ank - w00t w00t versus Xanatos Jr. - Lutefisk Legion
ndkid - Kobb's Khorne versus Charmander - Sahagin Stormers
Title: Re: Bay12 Blood Bowl League - Season 4, Week 2
Post by: Xanatos Jr. on March 22, 2012, 05:44:09 pm
Can you undo that? Charmander bluescreened in our match. We didn't finish it.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 2
Post by: Kanil on March 22, 2012, 05:54:12 pm
Unfortunately, I cannot.

I assumed your game was over, for I figured you'd be in contact with me if something had gone wrong.

All I can do now is offer the both of you my apologies.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 2
Post by: Xanatos Jr. on March 22, 2012, 06:04:22 pm
Well, now I feel bad about not-winning.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 2
Post by: AlStar on March 23, 2012, 07:45:00 am
Quote
AlStar - Ogrish Royal Guard versuss Burnt Pies - Brunch's Big Bads

Pies, I see that you're in an inconvenient time zone - what's your availability look like this weekend?
Title: Re: Bay12 Blood Bowl League - Season 4, Week 2
Post by: Charmander on March 23, 2012, 08:11:57 am
Erh... yeah, we managed to play three turns in all - I managed to get the ball to Tyrr, who, while stopped initially, got back up, dodged, picked up and dodged twice to score in my second turn.

And I bluescreened shortly after my kick off... I would have said something but didn't think you'd be so quick in pushing forward. Besides, you had your own game at the same time, and there's not really much I can do if you don't tab-out between the end of your game and the start of the new week...

For future reference, this isn't unlikely to happen again, so... just be aware if I have an unfinished game. Though I would have thought it would have said.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 2
Post by: Burnt Pies on March 23, 2012, 11:41:56 am
I'm free all weekend, from ~5PM to 5AM.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 2
Post by: AlStar on March 23, 2012, 11:46:54 am
I'm free all weekend, from ~5PM to 5AM.

Sounds good - are you on Steam? It doesn't say on the front page. Otherwise I'll have to check when exactly would be best when I get back home, so that we can meet in-game.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 2
Post by: Burnt Pies on March 23, 2012, 12:34:56 pm
Yes, I am. my steam name's acidicbiscuit.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 2
Post by: Kanil on March 23, 2012, 01:03:17 pm
Erh... yeah, we managed to play three turns in all - I managed to get the ball to Tyrr, who, while stopped initially, got back up, dodged, picked up and dodged twice to score in my second turn.

And I bluescreened shortly after my kick off... I would have said something but didn't think you'd be so quick in pushing forward. Besides, you had your own game at the same time, and there's not really much I can do if you don't tab-out between the end of your game and the start of the new week...

For future reference, this isn't unlikely to happen again, so... just be aware if I have an unfinished game. Though I would have thought it would have said.

All it gives me is a "3-1" with no description about what happened. Had I known, I would have clearly waited and figured out what had going on, but I had no reason to suspect there was something up.

Given that games are 'final' when one player disconnects, you have to contact a league manager and get the game reset before you can play a rematch. I assumed that if a game had issues, I would be very shortly be receiving a request to have the results nulled so a rematch may take place. Given that it takes all of 60 seconds to load up the forums and send me a PM, I don't feel it's an entirely unreasonable assumption.

However, I have realized overnight that I do have an option -- I can check player's profiles to see the results of their latest matches, where disconnections are reported. Doing so would have allowed me to spot the problem, and I will do so in the future.

There are both things we could have done to prevent this from happening, and I apologize to you for not doing my part.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 2
Post by: Charmander on March 23, 2012, 01:52:36 pm
However, I have realized overnight that I do have an option -- I can check player's profiles to see the results of their latest matches, where disconnections are reported. Doing so would have allowed me to spot the problem, and I will do so in the future.

If I'm totally honest I assumed that this was visible on your end as league admin dude. Erh, just put it down to a combination of bad luck and uncanny timing with games. I probably would have PMed you if you weren't playing your game right then and there, after all...

Besides, it's not like I'm not used to losses, so...
Title: Re: Bay12 Blood Bowl League - Season 4, Week 2
Post by: Kanil on March 23, 2012, 04:51:34 pm
I didn't realize it wasn't, either. I promise it won't happen again, though.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 2
Post by: AlStar on March 24, 2012, 05:26:15 pm
The Ogrish Royal Guard defeats Brunch's Big Bads 1-0.

Would've had 2-0, but an ogre failed to recieve a handoff 3 times in a row, which is poor, even for an ogre.

Last game ended with a skill-up for one of my snotlings, who rolled a double six. Against good judgement (and because I misclicked, but that's neither here-nor-there) I took the +ST instead of something useful, like leader.

But y'all better look out, because I now have a snotling that's as strong as a GOBLIN!

The game was fairly straightforward. I killed a black orc, but he got better.

Had one round where I failed 4/5 boneheads. Lucky for me, the one important roll was that 1/5.

The orcs, despite only having 1 RR, played fast and loose with 1d and -2d blocks, and were annoyingly successful with them.


Good game Pies. Feel free to chip in your 2c - it both keeps the topic up on the page, and makes for good reading!
Title: Re: Bay12 Blood Bowl League - Season 4, Week 2
Post by: Kanil on March 24, 2012, 05:47:07 pm
Strong as a goblin, expensive as a black orc. :p
Title: Re: Bay12 Blood Bowl League - Season 4, Week 2
Post by: Burnt Pies on March 24, 2012, 06:00:49 pm
Despite shooting myself in the foot with my Tea habit and general inattentiveness (I totally missed the pre-battle inducements!), It was a fairly close game, although a lot of that was because Ogres and Snotlings seem to have huge problems with picking up balls.

I got pretty lucky with my block rolls, I must admit. Probably the other reason the game wasn't 2-0.

Still trying to save up for another reroll; a couple of those 1d blocks didn't work out quite as I would have hoped, although none were particularly badly timed.

Only got one or two Really Stupids all game, I think, although the Troll spent so much time on the floor it didn't really matter.

Apothecary earned his keep again, performing a medical miracle and resurrecting my only bad injury, the Dead black orc. (He un-broke my Troll's collarbone in my game vs Kanil).

I've still not quite got the hang of protecting my ball carrier, or, indeed getting him into the other half.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 2
Post by: ndkid on March 26, 2012, 03:29:05 pm
Kobb's Khorne vs. Sahagin Stormers

S1: Khorne elects to kickoff, and lines up in Full Frontal Brutality. The Stormers bring a Halfling Master Chef along. Cheering friends leave a reroll count of 3 for Khorne (yay for Leader) and a full SEVEN for the Stormers! The kickoff was aggressive, leading to the touchback going into the hands of a skink at midfield, who was quickly a skink deep in the Khorne backfield. A bunch of blocks push beastmen around, before a skink blitz ends with a stunned skink.

K1: A Chaos Warrior blitzes the ball-carrying skink, but only pushes him. Several other lizardmen go down to blocks, until a beastman blocking a skink manages to knock himself over in the process.

S2: After lots of setup of friends in the area, the ballcarrying skink falls over trying to dodge past the Chaos warrior wedging him in toward the sideline.

K2: Several beastmen and Chaos warriors begin to run back to try to support the Chaos Warrior now trying to dodge away from two Skinks. Sadly, one of them dived, and managed to grab the Chaos Warrior's ankle, leading him to fall on the ball, rather than pick it up.

S3: Though it looked bad when he first touched the ball, the original ball-carrier managed to stand back up, pick up the ball, and run it in.

K3: Khorne pulls TAB back to receive the kickoff. Yet more cheering fans leads to another reroll for Khorne, and a touchback puts the ball into the hands of a Chaos Warrior (because I was too busy righting this sentence to notice the clock running down). Khorne forms a wall around him, knocking down half of the Stormer's front line, and pushing back the rest. TAB runs back forward to get back into the thick of things. NATAB and Tail run downfield to receive the seemingly inevitable pass.

S4: Some repositioning of players, front line stands back up.

K4: Blocks free the ball carrier to run laterally after he blitzes a Skink. Sadly, this means he cannot toss the ball downfield.

S5: Skinks swarm the downfield catchers, and Sauruses knock over the Chaos Warriors not holding up the line.

K5: Chaos Warrior hands off to TAB. TAB runs downfield and passes to NATAB. Tail and another Beastman block the Skinks down to a single dodge roll for NATAB, who, despite Break Tackle, fails it with a reroll. Bad NATAB, bad!

S6: A Skink picks up the ball and tosses a long pass to a downfield Saurus. This laughable comedy of errors works, with no reroll needed.

K6: The only Chaos Warrior in range makes a dodge and a GFI to make a ball on the surprised-to-have-the-ball Saurus. The 1D block works. Elsewhere, a beastman falls over trying to make a block.

S7: A skink muffs trying to pick up the ball.

K7: TAB picks up the ball, but fails the second GFI before trying to launch it to NATAB.

S8: A skink fails to hand the ball he picked up off to a Saurus.

K8: The Chaos Warrior who can get to the ball fails to dodge away from the Saurus covering him.

Halftime Score: Sahagin Stormers 1 - 0 Kobb's Khorne

K9: The Chef makes the reroll count Khorne 3 - 5 Stormers. A blitz by the Stormers gets a Skink in position to catch the kickoff. Two Chaos Warriors knock over two Sauruses, leaving a beastman free to run back and blitz down the skink with the ball. The ball handily lands behind TAB, who picks it up, runs it forward, and gets it into NATAB's hands. NATAB runs it halfway through the Stormer's backfield, and has two beastman covering his left side. The Minotaur, trying to clean out the last standing Saurus on the front line, manages to break his own neck, instead.

S9: The Stormers blitz NATAB down, but muff the ball pickup.

K10: NATAB stands up and gets free of the nearby lizardmen. TAB goes to pick up the ball and muffs it.

S10: A skink picks up the ball and gets the ball back to midfield.

K11: NATAB blitzes the ball carrier, but only manages to push him sideways. Beastmen get beside the other skinks who are deep, and Chaos Warriors at midfield knock over some Sauruses.

S11: The ball carrier hands the ball off to the skink beside Tail, who fails to dodge away from tail, but with the bouncing ball ending up back in the hands of the original ball carrying Skink.

K12: NATAB again blitzes the ball carrier, but knocks him over this time. Another beastman pulls back to help defend. Tail goes for the ball, but fails to dodge away from the nearby Saurus.

S12: A skink stands up, picks up the ball, runs it into the end  zone... and falls over trying to GFI. The fans toss the ball straight back upfield, nearing midfield.

K13: The leader of the team, Frizfagors, is the last beastman with a shot at the ball. He runs over, picks it up, runs forward, and tosses it downfield to Speedy Sprafy. Amazingly, the pass succeeds, and Sprafy runs the ball in for the touchdown.

S13: Khorne can only field 10 players, so they keep TAB deep and put *only* nine men on the front line, with Tail and Speedy Spraffy on the edges. The kickoff is high, but near the end zone; the skink muffs the catch. The skink also fails to pick up the ball, leaving it lying by the Stormer's goal line.

K14: NATAB gets cleared by front-line blocking to run toward the backfield Skink. TAB helps Tail have a mutual knockdown with the Saurus facing him.

S14: The skink gets the ball this time, and tosses it forward to another skink, who runs it deep into Khorne territory.

K15: Frizfagors runs back and knocks the ball carrier (the M9, A4 Skink) out of the game. TAB dodges twice to get back to the ball, picks it up, runs it forward, and fumbles a pass to NATAB.

S15: A skink flubs picking up the ball.

K16: The skink is pushed off the ball. TAB stands up, runs to the ball, picks it up, tries to get forward enough for a reasonable pass to NATAB, who is within range of the score... and falls over.

S16: A failed block ends the comedy of errors.

Final Score: Kobb's Khorne 1 - 1 Sahagin Stormers

Final Thoughts: This match was a comedy of errors pretty much the whole way. Passers that ought to make passes would flub. GFIs that could fail did. It took Khorne until 3/4 of the way through the game to injure a skink, and the injury count ended even at 2 apiece. This game could be its own blooper reel. Also, the next time somebody tells me how inducements don't pay for themself, I will have a generic two-word response: Halfling Chef.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 2
Post by: Kanil on March 28, 2012, 09:34:39 pm
Only game left this week is w00t w00t vs Lutefisk Legion. Any updates, ank/Xanatos Jr.?
Title: Re: Bay12 Blood Bowl League - Season 4, Week 2
Post by: AlStar on March 30, 2012, 09:42:30 am
Only game left this week is w00t w00t vs Lutefisk Legion. Any updates, ank/Xanatos Jr.?

*Pokes at ank/Xanatos Jr.* Hey! You two! Wake up!

Title: Re: Bay12 Blood Bowl League - Season 4, Week 2
Post by: Kanil on March 30, 2012, 02:30:32 pm
Agreed. While I'm not too concerned about keeping one 'week' at 7 days long, I do need to keep the season moving forward. Don't suppose you guys can play within the next couple of days?

In other news, the latest patch has (supposedly, I haven't tested it) fixed the end of game winnings, so you now actually get what it says you get, and rerolling it (maybe) works too!
Title: Re: Bay12 Blood Bowl League - Season 4, Week 2
Post by: Xanatos Jr. on March 30, 2012, 09:33:18 pm
I tried to make contact over steam, but real life interrupted. I'll try tomorrow.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 2
Post by: Xanatos Jr. on April 01, 2012, 02:41:14 pm
I'm dropping out. I'm sorry, but it's just getting hard to play. I hate quitting on you guys, but I'm just not enjoying this anymore.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 2
Post by: Kanil on April 01, 2012, 02:48:35 pm
That's entirely unfortunate, but understandable. If you change your mind later and feel like playing some more games, maybe gather some SPP for next season then feel free to return.

I'll mark you off as byes until then.

Week Three begins.
Jartol - Manner Pylon versus AlStar - Ogrish Royal Guard
Burnt Pies - Brunch's Big Bads versus Kanil - Self Inflicted

Charmander - Sahagin Stormers versus BYE
ank - w00t w00t versus ndkid - Kobb's Khorne
Title: Re: Bay12 Blood Bowl League - Season 4, Week 3
Post by: ank on April 02, 2012, 03:46:23 am
are you sure i'm supposed to play Ndkid again?

i thought i would be playing charmander this week.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 3
Post by: Kanil on April 02, 2012, 04:05:58 am
Unfortunately, the schedule is created by Blood Bowl and not by me. For some reason it decided to make everyone play their week one opponent in week three, rather than play the opponent they haven't played yet.

You play ndkid twice in the first three weeks, and Charmander twice in the last three.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 3
Post by: ndkid on April 02, 2012, 09:56:17 am
Unfortunately, the schedule is created by Blood Bowl and not by me. For some reason it decided to make everyone play their week one opponent in week three, rather than play the opponent they haven't played yet.

You play ndkid twice in the first three weeks, and Charmander twice in the last three.
Blood Bowl is capricious, and not to be questioned! ;-)
Title: Re: Bay12 Blood Bowl League - Season 4, Week 3
Post by: ndkid on April 03, 2012, 11:00:27 am
In case anyone is planning to play their game in the near term, the Blood Bowl Servers are down dealing with patch-related issues, and they don't seem to have an ETA as to when they'll be back up.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 3
Post by: ndkid on April 04, 2012, 10:21:56 am
Kobb's Khorne v. w00t w00t: The Sequal

The game was delayed by a rain of frogs (a wizard's spell gone out of hand) for several days, but the mess finally cleared up and the teams faced each other across the pitch. Kobb's Khorne was heading on with only 11 players, with the minotaur out with an injury.

W1: Khorne elects to kick off, and lines up in FFB. The kickoff bounces into the end zone. w00t w00t's fans inspire them to another reroll. A wardancer and catcher run down one end of the field while the passer runs back to pick the ball up. Another catcher knocks himself out running downfield.

K1: Several players run toward the passer, and several run toward the catcher and wardancer. A chaos warrior falls over trying to get that extra yard to get beside the dancer.

W2: The wardancer pushes the beastman off the catcher, who catches the passer's pass and runs it in for the touchdown. In other words, a typical wood elf scoring drive. :-)

K2: TAB pulls off the line to receive the kick. There is a pitch invasion and a touchback. TAB takes the ball, runs it forward, and tosses it to Sprafy, who runs it on his speedy-for-beastman legs downfield. NATAB pushes the wardancer around. The other players still standing get elves into their tackle zones.

W3: A lineman and the wardancer pull back and knock Speedy Sprafy over. The wardancer tries to pick up the ball, but a permanently decreased Agility has its disadvantages.

K3: NATAB knocks the wardancer off the pitch. TAB runs down and picks the ball back up, and Speedy Sprafy stands beside him to protect against more blitzes.

W4: Sprafy didn't cover all lines, sadly, and the second wardancer knocks TAB out of the game (who is saved by the apothecary), getting the ball in the process.

K4: NATAB pushes the wardancer uselessly. Several other Khorne players run over to help.

W5: The wardancer escapes, hands the ball to the passer, who throws it to the catcher, who scores.

K5: NATAB pulls back to receive the kickoff on the 10-man Khorne team. More great coaching gives both teams rerolls. NATAB runs the ball forward, and Sprafy and TAB run downfield.

W6: Two linemen and a wardancer knock NATAB over. A catcher fails to pick up the ball, which then bounces into the hands of a lineman.

K6: A chaos warrior runs back to knock over the ball carrier. NATAB picks up the ball, but fumbles the throw back toward midfield.

W7: A lineman picks up the ball and scores.

K7: TAB pulls back to receive the kickoff. A wardancer gets knocked over by a rock from the crowd, and the ball goes out of bounds. (Since I was writing this, the ball goes into the hands of a chaos warrior.) NATAB and Sprafy try to go downfield... Sprafy knocks himself over.

W8: NATAB is almost surrounded by elves. The wardancer blitz, however, leaves him standing in place.

K8: NATAB blitzes out of the box, and into the end zone. The chaos warrior runs downfield... and, with a reroll, fumbles the pass.

Halftime Score: w00t w00t 3 - 0 Kobb's Khorne

K9: TAB goes back to receive the kickoff, which is a touchback. Khorne pushes some elves around, knock the treeman over, and mostly defend TAB when he makes it to midfield.

W9: A lineman falls over trying to get behind TAB.

K10: With a push of a nearby wardancer by a beastman, NATAB and TAB has a clear line downfield. TAB runs behind NATAB, then throws the ball to him. One elf gets knocked out... a beastman falls over trying to knock out another.

W10: Wardancers again blitz NATAB, and he again refuses to go down. (I award him the "Honorary Wardancer" title as a result.)

K10: NATAB pushes a wardancer back, breaks a tackle, and runs the ball in for the score.

W12: Khorne goes back to FFB. A riot, and the resulting turn loss, pretty much cement Khorne's loss.

K13: Khorne knocks over some players, but doesn't free up Sprafy on the left wing, who gets stuck in with a wardancer.

W13: The passer gets the ball to a downfield catcher.

K14: A beastman dodges past a wardancer, but falls over trying to GFI to blitz the catcher.

W14: The catcher goes to sit on the goal line.

K15: A foul against a down lineman stuns him.

W15: Not much.

K15: This time, the foul breaks the lineman's jaw, but gets Sprafy tossed.

W16: Catcher runs the ball in.

Final Score: w00t w00t 3 - 1 Kobb's Khorne

Final Thoughts: This felt more like a normal encounter with Wood Elves than our previous encounter. My lack of Minotaur meant that I had to use the majority of my line to contain his Treeman. Wardancers (and several linemen with dodge) refused to fall. I was at a manpower disadvantage, and couldn't manage to take anyone out of the game until the last (superfluous) turn. Overall, it reinforced my general feelings about BB trends: STR teams will will games, especially late in the season, but, often, AGL teams win championships because, at the end of the day, 50% of the AGL teams may die from sustained injuries, but they will generally have the ability to score at will in a way that's tough to counter. (Having said that, NEED MOAR TACKLE!!!!)
Title: Re: Bay12 Blood Bowl League - Season 4, Week 3
Post by: Kanil on April 04, 2012, 02:54:43 pm
I dunno, haven't our champions been orcs and undead? :P
Title: Re: Bay12 Blood Bowl League - Season 4, Week 3
Post by: Sowelu on April 04, 2012, 03:33:58 pm
Just gonna poke my head in here and mention that the internet at my new apartment actually lets me open ports, so once the next season rolls around, I can play for once!  Unlike the first season, where I wound up matched up against another player who also couldn't host.  That was sad.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 3
Post by: ndkid on April 04, 2012, 03:41:16 pm
I dunno, haven't our champions been orcs and undead? :P
I'll blame last season on you playing high elves. Had you taken their woody cousins, I bet you'd've gotten it. :-)
Title: Re: Bay12 Blood Bowl League - Season 4, Week 3
Post by: Kanil on April 04, 2012, 04:35:19 pm
I dunno, haven't our champions been orcs and undead? :P
I'll blame last season on you playing high elves. Had you taken their woody cousins, I bet you'd've gotten it. :-)

I don't think Wood Elves are much better than Pro Elves. Personally, I feel they're worse -- but it's hard to argue with statistics...
Either way, a simple change of teams wouldn't have prevented me from playing abysmally. But I digress...

Woo another player! Glad to have you on board Sowelu. Have you any interest in replacing Xanatos Jr. in the existing season? (I believe you can replace a player midway through, can you not?) Admittedly, those games will be real tough and you might prefer to wait until next season.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 3
Post by: AlStar on April 04, 2012, 06:06:12 pm
Quote
Jartol - Manner Pylon versus AlStar - Ogrish Royal Guard

So, Jartol, looks like we're up again - what's your schedule look like?
Title: Re: Bay12 Blood Bowl League - Season 4, Week 3
Post by: Burnt Pies on April 05, 2012, 01:40:22 pm
I can't connect to the servers, is this still the patch related issues or is it partially/entirely the fault of my computer? It says my version of bloodbowl isn't supported, I believe.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 3
Post by: Kanil on April 05, 2012, 01:47:29 pm
I had to download a new patch when I connected. But I was able to connect. Try running the launcher and see if it tries to download another patch?
Title: Re: Bay12 Blood Bowl League - Season 4, Week 3
Post by: Sowelu on April 05, 2012, 02:05:52 pm
I dunno, haven't our champions been orcs and undead? :P
I'll blame last season on you playing high elves. Had you taken their woody cousins, I bet you'd've gotten it. :-)

I don't think Wood Elves are much better than Pro Elves. Personally, I feel they're worse -- but it's hard to argue with statistics...
Either way, a simple change of teams wouldn't have prevented me from playing abysmally. But I digress...

Woo another player! Glad to have you on board Sowelu. Have you any interest in replacing Xanatos Jr. in the existing season? (I believe you can replace a player midway through, can you not?) Admittedly, those games will be real tough and you might prefer to wait until next season.

He's playing Norse?  Woo, sign me up.  Could someone tell me what his team looks like right now?  Any good upgrades to look forwards to, or is he completely lacking catchers and blitzers, etc?
Title: Re: Bay12 Blood Bowl League - Season 4, Week 3
Post by: Burnt Pies on April 05, 2012, 02:08:13 pm
I'm not getting any patches downloading, and I can't see an option to force Steam to download them. Might have to postpone this one. Or, given the quality of my play, just say I lost 2-0  :P
Title: Re: Bay12 Blood Bowl League - Season 4, Week 3
Post by: Kanil on April 05, 2012, 02:09:15 pm
You don't take over his team, you create your own from my understanding. You do inherit his points, if I remember correctly.

Sorry I'm kinda vague on all this stuff, but it's been a while. :p

Burnt Pies: Well, let's postpone it for now. There's still another match outstanding, and so we have time to reschedule.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 3
Post by: Sowelu on April 05, 2012, 04:14:14 pm
Alright...You say that I'd be hauling a brand new rookie team in?  Can do.  What kind of team worth do you guys have rolling around?  The amount of inducements I can play with will change my strategy a bit (inducement-purchased team rerolls versus 'real' team rerolls).

Tempted towards either human or amazon.  I think amazon is what I'll probably go for.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 3
Post by: Kanil on April 05, 2012, 04:20:00 pm
You'll be in group B, which you can see results and stuff of here. The TVs are 1510 Lizards, 1720 WElves, and 1850 Chaos.

I'm not sure how inducements plays a role in amazon teams, given that you can have it all at 1k TV anyway... :P but there you go.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 3
Post by: ndkid on April 05, 2012, 11:45:27 pm
You'll be in group B, which you can see results and stuff of here. The TVs are 1510 Lizards, 1720 WElves, and 1850 Chaos.

My guys are back to 1850? Jeez, getting the minotaur back in the lineup makes quite a difference in the bottom line! Last match against ank's elves, I was *down* 140 TV; now I'm up 130!
Title: Re: Bay12 Blood Bowl League - Season 4, Week 3
Post by: ndkid on April 05, 2012, 11:52:05 pm
I don't think Wood Elves are much better than Pro Elves. Personally, I feel they're worse -- but it's hard to argue with statistics...

They're certainly *different*. To be more specific, I think Wood Elves are the purist "I will score" BB team. They sacrifice the armor of the high elves for more foot speed, and then have at least four skill players with dodge. They are built for the cross-the-field-in-a-turn handoff-pass-run combo. They are darn delicate, but if you can survive your first few matches and get them a treeman, they also have an anchor for their front line.

You can certainly still wall against them, but that speed and AGL and Dodge give them a strong ability to capitalize on any failed pass/pickup/catch. And goodness knows, if they're lucky enough to get a blitz... *shakes head*

Obviously, this isn't to say that skill and luck don't play their roles, or that Wood Elves will win every game, or anything silly like that. And, going back to their fragility, I suspect that a non-trivial number of Wood Elf teams get nerfed with a major injury in their first few games, where they *really* don't have the money to cover major losses. They are fragile both individually *and* as a team. (Anyone want to express shock at a GW game with swingy results? :-)  )
Title: Re: Bay12 Blood Bowl League - Season 4, Week 3
Post by: Kanil on April 06, 2012, 12:24:15 am
A delightful quote from another forum: "the goal of an elf is not to get to the endzone - the endzone is just a detour in a game-long struggle to prevent the opponent from reaching the elf endzone."

All the elven teams are superb at scoring, certainly the Wood Elves are even superber at it than the other three, but the difference is minor and comes at a non-trivial cost. Especially on the catchers.

I personally don't understand why the Woodies are the best of the elven sides, but perhaps the Treeman plays a bigger role on the defense than I imagine. I can't imagine it'd offset their rather pathetic catchers, but maybe it does? Has to be something, though -- the wood elves win more.

I suppose it mostly comes down to personal preference, though. All the elves are good at the same things, and they all suffer the same weaknesses. The differences are minor at best. Do you value an extra point of movement and leap, or four players that start with nerves of steel? Tougher linemen or more blitzers?
Title: Re: Bay12 Blood Bowl League - Season 4, Week 3
Post by: ndkid on April 06, 2012, 10:01:53 am
I suppose it mostly comes down to personal preference, though. All the elves are good at the same things, and they all suffer the same weaknesses. The differences are minor at best. Do you value an extra point of movement and leap, or four players that start with nerves of steel? Tougher linemen or more blitzers?

This actually points to some of the interesting differences in tactics. It could be that wood elves are easier to use than high elves, because the tactics of dodge and run are more obvious than the tactics of nerves of steel.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 3
Post by: Burnt Pies on April 06, 2012, 12:20:44 pm
No problems with connecting today, just going to grab some dinner and I'll be ready to play.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 3
Post by: Kanil on April 06, 2012, 01:48:58 pm
That would probably help explain the increased win rate of the Wood Elves, indeed.  A more straightforward team than the other elves. Interesting.

Speaking of elves, one of my vampires was killed in my match today, meaning my vampire experiment is very likely over. Expect to see Sheer Badassery return, if we allow old teams next season.

I think the only game left now is scheduled to be played on Saturday, and possibly Sowelu vs Charmander if he arrives in time. Either way, week 4 should be coming up soon.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 3
Post by: Burnt Pies on April 06, 2012, 01:56:24 pm
Kanil won 1-0, just managing to get a tackle in on my ball carrier on the penultimate turn of the game, preventing me from equalising. Kinda surprising, given he only had 4 people left on the pitch, and 2 were on the floor.

The match was ridiculously violent, At least on one side. My boyz did what Orcs do best, hitting everything in the way until it stops moving. Kanil rolled two deaths, one Thrall (which was Apothecaried to a badly hurt), one Vampire. A couple of Thralls ended up with Broken Ribs, too.

Orcs still can't pick up balls, not even the Thrower with his Sure Hands skill. I had a chance to equalise last turn, but he needed to pick up the ball and make both GFI rolls. He failed on the ball pickup.

I made a lot of mistakes, but I also caused a lot of carnage. Pretty fun game, at least from my perspective.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 3
Post by: Kanil on April 06, 2012, 02:36:49 pm
A third vampire also died but regen'd. The last turn blitz from the thrall was pretty ridiculous and that game really should have been a draw. Amusingly it was by the thrall that died -> apoth'd. Guess I got my money's worth out of that one.

The rain really made ball handling hard, especially for your low AG orcs. Good to hear that you had fun, though.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 3
Post by: Burnt Pies on April 06, 2012, 03:26:11 pm
Yeah, the rain made me very aware that none of my guys were that good at picking up the ball on a good day.

I'm kinda vexed that I didn't do slightly better, I mean, you kicked off at half time with only 7 players. I should've scored at least once.

And crikey. Good thing you have Regen or I'd be feeling pretty guilty about killing two Vampires in one game.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 3
Post by: Kanil on April 06, 2012, 04:12:12 pm
No need to feel guilty about killing anyone at any point. It's called Blood Bowl for a reason.  :P
Title: Re: Bay12 Blood Bowl League - Season 4, Week 3
Post by: ndkid on April 10, 2012, 01:06:13 am
So, what's going on with the Jartol/AlStar matchup?
Title: Re: Bay12 Blood Bowl League - Season 4, Week 3
Post by: AlStar on April 10, 2012, 01:49:24 am
We were going to play Saturday, but things came up for Jartol.

Jartol - I should be free most of this week - when's best?
Title: Re: Bay12 Blood Bowl League - Season 4, Week 3
Post by: AlStar on April 11, 2012, 06:10:07 pm
Game ends 1-1, which is pretty damn good, given that both kicks to the Guard resulted in blitzes for Manner Pylon.

It could very easily have ended 3-0 for Pylon if Jartol's dice had been a bit better or mine a bit worse.

The snotlings managed nearly as many CAS as the Ogres this game.

Good game Jartol!
Title: Re: Bay12 Blood Bowl League - Season 4, Week 4
Post by: Kanil on April 11, 2012, 06:11:52 pm
Week four's underway.

No idea what's going on with Sowelu replacing Xanatos Jr., so... not sure if anything will be done about that.

Anyway, week four matchups!

Kanil - Self Inflicted versus AlStar - Ogrish Royal Guard
Jartol - Manner Pylon versus Burnt Pies - Brunch's Big Bads
Xanatos Jr. - Lutefisk Legion versus ank - w00t w00t
Charmander - Sahagin Stormers versus ndkid - Kobb's Khorne

Title: Re: Bay12 Blood Bowl League - Season 4, Week 4
Post by: ank on April 12, 2012, 05:51:39 am
damn, another bye this week :(

hope it moves along quick.

If Sowelu is up for it, i'm ready for a game against him!
Title: Re: Bay12 Blood Bowl League - Season 4, Week 4
Post by: Kanil on April 12, 2012, 06:16:20 pm
Yeah, sorry about that. I read the schedule wrong. For some reason group two plays back-to-back games to end the season off.

Hopefully you can play Sowelu, if he shows up.

Sowelu, let me know how that's going. I'm not entirely sure what the process is, so if you tried something and it didn't work, let me know! I know it's possible, though.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 4
Post by: Sowelu on April 12, 2012, 06:47:02 pm
Right now the process is "How DARE you set up your wireless on the same channel as me, neighbor!  There may only be thirty of us and like twelve channels or something, but I'm sure you'll think of something else".  Also the process is "We need you to stay late at work and fix bugs".

I'm going to try and make myself available sometime over the weekend.  I'll update when I have some kind of schedule worked out.  Assume for the time being that I will get it working this week, perhaps, maybe~ <3
Title: Re: Bay12 Blood Bowl League - Season 4, Week 4
Post by: AlStar on April 13, 2012, 11:21:15 am
Quote
Kanil - Self Inflicted versus AlStar - Ogrish Royal Guard

The Royal Guard ties Self Inflicted 1-1 after much cursing and swearing on my part.

All first half my Ogres had the most ridiculous time trying to do anything. Boneheads all over the place, two of which canceled blitzes, one of those blitzes which cost me a touchdown. When they didn't bonehead, they gave out gentle love taps to Kanil's thralls, rarely breaking armor, despite mighty blow going against AV 7.

The first half was finally put to rest when a snotling made a heroic last-ditch effort to recover from the failed ogre score blitz the turn before: three dodges, picking up the ball under a TZ, then just one GFI to score... he fell on the GFI.

Things picked up in the second with two deaths on Kanil's thralls (one, thankfully for Kanil, a loner) and with Kanils vampires (who during the 1st had suffered only one bloodlust) suddenly turning on their teammates and sucking them dry.

Kanil played well, making excellent use of his vampire's hypnotic vision and taking full advantage of the fact that snotlings don't give tackle zone penalties for dodging (the most memorable being the vampire who, when surrounded by snotlings, just casually walked past them to get a touchdown.)

My sincere apologies for whining all first half; my only excuse being that it's really disheartening seeing turn after turn go by with four ogres pounding away at skill-less thralls without inflicting more than a stun.

edit: Oh, one other play that was sorta funny - the ball was dropped on Kanil's goalline, as Kanil tried to dodge away from my ogres. It fell off the pitch, was thrown twice by the crowd, and ended up travelling very nearly all the way to my goalline. Only the fact that I happened to have some ogres in the area prevented me from snatching defeat from the jaws of victory.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 4
Post by: Kanil on April 13, 2012, 04:18:50 pm
The game probably should have seen more than 2 touchdowns, both teams gave up good chances to score due to rolling 1s. AlStar's chances were a bit better than mine, which is concerning for me heading into our rematch. He dropped a couple of go-for-its -- pretty simple things, whereas I failed blood lusts, resulting in not having rerolls for later maneuvers requiring more tricky things like hypnotic stares, or passes. Still, a 3-2 result for either team wouldn't have been unreasonable.

Those snotlings are tricky. They don't make it harder to dodge around, but they do affect most everything else. You can walk around them, but you can't ignore them while passing/hypno staring/blocking/etc. It's definitely interesting, and sort of new -- I don't recall playing an ogre team before.

The best part of the match for me was rolling a 6 on my winnings, putting me back up to 11 players, including three vampires.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 4
Post by: Sowelu on April 14, 2012, 04:29:01 am
Attempting to join the league gives me "applications are not accepted", probably because it has 8/8 teams.

The Featherhawks are quite content to kick your butts next season, however.  <3
Title: Re: Bay12 Blood Bowl League - Season 4, Week 4
Post by: Kanil on April 14, 2012, 05:14:59 am
I wasn't sure if you could apply, even though the league was at it's team cap. I was hoping you could, and I could remove Xanatos Jr.'s team and immediately accept your application.

I have now removed Xanatos Jr.'s team from the league, if you could kindly reapply, there should be a slot for your team now. Thank you for your patience.

Edit: Application accepted. Best of luck in your remaining matches. I'm not sure why you didn't inherit the 3 points. Sorry. :(
Hopefully you can gather some SPPs for next season, and have a bit of fun though. And if you do go 3-0-0, I imagine you'd make the playoffs.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 4
Post by: ank on April 14, 2012, 05:39:50 pm
Glad to have an opponent for this week!

much more fun than free win!
Title: Re: Bay12 Blood Bowl League - Season 4, Week 4
Post by: ank on April 15, 2012, 05:54:15 am
Game between me and Sowelu ended in a 1-1 draw.

Amazons won the coin toss and elected to recieve.
Amazingly they knock down both wardancers on the first turn.
They immediately set up a cage on the right side.

Elves close in on the cage, after some cassualties on both sides Amazons make a break for it, but they are intercepted by wardancers.

A wizard makes a casualty on a wardancer! miss next game.

elves take the ball and throws it to safety, and sit on the TD line for a turn before running it in.

The second half start well for the elves, with quick snap, they can now score in one turn.
but a flumbled catch due to rain, makes short work of that plan.
the Amazons quickly set up a cage around the ball, and after a lot of blood they get it.
The good wardancer is KILLED!
an amazon tries to GFI to make the TD but falls over.
the elves manages to get the ball, and almost throws it to safety again, but the +3 pass is fumbled.
Another wizard takes out a lineman, this time with reduced STR! totally useless lineman now.

more death as the amazons run in the TD on the last turn.

Thanks for the game!

My team is totally annihilated, i think i can only field like 7 guys or something next game!
Title: Re: Bay12 Blood Bowl League - Season 4, Week 4
Post by: Kanil on April 15, 2012, 06:08:31 am
I believe Burnt Pies/Jartol will be played tomorrow, from my conversations with Jartol. That just leaves Charmander/ndkid -- any news on that one, guys? Still early in the week, so no rush, but any update?
Title: Re: Bay12 Blood Bowl League - Season 4, Week 4
Post by: Sowelu on April 15, 2012, 06:11:23 am
That match with ank was ridiculously brutal.  My team inflicted six casualties--well, five, plus one by the fans on the sidelines.  Unfortunately, that one wardancer was /really/ asking for it just getting out of bed that day...he already had a couple injuries that brought him down to AV 6 plus a niggling injury.  With his skills, though, he was a natural target and even got cleated once or twice.  Ironically, he only bit the dust when a blitzer took two dice against him, and decided to reroll a mere push.  Thankfully, aside from some screaming, ank was a really good sport :D

I have absolutely no regrets for my team's over-emphasis on rerolls.  Thanks to my friendly hired hobbit-squad, I wound up with like...seven rerolls the first half and five on the second.  My wizard really earned his keep too, as ank's summary tells.

The very last dash was incredibly nerve-wracking.  Two guys on my ball carrier and one square of GFI for the goal...wouldn't have been so bad except I was finally out of rerolls at that point!

For a team that dodges so well, the Featherhawks sure can draw blood.  Surely they are Nuffle's chosen daughters.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 4
Post by: Burnt Pies on April 15, 2012, 04:43:47 pm
My first Touchdown!

Just a shame Jartol got 3 of 'em.


Another violent match, including one Death (A stormvermin), one Smashed Kneecap (A Gutter Runner) and another death, which was Apothecary'd to a Badly Hurt. The orcs showed off their ridiculously heavy armour once more, getting nothing nastier than a KO. Makes me wish I hadn't shelled out for 2 extra Linesmen (My little experience of the game when I made the team told me that even the Orcs' armour wasn't enough. How wrong I was.)

With some pretty good dodge rolling from the skaven, I couldn't defend my ball carriers at all, although the raw strength of my guys did help when I was blitzing them back. 2 Bloody Stupid rolls, both while my Troll was on the ground, but neither at a particularly crucial juncture, and I've stopped giving him Blitzes anyway; the Black Orcs do 'em well enough, and don't have a 1/2 (or 1/6 when there's someone stood next to him) chance of doing nothing.

Yet again, there were very few guys left on the other team in the closing moments of the game, which I suspect is the only reason I got the touchdown. If I could defend well while punching teams down like that, we'd be laughing, but I always seem to be 2/3-0 down when I've got a good run at the goal line.

My apologies for the death, Stormvermin can't be that cheap.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 4
Post by: Jartol on April 15, 2012, 04:50:03 pm
Eh... The StormVermin just couldn't go on living anymore. He just had to commit suicide.

Was hoping to avoid being scored upon... but I ran out of rats towards the end.

I did notice some improvement in your formations after I scored a couple times. Next game will be more interesting.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 4
Post by: Burnt Pies on April 15, 2012, 04:59:56 pm
Yeah, considering he died to a failed dodge roll, I think that does count as suicide.

I'm kinda using the same tactics here as I do in Necromunda; thinking is for the people playing Delaque!

It's not working anywhere near as well.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 4
Post by: ndkid on April 16, 2012, 10:48:21 am
Kobb's Khorne vs. Sahagin Stormers

The Stormers bring along a Halfling Master Chef, to the chagrin of the Khorne.

S1: Khorne elects to kick, and lines up in FFB. The HMC trades one reroll to the Stormers; screaming fans give them another. A touchback leads to a Skink with the ball who runs almost all the way to the Khorne end zone.

K1: Sprafy fails to dodge away from the Skink and Saurus near him.

S2: The Skink runs the ball in for the touchdown.

K2: The kickoff touchback goes into TAB's hands. The minotaur knocks a Saurus out with an injury. TAB runs up and tosses the ball to NATAB, who runs downfield with four other beastmen.

S3: Most of the Stormers move to get near NATAB. One Saurus gets caught up in the Minotaur's tentacles. (Praise Khorne for his blessings!)

K3: NATAB and his friends knock over a couple of lizardman, but NATAB abandons his wall, and breaks to his right with just one blocker running with him.

S4: Three skinks get to the side of NATAB, and knock him down. The ball bounces into his blocker's hands. A skink tries to dodge away and falls over.

K4: The ball carrier runs the ball in for the touchdown.

S5: A high Khorne kick goes into a Skink's hands. He hands it to another skink, who again runs the ball close to the Khorne end zone.

K5: Tail dodges back to the skink, but forgets to blitz him.

S6: The Skink dodges away from Tail and scores.

K6: TAB picks up the ball and runs forward with it. NATAB runs downfield with the minotaur supporting him.

S7: A Saurus and two Skinks get beside TAB.

K7: A block clears TAB to dodge away from the crowd, run downfield, and toss the ball to NATAB, who runs it to near the goal line. The minotaur goes wild and doesn't follow him.

S8: A Skink gets beside NATAB.

K8: NATAB knocks out the skink, then runs in for the score.

Halftime Score: Kobb's Khorne 2 - 2 Sahagin Stormers

K9: The HMC steals another reroll from Khorne. Another touchback puts the ball in TAB's hands. He runs it forward and tosses it to NATAB. NATAB runs downfield, and a four-man wall forms around him.

S9: Skinks surround the wall. A saurus gets beside NATAB and knocks him over. The ball goes into the hands of a neighboring Chaos Warrior.

K10: With proliferate blocking, the Chaos Warrior gets cleared enough to blitz one of the two Sauruses beside him, freeing him from the other, and runs the ball to within a few yards of the end zone.

S10: A skink gets beside the ball carrier.

K11: The Chaos Warrior bowls over the skink and runs the ball in.

S11: Khorne switches up the FFB and puts the Warriors on the edges and the Beastmen on the line. The Stormers get another free reroll. The Stormers execute their main offensive play: push on the edge with a Saurus, then run a Skink with the ball through the small hole created. A Saurus knocks out a Chaos Warrior. A skink knocks over TAB.

K12: TAB stands up and breaks a skink's leg. Tail runs back beside the ball-carrying Skink.

S12: After some blocking, the Skink runs the ball in for the touchdown.

K13: A pitch invasion knocks over four Khorne on the line and two lizardman in the backfield. The touchback kick goes to TAB, who runs the ball forward and tosses it to NATAB. NATAB runs toward the downed lizardmen with one forward blocker.

S13: Several lizardmen get around NATAB.

K14: NATAB blitzes, then tries to break a tackle, but falls over.

S14: A skink picks up the ball.

K15: An attempt to blitz the ball carrier leads to a failed dodge.

S15: The skink runs the ball forward, attempts to pass it to a waiting skink, and launches it into the stands. The fans toss the ball back to midfield.

K16: NATAB stands up and tries to get to the end zone for a TAB pass, but falls over on the last step.

S16: A skink picks up the ball, tries to hand it to a waiting skink, and fumbles.

Final Score: Kobb's Khorne 3 - 3 Sahagin Stormers

Final Thoughts: This was a nail-biting offensive juggernaut the whole way through. When I got the ball back with several turns left, I thought I had it made, but I got too aggressive, and never quite recovered from the mistake. 22 total SPP for the game won't be bad going forward, though.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 4
Post by: Charmander on April 16, 2012, 11:00:13 am
Neither of us could stop the other's play, in the end. My blitzes on ball carriers either ended up letting the ball bounce to another, or just pushing. He couldn't bring down Tyrr the Slipstreamed, who scored the hattrick with the same play each time. The offence only fumbled towards the end, which left us with both good chances to finish, but neither of us were actually able to capitalise.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 5
Post by: Kanil on April 16, 2012, 04:26:46 pm
I wish to extend my thanks to all the players for playing all their games this week so quickly.

Matchups for week five:
AlStar - Ogrish Royal Guard versus Kanil - Self Inflicted
Burnt Pies - Brunch's Big Bads versus Jartol - Manner Pylon

Sowelu - Featherhawks versus ndkid - Kobb's Khorne
ank - w00t w00t versus Charmander - Sahagin Stormers
Title: Re: Bay12 Blood Bowl League - Season 4, Week 5
Post by: ndkid on April 17, 2012, 12:37:01 am
Sowelu - Featherhawks versus ndkid - Kobb's Khorne

So, Sowelu, what time works for you? Also, do you use steam, such that I should just message you there?
Title: Re: Bay12 Blood Bowl League - Season 4, Week 5
Post by: Sowelu on April 17, 2012, 02:26:16 pm
Yeah, I'm on Steam.  You should be able to find me as either Traveller or SoweluWW, I've got a Princess Celestia picture as my avatar.

Tonight doesn't work, but tomorrow might?  I'm often up pretty late.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 5
Post by: AlStar on April 17, 2012, 08:13:16 pm
Quote
AlStar - Ogrish Royal Guard versus Kanil - Self Inflicted

The second game in the series once again ends in a tie, this time 2-2.

I don't have too much to say. My ogres once again seemed to take a soft hand to Kanil's team - we only got a couple of hits on the thralls, and none of our hits on the vampires broke armor.

I had the most horrible luck with 1d blocks with my snotlings - two tries, two skulls, two CAS. The first was a death (on a loner, so no big loss) and the second a BH.

We nearly managed to score twice in the first half - an excellent throw teammate ended with a missed landing, otherwise we could have run in a TD, which could very well have won us the game.

I managed to get a 3 skull block with one of my ogres. I'm not sure what the odds are on that, but I'm just glad he didn't manage to injure himself on it.

Good game Kanil!
Title: Re: Bay12 Blood Bowl League - Season 4, Week 5
Post by: Kanil on April 17, 2012, 08:34:25 pm
Happens on roughly one in every 200 three-die blocks.

It was a pretty tense game. I had little trouble scoring, as the ogres are easy to tie up and the snotlings are puny. As AlStar noted, my thralls again were remarkably resilient, much more so than they should be.

I also had a good chance at scoring the go-ahead goal, but while trying to stop the snotlings from side-stepping into getting TZs on my receiver, I also managed to block him in and prevent him from running to the endzone. Oops.

Rolled another 6 on my winnings, which is just completely delightful. Unfortunately, this very likely means my last game vs Jartol's skaven is going to be a must-win game... and I've very little confidence in beating him. I suspect you've booked your trip to the post season, AlStar -- but we'll see.

zizi yO.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 5
Post by: ndkid on April 17, 2012, 10:46:21 pm
Yeah, I'm on Steam.  You should be able to find me as either Traveller or SoweluWW, I've got a Princess Celestia picture as my avatar.

Tonight doesn't work, but tomorrow might?  I'm often up pretty late.
Ah-ha! Found you! I was expecting you to be in the B12 Blood Bowl Group, but no such luck. :-)
Title: Re: Bay12 Blood Bowl League - Season 4, Week 5
Post by: ank on April 18, 2012, 11:52:20 am
Me and Charmander played our game, but in the 12'th or so turn, Charmander DC'ed.

how do we handle this?
Title: Re: Bay12 Blood Bowl League - Season 4, Week 5
Post by: Jartol on April 18, 2012, 12:29:57 pm
Kanil can reset the game when he gets on, if you would like.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 5
Post by: Sowelu on April 18, 2012, 01:42:50 pm
Yeah, I'm on Steam.  You should be able to find me as either Traveller or SoweluWW, I've got a Princess Celestia picture as my avatar.

Tonight doesn't work, but tomorrow might?  I'm often up pretty late.
Ah-ha! Found you! I was expecting you to be in the B12 Blood Bowl Group, but no such luck. :-)

There's a group?  Will have to join this tonight.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 5
Post by: Kanil on April 18, 2012, 04:05:46 pm
The match between ank and Charmander has been reset.

I leave it up to you two to decide amongst yourselves how you wish to replay the match.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 5
Post by: ank on April 19, 2012, 11:27:27 am
We have rescheduled for saturday.
hope we won't be the last to finish.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 5
Post by: ndkid on April 20, 2012, 01:11:36 am
Kobb's Khorne vs. Featherhawks

Featherhawks elect to receive. Khorne lines up in FFB. The Featherhawks get over 800k in inducements, leading to a HMC, a star player, a wizard, a traveling apothecary, and who knows what else.

F1: The match starts with the star player knocking my minotaur out with a stab. One thrower picks up the relatively short kick; the other thrower flanks her. The Amazons make several successful 1-die blocks along the line.

K1: NATAB breaks a couple of tackles to blitz the ball carrier. A couple of Amazons on the line go down, as well. TAB pulls to the side of the field with the ball.

F2: A failed dodge off the top ends the turn very quickly.

K2: NATAB blitzes the other thrower, then picks up the ball and runs it toward the end zone.

F3: Another stab from Zara the slayer stuns a beastman. One Amazon gets beside NATAB, but the other trips up on the way.

K3: NATAB runs the ball in for the score.

F4: Khorne again lines up in FFB, but without the Minotaur, who is still taking a nap. A massive pitch invasion stuns 5 Khorne players, and knocks over 5 Amazons. An Amazon thrower muffs the pickup of the ball.

K4: Tail and NATAB run toward the thrower near the ball. The few remaining players standing on the line make a few blocks, mostly pushing some Amazons backward.

F5: The passer picks up the ball and tosses it to a nearby blitzer. A catcher knocks out Tail with a blitz. NATAB gets taken out by a wizard's blast.

K5: Most of the attempted blocks end in pushes. With nine players left on the field, several still lying down, there aren't too many blocks to make.

F6: Zara finally fails a stab. The blitzer with the ball pushes forward to midfield.

K6: The blitz on the ball carrier just pushes her back. The rest of the team starts to collapse on the ball carrier.

F7: A chaos warrior gets knocked off the pitch.

K7: TAB blitzes the ball carrier down; the ball bounces into the hands of another Amazon. This one gets pushed back, but stays standing.

F8: The thrower with the ball tosses it to a waiting catcher. A foul by a blitzer goes unnoticed, but is ineffective.

K8: TAB injures one of the Amazons.

Halftime Score: Kobb's Khorne 1 - 0 Featherhawks

K9: The minotaur wakes up, giving Khorne 10 players to put on the pitch. They go strong side left, pulling TAB back to receive the kick. The halfling master chef cooks the worst meal of his life, leaving the Amazons unimpressed by his work. They still manage to blitz on the kickoff, however. TAB picks up the ball and starts to run it toward midfield. A series of blocks leaves four Amazons, including Zara, stunned.

F9: A linewoman falls over trying to dodge away from entirely too many Khorne players.

K10: TAB runs up and tosses the ball to Speedy Sprafy, who runs it downfield. Two beastmen trail to block for him. An Amazon gets knocked off the pitch.

F10: An Amazon gets beside Sprafy. Another knocks herself out trying to throw a block.

K11: The last Amazon gets knocked over, so Sprafy runs in for the score.

F11: Neither the two amazons nor the beastman wake up from their naps. Khorne gets as close to FFB as a 10-man line can. The kickoff lands near midfield. A thrower picks up the ball and tosses it to a catcher.

K12: The Minotaur pushes his way to beside the ball carrier, as does one of the beastmen.

F12: A blitzer gets downfield. The thrower goes around traffic, throws a beautiful pass... which the blitzer fails to catch.

K13: A beastman, going to teach the blitzer a lesson, falls over his feet on the way.

F13: The blitzer picks up the ball and runs it in.

K14: Tail wakes up, bringing Khorne back to a full compliment of 11, versus the Amazon's 10. TAB goes back to receive the kick. The Amazons blitz again, but again only push one beastman back. A touchback gives the ball to TAB, who runs forward. Speedy breaks downfield, and the minotaur knocks himself over trying to block a linewoman.

F14: Some players get pushed around.

K15: A Chaos Warrior's blitz pushes an Amazon far enough off the sideline to let TAB slip through. He tosses the ball to Speedy, who catches it and runs it in for the score.

F15: Both teams are back to 11 players. A quick snap pulls every Amazon off the front line. The attempt of the thrower to pick up the ball fails.

K16: An attempted foul on a blitzed Amazon only stuns her.

F16: The thrower tosses the ball to a waiting catcher. The Amazons attempt to foul a blitzed beastman, which is similarly futile.

Final Score: Kobb's Khorne 3 - 1 Featherhawks

Final Thoughts: Nuffle was not with the Featherhawks tonight. His HMC only got 1 reroll from me total, he had some bad pickup rolls... the only real saving grace was that his Amazons held up impressively well, taking only one injury all match. Having NATAB get knocked out early was good for me, in a sense, as it forced me to get some other players SPP who I too often ignore.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 5
Post by: Kanil on April 20, 2012, 01:45:33 am
Match validated. I believe our other two matches will both be played tomorrow, meaning week 6 will hopefully start Saturday/Sunday.

I'd again like to thank everyone for playing their games quickly.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 5
Post by: Sowelu on April 20, 2012, 11:35:16 am
All right!  I suffered no long-term injuries, Jeff Bezos finally went up a level (a first for my team), and I even scored a touchdown!  I can't say I'm displeased, even with a loss.  That was a good match, ndkid.

Also, I'm up to my full compliment of special players now <3
Title: Re: Bay12 Blood Bowl League - Season 4, Week 5
Post by: Burnt Pies on April 20, 2012, 05:33:34 pm
My First Win! 1-0 to the Orcs! Could've been 2-0, but I didn't trust my GFIs, and the Skaven caught up with Morru the Blitzer one square from the line on the penultimate turn, and knocked him over.

It should probably have been 1-1 at least, but Jartol's dodge rolling was quite definitely on my side, and his blitzing wasn't much better. The orcs did their punchy thing once again, Gouging out an eye and smashing a hand. Once more, no serious injuries sustained by the greenskins.

I got a few lucky moments (Final turn of the first half, my ball carrier gets blitzed by the Stormvermin on the halfway line and knocked over but the Orc Linesman stood next to him picks up the ball, ensuring the nearby Gutter Runner can't grab it, hand it off to another one and score.)

My first 3 level-ups, too!
Title: Re: Bay12 Blood Bowl League - Season 4, Week 5
Post by: Charmander on April 21, 2012, 09:04:19 am
I seriously don't know what the fuck is up with my PC. Game crashed as I was setting up for the second half, at 2-0 ahead. The other game was 1-1 at half time, and crashed after a score in the... 9th turn? Maybe tenth.

I really, really don't fucking know what to do at this point in time.

Edit: setting the game at 2-2 is probably fairest, all things considered. Still fucking frustrating, though...
Title: Re: Bay12 Blood Bowl League - Season 4, Week 5
Post by: ank on April 21, 2012, 09:09:23 am
We agreed on setting the game to 2-2 if it's possible, since everybody is waiting on us.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 5
Post by: Kanil on April 21, 2012, 03:49:24 pm
It's unfortunate that you two were unable to complete your game, but I am fine with setting the result to 2-2, and have done so. Hopefully you can sort out your issues, and get your next game played.

Matchups for week six:

Burnt Pies - Brunch's Big Bads versus AlStar - Ogrish Royal Guard
Kanil - Self Inflicted versus Jartol - Manner Pylon

ndkid - Kobb's Khorne versus Sowelu - Featherhawks
Charmander - Sahagin Stormers versus ank - w00t w00t
Title: Re: Bay12 Blood Bowl League - Season 4, Week 6
Post by: AlStar on April 24, 2012, 08:13:57 pm
Quote
Burnt Pies - Brunch's Big Bads versus AlStar - Ogrish Royal Guard

The Royal Guard loses to the Big Bads, 1-0, after a frankly insane run of 1d and -2d blocks that went in the Bad's favor.

I honestly thought I had the game shut down to a 0-0 tie, when late in the 2nd the ball was in my end zone, an ogre and a snotling guarding it. However, little did I forsee the -2d block (with no rerolls, it may be noted) that would push off the Ogre, giving a chance for a goblin to dodge in and pick up the ball.

I did have a chance to try a throw teammate score, but I decided (poorly, it turned out) to try and move one turn's worth of movement closer first, giving the orcs a chance to hit the snotling ballcarrier.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 6
Post by: Burnt Pies on April 24, 2012, 08:26:19 pm
Another 1-0 victory! I kicked off in the first half, which promptly devolved into a squabble on the halfway line, each team jumping on anyone who looked like picking up the ball. Injuries were sustained on both sides (For a change), with the Orcs picking up a serious concussion for a linesman and a Pinched Nerve on the Thrower, the Ogres got a dead snotling and I can't remember what else. I was playing 1d and occasionally -2d blocks a lot, the majority of which went my way (Including one on a caged snotling ball carrier, where I rerolled to get 2 defender downs. That felt good.), pushing Ogres out of the way and snotlings into the way (Curse side step! Curse it!).

Receiving in the second half meant I got about half way into Alstar's territory before the meat grinder started up again (And KO'd my secondary Gobbo, who had the ball at the time :I). Morru the Blitzer and Tuffgang the Gobbo, with their MA of 6(!) broke away but were promptly clobbered by an Ogre one square away from a TD. Undaunted, Morru got up and blitzed the ogre, pushing his tackle zone off the ball, and Tuffgang promptly made his pickup roll (After fluffing it hilariously earlier and bouncing the ball between members of my team around 10 times) and 2 dodge rolls, scoring the only TD in turn 14.

Alstar figured the only way to salvage the game was by throwing a snotling (With ball) into my endzone, and I almost let him, accidentally kicking the ball out of bounds for my kickoff, but his concerns over accuracy meant he moved forward, where I managed to blitz his ball carrier with a Linesman (Maybe green skin blends in to grass?), and then the way my guys fell over meant he couldn't get another Snotling to pick up the ball and make it to an Ogre to be launched.

Luck was once more firmly on my side, I think.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 6
Post by: Kanil on April 25, 2012, 11:57:19 pm
Self Inflicted - Manner Pylon was played, ending 3-1 in the favor of the vampires.

Just two games left before the playoffs can begin.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 6
Post by: AlStar on April 27, 2012, 09:34:56 am
Self Inflicted - Manner Pylon was played, ending 3-1 in the favor of the vampires.

With my loss and your win, that clinches it for your team to the playoffs, yeah?

Nicely done.

Can't complain about my season - Did fairly well as an Ogre team. Winnings were pretty meh, but I did manage to pick up another Ogre by my last game. Never had any SIs on Ogres.

Wish I'd managed to roll a double for block on at least one Ogre, but *shrug* what can you do?

My +STR snotling served me better then expected, although I think my leader snotling has benefitted my team more often and consistantly - rerolling boneheads = good.

My snotlings took it on the chin (as expected) - I think I lost 3 to death and 2 to SIs over the season. The rest were BHs, which is actually not horrible, given their terribad armor and +'s to injury.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 6
Post by: Sowelu on April 27, 2012, 11:57:33 am
I should be open to play my game on Sunday.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 6
Post by: Kanil on April 27, 2012, 04:35:55 pm
AlStar: Thank you, although to be honest, I largely lucked my way into the playoffs. Most of my games were won/not lost due to fortunate circumstance, rather than solid gameplaying.

Sowelu: Cool.

Charmander/ank: How are things going?
Title: Re: Bay12 Blood Bowl League - Season 4, Week 6
Post by: Charmander on April 29, 2012, 11:21:19 am
... I fucking hate this game.

No, really.

Nuffle can suck my slimy hemipenes. Bullshit should I get so many double ones on a match that I really need to win. Bullshit that the games I do start to win, and by quite a lot, I end up disconnecting or crashing or bluescreening. Bullshit, bullshit, bullshit.

I'm going to get drunk.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 6
Post by: ank on April 29, 2012, 11:24:18 am
A glorious victory for the elves!
Although it came at a price.

The whole game was me defending, waiting for an opening, or a fumble.
those little skinks just couldn't throw the ball all game.
So when they fumbled or left an opening i promptly took the ball, passed it, and scored.

but a bloody game it was, i injured 4 skinks, and he in turn injured 5 elves, which means both my wardancers will miss next game.

The game ended 4 - 0 to me.

what a stark difference from last week when i didn't have my wardancers... will be back to no wardancers next game again :(
Title: Re: Bay12 Blood Bowl League - Season 4, Week 6
Post by: ndkid on April 29, 2012, 10:25:30 pm
Kobb's Khorne vs. Featherhawks

This time, the Amazons had 770k in inducements to spend. A chef, a star player, a wizard, some cheering fans... and then it was kickoff time. Khorne elects to kick.

F1: Khorne lines up in FFB. The HMC fails to nab any rerolls. In retaliation, the Star Player user her knife to gouge out the Minotaur's eye. (The apoc manages to put it back in.) One of the throwers picks up the ball, and the rest of the team forms an almost-solid wall around her, with only one spot in the back open.

K1: Pushes on the line clear out some of the wall, and a push squirts the thrower to the back corner hole left in the wall. Speedy blitzes in and injures the thrower, knocking the ball to one of the catchers. NATAB pulls back in defense.

F2: Good blocks by the Amazons stun a Chaos Warrior and knock over a beastman. A blitzing linewoman single-handedly knocks another beastman over. A catcher without the ball trips over her feet running downfield. At the end of the turn, most of Kobb's Khorne is lying down on the job.

K2: NATAB runs back to assist a warrior in blitzing the ballcarrier. She goes down, and the ball lands at NATAB's feet.

F3: Zara the Stabby knocks NATAB off the ball. An attempt to dodge by another Amazon fails, leaving the ball beside Zara the Stabby at turn end.

K3: A Chaos Warrior pushes Zara back. Tail frees TAB to run downfield. NATAB picks up the ball, but his third arm is unaccustomed to throwing, only catching. The ball ends up in the general area of TAB, near the Amazonian end zone.

F4: A blitzer gets herself back to pick up the ball. However, she muffs the pass back toward midfield.

K4: NATAB pushes the blitzer off the ball; TAB picks it up and runs it in for the score.

F5: The lineups stay the same. A pitch invasion knocks over the majority of the featherhawks, but only several of Kobb's Khorne. Two of the blitzers left standing for the Amazons run back toward the ball.

K5: Several players, including Tail and TAB, run downfield to get beside the Amazon players. The Minotaur knocks himself over trying to block the one blitzer left standing on the line.

F6: A linewoman dodges away from Tail and picks up the ball. She throws it in the general direction of midfield.

K6: Many Khorne players stand up. Tail pushes a player off TAB. NATAB dodges away to pick up the ball, but even with three hands, can't managed to get one around it.

F7: A blitzer knocks out a beastman. Another Amazon dodges right into the arms of a different beastman.

K7: NATAB again picks up the ball and, after some blocks to move amazons out of the way, tries a quick pass to TAB. He again can't throw straight, and manages to end up with the ball bouncing to another Amazonian player.

F8: The ballcarrier dodges away from Tail, and tries to throw the ball to a nearby Amazon, only to end up with it even closer to the Featherhawks end zone.

K8: TAB runs to the end zone to catch a ball. Tail dodges around an Amazon, but fails to pick up the ball.

Halftime Score: Kobb's Khorne 1 - 0 Featherhawks

K9: The HMC only gets one reroll, marking another game where the Featherhawks hired the one halfling who could burn water. TAB picks up the ball, passes it to NATAB, who pushes an Amazon out of the way and runs down the sideline. Despite five blocks along the line, not a single Amazon gets knocked over. However, the entire Khorne line does end up a couple of yards forward from where they were before.

F9: Three Amazons pull back to deal with NATAB, knocking him over. A block on the line takes out a *Chaos Warrior's* eye, and the apoc has already used all of his eye glue. As usual, the turn ends with a failed dodge.

K10: In retaliation, another Chaos Warrior kills Zara the Stabby, ending her reign of terror. After many blocks (some Amazons go down this time!), TAB gets a free path to pick up the ball (though he is beside an Amazon at the end).

F10: A gang of Amazons stuns TAB. A catcher ends up with the ball and a partial wall.

K11: Several blocks leave the ball carrier alone. She is blitzed down, and TAB runs around the end to pick up the ball.

F11: The Amazons get close to the ball.

K12: Another Amazon dies to another Chaos Warrior. TAB and another beastman get beside the ball.

F12: A thrower manages to pick up the ball and throw it downfield to a catcher, who runs it in for the score.

K13: The Amazons have only 10 players left to field. TAB again goes back to receive the kick. He picks up the ball and runs it up the middle. An Amazon is stunned, but most of the rest just get pushed around. NATAB blitzes on the edge and gets to the middle of the Amazonian backfield.

F13: One Amazon gets beside TAB; another is tripped up on the way.

K14: Another Amazon dies to Chaos Warrior brutality. TAB runs forward and tosses the ball to NATAB. NATAB gets beside the end zone. The Khorne line pushes, rather than knocking over, most of the Amazon line.

F14: An Amazon fails a 1D block on the edge.

K15: NATAB runs the ball in.

F15: Khorne, for the first time in a while, lines up with two defenders deep. The Featherhawks line up one thrower deep. She picks up the kickoff, runs it forward, and tosses it to a nearby catcher. Sadly, the catcher has no place to go, and holds as a wall builds around her.

K16: Khorne makes a few blocks of no import.

F16:

Final Score: Kobb's Khorne 2 - 1 Featherhawks

Final Thoughts: This game was definitely closer than the previous outing. The fact that Nuffle didn't feel the need to cost me many rerolls this game (1) and gave me rerolls for cheering fans and the like (2), and the fact that I inflicted three deaths, in addition to one or two other casualties, suggests that Nuffle had decided pretty well in advance who was winning today. Despite that, Sowelu put up solid numbers, and kept it close to the final turns. Hopefully, this one will be enough to squeak me into the playoffs. Also, hats off to Sowelu for coming in late as a replacement and facing his rookie team against my fairly brutal (though usually not this brutal) Khorne.
Title: Re: Bay12 Blood Bowl League - Season 4, Week 6
Post by: Kanil on April 29, 2012, 10:45:10 pm
And that's the last game of the week. Game validated, season advanced.

Matchups for Playoff Round One:
Kanil - Self Inflicted versus ndkid - Kobb's Khorne
ank - w00t w00t versus Jartol - Manner Pylon
Title: Re: Bay12 Blood Bowl League - Season 4, Playoffs
Post by: Sowelu on April 30, 2012, 11:56:45 am
Whew!  You know the Featherhawks are going to be grateful it's over.

F13 against Kobb's Khorne in that game is pretty much where it all went downhill.  If my blitzer(?) hadn't been tripped, I had a 2-die block against the ball carrier and despite all the death and destruction might have held it out for a tie...but that's life, and it sure went better than the last match.

The Featherhawks have exactly 11 players, and fortunately they now have three surviving level-2s.  On the other hand, they've only got a team worth of 980k, and 2k in the bank...not enough to have any backup if someone goes down.  I think they might retire after this season while the rest are still alive--perhaps to be replaced by another, more sturdy team.
Title: Re: Bay12 Blood Bowl League - Season 4, Playoffs
Post by: ndkid on April 30, 2012, 10:26:48 pm
Whew!  You know the Featherhawks are going to be grateful it's over.

F13 against Kobb's Khorne in that game is pretty much where it all went downhill.  If my blitzer(?) hadn't been tripped, I had a 2-die block against the ball carrier and despite all the death and destruction might have held it out for a tie...but that's life, and it sure went better than the last match.

The Featherhawks have exactly 11 players, and fortunately they now have three surviving level-2s.  On the other hand, they've only got a team worth of 980k, and 2k in the bank...not enough to have any backup if someone goes down.  I think they might retire after this season while the rest are still alive--perhaps to be replaced by another, more sturdy team.

On the other hand, the inducements against other people would probably be able to afford Zara or the HMC. On the other other hand, your HMC appears cursed by Nuffle...
Title: Re: Bay12 Blood Bowl League - Season 4, Playoffs
Post by: ndkid on May 01, 2012, 12:10:31 am
Kobb's Khorne vs. Self Inflicted

Khorne elects to kickoff. They get an extra reroll, but kick the ball out of bounds.

S1: A thrall goes down to bloodlust. The ball-carrying vampire quickly blitzes his way downfield.

K1: A thrall goes out with an injury from a Tail block. A blitzing beastman knocks over the vampire with the ball. NATAB gets beside the ball, and NATAB goes back in defense.

S2: A vampire breaks for the end zone, and his A5 friend picks it up and tosses it to him for the score.

K2: The newly A4 Chaos Warrior fails to catch the high kick. He does manage to pick up the ball (with a reroll), run forward, and toss it to TAB, who runs it downfield with friends.

S3: Vampires knock TAB over, but fail to pick up the ball.

K3: The minotaur stuns himself knocking over a thrall.

S4: A thrall injures himself on a block.

K4: NATAB stuns a thrall. After a bunch of pushing, there's enough space for TAB to double-GFI to the ball, and toss it back to the A5 CW (hereby nicknamed "Triple Pounder" for the three-kill game that got him his agility).

S5: Count Luthor pushes TP back, and another vampire blitzes him down and picks up the ball.

K5: The ball carrier gets knocked over, and TP runs over and picks it up. Speedy runs into the end zone. The minotaur decides to wildly stay on the ground, playing dead.

S6: The six Self Inflicted players left make a couple of pushes.

K6: TP rumbles downfield with three beastmen flanking him. The rest of Khorne tries to knock over everyone possible, including Count Luthor.

S7: Not much.

K7: TP continues to rumble to the goal line. Six beastmen surround him, and the rest of the team continues the knockaround run.

S8: Kanil smartly blitzes the beastman wall, pushing one into TP, forcing TP into the end zone, getting him an extra shot at recovery from KO. Sadly, the rules do not work that way. Instead, K8 was ignored, and halftime happened.

Halftime Score: Self Inflicted 1 - 1 Kobb's Khorne

K9: Kobb's Khorne gets another free reroll. TP picks up the kickoff, and tosses it to TAB. TAB runs it downfield with a couple of guys to support. The Minotaur tries to go for it to get to Count Luthor, and falls over.

S9: Two vamps get beside TAB, and one pushes him around. Count Luthor then gets beside him to have a chat.

K10: With a few blocks, TAB has enough room to dodge away from the Count and get beside the end zone.

S10: The Count decides to try once more to convince TAB of the error of his ways. He knocks TAB over, but fails to pick up the ball. Another vampire falls over trying to dodge back toward the ball.

K11: The minotaur falls over trying to block a vampire.

S11: The Count knocks out the remaining beastman standing beside the ball, picks it up, and runs it forward. Another beastman gets wrestled to the ground, and yet another gets stunned by a block. Another thrall gets injured by a thirsty vampire.

K12: Several beastman and a Chaos Warrior knock over the Count. NATAB picks up the ball, and tosses it to TAB in the end zone for the score.

S12: Khorne lines up in FFB, and gets yet another reroll on kickoff. Another thrall goes down to vampire thirst. One vampire picks up the ball, and another runs downfield.

K13: Several beastmen get beside the potential catcher. A couple more race toward the vampire with the ball. Another few manage to knock over the Count.

S13: The passer gets the ball to the potential catcher (assisted by some hypnotic gazes on the beastmen beside him), who runs it in for the score.

K15: TP goes back to receive the kickoff. The ref lets the clock run a turn. TP picks up the ball. The front line of Thralls falls over. A vampire is blitzed down by NATAB, who continues downfield.

S15: A thrall is knocked out by a vampire. Count Luthor and a friend get to TP, but only push him back.

K16: TP dodges away from the Count and friend, poses, and manages to butterfinger the pass.

S16: The Count fractures TP's skull. A vamp picks up the ball, and tosses it to a second, who runs downfield with it.

Score at Full Time: Self Inflicted 2 - 2 Kobb's Khorne

K17: Two beastmen, including TAB, get beside the ball carrier. Three more get over to the Count and accompanying thrall.

S17: The ball carrier has a sudden need for refreshment, and the closest Thrall is back by the Count. After drinking his fill, he hands the ball to the count, who runs it downfield. toward the goal line.

K18: Nobody can get close to the Count.

S18: The Count runs it in.

K19: Rocks thrown before the kickoff knock over the Count and NATAB. TP picks up the ball and tossed it to TAB at midfield. TAB gets a beastman to each side, and one behind him.

S19: Two vamps knock over TAB despite his friends. A third falls over trying to pick up the ball.

K20: The minotaur double-downs.

Final Score: Self Inflicted 3 - 2 Kobb's Khorne

Final Thoughts: Oh, Minotaur, when will you learn Block? It would make life so much more pleasant.
I was really hoping for a second overtime in this one, because it was just such a solid, enjoyable, back-and-forth game. Like most AGL teams, even short-handed, Kanil's vampires were always a scoring threat. I thought I had pruned their numbers sufficiently, but they kept my scoring slowed down enough, and I made enough small mistakes here and there that things never quite came together. Even my fans were disappointed, taking me down to FF7! (One of my least favorite games in the series. *rimshot*)
Title: Re: Bay12 Blood Bowl League - Season 4, Playoffs
Post by: Kanil on May 01, 2012, 12:18:34 am
What a crazy, crazy game. I don't really know how I was able to win that. I was certain at half time my lack of players would doom me, much as it did in season 3. I got lucky enough to not fail too many rolls, and somehow scrape by.

That's kinda been the story of my entire season, somehow managing to get lucky over and over again. It's weird, I figured I'd just play the vampires, lose some games, gain a few SPP, and since we're trying out allowing old teams, be in a decent position for Season 5. Despite my abysmally low expectations, I've outlucked all my opponents and have a shot at the finals.

Thank you for the game, ndkid. I always enjoy my games against you.
Title: Re: Bay12 Blood Bowl League - Season 4, Playoffs
Post by: ndkid on May 01, 2012, 10:19:37 am
What a crazy, crazy game. I don't really know how I was able to win that. I was certain at half time my lack of players would doom me, much as it did in season 3. I got lucky enough to not fail too many rolls, and somehow scrape by.

That's kinda been the story of my entire season, somehow managing to get lucky over and over again. It's weird, I figured I'd just play the vampires, lose some games, gain a few SPP, and since we're trying out allowing old teams, be in a decent position for Season 5. Despite my abysmally low expectations, I've outlucked all my opponents and have a shot at the finals.

Thank you for the game, ndkid. I always enjoy my games against you.
Our games are always a good time.

I think you both sell yourself short, and sell short the general trend of AGL teams. Over the course of a season, and AGL team is going to have a higher chance of massive-Team-Rating-Dropping deaths and injuries. (c.f. the Wardancers of w00t w00t, who have been pretty well smashed up) However, if an AGL team can make it to single-elimination time, and they still have players to field, they're going to be able to threaten to outscore whoever they're playing.
Title: Re: Bay12 Blood Bowl League - Season 4, Playoffs
Post by: ank on May 08, 2012, 12:01:07 pm
Manner Pylons win semi finals 5 - 3 !!!

The first half and until turn 12 consisted of us taking turns to do a turn 2 TD.

Our teams were utterly incapable of stopping the other team from scoring.

But then, the Elves made 3 casualties and 2 KOs in the same turn.

Defiantly a gutter runner still managed to run in the TD for a 4 - 2 lead.

With only 5 rats left on the pitch, and 5 turns left on the clock, it was looking like the elves could manage to send the game into overtime.

The elves score the first TD without resistance.

After that they get defencive blitz(or whatever) and move right under the ball. it's looking very good for the elves.

A rat knocks the ball carrier down, and another takes the ball and runs for it.

an Elf blitzes the carries, and rolls defender down... not enough to knock down a gutter runner! i use my reroll, and it end up double skull!!!!

nothing is in the path of the gutter runner, and the filthy rats takes the game!

What a nail biter!

Congrats to Mr. Filthy Rat! you've earned it... mainly by being a sleazy rat!

Good luck in the final! i'm rooting for you!


Sign me up for season 5!
Title: Re: Bay12 Blood Bowl League - Season 4, Playoffs
Post by: Jartol on May 08, 2012, 01:02:42 pm
At least I'm not a tree-hugging elf! That Treeman definitely deserved that MVP.

I'm kinda surprised I managed to pull it out. That pass on the 5+ saved our little tails. (I blame your tree for the motivation.) We were pretty even til you took out 3 Rats in a row. Then I guess we turned on the afterburners.

I did like getting the 8 RRs to 0 in the first half. Was quite amusing.

I look forward to playing you again next season.
Title: Re: Bay12 Blood Bowl League - Season 4, Finals
Post by: Kanil on May 08, 2012, 04:02:47 pm
Match validated.

And here I was worried that putting the new teams in their own group would result in them preforming poorly in the playoffs...

Immediately after the finals, signup for season 5 will begin. I'll describe in more detail how it works then, but basically, make sure to check this thread in a day or two if you want to play in S5!
Title: Re: Bay12 Blood Bowl League - Season 4, Finals
Post by: Sowelu on May 08, 2012, 04:44:59 pm
I think that I will duck out, because I don't like having a couple-hour obligation on the computer in the evenings, but it was good playing with you guys!  Best of luck in the next season!
Title: Re: Bay12 Blood Bowl League - Season 4, Finals
Post by: Kanil on May 08, 2012, 06:10:37 pm
That's unfortunate, but thank you for stepping in and playing some tough matches. If you change your mind, you'll always be welcomed back.
Title: Re: Bay12 Blood Bowl League - Season 4, Finals
Post by: Kanil on May 10, 2012, 09:58:55 pm
Self Inflicted versus Manner Pylon.

Pre-Game: Manner Pylon has a gutter runner and thrower both miss next game'd, resulting in 230k in inducements. They remove a reroll from Self Inflicted and drug up 3 of their rats, resulting in a AG5 GR. Manner Pylon loses the coinflip. Self Inflicted chooses to kick.

Self Inflicted lines up in it's standard defensive formation, Manner Pylon elects to use a wall of players and the drugged up AG5 GR stays back to catch.

MP1: The AG5 GR scoops up the ball, and passes it forward to another waiting GR. The LoS thralls get pushed around and one is knocked unconscious. The GR with the ball runs through the hole opened up, and a second one comes along to keep him company.

SI1: The vampires crowdsurf a Blitzer, no injury. They then send several players back to pressure the two deep GRs to prevent stalling.

MP2: The GR runs in to score, taking a 1-0 lead.

The KO'd thrall awakes for the kickoff. MP sets up in three lines, slightly set back from one another. SI stacks a bunch of players on one side of the pitch, and leaves an AG5 vampire and an escorting thrall back. The kickoff results in a weather change to Sweltering Heat -- rather amusing, given the game is played on the blindingly white snowy pitch.

SI2: The AG5 vampire fails blood lust, rerolls, goes to pick up the ball and fumbles it, mid-field, away from the wall of vampires on the other side of the pitch.

MP3: The Skaven push away a thrall left to cover the weak side of the pitch, and bring three players to the ball, before a gutter runner rolls double 1's on a dodge.

SI3: The knocked down thrall is brought up to help the AG5 vampire blitz->crowdsurf a gutter runner. His assistant is brought over to put another TZ on the ball. A second vampire runs towards the end zone with a lunch thrall to help. Another vampire gets hungry and KO's a thrall.

MP4: The thrall that assisted with the GR crowdsurf the turn before is himself crowdsurfed. Two more players join the party next to the ball before a loner linerat skulls a one die block on the LoS.

SI4: A loose vampire runs over to hypno-stare a GR near the ball, freeing up space for the AG5 vampire's helper thrall to blitz away a stormvermin. This allows the AG5 vampire to scoop up the ball and pass it to the vampire who moved down-range earlier. He moves towards the endzone while his food thrall stays back to cover nearby skaven.

MP5: A double skull on the first block ends the turn almost immediately.

SI5: A few players are pushed around, and one vampire kills a linerat. The only non-food related casualty of the game.

MP6: A double skull-pow on the first block ends the turn immediately.

SI6: Additional stalling, mostly. A few pushes on blocks.

MP7: One thrall goes down before MP rolls a skull on a one die block.

SI7: SI runs it in, hoping to get two chances at a KO recovery. One thrall is KO, compared to no Skaven players. The game is tied at 1-1.

The two teams line up in their standard offensive/defensive formations. The thrall wakes up, and unsurprisingly no players are effected by the heat in the winter wonderland. A riot breaks out on the kickoff, moving the play counter back one, crucially giving MP two turns to score instead of just one.

MP7b: The rear GR grabs the ball, brings it forward and passes to a forward GR. A hole is opened up in the Vampire line and the ballcarrier dashes through. Several rats spill through the hole, but they lag somewhat behind the swift gutter runner - MP has no rerolls to risk go for its to keep everyone together.

SI7b: A thrall moves to assist a vampire in getting a 3-die block on the ball carrier. A reroll is used, but it's not enough to get around Blodge with no wrestle or tackle. Several more players form two lines on either side of the ball carrier, covering him in numerous tacklezones.

MP8: A thrall is pushed away from a second gutter runner just outside the cage around the ball carrier, who deftly passes the ball away to him and safety. He then scampers into the end zone. 2-1 Manner Pylon.

Four players (1 vamp, 3 thralls) from SI and two players (SV, GR) from MP all collapse under the sweltering heat. Nobody thinks to provide them with any of the plentiful snow to help them cool off! With no chance at a one-turn touchdown, SI lines up a 5 SPP vampire and some friends, to get him a completion and his first skill post-game.

SI8: A touchback gives the 5/6 SPP vampire the ball. He fails bloodlust and badly hurts a thrall, before passing the ball and getting his completion before halftime.

One vampire and two thralls fail the sweltering heat roll. The skaven have caught on to the fact that snow is cold, and roll in it ensuring they're all ready for the second half! Their ten players line up 3 on the LOS, and the remaining 7 in a loose wall just behind. The vampires line up with the AG5 vampire back with his lunch, and the other 6 off to one side. A riot moves the game forward, and a touchback negates the pickup roll.

SI10: The wrong vampire is given the ball by mistake, necessitating a handoff to the blodge vampire. A cage is formed while the AG5 vampire & food catches up to the play. A single linerat is stunned.

MP10: The stunned linerat hampers Manner Pylon's ability to block in the ball carrier, but they manage to get some tacklezones on him after knocking down a thrall.

SI11: The blodge ball carrier vampire blitzes through the gutter runners in his way. Some players attempt to filter through the narrow hole on the side of the pitch, but the carrier is left somewhat vulnerable. The AG5 vampire KO's his food behind the play, after failing blood lust.

MP11: The skaven push a few thralls around to free up some players, allowing a two die block on the ball carrier. Despite the use of a reroll, it is insufficient to defeat the blodge vampire. They manage to place four players in and around him, however. Behind the play, another thrall is KO'd.

SI12: The two vampires without the ball run around to use hypnotic gazes on some skavens. Crucially one fails a needed go-for-it, consuming the turn's reroll. Thus when the ball carrier fails blood lust, he cannot blitz through the Skaven line and score. Before making it to a nearby thrall, he fails a dodge and heads off into the crowd to chomp on a nearby fan. He takes the ball with him. The fans throw it back into play somewhat behind the crowd of players near the endzone.

MP12: A gutter runner scoops up the ball, and throws it to a waiting linerat at midfield. Unfortunately the linerat fails the catch.

SI13: A thrall blitzes the linerat onto the ball, shoving it away from some tacklezones. The AG5 vampire then runs in, scoops up the ball and throws it to the other vampire now near the end zone after  moving to help out with a hypnotic gaze. He then runs it in to score, tying the game 2-2.

One thrall wakes up, the other one stays unconscious. The vampire who just scored the touchdown decides to not participate in the next drive, as does another thrall. The Skaven team remains lively after enjoying some ice cream and a snowball fight. MP has 10 players, SI 8. The skaven form up their typical line with a GR back, and the vampires adopt a very loose defensive wall.

MP13: The skaven rush forward, marking up the vampires and pushing around the thralls on the LOS. Unfortunately, the back GR fumbles his pass to move the ball up, leaving it close to the LOS on one side.

SI14: A vampire hypno's a linerat off the blodge vampire, and a thrall stuns the GR who just whiffed his pass. The blodge vampire runs forward and picks up the ball. Another thrall moves in to cover the ballcarrier.

MP14: The rats KO a LOS thrall who dared stand back up, and begin to surround the ball carrier and his two escorts. A GR then runs in to blitz the ballcarrier, but he trips up dodging around one of the thralls in the way. Still, 7 players (some stunned) from both teams surround the ball carrier.

SI15: A thrall shoves a GR away from the ball carrier, freeing up a second thrall to leave the pile of players. The ball carrier then dodges himself out of the mess and towards the endzone.

MP15: The gutter runners give chase to the fleeing vampire, attempting to surround him and stop him from dodging to the endzone. Some thralls are pushed around behind the play.

SI16: The ball carrier blitzes a marking gutter runner, then follows up and dodges away from him, and runs into the end zone. 3-2 Manner Pylon.

With no options for a one-turn touchdown, three skaven players decide to leave early and get out of the snow and sweltering heat. Two thralls also elect to not show up. The vampires leave 3 thralls on the LOS and everyone else stands back where it's safe. MP leaves a GR back to scoop up a completion SPP, and the rest to beat up on the thralls on the LOS.

MP16: A thrall is knocked over, and a GR whiffs his pass, ending the game.

Final Score: Self Inflicted 3 - 2 Manner Pylon

Thoughts: It was an interesting and very close game. Both teams got quite lucky, and quite unlucky at different moments in the game. I don't think I failed a single hypnotic gaze, now that I think about it, but I did fail some key blood lusts. Jartol was pretty unfortunate with a lot of his passes, which really hurt his chances. The Skaven offense was predictably efficient, but I again ended up lucky enough to scrape through and win.

What a silly, silly season I had...
Still, I've grown quite endeared to my group of slightly retarded vampires and their two-legged lunches, and the players are developing some character. My 5 AG vampire in particular has gotten into the habit of failing blood lust then rolling a 1 on some roll immediately afterwards, especially when the ball is nearby.
Title: Re: Bay12 Blood Bowl League - Season 4, Finals
Post by: Jartol on May 10, 2012, 10:05:43 pm
Congrats on the well fought game. Was a nail biter.
Title: Re: Bay12 Blood Bowl League - Season 4, Final Results
Post by: Kanil on May 10, 2012, 10:19:41 pm
Results and Standings for Season 4

Spoiler: Group One (click to show/hide)

Spoiler: Group Two (click to show/hide)

Spoiler: Playoffs (click to show/hide)
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: ndkid on May 10, 2012, 11:02:46 pm
I am open to a new-team-only league in addition to a veteran-team-allowed league. Even with just a 4-person league, I'd be interested.

I'm willing to keep Kobb's Khorne running, switch back to my orky team, or do something completely different if there are people who desire orcs and chaos in the new season.

I think that's all the input I have at this moment.
Title: Re: Bay12 Blood Bowl League - Season 4, Finals
Post by: Charmander on May 11, 2012, 06:56:16 am
Especially to Charmander, whom I fucked over really badly. I can only hope I improved somewhat with the experience, and that S5 will go better.

Hey, it's alright... besides, was fucked over enough between hardware and software. Things have been more stable, though, so we'll see.

Quote
Is there any changes in the rules that we'd like to see for season five? Notable rule changes for season four that might be reconsidered. Primarily, allowing old teams. I felt this was successful, did anyone really dislike it/want it changed for S5?

I'd rather have one big league group for preference, but that's because variety is the spice of life. And you can buy a *lot* of inducements with 700k. Star players can be scary.

Besides, playing the same team back to back isn't all that exciting.

Quote
As for signups, we currently have a unique teams rule in effect. Therefore, when you sign up, only pick a team that another player hasn't already claimed. I'd imagine last season's coaches should have first pick of the race they played in S4, but if they don't want it someone else can have it. If you're new to the league, if you could post your timezone and perhaps contact information (Steam is a popular method, but I"m not too picky) that'd be great. I already have such information for existing coaches.
I forgot to mention: Provided we stick to old teams, any team that has played in a previous Bay12 Blood Bowl season (1-4) exclusively is available to play in season 5. Playing that team in other leagues will invalidate for continued participation in the Bay12 league, provided it doesn't, it can return to play at any time, be it season 5, 6, or 16... Assuming we have a side cup, those teams will also be included of course.

I think that covers everything, but if you have something you want discussed, feel free to bring it up.
I'll be playing in S5 with my vampire team.

I'm down for sticking with lizardmen, or going pro elves or skaven instead if you don't want me to play with a two-season-experience team. 'Though stuff like that just needs reminding that players will die: my star runner, Tyrr the Slipstreamed, only has an AV of 6 from a pretty rough injury. I daresay his days are numbered, and he's easily the best player on my team...
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: Kanil on May 11, 2012, 08:00:43 am
Glad to have you back. Feel free to play whatever team you enjoy the most, nothing wrong with playing the same team for three seasons. Or a dozen. Or all of them. I suspect Jartol will be playing his Skaven team again, though -- so that's probably not an option.

Edit: I kinda liked the two groups myself, but... given that the scheduler is random, it might be better to shove everyone into one group. Depending upon the number of people who sign up, we might be forced to go one group anyway. Anyone else have an opinion on it?
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: Jartol on May 11, 2012, 09:12:19 am
I will most likely be playing Skaven again. I don't mind having 3+ season teams. I'd prefer to have two divisions but if we have less than 8, one would be better. I'd also prefer keeping unique teams. I think I covered everything.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: Kanil on May 13, 2012, 08:58:52 am
I certainly hope we're going to have more than four players...

ank mentioned he'd probably be playing this season, so hopefully he'll drop by and mention what team he'll be using.

Anyone else out there feel like joining us? We're nice and don't bite.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: Burnt Pies on May 13, 2012, 11:46:24 am
I'm up for it again, I enjoyed the last one a lot.

I'm thinking I'll keep the Orcs from last time, as well. They're only on something like 1020 rating anyway.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: Jartol on May 13, 2012, 12:13:55 pm
Well... Kanil does bite, but only his own players.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: ank on May 13, 2012, 02:49:52 pm
i'm in with my wood elf team once again!

are we signing up inside BB yet?
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: Jartol on May 13, 2012, 03:57:20 pm
Not quite yet. I think we're trying to get a head count.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: Kanil on May 13, 2012, 06:06:59 pm
Indeed. Provided you're using your S4 team in S5, you won't even have to re-sign up in BB, since you're already in the league.

I'll just adjust the rules to something applicable for S5 and kick off the next season when it's time.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: Kanil on May 15, 2012, 07:39:17 am
Sorry for the double post bump, but... I'm not entirely sure what to do here. I had hoped we'd have more players for this season than we did last season, but it seems we could easily have less.

Hopefully some more people will want to play and sign up soon, but if they don't... is everyone alright with a 6 player season? I'd imagine we'd want a single group double round robin?
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: ndkid on May 15, 2012, 08:49:40 pm
Sorry for the double post bump, but... I'm not entirely sure what to do here. I had hoped we'd have more players for this season than we did last season, but it seems we could easily have less.

Hopefully some more people will want to play and sign up soon, but if they don't... is everyone alright with a 6 player season? I'd imagine we'd want a single group double round robin?
I suspect we'll lose more momentum waiting than starting with 6. I agree, if 6, double round robin, single group makes sense.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: sambojin on May 15, 2012, 10:26:11 pm
I play a bit of Fumbbl (very, very badly). Plus I've got a bit of free time on my hands for scheduled matches in a league. So I'm in. Headcount +1.

What teams are still available? I'd prefer goblins, lizards, HE, vamps or halflings if possible. But I'm fine with anything really.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: monk12 on May 15, 2012, 10:39:49 pm
Oh hey, just noticed this thread. I bought Blood Bowl: LE on Steam a couple weeks ago, and I've been enjoying it immensely. I'd be interested in sucking at giving multiplayer a go, but I'm not sure if my schedule is open enough to let me in. Is there a set time this goes down, or what? I'm new at this :P
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: Kanil on May 15, 2012, 10:43:35 pm
Sambojin: The list of teams available is listed on the OP. I'll copy/paste it here, too.

The Dark Elf, Dwarf, Elf, Goblin, Halfling, High Elf, Human, Khemri, Necromantic, Norse, Nurgle and Undead teams are all freely available.
The Amazon, Chaos, and Ogre teams might be available, provided their current coaches do not sign up for S5 (with that particular team.)

monk12: The tournament is played over several weeks, you have about a week to ten days to schedule with your opponent, and play an hour long game. It's reasonably relaxed, but you'll have to visit the forums or otherwise make contact with your next opponent on a somewhat regular basis. If you visit the forums regularly/daily, it shouldn't be a big deal. Try it?
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: monk12 on May 15, 2012, 11:12:31 pm
Yeah, this sounds like fun. Count me in. I'll be a boring Human newb.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: Kanil on May 15, 2012, 11:30:54 pm
Counted in. Welcome, and enjoy your stay.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: sambojin on May 15, 2012, 11:33:00 pm
Are we on Fumbbl or Cyanide? Fumbbl's good for me, otherwise I'll have to grab my mate's copy for Cyanide.

I'll grab goblins. Not a hope in hell, but at least there's chainsaws.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: Kanil on May 15, 2012, 11:40:44 pm
We're on Cyanide, legendary edition. My apologies for not mentioning that anywhere.

If you can play, that's great -- I'll mark you down for goblins. If you can't, that's fine and thank you for offering at least.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: sambojin on May 16, 2012, 12:22:13 am
I'll try and catch up with my mate. If I can grab his copy (I don't think he plays a hell of a lot these days) or buy a cheap copy soon, then I'd be happy to grab a few games. Not promising though, haven't seen my mate in a while and dollars are short due to house-moving.

How big of a thing would it be to get bay12 onto fumbll for future seasons? It's free. Is there a DF or LCS player that doesn't like those words?

I mean, fumbbl has graphics and everything.............. And dwarves. But no magma. But it has nice people. But no proper ball&chains. But it has chainsaws. Not sprinkled with Cyanide.

That sounds good.

But the Nuffle is cursed.

/Simpson's paraphrase.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: Kanil on May 16, 2012, 12:51:29 am
A Bay12 league on Fumbbl has been brought up before, however there has been a lack of anyone willing to actually organize it.

As such, there will remain no Fumbbl tournament until someone steps forward -- I am not that person, but if you are, then by all means go ahead and good luck. I'm sure some of us will be happy to play in both.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: sambojin on May 16, 2012, 01:34:06 am
Good call. I don't actually feel the need (or the wish to) do it there. Fumbbl is already somewhat like the bay12 community, just playing bloodbowl. Pretty much any league, or ranked, or b.box game is pretty cool. Maybe one day I'll jump into a bay12 league there, but it's all good anyway.

No magma deathtraps, but still pretty awesome. Deathrollers anyway. Plus, dwarves really do own. Just, not really. They teach.

Considering I'm a goblin/lizzy/orc/elf player.... I'll just shutup till I grab a cheap copy of cyanide legendary.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: Kanil on May 16, 2012, 07:45:32 am
Just a small heads up to everyone, I'm currently suffering with some internet troubles. I hope to be able to iron them out quickly, so there's no problems. Might be a slight delay of a couple of days, but I hope not. I have seemingly fixed my internet issues. No guarantee, but it seems to be working so we can move forward.

Might as well start getting everyone in the league, and planning on going ahead with 8 players. Did we want two groups, one, or one with double round robin? That would be 6, 7, and 14 games respectively. I'm currently leaning towards one group, single round robin myself... but I'll go with what a majority of us want.

I've renamed the league to simply "Bay12 League" (dropping the S4 part) and changing the password to "Bay12", since that makes sense. If you are using the same team that you used in S5, your team is already enrolled in the league and ready to go. If you're using a new team, please sign up to the aforementioned "Bay12 League" with the password "Bay12".

If you're planning on making a new team, consider visiting BBtactics (http://bbtactics.com/strategy/rosters/) and read up about suggested starting rosters. You don't have to copy one directly, but it might give you an idea of what you should be taking if you're not entirely sure yourself. The website also has some good stuff on things beyond team creation, so take a look!

Also, sign ups continue pretty much until the season starts, so if anyone else wants to play, feel free to chime in and sign up.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: Jartol on May 16, 2012, 06:20:02 pm
I think with the current number of players, one group would work the best. Double round robin would just end up taking too long.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: sambojin on May 16, 2012, 06:30:43 pm
My friend has sold on his copy of Cyanide BB, so I'm afraid I'll have to be out :(

Sorry if this stuffs up the league. I was really looking forward to using every excuse I could for my dismal failure to win, but instead I'll have to use an excuse for my dismal failure to even start.

Maybe next league.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: Kanil on May 16, 2012, 06:45:34 pm
Certainly. Thank you for the offer, at least.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: pilgrimboy on May 17, 2012, 09:41:22 pm
Probably most of the people in the league and on this thread have purchased the game. But if someone is reading that is considering buying it, it is on sale right now at Amazon.

Blood Bowl Legendary Edition (http://www.amazon.com/gp/product/B00466HQEW/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&tag=wwwregansravi-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=B00466HQEW) is 75% off at $9.99.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: ndkid on May 19, 2012, 09:56:37 am
Might as well start getting everyone in the league, and planning on going ahead with 8 players. Did we want two groups, one, or one with double round robin? That would be 6, 7, and 14 games respectively. I'm currently leaning towards one group, single round robin myself... but I'll go with what a majority of us want.
I have a vague dislike of playing a given team only once in a season, so I suppose I prefer 14, 6, and 7, in that order, assuming 8 teams.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: Kanil on May 19, 2012, 05:42:53 pm
I didn't really like competing with just 3 other players to make the post season, it was rather... odd. One group with double round robin would be pretty nice, but a very long season. That's nice in some way, more time between signups-of-doom... but also results in more meaningless games for players who are eliminated from contention late in the season. One way around that would be to have all 8 teams make the playoffs and just have the regular season for seeding, but that rather makes the regular season games almost irrelevant.

As for the aforementioned "signups-of-doom", that's about where we're at now. Cyanide requires all players have an opponent every week, so leagues need an even number of players to begin... and we don't have an even number of players.

I thank you all for your patience, but I'm afraid I'm not sure what to do now.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: Kanil on May 21, 2012, 08:11:11 pm
I apologize for the double post, but I bring news!

Monk12 has signed up his team to the league, bringing our total to 7. Given that we're required to have an even number of players, I have decided that I'll bring a second team into the league, and simply award WO victories to all of it's opponents, effectively letting us start with just 7 players. While obviously not ideal, I feel it is preferable to waiting for a 8th player to show up and be interested in playing.

As such, the season will be starting soon. Given the dummy team, it's not fair to have two groups, so our format will be one group, double round robin. This is a total of 14 games, 12 discounting the two WOs. This is longer than S4, but only slightly longer than S3. If you have any concerns, either about the dummy team or the length/format of the tournament, please let me know. If everyone's more or less okay with it, then I'll start the season in about 24 hours.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: ndkid on May 21, 2012, 10:05:40 pm
Personally, I'm not too keen on starting with a dummy team, since it means that, before we suffer the attrition that normally comes with a full season, we're each going to have bye weeks. I can poke non-Bay-12 people tonight to see if I can drum up support...
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: Kanil on May 22, 2012, 01:10:20 am
I agree that it's certainly undesirable, but I feel it's a better option than waiting another three weeks for someone to show up (or for someone to quit and we go with 6. I fear, the more likely outcome.)

Hopefully someone will show up, and I thank you for your recruitment efforts.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: ank on May 26, 2012, 06:30:31 am
i'm all for waiting a week for another player, or the least committed of the 7 there is to drop out.

i say, set a deadline, so we all know when to check the thread.

also, keep posting, we won't get new players if this thread is all the way down on page 3+
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: ank on June 18, 2012, 02:33:26 am
i think we should start soon. seems nobody is joining :(
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: Kanil on June 18, 2012, 08:23:02 am
I'm not sure how many of us are still interested in playing... but yes, starting seems like a good idea.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: monk12 on June 22, 2012, 11:52:19 am
I've gone ahead and pulled out so you guys can get on with it- maybe next season.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: Kanil on June 22, 2012, 01:19:30 pm
I highly doubt there's going to be a next season. Or even a "this" season.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: Tychris1 on July 08, 2012, 07:44:52 pm
Sad to see this die, I was hoping to get in on the action, but alas.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: ndkid on July 17, 2012, 10:41:51 pm
Well, we've given things time to calm down, so I'd heartily recommend repolling to see who of the old and the new blood are now ready to spew blood across the pitch. C'mon, I have to believe that at least 6 other of you louts are willing to join Kanil and I for another season of Blood Bowl!
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: Burnt Pies on July 18, 2012, 08:53:17 am
Hell yes. Definitely up for another go.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: monk12 on July 18, 2012, 11:40:18 am
I'd give it a go if you need the player.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: warhammer651 on July 18, 2012, 11:59:43 am
I'd be willing to play I suppose. never was that good mind you.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: Kanil on July 18, 2012, 01:26:51 pm
Having bad players is always preferable to having no players, and no games. And hey, how are you going to get better by not playing?

Including myself and Jartol, we're at 6.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: monk12 on July 18, 2012, 04:17:01 pm
Cool beans- I reactivated my team in anticipation of losing badly! Hooray!
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: warhammer651 on July 18, 2012, 09:30:48 pm
just sent in the application
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: Kanil on July 18, 2012, 10:08:20 pm
Approved your application. I'll be sending PMs to our two other signed up players (Ank, Charmander) and see if they still want to play. I hate to make another prediction on when we'll start, but it might actually happen.

Also, the current plan is to have a single group of 8 players, playing a double round robin. So 14 games, then the playoffs. If this is too long for any of you, please let me know. The alternative is two groups of 4 players, double round robin. Just 6 games, and playoffs.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: ndkid on July 20, 2012, 05:03:44 pm
I, of course, am still ready for some Blood Bowl action! Did I previously apply, Kanil?
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: Kanil on July 20, 2012, 08:06:37 pm
You applied with your chaos team, Kobb's Khorne.

Charmander has confirmed his continued participation.

ank expressed some interest a month ago, so I imagine he's still willing to play. He hasn't visited the forum since I PM'd him, however. Once he confirms his continued participation as well, then we'll have 8 players and be ready to start.

Every team is in the league and looks good, the only thing stopping me from pressing the button is making sure ank still wants to play. It'd be kinda rude to just start without him being here and all that.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: warhammer651 on July 22, 2012, 03:46:56 pm
anyone know where ank might have wandered off to?
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: ndkid on July 23, 2012, 06:59:08 am
anyone know where ank might have wandered off to?
Where, oh where, has our little ank gone? Where, oh where, could he beeeeeee?
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: Kanil on July 23, 2012, 11:01:20 am
One thing we could do is simply start the tournament now, and accept that week 1 will run long until ank returns and has a chance to play his game. This will let the other six people play their first games.

This assumes ank will actually want to play in the tournament, which is an obviously dangerous assumption.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: ndkid on July 23, 2012, 07:18:26 pm
Or, we could see whether he or another person who's interested gets here first, and whoever does wins the coveted 8th spot!
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: Kanil on July 23, 2012, 08:00:12 pm
Given that it's taken us over 2 months to find an 8th player, I imagine he's got plenty of time before we get a 9th... :P
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: ank on July 27, 2012, 02:09:42 am
I'm still in!

when do we start?
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: Charmander on July 27, 2012, 07:58:29 am
The crisis, she is averted.
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: ndkid on July 27, 2012, 10:04:46 am
The crisis, she is averted.
Yay! Let's stomp some little 'uns!
Title: Re: Bay12 Blood Bowl League - Season 5, Signups Underway!
Post by: Kanil on July 27, 2012, 11:24:06 am
Thank you to everyone for signing up and playing. Hopefully you'll all have fun this season. I apologize for the absurdly long delay in getting the season started, for I am seemingly incapable of organizing anything. Still, that horrible part is behind for now and we can get on with playing and having fun -- things will hopefully go smoother from here.

One important note, however. I seem to have misplaced my list of players from last season, containing things such as your timezones and your names on steam. If you would all be so kind as to repost that information at some point so I can put it in the OP, I would be thankful.

Matchups for Week One:

Burnt Pies - Brunch's Big Bads vs warhammer651 - Earth Strikers
ank - w00t w00t vs monk12 - Monk's Marauders
Charmander - Sahagin Stormers vs ndkid - Kobb's Khorne
Kanil - Self Inflicted vs Jartol - Manner Pylon

Everyone should have received an annoying spam PM from me as well, summing this up.

And I think the OP is updated correctly without any mistakes, as well.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 1!
Post by: Charmander on July 27, 2012, 11:59:28 am
Ah, fuck.

Steam is [DFC] Charmander, and I'm an admin of the DFC group if ya can't find me. And if I'm online, I'm in Kael's TS server 99% of the time.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 1!
Post by: warhammer651 on July 27, 2012, 12:17:45 pm
I'm mager56723 on steam, i think. I'm usually present in the DFC chat so you can shoot me a pm there. Im using US Eastern Standard time whatever that is in gmt (-5 I think?)
Title: Re: Bay12 Blood Bowl League - Season 5, Week 1!
Post by: ank on July 27, 2012, 04:12:24 pm
Steam name: Ank
Location: Denmark
Timezone: CET (GMT+1)
Playtime: while summer lasts 10 to 24.

Monk, find me on steam, i'm part of the Bloodbowl group.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 1!
Post by: Burnt Pies on July 27, 2012, 06:32:42 pm
Burnt Pies on steam. Usually in the DFC chat, as well. British Summer Time (GMT+1).
Title: Re: Bay12 Blood Bowl League - Season 5, Week 1!
Post by: monk12 on July 27, 2012, 06:36:58 pm
Steam name: monk125
Location: New York, USA
Timezone: EST (GMT -5)
Playtime: It's a crapshoot, but I'm free with a fair amount of consistency
Title: Re: Bay12 Blood Bowl League - Season 5, Week 1!
Post by: warhammer651 on July 28, 2012, 04:14:29 pm
Pies and I just finished our match. he won 1-0, and I nearly killed one of his players
Title: Re: Bay12 Blood Bowl League - Season 5, Week 1!
Post by: Kanil on July 28, 2012, 04:20:41 pm
Hurrah, we have our first match played! Result validated.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 1!
Post by: Burnt Pies on July 28, 2012, 04:54:14 pm
For much of the match the pitch was rainy, and my lack of Catcher (He caught a concussion in the last game of the last season) meant none of my guys could be relied on to grab a ball, especially in a tackle zone. Warhammer broke through my defenses early, but last ditch tackles and a failed GFI roll meant his runner was one square away from my touchline at half time.

2nd half, I received, forgot I was receiving and deployed without anyone on my backline. Fortunately, the scatter favoured me and the kick landed within Tuffgang the Gobbo's movement, where he promptly picked it up. Defensive cage took us over to my left, where tuffgang, Stonerot the Troll and one of my linesmen broke away, avoiding Warhammers' near-impenetrable defensive line. Tuffgang punched a blitzing dwarf in the face (He rolled skull, rerolled, skull.), but I decided against the GFI to touchdown, due to my distrust of GFIs (And there was only one Dwarf who had a chance of stopping us. Stonerot blitzed him.). After a bit of Violence, Tuffgang scored our touchdown, treating us both to a dose of hip-thrusting Goblin.

After that, it was just violence; I blitzed Warhammer's runner, he dropped the ball on the halfway line and we had 2 turns of punching each other and failing to pick up a ball. Last turn, a Blitzer picks up the ball (I was surprised!), but he's not got the MA to do anything with it. Also, my other Goblin, Grubfag, gets fouled, killing him until he's seen to by the apothecary, who informs us it's just a fractured arm.

Other injuries were a Dwarf being Badly Hurt, one Black Orc and 2 linesmen getting KO'd and Stonerot the Troll getting his arm fractured in the first tackle of the game. Fortunately for Stonerot, the arm knitted back together as he trudged over to the injury box, and he rejoined the game after halftime.

Excellent game, and no lasting harm on either side. Luck flitted between us, settling on neither, but I think I had a slightly easier time of it, despite the 3 KOs and 2 arm fractures.

Oh, and Warhammers' achilles heel is Blitzing Goblins. It just doesn't work for him.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 1!
Post by: warhammer651 on July 28, 2012, 05:53:25 pm
Quote
Oh, and Warhammers' achilles heel is Blitzing Goblins. It just doesn't work for him.

TWICE IT HAPPENED!

ON MY BLITZERS!

WHAT THE HELL DICE!?
Title: Re: Bay12 Blood Bowl League - Season 5, Week 1!
Post by: ank on July 29, 2012, 12:24:43 pm
Monks Marauders 1 - 3 w00t w00t

The marauders were going strong in the first half, although the elves managed to score the first goal, it was only by sheer luck.
Lots of elves was going down left and right, and 2 went out with minor injuries.

Halftime score was 2 - 1 to the elves.

Then disaster struck in the second half as the tree promptly KILLED the Ogre... the branching was so severe that the apothecary could do nothing for him.

The humans ran to the right side, and the elves quickly boxed them in, and kept beating down the catcher every time he got up.
The rest of the half was the elves mercilessly beating on the quickly diminishing human survivors.
Turn after turn the elves got closer and closer, and finally got to the thrower and relieved him of the ball.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 1!
Post by: monk12 on July 29, 2012, 12:42:25 pm
To the surprise of exactly nobody, I lost to Ank's Wood Elves. Quite frankly, I was expecting to lose worse than I did- might've held it to a one point game if my Ogre hadn't died on what, first play of the second half? But hey, now I have some idea what I'm doing, so next game should go better hopefully.

FAKEEDIT: Ah, he's being too kind. He scored on turn two of the first half after receiving, at which point I went into Operation Ball Control. My offensive sputtered a bit over the halfway line, and a Wardancer managed to get to my Thrower and he coughed up the ball. In my infinite wisdom, I tried shoving an elf onto the ball to make it bounce forward so I could run it in, but it bounced backwards through several players before ending up in the open near a group of elves. He quickly took advantage.

I got a bit of a second win on the last play of the first half, when his Tree (curse you Beechbranch!) rolled Attacker Down twice in a row as I recall, before he was able to cover my catcher, so I had an easy pitch and catch to score a touchdown. Of course, then the Ogre died and a random Lineman fractured his leg and everybody fell over to start the second half, so I didn't have much time to capitalize on my momentum. Pretty much all violence after that, swarming elves knocking humans down and off the pitch as the pocket collapsed, despite me getting luck on several 1 die desperation rolls.

But hey, Ank graciously informed me of the various game mechanics I didn't understand, and I'm an insufferable optimist. Good game!
Title: Re: Bay12 Blood Bowl League - Season 5, Week 1!
Post by: Kanil on July 29, 2012, 02:08:33 pm
Wood Elves are expected to score on turn 2. The problem is them still having a team after another 6 turns of the other team having the ball. Then the 8 after that in the second half.

The loss of the ogre is really unfortunate, but the Blitzers are the real stars on the team, so hopefully you'll be able to recover -- it's a long season.

Edit: Played my game against Jartol, ended in a 2-2 tie after Jartol made a pair of nice moves to drag the ball three quarters of the way down the pitch on his turn 16. Turns out 5 AG gutter runners are pretty good.

Annoyingly, my best vampire is MNG after I declined to apothecary him, forgetting that it was turn 15 and the game was almost over -- thus I was unlikely to suffer another injury... and forgetting that my next game is a tough one vs ndkid.

A poor start to the season, but... you'll have that. At least I didn't lose. I imagine Jartol shares the sentiment.

Only one game left this week. Charmander/ndkid, how's it going? Still got plenty of time, but I'm just curious if you've had any progress in scheduling something?
Title: Re: Bay12 Blood Bowl League - Season 5, Week 1!
Post by: ndkid on July 30, 2012, 08:35:22 am
Only one game left this week. Charmander/ndkid, how's it going? Still got plenty of time, but I'm just curious if you've had any progress in scheduling something?

We talked several times since the schedule went up, but I had a relatively busy weekend that didn't mesh well with the 5-hour time zone difference. I might be able to fit in a game by 21:30-22:00 Charmander's time (GMT) tomorrow, if he's up for it.... just have to make sure I catch the train home from work before the rush hour traffic hits.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 1!
Post by: Kanil on July 30, 2012, 11:31:30 am
It's only been three days since the season started, so no rush. Just wanted to make sure you two are figuring something out, is all.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 1!
Post by: ndkid on August 02, 2012, 08:47:28 pm
Page 5? THIS THREAD SHALL NOT DIE!!!

So, another season of Blood Bowl means another season of my intricately long game recaps!

Week 1: Kobb's Khorne vs. Sahagin Stormers
Stormers elect to receive
S1: As Khorne goes to line up in FFB, the refs don't seem to notice that there are 12 Khorne players on the pitch. Even after kickoff, the referees didn't seem to be capable of counting. The Sauruses, annoyed at the obvious favoritism (and on their home pitch, no less!), begin knocking over beastmen. The Skinks pick up the ball, and send a man deep into the Khorne side of the pitch.

K1: NATAB hurts a skink. TAB and a friend run to shadow the deep skink. Another beastman penetrates the defensive line and goes toward the ball-carrier.

S2: Some pushing and knocking over, and a failed skink pass.

K2: TAB runs to beside the errant pass, but can't get to it. He eyes the original target skink, Garr, suspiciously. Two beastman get beside him.

S3: More skinks run toward the ball. NATAB gets knocked over by a saurian/skink double-team. But Garr falls over trying to get away from his two beastman "friends".

K3: TAB picks up the ball and runs forward with a couple of rear blockers. The Minotaur manages to knock himself over before more beastman can get back to flank TAB.

S4: A two-skink team manages to knock TAB over, leaving the ball in front of one of his blockers. One of the skinks picks it up, but drops it again.

K4: One of TABs two blockers injures a skink. The other pushes another skink out of bounds. TAB remains on the ground, stunned. Some more knockdowns in irrelevant spots, and then a chaos warrior knocks himself over and out of the game.

S5: A skink dodges into the end zone. Another tries to pick up the ball, but muffs it.

K5: Beastmen knock the defenders from around TAB, who stands up, picks up the ball, and begins forward.

S6: Sauruses go on a rampage, knocking Khorne players over right and left.

K6: TAB runs forward. The Khorne line stands back up.

S7: The minotaur's tentacles keep a skink from running into trouble. Many beastman go down, but only one saurus and no skinks get beside TAB.

K7: TAB runs forward, and tosses the ball to speedy, who runs it in.

S8: With a couple of blocks, a Skink falls over on his way to not-quite-making-it-in to score.

K8: Speedy injures another skink.

Halftime Score: Kobb's Khorne 1 - 0 Sahagin Stormers

K9: TAB gets under the high kick, and runs forward with the ball. The front line of the FFB surges forward.

S9: A saurus manages to find a hole to blitz TAB, and pushes TAB back. A skink-double team on a beastman knocks both the beastman and the skink down.

K10: TAB breaks the tackles and tosses the ball to Speedy, who runs downfield with it. The Minotaur knocks himself over trying to make a hole on the front line.

S10: Skinks swarm on Speedy, knocking the ball out of his hands. A skink picks it up, and falls over trying to run it forward.

K11: After a large number of blocks, one beastman who normally plays the line manages to pick up the ball.

S11: A Saurus knocks the ball carrier over, stunning him. A skink picks up the ball, runs forward, and muffs the pass.

K12: A Chaos warrior injures another skink. TAB gets beside the skink nearest the ball, as does Tail. The Minotaur hurts himself trying to make a block.

S12: The Sauruses decimate the midfield, with the Minotaur gone. A skink gets the ball, and leaves it landed in the middle of a pile of Sauruses.

K13: Tail injures a skink. TAB manages to pick up the ball despite a couple of tacklers, and runs it forward, only to fall over when he gets beside Speedy downfield.

S13: A skink falls over trying to dodge.

K14: Speedy knocks over a skink, and TAB picks up the ball and moves it to beside Speedy. However, the woes continue at midfield, with a chaos warrior knocking himself over.

S14: A saurus runs back, knocks over TAB, and fails to pick up the ball. A skink picks up the ball, but muffs the pass.

K15: After some blocks, Speedy dodges from the Saurus, manages to pick up the ball, and gets it into the end zone.

S15: A skink is injured by a thrown rock. Another skink picks up the ball and tosses it to the edge, where another skinks runs it beside the goal line. Yet another skink knocks himself over trying to dodge away from tail.

K16: TAB and NATAB get beside the skink with the ball. A chaos warrior knocks himself over blocking a saurus.

S16: The ball carrier can't dodge far enough

Final Score: Kobb's Khorne 2 - 0 Sahagin Stormers

Thoughts: This was a solid warm-up. I feel a little dirty about it because of the glitch that let me start the first half with 12 players. Charmander, as always, handled it with the greatest of sportsmanship.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 1!
Post by: Charmander on August 02, 2012, 08:51:01 pm
"Ssssso we're playing one of the harder teamssss in the league first game, and Tyrr the Ssssslipssstreamed is still out? We can ssssstill do thisss guysss! Ssshow thosse Khorne-loverssss who the bessst god isss!"

The skinks elect to receive. The first injury is on turn one of the Khorne side, Ravv going down and out with a hard punch from Lyfagor. Badly hurt, but he's still on 0SPP and looking to stay there for a while. The ball goes far on the skink's turn 2, from one touchline to the other, but hope of scoring is blocked off with fine defensive play from the Khonate side. Nirr joins Ravv in turn four, and Garr is flung off the pitch, leaving the Stormers three lizards down, but Mejj evens things up after a bad block sends Plag to the injury box. All being said and done, the skinks couldn't slow down the chaos side's approach with no mobility from the crippling lack of skinks, and it's an easy seventh-turn run in for Cramulgor and Sprafy Claw to put the Khornate team 1-0 up.

The eighth turn leaves the skink team with too little time to score, despite Garr's valiant charge, and it's with heavy hearts the blue-skinned team return to the changing room. Well, except for Invv, who goes to the apothecary's hut instead, thanks to a last-minute beastman headbutt.

An early turnaround in the second half leaves the deep-lying ballcarrier Sprafy on the dirt with three skinks on top of him, but Garr stumbles on a long spring after a successful recovery, depositing the ball back on the line of scrimmage, and Garr in the apothecary's hut with a wet towel on his snout. Although the Khornate side recover the ball, a quick tackle from Jarr scuppers those plans and the ball goes wild for Sorr to collect, and promptly fumble, the ball as he tries to pass it. In the resulting carnage, Rijj goes down, the apothecary almost killing him in the process, but he's sent onto the sidelines to recover, and Vorr manages to bring Orgirush down with him in a bad tackle that puts the mutated minotaur out. As the skinks recover, Sorr proves his worth by fumbling a second time, but the ball lays in the middle of a mob of sauruses, protected by hulking blue scales.

Novv goes down hard after a tackle by Shilow, making the total casualty count for the skinks five with three turns to go, the ball worked into the open by shoves for Cramulgor to pick up with ease, but he goes down from a stumble and the ball remains in play, if in a dangerous position for the skink side. They manage to fail to capitalise as Sorr, once again, shows how amateur he is, with a failed tackle from the meatgrinder in midfield. Cramulgor recovers once more, but is brought down by an angered Jarr, with Weyy recovering the ball. However, he fails to make the pass, going down hard. In turn, Sprafy slips away from Jarr to grab the ball and score with one turn to go, putting the score 2-0 in favour of Khorne.

As the ball is kicked for the last play of a match, the fans, frustrated at the skink scoreline, put Garr in the apothecary's hut with a well-lobbed rock. Amazingly, Rijj launches a perfect pass to Mazz who charges off upfield. Sorr tries to cover, but joins the five other skinks in the Apothecary's tent, and leaves Mazz exposed. Weyy goes down unconscious seconds later, and Mazz fails to slip from the pair of beastmen that shut him down, leaving the score 2-0.

The Skinks troop off the pitch, disappointed, but... against a team harder-hitting than them and that have decimated the other side every time they've played, five non-serious injuries is practically a win.

At least, we can keep telling ourselves that.

(Seriously, Nuffle hated me that game. Too many fumbles, not enough dodges.)
Title: Re: Bay12 Blood Bowl League - Season 5, Week 2!
Post by: Kanil on August 02, 2012, 09:00:01 pm
Game validated.

Matchups for Week Two:
warhammer651 - Earth Strikers vs Jartol - Manner Pylon
Kanil - Self Inflicted vs ndkid - Kobb's Khorne
Charmander - Sahagin Stormers vs monk12 - Monk's Marauders
ank - w00t w00t vs Burnt Pies - Brunch's Big Bads

Get scheduling!
Title: Re: Bay12 Blood Bowl League - Season 5, Week 2!
Post by: warhammer651 on August 03, 2012, 09:15:21 pm
I won the game between me and Jartol, 2-1, with a metric crap ton of injuries on his players. by the final turn, almost all of his players were either injured or unconscious and off the field. I think one of his major mistakes was allowing himself to get pinned between my players and the OOB line, especially since getting knocked out of bounds is an automatic injury. He also made the mistake of never getting his players to stand up when they could, often opting to make risky plays instead which resulted in a number of turnovers.

This wound up hurting him a lot in the second half when my heartier, incredibly aggressive dwarves began to outnumber his skaven. It got to the point that... well...



All in all, i thought it was a pretty fun game, though with how hard he was getting stomped I wouldn't be suprised if he hated my guts now.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 2!
Post by: ndkid on August 04, 2012, 04:17:48 pm
Week 2: Kobb's Khorne vs. Self Inflicted

K1: Khorne lines up in FFB in response to SI's three-thrall line. The HMC leeches a reroll from Khorne to SI. Cheering fans give the roll back. Khorne knocks over the thrall line. TAN needs a reroll to pick up the ball, then muffs the short pass to NATAB.

S1: Count Luthor blitzes TAB, picks up the ball, and begins to go downfield with it.

K2: Tail gets beside the count. With some other help, the count gets knocked over. The A4 Warrior picks the ball up and launches it at NATAB, but ends up with it going behind the vampire front line, which is even better.

S2: One of the vampires runs back, picks the ball up, and tosses it to another one, who runs to the goal line with it.

K3: A Warrior and Tail run downfield and blitz the ball carrier down. The Minotaur knocks himself and a thrall down.

S3: Kanil misclicks and ends the turn.

K4: Tail picks up the ball and runs forward. Most of the rest of the team forms a wall around him. TAB knocks out a thrall.

S4: Vampires begin hypnotizing the wall. Count Luthor stands up and blitzes TAB, getting only a push. The vampire by the goal line stands up and begins to move toward the wall.

K5: Tail moves away from the pile, runs toward TAB and NATAB, but flubs the pass. (The process also uses the last reroll of the half.)

S5: A vampire picks up the ball and dodges back toward the end zone, but flubs the handoff to the Count. The bouncing ball ends up back in his hands.

K6: A warrior knocks over the count. Another warrior knocks out a vampire. TAB runs back, picks up the ball, launches it to NATAB... who, with three hands, can't manage the catch. The Minotaur with the broken neck can't pick up the bouncing ball, which then lands beside them both.

S6: A squad of thralls push NATAB and the minotaur back, leaving NATAB beside the ball. A vampire runs back and picks up the ball, and tries tossing it to the count, but muffs the pass.

K7: NATAB picks up the ball and runs toward the end zone. The vampire closest to him gets blitzed down, leaving just a few thralls near midfield. The rest of Khorne runs back toward midfield.

S7: A vampire stands up and hypnotizes the minotaur. A thrall gets to NATAB. Another one blitzes in and knocks him over.

K8: NATAB strains the groin of the thrall who knocked him down. A chaos warrior knocks himself over making a block.

S8: Some Khorne players get knocked around.

Halftime Score: Kobb's Khorne 0 - 0 Self Inflicted

S9: Khorne lines up in FFB. The HMC gets a reroll, and SI gets a quick snap. SI goes on a rampage, stunning a Warrior, and knocking over two beastmen. A vampire runs deep, and another picks up the ball.

K9: The minotaur, who has been freed up by the thralls running from the line, runs back and blitzes the deep vampire off the pitch. (Because the previously KOed vamp didn't wake up, that just leaves the count and the ball carrier as vampires on the pitch.)

S10: The Count returns the favor and knocks the minotaur off the pitch. The ball carrier decides to stop for a drink from a thrall, but then makes the pass to the Count.

K10: TAB runs back, blitzes the count with some help, and nabs the ball.

S11: Count Luthor and two thralls surround TAB.

K11: With a blitz from speedy, TAB gets free, tosses the ball to NATAB, who runs downfield with it. The rest of the team tries to surround the potential spoilers.

S12: A thrall breaks the arm of team captain Fritz. A vampire pushes a warrior off the pitch.

K12: NATAB continues to run toward the end zone; the rest of the team tries to keep as many SI players down as possible.

S13: Count Luthor starts the long run toward NATAB. The other vampire breaks free and does so, as well.

K13: Tail tries to put himself between the vampire and NATAB. So does TAB. NATAB holds, waiting for instructions.

S14: The Vampire dodges around, and knocks NATAB over. The count comes and picks up the ball, and tosses it back to a waiting thrall at midfield, who runs it downfield.

K14: Tail and TAB begin the long, futile run back toward the ball.

S15: The thrall runs to the goal line and waits.

K15: Tail and TAB continue their futile run.

S16: The thrall runs the ball in.

K16: I get a consolation casualty on a thrall, and pass SPP for TAB.

Final Score: Self Inflicted 1 - 0 Kobb's Khorne

Thoughts: I snatched defeat from the jaws of at least a tie, and potentially a victory, by thinking I had a better shot at stopping a vampire than I actually did.

Up through that point, it was one of those amazingly tense games that Kanil and I seem to habitually have. In the first half, neither of us could get a consistent offense going, with failed rolls or getting knocked down always stopping us before we could press the advantage. I gambled at the end and lost, and I'll kick myself for that for a while, but it was a darn good game, all the same.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 2!
Post by: Kanil on August 04, 2012, 04:32:37 pm
Indeed, our matches are always very interesting, and greatly enjoyable.

The game probably should have ended 2-0 in your favor, though. I only stopped you from scoring on two rather low probability plays. We'll see how our next game goes further in the season, and perhaps the soon to be traditional semi-final match?
Title: Re: Bay12 Blood Bowl League - Season 5, Week 2!
Post by: Burnt Pies on August 05, 2012, 04:22:33 pm
Match between me and Ank ended W00t W00t 2, BBB's 0.

The match started well, with my HMC stealing 2 rerolls from Ank, bringing me to 7. This, combined with my Inducements (700k, netting me a HMC, 2 Agi pots, another reroll, a str Pot, a Wizard and -1 reroll to Ank) brought me to 7 rerolls vs Ank's 1, which I felt was a good ratio. Unfortunately, that's pretty much the only piece of good news I got all game.

Ank elected to receive, and the high AG of the elves meant a catcher easily slipped through my tackle zones, received turn 2s pass and ran it in. To add injury to insult, Grabek the Black Orc received treefist in his face, which was another case of dead-until-the-apothecary-sees-him. Turns out he was just Badly Hurt. Ank kicked the ball out of bounds after that, which meant Tuffgang the Gobbo was handed the ball, and ran for the safety of a hastily erected defensive cage. Unfortunately for the orcs, the Wardancers handily slipped through the gaps in it, knocked over Tuffgang and sent the ball bouncing from orc to elf until an Orc linesman grabbed it. The linesman was promptly knocked over, and another bouncing session ensued, until the ball hit an unoccupied square to one side of the ruckus. An elf linesman promptly picked it up and ran it in. How embarrassing. After that, it was just a scrap, with balls being picked up and dropped all over the place up until Half Time.

2nd half started badly, with the Orcs receiving. Ank got a free move before I did, and attempted to slip his wardancers through my defenses, getting one through, but the blitzing dancer found himself clotheslined by Badruk, the other Black Orc. Breathing a sigh of relief, Morru the Blitzer promptly blitzed the other one out of the way, allowing the orcish catcher to go after the ball unmolested. The ball soon reached the orc pack, but the tricksy elves got through the gaps in the bodies and knocked over the ball carrier again. Morru the Blitzer picked the ball up, and propelled by the potions he'd downed beforehand (STR and AGI), he broke away from the pack. It was not to be, however, and he was chased down by 3 elves and Badly injured. The elves attempted to pass the ball back down the field, but Tuffgang leaped over 4x his height to grab the ball, intercepting it like a Champion. Tuffgang then managed to copy Morru, dodging elves and running for the touchline, but he was intercepted at roughly the same place, and was Badly Injured. An elf thrower promptly grabbed the ball and hurled it to an unoccupied Wardancer, who ran for the orc touchline, needing one GFI to score another TD. Despite elven agility, he failed the GFI and tripped on the touchline, dazing himself. The ball was eventually picked up by an Orcish linesman (At turn 16!), who had the bright idea of passing it to Badruk, who was standing on the half-way line. Despite this flying in the face of orcish tactics, the laws of probability and good old common sense, both orcs performed well, and Badruk was soon in possession of the ball. He blitzed an elf, having nothing better to do, but didn't achieve much. Next turn, Badruk finds himself being the recipient of all the violence the elves can muster, and is eventually knocked down. Unfortunately for the elves, the ball bounces into the hands of a Wardancer who had by then already moved, rendering a 3rd touchdown impossible. This being elvish turn 16, the game ends.

Ank's substitute horde meant that even with 4-5 of his guys out with injuries (All Badly Hurts, nothing of interest), he had a lot of elves on the field, rendering my tactic (Punch them until they stop moving) much less effective than I'd hoped. My huge amount of rerolls didn't really come to much, although it did save me from a few embarrassing failures. The wizard wasn't much use, knocking over a few elves in the first half with a fireball, and completely flubbing his lightning bolt in the 2nd. I was quite pleased to keep the game to 2-0, although that was only due to sheer luck in the end.

A good game, and I hope never to meet another elf team who outrank me by 700 rating.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 2!
Post by: Kanil on August 05, 2012, 05:16:44 pm
High TV elves aren't too bad, you did drag him down to 1 reroll after all. They tend to sort of implode when that happens to 'em -- surprised ank was able to manage.

Anyway, match validated.

Only game left this week is Charmander vs monk12. Again, it's only been 3 days, you guys still have plenty of time... but, how's it going?
Title: Re: Bay12 Blood Bowl League - Season 5, Week 2!
Post by: monk12 on August 05, 2012, 11:18:15 pm
Between my working late and the timezone difference, we haven't been able to coordinate a game. Fortunately, my schedule is wide open Tuesday/Wednesday, so we should be able to get it done then at the latest.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 2!
Post by: ank on August 06, 2012, 02:59:00 am
Thanks for the game Pies!

This was a seriously tough game that could have ended 3-2 instead.

That drugged up blitzer was sooo close to scoring.

Tuffgang is a Boss! He was clearly the MVP of the team, preventing a score by intercepting, and making an Epic dodge near the end, away from 5 elves.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 2!
Post by: Charmander on August 07, 2012, 09:00:24 pm
"Sssstar player, huh? We're gonna ssssshow them what sssstars are!"

The first thing: 900,000 GP of inducements. That's almost a full roster. Most of the money went on three mercs and Morg 'n' Thorg, plus a wizard to wave his staff with a knob on the end from the stands. The star player alone is enough of a concern, all things said and done.

The humans boot off, and the skinks recover, laying out a fair amount of hurt off the bat. Ravv hands off to Novv, who sprints upfield, the rest of the lizards shutting down the human side, but the first injury goes to the Marauders as Novv is knocked out, the ball bouncing on the touchline. Scrambling to recover, Rijj ends up in the dirt, but managing to take down Edgar as well. By playing a little too aggressively to start, the skinks have found themselves a little overextended, the humans stronger in muscle compared to the majority of the skink side, and the blue-skinned team paying for it. As both teams converge on the ball, Rijj dives for it, intending to knock it off-field, but the bouncing ball is collected by Bertolf, the Marauder blitzer. In the chaos, Nirr goes down unconscious, too, dragged off by the skink subs before things got uglier... like they did for Mejj as a pair of humans put the boot in.

Bertolf sprints downfield, as Morg 'n' Thorg pummels Jarr into unconsciousness. Mazz goes down hard, and only Ravv can get into an appreciable position. Rijj gets KOed to join the others, the human side kicking in the downed, floundering skins, but the shunt from Knight Advar just leaves Bertolf in a rougher position... which he decides to rectify by pounding Ravv unconscious, as the rest of his backup kicks Vorr in the cloaca. Garr stages a daring one-skink defence which is dropped, the blitzer taking his sweet time to score, as Enan takes time to stomp on Takk. Garr scrambles up, but is easily tripped, letting the humans score in the final minutes of the first half.

Even the half-time fan barbecue's smell of roasting skink skin isn't enough to raise a single one of the Stormers from unconsciousness. With ten lizards, and the brittle Tyrr the Slipstreamed, the skinks kick the ball right off the pitch, leading to an easy touchback for the humans. Helmut receives readily, and the two teams get stuck in for the second half. Odamar goes down to Weyy's tail, the catcher in deep and a threat to the lizards, while Rexx finally gets retribution for a third of his team with a blow to knock Jorg out.

The lizards once more have to reposition, but Mejj smashes Knight's hand out of commission for the first actual injury of the game, the skinks shifting to try and clear out the blue side. A path is rather deftly cleared for Helmut, who surges forward, covered by Bertolf. Mazz shoves Odamar off-field, Rexx charging through the opened avenue... to only stumble, find his footing, and fall anyway. Tyrr goes down and out with a serious injury, for Helmut to just run through with less than half the half remaining.

Mercifully, two skinks wake up... but so do both of the unconscious human teammembers, and the skinks only barely have a full team to play. Kicking off, Weyy picks up the short hoof... which is surprising, because Weyy is on the line of scrimmage. That motion alone throws the skinks for a loop, tactics changing in order to maintain possession. Not that it matters, as a fireball takes out Weyy and puts him out for the rest of the match, badly singed. Invv collects, while Mejj snaps Eman's arm, and the skinks establish a tackle line for anyone that goes for Invv.

Grant slips past Vorr's tackle with an almost-stumble, but can only shove the slippery Invv... though three other humans come to close him, and rookie Sorr, down. Invv slips away from the trio, before handing off to the fast-footed Garr, who sprints to bring the score 2-1 with too little time to score again. That doesn't mean they won't try. Garr goes doawn with a smashed jaw, but the apothecary snaps it back into position easily and leaves Garr able to participate next game. Helmut, meanwhile, collects the ball and tosses to Grant, who catches it after an initial fumble. Manfred gets KO'ed with a late punch from Mejj, but the play goes nowhere and the humans retain possession to win 2-1, and the skinks livid for a match that they should have won.

(Seriously. Five fucking KO's, first half. Not a single revival at half-time. You just can't come back from that unless you're elven. I hate this game almost as much as Nuffle hates me.)
Title: Re: Bay12 Blood Bowl League - Season 5, Week 3!
Post by: Kanil on August 07, 2012, 09:09:06 pm
And even the elves will have a hard time with that few players...

Matchups for Week Three:

Kanil - Self Inflicted vs warhammer651 - Earth Strikers
Jartol - Manner Pylon vs Charmander - Sahagin Stormers
ndkid - Kobb's Khorne vs ank - w00t w00t
monk12 - Monk's Marauders vs Burnt Pies - Brunch's Big Bads

My thanks to all of you for playing all your games through the first two weeks, and best of luck to you all in your games this week.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 2!
Post by: monk12 on August 07, 2012, 09:41:23 pm
Whoo, won a game! 900k in inducements didn't hurt :P

Commentary of Charmander's commentary:

Turn 2: We were both very aggressive to start the game, and I paid for it as his skink got fairly deep in my territory with just about everyone tied up at the line of scrimmage (or worse, in the wrong end of the field.) With a little maneuvering, I managed to spring lowly lineman Edgar from the melee, who blitzed back to Novv and, with the help of a reroll, sent him off the pitch.

I got a lot of luck in the following turns of the first half, as I couldn't seem to roll anything other than Defender Down. I managed to get my muscle in one line and the skinks on the wrong side of it, and pummeled my way upfield while Morg 'n' Thorg kept the Saurians off my back. With not much in the way of a threat to ballcarrier Bertolf, I took my time in the last couple turns of the half, knowing I'd get the ball back to start the second.

My good fortune continued in the second half as none of the knocked out lizards got back on the field- I was gonna be happy if only Mejj stayed sidelined! Strength of numbers made up for some poor positioning on my part, and after the push up the left stalled I surged back toward the middle, with the humans taking the lizards on the left and Morg 'n' Thorg taking the Saurians on the right. My initial plan to pitch the ball back left to the Catcher took a blow when he was thrown bodily off the pitch, but the skinks he needed to do that meant I could spring a blitzer to cover Helmut as he ran in. There was a goal-line scare as a Saurian picked his way clean to Helmut, but he fell on his face before he could cripple the human.

My preternatural luck gave out at this point as I had trouble knocking down the elusive skinks, who didn't give me many good shots as they punched it in near the end of the half. There simply wasn't any time left on the clock for Charmander at that point- I hurt a skink and completed a pass to earn some SPPs, and the game ended.

About the only poor luck I got was my injuries, and even that wasn't so bad- a blitzer and a lineman will miss my game with Brunch's Big Bads, but at least they aren't dead or crippled. They'll heal. And hey, Bertolf Blitzer was player of the game, and is now my first level 2 player. All in all, the wise and merciful RNG was quite kind to me today- perhaps if I make the appropriate sacrifices, Lady Luck will smile on me next match as well.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 3!
Post by: Burnt Pies on August 09, 2012, 11:24:25 pm
Game ended Orcs 2, Humies 0.

540k in Inducements nets Monk a few Mercenaries and Griff Oberwald, along with an agility potion for the level 2 Blitzer. One of those Mercs turns out to be a replacement Ogre, taking position opposite my Troll on the front lines. The orcs win the toss and elect to receive.

The game started badly for Monk, the first block of the game resulting in Badruk the black orc Badly Hurting one of the linesmen on the line. The ball was picked up by one of the Linesmen, as Tuffgang and Mogram (The catcher) were too far away to do much. The orcs then proceeded to push, punch and bully the Human team in every way they could, most notably Griff Oberwald running into Morru the Blitzer's fist as he went for the tackle, Badly Hurting himself. By turn 6, the Orcs manage to Badly hurt another linesman, along with KOing two more, and open up a gap for the ball carrier, who promptly runs it in.

Upon receiving, Monk goes for it; sending the level 2 blitzer through my lines to receive the pass from the thrower. Unfortunately, the black orc he attempted to run past stuck out a foot, tripping the poor bastard and ending monks' turn with the ball still on the ground, undefended. Tuffgang goes in to get it, but I can't give him a proper defensive cage, and the Humans send him to the KO box post-haste. The Human thrower picks up the ball, but that marks the end of the half.

Both Human KOs and Tuffgang the Gobbo manage to stand up over half time, giving the Humans a 10 man team, and keeping my awesomest player in the running.

Next half starts out a bit better for Monk, the kick going high, allowing him to place a catcher directly beneath it. The Orcs soon get stuck in, however, knocking the poor human over and stealing the ball with relative ease. Monk knocks over my ball carrier after a while, resulting in a nasty little fight right next to the sidelines as both sides scramble for the Ball. The orcs' strength and numbers win out eventually, and the new Blitzer nabs the ball and runs for the goal line with a linesman giving support. Support doesn't matter, however, as a Human blitzer promptly knocks him over, nicks the ball and moves to the other side of the pitch, away from the biggest cluster of orcs. This doesn't help much, as a neglected orc group make their way over to the hapless ball carrier, and promptly steal the ball. As this goes on, Seneschal Sigrid, Human Blitzer discovers just how hard it can be to Blitz a Goblin; Tuffgang knocking him on his arse twice in a row. Unfortunately for fans of the diminutive greenskin, Tuffgang then Badly Hurts himself as he attempts to GFI, cementing my distrust of GFI rolls. More violence ensues, including the Human Thrower getting a Pinched Nerve, and a few more KOs/Badly Hurts for the poor Humans. Indeed, for the last few turns of the game, there are so few Humans around that I can keep most of them on the floor and away from my ball carrier. Eventually, the ball carrier makes a move from the safety of my punching line, but is cornered by a Blitzer and the Ogre. A bit of tactical blocking later, the way is opened again, and the Orc runs the ball in for a turn 16 Touchdown.

A nice result for me, this means two of my linesmen level up, along with Badruk being MVP and hitting Level 3. Not a bad set of results.

Injuries were something like 4 Badly Hurts and a Pinched Nerve for the Humans, and Tuffgang the Gobbo getting badly hurt for the Orcs.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 3!
Post by: monk12 on August 09, 2012, 11:45:39 pm
Got a taste of my own medicine there- my last match, Charmander suffered a series of Knockouts that put him at a significant disadvantage well into the second half, and this time I got to enjoy watching two players- one of them Griff Oberwald- go down Badly Hurt in the first four turns. And DANG I simply could not blitz Tuffgang- so many Attacker Downs! At least nobody died, right?

And does the game fill out your roster with merc lineman before inducements if you don't have enough players? I certainly didn't think I paid for the blighters, though they turned out to be the difference between a rout and a massacre.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 3!
Post by: Kanil on August 10, 2012, 01:32:33 am
Match validated.

If you don't have 11 players, it gives you "free" linemen until you're at 11. They come with loner (Team rerolls fail 50% of the time) and can catch MVPs (annoyingly). Also, your inducements are only taken into account after the linemen... so you pay for them in TV, but not in gold.

They're strictly worse than a regular lineman, so it's better to have your own -- but they're free and can get their faces smashed in on the LoS without you caring, so there's that.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 3!
Post by: monk12 on August 10, 2012, 08:35:36 pm
Ah, that explains it, thanks! Lucky for me, my MVP was the Blitzer who couldn't knock down a goblin, on two separate occasions, reroll be damned. I guess the commentators liked his tenacity :P  But he, he leveled from it, so who am I to complain?
Title: Re: Bay12 Blood Bowl League - Season 5, Week 3!
Post by: ndkid on August 12, 2012, 10:50:02 am
Week 3: Kobb's Khorne vs. w00t w00t

Khorne elects to kick.

w1: In deference to the ability of the wood elves to dodge around, Khorne pulls both TAB and another beastman back in deep coverage. w00t w00t gets an extra reroll. The kick goes deep, and the passer picks it up. The elven front line, anchored by the treeman, knocks over the Khorne front line. A catcher runs down field, ending up beside TAB. A wardancer falls over trying to jump and blitz over the line.

K1: TAB stuns his catcher with an assist; the catcher on the line also goes down. NATAB runs downfield toward the passer.

w2: A lineman runs downfield. The catcher on the line stands up, dodges out, and gets free near the sideline at midfield. The passer moves to that side of the field. A wardancer with a couple of friends knocks over a chaos warrior. A pair of linemen trying to take down NATAB leaves one lying on the ground.

K2: The minotaur is too busy peeing to block the treeman. A warrior knocks the catcher at midfield out. A beastman with a one-die block double-skulls.

w3: The passer tosses to the downfield lineman, who runs it in for the touchdown.

K3: A rock stuns NATAB. TAB goes deep to receive. The minotaur decides to pee on the treeman rather than block him again. Speedy and another beastman pull back to guard the front of TAB.

w4: The elves blitz down one of TAB's defenders... four elves total end up beside him and his companion.

K4: NATAB finally stands up, breaks the tackle of the elf beside him, and starts downfield. TAB breaks from the pack, rolls to his right, and muffs the pass, letting the ball fall beside him.

w5: TAB goes down to a wardancer blitz. A catcher picks it up and tosses it to a lineman, who takes it in for the touchdown.

K5: With TAB deep again, the fans invade the pitch. When it's done, 5 Khorne and 3 elves are down, with two of those elves stunned. One of those Khorne is TAB, lying beside the ball. Enough Khorne gets around the treeman to knock him over. A beastman runs back to the ball and, amazingly, picks it up.

w6: The treeman fails to stand up. A lineman and a wardancer run the ball carrier over. A wardancer falls over trying to leap again.

K6: TAB's blitz fails to knock over the lineman. As a result, Khorne just stacks as many of its men as possible beside the ball.

w7: The elves also collapse around the ball. Blocks leave two Chaos warriors standing beside it only.

K7: With some block help, TAB makes two dodges, picks up the ball, runs it forward, and tosses it to NATAB. NATAB gets two beastmen training him for protection.

w8: A lineman and a wardancer pull back to try and get beside NATAB. The treeman and another lineman also get to the area, as do two linemen coming from behind.

K8: One of the rearguard beastman clears an elf off the front of NATAB. He originally looks dead, but it turns out to just be a broken hand. NATAB takes the hole and runs the ball in to score.

Halftime Score: w00t w00t 2 - 1 Kobb's Khorne

K9: At this point, the formations are pretty static. The elves get a blitz. The kick was also well-placed, landing just behind the Khorne line. A wardancer jumps her way beside the landing zone, but the other wardancer falls over trying. The left-hand wing of beastmen pull back to knock over the wardancer. TAB picks up the ball and tosses it to the soft-handed Warrior. He runs forward, with two Warriors and two beastman flanking him closely.

w9: Elves close in on the wall.

K10: Khorne pushes elves off the wall.

w10: The elves peel back one side of the wall, but leave the ball carrier standing, with six elves surrounding him.

K11: After a couple of blocks, the ball carrier hands the ball to NATAB. He runs toward the opposite sideline, with one beastman on his side.

w11: A wardancer fails a leap.

K12: NATAB runs to beside the sideline, and watches as his teammates attempt to knock down every standing elf. They get most of the way there.

w12: Elves dodge toward NATAB.

K13: NATAB runs the ball in for the touchdown.

w13: Soft-hands is the deep defender for Khorne this time. The bright sun also makes an appearance. The passer picks up the ball. Another wardancer fails to leap.

K14: NATAB blitzes the passer down. He tries to nab the ball, but all three of his hands fail him, and the ball ends up beside the sideline.

w14: Three elves knock NATAB over. A lineman picks up the ball and hands it back to the passer. Both wardancers are in Khorne's backfield.

K15: half the team runs toward the wardancers. NATAB stands up and knocks the passer out, picking up the ball in the process.

w15: The three elven linemen knock NATAB down. A fourth picks up the ball, handing it to a nearby catcher. The catcher runs downfield and tosses the ball to a wardancer. The wardancers leaps over the warrior and runs the ball in.

K16: Khorne makes the three blocks it can, then a foul.

w16:

Final Score: w00t w00t 3 - 2 Kobb's Khorne

Final Thoughts:
A pretty classic matchup, at this stage in the league. The question is always whether Khorne can inflict enough damage to overwhelm the wood elves, because while my Khorne team is an odd mix of STR and AGL, it *can't* out AGL the elves, and the elven speed is killer. I thought I'd be able to hold for a tie, but no such luck. My biggest mistake was probably before the game, when I decided to buy the beer rather than spending 20k to cost ank one of his rerolls. But, with some luck (and horrible wardancer jumping luck for Ank), I managed to keep the first half close (I was afraid it was going to be a 3-0 blowout). Then it was a matter of how long I could keep posession in the second half, which wasn't long enough. Even then, a bad roll by Ank left me a potential opening, but his last minute shennanigans sealed the deal, complete with finally succeeding at a leap, which was quite the poetic ending!
Title: Re: Bay12 Blood Bowl League - Season 5, Week 3!
Post by: Kanil on August 12, 2012, 01:52:16 pm
My biggest mistake was probably before the game, when I decided to buy the beer rather than spending 20k to cost ank one of his rerolls.

Inducements do not work like that. If you spend petty cash, it raises your team value. So instead of being 80 TV behind, if you spend 20k you're suddenly only 60 TV behind, and you're only getting 60k in inducements -- again, just totaling to 80k and not enough for the reroll denial. You'd have to spend 100k in petty cash to have enough to buy the reroll, and ank would then get 20k inducements himself -- since your team's adjusted TV would be 20 higher than his.

I don't know anyone who actually thinks this system makes sense... but that's how it works.

Also, match validated. Just one more this week.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 3!
Post by: ndkid on August 13, 2012, 03:57:24 pm
Kanil, is the last match this week yours? Any idea when it will happen?
Title: Re: Bay12 Blood Bowl League - Season 5, Week 3!
Post by: Kanil on August 13, 2012, 04:26:04 pm
The last match is Jartol versus Charmander, scheduled for tomorrow morning.

My match was played some days ago, but wasn't posted about -- the R&S was updated accordingly, though.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 3!
Post by: Charmander on August 14, 2012, 10:43:39 am
"You can't catch ussss out thisss time, Nuffle! We're not ssssssaying anything gloaty in this presss conferenssse!"

580k of ratty inducements culminate in two mercenaries, a master chef, drugs, booze, and a reroll loss. Not the best start ever, but at least it isn't another thrice-damned ogre like last match.

The skinks elect to receive, the ball sailing through the air. A quick snap at the cost of every skink reroll leaves the ball in Ravv's claws, but the initial rush fals short as Jarr proves his worthlessness. Scalpad charges forth and smashes Ravv down, running to the ball and grabbing it for a very early kicking team touchdown. Mazz slips past the rat defence to bring down Scalpad, and the ball bounces to Ravv, still staggered from standing and helping the block and unable to do anything with it. Rhiel is KO'd with a smack from Mejj, but only Novv is able to help out with the ball.

In the end, it doesn't matter as Deelutch smashes into Ravv, the ball bouncing to the repositioned Skread. With a bit of frentic bullying, Sorr shoves Skread and grabs the ball, but gets a fist to the back of the head after a charge from Deelutch. The ball goes free, and the downed Knidle has a chance to scramble up and score, but the sheer numbers of skink around him precludes anything more than ending back on his face in the astrogranite. A few more shoves leaves Weyy with the ball in his claws, escaping the rat ogre and his prehensile tail, but tripping up on a thrown bottle as he goes for it, looking to make a long pass to the deep Garr. Kindle runs deep, sitting in the endzone, as Deelutch grabs the dead ball and hurls it, safely and accurately, for the rats to go 1-0 up with a little under quarter of the match gone.

At the kickoff, Mejj smashes down the recruit Rhiel, then stomps on his face hard and rips up his face. Rexx mimics that with a cleaner punch, putting Deelutch out, while Takk makes it three for three on the line of scrimmage with a snapped neck, but Garr messes things up as he fumbles a hand-off from Rijj. Scalpad knocks the unsure-clawed Garr down with a thump, KOing him. In return, the skinks shove the ball-collecting Knidle almost off the pitch, boxing the dodgy rat in. A few tackles and a rat ogre bearing down on the skink defence puts Deelutch in possession of the ball once more, but the lizards can't do anything against the plague-ridden side, only able to shove Deelutch with time ticking away.

Deelutch in turn sends the ball to an awaiting runner in the endzone, or... tries, at least. The ball goes wide, out of range of almost anyone. A few creative blocks and Mazz dives for the ball, slipping past the guard and grabbing the ball, sending it on a long bomb to the awaiting Novv... who, against all odds, catches the perfect pass and runs it in to equalise as the half draws to a close. A token skaven kickoff leaves a few bruised skink, but after actually having scored a touchdown, they go to halftime rather elated.

The second half starts with Ravv utterly failing to kick the ball an appreciable distance, instead being plainly given to Knidle. A short pass leaves the ball in the agile paws of Deelutch, boxed in safely by the ratty muscle. A sudden blitz from Rexx leaves him sprawling, the ball bouncing through ten or fifteen pairs of claws before settling next to four lizard and one skaven, which rapidly becomes more even. Scalpad takes advantage of the situation, slipping past a diving Nirr to get within reach of the endzone. Three lizards pile on, but the rat is too slippery, sliding past the tackle and running in the ball easily.

At the kick off, the ball goes high, allowing Tyrr the Slipstreamed to catch it easily. Novv surges forward after Tyrr dumps it to him, but he goes down hard after receiving a rack of horn to the face from the mutated Scalpad. Deelutch grabs the ball in turn, passing it over the heads of Nirr and Vorr to get to Knidle, who ends up safely boxed in.

Well, allegedly, anyway. With a little support, Takk shoves downKnidle and... picks up the ball in his clumsy claws, replacing his position in the middle. Almost at once most every Stormer runs in, boxing in the box with a lot of blue-scaled muscle. Unfortunately, Broslash seems more interested in licking himself, as Novv is shoved off-pitch, and the box seems more intent on picking off the squishy skinks rather than the threat of lizardly muscle. Takk breaks free, running endzone-wards, the rest of the skaven team hemmed in by being down and surrounded by lizards. Nirr manages to bring down Scalpad, letting Takk and his foul breath to grace the team with a touchdown to equalise with less than a quarter of the match to go.

The next kick off sees Knidle receiving easily, quickly throwing the ball to Deelutch. His support, Broslash, is once more licking himself excitedly, and the skinks falter on their initial push, holding at the halfway line. The lizards respond by defending hard, a wall of blue scales inbetween the ball and their endzone. Jarr ends up stunned for his efforts, but Deelutch fails to make good on a pass to Knidle. Rexx scores an almost-fatality, the apothecary doing his job for once and bringing back Knidle from the brink. However, the ball remains dead, and the skinks can't score in the time remaining, ending with a well-deserved draw.

(I got... really lucky with three consecutive injuries. And a long pass that landed. Against a team that are basically my speciality with knobs on (being slippery and fast), I'll take a draw...)
Title: Re: Bay12 Blood Bowl League - Season 5, Week 3!
Post by: Jartol on August 14, 2012, 10:53:14 am
I'm not really sure what to make of this game. Casualties doing me in? Being distracted by the internet? Not thinking through my moves? Anyway you cut it, I collapsed at the end, and am lucky to have taken a draw. Next week looks even more daunting.

I look forward to playing you again in week 11, Charmander. I also find your game recaps quite amusing.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 4!
Post by: Kanil on August 14, 2012, 11:49:11 am
Match validated, week advanced.

Matchups for week four.
monk12 - Monk's Marauders vs warhammer651 - Earth Strikers
Burnt Pies - Brunch's Big Bads vs ndkid - Kobb's Khorne
ank - w00t w00t vs Jartol - Manner Pylon
Charmander - Sahagin Stormers vs Kanil - Self Inflicted

Best of luck.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 4!
Post by: ndkid on August 16, 2012, 05:30:15 pm
Match validated, week advanced.

Matchups for week four.
monk12 - Monk's Marauders vs warhammer651 - Earth Strikers
Burnt Pies - Brunch's Big Bads vs ndkid - Kobb's Khorne
ank - w00t w00t vs Jartol - Manner Pylon
Charmander - Sahagin Stormers vs Kanil - Self Inflicted

Best of luck.

Hey, Kanil, are you *sure* you advanced the week?
Title: Re: Bay12 Blood Bowl League - Season 5, Week 4!
Post by: ndkid on August 16, 2012, 06:52:41 pm
Week 4: Brunch's Big Bads v. Kobb's Khorne

The orcs hire a HMC, buy beer, and get a point of STR for one of their players.

Khorne elects to kickoff.

B1: Khorne lines up in FFB. BBB leeches one reroll from Khorne, and get another from the kickoff. A goblin picks up the ball. The troll pushes the minotaur at the center of the lines.

K1: The Khorne line knocks over every orc on the line (but not the Troll). A blitz on the edge knocks over the goblin. TAB picks up the ball despite the troll standing beside it.

B2: The troll knocks over TAB, leaving the ball in the hands of an orc lineman, who runs toward the edge.

K2: The minotaur's attempt to blitz the lineman with the ball ends with him peeing on his own leg. Tail falls over trying to block an orc and kills himself despite intervention from the apoc.

B3: The troll knocks himself over trying to block a beastman.

K3: The ball carrier gets knocked over. TAB runs over, picks the ball up, and tosses it to NATAB, who runs it toward the sideline. The minotaur runs the goblin over.

B4: A blitzer manages a last-ditch blitz on NATAB, killing him. The ball is tossed from the stands back toward midfield, where another blitzer picks it up.

K4: Thor blitzes the ball carrier, knocking him over and picking up the ball.

B5: The blitzer stands up and knocks Thor over, picking up the ball himself.

K5: TAB knocks the blitzer over. The crowd tosses the ball deep into Khorne territory. Soft-Hands runs toward it, but that'll take a while. The minotaur knocks the goblin out of the game (and off the pitch).

B6: Orcs stand up and throw blocks.

K6: TAB runs back and tosses the ball to Soft-Hands, who runs it forward.

B7: Two blitzers converge on Soft-Hands, knocking him over. The troll continues a run of being stupid.

K7: With several blocks, one of the newer beastmen manages to pick up the ball and run it downfield.

B8: A blitzing lineman only manages to push the ball carrier back.

K8: The ball carrier pushes the orc beside him back, and just barely manages to sprint into the end zone before the halftime whistle.

Halftime Score: Kobb's Khorne 1 - 0 Brunch's Big Bads

K9: TAB goes back to receive the kickoff. The chef fails at his job. The touchback leads to the ball in Speedy's hands. After several blocks, the line of the orcs falls, and Speedy runs to greet his friends at midfield.

B9: A blitz knocks over Speedy, but the goblin muffs the pickup.

K10: The minotaur injures a black orc. The ball ends up in the hands of another orc after bouncing around a bit. That orc gets mostly surrounded, with a chaos warrior falling over filling a gap.

B10: The troll returns to being stupid.

K11: Lots of blocks, with the ball ending up beside the orc thrower.

B11: The thrower picks the ball up and runs toward the sideline with the troll. A beastman gets knocked out.

K12: The goblin is reinjured. A blitz of the thrower leads to the ball falling into Soft-Hands' clutch.

B12: An orc knocks himself out blitzing.

K13: Soft-Hands rumbles his way into the end zone.

B13: Khorne only has 10 men to field. Perfect defense at least lets them pull toward the side the ball was kicked to. A goblin picks the ball up and starts to run it forward.

K14: Khorne controls the front line, and gets three players beside the goblin with the ball.

B14: The goblin dodges away toward the opposite sideline. TAB gets knocked out.

K15: In retaliation, a warrior knocks out the orc thrower. A beastman blitzes the goblin and picks up the ball. Speedy gets over as a lead blocker.

B15: Some movement.

K16: The ball is handed to Speedy, who runs it in.

B16:

Final Score: Kobb's Khorne 3 - 0 Brunch's Big Bads

Thoughts: This was a pyrric victory, to be sure. Losing Tail was a minor blow; losing NATAB was far worse. He's been a major part of the offensive strategy of the team, and just any old beastman with three arms won't fill the same roll. I was lucky to get the +1STR early in the life of the team, and it's unlikely I'll see that luck again anytime soon.
Still, to look on the bright side, there were lots of SPP from this match, and this will greatly reduce my team's value, which means I won't be facing as many shenanigans from opposing teams in the future.


Of course, NATAB should be posthumously entered into the B12BB Hall of Fame. At the time of his death, he had the most SPP in the league, was 2nd on the lifetime TD sheet (behind a wood elf catcher... no shame being down 1 TD to him!), and top of the receptions list. He was also 2nd in the league in lifetime casualties. In terms of embodying the prototypical blitzer, capable of both scoring points and kills, he was the best.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 4!
Post by: Charmander on August 16, 2012, 07:07:42 pm
"How many timessss are we going to have to hit them to make them sssstay dead?"

Count Luthor von Drakenbourg is part of the line up for this game. The skinks are evidently having to face teams bringing in experience from outside to make up the difference. The undead side nonetheless win the toss, electing to kick first. The ball sails high, but Rijj can't get his claws to the ball and it bounces just before him. Jarr opens with an early thrall KO, which Mejj follows with a sharp elbow-drop to take out Lee, but Novv stacks it and splits his head open moving to cover, putting himself out of the rest of the match. The undead response is mostly defensive, moving back and tying up the less agile sauruses. Rijj makes a grab for the ball, but the accurate pass bounces off Nirr's facemask, his attention diverted by the vampire eyeing him menacingly, and the ball scatters.

Shin hypnotises Nirr, leaving him rather quiet for the time being, but Ku's hunger takes him off the pitch in search of a spectator snack. In the meantime, Lee dodges around the field with shoves, keeping the ball guarded, but ends up surrounded by blue scales. Skinks get shoved around as most of the players focus heavily on the left hand side of the pitch. A failed dodge from Weyy leaves him hurting, and the Stormers floundering. Lee slips forward to grab the ball, before decking Vorr in the face and moving down, in range... should he sprint. Or should Takk not shove Park out of the way and bring him down with a heavy thump. The ball goes dead, far from safe, but with a wealth of skinks in the way.

Count Luthor takes time from his busy schedule to punch Rijj offpitch, while Shin settles on hypnotising Nirr. Lee jumps up, and thanks to that distraction, collects the ball with little worry, escaping in range of the endzone once more. The Count goes down for a second time, seeing four! Four stars, a-ha-ha-ha, leaving Takk to shove Lee away. Too little, all things considered, as Lee keeps hold of the ball, and an easy escape route with the right shoves. Shin takes the time to hypnotise Takk before feasting on a thrall, letting Lee slip through the dazed saurus' clutches and score.

The next Vampire lick off leaves Self-Inflicted to perfect their line up, but the lizardman run falters almost immediately as Vorr is wrestled down by Park, who receives a claw to the face as he goes down, leaving him injured. Mazz is left unconscious as he gets unceremoniously shoved off-pitch, and all the lizards can do is secure and delay in an attempt to stave off a last-minute touchdown from the vampire side... which fails to materialise thanks to that unending thirst for blood, and leaving the scoreline 1-0 at half-time.

The new half sees the skink kickoff, each side's fans cheering well enough to bolster each side. The initial drive goes well, making a mess of the lizardman line of scrimmage, with Ku collecting the ball rather easily. The skinks reply with a little shoving, the tactic seeming to be the need to shut down the agile, tough vampires... but standing better than the average saurus, that proves to be predictably difficult. Rijj goes down with a kick to the snout, delivered by ball-receiving Lee, who heads downfield, thrall in tow. Vorr joins him, smacked into unconsciousness. With nine lizards on-field, the skinks scramble to defend, the charging Takk managing to bring down Lee at the very least.

A shove to Rexx leaves him stumbling over the ball, knocked skittering into the crowds. The crowd lobs it down beside the skink endzone, but Rexx follows suit, the crowd deciding they'd rather not toss an angry saurus back onto the pitch. Tyrr the Slipstreamed takes advantage, slipping forth to pick up the ball, but fumbles the pass despite his own rather dextrous claws, leaving him look like the runt that bought lettuice to Dirr's barbecue way back when. Various hypnoses later, Count Luthor collects the ball, within spitting distance of the endzone. Four skinks descend on him, Garr, Ravv, Tyrr and Nirr all looking to bring him down, but only helping him out in the end. Invv tries to join the fray but is bought down easily. Takk is shoved off-pitch and KO'ed by an irate ogre spectator, while Garr goes down hard himself, out for the remainder of the match. Count Luthor slips away to hand off to Park, rapidly boxed in.

Jarr, however, brings him down, sending the ball off-pitch once more, the crowd throwing it right in the lizardman endzone. Needing to clear the ball immediately, Tyrr recovers, handing off to Ravv nimbly who jets off upfield, dazed thralls well in range of making a mess of his day. Unsurprisingly, he gets hammered by a trio of thralls, Lee the Thrall recovering easily. Invv takes a serious concussion that marks the end of his career as much other than fodder... but in turn Mejj snaps Ku's ribs, although he is soon patched up enough to merely be badly injured by the apothecary.  Down to four players, Jarr, Mejj, Tyrr and Nirr, the Stormers can do little to halt the vampire advance.

The vampires apparently have plans of their own - Lee the thrall hands off to Shin, who, consumed by bloodlust, puts Kim out of the match and fumbles the pass in the process. In return Mejj stuns him, and then promptly jumps on him until he's unconscious in thanks. Tyrr slipstreams through a trio of tackles, recovering the ball securely, if not safely, Nirr following forth and showing how agile stunties truly are for once in their lives in an attempt to prevent a second touchdown. Although there's a good hit on Tyrr that brings him down, Park the Vampire fails to make good on the recovery, leaving the vampires having to settle with a 1-0 win over the skink side. Mejj finishes off by fracturing Park's skull, but the vampire, being a hardy creature of the night, shrugs it off as the match ends.

(... I'm doing something wrong. It was like playing against humans, except thralls were better than skinks, vampires better than sauruses, and hypnotism is incredibly annoying. Four games into the third season and I have exactly one win off my own back, but I'll be fucked if I know why.)
Title: Re: Bay12 Blood Bowl League - Season 5, Week 4!
Post by: Kanil on August 16, 2012, 07:20:00 pm
I think you need more Saurus with block, would help you establish a wall better.

The last 5 turns of the match were just silly. I nearly conceded a draw trying to get someone other than the star player some SPPs for the touchdown, then after managing to stop Charmander's runaway skink, I failed again a couple more times trying to get the ball into the hands of a vampire 1 TD away from levelling. Also, given that there were 4 lizards on the field, there wasn't really much resistance, yet I managed to find a way to fail anyway. Guess I'll have to continue my foolish SPP farming next week.

Koosh lived up to his fail blood lust -> immediately fail next roll habit, which continues to amuse me.

I also managed to forget to advance to the next week, so nobody could play any games. Fortunately enough, Charmander and I had scheduled our game at the same time as ndkid and Burnt Pies scheduled theirs, so when they showed up to play and found they couldn't, I was able to quickly rectify the problem without forcing them to reschedule. So I ended up only looking slightly retarded, instead of completely retarded.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 4!
Post by: Charmander on August 16, 2012, 08:21:22 pm
I don't know... honestly, I think having more than five seems a bit of an issue because it's very easy to run out of skinks, and I need their speed to cover the lumbering sauruses. Especially because with AG1 they get tied up extremely easily, and break tackle isn't all *that* reliable, and still takes up a skill.

And knowing my luck, fielding a kroxigor would lead to constant 1s on the "don't be stupid" role.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 4!
Post by: Kanil on August 16, 2012, 08:28:06 pm
Well, if you don't want to field more Saurus, then you should at least consider getting them block and guard so they're more effective. This makes them better at hitting and harder to hit in return. This will then take pressure off your skinks, as you'll inflict more injuries so the other team has less players to hit your skinks with, and your Saurus will be harder to push out of the way to allow the other team to focus on the skinks.

You may find with 5 block Saurus and several guard ones, that you don't need as many skinks as you used to and can then afford to add the 6th Saurus and perhaps even the Kroxigor at a later date.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 4!
Post by: Charmander on August 17, 2012, 07:55:22 am
... yeah, I suppose. Sometimes I forget the common skills are good a lot of the time. Oh, well.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 4!
Post by: ndkid on August 17, 2012, 08:43:53 am
Well, if you don't want to field more Saurus, then you should at least consider getting them block and guard so they're more effective. This makes them better at hitting and harder to hit in return. This will then take pressure off your skinks, as you'll inflict more injuries so the other team has less players to hit your skinks with, and your Saurus will be harder to push out of the way to allow the other team to focus on the skinks.

You may find with 5 block Saurus and several guard ones, that you don't need as many skinks as you used to and can then afford to add the 6th Saurus and perhaps even the Kroxigor at a later date.

I think Guard is the real key here, especially against STR teams. If you're not going to take a Krox, you have to have Guard if you want to avoid having your front line knocked down at a whim. You don't need it on ever Saurus, but you probably want it on the majority of them.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 4!
Post by: Charmander on August 17, 2012, 12:52:40 pm
Mmh. I'm debating releasing one or two of my sauruses for a less experienced one, but other than that with a little luck I should get guard or block on two of them within a few games. A lot of my skinks have catch, though, although I've been really unlucky in terms of doubles for some passing skills or Fend. Kind of get a really lousy skill selection.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 4!
Post by: Kanil on August 17, 2012, 12:58:45 pm
I wouldn't fire any of your Saurus, none of them have any "bad" skills that are just wasting your TV. Break tackle's good to have, it's just better as a second/third skill, rather than a first one.

You might consider giving one or two of the break tackle ones wrestle, instead of block though. That would make them less appealing for guard, since they'd spend more time on the floor -- but better at knocking down ball carriers.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 4!
Post by: monk12 on August 17, 2012, 10:34:04 pm
Monk's Marauders 2, Earth Strikers 0

It's worth noting that the first battle we played was "why the hell does Monk's connection suck." Fortunately, we got it figured out (not in the "I know what was wrong" sense so much as the "It's working now, roll with it" sense) and got on with the match.

Warhammer spent a little gold on Inducements to try and catch me fightin' dirty, but he picked the wrong guy. Grant Valdred, an otherwise unremarkable Blitzer picked up an extra point of Agility, and the extra gold I got let me give Warhammer some Bad Habits, when he would desperately need that reroll later on.

The dwarves elected to receive, and wound up crowding the line of scrimmage hoping to punch a hole the size of Boatmurdered in my Ogre-less defenses. Since I had neither an Ogre, Thrower, or mercenary replacement for either, I tried to be tricky and control the wings, leaving the LoS populated by useless Linemen. By an astonishing stroke of luck, my kick landed about where I wanted it to- a couple squares off the line of scrimmage in an otherwise underpopulated area. Not only that, but an enraged fan threw a rock at the dwarf lineman on that side of the field, further weakening his position.

Warhammer led off by smashing my front line into the astrogranite, then accidentally pathed a Troll Slayer through the ball, spending a reroll to pick it up to avoid a costly turnover. This unfortunately moved him into my side of the field, and after maneuvering a few other dorfs about suffered a turnover as the other Troll Slayer tried to move into a defensive position. With a bit of strategic pushing, I managed to blitz the ballcarrier, sending him down and bouncing the ball into my territory. I'm a silly person who didn't keep good notes, but I think this was when the Agility-boosted Grant Valdred Badly Hurt the Troll Slayer ballcarrier- either that or in the scuffle that followed, anyway.

Eventually, my Catcher snagged the ball and took off running down the sideline, at which point some surprisingly dodgy dwarves got away from their blockers and blitzed him out of bounds. The ball was kicked into Earth Striker territory, and the few dwarves with move left set up a screen. I extricated the linemen I could, leaving the opposite side of the field empty, and sent them swarming over the screen, but Warhammer beat open a path for his runner. In a bid to take advantage of my lax discipline, the runner sent the ball flying to a lone dwarf on the unprotected side of the field, but my lineman Manfred the Bawler made an excellent leap and intercepted the ball! A bit of violence and blitzing later, and he was in for the score.

We followed much the same forumula for the second kickoff midway through the first half, but this time my kick went a fair way into Earth Striker territory. This gave Warhammer the opportunity to set up a proper screen as he once again smashed my front line. His cage took him to midfield, hoping to cruise through my newly opened center, but some nifty blocking and dodgy Blitzers (and a timely reroll) got plenty of pressure on the ballcarrier. Pressure that was promptly beaten away, leaving the runner to squeeze through an opening and make headway into Marauder territory with a small escort.

This was perhaps the key moment of the game, because in the next turn I managed to finagle my Agility-boosted Blitzer, the Blitzer with Dodge, and a random unengaged lineman into position directly threatening the ball carrier. In doing so, they fractured the arm of Warhammer's Runner, giving me a decisive numerical advantage that would carry me through the match. A brief bit of violence ensued to keep the ball on the ground, allowing the Marauders to take a 1-0 lead into halftime.

The Marauders received to open the second half, facing only 9 dwarves, one of whom was knocked down and KO'd by another enraged fan's rock. 11 v 8 isn't too hard to win; a fair bit of violence ensued to the detriment of the overmatched dwarves, and Grant Valdred made his way to the endzone without much incident. Seeing the match was beyond his reach with little more than 4 turns to play, Warhammer elected to form a defensive ring to avoid further injuries, and I had no desire to breach it.


All in all, a good match that restored some of the confidence I lost after Burnt Pies' Orc team thrashed me. The first half felt rather wacky with all the dodging dwarves who couldn't stay healthy, since that's about the opposite of what I'd expect from a dwarf team. The game could have gone much differently if it weren't for that interception, since I would have been hard pressed to disengage and get some players to that side of the field in time to matter, even if he hadn't caught the ball. I look forward to the rematch.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 4!
Post by: ank on August 18, 2012, 04:47:08 pm
w00t w00t 5 vs 3 Manner Pylons

I don't have time for a long writeup, but suffice to say, Jartol got outElfed.
The first 3 turns were derp, and my Thrower failed to pick up the damn ball twice.

A gutter runner made an Epic dodge for the 3'd skaven goal. he was surrounded but 4 elves, but still managed to dodge away, given his 5 Agility.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 5!
Post by: Kanil on August 18, 2012, 04:49:49 pm
Thanks to everyone for the quick "week". Just four days!

Matchups for week 5:
warhammer651 - Earth Strikers vs ank - w00t w00t
Burnt Pies - Brunch's Big Bads vs Charmander - Sahagin Stormers
monk12 - Monk's Marauders vs Kanil - Self Inflicted
ndkid - Kobb's Khorne vs Jartol - Manner Pylon
Title: Re: Bay12 Blood Bowl League - Season 5, Week 5!
Post by: monk12 on August 19, 2012, 11:12:17 pm
Monk's Marauders vs Self Inflicted


All in all, a very fun and challenging match I was quite satisfied to walk away from with a draw. I didn't know what to expect from Vampires since the AI obviously doesn't play them right, and I think I picked up a few cute tricks Kanil sprang on me. That first half was chaotic, and the only reason I didn't give up a TD from the get-go was the temporary numbers advantage I managed to get- I'd add bad luck, but we both had a few "Come on, man!" plays. I rather wish Helmut had completed that pass, since he only needed the one SPP to level up, but the Ogre was blooded and the heroic Manfred from last match caught MVP for his second level, so that's something. I greatly look forward to the rematch- hopefully my pass defense will be better by then!

And hey, I finally figured out the speed settings on the replays- stupid lack of numpad!
Title: Re: Bay12 Blood Bowl League - Season 5, Week 5!
Post by: ndkid on August 20, 2012, 09:35:02 pm
Kobb's Khorne vs. Manner Pylon

Pre-game potions give two Skaven extra AGL, and one extra STR. Plus the canonical HMC, of course. Khorne elects to kick off.

M1: Khorne lines up in FFB. The HMC pulls two rerolls, and the Pylons get a quick snap. A gutter runner with the ball at midfield runs the ball almost into the end zone. A lineman knocks himself out on the line.

K1: A beastman knocks out a stormvermin. Soft-hands (who now has three arms) injures a gutter runner. The minotaur kills a lineman. A couple of beastmen make token efforts to run toward the gutter runner with the ball.

M2: The rat ogre knocks over a warrior, then the ball gets run in for the score.

K2: TAB goes back to receive the kickoff. Brilliant coaching gives an extra reroll, and the kickoff goes out of bounds. TAB passes the ball to Soft-Hands. A beastman knocks out a lineman. Soft-Hands blitzes forward and knocks over a Gutter Runner.

M3: An amped up gutter runner (S3, A5) knocks over Soft-Hands. The thrower dodges around and gets his hands on the ball.

K3: A beastman knocks down the passer with the ball. The ball goes into the hands of the amped gutter runner. Khorne surrounds said gutter runner, leaving him one rather well guarded point of egress.

M4: A gutter runner stands up and runs to the Khorne side of the pitch. Another gutter runner injures himself trying to dodge away from the Khorne wall.

K4: A beastman pinches the nerve of the amped up gutter runner, ending his day. Another one picks up the ball and runs it in for the score.

M5: The Skaven are down to 5 on the field. Khorne lines up in FFB. The thrower picks up the ball, and accidentally tosses it to a beastman.

K5: The minotaur knocks out the rat ogre, falling over himself.

M6: A storm vermin knocks over the ball carrier. A gutter runner runs in to pick it up and heads downfield.

K6: Two beastmen run back to knock over the gutter runner. A third beastman picks up the ball, and lobs a bomb to Soft-Hands. Amazingly, the Gods of Chaos smile, and the ball lands perfectly. Soft-Hands lumbers forward.

M7: Two stormvermin make their way to near Soft-Hands and friends. The minotaurs tentacles and tail keep another from doing so.

K7: The minotaur knocks out a rat. TAB knocks out the passer.

M8: A stormvermin falls over trying to dodge.

K8: Soft-Hands runs the ball in.

Halftime Score: Kobb's Khorne 2 - 1 Manner Pylon

K9: Khorne pulls TAB back to receive. The HMC takes the half off. Khorne gets an extra reroll from the fans. Only five skaven make it onto the field. A stormvermin is knocked out; the other three skaven on the line go down. TAB goes to pick up the ball and muffs it.

M9: The skaven team stands up. The gutter runner who was still up dodges into the Khorne side of the field.

K10: TAB picks up the ball, runs it forward, and tosses it to Soft-Hands, who runs it downfield. The non-gutter runners go back down. Several teammates coalesce around Soft-Hands.

M10: Not much.

K11: Soft-Hands gives the ball to Speedy, who runs it in for the score.

M11: Khorne lines up in FFB. The Pylons have five players. Khorne is handed yet another reroll. A lineman goes back to pick up the ball, and tries to toss it to a player at midfield. The ball lands behind the other skaven.

K12: After some tackles, the bouncing ball lands in the hands of TAB. Another skaven is knocked out.

M12: TAB gets blitzed down. A gutter runner picks up the ball, but drops it trying to sprint downfield.

K13: A beastman runs back, picks up the ball, and heaves a long bomb to Soft-Hands. The pass falls into his hands. He hands it to a rookie, who runs it in for the score.

M13: Yet another reroll for Khorne. The Pylons are fielding 6 players now, and have the rat ogre back. With his help, half the Khorne front line goes down. A gutter runner with the ball goes most of the way toward the end zone.

K14: TAB runs back to blitz the ball carrier, but only pushes him closer to the goal line.

M14: The gutter runner runs in the touchdown.

K15: TAB goes back to receive the kickoff. Khorne gets *another* reroll. TAB picks up the ball, runs it forward, and hands it to a beastman. The rest of the team takes down all but one skaven on the line.

M15: The skaven blitz the ball carrier down. A gutter runner picks the ball up from where the crowd threw it in, but falls over trying to get some extra distance.

K16: TAB picks up the ball and lobs it to a nearby beastman, who runs it in for the score.

M16: Failed ball pickup.

Final Score: Kobb's Khorne 5 - 2 Manner Pylon

Thoughts: Jartol was pretty much boned after turn 1... there were just too many KO's and injuries too fast. He was going to get the first score, and I figured (correctly) that he'd get a second, but he just wasn't going to have the manpower to keep me from getting mine, as well. The luck held for Khorne throughout. It was rare that I even had to use a reroll. The whole time, Jartol handled it with style, never complaining about the fact that Nuffle was completely against him. I'll write this off as a tribute game to honor NATAB. Soft-Hands is well on his way to be a slightly slower replacement, now that he's grown his third arm.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 5!
Post by: monk12 on August 20, 2012, 10:09:31 pm
Ouch, 5 men on the field at turn 5? That's just brutal.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 5!
Post by: Jartol on August 20, 2012, 11:24:53 pm
Such is the life of a hard working Skaven team. Atleast we got our Drugs.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 5!
Post by: ndkid on August 22, 2012, 08:43:04 am
I have to say, I'm enjoying this small league of dedicated players who work to get their games played promptly (thus allowing us all to play more) far more than a larger league where there are inevitable dropouts as the season goes on!
Title: Re: Bay12 Blood Bowl League - Season 5, Week 5!
Post by: warhammer651 on August 22, 2012, 09:46:27 am
Just a heads up, ank and I probably wont be able to get our game played until the weekend, mostly due to college stuff on my end.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 5!
Post by: ank on August 22, 2012, 10:57:26 am
This has been by far the fastest, most efficient and well mannered(ie not dropping out) tournament yet!
Cheers!
On top of that i'm #1 in the league and no elves has been injured yet, this is looking good!
(famous last words from elves about to play against dwarves)
Title: Re: Bay12 Blood Bowl League - Season 5, Week 5!
Post by: ank on August 22, 2012, 12:20:49 pm
Warhammer is doing the writeup, but just wanted to post results fast, so we could advance the week.

Dorf 1 - 1 Elves
Title: Re: Bay12 Blood Bowl League - Season 5, Week 5!
Post by: ndkid on August 22, 2012, 12:25:23 pm
Warhammer is doing the writeup, but just wanted to post results fast, so we could advance the week.

Dorf 1 - 1 Elves
Wow, anyone that can hold the elves to a single score is doing something right!
Title: Re: Bay12 Blood Bowl League - Season 5, Week 5!
Post by: Kanil on August 22, 2012, 12:54:31 pm
Warhammer is doing the writeup, but just wanted to post results fast, so we could advance the week.

Dorf 1 - 1 Elves
Wow, anyone that can hold the elves to a single score is doing something right!

I haven't had my chance to try yet... but I'm confident. :P

As for advancing the week, we actually still have one game left to play -- but the effort is appreciated.

Charmander/Burnt Pies: Any updates? You've still plenty of time, of course.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 5!
Post by: monk12 on August 22, 2012, 12:55:24 pm
Warhammer is doing the writeup, but just wanted to post results fast, so we could advance the week.

Dorf 1 - 1 Elves
Wow, anyone that can hold the elves to a single score is doing something right!

Indeed, I'm quite keen to read the recap- sounds like a good game!
Title: Re: Bay12 Blood Bowl League - Season 5, Week 5!
Post by: warhammer651 on August 22, 2012, 01:06:40 pm
Warhammer is doing the writeup, but just wanted to post results fast, so we could advance the week.

Dorf 1 - 1 Elves
Wow, anyone that can hold the elves to a single score is doing something right!

Indeed, I'm quite keen to read the recap- sounds like a good game!
I started off with 1.8 million in indictments.

Turn 1: standard shoving around, several elves slip by in preparation for receiving their passes. thrower grabs the ball. then the turn ended and he took a fireball to the face from a wizard. placing the ball on the ground, deep in their territory. One of my runners made a mad dash for the ball, through 1-2 tackle zones and grabbed it. joined shortly thereafter by several slayers, blitzers, and blockers

The rest of the half consisted of refighting the war of the beard, and the elves lost three players to various injuries, and a failed jump check. I scored on turn 7, which was then followed by more elf punching. a slayer also intercepted a pass somewhere in here.

The second half did not go nearly as well for me, I received but made the idiotic decision to try to break through near the treeman. it still took him 4 turns and knocking down every single one of my players before he got the ball. a slayer attempted to blitz the wardancer carrying the ball, but failed.

The last drive attempted to break through the elves' right, but was unable to actually punch through due to the number and positioning of the bodies. 1 elf player died of a bad case of slayer fist to the throat. I dropped the ball on turn 15 ish, and it fell into a cluster of dwarves, effectively locking it down.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 5!
Post by: monk12 on August 22, 2012, 01:35:15 pm
"I've just been handed some surprising news! An elf has just been intercepted by a dwarf!"
Title: Re: Bay12 Blood Bowl League - Season 5, Week 5!
Post by: ndkid on August 26, 2012, 06:28:28 pm
Just a heads up, ank and I probably wont be able to get our game played until the weekend, mostly due to college stuff on my end.

Any progress made on this front?
Title: Re: Bay12 Blood Bowl League - Season 5, Week 5!
Post by: Kanil on August 26, 2012, 06:40:36 pm
The game was already played. We are currently waiting on Charmander and Burnt Pies.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 5!
Post by: monk12 on August 26, 2012, 09:02:59 pm
I was just thinking I should bump this today. The downside of getting your match done quickly is a long wait for the next one :P
Title: Re: Bay12 Blood Bowl League - Season 5, Week 5!
Post by: Charmander on August 27, 2012, 04:21:43 pm
"Greensskinsssss? Doesss Nuffle hate usss, or are we in the wrong league?"

500k of inducements buys Ripper, the orcish star player, a wizard, and drugs for Tuffgang. The orcs lose the toss as the skinks elect to receive... and promptly flinch at the sight of the muscle on the touchline. As the ball goes up, fans storm the pitch, the game delayed as Weyy catches and keeps hold of the ball without shifting, but the amount of muscle on the touchline means the saurus muscle doesn't even try to intervene, and the charge stops with Novv and Garr deep, but little else. In response, Mogram shoves Novv, but fails to make him fall. In turn, the orcs signal frantically, and Novv is stunned from a bolt from the blue.

In turn, Mazz and Garr head on to cover what Novv can't, slipping deep. While elsewhere the orc team is in the stronger position blockwise, the slow speed of the orcs is working against them right now. Garr goes down and out from a tackle by Morru, as Badruk's fist takes down Vorr and leaves him stunned. The drugged gobbo Tuffgang joins Vorr face-down with an awkward trip after slipping past Sorr, who answers by slipping past, heading to join Mazz. It's all for naught as the skink side shows why they really shouldn't be given the ball, a fumbled pass landing in the midst of skink and orc lines.

A quick couple of shoves secures the ball, more or less, but Stonerot proves his intelligence by... standing around stupidly. Badruk fails to sprint anywhere either, ending up face-down by Mejj. A few quick shoves from Takk and Mejj lets Weyy grab the ball, dashing to hand off to Mazz who easily scores and puts the skink side 1-0 up for... possibly the first time in a long while.

The ball goes high as the skinks kick off, the ball bouncing off the helmet of Gugnail, caught napping. This just lets Mogram pick up the ball, securing it fairly close to the line of scrimmage. Takk gets another face full of troll fist, going down hard. Almost immediately, though, the orcs start forming a box, a green wall of muscle (with the possible exception of Tuffgang) impeding skink access to the ball-carrying Mogram. That doesn't stop thick-skulled Mejj from trying, shoving Gugnail out of the way as three other Stormers follow suit.

It doesn't do much, though - Badruk shows just what black orcs are made of, and promptly make shis presence felt. Tyrr gets KO'd with a swift punch, but the reposition leaves Mogram exposed as Takk jumps up and beats him down. Weyy makes another dive for the ball, picking it up easily... but brought down by Tuffgang, following the skink and taking the ball, surging southwards. Rijj and Nirr both end up out in the apothecary's tent, mending wounds and nursing nerves, and Mazz goes down with a concussion that'll leave him woozy for the rest of his career. Rexx, on the other hand, manages to bring down Tuffgang, but can't secure the ball - with no-one around he has to try himself, but muscle gets in the way of fine dexterity. Mejj gets KO'd with a swift enough punch, but the whole effort is rendered moot as Tuffgang just picks up the ball and scores without hassle.

Although Mejj gets up, the skinks are still down to ten men with a half to play, most of the experienced players (and those that can handle a ball) out for the match. Things get even rougher for the skinks, with a bad kick and a quick snap leaving them utterly flat-footed. The line of scrimmage goes about as well as one expects, a lot of saurusses down with several tonnes of green (and in one case, blue) muscle bearing down on them, the ball nicely protected. A fireball from the heavens knocks out Novv, the last real skink able to move the ball. The surviving skinks move to a more defensive setup, although Vorr and Jarr still have a lot of hurt coming their way.

The Stormers can't even return most of those punches against the orcish team, the armour-heavy side taking the impacts better than the skinks certainly are. Tuffgang takes the hand-off and sprints downfirld, although Stonerot shuts down Mejj's movement. Ravv gets KO'ed from a smack by Morru, Tuffgang gets dropped by Irzz, while Weyy recovers after an initial fumble, trying to keep the ball safe. Gramfak tries hard, shoving Weyy, but only manages to do just that - shove. Vorr goes down, though, with a hefty smack that leaves him unconscious, but Jarr gets payback and brings Glulop down, if not out, with an erratic punch. Weyy, however, takes off, but ends up brought down by Tuffgang, who floors himself in the process. Weyy promptly recovers, heading deep, and within range of a touchdown while holding the ball.

Tuffgang doesn't give up - a medal to the gobbo for trying, but this attempt leaves him down and unconscious on the astrogranite where Weyy was merely down, although he fails to pick up in the next chance. And the next - the anticipation must have made his claws sweaty, except for the fact that lizards don't sweat. Morru easily grabs the ball after a dead sprint, but is brought down by Rexx after shoving out of Rikber's block, and this time, Weyy manages to pick up the ball and run it in as the clock counts down for good, giving the skinks their second victory ever, 2-1 against the greenskin side.

(... Pyrrhic. Now two out of three of my faster players have injuries that affect their armour value. I ought to be happy I won, but this was just too frustrating to have four injuries on more or less the same turn for the third game in a row, it feels like.)
Title: Re: Bay12 Blood Bowl League - Season 5, Week 6!
Post by: Kanil on August 27, 2012, 06:22:13 pm
And we're onto week 6!

Unfortunately the schedule is created randomly, out of my control, and week 6 is a rematch of week 4. It's worth noting that weeks 10 and 12 also are rematches of this nature.

Matchups for week 6:
warhammer651 - Earth Strikers vs monk12 - Monk's Marauders
ndkid - Kobb's Khorne vs Burnt Pies - Brunch's Big Bads
Jartol - Manner Pylon vs ank - w00t w00t
Kanil - Self Inflicted vs Charmander - Sahagin Stormers
Title: Re: Bay12 Blood Bowl League - Season 5, Week 6!
Post by: ndkid on August 31, 2012, 10:03:42 am
We all needed a break, I take it? Burnt Pies and I are trying to fit in our game this weekend. Six-hour Time Zone Difference + my busy-ness have conspired against us!

And we're onto week 6!

Unfortunately the schedule is created randomly, out of my control, and week 6 is a rematch of week 4. It's worth noting that weeks 10 and 12 also are rematches of this nature.

Matchups for week 6:
warhammer651 - Earth Strikers vs monk12 - Monk's Marauders
ndkid - Kobb's Khorne vs Burnt Pies - Brunch's Big Bads
Jartol - Manner Pylon vs ank - w00t w00t
Kanil - Self Inflicted vs Charmander - Sahagin Stormers
Title: Re: Bay12 Blood Bowl League - Season 5, Week 6!
Post by: monk12 on August 31, 2012, 11:27:56 am
Yeah, warhammer and I are looking at Saturday for our game.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 6!
Post by: Kanil on August 31, 2012, 04:15:58 pm
I sent Charmander a PM a while ago, waiting for a response.

Jartol says he's in contact with ank, so I imagine their game will be played soon as well.

So, that's the status of all the games. A bit slower week, but not a big deal.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 6!
Post by: ndkid on September 01, 2012, 09:45:27 am
Kobb's Khorne vs. Brunch's Big Bads

BBB gets a point of AGL, and Ripper. Khorne elects to kickoff.

B1: Khorne lines up in a tight FFB. BBB gets a quick snap, which gets the goblin under the kickoff. One troll takes down the minotaur while the other looks around stupidly. The goblin runs the ball left.

K1: The minotaur stays down. A couple of orcs go down as Khorne pulls to its right to get closer to the goblin with the ball.

B2: Lots of Khorne knocked down, and the goblin pushes into the Khone backfield with the ball.

K2: TAB frees Soft-Hands to go blitzing the goblin down. The crowd tosses the ball back behind the BBB line. A beastman gets knocked over trying to dodge away from the troll.

B3: The thrower runs back and picks up the ball. Five players get knocked down. The super blitzer falls over trying to get out of the minotaur's tentacles.

K3: Speedy gets beside the thrower. Lots of people standing up. A couple of orcs get knocked down.

B4: The passer gets freed up to run forward with the ball. Only one Khorne player is knocked down.

K4: The minotaur frees TAB to knock over the ball carrier and pick up the ball himself.

B5: A blitzer gets some help in stunning TAB, then picking up the ball himself.

K5: The minotaur knocks out an orc. Speedy blitzes down the ball carrier.  A rookie beastman runs around the end to nab the ball. A warrior knocks himself over trying to block a black orc.

B6: The blitzer gets around the end to knock over the ball carrier, but falls over trying to dodge toward the ball.

K6: Speedy tries to blitz TAB free to pick up the ball, but his pro skills aren't up to the task.

B7: At the end, seven Khorne players were down, and the goblin has the ball.

K7: The rearguard knocks over a troll. TAB falls over trying to dodge.

B8: Blocks to no effect.

K8: Blocks to no effect.

Halftime Score: Kobb's Khorne 0 - 0 Brunch's Big Bads

K9: TAB goes back to receive the kickoff. Brunches' fans give them an extra reroll. TAB picks up the ball and runs forward with it. A troll, a black orc and a blitzer go down; a lineman is knocked out. Speedy knocks himself over knocking over the thrower.

B9: Ripper knocks over a beastman. The goblin runs forward. A blitzer tries to run through a hole in the center to get to TAB, but the minotaur's tentacles stop him.

K10: TAB runs to his right, and tosses the ball to Soft-Hands, who runs it downfield, with one friend. The minotaur knocks himself over trying to block a black orc.

B10: Three orcs pull back and knock Soft-Hands down. The crowd throws the ball into the middle of the BBB backfield. The thrower muffs picking it up.

K11: Speedy tries to pick up the ball, but fails.

B11: A black orc blitzes down Speedy. The thrower picks up the ball.

K12: The minotaur manages to knock himself over along with the orc he was blocking with three dice.

B12: Eight Khorne players down. Thrower runs downfield and hands the ball to the goblin at midfield.

K13: A warrior knocks out the goblin. Speedy gets knocked out trying to dodge.

B13: The thrower picks up the ball and runs forward.

K14: The thrower gets pushed back, and two other Khorne players join the blitzing beastman in surrounding him.

B14: Not much.

K15: Two beastman get beside the ball; neither can pick it up.

B15: The amped up blitzer manages to pick up the ball.

K16: Three beastman bring the blitzer down. TAB finds a hole to run back to try to pick up the ball, but fails.

B16: Some blocks.

Final Score: Kobb's Khorne 0 - 0 Brunch's Big Bads

Thoughts: Ripper was decisive here. There just was no way to reach parity on the line with two S6 players on it. However, with NATAB gone, I only had TAB and Soft-Hands for a finesse game, which wasn't enough, either. As a result, this became a pretty standard slugfest, with slow offensives pushing into enemy territory only to be beaten back. Both of us had scoring opportunities that couldn't quite be capitalized on. It's possible I should have played more of a counter-punching game, putting a token effort on the front line and going for defense in depth, but there was so much parity, I'm not sure a spread field would actually be to my advantage.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 6!
Post by: Kanil on September 01, 2012, 01:48:27 pm
I don't think I've ever seen a 0-0 draw before.

Edit: More updates!

Jartol vs ank is scheduled for tomorrow, Charmander and I will play on Monday.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 6!
Post by: monk12 on September 01, 2012, 08:15:59 pm
Monk's Marauders vs Earth Strikers

I go into the match with a 10 TV advantage, which results in neither team bringing any inducements into the match. The Marauders win the toss and elect to receive.

The Marauders line up in a rather unexciting default formation, while the Earth Strikers stack the line of scrimmage, ready to overrun the human line. Unfortunately, as the ball is kicked angry fans storm the field, leaving five dwarves stunned on the LoS. The Marauders take advantage of the opportunity to move a catcher deep into Earth Striker territory, a Blitzer into a supporting position and another lineman to help out on the LoS. Helmut the Thrower can't handle the pickup, however, resulting in a Turnover.

The dwarves bounce back by knocking out the Blitzer, knocking down a lineman and generally shoving around the humans. The Blitzer Knight Advar Badly Hurts one of the Troll Slayers, however, reasserting Human control of the middle of the field as Helmut gets his act together and starts heading upfield. While dwarven blockers impose their will on either wing, Dagg Silent the Ogre trips up a runner and leads a Human push to sieze midfield, where they are joined by Helmut.

The dwarves continue pressing in from either side, but when the remaining Troll Slayer takes a gamble and tries to dodge past Manfred the Bawler to blitz the ballcarrier, the aforementioned lineman sends him down hard. Dagg Silent wordlessly knocks out yet another dwarf, opening up a gap for Helmut to run through and complete a quick pass to the Catcher, who then strikes in for the score.

Turn 4: Marauders 1 - 0 Earth Strikers

The humans line up in a blitzing formation with a Guard on the LoS and their newly minted Kicker Manfred the Friendly in the backfield, while the dwarves spread out to cover as much of the field as possible in anticipation of the accurate kick. As the ball flies into the air, the Marauders Blitz the opposition, knocking through the linemen and sending the blitzers and Helmut into Earth Striker territory where the ball will land near the end zone.

The dwarves quickly assert their dominance of the LoS while also picking up the ball and forming a cage against the threatening blitzers, but when the Troll Slayer attempts to dodge away from Dagg Silent to blitz one of the more dangerous humans the Ogre gives him a swift kick in the rear. Being something of a Bone-Head, his surprise at the dwarf's audacity keeps him from assisting the humans in reclaiming midfield. The humans are unable to do much more than set up to contain the dwarven cage.

The dwarves rush to the right, where Bertolf Lutolf stands alone against their charge- unfortunately for the dwarves, they are unable to beat him down. As other Marauders run over to assist, Bertolf sends the ballcarrier into the dirt, leaving the ball right next to the sideline surrounded by humans. The Troll Slayer lives up to his reputation, knocking Dagg Silent on his ass, but as a Dwarven Blitzer attempts to get Bertolf away from the ball he sees double skulls and is knocked to the dirt.

A human blitzer attempts to get the dwarves away from the ball, and succeeds only in knocking the ball off the pitch. By a stroke of luck, the throw-in bounces into the end-zone, and a bit of blocking later gives Helmut Sure Hands the path he needs to go pick it up. With only a turn left in the half, neither side is terribly aggressive on the ensuing kickoff, taking only the opportunities presented.

Halftime: Monk's Marauders 2 - 0 Earth Strikers

Manfred kicks the ball high near the Earth Striker LoS and sideline, and a runner gets under it and makes the catch. The very first action results in double skulls for an ES lineman, however, and they suffer a turnover. Bertolf knocks the ballcarrier down, but this time the throw-in is toward the center of the field, surrounded by dwarves. After the humans surge upfield, the dwarves retaliate by Badly Hurting Bertolf and forming a cage around the new ballcarrier.

The humans continue their push downfield, knocking over several dwarves and putting pressure on the dwarven cage, but the dwarves respond by shoving Manfred the Bawler (the Lineman who returned an interception for a score in the first meeting of the teams) into the stand, Badly Hurting him. A pair of criticals and a reroll is good enough to get the ballcarrier out of the cage and complete a pass downfield, where another runner makes a push into Marauder territory with a small escort.

A few humans get to the runner, however, and a blitzer gets the ball loose. When Knight Adavar gets hold of the ball, warhammer runs up the white flag, admitting defeat. Knight runs the ball in for the capstone score, and both parties politely run out the few remaining turns on the clock.

Final Score: Monk's Marauders 3 - 0 Earth Strikers

Dagg Silent's performance earned him MVP, so he'll get a level under his belt, as well as the Catcher and Thrower. I think Knight Adavar got enough SPP for a level as well, between the TD and the casualty. All in all, it went similarly to the previous match, except this time I had an Ogre in the trenches and a Thrower and Catcher on offense.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 6!
Post by: ank on September 02, 2012, 11:40:00 am
Jartol got help from Morg-N-Thorg and used him to good effect.
paired with the rat ogre he had the strength advantage.

The elves had a bunch of injuries from last game, and could only field 10 real players.
The elves had installed a magnet in the ball before the game.
The common tactic was to get the ball, and pull way back, while positioning other players for a passing chain.
Jartol got really unlucky when he had to make a GFI to score, but knocked himself unconscious.
This game was a ruthless running match, with the elves constantly running away, often with the ball.
The rat ogre died, but he got better.

game ended 4-2 to the elves

Thx for the game, I'll admit I pretty much had all the luck.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 7!
Post by: Kanil on September 03, 2012, 06:27:29 pm
Matchups for Week 7:

ndkid - Kobb's Khorne vs warhammer651 - Earth Strikers
monk12 - Monk's Marauders vs Jartol - Manner Pylon
Burnt Pies - Brunch's Big Bads vs Kanil - Self Inflicted
ank - w00t w00t vs Charmander - Sahagin Stormers
Title: Re: Bay12 Blood Bowl League - Season 5, Week 6!
Post by: Charmander on September 03, 2012, 06:30:41 pm
"... Vampiresss? Again? Who desssigned this Nuffle-cursssed ssschedule?"

This time around, there is only 200k for the vamps to spend. This is, mostly, to losing high-value Mazz from a concussion last game, leaving Novv and the rather brittle Tyrr the Slipstreamed to be the scoring focus of the game. Nonetheless, that cash buys two barrels of Bloodweiser and costs the skinks a reroll, something they were never too highly gifted with at the best of times.

The vampires lose the toss, and the skinks elect to receive. Bright sunshine streams across the pitch, which, other than making life difficult for the vampires in general, also... hampers the rather limited passing play of both sides. Once more, the fans storm the pitch as the ball is kicked, landing rather short and dead centre in the skink's half of the field. Ravv collects, but bides his time, waiting for the vampiric play before he decides to act.

Rather quickly the skinks find themselves down a lizard as Ku Sung-Hoon shoves Vorr off-field. Mejj responds by knocking Kim the thrall out, bot resuscitates him with a body check. Rexx corrects that by similarly knocking out Park the thrall, but doesn't follow up. Ravv tries to move the ball forward, but utterly fails to dump off to the inattentive Sorr, and the ball goes dead, if guarded by litke, blue bodies. Shin Sang-Moon shoves Sorr out of the way but fails to make good, and Park Jung-Suk keeps the ball bouncing with a tackle to Irzz that shoves him back. Ku, on the other hand, collects rather adeptly, the ball safe in the vampire's hands. In response, Jarr shoves Park Ji-Soo away, but ends up getting a classy-gloved fist to the face and he goes down.

The vampires consolidate, knocking Nirr out for good as Ku pushes forward, looking for an early score. Jarr scrambles up and sprints to him, but can only shove him, but Novv, Ravv and Sorr back him up... for all the good that it does. Ku tackles Novv and slips away adeptly to give the vampires a relatively early lead, and leave the skinks floundering.

At the kick off, the Stormer's fans kick up a cheer that leaves the side's confidence bolstered... which is quickly used up as Vorr starts a tackle that looks unsteady, but ends up stunning a luckless thrall. Tyrr grabs the ball and hands off to the sure-clawed Novv who bolts off downfield, the remainder of the skinks proving their slippery nature by pounding past the lines and acting defensive.

The vampires have other plans, though. Two of the bloodsuckers remove their sunglasses and send Garr and Sorr into a lull that leaves Shin Sang-Moon to shove Nirr back, but Novv slips away to pass the ball to Ravv, who has a direct line to score. And, without fanfare or much elsewhere, takes the opportunity thrust into his awaiting scores and brings the score line up to 1-1 with a fraction of the half to go.

With time ticking away, the vampires need a miracle to score in the remaining minutes of the half, pinning their hopes on the rather fast Shin Sang-Moon, but the skinks blitz off as the ball sails skyward. It doesn't accomplish much other than pressure Shin somewhat, as Novv sprints downfield in pursuit of the ball. it was a long-shot, but he gets brought down by Lee the thrall. Elsewhere, Park drops Jarr, and Rexx is shoved out of the way, but Ku fumbles the ball and blows the vampire's chances. Mejj stomps on Lee Young-Han, putting the thrall out of the match and cementing the saurus; position as a star player, while Nirr brings down Park under the weight of four small bodies. The vampire side responds in kind, pummelling the standing skinks, Shin Sang-Moon feeling peckish a hair early and knocking Kim Dong-Kun out from the shock of being feasted on. Ku grabs the ball and gives a quick pass to the now-sated Shin as the half ends, 1-1.

With time available, Self Inflicted set up in a more even format, as the blinding sun disappears behind the scant clouds, the day becoming pleasant as the ball sails off-field with a wayward kick. Sorr and Irzz learn what being on the line of scrimmage feels like, receiving a stun and a knockout blow respectively, as Ku receives the touched-back ball. Park Ji-Soo also manages to lay down some hurt, stunning Novv with a tackle from the blue. Vorr promptly returns the favour to the thrall as Kim similarly gets knocked out.

Nirr joins the ranks of those unconscious and off-pitch as the vampires resume their drive... or at least, presumably. Ku does exactly nothing with the ball, waiting for an opening brought on by the tackles and beatings of the skink side. Vorr manages to lay hurt on a vampire, snapping Shin Sang-Moon's leg, but the undead player shrugs off the injury without aid of an apothecary, walking off, sore but... still able to walk. Elsewhere, the nightwalkers start to form a rudimentary box of sorts, but Rexx rips the ball from Ku Sung-Hoon's hands and lets it bounce off-field, where the crowd tosses it on a little further back than it started. Sorr takes the opportunity to break away and grab the ball, heading and aiming to score while the remaining skinks cover his escape. Vorr goes down swinging, but crushes the skull of the thrall Park Ji-Soo in the process.

Sorr goes down hard, his neck snapping in the process, but the apothecary quickly patches him up, leaving him able to fight another day as the vampires consolidate, Ku Sung-Hoon receiving the ball. Mejj smashes the hand of a second thrall, but Garr can do little to secure the ball except try and trip the ball-carrying vamp. Not that it works - Ku slips past, hurling the ball high over the claws of Takk and Jarr, the ball suddenly rather in a dangerous position for the skinks. Vorr fails to do much more than slow the agile ball-carrier down, Lee Yoon-Yeol being nimble enough and sturdy enough to weather whatever the lizards throw at him, but odds are that it won't be close to enough. Sure enough Lee Yoon-Yeol slips past, electing to stall the touchdown by passing to a defended Park Jung-Suk.

Immediately every skink and saurus converges on the ball-carrying pack, but it looks like there's little the blueskins can do against the bluebloods, and Park scores handily, 2-1 up and leaving the skinks in a pinch, but not unable to equalise.

As the match ticks towards its conclusion, the kick-off leaves the skinks floundering and flat-footed, the vampires taking advantage and locking down the opportunity for a two-turn touchdown. Or at least, tries. Tyrr recovers and tosses the ball to the awaiting Novv, as Mejj gets a third casualty for the match, badly hurting a thrall with the bad luck to be standing both in the way, and then underneath, the claws of the saurus. Ku once more gets too hungry too early, hypnotising Takk and snacking on Kim, as Garr's manic charge leaves him able to tackle Park and leave the skinks to equalise, 2-2, as Novv runs the ball in handily.

The MVPs of the match were Ku Sung-Hoon, for his passes and the touchdown, while Novv gets the reward for the similar reasons.

(... Didn't expect to draw. Mejj finally hit Star, getting a fine frill of feathers with a surprising three casualties, while Vorr brings his Kill count to 2. I really got lucky with Going For It rolls, too, the fact that Garr made his at the end being pretty much the sole reason we didn't lose at the end.)
Title: Re: Bay12 Blood Bowl League - Season 5, Week 7!
Post by: Kanil on September 03, 2012, 06:37:34 pm
I made a few mistakes here and there, and largely got outplayed by Charmander -- was fortunate to scrape a draw, given some of my decisions.

I should reconsider my apothecary usage, though. Lost two skilled thralls in the last two games, which is quite unfortunate.

Koosh again failed blood lust (twice!) on the critical last play of the game, in an attempt to stop Charmander from scoring. Oddly enough they gave him MVP for that.

Thanks for the game and zizi yO.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 7!
Post by: Charmander on September 03, 2012, 06:47:31 pm
... I admit, using mine on level 1 skink with a broken neck was probably less-than-smart. I guess I was hoping for him to achieve that elusive SPP to give him a rank.

TV is up to 1940 or so, though, with Mejj's promotion, and the injured skinks back in play. That's going to hurt...
Title: Re: Bay12 Blood Bowl League - Season 5, Week 7!
Post by: monk12 on September 04, 2012, 11:24:17 pm
Just popping in to give an update. Jartol and I finished our game, a nailbiter that ended 2-1 in favor of the Marauders on their final play. Violence, passing, fumbles, violence, failed passes, failed pickups (oh so many bouncing balls;) heckuva game, Jartol!
Title: Re: Bay12 Blood Bowl League - Season 5, Week 7!
Post by: Charmander on September 05, 2012, 01:07:25 pm
"Elvesss. It jussst had to be elvesss..."

For once, the Stormers get inducements - 220k of them, in fact. This buys some bad habits and a little team training, but the skinks don't expect to come out of this one with a win - especially since Mejj is the sole tackler of the side. The elves win the toss and elect to receive, the skink lineup setting a little defensive, while the elves follow in the hoofsteps of Kobb's Khorne and mimic their Full Frontal Brutality Lineup. The ball lands simply, close to the line of scrimmage, but the apprehension forces the sure-handed Berethorvir to fumble the ball in the first play of the game.

The skink counter does not go all that well - resigning to shoves as this time the ball is collected handily, Berethorvir dropping backwards towards their touchline as the elves get stuck in, dropping a fair number of skinks as the wardancer Fletcher slips past, backed up by Thandrin, while Ciryth slips past similarly. Most of the skinks head down to cover them, doing little to damage the elven lines in the process. Berethorvir hurls a long-bomb to Thandrin, who slips past and easily scores, a move... not unexpected by the skinks, as they sit there, wondering what just happened.

A quick snap lets the ball sail into Tyrr the Slipstreamed's claws,  but the skinks don't accomplish much in the way of pain - a downed elf and a lot of shoves is about all that happens, but to joyful cries of TIMBERRRRR, the treeman Beechbranch drops himself against Takk's thick hide. Ravv gets a KO on the weakened Brenda, and Novv slips past, standing in the middle of the opposing half like an idiot. Howard Allen fails to bring him down, managing only a shove to the surprised skink, although Aethyrd and Thandrin both move to lock him down. And Ethilhain. Full on five elves move to shut Novv down, but Novv was not the target. At least, not this time. Tyrr runs forward and hands the ball off to Weyy, who sprints downfield, sprinting hard and slipping through the opening provided to equalise with a cheer and a rattle from the skinks leading the crowd.

With the third kickoff of the half, the elves once more line up for pain, but this time, the skinks blitz off the line. Literally. With an opening provided by Rexx's muscle, Garr slips through to receive their own kick, catching it safely, if precariously deep in the elves' half of the pitch. He pays for it with a smashed ankle courtesy of Fletcher, but the apothecary cleans it up and sets it right, leaving the injury merely match-ending instead of career-ending. Pushed back out of blocking range by various tackles and reluctance to follow up, there's a limit to what the skinks can do, and short of a stun, the only progress is Novv heading down to try and stop Berethorvir, but leaving himself wide-open in the meantime.

Berethorvir suffices with a shove out the way as Halhuir heads deep and Fletcher lands a stun on Novv. Ciryth joins Halhuir, endzone-hogging like only the most pathetic of elven catchers can. Thandrin joins them, leaving four elves in the endzone. The only possible way out, then, is to try and stop the ball from being thrown in the first place... and judging by the epithets cursed by the skink's coach, the might have blown that chance. The overall effect is a failed tackle and a lot of scrambling at plan B, since the ball remains safely in Berethorvir's filthy elven mitts... but it pays off as the combined muscle of Rexx and Sorr bring down Berethorvir trying to slip away. With Rexx shoving the threat of wardancer out of the way, Sorr slips free and scores, bringing the skinks 2-1 up, but far from complacent with the scoreline, given the agility of the pointy-eared side.

The kickoff runs to another hefty cheer led by the five rattle-wavers on the Skink touchline, boosting the team's confidence... which proves to be ill-placed as Vorr takes himself out on a lineman. The hefty hunk of wood that was the elves' treeman manages to drop Takk, but Jarr weathers the storm of three angry elves with only a pushback, the trhio failing to emulate the massive strength of wood in shorts. Little early progress for either side leaves the match stagnating a little, each side waiting for an opening from the other - the elves looking to score, but the skinks trying to retain that lead as long as possible.

Beechbranch takes root, being a more or less extremely short-ranged turret for the elves lest the saurusses decide to have the audacity to fell some trees, but Fletcher slips deep, putting pressure on Tyrr with little warning. Immediately, the teams almost seem to change sides - elves covering the deep, ball-carrying Tyrr and Fletcher from outside influence. Jarr sprints downfield to relieve pressure, but it isn't enough, leaving Tyrr to slip past on his own small size and agility. He manages to slip past, but the presence of the elf only known as "please don't kill me!" causes him to fumble the otherwise perfect launch, the ball landing dead midfield at Rexx's feet. Ethilhain makes a lunge for it, but the ball scatters, still very precarious for both sides.

Even as Tyrr sprints downfield with the ball, there's little place on the field not covered by an elf to some degree, and there's little in the way of available skinks to back him up... although the blitz from Howard Allen just leaves him face-down and unconscious with a trip. In response, Rexx smashes the hip of Glorirel, but the apothecary one more proves his worth and turns a career-crippling injury into merely painful. It does, however, leave Tyrr to prove his namesake, slipping past and streaming to the endzone to score, putting the blue-skinned side 3-1 up.

Once more the elves line up for brutality and aggression, and once more the skinks start further back than usual. A spontaneous riot pushes the clock forward, and the elves take the disruption as an opportunity to, for the first time, flatten the trio of muscle. Berethorvir receives the laying ball, passing to Thandrin, who moves to hand-off to Fletcher. He would have done it, if it weren't for the meddling pitch, and he ends up stunned face-down. Fletcher gets a trio of skinks shoving him back as Tyrr collects, looking around... although  the scoring opportunities are limited for the side. Nonetheless, Fletcher attempts to intercept, but can't - and only manages to shove Tyrr away. Nonetheless, he doesn't get further - a fumbled pass leaves him open to a tackle from Aethyrd, Thandrin barely slipping away to sit on the touchline.One good pass can bring the scoreline up to 3-2, but the presence of saurus tail to shins leaves the score at 3-1... and the skinks surprised at the result.

Ethilhain receives the MVP for w00t w00t, while Ravv gets his for the KO mid-game.

(Didn't expect to win. At all. Definitely got lucky, there...)
Title: Re: Bay12 Blood Bowl League - Season 5, Week 7!
Post by: Kanil on September 05, 2012, 03:29:29 pm
And ank's wood elves are handed their first defeat of the season, halting their onslaught -- if only for a moment.

ndkid/warhammer651: You're the last game this week, how's it going? Still very early, but hopefully you two have gotten in contact with one another?
Title: Re: Bay12 Blood Bowl League - Season 5, Week 7!
Post by: ank on September 05, 2012, 03:53:02 pm
The game started with my Surehanded throwing failing to pick up the ball...
That pretty much set the tone for the rest of the game for me.
Still Charmander played very well and exploited all my unluck.
Howard Allen got a -1 agility injury from an earlier game, so i was trying to get her killed. no luck though.

on the bright side Tharazin or whatever got one more TD under his belt, bringing it to 21, still the highest all time scorer in the league :)
Title: Re: Bay12 Blood Bowl League - Season 5, Week 7!
Post by: ndkid on September 05, 2012, 11:49:05 pm
And ank's wood elves are handed their first defeat of the season, halting their onslaught -- if only for a moment.

ndkid/warhammer651: You're the last game this week, how's it going? Still very early, but hopefully you two have gotten in contact with one another?
Indeed. Tomorrow is a possibility; otherwise, likely early Saturday.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 7!
Post by: Kanil on September 05, 2012, 11:56:29 pm
Excellent. Either day is fine -- thank you for the update.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 7!
Post by: warhammer651 on September 06, 2012, 08:21:19 pm
we appear to be running into problems concerning my university's internet connection and allowing me to play online.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 7!
Post by: ndkid on September 06, 2012, 09:54:00 pm
(I did some port remapping on my side, and that seemed to be enough to placate Nuffle.)

Kobb's Khorne vs. Earth Strikers

A couple of players are convinced to take it slow this game. Plus, bad habits set in, and the Dwarves have convinced one of their little cousins to cook for them, and hired a wizard. Earth Strikers win the coin toss, and elect to receive.

E1: Khorne lines up in FFB. The HMC leeches away a Khorne reroll, but the fans help reinspire the Chaos forces, giving both sides four rerolls. A blitzer picks up the ball, and most of the rest of the team surrounds him.

K1: A fireball knocks over the minotaur in the middle and the two warriors flanking him. Two beastmen peel in from the edges to help the remaining beastmen on the line to knock over two dwarves, leaving only the troll slayer in the middle standing. Four players run into the Dwarven side of the pitch.

E2: The blitzer with the ball runs forward. Several dwarves move forward to assist. The troll slayer knocks himself over trying to take down a beastman.

K2: TAB dodges around to get a 1-die block on the blitzer. He knocks him over and picks up the ball, dodging away from traffic. Other dwarves go down.

E3: TAB is wounded by a dwarven blitz. (The apoc keeps it from being bad.) A dwarf picks up the ball. Another dwarf is knocked over trying to dodge.

K3: Several players get beside the ball carrier. Several dwarves get knocked down.

E4: One of the players beside the ball carrier gets knocked down. A dwarf knocks himself over making a block.

K4: A beastman blitzes the ball carrier out of bounds. The ball is tossed halfway into Khorne territory. Fitz runs toward it, while the rest of the team starts knocking over dwarves.

E5: Many dwarves stand up. A beastman gets knocked down. The troll slayer falls over going for it.

K5: Many dwarves go back down. Fitz flubs picking up the ball.

E6: Some dwarves stand up. Another one falls over trying to blitz.

K6: Fitz picks up the ball this time, and tosses it forward to Soft-Hands. Soft-Hands runs it forward toward a single dwarf defender. The Minotaur moves close to back him up.

E7: Several dwarves stand up. The troll slayer falls over trying to make a block.

K7: Soft-Hands runs toward the end zone. Blocks are thrown, dwarves fall.

E8: A dwarf knocks himself over making a block.

K8: Soft-Hands runs the ball in.

Halftime Score: Kobb's Khorne 1 - 0 Earth Strikers

K9: TAB pulls back to receive the kick. Again the Halfling leeches a reroll, and again the fans reinspire Khorne. TAB picks up the ball. The dwarven center line goes down. The ball is lofted to Soft-hands, who catches it easily and runs it toward the center of the field.

E9: The dwarves knock over Soft-Hands, and collapse toward the ball.

K10: Some pushes leave the ball a bit farther into dwarven territory, but surrounded by dwarves. TAB moves forward from the backfield.

E10: A blitzer picks up the ball. Lots of blocks for no effect. (If I were a rookie team, the dwarves would be running me over with 1-die both-down results.)

K11: The beastmen make a hole for TAB to the blitzer. He runs up, knocks over the blitzer, and falls over trying to dodge toward the ball.

E11: A beastman gets injured. Several others get knocked over.

K12: TAB gets up, blitzes the new ball carrier down, picks up the ball, and heads toward the end zone.

E12: The first 1-Die block attempted comes up skull again after the reroll.

K13: TAB runs the ball in for the score.

E13: A quick snap gets the dwarves off the line. A blitzer picks up the ball; the rest of the dwarves run toward him.

K14: Khorne collapses toward the dwarves.

E14: The ball carrier moves forward. A line of dwarves flanks him. Another dwarf knocks himself over blocking.

K15: A blitz knocks over the ball carrier and sends the ball closer to the end zone. TAB runs toward the edge of the dwarven defense; several other beastmen join him to clog up and tackle.

E15: A blitzer falls over trying to throw a block.

K16: TAB picks up the ball after a lead block and runs it in for the score.

E16: The refs move the clock back due to a riot. A blitzer picks up the ball and the dwarves collapse around it.

K17: Some blocks thrown.

E17: Dwarves take a knee.

Final Score: Kobb's Khorne 3 - 0 Earth Strikers

Thoughts: This made an interesting contrast to the orc game last time. Here, while the dwarves are beefy, their lack of 4+ STR was definitive. My front line has enough block and guard that I never had to make a single-die block, so I could overrun the dwarves. In addition, TAB and Soft-Hands gave me enough of a finesse game that I could move the ball far faster than a normal strength team. I've always felt that the Chaos team is built for precisely that structure, and they've generally held up well when I use them that way.

I still miss NATAB, though. :-(
Title: Re: Bay12 Blood Bowl League - Season 5, Week 8!
Post by: Kanil on September 06, 2012, 10:57:05 pm
plz. Chaos is for cpomb. :P

I kid, I kid. Thanks to everyone for playing their games exceptionally fast. We're at the midway point in the season, and week 8 is a rematch of week 1! Still remember any grudges you formed from the first game of the season?

warhammer651 - Earth Strikers vs Burnt Pies - Brunch's Big Bads
monk12 - Monk's Marauders vs ank - w00t w00t
ndkid - Kobb's Khorne vs Charmander - Sahagin Stormers
Jartol - Manner Pylon vs Kanil - Self Inflicted
Title: Re: Bay12 Blood Bowl League - Season 5, Week 8!
Post by: ndkid on September 07, 2012, 11:32:16 am
plz. Chaos is for cpomb. :P
Claws... Mighty Blow... oh, Pile On! Now I got it!

It's funny, I think all of our B12 leagues have tended toward the finesse teams, so I've never been that tempted to load up on claws. This year, it's really just dwarves and orcs where it'd come in handy. (And the vamps, I guess?)
Title: Re: Bay12 Blood Bowl League - Season 5, Week 8!
Post by: monk12 on September 07, 2012, 01:36:58 pm
Still remember any grudges you formed from the first game of the season?

Oh mercy no, ank was the picture of sportsmanlike conduct, giving my newb ass more than a few tips, and-

Then disaster struck in the second half as the tree promptly KILLED the Ogre... the branching was so severe that the apothecary could do nothing for him.

CALL ME DUTCH ELM DISEASE BECAUSE I'M COMING FOR YOU, BEECHBRANCH!
Title: Re: Bay12 Blood Bowl League - Season 5, Week 8!
Post by: warhammer651 on September 08, 2012, 02:36:31 pm
Dont suppose anyone here knows how to get this shit working through university connections?
Title: Re: Bay12 Blood Bowl League - Season 5, Week 8!
Post by: monk12 on September 08, 2012, 04:44:41 pm
Monk's Marauders vs w00t w00t

The Marauders are at a significant TV disadvantage coming into the match, receiving 800k+ in Inducements. Knight Adavar, a Blitzer, is missing the game due to a broken leg suffered last match, but he gives an inside tip on a good drug dealer. The remaining three Blitzers all get +STR from their potions, while a catcher and another blitzer get +AV. Helmut shrugs philosophically as his AV potion fails to work, knowing his team will be bringing Bloodweiser Babes, a Wizard, and a Halfling Master Chef into the match as well.

The Wood Elves, for their part, bring in a newly skilled Catcher named Ethilhain with +2 Movement, master of the fabled One Turn TD. The Elves win the toss and elect to receive as sweltering heat pours over the stadium.

They get a bit of help with a Quick Snap, moving their threat one step closer to the end zone, while the kickoff goes out of bounds, allowing them to directly hand it to Ethilhain. Blitzing the inept defenders out of the way, Ethilhain easily waltzes into the end zone.

Turn 1: Monk's Marauders 0 - 1 w00t w00t

The demoralizing score coupled with the oven-like heat causes a Human Blitzer and Catcher to pass out, while an Elf lineman of weak constitution suffers the same fate. The Marauders line up ready to put a beat-down on the line of scrimmage, hoping to knock out an elf to make up for only having 10 men on the field, but the Wood Elves rearrange into a Perfect Defense, moving away from the brutish Blitzer and Ogre on the line.

Helmut the Thrower is handed the out-of-bounds kickoff, and the Marauders surge to the right side of the field, away from the Treeman. While they fail to achieve any knockdowns, they do pull beefy Blitzers and Dagg Silent the Ogre into a formidable cage while moving their newly minted, doped up Catcher downfield a bit. The Elves begin swarming, surrounding the cage and sending Marauders face first into the astrogranite.

The Marauders have little they can do about this development, and a Blitzer leads the way against a Wardancer too close to the cage, knocking her down. The rest of the cage moves another square closer to the endzone while the new guy dodges downfield, hoping to get open for a score. The Elves promptly respond by crushing him between a pair of linemen, Badly Hurting the doped receiver and eliminating the Marauder safety valve. They send another couple Linemen to the turf and back off, leaving a 1 square buffer to keep the strong humans at bay.

The Marauders attempt to begin peeling back the defensive line of the Elves, but Bertolf the Blitzer rolls double skulls, reroll be damned, and the coach is too busy bemoaning his luck to remember the Wizard waiting in the stands. The Elves begin closing in, bringing in the Lineman and Treefolk from the other side of the field and fracturing the leg of Awrod the Virtuous, Lineman on corner duty.

The Marauders respond by standing up the players who had fallen previously, creating a little more space around the cage. This time, the coach remembers to signal the Wizard, who hurls a Fireball right at the cluster of Elves on the Marauder flank, KOing a Catcher and knocking Beechbranch the Treeman flat on his back. The Elves scramble to cover the hole created, and send a Wardancer to stun another Lineman on the corner, but it isn't enough- Bertolf's Blitz knocks out the Elven Lineman in his way, and the cage moves back to midfield and into w00t w00t territory, Dagg Silent and all.

Most of the Elves run upfield, forming a screen between the rapidly diminishing Marauder cage and the endzone as the Wardancer sends another Lineman to the KO box. The Marauders reassert the cage, pushing the Wardancer away and bringing a Lineman up to reinforce, but then get greedy as Seneschal Sigric the Blitzer tries for a KO on the edge and winds up costing his team a reroll and leaving a big hole in the cage when he gets double skulls.

The Elves are quick to pounce, moving Beechbranch where he can directly threaten the back of the cage and blitzing Helmut, sending him down on the turf. To the surprise of everyone, however, the Wardancer who did the deed fails to pick up the ball as she follows up on the block, and Dagg Silent experiences deja-vu from his match against the Skaven as he once more finds the ball in his meaty mitt, in the middle of a great press of bodies. The Elves swarm, hoping to knock the ball loose next turn and get another TD.

The Marauders respond quickly, getting Sigric back in the pile and generally standing Humans back up and punching Elves away from Dagg. Dagg himself is not one to let everyone else have all the fun, sending the Wardancer flying away from the action. The Elves quickly get back in the midst of things, howerver, putting four elves on Dagg and Sigric, Beechbranch blitzing his way into the pile for their last action of the half, threatening Dagg.

Last turn of the half, surrounded by Elves in a confusing mish-mash of bodies, the Marauders stop thinking with their artificially bulging muscles and start thinking with their heads. Sigric and Dagg both have Guard, allowing Bertolf and another Lineman to get some good blocks in, Bertolf getting a Lineman out of the action entirely and random Human getting an Elf away from Dagg. The Ogre, with the help of a reroll and a critical success, hands off to Sigric. Manfred the Bawler, seeing his opportunity, gives the pile a good shove, and Sigric pops out the other side, two elves threatening him and a clear path to the endzone. Fortunately, Sigric scored +1 Agility on his last levelup, and he has no problems dodging away and going in for the score as time expires.

Halftime: Monk's Marauders 1 - 1 w00t w00t

Buoyed by the success, the Marauders shrug off the sweltering heat and the players who can still stand return to the pitch, ready to receive, albeit still at a 10-11 player disadvantage- Operation Do Unto Others has been a catastrophic failure thus far. The kick is high, allowing Helmut to get under the ball (although he can't handle the catch.) This time, the Humans win the battle on the Line of Scrimmage and form a defensive cage to their left. The veteran Catcher moves to assist Dagg and Bertolf as the Ogre takes one for the team, bringing the Treeman down with him.

Wood Elf spirits are restored as Beechbranch regains his feet without incident, however, and they blitz the cage, knocking out the corner lineman and bringing loads of pressure to Helmut and his buddies. Bertolf blitzes away from Beechbranch and KO's an Elf Lineman, and Helmut pushes away his pressure, allowing Sigric to take point as the rest of the Marauders come back to reinforce the cage. Well, most of them, anyway- Dagg spends his turn standing back up while the Catcher gets tripped up dodging away, landing in a heap next to the cage.

The Wood Elves retain the initiative, running into melee and pushing Marauders back, hoping to collapse the push quickly while they retain the numbers advantage. Unfortunately, a Wardancer blitzing from behind fails a crucial GFI and is knocked senseless, leaving the pitch. The Marauders take advantage of the brief reprieve to shove forward, moving the cage up another square. The team Wrestler attempts to bring down the Treeman to free up Dagg Silent and his invaluable Guard, but fails to do more than make Beechbranch sway back and forth a bit.

Interestingly, Beechbranch immediately throws a block against Dagg, pushing him back but declining to follow up, presumably in an attempt to bring the Treeman's great strength to the pile as the Elves are having significant difficulties with the Strength and Guard of the Blitzers in the cage. They manage to crumple the front corners of the cage with a Wardancer and Lineman, but although Bertolf is surrounded at the front of the cage he still sends his opponent down for the count, forcing a Turnover.

From the Marauder standpoint, it appears Operation Do Unto Others is back on the table as there are many elves in melee, although an uncomfortable number of them are directly threatening Helmut. Dagg gleefully blitzes into the thick of things, removing one of the dangerous elves, and Humans generally win their matchups. Regrettably, Helmut decides it's too risky to try and dodge forward with the rest of his cage, instead electing to punch away the Wardancer. A lineman dodges to fill the gap- well, fails to dodge, which might actually be better as his prone body prevents any kind of followup. The Elves blitz their Wardancer adjacent once again and knock over some outlying Marauders, but can't crack the front wall of the cage, fortified as it is by potion-addled Blitzers and the Big Guy, with plenty of Guard to go around.

The Marauders take advantage of that formidable line as they push forward another square, gaining their first numerical advantage as Dagg sends a Catcher to the KO box. A Lineman helps free up Helmut so he can follow the protection, the Catcher doing duty protecting the back of the cage. Beechbranch tries to start bulldozing his way through Linemen into the back of the cage, while at the same time the Elves call it quits on the front lines and dodge back a square, denying the Humans free hits and hoping to slow down the cage long enough to run out the clock.

Their efforts are in vain as Sigric blitzes a Lineman down, opening up a path down the sideline. Helmut, Dagg, and a couple more humans move deep downfield, but the Catcher fails to dodge away from Beechbranch and the turn is over. The Elves get in front of the cage, but can't bring up enough help as a Lineman fails his GFI roll and is KO'd, leaving w00t w00t at a serious disadvantage. Sigric stuns an Elf and Helmut runs up to the goal-line... and stops. No need to give the Elves more than one turn to score, and the meantime is used to shove a Catcher out of bounds, Badly Hurting him. The Elves can't do much more than dodge away to avoid any further injury, and the Marauder's sole Cheerleader goes wild as Helmut runs in for the go-ahead score!

Turn 16: Monk's Marauders 2 - 1 w00t w00t

The Sweltering Heat and the long drive takes its toll, and Dagg goes to the dugout exhausted. The Marauders have already seen the One Turn TD wonder, and this time get in a better defensive line. Unfortunately, they only have 9 players to cover the entire pitch with, none of whom have Tackle and three of whom are needed on the Line of Scrimmage. They do their best, but there is a gap.

Ethilhain, w00t w00t scoring specialist, lines up on the sideline eyeing a nice gap with only one TZ on it. The Elves only have 10 players on the field between the Sweltering Heat and the attrition they just suffered on the pitch, but they only need two players- one to give it to Ethilhain, and Ethilhain himself.

The kick is deep, landing next to the end zone line, but the Thrower scoops it up with no problem, lofting it to Ethilhain with ease. The stadium roars as Ethilhain races to his target (giving the defense unnecessary encouragement,) three Dodges and two GFI's away from a score. He dances, he prances, he dodges, he stretches...

Title: Re: Bay12 Blood Bowl League - Season 5, Week 8!
Post by: Kanil on September 08, 2012, 11:22:09 pm
ank has a one turn touchdown player now?

Hmm, nothing a well placed boot to the neck can't fix...
Title: Re: Bay12 Blood Bowl League - Season 5, Week 8!
Post by: Kanil on September 13, 2012, 12:40:26 am
My apologies for the double post, but it's been seven days and we've only had two games played.

ndkid/Charmander, warhammer/Burnt Pies: How are things going?
Title: Re: Bay12 Blood Bowl League - Season 5, Week 8!
Post by: Burnt Pies on September 13, 2012, 04:24:47 am
Not too well; our internet connections dislike each other intensely, meaning we can't connect to each other to play the game.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 8!
Post by: ank on September 13, 2012, 04:27:47 am
Might i suggest port forwarding?
Title: Re: Bay12 Blood Bowl League - Season 5, Week 8!
Post by: Kanil on September 13, 2012, 09:05:33 pm
Yeah, port forwarding would be the first solution to try.

Given that last "week" was so quick, it'll be fine if this week runs a little long, so you two have plenty of time to get that sorted. Assuming you can't get it sorted, you'll be awarded with a 1-1 draw. But hopefully you can get it working.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 8!
Post by: ndkid on September 14, 2012, 09:14:58 am
I've been having a busier-than-average week, and the time-zone-difference between Charmander and I has been problematic, as even my early getting-home-from-work time is midnight for him. My next hope is that I can wake up early Saturday morning and fit a game in before I go out to a local puzzle hunt for the day.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 8!
Post by: ndkid on September 15, 2012, 07:58:49 am
Kobb's Khorne vs. Sahagin Stormers

Khorne gets just enough money to buy some ale. The Stormers elect to receive.

S1: Khorne lines up in FFB. The Stormers put three Sauri on the line. The fans give the Stormers an extra reroll. A skink picks up the ball and tosses it forward to another skink, who runs forward through the hole the Saurus on the edge made for him. A skink gets beside TAB, who is the other player on the edge the ball carrier just ran through.

K1: First block comes up double skulls. Reroll comes up double skulls. Player gets -1 STR; reroll gets miss next game. Not an auspicious start.

S2: After some blocks, the ball carrier runs the ball in for the touchdown.

K2: TAB goes back to receive the kick. The Stormers have a perfect defense. The touchback goes to TAB, who runs the ball forward. Fitz, the leader who has grown some claws, pinches the nerves of a Saurus on the line. TAB tosses the ball to Soft-Hands. Soft-Hands runs downfield, pushing a Skink out of the way, and making room for Speedy as his lead Blocker.

S3: Three Skinks surround Soft-Hands and knock the ball out of his hands into a spot beside a skink and Speedy. That skink pushes Speedy off the ball.

K3: Several beastmen run towards the ball. A Saurus gets pushed onto the ball, bouncing it into the hands of a skink.

S4: After another one runs over, there are five skinks (including the ball carrier) on one side of the pitch. They gang up to push speedy around twice. The ball carrier pushes Speedy off the pitch as part of a blitz, which then dodges him around the other beastman standing beside him. Another skink falls over dodging away.

K4: A skink is pushed off the pitch and knocked out. A beastman follows the ball carrier.

S5: The ball carrier runs the ball in for the score.

K5: TAB goes back again to receive the kick. The Stormers get another reroll. TAB picks up the kick and tosses it to Soft-Hands. Fitz knocks out a Saurus. Soft-Hands knocks over a Saurus as he rumbles forward. Three beastmen get beside him.

S6: The saurus in front of Soft-Hands stands up and pushes Soft-Hands back. A skink injures himself dodging.

K6: Soft-Hands and company push down the defenders and advance forward a short distance.

S7: A saurus stands up and blitzes Soft-Hands down. A skink runs over, picks up the ball, and hands it to another skink, who runs forward and throws it toward a downfield skink. The ball doesn't make it.

K7: Lots of blocks. a beastman falls over running toward the ball to try and toss it to TAB.

S8: A skink runs up, picks up the ball, hands it to a skink, who runs it in for the score.

K8: Both knocked out Stormers recover. The Stormers get an extra reroll. The minotaur falls over knocking out a skink.

Halftime Score: Sahagin Stormers 3 - 0 Kobb's Khorne

K9: TAB goes back to receive the kick. The Stormers get an extra reroll. Fitz takes a Skink out. TAB picks up the ball and tosses it to Soft-Hands. Another beastman manages to double-double-skull.

S9: A saurus blitzes and knocks out Soft hands, falling over in the process, and sending the ball into Speedy's hands. Another three skinks gets over beside Speedy.

K10: A warrior knocks out a Saurus. Speedy dodges away from the throng of Skinks into the midfield.

S10: Two Sauri knock over Speedy; a Skink fails to pick up the ball.

K11: Lots of pushes.

S11: A skink picks up the ball, runs forward, and muffs the pass.

K12: A warrior injures a skink. Speedy goes to pick up the ball, but can't manage.

S12: Not much.

K13: Speedy tries and fails to dodge away from a Skink.

S13: Another muffed pass.

K14: A beastman blitzes a skink into the injury box. He also manages to pick up the ball, moving him far, far up the MVP list.

S14: A skink is knocked over trying to blitz.

K15: A beastman fouling gets tossed after injuring a Saurus. The ball carrier gets near the end zone.

S15: A skink dodges around the edge and gets beside the ball carrier.

K16: A warrior knocks out the skink that was beside the ball carrier, who then runs in for the score.

S16: The Stormers field six players. Skink passes ball to skink, who runs it downfield.

Final Score: Sahagin Stormers 3 - 1 Kobb's Khorne

Thoughts: The first turn failure was pretty catastrophic. Overall, it felt like my whole first half was crap. The injuries slowly started to mount in my favor, but "slowly" wasn't going to do the trick once I was that far in the hole. It'll be good for the SPP, and I'm certain to get a skill roll or two, but I'm still feeling the loss of flexibility that NATAB's death cost, and Soft-Hands isn't quite as legitimate replacement.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 8!
Post by: Charmander on September 15, 2012, 08:04:31 am
"Who in thissss thriccce-damned land sssschedulessss a match for ssssseven AM..?"

After a rough night's sleep, the skinks troop out, tired, onto the underground field used for this morning's game, bleary eyed and out of it. Given their performance recently, and the boost on having a full, (mostly) uninjured roster and some stars in their lineup, Kobb's Khorne actually receives 50k inducements, spent on one magiced keg of Bloodweiser to help with those unfortunate KOs.

The lineup is nothing new - skinks elect to receive after Chaos loses the toss, and the beastly side sets up in Full Frontal Brutality. The fans, led on by the rattlewavers, bolster the sink's morale as the ball goes high, and Tyrr receives to lob a quick pass to Novv - the agile skinks make things look easy despite their diminutive size, and Nirr surges forward. The chaos side counters... with a really bad block - despite his training, and the apothecary, Thor'gor goes down with a broken jaw courtesy of Vorr the Sharktoothed. This opening leaves Novv to push forward, scoring handily in the second turn as the skink line takes the opportunity to test the haos resolve... but only succeeds in shoves.

(... Note: Seriously: Two double skulls, a failed armour roll and a pretty severe apothecary result too.)

At the kickoff, the ball goes wild, Garr punting the ball off-field rather than anything worthwhile. Jarr and his Beluga face go down, screaming in pain from a pinched nerve that looks to put him out for the following match, while Takk and Vorr go down hard, if hot with as much hurt. Cramulgor tosses the ball to Tzaal the Thrasher, the additinal-armed chaos warrior handling the ball surprisingly adeptly for someone of his bulk and stature, who proceeds to blitz the lone skink Novv and sends him staggering back. With Sprafy supporting, and a rather severe lack of muscle in the way, this looks dangerous for the lizards.

In response, three skinks manage to bring him down, the ball bouncing on the astrogranite as the rest of the blue team's muscle shoves the various  mutants clear, even as Weyy moves deep in the hope of a surprise pass. Full frontal brutality proves its namesake, laying its hurt on the saurusses, and piling around Rexx, Mejj and the skinks surrounding the ball. Vorr gets a nasty stun, but the ball bounces into the claws of Tyrr, although various tackles leave him increasingly hemmed in by beastman muscle. After some skink repositioning, Tyrr shoves Sprafy off-field, sprinting away and backed up by Weyy.

In response, the mutated minotaur laus down the hurt, aas well as most of the skink side. A chainshove knocks Novv out, and off the pitch, promptly set-upon by angry fans, but otherwise, Tyrr is left to sprint forward, slipping away fron a solitary beastman to bring the skinks 2-0 up.

The lineup is only altered by the pair of rookie cannon-fodder skinks, Irzz and Sorr, lining up in place of the injured Jarr. Cramulgor opens up with a quick pass back to Tzaal, the chaos side's hopes pinned on the agile, armed assaulter. Takk and his bad breath get dragged off to the unconscious box with a KO from Frizfagors, the skink line in something of a disarray from the rather brutal assault.

Mejj responds by jumping up and smashing against Tzaal, but fails to make it stick and ends up in the midst of beastmen for his efforts, while Irzz manages to slip away from tentacles, but is still brought own with a surprising punch that leaves him broken and out for the rest of the game. The way is cleared for Tzaal, but despite being surprisingly agile, he still can only lumber at a stately pace, walking calmly to the toucnline with a mob of monsters for backup. Like a minotaur. And some mutant sheep. Nonetheless, Rexx finds an opening - and although he only needed to shove the multi-armed warrior to remove the ball from his grip, he manages to bring him down instead. Mazz manages to recover, dumping off to Tyrr, who tries... but fails to make the rather difficult long-pass stick, bouncing short and just shy of the awaiting Weyy.

A lot of lizards see the business end of various claws, gauntlets and other inopportune spiked tools to make their lives unpleasant, but that still leaves Tyrr able to pick up the ball after a beastman fails to keep his wits about him sprinting, and dumps off to Garr with the look of "if you mess this up, you're on the barbecue." Garr promptly sprints towards the touchline to bring them 3-0 up as time ticks away. The few remaining moments of the match are filled with violence, although mostly uneventful, and the surviving skinks troop off the field for a repeat of what just happened after the half-time snack of a rookie casualty from the tryouts beforehand.

Once more the lineups stay static enough, and once more the cheering fans bolster the skink's resolve... although that just leaves Sorr to go down, clutching his face as his goofy-looking face receives a gouge for its troubles. Cramulgor opens with a long pass back to Tzaal, the multi-armed monsters proving their worth rather decisively, but in a repeat of the first turn, although less painfully, Mi'mulgors goes down to a solitary skink from a bad tackle, Nirr evidently choosing to punch him in the furred crotch with tiny, angry claws.

Mejj smacks Tzaal down, and knocks him out to boot, but the ball bounces into the professional hands of Sprafy Claw who picks it up rather confidently. Weyy, Rijj and Novv close down on him, still rather able to escape, but... looking awkward for the beastman. As payment for their earlier performance, Vorr receives a smack that knocks him out, drooling awkwardly as a mob of skink orderlies drag his hefty bulk off-field, but the minotaur roars to himself and spends the time he should have spent blitzing scratching and grazing instead... despite the fact there was little grass in the subterranean pitch, but Sprafy slips away anyway, only to be intercepted by Rexx, despite the backup... although the stress of the game, and with his injury, Tyrr finds it difficult to pick the ball up, backing away early from the claws of Plag the Pugilist and fumbling the pickup... but gets a seconf wind with a shove that knocks the ball back to him. In kind, though, Sprafy thumps him down, laying on pressure and hurt and unkind words to the agile skink.

At the end of the day, though, he is still an agile little runt, and scrambles up, awkwardly escaping the pursuit of the lizardmen to toss a hopeful pass Mazz's way, but that gets quickly fumbled and leaves him standing, the skinks unprepared for the imminent counterattack. Novv gets shoved off pitch, and Weyy gets flung into the injury box. Sprafy puts pressure on Tyrr, knocking him down and leaving him without cover. He tries valiantly, but the adept, tackling beastman proves his worth by bringing him down again, a severe lack of numbers for the skink side with only five players on field... but their tactic seems to be working, delaying the chaos side from eating into their 3-0 lead. Nirr gets shoved away, but Sprafy fails to pick up the ball, landing face-first from a slick tackle, although Tyrr still fails to make good - recovering the ball, he fares little better, fumbling another pass, and promptly gets injured and put out of the game for his efforts.

As a result, the chaos side have almost free-reign of the pitch - three sauruses and two skinks all that stands in the way of a touchdown, but Nirr can't even get free, brought down with a swift tackle. The chaos side give the ball-carrying Nu-Mor a clean run, letting him slip through quickly and easily, although delaying the touchdown a few more moments... although Mi'mulgors gets sent off by putting the boot into Takk, putting him out of the match and leaving four Stormers on-field.

Nirr puts up a brave one-skink defence, closing in on Nu-Mor, while Mazz just watches on, dumbly, from his position far, far back in the chaos half. Drath promptly dispatches him with a punch that knocks him out, leaving Nu-Mor to score as time ticks away, and makes the scoreline from the first half sting a little less.

The entirety of the skink side manages to get up - at least, those capable of being roused or not currently receiving sutures, splints or seasonings, for a last-minute punchup. Novv receives Mazz's pass, but can't run fast enough, and the scoreline remains at 3-1 in a match that went surprisingly well for the skinks.

Ra'nogor, an unremarkable beastman, receives the MVP for Kobb's Khorne, while Garr gets his for the touchdown he secured with his fast frame.

(... Didn't expect for the first half to go well, but given the beatdown in the second half, it was definitely needed to secure that win. The six injuries, and two or three MNGs, was more in line to what I expect from the team that pioneered the Full Frontal Brutality lineup. And that agility 4, extra-handed warrior is hurty, even with his reduced armour.)
Title: Re: Bay12 Blood Bowl League - Season 5, Week 8!
Post by: ndkid on September 15, 2012, 10:38:28 pm
And that agility 4, extra-handed warrior is hurty, even with his reduced armour.)

Yeah, he's interesting. 5/4/4/8 is an odd stat line to work with. He's pretty much the slowest A4 guy you're likely to see outside of a dwarf team, and the loss of Armor early in his career means that he, like NATAB, is likely going to come to a bad end sooner than I'd like. The problem is that S4 isn't really decisive, and with that speed, most teams will be able to get enough manpower around him to take him down.

If I could wipe skills, I'd make him the passer, and TAB would become the receiver. Even now, with TAB having Strong Arm, it might behoove me to go ahead and make that switch, and see how well Soft-Hands handles the QB role, so that I can have the receiver be the more spry player. So thanks for helping me talk through that, Charmander!
Title: Re: Bay12 Blood Bowl League - Season 5, Week 8!
Post by: Kanil on September 15, 2012, 10:56:37 pm
He's only 1 MA slower than a vampire. 'course they have agility access, and hypnotic stare... but 5/4/4/8 isn't exactly a bad player. And, as mostly an elf player, I respectfully disagree with your "S4 isn't really decisive". :P

Burnt Pies/Warhammer: You two going to try to fix your port situation and take a shot at it? Or should we just advance the week? I don't mind waiting, so just let me know if you can think you can fix it and play.

Title: Re: Bay12 Blood Bowl League - Season 5, Week 8!
Post by: Charmander on September 16, 2012, 07:28:43 am
To be fair, Saurus statlines are MA6/ST4/AG1/AV9, but that AV1 and a lack of starting skills is punishing and means they're very easily locked down.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 8!
Post by: ndkid on September 16, 2012, 08:02:10 am
To be fair, Saurus statlines are MA6/ST4/AG1/AV9, but that AV1 and a lack of starting skills is punishing and means they're very easily locked down.

Well, Saurus' are never meant to be ball-carriers... they're meant to be Fast, fumbly black orcs. (Black orcs also start with no skills.) Their lack of skills means they start slow and they're likely to soak up your rerolls early in their careers, but they're not going to die, they're likely to stay on the pitch, and, with Sauri at M6, they can actually function as reasonable defenders off the line, as well. When someone makes a break downfield, a saurus can single-handedly make the blitz and have a reasonable chance at success. They're certainly not as flexible as some of the S4's (like the warriors), but the Lizardmen team is one of strict roles.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 8!
Post by: Burnt Pies on September 16, 2012, 05:49:09 pm
It's up to Warhammer, I think. If he feels there's something he can do differently, I'll give it a go, but there's nothing more I can do in this situation. I need a password I don't have and can't get to access my router controls, and I've done everything short of that already.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 8!
Post by: warhammer651 on September 16, 2012, 07:10:02 pm
And i've been trying to get things to work on my end with a buddy, but fuck if I can ever get connected to a match. not a whole lot I can do on my end
Title: Re: Bay12 Blood Bowl League - Season 5, Week 9!
Post by: Kanil on September 16, 2012, 07:49:25 pm
Alright, I've set the match to a 1-1 draw. That randomly awards a touchdown and MVP to your players, so you got a couple SPP.

I thank you both for your efforts in scheduling and attempting to play, it's unfortunate you weren't able to get the game in -- but it happens.

Matchups for week 9.
ank - w00t w00t vs warhammer651 - Earth Strikers
Charmander - Sahagin Stormers vs Burnt Pies - Brunch's Big Bads
Kanil - Self Inflicted vs monk12 - Monk's Marauders
Jartol - Manner Pylon vs ndkid - Kobb's Khorne
Title: Re: Bay12 Blood Bowl League - Season 5, Week 9!
Post by: ndkid on September 17, 2012, 10:10:34 pm
Kobb's Khorne vs. Manner Pylon

The Skaven have 450k to work with, leading to bad habits for Chaos and some AG and ST bonuses for the Skaven. Manner Pylon elects to receive.

M1: Khorne lines up in FFB. MP lines up strong side right. The fans give Khorne their Bad-Habit-Reroll back. The rat ogre makes a hole, and the thrower grabs the ball and throws it forward to a gutter runner, who gets to within a few steps of the end zone.

K1: TAB fails on his first dodge.

M2: The ball gets run in for the score.

K2: Soft-Hands goes back to receive the kickoff. Both teams get coaching rerolls. A warrior fractures the leg of a skaven on the line. Most of the Khorne team moves forward to engage with the skaven. Soft-Hands picks up the ball and lobs it forward to TAB, who runs toward the end zone.

M3: Two Skaven gang up to stun TAB. A gutter runner picks up the ball. A lineman dies trying to dodge, but the apoc saves him.

K3: A blitz takes the S4 Stormvermin out of the game. The minotaur takes another skaven out. A small line forms in front of the ball carrying gutter runner.

M4: The rat ogre stands up and blitzes back toward the ball carrier, knocking a warrior over. Gutter Runners dodge around the line and head downfield. The ball carrier rushes to join them and goes too far, knocking himself out in the process.

K4: One skaven by the ball gets knocked over onto the ball, pushing it out of bounds. The crowd sends it deep into Khorne territory. Soft-Hands retrieves it. TAB stands up and starts to head back toward midfield.

M5: A skaven running toward Soft-Hands falls over.

K5: Soft-Hands runs forward and tosses the ball to TAB, who muffs the catch.

M6: A gutter runner picks up the ball and hands it to a gutter runner, who runs it forward and muffs a pass.

K6: A beastman knocks over the deep gutter runner. Soft-Hands picks back up the ball and tosses it to TAB, who is running across the field to get open. Most of the rest of the skaven go down to blocks.

M7: The rat ogre stands up, dodges out of a tackle zone, and blitzes TAB down. A gutter runner picks up the ball despite the tackle zones, but the Minotaur's tentacles keep him from going anywhere.

K7: TAB gets the ball back, and a bit of a wall around him, but with a weak side.

M8: A dodging gutter runner falls over.

K8: TAB thinks he can make the end zone, but can't. So he tosses the ball back to a nearby warrior, who waits for a block, which knocks the blocker over.

Halftime Score: Manner Pylon 1 - 0 Kobb's Khorne

K9: The Skaven are fielding 7. Soft-Hands goes back to receive the kickoff. The skaven get a blitz, allowing them to dive their gutter runners downfield. Thankfully, the storm vermin stuns himself trying to get under the ball. The touchback goes to TAB on the midfield line who, facing little opposition, runs forward. The four skaven still on their own side of the pitch are knocked over.

S9: The rat ogre decides he wants to stay on the ground. The gutter runners start to pull back.

K10: TAB continues toward the end zone. Most of the available Skaven get knocked down again.

S10: The rat ogre stands up, only to knock himself down blocking.

K11: TAB runs the ball in.

S11: Khorne pulls both TAB and Soft-Hands back as safeties. A quick snap allows the gutter runners to advance over the midfield line, and the other skaven to pull off the line or toward its edge. The thrower picks up the ball, runs it forward, and tosses it to a gutter runner. (The gutter runner would need sprint to get into the end zone in one go, thankfully.) A blitz knocks out TAB.

K12: Soft-Hands pushes a gutter runner to get close. Several Khorne players with nothing to do jog toward the ball carrier.

S12: The Skaven decide to try and play for the last score, and pile up along the corner.

K13: A beastman pushes in to the skaven wall; several other players surround it. The minotaur knocks himself over injuring the rat ogre.

S13: The gutter runner takes the score in.

K14: TAB continues his nap. The touchback goes to Speedy, who pushes a gutter runner on his stroll downfield.

S14: The four gutter runners collapse on Speedy. One knocks him over in a blitz, then runs toward the ball.

K15: A warrior kills the thrower.

S15: The gutter runner goes sideways out of range.

K16: A foul by the minotaur with three assists does nothing.

S16: Nothing.

Final Score: Manner Pylon 2 - 1 Kobb's Khorne

Thoughts: I was pretty meh about this game from the first turn. The three-casualty turn helped, but at the end of the day, I knew that I wasn't going to be stopping A5 gutter runners from scoring, so it was really just a matter of trying to get the last score. I made too many mistakes to do so.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 9!
Post by: monk12 on September 18, 2012, 12:17:26 am
Self Inflicted vs Monk's Marauders

The Marauders start off with 250k in inducements, enough to buy a Wizard and give the Vampires some Bad Habits. The Marauders win the toss and elect to receive- their gameplan is to spread out the Vampires and keep them from bringing too much muscle to bear. To that end, they line up in a 2 Catcher set with Blitzers spaced to fill the gaps. For their part, the Vampires line up close to the Line of Scrimmage, aiming to get past the Human line and take the ball back.

The Marauders get a Quick Snap to start the game, using it to move toward their right, where the ball will land. They form a defensive ring around the ball while shoving Thralls off the line of scrimmage, but Dagg Silent fails to notice that the game has started, the Bonehead. The Vampires are quick to take advantage of the weakness in the line, Wrestling a Lineman out of the way and Blitzing Shin Sang-Moon through the gap, knocking the ball loose. Ku Sung-Hoon, the AG 5 Vampire, dances his way through the Marauders to reach the ball, picking it up and perfectly launching it across the field to Lee Yoon-Yeol, who lets the ball slip through his fingers.

The Marauder coach spends a good minute and a half trying to figure out how to deal with a Vampire and two Thralls standing around the ball on the opposite side of the pitch from the rest of the Humans. A Catcher and a Blitzer get to the ball, but the human Wrestler is only able to shove Lee onto the ball, letting it bounce to the sideline. Dagg makes up for lost time, sending a Thrall to the KO box as the humans generally try to reverse the field. Self Inflicted brings some more Thralls over to where the ball lies, although Park Jung-Suk snacks on one of them- Lee shoves one Human away from the ball but still cannot handle the pickup.

The Marauders get 4 men around the ball, and after a shoving match they also get a Catcher into SI territory in scoring position. The Vampires think this is cute, as 2 Vampires Hypnotize half the Humans around the ball, and Lee Blitzes from a standstill, knocking Grant Valdred the Blitzer to the turf and incidentally shoving away the only other Human threatening the ball. He easily picks up the ball and feasts his eyes on the endzone.

The Marauders valiantly try to contain the Vampire incursion, as a Catcher tries to pin down Lee and a Lineman runs to interpose himself between the Vampire and the endzone. Unfortunately, Dagg has a bonehead moment when he fails to understand that Sigric the Blitzer is the only one who can get near enough the ballcarrier to make a difference, and Sigric can only get free if Dagg beats up a Vampire. Sigric tries to dodge anyway, but fails. Desperately, the Marauder coach signals to the crowd and the helpful Wizard hurls a Fireball at the SI cluster, but succeeds in knocking over only a single Vampire- and not the one with the ball. Lee handily runs in for the score.

Turn 4: Self Inflicted 1 - 0 Monk's Marauders

The lineups are much the same for the second kickoff of the half- the Marauders want to spread the field for a quick score, and Self Inflicted wants to get into the backfield and score once more before halftime. The Self Inflicted coach is brilliant, getting an extra reroll, and the kickoff lands right next to the sideline, just outside of Helmut the Thrower's MA.

Helmut makes his GFI roll, and his Sure Hands help him pick up the ball- albeit right on the sideline. Sigric pulls back to defend him as a Blitzer opens a path for a Catcher to race into the SI backfield, and Humans generally move into defensive positions until a random Lineman goes down hitting a Thrall- on the plus side, the Thrall is KO'd. Lee gets into the backfield to Hypnotize Sigric, and Shin slips past him to shove Helmut into the crowd, sending the Thrower to the KO box. The ball is helpfully dropped at Shin's feet, who readily picks it up.

The Marauders respond quickly, getting bodies around the ballcarrier- Grant shoves Shin into Sigric, who snaps out of his daze and sends the Vampire to the turf. The bouncing ball is snatched up by Bertolf Lutolf, and Dagg Silent KO's yet another Thrall to increase the Marauder's numerical advantage. The Vampires marshal their strength, and a Hypnotic Gaze gives Park a path to blitz Bertolf- Bertolf, however, is much more difficult to take down thanks to his Dodge/Block combo, and the Marauders maintain possession for once.

Grant Valdred punches a path open for Bertolf, and the Blitzer sprints for the endzone with time running out- Dagg headlines a Marauder wall that leaps to separate the ballcarrier from the Vampires, and Odamar Alban the Catcher gets open deep, ready to receive a handoff for the go-ahead score. A Thrall gets deep the cover the Catcher, and Shin runs to knock the Human down- feeling peckish, he then feasts on the Thrall.

Dagg Silent understands the "kill the bat man" plan quite well, sprinting downfield (and succeeding a GFI) to shove Shin away from the prone Odamar. Odamar promptly stands up and succeeds on two GFIs to get into the endzone. With time expiring and hope blossoming, Bertolf runs as far as he can, and surprises everyone with a perfect pass!

Everyone including Odamar, who is so surprised he lets the ball bounce off his helmet and fall uselessly to the turf. Two nat 1's, what a jerk. Shin punishes the Catcher by shoving him out the back of the endzone and KOing the luckless receiver.

Halftime: Self Inflicted 1 - 0 Monk's Marauders

The Humans are without their Thrower to start the second half, but it is hardly a critical lack- Self Inflicted is set to receive. The Marauders line up near the LoS hoping to emulate the Vampires, while for their part the Vampires give the Humans an unbalanced front, with three Vampires on the Marauder right flank.

Manfred the Friendly, expert Kicker, audibles to an onside kick as he sends it short to the other side of the pitch. Bertolf is quick to Blitz the lone Thrall out of the way, and Odamar gets under the ball, easily catching it this time. Park is quick to relieve him of his burden, but although Ku Sung-Hoon manages the pickup he completely botches the pass, and it lands behind him.

The Marauders respond enthusiastically to this bit of luck, sending Vampire and Thrall alike to the turf- although Ku is still threatening the ball, Sigric manages to snatch it up with his Elf-like Agility and dodges away again. Ku displays some moves of his own, Leaping away from his opponents and Blitzing Sigric to the turf. Unfortunately, he is unable to handle the Pickup, and the ball bounces clear away. Odamar, not one to let a chance for redemption slip away, scoops up the loose ball and prances into the endzone for the score!

Turn 11: Self Inflicted 1 - 1 Monk's Marauders

Helmut is reinvigorated by the touchdown, trotting back onto the pitch and waving the rookie Catcher to the bench. The Humans line up a little staggered to mitigate the Vampires largely unchanged look- this time, the kick is High, allowing Lee to get under the ball easily.

The Vampires push into the Marauder right, sending Humans toppling and establishing a cage at the midfield line. The Humans respond by lining up to slow the cage, Bertolf sending a Thrall to the KO box as he applies pressure to the side. Park sends Dagg to the turf as the Vampires reverse the play, bringing the ball to the middle of the pitch and generally shoving Humans around. Unfortunately, Shin is overcome by insatiable Bloodlust, feeding on a nearby Thrall and freeing up a couple key Marauders.

The Humans take advantage of the presented weakness to put some pressure on the side of the cage, and Dagg blitzes to his feet, shoving the ballcarrier out of the center of the cage. Bertolf KOs another Thrall on his way to Lee the ballcarrier, and after Manfred the Bawler Wrestles down Shin a random Lineman comes over to put the boot in, Stunning the Vampire. The Vampires retaliate by Hypnotizing Dagg and Blitzing Lee free, but Ku gets thirsty at the worst time as the only standing Thralls are defending Lee. Ku drains one, letting the player drop to the pitch, and another of the defending Thralls tries to get some space between himself and Helmut and the Thrower sends him to the turf for his effort.

Dagg snaps out of his funk, shoving Ku into Sigric's fist- the Vampire goes down Badly Hurt, but Regenerates as he is carried off the pitch. Helmut blitzes Lee, but fails to knock the ball loose- that task is accomplished for him when the friendly neighborhood Wizard sends a bolt of lightning at the Vampire. Shin regains his feet and Blitzes toward the ball, Badly Hurting Grant when the Blitzer tries to stand in his way- the effort costs the Vampire his momentum, however, and he fails his GFI, falling prone next to the ball.

With the end of the match imminent, Sure Hands Helmut scoops up the ball and runs upfield with a convoy defending him. Demoralized, all the Vampires want is a good thick drink, and Shin runs off the field to sate his thirst in the stands. Helmut hands the ball to Bertolf, who runs it in as time expires.

Final Score: Self Inflicted 1 - 2 Monk's Marauders

Comments- I got pretty lucky once again, I think. The only really bad luck I had was the failed catch at the end of the first half, but Kanil had that fumbled pass coupled with the Blitz that let me equalize, not to mention a terrible spate of Bloodlust in the second half that he simply could not cover with TRR. I'm still disappointed by Odamar's lack of catching ability- I had planned to develop him with more maneuverability, but I'm seriously debating taking Diving Catch next level since he has consistently dropped critical passes, Catch RR be damned. Speaking of development Manfried the Friendly Kicker caught MVP for his clutch onside kick, which isn't great since I'd rather have my skill positions increase, or at least get some of my base Linemen a fancy new trick.

Still and all, very pleased with myself. Looking ahead, I've got a tough 3 game stretch- I play Brunch's Orcs (who thrashed me in our first meeting,) and twice I play Chaos. Charmander's Sahagin are right after that, and they can lay the hurt on too- hopefully I still have a team to field against the Skaven at the close of the season!
Title: Re: Bay12 Blood Bowl League - Season 5, Week 9!
Post by: Kanil on September 18, 2012, 01:45:37 am
I don't think you got particularly lucky, I think you just outplayed me and rather deserved to win.

I got bit by a little bug around turn 13? Wonky interaction between blood lust and leap, and that really freaked me out. It didn't particularly compromise my position on the pitch, but did a lot of damage to my mental state and I immediately made several bad decisions -- this turned a poor situation into a completely untenable one and secured my loss.

Had I remained calm and made better decisions, I could have hypno'd one of the two players in contact with my cage, allowing the other to get a 2 die block to shove him back, and largely maintained the cage. Instead I didn't think, immediately bit the thrall and threw a 1 die block that landed skull and left my ball carrier highly exposed.

On the bright side, my defeat was tempered by Young-Ho rolling a 12, and getting to 4 strength. Of course, that now means I have to find him 3 touchdowns so he can get block, but that's a problem I'm more than happy to have.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 9!
Post by: ndkid on September 21, 2012, 03:04:01 pm
We're still waiting on two games?
Title: Re: Bay12 Blood Bowl League - Season 5, Week 9!
Post by: Kanil on September 21, 2012, 11:20:00 pm
Correct. Charmander vs Burnt Pies, and ank vs warhammer.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 9!
Post by: warhammer651 on September 23, 2012, 10:22:42 am
anyone know what ank's steam handle is?
Title: Re: Bay12 Blood Bowl League - Season 5, Week 9!
Post by: Charmander on September 23, 2012, 05:04:37 pm
"We're facin' Orcsss... of courssse we're facin' orcsss when we're down two of our own."

The Stormer's lineup is devoid of two figures - Jarr the Belugafaced, and less-rookie Sorr, both with injuries sustained the previous game. Down to thirteen lizards, and facing a bunch of orcs, is not the best of situations they could be encountering at this stage in the season. The Orcish side still has 190k of inducements, though, and purchase a wizard and drugs for Tuffgang. The Big Bads win the toss and elect to receive, as Ravv kicks off.

As the ball goes high, news reaches the players that the fans... had their way with the referee, and the replacement is not particularly... confident. Tuffgang, meanwhile, receives the long kick, and Grabek the black orc, instead of going for ribs, smashes Rijj's neck and ends his career, but not his life. The game starts out slow, otherwise - the orcs forming a wall of green muscle, the skinks a wall of blue, each waiting for the other side to make a move first. As Tuffgang moves up field, though, this opportunity gives the orcs a chance to set up one of their patented boxes, walling the gobbo in and protecting him from errant claws and sharpened bone adornments that would otherwise lie in wait. The wizard sees his use early, though - a rogue fireball from the heavens stuns Novv and leaves him down.

Vorr gets a lucky stike in the knocks out Grabek, as Tuffgang gets chainshoved, but the skinks are unable to do much more than that... and in kind, Mejj gets overconfident and is dropped by the bulky blitzer Morru, out of the match for good. Rexx and Nirr work to pressure the box with a quick shove, but the orcish might quickly shuts the pair down. And most of the rest of the stormers - only Garr and Tyrr the Slipstreamed come out of it standing, as they scramble to mobilize a defence... or would, if Weyy didn't get brought down trying to scramble up.

Consequently, the Orcs neglect scoring for a moment, the coach proving their assholitude by taking time to grind and foul the skinks under the petrified eye of the ref, Tyrr very nearly having his career ruined for good as he gets pounded before Tuffgang merrily walks the ball in.

With a rapidly dwindling supply of muscle, the skinks are looking like forfeiting would be the better answer - at least, if the replacement ref wasn't lynched during the interval. Possibly by irate skink fans at the behav-- oh, who am I kidding, there aren't any. Nonetheless, the replacement, replacement ref takes the field as play starts once more. although the line of scrimmage sees little progress save for Morru seeing stars, and Irvv getting a face full of greenskin fist in an attempt to open the field a little... and in response, Tuffgang manages to, with the opening, surge forth and grab the ball. His reward is a knockout punch from Tyrr and Mazz, the two battlescarred skinks that bring him down, but the Stormers make zero progress as Novv proves his uselessness in tackling.

Rikber takes the opportunity to put the boot in, but the Ref sees that little action and sends him off. In the opening made, Rexx smashes Mogram out of the game, giving Tyrr the chance to pass safely to Irzz who sprints downfield. The orc's slow speed means that the touchdown is practically guaranteed in the dying minutes of the half, and consequently, the orcs put the boot in. Hard. Takk gets knocked out because of it, but Irzz finishes his charge and scores, equalising as time ticks away to finish the half.

Thankfully, Takk stands up, the sides taking to the pitch once more. A bout of tactics for each side means both teams are bolstered for the second half, and play starts with Takk clearing the way for Mazz to hand off to Garr who sprints forth, but any semblance of backup is ignored as Nirr faceplants in front of Grubfag, the backline gobbo. Morru sprints forth to srop Garr and recover the ball, while four orcs harass the everloving hell out of Takk for having the gall to do as much. Nirr and Garr scramble up, and with the help of Weyy, manage to do little than earn Nirr a ticket to the apothecary's hut for their troubles. Once more the skink side is foundering, beaten and lacking in upright team members, as Morru slips free and out of the danger zone, although rapidly Takk and a mob of skinks bound towards the ball-carrying protobox.

The skinks are promptly blown away with various green fists, while Morru takes the rather leisurely, opened-up path and strolls towards the endzone. He is quickly bought down by the combined might of Mazz, Tyrr and Ravv, and soon quickly backed up by Weyy, as Tyrr recovers the ball in a vague attempt for safety. Gugnail manages to bring him down anyway, though, but no orcs can get their fingers on the ball and it lies dead for a few moments. While a play is opened up with a tackle from Rexx, Mazz fails to make it count with a fumbled pass that leaves the ball on the ground once more. Ravv is knocked out with a slap from Tokgask, while Glulop gouges Mazz's eye to boot, eaving there even less in the way of a defence for the skink side, but Riksla attempts to shut down Tyrr with a kick to the cloaca. Grubfag collects the ball, but the orcish wizard drops a fireball that stuns Irzz and puts Rexx out of the match.

Tyrr tries to put up a valiant defence, but can't do more than shove the gobbo, and promptly gets almost killed once more, but manages to get dragged off-field before things get worse. Irzz joins them as Grubfag walks the ball in, orcs going 2-1 up with almost no time left.

At this point there is practically no reason for the skinks to even take the field - down to five lizards, the Stormers are... really asking why they still have to play at this point. A the ball is kicked for the final play of the game, a blizzard sweeps across the pitck, further punishing the skink's running and (lack of) a passing game, as if they needed less of a chance. Garr joins the seven other Stormers in the apothecary pile with a thump, while Tuffgang harrasses the ball-carrying Novv. Morru ends up putting him out as well, as Tuffgang scores, 3-1 up and with... no real opposition.

Rijj gets the MVP for some ungodly reason, except he's getting released as part of the "useless cripple" program. At that point, the coach is seen loading a crossbow and heading to the back room, because this was utter fucking bullshit.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 9!
Post by: Burnt Pies on September 23, 2012, 05:40:30 pm
I got a little bit carried away with the tackling in that game, I think. The Dice very much favoured me, with injuries galore, tackles going right, and occasional failed dodges/GFIs from the Skinks.

Most of the tackling was for a reason other than nastiness, though. The fewer people on the field, the easier I can score. The fouls were on skinks with catching skills; I've seen passes turn a game around, and it was anyone's game until the closing stages. Shutting down the most likely passes seemed like a good idea.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 9!
Post by: warhammer651 on September 23, 2012, 08:27:10 pm
Ank is still MIA. He was supposed to message me when he was ready to play but never did
Title: Re: Bay12 Blood Bowl League - Season 5, Week 9!
Post by: monk12 on September 23, 2012, 09:45:59 pm
anyone know what ank's steam handle is?

Ank. He's the Ank in the B12 Bloodbowl Group if you're having trouble catching him via pm.

And for some reason, reading that Lizard/Orc match feels like a dire portent of things to come for me.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 9!
Post by: ndkid on September 25, 2012, 06:45:24 am
Ank is still MIA. He was supposed to message me when he was ready to play but never did
So how long do we wait for ank?
Title: Re: Bay12 Blood Bowl League - Season 5, Week 9!
Post by: Kanil on September 25, 2012, 03:14:26 pm
I try to keep "weeks" from lasting more than 10 days, which is today.

However, I've been doing a poor job of managing the league lately, and haven't actually contacted ank myself yet -- something I should have done days ago. If you could kindly allow me one day to do so, that'd be nice. ank's been playing for three seasons, it seems unlikely he'd just up and quit without a word.

My apologies for my poor management.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 9!
Post by: Burnt Pies on September 26, 2012, 08:16:26 am
I spoke to him on steam yesterday, he's still interested.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 9!
Post by: ndkid on September 27, 2012, 10:42:51 am
I spoke to him on steam yesterday, he's still interested.
So that leaves ank and warhammer to work out their match; is this in process?
Title: Re: Bay12 Blood Bowl League - Season 5, Week 9!
Post by: ank on September 27, 2012, 11:06:16 am
Match has been scheduled to be played in 4 hours.
have faith!
Title: Re: Bay12 Blood Bowl League - Season 5, Week 9!
Post by: ank on September 27, 2012, 04:35:30 pm
Match has been played!
Move forward to the next week!


Warhammer had 800k inducements, bought a wizard, halfling chef and some bribes.

The chef took 1 reroll each half, and the wizard kocked down a few people, but not really impacting the game.

Game started out with me getting a blitz on the kickoff, making scoring on the first turn even easier, which i did, no biggy.

Warhammer dropped the ball and the elves ran it in, like it was nothing.

Then the Dorfs totally destroyed the elven team. Killing Brenda(I had asked him to do so earlier), and badly hurting 2 more elves.
When the dorfs looked around the just saw sleeping elves and decided to run it in, after kicking some more elves in the nads.

HALF TIME

The elves gets the free turn for defence kickoff result, which usually equals free goal as elves swarm the landing spot.
And predictably it does.

The dorfs try for a cage again on the right side, and the elves batter it down, untill they push 3 dorfs off the pitch in one turn, including the ballcarrier.
Ball goes to midfield, and elves do what they do and score.

Elves 4 - 1 Dorfs
Title: Re: Bay12 Blood Bowl League - Season 5, Week 10!
Post by: Kanil on September 27, 2012, 06:50:43 pm
Matchups for week 10:

Charmander - Sahagin Stormers vs warhammer651 - Earth Strikers
Kanil - Self Inflicted vs ank - w00t w00t
Jartol - Manner Pylon vs Burnt Pies - Brunch's Big Bads
ndkid - Kobb's Khorne vs monk12 - Monk's Marauders

I am willing to step down from management of the league if someone else wishes to replace me -- either on a permanent or temporary basis. This "week" has shown I clearly have other things on my mind than whether two people on the internet are playing their video game or not. If nobody is willing, I'll continue to press the buttons.

My apologies to everyone.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 10!
Post by: monk12 on September 27, 2012, 07:04:53 pm
Pfft. I have no complaints with the management of this league, nor am I terribly upset that people (including myself) have lives beyond the Blood Bowl pitch. A twelve day "week" during the school year is hardly the end of the world.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 10!
Post by: ank on September 28, 2012, 12:41:48 am
@Kanil
We all have things more important than BB.
I think you are doing a bang up job.
I see no reason to change that.

And besides it was mine and Warhammer's fault for not playing sooner.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 10!
Post by: Kanil on September 28, 2012, 04:52:10 pm
And besides it was mine and Warhammer's fault for not playing sooner.
When two players schedules don't mesh well, it's nobody's fault -- their schedules simply don't mesh.

Anyway! ank and I played our game, resulting in a 2-1 result in favor of the vampires. An extremely brief summary of events:

ank receives and scores a one turn touchdown.
I spend the next 7 turns trying to injure his players while moving the ball down the field. A couple of fouls help out. A turn 8 touchdown leaves ank with 2 KOs and 2 CAS heading into the second half.
ank only has 8 players, which forces his one turn touchdown player onto the field. Undermanned and understrengthed, ank has few options in the second half. Two vampires seek out the OTTD guy and a foul KOs him. The ball is moved down field and a long stall begins. Meanwhile, a large scrum forms in the middle and continues for the entire half. The ball is run in on T16.
The OTTD guy fails to wake up, and there's no fan riot to push back the clock, so there's no time for an equalizer.

There's not many words, because there's not much to say. Playing with a tight cage and stalling a lot is really boring, but it's the style needed to defeat ank's wood elves. They're a very unusual team to play against, due to the extreme threat posed by their speed, agility, and wardancers. The one turn touchdown guy makes it even more challenging, as you have to ensure that guy is unconscious, injured, or dead by turn 16... or all your work is for naught as he deftly dodges away and sprints to the end zone.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 10!
Post by: ndkid on September 28, 2012, 09:40:51 pm
Kobb's Khorne vs. Monk's Marauders

Mork buys a HMC, among other things, and elects to receive. Khorne lines up in FFB.

M1: A quick snap pulls several of the Marauders toward the ball. A catcher gets downfield around the edge. The thrower picks up the ball. The rest of the team pulls to one side. The leader of Khorne catches a bad break, but the apocathery cleans it up with the magic sponge.

K1: Khorne pulls to the strong side.

M2: A push along the line clears the way for the thrower to move forward inside a wall.

K2: The deep catcher is pushed to the sideline. A blitzing beastman gets beside the passer.

M3: A beastman is knocked out, and another is knocked off the field, leaving eight Khorne players on the pitch.

K3: The ogre gets knocked down again. TAB fails a 1D block.

M4: A chaos warrior gets knocked out. The thrower gets the ball to the catcher, who runs in the score.

K4: TAB goes back to receive the kickoff. The ball falls near the line. TAB picks it up and runs onto the Marauder side of the pitch, with most of the Khorne team surrounding him.

M5: The humans surround the Khorne wall, with one blitzer getting beside TAB. The orge knocks the Minotaur out.

K5: Khorne injures one lineman, and knocks out another, then another. Speedy knocks himself out trying to 1D block.

M6: More humans push toward TAB.

K6: TAB dodges around the edge and stands with a couple of his fellow beastmen.

M7: TAB is knocked over, and the human thrower picks up the ball.

K7: TAB and the two beastmen surround the thrower.

M8: a blitzer is knocked over dodging.

K8: TAB kills a blitzer, but the apocathary saves him.

Halftime Score: Mork's Marauders 1 - 0 Kobb's Khorne

K9: Mork gets a perfect defense, which is especially handy given that the Minotaur stayed knocked out, leaving a hole in the middle of the Khorne line that cannot be replaced. TAB picks up the kickoff and tosses it to Soft-Hands. Soft-Hands runs to the middle of the field and is surrounded by most of the team.

M9: The humans start to surround and push in on the Khorne wall.

K10: A catcher is injured. A hole is opened, and Soft-Hands runs through with Speedy beside him.

M10: Four humans surround Soft-Hands and knock him over.

K11: Claw picks up the ball. There's now a fairly large mix of Khorne and Human around the ball carrier.

M11: After some blocks, a blitzer comes up with the ball. A chaos warrior is injured by the ogre.

K12: Several Khorne players surround the blitzer with the ball.

M12: A player fails a dodge, leaving the blitzer with the ball exposed.

K13: The Khorne players knock over the ball carrier, and leave a line of beastman beside the ball.

M13: Some blocks.

K14: TAB picks up the ball and tosses it to Speedy, who runs it in.

M14: Khorne keeps one player deep to protect against the late pass. Perfect defense lets them line up against the ogre. The kick lands near midfield. Thrower picks up the ball. Catcher runs downfield.

K15: A beastman gets free and runs to blitz the thrower with the ball, and falls over at the last minute.

M15: Thrower to Catcher to end zone.

K16:

M16:

Final Thoughts: I hope this is a 4-team playoff league, because I don't deserve to be in the postseason.

Title: Re: Bay12 Blood Bowl League - Season 5, Week 10!
Post by: Kanil on September 28, 2012, 09:58:22 pm
You're just positioning yourself for our traditional semi-final match, is all.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 10!
Post by: monk12 on September 28, 2012, 10:11:36 pm
It turned out to be a REALLY GOOD idea when I decided to hire another Thrower for the match- he was the one who threw the game-winning TD, and generally did a good job as a tackle assist for the defense. The Catcher on both of my TDs was the rookie, so he'll level up on that- Dagg Silent the Ogre caught MVP, so he's a casualty away from next level. Dagg had a very good game, I don't think he tried to Bonehead even once (I know I used a reroll on him, but I don't recall if it was Bonehead or just bad rolls.)

My first TD happened by virtue of astounding good luck as I out-muscled the Beastmen, and my second TD happened by virtue of my HMC stealing his last reroll. Ignoring those five turns, it was pretty close. I think ndkid outplayed me, and if he'd had his Minotaur to start the second half he probably would have done some more crippling and been able to run out the clock for a draw. Our rematch in two weeks could go very poorly for me since our TV will be closer- assuming nobody dies playing Burnt Pies and his Orcs.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 10!
Post by: monk12 on October 03, 2012, 08:41:26 pm
Just thought I'd stick my head in here and see if there's been any progress on scheduling of the last game of the week- Charmander v Warhammer, right?
Title: Re: Bay12 Blood Bowl League - Season 5, Week 10!
Post by: Kanil on October 03, 2012, 09:31:05 pm
That is indeed the last game this week, thank you.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 10!
Post by: Charmander on October 03, 2012, 09:52:16 pm
I am terrible at getting motivated to schedule games, sometimes. Generally after crippling defeats. Oh, well.

Either way, it's tentatively Friday.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 10!
Post by: Kanil on October 03, 2012, 10:18:30 pm
Thank you for the update, and best of luck.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 10!
Post by: Charmander on October 05, 2012, 06:09:48 pm
"Dwarvessssss... thissss is going to hurt. Again..."

The dwarven side starts off with a solid 410k of inducements, picking up a wizard, some bad habits to disrupt the lizards, magic beer and happy fans. The beer was, perhaps, obvious. Nonetheless, one stocky side and one stunty side take to the field, which for today's match, is a boat.

We're on a boat.

The dwarfish side wins the toss and elects to receive, the towering, orange mohawks of the suicidal troll-slayers barely coming up to brush the snouts of the skink front line... which evidently causes them to hesitate enough for the dwarves to get a quick snap as the ball lands short. Touchbacked to Makas the runner, the dwarves start by pulling everyone back in a feint and immediately barricading him in a wall of stunty muscle. The first offensive play of the match is from the wizard, of all people, as a fireball forces Mejj to hit the dirt.

In response, Vorr the Sharktooth all but rips Kraain's leg off, leaving him permanently slower despite the best efforts of the apocethary. Hisil Drek-Troll drops Vorr with a charge from nowhere, the dwarves' natural ability for being hard to knock over working into their hands despite some knocks that, without sturdiness, could have gone either way. In response, a quick shove leaves Makas open to a blitz, but only gets shoved back towards the touchline.

The fearless troll=slayers prove their might against the tough sauruses, mostly in the thick of the brawl barely into the skink half, although Vorr underestimates the muscle and pays for it with a trip into the crowd. Tezz, the skink brought on to replace the crippled Rijj from last game, gets his first ever game cut short with an injury that puts him out, but the skinks get their revenge as the ball is knocked off-field from a tackle by Rexx, although Tyrr fails to make good, fumbling the opportune ball as he tries to pick it up.

Svenaz clears the way with a blitz, while Burgar follows it up with a KO punch to Weyy, while the rest of the dwarves use their rather superior numbers to bring down most of the rest of the side - bad breathed Takk joins Tezz in the injury pile, sure to soon mount up, as Varil recovers the ball from the feet of Tyrr, looking more and more vulnerable. A swift, darting punch from Jarr brings him down, though, as Tyrr fumbles another pickup - but the bouncing ball lands back in his claws after all. Immediately, Uzkul tries to bring him down, but while not being as adept at tackling, fails to do more than shove him a fair distance, even if that leaves Tyrr exposed. As Anor tries to prevent Tyrr's escape, he falls flat on his face with a tailswipe from Garr that gives the skink a chance... except Tyrr ends up hitting the dirt, brought down by the adept arms of Aor. As Garr goes out, the ball is left... rather dangerous, the dwarves left with ample time to score and dwindling opposition numbers with little in the way of defence. And no-one standing - although that doesn't stop the dwarves, as Burgar puts the boot in and gets sent off because of it.

Mejj scrambles up, too far to offer a defence, and stomps Svenhk into unconsciousness. Jarr slips away from the dwarven line, but there's little that can be done to stop the ball, the stunty side taking their sweet time to shut down a skink counter-offensive, as Dagg picks up the bakk and waddles in to bring the score to 1-0 to the dwarves.

The skinks are left with barely enough time to score, and little in the way of a squad to do it with. Still, there's one counter to the dwarven Full Frontal Brutality, except that gets rendered null and void with a perfect defensive set up by the dwarves. The ball goes long, though, and Novv starts with the ball in his claws as time ticks down - he slips away, but Sorr fails to escape, and gets hurt for his efforts. The dwarves shot down the saurus defence, adding insult to injury by knocking out Vorr once more, as Svenaz seems to be the lone dwarf attempting to stop Novv. A bolt from the blue fails to do anything to Novv, though, and he slips away to equalise as time runs out.

Even after half-time, the skinks are still down four Stormers, or possibly the Stormers are down four skinks... or two skinks, two saurus. It's complicated. Still, the skinks set up to receive... only to have runner Novv taken out by a stray rock. A few quick shoves leaves the ball exposed, but Irzz fails to make good on a quick pass to secure the ball and it bounces, closer to the skink endzone than not, but still in a dangerous place. Especially as Hisil clears Irzz from the ball by putting him onto the planks. Uzkul recovers the ball, holding it safe and tight but causing no end of grief for the skinks. Well, temporarily, anyway, as the ever-slippery Jarr sprints to end Uzkul's match. Tyrr recovers the ball and backs off, waiting for an opening elsewhere on the field as slim as that seems, as Hisil works his way closer to him. However, the dwarves leave an opening for Tyrr to slip past and hand off to Garr, who tears off up-field with no hope of being caught, although the tackling goes worse elsewhere.

In response, the dwarves and their numbers start pounding the skins into the dirt, as Garr stays far, far away, although a waddling Anor serves to make life difficult for him. Or at least, for a few moments - Tyrr sprints around and drops Anor, giving Garr a straight run to the endzone to put the skinks 2-1 up with a quarter of the match to go.

At the kickoff, Mejj gets the chance to bolt forward, although fails to stop the dwarves from recovering the ball, and goes down for his efforts, and Irzz, in that ever-dangerous touchline position, goes down and out and into the apothecary's hut. Once more a box forms, and once more the skinks are on the defensive, although an opening lets Vorr smash the ball-carrying Dagg into the deck. The ball scatters out of the box, but not a single blue claw can reach it safely, and at the moment the dwarves still have the positional advantage. Tackles reign down on the three towering saurusses, and Makas snatches the ball from the ground with a pair of safe hands as he switches sides, backed up by bearded barrel-rollers, but Jarr fails to get more than a shunt on Makas and Rexx fails to back him up at all.

Makas breaks off and heads deep, the tackle-heavy side shutting down skink mobility with well-placed, stocky, bearded bastards, and Ravv and Tyrr aim to at least slow down the ball-carrying dwarf, but Tyrr messes up the block and leaves the dwarves with an ample opportunity to score as Ravv ends up down and hurting. The drums roll as Makas heads south, Tyrr literally the only skink in range - and the concussion-suffering lizard has enough troubles. However, he manages to shove Makas away in a daring move, but the effort is all four naught - without enough backup, he gets dropped, and Makas runs the ball in the final play, the whistle blowing the moment the dwarves equalise.

Weyy earns MVP for the Stormers for... getting knocked out, while Araraz gets the Earth Strikers' own for... doing nothing of note.

(...Didn't expect to draw. Didn't expect to not have any serious injuries, either... especially with how gutsy Tyrr was being.)
Title: Re: Bay12 Blood Bowl League - Season 5, Week 11!
Post by: Kanil on October 05, 2012, 06:16:21 pm
Match validated, and we're on to week 11!

warhammer651 - Earth Strikers vs Kanil - Self Inflicted
Charmander - Sahagin Stormers vs Jartol - Manner Pylon
ank - w00t w00t vs ndkid - Kobb's Khorne
Burnt Pies - Brunch's Big Bads vs monk12 - Monk's Marauders

The season's winding down, but there's still 12 points available -- nobody's eliminated yet.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 11!
Post by: ank on October 06, 2012, 08:34:41 am
ndkid had a crash in turn 1, so we need the game reset.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 11!
Post by: Kanil on October 06, 2012, 02:29:52 pm
Game reset. Hopefully rescheduling isn't too much of a deal.

If only Cyanide wasn't terrible, and the players could do that themselves...
Title: Re: Bay12 Blood Bowl League - Season 5, Week 11!
Post by: ndkid on October 06, 2012, 11:50:28 pm
Game reset. Hopefully rescheduling isn't too much of a deal.

If only Cyanide wasn't terrible, and the players could do that themselves...

As long as I don't oversleep (though I am up late) we'll be able to redo in eight hours. My desktop appears to be acting stable again.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 11!
Post by: ndkid on October 07, 2012, 10:12:20 am
Kobb's Khorne v. w00t w00t

w00t w00t elects to receive.

w1: Passer tosses the ball to the M10 catcher, who runs it in for the score.

K1: TAB pulls back to receive the kick. A beastman injures the first elf. TAB picks up the ball and launches it to an up-and-coming beastman (who got A4 on his first skill bump). New Guy runs behind the center line, which has also knocked over the treeman.

w2: woot mostly plays for position, making a single block and moving little.

K2: The Khorne wall pushes forward a few yards, with New Guy having to stand beside the downed treeman.

w3: The treeman again fails to stand up. The elves all peel away from the line, and two slip around the edges to the rear of the Khorne wall.

K3: A push-block opens up a bit of a gap on the left wing, giving room for the wall to move forward a bit on the left flank. A bit of a hole opens in the back left corner of the wall as a result.

w4: The treeman again fails to stand up. A collection of four elves knocks over a warrior and a beastman on one edge of the formation. A catcher gets beside New Guy. A wardancer blitzes New Guy down, leaving the ball in TABs three hands. The thrower knocks himself over trying to GFI into position.

K4: TAB runs forward with the ball, getting ahead of the wall. The team follows up, with a foul on the thrower to make sure he stays down.

w5: Lots of elves get in the path to the goal line.

K5: A small, 2-dodge gap opens for TAB with blocks, but he elects not to take it. The wall tightens.

w6: The defensive line backs up a step. The thrower gets out of harm's way.

K6: A hole is opened, and TAB runs the ball in.

w7: Khorne continues a modified lineup, with the Minotaur's tentacles protecting one sideline, and trying to find a combination of players that can protect the other. It doesn't work; the treeman pushes the minotaur out of the way, the thrower picks up the ball and tosses it to the M10, and the M10 takes it in for the score.

K7: New Guy picks up the ball and tosses it to TAB. TAB runs toward the center line, and gets some defenders. Speedy runs downfield.

w8: Some knockdowns and pushes

K8: The path is cleared for TAB to make a pass. Then he double-fails his dodge.

Halftime Score: w00t w00t 2 - 1 Kobb's Khorne

K9: The half is opened with an injury to a lineman from a beastman. New Guy picks up the ball and launches it to Speedy, who runs to midfield without too much support. The rest of the team moves toward the elven backfield.

w10: The treeman begins the process of staying down. A catcher runs into the Khorne backfield. Several elves collapse toward the ball-carrier.

K11: Speedy dodges away from the danger through a hole made by blocks and gets downfield with several friends. An elf gets knocked out.

w11: The treeman stands up. Two linemen run toward Speedy. A wardancer falls over trying to get back.

K12: Speedy runs the ball in for the score.

w12: Khorne lines up in another attempt to protect the flanks, doomed to failure. w00t gets a quick snap. The ball is a touchback. The treeman pushes the warrior beside the catcher away. Unfortunately, ank made a tactical error, putting a *normal* catcher beside the treeman. Even with the bump from the quick snap, he can't make it in. Two other catchers run to TAB, who's the rearguard. The rest of the team backs off the center line. A wardancer falls over on a GFI.

K13: TAB makes his two dodges, blitzes down the ball carrier, picks up the ball himself, and runs it forward a couple of paces. Most of the Khorne teams runs back to support. Soft-Hands runs downfield.

w13: A wardancer strips the ball from TAB. A catcher picks it up and throws it to another for the touchdown.

K14: New Guy picks up the ball and tosses it to TAB. The treeman goes down. TAB runs forward with three friends.

w14: Elves go on the defensive, while knocking down several beastmen.

K15: A line forms along the sideline, and TAB gets behind it, feeling between a literal rock and hard place. The treeman and minotaur knock each other over.

w15: A catcher actually falls over trying to dodge.

K16: TAB runs the ball in for the score.

w14: With a deep sigh, Khorne lines up all but three players back a space from the line of scrimmage, putting the Minotaur on one edge, and Speedy with his tackle on the other. Then, to keep things interesting, a riot breaks out, and the clock is pushed back. The treeman knocks over speedy, leaving him to miss the next game (though the Apoc did offer to kill him, instead). The thrower passes the ball to the catcher, who runs it to the goal line and stops.

K15: Khorne runs toward the ball

w15: Catcher takes the score

K16: A blitz means the wood elves end up with the ball. A warrior knocks him over, New Guy picks up the ball, tosses it to TAB, who runs forward and hands it to a rookie, who runs it downfield with a warrior to protect him. A foul on the treeman gets noticed.

w16:

Final Score: w00t w00t 4 - 3 Kobb's Khorne

Final Thoughts: Ank is showing what a Wood Elf team does once it gets a +2MA catcher. In essence, it's our jobs to kill that guy, because until we do, Ank will only lose games when he makes mistakes. I'd challenge anyone to come up with a reasonable defense against a wood elf team that has a treeman and a M10 catcher that doesn't involve killing that guy.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 11!
Post by: Kanil on October 07, 2012, 02:46:38 pm
Match validated.

ank's OTTD guy is annoying, but it's 190 TV worth of bloat, and a lot of SPPs that aren't being given out to his other players. He has to sit on the bench whenever ank has 12 players available, as well. He'll only have 11 players for next game, so I should be able to target the guy right from the beginning -- no promises he'll die, but he's going to eat some fouls until he's at least unconscious. :)

Burnt Pies/monk12: Was your game played alright and should be validated?
Title: Re: Bay12 Blood Bowl League - Season 5, Week 11!
Post by: ank on October 07, 2012, 03:48:11 pm
You forgot my last awesome TD where I got a blitz and caught the ball, then lost it and recovered it in the last turn.

Match ended 5-3!

Thanks for the game, best match of the season!

Also, I have actually done worse since I got Mr. MA10... 1 win 1 loss and 1 draw.

I am considering dropping a reroll since i have 6 and I'd rather have another lineman.
Spiralling expenses are really getting to me, and I only have 12 players.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 11!
Post by: monk12 on October 07, 2012, 08:03:43 pm
Yep, sorry I haven't checked in, been busy.

Short version- Humans pulled some Elfy shenanigans after receiving in the first half for a score, and managed to hold off the Orcs for the remainder of that period through liberal wrestling. Unfortunately for me, the second half went downhill once Dagg the Ogre got hurt, followed by a general collapse of the line that led to a last minute score by Tuffgang the Goblin. Hard fought 1-1 Draw, no permanent injuries, nothing terribly exciting.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 11!
Post by: Charmander on October 07, 2012, 09:59:30 pm
... Yeah, spiralling expenses are getting to me as well, but the good (!) thing about skinks is that they get switched around, inevitably.

The rolls from levelling up last game pushed me over 2k with a full roster, but we are a large, and experienced, team at this point... just not that successful.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 11!
Post by: Kanil on October 08, 2012, 02:53:06 pm
Three things.

Warhammer and I played our game, the only game remaining is Jartol vs Charmander.

Spiraling expenses can be changed between seasons, but I'm not sure there's a reason to. Both of your teams are quite bloated, and trimming out the excess would reduce the impact it has on you... put in another way, it seems to be working as designed. If you wish to see it changed, we can all discuss more what we'd like to see it as for next season, though.

Lastly, the latest expansion is due out October 11th. Supposedly you can use the new teams it adds in old leagues, alongside players who don't have the expansion. Given that the teams are balanced, I see no reason to forbid anyone from doing so -- any objections?
Title: Re: Bay12 Blood Bowl League - Season 5, Week 11!
Post by: Charmander on October 08, 2012, 06:36:31 pm
Oh, I'm not complaining, it was more an observation.

And, bleh, holding things up again... I've been wiped this weekend, but I'll try and get some time in somewhere.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 11!
Post by: Alkhemia on October 08, 2012, 08:00:48 pm
So is this like fantasy football or something? If so that pretty cool.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 11!
Post by: Charmander on October 08, 2012, 08:16:00 pm
Well, fantasy football if you're an American.

Set in the Warhammer Fantasy universe.

And also violent and hilariously dangerous.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 11!
Post by: Kanil on October 08, 2012, 08:22:11 pm
Plus you can throw halflings at people.

And it's a legitimate strategy.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 11!
Post by: warhammer651 on October 08, 2012, 09:45:07 pm
Plus you can throw halflings at people.

And it's a legitimate strategy.
I managed to beat a skaven team 4-1 with it. I have no idea how it happened but the record is there
Title: Re: Bay12 Blood Bowl League - Season 5, Week 11!
Post by: ank on October 09, 2012, 03:00:43 am
I vote YES to expansion team.
And i ofc vote to increase the spiralling expenses cap just a little.
otherwise i think i might have to drop that 6'th re-roll.
Also, remember that inducement with potions allowed is almost better than real money.
All the times have have fought str and agi 4 blitzers...
Title: Re: Bay12 Blood Bowl League - Season 5, Week 11!
Post by: ndkid on October 09, 2012, 02:28:48 pm
Well, fantasy football if you're an American.

I like to describe it as a computer game made by a French company based on a board game made by an English Company meant to simulate what it would be like if American football were played by fantasy races with various bad British accents.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 11!
Post by: ndkid on October 09, 2012, 02:29:34 pm
Lastly, the latest expansion is due out October 11th. Supposedly you can use the new teams it adds in old leagues, alongside players who don't have the expansion. Given that the teams are balanced, I see no reason to forbid anyone from doing so -- any objections?
Can you give a brief synopsis of what teams they're adding? Finally putting Chaos Dwarves in?
Title: Re: Bay12 Blood Bowl League - Season 5, Week 11!
Post by: Kanil on October 09, 2012, 03:00:21 pm
Yeah, Chaos Dwarves, Underworld, and their own Khorne roster. GW apparently said no to Slaan and I'm not sure why they didn't add Chaos Pact. Possibly (probably) because they're incompetent.

Spoiler: Chaos Dwarves (click to show/hide)
Spoiler: Underworld (click to show/hide)
Spoiler: Khorne (click to show/hide)
Title: Re: Bay12 Blood Bowl League - Season 5, Week 11!
Post by: ank on October 10, 2012, 01:36:01 am
Whats the point of Underworld?
It just looks like skavens with goblins instead of Gutterrunners
Title: Re: Bay12 Blood Bowl League - Season 5, Week 11!
Post by: Kanil on October 10, 2012, 02:05:28 am
Mutations on normal rolls... so lots of mutant stunties. Mutant stunties are really interesting, and I'm planning on playing an Underworld team next season.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 11!
Post by: monk12 on October 10, 2012, 08:43:40 pm
Don't forget the racism!
Title: Re: Bay12 Blood Bowl League - Season 5, Week 11!
Post by: ndkid on October 11, 2012, 01:09:16 pm
And, bleh, holding things up again... I've been wiped this weekend, but I'll try and get some time in somewhere.

Any ETA on fitting the game in yet, Char?
Title: Re: Bay12 Blood Bowl League - Season 5, Week 11!
Post by: Charmander on October 11, 2012, 01:13:05 pm
I sent Jartol a PM. Normally I'd have expected to get this week's schedule by now, but hoping to get it played this weekend.

Preferably earlier, so people can get games in. Sorry for being shitty at this.

Also, Chaos Edition is out. None of the teams interest me, but I picked it up anyway. Well, maybe Khorne, even if I'd throw my lot in with Papa Nurgle.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 11!
Post by: ank on October 12, 2012, 03:31:04 am
Does it have any bug fixes?
I'd pay 10 bucks for bug fixes rather than new teams, to be frank.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 11!
Post by: Kanil on October 12, 2012, 04:11:33 am
Any bug fixes would also be applied to LE. You're pretty much just getting new teams... it only makes sense to buy it if you really like one of those new teams.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 11!
Post by: Charmander on October 12, 2012, 07:37:53 am
Also, the match is scheduled for tonight, assuming things don't crop up.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 11!
Post by: Charmander on October 12, 2012, 07:19:05 pm
"Sssssskaven... don't forget to wasssssh your clawsss after tackling. Don't want a ratty half-time sssssnack."

510k of inducements after the Stormer's growth buys Morg 'n' Thorg, and drugs for Scalpad. Neither of which are particularly enticing prospects to face. The rats win the toss, and elect to kick, setting up with a rather intimidating amount of muscle by way of rat-ogre and normal-ogre.

Evidently the fans hate both sides - as the ball is launched into the air, similarly weighty objects are launched at Garr and Quyamute, dazing them and stalling things before they even start. Mejj opens the play with a smack that puts Knidle out, and Modifable goes out soon after as Vorr gets stuck in. Weyy hands off to Novv after scooping it up, but he is quickly brought down by a charging Scalpad, as tricked out as most of the gutter runners in terms of skills and superfluous accessories. Deelutch tries to grab the ball, but the presence of Mejj makes that less than simple, and he goes down.

Without wasting time, Mejj shoves Scalpad out of the way, receiving the ball and handing off to Nirr, who runs it in without hassle, if not a little uncertainty. With the start of the next drive, the ball goes high, and the skinks rearrange somewhat, for some reason neglecting to touch the line of scrimmage, and consequently both Takk and Jarr are left hurting. Although Leetwo collects the ball, it bounces off the unaware snout of Pwyamute, and the ratty side are evidently having trouble getting warmed up.

Vorr adds to the mounting casualties by putting Quyamute out of the match, while Mejj all-but-kills Pwyamute in his airhead moment, but the apothecary keeps him alive, although his eye remains mangled enough to put him out for the following game. Seeing the chance, Weyy slips last again and snags the ball as a mob of skinks come to back him up, despite still being rather open.

Scalpad promptly surges forth and wrestles Weyy to the ground, but Leetwo gets taken out by a swipe from Ravv's tail, who promptly collects the ball. A few slick dodges from Scalpad shoves the skink towards the edge of the pitch with a sudden lunge, the bulkier, nimbler rat chasing down the lizard. Deelutch, Obscilut and Patchlk move to shut down the skink defensive, leaving Ravv on his lonesome. Nirr slips forth but shoves Scalpad, which although doesn't make things simple, at least gives Ravv the opening he needs to score.

The ball goes high at the start of the third drive, although Leetwo fails to make the catch. Once more the saurus scrimmage line goes down under the combined might of ogre and ratogre, although he recovers the ball and lobs a quick pass to Deelutch, who actually catches it. A quick shunt knocks Garr out of the way as the runner tears to the skink endzone, backed up by the ever-present Scalpad. Despite all their worming, however, Garr and Weyy can do little more than shove Deelutch, the avenue open for the runner to score after a quick dodge, boosted by illegal drugs.

Of course.

Gentle gusts of wind are apparent as the ball is kicked off once more, although the drive falters as Mejj falls flat on his stupid, clumsy face. Jarr eats a bout of unconsciusness from the wayward Rat Ogre, but elsewhere Weyy hoofs a quick pass to Novv down the wing, who bolts upfield. The defence can only land an awkward shove on Novv, but it proves to be fruitless, anyway, as time ticks away before the skink can reach the line, the score finishing up 2-1 to the blueskins as they troop off the pitch.

The second half starts with a blitz by the skinks - Mejj leaps forward and Garr follows close behind as the rest of the skinks close the gap left open. Jarr gets another rat-ogre delivered punch that knocks him out for the drive, while Leetwo proves to be iffy for the skaven side - although he collects the ball easy enough, the ball sails short and bounces into Scalpad's grip... which, although unexpected, is decent enough for the rat side... at least, it would be, if he could stay conscious under half a tonne of blue muscle bearing down on him. The ball scatters, but lands between a skaven and a rat-ogre, which is just a little problematic - Novv fails to make good, and just shoves the ball further away, and gets knocked out for his efforts.

Morg 'n' Thorg drops Mejj, leaving an opening for Leetwo to hurl the ball to Deelutch, who sprints far, far downfield in a play that is much, much more on-par with normal skaven play. It doesn't last long, as Weyy lands a shunt that knocks him out cold, scooping up the ball and looking around, trying to find where to send the ball. Sure enough, Broslash and his prehensile tail wants to make things difficult. Weyy still finds a way to slip out from under the heels of the oversized, mutant rat, and even manages to hurl a short pass to the awaiting Garr after a hefty sprint, who catches it, and manages to run the ball in without hassle or issue.

A surprisingly short kick, despite the stormer's cheering fans, leaves the ball sitting on the touchline, between ogre and rat-ogre. While Vorr gets stunned, Takk is less-lucky, and is carted off after a hefty swipe to put him down and out for the remainder of the match. With the way clear, it's trivial for Leetwo to pick up the ball, while a trifecta of runners and linerats hassle the skink defensive line. In response, the skinks converge, looking to shut down the major threat of Deelutch, but fail to do a whole lot. A second shove leaves him stunned, though, as Vorr leaps to his feet and brings himself and the ball-carrying Leetwo down.

The issue with that is, of course, Leetwo doesn't stay down, and recovers the ball once more... although he only manages to hold onto it for a scant few moments as Rexx wrests himself away from the rat defene and rips the ball from his claws, before driving him into the astrogranite. Sorr manages to slip in and out from under the feet of Morg 'n' Thorg to grab the ball, but Broslash almost cracks Nirr's skull open, and he'd be suffering if not for the apothecary. Sorr streaks to the touchline in the hope of getting shut down by Vorr, but the saurus in question fails to make it stick, and the skink gets a nice shove for his troubles. This time, though, Vorr lands the punch on Deelutch, leaving Sorr to score and the skins to win, 4-1.

MVPs of the match are Novv for his continued efforts to score, and Leetwo for his continued efforts to pass.

(The only reason I won were the four early-game casualties. Had the rats had numbers, they would have ruined me. No doubt about it.)
Title: Re: Bay12 Blood Bowl League - Season 5, Week 12!
Post by: Kanil on October 12, 2012, 07:28:44 pm
Matchups for Week 12.

warhammer651 - Earth Strikers vs Charmander - Sahagin Stormers
ank - w00t w00t vs Kanil - Self Inflicted
Burnt Pies - Brunch's Big Bads vs Jartol - Manner Pylon
monk12 - Monk's Marauders vs ndkid - Kobb's Khorne

Jartol's loss eliminates him from playoff contention, but everyone else remains alive. Good luck!
Title: Re: Bay12 Blood Bowl League - Season 5, Week 12!
Post by: ndkid on October 14, 2012, 09:41:30 pm
Kobb's Khorne vs. Monk's Marauders

The Monk's potions don't work, so there's just some Bloodweiser and a spare Apoc for him. Monk elects to receive.

M1: Khorne lines up in FFB. The Marauders put the Ogre and a couple of linemen on the front, and keep everyone else back. A quick snap lets them move a little forward from their start. A blitzer blitzes a gap on one side. The thrower picks up the ball and moves forward with several players flanking him. A catcher runs downfield.

K1: A bunch of pushes, one stun. A warrior gets beside the downfield catcher. A couple of beastman move toward the thrower's protection.

M2: The thrower moves forward and tosses the ball to a nearby catcher, who runs downfield with it.

K2: The minotaur gets beside the catcher with the ball thanks to some frenzy. No Marauder gets knocked down, just a bunch of pushes.

M3: A player wrestles down the minotaur, and the catches dodges out and scores.

K3: New Guy goes back to receive the kickoff. A heat wave hits. The Marauder center line goes down, with one lineman KOed. The minotaur pulls over to TABs side of the field. New Guy picks up the ball and tosses it to TAB. The rest of the team forms a wall around him or moves forward.

M4: Most of the Mauauders circle the Khorne wall.

K4: TAB pulls across the field, and goes to pass the ball to Soft-Hands. He instead drops the ball, letting one of the rookie beastmen pick it up.

M5: The ball carrier gets pushed back by the ogre.

K5: The minotaur injures a lineman. Most other blocks are pushes again. TAB gets the ball from the rookie, but stays put.

M6: TAB gets 2-die blocked, but the dice show the Maurauders the pushes this time. The minotaur gets pushed out, and the crowd injures him.

K6: New Guy stands up and breaks a tackle to run downfield. TAB breaks a tackle to toss the ball to him. Most of the Khorne blocks come up block for a change.

M7: Two humans get free and knock over New Guy. The blitzer ends up with the ball.

K7: Two warriors knock over the ball carrier. TAB picks it up and tosses it a couple of steps to new Guy, again upright.

M8: The ogre kills one of the stronger beastmen, ensuring Khorne will be starting the next half short-handed.

K8: New Guy runs the ball in for the score.

Halftime Score: Kobb's Khorne 1 - 1 Monk's Marauders

K9: The weather goes back to normal, but only after both teams have a couple of players miss the kickoff, leaving Khorne down in manpower 9-11. The front line pushes back the Marauder line. New Guy picks up the ball runs it forward, but muffs the pass, leaving the ball beside him.

M9: The ogre boneheads on the ground. A catcher and blitzer get beside the ball. Another beastman gets knocked out. A catcher runs in and picks up the ball.

K10: New Guy dodges, picks up the ball, and hands it to TAB. The minotaur knocks out a blitzer, but an apoc keeps him on the pitch. TAB runs downfield.

M10: A blitzer goes for TAB, but knocks himself over.

K11: TAB runs the ball in for the score.

M11: With only 10 players, Khorne stuffs seven on the line, but leaves three deep. The thrower gets under the high kick, but does not catch it. He then picks it up once it stops moving, and runs it forward, meeting his defensive wall. Two catchers run downfield, one with a blitzer companion.

K12: Both catchers get beastmen on them. The minotaur and a warrior get beside the ball-carrier. A warrior gets beside the other passer.

M12: A blitz and a block knock over both the minotaur and the warrior. The ball-carrier runs to the opposite side of the field behind two blockers.

K13: The minotaur and warrior stand up, and the warrior dodges away from the humans near him.

M13: The passer runs forward, keeping two rear blockers this time.

K14: The minotaur injures a blitzer. New Guy blitzes down the passer, and ends up with the ball and a beastman and warrior flanking him.

M14: The thrower stands back up. A catcher wrestles New Guy down, leaving the ball in the thrower's hands.

K15: The thrower is knocked down again. A warrior ends up beside the ball, as does a Marauder blitzer. But Soft-Hands fails to pick up the ball.

M15: Some angling for the ball has little effect.

K16: TAB runs in to knock over a Marauder. Soft-Hands runs forward to pick up the ball, only to fall over dodging.

M16: An A4 blitzer stands, dodges away from TAB, picks up the ball, but muffs the toss to the catcher near the end zone.

Final Score: Kobb's Khorne 2 - 1 Mond's Marauders

Final Thoughts: This was a bit of a mess on all sides. I could knock things down, then Monk couldn't knock things down. With only one casualty inflicted, Khorne doesn't have much to be proud about here. And losing the beastman with Mighty Blow is only going to cut down on casualties in the future. With final matches against Self Inflicted and the Earth Strikers, I do not control my own destiny this season... I sadly have to root against the Lizardmen and the Orcs to have a shot at making it into the playoffs, and I pretty much have to run the table to even get close with a paltry 7-1-6 record.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 12!
Post by: monk12 on October 14, 2012, 10:01:36 pm
Now there's a game I wish I could have back- Nuffle hates sloppy play. Scored too fast in the first half, didn't spread the pitch enough when I had the numbers advantage to start the second, and perhaps most damning of all I could have sprung my Thrower on the last play for a much easier pitch and catch, but I pushed in the wrong direction, leaving me with lots of dice to roll. ndkid flat out beat me.

On the plus side, that fatality gives Dagg Silent the Ogre a levelup, and I still control my own destiny (I think- though next week's match with Charmander just got much more important.) Hopefully I get a chance to revenge myself on ndkid in the playoffs :D
Title: Re: Bay12 Blood Bowl League - Season 5, Week 12!
Post by: Burnt Pies on October 15, 2012, 06:17:13 am
I have matches against Self Inflicted and Woot Woot after this, I seriously doubt I'll be making playoffs. Fear not!
Title: Re: Bay12 Blood Bowl League - Season 5, Week 12!
Post by: Charmander on October 15, 2012, 08:07:51 am
Earth Strikers and Monk's Marauders could honestly go either way, but there's no way I can win against W00t W00t.

Despite my team or my playstyle getting its shit together, I still doubt much that I'll be in contention for the title this time around.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 12!
Post by: warhammer651 on October 15, 2012, 10:16:04 am
Earth Strikers and Monk's Marauders could honestly go either way, but there's no way I can win against W00t W00t.

Despite my team or my playstyle getting its shit together, I still doubt much that I'll be in contention for the title this time around.
given that I've only won a single game and lost most of the others, I doubt I'm any sort of threat. Except to the skaven team, which ended hilariously the last time
Title: Re: Bay12 Blood Bowl League - Season 5, Week 12!
Post by: Kanil on October 15, 2012, 02:56:49 pm
I've found the games to be remarkably unpredictable, and I don't think any of you have teams you simply cannot win against.

The three of you are all very close, and one fortunate/unfortunate game could clinch/eliminate one of you.

I do think ndkid is the favorite, though. Every time I play him, it's a very close game, so he could certainly end the season with consecutive victories. Or he could lose to Warhammer, only one way to find out.

Charmander/Warhammer: You're the last game, still early in the week so don't sweat it, but just a heads up.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 12!
Post by: ndkid on October 19, 2012, 02:46:12 pm
Oh, I do so hate it when we fall to the fifth page!

So, Char + War = Game_soon?
Title: Re: Bay12 Blood Bowl League - Season 5, Week 12!
Post by: Charmander on October 22, 2012, 03:46:18 pm
"What do you mean, it'ssss been a week already..?"

Despite the Stormer's head coach being found unconscious amidst empty bottles of Slaanbow Cider, and the dwarven head coach respectively digging through a mountain of paperwork, the two teams finally manage to get a game scheduled where either side wasn't inundated by trivial things like booze or bureaucracy.

Not that it starts well for the Stormers at the inducement stage, the Strikers getting 660,000 gold pieces of the things that are spent on a combination of magic, one of the Moot's chefs, a little to bribe the fans, and a little to bribe the Stormers and throw them off their game.

The Stormers win the toss and elect to receive as the stocky side lines up, ready to deliver a beatdown... against a wall of muscle. A gentle gust of wind sweeps across the pitch, and the smells from the chef distract the Stormers, who have gone a long time without eating one of their players, although the action starts slow - the initial drive does not go far, with only a few shoves and tackles to the Stormer's name, while the dwarves retreat, falling further back to maintain their defensive line. The skinks push forward equally - the drop back gives the skinks more of an opportunity to use their speed to the advantage. The dwarven lines break as they move to block and tackle the saurusses heading the charge, although a bolt from the blue drops Weyy quick enough.

The play shudders to a halt without the ball-carrying Weyy,  but the sauruses push on anyway, Mejj ejecting a rather surprised Svenaz as Ravv dives back, fumbling the pickup. Uzkul darts forward, looking to shut down Tezz and the limited skink defence, letting Makas blitz forward to shove Ravv back, giving Varli the opportunity to recover. Kraalin the blitzer, despite nursing an old wound, manages to pull Rexx's arm back and snap it in a block, sending the saurus down roaring and out of the match. And the next.

Scrambling for the defence, Jarr only manages to shove Makaz, but even the overly agile skink manages to fumble the ball as he makes a grab for it. This leaves the Dwarven side able to launch a bitz at the defence, Uzkul firstly shoving Weyy back, and then making him eat Astrogranite, putting him out of the match. In kind, Jarr shoves Uzkul to the ground, but Tezz shows his ineptitude by failing to handle the ball. Just like the rest of the skinks. The dwarves have a good opportunity to score but don't capitalise it, instead consolidating their position and maing sure the ball doesn't leave the skink half.

For once in this game a skink manages to grab hold of the ball and hold it for dear life, but a lapse in judgement means he is left standing in the middle of the field, Ravv scrambling to cover Tezz but going out of the match with an injury because of it. Tezz quickly joins him, and Dagg shoves the far-too-deep Nirr off the pitch. Makas collects the ball, standing within walking distance of the touchline, but with little on the way of resistance thanks to the number of skinks unconscious or injured. Nonetheless, Jarr sprints in an attempt to knock him down anyway, and succeeds, clearing the way for Garr to sally forth, grab the ball, and thrust it into the claws of the inattentive Takk, who drops it. Naturally.

With the amount of tacklers and blockers hanging around the ball, the twin team of Takk and Garr can't really defend as the majority of the dwarven side swarms the pair. As time ticks away, the skinks can do little but stall, piling in to cover any attempts to pick up under a wall of blue muscle, as Uzkul breaks away and runs to the touchline, ready to receive a dump-off. Amazingly, Mejj intercepts the attempted pass, catching it in his awaiting, clumsy claws, before having his jaw smashed by a bolt from the blue as time ticks away.

At the start of the second half, the Stormers are six lizards down, and once more distracted by the smell of the Moot chefs. With only nine on-field, and a touchback caused by Tyrr hoofing the ball to the sexy little rattle-waver on the touchline, the Stormers are put into a position of pressure almost immediately, a box rather obviously forming midway into the dwarven half. With most of the heavy hitters down and out, there's little the skinks can do... but that doesn't mean they're not going to try. A shove from Vorr moves the ball-carrier to the edge of the box, as the skinks get ready to push, Novv heading deep in the vain hope of a pass.

The box breaks up and reforms on the opposite side of the pitch, a number of dwarves backing up the ball-carrying Makas. A quick escape puts pressure on the half-formed defensive measure, but they are quickly brought down by the might of stocky, bearded, tackling bastards. A quick scramble leaves them unable to bring down much, Takk being brought down by three other dwarves as he  holds one at bay easily. A bout of frentic blocking leaves four skinks around the ball-carrying Maraks, but each and everyone one of those goes down under the stunty might that isn't even stunty. Another failure of a dodge ends up letting Makas run the ball in, the dwarves going 1-0 up with mere moments to go.

Nonetheless, the skinks start the drive hard, going all out - Tyrr recovers and tosses to Mazz, who sprints upfield as dwarves converge on their position. Mazz gets a prompt shove back by Makas, but tries to slip around him anyway, 'though the tackle drops him hard as the clock runs out.

MVPs were Anor for doing nothing, and Mazz for holding the ball for more than three seconds and running 20 yards with it, although whoever the fucking wizard was deserves MVP more than that.

(... And another spate of failing to pick up 2+ and 3+ balls means that's me probably out of shit, especially considering I'm two Sauruses down. Not skinks, Sauruses. There goes any hope of winning the next game I have.)
Title: Re: Bay12 Blood Bowl League - Season 5, Week 12!
Post by: warhammer651 on October 22, 2012, 03:48:46 pm
Just finished up Char's and mine game.
Victory to the dwarves, 1-0
First half went entirely without a touchdown after a wizard fried the skink carrying the ball, resulting in a massive brawl. Last half consisted of the dorfs finally blasting their way through the saurus and making a touchdown on the third to last turn.

Second to last turn a skink makes it halfway to the goal. Dwarves move into to block him, and he runs into a dwarf's fist trying to get to the touchdown zone.

Quote
Amazingly, Mejj intercepts the attempted pass, catching it in his awaiting, clumsy claws, before having his jaw smashed by a bolt from the blue as time ticks away.
I admit this was mostly to spite the saurus that by all rights should not have been capable of doing that. I am a vindictive bastard
Title: Re: Bay12 Blood Bowl League - Season 5, Week 13!
Post by: Kanil on October 22, 2012, 04:25:02 pm
Thank you to everyone for playing your games, we're onto week 13.

Jartol - Manner Pylon vs warhammer651 - Earth Strikers
ndkid - Kobb's Khorne vs Kanil - Self Inflicted
monk12 - Monk's Marauders vs Charmander - Sahagin Stormers
Burnt Pies - Brunch's Big Bads vs ank - w00t w00t

With just two games left in the regular season, ank and myself have clinched spots in the playoffs. Despite his victory, warhammer is eliminated from contention due to other teams also winning. Thus four teams remain fighting for two spots.

The first tie break is wins, this is unlikely to come into play but ndkid does have several less draws than the other teams nearby, giving him a slight edge.
The second tie break is goals for. Here's a list of everyone's goals for/against(differential).

Wood Elves: 34/16(+18)
Vampires: 22/14(+8)
Humans: 19/15(+4)
Orcs: 14/16(-2)
Chaos: 23/19(+4)
Lizards: 22/21(+1)
Dwarves: 9/24(-15)
Skaven: 20/34(-14)

Suffice to say, ank is quite likely to win a tie for first place.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 13!
Post by: ndkid on October 24, 2012, 12:21:16 am
Kobb's Khorne vs. Self Inflicted.

Kanil invests in a merc and some Bloodwiser. Khorne elects to kick.

S1: Khorne lines up in FFB. The kick goes way out of bounds. A M8 Vampire on the line takes the ball deep into Khorne territory.

K1: Khorne knocks over some players, but no injuries.

S2: The vampire runs in the score.

K2: New Guy goes back to receive the kickoff. The thralls on the front line get knocked over. New Guy picks up the ball and runs it behind his line.

S3: The team surrounds the Khorne wall. A blitzing Thrall knocks over New Guy, leaving the ball in the hands of another nearby thrall.

K3: Lots of blocks knock over a good portion of the thralls, knocking one out. TAB ends up with the ball, and runs to one end, with a warrior and two other beastmen for protection.

S4: A Vampire blitzes around the edge, knocking TAB over.

K4: The minotaur double-skulls, stunning himself.

S5: Some blocks, but the Vampire flubs the pickup.

K5: A beastman ends up with the ball, and runs into the Vamp side of the field. The rest of the team, unable to detangle, attempts to cause carnage.

S6: The last SI reroll of the half ensures the ball carrier goes down. Several Khorne players go down at midfield. A vampire picks up the ball, but flubs the pass.

K6: A double-double down ends another turn prematurely.

S7: A vampire picks up the ball and runs it downfield.

K7: A conserted effort still leads to no injuries.

S8: The ball carrier feels a craving, and decides the goal line won't give it to him.

K8: More double skulls.

Halftime Score: Self Inflicted 1 - 0 Kobb's Khorne

K9: New Guy picks up the ball, and tosses it to TAB, who huddles behind the line.

S9: Vampire dodges umpteen trillion times, only to double-skull the block against TAB.

K10: TAB gets free and runs toward the Self Inflicted End Zone. The rest of the team knocks over who they can (burning entirely too many blocks pushing around a Dodge-Block-Sidestep Vampire).

S10: A vampire wants to drink blood, but the minotaur's tentacles keep him from going anywhere.

K11: TAB runs in the score.

S11: Khorne sets up in a prevent defense. A short kick and perfect defense sees a strong side right from Self Inflicted perfectly matched by Khorne. The minotaur gets pushed around. A vampire manages to get to the ball and dodge away from the line, passing the ball to another vampire on the opposite side of the pitch. A thrall injures himself blocking a warrior.

K12: The minotaur knocks out a vampire, getting beside the ball carrier. Most of the rest of the team swarms around the ball carrier, with TAB staying back on defense.

S12: The ball carrier dodges out, eats a thrall, and hands the ball to the Speedy Vampire. The Speedy One knocks over a warrior and heads downfield, with a thrall to keep him company.

K13: A beastman injures a thrall. A warrior fails to GFI.

S13: The vampire runs in the score.

K14: New Guy manages a long bomb to TAB.

S14: The Speedy One gets beside TAB. A vampire triplet knocks over TAB, with the ball bouncing to the other side of the centerline into the hands of a thrall. He hands it off to another thrall, who passes it to a vampire.

K15: Several blocks on the B-D-SS ball carrier do nothing.

S15: Ball moves toward end zone.

K16: Some blocks, knocking over the ball carrier.

S16: Vampire stands back up and runs in the score.

Final Score: Self Inflicted  3 - 1 Kobb's Khorne

Thoughts: No injuries early pretty much sealed the deal here... there was no way I was taking on a full vampire roster successfully.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 13!
Post by: ndkid on October 29, 2012, 02:05:53 pm
There may be a hurricane going outside my window, but I still want to know that Blood Bowl games are being played! :-)
Title: Re: Bay12 Blood Bowl League - Season 5, Week 13!
Post by: Kanil on October 29, 2012, 04:21:33 pm
You raise a good point, I might be without power and/or internet for a couple of days. It's unlikely, but perhaps possible.

Also, DST ended in Europe yesterday-ish, and will end in NA next week... which could lead to scheduling issues/delays. I've updated the player list accordingly and will do so again next week.

ank/Burnt Pies, Charmander/Monk, how it going?
Title: Re: Bay12 Blood Bowl League - Season 5, Week 13!
Post by: ank on October 29, 2012, 04:44:21 pm
I have sadly been busy over the weekend. I will try to grab Burnt Pies before long.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 13!
Post by: ank on October 30, 2012, 10:22:30 am
w00t w00t vs Bad Brunch Bunch Lunch :P

Orcs buys HMC and a wizard, the wizard only stuns a guy once...

Orc receive and line up in a cage, the whole first half is the orcs inching forwards with elves dodging away.

At the last turn a gobling makes 2 GFI's to score!

Orcs get more rerolls, they have 6 now.

I briefly forget I got the One Turn Wonder, but remembers in time, only to have him fall down on a GFI.

HALF TIME 0-1 to the orcs

The elves try again with the fast fucker and gets it this time. Score!

Elves get perfect defence on the next drive, and the goblin fails to pick up the ball.

An elf runs to stomp the goblin, and another elf picks up the ball, and throws it back to a runner, who runs far away.

Orcs try to cover the elves, but with all that bonus agility one tackle zone is really not a problem.

The runner throws the ball to a lineman who dodges away and scores!

Orcs get the cage up and running this time, and inches forward.

The new guy I bought called Lolowin got killed in his very first match, but the doctor patched him up all the same.

At the last turn the goblin throws the ball to a blitzer who has a chance to score, but sadly he fumbles the catch.

Game ends 2-1 to w00t w00t.

Title: Re: Bay12 Blood Bowl League - Season 5, Week 13!
Post by: Burnt Pies on October 30, 2012, 10:39:01 am
Tuffgang fumbling the pickup after half time is what really scuppered me there; I suspect I could've made a draw or maybe even a win if it weren't for that.

For the majority of the cage drive in the 2nd half I was trying to get my troll into position for a throw team-mate, but when he finally got into a nice place in the last turn, I decided against it. Given how well the hand-off went, I'm really regretting that decision now.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 13!
Post by: Charmander on October 30, 2012, 01:31:35 pm
"Nuffle damn it, you ssssack of sssskin, sssstop whining, get up and play! It'sssss only a flesssh wound!"

With Mejj and Rexx nursing injuries that put them out of the last game, and Mazz and Tyrr in less than stellar condition, the Stormers look to face a difficult match, lacking the muscle that they do. The injuries knock the TV difference down to a mere 200,000 gold pieces, buying a dubious bonedoctor and booze for the human side. Which is odd, considering the lack of likely injuries by the lizard side.

To add discomfort to injury, the match is set on a pitch covered in snow, in the frigid north. Although winning the toss and electing to receive, the cold-blooded critters don't look to be enjoying the locale, although don't look any different for it. Being blue-skinned already, that's not exactly obvious. Roused on by the cheering crowds as the ball goes skywards, the skink Sorr manages to catch the ball with little worry. Although a few saurus-provided shoves clears the way for an early push, Weyy, despite being nimble-clawed, fails to make good on a quick pass to Novv that leaves the ball on the snow-covered ground.

Almost immediately the humans go to close down the set-up for the drive, putting pressure on the skinks staring at the fallen ball as if it were about to explode. A few quick shoves under the combined might of three, small, stunty lizard things bringing down a grown man leaves Weyy pace to scoop up the ball and hurl to Garr, who catches it easily, despite the longer distance involved. With the ball in claw, the skink surges forward, sure-footed and fast, while the rest of the team tries to prevent the brutish Dagg Silent from leaving the line of scrimmage.

Not that it does much good - with a quick shove and the ogre just walking away from the skinks attempting to bring him down, Dagg manages to put some severe pressure on Garr. Tackle by tackle, the skinks find support diminishing, either too far back or brought down by the soft-skinned human side. Still, with a good sprint, Jarr manages to shove the ogre obstruction out the way, and Garr wastes no time in scoring a touchdown, slamming the ball in the endzone to put the lizards 1-0 up.

Vorr kicks off, and proves his ineptitude at anything involving the bal by hoofing it into the Stormers' reserve box, despite the humans having the upper hand in the defensive lineup, which they'll surely need. The humans waste no time in instituting a box, a mass of muscle and armour protecting the touchback-carrying Eomund, the humans' rookie thrower. While Dagg forgets what to do, the humans gang up on the muscle of the line of scrimmage, forcing down Jarr. Still, Vorr forces the corners of the box back, looking to slow down and put pressure on the ball-carrying human, while the rest of the skinks move to support or defend, Takk thinning the ranks with a knockout punch to Knight Advar.

The entire thing is rendered more moot than a Halfling Cookoff as Bertolf shoves Sorr into Vorr, who gets smacked into the ground by Dagg who realised what he was supposed to be doing. Eomund runs forth, backed up by Seneschal Sigric and Grant Valdred, and Manfred the Friendly who proves what a misnomer his name is on the field by shunting away Weyy to get there. A long charge from Jarr after shoving Awrod away puts Sigric down, and pressure once more on Eomund as the skinks scramble to defend.

Grant shoves Ravv out of the way, and Bertolf knocks Jarr back, 'though the efforts slow down the humans from scoring immediately, at least. Most of the skinks work on repositioning - walling off the run the humans have, putting pressure on the team, trying to prevent scoring opportunities by being nimble as fuck. An oversight leaves catcher Galahad undefended, and a quick shove leaves him open enough, while the ball-carrier defence goes down. For the most part, the human side works on keeping the skins down, rather than able to move about, as Galahad repositions to within an easy run to the endzone, but ends up having to wrestle Takk to the ground. As Novv runs back in to join the fray, the humans seem poised to score as the clock ticks down.

A smack from Bertolf leaves Tyrr out of the match, aggravating his concussion and sending the veteran skink to the apothecary hut. The rest of the team, however, seem to persist in feeding the meat-grinder, though an opportunity to bring down Eomund opens and the skinks go for it - although Garr goes down against Eomund in a failed tackle. Bertolf lands a tackle that smashes Weyy's knee, and Sigric clears the way for Eomund, the thrower, to run the ball in, putting the scoreline level at half-time.

While neither of the wounded skinks get up (obviously), both unconscious humans are roused by the sexy, sexy Bloodweiser babes (with the advantage of being the same species at the time) as the skinks get ready to kick off. At least this time, Vorr manages to keep the ball on-field with the boot, although the humans get a quick snap that lets them reposition enough to fovus their forces on the right. Once more, the box forms, a mountain of muscle protecting the touchdown-scoring Eomund, as Dagg makes short work of those he stands by. Mostly to skinks.

The skinks don't waste time in pressuring the humans, given that they have a whole half to hang on to settle with a draw, at the very least. Not that it seems to be doing much good, the humans using their superior teamwork and abilities to drop skinks left and right, fuel for the meatgrinder that the ogre gets stuck into as well, just adding hassle to woe for the lizard side, although Tezz brings down Galahad, knocking him into Eomund and towards the touchline, and leaving him in a precarious position facing down Jarr.

For all the good that does. Knight Advar knocks Jarr into the stands, while Sorr gets knocked out for even thinking to try and stop the human side. Down to nine once more for the drive, and lacking the muscle that Jarr provides, it seems like the humans have this one in the bag if they can wrangle another touchdown, which is a likely prospect, given the difficulty the skinks are having in even handling the ball. The box slowly moves forward, of course, inching towards the touchline without a care in the world. At this point there is seriously little the skinks can do, stalling and slowing down in a futile gesture without muscle or numbers to back it up int he slightest. Mazz gets knocked out by a blow from Dagg, while Novv gets shoved off-field, the humans moving close enough to make the entire defence a non-issue and impossibility all in one. Nirr and Ravv try and slow down the box inches from the endzone, but the lockdown just means that a pass, and a dump-off, puts the ball in the hands of Grant Valdred, who runs the ball in to put the Marauders up 2-1.

The skinks line up in a death-or-draw lineup, focusing on the offense immesurably. A quick snap lets them get the drop on the humans, letting Garr hold the ball as he surges forth, and the rest of the team to back him up. Ravv manages to latch on to the legs of Bertolf to bring him down as he tries to slip away and put pressure on Garr, leaving the ball-carrying skink runner to easily score, bringing the scoreline level with only moments of the game left.

Nonetheless, Irzz kicks off, the ball sailing high to be caught by Eomund. Instead of running for once, the thrower actually throws the damn ball for once, sending it to Odamar (who has probably been waiting all game to hold the ball), running back to prevent the skinks from getting a sniff. Not that they'd have time to score all the same, and the clock ticks down with both sides at 2-2.

Despite being a frustrating (and oftentimes dull) game, the fans rated it highly, despite the fact that the humans slowly walked downfield with the ball, while the skinks actually ran around. MVPs, nonetheless, were Knight Advar for casting a saurus into the stands, while Novv gets the Stormers' for having a pretty head-feather-crown-thing.

(... I was lucky for the quick snap. That is the only reason I managed to draw despite the fact I was a lot of muscle down and couldn't break the box for the life of me. I daresay the humans might have done better if they'd taken a few chances, and maybe secured a win for sure, but there you go. Looks like that last crippling game was the final nail in the coffin for the skinks to get a sniff at the trophy, though.)
Title: Re: Bay12 Blood Bowl League - Season 5, Week 13!
Post by: monk12 on October 30, 2012, 01:48:38 pm
I'll admit, I was playing quite conservatively, trying to spread the SPP to Eomund the new Thrower and Valdred the Blitzer. Regrettably, the former botched one of his passes (and so is 1 SPP short of a new level) while the latter needs a couple TDs more before his levelup. Although I've got more than a few players within 5 SPP of a new level, the injured Knight Adavar was the one to take MVP. Oh well, next week should see some good development.

I should've just sat on the goal-line and run out the clock for the win, but I foolishly wanted to practice playing defense. Obviously, I still suck at it :P
Title: Re: Bay12 Blood Bowl League - Season 5, Week 13!
Post by: Charmander on October 30, 2012, 02:00:18 pm
That would have made me want to punch you in the face repeatedly until the end of time.

Y'know. Just saying.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 14!
Post by: Kanil on October 30, 2012, 03:24:47 pm
Stalling is a legitimate tactic. Anyway, we're onto week 14.

Week Fourteen
warhammer651 - Earth Strikers vs ndkid - Kobb's Khorne
Jartol - Manner Pylon vs monk12 - Monk's Marauders
Kanil - Self Inflicted vs Burnt Pies - Brunch's Big Bads
Charmander - Sahagin Stormers vs ank - w00t w00t

The regular season is almost over. My thanks to everyone for playing all their games.

Ank finishes first with a win/draw.
Monk clinches a playoff spot with his draw.
Burnt Pies makes the playoffs if she wins, or if Charmander and ndkid both lose/draw.
ndkid makes the playoffs if he wins, and Burnt Pies draws/loses.
Charmander makes the playoffs if he wins, and Burnt Pies and ndkid both lose/draw.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 14!
Post by: monk12 on October 30, 2012, 03:46:06 pm
Ooh wait, I lied, Valdred leveled up. Hooray for Tackle!
Title: Re: Bay12 Blood Bowl League - Season 5, Week 14!
Post by: Charmander on October 30, 2012, 04:12:29 pm
Stalling is a legitimate tactic. Anyway, we're onto week 14.

I don't disagree. But when you lack the muscle to stop a box it's just depressing and frustrating and unfun to watch a bunch of humans stroll down the pitch and then have a tea party.

Also: w00t w00t? Well, fun season guys. I'm going to hold my five wins and cry.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 14!
Post by: ndkid on October 30, 2012, 04:16:44 pm
Stalling is a legitimate tactic. Anyway, we're onto week 14.

I don't disagree. But when you lack the muscle to stop a box it's just depressing and frustrating and unfun to watch a bunch of humans stroll down the pitch and then have a tea party.
There's almost never such a thing as an unstoppable box. For you, getting lucky doubles on a Skink and buying him Guard would help. Box-breaking can often be a fun puzzle in a game of Blood Bowl. A lot of people, when building their box, don't take into account that once they run out of empty squares around a blocked player, you start having options about who gets pushed where. So, in the most obvious example:

XXX
XOX
XXX

The ball carrier in the middle will get squirted to an edge so long as you get at least a push on *any* wall player.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 14!
Post by: Kanil on October 30, 2012, 04:29:47 pm
On the subject of cages: If you want to learn more about them, and win a bit more often, check out caging (http://bbtactics.com/cage-basics/) and cage breaking (http://bbtactics.com/cage-breaking/) as well. As ndkid notes, using more than the 4 players + ball carrier in your cage both weakens your position around the field, and makes it easier to push your ball carrier into a more vulnerable position. Of course, it can't always be avoided, but it's undesirable.

As for stalling, you're right that it's really frustrating.
Edit: Forgot to mention, one thing I do when my opponent is stalling is gang foul. He usually has some players left behind you can stand around and kick in the balls. It's a decent way to encourage him to score.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 14!
Post by: monk12 on October 30, 2012, 09:11:31 pm
Monk's Marauders vs Manner Pylon

For I think just the second time this season, the Marauders have a higher TV than their opponent- significantly so, even. Jartol buys potions with his inducement money, one of them giving +STR to a Stormvermin.

The Marauders win the toss, and elect to receive. Eomund Tonkai takes the field as Thrower instead of Helmut, hoping to gain his first level and provide credible depth at the position. For similar reasons, the lower level Catcher is the only one on the pitch- the Marauder plan is simply to cage down the field and try to hurt some Skaven on the way to make for an easy second half.

Like most Marauder plans, this one doesn't last much beyond the first couple of turns. The Marauder push stalls short of the line of scrimmage on the left side as Skaven send the humans flying like bowling pins, putting Eomund in an increasingly awkward position. In the process, Manfred the Bawler, a skilled Human lineman who became known for intercepting the Earth Strikers and generally wrestling things too big for him, found himself on the wrong end of the Rat Ogre's fist- the apothecary was unable to save his life, and he was carted off the pitch in a coffin. The Catcher was also KO'd, and many Marauders were slow to get up due to the stunning force of their takedown.

The Marauders responded by finally making some headway on the Skaven flank, sneaking out a pair of Blitzers and Eomund himself who completed a short pass to a Blitzer to assure his next level. Unfortunately, Gutter Runners dodged and twisted their way to the Blitzer and knocked him down, before recovering the ball. The Marauders were unable to get to the ball-carrier on the next turn, and not unexpectedly a series of clever blocks, dodges, and passes got a Gutter Runner well out of range of any Marauder and within sight of the end zone. Frustrated, the Marauders can only fracture a Skaven's leg and generally throw pointless punches before the Runner scores at the close of the half.

Halftime: Monk's Marauders 1 - 0 Manner Pylon.

Before kicking off, the Marauders elect to keep both Catchers on the field to try and keep up with the speedy Skaven (who are themselves undermanned.) The Marauder front holds up reasonably well, and after a few turns of back and forth shoving a narrow opening is created for the ballcarrier. Unfortunately, a Gutter Runner fails a dodge before the Marauders can be fully marked up, and Grant Valdred, the only Blitzer with Tackle has a clear line to the ballcarrier. He capitalizes on his opportunity, sending the Gutter Runner to the turf and allowing Helmut the Thrower to pick up the ball. A little violence and a short pass later gets a Catcher downfield with a small escort. The rats fight hard, keeping the pressure up all the way back down the field, but it isn't enough as a handoff before the final quarter of the game gets the other Catcher into the endzone.

Turn 13: Monk's Marauders 1 - 1 Manner Pylon

At this point, the Skaven only have 9 men on the field. They make a good showing of themselves, crumbling the Marauder center like wet cardboard and getting a sizable cage into Marauder territory, but some tricky maneuvering gets 5 Marauder tackle zones on the ballcarrier. Jartol's rerolls and luck both run out as they fail to shift the Humans, and Dagg gets the rat on the ground while a Catcher takes off downfield.

On the last play, the game really should have ended with Dagg falling over on a Both Down while trying to open a path to the ball, but due to a bug Jartol had no choice but watch his Wrestler use his skill, preventing a turnover. Helmut got around the pile, succeeded a GFI, and slung the ball to the waiting Catcher. Wonder of wonders, the Catcher handled the ball fine, and waltzed into the end zone as time expired.

Final Score: Monk's Marauders 2 - 1 Manner Pylon

That was a good win for me- a bit of a confidence booster heading into the playoffs. The death of my Manfred the Bawler, Wrestler Lineman, is regrettable- I quite liked him. It certainly could have been much worse, though- Dagg certainly hit the ground a lot this game, and it would have been awful if he was injured going into the playoffs. The only level up was Eomund Tonkai- I had intended to develop him as more of a defensive player to back up the already Accurate Helmut, but Eomund scored +AGI on his first level. Eomund also nabbed MVP, which should accelerate him nicely to his next level and Block. He'll outshine Helmut at that point- until then, though, I trust the veteran more.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 14!
Post by: Charmander on October 30, 2012, 09:18:38 pm
That's the issue. With three sauruses on-field, and only two that can break tackle, I was kinda limited with what to do. It was a struggle with all the guard around to actually get a one-dice block, let alone two. At least with some more S4 in the fray I could at least stand a chance to get one dice. I mean, goc knows I had the ball-carrier on he ropes through chain-shoves a few times. Oh, well.

S2 players just... can't break a cage. Full stop.

Addendum: Unless it's a cage of snotlings.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 14!
Post by: ank on October 31, 2012, 01:54:01 am
I feel ya Charmander.

The only thing I could do last game was dodge away from the box, no way in hell could I break it, with ST 4 guys on all corners.

My only chance is to hope that someone drops the ball, and then I spring into action, but barring any fumbles, I simply cannot break a cage.

Mind you, I have a really agile Wood elf team, no ST increase, no guards(except for Beechbranch), but like 5 Agi increases, and 6 extra move, and dodge on almost all players.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 14!
Post by: Charmander on October 31, 2012, 08:46:24 am
I'm also fairly sure I need doubles to get guard on a skink, and there are much more important skills to take first. Like anything involving handling the ball.

Still not looking forward to the last match.
Title: Re: Bay12 Blood Bowl League - Season 5, Week 14!
Post by: Kanil on November 01, 2012, 05:08:57 pm
Burnt Pies and I played to a 1-1 draw today.

This locks up the top three positions, so I'll see you in the semifinals Monk!
Title: Re: Bay12 Blood Bowl League - Season 5, Week 14!
Post by: ndkid on November 04, 2012, 03:38:29 pm
Kobb's Khorne vs. Earth Strikers

One of the Warriors gets slowed, the team gets bad habits, and the dwarves bring some cheering fans and a wizard. Khorne elects to kick, and lines up in FFB.

E1: A blitz by Khorne leads speedy, with a lead blitzer, to get under the ball. It bouces off him, off the body of a downed dwarf, and between Speedy and his lead blitzer. The dwarves knock over the minotaur before having a troll slayer stun himself on the block.

K1: The dwarven wizard's fireball knocks over Speedy and his lead blitzer. TAB blitzes through to pick up the ball. Several dwarves get knocked over.

E2: A blitzing dwarf knocks over TAB. The ball goes out, and the fans throw it back to the middle of the Dwarven backfield, where a blitzer picks it up. A dwarf knocks himself over blocking a beastman.

K2: A beastman knocks over the blitzer, picks up the ball, and runs it in.

E3: A runner picks up the kickoff and moves forward with a wall forming around him. A dwarf knocks over the minotaur, but another one falls over trying to block a beastman.

K3: A warrior smashes a dwarf's hand. The front line of the dwarves collapses, and most of the Khorne team collapses in front of the ball carrier.

E4: TAB gets stunned.

K4: The minotaur continues to stay down. The ball carrier gets knocked over. Most of the dwarves go down, and a young beastman picks up the ball and runs it toward the goal line.

E5: A troll slayer gets knocked over trying to dodge.

K5: The beastman runs the ball in.

E6: The runner muffs picking up the ball.

K6: Khorne surges over the front line, getting a beastman beside the ball, and most of the team behind him.

E7: A runner scurries away with the ball. A troll slayer stands up and knocks over TAB. Another troll slayer knocks himself over making a block.

K7: The dwarves at centerfield get knocked over, but the attempted blitz at the Runner's blockers goes wrong.

E8: Another failed block. (Lots of 2-skull blocks)

K8: An attempt as scoring leads to a warrior falling over while running.

Halftime Score: Kobb's Khorne 2 - 0 Earth Strikers

K9: Khorne gets an extra reroll on the kickoff. TAB goes back to receive. The minotaur knocks himself over blocking.

E9: Some pushes. A couple of dwarves run toward the ball.

K10: TAB picks up the ball and lobs it toward New Guy, but it lands behind the Khorne line.

E10: Many Khorne players go down, but the ball remains behind beastmen.

K11: Khorne makes a hole, and New Guy picks up the ball and runs through it.

E11: Three dwarves line up with New Guy against the sideline. A dwarf finishes TAB's day with no further ill-effect. A troll slayer fouls the minotaur to no effect. A dwarf knocks himself over blocking a warrior.

K12: An attempt to get New Guy space fails.

E12: New Guy gets knocked out... the ball is returned to the middle of the Earth Striker pitch. But a runner fails to pick up the ball.

K13: A warrior picks up the ball and dodges away, but falls over trying to run fast.

E13: The runner tosses the ball over a beastman to a dwarf in the Khorne backfield.

K14: Khorne can't get to the ball carrier, and so focuses on knocking over dwarves.

E14: The dwarf on the sideline pushes forward to get out of danger.

K15: A series of blocks knocks one dwarf down into another, who goes off the pitch.

E15: Not much

K16: A foul injures a dwarf, and another one gets pushed off the pitch.

E16: The dwarf runs in the ball.

Final Score: Kobb's Khorne 2 - 1 Earth Strikers

Thoughts: This matchup played to my strengths. I wasn't going to injure a dwarf, but they weren't going to be able to punch through my line as easily as they can most teams... 5 different players with S4+, plus a smattering of guard, is more than a couple of troll slayers can take out.

Now I wait for the match that decides whether I'm into the post-season or not.





Title: Re: Bay12 Blood Bowl League - Season 5, Week 14!
Post by: warhammer651 on November 04, 2012, 03:54:17 pm
E13: The runner tosses the ball over a beastman to a dwarf in the Khorne backfield.


That's right folks. a dwarf passing game worked
Title: Re: Bay12 Blood Bowl League - Season 5, Week 14!
Post by: Kanil on November 04, 2012, 03:54:38 pm
That was the match that decided if you were in the post season or not. You have a tiebreak edge over both Burnt Pies and Charmander.

Last game remaining this week is ank vs Charmander -- how's it going, guys?
Title: Re: Bay12 Blood Bowl League - Season 5, Week 14!
Post by: ndkid on November 04, 2012, 04:52:02 pm
That was the match that decided if you were in the post season or not. You have a tiebreak edge over both Burnt Pies and Charmander.

Last game remaining this week is ank vs Charmander -- how's it going, guys?

Oh! Burnt Pies had already played, *and* I only needed her to draw? SUCCESS!!

I am totally limping into the playoffs this year, and, given what you said, I take it my match is going to be against ank, which practically means I have a catcher I need to get off the pitch if I'm going to have any chance at all. I hope I got some skill ups I can spend on tackle from this last match...
Title: Re: Bay12 Blood Bowl League - Season 5, Week 14!
Post by: ndkid on November 08, 2012, 12:57:16 pm
That was the match that decided if you were in the post season or not. You have a tiebreak edge over both Burnt Pies and Charmander.

Last game remaining this week is ank vs Charmander -- how's it going, guys?

ank, Charm, any new updates?
Title: Re: Bay12 Blood Bowl League - Season 5, Week 14!
Post by: Charmander on November 09, 2012, 09:14:44 am
"And here we are in the last match of the season - more of a formality at this point, given how the wood elves are sitting comfortably at the top of the league, and the lizardmen have been ousted out of the playoffs with the Chaos side snatching position after winning over the dwarfish Marauders. Isn't that right, Bob?"

"Yeah, that's right. That doesn't mean the Stormers will be fighting any less than they normally do, though - there's a lot of rage from last week's game against the human side, from what I hear!"

"And with a full compliment of muscle, they'll be looking to make some elves hurt! Now, on with the match!"

The Stormers, despite being second in the league for Team Value, still have a hefty 330k to spend. That buys a Master Chef and sends the ref's judgemental eyes on Thandrin, who comes up clean. Which is odd, considering all the hairgel - that must constitute some form of performance enhancer. Nonetheless, it's a late evening match, and the Stormers elect to receive after winning the toss, the sun long and low against the buildings surrounding the stadium.

As the ball goes skywards, a heat wave washes over the stadium, the air turning muggy and uncomfortable for both sides. Initially, the sauruses charge hard - Mejj knocks out an unlucky wardancer, and the sauruses [push forward, looking to lay some hurt - for all the good it does. First injury goes to Beechbranch, who gives a stoic punch to the gut of Rexx and snaps a couple of ribs in the process, putting him out for the rest of the season. Following up that display, the wood elves seem remarkably bolstered - and proceed to wreck the Stormers' push, knocking around the poor blue-skinned side a lot harder than they were perhaps expecting from a bunch of tree-hugging hippies.

The push stunted with a lot of skinks down, the Stormers hold their drive, failing to move forward appreciably, and settling into a more defensive play, unwilling to risk losing the ball the the agile, speedy side. The fury that bolstered the elven beatdown is suddenly surprisingly lacking, only able to actually shove the ball around. However, Howard Allan and Grolirel both head off to shut down the ball-holding Nirr, who... practically starts shitting himself at the prospect of having to face down the pair alone.

Thankfully, a freight train by the way of Jarr the Belugafaced shoves Howard to the ground, and Nirr, despite a shaky launch, hurls the ball  to Tyrr, up-front for the first time in a long, long time. With a quick slip he gets out of range of Iraeffyn and runs in the ball, securing his position as a pro bloodbowl player, despite the concussion received months ago. Sadly, the heat gets the better of Takk, Ravv and Thandrin, each one put out in a sweltering daze for this kickoff while they recover.

Still, the elves take a leaf from Kobb's Khorne, setting up on (mostly) Full Frontal Brutality as Mazz fucks the kick and sends the ball into the stands. Beechbranch decides he really likes his position as a turret, however, and roots midfield. For all that it matters, as Ethilhain runs in the ball in one quick turn, barely giving the skinks time to react. Given the quick drive, Iraeffyn is the only one to go down, his pansy elven constitution giving him heatstroke from five seconds in the sun.

As the ball goes skyward for the third time, the skink side gets a quick snap, pounding forward, but not making huge use of the opportunity, with defence still lingering in the lizard's minds. Ravv fails to catch the kick, but the ball is recovered by the starstruck Tyrr and kept safe in his claws. The elves converge on the skinks, however, pushing forward hard and shutting down any easy touchdowns for the Stormers. In the ensuing melee, Jarr puts out rookie Lolowin, and the opening lets Tyrr hand off to Ravv, who, in homage to the one-turner Ethilhain, sprints for the endzone... and falls flat on his face just short.

The elves respond by laying out the majority of the opposition, as Thandrin collects and hurls the ball safely to Berethorvir to pass on. With most of the skinks down, he only lizard that can get close to the ball-carrying Berethorvir is Tyrr, and he can't take down the human-sized critter alone. Not even close. With the support of a charging Jarr, he can also do little - the resulting blits is little more than a shove for the ball-carrier. Scrambling to restore the defence, the skinks fall back, slipping away from barious elves to try and defend. However, Tyrr goes down and out, his concussion getting the better of him as a wardancer axe-kicks him in the snout and leaves him down and hurting. Sorr similarly goes down from a punch from Aethyrd, leaving the skinks hurting for players with still a half to play. With Jarr down way back, Ravv is the sole skink covering the ball-carrier, as the rest of the blue-skinned side pressures the elves - but they only need one opening to make good on a score, and they know it.

Fletcher clears Ravv out of the way easily, leaving Berethorvir to prance as he wont, as the trio of Halhuir, Glorirel and Ciryth cover the thoroughly undefended right side - and, of course, Berethorvir makes the long-bomb into the dextrous hands of Ciryth, who gets smashed to the ground by Mejj's furious charge. Despite that, Novv is unable to make good on the recovery, brought down by the diving elf known as "Please Don't Kill Me", as either Halhuir or Glorilel runs in the ball. All the elves look identical to me. I don't know.

Glorilel and Nirr are taken out by the heatwave, and combined with Garr's stubborn refusal to come around, leaves the skink side down to nine, while the elves maintain their numbers superiority with a compliment of ten. Or nine and a tree. Mazz once more kicks the ball sideways off-field, and once more Ethilhain has an easy run to the endzone. Iraeffyn and Thandrin form a guard of honout, alongside Halhuir and Ciryth, as the elf easily runs the ball in without even a worry.

Garr still remains unconscious, but the elves are bolstered by the fact their unconscious players wake up, while Mazz and Ravv pass out from the temperatures. Down to four skinks and four sauruses, and being two touhdowns down, the skink chances are more or less over at this point. The kick goes high, and Tezz scrambles to stand under it, but that's all he manages as the ball lands flat on his snout and bounces on the astrogranite. Despite the utter lack of support, they push forward anyway, even as Tezz finds himself under pressure from Aethryd. Nirr joins the ranks of the unconscious, injured and heat-struck with a punch from Halhuir. Tezz slips away in a last-hope charge to score, but fumbles the pass after stumbling, eltting it bounce into the hands of Iraeffyn, who passes to Berethorvir, and then to Glorilel, who runs it in. Easily. Depressingly easily.

Garr and Nirr are still fucking unconscious. Glorilel and Thandrin, however, both pass out from the heat. The fans, unsatisfied that the skinks are losing, take to the field and trample the unexpecting lizards, with only Novv, Takk, Jarr and Mazz even standing as the run off, and all that happens there is Mazz is thoroughly unable to touch the ball, fumbling it. Ethilhain picks up the ball as Mazz gets shoved out of the way. For all his efforts in putting up a meagre defence, Jarr gets a gouged eye fro his troubles, and once a-fucking-gain are two sauruses out for the next match.

Irzz and Ravv move to defend, but achieve jack fucking shit, Ethilhain running in the ball without issue and setting the score at 5-1.

Of course, all the elves wake up. Garr does too, although Vorr and Tezz pass out from heatstroke. As does Ciryth, but the elves could just sit in a corner dancing and still win at this point. The three skink supporters left in the crowd cheering and waving their rattles is a bolster to the side, for all the good it does - Takk gets a KO on Iraeffyn, but Irzz fumbles a still ball, and gets brought down by Please Don't Kill Me. Glorirel recovers the ball easily and horls back down to Berethorvir, who just mocks the skinks by moving deep into his own half. Mazz and Garr move to defend, for all the good it does, as Ethilhain moves to score. Again.

Nirr doesn't wake up. Ravv passes out. The elves have a full compliment minus the sole injured rookie Linesman. The rattle-wavers cheer futilely. The ball bounces off-field and the ball is handed to Vorr, who stomps up-field with a flank of four of the surviving skinks. Elves converge in a frenzy of bark and assholishness. Nothing happens. The skinks fuck off back to the changing rooms and plan on eating the head coach alive, for all the good it does.

MVPs were Irzz for being unable to hold a ball, and Aethyrd for getting a pair of injuries.

(...I fucking hate this game.)
Title: Re: Bay12 Blood Bowl League - Season 5, Week 14!
Post by: ank on November 09, 2012, 09:37:37 am
Thx for the game, Nuffle was truly on my side.

I just took diving tackle last game, and it really paid off, causing multiple turnovers, as unsuspecting skinks ran past.

The lizards showed some hustle from the get go, and ran in a good td, at a point where I thought I had the drive locked down.

It all fell apart with Nuffle having cursed Charmander this game.

Lucky armour rolls from me, and all the random pitch invasions and heat kept me 4 players above for most of the game... it's really hard to loose that.

I have to say that Wood Elves and Lizards have about the same overall strength, but the elves have way more ball-playing ability(yes, innuendo intended).

And what was up with that mightyblow+piling on saurus?
the best result he got was a stunned! vs armour 7 elves!

Also, most scoring game for me ever! i have NEVER made 6 TDs before.
Title: Re: Bay12 Blood Bowl League - Season 5, Semifinals!
Post by: Kanil on November 09, 2012, 03:39:06 pm
Thus ends the regular season. We had 55 games played out of 56 matches, and the one unplayed game was due to technical difficulties, rather than a lack of interest. I want to thank all of you for your efforts in playing all your games, and sticking with it for a long three months.

Signups for season 6 will begin after the playoffs end, and given that they're just three games, they should go by pretty quickly. I think the season will be a bit shorter than this marathon, but I'll see what everyone wants.

Matchups for the semifinals
ndkid - Kobb's Khorne vs ank - w00t w00t
Kanil - Self Inflicted vs monk12 - Monk's Marauders
Title: Re: Bay12 Blood Bowl League - Season 5, Semifinals!
Post by: ndkid on November 09, 2012, 03:59:48 pm
Matchups for the semifinals
ndkid - Kobb's Khorne vs ank - w00t w00t
Kanil - Self Inflicted vs monk12 - Monk's Marauders
Oh, Gods of Chaos, please grant me a squad of wizards. One solid fireballing of w00t w00t's front line, and I might actually have a shot at winning that game. :-)
Title: Re: Bay12 Blood Bowl League - Season 5, Semifinals!
Post by: monk12 on November 09, 2012, 09:45:15 pm
Semifinal Match 1: Self Inflicted vs Monk's Marauders

Unlike in the regular season, the Marauders enter the match with a mere 40k in Inducements, enough for a single potion of Agility. Also unlike the regular season games, this potion actually works, and Helmut gets the stats to back up his skills. The Marauders go all out in the first half, taking the field with all their skill positions- two Catchers, two Throwers, four Blitzers and an Ogre. The Marauders win the toss, and elect to receive.

The kicker sends the ball deep- the Marauders, pumped for their first playoff appearance in team history, get a Quick Snap and flow toward the right side of the field. While Helmut scoops up the ball by the goal line, the humans rush forward. Grant Valdred opens the action with a blitz, sending his vampire to the turf while Dagg Silent leads a push of linemen to take control of the middle of the field, one lineman sending a thrall to the KO box. A pair of Thralls push Seneschal Sigric the Blitzer off the pitch (suffering no injuries but out for the drive) to even the numbers, while Park Jung-Suk the Vampire gets a craving and takes a bite out of one of the thralls.

Helmut directs the play back to the left as he runs up, and Dagg Silent happily blitzes the feeding Park Jung-Suk, taking him down and lending his beefy presence to the breach point. A pair of blitzers come back to defend the ballcarrier while Galahad Slodar the Catcher moves through the gap, threatening the end zone. A thrall chases him and wrestles him down while another thrall comes to help contain the threat, but the rest of the Vampires play cautiously, largely attempting to contain the Marauders.

Galahad regains his feet as Dagg fails to push the Vampires back, but the humans manage to get the ball across midfield safely in a cage. Odamar Alban, the more experienced Catcher who had been holding back a vampire and thrall on the weak side, got his skull fractured for his trouble- the coach waved off the incompetent apothecary when he saw the sawbones reach for his axe. Dagg and Bertolf Lutolf the Blitzer opened a narrow corridor for Helmut and his understudy Eomund Tonkai to run through, the end zone tantalizingly close.

Self Inflicted moves several thralls to blanket the humans, as well as a Vampire to threaten the ballcarrier himself. Dagg blitzes back into the fray, but the rest of the Marauder push falters and Galahad Slodar, electing not to use his wrestle ability in the hopes of taking the thrall out, instead finds himself taken out on a stretcher. Park Jung-Suk blitzes through the opening, sending Helmut to the turf and the ball into the surprised arms of Eomund. He isn't surprised for long, however, as another Vamp hypnotizes the protective Dagg while a pair of thralls team up to shove the Thrower off the pitch and into the injury box, badly hurt.

The ball is thrown back onto the pitch at the waiting feet of Ku Sung-Hoon the Vampire, and it seems an easy TD is within reach. However, Ku decides that that moment is a good time for a snack, and after picking up the ball runs back into the fray to feast on a thrall. The Marauders scramble some players to the ball, and Grant Valdred lays Ku out with a blow that should have killed him- however, the Self Inflicted apothecary is exceedingly competent, and not only does Ku survive, he is cleared to return to the game in the second half.

Grant attempts to dodge toward where the ball fell, but is fails horribly. The Vampires respond quickly, knocking down blitzers and popping the ball into an exposed area. Although the ball is his for the taking, Lee Yoo-Yeoul is overcome by bloodlust, and chooses to eat a thrall instead, sending the poor thrall to the injury box with a bad injury. Dagg rushes back into the fray while Knight Avadar tries to cover the ball, but a thrall pushes him away while the Vampires continue sending the humans toppling, Park becoming so enamored of the sight of flying blood he takes a bite out of a fellow thrall. Lee Young-Ho, a thrall with STR 4, scoops up the ball and runs downfield. The Marauder coach yells at Dagg to take him out, but does not realize that the Ogre is next to a Vampire with Diving Tackle- the vampire tangles the big guy's feet, and Lee waltzes into the endzone as the first half expires.

Halftime: Monk's Marauders 0 - 1 Self Inflicted

Kicking off to start the second half and with three good players in the injury box, the Marauders call on their reserves and hit the pitch hoping to even the score. Self Inflicted is down to 10 players- confused in the heat of the match, they fail to line up with three players on the line of scrimmage, and a ref forces the Thrower Vampire to step up. Gleefully, the Marauders kick it deep, well out of range of any Vampire.

The fans cheer for the underdog Marauders, giving them an extra TRR- the vampires, confused and angry by how the half has started, fail to feed one of the vamps, who is forced to float into the stands in search of a snack. The Marauders are energized, sending Vampires flying and swarming everywhere, a Blitzer in hot pursuit of Ku as he chases down the ball. Ku recovers the ball easily, however, and whips it forward to Shin Sang-Moon.

Unfortunately, a thrall trips on a block, giving the Marauders an opportunity to press around the ballcarrier. Several thralls go down, and Grant throws another powerhouse of a block, dropping Shin to the turf. The ball flies out of bounds, and is thrown back in well rear of the action, just outside of Grant's MA. Shin, enraged by blood-lust, leaps to his feet and drags down Grant from behind before scooping up the ball en route to a prone thrall, savaging the minion. Ku, coming up to help defend, sees the buffet and decides to help himself to the same thrall while the rest stand up.

The Marauders awkwardly try to reposition and keep the pressure on, but Dagg's lack of blocking skill results in Shin shoving him into the turf. Seeing his opportunity, he races downfield with a pair of thralls while the remaining Vampires take down the most threatening Humans. After a bit of shoving, the Marauders manage to get three humans on the inside of the ballcarrier with Helmut on the outside, but it's all for naught as Shin makes a pair of dodges and dances into the end zone.

Turn 13: Monk's Marauders 0 - 2 Self Inflicted

Knowing that it would take a minor miracle to even force overtime, the Marauders nevertheless attempt a quick TD play without a Catcher. A frustrated Dagg Silent breaks the neck of a thrall and the rest of the Marauders throw enough punches to spring Seneschal Sigric into the backfield, the Blitzer with AG 4. A thrall wrestles him down, however, and a Vampire comes over to gnosh on the prone sack of blood. Manfred the Friendly, team kicker, straight up kills another thrall while Sigric stand back up and runs into the end zone. After a Self Inflicted Turnover, Helmut runs forward, but throws an inaccurate pass that falls out the back of the end zone. In a neat bit of maneuvering, Shin ran to pick up the ball lying on the pitch, threw it across the field to another vampire who ran and handed off to a waiting thrall, who scored on the final SI play of the game.

Final Score: Monk's Marauders 0 - 3 Self Inflicted

Last thoughts of the Season: AGH! WAY too aggressive- I should have just let Galahad Wrestle the other Thrall instead of taking the hit that knocked him out for the game, and I should have checked for Diving Tackle, especially since I noted that vamp at the start of the game after it bit me in my last match with Charmander! I could have spent my moves and TRR on covering Lee with Tackle Zones, giving up hope of scoring on my possession but at least preventing that first half score. I was relying too much on Dagg, as well- if I'd been more cautious and tried to blanket the Vampires with my numbers advantage in the second half, rather than trying to knock the ball loose, I wouldn't have given him such an easy clinching score.

Blah- coulda, woulda, shoulda. It's not like Kanil didn't have things go against him as well. Awrod the Virtuous caught MVP, a Lineman who didn't throw a block or even get knocked down- this gave him enough SPP to be my new Wrestler trench-fodder, while Manfred the Friendly's kill got him some survivability in the form of Block. My career record vs Kanil is now 1-1-1; I look forward to next season!
Title: Re: Bay12 Blood Bowl League - Season 5, Semifinals!
Post by: Kanil on November 10, 2012, 01:24:07 am
I sat down and watched a replay of the game and made a write up too, 'cause what the hell, it's the playoffs. Right? It's the same game, so the same things happen and you can read about them twice! But this time it sounds less interesting and comes from my point of view.

Spoiler: Write Up (click to show/hide)

As for my thoughts about the game: Monk suffered a few key casualties early on, losing some of his more annoying players. Furthermore, his ogre failed several key rolls... I believe he failed every loner, and he failed the break tackle vs diving tackle roll, which would have likely stopped me from scoring and would have resulted in a much more tense second half.

While I had a few annoying rolls (Koosh again,) I largely managed to succeed when I really needed to. Had I rolled worse at key times, or had Monk rolled better, or had his catchers lasted longer, then the game would have been quite different.

As for my SPP farming: It was quite fruitful. Hilariously enough, my 4ST dodge thrall rolled another 12. He still doesn't have block, but he's now as strong as a troll.
Title: Re: Bay12 Blood Bowl League - Season 5, Semifinals!
Post by: ndkid on November 10, 2012, 12:04:26 pm
Ank was up 1-0 late in the first half when he crashed. I go on vacation as of Tuesday evening. I might be able to fit in a game Wednesday but, unless I can get finished by then, I'm quite likely to be unable to play for a week.
Title: Re: Bay12 Blood Bowl League - Season 5, Semifinals!
Post by: ank on November 10, 2012, 12:22:08 pm
I'll do my best to get the game fitted in before then.
But if we can't, I say we wait, since it's the semi finals, and it won't kill us to wait a week.
Title: Re: Bay12 Blood Bowl League - Season 5, Semifinals!
Post by: Kanil on November 10, 2012, 04:03:28 pm
Match reset. I'll leave it up to you two to decide what you do or do not wish to recreate from the initial game.
Title: Re: Bay12 Blood Bowl League - Season 5, Semifinals!
Post by: monk12 on November 10, 2012, 10:47:41 pm
It's refreshing to see the game from another perspective! Those early game casualties were rough and pretty much killed that drive, but if I'd played smarter I still had a numbers advantage the rest of the game. I wish I hadn't failed my Bonehead roll on that Galahad Wrestle decision :P

You're right on MM14, I was trying to free up the Blitzer so he could catch a much shorter pass and then run in and score, rather than the long pass I had to try the next turn. I was actually pretty happy with Dagg's overall performance- it's my fault I made him roll that many dice instead of using my Blitzers more creatively to get the blocks I needed. Hopefully his next level is a doubles roll so I can get him Block and make him more reliable.

Welp, back to debating offseason roster moves. Good luck in the final, Kanil!
Title: Re: Bay12 Blood Bowl League - Season 5, Semifinals!
Post by: ndkid on November 11, 2012, 09:48:48 am
Kobb's Khorne vs. w00t w00t

ank's super catcher moves slower than usual this match. In addition, he's down a reroll. Kobb's Khorne brings some beer and a wizard. Unlike usual, Khorne elects to receive.

K1: TAB hangs back to receive the kickoff. 8 Khorne players are knocked over by a pitch invasion; none of the elves are. A warrior is the only player standing not in a tackle zone; he goes back and picks up the ball.

w1: Three elves meet up with the warrior and knock him over. The treeman knocks out one of the two standing beastmen.

K2: The warrior stands up, blitzes the wardancer, and falls back over.

w2: The wardancer runs the ball in.

K3: A high kick sails into TAB's hands. He tosses it to New Guy. The treeman gets knocked over, little else does.

w3: The standing elves pull away from danger.

K4: An elf is stunned; New Guy moves forward one square.

w4: The treeman stands up and pushes New Guy. The wardancer knocks the ball from his hands. A lineman falls over going for it, stunning himself.

K5: A lineman gets injured. The ball ends up in a beastman's hands. Several elves get stunned.

w5: A lineman falls over trying to dodge away from a tackling beastman.

K6: The thrower is knocked out. The ball carrier runs downfield with two friends.

w6: A catcher and a lineman knock over the ball carrier. A war dancer knocks herself over going for it.

K7: Soft hands ends up with the ball beside a lineman, with lots of Khorne players there to keep him safe.

w7: ank dodges the lineman around, but falls over.

K8: Soft Hands runs the ball in.

w8: With Ultra-Speedy Slowed, Khorne just goes in a fairly standard  defensive formation, with the wings a few paces off the front line. A beastman gets knocked out.

Halftime Score: Kobb's Khorne 1 - 1 w00t w00t

w9: One elf remains knocked out, so ank is at exactly 11 players. Khorne kicks the ball straight into the hands of one of the catchers on the line (making the gust of wind on the kick rather superfluous). He tosses it to a deep catcher, who runs toward his own end zone. The warrior with the foul appearance manages to scare an elf into not blocking him. A catcher penetrates the Khorne line and goes deep; a wardancer falls over trying to do so.

K9: The deep penetrating catcher gets knocked over by two beastmen. A warrior covers the downed wardancer. Two linemen are stunned.

w10: The ball carrier runs up, hands the ball to a lineman, who runs it forward and passes to the catcher who stood up and got into the end zone for the score.

K10: TAB goes back to receive the kickoff. TAB picks up the kickoff and tosses it to Soft Hands. Khorne surges over the elven line, but the minotaur falls over trying to make a blitz.

w11: The attempt to blitz Soft Hands leaves him still standing.

K11: Soft Hands runs over to the wall forming on the other side of the pitch.

w12: Several beastmen get knocked over as the elves surround Soft Hands. One even gets injured.

K12: Soft Hands dodges away and hands the ball to TAB, who runs sideways and tosses it to one of the tackling beastmen running downfield, who manages to catch it.

w13: The treeman injures another beastman. A catcher and wardancer knock the ball out of the tackler's hands. Most of the rest of the elves swarm toward the ball.

K13: Khorne does the best it can.

w14: A wardancer runs into the end zone. a catcher tries to pick up the ball and muffs it, leading to the ball bouncing around and coming to rest behind nearer the elven end zone.

K14: With some blocks, a path for TAB to pick up the ball and run it in opens up. So he does.

w15: With the odd situation facing them, Khorne lines up in a strange formation, with just the minotaur and two beastmen on the front line, and most of the team spread out in the backfield. The thrower picks up the kickoff. The treeman pushes the minotaur, but a 2-die block by a lineman comes up double skulls.

K15: The downfield catcher gets knocked out. Khorne moves for position.

w16: The treeman goes to blitz, but roots instead. Most w00t w00t players run into the Khorne Backfield, preparing for the long pass. The minotaur's tentacles keep a couple of elves at midfield for fun.

K16: TAB knocks out a wardancer, and Khorne tries to cover all the downfield players.

w17: The thrower runs forward, tosses the ball to a lineman (who got a block to clear his path and another block to to prevent an INT) who runs in the score.

K17: Khorne attempts to quench their bloodlust. TAB passes to New Guy, who gets behind the line. The treeman gets knocked out.

w18: Oh, it's four-turn half, not golden goal? New Guy gets pushed around.

K18: A block frees New Guy up, but he misses the pass. Which lands far away from Soft Hands. A wizard knocks over two elves.

w19: A catcher picks up the ball and tosses it to a lineman who runs in the score.

K19: An elf gets knocked out; TAB fails to pick up the kickoff.

w20: Not much.

K20: Not much.

Final Score: w00t w00t 4 - 2 Kobb's Khorne

Thoughts: I recovered from the horrible start to the game. But, at the end, I failed a roll I couldn't afford to fail. On the other hand, had I not made the roll at the start of the game, that speedy catcher would've made things much worse, I'm sure. Unfortunately, I don't think I did much lingering damage, so the w00t w00t juggernaut continues.

Title: Re: Bay12 Blood Bowl League - Season 5, Final Results
Post by: Kanil on November 11, 2012, 03:52:32 pm
Results for Season 5

Spoiler: Results and Standings (click to show/hide)
Title: Re: Bay12 Blood Bowl League - Season 5, Finals!
Post by: ank on November 16, 2012, 04:33:47 pm
And so:
The game for all the beer, all the moolah, and all the elf chicks!

Self Inflicted elected to kick, the clock is turned a turn forward, and Ethilian leaped, dodged and GFI'd his way to the first goal.

Vampires attack on the left but a failed roll leaves the ball on the ground.

Elves pick it up, and runs away while screaming "mine! mine!"

Non of the vampires can reach the carrier so they just fight.

A pass and a hand-off later and the elves score from their own endzone.

Vampires and thralls go down leaving Self inflicted with just 7 players.

Self inflicted revises the strategy and makes a good three turn push, with the elves unable to stop them.

W00t w00t lines up for another 1 turn TD, but the leap is shoddy and the ball lands right next to the vampires on the line.

Vampires charge and makes a 2 turn TD.

1 turn left for w00t w00t, and the score is 2-2.

The vampires fall under their own hypnotic gaze and forgets to cover the flanks.

The kick is good however, and goes as far away from ethilial as possible.

But the thrower just throws to another runner close to him, who hands it off.

Three GFI's later and w00t w00t is the victor!


Thanks for the game Kanil!
And thanks to everybody else for the season. The best season yet.
Not only because I won, but everybody has been dedicated, all matches played, and in a timely fashion too!

GG to everybody!
And good luck in the new season!(you are gonna need it!)
Title: Re: Bay12 Blood Bowl League - Season 6, Signup
Post by: Kanil on November 16, 2012, 04:49:48 pm
And with that bizarre game out of the way, we can begin talking about season 6!

Rules are up for change if there's any desire to see them changed, but I imagine everyone is pretty happy. Still, if you've got something you don't like, let us know.

The season format is up for discussion, however. I'm not sure what everyone likes best, so let me know what you prefer.

For a 6 player, 10 player, or 12 player season (in the event that we gain or lose players) the format is pretty straightforward. One group, double round robin; One group, single round robin; and two groups, double round robin respectively.

However for an 8 player season (our last two) we have three options.

Two groups, double round robin: Used in season 4, it's a 6 week tournament. Short, and very unforgiving, every game is important.
Single group, single round robin: Used in season 3 (with 12 players,) it's a 7 week tournament. Slightly longer, and a bit more relaxed.
Single group, double round robin: Used in season 5, it's a 14 week tournament. It's long, but there's enough games to allow the season to develop a bit.

The shorter seasons can be extended a game by having the playoffs encompass all 8 players. This would mean the regular season is strictly for seeding and team development, however.

I'd welcome everyone's opinion on what kind of format they want, so feel free to share your thoughts when you sign up. In order to sign up, simply post here stating what team you wish to play as. You can't use a team currently taken, a list is available in the OP. Coaches in S5 have first dibs on their team for S6.
Title: Re: Bay12 Blood Bowl League - Season 6, Signup
Post by: monk12 on November 16, 2012, 05:53:39 pm
dang, that was a crazy title match. Gratz ank.

Last season was my first season in any league ever, so I don't feel like I have the proper background to talk much about format change. I had plenty of fun last season, so I wouldn't be upset if we just did that again.

While playing my Human Marauders would be my first choice, I'm not averse to trying something new if a newcomer would prefer to play Humans.

So there's my very passive post :P I look forward to S6!
Title: Re: Bay12 Blood Bowl League - Season 6, Signup
Post by: Burnt Pies on November 16, 2012, 09:58:03 pm
I'll sign up again, too. I'm now used to playing Orcs, so I'll stick with them I think.

I liked the longer tournament this time, gave me time to settle in and really get to know my team.
Title: Re: Bay12 Blood Bowl League - Season 6, Signup
Post by: AlStar on November 17, 2012, 01:35:13 am
I've got some free time again, I think I'll join up for this season:

I'll run with Chaos Dwarves - I've missed them; haven't played with them since FUMBBL.
Title: Re: Bay12 Blood Bowl League - Season 6, Signup
Post by: ank on November 17, 2012, 04:49:29 am
Do I even have to say that i'm in for the next season?
i'm considering giving w00t w00t a rest this season, maybe start a new team.

I think the season was a bit on the long side, I would prefer single round robin.
also because the game schedules double round robin weird, so you have repeat matches just after each other.
Title: Re: Bay12 Blood Bowl League - Season 6, Signup
Post by: Kanil on November 17, 2012, 05:12:13 am
Welcome back AlStar.

ank, let me know when you've settled on a team. You've got plenty of time to think about it, just when you do, give me a heads up please.

I'll obviously be playing, too... but I'm undecided on a team currently.
Title: Re: Bay12 Blood Bowl League - Season 6, Signup
Post by: Charmander on November 17, 2012, 08:51:59 am
I'm in, but... erh, I don't know. I want to keep playing the Stormers, but their TV is also spiralling at this point. I'll think about it, depending what other people decide to use.

Edit: Oh, sod it, if we've got full-strength orcs and chaos, I'm not gonna take any chances. The Stormers are coming back to fumble passes and fall over at a patch of dirt near you.
Title: Re: Bay12 Blood Bowl League - Season 6, Signup
Post by: ndkid on November 17, 2012, 10:57:28 am
With Burnt Pies claiming Orcs again, I'll be tempted to keep running with Kobb's Khorne. They lost a *lot* of what made them great last season, and they were only starting to pick it back up by the end. I feel like I may need to drop some talent that didn't develop quite the way I should have taken it, perhaps.

If anyone strongly hates playing Kobb's Khorne, I'm also willing to begin a new team.

I don't mind the long seasons, myself... especially given how we were almost always prompt with our game-playing, so I didn't tend to feel that I was waiting forever for a week to finish.

I didn't notice anything about the potions I hated, so I think I'm fine with the rules from this season, as well.

I'll be back home Wednesday; I'm confident the season won't start before then, so I should be back to normal by the time it does. :-)
Title: Re: Bay12 Blood Bowl League - Season 6, Signup
Post by: Kanil on November 18, 2012, 06:43:38 pm
With 8 players signed up, I think we should be able to start soon.

From the sounds of things, the longer tournament seemed acceptable to more people than I expected -- we'll probably go with that again, unless some more people say they don't want it.

AlStar: Feel free to apply to "Bay12 League" with the password "Bay12" once you've got your roster worked out.

ank: Same thing, basically. If you're creating a new team, just remove your old one from the league and apply the new one. If you're sticking with the elves, then you don't need to do anything.
Title: Re: Bay12 Blood Bowl League - Season 6, Signup
Post by: AlStar on November 18, 2012, 06:58:39 pm
AlStar: Feel free to apply to "Bay12 League" with the password "Bay12" once you've got your roster worked out.

Glistening Dementia has applied to the league. Don't know how well a brand-new team will do against seasoned veterns (maybe I should've used Dark Vertibrae?) But I'll give it my best.
Title: Re: Bay12 Blood Bowl League - Season 6, Signup
Post by: Kanil on November 18, 2012, 07:07:49 pm
If you change your mind, feel free to unapply/reapply.

If you're worried about competing, you might consider starting with more positionals and just inducing rerolls. Of course, that might be slightly risky if you run into another TV1000 team, but it'll get your team developing a bit faster. I think you'll be just fine by the end of the season, however.
Title: Re: Bay12 Blood Bowl League - Season 6, Signup
Post by: AlStar on November 18, 2012, 07:23:08 pm
Eh, more positionals means more dwarves. Not totally a horrible thing, but I like players that can actually move. I'll see how it goes.
Title: Re: Bay12 Blood Bowl League - Season 6, Signup
Post by: ank on November 20, 2012, 03:14:46 am
If dwarfs are available(someone had them last season, right?) I'll be giving w00t w00t a rest and starting a dorf team.
This league needs maximum dorfage!
Title: Re: Bay12 Blood Bowl League - Season 6, Signup
Post by: Kanil on November 20, 2012, 03:58:18 pm
Warhammer had the dwarves last season, but I don't think he'll be joining us for this one. So I guess you can just create a team and apply and we'll get started.
Title: Re: Bay12 Blood Bowl League - Season 6, Signup
Post by: ank on November 21, 2012, 02:39:28 am
Alrighty, I'll do that.

@Warhammer if you want to join before we start I'll pull out my dwarven team and play something else, you got dibs!
Title: Re: Bay12 Blood Bowl League - Season 6, Signup
Post by: ank on November 22, 2012, 04:18:34 pm
I have applied with my new team.

Welcome the Bay12 Breakers!

Player names are taken from notable dorfs from the forums.

I have not used any names of people in the league, to avoid confusion.

I hope them having relateable names will make it easier to tell them apart.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 1
Post by: Kanil on November 22, 2012, 05:58:40 pm
And so we begin season six!

The high quality retard Cyanide auto scheduler strikes again, and weeks one and two will be identical. I don't think I have any control over the schedule, but if someone knows a way/has advice, I'm more than willing to listen. I think the only thing I know to do would be to delete the league and recreate it, but that would involve getting everyone to reapply and wouldn't guarantee a better schedule.

Matchups for Week One:
Kanil - Self Inflicted vs monk12 - Monk's Marauders
Charmander - Sahagin Stormers vs ank - Bay12 Breakers
AlStar - Glistening Dementia vs Jartol - Manner Pylon
ndkid - Kobb's Khorne vs Burnt Pies - Brunch's Big Bads

And the OP's updated now, too! And I didn't even accidentally delete all your information this time!
Title: Re: Bay12 Blood Bowl League - Season 6, Week 1
Post by: monk12 on November 23, 2012, 04:42:16 pm
The first game of the season is in the books as Kanil delivered a 4-0 smackdown to my Marauders, knocking two skill players out of next week's rematch in the process. Not the best start, but then again, I made the playoffs last year after a similar defeat that killed my expensive Ogre. It's a long season- time to dig in.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 1
Post by: Kanil on November 23, 2012, 06:09:04 pm
The dreaded wall of block/guard blitzers backed up by an ogre didn't make an appearance. Therefore, my team wasn't ground into dust, meaning I was largely free to do whatever. Although not quite as fast as an elf, vampires are still plenty capable of running up the score.

I'm still quite wary of Monk and his Marauders, so perhaps next week he'll deliver a counter beatdown.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 1
Post by: AlStar on November 23, 2012, 07:11:46 pm
Glistening Dementia defeats Manner Pylon 2-1 in a savage brawl that left one of the Pylon's massively high-level gutter runners dead on the field.

Picking up a massive 640k in inducements, Dementia goes to lower the Pylon's rerolls as much as possible: -1RR + a Halfling chef. Although the chef only took a total of two rerolls (one each half) the lack of extra dice (and the extra RRs given to our team) definately hurt Pylon's play. We also paid for a wizard who managed to CAS two players (a steal for 150k!) - used early in the first on a fireball for one CAS, his powers recharged just before the end of game to CAS a Pylon gutter runner. Finally, a strength potion was bought, but it turned out to be snake-oil, so there was no strength 5 bull centaur on the field.


I'll sum up the game as easily as possible: I got really, really lucky. The fact that a bull centaur managed an interception (which led to my first touchdown) was just the start.

Although Skaven are not known for their armor, I got a lot of CAS (ended with 7 Skaven out by end of game), and I only lost two players (both hobgoblins,) one of which was caught on a foul. Big plus: the Skaven leader was taken out early in the first - one more reroll down!

The Skaven gutter runners fumbled more dodges and ball handling rolls then I could have dreamed, even with the lowered rerolls.

Despite the fact that all the gutter runners were blodgers, a mix of 3d blocks, tackle, and just plain ol' luck kept them on the ground, block after block.

Oh, oh, and I love the Skaven rat ogre! By himself, he pretty much cost the Pylons a goal by wasting rerolls, ending turns early, and completely failing to hurt the dwarf assigned to him.


Good game Jartol, I probably would've been cursing by the end of it.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 1
Post by: ndkid on November 25, 2012, 11:11:31 am
Kobb's Khorne vs. Brunch's Big Bads

The big roster move for Kobb's Khorne in the off-season was dumping Soft hands, their AG4 AV8 Chaos Warrior for a new Chaos Warrior Rookie. Brunch's Big Bads elect to receive the kickoff. Khorne lines up in FFB. Both teams get extra rerolls.

B1: Most of the Khorne front line goes down, and the minotaur gets pushed off the line. The orc thrower picks up the ball.

K1: TAB runs around the end and knocks over the thrower, picking up the ball himself and heading toward the end zone. Several orcs get knocked down, and the Khorne front line stands back up.

B2: The troll has a stupid moment. An orc player is knocked over trying to dodge away from the front lines.

K2: A 2-die block double-double skulls.

B3: A blitzer knocks over TAB. The troll injures the minotaur, but the apocothary gets him back up. The goblin falls over trying to get to the ball.

K3: Speedy knocks over the thrower, picks up the ball, and runs it in.

B4: More Brilliant Coaching gives BBB a reroll. The minotaur goes down again. Nobody is willing to block Rikkit, due to his stench. The thrower picks up the kickoff and tosses it to the goblin, standing behind the troll.

K4: The minotaur stands up and knocks over the troll, getting beside the goblin. A chaos warrior also gets beside the goblin.

B5: The troll stands up and knocks over the minotaur. The goblin dodges to one sideline with the ball.

K5: Lots of standing up. The goblin gets knocked over, sending the ball into the backfield.

B6: The goblin picks back up the ball and runs behind the troll.

K6: Speedy comes in from the edge and knocks the goblin over, taking himself down in the process.

B7: The goblin stands back up and retrieves the ball. A tackling beastman is killed.

K7: The minotaur knocks himself over trying to block the troll.

B8: Not much.

K8: Not much.

Halftime Score: Kobb's Khorne 1 - 0 Brunch's Big Bads

K9: TAB goes back to receive the kickoff. A chaos warrior double-double-skulls on a block.

B9: A beastman knocked out onto the ball sends it into the hands of an orc lineman. Most of the Khorne line gets knocked over.

K10: Khorne plays for position. New Guy moves into the ork backfield.

B10: The lineman hands the ball off to the goblin just over the midfield line near one edge.

K11: TAB dodges away from his defenders to knock over the goblin and pick up the ball.

B11: TAB is knocked off the pitch and injured. The crowd tosses the ball slightly behind the Khorne midfield. The troll goes to stand between it and the Khorne line. A blitzer picks up the ball.

K12: The minotaur goes wild on the ground rather than blitzing. A beastman gets in front of the blitzer with the ball.

B12: The blitzer with the ball heads to within striking distance of the goal line.

K13: A beastman gets beside the ball carrier, and Speedy gets deep, just in case he matters.

B13: BBB holds the ball in place, playing for the tie.

K14: New Guy falls over trying to run to the ball carrier.

B14: Several Khorne players get knocked out. The ball carrier runs to beside the goal line.

K15: Two beastmen get beside the ball carrier.

B15: The ball is run in for the score.

K16: Double skull.

B16: Some more carnage.

Final Score: Brunch's Big Bads 1 - 1 Kobb's Khorne

Thoughts: Given the volume of things that went wrong, and how they happened such that they removed all possibility of building any front line momentum for me, I'm happy to walk away with a tie. And the dead tackler means I'll be able to go into the next match with a cheaper team.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 1
Post by: Jartol on November 29, 2012, 06:54:31 pm
Ank/Charmander,
I was wondering if you two had scheduled your match yet...
Title: Re: Bay12 Blood Bowl League - Season 6, Week 1
Post by: ank on November 30, 2012, 03:02:07 am
Waiting for charmander to have time... also he was unaware for a while that we had started.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 1
Post by: AlStar on December 04, 2012, 06:48:14 pm
Any time you guys...

edit: Although I don't know why I'm asking you to hurry up, I'm certain that my rematch game against Jartol is going to end up as a 5-0 beatdown when his players realise that they massively outlevel me, and don't need to fake injuries like they do against the insane chaos teams that are in this league.  :P
Title: Re: Bay12 Blood Bowl League - Season 6, Week 1
Post by: Kanil on December 04, 2012, 07:14:43 pm
Agreed, it's been nearly two weeks. Is this game going to get played?
Title: Re: Bay12 Blood Bowl League - Season 6, Week 1
Post by: Charmander on December 05, 2012, 09:03:14 am
Yeah, sorry, the last time I was able to play my net went tits up without warning.

Still would have appreciated warning before the season started, but erh.


"Oh fuck, they have how much inducccccementsss!?"

930,000 is a lot of gold. Almost enough to buy a team, in fact. Without two of the heavy-hitters still recovering from the beatdown last season, the Stormers are in for a lot of hassle against a team hard to put down and adept at stoping the most nimble of skinks in their tracks with a stubborn, well-placed boot.

Not the most desirable of matchups, team value or not.

Nonetheless, the Breakers' coach picks up a Wizard, a wandering Halfling cook determined to throw the Stormer's game off, a pair of dubious bonedoctors and enough drugs to fuel the Chaos Cup. The Breakers lose the toss and the sahagin side elect to receive, staring down the massed lines of dwarves ready to boot the ball off the line. The smells distract the lizard side, certainly, but not enough for the crowd not to bolster their resolve back up as the ball lands safely in the middle of the skink backline.

Takk opens the preceedings with a shove to Ivefan, a Blitzer, while the other sauruses follow up with little effect. Tyrr, now taught in the forbidden art of passes, scoops up the ball and hands to Garr, who sprints off upfield, the combined arms of Nirr, Weyy and Irzz covering his escape. The curiously named Burning Pet shuts him down with a sprint, though, a hesitant block forcing him to redouble his efforts in knocking the skink to the floor, while Nirr similarly ends down in the astrogranite, stunned from a smack by Ivefan.

Takk wrenches away from Ivefan and leaves his teammate on the floor, but in doing so drops Burning Pet with a solid thump. Tyrr runs up to guard the ball, but Garr scrambles up, regains his claws on the ball, and scores rather handily for the skink side.

Unperturbed, the dwarves line up for the second drive, with the added advantage that they're receiving this time. The rather classic Full Frontal Brutality, pioneered by the Khornate side through most of last season, makes itself known, save for a pair of runners ready to catch any balls that may sail their way. The dubiously stinty side display a rare burst of agility, though, catching the saurus side flat-footed and closing on the line of lizards. In the intermission made by Kaian-A-Coel fumbling the pickup into the stands, the dwarven wizard hurls a fireball that puts rookie Tezz out of the match. Takk punishes the flagrant display of pyrotechnics by smashing Girlinhat to the ground, putting him out of the game for good, but making a desperate dive for the other side of the field, Novv gets brought down by Urist McDorf.

Kaian and Burning Pet both waddle ball-wards, while Urist similarly punishes Sorr for standing in the middle of the pitch. Between the sheer mass of bodies bulkier than they are tall, most of the skink side find themselves hemmed in, without much in the way of escapes. Urist goes down hard, and frees up the team some, but Nirr gets knocked out with a solid thump to join Tezz on the sidelines. Greatorder moves to shutdown Tyrr the Slipstreamed, and the rest of thedwarves look to make life hard, but Kaian picks up the ball and thrusts it into the meaty hands of Burning Pet, running down towards the mass of muscle. An attempt to consilidate goes cloaca-up as Garr, moving to support Tyrr in a tackle 0on Burning Pet, trips over his own ornametation and makes himself look like an utter idiot, prompting the rest of the team to re-think his appended title, "the Surefooted". Because he's not. Not even close.

Tyrr, having watched Garr fall face-first and hissed a sigh of frustration as a result, pays for his lack of attention with a punch that leaves him unconscious to be hauled off the pitch. The rest of the dwarves hem in the skink side, rapidly dwindling in conscious teammembers. Takk manages to slip away and drop Burning Pet, however, the ball skittering into the spot surrounded by players on all sides. The outnumbered skinks consolidate, crowding around to prevent the dwarves from laying a finger on it. At least, immediately. LoSBoccacc smashes into Ravv, sending the ball bouncing first to Japa, and then Weyy, who catches it. Japa promptly punches Weyy hard and the ball bounces some more, skittering to the dwarven side as Urist fractures Sorr's leg.

With the muscle of Takk and Mejj clearing the way, Weyy manages to lay a finger, and then a full on pair of claws, to the ball, aiming to hurl the ball towards Novv, but instead merely dropping it to beside his feet. Ivefan smashes him down and recovers the ball with time ticking away. takk scrambles for a break to shut Ivefan down, but manages little more than a shove to send him back. His efforts are, rather predictably, for naught as Ivefan runs the ball in as the time ticks away.

Tyrr remains unconscious, and the skinks remain undermanned with a situation that has come up in every Nuffle-damned match they've ever played in, the crippling lack of muscle that had plagued them last season proving its annoyance once more. Once more the tantalising smells distract the skinks. Irzz and Mejj are the first to go down, Irzz getting a stun for his troubles. The dwarves start to set up a box once more, knowing they can easily beat the lizards in a direct conflict of attrition. Not that they even let it get that far - Mejj gets knocked out under the weight of dwarves, while Garr and Nirr end up down. Burning Pet drives the boxforward, and given the lack of mobility on offer between tackles and a lack of agility, the skinks can't get anywhere, leaving the sum total of four lizards to slow them down. Not that it matters, as the way is rather mercilessly cleared for Burning Pet.

Novv manages to defy all expectation and smash Burning Pet to the ground, fracturing his skull with a wild lunge, but a scrambling Weyy manages to fumble the ball, leaving it for him and Nirr to guard, even as dwarves surround the group. For all the good the last-ditch defence does, Girlinhat manages to recover the ball and score despite the injury earlier.

The weather changes from bright sunshine to bright sunshine, and the skink drive starts with the sole chance being brought down in a flurry of skulls and blocks, and Vattic capitalises enough to hand off to Ivefan. The Wizard, obviously elated and rather drunk at the fact the team he was hired by is winning, ends up taking offence to a spike jutting out the ground and fireballing it. In response, the combined muscle of Irzz, Weyy and Novv is enough to bring down Ivefan, but the ball doesn't move particularly far, and the skinks can't capitalise on the effects. Weyy ends up looking dead after Girlinhat mistakes him for a troll, but the skink bonedoctor manages to patch him up and haul him off before the rest of his team get a chance to snack on him.

In response to the almost-fallen skink, Vorr shoves Urist down for Takk to smash Urist, freeing the ball and sending it bouncing to Garr. Tyrr scrambles up for the potential in a last-minute play, but odds look low as Irzz stumbles moving around to support. It takes the combined efforts to bring down Garr. Forsaken recovers the ball, but fumbles the pass, sending it bouncing around to land  in dwarven hands. Mejj fails to make good on a last-ditch effort, and the score stays 2-1 to the dwarves. Not... exactly an unexpected outcome.

Tezz ends up MVP for the Stormers for eating a fireball and running around screaming before the flames died down, and Kaian-A-Coel for managing to hand off successfully.

(... I fucking hate dwarves. Especially when I'm down two sauruses. Hard counters fucking suck.

... Maybe I should bite the bullet and buy a Krox to stand there like an idiot.)
Title: Re: Bay12 Blood Bowl League - Season 6, Week 1
Post by: ank on December 05, 2012, 03:43:33 pm
We Finally got our game played!

With 980K inducements, I bought every drug I could lay my lands on, HMC, a wizard(with bad aim) and 2 extra apothecaries.

The stormers have 2 Sauruses out, bringing them to only 3, the average str is looking mighty low.

The snakes elect to receive and make a great push down the right side, and runs in the ball in 2 turns flat.

The dwarves gets nervous  about their stubby legs, but soon start punching lizards left and right.

The dwarves punch their way to a TD, and in the second half they do it again.

5 lizards has been injured, and 1 saved from death.

Somewhere a dwarf runner gets injured while I was in the bathroom, so no Apo for him.

A dwarf kicks the ball very close to the line, with a few turns left.

A saurus double skulls.

The dwarfs mannage to get the ball, but is unable to score the next and last turn.

Tyrr makes a desperate play and runs downfield, but a saurus double skulls again and the game ends.

Dorf 2 - 1 Stormers

So much blood!
GG!

Block on every fucking player sure comes in handy.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 2
Post by: Kanil on December 05, 2012, 04:59:38 pm
Still would have appreciated warning before the season started, but erh.
I'm not sure what form of warning you would have liked, but if there's something I can do to help you along, let me know.
Quote
... Maybe I should bite the bullet and buy a Krox to stand there like an idiot.
Even if he stands there and does nothing, his tail still works. Go for it.

Matchups for Week Two
monk12 - Monk's Marauders vs Kanil - Self Inflicted
ank - Bay12 Breakers vs Charmander - Sahagin Stormers
Jartol - Manner Pylon vs AlStar - Glistening Dementia
Burnt Pies - Brunch's Big Bads vs ndkid - Kobb's Khorne

As noted earlier, the Cyanide autoscheduler fucked us over with this one.

Have a .gif that you might be able to use for a match report some day.
Spoiler (click to show/hide)
Title: Re: Bay12 Blood Bowl League - Season 6, Week 2
Post by: Charmander on December 05, 2012, 06:29:29 pm
...I'm paying 40k gold, Loner and Bone'Ead for S5 and Prehensile Tail if I do. I... am kind of struggling to see how that's worth it. I think both together is just too painful, really.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 2
Post by: Kanil on December 05, 2012, 08:59:40 pm
He's tough to move and tough to dodge away from. If you plop him on the LoS next to 3 opposing guys, he's tying up three players who either have to knock him down (takes 3-4 guys for a 2die block) or they have to make risky dodges to escape. Meanwhile, this leaves about 8 players on the opposing team vs your 6 ST4 Saurus and 4 more skinks providing assists -- a decided advantage for the Lizards.

Big guys tend to be more useful as road blocks and tying up opposing players than they are as damage dealers (too unreliable to be blocking often,) and the Kroxigor is very good at that role, more so than most big guys.

Plus, he's another player who's not a skink. That alone makes him worth it.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 2
Post by: Charmander on December 05, 2012, 10:11:43 pm
If there were no skinks, who would handle the ball?

Besides, my luck has been atrocious, and I think I'm tempting fate with a krox when he bone'eads and loses his tackle zone.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 2
Post by: ank on December 06, 2012, 03:53:56 pm
Told Charmander pretty much the same thing during the game...

In other news, my very first skills role, for my Troll Slayer Girlinhat, was a 12!!
She is living up to her name.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 2
Post by: AlStar on December 07, 2012, 06:35:09 pm
Jartol - Manner Pylon vs AlStar - Glistening Dementia

Jartol - what's your availability look like? I should be free most of this weekend.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 2
Post by: monk12 on December 07, 2012, 08:58:16 pm
Have a .gif that you might be able to use for a match report some day.
Spoiler (click to show/hide)

Well I certainly didn't think I'd want it that fast.

3-1 in favor of Self Inflicted, giving them three wins over the Marauders in as many matches. I feel like I played much better than my last couple outings, though, so that's a plus. The minus is that I think I offended Nuffle somehow, between the Ogre repeatedly failing his Bonehead when he had a chance to smash the ballcarrier, the Blitzer with Dodge failing to get away from his mark when he had a chance to smash the ballcarrier, the Catcher failing two consecutive GFI's in an attempt to assist another Blitzer smashing the- well you get the idea. My sole TD was a somewhat improbable last-minute mid-range throw from my AG 4 Blitzer to a wide open Catcher, which balances it out a bit, I suppose. Heads up to whoever faces Kanil next, his ST 5 Thrall is a beast.

0-2 is a terrible way to start the season, but at least nobody is dead or seriously injured (apart from the slow Blitzer from last season.) Next week's matchup with ank's Bay12 Breakers will be another tough game, I'm sure.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 2
Post by: Jartol on December 07, 2012, 10:54:36 pm
Lee Young Ho is not a beast. He is the Ultimate Weapon.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 2
Post by: Charmander on December 08, 2012, 02:57:50 pm
"A rematch? Thisssssss early?"

This time, the Breakers have an extra wad of cash, practically doubling their team value as over one million gold coins are available to be spent. On the flip side, the Stormers have their hard-hitters back, although coach Charmander, as he's known, is still debating on the prospect of a Krox hire. Nonetheless, apothecaries alike get a rather substantial donation from the Breakers' coach, as well as the Halfling Master Chef returning to the fray. A pair of freelancers and a metric tonne of drugs round out the roster, but whether it'll be enough is a big question.

Given last result? Probably.

The dwarves win the toss and elect to receive, as a full compliment of lizardmen line up to receive the shortarses. Against them, however, is the rather intimidating deathroller - despite being flagrantly illegal, the ref isn't about to get close while the engine's running, and running hard. Immediately the skinks charge at the onset, with Novv heading deep fast, but being brought down by a drugged Forsaken. The dwarves quickly pound the sauruses down under the might of a lot of shortass muscle, and most of the skinks find themselves on their backs as the dwarves run over them. Kaian collects the ball without worry.

In response, the saurus line hops up and drives back, bouncing off the stocky side's... well, stockiness, but there's little the lizards can do save for Novv running forth to hassle Kaian. For his efforts he gets smashed to the floor as Kaian moves to set up the immortal box. And it might as well be immortal, despite the skinks having a full complement of muscle... although the skinks start taking themselves out as Ravv smashes his face against Ivefan and gets knocked out for his trouble. Nirr soon joins him as he is sent spiralling off the pitch with a combined shove from Sneaky Pete and Forsaken, but a rather obvious crunch to the head of Rexx leaves him unconscious and the Deathroller with an early sending-off.

Seizing the opportunity, the weight of Saurus breaks the still-forming box, and a tackle from Novv lets him recover the ball and hold it, firm, in his claws, while the rest of the skinks converge on his position to back up Novv for the impending counter-tackle. Forsaken promptly slips away from Tyrr, bolstered by drugs, and the ball leaves Novv's claws and hits the astrogranite right in the midst of skink and dwarf alike. Japa fails to maneuver enough to slip from the swipes of Takk. Although the skinks manage to shove the dwarves away, a scrambling Garr can't get a good enough hold to the ball and it skitters enough to land by the prone feet of Japa... and as Garr lands on it, the ball bounces to the feet of Mejj. Weyy gets a stomp that knocks him out from Greatorder, while a couple of combined shoves sees Tyrr first snatch the ball sent skittering, and then seeing him brought down with a punch from Girlinhat. While the shoving goes rather unsuccessfully, a scrambling Tyrr gets ahold of the ball, and thanks to his experience, hurls it over the dwarf line straight into the claws of Novv, who takes the opportunity to score, rather dumbfounded he managed to get the ball in the first place.

All three unconscious Stormers manage to get up, and the teams take to the field with a little less than half the half to play. Tyrr kicks off with an embarrasingly short hood, and despite the wind picking up for a brief moment, there's little remarkable about the kick. Jarr goes down hard as Forsaken receives the ball, though. He shifts back, once more forming a box for the Stormers to break forth, as the dwarves resort to underhanded tactics once more to try and stop Rexx from getting up. For all their efforts, though, the Stormers can't break the mass of dwarves despite their best efforts. Weyy moves to support the line, but goes down with a sharp crack that signals the end of the match for him, while Nirr follows him with a shove off the pitch. While Kaian makes a scramble for the line, he fails to make good on the pass hurled to him by Forsaken, and it bounces gently to the floor by his feet. A triple-skink assault from Irzz, Tyrr and Garr put him down as Garr recovers the ball, moving back safely to deny the dwarves a chance to score. While Japa gets knocked out by Rexx, Ravv imitates him trying to slip past for a late, late-game play.

With too little time to score for either team, the pitch settles down into a general beatdown, the dwarves expending a lot of effort to try and cheat the skinks out of important things, like consciousness, while Garr spends a few precious moments seeing if the ball can be thrown. It can. Tyrr receives, but the inagile Rexx just has the ball bounce off him as he attempts to hand off, it remains safely in Tyrr's possession as time tick down and the half ends.

Both Stormers get back up, but the lone Japa remains out of it for the start of the new half. While the setups are nothing outstanding, the ball flies deep as the smells of the HMC waft over the team, distracting them only faintly - obviously not a patch on the scent of fricaseed teammate. Despite the deep kick that requires Tyrr to drop pack to receive, the Slipstreamed skink manages to get a hand to the ball after an initial fumble, and hurls the thing to Novv, diving forward in an opening made by Mejj, the rest of the Stormers looking to give any dwarf that tries to escape and chase hell.

Urist McDorf takes that warning on the chin, being a troll slayer and all, and surges forward to bring the skink down. Vattic takes the opportunity to very nearly kill Vorr the Sharktoothed with a puncn, followed by rather a lot of kicks from the surrounding dwarves, but the skink bonedoctor manages to pull him out and patch him up before he bleeds out all over the astrogranite. Novv scrambles to his feet, and manaes to smash Urist's hand with a crunch, before running the ball in to go up 2-0 for the experienced skink side.

Unbeknownst to the ref, the skink sneak a twelfth member onto the field (by misclick! honest!) and Tezz kicks the ball. The dwarves get the benedit of a quick snap, however, and the shortarses swarm the line of sauruses, caught flat-footed. The overall effect of the first-turn melee is to create a wall of midgets, although neither Kaian or Sneaky Pete are able to secure the ball, and it remains in play, if at the feet of the pair. Vorr opens the proceedings to smash Girlinhat to the apothecary's bench, Garr and Vorr moving to defend the ball from being (easily) picked up. Vorr goes down, though, and Kaian recovers the ball with a little luck, who tosses it to Ivefan.

Ivefan doesn't hold onto it particularly well, though, and he goes down hard enough to send the ball bouncing away. Tyrr scoops it up and hurls it to Garr, but the runner can't hold onto the ball well enough, bouncing into Ravv's claws instead. The skinks, unable to escape for the moment, instead shore up the defences, knocking dwarves away with shoves and punches, looking to cover Ravv for a sprint. Tyrr gets knocked out for his position in the defence, soon followed by Garr, fending off the attacking dwarf to the last. Mejj surges forth to bring down Ivefan, letting Ravv dip around to hand off to Novv, and the fast little skink manages to dart for the endzone and plant it safely, 3-0 up with little time to go.

For once, no-one gets up, and the dwarves are still two runty-assed vindictive bastards down, while the skinks are still short a single, lithe, blue-skinned teammate. The dwarves quick-snap once more, but only Kaian moves any, heading towards the ball that landed on the touchline. Girlinhat proves capable enough to frenzy Novv off-field, depriving the skinks of a runner, but at this point the dwarves are slow enough to make equalisation a non-issue. The sure-hands of Kaian find the ball, although he doesn't move from his place on the touchline. In response, both Mazz and Irzz swarm him, looking to stop him from moving all that easily, while the rest of the Stormers get stuck in elsewhere, 'though little ground is gained.

While Svenent, loner on-loan moves to help Kaian, backed up by LosBoccacc, the rest of the dwarves look to harm as many skinks as they can in the remaining time, going to town on the rather outnumbered sauruses on the ground. Still, a shove to Svenent shoves him into Kaian, who stumbles close to the sideline, while Mazz follows up in a risky attempt to shove him off. While he gets knocked out, the ball sails off-field to land a little way around from the group, in the middle of nowhere. LoS shoves Takk back and Kaian recovers the ball, but Sneaky Pete shuts down Vorr's second wind with a punch that sends him back to the apothecary's tent, and Takk follows him soon after as a tackle against LoS goes ball-shaped and drops him hard.

While that was going on, Ivefan manages to slip past deep, letting him receive the ball from a quick pass and score with the last play of the game, preventing the skinks from claiming a clean sheet. Greatorder gets MVP for knocking out Weyy, while Rexx gets his for being the star of a comedy of errors, mostly involving his face, various fists, and the ball.

(Did not expect to win. I got lucky with a couple of passes, and that's what secured it, I think.)
Title: Re: Bay12 Blood Bowl League - Season 6, Week 2
Post by: ank on December 09, 2012, 03:13:13 am
It was a very good game, even though I lost 3-1 the fight was pretty even, charmander just had that little edge all the time.

It's remarkable what difference it makes having 5 saurus instead of 3.

Nuffle was fair the entire game(except maybe waking up 5-6 KO players in first try).
Charmander was not particularly lucky, and me not unlucky, can't blame the dice on this one.

The last part of the game was tough, since I had two dwarfs out, and Charmander had a seemingly endless supply of skinks.
For every skink i kill, two more is waiting to take his place.
Looking forward to have a couple of extra guys on the team.

GG!
Title: Re: Bay12 Blood Bowl League - Season 6, Week 2
Post by: AlStar on December 09, 2012, 01:25:17 pm
The rematch of Manner Pylon vs Glistening Dementia went about how I expected it to: 2-1 win for Manner Pylon.

It was a completely bloodless game: no CAS for either team, the only player out was one of my hobgoblins thrown out on a foul (which failed to break armor.) This worked against me, since the only way I'm going to be able to beat a team with level 4 players is if I have a manpower advantage, and I never got it.

The only surprising bit was that I nearly managed to tie the game - Jartol made the unconventional move of starting off his turn by using his rat ogre against one of my dwarves instead of covering my player with the ball. Given that the rat ogre had managed to screw up a lot, both this game and last game, it was a risky move and if things had gone sour I would've gotten the tie.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 2
Post by: ndkid on December 13, 2012, 08:05:38 am
Kobb's Khorne vs. Brunch's Big Bads

B1: Khorne elects to kick, and lines up in FFB. The kick lands near midfield to one side. The goblin runs up behind the troll; the thrower tosses the ball to the goblin. Seven Khorne players are knocked over.

K1: Zero orcs are knocked over.

B2: Only five Khorne players go down (one stunned). The goblin moves forward with one blocker.

K2: The tackler takes down the goblin, leaving the ball a little closer to the Khorne line. TAB picks it up and gets it behind some blockers. A beastman runs downfield.

B3: A Black Orc injures TAB. The orc thrower picks up the ball.

K3: Only four Khorne players start on the ground. However, an early rerolled two-die block knocks a warrior over.

B4: The thrower gets the ball to the goblin beside the end zone. All but two Khorne players are down or out.

K4: Speedy falls over trying to dodge upon standing up.

B5: Another Khorne player gets knocked out.

K5: Speedy falls over again.

B6: Not much.

K6: Speedy knocks himself out trying to dodge this time.

B7: The goblin runs the ball in.

K7: Khorne has 10 players to field. They control their lift side of the field, knocking out an orc, but New Guy manages, despite his A4 and three arms, to not pick up the ball.

B8: Not much.

K8: The minotaur injures an orc. New Guy picks up the ball this time, but falls over trying to run fast.

Halftime Score: BBB 1 - 0 KK

K9: Khorne still has 10 players to field. The minotaur knocks out a Black Orc. A warrior on the edge knocks himself over on his 2-die block.

B9: The goblin picks up the ball; the orcs control the side of the field I did not.

K10: New Guy knocks over the goblin. Speedy gets back to pick up the ball and get it near midfield. A claw injures an orc. Several Khorne players stand up.

B10: Speedy is knocked over. The goblin picks up the ball. Oddly, no other Khorne players are knocked over.

K11: The goblin gets knocked over by Speedy, but the ball goes into the hands of his nearby teammate. Most of the Khorne team surrounds the new ball carrier.

B11: The troll breaks a rookie's arm on his blitz. Speedy also gets injured, but the apoc finally decides to get involved.

K12: The minotaur knocks out a lineman. Three different Khorne players get Both Down/Push results on the ball carrying thrower (one of them used a reroll). Fed up, the third accepts the result, leaving the ball between the minotaur and the thrower's body.

B12: The troll strains a warrior's groin. The thrower picks up the ball and blitzes down the minotaur.

K13: Most of the Khorne team stands up. The previous blitzer tries again, and again knocks himself and the thrower over, again leaving the ball beside the minotaur. (Though all slightly closer to the midfield than before.)

B13: The goblin picks up the ball this time, and runs it back toward the end zone.

K14: Several players get near the goblin.

B14: The goblin runs the score in.

K15: A perfect defense ruins any attempt at fun for Khorne's 9 players. Still, a good run of blocks are made. New Guy picks up the ball, tosses it to speedy, who sprints downfield.

B15: A goblin lone blitz gets a double block result. The crowd throws the ball across the field, ending the drive.

K16: A block or two.

B16:

Final Result: BBB 2 - 0 KK


Thoughts: Given that I phoned this one in, I can hardly complain about the result. I've gotten my orc-wall games out of the way, which means that I won't be needing much claw again until I'm facing the dwarves.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 3
Post by: Kanil on December 13, 2012, 05:35:11 pm
Alright, so we all get new opponents now. Hurrah!

Matchups for Week Three.
ndkid - Kobb's Khorne vs Kanil - Self Inflicted
AlStar - Glistening Dementia vs Burnt Pies - Brunch's Big Bads
Charmander - Sahagin Stormers vs Jartol - Manner Pylon
monk12 - Monk's Marauders vs ank - Bay12 Breakers
Title: Re: Bay12 Blood Bowl League - Season 6, Week 3
Post by: AlStar on December 14, 2012, 03:10:19 pm
AlStar - Glistening Dementia vs Burnt Pies - Brunch's Big Bads

Glistening Dementia defeats Brunch's Big Bads 2-1, despite heavy casulties.

Dementia gets a huge amount of gold to start off, which buy:
A wizard (not very useful this time around)
A Halfling Chef
-1 RR for the Big Bads
2 Agility potions (1 of which works)
and 2 bribes, neither of which ends up getting used, so I suppose I should've tried some strength potions.

The Chef was in fine form today, stealing 3 then 2 RRs, leaving the Orcs almost entirely without rerolls, and giving us the opportunity to reroll pretty much all game long.

My apoh managed to change a killed result into... death. Good work, dude.

I'll let Burnt Pies go into further detail if he likes, but overall he did well on his CAS rolls, while fouling up many of his other rolls, especially GFIs.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 3
Post by: monk12 on December 14, 2012, 04:22:43 pm
Monk's Marauders defeat Bay12 Breakers 2-0

ank bought an HMC and a ton of potions which did nothing but boost one Runner to AG4. The dwarves received to start the first half (and had trouble picking up the ball in the rain,) which resulted in one big mass of Guard and Block shoving each other around in the middle of the field for the rest of the drive, with the Marauder's managing to squirt the ball out of the pile into the waiting hands of the Catcher Galahad Slodar to give the Humans a 1-0 advantage.

The rain let up for the second half and the kickoff went off-field, which let the higher AG Humans run all over the place to score in three turns. The luck started swinging back ank's way toward the end of the game, but there was too little time and too much Guard in front of him to make a real go of it. Notably, Knight Adavar picked up Stand Firm after last match and used it to contain the ST 4 Troll Slayer Girlinhat the entire final drive.

ank will be missing one player for next game, but neither of us had anything particularly severe or long-term CAS-wise. My apothecary tried to replace a Badly Hurt with a Broken Leg, continuing his track record of mediocrity. The game could have gone much differently if more of ank's potions had worked, or if he had had better luck to start the second half.

I think I'll spend some of my winnings on another lineman, considering next week figures to be another bloodbath against Brunch's Big Bads. I know Eomund Tonkai the AG4 Thrower got a levelup, and I think somebody else did too, so hopefully they get some good skills.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 3
Post by: Kanil on December 14, 2012, 04:36:53 pm
Matches validated. ndkid and I will be playing tomorrow.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 3
Post by: ndkid on December 15, 2012, 08:17:51 pm
Kobb's Khorne vs. Self Inflicted

Self Inflicted elects to kickoff.

K1: TAB is back to receive the kickoff. He picks it up and tosses it to Speedy. Speedy dives toward the center, where the Khorne front line has knocked over a few thralls.

S1: The minotaur and a beastman both get hypnotized. A thrall is taken down by a vampire.

K2: The minotaur knocks himself over while going crazy on a vampire.

S2: A thrall is stunned by a vampire. Speedy gets pushed around a bit. Fritz gets knocked out by a vampire.

K3: Speedy tries to dodge away, but falls over, sending the ball back into TAB's hands.

S3: A vampire finally gets the ball from TAB.

K4: A blitz knocks over the ball carrying vampire. Thralls continue to go down, but not out.

S4: A vampire gets the ball, but stuns himself trying to get close to the end zone.

K5: TAB runs back toward the ball, while the rest of the team tries to maul thralls unsuccessfully.

S5: Some thralls run toward the ball.

K6: The minotaur knocks himself over injuring a thrall.

S6: The vampire stands back up and runs the ball in.

K7: TAB picks up the kickoff and tosses it to New Guy. The minotaur double-skulls against a vampire.

S7: Vamps run toward TAB.

K8: New Guy gets the ball downfield to Speedy.

S8: some blocks.

Halftime Score: Self Inflicted 1 - 0 Kobb's Khorne

S9: Vamp picks up the kickoff, passes it to a vamp, who blitzes it downfield.

K9: A 1-die block against the ball carrier is a push.

S10: Vamp runs the score in.

K10: TAB gets under the kickoff, runs it forward, and tosses it to New Guy, who runs it downfield. A couple of thralls get knocked out.

S11: Vamps knock over New Guy.

K11: The ball carrying vamp gets pushed to the sideline. Khorne surrounds a downed vampire, and TAB gets ejected for his failed (with 4 assists) foul.

S12: The ball carrier leaps over his blockers, runs the ball forward, tosses it to a vampire in the Khorne half of the field... who fails to catch the ball.

K12: Some blocks made, a beastman rookie picks up the ball and tosses it to New Guy. The rookie makes a surprisingly good throw, and New Guy muffs the catch.

S13: Vamps knock over New Guy and take the ball downfield.

K13: Speedy falls over trying to get beside the ball carrier.

S14: Vamp runs the ball in.

K14: Speedy makes a surprisingly good pass to New Guy. The minotaur wilds on a blitz, and then double-skulls the block.

S15: Vamps go defensive.

K15: A foul on a downed thrall knocks him out. New Guy makes a throw. (The refs had run off a turn earlier in the half.)

Final Score: Self Inflicted 3 - 0 Kobb's Khorne

Thoughts: My offense has become trash, and my ability to inflict carnage hasn't been much better. Thus, Kobb's Khorne has fairly well stagnated after the deaths it suffered the year before.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 3
Post by: Kanil on December 15, 2012, 08:24:16 pm
The only match remaining this week is Charmander vs Jartol. How's it going, you two?
Title: Re: Bay12 Blood Bowl League - Season 6, Week 3
Post by: ndkid on December 19, 2012, 11:21:27 am
The only match remaining this week is Charmander vs Jartol. How's it going, you two?
Uh-oh, we're falling to the fourth page again. Curse you, holiday season!
Title: Re: Bay12 Blood Bowl League - Season 6, Week 3
Post by: Kanil on December 19, 2012, 06:16:06 pm
It is my understanding that the game has been scheduled for tomorrow.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 3
Post by: ank on December 20, 2012, 02:12:44 am
Yes!
Huzzar!

I just find out that bribes can make a Death Roller stay on the pitch after the drive...

"Hey there humans! would you like a pancake?"
"sure thing!"
"guess what it's made of?"
Title: Re: Bay12 Blood Bowl League - Season 6, Week 3
Post by: Kanil on December 20, 2012, 05:04:23 am
Indeed, they can. So... go buy one now, while your TV is low enough to get bribes. :)
Title: Re: Bay12 Blood Bowl League - Season 6, Week 3
Post by: ank on December 20, 2012, 05:39:37 am
i'm saving up for it :)

But i get so many inducements at this point that i can buy a DR and max bribes.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 3
Post by: monk12 on December 20, 2012, 12:06:15 pm
And now I'm hoping that ank's TV jumps waaaay up by week 7 :P
Title: Re: Bay12 Blood Bowl League - Season 6, Week 3
Post by: Charmander on December 20, 2012, 07:24:15 pm
I am glad I won't be playing dwarves again.

I only have to worry about every squishy-hunting, block and tackle-heavy team left, naturally. Fun times had by all.

In other news:

"Mazzzzz, get your sssscaly butt to trainin'... what do you mean, retired? We have ssssskaven to play againssst!"

Thanks to a combination of lingering injuries and spiralling TV, Mazz, injured Stormer runner, has hung up his helmet and settled in next to Jell, broken-necked catcherskink. That still leaves the Skaven side with a hefty half a million gold pieces' worth of inducements, and that buys... oh, shit. Fucking Morg'n Thorg. Of course. And a pair of kegs of Bloodweiser.

This may not be a great thing for the Stormers.

The Skinks lose the toss and the rats elect to kick, setting up with a rather daunting amount of muscle on the line of scrimmage, courtesy of a rat ogre and a normal ogre. Both teams line up and the ball goes skywards, although the skinks are first off the line as the ball is hoofed into the air, and make use of the quick snap on offer. The initial drive is hard and fast, but it goes pretty appallingly as first Tyrr fumbles the pickup, and Garr fails to handle the hand-off. In response, Morg 'n' Thorg murders the fuck out of Takk the Orcabreathed, the apothecary doing more harm than good and just cementing the ex-Stormer's fate. With the ball hurled off-pitch and back on, Modifiable Snarl finds himself in posession, and then rapidly surrounded by fellow skaven players as he heads into their half with little in the way of defence.

Rather shocked at how quickly Takk went down, the skinks are in virtually no position to strike back or defend, and although a number of skinks and veteran Mejj manage to get back, Novv gets a smashed collar bone trying to slip away and tackle in an already futile gesture. In their futile defence, Ravv ends up being smashed into the ground, and doesn't get back up. He won't. Ever. Manner Pylon don't even move, instead making the skinks know that they came to the wrong fucking blood bowl pitch today.

The skinks can't really respond, although Mejj scores a lucky injury on Scalpad as the rest of the team moves to defend. Jarr goes down, but is thankfully only unconscious, although Modifiable shoves Mejj out of the way in a blitz, and easily runs in the ball.

The ball is kicked off with much the same setups, although this time it goes high to land neatly in Weyy's claws. With little else to do, after the push goes badly, the skinks consolidate around Weyy, forming a feeble fucking barrier. Rexx gets bought down and is knocked out similarly, leaving a sincere lack of skink muscle available... although after this game they're not looking to have any at all left. With a risky maneuver, Weyy sprints forth and hands off to Irzz who slips past Skread Venom with little effort. Garr goes to cover him, but a failed blitz shoves him into the injury box, despite being the only one in a condition to do so, although Irzz quickly follows him with a similarly smashed chest that looks to end his career as well. An attempt to bring the Nuffle-cursed ratogre down ends about as well as one might expect, even with half the available members of the team piling on.

Vorr manages a backflip trying to slip away from the ratogre to bring down ball-carrying Quyamute, but it goes about as well as one expects, the rat running towards the endzone without so much as a worry, and the scoreline ends 2-0 with one half played, and only half the Stormers in any state to play. Jarr wakes up, but that's more than could be said about the five dead and injured.

As the ball goes skyward at the new half, both teams' fans cheer loud enough to bolster their respective sides, although in part that may be sympathy cheers for the Stormers. While the beatdown at this point is nothing spectacular, a fumbled catch by Quyamute gives the Stomers a chance to respond. Theoretically, anyway, because there's no muscle tobreah through and no numbers to overwhelm. Quyamute recovers the ball and sprints forth, backed up by Knidle. Four Stormers converge, but it's fairly trivial for the rats to knock them away, and although Quyamote doesn't make any progress, most of the rest of his team arrives to back him up.

Predictably, there's nothing the skinks can do save for throw bodies at the problem, and despite that Quyamute breaks forth and scores handily.

At the kickoff, the skink supporters keep screaming for some Nuffle-known reason, but the ball sails far and is handed back to Tyrr, taking a line on the front for once, and a paltry skink defence covers his escape. For all the good it does, as Deelutch shuts him down with a tackle. Knidle blade makes a dash for the ball, but stacks it and very nearly dies if it weren't for the apothecary on hand to merely leave him with a broken neck. Sorr goes to cover, and Tyrr scrambles up, slipping away from the diving Quyamute to grab the ball and score in a futile gesture.

Rexx still stays unconscious. The ball goes high and the rats get s quick snap, shifting forward to lay the hurt on the skink side. Leetwo picks up and tosses to Weeutch, but Morg 'n' Thorg fails to bring down Vorr. Tezz shoves the ball-carrying Weeutch back, but there's little else they can do. Weeutch darts forward, supported by Leetwo, and while Tyrr brings down Weeutch and snaps his arm, he goes unconscious himself, and the ball is left uncovered and within scoring distance, which, despite the dwindling clock, Manner Pylon don't take. Weyy passes to Sorr who catches and runs upfield, but can't reach the endzone in time.

The Stormers troop off, disgruntled and thoroughly crippled, although at least the surviving teammembers get a plus-sized barbecue for once. Garr gets MVP for being utterly unable to hold a ball, while Scalpad Venom gets his for being injured.

(...Fuck this game. 1ST Skinks, one of which is a ball carrier, two fatalities. Four players I need to replace. Thanks a fucking lot, Nuffle.)
Title: Re: Bay12 Blood Bowl League - Season 6, Week 4
Post by: Kanil on December 20, 2012, 07:31:14 pm
Matchups for Week 4:
AlStar - Glistening Dementia vs Kanil - Self Inflicted
Charmander - Sahagin Stormers vs ndkid - Kobb's Khorne
monk12 - Monk's Marauders vs Burnt Pies - Brunch's Big Bads
ank - Bay12 Breakers vs Jartol - Manner Pylon

With the holidays approaching and the possible end of the world getting in the way, the week might take a little longer than usual.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 4
Post by: ank on December 21, 2012, 05:07:44 pm
I lost in a 1-2 match vs Manner Pylons.

I bought a DR and 2 bribes with the inducements, but he was pretty ineffective, also coz he bugged twice, starting  squares behind the LOS.

First drive started with the rat fans pummelling 7 players on my team, but I recovered well.

The rats ran circles around me, while the rat ogre was screaming with rage the entire match.

A very blodless game, we got one cas each.

not much SP for me, but i can finally afford a real DR!

but no pancakes this game.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 4
Post by: AlStar on December 21, 2012, 07:17:11 pm
When your plan revolves around stealing all your enemies rerolls, having your chef take a measly 1 all game (0 in the first, 1 in the second) does not help, not even a little.

Thrall armor proved to be stronger then expected, and despite landing a goodly number of blows, CAS were low.

On the plus side, I did manage to SI (miss next game) one of Kanil's high-level vampires, so you're welcome, whoever's up next.

Worst roll for me all game was my Minotaur BH'ing himself on Kanil's beastly strength 5 thrall. That was just unfortunate.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 4
Post by: Kanil on December 21, 2012, 07:47:58 pm
AlStar also had miserable luck with skulls, there was a couple of instances of rolling skulls into skulls.

As for my MNG vampire, I'd imagine Charmander normally would appreciate it, but it sounds like he has bigger problems at the moment.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 4
Post by: AlStar on December 23, 2012, 08:37:57 pm
I also managed to have my apoh give me the option of "or death?" for a second time in a row. At least this time the choice wasn't between death or death, although -MV on a dwarf is roughly equivalent.

So, what's the status on the remaining games? Are we going to see a new week before the new year?
Title: Re: Bay12 Blood Bowl League - Season 6, Week 4
Post by: AlStar on December 30, 2012, 09:59:16 am
So, what's the status on the remaining games? Are we going to see a new week before the new year?

Going to assume that the fact this dropped all the way to page 5 means that no, we aren't going to see a new week before the 1st. Ah well.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 4
Post by: Kanil on December 30, 2012, 06:17:45 pm
Yeah, seems our other players have been busy. I sort of forgot myself, being quite preoccupied the last few days. My apologies.

The two remaining games are ndkid vs Charmander, and monk12 vs Burnt Pies. Any updates from any of you?
Title: Re: Bay12 Blood Bowl League - Season 6, Week 4
Post by: monk12 on December 30, 2012, 10:30:40 pm
Whups, sorry, was going to give a progress report after Christmas, but you know how that goes. Not that there's much progress to report at the moment, Pies and I have both been pretty busy. Hopefully late this week.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 4
Post by: ndkid on December 31, 2012, 01:34:41 pm
I tried to sync up with Charm the weekend before Christmas. Didn't work out. Haven't heard from Charm or tried since. I could play tomorrow, since I have the day off.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 4
Post by: ank on January 03, 2013, 01:59:00 am
I'm getting starved for lack of pancakes!
Title: Re: Bay12 Blood Bowl League - Season 6, Week 4
Post by: Kanil on January 03, 2013, 04:28:48 am
Indeed. Christmas is over and New Years has passed too, and you've all had two weeks to schedule a game.

If the games aren't scheduled by the end of the weekend, they'll be marked as draws. If you can schedule something, I don't mind waiting, but if you still haven't decided a time by Monday, then it's really time to move on.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 4
Post by: Burnt Pies on January 03, 2013, 05:27:15 am
I have a couple of days with a weird sleep schedule, which probably plays right into the hands of our timezone mismatch, so there's a fair chance we'll get our game played in the next few days.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 4
Post by: ndkid on January 03, 2013, 03:18:56 pm
I got a PM from Charm about electrical problems putting the Lizardmen out indefinitely.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 4
Post by: Kanil on January 03, 2013, 06:44:58 pm
Burnt Pies: Cool. Thank you.

ndkid: That's quite unfortunate, but I suppose it happens. I'll give you a WO win at the end of the week.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 4
Post by: monk12 on January 03, 2013, 08:44:20 pm
Speaking of, Burnt Pies and I played our game!

Victory goes 2-0 to the Orcs, who pummeled their way to victory. I started the game by having my AG 5 Thrower fail to pick up the ball, had a brief shining moment where I inflicted two serious casualties (-STR on a rookie Black Orc and MNG on Tuffgang) before proceeding to get ground into a fine paste. 3 Tackles Sustained, 7 KOs Sustained, 2 CAS sustained sums it up pretty well. Could have been a very different game if I hadn't left my Thrower exposed when momentum started going my way turn 2, but as it was I never got past midfield.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 4
Post by: Burnt Pies on January 03, 2013, 08:54:25 pm
Game's played, and it's something of a pyrrhic victory for the Orcs, with a new Black Orc getting -1 S, Tuffgang the super-gobbo getting a fractured hand (Miss next game, I think), and Grubfag the backup Gobbo getting -1 Armour after Stonerot the troll completely fluffed his first ever throw team-mate roll. The apothecary nearly killing the poor Black Orc didn't help either, but the Orcs pulled through anyway, and proved once more that they are the masters of Violence, Badly Hurting 2 humans, and knocking at least 4 more out in each half. Despite the numbers advantage, poor calls/poor time management on my part meant that both touchdowns were right at the end of each half.

Game ended 2-0 to the Orcs.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 5
Post by: Kanil on January 03, 2013, 10:45:21 pm
Alright. The chaos/lizards game was set 2-0, so we're onto week 5.

Kanil - Self Inflicted vs Charmander - Sahagin Stormers
AlStar - Glistening Dementia vs monk12 - Monk's Marauders
ndkid - Kobb's Khorne vs ank - Bay12 Breakers
Burnt Pies - Brunch's Big Bads vs Jartol - Manner Pylon
Title: Re: Bay12 Blood Bowl League - Season 6, Week 5
Post by: monk12 on January 04, 2013, 04:16:29 pm
Glistening Dementia 0 - 1 Monk's Marauders

The dice didn't like anyone in this match. For me, a failed dodge by my AG5 Thrower killed any hope of a first half TD, Dagg Boneheaded multiple times on the ground (after a failed Break Tackle dodge with Loner killing the reroll,) and an armor-cracking start to the second half let those fast Centaurs make some dangerous headway into my side of the field (ignoring the dead Lineman and the almost-dead Kicker, since those injuries came when the game was nearly decided.) Can't complain, though, considering AlStar had to deal with a ludicrous series of bounces that put the ball next to my Ogre in the first half (preventing him from following up on my Dodge mishap,) a hobgoblin muffing a pickup with a straight dash to the endzone (RR be damned,) and another hobgoblin failing his GFI and badly hurting himself when he landed on a loose ball in the second half. That last one gave me enough wriggle room to take advantage of my mobility and Guard advantage to spread the Chaos line, snag the ball and run a hefty screen down the field for the game's only TD.

On the plus side, I should have some levelups coming out of this game. The rematch should be interesting in five weeks, I'm keen to see what AlStar does with the team. I'm going to miss my Kicker when I take on the lizards next week, but my skill players should all be ready to rumble.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 5
Post by: Charmander on January 04, 2013, 04:38:58 pm
I'm sorry. That is the trouble with extensive remodelling of a property.

At the moment things are still pretty hairy. But on the flip side, they should also quieten down come Monday onwards.

I hope the "pro players fuck off if you forfeit" doesn't count for missed games.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 5
Post by: Kanil on January 04, 2013, 05:05:13 pm
Cyanide never implemented that, so it won't be a problem.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 5
Post by: ndkid on January 06, 2013, 10:46:55 am
Kobb's Khorne vs. Bay12 Breakers
The Breakers get 680,000 in inducements; Kobb's Khorne kicks off.

B1: Khorne lines up in FFB, and gets a reroll from their brilliant coaching. The deathroller takes down the minotaur. A potioned S5 Troll Slayer pushes a Warrior back. A potioned blitzer stuns a beastman. A runner picks up the ball and runs it forward.

K1: Speedy knocks over the ball carrier. TAB picks up the ball , with New Guy and Speedy flanking him. The rest of the team stands up.

B2: The deathroller breaks the ankle of the minotaur, but the apocothary patches him up. TAB is knocked over, and the ball moves back toward the midfield, and a couple of players get knocked over.

K2: Khorne hurts one dwarf, and knocks over a bunch others.

B3: A dwarf slayer gets up and stuns Speedy.

K3: After some blocks, an attempt to pick up the ball, which is still lying there, fails, sending it toward the Khorne end zone.

B4: A dodging dwarf knocks over an A4 beastman, which isn't something you see every day. A dwarf skull-reroll-skulls on a block.

K4: A warrior hurts a troll slayer, and the apoc boffs the fix. Speedy tries to pick up the ball, but fails, leaving it between him and two warriors.

B5: The death roller knocks out a warrior. Five beastmen get knocked down.

K5: After two blocks, a warrior fails to pick up the ball.

B6: The deathroller blitzes, and double-skulls.

K6: The team stands up. A warrior blitzes, knocks over a dwarf, and fails to pick up the ball.

B7: The deathroller gets back up, and goes to blitz... but the foul appearance of the warrior is intimidating. Four beastmen go down.

K7: A runner is knocked out by a warrior. A rookie beastman manages to finally pick up the ball, dodge away, and toss it downfield to TAB. It scatters, but it does go far.

B8: The deathroller knocks himself over again.

K8: TAB picks up the errant pass and runs it in for the score at the halftime bell.

Halftime Score: Kobb's Khorne 1 - 0 Bay12 Breakers

K9: The kickoff goes out of bounds. TAB gets it and, after a bunch of blocks on the front to open up the flank, runs forward and pitches it to New Guy, who boffs the catch.

B9: The deathroller injures the minotaur. A runner knocks over New Guy, but injures himself in the process.

K10: TAB picks up the ball and hands it to a Warrior, who runs it forward to beside Speedy.

B10: The warrior with the ball gets knocked back over. Double skulls end the turn.

K11: A bad decision leads to a skull block before the team has stood up.

B11: A warrior gets injured. A runner ends up with the ball.

K12: Players stand up. The blitz against the ball carrier does nothing. Speedy is the only player left standing of the six on the field.

B12: The dwarves start to surround the ball.

K13: Speedy knocks over the runner with the ball, picks it up, and falls over trying to get it back to midfield.

B13: The runner picks up the ball and starts toward the end zone.

K14: Speedy tries to get to the ball carrier, but fails.

B14: The ball carrier waits at the end zone.

K15: Speedy stands up and fails his blitz.

B15: The runner holds.

K16: A block does nothing.

B16: The runner runs in.

Final Score: Kobb's Khorne 1 - 1 Bay12 Breakers

Thoughts: Ank was crippled by some really bad block rolls that he didn't have the reroll depth to cover for. I though I had the win, but I had some back luck and a couple of bad decisions there at the start of the second half, and once the dwarves started doing well on injury rolls, my half-team couldn't really play defense. All in all, a good, tough game.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 5
Post by: ank on January 07, 2013, 04:53:46 am
A good and bashy game indeed!

The deathroller managed to pancake the Minotaur twice, good job Anvilfolk!

And the str potions finally worked! drugs, yea!

The rain made any ballplay impossible so we just bashed each other for 16 turns.

Nuffle did curse me in the first half, but by the end of the game, the luck evened out.

As always, thanks for the game!
Title: Re: Bay12 Blood Bowl League - Season 6, Week 5
Post by: Kanil on January 09, 2013, 05:31:03 pm
A heads up to everyone: The BB servers are going to be down from Thursday to Monday/Tuesday. This obviously makes it hard to play the games, and will cause delays/rescheduling headaches. Yay.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 5
Post by: AlStar on January 09, 2013, 07:30:58 pm
A heads up to everyone: The BB servers are going to be down from Thursday to Monday/Tuesday. This obviously makes it hard to play the games, and will cause delays/rescheduling headaches. Yay.

Not that I'm doubting you, but where'd you get this information? I'm looking in the game itself as well as on the company's website and I'm not seeing any notices - I'd like to inform another group I'm playing with, but want something I can point them at.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 5
Post by: Jartol on January 09, 2013, 07:36:26 pm
http://forum.bloodbowl-game.com/viewtopic.php?f=4&t=2533
Title: Re: Bay12 Blood Bowl League - Season 6, Week 5
Post by: AlStar on January 09, 2013, 07:38:49 pm
http://forum.bloodbowl-game.com/viewtopic.php?f=4&t=2533

Perfect - exactly what I was looking for.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 5
Post by: Charmander on January 10, 2013, 08:43:14 am
...And here I was thinking, oh hey, I'm not pressured for anything Friday, I'll schedule the game then.

Nope.

Sorry.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 5
Post by: Kanil on January 10, 2013, 09:25:42 am
On the bright side, I hear you'll be able to spectate other people's games.

I'm not sure how it'll work, but mocking Jartol for his ineptitude in real time is definitely something I look forward to.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 5
Post by: Charmander on January 16, 2013, 06:48:40 pm
Off (Permanently): Takk the Orcabreathed, Ravv (due to fatalities), Novv, Irzz (due to crippling injuries). Novv being the most valuable of the lot. One of the most experienced players in the league league, but not the Stormer's top scorer.

On: Jaxx the Irontailed, Fohh and Gavv.

Self Inflicted start the match with a good 80k of inducements despite the rapid restructuring of the Stormers' side, and that buys agility drugs that work well enough for Lee Young-Ho. The Stormers win the toss and elect to receive, and line up in their tried-and-tested lineup. The fans cheer for the Stormers as the ball goes high, and Vorr opens proceedings with badly injuring Park Jung-Suk after a moment of uncertainty. Tyrr recovers the ball and hefts it the short distance to Garr, who wastes no time in trying to secure an early lead. Kim Taek-Yung heads off the skink with a sprint, but Son Chan-Woong fails to slip from the claws of Weyy and is brought down with a heavy thump. Without wasting time, Vorr shoves him out of the way for Garr to plant the ball in the endzone and put the Stormers 1-0 up.

For the next drive, the vampire side line up in Mostly-Full-Frontal-Brutality, the superpowered Thrall Lee Yung-Ho front and centre. once more the fans cheer for the Stormers and they find their confidence bolstered. Most of the Stormers go down fast under the weight of thrall muscle, as Baek recovers easily. The Stormers spend time recovering, doing little in way of trying to drive back the mob of undead. As the skinks shift around and the vampires capitalise on the lack of play, Baek hands off to Lee Yoon-Yeol, star player for the vampiric side. The rest of the thralls focus on using overwhelming numbers to bring down the scattered saurusses, but the melee forming in the middle soon starts to break apart as Jarr gets knocked out. Lee hands off to Ku Sung-Hoon after he leaps over a thrall, and Nirr fails to lip away from a solitary thrall to put pressure on the ball-carrying pair.

With the opening, the vampires form up in a box and head downfield with little resistance, although a good number of skinks move to converge on their position, with Rexx taking some wind out of their sales with a stiff tackle, but it does no good - the agile Ku slips away and jumps over the skink defensive line to plant the ball and equalise.

While Son doesn't get up, Jarr does, and the skinks still have their full complement of muscle as they get ready for the kickoff. The ball goes high, and Tyrr is able to slip under the ball to catch it with practiced ease for someone of his stature. The skinks get off to a strong start with a pair of KOs for the vampire side, although Garr repeats his earlier performance by surging upfield once the way was cleared. This time, sterioded-out Lee smacks Garr to the floor and lets Ku recover, who hurls a long-bomb to Lee on the other side of the pitch perfectly. Although the Stormers get a lot of bodies to the area, it's not enough, although the cocky Lee fails to slip away from Mejj, preventing him from scoring.

Not one of the unconscious vampire side decides to wake up, while the unconscious Tyrr scrambles back up and onto the field. The vampires set up heavy on the right side of the field, and Tyrr's wayward kick leads to a touchback, despite the crowd once more cheering the skinks on. The absurdly strong Lee Young-Ho holds onto the ball, soon backed up with various other thralls. A lot of skinks try and stop him - although there's no way to actually hit the ball-carrying thrall directly, there's enough opportunities to throw more bodies at the problem... except with a little bit of a shove, the thrall slips past and runs it into the endzone, putting the side 2-1 up.

The next drive doesn't go so well, the skinks failing to make any easy ground with the vampires backed so far up. There's little in way of a drive that the skinks manage, and the vampires counter by repositioning, shifting defensively and staying away from the baying lizards, although a drive from the blue-skinned side fails to go anywhere in particular with a messed-up sprint. The blue-bloods, in return, maintain their consolidation, refusing to budge, and content to wait out for the victory. Which they may as well do, given the lack of a breakthrough on the skink side, plans failing before they start to get going. Time and time again the skinks can't do enough, but at least this time Garr slips around, lacking cover as he is. Predictably, he's brought down, and the ball is recovered by Ku and hurled to Lee. Four stormers pile on the hulking thrall, but fail to even come close to bringing him down.

Despite some very concerted efforts, Lee slips away with little hassle, leaving the sauruses tied up. Rexx manages to wrench the ball from his hands, although Garr fails to catch the bouncing ball. Still, it gives Tezz a slim opening that he makes good on, slipping past a vampire and sprinting to the ball, running it in breathless and terrified to equalise, surprised he was still standing and staring at the crowds.

As the ball goes high in the dying moments of the game, Ku Sung-Hoon decides that he's just a little bit too hungry, and feeds on the steroid-laden Lee. And then proceeds to hurl a pass to him. While unconscious. The ball scatters and lands on the not-thrall Lee who collects it, and the thralls protect the two vampires with more of a hatch than a box, but keeping them safe from lunging skinks. As such, they can do little, and the game ends 2-2.

Ku Sung-Hoon gets MVP for Self Inflicted for his touchdown, while Garr gets his for similar reasons.

(Didn't expect to draw - Tezz saved us from defeat there, for sure.)

Title: Re: Bay12 Blood Bowl League - Season 6, Week 5
Post by: Kanil on January 16, 2013, 06:52:20 pm
Hey, a game was played! Last match for the week is scheduled for friday, and we'll be back to a more regular schedule without holidays or server outages holding us back so much.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 5
Post by: ank on January 18, 2013, 05:06:35 pm
When is the game scheduled Friday?
was hoping to try out the new spectate feature.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 5
Post by: Jartol on January 18, 2013, 05:08:16 pm
Game was played ~4 hours ago. Next week should be after Kanil wakes up.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 5
Post by: BuriBuriZaemon on January 18, 2013, 05:52:03 pm
Hi guys, apologise for the slight derail but I am interested in getting Blood Bowl Chaos Edition and I am wondering if any of you who owns older editions and has access to the discounted price would be willing to gift Chaos Edition to me on Steam (for $10 I believe). Of course I will pay for it.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 6
Post by: Kanil on January 18, 2013, 10:29:48 pm
Hopefully we can avoid any disasters for a little while, 'eh?

Matchups for Week 6:
Burnt Pies - Brunch's Big Bads vs Kanil - Self Inflicted
ndkid - Kobb's Khorne vs Jartol - Manner Pylon
AlStar - Glistening Dementia vs ank - Bay12 Breakers
Charmander - Sahagin Stormers vs monk12 - Monk's Marauders
Title: Re: Bay12 Blood Bowl League - Season 6, Week 6
Post by: AlStar on January 19, 2013, 08:01:59 am
AlStar - Glistening Dementia vs ank - Bay12 Breakers
Glistening Dementia defeats the Bay12 Breakers 1-0.

Both teams had exactly the same value, which was a first in the tourny so far.

Game started with Dementia recieving. The Breakers decide to bring out the big guns, and set up their death roller on the line. Then they make the mistake of tempting fate by telling me that there's no way my minotaur can hurt it. Several blocks later (which included a SI: miss next game on a dwarf runner) and the roller was surrounded, allowing my minotaur to knock it down. Then, just to make sure it stays that way, the whole group gives it a good kicking, stunning it.

My centuar with the ball makes good progress, and in a mere 4 turns gets a TD, kicking the roller off the field for good.

Kick to the Breakers; things don't go so well for them, and turn 8 sees me a 1-die block, a ball pickup, then a handoff away from another TD. The block works, ball is picked up (at the cost of a RR,) but the handoff fails.

Second half starts off very good for the Breakers: they get a poor roll against my minotaur, so decide to reroll: the reroll gets a pow, and the hit BH's him. There's a big brawl in the centre of the field while the Breakers fight to move the ball up. Finally, it looks like I have him when a string of lucky hits CAS two Breaker players (BH for both) in a row, leaving the ballcarrier undefended. He dodges out, burning a RR in the process, then manages to make two GFIs, putting him mere squares from my endzone. A hobgoblin makes one GFI to put a tackle zone on him, then one of my dwarves makes two GFIs to blitz the runner. It's a success, and the ball bounces next to both of my players.

The Breakers weren't down yet - they move in their ST 4 troll slayer and stand the runner back up. I take a risk and 1d block the runner off the side, leaving the slayer alone in my end of the field. Turn 16 and he blitzes my hobgoblin, KO'ing him, but now he's beside my dwarf. Seeing no other chance to tie, he tries to dodge onto the ball. I'm not sure the odds of that working, but I think he would've needed 2 or 3 6s in a row, which he didn't get.

Now it's my turn 16 long-shot play. I must: pick up the ball (AG 2), GFI, handoff (to AG 2), 2 GFIs, pass (5+ needed to AG 2). No rerolls. I actually made it as far as the pass, which scattered and, sadly, did not bounce to the reciever.

Good game ank!
Title: Re: Bay12 Blood Bowl League - Season 6, Week 6
Post by: ank on January 19, 2013, 04:14:45 pm
Thanks for the game, it was really close, right on till the end where that runner got free.

Even though it was a bloody game, the worst thing that happened was my unskilled runner will miss next game.

Those bull centaurs are a pain in the ass!

Also, you dorfs have ridiculous hats!
Title: Re: Bay12 Blood Bowl League - Season 6, Week 6
Post by: monk12 on January 26, 2013, 12:46:24 pm
Monk's Marauders 3 - 1 Sahagin Stormers

The humans get 150k in inducements, which winds up giving the rookie Catcher Omo Thunderjaw +AG and the takedown Blitzer Grant Valdred +ST. The humans received the ball to start the first half and got a good push upfield, but got too spread out and made a critical turnover, allowing the Stormers to knock the ball loose for a skink to quickly scamper into the endzone, 0-1. The humans bounced right back with a two turn TD as three skinks were unable to contain the dodgy Omo Thunderjaw, 1-1. The skinks might've responded with a 2TTD of their own except a riot on the kickoff caused the clock to run out with a skink mere yards from the endzone.

The second half started out with a Blitz for the humans, and things rapidly went downhill for the Stormers from there as skink and saurus alike went to the sidelines. The skinks couldn't handle a short pass that would've flipped the play (and given them a good chance to score) and the ball was quickly surrounded by human muscle. Grant Valdred and a small escort slowly made their way downfield, injuring every skink that got in their way before waltzing into the endzone 2-1. There was a little time on the clock, but the Lizardmen only had 7 players- they made a good job of exploiting a weakness in the human line, but there were simply too many blockers to account for. After a bit of violence, the humans executed a long scoring chain as a Catcher ran downfield to hand off to a waiting Blitzer who scored on the final play, 3-1.

The luck was pretty even in the first half- or should I say, Charmander had uniformly below average luck while mine was concentrated in Valdred (the only human with the strength of a saurus and the lead corner of my cage to boot) taking a nap in the KO box and a two play stretch where I rolled four 1's in a row. The second half was all Marauder as every other knockdown resulted in a Lizard carted off the field- factoring in that great Blitz event to start it off and Charmander was undermanned before the ball hit the ground. I don't think any of his injuries were long-term, so at least there's that.

I for one was quite happy that it wasn't a useless Lineman who caught MVP for the humans- IIRC it was Seneschal Sigric, and I think the only thing he did noteworthy was fail a dodge which lead to the Stormers scoring. Just as well, he's got a lot of SPP to go before his next level.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 6
Post by: AlStar on January 26, 2013, 03:55:02 pm
I just rolled my level-up's, and I'd just like to say: woo! Let's hear it for +AG on my block centaur!

While +ST would, of course, have been even better, having centaurs that can handle the ball is a major boon to any Chaos Dwarf team.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 6
Post by: Kanil on January 26, 2013, 04:44:04 pm
Lizard/Human match validated.

Nice job on the rolls, AlStar!

A couple days ago Burnt Pies and I played to a 2-2 draw.

Last match should be played some time tomorrow and the week will advance.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 6
Post by: Charmander on January 26, 2013, 05:27:21 pm
Charmander had uniformly below average luck
Fun fact: I would consider below-average-luck to be a good thing.

Quote
The second half was all Marauder as every other knockdown resulted in a Lizard carted off the field- factoring in that great Blitz event to start it off and Charmander was undermanned before the ball hit the ground. I don't think any of his injuries were long-term, so at least there's that.
True, but a game where you can literally do nothing because your ball-players and anyone with a shred of muscle when you have no ball-handling game to back up are bleeding out in a ditch to the side of a pitch is also remarkably unfun. Sorta estimated things would only go downhill when the first casualty was a saurus.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 6
Post by: ndkid on January 27, 2013, 11:15:40 pm
Kobb's Khorne vs. Manner Pylon

360k to Manner Pylon (probably should've dropped my 14th player before the match) gets Speedy slowed back down to normal speed, and three Agility boosts for the Skaven. Khorne elects to kick.

M1: Khorne pulls a beastman deep to each side. A blitz by Khorne gets TAB under the very short kick, with a Minotaur beside him. The Skaven push TAB, then the rat ogre double-skulls on a block, ensuring that, at least for the turn, the Chaos gods favored the beastmen.

K1: A warrior injures a skaven lineman. TAB kills a star gutter runner, but the apocothary takes care of him. Several other Skaven go down as TAB runs down the field.

M2: The minotaur's tentacles hold two Skaven in place. Three others run back and knock TAB over. A fourth picks up the ball.

K2: Two Skaven are knocked out. Several Khorne players surround the four-Skaven clump with the ball.

M3: The minotaur holds another Skaven in place. Two Gutter runners, including the ball carrier, break free to the opposite side of the field. A stormvermin falls over blocking the minotaur.

K3: The skaven thrower is pushed out by the minotaur. A warrior gets beside the ball carrier. Another warrior and a beastman run deep for defense.

M4: The ball carrier runs deep into Khorne territory, with friends on the blockers.

K4: Khorne gets a defender on the ball carrier.

M5: The gutter runner takes the ball in for the score.

K5: Both knocked out Skaven recover, bringing the MP headcount back to 10. Then the Skaven get a blitz, sending several gutter runners toward the kickoff. TAB picks up the kickoff and launches a pass to a warrior at the opposite side of the field, who fails to catch it.

M6: A pass and a handoff and another gutter runner score.

K7: A riot costs Khorne a turn. TAB picks up the kickoff and tosses it to New Guy, who runs it forward with a couple of blockers.

M8: New Guy gets knocked over.

K8: New Guy fails to pick back up the ball.

Halftime Score: Manner Pylon 2 - 0 Kobb's Khorne

K9: Two Skaven get knocked out. TAB picks up the ball and runs it to the left side.

M9: A gutter runner gets beside TAB. Another one is tackled trying to dodge away from the midfield.

K10: A beastman kills the rat ogre. Speedy knocks over the Gutter runner beside TAB, who hands the ball to New Guy, who runs it downfield with a blocker. A rookie knocks himself over trying to block a Gutter Runner.

M10: New Guy is knocked over, a Gutter Runner ends up with the ball.

K11: Three players surround the deep Gutter Runner. Six get into the morass near the ball. Two are stuck near midfield.

M11: All the gutter runners dodge to the opposite side of the field, despite precautions.

K12: The minotaur blitzes to no effect, and everyone else on the team repositions.

M12: Some dodges, and another Gutter Runner score.

K13: Both knocked out Skaven wake up, bringing them back to 9 players. Another skaven is killed by a warrior. The minoraur makes a hole in the middle; New Guy gets behind him and receives the pass from TAB. A warrior helps the minotaur in the front, and three beastmen, including Speedy, form a back wall.

M13: The gutter runners pull back in defense, except for one deep threat.

K14: The wall moves forward, except for the wild minotaur, who stands around.

M14: The ball carrier gets knocked over, sending the ball into a rookie's hands.

K15: The rookie hands the ball to a warrior, who runs in the score.

M15: The Skaven are fielding 8. They injure a warrior, and pick up the ball.

K16: A foul kills a gutter runner, making the 4th fatality of the game (one of which was saved).

M16: The Skaven play catch.

Final Score: Manner Pylon 3 - 1 Kobb's Khorne

Thoughts: There's only so much I can do when facing four A5 skaven, I think. Getting the blitz to start was good, but getting the blitz against me was way, way worse. Flubbing the score at the end of the first half was stupid. Getting four fatalities was silly, and I'd've traded those rolls for keeping some of his players knocked out at least once. Certainly an interesting game, in any case... similar-but-different from playing the experienced wood elves of previous seasons.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 7
Post by: Kanil on January 27, 2013, 11:16:51 pm
Matchups for Week 7:
Kanil - Self Inflicted vs ndkid - Kobb's Khorne
Burnt Pies - Brunch's Big Bads vs AlStar - Glistening Dementia
Jartol - Manner Pylon vs Charmander - Sahagin Stormers
ank - Bay12 Breakers vs monk12 - Monk's Marauders
Title: Re: Bay12 Blood Bowl League - Season 6, Week 7
Post by: Charmander on January 28, 2013, 09:38:47 am
...This is a really shitty season for squishy teams.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 7
Post by: Kanil on January 28, 2013, 09:50:12 am
I think the standings suggest otherwise. It's always a good season for the squishy teams!
Title: Re: Bay12 Blood Bowl League - Season 6, Week 7
Post by: ndkid on January 28, 2013, 09:54:40 am
...This is a really shitty season for squishy teams.
Well, on one hand, the Skaven suffered three deaths. On the other hand, they won, 3-1. Once squishy teams have the money to replace losses, they become tough to win against unless you get a bunch of them off the field early.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 7
Post by: Charmander on January 28, 2013, 01:09:11 pm
Alright, this is a really shitty season for squishy-team players.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 7
Post by: Jartol on January 28, 2013, 01:34:27 pm
How many SPP does your Kroxigor have now?  ::)
Title: Re: Bay12 Blood Bowl League - Season 6, Week 7
Post by: Charmander on January 28, 2013, 02:30:56 pm
What Krox?

And trust me, I haven't been scoring any friggin' casualties with any saurus either. Not the four or five I regularly give everyone else.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 7
Post by: ndkid on January 28, 2013, 10:07:36 pm
Kobb's Khorne vs. Self Inflicted

No inducements. Self-Inflicted elects to kick.

K1: A touchback puts the ball in the hands of a warrior on the line. He hands it to TAB when he runs up, and a wall forms. A thrall is knocked out.

S1: Vampires blitzing TAB knock him over and move the ball deeper behind the line. A thrall and vampire get beside it.

K2: Lots of blocks manage to stun a vampire.

S2: A vamp tosses the ball downfield to a thrall, who doesn't make the catch.

K3: Beastmen try to catch up.

S3: The thrall picks up the ball and run it in.

K4: A rock from the crowd knocks over the minotaur. TAB picks up the kickoff and tosses it to New Guy behind the line. A thrall gets a broken leg.

S4: Blocks leave the ball in the hands of another beastman.

K5: Random beastman with the ball dodges away from the enemies and tries to get the ball to New Guy, but it falls short.

S5: A vampire passes the ball to the strong thrall, who can't catch it.

K6: Three beastmen get down toward the thrall-vampire combo beside the ball.

S6: The thrall picks up the ball and runs it in.

K7: A rock knocks out New Guy. TAB tosses the kickoff to a Warrior, instead.

S7: The strong thrall knocks over the ball carrier. The ball bounces to the Self Inflicted side of the line. A vampire picks it up and tosses it to a vampire.

K8: Attempt to block the ball carrier results in a side-stepped push.

S8: The vampire fails to dodge away.

Halftime Score: Self Inflicted 2 - 0 Kobb's Khorne

S9: The ball lands in the corner. A vampire picks it up. Several others run onto the Khorne side of the pitch.

K9: A thrall is stunned.

S10: The ball carrier runs forward and throws the ball straight into the hands of a chaos warrior.

K10: The Chaos warrior runs onto the Self Inflicted side of the pitch. A thrall gets knocked out.

S11: A vampire knocks over the warrior. A vampire picks up the ball and throws it to a vampire, who runs it downfield.

K11: Speedy and TAB knock over the ball carrier.

S12, K12: I have to admit, I didn't pay much attention. I tried and failed to hurt things, I'm sure.

S13: Someone ran in a score.

K13: Self Inflicted gets a blitz. New Guy runs the ball forward.

S14: A vampire goes off to feed in the stands.

K14: Some more blocks, no injuries.

S15: Vamps knock over the ball carrier, lands in the hands of a warrior.

K15: Warrior flubs a pass to Speedy in the end zone.

S16: Two more thralls get knocked over.

Thoughts: *shrug* I don't have much to say about this one. I'm pretty sure that I made enough blocks that more than 1 casualty should've come my way. I'm pretty confident, at this stage, that TAB isn't actually worth the Team Rating invested in him, because I no longer have a player who can run forward on his own with NATAB long dead.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 7
Post by: monk12 on January 31, 2013, 01:48:16 pm
Bay12 Breakers 2 - 2 Monk's Marauders

ank's piles and piles of Inducements get him maximum bribes and a smattering of potions, one of which elevates Girlinhat to a truly beastly ST5. Humans receive, and on the first turn badly hurt a dorf, opening a route for the Catcher to run deep. Dorfs first turn features a runner blitzing at the Catcher, failing the GFI, succeeding on the RR and immediately throwing double skulls. A quick pass and a handoff later sees the humans granted a 1-0 lead by Nuffle.

ank's Deathroller stays on the field thanks to his bribes, and goes on to do what Deathrollers do best. Armor cracks as dorfs grind down the field, sending half a dozen humans to the KO box and inflicting 3 casualties on various meatshields linemen- one MNG, nothing exciting. Dagg gets badly hurt, but the coach gambles with the apothecary and heals him so he can play in the second half. Since most of the humans are either in the dirt or on the sidelines, the dorf Runner doesn't even slow down on his way to the endzone to tie the game 1-1.

The humans line up for another quick score, but the kickoff lands just behind the line of scrimmage and bounces next to a dorf, necessitating a slight change in strategy. A path is opened for rookie Catcher Omo Thunderjaw to run downfield, after which humans swarm the ball. A bit of violence ensues, followed by a blitzer shoving a dorf onto the ball, which bounces around a bit before the AG 5 Thrower snags it. In the waning moments of the half, he gets clear of the pile, throws a perfect pass despite the blinding sun, and watches in frustration as the Catcher flubs the reception. The dorfs knock down some dudes, but don't have anyone in scoring position.

The Deathroller is sent off at the start of the second half, but the humans only have 9 players on the field- unfortunately, they get a Thrower and Catcher back from the KO box instead of the useful Blitzers napping there. Even with Dagg Silent tying up Girlinhat and an assistant blocker, the lightweight human line is outnumbered by the dorfs, and they grind their way downfield once more. Turn 14 the dorf Runner is in position to score- a last ditch effort sees the Ball Removal specialist throw a blitz against him with an assist, but he throws a skull with the RR spent earlier in the play, and the Runner moves in for a 2-1 score.

Undermanned, with the end of match imminent, in suddenly blizzardy conditions, the humans line up for one last offense. Since the Catchers are unconscious, the AG 4 Blitzer is called on to run a deep route while the rest of the humans try to knock down and tie up as many dorfs as possible, the AG 5 Thrower running forward with the ball. Ultimately ank decided he had a better shot to knock down the block-less Thrower than he did to keep the Catcher from dodging, but for the first time in many many blocks he failed to knock down his target. Eomund Tonkai easily slipped away with his great agility, threw a perfect pass to the Blitzer who effortlessly caught it and ran in for the tying score, 2-2

So yeah, I got super lucky for both of my TDs, and I'm kinda surprised ank didn't stall a turn or two on his go-ahead drive. I'm not complaining, since I'm still on the outside looking in as far as playoffs go. Girlinhat caught MVP for the dorfs for beating an Ogre around the pitch all game, and Seneschal Sigric caught MVP for the humans for his end of game heroics in the receiving game. A pair of my blitzers leveled up to boot, so good game for me all around! It would have been a very very different match if that Deathroller had made it one more drive- one of the bribes didn't work, thank-all-that-is-merciful. I'm certainly glad my road to the playoffs makes no more stops with ank's dorfs!
Title: Re: Bay12 Blood Bowl League - Season 6, Week 7
Post by: ank on February 01, 2013, 04:58:35 am
Thanks for the game Monk!

About stalling the game:
I was telling my friend at the time that I probably should just sit on the endzone while stomping the last human survivors, but that I feel it's kinda bad form.

3 turns later I was cursing myself for not being a dick :(
Title: Re: Bay12 Blood Bowl League - Season 6, Week 7
Post by: Charmander on February 01, 2013, 11:40:03 am
Two fatalities. One was the MVP, the other was my last fucking runner.

What the fuck am I doing wrong?
Title: Re: Bay12 Blood Bowl League - Season 6, Week 8
Post by: Kanil on February 01, 2013, 11:56:38 am
ank: Always be a dick. *thumbs up*

Charmander: We've answered that question repeatedly, and I imagine you don't actually want it answered. You seem content to just beat your face against a wall endlessly, and I should probably just let you continue...
Spoiler: To reiterate... (click to show/hide)

Matchups for Week 8:
ank - Bay12 Breakers vs Kanil - Self Inflicted
Jartol - Manner Pylon vs monk12 - Monk's Marauders
Burnt Pies - Brunch's Big Bads vs Charmander - Sahagin Stormers
ndkid - Kobb's Khorne vs AlStar - Glistening Dementia
Title: Re: Bay12 Blood Bowl League - Season 6, Week 8
Post by: Charmander on February 01, 2013, 12:15:49 pm
Yeah, but this time you've actually given it justification. I still think six saurus and even a Krox is going to be a massive liability in the forseeable future for the simple fact that my luck is abysmal. I will bone'ead every thirty seconds. And considering I've now had to replace 40% of my team this season alone... yeah. Especially considering that six snotlings can tie up six saurus.

Not exactly how you're supposed to make skinks better defenders when all they get in terms of defence to my knowledge is diving tackle sans doubles. Which, to be fair, proved its worth in the last match.

Not like I've actually got anything to fucking lose at this point, though. Except, to you know, live as tasty fucking SPP pinatas.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 8
Post by: Kanil on February 01, 2013, 12:18:36 pm
Sidestep, block... (blodge skink sure more annoying than your dodge/surefeet one)...

But if you don't want my advice, then just keep beating your face into a wall.

Or play a different team, I suppose.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 8
Post by: Charmander on February 01, 2013, 12:28:21 pm
Block is General. Skinks need doubles for that. They only get Agility skills base.

I forgot about sidestep, though. Useful for keeping tackle zones, if they stay up.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 8
Post by: Kanil on February 01, 2013, 12:35:14 pm
I know it's a doubles, but I noticed one of your doubles skinks was Sure Feet. Which is a lot less useful than Block.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 8
Post by: Charmander on February 01, 2013, 12:42:11 pm
That's a non-issue now, since Garr was one of the fatalities in the last match.

I suppose most of it boils down to me trying to cover my ass when I fuck up, now I think about it, as opposed to preventing the fuck-ups in the first place. Suppose the logic is there under the assumption that even if I try to prevent it, I'll fuck up anyway.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 8
Post by: ndkid on February 02, 2013, 12:28:30 pm
Kobb's Khorne vs. Glistening Dementia

AlStar got 620k to play with, which turned into a HMC, a wizard, an extra strength for his Bull Centaur, and one less reroll for me. Khorne elects to kick and, for the first time in a long time, Khorne lines up in FFB. A pitch invasion stuns six of the Khorne players.

G1: A hobgoblin foul knocks out a down beastman. Another hobgoblin picks up the kickoff.

K1: Several players stand up, and KK Minotaur knocks over GD Minotaur.

G2: The ball carrier runs the ball forward and tosses it to a bull centaur, who fails to catch it.

K2: Most of the team stands up. New Guy tries to pick up the ball, but sends it toward the midfield, amid a mess of beastmen and chaos dwarves.

G3: Lots of Khorne players fall down to blocks; a hobgoblin knocks himself out attempting to dodge.

K3: New Guy blitzes down one Bull Centaur, dodges around the other to pick up the ball, and breaks free downfield behind a Warrior.

G4: The wizard stuns New Guy, but the ball lands in the hand of the Warrior beside him. A blitzing bull centaur knocks him over and picks up the ball, running it back the other way.

K4: A beastman runs downfield in deep defense. Some chaos dwarves get pushed around.

G5: The ball carrier runs forward and stuns the deep defense.

K5: Some blocks that cause no lasting damage.

G6: The bull centaur runs in the score.

K6: TAB is stunned by a thrown rock on the kickoff, ensuring the drive will go nowhere. The kickoff lands halfway down one sideline, making GD's second score for the half likely. The three Chaos Dwaves on the line are knocked down, and one is fouled until stunned.

G7: A bull centaur runs unopposed toward the ball.

K7: TAB falls over running toward the Bull Centaur.

G8: The bull cetaur picks up the ball and makes its three GFIs to score.

K8: GD gets a perfect defense. New Guy fails to catch TAB's throw.

Halftime Score: Glistening Dementia 2 - 0 Kobb's Khorne

K9: On Kickoff, GD's HMC gets three Khorne rerolls (leaving them with a leader reroll), and a blitz. The blitz pushes New Guy beside the sideline. His teammates come help him knock over the bull centaur so he can get back off it. TAB picks up the kickoff and throws it to Speedy, who runs it downfield.

G9: When Speedy gets knocked over, the ball goes into the stands. They toss it to fans at the GD end of the pitch, who toss it a couple of squares closes to the GD goal line than it started. A hobgoblin picks it up and starts to run it forward.

K10: A warrior tries to block a chaos dwarf and knocks himself over.

G10: The hobgoblin continues forward.

K11: Half the team pulls toward the back center to play defense.

G11: The crowd pinches Speedy's nerve when he gets pushed out. The apoc offers him something equivalent. The hobgoblin hands the ball to the bull centaur, who runs it to beside the goal line.

K12: A warrior and New Guy get beside the ball carrier. New Guy falls over making the block.

G12: The Bull Centaur runs the ball in.

K13: GD gets another blitz, which they use to swarm the two ends of the line. TAB picks up the ball and tosses it forward to a warrior, who misses the catch.

G13: A warrior gets injured.

K14: A block knocks out a chaos warrior. The bull centaur beside the ball is knocked down. Another beastman gets beside the ball.

G14: Some blocks, and a bull centaur moves downfield.

K15: A rookie beastman ends up with the ball.

G15: The beastman gets knocked over, but nobody ends up with the ball.

K16: The minotaur double-skulls trying to block a dwarf.

G16: A hobgoblin tries to throw the ball to a bull centaur for lone last score, but isn't accurate enough.

Final Score: Glistening Dementia 3 - 0 Kobb's Khorne

Thoughts: Not much to say about this one. I had momentum once in garbage time, and that's about it, and that didn't last long.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 8
Post by: monk12 on February 02, 2013, 01:49:24 pm
Dang, we're clipping right along this week, huh?

Jartol and I played to a 1-1 draw yesterday. Haven't bothered to watch the replay yet, but Jartol received to start the game, ran it all the way down to the goal-line where the humans took the ball away and pitched it all the way down to HIS goal-line, where he managed to snag the ball back and get it BACK to the human goal-line, where a blitzer failed to drop the gutter runner and ended up pushing him into the endzone. The humans racked up a fair number of KOs and CAS in the second half en route to their answering TD- this game probably would have had a winner, but Jartol kept knocking the ball loose, so by the time I got to the endzone there wasn't any time left on the clock for either team to score.

It's a good thing Jartol spent his Inducements on an extra Apothecary as that saved the life of a lineman, and I don't think any of his CAS were worse than MNG. I got a level 2 Catcher out of the game, so that's good for me. I look forward to the rematch, if Jartol still has a team left to play!
Title: Re: Bay12 Blood Bowl League - Season 6, Week 8
Post by: Kanil on February 02, 2013, 02:02:26 pm
Indeed, four games in just over 24 hours.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 8
Post by: ank on February 03, 2013, 04:48:30 am
I almost forgot.

Bay12 Breakers vs Self Inflicted ended in a 1-1 draw.

The vampires scored an easy first goal, but then spent the entire match trying to hold back the tsunami of dorfs.

Dorf do what dorf do best, which is knock down every vampire as he gets up.

The deathroller got a kill on a level 2 thrall, a -AV on another thrall.

Even though the game ended 1-1 I didn't take any long term casualties, but Kanil did,
Which makes a me the moral winner :)

Thx for the game
Title: Re: Bay12 Blood Bowl League - Season 6, Week 8
Post by: ExKirby on February 03, 2013, 10:34:12 am
So I just read (some) of this thread and thought; Would there be interest in a Blood Bowl league in FUMBBL, the freeware version of this game? I'd be willing to set it up and everything, but I'd like to make sure there are some players before I get things set up...
Title: Re: Bay12 Blood Bowl League - Season 6, Week 8
Post by: Kanil on February 03, 2013, 10:46:56 am
It's been floated before, I think it only hasn't been done because nobody's been interested in organizing it. I'd imagine you'd be able to find some players without much difficulty.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 8
Post by: AlStar on February 03, 2013, 11:40:41 am
So I just read (some) of this thread and thought; Would there be interest in a Blood Bowl league in FUMBBL, the freeware version of this game? I'd be willing to set it up and everything, but I'd like to make sure there are some players before I get things set up...

You'd be the ... I'm going to say fifth, but it might be sixth... person who has asked about a FUMBBL league since I've been around. I honestly don't know what the problem is, but it seems that there's always a lot of hype about how great it will be, but when it comes to actually setting the thing up and getting it started, nothing ever comes of it.

It'd be great if you're the one to break the trend.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 8
Post by: ExKirby on February 03, 2013, 11:57:31 am
Well, the league has been set up (I really don't understand what the panic is about, it took me 5 minutes) so if you have a League team, post the name of it here and I'll add it.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 8
Post by: ExKirby on February 04, 2013, 02:04:07 pm
Bump?
Title: Re: Bay12 Blood Bowl League - Season 6, Week 8
Post by: ndkid on February 04, 2013, 02:58:30 pm
Bump?

You might try making a new thread about it, since I suspect only the 8 people involved in the Bay12 BBL are watching this thread currently. More likely to pick up players that way.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 8
Post by: ExKirby on February 04, 2013, 04:19:14 pm
Bump?

You might try making a new thread about it, since I suspect only the 8 people involved in the Bay12 BBL are watching this thread currently. More likely to pick up players that way.

Why is it that when people post ideas that you dismissed as silly they sound brilliant ._.

New thread ETA Soon
Title: Re: Bay12 Blood Bowl League - Season 6, Week 8
Post by: Burnt Pies on February 05, 2013, 10:41:44 am
Match Played. 1-1 draw, which could've been very different if Pro wasn't so much of a liability on GFIs. Failed two at critical moments due to Pro being incredibly counter-productive.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 9
Post by: Kanil on February 05, 2013, 11:35:34 am
Match validated, week advanced.

My thanks to everyone for playing their games in a very timely fashion.

Matchups for Week 9:
Kanil - Self Inflicted vs Burnt Pies - Brunch's Big Bads
Jartol - Manner Pylon vs ndkid - Kobb's Khorne
ank - Bay12 Breakers vs AlStar - Glistening Dementia
monk12 - Monk's Marauders vs Charmander - Sahagin Stormers
Title: Re: Bay12 Blood Bowl League - Season 6, Week 8
Post by: AlStar on February 05, 2013, 12:58:13 pm
Match Played. 1-1 draw, which could've been very different if Pro wasn't so much of a liability on GFIs. Failed two at critical moments due to Pro being incredibly counter-productive.

I'm pretty sure that you can change a setting somewhere so that it'll ask you if you want to use pro, instead of applying it automatically.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 9
Post by: ndkid on February 05, 2013, 09:24:57 pm
Kobb's Khorne vs. Manner Pylon

Manner gets one A5 Gutter Runner and a merc for this match. Khorne elects to kick off, and pulls its wings mostly back from the front lines.

M1: A heat wave hits the pitch. The thrower picks up the kickoff and tosses it to the A5 Gutter Runner, who runs most of the way to the goal. Two warriors are stunned on the line.

K1: The rat ogre is injured by the minotaur. New Guy dodges around one gutter runner to blitz the ball carrier, knocking him over and picking up the ball. TAB runs over to provide support.

M2: Shockingly, a gutter runner fails a dodge.

K2: New Guy hands off to TAB, who runs forward and tries a pass to a free warrior on the end of the line, who fails the catch.

M3: A beastman gets knocked out. An attempt to pick up the ball sends it into the hands of a warrior.

K3: The warrior rumbles the ball downfield with support.

M4: A lineman fails a dodge.

K4: The warrior continues downfield. A lineman is knocked out to a foul, which gets a beastman ejected.

M5: Some blocks.

K5: The warrior runs in the score.

M6: In the heat, Khorne manages to field 8 players to MP's 9. The thrower gets under the high kick, but fails to catch it. A horny gutter runner knocks down the wing on one side, and runs forward to get beside the deep safety. A gutter runner runs the ball most of the way downfield.

K6: A beastman knocks over the ball carrier, picks up the ball, but falls over as he runs it forward.

M7: A gutter runner picks up the ball and tosses it to a gutter runner for the score.

K7: Khorne has 10 plays this time around to MP's 7. A rock from the stands stuns New Guy. TAB runs the ball forward. Two beastman and a lineman run as far as they can go into the MP backfield.

M8: The four deep safeties get into position. One of the beastmen goes down.

K8: One beastman gets freed up. TAB hands him the ball. He blitzes down the gutter runner in front of him and runs in the score.

Halftime Score: Kobb's Khorne 2 - 1 Manner Pylon

K9: The teams are at nine players each to start the half. The weather finally returns to normal. TAB picks up the kick. A warrior kills a lineman. The minotaur knocks out another. The rest of the team runs forward.

M9: A storm vermin tries to kill a rookie beastman, but the apoc fixes him up.

K10: TAB runs forward and tosses the ball to a dodgy warrior, who runs it forward to the Khorne wall.

M10: The Skaven team surrounds the Khorne wall.

K11: The minotaur knocks out a storm vermin. The wall doesn't move, but several Skaven get pushed off it, clearing the ball carrier.

M11: The minotaur's tentacles do their job. The ball carrier gets pushed back a space.

K12: The blob (no longer a wall) gets close to the goal line, knocking out a skaven or two on the way.

M12: The minotaur's tentacles work again. A warrior gets knocked out.

K13: The warrior runs in the score.

M13: Khorne is back to a full 11 players, while the Skaven can only field 7. The thrower picks up the kickoff and passes it to a gutter runner, who hands it to a gutter runner. A third tries to blitz down a warrior, but falls over, instead.

K14: The minotaur pees himself instead of blitzing the ball carrier. New Guy tries to foul the downed gutter runner closest to the end zone.

M14: The gutter runner stands up, makes impressive dodges, and catches the ball the gutter runner throws to him.

K15: TAB picks up the kickoff and tosses it to New Guy, who is beside the minotaur at centerfield. New Guy runs forward with a warrior blocker.

M15: A gutter runner falls over trying to make a block.

K16: New Guy runs in the score.

M16: Some blocks.

Final Score: Kobb's Khorne 4 - 2 Manner Pylon

Thoughts: Jartol had little luck on his side this time around. Getting his rat ogre out early meant there was nobody left to compete on the line, and the potions did not treat him as well as in the past. Combine that with his recent spate of injuries, and rookie gutter runners that don't have the full suite of skills, and it was tougher for him to get his offense going. Despite that, he still managed a couple of solid scoring drives, underscoring that skaven are *always* dangerous.

I had solid luck in what feels like the first time in a long time. Not many 2-die blocks that came up double-skull, and an impressive number of clean blocks against players with dodge.

Also, let me note here, so that I never, ever forget: a tentacled minotaur is totally worth it.


UPDATE: BOXCARS! NATAB WILL RISE AGAIN!!!
Title: Re: Bay12 Blood Bowl League - Season 6, Week 9
Post by: AlStar on February 06, 2013, 02:38:05 pm
Chaos Dwarves defeat Regular Dwarves 1-0.

I'll let Ank elaberate if he likes, but here's the short of it: I get 90k, spend it on an AG potion that doesn't work and a Bloodwiser Babe who was never needed.

Kickoff to me, and we start with a perfect defense (never a good sign.) But despite this, with an early CAS, by turn 3 my ballcarrier AG 3 centaur needs only a single dodge to score. Even with a reroll, he fails. The rest of the half is spent bashing. Finally at turn 8, I manage to get the ball, and it's a difficult (but certainly not impossible) throw to score. Ball is intercepted.

Second half sees the Dwarves field their tank (if I'd made that pass it would've only had a single turn to play, alas.) The Dwarf St 4 trollslayer is fouled out by ditry player hobgoblin. Bashing, bashing, finally the ball comes free. AG 3 centaur picks up the ball, tries to throw it upfield... 1, rerolls to 1 (this would be the way of all my agility rolls all game.)

In the end, we just pick up the ball and walk it to the goal line. The dwarves get one last chance to stop me: 2 GFIs and a -2d block. They make the GFIs, but get a skull. TD, Chaos Dwarves win!

Good Game Ank!
Title: Re: Bay12 Blood Bowl League - Season 6, Week 9
Post by: Kanil on February 10, 2013, 12:16:14 pm
Burnt Pies and I played our game, 2-1 in favor of the vampires. I had a near perfect second half, with almost no failed rolls, and it's hard to lose when you roll that well. I even out-bashed the orcs, which just never happens. That's how good my dice were.

Last game of the week is Charmander/Monk. How's that going, you two?
Title: Re: Bay12 Blood Bowl League - Season 6, Week 9
Post by: Burnt Pies on February 10, 2013, 12:30:30 pm
Highlights of the game included an A3 orc with dodge failing no less than three dodges in a row, thrown rocks KO'ing a vampire who had only just recovered from being KO'd, Morru the Blitzer nearly getting himself killed on a tackle, closely followed by my Wizard nearly killing a Vampire, and Stonerot the Troll making a last ditch effort to stop the S5 thrall by hurling Snotmug the Goblin at him. Unfortunately, Stonerot missed, and Snotmug headshotted a Vampire instead, KO'ing the vampire but merely dazing the Goblin.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 9
Post by: monk12 on February 12, 2013, 12:28:53 pm
Monk's Marauders 3 - 1 Sahagin Stormers

Not much to tell- Stormers received and scored in two turns, then the Humans ground down the field and inflicted 4 CAS and a couple KOs on their way to the tying score. Lizards didn't have the strength to do much in the second half- too much Guard in their way. Dagg won MVP for winning the Battle of the Big Guys (not that either the Krox or the Ogre did much) and Seneschal Sigric the Blitzer hit 53 SPP for his next level, maintaining his position as the team's most experienced player. Maybe not for long, as Grant Valdred picked up Frenzy last level and used it to break armor at least three times.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 9
Post by: Charmander on February 12, 2013, 12:35:09 pm
Crippling bad luck does not make up for having muscle. Sauruses spent a lot of time unconscious, despite AV9. Everyone kept tripping on the slightest astrogranite imperfection.

At one point I had two skinks on field because the rest were unconscious.

I suppose the moral is: Nuffle exists only to fuck you over. Except when he offers the slightest glimmer with a two-turn touchdown before smacking you back to the gloomy depths of the bottom of the table.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 9
Post by: monk12 on February 12, 2013, 12:39:20 pm
Yeah, those GFIs were weird, especially since half of them had a RR to back them up.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 10
Post by: Kanil on February 12, 2013, 05:30:56 pm
Matchups for week 10:
Charmander - Sahagin Stormers vs Kanil - Self Inflicted
monk12 - Monk's Marauders vs AlStar - Glistening Dementia
ank - Bay12 Breakers vs ndkid - Kobb's Khorne
Jartol - Manner Pylon vs Burnt Pies - Brunch's Big Bads

15 points remaining, enough for anyone to still finish first overall.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 10
Post by: Kanil on February 15, 2013, 04:04:42 pm
Charmander and I played our game. I also see a result from Monk and AlStar -- I take it this game was played and the result and the result can be confirmed? There wasn't an issue, was there?
Title: Re: Bay12 Blood Bowl League - Season 6, Week 10
Post by: monk12 on February 15, 2013, 05:16:53 pm
Only if rather lopsided dice rolls can be considered an issue, and since they were in my favor I'm certainly not complaining :P Sorry for not popping in earlier, I've been dating pigeons.

Spoiler: Game Summary (click to show/hide)

Two weeks in a row my opponent can't succeed on any GFIs! A much closer game than the score would indicate- I think Alstar got a little risky with his playcalling since he had all those rerolls available, and it burned him on the pass and then the GFI that could've tied this game, or made it a Dementia win. Particularly when I'm doing all those things without needing any of the rerolls I didn't have, in addition to getting good blocks in and enjoying some very sturdy armor rolls.

I'm quite interested to see how the Orc/Skaven game plays out, since I'm in position to capture the #2 seed- for this week, anyway. Could be a very interesting playoff chase to end the season. And Kanil, you're not fooling anyone- you've got the first seed all locked up with four weeks to play yet :P
Title: Re: Bay12 Blood Bowl League - Season 6, Week 10
Post by: ndkid on February 16, 2013, 11:36:59 am
Kobb's Khorne vs. Bay12 Breakers

The Breakers invest their money in a bunch of worthless potions and a bribe of the ref. The Breakers elect to receive the kickoff. Pouring rain promises to make things interesting.

B1: Khorne lines up in FFB. The dwarves pull two runners back to receive the kick, and put the deathroller in the middle, which promptly knocks over the minotaur. Two warriors and a beastman also go down. A runner picks up the ball and gets it behind the dwarven line.

K1: The minotaur stands up and knocks over the deathroller. Several other dwarves go down.

B2: Two beastmen get knocked down.

K2: Four dwarves go down, and the minotaur gets beside the ball-carrier.

B3: The minotaur and a beastman go down. The foul mighty warrior gets injured, but Khorne's apoc gets him back up. The runner comes back toward the middle of the field. A dwarf falls over dodging.

K3: Five dwarves get knocked over.

B4: TAB gets killed, upgrading New Guy to the position of New TAB. (TAB Clear? TAB Xtra?)

K4: With 9 men on the field, good blocks are getting sparse for Khorne. Speedy gets beside the ball carrier, as does Fritz. Several dwarves go down.

B5: Three beastmen get knocked down, including both beside the ball carrier.

K5: Speedy breaks the ball carrier's ankle, but it gets fixed to just missing the next game. The ball falls into the hands of the other runner. A couple of other dwarves go down.

B6: A warrior and a beastman go down.

K6: New TAB knocks over the runner and takes the ball downfield. Fritz falls over making a block.

B7: The minotaur, a warrior, and two beastmen go down.

K7: New TAB knocks over the runner beside him and runs in the score.

B8: Three warriors, the minotaur, and a beastman go down.

K8: A couple of dwarves go down.

Halftime Score: Kobb's Khorne 1 - 0 Bay12 Breakers

K9: New TAB goes back to receive. The deathroller doesn't make it onto the field. The rain turns to snow. It's going to be a wild ride! New TAB picks up the ball and runs it forward. Five dwarves on the line go down, with a couple being stunned. Fritz runs downfield. A beastman falls over making a block.

B9: The minotaur, three warriors, and a beastman get knocked down.

K10: New TAB runs forward to hand the ball off to Fritz, who fails to catch it.

B10: New TAB gets knocked off the pitch. Dwarves surround the ball. Several more Khorne players fall over.

K11: Most of the team stands up. The minotaur stands up, blitzes, and double skulls.

B11: Four players go down, two stunned. The ball slowly starts to move forward in the hands of a blitzer.

K12: The team stands up and begins to run into their own backfield.

B12: The blitzer continues downfield with his friends.

K13: Speedy knocks over the blitzer, bouncing the ball into the hands of a blocker. A couple of other dwarves go down, and a few more Khorne players pull back.

B13: The minotaur, two warriors, and a beastman go down.

K14: The ball-carrier gets knocked over. The ball bounces around. A couple of dwarves go down. A beastman tries to pick up the ball, but falls onto it instead, leading to it bouncing around some more.

B14: The minotaur, a warrior, and a beastman go down.

K15: A beastman picks up the ball and runs it toward the opposite side of the pitch.

B15: A couple of players go down, and the beastman with the ball gets surrounded.

K16: The ball carrier dodges into two tackle zones, then into one, then finally free, making all of them, without rerolls. Everyone else stands around, looking slackjawed.

B16:

Final Score: Kobb's Khorne 1 - 0 Bay12 Breakers

Thoughts: With that, the other half of the famous TAB/NATAB scoring duo died. Let's take a look back at his career.
#1 in SPP at 152, well ahead of the second place player (a vampire from Self Inflicted) at 88
#1 in Passes, at 64 (2nd place is a Self Inflicted player with 42)
#1 in Run yards at 1146, bettering the Gutter Runner in 2nd by almost 350 yards.
#1 in Thrown yards at 542, bettering the 404 from the Self Inflicted primary thrower.
#2 in games survived at 43 (bested by a Khorne Warrior)
#4 All-Time in TDs, with 17.
#5 Receiver at 15.

TAB has been around since Season 2. (I ran an orc team season 1 that did pretty well, but that was back when we refused to blend new and existing teams, so I had to roll up a new team for season 2.) He got three arms, leading to his nickname, the Three-Armed Bandit, from his ability to pick up the ball in rough spots. An extra point of agility soon followed and, later, doubles on a skill roll to get him some pass skills. With his partner in crime, a 4STR, 3-armed beastman, usually called NATAB to avoid confusing them, they became a prolific pass-catch duo, turning Kobb's Khorne into an odd mix of finesse and strength for several seasons.

There are silver linings. New TAB is young, but has the three arms and 4AGL that defines the role. A young beastman has 4STR. The warrior line is a mix of veterans and young players, and Fritz and Speedy continue to do solid work supporting. Plus, my TV is going to be *way* lower now.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 10
Post by: Kanil on February 16, 2013, 11:53:09 am
Here I was thinking we'd have a max level player soon.

I doubt any of my vampires will be making it there within the next 6-or-less games. Everyone else is more than 100 SPP out. Maybe by season 8, mm?
Title: Re: Bay12 Blood Bowl League - Season 6, Week 10
Post by: Charmander on February 16, 2013, 01:07:07 pm
I'll be happy if I can get one more SPP for Mejj to bring him up to rank 6, 'though it's been a rough season for veterans for me. Down to about four originals and one long-standing player at this point, and Mejj was saved by an apothecary from death once already.

Tyrr probably won't get any more rank-ups, though. Since getting AV6 I've felt him just a little too fragile to run with the ball especially considering my recent luck, so he's stuck with receiving, 'though I'm surprised that I hold #1 and #2 for most violent, and #1 for best runner now. I guess only living players are eligible.

The frustrating thing is that it's a bitch to get the few casualties to get those SPP for the new heavies. Not going to be holding a ball any time soon, after all.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 10
Post by: monk12 on February 16, 2013, 02:40:20 pm
Aw, yeah, it only tracks living players. That's a shame, I get attached to my d00ds and would like to measure my new guys by the standard of those who went before. My inner statkeeper wants to make a little Hall of Fame, but my outer lazy bastard says that's probably too much work.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 10
Post by: Kanil on February 16, 2013, 03:11:40 pm
You could upload the games to BB Manager, I assumed nobody really wanted to bother, but if you do I can (or you can) create a "league" to keep them there.

That'll keep track of all your corpses and stuff.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 10
Post by: ndkid on February 16, 2013, 04:05:36 pm
It is pretty sad that the HoF is live players only. I'm glad I've now put TAB's stats here for posterity... there should be a record of his rather prolific career, dammit!
Title: Re: Bay12 Blood Bowl League - Season 6, Week 11
Post by: Kanil on February 18, 2013, 02:30:10 pm
Last match of the week was played today, so we're onto 11!

Jartol - Manner Pylon vs Kanil - Self Inflicted
Burnt Pies - Brunch's Big Bads vs ank - Bay12 Breakers
ndkid - Kobb's Khorne vs monk12 - Monk's Marauders
AlStar - Glistening Dementia vs Charmander - Sahagin Stormers

I also got bored and counted up everyone's TDs for/against. It's only really relevant in tiebreaks, but someone might find it interesting?
Spoiler (click to show/hide)
Title: Re: Bay12 Blood Bowl League - Season 6, Week 11
Post by: AlStar on February 19, 2013, 04:03:58 pm
Quote
AlStar - Glistening Dementia vs Charmander - Sahagin Stormers

Glistening Dementia defeats the Sahagin Stormers 2-1 in a bloody battle.

350k in inducements for Dementia, which goes to a Cook and an AG potion. The potion fails and although the Cook manages to steal 1 reroll each half, the Stormers get events to gain one reroll each half.

Stormers win the toss and elect to receive. Dementia accidentally puts their kicker off the center line, so the kick is made by a centaur - but it's still good, and lands right near the Stormers end zone.
First three blocks are pushes... then a CAS, thus starting the bloody game that would end up with 2 BH and 2 SI (-ST apoh to -MV and a -AG) for the Chaos Dwarves and 3 BH, 1 dead (dead apoh'd to dead) for the Lizards.

A missed catch allows Dementia to grab the ball, and late in the first we manage to score.

Start of the second half, two of the Stormers big lizards fail their KO rolls, leaving skinks to pick up the slack. A long kick goes offside and is handed to a centaur. Several turns later and it's now 2-0.

The lizards finally decide to wake up and things get interesting. A bold handoff to a catcher skink under two TZs works (although the catch reroll is used) and the skink is able to dodge away for a score. 2-1.

There's still time left on the clock, and Dementia is unable to move the ball across the half-way mark, which means that all it would take is a couple good hits and their speedy skinks can potentially run in a tie. The final turns of the game are a giant bash-off, as the Stormers desperately try to get hands on the ball carrier, while the Dementia players just as desperately try to hold them off. On the last turn, the ball carrier is able to escape into the Stormers side of the field, and the only move that would allow the Stormers to make the tie is so unlikely that they decide to just blitz a hobgoblin instead.

Dementia rolls a 1 for winnings, rerolls to a 1.

Good game Charmander.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 11
Post by: Charmander on February 19, 2013, 04:17:51 pm
Good luck, extremely bad luck, ill-timed good luck.

The last play would have been to use jump-up to knock down and blitz with the Krox, but that didn't happen. So I said "fuck it", like I was saying for quite a lot of it. The death of Weyy reduces my skinks able to handle the ball remotely well to solely Tyrr, and marks the fifth fatality and seventh overall retirement of this season alone. (Because, seriously, fuck ST1 skinks).

And Veyy, Kroxmaster Extraordinaire and Shorts Fashionista, spent most of the first-half braindead.

Quality 140k there.

Did I mention how much I hate bone'ead?
Title: Re: Bay12 Blood Bowl League - Season 6, Week 11
Post by: ndkid on February 19, 2013, 10:54:21 pm
Kobb's Khorne vs. Monk's Marauders

For the first time in a long time, no inducements owed either way in this match. Khorne elects to kick and, in a departure from the norm, lines up only 9 men on the line, leaving Speedy and New TAB deep.

M1: Three human work together to take down a warrior on one side, freeing a line for a catcher to run downfield. Three more knock down New NATAB on the other side. The human A5 thrower picks up the kickoff.

K1: Several humans get knocked down along the line. Speedy knocks over the deep catcher, and New TAB holds the deep safety position.

M2: Two beastmen get knocked down, and a catcher moves down the opposite sideline from the down catcher, who stands up and retreats toward midfield.

K2: A lineman gets knocked out. A warrior runs toward the thrower with the ball, who hasn't budged. The ogre gets stunned. The downfield catcher gets knocked over, but takes New TAB with him. A beastman runs back as a second safety as Speedy runs back toward midfield to shadow the other catcher.

M3: Fritz gets knocked out, re-evening the sides. Another beastman goes down. Speedy tackles his catcher as he tries to dodge away.

K3: The minotaur stuns a lineman. A warrior stuns the thrower, sending the ball beside a blitzer, the minotaur, and a beastman.

M4: The catchers dodge from their blockers. A blitzer picks up the ball and ends up beside a warrior.

K4: The minotaur injures a lineman. Several blocks against the ball-carrier fail. New NATAB falls over trying to block a blitzer.

M5: The blitzer hands the ball to a catcher, who runs in the score.

K5: A quick snap pushes most of the Khorne players over the center line. A human gets knocked out. New TAB picks up the ball and tosses it to Fritz, who fails to catch it.

M6: The team starts to converge around the loose ball.

K6: A firm-standing blitzer just won't go down. An attempt to pick up the ball sends it back a square into the hands of Speedy.

M7: The human blocking goes far better than the preceding Khorne blocking. Speedy and another beastman go down.

K7: A couple of humans are stunned.

M8: A beastman gets pushed onto the ball, sending it through the human line toward their backfield, and a couple of beastmen waiting there. Pushing a human onto it sends it a few more yards toward the end zone, instead. A lineman kills himself knocking over New NATAB.

K8: The minotaur continues his habit of being wild, so a warrior knocks out the ogre, instead. New TAB makes a couple of dodges, picks up the ball in a couple of tackle zones, makes the dump-off pass... only to have the beastman standing there who can score flub the catch.

Halftime Score: Mork's Marauders 1 - 0 Kobb's Khorne

K9: Another lineman is injured. The ogre gets stunned again. The minotaur is too busy pissing to blitz. Four beastmen run downfield on the edges. A warrior runs up the middle. New TAB picks up the ball.

M9: A blitzer knocks himself out trying to blitz New TAB.

K10: A lineman gets knocked out. New TAB runs to midfield and tosses a short pass at New NATAB, which scatters off the field and gets tossed back to the Khorne backfield.

M10: A catcher picks up the ball and runs it toward the end zone.

K11: Morale broken, a couple of players run back in a token effort at resistance.

M11: The catcher runs in the score.

K12: The minotaur kills the ogre, who the apoc saves. Four beastmen and a warrior run forward similar to before.

M12: Some positional moves.

K13: New TAB runs forward, lobs the ball to Fritz, who takes in the score.

M13: With the last knocked out player standing up, the humans are back to their full eleven on the pitch. Khorne lines up in an odd FFB, with the Minotaur and three warriors on the wings. The kickoff gives Khorne a blitz, allowing a warrior into the backfield and Fritz to get beside where the ball will land, but it bounces away from him. New TAB is injured and almost suffers a broken neck, but the apoc fixes it. The A5 thrower picks up the ball and tosses it to a catcher near midfield, who runs it downfield.

K14: Speedy knocks over the ball carrier. A rookie picks up the ball and goes for the long bomb, but is intercepted by an A4 blitzer on the line.

M14: The ball ends up in the hands of a catcher near the end zone.

K15: A half-hearted chase

M15: The catcher runs in the score.

K16: The minotaur kills the ogre again... it takes this time. New TAB tosses to Soft Hands, who manages a catch.

M16: Nothin'.

Final Score: Monk's Marauders 3 - 1 Kobb's Khorne

Thoughts: This game was *insane*. I almost tied at the half. I had a great drive going in the second half. Nurgle kept making sure that good went to bad quickly and, by the end, I had to go for broke to have a shot at the tie, which went as poorly as high-risk plans tend to. On the other hand, New TAB made some impressive moves at times, and the minotaur double-killing the ogre at least appeased the Blood God.

Both Monk and I had 43% possession. Ball position was 50-50. I had 116y combined, he had 114y. Which makes me feel like, if not for the five casualties I inflicted, this game wouldn't've been close at all.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 11
Post by: monk12 on February 19, 2013, 11:19:10 pm
It's a shame my karmic books were balanced by Dagg- I was luckier on my dodges and blocks than I deserved, particularly on that first drive, and the bad dice caught up with Dagg in garbage time. I'll remember in the future that when your opponent has Claw, the LoS is not a safe place for the normally sturdy Ogre!

It's rough timing for it, too, since I won't have much time to skill up a new Ogre before the postseason. Hopefully he catches some MVPs- this game my dead Lineman got it for his heroic efforts blocking the ST4 Beastman to prevent a TD to end the first half. Sigric the AG4 Blitzer probably deserved MVP more though, as he was always in the thick of the action and his interception sealed the game. Without that INT, even if the catch was botched the ball was going to land in the midst of 3 Chaos players with no Humans in position to defend.

Hopefully next Ogre gets Block early on- it's not surprising I'm going through an Ogre a season when you consider his job is to stand on the line, get beat on, and don't punch back so he doesn't Bonehead. Not the most survivable job there, particularly without block.

Oooh, dang, and now I've checked the schedule to see I play the Orcs next week and Chaos again the week after. Definitely not the best time to lose a ST5 Guard, and it's probably going to make my postseason talk look arrogant in hindsight.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 11
Post by: Kanil on February 20, 2013, 01:04:03 am
Both Monk and I had 43% possession.

The pitch had 14% possession, 'eh?

Nice to see three games played in just two days, thank you everyone.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 11
Post by: ndkid on February 20, 2013, 08:21:29 pm
Both Monk and I had 43% possession.

The pitch had 14% possession, 'eh?

Nice to see three games played in just two days, thank you everyone.
There were at least two solid scrums, where the ball sat between a wall of beastmen and a wall and humans, and nobody could manage to find a hole to sneak their way to it. So yeah, I'd believe the turf got it's 14%. :-)
Title: Re: Bay12 Blood Bowl League - Season 6, Week 11
Post by: Burnt Pies on February 23, 2013, 01:27:58 pm
Just lost Morru the S4 Blitzer and Mogram the A4, Accurate thrower (Mogram getting apoth'd to Dead, from Dead) to some of the most horribly one-sided dice rolling I've ever seen. I stood aside after that, as I would kinda like to have a team left at the end of all this. In addition to that, the dwarves got a stun nearly every round, KO'd 2 orcs and a gobbo, never failed a tackle and had 12 players on pitch. Tuffgang utterly failed his dodges, as did the other Blitzer, and 2/3 of my blocks came up push.

Title: Re: Bay12 Blood Bowl League - Season 6, Week 12
Post by: ank on February 23, 2013, 01:53:39 pm
This was truly a bloodbath!
All I can say is: I'm sorry.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 12
Post by: monk12 on February 23, 2013, 01:59:28 pm
Dang, that's what, 5 dead in the league this week? Plus some seriously injured on top of that. Blood for the Blood God, and all that.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 12
Post by: Kanil on February 23, 2013, 02:00:35 pm
Matchups for Week 12:
Kanil - Self Inflicted vs AlStar - Glistening Dementia
ndkid - Kobb's Khorne vs Charmander - Sahagin Stormers
Burnt Pies - Brunch's Big Bads vs monk12 - Monk's Marauders
Jartol - Manner Pylon vs ank - Bay12 Breakers

Only three games left. Things are really close, and it seems likely that a single point will make the difference.

Edit: AlStar and I played to a 2-2 draw. Have a screenshot.
Spoiler: Screenshot (click to show/hide)
Title: Re: Bay12 Blood Bowl League - Season 6, Week 12
Post by: AlStar on February 23, 2013, 10:53:19 pm
Kanil - Self Inflicted vs AlStar - Glistening Dementia

Glistening Dementia fights Self Inflicted to a 2-2 CAS-filled tie. 550k to play with, went with -RR, Halfling Chef and a Wizard. Chef worked out decently: 2 RRs in the first, 1 RR in the second. Wizard fired off twice, knocking down a vamp in the first then killing a vamp in the second (apoh'd to BH.)

Got a little unlucky in the first - after getting bogged down on the left side of the field, I moved up along the right, and it was looking like I'd probably manage to score before turn 8. Instead a AG 5 vamp scooped up the ball, dodged around a player twice then away, and then threw a long pass over to a vamp in the backfield. He nearly flubbed the throw, but Pro let him make it. A re-rolled 2d block was unable to match the vamp's blodge, and he dodged in for a score.

However, all throughout Thralls were taking a beating. I was CASing them, vampires were going thirsty and BH'ing them - it was a massacre; and it only got worse in the second. By the end of the game, there would be only a single thrall on the field. Surprisingly, no vamps were lost due to bloodlust - even though they were rolling 1s all over the place mid and late first, as soon as food sources dried up, they seemed content to just play.

Dementia fight for a quick score in the second, but it still comes down to some really lucky dice to get the tie: a 1d block to knock down the vamp ballcarrier then an AG2 pickup. I had a reroll to back that up, but not a good place to be in.

Plus side for whoever's fighting him next: the ST 5, frenzy, blodger Thrall was SI'd (MNG), so he's not gonna be a problem.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 12
Post by: ndkid on February 25, 2013, 10:04:35 am
Sorry, folks, but the 6-hour difference between Charm and myself makes Saturday the likely time for our match... if I hadn't been out ice climbing this weekend, I might've been able to fit it in as soon as the in-game week flipped.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 12
Post by: Jartol on February 25, 2013, 10:05:55 am
As long as there is communications between the two sides, I don't think anyone minds.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 12
Post by: ndkid on February 25, 2013, 12:23:54 pm
Well, *I* mind, in the sense that I like it when we move quickly from week to week, because then I'm fitting more BB into my life. :-) Cursed time zones, making everything tricky!
Title: Re: Bay12 Blood Bowl League - Season 6, Week 12
Post by: ank on February 25, 2013, 04:54:15 pm
Same story with Jartol and me
Title: Re: Bay12 Blood Bowl League - Season 6, Week 12
Post by: monk12 on February 25, 2013, 09:54:17 pm
Pies and I aren't scheduled until Thursday, so it's no big loss. As long as things are moving forward.

In other news, I'm glad to see that AlStar's RR drain strategy worked better against the Vampires than it did against me :P
Title: Re: Bay12 Blood Bowl League - Season 6, Week 12
Post by: monk12 on February 28, 2013, 11:57:39 am
Brunch's Big Bads 0 - 1 Monk's Marauders

Humans won the toss and elected to kick, in an effort to meet the Orc offensive at full strength. The game started with a riot that helped the stall tactics, and the first play of the game involved Stonerot the Troll knocking himself and the Ogre down with the ball still on the pitch. The Orcs called in their wizard to knock over the humans that could threaten the ballcarrier, so the humans played conservatively, settling in for a grind. The Big Bads failed to pierce the human line in the first half, and only MNG'd a lineman and KO'd another lineman and a Blitzer.

The Marauders lined up for the second half in full quick-score mode, which proved somewhat embarrassing when the Big Bads got a Blitz off. One side of the pitch was locked down, but Tuffgang the goblin tried and failed to sneak through the other side, leaving that route open. The Catcher ran deep, the orc covering him failed to stay standing.... and Stonerot the Troll intercepted the pass at the line of Scrimmage. Too many orcs were tied up to properly cage him, however, and the ball retrieval specialist wrestled him down, letting the original pass and catch plan proceed as expected.

With 5 turns to play and the humans at full strength, the orcs didn't have much chance at that point, particularly lacking their dearly departed Thrower. They cleared out the center of the field, but Stonerot was too stupid to throw his teammate. After another stupidity failure, the orcs ran an impromptu cage down the weak side of the field, but the mobile humans got in front of it and squished it toward the sideline. Tuffgang squirmed free and ran back to Stonerot, who was still too stupid to pick him up.  With Stonerot still too stupid the turn after that, the goblin threw up his hands and got ready to run it in himself, sprinting down the opposite sideline. The wizard only knocked down one of the two humans guarding that side, however, and the humans knocked the ball loose and knocked Tuffgang (the only player in scoring position) down to the turf.

I think that's the first time I've ever beaten Pies (I think I'm 1-2-3 against her) so that's exciting. Nobody got seriously hurt, so that's more exciting. I don't think anyone leveled up though- random lineman caught MVP for me, while Stonerot caught it for the Orcs. I've got a playoff berth locked up, and I don't think I can fall lower than the #3 seed, so I'll probably get to face Alstar. That fourth seed is wide open though, so that's an interesting race to watch.

All I have to do now is be paranoid about my luck, as once again I hardly dipped into my rerolls despite some risky blocks and a lot of action from the new Ogre, while Pies couldn't get any love from the dice, whether it was dodges or GFIs or just 2D blocks not going her way. The only thing that slowed me down for a moment was that Troll interception, and I still had enough bodies in the area it wasn't a real threat. Karma is going to come back to bite me, I can just feel it.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 12
Post by: Kanil on February 28, 2013, 07:33:31 pm
You can fall as low as 4th, if Jartol wins his remaining games and you don't win again. I think you have tie break over him, if you do win vs ndkid next week... but tie break is super arcane, so maybe not.

Also, match validated!
Title: Re: Bay12 Blood Bowl League - Season 6, Week 12
Post by: ank on March 02, 2013, 11:38:52 am
Bay12 Breakers wins 3-1 vs Manner Pylons!

The rats used their 80k gold on a potion that did nothing.

The rats elect to kick, and the DR quickly pancakes the rat ogre... "so this is how it's gonna be" remarks the rat coach.

The game is pretty even in the first half as the dorfs score a solid turn 3 goal.

It begins to snow

A failed launch from the rat thrower leaves the ball right in the open.

A troll slayer gets overexcited and falls down in the snow failig to land the second frenzy punch.

This leaves the front wide open, and the rats quickly score, without a fuzz.

Dorfs fail to get in scoring position and just jumps on the ball, the plan works, so far as prevent the skavens from scoring.

Half time score 1-1!

The last half is a flurry of dwarven fists and skaven blood... I am still having flashbacks.

When the red mist settles, the dorfs have managed to score twice, and 2 skavens are left standing(well, lying on the field anyways).

All Glory to Armok!

and thx for the game!
Title: Re: Bay12 Blood Bowl League - Season 6, Week 12
Post by: ndkid on March 02, 2013, 01:41:16 pm
Kobb's Khorne vs. Sahagin Stormers

The Lizardmen get an extra apoc and a potion that sends a skink to A4. Khorne elects to kick, and there's quite a downpour. Khorne pulls New TAB and Speedy back as deep safeties.

S1: A quick snap, then lots of pushes along the line, but only one knock down of a beastman on the end. A skink blitz knocks the skink over.

K1: The minotaur falls over, taking the krox with him.

S2: This set of blocking goes much better, with a warrior and a beastman going down. The two deep safeties get surrounded, a skink passes the ball to a skink, who gets it within a couple of yards of the goal line.

K2: Speedy knocks over the ball carrier. His attempt to pick up the ball sends it out of bounds. The crowd helpfully throws the ball back on the goal line.

S3: More Khorne players go down. A skink sends the ball scattering into the end zone.

K3: Most of the Khorne team stands up. Speedy gets tackled by a skink trying to get to the ball.

S4: A skink picks up the ball for the score.

K4: The stormers get a perfect defense. The touchback goes to a warrior on the line. The minotaur knocks the krox out of the game. Most of the rest of the Stormers line is knocked over, with one stunned. The ball carrier and speedy run downfield together.

S5: A blitz knocks the warrior over. A skink fails to pick up the ball.

K5: A saurus is injured. Most of the Khorne team heads downfield. Speedy tries to pick up the ball... after much bouncing, it lands in the hand of a skink.

S6: The minotaurs tentacles keep a saurus from getting away. A skink tries to pass the ball, but TAB picks it off.

K6: A skink gets injured. New TAB tries to run the ball in, but falls over in the end zone.

S7: A skink picks up the ball and tries to toss it to another, but it comes up short.

K7: New TAB stands up, and a beastman picks up the ball and hands it to him for the touchdown.

S8: New TAB stays deep, but the rest of the team goes on the line.

K8: A saurus gets knocked out by a rookie, who is tossed from the game.

Halftime Score: Kobb's Khorne 1 - 1 Sahagin Stormers

K9: The Stormers get a blitz on the kickoff, letting them get a skink under the kickoff. Speedy and a rookie pull back to knock him over, and New TAB picks it up. The Saurus line goes down, and Khorne swarms over to get warriors on skinks.

S9: Four skinks knock over a warrior. A skink gets beside New TAB. A skinks falls over trying to get away from Speedy.

K10: After some blocks, New TAB runs forward and tosses the ball to a downfield rookie, who runs in the score.

S10: Speedy and New TAB are deep safeties. Khorne gets perfect defense. An attempt by a skink to run the ball along the sideline leads to it going to the crowd and coming back in, still deep in Stormer territory.

K11: Several blocks. Then the strong beastman falls on the ball.

S11: One skink fails to pick up the ball, bouncing it into the hands of another.

K12: The ball carrier gets knocked over.

S12: Another skink picks up the ball, hands it to a skink, and gets most of the way to the end zone.

K13: A rookie skink gets killed. Another is knocked out. Speedy gets beside the ball carrier. His closest ally is knocked down.

S13: Speedy's tackling again comes in handy, as he knocks out the ball carrier.

K14: A skink is knocked into the stands. Speedy tries and fails to pick up the ball.

S14: Some knock downs.

K15: The minotaur knocks out a saurus. Speedy fails to pick up the ball again.

S15: The skinks make a final play for the ball, managing to dodge into Speedy and pick up the ball. However, the 1-die blitz against him comes up skulls.

K16: Speedy knocks out the new ball carrier. The fans throw the ball to midfield. New TAB picks up the ball and tosses it to Soft Hands, who flubs the catch.

S16: A block knocks over a warrior.

Final Score: Kobb's Khorne 2 - 1 Sahagin Stormers

Thoughts: The early luck made me worry it was going to be a long day. But then the krox went down, and that was the start of the tide turning. I feel like I should've been able to make a third score, but the rain ensured that my opportunities were few. 20 SPP after MVP makes for a good day no matter how you slice it, as does staying in the playoff hunt.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 12
Post by: Charmander on March 02, 2013, 01:49:44 pm
...Once more my luck proves to be meaningless in plays that make no tactical sense and are only done because there is so little else to do that the only wise option is to pull back and just let the other team score.

With the amount of sacrifices my team has made to Nuffle this season I question whether he just fucking hates me or not.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 13
Post by: Kanil on March 02, 2013, 02:03:23 pm
Matchups for Week 13.
Kanil - Self Inflicted vs Jartol - Manner Pylon
ank - Bay12 Breakers vs Burnt Pies - Brunch's Big Bads
monk12 - Monk's Marauders vs ndkid - Kobb's Khorne
Charmander - Sahagin Stormers vs AlStar - Glistening Dementia

Just two games to play, and things remain very close. Four teams playing for a single spot, and AlStar isn't safe either.

Also, from what I've gathered, tie breaks on Cyanide are wins first, but the second tie break is really obscure/nonsensical. Something like alphabetical order or team value -- not the kind of thing you'd want your season to be based on.

I can however apparently just choose who makes the playoffs and who doesn't, so in the event of a tie, we could come up with a more sensible tiebreak criteria. Any thoughts?

Kind of late in the season to have this conversation, so we could perhaps come up with a rule for season 7, if someone doesn't want it applied this season.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 13
Post by: AlStar on March 02, 2013, 03:15:52 pm
Also, from what I've gathered, tie breaks on Cyanide are wins first, but the second tie break is really obscure/nonsensical. Something like alphabetical order or team value -- not the kind of thing you'd want your season to be based on.

I believe it's Points, then Wins, then number of TDs Scored, then... either Team Rating or Least Number of TDs against.

edit: checked from another Bloodbowl league I was in, it's points then TD differential:

Spoiler (click to show/hide)
Title: Re: Bay12 Blood Bowl League - Season 6, Week 13
Post by: Kanil on March 02, 2013, 04:40:19 pm
It's not, though. I'm almost certain I've seen players sorted by things other than TD difference. I've never seen wins not be the first tiebreak, though -- that is interesting.

Yeah, in a league I'm playing that just had it's first day wrapped up, I won 2-1 and am ranked ahead of an orc team that won 2-0. We're both behind a Khemri that won 1-0. Fucking Cyanide.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 13
Post by: ank on March 03, 2013, 10:16:57 am
The week hasn't been advanced properly.
Me and Pies tried to play but can't since it's still week 12.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 13
Post by: Kanil on March 03, 2013, 12:51:14 pm
Yeah... I'm pretty bad at that. My apologies for wasting your time. Does anyone know if league moderators can advance the day? I could just have everyone be moderators, I'd imagine (or at least hope) that none of you'd do anything disruptive and it'd make things easier and less wasteful of people's time.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 13
Post by: ank on March 03, 2013, 01:23:46 pm
let's try, promote me and I'll see if I can advance next week.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 13
Post by: ndkid on March 04, 2013, 08:38:58 am
Kobb's Khorne vs. Monk's Marauders

Between matches, the minotaur spent time bench pressing beastmen, and got his Strength up to 6 (which means he's a clawed frenzied S7 on a blitz). A second beastman gets A4. Monk gets 270k to play with, which go to some Bloodweiser and a wandering Apoc. Monk elects to kickoff. A riot runs the clock for a turn.

K2: A warrior starts things off by knocking out a lineman. A blitz frees up one side of the line, and the new catcher runs through. The ogre and another lineman go down. New TAB picks up the ball, but fumbles it on the throw.

M2: A blitzer runs downfield and picks up the ball beside New TAB, then dodges back away. The S4 beastman (still taking suggestions on his nickname) is stunned.

K3: The ball carrier is knocked over. New TAB picks up the ball and runs back toward the midfield. The minotaur and orge knock each other over, doing more damage to himself than the orge; the apoc saves the day.

M3: A lineman blitzes down New TAB, sending the ball among players of both teams. A lineman gets ejected fouling.

K4: After some blocks to clear room, New TAB stands up, picks up the ball, throws it downfield to Crafty Two-Arms, who dodges and runs in the score.

M4: Speedy and New TAB are the deep safeties. The Marauders get a quick snap. A blitz knocks out the strong beastman. Humans flood through that side of the pitch. The ogre knocks over a warrior.

K5: The deepest blitzer and catcher get knocked over. A beastman starts to run for the thrower with the ball. The ogre and the rest of the line get knocked over.

M5: The thrower throws to a catcher on the opposite side, who runs downfield with it.

K6: A warrior double-skulls trying to blitz said catcher.

M6: The catcher runs in the score.

K7: New TAB catches the high kick and runs it forward. Khorne rolls over the ogre and two linemen, and gets two players in score-catching position.

M7: Monk gets defenders around the two deep catchers.

K8: With some blocks and a lucky roll or two, New TAB dodges away from his defender, one of the catchers gets into the end zone away from coverage, and the pass is made for the touchdown.

M8: A block.

Halftime Score: Kobb's Khorne 2 - 1 Monk's Marauders

M9: Speedy and New TAB are the deep safeties again. Khorne goes with a slightly different setup of the 9 players on the line, trying to put strength on the wings. Then Nuffle shows his support of Khorne by having the kickoff land right beside the minotaur in an empty spot on the human side of the line, and giving Khorne a perfect defense. The dodge-block warrior is tackled down by a blitz, knocking him out. Another two warriors are knocked down.

K9: Soft Hands picks up the ball, pushes a catcher out of the way, and runs down field with Claw as his lead blocker. Speedy tries to catch up to them from behind. The line is a mess, and the minotaur decides to take a piss.

M10: A catcher strips the ball from Soft Hands, and the Super Thrower runs in to pick up the ball. The ogre stuns himself knocking over the minotaur.

K10: The thrower is blitzed out, knocking him out. The crowd throws the ball deep into Marauder territory. A deep agile beastman (DAB? YES! New nickname!!!) picks up the ball and gets it beside the goal line.

M11: A blitzer stuns DAB, sending the ball into the stands. It eventually comes to rest near where it started on the first sideline.

K11: Claw picks up the ball and hands it to Speedy, who runs it in.

M12: Another quick snap for the Marauders. DAB is immediately knocked out. Long-and-Strong (the S4 M7 beastman) is stunned. Fritz is knocked out. The catcher with the ball runs slightly over the line to the Khorne side of the pitch.

K12: The ogre and two linemen go down. A warrior knocks out the ball carrier. Beastmen get on all the downfield humans.

M13: Two beastmen go down, but Super Thrower double-1s on the pickup.

K13: Super thrower is knocked out by LaS. The ball is tossed into the Marauder backfield.

M14: An attempt to pick up the ball by a lineman fails.

K14: The lineman by the ball is knocked over, and speedy gets beside the ball.

M15: A lineman picks up the ball, but fails the pass.

K15: New TAB picks up the ball and runs it toward the end zone. Humans get knocked down.

M16: Some blocks.

K16: New TAB runs in the score at the whistle.

Final Score: Kobb's Khorne 4 - 1 Monk's Marauders

Thoughts: I got absurdly lucky on my blocks... despite plenty of dodge on Monk's side, I almost always got clean blocks. I got absurdly lucky with the crowd... pretty much every ball tossed in was to Monk's side of the pitch. I didn't manage a single casualty, but at this stage of the season, a bloodless victory is something I will accept quite gratefully. Certainly, Monk played far better than that score suggested.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 13
Post by: ank on March 04, 2013, 12:38:28 pm
Dorfs 2 -1 Orcs

The game was pretty even, I had big troubles on the front line in the second without the DR, but when i cassed the troll things swung in my favor again.

Good game, way better than the last one, this one could have ended in a draw right up till the last turn.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 13
Post by: monk12 on March 04, 2013, 09:22:33 pm
Although my luck was not in (Come on AG5 Thrower, TWO 1s in a row? And those throw-ins went straight to clumps of Khorne) I still didn't play well enough to win. I could've played better defense to end the first half, and then I got too worked up about the prospect of a Human v Chaos scrum when I needed to score quickly to start the second half, and responded to that perfect defense badly. Similar hastiness messed up the subsequent drive- I should've mostly ignored the quick snap and gone with the original play, but I got too cute for my own good. Impatience always gets me in trouble.

On the plus side, Balkoth the Ogre caught MVP for his first level, so now I have a nice big stupid Guard in the middle of the field again, bringing joy to the poor sods stuck on the LoS. And dang, but last week of the season is gonna be pretty crazy to see who gets that last playoff spot.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 13
Post by: AlStar on March 05, 2013, 09:15:13 am
Glistening Dementia defeats the Sahagin Stormers 2-1 in a game that sees the Lizardmen taking massive casulties.

I got enough cash to buy a -RR and a wizard. The -RR was pretty useless, since the Stormers got events to gain more RRs, the wizard was well worth his cost, firing twice and generally making Charmander's life difficult.

Early score by the Lizards. I threaten to quickly score back, but I underestimate the combined power of massed skinks and my +2MV centaur is SI'ed (MNG, apoh to MNG.) The ball is free, and it looks like the Stormers are going to get a second score because there's just noone around to stop them from running right to the goal... but then Charmander's ultra-skink failed a GFI and stunned himself late in the first. That allowed me to pick up the ball, which gave me the chance to score on turn 8.

One RR burned on the catch and a sure feet RR'ing the GFI later and it was 1-1 tied.

This gave my team lots of time in the second to casually make our move up to score. That we managed to CAS or KO virtually all of the Stormers during this time didn't hurt either. Dementia decides not to stall, mostly because they notice their wizard has come back online. Its a good thing we waited for the wizard, too, since even massively outnumbered, the skinks are able to threaten a tie before a fireball takes them down.

Minotaur managed to get 3 CAS this game, entirely by beating on frail little skinks.

Cheer up Charmander - season's almost over!
Title: Re: Bay12 Blood Bowl League - Season 6, Week 13
Post by: ndkid on March 05, 2013, 10:25:40 am
I have to admit, I was rooting against you, Al... a loss for you against Charm and I would've controlled my own destiny next week. Now, as it is, I'll have to beat you *and* get some help. *sigh* Rebuilding years can be painful...
Title: Re: Bay12 Blood Bowl League - Season 6, Week 14
Post by: Kanil on March 05, 2013, 01:30:54 pm
One more game to go.

Matchups for Week 14:
Kanil - Self Inflicted vs ank - Bay12 Breakers
monk12 - Monk's Marauders vs Jartol - Manner Pylon
Charmander - Sahagin Stormers vs Burnt Pies - Brunch's Big Bads
AlStar - Glistening Dementia vs ndkid - Kobb's Khorne

A four way tie is still possible, that sounds like fun, doesn't it?
Title: Re: Bay12 Blood Bowl League - Season 6, Week 14
Post by: Symbiode on March 05, 2013, 09:43:00 pm
Does that mean season 7 will be starting soon? If so, how are sign ups going to work? I would love to join one of these.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 14
Post by: Kanil on March 05, 2013, 10:49:29 pm
Season 7 will start as soon as S6 ends, we've still got this week to play, and a short playoffs. It's just 3 games, so it shouldn't take long.

After that, there'll be a signup period. Just post here saying you want to play and what team you'll be playing. Then apply that team to the league in-game. I suppose you don't even have to post here, but it's certainly more polite that way. :P

New players are always welcome, so it'd be great if you wanted to join us.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 14
Post by: monk12 on March 05, 2013, 11:01:03 pm
Monk's Marauders 2 - 1 Manner Pylon

Jartol got a good push to start the game- the humans received, but a Blitz saw the ball actually land in Skaven hands. That initial Skaven was knocked down by Grant Valdred (who had a terrific game hunting down gutter runners) and the typical back-and-forth ensued that saw the ball make it deep into Skaven territory before coming back to the human endzone to give the rats an early lead. Unfortunately, the Skaven were undermanned the rest of the match as Balkoth the Ogre marked his first career kill and the tough human Blitzers sent many rats to the KO box, scoring an answering TD to end the first half and grinding down the opposition throughout the second half.

Not too much to say about it- a fun game as usual with plenty of back-and-forth to keep the game tight. Final TD was on the last play of the game- I could've scored a couple turns earlier if my Blitzers could actually pick up the ball, but I wanted to stall anyway. Jartol got shafted on the luck- failed passes, failed dodges, failed catches, and myself having little trouble at all.

My star take-down Blitzer and AG5 Thrower both leveled up, so that's a great help for me going into the playoffs. Now to get my popcorn and watch the playoff race heat up in earnest...
Title: Re: Bay12 Blood Bowl League - Season 6, Week 14
Post by: ndkid on March 08, 2013, 01:00:41 am
Kobb's Khorne vs. Glistening Dementia

Kobb's Khorne controls its own fate after Manner Pylon lost its last match. With 660k, The Chaos Dwarves get a wizard, a HMC, give Khorne bad habits, and get the Bull Centaur an extra AG. Against general tendencies, Khorne elects to receive.

K1: The HMC and some good coaching get the Dwarves to 7 rerolls and Khorne to 2. New TAB picks up the kickoff and runs it forward. Speedy and Long-and-Strong run down the left wing. The minotaurs knocks each other over.

G1: LaS gets stunned by the blitzing Bull Centaur.

K2: New TAB runs forward and tosses the ball to Soft Hands, who is halfway to the end zone. A warrior and a beastman provide blocking support.

G2: The bull centaur knocks over Soft Hands and picks up the ball. Two beastmen get knocked out.

K3: The bull centaur is stunned. New TAB runs forward and picks up the ball.

G3: New TAB gets stunned, and the ball lands in among a bunch of players of both teams.

K4: An attempt on the ball leads to it bouncing all over, but not really going anywhere.

G4: Several Khorne players get knocked over... several CD players get beside the ball.

K5: The bull centaur gets knocked back down, and the positioning battle continues.

G5: A warrior gets knocked onto the ball, which bounces closer to the GD goal line, but away from the scrum. The hobgoblins move toward it.

K6: The Khorne minotaur breaks the neck of the GD minotaur. Pushes move the ball yet-closer to the GD goal line.

G6: Nuffle decides to smile upon Khorne, and a 2-die hobgoblin block rerolls to double-skulls.

K7: LaS blitzes away one blocker, but is tackled by the other on his way to the ball.

G7: An apoc'ed injury sends a third Khorne player off the pitch. A hobgoblin knocks himself out going for it.

K8: Blocks do no damage.

G8: A dirty hobgoblin gets tossed from the game for stunning a downed beastman.

Halftime Score: Kobb's Khorne 0 - 0 Glittering Dimentia

... then my roommate started talking to me, and I didn't really track the next several turns. AlStar scored with his Bull Centaur around turn 11, I think. He was going to score again, but the Bull Centaur knocked himself out trying to sprint. A great turn 16 pass didn't manage to be caught, meaning the game ended 1-0, and with it, Khorne's season.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 14
Post by: monk12 on March 08, 2013, 04:46:09 pm
So if Burnt Pies beats the Sahagin Stormers outright, they make the playoffs then? No pressure :P
Title: Re: Bay12 Blood Bowl League - Season 6, Week 14
Post by: ank on March 09, 2013, 05:04:48 am
Dorfs 0 - 3 Vampires

we played the game a few days ago, just forgot to post the results.

The whole game pretty much came down to me beating the living shit out of the thralls and Kanil running circles around me.

No cage is secure, when vampires got hypnotic gaze!

The first time the vampires tried to score, Kanil rolled 1 on bloodlust, and didn't have a thrall close by, so the ballcarrier just ran for it, moving the ball as far as he could before getting sent off the field.

The next time Kanil placed a thrall next to the endzone, and the carrier rolled 1 again, he had a snack waiting for him.

I almost accomplished my goal of cassing all the thralls, at the end there was 2 left.

Sadly, half of the 8 casualties was vampires on thrall violence, so no spp's for those.

Anyways, TD's are for elves.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 14
Post by: AlStar on March 12, 2013, 06:55:26 pm
Who're we still waiting on here, and what's the timeline look for the game(s) to be played?

Just curious.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 14
Post by: Charmander on March 12, 2013, 07:07:27 pm
The usual suspect, it seems.

Sorry, I tend to not think about things until someone buzzes me over Steam or on the forums. Or if it's been a while and I notice the thread, what with my jam-packed, action-filled life and all.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 14
Post by: Jartol on March 12, 2013, 07:21:06 pm
There seriously has been no contact at all this week? Do either of you have the thread set to E-mail you? Because that would solve the situation of not seeing the week advance...
Title: Re: Bay12 Blood Bowl League - Season 6, Week 14
Post by: Burnt Pies on March 12, 2013, 08:28:55 pm
I've been somewhat ill for a while, and as such haven't felt up to doing anything competetive. It's kinda clearing up now, should feel up to doing something later this week.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 14
Post by: ank on March 14, 2013, 02:11:06 am
Is this the last match before the play-offs?
Title: Re: Bay12 Blood Bowl League - Season 6, Week 14
Post by: AlStar on March 16, 2013, 06:57:47 pm
So, this game going to get played?

The other league I'm playing in ended a couple weeks ago and I'm jones'ing for Bloodbowl.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 14
Post by: Charmander on March 16, 2013, 08:11:05 pm
I sent a PM right before this thread got bumped and haven't heard anything back. I don't think I'm being unreachable...
Title: Re: Bay12 Blood Bowl League - Season 6, Week 14
Post by: Kanil on March 16, 2013, 10:01:21 pm
I am loathe to administer a result that will determine the composition of the playoffs, but if you two can't get together by the end of the weekend, I'm afraid we'll have to move forward. Today's day 11. Let me know as soon as you've agreed to a date, otherwise...
Title: Re: Bay12 Blood Bowl League - Season 6, Week 14
Post by: ank on March 17, 2013, 05:46:45 am
Just talked to Burnt Pies, and she will try to get the game in today.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 14
Post by: Burnt Pies on March 17, 2013, 06:30:39 am
*She

Sorry about the delay. Still not feeling 100%, but I should be able to play today.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 14
Post by: ank on March 17, 2013, 09:09:00 am
oops, sorry!
*fixed

I think I did the exact same thing last time we played.
Title: Re: Bay12 Blood Bowl League - Season 6, Week 14
Post by: Charmander on March 17, 2013, 12:59:47 pm
I shouldn't have won that.

Once more AV9 proves to be equivalent to AV7 and I finish the game with three conscious players, 1-0 up. Tyrr and Tuffgang very nearly die respectively, and the second half was a clusterfuck, Burnt Pies only failing to score through mistakes rather than much work on my part. If they were feeling better, it would have been a shitstomp.
Title: Re: Bay12 Blood Bowl League - Season 6, Semifinals
Post by: Kanil on March 17, 2013, 01:46:15 pm
Thank you for getting the game in, onto a hopefully quick playoffs.

Matchups for semifinals:
Kanil - Self Inflicted vs Jartol - Manner Pylon
monk12 - Monk's Marauders vs AlStar - Glistening Dementia

Jartol and ndkid were tied. Jartol gets in based on whatever rules Cyanide uses, next season there'll be a (hopefully) less vague criteria.
Title: Re: Bay12 Blood Bowl League - Season 6, Semifinals
Post by: AlStar on March 17, 2013, 11:48:29 pm
It took to the 28th, but Glistening Dementia wins out over Monk's Marauders 2-1.

Insane game. I'm just happy that when I really, really, really needed a 1d block to work, it did.

Mind you, if I'd managed to make a pickup with surehands about 10 turns earlier it wouldn't have been needed, but whatever.
Title: Re: Bay12 Blood Bowl League - Season 6, Semifinals
Post by: monk12 on March 17, 2013, 11:59:47 pm
Another year, another abrupt exit from the playoffs for the Marauders. Plenty of missed opportunities- the game should've been in the bag when the Marauders recovered on their own goal-line with a... 2? 3 player advantage? And if I was gonna go for the endzone (outrunning blockers on the theory that Chaos is bashier than me and I don't want to cage, second half to the contrary,) I should have GFI instead of tempting fate- that 1d block was a rookie Hobgoblin throwing Defender Down after dodging away from his mark, the only player in position to make a difference. After that the field was in Chaos Dwarves favor, with players all strung out and those infuriatingly mobile Bull Centaurs on the loose.

The game giving me 0/4 KOs back while giving the opposition 4/4 KOs and a free Blitz with 2 turns of overtime left was just rude, though. Still, I deserved it- AlStar plain outplayed me. Always next year, I suppose.
Title: Re: Bay12 Blood Bowl League - Season 6, Semifinals
Post by: ExKirby on March 18, 2013, 12:10:43 pm
...Would it be alright if I jumped on the wagon for Season 7?
Title: Re: Bay12 Blood Bowl League - Season 6, Final Results
Post by: Kanil on March 18, 2013, 01:53:12 pm
Results for Season 6

Spoiler: Results and Standings (click to show/hide)
Title: Re: Bay12 Blood Bowl League - Season 6, Finals
Post by: Pnx on March 18, 2013, 04:40:36 pm
I might join in next season since I now own the game.
Title: Re: Bay12 Blood Bowl League - Season 6, Finals
Post by: AlStar on March 18, 2013, 08:18:05 pm
 I utterly wiped the floor with Kanil's team... in the second half... after he'd scored 3 points.

3-1 final score. Ah well.


Still not bad for a team that was brand-new at the start of this season.

...Would it be alright if I jumped on the wagon for Season 7?
So, what happened to the FUMBBL tourney?
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: Kanil on March 18, 2013, 08:30:24 pm
And so ends season 6. My thanks to everyone who participated, and I hope you'll consider playing with us again in season 7!

Speaking of season 7, signups start now!
If you played in S6, and will be taking your S6 team to S7, just post here indicating you want to play in S7 and you're done.
If you played in S6, and will be having a new team for S7, post here indicating you want to play, then remove your S6 team and apply your new team for S7.
If you're new to the tournament, welcome. To sign up, pick a race that currently is available, create it, and apply your team to the league. Kindly include your time zone in your post, as well.
The league is "Bay12 League" and the password is "Bay12".
Please note that only teams that have played exclusively in Bay12 tournaments can be accepted. If you have a team from a previous season (or a B12 side-tournament), you can use that. But you can't use a team from Auld or something.

We currently have a one team per race rule in effect, which means only one player may play wood elves, for instance. Any player currently playing a team has first pick of it in the new season.
The following teams will be available, if their existing player declines to play them: Skaven
The following teams are freely available: Amazon, Elf, Goblin, High Elf, Khemri, Necromantic, Norse, Ogre, Undead, and Vampire.

You'll note Underworld is not there, because I'm playing them in S7!

With new players comes a likely change in format.
If we still have 8 players, we can use either the single group single round robin for 7 games, or a single group, double round robin, for 14. In both instances, the top 4 make the playoffs. The latter is what has been used for the last two seasons. Any preference between single or double round robin?
If we have 10 players, we'll use a single group, single round robin for a total of 9 games. Does anyone have any preference if the top 4 or the top 8 make the playoffs?
If we have 12 players, we can use either a single group, single round robin for 11 games, or two groups of 6, double round robin, for 10 games. The top 8 will make the playoffs.
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: monk12 on March 18, 2013, 08:51:50 pm
Monk's Marauders are itching for another season! Gratz to Self Inflicted, way to go out on top!

My preference is toward longer seasons as that gives time for rookie squads to get up to speed, or for early-season catastrophes to be overcome, but it's nothing I'm married to. In the case we get 10 players I think I'm leaning toward 4 playoff teams, as 8/10 teams making the playoffs feels odd to me. Again, not a strong preference, I'm cool whatever way we go.

Quote from: AlStar
...Would it be alright if I jumped on the wagon for Season 7?
So, what happened to the FUMBBL tourney?

Clearly he should do both!
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: Pnx on March 18, 2013, 09:08:00 pm
Hmmm, I think I'd like to play Dark Elves, I am really quite liking them as being the elves that sort of play the blocking game a bit.

Timezone: -4 EST
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: Symbiode on March 18, 2013, 10:25:47 pm
I'd like to play a Khorne team, I'll apply to the league as a new player :)

Edit: I'm MST (UTC -7)
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: ank on March 19, 2013, 02:57:32 am
I'm playing ma dorfs this time around again!
Thx for the season!
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: Burnt Pies on March 19, 2013, 05:51:58 am
I'm up for the next one, and I'll keep the Orcs, if that's ok.
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: ndkid on March 19, 2013, 08:19:12 am
I'd like to play a Khorne team, I'll apply to the league as a new player :)

Edit: I'm MST (UTC -7)

Sadly, I have no plans to give up my Chaos team, as Kobb's Khorne is finally starting to hit its stride again after a pretty disasterous end to S5 and early trouble in S6. We're movin' on up, back to our proper place at the top of the bracket!
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: Burnt Pies on March 19, 2013, 08:23:53 am
Khorne and Chaos are two different teams, I believe. Khorne was added in Chaos edition, and is more demonic.
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: ndkid on March 19, 2013, 11:16:27 am
Khorne and Chaos are two different teams, I believe. Khorne was added in Chaos edition, and is more demonic.
Oh, didn't realize that, since I didn't see Khorne on Kanil's list.
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: Jartol on March 19, 2013, 11:24:07 am
It was removed from Kanil's list of available teams after he signed up requesting it.
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: monk12 on March 19, 2013, 11:28:27 am
Symbiode should call his team Chaotic Khorne, and then EVERYONE can be confused!
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: Pnx on March 19, 2013, 11:30:18 am
I signed up, called my dark elves the "Monarchs" for want of a better name...
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: Jartol on March 19, 2013, 11:30:56 am
Symbiode should call his team Chaotic Khorne, and then EVERYONE can be confused!
That sounds a bit Khorny.
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: monk12 on March 19, 2013, 11:46:20 am
Symbiode should call his team Chaotic Khorne, and then EVERYONE can be confused!
That sounds a bit Khorny.

Momma always said I was a bit of a Khornball
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: Charmander on March 19, 2013, 12:46:52 pm
As much stress as they can give me, I have a strong affinity to my skinks, the runty, inept, cute little bundles of scales that they are. They're staying for season seven, although whether they'll survive until season eight is dubious.
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: Kanil on March 19, 2013, 01:42:11 pm
There's Chaos, there's Chaos Dwarves, there's Chaos Pact, there's Khorne, there's Nurgle and there's four different types of elves.

Anyway, I've accepted our two new teams into the league, everyone else's teams were already there, so we're at 8. We should have a couple more players who haven't signed up yet, so we can't start yet, but soon.
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: i2amroy on March 20, 2013, 12:47:38 am
I'd love to join the league (though I'm a little new to Bloodbowl as a whole, so I don't expect to do too well :P). I'll be going with a Nurgle team if that is still free.

My account on steam is other_players, though in-game it's OtherPlayers (not sure which one you wanted), and I'm in the AZ, so I'm on MST (-7) but we don't observe DST, so we stay at (-7) when other places move around.

For joining the league itself I'm not at my home right now and I'm getting a "failed to connect" error, which the steam forums tell me happens from time to time on certain ISP's. I'll keep trying over the next couple days to get a solid connection to the bloodbowl servers, but at the worst I should be able to join this weekend when I'll be back at my own house with a connection that I know works.
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: Symbiode on March 20, 2013, 12:49:50 am
It's not just you, the Blood Bowl servers are down for maintenance tonight. They were supposed to be down for an hour, but at this point who knows when they'll be back.

http://forum.bloodbowl-game.com/viewtopic.php?f=5&t=2956 (http://forum.bloodbowl-game.com/viewtopic.php?f=5&t=2956)
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: Kanil on March 20, 2013, 01:03:40 am
Nurgle team is free, welcome to have you here. Servers will come up eventually, so don't worry too much, we won't start without ya'.

The note about DST reminds me, Symbiode are you in Arizona as well, or do you have DST now?

Lastly, it seems possible that we'll end up with 6 new teams and 6 old teams. In that event, does anyone mind if the new teams are put in one group, and the old teams in another? That was done in S4 and it seemed alright.
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: Symbiode on March 20, 2013, 01:05:17 am
I'm in Idaho, we are on DST now.
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: ank on March 20, 2013, 01:23:19 am
Nurgle team is free, welcome to have you here. Servers will come up eventually, so don't worry too much, we won't start without ya'.

The note about DST reminds me, Symbiode are you in Arizona as well, or do you have DST now?

Lastly, it seems possible that we'll end up with 6 new teams and 6 old teams. In that event, does anyone mind if the new teams are put in one group, and the old teams in another? That was done in S4 and it seemed alright.

I both like it and dislike it:
I'd like to be able to play with the new teams, for instance in season five I didn't even play vs the vampires once.

On the pro side it evens the playing field, on the other hand, I don't think the new teams in season 6 had much problem.

If we divide into groups, we should do it along timezones instead, since that's what's generally causing delays.


Also: Fresh Meat!
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: monk12 on March 20, 2013, 12:45:55 pm
Nurgle team is free, welcome to have you here. Servers will come up eventually, so don't worry too much, we won't start without ya'.

The note about DST reminds me, Symbiode are you in Arizona as well, or do you have DST now?

Lastly, it seems possible that we'll end up with 6 new teams and 6 old teams. In that event, does anyone mind if the new teams are put in one group, and the old teams in another? That was done in S4 and it seemed alright.

I both like it and dislike it:
I'd like to be able to play with the new teams, for instance in season five I didn't even play vs the vampires once.

On the pro side it evens the playing field, on the other hand, I don't think the new teams in season 6 had much problem.

If we divide into groups, we should do it along timezones instead, since that's what's generally causing delays.


Also: Fresh Meat!

I don't particularly mind how things get divided up, though I will note that dividing by old/new is pretty close to dividing by timezone as things stand- ank, Charmander and Burnt Pies are all Easternmost times and all old teams, while the Westernmost teams are i2amroy and Symbiode, both rookies.

The 6 new 6 old speculation intrigues me, as it suggests that either Jartol or Alstar won't be back next season, or one of them is going to roll a new team. If Manner Pylon and Glistening Dementia both came back, we'd be at 7 old teams and 4 new.
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: ndkid on March 20, 2013, 02:27:12 pm
Nurgle team is free, welcome to have you here. Servers will come up eventually, so don't worry too much, we won't start without ya'.

The note about DST reminds me, Symbiode are you in Arizona as well, or do you have DST now?

Lastly, it seems possible that we'll end up with 6 new teams and 6 old teams. In that event, does anyone mind if the new teams are put in one group, and the old teams in another? That was done in S4 and it seemed alright.

I both like it and dislike it:
I'd like to be able to play with the new teams, for instance in season five I didn't even play vs the vampires once.

On the pro side it evens the playing field, on the other hand, I don't think the new teams in season 6 had much problem.

If we divide into groups, we should do it along timezones instead, since that's what's generally causing delays.


Also: Fresh Meat!

I second the motion of dividing along Time Zone lines, rather than rookie/veteran. (This would be best if we got three more players near GMT leading to the American Division and European Division... otherwise, we'd have to split the various EDTs in one direction or the other.)
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: ExKirby on March 21, 2013, 02:39:59 am
Well, I'm English, so I can drop into the Euro Division...

But my team... Usually I play dwarves, but they've been claimed. Fortunately, I've been picking up Wood Elf and I'm actually quite good at it, so put me down as a Wood Elf team. I'll sign up now.
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: hermes on March 21, 2013, 04:29:36 am
I'm a complete newb at this having got the game last week, but would love to try a hand as the Halfling team if possible.  Fully expect to get steamrollered.  Timezone is GMT+8 or 9.  Forget which.
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: AlStar on March 21, 2013, 11:55:29 am
I'm a complete newb at this having got the game last week, but would love to try a hand as the Halfling team if possible.  Fully expect to get steamrollered.  Timezone is GMT+8 or 9.  Forget which.

Get ready for a rough time, especially with both Dwarves and Chaos Dwarves in the league. Halflings are always an underpowered team, but Dwarves just shred them.

Not to say you can't play as them... just don't expect to win much.
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: ank on March 21, 2013, 12:12:50 pm
I could go for some halfling pancakes!
I hear they are yummy!
Please do pick halflings, I'm getting hungry over here!
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: Kanil on March 21, 2013, 01:35:05 pm
If you play halflings, you will likely lose almost all of your games unless you know what you're doing. If you are at all not experienced with Blood Bowl, then I'd suggest you pick another team. Of course, if you're fine with losing over and over, then don't let me stop you from doing what you want, but don't expect to win much.

Anyway, we're at 12 teams now. i2amroy and hermes haven't applied teams yet, but the former said he'd be able to by the weekend, and the latter just signed up. Presumably we'll be able to get started some time by the weekend. It'll be a single group, with a single round robin. 11 or 13 games, depending upon if we get more signups or not.
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: ank on March 21, 2013, 01:36:33 pm
If you play halflings, you will likely lose almost all of your games unless you know what you're doing. If you are at all not experienced with Blood Bowl, then I'd suggest you pick another team. Of course, if you're fine with losing over and over, then don't let me stop you from doing what you want, but don't expect to win much.

Anyway, we're at 12 teams now. i2amroy and hermes haven't applied teams yet, but the former said he'd be able to by the weekend, and the latter just signed up. Presumably we'll be able to get started some time by the weekend. It'll be a single group, with a single round robin. 11 or 13 games, depending upon if we get more signups or not.

I'm very happy about the single group, single round robin!
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: smakemupagus on March 21, 2013, 03:26:58 pm
I would be up for it!  I'm not a very experienced player but I think I could at least give a decent run with Norse or pro Elf if they're still available.
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: Kanil on March 21, 2013, 03:27:36 pm
Both are available. Feel free to apply either to the league whenever.
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: ank on March 21, 2013, 03:59:07 pm
After a few low player seasons, this really seems to be picking up  :D
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: smakemupagus on March 21, 2013, 09:31:30 pm
Oh, my time zone is Pacific daylight time, GMT-7,
and applied with a Norse team :)
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: ank on March 22, 2013, 05:12:48 am
Oh, my time zone is Pacific daylight time, GMT-7,
and applied with a Norse team :)

Looking forward to what shall be known as The Battle of the Blocks!
Wrestle shall be king!
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: hermes on March 22, 2013, 08:21:24 am
If you play halflings, you will likely lose almost all of your games unless you know what you're doing. If you are at all not experienced with Blood Bowl, then I'd suggest you pick another team. Of course, if you're fine with losing over and over, then don't let me stop you from doing what you want, but don't expect to win much.

Yes, it's no problem...  Losing is Fun!  My team is "The Forked Pies", my id is dave1781, and my timezone is GMT+9 which is not too bad to play with eurozone players (their evening = my morning) and on the right day any time should be OK.
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: smakemupagus on March 22, 2013, 12:13:04 pm
Looking forward to what shall be known as The Battle of the Blocks!
Wrestle shall be king!

Sounds good!  Meanwhile I'm going to have to learn how to use frenzy.
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: ExKirby on March 22, 2013, 12:39:10 pm
Meanwhile I'm going to be throwing my balls over your heads.
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: Burnt Pies on March 22, 2013, 12:42:29 pm
Meanwhile I'm going to be throwing my balls over your heads.

Brb, choking.
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: monk12 on March 22, 2013, 01:14:43 pm
Meanwhile I'm going to be throwing my balls over your heads.

Brb, choking.

You know what they say about those Wood Elves- expert ballhandlers, when they aren't beating you about the head with their angry, raging wood.
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: Kanil on March 22, 2013, 01:26:39 pm
pssssssh, wood elves. They have half the wood of a halfling, think about that for a minute. Real elves play pro elves.

As for the tournament, we're just waiting on one last player to apply their team to the league, and we'll get started. 14 players, single round robin, 13 games, top 8 make the playoffs.
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: ndkid on March 22, 2013, 02:25:57 pm
pssssssh, wood elves. They have half the wood of a halfling, think about that for a minute. Real elves play pro elves.

As for the tournament, we're just waiting on one last player to apply their team to the league, and we'll get started. 14 players, single round robin, 13 games, top 8 make the playoffs.
Is two conferences, 7 teams each, play within conference twice for 12 games, four teams from each conference, possible? I've always had a preference for being able to face a team more than once over a season...
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: Jartol on March 22, 2013, 02:30:00 pm
No. You can not have bye weeks.
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: i2amroy on March 23, 2013, 10:27:43 pm
Ok, I've got my application in! (Sorry for not getting it in earlier today, I've been traveling. :P).
Title: Re: Bay12 Blood Bowl League - Season 7, Signups!
Post by: ndkid on March 23, 2013, 11:01:17 pm
No. You can not have bye weeks.
I must not have explained what I meant well, because what I was envisioning didn't involve bye weeks...
Title: Re: Bay12 Blood Bowl League - Season 7, Week 1
Post by: Kanil on March 23, 2013, 11:10:04 pm
You can't have 7 players without having a bye. The 7th guy doesn't have anyone to play that week. Cyanide will not let you have groups of odd numbers of players.

Anyway, the tournament's started! Get scheduling!

Matchups for Week One:
monk12 - Monk's Marauders vs AlStar - Glistening Dementia
Kanil - Skitterscamps vs Charmander - Sahagin Stormers
Symbiode - Mephisto's Fist-o's vs hermes - The Forked Pies
Pnx - Monarchs vs ndkid - Kobb's Khorne
ank - Bay12 Breakers vs smakemupagus - Norsca Frostskalds
ExKirby - The Blood Roses vs i2amroy - The Other Kittens
Burnt Pies - Brunch's Big Bads vs Jartol - Naturan Demanto

Good luck to everyone, and thanks for signing up.

Also, something to consider for everyone starting a new team: You can adjust your starting lineup freely until your team has played it's first game, and I'd think some of you might want to. If you're not sure what to get, consider visiting BBtactics (http://bbtactics.com/strategy/rosters/tv1000-league/), you'll find some interesting information on possible starting lineups. If you browse the website further, you'll also find some interesting information on player development. Starting with a good base, and picking good skills will make your life a lot easier, so I'd recommend looking around if you have some free time. It'll probably result in you winning more games.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 1
Post by: ndkid on March 24, 2013, 12:24:38 am
You can't have 7 players without having a bye. The 7th guy doesn't have anyone to play that week. Cyanide will not let you have groups of odd numbers of players.

Oh, right, I was being daft.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 1
Post by: ank on March 24, 2013, 05:10:10 am
Let the Pancaking begin!!!

Also to the new guys: we have a steam group called B12BloodBowl, join it for easy matchmaking.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 1
Post by: Pnx on March 24, 2013, 09:42:35 am
I love how I managed to get most of the high value teams first. Should make the games interesting.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 1
Post by: ndkid on March 24, 2013, 11:38:58 am
Season 7 Kickoff!
Kobb's Khorne vs. Monarchs

With a rookie team, Pnx gets in excess of a million gold for taking on Kobb's Khorne. He invests in a merc, Eldril Sidewinder, a wizard, a HMC, a wandering apox, and some extra training. Monarchs elect to receive. A riot on the kickoff leads the ref to let a turn run off the clock. New TAB and Speedy go back in deep defense.

M2: A blitzer knocks out a warrior. The witch elf picks up the ball.

K2: A whole bunch of pushes (not even due to dodge), and a couple of knockdowns.

M3: A warrior is stunned. A beastman is injured. Another beastman is knocked out, leaving Khorne with eight on the pitch.

K3: The minotaur falls over while knocking over a lineman.

M4: The witch hands the ball off to a blitzer, who runs downfield. Another warrior is stunned.

K4: LaS stands up and blitzes down the ball carrier, knocking him out. New TAB gets beside the ball. The minotaur continues to go wild on the ground, refusing to stand.

M5: Several Dark Elves head toward the ball. Several Khorne players get knocked over.

K5: The minotaur finally stands back up. LaS frees up New TAB to pick up the ball, run it downfield, and toss it to a Warrior on the Monarchs side of the pitch. The Warrior fails the catch, of course, but it gets the ball out of danger.

M6: The Star player tries to pick up the ball, but it falls into the Warrior's hands.

K6: The warrior is knocked over by a lightning bolt. New TAB runs forward and picks up the ball. A warrior comes over to block for him.

M7: A blitzer stuns New TAB, letting the star player pick up the ball.

K7: The minotaur falls over again making a block. The blocked elf gets knocked out... the minotaur kills himself. The apoc looks at the injury, and declares that he, could kill the minotaur.

M8: The star player hands off to the witch, who runs the ball in.

K8: With one dead minotaur, one injured player, and one knocked out player, Khorne fields 9 players. They manage to knock out one lineman, and New TAB, despite his sure hands and A4 and three arms, can't manage to pick up the kickoff.

Halftime Score: Monarchs 1 - 0 Kobb's Khorne

K9: Kobb gets back to 10 players on the pitch, with New TAB back to receive the kickoff. The HMC grabs a couple of rerolls, but Khorne gets one back from brilliant coaching. The front line gets knocked over, and New TAB gets the ball to the catching beastman, who runs downfield with lots of support.

M9: The Dark Elves swarm the half-wall, knocking over New TAB, and leaving the ball in Fritz's hands.

K10: Lots of blocks of elves knock most over.

M10: A double-knockdown ends the turn early.

K11: Some more blocks free up Fritz to get beside the goal line.

M11: Fritz gets stunned, sending the ball behind a warrior. Claw also gets stunned.

K12: After a bunch of blocks (one of which knocks out an assassin), Catcher-beastman (CB) picks up the ball and runs it in for the score.

M12: The star player gets under the high kick. A rookie beastman is knocked out, taking Khorne back to 9 players on the pitch.

K13: A bunch of blocks stun a couple of Dark Elves.

M13: The star player hands off to the Witch, who runs the ball into Khorne territory. An attempted block on LaS leads to a dark elf falling over.

K14: Speedy breaks the Witch's arm, but her apoc sets it and gets her back to the sideline, ready to come back in. A warrior breaks the arm of a lineman. Fritz knocks out an assassin. LaS tries to pick up the ball, but fails.

M14: The star player picks up the ball and hands it to a blitzer, who runs it deep into Khorne territory. Sadly, he kills himself trying to go too fast.

K15: New TAB gets back to the ball and makes a Long Bomb to Speedy. The pass is good, but speedy can't catch.

M15: An attempted block goes poorly.

K16: Another injury, and an attempt at a pass leaves the ball in the star player's hands.

M16: The Dark Elves let time expire.

Final Score: Kobb's Khorne 1 - 1 Monarchs

Thoughts: The first half luck was pretty insane. I will miss that minotaur, especially since his -1 AGL was an overall benefit, since it meant he was considered worth less than he would have been at AGL 2, but, let's be honest: the reduction in TV was totally a net win for me. And he just got up to S6 at the end of last season, making him an even more solid middle to my front line.
Sadly, I will now have to replace him with a rookie... maybe I'll get lucky, roll doubles, and be able to get a minotaur with block, finally.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 1
Post by: Pnx on March 24, 2013, 12:06:11 pm
Man that match was crazy.

For those of you too lazy to read it all the two biggest highlights were at K7 when the minotaur blocked an lineman, and then proceded to roll two both down's, then died, and was made deader by the apothecary.

The other highlight was in M14, when I managed to pass the ball to a blitzer that was free to run toward the end zone. I do one Going For It successfully, and after carefully considering if I should make a second decide it's definitely worth it to take me out of range of blitzing range of all of the other team's players. The blitzer then fails the GFI roll, AND the reroll, AND the armour save, AND manages to roll a death on the injury table. Just to be clear, failing all of those rolls so catastrophically had a 1 in 1296 chance of happening.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 1
Post by: Kanil on March 24, 2013, 02:12:38 pm
... especially since his -1 AGL was an overall benefit, since it meant he was considered worth less than he would have been at AGL 2 ...

Injuries do not work like that. There is no TV benefit.

Also, match validated.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 1
Post by: monk12 on March 24, 2013, 10:13:05 pm
For the second consecutive season, the Marauders open their calendar with a chance to avenge themselves on the team that sent them home from the playoffs the previous season. And for the second consecutive season, that team handed the Marauders a loss worse than the previous game. Fortunately this loss was not nearly so embarrassing as when Kanil spanked me last season- AlStar's Glistening Dementia beat Monk's Marauders 2-1 in a close match that could have ended in a tie if things had gone a little differently (and admittedly could've ended 3-1 very easily.)

On the plus side, nobody died or got hurt badly (a MNG for me, nothing for AlStar) and MVP didn't go to a useless lineman. And I don't have to face AlStar again next week like last season!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 1
Post by: AlStar on March 24, 2013, 10:18:00 pm
Glistening Dementia defeat Monk's Marauders 2-1.

I think this game came down to injuries: I took one all game, while Monk ended with 4 players CAS'd (and many more KO'd, although they never seemed to stay down.)

I had to make some unlikely moves to beat Monk; for instance, my second score involved:
dodge away (at ag 3)
pick up the ball, under 1 TZ (with sure hands)
dodge away
two or three GFIs (with sprint and sure feet)

Nearly got a third TD on the final turn, but my hobgoblin tripped and broke his neck on the GFI. Hilariously, the ball bounced to his intended reciever, who caught the ball.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 1
Post by: Kanil on March 24, 2013, 10:21:09 pm
I happened to sign on just as you two started playing, so I watched the game. It was quite entertaining.

Also, this match and ank vs smakemupagus have both been validated. I could have watched that too, but I was waiting on an opponent in a different league. Tch.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 1
Post by: smakemupagus on March 24, 2013, 11:35:46 pm
Also, this match and ank vs smakemupagus have both been validated. I could have watched that too, but I was waiting on an opponent in a different league. Tch.

In the first half, Ank's Bay12 Bruisers steamrolled, literally.  After a spirited scrimmage around midfield the Dwarves prevailed handily, finally cruising in unopposed on turn 8.

With the help of a few mercenaries the the Norsca Frostskalds somewhat miraculously fielded a full side for the second half, and nearly pulled the game to a tie on turn 12.  A lineman broke free and received a desperation pass over the heads of the Dwarven line, but his good luck turned in the next round.  A Dwarven safety rallied to put on a tackle zone on after two go-for-its, and the hapless Norse lineman failed to dodge out for the score.  The stout dwarves recovered the ball easily and put up a 2nd try across a blood stained pitch on turn 16.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 1
Post by: ank on March 25, 2013, 04:51:28 am
Yup, that pretty much sums it up!
I just have one thing to add:
Mighty Blow + Piling on + AV7 = Goodnight

Thx for the game, twas a hoot!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 1
Post by: Symbiode on March 26, 2013, 07:38:37 pm
Does anyone know how to spectate matches?

Figured it out. New Question: I was going to submit the match in BB Manager so I can view it, but I don't see the Bay12 league. Is it not there? Can I create it?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 1
Post by: Kanil on March 26, 2013, 10:13:27 pm
There isn't one, yet. Nobody ever expressed any real interest in it, so I didn't bother. Go for it.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 1
Post by: Symbiode on March 27, 2013, 06:12:56 pm
Gotcha. I created one, the password is the same as for the League, Bay12.

Mephisto's Fist-o's had a bad run-in with a rabid pack of Hobbits. They look cute from far away, but they are vicious up close! 0-1 in The Forked Pies' favor.

I played a little too carelessly in the first half, which both prevented me from scoring and got 4 of my players injured (two successful fouls by hobbits). In the second half I was unable to separate their ball carrier from the ball no matter how many times I tried to blitz him, and the two scoring opportunities I had after he scored didn't work out. A fun game overall! I also killed one of the Hobbits on the last turn, which made me sad.

Edit: Fun statistics!
D6 Statistics
Spoiler (click to show/hide)

2D6 Statistics
Spoiler (click to show/hide)

Block Dice Statistics
Spoiler (click to show/hide)
Title: Re: Bay12 Blood Bowl League - Season 7, Week 1
Post by: hermes on March 27, 2013, 08:08:10 pm
Cool stats, they objectively show how lucky the halflings felt to win the game!  As Symbiode said, he was pretty unlucky and the score could easily have been 1 all, or 2-1 to the Fist-o's.  The callous murder at the end rather shocked the team, as did the final score, but they soon forgot the nameless halfling as they gorged on victory pies.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 1
Post by: ank on March 30, 2013, 03:49:03 pm
We have now passed the one week mark.
How is the missing matches looking?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 1
Post by: Kanil on March 30, 2013, 06:58:14 pm
Burnt Pies vs Jartol is scheduled.
Charmander and I have scheduled as well.

I am not sure the status of i2amroy vs ExKirby.

Edit: Also, DST has happened in Europe, keep that in mind when scheduling your next cross-Atlantic game!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 1
Post by: smakemupagus on March 31, 2013, 05:53:37 pm
Hi all, I'll be away this week, but should be available next week-end if the Week 2 games are happening by then.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 1
Post by: Kanil on March 31, 2013, 06:37:56 pm
They will be. If I don't hear from ExKirby or i2amroy, their game will be set to a draw. But you should have plenty of time still to play your W2 game when you get back.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 1
Post by: i2amroy on March 31, 2013, 06:58:09 pm
They will be. If I don't hear from ExKirby or i2amroy, their game will be set to a draw. But you should have plenty of time still to play your W2 game when you get back.
Right now Our game should either happen tomorrow or Wednesday, hopefully tomorrow. I had forgotten that the weekend was Easter and messed up my ability to play, so I scheduled at the wrong time originally. :P
Title: Re: Bay12 Blood Bowl League - Season 7, Week 1
Post by: Kanil on March 31, 2013, 08:38:08 pm
Awesome, thanks. The other two remaining games are also scheduled for tomorrow, so we should be able to advance then or Wednesday.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 1
Post by: i2amroy on April 01, 2013, 07:02:28 pm
The Blood Roses vs. The Other Kittens ends in a solid 0-2 match for the Kittens! Both were rookie teams, so neither got any inducements. The Blood Roses win the toss and elect to receive the kick, and the kickoff role comes up 10, granting the Kittens a free extra blitz turn.
Spoiler: Turn breakdown (click to show/hide)
Thoughts: The entire game pretty much consisted of the Nurgle team slowly eliminating the elven players one by one from the field or the game, starting with that surprise casualty on turn 2 and only ending when the last wardancer survived two 5 man fouls (which bummed me out, I wanted to see what happened if only 1 team was left on the field :P).

I also submitted my game to the BB manager league, so here are some stats.
Spoiler: D6 Statistics (click to show/hide)
Spoiler: 2D6 Statistics (click to show/hide)
Spoiler: Block Dice Statistics (click to show/hide)
Title: Re: Bay12 Blood Bowl League - Season 7, Week 1
Post by: monk12 on April 01, 2013, 08:01:52 pm
Phew, six men to start the second half. That's just brutal.

On the plus side, looks like we'll be on to Week 2 soon! Huzzah!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 2
Post by: Kanil on April 01, 2013, 08:48:47 pm
And by "soon" we mean now!

Thanks to everyone for playing their matches.

Matchups for Week Two:
AlStar - Glistening Dementia vs ndkid - Kobb's Khorne
smakemupagus - Norsca Frostskalds vs hermes - The Forked Pies
i2amroy - The Other Kittens vs Charmander - Sahagin Stormers
Jartol - Naturan Demanto vs monk12 - Monk's Marauders
Burnt Pies - Brunch's Big Bads vs Kanil - Skitterscamps
ExKirby - The Blood Roses vs Symbiode - Mephisto's Fist-o's
ank - Bay12 Breakers vs Pnx - Monarchs
Title: Re: Bay12 Blood Bowl League - Season 7, Week 2
Post by: ank on April 02, 2013, 11:25:52 am
Game crashed in the beginning of the first half, we need a reset please.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 2
Post by: Kanil on April 02, 2013, 02:35:04 pm
There was no result recorded, so there's nothing to reset... odd, but I'm not sure what to do about that.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 2
Post by: ank on April 02, 2013, 02:37:32 pm
I guess we just play again then :)
Title: Re: Bay12 Blood Bowl League - Season 7, Week 2
Post by: monk12 on April 02, 2013, 08:55:36 pm
Naturan Demanto defeats Monk's Marauders 2-1, in a game they should have won 2-0. Nearly 1 million GP in inducements provided the services of a Star Player, a HMC, Bad Habits, various potions and a load of bribes, only one of which stuck- Eomund Tonkai. Eomund Tonkai the AG5 Thrower who decided not only to reduce his MA by 1, but also to flub a consecutive pair of easy passes and then trip on a blitz to allow the Undead to score in the first half, while inflicting enough casualties to leave the Humans with only 8 players to start the second half, leading to another grind down the field. Seeing the murderous glare of the Ogre, Tonkai then allayed the suspicions of the stupid creature by throwing a long pass into blinding sun to score a TD after the game was already out of reach. He caught MVP for the match, too- in failure and success, he was the most prolific player on the pitch.

Not to take anything away from Jartol's game- all those CAS didn't inflict themselves! I think it worked out to 6 players BH, two of them MNG, and a smattering of KOs to keep things lively. 3 of those CAS were inflicted by the Star Player mummy, enough SPP for a level if things worked that way. For the Marauder's part, Manfred the Friendly showed his appreciation for the mummy hugs by killing a rookie zombie, moving him into a tie for first on the Active Killers list.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 2
Post by: ndkid on April 06, 2013, 10:46:12 am
Glistening Dementia vs. Kobb's Khorne
GD gets a +1 AGL from potion for a Bull Centaur. GD elects to receive. Khorne goes with one deep safety. GD puts the agile Bull Centaur deep.

G1: The apoc has to repair a damaged knee on the catching beastman early. Three other beastman get knocked down, and the Bull Centaur picks up the ball and begins moving it forward. The GD minotaur falls over trying to make a block.

K1: A couple of dwarves get knocked over, and the deep safety comes up to protect one wing.

G2: The ball carrier's blitz knocks out a beastman. A beastman and a warrior also get knocked over.

K2: Claw injures a dwarf. The non-ball-carrying bull centaur and a couple of dwarves get knocked over. The minotaur gets beside the ball carrier.

G3: A warrior gets injured. The minotaur gets knocked over and the bull centaur runs toward the end zone.

K3: New TAB falls over trying to blitz the ball carrier.

G4: Another beastman gets knocked out. A block goes afoul with the minotaur before the bull centaur runs in the ball, ending the turn.

K4: New TAB knocks over the bull centaur and picks up the ball.

G5: a dwarf blitzes down New TAB. The bull centaur stands up and picks the ball back up and runs in the score.

K5: Khorne fields 9 players. A pitch invasion stuns two players on each team. the ball goes out of bounds, so is given to a warrior on the front line. He dodges back a space for breathing room, while several beastmen run deep, and a dwarf gets knocked over.

G6: The ball carrier is killed by the minotaur. Several other players get knocked down.

K6: New TAB stands up, picks up the ball, and tosses it deep downfield to a player beside a bull centaur. Incredibly, nobody intercepts it, and the pass is caught.

G7: New TAB gets knocked down, but the bull centaur can't pick up the ball.

K7: Lots of blocks doesn't free the ball up.

G8: A hobgoblin picks up the ball and tosses it to a hobgoblin, who runs it forward.

K8: The minotaur double-skulls on a blitz.

Halftime Score: Glistening Dementia 1 - 0 Kobb's Khorne

K9: With 10 players on the pitch, none of whom have guard, Khorne puts only 3 men on the centerline. A quick snap moves them all off the center line, too. New TAB picks up the kickoff and tosses it to the catcher. Most of the Khorne teams moves into the GD backfield, trying to gum up as many hobgoblins as possible.

G9: The minotaur and two beastmen get knocked down, but the ball carrier stays up.

K10: The catches dodges away from his defenders, as does Speedy. The pass for the touchdown is good.

G10: Khorne lines up in a prevent defense. GD gets an extra reroll. The ball goes way out of bounds, and is therefore handed to the Bull Centaur on the line. The center two rookie beastmen and the minotaur go down quickly, with one beastman stunned. The bull centaur runs to one edge, just over the midline.

K11: The two speedy beastmen on the opposite flank run back to become deep safeties. A few blocks get made in the midfield.

G11: The bull centaur advances a couple of more squares as beastmen are knocked down everywhere.

K12: Several Khorne players start to surround the ball carrier.

G12: A beastman gets knocked out of bounds.

K13: An attempted 1-die block on a dwarf double-skulls.

G13: With a defender down, the bull centaur dodges from the defenders and runs the score in.

K14: New TAB grabs the kickoff and tosses it to the catcher, who runs downfield with two friends. The small front line knocks over four dwarves, their best success of the match.

G14: A bull centaur knocks over the catcher. A goblin picks up the ball and hands it to a bull centaur, who sprints it forward.

K15: The minotaur knocks over the bull centaur. A warrior picks up the ball. Two beastmen run for the end zone.

G15: A double skull ends the turn quickly.

K16: A failed dodge by the catcher ends the Khorne drive.

G16: Another beastman gets pushed out of bounds.

Final Score: Glistening Dementia 2 - 1 Kobb's Khorne

Thoughts: The last good while with Kobb's Khorne has felt like two steps forward, three steps back. My front line is now the weak point, and I suspect I'll be having to play the team like they're elves for a bit and hope to regain enough experience to field a solid front again.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 2
Post by: ExKirby on April 06, 2013, 11:39:04 am
Thoughts: The last good while with Kobb's Khorne has felt like two steps forward, three steps back. My front line is now the weak point, and I suspect I'll be having to play the team like they're elves for a bit and hope to regain enough experience to field a solid front again.
You mean the way I play elves (BLITZ ALL THE THINGS) or the way you should play elves?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 2
Post by: ndkid on April 06, 2013, 02:08:14 pm
Thoughts: The last good while with Kobb's Khorne has felt like two steps forward, three steps back. My front line is now the weak point, and I suspect I'll be having to play the team like they're elves for a bit and hope to regain enough experience to field a solid front again.
You mean the way I play elves (BLITZ ALL THE THINGS) or the way you should play elves?
If you've got a way to BLITZ ALL THE THINGS, as most of my players have horns, I'd love to learn how to do it. :-)
Title: Re: Bay12 Blood Bowl League - Season 7, Week 2
Post by: ExKirby on April 08, 2013, 12:52:13 pm
So I got absolutely hammered in my match. Only 1-0 loss, but two died and one can't play next match. My thrower couldn't pick up the ball, nor could he throw it once he got it... From now on, my team is known as Skaven in Disguise.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 2
Post by: Charmander on April 08, 2013, 05:19:39 pm
...Despite a 4-0 victory and some really dirty play by the Other Kittens (because Going For It and dodging just to try and kill my only veteran skink is hardly anything but malice), there's nothing like bringing in the new season with three losses over two games and not getting enough money to replace said fatalities.

This season is fairly bloody already. This does not bode well.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 2
Post by: i2amroy on April 08, 2013, 05:59:10 pm
...Despite a 4-0 victory and some really dirty play by the Other Kittens (because Going For It and dodging just to try and kill my only veteran skink is hardly anything but malice), there's nothing like bringing in the new season with three losses over two games and not getting enough money to replace said fatalities.
I confess, it was a fairly mean thing to attempt (though that dang skink kept dodging! :P).

As for my opinion of the match I think it went fairly well and I managed to get through it without any permanent injuries or deaths (with the exception of my rent-a-minotaur, who keeled over fairly quickly). Sadly the one death that was inflicted on a skink didn't net me a new rotter due to their stunty ability, but all-in-all I consider the match a success when you consider it was a brand new nurgle team against a veteran one.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 2
Post by: Charmander on April 08, 2013, 06:41:01 pm
I still think you'd have been better off boxing the fuck up, trotting downfield and at least scoring one touchdown. In terms of denial you were always in a good position to stop me from picking up, because the first touchdown only came about from a 6+ pickup, precisely from Disturbing Presence.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 2
Post by: i2amroy on April 08, 2013, 07:38:35 pm
I still think you'd have been better off boxing the fuck up, trotting downfield and at least scoring one touchdown. In terms of denial you were always in a good position to stop me from picking up, because the first touchdown only came about from a 6+ pickup, precisely from Disturbing Presence.
I considered this up to about touchdown number 3. The main problem that I ran into with the idea was that due to your Sauruses (Sauri?) having the Guard ability it was almost impossible for me to form a box. Once two Sauri teamed up it was nigh impossible for me to have anything better then a two die roll in your favor for taking them out, so my players just ended up sticking to them like flypaper. And once they were stuck the only way to free them was to send in more players to give bonuses, at which point another Saurus would come ambling over and stick everyone into place. Twice I remember trying to form a box, only to find that 2/3rds of my team was stuck in your tackle zones and unable to escape. 5 Sauri could just about cover the whole field, and the instant I tried to move in any direction your guys would just start pushing their way through mine and there wasn't much I could do about it. (That's also the reason why I resorted to attempting to kill your skinks by the end of the game, since they were the only thing I could hit that was better then a one-die block roll.)

On that note if you have any suggestions of how to counter that I'd be glad for them, considering this is only like my 6th BB game ever.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 2
Post by: Charmander on April 08, 2013, 08:11:39 pm
That would explain a lot of things.

The bigger thing to remember is that without the Break Tackle skill, a saurus can be tied up very, very easily, or force me to waste a block or blitz elsewhere. AG1 fucking sucks. Only two of them even have guard, though, one being the kroxigor who's prone to unreliability between bone'ead and loner. Between that and a charging pestigor getting effectively ST4, and there's a lot of muscle to cover.

If you want to tie them up next time, sic rotters on them. Can't dodge, have to tackle them down even if it's at an advantage. They're also likely to die fairly quickly with Decay, so they're rather definitely fodder... but that's probably what you should be using them for. Tying up others so the warriors can exert pressure where it's needed to break away opposition.

If the minotaur hadn't died, that would have made things much more difficult. ST6 is pretty nasty to have to deal with.

Thinking about it, I suppose trying to go for blocks rather than just going for movement supression was an issue. You don't really want to throw bodies at getting a krox down, or other big guy, since they generally have weaknesses in terms of stupidity or lonerness. Tying down saurusses would have been enough, because it takes a lot of skinks for reliable blocks, and you can limit their effectiveness with a few well-placed players to cover. At worst you'll probably face a 1D block, and more likely 2D defender chooses.

Point is: saurus' major weakness is the lack of agility and skills, and they can be stopped fairly easily if you don't mind taking a few blocks.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 2
Post by: i2amroy on April 08, 2013, 08:19:34 pm
That makes sense! Thanks for the advice. :)
Title: Re: Bay12 Blood Bowl League - Season 7, Week 2
Post by: Kanil on April 08, 2013, 08:32:50 pm
I still think you'd have been better off boxing the fuck up, trotting downfield and at least scoring one touchdown. In terms of denial you were always in a good position to stop me from picking up, because the first touchdown only came about from a 6+ pickup, precisely from Disturbing Presence.

Disturbing presence doesn't affect pick-up rolls.

Consider reading about marking (http://bbtactics.com/marking-players/), and about caging (http://bbtactics.com/cage-basics/), and about anything else you feel like there.

If you want, you can send me the replay and if there's any turns in particular you'd like me to look at, I can perhaps explain where you went wrong.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 2
Post by: Charmander on April 08, 2013, 08:48:17 pm
...Oh, right. I was thinking of a hand-off, which it does affect.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 2
Post by: Kanil on April 08, 2013, 08:59:57 pm
It affects all pass, catch, and interception rolls. So all ball handling that isn't the pick-up.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 2
Post by: i2amroy on April 08, 2013, 09:03:05 pm
Consider reading about marking (http://bbtactics.com/marking-players/), and about caging (http://bbtactics.com/cage-basics/), and about anything else you feel like there.

If you want, you can send me the replay and if there's any turns in particular you'd like me to look at, I can perhaps explain where you went wrong.
Thanks for the offer, but I think I've got it down. I've already read all the "All Purpose" articles on there, I just am still learning about a few of the various races and their respective strengths/weaknesses/counter strategies, as well as learning to keep track of all the various rules and their applications (case in point: I forgot that the Sauri's low AGI would make it difficult for them to get away from units). Give me a few more games to finish instilling everything I need into my head and I should be able to play with the best of them. ;D
Title: Re: Bay12 Blood Bowl League - Season 7, Week 2
Post by: Jartol on April 08, 2013, 09:13:18 pm
Well... I've got some bad news. You play the best of them next week.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 2
Post by: monk12 on April 08, 2013, 10:05:01 pm
Well... I've got some bad news. You play the best of them next week.

What do you mean? I don't play him until week six! (that surely won't give me any bad luck)

Incidentally, what's the status of the remaining games this week?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 2
Post by: Jartol on April 08, 2013, 10:06:15 pm
I play him in week 11, but didn't want to scare him too much.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 2
Post by: Kanil on April 08, 2013, 10:28:03 pm
My game vs Burnt Pies is scheduled for tomorrow. I don't know the status of the other two games.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 2
Post by: ank on April 09, 2013, 12:38:20 am
Pnx said he'd get back to me when he's got time to play, so i dunno.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 2
Post by: Pnx on April 09, 2013, 01:16:30 am
Yeah, I'm sorry, I have had quite a bit on my plate just recently...

Tomorrow should work out I think if you wanted to do it then. If not then maybe after Wednesday.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 2
Post by: ank on April 09, 2013, 02:49:44 am
Right, just contact me on steam when you are ready/want to schedule.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 2
Post by: hermes on April 10, 2013, 10:17:55 pm
Norsca Frostskalds 2 - 0 The Forked Pies

The Pies were outclassed and beaten out, literally, by the Frostkalds today.  In the first half the Norse team received and methodically stormed to the endzone whilst putting a few flings out of action.  The treemen were quite ineffective, but they tried to make up for this by starting strong in the second half.  They tied up most of the Frostskalds on the right while a detachment of short-folk dashed down the left with the ball.  In the confusion I accidentally hit end-turn without doing anything, but smakemupagus was a gentleman and handed the turn right back.

Unfortunately the flings were not so fleet of foot, and a werewolf smacked the ball-carrier off the pitch.  With a few turns left, the ball dropped in the centre of the pitch and the Norse swept it up and ran in another TD on the last turn (I was glad that my mistake and smakemupagus' generosity didn't stop him from scoring).  A lone halfling tried to stand in their way, but was laid down.  Though he could have gotten up on the last turn, he decided it was best to play dead to reduce the number of compound fractures on his little body.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 2
Post by: smakemupagus on April 10, 2013, 10:47:07 pm
Week 2:
Norsca Frostskalds (Smakemupagus/Norse), The Forked Pies (Hermes/Halfling)

After a tough run in week 1, several players are still on the Injury reserve, and The Frostskalds needed two emergency reserves to fill a full squad today.

Both sides are pretty green, without much veterancy it is no surprise the game was largely dictated by the Norse Ulfwereners and the Halfling Treemen.

The Norse side wins the toss and to receive, forming up a light skirmishing box and keeping far away from the deadly Treemen.  The Ulfwereners were sent around the flanks to skirmish and disrupt the halfling defenders.  The luck of the "dodge" was not with the Halflings in the first half, as they were tracked down repeatedly by the frenzying wolves.  Even worse an unlucky dodge failure at an awkward time left a wide hole in the defensive line, which the northmen exploited to set up the score on turn 5.

When the Halfling possession late in the first half, they pay back some big hits, knocking out the Norse ball-handling thrower and putting the Frostskalds down to 10 men for the remainder of the game.

The momentum continued to swing toward the Halflings as they started with the ball and the initiative in the second half.  Setting up a strong line behind the Treemen, they induced the Norse to overpursue, then took advantage with a redirection to the other flank.  A Dauntless Norse runner helped knock down a Treeman to get just enough breathing space for his mates to scramble to catch up to the play.  In this half, however, the Halflings remembered how to dodge and for two straight turns the Halfling blockers slippedthrough creases in the defense to support their ballcarrier.  The Norse line finally stiffened just 4 yards out from the try, where an Ulfwerener needed both of his frenzied attacks (plus a re-roll) to finally force the ballcarrier out of bounds.  With a bit of lucky bounce on the recovery, and the Trees rooted on the far side of the pitch, the Frostskalds were able to put a second score across on turn 16.

Final: 
Norsca Frostskalds (2 - 0) Forked Pies

Bonus shout out to the sharp eye'd goblin ref, keeping those Halfling rogues in line.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 2
Post by: Pnx on April 10, 2013, 11:18:24 pm
I think given some recent events that have just happened to me I'm going to drop out of the competition if that's a thing. I deactivated my team, I presume that means I'm no longer competing?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: Kanil on April 10, 2013, 11:23:28 pm
Nah, you have to actually withdraw it from the tournament... but I can do that.

I suppose that means we have a replacement slot open, then... and can advance the week, as well.

Matchups for Week Three:
hermes - The Forked Pies vs AlStar - Glistening Dementia
Charmander - Sahagin Stormers vs ndkid - Kobb's Khorne
monk12 - Monk's Marauders vs smakemupagus - Norsca Frostskalds
Kanil - Skitterscamps vs i2amroy - The Other Kittens
Symbiode - Mephisto's Fist-o's vs Jartol - Naturan Demanto
BYE vs Burnt Pies - Brunch's Big Bads
ank - Bay12 Breakers vs ExKirby - The Blood Roses
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: ank on April 11, 2013, 06:13:00 am
Bay12 Breakers vs The Blood Roses

The elves had a lot of deaths and injuries so they spent a lot of the 1 mio. inducement to fill up the ranks.

Elves won the toss and quickly poked a hole in the right side, confidently running the carrier into dorfen territory.

After a bit of fighting the elves gets a number advantage on the right side, while most of the dorfs are busy knocking down the tree and the elf carrier dodges for the TD.

Dorf 0 - 1 Elf

Elves gets KO'd left and right, but that damn Trolldancer keeps getting in single die blocks on the carrier and knocking him down. The tree just lies on his back the whole drive.

In the end, the dorfs just don't have the time to score, and try for a desperate throw, but gets intercepted.

- Halftime -

A kickoff result earlier gave the dorfs a bribe, so the DR could stay on the pitch.

The elven line is slowly ground into a fine meaty paste, and the half ends with the dorf carrier in the end zone and only one elf stunned left on the pitch, and a tree that manages to get up, but then falls on the second GFI.

Dorfs score on their last turn.

Final result:

Dorfs 1 - 1 Elves


gg, and thanks for the game!
those trolldancers sure are anoying.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: ExKirby on April 11, 2013, 09:14:15 am
And nobody died.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: monk12 on April 11, 2013, 01:53:53 pm
And nobody died.

Any match you leave with the same number of players you went in with is a W in my book!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: Jartol on April 11, 2013, 02:48:37 pm
What about ones that I have more than I started with? ^_^
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: smakemupagus on April 12, 2013, 07:45:56 pm
Development advice?

After two games I have still only 11 players on the roster (6 skill players, 5 lineman, no big guy) and no apoth yet.  $70k in the bank.

Apothecary ASAP is the right play team development wise, right?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: Kanil on April 12, 2013, 08:23:12 pm
Yes. There are very few situations where you wouldn't buy an apothecary first, mostly involving really short leagues. This is a very long league, and so any of those corner cases do not apply.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: smakemupagus on April 13, 2013, 01:37:18 am
Cool, thanks :)

I wouldn't mind eventually adding the other Runner (+1MA and dauntless), but at $90k vs $50k for linemen, it seems like 1 or 2 more linemen as reserves are the next priority after the apothecary.  Does that make sense?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: Kanil on April 13, 2013, 02:04:39 am
Runners are the only players on your team with agility access on standard rolls, giving them neat options like block+dodge, side step, diving tackle... catching is also an option, although less desirable. Your runners can develop into players that are quite a bit different than your linemen, or your strength-based players.

However, we have quite a few bash teams and your armor is low, so reserves are also very important. I would say both choices are equally sound.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: smakemupagus on April 13, 2013, 05:09:21 pm
Week 3:
Norsca Frostskalds (Smakemupagus/Norse), Monk's Marauders (monk12/Human)

Not too much to report from the Norsca side of the pitch this time.  The Frostskalds pretty much spent the whole game maneuvering to get the occassional 2-dice block, while the Marauders amused themselves with picking up the ball, scoring touchdowns, and simultaneously bashing the Norse line up and down the length of the field.  At least the dead berzerker didn't take any SPP's with him to Valhalla!

Marauders (3 - 0) Frostskalds
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: monk12 on April 13, 2013, 05:38:32 pm
The Norse were already at a 800k disadvantage, facing a great deal of Guard, Dodge, and Mighty Blow on the Marauder sideline, and then the dice decided to hate them. A perfect defense and a failed pickup on the Norse first turn combined to put several Marauders around the ball right from the get-go, another perfect defense foiled hopes for equalizing before halftime, and a great many skulls and cracked armor put too many Norse in the injury box too quickly. Balkoth Badly Hurt the Star Player Yeti twice, though he regenerated each time, and by the end of the game Norsca Frostskalds sustained 7 CAS while only inflicting 2.

All in all, a nice bounceback game for the Marauders- no doubt the eventual rematch will be much tougher, but this time the Humans were too much of a matchup problem.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: smakemupagus on April 13, 2013, 05:52:40 pm
The Star Yeti seemed nice on paper, but lacking block and having frenzy, he's actually a bit of a liability.  (I guess that's the nature of big guys in general.)
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: monk12 on April 13, 2013, 06:08:15 pm
The Star Yeti seemed nice on paper, but lacking block and having frenzy, he's actually a bit of a liability.  (I guess that's the nature of big guys in general.)

True enough- he's pretty fancy in that his strength is high and he doesn't have Wild Animal, but he does get himself into trouble against lots of guard. I probably would have taken Morg 'n' Thorg- no frenzy or claw, and he's more expensive, but faster, AG 3, Block and AV 10 really helps him get in the thick of the action and stay there. I might have bought some potions instead of cheering fans, but the way your luck was going none of them would work anyway :P
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: i2amroy on April 16, 2013, 03:13:45 pm
Any news on the missing games?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: ndkid on April 16, 2013, 03:27:37 pm
Any news on the missing games?
I'll probably be able to fit in mine this weekend, but probably not before... it's going to be the sort of week where I get home late, which means it's not-quite-dawn in all of those places on the other side of the pond, including where Charm resides.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: hermes on April 16, 2013, 08:50:56 pm
AlStar and I still have to confirm a date.... hopefully in the next couple of days.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: Kanil on April 16, 2013, 09:09:30 pm
Good to hear. Hopefully both games can get played soon and we can move on.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: AlStar on April 18, 2013, 08:44:54 am
Chaos Dwarves squash Halflings 4-0 in the pouring rain.

Even if I was an unskilled team, this would still be a hard match. With mighty blow on most of my players, it's just a slaughter.

On the plus side, noone died or was SI'd, and the halflings actually managed to BH my minotaur on a lucky -1 TZ foul.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: hermes on April 18, 2013, 08:53:16 am
Squashed, trampled and obliterated.  The halflings had to resort to shameless fouling since they were quite unable to do anything else.  Aside from the obvious strengths of the CD team and AlStar's solid playing, they were able to reposition on kick-off a couple of times which was brutal as it rendered the treemen all but useless.  Will have to try some radically different tactics for the next game....  :-\
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: ank on April 18, 2013, 09:00:19 am
Oh man, those halfling pancakes are gonna be so yummy!  :P
Can't wait!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: hermes on April 18, 2013, 09:58:13 am
Oh man, those halfling pancakes are gonna be so yummy!  :P
Can't wait!

The team is swilling ale and eating all the pies for the sole purpose of trying to choke all opponents who attempt to eat halflings during the course of a game.   :P
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: monk12 on April 18, 2013, 11:51:03 am
Oh man, those halfling pancakes are gonna be so yummy!  :P
Can't wait!

The team is swilling ale and eating all the pies for the sole purpose of trying to choke all opponents who attempt to eat halflings during the course of a game.   :P

Well that's why you've got to smush them flat like a pancake first! Though Balkoth the Ogre has expressed a fondness for whole foods...

And there's nothing shameful about a solid, strategic foul! Particularly if it takes a Minotaur off the pitch!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: AlStar on April 18, 2013, 12:23:51 pm
And there's nothing shameful about a solid, strategic foul! Particularly if it takes a Minotaur off the pitch!

The shameful part is doing it under a -1 penalty. Fouls should be done with as many pluses as possible, so that you guarantee breaking armor.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: Charmander on April 18, 2013, 01:49:48 pm
I like to think I'm loathe to foul because I'm a decent, honourable player and stomping someone in the cloaca is just not cool.

More likely, however, is the combination of "assume you'll get sent off" and "lacking players".

But yes, sorry for the scheduling issues thusfar.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: monk12 on April 18, 2013, 02:01:16 pm
Well yes, in general I value my players more than the other guys, unless I can guarantee an armor crack on a valuable opponent. But he's playing halflings, every player is more valuable than the flings, and it's basically the only way he can get players off the pitch. Besides, a player sent off by the ref is a player who won't get killed staying on the field!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: Kanil on April 18, 2013, 03:58:49 pm
I don't consider fouling any more offensive/underhanded/dirty than picking MB/PO, and nobody really has any qualms about those skills. You're just trying to get a numbers advantage, to win you the game. Of course, if you've already won the game, fouling is a bit harder to justify, but in a league situation it's still pretty easy to justify.

As someone who's playing a team that's skaven with goblins instead of gutter runners, I'm pretty much not winning games without a numbers advantage, so I'll be throwing a lot of fouls this season. Halfling teams are even more suited to (and more reliant upon) fouling, and should be doing so regularly.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: AlStar on April 18, 2013, 06:34:23 pm
You know, it's funny - I was looking at the league stats - I never even realized that my minotaur is the league's best killer (at 3 dead) with a mere 15 games. Now, 15 games might seem like a lot, but there are multiple players in the league with up to 50 games to their name who haven't been able to do that.

Feels good.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: ExKirby on April 19, 2013, 01:55:00 am
You know, it's funny - I was looking at the league stats - I never even realized that my minotaur is the league's best killer (at 3 dead) with a mere 15 games. Now, 15 games might seem like a lot, but there are multiple players in the league with up to 50 games to their name who haven't been able to do that.

Feels good.
I'm the league's best dead body with three dead in two games. Just saying.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: ank on April 19, 2013, 01:10:43 pm
I think the reason people think fouling is dirty, is that it does not give SPP's:
You take mighty blow to get more cas to grow your guys, but fouling has only one purpose: hurting the other team.

That said, I fouled last game, where there were only 3 elves left on the field, but one of them could get up and blitz my carrier, so I kicked him right in his elven balls.
He got sent off, but that just made it 10 vs 2....
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: smakemupagus on April 19, 2013, 03:23:24 pm
if anything is dirty, it's Deathroller ;)

but, all's fair (enough) in blood bowl!  if fouling helps you even the odds so that you can block with 2 dice or score a TD on the next play, that gets you SPPs in the end...
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: ndkid on April 19, 2013, 05:41:32 pm
Kobb's Khorne vs. Sahagin Stormers

Khorne gets a Warrior up to S5 with a potion. They also elect to kick off. The Stormers get an extra reroll from the kickoff.

S1: All four warriors on the line get knocked down, with one stunned. A skink picks up the ball. A beastman gets blitzed down.

K1: The warriors stand up. The minotaur knocks himself over stunning the kroxigor.

S2: A warrior is stunned.

K2: The minotaur stays down. A couple of Sauri go down.

S3: The skink with the ball runs forward and hands it to a Skink, who runs it deep into Khorne territory. Several players get knocked over.

K3: A saurus gets knocked over. A warrior fails his reroll for the GFI to blitz the ball carrier.

S4: The skink runs the touchdown in.

K4: New TAB goes back to receive, with the rest of the team on the front line. The krox and four sauri on the line get knocked over. New TAB tosses the ball to Soft Hands, who runs it up the middle with one blocking beastman with him. A couple of more beastmen move around one wing.

S5: Two skinks and a Saurus knock Soft Hands down. Another skink runs in to pick up the ball, but fails to pass it out of danger, instead fumbling it.

K5: Some blocks, before double-skulls end it.

S6: Some blocks, a skink picks up the ball in two tackle zones, dodges away, tosses it to another skink, who runs it into Khorne territory.

K6: Some blocks, before another GFI+reroll fails.

S7: The skink runs in the score.

K7: The minotaur knocks himself over knocking over the kroxigor again.

S8: A beastman is knocked out.

K8: Blocks that do nothing.

Halftime Score: Sahagin Stormers 2 - 0 Kobb's Khorne

K9: The Stormers front line goes down. New TAB runs the ball forward and tosses it to Soft Hands. Two beastmen run downfield into Stormer territory.

S9: A few blocks. Skinks cover the beastmen on the wing.

K10: A saurus gets injured, and Soft Hands tosses it to LaS, who runs it near the Stormers goal line.

S10: A saurus knocks out a beastman. A skink injures himself failing to dodge.

K11: A stupid mistake leads to the ball carrier blocking rather than blitzing. Other blocks go okay.

S11: The ball carrier is knocked over, leaving the balls in the hand of another beastman.

K12: The ball carrier runs in the score.

S12: The kickoff lands beside the goal line. A warrior is killed by a saurus, but the apoc saves him. The ball is run slightly forward. A beastman and a warrior are also knocked down.

K13: Some blocks knock over sauri.

S13: The skinks all pull to one side of the field.

K14: LaS blitzes the ball carrier deep in the Stormer side of the field, but only manages a push.

S14: The ball carrier dodges forward, succeeds at a pass, and the catcher runs the score in.

K15: A pitch invasion knocks out New TAB, among others. So some blocks get thrown. Another GFI is failed, as I remember.

S15: Wasn't watching.

K16: The krox is injured by the minotaur. Some more blocks. Soft Hands fails to catch New TAB's pass.

S16: Wasn't watching.

Final Score: Sahagin Stormers 3 - 1 Kobb's Khorne.

Thoughts: I probably could've played better, but there is a limit to the number of GFI's failed with rerolls and double skulls that I can soak without losing. This game exceeded that number, by far.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 3
Post by: Charmander on April 19, 2013, 05:54:00 pm
...Yeah, the shitty first-half luck was what won it for me. I didn't even suffer any casualties until the second half, and that's saying something.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 4
Post by: Kanil on April 19, 2013, 09:54:00 pm
And we're onto week 4.

AlStar - Glistening Dementia vs Charmander - Sahagin Stormers
hermes - The Forked Pies vs monk12 - Monk's Marauders
ndkid - Kobb's Khorne vs Kanil - Skitterscamps
smakemupagus - Norsca Frostskalds vs Symbiode - Mephisto's Fist-o's
i2amroy - The Other Kittens vs BYE
Jartol - Naturan Demanto vs ank - Bay12 Breakers
Burnt Pies - Brunch's Big Bads vs ExKirby - The Blood Roses
Title: Re: Bay12 Blood Bowl League - Season 7, Week 4
Post by: ank on April 21, 2013, 07:46:16 am
Jartol and I played last night.

Jartol bought at bunch of start players, HMC and RR reduction.
That brought me down to just  on RR per half.

It took 4 turns before anybody started going down, and the game was relatively bloodless

Dorfs ground their way to a 1-0 lead.
Then totally levelled the undead for a second score.

Second half started with the dorfs double skulling on a lineman, leaving the ghoul receiver free to score.

Later in an amazing play a ghoul picks up the ball right under the dorf noses, and runs it in. easy peacy.

Game ends 2-2, in an amazing comeback by Jartol.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 4
Post by: ndkid on April 21, 2013, 03:43:06 pm
Kobb's Khorne vs. Skitterscamps

Skitterscamps has over 800k in inducements, getting them Morg 'n' Thorg, a wizard, some bridges, some Bloodweiser, and an extra agility on a Skaven Blitzer. The Skitterscamps also elect to kickoff.

K1: Khorne gets a quick snap, pushing the wings over the line. The initial push against the three goblins on the line knocks most of them down. New TAB tosses the ball to the catcher, who runs it with a couple of Warrior blockers.

S1: Morg 'n' Thorg knocks out the ball carrier. A warrior gets knocked out of bounds. A goblin gets beside the ball.

K2: New TAB gets the ball back, and runs it toward the middle of the field. LaS smashes a goblin's knee, but falls over in the process.

S2: MnT takes down a warrior. Two goblins get beside the ball carrier. Another beastman gets knocked out.

K3: New TAB dodges back behind some midfield protection.

S3: In a row, three blocks go knock out, knock out, dead (thankfully, a rookie, but I apoc it anyhow). A skaven picks up the ball.

K4: With five players left, Khorne's choices are looking bleak. LaS knocks over the ball carrier. New TAB stands up, picks back up the ball, and starts downfield with it.

S4: New TAB is knocked back down, and a Skaven blitzer gets the ball.

K5: A beastman double-double-skulls on a block.

S5: The skaven heads downfield.

K6: A few blocks.

S6: The ball carrier continues downfield.

K7: One beastman starts to head toward the ball carrier.

S7: The ball carrier knocks over the beastman, then stands on the goal line.

K8: The minotaur injures a goblin.

S8: The skaven runs in the score.

Halftime Score: Skitterscamps 1 - 0 Kobb's Khorne

S9: Khorne starts the half with 9 players, as three chose to remain knocked out. They also get a blitz, which they use to knock out a goblin and get under the kickoff with a rookie, which he catches. A goblin gets knocked out trying to dodge away from the midfield.

K9: The rookie runs in the ball.

S10: Enough players wake up for Khorne to field a full 11 again. The Skitterscamps get the quick snap this time. A skaven injures a rookie beastman. Most of one wing crumbles under the barrage. A goblin falls over trying to dodge again.

K10: The minotaur stuns himself knocking over the troll.

S11: The ball carrier hands the ball to another Skaven, who runs it most of the way downfield.

K11: Some impotent blocks.

S12: The skaven runs in the score.

K12: Khorne is down to ten on the pitch. The minotaur kills a goblin. New TAB's Sure Hands are less than sure.

S13: Some blocks.

K13: This time, New TAB manages to fumble the pass.

S14: A skaven gets beside New TAB.

K14: The minotaur stuns himself knocking down a goblin.

S15: A skaven gets the ball and runs downfield.

K15: Some blocks.

S16: Skaven runs in the ball.

K16: Some blocks. New TAB fumbles another pass to end the game.

Final Score: Skitterscamps 3 - 1 Kobb's Khorne

Thoughts: Well, I got some SPP.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 4
Post by: smakemupagus on April 21, 2013, 08:50:58 pm
Norska Frostskalds (smakemupagus) v. Mephisto's Fist-o's (Symbiode)

Frostskalds receive in the first half and cage the ball around midfield.  In a tough scrimmage between teams with a lot of rookie players, the Norse Block skill lineman establish control at the line of scrimmage.  However under relentless pressure from blitzing Demons, the Frostskalds struggle to advance, having to retreat to pick up a fumbled ball after a tackle as well on turn 5.  With the clock winding down the Norse ballcarrier makes a break for it, with only two mates to screen the movement.  Luckily for the offense the big Bloodthirster picks this turn to suffer a wild animal action, and the defense is unable to make a stop.

Second half, the Fist-o's strike aggressively with the Bloodthirster leading the charge, and leave the right side of the Norse defense in shambles.  While the Norse scramble to contain the ball carrier and pin him against the sidelines, the Demons put together a nice pass action play to reverse the ball to the opposite side of the pitch.  The demons win a 2-on-2 situation on the open side of the field, with a dodge and single go-for-it required to put the ball across.

Seemed like an evenly matched, hard fought game.  Both offenses were controlling and moving the ball; and both ultimately got a bit of a lucky break to set up the score.  Final:

Frostskalds (1 - 1) Mephisto's Fist-o's
Title: Re: Bay12 Blood Bowl League - Season 7, Week 4
Post by: monk12 on April 24, 2013, 11:35:54 am
Monk's Marauders 4 - 0 Forked Pies

This game was about what you'd expect when one high TV, high guard team with decent MA and a sprinkling of tackle goes up against a weak, slow stunty team. The Marauder kicker deserved MVP as every Pie drive was forced to start deep, and found themselves cut off from the strong frontline of treemen and Morg'n'Thorg by a wall of blitzers. The Forked Pies HMC was a complete nonfactor, with 0 rerolls changing hands, which meant there was a dearth of rerolls for the treemen- they managed a pair of CAS early in the game, but they would have done more damage if they had been able to reroll from at least two critical double skulls.

The Marauders are satisfied as star Thrower Eomund Tonkai earned himself a new level, and the Marauder record improves to an even .500, 2 losses and 2 wins.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 4
Post by: Kanil on April 24, 2013, 05:29:31 pm
Match validated. Four games down, just Burnt Pies/ExKirby and AlStar/Charmander left. Any updates, you four?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 4
Post by: Burnt Pies on April 24, 2013, 05:44:41 pm
We're scheduled for Saturday.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 4
Post by: hermes on April 24, 2013, 07:11:46 pm
Monk's Marauders played a beautiful game with a balance of solid passing, swift running and rage-inducing interception coupled with some serious halfling pounding.  I tried a "schoolboy BB" strategy whereby the lings would just flock to the ball, but his men just cut them off from the front line and tore the halflings to pieces.  Next game strategy: battle royale where the treemen follow the ball too.   :-\
Title: Re: Bay12 Blood Bowl League - Season 7, Week 4
Post by: AlStar on April 24, 2013, 07:30:03 pm
Match validated. Four games down, just Burnt Pies/ExKirby and AlStar/Charmander left. Any updates, you four?
I keep poking Charmander, but he's a busy man. We should be able to pull it off in the next couple of days.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 4
Post by: Kanil on April 24, 2013, 09:52:19 pm
Thank you for the updates. Good to hear the games are scheduled!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 4
Post by: Charmander on April 25, 2013, 05:39:56 pm
The Benefits And Problems An Experienced Team Faces In The NAF
-- by Coach Charmander of the Sahagin Stormers

Pros: Two S5 players.

Cons: What the fuck do you mean you need 20,000 gold for a fucking spike wax, you're only going to get blood on them -- no, I don't care, you can't have more fucking cheerleaders because we can't afford replacements because you asses are worth way too much... no, goddamnit, don't make me rewrite your contract, no, fucking hell, you can't -- don't you fucking go into the treasury you slann reject! You are not getting the "Oh Fuck We Need Uncrippled Skinks" fundraiser cash! And WHERE were you first-half? Headbutting fans? Sneaking a little cloaca-time? You know what, I don't fucking care, I'll be in the bar. What do you THINK I'll be doing in the fucking bar, looking at Bloodweiser Babes?

(Seriously poor winnings and spiralling expenses is hurting like hell right now...)
Title: Re: Bay12 Blood Bowl League - Season 7, Week 4
Post by: Kanil on April 29, 2013, 12:24:31 am
We're scheduled for Saturday.

Saturday's come and gone, something come up for one of you two? It's the last game left, so I'm kinda curious if I need to administer the result or if it's going to be played?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 4
Post by: Burnt Pies on April 29, 2013, 08:09:25 am
My internet was out when we wre supposed to be playing, so we've rescheduled for tonight.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 4
Post by: ank on April 29, 2013, 01:16:34 pm
Seems like legit reason :)
Title: Re: Bay12 Blood Bowl League - Season 7, Week 5
Post by: Kanil on April 29, 2013, 03:32:20 pm
Thank you for quickly rescheduling and playing. With that, we're onto week 5.

AlStar - Glistening Dementia vs BYE
Symbiode - Mephisto's Fist-o's vs ank - Bay12 Breakers
Kanil - Skitterscamps vs ExKirby - The Blood Roses
monk12 - Monk's Marauders vs Burnt Pies - Brunch's Big Bads
Charmander - Sahagin Stormers vs Jartol - Naturan Demanto
hermes - The Forked Pies vs i2amroy - The Other Kittens
ndkid - Kobb's Khorne vs smakemupagus - Norsca Frostskalds
Title: Re: Bay12 Blood Bowl League - Season 7, Week 5
Post by: AlStar on April 29, 2013, 08:46:49 pm
BYE?

Who'd we lose?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 5
Post by: Kanil on April 29, 2013, 08:49:07 pm
Pnx's dark elves dropped out after week 1.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 5
Post by: monk12 on April 29, 2013, 08:53:11 pm
And it took him three weeks to notice :P
Title: Re: Bay12 Blood Bowl League - Season 7, Week 5
Post by: Jartol on April 29, 2013, 09:09:21 pm
His hat is on too tight.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 5
Post by: Kanil on May 01, 2013, 07:44:28 pm
I finally got off my ass and wrote down the rules for the tournament, and put them in the OP. They're really not that interesting, but it's good to have them. As always, they're up for debate should you not like them.

The only thing really of note about them is the tiebreak procedure. I've reposted it (sans examples) here.

First Tie break: Wins.
Second Tie break: Points earned in matches between tied teams. A win is considered 3 points, a draw is considered one.
Third Tie break: Touchdown differential in matches between tied teams.
Fourth Tie break: Touchdown differential throughout the entire tournament.
Fifth Tie break: Touchdowns against throughout the entire tournament, fewer being better.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 5
Post by: monk12 on May 01, 2013, 08:24:35 pm
Oooh, tiebreak procedures. Are those new this season? I recall it being a bit opaque end of last season.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 5
Post by: Kanil on May 01, 2013, 08:29:46 pm
Last season we used Cyanide's system, which is somewhere between bad and completely random and arbitrary. I did not realize this until late in the season, where it felt inappropriate to change the rules. As such, I decided to just apply new rules to this season, which really should have been posted sooner. I apologize.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 5
Post by: monk12 on May 01, 2013, 08:37:20 pm
I think I speak for everyone when I say that intelligible tiebreaking procedures are a good thing :P  As far as posting them sooner, I don't think it matters since tiebreaking really only comes up in the last couple games of the season- this early, "win all my games and root for the underdogs" works just fine when paying attention to the calender.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 5
Post by: Charmander on May 03, 2013, 03:39:38 pm
...For the record, mine and Jartol's game should be scheduled for a week today because I forgot about two prior engagements that would make things stupendously difficult to play in the times we otherwise could have.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 5
Post by: Kanil on May 04, 2013, 04:19:20 am
Three things.

One: ndkid vs smakemupagus was validated.

Two: ExKirby and I played our game.

Three: I dug up the results for season 3 and have posted them. Hopefully tomorrow I'll do the same for season 2. I don't know if anyone cares, but I think it's kinda neat to have record of every game played, so I'll keep doing it even if you don't!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 5
Post by: smakemupagus on May 04, 2013, 02:31:54 pm
Kobb's Khorne (ndkid) vs Norsca Frostskalds (smakemupagus)

The Frostskalds' surehanded thrower is out for a game, and the match starts in the rain.  Maybe not a promising omen.  On the plus side, we could afford to replace our dead Berserker and still since we still have low TV, enough inducements for some pretty powerful combinations, Morg n Thorg and two merc lineman to at least hold off the Chaos Warrior line, wizard and an extra apothecary.

Frostskalds receive in the first half and have a bit of luck, both in terms of an unskilled lineman grabbing the kickoff successfully, and the Chaos blockers rolling low damage on armor rolls, so the Norse line stays intact.  The Skalds use the wizard's fireball early in the match to try to break up the Chaos line, take advantage of a couple Wild animal procs on the minotaur and timely Dauntless blocks from our runner, and create a nice running lane.  The ballcarrier rolls to Dodge and scores late in the half.

Second half, Kobb's Khorne receives and is able to dictate the play.  The skills of the Chaos veterans comes into play; the Warriors form up a pretty impenetrable box with layers of Guard, while the beastmen are able to deploy to play to their strengths.  A runner breaks free with a nice blitz & goes for the end line, setting up a nice quick score on a pass completion from near midfield over the top of the Norse defense.

The third possession was hard fought and with a bit of different luck could have got either way.  The beastmen broke through the Frostskalds line and with some Horns and +1STR, knocked the ball free.  In close quarters the Norse linemen cleaned it up with a couple 1 die blocks, with block skill and some team rerolls to tip the scales.  Some big hits from both sides were taking their toll on the players (I think that we both escaped without permanent injury, thanks to some lifesaving work by the apocs).  In general the Chaos got the upper hand although Morg n Thorg really showed his stuff controlling midfield with just a bit of support, and the Chaos really had a bad run of double skulls on the dice.  The Norse tried for a sprint to the sideline late in the half, but it was well contested by the defense, who forced the potential scoring attempt to be a quite low-odds play, with not-skilled players and no rerolls it fell short.   (I believe it would have required 2 successful two-dice blocks, a run and short pass, and 2 GFI by an ulfverener)

Final:
Kobb's Khorne (1-1) Norsca Frostskalds
Title: Re: Bay12 Blood Bowl League - Season 7, Week 5
Post by: i2amroy on May 05, 2013, 03:56:43 am
My game with hermes probably won't be until the 10th or so either. I've got college finals through thursday this week, which makes life a little busy for me right now. Combined with the fact that we have a 15 hour time difference between the two of us it's a little difficult to get a game time set up. Once finals are over I should be free to play the game whenever though, so we should be done during the upcoming weekend at the latest.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 5
Post by: ndkid on May 05, 2013, 09:24:03 am
Kobb's Khorne vs. Norsca Frostskalds

The Norse have over 800k in inducements, which get them two star players, a merc, a wizard, a wandering apoc, and an extra reroll. They elect for Khorne to kickoff. A riot burns the first turn. There's also pouring rain.

N2: Four norsemen in the rear surround the ball, and one picks it up. A beastman on the line is stunned.

K2: The norse on the line and Morg n' Thorg, all go down. Speedy gets to the four norse in the rear, and a warrior falls over trying to do so.

N3: Despite several blocks, Speedy refuses to go down. A werewolf knocks himself over stunning a beastman.

K3: A fireball knocks over the minotaur and a warrior. They stand up. A couple of norse are knocked over. Despite a reroll, Fritz injures himself going for it.

N4: Speedy gets injured on a block.

K4: My roommate needed some help, so I really wasn't paying much attention between my second injury and when the Norse scored their touchdown. Really, after I got two injuries in the first two turns without doing a lick of damage in return, I figured that Nuffle was continuing my punishment, so reading over my roommate's homework was the preferable choice. :-)

N8: Score run in.

K8: A werewolf knocked out.

Halftime Score: Norsca Frostskalds 1 - 0 Kobb's Khorne

K9: 10 men on the field for Khorne. Lots of blocks, New TAB runs forward with the ball, Catcher runs downfield.

N9: Some blocks.

K10: New TAB breaks free, and tosses the ball to Catcher in the end zone.

N10: Khorne lines up in FFB. New TAB killed, but apoc brings him back.

K11: Warrior kills a werewolf, but the apoc steps in. LaS blitzes the ball carrier, but only manages a push, even after the reroll. Catcher goes to assist, while most of the team tries to gum up the other possible routes for the ball carrier to run through.

N11: Some blocks, but the ball carrier only moves slightly before time expires.

K12: The ball carrier is knocked over, leaving the ball with three Norse and three Beastmen surrounding it. A player is knocked out.

N12: There are now 9 Norse and 9 Khorne on the field. Then a rookie beastman is knocked out.

K13: The minotaur falls over trying to block a lineman.

N13: Some blocks, ball gets picked up.

K14: LaS falls over 2-die blitzing the ball carrier.

N14: The ball carrier moves forward.

K15: Lots of standing up. The minotaur breaks his ankle blocking Morg n' Thorg.

N15: Another injury as Morg n' Thorg takes out a warrior.

K16: Getting around the ball carrier to prevent a score.

N16: No Score.

Final Score: Norsca Frostskalds 1 - 1 Kobb's Khorne

Thoughts: Six of my 8 rerolls went to double-skull blocks. A couple of the rerolls still saw me falling down. I got one cas, the norse got four.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 5
Post by: monk12 on May 07, 2013, 04:29:26 pm
Monk's Marauders 3 - 0 Brunch's Big Bads

Orcs bought a wizard, cheering fans, and an AG potion for the Troll with their inducements, and the Humans won the coin toss. The initial push downfield got Eomund Tonkai the AG5 Thrower past the Orc line with a lineman and a catcher covering the most likely blitzing lanes, but a timely fireball knocked all three down, knocked the catcher out, and resulted in the ball bouncing three squares back into a cluster of Orcs. Tuffgang the Goblin managed to recover, and the Big Bads turtled up, not ready to risk a counterdrive of their own against the fast, dodgy humans. The fast, dodgy humans managed to do some bashing as well, opening up a blitz on Tuffgang. He went down hard, and a bit of shoving saw the ball bounce near the prone Eomund Tonkai, who promptly stood up, made two dodges into open space, picked up the ball in a tacklezone (and made a GFI,) made another dodge into another tacklezone making another GFI, and then threw a perfect pass to a lonely Catcher on the far side of the field, who scampered in for the score.

Things went downhill fast for Pies after that, as the start of the Orc offensive saw a sure-handed Orc Thrower fail to pick up the ball two turns in a row. Two turns was about how much time the humans needed to punch a hole in the Orc line and run downfield to the ball while marking up pursuit, leading to an easy TD and a 2-0 advantage.

The Orc's second drive also started with a sure-handed pickup fail (that's six fails in a row for the folks keeping score at home) but things finally balanced slightly when an overeager Human lineman rerolled a GFI into another 1 when trying to get next to the ball, and this time the Orc Thrower scooped it up and tossed it to Tuffgang, who got into a cage of big bad orcs near the LoS. With humans pressing in from every side and time running out, a Throw Teammate attempt saw Tuffgang sail downfield... facefirst into the turf. An easy 2d push later, and the Humans had an avenue to scoop up the ball and pitch it to an AG4 Blitzer, who then ran in the TD.

If things had gone a little differently in the first half, the score could easily have been 1-1, or 0-1 in the Orc favor, and obviously the second half was just comically lopsided as far as the dice were concerned. Still, Humans improve their winstreak to 3 games, and I won't complain about that!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 5
Post by: AlStar on May 07, 2013, 05:37:34 pm
Orcs bought a wizard, cheering fans, and an AG potion for the Troll with their inducements
I was going to ask about the AG potion on the Troll, but totally forgot about throw teammate. Surprising that (at least according to your play-by-play) there was only one wizard hit - usually with cheering fans, you can get two or even three strikes (it's actually one of the inducements I think is unbalanced - IMO it's too effective for its price.)
Title: Re: Bay12 Blood Bowl League - Season 7, Week 5
Post by: Kanil on May 07, 2013, 05:48:50 pm
Cheering fans are a bit silly, but you can counter them with your own inducements. I'd turn them off, if I could, but we'd lose all the other extended inducements, which I personally enjoy. Fortunately, you can buy an inducement to counter them. Most of our teams have enough treasury that they could get some in a big game.

As always, any rule can be changed if enough people want it changed.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 5
Post by: monk12 on May 07, 2013, 06:01:37 pm
Orcs bought a wizard, cheering fans, and an AG potion for the Troll with their inducements
I was going to ask about the AG potion on the Troll, but totally forgot about throw teammate. Surprising that (at least according to your play-by-play) there was only one wizard hit - usually with cheering fans, you can get two or even three strikes (it's actually one of the inducements I think is unbalanced - IMO it's too effective for its price.)

The wizard didn't recharge until just after the third TD, on turn 16. First use was turn... three? Four? The first use was quite effective at stopping my initial plan, and if I hadn't gotten that run of good dice it could well have stopped my first TD, but the second use was a decided non-factor.

How exactly do cheering fans work, anyway? I didn't notice much of an increase above and beyond what I expect from a wizard by itself.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 5
Post by: Kanil on May 07, 2013, 06:07:03 pm
Stock wizards don't recharge. Cheering fans let them recharge. Multiple shots from a wizard for 170-210 is quite an effective way to spend inducements.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 5
Post by: monk12 on May 07, 2013, 06:23:10 pm
Stock wizards don't recharge. Cheering fans let them recharge. Multiple shots from a wizard for 170-210 is quite an effective way to spend inducements.

Wait, really? I could have sworn I've had a wizard recharge without cheering fans before. I thought that was just how Cyanide did it for some silly reason.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 5
Post by: Kanil on May 07, 2013, 06:46:25 pm
Okay, let me rephrase that. Stock wizards aren't supposed to recharge. :P

Thinking about it, I think I've seen it before too. I don't see it happen very often, though.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 5
Post by: monk12 on May 07, 2013, 07:01:27 pm
Yeah, the memory I have of it involved wizard use on the first turn or two, with a recharge at the very end of the match. I just poked around a bit, and didn't turn up any bug reports about it (though I did find an amusing number of "the dice are rigged" posts,) so maybe I'm just misremembering. I'd fire up a single-player game to test, but bleh.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 5
Post by: AlStar on May 07, 2013, 10:18:17 pm
With standard inducements, you just get a single shot. Period.

With extended inducements, it throws in a recharge roll. That roll is +1'd or something similar with cheering fans. If you're lucky with your rolls, you can get a second shot if you use your wizard early, even without the fans.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 5
Post by: ank on May 10, 2013, 05:05:57 pm
Mephisto's Fistos makes their god happy, by being turned into a sort of meat pudding by dwarven fists!

Not, much to say about this match, bad luck for the outmatched Khorne team ended in a severe beating and a 3-0 defeat by Bay12 Breakers.

The dorfs are turning into a finely tuned killing machine, probably somehow involving pressure plates and kittens.
I almost have 5 blockers with Guard, MB and Piling on. Fear my LOS!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 5
Post by: Kanil on May 10, 2013, 05:11:11 pm
I shall strive to counter it with sufficient quantities of CPOMB.

Last match remaining is hermes vs i2amroy. We're nearly at two weeks, how's it going?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 5
Post by: i2amroy on May 11, 2013, 11:05:55 am
We're scheduled for tonight/tomorrow morning depending on your time zone.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 5
Post by: Kanil on May 11, 2013, 04:17:28 pm
Awesome, thanks.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 5
Post by: i2amroy on May 11, 2013, 06:53:47 pm
End score:
The Forked Pies 0 - 1 The Other Kittens

End result was a lot of pushing around but surprisingly not a single permanent injury or death on the halfling team. Score was almost 0-2, but right before the end of the first half 4 halflings managed to team up and take down my ball carrier within a few squares from the touchdown.

Also hadn't realized that two of my nurgle warriors had leveled up from the last game, leading to two amazing rolls of double sixes and two very nice +STR bonuses for my warriors. :D
Title: Re: Bay12 Blood Bowl League - Season 7, Week 6
Post by: Kanil on May 11, 2013, 07:00:19 pm
Three ST5 guys with tentacles sounds totally hilarious/annoying as hell.

Matchups for Week Six:

AlStar - Glistening Dementia vs ank - Bay12 Breakers
BYE vs ExKirby - The Blood Roses
Symbiode - Mephisto's Fist-o's vs Burnt Pies - Brunch's Big Bads
Kanil - Skitterscamps vs Jartol - Naturan Demanto
monk12 - Monk's Marauders vs i2amroy - The Other Kittens
Charmander - Sahagin Stormers vs smakemupagus - Norsca Frostskalds
hermes - The Forked Pies vs ndkid - Kobb's Khorne
Title: Re: Bay12 Blood Bowl League - Season 7, Week 5
Post by: monk12 on May 11, 2013, 07:01:31 pm
End score:
The Forked Pies 0 - 1 The Other Kittens

End result was a lot of pushing around but surprisingly not a single permanent injury or death on the halfling team. Score was almost 0-2, but right before the end of the first half 4 halflings managed to team up and take down my ball carrier within a few squares from the touchdown.

Also hadn't realized that two of my nurgle warriors had leveled up from the last game, leading to two amazing rolls of double sixes and two very nice +STR bonuses for my warriors. :D

Oh, sure, and of course I'm your next opponent!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 6
Post by: Jartol on May 11, 2013, 07:06:10 pm
How unfortunate for the humans... ;)
Title: Re: Bay12 Blood Bowl League - Season 7, Week 6
Post by: AlStar on May 11, 2013, 08:43:22 pm
Matchups for Week Six:

AlStar - Glistening Dementia vs ank - Bay12 Breakers
Glistening Dementia defeats the Bay12 Breakers 2-0 in a casualty filled game.

I'm a little drunk, so can't really remember exactly how the game went down, but it basically involved a lot of armor piercing rolls by the Chaos Dwarves. When those didn't work, we used our dirty players to kick anyone who was down, and managed to kill a dwarf doing so.

Final CAS tally was 2 dead Dwarves, 2 SI'd Dwarves, and a BH dwarf. Chaos Dwarves took 1 SI'd Centaur (apoh'd from dead), and 1 BH Hobgoblin.

Good game Ank.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 6
Post by: ank on May 11, 2013, 08:49:17 pm
Here lies Japa and Forsaken
Fought elves and humans and orcs
But was at last killed by a chaos dwarf

Rest In Peace
Title: Re: Bay12 Blood Bowl League - Season 7, Week 6
Post by: ndkid on May 12, 2013, 09:24:07 am
Kobb's Khorne vs. The Forked Pies

The Pies get 760k in inducements, netting them Morg n Thorg, a Wizard, and the HMC. Khorne elects to kick. At that point, they realize that they don't actually have a minotaur to field, and are apparently down to 11 players, which will make the match against two treemen and MnT interesting.

P1: The Pies get 1 reroll via the HMC, and a quick snap. A halfling catches the kickoff and runs it behind MnT, who throws him over the line, right into the arms of a warrior and two beastmen. The two treemen only get push results. The rest of the halflings move forward toward the midfield from their backfield.

K1: After three players try, the ball carrier finally goes down. New TAB picks up the ball, runs it toward the catcher's side of the pitch, then fumbles the pass.

P2: MnT stuns a warrior. A halfling dodges into the Khorne side of the field. A treeman knocks out a rookie beastman. A halfling falls over trying to pick up the ball.

K2: New TAB picks up the ball and tosses it to the catcher, who heads downfield with a blocker. Speedy knocks out a halfling on the blitz. A beastman is stunned trying to dodge away from MnT.

P3: MnT blitzes the ball carrier down, but falls over himself.

K3: A wizard knocks over the blocker beside the ball. Speedy knocks out another halfling. The catcher stands up, picks up the ball, and gets close to the end zone, with LnS behind him to block, and a warrior nearby.

P4: MnT tries to dodge past LnS to get to the ball carrier, but to no avail.

K4: The Catcher runs in the score.

P5: A halfling picks up the kickoff. His friends begin to surround him.

K5: A few beastmen start to break through the line. Both treemen get knocked down. MnT continues to knock over rookies when they try to dodge away.

P6: Several Khorne players get knocked over. The ball carrier gets behind the big guys on his line.

K6: A blitz knocks the ball carrier down. The ball bounces around and ends up approximately where it started.

P7: Lots of moving, a foul, and an attempt to pick up the ball fails.

K7: LnS injures a halfling. New TAB fails to pick up the ball due to three tackle zones.

P8: A halfling is injured trying to get to the ball.

K8: New TAB breaks free, gets the ball, and tosses it to the catcher for the score.

Halftime Score: Kobb's Khorne 2 - 0 The Forked Pies

K9: New TAB goes deep to receive the kickoff. The Pies get two rerolls from Khorne via the HMC, and another from their fans. New TAB picks up the kickoff and passes it to LnS, who runs it downfield with a blocker. A beastman falls over due to double-skulling blocking a halfling.

P9: A squad of four halflings knock over LnS, sending the ball into his blocker's hands. A foul sends Fritz off with an injury.

K10: The blocker runs free and tosses the ball to the catcher in the end zone for the touchdown.

P10: With 10 men on the pitch, Khorne only puts 8 on the front line. The Pies get another reroll from their fans. A halfling gets the ball, gets tossed downfield, but lands badly and goes out with an injury.

K11: TAB picks up the ball, tosses it to LnS, who runs downfield with it and a blocker.

P11: MnT falls over trying to get to LnS.

K12: LnS runs in the score.

P12: A halfling fails to pick up the kickoff.

K13: After a rookie blitzes, TAB picks up the ball and tosses it to LnS, who muffs the catch.

P13: A rookie is knocked out by MnT. Halflings swarm around the ball, but fail to pick it up.

K14: TAB manages to get the ball out from the gaggle of halflings, but falls over getting it farther downfield.

P14: Some halflings stun LnS. MnT picks up the ball and tosses it to a halfling near midfield. A treeman falls over making a block.

K15: Speedy injures the ball carrier. The catcher falls over making it to the end zone.

P15: The halflings are finally caught committing a foul.

K16: Some blocks.

P16:

Final Score: Kobb's Khorne 4 - 0 The Forked Pies

Thoughts: The passing game was rather solid this game, and it was the first time in a long time that I had advantages in most categories, and had my die rolls go well. Most of the lynchpin players dinged, so we'll see how that goes.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 6
Post by: hermes on May 12, 2013, 09:38:49 am
Well, I was feeling really good for losing by only 1-0 to i2amroy's Nurgle, kind of the highlight of the post-victory season for the Forked Pies, but then ndkid's Khorne came and gave the halflings a more customary pasting.

They certainly didn't need no minotaur, as their star players had EXTRA FREAKIN' ARMS so can practically juggle with the ball without dropping it.  The halflings were mostly awed by this display of ball control, skills that would never occur to them even were they to smoke the strongest weed available in the Shire.  To their credit they tried to stop each and every touchdown, but may as well have made a line and cheered on the catcher on his way to the endzone and drunk a celebratory pint with him after the game.

We had possession maybe three or four times, and brought the ball to the centre of the pitch, but had no means at all to make it past the Khorne line.  Am I the only one who thinks that a thrown halfling should be an automatic touchdown?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 6
Post by: Kanil on May 12, 2013, 04:50:26 pm
IMO, if you manage to hit an opposing player with a halfling and hurt that player, your opponent should just concede. At that point, the score becomes irrelevant, you just win.

Match validated. Three games played already, thank you everyone.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 6
Post by: monk12 on May 12, 2013, 08:38:33 pm
We had possession maybe three or four times, and brought the ball to the centre of the pitch, but had no means at all to make it past the Khorne line.  Am I the only one who thinks that a thrown halfling should be an automatic touchdown?

Leave a player behind the tree on the Line of Scrimmage, and hand him the ball. If you successfully throw the guy (and he sticks the landing) he'll still have his movement, so he can try to run all the way to the endzone. It's only got something like a 50% shot to work, and that's if you get the ball to your man without incident and also clear any TZs off of the tree, and failure is quite likely to result in a turnover with the ball nowhere near any of your flings, but man is it satisfying when it does work. And ideally, the threat of it takes some pressure off of your cage.

You still probably lose because, y'know, halflings, but pulling of a zany score is half the fun!

IMO, if you manage to hit an opposing player with a halfling and hurt that player, your opponent should just concede. At that point, the score becomes irrelevant, you just win.

Match validated. Three games played already, thank you everyone.

I hit and stunned one of my own halflings in the FUMBBL league, does that count? :P
Title: Re: Bay12 Blood Bowl League - Season 7, Week 6
Post by: Burnt Pies on May 12, 2013, 10:07:44 pm
I managed to KO one of Kanil's Vampires last season, and I think I stunned a treeman in my match against the wood elves, but those were with Goblins. Do goblins still count?

Oh, and I think I managed to get my first Throw Team-mate touchdown against Monk this season. As he said, it only works if you throw the guy while he's still got movement left, otherwise you're just stranding the poor bastard behind enemy lines.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 6
Post by: monk12 on May 12, 2013, 10:28:51 pm
I managed to KO one of Kanil's Vampires last season, and I think I stunned a treeman in my match against the wood elves, but those were with Goblins. Do goblins still count?

Oh, and I think I managed to get my first Throw Team-mate touchdown against Monk this season. As he said, it only works if you throw the guy while he's still got movement left, otherwise you're just stranding the poor bastard behind enemy lines.

Didn't happen last game, anyway- I think you fumbled an attempt at the end of the first half, and you got very close in the second half but Tuffgang didn't stick the landing. I know you did have one successful TTM to position a goblin to try stop a score- I think it might have been early in the second after those failed pickups, but I'm not sure.

A KO'd Vampire is worth celebrating, I think! Though, does anyone get SPP if you CAS a player via TTM?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 6
Post by: i2amroy on May 13, 2013, 09:32:52 pm
Game goes 1-0 in favor of the Monk's Marauders. Not too much that an early Nurgle team can do against a human team with a bunch of guard/block/dodge. :( I did lose one rotter in the course of the game, but since I got one for free earlier in the season and it wasn't one that had leveled I'm not too unhappy about it.

Anyways, good game (not counting the large amounts of fouling going on from both sides :P). I highly look forward to playing the Marauders again if they are still here next season when my team has leveled enough to get the basic skills they need. ;D

Edit: BBManager analysis also shows that this is one of my most unlucky games so far, scoring well above average on the bottom half of both the D6 and 2D6, and well below average on the upper half of both.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 6
Post by: Kanil on May 13, 2013, 09:43:27 pm
Vowing vengeance... next season?

Do you expect him to be eliminated early in the playoffs, or do you just have low expectations? Either way, tsk, tsk.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 6
Post by: monk12 on May 13, 2013, 09:52:07 pm
Monk's Marauders 1 - 0 The Other Kittens

Not much to say about this one- the Marauders received to start the game and wriggled into the endzone with their usual combination of precision blocking and agile dodging (less ballhandling with all that Disturbing Presence, but a sideline screen worked just as well,) and the rest of the game possession belonged to The Other Kittens. It was a violent scrum that resembled a WWI battlefield, Humans and Nurgle smashing together, high skill against high strength, blocks and fouls and KOs to spare (though the only CAS was a dead rotter on the Nurgle side.) The fouling game was particularly splendid- Nurgle Rotters got it going trying to keep the Guard blitzers on their backs (with a fair number of stuns, but few KOs and no CAS) while the Humans found themselves enveloping the Beast of Nurgle, a tentacled presence that no mobile team wants at their backs. I probably threw more fouls at that Beast than I have all season!

Every tile was hard fought, with much pushing and bashing back and forth. Just when the Nurgle seemed about to pour through a seam, Galahad Slodar the Strip Ball Wrestling Catcher managed to pop the ball loose, letting the Humans fill their gaps and seal the win. Technically, he did it twice (without needing a reroll,) but the second time I was just fishing for a lucky TD.

That's going to be a scary Nurgle team once they get some skills to go with their stats- it will be interesting to see how the team develops, and a postseason rematch is a very real possibility. Though I really shouldn't say the "p" word- it's nothing but bad luck, and ank's Dwarves are waiting right around the corner to end the Marauder win streak.

And I know what you mean about wanting the rematch, my Marauders still want a chance to avenge the draw handed them by ank's Wood Elves their inaugural season (stupid OTT treehuggers!)
Title: Re: Bay12 Blood Bowl League - Season 7, Week 6
Post by: Kanil on May 18, 2013, 03:41:21 am
We're approaching 7 days, any updates on the status of our two remaining games Symbiode/Burnt Pies, Charmander/smakemupagus?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 6
Post by: smakemupagus on May 19, 2013, 02:07:34 pm
Well, that was bloody :D

Sahagin Stormers (1 - 1) Norsca Frostskalds

Frostskald inducements include Morg'n'thorg, and a wizard.

The Stormers' skinks go for a quick handoff and breakthrough the Norse line, counting on a light screen to tie up the Norse blockers, but end up with an unprotected runner just within blitz range of an ulfverener.  With a bit of luck on the block rolls the Frostskald defense cleans it up and recovers a throw-in, and maintain possession by asking their merc wizard to lightning-bolt the Kroxigor.  The Stormers put up a good defense and knock the ball loose, twice I believe, but the skinks couldn't hold up forever.  On turn 7 the 'Skalds make an open field recovery and score, although they would possibly come to regret not attempting to stall for another turn.  On turn 8 the Stormers receive and knock out two Norse players.

Second half was brutal for the Norse crew, between the Saurus' mighty blows and norse light armor, after a few turns it seemed inevitable that the Lizards were going to wear out the Norse team and turn it over.  Over and again the lizards stormed, pushed, and dodged into contact with the Norse runner, until by the end the Frostskalds were fielding pretty much just Morg'n'thorg and two unconcious vikings.  Finally the Stormers pushed in for the touchdown.  But it was turn 15, and the Frostskalds escape with a tie.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 6
Post by: Symbiode on May 19, 2013, 02:27:05 pm
I'm waiting for a response from Burnt Pies to get our game done.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 6
Post by: ank on May 21, 2013, 08:07:07 am
Time to break out the hammer marked: "Schedule or bye"?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 7
Post by: Kanil on May 21, 2013, 10:06:50 pm
Correct. I cannot ask everyone else to wait for a game that is not scheduled, in the hopes that it eventually gets scheduled and played.

Matchups for Week 7:
Symbiode - Mephisto's Fist-o's vs AlStar - Glistening Dementia
BYE vs Kanil - Skitterscamps
ank - Bay12 Breakers vs monk12 - Monk's Marauders
ExKirby - The Blood Roses vs Charmander - Sahagin Stormers
Burnt Pies - Brunch's Big Bads vs hermes - The Forked Pies
Jartol - Naturan Demanto vs ndkid - Kobb's Khorne
i2amroy - The Other Kittens vs smakemupagus - Norsca Frostskalds
Title: Re: Bay12 Blood Bowl League - Season 7, Week 7
Post by: ank on May 22, 2013, 12:46:01 pm
Monk's Marauders vs Bay12 Breakers
                   2     -      1

With the inducements the dorfs bought three bribes and an agi potion that actually worked.
The Monks had control over the ball most of the game, with their amazing 5 AG pass block catcher!
The dorfs was strong when it came to beating the puny humans, and nettet a good 4 casses.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 7
Post by: monk12 on May 22, 2013, 04:42:30 pm
Monk's Marauders vs Bay12 Breakers

The dwarves buy three bribes (which kept the Deathroller in until the final drive) as well as an AG potion to boost their passer to a 4/4 beast. Yes, I had not realized this team had players built as passers and catchers, and it certainly made the game interesting!

The Humans elect to receive, hoping to minimize the Deathroller's time on the field, and as the kick went out of bounds they put the ball in the hands of Eomund Tonkai, AG5 Thrower. The Humans make a strong push down the left side of the pitch, getting a receiver deep and a pair of blitzers past the LoS while leaving a safety receiver back on the right side. The dwarves scramble, marking humans and making a mess of the LoS. The humans try to spring their deep receiver, but wind up getting both the Catcher and a Blitzer both pinned against the sideline. The dwarves bashed their way toward the ballcarrier, but the dwarf on the right-side safety receiver threw skull and both down. That receiver Wrestled him down, got right back up, and ran as far as he could down the naked right side of the field, and Eomund Tonkai dodged away from the pressure and delivered a beautiful pass. 2 GFIs later and the Humans score.

The Deathroller stays on the field thanks to a bribe, but bugs out during setup, reappearing a bit behind the LoS. Manfred the Friendly, the Human kicker had a rough day that started by sending the first kick out of bounds, letting the 4/4 Dwarf Runner bring it right up to the line, where the dorfs proceeded to do what they do best. Humans go down KOd, and the experienced lineman was SI, losing a point of Strength and ending his career. The Dwarf Runner with Catch got deep, and shortly thereafter a hole was opened for the ballcarrier, who smugly decided to demonstrate a dwarven passing game with a quick pass, where a handoff would have done. The pass was good, but what the dwarf coach had failed to notice was that Eomund Tonkai had picked up Pass Block after last game- it's very difficult to keep an AG5 player away from the ball! Tonkai failed the interception, but his sudden presence so startled the Runner he failed the catch. Tonkai picked up the ball and lobbed it to a waiting Catcher, without enough time to score but with enough distance to deny any possibility of evening the score by halftime.

It took the last two bribes, but the Deathroller stayed on the field to start the second half, and didn't even bug out this time! Manfred the Friendly did a much better job with this kick, forcing the 4/4 Runner to recover deep in his own half. Gleefully, the dwarves once again set to smashing apart the human line, doing quite a bit of damage at the expense of leaving no support in their backfield. Knowing they stand no chance of slowing the dwarves with such a sudden man disadvantage, the Marauders go for broke, opening a seam on the weak side of the Dwarf line and pouring Humans through the breach, not quite having the MA to get a screen between the ballcarrier and his bashers. Not wanting to bring his slow dwarves all the way back (not that they could properly protect the ballcarrier anyway) ank banks on his AG4 Passer to deliver the ball to his waiting Catch Runner. Eomund Tonkai gets a chance to Pass Block again, but trips. No doubt the movement distracted the passer, as he fumbled the pass. Human Guards close in, Tonkai gets hold of the ball and dodges away, and the Humans go up 2-0

The Bay12 Breakers only field 9 players as the Deathroller is sent off, and if the Humans didn't quite give as good as they got, they had a much deeper bench (though 2 of their 11 players were Catchers.) Manfred sends the ball out of bounds once again, and the dwarves cage up, remembering that even without the DR they have 2 ST4 players and a metric ton of AV, block, and tackle. The dorfs force their way down the right side in much the same way the closed the first half, sending Marauders flying and capitalizing on poorly-conceived dodge attempts. In the closing moments of the game, a blitz and a block spring the ballcarrier, who rumbles into the endzone for a TD.

Final Score: Monk's Marauders 2 - 1 Bay12 Breakers


This would almost certainly have ended in a tie if that AG4 dorf hadn't failed his pass- it wasn't a terribly long pass, I think he needed 3+ with a reroll. Even if the receiver muffed the catch, the ball would have been in the middle of a big blob of muscle with most of the Marauders on the wrong side. By the same token, if ank had realized I had a Pass Blocker he definitely would have scored in the first half. If both of those things went ank's way, we're looking at a classic 2-1 victory for the dwarves.

In addition to the -ST lineman, a rookie lineman caught -AV, so I'll use the winnings to replace both of those players. Who needs level 3 linemen anyway? The CAS difference wasn't bad: 4 for the dwarves, 3 for the humans. The dwarves had way more KOs though, and that would have been bad if the humans hadn't consistently found a way to end the drive and get them back on the field. The Ogre levels- no doubles, but I loves me some Stand Firm, and standing still is one thing I can count on him to do! Seneschal Sigric, AG4 Blitzer caught his seventh career MVP after a reasonably quiet day where most of what he did was provide Guard assists anywhere on the pitch- only 94 SPP to go!

Marauder winstreak extends to 5 games after their 0-0-2 start; The Other Kittens will need a good showing against the Norse to keep their place in the rankings! Looks like ndkid's Chaos team next week, no gimme there. Hopefully Pass Block will help against his hybrid offense as much as it did against the dorfs!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 7
Post by: smakemupagus on May 22, 2013, 09:05:33 pm
I'm going to be out of town (visiting my parents! yay :D ) for the Memorial day holiday long weekend, so I probably won't be able to play my match until next Wednesday evening at the earliest.  Apologies about that :(  But on next Thurs, Saturday, or Sunday I can be really flexible about scheduling time.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 7
Post by: ank on May 23, 2013, 01:02:41 am
Yeah, I should have handed off that ball, but on the upshot I saw pass block being used for the first time, so that's something.
The other failed pass was a +4, still failed though.

Thanks for the game, that agi 5 runner was definitely the MVP in this game... should have spent more time stomping on his face...
Title: Re: Bay12 Blood Bowl League - Season 7, Week 7
Post by: ndkid on May 23, 2013, 11:47:02 pm
Kobb's Khorne vs. Naturan Demanto

ND gets 780k in inducements, which go toward Ramtut III, a HMC, and some bad habits for Khorne. ND elects to receive. Khorne lines New TAB up deep, and puts the rest of the team up front. It's very sunny.

N1: The HMC comes up with nothing. One beastmen gets stunned, another four get knocked down, and the deep Ghoul picks up the kickoff and starts to move it forward.

K1: With a blitz, LaS gets beside the ghoul with the ball. The ghouls on both edges get knocked over.

N2: Four players get knocked down before the ball carrier falls over trying to dodge away from LaS.

K2: LaS picks up the ball and runs it in for the score.

N3: A mummy injures LaS, but the apoc gets him back up. Three other players are knocked down. The deep Ghoul picks up the ball sitting in the end zone.

K3: A player falls over GFI.

N4: A rookie beastman gets injured. A warrior gets knocked out.

K4: Lots of players stands up. New TAB injures a zombie, who regenerates.

N5: The ghoul with the ball continues to move forward, with a wight and mummy blocking.

K5: A warrior falls over dodging.

N6: Three beastmen get knocked over.

K6: The minotaur injures a zombie, who regenerates. A beastman manages to push the ghoul with the ball, but gets stuck between the ghoul and a wight.

N7: The ghoul runs the score in.

K7: The weather clears up. A warrior double skulls trying to block a mummy.

N8: Several players get knocked over.

K8: A warrior falls over blocking a mummy.

Halftime Score: Kobb's Khorne 1 - 1 Naturan Demanto

K9: The knocked out warrior continues to stay knocked out, leaving 10 Khorne players on the pitch. The original ND defensive scheme leaves a hole in the middle. Then ND gets a blitz, closing the hole, getting a ghoul on New TAB, a ghoul headed toward the ball, and a warrior knocked over. New TAB dodges away, picks up the ball, tosses it to the Catcher, who drops it.

N9: Two players get knocked over, then a ghoul falls over trying to make a block.

K10: The minotaur knocks out a wight. After some blocks, the ball is freed up for the catcher to pick it up and take it downfield.

N10: A ghoul heads toward the ball carrier.

K11: The catcher gets beside the goal line. The ghoul chasing him gets knocked over.

N11: Speedy gets stunned.

K12: The catcher runs in the score.

N12: A fan throws a rock, stunning a mummy. A ghoul blitz stuns Fritz. A warrior gets knocked over. The deep ghoul picks up the ball.

K13: A wight gets knocked out. A ghoul is stunned. A beastman stuns another ghoul, but falls over in the process.

N13: Several beastmen get knocked over. The ghoul with the ball runs forward and fumbles the pass.

K14: The catcher picks up the ball and runs it back into the ND side of the field.

N14: The star player knocks out the catcher, bouncing the ball behind the beastmen and warrior blocking for him. A ghoul gets beside the downed ball.

K15: New TAB picks up the ball.

N15: The star player fails to dodge out of tackle zones.

K16: Some useless blocks.

N16: Some blocks.

Final Score: Kobb's Khorne 2 - 1 Naturan Demanto

Thoughts: Jartol started to get quite unlucky with his block rolls around midgame, with the push to knockdown ratio on 2-die blocks starting to go against him. Plus, as always with an undead team, how well the ghouls hold up has a massive effect on their offensive capability.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 7
Post by: hermes on May 24, 2013, 01:07:40 am
I messaged Burnt Pies a couple of days ago but haven't had a reply yet.  Perhaps she(?) is not around??
Title: Re: Bay12 Blood Bowl League - Season 7, Week 7
Post by: monk12 on May 24, 2013, 10:10:31 am
I messaged Burnt Pies a couple of days ago but haven't had a reply yet.  Perhaps she(?) is not around??

I will say she's tricky to get hold of via the forums- if you can catch her on Steam, that's much more reliable.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 7
Post by: Symbiode on May 25, 2013, 03:36:45 pm
Mephisto's Fist-o's v Glistening Dementia

Just about everything that could go wrong did go wrong for both teams this game. There were 15 turnovers.

Mephisto's choose to receive, after a lucky injury with the Bloodthirster (his first of the season) with the first move, the Minotaur bought with inducements rolls double both down, succeeds a loner reroll, and rolls double skulls ending the turn on the second block. Dementia retaliate with a few punches, Wild Animal with the minotaur, and move hobgoblins towards the ball. Attempting to set up a cage, a pit fighter goes for the ball and fails the pick up and reroll, ending the turn instantly. Two chaos dwarfs put tackle zones on the ball, then a minotaur on minotaur blitz results in a both down and turnover.

Mephisto's uses a Bloodletter to remove a tackle zone from the ball, runs a pit fighter over for extra ball coverage, then succeeds in picking up the ball and dodging away, handing off to another pit fighter, and forming a three-point cage on the left side of the pitch. Dementia screens with a few hobgoblins, punches some demons, and gets a dwarf in base contact with the ball carrier. Mephisto's shifts some players around and blitzes the ball carrier free, but cannot move far due to the screen. Dementia takes advantage of the standstill to punch three players in base contact with the ball carrier, including their Bull Centaur. Mephisto's punches a hole for the ball carrier, blitzes a Bloodletter downfield free (injuring a hobgoblin), then dodges the ball carrier out and passes to the Bloodletter. The pass fails and scatters the ball 3 squares from the endzone.

Dementia capitalizes on this failure to blitz the receiving Bloodletter down with their Bull Centaur, then proceeds to push and punch demons all over the pitch. Not to be out-punched, Mephisto's charges the Bull Centaur down with their minotaur, fracturing it's arm and removing it from the pitch. Fists are exchanged, with Dementia attempting to get closer to the ball with their only nearby hobgoblin. Unfortunately, the hobgoblin near the ball rolls a both down. Although a pit fighter is KO'd due to this, it leaves a bloodletter demon completely open and dangerously near the ball and in easy scoring range. Mephisto's, using a combination of skill, cunning, and fortitude, proceed to viciously fumble the ball around on the ground for two turns, ending the half 0-0.

Dementia is down by 2 players at the beginning of the second half, while Mephito's remains at full strength. Dementia starts the turn by punching through Mephito's front line, KO'ing a pit fighter and stunning two more. A beautiful hobgoblin pass leads to a tight cage just past the line of scrimmage. Mepisto's screen and bring a few players up the side of the pitch, while blitzing their Bloodthirster next to the ball carrier. Dementia attempts to free their ball carrier, but a bad reroll results in double skulls and a turnover. Mephisto's then punches the ball loose, picks it up with a Bloodletter, and moves downfield under the cover of a second Bloodletter and minotaur. Dementia bases the ball carrier with a hoblin, then blocks a chaos dwarf loose to charge down the field. Making two going-for-its, the dwarf slams into the ball carrier, but bounces off and falls to the ground. Mephisto's exploits this opening to knock the ball carrier free and score the first touchdown of the match on turn 11.

The second drive starts with a Blitz kickoff roll in Mephisto's favor, who use it to surround the dwarf front line and get two players near where the ball will land. A fortunate scatter keeps the ball from Mephisto's and moves it closer to the receiving hobgoblins. Seeing the Mephisto's overextended, Dementia punch a hole through the center off the defense while simultaneously weakening Mephisto's flanks and moving the ball up the left of the pitch. The Fist-o's are barely able to free a single player to mark the ball carrier, which Dementia responds to by KO'ing, then injuring two other players in the center of the field. Unfortunately, Dementia did not have a player to mark a bloodletter further up the pitch who was able to blitz the ball carrier down 6 spaces from the end zone. Dementia attempt to recover by blitzing the single bloodletter on the ball with their minotaur, but suffer a both down and turnover. Mephisto's re-positions a few players and blitzes down a dwarf to cut off the hobgoblin and minotaur from further support. Taking a chance, the downed hobgoblin near the ball leaps up, dodges into a tackle zone with the ball, picks up it, then fails blitzing through the bloodletter in the way, losing hold of the ball again. Some punching and a failed vanity pass happen on the last turn, and the game ends 1-0 in Mephisto's favor.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 7
Post by: monk12 on May 25, 2013, 09:09:14 pm
15 turnovers? Dang! Good job handing the Chaos Dwarves their first loss of the season, that's nothing to sneeze at!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 7
Post by: hermes on May 25, 2013, 10:53:38 pm
Wow, nice job on beating Glistening Dementia!  I thought that team looked unbeatable.

I messaged Burnt Pies a couple of days ago but haven't had a reply yet.  Perhaps she(?) is not around??

I will say she's tricky to get hold of via the forums- if you can catch her on Steam, that's much more reliable.

Thanks for the tip, but what is her steam ID?  Can't find a Burnt Pies in the BB group, and the only one on steam last logged in a thousand days ago.   :-\
Title: Re: Bay12 Blood Bowl League - Season 7, Week 7
Post by: Jartol on May 25, 2013, 11:00:12 pm
http://steamcommunity.com/id/Acidicbiscuit/
Title: Re: Bay12 Blood Bowl League - Season 7, Week 7
Post by: hermes on May 26, 2013, 09:53:55 am
Brunch's Big Bads 1 - 0 The Forked Pies

A nailbiting game for the halflings, who ALMOST SCORED!  First half, the halfling star player, their chef, took all the Orc rerolls giving them 5 or 6.  The Big Bads received, but lost Tuffgang to injury straight away.  The whole half was the orcs slowly making their way towards the halfling line with a whole lot of fumbling on both sides.  It was just a big mess with lots of halfling pancakes.

Second half we tried to cage the ball carrier and throw (having royally screwed that up in the first half by throwing a moved fling).  The orcs couldn't get to the small chap before the throw, but he failed the land.  The apothecary was called to try to keep him next to the ball, but he claimed he could only make things worse.  What did I pay him for?  Tuffgang was back on the pitch by this time, picked up the ball and stormed down a flank with that crazy run of his for the only score of the game.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 7
Post by: ndkid on May 29, 2013, 09:28:59 am
I know smakemupagus mentioned not being able to schedule a game until today... is that game scheduled? What about ExKirby v. Charmander?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 7
Post by: Charmander on May 29, 2013, 01:28:34 pm
No reply to a PM, and I haven't seen him on Steam. Last login was four days ago.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 7
Post by: i2amroy on May 29, 2013, 02:35:00 pm
AFAIK smakemupagus should be getting back sometime this evening, unfortunately I'm camping with my family for these next few days, so the game should go in on either Friday evening or Saturday/Sunday at the latest. I'm just waiting for him to reply with an exact hour time for us to play at (which he should hopefully do this evening).
Title: Re: Bay12 Blood Bowl League - Season 7, Week 7
Post by: ank on May 29, 2013, 03:01:00 pm
As long as the game is scheduled, everything is fine.
We don't mind waiting a few days (even a week) if the game is scheduled.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 7
Post by: smakemupagus on May 29, 2013, 06:47:50 pm
Hi guys, just replied to i2amroy's PM but just so you all know too, Friday evening or weekend works for me too, so consider it scheduled :)
Title: Re: Bay12 Blood Bowl League - Season 7, Week 7
Post by: Charmander on May 30, 2013, 01:14:45 pm
Saturday 8PM BST is when our game is scheduled.

Turns out he was on holiday.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 7
Post by: monk12 on May 30, 2013, 01:57:12 pm
whoo scheduled games!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 7
Post by: i2amroy on May 31, 2013, 09:34:08 pm
And victory goes to The Other Kittens in a 1-0 very last turn double going for it touchdown! I'll be posting a more in-depth game sequence here in a while, but I will say this right now. One, I hate that dang white field, makes it impossible to tell what the heck is going on. And two, I'm going to enjoy my new rotter named "Zara the Slayer". :P
Title: Re: Bay12 Blood Bowl League - Season 7, Week 7
Post by: monk12 on May 31, 2013, 09:38:04 pm
And victory goes to The Other Kittens in a 1-0 very last turn double going for it touchdown! I'll be posting a more in-depth game sequence here in a while, but I will say this right now. One, I hate that dang white field, makes it impossible to tell what the heck is going on. And two, I'm going to enjoy my new rotter named "Zara the Slayer". :P

Nobody likes that field. And DANG but that's a heck of a teaser!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 7
Post by: i2amroy on May 31, 2013, 11:54:58 pm
Ok, here we go.

End Score:
The Other Kittens 1 - 0 Norsca Frostskalds
Spoiler: Turn-By-Turn (click to show/hide)
Highlights:
K5: Zara gets killed by a 5-man foul, netting me a nice bit of SPP for my players and the coolest Rotter ever. :D
K16: My Rotter manages to make a double going-for-it move to score the game-winning touchdown after much battling back and forth.

Roll Analysis:
BB-Manager returns fairly even results on both coaches luck of the dice. In general the Kittens tended to roll more in the middle ranges of the dice, while Norsca tended to roll large amounts of the bottom numbers and the top numbers, but the trend was only very slight.

Thoughts:
Despite the fact that the Kittens were strong enough to push them around and the massive amount of injuries they sustained (2 Badly Hurt, 1 Pinched Nerve, and the Death of Zara) Norsca remained extremely strong during the match, and only barely lost the game through a combination of luck that involved a lucky stun followed by the double going-for-it touchdown. Whether they can continue to do so in face of their mounting number of injuries remains an important question. I must also say that playing against a team that all have block with a team that hardly has any is rather annoying. :P

This match also netted my team a nice amount of much-needed SPP. As more and more bashing teams approach on my schedule, I can only hope that I manage to get some of my needed skills before they shred through my team.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 7
Post by: smakemupagus on June 01, 2013, 01:38:32 am
Nice write up and well played, I'm glad I put you in a position to roll some dice on the last few turns but the win was certainly well deserved.

And, those +STR warriors are beasts.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 7
Post by: Charmander on June 01, 2013, 03:22:40 pm
Game played, 5-1 to the Skinks. Sorry for the delay.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 8
Post by: Kanil on June 01, 2013, 05:27:59 pm
Matches validated, week advanced.

Matchups for Week 8
ExKirby - The Blood Roses vs AlStar - Glistening Dementia
Burnt Pies - Brunch's Big Bads vs ank - Bay12 Breakers
Jartol - Naturan Demanto vs BYE
i2amroy - The Other Kittens vs Symbiode - Mephisto's Fist-o's
smakemupagus - Norsca Frostskalds vs Kanil - Skitterscamps
ndkid - Kobb's Khorne vs monk12 - Monk's Marauders
hermes - The Forked Pies vs Charmander - Sahagin Stormers
Title: Re: Bay12 Blood Bowl League - Season 7, Week 7
Post by: AlStar on June 01, 2013, 05:35:27 pm
Highlights:
K5: Zara gets killed by a 5-man foul, netting me a nice bit of SPP for my players and the coolest Rotter ever. :D
Just a nitpick, but fouling doesn't give any SPP, no matter the outcome.

That's why it's traditionally considered 'rude' to do on the last turn, since all you're doing is trying to hurt the other team, without benefit to yourself.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 7
Post by: i2amroy on June 01, 2013, 08:34:35 pm
Highlights:
K5: Zara gets killed by a 5-man foul, netting me a nice bit of SPP for my players and the coolest Rotter ever. :D
Just a nitpick, but fouling doesn't give any SPP, no matter the outcome.

That's why it's traditionally considered 'rude' to do on the last turn, since all you're doing is trying to hurt the other team, without benefit to yourself.
Strange, because when the death happened the "instant replay" showed a bunch of +1's over the heads of my guys and then the game said some of them had leveled up (such as my BoN, and despite them still being on level 1 after the game). Maybe there is a bug where it sometimes gives out SPP for fouling when it shouldn't?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 7
Post by: monk12 on June 01, 2013, 08:40:31 pm
Highlights:
K5: Zara gets killed by a 5-man foul, netting me a nice bit of SPP for my players and the coolest Rotter ever. :D
Just a nitpick, but fouling doesn't give any SPP, no matter the outcome.

That's why it's traditionally considered 'rude' to do on the last turn, since all you're doing is trying to hurt the other team, without benefit to yourself.
Strange, because when the death happened the "instant replay" showed a bunch of +1's over the heads of my guys and then the game said some of them had leveled up (such as my BoN, and despite them still being on level 1 after the game). Maybe there is a bug where it sometimes gives out SPP for fouling when it shouldn't?

The +1s were for each assist on the foul, I believe. Not that I've futzed with instant replay at all, so what do I know :P
Title: Re: Bay12 Blood Bowl League - Season 7, Week 8
Post by: ank on June 02, 2013, 04:03:59 am
Monk speaks the truth

EDIT:
Yae! new week!
"Hey Pies, wonna play our game?"
"Sure"
*servers are down*
RAAAAAAAAAAAAAAAAAAAAH!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 8
Post by: AlStar on June 04, 2013, 02:42:32 pm
In what could only be called a slaughter, Chaos Dwarves defeat Wood Elves 4-0.

The Wood Elves get a LOT of cash. They go for -RR for the Dwarves, +RR for themselves, 2 kegs of beer and a Halfling Chef. They also get 4 mercs, because they're horribly understrength.

Dwarves win the toss, elect to recieve. The Elves make an interesting play - EVERYONE ON THE LINE.
Result: 4 CAS on the first turn. 1 DEAD on the second.

It all kind of spiralled out of control for the Elves from there.

Weather was interesting - started out temperate, started raining half-way through the 1st, and then started snowing during the 2nd.


Despite the fact that they were insanely outnumbered and ExKirby wasn't really trying his hardest, the Wood Elves still nearly pulled off some elven BS, actually coming close to scoring. True, it would've needed three GFIs in the snow, but he'd already finished the hard part of 3 or 4 dodges within TZs.

Good game Kirby - you'll get your team killed yet!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 8
Post by: smakemupagus on June 04, 2013, 11:50:33 pm
Norsca Frostskalds (smakemupagus) v. Skitterscamps (Kanil)

With only a small pool of inducements and a short roster, the 'Skalds can't afford a star player, and are stuck with only a handful of merc linemen (one with tackle, to try to keep an eye on the dodgey gobs and skaven).

The pitch ran red.  Dead goblins, crippled Norse. 

The Skitterscamps got ahead by one score through superior play, and stayed on top by having a deep enough bench to actually field something resembling a Blood Bowl team in the second half.  The few remaining journeyman norse linemen and ulfwereners made a stand, fighting back to back, trying to make the 'Scamps pay a blood price for any extra touchdowns.  In the end, the score stayed respectable-looking, (0-2) in favor of the Skitterscamps.

The high point for the Frostskalds may have been getting all our key positionals safely knocked out and into the medical box where they couldn't be killed.  The roster is down to 8 men, but the positionals are leveling up, and there's enough gold in the war chest to hire the Norse Yeti.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 8
Post by: Kanil on June 05, 2013, 03:10:59 am
The Skitterscamps got ahead by one score through superior play...

I think you're being a bit generous about the difficulty of scoring in an 11 vs 7 situation. This game was pretty well sealed at around the mid-point of the first half, when I got 3 CAS in one turn.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 8
Post by: i2amroy on June 06, 2013, 02:01:34 am
The Other Kittens 0-1 Mephisto's Fist-o's

That was possibly the unluckiest game I have ever played (combined with an extremely lucky one for Symbiode). Just take a look at the probability charts especially those of the D6 and the block dice. In both cases Symbiode's rolls cleared the "average chance" amount in the highs and were below in the lows, while I tended to suffer from the exact opposite.
Spoiler (click to show/hide)
Throughout the game my players were constantly getting hammered by frenzy, which when combined with the extreme luck difference meant I was basically just knocked over constantly (So many 1 die frenzy rolls that came up defender stumbles/down, and with 6 rerolls the 1 or so failures were undone). I also lost one of my level two rotters to death, luckily just one of the ones with block. My +Agi rotter was injured, but nothing permanent.

Also is there a problem where players don't assist even though they should? I had about 4 times in that game where I should have been able to make a 2 die roll but it wasn't showing the +1's and was only giving me a 1 die roll. A particular noticeable instance was when the field looked like this:
Code: [Select]
.....
..E.X
.N.A.
....X
A and N are my players, E and X are Symbiodes. A and E have the same strength, and N should be free to assist making it a 2 die block. Regardless of this fact that game declared that I only had a one die block, and refused to give me two. (I even threw the block anyways to check if it was just a graphics problem. The end result was that it showed N assisting graphically with the block, but I still only got a 1 die block. IIRC it also showed the X in the bottom right with a +1, which doesn't seem like it should be happening at all).

Also two more big mess-ups on my part, the first was where I accidentally ordered a guy to follow after he had spent all of his move with the blitz, causing a failed go-for-it and a quick turnover, and on the very last blitz of the very last turn I was canceling the blitz to re-position some players for a 3 die block instead of a 2 and hit the "end turn" button instead, ending my last turn and losing the chance.

One nice moment was when, (after Symbiode secured the win and deciding to simply wait it out before scoring), I manged to give him 4 casualties in the space of a turn or so, yielding me a nice bit of SPP (sadly the only one to level up was my BoN, despite me having 3 more players 1 SPP from the next level :P).

Also one more humorous moment was when a dropped ball bounced through two players fingers, only to be picked up by an incredible 6 from my Beast of Nurgle, who managed to hold onto the ball for a few more turns before finally being taken out.

@Symbiode: Our game appears to have shown up twice in BB manager (maybe with both submitted at the same time?). If you want I will remove mine from the list, but your's is currently submitted to the wrong "day", this is week 8, not 7.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 8
Post by: Symbiode on June 06, 2013, 02:09:29 am
I removed my duplicate game from the BB Manager. That was a fun game, I was worried I was going to run out of players at the end there when you started injuring everyone. I'm glad your +1 Agi guy didn't get any permanent injuries, he's a huge asset to your team.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 8
Post by: Kanil on June 06, 2013, 04:10:13 am
I have not seen any issues with assisting blocks in my games. In your diagram, he has a pair of players assisting the block himself, so if all players are the same strength, then that would be a 2 die block in his favor.

If you wish, tell me which turn the block happened, and I'll take a look at it in the replay.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 8
Post by: monk12 on June 06, 2013, 11:25:08 am
Yeah, I'm not sure how you got even a 1d block out of that. I'm guessing one of the X players must have been in a TZ not shown on the diagram. If they were both in TZs, are you sure one player didn't have guard?

Poor dice though. Always fun when the Big guys get the ball!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 8
Post by: smakemupagus on June 06, 2013, 12:15:14 pm
>> I'll take a look at it in the replay.

How do we watch replays of games other than our own?  Or can Kanil only do it because he's the commish?

Hopefully Rotter Zara the Slayer wasn't one of the casualties!!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 8
Post by: smakemupagus on June 06, 2013, 01:07:54 pm
I have not seen any issues with assisting blocks in my games. In your diagram, he has a pair of players assisting the block himself, so if all players are the same strength, then that would be a 2 die block in his favor.

If you wish, tell me which turn the block happened, and I'll take a look at it in the replay.

I am a little confused...  I have to admit that I'm not super confident in my knowledge of the rules in this case :) but I thought the X guys don't assist in that figure, because they don't have tackle zones on E, right?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 8
Post by: monk12 on June 06, 2013, 01:15:55 pm
I have not seen any issues with assisting blocks in my games. In your diagram, he has a pair of players assisting the block himself, so if all players are the same strength, then that would be a 2 die block in his favor.

If you wish, tell me which turn the block happened, and I'll take a look at it in the replay.

I am a little confused...  I have to admit that I'm not super confident in my knowledge of the rules in this case :) but I thought the X guys don't assist in that figure, because they don't have tackle zones on E, right?

But they do have their TZs on A, the player throwing the block. Friendly, unimpeded TZs on the target give a +1 modifier, while unfriendly unimpeded TZs on the blocker impose a -1. Friendly TZs on the blocker don't help, and unfriendly TZs on the target don't hinder.

If instead it was N throwing a block on E, then the X's wouldn't impose any penalties to the block, but they would prevent A from assisting, making it an even 1d block.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 8
Post by: i2amroy on June 06, 2013, 02:16:02 pm
But they do have their TZs on A, the player throwing the block. Friendly, unimpeded TZs on the target give a +1 modifier, while unfriendly unimpeded TZs on the blocker impose a -1. Friendly TZs on the blocker don't help, and unfriendly TZs on the target don't hinder.
Ok, that would explain it. I was unaware of that particular rule. Thanks for the information!

And no, the dead rotter wasn't Zara the Slayer. :P
Title: Re: Bay12 Blood Bowl League - Season 7, Week 8
Post by: Kanil on June 06, 2013, 04:56:13 pm
>> I'll take a look at it in the replay.

How do we watch replays of games other than our own?  Or can Kanil only do it because he's the commish?

Hopefully Rotter Zara the Slayer wasn't one of the casualties!!

You can download replays off BBM.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 8
Post by: ndkid on June 06, 2013, 09:57:51 pm
Kobb's Khorne vs. Monk's Marauders

Khorne picks up a wandering apoc, just to be safe. Khorne elects to kick, and lines up in a relative conservative formation, with two players deep and the wings off the front line. A perfect defense ensures the Minotaur is across from the Ogre.

M1: Two beastmen on the wing get knocked over. The thrower picks up the kickoff and begins to move it forward with a blitzer for protection.

K1: A blitzing warrior knocks out the thrower. The ogre goes down. A lineman is stunned.

M2: A beastman gets stunned. A thrower fails his dodge trying to move back toward the ball.

K2: Several humans get knocked over. The catcher falls over beside the ball.

M3: A catcher picks up the ball and runs it forward, handing it off to a blitzer near midfield.

K3: Some blocks, then the catcher again falls over, this time going into the end zone.

M4: The blitzer hands off to a catcher, who runs in the touchdown.

K4: Monk gets an extra reroll from the kickoff. New TAB picks up the kickoff. LnS, the Catcher, and Fritz begin moving down one side.

M5: Several players swarm around the threesome.

K5: A lineman gets knocked out. New TAB passes to the Catcher who, one again, fails a GFI and falls over. The fans helpfully throw the ball back in to one of Monk's blitzers.

M6: The blitzer heads downfield. A catcher falls over trying to dodge.

K6: A warrior manages to double skull on the reroll of his blitz of the ball carrier.

M7: The blitzer falls over going for it toward the end zone.

K7: A thrower is killed by LnS, but the apoc saves him. New TAB runs back toward the ball.

M8: A blitzer injures a warrior, who apocs.

K8: An attempted Long Bomb to the catcher fails.

Halftime Score: Monk's Marauders 1 - 0 Kobb's Khorne

K9: All three of Monk's knockouts stay down. Monk gets an extra reroll. New TAB picks up the kickoff in the end zone. The front line of the humans goes down, including a stunned ogre, but the minotaur goes down in the process.

M9: A beastman goes down. A blitzer runs toward New TAB.

K10: TAB runs forward with the ball, and fumbles the pass.

M10: A blitzer double-skulls twice to bring a quick end to the turn.

K11: New TAB picks up the ball and hands it to the catcher, who runs it downfield with LnS and another beastman.

M11: A bunch of humans blitz the catcher, sending the ball into the stands. They send it straight back, to the middle of the Marauder backfield. A thrower picks it up.

K12: A failed dodge ends the turn.

M12: The thrower gets off a pass, but the catch fails.

K13: The minotaur gets beside the blitzer near the ball, but can't knock him down.

M13: Some moves.

K14: Lots of blocks, an injury, New TAB gets near the ball.

M14: A catcher picks up the ball and gets to midfield with support. A warrior is knocked out.

K15: An attempt to blitz the catcher just pushes him.

M15: Fritz gets knocked out. The thrower uses his nerves of steel to get the ball to a nearby blitzer, who runs downfield with it.

K16: I forgot that I can't start a move then declare the blitz and, thus, ensured I couldn't score. Did no damage, either.

M16: Runs in the score.

Final Score: Monk's Marauders 2 - 0 Kobb's Khorne

Thoughts: *shrug* There's a limit to the number of double-1 rolls (or the double skull equivalent) I can survive.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 8
Post by: monk12 on June 06, 2013, 10:24:17 pm
Could I be arsed to upload to BBM, I'm sure the record would show ndkid had worse luck than I did. Perhaps more importantly than the totals, his poor luck came at critical moments in the game that shaped the drive, while mine came late in the play after the important things were done, for the most part.

K5 was huge, IIRC that was one the ballcarrier failed the GFI heading into the endzone. I thought we'd be looking at a scorefest and me with the AG5 Thrower in the KO box (he did not return after turn one) but instead the failed GFI and Marauder throw-in kept Kobb's Khorne out of the endzone for the half.

K9 was another big one, the Minotaur threw Both Down fairly early in the drive such that only the LoS blocks and the pickup had been resolved. The Ogre was stunned, but got back up quickly- the Minotaur was on his back for half the drive, and didn't get up until the Marauders had possession.

M15 I'll go ahead and be proud of. The Catcher had the ball, but was pinned between a Chaos Warrior and a Beastman with Tackle, making escape quite chancy. Fortunately, he had Nerves of Steel, and a couple quick 2d blocks gave him the opportunity to make a quick pass to the Blitzer who eventually scored.

K16 was funny mostly because it would have worked if he'd remembered to declare the blitz. The Blitzer had a mark between himself and the target, and actually made both dodges through the TZ to get clear and still get a shot at the ballcarrier... if he'd declared a blitz. I almost cocked it up on M16 when I tried to blitz the mark off the ballcarrier with a rookie lineman, but after the reroll I got a Stumbles on the last of his four dice.

A good game overall, I think. The luck was much more even in the second half, the only real inconvenience I suffered in the first was losing my best Thrower and Catcher to the KO box. As I recall my last game against ndkid was similarly unbalanced in my favor; one of these days I'll catch him when the dice aren't so screwey, and probably get my ass handed to me from all those strong +AG players. His first offense should not only have scored, but scored handily as he blew open a huge hole in my flank. GFIs are poison, man.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 8
Post by: hermes on June 07, 2013, 08:04:44 am
Sahagin Stormers 3 - 0 The Forked Pies

The lizardmen looked rough but played well.  The Pies started with over a million in cash, so got Morg'n'thorg as per usual.  The bruiser killed a small lizard on the first turn, lay prone for half the match (because of my poor playing) and then took MVP for the team.  Last time I hire that brute.  1st TD the Stormers opened up a flank, the halflings ran to cover it, but the small lizards with amazing MA switched sides and ran it in easily.  Rest of the game was kind of a blur (the beer induced kind), but I remember it being the first time I was frustrated playing the game...

I tried to position off the front line, but it turns out you have to have 3 on the line.
The Pies got into a potential scoring situation once, but MnT blitzed at the edge of his MA area which is apparently a GFI, which he failed and then failed the chance to fail on the reroll because he is a failed loner.  Did I mention how I hated MnT this game?

Well, the frustration was all down to my own ignorance of the rules, and some solid playing by Charmander  :)
The halflings are so unreliable with the ball it's got to the point where I feel paralysed and don't want to move them at all!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 8
Post by: Charmander on June 07, 2013, 08:05:57 am
Weird stuff: I had a turnover after losing the ball to a wizard fireball between turns. I'm fairly sure that's not normal, and might have been a combination of lag and almost timing out.

I also didn't think inducements-purchased star players could get MVP, but Morg did.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 8
Post by: Kanil on June 07, 2013, 05:34:31 pm
Weird stuff: I had a turnover after losing the ball to a wizard fireball between turns. I'm fairly sure that's not normal, and might have been a combination of lag and almost timing out.

I also didn't think inducements-purchased star players could get MVP, but Morg did.

Due to Cyanide's fantastic coding, you can use your wizard during your opponent's turn, which can cause a turnover in certain circumstances (seems, if the ball carrier is taken down and the ball bounces to someone who doesn't catch.)

I'm guessing that's what happened here?

You can do this by mistake, especially if it's lagging. I'm assuming that's what happened here (if you're willing to bug abuse to win, you probably wouldn't play halflings.) Doing this on purpose will result in your removal from the tournament, however -- so don't.

As for MVP, yeah anyone can get it. Induced players, mercenaries, probably if you kill a dude and raise him as a zombie as well.

Last game of the week is ank vs Burnt Pies. You two trying again after getting screwed over by the servers the first time?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 8
Post by: Charmander on June 07, 2013, 05:42:48 pm
Taking the top left corner of a player's tackle zone to be square one and counting clockwise, as I remember it there was a skink and a saurus at his number 7, with the fireball aimed at the skink. I don't think the ball bounced to the saurus who'd never be able to catch it anyway, but the thing was rendered a little moot because the immediate halfling turn over was short-lived with a failed pickup.

And it was certainly not malicious, given Hermes' unfamiliarity with the rules, let alone the game.

The MVP thing is still kind of a bitch, though. Especially for a new team hard-pressed for SPP that isn't also actively self-destructing.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 8
Post by: monk12 on June 07, 2013, 09:21:50 pm
The halflings are so unreliable with the ball it's got to the point where I feel paralysed and don't want to move them at all!

I'll take "Reasons Halflings Suck" for 300, Alex :P

But yeah, Halflings really rely on impeccable positioning, since as soon as you start rolling dice everything goes to hell. Which is a problem since Halfling positioning itself relies on a lot of 3+ dodges...
Title: Re: Bay12 Blood Bowl League - Season 7, Week 8
Post by: hermes on June 07, 2013, 11:44:11 pm
Yeah, the fireball thing was totally unexpected.  From trying to check out the rules, it seems the ability to use the wizard at the end of one's turn, which is what I did having failed to take down the skink, was introduced to Cyanides BB last year, so I guess might be glitched.

I believed I was doing this at the end of my turn, since I'd had the option to do so every turn beforehand.  I'm almost certain there was nothing to indicate that it was charmanders turn then... There is the wizard timer.

I guess the only way to play it safe is to not use the wizard at end of turn, or give back the turn if they suffer an immediate turnover?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 8
Post by: hermes on June 07, 2013, 11:52:22 pm
The halflings are so unreliable with the ball it's got to the point where I feel paralysed and don't want to move them at all!

I'll take "Reasons Halflings Suck" for 300, Alex :P

But yeah, Halflings really rely on impeccable positioning, since as soon as you start rolling dice everything goes to hell. Which is a problem since Halfling positioning itself relies on a lot of 3+ dodges...

I need to check out your replays of the Munchkins, the match vs the undead sounds great!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 8
Post by: Kanil on June 08, 2013, 12:39:15 am
If you have the wizard spell selected, but haven't picked a target, and your 15 seconds runs out, the other player's turn begins, but you can still cast the spell.

So if you took a little while to decide if you wanted to use it, you could certainly end up using the bug accidentally. Especially if it was lagging.

You're welcome to use your spell at the end of your turn, it's certainly within the rules, and very useful. But I'd advise not making a habit of regularly casting it with 2 seconds left on the timer... or after the timer hits 0.

I wouldn't worry too much about it. But if anyone ever sees their opponent fling a lightning bolt at their ball carrier 2 minutes into their turn, then I'd like to know.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 8
Post by: ank on June 08, 2013, 12:43:15 pm
Brunch's Big Bads - 1 vs 4 - Bay12 Breakers

The dorfs defeat the puny orcs in a bloody pancaking.
No orcs was permanently hurt during the filming of this dorf on orc snuff porn.

The troll did manage to chuck a goblin near the end zone, and score, that was pretty much the highlight of the game.

A metric fuckton of SPP for me :)
Title: Re: Bay12 Blood Bowl League - Season 7, Week 9
Post by: Kanil on June 08, 2013, 12:55:51 pm
And with that, we're onto next week. My thanks to everyone for playing their games.

Matchups for Week 9:

AlStar - Glistening Dementia vs i2amroy - The Other Kittens
Jartol - Naturan Demanto vs smakemupagus - Norsca Frostskalds
Burnt Pies - Brunch's Big Bads vs ndkid - Kobb's Khorne
ExKirby - The Blood Roses vs hermes - The Forked Pies
ank - Bay12 Breakers vs Charmander - Sahagin Stormers
BYE vs monk12 - Monk's Marauders
Symbiode - Mephisto's Fist-o's vs Kanil - Skitterscamps
Title: Re: Bay12 Blood Bowl League - Season 7, Week 9
Post by: i2amroy on June 10, 2013, 10:35:33 pm
Just a bit of a heads up, but I'm in New York/Washington DC for this next week or so with my school band performing, so I probably won't be able to do my game until next Sunday or so. I might be able to squeeze the game in on one of the earlier evenings, but we'll have to see.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 9
Post by: Charmander on June 12, 2013, 02:58:20 pm
3-1 to the Stormers.

Bloody match. Made some godawful plays at the beginning and lost muscle early on, but speed won out after some lucky dodges, and the fragile Tyrr scored a hattrick by virtue of being the only fuck able to hold the ball and run at the same time. Dwarves were hitting me hard, though, although I was surprised how high their TV was. The six rerolls probably had something to do with that, though.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 9
Post by: Kanil on June 16, 2013, 01:02:50 pm
Thread's been awfully quiet for quite a while. I believe i2amroy/AlStar will be played soon, so that leaves ExKirby vs Hermes, and Burnt Pies vs ndkid. How's that going, you four?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 9
Post by: hermes on June 16, 2013, 06:44:39 pm
Um, I've messaged exkirby once on the forums and twice on steam over the past week but had no reply.  Not sure what to do ...?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 9
Post by: i2amroy on June 16, 2013, 09:24:26 pm
I'm free basically all the time now that I'm back, so I'm just waiting for AlStar to message me back with the exact time he's free on. The game will be played as soon as he is free.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 9
Post by: ndkid on June 16, 2013, 10:33:52 pm
I sent Burnt Pies a B12 IM whenever the week turned over, and have heard nothing.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 9
Post by: AlStar on June 17, 2013, 10:35:23 pm
Glistening Dementia defeats The Other Kittens 2-0.

The Kittens started with a lot of cash in inducements, which they used to buy a wizard, ale, and a pro - Blackhoof, who turned out to be the worst investment ever.

The game started with a "get the ref" event, which turned the entire match into one dirty play after another, as the ref never caught anyone, and by the end of the match, we both still had our bribes.

Blackhoof was KO'd on the first turn. Despite a steady supply of ale, he never woke up.

The Kittens have a lot of potential - two St 5 warriors and a Beast is a extremely nasty combination. However, they're still unskilled, and the lack of block really hurt the team. Once those brutes have leveled up again, the Kittens will be a force to be feared.


Good game i2amroy - I hope I didn't mangle your team too much.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 9
Post by: i2amroy on June 17, 2013, 10:38:16 pm
Glistening Dementia 2 - 0 The Other Kittens

That game went about as I expected it to. Regardless of how high your player's stats are it doesn't really make that much of a difference when basically every player on the enemy team has guard and block while your entire range of defensive skills consists of a sole rotter and prestigor with block.

Good news was that only one player suffered a permanent injury, and it was simply a niggling +1 injury (sadly that player was Zara the Slayer :'()

One particularly annoying point was my star player minotaur, who was KO'd on the very first turn (which was AlStars) and remained in the KO box for the remainder of the game. What a waste of 310,000 gold. (I'm seriously considering never getting a star player again, every time I've had one they either been killed or KO'd at the start of the game and have accomplished absolutely nothing >:().

Edit: Dang you AlStar, posting first! Good game, though its going to be very tough to put up any sort of fight against ndkid next game when half of my team is out with injuries. :P
Title: Re: Bay12 Blood Bowl League - Season 7, Week 9
Post by: hermes on June 17, 2013, 11:19:45 pm
Well since ours is the last game and it isn't even scheduled, perhaps you should just scrub it to move on to the next week?  I'd rather play, but hey.  Shame really, I was looking forward to the bottom of the league derby.

Edit... Sorry, one more game up in the air. Will try to contact Kirby again.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 9
Post by: ExKirby on June 18, 2013, 01:27:09 am
Bluh, my bad Hermes. Last week was what I like to call a "shitstorm". Luckily I'm good now, so hopefully...
Title: Re: Bay12 Blood Bowl League - Season 7, Week 9
Post by: ank on June 18, 2013, 06:43:31 am
Remember that Burnt Pies is easiest to get a hold on over steam... which I know you don't use Ndkid, you should still consider it.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 9
Post by: hermes on June 18, 2013, 07:49:50 am
Our game is scheduled for Thursday.   8)
Title: Re: Bay12 Blood Bowl League - Season 7, Week 9
Post by: hermes on June 20, 2013, 05:19:39 am
The Blood Roses 3 - 1 The Forked Pies

The Roses played a wonderful first half, with nimble toes, beautiful throws and running-along-the-endzone touchdowns.  Once they broke down a flank the halflings were generally able to scramble to intercept the ball carrier, but if their blitz failed the elves scored, and even if it succeeded the Roses were well prepared to snatch up the ball and make another go.  Frustratingly they had an all-in strategy that left noone (?) in defense, ripe for halflings behind enemy lines.  Three thrown flings and three unconscious tubs of lard next to a dropped ball.

Things changed around half time when the trees woke up and started smacking elves around like silly.  The halfling touchdown came about since there were only about 3 elves and a tree, mostly unconscious, on the pitch at the time of the TD.  I now know how the Chaos Dwarves feel when they play, and I can say it don't feel too bad at all to cripple the opoosition and walk in the scores at one's leisure.  Unfortunately the 'flings' leisure is an aeon compared to the centaurs, so we only had time to score one td.  The chef was confident that had the match continued for another 50 turns, the halflings would have had enough sandwiches available to outperform the elves.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 10
Post by: Kanil on June 20, 2013, 03:24:55 pm
With that, I think it's time to move on.

Matchups for Week 10:

smakemupagus - Norsca Frostskalds vs AlStar - Glistening Dementia
ndkid - Kobb's Khorne vs i2amroy - The Other Kittens
hermes - The Forked Pies vs Jartol - Naturan Demanto
Charmander - Sahagin Stormers vs Burnt Pies - Brunch's Big Bads
monk12 - Monk's Marauders vs ExKirby - The Blood Roses
Kanil - Skitterscamps vs ank - Bay12 Breakers
Symbiode - Mephisto's Fist-o's vs BYE
Title: Re: Bay12 Blood Bowl League - Season 7, Week 10
Post by: ank on June 20, 2013, 03:34:13 pm
Yay!
My dorfs are growing hungry for moar pancakes!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 10
Post by: ank on June 22, 2013, 05:23:58 am
What a game, the dorfs scored 9 casualties vs the Skitterskamps who in turn mannaged to kill my 4 str thrower.
He did pay the Iron Price though.

A rookie skaven lineman played his last game too.

Oh yeah, and some touchdowns was scored too, dorfs ran it in twice, and the skavens got one TD.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 10
Post by: Kanil on June 22, 2013, 05:39:20 am
Close game after the first half, then ank horribly ground me down in the second. Ended up with 3 players on the pitch.

Killed one of his dwarves though, who of course deserved it, being a dwarf.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 10
Post by: AlStar on June 22, 2013, 08:58:01 pm
I believe that this should tell most of the story of my game:
(http://imageshack.us/a/img600/4462/chbs.jpg)

Note: Both star players were out injured on turn 3
Title: Re: Bay12 Blood Bowl League - Season 7, Week 10
Post by: smakemupagus on June 22, 2013, 10:47:12 pm
LOL, yeah, that pretty well sums it :D
Title: Re: Bay12 Blood Bowl League - Season 7, Week 10
Post by: ank on June 29, 2013, 07:00:51 am
So... is this still a thing?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 10
Post by: Kanil on June 29, 2013, 08:42:06 am
Sorry, I've been kind of preoccupied recently. It slipped my mind to heckle the people with games unplayed... which is a lot of them -- still three games remaining. How's that working out, everyone?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 10
Post by: i2amroy on June 29, 2013, 11:21:44 am
Our game should go in either today or tomorrow at the latest.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 10
Post by: ndkid on June 29, 2013, 06:24:39 pm
Kobb's Khorne vs. The Other Kittens.

Khorne elects to kick, and lines up in FFB for the first time in ages. (Also, Speedy is now Move 8, and the Minotaur manages to learn to Block.)

TOK1: The round opens with an injury to Speedy, which the Apoc cleans up. A Pestigor picks up the ball, and a rotter fails to dodge from the line of scrimmage.

KK1: A warrior gets beside the ball carrier. Two rotters are stunned, and another goes down.

TOK2: The star minotaur gets double-down on its blitz, ending the round early.

KK2: A warrior knocks out the ball carrier. Khorne begins to pull the whole team toward the ball.

TOK3: A failed GFI again ends the turn early.

KK3: A warrior injures the Pestigor, who regenerates. Soft Hands picks up the ball and moves it downfield with a couple of blockers. New TAB falls over trying to get away from a Beast of Nurgle.

TOK4: A couple of rotters move toward the ball carrier. The star minotaur again falls over making a block.

KK4: Soft Hands tosses to the catcher for the score.

TOK5: A quick snap pulls the front line back. The Pestigor picks up the ball and begins moving it forward. The star minotaur again rolls a crap block, this time double-skulls.

KK5: The team swarms around the Pestigor and the Beast of Nurgle blocking for him.

TOK6: The Khorne minotaur is injured, losing a point of Armor. The Pestigor advances a spot.

KK6: Several Rotters are knocked over, as the Khorne team begins to encircle the Pestigor.

TOK7: A few knockdowns.

KK7: LnS knocks over the ball carrier, picks up the ball, and runs it downfield.

TOK8: The Beast of Nurgle falls over chasing after LnS.

KK8: LnS runs in the touchdown.

Halftime Score: Kobb's Khorne 2 - 0 The Other Kittens

KK9: New TAB picks up the ball and runs it behind the line. LnS blitzes over a Nurgle Warrior and runs deep downfield. A Pestigor gets knocked out.

TOK9: Some knockdowns.

KK10: New TAB forgets he can't dodge, then say he's going to pass... he has to say he's going to pass RIGHT AT THE START.

TOK10: New TAB gets pushed around a bit before finally getting knocked over. A Pestigor falls over dodging.

KK11: A warrior kills a rotter. LnS dodges in, picks up the ball, and starts running it downfield.

TOK11: A Pestigor gets to LnS and knocks him over. Several other players get knocked over.

KK12: Speedy rushes over, picks up the ball, dodges away from the Pestigor, and runs in the score.

TOK12: The whole front line of Khorne gets knocked over.

KK13: The front line stands back up.

TOK13: Only a couple of Khorne linemen get knocked down this time. The Pestigor runs the ball to a bit over the midfield line.

KK14: Several players pull to the ball carrier's side of the field.

TOK14: The Pestigor continues the run to the goal line.

KK15: The Pestigor is knocked over. New TAB tries to launch downfield, but there are just too many Nurgle-y smells in the air to do anything but fumble.

TOK15: A warrior is injured, and will miss the next game. A Pestigor fails to pick up the ball.

KK16: New TAB picks up the ball, but agains fumbles due to stench.

TOK16: A Pestigor kills himself trying to dodge, but regenerates.

Final Score: Kobb's Khorne 3 - 0 The Other Kittens

Final Thoughts:
It feels like it's been ages since I played Blood Bowl, and I felt rusty. However, the star minotaur managed to mess up enough things to make the first half pretty easy for me, and Nurgle doesn't have the team makeup to score quickly enough to play catchup. The fact that I had to use my apoc early definitely cost me, as there was a fairly high proportion of "real" injuries this match.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 10
Post by: i2amroy on June 29, 2013, 06:39:35 pm
Yeah, that double failure for me on turns 2 and 3 basically net you a free touchdown. At least the star minotaur did something this game, my last two times he's either died or been permanently KO'd on the very first turn. (The dead rotter was luckily not any of my cool ones, just a freeloading hired one. He was even nice enough to only take 2 SPP with him to the grave.) Sadly only one of the "real" injuries given out this game was by one of my actual players (my BoN gets SPP! Yay! :D), with all of the others being done by the Star Minotaur.

The expected train of losses continues! My team just isn't developed enough to handle all of these well-developed bashing teams that encompass the entire second half of my season, making my main goal at this point simply to survive through to the end of the season without taking any serious losses or injuries (a difficult task against so many bashers :P).
Title: Re: Bay12 Blood Bowl League - Season 7, Week 10
Post by: Kanil on June 29, 2013, 08:05:42 pm
Bah, you're still in playoff contention (and likely to make it) -- your goal should be crushing victories over all who stand in your way!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 10
Post by: monk12 on June 29, 2013, 08:15:28 pm
Exkirby and I missed our earlier attempt, and with the timezone difference it looks like the earliest we could possibly manage is Wednesday. The game isn't scheduled, though, so if we're the last game go ahead and move on.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 10
Post by: smakemupagus on June 29, 2013, 09:14:30 pm
Hi all, I'm on vacation and AFK next week, but would be good for games again starting next Tuesday evening (PDT).  If a whole in-game week goes by and I'm holding things up, feel free to skip me as needed.

See you in a bit :)
Title: Re: Bay12 Blood Bowl League - Season 7, Week 10
Post by: Charmander on June 30, 2013, 12:40:57 pm
It occurs to me how busy I've been this ween and weekend. And have seen no trace of Pies going HEY GAMES like I am accustomed to. I shall hope to rectify this.

I am sorry.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 10
Post by: Kanil on June 30, 2013, 03:26:48 pm
Well, I guess that gives monk and ExKirby some more time to get a game in as well.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 10
Post by: hermes on July 01, 2013, 02:51:43 am
Naturan Demanto 2 - 0 The Forked Pies

Four MA7 ghouls?  Four?  That should be illegal right there.  Who came up with the rules for this game?  Was a pretty rough game for the flings who suffered injury and death on the pitch, and not for the last time they suspect.  Again, we dutifully collected up loose balls and flings were flung, and they landed on their butts.  Jartol played carefully and got a clear win, but in the halfling camp losing by 2 points is our equivalent of a draw.   ;D

Next week we play the dwarves, the team that publicly proclaimed their desire for halfling pancakes.  Ank should know that my flings have had no ale this week so shall not be particularly worth eating.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 10
Post by: ank on July 01, 2013, 05:21:35 am
This is my destiny!
All skill increases has been spent on maximum halfling flattening!
This is what my dorfs was born to do!
PANCAKES FOREVA!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 10
Post by: monk12 on July 02, 2013, 08:01:53 pm
Monk's Marauders defeat Blood Roses 3-1

We had a good game going with a lot of banter and good times (I killed and crippled some mercenaries, he BH Balkoth the Ogre and scored a tricky TD with his AG5 Wardancer) until early in the second half when Exkirby's internet fizzed out. He wasn't able to return before the game decided he wasn't coming back, and declared it a concession. Unfortunately this means that Exkirby didn't get an MVP or monies, but since we're already slowing everyone up (and the result wasn't in much doubt) he agreed to let the result stand (although I don't know if he realized he lost money too, so if he pops in and says he wants a reset I'm totally free tomorrow.)

In any event, cheers to Exkirby for a pleasant, friendly, and spirited (if brief) match.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 10
Post by: Kanil on July 02, 2013, 10:31:00 pm
Alright. I've sent you a PM on the subject. Anyway, the only game left is Charmander vs Burnt Pies. Is that game going to get played?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 10
Post by: Charmander on July 03, 2013, 04:56:31 am
Yeah, I spoke with Pies yesterday but forgot to say. I've got some pretty massive deliveries soon that I can't really avoid or know when they're coming, so we're looking at Friday or Saturday or thereabouts.

Pies has been similarly busy, though, so...
Title: Re: Bay12 Blood Bowl League - Season 7, Week 10
Post by: i2amroy on July 05, 2013, 02:10:37 am
Small heads-up to everyone, but I'll be in the land of slow and sketchy internet for the next week or so, so while I'll be able to schedule or set up a game, I won't actually be able to play one until the 12-13~ish.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 10
Post by: Charmander on July 06, 2013, 07:14:18 am
2-0 to the Stormers.

Sorry that took so long to set up and play.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 11
Post by: Kanil on July 06, 2013, 12:31:46 pm
Onto week 11. I apologize to everyone for the delays, I think at season end we'll have to consider doing something about that.

Matchups:
AlStar - Glistening Dementia vs Kanil - Skitterscamps
monk12 - Monk's Marauders vs Symbiode - Mephisto's Fist-o's
Charmander - Sahagin Stormers vs BYE
hermes - The Forked Pies vs ank - Bay12 Breakers
ndkid - Kobb's Khorne vs ExKirby - The Blood Roses
smakemupagus - Norsca Frostskalds vs Burnt Pies - Brunch's Big Bads
i2amroy - The Other Kittens vs Jartol - Naturan Demanto
Title: Re: Bay12 Blood Bowl League - Season 7, Week 11
Post by: AlStar on July 08, 2013, 12:23:13 pm
Glistening Dementia defeats Skitterscamps 2-1 in an extremely close, very bloody game.

Skitterscamps get some insane amount of cash to start - 850k, I think. They get Morg, two ST potions (both fail), a bribe (unused,) an extra apoh (which also went unused,) and a merc gobbo.

Despite all that cash that went to waste, I think Morg pretty much single-handedly paid for himself. I was able to knock him down several times, but he never stayed down - not even a foul from a dirty player could keep him down. He was constantly tieing down my players, and I don't think he ever needed a RR (or caused a turnover.)

My team forgot to take their punching gloves today, opting instead for using little fluffy mittens. As a result, despite large numbers of MB blocks against AV 7 and 8 players (some of which are stunty, even) there was not a single CAS (that was caused by my players, anyway) in the first half. We finally started hurting things way, way, way, way at the tail end of the second half, pretty much when the game had already been decided.

Kanil's team, on the other hand, was clearly out for blood: 5 CAS, 3 of which were SIs. The apoh tried to "fix" my centaur by putting the poor thing out of its misery (choice between MNG and Dead) but I decided that no, I'd rather hold on to my +AG centaur, thanks. The Minotaur also took an SI, and between his -AG and this new -AV, I decided it was time to put him out to pasture.


What to say about the game? Well, it pretty much hinged on two super critical rolls:

1) At the end of the first half, it's 1-0 for Dementia. However, Skitterscamps has players in range of a touchtown. The thrower hands off to a twoheaded gobbo (animosity roll, catch roll -disturbing presence), who dodges through my lines (3 AG 3 dodges, no TZ because of stunty, +to dodge because of two heads).  He gets to the line... and falls down, BH (GFI roll fails.)

2) In the second half, my team has taken a beating, and Skitterscamps has kicked the ball into the very, very corner of the map. In the blinding sunlight, my gobbo had to make two GFIs, then pass to another gobbo (0 RRs remain.) All rolls succeed, and this allows me to score the winning TD.

Good game Kanil!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 11
Post by: Kanil on July 08, 2013, 01:34:19 pm
Two losses in consecutive games to dwarves makes me think I need some more claw. Giving it to the troll would be really straightforward, but he rolled doubles again. 'course, that's not a bad problem to have.

As AlStar noted, I wasted a lot of my inducements. Underworld don't really have much to induce -- just Morg and a bombardier, abysmal options. Still, with AlStar scoring both touchdowns on a pass and breakaway, a Wizard probably would have resulted in a draw. Two heads stunty goblin almost paid off, but I didn't have enough rerolls as well -- another thing I could have induced.

As for the handoff, does disturbing presence start from the player's hex? Or his TZs? I assumed starting hex and thought the goblin was out of disturbing presence range, but the roll was a 6 so I didn't see the modifiers.

The loss kicks me out of the running for first place overall, but Monk and Charmander are still in it... but if AlStar wins one of his two remaining games, he'll clinch it.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 11
Post by: AlStar on July 08, 2013, 02:23:33 pm
As for the handoff, does disturbing presence start from the player's hex? Or his TZs? I assumed starting hex and thought the goblin was out of disturbing presence range, but the roll was a 6 so I didn't see the modifiers.
I'm not 100% on exactly where it is, but I know that the area affected is larger than the graphic effect shows (which is a rather nasty trick to play.) I'm fairly certain that your goblin would have been hit with a -1 if he hadn't rolled a 6.

A wizard would've totally ruined my day.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 11
Post by: monk12 on July 08, 2013, 10:11:57 pm
Monk's Marauders 3 - 1 Mephisto's Fisto's

Don't have time for a full game recap, but it was closer than the score would indicate. Fisto's got 590k in Inducements which went toward that Star Minotaur (who had an up and down day,) a Bloodweiser Babe (who failed to bring the single KO back despite 3 drives to try,) and an extra TRR (which was entirely necessary.) Fisto's started the game well, receiving the ball and bashing their way down the flank behind the Star and the Bloodthirster while sending a few Marauders to the KO box. They score with 2 turns for the Marauders to equalize. The Marauders send their two Catchers into scoring range and Seneschal Sigric the AG4 Blitzer just one GFI short; the Fisto's ably contain the Catchers, but leave a chain push opportunity for Seneschal, who makes the catch and both GFIs to score.

The second half rapidly went downhill for the Fisto's when the Star Minotaur failed a GFI when frenzy took him a square too far. That left a hole in the left side of the line, which the Marauders happily sped through. The victory was sealed as the Khorne casualties mounted; I think they ended the game with 5, one of them the Star Minotaur who BH himself on a Both Down result (or double skulls, I don't remember. Something that Loner prevented him from rerolling.) The Bloodthirster didn't hurt himself, but that's because he spent almost the entire second half as a raging Wild Animal, good for nothing but wasting precious blitz actions.

A few Marauders level up, which is exciting, one of them being Seneschal Sigric who becomes the first Marauder to reach 100 SPP! Spiraling Expenses are starting to mount up, but the treasury is deep and players don't die often. Well, they didn't die often, but now that I said it out loud I'm sure to lose a couple blitzers and a catcher or something next game.

Good game, Symbiode!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 11
Post by: i2amroy on July 09, 2013, 12:39:07 am
As for the handoff, does disturbing presence start from the player's hex? Or his TZs? I assumed starting hex and thought the goblin was out of disturbing presence range, but the roll was a 6 so I didn't see the modifiers.
I'm not 100% on exactly where it is, but I know that the area affected is larger than the graphic effect shows (which is a rather nasty trick to play.) I'm fairly certain that your goblin would have been hit with a -1 if he hadn't rolled a 6.
IIRC disturbing presence works with a range of 3 plus the square that the player with the ability is standing on top of (so if you count both the ultimate range and the effecting player's square it comes to a max range of 4). It is also significantly larger then the graphic effect, especially on the diagonals; due to the fact that the area affected by disturbing presence is actually a square, not a circle.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 11
Post by: monk12 on July 09, 2013, 03:05:31 pm
YEAAAAAAAAAAAAH!

Grant Valdred, the frenzied Blitzer rolled double 6 for his sixth level, making him a sorely needed ST 4 bruiser.

Omo Thunderjaw, Nerves of Steel Diving Catch receiver caught an Agility increase, making him a truly potent scoring threat.

And Eomund Tonkai rolled double 6 as well, making him a 6-4-5-8 TV 240 beast. The centerpiece of the team, for sure.


The Marauders will never be a better team than they are right now. Championship or bust!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 11
Post by: ank on July 11, 2013, 08:29:02 am
The Bay12 Breakers defeat The Forked Pies 4-0!

A picture says more than a thousand words:

(http://i.imgur.com/Xgt7VML.jpg)

And that was before the second half!

All in all the halflings sustained 10 casualties and the dorfs none.

PANCAKES for everyone! My treat! Hermes already brought the meat!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 11
Post by: hermes on July 11, 2013, 09:12:49 am
The Bay12 Breakers defeat The Forked Pies 4-0!

Shocking result!  Those dorfs are strong.  The poor flings couldn't even dodge the dwarves, such was the dwarven hunger for halfling delicacies.  Highlight of the match for the flings?  Chef stealing no rerolls almost every time?  Last turn fling death?  Zara being useless?  No, it definitely had to be the thrown ball-holding-fling not moving a single tile.  No injury, no movement, nada.  If I could start fires under the trees like DF I would.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 11
Post by: monk12 on July 11, 2013, 10:11:07 am
Dwarves are basically the worst possible team to play as flings. Piles and piles of tackle and dodge just destroy what little advantages halflings have as a team, and dwarf AV is too high to foul them out reliably. Getting out with only one dead halfling is basically a win, especially if those are all BH and nobody needs to retire.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 11
Post by: Kanil on July 11, 2013, 10:11:55 pm
Dwarves are basically the worst possible team to play as flings.

Fixed. :P
Title: Re: Bay12 Blood Bowl League - Season 7, Week 11
Post by: monk12 on July 11, 2013, 10:19:54 pm
Man, there is just something wrong about an MA8 dorf.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 11
Post by: i2amroy on July 14, 2013, 06:15:42 pm
Game goes to Jartol in a 1-0 due to my stupid inability to count to the number eight properly (else it would have been a tie). No serious injuries on my half with the exception of one of my two cool rotters, Naelaste, who has decided to give up his undead life around turn 3.

Edit: Also, how exactly does this league handle playoffs? I checked the front page but it doesn't say anything.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 11
Post by: Kanil on July 14, 2013, 06:59:53 pm
Top 8, single elimination bracket, best of one.

No draws, so games feature overtime. Which is just tacking four turns onto the end of the game until someone wins. Play continues from the position it was on T16 (or 20, or so on) and rerolls are not restocked. It isn't sudden death, so if one team gets the lead, the other might have a chance to tie it again.

Two games left this week, ndkid vs ExKirby, and smakemupagus vs Burnt Pies -- how's that going?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 11
Post by: ndkid on July 15, 2013, 06:36:23 am
Sent ExKirby a message here some time ago, haven't heard back.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: Kanil on July 17, 2013, 04:51:32 pm
Administered results for the two remaining matches, win for ndkid and a draw in the other one. Week advanced.

Matchups for Week 12
AlStar - Glistening Dementia vs Burnt Pies - Brunch's Big Bads
ExKirby - The Blood Roses vs Jartol - Naturan Demanto
ank - Bay12 Breakers vs i2amroy - The Other Kittens
BYE vs smakemupagus - Norsca Frostskalds
Symbiode - Mephisto's Fist-o's vs ndkid - Kobb's Khorne
Kanil - Skitterscamps vs hermes - The Forked Pies
monk12 - Monk's Marauders vs Charmander - Sahagin Stormers
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: ank on July 18, 2013, 03:00:22 pm
I think we can safely assume the missing players are on summer vacation.

Still, the league must go on!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: hermes on July 18, 2013, 06:58:52 pm
Skitterscamps 2 - 1 The Forked Pies

The week before the game the halflings ritually burned their treemen, who had, unfortunately but typically for them, taken root so they could not flee.  The lumber was sold to farmer Gamgee up Shire way who had a spectacular roast by all accounts.  In the game, the skaven were unexpectedly strong and injured a lot of flings very quickly, and walked in a TD in about 5 turns.  Without the treemen the halflings concentrated on playing rather than fighting, and thanks to Skitterskamps' decision to play a sporting game by fielding mostly goblins after the first TD, they enjoyed the game a lot.  Highlight was thrown goblin action, including a perfect landing (what a rare sight!) and a poor gobbo who landed off pitch and was then beaten by fans.  Possibly goblin fans.

Thanks to everyone in the league, the games were fun, and thanks to Kanil for organizing the league so well!   :)
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: monk12 on July 18, 2013, 10:11:17 pm
"But we've got another week to go! Oh wait flings finish on a BYE."

Of course the off-pitch goblin was beat up by goblin fans! How did the halfling TD come about?

Hope to see you next season!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: Kanil on July 18, 2013, 11:24:15 pm
How did the halfling TD come about?
We played 6v6-ish stunties (and my troll was throwing goblins, probably to my detriment) for fun after the first TD. Stunties have a hard time stopping one another from scoring.

hermes had a good handoff and the elusive 'fling slipped away. Goblins scrambled to block the way but too many were behind the play to stop the TD.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: hermes on July 19, 2013, 12:46:18 am
Hope to see you next season!

Thanks, and good luck in the playoffs!  Will be some pretty rough games I expect.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: Micro102 on July 19, 2013, 04:33:05 am
Well to avoid making a thread just to answer my questions, I'm gonna hijack the thread for a few posts.

1) How do I switch who is kicking?

2) I have no idea what was happening. I break through the right side of their defense, they get a tackle on my runner, ball disappears. Look around my runner and can't find it. Zoom out and there it is..... In my endzone, over 13 tiles away. How the hell did that happen? It cost me 2 points! One for my lost touchdown and one for the one they scored.

3) Ended up with a tie. Then an overtime rule. I defended for such a long time but the timer kept going an extra 4 turns. I gave up and went to steal the ball, but failed. Is it impossible to have a tie? Doesn't the overtime rule give a huge advantage to the person possessing the ball?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: Charmander on July 19, 2013, 06:43:38 am
1) Unless the player has Kick, it doesn't matter. From what I understand, if they're a) not on the line of scrimmage and b) in the wide zone they are eligible to kick, although a) is only a preference - if you run full frontal brutality I think you'll kick kick it from there. But otherwise it's weighted to someone that has Kick. And judging by the actual rules, that may not even matter. But point is, the only way to give someone actual preference is to give, say, a thrower Kick.

2) Sounds like the ball bounced off-field. In which case, the ball scatters far as the crowd throw it back in randomly. That's probably what happened. Useful thing to know if the ball is dangerously close to your endzone.

3) Overtime is play-until-someone-scores-through-Hell-or-high-water. Defending won't do you any good except wear you down.

Assuming you have the Steam version, the folder for the game has a stripped-down version of the actual Blood Bowl rulebook which is handy for a read.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: i2amroy on July 19, 2013, 02:48:49 pm
A note on #3, but it depends on what rules you are playing with for what happens in the event of a tie. Personally I play with a Blitz Cup rule base, meaning that in the event of a tie it actually ends as a tie. Other rule sets have different rules, whether they function on a golden goal style play, or if they just keep playing for four more turns and whoever has the most at the end of that wins.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: Micro102 on July 19, 2013, 03:46:15 pm
Well #2 just sounds abusive and I'm gonna have to play blitz mode because I just don't like the idea of one team getting an advantage for the tie breaker.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: Kanil on July 19, 2013, 04:00:11 pm
If you don't like the ball getting thrown around by the fans, don't take it near the edge of the field. Won't happen again!

As for tie breaks, sometimes games must have winners. Playoffs, for example. In my experience with Cyanide's BB, those are also the only games that actually have tie breaks.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: Micro102 on July 19, 2013, 04:08:24 pm
No I meant if I don't like how the game is going and I'm near my own endzone, bring 2 guys to the edge and have thempass the ball back and forth, then there is a chance that the ball will randomly end up near the enemy's endzone. Unless there are separate rules for balls out on tackles and balls out on missed passes/fumbles.

And I'm fine with there being a tie breaker. But one team gets the ball until the other steals it. Why not just continue the 8 turn games until it's no longer a tie? The person who starts off with the ball gets the obvious advantage. More so if they are a defensive bash team.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: i2amroy on July 19, 2013, 04:19:56 pm
And I'm fine with there being a tie breaker. But one team gets the ball until the other steals it. Why not just continue the 8 turn games until it's no longer a tie? The person who starts off with the ball gets the obvious advantage. More so if they are a defensive bash team.
I'm not sure what you are getting at here. Are you saying that there should be another "halftime" and the team that received at the start should get the ball kicked to them again? I mean the team that doesn't have the ball has already had 8 turns to steal the ball away from the team with it, I'm not sure why you would want to just suddenly have a random "turnover" to the team that doesn't have the ball.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: Kanil on July 19, 2013, 04:25:47 pm
No I meant if I don't like how the game is going and I'm near my own endzone, bring 2 guys to the edge and have thempass the ball back and forth, then there is a chance that the ball will randomly end up near the enemy's endzone. Unless there are separate rules for balls out on tackles and balls out on missed passes/fumbles.

And I'm fine with there being a tie breaker. But one team gets the ball until the other steals it. Why not just continue the 8 turn games until it's no longer a tie? The person who starts off with the ball gets the obvious advantage. More so if they are a defensive bash team.

Sounds like you pretty obviously brought the ball to the edge of the field and started taking risks that can result in it being dropped and bouncing into the crowd. I would suggest not doing that will minimize the amount of times the ball bounces into the crowd.

As for just having another half for a tiebreak: Fumbbl does exactly that. They even have a coinflip. The team that wins that coinflip has a significant advantage in OT. I don't think you can come up with a system that doesn't put one team at a disadvantage, but if you can, please share.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: monk12 on July 19, 2013, 05:00:15 pm
No I meant if I don't like how the game is going and I'm near my own endzone, bring 2 guys to the edge and have thempass the ball back and forth, then there is a chance that the ball will randomly end up near the enemy's endzone. Unless there are separate rules for balls out on tackles and balls out on missed passes/fumbles.

Throw-ins do follow a template based on the tile they went out on; thus, even if you managed to get the ball to bounce out-of-bounds (remember you only get one pass and a handoff per turn,) it's much more likely to stay on your half of the field, and since a failed pass/catch is a turnover it's rather likely your opponent will swoop in to pick it up.

There's a similar strategy that uses the Hail Mary Pass skill, but it's pretty tricky to pull off. It's very much high risk-low reward unless you also have a bunch of Diving Catch receivers to have a prayer of actually catching it and avoiding a turnover, and in general if you can get that many receivers back there then what do you need HMP for? It's a gimmick more useful for the threat than the play itself, and the only teams that can really make a legit threat of it are elves and stunty teams, from what I've heard.

But yeah, in general you don't want to hug the sideline too closely with the ballcarrier for the reason you discovered (well, that and the automatic injury roll for anyone pushed into the crowd,) though Sidestep/Stand Firm can help (if your opponent doesn't have Frenzy/Juggernaut, anyway.) And of course, if your ballcarrier is taking hits then you have more to worry about than where the throw-in will land.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: Micro102 on July 19, 2013, 09:18:07 pm
And I'm fine with there being a tie breaker. But one team gets the ball until the other steals it. Why not just continue the 8 turn games until it's no longer a tie? The person who starts off with the ball gets the obvious advantage. More so if they are a defensive bash team.
I'm not sure what you are getting at here. Are you saying that there should be another "halftime" and the team that received at the start should get the ball kicked to them again? I mean the team that doesn't have the ball has already had 8 turns to steal the ball away from the team with it, I'm not sure why you would want to just suddenly have a random "turnover" to the team that doesn't have the ball.

Why not have more "halftimes"? They considered it balanced enough for the basis of the game, so why not keep going to see who's the best at it? Time constraints?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: Kanil on July 19, 2013, 09:27:49 pm
One halftime definitely is not balanced. Two halftimes is... not really balanced either, but it's "close enough". Having two half times results in either doubling the length of the game (at which point you'd be better off just replaying the whole thing,) or having four turn halves, which screws over slow teams.

Basically, there's no way to have an OT period that doesn't screw someone over.

Edit: Personally, I think Cyanide's existing OT format (Add four turns until it's not a tie) is genius. Admittedly, it's very subtle, but I find it very interesting.

It does advantage the team that has the ball, so your job is to make sure you're the team that has the ball when OT starts. How you manage that is... quite remarkable.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: A Spoony Bard on July 20, 2013, 05:35:57 am
I'd like to join in on Season 8 as the Skaven, hopefully my mediocre skills at the game will leader me to one or more victories. I can be contacted on steam, my username is Friend Computer (http://steamcommunity.com/id/urist). My timezone is EDT (-4).
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: Kanil on July 20, 2013, 01:33:06 pm
We have a mid-season slot currently available, if you'd like to join right now and play two games and pick up a skill or something before next season starts.

Otherwise, it'll be a couple of weeks before S8 starts, but it'll be great to have you participate.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: i2amroy on July 20, 2013, 03:16:14 pm
Bay12 Breakers 1 - 1 The Other Kittens

Game went fairly well in my opinion, not one of my players took permanent damage! (With the exception of a 0 SPP fodder rotter, who gave up the good fight before my first turn :P). My star player continued the tradition of being nothing much more then an injury soak, and was removed from the game on Ank's turn 5 (my 4) with an injury (I'm seriously considering not getting any more, have yet to have one even last to halftime :P). If ndkid loses his match I might still have a shot at the play-offs, but it'll be close. :D
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: ank on July 20, 2013, 03:17:18 pm
Bay12 Breakers tie 1-1 with The Other Kittens.

Dorfs received first drive and quickly fired up the meatgrinder, the half ended with 3 nurgle players on the pitch, all face-down.

The second half was a long standoff on the right side of the pitch.
A strong dwarven wall and a stupid beast of nurgle, made it impossible for the pestigor carrying the ball to advance.

But a well timed fireball made a wide opening and there was not much for the dorfs to do.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: monk12 on July 20, 2013, 09:20:45 pm
Hope to see you next season!

Thanks, and good luck in the playoffs!  Will be some pretty rough games I expect.

It should be a good playoffs; I've got a good preview the next couple weeks, with Charmander (current #4) on Monday, and then the last week of the regular season is vs Kanil (current #3)  And I could easily face Jartol (who handed me one of my two losses) in the first round of the playoffs!

Bay12 Breakers 1 - 1 The Other Kittens

Game went fairly well in my opinion, not one of my players took permanent damage! (With the exception of a 0 SPP fodder rotter, who gave up the good fight before my first turn :P). My star player continued the tradition of being nothing much more then an injury soak, and was removed from the game on Ank's turn 5 (my 4) with an injury (I'm seriously considering not getting any more, have yet to have one even last to halftime :P). If ndkid loses his match I might still have a shot at the play-offs, but it'll be close. :D

Jartol, ndkid, or Symbiode lose/draw leaves the door open for you. Looks like you need to beat them clean on points, though, since you don't have any tiebreaker opportunities. Could be an interesting final week in that case; they all play teams ranked higher than themselves.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: A Spoony Bard on July 21, 2013, 03:58:17 pm
We have a mid-season slot currently available, if you'd like to join right now and play two games and pick up a skill or something before next season starts.

Otherwise, it'll be a couple of weeks before S8 starts, but it'll be great to have you participate.
I guess I could join Mid-Season, shoot me a message on steam, I posted my profile previously, and I'll join up as the Skaven. Is the first match this week or next?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: Micro102 on July 21, 2013, 04:38:33 pm
How does the scoring work in this game? I was in a mini tournament with 4 teams. I won 2 matches, lost 1 in overtime. The one I lost seems to have been a team I beat already. So why would I be in last place?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: AlStar on July 21, 2013, 06:50:50 pm
Glistening Dementia dismembers Brunch's Big Bads 3-1 in the kind of game that every player who's ever faced off against high-level orcs wants to see.

Casualties were brutal.  The Big Bads took 2 deaths, including their +AG +MV level 6 goblin. They nearly lost their Troll, who would have died, had his regeneration not kicked in. They also nearly lost one of their high-level Black Orcs on a foul that killed him, but he was saved with only a SI (MNG.) To top it off, the Bad's thrower also took an SI (MNG.)

On my side, I took two BHs, one on a hobgoblin, one on a dwarf. The ref also called two of my hobgoblin players on their fouls.


The game was pretty one-sided. I used my early manpower advantage to steal the ball for a score. Then, on the last turn, the Bads goblin failed his pickup roll. My centaur needed an AG2 pickup under a TZ, then he needed either a pow, or an AG2 dodge, then 3 GFIs - all without a reroll. He made the pickup, failed to pow the goblin, but made the dodge and all three GFIs to score.

The Bads managed to score in the second, stealing the ball from me when I missed a throw. Then in the end of the 2nd, a handoff to the centaur managed 3 more GFIs for the TD.


I hired a wizard, who was totally useless. First shot was a fireball on 3 players, total miss. He recharged in the second, and missed with a lightning bolt.

The Bad's troll was hungry this game - he tried to eat his goblin teammates on no less than three or four occasions. Never went through with it, but he thought about it long and hard.


Good game Burnt Pies, sorry for mauling your team.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: Kanil on July 21, 2013, 06:58:10 pm
A Spoony Bard's DOOMWHEELS have arrived to replace our errant Dark Elves, meaning smakemupagus now has an opponent for this week, and hermes now has an opponent for week 13.

AlStar vs Burnt Pies has been validated, as well.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: Burnt Pies on July 21, 2013, 07:41:22 pm
The thrower died. It was a blitzer or linesman missing next game.

With that, I've lost all of the players who made my team who they were. As such, the orcs will be vacating the premises at the end of this season. I might skip the next one as well, feeling somewhat burned out.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: monk12 on July 21, 2013, 08:03:57 pm
How does the scoring work in this game? I was in a mini tournament with 4 teams. I won 2 matches, lost 1 in overtime. The one I lost seems to have been a team I beat already. So why would I be in last place?

Difficult to say without more information, but the default tiebreaking procedures are strange and arcane, and I don't think head-to-head comes into it; I don't remember if we ever figured it out. That's why our league uses custom tiebreak rules.

The thrower died. It was a blitzer or linesman missing next game.

With that, I've lost all of the players who made my team who they were. As such, the orcs will be vacating the premises at the end of this season. I might skip the next one as well, feeling somewhat burned out.

*taps*

Sad to see Tuffgang pass on, he was one of my favorite pixels in the league. The thrower somewhat less so, though he was one of the more (if not the most) important cogs in the Orc machine. I understand why you might take a break after something like that, though I'm sure I'm not alone in hoping you come back for another season at some point in the future.

I'd like to join in on Season 8 as the Skaven, hopefully my mediocre skills at the game will leader me to one or more victories. I can be contacted on steam, my username is Friend Computer (http://steamcommunity.com/id/urist). My timezone is EDT (-4).

Hail, and well met! Skaven always give me trouble, so I look forward to our eventual match!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: i2amroy on July 22, 2013, 12:07:15 am
Something is wrong in the universe... I now have a rotter with 5 agility. :P
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: monk12 on July 22, 2013, 12:31:17 am
Good lord, how many stat freaks does your team HAVE!?!

Not that I have much room to talk after my last round of levelups, but still, two ST 5 warriors and now an AG 5 rotter? At least they're all slow...
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: Charmander on July 22, 2013, 11:55:59 am
1-1 all between humans and skinks.

Rain shut down both sides with fumbled pickups and failed catches. Also holy shit Charmander played a game on time what the fuck.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: Jartol on July 22, 2013, 12:04:52 pm
1-1 all between humans and skinks.

Rain shut down both sides with fumbled pickups and failed catches. Also holy shit Charmander played a game on time what the fuck.
I'll be expecting a picture after your game next week. ;)
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: Charmander on July 22, 2013, 02:02:59 pm
Let's not get too far ahead of ourselves.

(Maybe if by some fucking miracle we make playoffs.)
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: Kanil on July 22, 2013, 03:12:01 pm
Charmander: You clinched a playoff spot a while ago. Top 8 this season, since we have more players. 'course, finishing 4th or 5th means you get ank's dwarves first round, and likely AlStar's chaos dwarves the next... so I'm hoping to beat monk and finish second.

Burnt Pies: Entirely understandable. If you choose not to sign up again, then thank you for your seasons of participation.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: Charmander on July 22, 2013, 03:28:54 pm
...Well, fuck.

(Also I had assumed playoffs were top four, not top eight. Still, quarterfinals is an achievement all the same.)
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: Kanil on July 22, 2013, 04:27:09 pm
You're in a good position to avoid the dorfpocalypse, just gotta win your last game. Even if monk and I draw, you still get enough points to surpass us.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: Micro102 on July 22, 2013, 08:15:59 pm
Hrmmm, I'm not seeing the guard skill come up when leveling up my players. Is it random and I'm just unlucky? Or is it a double roll?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: ndkid on July 22, 2013, 08:20:52 pm
Hrmmm, I'm not seeing the guard skill come up when leveling up my players. Is it random and I'm just unlucky? Or is it a double roll?
It depends. You're probably looking at the "General" category when you level up. If the player type can get Strength skills, Guard will be on that list. Usually, Blitzers and big guys have access to that list, but it depends on the team.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: Micro102 on July 22, 2013, 08:26:22 pm
Well I'm dwarves so I assumed it would come up at least once by now.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: ndkid on July 23, 2013, 09:50:57 am
Well I'm dwarves so I assumed it would come up at least once by now.

Yes, I believe most dwarves have access to the Strength List. So, when you level up, and the dropdown says "General", does it allow you to select "Strength"?
Title: Re: Bay12 Blood Bowl League - Season 7, Week 13
Post by: Kanil on July 23, 2013, 06:13:17 pm
Let's see...

smakemupagus left for vacation a while ago, and hasn't been seen since. He mentioned he'd be back by now, so I'm not sure if he's had some dramas or what. Either way, he noted we can skip him if he's holding the tournament up.

Symbiode has withdrawn from the tournament, effective immediately. Should he qualify for the playoffs anyway, he will be replaced with the 9th place finisher.

Things are kind of messy at the moment, but fortunately this is the last week.

Matchups for Week 13:
Jartol - Naturan Demanto vs AlStar - Glistening Dementia
i2amroy - The Other Kittens vs Burnt Pies - Brunch's Big Bads
smakemupagus - Norsca Frostskalds vs ExKirby - The Blood Roses
ndkid - Kobb's Khorne vs ank - Bay12 Breakers
hermes - The Forked Pies vs A Spoony Bard - DOOMWHEELS
Charmander - Sahagin Stormers vs BYE
monk12 - Monk's Marauders vs Kanil - Skitterscamps
Title: Re: Bay12 Blood Bowl League - Season 7, Week 12
Post by: Micro102 on July 23, 2013, 07:42:08 pm
Well I'm dwarves so I assumed it would come up at least once by now.

Yes, I believe most dwarves have access to the Strength List. So, when you level up, and the dropdown says "General", does it allow you to select "Strength"?

ARRRRRRRRRRRGGGGGG... So many missed guards.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 13
Post by: i2amroy on July 23, 2013, 11:31:00 pm
Symbiode has withdrawn from the tournament, effective immediately. Should he qualify for the playoffs anyway, he will be replaced with the 9th place finisher.
I'm going to the Play-offs! Woot!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 13
Post by: Anvilfolk on July 24, 2013, 06:09:32 am
Dwarves suck at first. They only come into their own after they've all levelled to get Guard. Otherwise they're just super slow and medium/good blockers. With Guard they become an almost impenetrable shield wall... but good luck catching anything that does manage to push past!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 13
Post by: ndkid on July 24, 2013, 08:16:44 am
Dwarves suck at first. They only come into their own after they've all levelled to get Guard. Otherwise they're just super slow and medium/good blockers. With Guard they become an almost impenetrable shield wall... but good luck catching anything that does manage to push past!

I'm not sure I'd go that far. Their hard heads mean you're almost never fielding less than a full compliment. The dwarves are a really slow tempo team, but it's usually hard for the speed teams to dislodge the ball from them, so they keep the scores down even against elves. They may not win most of the time against elves, but then, who does? :-)
Title: Re: Bay12 Blood Bowl League - Season 7, Week 13
Post by: Kanil on July 24, 2013, 03:03:20 pm
monk and I played our game, resulting in a 2-1 victory for the humans. This clinches second seed for monk, and locks in Charmander to third, and myself to fourth. AlStar already had first wrapped up, and i2amroy cannot advance from eighth, leaving just fifth through seventh undecided.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 13
Post by: ndkid on July 28, 2013, 12:22:13 pm
Kobb's Khorne vs. Bay12 Breakers
Khorne hires a Wizard for the match. Ank elects to receive the first kickoff.

B1: Khorne lines up 9 on the front line, and two wingers a couple of yards off the line. The Breakers get a death on their second block, but the Khorne apoc cleans it up. Another beastman is stunned, and a warrior is knocked out. A S3 vs. S4 block by a lineman comes up double block, putting another warrior down.

K1: Speedy blitzes the Runner with the ball, but only pushes him back. New TAB gets beside the other deep dwarf. A few players stand up, a couple of dwarves get pushed, and one troll slayer gets knocked down.

B2: A warrior, a beastman, and the minotaur each get knocked over. Speedy stays upright.

K2: Speedy and New TAB double up on the ball carrier, knocking him over. Sadly, Speedy, having only two arms, does not do so well picking up the ball.

B3: An attempt to knock over Speedy double-double-skulls.

K3: New TAB picks up the ball and runs in the score.

B4: The deathroller is sent off. A troll slayer injures a warrior. A newly non-rookie beastman gets his knee smashed in. Another warrior is injured by a blocker, taking Khorne down to 8 players on the pitch and 9 total available. The speedy runner gets just over the midfield line with the ball.

K4: Khorne Retreats.

B5: Speedy is knocked off the pitch and, as you'd expect, injured. The dwarves form an odd wedge, with guards around the ball carrier.

K5: A block fails to do anything.

B6: After some blocks, the runner gets the ball in for the score.

K6: With its eight players, Khorne tries for the best. New TAB picks up the ball and gets it to the catcher, who runs it downfield with a couple of supporting beastmen. A warrior skulls on a one-die block.

B7: A troll slayer falls over trying to GFI for a blitz on the catcher.

K7: The catcher runs in the score.

B8: A minotaur and two rookie beastmen go on the line for Khorne. A beastman gets knocked out. Another gets stunned, as does the minotaur.

K8: Fritz injures a blitzer, but the apoc cleans it up.

Halftime Score: Kobb's Khorne 2 - 1 Bay12 Breakers

K9: Kobb lines up strong side left, away from the M8 runner. The minotaur knocks out a dwarf. New TAB picks up the ball and begins moving it forward. The left hand side swarms downfield.

B9: The catcher gets pushed out of bounds but, surprisingly, doesn't suffer an injury. A dwarf falls over trying to block the minotaur.

K10: New TAB tosses the ball to a downfield rookie, who runs it into daylight. A couple of dwarves get knocked over back at the line of scrimmage.

B10: The speedy runner gets beside the rookie, but only manages to push him. A couple of other blocks succeed, then a dwarf double-skulls on the minotaur.

K11: One rookie knocks over the runner, and the one with the ball scores the touchdown.

B11: The kickoff lands deep in the corner. A runner picks it up. Several Khorne players are knocked over.

K12: New TAB and the catcher run into the Breakers backfield. Fritz knocks over a dwarf.

B12: The minotaur and two warriors are knocked down. A beastman is stunned.

K13: Fritz stuns a dwarf.

B13: The minotaur is stunned. Several beastmen are knocked down. The runner with the ball moves forward slightly.

K14: A warrior knocks out a dwarf.

B14: The catcher is knocked out. The runner continues toward the end zone.

K15: A warrior injures a dwarf. New TAB fails to dodge.

B15: The runner is zapped with a lightning bolt. The M8 runner therefore picks up the ball and continues it forward.

K16: Some blocks stun some dwarves.

B16: The runner puts the ball in the end zone.

Final Score: Kobb's Khorne 3 - 2 Bay12 Breakers

Thoughts: After those first couple of turns, even though I was up 1-0, I thought I was sunk... that sort of manpower against dwarves seemed like a recipe for disaster. Thankfully, after the initial glut of blood, things calmed down, and I was able to sneak a score in before halftime. Getting the ball to start the second half gave me another shot, and while it was both ugly and lucky, once I went up 3-1, I was pretty sure I could slow the dwarven advance enough to hold on to the lead. Mostly, I am thankful for having to deal with only three turns of deathroller!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 13
Post by: Kanil on July 28, 2013, 04:21:00 pm
It seems hermes and A Spoony Bard played their match as well. AlStar vs Jartol is scheduled, I'm not sure where smakemupagus or ExKirby are at the moment, so I have no idea on the status of that game.

That just leaves i2amroy vs Burnt Pies as the only remaining game unaccounted for. Playoffs should be pretty quick, and we can head towards a hopefully more organized season 8.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 13
Post by: ndkid on July 28, 2013, 11:27:30 pm
Playoffs should be pretty quick, and we can head towards a hopefully more organized season 8.
I get the feeling that size of season and "organization" of season are pretty tightly correlated. Our best seasons have topped at 8, I think.

 I sometimes wonder as well whether we'd be well-served having a rookie team league, since there have been a number of people who've felt turned off by the massive team rating discrepancy problem. (Personally, as someone who's never in his life gotten to play with a star player, I find the idea of a matchup that'd allow me to do so intriguing, and I'd've probably let Khorne sit out a season by now and go back to my only-one-season-used orc team, if we didn't always have someone else wanting to play orcs.)
Title: Re: Bay12 Blood Bowl League - Season 7, Week 13
Post by: Kanil on July 28, 2013, 11:55:19 pm
I've always been willing to organize a rookie tournament, to run alongside the existing one. I envision it starting around mid-season, letting new players join up sooner, and giving people chances to start training a new team. There's never been much interest in it, though. I'd be open to other formats for it as well.

If you mean to say have the main tournament be a rookie tournament, then I am not really willing to do that. But if there's demand, then someone else can assume tournament management responsibilities and use whatever rules/format they want.

I am planning on making some changes to how the tournament is managed (or who manages it) for next season, so hopefully things will actually run smoother, irregardless of how many people are playing (or not playing, as it often is...)
Title: Re: Bay12 Blood Bowl League - Season 7, Week 13
Post by: i2amroy on July 29, 2013, 07:07:58 pm
That just leaves i2amroy vs Burnt Pies as the only remaining game unaccounted for. Playoffs should be pretty quick, and we can head towards a hopefully more organized season 8.
I've sent both a message and a friend invite over steam to allow me to chat. Just waiting to be responded to so we can set a time (since I'm still on summer break and am completely free almost 24/7).
Title: Re: Bay12 Blood Bowl League - Season 7, Week 13
Post by: AlStar on July 30, 2013, 10:04:27 pm
Glistening Dementia ties Naturan Demanto 1-1.

There were some very, very, unlucky rolls for Dementia during the first that foiled all plans to score: First, my AG 3 centaur killed himself on a standard dodge that would've gotten me the TD (Apoh healed him back up to BH.) Then, right near the end of the first, an AG 3 hobgoblin pickup that would have seen him run out of tackle range of any Undead failed, dropping the ball next to Ramtut.

Ramtut? Oh yeah, Demanto got nearly a million gold to play with, so they picked up both of their Star Players, plus reduced me by 1 RR, and tried for a potion that didn't take. The 2nd star player wasn't worth much - he was SI'd on the first turn and his regen failed. Ramtut, on the other hand, was a constant terror, bullying the entire field with his MV 5, ST 6, break tackle.

In the second, Demanto advance the ball, but start taking massive losses in their ghouls. Finally, it looks like I've totally got them stopped, with my centaur holding the ball by my goal line after knocking out the ghoul that had been holding the ball. Then Ramtut swooped in, wrestling down the centaur, allowing the final remaining ghoul to pick up the ball and get the TD.

The kick to Dementia goes offside, and the Undead get to see what a +2MV, Sprint, Sure Footed Centaur can do when he starts on the line. It would've been perfect, but Demanto manages the 2 GFI needed to box in the ball carrier. A perfectly possible 1d block could've fixed that, but a dwarf gets greedy on a block and ends up double skulling, ending the turn early.  Next turn sees Ramtut (again!) GFI twice to get him in range of the ballcarrier, allowing them to block him to the side of the field. The ball goes off, and gets kicked to a mummy, who - amazingly - catches it.

Luckily, we've got enough manpower in the area to get a 2d block, knocking the ball free. A hobgoblin picks up the ball and makes a moderate pass to the AG 3 centaur.

On their final turn the Undead get a player on the centaur, but don't try the -2d block. On our final turn, we blitz, knocking the Undead down. A GFI later and the game ends in a tie.

Good game!
Title: Re: Bay12 Blood Bowl League - Season 7, Week 13
Post by: ndkid on July 30, 2013, 11:20:02 pm
I've always been willing to organize a rookie tournament, to run alongside the existing one. I envision it starting around mid-season, letting new players join up sooner, and giving people chances to start training a new team. There's never been much interest in it, though. I'd be open to other formats for it as well.

If you mean to say have the main tournament be a rookie tournament, then I am not really willing to do that. But if there's demand, then someone else can assume tournament management responsibilities and use whatever rules/format they want.

I am planning on making some changes to how the tournament is managed (or who manages it) for next season, so hopefully things will actually run smoother, irregardless of how many people are playing (or not playing, as it often is...)
The former is more what I meant. Or just a two-division league where teams get promoted/relegated, though that doesn't really solve the rookie vs. non-rookie team angst, so, yeah, just the "rookie league" and "main league". Possibly with no restrictions on the main league, but only fresh teams allowed in the rookie league.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 13
Post by: Kanil on July 31, 2013, 12:00:57 am
I am entirely willing to manage that, if we have players who want to play in it.

Also, with AlStar vs Jartol concluding, first round matchups of the playoffs are now all set.
Title: Re: Bay12 Blood Bowl League - Season 7, Week 13
Post by: monk12 on July 31, 2013, 09:13:27 pm
I'd play in a rookie league next season, definitely. The Marauders are pretty well developed, and a rookie league would let me experiment to see what I'd like to do for a successor (and give that successor a head start before lining them up against some of the more brutal teams running in the Big Leagues :P) Rather than require fresh teams for the rookie league, perhaps a simple TV cap with no other team restrictions in place (e.g racial limit) would work best?
Title: Re: Bay12 Blood Bowl League - Season 7, Quarter-Finals
Post by: Kanil on August 01, 2013, 03:30:42 am
Seems no more games are likely to be played, so the playoffs start now.

Matchups for the Quarter-Finals:
AlStar - Glistening Dementia vs i2amroy - The Other Kittens
monk12 - Monk's Marauders vs ank - Bay12 Breakers
Charmander - Sahagin Stormers vs Jartol - Naturan Demanto
Kanil - Skitterscamps vs ndkid - Kobb's Khorne

As for the rookie tournament: Well, there's a certain allure to having everyone using brand new teams, and helps prevent player farming. Furthermore, should we have a TV cap, it would probably be so low (1300?) that more than a few teams would only get one season anyway. However, I'd be more or less up for whatever everyone wants.
Title: Re: Bay12 Blood Bowl League - Season 7, Quarter-Finals
Post by: Micro102 on August 01, 2013, 03:30:13 pm
I've got another question. I've noticed that against elves, they were constantly rolling +1 for dodge while in my tackle zones. But as dwarves, nearly all my guys had tackle. From what the tool tip says they cannot use the dodge skill in that person's tackle zone, so why were they still getting +1? Or is there some extra feature of dodge that tackle stops?
Title: Re: Bay12 Blood Bowl League - Season 7, Quarter-Finals
Post by: ndkid on August 01, 2013, 03:39:47 pm
I've got another question. I've noticed that against elves, they were constantly rolling +1 for dodge while in my tackle zones. But as dwarves, nearly all my guys had tackle. From what the tool tip says they cannot use the dodge skill in that person's tackle zone, so why were they still getting +1? Or is there some extra feature of dodge that tackle stops?
The +1 is likely from their Agility of 4. Tackle prevents Dodge, which gives a reroll, but does not prevent the basic modifications to the dodge role for AGL.
Title: Re: Bay12 Blood Bowl League - Season 7, Quarter-Finals
Post by: monk12 on August 01, 2013, 04:10:41 pm
I've got another question. I've noticed that against elves, they were constantly rolling +1 for dodge while in my tackle zones. But as dwarves, nearly all my guys had tackle. From what the tool tip says they cannot use the dodge skill in that person's tackle zone, so why were they still getting +1? Or is there some extra feature of dodge that tackle stops?
The +1 is likely from their Agility of 4. Tackle prevents Dodge, which gives a reroll, but does not prevent the basic modifications to the dodge role for AGL.

You automatically get a +1 for any dodge roll in much the same way you get +1 to picking up the ball; Dodge and Tackle don't come into it. An AG 4 player dodging into the open succeeds on a 2+ (and when you factor in a reroll, that's quite dodgy.) Negative modifiers only pop up if you dodge into an enemy TZ (so if you were dodging into one enemy TZ, you'd get +1 for making a dodge and -1 for dodging into an opponent's TZ, for example)
Title: Re: Bay12 Blood Bowl League - Season 7, Quarter-Finals
Post by: Micro102 on August 02, 2013, 01:31:47 am
Ah, thank you, I was confused by the word "Dodge" next to the +1
Title: Re: Bay12 Blood Bowl League - Season 7, Quarter-Finals
Post by: ank on August 02, 2013, 11:58:28 am
I would really recommend that you read the official rulebook:
http://www.bloodbowlonline.com/Rules.shtml (http://www.bloodbowlonline.com/Rules.shtml)
Title: Re: Bay12 Blood Bowl League - Season 7, Quarter-Finals
Post by: Anvilfolk on August 02, 2013, 12:05:46 pm
Probably better to get the competition rules, I think that's what's used on FUMBBL and the like?

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m780049a_Blood_Bowl_Competition_Rules.pdf
Title: Re: Bay12 Blood Bowl League - Season 7, Quarter-Finals
Post by: AlStar on August 02, 2013, 09:03:24 pm
Ah, the main problem with having such a good season - you have to write up all the damn match reports.

Anyway, Dementia wins 2-0 over the Kittens.

There was some back and forth, and for a while it looked like the Kittens might get a tying score in (and OT could've swung either way, really) but on turn 14 I was able to make a dodge into a tackle zone with my AG 3 centaur, knocking down the ball carrier (an AG _5_ rotter) and claiming the ball.

Things wouldn't have been quite so close if the Kittens hadn't gotten enough cash to hire a wizard, who zapped a hobgoblin ball carrier late in the first when he was on a clear path to get a TD.

Other things of note? A rock killed one of the Kitten's players, but a good regeneration roll saved him.

The ref was blind - and not in a good way, since despite my large number of dirty players, I never got a clean shot at a foul. The Kittens on the other hand managed to take out my +2MV centaur late in the first and he stayed out for the second. They also tried against my AG 3 centaur, but failed to break armor.

Anyway, good game!
Title: Re: Bay12 Blood Bowl League - Season 7, Quarter-Finals
Post by: i2amroy on August 02, 2013, 09:09:09 pm
Was a very good game; that 5 AGI rotter makes a great ball carrier for dodging away and really helped to keep the game close right up till almost the end.
Sadly one of my other leveled rotters died and took 8 SPP with him (he had just leveled up from the MVP last game, only to fall in this one :(, [Not Zara, though she took a miss next game injury after one turn in-game, not the luckiest rotter I have]). Other then that nobody took any permanent injuries, and I look forward to next season when my stat freaks can start to gain some skills to go with their abnormally high stats.

Best of luck to everyone in the play-offs, I eagerly await next season! :D
Title: Re: Bay12 Blood Bowl League - Season 7, Quarter-Finals
Post by: Kanil on August 02, 2013, 09:33:55 pm
Problem is, once your stat freaks get skills, they turn into foul magnets... and while regeneration wins games, it doesn't keep star players alive as well as an apothecary.

'course, when you have a line of 5ST guys with block and guard, it's hard to knock them down to foul 'em.

Match validated. The Chaos Dwarf juggernaut rolls on.
Title: Re: Bay12 Blood Bowl League - Season 7, Quarter-Finals
Post by: i2amroy on August 02, 2013, 09:39:45 pm
Problem is, once your stat freaks get skills, they turn into foul magnets... and while regeneration wins games, it doesn't keep star players alive as well as an apothecary.
That's one nice thing about having so many of them, it makes it harder to pick one to foul. :P
Title: Re: Bay12 Blood Bowl League - Season 7, Quarter-Finals
Post by: monk12 on August 02, 2013, 09:43:15 pm
And of course, actually knocking a skilled ST5 player on his ass in the first place is something of a...

8)

dicey proposition.

Spoiler (click to show/hide)
Title: Re: Bay12 Blood Bowl League - Season 7, Quarter-Finals
Post by: ndkid on August 06, 2013, 11:00:35 pm
Kobb's Khorne vs. Skitterscamps

Morg n' Thorg and a wandering apoc join Skitterscamps for the game. Khorne wins the toss and elects to receive. Speedy and New TAB are the deep safeties.

S1: A clawed Skaven blitzer stuns a warrior. The big guys only manage pushes. The thrower picks up the ball. A warrior gets knocked out.

K1: The minotaur runs through a hole in the line and knocks out the thrower. A warrior and beastman move toward him. Fritz falls over trying to dodge away from a bunch of skaven and goblins.

S2: MnT stuns the minotaur. Another Skaven thrower picks up the ball and tosses it forward to a Skaven Blitzer.

K2: Several players get knocked over, including the ball carrier.

S3: Despite his sure hands and three arms, the thrower muffs picking up the ball.

K3: New TAB runs into danger to pick up the ball, dodge away, and toss to Fritz deep downfield.

S4: A skaven gets beside Fritz. A goblin knocks himself out trying to dodge.

K4: Fritz runs in the score.

S5: A warrior and a thrower stay unconscious. The high kick into the corner lands in the thrower's arms. The troll goes daft, and the thrower runs the ball forward. Another goblin knocks himself out dodging.

K5: MnT gets knocked down by the minotaur.

S6: Catcher goes down to a clawed skaven.

K6: The minotaur stuns a skaven. LnS fractures the skull of another (after apoc work to save the hip).

S7: A skaven breaks for the end zone.

K7: The thrower is knocked over by the minotaur, leaving the ball in the hands of a goblin.

S8: A goblin falls over trying to dodge with the ball, sending it into the stands. They throw it straight back in.

K8: A goblin gets KOed.

Halftime Score: Kobb's Khorne 1 - 0 Skitterscamps

K9: With two goblins KOed and a skaven injured, Kanil has to scrape to field 11. The high kick lands straight in New TAB's three hands. The minotaur knocks over the troll, making room for New TAB to toss to Speedy, who runs most of the way to the end zone. Fritz falls over making a run.

S9: A skaven blitzer stuns speedy and picks up the ball. The troll stupidly stays down. A skaven stuns Fritz with a foul, but gets tossed from the game as a result.

K10: The minotaur knocks down the blitzer. The rest of the Khorne team slowly grinds forward.

S10: The minotaur gets pushed off the ball, letting a skaven pick it up and hand it off to the thrower. A goblin breaks free and heads toward the Khorne end zone. The thrower goes to make the pass, which is intercepted by a Warrior.

K11: A warrior knocks out a skaven. The warrior with the ball runs forward and tries to pass to the minotaur, but the ball scatters into the corner.

S11: MnT stuns a warrior. The deep blitzer picks up the ball from the corner and runs it forward. New TAB is knocked over.

K12: A warrior knocks out a goblin. The minotaur knocks over the ball carrier, sending the ball between a number of Khorne players. Speedy picks up the ball.

S12: A blitzer knocks over speedy and picks up the ball. A skaven falls over trying to dodge.

K13: The ball carrier is blitzed down, sending the ball into the hands of an awaiting goblin.

S13: The goblin with the ball dodges down the sidelines. MnT stands up to blitz, only to double-skull.

K14: A warrior falls over blocking a goblin.

S14: LnS has his ribs broken by a Skaven.

K15: A goblin is injured by a warrior.

S15: The goblin runs in the score.

K16: Khorne only has 10 players left to field after its second injury. With five players out, Kanil is also fielding his only 11. Kanil gets a perfect defense, allowing him to pull to a strong side for the inevitable overtime. New TAB picks up the ball and runs it forward. With the minotaur wilding on a blitz, there's little other offense to be had.

S16: A goblin gets injured being tossed at New TAB. Fritz is knocked over by MnT. A skaven takes down a warrior. A goblin dodges to beside New TAB.

K17: New TAB dodges away from the goblin and tosses an inaccurate pass toward the other, emptier side of the field.

S17: The troll stands around stupidly. The goblin runs toward the ball. Another goblin dodges three times to pick up the ball.

K18: A warrior knocks over the ball carrier. New TAB runs over to pick up the ball and tosses it downfield to a rookie beastman. Fritz falls over trying to get away from MnT.

S18: A blitzer stuns the ball carrier.

K19: A warrior stuns a goblin. Another warrior knocks out a different goblin. The minotaur fails to blitz MnT, and Fritz fails to dodge away from him.

S19: Lots of pushes. An attempted pass to the downfield goblin fails.

K20: A warrior knocks over the goblin near the ball. Speedy knocks a goblin off the pitch. New TAB picks up the ball, but fumbles the throw.

S20: The troll pushes a warrior off the pitch. New TAB is pushed off the ball by a Skaven blitzer. A skaven thrower picks up the ball.

K21: The minotaur knocks himself over make a 2-die block on MnT.

S21: The thrower runs beside the end zone.

K22: A warrior forgets to declare a blitz, and so only knocks over a goblin.

S22: The thrower runs in the score.

K23: With a knocked out warrior staying down, Khorne can only field nine. One warrior is then knocked out by a fan with a rock. New TAB picks up the kickoff and launches it to Speedy. The minotaur knocks over the troll on the wing, and Speedy runs the ball downfield. The front line pushes forward, until a beastman knocks himself over on a 3-die block.

S23: A blitz knocks out speedy.

K24: A couple of players get knocked out.

S24: A warrior is knocked out.

Final Score: Skitterscamps 2 - 1 Kobb's Khorne

Thoughts: Another epic match between Kanil and myself. I went for a put-the-game-away risk on Turn 11, and it ended up costing me. The overtime grind was tense and fun, but the early injuries took their toll on my ability to fill gaps in the line, and Kanil's deep goblin bench ensured he could keep exploiting those holes.
Title: Re: Bay12 Blood Bowl League - Season 7, Quarter-Finals
Post by: Kanil on August 06, 2013, 11:15:48 pm
At the start of the game, I miscalculated how many players I needed to knock down some of ndkid's guys, resulting in me having to pull more players out of position for assists. I failed to notice this left a hole in my TZs. This mistake put me in a hole that took 21 turns to claw out of.

Blood Bowl is harsh sometimes.

'course, it's harsher to ndkid, who had several chances to put the game away, but failed each time. I really shouldn't have won this one.

With this game played, one semi-final is now set: AlStar and I will square off for a place in the finals.
Title: Re: Bay12 Blood Bowl League - Season 7, Quarter-Finals
Post by: hermes on August 07, 2013, 07:41:00 am
Would it be possible to get the day/time the semi-finals and final will be played when they're decided?  Although the chances are slim, if I were online at the time it would be nice to spectate.
Title: Re: Bay12 Blood Bowl League - Season 7, Quarter-Finals
Post by: monk12 on August 08, 2013, 10:50:33 am
Monk's Marauders 2 - 0 Bay12 Breakers

The Marauders received to start the game, and spent the entire first half grinding down the field against the dwarves, who saved Anvilfolk the Deathroller for their own drive. The dwarves weren't able to throw many blocks since they were spending so much time standing up (or getting carted off the field,) and the few blocks they landed resulted in pointless pushes. Grant Valdred the ST 4 Blitzer racked up a pair of CAS, Seneschal Sigric pushed Girlinhat the ST4 Troll Slayer into the crowd (no lasting harm, though,) and some other dwarf got KO'd en route to Eomund Tonkai the Human Captain running the ball in himself, 1-0 Marauders.

The Bay12 Breakers finished the first half by KOing Balkoth the Ogre, who did not return for the second half. The dwarves lined up with four players deep to receive, and everyone else on the line. The dorf line blasted apart the humans, and the Deathroller made a deep push into Marauder territory, but the pass intended to take advantage of this gaping hole was incomplete. The Marauders scrambled around the flanks, putting several TZs on the ball, but there were too many dwarves back there to get a real shot at it. The Great Dwarven Clusterfuck of guard and ST formed around the aggressive humans, ultimately squeezing them out, though the Deathroller was tied up with a human lineman.

In the critical few turns of the game the humans and dwarves traded possessions, with humans dropping like flies but pulling off just enough elfy shenanigans to pop the ball loose again. However, even as ank had his best blocks of the game, he also had his worst; his last chance to set up a scoring chain on turn 14 was undone by a blocker throwing double skulls. The humans managed to secure the loose ball and score a TD to put the game away the very next turn.


Final Thoughts: WHEE I finally won a playoff game! Thought I was gonna choke it away in the second half, too; by the end I had half my team in the KO box, and if ank had had one more reroll he had a decent chance to force overtime (long way to run, but he had time and players downfield to hand the ball to.) I KNEW those bad habits were a good investment! Note to self: buy another lineman, if ank had had decent blocks in the first half I'd have been depopulated on the second drive.

Now to sit back and wait for the winner of Charmander vs Jartol...
Title: Re: Bay12 Blood Bowl League - Season 7, Quarter-Finals
Post by: Kanil on August 08, 2013, 03:31:00 pm
15 players is definitely a lot, but all of the top ranked teams are rather bash-oriented at the moment, so it makes sense. We need some elf coaches to step up!

Match validated. From what I understand, Charmander vs Jartol seems like it'll happen this weekend. Timezone differences and stuff.

As for match times, I'll be sure to post the times of any remaining games I'll play here once I have them scheduled.
Title: Re: Bay12 Blood Bowl League - Season 7, Quarter-Finals
Post by: ank on August 09, 2013, 03:13:58 am
Thanks for the game, Monk! Good luck in the sem-finals!

A humiliating defeat for the dorfes, loosing both TD-wise and in the CAS department.


I am considering bringing back W00t W00t for the next season, anybody still have nightmares about the 12 move catcher?
Title: Re: Bay12 Blood Bowl League - Season 7, Quarter-Finals
Post by: Kanil on August 09, 2013, 03:45:53 am
I'd be more than willing to take another shot at fouling him to death. :)
Title: Re: Bay12 Blood Bowl League - Season 7, Quarter-Finals
Post by: monk12 on August 09, 2013, 11:20:21 am
Do it! The Marauders still want revenge after the way the last game against that guy ended!
Title: Re: Bay12 Blood Bowl League - Season 7, Quarter-Finals
Post by: Charmander on August 10, 2013, 09:44:19 am
...4-3 after an utterly bullshit 32-turn game.

You know why it was that long? Because Jartol spent nigh on 90% of overtime fouling, injuring, and sloooowly walking the ball upfield. Even when I was crippled, (and I was crippled about three or four turns into the second half) the fucker persisted in stalling unnecessarily and then leaving me open to equalise.

There were a good several chances where he could have put it to bed, but oh no. No, each and every skink must be fucking reamed by decrepit undead cock just to spite me.

...

Other than that, first half was lucky for me and I had an early score, and I threw the second drive with a lot of bad positioning. The second half was constant bad luck amplified by about five casualties in the space of maybe two turns.
Title: Re: Bay12 Blood Bowl League - Season 7, Quarter-Finals
Post by: ank on August 10, 2013, 12:06:35 pm
Due to popular demand (mainly the demand for elven punching bags)
w00t w00t will return next season, faster and dodgier than ever!
Title: Re: Bay12 Blood Bowl League - Season 7, Semi-Finals
Post by: Kanil on August 10, 2013, 02:55:19 pm
Okay, so... I apparently fucked things up or something. I dunno. I'd also like to blame Cyanide, while I'm here.

Basically, the semi-final matchups are inverted. In retrospect, I see why, but I wasn't aware it worked like that. (When the first round matches were automatically assigned correctly, I had assumed the second round matches would be too. I suppose my faith in Cyanide was rewarded.)

If this is an issue, we can create a side league with the four teams involved, and use the correct seeding and finish the tournament there, or we can simply play the games as is. I'll leave that open to you three.

The matchups as they currently sit are:
AlStar - Glistening Dementia vs Jartol - Naturan Demanto
monk12 - Monk's Marauders vs Kanil - Skitterscamps

Correct matchups would be AlStar vs Kanil, monk12 vs Jartol.

Thoughts?

Title: Re: Bay12 Blood Bowl League - Season 7, Semi-Finals
Post by: monk12 on August 10, 2013, 08:39:49 pm
It makes no big difference to me; tough game for me either way. Of course, it's playoffs, so they're all tough games :P
Title: Re: Bay12 Blood Bowl League - Season 7, Semi-Finals
Post by: Jartol on August 10, 2013, 08:41:47 pm
Boo chaos dorfs.
Title: Re: Bay12 Blood Bowl League - Season 7, Semi-Finals
Post by: monk12 on August 10, 2013, 08:46:45 pm
Boo chaos dorfs.

You are the one most affected by this turn of events, yes :P

Let me know when you set up the side tourney, Kanil.
Title: Re: Bay12 Blood Bowl League - Season 7, Semi-Finals
Post by: Kanil on August 10, 2013, 09:15:44 pm
Playoff tournament created. "Bay12 Playoff", password "Bay12". (how creative!)

Remove your team from the league and apply it to the playoffs. It's a bit of a clusterfuck, but we can sort it out.

Again, my apologies. My first time hosting a playoff with three rounds, but hopefully I know now and it won't happen again.
Title: Re: Bay12 Blood Bowl League - Season 7, Semi-Finals
Post by: monk12 on August 10, 2013, 10:34:58 pm
So here's a probably dumb question; how do I go about removing my team from the regular league? Ah, there it is. Unintuitive spot, for sure.

The Marauders have applied.
Title: Re: Bay12 Blood Bowl League - Season 7, Semi-Finals
Post by: AlStar on August 11, 2013, 09:55:17 am
I've moved my team over.
Title: Re: Bay12 Blood Bowl League - Season 7, Semi-Finals
Post by: ank on August 11, 2013, 11:16:30 am
I lost my first game in the play-offs, do I still need to join the play-off league?
Title: Re: Bay12 Blood Bowl League - Season 7, Semi-Finals
Post by: Jartol on August 11, 2013, 11:42:18 am
Just the final four should be needed.
Title: Re: Bay12 Blood Bowl League - Season 7, Semi-Finals
Post by: Kanil on August 11, 2013, 02:56:32 pm
All teams accepted and correctly seeded. Again, my apologies for fucking this one up. But it's working now, you may schedule/play with no further issue.

Edit: AlStar and I played our game, a decided nuffling in my favor. Not much to say here. I never really got unlucky, and did a lot of damage. Hard to lose when you can kill 3 guys with ~3 blocks.
Title: Re: Bay12 Blood Bowl League - Season 7, Semi-Finals
Post by: monk12 on August 11, 2013, 08:41:02 pm
Monk v Jartol scheduled for Monday 7pm EDT, for those who want to watch (or just want to know how long until the playoffs are over :P)
Title: Re: Bay12 Blood Bowl League - Season 7, Final Results
Post by: Kanil on August 11, 2013, 08:55:41 pm
Final Results from Season 7

Spoiler: Results and Standings (click to show/hide)
Title: Re: Bay12 Blood Bowl League - Season 7, Finals
Post by: monk12 on August 12, 2013, 07:55:54 pm
Naturan Demanto 1 - 2 Monk's Marauders

The Undead got close to a mil in Inducement monies which went for two Star players (some Vampire and the fearsome Ramtut,) as well as a Wizard, none of which mattered because Jartol experienced perhaps the worst luck I've ever seen in a Blood Bowl match. Both downs for his players without block, Stumbles when trying to drag down a Blodger, Pushes and skulls galore, while at the same time the Marauders seemingly couldn't touch an Undead player without having them fall over senseless. About the only good block the Undead enjoyed was an armor-cracking blow on Eomund Tonkai which threatened to fracture his skull before the Apothecary patched him up, and that was on turn 2. All downhill after that for the Undead; they didn't even get an MVP, as Ramtut stole it.

Balkoth the Ogre caught MVP for absorbing an impressive number of mummy punches, and rolled doubles on his level up, rounding out the Marauder roster with a Block Ogre and pushing the TV right up to 2410. I... may have to cut a lineman or two before taking on Skitterscamps. Can't count on being this lucky in the Championship game, and those two Star Players kept Jartol in the game even with the horrendous luck.

Speaking of the Championship game, Kanil's Skitterscamps will take on Monk's Marauders tomorrow (Tuesday) at 8pm EDT to decide the season.
Title: Re: Bay12 Blood Bowl League - Season 7, Finals
Post by: monk12 on August 13, 2013, 08:38:56 pm
Monk's Marauders 2 - 0 Skitterscamps

Honestly, my head is still going WHEEE so I don't have any particularly memorable highlights to share; much of the game came down to the Marauders' high TV and skills beating out a weaker, slower, goblin-stuffed Underworld team. The humans largely kept to tight clusters to keep from being separated and fouled out, and the hunter-killers did their job admirably, filling in holes and creating problems for Skitterscamps. The first TD came from stealing the ball away from Skitterscamps early in the drive, and the second TD was a... 3? turn scoring play that let Eomund Tonkai throw the ball as far as he could for a TD. Skitterscamps didn't have the time to equalize, and by that time didn't have the strength to push through the Marauders anyway.

Also we got to play on that stupid snow field, so yaay for that.
Title: Re: Bay12 Blood Bowl League - Season 8, Signups!
Post by: Kanil on August 13, 2013, 09:04:31 pm
I was over-aggressive at the start, then had some poorly timed turnovers that put me horribly out of position. This is compounded by small mistakes / poor rolls / lack of skills / bad choices to make the game pretty much a one-sided stomp. I got outplayed, and it definitely showed in the scoreboard.

Congratulations to Monk on his first tournament victory. The Skitterscamps will lick their wounds, skill up some new players, and destroy everyone in Season 8.



Speaking of which, I've a concern about Season 8: tournament organization.

The end of S7 was pretty disorganized and progressed really slowly. This is basically my fault. I can't make people play their games in short order, but I still have the responsibility to ensure that the tournament moves forward. I really dislike having to make judgement calls over when to advance the week and what games to WO and what games to allow time to play, etc. I hope to not have to do that in S8. I propose three possible solutions.

One: We adopt a rigid schedule. Two options would be 7 day weeks, and alternating 10/11 day weeks. If we go with this, I'll let everyone else decide what they prefer. A 7 day week would have the week advance on Monday, giving the maximum amount of time before the weekends for people to schedule their games. An alternating 10/11 would advance on Monday, then the second Thursday, then again the second Monday. Basically, 2 games every three weeks.

Two: Someone replaces me. This one's pretty simple, it stops being my problem. I'd be willing to continue to manage this forum thread for the tournament, if the new manager so wishes it, or something.

Three: I try harder. I poke people more, and generally try to get their attention to play their games more. This doesn't solve the problem, but might make it a less common issue.

So, if nobody minds the more rigid schedule, then we decide 7 or 10 days. If everyone doesn't like the rigid schedule, we get someone else to run the tournament. If nobody wants to run the tournament, I try to work some more to make things run smoother. Got it?



With that out of the way, time to talk signups for S8!

We currently forbid duplicate teams from playing, meaning not all races are available. Players who played their team in S7 have first dibs on their team in S8.
The following teams are freely available:
Amazon, Chaos, Dark Elf, Dwarves, Elf, Goblin, Halflings, Khorne, Necromantic, Ogre, Orcs, Vampire
The following teams might be available, if their S7 coach declines to use them in S8:
Chaos Dwarves, Lizardmen, Norse, Skaven
It is likely that some S7 coaches will be returning with new teams, and others will be not returning at all -- this list will likely change.

In order to sign up, please post informing us of the team you wish to play, and what time zone you are in. If you have a preferred method of contact outside the forum (e.g. steam, skype, etc) feel free to post that as well. Create your team, and apply it to the Bay12 League. Password is "Bay12".
If you are newer to Blood Bowl (or even if you aren't), then I would highly recommend visiting the website Blood Bowl Tactics (http://bbtactics.com/strategy/rosters/tv1000-league/) and checking out Coach's thoughts on starting rosters. Picking a good starting lineup is important, and will make your entire season easier.

If you played in S7, you will have to post your team, and apply it to the league again. Unfortunately, the existing tournament had to be deleted since the playoffs were a mess. Shouldn't happen again, though!
Title: Re: Bay12 Blood Bowl League - Season 8, Signups!
Post by: monk12 on August 13, 2013, 09:25:19 pm
As far as tournament organization goes, I'd say a rigid 7 day schedule with the flexibility to go 10/11 days if the involved teams let you know that the game is scheduled in that timeframe. Make a post on day 5 listing all the games not yet played and/or send a mass pm to every involved team so people have the chance to pop in and let you know if they schedule the game. Which I suppose falls under Option 3, but with less expecting the Commish to mother everyone?

That said, the rigid schedule doesn't bother me too much, and if it's easier for you (and I imagine it would be) then roll with it.

I'm definitely in next season, not sure if I'm bringing the Marauders back. Last few games with them have been pretty bleh since I've been letting the absurdly high TV win games for me. Then again, I DO want to give them another crack at w00t w00t, and there was a lot of rookie teams this season that will be more developed next season.

Are we doing the rookie side tourney? If yes, I'll start a rookie team in there and give the Marauders a last hurrah before Spiraling Expenses kills them. If no, then I'll just start a rookie team in the regular league.
Title: Re: Bay12 Blood Bowl League - Season 8, Signups!
Post by: i2amroy on August 13, 2013, 09:34:55 pm
I'm in for season 8!
Title: Re: Bay12 Blood Bowl League - Season 8, Signups!
Post by: Nerjin on August 13, 2013, 09:36:40 pm
I wish I could but my internet isn't the best. Still gonna watch Season 8 though.
Title: Re: Bay12 Blood Bowl League - Season 8, Signups!
Post by: Kanil on August 13, 2013, 10:09:12 pm
Are we doing the rookie side tourney?
If we have players, I will host it... and play in it. I forgot that was something else I wanted to discuss.

When should it be held? Who wants to play in it? Exact rules on what counts as a "rookie" team (i.e. just 0 game teams, or a TV cap?)

I'd say you could probably plan on it happening, I think.

@Nerjin: Sorry to hear that. But, we've been here a while, and I think we'll be here for a while in the future too, so if your internet comes around, feel free to sign up for a later season.
Title: Re: Bay12 Blood Bowl League - Season 8, Signups!
Post by: THE_SLAYA on August 13, 2013, 11:27:27 pm
I'm in for Season 8 in either the rookie or the regular or both, it doesn't matter to me. Khemri team preferably, Mountain Time (always Standard), and steam account is mariobro5
Title: Re: Bay12 Blood Bowl League - Season 8, Signups!
Post by: i2amroy on August 13, 2013, 11:42:26 pm
If we do decide to do a rookie side tournament then I'm up for running a second team in that one (always wanted to try out an ogre team ;D).
Title: Re: Bay12 Blood Bowl League - Season 8, Signups!
Post by: hermes on August 14, 2013, 01:49:50 am
Congrats to Monk on winning!  And thanks again to Kanil for running everything, I'm happy you're continuing!
Please sign me up in the Rookie league for a.... High Elf team.  I want to **SCORE** this time.
Title: Re: Bay12 Blood Bowl League - Season 8, Signups!
Post by: ank on August 14, 2013, 04:50:53 am
I just want to say that I've been 100% satisfied with the way Kanil has run the tournament so far.

We did have some slow weeks in the end, but remember, summer vacation, it is expected.

I'm all for a more rigid schedule, but we need to come up with strict rules about who gets the win if the game is not played.
Some of the cross-Atlantic games might have trouble getting scheduled, and it would be hard to determine who's fault it is.

I'm in with w00t w00t!

EDIT: And congratz to Monk and his marauders!
Now I don't feel so bad about loosing my first play-off match to him.
Title: Re: Bay12 Blood Bowl League - Season 8, Signups!
Post by: Burnt Pies on August 14, 2013, 05:32:33 am
I'm dropping out of this one, and the Orcs are being disbanded. I'll be back for season 9 or 10, hopefully much more enthusiastic than I was this season.

On the plus side, this means the season will progress much faster  :P
Title: Re: Bay12 Blood Bowl League - Season 8, Signups!
Post by: Kanil on August 14, 2013, 03:09:48 pm
THE_SLAYA: Alright!

ank: If two people just can't schedule, due to time zones or whatever, then they get a draw. That's entirely understandable, and somewhat expected to happen. If one person is making an effort to schedule, and the other really isn't, then the person making the effort would get the win. If you're reasonably active on the forums, you won't be getting a loss.

Burnt Pies: Thank you for playing.

hermes: I'm not sure we're having the rookie tournament right now. I had planned on starting it some time during the season, as I figured if you wanted to start a new team at the start of the season, you could just join the main tournament. It'd also give players who missed signup a chance to join in "mid-season", if you will.

However, I'm open to changing that if people want. I'm also keen to split the main tournament into two divisions, sorted by TV, so if you're worried about getting stomped by the big teams, hopefully that'll be a lesser issue.
Title: Re: Bay12 Blood Bowl League - Season 8, Signups!
Post by: ndkid on August 14, 2013, 07:51:19 pm
I'll be bringing Chaos or Orcs to Season 8, pending someone else claiming one of those two slots. My Orc team is much less veteran, but did well in Season 1, way back when.

I'd love to have a rookie team league. 1000TV limit for starting teams seems reasonable... if someone wants to trim a veteran team to 11 skilled players and no rerolls to get under that limit, I don't see it as a problem, really. I don't picture anyone going that route.

I am strongly in favor of a 7-day strict week. Depending on the total number of applicants for S8, I might again float the idea of time-zone based divisions to reduce time-zone-related scheduling issues.
Title: Re: Bay12 Blood Bowl League - Season 8, Signups!
Post by: monk12 on August 14, 2013, 08:20:20 pm
I'll be bringing Chaos or Orcs to Season 8, pending someone else claiming one of those two slots. My Orc team is much less veteran, but did well in Season 1, way back when.

I'd love to have a rookie team league. 1000TV limit for starting teams seems reasonable... if someone wants to trim a veteran team to 11 skilled players and no rerolls to get under that limit, I don't see it as a problem, really. I don't picture anyone going that route.

I am strongly in favor of a 7-day strict week. Depending on the total number of applicants for S8, I might again float the idea of time-zone based divisions to reduce time-zone-related scheduling issues.

With the 1000TV limit, you'd mostly see Halfling teams as the only ones contending perennially (since they can make a serious go of things with <700k TV.) Not that I consider this a bad thing since flings are basically SPP farms anyway.


As far as structure of the rookie league, it looks like it will be just as big if not bigger than the main league. I myself have enough room in my life for 2 games of blood bowl every 10 days, so if we do a single division round robin thing that's as long as the main league's season, I'd be fine with that (I'll even call it my preference.) If we want the rookie league to be shorter then we'll probably need multiple divisions. Either way, I'm also hoping there will be a rookie playoff cup thing, since playoff blood bowl is best blood bowl, and nothing says high expectations for a team like doing well in the rookie league and taking it up to the Big Leagues.

And speaking of the size of our leagues, I think we've got enough teams playing games and racial diversity to remove the unique races rule. Just a thought.

I'll confirm the Marauders will be playing Season 8, and I'll roll up a Dark Elf team for the rookie league (let's see, "M" words... Monk's Murderers? Monk's Mafia? Decisions, decisions...)
Title: Re: Bay12 Blood Bowl League - Season 8, Signups!
Post by: Jartol on August 14, 2013, 08:22:24 pm
Monk's Meatsacks.
Title: Re: Bay12 Blood Bowl League - Season 8, Signups!
Post by: monk12 on August 14, 2013, 08:56:34 pm
Monk's Meatsacks.

They're dark elves, not Ogres! Wait no Ogres would be Morons. Meatsacks would be... halflings? Undead maybe?
Title: Re: Bay12 Blood Bowl League - Season 8, Signups!
Post by: Kanil on August 14, 2013, 08:58:10 pm
I'd love to have a rookie team league. 1000TV limit for starting teams seems reasonable... if someone wants to trim a veteran team to 11 skilled players and no rerolls to get under that limit, I don't see it as a problem, really. I don't picture anyone going that route.

Conversely, I see this as defeating the entire point of a rookie league. There's going to be a 0 games played requirement. This isn't a tournament for people to farm up doubles and stat rolls, but rather a chance to get some games with a new team to see if you want to bring it into the main tournament.

Furthermore, I do think some teams can be quite viable at 1000 TV with no rerolls and a few skills.

Depending on the total number of applicants for S8, I might again float the idea of time-zone based divisions to reduce time-zone-related scheduling issues.

This should really, really be based on TV, rather than time zone.

I'll roll up a Dark Elf team for the rookie league (let's see, "M" words... Monk's Murderers? Monk's Mafia? Decisions, decisions...)

Monk's Misanthropes. Malcontents. Malicious Mob. Miasma Makers. I'm sure you can think up something good.
Title: Re: Bay12 Blood Bowl League - Season 8, Signups!
Post by: monk12 on August 14, 2013, 09:05:26 pm
Ooh, I like Misanthropes... don't know of I could fill a roster with names on that theme though.
Title: Re: Bay12 Blood Bowl League - Season 8, Signups!
Post by: A Spoony Bard on August 15, 2013, 08:11:47 pm
I'll be joining Season 8, with the team I (briefly) use last season, the DOOMWHEELS.
Title: Re: Bay12 Blood Bowl League - Season 8, Signups!
Post by: monk12 on August 16, 2013, 11:41:48 pm
On the one hand, I gave myself a sad by reading Wikipedia's Timeline of Genocides article. On the other hand, Monk's Meanies the Dark Elf team is now fully staffed and ready to play! Also got around to formally applying the Marauders to the main league again.
Title: Re: Bay12 Blood Bowl League - Season 8, Signups!
Post by: Charmander on August 17, 2013, 08:31:10 am
I was still on the fence about applying after the frustration of season seven. Maybe I just need a drink before I play or something.

But... erh. It's 8 at the moment, assuming the first post is accurate, right? If there's a tenth that shows up (unless odd numbers are accounted for in some way) put me in for the Stormers once more. As shit as we are, I love the scaly bastards.

If not, I'm considering a rookie pro elf team, but we'll see. I'd rather only play in one league, after all, since moods and renovations can be flaky.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: Kanil on August 21, 2013, 04:21:16 am
Imagine a train wreck. Alternatively, picture me beating my face against a wall repeatedly, both are entirely apt at the moment.

The current state of things is such: With Charmander's application to the league (which I forgot to confirm! wheeee...) we ended up with 8 teams applied to the league. With no additional signup recently, I figured that was what we had for S8 and started the league. Problem is, ndkid hadn't yet applied his team to the league, so he got left out. Well, fuck.

Furthermore, despite my double checking of the tournament format/rules/etc, I somehow managed to set the tournament to single round robin. So the tournament is 7 games long. While 7 is closer to what I feel is ideal (10) than 14, we've had three 13-14 game seasons without any apparent issue. So, I dunno if this is a problem or not, but it's different.

Unfortunately, I don't think Cyanide lets you cancel an ongoing season without deleting the entire league, which would require everyone reapply. If everyone wishes to do that, it can be done. It'll take a few days and might be considered a hassle to some.

If you'd rather just play, we can start like this. Neither format is particularly bad, it's more a preference of long tournament vs short one. As for ndkid, he had several days (and a reminding PM) to apply, so while I take the blame for fucking up, I also don't think just going with it would be exceedingly unfair.

I'm up for whatever everyone else wants to do. If we're playing, these are the week one matchups.

ank - w00t w00t vs Jartol - Naturan Demanto
A Spoony Bard - DOOMWHEELS vs THE_SLAYA - My Mummie's Mummies
i2amroy - The Other Kittens vs Kanil - Skitterscamps
monk12 - Monk's Marauders vs Charmander - Sahagin Stormers



Anyway, with that out of the way, there's a whole other tournament for me to fuck up: The Rookie Tournament!

I'm currently referring to this as the "Training Tournament" in OP, but if you've got a better name for it, by all means suggest it.

From what I gather, we've got three people who've signed up with actual teams: hermes with the high elves, monk12 with dark elves, and myself with wood elves.  We've got a couple other people who are interested but haven't picked teams? Someone want pro elves to complete the pack?
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: i2amroy on August 21, 2013, 05:57:30 am
I'm fine with reapplying if other people want to, it's no big deal to me.

Also sign me up for the Training tournament with an ogre team.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: ndkid on August 21, 2013, 06:45:03 am
Sorry, I was out of town for several days (Thursday through Sunday), then sick with resulting con crud the past two. Let me know what you want me to do.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: Nerjin on August 21, 2013, 07:34:06 am
Woot! Ogre team is a thing in the league! Go Ogre's!
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: ank on August 21, 2013, 08:59:51 am
I am fine with reapplying as well, it would be a shame to leave nkid out!
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: monk12 on August 21, 2013, 10:42:34 am
Since ndkid is in fact alive, I'm just fine with the extra day or two of delay inherent in reapplying everyone to the league.

Also oh god Kanil has an elf team, we're all doomed. Doomed, I say!
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: Charmander on August 21, 2013, 11:26:28 am
I'm not fussed either way, but knowing would be cool.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: Kanil on August 21, 2013, 05:40:31 pm
Since ndkid is in fact alive, I'm just fine with the extra day or two of delay inherent in reapplying everyone to the league.

Also oh god Kanil has an elf team, we're all doomed. Doomed, I say!

My team is pretty... ah... novel. It works better at low TV, admittedly, so I might stand a chance, but I don't expect to win much. i2amroy's Ogres are signed up. Anyone else want in?

Anyway, with almost everyone alright with recreating the league, I'll do that. I didn't realize ndkid wasn't in the league until I was writing up the schedule after the tournament was started. "Bay12 League" with "Bay12" as usual.

I apologize once more for my fuck ups.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: THE_SLAYA on August 21, 2013, 05:55:37 pm
I've been moving and just now saw all this. I'm fine reapplying if thats what we're doing, also for the training league I'll field a Skaven team if nobody else is already doing that.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: monk12 on August 21, 2013, 06:13:08 pm
Since ndkid is in fact alive, I'm just fine with the extra day or two of delay inherent in reapplying everyone to the league.

Also oh god Kanil has an elf team, we're all doomed. Doomed, I say!

My team is pretty... ah... novel. It works better at low TV, admittedly, so I might stand a chance, but I don't expect to win much. i2amroy's Ogres are signed up. Anyone else want in?

Anyway, with almost everyone alright with recreating the league, I'll do that. I didn't realize ndkid wasn't in the league until I was writing up the schedule after the tournament was started. "Bay12 League" with "Bay12" as usual.

I apologize once more for my fuck ups.

Heavy on positionals, nonexistant on rerolls, I'm guessing? You crazy :P
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: Kanil on August 21, 2013, 06:28:18 pm
@monk: I'm crazier than that.

@THE_SLAYA: Cool. Thank you.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: A Spoony Bard on August 21, 2013, 07:52:31 pm
I'm fine playing in the league as is, but I'm also fine with waiting to get it changed.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: Charmander on August 22, 2013, 02:15:30 pm
On that note, does ndkid want in on this season or not? I'm happy with rookie if he wants to, and he did kinda intend to.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: ndkid on August 22, 2013, 03:12:59 pm
I actually joined up a night or two ago, with my orc team from Season 1.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: Kanil on August 22, 2013, 03:21:17 pm
Charmander, unless you don't want to, feel free to apply to the tournament with your Lizards. If we can't find a tenth player, I'll remove you and you can apply to the rookie tournament instead. If we do find a tenth player, then you're already applied and ready to play.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: Charmander on August 22, 2013, 03:22:07 pm
Alright, then, I'll do that. Either I get a PM saying OI PLAY or I get one saying OI BE A ROOKIE.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: ank on August 22, 2013, 04:01:53 pm
If the rookie tournament ends up needing a player, I'll think of some sort of team to enter.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: Kanil on August 22, 2013, 08:28:09 pm
With 6+ish people more or less signed up, it seems the training tournament has enough people to make it worth hosting. So I've created the league, and we can also start applying teams to that! Yay, signups! Yay, applications! Yay, leagues!

"Bay12 Training Tournament" and "Bay12" as usual.

Still looking for a better name, though!
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: monk12 on August 22, 2013, 08:55:09 pm
Dark Elves officially applied.

If you don't like "Training league," then maybe "Bay12 Minor Leagues?" Not as accurate as what you've already got, since teams don't last for more than a season.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: ndkid on August 22, 2013, 09:49:02 pm
Bay12 Feeder League? Bay12 Rookie League?
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: ank on August 23, 2013, 12:27:40 am
The Pancake Batter League!
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: ndkid on August 23, 2013, 11:07:07 am
I, too, would enjoy also having a rookie team, but I don't want to overburden that league.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: Kanil on August 26, 2013, 07:28:51 am
Alright, so I think I've got everything running correctly.

You've all been PM'd, letting you know things are underway. I can send these out on a weekly basis (and make them more verbose) if you want.

Matchups for Week One:
monk12 - Monk's Marauders vs ank - w00t w00t
Jartol - Naturan Demanto vs THE_SLAYA - My Mummie's Mummies
ndkid - Morg's Meat Mashers vs Kanil - Skitterscamps
A Spoony Bard - Doomwheels vs i2amroy - The Other Kittens

Matches are expected to be played by Monday, September 2nd.
I must stress, this is tentative. If a week is too strict, we can use 10/11 day alternating weeks. If that's also a problem, we just don't have to have them, but if 10 days is regularly not enough time to play, then the tournament might take quite a while. But, I must stress: I'm still accepting feedback on it! So let me know.

As for the Training Tournament: Hermes has decided he doesn't have the time to commit to the tournament and has withdrawn. Therefore, we need at least one more player. ndkid/ank -- either of you still interested, and if you bring along a friend, then all three of you can sign up.
Once we get six (or eight) we'll start that.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: ndkid on August 26, 2013, 07:54:42 am
As for the Training Tournament: Hermes has decided he doesn't have the time to commit to the tournament and has withdrawn. Therefore, we need at least one more player. ndkid/ank -- either of you still interested, and if you bring along a friend, then all three of you can sign up.
Once we get six (or eight) we'll start that.
I will take your previous challenge and go with Pro Elves in the Training Tournament.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: Kanil on August 26, 2013, 08:29:30 am
Charmander was going to play Pro Elves, I think he probably has dibs. I don't think having two Pro Elves would be the end of the world, personally, though.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: ndkid on August 26, 2013, 09:28:46 am
Charmander was going to play Pro Elves, I think he probably has dibs. I don't think having two Pro Elves would be the end of the world, personally, though.
Oh, I missed that post after you noting three elven teams were already in. No worries, the 10 minutes I spent naming a pro elf team this morning just meant I got to miss a delay on public transit, so it all worked out. Maybe I'll finally break out the Skaven, since they're one of the few original teams I've never given a whirl. Let the rookie league be all AGL, all the time!
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: THE_SLAYA on August 26, 2013, 11:28:47 am
I already got the skaven, xD
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: i2amroy on August 26, 2013, 02:07:14 pm
Wow, looks like it's gonna be a tough early season for me, especially with weeks three and four both being up against last seasons champion in monk's marauders. (At least it means if I lose the first time I get a second chance :P).
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: ndkid on August 26, 2013, 03:52:33 pm
I already got the skaven, xD
Okay, I'll figure out a third choice when I get home, then.

Okay, I've built a rookie Lizardman team to amuse myself with.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: monk12 on August 26, 2013, 09:17:56 pm
Wow, looks like it's gonna be a tough early season for me, especially with weeks three and four both being up against last seasons champion in monk's marauders. (At least it means if I lose the first time I get a second chance :P).

I'm happy to get my run against your stat freaks before they get some utility skills to back it up, yes :P  Weeks 11 and 13 are repeats too. Cyanide's schedule maker is all kinds of strange.

ank's killer Wood Elf team Week 1 for me, and my Dirty Player is MNG from a Championship injury. Shucks. Looks like I'll have to do things the old-fashioned way :D

Sorry to lose hermes in the training tourney, hopefully he comes back in a future season.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: ndkid on August 26, 2013, 10:31:33 pm
Morg's Meat Mashers vs. Skitterscamps

An introduction: MMM hasn't been seen since Season 1 of the Bay 12 league. They are led by an A4 thrower I will now designate "Hurler", a S5 Black Orc I now designate "Basher", and an A4, S4 Lineman I now designate "Upstart". I will give handy nicknames to other players as it becomes necessary.

Skitterscamps goes in for some Beer with their inducements. They also elect to kick. MMM sends Hurler deep to receive the kickoff.

M1: A gobbo on the line is injured by a rock. Another is knocked down on the line. The third manages to stay up. Due to a case of mistaken skill attribution, Upstart falls over trying to make a block.

S1: Skaven push down the side of the pitch with the ball.

M2: A couple of blocks along the midfield line. Then Hurler picks up the ball, only to fall over while trying to run with it.

S2: The ball is picked up and run downfield.

M3: Hurler tries and fails to get to the ball carrier.

S3: The ball fails on a pass.

M4: A blitzer gets beside the skaven beside the ball.

S4: One orc gets his ankle smashed. The apoc saves him, meaning the next block turns up death for another orc. Then a skaven fails to pick up the ball.

M5: With a helpful assist block, Hurler manages to stand up, pick up the ball, and toss it to a rookie blitzer back at midfield, who runs it forward with a black orc blocker.

S5: A goblin falls over trying to block the ball carrier.

M6: Lots of blocks, then the rookie runs in the score.

S6: MMM's two throwers are the deep safeties. They also get a perfect defense, allowing them to pull to the same strong side Kanil picks. A black orc and a blitzer get knocked down, but the troll goes dumb, saving the orcs from any more pain.

M7: Upstart breaks a Skaven's hip. The troll gets knocked down, as do some goblins.

S7: A skaven thrower picks the ball up and moves it forward. A skaven falls over trying to block.

M8: Some blocks.

S8: Some blocks.

Halftime Score: Morg's Meat Mashers 1 - 0 Skitterscamps

S9: A thrower picks up the kickoff and tosses it to a skaven who runs it downfield with one skaven blocker beside him. Two black orcs and a lineman are knocked over.

M9: The rookie thrower falls over trying to run fast.

S10: After some blocks, the skaven runs in the score.

M10: Skitterscamps gets a blitz, which allows it to knock over a blitzer on the edge and run some skaven past the line. Hurler picks up the ball and tosses it to Upstart, who runs it downfield with a thrower and black orc as company.

S11: Upstart gets knocked down by a skaven. The black orc fails to pick up the bouncing ball. The troll goes stupid.

M11: Lots of blocks. The rookie thrower picks up the ball and runs it forward.

S12: A blitz knocks over the rookie thrower. Lots of goblins stand up. An attempt to pick up the ball sends it into the hands of a black orc.

M12: The black orc runs the ball toward the end zone. Lots of goblins go down, but they continue to refuse to die.

S13: The troll tries to toss a goblin at the black orc with the ball. A skaven thrower knocks down the ball carrier and picks up the ball.

M13: A complicated series of blocks leaves the ball on the ground where a rookie blitzer picked it up and ran it in.

S14: MMM lines up in a prevent defense. Another rock knocks out another goblin. The troll goes stupid again. One skaven passer picks up the ball and tosses it to another skaven passer. A black orc gets knocked out.

M14: Upstart strains the groin of a random skaven. Another blitzer injures a goblin. The rest of MMM tries to make sure all gaps are filled.

S15: The troll stays stupid. The ball carrier loses the ball trying to dodge out of the mess at midfield.

M15: A blitzer fouls a down gobbo, injuring it. The rookie passer runs forward to pick up the ball. Deep players try to keep all the passing options shut down.

S16: The ball carrier gets knocked down, but it sends the ball among a mob of orcs. A skaven falls over trying to block some of that mob.

M16: A black orc falls over trying to block the troll.

Final Score: Morg's Meat Mashers 2 - 1 Skitterscamps

Thoughts: It was interesting experience, switching back to my orcs after so many seasons with the Chaos team. They may both be bashy teams that I manage to meld a passing game onto, but they *feel* very different. The lack of mutations leads to a more conventional upgrade path for the orcs, and the slower speeds mean that they have to box up more. On the other hand, four black orcs plus four blitzers makes for a really strong front line with a reasonable number of choices. Kanil got hit with good luck when he didn't really need it, and bad luck when he did, which left a lot of room for my strength advantage to be decisive. He never really got much opportunity to use his speed advantage on offense, and his decision to try to farm SPPs in the early going rather than taking the quick score may have been costly... it certainly changed the flow of the game.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: Kanil on August 26, 2013, 10:40:53 pm
As ndkid notes, he accidentally gave himself a free turnover on a block in T1, then had bad luck in T2 that basically gave me a free 1-0 lead. But I elected to try to get a Linerat the TD, rather than the thrower -- I fired my injured wrackle linerat, so they're priority for now -- and he missed the catch, and my screen wasn't sufficient to hold the orcs off.

My defense was no match for the orc's onslaught, so I wasn't really able to prevent the slow orcs from scoring at will after that point.

@i2amroy: For some reason Cyanide likes to stick games against teams back to back when you go double round robin. I don't know why, and I don't have any control over it. I can't even reroll the schedule, if it throws up a stupid one. Sorry.

Training Tournament: Should start tomorrow. Everyone has their teams picked out, once they're applied I'll get it running. It'll also be double round robin, 6 teams. Still a chance for two more people to sign up, if they want.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: ndkid on August 26, 2013, 10:42:30 pm
Training Tournament: Should start tomorrow. Everyone has their teams picked out, once they're applied I'll get it running. It'll also be double round robin, 6 teams. Still a chance for two more people to sign up, if they want.

If it was listed above, I keep missing it: what's the league name and password?
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: monk12 on August 26, 2013, 10:45:28 pm
Training Tournament: Should start tomorrow. Everyone has their teams picked out, once they're applied I'll get it running. It'll also be double round robin, 6 teams. Still a chance for two more people to sign up, if they want.

If it was listed above, I keep missing it: what's the league name and password?
With 6+ish people more or less signed up, it seems the training tournament has enough people to make it worth hosting. So I've created the league, and we can also start applying teams to that! Yay, signups! Yay, applications! Yay, leagues!

"Bay12 Training Tournament" and "Bay12" as usual.

Still looking for a better name, though!

You can also search by commissioner in the League Finder, which is how I found it (because I am too lazy to remember 2 words.)
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: monk12 on August 27, 2013, 04:32:29 pm
Monk's Marauders vs w00t w00t

Since the Humans were without two injured players this game, they actually received enough Inducements for an HMC this match. He only stole one RR in the first half, and ank didn't need it for his trickery.

Elves received, but Ethileni-ethlilin-ethl... E-dog the One Turn TD Wonder Elf dropped the catch, giving the humans the chance to swoop in. Helmut the Thrower brought E-dog down, and half the Marauder team gang fouled the bastard, but they only managed a KO, and E-dog would return to score another day. The Marauders stomped down the field, but didn't do more than stun any more elves on their way to a quick score, up 1-0

E-dog did not return for the next kickoff, and the humans lined up in an unbalanced formation, putting the majority of the team on the left and the high ST and Tackle bruisers on the right. After a bit of jockeying for position the Marauders failed to drop any elf, while the elves got in a position to make a pass. Eomund Tonkai made a heroic dodge to attempt an interception, but the coach failed to realize both that the Thrower's Safe Throw skill made the INT impossible, and that the Thrower was throwing to a completely different elf than expected! A quick sprint later and the elves are in to equalize, 1-1

The humans receive the kickoff and go balls out, sneaking Sigric the AG4 blitzer into scoring range and generally punching around some elves (I think at this point an elf got KO'd.) The elves took advantage of the shoddy cagework of the humans, knocking Eomund Tonkai the ST4 AG5 Thrower on his ass, but the ball bounced into Helmut the Thrower's hands, preventing the takeaway. One safety blitz and a handoff later, and the humans are once again up 2-1

E-dog comes back onto the pitch to much hooping and hollering, and this time he handles the reception with "consummate ease," as a certain commentator may have mentioned. Easily identifying the weak point in the Marauder line, he sprints the length of the field and leaps over the head of the befuddled Catcher Omo Thunderjaw before dancing into the endzone to tie the game up, 2-2.

Lacking a similar lightning scoring technique, the Marauders set out to brutalize the opposition, and end up BHing a line elf. Of more interest is the blizzard that sweeps over the stadium, freezing Marauder plans to continue their aggressive passing game and making the 3 GFIs needed for ank's E-dog scoring technique much more difficult. Halftime, 2-2

The Humans receive the kickoff to start the second half, and considering the weather they decide to take a more conventional anti-elf approach, grinding their way down the field. Only one elf suffered a serious injury (a niggler sustained on a crowd surf) though several others were KO'd. The strong Human line proved it's bash credentials once again, taking until the last turn to score, 3-2

Despite the prayers of the Wood Elves, the blizzard did not abate for the final play of the game as E-dog lined up to the right opposite ST4 Tackle Terror Grant Valdred the Blitzer. However, an enraged fan pegged Valdred in the back of the head with a rock, leaving w00t w00t just a pickup, handoff, pass, catch, and 3 icy GFIs away from the tying score.

They made it, of course. They're elves.

Final Score: Monk's Marauders 3 - 3 w00t w00t


A fine match between two former Bay12 Champions at the height of their power. Amusingly, we both lost Fan Factor for the draw, but I came out even on Spiralling Expenses while ank was down 10k, so there is that. A very fun game, and definitely looking forward to the week 10 rematch. I'd say that somebody should kill E-dog, but I'm sure ank will say something similar about Eomund Tonkai :P
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: ank on August 28, 2013, 03:08:05 am
A fine game indeed! and a fine writeup as well!

Thanks for the game, it was a delight.

Tonkai is a beast! And without a single guard on my team, I have no way of getting just 1 die on him, if he has backup.

I imagine Tonkai to be a bit of a dick, he's a thrower that picks up the ball, then realizes that all the other guys are noobs, and he should just run the ball in himself.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: Kanil on August 28, 2013, 05:21:24 am
Amusingly, we both lost Fan Factor for the draw...

I'm not terribly surprised that both of you failed to roll a 12 with your 2d6. When your fan factor gets into double digits, your supporters tend to settle for nothing less than victory after victory. :P

As for the team's respective star players, I'm not sure. Neither really seems like a solid staple player of the team, they're more your plan B kind of guys. Useful, but not something you'd like to build a strategy around. They're both over 200 TV, too -- that seems like a lot to pay for a Plan B.

Still, I've lost to both teams in the finals, so perhaps you two know what you're doing.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: ank on August 28, 2013, 09:34:09 am
Are you calling my one turn td elf a plan B?
I try this play EVERY drive!
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: Kanil on August 28, 2013, 10:25:07 am
Just because you use plan B as plan A doesn't automatically make it the best choice. :P

Going for a OTTD means you're taking a lot more risk than a "regular" two turn TD (which themselves are bad, in terms of ceding control of the game) and you're ensuring only one player gets the SPPs.

The only time the OTTD really makes sense is T8/T16, and to get there, you have to have either had that 200+ TV sitting on the bench all game, or having survived unfouled until then.

'course, if you go for the OTTD every time, and it works every time, then you basically can't actually lose a game, so that's pretty neat.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: monk12 on August 28, 2013, 11:17:24 am
Amusingly, we both lost Fan Factor for the draw...

I'm not terribly surprised that both of you failed to roll a 12 with your 2d6. When your fan factor gets into double digits, your supporters tend to settle for nothing less than victory after victory. :P

As for the team's respective star players, I'm not sure. Neither really seems like a solid staple player of the team, they're more your plan B kind of guys. Useful, but not something you'd like to build a strategy around. They're both over 200 TV, too -- that seems like a lot to pay for a Plan B.

Still, I've lost to both teams in the finals, so perhaps you two know what you're doing.

As far as fan factor, the amusement stems from me comparing it to an analogous NFL game; if I saw two excellent teams put up a lot of points and take things down to the wire, I'd be saying "damn that was a good game." Of course, the situation is probably more analogous to soccer, since NFL games go to sudden death overtime before ending in a draw, and hell if I know what soccer fans think.

And really, I find it hard to call Tonkai a Plan B, since Humans don't exactly have a Plan A in the first place. He fits nicely into my standard gameplans for vs bash and vs elf, so he's never riding the bench. He's not the whole team himself, but he's a gamechanger no matter what the situation is, especially with all the role players he has supporting him. He usually spreads the ball around quite well; it didn't happen this last game since ank was literally incapable of getting a 1d block unless I was completely negligent (which I was, that one play, but serves me right.)

Besides, I'm a sucker for AG 5 :P
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: Jartol on August 28, 2013, 11:18:57 am
Boo humans, boo!
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: Kanil on August 28, 2013, 12:18:07 pm
... I find it hard to call Tonkai a Plan B, since Humans don't exactly have a Plan A...

Passing is three times more risky than picking up the ball and walking it to the endzone. Again, if passing is your plan A, then you might want to rethink your strategy. 'course, if plan A isn't working, there's nothing wrong with switching to plan B -- your AG4 NoS catcher should have no issues grabbing the ball, and AG5 should send it out just fine, but if you are passing, then something has gone wrong. 'course, it's Blood Bowl, something is always going wrong.

Perhaps somewhat obvious but also worth noting: passing only works when he has the ball. Tonkai doesn't have dodge, so that reduces the effectiveness of his ST4 and AG5. A couple of assists and you have a decent shot of knocking him down, and while he dodges into a TZ on a 2+, you still would like to have a reroll on hand for it.

So, yeah. Tonkai can get you out of a bind, but he's 20 more TV than one of your plus statted (and very annoying!) blitzers. He's certainly not a bad player, and he definitely can win you a game when you find yourself in one of the odd situations Blood Bowl regularly serves up, but he's definitely a Plan B kind of player.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: Nerjin on August 28, 2013, 02:27:11 pm
If you're min-maxing everything then the tourney gets boring. Taking risks adds some excitement to it otherwise it's always going to be a 2-1 grind. At least that's how I look at it.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 (and more signups!)
Post by: monk12 on August 28, 2013, 08:29:12 pm
Passing is quite risky, yes, but humans are about adaptability; I need to play like an elf against bashy teams, and play like an orc against elfy teams. Not only does Tonkai give me some serious elfball cred (which keeps high strength teams from just dogpiling the cage,) but his high strength makes him a good roleplayer against the weaker teams (as evidenced against w00t w00t, who couldn't get any kind of good block against him even with all the Leap they've got.) Expensive player, yes, but worth the TV I think (unlike, say, the Ogre, who even with block is probably too expensive a luxury to be worth the opportunity cost of, say, another skilled Catcher.)

Don't get me wrong, if that had been playoffs I would have definitely tried a 2-1 grind after that first turn drop by the elves (and against w00t w00t, that's practically the only way the game will end in OT short of murdering all the elves.)
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 - TT S1, W1
Post by: Kanil on August 28, 2013, 09:47:55 pm
In other news: Everyone has applied to the training tournament, and that is now underway.

Match ups for week one:
monk12 - Monk's Meanies vs THE_SLAYA - Slaya's Scrabblers
ndkid - Unstoppable Immovables vs Kanil - Players are Overrated
i2amroy - The Traveling Doctors vs Charmander - Light of Judgement

Due to this tournament being somewhat shorter than the main league, scheduling will be a bit more relaxed here, hopefully. Still, you can now start scheduling/playing.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 - TT S1, W1
Post by: i2amroy on August 30, 2013, 10:51:27 pm
Okay, just saw Kanil's training team, and I must say that it is hilarious. ALL THE STAR PLAYERS! :P
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 - TT S1, W1
Post by: Kanil on August 30, 2013, 10:57:03 pm
More like 11 crappy linemen and a wardancer with strip ball... but, yes. Fortunately wardancers are completely amazing even on day one, so it might just work...

Also, since you're here, how's your game going in the main tournament, i2amroy? Been able to schedule it or something?
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 - TT S1, W1
Post by: monk12 on August 30, 2013, 11:00:21 pm
Is the Cheerleader just because the game wouldn't let you create a team with TV 0, or is she the team? Incidentally, do you plan to sign the MVPs, or is this just a challenge on your part?
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 - TT S1, W1
Post by: Kanil on August 30, 2013, 11:11:44 pm
Bit of both. I set minimum TV to 1, I'm not sure if you can set it to 0 or not -- I never thought to check. Traveling around with a cute elven lass isn't exactly a bad thing, either.

And no, I don't intend to buy any players. Players are overrated.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 - TT S1, W1
Post by: i2amroy on August 30, 2013, 11:34:49 pm
Also, since you're here, how's your game going in the main tournament, i2amroy? Been able to schedule it or something?
We're currently scheduled for Saturday at noon (EDT) or if that falls through Sunday.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 - TT S1, W1
Post by: ndkid on August 31, 2013, 10:25:21 pm
Unstoppable Immovables vs. Players are Overrated

This will be... interesting. Kanil uses his TV differential to buy his wood elves... he actually owns a cheerleader. The Lizardmen win the toss and elect to kick.

P1: The saurii line up along the front with their Krox, plus one off the line on each wing. Four skinks line up farther back. The wood elves line up like wood elves. Double teams knock over a saurus. A wardancer runs the kickoff back to midfield.

U1: Two elves on the line is stunned. Another is KOed. Two skinks go into deep defense.

P2: Another saurus goes down to a gang. The war dancer moves the ball close to the goal line. An elf knocks himself out dodging away from the line.

U2: A blitzing saurus knocks over the wardancer. A skink picks it up and runs it forward. He tries to hand it to another skink, who butterfingers it.

P3: A skink gets knocked back, then an elf fails to pick up the ball.

U3: A saurus blitzes back the elf by the ball, a skink picks it up and runs it downfield with a couple of friends. An elf or two gets stunned.

P4: Some standing up and moving. An elf falls over knocking over the ball carrier.

U4: A saurus finally scores first blood. Another saurus gets a second. A skink picks up the ball and runs in the score.

P5: The lizards get a blitz, getting a saurus beside the wardancer. Then a lineman kills a skink. The saurus beside the wardancer gets knocked down, and the wardancer picks up the ball and starts to move it forward.

U5: Several elves go down. A saurus knocks over one, but falls over himself.

P6: Several saurii go down to blitzes.

U6: Some lizards get into defensive positions. Several elves get knocked over.

P7: A saurus is knocked over as the wardancer heads toward the goal line. An elf falls over dodging from a skink.

U7: An attempt to knock over the war dancer just pushes her back. A skink falls over trying to get in front of the wardancer.

P8: The wardancer runs in the score.

U8: The lineup leads to no injuries, sadly.

Halftime Score: Unstoppable Immovables 1 - 1 Players are Overrated

U9: The kick goes out of bounds. The skink runs among three saurii who are free after the front line of elves is knocked down (with one knockout).

P9: A saurus gets knocked down. The skink is pushed back by the wardancer, who strips the ball, then picks it up. Sadly, this leaves the wardancer on the sideline. So the wardancer makes three dodges to get free.

U10: The wardancer goes down to blitz, with a skink taking the ball downfield with a second skink and a saurus as support. The krox gets beside the wardancer, just in case his tail helps.

P10: The wardancer still manages to get up, dodge away, and knock over the ball carrier, but fails to get the ball.

U11: After some blocks, a skink picks up the ball and runs in the score.

P11: Kanil makes his fifth consecutive KO roll, getting 9 elves back on the pitch. Rocks knock over an elf and stun a Saurus. The lineman dodge away from the front line. A lineman picks up the deep kick. The wardancer runs over the midfield line.

U12: A skink, with two buddies, knocks over the deepest elf. But he falls over as part of the deal.

P12: Two elves manage to knock out a saurus via foul.

U13: A saurus gets beside the ball carrier. Two skinks get beside the wardancer. Several big guys get deep, including the krox.

P13: The saurus on the ball carrier goes down. The ball carrier runs to the wardancer.

U14: The korx gets beside the wardancer. A saurus falls over trying to clear a path to the ball carrier.

P14: The wardancer opens a path for the ball carrier, who falls over trying to run fast, stunning himself.

U15: A skink picks up the ball, but falls over trying to run fast.

P15: The wardancer stands up, dodges away from the Krox, and picks up the ball. A wood elf falls over trying to dodge away from a Saurus.

U16: The blitzing saurus only manages to push the wardancer back. As many lizards get in front of the wardancer as possible.

P16: The wardancer runs in the score.

Final Score: Unstoppable Immovables 2 - 2 Players are Overrated

Thoughts: Another hard fought contest between Kanil and myself. I take some solace in the knowledge that I will have some experienced players next time we face off.
 
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 - TT S1, W1
Post by: Kanil on August 31, 2013, 10:35:05 pm
I didn't looooooose! My entire season is now validated.

Extremely lucky game on my part, I didn't fail a single KO roll all game, which definitely saved me from a lot of issues. I also didn't fail any major plays, and some of them were pretty ill-advised.

'course, ndkid's chosen to start with his krox and only two rerolls, so his first couple of games were going to be difficult. I suspect he'll fare a lot better in the rematch later in the season.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 - TT S1, W1
Post by: ndkid on September 01, 2013, 02:56:04 pm
Yeah, the early cheap rerolls versus the power early is always a tough call. But I figured, if I'm going to play lizardmen, I want the full experience from the first block, right? Even if it means no block anywhere...
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 - TT S1, W1
Post by: i2amroy on September 02, 2013, 01:33:06 am
Some problems popped up for our games (namely there was a storm that knocked out my ISP for a day or so). I'm going to try to get together and get the game done on Monday, but if it falls through feel free to go ahead and mark the game a tie between the two of us; it's not worth holding up the whole tournament for this (and we'll get a rematch later in the season anyways).
Title: Re: Bay12 Blood Bowl League - Season 8, Week 2 - TT S1, W1
Post by: Kanil on September 03, 2013, 05:16:40 am
Some problems popped up for our games (namely there was a storm that knocked out my ISP for a day or so). I'm going to try to get together and get the game done on Monday, but if it falls through feel free to go ahead and mark the game a tie between the two of us; it's not worth holding up the whole tournament for this (and we'll get a rematch later in the season anyways).

Alright, game set to a 1-1 draw. It's unfortunate that technical difficulties prevented you from playing, but thank you for trying.

Week advanced.

Matchups for Week 2:
monk12 - Monk's Marauders vs Jartol - Naturan Demanto
ndkid - Morg's Meat Mashers vs ank - w00t w00t
A Spoony Bard - Doomwheels vs THE_SLAYA - My Mummie's Mummies
i2amroy - The Other Kittens vs Kanil - Skitterscamps
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 - TT S1, W1
Post by: i2amroy on September 04, 2013, 03:31:44 pm
Other Kittens 2 - 0 Skitterscamps

Since we haven't really been using the BB manager to really track the league points anyways, I submitted the game to the same league as last season as day 21; I figure we can use it as a dump to see team progression and best players of all time.

For a note on the luck of the game it seems that we were about even, with the exception that Kanil was actually a fair bit luckier in the block dice.

Anyways I'll post a more in-depth summary of the game later if Kanil doesn't, I've got class right now :P.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 - TT S1, W1
Post by: Kanil on September 04, 2013, 04:49:36 pm
For a note on the luck of the game it seems that we were about even, with the exception that Kanil was actually a fair bit luckier in the block dice.

I'm not so sure about that. The only rolls you failed were RS rolls on your Beast, and pick-up rolls. Of those pick-up rolls, you still made more (both numerically, and as a percentage) than I did. There was also that rather fraudulent crowd throw-in.

I did a decent job of injuring your players, but they rather immediately got back up again. Only managed to put down a rotter for longer (for good!) than until the next drive.

Anyway, monk rather regularly loses his first couple of matches and things still turn out alright for him, so... I think I'll be fine!
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 - TT S1, W1
Post by: i2amroy on September 04, 2013, 08:04:28 pm
Anyway, monk rather regularly loses his first couple of matches
I can always keep my hopes up. :P

On the topic of luck I will admit that I did better on my D6 rolls, correspondingly though, you did much better on all of your 2D6 rolls (as well as the Block dice ones). I guess really the difference is that even though our "luck" was fairly even for what we rolled, your critical failures always seemed to happen on important things (such as that lightning bolt failure) while mine happened on less important ones.

Anyways, turn-by-turn breakdown time!
Spoiler (click to show/hide)

All-in-all a nice game for me, one that gave me 3 of the level-ups that I desperately need to get some more skills before facing Monk.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 - TT S1, W1
Post by: monk12 on September 04, 2013, 08:06:41 pm
Anyway, monk rather regularly loses his first couple of matches and things still turn out alright for him, so... I think I'll be fine!

"Rather Regularly" meaning "Every season but this one," and I still only managed a draw :P

Though I'll be playing Jartol in ~15 minutes, so we'll see if I've finally shaken that curse.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 1 - TT S1, W1
Post by: monk12 on September 04, 2013, 09:58:42 pm
Humans beat the Undead 3 - 0

It was One Of Those Games for Jartol; failed pickups, frequent double skulls, a bug that kept him from taking zombie Ado Drunkenstumbles off the pitch in favor of a skilled zombie (Ado died early in the first half, and apparently his love of being punched in the face repeatedly the sport transferred to his new team,) and to top it off the second TD was practically handed to me by a Pitch Invasion that dropped more than half the Undead but only hit Grant Valdred the ST 4 Blitzer on the Human side of the field. Eomund Tonkai got a pair of TDs and was generally obnoxious all game, Grant got a CAS, and the kicker got MVP (which I think levels him up, and the last thing I wanted was a gimpy kicker with that many skills.)

About the only thing that went Jartol's way was the ST potion working, which gave him a ST 4 Wight, the 2 mummies, and 2 Star Players. Naturally, the star players spent a lot of time failing GFIs and going Loner, but that's still a unsettling amount of strength to line up against your lonely Ogre and meatshield linemen. The Ogre did pretty good today, took a beating and was only stunned once, and he KOd a Mummy in garbage time.

But yeah, better luck next time, Jartol!
Title: Re: Bay12 Blood Bowl League - Season 8, Week 2 - TT S1, W1
Post by: ndkid on September 05, 2013, 07:42:06 am
Morg's Meat Mashers vs. w00t w00t

3M picks up a wizard, a HMC, gives a blitzer an extra AGL, and gives w00t w00t some bad habits. They also win the coin toss and elect to kickoff.

w1: The HMC eats two rerolls, and the kickoff gives 3M another, making the rerolls for the first half 8 to 2. Then he makes his block, his pickup, his pass, and two dodges for the score.

M1: The kick lands near midfield. 3M doesn't quite finish setting up, but gets a quick snap. Two elves on the front line get stunned, and the treeman goes down. The rookie passer picks up the ball and runs it to the middle where the black orcs give some protection.

w2: A wardancer pushes the ball carrier over the midfield line toward more elves. The elven thrower falls over trying to block the ball carrier.

M2: A catcher gets knocked out. Several elves get knocked down. The rookie thrower runs forward and tosses the ball back to the temporarily-boosted blitzer, who runs it farther downfield.

w3: Two elves start the turn standing. But a wardancer is one of the two, so she leaps out of trouble, blitzes the ball carrier, and knocks him down, picking the ball up herself.

M3: A blitz against the wardancer rerolled still only nets a push, leaving her among three orcs. A black orc then double-double-downs a block, ending the turn early. To add insult, the interface for canceling the use of a wizard was sufficiently counter-intuitive (assuming you can cancel it at all) that I threw a fireball into the middle of nowhere.

w4: The wardancer dodges away from the three orcs and hands the ball to a lineman. The lineman passes to another wardancer. Another lineman knocks himself out trying to dodge.

M4: A black orc gets beside the wardancer, but only pushes her.

w5: The wardancer runs in the score.

M5: Surprisingly, two elves stay knocked out. Another quick snap moves some orcs forward. Hurler picks up the kickoff, then a black orc double-down/downs twice.

w6: A wardancer stuns herself blitzing the ball carrier.

M6: The passer moves the ball forward. An agile blitzer runs downfield.

w7: The passer gets knocked over, a roll to pick up the ball fails.

M7: Hurler fails to pick up the ball.

w8: A catcher does some leaping and dodging to pick up the ball and run it toward the end zone. The treeman kills a player, but the apoc saves him.

M8: The all-star catcher gets knocked out by a blitz.

Halftime Score: w00t w00t 2 - 0 Morg's Meat Mashers

M9: All three knocked out elves wake up. Several elves knocked down, then Upstart fails a rerolled basic dodge. Hurler runs the kickoff forward.

w9: Three elves get the ball out of Hurler's hands.

M10: A blitz sends a wardancer out of the game. The elven thrower gets knocked out.

w10: Elves surround the ball carrier and his friends.

M11: Three elves get knocked out. The orc team forms up around the passer with the ball.

w11: A lineman injures himself trying to dodge.

M12: The thrower runs the ball forward.

w12: One elf gets free and knocks out the passer with the ball. A catcher runs back, picks up the ball, and runs it back alone to midfield.

M13: A block brings down the catcher. Hurler picks up the ball and tosses it to Upstart, who runs in the score.

w14: A riot ensures elven victory. The pass-to-one-turn-catcher-touchdown finishes the job.

M15: Some blocks.

w15: Three catchers knock over the ball carrier.

M16: An attempt to dodge out of a catcher tackle zone fails with reroll.

w16: A catcher runs in a score.

Final Score: w00t w00t 4 - 1 Morg's Meat Mashers

Thoughts: *shrug* 1 injury over umpteen trillion blocks + one-turn-score-ability means there really wasn't much to be done on this one.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 2 - TT S1, W1
Post by: ank on September 05, 2013, 07:59:57 am
E-Dawg get's the hat-trick!
w00t w00t!
Title: Re: Bay12 Blood Bowl League - Season 8, Week 2 - TT S1, W1
Post by: monk12 on September 05, 2013, 10:03:22 pm
In other news, my rookie Dark Elves suffer an ignominious defeat at the hands of THE_SLAYA's Skaven, 3-1. Highlights included a decent chainpush scoring setup for the Meanies' only score, the Skaven making some nice blocks to get a Gutter Runner a 2d Blitz to daylight to go up 2-1 at the half, and another chainpush I was happy with myself for seeing even if the pushed Blitzer still failed his dodge into the open. Lowlights include that failed dodge (which was the last best chance to get the ball back,) Tamerlane the Runner getting KOd early in the game and staying there until the final drive, where he once again made the lowlight list by Stunning himself on a crucial block while holding the ball, one Dark Elf lineman dying, another getting -MA, and the last two turns of the game were turnovers for the Dark Elves as they threw Attacker Down/Both Down on their first blocks of the turn. The kill and the CAS went to the same Skaven lineman, too; a player to watch for sure!

No levelups for me, though at least the MVP went to a Blitzer; hopefully the mercenaries I have to hire don't steal my next MVP.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 2 - TT S1, W1
Post by: i2amroy on September 06, 2013, 04:18:10 pm
The Traveling Doctors 1 - 3 Light of Judgement

Game went about as expected, but I managed to rack up a bit of SPP anyways (no levelups, but 4 on an ogre, 3 on a snot, and 5 on another snot). Also a hilarious final turn touchdown by Nurse Joey that I am going to award her a medal in my team history for; involving a 5+, 4+, 3+, and 2+ with no re-rolls as well as some lucky scattering. (All of my snots are nurses and ogres are doctors). In terms of luck elves managed to have much better luck on both the D6 and block die rolls, and on the 2D6 both teams were all over the board.

Also since the bbmanager league is just being used as a rolling stats log at this point, I went ahead and submitted the match to it (once again starting on day 21)
Spoiler: Turn-by-turn (click to show/hide)
Title: Re: Bay12 Blood Bowl League - Season 8, Week 2 - TT S1, W2
Post by: Kanil on September 06, 2013, 08:05:58 pm
And with that, the TT advances.

Matchups for TT Week 2:
Kanil - Players are Overrated vs THE_SLAYA - Slaya's Scrabblers
monk12 - Monk's Meanies vs Charmander - Light of Judgement
ndkid - Unstoppable Immovables vs i2amroy - The Traveling Doctors

As for the main league, we're waiting on A Spoony Bard vs THE_SLAYA. Have you two been able to schedule something?
Title: Re: Bay12 Blood Bowl League - Season 8, Week 2 - TT S1, W2
Post by: A Spoony Bard on September 08, 2013, 01:50:29 pm
I have played my game against THE_SLAYA, in which I was annihilated. By the end, I only had 3 players that could actually play.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 3 - TT S1, W2
Post by: Kanil on September 08, 2013, 03:07:53 pm
Sounds really rough. Khemri are super hard to deal with if they get a numbers advantage.

That's the last game, so we're onto week 3. Matchups:
i2amroy - The Other Kittens vs monk12 - Monk's Marauders
A Spoony Bard - Doomwheels vs Kanil - Skitterscamps
ndkid - Morg's Meat Mashers vs THE_SLAYA - My Mummie's Mummies
Jartol - Naturan Demanto vs ank - w00t w00t

Thank you to everyone for playing your games.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 3 - TT S1, W2
Post by: ndkid on September 10, 2013, 07:38:51 pm
Rookie League: Unstoppable Immovables vs. The Traveling Doctors

The docs win the coin toss and elect to receive.

D1: Lots of ogre blocks leave only a single Saurus down. A snotling tries to pick up a ball, but fails, sending the ball into the hands of a neighboring snotling.

U1: A couple of skinks start to penetrate. Three ogres get knocked down.

D2: Two orgres are bone headed on the ground. A third is bone-headed standing up. Three snotlings gang up on a skink, but only manage to push.

U2: A saurus blitzes a snotling, and manages three dice that will knock him down, and two dice that will knock him down on the reroll. He elects not to fall down, and takes the push. A skink takes out the first snotling. A line of lizards forms around the snotling "cage".

D3: A saurus back at midfield gets knocked down. The snotling "cage" moves sideways.

U3: A blitzing saurus pushes a snotling, and the lizardmen surround the "cage" again.

D4: An ogre knocks out a saurus. Another one boneheads. The snotling with the ball moves a bit forward. An ogre falls over knocking down a Saurus.

U4: A skink takes out another snotling. Two more snotlings go down.

D5: A double down block on a skink rerolled gives another bad double down result, stunning a skink.

U5: The ball carrier gets surrounded. A skink knocks him down, then tries to pick up the ball, which bounces into the hands of the one snotling left standing.

D6: The snotling dodges away, and tries a pass, which goes into the stands. They send the ball straight back out to the middle of the Doc side of the field.

U6: A saurus knocks out the snotling beside the ball. A skink fails to pick up the ball.

D7: Two ogres bonehead again. A snotling and ogre get beside the ball. Another snotling tries a block on a skink, knocking himself over and injuring himself.

U7: A skink injures another snotling. A skink manages to pick up the loose ball.

D8: An ogre boneheads again. In case you haven't been keeping track, this is a stupid rate of boneheadedness. Another ogre tries to throw a snotling, but he just falls back down in place. A snotling blitzes the skink with the ball, and falls over in the process.

U8: The skink runs in the score.

Halftime Score: Unstoppable Immovables 1 - 0 The Traveling Doctors

U9: Four ogres and two snotlings start the half for the Docs (since four are injured and one snotling decides to stay knocked out... I think we all know the truth, there). The kickoff is a touchback, saving the skinks the trouble of having to pick up the ball. The deep skink hands the ball to a front line skink, who runs it forward and fails the roll on his second GFI, falling over near the goal line.

D9: More back blocking rolls sends an ogre down as part of knocking over the Krox.

U10: Another skink runs deep. Blocks along the front line knock out a snotling.

D10: The last snotling on the pitch injures himself dodging.

U11: A skink fails to pick up the ball.

D11: A down ogre boneheads. An up ogre boneheads. A third ogre stuns a saurus.

U12: A saurus knocks himself over knocking over an ogre.

D12: An ogre boneheads on the ground. The krox gets his hand smashed.

U13: The skinks continue to fail to be able to pick up a ball.

D13: A skink gets injured.

U14: A skink manages to pick up the ball and score.

D14: One snotling bravely wakes up, bringing the head count to five. With two injured and one knocked out, the Lizardmen have eight. As one might expect, at this stage, an ogre boneheads. Another one falls over trying to make a block.

U15: A skink fails to pick up the ball.

D15: An ogre boneheads. The snotling manages to pick up the ball.

U16: A couple of blocks.

D16: The snotling knocks himself out dodging.

Final Score: Unstoppable Immovables 2 - 0 The Traveling Doctors

Thoughts: I can't really take any credit for this match... all praise goes to Nuffle. With four ogres, you should get zero boneheads 48% of the time... i2amroy had to deal with a rate way, way higher than this. Plus crap blocks for most of the game.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 3 - TT S1, W2
Post by: i2amroy on September 10, 2013, 07:58:46 pm
Unluckiest... game... EVER! :P

To start with I would like to introduce you to Mr. Block dice chart. He was the worst today.
Spoiler (click to show/hide)
Next up is the D6 chart. Notice the large number of 1's (I only rolled 4 less ones then ndkid rolled total D6's). 5 managed to clear the bar, but just by a hair.
Spoiler (click to show/hide)
Lastly is the 2D6. This one wasn't as bad, but I would like to note the inordinate amount of 3's, as well as the total lack of 11's and 12's (I don't think I've ever even seen one of these charts at zero before).
Spoiler (click to show/hide)

Small note, but the turn 16 snotling fell due to an incredibly unlucky attempted throw, not a dodge.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 3 - TT S1, W2
Post by: Kanil on September 10, 2013, 08:12:43 pm
Aw yeah, I remain ahead of the ogres in our surely epic battle to finish not-last for at least another week!
Title: Re: Bay12 Blood Bowl League - Season 8, Week 3 - TT S1, W2
Post by: ndkid on September 10, 2013, 09:13:19 pm
Morg's Meat Mashers vs. My Mummie's Mummies
(Therefore, O for Orc and K for Khermi, in this one.)
The Khermi have 650k to play with, which they use on a star mummy, a wizard, and a reroll. The Orcs win the coin toss and elect to kick.

K1: The orcs get a blitz. A lineman goes running deep into Khermi territory, fails his first GFI, fails reroll, fails armor roll, and hurts himself, ending the blitz. A black orc gets stunned. Another gets knocked down. A blitzer on the edge gets knocked out. Then a thro-ra falls over trying to blitz, leaving the ball unloved in the corner of the pitch.

O1: A dauntless frenzying orc fails his dauntless, but knocks over the mummy on the second try anyhow. A blitzer heads toward the deep thro-ra.

K2: Two black orcs and the deep blitzer get knocked down; the thro-ra fails to pick up the ball.

O2: Two mummies and a skeleton go down. The deep blitzer stands up, dodges, but falls over on the GFI.

K3: A lineman is pushed off the pitch to no ill effect. A black orc is KOed. The thro-ra picks up the ball and runs it forward.

O3: A blitz knocks the thro-ra over. A skeleton and the star mummy go down as well. The dauntless frenzied orc fails to be dauntless again, and goes down as a result.

K4: A blitzer and lineman get knocked over. The thro-ra stands and picks back up the ball.

O4: Orc stand up.

K5: Two black orcs get stunned. An orc gets knocked down.

O5: An orc runs back for deep defense.

K6: Six orcs down, one orc standing.

O6: The standing orc gets beside the thro-ra. The rest mostly stand up.

K7: The standing orc gets knocked back down. The thro-ra runs beside the goal line.

O7: The orcs stay down.

K8: The thro-ra runs the ball in.

O8: One orc wakes up, meaning only ten orcs on the pitch. A mummy gets knocked out, which isn't a bad result, all things considered.

Halftime Score: My Mummie's Mummies 1 - 0 Morg's Meat Mashers

O9: The mummy wakes up, and so does an orc, meaning the sides both have eleven. The orcs go strong side left. The dauntless orc stuns a mummy. The rookie passer picks up the ball and runs it forward. Other mummies go down.

K9: A mummy gets beside the ball carrier. A black orc gets knocked over.

O10: The goblin runs deep, and the rookie thrower gets him the ball. The dauntless orc knocks over the star mummy, and gets taken down as part of the deal.

K10: Four orcs knocked down, and the goblin taken out by the wizard. (Sorry for the lack of detail, I was making dinner when it wasn't my turn this game.)

O11: A skeleton gets knocked out. Hurler runs down and picks up the ball.

K11: Orcs get lucky, and only a bunch of pushes. A throw-ra stuns himself throwing a 1-die block.

O12: With blitzer help, Hurler gets the ball farther downfield. A few undead go down.

K12: A blitz-ra stuns Hurler. A black orc gets his skull fractured.

O13: The blitz-ra by the ball gets stunned. Several orcs move downfield toward the ball.

K13: Several orcs get knocked down.

O14: The rookie thrower picks up the ball and tosses it to Hurler in the end zone.

K14: The knocked out thro-ra and skeleton stay out, making it nine orcs versus ten undead. The undead line up in "we don't need to win, we need to bash" formation. But the second block ends in a double-double skull.

O15: Two mummies go down, and a third gets an actual injury that he fails to regenerate from. Hurler runs downfield and picks up the ball with a blitzer beside him.

K15: Hurler gets knocked down, sending the ball into the blitzer's hands.

O16: The blitzer dodges away and sprints into the end zone.

K16: Three black orcs go up front to face the music.

Final Score: Morg's Meat Mashers 2 - 1 My Mummie's Mummies

Thoughts: I fully expected this one to end in the 1-1 tie. THE_SLAYA (reasonably) decided to not trust his thro-ras to actually pick up the ball, so he started with the blocks, and hit the dreaded double-double skull early. He hadn't protected the flanks, the kick had drifted toward Hurler to start with... a blitzer getting the dodge to get beside Hurler, then the ball bouncing into his hands... it was really the double double skull plus the scatter that got me that win, and very little else.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 3 - TT S1, W2
Post by: ndkid on September 10, 2013, 09:18:45 pm
And, due to the fun of BB scheduling, I have to try and fend off Khermi a SECOND WEEK IN A ROW next week. In the words of a mummy... *uuuuuuuuugggggggghhhhhhhh*
Title: Re: Bay12 Blood Bowl League - Season 8, Week 3 - TT S1, W2
Post by: ndkid on September 10, 2013, 09:20:24 pm
Unluckiest... game... EVER! :P

To start with I would like to introduce you to Mr. Block dice chart. He was the worst today.
Spoiler (click to show/hide)
I'm impressed by how average my blocking was that game. I think most of the bad results must have been paired with good results, because I don't feel like I was getting that many pushes (well, except of snotlings, but that's different).
Title: Re: Bay12 Blood Bowl League - Season 8, Week 3 - TT S1, W2
Post by: i2amroy on September 10, 2013, 09:39:59 pm
The Other Kittens 1 - 1 Monk's Marauders

Game landed in the Kittens favor until Monk managed to score a turn 15 TD. Lots of injuries, which gave me some nice level up's for next weeks retry (Though Borak kept getting the casualties :P)

In terms of luck I'd say we were about equal on that game. I was luckier then Monk was on both the D6 and slightly on the 2D6, but he came out on top in the block dice. The graphs were actually remarkably level overall (and were still much better then my last game :P).

Turn-By-Turn
Spoiler (click to show/hide)
All-in-all I think I came out on top in this match, earning a nice bunch of SPP and getting a few miss-next-game injuries (which should help me next week :P). Also this is the first time I've had a star-player actually turn out to be worth the gold, with Lord Borak accomplishing much (despite him taking 4 SPP with him). No permanent injuries, except for one block-rotter who picked up a niggling back (though I did have some close calls).

Edit: Woot! Two doubles, giving me another pestigor with dodge and making my BoN now have both of his doubles skills in Pro and Block (I'll have to be fairly active with him now :D).
Title: Re: Bay12 Blood Bowl League - Season 8, Week 3 - TT S1, W2
Post by: monk12 on September 12, 2013, 09:47:42 am
In retrospect, really should have tried the GFI to score on M4. I didn't at the time because I'd already exhausted my RR for the turn, but it would have saved Tonkai KOing himself later, which had a huge effect on the flow of the game. I already hired another Lineman for the next game, since 2 Linemen are MNG as well as Grant Valdred the ST4 Blitzer. And now that damn BoN has Block, too...

In rookie league news, Monk's Meanies vs Light of Judgement ends in a 2-2 draw. The game saw plenty of SPP, unreliable mercenaries, elfball shenanigans, and white uniforms. Unfortunately for the Meanies, a mercenary caught MVP instead of any other player. On the plus side, one of the Blitzers leveled up, and I can afford an Apothecary! Hopefully THE_SLAYA doesn't kill any more of my d00ds in our rematch next week.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 3 - TT S1, W3
Post by: Kanil on September 12, 2013, 07:14:45 pm
THE_SLAYA and I played our game in the training tournament, ending 2-1 in my favor.

A very wacky game, it started with the wood elves getting a blitz. On turn 2, our critical wardancer took a defender down and got cas'd, so we were just left with linemen and no rerolls. Still, we managed to scoop up the ball and run in a touchdown... then get another blitz. Some last minute blocks by THE_SLAYA prevented the score, but we were up 1-0 at the half and receiving.

Five turns of grinding later, and the wood elves have crowdsurfed a couple rats and have two guys marking the ball. Looking good for a win! Then a brave gutter runner dodges between the elves, scoops up the ball, and darts away into the endzone. Guess it's gonna be a draw! Then the skaven get a blitz on the kickoff, rush down the field, and take out one of the two elves left behind. Looks like we're gonna lose after all! But the last elf hero grabs the ball, passes it forward to the LoS, and it's ran out of reach of most of the rats who blitzed into our side. Just like that, we're winning again!

Only rolled three 1's all game, which is why the no-skill, no-reroll lineup was able to not utterly fall apart. A very fortunate win, to be sure.

Matchups for Week 3 of the Training Tournament:
THE_SLAYA - Slaya's Scrabblers vs monk12 - Monk's Meanies
Kanil - Players are Overrated vs ndkid - Unstoppable Immovables
Charmander - Light of Judgement vs i2amroy - The Traveling Doctors

This might look rather familiar with you, what with being a repeat of week one. I think it's been a few posts since I've bitched about Cyanide, so I'll take the time to say "Fuck Cyanide" here.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 3 - TT S1, W3
Post by: conciso on September 13, 2013, 04:57:17 pm
Hey, guys, one question: is it possible to spectate the matches of the league? I would like to someday join and get to play, but right now I just really want to watch and learn. I got the game a week ago, always wanted to try it and then Steam had that Focus Weekend Deals thing so I had to buy it.

Sorry about my english, I'm brazilian.
Thanks.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 3 - TT S1, W3
Post by: Kanil on September 13, 2013, 05:09:54 pm
Once you're signed on, click on the community tab at the top. Below that there'll be a Live tab. That shows the list of all ongoing (and recently completed) games.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 3 - TT S1, W3
Post by: ank on September 14, 2013, 03:58:17 pm
w00t w00t vs Naturan Demanto:
6-1

The most surprising thing of this match was only one turn one TD.
The elves ran circles around the strong but slow undead, dodging and leaping onto the ball carrier.

The undead did get -MV CAS on my thrower on the last turn

Thanks for the game Jartol, I only need 73 more TDs and I get a teddy bear!
Title: Re: Bay12 Blood Bowl League - Season 8, Week 4 - TT S1, W3
Post by: Kanil on September 15, 2013, 04:18:00 pm
Battle of the rats concludes 3-1, with the Doomwheels suffering ridiculous quantities of casualties for the second game in a row.

Matchups for Week Four:
monk12 - Monk's Marauders vs i2amroy - The Other Kittens
Kanil - Skitterscamps vs A Spoony Bard - Doomwheels
THE_SLAYA - My Mummie's Mummies vs ndkid - Morg's Meat Mashers
ank - w00t w00t vs Jartol - Naturan Demanto

Yaaaaaaay Cyanide!
Title: Re: Bay12 Blood Bowl League - Season 8, Week 4 - TT S1, W3
Post by: ndkid on September 18, 2013, 07:29:20 am
Unstoppable Immovables vs. Players Are Overrated

ndkid wins the coin toss and elects to kick. Two skinks go deep in defense.

P1: A lineman picks up the ball and moves forward. A wardancer with tackle knocks over a skink.

U1: A couple of elves get knocked down. A couple of Saurii get beside the ball-carrier.

P2: A saurus and skink go down. The ball is passed to a wardancer. A lineman fails to dodge.

U2: An elf gets knocked off the pitch. Another elf goes down. A saurus knocks himself over taking down a lineman.

P3: The wardancer nears the end zone.

U3: One skink gets beside the wardancer, but another falls over trying.

P4: The wardancer runs in the score.

U4: Most of the elven front line gets knocked over after the kickoff. A skink picks up the kickoff and runs it behind the center line.

P5: Two saurii get knocked over.

U5: The skinks swarm downfield with the ball.

P6: A wardancer knocks over the ball carrier. A lineman picks up the loose ball, but fails the throw to the wardancer. The ball bounces back beside the sideline.

U6: An attempt to push an elf off the field knocks over an elf and a skink.

P7: One skink gets knocked out, another is hurt.

U7: Jerk tries to pick up the ball, sending it off teh pitch. The fans throw it back to near midfield.

P8: Jerk gets knocked off the pitch and picks up a niggling injury for his troubles. The elves pick up the ball and run it in for a touchdown.

U8: Elves get knocked over, and a skink gets a pass.

Halftime Score: Players Are Overrated 2 - 0 Unstoppable Immovables

U9: Most of the elven line goes down after the kickoff. A skink fails to pick up the ball.

P9: A saurus gets knocked out. Another gets knocked over.

U10: A skink picks up the ball and hands it to a skink, who runs it most of the way to the end zone.

P10: The ball-carrying skink gets injured.

U11: An elf gets stunned. Another gets knocked down. An attempt to pick up the loose ball sends it into the hands of the wardancer.

P11: The wardancer runs back to midfield with the ball.

U12: The few skinks remaining try to box out the wardancer. Blocks against elves do little.

P12: The wardancer knocks out one skink, then runs in the touchdown.

U14: A saurus continues to sit out the game, giving eight lizards available to play. A turn gets run off the clock. Lots of elves get knocked down. A skink fails to pick up the ball.

P14: Not much.

U15: A saurus knocks himself over taking down an elf.

P15: Not much.

U16: An elf finally gets injured. A skink again fails to pick up the ball.

P16: Not much.

Final Score: Players Are Overrated 3 - 0 Unstoppable Immovables

Thoughts: Well, there's not much to have been done, there. At least the Krox comes back next game.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 4 - TT S1, W3
Post by: monk12 on September 19, 2013, 05:14:47 pm
In the Training League, Slaya's Scrabblers defeat Monk's Meanies 2-1 in a tight game that saw the Meanies forget to actually buy an Apothecary (making the death of blitzer Joe Stalin rather permanent,) use the TV difference that resulted to give an ST potion to Adolf Blitzer (who had a decent game, though like most of the Meanies he failed to crack serious armor,) a riot of Skaven blocking that sent half the Dark Elves to the KO box, all of the Dark Elves come back from the KO box by the second half (making for an even 10v10,) and a quick score by the Meanies followed by a Pitch Invasion that sent everyone's plans to hell and back. Meanies actually got possession for most of that last drive, but struggled to hold on to the ball and ultimately fell one GFI short of the tying score (and make the Meanie coach sorely miss his lack of Juggernaut skill.)

The good news is that the Meanies won 80k despite the L on the record sheet, which should be enough to replace the dead Blitzer and pick up that Apothecary for real this time, and the team is still primed with potential as every player has some bit of SPP (Mehmed "Armenian Massacre" Talat got 2 CAS, enough to level up, and some Lineman caught MVP for a level.) Hopefully the armor holds up better against the Lizards than it did against the Skaven.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 4 - TT S1, W3
Post by: THE_SLAYA on September 19, 2013, 11:30:31 pm
The worst part of that game was the fact that I only got 30K to your 80, xD. Which unfortunately means, I need another week to get my rat ogre...
Title: Re: Bay12 Blood Bowl League - Season 8, Week 4 - TT S1, W3
Post by: monk12 on September 20, 2013, 03:07:17 pm
Monk's Marauders bounce back from last week's tie with a 4-1 victory over The Other Kittens. The injuries to the Human side (and the levelups for the Nurgle) got the TV difference down to 180k, netting the Kittens an Igor and some Bloodweiser Babes, and thankfully no Star Players. The first Nurgle drive met the fierce Human wall headon, and Galahad Slodar the ball-retrieval specialist managed to get a blitz on the ballcarrier, causing it to pop loose and starting a scrum that ended when Eomund Tonkai nicked the ball out of the press and ran in the score a turn later. The Marauder defense held up for the end of the first half, and an all out passing attack succeeded in the face of Nurgle warriors rushing the ballcarrier despite the blizzard, giving the Maraduers a 2-0 advantage with 6 turns to play. The AG5 rotter flashed some moves of his own to bring the score to 2-1 fairly quickly, but the Kittens didn't even try to play defense, making for an easy pitch and catch for the third TD. Fourth TD was a similar story as the Kittens ignored the ball and focused on beating on the Humans, dealing very little real damage; a gang foul BH Balkoth the Ogre (who had a stellar day, and reminded me why I keep an Ogre on the roster,) and a blitz very nearly gave Tonkai -AV, but the Apothecary patched him up just fine. The Human Bertolf Blitzer got a kill on a useless Rotter, which I think moves him into the league lead on kills; I'll have to check later.

Tonkai caught MVP for his assorted heroics, the team won 80k to compensate for the losses suffered by the War Chest the last few weeks, and the Fan Factor returned to normal levels. Biggest decision I have now is whether to cut the rookie Lineman I brought in to pad out the ranks; smart coach says "yes, duh, you don't need 15 players on the roster and your TV is already ridiculous," but I have rarely been accused of being a smart coach and I've never cut an uninjured player before...
Title: Re: Bay12 Blood Bowl League - Season 8, Week 4 - TT S1, W3
Post by: Kanil on September 20, 2013, 03:25:00 pm
You only have enough money to buy 15 replacement linemen, and only enough money to replace your most expensive positional just 5 times. You might consider firing him when you're on better financial footing -- what if you suffer a casualty next game?

'course, the real answer is to look at your next opponent and decide if the 50k extra in inducements is going to let him buy something you don't want him to have.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 4 - TT S1, W3
Post by: i2amroy on September 20, 2013, 03:33:34 pm
Yeah, when we got to the halftime with a 2-0 score I pretty much decided that winning wasn't gonna happen (though I was still willing to take a score if it presented itself, as with the rotter throw-TD). I mean basically the maximum my Nurgle team could ever score would be 3 points in a half, and of all my games I think I've only ever managed to even score 2 twice (both times when I managed to virtually kill the entire enemy team in the first half). Factor in that at most I probably could have only prevented 1 of the 2 TD's, and overall it just wasn't worth the risk to my stat+ players to attempt to prevent him scoring a bit of SPP; meaning my new goal was to kill Tonkai (who sadly proved just a bit too elusive to catch permanently, due to that dang apothecary :P).

Sadly my fouling luck was absolutely miserable the second half. I threw 2 8-man fouls and a 7-man; all three led by a +STR Nurgle Warrior and none of them even managed to injure the enemy players. In fact the only foul that was successful was the one on the ogre, which didn't even permanently hurt him!

The key point in the game proved once again to be the Marauder's huge amount of skills, since even though we were both rolling fairly similar on the block dice, his stuff was knocking me down and I couldn't knock him down hardly at all.

Also I think this is the first time I've ever actually lost GP from a match, with expenses costing me 20,000 and only netting 10,000 total from the loss.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 4 - TT S1, W3
Post by: i2amroy on September 21, 2013, 04:17:50 pm
Light of Judgement 4 - 0 The Traveling Doctors

Once again my team continues in being one of the unluckiest teams in existence; rolling almost double the amount of 1's and 33% more pushes then probability dictates, while rolling well under the average on anything above the halfway point on a roll. At least I had an ogre level up from this game, and at this rate I only need to lose two more games before I can get my fifth ogre!

Also new record, I had the ball make it all of the way to the LoS inside of a cage! With the exception of the one crazy throw I did in my first game, that's the farthest I've ever had the ball make it up the field! Woot!
Title: Re: Bay12 Blood Bowl League - Season 8, Week 4 - TT S1, W4
Post by: Kanil on September 21, 2013, 04:35:07 pm
That was the last game of the TT, so we've advanced onto week four!

Training tournament matchups for week 4:
THE_SLAYA - Slaya's Scrabblers vs Charmander - Light of Judgement
i2amroy - The Traveling Doctors vs Kanil - Players are Overrated
ndkid - Unstoppable Immovables vs monk12 - Monk's Meanies

Edit: The main tournament has also been advanced, on account of it being Tuesday. ndkid/THE_SLAYA was unplayed and set to a draw. I've seen them both around within the past few days, so I assume that a draw is appropriate (or, at least, neither one complained about the other preventing the game from getting played.)

Main league matchups for week 5:
monk12 - Monk's Marauders vs A Spoony Bard - Doomwheels
i2amroy - The Other Kittens vs ndkid - Morg's Meat Mashers
Kanil - Skitterscamps vs Jartol - Naturan Demanto
THE_SLAYA - My Mummie's Mummies vs ank - w00t w00t
Title: Re: Bay12 Blood Bowl League - Season 8, Week 5 - TT S1, W4
Post by: THE_SLAYA on September 24, 2013, 02:06:24 pm
I was just looking at my teams'stats and noticed that my skaven team has inflicted more kills and casualties than my khemri team... I'm not sure if I should be happy or sad, xp
Title: Re: Bay12 Blood Bowl League - Season 8, Week 5 - TT S1, W4
Post by: Kanil on September 24, 2013, 05:53:49 pm
Doesn't seem that odd, Tomb Guardians don't start with MB, and you've been playing higher armored teams in the main league (who are also probably harder to knock down.)

One of your rats does seem freakishly violent, though.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 5 - TT S1, W4
Post by: monk12 on September 24, 2013, 08:00:43 pm
You'd think AV8 Dark Elves could take AV7 Skaven in a brawl, but nooooo :P

Oh hey the week advanced, I should get on that.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 5 - TT S1, W4
Post by: THE_SLAYA on September 25, 2013, 09:58:33 am
Very true Kanil, but the 1 kill per game thing is still slightly startling to me, :p. I don't think I've ever averaged that many with any team, xp
Title: Re: Bay12 Blood Bowl League - Season 8, Week 5 - TT S1, W4
Post by: ndkid on September 25, 2013, 11:51:45 pm
Unstoppable Immovables vs. Monk's Meanies

The Meanies win the coin toss and elect to kick.

U1: A skink gets under the high kick and manages to actually catch the ball. The krox falls over knocking down an elf on the line.

M1: One Saurus and one skink get knocked over on the front lines.

U2: Saurii start knocking over elves. The skink with the ball runs it to midfield.

M2: A blitz pushes the ball-carrier back. His blocking saurus is knocked voer, but the blocking elf goes down as well.

U3: The runner gets the ball most of the way to the goal line. Several elves go down. A skink knocks himself out trying to dodge.

M3: The skink with the ball is blitzed down, sending the ball beside the Krox. Another skink gets knocked out.

U4: Two elves get injured by Saurii. The knocked down skink stands back up and picks the ball back up.

M4: The ball carrier is stunned, and the ball bounces among AG1 lizards until landing behind a saurus. An elf gets stunned trying to dodge.

U5: Most of the elven team gets knocked over.

M5: An elf knocks over a saurus. Another one fails to pick up the ball.

U6: Speedy gets back to the ball, picks it up, and runs for daylight. Elves get knocked down, and the krox knocks one out.

M6: An elf injures himself trying to get over to make a blitz.

U7: A saurus knocks himself over making a block.

M7: An elf falls over trying to sprint.

U8: Speedy runs in the touchdown.

M8: One skink and one elf remain knocked out, making an 11-8 head count. An elf gets a passing SPP.

Halftime Score: Unstoppable Immovables 1 - 0 Monk's Meanies

M9: The other knocked out elf wakes back up, getting the elves to nine on the pitch. The krox kicks the ball about three squares from the midpoint of the field. One skink gets knocked over. The ball carrier gets over the midfield line with two friends blocking for him.

U9: The krox knocks out an elf. A saurus blitzes the ball carrier, who dumps it off to another elf, who fails the catch. The saurus knocks himself over trying to make said blitz.

M10: The runner picks back up his missed pass and runs it toward the goal line.

U10: Lots of elves get knocked over, but nobody gets beside the ball carrier.

M11: The runner tosses the ball to an elf in the end zone for the touchdown.

U11: After the kickoff, elves go down, and a deep skink fails to pick up the ball.

M12: A deep saurus gets knocked over.

U12: Elves go down. Skink again fails to pick up the ball.

M13: Not much.

U13: Some elves get knocked down, but a saurus goes down in the process.

M14: An elf finally ends up with the ball.

U14: A triple team takes down the ball carrier. The ball flops into the hands of a saurus.

M15: A triple team knocks over the saurus, sending the ball into the arms of an elf.

U15: The elf gets knocked back over.

M16: Not much.

U16: I had planned for a series of amazing skink moves resulting in a low-odds score, but a saurus double-skulled before I got to it.

Final Score: Unstoppable Immovables 1 - 1 Monk's Meanies

Thoughts: My blocks were relatively solid early on, but the lack of block and rerolls made it hard to get any momentum. I have seen the light: skinks need Sure Hands something fierce.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 5 - TT S1, W4
Post by: monk12 on September 26, 2013, 12:04:09 am
M6 could have been nasty- Adolf Blitzer failed a GFI and broke his neck, but the apothecary saved his elven agility and got him back on the field for the second half. The Meanies had trouble getting injuries on the skinks, only managing a few KOs in the first half and a BH on a crowd surf in the second (that helps no one!) My critical mistake was on U15, as the elven ballcarrier at the time was the Runner who attempted to dump the ball off to a waiting, wide open blitzer; this was a dumb decision on my part, given the 3 TZs he was afflicted with. The ball ended up landing at his feet, and I wasn't able to blitz it free on M16 (bounced next to the same couple lizards,) leaving me with the scoring play of "dodge, pickup in 2 TZs, dodge again, medium pass, no rerolls." So yeah that failed on the first dodge- fortunately the skink passing attack never got a chance thanks to skull-ridden sauri, leaving us with a solid draw.

Still no W for the Meanies, but at least they finished a game without a player getting crippled. A couple Elves will level up from passing and the TD, and Andrew Jackson the MA5 Lineman caught MVP, so hopefully he gets a skill that makes up for the injury. Rematch with Light of Judgement next week, hopefully I play better than the last time!
Title: Re: Bay12 Blood Bowl League - Season 8, Week 5 - TT S1, W4
Post by: ndkid on September 27, 2013, 11:14:15 pm
Morg's Meat Mashers vs. The Other Kittens

The Kittens develop some bad habits before the match. They also win the coin toss and elect to kick. A riot runs the clock a turn before the start of the match.

M2: Lots of blocks lead to a total of 1 knockdown, complete with a reroll burned in the process. The thrower with the ball gets behind the center line.

K2: A lineman gets knocked down, a black orc gets triple teamed... then the blocker double-double skulls.

M3: Three kittens go down before double skulls end the turn.

K3: The Beast of Nurgle goes to make a blitz but, despite a teammate shouting directions and being a pro, stands around confused, instead.

M4: The troll injures a warrior. Three orcs break downfield in a clump. The passer with the ball breaks free and gets it to one of the three in the clump (the only one who was AG3, amusingly).

K4: A blitz pushes the ball carrier a bit further along toward the end zone.

M5: The ball carrier frenzies and dodges his way out of trouble and to near the goal line, but with sadly no support.

K5: A blitzing beastman knocks out the ball carrier, leaving the ball beside the end zone. A thrower gets knocked out by the Beast of Nurgle. A warrior knocks himself out trying to dodge.

M6: One blitzer gets beside the ball and the nearby beastman. A lineman gets beside another beastman. A black orc starts his slow amble back for support.

K6: An attempt to block the orc beside the ball just pushes him. A beastman then picks up the ball.

M7: A black orc runs down to blitz the ball carrier, but falls over.

K7: One beastman passes the ball to another. A warrior falls over trying to block a black orc.

M8: Some meaningless blocks.

K8: The attempt for another passing SPP fails.

Halftime Score: Morg's Meat Mashers 0 - 0 The Other Kittens

K9: The orcs get a perfect defense, but kick the ball off the pitch. Every black orc gets knocked down.  A beastman runs the ball to midfield.

M9: The troll kills the beast of nurgle, who regenerates. Two orcs get beside the ball carrier.

K10: A blitzer and a black orc go down. The ball carrier gets away from the orcs to another midfield spot.

M10: The ball carrier gets blitzed down, leaving a mess of bodies, standing and lying down, at midfield. An orc on the edge fails a one-die against a beastman.

K11: Several orcs get knocked down. The AG5 rotter picks up the ball.

M11: A beastman gets knocked out. Two orcs get beside the rotter. One warrior is knocked over.

K12: The rotter tosses the ball to a deep beastman.

M12: A blitz on the deep beastman does nothing. A black orc kills a beastman.

K13: The beastman runs in the score.

M13: The Kittens have only ten creatures to field.  The AG4 Lineman and a goblin run down each side. A thrower picks up the ball, with another thrower for support. Most of the Nurgle front line goes down.

K14: A beastman gets beside the ball carrier. (I don't get to use his dump off skill for some reason.)

M14: A pass and a handoff ends with the goblin a couple of steps from the goal line.

K15: A warrior falls over trying to get to the goblin.

M15: The goblin runs in the score.

K16: The kittens still only have ten on the pitch. Lots of orcs go down. The AG5 Rotter gets another SPP for his quick pass.

M16: Nothing

Final Score: Morg's Meat Mashers 1 - 1 The Other Kittens

Thoughts: I feel like i2amroy probably should've gotten this one... he got plenty of block opportunities, and never got a single injury out of the deal... even against orc armor, I feel like there should have been one somewhere. It's tough to get much offense against Nurgle teams, and i2amroy was definitely able to shut mine down... my managing to score in the waning minutes was mostly luck and the extra man up I had.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 5 - TT S1, W4
Post by: THE_SLAYA on September 29, 2013, 04:47:28 pm
I am saddened to say that my skaven team's killing spree is over, kinda. I failed to get a permanent kill against charmander this week due to his silly apothecary, who managed to turn the death into a minus agility. Walked away with the win and two casualties caused though so I'm still okay with it.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 5 - TT S1, W5
Post by: Kanil on September 29, 2013, 05:26:12 pm
That's the last match in the training tournament, so it's advanced. Main league should advance tomorrow, but there's still one match outstanding.

Matchups for TT Week 5:
THE_SLAYA - Slaya's Scrabblers vs Kanil - Players are Overrated
Charmander - Light of Judgement vs monk12 - Monk's Meanies
i2amroy - The Traveling Doctors vs ndkid - Unstoppable Immovables

Also, you'll be playing me next, and I don't have an apothecary, so... any kills will be very much dead!
Title: Re: Bay12 Blood Bowl League - Season 8, Week 5 - TT S1, W5
Post by: ank on September 29, 2013, 06:52:58 pm
I assumed my opponent would have posted the result, what with his glorious draw.
game ended 2-2

I say glorious because he was really dominating the whole game with a strong cage, and I just scored twice with Edawg.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 5 - TT S1, W5
Post by: monk12 on September 29, 2013, 08:45:29 pm
Monk's Marauders vs Doomwheels is scheduled for 6pm EST Tuesday. If that's missing the cutoff, it's fair to call it a draw, as the delay is purely related to uncooperative schedules and not any flakiness or other nonsense.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 5 - TT S1, W5
Post by: THE_SLAYA on September 30, 2013, 12:56:32 am
I got busy and forgot to post, xD. I was doing so well all game I just couldn't injure your stupid OTTD elf, xp. tie game with 94% to 2% possession, xD
Title: Re: Bay12 Blood Bowl League - Season 8, Week 5 - TT S1, W5
Post by: monk12 on October 01, 2013, 07:08:31 pm
Game completed, 4-2 in favor of the Marauders. The Skaven used their 1.3 Million Inducements to buy a Wizard, Morg, Headsplitter, and a third Big Guy in the form of a Rat Ogre merc, which paid off in the form of 5 CAS inflicted (dead lineman, -AG lineman (so as good as dead,) and the gimpy -MA Blitzer rerolled from death to a niggler, making his roster value questionable.) Unfortunately for the Skaven, early events favored the humans; Morg wound up with the ball on the opening kickoff and was wrestled down, and the next drive started with a Human Blitz that helped the humans get out to a quick 2-0 lead. Nothing too remarkable from there; or rather, individual plays were interesting, but insufficient to significantly change the flow of the game as both teams possessed the ability to move the ball quickly.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 6 - TT S1, W5
Post by: Kanil on October 01, 2013, 09:17:37 pm
Match validated, week advanced.

Matchups for Week 6:
monk12 - Monk's Marauders vs ndkid - Morg's Meat Mashers
A Spoony Bard - Doomwheels vs Jartol - Naturan Demanto
i2amroy - The Other Kittens vs ank - w00t w00t
Kanil - Skitterscamps vs THE_SLAYA - My Mummie's Mummies

In training tournament news, THE_SLAYA's rats squared off against my wood elves, and we fought to a 2-2 draw. The skaven lost their best gutter runner in the process however, so a very pyrrhic draw for them.

In main league news, THE_SLAYA's mummies squared off against my rats, and we fought to a 1-1 draw. Nobody died this time, the only injury of note is a rat going MNG.

As for your blitzer, two injuries for just two skills makes firing him seem pretty sound, indeed.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 6 - TT S1, W5
Post by: ndkid on October 04, 2013, 12:11:06 am
Morg's Meat Mashers vs. Monk's Marauders

The orcs procure a wizard, make sure the Marauders have some bad habits, and slow down one of their catchers. The orcs win the coin toss and elect to kick. There's a blizard, and a riot burns a turn.

H2: Two orcs gets knocked down and some humans push through one side of the pitch.

O2: A lineman at midfield gets his groin strained by the troll. Another lineman and the ogre go down.

H3: The thrower makes a pass to a catcher, who runs in the touchdown.

O3: The orcs knock over the ogre and the rest of the line after kickoff. The Nervy Thrower picks up the ball.

H4: The other thrower gets knocked over by the blitzer. A black orc and a deep blitzer also get knocked down.

O4: Only one human gets knocked over; the ball is slowly advanced forward.

H5: A black orc gets knocked out. The passer tosses the ball at a black orc as the blitz comes; obviously, the black orc fails the catch, and then gets stunned.

O5: The ball bounces farther back when a human falls on it.

H6: The ogre stuns a black orc. One of the throwers gets stunned. A lineman goes down. A downed black orc gets fouled by a lineman, stunning the black orc and ejecting the lineman.

O6: A blitz by a black orc sends the ball bouncing miraculously into the hands of a thrower, who runs it back to midfield. A lineman stuns a human thrower.

H7: The ogre knocks out another orc. A human injures himself trying to dodge.

O7: The thrower breaks free and tosses the ball to a downfield blitzer.

H8: A lineman gets stunned. A human lineman blitzes back, goes for it, knocks over the blitzer on a one-die, and picks up the ball. Another lineman falls over trying to dodge.

O8: The thrower blitzes down the lineman with the ball. He fails to pick up the bouncing ball. The blitzer beside him fails to pick up the bouncing ball. It goes into the stands. The crowd throws the ball back to the thrower, who then tries to run in the score, but falls over at the goal line.

Halftime Score: Monk's Marauders 1 - 0 Morg's Meat Mashers

O9: The blizzard finally stops. A lineman gets knocked out at midfield. The ogre gets stunned. The orc line moves forward.

H9: A blitzer and a black orc get knocked down. A human gets beside the thrower with the ball.

O10: The thrower tosses the ball to midfield. The AG4 thrower misses the catch.

H10: A blitzer stuns a blitzer beside the ball, leaving him and another blitzer beside the thrower beside the ball. Then the human thrower fails to pick up the ball, sending it into the hands of the orc thrower, despite three tackle zones.

O11: The thrower throws an INT.

H11: A black orc gets stunned. A ball carrier runs downfield.

O12: A thrower gets beside the ball carrier. The wizard wastes his shot.

H12: A thrower gets knocked out. A human fails to dodge.

O13: The ball carrier gets knocked down. The Agile thrower picks up the loose ball, runs it forward, and tosses it to the AG4 lineman downfield, who runs it close to the goal line.

H13: Some humans get back to defend.

O14: The orc blitzer runs in the score.

H14: Four humans run deep. The uber-thrower picks up the ball.

O15: Some GFIs and a lucky block stun the ball carrier. The orcs swarm over the line of scrimmage.

H15: The other thrower fails his dodge.

O16: A blitzer breaks free into the end zone. Another blitzer picks up the ball, then fumbles the pass... twice.

H16: The AG5 makes his first dodge, but fails his second.

Final Score: Morg's Meat Mashers 1 - 1 Monk's Marauders

Thoughts: Ugh, that was a slugfest. It felt like I was getting the lower end of the blocks... but then, I suffered no casualties, whereas Monk got two. (One was, I grant, self-inflicted.) Monk's team and tactics are definitely hard to score again... a S4, AG5 thrower? Seriously? SERIOUSLY??? I was happy to come away unscathed with a tie.

I think it's time to do some roster trimming... I'm at a point where I have experienced linemen and rookie blitzers, and I should probably only have one or the other, rather than paying for the extra depth.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 6 - TT S1, W5
Post by: monk12 on October 04, 2013, 12:20:19 am
Play of the game was H8, I think, where the rookie lineman Ari Wetdawn made 2 GFIs in a blizzard to trip up the ballcarrier on a 1d block, AND secured the ball for himself, in a situation that was otherwise an easy TD for the Orcs. I got cute in the second half trying to get the ball to my rookie Blitzer (who had a much less impressive debut,) instead of just letting my dodgy blitzers screen in the score; the rookie was the one to fail a dodge on H12. I might have had a shot to pull it out anyway, but the short kick kept the ball within striking distance of the Orcs and I did not leave enough protection for Tonkai the star Thrower; well, that and a critical mistake on which side of the field the ST4 AG4 Orc was lined up. And then I screwed up a blitz on the last turn that might have made the incredibly unlikely scoring chain somewhat more likely (I needed 2 pushes, reflexively took the first pow  ::)) Still, nobody dead, and I didn't take a loss.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 6 - TT S1, W5
Post by: ndkid on October 04, 2013, 10:06:43 pm
Unstoppable Immovables vs. The Traveling Doctors

The Docs have 70k, which goes to some Bloodweiser and a cheering fan. The Docs win the coin toss and elect to receive.

D1: An ogre gets under the high kick but fails the catch. One saurus on the line gets knocked over, then an ogre double-skulls.

U1: The two ogres left on the front line get knocked over, with one stunned. The lizardman team surges forward.

D2: The snotlings get out of the way of the saurii menace. An ogre knocks over a saurus. The deep ogre tries to pick up the ball again, sending it into the crowd. It pops back out to beside a saurus.

U2: A skink picks up the loose ball and runs in the touchdown.

D3: The kickoff goes deep. The quick snap allows the snotlings to move toward it. Two ogres bonehead.

U3: Two ogres get stunned on the line. The lizardmen again swarm over the line.

D4: The snotlings dodge back. The one with the ball moves forward.

U4: A skink knocks over the ball carrier. He fails the pickup, and the ball lands among a gang of Saurii.

D5: Two ogres bonehead. A third knocks over a saurus. A snotling fails to pick up the ball.

U5: A saurus falls over while killing an ogre.

D6: Two ogres bonehead. A snotling manages to pick up the ball in traffic and head downfield with it. Another snotling is injured trying to dodge.

U6: The krox injures an ogre. The snotling with the ball gets mostly surrounded.

D7: The snotling with the ball dodges away. Another snotling stuns himself trying to go for it.

U7: The snotling with the ball gets knocked down. A skink picks up the ball, but fumbles his attempted throw.

D8: An ogre knocks a skink off the pitch, knocking him out.

U8: Not much.

Halftime Score: Unstoppable Immovables 1 - 0 The Traveling Doctors

U9: The Docs have three ogres and four snotlings to field. A touchback gives the ball to a skink on the line, who runs forward with a Saurus. Two ogres get knocked down, and a snotling gets knocked out. A skink stuns another snotling.

D9: A saurus smashes the ball carrier's collar bone, but stuns himself in the process.

U10: The krox smashes an ogre's ankle. The ball gets sent into the crowd, and lands near the doc's end zone. Three skinks and a saurus surround it. A saurus knocks himself out knocking down an ogre.

D10: An ogre stuns a snotling trying to throw it toward the ball.

U11: A skink runs in the score.

D11: The Docs are down to two ogres and four snotlings. A snotling picks up the short kickoff. An ogre throws him over the line, where he falls down.

U12: A saurus stuns an ogre. A skink fails to pick up the ball.

D12: A snotling fails to pick up the ball.

U13: A skink fails to pick up the ball.

D13: An ogre stuns a snotling trying to throw him. A snotling fails to pick up the ball.

U14: Useless blocks. The ball bounces some more.

D14: A snotling fails to pick up the ball.

U15: Lots of blocks. A skink ends up with the ball and heads downfield.

D15: The ball carrier is blitzed down, sending the ball into the hands of another skink.

U16: The new ball carrier runs in the touchdown.

D16: A snotling injures itself.

Final Score: Unstoppable Immovables 3 - 0 The Traveling Doctors

Thoughts: Nuffle had hate early and often for the Docs. I still look forward to the day I can get a skink sure hands.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 6 - TT S1, W5
Post by: i2amroy on October 04, 2013, 10:11:35 pm
Is there any way for me to just quit the training league and rejoin it with a new team? It would still be ogres, but at this point a new team would actually be more developed than my current one, and maybe that would shake the reign of bad luck that's been following this team.

To note I threw 4 successful blocks that entire game. Despite throwing some ~10 three die ones and several two die ones. I also once again maintained an average bonehead rate that was well over double what should be happening.

Really I've reached the point where I'm taking every huge risk I can because taking bigger risks means I have to take less of them, and when I'm so unlucky that I'm critically failing every third roll it's better to try to reduce the number of risks then it is to attempt to increase their success rates.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 6 - TT S1, W5
Post by: Kanil on October 04, 2013, 11:54:32 pm
Sure, go nuts.

I'd say replacing teams is generally alright, although perhaps some rules to prevent abuse might be in order (TV 1000, possibly same race as previous team? Maybe limit once per season? I dunno. Simply asking players to not abuse it might even suffice?) but if you want to have a new batch of ogres, go for it.

Remove existing team, apply new one. Possibly post and/or send PM to get a faster acceptance (although either way, you wouldn't miss a match.)
Title: Re: Bay12 Blood Bowl League - Season 8, Week 6 - TT S1, W5
Post by: THE_SLAYA on October 05, 2013, 12:07:16 pm
I see how it is, getting rid of your bad luck team before you face me, xp
Title: Re: Bay12 Blood Bowl League - Season 8, Week 6 - TT S1, W5
Post by: ank on October 05, 2013, 03:24:20 pm
Elves won a surprising victory against Nurgle.
2-1

First half was spent with Edawg scoring the first turn, then a slow grind to the elven end zone.
The elves did mannage to knock the carrier down, but the ball flew into a warriors hands.
Elves were flying left and right, and fouls aplenty on Edawg.

Second half was an even slower grind, but twice the damn elves mannaged to knock the carrier down, but on the first it again just bounced into the hands of a nurgle player.
But on the sencond try the ball bounced out of the cage, and a rookie lineman grabbed the ball and ran with it. A beastman pursued but ended up quadruple skulling on him.

Also, fucking tentacles...
Title: Re: Bay12 Blood Bowl League - Season 8, Week 6 - TT S1, W5
Post by: i2amroy on October 05, 2013, 03:25:17 pm
Game was very close, with w00t w00t managing to steal the ball 5 or so squares from me scoring on turn 14, and then managed to survive two double blocks, the final one due to me rolling quadruple skulls. If one thing had of gone different then this game could have very easily ended in me winning 2-1, or at least a 1-1 tie. I greatly look forwards to our next game, since tentacles played a very large part in this one and the next skill on both of my +STR NW's lists is more tentacles. :D Also that dang catcher's skull must be made of steel, I threw like 8 fouls on him and didn't manage to do anything more then stun him.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 6 - TT S1, W5
Post by: ank on October 06, 2013, 03:01:00 am
Well, you did get a KO and a badly hurt on him, but all his vital organs seems intact
Title: Re: Bay12 Blood Bowl League - Season 8, Week 6 - TT S1, W5
Post by: i2amroy on October 06, 2013, 02:17:45 pm
Well, you did get a KO and a badly hurt on him, but all his vital organs seems intact
Neither of which was from the fouls. :P
Title: Re: Bay12 Blood Bowl League - Season 8, Week 6 - TT S1, W5
Post by: monk12 on October 06, 2013, 08:37:45 pm
Game was very close, with w00t w00t managing to steal the ball 5 or so squares from me scoring on turn 14, and then managed to survive two double blocks, the final one due to me rolling quadruple skulls. If one thing had of gone different then this game could have very easily ended in me winning 2-1, or at least a 1-1 tie. I greatly look forwards to our next game, since tentacles played a very large part in this one and the next skill on both of my +STR NW's lists is more tentacles. :D Also that dang catcher's skull must be made of steel, I threw like 8 fouls on him and didn't manage to do anything more then stun him.

"A big slow warrior like that against such dodgy foes, you may ask yourself, how does he keep near them to throw a block?
That, I can tell you in one word:
TENTACLES! (http://www.youtube.com/watch?v=P2csnVNai-o)"

Monk v Charmander training league match scheduled for wednesday btw
Title: Re: Bay12 Blood Bowl League - Season 8, Week 7 - TT S1, W5
Post by: Kanil on October 07, 2013, 07:02:07 pm
Scheduling difficulties have prevented A Spoony Bard and Jartol from playing their match. As such, it was set to a 1-1 draw and the week advanced.

Matchups for Week 7:
monk12 - Monk's Marauders vs Kanil - Skitterscamps
THE_SLAYA - My Mummie's Mummies vs i2amroy - The Other Kittens
ank - w00t w00t vs A Spoony Bard - Doomwheels
Jartol - Naturan Demanto vs ndkid - Morg's Meat Mashers
Title: Re: Bay12 Blood Bowl League - Season 8, Week 7 - TT S1, W5
Post by: monk12 on October 08, 2013, 09:55:51 pm
Monk's Marauders 0 - 1 Skitterscamps

Game probably should have ended 2-0 in favor of Skitterscamps, as they failed a pickup in my endzone that kept me alive. The throw-in was generally Marauder-favorable, but the thrower who picked up the ball was not nearly capable of outrunning the Underworld Skaven, and was tracked down short of the goal-line. My luck in the first half was rubbish, and it wasn't helped by some mildly poor positioning and some certainly poor order of operations on my part. The dice were a bit better in the second half, but similar coaching errors burned through my rerolls far too quickly (and I started each half with 5, so there you go.)

The only serious injury was to an already battered lineman, so he's cut, and while a couple other players suffered MNGs (notably the AG4 NoS Catcher,) Eomund Tonkai survived the match unscathed despite taking several hits and fouls and a double skull on an unnecessary block, and won MVP despite a fumbled pass that would have reversed my second-half fortunes and prevented the Skaven's attempted pickup. I forgive him the TRRs he burned on dodges though, since any play that asks a player to dodge three times is a play that demands a reroll from the start. The failed GFI on the second try was rough though...

Well, as stated, no long-term damage done, so hopefully I can learn from that and be ready for the eventual rematch.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 7 - TT S1, W5
Post by: i2amroy on October 08, 2013, 10:29:22 pm
My Mummie's Mummies 0 - 3 The Other Kittens
Game lay pretty much in the nurgles hands for pretty much the whole game. Prior to the game I rolled another stat increase on one of my rotters (giving me one with 4 STR and block and the other with 5 AGI). My BoN did take the first permanent casualty for one of my heavy hitters, losing one armor value :(, and my level 4 pestigor gave me quite a fright when he rolled two attacker downs (single die with reroll) and managed to kill himself before regenerating. The 3 TD's did give me some nice SPP, the final one coming on the last turn involving a 5+, 4+, 3+, and 2+ dodge, a 3+ pick-up roll, a 2+ throw roll (which used my last re-roll), a 4+ catch roll, and 3 go-for-its (not all in that exact order).
Title: Re: Bay12 Blood Bowl League - Season 8, Week 7 - TT S1, W5
Post by: ndkid on October 08, 2013, 11:15:15 pm
Morg's Meat Mashers vs. Naturan Demanto

Naturan Demanto procure a wizard; 3M procures Bad Habits. 3M wins the coin toss and elects to kick. A blitz on the kickoff sucks up a reroll *and* knocks down one of the orc throwers.

U1: A ghoul fails to pick up the ball.

O1: Two mummies gets knocked out.

U2: This time, the ghoul picks up the ball, but fails handing it off to the other ghoul.

O2: The wizard's fireball does nothing. A skeleton gets stunned. A thrower picks up the ball and begins moving it forward, with a downfield catcher in his sights.

U3: A blitzing ghoul knocks over the ball carrier.

O3: The nervy thrower picks up the ball and tosses it to the catcher, who heads near the end zone with it.

U4: A ghoul is knocked over trying to dodge.

O4: After some blocks, the ball carrier runs in the touchdown.

U5: Both mummies wake up. A quick snap gets the Undead moving faster than usual. One of the wing linemen gets stunned.

O5: Double knockdown on a black orc ends things quickly.

U6: A lineman gets knocked out. The ghoul with the ball fumbles his pass.

O6: The AG4 lineman fails his dodge.

U7: The ghoul picks up the ball and fails a handoff.

O7: A wight gets knocked out. A couple of throwers get beside the ghoul beside the ball.

U8: A wight injures a passer, but the apoc cleans up the problem. The ghoul finally gets his hands on the ball long enough to score.

O8: The knocked out wight stays down.

Halftime Score: Morg's Meat Mashers 1 - 1 Naturan Demanto

O9: A perfect defense foils some of 3M's setup. The troll manages to injure a mummy, who regenerates.  The good passer picks up the ball and passes it to the bad passer, who muffs the catch.

U9: Three ghouls get beside the ball.

O10: The nervy thrower picks up the ball, dodges away, and makes the throw to the AG4 lineman, who runs it forward. A mummy gets knocked out.

U10: A ghoul falls over while moving forward to blitz.

O11: The ball continues forward.

U11: A ghoul gets beside the ball carrier.

O12: The ball carrier runs in the score.

U12: One mummy stays down. A quick snap moves the deep ghoul forward a bit. He then moves to the midline with the ball.

O13: A double-double down ends the turn early.

U13: The ball moves forward.

O14: A bad play ends the turn early.

U14: A mummy double-double downs, ending the turn early.

O15: A double GFI gets a blitzer to the ghoul, who he knocks down. The AG4 thrower manages to pick up the ball in traffic and dodge away.

U15: a skeleton knocks himself down going for the ball.

O16: The thrower gets the ball to a deep lineman, who runs it into the opposing side of the pitch.

U16: Some pushes.

Final Score: Morg's Meat Mashers 2 - 1 Naturan Demanto

Thoughts: I didn't deserve this win at all. Mummies were getting torn up like paper. Ghouls were showing hand skills more akin to a black orc. I've had my fair share of games like this from the other side, and they're hardly fun, so I commend Jartol for staying stoic throughout.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 8 - TT S1, W5
Post by: Kanil on October 08, 2013, 11:19:07 pm
Four matches in one day is probably some sort of record. Thank you everyone.

Matchups for Week 8
A Spoony Bard - Doomwheels vs monk12 - Monk's Marauders
ndkid - Morg's Meat Mashers vs i2amroy - The Other Kittens
Jartol - Naturan Demanto vs Kanil - Skitterscamps
ank - w00t w00t vs THE_SLAYA - My Mummie's Mummies

This'll end some time next Tuesday.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 8 - TT S1, W5
Post by: ank on October 09, 2013, 02:52:47 am
I didn't even have time to post our result, so fast was this week!

Elves beat the rats 5-1 with some truly spectacular elven bullshit.

Highlight of the game was Thandrin getting knocked down by a rat ogre, with the ball close to the endzone.
He used jump up, then leapt over the rat picking up the ball and scoring.

Lowlights was that damn rat ogre that managed to knock himself out on a lineman 3 times in the game.

It seems rats have a very hard time playing the speed game against wood elves, I'd recommend more face-punching!
Title: Re: Bay12 Blood Bowl League - Season 8, Week 8 - TT S1, W6
Post by: Kanil on October 09, 2013, 10:07:03 pm
Due to scheduling difficulties, Monk has requested a WO loss against Charmander in the TT, allowing the tournament to advance.

Matchups for TT week 6:
i2amroy - The Traveling Doctors vs THE_SLAYA - Slaya's Scrabblers
Charmander - Light of Judgement vs ndkid - Unstoppable Immovables
Kanil - Players are Overrated vs monk12 - Monk's Meanies
Title: Re: Bay12 Blood Bowl League - Season 8, Week 8 - TT S1, W6
Post by: monk12 on October 09, 2013, 10:20:07 pm
And then I played Players are Overrated to a 1-1 draw, leaving me still hunting for that first win with the new team. On the plus side, the winnings were good and Adolf Blitzer leveled up again (though he didn't get anything exciting out of it,) and the only serious injury was a niggler to a rookie lineman (a Guard lineman caught -ST, but the Apoc saved him, so he's only MNG.) One of these days, I'll be arsed to look up how good DE coaches play, to figure out what I'm doing wrong.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 8 - TT S1, W6
Post by: ank on October 10, 2013, 02:02:31 am
I took took a look a the Hall of Fame, and it seems like Monk and me has it pretty sown up, occupying something like 90% of the lists.

I expect an epic finale between our teams!

In other news, Edawg has overtaken Thandrin with most TD's(he actually did that some time ago, but whateves...)
Title: Re: Bay12 Blood Bowl League - Season 8, Week 8 - TT S1, W6
Post by: Kanil on October 10, 2013, 04:48:27 am
I expect an epic finale between our teams!

Hm, how about "lolno."?
Title: Re: Bay12 Blood Bowl League - Season 8, Week 8 - TT S1, W6
Post by: i2amroy on October 10, 2013, 12:38:34 pm
I took took a look a the Hall of Fame, and it seems like Monk and me has it pretty sown up, occupying something like 90% of the lists.
Hopefully I'll be able to do some cleaning once week twelve rolls around. :P
Title: Re: Bay12 Blood Bowl League - Season 8, Week 8 - TT S1, W6
Post by: monk12 on October 10, 2013, 01:38:47 pm
I wish the Hall of Fame tracked all-time players; it's pretty easy to be tops in various categories when you're one of the two oldest teams in the league by a fair margin.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 8 - TT S1, W6
Post by: ndkid on October 10, 2013, 02:20:03 pm
I wish the Hall of Fame tracked all-time players; it's pretty easy to be tops in various categories when you're one of the two oldest teams in the league by a fair margin.

Not to mention that since I was sitting Kobb's Khorne this season, their numbers aren't going to show.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 8 - TT S1, W6
Post by: Kanil on October 10, 2013, 03:21:45 pm
If you wanted a more correct hall of fame, BB manager would basically do that for you. Only real problem would be getting everyone to upload every match they've ever played (especially if some of you occasionally delete your replays) and making sure there aren't any duplicates. It takes maybe 5-10 minutes to prepare a replay for uploading, and I personally have 75 matches. ndkid would have even more. That's a lot of work.

This is the current "hall of fame" for the some 34 matches already uploaded. It would include dead players, and teams currently not playing. It could also include TDs and stuff earned during TT matches, should a team advance from TT to the main tournament. If that's undesirable, we can have a separate TT HoF.

Clicky. (http://bbm.jcmag.fr/BloodBowlManager.WebSite/ImageHallOfFamePlayersCompact.aspx?Id=7612&lang=en-US)
Edit: It's worth mentioning you can see beyond the top 3 with this link (http://bbm.jcmag.fr/BloodBowlManager.WebSite/PlayerStatsByLeagueUnique.aspx?Id=7612&lang=en-US). /Edit

As for duplicates, Symbiode created the BBM group, so he can delete them... but he's not here anymore, so perhaps it'd be better to make a new group.

'course, if most of you don't want to go through the effort of uploading all your matches, then it's probably not worth it.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 8 - TT S1, W6
Post by: THE_SLAYA on October 10, 2013, 05:17:54 pm
Well that last game proved one thing. Pouring rain is just too stronk against the Khemri, xD
Title: Re: Bay12 Blood Bowl League - Season 8, Week 8 - TT S1, W6
Post by: i2amroy on October 11, 2013, 08:15:52 pm
The Lucky Scoundrels 0 - 3 Slaya's Scrabblers
Despite the score being as bad as my previous games, I already feel luckier with this team. Bonehead has returned to a manageable level, and I'm actually successfully knocking people over again! :D The one bad point was where I forgot to save my purchase of an apothecary prior to the match, which resulted in me being unable to save one of my ogres from a smashed hand (MNG). One of the ogres got MVP though, and I have high hopes for this team.

As for BB manager I vote for a new group. And I'd be willing to upload all of my games to the new group, and anybody else's games if they wanted to upload their replays to a download site. It would be nice to have a single contained hall of fame for all entries. And I'd vote to just bundle the training league games in with the normal ones, since they could hypothetically move to the real league.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 8 - TT S1, W6
Post by: ndkid on October 12, 2013, 12:15:06 am
Morg's Meat Mashers vs. The Other Kittens

The Kittens get 240k to work with, which gets them Igor and some Bloodweiser. The orcs win the coin toss and elect to kick off.

K1: The Kittens are without their beast of Nurgle, and put only three on the front line, leaving the warriors back. The short kick bounces into the hands of a S5 warrior. The team pulls left and starts forming a wall. A rotter knocks himself out dodging away from the front line.

M1: The orcs swarm around the wall, but the one attempted blitz is blocked by the warriors' foul appearance.

K2: Two orcs get knocked down.

M2: A beastman goes down (after rerolling double skulls, meaning the double-double down that comes with the next block isn't avoidable.

K3: Most of the orc team goes down.

M3: A warrior is knocked out.

K4: A warrior kills the AG4 thrower, but the apoc takes care of it.

M4: Some pushes.

K5: A knockdown.

M5: A couple of knockdowns.

K6: A handoff-throw-touchdown combo.

M6: The perfect defense cuts down on the offensive capability of the orc's front line. One side of the orc line swarms downfield. The short kick makes a passer fall over trying to get to it.

K7: A beastman picks up the ball and gets the necessary four-corner-wall around him.

M7: Two passers get beside the ball carrier.

K8: The two passers are knocked down.

M8: In a moment for the history books, the Nervy thrower knocks over the ball carrier, and the AG4 thrower picks up the ball in a TZ, dodges forward into another TZ, throws a long bomb, and connects with his receiver in the end zone for the last-second score.

Halftime Score: The Other Kittens 1 - 1 Morg's Meat Mashers

M9: A quick snap surges the orcs over the line to start the half. A rotter and a warrior get stunned, and most of the rest of the Kittens go down. The goblin and the scorer run deep.

K9: The goblin is knocked over.

M10: Most of the Kittens get knocked over again. The nervy passer runs the ball to midfield.

K10: The thrower without the ball gets knocked over.

M11: A rotter gets injured. The nervy thrower makes the pass to the goblin, who runs in the score.

K11: An orc gets injured, and a black orc gets his eye gouged. The beastman with the ball fumbles the pass.

M12: Two orcs end up beside the ball.

K12: One of the two orcs beside the ball gets knocked out. The AG5 Rotter picks up the ball and moves it forward. A rotter on the edge falls over making a block.

M13: Two orcs knock down the Rotter with the ball, leaving the ball in the hands of the Nervy passer, with two orcs blocking for him.

K13: A beastman falls over trying to get to the ball carrier.

M14: An orc injures a beastman. The ball carrier continues downfield.

K14: Another beastman fails a dodge.

M15: A beastman gets knocked out. The thrower with the ball runs in the score.

K15: A rock is thrown at the Kittens. Some orcs get knocked down. A rotter fails a block.

M16: Some blocks.

K16:

Final Score: Morg's Meat Mashers 3 - 1 The Other Kittens

Thoughts: I never should've made that score to end the half, but boy, was it a rush to do so. Without the BoN, it was hard for i2amroy to control the line of scrimmage the way he normally does. I sometimes forget how tricky Nurgle stench makes the passing game... so hard to get outside the range of the stink!
Title: Re: Bay12 Blood Bowl League - Season 8, Week 8 - TT S1, W6
Post by: i2amroy on October 12, 2013, 12:23:43 am
Question about the playoffs, but are we still going with an 8 person play-off even though there are only 8 players? Because if we are cutting it down to 4 then I'm going to have a tough time trying to get in this season, being a good 6 points behind the fourth place (and two wins). :-\
Title: Re: Bay12 Blood Bowl League - Season 8, Week 8 - TT S1, W6
Post by: Kanil on October 12, 2013, 01:09:00 am
Yes, just the top 4. If monk loses, you'll only be 3 points out. If monk wins, you'll be 5 points behind me, and will have a chance to get 3 of those back next week.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 8 - TT S1, W6
Post by: THE_SLAYA on October 12, 2013, 08:46:23 pm
On the topic of playoffs, what does the training league playoff picture look like? Same as the normal league or just a one game playoff?
Title: Re: Bay12 Blood Bowl League - Season 8, Week 8 - TT S1, W6
Post by: Kanil on October 12, 2013, 09:17:29 pm
Top 4 there, as well. Sending 4 out of 6 does seem excessive, but a single championship game feels so utterly underwhelming.

6-10 players results in a 4 team playoff, 12+ will result in 8 teams. I doubt we'll ever have the players to make a 16 team playoff necessary, but it could be considered around 24+ players.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 9 - TT S1, W6
Post by: Kanil on October 15, 2013, 10:32:23 pm
I haven't heard from either A Spoony Bard or monk12 on the status of their game, so I've set it to a 1-1 draw and advanced the week.

Matchups for Week 9:
Jartol - Naturan Demanto vs monk12 - Monk's Marauders
ank - w00t w00t vs ndkid - Morg's Meat Mashers
THE_SLAYA - My Mummie's Mummies vs A Spoony Bard - Doomwheels
Kanil - Skitterscamps vs i2amroy - The Other Kittens
Title: Re: Bay12 Blood Bowl League - Season 8, Week 9 - TT S1, W6
Post by: monk12 on October 16, 2013, 09:28:38 pm
Naturan Demanto 0 - 2 Monk's Marauders

A reasonably bloody game, even though Grant Valdred was knocked out of it early. The humans compensated for his lack by fouling whenever the opportunity presented itself, getting a KO on the Star Vampire (he came back for the second half) and a Pinched Nerve that Ramtut III had to regenerate on the sideline (he came back for the last drive.) Mummies consistently hurt themselves on Both Down results, with a pair of random linemen getting SPP for the CAS, one of which stuck as the mummy failed to regenerate a smashed ankle. For their part, the undead slowed Balkoth the Ogre and niggled a lineman, as well as a MNG on... somebody or other. A blitzer maybe? I'll be down 3 going into next week's matchup with w00t w00t, anyway.

The game itself was the usual sort of thing; the humans stalled until an opportunity presented itself, then pulled some mildly elfy shenanigans to take the ball away and score at the end of the first half, and then scored again three turns into the second half. Both TDs went to Eko Cleanvise, the rookie Blitzer who is replacing the retired Knight Advar, and he'll continue to be a target going forward as he is clearly the weak Blitzer on the team. The Undead very nearly scored on the last play, but though the zombie threw a perfect pass, the ghoul couldn't handle the catch.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 9 - TT S1, W6
Post by: ndkid on October 17, 2013, 08:37:44 am
Unstoppable Immovables vs. Light of Judgment

The Lizards get a keg of Bloodweiser and a potion of AG for a skink which actually works. The elves win the coin toss and elect to receive.

L1: A catcher gets deep into Lizard territory with the ball and a fellow blocker.

U1: One elf is KOed, another stunned. Three more are knocked down. A skink gets beside the ball carrier.

L2: The catcher runs in the score.

U2: Kickoff goes into the hands of the AG4 Skink. Three elves stunned, one other knocked over.

L3: A lead blocking skink is knocked over.

U3: A saurus injures himself knocking over an elf.

L4: Despite lots of block dice being tossed around, skinks refuse to fall over.

U4: An elf is finally injured. The ball carrier comes around the end with two skink blockers. Another elf is knocked over.

L5: The ball carrier is blitzed down, sending the ball into the hands of another skink.

U5: The skink dodges around and runs in the score.

L6: Charm has to get a package.

U6: I take time while Charm gets the package, then end the turn so it'll be like there was a riot.

L7: A catcher runs forward the ball.

U7: Carnage ends early.

L8: The catcher runs in the touchdown.

U8: No real damage done.

Halftime Score: Light of Judgment 2 - 1 Unstoppable Immovables

U9: An elf gets stunned, and several other get knocked over. The skinks move forward with the kickoff.

L9: Two saurii get knocked down.

U10: The skinks keep moving the ball downfield.

L10: The ball carrier gets knocked by a blitzer who picks up the ball. A catcher goes downfield.

U11: Lizards begin to swarm around the blitzer with the ball.

L11: The blitzer gets away from traffic makes the pass, and the catcher runs in the score.

U12: One elf knocked out, two stunned.

L12: A blitz knocks down the ball carrier, then another elf falls over trying an aggressive dodge.

U13: The blitzer with the ball gets surrounded, but does not go down.

L13: The blitzer fails a pass.

U14: The pass is picked up by a skink, who hands it off to another, who amazingly manages to successfully grab it, and runs in the score.

L14: The lizards line up on the front line hoping for a blitz or other shenanigans. The elves run the short kickoff backward.

U15: Several lizards get around the ball carrier, but a skink falls over making the blitz.

L15: The ball is tossed back to midfield.

U16: The attempt for an amazing pickup, throw, and touchdown is crushed when the skink fails his first dodge.

L16: Some blocks.


Final Score: Light of Judgement 3 - 2 Unstoppable Immovables

Thoughts: About what I expected from this clash, except for how I got way, *way* more stuns and knocked outs than injuries. With the AG disadvantage, I really needed the bashiness to be more effective. Alas.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 9 - TT S1, W7
Post by: Kanil on October 17, 2013, 09:43:22 am
That's the last match for the TT, so it's advanced.

Matchups for Week 7:
THE_SLAYA - Slaya's Scrabblers vs i2amroy - The Traveling Doctors
ndkid - Unstoppable Immovables vs Charmander - Light of Judgement
monk12 - Monk's Meanies vs Kanil - Players are Overrated

Annoyingly, a rematch... on the bright side, the TT seems on pace to finish at about the same time as the main league.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 10 - TT S1, W7
Post by: Kanil on October 23, 2013, 01:06:41 am
I've heard nothing about the status of ndkid vs ank. They both appear to be on the forums, so I've set the match to a draw and advanced the week.

Matchups for Week 10
ank - w00t w00t vs monk12 - Monk's Marauders
THE_SLAYA - My Mummie's Mummies vs Jartol - Naturan Demanto
Kanil - Skitterscamps vs ndkid - Morg's Meat Mashers
i2amroy - The Other Kittens vs A Spoony Bard - Doomwheels

Title: Re: Bay12 Blood Bowl League - Season 8, Week 10 - TT S1, W7
Post by: ank on October 23, 2013, 04:39:58 am
Sorry, I've been busy, and neglected to contact Nkid, didn't hear anything from him either though.

EDIT: Busy means playing KSP
Title: Re: Bay12 Blood Bowl League - Season 8, Week 10 - TT S1, W7
Post by: THE_SLAYA on October 24, 2013, 10:58:25 pm
Very close game with Jartol, only won due to slightly superior strength and a bit of luck near the end of the first half where I stunned his wight with dodge, block and sidestep with a single die block.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 10 - TT S1, W7
Post by: monk12 on October 24, 2013, 11:24:05 pm
In the training league, Monk's Meanies get their first team W with a 2-0 victory over Kanil's Players are Overrated. I was very proud of how I played the first half, as I managed to punch in a 4 turn TD (could've stalled, wanted to protect a surrounded blitzer,) then managed to play defense against the wood elves to close out the half. The second half was a gift from Nuffle, as none of the KOs sustained by Kanil came around, including both Wardancers, giving me a... 4 man advantage? 5? Too much to overcome, even for wood elves (though he did get a good push down the sideline due to a poor setup by myself, I managed to get a path for my Strip Ball Blitzer, who straight up knocked the runner out.)

A bit of Fan Factor, lots of winnings, two leveled up Blitzers... and a mercenary caught MVP, but oh well, can't win'm all.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 10 - TT S1, W7
Post by: Kanil on October 25, 2013, 09:23:26 am
ank/ndkid/anyone else: I can send you a PM each time I advance the week if you want -- I don't know if this'll help, but it might if you don't notice the thread.

monk12: I think my best chance at winning was really wasted when I misclicked and ended up with a 1d block on the ball carrier, rather than 2d. You didn't give me any other chances to stop you. I was at least able to foul enough to stop you from stalling, but you got the better of it a few turns later when you KO'd the wardancer. The second half was pretty lopsided, though, indeed.

ank/monk12: DST ends in Europe on Sunday, so keep that in mind when scheduling. Also applies to anyone playing trans-Atlantic games in the near future. DST ends in the US some time later, but I'll mention it as well.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 10 - TT S1, W7
Post by: ndkid on October 25, 2013, 09:54:12 am
ank/ndkid/anyone else: I can send you a PM each time I advance the week if you want -- I don't know if this'll help, but it might if you don't notice the thread.

I think this was an aberration for me... usually I'm more on top of things... it was just because the turn switch happened between two of my posts on that thread, so I didn't notice.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 10 - TT S1, W7
Post by: ank on October 26, 2013, 04:16:50 pm
@Kanil I check the thread regularly, so I didn't miss it, I was just being lazy. However, a post like at least half a day before you advance the week would be nice, to jolt us!


Monks Marauders vs w00t w00t

Tonkai didn't hold on to the ball very well this game, and I got it from him twice this game.

The score was 3-3 at my 16'th turn, but Edawg was KO'ed, so i had to settle for a draw.

This was a very good game, with equal bullshit moves throughout the game!

Title: Re: Bay12 Blood Bowl League - Season 8, Week 10 - TT S1, W7
Post by: monk12 on October 26, 2013, 04:23:22 pm
The Human cage degraded pretty steadily over the course of the game as various Marauders made their way to the injury box. Notably, ball-seeker Galahad Slodar is MNG, and Manfred the Friendly, Kicker with low MA and a surprising number of CAS and Kills to his name was struck down by Beechbranch, may his bark become wormy. I suppose I'll have to feed the ball to a lineman to get a kicker in time for the playoffs. MVPs, don't fail me now!
Title: Re: Bay12 Blood Bowl League - Season 8, Week 10 - TT S1, W7
Post by: ank on October 26, 2013, 04:26:10 pm
That kill will grant Beechbranch a spot in the Hall of Fame!
Too bad for the kicker though...
Title: Re: Bay12 Blood Bowl League - Season 8, Week 10 - TT S1, W7
Post by: ndkid on October 27, 2013, 07:12:31 am
Morg's Meat Mashers vs. Skitterskamps

Kanil picks up a wizard and manages to get both potions to work, granting +1 ST, +1 AG to a Skaven blitzer who was already ST 4. Whee! Kanil wins the coin toss and elects to kick. The orcs get an eigth reroll for the half.

Spoiler (click to show/hide)

Final Score: Skitterscamps 3 - 0 Morg's Meat Mashers

Thoughts: This one was pretty demoralizing from the point where my black orc with S5 was injured on turn 1. A skaven blitzer with ST5, AG4 makes my team frustratingly irrelevant in a manner completely different from, but similar to, everyone's least favorite wood elf. I wish the feedback gave you block counts, because I'd love to know the block-to-injury ratio for Kanil's 4 against mostly AV9 players against my 1 against mostly AV7 players, especially given how many more knockdowns I scored. :-)
Title: Re: Bay12 Blood Bowl League - Season 8, Week 10 - TT S1, W7
Post by: Kanil on October 27, 2013, 07:25:12 am
We both broke armor slightly above what is expected for each team's respective armor values. The real difference is that of your 19 armor breaks, 15 of them were stuns. 3 more were KOs, and only 1 casualty. Compare my 10 armor breaks, 4 stuns, 2 KOs, 4 CAS.

Had you rolled more reasonably on the injury rolls, I would have had a lot less players to play with.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 10 - TT S1, W7
Post by: ndkid on October 27, 2013, 09:39:40 am
Unstoppable Immovables vs. Light of Judgement

The lizards elect to kick.

Spoiler (click to show/hide)

Final Score: Unstoppable Immovables 2 - 1

Thoughts: I never cease to be amazed by how elves can stay in games while severely outnumbered. Playing this back-to-back with my game against Kanil at least helped to even out some of the painful feelings after getting so few casaulties there...
Title: Re: Bay12 Blood Bowl League - Season 8, Week 10 - TT S1, W7
Post by: i2amroy on October 27, 2013, 03:04:52 pm
The Other Kittens 3 - 2 Doomwheels

Game started out looking kinda rough for the kittens, with Doomwheels scoring twice early in the game (the first one forcing a wizard use after a brilliant interception by the Beast of Nurgle!). Headsplitter proved problematic throughout the game, tying up multiple players in an attempt to keep him on the ground. The Kittens managed to come back though, and scored once on turn eight after a series of go-for-its and a short pass, then twice more in the second half after a lovely pitch invasion knocked down over most of the skaven team. Despite this Doomwheels still almost managed to bring the game to a tie, being stopped only by a bit of disturbing presence causing a failed pass.

My +STR rotter (who having suffered a movement loss is like a wannabe Nurgle Warrior) got miss next game again and another niggling injury. At this point I think I'm just going to drop him, two niggling injuries and a -MS is just not enough to make his +STR worth it. Combined with the loss of my 5 AGI rotter (along with Zara :() in my game with Kanil, and the only stat freaks I have left on my team are my two 5-STR NWs and my ball pestigor (who got some nice touchdown SPP and MVP this game, bringing him to level 5).

Luckwise the Kittens came out about average, being slightly luckier on the D^ and block dice but being proportionally unlucky on the 2D6. Doomwheels was... random, to say the least, with some crazy lucky moments combined with some crazy unlucky moments. Overall they added up to approximately average total luck, but the variations across the board were giant.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 11 - TT S1, W8
Post by: Kanil on October 27, 2013, 03:24:45 pm
Unfortunately, the combination of decay and the lack of regeneration results in rotters being some of the most temporary players in BB.

Anyway, the last game in both tournaments was played, so both weeks have been advanced.

Matchups for Main League Week 11:
THE_SLAYA - My Mummie's Mummies vs monk12 - Monk's Marauders
Kanil - Skitterscamps vs ank - w00t w00t
i2amroy - The Other Kittens vs Jartol - Naturan Demanto
A Spoony Bard - Doomwheels vs ndkid - Morg's Meat Mashers

Matchups for Training Tournament Week 8:
Charmander - Light of Judgement vs THE_SLAYA - Slaya's Scrabblers
Kanil - Players are Overrated vs i2amroy - The Traveling Doctors
monk12 - Monk's Meanies vs ndkid - Unstoppable Immovables

The main league will be advanced on Monday. The TT will be advanced when it's done.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 11 - TT S1, W8
Post by: i2amroy on October 27, 2013, 10:22:26 pm
The Other Kittens 1 - 1 Naturan Demanto

Game goes 1-1 for a tie, and with it one of my last few games to work my way into the playoffs. I'm going to need 2-3 wins and some unlucky losses on Monk or ndkid's part to make it in.

That said I did score some nice SPP this game, and I've got at least one more tentacles person on the field from here on (assuming he doesn't roll some sort of crazy stat upgrade again).
Title: Re: Bay12 Blood Bowl League - Season 8, Week 11 - TT S1, W8
Post by: monk12 on October 27, 2013, 10:43:07 pm
Monk's Marauders 1 - 1 My Mummie's Mummies

The humans didn't do a great job of defense in the first half, and overreacted when the Ogre Balkoth was killed (he got better, and played the second half,) clustering up and providing an excellent target for the enemy wizard to fireball. The dice bit back hard in the second half as several Marauders found their way to the CAS and KO box, and they only started the drive with 9 to begin with. Tonkai fumbled a pass and was promptly surrounded by Khemri while the Thro-Ra scrambled downfield with the ball. Tonkai made up for the fumble by being quite elusive and throwing a block at the fleeing Thro-Ra, but despite a reroll he failed to knock the ball loose. He was quickly knocked down by the mummy attending the ballcarrier, and though the remaining Marauders valiantly rallied to protect him, a foul sent him to the CAS box; thankfully, he suffered no long-term injury.

The game seemed over with Tonkai, Valdred, and several other key players off the field, but the AG4 NoS Catcher Omo Thunderjaw wasn't ready to quit. After being sprung from his prison by a timely chain push, he blitzed the isolated Thro-Ra standing at the goal line, managing a Defender Down and a Defender Stumbles on a 2d block against, and he also handled the pickup. After surviving the retaliatory blitz, he made a pair of dodges and GFIs to return to the thick of the pile, where his Nerves of Steel paid off, letting him hurl a long pass to a waiting Blitzer, who handled the catch well and took it upfield for the tying score. None of this required a reroll (though I had both a TRR and a dodge reroll available.)

While I'm happy to snatch a draw from the jaws of defeat, the underachieving Marauders have a tall order ahead of them if they want to capture the #2 seed. Fortunately, the next game will see the Marauders at full strength for once, and the final three weeks of the season include two critical matchups against both Kanil and ndkid, and a rematch with the Khemri in the middle. I'll have to play better than I did today, THE_SLAYA outblocked me all day.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 11 - TT S1, W8
Post by: i2amroy on October 28, 2013, 02:37:40 pm
Players are Overrated 2 - 1 The Lucky Scoundrels

Game goes 2-1 with a very nice turn 16 ogre touchdown involving 2 4+ pickup rolls, 5 go-for-its, 3 boneheads rolls, and a 5+ pass (which actually wasn't caught, but scattered right where I needed it, prompting the second pickup roll). All in-all the game was a game that quickly reduced the player count, ending with only the 6 ogres on one side and 3 linemen and a wardancer on the other. Funnily enough the majority of the snotling badly-hurts weren't actually caused by Kanil's players, but were instead caused by the snotlings tripping over their own feet!

Luckwise the Lucky Scoundrels proved themselves once again ahead of the bonehead (D6) curve, but their luck was nothing compared to the 2D6 and block die luck that Players are Overrated managed to get, which was extraordinarily good (of course you then need to factor in the fact that they were throwing 2-red blocks left and right for the total effects on the game :P)
Title: Re: Bay12 Blood Bowl League - Season 8, Week 11 - TT S1, W8
Post by: Kanil on October 28, 2013, 02:54:33 pm
Well, when I have four players, and all your guys are ST5, it takes literally my entire team to get a 2d in my favor. :P

Although my 2d against blocks weren't actually that great. I got skulls on 5 out of 11 blocks, a bit higher than the expected 30%.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 11 - TT S1, W8
Post by: ank on October 29, 2013, 11:14:15 am
Dat game....
I will let Kanil handle this one.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 11 - TT S1, W8
Post by: Kanil on October 29, 2013, 11:25:46 am
Steps to Beat Wood Elves:

1. Don't let them have the ball.

2. Him them until they stop moving.

Spoiler: BBM stats for ank (click to show/hide)
Title: Re: Bay12 Blood Bowl League - Season 8, Week 11 - TT S1, W8
Post by: Jartol on October 29, 2013, 11:30:48 am
So... Who won?
Title: Re: Bay12 Blood Bowl League - Season 8, Week 11 - TT S1, W8
Post by: Kanil on October 29, 2013, 11:31:09 am
The treeman.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 11 - TT S1, W8
Post by: ndkid on October 29, 2013, 01:56:38 pm
So... Who won?

More importantly: did you seriously injure that damned catcher?!?!?
Title: Re: Bay12 Blood Bowl League - Season 8, Week 11 - TT S1, W8
Post by: monk12 on October 29, 2013, 02:42:38 pm
So... Who won?

More importantly: did you seriously injure that damned catcher?!?!?

He seriously injured A damned catcher, but not that damned catcher, no. He did successfully execute the 2-1 grind to take the #1 seed in the tourney, though.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 11 - TT S1, W8
Post by: ndkid on October 30, 2013, 07:29:21 am
Unstoppable Immovables vs. Monk's Meanies

Spoiler (click to show/hide)
Final Score: Monk's Meanies 2 - 1 Unstoppable Immovables.

Thoughts: As games in the training league keep proving, AG4 teams are great at scoring, even when under-manned and surrounded. Dark Elves have better armor than their brethren, which makes it harder to take them out. Losing a saurus early didn't help me, and, by the end, my skink headcount had been terribly decimated. Boy, do I need an apoc. Also, pro and leader. Sadly lizardmen aren't known for getting their learn on...
Title: Re: Bay12 Blood Bowl League - Season 8, Week 11 - TT S1, W8
Post by: monk12 on October 30, 2013, 07:45:46 am
When you have good luck coupled with opponent bad luck, it's hard to lose. Things were looking pretty grim in the first half when the lizards were poised to go up 2-0, but the outstanding luck that let them get the ball was offset by the failed GFI and the good Meanie luck that went into the scoring play, as the full string was dodge-pickup-GFI-handoff-GFI-pass-catch with no rerolls (actually, the dodge had a RR, but that's it.) The game would have been much different if the Krox hadn't been such a bonehead, or if GFIs hadn't been failing like nobody's business today. Heck, I wouldn't have scored at the end of the first half if the ball hadn't bounced off the pitch AND gotten thrown back toward my linemen. It was a tight game, and well played.

No serious injuries apart from a MNG on Adolf Blitzer, which is unfortunate but survivable. A lineman levels, a blitzer caught MVP, and the Guards racked up a pair of CAS and a TD between them, so that's good. Even better was the impact this game has on the playoff picture, as the Meanies are now just two points behind ndkid and four behind Charmander with two games to play, giving me a fighting chance to squeak into the postseason.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 12 - TT S1, W9
Post by: Kanil on November 04, 2013, 09:58:59 pm
I have not heard anything on the status of A Spoony Bard vs ndkid, as such I have set the match to 1-1 and advanced the week.

Matchups for Week 12:
ndkid - Morg's Meat Mashers vs monk12 - Monk's Marauders
Jartol - Naturan Demanto vs A Spoony Bard - Doomwheels
ank - w00t w00t vs i2amroy - The Other Kittens
THE_SLAYA - My Mummie's Mummies vs Kanil - Skitterscamps

In other news, the training tournament has also been advanced.

Matchups for Week 9:
THE_SLAYA - Slaya's Scrabblers vs ndkid - Unstoppable Immovables
monk12 - Monk's Meanies vs i2amroy - The Traveling Doctors
Kanil - Players are Overrated vs Charmander - Light of Judgement
Title: Re: Bay12 Blood Bowl League - Season 8, Week 12 - TT S1, W9
Post by: ndkid on November 04, 2013, 11:06:35 pm
I have not heard anything on the status of A Spoony Bard vs ndkid, as such I have set the match to 1-1 and advanced the week.
We had hoped to play Sunday, but that didn't happen.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 12 - TT S1, W9
Post by: Kanil on November 05, 2013, 09:58:08 am
That's alright. It's just that if I don't hear from either party, I set the match to a draw, is all.

I also forgot to mention that DST ended for a number of our players this week. The OP is updated with everyone's new times, but keep that in mind for cross-Atlantic games. Two of our players are fortunate enough to live in a civilized society without DST, so their timezones remain the same.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 12 - TT S1, W9
Post by: monk12 on November 10, 2013, 12:44:31 am
Monk's Marauders 3 - 0 Morg's Meat Mashers

The 3rd ranked Humans get a comfortable edge over the 4th ranked Orcs in the standings, and with Kanil's loss this week they're back in the conversation for the #1 seed. Though they conversation mostly goes "huh, they're still in it? Well only one more week when #1 Underworld plays #2 Wood Elves." Still, pretty sure that clinches a playoff berth even if we lose out, so there's still the opportunity to prepare to peak for a championship run. In regards to that, the biggest TD of the match turned out to be when Ari Wetdawn the rookie lineman hauled in a long bomb from Eomund Tonkai to score, as he subsequently caught MVP. Barring doubles/stat increases, the Humans have a kicker again! Heck, given the fact that the Marauders are in their final season, I might select Kick anyway; it's hard to argue that Yet Another Guard or a slow AG4 Lineman would make more of an impact than a Kicker.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 12 - TT S1, W9
Post by: Kanil on November 10, 2013, 12:48:59 am
and with Kanil's loss this week they're back in the conversation for the #1 seed.

That would require me to lose one of my last two matches...

I get a feeling that won't happen. :P

Match validated.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 12 - TT S1, W9
Post by: monk12 on November 10, 2013, 12:54:10 am
and with Kanil's loss this week they're back in the conversation for the #1 seed.

That would require me to lose one of my last two matches...

I get a feeling that won't happen. :P

Match validated.

And I'd have beat the team that just beat you. But we DO play each other to finish the season, so that's my win and your loss if I can somehow pull it off. It could totally happen! Though in the event you draw with ank, I'm not sure if I have the tiebreakers necessary to capture that seed.


EDIT: Bah, Wetdawn went and threw double 5s. I might think about the extra AV on a younger team, and I REALLY thought about Dodge or Guard, but dammit, I just can't go into this team's last playoffs without Kick. Throwing away doubles tears me up inside, though...
Title: Re: Bay12 Blood Bowl League - Season 8, Week 12 - TT S1, W9
Post by: THE_SLAYA on November 10, 2013, 01:14:20 am
Training league match between myself and ndkid ended with a victory for me. The game was made a lot easier when his Kroxigor broke his jaw on my rat ogre's fist on the second turn and I then broke a few skinks necks. I also hurt and injured some of the Saurus early only leaving his side depleted and unlucky. The rematch for next week doesn't look to bright now that he is missing those two skinks and his Kroxigor.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 12 - TT S1, W9
Post by: i2amroy on November 10, 2013, 05:26:56 pm
w00t w00t 3 - 0 The Other Kittens

While I appreciate the 4-4-4 assumption on the OP, this game was a total loss, putting my actual score at 3-4-5 and removing the last slim chance I have of making it to the playoffs. The game went about as I expected, there's not really anything you can do when every player on the enemy team has both block and dodge, making them very difficult to knock over, moves literally twice as fast as you, and can pick up the ball every time. Even when I succeeded in tying up over half of his players with tentacles it didn't really matter, all he would need is two-three guys to knock over the ball carrier, pick up the ball, and run it in for the score.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 12 - TT S1, W9
Post by: Kanil on November 10, 2013, 05:52:42 pm
While I appreciate the 4-4-4 assumption on the OP...

Oops.

You still have a shot at the playoffs, but it involves ndkid losing/drawing to... uhm... both of the lowest ranked teams. But if he does, you and THE_SLAYA could play an epic last day match! to see who makes it through.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 12 - TT S1, W9
Post by: THE_SLAYA on November 10, 2013, 08:44:50 pm
I was just looking at the hall of fame for the training league and noticed that my lineman, Lhead Venom (great name for a killer), has over double the casualties of the second and third place players, and triple that of all the other players in the league (Venom has 12 casualties). He is also the most experienced player in the league due to his sheer amount of inflicted casualties (he's only caught one MVP and has no TD's). In light of all of this, I'd like to believe that if there were a real MVP award for the league, he would get it, xD
Title: Re: Bay12 Blood Bowl League - Season 8, Week 12 - TT S1, W9
Post by: monk12 on November 10, 2013, 09:16:02 pm
Let's see, if my sums are right then if I want the #1 seed in the main league I now need to beat Kanil on the last week, have Kanil and ank draw next week, and have ank lose/draw his last game. Frig.

On the plus side, ndkid losing in the training league does wonders for the playoff hopes of the Meanies. I control my own destiny at this point, which is always exciting. Hopefully I have enough blodge to survive the Ogres.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 13 - TT S1, W10
Post by: Kanil on November 11, 2013, 06:55:13 pm
Last match of the week was played, so we're able to advance.

Matchups for Week 13:
monk12 - Monk's Marauders vs THE_SLAYA - My Mummie's Mummies
ank - w00t w00t vs Kanil - Skitterscamps
Jartol - Naturan Demanto vs i2amroy - The Other Kittens
ndkid - Morg's Meat Mashers vs A Spoony Bard - Doomwheels

Also the TT has advanced, and is now on it's final week before the playoffs!

Matchups for Week 10:
ndkid - Unstoppable Immovables vs THE_SLAYA - Slaya's Scrabblers
i2amroy - The Traveling Doctors vs monk12 - Monk's Meanies
Charmander - Light of Judgement vs Kanil - Players are Overrated
Title: Re: Bay12 Blood Bowl League - Season 8, Week 13 - TT S1, W10
Post by: monk12 on November 13, 2013, 12:32:28 pm
Monk's Meanies defeat the Traveling Doctors Lucky Scoundrels 3-1. The Ogres were troubled by pouring rain on their first drive, making it quite difficult to pick up the ball. The Meanies got in there and started smacking snotlings around, with the end result being an unfortunate bounce of the ball for the Ogres as it rolled out of the protective cage. A Meanie picked it up and pitched it to Elizabeth Bathory the Witch Elf for her first TD. The rain cleared up for the second drive saw an unfortunate turnover for the Ogres (the both down didn't even crack armor on the elf!) which let the Meanies deploy in force to the Ogre backfield with predictable results (TD ultimately scored by the runner after efforts to feed the Witch Elf failed.)

Ogres got a bit of a break after halftime when a lineman took himself out while trying to dodge, leaving a clear path to the Runner, but the Ogre Boneheaded on the blitz, squandering the opportunity; next turn the Runner pitched the ball deep to Bathory for her second TD and first level up. Things finally started going right for the Ogres on their last drive, however; one of the brutes picked up the ball and started taking off downfield with a snotling screen and more Ogres. Meanie attempts to stall the cage were undone by a failed dodge, letting the Ogres get significant push upfield. This time, the Blitzing Ogres did not fail, and they reliably smashed their way near to the goal line as the Meanies kept dodging and stalling. On the final turn, one of the Meanies failed a crucial dodge, leaving one blodgy Blitzer between the Ogre and the endzone- a timely reroll finally supplied a knockdown for the Ogres, and he punched the ball in for the score.

Ogres had their boneheads in bunches, and they had trouble all game getting punches in on the Meanies, and the dark elves had enough blodge to stay mostly upright when they were hit. No CAS for the Ogres, and the Meanies only managed to take out a journeyman snotling. Still, managed to feed the Witch Elf enough for her first level, which should make her significantly more useful (i.e less likely to take herself out on a both down.)
Title: Re: Bay12 Blood Bowl League - Season 8, Week 13 - TT S1, W10
Post by: Kanil on November 13, 2013, 04:16:02 pm
I played two games today, one against Charmander in the TT that was a 1-1 draw, and one against ank that was a 2-1 win.

Reave is making a run at becoming the most experienced player in the league, but he's mostly accomplishing that by killing people with more SPP than he. Ethilhain and Tonkai, you both might consider retiring, while you can.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 13 - TT S1, W10
Post by: monk12 on November 13, 2013, 09:12:46 pm
Welp, so much for the #1 seed. But it is telling that you still warned E-Dawg of his imminent demise, as that means he survived the match. Which begs the question of who exactly Reave did kill.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 13 - TT S1, W10
Post by: Kanil on November 13, 2013, 09:36:33 pm
Ank's 5 AG catcher with 125 SPP. Another annoying little bastard. You can still get #1 -- just win your last two.

Also, Ethilhain is still on his feet not for lack of trying. If they let you crowd surf your own players into the other guy's KO box, E-dawg would be dead by now.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 13 - TT S1, W10
Post by: monk12 on November 14, 2013, 04:09:22 pm
Monk's Marauders 3 - 1 My Mummie's Mummiess

The Khemri were plagued by poor luck all game; they went 1/9 on pickups, suffered several turnovers or potential turnovers due to unfortunate blocks, and coughed up the third TD as the result of a timely Blitz event. Coupled with generally favorable Marauder luck (at the very least, a noticeable lack of bad luck,) and they had a tough go of things until well into the second half. Two Marauder TDs resulted when the dodgy humans capitalized on the Khemri inability to pick up and protect the ball, both scored by Eko Cleanvise, the new Blitzer.

Hopefully Eko gets a good skill to prepare for next week because one place the Khemri had success was in the CAS box. Balkoth the Ogre and *gasp* Eomund Tonkai will both miss next week's critical matchup with Kanil due to injury; Balkoth MNG after absorbing a great many Ramtuts to the face, and Tonkai broke his collarbone when lightning struck him on turn 15, though the Apothecary preserved his ST score and downgraded him to merely MNG. Oh, and a level 2 Lineman died, but quite frankly level 2 linemen are bloat on this team, so only modest numbers of tears were shed.

On the plus side, all those injuries will bring the TV difference back down to a respectable place, so Skitterscamps won't be getting a million GP in Inducements. Should make for a good, smashmouth game for the final. Still need help from A Spoony Bard for the #1 seed though!
Title: Re: Bay12 Blood Bowl League - Season 8, Week 13 - TT S1, W10
Post by: THE_SLAYA on November 18, 2013, 01:28:39 am
Well, I have officially lost all hope of doing anything in the training league playoffs. That was easily the worst game I've ever played.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 14 - TT S1, W10
Post by: Kanil on November 19, 2013, 12:25:04 am
With all the games played, the week has advanced.

Matchups for Week 14:
Kanil - Skitterscamps vs monk12 - Monk's Marauders
i2amroy - The Other Kittens vs THE_SLAYA - My Mummie's Mummies
A Spoony Bard - Doomwheels vs ank - w00t w00t
ndkid - Morg's Meat Mashers vs Jartol - Naturan Demanto

ndkid's victory clinches his playoff spot, and eliminates THE_SLAYA and i2amroy. First place and seeding are still up for grabs.

----------

I have a few questions about next season, so I figure I'll ask them now, to allow plenty of time for feedback.

The most important: Is there interest in another training tournament? I will be happy to host (and play in) one if there is.

If there is to be a training tournament, then I feel we should also consider reexamining the unique races rule. My concern is that if you are interested in playing a team with the intent of moving it into the main tournament next season, then you must pick a team that is not being played in both the main league and training tournament. This can really limit your options.

We could perhaps remove the rule entirely, or adjust it to allowing two teams, rather than just one. Maybe leave it as-is? Any thoughts or suggestions are welcome.

If there is to be another TT, then are we happy with new teams only? There was some talk about having a TV cutoff instead, while I personally don't like the idea, if it's something you want to see, then let me know.

Lastly, how was everyone with the one week to play games? We had a few more games that weren't played, but the tournament will be about a month faster than previous ones.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 13 - TT S1, W10
Post by: monk12 on November 19, 2013, 01:05:00 am
Well, I have officially lost all hope of doing anything in the training league playoffs. That was easily the worst game I've ever played.

Says the #1 seed by a comfortable margin :P


Regarding next season, I would certainly play in another rookie tournament (maybe as Lizards, maybe Ogres, maybe Chaos, don't know yet.) I'm in favor of removing the unique races rule entirely. I think I'm okay with new teams only in TT. I was okay with the one week to play games, the week I missed was due mostly to dumbness on my part, and I appreciated the pace.

Also oh hey I should go schedule a TT game, somehow missed the week advancement.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 14 - TT S1, W10
Post by: ank on November 19, 2013, 02:05:21 am
I got CRUSHED in that last game, every player out of the game at some point, and two dead, on was Howard Allan, the broken linedancer, and previous most scoring player, I think Ciryth? (before E-dawg beat him).
Dang, I need more linemen.

Lucky I have a game to recover before the play-offs.


I think I will go back to my dorfs next season, I miss guard
Title: Re: Bay12 Blood Bowl League - Season 8, Week 13 - TT S1, W10
Post by: i2amroy on November 19, 2013, 10:03:10 am
Also oh hey I should go schedule a TT game, somehow missed the week advancement.
Oh woah, yeah, we should probably schedule that. :P
Title: Re: Bay12 Blood Bowl League - Season 8, Week 13 - TT S1, W10
Post by: ndkid on November 19, 2013, 11:10:01 am
Well, I have officially lost all hope of doing anything in the training league playoffs. That was easily the worst game I've ever played.

Says the #1 seed by a comfortable margin :P

To be fair, my lizards really did decimate his team. Three deaths, I think, including the rat ogre. I honestly hope that I face him in the first round of the playoffs, because after having several players out to injury last game, I'm clawing my way back up the chain, whereas the rats are going to be hurting next game.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 14 - TT S1, W10
Post by: ndkid on November 19, 2013, 11:17:48 am
The most important: Is there interest in another training tournament? I will be happy to host (and play in) one if there is.

I'd love for there to be enough interest for an actual league with promotion and relegation, which I think would help to mitigate the new/old team disparity. I think that'd be more fun than a strict "new teams only" league and a "you can bring a new team if you want" league.

I am not strongly tied to unique races, but, especially if it's a small league, having dupe race teams that you play twice each starts to feel repetitive. I am less concerned with whether the TT teams dupe B12 league teams... we didn't enforce that rule this time around, did we? There's a wood elf team in both, a Lizard team in both...

Assuming we don't do some sort of league restructure as I hoped for above, I think I prefer the TT having to be rookie teams... otherwise, it will shortly fail to fix the perceived problem (rookie teams vs. really veteran teams) it was supposed to.

I actually missed a game out of forgetfulness with the hard deadline, but that took two to fail to tango, as it were, so I don't mind the hard week limit.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 14 - TT S1, W10
Post by: Kanil on November 19, 2013, 03:01:36 pm
I am not strongly tied to unique races, but, especially if it's a small league, having dupe race teams that you play twice each starts to feel repetitive. I am less concerned with whether the TT teams dupe B12 league teams... we didn't enforce that rule this time around, did we? There's a wood elf team in both, a Lizard team in both...
We never had a rule preventing a team used in one league from being used in the other, but the problem is that if you're training a team for next season, you can't bring it forward if someone in the main league is already using it there.

So if you arrive late, you're going to have to pick a team that's not already in use in the main league and in the training tournament, if you want to actually train that team for the next season. With only 17 tier one teams, and currently 14 players across two tournaments, it's possible that you could end up with a situation where you only have 4 good teams to pick from. It'll probably never get that bad, but it's a concern that I think is worth discussing.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 14 - TT S1, W10
Post by: i2amroy on November 19, 2013, 09:17:40 pm
And the last non-playoff training league game goes 2-0 in Monk's favor. Game almost had a shot for a 1-1 tie, but the pouring rain and over 8 failed pickup rolls on my part meant that even when Monk flubbed a few rolls I couldn't do anything on the field.

Once the match has been validated both of my ogre teams are being completely disbanded. I personally will never be touching an ogre team again, because apparently my luck with them is crap (there was one turn I needed one of my four ogres at a spot to throw the block... only to roll 4 boneheads :-\), and any sort of bad luck on ogres is completely impossible to recover from. I don't know if a more developed ogre team would perform better, but with the way my luck with them has been turning out I'd probably kill anyone who started to develop off before they got that high.

That said I will be returning in the training league again next season, but it will be with a team that is the least luck reliant I can get my hands on. :P
Title: Re: Bay12 Blood Bowl League - Season 8, Week 14 - TT S1, W10
Post by: monk12 on November 19, 2013, 09:22:42 pm
Monk's Meanies 2 - 0 Lucky Scoundrels

Pouring rain plagued both teams all game, with many failed pickups and catches between the two teams. The game was actually fairly close, 1-0 Meanies with the Ogres set to receive and bash their way down the field, but the pouring rain kept them from getting a hand on the ball, ultimately leading to a Meanie TD despite some solid positioning and screening to defend the slippery ball. The Dark Elves avoided suffering any significant injuries during the match, though they lose Adolf Blitzer the Strip Ball specialist for next week. Still, nobody died, the Apothecary saved the potential -AG, and the Meanies made mad moolah on the match, so overall the team is in good shape.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 14 - TT S1, SF
Post by: Kanil on November 19, 2013, 09:52:59 pm
And with that, the regular season of the TT concludes. Commence playoffs, everyone.

Matchups for Semi-Finals:
THE_SLAYA - Slaya's Scrabblers vs monk12 - Monk's Meanies
Charmander - Light of Judgement vs Kanil - Players are Overrated

Also, from the sounds of things, we have at least four people interested in a TT, meaning there will be one.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 14 - TT S1, SF
Post by: THE_SLAYA on November 20, 2013, 02:00:12 am
I like ndkid's idea of eventually getting a two league system with promotion and relegation, however if that is not possible yet, I do still like the rookie only in the training league.

I like the unique teams the way they are, especially with all the shifting of teams that people do for the main league.

In regards to the one week limit, I liked it quite a bit. It helped things move along without having to wait too long for your next game. This was my first season in the main league so I don't know how much better it is with a longer time period, but I feel like more than one week could get rather boring.

Now I just have to hope that all the TV I lost will give me enough money to beat monk and survive to the finals.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 14 - TT S1, SF
Post by: i2amroy on November 20, 2013, 03:59:37 am
In regards to the one week limit, I liked it quite a bit. It helped things move along without having to wait too long for your next game. This was my first season in the main league so I don't know how much better it is with a longer time period, but I feel like more than one week could get rather boring.
This right here. The one week time-limit really helped to move things along and keep things going.

As is for the training league I think the relaxed timing is fine, but in the event we get more players coming in I think we might eventually want to put a limit on that as well (though probably still longer then the main league, maybe something like 1.5 weeks).
Title: Re: Bay12 Blood Bowl League - Season 8, Week 14 - TT S1, SF
Post by: monk12 on November 21, 2013, 07:11:37 pm
Monk's Marauders 2 - 0 Skitterscamps

Without Balkoth the Ogre or Eomund "That Damned Thrower" Tonkai on the pitch, Skitterscamps received a paltry 200k in Inducement funds, which they invested in a Wandering Apothecary and a pair of Bloodweiser Babes. This turned out to be a wise investment, as between the less capable Thrower and the blinding sun that shone all game, the Marauder gameplan was focused on bashing every goblin into goo (and the Skaven, too, but that worked out not as good.) Both sides sustained a fair number of CAS and KO; mostly gobbos on the Skitterscamp side as the fouls on the deadly Skaven claw-meisters were largely ineffective, while the Humans nearly lost Bertolf Lutolf, a dependable but boring Blitzer who was patched up by the Apothecary. The news was not so good for Helmut Lamprecht, the Thrower and face of the franchise before Eomund Tonkai went from security blanket to superstar; he suffered a career-ending -AV injury, which is too much of a liability given his current role is "glorified lineman and backup ballcarrier." He joins Knight Advar and some random lineman as the only players to retire from the team short of a coffin.

The Marauders can pretend to be on top of the rankings until ank and Spoony Bard play; if Spoony can manage a win or a draw, the Marauders take sole possession of #1! Gooooo Spoony!
Title: Re: Bay12 Blood Bowl League - Season 8, Week 14 - TT S1, SF
Post by: Kanil on November 21, 2013, 07:57:01 pm
Game started off pretty poorly, an attempted crowd surf of Grant Valdred (annoying +ST blitzer) ended up with double skulls and an instant turnover, leaving my team rather out of position. Monk capitalized well on that but my blitzers didn't die from the ensuing fouls, which was nice. I got the ball free at one point, but didn't have enough players around to secure it following the bounces, and had wasted too much time for a counter-scoring effort.

With a draw or loss giving identical results in the standings, the second half was played much more aggressively, as I was a TD down and only a win would suffice. So, over aggression resulted in losing the ball and Monk getting his second TD, eventually changing the gameplan to just "injure stuff".

I did give Monk two MNGs, while only suffering BHs, but he was missing Tonkai and Balkoth so in the (likely) rematch he'll have even more players...
Title: Re: Bay12 Blood Bowl League - Season 8, Week 14 - TT S1, SF
Post by: monk12 on November 21, 2013, 09:30:49 pm
That double skull was the Troll who went Loner, and left a big hole in the line when he dropped. Looking back, it was probably the decisive play of the game as it informed the rest of the half, which in turn led to the aggressive second half. The only way it could have gone worse for Kanil would have been if the gang fouls had done more than stun the blitzers but even with them still on the pitch they had a hell of a time playing defense against all the Guard I had upfield. Things just turned into a muddle featuring Grant Valdred the league CAS leader competing with Reave the league Kills leader to remove the opposition faster; while he did get the ball free, it never really got anywhere he could secure it, especially with the pair of AG4 players I had available to scoop it up.

I'm hoping I can survive a rematch with my full strength highly bloated roster. This game was refreshing just for seeing what the team looks like "lean and mean," with the TV spread out more equitably across my players. Tonkai and Balkoth are both huge TV sinks, and when I'm honest with myself they aren't worth the pay. If I was heartless and obsessed with winning, they'd both go, since together they are 450k TV, enough for Kanil to get a HMC as well as a Wizard ON TOP OF what he could afford this game. They're good, but I don't know as they're that good.

But gosh darn it, they're so much fun!
Title: Re: Bay12 Blood Bowl League - Season 8, Week 14 - TT S1, SF
Post by: Kanil on November 21, 2013, 10:39:34 pm
Or... y'know... Morg 'n' Thorg. ;)

I don't really think a block big guy is much bloat at 210, but Tonkai really doesn't know what he wants to be. He's a thrower, an interceptor (but without catch), a ball carrier (without dodge), a blitzer (without tackle)... guy does a lot of things, but does none of them really well -- except throwing, but 240 TV is a lot for good throwing. There's certainly something to be said for a jack-of-all-trades player, particularly on the jack-of-all-trades human team... but he's definitely far from ideal. I'm wouldn't fire him, but I wouldn't cry much if he died.

Although I suspect the wrong player becoming a stat freak is a pretty common problem.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 14 - TT S1, SF
Post by: Nerjin on November 21, 2013, 11:01:37 pm
I find him to be like a beloved family member myself. As long as he's doing well enough in games that he's a fit for the team I'd keep him.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 14 - TT S1, SF
Post by: monk12 on November 21, 2013, 11:33:53 pm
Well, what I like most about AG 5 is the "pick up the ball wherever it is and get away" aspect, a skill which is always useful and handy for bailing me out of my own poor decisions. But yeah, the jack of all trades aspect basically makes him the ultimate Hail Mary; he can do whatever the situation requires, but he doesn't do it as effectively as a specialist would. If I'm playing well, it's usually juuust enough for me to eke out a W.

Actually, I think that's what makes me like him so much. He's the entire team personified in one player, which gives him a lot of character and in turn makes the team quite memorable. The team can compete in any aspect of the game, but it's not so good that it can survive sloppy play from me, even for one turn. I'm never gonna have another Human team quite like this one.

Dammit, I'm getting too attached to my pixels again. It's a good thing the Meanies are named after the worst people I could make myself learn about.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 14 - TT S1, SF
Post by: ank on November 25, 2013, 03:46:59 am
Spoony and me played our game.

I think I won?
Title: Re: Bay12 Blood Bowl League - Season 8, Week 14 - TT S1, SF
Post by: ndkid on November 25, 2013, 10:27:53 am
Jartol and I have had conflicting schedules all week, I'm afraid. I'm not sure when Kanil normally does the rollover; we *might* be able to fit something in tonight, but we haven't discussed it.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 14 - TT S1, SF
Post by: i2amroy on November 25, 2013, 06:32:11 pm
THE_SLAYA and I should be getting ours done tonight with any luck.
Title: Re: Bay12 Blood Bowl League - Season 8, Week 14 - TT S1, SF
Post by: monk12 on November 25, 2013, 10:50:54 pm
Monk's Meanies 4 - 0 Slaya's Scrabblers

THE_SLAYA played a double header, which was unfortunate for him as he didn't have luck left over for this game. Most of the game was controlled by the Guard Meanies in the middle of the pitch supported by all the Blodge of the rest of the team on the fringes. The Meanies did a good job of containing the Tackle Stormvermin, and the few times they got tackles in I was lucky enough to avoid the breaking of armor. The Scrabblers had a few opportunities to score, but 4 (5?) failed passes killed each one. SLAYA did trick me into taking a shot at the Sidestepper in the endzone, wasting a blitz, and he played well with the dice he had, but overall nothing much went right for him.

George "Mad Bomber" Metesky the Assassin made his debut for the Meanies, and scored a TD and made a few successful but non-incapacitating stabs, as well as a couple blocks when I needed a push out of him and got DD. Overall, a good match for the Meanies who come out of it healthy and advance to the Training Tournament Finals in a ten week season where they didn't notch a W until week 7. Even if they don't come out with the trophy, I'm feeling much better about their competitiveness in the main league when they make the jump next season. If only I'd earned more winnings on that match...
Title: Re: Bay12 Blood Bowl League - Season 8, Week 14 - TT S1, SF
Post by: ndkid on November 25, 2013, 10:52:01 pm
Doesn't sound like Jartol will have time for a game this week after all.
Title: Re: Bay12 Blood Bowl League - Season 8, Semi-Finals - TT S1, Finals
Post by: Kanil on November 26, 2013, 12:38:56 am
A multitude of things.

Advancement is usually at my (EST) midnight. If a player in a timezone behind EST has an unplayed game, I will delay advancement however. If you schedule on your monday, you should get to play.

Both leagues have finished up their games and have been advanced. THE_SLAYA and i2amroy were tied at the end of the regular season, tie break sees i2amroy ranked higher, due to him winning one game and drawing the other in their head-to-head series.

Main League Semi-Finals
ank - w00t w00t vs ndkid - Morg's Meat Mashers
monk12 - Monk's Marauders vs Kanil - Skitterscamps

Training Tournament Finals
monk12 - Monk's Meanies vs Kanil - Players are Overrated

As you can see, Charmander and I played, and I won. It was a pretty unremarkable game, as I got all the casualties and Charmander got all the skulls. Despite his best efforts, you really can't win when the dice conspire against you.

Lastly, next season seems it will be without a race limitation, with the existing one week deadline, and the TT will be new teams only again -- all these are still up for debate, so if you haven't expressed your opinion, feel free to do so.
Title: Re: Bay12 Blood Bowl League - Season 8, Semi-Finals - TT S1, Finals
Post by: monk12 on November 26, 2013, 07:13:04 pm
Semifinal Round:

Monk's Marauders 3 - 0 Skitterscamps

Skitterscamps brought Morg into the match with their Inducements, as well as a Bloodweiser Babe who wasn't helpful until after the game was well and truly decided. Skitterscamps won the toss and elected to receive, but all the first half plans went awry on a turn one Pitch Invasion. The Marauders caught the worst of it, though Skitterscamps had their casualties as well, but the Underworld was able to surround and foul Grant Valdred the ST4 Frenzy Blitzer, Badly Hurting him and preventing Valdred vs Reave round II. The goblin who threw the foul was ejected from the game (a worthy trade indeed,) and the Humans got their act together enough to blitz the ballcarrier, bring the few standing Marauders around the ball, and secure it with Eomund Tonkai. The speedy Skaven came back to the ball, nipping at the heels of the Marauders, but the Troll and Morg failed to bash their way into the crude cage. The next turn let the rest of the Marauders recover from the Pitch Invasion and come back to help, forming a truly impressive muddle in the middle of the field. Skitterscamp efforts to chain push were stymied (twice!) by Marauders with Stand Firm, preventing a solid hit on Tonkai. Tonkai dodged free and ran to the other side of the pitch, and the next few turns were a stall as the Guardian Blitzers screened off Tonkai. A Riot ran the clock an extra turn, preventing any hope of a Skitterscamp TD that half, but they did get a CAS and a KO in the remaining time.

Skitterscamps kicked off to start the second half, them with a largely goblin team but the humans with something like 9 or 10 players fit to play. The kick went deep, coming to a rest in the Marauder endzone, which Tonaki went to pick up while much of the rest of the team pushed into Underworld territory. Morg attempted to deliver a game changing play as he hurled a goblin deep down the pitch, but the poor fellow failed to stick the landing, preventing him from even attempting to surf Tonkai out of his own endzone. Skitterscamps tried to cover all the Marauder options, succeeding in knocking over Omo Thunderjaw, he of the Nerves of Steel, but the next turn the Marauders still managed to do the dodging, passing, and handing off necessary to move the ball from one endzone to the other, putting them up 2-0.

I honestly don't really remember how that last drive went down. Skitterscamps was down 2-0 with about 6 turns to play, and while the Marauders were down to 8 men on the pitch it was still a long shot to send the game to OT. Kanil's last, best chance to score was foiled when he forgot that TTM counted as his pass action for the turn, preventing a long scoring chain. He tried to adapt as best as he could, but the ball was popped loose and in an odd twist Omo Thunderjaw the Catcher threw the ball downfield to Eomund Tonkai the Thrower, who caught it and eventually ran in the last score.

Other events of note include two Cyanide bugs (one instance where Guard imposed a negative assist on a gang foul, which is wrong, and one instance where the Pass Block skill marked a square as valid for an interception attempt when it was not,) but neither really mattered since the dice involved would have been fails anyway. The refs were quite active in the first half, ejecting 3 players for fouling, and would have ejected another in the second half if it hadn't been for a Get the Ref event. And while the Humans got their KOs back almost immediately, Skitterscamps had two Skaven on the pine until after the Marauders had an insurmountable lead. At the end of the day, Kanil didn't play well enough to make up for his roster's shortcomings (the pivotal moments in the game both being the result of Kanil's inattentiveness,) while I managed to avoid making any serious errors in judgement that would have given Kanil the momentum back.

The Marauders come out of the game fairly healthy, their only loss being Jal Drunkenstumbles the gimpy Dirty Player who died as he lived, on the business end of a boot. The Marauders may not have finished with the #1 seed, but the winner of ank vs ndkid will have to face a peaking squad eager to win their last, most important game. Y'know, assuming no future Tournament of Champions arises.
Title: Re: Bay12 Blood Bowl League - Season 8, Semi-Finals - TT S1, Finals
Post by: Kanil on November 26, 2013, 07:46:29 pm
Monk pretty much summed up the game, there. He played well, and I did not, and he got a deserved win and a trip to the finals.

First turn was so beautiful, then everything went downhill from there...

Kinda frustrating for the Scamps to go 1-0-4 against the Marauders, with only two touchdowns to show for their efforts -- I really think the matchup wasn't as bad as the results show... but I won't get another shot at the humans until the Scamps win a season and take on the champions tournament. ;)

Also, while I'm here, Monk and I will be playing our TT final tomorrow at 1 PM EST. Dunno if anyone wants to watch, but if you do, then that's when it's going down!
Title: Re: Bay12 Blood Bowl League - Season 8, Semi-Finals - TT S1 Complete
Post by: monk12 on November 29, 2013, 10:10:57 pm
Oh hey, I should mention, Kanil and I played the Training Tournament Final, and victory went to Monk's Meanies in a match where I entered intending to execute an odd sort of 2-1 grind, and things went pretty much to plan! A tough match that was in question right up until the Wardancers took themselves off the field on back-to-back failed leaps (or near enough.)

While the Meanies get ready to take the Marauders' slot in the Main League, I've decided to take the Ogre Challenge for next season's TT. After a great deal of hemming and hawing, I went for 4 Ogres lead by Richard Feynman (and his Nobel prize in Physics) screened by Peace-Prize-winning snotlings led by Theodore Roosevelt (whose bravery will no doubt lead to an early grave.) Hopefully I can manage a draw or two!
Title: Re: Bay12 Blood Bowl League - Season 8, Final Results - TT Final Results
Post by: Kanil on November 30, 2013, 08:18:01 pm
Final Results from Season 8
Spoiler: Results and Standings (click to show/hide)

Final Results from Training Tournament Season 1
Spoiler: Results and Standings (click to show/hide)
Title: Re: Bay12 Blood Bowl League - Season 8, Finals - TT S1 Complete
Post by: ank on December 02, 2013, 03:21:59 am
It seems that ank and ndkid played their match, so the finals are...

ank - w00t w00t vs monk12 - Monk's Marauders

Best of luck, you two.

Called it!


Yeah, we played, forgot to post results, I won 3-1.
It was a weird match, steel elves vs. glass orcs!
There was even a turn where I knocked almost all the orcs down!
Title: Re: Bay12 Blood Bowl League - Season 8, Finals - TT S1 Complete
Post by: THE_SLAYA on December 02, 2013, 02:05:51 pm
I've made a Chaos Team for the training league next season. Any idea as to when the next season is going to start for training league?
Title: Re: Bay12 Blood Bowl League - Season 8, Finals - TT S1 Complete
Post by: monk12 on December 03, 2013, 01:46:00 pm
Championship

Monk's Marauders 5 - 3 w00t w00t

Rather than give a play by play, I thought I'd just drop some interesting stats. As a bit of a going out party, the Marauders converted some of their vast cash reserves into Inducements: the Humans got a Wizard whose fireball failed to crack 3 sets of elf armor and a Bloodweiser Babe who was not a factor, and the Elves got a bunch of potions, the only one to work being the AG Potion given to E-Dawg the OTTD Machine.

Speaking of E-Dawg, he was responsible for all of w00t w00t's touchdowns... and between the 1st and 2nd TD, he fumbled the ball twice, once on a failed GFI and once on a failed leap. Both turnovers led to Marauder TDs, the difference in the game.

Speaking of Marauder TDs, Eomund Tonkai caught MVP for winning the Battle of the Bloat, and for good reason. He rushed for 3 TDs, threw for 2, and was all over the field. He finishes his career with the second highest SPP total in the league (just behind E-Dawg,) the second best Thrower in the league (in terms of completions and yardage, behind Berethorvir, the guy who feeds E-Dawg,) the best Runner in the League (with 400 yards more than E-Dawg,) and as the only Pass Blocker in the league he is the league's leading Interceptor with 4, 3 ahead of the slew of other lucky players. He didn't get an INT this game due to Safe Throw, and he didn't throw any blocks, but that's because he was holding the ball most of the time, and Grant Valdred was using all the blitzes.

Speaking of Grant Valdred, the ST4 Blitzer recorded 2 kills and a CAS out of 5 total inflicted on the elves; the Humans suffered none. He finishes his professional career with 3 kills (tied for team record,) 42 CAS (more than the next three highest Marauders combined, and a league leader,) and also has the distinction of being the longest-playing Marauder, being on the pitch for 61 matches (leads the league at time of team retirement.)

Speaking of team retirement, yes, the Marauders will take their 2 consecutive Championships home and congratulate themselves on a job well done. They'll be on the shelf in the event there is interest in a high-TV tournament down the road, but for now the stage is set for the Meanies to join the big leagues. They have big shoes to fill.
Title: Re: Bay12 Blood Bowl League - Season 8, Finals - TT S1 Complete
Post by: ndkid on December 03, 2013, 02:48:01 pm
A Champions League could be fun... Kanil, how many distinct championship teams have their been? Did 3M or Kobb's Khorne win an early season? I can't even remember anymore.
Title: Re: Bay12 Blood Bowl League - Season 8, Finals - TT S1 Complete
Post by: ank on December 03, 2013, 02:53:04 pm
Congrats on the championship Monk!


w00t w00t sure took a beating that game.
I was severely outmatched!

w00t w00t needs a season to get back into fighting shape!

For the next season I am bringing back my dorfs, sadly Tonkai won't be there to be rolled over by my DR.

Title: Re: Bay12 Blood Bowl League - Season 8, Finals - TT S1 Complete
Post by: i2amroy on December 03, 2013, 03:00:35 pm
For the next season I am bringing back my dorfs
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
(As if I don't already have enough problems with members of my team dying  ;))

That said congratulations to Monk though I'm a bit conflicted about the Marauder's retirement (on one hand I don't ever get to beat them soundly, on the other I don't have to :P). I'll be bringing back my Nurgle team next season for the main league, and I'm thinking of maybe trying out a khorne daemons team for the training league.
Title: Re: Bay12 Blood Bowl League - Season 8, Finals - TT S1 Complete
Post by: monk12 on December 03, 2013, 04:15:57 pm
A Champions League could be fun... Kanil, how many distinct championship teams have their been? Did 3M or Kobb's Khorne win an early season? I can't even remember anymore.

There's a History tab in the OP with results for each season. Kobb's Khorne never won it all, but Morg's Meat Mashers actually won Season 2 (the first season with a Champion.) Other Champions include AlStar's Undead team Dark Vertibrae, ank's Wood Elf w00t w00t, and of course Kanil's Vampire team Self-Inflicted, the only other club to win multiple Championships (Marauders still get to say they're the first to do it back-to-back. Dynasty, baby!)

I know the Marauders would like another crack at them, the Vampires beat the Marauders by a combined score of 7-1 in the regular season matchups before going on to win the Championship; the Marauders did not get a chance to play them again as AlStar's Glistening Dementia knocked them out of the playoffs in the first round (after 2 or 3 overtimes, no less.)

For the next season I am bringing back my dorfs
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
(As if I don't already have enough problems with members of my team dying  ;))

That said congratulations to Monk though I'm a bit conflicted about the Marauder's retirement (on one hand I don't ever get to beat them soundly, on the other I don't have to :P). I'll be bringing back my Nurgle team next season for the main league, and I'm thinking of maybe trying out a khorne daemons team for the training league.

Thanks, and I know the feel. I think this was the first game the Marauders straight up beat w00t w00t, making the overall series something like 1-3-1. And I think I mentioned the unavenged depantsing inflicted by Self Inflicted...

But hey, there's evidently some interest in a Tournament of Champions, so just get in there and win next season with the Other Kittens and you'll have the rematch you want!
Title: Re: Bay12 Blood Bowl League - Signups! Main League & Training Tournament!
Post by: Kanil on December 03, 2013, 07:08:17 pm
I would like to thank everyone for playing in our two tournaments, and invite you all to return next season... which starts now!

To sign up, simply post your intentions to play, and specify which tournaments you will be playing in.

Then, apply your teams to their respective tournaments. The Main League is named "Bay12 League" in-game, with password "Bay12". The Training Tournament is named "Bay12 Training Tournament" in game, with password "Bay12".

--------

Other notes: All your rookie teams have been evicted from the TT, on account of them no longer being rookies.
S8 teams that aren't signing up for S9 will be evicted eventually, or you can remove them yourselves.

Monk summarized up the state of any possible tournament of champions. We've got 5 coaches, each with one team. I'd think we'd need at least 4 to make it work. It's also possible to hold a less exclusive high TV tournament, if there's demand... but I think a clash of champions is particularly alluring, no?
Title: Re: Bay12 Blood Bowl League - Signups! Main League & Training Tournament!
Post by: monk12 on December 03, 2013, 07:49:17 pm
Formally applied the Meanies and Morons to their respective leagues, so if I screwed that up let me know.

I'm in favor of Champion-exclusivity for any such league, even if that means we don't have enough players to run one next season. I'm also definitely playing the Marauders in such a tournament, if it arises. What are the intended parameters of the Champions tourney? I'm hoping at least single round robin, if not just a straight knockout or something; hardly a need to build up teams at such high TV. I'm also hoping for reduced/eliminated Spiraling Expenses; Champions should have room to bloat a little and replace expensive losses without bankrupting themselves just from playing in a more competitive environment.

And I already posted my thoughts on the proposed changes for next season, so I suppose I'm done saying anything important until kickoff!
Title: Re: Bay12 Blood Bowl League - Signups! Main League & Training Tournament!
Post by: ndkid on December 03, 2013, 11:12:44 pm
I'm in favor of Champion-exclusivity for any such league, even if that means we don't have enough players to run one next season. I'm also definitely playing the Marauders in such a tournament, if it arises. What are the intended parameters of the Champions tourney? I'm hoping at least single round robin, if not just a straight knockout or something; hardly a need to build up teams at such high TV. I'm also hoping for reduced/eliminated Spiraling Expenses; Champions should have room to bloat a little and replace expensive losses without bankrupting themselves just from playing in a more competitive environment.

I am in favor of Champion-exclusivity, as well. I'd bring 3M in, even though I think they're probably a less competitive team than KK. (That's not quite true... I think KK was the more competitive team at its peak, but losing both TAB and NATAB really changed the team in a way it hasn't recovered from.)

I'm not in favor of doing away with spiraling expenses... I think having to get rid of the occasional over-experienced lineman in favor of a rookie is part of what keeps high-end teams interesting.

I'm having a hard time deciding between bringing the Unstoppable Immovables forward to the main league (Lizards are so much fun!) or bringing the Khorne back. Any suggestions? (In the meantime, I'll figure out what to do for the TT.)
Title: Re: Bay12 Blood Bowl League - Signups! Main League & Training Tournament!
Post by: monk12 on December 03, 2013, 11:46:50 pm
Tough decision; I liked the way KK used to play and it would be cool if they rebuilt, but at the same time the Lizards are still rising stars who haven't come into their full potential (which might make them more fun to play.) So yeah, I have no helpful input on that decision.

Also, looks like Kanil will be joining me with an Ogre team in TT, so that's exciting! Stunty vs Stunty is always fun. I suppose the real question is whether he'll bring back Skitterscamps in the main league...
Title: Re: Bay12 Blood Bowl League - Signups! Main League & Training Tournament!
Post by: THE_SLAYA on December 04, 2013, 06:29:59 pm
I'll be playing my Khemri team again next season and I'll have my chaos team apply for the main league in a few minutes, :p. Maybe I'll get an extra agility on one of my Khemri this season, xD
Title: Re: Bay12 Blood Bowl League - Signups! Main League & Training Tournament!
Post by: Kanil on December 08, 2013, 04:54:25 am
A few things: Slaya, I can understand why someone would want to try Khemri once, but I can't grasp why anyone would play Khemri twice. Good luck. :P

I totally missed the part where i2amroy said he'd be bringing his nurgle back, so I've noted that/understood it myself.

ndkid, have you settled on a team?

ank, you going to apply your dwarves?

Anyone else out there interested in signing up?

Assuming not, then we'll start once everyone's settled on a team. If more people show up, we'll see...
Title: Re: Bay12 Blood Bowl League - Signups! Main League & Training Tournament!
Post by: ank on December 08, 2013, 01:51:05 pm
I've applied with ma dorfs now.
Title: Re: Bay12 Blood Bowl League - Signups! Main League & Training Tournament!
Post by: i2amroy on December 09, 2013, 03:28:29 am
I should get signed up sometime in the next couple days with any luck.

That said it would be incredibly nice if we put off starting the leagues until at least next week thursday or so. Both THE_SLAYA and I have reading week/college finals in this upcoming week and a half, so if we could at least wait until after that it would be very helpful. :)
Title: Re: Bay12 Blood Bowl League - Signups! Main League & Training Tournament!
Post by: Kanil on December 09, 2013, 04:51:57 am
Problem is, if we wait, the holidays will be coming up shortly thereafter. Doesn't seem terribly wise to start a tournament then, either.

I've got three ideas.

1: Start now, but at a reduced speed. Say, one game every two weeks, for the first two games. After everyone's played their second game (early in January, presumably) we go back to one game a week.

2: Just wait until January anyway. Straightforward, but it'll mean going an entire month with nothing happening. That's pretty dangerous for stuff organized through the internet, but everyone here seems relatively reliable, so I suppose it should be okay.

3: Wait until January, but start a champions tournament now. You and THE_SLAYA will not have to play in this, so you won't have to worry about it, but makes sure something's still happening here. It's not going to be a long tournament (either 2 or 5 games), so scheduling will hopefully not be a major issue. This does require that ank is willing to play in the tournament, however. I don't know if he's up for it or not... (or AlStar could return, I suppose.)
Title: Re: Bay12 Blood Bowl League - Signups! Main League & Training Tournament!
Post by: ndkid on December 09, 2013, 10:37:29 am
I've applied KK back for the league... there are just too many fun stat boosts to pass up on that team.
Title: Re: Bay12 Blood Bowl League - Signups! Main League & Training Tournament!
Post by: Charmander on December 09, 2013, 11:28:56 am
I'll probably half-sit-out of this run. If you need someone to bring teams up to a round number, I'll join in. Maybe roll Khornate if it's the training league, but I haven't read up on who's applying for what.

If not, more than likely Pro Elves if the other lizardbutts wanna go for the main league. And that being said, January is best, I think.
Title: Re: Bay12 Blood Bowl League - Signups! Main League & Training Tournament!
Post by: ank on December 09, 2013, 02:31:51 pm
Sure, I'll play in the championship tournament!
Title: Re: Bay12 Blood Bowl League - Signups! Main League & Training Tournament!
Post by: monk12 on December 09, 2013, 09:58:31 pm
I'm down with option 3, yes.
Title: Re: Bay12 Blood Bowl League - Signups! Main League & Training Tournament!
Post by: i2amroy on December 09, 2013, 11:18:45 pm
Either option three or one would work with me, I could probably come up with enough time for one game during this upcoming week or two. That said I've applied my training league team, "The Daemoning!" a Khorne Daemons team.
Title: Re: Bay12 Blood Bowl League - Signups! Main League & Training Tournament!
Post by: THE_SLAYA on December 10, 2013, 06:05:32 pm
I'm playing Khemri again because I decided I was more likely to win with them than I was with my demolished Skaven team, or a different new team, xp. Anyways, If I can manage to get a +AGI roll on pretty much anyone, I might have a shot at bashing my way to 2-1 grinds every single game, xD
Title: Re: Bay12 Blood Bowl League - Signups! Main League & Training Tournament!
Post by: Kanil on December 11, 2013, 05:38:15 am
I finally got off my lazy ass and set up the "Bay12 Champions Cup". Password is "Bay12", as usual. Currently set to a single round robin, with top two playing a single championship match.

Not an ideal format, but you don't have many options, unfortunately. We could just throw all 4 teams into a single elimination bracket, but that would only be a combined 3 games, which feels too short to me.

I suppose we could use a free matchmaking tournament to make our own format, but that would be somewhat complicated.
Title: Re: Bay12 Blood Bowl League - Signups! Main League & Training Tournament!
Post by: monk12 on December 11, 2013, 09:29:34 pm
Monk's Marauders have applied. I think I like the round robin seeding followed by the Championship, it's nice to play all the Champions in the tourney. Should establish a nice pecking order :P
Title: Re: Bay12 Blood Bowl League - Signups! Main League & Training Tournament!
Post by: Kanil on December 17, 2013, 06:18:23 am
Champions Cup is underway. First week's matchup is ndkid vs monk12, and myself vs ank. I'll write up nicer looking stuff later today, sorry.
Title: Re: Bay12 Blood Bowl League - Signups! Main League & Training Tournament!
Post by: ank on December 22, 2013, 06:41:21 am
Kanil and me played on friday.

He won 2-1.

Kanil had good luck with inducements, reducing E-dawg's movement and getting +agi potions that worked.

With my crippled team, with no guard, attacking the vampire inside the thrall cage was never really an option, so the vamps just walked in the ball at a leisurely pace twice.
I tried to injure so many thralls that the vampires would run out of snacks, but that didn't really happen.
E-dawg did make a nice normal TD for once.
Title: Re: Bay12 Blood Bowl League - Signups! Main League & Training Tournament!
Post by: monk12 on December 23, 2013, 10:02:31 pm
ndkid and I were scheduled to play over the weekend, but then I had an ice storm that knocked out my internet and then my power, so yeah, that didn't happen. Suppose we'll reschedule now :P
Title: Re: Bay12 Blood Bowl League - Signups! Main League & Training Tournament!
Post by: monk12 on December 27, 2013, 11:19:00 pm
Monk's Marauders defeats Morg's Meat Mashers 2-0

3M had generally crappy luck, failing to hit on all 3 ST potions in the Inducements phase, failing to break armor with the Lightning Bolt thrown by the Wizard, and failing to get knockdowns in the first half. The score was 0-0 at the half, but the Marauders received and walked in a TD on turn 12 and then took advantage of the aggression in the Orc hurry-up offense to steal the ball away, turning in the final TD on the final play. Despite both Marauder TDs coming in the second half, 3M's blocks were generally better in that half, putting a pair of Blitzers in the CAS box and nearly smashing the collarbone of the Kicker (the Apothecary patched that up, and fortunately nobody else got SI in the last four turns of the match.)
Title: Re: Bay12 Blood Bowl League - Signups! Main League & Training Tournament!
Post by: Kanil on December 28, 2013, 01:21:29 am
Match validated, and week advanced.

Next games are monk12 vs myself, and ank vs ndkid. Everyone will remain in contention until the final day, provided monk and I do not draw (or if we do, then if ank and ndkid also draw.)
Title: Re: Bay12 Blood Bowl League - Signups! Main League & Training Tournament!
Post by: ank on December 31, 2013, 07:06:29 am
Nkid and me played our match.

The first orc block killed a lineman, but the apo patched him up.

All through the game the elves was getting kicked in the teeth, but managed to get ahead when the orc thrower dropped the ball on a GFI.

Nkid held the ball at the end zone until the last turn, but this gave Edawg and opportunity to close the game 3-2... which he did.

Edawg also caught the MVP, he should be very close to legend status now!
Title: Re: Bay12 Blood Bowl League - Signups! Main League & Training Tournament!
Post by: Kanil on December 31, 2013, 07:37:39 am
Match validated, and he has reached legend status... or to put it in other terms, I'm deeply disappointed with everyone's ability to foul. :P
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1
Post by: Kanil on January 02, 2014, 11:20:52 pm
Three things!

One: Main league has started. 10 games, top 4 make the playoffs. Matchups for week one:
Kanil - Skitterscamps vs i2amroy - The Other Kittens
ank - Bay12 Breakers vs ndkid - Kobb's Khorne
THE_SLAYA - My Mummie's Mummies vs monk12 - Monk's Meanies

Two: Training tournament only has 5 players. Unfortunately you can't turn an existing tournament into an open match making tournament, because... that'd be too convenient or something. Thanks Cyanide. I can bow out and you can have a 4 man tournament if you want, or we can create yet another tournament, shunt everyone over there, create our own schedule and just have everyone only play who they're supposed to. What does everyone want?

Three: Champions Cup has advanced to the final week. Monk got nuffled pretty badly in our game, he's probably pretty happy to escape without anyone getting seriously injured. Matchups for final week:
monk12 - Monk's Marauders vs ank - w00t w00t
Kanil - Self Inflicted vs ndkid - Morg's Meat Mashers
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1
Post by: monk12 on January 02, 2014, 11:52:34 pm
Self Inflicted defeats Monk's Marauders 3-0

One of these days I'll figure out how the hell to defend against Hypnotic Gaze. Lots of CAS and KOs, but the only serious injury went to a Thrall who died (I forget who got the kill, some blitzer?) Valdred had a good punchy game before he was Badly Hurt, and Balkoth the Ogre took out a thrall and did some solid bloodsucker punching- the ST5 Thrall didn't do too much beyond scare me a lot before he got snacked on. The Vampires used their Inducements to buy a Wizard who threw a lightning bolt at Tonkai, who didn't even get knocked down while holding the ball. Unfortunately, Tonaki also had a rough game, failing a dodge, a GFI (and a couple more GFIs that he rerolled out of,) and two long bombs that were the Marauder's best scoring chances (the first one would have made it 2-1 early in the second half with only 2 Thralls on the Vampire side of the pitch!)

Tonaki can't take all the blame, though: he made a dodge and GFI into a Vampire half cage at the start of the second half (when the humans were only down one point,) and the ball got thrown back into Vampire territory but well within range of 2 blitzers. If Sigric had tried picking the ball up FIRST and then I moved the other blitzer to support, then when Sigric failed there wouldn't have been an easy sprint to open field for the Vampires. Instead, I defaulted to the usual "huddle around the ball" strategy that makes sense in every situation that doesn't involve an AG5 player within easy stealing distance. That mistake led to Kanil's 2nd TD which put me in a real bad spot; maybe Tonkai could have bailed me out, but evidently not. Almost enough to make me want Accurate instead of Tackle for the Legend skill...

The Marauders haven't been beaten that badly since... the last time they played Self Inflicted. Well, hopefully I can win against Kanil and get a Championship rematch.



Whee Blood Bowl!

I don't suppose Jartol or Charmander want to roll up a rookie team, eh? Come on, Kanil and I are both playing stunties! Violent stunties, but stunty nonetheless. If we can't get a 6th, I'd rather have the 5 player open tourney, since I'm looking forward to some Ogre vs Ogre action!
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1
Post by: THE_SLAYA on January 03, 2014, 12:46:26 am
I think someone said they would play in the training tournament if we had an odd number but that might have been last season, if not, I might have another person who I might be able to convince to play
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1
Post by: Fikes on January 03, 2014, 04:17:03 am
I'll join the training tournament. I'll download the game now and install it.

The Rodants - Skaven.

I hope you guys are ready for this.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1
Post by: Kanil on January 03, 2014, 04:31:06 am
Welcome back, Fikes. It's been a while... feel free to apply your team to "Bay12 Training Tournament", with password "Bay12" and we'll get started. Tournament will be the same format as the main league -- double round robin (10 games), top 4 to playoffs.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1
Post by: Fikes on January 03, 2014, 08:45:15 am
It has been a while. I think I played season 1 which kind of fell apart and then made it to season two finals before I got stuck traveling. Also at that time my ISP was messed up so I'd get disconnected every 15 minutes.

Anyways, I have applied. Free most times most days. Pacific time zone (GMT -8). No Skill on steam (nibbler icon).
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1 - TT S2, W1
Post by: Kanil on January 03, 2014, 09:23:13 am
And with that, the training tournament is also underway.

Matchups for week one:
monk12 - Monk's Morons vs Fikes - The Rodants
Kanil - Ill-Timed Boners vs THE_SLAYA - Slashing Slayers
i2amroy - The Daemoning! vs ndkid - Real Deal

Lastly, if you ever wondered about my maturity level, well... now you know.

Edit: Oh yeah, one more thing. Those of you playing in the CC, given that the other tournaments are starting, that's become a lot lower priority. Play when you can, but don't worry about it too much. Given that the TT is the same length as the main league, it'll also be on the one week deadline to ensure they end at the same time, allowing the TT teams to play in S10 if they want, without having to delay the season until the TT ends.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1 - TT S2, W1
Post by: THE_SLAYA on January 06, 2014, 10:39:52 pm
Slashing Slayas 2-0 Ill-timed Boners

Largely uneventful game, lots of badly hurt snotlings, only real scary injuries were a fractured arm when a snotling tripped on a go for it and one of my beastman (who had already gained 5 SPP) was killed by an ogre. My experience was so spread out between my guys that not a single person leveled up though, :p
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1 - TT S2, W1
Post by: Fikes on January 06, 2014, 11:29:47 pm
Wow, that game hurt. Training tourney.

Morons kick it deep into Rodant territory, well away from the thrower, leading the skaven to form ranks and wait for the ball pickup.

The monks then take the oppurunity to push the line and manage to down a lineman and KILL A STORMVERMIN with a snotling. The next turn or two just has linemen trashed up and down the field. In a daring attempt the Skaven thrower moves out to make a long pass to a linemen down field, only to get cuaght by a snotling and knocked out of the game with a fractured arm, ending the skaven turn.

The morons respond by killing the other Stormvermin.

After some scuffling the ball ends up on the far side of the field and a line man manages to take a snotling out of the game in his moves to recover it, only to fumble the pass while trying to send it up field.

A snotling toss and quick grab later and the ogres are on the board.

After the first score we have 2 skaven dead and two out while only 1 snotling finds itself on the sideline.

Morons again manage to kick it to the very back corner of the endzone.

An attempt at razzel dazzel by the skaven (a long pass on play 7 by a lineman) saw an interception BY AN OGRE. The end of the half sees more voilence but no more serious injuries.

On the first play of the new half a Skaven kick manages to send the ball well out of bounds, resulting in an ogre on the line getting the ball.

After several rounds of bashing in the middle of the field, the skaven finally knock the ball out, only to have it picked up by a snotling.

A linerat tries to break away from the skuffle long enough to grab the ball, only to be hit by an ogre in the single tackle zone he had to run through. Hit and KILLED that is.

Morons AGAIN manage to kick it deep, but this time the Skaven get some razzel dazzel going, and manage to not only pick up the ball, but pass it well down field to a linemen who makes it 2/3rds of the way to the endzone only to find himself swarmed by snotlings. He attemps a handoff but drops it. The snotlings than dive on the ball but drop it as well.

On the last turn of the scrimage a lineman makes an attempt at a grab and a pass but managed to get caught by the snotlings and knocked down.

Game ends 2-0, in favor of the Morons with 3 dead rats and two more out for next game.

Ouch.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1 - TT S2, W1
Post by: monk12 on January 06, 2014, 11:49:54 pm
Monk's Morons 2 - 0 The Rodants

I'd like to pretend that this game was a triumph of tactical positioning and risk management, but in reality The Rodants got diced. Hard. Apart from the mentioned casualties (2 dead positionals on the first four turns of a rookie squad hurts) the kickoff events all went the way of the Morons, with 2 clock-running events, a blitz, and a pitch invasion that dropped the only rat (a Gutter Runner) in position to receive the ball, as well as most of the Skaven LoS, while only dropping an Ogre and a couple snots on the other side, despite the Rodants' superior Fan Factor advantage (somehow they only managed FAME of +1 despite starting with 7 Fan Factor.) So yeah, there was no aspect of the game where the dice didn't like the loveable Ogres. I guess Nuffle is a scientist.

So yeah, it was "one of those games." No levelups for the Morons, but no serious injuries and 50k towards my next Ogre.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1 - TT S2, W1
Post by: Kanil on January 06, 2014, 11:58:05 pm
Seems my goal of being the not-worst Ogre team is off to a pretty bad start.

Match validated.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1 - TT S2, W1
Post by: THE_SLAYA on January 07, 2014, 07:48:36 pm
If Monk is starting off the season this lucky, we can only hope his standard trend of getting luckier as the season goes on does not continue. If it does, god help us all...
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1 - TT S2, W1
Post by: i2amroy on January 07, 2014, 08:17:57 pm
Seems my goal of being the not-worst Ogre team is off to a pretty bad start.
No matter how bad you do Kanil, you can't be worse then my starting ogre team last season. :P
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1 - TT S2, W1
Post by: i2amroy on January 08, 2014, 09:12:14 pm
Skitterscamps 3 - 0 The Other Kittens

Game went horribly for me, starting with the death of a Rotter as well as badly hurting my most experienced player; and culminating in a turn 16 death of my second most experienced player, my block/guard/tackle Nurgle Warrior. I would also like to announce that unless somebody manages to kill both of Kanil's Blitzers I'm going to automatically concede my Week 4 game against him. I have yet to play a game against Skitterscamps that doesn't involve the death of at least one of my more experienced players, and gaining absolutely nothing from that week despite giving him 16 spp for the concede is worth more to me then losing what it took me two seasons to build.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1 - TT S2, W1
Post by: Kanil on January 08, 2014, 09:25:21 pm
Well, you could kill them yourself... or perhaps employ strategies to limit their effectiveness... or concede, I suppose that works too.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1 - TT S2, W1
Post by: i2amroy on January 08, 2014, 09:42:34 pm
Well, you could kill them yourself... or perhaps employ strategies to limit their effectiveness... or concede, I suppose that works too.
The deaths mostly don't happen during the course of the game, when said strategies are implemented and the blitzers contained; they happen on turn 16 as you throw a final blitz on some random guy who is as best covered as I can make him, roll a knockdown, and kill my guy. There isn't really much I can do about that.

Also I did try to kill them several times, including 2 5-man fouls that last game (and other various focused attempts in my previous games with you)... the worst I've managed to do was stun them. *shrug* I mean my last two games against them were 3-0 losses, and have involved the death of 4 experienced players and 2 inexperienced ones. Add into that the fact that this last game just killed off a guy who would take me another 2-3 seasons to replace and who functioned as an integral part of the defense that I did have, and I don't really expect to have any shot at winning come week 4.

Plus, what the heck can you do to stop not one, but two players with level of skills your blitzers have? Even if I stack all my players together there's always going to be some poor sod who sticks out a bit, and I don't have anybody on my team who is both strong enough to keep them occupied and I can spare from my efforts to protect the ball (let alone the fact that they can simply dodge away from anybody I put on them).
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1 - TT S2, W1
Post by: monk12 on January 08, 2014, 09:56:38 pm
Monk's Meanies 2 - 1 My Mummie's Mummies

I honestly don't remember too many of the interesting details, since I watched the "live" replay of Kanil v i2amroy right after (THE_SLAYA joined me in spectating, which was a rare treat.) The first half was decided when the Khemri attack made a breakaway down one sideline, but the new Witch Elf bravely put herself on the sideline to set up surfing opportunity; the ball came back in bounds near some elves, and it didn't take long for the score to go in. I say bravely, because I wasn't able to support her, and she herself was surfed the next turn, and wound up BH. The second half saw a designed reverse get cut off when the Assassin got KO'd, forcing the Meanies to try and punch the screen up the right side of the pitch. Fortunately, the Khemri Guards were largely away from the point of attack, and.. 4? 1d blocks managed to push a path clear for the ballcarrier. The Meanies suffered 4 CAS over the course of the game, and while they didn't inflict any on the Khemri at least they got a skeleton sent off for fouling.

The win pads the Meanie coffers nicely heading into another sure-to-be bloody match against ank's Dwarves. A rookie lineman leveled up and took kick (he's MNG though, so I won't be able to take advantage of it against the bearded menace,) and the Block/Guard lineman rolled another double, so he got MB as well. What does Hussein think he is, a Human Blitzer? Hopefully I can get him his Dodge skill before he gets crippled like Andrew Jackson.



Re: Kanil's Killer Blitzers, screen them off or otherwise tie them up with useless linemen, and when you can, Do Unto Others before they Do Unto You. Yes, it probably means passing up a more strategic hit to advance the play in order to put the blitzers on the turf and hopefully in the KO/CAS box, but those two blitzers are basically the whole team. Skitterscamps snowballs, the game goes to whichever team still has useful players on the last drive, and you don't have to hurt many Skaven before he's down to goblinfolk.

Try not to stand next to the Troll with anyone you like, either; IIRC he had the rotter kill, a CAS that regenerated, and a KO all in important situations. Sometimes Big Guys do that, sometimes they pick their nose the whole match. The kill from the blitzer came on the last turn, at which point the game was out of reach so everybody important should have been way the hell away from the LoS for safety reasons anyway.

More specifically, you need more Tackle than on one Nurgle Warrior, otherwise you're not going to get past his Blodge; your Pestigor have perfectly serviceable horns, and the Rotters have perfectly good boots once the blitzers are on the ground- make use of them! I'm afraid I won't be able to demonstrate personally until Week Seven, but I'm sure I'll have the opportunity to eat my words (or dance and sing if I manage a SI!)
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1 - TT S2, W1
Post by: i2amroy on January 08, 2014, 11:05:09 pm
Bit of a big post, but I'm a little concerned about the team and would really like some advice. If you would like to help read on, else feel free to skip the rest of my post. :)
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1 - TT S2, W1
Post by: Kanil on January 08, 2014, 11:34:48 pm
Spoiler: Thoughts on Blitzers (click to show/hide)

Spoiler: Thoughts on Nurgle (click to show/hide)

Edit:
... those two blitzers are basically the whole team.
Our +AG linerat rolled a +MA, the block goblin got +AG, and the throwers are getting some skills too. We've got a few tricks beyond the blitzers. ;)
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1 - TT S2, W1
Post by: Fikes on January 08, 2014, 11:42:32 pm
Is there a way to start my Skaven team over without screwing up the league?
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1 - TT S2, W1
Post by: Kanil on January 08, 2014, 11:47:12 pm
Yep. Unregister your team from the TT and reapply a new one. I'll accept it and you'll be good to go for next week.

Consider buying more gutter runners or an apothecary instead of that FF, though... I don't think FF is worth it.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1 - TT S2, W1
Post by: monk12 on January 09, 2014, 12:51:32 am
Re: Nurgle, yeah, Kanil hit the most important points there. Trying to farm CAS SPP towards the end of a half is usually a good plan for big beefy teams like Nurgle, but Claw makes everyone AV 7, so when your opponent has it you need to pretend your beatsticks are squishy elves and keep them out of harm's way (the better ones, at least.) Hopefully your cashflow isn't too terribly strapped, since Rotter fodder really does help a lot. That's one thing I learned by playing Halflings- Treemen are the biggest toughest louts out there, but without those squishy little halflings supporting them they go down just like anyone else. Same principle for Nurgle, the Rotters keep anyone from getting a decent block on the Warriors. Plus, y'know, they're great for fouling.

Re: Super Skitterscamps, **** I'm gonna miss Valdred for that match. Stupid speedy Skaven. On the plus side, I suppose it's a target-rich environment?

Re: Skaven, yes, definitely apothecary, for reasons that should be evident from the need for a restart :P
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1 - TT S2, W1
Post by: i2amroy on January 10, 2014, 02:25:24 am
The Daemoning! 1 - 2 Real Deal

Game was fairly even, though ndkid kept getting those lucky single die rolls; he threw 8 of them with 6 knockdowns, a push, and one both down. Though I did get a -AV injury on one of his blitzers in retaliation. That said hopefully these next 3 weeks against ogres should give me a chance to get enough snotter injuries and get some skills on my pit fighters. (Either that or sidestep is going to make my life miserable, we'll see how it turns out. :P)

Re: Nurgle
Thanks for the advice, we'll see how it goes. This will still probably be their last season regardless, and with any luck the daemons team will advance enough to move up to the main league next season.

Edit: HA-HA! I'm the 30,000th reader of this thread! :D

Double Edit: Also For anyone who hasn't got it already I highly recommend the installation of the Blood Bowl Community Mod Pack (http://www.moddb.com/mods/blood-bowl-community-content-pack). I recently installed it, and having nicer grids+models makes the game look much, much better! (Also it's completely cosmetic, so it doesn't break anything in-game or on multiplayer matches).
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1 - TT S2, W2
Post by: Kanil on January 10, 2014, 04:39:30 am
I think if you find Nurgle frustrating, Khorne will be even worse... but, good luck.

TT week advanced. Matchups for week 2:
i2amroy - The Daemoning! vs monk12 - Monk's Morons
Kanil - Ill-Timed Boners vs ndkid - Real Deal
Fikes - The Rodants vs THE_SLAYA - Slashing Slayers
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1 - TT S2, W2
Post by: monk12 on January 10, 2014, 09:49:30 pm
In the Champion's Cup, Monk's Marauders defeat w00t w00t 5-3, in a game that went down pretty much the same way last season's Championship did, but with less Inducement-related lunacy. Half a dozen elves were BH, but none were injured seriously. One Marauder got BH, but who cares about him; Tonkai scored a couple TDs and threw a pair of completions to reach Legend status! A blitzer leveled up, too.

I think this fairly well clinches a Human vs Vampire Final, which hopefully will go better than last game.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1 - TT S2, W2
Post by: i2amroy on January 11, 2014, 02:27:03 am
I think if you find Nurgle frustrating, Khorne will be even worse... but, good luck.
Sure they can require a bit more calculation before just wading in bashing (buddy system everyone! :P), but so far from the game I've played here plus the others I've played in my Auld World team I'm finding Khorne quite fun. The fact that everyone on the team has enough move to get where I need them to be, and enough agi to at least have a fair shot of handling the ball or dodging is pure heaven compared to the Nurgle. :D

(I'm sure I'll get a chance to eat my words later, but for now I'm finding frenzy-buddies pushing the enemy team all over the pitch much more fun then a concentrated block that has to struggle to stay in front of the ball.)
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1 - TT S2, W2
Post by: Fikes on January 11, 2014, 01:39:49 pm
Reapplied with the Rodantors.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1 - TT S2, W2
Post by: Kanil on January 11, 2014, 01:42:36 pm
Team accepted. You're good to go.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1 - TT S2, W2
Post by: THE_SLAYA on January 12, 2014, 03:11:59 pm
dont you talk about low agi until you've played a Khemri team! xD I'm still waiting for somebody to roll an AGI+ roll so I have a semi decent ball carrier, xD
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1 - TT S2, W2
Post by: i2amroy on January 14, 2014, 12:03:09 am
The Daemoning! 2 - 1 Monk's Morons

All I have to say is SO MANY INJURIES!. (Ok, not all, but a lot of what I have to say :P). Over the course of the game I managed to take 3 permanent injuries (2 career ending [-MV and -2 STR for some odd reason], one that just makes him a dedicated fouler [-AV]) and several BH's. On the other hand I managed to throw quite a few MNG injuries on monk but nothing permanent (he did manage to kill one of his own snots though). Luckily for me both of the career enders landed on 0 SPP pit fighters, but I still came out with an eventual 120k loss to replace them later.

Monk managed his touchdown with a throw at the very end of the first half, and almost managed a tie on the very last turn (only failing the landing roll before scoring).

(If the rest of my Ogre games are like this I'm gonna end the first half of the season with 3 level 4 guys and a bunch of journeymen. :P)
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1 - TT S2, W2
Post by: monk12 on January 14, 2014, 12:15:03 am
Monk's Morons 1 - 2 The Daemoning!

Morons received the opening kickoff, and a gust of wind blew the ball out of bounds, letting them put the ball right in Richard Feynman's meaty fist and start punching their way upfield. Khorne punched back however, particularly with the big bad Bloodthirster who is stronger than an Ogre when he blitzes and has Claw to chew through Ogre armor. Though the Ogre offensive got about halfway downfield, it came at the cost of 3 MNG, one of them an Ogre (and, evidently, MVP of the game!) At that point the push faltered, the ballcarrier was beat down, and eventually Khorne was able to run in a TD on turn 7 to go up 1-0.

The next kick was high and short, allowing the Morons to put a snotling underneath it. Amazingly, he caught it, and handed the ball to Ernesto. More amazingly, the Ogre tasked with picking up Ernesto did not bonehead, and actually flung the snotling deep into Khorne territory. Most amazingly, Ernesto stuck the landing and pulled off the pair of GFIs needed to scamper into the endzone, making the score 1-1, and the lack of riot meant that that was the score at halftime.

The Ogres set up to defend the second half kick with three Ogres and a handful of Snots against 10 frenzied Khorne players. Nuffle smiled on the Ogres at this point, and they very nearly pulled off an improbable defense as snotlings swarmed the ballcarrier, then Ogres smashed Pit Fighters left and right (inflicting... 4? Serious Injuries) which allowed an Ogre to mark the ballcarrier, and even after the play was flipped an Ogre pulled off a DODGE of all things and blitzed another Pit Fighter into the KO box, marking the ballcarrier. This was all aided by the Bloodthirster alternately being useless, failing to roll a Defender Down against his marking snotling, and being a Loner on the double skulls and skull/both downs that came up. Of course, luck couldn't hold out forever for the Morons, and their last chance to blitz the Pit Fighter running away with the ball met with a Bonehead.

The Morons put enough pressure on that ball-carrier to force him into the endzone with 2 turns to score, giving them another chance to try a TTM TD. This time, however, Ernesto did not stick the landing, largely since I had frittered away the team's last reroll. Derp.

Lesson learned from this game: BUY MORE SNOTS! I had been saving up for the next Ogre, but this game could have been won if I had more bodies in the second half, or for that final drive (the last reroll was squandered on a 2d block which could have been 3d if I had one more assist.) Still, all the CAS got me a good chunk of SPP on the big guys, the MNG caught MVP (good for a level,) and one of the snots leveled up too!

FAKEEDIT: Oh yeah, there's a dead snot. I don't remember the situation, I just remember that it was very funny that he died horribly. "No, Niels Bohr, I know the rules of the game confuse you, but you don't spike the ball until after you score the TD! And make sure the snotling isn't holding it anymore!"
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1 - TT S2, W2
Post by: i2amroy on January 14, 2014, 11:15:44 am
Any news on the missing ank vs. ndkid game? As of Thursday it will have been 2 weeks since the normal league started.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 1 - TT S2, W2
Post by: ank on January 15, 2014, 04:48:12 pm
Bay12 Breakers defeat Kobbs Khorne 2-1 in a completely blood-less match!

Most of the game was simply bashing and beastmen napping, but a good run by Cain-a-coal in the 15'th turn won the day.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 2 - TT S2, W2
Post by: Kanil on January 15, 2014, 05:23:13 pm
Any news on the missing ank vs. ndkid game? As of Thursday it will have been 2 weeks since the normal league started.
My apologies, I basically forgot about it. But as you can see, it's been played, so the week is advanced.

Matchups for Week Two:
i2amroy - The Other Kittens vs THE_SLAYA - My Mummie's Mummies
ank - Bay12 Breakers vs monk12 - Monk's Meanies
Kanil - Skitterscamps vs ndkid - Kobb's Khorne
Title: Re: Bay12 Blood Bowl League - Season 9, Week 2 - TT S2, W2
Post by: i2amroy on January 17, 2014, 07:43:50 pm
The Other Kittens 0 - 3 My Mummie's Mummies

And my team continues it's descent into the bowels of hell. Game ends 0-2, and by the time turn 11 rolled around I only had 4 players left on the field. My star pest suffered a niggling injury, one of my rotters died, and my brand new replacement Nurgle Warrior got MVP... and -1 STR, meaning there's no point in keeping him around either. Also my +STR NW with tentacles died, but he managed to regen, so he's fine. All in all the game was a -110k loss for me and Ank's going to have an easy game next week when he goes against 3 NW, 3 pests, a BoN, 1 rotter, and 3 journeyman rotters.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 2 - TT S2, W2
Post by: THE_SLAYA on January 17, 2014, 07:45:25 pm
Other Kittens 0-3 My Mummie's Mummies

The game started off with a killed rotter on the first turn and went downhill from there for Otherplayers. I permanently hurt his newest nurgle warrior giving him -1 STR and making him basically useless. I also gave a niggling injury to his star pestigor. Otherplayers only managed to KO my 2 SPP blitz-ra. Overall, not a good game for him and it ended with me just running in the ball for a few touchdowns because unlike Kanil, I have a heart and don't take pleasure in killing every single one of my opponents players before the match ends.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 2 - TT S2, W2
Post by: THE_SLAYA on January 20, 2014, 04:04:55 pm
Rodantors 0-1 Slashing Slayers

This game was extremely uneventful due to lack of skills for either team. Other than a -1 AV injury to a lineman on turn one nothing serious happened. A few KO's one failed dodge turned into a BH for him, and I scored on turn 7 or 8 of the first half. The only remarkable thing I have to note was that I had 6 of my 16 turns end due to failed block dice. I really need to get more skills on these guys.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 2 - TT S2, W2
Post by: monk12 on January 21, 2014, 09:20:32 pm
Just thought I should mention, Monk's Meanies are scheduled to play their match against the Bay12 Breakers on Thursday the 23rd.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 2 - TT S2, W2
Post by: monk12 on January 23, 2014, 02:02:57 pm
Monk's Meanies 1 - 2 Bay12 Breakers

I always forget how speedy that one Dwarf runner is; I never expect ank to be able to flip the play like he does. The first TD was me forgetting that fact while also trying to set up a crowd surf (an attempt I cocked up 3 times today (though I did get 1 successful one... 2?) Anyway, the Wizard wiffed on his Lightning bolt to save the drive, and after the Dwarves scored their 3 turn TD the Elves played some ball control, probing at the Dwarf line (and taking the ball back from an overaggressive runner) before springing a Witch Elf deep to score the tying TD.

The Dark Elves took some casualties in that half, though, and only fielded 9 Meanies against 11 Breakers. Things started out well enough, and a little crease was there for the taking, but the Witch Elf carrying the ball failed a critical dodge and lost the ball into the thick of the dwarf mass. The Meanies managed to stall for quite a while with some creative chain pushing, but at the end there were too many Bay12 Breakers to hold back, and the dwarves ran in the second TD on the last turn of the game.

Unfortunately for the Meanies, one of their CAS was a -AV to one of the Guard linemen, who will hang up his boots now that he has two injuries and one skill to show for it. Fortunately, the Apothecary was able to save the other, more skilled Guardsman from a -AG, so once I recruit some new meat I'll be about as good as I was coming in to this match.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 2 - TT S2, W2
Post by: ank on January 23, 2014, 03:02:55 pm
Thanks for the game Monk!

Was a good bashy game, those dark elves are brave!
Title: Re: Bay12 Blood Bowl League - Season 9, Week 2 - TT S2, W3
Post by: Kanil on January 23, 2014, 06:27:02 pm
All the matches are finally validated. I apologize to everyone for my continued inattentiveness.

The TT has been advanced, in the main tournament my game with ndkid is still outstanding, but I hope to have that played soon. If not, then I'll award him a WO win and we'll advance that too.

Matchups for TT Week 3:
THE_SLAYA - Slashing Slayers vs monk12 - Monk's Morons
ndkid - Real Deal vs Fikes - The Rodants
i2amroy - The Daemoning! vs Kanil - Ill-Timed Boners
Title: Re: Bay12 Blood Bowl League - Season 9, Week 2 - TT S2, W3
Post by: ank on January 24, 2014, 05:29:45 am
You advanced the week within half a day of the last game being played.
That is timely in my book
Title: Re: Bay12 Blood Bowl League - Season 9, Week 2 - TT S2, W3
Post by: THE_SLAYA on January 24, 2014, 02:16:53 pm
With the latest level ups for my Khemri team I've managed to get a Thro-Ra with blodge, a tomb guardian with block, and most importantly...

A SKELETON WITH 3 AGI!!!!!

I may actually have a chance at making a throw play now, xD.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 2 - TT S2, W3
Post by: Remuthra on January 25, 2014, 07:39:43 pm
Post to watch.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 2 - TT S2, W3
Post by: THE_SLAYA on January 25, 2014, 11:13:27 pm
Monks Morons 0-1 Slashing Slayas

Best stat of the game, 7 sustained KO's and 6 Sustained CAS for monks snotlings (and one Ogre).

Other than those stats (most of them coming in the last 3 turns or so) the game was pretty much like a second grade soccer match. Everyone ran to the middle and kicked each other while occasionally hitting the ball. I managed to score on the last turn of the first half due to some elvenly shenanigans that moved the ball from just on my half of the field to my endzone for a TD. Time to get some tackle for our rematch next week. :p

Edit: I hate side step and dodge put together. it made my life absolutely miserable this game, xp
Title: Re: Bay12 Blood Bowl League - Season 9, Week 2 - TT S2, W3
Post by: monk12 on January 25, 2014, 11:32:22 pm
If I'd played a bit better, I could have pulled off the draw, considering I had 2 good opportunities (by Ogre standards) to score. My biggest regret is not rerolling a Both Down/Push/Push on the Chaos ballcarrier early in the second half; I was concerned about the ball going in the stands and getting thrown in to a bad spot, but if I'd rerolled and gotten the knockdown I could have gotten a much larger snot screen downfield with the ball. I still got the ball, but Titchy let me down when a snot threw snake eyes on his second dodge on the final play, and he had an open field pickup and 2 GFIs to go to score, too.

I don't regret hiring the Bombadier goblin to play for the team, even though he hurt almost as much as he helped. An Ogre caught MVP so I'll hit the rematch with 3 level 2 Ogres, and none of my snots died or were SI or anything! All of them were injured one way or another, but anything that doesn't keep you out of the next game isn't really an injury, is it?
Title: Re: Bay12 Blood Bowl League - Season 9, Week 2 - TT S2, W3
Post by: Kanil on January 28, 2014, 01:16:46 am
You advanced the week within half a day of the last game being played.
That is timely in my book
I advanced the training tournament three days after the last match had been played, and couldn't advance the main league because I hadn't actually bothered to play my game. It really wasn't timely.

On that note, I've been unable to get in contact with ndkid, so I've given him a WO win an advanced the tournament, as to stop wasting everyone's time. Again, my apologies.

Matchups for Week 3:
ank - Bay12 Breakers vs i2amroy - The Other Kittens
THE_SLAYA - My Mummie's Mummies vs Kanil - Skitterscamps
monk12 - Monk's Meanies vs ndkid - Kobb's Khorne
Title: Re: Bay12 Blood Bowl League - Season 9, Week 3 - TT S2, W3
Post by: i2amroy on January 30, 2014, 09:46:43 pm
...Next game I would be playing with 7 journeymen.

I'd like to request to remake my team, despite the +MV and double that I've rolled. Right now it would take me some 6-8 games just to earn enough to rebuild my starting team, let alone start to improve it with better players. Also pit fighter journeymen are practically the worse journeymen in the game (excluding snots and halflings of course, but those player types are already so bad it isn't much of a drawback). Lets see, no block or other abilities, a thing that forces them to attempt to fail twice every time they block and then take away their ability to reroll? No thanks. :P
Title: Re: Bay12 Blood Bowl League - Season 9, Week 3 - TT S2, W3
Post by: Kanil on January 30, 2014, 10:11:38 pm
Certainly, go nuts. I would highly recommend you go with a different starting roster, however. Probably some combination of 5 bloodletters and heralds, and the standard 3 rerolls.

And as you might've concluded, i2amroy and I played to a draw on the scoreboard, and a decided win for the ogres in the casualty box.

THE_SLAYA and I also played our main league game, where the Scamps eked out a win on a lucky failed pick up and then double skull from the khemri.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 3 - TT S2, W3
Post by: i2amroy on January 30, 2014, 11:39:40 pm
Certainly, go nuts. I would highly recommend you go with a different starting roster, however. Probably some combination of 5 bloodletters and heralds, and the standard 3 rerolls.
Actually were it not for the amazing amount of deaths and career-ending injuries I've suffered (something that wouldn't change with lineup, since the other demons have the same armor) my team lineup would be in great shape and ready to start expanding (I'd have 5 level 2 pit fighters and would be purchasing my first bloodletter). :P

From the several guides that I've read Khorne Daemons is one of the few teams out there that can actually make a big guy + linemen lineup work, mainly because Heralds and pit fighters are identical early on except when blitzing, and the Bloodletter is the most reliable big guy out there when it is blitzing. And personally, with two more ogre games coming up in the next 3 weeks I really need the ability of the Bloodletter to bash through the ogre line if I'm going to have much luck against them (plus I'd rather risk pit fighters then the more expensive daemons in the early games). In fact the guides I checked listed the bloodthirsty + pit fighter start as on par with the 5 daemons start, with the difference mainly seeming to come down to the coaches' opinions.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 3 - TT S2, W3
Post by: Kanil on January 30, 2014, 11:52:27 pm
Casualties sustained will change with lineups. Bloodletters not having frenzy will result in you getting caught out of position less, taking less injuries as a result. 'course, they're AV7, but... eh.

Furthermore, their skill availability will also matter. Blodgers get hurt less, and Heralds bringing guard along will again improve your positioning/casualties/gameplay. I don't think the Bloodthirster remotely makes up for these shortcomings beyond the first game or two -- while he's the most reliable big guy, he's still more unreliable than a regular player, which adds more issues to a team that already has lots of issues. Also being the most reliable big guy means he's the most capable of being added later in the roster without being a huge problem until he skills up.

Do what you want, but that's what I'd recommend.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 3 - TT S2, W3
Post by: monk12 on January 31, 2014, 05:21:26 pm
Just leveled up my Morons, and Ernest Rutherford picked up Block. My Ogres are best Ogres!
Title: Re: Bay12 Blood Bowl League - Season 9, Week 3 - TT S2, W3
Post by: monk12 on February 03, 2014, 11:15:52 pm
Monk's Meanies defeat Kobb's Khorne 3-1

The Meanies got 500k in Inducements, which they spent on a Bloodweiser Babe (who didn't do anything) and a Wizard and a HMC (who both did quite a lot, the latter being responsible for 2 stolen rerolls both halves.) The Meanies received in Pouring Rain, and through their typical precision blitzing and screening they managed to punch in a TD in 3 turns (plus one for an opening-game Riot, leaving KK with just 4 turns to retaliate.) The answering Chaos drive got a decent push down the right flank, but the Wizard's fireball knocked down the ballcarrier and most of the cage, and the drive stalled as the Meanies punched and pushed at the Chaos line, sealing the defense when they forced a Beastman out the back of the endzone.

Kobb's Khorne's second half drive got similar push, getting players down the flanks and forcing the Meanies to spread out a bit. Saltykova- the new Witch Elf who refused to leave the pitch all game despite repeated attempts to bring the Assassin on in her stead- was successful in surfing a beastman on the right flank, but The Joker failed a dodge on the left flank, leaving that half of the pitch wide open. The ST4 AG4 Chaos Warrior received the pass and took the ball down that side of the pitch along with a decent cage. Strip Ball Mehmed Talaat managed a push on a 2d against to stall the offensive as the ball popped loose, but the Chaos team outmuscled the Meanies and picked up the ball with the Chaos warrior once more, getting to the goal line. Mehmed got some help for a 1dblock to knock the ballcarrier over, but Saltykova threw quad skulls to kill the play, letting the AG4 Beastman pick the ball up with his Extra Arms and rumble into the endzone, tying the game 1-1 with a quarter to play.

KK's luck really bottomed out on the next couple drives, however, as Turnovers from skulls and both downs let the Meanies score in 2 turns virtually uncontested, a Blitz on the final Khorne drive got Meanies into the KK backfield, and a final turnover made it as easy as picking up the ball and running it in for the final TD. These four turns were where the HMC really showed his worth, as the Chaos squad would have been in much better shape if they had had any rerolls left.

The Halfling Master Chef deserved MVP, but the judges awarded it to Saltykova for her eagerness to play, impressive failure, and impressive bounceback from that failure (she scored the go-ahead TD.) She will level up, as will a blitzer and a lineman. The game was pretty bloodless; the Meanies MNG'd the Tackle Claw Beastman, while Kobb's Khorne killed a gimpy Lineman on the last turn (the Apothecary withheld his services, partly because more valuable players were still in line to get beat on, and partly because the lineman had a stupid name anyway.) Apart from that, there was only a couple KOs and no BH or anything. All in all, a solid win for the Meanies.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 3 - TT S2, W3
Post by: ank on February 08, 2014, 04:40:23 pm
Bay12 Breakers won 2 - love against The Other Kittens.

It was a bloody match, with the death of a level 4 player on each side.

Ivefan bit the dust, and the apo offered lose one strength, so I did the humane thing, and let him die in peace.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 3 - TT S2, W3
Post by: THE_SLAYA on February 08, 2014, 04:46:42 pm
Game was fairly well within the control of the Breakers for most of the game, despite the wizard and Morg's best attempts, and by around turn 6 the Kittens were down to just 8 players, 4 of which had loner. It's possible the game might have gone 1-1, but my dodging Pesti managed to fail horrifically twice (despite the 75% chance of success) one of which handed a point right into the Breaker's hands.

The death of the +STR NW also seals this as the last season for this team. 1-2 deaths and career-enders in a handful of games I can handle, but when I've suffered 6 dead or ended players in the course of the last 4 games it's just too much for my team to handle :P. They'll finish out the season, but with only 2 NW's and 5 journeymen rotters I'm not really expecting any wins out of it.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 3 - TT S2, W3
Post by: i2amroy on February 09, 2014, 12:31:58 am
Small thing, that last post was by me. Was using my brother's comp and forgot to change the log in before posting. :P
Title: Re: Bay12 Blood Bowl League - Season 9, Week 3 - TT S2, W3
Post by: THE_SLAYA on February 09, 2014, 01:04:28 pm
Once the weeks advance everyone will be playing the same people in both the normal and training leagues (except ndkid who will be playing the two people not in both leagues) Hopefully that will make for a nice quick week(:
Title: Re: Bay12 Blood Bowl League - Season 9, Week 3 - TT S2, W3
Post by: ank on February 09, 2014, 05:00:13 pm
Once the weeks advance everyone will be playing the same people in both the normal and training leagues (except ndkid who will be playing the two people not in both leagues) Hopefully that will make for a nice quick week(:

I will avenge you Ivefan!!!
Title: Re: Bay12 Blood Bowl League - Season 9, Week 3 - TT S2, W3
Post by: monk12 on February 09, 2014, 09:01:32 pm
Once the weeks advance everyone will be playing the same people in both the normal and training leagues (except ndkid who will be playing the two people not in both leagues) Hopefully that will make for a nice quick week(:

Wow, that's weird. Convenient, but weird.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 4 - TT S2, W3
Post by: Kanil on February 10, 2014, 05:53:45 am
All matches validated and the week advanced. Still waiting on a game (ndkid vs Fikes) in the TT.

I apologize again for my inattentiveness. If nobody cares, we can just keep plugging along... but if someone wants to do a better job, they're entirely welcome to do so.

Matchups for Week 4:
i2amroy - The Other Kittens vs Kanil - Skitterscamps
ndkid - Kobb's Khorne vs ank - Bay12 Breakers
monk12 - Monk's Meanies vs THE_SLAYA - My Mummie's Mummies
Title: Re: Bay12 Blood Bowl League - Season 9, Week 4 - TT S2, W3
Post by: ank on February 11, 2014, 11:42:43 am
Bay12 Breakers defeated Kobb's Khorne 2 - 1

It was not a particularly bloody match, since both teams played pretty conservative
Title: Re: Bay12 Blood Bowl League - Season 9, Week 4 - TT S2, W3
Post by: Kanil on February 13, 2014, 11:18:54 pm
The Other Kittens vs Skitterscamps ends 0-3.

Despite seeing about a dozen fouls, and plenty of bashing, the only lasting injury sustained by either team was a MNG goblin. Apothecary saved a blitzer from death, and every single regeneration roll (including one for the troll) was successful, leading to the anticlimactic result from such a bloody game.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 4 - TT S2, W3
Post by: monk12 on February 14, 2014, 01:37:19 am
Monk's Meanies 1 - 1 My Mummie's Mummies

AG Potions for the Khemri made certain that they would have no problems moving the ball around, both on pickups and handoffs. On the first four turns the Meanies went toe to toe with the Khemri wall, leveraging their AG and a pair of Guards to create favorable blocks, even going so far as to push the Khemri back a bit and killing a Tomb Guardian with block. However, marking up the ball-carrier was ineffective due to the aforementioned AG potion coupled with the Dodge skill, letting the Thro-Ra make a break for it, ultimately blitzing out of a cluster of four Meanies to dodge into the endzone to go ahead 1-0 at the end of the first half.

The Meanies went all out in the second half, hoping to score quick and repeat the first half's pressure, which came rather close to letting the Meanies take the ball away. The first thrust up the right side was stymied and sealed off, but the play was flipped to the AG5 Witch Elf who ran up the opposite sideline with a small escort, and even when pinned against the sideline by a heroic Blitz-Ra she managed to dodge her way into the endzone for the tie, 1-1

In the remaining 5 turns, both teams spent a bit of time probing at one another; eventually, the Meanies got aggressive going for a crowd push on the left side, letting the Khemri get a bit of push down the right. The Meanies got the ballcarrier down, but the Khemri came back with a vengeance, stunning Dark Elves and shoving them off the pitch as they secured the ball and dodged clear of markers. The Meanies dialed up their last play out of desperation, dodging a Blitzer into the loose cage for a 1dblock and scoring a Defender Down; the ball didn't bounce off the pitch, but did get clear enough for the AG5 Witch Elf to pick it up and hurl it well into the Khemri side of the pitch. An AG3 Thro-Ra did get hold of the ball on the very last play of the game, but scatterlaunched it just short of the intended receiver, a skeleton remarkable only for being close to the passer and within handoff range of a waiting Thro-Ra.

Overall, a nailbiter of a draw that could have gone either way, though THE_SLAYA did have a few more opportunities. The good news is that the Meanies didn't suffer a single CAS; well, a Blitzer almost died, but the Apothecary made it all better. The Meanies have some money in the bank, as well, so after they replace a lineman I'll have to decide whether to pick up an extra reroll; I think the makeup of the roster is good for the foreseeable future.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 4 - TT S2, W3
Post by: Fikes on February 14, 2014, 01:38:29 am
ndkid and I have made contact, just haven't been able to hook up for a game yet.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 4 - TT S2, W3
Post by: THE_SLAYA on February 14, 2014, 04:25:41 pm
Monk's synopsis was pretty good, except that it a was blitz-ra who was gonna hand it off to a 3 AGI skeleton... Alas though, nuffle decided it was not meant to be, time to start a new tomb guardian who can hopefully someday be as good as this last one.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 4 - TT S2, W3
Post by: monk12 on February 14, 2014, 04:29:57 pm
Skeleton, Blitz-Ra, they're all bags of bones :P
Title: Re: Bay12 Blood Bowl League - Season 9, Week 4 - TT S2, W3
Post by: THE_SLAYA on February 14, 2014, 06:16:38 pm
You only say that cause you don't know them like I do!
Title: Re: Bay12 Blood Bowl League - Season 9, Week 5 - TT S2, W3
Post by: Kanil on February 15, 2014, 10:52:18 am
Matches validated, tournament advanced, that kind of stuff. Thank you to everyone for playing your games so quickly!

Matchups for Week 5:
i2amroy - The Other Kittens vs ank - Bay12 Breakers
Kanil - Skitterscamps vs THE_SLAYA - My Mummie's Mummies
ndkid - Kobb's Khorne vs monk12 - Monk's Meanies
Title: Re: Bay12 Blood Bowl League - Season 9, Week 5 - TT S2, W3
Post by: THE_SLAYA on February 23, 2014, 01:30:13 pm
Any info on the training league week advancement?
Title: Re: Bay12 Blood Bowl League - Season 9, Week 5 - TT S2, W3
Post by: monk12 on February 24, 2014, 10:25:30 pm
Monk's Meanies 4 - 1 Kobb's Khorne

Not much blood this game, with the only CAS going to Morg'n'Thorg, the Meanies' choice investment for their Inducements. He did a fine job, making holes with his punches and tying up two or three Chaos players every turn. Apart from a few KOs, neither team really did much to force the reserves on the field. The Dark Elves were Dark Elves, running and dodging and throwing the ball about the pitch, while the Three Armed Bandits flashed a little razzle dazzle on the Chaos opening offense but failed to get much going in the second half. Skulls and ones plagued ndkid this match, and the few times he managed to get a Blodgey elf down he only managed stuns, when he broke armor at all.

Decent SPPs for the Meanies, who will get another level out of their AG5 Witch Elf as well as... somebody else. Hussein the Guard Lineman caught a few TDs as well, helping him on his way to becoming the team's most experienced player. All in all, a good win for the team.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 5 - TT S2, W3
Post by: Fikes on February 25, 2014, 01:24:35 am
In the training league I lost again, but at least no one died.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 5 - TT S2, W4
Post by: Kanil on February 26, 2014, 06:46:50 pm
These two games have been validated, and the TT advanced. Same matchups as last time unfortunately. :(

monk12 - Monk's Morons vs THE_SLAYA - Slashing Slayers
Fikes - The Rodants vs ndkid - Real Deal
Kanil - Ill-Timed Boners vs i2amroy - The Daemoning!
Title: Re: Bay12 Blood Bowl League - Season 9, Week 5 - TT S2, W4
Post by: THE_SLAYA on March 06, 2014, 08:33:18 pm
Monk's Morons 0-2 Slashing Slayers

I believe the best way to describe this game is with a picture

Spoiler (click to show/hide)
Title: Re: Bay12 Blood Bowl League - Season 9, Week 5 - TT S2, W4
Post by: monk12 on March 06, 2014, 08:39:46 pm
On the plus side, nobody is dead or hurt long-term, and the Piling On Ogre managed to score CAS both times he used his ability. Unfortunately, I use the word "both" because he only used it twice, because he was only in position to use it three times; the rest of the match he was on the ground, along with most of the other Ogres and the steadily dwindling supply of snots. Some of it I could have alleviated with a bit better positioning, I think, but some of it can be attributed to the will of Nuffle. Hopefully I can manage a draw next match.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 5 - TT S2, W4
Post by: Kanil on March 06, 2014, 11:55:27 pm
Hopefully I can manage a draw next match.

Do you honestly expect a game between two ogre teams to feature a touchdown?

(Also, match validated.)
Title: Re: Bay12 Blood Bowl League - Season 9, Week 5 - TT S2, W4
Post by: monk12 on March 07, 2014, 12:32:12 am
I said "manage a draw," not "score a touchdown" :D
Title: Re: Bay12 Blood Bowl League - Season 9, Week 5 - TT S2, W4
Post by: i2amroy on March 08, 2014, 06:03:23 pm
Ill-Timed Boners  2 - 0 The Daemoning!

All I have to say is luckiest. ogres. ever. :P I only saw 2 failed boneheads in the whole game, less than 1/4th the amount there should have been, and despite all of my guys having 3 agi I still managed to fail more pickups then Kanil did. My many loners also screwed over my team development wise as well, taking 16 SPP with them when they left. The worst part? I earned enough winnings to be able to purchase the one loner who actually leveled up, but the game refused to give them to me until after the "purchase loners" screen. :(
Title: Re: Bay12 Blood Bowl League - Season 9, Week 5 - TT S2, W4
Post by: monk12 on March 08, 2014, 09:09:00 pm
Well, the bit with the loners is actually Rules As Written; dumb rules, yes, but that one's a fault with Blood Bowl and not Cyanide, for a change.

Also DAMMIT now I'm the worst Ogre team. The Morons better get their shit together for the Titchy Bowl!
Title: Re: Bay12 Blood Bowl League - Season 9, Week 5 - TT S2, W4
Post by: Kanil on March 08, 2014, 09:13:50 pm
As i2amroy notes, that was a pretty fraudulent game.

It was pretty bloody, too. Neither team had a bench, and the first 7 turns saw 7 casualties and one ejection. I ended up with just 3 ogres on the pitch at the end, and the khorne only had four guys themselves.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 5 - TT S2, W4
Post by: THE_SLAYA on March 28, 2014, 06:29:30 pm
Any news on either of the two unplayed games? Its been nearly a month for the training league and god knows how long in the real league, xp. I miss bloodbowl, xp
Title: Re: Bay12 Blood Bowl League - Season 9, Week 5 - TT S2, W4
Post by: Remuthra on March 28, 2014, 06:33:00 pm
I could replace in, if needed.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 5 - TT S2, W4
Post by: THE_SLAYA on March 29, 2014, 03:33:35 pm
I know one of the games is just because they haven't communicated since its my brother's game, as for the training league game, I'm unsure.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 5 - TT S2, W4
Post by: Kanil on March 29, 2014, 06:45:55 pm
I've handed off management duties of the league to THE_SLAYA. He's now in charge of everything. My apologies for basically giving up on the job.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 5 - TT S2, W4
Post by: THE_SLAYA on March 29, 2014, 07:15:28 pm
Like Kanil said, I'll be managing the league from now until you guys kick me out as manager or I get tired of it, xp. I'm going to give the last game in each league until Tuesday to be played, if you can't schedule the next game before that let me know when you have it scheduled and I'll move the time frame. Looking forward to finishing out this season strong and I'll be seeing you all in Bloodbowl shortly!
Title: Re: Bay12 Blood Bowl League - Season 9, Week 5 - TT S2, W4
Post by: THE_SLAYA on April 01, 2014, 07:53:21 pm
Both leagues advanced as none of the four teams have made contact with me as to any plans for their matches, both games set to 0-0 draws. Next week's matchups for the normal league are:

Otherplayers V Monk
THE_SLAYA V ndkid
Kanil V Ank

And training league matchups are:
Kanil V Monk (should be a funny matchup)
Fikes V Otherplayers
THE_SLAYA V ndkid
Title: Re: Bay12 Blood Bowl League - Season 9, Week 5 - TT S2, W4
Post by: THE_SLAYA on April 03, 2014, 12:02:01 am
Main league match between me and ndkid ends 1-0 my favor.

Not much to say about this one except that nobody got hurt... literally. NOBODY! three KO's inflicted throughout the entire game. As the first half neared its close, my thro-ra almost managed to score, but nuffle made him trip and stun himself. The second half was the same as the first half with a lot of falling down and standing back up but I managed to stop ndkid's scoring run and get the ball with five turns left to cross the field. on turn 16 my skeleton managed to get the ball into the endzone without failing his GFI! Overall, only 13 SPP for both teams.. the scoring skeleton does have guard, block, and now 4 STR!
Title: Re: Bay12 Blood Bowl League - Season 9, Week 6 - TT S2, W5
Post by: Kanil on April 03, 2014, 01:26:47 am
A +ST/guard skele, huh? Almost like a little tomb guardian...

I've updated the OP to reflect various things, and it should be correct. Most importantly is that daylight savings time happened, so everyone has new timezones (except for those of us who don't.)
Title: Re: Bay12 Blood Bowl League - Season 9, Week 6 - TT S2, W5
Post by: THE_SLAYA on April 03, 2014, 06:15:41 pm
indeed he is, but with bonus move, block, and for only half the cost! xD thanks for updating all that Kanil!(:
Title: Re: Bay12 Blood Bowl League - Season 9, Week 6 - TT S2, W5
Post by: monk12 on April 04, 2014, 08:15:59 pm
Monk's Morons defeats Ill-Timed Boners 2-0

It was about what you'd expect from an Ogre mirror match (equal TVs, even!) by which I mean it was a bunch of madcap hijinks where careful positioning was foiled by bonehead blitzes, shattered snotlings, and in Kanil's case an injured Ogre. Probably the single deciding factor was the Morons' deeper bench, as they were able to field a full team of snots in the second half while the Boners were down to a couple loners who were brutally targeted and eliminated.

The win swells the Morons' coffers and also gives them a level 2 Snotling, who scored the second TD by smashing the opposing ballcarrying snot into the dirt, snatching the ball, and outdistancing the opposition as the pursuing Ogres tripped over their own feet. One of my Ogres caught MVP too, though I forget if he levels as a result (I don't think so.) All in all, a fun match and a needed boost in the Morons' quest to be the Not Worst Ogre Team!
Title: Re: Bay12 Blood Bowl League - Season 9, Week 6 - TT S2, W5
Post by: Kanil on April 04, 2014, 08:17:26 pm
I didn't do myself any favors by letting you maul my snotlings, though. If you let your opponent exploit your weakness, you tend to lose.

On the bright side, there's a rematch! We'll get you.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 6 - TT S2, W5
Post by: THE_SLAYA on April 07, 2014, 04:40:27 pm
Well in the training league match between ndkid and I, my slashing slayas conceded their first touchdowns of the season losing 2-1. This was easily the unluckiest game (for both coaches) I've seen in a long time. The game came down to a few failed GFIs, catches, and pick-up rolls for me on the final drive to tie the game.

All matches that have been played so far have been validated.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 6 - TT S2, W5
Post by: monk12 on April 10, 2014, 10:24:02 pm
Monk's Meanies 1 - 1 The Other Kittens

Nothing too terrible exciting from this match; the Nurgle beat their way through the Dark Elf defense pretty handily and held them off to end the opening half with the help of a riot, and then the Dark Elves screened their way to a TD in the second half. The final Kitten drive got to midfield, and the ball popped loose in the ensuing scrum; on the last turn of the game a rookie Rotter managed to intercept the Meanie pass, preventing an otherwise probable TD, but then he was unable to pull off the long bomb for the win (though he did make two more dodges than I had expected.)
Title: Re: Bay12 Blood Bowl League - Season 9, Week 6 - TT S2, W5
Post by: THE_SLAYA on April 11, 2014, 01:21:40 am
All games Validated and training league has advanced, next weeks matchups are:

Otherplayers v Monk
Kanil v ndkid
THE_SLAYA v Fikes

As far as the main league goes, I will be advancing it on tuesday afternoon unless the final game is played before then or the two players let me know when they have the game scheduled.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 6 - TT S2, W6
Post by: Kanil on April 13, 2014, 02:45:39 pm
ank and I have played our game in the main league, allowing the week to be advanced. The result was a 1-1 draw.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 7 - TT S2, W6
Post by: THE_SLAYA on April 13, 2014, 07:17:56 pm
match validated and main league advanced next week's matchups are:

THE_SLAYA v Ank
Kanil v Monk
ndkid v Otherplayers

In other news, the rodantors and the slashing slayas played their training league match ending in a 2-2 draw. The Rodantors managed to successfully use an agi potion on each of the gutter runners giving them both 5 AGI. On the first turn my minotaur decided to relieve the rodantors of their -AV lineman permanently. The game was close being mostly decided by failed catch rolls (including three straight 1's by my beastmen as part of 6 failed pick-ups/catches in 7 tries) allowing the rodantors to get an easy grab for their second TD. I did manage to kill another lineman later on in the game, but he was apothecaried to badly hurt. The slashing slayas managed to tie the game on turn 16 after a few failed dodges by lineman and a successful hand-off by the beastmen.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 7 - TT S2, W6
Post by: Kanil on April 17, 2014, 02:13:20 pm
Monk and I played our game, ending 2-1 in his favor.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 7 - TT S2, W6
Post by: monk12 on April 17, 2014, 02:27:51 pm
Horkon Heartrender may not have rent many hearts, but he did manage a few important stuns and soaked up a lot of attention before fracturing his leg, so he was probably worth his pay. It appears that George Metesky- the Assassin already on payroll- took Heartrender's presence as something of a personal insult since he managed a few KOs with his stabs and his Shadowing of that ST4 can opener succeeded in tripping him at the knee, knocking the skaven skallawag out of both this game and the next. Stabbing knives worked better than claws and boots, this game (or at least the first half.)

The game was pretty close right up until the end, and it required a long pass from the AG5 Witch Elf past an interception-failing skaven into the arms of Nerves of Steel Runner to score the leading TD as time expired. A thoroughly enjoyable match, as usual, and fortunately I escaped without any dead or maimed Elves! Hopefully Adolf Blitzer rolls something exciting on his levelup...
Title: Re: Bay12 Blood Bowl League - Season 9, Week 7 - TT S2, W6
Post by: THE_SLAYA on April 17, 2014, 07:41:32 pm
Match validated
Title: Re: Bay12 Blood Bowl League - Season 9, Week 7 - TT S2, W6
Post by: Kanil on April 21, 2014, 09:41:40 am
ndkid and I have played our TT match, ending 1-1.

An absurd first four turns for the Ogres saw them use 0 rerolls, while depitching half the elves. Despite this, they ogre'd pretty hard in the second half, and ndkid got his elfiness together and managed to both score, and successfully defend with about 6 elves.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 7 - TT S2, W6
Post by: THE_SLAYA on April 21, 2014, 03:54:26 pm
Match validated

In other news, ank and I played our main league game ending in a 2-1 win for me. The first half saw an amazing 2 TDs by a single khemri player after some dodges, successful hand-offs, failed pick-ups and a blitz after the first TD. The second half brought about the deathroller who managed to injure my 0SPP tomb guardian with both a pinched nerve (-1AV) and a broken arm? (-1STR) but luckily the tomb guardian regenerated those injuries. He was however hurt with a MNG and badly hurt later on. A wizard managed to break a blockers neck later on in the game but in all honesty, whats the difference between 2 and 1 agi, xD
Title: Re: Bay12 Blood Bowl League - Season 9, Week 7 - TT S2, W6
Post by: THE_SLAYA on May 03, 2014, 05:15:46 pm
Both leagues have been advanced with the remaining games set to 0-0 draws.

Next weeks matchups are

MAIN LEAGUE:

Monk's Meanies V The Other Kittens
Kobb's Khorne V My Mummie's Mummies
Skitterscamps V Bay 12 Breakers

TRAINING LEAGUE:

Rodnators V Monk's Morons
Slashing Slayas V Ill-timed Boners
Real Deal V The Daemoning
Title: Re: Bay12 Blood Bowl League - Season 9, Week 7 - TT S2, W6
Post by: THE_SLAYA on May 09, 2014, 11:47:44 pm
Kobb's Khorne 0-1 My Mummie's Mummie's

This game saw a massive cluster of punches thrown at the beginning with very little actually getting done. The Khemri did manage to break away with their thro-ras and the agi 3 skeleton on turn 5 to prepare for the TD. After a botched catch of the AGI 3 skeleton the chaos had an opportunity to steal the ball. unfortunately for them they failed their pick-up roll though and the ball bounced off the field and a few squares away from my endzone and my thro-ra. He promptly ran over and grabbed the ball and threw it to the skeleton who was standing in the endzone for the only TD of the game.

The second half saw a lot more bashing this time KOing a pair of tomb guardians and a thro-ra. ndkid nearly got the tying TD but the remaining thro-ra knocked him over with a valiant effort and the ball was promptly surrounded by the remaining Khemri. Overall nuffle favored me a little over ndkid.

This win puts me in a position to be tied for first if both monk and ank lose their matches this week, GO dodgy Khemri!!
Title: Re: Bay12 Blood Bowl League - Season 9, Week 7 - TT S2, W6
Post by: Kanil on May 12, 2014, 02:35:47 pm
ank and I played our game, ending in a 1-0 win for the dwarves on a T16 touchdown.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 8 - TT S2, W7
Post by: Delta Foxtrot on May 12, 2014, 05:05:51 pm
I'm getting a machine that can run this game in two or three weeks so I hope you can weather a few questions. I can't seem to find a non-tourney blood bowl thread so I'll be posting here.

Why not the PWYB subforum?
But seriously. Are there any particularly over- or underpowered teams I should avoid? I've been mostly hearing about how awful the halflings are.
Is there a limit of single race/team per league? Or can I pick a human team even if someone else is already playing humans (assuming I'll join you guys in the future)?
I got Chaos edition on sale a while ago, but I assume some of you are playing with Legendary edition and thus any tourneys here won't be using the whatsitcalled special settings available only in Chaos edition?
I've been watching a few vids by TotalBisquit. Seems like a fun game. How long do these tourneys usually take and how far along are you with the current one (ie. when can I expect the next one to start)?
Title: Re: Bay12 Blood Bowl League - Season 9, Week 8 - TT S2, W7
Post by: Kanil on May 12, 2014, 05:18:33 pm
Why not the PWYB subforum?
But seriously. Are there any particularly over- or underpowered teams I should avoid? I've been mostly hearing about how awful the halflings are.
Is there a limit of single race/team per league? Or can I pick a human team even if someone else is already playing humans (assuming I'll join you guys in the future)?
I got Chaos edition on sale a while ago, but I assume some of you are playing with Legendary edition and thus any tourneys here won't be using the whatsitcalled special settings available only in Chaos edition?
I've been watching a few vids by TotalBisquit. Seems like a fun game. How long do these tourneys usually take and how far along are you with the current one (ie. when can I expect the next one to start)?

I dunno. The season 1-3 threads were in Other Games, so I put this one here too.
Some teams aren't very good, indeed. Particularly forgiving for new players are teams that start with a lot of skills (Amazon, [Chaos] Dwarf, Norse) or teams with good stats (all the elves, particularly high/dark elves for agility. Chaos and Orcs are pretty solid options on the strength side of things.)
There's currently no rule as to who plays what, so you can pick any team you want.
I don't think CE added any new rules for multiplayer. Any formats it added were singleplayer only. It did add some new teams for MP, but they are backwards compatible with LE.
The tournaments are around 3 months, sometimes shorter, sometimes longer, depending upon how many people show up and how quickly everyone plays their games. We've got maybe a month left in the current tournament.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 8 - TT S2, W7
Post by: THE_SLAYA on May 12, 2014, 10:49:03 pm
elaborating on Kanil's response, I would say that teams to avoid as a first team would be vampires, Khemri, Khorne Daemons, Goblin, and maybe Ogres and halflings as all those teams rely on a lot of special rules and strategies to succeed. Other than that, Kanil explained everything quite well. The last thing I would suggest you do in the month or so before the next season of our league starts is check out www.bbtactics.com (http://www.bbtactics.com) which explains all the rules and skills of bloodbowl. It also has really helpful ideas on starting rosters for teams and  tips on how to build your players when they gain SPP. If you want to start in our "training league" before going up to the main league it will probably start within the next two months as it is two game days behind the main league. I look forward to having a new face in the league next season!
Title: Re: Bay12 Blood Bowl League - Season 9, Week 8 - TT S2, W7
Post by: Fikes on May 12, 2014, 11:53:23 pm
I would add to all that to not play the game on any computer you can easily throw or break in half.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 8 - TT S2, W7
Post by: THE_SLAYA on May 13, 2014, 03:49:29 pm
I would add to all that to not play the game on any computer you can easily throw or break in half.

That is a very good point Fikes, xD. Nuffle has a way of instilling anger in all of us.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 8 - TT S2, W7
Post by: i2amroy on May 13, 2014, 10:01:32 pm
I'd also probably suggest avoiding Nurgle teams since they are particularly unforgiving of mistakes, and possibly Khorne Daemons due to their rather unique playstyle as well (though they can be fun once you get the hang of them, if you do decide to play them a good guide I've found is here (http://bbtactics.com/forums/khorne-daemons-guide-t2044/)).

If you aren't worried about losing a fair number of your games I'd also suggest starting teams in both the training and the normal leagues. For the normal one you would probably want to pick up one of the ones Kanil mentioned (Dwarf or Chaos Dwarf would probably stand the best chance) but getting to play twice as many games per week helps keep it interesting and helps you learn the ins and outs of the game that much faster. I'd probably suggest against starting a squishy elf team in the main league though, since most normal league teams have already developed counters and the number of injuries/deaths you would suffer could make it much more difficult to make any headway.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 8 - TT S2, W7
Post by: Delta Foxtrot on May 13, 2014, 10:52:55 pm
Theme-wise I'm really digging the skaven, but I guess I'll pick something bashier for the tourney. Orcs or dwarves probably. I guess I'll know once I actually start playing the damn game :P
Title: Re: Bay12 Blood Bowl League - Season 9, Week 8 - TT S2, W7
Post by: monk12 on May 14, 2014, 12:07:02 am
Monk's Meanies 1 - 0 The Other Kittens

Let's all have a moment of silence for Adolf Blitzer, the most aptly named Dark Elf on the team. Also the Joker, the worst named player. On the plus side the Mighty Blow Guard was saved by the apothecary, but I won't be able to feed him SPP for a while since I'll be bringing the new blitzers up to speed.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 9 - TT S2, W7
Post by: THE_SLAYA on May 14, 2014, 04:08:12 pm
The Ill-timed Boners 0-2 Slashing Slayas
This game went about as expected as far as end result goes. The process of getting there was anything but normal though. In the first half my minotaur managed to fail 7 out of 9 wild animal rolls, xD. Kanil made it two turns without getting a single bonehead and then got three on his next turn. The first half ended at 1-0 with the only casualties being two badly hurt snotters (I think). The second half was more normal with the Ogres getting a few casualties (two MNG's on my chaos warrior with block and my mighty blow/block beastman) and two more snotlings getting hurt (one MNG or maybe -1AV and one dead). Kanil was unable to score do to the brutal sweltering heat removing two of his Ogre's with guard and only one of my chaos warriors. I capitalized on this on the final turn with a few GFIs and a successful pass from my dodge beastman to one of my chaos warriors. All in all a very good game(:

All matches played up to this point have been validated and the main league week is advanced. Next week's matchups are:

i2amroy - The Other Kittens vs ndkid - Kobb's Khorne
monk12 - Monk's Meanies vs Kanil - Skitterscamps
THE_SLAYA - My Mummie's Mummies vs ank - Bay12 Breakers

Title: Re: Bay12 Blood Bowl League - Season 9, Week 9 - TT S2, W7
Post by: THE_SLAYA on May 15, 2014, 05:23:56 pm
My Mummie's Mummies 1-0 Bay12 Breakers

This was by far, the bashiest game I have ever seen consisting of 14 straight turns of everyone bashing each other in the center of the field and two turns of the ball actually moving, xD. Ank was in great position early on inflicting multiple KO's and injuries on key players like my thro ra and two tomb guardians ( one KO'd and one killed, though the death was regenerated). This changed on turn seven, before moving anyone into a scoring position he re-rolled a double down push roll into a double double down roll ending his turn and preventing him from scoring after a dominant half. The second half saw more of the same, except this half, my bashiness was doing better than his, :p. I managed to remove three of his better players from the game with badly hurts and a KO opening up the field for thorough bashing domination. Ank did almost kill my AGI 3 skeleton in the second half but he also regenerated the dead roll. My thro-ra managed to slip out on turn 14 to sprint to the endzone and score the game winning TD on turn 16.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 9 - TT S2, W7
Post by: Kanil on May 15, 2014, 05:31:41 pm
The fight for first place is getting pretty intense. Three way tie at 17... who wants to play the Scamps first round?
Title: Re: Bay12 Blood Bowl League - Season 9, Week 9 - TT S2, W7
Post by: monk12 on May 16, 2014, 08:13:38 pm
Monk's Meanies 2 - 1 Skitterscamps

I'm not even gonna recap the first 15.5 turns of the game, because, entertaining and closely contested though they were, they simply do not match up to the beauty of a One Turn TD with a Side Stepping Witch Elf. Thanks, Frenzy pushes! Hopefully I can win/draw against the Breakers with three MNG players to hold on to first place.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 9 - TT S2, W7
Post by: i2amroy on May 17, 2014, 06:03:32 pm
Both games with ndkid are done!

The Other Kittens 0 - 2 Kobb's Khorne
Despite their best efforts, Morg'n'thorg's help, and an early Minotaur KO, the Kittens were unable to score even a single touchdown. Morg'n'thorg also pulled MVP which combined with his in-game casualties made him level up, creating a very interesting texture bug on the MVP screen:
Spoiler: Who you gonna call? (click to show/hide)

For the training league:
Real Deal  1 - 1 The Daemoning!
The Daemoning had the game well in hand for most of the game, due to the Real Deal's love of setting up their witch elves near the edges of the pitch (and allowing for many, many push-offs). However, when the time came the Daemons were unable to pick the ball up with their 3 AGI pit fighter, failing 3 turns in a row to pick the ball up and score for the win. :(
Title: Re: Bay12 Blood Bowl League - Season 9, Week 10 - TT S2, W7
Post by: THE_SLAYA on May 17, 2014, 07:36:44 pm
The main league has now advanced to its final game, matchups are:

THE_SLAYA - My Mummie's Mummies vs i2amroy - The Other Kittens
monk12 - Monk's Meanies vs ank - Bay12 Breakers
ndkid - Kobb's Khorne vs Kanil - Skitterscamps

I'll advance the training league on tuesday unless monk or fikes get in touch with me and have their match scheduled.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 10 - TT S2, W7
Post by: Delta Foxtrot on May 18, 2014, 02:36:03 pm
Sounds like you're wrapping it up then? Nice timing, I'll be picking up my machine tomorrow :D
I'll friend the lot of you on steam when I have the time just in case you happen to be up for some sparring matches before the next season.

By the way, are you guys playing with two or four minute turns?
Title: Re: Bay12 Blood Bowl League - Season 9, Week 10 - TT S2, W7
Post by: THE_SLAYA on May 18, 2014, 11:28:56 pm
we're playing with four minute turns. Also there's a steam group that most of us are in call B12 Bloodbowl. After this week's matches are played we'll still have playoffs, so it'll be another week or two afterwards, :p.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 10 - TT S2, W7
Post by: monk12 on May 19, 2014, 08:48:49 pm
Monk's Morons vs Rodantors is currently scheduled for tomorrow at 9:30 EDT (6:30 PDT)
Title: Re: Bay12 Blood Bowl League - Season 9, Week 10 - TT S2, W7
Post by: monk12 on May 20, 2014, 11:30:53 pm
Monk's Morons 2 - 2 Rodantors

A solid game of smashing and scrabbling; it seemed the Ogres had another W under their belt with a 1 TD lead and 2 turns to play, but Gutter Runners make their living at this sort of thing, don't they? On the plus side, the rookie Ogre had an excellent game as he scored both TDs and also notched a CAS, and another Ogre caught MVP, so the team is developing nicely.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 10 - TT S2, W7
Post by: Fikes on May 20, 2014, 11:49:30 pm
Meanwhile the rat graves grow as two Rodants fell in this game. Unless something magic happens I won't be playing skaven again.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 10 - TT S2, W8
Post by: THE_SLAYA on May 22, 2014, 02:20:16 pm
match validated and training league advanced. Next week's match-ups are:

Real Deal V Monk's Morons
Slashing Slayas V The Daemoning!
Ill-Timed Boners V The Rodantors

PS. Kanil and ndkid, your main league match has been reset.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 10 - TT S2, W8
Post by: monk12 on May 22, 2014, 05:34:15 pm
Monk's Meanies 2 - 0 Bay12 Breakers

The Meanies clinch the first seed with a nail-biting match against ank's dwarves. Inducements proved instrumental, as the HMC accounted for 5 stolen rerolls, Morg'n'Thorg was a force through the entire match, and the wizard's fireball knocked down 3 dwarves and jogged the ball loose on the opening drive, eventually resulting in the first crucial TD being scored.

It was a rather Pyrrhic victory, however: the Sidestepping hero Witch Elf from last match suffered a niggling injury (the Apothecary confused her for a horse and nearly put her down before the intervention of the head coach) and the AG5 Witch Elf was killed in action. Hussein the Guard Lineman survived intact, which is fortunate as he is now the focal point of the team. Hopefully he survives Skitterscamps in the first round of the playoffs.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 10 - TT S2, W8
Post by: monk12 on June 02, 2014, 10:34:03 pm
Monk's Morons 0 - 1 Real Deal

As is often the case with the Ogres, careful play managed to put players in positions to score, but clumsy hands and solid Dark Elf defensive positioning took away the chances. I also made a rather significant positioning error on the second half Dark Elf drive (should have swarmed the ball carrier instead of playing zone... stupid coach!) which I wasn't able to recover from. The Morons will have their work cut out for them if I keep making those sorts of plays.

On the plus side, an Ogre leveled up (which should bring some welcome Guard to the squad) and a Snotling also made level two (making him a prime candidate for LoS duty to justify his high TV!)
Title: Re: Bay12 Blood Bowl League - Season 9, Week 10 - TT S2, W8
Post by: monk12 on June 19, 2014, 09:25:23 am
TRIPLE POST BUMPING MADNESS
Title: Re: Bay12 Blood Bowl League - Season 9, Week 10 - TT S2, W8
Post by: Delta Foxtrot on June 22, 2014, 04:21:33 pm
How's the tourney going?
Title: Re: Bay12 Blood Bowl League - Season 9, Week 10 - TT S2, W8
Post by: THE_SLAYA on June 22, 2014, 07:17:34 pm
Hey everyone, sorry about my lack of diligence on this for about the past month, summer break started and I haven't been home for very long until now so both leagues will be advanced on Friday unless you contact me with a match scheduled after then. Afterwards the main league playoffs will begin and the training league will near its close. I promise to be more on top of things for next season, xp
Title: Re: Bay12 Blood Bowl League - Season 9, Week 10 - TT S2, W8
Post by: Raddish on June 26, 2014, 11:04:54 am
Is this open for new players for the next run through of a season?

I recently got back into blood bowl after a long break and am having as much fun as ever with the dice.
Title: Re: Bay12 Blood Bowl League - Season 9, Week 10 - TT S2, W8
Post by: ank on June 26, 2014, 11:54:51 am
We are always open to new players, so yes, yes it is... :)
Title: Re: Bay12 Blood Bowl League - Season 9, Week 10 - TT S2, W8
Post by: THE_SLAYA on June 27, 2014, 10:06:46 pm
Both leagues have been advanced. Matchups for the next week in the training league are:

Monks Morons V Ill-timed Boners
The Daemoning V Rodantors
Real Deal V Slashing Slayers

The main league playoff games should be ready to be played and the matchups are

Monk's Marauders V Skitterscamps
My Mummies Mummies V Bay 12 Breakers

The training league will be advanced not this coming tuesday but the week after if all goes according to plan and the playoffs will proceed as soon as all games are played.
Title: Re: Bay12 Blood Bowl League - Season 9, Semi Finals - TT S2, W9
Post by: Kanil on June 30, 2014, 09:47:47 pm
monk and I played our game. The second Boner Bowl resulted in lots of boneheads, plenty of snotsplatter, one improbable touchdown, and one almost game winning last turn TTM TD, then monk rolled a 1 on his scoring GFI.

1-1 draw. I got lucky, but it keeps my playoff chances alive-ish.
Title: Re: Bay12 Blood Bowl League - Season 9, Semi Finals - TT S2, W9
Post by: monk12 on June 30, 2014, 10:36:22 pm
If only the Sure Feet snot hadn't been in the CAS box. Well, at least he wasn't one of the dead ones. The training league playoff race looks pretty tight down the stretch.

Speaking of playoffs, the main league playoff game between Kanil and myself is scheduled for 9pm EDT tomorrow, so we'll have a more decisive result then!
Title: Re: Bay12 Blood Bowl League - Season 9, Semi Finals - TT S2, W9
Post by: THE_SLAYA on July 01, 2014, 01:49:40 am
match validated and I should be able to log on and validate the playoff match shortly after its completed. Ank and my game will hopefully occur tomorrow morning and then we can prepare for the finals.

Also, I just remembered that I will be in California next Tuesday so I'm moving the deadline to the week after that on Tuesday or as soon as all the games are played.
Title: Re: Bay12 Blood Bowl League - Season 9, Semi Finals - TT S2, W9
Post by: THE_SLAYA on July 01, 2014, 02:07:31 pm
Ank and I played our match and I want to call it epic, but it was probably closer to boring, xD. The game ended up going 24 turns with the only scores being on turns 14 (thro-ra ran it in) 15 (fast runner did his thang) and turn 24 with an agi 3 skeleton waltzing in for the game winning TD. There were only two casualties in the entire game and both were immediately regenerated. 3 KO's were inflicted during overtime, and there was a decent amount of stunning going on. The end score was 2-1 in my favor so My Mummie's Mummies will be advancing to their first finals ever with their full force available. I'm looking forward to playing the victor between Monk and Kanil.
Title: Re: Bay12 Blood Bowl League - Season 9, Semi Finals - TT S2, W9
Post by: Delta Foxtrot on July 01, 2014, 03:13:58 pm
So it's two games and current season is finished?
Title: Bay12 Blood Bowl League - Season 9, Final Results
Post by: Kanil on July 01, 2014, 09:19:45 pm
Final results for Season 9.

Spoiler: Results and Standings (click to show/hide)

Final Results for Training Tournament Season 2

Spoiler: Results and Standings (click to show/hide)
Title: Re: Bay12 Blood Bowl League - Season 9, Finals - TT S2, W9
Post by: monk12 on July 01, 2014, 09:35:37 pm
I got some help with the dice as I managed to beat down Skitterscamps faster than they could return the favor, and I escaped with only one fatality; history may remember Kyrstic as a horrible monster for some reason or another, but I'll always remember him as my first Blodge lineman with a damaged back and a willingness to take punches. RIP

This means I'll be full strength for the finals, so it should be a good game!
Title: Re: Bay12 Blood Bowl League - Season 9, Finals - TT S2, W9
Post by: THE_SLAYA on July 07, 2014, 10:57:21 am
Then the stage is set for an exciting final.

Monk's Meanies will be looking to be the first team to win both the training league and the main league while My Mummie's Mummies are looking to bring glory and honor to the Khemri in their first ever finals appearance. We'll let you know when the match is going to be played if anybody wants to watch the final in real time. May the best elf/Khemri win!
Title: Re: Bay12 Blood Bowl League - Season 9, Finals - TT S2, W9
Post by: Delta Foxtrot on July 07, 2014, 12:54:32 pm
Then the stage is set for an exciting final.

Monk's Meanies will be looking to be the first team to win both the training league and the main league while My Mummie's Mummies are looking to bring glory and honor to the Khemri in their first ever finals appearance. We'll let you know when the match is going to be played if anybody wants to watch the final in real time. May the best elf/Khemri win!

Odds are I won't be online when it happens, but how does one watch ongoing matches? I assume there's an in-client feature that lets you do it.
Title: Re: Bay12 Blood Bowl League - Season 9, Finals - TT S2, W9
Post by: monk12 on July 08, 2014, 10:32:54 pm
And in the much-delayed Champion's Cup...

Monk's Marauders 1 - 0 Self Inflicted

Huge game for the Marauders as they finally get the Vampiric monkey off their back in spectacular fashion. It took grit (as they managed to hang on to the ball the entire first half, running in the TD on the final turn,) luck (as the vampires fell one GFI short of a tying OTT in the first half,) blood (many Thralls eaten by Vampires, many Thralls punched by Marauders,) and sacrifice (Bertolf Lutolf, one of the oldest players on the team and the first game-winning hero played his last game today. RIP)

Lots of heroes stepped up this game; Grant Valdred shoving a Vampire off the pitch in the second half before being shoved off himself in retaliation, Balkoth landing some solid punches including a CAS on that ST5 monster Thrall, Tonkai making stupid numbers of dodges to position some important assists as well as Pass Blocking a Vampire thrust during the first half (and actually completing a pass of his own!) and Galahad Slodar making some crucial blitzes to keep the vampires offbalance, including the final blitz which the Vampires never recovered. Galahad won MVP, but the game was clinched when Omo Thunderjaw the AG4 Catcher scooped up the loose ball, ran up the pitch and threw it into empty space where no Vampire could reach it on the last turn.

Thanks to those heroic efforts, Monk's Marauders adds a Champion's Cup to their pair of main league trophies. The last three cups they've participated in they've walked away victorious; perhaps one day they will add a fourth. Today, they are champions of champions.


Then the stage is set for an exciting final.

Monk's Meanies will be looking to be the first team to win both the training league and the main league while My Mummie's Mummies are looking to bring glory and honor to the Khemri in their first ever finals appearance. We'll let you know when the match is going to be played if anybody wants to watch the final in real time. May the best elf/Khemri win!

Odds are I won't be online when it happens, but how does one watch ongoing matches? I assume there's an in-client feature that lets you do it.

There is a way, but it is pretty bad and poorly implemented. You go to Community, then the Live tab, then pick the match you want to observe. It's less a spectator mode and more a "replay as it is being recorded," though, so it's not quite live and it always starts you at the start of the match instead of current action.
Title: Re: Bay12 Blood Bowl League - Season 9, Finals - TT S2, W9
Post by: monk12 on July 11, 2014, 09:55:54 am
Today, Friday, 9PM EDT- the Blood Bowl Final will begin.
Title: Re: Bay12 Blood Bowl League - Season 9, Finals - TT S2, W9
Post by: THE_SLAYA on July 11, 2014, 10:46:50 pm
THE FINAL HAS BEEN COMPLETED!!!!

The score

Monk's Meanies 1-2 My Mummie's Mummies

First off I'd like to congratulate and thank everybody for their patience this season as it hasn't been the smoothest or fastest season in the books. Secondly thanks to all the participants for making these league what it is. Lastly, the game synopsis!!

The game started off with a the Dark elves deferring and kicking off to the Khemri. The Khemri then badly hurt a lineman on the first block of the game and managed to cage up and get the ball into the cage right on the edge of their half of the field. The rest of the half saw a few more KO's and injuries to the elves with only one skeleton getting KO'd. The Khemri managed to advance their cage up the field and get into a fantastic scoring position on turn seven. The elves tried valiantly to stop the Khemri push but a double one caused a failed dodge allowing the Khemri to push a blitzer out of the way and run the ball in for the first Touchdown of the game. The Elves set up for a OTTD but due to the fantastic(ly lucky) kick from the Khemri and a blitz that worked just a little too well, they were not able to score in the first half leaving the game at 1-0 going into the locker room.

The second half began with a kick to the elves. who casually received the ball and began to work it down the sideline. The Khemri did their best to stop the elves but after 4 turns of bashing and trying to catch up the elves managed to put the ball into the endzone. During this time, the Khemri did manage to kill the new witch elf (dang apothecary brought her back with just a fractured skull or some other -1 AV injury) and KO/hurt a few more elves. The elves also managed to put in a few casualties on the 4 STR skeleton and a Thro-ra, but both of them regenerated their injuries and were ready to go on the ensuing kick-off. The elves were a different story though with only one KO'd blitzer managing to wake up for what would be the final drive of the game. The elves did a short kick-off (I think accidentally) but did not get the blitz they needed to secure the ball and on the first turn of this drive lost two more players to KO's and injuries leaving them with 6 (5 useful) players on the field to the Khemri's 11. The Khemri retrieved the ball and caged up slowly pushing their way down the field while reducing the amount of enemy players to 4. The Khemri finally managed to get the ball into the endzone on turn 20 to score the game winning touchdown and claim the trophy for the first time in Khemri history!

The next season will begin either as soon as all the teams are ready. Apply to the league if you want to join, I look forward to my first full season as admin.
Title: Re: Bay12 Blood Bowl League - Season 9, Finals - TT S2, W9
Post by: monk12 on July 11, 2014, 11:26:41 pm
Congratulations to the Khemri; their line was too fierce for the Meanies, who take little solace in forcing overtime.



Having played Dark Elves for a season, I found I'm not terribly fond of them, so I think I'll set them on the shelf. My first preference for the next season is to bring my Ogres up from the current Training Tournament and to start a Skaven squad in the next TT (assuming we have one next season.) My second choice would be to just start a Skaven team in the main league (Nuffle have mercy on my soul.)
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: Kanil on July 12, 2014, 01:16:26 am
Both my congratulations and my thanks to THE_SLAYA on managing and winning the tournament.

I will most likely be playing in season 10, but I'm not yet sure with what team.
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: Delta Foxtrot on July 12, 2014, 07:44:42 am
I'm strongly considering playing a Necro team in the main league. I may switch to non-Necro or to training league at a whim but for now you can peg me down for those.
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: THE_SLAYA on July 12, 2014, 10:55:25 am
Alright I'll pencil you three in.

Kanil are you planning on playing in the training league next season?
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: Raddish on July 12, 2014, 02:30:04 pm
Does this mean there are spaces for new people and new teams to join for the new season now the final is done?
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: Delta Foxtrot on July 12, 2014, 03:04:59 pm
Does this mean there are spaces for new people and new teams to join for the new season now the final is done?

Yes indeed.
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: Raddish on July 12, 2014, 03:06:03 pm
Guess I should think up a team, hmm
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: lijacote on July 12, 2014, 03:14:56 pm
I'm interested in this! Been waiting a while for a new league to begin. Not sure what I'd like to play, perhaps skaven? Perhaps norse?
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: Raddish on July 12, 2014, 03:25:21 pm
I'll probably play Dark Elves since they are the team I have most experience with and I really like them.
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: THE_SLAYA on July 13, 2014, 10:44:45 pm
Alright, with everyone thats said they want to play added in the list is currently at seven consisting of:

Otherplayers
THE_SLAYA
monk
Kanil
Radish
lijacote
Delta Foxtrot

There will still be at least a few weeks until the season will begin for those who want to move a training league team into it. If there are any other returning members that would like to play in the next season, make sure to post in the forum so I know to pencil you in. Also if anyone wants to add a team into the training league make sure to say that so we know if we have enough players for a legitimate league!
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: monk12 on July 14, 2014, 02:53:40 pm
Monk's Mountebanks the Skaven squad stands ready to play in the Training Tournament, if we have enough players to support such a thing. If not, they'll play in the Main League in lieu of the Morons.

Speaking of the Training League, any progress to report there?

Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: THE_SLAYA on July 14, 2014, 04:44:01 pm
I'm advancing the league tomorrow afternoon/night. I was going to have it advanced last week on tuesday but my internet did not permit me to do anything on bloodbowl as I was on vacation and it was awful, xD
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: THE_SLAYA on July 16, 2014, 10:10:58 am
The training league has been advanced into its final week this week's matchups are:

Monk's Morons v Real Deal
Slashing Slayers v The Daemoning!
Ill-timed Boners v Rodantors

Every game has playoff implications with Real Deal looking to pass up Slashing Slayers and the Slayers looking to remain atop the league going into the playoffs. The Daemoning! just have to manage a tie and they will secure their spot in the playoffs. Monk's Morons need a victory to secure their spot, and the Ill-timed Boners are hoping for a win to go along with a loss by the Moron's in order to squeeze into the playoffs. The Rodantors unfortunately cannot make it into the playoffs but should they play well they will be able to ensure the removal of the Ill-Timed boners from the play-offs. Good Luck to all and may the best team win!
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: THE_SLAYA on July 17, 2014, 12:18:10 pm
Hey, just an FYI for any new members of the main or training league for next season. If you have a steam account, let us know here by posting your name and join the B12 Bloodbowl group on steam to help make scheduling and whatnot easier if you'd like. The main league will hopefully be starting before the end of the month!
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: lijacote on July 18, 2014, 06:38:47 am
My Steam name is Maxuli, and I'll join the group today. Apologies, lotta shit going on.
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: Raddish on July 18, 2014, 11:08:14 am
My steam name is Raddish
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: Delta Foxtrot on July 18, 2014, 02:01:24 pm
Steam nick is commiesocialist.
I just finished making my team but couldn't find a league to join. Bay12 League sounded like the right one, but it was shown as 6/6 (so it's full?). Should I just apply for that or am I missing something?
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: Kanil on July 18, 2014, 07:45:36 pm
It is full, but you can change the number of players in between seasons. I don't know if you can apply to a full league, but try it. If you can get your team applied, then you're all set -- Slaya will accept/adjust the player totals/etc when it's time.

Edit: Replies to Slaya's post below.
1: Either.
2: No.
3: 0 games played, any other option is... nonsensical and open to abuse. If the main league has more than one group (it usually doesn't) then I'd be fine with sorting them by TV.
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: THE_SLAYA on July 18, 2014, 08:31:17 pm
I'll adjust the league total to make sure you can apply. Also, no worries about not applying and joining the steam group yet since the season won't be starting for at least another week probably closer to two more weeks when the training league has finished. On the topic of the training league, I will be advancing the league forward on WEDNESDAY night unless all the games are finished before then or you contact me with a set time for a game after that date that had to be played then due to scheduling issues.

Just a few quick questions for everyone who will be involved in either of our leagues next season:

1. As far as timetables go, would you all prefer the league to be a "game a week" or a "game every other week" league? (I personally prefer a game a week but I know some people have busier lives than I do and might prefer to play more casually)
2. Do you want to bring back unique races? (As of right now I don't believe this is an issue as most of our races are unique so we aren't fighting bloody dwarves week in and week out)
3. If we have a training league do we still want to keep it for new teams only, and if we do allow experienced teams in, what should the TV limit be for the start of the season? (until/unless we get at least a few more teams /coaches that want to join us I think that keeping the training league for new teams only is a good idea as it helps to keep new teams from being forced up against scary killer teams like Kanil's danged rats and allows them to build up at least some semblance of a defense)
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: Luke_Prowler on July 18, 2014, 09:38:54 pm
I'll throw my hand in, in case someone drops out or something

my steam name is Luke_The_Hungry, although my coach name is Luke_Prowler
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: Delta Foxtrot on July 19, 2014, 08:07:00 am
1. Game a week would be preferred but I can live with a slower game if people are busy.
2. I don't mind duplicates, but if the game has over 20 races to pick I'd be a bit miffed to only play against a tiny subset of them. If we're to have a hard rule on it, I'd prefer a max of two per team. That still leaves 8 elf and 4 dwarf teams for people to pick if they really insist.

Applied my team to Bay12 League. In case other first timers are having trouble with the password, it can be found in the opening post of this thread.
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: monk12 on July 19, 2014, 02:33:50 pm
I'll adjust the league total to make sure you can apply. Also, no worries about not applying and joining the steam group yet since the season won't be starting for at least another week probably closer to two more weeks when the training league has finished. On the topic of the training league, I will be advancing the league forward on WEDNESDAY night unless all the games are finished before then or you contact me with a set time for a game after that date that had to be played then due to scheduling issues.

Just a few quick questions for everyone who will be involved in either of our leagues next season:

1. As far as timetables go, would you all prefer the league to be a "game a week" or a "game every other week" league? (I personally prefer a game a week but I know some people have busier lives than I do and might prefer to play more casually)
2. Do you want to bring back unique races? (As of right now I don't believe this is an issue as most of our races are unique so we aren't fighting bloody dwarves week in and week out)
3. If we have a training league do we still want to keep it for new teams only, and if we do allow experienced teams in, what should the TV limit be for the start of the season? (until/unless we get at least a few more teams /coaches that want to join us I think that keeping the training league for new teams only is a good idea as it helps to keep new teams from being forced up against scary killer teams like Kanil's danged rats and allows them to build up at least some semblance of a defense)

1. I like shorter game weeks so I'm good with either, but a 10 day hard limit might be the way to go.

2. Nah, I think the league has some pretty good diversity right now. I don't think we need a hard rule about it.

3. Rookie teams only for TT, I say. Easiest way to prevent abuse.
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: lijacote on July 19, 2014, 03:14:05 pm
Spoiler (click to show/hide)
I agree with everything monk12 wrote.
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: THE_SLAYA on July 19, 2014, 11:30:42 pm
We're glad to have you luke!

Alright how about we go with a game a week and if there are scheduling issues I'm made aware of, I'll extend it up to a total of ten days. If no team contacts me I'll just set any unplayed games to a tie.

As far as the other two rules, I'll just leave them the way they currently are.

The league has accepted all the teams playing and is currently at nine members if all members return. If fikes moves up into the main league that would put us at ten which would be wonderful.
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: Luke_Prowler on July 20, 2014, 12:11:27 am
It's good to be here! Thank you for letting me in, even though I'll probably get my orc butt kicked up and down the field  :P

I also agree with Monk12 on the three questions (in fact, I probably could have benefited from waiting for the training league, but I was impatient)
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: THE_SLAYA on July 20, 2014, 09:12:40 am
Well luke, if you want to join the Training league and we have enough people to host one, you can just reapply in the training league. This season though I don't think it'll be too brutal in the normal league since two or three other teams will also be new.
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: i2amroy on July 20, 2014, 01:10:18 pm
I'll be back for both the training league and the normal league. If all goes well I should hopefully be able to move my Khorne Daemons team up to the normal league from the training league, but if not it'll be back with Nurgles one more time. :P
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: THE_SLAYA on July 22, 2014, 01:25:11 am
The Daemoning! 0-2 Slashing Slayers

This game saw some elvenly play from the Slayers that led to an early TD in the first half against the Daemons. They then proceeded with an impressive kick-off into the back corner to delay the Daemon's push. The Daemons managed to retrieve the ball and attempted to throw it across the field. Unfortunately for them the ball flew perfectly to the newly nic-named Mr butterfingers who dropped the ball. It then proceeded to bounce across to another Daemon who also failed and then bounced to the Bloddthirster who also failed, next to a pit fighter who.. FAILED!! and finally it landed right in front of two Chaos warriors who were glad to clear a space around the ball. With some more elvenly passing the Slayers managed to score the second TD before the end of the game.

The second half was fairly uneventful and quick as the Daemons tried to score quickly but failed a few too many dodges and had their Bloodthirster KO'd allowing the Slayers to retrieve the ball and run down the field. They then tried to pass the ball back and forth to gain some bonus SPP. Unfortunately for them, the last 4 throw rolls failed so they dropped the ball like buffoons. On the final turn of the game the Slayers attempted to pick up the ball and run it in for a TD but failed the pick-up and did not score a third TD. The only casualty in this game other than a number of KOs and stuns was a Broken arm or something (-1 AGI) on a Bloodletter who was healed by the apothecaries so he only had a smashed hand. After deciding that the treatment he received was unacceptable, the daemon regenerated the injury to spite them.

Just a reminder that I will be advancing the training league tomorrow night (maybe thursday morning early) so please play your games or let me know if you need an extension.
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: monk12 on July 22, 2014, 10:15:49 pm
ndkid and I haven't been able to make it work, so you can set us to a draw
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: THE_SLAYA on July 24, 2014, 01:37:39 am
The training league has been advanced and the playoffs are upon us! Matchups are:

Monk's Morons v Slashing Slayers
Real Deal V The Daemoning!

Good luck to all and may the best teams win.

After this season of the training league is over there will most likely be about a week to make sure everything is ready before the main league starts back up. Unless at least one more team joins the training league, there will not be one next season as three teams does not a league make. As for the main league, if you're planning on returning and haven't spoken up be sure to do so so you don't accidentally get removed from the league!
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: Criptfeind on July 24, 2014, 08:04:17 am
You know, I really love this game (normally, sometimes I just delete my save in a fit of rage after six red skulls in a row and a failed healer leaves my star player dead) but I'm pretty awful at it, and I've never played against anyone but the AI. If the spot is open I would like to join the training league when it starts back up. That's the place to go for people that are awful with this right?
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: monk12 on July 24, 2014, 10:16:21 am
You know, I really love this game (normally, sometimes I just delete my save in a fit of rage after six red skulls in a row and a failed healer leaves my star player dead) but I'm pretty awful at it, and I've never played against anyone but the AI. If the spot is open I would like to join the training league when it starts back up. That's the place to go for people that are awful with this right?

It's the place where everyone starts out with TV1000 teams, so yes!
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: Raddish on July 24, 2014, 12:16:35 pm
Can I put a team into the training league as well as the main one?  As I expect a new team is going to get smashed to a pulp in a main league.  As fun as that will be it wont last more than 1 season I figure.
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: Delta Foxtrot on July 24, 2014, 01:37:39 pm
You can have entries in both leagues, yes. OP might have more info but I think training league has a rule that you can only play new teams there (so no bringing that über Auld kill team there).
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: i2amroy on July 24, 2014, 03:48:49 pm
You can have entries in both leagues, yes. OP might have more info but I think training league has a rule that you can only play new teams there (so no bringing that über Auld kill team there).
You are correct in that the training league only allows in new teams. However there is also a rule that you can only bring in teams that have only played in Bay12 leagues. So you aren't allowed to bring in Auld teams or other tournament teams anyways.
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: monk12 on July 24, 2014, 09:34:43 pm
Monk's Morons lose to the Slashing Slayers 2-1 on turn 24 in what turned out to be a battle of attrition which the Ogres could not compete in; 2 CAS Chaos players (one of whom was successfully save by the apothecary, with the other being dead) and a few KOs vs 8 Moron CAS and a constant 3-5 KOs, with 2 Ogres suffering MNG injuries (though fortunately only the snot squad suffered career-ending injuries.) Still, it was a better game than many played by the Morons, and they have enough cash to enter the main league featuring all 6 Ogres on the roster (though only 4 will be available for the first game.)
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: lijacote on July 27, 2014, 03:15:54 pm
The Struggling People (CHA) have applied. If I'm treading on someone's toes, I'll be happy to play another team.
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: THE_SLAYA on July 28, 2014, 10:16:33 am
Team accepted putting the current roster at 8, However Kanil has not yet applied his team and I don't know if ndkid is planning on playing again next season. After that is all sorted out though and the training league is finished, we should be good to begin the next season!
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, W9
Post by: Kanil on July 28, 2014, 11:36:47 am
I still dunno what team I want to play, but I'll apply something by night's end. Sorry for not doing it sooner.

Edit: Team applied! Go elves!
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, SF
Post by: monk12 on August 04, 2014, 08:45:05 pm
Oh lord, Kanil has Elves. We are undone!

Anywho, any word out of Other_Players or ndkid on the status of their game?

Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, SF
Post by: i2amroy on August 05, 2014, 12:39:25 am
I got in touch with ndkid over steam who informed me he could probably play this last weekend. I said sure, just send me a message with the time to be there, then never heard back. :-\
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, SF
Post by: monk12 on August 05, 2014, 11:12:18 am
Not for nothing, ndkid has been a scratch for his last 3 games, and hasn't signed up for next season...
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, SF
Post by: Kanil on August 05, 2014, 12:23:51 pm
Oh lord, Kanil has Elves. We are undone!

Considering I haven't won a tournament in over a year, meanwhile you've won two and been in four of the five finals (missing out only with ogres,) I'd say you probably needn't be that worried. :P

Also, I've never won a playoff game with elves -- first round exits, every time!
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, SF
Post by: THE_SLAYA on August 05, 2014, 03:21:18 pm
Bahaha, Yeah. Monk's teams have had a stranglehold on the Finals as of late, maybe this next season will end that. :p
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, SF
Post by: lijacote on August 08, 2014, 03:53:54 pm
So what's up?
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, SF
Post by: THE_SLAYA on August 11, 2014, 12:04:48 am
Welp, we were giving ndkid until tonight to schedule the game and he hasn't been able to so I'm setting Otherplayers as the victor and the final match should be played within the next two days. After which we'll be able to start the new seasons
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, SF
Post by: monk12 on August 11, 2014, 10:41:24 am
Huzzah!
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, SF
Post by: THE_SLAYA on August 12, 2014, 09:55:35 pm
The training league final has been completed so the main league has begun!!!

Slashing Slayers 3-0 The Daemoning!

This game was mostly characterized by Otherplayers' profound lack of ability to pick up the ball (I think he failed 7 or 8 pickups over the course of the game). The chaos team managed to score in the first half after a few failed block dice on the Khemri and about 4 stuns in one turn being inflicted on the Khemri. The most notable event of than the TD in the first half was the two fouls on the Bloodthirster both of which inflicted MNG or -AV injuries. Luckily for the Bloodthirster, his coach bought two apothecaries for the sole purpose of keeping him on the field. The second half is when things really went south for the Daemons. After a simple turn 12 score by the chaos, the Daemons failed either the pick-up or pass (for SPP to level up) even when using a reroll. This allowed for a turn 16 TD to make the final score 3-0

Now that the season is over the training league is open for applications. As soon as we get 6 players (or a higher even number) the league will be able to start. The training league will have a slightly more lax time schedule than the main league for its upcoming season (I'm thinking an every other week or ten day timeframe).

The main league has started and week one's matchups are:

Struggling People v Vidyagamsk
Monk's Morons v Knives in the Darkness
Shimmering Dragons v Ripsaw's Raiders
My Mummie's Mummies v The Daemoning!


I'll be advancing the league every tuesday night unless I am notified that a game is scheduled for tuesday night in which case I'll advance the league wednesday morning. Best of Luck and may nuffle be ever in my our favour!

edit: In other news, I'm planning on taking a break from winning in the training league this season so I've decided I'll be playing......... Wait for it....... HALFLINGS!!!!! my Chefs look forward to cooking for all the enemy teams next season!
Title: Re: Bay12 Blood Bowl League - Season 10, Signups - TT S2, SF
Post by: i2amroy on August 12, 2014, 10:08:14 pm
I've moved my Khrone daemons team up to the main league, and I'll be there for the training league with my new amazon team. :))
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3
Post by: Kanil on August 12, 2014, 10:55:18 pm
Here's to hoping we live long enough to buy an apothecary. I should be able to induce one (or two) with my ~900k in weeks 2 and 3, at least!
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3
Post by: lijacote on August 13, 2014, 03:49:29 am
I (believe) I'm EEST. So, this Vidyagamsk... no! It's Delta! Damn it. I was supposed to face you after I've leveled up. I've little faith in this match! So I guess this match will happen this evening.

At least a match will bloody happen, eh. Eh. Damned Butcher's Bay. Damn it.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3
Post by: Luke_Prowler on August 13, 2014, 10:36:48 am
Waaaagh! Looks like I'll be punching Elves in my future!
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3
Post by: Criptfeind on August 13, 2014, 11:38:12 am
I applied to the training league with a lizardman team called Scaly and Lazy. I've never played before, so here is to a right fun getting stomped over and over.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: i2amroy on August 13, 2014, 12:43:05 pm
As a reminder if you haven't mentioned your time zone yet it's very helpful for scheduling purposes if you could post it in the thread so that those you are playing against know how to adjust the times accordingly.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: Criptfeind on August 13, 2014, 12:47:03 pm
Ah, right, sorry. I'm in GMT -6, and my steam name is Criptfeind.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: Luke_Prowler on August 13, 2014, 12:54:16 pm
Sorry about that. I'm EDT (-4)
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: Raddish on August 13, 2014, 12:57:07 pm
I am UK time, which I think is GMT +1 right now thanks to summer.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: Kanil on August 13, 2014, 01:57:16 pm
Luke_Prowler and I have completed our game. Although there was much elf punching, there was very little elf blood. Meanwhile the orcs were less keen on standing up after getting knocked down, giving the elves a numerical advantage (or at least keeping them even) and letting their elfiness do the work to secure a 2-0 result.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: Luke_Prowler on August 13, 2014, 02:14:55 pm
The first game of the season, between Kanil's elven team, the Shimmering Dragons, and Luke_Prowler's orcs, Ripsaw's Riders, has completed.

In which the elves manage to take down more orcs than the other way around.

A rather grueling display of a weaker force slowly dismantling a bigger one, the first half had the Orc receiving the ball first, and then trying to grind their way through the elves. Unfortunately, the orc's plan to try to hold the elves down failed because the elves double teamed where it did the most damage and even after a heroic attempt to punch through the middle, the elves managed to catch the orc thrower, knock the ball backwards, pick it up, and score a touchdown.

In the second half, it was much the same. The elves received, and easily ran circles around the orc players and surgically knocking out orcs until finally scoring another touchdown. When the Orcs got the ball back afterwards, there was a last ditch effort up the side, but unable to keep the Elves in place, and the ball carrier was knocked down in a last ditch effort trying to run through two tackle zones.

Good game, Kanil. I expect to be smashing left and right, instead I was fed a full filling of humble pie.

I did record the game, but there was so much lag that it's practically unwatchable. I'll still upload it if you guys want, but only then
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: THE_SLAYA on August 13, 2014, 04:02:35 pm
Match validated.

Also, While looking at the Hall of fame for the main league I saw a ridiculous sight! The two leading throwers are both Khemri!! and the player with the most catches is also a Khemri. WITH 7 Catches!!! I don't even remember throwing the ball that much! :p. I'm savoring this while it lasts because we all know Kanil's elves will overtake my Khemri as far as passing goes before the end of this season.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: Kanil on August 13, 2014, 04:35:27 pm
With just three teams having played more than one game, it's definitely pretty barren, my two TD blitzer should be in the top 10 for scoring already. Also, keep in mind that throwing yardage includes yardage gained while running before a handoff (edit: I'm not actually sure about that. I doubt you threw a 23 square pass, though) -- nobody in the league right now has thrown more than one actual pass!

As for who will be the best thrower at the end of the season? I'd look more towards Raddish than me -- I'm not a huge fan of passing (although I did make a pass in my game, so maybe...)
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: THE_SLAYA on August 14, 2014, 04:03:28 pm
one square is like 5 yards and if you throw diagonal its like 7 or something, so the 23 yard pass is only like a 3 or four square throw.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: Kanil on August 14, 2014, 05:21:21 pm
Nah, one square is 2 yards. See the guys with 2 passing yards despite never making a pass in their life? That's them getting credited with a one square handoff.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: THE_SLAYA on August 14, 2014, 08:43:41 pm
well I know diagonals either count as two squares or 3 yards then, :p. the 23 is probably from a few handoffs and one actual pass I made.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: monk12 on August 15, 2014, 01:29:52 pm
Monk's Morons vs Knives in the Darkness

The Morons elected to receive, putting the ball in the paw of AG 3 Ogre Neils Bohr and pressing forward as hard as they could. Dark Elves flew left and right, either sent flying by Ogre fists or dodging to safety to stall the Ogre advance. It was a long grind down the field, but a Dark Elf turnover led to Bohr making a breakaway run with a pair of snots to escort him. Knives in the Darkness rallied, blanketing the ballcarrier, but Bohr broke a tackle and trucked over the opposing Runner on his way in to the endzone.

Knives in the Darkness weren't able to get much going in the scant turns remaining in the first half (getting little in the way of receivers down the pitch, then failing the pickup anyway) but the halftime break returned the last of their KOs to the pitch, leaving them only without a Lineman with a fractured leg. The kick was short, and Knives surged up the field, taking up several scoring positions. However, the Runner again failed to pick up the ball, sending it skittering towards the Line of Scrimmage. Morons shouted in glee as they smashed their way towards the ball, eventually marking it with an Ogre and a pair of Snots. This didn't deter the Runner from making the pickup this time, however, and he quickly dodged away and handed the ball to a waiting Blitzer. The Blitzer, in turn, ran down the pitch and threw it to another Blitzer who promptly trotted in for the score, 1-1.

With 6 turns to play, the Morons lined up in the same formation as last time and proceeded to press forward urgently, smelling a rare win. The Ogres bunched up in the middle of the pitch, attempting to power through, but a Bonehead left an avenue open for a Blitzer to make a risky blitz. It paid off for the Knives as they scored double Stumbles on the 2d against block, and sent the ballcarrier tumbling to the ground. The ball stayed mostly in the center of the Moronic mass, however, and the Dark Elves were unable to extract it. The Morons spent a turn consolidating, and a snot snagged the ball and hobbled to safety. The Dark Elves suffered a quick turnover on a failed dodge, letting the Morons return the ball to Bohr's safe hands. The Morons punched their way towards the right sideline, and established a solid screen. Knives in the Darkness failed a dodge on their last desperation blitz, and Bohr walked in for the TD with no time for the Dark Elves to equalize.

Monk's Morons 2 - 1 Knives in the Darkness


A good match for the Ogres, who got some needed SPP on the big guys, though the new guy got nothing. A snot caught MVP and leveled up, which could be interesting. More than anything, the Morons got 3 points in the standings, a huge accomplishment for a squad which historically has trouble managing draws.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: THE_SLAYA on August 15, 2014, 05:04:15 pm
Match validated!
.
Also, If anyone else wants to apply for the training league please send in your team applications ASAP! I want to get the league started as soon as possible to avoid another delay at the end of this season.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: monk12 on August 15, 2014, 05:11:04 pm
We probably don't have to worry about that too much, since the TT will be smaller than the main league this season (unless we get another 4 teams out of the woodwork.)
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: Delta Foxtrot on August 15, 2014, 06:22:25 pm
Struggling People (Chaos) v Vidyagamsk (Necromancer) has ended in a glorious 0-0 tie.

Match started with a kickoff by the necro team and an extra reroll for the 'mancers. Despite (or because of?) liberal punching by both sides the lines moved very little and Chaos never really moved within reasonable scoring distance. Near the end of it Necro werewolf got injured but the team necromancer patched him up like new. In the final round of 1st half the other Necro werewolf managed to injure a beastman with a niggling injury.

Second half saw nearly equally little progress in Necro team's advancement into Chaos side of the pitch. Around halfway through the half multiple Chaos players were KO'd. This should have opened up some room for the werewolves to blitz their way into scoring but alas, the remaining Chaos players held firm and managed to hold the ball until nearly the final round. A wight managed to grab the ball in the final turn and run some distance into Chaos' side of the pitch but it was nothing but a show at that point.
Expert commentators say necro could have scored had there been "one more turn". Ain't that the truth.

At the games end pitch and ball control were nearly 50/50 through and through. MVP's went to a chaos warrior and a zombie. Particularly vexing considering my necromancer team has 6 positionals to 5 zombies. Nuffle be damned. No level ups for either side.

We were both pretty rusty when this match started. Another league we were playing in managed to stale into nothingness a month or so back and we haven't really been playing since. Hopefully we'll shake it off and start scoring some victories.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: Raddish on August 15, 2014, 07:21:07 pm
I may make up a new team for the training league tomorrow.  I expect my Delves not to survive the season.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: THE_SLAYA on August 16, 2014, 12:20:42 am
Match Validated.

Alright Raddish, if one of the other coaches also wants to put a team in or if I can get my friend to make a team and join I'll add you and them into the league and then we can start.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: Raddish on August 17, 2014, 05:40:16 am
I have a team ready for if someone else joins up so if you want me to apply for it just say.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: lijacote on August 17, 2014, 05:42:25 am
I would not be opposed to also playing in the training league, so if you need one (or more) more, I'm good to go. That's my more. More.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: THE_SLAYA on August 17, 2014, 04:08:54 pm
yeah, lijacote, if you send in a team application along with raddish I'll add both of you into the league and then start it up! all the info for submitting is on page one btw
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: lijacote on August 17, 2014, 07:21:36 pm
Next morning it is, then!
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: lijacote on August 18, 2014, 04:50:26 am
Spoiler (click to show/hide)
Red Thought, a Khornate Daemon team has applied! I'm thinking that it's ok to have a duplicate team (there's already the Daemoning!) if they're in a different league, right? Right? >_> I'll cook something else up if it's not ok.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: THE_SLAYA on August 18, 2014, 11:03:40 am
Spoiler (click to show/hide)
Red Thought, a Khornate Daemon team has applied! I'm thinking that it's ok to have a duplicate team (there's already the Daemoning!) if they're in a different league, right? Right? >_> I'll cook something else up if it's not ok.

Yeah, duplicates are perfectly fine. I'll start the league and post matchups later today.(:
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: monk12 on August 18, 2014, 01:54:29 pm
Witch Elves and Khornate, so much delicious Frenzy in the league nowadays!
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: THE_SLAYA on August 18, 2014, 04:31:09 pm
Ahaha, indeed! The Training league begins!!!

Week 1 matchups are:

Slaya's Sauteyas v Da Green Thwack'rs
Red Thought v Monk's Mountebanks
Scaly and Lazy v The slippery Slammers

I'll be advancing this league next thursday night/friday morning and plan to advance it every 10 days. Contact me if a scheduling issue occurs.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: Criptfeind on August 18, 2014, 07:31:46 pm
Whoo. I'm looking forward to our match i2amroy. My name on steam is criptfeind, I think I've found the right you (http://steamcommunity.com/profiles/76561198049323500). Should I send a friend request so we can get into contact about when to play?

Also 4 rerolls, a bunch of blockers, and the girls will clearly outrun my lizards. This will be interesting. By which I mean I assume none of my skinks shall live. But eh, that's what they are there for!
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: Kanil on August 18, 2014, 07:37:39 pm
Outrun? His fastest player (his entire team) is the exact same speed as your slowest player (everyone but the skinks.) With all that dodge on both sides, expect a lot of pushing, shoving, but not much else.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: Criptfeind on August 18, 2014, 07:40:41 pm
Ah, Sorry, that is what I meant, with the dodging. I expect he won't be going toe to toe with me, and I feel like lizardmen can't stop his amazons from just walking away. On the other hand, I have no idea what will happen. Sorry.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: THE_SLAYA on August 18, 2014, 07:50:41 pm
Whoo. I'm looking forward to our match i2amroy. My name on steam is criptfeind, I think I've found the right you (http://steamcommunity.com/profiles/76561198049323500). Should I send a friend request so we can get into contact about when to play?

Also 4 rerolls, a bunch of blockers, and the girls will clearly outrun my lizards. This will be interesting. By which I mean I assume none of my skinks shall live. But eh, that's what they are there for!

As far as finding the right people goes, I believe most or all of us that are on steam are in the group called B12 Bloodbowl, so if you join the group we'll all be connected!(:
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: Kanil on August 18, 2014, 08:02:31 pm
Ah, Sorry, that is what I meant, with the dodging. I expect he won't be going toe to toe with me, and I feel like lizardmen can't stop his amazons from just walking away. On the other hand, I have no idea what will happen. Sorry.

Ah, right. The extra skills on the amazons give them a bit of an edge, but with no guard, your ST4 guys will wall well, and take a concentrated effort to knock down. There could be quite a bit of scoring, as both sides will struggle to knock down all the dodgy folks.

Still, show some confidence! :P
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3 Signup
Post by: i2amroy on August 18, 2014, 08:07:36 pm
Whoo. I'm looking forward to our match i2amroy. My name on steam is criptfeind, I think I've found the right you (http://steamcommunity.com/profiles/76561198049323500). Should I send a friend request so we can get into contact about when to play?
That's me all right. :P Feel free to send a friend request since it makes chatting easier. If you can't get in touch with me over steam to hash things out (since I occasionally go for a few days without logging in) you can always feel free to send me a message through the Bay12 forum personal messages system and I usually will respond pretty quickly.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3, W1
Post by: THE_SLAYA on August 19, 2014, 08:10:19 pm
My Mummie's Mummies 2-0 The Daemoning!

This game was a lot closer than the scoreline suggests. Strong early play by the bloodthirster, an active wizard, and good positioning early on resulted in a double BH tomb guardian (who always seems to get injured when I play Otherplayers) and another tomb guardian in the box KO'd. luckily for me though, my Khemri understand how to throw and catch a ball. Well, two of them do at least. They succeeded a 4+ throw on turn 5 to go up 1-0. The rest of the half was fairly uneventful until turn 8 where the Khemri decided to have a bash fest. One thro-ra smashed the guard pit fighter into the dirt and killed him! Otherplayers used an apothecary but his only suggested treatment was amputation. At the neck. A skeleton then threw a two man foul on the bloodthirster and fractured his collar bone. The apothecary was then called upon again (Otherplayers brought a spare one along) and he decided that once again the only treatment for the smashed collar bone was amputation. At the neck. Luckily for Otherplayers, the bloodthirster decided his collar bone was fine and regenerated the injury.
The second half started out with a promising position for Otherplayers but a lucky double GFI single die block knocked down the ball carrier and the Daemons never saw it for the rest of the game. The rest of the second half resulted in some more badly hurt Skeletons and a few KO's. The Khemri stalled scoring until turn 16. The Daemon wizard nearly threw a wrench in their plan, but the Thro-ra carrying the ball managed to dodge the lightning bolt (maybe he was wearing rubber shoes or something) and score safely on turn 16. GG Otherplayers.

Week 2 is upon us and matchups are:
Delta Foxtrot - Vidyagamsk vs Raddish - Knives in the Darkness
Luke_Prowler - Ripsaw's Raiders vs lijacote - Struggling People
i2amroy - The Daemoning! vs monk12 - Monk's Morons
THE_SLAYA - My Mummie's Mummies vs Kanil -  Shimmering Dragons

As always, I'll be advancing the league next tuesday.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 1 - TT S3, W1
Post by: i2amroy on August 19, 2014, 08:14:00 pm
Curse you apothecaries! I brought along an extra one because I hoped you would save my guys, not because I wanted to have another shot at killing them! >:(
Title: Re: Bay12 Blood Bowl League - Season 10, Week 2 - TT S3, W1
Post by: monk12 on August 20, 2014, 05:04:14 pm
You know how a picture is worth a thousand words?

Title: Re: Bay12 Blood Bowl League - Season 10, Week 2 - TT S3, W1
Post by: Kanil on August 20, 2014, 05:25:38 pm
That's kind of impressive, really. Did he end up clearing the pitch?

My elves outbashed Slaya's khemri in our game, but certainly not to that level...
Title: Re: Bay12 Blood Bowl League - Season 10, Week 2 - TT S3, W1
Post by: monk12 on August 20, 2014, 05:57:18 pm
2 snots survived the onslaught, so he didn't get the coveted pitch clear. He might have if he'd dedicated some time to fouling snots, though, as he had some turns to work with there.

I only just noticed that Week 3 is a rematch of Week 2; I'm spoiling for a fight now, even if I am down an Ogre!
Title: Re: Bay12 Blood Bowl League - Season 10, Week 2 - TT S3, W1
Post by: i2amroy on August 20, 2014, 06:20:39 pm
Scaly and Lazy 3 - 0 The Slippery Slammers

Despite their best efforts the amazons couldn't really accomplish much against the lizardmen. Placing a Saurus every other square across the entire field ensured that it was virtually impossible for the amazons to even get a 1 die block, I think I threw less blocks then I had turns in the course of the whole game. Add into that the fact that Scaly and Lazy was throwing defender downs left and right, and the ending was fairly inevitable. Only two amazons seriously hurt, one with -1 armor (because 6 armor on a lineman makes her so useful now :-\) and the other with a mass next game. Hopefully I can get enough SPP to level up at least a few amazons or I'm gonna be in trouble come week 3.

And to add insult to injury the last TD was scored by the Kroxigor of all things. :P
Title: Re: Bay12 Blood Bowl League - Season 10, Week 2 - TT S3, W1
Post by: Criptfeind on August 20, 2014, 06:37:01 pm
Kroc'inz today is the hero to all big clumsy lizards everywhere. It was absolutely amazing. Three amazons marking him four squares away from the goal, all he had was a lizardman and a few skinks. Boom a block from the lizardman shuts down one amazon. Another lizardman blitzs in and pushes a amazon into Kroc'inz and away from the third. And then the skinks. Those heroes. Team up and take down the one who got pushed. Opening the way for Kroc'inz to make a heroic end to the first game of the season.

Also I notice my mvp lizard man has got 7 SPP. I'm not totally sure how to level him up in multiplayer. But with block on him undoubtedly he is going to be my star next game.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 2 - TT S3, W1
Post by: Kanil on August 20, 2014, 06:46:08 pm
You have to wait for the league manager (THE_SLAYA) to validate your game, then you can level up your players/spend money earned/etc from the team management page, which is pretty straightforward.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 2 - TT S3, W1
Post by: THE_SLAYA on August 20, 2014, 10:52:16 pm
All matches validated!(:
Title: Re: Bay12 Blood Bowl League - Season 10, Week 2 - TT S3, W1
Post by: monk12 on August 22, 2014, 12:59:07 pm
Monk's Mountebanks 1 - 1 Red Thought

The Mountebanks elected to receive, but the Khorne were having none of it, Blitzing into the Skaven backfield as soon as the ball was in the air. The Skaven had a hard time maneuvering around the Khorne, and this problem was exacerbated when the Thrower failed to pick up the ball. Red Thoughts frenzied across the pitch, sending Skaven flying left and right; the Apothecary had his hands full, and he was too busy patching up a Gutter Runner to be able to heal any other Mountebanks as they streamed in to the CAS Box. This ultimately denied the services of a linerat, a Blitzer, the other Gutter Runner, and the Rat Ogre for the second half. The Skaven did not yield quickly, snatching up loose balls and stalling as well as they could, but ultimately their fierce scratchings were proven futile as Red Thought ran in the TD to end the first half.

Red Thought lined up to receive the second half kickoff with a three man advantage, but that went out the window as their frenzied fans invaded the pitch, throwing punches with abandon. The Khorne found themselves still having an extra man compared to the Skaven, but that didn't help much since they couldn't form a proper cage. The Gutter Runner and the Blitzer surged forward to mark their target, but the linerat in range for the actual blitz rolled double Both Downs, and rerolled into double skull. Fortune changed swiftly on the pitch today, however, as the Khorne play started with a Pit Fighter throwing double Both Downs and rerolling into the same, KOing himself and the Skaven who was so determined to drag him to the dugout. This time the linerat knocked down the ballcarrier, and the waiting Skaven Blitzer scooped it up and ran it in for the TD.

With 5 turns left in the game, the Khorne got ready to try again; this time, however, the Skaven were only down one rat as their KOs returned and the sleepy Pit Fighters stayed down. No sooner was the ball in the air than the Skaven roared out their answering Blitz, taking away the easy Khorne blocks and getting a Blitzer, Gutter Runner and Linerat onto the opposition's side of the field, leaving the Khorne in something of a pickle as the ball came to a rest in the middle of their endzone. Red Thought leveraged their extra player well, clearing off the Line of Scrimmage, knocking down the dangerous Gutter Runner and tying up the invading Skaven, but they proceeded to fail the pickup, kicking the ball into the crowd and watching helplessly as it was thrown towards the Skaven-mobbed wing. Gripped with the fever that fills all Skaven when they sense a ball in the open, they bit and clawed a half cage downfield to protect the Gutter Runner who scooped up the ball, while the other linerats kept tying up the remaining Pit Fighters. The would-be Khorne Ballcarrier redeemed himself by throwing double Defender Downs on his blitz, snagging the ball and making a fine mess of things. From there, there was a great deal of desperate dodges, careful blocks, the ball passing from Khorne possession to Skaven and back again, the ball inching ever closer to the Khorne endzone. The Skaven's last, best chance at the win failed when the Skaven Blitzer had the ball, blitzed a marker away from him, but failed the dodge that would have ended with him in the endzone. The Khorne suffered a turnover before getting a player in scoring position, however, so all that was left was to watch a wildly improbable pass play from the Gutter Runner get much closer to succeeding than it had any right to before a scatter launch left the ball at the feet of the waiting Blitzer.

tl;dr  This was one of those games where terribly bad luck was balanced by absurdly good luck in even measure for both teams. Both squads had a chance to win outright at several points in the game, but everything averaged out to a respectable 1-1 draw. A Khorne demon caught MVP (I forget if he's the one who had multiple CAS) while the Rat Ogre got it for the Skaven. No permanent injuries for the rats this time out, though they'll be without a Blitzer against the orcs next week. I regret taking the Thrower instead of an extra Gutter Runner, as those Sure Hands did me zero good, but with money in the bank the Mountebanks are still on the path to success.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 2 - TT S3, W1
Post by: THE_SLAYA on August 22, 2014, 04:07:16 pm
Da Green Thwack'rs 0-0 Slaya's Sauteyas

I don't even know how to describe this game. Both teams had fantastic block dice. The treemen each got a KO on their first hit of the game which helped to stop the orcs from scoring a defensive TD in the first half. The halflings never really got close to scoring themselves but did manage some fantastic plays such as a halfling thrown onto the ball carrier. The orcs on nearly scored on both turn 8 and 16. Their first score was stopped by a failed GFI on turn 7 ensuring that no orcs could reach the endzone on the final turn of the half while on turn 16 the orc thrower failed to properly pass the ball stopping the game winning TD.

Week Two has begun and matchups are:
Raddish - Da Green Thwack'rs vs monk12 - Monk's Mountebanks
i2amroy - The Slippery Slammers vs THE_SLAYA - Slaya's Sauteyas
Criptfeind - Scaly and Lazy vs lijacote - Red Thought

I'll advance the league in two weeks or whenever all the games have been played.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 2 - TT S3, W2
Post by: Luke_Prowler on August 24, 2014, 12:25:19 pm
Lijacote, if you're there, if you can give me a time (like, "in an hour" or something) when you're free to play then we can finish this off today.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 2 - TT S3, W2
Post by: lijacote on August 24, 2014, 12:41:13 pm
I'm here, I'm here. For the next hour at least.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 2 - TT S3, W2
Post by: Luke_Prowler on August 24, 2014, 12:56:27 pm
Alright, I'm on blood bowl right now
Title: Re: Bay12 Blood Bowl League - Season 10, Week 2 - TT S3, W2
Post by: Delta Foxtrot on August 24, 2014, 02:00:07 pm
Vidyagamsk vs Knives in the Darkness
1-1

A very tense match. By turn 2/2 one flesh golem was in the casualty box and two dark elves were KO'd. Dark elves did a few more KO's as the match went on, but Vidyagamsk's superb bashing managed many more, and badly hurt a few elves in the process. One of the two werewolves managed a touch down at the end of the first half. Second half had KitD even the score but due to it's early timing, there were a few close calls for both teams as the ball switched owners several times.
MVP's went to a line-elf and a zombie (twice in a row!! and not even the same one!!! Gah!!!!).

Very exciting match, just the kind I like in BB.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 2 - TT S3, W2
Post by: Luke_Prowler on August 24, 2014, 07:15:27 pm
Ripsaw's raiders vs lijacote's Chaos team, the Struggling People

To quote the game itself, someone opened a slap box and give out generously. A very mirror match, between the black orcs and orc blitzers vs the chaos warriors and beastmen there was never a turn when someone wasn't punching someone else.

The game went 0 v 1, in my lost. I was unable to keep the ball down in the first half, and in the second I failed to tie it up because of a failed attempt to hand off the ball, and after recovering the ball I get knocked down again and was unable to get the ball back in the hands, my thrower (which for those that don't know an Orc thrower have sure hands) managing to pass two GFIs and then failing to pick up the ball and then a blitzer would could have gotten it in one GFI and just unable to pick it up on a 3+. Sad. But an exhilarating game none the less
Title: Re: Bay12 Blood Bowl League - Season 10, Week 3 - TT S3, W2
Post by: THE_SLAYA on August 25, 2014, 10:00:45 am
The one night I don't check everyone plays their matches, xp. The main league has been advanced and its REMATCH WEEK!!! That's right, everyone who lost last week, now's your chance to get some good face pummeling action and stomp your enemy into the pitch as revenge for last week! I'll advance the league next Tuesday because I like Tuesday better than Monday and tradition and whatnot, :p
Title: Re: Bay12 Blood Bowl League - Season 10, Week 3 - TT S3, W2
Post by: Criptfeind on August 25, 2014, 10:39:16 am
Scaly and Lazy vs Red Thought
 1-1 tie

It was a grueling grind with tons of turn overs on both sides. The first drive went quite well for me (despite butter fingers skink failing two pickups in a row), ending with my touch down in I think about five turns. After that though no one had any rerolls, and despite me getting a free turn at the start of the next drive my terrible management of my dudes and his frenzy made it so I was unable to get a second one. Ending the half at 1-0. The second half I actually misplaced a linelizard and was going to probably quickly get screwed because of it, but then the perfect defense event was rolled, allowing me to position my guys into a aggressive posture to match his starting position, almost in fact said perfect defense. Unfortunately he still managed to push in my right flank, and that turned into a whole mess of punching ranging about 75% of the way up and down the pitch. The ball eventually got into the crowds and thrown to his guys in the middle of the pitch where there was some light fighting. Despite it landing quite close to him I was able to punch his guys away from the ball for long enough for a skink to pick it up and run off with it. Once again though I sorta didn't set up my guys really well, and he put a bunch of pit fighters into my skink cage and got the ball. Although my lizards managed to respond it looked like it would be too late and he would be able to get the ball out to his demons, until a heroic skink forced a both down in a solo fight against a pit fighter. With two turns left in the game and only a few meters away from his own end zone and surrounded by lizardmen the pit fighter with the ball made like a elf with a heroic dodge out, hoping to throw a very long pass to another pit fighter who could throw it to another pit fighter who could get a goal. He fumbled his throw and dropped it next to himself. Leaving me with the leisurely job of walking over a lizardman to punch him away and a few skinks to pick it up and walk it in. Except I didn't bother sending both lizardmen, and the first one rolled double red skulls. A series of heroic passes later and the score was tied up and the game was (for most purposes, I technically had a single turn left in the fourth drive) over.

All in all despite this clash of the bash no one actually got a permanent injury, each team only got a single red cross, surprisingly mine was on a lizardman, apparently frenzy double (or even triple) dice don't matter when your skinks throw nothing but red skulls anyway. I got very few spp, with red thought getting a few more from his passing. Still, the one time I did send a guy down it was with my big guy, who has now leveled up. I'm not sure if that's a good thing or a bad thing. I can't help but love him for his actions in the first game, but I've realized that rerolls cost double if you buy them after team creation and I really really need more rerolls. Also five strength seems to be pretty much as good four strength most of the time. His tails saved me a time or two, but in this game loner actually ate both my rerolls in the second half, which I probably would have scored with if I wasn't stupid enough to have used them on him. If I could have seven basic lizardmen instead of six I think I might be happier, although I normally don't use all four skinks for important things in a turn anyway, so I'm not so sure about a fifth.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 3 - TT S3, W2
Post by: monk12 on August 25, 2014, 11:56:40 am
Sounds like a good match!

I'm a defender of the Kroxigor; high ST across the board is the one thing Lizards have going for them, so the more the merrier! He's better as a road block though, and if he can do his job without moving or blocking then even better; once he has Guard and Break Tackle then park him where you want him and don't worry about him. In the meantime, think long and hard about whether the loss of his TZ is really worth a reroll, and if so, why isn't a Lizard doing the job instead.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 3 - TT S3, W2
Post by: Kanil on August 25, 2014, 03:12:34 pm
... everyone who lost last week, now's your chance to get some good face pummeling action and stomp your enemy into the pitch as revenge...

... yikes.

I agree with monk on the Kroxigor. Guard and prehensile tail work just as well whether he moves or not, so ideally you just plop him somewhere useful and stop touching him. 'course, sometimes you have to use him for stuff, but the fewer bonehead rolls you make, the better off you'll be.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 3 - TT S3, W2
Post by: Raddish on August 26, 2014, 05:54:41 am
Another game done last night.  I got a win  :D

Also my MVP was killed on the last turn, so blood bowl wants me to know I will always be her bitch.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 3 - TT S3, W2
Post by: monk12 on August 26, 2014, 01:40:59 pm
Monk's Mountebanks 3 - 0  Da Green Thwack'rs

The bad luck stated early for Da Green Thwack'rs as rocks hurled from the stands stunned a Gutter Runner but concussed an Orc Blitzer on their opening drive. Four turns in there were four Orcs in the CAS box, and by halftime they could only field 6 players. The Skaven suffered few casualties comparatively, only losing their two journeymen, with a regular Linerat catching -AG. With that kind of man advantage, the rats could run wherever they liked all game, and they did.

Plenty of SPP to go around (levelups for the Rat Ogre, Thrower and a Gutter Runner) and a nice chunk of change in winnings to possibly buy some depth before the Red Thought Rematch. A good start for the Skaven.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 3 - TT S3, W2
Post by: i2amroy on August 30, 2014, 06:19:05 pm
Monk's Morons 0 - 2 The Daemoning!

Another fairly solid win for The Daemoning. The Morons used their extra gold to pick up a bloodweiser babe (who was remarkably ineffective) and a bomber star player (who scared the pants off me, taking him down literally became my #1 priority C:-)). The Daemons managed to kick it almost to the very corner of the field, and the Morons wasted a couple of rerolls in their attempts to pick up the ball, when the first clump of bad luck struck. Overall the Morons didn't have very bad luck statistically, but what really did them in was the fact that said bad luck happened in very concentrated clumps. Three turns would go by without any real problems, only for the fourth to contain a forced reroll block, 2 failed knockdowns, 2 boneheads, and then a self-knockdown. In this case the result was that the ball carrying ogre was left standing out all on his lonesome staring at the Bloodthirster, who promptly injured him enough he misses the next game, letting a nearby Pit fighter grab the ball and securing a touchdown in the first half.

By the second half the removal of the snotlings by the two tackle PF's, and the removal of the ogres by the BT was beginning to show. There was one scary moment where I missed a snotling behind the BT resulting in him stunning himself in the middle of several ogres and snots, but the rest of the team was able to valiantly come to his rescue long enough for him to get back on his feet. After several grinding turns of pushing their way down the field, the Khorne Herald with the ball blitzed one of the remaining ogres out of the way, freeing a clear path to the endzone and allowing him to break free to safety (and giving him a level up, meaning I now have 4 players with guard on my team).

With 2 ogres out of the next game (his +AGI out with a broken arm, and his piling on guy out with -AV) Monk's going to have a tough time up against the Mummies next week, but hey, at least he can get Morg'n'Thorg now. :P

It's nice to see my team finally being developed enough to begin to take off with Tackle and Guard, but I'm at a bit of a loss for what to begin fueling my money towards. I know that I'd like to pick up another PF to deepen my bench just a tad, but I'm also possibly considering grabbing a 5th reroll. Now 5 rerolls would be unthinkable on most teams (even 4 is a lot on many), but with the number of blocks I've been throwing I've been finding myself easily using 4, or even 5 rerolls in a half. Alternatively I could pick up leader on one of my players, but my kicker luckily/unluckily managed to roll a doubles for his second roll, grabbing him Guard on a team that really needs those block supporters in the thick of things.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 3 - TT S3, W2
Post by: monk12 on August 30, 2014, 06:41:35 pm
That bomber threw one bomb all match; a good bomb that KO'd a Khorne Herald and knocked down the Bloodthirster, but the part of the plan that involved him throwing more bombs (or serving as a good distraction while the Ogres bashed upfield) hit the snag of failed pickups and inopportune boneheads that plague the Morons (or, really, any Ogre team.) Not having my designated ballcarrier for my first tilt with the defending champs is rough, but as i2amroy mentioned, at least I'll have plenty of Inducements!
Title: Re: Bay12 Blood Bowl League - Season 10, Week 3 - TT S3, W2
Post by: Luke_Prowler on August 31, 2014, 06:38:48 am
Since it worked last time: lijacote, when you have the time to play, respond here (or PM me)
Title: Re: Bay12 Blood Bowl League - Season 10, Week 3 - TT S3, W2
Post by: lijacote on September 02, 2014, 04:38:44 am
The next BILLION hours will be good for me, starting at the next hour. Turns out some people celebrate the start of the new semester, so the scheduled courses will not be quite... held.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 3 - TT S3, W2
Post by: Luke_Prowler on September 02, 2014, 09:11:38 am
Alright, I'm on right now

Edit: Er, give me a moment, the game is having a fit

Edit Again: Now I'm good
Title: Re: Bay12 Blood Bowl League - Season 10, Week 3 - TT S3, W2
Post by: Luke_Prowler on September 03, 2014, 05:57:45 pm
[Sorry, double post]

The rematch between Ripsaw's Raiders and The Struggling People has ended.

In which I got my ass thoroughly whooped, ending 0-1 in lijacote, who only missed a second touchdown because the beastman couldn't do a hand off.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 3 - TT S3, W2
Post by: THE_SLAYA on September 04, 2014, 07:47:38 pm
After a little delay due to massive amounts of homework and forgetfulness on my part, The main league week has been advanced.

Week Four Match-ups are:
Delta Foxtrot - Vidyagamsk vs Kanil -  Shimmering Dragons
monk12 - Monk's Morons vs THE_SLAYA - My Mummie's Mummies
lijacote - Struggling People vs i2amroy - The Daemoning!
Raddish - Knives in the Darkness vs Luke_Prowler - Ripsaw's Raiders

If possible try to get your games in by Tuesday night, but if all games haven't been played by then I'll be advancing the league Friday morning.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 4 - TT S3, W2
Post by: THE_SLAYA on September 06, 2014, 11:01:38 pm
Slaya's Sauteyas 2-1 The Slippery Slammers

I believe my Sauteyas halfling master chef decided to offer all the food to nuffle instead of the enemy team (out of the six possible reroll steals only one succeeded). The deciding factor in this game was the Amazons' atrocious luck (especially when it counted in the second half) and my treemen being absolutely phenomenal. The halflings opened up the scoring on turn 5. With their cage completely surrounded and no viable escape options, Bigshroom decided it was time for the ballcarrier to go. He picked up the halfling and gracefully threw him into prime scoring position. The halfling decided not to risk his life (he still needed to saute some stuff after the game) and put the ball in the endzone before the amazon could realize what had happened. The amazon did manage to get the ball and put in a turn 8 score to tie the game at the half, but not before bigshroom had had enough of their lollygagging shenanigans. He decdided to run at full speed (double GFI blitz) into a blitzer and smash her into the ground. This resulted in a very dead blitzer, until the apothecary had to ruin everyone's fun and change the roll into a -AV.
The second half saw the true start of the bad luck by the amazons (who only had 3 rerolls this half due to the master chef). The amazon received the ball and decided to run down the left flank in a nice neat cage. This lasted for about two turns until Bigshroom dedcided it was throwing time again. He proceeded to grab the nearest halfling and hurl him into the cage. Unfortunately for the halfling, he stuck the landing but didn't land on top of anyone in the cage. Luckily though he managed to dodge around and not die on the proceeding turn. The Amzons decided to backtrack slightly and avoid any possible halfling blocks so the thrower with the ball now stood just behind the cage. Bigshroom could more clearly see his target this time so he picked up his next piece of ammunition, calculated the windspeed, and hurled him across the field landing him directly on the thrower who was holding the ball. The amazon attempted to retrieve the ball on their next turn, but rolled somewhere around seven 1's or Attacker downs and ended up allowing a halfling to retrieve the ball and run down the field with it. The Amazons attempted to knock him down but had to settle for placing two blitzers around him forcing him to double dodge and GFI in order to score. The halfling was feeling lucky and did just that to score the final touchdown of the game on turn 12. The rest of the game saw the amazons attempt to run in a quick TD but more failed dodges and pickups prevented them from doing so (again, so many 1's and skulls it was ridiculous). Bigshroom felt he should get in one more throw to try and stop the amazon when they had the ball so he picked up a halfling and hurled him into the amazon cage (before they had tripped and failed dodges to lose the ball), unfortunately the halfling landed on his face and had to spend the remainder of the turn getting back on his feet. For all his heroic throwing and his stolen kill, Bigshroom was awarded MVP. GGWP to Otherplayers and I hope nuffle is nicer to you next game.

Now that this game has been played, the training league has advanced!

Week Three matchups are:
Raddish - Da Green Thwack'rs vs THE_SLAYA - Slaya's Sauteyas
monk12 - Monk's Mountebanks vs lijacote - Red Thought
i2amroy - The Slippery Slammers vs Criptfeind - Scaly and Lazy

I'd like to advance this league by next Tuesday (9/16), but if there are scheduling issues it can wait until the Friday after that.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 4 - TT S3, W3
Post by: Criptfeind on September 07, 2014, 07:06:20 am
So, with the next week started I decided to get around to spending the cash and level ups I got, I spent all my money on a reroll. (Although I almost wanted to get a apothecary or another skink, but I figured I needed a reroll more then I needed 11 players on the pitch most of the time.) Then to level up  my big guy. I'm not sure what to take. A page ago some people mentioned guard and break tackle, both of which are on this list of things my guy can do. I don't like the look of the other ones (specially the green one, juggernaut, since I don't like to blitz with my big lizard.) So I guess I should take one of them? Guard looks pretty cool, but I'm not sure if I need it since my dudes are so much stronger then everyone (except the treemen) anyway. Break tackle looks cool too though. Any advice?
Title: Re: Bay12 Blood Bowl League - Season 10, Week 4 - TT S3, W3
Post by: Kanil on September 07, 2014, 08:33:37 am
Break tackle is nice, as the Krox is fast and stops him from getting tied down by a single lineman. However, you still have to roll a 2+ and if you get the 1, he still has loner.

Guard always works, and between guard and the tail, the Krox can still contribute quite a bit without ever having to move him (and thus risk bonehead.)

Both are solid choices, BT is slightly riskier but has a higher reward. You correctly concluded that guard is less useful on a team with 7 ST4+ players, but guard is still useful. It's pretty much impossible to have too much guard.

Also, if you (or anyone else) have any questions about developing your players, consider reading up on them at BBtactics (http://bbtactics.com/). I highly recommend it, picking good skills is an important part of having a good team. You don't have to pick exactly what Coach recommends, but it's a good place to go to get some ideas.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 4 - TT S3, W3
Post by: Raddish on September 07, 2014, 08:45:55 am
Knives in the Darkness 2 - 1 Ripsaw's Raiders

Was an interesting match from my perspective.  Early first half and late second half the rolls went against me.  Some double ones and I was out of rerolls after turn 2 or 3.  The dice turned to my side on about turn 4 or 5 when his orc was around 1 turn away from scoring and I got him taken down.  Managed to turn that around and score on turn 8.

Second half I broke through the side quite early and an orc blitzing pushed my ball carrier into the endzone scoring my second touchdown.  After this the orcs started beating on my players, putting a bunch down and out leaving me with 5 or 6 players to try to hold back 11 orcs.  It went okay for the most part but a badly timed 1 on a dodge roll left the endzone open on turn 16. 

Two injuries to my team, though one of them to a loner.  Means I am down 1 player for my next match.  Which is better than the 2 I was down for this one.  No level ups though which is a shame, but at least my MVP did not die this time around.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 4 - TT S3, W3
Post by: i2amroy on September 07, 2014, 03:33:27 pm
Also, if you (or anyone else) have any questions about developing your players, consider reading up on them at BBtactics (http://bbtactics.com/). I highly recommend it, picking good skills is an important part of having a good team. You don't have to pick exactly what Coach recommends, but it's a good place to go to get some ideas.
As a bit of a followup to that here's (http://bbtactics.com/forums/khorne-daemons-guide-t2044/) a great Khorne Daemons guide, since they're the only team that BBtactics doesn't have a guide for.

Edit: Derp, forgot to actually include the link. :P
Title: Re: Bay12 Blood Bowl League - Season 10, Week 4 - TT S3, W3
Post by: Kanil on September 07, 2014, 06:29:32 pm
Delta Foxtrot and I played our game, ending in a 2-0 victory for the elves. Delta got lots of good hits in , and broke armor plenty of times, but he was unable to actually get any casualties. Any KOs inflicted were tended to by the pair of babes I got for inducements, and I played the whole game with pretty much a full roster -- hard to win against elves when they manage that.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 4 - TT S3, W3
Post by: monk12 on September 07, 2014, 08:14:26 pm
So, with the next week started I decided to get around to spending the cash and level ups I got, I spent all my money on a reroll. (Although I almost wanted to get a apothecary or another skink, but I figured I needed a reroll more then I needed 11 players on the pitch most of the time.) Then to level up  my big guy. I'm not sure what to take. A page ago some people mentioned guard and break tackle, both of which are on this list of things my guy can do. I don't like the look of the other ones (specially the green one, juggernaut, since I don't like to blitz with my big lizard.) So I guess I should take one of them? Guard looks pretty cool, but I'm not sure if I need it since my dudes are so much stronger then everyone (except the treemen) anyway. Break tackle looks cool too though. Any advice?

Always a tough call, and rather depends on what you want to use him for. If you want a reliable tackle zone to pivot a play around or tie up opponent players, Stand Firm means he won't get shifted from wherever you put him. If you find that he's never in the play since he gets tied up by chump linemen and left behind by the rest of the lizards, Break Tackle really helps with putting that TZ where you need it, when you need it.

For me though, Guard is gold. It's easy to think you don't need a lot of Guard since you have so much ST, but remember that your Sauri are going to use their first skill ups to take Block and Break Tackle while other teams will be using it to take Guard, which minimizes your ST advantage; Guard on the Krox is not something that is easy for opponents to take out of a play, which makes it really hard to overcome the ST of the Sauri, and it also gives you a bit more freedom to take specialized skills on the Sauri like Mighty Blow or Tackle instead of Guarding it up right away.

tl;dr I don't play much Lizardman, and when I do I don't play them particularly well, but I can honestly say I've never ever regretted taking Guard on a player.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 4 - TT S3, W3
Post by: THE_SLAYA on September 13, 2014, 12:35:39 am
Well it is Friday so the Main League is advancing! All un-played games have been set at a 0-0 draw.

Week Five Matchups are:
Luke_Prowler - Ripsaw's Raiders vs Delta Foxtrot - Vidyagamsk
Raddish - Knives in the Darkness vs i2amroy - The Daemoning!
lijacote - Struggling People vs THE_SLAYA - My Mummie's Mummies
monk12 - Monk's Morons vs Kanil -  Shimmering Dragons

I'll be advancing the league again next Friday (9/19) night or Saturday morning.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 5 - TT S3, W3
Post by: Criptfeind on September 14, 2014, 06:42:07 pm
Game against other players was finished. I got pretty crushed, 2-1 with his win.

I received the ball first and managed to get a relatively speedy goal. But after that he got the ball and just wrecked me. It was a really slow grind in the second part of the first half, but he eventually managed to out bash me and get a goal (and send one of my skinks outa the game.) There was only a single turn each until the next half when the third drive started. He ran all his dudes back like normal in these situations, I knocked down his three token guys, and then made the HUGE mistake of sending a single lizardman in to attack a random person just within blitz range. After a both down and a eight man foul I was down a lizardman, and probably down a chance of victory. Without the ability to fully block his dudes with my lines if lizardmen I couldn't stop him from just running around and past me in the second half, and soon it was just a matter of him standing his ball carrier on the edge the touch down zone running the clock and playing hunt the skink as my dudes floundered against superior numbers in the middle. Final tally was a skink with a crushed knee and a dead skink.

It might be a good thing that I forgot to save my buying of a reroll before, because now it looks like I'll need to be spending that money on skinks.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 5 - TT S3, W3
Post by: i2amroy on September 14, 2014, 07:38:51 pm
I will say that the end of the first half was very tense for me. If I hadn't of managed to knock that skink down on turn 8 (or if the ball had of bounced badly) it could have very easily ended up being a 1-1 tie instead of a win for me. Of course the end of the second half looked more like something out of the three stooges, with my players doing something like 4 failed passes in a row, eventually only managing to score the TD because each time I did a pass I'd run a few squares farther forwards for the next throw.: :P
Title: Re: Bay12 Blood Bowl League - Season 10, Week 5 - TT S3, W3
Post by: Delta Foxtrot on September 16, 2014, 01:03:15 am
Orcs v Necromancer match ended in a 1-1. Orcs were plagued with bad rolls, ending the match with 3 KO's and 2 casualties while necro team only suffered 2 KO's and 1 casualty.
Orcs got some Nuffle blessed rolls early that allowed them to score, but they paid for it with several double skulls as the game went on. I got a bit too rash with my werewolves and played much of the game with less than two wolves on the pitch. A far flung wight managed to even the score during the 2nd half while most of the orc team was tied down by some zombies and golems.

Fun match, rather more punchy than the last billion elf teams I've had to fight.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 5 - TT S3, W3
Post by: monk12 on September 16, 2014, 02:39:03 pm
Monk's Morons 0 - 3 Shimmering Dragons

The Morons had some initial success in batting away the elves, but even a ST5 ballcarrier will cough up the ball if you hit him enough, two dice against or no. The Morons never got the ball more than a few squares into the Elven half of the pitch, and their only legit chance to score came on a TTM attempt to end the first half (the throw was fumbled, though.) Charles Gobat the Blodgy DT Snot was able to slow down the Elven attack for a while, but after he went out BH the Ogres just couldn't find a way to stop the Elves.

On the plus side, they didn't need to replace a snot for once, and another Ogre hit level 3 to bring some added Guard to the pitch. A disappointing showing after the upset they turned in against the defending champion Khemri last week, but perhaps not an unexpected loss considering they were up against the first ranked team in the league. If the Morons want to show they can hang with the big boys in this league, they'll need to stand tall against lijacote's #2 ranked Struggling People.

Speaking, of lijacote...

Monk's Mountebanks 3 - 1 Red Thought

The Khorne got into a deep hole early in the match as the Skaven lit into their ranks with rabid ferocity, sending 3 players to the CAS box and killing 2 Pit Fighters (one of them got better, though.) It seemed the Mountebanks were ready to run away with it, but a failed dodge kept them from widening the lead before halftime, and then the Rat Ogre rolled double skulls early in the second half, opening a huge hole for the Khorne offensive. Before long the score was tied 1-1, with a riot uncomfortably narrowing the time remaining. Fortunately, high octane offense is the hallmark of Skaven play, and they managed to score without unduly exposing their players. The third TD was the result of a lucky kick putting the ball on the LoS, and a failed pickup on the Khorne side of things.

A solid game all around; the lineman who notched a kill won the MVP, so he'll level up along with the rookie Gutter Runner who notched a pair of TDs. Next week, a tough matchup against a strong team with the speed to keep up with the Skaven. It doesn't help my career win % against Lizardmen is pretty bad, but I feel pretty good about the direction of this Skaven squad.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 5 - TT S3, W3
Post by: THE_SLAYA on September 17, 2014, 12:11:58 am
Match Validated and the training league has advanced!

Week Four Match-ups are:
Raddish - Da Green Thwack'rs vs i2amroy - The Slippery Slammers
Criptfeind - Scaly and Lazy vs monk12 - Monk's Mountebanks
lijacote - Red Thought vs THE_SLAYA - Slaya's Sauteyas

Try to get all matches done by Friday of next week if possible.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 5 - TT S3, W4
Post by: THE_SLAYA on September 18, 2014, 05:00:21 pm
Main league has advanced again!

Week Six matchups are:
Delta Foxtrot - Vidyagamsk vs i2amroy - The Daemoning!
THE_SLAYA - My Mummie's Mummies vs Luke_Prowler - Ripsaw's Raiders
Kanil -  Shimmering Dragons vs Raddish - Knives in the Darkness
monk12 - Monk's Morons vs lijacote - Struggling People

I'll be advancing the league next Friday. As always, message me if there are any scheduling issues.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 6 - TT S3, W4
Post by: i2amroy on September 19, 2014, 12:28:15 pm
Da Green Thwack'rs 1 - 2 The Slippery Slammers

The second half of that match really made me feel my AGI team roots, with me suffering 3 BH's, a Broken Jaw (which the apothecary tried to murder) and a Death of a 0 SPP Linewoman. Despite that a fortuitous scatter roll in the first half allowed me to steal the ball and score on turn 8, with the second score after receiving on turn 12 enough to secure the win. It looks like I'll be down a catcher for my next week game against the Khorne, but luckily my +AGI Amazon got MVP and leveled, so that might help a bit.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 6 - TT S3, W4
Post by: Raddish on September 19, 2014, 04:11:23 pm
At least I managed to get a TD and some SPP from injuries.  The first half the dice refused to give me a break.  One turn I knocked 9 or the 11 players down and broke the armour of like none of them, even with my mighty blow orc.

Second half I started causing injuries only after it was too late to avert the loss.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 6 - TT S3, W4
Post by: Delta Foxtrot on September 20, 2014, 02:23:08 am
Ah, i2amroy? Sent you a PM a while ago, would like to hear from you. Game 8-10 hours from now would be ideal.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 6 - TT S3, W4
Post by: Criptfeind on September 20, 2014, 07:31:22 am
Huh. I rolled doubles on a Saurus that leveled up last match. It seems like it might be bad timing, since all my Saurus really really need block, so I might have to just ignore the doubles.

Also, I am quite a few skinks down, is multiplayer like the single player where if you can't field enough guys you get replacement guys who are at level 1 and have loner? (and after the match you get a option to hire them to keep any ssp they managed to get?) I'm trying to decide if it's worth forgoing a reroll in order to avoid having one or two of those on my team, but to be honest their biggest downside seems to be a inability to use rerolls, which I almost never spend on my skinks anyway (And I guess a waste of ssp if they get any and I can't buy them after the match.)
Title: Re: Bay12 Blood Bowl League - Season 10, Week 6 - TT S3, W4
Post by: Kanil on September 20, 2014, 07:39:03 am
They catch MVPs, which is annoying... and are unreliable, of course. They do make excellent LoS fodder, however. I wouldn't put off buying a reroll to get more skinks yet -- lizards don't have many starting skills, so you really need some rerolls. Possibly after you pick up the third, you can replace loners with more permanent members (and maybe get some reserves) but skinks are really low priority.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 6 - TT S3, W4
Post by: monk12 on September 20, 2014, 12:01:09 pm
Yeah, I'd take the reroll over skink depth; just make sure to protect your regular skinks and have them do the ballhandling. You might lose an MVP, but thems the dice sometimes. Skinks aren't too hard to skill up anyhow, and usually you don't want them to have more than a couple of skills anyway.

As far as the double though, I'd be really tempted to take Dodge and then Break Tackle, since a Saurus who can get where you want him to go without wasting rerolls to do it is worth his weight in gold. It certainly wouldn't be wrong to take Block though.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 6 - TT S3, W4
Post by: THE_SLAYA on September 20, 2014, 02:27:20 pm
It was a busy morning for bloodbowl today! I've validated all matches played and the training league advances yet again, :p.

Week Five matchups are:
Criptfeind - Scaly and Lazy vs Raddish - Da Green Thwack'rs
i2amroy - The Slippery Slammers vs lijacote - Red Thought
monk12 - Monk's Mountebanks vs THE_SLAYA - Slaya's Sauteyas
Title: Re: Bay12 Blood Bowl League - Season 10, Week 6 - TT S3, W4
Post by: i2amroy on September 20, 2014, 02:37:50 pm
Vidyagamsk 3 - 1 The Daemoning!

I haven't seen a game with this much bad/good luck in it since my ogre teams. I scored pretty quickly at the beginning, but after that it was just a long string of injury rolls (despite my 8 armor), and by the second half the Daemons were down to only 9 players on the field (and that's with 2 subs to begin with) a number that quickly dropped even further. Since my guard players were all the first casualties, my team basically spent the remainder of the game huddling in the corner with the bloodthirster throwing the occasional block.

I don't hold particularly high hopes for the next week either :/. With both of my level 4 players (my ball carrier and elf killer), as well as one of my guard heralds out I'm not sure how well I'm going to be faring against the top team in the league.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 6 - TT S3, W5
Post by: Kanil on September 21, 2014, 08:48:47 am
Raddish and I have played our game, ending 2-1 in my favor. Cheer up i2amroy, I'll be fielding half a team next game, too.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 6 - TT S3, W5
Post by: Raddish on September 21, 2014, 09:14:37 am
From a unlucky dodge roll I could not score in the first half and he got the TD on the last turn of it.  If that one dodge had worked it would have either ended equal or gone in my favor.  But I did managed to get a bunch of casualties caused and a single TD so some tasty SPP for my players at least.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 6 - TT S3, W5
Post by: i2amroy on September 21, 2014, 01:01:07 pm
Raddish and I have played our game, ending 2-1 in my favor. Cheer up i2amroy, I'll be fielding half a team next game, too.
Well maybe I'll have a chance then. :P
Title: Re: Bay12 Blood Bowl League - Season 10, Week 6 - TT S3, W5
Post by: Raddish on September 21, 2014, 01:13:21 pm
For dealing with the elves I recommend beating on them until they don't get up and hoping the next team they go up against beats them down some more.

On a side note, is it possible to have an entire loner team because all your players are either killed or miss a game for injuries
Title: Re: Bay12 Blood Bowl League - Season 10, Week 6 - TT S3, W5
Post by: Kanil on September 21, 2014, 01:19:19 pm
Sure. I played an entire training tournament with just loner linemen.

I wouldn't recommend it.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 6 - TT S3, W5
Post by: Criptfeind on September 23, 2014, 02:56:46 pm
I finished my match with Raddish. It ended in a 1-0 win for Raddish. I received the ball first (On a saurus non the less), and the first five rounds of the game were a hilarious punching match to establish dominance, eventually the orcs came out ahead and I ran my ball carrying saurus and skinks around back and fourth trying to get though his lines. But I ran out of time before getting a opening. At the opening of the second half it wasn't looking too good for me, with a few saurus and skinks out of commission, but I still had my trump card, in the form of the gods of blood bowl themselves coming onto the field and declaring me the victor and smiting down all of his black orcs with sweltering heat. It was a tough half, but despite my massive advantage I managed to pull defeat from the jaws of victory by deciding I had plenty of time to get in a bashing fest with over half my dudes as his ball carrier strolled on down past me. I desperately threw my remaining skinks at him to slow him down, but surprisingly 40 pounds of lizard artisans were unable to stop 300 pounds of green wrecking machine and he got the first touchdown of the match on his (I think) 15th turn.

Despite sticking to the spirit of blood bowl and spending pretty much my whole game trying to bash the rock hard heads of the orcs and totally ignoring my elvish skinks the game still saw fit to pay me only 20k at the end of the match. Ah well. It's not like I needed those skinks or that alchemist. I'm down quite a few players as well, I think maybe 2 saurus and a skink in the next game.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 6 - TT S3, W5
Post by: THE_SLAYA on September 23, 2014, 04:31:47 pm
Sure. I played an entire training tournament with just loner linemen.

I wouldn't recommend it.

Now now Kanil, you had that one loner wardancer for a few games! xD
Title: Re: Bay12 Blood Bowl League - Season 10, Week 6 - TT S3, W5
Post by: lijacote on September 28, 2014, 06:59:47 pm
i2amroy, when would a game be ok for you?
Title: Re: Bay12 Blood Bowl League - Season 10, Week 6 - TT S3, W5
Post by: THE_SLAYA on October 04, 2014, 07:18:56 pm
Hey everyone, I guess I forgot to announce that the Main league had advanced so I'll be advancing it again next Friday.

Week Seven match-ups are:
THE_SLAYA - My Mummie's Mummies vs Delta Foxtrot - Vidyagamsk
i2amroy - The Daemoning! vs Kanil -  Shimmering Dragons
Luke_Prowler - Ripsaw's Raiders vs monk12 - Monk's Morons
Raddish - Knives in the Darkness vs lijacote - Struggling People

The Mummies clashed with the undead foxtrot resulting in a 1-0 win for the Mummies. Nothing exciting really happened except that the Khemri did manage to pick the ball up not once, but TWICE in the pouring rain that decided to plague the match all day. The only score of the game happened on turn 8 after the Khemri had managed to lock down the entire undead team. Two werewolf smashed hands were regenerated but at least the wolves weren't on the field to ruin the Khemri's delaying tactics.  The second half saw a few early zombie KO's and the ballcarrier being knocked down all in the first two or three turns. After that the ball basically just sat on the ground with nobody good enough to pick it up through all the tackle zones. Until turn 16 that is when an insane thro-ra decided to run in, pick the ball up out of two tackle zones, dodge away, run over to a skeleton in scoring position, and watch as the skeleton forgot what the ball looked like and dropped it on the ground. Overall a fun and enjoyable match.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 6 - TT S3, W5
Post by: i2amroy on October 10, 2014, 02:19:46 am
i2amroy, when would a game be ok for you?
I sent you a PM but I'm not sure you got it. Basically anytime over the weekend (save from about 2am - 10 am when I'm asleep) or any weekday after about 1:30pm MST is great for me. Just send me a PM of a time you want to play and I'll do my best to be there.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 6 - TT S3, W5
Post by: monk12 on October 10, 2014, 10:16:59 am
Oh, I should mention that Monk's Morons defeated Ripsaw's Raiders 1-0. As usual, a shortage of Boneheads and a surfeit of armor cracking proved instrumental in the victory.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 6 - TT S3, W5
Post by: Sinistar on October 10, 2014, 12:08:20 pm
So I bought Blood Bowl finally. According to first post, all free slots are currently taken. But I still have a question - are you playing using classic rules or blitz?

Or does any of you have any suggestion which rules should I be using as a newcomer in general?
Title: Re: Bay12 Blood Bowl League - Season 10, Week 6 - TT S3, W5
Post by: i2amroy on October 10, 2014, 12:21:49 pm
So I bought Blood Bowl finally. According to first post, all free slots are currently taken. But I still have a question - are you playing using classic rules or blitz?

Or does any of you have any suggestion which rules should I be using as a newcomer in general?
Basically classic (I think we might have 1 or two tiny rules changed, like recharging wizards, but Classic is what you would want to train on, and I'm not sure it will let you change the rules to match ours exactly in single player mode anyways without XML editing; stupid Cyanide :-\).

And I'd highly suggest checking out bbtactics (http://bbtactics.com), they have some great articles about the basics of the game as well as nifty suggested team and player build guides for every single team (except Khorne Daemons, which has a useful guide here (http://bbtactics.com/forums/khorne-daemons-guide-t2044/)).
Title: Re: Bay12 Blood Bowl League - Season 10, Week 6 - TT S3, W5
Post by: RedKing on October 10, 2014, 03:35:24 pm
I too have just procured a copy of this finest form of entertainment. Of course, I've never freakin' played a match before, so I'll need some quality time with the single-player mode for a while. But I'd like to start watching this thread to maybe get involved next season.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 6 - TT S3, W5
Post by: Criptfeind on October 10, 2014, 04:25:19 pm
Speaking of a bunch of new players, how is the training tournament going? I think the last thing about it mentioned was my game with Raddish a few weeks ago, how are the other two games going?
Title: Re: Bay12 Blood Bowl League - Season 10, Week 6 - TT S3, W5
Post by: i2amroy on October 10, 2014, 04:35:56 pm
Speaking of a bunch of new players, how is the training tournament going? I think the last thing about it mentioned was my game with Raddish a few weeks ago, how are the other two games going?
We're just waiting on my game with lijacote IIRC. As you can see from my post above, I haven't been able to get in touch with him to play it. :-\
Title: Re: Bay12 Blood Bowl League - Season 10, Week 6 - TT S3, W5
Post by: Delta Foxtrot on October 10, 2014, 05:02:06 pm
I believe he's out frolicking with the pixies or something for the weekend. I didn't ask for particulars. I worry you might end up waiting until sunday-mondayabouts to hear from him.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 7 - TT S3, W5
Post by: THE_SLAYA on October 12, 2014, 11:19:16 pm
Main League has advanced again!

Week Eight Matchups are:
monk12 - Monk's Morons vs Delta Foxtrot - Vidyagamsk
Kanil -  Shimmering Dragons vs lijacote - Struggling People
THE_SLAYA - My Mummie's Mummies vs Raddish - Knives in the Darkness
i2amroy - The Daemoning! vs Luke_Prowler - Ripsaw's Raiders

I'll hopefully be advancing the league next week on Tuesday.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 7 - TT S3, W5
Post by: i2amroy on October 12, 2014, 11:20:06 pm
I don't wanna say I called it but... I called it. :P
The Daemoning! 1 - 3 Shimmering Dragons

Game was going great until a riot + fumbled throw to nobody landed a touchdown right in the Dragon's lap. Then on the second half a riot moved the clock forwards, followed by some incredibly BS luck letting the elves grab another 2 TD. It's like Kanil somehow managed to concentrate all of his luck for the entire game into the last turn of the first half and the last 4 turns of the game. :P

(And to add insult to injury I didn't even get the 50/50 shot at leveling up my guy on the last turn throw due to a attack down+ both down/double attacker down :P).
Title: Re: Bay12 Blood Bowl League - Season 10, Week 7 - TT S3, W5
Post by: Kanil on October 12, 2014, 11:36:04 pm
Yeah, that was a weird game. It started out so poorly, two failed gang fouls on the big guy, lots of defender downs and casualties, then suddenly Nuffle's like "Hey Kanil, guess what? You win."

Riot on T8 lets me score an otherwise impossible touchdown, riot on the next kickoff reduces the amount of time I have to stall, and then a blitz after my second TD not only prevents a tying touchdown, but lets me score one more myself for a little extra SPP. All while the khorne armor starts breaking and they fall off the field.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 6 - TT S3, W5
Post by: lijacote on October 13, 2014, 10:02:27 am
I believe he's out frolicking with the pixies or something for the weekend. I didn't ask for particulars. I worry you might end up waiting until sunday-mondayabouts to hear from him.
I participated in a dueling tournament, fought and won against my doppelganger, debated the merits of socialism, communism, feminism, tried to avoid confronting the mentally unstable and read a book I could not understand. But now I am here again. Sorry for the intermezzo.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 6 - TT S3, W5
Post by: monk12 on October 13, 2014, 10:14:15 am
I believe he's out frolicking with the pixies or something for the weekend. I didn't ask for particulars. I worry you might end up waiting until sunday-mondayabouts to hear from him.
I participated in a dueling tournament, fought and won against my doppelganger, debated the merits of socialism, communism, feminism, tried to avoid confronting the mentally unstable and read a book I could not understand. But now I am here again. Sorry for the intermezzo.

...so D&D, then?
Title: Re: Bay12 Blood Bowl League - Season 10, Week 7 - TT S3, W5
Post by: i2amroy on October 13, 2014, 04:49:15 pm
The Slippery Slammers 1 - 0 Red Thought

The Daemons had some pretty good rolls, rolling defender stumbles all over the place... which would have been great had they been facing any other team. As it was my Amazons only got knocked over a handful of times in the entire match, pulling off hilarious stunts like getting blocked by 5 daemons in a row (that's 10 blocks!) and still not going down. On the other hand the Daemons did go down, and had some unlucky injury rolls on top of that, netting themselves a BH and a dead (who was -AV anyways, so he was just allowed to die). Game probably could have ended up being something more like 2-0 or 3-0, but the injury of one of my throwers and the early perma-KO of the other must have cursed my team, as every time I tried to throw the ball I ended up with a critical failure fumble. :P As such the only score happened very early in the game, around turn 3, when the very first kickoff rolled a blitz that allowed my amazons to pretty easily secure the ball at the beginning.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 7 - TT S3, W6
Post by: THE_SLAYA on October 13, 2014, 06:33:14 pm
And with that the training league has advanced again!

Week Six Matchups are:
Raddish - Da Green Thwack'rs vs lijacote - Red Thought
THE_SLAYA - Slaya's Sauteyas vs Criptfeind - Scaly and Lazy
monk12 - Monk's Mountebanks vs i2amroy - The Slippery Slammers

Title: Re: Bay12 Blood Bowl League - Season 10, Week 7 - TT S3, W6
Post by: monk12 on October 17, 2014, 04:22:02 pm
Monk's Morons 2 - 1 Vidyagamsk

A surprising victory for the Morons, as the HMC stole a fair number of rerolls for the Necromantic team. The Ogres managed to bull through the Vidyagamsk defenses in the first half, a pair of persistent werewolves unable to contain the AG3 Break Tackling Ogre Niels Bohr. However, while the Ogres were able to stop the Necromantic squad from scoring in the last two turn of the first half, they were not able to prevent them from knocking several Snots out.

In the second half the Morons spread wide, trying to find a way to contain the speedy werewolves with a man disadvantage. That disadvantage became severe a turn later when the last snotling went to the KO box on a failed TTM. Vidyagamsk scored quickly, hoping to take advantage of the underpopulated Ogres and turn a draw and a win, but fortunately for the Morons a handful of snots came back on the pitch, including Block Snot Charles Gobat. What followed was 4 turns of exceptionally good luck for the Morons, as they suffered only three boneheads on the final drive, all in non-critical situations, and were able to punch through the Necromantic line and somehow scramble into the endzone as time expired.

Niels Bohr leveled up from the action, which is a nice bonus. Somehow, the Morons are hovering around .500 just past the midpoint with their eyes set on a playoff berth. Next week, the rematch with Knives in the Darkness, another team in playoff contention and fighting with the Morons for that last ticket.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 7 - TT S3, W6
Post by: Criptfeind on October 19, 2014, 08:21:47 pm
Me and THE_SLAYA played our game a day or two ago. It ended in a 2-0 victory for Scaly and Lazy. Mostly the game could be characterized by me running away from the treemen until they rooted and then bashing the halflings until the timer ran out. The winds of fate were certainly on my side, as the halflings drained all their rerolls quite rapidly, and I barely had to use mine (especially in the second half, where I only used the one that a kick off event gave me.) Funny (for me) moment there where it took about seven halflings and a treeman 3-4 turns to push my really poorly positioned big guy out of the ring only for him to not even get knocked out by it. There was a very tense moment where a treeman threw a ball carrying halfling quite far a bit further then I thought possible, and I had not realized until that moment that halflings were able to not be knocked out after being thrown and run into the end zone, but lucky The Slayer failed both his landing roll and his reroll, and the halfing landed on his head right next to the endzone and a skink picked up the ball and ran away. In the end four or five halflings went out with red crosses, but I think only one caught a permanent injury. I got two red crosses but nether are bad enough to even miss a game.

A skink and a saurus caught a level up, I think the skink got normal rolls and the saurus caught doubles, so I'll have to see what I want to turn him into. With no missed games from injuries this time, I think for the first time in a while I am going to be fielding all of my saurus in next weeks rematch, so here is hoping that goes well.

Also, this time I didn't get shafted on the money roll, and won 80k! So much! I'm not sure what to spend it on though. Maybe a healer.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 8 - TT S3, W6
Post by: Kanil on October 19, 2014, 08:45:07 pm
An apothecary would go a long way towards keeping your slow to skill Saurii alive.

Also, I hadn't realized the week advanced, so I haven't done any scheduling for my game. My apologies, I'll get on that now.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 7 - TT S3, W6
Post by: THE_SLAYA on October 19, 2014, 11:22:19 pm
Me and THE_SLAYA played our game a day or two ago. It ended in a 2-0 victory for Scaly and Lazy. Mostly the game could be characterized by me running away from the treemen until they rooted and then bashing the halflings until the timer ran out. The winds of fate were certainly on my side, as the halflings drained all their rerolls quite rapidly, and I barely had to use mine (especially in the second half, where I only used the one that a kick off event gave me.) Funny (for me) moment there where it took about seven halflings and a treeman 3-4 turns to push my really poorly positioned big guy out of the ring only for him to not even get knocked out by it. There was a very tense moment where a treeman threw a ball carrying halfling quite far a bit further then I thought possible, and I had not realized until that moment that halflings were able to not be knocked out after being thrown and run into the end zone, but lucky The Slayer failed both his landing roll and his reroll, and the halfing landed on his head right next to the endzone and a skink picked up the ball and ran away. In the end four or five halflings went out with red crosses, but I think only one caught a permanent injury. I got two red crosses but nether are bad enough to even miss a game.

A skink and a saurus caught a level up, I think the skink got normal rolls and the saurus caught doubles, so I'll have to see what I want to turn him into. With no missed games from injuries this time, I think for the first time in a while I am going to be fielding all of my saurus in next weeks rematch, so here is hoping that goes well.

Also, this time I didn't get shafted on the money roll, and won 80k! So much! I'm not sure what to spend it on though. Maybe a healer.

By until they took root, he means turn 1 and 9, xD. The main positive I got from this game was one of my trees leveled up to level 3!
Title: Re: Bay12 Blood Bowl League - Season 10, Week 8 - TT S3, W6
Post by: Criptfeind on October 19, 2014, 11:34:38 pm
1 and 9

Yeah, I think his level two tree rooted on the first turn every time on every real drive. (Although on the half turn drive at the end of the first half I think your other tree rooted turn one instead...) The longest the other tree lasted was... Turn 3 or 4 I think. Clearly someone above wanted me to win/slayer to lose :D
Title: Re: Bay12 Blood Bowl League - Season 10, Week 8 - TT S3, W6
Post by: THE_SLAYA on October 23, 2014, 07:45:56 pm
The Main League has been advanced!

Week Nine Matchups are:
Delta Foxtrot - Vidyagamsk vs lijacote - Struggling People
Raddish - Knives in the Darkness vs monk12 - Monk's Morons
Luke_Prowler - Ripsaw's Raiders vs Kanil -  Shimmering Dragons
i2amroy - The Daemoning! vs THE_SLAYA - My Mummie's Mummies

League will advance next Thursday unless I am notified about scheduling issues.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 8 - TT S3, W6
Post by: lijacote on October 24, 2014, 11:26:00 am
My Khorne and Chaos will not be able to play this weekend, FYI!
Title: Re: Bay12 Blood Bowl League - Season 10, Week 8 - TT S3, W6
Post by: monk12 on October 27, 2014, 03:16:10 pm
Monk's Morons defeat Knives in the Darkness 1-0

And now, a moment of silence for Charles Albert Gobat, the most experienced snot in franchise history. After a team-record 19 matches, the Block/DT snot finally met his end on the pitch despite the "help" of the apothecary. His skills won games for me, and he was instrumental in this victory as well, not only forcing difficult pickups and extra dodges, but also scoring himself an interception which greatly stalled the Dark Elf opening drive. Not only that, he fetched the ball from the goalline just before the Dark Elves could score, and was flung away from the action by an Ogre where he was able to sprint within striking distance of the endzone, forcing an early use of the Wizard by the KitD coach. This meant that the lightning was not available to stop the Ogres own advance, so not only did he stop the opposing TD, he pretty well secured the Ogre's second half TD.

All of this, and he didn't even take the MVP with him to his grave. Rest in Peace, Charlie Gobat.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 8 - TT S3, W6
Post by: lijacote on October 28, 2014, 04:53:34 pm
Vidyagamsk and Struggling People fought to a tie at 0-0, with the snow hopefully cooling the heads of the chaos warriors, their frustration at their ignominous failure at the very last moment. Carrying the ball, Jacobin, a Chaos Warrior player, managed to slip and fall even after a reroll at the scoring line, ensuring that the rather bashy game ended in no climax, no satisfaction. Throughout much of the half, the Chaos side kept beating on a werewolf that had strayed one square into the Chaos half (a bridge definitely too far!) but to no avail. Earlier, a werewolf was nearly decapitated, but its head simply reknit itself to that damned and thrice-cursed torso. Elsewhere, a wight fractured its arm and some zombies took brief pauses from the beating. Outside of a few skirmishing players, the center held lines of both players at varying constellations.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 8 - TT S3, W6
Post by: i2amroy on October 28, 2014, 07:34:20 pm
The Slippery Slammers 1 - 2 Monk's Mountebanks

Game was almost a 2-2 tie, but sadly my catcher wasn't able to hold onto the ball at the end of the first half, instead managing to roll 4 critical failures in a row. :P

Of course my biggest problem now is what am I supposed to do with all of this money. My team currently has 180k with absolutely nothing to spend it on. I don't really need more players (though I might pick up just one extra lineman in case), I need more experienced ones. I don't need more rerolls since I have so many player reroll skills I'm already finishing most halves with at least 1 left over. I don't have a big guy to purchase. From the looks of it I'm probably going to end up finishing the training league with something like 300k extra just sitting in the bank and nothing to spend it on. :o
Title: Re: Bay12 Blood Bowl League - Season 10, Week 8 - TT S3, W6
Post by: monk12 on October 28, 2014, 07:56:47 pm
A good problem to have! Particularly with AV7, all it takes is one bad run of dice and suddenly you need to replace half of your positionals. Fortunately we don't have too many deadly killer teams in the league, so that's a plus- the Marauders went to the Champions league with almost a billion in gold.

As i2amroy said, it really should have been a 2-2 tie, since that catcher had 2 opportunities to just pick up the ball and walk into the endzone. Not that I'm going to argue with a critical win over the #2 team in TT. Levelups for a Gutter Runner and a Linerat are a nice bonus too.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 8 - TT S3, W6
Post by: THE_SLAYA on October 28, 2014, 09:20:29 pm
All Matches validated and the Training league has advanced!!

GUESS WHAT? REMATCH/GRUDGE MATCH WEEK!!! Play the same people you played last week, I don't wanna open a new tab or hit the back button a few times to copy paste the matchups, xp.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 8 - TT S3, W6
Post by: THE_SLAYA on October 31, 2014, 07:25:01 pm
Since I haven't heard anything from anyone about the unplayed match, it has been set as a tie and the week advances for the Main league!

Week Ten Matchups are:
Delta Foxtrot - Vidyagamsk vs Luke_Prowler - Ripsaw's Raiders
i2amroy - The Daemoning! vs Raddish - Knives in the Darkness
THE_SLAYA - My Mummie's Mummies vs lijacote - Struggling People
Kanil -  Shimmering Dragons vs monk12 - Monk's Morons

I'll be advancing the week next friday night, as always, let me know if you have any scheduling issues.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 8 - TT S3, W6
Post by: Criptfeind on November 02, 2014, 12:07:16 am
Scaly and Lazy Vs Slaya's Sauteyas just happened, ending in a 2-1 victory for Scaly and Lazy.

End total: Four dead halflings, and a treeman who is going to miss his next game (You're welcome lijacote) because of a fractured leg. No lasting injuries on the lizardmen side (first game with the new doctor and he's already saved a skink from losing a armor!). The first drive was a massacre more or less. I started with the ball and the treemen rooted in turn one and two, and then I punched and fouled halflings until eventually a few of the survivors managed to force me to get a touch down, but only with two turns left on the clock anyway. The second drive of the first half was too short for much to happen. Except for the treemen rooting once again of course. In the first drive of the second half the halflings managed to get the ball and put up their defensive line. We spent a few turns punching each other as he moved himself in range of a one turn touch down, I felt like I was getting the upper hand to be honest, but then halfway though the second half he managed to get the one turn touch down on me, and I didn't even see it happen because I was watching over in the far left field, which is too bad, because I actually thought for that turn he wasn't in a position to get that, I wish there were replays or something so I could see what happened, because clearly I don't understand the mechanics of this game very well. But anyway, we went into the game with five turns (for me, four for him) left on the clock. He made a great kick off, the ball landing in my own goal zone, but I am after all the lizardmen, and if they suck at everything else the skinks can run, within a turn I had the ball almost back up to the mid point, and I slipped my skinks though a side that he wasn't able to cover with his rapidly dwindling stocks of halfling. (Also worth noting that as this went on his treemen were busy rooting.) That said, I wasn't so hot on the defense ether, and a few halflings ran around my saurus and blitzed my skink, the skink went down and the halflings grabbed the ball. The halfling with the ball tried to pass the ball to a halfling standing right next to him. And he managed to throw the ball over his shoulder and out of the pitch. Where the fans threw it back in right on into his goal zone. My saurus caught up and started playing with the halflings as the skinks ran for the ball. His halflings all converged on the ball as well (one of them coming in on mail by air via a treeman) and it was a bit of a scrum. In the end though his halflings got knocked out by the saurus and the skinks got the ball and a goal. He had one turn left to get a OTTD to win a tie, but TWO roots in his single turn ended up making it impossible. The halflings ran back out of blitz range and the saurus pounded on the trees, fracturing the leg of one of them and ending the game with the long awaited "Timber!"

Best part of the match for me was probably when a halfling died by being thrown, but the throwing animation didn't play for me, so all I saw was the treeman walk over to the halfling, reach down, and crush his head, killing him instantly. Although my level three saurus actually somehow managing to get a dodge away from a treeman is a close second.

Despite his biggest contribution to the match being spending like three turns pushing a single halfling out of the pitch where he was totally unharmed by the fans my Kroxigor pulled down MVP and a level up. So I'll have to figure out what I want him to get next. Also one of my scrub saurus got a level up, joining the lofty ranks of saurus with block.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 8 - TT S3, W6
Post by: Luke_Prowler on November 02, 2014, 04:26:11 pm
I'm posting here to give my resignation. I am dropping out. This game has been terrible to me since the start, and I am sick and tired of terrible rolls followed by terrible rolls. I understand that the game is about risk management and Nuffle and all that, but I am only continuing to lag behind and I choose the only real option that I have rather than continue to rage ineffectively at a computer screen for however longer this lasts.

I'm out
Title: Re: Bay12 Blood Bowl League - Season 10, Week 8 - TT S3, W6
Post by: monk12 on November 02, 2014, 09:17:57 pm
@Criptfeind   There IS a replay system, it's just really really really bad. I think you have to go under the singleplayer menu to find it, and then load game or something. Then be really careful not to overshoot the bit you want to see because AFAIK there is no way to rewind.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 8 - TT S3, W6
Post by: i2amroy on November 03, 2014, 12:02:15 am
I'm posting here to give my resignation. I am dropping out. This game has been terrible to me since the start, and I am sick and tired of terrible rolls followed by terrible rolls. I understand that the game is about risk management and Nuffle and all that, but I am only continuing to lag behind and I choose the only real option that I have rather than continue to rage ineffectively at a computer screen for however longer this lasts.

I'm out
Sorry to hear that. If you ever feel like coming back I'd suggest starting teams in the training league in the future, that should ensure that your team has a bit of a better chance and doesn't end up going up against the crazy-built stomper teams right off the bat.

We'll always be happy to welcome you back should you ever decide to play again. :)
Title: Re: Bay12 Blood Bowl League - Season 10, Week 10 - TT S3, W7
Post by: Kanil on November 04, 2014, 04:46:06 pm
You'll be surprised to hear that I'm actually still here! I've even played a game, too! monk and I met up, ending 4-0 in favor of the elves -- no bad dice for me, bad luck for monk denying him two touchdowns, and the ogre factor resulted in such a lopsided game.

The OP should be updated, in particular the player lists should reflect DST changes and again be correct.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 10 - TT S3, W7
Post by: RedKing on November 04, 2014, 05:05:55 pm
I've logged enough time in this of late that I'm ready to sign-up on the waiting list for next season.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 10 - TT S3, W7
Post by: Kanil on November 04, 2014, 05:22:25 pm
I believe you could replace Luke_Prowler, if you want to play 4 games now.

They'll be tough games, but you could get a few skills/money before next season... and if all your guys die, you can just make a new team for the new season anyway.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 10 - TT S3, W7
Post by: monk12 on November 04, 2014, 05:25:34 pm
The match might have been 3-1 if Bohr hadn't failed a GFI late in the first half. Oh well, them's the dice. Bohr did have a pretty good day other than that, laying out some hits, hurting a blitzer (he got better though) and catching MVP to become the most skilled Moron on the team.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 10 - TT S3, W7
Post by: Criptfeind on November 04, 2014, 05:28:46 pm
I think at the current rate, if there are not playoffs, the training tournament will be done by the start of December. I don't know how long it normally takes a for a new season to start, but I would guess it's normally not very long? By the way, are there playoffs in the training tournament? Or does it finish once everyone has played against everyone else twice?

Also: Thanks for the info on replays monk, it was really helpful!
Title: Re: Bay12 Blood Bowl League - Season 10, Week 10 - TT S3, W7
Post by: monk12 on November 04, 2014, 06:55:25 pm
I think at the current rate, if there are not playoffs, the training tournament will be done by the start of December. I don't know how long it normally takes a for a new season to start, but I would guess it's normally not very long? By the way, are there playoffs in the training tournament? Or does it finish once everyone has played against everyone else twice?

Also: Thanks for the info on replays monk, it was really helpful!

The training tournament does indeed have playoffs, top four teams same as the main league. Interesting playoff scenarios brewing in both leagues; Kanil is running away with the #1 seed in the main league, but nobody is really out of it (though Delta does have an uphill battle against the defending champion Khemri and the #1 seeded elves in the last 4 weeks.) In TT my Skaven have a comfortable hold of the #1 seed, but if your lizards beat me next week it'll be just a 3 point difference with two games to play. It's gonna be a real dogfight for the last playoff spot in TT too, lijacote in particular controls his fate with games against Raddish (currently in the #4 slot) and Slaya (tied with lij at the bottom) between this week and next.

And your welcome on the replays! I hate losing and not knowing why I lost, so it's really key in my book to take a good look at replays to see what exactly went down and what could have been done better. I just wish Cyanide had a better replay system like Fumbbl has.

I've logged enough time in this of late that I'm ready to sign-up on the waiting list for next season.
I believe you could replace Luke_Prowler, if you want to play 4 games now.

They'll be tough games, but you could get a few skills/money before next season... and if all your guys die, you can just make a new team for the new season anyway.

Those last 4 games would be vs Dark Elves, vs Khemri, vs Ogres, and vs Khorne. Tough, potentially bloody games for sure, but I generally believe that playing is better than not playing (partially for team development, mostly for sharpening your own skills and learning about your opponents, and entirely for fun) and as Kanil says if your team gets trashed you can always roll a new one for the next season or the next Training League.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 10 - TT S3, W7
Post by: RedKing on November 07, 2014, 11:36:33 am
Okay, why the hell not. How does the actual team-build and gameplay occur? Do I just grab one of my pre-existing single-player teams?

Are the games played via Direct IP?
Title: Re: Bay12 Blood Bowl League - Season 10, Week 10 - TT S3, W7
Post by: i2amroy on November 07, 2014, 12:55:38 pm
Okay, why the hell not. How does the actual team-build and gameplay occur? Do I just grab one of my pre-existing single-player teams?

Are the games played via Direct IP?
Open up the multiplayer menu, create a username+password, and make a new team. Then find the league you want to apply for and make an application. (Password for both of ours is "Bay12" IIRC). The only teams that are allowed are new ones in the training league, and ones that have only ever played in either of our tournaments for the normal one.

As for exactly what protocol it uses, I'm not sure, so I can't enlighten you there.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 10 - TT S3, W7
Post by: monk12 on November 07, 2014, 12:58:58 pm
Okay, why the hell not. How does the actual team-build and gameplay occur? Do I just grab one of my pre-existing single-player teams?

Are the games played via Direct IP?

The games are scheduled and played via Cyanide's server. You do have to create a fresh team for the league.

Go to Multiplayer, then Internet Leagues, then Log In (you may need to create an account first.) That'll bring you to your overview page, and from there you can select the Create Team button towards the bottom of the screen. Create a team as usual, I recommend checking out the advice on bbtactics (http://bbtactics.com/strategy/rosters/tv1000-league/).

Once you've got a team you'd like to try out, head to the League tab at the top of the screen, then click League Finder (just above the highlighted Information button, top leftish-middle of the screen.) You can search by both league name and manager; if you search THE_SLAYA by manager you'll get hits for both the Training League and the Main League. Select the league you want to apply for, select the team you want to apply from the dropdown menu at the bottom of the screen, and apply.

The Training League is for rookie teams to get started on a level playing field so there aren't any gross TV mismatches; that way they get some games and development under their belt before taking on more experienced teams in the main league. It does have playoffs and a champion, though obviously teams can't repeat as champion since only rookie teams can apply for the next season. If you decide you liked that team and want to play with them in the more competitive league, you can then apply them to the Main League. The main league is the more perpetual environment where you can play whatever team you like for as many seasons as you care to play them. There currently aren't any openings in the Training League so you'll have to wait until the next season to apply a team there; there is an open slot to replace the dropout player in the Main League for the last four games of the season if you'd like to play right away.

As I said, having four relatively meaningless games to play gives you the opportunity to have some fun, maybe try something new, and not worry about the consequences since you can always create a new team for the Training League or the Main League or both next season, which is what you'd be doing anyway if you were to just wait.

You play matches by clicking the Play tab at the top of the screen, then selecting the team you want to play and hitting Play Match, unintuitively located in the middle right of the screen. The other coach accepts the game invite, you play your match, players get SPP, you win or you lose, etc etc. After that you have to wait for the league manager to validate the game (or in the case there was a disconnect or some other weirdness, you wait for the manager to clear the result and let you try again.) This will go faster if you post in the thread so we all know the game was played! Once it's validated you can manage your team from the overview screen by clicking the team and then clicking Manage Team. Teams that have pending player levelups will have a little exclamation mark next to them and you won't be able to play them until you deal with that. Cyanide will remember all the die rolls and skill choices you make automatically (no take backs!) but if you are just buying an apothecary or a player or something, remember to hit Save instead of the red X or you won't save the action.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 10 - TT S3, W7
Post by: RedKing on November 08, 2014, 01:56:54 am
Application submitted. Built a TV 1000 Norse team (the Khi-Keg O' Beers). Yes, you may commence groaning.  :P
Title: Re: Bay12 Blood Bowl League - Season 10, Week 10 - TT S3, W7
Post by: i2amroy on November 09, 2014, 04:18:31 pm
The Daemoning! 0 - 1 Knives in the Darkness

That last game had a very idiot pit fighter throw away my chance for a tie by deciding that he would like to successfully pick up the ball after a block on turn 16, preventing the two absolutely free people with a reroll from picking the ball up and running it the last 2 yards into the end zone. :-\

As such the last two slots of the playoffs are being very hotly contested right now, with 4 people at point totals of 13, 13, 14, and 15. And as for the new guy, I tried to give you an easy match next week by hurting raddish's players, but sadly his 3 apothecaries managed to save most of them. :P
Title: Re: Bay12 Blood Bowl League - Season 10, Week 10 - TT S3, W7
Post by: Raddish on November 09, 2014, 04:23:29 pm
In just about every way imaginable that should have been a draw.  I think you even had a chance to score the turn before if you had just taken it?  But man my Delves are refusing to take the punishment lying down again.  Well they lie down but get up again.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 10 - TT S3, W7
Post by: i2amroy on November 09, 2014, 04:27:05 pm
In just about every way imaginable that should have been a draw.  I think you even had a chance to score the turn before if you had just taken it?  But man my Delves are refusing to take the punishment lying down again.  Well they lie down but get up again.
Yeah, I had stalled out the turn before in hopes of getting an injury with the then me dominated bit of the field (which IIRC did actually net me 2 SPP). I didn't exactly expect you to succeed at a double-single die block with the witch elf, the ball to bounce and land on your star player, and then my hitter to actually pick up the ball after a double bounce back to his square. It was one of those crazy moments where if anything different at all, good or bad, had of happened in either of those turns I would have scored. :P
Title: Re: Bay12 Blood Bowl League - Season 10, Week 10 - TT S3, W7
Post by: THE_SLAYA on November 10, 2014, 09:59:16 pm
All matches have been validated so the week advances

Week Eleven matchups are:
Kanil - Shimmering Dragons vs Delta Foxtrot - Vidyagamsk
THE_SLAYA - My Mummie's Mummies vs monk12 - Monk's Morons
i2amroy - The Daemoning! vs lijacote - Struggling People
The new guy (don't know his name yet) vs Raddish - Knives in the Darkness

Try to get in your matches by monday morning and let me know if you've got any scheduling issues.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 10 - TT S3, W7
Post by: RedKing on November 12, 2014, 03:07:11 pm
The Khi-Keg O' Beers had a relatively smooth transition into the League, holding Knives in the Darkness to a 2-2 draw.

The Knives scored very early despite the Beers receiving the opening kickoff, because of a botched block to make a running lane on the outside, which left the ball on the ground, still waiting for the Thrower to move up on it. The Dark Elves were able to exploit that turnover into a quick touchdown.

But then then Beers were able to put together a decent cage around their runner on the left side. He got stuffed into the turf by a blitzing Witch Elf, but the ball popped right into the hands of a Norse lineman, who was able to do a little loopback run, do a hand-off to the thrower Jarl Cutter, and he was able to get downfield and throw to the other runner who had come across from the right side and was waiting in the end-zone, tying it up just as the whistle sounded for halftime.

In the second half, the Knives put together a brutal running game, but their well-formed cage was blasted with a fireball from the stands, and the Beers picked up the singed ball and scored to take a 2-1 lead in the 14th turn.

A riot on the ensuing kickoff rolled the clock back 1 turn, giving the Knives time to make a surgical strike downfield and score in the 15th turn, tying it back up at 2-2. The Beers made a valiant attempt for a hail Mary play down the sidelines, but one runner failed his go for it roll, and knocked himself out, and the other runner got blitzed off the sideline on the ensuing 16th turn for the Knives.

Each side had several KO's and a couple of match injuries, but no long-term injuries for either side. Despite that, the match was rated a respectable 19/20.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 10 - TT S3, W7
Post by: monk12 on November 12, 2014, 04:13:42 pm
Monk's Morons were soundly defeated by My Mummie's Mummys, not only knocking them back from their precarious playoff perch, but killing AG3 WonderOgre Niels Bohr, may he rest in piece. Two other Ogres will be MNG along with a handful of snots, but I suppose this increases the odds that one of the new Ogres will catch MVP.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 10 - TT S3, W7
Post by: THE_SLAYA on November 13, 2014, 06:15:57 pm
Monk's Morons were soundly defeated by My Mummie's Mummys, not only knocking them back from their precarious playoff perch, but killing AG3 WonderOgre Niels Bohr, may he rest in piece. Two other Ogres will be MNG along with a handful of snots, but I suppose this increases the odds that one of the new Ogres will catch MVP.

While the Mummies would love to take credit for all the damage caused to the Ogres and the death of Niels Bohr, they felt it necessary to let everyone know that Bohr and one of the snotlings actually killed/hurt themselves while trying to run away like sissy little girls.  All the other injuries were their doing though ;)
Title: Re: Bay12 Blood Bowl League - Season 10, Week 11 - TT S3, W7
Post by: Kanil on November 14, 2014, 04:18:47 pm
Delta Foxtrot and I played our game, ending 2-0 in favor of the elves. A somewhat unremarkable game, featuring no real injuries, or amazing feats of agility. The first half saw the elves receive, score, then clog up the field in front of the carrier. A double skull into skull/both down on the LoS ruined the necromantic response in the second half and let the elves steal another TD -- would have been a rather tight match had that not happened.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 11 - TT S3, W7
Post by: THE_SLAYA on November 14, 2014, 08:20:23 pm
All matches validated and the training league has advanced!!!

Week Eight Matchups are:
i2amroy - The Slippery Slammers vs Raddish - Da Green Thwack'rs
monk12 - Monk's Mountebanks vs Criptfeind - Scaly and Lazy
THE_SLAYA - Slaya's Sauteyas vs lijacote - Red Thought

Only three weeks left in this league until play-off time!
Title: Re: Bay12 Blood Bowl League - Season 10, Week 11 - TT S3, W8
Post by: monk12 on November 20, 2014, 05:40:57 pm
Monk's Mountebanks 2 -1 Scaly and Lazy

Hell of a match all around. Pouring rain soaked the pitch the whole match, making ball control difficult for both sides. The Lizards received, but the Skaven got a blitz on a short kick, managing to secure the ball with a Gutter Runner and putting a lot of bodies around him. The Lizards rallied quickly, putting the ball back on the ground and recovering it with a skink. The Skaven pushed forward, but couldn't break through, suffering some armor breaks (including the fatal blocking of Stanley's Snake Oil the Gutter Runner, may he rest in peace) and Scaly and Lazy managed to get a cage away from the scrum and ran downfield, scoring on turn 6 to go up 1-0.

The Skaven set up for (and failed to execute) a OTTD, but fortunately there are actually 2 turns between 6 and 8, so they managed to flood the pitch with the remaining Gutter Runners anyway. The opposing Krox caused a turnover before the runners were properly marked up, and the Mountebanks made an easy pass to tie the match up at 1-1.

The Mountebanks received the ball to start the second half, and advanced it down their left flank, attempting to cover the ballcarrier and stall out the match. That plan quickly went to shambles as Sauri smothered the screen while Skinks dodged through and knocked the ballcarrier down, but they were not able to secure the ball themselves. Half a dozen turns of nailbiting scrum ensued as both teams jockeyed for position on the ball, but ultimately the Skaven surprised the Lizards by opting not to use the wrestle skill, causing a critical turnover and freeing up a Gutter Runner to snag the ball and run into the endzone... except the coach thought it would be better to stall another turn against the speedy skinks, because that turned out so well before, right? Not unexpectedly, the skinks managed to put the ballcarrier on the pitch, and the ball bounced out of the Scaly endzone and a pair of throw ins put it WAY THE HELL down the Mountebank half of the pitch. Fortunately, in the 2 turns remaining to race to the ball a skink failed a GFI, a Gutter Runner made a rainy pickup, a GFI, and a 4+ pass, another GR caught it, and then managed to scramble 2 GFIs into the endzone for the goahead score.

The Mountebanks deserved to draw that one, but half the appeal of Skaven is being able to score on crazy plays like that. Of course, the other half of playing Skaven is the attrition, and I'll be in the market for a new Gutter Runner for my next match. On the plus side, the winnings were good from that match, and a Stormvermin caught a levelup to help maintain the team's momentum.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 11 - TT S3, W8
Post by: Criptfeind on November 20, 2014, 05:50:35 pm
Amazing game all around, and pretty helpful for learning a few things for me. Very glad that I wasn't just walked all over like the last time I went up against the rats.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 11 - TT S3, W8
Post by: RedKing on November 22, 2014, 03:09:20 pm
We still waiting on the last match to move the main league to Week 12?
Title: Re: Bay12 Blood Bowl League - Season 10, Week 11 - TT S3, W8
Post by: THE_SLAYA on November 22, 2014, 05:29:17 pm
All matches validated, and the main league has been advanced (its almost finals here so I've been a little behind on my checking to see if matches have been played).
With every game having serious playoff implications, it should be an exciting end to the season!
Week Twelve Matchups are:
i2amroy - The Daemoning! vs Delta Foxtrot - Vidyagamsk
Raddish - Knives in the Darkness vs Kanil - Shimmering Dragons
lijacote - Struggling People vs monk12 - Monk's Morons
RedKing - Khi-Keg O' Beers vs THE_SLAYA - My Mummie's Mummies

I'm hoping to advance the league next Sunday, let me know if there are any issues scheduling.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 11 - TT S3, W8
Post by: Raddish on November 23, 2014, 04:39:28 pm
I am not seeing my next match up on the main league.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 11 - TT S3, W8
Post by: monk12 on November 23, 2014, 09:06:39 pm
Raddish - Knives in the Darkness vs Kanil - Shimmering Dragons

:D
Title: Re: Bay12 Blood Bowl League - Season 10, Week 12 - TT S3, W8
Post by: Kanil on November 23, 2014, 09:07:56 pm
I believe he means that the week hasn't been advanced in-game.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 12 - TT S3, W8
Post by: monk12 on November 23, 2014, 09:11:03 pm
Ah, that makes MUCH more sense!
Title: Re: Bay12 Blood Bowl League - Season 10, Week 12 - TT S3, W8
Post by: THE_SLAYA on November 26, 2014, 08:59:17 pm
I believe he means that the week hasn't been advanced in-game.

I just double checked and the week was already advanced in game so everyone should be able to see/play their games
Title: Re: Bay12 Blood Bowl League - Season 10, Week 12 - TT S3, W8
Post by: Criptfeind on December 02, 2014, 11:15:41 am
So, coming back to this after a few weeks, I notice my team got 170k in cash and no pressing things needed to buy. Do you guys think it's best to build up a reserve of cash in case of emergencies and to keep team value down? Or should I pick up a fourth reroll or maybe get some backup Skinks? (I think that if I was most teams I'd get more then 11 players on my team, but it seems most of the time I do as well with 9 as I do with 11, skinks don't seem super critical so long as I got 2. Except for against the ratmen of course.)
Title: Re: Bay12 Blood Bowl League - Season 10, Week 12 - TT S3, W8
Post by: THE_SLAYA on December 02, 2014, 07:16:09 pm
So, coming back to this after a few weeks, I notice my team got 170k in cash and no pressing things needed to buy. Do you guys think it's best to build up a reserve of cash in case of emergencies and to keep team value down? Or should I pick up a fourth reroll or maybe get some backup Skinks? (I think that if I was most teams I'd get more then 11 players on my team, but it seems most of the time I do as well with 9 as I do with 11, skinks don't seem super critical so long as I got 2. Except for against the ratmen of course.)

Even on my bashier teams I like like to have around 13 players just in case someone gets lucky rolls and takes out a few guys. Skinks disappear a lot quicker when you play against developed teams so I would pick up at least one or two more. They won't raise your TV by too much so its basically a cheap insurance policy for when crap hits the fan in a game, xp. As for the fourth reroll, thats really up to you. I like four rerolls but they aren't always needed so its a toss up.

On a side note to everyone, both leagues will be advancing next Monday. There were some issues with the league advancing (Bloodbowl said it had it advanced, then it said it hadn't and didn't let me advance the week, then it let me advance the week). If you absolutely need more time let me know, I on't like setting games to draws this late in the season with the playoff race this tight, :p.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 12 - TT S3, W8
Post by: monk12 on December 02, 2014, 09:52:41 pm
So, coming back to this after a few weeks, I notice my team got 170k in cash and no pressing things needed to buy. Do you guys think it's best to build up a reserve of cash in case of emergencies and to keep team value down? Or should I pick up a fourth reroll or maybe get some backup Skinks? (I think that if I was most teams I'd get more then 11 players on my team, but it seems most of the time I do as well with 9 as I do with 11, skinks don't seem super critical so long as I got 2. Except for against the ratmen of course.)

One of the nice things about playing in a league as opposed to an open play environment is that you don't have to minmax as much, which gives you some options particularly when it comes to depth on the bench. I'd say that whenever I roll with AV7 players (or in the case of Lizardmen, AV9 mixed with AV7 stunties) I like to have around a 13 player bench. Being able to field a full team throughout the match is a big advantage, whether your attrition is due to tacklers catching up with the skinks or claw brutes mixing it up with the Sauri. Or to put it another way, you say you can always win with 2 skinks; having 13 players means you always have 2 skinks safe on the sideline, so even if you get a bad run of dice and your opponent clears the pitch you have those two backup skinks left to make a game of it.

The only reason I might hold off on getting them right away would be to keep the MVPs going to the Sauri to try and get some more level 3s. If you feel good about being able to win with the Sauri/Krox as they are, then it would be good to have a couple backup skinks; if you are good at keeping them alive, you could develop the extras into situational players who don't need to see the pitch every drive (attackers with Catch/Sure Feet and so forth, defenders with Diving Tackle to hassle opponents, etc.) I rarely have that luxury, but then I've never played Lizardmen extensively in a league format.

The extra reroll though, that's a personal preference. I'd always say to buy a reroll if it will help you win games, by which I mean you regularly find yourself at the end of a half getting ready to try something risky with no reroll in your pocket. If you regularly get to the end of a half using that last reroll on the last turn, or even ending the half with a reroll in your pocket, then there's not much incentive to get an extra; would you rather have the reroll, or a pair of Bloodweiser Babes? (I actually forget how expensive Lizard rerolls are, but that's the opportunity cost you should be looking at.)

In general I find that my teams usually start a bit heavy on rerolls (3-4) early in their development, then when they get more skills (widespread Block/Wrestle saves on rerolls, as does any skill which gives you a free reroll) the team usually benefits from trimming a reroll to cut back on the bloat a bit. And of course, if you get a bad stretch where a bunch of skilled players get retired or die, you might want to pick that reroll back up again. It's a balancing act.




In playoff news, the Morons helped their case with a decisive 3-0 victory over lijacote's #2 Chaos squad. A bit of a dicing, with ba luck for lijacote and good luck for the Morons, but I'm still happy with some of the chain pushes I made to set myself up in case good luck smiled on me, which it did, particularly in stopping the first Chaos drive. Two of those TDs went to Scrappa Sore head, the star Goblin pogoer with Sprint and Sure Feet; on the Moron offensive to go up 2-0 he clean outran every other player on the pitch (failed a GFI near the endzone which made for some drama, but enough snots got down there to help him secure it) and then in the last couple of turns he made an obnoxious number of dodges, GFIs, and a pickup in an enemy TZ in the pouring rain to steal the ball and score again.

Speaking of Moronic victory, I don't know as that game has been validated yet, SLAYA.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 12 - TT S3, W8
Post by: RedKing on December 04, 2014, 10:39:13 pm
Meh, go ahead and validate my forfeit match. Not sure when I'll have time to play this week/weekend, and I was having my ass handed to me by dem mummies pretty bad as it was. Like what, 5 injuries by turn 4?
Title: Re: Bay12 Blood Bowl League - Season 10, Week 12 - TT S3, W8
Post by: i2amroy on December 06, 2014, 03:29:55 pm
The Daemoning! 2 - 1 Vidyagamsk

The game was a rather close one in the end. The Daemons won the kickoff, and were shortly afterwards forced into an apothecary use on the Bloodthirster due to a zombie foul (which got the zombie sent off as the only Vidyagamsk player to be out of the game for more than a few turns). They quickly scored to get the BT back on the field, but then were forced into a stalling game against the werewolves that only ended when Vidyagamsk forgot to blitz (though it still would have required a dodge+double GFI without rerolls had the blitz have gone through).

The second half started with a rather large scrum, but a werewolf with the ball ran around the outside of the entire thing, dodging and scoring on turn 10 to even the score (damn annoying buggers with their huge movement range :P). After that the daemons got the ball and the two lines slammed together in the middle of the field, neither able to make much ground. The Daemons, however, were slowly deteriorating due to the flesh golems in the road being unable to be pushed by the BT (who wasted my blitz twice in a row with his darn wild animal >:(). Finally the BT snapped out of it and got some hits in, eventually clearing a path for my +MV pit fighter to carry the ball out of there. The turn after a werewolf caught up to him, leaving me with a dodge with reroll that succeeded setting the score to 2-1 with only one turn each left in the game. After that a pitch invasion pretty much wiped Vidyagamsk off the field, and the Daemons threw a blitz+7 man foul on the flesh golems that both failed, and the game ended.

Part of the intensity of the game lay in the difference in injury rolls. The Daemons never seemed to be able to get anything more permanent than a stun on Vidyagamsk, with the only thing worse then a KO being something a zombie did to itself! Meanwhile Vidyagamsk kept rolling these annoying BH injuries on my guys, slowly whittling down my team until at the end I actually had less players to go on the field than them!

And Monk, I need you to lose or tie your next two games ;). As is I've got the tie advantage over both you and Raddish, but that 1 extra point of yours is gonna be my downfall unless I can beat your outcome on one of your games. :P

(Course the funny thing here is that except for the Raddish-SLAYA game in the final week none of us who are competing for the last two slots actually play any games against each other in these next two weeks, meaning we're all stuck sitting around wishing for each other to fail. XD)
Title: Re: Bay12 Blood Bowl League - Season 10, Week 12 - TT S3, W8
Post by: monk12 on December 06, 2014, 08:26:52 pm
Sounds like a heck of a match!

I don't know as I'll be able to proffer a draw as the Morons haven't had one all season, but I can probably supply some losses; last two weeks are against Norse and Necromantic, bad matchups for their respective Block and Claw/mobility. I'll need some good injury dice in those games if I want to keep it close!
Title: Re: Bay12 Blood Bowl League - Season 10, Week 12 - TT S3, W8
Post by: THE_SLAYA on December 08, 2014, 07:23:59 pm
Both Leagues have been advanced leaving only two more weeks until playoff time.

Week Thirteen Matchups for the main league are:
Delta Foxtrot - Vidyagamsk vs THE_SLAYA - My Mummie's Mummies
Kanil - Shimmering Dragons vs i2amroy - The Daemoning!
lijacote - Struggling People vs Raddish - Knives in the Darkness
RedKing - Khi-Keg O' Beers vs monk12 - Monk's Morons

Week Eight Training league matchups are:
i2amroy - The Slippery Slammers vs Raddish - Da Green Thwack'rs
monk12 - Monk's Mountebanks vs Criptfeind - Scaly and Lazy
THE_SLAYA - Slaya's Sauteyas vs lijacote - Red Thought

I'm hoping to advance the league again next Monday or Tuesday so try to play your match by then. As always, let me know if there are any scheduling conflicts and may Nuffle be ever in my our favor!
Title: Re: Bay12 Blood Bowl League - Season 10, Week 12 - TT S3, W8
Post by: Criptfeind on December 11, 2014, 11:45:31 am
Me and lijacote played our game ending in a Red thought 0-1 Scaly & Lazy victory for the lizardmen!

It was, as most could guess, a very punching focused game, and a looot of defender downs happened, but despite that it was less bloody then one might expect, the only casualty was a single skink, although many many khorn worshipers got knocked out. Though, since non of them managed to get up they might as well have been casualties (except for those tasty tasty spp  :'().

The first half saw the khorns receveing the ball, and although their herald got into my half and avoided the massive fight in the middle he eventually was trapped by some skinks and lizardmen, and then failed a pass to a pit fighter. A massive scrum commenced on the side, in the end the ball was forced off the field and tossed deep into the khorn side, although a skink could have gotten it perhaps, the 'go for its' were not with him, and the half ended 0-0 after a few more punches.

In the second half the ball landed right in the hands of a skink and my lizardmen plowed forward, pushing his line back and sending quite a few more khornites into the KO box. My skinks fairly effortlessly moved the cage up and next to the goal line as the lizardmen and demons kept punching it out. Although a pitfighter and a herald managed to get out of the scrum and threated my skinks a lizardman followed them, koing the herald and securing the skink cage. At this the Khorns decided not to contest my victory, instead focusing on the brawl in the center, which he actually managed to pull back to his favor somewhat, since I was using about half my team to try (and fail) to suppress his bloodthirster. Despite a lot of knockdowns and a lot of bloodthirster blitz though nobody really got hurt in the scrap, and the game ended fairly uneventfully.

Also I think this means I'm going to the playoffs! Very excited!
Title: Re: Bay12 Blood Bowl League - Season 10, Week 12 - TT S3, W8
Post by: THE_SLAYA on December 11, 2014, 02:48:13 pm
Hey, I just realized I posted the wrong week for the training league, xp

Actual matchups for Week Nine are:
monk12 - Monk's Mountebanks vs Raddish - Da Green Thwack'rs
THE_SLAYA - Slaya's Sauteyas vs i2amroy - The Slippery Slammers
lijacote - Red Thought vs Criptfeind - Scaly and Lazy
Title: Re: Bay12 Blood Bowl League - Season 10, Week 12 - TT S3, W8
Post by: RedKing on December 15, 2014, 02:29:46 pm
Khi-Keg O' Beers got flattened (literally and figuratively) by Monk's Morons, 2-1.

Wound up with five injured and one dead (and that was after a failed apothecary roll). Even the presence of the legendary Yhetee Icepelt Hammerblow couldn't turn back the tide of ogrish fists, with Icepelt being hammered off the pitch twice and coming back thanks to regen.

Meanwhile, Monk's snotlings turned out to be accomplished anklebiters, getting at least three tackles on attempted dodges. And a fireball tossed from the stands at two ogres and snotling (which would have cleared the area around a ground ball deep in Moron territory allowing me to pick up an easy 2-1 score)....did absolutely nothing.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 12 - TT S3, W8
Post by: monk12 on December 15, 2014, 03:02:16 pm
The Morons did quite well against the Norse as the snots went to the KO box instead of the CAS box and Icepelt Hammerblow was helped off the field twice thanks to a fortuitous snotling foul and later a classic Feynman Smash! The snots proved to be capable ballhandlers and surprisingly durable in man marking situations, not only failing to die but forcing Norse dodges with no rerolls!

The Ogres continue to set the pace in the wildcard chase; if i2amroy loses to the formidable Elves coached by Kanil, then all that will remain will be for the contenders to jockey for position before the playoffs.

Now to see if I can't make my new monitor play nice with Cyanide...
Title: Re: Bay12 Blood Bowl League - Season 10, Week 12 - TT S3, W8
Post by: i2amroy on December 20, 2014, 01:36:31 am
And that's the end of my shot at the playoffs. :P Kanil's elves just have this annoying habit of horribly losing the first halves of their games against me, then getting all the injury rolls in the second ones. Someday I'll have a team manage to make it into the playoffs and then actually stand a chance in them. *looks up at the skies hopefully*

:P
Title: Re: Bay12 Blood Bowl League - Season 10, Week 13 - TT S3, W9
Post by: Kanil on December 20, 2014, 01:41:50 am
Aye, our games have been a tale of two halves. The first half the elves get beaten up pretty badly, the second half the khorne lose the ability to score knockdowns and their AV8 begins to give way.

I'm glad I don't have to face them again, not sure my luck would sustain through three games.

Also, I'm not fully AWOL! Shocking, I know.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 13 - TT S3, W9
Post by: THE_SLAYA on December 23, 2014, 12:04:19 am
Hey everyone, sorry about the delays. I've been having some internet issues while heading back home for winter break. I'm advancing both leagues now.

Main league final matchups are:
Delta Foxtrot - Vidyagamsk vs monk12 - Monk's Morons
lijacote - Struggling People vs Kanil - Shimmering Dragons
Raddish - Knives in the Darkness vs THE_SLAYA - My Mummie's Mummies
RedKing - Khi-Keg O' Beers vs i2amroy - The Daemoning!

Training league final matchups are:
Raddish - Da Green Thwack'rs vs Criptfeind - Scaly and Lazy
lijacote - Red Thought vs i2amroy - The Slippery Slammers
THE_SLAYA - Slaya's Sauteyas vs monk12 - Monk's Mountebanks

I'm planning on two weeks to get these matchups done because of Christmas, Hanukkah, New Years, etc. So I plan to advance the week on January 5th. Let me know if there are any scheduling issues.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 13 - TT S3, W9
Post by: Criptfeind on December 23, 2014, 12:04:09 pm
Seems a bit sad that the games are getting defaulted so much, but I guess tis the season.

Anyway, looking forward to our match Raddish! By 'looking forward to' I mean 'terrified of' after I saw what you did to the Khorn team. Although I won't be able to do it for almost a week, so I'll hit you up next week hopefully!

The play offs are going to be two weeks long right? So there are only three games left this season? Does the training tournament restart immediately, or is there going to be a bit of a period to gather up new teams and such?
Title: Re: Bay12 Blood Bowl League - Season 10, Week 13 - TT S3, W9
Post by: i2amroy on December 23, 2014, 04:42:47 pm
Usually we have a few weeks to sound out interest, yeah.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 13 - TT S3, W9
Post by: Cthulhu on December 27, 2014, 11:50:40 am
On a terrible and stupid whim I bought Chaos Edition.

So I'll probably be coming back soon to be bad and get mad.  How's the health of the league going?  It's an innernet league so a degree or ten of people flaking out is to be expected.

Also, how much do we have in the way of dorfs?  Because seriously, fuck dorfs in blood bowl.  Playing blood bowl against dorfs is like playing tennis with a brick wall.  You can't win, they can't win, and no matter how hard you hit them you can't knock them down
Title: Re: Bay12 Blood Bowl League - Season 10, Week 13 - TT S3, W9
Post by: Delta Foxtrot on December 27, 2014, 01:02:17 pm
I think I had one defaulted match (and one almost...) this season.

So... tons better than my non-B12 league, even if here it was somewhat my fault. Overall I haven't had any difficulties getting matches organized and played. No idea how other peoples' games have been played or not.

I don't think current season has any dorfs. Current lineup should be in the OP.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 14 - TT S3, W10
Post by: THE_SLAYA on December 29, 2014, 07:50:43 pm
Games have been going fairly smoothly in the league this season, I've only consciously extended deadlines a few times, :p. Hopefully I have a bit more time to run this next season to get it running a tad smoother than this season.
As far as dorfs go, I don't think anyone is playing as dorfs this season in either league! Although, as a Khemri team last season I didn't have too much trouble knocking them down, lol
Title: Re: Bay12 Blood Bowl League - Season 10, Week 14 - TT S3, W10
Post by: Criptfeind on December 30, 2014, 03:49:39 pm
Speaking of fighting brick walls Raddish - Da Green Thwack'rs 0 vs 1 Criptfeind - Scaly and Lazy has been played, finally reclaiming the lizardman honor from the orcs who trounced us in the start of the tournament.

Much like in the last game it was a very punchy game. Also like in the last game, there were shockingly few casualities. Three skinks got sent to the ko box, but no causalities at all on the lizardman side and only one orc got a casuality. The only orc (other then one who got sent out for fouling) who left the pitch the whole game!

The first drive started with the lizardmen receiving the ball and driving into the orc lines. Which they were pretty much immediately bounced off of. The orcs ground their way towards the skink cage until I had decided that they were getting a bit too close, so I ran my skinks out and around the side and into the end zone. Then I made the absolutely horrid decision to try to get in a cheeky Kroxigor block in. As is inevitable when you rely on the Krox for anything I got a turn over and a couple of orcs knocked down my ball carrier and marked the ball and skinks. Still, a skink somehow managed to dodge away from a orc, grab the ball out from under another, and then dodge into the endzone. Two only two turns left in the first half the orcs didn't really bother trying to get a goal, instead trying to foul my Krox, which they did, but the armor break only resulted in him taking a small nap on the pitch (which was a bit of a tell for the future of the game, in the second half the orcs managed to actually get quite a few armor breaks, but they all ended up as a simple two turn down.)

The second half saw the orcs get the ball and move plow forward into the lizard line up, however a few skinks ran up behind the orc lines, and the orc ball carrier moved forward into the skimish, presumably to avoid them. Although the black orcs were having no issues whatsoever sending the lizardmen to eat the dirt over and over again, they seemed to have issues actually extracting themselves from the middle and getting to the side of the fray where the ball was. My lizardmen popped the ball carrier a few times, but the orcs recovered each time, until eventually they managed bust though my line a bit and move about halfway down the field. However, not enough orcs got away from the line, and a few lizardmen and skinks swarmed the ball carrier, making the orcs loose possession once again. However, the orc counter attack managed to send a lizardman down to the ground on top of the ball, popping it out of the skirmish and next to a orc, who dodged out and grabbed it, running as far as he could to the other side of the pitch. However, running so far seemed to backfire a bit when the speedy skinks and lizardmen managed to catch up to him right away, the ball was soon kissing the dirt again, and from then on no one was able to get it back up until it was too late, the final bell rung with a victory for the lizardmen.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 14 - TT S3, W10
Post by: Raddish on December 30, 2014, 04:36:02 pm
It had been so long since I last played a game I kinda forgot what I was doing.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 14 - TT S3, W10
Post by: Raddish on January 03, 2015, 02:57:06 pm
So that was a really weird match.  My Delves caused more damage and scored more TD's than SLAYA's Kehmri.

Ended 2 - 1 to me, lots of strange goings on, fireballs taking out people, a Tomb Dudey injured on the last turn, lots of SPP for my people.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 14 - TT S3, W10
Post by: THE_SLAYA on January 06, 2015, 02:50:41 am
Well, Monday is over and since I haven't heard anything about scheduling issues from anyone I'm advancing both leagues which concludes the regular season!
Firstly I'd like thank you all for a great first season as Commissioner (I don't count last season since I was sorta the interim Commissioner) and I hope to see you back here next season! Secondly...

WELCOME TO THE PLAYOFFS MY FRIENDS!!!!

For the Training League Semi-final matches we have:

Semifinal 1: Monk's Mountebanks (Monk) v. The Slippery Slammers (Otherplayers)

The undefeated, first seeded Skaven team, Monk's Mountebanks, coached by one of (if not the most) decorated coach in Bay 12 Bloodbowl History, Monk will be facing The Slippery Slammers coached by the veteran (with only one playoff game to his name after three seasons) Otherplayers!! The Mountebanks won both regular season match ups 2-1 so confidence has to be high going into this first match. The Slammers and coach Otherplayers are intent on getting revenge for their two defeats in the regular season by using the skavens' smashed heads to pave their road to the finals!

Semifinal 2: Scaly and Lazy (Criptfiend) v. Da Green Thwack'rs (Raddish)

Rookie coach Criptfiend and his Lizardmen team, Scaly and Lazy, have been streaking lately with four wins in their last five matches!! They hope to keep their momentum going through the playoffs as they face Rookie coach Raddish's Orcs on Da Green Thwack'rs! With only one loss in their last 6 matches, the Orcs aren't doing to bad themselves. The two regular season meetings between these teams were both 1-0 with a win a piece for each coach.

May the best team win and may the losers perish!! (but come back with new teams next season)

As for the Main League Semifinals:

Semifinal 1: Shimmering Dragons (Kanil) v. Monk's Morons (Monk)

This meeting of championship coaches has the undefeated Shimmering Dragons pitted against Monk's Morons. The elves enter the playoffs hoping to continue their dominant season under coach Kanil. The Ogres enter this match unsure of what really happened because, well... they're Ogres. They do understand that its win or go home now though so they are prepared to smash their way through the scrawny elves on their way to the championships.

Semifinal 2: Struggling People (lijacote) v. My Mummie's Mummies (THE_SLAYA)

The Struggling People (Chaos) led by rookie coach lijacote hope to prove themselves against the defending champions, My Mummie's Mummies. The Mummies under coach THE_SLAYA are hoping to complete back-to-back championship appearances by making sure the Struggling People struggle in their first playoff appearance. The two teams split their regular season matches each winning 2-0 and finished the regular season separated by only 2 points so anything could happen in this match.

Let the Games begin and may the best team win!!

P.S. I set the seeding with myself in the third seed and monk in the fourth seed based off of our tiebreaker rules, if I miscalculated let me know and I'll fix it assuming neither match has been played yet.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 14 - TT S3, W10
Post by: lijacote on January 06, 2015, 04:12:49 am
I've been kind of ignoring this, having been sick, and now that I'm feeling a bit better I'm feeling guilty about ignoring it :P Yay playoffs.

I'm not sure I'll be coming back after this season. Maybe if the playoffs aren't quite as frustrating as the previous matches have mostly been. I'm kind of tired of the d6. :/
Title: Re: Bay12 Blood Bowl League - Season 10, Week 14 - TT S3, W10
Post by: Sinistar on January 06, 2015, 04:57:32 am
Seeing the season ending soon, I'd like to confirm again that I'm totally signing up for the next one. Presumably for training tournament, but should the slots in that one be full for any reason, I'll go with regular league.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 14 - TT S3, W10
Post by: Criptfeind on January 06, 2015, 09:43:41 am
Hoorah. So long as we're talking about the next seasons, I'm very interested in promoting the lizardmen to the big times, we'll see if they have what it takes to swing with the big boys. If possible, I'd also like to place a new team in the training league. Although I have not decided on what race. I've sorta been practicing against the AI with a Chaos team, and they feel a lot like the lizardmen in a few ways, but I think if anything I like them even more. (Although I like the Krox more then the minotaur, might be because my instinct is that big guys shouldn't blitz... I don't think it's worth having a big guy when you need to blitz with them...). On the other hand after this seasons of a lot more success then I thought possible in my first run I was also consider laying back and taking the next season relaxed with a goblin team. I don't think I could win a single match with them, but I think it would be real funny non the less.

Anyway. Uh. Because it seems like it might be a bit of a worry, what happens if a match in the finals are defaulted on?
Title: Re: Bay12 Blood Bowl League - Season 10, Week 14 - TT S3, W10
Post by: THE_SLAYA on January 06, 2015, 02:05:40 pm
Seeing the season ending soon, I'd like to confirm again that I'm totally signing up for the next one. Presumably for training tournament, but should the slots in that one be full for any reason, I'll go with regular league.
I've got you penciled in for the training league next season(:

Anyway. Uh. Because it seems like it might be a bit of a worry, what happens if a match in the finals are defaulted on?

Since there isn't a set time limit on this matches I will rarely default one. If a match does need to be defaulted, its usually because someone has missed one or two appointments that they made or is just completely AWOL. In that case the player who hasn't missed the matches/isn't AWOL automatically gets a 2-0 win

Title: Re: Bay12 Blood Bowl League - Season 10, Week 14 - TT S3, W10
Post by: Raddish on January 06, 2015, 07:08:40 pm
I am not sure what I will be doing with my teams in the future.  I think the Delves have survived better than I expected.  My Orc team has been pretty hardcore though.
Title: Re: Bay12 Blood Bowl League - Season 10, Week 14 - TT S3, W10
Post by: Kanil on January 06, 2015, 11:11:26 pm
P.S. I set the seeding with myself in the third seed and monk in the fourth seed based off of our tiebreaker rules, if I miscalculated let me know and I'll fix it assuming neither match has been played yet.

You have an equal number of wins, you each won one of your two games, and your combined score was 3-3. The Khemri's combined TD differential for the entire league is +3, and the Ogres is -3. So you've got it correct.

Also, seeing as how I wrote the tie break rules, and I'm no longer in charge of the league, you aren't actually required to apply them or anything. That said, Cyanide's rules don't really make sense, so having our own is probably a good idea.
Title: Re: Bay12 Blood Bowl League - Season 10, Semifinals - TT S3, SF
Post by: monk12 on January 06, 2015, 11:40:44 pm
Whoo playoff time! Both of my games are scheduled to be played before Saturday, so I expect these last few games of the season should go pretty quick.


As far as next season's discussion goes, I'm not sure what I'll be doing. My current inclination is towards having a Halfling team in TT and bringing the Skaven up to the bigs for a shot at the title (previous Skaven teams in this league have wound up mostly dead, but I'm willing to watch my pixels die.) No promises though, as Vampires and Goblins are both on my "to play" list.
Title: Re: Bay12 Blood Bowl League - Season 10, Semifinals - TT S3, SF
Post by: monk12 on January 07, 2015, 03:44:38 pm
Monk's Mountebanks 5 - 0 The Slippery Slammers

Not much to say about this one, as the match was all but conceded after the death of the AG4 Amazon Blitzer late in the first half left the warrior women demoralized. Halftime score was 1-0.

The Skaven await the result of the other semifinal with interest.
Title: Re: Bay12 Blood Bowl League - Season 10, Semifinals - TT S3, SF
Post by: Criptfeind on January 08, 2015, 02:49:46 pm
Raddish - Da Green Thwack'rs 2 vs 1 Criptfeind - Scaly and Lazy

That was a pretty amazing game. In some ways the opposite of our first game. (Somehow only got a match rating of 13, clearly the fans are crazy.) It opened up a lot like the last one, I received, set up a skink cage, and waited for a opening to run though. However, I took a bit of risker and sooner opening this time, as I felt like the orcs wouldn't fall for the same trick twice. It worked out and I got the first touchdown on turn 4, a bit early, but looking good. The second drive started with bloodlust in the orcs eyes though, as on the second turn of the drive they sent two saurus to the casualty box, although the alchemist was able to get one patched up enough to be ready for the next drive. Sadly, the one that stayed down was my star level three, he also got a broken neck. However, on further examination he doesn't even appear to have a neck, so the manager says he should be fine to keep playing. Despite the orcs big power advantage on the field because of these casualities they didn't move forward fast enough, and on the last turn of the half the orcs had to push a saurus into a orc to give him the boost needed to get a touchdown, but he failed the second go for it and the half ended 0-1.

The second half was when the craziness started. I kicked the ball out to the orcs, but then got a free turn from the event. I blitzed some saurus and skinks past the orc line up into his half, and made a royal scrum of it to try to get the ball. The ball was pushed back and fourth, skinks were knocked out like flies, and (just a touch of salt) a couple of dodges that would have ended the game in my victory were failed. In the end the orcs managed to dodge a blitzer out of the scrum and send him down the field. The only one who could block him was my Krox. Surprisingly, the Krox managed to not get bonehead, and chased down the offending blitzer. Sadlly though, this blitzer had his jumps on, and managed to get away from the Krox Twice, managing to get a touchdown on the final turn of the second half... Which means it's time for OVERTIME!

I went into overtime a bit shorthanded, but fate granted me it's boon, having a pitch invasion or something like that by fans who beat up a lot of the orc team. They also plucked my skink that was next to the ball, but no matter really, since they were fast enough that I could get a second one in right away. Except that he failed to pick up the ball. Once. Twice. Three times. As the orcs casually walked down the field. Apparently at this point the skink realized that if he didn't pick up the ball he would be reduced to a fine red smear, so he dodged out of the embrace of some orcs, picked up that ball, and made a run for it, I moved my scanty team around the ball carrier, and the orcs were unable to get a blitz on it. So much of the orc team had gone to grab the ball in fact that they were unable to cover my way out, all the skink had to do was make a single dodge and he would be completely free, with the orcs to slow to ever catch up. Needless to say he failed the dodge. All wasn't lost, as I still had a few skinks and my Krox to battle over the ball against the orcs that got past my saurus line, but unfortunately, they were unable to make anything happen, and the orcs every so slowly got away from my guys, and like ten turns later or something (orcs are slow, did I mention?) they got the touchdown.

It was. A very close. And very fun. And a lot of times very frustrating. Game. A nail biter up to the very end. Very much worthy of a semifinal.
Title: Re: Bay12 Blood Bowl League - Season 10, Semifinals - TT S3, SF
Post by: THE_SLAYA on January 08, 2015, 02:55:48 pm
Struggling People 1-2 My Mummie's Mummies

This game could very easily have gone the other way, lijacote inflicted three or four key injuries early on in the game but all of them were negated with regen rolls. The Chaos scored the first TD very easily after the three injuries and four KO's left the mummies heavily outnumbered. They stalled until their turn 7 before scoring in an attempt to stop the Khemri from having a chance to score before half. However due to some incredibly lucky pick-up and throw rolls, the Khemri had a masterful long distance pass to an open skeleton receiver who ran (with a single GFI) into the end-zone to tie the game going into halftime. On the start of that drive the Khemri managed to break the Minotaur's collar bone; the Chaos tried asked their apothecary to fix it but he decided the best way to stop the minotaur from thinking about his smashed collar bone was to smash the other side of it!!

Coming out of halftime the Chaos were missing their minotaur, a CW, and a beastman. Morg n Thorg was almost out but he woke up during the halftime break. The Khemri were missing their Kickoff return thro-ra and one of their blitz ras. The ensuing drive began with the fans getting upset at seeing Morg back on the pitch and hurling a boulder at his head, leaving him stunned. The Khemri got the ball on a touchback and attempted to cage up. They failed when the thro ra tripped and dropped the ball. A scrum surrounded the ball after the thro ra picked it up again. The thro-ra went on to try to blitz his way free and give the ball to his open receiver but the beastman proved to be unmovable. The Chaos tried to knock the thro ra down to get the ball, but it turned out they didnt have to. He attempted to use dump-off and promptly handed the blitzing beastman the ball. The beastman pushed the thrower and tried to get some space between him and the enemies but tripped on a GFI leaving the ball up for grabs again! The thro ra ran over and picked it up, went to hand it off to the waiting receiver and again tripped in the dirt! A Chaos Warrior managed to recover the ball but was promptly punched by a TG allowing the thro ra to stand and get the ball again. The Chaos tried to get the ball back but were unable to knock the thro-ra down again. They pushed him a few times but ultimately the Khemri managed to get their cage up and walk the ball into the endzone on turn 15. The Chaos failed their pickup on the ensuing drive and the game ended with the above score.

GG lijacote, hopefully we'll see you again next season!
Title: Re: Bay12 Blood Bowl League - Season 10, Semifinals - TT S3, SF
Post by: THE_SLAYA on January 08, 2015, 03:05:16 pm
Matches validated and with that I bring to you all

THE TRAINING LEAGUE FINALS!!!

Monk's Mountebanks v Da Green Thwack'rs

The undefeated skaven continued their dominant run of form by demoralizing the amazon and cruising to a victory in the semi-finals. The Orcs had a tougher semi-final match but managed to prevail and come out with a full roster ready for the next game. The previous matchup between these teams was a solid 3-0 thrashing on the orcs, but anything can happen in the playoffs!
Title: Re: Bay12 Blood Bowl League - Season 10, Semifinals - TT S3, SF
Post by: Criptfeind on January 08, 2015, 03:40:12 pm
Well, since I'm out of the training tournament for real now, is it too early to sign up to the next one? If it's not, I'd like to sign up with a chaos team, and sign my lizardmen team up to the main league if I can do that as well.
Title: Re: Bay12 Blood Bowl League - Season 10, Semifinals - TT S3, SF
Post by: THE_SLAYA on January 08, 2015, 05:04:27 pm
Well, since I'm out of the training tournament for real now, is it too early to sign up to the next one? If it's not, I'd like to sign up with a chaos team, and sign my lizardmen team up to the main league if I can do that as well.

I've got you penciled in for both leagues next season!(:
Title: Re: Bay12 Blood Bowl League - Season 10, Semifinals - TT S3, SF
Post by: Kansa on January 08, 2015, 05:29:03 pm
Would it be ok if I signed up for the next season of the training league?
Title: Re: Bay12 Blood Bowl League - Season 10, Semifinals - TT S3, SF
Post by: THE_SLAYA on January 08, 2015, 07:11:45 pm
Would it be ok if I signed up for the next season of the training league?

Definitely!! The more the merrier!(: just post in this thread when you decide what race you want to play with and make your team!
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: monk12 on January 09, 2015, 11:02:38 pm
Monk's Morons 3 -1 Shimmering Dragons

How, you may ask, does an Ogre team score three TDs on an Elf squad? Well, if Cyanide played better with my dual monitor setup, or had a replay system worth a damn, I'd have shown you a screenshot of a CAS box full of elves here, but it doesn't so I won't.

The Ogre strategy in the first half was to completely ignore the elf cage and go hunting in the pouring rain, knocking down and eventually fouling the most dangerous DT Tackle Elf Blitzer off the pitch. The elves made their way down the pitch slowly, but that just let the Ogres smash the two elves tying up the Line of Scrimmage. The tide really turned when an Elf Catcher failed to receive a handoff due to the pouring rain, leaving several elves in base contact with angry Ogres who promptly sent them into the CAS box with assorted minor-yet-incapacitating injuries. The remaining elves hastened into the endzone, but were still left with only 4 players to finish the half. Those 4 were ground down even fewer on the ensuing Ogre possession, but a snot failed to catch a handoff leaving the score 0-1 in favor of the Dragons at halftime.

The Ogres received to start the second half, but while the Elves were down to 4 players (the rest being in the CAS box) the Ogres were down to 3 snots (two CAS, two KO, and one ejected for fouling.) As the Ogres made their way down the pitch, both groups of players steadily diminished, with 2 snots going down with injuries and another going off for fouling (and badly hurting) one of the few remaining elves, who were ultimately cleared from the pitch. The pouring rain didn't slow down the Ogres too much, however, and they ran in the tying score with 2 turns left in regulation.

The Elves got one player back from the KO box, which is good because they only had one player in there and not in the CAS box. That lone catcher lined up on the LoS against six angry Ogres who were upset that all their snotling friends were gone. A quick snap and an out of bounds kick got the catcher deep into Moron territory, but the Ogres were still able to line up a 3d blitz, getting the Defender Down result they needed after a reroll. The blitz only stunned the catcher, but a big meaty boot sent him back to the KO box. As the game went into overtime, the Ogres stumbled about uncontested until they managed to pick up the ball and walk it all the way back down the pitch to go ahead 2-1. When the ref came to the Shimmering Dragon KO box to see if anyone would return to the pitch for the last turn of Overtime, he found only an unconscious elf and babeless Bloodweiser stall. By rule, because the elves could not put anyone on the pitch the Ogres were awarded a TD and the game was over.

I don't think it's a stretch to call this the biggest upset of my Blood Bowl career (certainly as far as the Bay12 leagues go.) Kanil got some unfortunate dice at unfortunate times, and obviously I had great injury rolls in the first half, but hey, I'll take it! Winning games by mass CAS isn't as much fun as by mass TDs, but it seems that this is the way Ogres work. Now the big dummies get a shot at a championship, making them (somehow) just as successful as my Dark Elf team. Who'd have thunk?

Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: Kanil on January 09, 2015, 11:26:34 pm
It's not every day that you line up a single player against six ogres and yet still feel as though you still have a legitimate shot at winning the game.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

It didn't quite work out, but that was still easily the best Blood Bowl game I've ever played. 'course I'm now left with the dilemma of whether I want to just accept having lost another playoff game with the elves...
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: Raddish on January 10, 2015, 12:34:55 pm
Going to be an interesting match up I think.  My orc team has evolved a lot and is pretty strong now.

Still considering the future potential for it.  I have a bunch of spare money I could use, but on what...
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: THE_SLAYA on January 10, 2015, 02:42:55 pm
Going to be an interesting match up I think.  My orc team has evolved a lot and is pretty strong now.

Still considering the future potential for it.  I have a bunch of spare money I could use, but on what...

I would say another player or two, that rat Ogre has been on a tear lately, ripping through enemies like they were paper!

On a side note, I just realized that this will be the first time in Bloodbowl history that the same two coaches will play in consecutive finals. Hopefully the mummies will be the second team to win back-to-back championships!
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: Kanil on January 10, 2015, 09:34:51 pm
Going to be an interesting match up I think.  My orc team has evolved a lot and is pretty strong now.

Still considering the future potential for it.  I have a bunch of spare money I could use, but on what...

Possibly just nothing. Orcs aren't exactly injury prone, and tend to build up a stockpile of money -- if you tried to spend it all, you'd likely bloat your team and give a lot of inducements to your opponent. A 12th player is something to consider, as it's nice to have a reserve.

Another lineman would give you a backup and another player to pick up utility skills like dirty player and kick.

Goblins are stunty, have agility access, and are cheap for fouling. There are a lot of things you can use them for, but they're weak, fragile, and don't get block.

Trolls provide a lot of strength, but are expensive and unreliable. If you have a goblin as well, you can use them for one turn touchdowns, but these rarely work and should only be used on your last turn of the half.

Lastly, you could just leave the team alone before the finals, and worry about adding more players next season when the stakes are lower.
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: Raddish on January 10, 2015, 09:57:03 pm
I am used to playing Delves so much it feels weird not to have bloated TV.

One of the two I am using has had so many skill ups in one season it is crazy.
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: Aslandus on January 12, 2015, 02:55:08 pm
ptw for now, might join in when I get better at the game (ie have played more than one game)
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: i2amroy on January 12, 2015, 05:54:16 pm
ptw for now, might join in when I get better at the game (ie have played more than one game)
I highly suggest joining the training league even if you don't think you are very good. Our seasons tend to run for at least a couple of months, so unless someone drops out you probably won't be able join until a fair bit later in the year. You'll probably lose a fair bit of your matches (I know I did :P) but it's also rather helpful to have people you can ask about what you need to do to win your future games and improve.
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: Aslandus on January 12, 2015, 06:14:23 pm
ptw for now, might join in when I get better at the game (ie have played more than one game)
I highly suggest joining the training league even if you don't think you are very good. Our seasons tend to run for at least a couple of months, so unless someone drops out you probably won't be able join until a fair bit later in the year. You'll probably lose a fair bit of your matches (I know I did :P) but it's also rather helpful to have people you can ask about what you need to do to win your future games and improve.
Ah, then can I join the training league as Norse? Not sure where the compilings of the leagues are...
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: Remuthra on January 12, 2015, 06:46:10 pm
I'd like to join as well, if possible.
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: THE_SLAYA on January 13, 2015, 12:20:09 am
I can mark you both down for the training league (or the main league). Finals should be being played soon so just post in here with your desired race and league and I'll pencil you in. If you want to include your steam name (if you have one) thats also very helpful for communication purposes. After the finals have been played I'll set up the next season and you can apply your teams in the client and I'll accept them into the league (assuming they meet the requirements).
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: Aslandus on January 13, 2015, 10:44:13 am
Steam name is "aslandus" (basically my username here, but not capitalized), and I would like to play as Norse team for the training league. What are the requirements?
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: Criptfeind on January 13, 2015, 10:50:08 am
The requirements (in the op of this thread) are that they have to be a completely new team, and not have played any games.
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: i2amroy on January 13, 2015, 11:29:42 am
Also timezone and if you use DST would be helpful. :P
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: Kanil on January 13, 2015, 11:32:04 am
And for the main league, the only requirement is that the team has only played in Bay12 leagues (such as the TT, or a prior main league.)

Not very elaborate requirements, but it's important to have them, to prevent any possible abuse. You could get a friend just let you score TDs repeatedly for example, and you'd level up all your players, then fire the ones that don't roll doubles/stat ups and repeat.
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: Aslandus on January 13, 2015, 12:18:11 pm
Also timezone and if you use DST would be helpful. :P
EST (-5)

I can respect the rules, now to actually build a team...
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: Remuthra on January 13, 2015, 04:16:01 pm
I'll take Dwarves, EST, same name, training league.
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: Kansa on January 13, 2015, 04:21:02 pm
I'll be dark elves, steam name is the same and time is GMT.
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: monk12 on January 13, 2015, 10:24:05 pm
The championship match featuring Monk's Morons vs My Mummie's Mummies is currently scheduled for Friday, Friday, Friday at 3pm MST (5pm EST)

Will the Ogres complete the upset of the century and grind Khemri bones to make their bread? Or will THE_SLAYA boast the second team in Bay12 history to win back to back championships? BUCKLE YOUR SEATBELTS
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: Criptfeind on January 14, 2015, 11:47:43 am
So I've been thinking about my team composition for the next training league, Re: Chaos. Minotaur or no Minotaur?

Thinking about the Minotaur I can see it ether being a killer or a road block, and I'm really not impressed with it's killing capability, it might be only a step behind the bloodthirster for killing potential, but I feel like chaos, out of all the teams, doesn't need to be more killy (also I'm not really impressed with killing for it's own sake compared to actually winning the game, and I feel like the roadblock minotaur looks better at actually winning the game). Also although it's road block abilities are (very) impressive, but wild animal seems to really want to hurt that possibility. At least if my Krox boneheads I didn't lose my blitz. With the fact that my guys are probably too expensive to start with a minotaur anyway combined beastmen being perfectly good at fighting, so you don't have the lizardman situation of being outnumbered 2-1 if you don't have your big guy... It seems really attractive to me to never take the minotaur.

I'd be really afraid of fast teams being able to just run past me since my dudes are so much slower then I am used to, and a tentaclely minotaur seems like he could do a lot to put a stop to that... But I dunno... Any advice?
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: Delta Foxtrot on January 14, 2015, 11:56:28 am
When I played Chaos in a cut-short league, I found the minotaur to be mostly just a waste of points. Chaos Warriors are awesome as they tend to be and the fact that you can get a 2-die blitz almost anywhere on the field thanks to beastmen meant that I just didn't have much use for the big guy. Much rather get more rerolls and stuff. I guess you'd get one eventually but early on I just don't see the reason for it.

edit:
If you can spare it, leave a beastman downfield. There's a decent chance they can 2d blitz any lone carrier that gets through the line.
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: Kanil on January 14, 2015, 12:34:29 pm
The minotaur is just about the best roadblock in the game (WA doesn't remove your TZs, can get prehensile tail) and the alternative is another beastman when you've already got at least 6. I know they're multipurpose, but at some point you run out of specializations for them. Furthermore, none of your other players are particularly good at roadblocking.

150 TV is a lot for a player that mostly just stands there and makes the occasional low-risk block, and depending upon your team/playstyle you might not get your TV's worth. That's pretty much the only concern I'd have with a minotaur.

'course, working him into your starting roster is probably not worth it -- you give up a CW and a reroll at a time where both are extremely valuable.
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: THE_SLAYA on January 15, 2015, 04:10:21 pm
The championship match featuring Monk's Morons vs My Mummie's Mummies is currently scheduled for Friday, Friday, Friday at 3pm MST (5pm EST)

Will the Ogres complete the upset of the century and grind Khemri bones to make their bread? Or will THE_SLAYA boast the second team in Bay12 history to win back to back championships? BUCKLE YOUR SEATBELTS

Do they really need to buckle their seatbelts? We aren't gonna be moving very fast, xD
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: monk12 on January 15, 2015, 09:32:13 pm
The championship match featuring Monk's Morons vs My Mummie's Mummies is currently scheduled for Friday, Friday, Friday at 3pm MST (5pm EST)

Will the Ogres complete the upset of the century and grind Khemri bones to make their bread? Or will THE_SLAYA boast the second team in Bay12 history to win back to back championships? BUCKLE YOUR SEATBELTS

Do they really need to buckle their seatbelts? We aren't gonna be moving very fast, xD

Hey, it's not the speed that kills you, it's the acceleration, and Ogres and Khemri are known for coming to a... 8) dead halt


RE: Minotaur, certainly for a more developed Chaos squad (maybe even an early purchase to feed him MVPs as quickly as possible) for much the same reasons Kanil stated, and much like Kanil said on a starting roster I'd certainly leave him out in favor of Chaos Warrior/Rerolls, since those will be more important for winning early games and you're quite unlikely to be overmatched in the ST department. So I guess I'm just saying "Kanil is right, I just like the sound of my own voice."
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: monk12 on January 16, 2015, 04:27:22 pm
Monk's Mountebanks defeat The Green Thwack'rs 2-1 in the Training League Final!

The Orcs received the ball, and a Pitch Invasion saw half the players on the field go down stunned (mostly on the Skaven side.) The Orcs attempted to leverage this into a loose cage with Guard spread out among the prone Skaven, but the long distance their Thrower had to run gave the Skaven just enough time to get back up and sneak a few Gutter Runners in front of the Orc advance, ultimately stealing the ball and moving up the right side. A poorly timed double skull gave the Mountebanks the window they needed to squeak ahead and chuck the ball to a waiting lineman who ran in the game's first TD, 1-0.

With only a few turns left in the half, the Orcs went into hurryup to try and equalize before kicking to the Skaven in the second half. However, the thrower fumbled the ball on an attempted long pass, letting aggressive Skaven Gutter Runners push him away, snatch up the ball, and score a second time to bring the halftime score to 2-0.

The Skaven received to start the second half, and with their trademark naked aggression attempted a quick TD to put the nail in the coffin, bringing a cage up to the LoS and pushing some blitzers downfield to create gaps to sneak through. However, with their inducements the Orcs had bought a Wizard, who gleefully lobbed a fireball at the cage and took down the ballcarrier and the cage corners. Orc fists flew, but it seemed for nought when a Gutter Runner got free deep down the side of the field holding the ball, the endzone tantalizingly close. The Orc Thrower who fumbled in the first half saved the day however, making a dodge to knock down and stun the Skaven ballcarrier and then making a GFI to mark the ball, a prudent move when the subsequent Skaven attempt to lift the ball failed to get it free of the heroic thrower. The aforementioned flying Orc fists had done good work, notably forcing a (successful) Apothecary use on the Rat Ogre, and the Orcs managed to get the ball and move down the pitch to score with 3 turns left in the match, 2-1.

Clearly, if you read the first line you know nobody scored again. The Skaven ignored the more popular definition of insanity and attempted to force the ball downfield once more, getting quite close to the endzone, but a rangy Black Orc smashed down the Gutter Runner near the sideline, and the resulting throw in put the ball squarely in the center of Orc territory. Unfortunately, there was not enough time remaining for the Orcs to capitalize, and the game ended on the first dodge of a rather improbable play.


A good final for the successful Skaven. My current leaning for next season is Vampires in TT and Halflings in main, I think. Hopefully I'll get a chance at triple post madness when I play THE_SLAYA later this evening for a shot at the main league title!
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: Raddish on January 16, 2015, 04:50:31 pm
I will have to say I should have been able to score off the start, I left the ball carrier in a bad position and regretted it.  On the other hand me scoring the other time was incredibly unlikely so in the end the score is probably what it should be, just not in the ways I would have expected.
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: monk12 on January 16, 2015, 07:19:21 pm
Upset Alert! #4 ranked Ogre team Monk's Morons defeats #1 seed and defending Champion My Mummie's Mummies 2-1!

A remarkably bloodless match for two bruising teams. The bloodlust was probably curbed by the game-long sweltering heat which several times kept key personnel off of the pitch, but was evenhanded in its capriciousness (though one could argue that the star Khemri thrower was more valuable to SLAYA on his last drive than my murderiffic Feynman was to me, despite comparable SPP values.) Game ball goes to Scrappa Sorehead, the Pogoer Star Player who managed to receive a handoff while in opponents TZ and break away from a rapidly collapsing pile to score the goahead TD on turn 12. Honorable mention to the Wizard who bought him that extra time with a fireball to the Khemri flank, and to Theodore Roosevelt who scored the other TD amid allegations of Agility doping.

Another nailbiting victory after the thriller that was required to squeak past the elves last week; the beautiful thing about the playoffs is that once you're in, even a .500 fourth seed has the chance to string together a run!

Now if you'll excuse me, I'm going to join some of this generations greatest minds in a victory celebration. FEYNMAN SMASH!
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: THE_SLAYA on January 16, 2015, 07:35:03 pm
And with that, Both leagues are open for applicants!! Just create your team and apply to the league of your choice! Make sure to also post in this thread that you have applied your team and what race your team is so as to avoid numerous amounts of the same race.

ie
SLAYA'S SVENS (Norse) have applied to the training league and are awaiting acceptance.

Passwords for both leagues can be found on the opening post to this thread I believe.

edit: If you want to keep the same main league team as last season please post that the team will be returning so I know not to remove them. Also any training league teams have been removed from the league as they can't play in it again.
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: Criptfeind on January 16, 2015, 07:49:05 pm
Huh, I can't find the passwords. Although I did guess them right.

Edit: Alright, I've sent in both my applications.

Scaly and Lazy: The Lizardmen. After what I feel was a fairly successful first season, they ready and rearing to take on the big time in the main tournament. (Although if badly hurts don't heal in between tournaments I might be in for a rough first game after fighting those orcs.)

Cripts Clobbers: Chaos. The next team I'm going to add to my roster, they are slower then I am used to, but I'm hoping for a strong showing from them in the training tournament non the less!
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: Kansa on January 16, 2015, 08:07:30 pm
I've applied to the training league with my dark elves team called The Black Guards
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: Raddish on January 16, 2015, 08:16:33 pm
I am probably going to make a new team for the training league tomorrow.  And I need to decide which team deserves to be in the main league...

I am thinking a new team I have never played before would be a hilarious idea.
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: monk12 on January 16, 2015, 08:51:30 pm
Yeah, I don't see the password in the OP. It's almost certainly Bay12 though.


That said, next season Monk's Mutineers will be joining the TT (and looking foward to some bloodsucking fun) while Monk's Mafioso will be making you an offer you can't refuse in the main league.
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: Remuthra on January 16, 2015, 09:08:51 pm
The Stumpy Surgeons (Dwarf) have been created for the training league.
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: THE_SLAYA on January 16, 2015, 09:55:20 pm
The Stumpy Surgeons (Dwarf) have been created for the training league.

Have you applied with them yet? If so, try re-applying since I can't see your application

Other than that issue though all teams have been accepted as of right now giving us five confirmed teams for the main league and 6 (four accepted) for the training league.
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: Remuthra on January 16, 2015, 10:00:52 pm
The Stumpy Surgeons (Dwarf) have been created for the training league.

Have you applied with them yet? If so, try re-applying since I can't see your application

Other than that issue though all teams have been accepted as of right now giving us five confirmed teams for the main league and 6 (four accepted) for the training league.
Whoops, made the team but forgot to submit it :P.
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: THE_SLAYA on January 16, 2015, 10:45:33 pm
I got the application. Welcome to the training league!!
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: Aslandus on January 16, 2015, 10:46:58 pm
The landing party (Norse) has been submitted to the Training league

edit: just noticed the SLAYAS SVENS comment, was that just an example or should I get a different race?
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: monk12 on January 16, 2015, 11:00:09 pm
The landing party (Norse) has been submitted to the Training league

edit: just noticed the SLAYAS SVENS comment, was that just an example or should I get a different race?

He does indeed have a Norse squad in TT, but I don't think we're operating under a unique races rule at the moment. You can play Norse if you'd like, or if you'd like to be a unique snowflake you can roll something else.
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: Aslandus on January 16, 2015, 11:30:38 pm
I'll just keep the landing party then, it'll be interesting to see how someone else builds/plays the same race...
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: THE_SLAYA on January 17, 2015, 01:00:44 am
The landing party (Norse) has been submitted to the Training league

edit: just noticed the SLAYAS SVENS comment, was that just an example or should I get a different race?

He does indeed have a Norse squad in TT, but I don't think we're operating under a unique races rule at the moment. You can play Norse if you'd like, or if you'd like to be a unique snowflake you can roll something else.

Yeah, We aren't playing with unique races, however keeping it with only one or two of each race is preferable so as to avoid monotony! Team verified and accepted!
Title: Re: Bay12 Blood Bowl League - Season 10, Finals - TT S3, Finals
Post by: Kanil on January 17, 2015, 03:13:42 am
Upset Alert! #4 ranked Ogre team Monk's Morons defeats #1 seed and defending Champion My Mummie's Mummies 2-1!

I'd just like to point out that an ogre team just won -- to emphasize that a little bit, because that's just not supposed to happen. Congratulations.

I was hoping to watch but Cyanide wouldn't let me connect, alas (yet about what you'd expect from them.)

I'll be playing in both leagues this season, but I'm not quite sure what teams yet.

Edit: Also, if you're newer to Blood Bowl, I highly recommend visiting the BBtactics (http://bbtactics.com/) website and reading up about some stuff -- most notably some starting roster options for your chosen team. Picking a good starting team is important, and I already see a couple teams applied that I consider somewhat questionable. Fortunately you can freely edit your team before you've played your first match, so if you want to rearrange your team you can just fire players/RRs/etc and the game will refund you.

Once the games begin, there's also an article on player development for every player in the game. You don't have to follow any of the advice to the letter, but it's often good to think about.
Title: Re: Bay12 Blood Bowl League - Season 11, Signup - TT S4, Signup
Post by: Criptfeind on January 17, 2015, 09:40:34 am
Yeah, I mean. Only three vampires? Clearly newbie error there. It's their only good player! You gota take all six!  :P
Title: Re: Bay12 Blood Bowl League - Season 11, Signup - TT S4, Signup
Post by: Remuthra on January 17, 2015, 09:41:58 am
The rosters I see there don't have enough Tackle :P.
Title: Re: Bay12 Blood Bowl League - Season 11, Signup - TT S4, Signup
Post by: Criptfeind on January 17, 2015, 09:58:18 am
Yeah, tackle does look pretty vital in our zero starting dodge league. (But hey, there is one elf team, so someday.)
Title: Re: Bay12 Blood Bowl League - Season 11, Signup - TT S4, Signup
Post by: Remuthra on January 17, 2015, 10:01:38 am
Mauly the Tackle Bear says that only YOU can prevent agility-heavy teams.
Title: Re: Bay12 Blood Bowl League - Season 11, Signup - TT S4, Signup
Post by: Kanil on January 17, 2015, 10:56:04 am
The rosters I see there don't have enough Tackle :P.

While I think you'd be better off with some more positionals and less slow players who can't handle the ball, I'm going to say I'm happy you're not starting your mostly AV9 team with an apothecary anymore.
Title: Re: Bay12 Blood Bowl League - Season 11, Signup - TT S4, Signup
Post by: Remuthra on January 17, 2015, 10:57:27 am
The rosters I see there don't have enough Tackle :P.

While I think you'd be better off with some more positionals and less slow players who can't handle the ball, I'm going to say I'm happy you're not starting your mostly AV9 team with an apothecary anymore.
Eh, figured I'd take the reroll this time, on the site's advice, since I can't remember ever actually saving an injury with an apothecary as dwarves.
Title: Re: Bay12 Blood Bowl League - Season 11, Signup - TT S4, Signup
Post by: Kanil on January 17, 2015, 11:02:37 am
The rosters I see there don't have enough Tackle :P.

While I think you'd be better off with some more positionals and less slow players who can't handle the ball, I'm going to say I'm happy you're not starting your mostly AV9 team with an apothecary anymore.
Eh, figured I'd take the reroll this time, on the site's advice, since I can't remember ever actually saving an injury with an apothecary as dwarves.

The thing about dwarves is they can have both. They can start with every positional maxed (excepting the death roller) and still get 3 rerolls. Then pick up an apothecary with their first 50k, as they pretty much don't have anything else they need to buy...
Title: Re: Bay12 Blood Bowl League - Season 11, Signup - TT S4, Signup
Post by: Remuthra on January 17, 2015, 11:03:47 am
The rosters I see there don't have enough Tackle :P.

While I think you'd be better off with some more positionals and less slow players who can't handle the ball, I'm going to say I'm happy you're not starting your mostly AV9 team with an apothecary anymore.
Eh, figured I'd take the reroll this time, on the site's advice, since I can't remember ever actually saving an injury with an apothecary as dwarves.

The thing about dwarves is they can have both. They can start with every positional maxed (excepting the death roller) and still get 3 rerolls. Then pick up an apothecary with their first 50k, as they pretty much don't have anything else they need to buy...
Then it's a matter of getting Guard on every team member, so the fun can happen.
Title: Re: Bay12 Blood Bowl League - Season 11, Signup - TT S4, Signup
Post by: Raddish on January 17, 2015, 11:16:46 am
I have put in a new team for the training league.

If I wanted to switch out my team in the main league how would I do that?  I kinda want to see how my Orcs do in place of my Delves for a season.
Title: Re: Bay12 Blood Bowl League - Season 10 Final Results - TT3 Final Results
Post by: Kanil on January 17, 2015, 11:46:39 am
Final Results from Season 10
Spoiler: Results and Standings (click to show/hide)

Final Results from TT Season 3
Spoiler: Results and Standings (click to show/hide)
Title: Re: Bay12 Blood Bowl League - Season 11, Signup - TT S4, Signup
Post by: Aslandus on January 17, 2015, 12:04:06 pm
At the advice of the strategy website, I have replaced my second thrower and second berserker with a werewolf and third reroll... probably for the best, I don't think I prioritized rerolls enough when I initially built the team...
Title: Re: Bay12 Blood Bowl League - Season 11, Signup - TT S4, Signup
Post by: Kanil on January 17, 2015, 12:34:37 pm
Yeah, I mean. Only three vampires? Clearly newbie error there. It's their only good player! You gota take all six!  :P

You can't take all 6, that's madness! You'll never be able to control Blood Lust like that.

The correct starting lineup is 11 thralls and 8 rerolls, solving the Blood Lust problem for good.

At the advice of the strategy website, I have replaced my second thrower and second berserker with a werewolf and third reroll... probably for the best, I don't think I prioritized rerolls enough when I initially built the team...

Looks good, but it doesn't seem that you actually picked up the third reroll -- you just have the money for one in the bank.
Title: Re: Bay12 Blood Bowl League - Season 11, Signup - TT S4, Signup
Post by: Aslandus on January 17, 2015, 01:14:30 pm

At the advice of the strategy website, I have replaced my second thrower and second berserker with a werewolf and third reroll... probably for the best, I don't think I prioritized rerolls enough when I initially built the team...

Looks good, but it doesn't seem that you actually picked up the third reroll -- you just have the money for one in the bank.
Whoops, I'll fix that now...
Title: Re: Bay12 Blood Bowl League - Season 11, Signup - TT S4, Signup
Post by: monk12 on January 17, 2015, 09:33:37 pm
Upset Alert! #4 ranked Ogre team Monk's Morons defeats #1 seed and defending Champion My Mummie's Mummies 2-1!

I'd just like to point out that an ogre team just won -- to emphasize that a little bit, because that's just not supposed to happen. Congratulations.

I was hoping to watch but Cyanide wouldn't let me connect, alas (yet about what you'd expect from them.)

Oh, is that where you went? That sucks, you missed a humdinger. Probably the finest Ogre match I've played that didn't rely on a pitch clear.

Yeah, I mean. Only three vampires? Clearly newbie error there. It's their only good player! You gota take all six!  :P

You can't take all 6, that's madness! You'll never be able to control Blood Lust like that.

The correct starting lineup is 11 thralls and 8 rerolls, solving the Blood Lust problem for good.

Ah, I was a fool! I actually do like Thralls, they're a nice price.

Getting the Halflings to TV1000 to ball with the big boys was pretty exciting- first time I've ever bought Fan Factor at team creation (and probably the last.)
Title: Re: Bay12 Blood Bowl League - Season 11, Signup - TT S4, Signup
Post by: Remuthra on January 17, 2015, 09:36:39 pm
Why not simply keep the gold in reserve, and win more inducements?
Title: Re: Bay12 Blood Bowl League - Season 11, Signup - TT S4, Signup
Post by: monk12 on January 17, 2015, 09:58:51 pm
Why not simply keep the gold in reserve, and win more inducements?

That's what I'd do for basically any other team, but I'm gambling that the starting Fan Factor will give me FAME, leading to favorable kickoff events and extra fling replacement monies. Halflings always love extra rerolls from events, and if they get hit by rocks from the stands they're more likely to die than other races, so that's to be avoided if possible. Besides, coming into the main league as TV1000 should get me plenty of Inducements anyway :P
Title: Re: Bay12 Blood Bowl League - Season 11, Signup - TT S4, Signup
Post by: THE_SLAYA on January 18, 2015, 01:29:12 am
Why not simply keep the gold in reserve, and win more inducements?

That's what I'd do for basically any other team, but I'm gambling that the starting Fan Factor will give me FAME, leading to favorable kickoff events and extra fling replacement monies. Halflings always love extra rerolls from events, and if they get hit by rocks from the stands they're more likely to die than other races, so that's to be avoided if possible. Besides, coming into the main league as TV1000 should get me plenty of Inducements anyway :P

MY rule with the halflings was was that pretty much any injury other than a BH resulted in selling the ling and buying a new one. I think I only ever ran out of money one game in the whole training league season, :p
Title: Re: Bay12 Blood Bowl League - Season 11, Signup - TT S4, Signup
Post by: Aslandus on January 18, 2015, 09:52:31 am
Why not simply keep the gold in reserve, and win more inducements?

That's what I'd do for basically any other team, but I'm gambling that the starting Fan Factor will give me FAME, leading to favorable kickoff events and extra fling replacement monies. Halflings always love extra rerolls from events, and if they get hit by rocks from the stands they're more likely to die than other races, so that's to be avoided if possible. Besides, coming into the main league as TV1000 should get me plenty of Inducements anyway :P

MY rule with the halflings was was that pretty much any injury other than a BH resulted in selling the ling and buying a new one. I think I only ever ran out of money one game in the whole training league season, :p
Halflings: why buy apothecaries when players are so cheap?
Title: Re: Bay12 Blood Bowl League - Season 11, Signup - TT S4, Signup
Post by: monk12 on January 18, 2015, 08:28:13 pm
Answer: Treemen :P
Title: Re: Bay12 Blood Bowl League - Season 11, Signup - TT S4, Signup
Post by: THE_SLAYA on January 18, 2015, 09:47:48 pm
Answer: Treemen :P

exactly, lol. I almost lost my treemen once or twice and was glad I had an apothecary!
Title: Re: Bay12 Blood Bowl League - Season 11, Signup - TT S4, Signup
Post by: Remuthra on January 18, 2015, 09:50:22 pm
How do you lose something with AV10?
Title: Re: Bay12 Blood Bowl League - Season 11, Signup - TT S4, Signup
Post by: monk12 on January 18, 2015, 10:25:36 pm
How do you lose something with AV10?

Any combination of gang fouls, claw, or unlucky dice, in my experience. Combined with the fact that they frequently find themselves alone with no fling support, and it's only a matter of time.
Title: Re: Bay12 Blood Bowl League - Season 11, Signup - TT S4, Signup
Post by: THE_SLAYA on January 22, 2015, 03:38:52 am
I've kicked all unverified teams from the main league to get a better idea of how many players we have signed up. By my count we currently have 6 in the main league and 9 in the training league. If anyone has a friend they can convince to join the training, feel free to do so. If I accidentally kicked a team from the main league that has posted in here, sorry about that. Just re-apply and I'll accept you. I'm hoping to get these leagues started by next Monday. As it currently is I'm thinking about a few different formats/changes.

Situation 1:

Main League: double round robin with 4 team playoff
Training League: single round robin with 4/6 team playoff depending on league size (if the 6 team playoff can't be handled by the bloodbowl league I'll just make a separate league for the wild-card games to be played)

Situation 2:

Main League: single round robin with 4 team playoff
Training league (if we have 8 or 12 people): 2 4/6-man divisions with  4/6 team playoff (top 2/3 from each division)

I personally like situation 2 better because I think the shorter seasons would help keep league momentum going. We usually tend to fizzle out sometime around week 8 or 9 so I'm hoping shorter seasons would stop that. Any input is appreciated so post your thoughts. Don't forget to try and recruit a friend for the training league! :p
Title: Re: Bay12 Blood Bowl League - Season 11, Signup - TT S4, Signup
Post by: Kanil on January 22, 2015, 11:07:13 am
I think around 10 games is a good amount. We've typically had more than that, but the 8 player signup is a hard number to deal with -- either too few or too many games (and one season there were 14 players.) 6, 10, 12, and 16 teams work well in that regard. As for the playoffs, having more players encourages more people to keep playing their games. However Cyanide doesn't support byes/wildcards/etc so you'd either have to do them manually or stick to 4/8.

In our current situation, I'd support a double round robin for the main league, resulting in 10 games, and a single round robin for the TT resulting in 7  (9?) -- TT tends to draw new players, so having it be shorter is slightly better, and having it end before the ML means that the new teams can advance into the next season right away.

I have a friend I might be able to guilt trip into playing one of the leagues if we're desperate for a player, but I can't guarantee he'll comply.
Title: Re: Bay12 Blood Bowl League - Season 11, Signup - TT S4, Signup
Post by: monk12 on January 22, 2015, 12:58:04 pm
I'm with Kanil- double round robin main league, single round robin TT. If we manage to scrape up a 10th man for TT, then I'd vote for 2 5-team divisions double round robin, top 8 playoff. If we go into the season with 9, then I'd love a 6 team playoff if Cyanide will let you plug in some filler teams for byes, but if you can't do it/don't have the time then I suppose I'd prefer 4 teams to 8.
Title: Re: Bay12 Blood Bowl League - Season 11, Signup - TT S4, Signup
Post by: i2amroy on January 22, 2015, 01:53:17 pm
I'll be bringing the Daemoning back for the main league and I'll make up a training league team today, if that makes any difference.
Title: Re: Bay12 Blood Bowl League - Season 11, Signup - TT S4, Signup
Post by: THE_SLAYA on January 22, 2015, 02:16:58 pm
I'll be bringing the Daemoning back for the main league and I'll make up a training league team today, if that makes any difference.

This is why I said 9 in the training league, He had verified with me in person but not in this thread, :p. If Cyanide can handle a league of nine than we don't really need another player to get the league started.

As far as manually setting up the byes, wildcards, etc. I'm totally fine with doing that. I'll just set up a new league come playoff time for the wildcard games and then insert the winners back into the league. Looks like we're good with the first situation then.
Title: Re: Bay12 Blood Bowl League - Season 11, Signup - TT S4, Signup
Post by: Criptfeind on January 22, 2015, 02:19:05 pm
I know a guy who said he'd be interested in playing in the training league, he said he'd sign up tonight.
Title: Re: Bay12 Blood Bowl League - Season 11, Signup - TT S4, Signup
Post by: THE_SLAYA on January 22, 2015, 03:42:43 pm
I know a guy who said he'd be interested in playing in the training league, he said he'd sign up tonight.

Awesome that puts us at an even ten for the training and six for the main, I'll get the leagues set up and started by the end of the week hopefully!(:
Title: Re: Bay12 Blood Bowl League - Season 11, Signup - TT S4, Signup
Post by: Sinistar on January 23, 2015, 06:09:29 am
... Aaaaaaaaaand sent!

Sorry for my late response, been away from bay12 forums for a while and as Murphy's law ordains, application process started just in time of my absence, heh (or for some reasons I didn't check this thread when I still was on the forums last time). Anyways.

Race: Orcs

Team name: The Jolly Waaaaagh!abonds

Time zone: European central time (+1)

League: Training tournament

Sent application just few moments ago. I see there's already 9 out of 10 people applied though and there has been some talk in the recent posts about more people joining. Seeing how it is ME who is late to the party and slots are limited, I'm willing to be booted out of tournament in favor of people who came before me, if THE_SLAYA seems fit to do so. Don't wanna just rudely butt in and all.
Title: Re: Bay12 Blood Bowl League - Season 11, Signup - TT S4, Signup
Post by: THE_SLAYA on January 23, 2015, 10:46:14 pm
With that both leagues are full and the seasons can begin!!

In the Training League we have ten teams playing for eight playoff spots.

Week 1 TT Matchups:

The Jolly Waaaaagh!gabonds (Sinistar) v. The Black Guards (Kansa)
Stumpy Surgeons (Remuthra) v. landing party (Aslandus)
Monk's Mutineers (Monk) v. Cript's Clobbers (Criptfiend)
Fightin Fairies (Otherplayers) v. Shambles 'n' Snarls (Kanil)
SLAYA'S SVENS (THE_SLAYA) v. Slow March of Death (Raddish)

In the Main League we have six teams playing for four playoff spots.

Week 1 Main League Matchups:

The Daemoning! (Otherplayers) v Monk's Mafioso (Monk)
Scaly and Lazy (Raddish) v. Da Green Thwack'rs (Criptfiend)
Slashing Slayers (THE_SLAYA) v Ill-Timed Boners (Kanil)

Since its the first week for both leagues I'll be advancing both league in two weeks (February 6). After that I'll be advancing the leagues every Friday night around the same time as this post. Let me know if there's any scheduling issues.
Now, without further ado;

LET BLOOD BE SPILLED!!!
Title: Re: Bay12 Blood Bowl League - Season 11, Week 1 - TT S4, W1
Post by: Raddish on January 24, 2015, 06:12:02 am
Pretty sure you got mine and Cripts teams in the main league the wrong way around there.  Orcs be my team after all.

Look forward to playing games and hopefully winning more than last time :D
Title: Re: Bay12 Blood Bowl League - Season 11, Week 1 - TT S4, W1
Post by: Criptfeind on January 24, 2015, 09:57:42 am
Pretty sure you got mine and Cripts teams in the main league the wrong way around there.  Orcs be my team after all.

No no, it's already written down, you get to play with a missing Saurus vs the orcs. :P
Title: Re: Bay12 Blood Bowl League - Season 11, Week 1 - TT S4, W1
Post by: THE_SLAYA on January 25, 2015, 03:50:06 pm
Pretty sure you got mine and Cripts teams in the main league the wrong way around there.  Orcs be my team after all.

Look forward to playing games and hopefully winning more than last time :D

Ahaha, sorry about that, :p.

In other news:

SLAYA'S SVENS 2-0 Slow March of Death

This game could have easily been a 1-1 tie or a 1-2 loss for me had the dice been nicer to Raddish. He came very close to scoring in the first half when a few skulls showed up on his block dice and ended his last few turns. They also ended up ending one of his ghouls careers with a smashed collar bone. The SVENS played pretty good defense and managed to KO a mummy, BH a skeleton, and kill a skeleton all in the first half. After halftime the SVENS received and got of to a quick running start, picking the ball up and flying down the pitch to score by turn 12. (thinking about it, that isn't that fast. I'm just used to Khemri and lings who never score, xD) They managed another BH on a skeleton who just ignored it and stood up after regenerating. On the ensuing kickoff a few bad dice gave the ball right back to the SVENS who ran it in for a turn 16 TD to seal the game. SVENS got two level ups from the game after a lineman who smashed the ghoul's collar bone got MVP and a werewolf got the kill and the two BH's.
GG WP to Raddish, hopefully the dice aren't as cruel to you later in the season.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 1 - TT S4, W1
Post by: i2amroy on January 25, 2015, 08:30:11 pm
Uhhh, not sure if this is supposed to count or not.

Kanil was at an interesting position in the first game, having had me score against him on turn 3 but having racked up a fair number of KO's against the elves with a Riot granting him an extra turn to tie it up before the half when Windows update kicked in for me and decided to restart my computer (THE_SLAYA was right next to me when it happened, so he can verify if needed). After a quick game reset from THE_SLAYA we started again until Kanil wished me a good evening and disconnected after turn 3. So, are we rescheduling for a third try? Is this game standing? What's going on here?
Title: Re: Bay12 Blood Bowl League - Season 11, Week 1 - TT S4, W1
Post by: Kanil on January 25, 2015, 10:20:57 pm
I have conceded the match (and informed THE_SLAYA as such in a PM.)
Title: Re: Bay12 Blood Bowl League - Season 11, Week 1 - TT S4, W1
Post by: monk12 on January 26, 2015, 02:36:30 pm
Monk's Mutineers 0 - 1 Cript's Clobbers

Nuffle was in a fine kettle this match, handing out skulls and 1s and saving his high dice for injury rolls. I lost a Vampire and a Thrall to the great beyond (another Vampire spent the second half in the KO box,) and the forces of Chaos saw a Beastman die on a surf. Criptfiend should have won 2-0 but a critical double skull toward the end of his first drive left his ballcarrier just out of scoring range, and his only potential scorer in an awkward spot away from the pile (a failed dodge prevented the handoff from even being attempted.) In the second half the Vampires tried a really ballsy play to compensate for the lack of Vampires, but failed to get much push on the Chaos LoS and a scatter pass to the remaining Vampire Duke Potemkin went out of bounds, with the throw-in being right behind the angry Chaos line. A bit of a grind saw them score on turn 13, and with only one Vampire on the pitch the Mutineers were unable to rally in the closing turns.

At least I can afford some Bloodweiser Babes for next match?
Title: Re: Bay12 Blood Bowl League - Season 11, Week 1 - TT S4, W1
Post by: Criptfeind on January 26, 2015, 02:43:42 pm
A pretty interesting game. The dice certainly favored me that time.

I'm down two beastman for my next game, the dead one and another one I am going to have to fire as soon as I can afford to do so (unless he somehow gets a level up and a +Strength or something) with a broken collar bone giving him -1MV. But seeing Monks infirmary box really makes me feel like I got off quite lightly.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 1 - TT S4, W1
Post by: Aslandus on January 26, 2015, 03:26:12 pm
Sounds like you guys had a Fun game... I just realized I'm a low-armor team going up against dwarves for my first game... oh dear...
Title: Re: Bay12 Blood Bowl League - Season 11, Week 1 - TT S4, W1
Post by: i2amroy on January 26, 2015, 03:38:58 pm
At least I can afford some Bloodweiser Babes for next match?
Assuming your team value doesn't change from the point I'm posting this you should have exactly enough to purchase a single Bloodweiser babe for our match next week.

I hope whatever made you disconnect turns out OK Kanil. That said my treeman managed to land both one of the MVP's and one of the TD's, so he leveled up to get Grab and the 110k from the game means I managed to pick up an apothecary and am only 30k from my second wardancer, so you won't see me complaining. :)
Title: Re: Bay12 Blood Bowl League - Season 11, Week 1 - TT S4, W1
Post by: monk12 on January 26, 2015, 03:42:21 pm
Sounds like you guys had a Fun game... I just realized I'm a low-armor team going up against dwarves for my first game... oh dear...

Hopefully you've got a Yhetee to throw around! Part of me and Cript's problem is that both of our starting rosters are good on stats but light on skills, notably a complete absence of block and dodge. We both burned through all of our rerolls in the first 9 turns between us in the first half. It's rather how my Dark Elves started a few seasons ago; hopefully I can get those core skills in place in time to make the playoffs!



I only just realized Kanil is taking the Ogre challenge in Main. You crazy bastard!
Title: Re: Bay12 Blood Bowl League - Season 11, Week 1 - TT S4, W1
Post by: Remuthra on January 26, 2015, 06:25:56 pm
Sounds like you guys had a Fun game... I just realized I'm a low-armor team going up against dwarves for my first game... oh dear...
Hey, least you're not Goblins, Halflings, Lizardmen, Ogres, or Khorne :P.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 1 - TT S4, W1
Post by: monk12 on January 26, 2015, 07:00:28 pm
Don't forget Amazons!
Title: Re: Bay12 Blood Bowl League - Season 11, Week 1 - TT S4, W1
Post by: Remuthra on January 26, 2015, 07:03:54 pm
True, I don't play against Amazons to know exactly how squishy they are.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 1 - TT S4, W1
Post by: monk12 on January 26, 2015, 07:07:30 pm
AG3, AV7, and their schtick is that every single player has Dodge. I suppose Halflings have it worse against Dwarves, but if you're playing flings you know what you're getting into!
Title: Re: Bay12 Blood Bowl League - Season 11, Week 1 - TT S4, W1
Post by: Criptfeind on January 26, 2015, 07:08:24 pm
I'm surprised lizardmen are on that list. Might not be the best at fighting dwarves, but if you're going to try to crack them open without block seven dudes with high strength and the ability to instantly win if you get a single turn with the ball (not to mention dwarves seem pretty bad for skink hunting) seem like a pretty good choice.

I guess tackle could be a bitch...
Title: Re: Bay12 Blood Bowl League - Season 11, Week 1 - TT S4, W1
Post by: Remuthra on January 26, 2015, 07:56:55 pm
I'm surprised lizardmen are on that list. Might not be the best at fighting dwarves, but if you're going to try to crack them open without block seven dudes with high strength and the ability to instantly win if you get a single turn with the ball (not to mention dwarves seem pretty bad for skink hunting) seem like a pretty good choice.

I guess tackle could be a bitch...
Same reason as Ogres, their basic player is <3 Strength, low AV. Lizardmen have tougher stuff as well, but if you can get a few blockers onto the Skinks, you can rack up casualties.

And yeah, tackle. Dwarves have it on most.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 1 - TT S4, W1
Post by: Criptfeind on January 26, 2015, 10:41:15 pm
The basic Lizardman player is S4 AV 9... And a super slow dwarf isn't going to be getting near a skink unless the lizardman player wants them too (Or if the lizardman player is in dire straits)
Title: Re: Bay12 Blood Bowl League - Season 11, Week 1 - TT S4, W1
Post by: Kanil on January 26, 2015, 11:32:12 pm
I suppose Halflings have it worse against Dwarves, but if you're playing flings you know what you're getting into!
Halflings definitely have it worse than Amazons against Dwarves, as the Amazons can at least look forward to their next match -- it never gets any better for the 'flings.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 1 - TT S4, W1
Post by: THE_SLAYA on January 27, 2015, 03:44:58 am
Bahahaha, its sad how true that is Kanil
Title: Re: Bay12 Blood Bowl League - Season 11, Week 1 - TT S4, W1
Post by: Remuthra on January 27, 2015, 08:19:36 am
The basic Lizardman player is S4 AV 9... And a super slow dwarf isn't going to be getting near a skink unless the lizardman player wants them too (Or if the lizardman player is in dire straits)
Ehehe...
Title: Re: Bay12 Blood Bowl League - Season 11, Week 1 - TT S4, W1
Post by: Criptfeind on January 27, 2015, 02:38:29 pm
Scaly and Lazy 1 - 1 Da Green Thwack'rs A glorious 1-1 victory for me!  :P

Whata a freaking game. I was feeling a bit bad about it from the outset. Going into a match where I needed every last ounce of strength on my team just to hold on with one of my saurus missing was a quite terrifying.

It went basically as I expected at first. The orcs received and crashed into my line in a wave of green fists and boots. (The initial pummeling was so harsh that my Krox decided to spend the next several turns on the ground rolling bone head over and over.) My saurus were completely unable to contain the green tide and it looked like he would be able to walk the ball in with leisure. But then a skink blitz send the ball carriar to the ground and the ball into the hands of a skink, who took that ball and ran for all he was worth. Unfortuntly, with my skinks ether out of position or used up on the blitz he was left totally alone, with me unable to mark the enemy sufficiently. I only had the ball for a single round. At this point I realized that I couldn't sneak the ball out, and I couldn't muscle the ball out, so instead I gave up. The orcs left a few guys caging the ball carrier near the endzone as the rest of them and my saurus punched it out for the rest of the half and my skinks ran around fowling. This punching match I managed to mostly win with the improved odds, and a skink even managed to stomp in the head of a blackorc, slaying him, although their healer patched him right up, ready to go into the next drive. The orcs got their touchdown on there last turn.

The orcs lined up on the backfield and separated their guys on the line as far as possible before kicking the ball to me for my single turn in the drive. Not thinking of anything but trying to inflect more injuries to hopefully tie in the second half I set my whole team on the line. But then the event popped and I got to move all my guys one square. And the ball was kicked out of bounds. I set up my guys in formation and... A few blocks later the ball was in the hands of a surefooted skink just within go-for-it range of the touchdown. He marvelously ran though the clumsy orc lines and got the one turn touch down, bringing the game to a tie!

In the second half I received and pushed forward. Keeping my skinks back and looking for a oppertunity to break for it. Unfortuntly I got bogged down in the strong orc lines far too soon, and I wasn't able to juke the black orcs this time. In the end with only a few turns left in the game I sent a skink behind enemy lines to set up a passing play. On the next turn though between the orc marking my receiver and the pouring rain they fumbled the handoff. Both my skinks and the ball were pushed up against the side of the pitch, although I managed to maintain possesion a bit, almost the whole orcish team were pinning them down, too much for even the tricky skinks to get away.

I dogpiled my Saurus onto the orcs backline, but it wasn't enough to get a skink and ball free, and soon the orcs popped out the ball and make a break for it. Unfortunately for them it was far too late, with only two rounds in the game to go the slow orcs didn't have a hope in the world to send the ball 75% of the way down the field, and thus the game ended.

A 1-1 tie. But being down a saurus, and with the end at the end being this:
(http://i.imgur.com/Uj3I089.png)(http://i.imgur.com/4uD20Xv.png)
It's hard not to feel a sense of achievement against the team that had crushed me last time.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 1 - TT S4, W1
Post by: Raddish on January 28, 2015, 04:22:26 am
Gobbo! is not permanently injured and that black orc conveniently was the one with no skills and I have the money to replace him so generally I am not upset by the results.

Still was a really strange game.  I entirely forgot that the skinks have the ability for a 1 turn TD in the right circumstances.  So a 1 - 1 draw is fine from my point of view with what happened
Title: Re: Bay12 Blood Bowl League - Season 11, Week 1 - TT S4, W1
Post by: monk12 on January 28, 2015, 06:01:52 pm
What do you get when you have a team comprised of Morg 'n' Thorg, Deeproot Strongbranch, two regular treemen, a Halfling Master Chef, two good agility potions, and a bucket and a half of halflings? A 1 - 1 draw against OtherPlayers' Khorne, that's what!

Things started pretty scary as The Daemoning!'s Bloodthirster ripped apart Morg and a treeman in the first half on their way to a TD on turn 8, though only a couple flings went out (to injury- a couple more went out to the ref.) Judicious use of the Kick skill kept Monk's Mafioso from attempting a OTTD, and they opted instead to try (and fail) to foul out the Bloodthirster. In the second half, however, the Bloodthirster threw double skulls trying to take down the last treeman, who formed a half cage with Deeproot as the flings desperately piled in and started kicking away, eventually sending the brute to the KO box. Through fouls and punches, the halflings slowly opened a slight numbers advantage, squirting their half cage forward whenever the Khorne suffered a turnover due to critical lack of rerolls. Eventually the Halfling Master Chef proved himself the hero of the day as the halfling cage was able to run the ball in on the last play while last ditch defensive tries by the Khorne met early ends due to bad dice and no rerolls.

A draw is a fine result for rookie flings, and the MVP even went to a treeman, which is nice! The high TV in the main league should help make this sort of Big Guy Lineup a regular feature for the Mafioso.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 1 - TT S4, W1
Post by: i2amroy on January 28, 2015, 06:07:18 pm
Yeah, I can put up a good fight, but that 4 big guys and 8 rerolls each half against my 1 big guy and 1-2 rerolls per half proved just to be a tiny bit too much. :P
Title: Re: Bay12 Blood Bowl League - Season 11, Week 1 - TT S4, W1
Post by: Remuthra on January 28, 2015, 06:14:09 pm
critical lack of rerolls
Ah, the defining trait of Khorne.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 1 - TT S4, W1
Post by: THE_SLAYA on January 28, 2015, 06:50:38 pm
With that the main league has advanced well ahead of schedule!

Week Two Matchups are:
i2amroy - The Daemoning! vs THE_SLAYA - Slashing Slayers
Kanil - Ill-Timed Boners vs Criptfiend - Scaly and Lazy
Raddish - Da Green Thwack'rs vs monk12 - Monk's Mafioso

I'll be advancing this league at the same time as the training league (next week friday) so let me know if there are any scheduling issues.

On a side note, Kanil is the only person in the main league that doesn't have exactly one TD this season. How does it feel to not be a part of the club Kanil? xp
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W1
Post by: Kanil on January 28, 2015, 06:56:01 pm
If I had made that one pick up, all the games would have ended 1-1.

Suffice to say, I'll beat some little lizards in their little scaly faces until I feel better about myself.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W1
Post by: Criptfeind on January 28, 2015, 07:26:37 pm
At least the skinks will finally get a chance to see how it feels to be bigger then someone else on the field.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W1
Post by: Remuthra on January 29, 2015, 08:11:52 pm
Game finished, dream died, lost a runner :(.

Aslan's posting the game summary.

Note to self: Name the next one Karl Nötdyinginstantly
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W1
Post by: Criptfeind on January 29, 2015, 08:37:21 pm
Man, these games have been pretty deadly huh? Dead skeleton. Dead vampire. Dead beastman. Dead dark elf. Now a dead dwarf of all things!

(Even my main league match saw a dead blackorc! And hopefully six dead ogre are coming up tomorrow.)
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W1
Post by: Aslandus on January 29, 2015, 08:37:34 pm
Stumpy Surgeons 1 - 1 landing party

The match of the entire series, a team of violent, bearded drunks facing off against slightly shorter violent, bearded drunks who remembered to put on armor before the game. Five players on the Norse team were knocked off the field in total (two badly hurt, one groin strain, two knocked out), though with only one moderately serious injury that would leave the runner out for the next game. The dwarves seemed to have the first half in the bag until their runner left the safety of the cage (bound by a few Norse players still up and about) to run for the goal line. The landing party dodged out of the grips of the dwarven blockers and took the ball, slipping out of the grip of the dwarves several times to get to the endzone. The landing party revealed their inner elves by successfully passing the ball and running it into the end zone in the first half, though attempting to do again in the second half led to losing the ball.

One of the Stumpy Surgeon's runners managed to run the ball to the end zone early in the second half, powered on by the recent Norse score. They smashed through the meager wall formed by the Norse and dove for the goal line, succeeding in a go-for-it for the point. The two Norse players who fell unconscious in the first half woke up upon hearing the Dwarves had scored, but their help could not bring the Norse victory. The next run started with one dwarf blocker getting punched out by a Norse lineman. The dwarves attempted, and succeeded a second time at breaking the defensive line of the Norse, dwindling from lack of players. Tragically, the dwarven team decided not to buy an apothecary, and Nuffle punished them by killing one of their runners when he ran through the tackle zone of a Norse lineman. The dwarves attempted to pass the ball, and it ended exactly the way you expect, with the ball ending up in the middle of a crowd of bearded suits of armor. The game was stopped just before the second dwarven runner got to the end zone, but luckily he didn't fall to the same fate as the other runner.

All in all, a satisfying match. Even without victory, one of my linemen still managed to punch through dwarven armor, and only three players got injured (on my team anyway). Onward! To future victory!
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W1
Post by: Remuthra on January 29, 2015, 08:40:21 pm
Twas five at once and six in total.

That go-for-it for the score cost me my last reroll, too.

And if I had made that 3+ to dodge there at the end, I'd have gotten in with a go-for-it or two :P.

In addition, you Badly Hurt one of my blockers, as well.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W1
Post by: Aslandus on January 29, 2015, 08:44:04 pm
My order of operations might be a little off too, but it was exciting to be sure. A couple risky maneuvers makes the blood boil and keeps you feeling
ALIVE
 :P
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W1
Post by: Remuthra on January 29, 2015, 08:49:52 pm
I'll wreck you in the playoffs mate.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W1
Post by: Aslandus on January 29, 2015, 08:52:31 pm
I'll wreck you in the playoffs mate.
We'll see how snide you are when I have a Yhetee...
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W1
Post by: Remuthra on January 29, 2015, 08:54:41 pm
I'll wreck you in the playoffs mate.
We'll see how snide you are when I have a Yhetee...
I'll knock it down a peg with my Troll Slayers and my universal Guard. Or buy a Deathroller. Those are fun.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W1
Post by: Aslandus on January 29, 2015, 09:01:21 pm
I'll wreck you in the playoffs mate.
We'll see how snide you are when I have a Yhetee...
I'll knock it down a peg with my Troll Slayers and my universal Guard. Or buy a Deathroller. Those are fun.
Another ulfwerner + another few linemen, bring it

btw, do we have to wait until the match is verified or something? It didn't show up my team's stat page and the winnings aren't in the treasury...
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W1
Post by: Remuthra on January 29, 2015, 09:03:33 pm
I'll wreck you in the playoffs mate.
We'll see how snide you are when I have a Yhetee...
I'll knock it down a peg with my Troll Slayers and my universal Guard. Or buy a Deathroller. Those are fun.
Another ulfwerner + another few linemen, bring it

btw, do we have to wait until the match is verified or something? It didn't show up my team's stat page and the winnings aren't in the treasury...
Dodge on my Runners, get wrecked.

We don't get that sort of stuff until the league advances, is my guess.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W1
Post by: Kanil on January 29, 2015, 09:05:03 pm
I'll wreck you in the playoffs mate.
We'll see how snide you are when I have a Yhetee...
I'll knock it down a peg with my Troll Slayers and my universal Guard. Or buy a Deathroller. Those are fun.
Another ulfwerner + another few linemen, bring it

btw, do we have to wait until the match is verified or something? It didn't show up my team's stat page and the winnings aren't in the treasury...
Yes, you have to wait until THE_SLAYA confirms the match result. He could also void the result, but that's only done when regames are needed, for things like disconnects and stuff.

Once he validates it, you'll get your winnings and SPP. Posting the results of the game in this thread tends to get his attention, so that's why we all typically do so.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W1
Post by: Remuthra on January 29, 2015, 09:06:57 pm
Why are you the OP and THE_SLAYA the league host, anyway?
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W1
Post by: Kanil on January 29, 2015, 09:11:52 pm
'cause I used to run the league. I grew weary of managing it, but not playing in it. THE_SLAYA offered to run it, but I'm still here, so I just keep the OP updated. A new thread could easily be created if needed, I guess -- I made this one after AlStar handed over the reins to me.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W1
Post by: THE_SLAYA on January 29, 2015, 11:56:44 pm
'cause I used to run the league. I grew weary of managing it, but not playing in it. THE_SLAYA offered to run it, but I'm still here, so I just keep the OP updated. A new thread could easily be created if needed, I guess -- I made this one after AlStar handed over the reins to me.

We don't need a new thread, :p. I'd have to type more than "ba" in my address bar to open this thread then! xD. Also, all matches validated and the training league has been advanced!!

Week Two Matchups are:
Criptfeind - Cripts Clobbers vs Kansa - The Black Guards
Aslandus - landing party vs Kanil - Shambles 'n' Snarls
Sinistar - The Jolly Waaaaagh!abonds vs Raddish - Slow March of Death
Remuthra - Stumpy Surgeons vs THE_SLAYA - SLAYA'S SVENS
monk12 - Monk's Mutineers vs i2amroy - Fightin Fairies

I'll be advancing the league next friday along with the main league, let me know if there are any issues.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W2
Post by: Sinistar on January 30, 2015, 10:13:41 am
So about The Black Guards vs The Jolly Waaaaagh!abonds match...

Well, it was... interesting, to say the least. To be more precise, Nuffle was really having a field day this time. My orcs started with kicking the ball, with kick-off event turning out to be weather related - luckily, turned out to be nice and sunny! Nice start, huh?

So one of the Kansa's black elves runs to grab a ball and... fails to pick it up, suffering a turnover barely at the start of their turn. My orcs proceed to do some light bashing and moving up towards the ball which wasn't that far behind the enemy's lines at the moment. Kansa's turn again, tries to pick up the ball again and... fails again. At this point I can't remember if on my next turn I did already reach the ball or if Kansa tried to pick it up for the third time, but when I finally run my thrower with sure hands skill up to the ball, he failed to pick it up too so things were really starting to look silly at that point. We basically spent 4 or 5 turns just trying to pick the damn spiky thing and burning through our re-rolls, me failing 2 times and so did Kansa I think. Finally, one of the dark elves was successful and we could actually start playing the game. xD

But not much after that a sad thing happened - while doing some bashing with my orcs, I rolled a simple defender stumbles on one of Kansa's elves... only to result in said elf being outright killed. I didn't even have any armor breaking skill on that orc or anything, just *whack* and gone. Wasn't expecting that.  :(
Soon after that however Kansa managed to outmaneuver one of my orcs (maybe even the one who did the killing) and push him off the pitch. While the subsequent beating by the spectators didn't result in any serious consequences, the orc in question was my only thrower (which I was relying on to pick up and carry the ball, despite him failing TWICE in a row to do just that, the picking-up), so I felt that was a proper punishment for what I did.
After that, the dark elves saw a failed throw and another injury caused by my orcs, albeit this time at least not a life-threatening one. I managed to pick up the ball once (or twice) but the dark elves took it from me successfully. As the first round was nearing the end none of us really managed to advance far into the enemy's territory, both fumbling just a few steps into Kansa's half on the far side of the field. In the final, 8th, turn however I found myself in interesting position - 4 or maybe 5 of my orcs were positioned so they formed a straight line upwards, with all but one just next to each other. And the one at the end of the line could actually reach the touchdown, with just one "go for it" roll needed. And I've knocked down the elf ball-carrier, AND the ball was just at the start of the line. So all I had to do was pick up the ball, make 2 or 3 passes and one 1-tile-wide throw then run. The plan that just might have worked, right? However, what happened was my team decided to stand up to the first line of our motto which goes "Make 'em laugh". While I did successfully pick up the ball, I'm not sure if I passed it the first time or not. But when I did eventually fail, the ball literally just rolled past each of those lined-up guys, bouncing everywhere while each one of them tried frantically but failing to grab it. It was positively hilarious.

The second half time saw a bit less of Nuffle's shenanigans, but they were still there. I managed to grab the ball early and proceed to cage-up on my right side. After some mutual bashing and maneuvering, I saw a nice portion of Kansa's elves trying to surround me. An opening was left, however, on my left side, and deciding to go for longer route instead of trying to bash my way through on the right side, I darted to the left. I managed to advance past the half into Kansa's part of the field and proceeded to cage-up there. An elf sneaked past me however, deep behind my lines and I somehow managed to miss that. On my next turn I advanced with my cage but Nuffle reared it's jolly-silly-ugly head again. I was one orc away from semi-perfect cage (one other orc wasn't in perfect position but it was good enough), all I had to do was displace one single elf. What should have been an easy, 2-yellow-dice blitz, netted a two red skulls. And remember that behind-the-lines elf? While moving one orc before in the same turn I missed him and accidentally run through his tackle zone, nearly failing if I didn't re-roll successfully. But because of that I couldn't re-roll those two skulls. Derp.
In the end however, my cage held up against the subsequent dark elf assault and eventually I advanced just few steps away from the touchdown line. The Black Guards put up a valiant defense, but I managed to score on my 14th (or was it 15th?) turn. And while luck was screwing both of us over during the match, nothing really nerve-wrenching happened after that so there was sadly no miraculous 2TTD, with final score thus being 1-0 for The Jolly Waaaaagh!abonds.

Kansa said I deserved the win for playing better but I still think she/he is just being too harsh on herself/himself as there was equal amount of luck (or lack of it) and (mis)plays on both sides so I think this was really anyone's game. Still, I'll take the win. I'll get wrecked next time anyways. :P

Also, I probably missed a lot of things in my report, so I hope Kansa will correct me or add anything that's deemed important. I forgot to check if there is an option to save the replay so no opportunity to laugh at my mistakes again this time.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W2
Post by: monk12 on January 30, 2015, 12:18:36 pm
Ah, nothing says low-TV Blood Bowl like repeatedly failing to pick up the ball. Good times.


Incidentally, Cyanide does save replays, they're just super crap and in a weird place. You can get to them by going to Single Player > Load Game > Replays.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W2
Post by: Kansa on January 30, 2015, 12:52:13 pm
I think you covered most of the points there. It wasn't exactly the best game for me :p and you did deserve to win it.


In the first turn I messed up as I didn't realise I had the chat box open, so when I had to choose which one of my players to get the ball it wasn't working so it went to the front line where the Orcs were. After that we both spent the next couple of turns trying to get the ball but we weren't that successful, I finally managed to pick it up but then fumbled the throw so Sinistar managed to get a hold of it. I messed up quite a few times here because I tried to get the ball back from the Orcs which meant my elves got the lights punched out of them, I also didn't take the safe moves before the risky ones. We managed to hold Sinistar's orcs off though so no touchdown in this half.

In the second half I managed to keep the elves away from the Orcs so luckily Sinistar couldn't injure any more of my players :p, I had trouble getting the ball and managed to get it once but Sinistar managed to get it off of me fairly quickly. Then the cage slowly went towards my zone and managed to score. After the touchdown there wasn't any time left for either of us to score another one so the game ended 1-0 to The Jolly Waaaaagh!abonds.

Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W2
Post by: Aslandus on January 30, 2015, 03:21:30 pm
landing party (Norse) 1 - 0 Shambles 'n' Snarls (Necromantic)

An eventful game, in the first half there was a lot of blocking, with the Norse players losing several players to injury (one who would have died were it not for the apothecary) and two zombies getting crushed before regenerating (one badly hurt, one dead, then both got back up and waited by the sidelines for the next drive). The Norse team received for the first half. A Norse player managed to pick up the ball (on his second try) and carry it to the endzone, taking advantage of a gap left after one of the Flesh golems was knocked over by a lineman. The goal was scored midway through the first half and most of the rest of the game was spent by the Nercomantic team attempting to pick up the ball and failing, though the Norse team has denied accusations of greasing the ball after scoring. A Wight had their collarbone broken by a Ulfwerner, but failed to regenerate. It is assumed the wight will not be attending any further games. The first half ended unceremoniously with the Necromantic team just a few yards from the Norse goal line.

A turn was lost from the second half and the Necromantic team was receiving the ball this time. The Norse managed to cover the full goal line by spreading it's players a little thinner, though this led to more players getting battered around. The Necromantic team broke through the Norse line quickly, shoving several players off the pitch. Numbers on the Norse team began to dwindle and the Necromantic team surrounded several players, but lost a few turns to fumbling the ball. The remaining wight got involved in a tussle with two linemen, and was aided by two zombies as a werewolf managed to grab the ball and ran it to the halfway line before getting clocked by a berserker-lineman combo and the ball got picked up by a lineman. Then the Necromantic players who weren't stuck in tackle zones charged to get the ball, but the clock ran out before they could get it to the endzone.

It was a fun game (not just because I won), though it seems Kanil could have done better with another reroll or two (or at least had another turn or two in the game), since there were at least two occasions of his flesh golems downing themselves due to bad rolls. Kanil, feel free to add on anything I missed or correct me if I got anything wrong...
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W2
Post by: Kanil on January 30, 2015, 03:31:02 pm
Uhm, basically nothing went right for me that game. I was able to get and maintain a numerical advantage, but every time a key play had to be made (often times as simple as picking up the ball) it was a failure, preventing me from capitalizing on said numerical advantage.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W2
Post by: Aslandus on January 30, 2015, 03:33:58 pm
Meanwhile I managed to dodge and pick up the ball like a nimble young elf despite my Norse players being large bearded drunks...
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W2
Post by: Kanil on January 30, 2015, 03:40:08 pm
AG3 dodges work like 89% of the time with a reroll -- they're surprisingly reliable. Even AG2 dodges/pickups work 75% of the time with a reroll (that's why I dodged out my flesh golem to try to blitz your ball carrier. But he double 1'd it and stunned himself...)

Your luck wasn't particularly exceptional (and was pretty bad at the start of the game.)
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W2
Post by: monk12 on January 30, 2015, 08:30:48 pm
AG 3: More reliable than you'd expect, less reliable than you'd hope for
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W2
Post by: Remuthra on January 30, 2015, 08:37:29 pm
I'm regularly surprised by what AG2 can do, so AG3 is amazing.

Dwarf Runners with Dodge can basically ignore tackle zones, for any purposes Dwarves actually care about.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W2
Post by: THE_SLAYA on January 30, 2015, 10:19:31 pm
I'm regularly surprised by what AG2 can do, so AG3 is amazing.

Dwarf Runners with Dodge can basically ignore tackle zones, for any purposes Dwarves actually care about.

After two seasons of Khemri, playing a team with people who can actually do things with the ball has truly opened my eyes to the plight of AG 2. I do get exceptionally upset when I fail pickups though since my AG 2 thro-ras usually had no issue doing so, :p
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W2
Post by: Aslandus on January 30, 2015, 11:04:27 pm
Well, that's two teams that have lost a player against me... I wonder how large a body count my team will rack up when we face some of the squishier teams...
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W2
Post by: Raddish on January 31, 2015, 06:28:05 am
I wish i could show off my AG5 leaping Delf blitzers in the team I have in another league.  Nobody can pin those guys down.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W2
Post by: Criptfeind on February 03, 2015, 01:41:25 am
By the way, so long as I'm back at my computer now:

Kanil - Ill-Timed Boners 1 - 1 Criptfiend - Scaly and Lazy. Another tie for the tie god.

The game was very fun, although a bit silly. I sorta deserved a 2-0 loss there, but that's how the game goes!

It opened with me receving, pushing forward on the front line. The ball landed on a good spot though, so it was moved up quite slowly, not at all helped by the damned sticky snotlings. The orges and lizards punched it out, it seemed quite close, however a early turn over from a failed skink dodge ended the stalemate, with the extra turn the ogres overran my lines and got the ball free. A snotling quite easily picked up the ball and walked in for a touchdown. There were still two turns left in the round, so I figured I'd at least make a go at it, but then a riot broke out, taking a turn off the clock, and leaving me with no time at all for a touchdown.

In the second half Kanil received, I kicked the ball right onto the line on one side, and was luckily able to swamp the area with lizardmen and skinks as my other lizardmen tried their hardest to tie up the ogre. I managed to get the ball from the snots, but it was a bit too late, as the orges moved in and a saurus got surfed off the pitch. My skink ball carriar almost alone and surrounded, the future looked bleak... Except for the snot in the corner of the cage surrounding him! My skink blitzed him, got the defender down, and made a few dodges to get free, he ran forward on his skinky little legs and got out of the reach of the orges. The orges were far to lazy to chase him down, and instead turned to my lizardmen and remaining skinks, content to let my skink wait out the clock to force the tie. There was a ball of scales, claws, and big meaty fists in the middle of the pitch, the true heart of blood bowl was seen by all that day. Although no one got hurt except for one of my lizardmen who died off on the side in a unrelated snotfoul. On the last turn the ogres made a effort to serf my ball carrier off the edge of the map with a thrown snot, but the orge could hardly bring himself to care at that point, just casually tossing the snot off in the general direction, it landed somewhere in the crowd, a souvenir for some lucky boy or girl fan. The orges seemed to give a collective shrug to the tie and all laid down on the pitch to take a nap as the lizardmen went off to their locker rooms to celebrate, their frustrated owner trying to suggest that unlike in demon invasions, merely surviving on the pitch isn't good enough in blood bowl.

End result: Two badly hurt snots, two ko'd snots. Like, one ko'd skink who got right back up. Two Saurus got killed, although the first one was brought back by the healer and the second one was just a level one scrub. No other lizardman injuries. A lot less terrifying outcome then I had feared.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W2
Post by: THE_SLAYA on February 03, 2015, 04:39:37 pm
SLAYA'S SVENS 2-0 Stumpy Surgeons

This game involved nearly no blood. A lot of stuns, but only one injury in the entire game. RIP Hans, your time on the pitch was short and your impact minimal, maybe that's why the crowd killed you as soon as they had the chance, xD. Other than that the game was pretty uneventful with two teams punching each other (the norse much more than the dwarves) and nobody doing much of anything. A few failed die rolls in the second half gave the norse control of the game allowing for serious pressure in the dwarven backfield resulting in the second norse TD after stalling until turn 16.

The norse did receive two more level ups after this game giving them a runner with +move and a lineman with tackle.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W2
Post by: Criptfeind on February 03, 2015, 04:53:40 pm
Cript - Cripts Clobbers 1-1 Kansa - The Black Guards

Another tie for the tie god.

Game started with me receiving, kansa kicked the ball right into the front lines, and there was quite a scuffle over who would get it. In the end I grabbed it up and ran a beastman around a bit, until eventually getting it into the end zone with two turns to spare. Nothing really happened on the next drive.

The next half started with kansa receiving the ball. He went full elf, running back and forth behind the lines until my team got too disordered to stop his run forward except a halfhearted couple of beastmen marking his ball carrier.

A few turns left in the match, I ran forwards as fast as I could, but kansa put his whole team between my beastman the goal. And I had nowhere near enough time to break though.

One of my mercenaries managed to somehow get 5 spp. Which made me very sad. At least the other one got a career ending injury.

(A bit shorter summery then I would normally give, there were some exciting bits and such in the game, but I got distracted after it as I was writing this up and forgot most of it, Kansa might be able to fill in some of the better things that happened.)
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W2
Post by: Remuthra on February 03, 2015, 05:17:18 pm
And I lost yet another runner, and yet more Team Value :P.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W2
Post by: Aslandus on February 03, 2015, 05:54:53 pm
Cript - Cripts Clobbers 1-1 Kansa - The Black Guards

Another tie for the tie god.

Does the tie god wear a bow tie or a business tie? Oh and do they cover tie fighters too?

And I lost yet another runner, and yet more Team Value :P.
Wait, does that mean you have no runners now?
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W2
Post by: Remuthra on February 03, 2015, 05:59:45 pm
And I lost yet another runner, and yet more Team Value :P.
Wait, does that mean you have no runners now?
No, Doc Wheelchair is still alive (and is the one who scored) but the new recruit I bought for that very game, Hans Nötdyingagain, died again. Immediately.

I don't have the money for another runner, this time.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W2
Post by: Raddish on February 07, 2015, 04:38:55 am
Match between my Orcs and Monks Halflings ended 2 - 0 to the Orcs.

There were a few injuries.  I think as many 'lings got sent off as injured though.  I think Monk is down a treeman for the next match and I had to use an apothecary to keep a blorc from being hurt. 

MVP went to the orc Blitzer who is a magnet for being hurt which is 'nice'
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W2
Post by: Sinistar on February 07, 2015, 04:57:16 pm
The Jolly Waaaaagh!abonds vs Slow March of Death: 0 - 1

Well that was a complete disaster.

This game was a showcase why I absolutely loath playing against undead teams. I have idea how to deal with them. At least as an orc.

Well anyways. The match started with rain, foreshadowing the imminent disaster. Kicked the ball which one of Raddish's ghoul quickly acquired without a problem. While I spent few turns trying to bash as much skulls as I could and failing at that and also being locked down by those damn mummies, Nuffle decided to be a real meany this time to me. On Raddish's turn, one of his ghouls engaged my thrower, but rolled "both down". However, it was a deadly strike, and my orc's life hung by the thread! Luckily I had just enough money from my last match to buy an apothecary. "Luckily", or so I though. Now, I could have misread or misunderstood something here. But when I tried to revive him, I am sure I saw a successful revive, resulting in a "badly injured" instead of dead. However, checking my box at the halftime, I've spotted said orc marked as dead there. And checking a replay (not a video one, just the static one at the end of the match - isn't there a video one?), it's also marked as dead there. I don't wanna call shenanigans here, I might have misunderstood something (was Raddish's ghoul near-dead too and did I see HIS result?? Did I misclick something??) but needless to say one dead thrower does not a happy Sinistar make. But I digress.
Spotting an opening on my left flank, the ball carrier darted towards the endzone and with it's MA7, ended just one step away from scoring. Despite accepting the inevitable 1-0, I've sent my closest orc down there in a valiant effort to at least show some resistance. Maybe, by some extraordinary feat of luck, I could tackle the ghoul, making it drop the ball and forcing a turnover? Raddish's decided however, to answer my "challenge" and sent some of his players through my already broken lines to support the ball carrier. At this point, he then suffered some turnovers which I wasn't really paying attention to what cause may be for them. Maybe he decided to just be nice and offer me a fighting chance. Alas, it was all for naught and and eventually the touchdown was made. And barely a turn away from the end of the first half. Nothing of significance happened during that bar the riot kick-off event.

Second half didn't bring much excitement to the field, at least for me. Another riot passed and the ball landed in a relatively good position for me. I proceeded to bash the center front lines (this time consisting only 3 skelies) and form a cage in the event my blitzer manages to pick up the ball... which, strange as it may sound given the weather and the luck in my game last week, he did! So I slowly moved my cage up, but seeing the center getting closed-up, I tried for my right flank. Had a bit of success, but just couldn't brak through and eventually the mummies (which were positioned further back this time) closed on me and the cage moved for about tile a turn. The clock was ticking and in the end I couldn't even pull off a draw. I did find myself in an interesting situation, kinda similar to one in my game before - one of my orcs could make a go-for-it touchdown, if only he had the ball and I could clear ways one skeleton... and, of course, if only I could pass the ball twice in a row. Which I failed on my first try. At that point I had already burned through all of my re-rolls so the ball went off the pitch thanks to me being positioned so close to the border. The ball was thrown back and one of the ghouls got the ball again. Running towards one of the wraights which was left behind my lines (I used it as a frustration puppet, ganking up on him with two of my orc... hey, at least I didn't faul it! And it eventually dodged it's way out anyways), the ghoul tried to pass... but failed. I'm not sure if the wreight was even close enough for it to score, but I'm just glad that it didn't catch the ball anyways so the game, then on it's 16th turn, finally ended.

All in all, a bit less eventful than my last game, I'd say. I was clearly outplayed here. Some clear mistakes were made like not paying attention at the initial formation setting (shouldn't group up so much because of those damn mummies) and placing some of my guys to close to the pitch border (which Raddish cleverly used against me by pushing them off), and I should have played a match or two against the AI undead as it's been a long since I practiced against them (and even then it was just 2 games in a most basic campaign league). But in the end it was more or less the result I was expecting. I'm just not a fan of the undead, no sir.

Congratulations on the win, Raddish, hopefully I'll do better against the wood elves next week. Just gotta catch them and beat them down, I guess, 1 player disadvantage or no.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W2
Post by: Raddish on February 07, 2015, 05:21:38 pm
I think you misclicked.  It definitely rerolled to badly hurt from dead. I had one played who was injured get back up thanks to regeneration.

I am still learning how to play Undead.  I think I got fairly lucky with my rolls in most of the places and was able to make good use of the players I had to slow you up.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W2
Post by: Sinistar on February 07, 2015, 05:30:31 pm
If I really misclicked there then I don't know what to hate more - myself for wasting such an opportunity or the fact there's even a possibility for a misclick. Gundammit.

As for good rolls - I'd agree you had a fair amount of knock down rolls in the first few rounds, incapacitating my defense quite neatly, but on the other hand I should have just position better so I think it was a deserved win for you, luck or no luck.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W2
Post by: Aslandus on February 07, 2015, 05:54:20 pm
The apothecary decided to put him out of his misery, it was the only way
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W2
Post by: Kanil on February 07, 2015, 06:29:56 pm
When you use an apothecary, it rerolls the outcome and lets you choose which one to apply. It's possible you still applied the dead outcome instead of the badly hurt one?

It's nice to have the choice when your apothecary decides to fix his groin sprain by killing him or smashing his collar bone (same thing, really.)
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W2
Post by: Sinistar on February 08, 2015, 04:44:26 am
Aye, there is no other explanation than a misclick then. Forgot you can apply apothecary regardless of the injury, yesterday night I though it was just in case of death so of course I thought it was silly to let you even choose the result in that case. But it's all clear now. Still sour about it but I can blame only myself for being stressed out.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W2
Post by: THE_SLAYA on February 08, 2015, 10:48:55 pm
All matches played and both leagues have been advanced!

Week Three Main League Matchups are:
i2amroy - The Daemoning! vs Raddish - Da Green Thwack'rs
monk12 - Monk's Mafioso vs Kanil - Ill-Timed Boners
Criptfiend - Scaly and Lazy vs THE_SLAYA - Slashing Slayers

Week Three Training League Matchups are:
Kansa - The Black Guards vs Kanil - Shambles 'n' Snarls
Raddish - Slow March of Death vs Criptfeind - Cripts Clobbers
THE_SLAYA - SLAYA'S SVENS vs Aslandus - landing party
i2amroy - Fightin Fairies vs Sinistar - The Jolly Waaaaagh!abonds
monk12 - Monk's Mutineers vs Remuthra - Stumpy Surgeons

Both league will advance next Monday barring scheduling issues.

I must say, I'm excited for the norse v norse matchup, should be a fun game(:
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W2
Post by: Aslandus on February 08, 2015, 11:03:02 pm
Yep, unfortunately we couldn't fit a yhetee on our boats when we sailed in for the game, but we have some reinforcements now...

Certainly going to be an fun battle match
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W2
Post by: monk12 on February 09, 2015, 01:09:56 am
You can have your Nordic mirror match, I've been looking forward to the Stunty Bowl all season! How many other teams can I claim to be bigger and stronger than?
Title: Re: Bay12 Blood Bowl League - Season 11, Week 2 - TT S4, W2
Post by: Remuthra on February 09, 2015, 06:17:05 am
Yay, inducements!
Title: Re: Bay12 Blood Bowl League - Season 11, Week 3 - TT S4, W3
Post by: Raddish on February 11, 2015, 04:18:57 pm
In the match between me and Criptfiend I may have been the winner by score, 1 - 0 to Slow March of Death

In reality the true winner of that match was the dice as they made everything we did difficult and horrible.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 3 - TT S4, W3
Post by: Criptfeind on February 11, 2015, 05:07:09 pm
It was a pretty interesting game.

I started receiving, and sent almost my whole team down one side in a big cage. I punched my way forward, and with some bad luck on Raddishes side I punched though his lines and got the ball carrier two squares away from the goal with a cage around him. But then a ghoul blitzed though my cage and send my carrier down to the ground, the ball hopped towards the edge, and the ghoul followed it, getting knocked down but sending the ball out of bounds. Where it got thrown back in right in the middle of Raddishs half. Still, I had two turns, so I picked it up, moved my guy right next to the goal again, and put up a partial cage. He got a skeleton marking my ball carrier and my blitz on it caused a turn over, ending the half.

Second half was... Interesting. I'm still agonizing over my choices. The kickoff event was to allow me to rearrange my line, and I tried to take advantage of that, his mummies were on the outside of the line of skirmish, so I moved some warriors into the middle, to see if I could win that fight. That was a pretty big mistake. Even though at the start I had the strength advantage in the middle, with his mummies clearing the sides he could move in flankers, and he overpowered me. That did mean that he weakened his own flanks... But I'm not sure that was a good thing for me in the long run.

Anyway, after that the left right was pretty much totally open, so, I sent a team of beastmen in to contest the ball. My thought process was that if I let him get a cage of blocking wrights and strength 5 mummies, that wasn't going to be a war I would win, and that I had a better chance if I injected my team onto the ball before he could pull out of or bring the ball to his strong middle. It... Partially worked. But his ghoul dodged away and my blitzing beastmen were useless. Which then let him go into the almost totally vacated left and just wait (and punch half my team into the casualty box) until the game was over.

Hum. I'm still wondering exactly how stupid the blitz onto his side was... Perhaps my issue is that I am playing a NPC campaign with Chaos right now, and I am used to my ball hunters being so much better. Or maybe it was still right, as judging by what happened after the fact my chance of winning by muscle was quite low. Ether way, it's a play I'm going to have to think about for a while as I look forward to my next game, where I'm going to be bringing like 3-4 mercenaries to bear against the Wood Elfs. What a joy that will be.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 3 - TT S4, W3
Post by: THE_SLAYA on February 12, 2015, 04:00:46 pm
SLAYA'S SVENS 3-0 landing party

This game got off to a bloody start and didn't slow down. The SVENS kicked the ball to the landing party and didn't take any damage on the first turn, allowing them to knock down most of the party including a BH on a lineman. The SVENS continued to beat the party into, or off of, the pitch for the next three turns resulting in a dead runner (apothecaried to a BH) a KO'd berserker and lineman, and two or three players simply pushed off the pitch. After securing the player advantage, the SVENS went on to secure the ball by badly hurting three more linemen and giving one of the werewolves a MNG. Deciding that this was enough pain for one half the SVENS pushed one or two more players off the pitch for the crowd to handle and had SVEN (the runner) run the ball in for a turn eight TD.

After being fed players steadily throughout the first half the crowd wanted to keep in on the action and started the second half out with a pitch invasion. Unfortunately (or maybe fortunatly, but probably not) for the party the fans liked the SVENS quite a bit more and stunned all but two of the party and only two SVENS leaving the SVENS with an easy path right down the field for their second TD (also scored by the runner SVEN). The SVENS did manage to give the other werewolf a BH this drive but lost their yhetee to a Smashed hand (the Yhetee may have gone in the first half, can't really remember, xp). The landing party were now severely outnumbered for the final drive of the game (6-10 with no werewolves) and couldn't stop the SVENS from bashing through them to pick up the ball for a third and final TD by none other than the speedy SVEN (the runner... again).

Overall a fun and bloody match leaving the SVENS 3-0 and still perfect on defense not allowing a single TD all season. They'll miss the Yhetee next game against Kanil, but they're ready to go with a bolstered backfield with the new hiring of SVEN (the other runner).

In other SVEN  news, SVEN (the runner) has a massive lead in running yards for the league (especially after his stellar performance this game) and SVEN (the werewolf) has amassed six casualties in three games this season (also far ahead of all competitors atm). Hopefully the SVENS can keep it up throughout the season.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 3 - TT S4, W3
Post by: Aslandus on February 12, 2015, 04:27:36 pm
Them kickoff events. I got a grand total of 10,000 in winnings, so I won't be fielding any new players for the next game.

I assume SVEN stands for Strikingly Vicious Eaters of Norse
Title: Re: Bay12 Blood Bowl League - Season 11, Week 3 - TT S4, W3
Post by: Remuthra on February 12, 2015, 05:23:10 pm
Them kickoff events. I got a grand total of 10,000 in winnings, so I won't be fielding any new players for the next game.

I assume SVEN stands for Strikingly Vicious Eaters of Norse
It's alright, buddy, come have a beer here in the Runners Got Killed By Slaya Corner Pub.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 3 - TT S4, W3
Post by: Aslandus on February 12, 2015, 06:22:36 pm
Them kickoff events. I got a grand total of 10,000 in winnings, so I won't be fielding any new players for the next game.

I assume SVEN stands for Strikingly Vicious Eaters of Norse
It's alright, buddy, come have a beer here in the Runners Got Killed By Slaya Corner Pub.
May as well have a few mugs, even if he was saved by the apothecary I don't think he'd mind us drinking in his honor.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 3 - TT S4, W3
Post by: Criptfeind on February 15, 2015, 09:06:48 pm
Scaly and Lazy 3-1 THE_SLAYA

Whoo, it's been a long time since I won one. This game was certainly a example of the speed that lizardmen can bring to the table. And the comedy (or tragedy) that the dice can bring to the table. My inducements purchased a wizard (won the game) and 4 cheering fans (were not that useful)

It started with me receiving, skinks picked up the ball and made their way to the left, The saurus punched out a bit and tried to array themselves to receive the chaos counter attack. The chaos swept in, the right side was forfeited and the middle was collapsing. However, the skinks ran up though the left and the saurus readied their bodies to stop the chaos from following. Several beastmen and warriors lined up in front of the skinks as more pressed on the side of the lizards. However, the wizard shot a fireball out from the stands, knocking down most of the chaos men standing in the way. The skinks ran up the side, the ball carrier sprinting towards the goal as the rest surrounded the only beastman in reach. The beastman got tripped when he tried to exit the pile (although a blitz almost freed him) and the skink ran to victory.

With over half the first half to go, the chaos team readied to receive the ball. Their star ball carrier getting the touchoff, and their line of skirmish destroying the lizards. The carrier moved forward behind the line, but one of the lizards who was left alone on a flank blitzed him, sending him to the dirt. A speedy skink ran up and got the ball before running off with his skinky brothers deep into chaos half. After dodging away from the only beastman near enough to get to them, the skinks ran into the endzone, getting the second score for the lizardmen.

Still with quite a few turns left, chaos received once again, this time not allowing any lizards into their back field they moved forward, moving the ball up to the left. Dominating the lizardmen, the ball carrier passed the ball off to a beastman who was part of the initial push, he ran forward across the field, but failed on his go for it that would have gotten him the touchdown. He dropped to the dirt. A skink ran acrost the whole field and picked up the ball, but being vulnerable (probably) to a beast man blitz, he passed the ball. As a stunty. The max distance. To a skink who was being marked. The hail Mary throw miraculously succeeded (My actual hope was that it would just get the ball a few squares further away, or if I was lucky off the field), and the skink took his stolen goods up and around, trying to pass it off to a third skink to get the single-turn-all-the-way-across-the-whole-field score. Unfortunately, the pass failed, but the ball was still way to far for chaos to retrieve it in time.

The second half saw the chaos get the ball, and they moved forward, protecting their carrier and spreading out some beastmen to get hopefully get a quick score. A lizardman and a few skinks got into the back field as the skirmish saw the brutalization of the lizardmen. The wizard had recovered with the ministrations of the fans, and so he threw out a lighting bolt onto the carrier, knocking him to the ground. (although no one of lizardly persuasion picked up the ball). Still, the chaos was undaunted by this. Instead of wasting precious turns trying to pick up and run down the ball as normal, they instead sent a beastman as far down the pitch as possible as they cleared the area around the ball and recovered it. The next turn they passed the ball from the line of skirmish into the endzone, getting the first goal for chaos.

Then the lizardmen received again. Despite starting to actually run out of bodies on the field the faithful skinks picked up the ball once again as the remaining Sauri blocked the chaos (who were, because of a few lucky strikes in the last round, also low on bodies.). To be honest, I don't recall this round well. Presumably it was slightly less touch and go as the others. It was a bit like the first round I believe, with the skinks getting the ball and running past the chaos as the lizardmen threw their bodies in the way to give them long enough to run free. However, lower numbers on the pitch certainly favor the skinks more then those that try to block the skinks I believe, and so another goal for the lizardmen was achived. However, this is when the mighty blow on a few chaos really started to shine, and half my team went into the injury box, certainly if this was the halfway point of the game I would have lost miserably, how it was though there was simply no time left for the chaos, and the game ended with the first lizardman victory in a while.

This game was certainly the first time I've felt the raw power of the skinks against a slower team. Even though it's also the first time they had to deal with dedicated players trying to stop them, they were simply too fast to deal with. Also in a way, I feel like it's the first time I played them... Correctly, although there was quite a bit of luck on my side as well. At least this game shows that I might have been totally stupid not to get sidestep instead of surefeet and catch (which was the thought I took away from the ogre match). Still thinking that sidestep would have been better of course, but at least this match highlighted what their skills were for, and that they are not just for nothing.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 3 - TT S4, W3
Post by: THE_SLAYA on February 16, 2015, 09:53:10 pm
All games have been played and both weeks have advanced!

Week Four Main League Match ups are:
THE_SLAYA - Slashing Slayers vs i2amroy - The Daemoning!
Criptfiend - Scaly and Lazy vs Kanil - Ill-Timed Boners
monk12 - Monk's Mafioso vs Raddish - Da Green Thwack'rs

Week Four Training League Match ups are:
Raddish - Slow March of Death vs Kansa - The Black Guards
Kanil - Shambles 'n' Snarls vs THE_SLAYA - SLAYA'S SVENS
Criptfeind - Cripts Clobbers vs i2amroy - Fightin Fairies
Aslandus - landing party vs monk12 - Monk's Mutineers
Sinistar - The Jolly Waaaaagh!abonds vs Remuthra - Stumpy Surgeons

I'll advance the week again next monday, let me know if there are any scheduling issues.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 4 - TT S4, W4
Post by: Aslandus on February 19, 2015, 03:44:57 pm
landing party 1 - 2 Monk's Mutineers

An exciting match to be sure, it could have gone either way for most of the game. After last week's match, the mutineers were left with only six fieldable players, and had to get mercenaries to fill the roster. The landing party, down a werewolf, managed to afford a strength potion with inducements which was given to the berserker, effectively making him a second werewolf.

The norse team started recieving, with the ball landing next to the midfield line. The Norse picked it up and caged quickly, taking a few turns to punch out the merc thralls on the front line. The vampire team built a dense wall to stop the Norse team's advance, and the ball carrier ran around, several blocks and maneuvers later, the Norse team scored the first touchdown. The second drive started with the vampire team putting all but two players on the front line, a vampire and a thrall in the back to grab the ball. The Norse defence broke to surround the mass of players, and a few linemen ran to get the ball carrier, but a vampire got through and a successful pass brought the vampires their first point (I should've used a reroll on my attempt to block the ball carrier, a bit of a rookie mistake). The Norse team managed to get the ball four spaces from the endzone before half time, but the bell rang just in the nick of time to maintain the tie.

The weather was a bit warm for the second half, forcing players who had been knocked out to stay down, including one vampire who had been KO'd in the first half. The vampires received and the ball was picked up, and the vampire holding it tried to pass to another player closer to the endzone, but the pass flew wide and it landed right at the feet of the Norse team. The Norse players knocked a few thralls aside and grabbed the ball, again getting the ball close to the end zone before a vampire knocked down the runner. The vampires picked up the ball again and bloodlusted, forcing them to stay back and bite a thrall. The Norse players surrounded and knocked down the vampire, but another managed to grab the ball and pass it to a thrall who carried it for the vampire team's second touchdown in the game, one turn before the end of the game.

Overall a very fun game, the vampires managed to pull out a victory despite dwindling numbers (I believe they had five or six players on the field at the end). I probably could have done positioning better or done a better job of marking players, but that +1 strength vampire was tough to get blocks on. That last round score was definitely well earned, Monk didn't even have any rerolls left when he made the pass.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 4 - TT S4, W4
Post by: monk12 on February 19, 2015, 05:42:04 pm
Very much could have gone either way, as both of my TDs were based on long passes (once with an interception chance for the Norse, and once with no rerolls) made in dire circumstances. I also got very lucky on that last TD as not only did I do lots of dodging and blocking and passing, but the receiving Thrall still had to make it past a Norse safety, doing so in spectacular style by knocking the bastard out. A heroic performance indeed!

That heroic Thrall leveled up, and though casualties were heavy nobody was seriously injured, so I should be in good shape heading into the next match. Maybe not full strength, but something approximating it anyway :P
Title: Re: Bay12 Blood Bowl League - Season 11, Week 4 - TT S4, W4
Post by: Criptfeind on February 20, 2015, 03:48:31 pm
My game with Kanil is over. Lizardmen 1-0 Orges... Sorta.

It started with me receiving the ball and pushing forward. My skinks did the old run around as my lizardmen and the ogres punched each other. The skinks managed to get though the lines, but were not safe enough to stall the game with snots on their tails so they went into the touchdown fairly quickly. Then the ball was kicked to the ogre team, they set up a strong left and middle, leaving the right side open, but the kickoff event of a blitz for the lizardmen allowed them to (fairly successfully) contest the middle and slowly push forward. The ball ended up on a ogre on the left side, but a few skinks came in along with a saurus blitz to send the ogre to the dirt. The ball was contested by a pile of skinks, snots, a few lizards, and a ogre, and eventually the ball popped out behind the pile, close to the goalzone. A skink made like, three dodges in a row and picked up the ball under a ogre, but failed on his second go for it, ending the half in 1-0. Sorta.

Because then my game crashed. Kanil graciously allowed us to restart the game 1-0 in the second half (he kept his high level snot that got badly hurt off the field and I kept my high level lizard that got badly hurt off the field)

In the second half I kicked the ball out to the ogres, and they set themselves up as they had when they received in the first half, strong left and middle, weak right. This time I didn't get a blitz. However, the ogres rolled 5 out of 5 boneheads, which allowed my lizard blitz to run forward anyway and send the ball carrying snot to the ground. Unfortunately, most of the other snots were around the ball now, and although I got a lizard and a skink in the area the snots pushed my skink (well, sidestep, I pushed him, but whatever) onto the ball twice, where it then bounced into a ogres paws. After a few turns of punching the ogre got free and moved forward, but a few boneheads prevent him from being covered by his buddies, and the lizard skink blitz sent him down to the ground again. A lizardman recovered the ball (on accident, I had a skink ready to take the ball and run for miles...) and the orges and snots closed around him. Still, the snots started falling like bricks (at the end, if you count the snot from the first game as well, every single snot got badly hurt or worse) and the lizardman ran free, got caged up by some skinks, and then... I crashed for a second time.

Me and Kanil are going to replay the game for a 1-0 once it gets reset. So I guess the end score is 1-0. But it was... Certainly a frustrating experience. Although those like, 8-10 spp that my lizardmen earned and won't get is probably the worst part. Kanils orges probably feel the same way. All in all, pretty shitty, and I'm not sure what actually caused the crashes (although both of them happened as the game turned over to the last turn in a half) so I'm a bit worried about my upcoming games...
Title: Re: Bay12 Blood Bowl League - Season 11, Week 4 - TT S4, W4
Post by: Kanil on February 20, 2015, 04:00:05 pm
Yeah, a bit of a disjointed game, but 16 turns will have been played in anger and the correct result will be recorded. My 14/16 SPP ogre who's been on 14/16 SPP forever got a cas in each half-game, but he'll still be stuck at 14/16 for at least another week!


Edit: I looked up how long Cap'n's been on 14 SPP. He got his 14th SPP March 21st, 2014. 8 games ago. I really hope he levels some time before the end of the season. I really hope it's doubles, too.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 4 - TT S4, W4
Post by: i2amroy on February 20, 2015, 06:30:38 pm
Slashing Slayers 1 - 0 The Daemoning!

Game could have very easily gone 1-2 in favor of the Daemoning had they but been able to throw the ball. The Slayer's minotaur spent every turn but 3 roaring and tearing at the ground, while the Daemons were racking up injuries left and right and not sustaining any at all. Both were slowed down by a blitz shortly before the end zone, and then recovered on turns 8 and 16. The players broke free, picking up the ball, running up to 2 squares away from the player in the end zone as they eagerly awaited the TD... and then critically failed the throw.

As such the Daemoning maintains their strong hold on last place, with a grand total of 1 point out of all four games of the season. :-\

That said you might have a tough time next game Monk! I took out three of THE_SLAYA's players (none of which had tackle) so you only have about 500k in inducements instead of the 800k you would have had! :P
Title: Re: Bay12 Blood Bowl League - Season 11, Week 4 - TT S4, W4
Post by: THE_SLAYA on February 21, 2015, 10:50:55 pm
SLAYA'S SVENs 1-0 Shambles 'n' Snarls

This game was won by one skill, and one skill only. Block. Block wins games folks. No if's and's or but's about it. There were probably ten times this match where Kanil's plans were thwarted by a player with block. My score was 100% due to a Flesh Golem trying to punch one of my linemen and knocking himself over due to block early in Kanil's turn. The reason Kanil didn't score (despite removing both of my werewolves in the first two turns of the game leaving it 9v11 with my SVENs on the lower end of the strength scale) was because he couldn't get through my guys with block or because my guys with block would rush the ball and single die blitz because they had block and he didn't. Because of block the SVENs still haven't conceded a TD all season. I would like to give a shout-out to block, for helping my team through this match. Have I said block enough? Just to be sure, I'd like to say that block was the sole reason for this win. Thank you block.

ggwp to Kanil though, had the dice been nicer, he would've won that game by a lot.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 4 - TT S4, W4
Post by: Kanil on February 22, 2015, 08:23:50 am
Even if you hadn't had block, I'd still have had a lot of turnovers that game. Sure they would have knocked one of your guys down each time, but that would have only been a mild inconvenience for you. I wonder if I should have saved up money for another reroll instead of picking up the ghoul... probably not, but I sure regret it this game.

Criptfeind and I managed to get in our 32 end turns without a crash, so no more resets needed there.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 4 - TT S4, W4
Post by: Raddish on February 23, 2015, 12:09:31 pm
I haven't been able to catch Monk online on steam over the last couple days.  But in case he sees this before it all gets moved on I am able to play whenever really.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 4 - TT S4, W4
Post by: Criptfeind on February 23, 2015, 12:43:55 pm
Speaking of games and the playing of them. Last night we had:


Cripts Clobbers 1-2 Fightin Fairies

It started with the elves receiving the ball and getting a touchback, which along with some passing got the ball about 80% of the way down the field on the first (or second?) turn. A beastman blitzed the carrier though and sent her to the ground, more beastmen and elves came in to surround the ball, and it bounced around a bit until eventually it popped out one of the sides. A elf came in and swooped it away and got a goal on the third round of the game.

In the next round chaos received and pushed forward, running headlong into the treeman, they knocked him over repeatedly as they looked for a way past the elves defense. Eventually finding one right in the middle of the field they punched though and got up a partial cage next to the goal, pushing away the elves they walked in for a goal in the round. After one more turn on the skirmish line the half ended 1-1 tie!

In the next half chaos started receiving, and once again pushed forward. My plan this time was to stall out the drive as long as possible to end the game in 2-1 victory, to that end I avoided the tree and instead pushed forward up the left directly against the elven line. Unfortunately in the first turn two of my chaos warriors decided to eat KOs by the elven response, and I became Extremely stuck a turn away from the goal. The elf line was too strong and deep to push though, and I didn't have enough players left on the pitch to pull back. We spent most of the rest of the game in that small area, the elves slowly pushing forward. A few turns from the end of the game the treeman managed to make his way over to the skirmish and punch the ball carrier. In response I picked back up the ball and moved forward as far as I could, but it was not safe enough and the elves send the ball back to the ground and ran away with it. A beastman blitz sent the elf carrier to the ground and get the ball on the last turn, but the elven blitz in response did the same and ran the ball in for the winning goal on the last turn.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 4 - TT S4, W4
Post by: monk12 on February 23, 2015, 02:20:56 pm
Monk's Mafioso 1 - 1 Da Green Thwackerz

I can't believe I left a chain push for the final TD open. Ws are hard to come by with flings, it's super annoying to lose them because I played well for 15 turns and then was stupid at the last. Don't get me wrong, Raddish played a hell of a game and had some hard dice at times, but ARGH. Still, a draw is better than a loss, so I'm still alive for playoffs. Hopefully next week I can manage my first W of the season, even with reduced Inducements (curse you i2amroy!)
Title: Re: Bay12 Blood Bowl League - Season 11, Week 4 - TT S4, W4
Post by: Raddish on February 23, 2015, 02:23:29 pm
You are still alive.  Can't say the same for some of those wee little men of yours.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 4 - TT S4, W4
Post by: monk12 on February 23, 2015, 02:26:27 pm
2 dead flings and no other perms is a good day at the office, though winnings were crap this outing. Flings are cheap though, so I'll be back up to full "strength" next week!
Title: Re: Bay12 Blood Bowl League - Season 11, Week 4 - TT S4, W4
Post by: THE_SLAYA on February 23, 2015, 10:10:30 pm
With that all games have been played and both leagues are advanced.

Week Five Main League Match-ups are:
Criptfiend - Scaly and Lazy vs i2amroy - The Daemoning!
monk12 - Monk's Mafioso vs THE_SLAYA - Slashing Slayers
Raddish - Da Green Thwack'rs vs Kanil - Ill-Timed Boners

Week Five Training League Match-ups are:
Kansa - The Black Guards vs monk12 - Monk's Mutineers
Remuthra - Stumpy Surgeons vs i2amroy - Fightin Fairies
Sinistar - The Jolly Waaaaagh!abonds vs THE_SLAYA - SLAYA'S SVENS
Aslandus - landing party vs Raddish - Slow March of Death
Criptfeind - Cripts Clobbers vs Kanil - Shambles 'n' Snarls

This Monday advancing seems to be working well so I'll be sticking with it. Let me know if there are any issues with scheduling.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 5 - TT S4, W5
Post by: Criptfeind on February 23, 2015, 10:49:15 pm
Hey. My opponents from last week are swapped. Cool. I wonder if the result will be swapped as well.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 5 - TT S4, W5
Post by: Criptfeind on February 24, 2015, 05:35:07 pm
Me and Kanil played our game. Ending in a

Cripts Clobbers 1-1 Shambles 'n' Snarls tie!

It was a interesting game. Not playing out exactly the way one might expect.

In the first half Kanil chose for me to receive the ball. A beastman got it and ran up to be caged by his fellow beasts and warriors. But once again I let myself get stuck in the defense, and a unholy scrum of about 20 players took places in the mid field. It was going quite poorly for me, so I pulled out my carrier and a few beastmen that could follow him and ran for the side. Unfortunately, more of the undead were able to make it out of the fight then beastmen, and the resulting blitz on the side saw the ball pass hands to another beastman who was forced to run back into the middle. The scrum was a little bit more open this time, and we pushed forward a bit, but ultimately got bogged down and pulled apart, the undead finally recovered the ball, too late in the half for a touchdown though. Ending the half on 0-0.

In the next half the undead combined a general push along with a drive down the right, they were pretty much free by rights from the go until a unlucky turn over gave me the time I needed to put enough guys in front of the ball carrier to keep him from running wild on my side. Instead the wolf pulled back to the left, trapping most of my troops on the right. However, a beastman blitzed out and knocked the wolf to the dirt, and a few more beastmen and a chaos warrior managed to surround the ball. The undead came to fight for the ball, but it was too far back from the skirmish and next turn chaos pushed them away from the ball and a warrior picked it up and made a break for it. Managing to get a touchdown as the rest of the team screened for him.

However, at this point the battles had taken their toll, and I was going into the next drive without enough men to properly screen the werewolf advance. Along with the kickoff event extending the game by a turn, the wolf had no issue just walking the touchdown in. One failed OTTD attempt later and the game ended! Ties for everyone!
Title: Re: Bay12 Blood Bowl League - Season 11, Week 5 - TT S4, W5
Post by: i2amroy on February 27, 2015, 06:45:52 pm
Daemons rack up another loss, including losing their best player (who was just two SPP from level 5) and 10K from team costs. Worst part was that I had literally just used my apothecary on a BH the previous turn because I've had a number of matches now where I've refused to use it and then never been hit with a serious injury and I needed the guard players on the field.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 5 - TT S4, W5
Post by: Criptfeind on February 27, 2015, 06:59:37 pm
Scaly and Lazy 3-1 The Daemoning!

I won the coin flip and decided to give kicking first a try, so I set up my lizards in a defensive line and kicked off the ball to the demons. They got the ball and moved forward on the right side, I piled my lizards onto them as their demons piled back, my hired wizard lobbed a fireball into the mix that purchased me a extra turn to move in. Eventually the ball popped out of the pile, bounced around, and eventually landed in the hands of the very clumsy and very confused Krox. He pondered what to do with the ball for a turn before some small light lit up deep in his skull, remembering the heroics of his first ever game he took off running for the endzone, luckily for the rest of the lizardmen it was the demons endzone. Bashing aside cultists (badly hurting one and killing a star cultist player) and dodging away from demons who tried to slow him down, he got within feet of the endzone before the Khorn demon chased him down and sent him to eat the dirt. He watched from the ground as a lightingbolt flew out from the stands into the only cultist marking the ball and a skink who had been following him picked up the ball and ran in for a goal. Ending the drive, and not leaving enough time in the half for anything else really.

The second half saw the lizardmen recive the ball, and the Khornites set up in a quite odd position. All of them on the left, in formation that looked like a staircase. The lizardmen mobbed the outside of the formation and the skinks ran up the right side. I missed one demons movement which allowed it to blitz into the skink ball carrier, but a lizardman blitz response knocked the demon away and the skinks recovered the ball for a three turn touchdown.

Two points up and only six turns to go, it was looking good in the second drive of the half. However, the Khornites swarmed forward, knocking lizardmen down left and right, and without a wizard to slow them down a demon ran past the lizard line, and in next turn he caught a pass and made it away from the skinks for a two turn touchdown. Bringing hope for at least a tie back to the Daemoning.

In the third drive the Khorn set up in the middle of the field, the lizardmen closed them in on the left and bottom side of their formation as the skinks ran past. Although the lizardmen lost the fight badly (the star block+dodge lizardman coming near to death, but the alchemist reducing it to only a niggling injury), but the skinks got away clean and ran in for their second three turn touchdown.

With only two turns in the fourth drive of the second half there wasn't really enough time for much to happen. No dodging into enemy territory for a quick touchdown happened this time. A few punches were thrown, and although the demons were certainly winning, it was over with the ball just to the line of skirmish.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 5 - TT S4, W5
Post by: THE_SLAYA on February 27, 2015, 07:50:56 pm
All main league matches have been played and the week has been advanced!

Week Six match-ups are:
i2amroy - The Daemoning! vs Kanil - Ill-Timed Boners
Raddish - Da Green Thwack'rs vs THE_SLAYA - Slashing Slayers
monk12 - Monk's Mafioso vs Criptfiend - Scaly and Lazy

Since we finished this last week early, we'll have a bit of extra time to play before the next advancement on Monday March 9th. Let me know if there are any scheduling issues.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 6 - TT S4, W5
Post by: Aslandus on February 28, 2015, 05:20:43 pm
landing party 1 - 0 Slow March of Death

Raddish had a rough second half, one of his ghouls failed to pick up the ball four times in a row (two attempts + rerolls).

The first half kickoff event was a riot, so we only had seven turns instead of eight. The landing party was receiving for the first half, the runner got the ball and managed to slip past the punching midfield line and managed to get it near the end field before being punched out and having the ball switch to a lineman, who then handed it off to another lineman, who then got punched out by a wight. A ghoul tried to dodge out of a Norse tackle zone and got badly hurt, though they had reduced strength so perhaps it was safer for them off the pitch. The ball got picked up by a wight who tried to hand it off to a mummy. Unfortunately the mummy didn't realize the ball served a purpose and dropped it. A Norse lineman went to grab it again and failed, then halftime was called. Also a bunch of people got smacked around, but surprisingly none of the Norse even got badly hurt.

The second half started with another riot kickoff event, shortening the game another turn. The undead team setup with most of the team along the midfield line ready to punch some Norse faces in. The Norse setup with the ulfwerners on the front line with two linemen and the rest of the players blocking the field with tackle zones. The mummies knocked down the two werewolves and skeletons managed to push back the Norse defensive line, but then the turn was cut short when the lone ghoul given the task of ball carrier failed to pick up the ball... and failed the reroll too... The Norse positioned to push back and knocked down one or two skeletons during their turn. The undead did some more punching and failed to pick up the ball again, even with a reroll. The Norse hit a skeleton and badly hurt it, and regeneration failed. Finally on the next turn the ghoul managed to pick up the ball and run it over to a more competent ghoul who ran it past the Norse defensive line. The ghoul immediately got punched out and the lineman who hit him grabbed the ball. The Norse managed to ferry the ball past the broken line of the undead, the two closest being a stunned skeleton and equally stunned ghoul. The Norse goal was scored just before the game ended.

A fun game, plenty of back and forth. In the grand tradition of blood bowl, simple things like picking up a ball fail while crazy maneuvers like a Norse thrower dodging through one tackle zone into another tackle zone succeed (yes, that happened, I was a little too hasty with my clicking)... If either of my players dodging out of a tackle zone toward the end had failed then Raddish probably would've won the game, his ghoul got very close to my end zone...
Title: Re: Bay12 Blood Bowl League - Season 11, Week 6 - TT S4, W5
Post by: THE_SLAYA on March 02, 2015, 06:03:45 pm
All training league matches have been played and the league has been advanced!

Week Six Match-ups are:
Kansa - The Black Guards vs THE_SLAYA - SLAYA'S SVENS
i2amroy - Fightin Fairies vs Raddish - Slow March of Death
monk12 - Monk's Mutineers vs Kanil - Shambles 'n' Snarls
Remuthra - Stumpy Surgeons vs Criptfeind - Cripts Clobbers
Sinistar - The Jolly Waaaaagh!abonds vs Aslandus - landing party

League will advance with the main league next monday, let me know about any issues
Title: Re: Bay12 Blood Bowl League - Season 11, Week 6 - TT S4, W6
Post by: Aslandus on March 03, 2015, 07:43:06 pm
The Jolly Waaaaagh!abonds 1 - 0 landing party

The game was pretty back and forth, and it could easily have ended 0-0 if I had managed to keep the ball for one more turn... From the considerable difference in our TV you would think things would be one sided, but it turned out not to be so, partially for two reasons: The inducements Sinistar got were bloodweiser babes and some fan inducements, which don't appear to have actually given him much of an advantage, and my Yhetee passed out on the first turn and never got back up... At least the weather didn't

The first half started with the Waaghabonds receiving, the fresh Snow troll the Norse team had found for the game got ko'd immediately and contributed nothing to the rest of the game, as well as the Norse front line being punched around a bit. The orc thrower got the ball and caged up, and the Norse blocked the cage. The standoff quickly turned into a brawl, and went on for the entire first half, leading to two Norse players getting badly hurt and one lineman ko'd. A string of bad rolls led to an orc knocking himself out and another downing himself. The orc thrower also got a crippling injury, but the apothecary saved him. Then the first half ended unceremoniously.

The second half, the Norse still had a full lineup due to having extra linemen. The runner picked up the ball and the orcs formed a defensive line covering the entire field. The runner tried to rush to a weak spot in the line where the Norse could punch through, but the orcs managed to reinforce and stop them from getting through. The orcs slowly but surely bashed through the Norse defensive line and got the runner as he tried to dash back across the field to the other side. Due to a series of bad rolls, the Norse lost two (or was it three?) turns trying to 1-dice the orcs (on the first attempted block of the turn no less). The orcs managed to pick up the ball and run it through the end zone on turn 16.

A fun match to be sure, though "a series of bad rolls" would be an apt title for it... There are definitely some places I could've played better and probably some places Sinistar could've played better as well, but everything's clearer in hindsight...
Title: Re: Bay12 Blood Bowl League - Season 11, Week 6 - TT S4, W6
Post by: Sinistar on March 04, 2015, 10:42:54 am
Yeah, this game... was interesting.

I had some silly amount of luck at times. Incredibly good initial roll to break the Norse lines and on top of that injuring the yhetee... There were times too when game played against me, of course. Like getting two both down on a block-less player after I already used up my re-rolls, failing my dodges etc. I think it was before even the 7th turn both of us burned through all of our re-rolls.

What bothers me is I have a constant feeling all my winnings are just because I had a lucky moment at the right time. The game could be 1-0 in Aslandus' favor if Nuffle didn't go crazy. Few less knocked-out Norse players either by me or some silly dice rolls and I would have been toast. Because honestly, when I'm not lucky I loose fair and square (unless it's those damn op wood elves).

As for inducements - part of it was me being silly, tbh. I wanted to get a wizard (despite not even knowing how to use it effectively) and the babes. The later I got, but the former for some reason not (must have missclicked something) and I didn't notice that, so, having a lot of money left, I decided to get both cheering and rioting fans (which not only didn't come into play, apparently you can't even use both of them in the first place). Totally forgot you can get extra re-rolls.

Anyways, gg&wp, Aslandus, I'm sure my luck will eventually turn around and bite my arse.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 6 - TT S4, W6
Post by: Criptfeind on March 04, 2015, 03:50:51 pm
Monk's Mafioso 0-2 Scaly and Lazy

The game started with monk choosing to kick. He set his trees a bit back from the front line and the halflings scatter all over, and sent the ball my way. The halfling chef whipped up a masterful meal, but my team had just finished taking apart a rotting log for insects before the game, and so were too full to give into the smell, retaining all my rerolls. I recovered the ball and ran over a bit to the left as my lizards punished the halflings who started in the front line. On monks first turn his left most tree took root, and I took that as a sign, running almost my whole team into the gap between the tree and the edge on my next turn. A fling got thrown into the mix and landed on the ball carrier, taking him out, but the treeman blitz failed to turn this advantage into anything. The skinks picked up the ball and ran further in and a few flings crowded around the skinks at the endzone. The Krox blitzed the only fling that was on the carrier, but three red skulls popped up and sent the krox to slumber town as treemen, lizards, skinks, and flings crowded into the area. Eventually a halfling picked up the ball, but the Krox woke with a start, sitting up and accidentally wiping out the halfling as he rubbed the sleep from his eyes. The ball sailed into the crowd, who then threw it back right next to a skink who was taking a smoke break in the middle of the halfling field. He tried to grab the ball and run in for a touchdown, but in a coughing fit managed to fail to pick it up. A few flings ran in to try to stop the recovery next turn, but a lizardman blitz knocked one of them out and sent the ball back to the sooty skink, who recovered it nicely and ran in for a touchdown.

There were two turns left in the next drive, and the halflings set up as best they could to ready for a flying halfling goal, but the kickoff event was a kickers blitz! My skinks and lizardmen surged forward under where the ball was to land, setting up a full cage and the skink who kicked the ball also caught the ball perfectly. The halflings set up as many tacklezones as they could and a treeman thrust himself into a corner of the cage. Although a lizardman blitz managed to clear up one of the paths for the skink, he still got tripped up by a halfling on his way to victory, the ball went onto the ground and the half more or less ended.

In the next half the skinks kicked the ball out to the flings, and this time the kickoff event went to the halfling team, allowing them to all move one square. The treemen went forward to get into maximum lizard mauling set up, and the halflings positioned themself to recover the ball easier. Although my team was getting a bit peckish at this point, and so I lost one reroll to the smells wafting out of the halfling chefs corner. However, when it came time for the trees to punch, a few bad rolls in a row ended up with the third tree getting knocked flat by a lizardman, ending the flings turn before they had recovered the ball. I surged forward a few skinks to mark the ball and sent the lizardmen as far forward as they could get. What started was a massive royal rumble for the ball that lasted about six turns. Halflings piling themselves on skinks to push them away from the ball and putting themselves in front of lizardmen to keep them away from the fight. The skinks stayed in the scrum and tried to mark the ball as much as they could (and also made a few cheeky tries for it, but failing each time. As for the lizardmen, a few got tied down by halflings, and one spent his time marking the trees along with his hard headed Krox buddy, and the rest worked their way though halfling chafe to try to get closer to the core of the rumble. The ball moved left, the ball moved right, the ball moved up, but finally with only a few turns left in the match the halfings decided they didn't have time for this anymore, they knocked a skink onto the ball, which knocked it into the hands of a halfling, who ran for all his little halfling legs were worth to the nearest tree, who then threw him down and far away from any other lizardmen next to a tree that had rooted a while ago and most people had ignored. It looked like next turn it was likekly that the tree would toss the halfling down to try to snatch at least a tie. But! The mecenary treeman star player who had been payed a rediculous sum of gold by the halflings to play in this match went in for one more swipe on the Krox, who he had been beating on most of this half, and managed to roll double red skull. Sending himself into a sleep he would not awaken from nearly in time, the treeman no longer marked the Krox, who was then free to blitz the ball carrying halfling, sending the ball down to the ground where a skink picked it up and ran to be caged by a lizardman and a few fellow skinks. That skink ran for the end zone, dodging a few halfling missiles, and put the ball in for the game clenching second point.

The last drive of the game, with only a turn apiece, saw the treemen beat on a few lizards and the halflings fail to pick up the ball, the lizardmen blitzed one of the trees, sending him down, but no with no injuries.

And with that, my team is back in full fighting shape, just in time for my battle against the orcs. It should be interesting, although the development of my team is pretty lacking, we'll see how it goes!
Title: Re: Bay12 Blood Bowl League - Season 11, Week 6 - TT S4, W6
Post by: i2amroy on March 05, 2015, 08:27:51 pm
The Daemoning! 1 - 0 Ill-Timed Boners

The game started with the Daemons winning the toss and preparing to receive only to be greeted by a sudden shock when an angry fan (evidently a hardcore Boners supporter) threw a rock, nailing the BT Twinkletoes on the collarbone and getting him off the field. Luckily the apothecary was able to piece him back together, but facing a team of 6 mighty blow ogres without an apothecary was striking fear in each of the players' hearts. Still resolute, the daemons managed to pick the ball and begin a drive down the field, only to have a diving snotling knock the ball out of the ball carrier's hands. Both teams quickly formed up around the ball, but neither could pick it up at first.

It was at this point that the Daemon's block and tackle begin to have an effect. Time and again the Daemons threw blocks knocking down the snotlings and occasionally the ogres, while they themselves weren't being knocked over. At that point a BH snotling attempted to dodge onto the ball, only for the ball to bounce right into the Daemons hands as they made a break for it. They failed, but the half ended with several KO'd snots and only two KO'd Daemons (and a BL that got sent off).

For the second half the Boners struck out strongly, and despite all the Daemons could do managed to get within scoring range with the ball. Luckily for the Daemons a single Pit Fighter managed to hold his limp body inside the screen for long enough to get close to the ball, allowing him to take out the ball carrier and pick up the ball for himself. The Boners weren't having this of course, and put him down hard, where a lucky bounce knocked the ball off of the edge of the field. The Daemons fans, having been humiliated by the Boner fan at the start took this opportunity to do one of the most beautiful throw-ins that I have seen in a long time. The ball landed in a spot where many of my guys could easily reach it, but the only available Boner nearby was a single snotling, who successfully picked up the ball, but then fumbled the pass. The Daemons quickly moved in on the ball, securing it and their very first win!

I must say it was rather nerve wracking facing off against the ogres without an apothecary, though it was nice to finally have a chance to see Dauntless and Tackle getting some use out of them! The Daemons finally got a chance at revenge for their many deaths back in the training league. Move over halflings, it's the Daemons turn to shine in second (to last) place! :P
Title: Re: Bay12 Blood Bowl League - Season 11, Week 6 - TT S4, W6
Post by: THE_SLAYA on March 06, 2015, 05:49:58 pm
SLAYA's SVENs 3-0 The Black Guards

A very one-sided game where the elves just couldn't deal with the more developed/stronger SVENs. The first drive began with a pitch invasion leaving one SVEN and five elves stunned on the pitch. This let SVEN (the magnificent, formerly known as SVEN the runner) pick the ball up and run down the pitch with relative ease stalling for a turn before deciding to run the ball in on turn 4.The ensuing drive saw the elves move to one sideline before promptly being surrounded and enveloped by the norse. The only option the elves had for a chance at scoring was a risky 3 TZ dodge that ended up failing leaving the ball in the hands of a berserker with two turns to score. The berserker was prepared to put the SVENs up 2-0 before half but a runner got greedy and wanted to hurt an elf; the runner ended up rolling two double attacker downs and the berserker was unable to score and level up.

The next half went much like the second drive of the first half with less failed dodges but the same basic flow. One BH elf in the second half was the only injury (other than KO's) in the entire game. SVEN the magnificent scored both remaining TDs and threw a pass for SPP to hit lvl 5 (after only 6 games!). He now has over 400 running yards, 11 TDs, and is the second most experienced player in either of the two leagues (pokey on the Slashing Slayers has 61 SPP to SVEN's 51). If he can keep producing at this level he may have the greatest individual season in Bay 12 history.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 6 - TT S4, W6
Post by: Criptfeind on March 06, 2015, 05:59:16 pm
brb building a CPOMB to crush dreams.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 6 - TT S4, W6
Post by: THE_SLAYA on March 06, 2015, 10:31:34 pm
brb building a CPOMB to crush dreams.

STAY AWAY YOU FIEND!!! lol
Title: Re: Bay12 Blood Bowl League - Season 11, Week 6 - TT S4, W6
Post by: monk12 on March 07, 2015, 12:03:08 am
Heck, he's AV7. No need for claw, just about anybody can get some MB action in there!
Title: Re: Bay12 Blood Bowl League - Season 11, Week 6 - TT S4, W6
Post by: THE_SLAYA on March 07, 2015, 10:33:15 pm
Heck, he's AV7. No need for claw, just about anybody can get some MB action in there!

You'll have to catch him first though. He's really an elf disguised as a Norseman.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 6 - TT S4, W6
Post by: THE_SLAYA on March 09, 2015, 09:45:12 pm
All matches have been played and the weeks are advancing!

Week Seven Main League Match-ups are:
monk12 - Monk's Mafioso vs i2amroy - The Daemoning!
Raddish - Da Green Thwack'rs vs Criptfiend - Scaly and Lazy
Kanil - Ill-Timed Boners vs THE_SLAYA - Slashing Slayers

Week Seven Training League Match-ups are:
i2amroy - Fightin Fairies vs Kansa - The Black Guards
THE_SLAYA - SLAYA'S SVENS vs monk12 - Monk's Mutineers
Raddish - Slow March of Death vs Remuthra - Stumpy Surgeons
Kanil - Shambles 'n' Snarls vs Sinistar - The Jolly Waaaaagh!abonds
Criptfeind - Cripts Clobbers vs Aslandus - landing party

The league will be advancing in TWO WEEKS (Monday March 23rd) as I will be out of town and unable to validate matches next week. Also, don't forget Daylight Savings time is in effect so players time differences have changed/ stayed the same because Arizona doesn't believe in that nonsense. Let me know if there are any scheduling issues or match issues. 
Title: Re: Bay12 Blood Bowl League - Season 11, Week 6 - TT S4, W6
Post by: Kanil on March 09, 2015, 09:55:56 pm
The league will be advancing in TWO WEEKS (Monday March 23rd) as I will be out of town and unable to validate matches next week. Also, don't forget Daylight Savings time is in effect so players time differences have changed/ stayed the same because Arizona doesn't believe in that nonsense. Let me know if there are any scheduling issues or match issues.

The list of players in the OP has been updated to take into account DST -- if you're unsure, check there. Hopefully I can remember to update it again in three weeks when Europe switches over. Even more hopefully, the rest of the world will take Arizona's enlightened lead and just abolish the damn thing.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 7 - TT S4, W7
Post by: Criptfeind on March 09, 2015, 10:47:20 pm
Wow. Somehow I got two levels. And both of them rolled double fives. Do you guys think that armor value or movement value are worth it? Or should I just take dodge on fully half of my beastmen?

Also I need to decide between a minotaur and an apothecary.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 7 - TT S4, W7
Post by: Kanil on March 10, 2015, 01:05:03 am
Armor value is basically never worth it. MA is typically worth more than a singles (with very few exceptions.) Whether it's worth more than a doubles depends on the player and team.

+MA gives you more range, which is relevant to a beastman as they start with horns, and thus can blitz from further away and get that lovely +ST. A dedicated blitzer beastman with +MA would be a great player to have.

Dodge is nice for beastman too, however. They get mutations, so they can pick up two heads after blodge for the +AG when dodging. Only failing a dodge into open space on a double 1 is really nice (disregarding [diving] tackle, etc.)

Diving tackle and jump up (with piling on) are also doubles worth considering, but not really great first skill choices.

Seeing as how you already have one dodge beastman, I think taking two more would be a (very minor) mistake. I'd either go one dodge, one MA and make the MA guy a blitzer (block or wrestle, tackle, whatever) or take both MA, and hope that one rolls another double to become a sort of ball carrier.

With regards to an apothecary, I never start a team with one, but they're almost always my first purchase... so I'd recommend picking it up now (or really, 5 games ago.)
Title: Re: Bay12 Blood Bowl League - Season 11, Week 7 - TT S4, W7
Post by: Raddish on March 13, 2015, 02:27:38 pm
I can safely say it has got to the point where in general I am not currently enjoying playing Blood Bowl.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 7 - TT S4, W7
Post by: Criptfeind on March 13, 2015, 02:35:48 pm
Well... We sorta played our game. It kinda ended in

Da Green Thwack'rs 0-3 Scaly and Lazy

It started out with the orcs receiving the ball and piledriving forward into the lizardman line, sending many of them to eat the dirt. The ball carrier approached the right hand side, and the fighting there intensified as orc and lizard both clustered around the area in a effort to gain or maintain control over the ball. A lizardman blitzed the ball carrier, but failed to send him down, and the lizards were pushed back and the ball carrier retreated a few squares. But then the orcs troll gave in to his own stupidity, and the flank that he was guarding was suddenly wide open. A bunch of lizards ran up the back of the orc group and blitzed the ball carrier to the ground, a skink picked up the ball from under the eyes of a blackorc and then danced away, within range of a easy touchdown next turn. The orcs responded, pushing some lizardmen around, they managed to put three orcs surrounding the skink, and pinning down the rest of the lizard team. However, the skink made a heroic three dodges past his orc entourage and into the goal for the first point of the match!

With only three turns left in the half, the orcs were looking to tie the score for a easier win the second. To that end they brought out their goblin, put him next to the troll and passed the ball to him. However, the troll failed to even pick up the goblin, and with the resulting turn over leaving too many of the lizardmen free they blitzed the goblin down and a skink managed to once again recover the ball under the eyes of a black orc.

At this point though my opponent gave up on the game, saying he was sick of blood bowl. And then just ended all his turns immediately. I pushed his guys around a bit and got a few more goals and then it ended.



So. I guess. Yeah.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 7 - TT S4, W7
Post by: Sinistar on March 13, 2015, 03:21:16 pm
Raddish: if it makes you feel any better - I've been there. I've seriously considered just leaving the training league and BB as whole for a while after my match with wood elves (which I abandoned too, as I really wasn't feeling like playing that time...)

I got out of this mindset by simply deciding I don't care anymore. Any win I get is great, but I'm also completely fine with loosing all future matches 16-0.

Dunno if this will help you but it did help me. Taking it easy and all that, you know.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 7 - TT S4, W7
Post by: Criptfeind on March 13, 2015, 03:29:49 pm
I get though the ups and downs of blood bowl by, when I lose, telling myself that my opponents were just lucky and I was unlucky, and when I win telling myself it was 100% skill.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 7 - TT S4, W7
Post by: Aslandus on March 13, 2015, 03:34:46 pm
Raddish: if it makes you feel any better - I've been there. I've seriously considered just leaving the training league and BB as whole for a while after my match with wood elves (which I abandoned too, as I really wasn't feeling like playing that time...)

I got out of this mindset by simply deciding I don't care anymore. Any win I get is great, but I'm also completely fine with loosing all future matches 16-0.

Dunno if this will help you but it did help me. Taking it easy and all that, you know.
Also, playing some other games in the meantime would help, maybe take a season off and let blood bowl fervor build up again, or play a single player match or two and stomp the AI to get your spirit back... Not sure if that's good advice for blood bowl specifically but it's helped me with other games...
Title: Re: Bay12 Blood Bowl League - Season 11, Week 7 - TT S4, W7
Post by: monk12 on March 13, 2015, 03:56:19 pm
In Blood Bowl as in most games, I get around losing by embracing it as a learning experience. Particularly in risk management games like Blood Bowl or any given roguelike, I usually wind up reviewing my actions until I hit one that would have prevented the conditions that lead to the loss (e.g one of my Ogres going Bonehead might have killed the play, but a turn or two earlier I could have done something to keep the entire play from hinging on the Bonehead roll of a single Ogre.) Of course, one of the reasons I generally prefer FUMBBL is because the replay system isn't complete bollocks, which makes that process easier.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 7 - TT S4, W7
Post by: Raddish on March 13, 2015, 04:51:32 pm
I think my issue stems from my undead team.  My orc team generally is fun to play but the undead team is pointless.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 7 - TT S4, W7
Post by: THE_SLAYA on March 13, 2015, 06:36:36 pm
SLAYA's SVENs 2-0 Monk's Mutineers

Another quality win for the Norse. The game was fairly one sided to to some good early rolls removing a few thralls and the +STR vampire from the pitch with KO's and Casualties (including one dead thrall). The Mutineers almost managed to stop the SVENs from scoring at the end of the first half but SVEN the magnificent was a little too magnificent and ran the ball in for a turn 8 TD. The vampire didn't wake up leaving Monk severely out-manned and out-gunned for the second half. On turn 10 the SVENs removed the other vampire from the game and stalled out the remaining turns feeding passing SPP to their berserkers. The Norse almost made a costly mistake when trying to feed SPP to a werewolf via passing (not the smartest idea in hindsight). The werewolf scattered the launch, resulting in the ball landing behind the end zone, being throw to the side of the pitch, and then being thrown five squares from the vampire's end zone! Luckily, with only 3 well marked thralls left on the pitch, there wasn't much monk could do to score. The SVENs managed to get a turn 16 TD with a hand-off and a pass.

In post-game leveling, both berserkers and the level 2 (now 3) wolf leveled up giving the SVENs some more power and reliability (+STR on a berserker, MB on the wolf, and tackle on the other berserker). SVEN the magnificent now has over 500 running yards and is on pace for the best season in recorded bay 12 history. GGWP Monk, I'll see you in the play-offs!
Title: Re: Bay12 Blood Bowl League - Season 11, Week 7 - TT S4, W7
Post by: monk12 on March 13, 2015, 07:56:37 pm
Speaking of "Losing is Fun," I completed the double header of futility with an 0-2 trouncing at the hands of the Daemoning. They're a tough out for halflings to begin with with their copious block, tackle, dauntless, and a Bloodthirster who can go toe to toe with a tree no problem. Things started rough with a dead halfling and a BH halfling off the pitch before they got an opportunity to do anything, followed shortly by a KO'd Morg. A tree rooted on the opposite side of Morg, and the first half quickly devolved into a rout down the weak side of the halfling formation. The second half went a little better as trees on the offensive managed some KOs and some fouls from the Dirty Player halfling helped keep the player removal even, but a misguided effort to preserve rerolls (the HMC was only good for one reroll all game, that in the second half) led to me not picking up the ball on the first turn, which kept me from getting back to the formation on the second turn, which ultimately let Otherplayers get a Pit Fighter screen between my ballcarrier and the rest of the team. A failed dodge put the ball on the ground in front of the Khorne and with nothing to stop them from taking a 2-0 lead.

Rookie halfling caught MVP in that match, and the journeyman Thrall caught it after the Vampire match, so nothing much in the way of team development this time around (vampires do finally get an apothecary as well as a bit of a bench though.) The Halflings are firmly in last place in the main league and with three games to play are longshots for a playoff appearance, my first ever miss. The Vampires are still in fine position to make a postseason run, however, although this loss basically knocks them out of contention for the #1 seed.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 7 - TT S4, W7
Post by: THE_SLAYA on March 13, 2015, 08:15:27 pm
All Main League matches have been played and the week has advanced!

Week Eight:
Raddish - Da Green Thwack'rs vs i2amroy - The Daemoning!
Kanil - Ill-Timed Boners vs monk12 - Monk's Mafioso
THE_SLAYA - Slashing Slayers vs Criptfiend - Scaly and Lazy

I'll be advancing the week on the 30th of March or as soon as all the games are played. I'll be out of town and offline until the 23rd after tomorrow so if there are any issues I may not be able to resolve them until I get back.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 8 - TT S4, W7
Post by: i2amroy on March 13, 2015, 09:15:34 pm
On the losing note, along with the basic ideas of looking at losses as learning opportunities, stomping computers occasionally, etc., I found two things that really helped me.
1) Playing a training league team that was one of the ones that you expect to loose like halflings or ogres. In my case I chose ogres, and the team was unlucky enough that I actually ended up totally remaking the team in the middle of the season. :P The fun then lies in being able to laugh at how horribly screwed your team is despite their many losses, while also getting to laugh when you do pull off some crazy big play and manage to score one of the rare touchdowns. (And since the team isn't too important you don't have to worry too much about the players being killed or hurt).
2) Switching from the main type of team you are used to playing. Normally play bashy teams? Try out a wood elf one. Normally run agility teams? Give the dwarves a try. Sometimes it's nice to just swap playstyles, and who knows, you might be able to win some games in the new style (I know I certainly have with this latest wood elf team).

And if you're still having trouble winning I'd suggest checking out some of the many articles on bbtactics. I know it sounds silly, but I know that simply reading some of their articles on cage basics, the 6 move one-turn touchdown, and the "How to Beat Elves/Dwarves" articles have certainly helped me out a ton. (The how to beat Elves/Dwarves articles especially helped me, since they apply more broadly on how to beat [or play] a bashy/agility team in general). Additionally if you ever seem like you keep running into a specific problem over and over you can always feel free to post here about it. I know that I've gotten some advice before that was quite helpful to my overall strategy here.

That said the most important thing is mostly to just stick with it as much as you can. We were all beginners or novices at one point (except Kanil, who's we all know has been a pro forever :P) and we know how you are feeling.

And Re: Undead team being pointless, if that's the case and you're going to drop them after the season anyways then I'd suggest playing them like they were going to lose anyways and you don't really care about them. Take a few more of those high payoff single die blocks at the end of your turns, throw out a few more fouls on downed players, go for that dodge+blitz. The worst that can happen is that you fail and lose anyways, and the best that can happen is you end up taking enough enemies off the field that you win. (Not to say play totally suicidally, but I find there's usually at least 1-2 plays every turn that you normally wouldn't do since they only have a 50% or less chance of success that you can take. If they fail you're screwed, but you were screwed anyways, so things can only go up from there!).
Title: Re: Bay12 Blood Bowl League - Season 11, Week 8 - TT S4, W7
Post by: Raddish on March 14, 2015, 06:57:01 am
Well the Undead have a 3 - 3 win loss rate so they are not bad I guess.  I just don't feel like they are getting anywhere.  I mean I had to be rid of a ghoul because he ended up with 2 -STRs.  And none of my bashier players are hurting anything right now, for either team.

I think I just had more fun with the versatility of the Delves I had.  Though a little reworking and my orcs might be effective again.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 8 - TT S4, W7
Post by: Aslandus on March 20, 2015, 03:01:24 pm
Cript's Clobberers 1-1 landing party

The game was mostly played in the midfield this time, a lot of punching but surprisingly few injuries.

Cript got 180,000 in inducements, which he spent on a wizard and cheering fans. The first half started with the landing party receiving. The ball flew out of bounds and was handed off to a front line berserker due to me trying to chat and missing my chance to hand it to a player I would actually want to have it. I quickly got him out of the front line and caged up and punches were thrown. My berserker managed to escape the rapid breaking of his cage and got behind two linemen, before a meteor fell from the sky and knocked the ball out of his hands. A lineman immediately caught it and then got punched out by a billy goat gruff beastman who then grabbed the ball. The beastman then ran past my defensive line and got punched out by someone else (I think it was just a lineman) then my thrower got the ball. After much dodging and weaving the thrower scored a touchdown on a go-for-it. Then the clobberers got one turn to knock my players around before half time.

For the second half, the dodge beastman grabbed the ball and managed to slip through my defensive line, after punching through the defending Norse. they cleared a path and got to scoring reach, then ran the ball in, leveling the game. The next drive I had 4 turns to get a goal for the win, and managed to get my runner to grab the ball and he handed it off to a lineman without incident. Tragically, the lineman was struck by lightning and dropped the ball once he got past the Chaos defensive line. A chaos warrior grabbed the ball and held onto it until the game ended.

Fairly even for most of the game, as many players getting downed on my team as on Cript's. A few bad rolls forced me to turn over, but that's the game (and the risk of one die blocks, though 4x skulls did happen once). The wizard seems like it was a good investment on Cript's part, stopping my ball carrier dead one turn away from a touchdown...
Title: Re: Bay12 Blood Bowl League - Season 11, Week 8 - TT S4, W7
Post by: Criptfeind on March 20, 2015, 03:29:56 pm
Twas a fun game, good to be getting back into blood bowl after this break. And now I've got enough cash for a minotaur! (Even though I'm not the biggest fan of the beasty and it's coming a bit late in the season.)
Title: Re: Bay12 Blood Bowl League - Season 11, Week 8 - TT S4, W7
Post by: monk12 on March 23, 2015, 02:53:05 pm
Monk's Mafioso manage a somewhat unsatisfying 1-1 draw against Kanil's Ill-timed Boners. Kanil likely would have won this, but in the waning moments of the match he chain pushed a halfling into his snotling ballcarrier to spring him for the go-ahead TD, but due to a bug the snotling was not allowed to use sidestep and was instead crowdsurfed. I THINK what happened was that the Ogre had Grab which for some stupid reason canceled Sidestep on his own snotling he indirectly shoved, so y'all watch out for that tricky situation. Or maybe Nuffle just thought it would be really funny if the ballcarrier got surfed right then.

The draw likely knocks us both out of playoff contention, but delicious snotling SPP gives both of my trees their first levelup- Break Tackle all around!
Title: Re: Bay12 Blood Bowl League - Season 11, Week 8 - TT S4, W7
Post by: Kanil on March 23, 2015, 02:59:30 pm
He didn't have grab. I was actually just going to surf the guy to get him away so I could try to stall and hopefully limit you to a TTM OTTD.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 8 - TT S4, W7
Post by: THE_SLAYA on March 24, 2015, 01:30:18 pm
The Training League has been advanced!

Week Eight Match-ups are:
Kansa - The Black Guards vs Remuthra - Stumpy Surgeons
Sinistar - The Jolly Waaaaagh!abonds vs monk12 - Monk's Mutineers
Aslandus - landing party vs i2amroy - Fightin Fairies
Criptfeind - Cripts Clobbers vs THE_SLAYA - SLAYA'S SVENS
Kanil - Shambles 'n' Snarls vs Raddish - Slow March of Death

I'll be advancing the week along with the main league on Monday. Let me know if there are any issues.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 8 - TT S4, W7
Post by: Criptfeind on March 24, 2015, 02:55:36 pm
Slashing Slayers 2-0 Scaly and Lazy

In an absolutely brutal game the Slayers just took me apart. It started with me receiving, getting the ball on a skink, and pushing forward a bit, but the chaos counterattack made a big mess of the line of skirmish and threatened my fragile skink cage. I moved my skinks forward and towards the middle anyway, but couldn't properly protect the ball carrier, the ball got lost into the big fight in the middle, where it bounced around a lot, we punched it out for a few turns trying to get it, but in the end my skinks failed to recover. A beastman grabbed the ball and ran away as chaos heavily mauled my lines. My lizards got a bad job of it and were really roughed up as Slaya waited until halftime to walk the ball in.

The second half wasn't really a game, none of my players from the first got up, and I was outnumbered 2 to 1 on the pitch. Slaya leisurely walked forward, knocked out the remaining skinks, and then spent the rest of the half brutalizing lizards. There wasn't really anything I could do but wait for eight turns of destruction to pass and the game to end, Slaya getting a score on his final turn.

Unquestionably the most I've ever lost a game by.

Although, there were miraculously no permanent injuries. A skink is going to sit out the next game to get his ribs checked out, but that's it.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 8 - TT S4, W7
Post by: Aslandus on March 24, 2015, 03:26:51 pm
Looks like it's my turn to face the infamous wood elves...
Title: Re: Bay12 Blood Bowl League - Season 11, Week 8 - TT S4, W7
Post by: Criptfeind on March 26, 2015, 03:45:12 pm
Cripts Clobbers 2-0  SLAYA'S SVENS

In revenge for him ending my zero loss streak I have ended Slaya's 100% win rate. I got another disconnection, but luckily it was before the game had even started. Although they do worry me.

The game started with Slaya receiving. He punched into my line with his Svens, and I punched right back. In the back field though his star Sven was having issues picking up the ball in the torrential downpour, failing twice before finally managing to pick it up on the third turn. From there silly Sven moved to the left flank, and the svens concentrated their efforts there, punching though the beastman line I had set up, they opened a hole that the scampering Sven ran though. However, my wizard threw a lightning bolt down from the crowd at the springily Sven, knocking poor old sad Sven down to the ground (and sending him into the casualty box badly hurt, though the apothecary managed to patch him up enough for the next drive). A beastman grabbed the ball and huddled up next to a chaos warrior, and with the line of skirmish in shatters and most of the players concentrating on their own battles none of the svens managed to get free, the beastman managed to make his way to get a goal on the very last turn of the half.

The second half saw me receiving, and unlike old sorry Sven my beastmen managed to grab the ball on the first try and move up. At this point a couple of svens were ko'd and a few more badly hurt, so the player number advantage lay with me. I caged up on the right side and punched my way though the waves of svens relatively uneventfully, scoring a goal on the fifth turn of the second half, practically guaranteeing the win. Although it did not have a large impact on the game, it was sorta funny to note that a werewolf (I think his name was sven) pushed with frenzy on one beastman every single turn for the whole drive. He managed to move him from the middle of the svens fields to halfway down the left side of my field. (I think the beastman only got knocked over like, once or twice.)

The last drive of the game saw me kick the ball out to the svens, but with the game practically over they decided to instead turn the last three turns of the game unto a brawl in the center field (and a smaller brawl between a few warriors, a beastman, a sven, and the big sven on the left field). Being chaos, I of course obliged this fight. The punches were many, although the only permanent injury was a smashed kneecap on a beastman, the apothecary suggested amputation, so the beastman has decided to forgo treatment.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 8 - TT S4, W8
Post by: Kanil on March 27, 2015, 04:12:54 pm
Raddish wins the battle of people who are tired of their teams 2-1. I've really hit on a good tactic with the necros though. If all my players are loner zombies, then it doesn't matter so much when they fail to regenerate from their deadness. That's two zombies in the last two games I haven't had to replace!
Title: Re: Bay12 Blood Bowl League - Season 11, Week 8 - TT S4, W8
Post by: Aslandus on March 27, 2015, 09:22:40 pm
I think the game was landing party 0-3 Fighting fairies

Not going to bother with a play by play because it's been a few hours since we played the game and I don't remember exactly how it went, but one of my werewolves and a lineman died, and the wood elves suffered little more than a single KO, Nuffle was clearly not happy with my performance (or just loved how punchy the wood elves were being). I think I forgot to buy an extra reroll before the game, but at least I had enough afterwards to buy a new ulfwerner and lineman to replace the guys that died.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 8 - TT S4, W8
Post by: i2amroy on March 28, 2015, 02:53:12 pm
Yeah, the wood elves were extremely bashy that game, and the fact that both werewolves got hurt out of the game (one extra-permanently) in the first couple of turns really helped.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 8 - TT S4, W8
Post by: THE_SLAYA on March 29, 2015, 10:24:40 pm
The main league has advanced! With only two weeks left the race for the play-offs is still tight, with every team still having a shot at making them. The Lizards and Chaos have punched their ticket already but the remaining teams still have everything to gain, or lose. The Orcs need a mere 1 point to ensure their place with the chaos and lizards in the final tournament. The story for the bottom half of the league is far different with this week's match-up between the Daemons and the Ogres potentially deciding which team goes to the play-offs. The lings will need a decent amount of luck and two wins to make the playoffs but it is still theoretically possible. So without further ado!

Week Nine Match-ups Are:
Kanil - Ill-Timed Boners vs i2amroy - The Daemoning!
THE_SLAYA - Slashing Slayers vs Raddish - Da Green Thwack'rs
Criptfiend - Scaly and Lazy vs monk12 - Monk's Mafioso


League will advance next week, contact me with scheduling issues.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 8 - TT S4, W8
Post by: monk12 on March 30, 2015, 11:02:36 am
"A decent amount of luck" he says :P  I only need to get the team's first 2 Ws against the leagues top 2 coaches while the Daemons and Ogres draw this week and lose next week.

Still, it would be a hell of a thing!
Title: Re: Bay12 Blood Bowl League - Season 11, Week 8 - TT S4, W8
Post by: Remuthra on March 30, 2015, 01:50:21 pm
"A decent amount of luck" he says :P  I only need to get the team's first 2 Ws against the leagues top 2 coaches while the Daemons and Ogres draw this week and lose next week.

Still, it would be a hell of a thing!
No, a decent amount of luck plus two wins, which all told is a lot of luck.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 8 - TT S4, W8
Post by: THE_SLAYA on March 30, 2015, 02:07:42 pm
"A decent amount of luck" he says :P  I only need to get the team's first 2 Ws against the leagues top 2 coaches while the Daemons and Ogres draw this week and lose next week.

Still, it would be a hell of a thing!

I was trying to make it seem at least slightly plausible that you could make the playoffs, xp.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 8 - TT S4, W8
Post by: Raddish on March 30, 2015, 02:15:22 pm
The Orcs could really go either way. Some matches they brutalise, others they don't manage much.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 9 - TT S4, W8
Post by: THE_SLAYA on March 31, 2015, 09:35:45 pm
The Training League has been advanced! The final week before the play-offs features matches between the top two teams in a battle for the top seed, a battle for the third and fourth seed, a fight for the fifth and sixth seed, and a match to determine the eighth seed in the play-offs! I think its safe to say this is the most important week of the regular season!

Week Nine Match-ups Are:
Kansa - The Black Guards vs Aslandus - landing party
Criptfeind - Cripts Clobbers vs Sinistar - The Jolly Waaaaagh!abonds
Kanil - Shambles 'n' Snarls vs Remuthra - Stumpy Surgeons
Raddish - Slow March of Death vs monk12 - Monk's Mutineers
THE_SLAYA - SLAYA'S SVENS vs i2amroy - Fightin Fairies

I'll advance the league next Monday, let me know if there are any scheduling issues or any matches need to be reset.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 9 - TT S4, W9
Post by: Criptfeind on April 03, 2015, 05:56:50 am
By the way.

Scaly and Lazy 2-1 Monk's Mafioso happened a few days ago.

I've probably forgotten most of the game, but here is what I can recall:

Monk purchased the halfling master chief, the big tree guy, a bribe, and a wizard with his inducements. (The halfling master chief managed to only steal one reroll this game, the bribe was used on a foul that left my sauri unscathed but the ref still threw the halfling out of the game, and although I tried to play around the wizard, which probably was of some value to the halflings, in the end he really didn't do much ether. The big tree guy was scary though.)

It started with me receiving the ball (with a high kick), so I drove forward. The lizards bashed some halflings and the trees bashed some lizards. The skinks ran about a bit before pushing though the halfling line and running in for a goal.

In the second drive I kicked out a high kick to a halfling who caught the ball, and the whole halfling and treeman team arrayed themselves on the left hand side of the field and drove forward. I blitzed a lizardmen and some skinks into the back of the halfling line to start bashing my way towards the ball as the rest of my team worked to slow down the treeman advance, whereas the halflings played keep away from my ball retrieval team and marked up my other lizards and the trees plowed forward. We went on like that for a few turns, until on the last turn of the half a tree picked up the halfling and threw him towards the goal, but unfortunately his aim was a bit off, and the halfling landed just right outside of go for it range.

In the second half the halflings received the ball from a high kick and both of us repeated our strategy from the last drive, me sending a hit squad after the ball and trying to stop his trees as his halflings screened the ball and pushed forward with the trees. The lizard I sent in got bogged down by halflings however, but a few skinks slipped though the lines, and my strength three skink blitzed the carrier, sending him to the ground and getting a few skinks on the ball. Unfortunately my lizards were largely unable to help to the skinks, and after a mad skink vs halfling brawl the skinks got knocked away from the ball and a halfling received it and got tossed into the goal, bringing the score to a tie.

In the last drive of the game the skinks picked up the ball after a not high kick (somehow) and moved forward and to the right. The lizardmen blitzed forward and pushed the halflings (who were starting to get a little bit thin on numbers at this point) out of the way and the skink cage easily ran up the right side. The wizard, who had been watching from the sidelines this whole time, shot a lightingbolt down into the skinks, but it hardly slowed them down at all. They ran up to the goal line and waited it out, the trees were too slow (and marked up) to catch them and the lizardmen started tearing though halflings. On the last turn of the match the skinks walked the ball in for the decisive point.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 9 - TT S4, W9
Post by: Aslandus on April 04, 2015, 04:32:25 pm
Just finished the match

The Black Guards 1-1 landing party

Luck was certainly not on my side for most of the match, but Kansa certainly got their money's worth out of the halfling master chef. And here I thought I would have it in the bag...

Due to injuries and simple understaffing, Kansa had to get 4 (I think it was 4) loaner linemen for the game, and still had enough team value to get a HMC. The first half started with me losing all three of my rerolls to HMC, and giving them to Kansa. The Black Guards kicked off first, and landed the ball right next to the halfway line. My thrower failed to pick it up (twice, the lineman next to him failed too) and my kicking lineman got injured (dead, I apothecaried it to a -1 MV, kick is too useful to let vanish like that). The Delves expertly maneuvered to push my linemen out of the way and grab the ball, before sprinting off down the field. I couldn't stop them from scoring, my attempts to stop them failed. The half ended without further event, apart from the rain stopping.

The second half I only lost two of my three rerolls, and managed to keep the delves from breaking the line a bit longer. This time they were on the offensive and managed to nearly get to the endzone before I got several linemen into the very sparse cage that was set up. My linemen managed to knock down the ball carrier, and grabbed it, before being shoved off the field. Then, my luck turned and the ball was thrown deep into the Black Guard's side of the field, far from other players. A Dark elf lineman picked it up and another got knocked down trying to dodge out of a tackle zone. I managed to surround and knock down the ball carrier, as well as get the ball in the same turn (It flew right into the thrower's hands). The delf lineman who previously had the ball got up and another lineman moved in to surround the ball carrier before the witch elf blitzed my thrower, only getting a push. I got one of my ulfwerners to blitz in and managed to down all the delf players surrounding the ball and ran it for the endzone, scoring and tying the game.

A fun, slightly panicked game. Not going to pretend luck didn't factor in, I got double skulls twice and if even one of the important blocks at the end had come up "defender down" I would've lost, but all in all a fun match.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 9 - TT S4, W9
Post by: i2amroy on April 04, 2015, 11:18:29 pm
The Daemons continue their reign as the most feared yet most worthless team on the pitch (barring the halflings). The Daemons started off strong, but with a stupid rookie mistake (in part caused by the fact the freaking BT fills up the entire screen with his wings) they tripped away their shot at a score in the first half. By the second half there was only 6 of them left, and while the BT tried his best, there wasn't much to be done. Another stupid mistake threw away my last hail-mary chance to stop a score as well, and the Ogres cinched up the score 1-0. After the kickoff a KO removed my last chance of a TD, and the last few turns were spent ineffectively hitting each other. I've got 3 players out next game, one probably permanently, so that game is weighed highly in favor of Cryptfiend with me missing a fair chunk of my ability to deal with high STR players (of which the lizards have many).

To be honest I really just want theses seasons to be over so I can bring up a team that has an actual shot at accomplishing things. My elf team is the first team I've had that has managed to not be in a horrible fight for the very last playoff spot (of which half of them have failed at making it to the playoffs, and the other half have also failed, but then had the person who actually got last quit our league :P) and it's a pretty nice feeling.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 9 - TT S4, W9
Post by: THE_SLAYA on April 05, 2015, 07:04:08 pm
All Matches have been validated and the main league has advanced to its final week!

Week Ten Match-ups are:
i2amroy - The Daemoning! vs Criptfiend - Scaly and Lazy
THE_SLAYA - Slashing Slayers vs monk12 - Monk's Mafioso
Kanil - Ill-Timed Boners vs Raddish - Da Green Thwack'rs

Let me know if there are any scheduling issues, the league will advance next Monday.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 10 - TT S4, W9
Post by: Sinistar on April 06, 2015, 03:58:13 am
I play my match with Crieptfiend today, so I though I'd do some late AAR on my last game.

Anyways, Sinistar - The Jolly Waaaaagh!abonds vs monk12 - Monk's Mutineers resulted in a 0 : 1 for monk12.

After pulling a draw a match before that, me and monk12 set to play our game on Monday. After some bad dice rolls, my luck turned, I even managed to badly injure one of his vamps (-AV, was it?) and finally snatched the ball 5 or 6 turns into the first half... only for my GPU to die on me. Been having problems before that, but was hoping it'd manage... maybe I shouldn't alt-tab to desktop. Maybe I shouldn't run SpeedFan after alt-tabbing. Maybe I shouldn't fiddle with GPU fan speed ater that. OR maybe it was all inevitable and my luck just turned! And just when the things were starting to go well for me! Alas, it was not meant to be, and thus we tried again the next day, with Nuffle blessing monk12 this time around.

Nah, seriously, while I COULD whine about not getting yellows when I needed and my black orcs thus spending a lot of their time ineffectively pushing people around (and getting knocked-down by mere thralls in return, the humility!) in all honesty monk12 just played better. Not to mention he himself suffered few bad rolls (and myself getting few miraculous ones).
Anyways, my memory is a bit hazy already, but here's the gist of what happened: for a start, I brought a blodwiser babe and some cheering fans to the match. Can't remember who received the ball first but Thursday's first half ended in a 0 : 0. There's been a lot of back-and-forth grumbling and mean stares round the center of the pitch, with re-rolls going off like crazy and with monk12 successfully grabbing the ball at one point, but me in turn successfully stopping him from scoring. Near the end, my 6th or 7th turn I think, I've found myself in a position where I could actually pull a 2-turn touchdown - the ball was dropped and lot's of my orcs around ready to rumble with a relatively clean, diagonal path towards monk12's TD zone. Such operation would of course not go unchallenged by monk12, I'm sure, but Nuffle got other plans anyways. All I had to do to fully secure the picking up of the ball was blitz one thrall, alas, I payed the ultimate price of receiving a skull and both down as a dice result. That's what I get when I try to play lucky with 0 re-rolls and a guy without block. For some reason I get a lot in situations where I can envision 1 or 2 turn TD, but I always mess them up, hehe.

The second turn started with me kicking (that means I got the ball first last turn, then, huh), sending the ball deep into monk12's territory. A steady punch-out ensued, but try as I might, I couldn't stop the ball carrier to near ever so closely to my TD zone. Even one of my black orcs was fouled at some point, but much to my delight apothecary managed to turn his -AV (or -ST?) to a mere "badly injured". At one point I've manged to break free some of my orcs from the center-pitch brawl and even blitzed the ball-carrying vampire. If I remember correctly, I actually succeeded in making him drop the ball... but his buddy vamp that with one or two thralls was part of the defensive cage, picked up the ball regardless and scored one and only TD of the game.

It was the third drive that my cheering fans brought me some luck, as some big guy in the crowd decided to throw a boulder against the monk12's players! Coincidentally, it hit and send off the field the thrall that fouled my black orc, so justice was served, I guess. But despite that and having an open foul season, I haven't been able to at least pull a draw, even when at one point I had a pure Chariots-on-fire-theme-song opportunity to do so. Alas, my tactic of leaving my +1 ST blitzer behind my lines for the sole purpose of him being forgotten about didn't turn in my favor. Who would have thought. Instead, after successfully bashing some filthy bloodsucker and thrall skulls AND grabbing the ball in the process, I've decided to dodge my ball carrier out of one vamps tackle zone to make a run towards TD... unsuccessfully, of course. Spending my re-roll preemptively didn't help, probably.

All in all, I am quite content overall. I think I've played quite well given the skills I have. Naturally, in such case every mistake I've made was even more glaring and facepalm-worthy, but I'm satisfied. I have one more black orc with block and one more lvl 2 blitzer with tackle, though I wanted to have a team of dodge blitzers... but it will do. On to meet the chaos hordes today!  :)
Title: Re: Bay12 Blood Bowl League - Season 11, Week 10 - TT S4, W9
Post by: monk12 on April 06, 2015, 09:21:14 am
Quote
Alas, my tactic of leaving my +1 ST blitzer behind my lines for the sole purpose of him being forgotten about didn't turn in my favor. Who would have thought.

Hee hee, I laughed.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 10 - TT S4, W9
Post by: Sinistar on April 06, 2015, 11:26:36 am
I TOLD you there was a very specific reason why he stayed at the back for the whole drive! It's a legitimate strategy I'm sure many Blood Bowl players used at least once. :P
Title: Re: Bay12 Blood Bowl League - Season 11, Week 10 - TT S4, W9
Post by: Sinistar on April 06, 2015, 04:57:10 pm
The match was played, but for now I'll just post this link and let the Criptfiend take it from here. (https://www.youtube.com/watch?v=CSav51fVlKU)
Title: Re: Bay12 Blood Bowl League - Season 11, Week 10 - TT S4, W9
Post by: Criptfeind on April 06, 2015, 05:08:23 pm
Cripts Clobbers 1-0 The Jolly Waaaaagh!abonds

This was a pretty intense game, with a lot of back and fourth and tense moments. The orcs block vs my no block was a serious issue, and the game came down to one of the craziest endings I've seen in a game thus far.

It started with me receiving the ball, a touchback put it in the hands of my movement value beasty and I moved up the right as my line punched forward into the black orcs. I punched though the orcs on the right, but not quick enough to prevent them from getting reinforcements from the middle, which they were winning the fight at, they had a net around my forward advance, and I put my ball carrier in a somewhat stupid spot near the edge, allowing a orc to blitz in with two dice and send me down for the count. The ball fell to the floor and there was a scrabble to pick it up, it bounced around a bit, It eventually bounced into a place where I was able to push the orcs back for a moment and pick it up with a beastman, who passed it back to the movement beastman who ran it in for a touchdown.

In the second drive the orcs pushed forward, I put a loose formation around their tight cage to slow them down as much as possible, with the advance stalled and only a short time left the orcs did not manage to move forward in time to score, and the half ended 1-0 in my favor.

In the second half the orcs received, getting a high kick and moving their strength 4 blocker under it, who caught the ball and moved forward, once again I loosely surrouned their cage to slow them down. Eventually the blocker made a break for the right hand side, and I sent in some guys to try to surround him, although I was unable to get a block on him. He punched back out of the surround though and ran back to the stronger black orc cage on the left, when I failed to chase after him he broke though my weakened lines on the left and pushed his blocker forward. The lines of skirmish started to dissolve, I hammered on his carrier with beastmen for two turns, but in exchange lost the rest of the pitch to the blackorcs, I eventually managed to use all my rerolls to knock the ball lose, but it was too little too late as the orcs moved in. The ball bounced free and was surrounded by blackorcs. Another orc picked it up, and I managed to blitz him down as well, but then the black orcs knocked out all of my men on the ball, a orc grabbed it up and ran, with only one turn to go, he was in easy scoring range and there were no chaos in range to blitz him.

 No Chaos but a single beastman, a third of the pitch away on the other side of the group of black orcs. This beastmen dodged three times around a blackorc and then sprinted though two go for its before hitting the orc carrier, getting a both down that secured the chaos victory.

Crazy game, and, looking at it, I really got quite lucky in a few critical moments. Still, I'll take it! Two of my men are going to have to miss the next game, one with a fractured leg and one with a broken jaw, so I think I can probably expect to not last long in the playoffs. Still, it was quite a ending!
Title: Re: Bay12 Blood Bowl League - Season 11, Week 10 - TT S4, W9
Post by: Sinistar on April 07, 2015, 01:46:07 am
And I ain't even mad! I am a tiny bit sad the final result was a product of luck, but in all honesty, even if you didn't pass those dodges, my ball carrier would have to make two go-for-its without any re-rolls so the final score would be decided by luck anyways. But it did make for some damn entertaining finish and that's what is also needed in Blood Bowl!  :)
AND my search for a perfect Chariots on fire moment has finally bear fruit.  :P

All in all I'm content with how I played, but could be better. The game started silly to begin with, me kicking in such a weird way the ball bounced back into MY front line and being grabbed successfully by a freakin black orc. Naturally, the ball was taken from me by the game and put into beastman's hands. First proper mistake was probably not making a strong front line, putting just 3 black orc against 4 chaos guys + minotaur. Sloppy. Further on, I did some silly maneuvers, moving orcs in wrong order or placing them where I couldn't use them properly. Or not paying attention to Criptfiend's players. I was in a pretty good position a turn before first TD. When I blitzed the ball carrier, the ball actually tumbled beneath one of my orcs standing by, but I failed to pick it up. At that point, I decided NOT to re-roll, despite the fact that I could, because I didn't think opposing team's players could do much with it and didn't want to waste a re-roll... But that's a mistake I will do my best not to repeat again. I forgot to check if any of Criptfiend's players can actually make a run for the TD and I payed dearly. Serves me right.

The second drive I got the ball by the luck of it being kicked out. Formed a cage, but Criptfiend quickly and most effectively locked me up. We spent few turns bashing each other up, by ball carrier was knocked down at one point but with some luck I got my hands on the ball again. Trying to escape that wall of chaos on my left half, I've made one successful pass and run for it... deciding to capitalize on this further by passing the ball to the next guy. The plan was the next guy would drive the ball into chaos territory with some help of a soon-to-be-formed cage. But apparently you can't pass the ball after you've moved? Or can't pass it twice? Or pass, then move then pass? Dunno, really. How do I rules etc. Anyways, my guy couldn't pass the ball to an orc standing right next to him, I could only do a 3+ throw. Which I failed. Herpa derpa.

The first half was over more or less after that, the second was pretty much as Criptfiend described it, with some greedy plays on my part, but also a very similar situation of me with a ball being locked up by the chaos on my left side of the pitch. I broke free again, but after some more punching around, that was pretty much it. Also worth mentioning is after the miraculous beastman blitz, the very final round of the match ended early with a minotaur rolling 3 reds.

So yeah, could be better, but I'll take it. I've had some silly amount of luck, I must admit. The minotaur spent a lot of time being a wild animal so I had that going, not to mention some lucky rolls (and also 2 reds twice in a match, both times successfully re-rolled). On to final round, now.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 10 - TT S4, W9
Post by: THE_SLAYA on April 07, 2015, 01:31:33 pm
Trying to escape that wall of chaos on my left half, I've made one successful pass and run for it... deciding to capitalize on this further by passing the ball to the next guy. The plan was the next guy would drive the ball into chaos territory with some help of a soon-to-be-formed cage. But apparently you can't pass the ball after you've moved? Or can't pass it twice? Or pass, then move then pass? Dunno, really. How do I rules etc. Anyways, my guy couldn't pass the ball to an orc standing right next to him, I could only do a 3+ throw. Which I failed. Herpa derpa.

As far as passing the ball, you can only make one pass and one hand-off per turn. You also won't be able to pass if the person with the ball threw block dice that turn.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 10 - TT S4, W9
Post by: Sinistar on April 07, 2015, 02:59:41 pm
Ah, I see. So all those few moments in past game where I found myself thinking I can score a touchdown if I can only pass 2 or three times in a row were doomed to failure from the start. Well, the more I know.

Ever since games stopped coming with printed manuals I just lost the pleasure of reading them.  :P
Title: Re: Bay12 Blood Bowl League - Season 11, Week 10 - TT S4, W9
Post by: monk12 on April 07, 2015, 03:33:42 pm
Ah, I see. So all those few moments in past game where I found myself thinking I can score a touchdown if I can only pass 2 or three times in a row were doomed to failure from the start. Well, the more I know.

Ever since games stopped coming with printed manuals I just lost the pleasure of reading them.  :P

Amen to that.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 10 - TT S4, W9
Post by: i2amroy on April 08, 2015, 12:17:59 am
The Fightin Fairies continued to live up to their name in their game with THE_SLAYA, scoring in some 4 injuries and a KO in the first half (and without the help of the Deku tree, who was KO'd before their first turn) while only suffering a handful of KO's and stuns themselves (and scoring 1 TD). The Sven's scored on turn 8 at the end of the second half, tying the game. At the start of the second half however, they were looking at going 6v11 without an apothecary or either of their 4 STR berserkers and having to kick to the Fairies. Noting that a spot in the playoffs was already locking in place, they decided to simply concede the game rather than risk further MNG on permanent injuries for their team, giving a final score of 3-1.

End results had two of my players leveling up, one lineman (who became my third wrestler), and Ciela, my strip ball wardancer, who rolled a +AGI :D. Look out Remuthra, I'll be seeing you in the first round of the playoffs!
Title: Re: Bay12 Blood Bowl League - Season 11, Week 10 - TT S4, W9
Post by: Remuthra on April 08, 2015, 08:23:19 am
Wait, I'm in the playoffs?

Well, at least I have Guard, now. Not that the dice won't murder me horribly.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 10 - TT S4, W9
Post by: i2amroy on April 08, 2015, 02:28:59 pm
Yeah, the OP for the training league is a tiny bit out of date. All the games there have been played but the monk vs. Raddish one, and they both have enough points that the only difference they will make is if Raddish wins Monk and Cyrptfiend will both move down a position and Raddish will move up 2. 8 slots, and you just barely squeezed in in spot number 8 (Of course you are going to have 590k in inducements :P).

Also I find it hilarious that with Shadowing on my +MV wardancer Navi it's almost impossible for you to run away from her (even assuming you could somehow dodge reliably). She's got an ~93% chance of successfully shadowing your runners, and an ~98% chance of pulling it off on anyone else on your team. :D
Title: Re: Bay12 Blood Bowl League - Season 11, Week 10 - TT S4, W9
Post by: Remuthra on April 08, 2015, 02:43:29 pm
Yeah, I have no idea how I managed to become king of the low spots enough to pull out a season continuation. Once you get Guard on Dwarves they stop being so terrible against fellow bashy teams, because you can get far more reliable dice.

I'm in Halfling inducement levels here, though. I am fully prepared to Not Try Very Hard.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 10 - TT S4, W9
Post by: Sinistar on April 09, 2015, 11:57:35 am
Yeah, the OP for the training league is a tiny bit out of date. All the games there have been played but the monk vs. Raddish one, and they both have enough points that the only difference they will make is if Raddish wins Monk and Cyrptfiend will both move down a position and Raddish will move up 2. 8 slots, and you just barely squeezed in in spot number 8 (Of course you are going to have 590k in inducements :P).

Also I find it hilarious that with Shadowing on my +MV wardancer Navi it's almost impossible for you to run away from her (even assuming you could somehow dodge reliably). She's got an ~93% chance of successfully shadowing your runners, and an ~98% chance of pulling it off on anyone else on your team. :D
*cough* stinky op leafs-covered pointy ears *cough*
Title: Re: Bay12 Blood Bowl League - Season 11, Week 10 - TT S4, W9
Post by: Remuthra on April 09, 2015, 12:05:46 pm
Yeah, the OP for the training league is a tiny bit out of date. All the games there have been played but the monk vs. Raddish one, and they both have enough points that the only difference they will make is if Raddish wins Monk and Cyrptfiend will both move down a position and Raddish will move up 2. 8 slots, and you just barely squeezed in in spot number 8 (Of course you are going to have 590k in inducements :P).

Also I find it hilarious that with Shadowing on my +MV wardancer Navi it's almost impossible for you to run away from her (even assuming you could somehow dodge reliably). She's got an ~93% chance of successfully shadowing your runners, and an ~98% chance of pulling it off on anyone else on your team. :D
*cough* stinky op leafs-covered pointy ears *cough*
The only reason elves haven't taken over already is injury rolls. Without reliably trimming them down, we're all done for.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 10 - TT S4, W9
Post by: THE_SLAYA on April 11, 2015, 02:26:09 pm
WELCOME TO THE PLAYOFFS!!!!!!!!!!!!

Its that time of the season for the training league coaches! The regular season is over and the post-season tournament has begun!

(1.) Fightin Fairies v. Stumpy Surgeons (8.)
The first seeded elves will look to continue their impressive run against the eighth seeded dwarves. The elves have to be confident going into this game after winning their last seven matches, including a 2-1 victory over the dwarves in week 5. The dwarves are not discouraged heading into this match-up despite sneaking into the playoffs by winning their final two games of the regular season. Who will exert their dominance on the pitch and extend their win streak in this first round match-up? Can Coach Otherplayers get his first post-season victory with the high-flying elves, or will Coach Remuthra's dwarves barrel through the forest on their way to the second round? We'll never know until the final whistle is blown in this exciting encounter!

(2.) SLAYA'S SVENS v. landing party (7.)

Its time for a Norse bowl folks!! Both teams will be looking to regain their top form in this first round match-up. The SVENS started their season with an impeccable 7-0 record only to lose their final two playoff games and slip down to the second seed while the the landing party haven't won a match since week five! The SVENS have to be going in confident after defeating the landing party 3-0 in week three. The landing party won't go down easily though. They deserve to be here and are coming in with everything to prove and nothing to lose. Will the play-off experience and titles of Coach THE_SLAYA lead his SVENS one game closer to a second training league tournament title in three seasons, or will first-time Coach Aslandus pull off the upset and gain his first Bay12 play-off victory? We'll find out soon enough in this first ever Norse bowl!!

(3.) Monk's Mutineers v. The Jolly Waaaaagh!abonds (6.)

The third seeded vampires will look to drain the blood of the sixth seeded orcs in this brutal match-up. The orcs are also out for blood (although they'll probably leave it on the pitch rather than lap it up and take it with them) after a narrow 1-0 defeat to the vampires in week 8. The vampires have been in impressive form with only one loss since the opening game, including a victory over the first seeded elves, and will look to continue their run into the next round. The orcs have stumbled into the play-offs going winless in their final three matches and hope to right the ship before its too late. Will the vampires assert their dominance or can the break through their hypnotic stares and advance to the second round? Let's find out in this exciting orc-vampire match-up!!

(4.) Cript's Clobbers v The Slow March of Death (5.)

This is anybody's game with only two points separating the fourth seeded chaos and fifth seeded undead at the end of the regular season. The chaos have been on a roll lately with zero losses in their last five matches and hope to continue their hot-streak through the play-offs. The undead are looking to regain their early season form where they won three of their first four matches, including a 1-0 victory over the chaos team. With so little separating these two teams and coaches, its impossible to pick a winner for this sure-to-be exciting match-up! Will the Chaos pull through and advance to the second round or will the undead march over the chaos to their next opponent? Either way it'll be an exciting match for everyone!!


PS. There is no official time limit on these matches but please play them ASAP. The sooner the matches are played, the sooner a winner is crowned and the sooner the next season can begin! Let me know if there are any scheduling difficulties.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 10 - TT S4, QF
Post by: monk12 on April 11, 2015, 02:48:29 pm
My bracket's boring, I'm picking the high seeds to win... right up until the Final when Monk's Mutineers defeats Fightin Fairies! :P

Da na na, Da na na! (https://www.youtube.com/watch?v=aJMDBnq34nE)
Title: Re: Bay12 Blood Bowl League - Season 11, Week 10 - TT S4, QF
Post by: THE_SLAYA on April 11, 2015, 04:14:34 pm
My bracket's boring, I'm picking the high seeds to win... right up until the Final when Monk's Mutineers defeats Fightin Fairies! :P

Da na na, Da na na! (https://www.youtube.com/watch?v=aJMDBnq34nE)

But if the high seeds win all the way to the final, the mutineers wouldn't have a chance to beat the fairies because the SVENS would knock them out in the semi-final, xD
Title: Re: Bay12 Blood Bowl League - Season 11, Week 10 - TT S4, QF
Post by: Sinistar on April 12, 2015, 12:33:17 am
Ugh, the matching seems pretty brutal, putting the rank-wise opposite teams together. :O

I am quite happy for a vamp rematch though. My GPU is ready. >:)
Title: Re: Bay12 Blood Bowl League - Season 11, Week 10 - TT S4, QF
Post by: Aslandus on April 12, 2015, 09:23:19 am
I suppose if anyone has a decent chance against an elf team it would be the dwarf team, but given the records I wouldn't be too hopeful. Though I have a sneaking suspicion that SLAYA just couldn't wait to have his second Norsebowl match.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 10 - TT S4, QF
Post by: THE_SLAYA on April 12, 2015, 04:59:55 pm
I suppose if anyone has a decent chance against an elf team it would be the dwarf team, but given the records I wouldn't be too hopeful. Though I have a sneaking suspicion that SLAYA just couldn't wait to have his second Norsebowl match.

I won't lie and say that playing against the norse rather than the dwarves crossed my mind when conceding the elf match, but that was mostly just because I hate playing against teams with 400K in inducements, xp. The norsebowl was enjoyable though with lots of smashing and punching and blood(: I'm looking forward to the vampires or orcs in the next round.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 10 - TT S4, QF
Post by: Criptfeind on April 12, 2015, 09:14:45 pm
The Daemoning! 0-1 Scaly and Lazy has concluded.

The game started with The Daemoning! receiving the ball and punching forward into the lizards, they made good progress forward in the first two turns, sending two lizardmen off the field, but then the lizardmen rallied, setting up a lose cage around the Khornite with skinks as they tried to slow down their advance. The push forward stalled out, in the middle the lizards and skinks pushed up agains the Khorn lines to try to tie down the Bloodthirster and open a path to the carrier, as on the right side the Krox and another lizard are bullied by a few cultists and demons. Although the lizardmen were unable to knock down the blodge ball carrier (That damn bloger, I spent all three of my rerolls rerolling double dice blocks on him, but to no avail) as the skinks managed to run amok with most of the Khornite tacklers taken out by the Ogres last game, they spent a long time marking up and adding their strength to the fight, and in the end the chaos were unable to push any further forward, eventually having to make a lot of dodges and a go for it on the second to last turn to try to set themselves up in a scoring position, the ball carrier made the dodges, but fell down on the go for it. The lizardmen stuck themselves into the chaos to hold them down as the skinks failed to pass the freed ball around enough to make a goal for the lizardmen, and then the last two turns of the half were ended immediately by our respective big guys knocking themselves out immediately on our turns.

The second half was simply a comedy of idiotic misplays on my part at the start. It started with me getting a touchback, but as I considered who to give it to, my time ran out and it was assigned to a lizardman. Deciding that that wasn't actually such a bad thing, I caged him up with whatever lizards I could move into the area and my skinks and moved him into the chaos half of the field. Chaos responded by blitzing my cage, forcing the lizards back and putting the bloodthirster right on my ball carrier. I decided to punch back into the chaos, and pushed them back a bit, Unfortunately, not back far enough, and instead of cutting and running my ball carrier ended standing next to the down, but about to get back up, blood thirster. The demons rallied on the next turn and blitzed down my ball man, which started a hilarious round of everyone pile on the ball and watched it bounce around. Six turns later the cultists were down on the ground, three skinks and a lizardman were sitting the bloodthirster, and the fourth skink ran away to a corner with the ball in hand to wait out the last few turns of lizards stepping on cult heads.
Title: Re: Bay12 Blood Bowl League - Season 11, Week 10 - TT S4, QF
Post by: THE_SLAYA on April 14, 2015, 01:52:41 pm
MAIN LEAGUE PLAYOFF TIME!!!!!!!!!

(1.) Scaly and Lazy v The Ill-Timed Boners (4.)

In this match up between two teams composed of very big and very small players, the lizards have to be the heavy favorites. Coming into the play-offs as the first seed with only one loss and more than double the points of their opponents, confidence is running high for the lizards. The Ogres (assuming they can remember the beginning of the season) have to believe they have what it takes to upset the lizards with their regular season match-ups scores of 1-1 and 0-1. If the Ogres can't remember that far back, then maybe they'll just go out and smash some lizards and maybe get the ball, (you never know with Ogres). Will Coach Criptfiend dispatch of the Ogres and make it to his first ever Bay12 Cup Final, or will Coach Kanil return to the finals and give his team a shot at back-to-back Ogre champions? We'll find out with this fun(ny) match-up between the lizards and the Ogres!!!

(2.) Slashing Slayers v Da Green Thwack'rs (3.)

This match should prove to be an exciting one with the second seeded Chaos taking on the third seeded orcs. The teams split their regular season matches 1-0 and 3-0 with the Chaos having the larger and more recent victory. The higher seed and the more recent victory have to have the chaos confident and ready for this match. The orcs will not be an easy opponent coming in angry from that 3-0 shellacking in the main season, they are ready to smash their way through any obstacle to make it to the finals. Can Coach THE_SLAYA return to the finals for a third consecutive season, or will Raddish make it to his first ever Bay12 Finals? We'll find out in this smashing match-up between the Chaos and the Orcs!!!!
Title: Re: Bay12 Blood Bowl League - Season 11, Week 10 - TT S4, QF
Post by: Criptfeind on April 14, 2015, 02:21:59 pm
Cript's Clobbers 3-0 The Slow March of Death has just concluded!

The game opened with the undead receiving the ball at the start of the first half. The mummies started on the sides of the line of skirmish, and then moved outward to menace the beastmen who were standing to stop any ghoul runaway. The chaos held the line against the probing undead, the heaviest battling was on the right hand side, as the ghoul ball carrier moved towards that side and the chaos and undead battled it out over whether a hole would appear for it to move though. In the end though the ghoul moved back into the middle area, and from there a chaos warrior on the line of skirmish dodged away from the zombie he had been grappling with to blitz down the ghoul. He even managed to recover the ball. A couple of beastmen managed to slip though the undead lines and offer their support to the ball carrying warrior. The undead response only managed to push the warrior around though, and over the next couple of turns more chaos and undead flooded the area, making a ball of flailing fists and rotting flesh in the middle of the undeads pitch. The ball carrier was pushed out of the mess into the right hand side of the pitch, and was eventually knocked down, but a beastman recovered the ball and continued the push forward, in the end he blitzed himself free and into the end zone for a score.

The second drive it wasn't looking good for the undead, down two players from injuries in the first half, and out of rerolls. Chaos kicked the ball out into the left field, but disaster stuck as one of the undead on the line of skirmish managed to knock himself down and get a turn over before the undead recovered the ball. The beastmen on the left surged forward, knocking the undead away from the ball and managing to pick it up. The ghouls responded, piling on the beastman ball. They pushed back and fourth for a turn or two, but in the end the ghouls were unable to stop the beastmen from breaking free and getting the second score of the half.

The second half started with me not realizing that it had actually started. I put my whole team on the line of skirmish, but luckily the kick was high, so a beastman was standing next to the ball after he failed to catch it. Then my line knocked over the enemy mummies, and fouled one into the KO box. It was only when the undead teams turn started that I realized my mistake. That it was the second half! A mummy blitzed away the beastman on the ball, and a ghoul came in to grab it and run away, this possible turn around was averted when the ghoul failed to pick up the ball. I blitzed the ghoul away from the ball and recovered it with a warrior, who I put almost my whole team around. The undead responded as they could to my cage, managing to hold it down with only a few players, in the end I abandoned it with my carrier, and ran up the opposite side with the carrier and a few beastmen. The ghouls responded by slowing down and attacking the new cage, eventually knocking down the warrior who held the ball. However, at this point more and more chaos had arrived, the ball was recovered and a warrior pushed though the undead for the third point on the last turn of the match.
Title: Re: Bay12 Blood Bowl League - Season 11, Finals - TT S4, QF
Post by: Criptfeind on April 17, 2015, 01:25:17 pm
Scaly and Lazy 3-0 (I think) The Ill-Timed Boners

Welp. That was. Yeah. I dunno.

It started with me receiving, I fought the orges with my lizards as the skinks tried to get though, the normal, the skinks got though and scored a point on the fifth round. The second drive saw the orges do much the same, the snots didn't quite get though in time, and a skink blitz at the last minute knocked the carrier down and prevented him from gettting a last turn score. More importantly three sauruses got badly hurt, one of which I used the apothecary on, and then one of them (one of my blodge guys even) died. So it was looking relatively close, personally I felt that the orges would likely win though grinding my team down in the second half so that they could win in overtime.

However, then the second half happened. I wanted to preserve my lizards to try to make at least some play, so I put my skinks all on the front line. When the orges received the ball, a snot picked it up and the orges pushed around my skinks on the front line, despite a lot of three dice blocks they only knocked down one, and several of them boneheaded. On my turn I blitzed the ball carrier with a fairly hail marry play, edge of my go for it range and a Diving tackle snot in the way. That didn't seem to matter to my skink who ran though it all with ease, knocked and badly hurt the ball carrier. Then all my other skinks managed to follow him though the multiple tacklezone of the none boneheaded orges and snots, managing to pick up the ball and make a cage around it. Then my lizards moved up to engage the orges. And several of them boneheaded on their next turn. And my skinks scored! It was a pretty lucky goal. The most surprising part about it was when next drive, they did the exact same thing. And then the drive after that the orges set themselves up in a five tacklezone deep array in front of my skinks, who ran though and got the ball again.
Title: Re: Bay12 Blood Bowl League - Season 11, Finals - TT S4, QF
Post by: monk12 on April 17, 2015, 02:34:14 pm
Making a good run at the double title, eh Cript? :D
Title: Re: Bay12 Blood Bowl League - Season 11, Finals - TT S4, QF
Post by: Aslandus on April 17, 2015, 03:35:04 pm
One match away from victory in the main league and 2 away in the training league, I'd say he's got a decent shot.
Title: Re: Bay12 Blood Bowl League - Season 11, Finals - TT S4, QF
Post by: THE_SLAYA on April 17, 2015, 07:14:54 pm
That win sets up the main league finals!! It should be a bloody, exciting match-up between these two coaches to determine who will be the new Bay12 Champion! No matter who wins, there will be another coach standing in the hall of champions at the end of the match!
Title: Re: Bay12 Blood Bowl League - Season 11, Finals - TT S4, QF
Post by: Criptfeind on April 17, 2015, 07:37:26 pm
I hope you mashed the orcs good and proper for me Slaya.
Title: Re: Bay12 Blood Bowl League - Season 11, Finals - TT S4, QF
Post by: i2amroy on April 18, 2015, 12:32:54 am
Remuthra? Are you alive? I sent you a message regarding our game last Sunday and you still haven't replied yet. :-\

I'm free basically any time this weekend (afternoons/evening's preferred), you just need to send me a message about when you want to get together to play our game and I'll do my absolute best to be there.
Title: Re: Bay12 Blood Bowl League - Season 11, Finals - TT S4, QF
Post by: THE_SLAYA on April 18, 2015, 01:33:37 am
I hope you mashed the orcs good and proper for me Slaya.

Had I been able to mash the orcs I would've won that game, xD. Unfortunately his wizard hurt a few of my players and his orcs hurt the rest while my Chaos only KO'd and stunned his guys..
Title: Re: Bay12 Blood Bowl League - Season 11, Finals - TT S4, QF
Post by: THE_SLAYA on April 23, 2015, 05:48:22 pm
Remuthra? Are you alive? I sent you a message regarding our game last Sunday and you still haven't replied yet. :-\

I'm free basically any time this weekend (afternoons/evening's preferred), you just need to send me a message about when you want to get together to play our game and I'll do my absolute best to be there.

Since there hasn't been any response to this, I've given Otherplayers the win and advanced the training league playoffs.

Match-ups are:

Fightin' Fairies v The Jolly Waaaaagh!abonds
Slaya's SVENS v Cript's Clobbers
Title: Re: Bay12 Blood Bowl League - Season 11, Finals - TT S4, QF
Post by: monk12 on April 23, 2015, 07:25:48 pm
Props to Sinistar on the victory over my vampires; been a while since I had to sit on the sidelines for semifinal Bloodbowl. Ah well... think I might bring my Skaven squad forward to main league, as they're the most qualified team on my bench now.
Title: Re: Bay12 Blood Bowl League - Season 11, Finals - TT S4, SF
Post by: Criptfeind on April 24, 2015, 02:58:43 pm
Scaly and Lazy 1 - 0 Da Green Thwack'rs

Well, once again my opponent quit about halfway though the match again. But, I guess that's how blood bowl goes.  :-\

It started with me receiving the ball, I pushed up against the orcs, and they pushed  back. The skinks and a few saurus blockers looked for a point to break though the line, drifting from the left side, to the middle, then back to the right, before deciding to make a break for it. 2 skinks (one with the ball) and two Saurus moved up against the left side of the pitch. The orcs rallied and caged in the lizards, but the skinks dodged though for a touch down next turn anyway.

The second drive saw the orcs rapidly advance and set up a lose cage around their ball carrier in the back field. I sent my break tackle saurus forward to threaten the cage, and in response the orcs tried to pass the ball to a blitzer down field. The orcs fumbled the ball into the ground, and next turn I blitzed the orc away from the ball on the ground and ran in my skinks to retrieve it. The orcs pushed back, knocking down the lizard and the skinks, and picking the ball back up. From there they tried to throw it down again, but once again the ball failed to fly, it bounced away from the orcs, and a skink retrieved it, but the half was over, too late for a goal.

At the start of the second half I kicked the ball out into the orc backfield, and the orc catcher failed to pick up the ball. Raddish decided he'd had enough of his bumbling orc catcher, and decided it was time to forfeit the match.
Title: Re: Bay12 Blood Bowl League - Season 11, Finals - TT S4, SF
Post by: Raddish on April 24, 2015, 03:29:23 pm
Finding less and less enjoyment in the game does that.  The fact I ended up in the final is nuts.

There was not much of a chance for me in that match due to the differences between our teams and losing the coin toss pretty much meant I had no chance.  At best it would have been pushed to extra time and then the little skinks would have as much time as they liked to score.

I still hate the way overtime works in the game but oh well.
Title: Re: Bay12 Blood Bowl League - Season 11, Finals - TT S4, SF
Post by: Criptfeind on April 24, 2015, 07:29:02 pm
Cript's Clobbers 2-1 SLAYA'S SVENS

Has concluded.

It was a crazy game. And very close right up to (and past) the end.

It started with me receiving the ball. My beastmen picked it up and moved forward for a cage all well and go, but the front line fighting went quite poorly. The Svens pushed on the sides and front, squeezing my team in their sweaty manflesh, and breaking my cage in the middle to bits. Eventually the ball got knocked around a bit and landed in a chaos warriors hands, who I managed to double push out of the SVEN press and a bit towards freedom. But it was too little, too late, as the warrior only managed to make it a few steps away before the Sven response brought him to the ground and managed to recover the ball. The Svens took off running as they held down my team and scored on the final turn of the half.

In the second half the Svens received the ball and pushed forward on the left hand side of the pitch. They managed to partially break though my line, however the chaos counter attack managed to get some lucky knockdowns on some key Svens, including the super high level star running Sven, who was knocked out with a fractured leg (although the apothecary saved him from death) and the tide turned. The ball was recovered and pushed forward into the Sven field, and although the Sven blitzers tried to respond in the end they were not enough to stop the beastmen and warriors from pushing into the end zone for the score to tie it up.

The next drive took about 20 turns.

The Svens were down three Svens in this drive, and starting to be outnumbered, but they bravely forged forward anyway, trying to end the game quickly a blitzter pushed though deep into chaos territory and a Sven runner picked up the ball for a pass to him. However, the throw was off, and the Chaos team ended up recovering the ball. At this point I think we both though that I would be able to use my greater numbers to push in eventually for the victory. But we were not ready for what happened next. With both of us running out of rerolls, instead of me being able to push forward I got bogged down by the remaining Svens. And... Well, I belive slaya used the best words for it, it was simply a comedy of errors on both sides. Turn after turn our players failed to hit each other, the only times that anyone got a clean hit off was when they were hitting a ball carrier, which only served to keep the ball in that tiny area of the pitch for quite a while, as nether of us could actually manage to pick it up! At one memorable point one of my warriors rolled double red skulls and KO'd himself, followed by Slayas Yetti rolling double red skulls and KOing itself. Followed by another warrior of mine rolling double red skulls and KOing itself. The chaos was intense. And lasted for a good 10 or so turns, until eventually, finally, the ball popped freeish, and a warrior was freeish, and managed to grab the ball and run for it. It turned out that it didn't matter how slow he was, because the bad luck of the drive still followed Slaya, who was unable to knock down a no skill beastman with four dice, and then failed a dodge, and so was unable to the chaos warrior in time to stop him from FINALLY scoring.

After that there were still three turns left for Slaya to try to tie it up and force even more overtime, but in the end the ball proved impossible for anyone to pick up, nether Slaya nor me could get a handle on it (and lord knows we tried) and the game finally, after a total of 16 turns of overtime. Came to a close.
Title: Re: Bay12 Blood Bowl League - Season 11, Finals - TT S4, SF
Post by: monk12 on April 24, 2015, 07:44:24 pm
Man, I love me some OT thrillers. One away from the double!
Title: Re: Bay12 Blood Bowl League - Season 11, Finals - TT S4, QF
Post by: Sinistar on April 25, 2015, 02:41:34 pm
Props to Sinistar on the victory over my vampires; been a while since I had to sit on the sidelines for semifinal Bloodbowl. Ah well... think I might bring my Skaven squad forward to main league, as they're the most qualified team on my bench now.
And it was quite a nerve wrecking experience for me, probably the most since I started playing Blood Bowl! Picking up the ball deep in the enemy territory by luck instead of slowly and carefully trying to punch with a ball-cage through mid-pitch lines... well, that was more exhausting than I imagined.

But I half wish I didn't win that one, as I am again about to face that annoying elves in few minutes... ah well, hope I'll at least bash some pointy-eared skulls, if nothing else. :P
Title: Re: Bay12 Blood Bowl League - Season 11, Finals - TT S4, SF
Post by: THE_SLAYA on April 27, 2015, 01:46:18 pm
Congratulations to the newest addition to the Champions Circle, Criptfiend! We may be getting enough champion teams/coaches to have a champions league again!

With the elven and chaos victories the training league final is set.

In other news, Main League and training league Sign-ups are now open. Post team name, race, and the league you wish to apply for so we can get some preliminary numbers to help with league formatting. Make sure that any teams applying to the training league are new teams and main league applicants have only played in official Bay12 Games. I'm planning on going with a two teams per race limit in each league again and actual schedule formatting will depend on the number of teams in each league.

example post:

Team Name: unknown
Team Race: Goblins
League: Main League
Title: Re: Bay12 Blood Bowl League - Season 11, Finals - TT S4, SF
Post by: monk12 on April 27, 2015, 03:40:09 pm
Let's see...

Monk's Mjolnir Makers
Norse
Training Tournament

Monk's Mountebanks
Skaven
Main League
Title: Re: Bay12 Blood Bowl League - Season 11 Final Results - TT S4 Final Results
Post by: Kanil on April 27, 2015, 04:03:56 pm
Final Results from Season 11
Spoiler: Results and Standings (click to show/hide)

Final Results from TT Season 4
Spoiler: Results and Standings (click to show/hide)
Title: Re: Bay12 Blood Bowl League - Season 12 Signup - TT S4, Finals
Post by: Criptfeind on April 27, 2015, 04:14:55 pm
I'm not going to apply to the main league this time around I don't think, the lizardmen deserve their rest, and I'm really not sold on my chaos team as of yet (maybe I'll throw them in next season)

But I will enter the training league.

Cript's Korinch Crew
Skaven (Literally never played a weaker running team like this. So it's going to be interesting TM.)
Training Tournament
Title: Re: Bay12 Blood Bowl League - Season 11, Finals - TT S4, SF
Post by: Sinistar on April 27, 2015, 04:21:31 pm
Oh, Criptfiend managed to pull it off, eh? I wonder, what would happen if that beastman didn't get lucky back then... No matter, congratulations. Unless if I'm reading this wrong and it was i2amroy who won Training league? I'm confused how can there be elven AND chaos victory. :S

As for me and i2amroy, we played our game on Saturday, yeah, with the final score 3 - 0 for wood elves.


I'll be definitely continue to play this. So sign me up!

Team Name: The Jolly Waaaaagh!abonds
Team Race: Orcs
League: Main League   

I'll be playing in training league too, but haven't yet decided on race. Nurgle was tempting, but I concluded they are more tricky to pull off than I'd really be prepared to spend my time on. So currently I'm thinking either Amazons or Chaos Dwarfs... or doing something completely silly and picking Goblins. Other people feel free to take any of those teams though, I'm not calling dibs on them or anything.
Title: Re: Bay12 Blood Bowl League - Season 12 Signup - TT S4, Finals
Post by: Criptfeind on April 27, 2015, 04:28:50 pm
I've not played my game against i2amroy yet (and yes, I am terrified), the champion part was about me winning the main league. The chaos and elf victories are about the semifinals.

Anyway though. Sounds like a cool game. I'll be rooting for you in the main league!
Title: Re: Bay12 Blood Bowl League - Season 12 Signup - TT S4, Finals
Post by: Sinistar on April 27, 2015, 04:37:19 pm
Aaaaaah, I though something was off when I checked the league and your match was still marked as ?-?. But I though "Championship Circle" refers to you already winning so that's the source of my confusion, yeah. Well, good luck then. Spank some elven butts for us, will you? ;)
Title: Re: Bay12 Blood Bowl League - Season 12 Signup - TT S4, Finals
Post by: Aslandus on April 27, 2015, 04:58:30 pm
I better sign up while there's slots open...

Name: We move for nobody
Race: chaos dwarf
League: Training league

I might make a team for the main league if more players are needed but I think I'd best leave the landing party aside (at least for this season) given their losing streak...
Title: Re: Bay12 Blood Bowl League - Season 12 Signup - TT S4, Finals
Post by: i2amroy on April 27, 2015, 05:44:20 pm
Aaaaaah, I though something was off when I checked the league and your match was still marked as ?-?. But I though "Championship Circle" refers to you already winning so that's the source of my confusion, yeah. Well, good luck then. Spank some elven butts for us, will you? ;)
He is one of the winners and thus in the Championship circle.... for the main league. Whether or not he continues the current-standing tradition of the training league where the winner of the main league also takes the training league cup is still up for debate. :P
Title: Re: Bay12 Blood Bowl League - Season 12 Signup - TT S4, Finals
Post by: MrRoboto75 on April 27, 2015, 10:44:19 pm
Signing up for the training league.

Team Name: Mr Bone's Wild Team
Team Race: Undead
League: Training
Steam/BB Name: Dapper Apples
Time: Eastern (EDT -4)

That might mean undead is closed off for others, assuming the pre-existing team is having another go.  If one of the vets wants to start an undead team, I'll step aside and try something else.
Title: Re: Bay12 Blood Bowl League - Season 12 Signup - TT S4, Finals
Post by: i2amroy on April 27, 2015, 11:30:39 pm
Training league doesn't allow "another go". It's limited to brand new teams only. :P (The main league, on the other hand, takes any team, new or experienced, as long as it has only been in Bay12 leagues so far).
Title: Re: Bay12 Blood Bowl League - Season 12 Signup - TT S4, Finals
Post by: Sinistar on April 29, 2015, 04:08:48 am
Ok sack it, let's do this.

Team Name: Da Grin Party
Team Race: Goblins
League: Training League

Can't wait to try my disaster crew out. Dis gon be goooood.
Title: Re: Bay12 Blood Bowl League - Season 12 Signup - TT S4, Finals
Post by: i2amroy on May 01, 2015, 02:14:48 pm
Congratulations to Cryptfiend! That game was easily the longest game I've ever played, going for a grand total of 32 turns (because I spent 10 of them trying to get a treeman who had picked up the ball to get the season winning TD rather then decently ending the game with the win :P). And even then after Cryptfiend scored the winning goal the game was almost not over, on my turn 32 I got a single roll away from succeeding in a OTT to tie the game again, but my wardancer only managed to roll a 3 on her leap instead of a 4).

Definitely a good game and was funny enough that I don't even feel bad about throwing the game due to the pure hilariousness that it contained. I lost two lineman permanently, but my team has well over the gold needed to replace them (and I needed one to die so I could pick up another catcher anyways).

Wood elves will be moving up to the main league next season, and I'm gonna be starting a vampire team in the training league.
Title: Re: Bay12 Blood Bowl League - Season 12 Signup - TT S4, Finals
Post by: Criptfeind on May 01, 2015, 02:23:59 pm
Holy crap that game was. So looooong. And super tense pretty much every single turn.
Title: Re: Bay12 Blood Bowl League - Season 12 Signup - TT S5, Signup
Post by: THE_SLAYA on May 01, 2015, 08:45:05 pm
The tradition holds true, xD. That means both leagues are officially done and just waiting on all the applicants to submit their teams to the leagues.

The Svens have moved up to the main league and I've added SLAYA'S STRÖNGHAMMERS (Dwarves) to the training league, If anyone wants to join make sure to let us know, I'd love to see some more of this season's training league teams move up to the main league and compete there.
Title: Re: Bay12 Blood Bowl League - Season 12 Signup - TT S5, Signup
Post by: monk12 on May 01, 2015, 09:18:47 pm
Both of my teams are formally submitted. Looks like Main league is going to be a rather bloody place this go around with all that AV7!

Congrats to Criptfiend on the double! You are now of course obliged to try for the repeat to earn our first double-double. :P
Title: Re: Bay12 Blood Bowl League - Season 12 Signup - TT S5, Signup
Post by: Criptfeind on May 01, 2015, 09:50:30 pm
As much as I'd love to try for it again, I just don't have the time these days for so much blood bowl. So I'm still just going to stick with the training league this time around. Which means as far as I'm concerned that the tradition is going to die with me!
Title: Re: Bay12 Blood Bowl League - Season 12 Signup - TT S5, Signup
Post by: Kanil on May 01, 2015, 10:20:45 pm
Good to see Slaya and Aslandus picking different teams from one another this season. :P

I've applied both my teams. I think this is the stupidest theme I've ever come up with for a team, but hey, making teams is hard. :(
Title: Re: Bay12 Blood Bowl League - Season 12 Signup - TT S5, Signup
Post by: Aslandus on May 01, 2015, 10:34:31 pm
Indeed, technically dwarves and chaos dwarves are different :P

I don't think I developed my Norse team very well, if I head for the main league I'll be making a different team, maybe goblins or halflings just for the lulz... What are the leagues looking like so far? I count 8 for the training league and 5 for the main league...
Title: Re: Bay12 Blood Bowl League - Season 12 Signup - TT S5, Signup
Post by: Kanil on May 02, 2015, 12:48:17 am
Everyone in the main league is pretty much busting out some pretty serious teams, so if you're playing halflings or goblins, it's going to be very painful... ... like, expect to lose every game painful. I could use the SPP, myself. :P

Nothing really wrong with not having a team you want to play in a league, so if you want to sit this one out, that's entirely reasonable -- can always bring the CDwarfs up for S13, if you like 'em. If you want to play and don't want to lose every game, consider an orc, amazon, or wood/dark elf team.
Title: Re: Bay12 Blood Bowl League - Season 12 Signup - TT S5, Signup
Post by: THE_SLAYA on May 02, 2015, 01:56:42 am
All applied teams have been accepted and as of now we have 4 teams in the main league and 6 in the training. I'd love to get at least a few more in each league before we start if possible. Main league should be good and bloody though(:
Title: Re: Bay12 Blood Bowl League - Season 12 Signup - TT S5, Signup
Post by: Silent_Thunder on May 02, 2015, 02:43:47 am
There room for a human team?
Title: Re: Bay12 Blood Bowl League - Season 12 Signup - TT S5, Signup
Post by: Sinistar on May 02, 2015, 03:46:51 am
... Of course I forgot to apply in actual game. Oooops. Well, sent applications for both of my teams.

And congratulations to Criptfiend, this time for real!  ;)

Silent_Thunder: there's no human team in any of the leagues AND there is a maximum of two same races per league rule so even if there was, there wouldn't be any problem. I'd say you are free to apply.
Title: Re: Bay12 Blood Bowl League - Season 12 Signup - TT S5, Signup
Post by: Aslandus on May 02, 2015, 11:07:11 am
Everyone in the main league is pretty much busting out some pretty serious teams, so if you're playing halflings or goblins, it's going to be very painful... ... like, expect to lose every game painful. I could use the SPP, myself. :P

Nothing really wrong with not having a team you want to play in a league, so if you want to sit this one out, that's entirely reasonable -- can always bring the CDwarfs up for S13, if you like 'em. If you want to play and don't want to lose every game, consider an orc, amazon, or wood/dark elf team.
I think that's kinda assumed when you take goblin of halfling teams to begin with, but I'll probably just stay out of the main league for this run. I just mean that if there's not enough players for a decent league I'd be willing to make a team to play even though I'll probably lose against the developed teams there...
Title: Re: Bay12 Blood Bowl League - Season 12 Signup - TT S5, Signup
Post by: Silent_Thunder on May 02, 2015, 05:18:43 pm
Alright, enter in Waldenhof Wrestlers to the tournament. My timezone is EST and my Steam Name is Silent Thunder, the profile picture is actually I think from either BB2 or Mutant League Football.

Gonna do a season in the Training League before graduating I think.

Also do you require BBManager logs to be uploaded for verification? I use it anyway because Cyanide's stat tracking for players is abysmal.
Title: Re: Bay12 Blood Bowl League - Season 12 Signup - TT S5, Signup
Post by: Kansa on May 02, 2015, 05:26:53 pm
I'm going to try this again, hopefully I'll do better this time.

Team Name: The Sickly Soldiers
Team Race: Nurgle
League: Training League
Title: Re: Bay12 Blood Bowl League - Season 12 Signup - TT S5, Signup
Post by: Kanil on May 02, 2015, 05:54:55 pm
Also do you require BBManager logs to be uploaded for verification? I use it anyway because Cyanide's stat tracking for players is abysmal.
No. We had a league in BBM that you could upload to if you wanted, but it's not season specific or anything.
Title: Re: Bay12 Blood Bowl League - Season 12 Signup - TT S5, Signup
Post by: THE_SLAYA on May 02, 2015, 08:32:04 pm
That puts us at 5 for the main league and 10 for the training league. I've asked ank if he wants to come back and play in the main league again if nobody else wants to. The training league is good to go if everyone is ready to play and assuming we don't get any more applications I'll start it on Monday. Since the numbers appear to be the same as last season the format will be the same.
Title: Re: Bay12 Blood Bowl League - Season 12 Signup - TT S5, Signup
Post by: Silent_Thunder on May 03, 2015, 01:05:56 am
Also my contact info is the same name on Steam.

http://steamcommunity.com/id/GAU8Avenger/

Also do you require BBManager logs to be uploaded for verification? I use it anyway because Cyanide's stat tracking for players is abysmal.
No. We had a league in BBM that you could upload to if you wanted, but it's not season specific or anything.

Is there a BBM password needed for that? I like to use it to keep track of players.
Title: Re: Bay12 Blood Bowl League - Season 12 Signup - TT S5, Signup
Post by: Kanil on May 03, 2015, 01:21:46 am
Should just be "Bay12", I think.
Title: Re: Bay12 Blood Bowl League - Season 12 Signup - TT S5, Signup
Post by: Aslandus on May 03, 2015, 09:17:18 am
Just made a team for main league

Name: TOO SPOOKY
race: undead
league: main league

If you want to give them a pass for a different team this season then I'll just use them at a different time...
Title: Re: Bay12 Blood Bowl League - Season 12 Signup - TT S5, Signup
Post by: THE_SLAYA on May 04, 2015, 04:43:45 pm
With that addition both leagues have begun!!!

Week one Main League Match-ups are:

SLAYA's SVENS v. Shimmering Dragons
TOO SPOOKY v Fightin Fairies
The Jolly Waaaaagh'abonds v Monk's Mountebanks

Week one Training League Match-ups:

SLAYA'S STRÖNGHAMMERS v Mr Bone's Wild Team
Cript's Korinch Crew v Broad Street Broads
Da Grin Party v Vorpal Vampires
Waldenhof Wrestlers v Monk's Mjolnir Makers
The Sickly Soldiers v We move for nobody

Since its the first week I'll be giving everyone TWO WEEKS to play their first match. I'll advance both leagues on May 18th or as soon as the games have been completed. Let me know if there are any scheduling issues.
Title: Re: Bay12 Blood Bowl League - Season 12 Signup - TT S5, Signup
Post by: Silent_Thunder on May 04, 2015, 07:34:48 pm
Amend the contact list, I've changed my steam name to Silent Hastati to better link it to my other gaming accounts.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 1 - TT S5, W1
Post by: Silent_Thunder on May 05, 2015, 08:42:36 pm
I can't seem to find the Bay12 Training League in BBManager. Does it exist or should I submit match reports to the full league? I'm asking because I do like to use BBmanager as a record keeping tool for personal use, so I need somewhere to shove the logs for bbmanager to do its thing.

I uploaded the first one to the full league, but for the future I'd like to know. Since you guys dont use it for verification it's probably a moot point anyway.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 1 - TT S5, W1
Post by: monk12 on May 05, 2015, 08:44:52 pm
First match of the Training league has reached a thrilling 0 - 0 draw between Waldenhof Wrestlers and Monk's Mjolnir Makers!

Most of the match can be summed up by saying Silent Thunder couldn't break my D, but I couldn't finish drives. Thunder nearly had a breakaway in the first half before it was contained by speedy Norse Runners, while the Norse offense was undone by poor positioning and an overreliance on Blitzes from team Yhetee Hephaestus the Lame, who went Wild three times. He shed that moniker pretty quickly by smashing up a lineman and killing a Human Blitzer.

A random lineman levels up for the Norse, while the Human Thrower Toejam caught MVP for the other guys. A draw isn't a loss, and at least there's some SPP to be found; hopefully the Yhetee gets his last CAS quickly to level up!

EDIT: Yeah, full league is probably a good place to upload them.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 1 - TT S5, W1
Post by: Silent_Thunder on May 05, 2015, 08:58:25 pm
I will point out the Blitzer who died had a brother on the team (It's Billy and Jimmy Lee from Double Dragons), so the goblin coach next round should be wary. The Dragon is out for blood.  :P
Title: Re: Bay12 Blood Bowl League - Season 12 Week 1 - TT S5, W1
Post by: i2amroy on May 05, 2015, 09:25:50 pm
Full league is fine, since most training league teams end up there anyways.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 1 - TT S5, W1
Post by: Aslandus on May 08, 2015, 03:21:08 pm
The Sickly Soldiers 0-1 We move for nobody

Not really feeling like giving a play by play this time, so this will be quick. It was a pretty standstill game, mostly fought in the center field. One of my hobgoblins managed to get the ball across the endzone in the second half, but mostly the game went *block* *defender down* *player gets back up* *rinse and repeat*

One rotter got injured with a broken back and something else, I assume they'll be getting sacked before next game. Apart from that a few KOs but no injuries...
Title: Re: Bay12 Blood Bowl League - Season 12 Week 1 - TT S5, W1
Post by: Criptfeind on May 08, 2015, 05:53:09 pm
Cript's Korinch Crew 0-3 Broad Street Broads

Game summery: Sorry to the rest of the league for giving the whole amazon team blodge from the start. XOXOXO -Love, Cript.

(Ouch)
Title: Re: Bay12 Blood Bowl League - Season 12 Week 1 - TT S5, W1
Post by: Kanil on May 08, 2015, 05:58:11 pm
Amazons good team, 10/10 would (and often do) recommend.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 1 - TT S5, W1
Post by: i2amroy on May 08, 2015, 06:05:31 pm
So I've sat in on at least a few of the new player games this season, and I've been seeing a lot of the very common new player mistakes being made. As a result I compiled a list here of some basic tips that new players might not be aware of, as well as a list of articles that are very good reads (seriously, I spent most of my first season losing horribly, and I got loads better after just having looked at some of these articles). Hopefully these should at least help out our new players, I'll put the tips first, and then the articles in order of importance. Read them, skim them, push your head against the screen in hopes of absorbing their knowledge, but at least look at them, it's a huge help.

Important things new players might not know (in no particular order):
Spoiler (click to show/hide)

Essential articles to read:
One Die Blocks (When to do them, When to not) (http://bbtactics.com/one-die-blocks/)
Very helpful articles to read:
Cage Basics (http://bbtactics.com/cage-basics/)
Cage Breaking (http://bbtactics.com/cage-breaking/)
2-1 Grind (If you are a bashy team) (http://bbtactics.com/2-1-grind/)
Moderately helpful articles to read:
Marking Players (http://bbtactics.com/marking-players/)
Rerolls (http://bbtactics.com/rerolls/)
Kicking or Receiving (http://bbtactics.com/kicking-receiving/)
2-1 Grind (If you are a elfy team) (http://bbtactics.com/2-1-grind/)
Helpful if you are playing/playing against the listed team
How to Beat Elves (http://bbtactics.com/how-to-beat-elves/)
How to Beat Dwarves (http://bbtactics.com/how-to-beat-dwarfs/)
Helpful when your players level up:
Player level up guides (Except Khorne Daemons, I have a different guide for them if you need it) (http://bbtactics.com/strategy/players/)

While playing Blood Bowl still requires at least some experience to fully get the game down, you can get a huge leg up on experienced players (or experienced players can become even more so) by checking out those articles. I even still usually skim the "How to Beat X" articles right before playing against one of those teams, or review some of the other articles if I'm having trouble against a particular strategy. BBtactics also has some nifty percentage tables for various things (like block roll chances) that are very helpful to have open during a game as well.

It might seem like a lot to take in, but read those and your season will be that much more enjoyable, I guarantee it. :D
Title: Re: Bay12 Blood Bowl League - Season 12 Week 1 - TT S5, W1
Post by: Kanil on May 08, 2015, 06:29:22 pm
3) Dodging needs an AGI roll. The amount you need to roll is determined by 7 - AGI + Number of tackle zones you are dodging into (if it's for a pass/catch it's the number you are currently standing in). This means that a 3 AGI person will fail on a dodge into no tackle zones 50% of the time. Dodging into tackle zones raises the chance of you failing pretty drastically.

You add a +1 when dodging (but a natural 1 still fails.) AG1 fails 66% of the time, and 44% of the time with a reroll. AG2 fails 50%/25%. AG3 33%/11%. AG4 16%/3%. AG5 does not dodge into nothing any better than AG4 players, but can effectively ignore the first TZ. AG6 players can effectively ignore two TZs. There is no benefit beyond AG6, so your ST7 Deathroller doesn't break tackles any better than an ST6 Treeman or AG6 wardancer statfreak. (p.s. foul any AG6 wardancer statfreaks you find.)

Picking up the ball, and catching it (from accurate passes/handoffs) also provides a +1 to the roll, so these percentages work there too. Leap and other forms of catching (inaccurate passes, kickoffs, dropped balls) don't receive a +1, and passes receive progressively worse modifiers depending upon pass distance.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 1 - TT S5, W2
Post by: i2amroy on May 08, 2015, 06:37:26 pm
A good catch, was basically working from memory there so I'm not surprised I missed something. :P
Title: Re: Bay12 Blood Bowl League - Season 12 Week 1 - TT S5, W2
Post by: Aslandus on May 08, 2015, 06:50:26 pm
Any advice on how to spend about 1,000,000 in inducements? I have this game coming up and it might be important...
Title: Re: Bay12 Blood Bowl League - Season 12 Week 1 - TT S5, W2
Post by: THE_SLAYA on May 08, 2015, 06:52:35 pm
Wowza, we burned through that training league week.

Week Two Training league match-ups are:
i2amroy - Vorpal Vampires vs MrRoboto75 - Mr Bone's Wild Team
Kanil - Broad Street Broads vs monk12 - Monk's Mjolner Makers
THE_SLAYA - SLAYA'S STRÖNGHAMMERS vs Aslandus - We move for nobody
Criptfeind - Cript's Korinch Crew vs Kansa - The Sickly Soldiers
Sinistar - Da Grin Party vs Silent_Thunder - Waldenhof Wrestlers

I'll be advancing the league at the same time as the main league. Let me know if there are any scheduling issues

In response to how to spend all your inducements, I'd get wizards, remove their rerolls, get your own rerolls, maybe some Star Players, etc.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 1 - TT S5, W2
Post by: Kanil on May 08, 2015, 07:15:09 pm
Any advice on how to spend about 1,000,000 in inducements? I have this game coming up and it might be important...

All of your star players are pretty solid choices, having either block or wrestle. In particular you have a 220k guy with block and strip ball, he's really helpful and you'll probably see him a lot this season.

300k gets you a halfling master chef, and for another 100k you can deny your opponent a reroll. If your opponent doesn't have many rerolls to begin with, then stacking these two could easily cause them to play with just one or even no rerolls. Conversely, if the HMC fails and your opponent gets a kickoff RR, you could be spending 400k on basically nothing.

Wizards are comparatively cheap, and always helpful. Lightning bolts can kick the ball free, which can turn a touchdown against into a touchdown for, which in many cases can win you a game right there. Timed poorly, a lightning bolt just knocks the carrier down and someone else picks it up and they continue on. Fireballs require some luck, but can really apply a lot of hurt quickly if you roll well.

You have three rerolls, more is always helpful, but they might not be 100k helpful. Keep in mind the HMC gives you the RRs it takes from your opponent, so don't get HMC and rerolls for yourself.

Added non-star players typically isn't as good as adding star players, but you can give them a skill for 50k, and ghouls start with dodge, meaning you can get a blodge ghoul for 140k (I think?) Given your opponent doesn't have any tackle, this might be annoying -- probably less annoying than a star player though, so only consider it if you've gotten some stuff and have left over money.

Stat potions are great when they work, but should really only be used on your skilled players... which you don't really have any of, yet. Going from 3 to 4 is more significant than going from 5 to 6, or 1 to 2, so look to potion wights and ghouls over zombies and mummies.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 1 - TT S5, W2
Post by: monk12 on May 08, 2015, 07:45:31 pm
Any advice on how to spend about 1,000,000 in inducements? I have this game coming up and it might be important...

Assuming we're talking about your Undead against the Wood Elves in Main...

Wizard: 150k
Halfling Master Chef: 300k
Star Player Count Luthor von Drakenborg: 390k

is 840k in Inducement monies, and what I'd spend without even looking at either roster. The Star Kanil mentioned is Setekh and quite good for his price, but I feel like Elves recover pretty well from loose ball situations so the Strip Ball part of that wouldn't have as much benefit to me on a rookie Undead squad. If you want to play to win I'd use Luthor for ballcarrying on offense, though if the Fairys have a Strip Ball Wardancer (haven't looked, don't know) he won't hold the ball much better than a Ghoul so he may as well swing around hitting things.

What you spend the remainder on depends on how close to (or over) a million you are. If there's another Star Player that catches your eye then that's fine, Bloodweiser Babes never hurt anyone, a Bribe could greatly help an attrition strategy with some good fouling, putting your opponent in Reroll Hell can be fun if his dice are bad... I'm with Kanil on an extra reroll for you not being worth it along with the HMC, and the HMC is Bad Habits and Extra Rerolls all in one. If you think the Elves have a lot of reroll-granting skills like Block and Dodge and such that would mitigate Operation Reroll Hell then you could trade in the HMC for an extra reroll for you and then another Star or something. Stat potions are fun when they work and can be worth it if you otherwise have a plan in place, but obviously don't always work. If you go that route then ST for the Wights and AG for the Ghouls would be the biggest immediate difference in a game.

If it was me I'd probably take the Bribes and try the murderkill strategy, but then again I'd probably lose. Nothing to be discouraged about if you do, it's a tough matchup against a good coach, so I'd just be keen to see how he goes about winning for himself/defeating me in order to plan for the inevitable rematch (hopefully on more even footing.)
Title: Re: Bay12 Blood Bowl League - Season 12 Week 1 - TT S5, W2
Post by: i2amroy on May 08, 2015, 08:37:45 pm
THE GREAT DEKU TREE IS DEAD! ALL HAIL THE GREAT DEKU SPROUT!

So the Great Deku Tree bit it from Ramtut during the match (after I had used the apothecary on one of my doubles guard linemen). Game ended 3-0, mostly due to the outrageous elfy plays that the strip ball +AGI Wardancer kept pulling off despite the total lack of rerolls, combined with a fair bit of armor breaking in favor of the Faeries.

In other news Na'vi leveled up again and picked up Jump Up, making her probably the most mobile player in the league hands down. Also one of my vampires leveled and picked up +AGI, making him quite the stated character.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 1 - TT S5, W2
Post by: Aslandus on May 08, 2015, 08:39:18 pm
The game was actually scheduled for ten minutes after I posted, so I was a little late on asking for advice, but good stuff for next time. I ended up going with Star players ramtut and... eh... the skeleton guy whose name I can't remember... I also got the halfling master chef (which paid off, the second half it stole all of the FF's rerolls) but neglected to get wizard... As you can see, it didn't end up going great for me, though it was more likely user error/bad luck than bad inducement choices...

The first half had most of the scoring happen, I chose to recieve and the elves broke my line twice and scored. The second half they scored once and most of the casualties happened.

The interesting part (injuries): The great deku tree is dead (apothecary was used to save a lineman with guard), and one of my ghouls got a broken back (no apothecaries for the undead). Those are the most significant injuries, there were some badly hurt and some KOs but those are the ones that will likely affect future matches.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 2 - TT S5, W2
Post by: THE_SLAYA on May 12, 2015, 02:30:31 am
All main league matches have been played and the week has advanced!

Week Two Main league match-ups are:
Kanil - Shimmering Dragons vs Sinistar - The Jolly Waaaaagh!abonds
monk12 - Monk's Mountebanks vs i2amroy - Fightin Fairies
Aslandus - TOO SPOOKY vs THE_SLAYA - SLAYA'S SVENS

I'll be advancing both leagues to week 3 on Monday. Let me know if there are any issues (if you didn't see the training league had advanced you still have a week to play your match)
Title: Re: Bay12 Blood Bowl League - Season 12 Week 2 - TT S5, W2
Post by: Aslandus on May 14, 2015, 03:22:10 pm
Two games played, both me vs THE_SLAYA

SLAYA'S SVENS 2-0 TOO SPOOKY

SLAYA'S STRONGHAMMERS 0-2 We move for nobody

One game for each of us, the SVENS donimated the main league game, ending with only 3 undead players still on the pitch on the last turn.

The training league was a bit more even, the STRONGHAMMERS had to get a loaner because a runner was injured from last game, and during the first half the other runner was also injured. The first half was mostly on the midway line, until the dwarf runner broke through and got stomped flat two squares from the endzone by a hobgoblin. The dwarves fought admirably but the speedy hobgoblins slipped their defensive line and scored... then ran around it after kicking off and scored again...

Notable injuries: two of my blockers will be missing next game. SCARY the skeleton died, and one of my wights were injured though I don't remember if that was a  "miss next game" level injury...
Title: Re: Bay12 Blood Bowl League - Season 12 Week 2 - TT S5, W2
Post by: Sinistar on May 16, 2015, 04:57:59 am
So while the advancement of both leagues makes them a bit out-dated by now (not to mention my leaky memory makes them a bit unreliable), I though I'd post some short AARs still.

So, in training league my Da Grin Party played against Vorpal Vampires with final score 3 - 1 for bloodsuckers.
Spoiler: Here's what went on (click to show/hide)

All in all not my best game. But while the help post put up by i2amroy a bit above is probably in no doubt also due to my performance, I must admit a lot of my mistakes were more due to simply not paying attention rather than not knowing how to play. Don't worry i2amroy, I know how "really stupid" rule works. ;) But that night I just... didn't feel like I'm totally into it. So there were things like me not standing up my players first, forgetting to pay attention to turns and more. Rookie mistakes, and I'm not satisfied with myself on this front. The TD I managed to score was executed in a decent enough manner though so I'm pleased with that at least. However, another issue is also me still getting used to goblins. The problem I have is I'm still playing with Orc mindset. I still think putting one big guy and few others around him will make for an effective, blocks-galore defensive line. But it just doesn't work like that. Even the troll that managed to level up I got a guard skill, something I soon decided was a mistake as I probably should have picked break tackle for more mobility when it comes to possible 1TTD. On the other hand - holly jumping jack on a thrash can, stunty + dodge + 6MA for almost everyone = I can really move?? It's a mobility unprecedented to my orc players, hehe. And I'm slowly getting the idea what to do.
So while the first game was a moderate disaster, it is an intriguing, albeit slightly frustrating learning experience. Despite me loosing I even managed to roll highest in winnings (unless this league has different winning by default), getting 70000 gold for my effort. Still, my TV is yet again higher than my next opponent, so no cheap bribes again. On to future failings, then.


I am content with my performance this time. Could do better, perhaps, one is always a learner and such. But yeah, quite decent overall. If luck favored me I could even pull a draw or mayhaps even a win, but that one would need even more lucky rolls. Still, no use crying over it, at least I have no permanent injuries AND I've got 60000 gold so that's something. Not to mention I have yet another lvl 3 black orc on my roster. And he rolled doubles. Maybe should picked it, seeing he is already ST4, but ST5 orc is just too tempting to pass.
Also, should have been noted, while I had some bad luck at most inappropriate times, so did monk12. I probably should have made report earlier, as a lot of details is lost to my memory now, but yeah, there was some hilarity present on both sides.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 2 - TT S5, W2
Post by: i2amroy on May 18, 2015, 05:36:15 pm
That vampire game was nearly as bad as my ogres were. I used 9 rerolls over the course of the game; all but 2 of them failed to change anything. 6 of those rerolls were on bloodlusts; 5 of those six ended with me still bloodlusting. Over the course of the game I managed to knock him over about maybe 8 times total; 3 of those ended with me knocking myself over at the same time (and 2 of the self-knockdowns were double die blocks).

I walked into the second half with 4 thralls and 3 vamps (of which one and a vamp quickly were gone due to bloodlust fails on the very first turn), having just KO'd 1 of my thralls and BH 2 more on the previous few turns in the first half (with the mummy smashing the ankle of another). And to top it off the loner thrall that I didn't have the money to purchase caught MVP.

Seriously that was just... unlucky. :-\ (Though looking at the graphs it still wasn't quite as bad as the ogres were. :P)
Title: Re: Bay12 Blood Bowl League - Season 12 Week 3 - TT S5, W2
Post by: THE_SLAYA on May 18, 2015, 09:23:09 pm
All Main league matches have been played and the week has advanced!

Week Three match-ups are:
Kanil - Shimmering Dragons vs monk12 - Monk's Mountebanks
Aslandus - TOO SPOOKY vs Sinistar - The Jolly Waaaaagh!abonds
THE_SLAYA - SLAYA'S SVENS vs i2amroy - Fightin Fairies

I'll be advancing the league next Monday, let me know if there are any issues.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 3 - TT S5, W2
Post by: THE_SLAYA on May 21, 2015, 07:17:18 pm
Due to bad computer issues Silent_Thunder is dropping out of the league for the season. If there is anyone out there who wants to field a replacement team, let us know and we'll make the space for you. Until the spot is filled all matches played against Silent_Thunder will be automatic 2-0 wins.

With that out of the way, the Training league has advanced!

Week Three Match-ups are:
Sinistar - Da Grin Party vs MrRoboto75 - Mr Bone's Wild Team
Bye/replacement team vs Criptfeind - Cript's Korinch Crew
Kansa - The Sickly Soldiers vs THE_SLAYA - SLAYA'S STRÖNGHAMMERS
Aslandus - We move for nobody vs Kanil - Broad Street Broads
monk12 - Monk's Mjolner Makers vs i2amroy - Vorpal Vampires

I'll be advancing this league on June 1st (a week from Monday). In other news, Otherplayers and I will be going on a trip and will not have access to our computers for the first two-ish weeks of June. I will be unable to advance the leagues during this time. If the majority want to continue progress in the leagues, let me know and I will set one of you as the commissioner during the weeks we are gone. If not, we'll just have an extra long week that week, :p
Title: Re: Bay12 Blood Bowl League - Season 12 Week 4 - TT S5, W2
Post by: Kanil on May 21, 2015, 08:26:43 pm
A shame, I was looking forward to playing him.

I'm indifferent on the June break, but if everyone else wants to play, then I can take over commissioner duties for the duration.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 4 - TT S5, W2
Post by: Criptfeind on May 21, 2015, 11:24:49 pm
I'm fine waiting or whatever.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 4 - TT S5, W2
Post by: Aslandus on May 21, 2015, 11:34:21 pm
Aw, one less team for my kaos dorfs to try in futility to level up on.

Ah well, I'm also fairly neutral on the issue, but I'm fine with a wait (if only to keep it simpler)
Title: Re: Bay12 Blood Bowl League - Season 12 Week 4 - TT S5, W2
Post by: monk12 on May 22, 2015, 09:56:20 am
Considering it's two coaches from both leagues, that would be a lot of unplayed games. I don't mind a couple week hiatus overmuch.

Also, I am now amused that I face the same two coaches as last week, except in different leagues.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 4 - TT S5, W2
Post by: Aslandus on May 22, 2015, 01:40:35 pm
We move for nobody 0-2 Broad Street Broads

Good and bad news for the chaos dwarf team:
-bad: we lost
-good: we finally managed to hurt some players, and hopefully get a level up for somebody

Before the game I picked up two more hobgoblins to replace the players who would be missing.

No long term injuries (except maybe a MNG on one of the amazon players), but several badly hurts and KOs (many of which were recovered from, much to my chagrin). One score was made in the end of the first half, one in midway through the second half.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 4 - TT S5, W2
Post by: Kanil on May 22, 2015, 01:51:35 pm
Rough match for Aslandus, with no players levelled up, minus two key blockers, and suffering two more important casualties early (centaur, blocker.) It's pretty hard to deal with that, especially seeing as how I had a player MNG, so my TV wasn't even high enough for him to get inducements.

I also played against Monk, ending 3-2 in the elves favor. A typical tense, back and forth match between agility teams. The ball changed hands three times during the K15-M15-K16 turns, and with teams that fast, whoever has the ball is a scoring threat... so it really could have gone either way (or even had been a draw!)
Title: Re: Bay12 Blood Bowl League - Season 12 Week 4 - TT S5, W2
Post by: Silent_Thunder on May 22, 2015, 04:32:46 pm
For the record I do intend to try again next season once I get everything sorted. Gonna bring back the "same" team as well, just reset back to a fresh start. So hold onto a human slot for me will ya?

I don't know why I even say that, everywhere I go I seem to be the only one who actually likes the human bastards  :P
Title: Re: Bay12 Blood Bowl League - Season 12 Week 4 - TT S5, W2
Post by: THE_SLAYA on May 23, 2015, 03:29:36 pm
It seems like everyone is fine waiting so we'll take a break while we're gone.

In other news, the dwarves played the worst games of their careers losing 2-0 to the nurgle with a MNG on a (not so) Strönghammer and a dead runner (he tripped on the pitch and killed himself) along with a few BH's and KO's (11 total armor breaks against the dwarves). The nurgle escaped unscathed (not even a KO). To make matters worse, after playing through a pointless and painful second-half, the dead runner caught MVP meaning the dwarves gained a total of 0 SPP and lost two or three players while they were at it. I'd really just like a single level up, all these high armor teams are ruining my season early, xp
Title: Re: Bay12 Blood Bowl League - Season 12 Week 4 - TT S5, W2
Post by: Aslandus on May 23, 2015, 05:29:17 pm
TOO SPOOKY 0-2 The Jolly Waaaaagh!abonds

Probably the closest game I've had so far in the main league, both touchdowns were hard fought and most of the game was spent juggling the ball around. Also, there was a chain of six pickup-fails in a row as the ball bounced around. One touchdown each half, landed just before the end of the half.

Notable injuries: one orc lineman got killed, which was apothecaried into a fractured arm.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 4 - TT S5, W2
Post by: THE_SLAYA on May 25, 2015, 08:18:55 pm
All main league matches played and validated.

Week Four Match-ups:
Sinistar - The Jolly Waaaaagh!abonds vs Kanil - Shimmering Dragons
i2amroy - Fightin Fairies vs monk12 - Monk's Mountebanks
THE_SLAYA - SLAYA'S SVENS vs Aslandus - TOO SPOOKY

I'll be advancing this week along with the training league before the two week break.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 4 - TT S5, W2
Post by: Aslandus on May 25, 2015, 08:48:19 pm
Rematch for the TOO SPOOKY team against the SVENS I guess...
Title: Re: Bay12 Blood Bowl League - Season 12 Week 4 - TT S5, W2
Post by: THE_SLAYA on May 25, 2015, 11:19:17 pm
Rematch for the TOO SPOOKY team against the SVENS I guess...
Don't worry, my lvl 2 runner died and a thrower is out for our game, xp. the crowd was really mad at me when I played against the elves.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W2
Post by: Sinistar on May 29, 2015, 03:04:33 am
Ahgh, I should REALLY start making next-day-AARs again like I used to, I forget so much stuff if I don't... and now I have a rematch with the elves already! I guess I'll just do a quick re-cap of my past two matches, before I forget everything.

So back when me and Kanil played for the first time the score was 3 - 1 in elves' favor. The match started with rain right off the bat. Kanil rightfully pointed out this could get changed with kick-off roll, but sadly it wasn't. At least we didn't get scorching heat so that's something. From what I remember I was receiving and despite the rain managed to pick up with my thrower (scored natural 6). Then, Kanil bashed me iirc, the ball rolled off... only to be picked up, in a pouring rain and by mutual bemusement, by a black orc. Natural 6 again. I moved him from my right to center. For some reason decided I'd rather have a blitzer be the ball carrier. Failed a pass. The ball was in a peculiar position though, a line of 3 orcs on one side and a line of 3 elves on the other, ball in the middle. The pick up score for me wasn't even showing, heh. We were mucking around a bit, figuring what to do, then Kanil smartly used my crowding against me - either pushed or knocked one of my orcs right into the ball, only for it to be pushed into one of his elve's hands (guess what, natural 6). TD followed soon after. Notable thing that happened in second drive was my kick, which instead of being sent into Kanil's deep right, landed on his left, close to the mid and right in the midst of his biggest group of elves. Herpa derpa. Don't remember much of the rest, elves scored twice more, high mobility and throwing/catching skills proving themselves despite my best efforts. Have to figure out what to do bout dem high mobility teams.
Then just about 3 turns before the end the rain actually stopped, as if the game mocking my orcs. I was doing some bashing and at one point I got the ball and somehow managed to even break through the lines. Kanil had about two elves that could use for a counter blitz, but decided to gift me one TD. I was being salty about that though, but he did say more SPP for me means I can hurt his his future opponents more so I decided to accept the showed mercy.

My performance for that game was passable. I can't point out any major mistakes and say they cost me the game outright, but there were some smaller ones where I could do better. Passing the ball from black orc was one of them. I've also started 2nd drive with only 2 black orcs on the field and 3rd with 3 due to not paying attention. I did however start my 1st one with 3 on purpose though. Something something experimenting and trying to get SPP to SPP-less players something something. A misplay, but oh well, I'll do better next time.

And next time was Aslandus, with game already mentioned ending with 2 - 0 for the greenskins. But yeah, far from an easy game. The game started off with me getting lucky though. Chose to receive the ball and Nuffle decided to send it right in the arms of a black orc. Learning from last game, I this time decided to let him carry it and formed a cage around him. But few turns and not so successful repositionings later it became obvious that his MA4 is more of a hindrance than I first thought. The ball thus changed hands, yet Aslandus persisted. At one point however, when my cage was on my right side and still blocked by the undead, a lucky blitz of a lone wright opened a path to a relatively undead-free zone on my left where the cage was formed once more and slowly but steadily we pushed to eventual TD. Few more notable things first drive was Aslandus' HMC getting re-rolls for everyone and his wizard sending my troll off the field.

Second drive I don't remember much anymore, but involved lots of bashing iirc. Also, HMC took my re-rolls this time. Undead got the ball at one point, but somehow I've managed to steal it from them. Second and final TD was performed with a short pass to an orc standing in the zone. While the orc nearly killed was just a lvl 1 lineman, he still had 5/6 SPP (or was it 7/6?) so I was happy apothecary did his job. And Aslandus got SPP out of it so everyone's happy.

My game was, again, just passable. As last season when I played with orcs against undead in the Training league, I found myself yet again having more troubles with them than I should. Especially this game when TV difference was so high. There's something about this race that bothers me but I think I figured it out - it's the mummies. I think. But the sight of 2 ST5 guys that are also non-stupid/wild animal/bonehead/tree definitely sets off my alarms and I rabidly try to put them out of the game as soon as possible. Maybe I spend too much time and manpower doing that though. I won, but it wasn't as much my skill as it was raw power than did it, I guess. Worth mentioning is also Aslandus getting a bit weak rolls at the times. So I'm pretty sure if TV was equal or just more close, I'd get my ass handed to me. Props to him.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W2
Post by: Aslandus on May 29, 2015, 02:03:50 pm
SLAYAS SVENS 2-0 TOO SPOOKY

Unsurprisingly, one game wasn't enough to get enough SPP to change the results of this matchup. First touchdown was at the end of the first half, after much bashing and shoving the SVENS got enough undead off the field to get through and run the ball in. The second half went differently, the SVENS being allowed to go first after kicking the ball thanks to the kickoff event and taking advantage of my positioning to rush my side of the field (I was setting up for extra bashing, and naturally get the one kickoff event that made the holes in my line exploitable). After shenanigans the SVENS managed to corner the ball, and one of my zombies. I tried to force the ball away but ended up knocking it into a berserker's hands with four turns left on the clock. Naturally they score, and on the next drive I get to being one turn away from scoring a touchdown (partially because of all the SVENS I got off the field already) then the game ended.

I managed to get a few injuries (only Badly hurt so no help for the next guy) and so did the SVENS (more than me, I half suspect this was a plan to bolster the SVEN SPP pool on my amateurs). I did manage to get an upgrade on one of my mummies though, so the team's finally getting somewhere. Maybe we'll even get a touchdown next game :o
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W2
Post by: THE_SLAYA on June 01, 2015, 06:07:13 am
The Main league has advanced!

Week Five Match-ups are:
THE_SLAYA - SLAYA'S SVENS vs Kanil - Shimmering Dragons
Aslandus - TOO SPOOKY vs i2amroy - Fightin Fairies
monk12 - Monk's Mountebanks vs Sinistar - The Jolly Waaaaagh!abonds

I'll be advancing this league the Monday after the break (around June 21st I believe). I haven't advanced the training league yet as there is still one match to be played. However, if one of the coaches message me when that match is finished I may be able to validate the match and advance the league during the break allowing for it to advance another week after the break.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W2
Post by: Sinistar on June 01, 2015, 10:49:59 am
Oh yeah, me and MrRoboto75 are playing today at 2200 CEST. Should have probably let you know sooner, sorry about that.

Anyways, yesterday's rematch between The Jolly Waaaaagh!abonds and Shimmering Dragons ended with a 1 - 1 draw.

The game started with me receiving, but also a kick-off blitz for opposing team. Next few turns could be summarized with Kanil advancing steadily towards the ball while my orcs rolled ineffectual pushes all around... then out of the blue my luck turned around and I had the ball in my hands and bashing everything pointy-eared. And then some weird rolls again. No, seriously, RNG was stronk this game. By the forth turn, Kanil burned through all of his 3 re-rolls and me through half of mine. The end of first drive ended with me only having 1 re-roll while Kanil suffered 1 injury (fractured knee), two knocked out elves and iirc one double red roll. Also 1R re-rolled as 1R happened, but can't remember if either this or some later drive. I pushed forward and eventually scored on a turn 6 or 7 or something. Can't remember 2nd drive well, one knocked out elf recovered but first half ended with not much happening after that iirc.
3rd drive elves got the ball and managed to break through my lines while my guys were picking pretty daisies I guess, perform a perfect throw and score on turn 10 or something. Then fourth drive kick-off roll let me put one guy under the ball. formed a tight 3x3 death cage, but soon learned that works against me when one of my guys pushed the ball carrier out of it. Elves surrounded me, I tried to fought my way out and the plan might have worked, but then the ball carrier didn't manage to dodge out of tackle zone. Lone elf picked up the ball and run, but a lucky 1 dice block brought him down. I picked the ball up, but didn't manage to do much with it till the end of the match which ended when the first action of my last turn, a black orc 2 dice blitz, resulted in a double red with me already burning through my re-rolls sometimes earlier.

Didn't really like that game, I must confess. While luckily this doesn't happen so often in Blood Bowl, sometimes there are games where you feel like rng factor is just a bit too strong for a match to be enjoyable. Kanil rolled total of 2 double skulls and mentioned 1-skull-into-1-skull-reroll, not to mention failed some skill that his elves should pass without problems. It also felt rng was at least partially responsible for my TD and rng was also 100% responsible for there being a draw at all, as last few turns my lone ball carrier was unsuccessfully blitzed/blocked at least twice. So while I should be happy with the final result, it still felt like neither of us could play to it's full potential due to rng being rng. :V

But oh well, games like this happen, gg & wp still.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W2
Post by: Kanil on June 01, 2015, 03:57:59 pm
The skull into skull was in the first drive. I played my blitz poorly and got trapped, but elves being elves, I could have still made it work with a one die block which didn't work out. Elves are pretty forgiving in that regard, it's the kind of play you can typically AG4 your way out of... but in this game Nuffle decided I was going to be punished for sucking, and I really was. My attempts at recovery were also hampered by the dice.

The second half was more stable, a standard two turn touchdown followed by the orcs trying to grind down the pitch with elves buying time. Then Sinistar had one failed dodge, combined with an unfortunate bounce, and suddenly his chance at winning largely disappeared. Fortunately for him, that's around the time everyone forgot how to play, and the last few turns were just poor attempts to do anything by both sides.

I didn't play well enough to deserve the win, but I had a shot at buying enough time to eke out a draw, had everyone remained competent and the slow grind down the pitch continued. I agree with Sinistar's assessment of the RNG -- it's the kind of game where a draw was a reasonable outcome, but how we got to the draw wasn't really reasonable at all.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W2
Post by: Sinistar on June 01, 2015, 04:44:03 pm
Also, what I forgot to mention, "side step" is now probably my most hated skill. So simple, yet so easy to destroy all your plans, gundammit.

In other news, Da Grin Party met up with Mr Bone's Wild Team, with final result 0 - 3 for the undead!

Can't say much as I didn't expect much. Pretty one sided game. First drive started promising, I was on the receiving side and a high kick roll let me catch the ball easy, and not even that far from the middle. To far from a troll though and no guy next to him either to pass the ball but no matter, passed to the nearest and run! Got to a troll which didn't go stupid, picked the guy and DIDN'T eat him, threw him and the trow was PERFECT... then I realized I forgot to blitz with the ball carrier. While he touched down decently deep into undead territory, those few extra steps he had left would greatly help him if I wasn't to eager to perform throw and stupidly forgot to blitz. He was quickly surrounded, bashed and all I could do with my team was goof around while MrRoboto75 scored the first TD.

After that the game followed the established scheme of undead getting the ball and eventually scoring. There was some highlights like fanatic being useful for once, knocking down some people only to get (badly) hurt eventually. What moderately pissed me off was however the amount of bullshit 1's I rolled and then re-rolled again into critical failures. Bomber throwing the bomb, picking up the ball once, passing up the ball once, picking up the ball again (but this time I decided just not to bother with a re-roll again)... and then, 4 drive, the undead somehow managed to drop the ball. Or maybe they just crowded it after my I-forgot-how-to-use-hands-derpa-derp spree. Anyways, there was... 3, maybe 4 undead around the ball? SO I say f it, gonna do it, nothing to loose. So one of my guys runs in and picks up the ball effortlessly. Rolled 6, even. And then dodges out like it's nothing. And the same turn I just get I don't know how many 6, dodging left and right. One guy dodged out of a tackle zone 3 freaking times FFS. I think all of my guys bar one (that were left one the field, by that point I had 2 injured, 2 sent off and 2-3 knocked out) just dodged the fuck out of everything. Guess goblins really are masters of trolling, trolling your opponent and yourself at the same time. Alas, it was all for naught. Trolls got knocked down so no more throwing for me and eventually the ball carrier got knocked down as well (or maybe even knocked out, don't remember) and the ball again crowded by undead... only to be snatched in a 4+ pick up by a pogoer. Who then of course dodged out of TZ like that's exactly the kind of fuck he was about to do. Sadly, he ended turn 16 bare few steps from TD and that was it.

A short break from BB would do me good. Yesterday's match and now this had left me a bit salty. I don't mind loosing with goblins, they are kinda fun to play and I do have in all honesty a lot to learn (like positioning my guys better if I want a 1TTD). But I should probably spend less time checking the rolls chat and counting how many times in a row I rolled 1, ffs. Also, one thing I noticed is sometimes it shows I need +3 to pick up the ball when in fact I needed +4... nothing catastrophic, but annoying still. Ah well, off to future failings.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W4
Post by: SpottedWobbegong on June 09, 2015, 12:37:40 pm
Hello everybody! I saw that you need a replacement and I would like to sign up. My local time is GMT+2.
Anyway, how do you play the matches? With directIP or in a private league?
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W4
Post by: Kanil on June 09, 2015, 01:05:08 pm
We play in a private league on the official servers - the "Bay12 Training Tournament" is the one you should apply your brand new team to, with the password "Bay12".

Unfortunately our tournament manager is currently away and will remain so for about another week, so you might not be able to apply/get your application accepted for a little while... but nobody's playing games at the moment, so you're not missing out on anything.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W4
Post by: SpottedWobbegong on June 12, 2015, 05:32:25 am
I applied for the training league. I'm going to play with Khemri.
Is it a problem that my computer is a shit, and will probably slow down matches?
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W4
Post by: Aslandus on June 12, 2015, 08:08:28 am
I think it's fine as long as your computer can keep the connection, breaking off matches early because your wifi sucks certainly isn't a fun thing to have happen....
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W4
Post by: THE_SLAYA on June 17, 2015, 12:11:29 am
I'm back!! And managed to spend two weeks in a car with Otherplayers and with 0 deaths or injuries between the two of us! xD

Training League has advanced:

Week Four Match-ups are:
MrRoboto75 - Mr Bone's Wild Team vs Kanil - Broad Street Broads
i2amroy - Vorpal Vampires vs THE_SLAYA - SLAYA'S STRÖNGHAMMERS
monk12 - Monk's Mjolner Makers vs Criptfeind - Cript's Korinch Crew
Aslandus - We move for nobody vs Sinistar - Da Grin Party
SpottedWobbegong - (I don't remember the name) vs - Kansa - The Sickly Soldiers

I'll be advancing both leagues on Monday (June 22nd). Let me know if there are any scheduling issues.

In regards to having a slow computer, as long as you don't drop the connection repetitively, its no biggy. If you can't hold a connection it gets really annoying (both for you and your opponent). Also I'll have your team accepted into the league tomorrow morning when I wake up.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W4
Post by: SpottedWobbegong on June 18, 2015, 09:59:21 am
Sandstorm Riders vs The Sickly Soldiers 2-0
I can't say much, only that Kansa was very unlucky. I managed to blitz his ball carrier in the 2nd turn because his player failed a really stupid roll, then slowly advanced to a touchdown in the 8th turn. In the second half I received, then knocked every enemy player to the ground and scored again in the 16th turn. I killed his Nurgle Warrior but he managed to regenerate. My Blitz-Ra and his Rotter were not so lucky: they both died. I have to say again: Kansa was really unlucky, he had more than 5 double skulls.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W4
Post by: Kanil on June 18, 2015, 01:13:18 pm
THE_SLAYA and I played our match, ending 3-3 after a few hours of connection issues. One of those games where you play terribly, but at the end Nuffle's like "You sucked, but hey, you don't have to lose!" and I didn't, because elves.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W4
Post by: Aslandus on June 20, 2015, 04:33:57 pm
We move for nobody 2 - 1 Da grin party

Through a combination of luck and skill, the game went back and forth. Sinistar scored a 1 turn TD on the first turn of the game, after giving one of my blockers a BH with his chainsaw. I managed to push through the goblins and score a touchdown myself during the rest of the first half. During the second half it became a slugfest with the fanatic knocking through my blockers and not breaking their armor while the trolls push around my hobgoblins. Eventually I managed to get a second TD with two turns left on the clock, after Sinistar had exhausted all of his rerolls and I only had 1 left. I managed to get most of the useful goblin players on the ground before the last round, and the game ended with the pogoer failing to pick up the ball.

Notable injuries: none, all badly hurts, though at least two of my players will be leveling up before next game
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W4
Post by: THE_SLAYA on June 20, 2015, 06:55:18 pm
THE DWARVES FINALLY HAVE A LEVEL UP!!!!

Otherplayers and I played our match ending in a 2-0 win for me because the dwarves finally did dwarfy things. I scored in the first half after removing some thralls (-MV and -AV injuries) and a vampire (double dead but regenerated). The score was pretty unusual as one of my blockers managed to catch the ball after it was knocked out of my runners hands and sprint (at 4 squares per turn) into the endzone. The next half was tough for the vamps as their first turn ended with a turnover on a failed 2 or 3+ catch roll. This let me increase my player advantage and surround the outmanned vampires leading to a defensive score in the second half.
The deathroller managed to level up along with the runner (who got +AGI!) and one blocker. hopefully now that I have some guard I'll be able to start punching more guys!(:
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W4
Post by: Sinistar on June 21, 2015, 03:11:35 am
While part of me doesn't want to say it, I must admit that our game was pretty fun in the end. One of those games where luck is really fickle, but instead of just shanking you over it also gives you opportunity for silly silly stuff. My 1TTD was like that - first, I had to re-roll to even pick the ball (+3 roll which is in fact +4, I'm slowly getting used to that), but then both troll-throw and 2 GFIs were executed perfectly. Next turn, my chainsaw guy (which I managed to keep thanks to bribes) managed to knock-down bull centaur (after already BH-ing a dwarf drive before)... only to roll 1 for two consecutive turns when trying to use his tool, eventually knocking himself out (or was it dwarfs that did that?). Anyways, couldn't stop the dwarf push and score was soon 1 - 1.

3rd drive I tried 1TTD again, but the goblin didn't manage to land on his feet properly, dropping the ball in the process. It was just few turns before first half ended so I managed to hold on.

4 drive was me kicking and the dice let Aslandus place on of his guys under the ball, but he failed at catching it. This drive was pretty interesting, I've managed to put up quite the resistance. Fanatic being absolutely fantastic for once, though yeah, couldn't punch through dwarf armor - still, he kept the other team busy. I also at one point successfully blitzed the ball carrier with a troll... but naturally, the ball rolled straight into the hands of a chaos dwarf few steps away. In my postion, I'd pass the ball further to bull centaur that was beside, but Aslandus decided to play it safe. I've had some chances still, however, my trolls went stupid on me in few critical moments and how. One guy rolled 1 for two turns and the turn he FINALLY didn't... his buddy did, only to wreck my plans even more. Still, that's what you get for pinning your hopes on wildcard that are trolls.

After failing to stop another TD, next drive I got lucky again - the game let me put my player under the ball this time, but he too failed at catching it, heh. And the ball was kicked pretty deep in my territory. Well, my pogoer managed to pick it from the ground at least, but he had to roll 2 GFIs if he wanted to pass the ball to a goblin that would be trying yet another 1TTD. Decided GFIs are too risky, I threw the ball. Successfully, and with a successful catch even! However, it was only then I realized you cannot pass the ball AND then also throw a player. Makes sense. Then however my slightly sleepy brain derped completely on me. I was sure for some reason this is my last turn so I decided to foul with my ball carrier. This of course put him straight on the frontline. Aslandus tried to make the best of this, but at the end of his turn the ball somehow ended on the ground. At that point, I could still theoretically pull a draw, I only had to pick the ball, pass it, throw a team-mate and do 2 GFIs, all without re-rolls I've already spent turns before... but as Aslandus already said, the pogoer failed to even execute step one.

So yeah, pretty back and forth game. Aslandus rolled twice a combination of 2 skulls and both down, but saved himself thanks to block skill. I had total of 3 badly hurt people, and one knocked out that didn't make it back till the very last drive, but at least no permanent injuries. Trolls were behaving... unless they weren't. And bombardier managed to toss the bomb without it exploding in his face for once. Well, I think even if we take away all the bad rolls (which, tbh, there weren't that many) I still didn't play well enough to deserve a win, so final score is pretty in line with what should be. All in all, I don't mind loosing if there's a spectacle to watch! I had fun. :)

Also, dicking around with pogoer is the best thing ever. There's something about him, his pogo stick and his boing-boing-around-the-field-motherfucker that just says (not-literal) "dickhead".
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W4
Post by: SpottedWobbegong on June 21, 2015, 01:34:36 pm
I won't be able to play next week. Could you wait for me, because I don't want an automatic loss?
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W4
Post by: THE_SLAYA on June 21, 2015, 11:25:12 pm
I won't be able to play next week. Could you wait for me, because I don't want an automatic loss?

I usually try to advance the league every monday night/tuesday morning so if there is any time to schedule the game before then do so. If not schedule the game for as soon as you can and let me know when it's scheduled via pm.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W4
Post by: i2amroy on June 22, 2015, 04:28:25 pm
TOO SPOOKY 0 - 1 Fightin Fairies

Thanks once again to Aslandus for being such a good sport about scheduling. This game was actually quite close to a tie game, with the there being about a 50/50 shot of Aslandus tieing the game on the very last turn, those ghouls are quite tricky with their long move. Gameplay wise it wasn't necessarily that interesting. Without my exceptionally elfy wardancer around I was unable to break Aslandus's cage, while I still had enough movement, AGI, and STR to prevent him from really moving forwards. As such both halves pretty much consisted of Aslandus's cage sliding back and forth across the pitch, while the elves maneuvered back and forth 3 squares downfield to prevent him from moving forwards. The most exciting part was probably the first two turns of the first half, where my wardancers managed to get through the enemy line and run in for the only touchdown on around turn 9.

Also playing this on a computer that was not my normal one (and such didn't have the Community Content Graphics pack) brought to my attention that my colors are all horribly wrong without it (I mean seriously, Navi has an orange crest instead of blue? It looks ridiculous!). As such I highly encourage anyone who doesn't have it already to go download and install the Blood Bowl Community Content Pack (http://www.moddb.com/mods/blood-bowl-community-content-pack), it makes a lot of things look a lot nicer (and makes all my guys the right colors again :P).
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W4
Post by: Aslandus on June 22, 2015, 04:35:48 pm
And let's not forget that your wardancer was almost out of the game when my wizard zapped her on the second turn...

Also, notable injuries: none, somehow there was one badly hurt in the whole game and it was on a zombie (I don't remember if it was a foul or the treeman). There were a few KOs, but they all got back in the game before the end.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W4
Post by: i2amroy on June 22, 2015, 04:37:39 pm
Twas the treeman. My only foul KO'd your wight on the very last turn of the half, only for him to stand up again immediately. (Actually other than that one foul I'm pretty sure every armor break I had was with the treeman :P).

Though yeah, being forced to use my apothecary on the second turn had me nervous every time your mummies hit someone.

Also Treeman got MVP! Only a few more CS's till he levels up again! :D

Edit: @Kanil: Just noticed that Aslandus's player thing at the top says that he's playing Chaos Dwarves, when in fact he is (as the one inside the spoiler tag indicates) playing Undead.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W4
Post by: Kanil on June 22, 2015, 06:22:11 pm
Edit: @Kanil: Just noticed that Aslandus's player thing at the top says that he's playing Chaos Dwarves, when in fact he is (as the one inside the spoiler tag indicates) playing Undead.

I may or may not have copy pasted his entry in the TT list...
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W4
Post by: Aslandus on June 23, 2015, 12:04:39 pm
A note about the community blood bowl pack: make sure to back up data and check that everything is in order. I just realized that the high elf blitzers are now missing torsos when I played a single player game. Granted, I haven't played against high elves before so maybe that's how they're supposed to look.

I'll probably leave it as is, it isn't game breaking and I think it's kinda funny.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W4
Post by: i2amroy on June 23, 2015, 12:13:36 pm
There's an additional quickfix patch for that on the same page, just download that and install it over the top of the community content pack and it fixes that problem. (Just a single broken file IIRC.)
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W4
Post by: Aslandus on June 23, 2015, 12:26:15 pm
Ah, thanks. Not too big a problem, but I'm glad to have everything where it's supposed to be.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W4
Post by: THE_SLAYA on June 23, 2015, 06:05:08 pm
All matches have been validated and both leagues have advanced!

Week Six Main League Match-ups are:
i2amroy - Fightin Fairies vs Kanil - Shimmering Dragons
THE_SLAYA - SLAYA'S SVENS vs Sinistar - The Jolly Waaaaagh!abonds
Aslandus - TOO SPOOKY vs monk12 - Monk's Mountebanks

Week Five Training League Match-ups are:
MrRoboto75 - Mr Bone's Wild Team vs Kansa - The Sickly Soldiers
SpottedWobbegong - Sandstorm Riders vs Aslandus - We move for nobody
Sinistar - Da Grin Party vs monk12 - Monk's Mjolner Makers
Criptfeind - Cript's Korinch Crew vs i2amroy - Vorpal Vampires
THE_SLAYA - SLAYA'S STRÖNGHAMMERS vs Kanil - Broad Street Broads

The league will be advancing Monday night unless scheduling issues occur. If there are any issues or difficulties, let me know.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W4
Post by: Aslandus on June 27, 2015, 10:50:37 am
Sandstorm Riders 1-1 We move for nobody

Khemri, being a new team, got inducements to start with. An extra reroll, a loner, and something else I don't remember. The chaos dwarves started off kicking, and the thro-ra caught the ball immediately. A bunch of punching was done and three khemri players were injured (including the loner). One skeleton got kicked off by the ref for fouling a hobgoblin, leaving the khemri undermanned for the next half. The chaos dwarves got two badly hurt players, but nothing dangerous. A hobgoblin slipped out of the tomb guardian's tackle zone and another tried to blitz the ball carrier, but failed to dodge out. The thro-ra ran the ball in for a touchdown on the 8th turn.

The second half started with more punching, and a hobgoblin managed to slip through the defensive line of the khemri for a touchdown. The thro-ra managed to instantly catch the ball again, and the tomb guardians punched a hole in the chaos dwarf line. However, thanks to sneaky blocking and a few lucky 1 dices, I managed to knock him down before he scored another TD, but it didn't break armor. The thro-ra then dodged through a tackle zone, picked up the ball and dodged out of the tackle zone. The bull centaur managed to knock the thro-ra down again and dislodge the ball. A hobgoblin tried to pick up and pass the ball, but failed the launch.

A fun game, almost lost with the last push, but might've stopped his first run if my hobgoblin hadn't failed to dodge out of one tackle zone.

Notable injuries: none really. There was a niggling injury, but it was on the loner so I doubt it'll come up later. The rest were badly hurts.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W4
Post by: Sinistar on June 27, 2015, 04:02:32 pm
I've just realized something - I didn't even play my week 5 match with monk12 in main league.  :o

Don't know how, but I guess we both managed to forget somehow. There goes potential SPPs, damn.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W4
Post by: i2amroy on June 27, 2015, 08:19:54 pm
-snip-
Wait. Are you saying that your Throw Ra managed to pick up not 1, not 2, but 3 balls? Including one in a tackle zone?!? What sort of drugs do you give your team?!?
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W4
Post by: Aslandus on June 28, 2015, 09:07:37 am
-snip-
Wait. Are you saying that your Throw Ra managed to pick up not 1, not 2, but 3 balls? Including one in a tackle zone?!? What sort of drugs do you give your team?!?
well, it's Wobbegong's Throw Ra, but same difference. I assume he must've put glue on its hands before the match.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W4
Post by: i2amroy on June 28, 2015, 11:55:43 am
So I'd like to ask you guys all a very serious question; how the heck do you guys fight skaven teams? AFAIK I've never won a game against them, with most games being at least a 2 point win for the skaven, and at absolute best I can manage to barely tie up the game in the last turns. Additionally I often end up losing at least one player either semi-permanently or permanently to injuries in games against them. I mean they're way faster than any other team, and their AGI is high enough that the first two turns of any skaven drive tend to go like this:
1) Gutter runners run around my team and get into scoring position while another GR picks up the ball.
2) I blitz one GR down and double or triple mark up the rest.
3) The GR with the ball runs down and does a handoff to the thrower. One of the marked GR's totally ignores the fact that he needs to dodge 4 times to get away, and runs into the endzone. The thrower throws the ball and a TD is scored.

Or alternatively a gutter runner just runs past my guys and it's impossible to even get close enough to put a tackle zone on them, let alone actually hit them. And maybe it's just me being unlucky, but even when I do hit them it never seems to ever break armor, or barring that actually hurt people. I might be knocking skavens left and right (like I did with my Khorne Daemons team), but they all just get knocked over to stand right back up unhurt, and the problem only gets worse as they get a few skills. Meanwhile their CPOMB blitzers are busy killing and removing my guys from the field, and there's absolutely nothing I can do against that.

I mean is the answer here "play dwarves, or get incredibly lucky"? Because honestly this is getting ridiculous.

Cript's Korinch Crew 3 - 1 Vorpal Vampires
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W4
Post by: SpottedWobbegong on June 28, 2015, 12:01:53 pm
I really don't have multiplayer experience, but couldn't you use the 2-1 grind?
I think you were unlucky with the injuries, because skaven have low armor. And you could foul the gutter runners to get them off the pitch.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W4
Post by: Aslandus on June 28, 2015, 12:41:11 pm
Also, mighty blow and tackle will give you better odds at knocking over the GRs, though marking the thrower would not be amiss if that specific play is your downfall...
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W4
Post by: monk12 on June 28, 2015, 07:58:52 pm
Also, mighty blow and tackle will give you better odds at knocking over the GRs, though marking the thrower would not be amiss if that specific play is your downfall...

Tackle and Mighty Blow are your best friends against Skaven.

Pretend you're playing Elves, (http://bbtactics.com/how-to-beat-elves/) but remember that they only have 4 elf-like players on their team. A Skaven coach can't afford to give up too many blitzes on their Gutter Runner, especially if you can threaten with Tackle/MB/Frenzy. If your opponent is developed at all they'll also probably have a Wrestle/Strip Ball guy, so your own team wants/needs a Sure Hands ballcarrier to counter that.

In general, assume they're going to score on their possession. That's fine, and quite frankly you want them to feel the need to score quick so you can answer with your own TD and then hold the ball your entire drive to win 2-1. When you set up to defend, make sure you have players in the wide zones and a safety (or two if you're slow) back deep. The worst thing you can do on D against Skaven is to overcommit somewhere and let them run an entire cage past your line. Keep spread out enough that any hero Runners will be setting themselves up for a blitz, ideally from that player hunter type. However, don't give up too many free blocks! It's tempting to see your own players as tougher and stronger than those AV7 rats and throw them into melee at every opportunity, but your best chance to get quality hits on the Gutter Runners is to win a battle of attrition with their linemen, and if you're spending your turn standing up your men or watching them hit the CAS box on an unlucky block you won't be enjoying a numbers advantage any time soon.

tl;dr On Defense keep the Skaven team in front of you, and try to make them to force a cage through you.

On offense guard the ball with your life; Runners are fast and love undefended cages, so keep some players back deep to cage immediately and to guard against a Blitz event. Pick one point in the Skaven line and pile in with your cage, leading with +ST/Guard/Tackle/MB, guys that are hard to beat back. Don't surrender the flanks or Skaven will get around you, tie down your cage corners, and eventually get their shot at the ballcarrier. Take your entire turn to score, never give the Skaven the ball back unless you're desperate (or have a massive numbers advantage and feel greedy.)

And don't feel bad about losing to a top tier team when playing as Vampires; that's a straight up bad matchup given the relative lack of core skills and speed.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W4
Post by: Kanil on June 28, 2015, 08:03:34 pm
And don't feel bad about losing to a top tier team when playing as Vampires; that's a straight up bad matchup given the relative lack of core skills and speed.

I'd like to emphasize this. Vampires are a tier two team, like ogres, and goblins. They have the potential to develop into a tier one team, but at the start, they aren't meant to be easy.

They suck, y'know?
Title: Re: Bay12 Blood Bowl League - Season 12 Week 5 - TT S5, W4
Post by: i2amroy on June 28, 2015, 08:20:51 pm
Elfy game between me and Kanil turns out for a very non-elfy 1-1 draw. Sadly my treeman was too strong for his own good, and in the first of what would be two 3-die blocks to set up a OTTD for me to win he decided it would be better to just smash the guy on the ground into a pulp instead. Despite the low armors all around and much smashing going on only 1 serious injury occured, knocking Navi out of my game with the Sven's due to a double MNG with the apothecary (I think she was out last time I played THE_SLAYA too :P).

Don't surrender the flanks or Skaven will get around you, tie down your cage corners, and eventually get their shot at the ballcarrier.
This is probably the biggest mistake that I can see that I'm making so far, I generally pull the majority of my guys back to help force the cage through, and that could certainly be making a difference in my ability to pull off the 2-1 grind.
that's a straight up bad matchup given the relative lack of core skills and speed.
And considering the team's I've been playing this probably plays into it a fair bit as well. Nurgle, vampire, ogre, khorne daemons, none of them really start with any skills, meaning when I'm finally setting up my first tackle-hunter the GR's are already all level 4 with Sidestep, block, dodge, and god knows what else. :P
Title: Re: Bay12 Blood Bowl League - Season 12 Week 6 - TT S5, W5
Post by: Aslandus on June 28, 2015, 09:29:12 pm
TOO SPOOKY 1-2 Monk's Mountebanks

WHOO! FIRST TD OF THE SEASON! THINGS ARE STARTING TO LOOK UP FOR THE SPOOKY TEAM! The halfling master chef really helped out this match, Monk12 was playing without any team rerolls for the entire game. Early on, the Skaven almost got an early TD when they got the kickoff event that lets the "defense" move first, but a fireball from the wizard took out one of the Gutter runners immediately. My players managed to KO two of the others before getting the ball and pushing for the end zone. They scored and the ball was kicked to the Skaven... Then the Skaven punched a hole in the middle of my defensive line and rushed the ball through. They managed to score before the end of the first half.

The second half was mostly my side trying to hold the line while the Skaven push against it, eventually they coaxed me into opening a weak spot and slipped through for another TD. Then my players bashed three linemen for two turns while my ghouls played catch with the ball.

Notable injuries: none, three or four badly hurts but nothing permanent
Title: Re: Bay12 Blood Bowl League - Season 12 Week 6 - TT S5, W5
Post by: THE_SLAYA on June 29, 2015, 12:47:41 am
Slaya's SVENs 2-0 The Jolly Waaaaagh!abonds

This was the most bloodless game I've played possibly ever. Not a single casualty was inflicted on either team, the orcs did take about 8 KO's and the SVENs had a KO. The SVENs managed to use their mobility/agility advantage to defeat the orcs this game, running around the cage and picking off the blitzers who only had 3 strength while tying up the black orcs and trolls with some sacrificial linemen. After taking out the weaker players, the SVENs managed to break the cage and secure the ball for a defensive TD. The second half went about the same after the first two turns where SVEN the Magnificent failed to pick the ball up four consecutive times. It was a good game that could have gone either way with a few different dice rolls. GGWP Sinistar!

PS. SVEN the Yhetee has now played 16 games and has not earned a single SPP. I'm debating firing him and buying a new one to see if he can become more useful, xD

With that, the Main League has advanced!!
Week Seven Match-ups are:
monk12 - Monk's Mountebanks vs Kanil - Shimmering Dragons
Sinistar - The Jolly Waaaaagh!abonds vs Aslandus - TOO SPOOKY
i2amroy - Fightin Fairies vs THE_SLAYA - SLAYA'S SVENS

The league will advance next Monday (unless my internet is awful while in Cali in which case it will advance when I get back on Thursday-ish). Let me know if there are any scheduling difficulties. Also, If you schedule a match on the day the league is set to advance, please let me know, it makes my life easier, :p
Title: Re: Bay12 Blood Bowl League - Season 12 Week 7 - TT S5, W5
Post by: THE_SLAYA on June 29, 2015, 05:48:18 pm
The Training League has advanced!

Week Six Match-ups are:
Aslandus - We move for nobody vs MrRoboto75 - Mr Bone's Wild Team
monk12 - Monk's Mjolner Makers vs Kansa - The Sickly Soldiers
SpottedWobbegong - Sandstorm Riders vs i2amroy - Vorpal Vampires
Kanil - Broad Street Broads vs Sinistar - Da Grin Party
THE_SLAYA - SLAYA'S STRÖNGHAMMERS vs Criptfeind - Cript's Korinch Crew

I'll be advancing this league with the main league, let me know if there are any issues.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 7 - TT S5, W6
Post by: MrRoboto75 on June 29, 2015, 10:06:50 pm
Mr Bones Wild Team 2 - 1 Sickly Soldiers

The game open with team Nurgle receiving the ball, and scoring a TD rather early.  They were able to form a cage and push, and I didn't come up with a good answer to it fast enough.

One of my ghouls, Lumpy, had been killed in the drive.  I place the blame on myself.  Ghouls are useful for their speed and agility, what the rest of the team lacks, but they also lack regen, armor, or thick skull the others have.  I had him a bit overextended, and payed for it.

On my drives, I was able to sneak scores in, if only by some luck.  Once I either sneaked past or smashed through the front line, I was mostly good for a TD.  In the back was only the pestigor and some loose rotters to deal with.  The first time, my other ghoul was able to dodge his way out of the pestigor, and score just as the first half ended.

The second half opens with the bones receiving.  Skeletons, with mummy support, were able to barely open a hole through the center.  The drive almost ended as the ball carrying wight was stopped just short of the end zone by the pestigor and two rotters.  But, they weren't able to pick up the ball, and the mummies were making their way there.  With some mummy muscle, the bones were able to get the ball those extra two yards to score a second time.

When the Nurgle team recieved the ball again, there were only two more turns to go, and the game stopped before they could advance much further than the line of scrimmage.

With each game, I learn a little bit more.  Here I learned the value of ghouls by not having them.  One died early, and the other was KO'd early in the second drive.  Their speed is indispensable in either handling the ball, or being able to assist that one extra strength where you need it, or tying up runners that make it to the back line.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 7 - TT S5, W6
Post by: THE_SLAYA on July 02, 2015, 02:32:20 am
SLAYA's SVENs 3-1 Fightin' Fairies

This game went about as expected, The SVENS used their superior strength to muscle the elves away from the ball and hurt some elves (only one MNG and a few BH's) This let the Norse pick up a player advantage after the first few drives and capitalize on it in the second half to put the game away with their third TD.

The Main Takeaways from this game

1. SVEN (the runner but not the magnificent) scored the first TD and leveled up. He then got +STR with said level up and is now my fifth 4STR player (not including my yhetee who has 5 STR)

2. I rolled a +MV on my +STR tackle berserker but decided the move wasn't really worth it and got MB instead.

3. THE YHETEE FINALLY HAS SOME SPP!!!!!!!!!!!!!!!!!!!!!!! After 17 games of nothing but KO's SVEN the Yhetee managed to Badly hurt the treeman (apothecaried to dead but Otherplayers chose the BH like a pansy)
Title: Re: Bay12 Blood Bowl League - Season 12 Week 7 - TT S5, W6
Post by: Aslandus on July 04, 2015, 04:34:19 pm
The Jolly Waaaaagh!abonds 0-1 TOO SPOOKY

Team SPOOKY gets its first win of the season, and it was a close one. The first half the orcs nearly scored, but due to bad luck and hesitation, lost the ball when they tried to pass at the last minute. The second half, the orcs got an early lead with the kickoff event letting them move first, but the ghouls were too fast and scampered around the orc players before they could get them, running it in for a score. After that the Waaaagh!abonds sort of gave up and just started ending all their turns immediately.

Notable injuries: only one permanent injury and it got regenerated, though a zombie and an orc or two got badly hurt so there may be upgrades in store for future matches.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 7 - TT S5, W6
Post by: i2amroy on July 05, 2015, 12:53:31 pm
I'd like to announce my withdrawal from the training league. The Vorpal Vamps haven't won a single game all season (barring when they got what was essentially a free bye on the first week), the amount of injuries has simply become unsustainable (I've taken 7 permanent injuries, 2 of which force a rebuy, both on people who just leveled, as well as another on my thrall who rolled a skill upgrade), and I don't have a prayer of winning or even drawing my next two matches, and only the barest sliver of a hope of a draw on the last one. My vampires might be fine, but that's pointless if I'm running a team consisting of a bunch of 5 MV, 2 STR, 6 ARMR thralls that I don't have the money to replace (since my average take from each game has been about 28k). My congratulations to my upcoming opponents and may they roll well with the SPP from their byes.

I'll still be coming back next season in the training league and I intend to keep playing in the main league, but this vampire team has reached the ogre threshold and it's late enough in the season that I'd rather just wait till next to start an actual team rather than blowing their ability to participate in the training league next season for only three games.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 7 - TT S5, W6
Post by: Aslandus on July 05, 2015, 02:15:06 pm
We move for nobody 2-0 Mr Bone's Wild Team

This one was a bit one-sided, I'm sorry to say. Early in the first half, the undead team made the questionable decision to run their ball carrier straight to the front line and the skeletons protecting him got crushed. One skeleton even died on the first block of the game. A hobgoblin grabbed the ball and managed to run it in just before the end of the half. Three players from the undead team were injured, including one of the ghouls, the other of whom was KO'd.

The second half didn't go much better for our bony friends, by the time the chaos dwarves had scored a second goal the undead team was cut in half by the number of injuries, missing a wight as well as the ghoul and skeletons. The chaos dwarf team suffered a broken collar bone, but the apothecary cured it. There wasn't enough time, or enough manpower for the undead team to take the game by that point.

Notable injuries: serious concussion on the wight and one skeleton dead, the rest were badly hurt (unless I'm forgetting something). No injuries on the chaos dwarf team at game's end. A fair amount of bad luck on Mr Roboto's end too, regeneration didn't work once the entire game...
Title: Re: Bay12 Blood Bowl League - Season 12 Week 7 - TT S5, W6
Post by: Kanil on July 05, 2015, 07:15:45 pm
... amount of injuries has simply become unsustainable ...

... My vampires might be fine, but that's pointless ...

Your 18 casualties in 6 games is nothing compared to my 32 in 8 (with 7 deaths, too!) :P

Vampires are the team, so their health isn't exactly pointless. Thralls are free up to your first 11, and are the cheapest ST3 players when you want some more permanent ones. Still, better luck next season.

Update: Monk and I have played our ML game, ending 2-2. Monk made a 9 roll dodge/dodge/pickup/dodge/pass/dodge/etc play to score his second TD, and I followed up with a pass and some dodges through TZs to get an equalizer, the two highlight plays of the game. Also I fouled well, which is unusual for me, and for that, I am thankful.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 8 - TT S5, W7
Post by: THE_SLAYA on July 05, 2015, 11:55:27 pm
All matches have been played and the week has advanced!

Week Eight Main League Match-ups:
Kanil - Shimmering Dragons vs i2amroy - Fightin Fairies
Sinistar - The Jolly Waaaaagh!abonds vs THE_SLAYA - SLAYA'S SVENS
monk12 - Monk's Mountebanks vs Aslandus - TOO SPOOKY

Week Seven Training League Match-ups:
MrRoboto75 - Mr Bone's Wild Team vs monk12 - Monk's Mjolner Makers
BYE - Aslandus - We move for nobody
Kansa - The Sickly Soldiers vs Kanil - Broad Street Broads
SpottedWobbegong - Sandstorm Riders vs THE_SLAYA - SLAYA'S STRÖNGHAMMERS
Sinistar - Da Grin Party vs Criptfeind - Cript's Korinch Crew

I'll be advancing both leagues next Monday. Let me know if there are any issues.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 8 - TT S5, W7
Post by: Aslandus on July 10, 2015, 12:26:42 pm
Monk's Mountebanks 3-1 TOO SPOOKY

Pretty much as expected, the skaven got lucky several times with kickoff events and bad blocks on my part, but they still played a good game. HMC only took one reroll each half this time instead of two, but apart from one roll which changed double skulls into a hit, didn't make that big of a difference. With their blodge-sidestep combo, the gutter runners were a major nuisance all game, but the rat ogre and stormvermin were the ones bullying my team for the most part.

The undead's ghouls got an early lead by punching through the skaven line and running the ball in on turn 4, but the skaven quickly scored a point for themselves before the end of the first half. During the second half, the skaven got an extra turn and easily got a 2 turn TD due to the kickoff event (they were kicker and got the one that lets the kicker go first). The final TD was more of a slog, with the skaven managing to push through the defenders and handoff to a runner for the score. The undead were close to scoring another touchdown when the game ended, I wasn't willing to risk getting one of my ghouls injured or killed for a TD that wouldn't even get me a tie.

Notable injuries: none, almost no injuries at all
Title: Re: Bay12 Blood Bowl League - Season 12 Week 8 - TT S5, W7
Post by: Sinistar on July 10, 2015, 01:34:53 pm
Quick question - what's the deal with transferring your on-hand gold to petty cash? For several matches now I've been trying to do just that, but for whatever reason the game just doesn't register it. I write the amount in that little window, click ok - nothing. Tried that but with hitting enter - nothing. I think I run out time yesterday when I was mashing enter key, but seriously, should I really do hit enter + press "ok"?? Or is transferring money banned by this league rules in the first place? Or some other special rules?
Title: Re: Bay12 Blood Bowl League - Season 12 Week 8 - TT S5, W7
Post by: Kanil on July 10, 2015, 01:44:12 pm
I've never had any trouble with it, but I don't really do it that often -- it's rarely worth it. Keep in mind that it raises your TV, and is taken into account before the free inducement money.

e.g.: Your team value is 1000, theirs is 1080. You add nothing, you get 80k petty cash. You add 20k, your TV is now 1020, theirs is still 1080, you get 60k petty cash for 80k total. To get more than 80k, you'd have to add at least 90k of your own gold (and give the opponent 10k in the process.)
Title: Re: Bay12 Blood Bowl League - Season 12 Week 8 - TT S5, W7
Post by: monk12 on July 10, 2015, 01:51:05 pm
Quick question - what's the deal with transferring your on-hand gold to petty cash? For several matches now I've been trying to do just that, but for whatever reason the game just doesn't register it. I write the amount in that little window, click ok - nothing. Tried that but with hitting enter - nothing. I think I run out time yesterday when I was mashing enter key, but seriously, should I really do hit enter + press "ok"?? Or is transferring money banned by this league rules in the first place? Or some other special rules?

Petty cash is weird. Most notably, it factors into TV calculations before inducements.

Inducements are calculated as the difference in TV given to the lesser team; if Coach A has a 140k and Coach B has a 100k team, the 100k team gets 40k in Inducements, right? 50k is the target to get a Bloodweiser Babe, so the Coach B decides to add 10k from Petty Cash to Inducement monies. However, this DOESN'T WORK- the game recalculates to assume a 140k team versus a 110k team (100k roster + 10k petty cash) and awards 30k in Inducements, so Coach B is still stuck at 40k total. If Coach B really truly desperately wants that Bloodweiser Babe, he has to transfer 90k from Petty Cash- this will bump his TV to 190k and give him 50k in petty cash, but Coach A will suddenly be getting 50k in Inducements (since as far as the game is concerned he has a 140k team going up against a 190k team after Petty Cash.)

Is it stupid and dumb? Yes. Does anybody like it? No. But that's how it works.

EDIT: KANIL NINJA!
Title: Re: Bay12 Blood Bowl League - Season 12 Week 8 - TT S5, W7
Post by: Kanil on July 10, 2015, 01:57:01 pm
If Coach B really truly desperately wants that Bloodweiser Babe, he has to transfer 90k from Petty Cash- this will bump his TV to 190k and give him 50k in petty cash, but Coach A will suddenly be getting 50k in Inducements (since as far as the game is concerned he has a 140k team going up against a 190k team after Petty Cash.)
He actually only has to transfer 50k, iirc. You get the money, it just stops you from getting the free money in addition.

Quote
Is it stupid and dumb? Yes. Does anybody like it? No. But that's how it works.
This is completely correct, however.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 8 - TT S5, W7
Post by: monk12 on July 10, 2015, 02:16:13 pm
If Coach B really truly desperately wants that Bloodweiser Babe, he has to transfer 90k from Petty Cash- this will bump his TV to 190k and give him 50k in petty cash, but Coach A will suddenly be getting 50k in Inducements (since as far as the game is concerned he has a 140k team going up against a 190k team after Petty Cash.)
He actually only has to transfer 50k, iirc. You get the money, it just stops you from getting the free money in addition.

Oh yeah, that's true. So it's not horribly useless if you have gobs of cash lying around and don't mind paying full price for your inducements it can be worth it, but if you're buying anything more than babes you'll be giving your opponent some cash to play with as well. I guess it could be okay if you have some wealthy TV efficient Elves going up against TV bloated bash and you want a Wizard for a playoff match or something, but yeah.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 8 - TT S5, W7
Post by: Sinistar on July 10, 2015, 03:01:40 pm
Huh. Well, ok. I guess it does make some sense in helping prevent the inducements spam or whatnot. Ah well, I guess I'll just have to do with what I have. I thank both of you.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 8 - TT S5, W7
Post by: i2amroy on July 10, 2015, 03:32:28 pm
It does work if you are the higher TV team and you are okay with giving them more inducement money. For example if a 1040 TV dwarf team went up against a 1020 TV human team, then the dwarves could spend 20k in petty cash and purchase a bribe, with the only side effect being that the human team now gets 40k in inducements instead of just 20k.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 8 - TT S5, W7
Post by: monk12 on July 10, 2015, 03:42:32 pm
Aren't bribes 100k (50 for gobbos?) I think the only thing you can purchase in the 20k range is "Defend against your opponent using Bribe a Player or Potions."
Title: Re: Bay12 Blood Bowl League - Season 12 Week 8 - TT S5, W7
Post by: Aslandus on July 10, 2015, 05:24:27 pm
So then it's mainly for gobbo or halfling teams that rely on inducements for their game plan, though it would only matter against a team they aren't low enough value to buy inducements against anyway...
Title: Re: Bay12 Blood Bowl League - Season 12 Week 8 - TT S5, W7
Post by: Criptfeind on July 10, 2015, 06:48:04 pm
Hum. What do you guys recommend for storm vermin levelups? I'm looking that excellent bbtactics site, and both the guard and killer builds look good, although I have reservations, specifically for guard, although I've not played a lot on rats, but I've gotten the impression that for the most part standing around fighting isn't a great idea, which makes guard less attractive to me then normal. For a killer build, I'm always leary of going for killing power over actual ability to win games after playing around witch chaos for a bit, although the site points out that skaven with a numbers advantage are going to do quite well, which sounds good to me.

But I was wondering if you dudes had any thoughts on the matter. I have two strength 3 gutter runners, if that would make a difference.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 8 - TT S5, W7
Post by: THE_SLAYA on July 10, 2015, 07:44:58 pm
I personally always like the killer builds because player advantages can make all the difference in the world. The fact that you have two +STR GRs just gives you all the more reason as those two will be harder to stop and can be a much bigger threat on defense as well. The stormvermin can excel at finding one tough enemy and removing them from the pitch quickly once they have Claw and MB so they don't necessarily have to stay engaged with anyone to allow for counter hits.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 8 - TT S5, W7
Post by: Aslandus on July 10, 2015, 08:19:29 pm
I find guard is more reliable than removal, better to have more ability to put the enemy on the ground than to rely on them staying down... It's not just for teams that stand around to hit, it's also for teams that tend to get caught in huge clumps, which can happen easily, and your blitzers are some of your more durable players...

That said, if you're not having any trouble holding the line against bashier teams then killer might be a better build for you, they can't hit you back if they're dead...

Personally, I tend to put both my blitzers,  first guard for the versatility, then mighty blow for the murder, then tackle for reliability, and avoid piling on like the plague because putting your own guy on the ground where he's not helping, coupled with the tendency to knock people out of KOs and into stuns is annoying as hell... Go for claw on doubles though, armor piercing is gonna be important with all these undead and dwarf teams around...
Title: Re: Bay12 Blood Bowl League - Season 12 Week 8 - TT S5, W7
Post by: Criptfeind on July 10, 2015, 08:27:21 pm
coupled with the tendency to knock people out of KOs and into stuns is annoying as hell...

It's been a while since I've had a guy with piling on, but don't you get to chose if you use it or not?
Title: Re: Bay12 Blood Bowl League - Season 12 Week 8 - TT S5, W7
Post by: Aslandus on July 10, 2015, 08:42:11 pm
coupled with the tendency to knock people out of KOs and into stuns is annoying as hell...

It's been a while since I've had a guy with piling on, but don't you get to chose if you use it or not?
I think you can turn it off before you make the block, but it doesn't ask after you successfully block whether you want to throw your guy on the ground to reroll the injury/armor roll or not, it just does it... I can't remember how to turn off abilities though, but I'd probably leave it off almost all the time if I knew how...

Edit: I just found that you can go into options and tell the game to ask you whether you want to use the skill or not. I'd still hold off on it though since there are few situations where a badly hurt opponent and a prone player are better than a KOed opponent and a standing player...
Title: Re: Bay12 Blood Bowl League - Season 12 Week 8 - TT S5, W7
Post by: monk12 on July 10, 2015, 08:57:16 pm
coupled with the tendency to knock people out of KOs and into stuns is annoying as hell...

It's been a while since I've had a guy with piling on, but don't you get to chose if you use it or not?

You do get a choice, though Cyanide defaults to "always use"- remember to toggle those options!

As far as Stormvermin go, they're your piece removers. You don't need them to handle the agility game, as Gutters are more than enough for that (especially if you have a Thrower to support them.) You can build them for pure support, but who else is going to be hitting? If I need an assist on a block, Gutter Runners are never out of range, and if I need that assist in the middle of the pile I need to ask myself why I'm sending my rats in there instead of letting the other guy come to me. I don't recall if you're running a Rat Ogre; they tandem pretty well with Guard Stormvermin. And of course, options for ST skills are limited on Skaven, and even the most high-octane offense can benefit from a bit of guard to tear that little hole your Gutters need.

The Skaven I'm running in Main, I've got one of each build. I took Mighty Blow as the first skill on the "protective" Guard Skaven, though, since it's a very "Boring But Practical" type of skill I like to see on all my players who are designed to hit. I prefer Frenzy before Piling On myself, as I consider my players to be more useful on their feet than on the pitch, and it lets me mix in Guard once their other core killing skills are in place. I've done CPOMB builds before, though never in the mass quantities that make them truly effective (and universally hated.)

I can't remember how to turn off abilities though, but I'd probably leave it off almost all the time if I knew how...

Settings -> Options -> Optional Skill Presets. There's a lot of skills you really want the game to ask whether you want to use or not.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 9 - TT S5, W7
Post by: THE_SLAYA on July 13, 2015, 12:44:13 am
All matches played and the main league has advanced!!

Week Nine (and ten) Main League Match-ups:
Kanil - Shimmering Dragons vs Aslandus - TOO SPOOKY
THE_SLAYA - SLAYA'S SVENS vs monk12 - Monk's Mountebanks
i2amroy - Fightin Fairies vs Sinistar - The Jolly Waaaaagh!abonds

I'll be advancing the league next Monday as always, let me know if there are any issues.

On a side note, Monk and I have a decent chance of playing each other in the main league the next three matches. I'm not sure if I should be excited or scared about that though, lol
Title: Re: Bay12 Blood Bowl League - Season 12 Week 9 - TT S5, W7
Post by: SpottedWobbegong on July 13, 2015, 08:52:26 am
I have a few questions:
-How could one play in the main league with an undeveloped dark elf team?
-How many sides the block die has?
-What's your opinion about assassins?
-What's my "level of play"(I ask it from those I've already played with)?
-How can you level up a goblin fanatic?
Title: Re: Bay12 Blood Bowl League - Season 12 Week 9 - TT S5, W7
Post by: Kanil on July 13, 2015, 09:13:26 am
I have a few questions:

-How could one play in the main league with an undeveloped dark elf team?
I'm not sure what you mean. If you're asking how to sign up, you have to wait for the season to end. But it's ending kinda soon, and we'll have signups and you can apply then. If you're asking if a new team can play in the main league, it can. If you're asking if a new team is viable in the main league, it depends heavily on your skill level and what team you're playing.

-How many sides the block die has?
Six. One Attacker Down, one Both Down, two Pushbacks, one Defender Stumbles, one Defender Down.

-What's your opinion about assassins?
They're pretty neat, but niche. I think a lot of people get over focused on stabbing with them, though. They're pretty optional, if you want to avoid the hassle of using them.

-What's my "level of play"(I ask it from those I've already played with)?
I haven't played you, but you have a winning record despite not knowing the sides of a block die, so I'd imagine you're doing alright.

-How can you level up a goblin fanatic?
They can get SPPs from mauling people with their mace, just like anyone else who throws a block. They can also get MVP.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 9 - TT S5, W7
Post by: SpottedWobbegong on July 13, 2015, 09:24:01 am
I asked its viability.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 9 - TT S5, W7
Post by: Kanil on July 13, 2015, 09:30:07 am
Dark Elves are elves, and elves are good. They don't quite have the starting skills of an amazon/dwarf/norse team, but they do have six block or dodge players. If you can quickly get all those players to level two to round out their block/dodge combo, then you'll probably be fine. You'll still be underdeveloped, but not hopelessly so.

They're definitely a good choice for starting a new team in an existing league.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 9 - TT S5, W7
Post by: Aslandus on July 13, 2015, 11:03:13 am
I will say that entering the main league as it is would be hard, I took a fresh undead team in and have lost almost every game. That said, I'm no pro player and I don't know how well undead does diving into an existing league.

Just keep in mind that the people who are in the main league are decent players (at least) AND have developed teams, so unless someone's playing a joke team in the main league next season that you can get an easy level or two off of, you may want to wait until you have a team that's fattened up a little off the training league to enter with...

As for your player level, you're pretty good, know when to take risks and how to work around tackle zones for the most part, and luck seems to be on your side a decent amount which is useful, but I wouldn't dive into the uphill battle of the main league until you've at least figured out what your favorite playstyle is... You'll definitely be a force to be reckoned with once you have a team with a few levels of power to fight with, but for now at least two of the ML teams have less than five players that aren't leveled up and charging in is not for the faint of heart...
Title: Re: Bay12 Blood Bowl League - Season 12 Week 9 - TT S5, W7
Post by: i2amroy on July 13, 2015, 04:08:26 pm
To me elf teams are one of those ones where you might want to wait and see what the league looks like next season before you just jump in with them. I mean if it's another fairly elfy team-base than you could probably just jump in fine. On the other hand if we have a season like some of the previous ones, where the elfiest team in the whole league is a human one, complete with both dwarf teams, a khemri team, and various other bashy madness you might want to consider if you still want to run an elf team in a league like that. I mean sure you might win your first game or two, but going into a game three with 9 loners due to deaths and injuries is not often a good way to win a game. :P
Title: Re: Bay12 Blood Bowl League - Season 12 Week 9 - TT S5, W7
Post by: monk12 on July 13, 2015, 04:19:40 pm
I probably wouldn't take a raw team into main league and expect great success. As Kanil said, Dark Elves are elves, and elves are good enough to win even with significant TV mismatches; they're certainly better than Goblins. That said, the last Dark Elf team I played with on Bay12 was in the Training League and it barely snuck into the playoffs. I don't think it would have done any better thrust directly into main, particularly if the Dwarf, Chaos Dwarf, Nurgle, and Undead teams all graduate from TT this season.

(I've never played Undead, but I have played Necro, and I was quite unsuccessful at low TV. Maybe just because that's not my playstyle, but even as opponents I do feel they are much more difficult to play against at high TV than low.)


Whether assassins are viable, my personal experience says they are interesting and they can pose a unique threat (particularly to lower armor teams) but it's hard to justify their spot on the team when I definitely want 4 Blitzers, 2 Runners, and 2 Witch Elves on the pitch every drive I can manage. 3 linos for the line of scrimmage brings us to 11, which is all that fits on the pitch. If you can find a role for them- perhaps using them as a Catcher on offense and sitting a Witch Elf (which is what I tried,) or sitting a Runner on defense and using them as a man-marker or passive threat (and giving up the inherent MA advantage of the Runner) then give them a go.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 9 - TT S5, W7
Post by: THE_SLAYA on July 13, 2015, 11:08:52 pm
-I'd say starting a dark elf team in the main league is kinda risky for most of the aforementioned reasons. However, while they are still elves, they tend to have a slightly bashier play style than the other elf teams and are slightly slower.
-As far as assassins go, I played a DE team when I was playing in a RMBBL league and started with two of them. That was a mistake mostly due to the fact that all of my opponents were high armor bashy teams. They can be extremely useful against teams that are hard to knock down but have low armor (i.e. Norse, amazon, other elves with blodge, etc) because they don't have to worry about actually rolling well.
-Based on our last match, your play is pretty decent. This could be in part due to your lucky streaks though as you seem to have a high risk high reward play style. I found this pretty evident in our match as you tried numerous dodges (as khemri no less). While these risks can make the game difficult for the opponent, I find its easier to wear teams down when you're playing as a bashy team like the khemri. Rather than trying to dodge through the enemy team to completely halt their progess, slowing them down while removing their players from the pitch or waiting for them to make a mistake/get caught out by a bad roll can be much more effective. In other words, patience is needed, especially when playing slow bashy teams.
-speaking of goblins getting SPP, the hard one to level is the looney as his chainsaw does not give SPP so he's much harder to level as the only means of gaining SPP are MVP and TD's, the latter of which is dang near impossible to complete. bombardiers and DE assassins can also be hard to level for the same reason.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 9 - TT S5, W7
Post by: Sinistar on July 14, 2015, 03:45:43 am
As a goblin player, albeit not a really good one, I also find fanatic to be hard to level. No hands means no ball play whatsoever, not to mention his ball&chain with it's 3MA random movement is a wild-card at best. Opponent would easily just stay clear of him if possible. Of course, when he DOES hit... my fanatic currently sits at 5/6 SPP. How and why, only dice know.

Speaking off my gobbos, a level 3 green bastard emerges! With a sure feet and sprint, his 1TTD capabilities are a thing to sow a sure dread amongst his future opponents!... Until he keels over, of course. With luck I sometimes have with this guys I wouldn't be surprised if he just triped over and broke his neck one of this days when he attempts another GFI. Did I tell you that time when I played against Amazons and at one point had 5 injured, 1 dead and probably 4 knocked out gobbos? And then one single uninjured troll went stupid twice in a row, 15th and 16th turn, robbing me a chance to even try a 1TTD? Or that time I played against Skaven and I've managed to score 2 times... on my very first and very last turn. With an absolutely perfect, no-reroll-needed 1TTD. Pffff, goblins. I hate them so freakin much. I love them so freakin much.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 9 - TT S5, W7
Post by: SpottedWobbegong on July 14, 2015, 04:37:50 am
Thanks for the answers.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 9 - TT S5, W7
Post by: THE_SLAYA on July 14, 2015, 10:14:03 pm
The training league advanced last night! (just posting about it since shortly after I advanced it my internet went down for the count until a few hours ago)

Week Eight Training League Match-ups:
SpottedWobbegong - Sandstorm Riders vs MrRoboto75 - Mr Bone's Wild Team
Sinistar - Da Grin Party vs Kansa - The Sickly Soldiers
Criptfeind - Cript's Korinch Crew vs Aslandus - We move for nobody
THE_SLAYA - SLAYA'S STRÖNGHAMMERS vs monk12 - Monk's Mjolner Makers
BYE - Kanil - Broad Street Broads

As always the league advances on Monday, let me know if there are any issues.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 9 - TT S5, W7
Post by: i2amroy on July 14, 2015, 10:17:31 pm
my fanatic currently sits at 5/6 SPP. How and why, only dice know.
He just got a random MVP one week; that's literally the only way he can get that number since injuries give +2 SPP and he can't pass or score with the ball.

Edit: MVP, not SPP. And you can get it in any game, even if you lose (short of forfeiting) one of your players still gets an MVP award after all.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 9 - TT S5, W7
Post by: Sinistar on July 15, 2015, 12:54:00 am
Aha, probably that only time when I won due to Silent_Thunder sadly dropping out.

Also, I see I am finally to fight Nurgle guys... this might get painful.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 9 - TT S5, W7
Post by: THE_SLAYA on July 15, 2015, 11:01:15 pm
SLAYA's SVENs 4-1 Monk's Mountebanks

This game could have been a lot better for monk, it also could have been a lot worse. Monk suffered from a profound lack of ball handling skills in the first half when his thrower failed four consecutive pick-up rolls resulting in two turnovers and an easy defensive TD for the SVENs to head into halftime with a 2-0 lead. The +STR GR was killed but the silly apothecary saved him. Going into the second half the Mountebanks had sustained 6-ish KO's (all of which woke up), and one BH (not including the apothecaried GR). The second half was fairly average with a few more KO's on both sides while the SVENs fractured another GR's arm, killed another, and BH a lineman. The rats did manage to score in typical skaven fashion with a run and pass down the flank.

Had the dice been kinder to monk in the first half or had my KO rolls been worse, this game would've been a lot closer. However, had a few of my 15-ish stuns/KO's been actual casualties, this game could have gone a lot worse for monk. GG WP to monk, and you can have your grudge match next week, :p.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 9 - TT S5, W7
Post by: Aslandus on July 17, 2015, 02:10:36 pm
Shimmering Dragons 2-0 TOO SPOOKY

The kickoffs this game definitely favored the elves, but the injuries went in favor of the undead. The first half started with the elves kicking, and going first due to the kickoff event. They quickly ran onto the undead side and grabbed the ball, but got tied down by the ghouls and the undead team dogpiling them. By the end of the first half, half of the elf team was KO'd and a ghoul had nearly scored a touchdown, falling short of the end zone by one turn. Every single elf got back up for the second half.

The second half, the elves grabbed the ball and a catcher slipped through the undead defense. The undead were unable to prevent the score. The next drive the elves managed to dislodge the ball and grab it, running it in with a blitzer with one turn left on the clock. The final turn the undead got a double skull result with no rerolls and the game ended with a zombie punching itself in the face.

Injuries: one gouged eye on an elf player and a smashed hip on a zombie. I'll probably just sack the zombie and buy a new one before next game though.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 9 - TT S5, W8
Post by: Kanil on July 17, 2015, 02:14:26 pm
Was one of those elf games where you just get hit a lot and can't really do much. You can still win those, thanks to elves, but that game probably would have been a draw or a loss were it not for getting 5 out of 5 KO recoveries and knocking the ball free on a 50/50 one die blitz.

4 strength blodge ghouls are annoying.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 9 - TT S5, W8
Post by: Aslandus on July 17, 2015, 04:21:42 pm
Cript's Korinch Crew 2-0 We move for nobody

Not my day today is it? The skaven managed to slip through the chaos dwarf team defense and score in the first half, then managed to knock the ball out of my hobgoblin's hands before he got to the end zone for the second half. There were several rats that got KOed then came back for the next drive, and the wizard worked well for Criptfiend, two successful lightning bolts.

Notable injuries: One of my ch. dorf blockers got a -MV injury, normally not so bad but he has 4 MV to start with so he may be getting sacked (depending on what his spp looks like). Good news for any of my future opponents, especially since I think he had guard. I don't think there were any other injuries besides badly hurts.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 9 - TT S5, W8
Post by: MrRoboto75 on July 19, 2015, 09:37:20 pm
My game will probably be on monday or tuesday, so perhaps hold on advancing the week.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 9 - TT S5, W8
Post by: THE_SLAYA on July 20, 2015, 04:28:05 am
My game will probably be on monday or tuesday, so perhaps hold on advancing the week.

Will do, make sure to post or pm when its finished.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 9 - TT S5, W8
Post by: MrRoboto75 on July 20, 2015, 01:59:25 pm
The week can be advanced now.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 9 - TT S5, W8
Post by: THE_SLAYA on July 20, 2015, 07:14:31 pm
All matches played and both weeks have been advanced to the final week!

GRUDGE MATCH WEEK!!! Even though the play-off seedings are essentially set (only kanil and I can swap positions this week) a grudge match always makes for a good game!

Week Ten Main League Match-ups are:
Aslandus - TOO SPOOKY vs Kanil - Shimmering Dragons
monk12 - Monk's Mountebanks vs THE_SLAYA - SLAYA'S SVENS
Sinistar - The Jolly Waaaaagh!abonds vs i2amroy - Fightin Fairies

The Final match-ups of the training league hold slightly more play-off standings. With 5 teams between 11&13 points, playoff seeding could go any way.
Week Nine Training League Match-ups are:
MrRoboto75 - Mr Bone's Wild Team vs Criptfeind - Cript's Korinch Crew
THE_SLAYA - SLAYA'S STRÖNGHAMMERS vs Sinistar - Da Grin Party
SpottedWobbegong - Sandstorm Riders vs Kanil - Broad Street Broads
BYE - Kansa - The Sickly Soldiers
monk12 - Monk's Mjolner Makers vs Aslandus - We move for nobody

Both leagues will advance Monday. Let me know if there are any issues.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 10 - TT S5, W9
Post by: Aslandus on July 24, 2015, 02:24:24 pm
TOO SPOOKY 2-3 Shimmering dragons

A good game, a little bit of back and forth but the elves pretty much had it by halftime. the elves pulled ahead in the first half with two TDs, but ended up with most of their team KO'd and one guy injured. The second half the undead managed to score with a wight dodging past a single tackle zone and with one GFI to get the goal. The elves managed to handoff, pass, and then score after picking up the ball and breaking through the undead line. Finally in a last-ditch effort one of the wights got wrestled too the ground, opening up a path for Dirtleaper, the mighty ghoul to dash through two GFIs to get a second touchdown.

Injuries: nothing permanent, the undead suffered almost no injuries at all save for one badly hurt merc zombie but the elves had 4 BH players at the end.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 10 - TT S5, W9
Post by: Kanil on July 24, 2015, 03:25:20 pm
Also of note; the result finalizes the playoff seeds, monk and Slaya get another chance to wail on one another and die, which is good news for whoever wins the Elfbowl in the other matchup.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 10 - TT S5, W9
Post by: monk12 on July 24, 2015, 05:26:24 pm
Also of note; the result finalizes the playoff seeds, monk and Slaya get another chance to wail on one another and die, which is good news for whoever wins the Elfbowl in the other matchup.

On that note, in our final matchup of the regular season the Norse killed Rat Ogre and historic killer Radam, while the Skaven in turn broke the collarbone of an Ulfwerner among an assortment of less severe injuries for both sides. When AV7 duels AV7, Nuffle laughs.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 10 - TT S5, W9
Post by: Kanil on July 24, 2015, 05:39:50 pm
When AV7 duels AV7, Nuffle laughs.

Unless they're elves, in which case they just sort of push one another around and then run away. A 'fierce' slap fight, provided you don't stand too close to the tree.

Good luck, and may the team with the fewest ST4 win!
Title: Re: Bay12 Blood Bowl League - Season 12 Week 10 - TT S5, W9
Post by: THE_SLAYA on July 25, 2015, 12:40:32 am
Good luck, and may the team with the fewest ST4 win!

How about the team with the most, ST4 wins(:

Also, I don't know how that dang 3STR GR survived my norse team. Our first match I killed him and the apothecary saved him. This last match, I broke his collar bone and the apothecary saved him (unlike SVEN the slayer who went from dead to only having 3 STR). I also spent the last SIX turns fouling him breaking armor every time only to result in two of my players getting sent off the pitch and SIX stuns.

Maybe in our next match I'll be able to kill him for real.
Title: Re: Bay12 Blood Bowl League - Season 12 Week 10 - TT S5, W9
Post by: Aslandus on July 25, 2015, 04:32:55 pm
Monk's Mjolnir Makers 1-0 We move for nobody

Most of the game took place at midfield. Early on, the Norse tossed the ball into the front, where several tried and failed to pick it up (including a hobgoblin with sure hands, twice). The CDorf minotaur and a blocker got badly hurt, then the Norse runner managed to run the ball in at the last minute.

The second half the Norse were defending and the yhetee somehow intercepted the ball as it was being passed to a bull centaur. The yhetee was knocked down and the ball transferred to a hobgoblin, but it was too late to score and the Norse were clustered all around.

No permanent injuries this game, but I wouldn't say luck was on my side
Title: Re: Bay12 Blood Bowl League - Season 12 Week 10 - TT S5, W9
Post by: monk12 on July 25, 2015, 04:37:32 pm
Well, we didn't so much "toss it up front" as we "failed a pickup and the crowd threw it right at the Chaos strong side of the LoS," but yeah, disaster was averted when both sides suffered several turnovers in a row related to picking up the ball or making a block to get a free man to pick up the ball. The Norse were very luck to escape with nothing worse than a KO'd werewolf (he came back) while inflicting a pair of CAS on the CDorf line, and they followed it up early in the second half by taking out a Bull Centaur, necessitating the risky play which lead to the lucky Yhetee getting an INT.

No level ups, but no injuries, so a good game to have before playoffs!
Title: Re: Bay12 Blood Bowl League - Season 12 Week 10 - TT S5, W9
Post by: i2amroy on July 25, 2015, 05:41:17 pm
The Jolly Waaaaagh!abonds 1 - 1 Fightin Fairies

That game involved some of the craziest luck I've seen in a long time. During the first half the elves successfully steal the ball from the orc cage and get it down to the endzone. The Thrower throws a beautiful pass and all Navi needs is a 2+ to catch it... when she rolls a 1... twice. Ball goes off field and bounces back near an orc, but that's no big deal. Next turn Ciela comes in and strips the ball out of the orc's hands and the Thrower goes for the 2+ pickup! And rolls a 1... twice. Now some of the orcs are nearby and they pick it up again but once more Ciela knocks it out of their hands and the Thrower goes for the 2+ pickup! And rolls a 1... twice. Now most of the orc team is there, but they don't manage to pickup the ball. If the Thrower can simply make a 2+ dodge it's just a 2+ pickup and throw for a score! When he rolls a 1 on the dodge... twice... and stuns himself.

Cut a few turns later to the start of the second half, and Ciela and Navi are all set to run deep faster and further than any orc can follow them! Cue a blitz, and the lone free orc blitzer near the starting line goes up for the ball! He fails the catch, but not to worry, for the treeman has the orc team covered! Cue triple die block, 2 attacker downs and a both down against someone with block. The team tries to help the treeman with a reroll, but he's too darn lonely to take their help. Orc Blitzer picks up the ball and begins to make his way downfield, but his team is far behind him due to setting up farther upfield. A couple of elves team up and take the ball out of his hands, the Thrower goes for the 2+ pickup! And rolls a 1... twice. Luckily for the elves the next turn the Thrower finally got his act together and managed to pick the ball up, dodge away, and throw it to Ciela who took off for the elves' only point in the game.

Now the orcs have the ball, and the elves are doing a great job at screening them. They've only managed to move their cage about half of the way from their endzone to the mid field! Only a single blitzer has gotten past them, and the elves are preparing to take him out next turn. The orc thrower squints at the sky, dusts off his lucky knuckle duster and says a quick entreaty to Gork and Mork, before performing a Hail Mary pass. The pass flies all of the way across the field, veering wildly through the air, and lands right where he originally aimed, straight into the hands of the blitzer only a few short steps from the endzone. Realizing they have to act fast Navi and Ciela both take off towards the thrower. Ciela originally flubs the first go-for-it needed to give support (with a 1, obviously) but a team reroll keeps her on her feet. Navi makes it there and knocks the thrower down, but rather than stand there so the ball is just a dodge and pickup away (the blitzer had dodge), she decides to do a single go-for-it to grab the ball. The worst that can happen is that she fails the pickup and would force several dodges from the blitzer to get to the ball right? Wrong. Cue another 1, Navi knocking herself over and bouncing the ball away. Blitzer stands up, does a little hokey-pokey away from Ciela, and scores a touchdown.

It's the very last turn of the game, and the elves have set up for one final OTTD attempt. They still have a reroll, and they have enough players to get Navi one square farther than she needs to be, meaning the score would just be a few dodges and a single go-for-it away. The ball goes off the field, meaning Navi doesn't even need to worry about catching the ball, and the Elves spring into action! First the treeman pulls the chosen lineman over with grab, setting up a catcher for a 3-die push attempt. If this succeeds then the elves are guaranteed to have a shot at the OTTD! At which point the catcher rolls 2 skulls and a both down... reroll... 2 defender downs and a defender stumbles. Dejected, Navi attempts to go for a 1-square pass to the catcher, but instead just rolls another 1 on the pass attempt to add insult to injury, ending the game.

And that's not all! Over the course of the game I hurt that dang troll twice; both times after the orc apothecary had already been used, yet he just kept shaking it off! I couldn't get rid of the dang guy, while he was proceeding to smash elves left and right! >:( Luckily no permanent injuries were sustained by the elves except for their wrestle catcher who took a niggling injury and is out of the next game (which is a shame, since he was one of the wrestle guys I was going to be depending on to help bring down the blodge + sure hands elves that Kanil likes to carry the ball with :P).
Title: Re: Bay12 Blood Bowl League - Season 12 Week 10 - TT S5, W9
Post by: THE_SLAYA on July 25, 2015, 06:06:17 pm
That means.... ITS PLAYOFF TIME!!!!!!!!!!!!!!

1. Kanil - Shimmering Dragons v 4. Fightin Fairies - Otherplayers
The Shimmering dragons are in the hunt for their first championship after two regular seasons without a loss, they believe its about time they took home the hardware at the end of the season. Their elfy opponents will look to upset them in a battle of elfish proportions! Who can elf harder?

2. THE_SLAYA - SLAYA's SVENs v Monk's Mountebanks - Monk12
This match again? really? After last weeks match both teams will be looking for vengeance, albeit with a decent amount of missing players. Can the norse bludgeon the rats to death and claim their place in the finals, or will the rats run their way straight into the championships. Either way, it should be an exciting match!
Title: Re: Bay12 Blood Bowl League - Season 12 Semifinals - TT S5, W9
Post by: Criptfeind on July 26, 2015, 02:43:38 pm
Mr Bone's Wild Team 0-3 Cript's Korinch Crew

A fierce game against the undead. This game was characterized by the rats kicking the ball to the back field then scampering back to pile on it before the stodgy undead could catch up. . There was also some hilarious bad luck for both teams at certain points (which is why bone got zero goals.) and a very long scrum right near his goal line for the ball that the rats eventually won.
Title: Re: Bay12 Blood Bowl League - Season 12 Semifinals - TT S5, QF
Post by: THE_SLAYA on July 26, 2015, 05:15:44 pm
That means its TRAINING LEAGUE PLAYOFFS TIME!!!!!!!!!

1. Broad Street Broads - Kanil v 8. The Sickly Soldiers - Kansa

First seeded coach Kanil's Amazons will look to dispatch the nurgles as they did in the regular season. Fresh off a bye week, the nurgle will be looking to upset the broads with their infectious play. Which team will have what it takes to make it to the tournament semis?

2. Monk's Mjolner Makers - Monk12 v 7. Sandstorm Riders - TSW1999

With his norse team, veteran coach Monk12 begins his second training league title tournament against newcomer, TSW1999 and his Khemri. This will be the first meeting of these two teams this season and should be an exciting match. Will veteran experience prevail, or will the newcomer pull off the upset with his strong Khemri?

3. We Move for Nobody - Aslandus v 6. Mr Bone's Wild Ride - Dapper Apples

Aslandus's Chaos dwarves will be looking to assert their dominance over the undead as they did in the regular season with a 2-0 victory. The Undead, winless in their last 4 matches, will be looking to regain their early season form against the Chaos dwarves to advance in this tournament. Will the Chaos dwarves push through the undead to the next round, or can the undead move the team that moves for nobody?

4. SLAYA's Strönghammers - THE_SLAYA v 5. Cript's Korinch Crew - Criptfiend
After getting off to a rocky start this season, the dwarves will be looking to continue their dominant form (winners of 5 of their last 6 games) against the skaven. The rats will be looking to run around the dwarves and earn revenge for their regular season loss. Will speed prevail, or can strength win the day?

Play your matches ASAP, as it is the playoffs, there is no real time limit but hopefully all the games can be played by next monday. In other news, start thinking about what teams you want to be playing for next season in either of the leagues as sign-ups will be open soon.
Title: Re: Bay12 Blood Bowl League - Season 12 Semifinals - TT S5, QF
Post by: Sinistar on July 27, 2015, 02:28:07 am
Man, blood bowl. I've had such a carrot-and-stick relation with it lately, at one point considering not playing it ever more but now I'll probably play another season in both leagues. I mean, those dice, man. Sometimes they make me just throw the game few turns in the match (and for that I apologize to all of you who had to suffer this bad manners), and sometimes it's like I'm cheating. I may sound like a sassy bitch complaining after pulling the luckiest draw ever against i2amror as mentioned, but dangit, rng. I've pulled an absolutely miraculous and first proper win with the goblins when I played against Kansa and a 2 - 0 no less, but only because he had some extraordinary bad luck. And then karma gets me and next game I first loose one lvl 2 goblin, which I successfully save... only to loose another one, and then my star gobo dies when I throw him. Argh. AND then I pull complete shenanigans next game with my orcs with that hail marry pass. The extra hilarious part was I wasn't even aiming at that blitzer to catch it. I was aiming past him, planning on him picking it up a turn later. Eh.

So now I'm seriously contemplating rolling either Underworld or hummies in TL and putting my Orc on the bench in favor of advancing gobbos to the main. Not 100% sure yet, but might just happen. 3rd time's the charm, they say, might as well try and finally decide if I either love or hate BB. Why in that case would I choose more pain with rolling Underworld is beyond me but eh.

Congratulations to people in playoffs, I wish you luck and let the MORTAL KOMBAT BEGINS best one win!
Title: Re: Bay12 Blood Bowl League - Season 12 Semifinals - TT S5, QF
Post by: THE_SLAYA on July 28, 2015, 04:04:08 pm
I'm officially opening up sign-ups for the next season of both leagues. Anyone is welcome to join simply write a post stating:

1. League (Main/Training)
2. Team Race & Name (name is optional)
3. Coach Name in Bloodbowl
4 Steam username (if desired/different)

example post

Training League
Humans, SLAYA's Standards
THE_SLAYA
same as above username

A quick reminder that only new teams will be eligible for the training league and teams in the main league must either be new or have only played in official Bay12 games.
Title: Re: Bay12 Blood Bowl League - Season 12 Semifinals - TT S5, QF
Post by: Sinistar on July 29, 2015, 09:56:46 am
I'll probably hate myself for doing that, but here it goes:

1. Main league
2. Da Grin Party (Goblins)
3. Sinistar

1. Training league
2. Krystal Kommandos (Underworld)
3. Sinistar

While fun, I'm putting my beloved orcs on the bench for one season in favor of trying gobbos some more. And Underworld seem interesting enough, I've often craved ball-handling skills for my goblins and mutations sound like fun. I just have to brace myself for inevitable player losses and I'm sure I'll be just fine.
Title: Re: Bay12 Blood Bowl League - Season 12 Semifinals - TT S5, QF
Post by: Aslandus on July 29, 2015, 12:01:46 pm
I assume we're not actually signing up in-game yet, but here's my planned teams:

1. Main League
2. We move for nobody (Chaos dwarf)
3. Aslandus
4. Same as above

1. Training League
2. Cuddle puddle (Nurgle)
3. Aslandus
4. Same as above

I noticed when I was searching that there's a "Bay12 champions" league started, is that one of ours?
Title: Re: Bay12 Blood Bowl League - Season 12 Semifinals - TT S5, QF
Post by: Kanil on July 29, 2015, 12:51:51 pm
I noticed when I was searching that there's a "Bay12 champions" league started, is that one of ours?

Yes. It was run once, as an event in between two seasons. It's possible we'll have another, but it's somewhat hard to find four champion teams when monk is constantly winning all the tournaments. :P
Title: Re: Bay12 Blood Bowl League - Season 12 Semifinals - TT S5, QF
Post by: monk12 on July 29, 2015, 05:02:03 pm
I noticed when I was searching that there's a "Bay12 champions" league started, is that one of ours?

Yes. It was run once, as an event in between two seasons. It's possible we'll have another, but it's somewhat hard to find four champion teams when monk is constantly winning all the tournaments. :P

Hey, I'm not winning it this year, and I didn't win last season, and the season before that was Ogres, and who plays them in a Tournament of Champions setting? I think it's on you to win with your Elves this year so they can have a round with my Humans, Slaya's Khemri, and Cript's Lizardmen :P

Good luck with that though, I dropped Slaya's skilled Ulfwerner down to ST4 but gave his Yhetee block and a ST4 Berserker AG4, so I don't think he's any worse off.

I'll probably hate myself for doing that, but here it goes:

1. Main league
2. Da Grin Party (Goblins)
3. Sinistar

1. Training league
2. Krystal Kommandos (Underworld)
3. Sinistar

While fun, I'm putting my beloved orcs on the bench for one season in favor of trying gobbos some more. And Underworld seem interesting enough, I've often craved ball-handling skills for my goblins and mutations sound like fun. I just have to brace myself for inevitable player losses and I'm sure I'll be just fine.

Brace hard; even I took a decent team (Skaven) in TT for a change of pace when I took Halflings to Main, and I count myself as having a fair year despite not winning a single game, missing the playoffs, and watching every halfway-decent Halfling get smeared into paste.


For myself next season, I can certainly chime in with:

1. Main League
2. Monk's Mountebanks (Skaven)
3. monk12 (or is it 125... ah hell, they're already in the league)

I'm honestly not sure if I'll run TT next season; I missed a few games due to scheduling issues latter half of the season this time, so it would probably be wise to only go one league (especially with that Vampire team on the bench in case the Skaven get obliterated next season.) Then again, I've never been accused of being particularly wise :P
Title: Re: Bay12 Blood Bowl League - Season 12 Final - TT S5, QF
Post by: i2amroy on July 29, 2015, 05:33:56 pm
Kanil wins the elfy playoff game 2-1. Double ones on turn sixteen threw away my shot at a tie game and overtime. :'(

Here's my teams for next season

Main League:
The Fools (Goblins)

Training League:
The Mad Hatters!! (Chaos Dwarves)

User name in both Steam and BB is still "OtherPlayers". Dual-gobliny madness!
Title: Re: Bay12 Blood Bowl League - Season 12 Final - TT S5, QF
Post by: Aslandus on July 29, 2015, 06:36:48 pm
Gonna be lots of goblin shenanigans in the next main season by the look of it...
Title: Re: Bay12 Blood Bowl League - Season 12 Final - TT S5, QF
Post by: Kanil on July 29, 2015, 06:44:39 pm
Pondering throwing one into the ring myself, but it depends on how butthurt I am over the outcome of my remaining matches... (Edit: Yeah, I'm super butthurt. Fuck that. /Edit)

We going to have a team limit this season?
Title: Re: Bay12 Blood Bowl League - Season 12 Final - TT S5, QF
Post by: Criptfeind on July 29, 2015, 09:14:44 pm
Well. After my rats got so creamed by Slaya I'm not so in love with the idea of advancing them. Not that I didn't like them, just that I did so bad, I'd rather wait and maybe make a new team sometime next year.

Since I don't want to play chaos ether I probably won't be going into the main league again next season.

I'm not sure what team I'll make for the training league. I'll think on it though. After the rat disaster I'm thinking I'll go back to strong.
Title: Re: Bay12 Blood Bowl League - Season 12 Final - TT S5, QF
Post by: i2amroy on July 29, 2015, 09:33:07 pm
After the rat disaster I'm thinking I'll go back to strong.
~goooooo ooooogggreeeesssss~

~goooooo ooooogggreeeesssss~

~Yoooouuuuuu knnnnooooowwwww yooooouuuuu waaaaaannnnntttt tooooooooooo~

:P
Title: Re: Bay12 Blood Bowl League - Season 12 Final - TT S5, QF
Post by: Aslandus on July 30, 2015, 02:39:29 pm
We Move for Nobody 2-1 Mr Bone's Wild Ride

A much more even match than the last time the skelebros fought the mad dwarves, the inducements certainly gave Dapper apples the best odds with 8 rerolls in the first half. Between all the agility skills they are certainly and interesting team to fight. The first half Mr. Bones' team scored with their leap-sure feet ghoul, then managed to stop the hobgoblins on the chaos dorfs from getting a goal themselves. One bull centaur got a niggling injury, but the apothecary cured it. Also a skelebro got crushed and failed to regenerate.

The second half, the ball carrier hobgoblin managed to dash through a gap in the undead lineup, but were stopped by a wight. Two blockers flattened him and a bull centaur grabbed the ball, but then stumbled over the grass and dropped it. The hubgoblin then grabbed the ball again and ran it in for a TD. The game went into overtime as the undead broke through the ch dorf cage, but with guard trickery the ball carrier managed to slip away for another goal. Then the game ended.

Injuries: A skeleton got a smashed collarbone I think, but he'll probably just be replaced since he had no skills, spp, or even a name.
Title: Re: Bay12 Blood Bowl League - Season 13 Signup - TT S5, SF
Post by: THE_SLAYA on July 30, 2015, 04:47:47 pm
Well. After my rats got so creamed by Slaya I'm not so in love with the idea of advancing them.
I just realized that you did that to my rats with your lizards when they were in the Training League, xp.

We going to have a team limit this season?
I don't mind abolishing the team limit completely as we seem to get a decent spread of teams anyways, and playing a load of goblin v goblin matches could be fun/funny for all involved. Also, my dwarves could have so much fun in a goblin league, xD

Hey, I'm not winning it this year, and I didn't win last season, and the season before that was Ogres, and who plays them in a Tournament of Champions setting? I think it's on you to win with your Elves this year so they can have a round with my Humans, Slaya's Khemri, and Cript's Lizardmen :P

After the championship dust has settled, there are still quite a few elves left on the pitch. Unfortunately for them they are laying on it with broken hands, dead, or Badly hurt with the SVENs holding the championship trophy on the podium.

This was the most brutal first two turns I've ever experienced. The kick-off event was a pitch invasion that left EIGHT of my players stunned on the pitch and only two of Kanil's. Kanil then proceeded to Stun another of my players and foul my 4STR 4AGI berserker and BH him (luckily for me the sneaky git dirty player got ejected). I chose to apothecary as the tackle and stats were too good to go without all game. With only two guys available to move I tried to dodge away to get a decent hit on an elf and promptly rolled double ones to hit the pitch and end my first turn. This left Kanil with 10 standing players to my 1 and let him foul and KO Sven the magnificent. He managed to stall his score until turn 4 with all the norse standing back up, but no other casualties were sustained before the first TD. The rest of the half consisted of the norse poking the elves and the elves stalling the norse. As the half neared its finish the norse managed to KO two elves, hurt a blitzer, and break through the elven line for the turn 8 TD.

The second half began with a 9-11 player advantage for the SVENs and quickly increased with the yhetee killing a 0SPP linemen, the other blitzer going down to a BH, and a few more casualties on the elves. With the elves only having 5 players left on the pitch the norse waited out the remainder of the second half and scored on turn 16 for the 2-1 victory.

In other news the training league has advanced and despite my best efforts, has messed up the seeding slightly.

As it stands, the next round is

Kanil- Broad Street Broads v Aslandus- We Move for Nobody
Monk12 - Monk's Mjollnir Makers v THE_SLAYA- SLAYA's Strönghammers

If there is any way to change this so that the seeding is correct let me know, if not we'll just have to play these match-ups
Title: Re: Bay12 Blood Bowl League - Season 13 Signup - TT S5, SF
Post by: Kanil on July 30, 2015, 05:14:33 pm
Kanil- Broad Street Broads v Aslandus- We Move for Nobody
Monk12 - Monk's Mjollnir Makers v THE_SLAYA- SLAYA's Strönghammers

If there is any way to change this so that the seeding is correct let me know, if not we'll just have to play these match-ups

You should be able to adjust the seeding until the first match is played. It's on the schedule page, IIRC.

It's possible Cyanide doesn't let you change seeding after the first playoff round, but I honestly don't know if that's the case -- I only managed one 8 man playoff, and it was a long time ago...
Title: Re: Bay12 Blood Bowl League - Season 13 Signup - TT S5, SF
Post by: Silent_Thunder on July 31, 2015, 05:44:30 pm
I'm willing to try again, hopefully nothing comes up this time. Humans still available? If so I'd like to sign up with a similar team, the Wissenland Wrestlers.

Either one is fine, but I'd prefer the training tourney as it's a fresh team.

EDIT: Actually just checked the TVs of the main league and... Nope nope nope. I am 100% waiting for the Training tourney to finish lol.
Title: Re: Bay12 Blood Bowl League - Season 13 Signup - TT S5, SF
Post by: THE_SLAYA on July 31, 2015, 08:32:13 pm
I'm willing to try again, hopefully nothing comes up this time. Humans still available? If so I'd like to sign up with a similar team, the Wissenland Wrestlers.

Either one is fine, but I'd prefer the training tourney as it's a fresh team.

EDIT: Actually just checked the TVs of the main league and... Nope nope nope. I am 100% waiting for the Training tourney to finish lol.

Humans are good to go in the training league!
Title: Re: Bay12 Blood Bowl League - Season 13 Signup - TT S5, SF
Post by: SpottedWobbegong on August 01, 2015, 09:02:29 am
1. Main league
2. Sandstorm Riders (Khemri)
3. TSW1999

I don't know if i can manage to play two games a week, but I'll try.

1. Training League
2. Blackfang Viper (Dark Elf)
3. TSW1999

I will apply them tomorrow.
Title: Re: Bay12 Blood Bowl League - Season 13 Signup - TT S5, SF
Post by: THE_SLAYA on August 01, 2015, 10:03:55 pm
Applications are open for the main league so you can begin applying teams for next season. Password is Bay12
Title: Re: Bay12 Blood Bowl League - Season 13 Signup - TT S5, SF
Post by: monk12 on August 02, 2015, 09:40:14 pm
Norse win their semifinal match thanks in large part to the big N man in the sky (and the recent inducement conversation that reminded me how to go about buying a Wizard.) Apart from the dwarves spending a futile turn pushing the Norse around (and then receiving a successful counterattack) when their Runner made a break for it and a Lightning Bolt stopped him short, the bouncing ball wound up in the claws of team Yhetee Hephaestus, who then blitzed his way into the endzone for a 1-0 lead. A difficult hole to climb out of for any dwarf team, especially lacking the deathroller in the second half, and sure enough the Norse managed to push through on their offense for a nigh-insurmountable 2-0 lead with 3 turns to play.

No deaths, no major injuries, though the Yhetee and ST4 Berserker did their share of dwarf-maiming.
Title: Re: Bay12 Blood Bowl League - Season 13 Signup - TT S5, SF
Post by: Aslandus on August 05, 2015, 01:12:07 pm
Training league PLAYOFFS
We move for nobody 1-0 Monk's Mjolner Makers

This game had a lot of back and forth, with both sides having mixed luck. The first half several Ch Dorf players got injured and two Norse linemen died, with several more Norse being KO'd. The wizard blasted the hobgoblin ball carrier, and the rainy weather prevented him from picking up the ball for several turns, and by the time he managed it there wasn't time to score.

For the second half, the weather changed to nice and the runner grabbed the ball. The Norse were starting with only 9 players, but all their positionals were still in play while the Ch dorf players were missing their minotaur and a hobgoblin (and perhaps a blocker or two, I don't remember). The Norse pushed forward, the chaos dwarves pushed back, and again, until the Norse runner broke through, only to get marked by a hobgoblin and bull centaur and fail to dodge. The ball is grabbed again and carried near the edge, but then the hobgoblin has to pass to a dorf to keep it away from the Norse players. It works, sort of, the ball is dropped on the ground but it is away from easy grabbing by the Norse. The ball is bounced around and finally a dorf blocker gets it, then manages to dodge away from the Norse line and run it all the way to the end zone, scoring the only TD of the game.

Injuries: two Norse players died, and three Chaos dorf players will miss next game (two blockers and a hobgoblin I think)
Title: Re: Bay12 Blood Bowl League - Season 13 Signup - TT S5, SF
Post by: THE_SLAYA on August 07, 2015, 09:38:22 am
Congratulations to our newest champions!! I'll be clearing out the training league now and opening it up for teams to apply.
Title: Re: Bay12 Blood Bowl League - Season 12 Final Results - TT S5 Final Results
Post by: Kanil on August 07, 2015, 10:33:33 am
Final Results from Season 12
Spoiler: Results and Standings (click to show/hide)

Final Results from TT Season 5
Spoiler: Results and Standings (click to show/hide)
Title: Re: Bay12 Blood Bowl League - Season 13 Signup - TT S6, Signup
Post by: Silent_Thunder on August 08, 2015, 05:19:26 pm
Gonna have to change my wish to sign up as humans. I managed to secure a pro Elf slot in FUMBBL's OBBA (An English Football themed league with 60+ teams in a promotion relegation system, with a cup competition on the side), thus I'm gonna need as much practise with Elves as possible. So I'm requesting a pro elf slot for the training tourney instead.
Title: Re: Bay12 Blood Bowl League - Season 13 Signup - TT S6, Signup
Post by: Aslandus on August 08, 2015, 06:15:27 pm
Is there a cooldown period or something on teams? I can't seem to sign my Chaos dorfs up for the main league...
Title: Re: Bay12 Blood Bowl League - Season 13 Signup - TT S6, Signup
Post by: Sinistar on August 09, 2015, 04:59:55 am
Me too, but looking at Training league stats, I think it just hasn't been cleared yet. Soon, I'm sure. :)
Title: Re: Bay12 Blood Bowl League - Season 13 Signup - TT S6, Signup
Post by: Kanil on August 09, 2015, 05:28:32 am
I see you both as still in the league, have you removed your teams?
Title: Re: Bay12 Blood Bowl League - Season 13 Signup - TT S6, Signup
Post by: Sinistar on August 09, 2015, 05:45:02 am
I didn't, I thought that is done automatically when the league finishes, at least last season I don't remember removing my orcs manually out of training one to play in the main.

Should I remove them, then? Won't mess up the scores or anything?
Title: Re: Bay12 Blood Bowl League - Season 13 Signup - TT S6, Signup
Post by: Kanil on August 09, 2015, 06:07:44 am
THE_SLAYA can (and eventually will) remove your team from the league. Alternatively you can do it yourself. Either way, your team cannot be in more than one league, so you can't apply until it is removed.

The season is over, so there's no scores to be messed up at the moment.
Title: Re: Bay12 Blood Bowl League - Season 13 Signup - TT S6, Signup
Post by: Sinistar on August 09, 2015, 08:58:20 am
Ok, done! Thanks for info.
Title: Re: Bay12 Blood Bowl League - Season 13 Signup - TT S6, Signup
Post by: THE_SLAYA on August 10, 2015, 02:16:49 pm
Hey all, I've been out of town for the past few days so that's why the teams weren't added/removed until today. All teams that have applied have been accepted. We're currently sitting at 7 for the main league and 7 (once the pro elves apply) for the training tournament so we need at least one more in each league before we can begin.
Title: Re: Bay12 Blood Bowl League - Season 13 Signup - TT S6, Signup
Post by: SpottedWobbegong on August 13, 2015, 09:45:23 am
I'll be gone camping till 25 August. I hope you don't start the season before that.
Title: Re: Bay12 Blood Bowl League - Season 13 Signup - TT S6, Signup
Post by: THE_SLAYA on August 14, 2015, 03:45:24 am
We're still sitting at seven in the main league so far. If anyone knows someone who might be interested see if you can get them to sign-up. The training league is at eight but can always use more.
Title: Re: Bay12 Blood Bowl League - Season 13 Signup - TT S6, Signup
Post by: Jartol on August 22, 2015, 05:09:32 pm
So... I hear you need an 8th player. The Undead are looking to make a glorious return and crush the mortals into dust.
Title: Re: Bay12 Blood Bowl League - Season 13 Signup - TT S6, Signup
Post by: Aslandus on August 22, 2015, 05:29:42 pm
Go for it, I don't think there are any undead teams yet (well, this season anyway)
Title: Re: Bay12 Blood Bowl League - Season 13 Signup - TT S6, Signup
Post by: THE_SLAYA on August 23, 2015, 01:54:13 pm
Alright, with that the main league is closed for sign-ups (unless two of you show up in the next day or two). The only question remaining is whether the playoffs should be 4, or 8 teams (whatever is decided here will also apply to the training league this season). I'm slightly in favor of the 8 team playoffs just to give it a little more substance, but I am open to either one so let me know what you would prefer.
Title: Re: Bay12 Blood Bowl League - Season 13 Signup - TT S6, Signup
Post by: Kanil on August 23, 2015, 01:56:57 pm
It seems silly to have an 8 man playoffs for an 8 man league, but if you think it's worth it to keep people engaged, then go for it.
Title: Re: Bay12 Blood Bowl League - Season 13 Signup - TT S6, Signup
Post by: Jartol on August 23, 2015, 02:10:18 pm
I am of the same opinion as Kanil.
Title: Re: Bay12 Blood Bowl League - Season 13 Signup - TT S6, Signup
Post by: Kansa on August 23, 2015, 06:22:30 pm
Applied to the Training League with my orc team
Title: Re: Bay12 Blood Bowl League - Season 13 Signup - TT S6, Signup
Post by: Silent_Thunder on August 24, 2015, 05:44:43 am
Added my Pro Elves to the training tourney.

Spoiler (click to show/hide)

Fairly standard Pro Elf roster, but it's served me well in the past. And reusing the VGCW theme from my last team.
Title: Re: Bay12 Blood Bowl League - Season 13 Signup - TT S6, Signup
Post by: THE_SLAYA on August 24, 2015, 10:55:58 pm
Alrighty then, I'll be starting both leagues with 4-man play-offs. I plan to continue advancing the weeks on Mondays. First week will be a double week and then afterwards the week will advance every Monday.

Week One Main League Match-ups:

Aslandus - We Move for Nobody v Naturan Demanto - Jartol
Sinistar - Da Grin Party v Slaya's Svens - THE_SLAYA
Kanil - Shambles'n'snarls v Sandstorm Riders - TSW1999
Otherplayers - The Fools v Monk's Mountebanks - Monk12

Week one Training League Match-ups:

TSW1999 - Blackfang viper v Cuddle puddle - Aslandus
Silent_Thunder - Champions of the Ring v Krystal Kommandos - Sinistar
Kanil - Sapphire Raptors v Da Crushas - Kansa
Otherplayers - The Mad Hatters!! v Slinp'n'slam - THE_SLAYA

Both leagues will advance on Monday, September 7th . Let me know if there are any scheduling issues. Let's have an awesome season mates.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 1 - TT S6, W1
Post by: Silent_Thunder on August 26, 2015, 03:12:17 am
Man thank god I don't have to face c-dorfs untill week 6. Early matchup against dwarfs as elfs are always brutal.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 1 - TT S6, W1
Post by: Aslandus on August 26, 2015, 05:27:34 pm
We move for nobody 2-1 Naturan Demento

This one was a bloody game, most of the undead team was unable to enter the field on the last drive. The first goal was in the first half, after pushing through the undead line the hobgoblin carrying the ball managed to slip away from the ghouls who managed to keep up and ran it in for the score.

The second half, the undead managed to smash through the ch dorf line by clumping up and pushing against the one blocker without guard and wrestlegob, scoring just four turns before the end of the match. Were it not for the fact that half the team was broken on the sidelines, the game probably would've ended with a draw, but since I had a numerical advantage (and the mummy got knocked off the field on the first turn of the drive) the undead team wasn't even able to break the cage without rolling GFIs, one of which failed allowing my hobgoblin time to hit the endzone. Then it was just a bashapalooza as the undead team ganged up on a single hobgoblin while the rest of the ch dorf team loafed around.

Notable injuries: I believe there were at least two long term injuries on the undead team, and one MNG for the dorfs. On the other hand, my minotaur finally got enough SPP to level up, so fun times are in store for future games.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 1 - TT S6, W1
Post by: Silent_Thunder on August 28, 2015, 11:03:04 am
And again you guys are ok with Training league games being submitted to the Bay12 League entry for BBManager right? I like to keep match records and injury sheets and BBmanager is the only way to do that automatically.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 1 - TT S6, W1
Post by: i2amroy on August 28, 2015, 11:32:06 am
And again you guys are ok with Training league games being submitted to the Bay12 League entry for BBManager right? I like to keep match records and injury sheets and BBmanager is the only way to do that automatically.
Yeah, training league teams can only play in the training league once after all (after which they can only move up to the normal league) so it doesn't really matter that much anyways.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 1 - TT S6, W1
Post by: Silent_Thunder on August 28, 2015, 04:20:17 pm
Me and Sinistar finished our match just now. The Champions took a 3-1 victory, inflicted some real brutality, and only suffered one long lasting injury. And since it was to this (https://www.youtube.com/watch?v=VZ4_PEBDk-c) little bastard, I don't think anyone particularly cares.

Spoiler (click to show/hide)

Not really good at writing match reports, so I'll try to quickly explin the match instead. The elven team was kicking in the first half and managed to break though the Underworld lines quick enough to knock their ballcarrier down when he had it, and the Underwold's animosity worked against it in their attempts to prevent this. Several hard hits took down key players on the Kommandos, including them losing their troll towards the last leg of the match. The Champions avoided taking any real hard blows except again for Toad, who suffered a Broken neck, and will probably be sent to LOS duty untill he dies or takes a bad enough injury to justify being sacked.

Unfortunately I forgot to check before leaving the match screen who leveled up or got MVP, so we'll need to wait for the commisioner to validate the match for that, although I do know Professor Layton leveled up since he ran in two TDs.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 1 - TT S6, W1
Post by: Kanil on August 28, 2015, 04:39:23 pm
Either of the blitzers get anything?

I've played my two matches in the last few days, both ending in 1-0 victories for myself. Both were really similar games, featuring 8 turns of center field fisticuffs in the first half, followed by a mad dash up one side to open the second half, with more center field fisticuffs to finish them both out.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 1 - TT S6, W1
Post by: Silent_Thunder on August 28, 2015, 04:56:57 pm
Either of the blitzers get anything?

I've played my two matches in the last few days, both ending in 1-0 victories for myself. Both were really similar games, featuring 8 turns of center field fisticuffs in the first half, followed by a mad dash up one side to open the second half, with more center field fisticuffs to finish them both out.

Don't think so, but I'll have to see the exact spp payouts when the match validates.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 1 - TT S6, W1
Post by: Silent_Thunder on August 29, 2015, 10:00:34 am
And the match has validated, so the final totals are in for the Champions of the Ring. Only rolled a normal on Layton, so he'll be getting wrestle.

Spoiler (click to show/hide)
Title: Re: Bay12 Blood Bowl League - Season 13 Week 1 - TT S6, W1
Post by: i2amroy on August 30, 2015, 12:24:21 am
And the match has validated, so the final totals are in for the Champions of the Ring. Only rolled a normal on Layton, so he'll be getting wrestle.

Spoiler (click to show/hide)
Is that some sort of alternative program or texture pack? Or am I just seeing the legendary vs. chaos version differences? (Since I would swear I've never seen that particular screen before).
Title: Re: Bay12 Blood Bowl League - Season 13 Week 1 - TT S6, W1
Post by: Kanil on August 30, 2015, 12:37:13 am
And the match has validated, so the final totals are in for the Champions of the Ring. Only rolled a normal on Layton, so he'll be getting wrestle.

Spoiler (click to show/hide)
Is that some sort of alternative program...
Bingo. The roster and match result screens are from BBM.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 1 - TT S6, W1
Post by: Aslandus on August 30, 2015, 01:48:51 pm
Blackfang viper 2-0 Cuddle puddle

This episode of Cuddle Puddle is brought to you by Venom, every dark elf's favorite detergent. Venom: it keeps the rot away.

Early on, a poor cuddlebug got crushed under the boots of the haters in the crowd, but another cuddlebug got revenge by breaking the skull of the witch warrior on the delf team. The flighty elves managed to steal the ball from hoppy as he tried to bring it to their coach after they accidentally kicked it onto the puddles' side of the field. Then a silly off fielder kicked it back onto the cuddle puddles' side of the field and a delf blitzer carried it to the Nurgle coach instead.

Then the puddle coach decided to return the ball, but the silly elves immediately tried to bring it back. Huggles refused to let several delves run off where they might get hurt, but some of them slipped away anyway then immediately broke their faces. The same silly blitzer tried to bring the ball back to the coach as the cuddle puddle tried to get him to keep it, but he managed to slip through via several miraculous high-fives and a few hops in the right direction (1d blocks and dodges abound). Finally, the cuddle puddle performed their sign off dance over one of the dark elf linemen, but he wasn't impressed enough to join them (face stomp didn't work).

In memory of: one rotter and that witch elf's skull
Title: Re: Bay12 Blood Bowl League - Season 13 Week 1 - TT S6, W1
Post by: SpottedWobbegong on September 02, 2015, 08:40:02 am
Is there anyone who would like a Fumbbl Stunty Leeg tournament? I will manage it if noone else volunteers.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 1 - TT S6, W1
Post by: Aslandus on September 02, 2015, 09:00:30 am
Is there anyone who would like a Fumbbl Stunty Leeg tournament? I will manage it if noone else volunteers.
There's a thread specifically for people who play FUMBBL here:
http://www.bay12forums.com/smf/index.php?topic=125159.0

Not to say nobody here would be willing to join, but the people there are more likely to have accounts and know the quirks of FUMBBL...
Title: Re: Bay12 Blood Bowl League - Season 13 Week 1 - TT S6, W1
Post by: THE_SLAYA on September 05, 2015, 04:22:03 pm
All matches have been played and the week has advanced!

Week Two Main League Match-ups are:
Aslandus - We move for nobody vs Kanil - Shambles 'n' Snarls
i2amroy - The Fools vs Sinistar - Da Grin Party
monk12 - Monk's Mountebanks vs Jartol - Naturan Demanto
SpottedWobbegong - Sandstorm Riders vs THE_SLAYA - SLAYA'S SVENS

Week Two Training League Match-ups are:
Aslandus - Cuddle puddle vs Silent_Thunder - Champions of the Ring
SpottedWobbegong - Blackfang Viper vs Kanil - Sapphire Raptors
Sinistar - Krystal Kommandos vs i2amroy - The Mad Hatters!!
Kansa - Da Crushas vs THE_SLAYA - Slip'n'slam

The week will advance next Monday, let me know if there are any issues.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 1 - TT S6, W1
Post by: thegoatgod_pan on September 05, 2015, 08:04:52 pm
Is it possible to join the training tournament? I just got the right expansion and the front page seemed to suggest that the tourney is open for joiners.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 1 - TT S6, W1
Post by: i2amroy on September 06, 2015, 04:00:16 pm
Is it possible to join the training tournament? I just got the right expansion and the front page seemed to suggest that the tourney is open for joiners.
Sadly once we start a season the people in it are locked (unless someone drops out, which would open up a slot for you to join in that particular tournament), so we don't have any open slots right now. Since this season is only 1 week in it's probably gonna still be a fair bit until the end of the season (probably at least a couple of months). On the other hand you can take this time to play some practice games against the computer and learn the basic rules; the training league may be new teams, but it's still a good idea to at least have much of the basics down before you try to join. (Personally I suggest playing against a "medium" Computer difficulty, since they are actually harder to beat in most cases than the "hard" computers are).

Also I'd suggest taking the time to go read pretty much all of bbtactics.com (http://bbtactics.com) if you haven't already. Once the season finished we'd be happy to have you join us though, and if someone drops out of a league you are always welcome to get some practice throwaway games in before the season ends (though such a thing would disqualify that team from participating in the training league the following season, so I wouldn't do it with a serious team).
Title: Re: Bay12 Blood Bowl League - Season 13 Week 2 - TT S6, W2
Post by: thegoatgod_pan on September 08, 2015, 12:28:57 pm
Thanks for explaining! I guess I'll try to join next season.

But I won't be allowed to play a team I've leveled up in computer matches right? 

I've had the game sans expansion for a while, so I am familiar with it, just not the new teams.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 2 - TT S6, W2
Post by: Aslandus on September 08, 2015, 12:45:39 pm
That's correct, I don't think you can even play games single player then use the team in competitive leagues to begin with, but this league forbids specifically using teams that have played games outside the league...

Feel free to pick whatever team you're comfortable with, or one that sounds fun, most of us aren't pros here.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 2 - TT S6, W2
Post by: Aslandus on September 09, 2015, 11:52:55 am
We move for nobody 1-1 Shambles 'n' Snarls

The game started with a large difference in TV, Kanil got two Star players and a potion which didn't work, as well as getting a few loners due to only having 7 players. The first half ended up being a huge pileup of players, punches thrown and several injuries to the necromantic team which were regenerated and one injured blocker. The ch dorf team managed to grab the ball and run it halfway to the endzone before the whistle was blown, and the necromantic team never managed to break through the dorf defensive line.

The second half, one of the bull centaurs got pushed off the pitch and the chaos dorfs got spread out thinly. The ball carrier hobgoblin managed to slip past a dodge or two and score a touchdown. The final drive, the necromantic team piled up on one side of the field and smashed through the defense, only for their ball carrier werewolf to be punched out by a bull centaur (the same one that they had pushed off the pitch earlier). The ball fell right next to the endzone, within reach of the other werewolf. With some pushing and a dodge, the werewolf slipped through, picked up the ball and scored.

injuries: 2 MNGs for chaos dorfs, one on a bull centaur and one on a blocker. All the meaningful necromantic injuries regened.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 2 - TT S6, W2
Post by: monk12 on September 09, 2015, 05:27:18 pm
Monk's Mountebanks 2 - 0 Naturan Demanto

A tense match on my end; only a timely bit of Skaven-brand luck saved a 1-0 lead at halftime (both for the score and for the subsequent defense,) while the lack of the right dice at the right time kept the Necromantic team from smashing apart a midfield scrum, grabbing the ball, and tying it up. It could easily have been 0-2 the other way.

No major injuries either way (each side has an expensive player MNG, I think, but that's about it) but the SPP for the Skaven should top off a few levels, including the ST3 Gutter Runner. Not a bad showing against the coach who introduced me to Skaven, I think.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 2 - TT S6, W2
Post by: THE_SLAYA on September 12, 2015, 11:55:00 am
Slip'n'slam 4-0 Da Crushas

The elves proved surprisingly sturdy this match, only taking a few BH's late in the second half while inflicting a MNG (on a Black orc) and a -MV on the orcs on turns 1 and 7-ish. Other than that, the game went about as one would expect, lots of elfy shenanigans and the orcs were simply too slow to deal with it. The orcs did almost manage to score late in the second half, but the elves managed to knockdown the ball carrier, pick up the ball, run across the field, pass, and run out of any of the orcs movement ranges.

On a side note, my treeman seems to enjoy destroying an enemy on the first block of the game (BH first game, MNG this game) and then kinda stand around the rest of the game.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 2 - TT S6, W2
Post by: Silent_Thunder on September 12, 2015, 06:09:08 pm
Champions of the Ring: 1 - Cuddle Puddle: 0
Spoiler (click to show/hide)

The match opened with a quick break in the left flank of the Puddle, allowing the speedy elves to quickly run one in, having gone from the front of the Nurgle lines to our of range in one motion. The next 13 turns were of the elves desperatly keeping the Nurgalites from adcanging their ball down the field, which ended in a 3 or so turns at the end where if the Puddle so much as picked up the ball they'd have been able to run it in, but both teams were unable to get the ball up, and the score remained a 1-0.

That said my apothecary is a bellend, as Layton took a MV- injury fairly early, but the apothecary's reroll was a ST- injury, so I had to stick with the first. Not sure what the long term plan with him is now, we'll have to see what the situation is after the next game when he comes off the injury list.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 2 - TT S6, W2
Post by: Aslandus on September 12, 2015, 06:28:22 pm
Cuddle puddle 0-1 Champions of the ring

This episode of cuddle puddle is brought to you by Stain-away Elven shampoo. Stain away: it gets the foul stains out!

Due to both teams missing a player, this episode of Cuddle puddle features two guest stars: an elf lineman and a rotter. One of the cuddlebug rotters among the team has stooped to a disappointing low, taking drugs to enhance his performance on the field, but he saw no actual results and has sworn off it for the future. Our special guest star joining the cuddle puddle quickly discovered his bones were made of candy and had to be carried off the pitch. An elven blitzer grabbed the ball quickly in the game and handed it off to a catcher who dashed it to the cuddle puddle's end zone thinking it had been sent to them by mistake. None of the cuddle puddle were fast enough to stop the silly elf. The elves then had the ball handed back to them and sent it back to the Cuddle puddle. A warrior caught the ball on the front lines and the cuddle puddle moved to keep him safe, but failed to actually move forward. Several elves had gotten sleepy during all the cuddling and passed out. The ball got tossed around a bit before a rotter got it and started running for the elven end zone just in time for the ref to call a commercial break.

After the break, the elves tossed the ball back to the Cuddle Puddle and it flew off the stage. One of the stage hands handed the ball to Hoppy the pestigore, who ran to the halfway line while the elves moved to stop him despite their lower player count. Some tussling later, the ball gets dropped a few spaces from the elven end zone after a daring block by an elf lineman. What follows can only be described as embarrassing as both elves and cuddlers waste several turns trying and failing to pick up the ball. Then a warrior easily grabs the ball and tosses it to hoppy once again, and hoppy fails to catch it. Roll credits!

In memory of: loner rotter, we have never lost a new recruit so fast
One elf's leg, if only the apothecary remembered his supplies
Title: Re: Bay12 Blood Bowl League - Season 13 Week 2 - TT S6, W2
Post by: THE_SLAYA on September 16, 2015, 12:22:57 pm
SLAYA's SVENS 2-1 Sandstorm Riders

The SVENS pulled out a victory, BUT AT WHAT COST?!?!?! The answer to that question is, A MNG level 3 lineman, a MNG lvl 2 thrower, the 4 STR wolf is now missing one movement, and the 4 STR Runner is now dead. The Khemri escaped with only a lvl 2 skeleton taking a -AV. Other than those casualties, the game was highlighted by tremendous rolls by the riders including 0 failed pick-ups (I believe there were 4 attempts), and 1 (extremely crucial) failed GFI on turn 16 by the ball-carrying thro-ra. This allowed the SVENS remaining 3 players (of which one was a yhetee laying down) to score the game winning TD on turn 16 with a nice bit of skill/luck by the thrower and a berserker.

Plus sides to all these injuries are that Monk won't get any inducements against me (I might actually get free money instead of giving my opponent close to 1 million in inducements for once!! xD) and I only lost one player with tackle.

PS. Both weeks will be advanced tonight.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 2 - TT S6, W2
Post by: Kanil on September 16, 2015, 01:02:08 pm
Death to the stat freaks! Death to them all!
Title: Re: Bay12 Blood Bowl League - Season 13 Week 2 - TT S6, W2
Post by: Aslandus on September 16, 2015, 01:52:02 pm
the 4 STR Runner is now dead.
I'm guessing that isn't the level 320 runner that's been scoring all your points, otherwise you probably would've made a bigger deal of it...
Title: Re: Bay12 Blood Bowl League - Season 13 Week 2 - TT S6, W2
Post by: THE_SLAYA on September 17, 2015, 12:06:14 am
the 4 STR Runner is now dead.
I'm guessing that isn't the level 320 runner that's been scoring all your points, otherwise you probably would've made a bigger deal of it...

Yeah, SVEN the magnificent is still up, xD.

All matches played and both weeks have advanced

Main League Match-ups are:
Aslandus - We move for nobody vs SpottedWobbegong - Sandstorm Riders
THE_SLAYA - SLAYA'S SVENS vs monk12 - Monk's Mountebanks
Jartol - Naturan Demanto vs i2amroy - The Fools
Sinistar - Da Grin Party vs Kanil - Shambles 'n' Snarls

Training League Match-ups are:
Aslandus - Cuddle puddle vs THE_SLAYA - Slip'n'slam
i2amroy - The Mad Hatters!! vs Kansa - Da Crushas
Kanil - Sapphire Raptors vs Sinistar - Krystal Kommandos
Silent_Thunder - Champions of the Ring vs SpottedWobbegong - Blackfang Viper

I'd like to advance the weeks on Monday so try to play your matches by then, I'm completely open to extensions due to the delayed start.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 3 - TT S6, W3
Post by: Aslandus on September 17, 2015, 05:31:07 pm
3 weeks straight of elves, I wonder if the cuddle puddle is going to be ready to face nonelfy opponents
Title: Re: Bay12 Blood Bowl League - Season 13 Week 3 - TT S6, W3
Post by: Silent_Thunder on September 19, 2015, 02:08:58 pm
Another game in the books.

Spoiler (click to show/hide)

The Rings start off the match as the kicking team, hoping to bog down the Dark Elves enough to allow a late half TD, but the run never materializes. The second half was a brutal back and forth affair that was eventually resolved with some dodging, a pass into coverage (thanks nerves of steel), and a risky dodge + 2GFI to run in the late equalizer. The dark elves attempted to get the winning TD in, but were put in a position where 2 dodges + 2GFIs would be needed, and they instead elected to try to get some hits in possibly to clear it up. They instead rolled double skulls with no RRs left, and thus the game ended 1-1.

The Champions remain undefeated, although their hopes of a blowout of the league are dashed away, and Toad has picked up yet another injury, this time to his MA.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 3 - TT S6, W3
Post by: SpottedWobbegong on September 19, 2015, 02:55:57 pm
I actually wanted to chainpush myself a little closer.

Also, I played my match with Aslandus, ending 1-1.
In the first half I did quite well, holding up the receiving chaos dwarves without taking casualties, but my ko's didn't recover, and Aslandus scored when I was receiving, causing some casualties and more ko's. Then, with a really damn lucky move I managed to score:I passed with my agility boosted thro-ra to a blitz-ra in a tacklezone, who nonchalantly caught the ball, dodged and gfid twice and scored the touchdown. This has a 2.89% success chance.
Note:The chaos dwarf guard spam is really annoying.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 3 - TT S6, W3
Post by: Aslandus on September 19, 2015, 04:19:45 pm
Cuddle puddle 1-2 Slip'n'slam

This episode of cuddle puddle is brought to you by Oakey oaks brand slipping oil. Oakey oaks: for when grease just isn't enough.

The game started with the Cuddle puddle tossing the ball to the wood elf side, but technical difficulties ensued as it bounced off the field and had to be handed to the thrower by an attendant. The elves found themselves short on luck quickly however, only being able to push around the cuddle puddle to keep from getting caught up in their squeezes. The elves knocked a hole in the hug wall and slipped through with the ball, getting it to one of the mohawk sisters. A last-ditch effort by new recruit cloppy failed when he accidentally slapped himself in the face, hopefully not indicative of his future in the cuddle puddle. Mohawk red ran the ball to the cuddle puddle captain and then was made to kick it back for the next drive. Hoppy caught the ball from the kick and tried to run it to the elf coach, but the elves held him back with a combination of tenacity and boldness that the cuddle puddle was not prepared for.

Second half started with another technical error, this time with Hoppy handed the ball. He ran it forward and after some scuffling got knocked over. The ball flew into Bailey the warrior's hands and Bailey used blitzes and running to get the ball to the end zone, making it to the wood elf coach without being stopped. His hasty charge in scoring would come back to bite the cuddle puddle however, as the elves managed to pull through the cuddle puddle line and score on the very last turn of the game. Roll credits!

In memory of: The wood elf rerolls, they were few, but vital
Title: Re: Bay12 Blood Bowl League - Season 13 Week 3 - TT S6, W3
Post by: THE_SLAYA on September 23, 2015, 04:14:49 pm
All matches have been played and both weeks have advanced.

Week Four Main League Match-ups are:
Aslandus - We move for nobody vs i2amroy - The Fools
monk12 - Monk's Mountebanks vs Kanil - Shambles 'n' Snarls
SpottedWobbegong - Sandstorm Riders vs Sinistar - Da Grin Party
THE_SLAYA - SLAYA'S SVENS vs Jartol - Naturan Demanto

Week Four Training League Match-ups are:
Aslandus - Cuddle puddle vs Sinistar - Krystal Kommandos
Kansa - Da Crushas vs SpottedWobbegong - Blackfang Viper
THE_SLAYA - Slip'n'slam vs Silent_Thunder - Champions of the Ring
i2amroy - The Mad Hatters!! vs Kanil - Sapphire Raptors

Same as last week, try to play by Monday, Wednesday at the latest. Let me know if there are any scheduling issues or you need a reset
Title: Re: Bay12 Blood Bowl League - Season 13 Week 4 - TT S6, W4
Post by: Aslandus on September 24, 2015, 05:38:38 pm
Cuddle puddle 1-0 Krystal Kommandos

This episode of Cuddle Puddle is brought to you by Nurgle, everyone's favorite god of disease.

The game started with Cuddle puddle receiving, a few goblins decided to join the commandos for the game. The cuddle puddle quickly squashed one of the recruits with an overzealous hug, and hoppy failed to pick up the ball once before getting it. The Kommandos held back and ended up letting the cuddle puddle through deep into their half. A bit of tickling quickly KOed several Kommando players and injured two others. The troll attempted to throw a goblin, but due to the foul smell zealous shouting of the cuddle puddle dropped the poor goblin on his head. The cuddle puddle kept rubbing up against the Kommandos until there were a mere 3 players left on the field before handing the ball to the Kommando coach. The horned Kommando Blitzer took the final rush as an opportunity to get revenge on the puddle, squashing a cuddlebug in a single blow.

The next drive began with almost all the KOed Kommandos getting back up. Through some crafty maneuvering and a few risky plays, a blitzer got the ball and got past the Cuddle puddle line, only to be floored by Hoppy, who snatched up the ball and started making for the end zone. However, a reckless attack by one of the warriors ended the game before Hoppy could run the ball in a second time. Roll credits!

In memory of: One cuddlebug, a loner goblin's neck, and a thrower's skull
Title: Re: Bay12 Blood Bowl League - Season 13 Week 4 - TT S6, W4
Post by: THE_SLAYA on September 26, 2015, 03:30:17 pm
SLAYA's SVENs 1-0 Naturan Demanto

This was a definite tale of two halves. The first half belonged to the undead fairly completely. The SVENs couldn't get anything done because they repetitively only managed pushes on the undead while the undead demolished them. This lead to the -MV Werewolf being killed right when the apothecary decided to take his lunch break. Both teams sustained a few KO's in the half and the SVENs almost managed to score on turn 5, but a failed dodge by the 4AGI blitzer KO'd the blitzer and left the ball in the hands of some ghouls. The SVENs were able to do just enough to stop the undead from scoring and the half ended 0-0.

The second half started off beautifully for the SVENs with a mummy and a ghoul going out to the sweltering heat, none of the undead KO's waking up, and 2/3 SVENs returning to the pitch (the 4AGI blitzer was still humiliated and sat the rest of the game out). The undead failed their pick-up on turn 9 and everything went downhill from there for them. Already down 9 players to 11, the undead sustained 4 KO's and an injury in the first three turns while the SVENs rushed the ball. Now playing 11 on 5 with only Ramtut and a few zombies to deal with, the SVENs took their time picking up the ball and stalling out the half for the 1-0 victory on turn 16.

GG WP Jartol, good luck in the rest of the season.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 4 - TT S6, W4
Post by: Aslandus on September 26, 2015, 06:45:10 pm
We move for nobody 2-0 The Fools

While goblins may not be a good team to start with, the dice certainly weren't doing i2amroy any favors this match.

It started with goblins receiving, they had a few bribes and two start players, the bomber and morg n thorg. The dorfs quickly crushed many goblins as well as Morg n Thorg (by a dorf with claws). The bomber tossed a bomb every turn but failed to cause more than knockdowns for the most part, only causing one casualty: a dead hobgoblin, who was apothecaried into a MNG. The remaining hobgoblin grabbed the ball and ran it in, forcing the goblins to field all of their secret weapons for a two turn drive. The goblins managed to knock down a dorf and Moo cow the mighty, but couldn't get enough of an opening to score.

The second half, the dorfs squashed more goblins and ran the ball in, all secret weapons except the goblin bomber were sent off (the team player, not the star). The goblins attempted to score in a single turn and after a successful hand off, throw teammmate, and landing, failed a go-for-it which left the player stunned in the end zone with the ball sitting next to them. The dorf hobgoblins picked up the ball and attempted to pass it, failing and dropping the ball. The goblin pogoer succeeded at grabbing the ball, and ended the game with the ball in hand standing next to a hobgoblin.

Notable injuries: 1 dead goblin, 1 MNG goblin, 1 MNG hobgoblin
Title: Re: Bay12 Blood Bowl League - Season 13 Week 4 - TT S6, W4
Post by: monk12 on September 27, 2015, 10:21:28 pm
Monk's Mountebanks win a thriller against Shambles 'n' Snarls, 2-1

The critical drive saw the Necromantic team stop the Skaven at the goalline, only for the Strip Ball Extra Arms Gutter Runner to pop the ball loose from a Werewolf on a -2D block, dodge into 2 TZs to pick up the ball and squeak into the endzone with 3 turns remaining. In other words, the difference between a win and a draw was a coinflip, and the numerical advantage the Necromantic team enjoyed at the time could have let them march the field for their own go-ahead goal if the dice had been less friendly at the crucial juncture.

Victory didn't come without its price, however, as the more skilled Skaven Blitzer smashed his collar bone and earned an early retirement on the eve of a bashy matchup with the C-Dwarves. On the plus side, the Rat Ogre caught his first level up and the Extra Arm Skaven also leveled up. Not many games left to train a new Blitzer, but hopefully the Gutter Runners stay healthy in time for playoffs. Looks like an interesting playoff race is brewing this season.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 4 - TT S6, W4
Post by: Kanil on September 27, 2015, 10:44:48 pm
Monk pretty much sums it up. A fast, agile, and skilled team often is placed in a situation where it either wins or loses the game on a risky (but not insane) play. It's hard to put the star players in such a bad position that it isn't worth taking the risk, and today it worked out for the rats. It's definitely one of the charms of playing against elves (and skaven,) so it was pretty fun.

The rats are pretty low on my list of teams that need to die horrible deaths, (SLAYA, I'm coming for you!) so I kinda wish I'd gotten more BHes, but it's difficult to complain about hurting people and getting SPP, 'eh?
Title: Re: Bay12 Blood Bowl League - Season 13 Week 4 - TT S6, W4
Post by: THE_SLAYA on September 27, 2015, 11:11:31 pm
Slip'n'slam 3-0 Champions of the Ring

This game was decide mostly by injuries. Everything was going fairly elfy to start with the elves running away from the tree and into each other while the treeman vainly tried to catch one and hit him. That changed on turn three when the treeman managed to hit an elf lineman, and promptly killed him. The woodelves smelled blood and started smashing the other elves, causing 3 more CAS and two KO's by turn 5 while only sustaining one KO themselves. The player advantage proved too much and the elves were overrun by the woodelves.

The treeman and both wardancers leveled up giving one wardancer strip ball, one tackle (in addition to MB), and the treeman rolled doubles and got block. GG WP Silent_Thunder good luck in the rest of the season.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 4 - TT S6, W4
Post by: THE_SLAYA on September 28, 2015, 12:31:45 pm
All main league matches validated and the week has advanced!

Week Five Main League Match-ups are:
monk12 - Monk's Mountebanks vs Aslandus - We move for nobody
i2amroy - The Fools vs SpottedWobbegong - Sandstorm Riders
Kanil - Shambles 'n' Snarls vs THE_SLAYA - SLAYA'S SVENS
Sinistar - Da Grin Party vs Jartol - Naturan Demanto

I'll be advancing the league next Monday, let me know if there are any scheduling issues.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 5 - TT S6, W4
Post by: THE_SLAYA on September 30, 2015, 05:45:42 pm
All training League matches have been played and the week has advanced!

Week Five Training League Match-ups are:
Kansa - Da Crushas vs Aslandus - Cuddle puddle
Sinistar - Krystal Kommandos vs THE_SLAYA - Slip'n'slam
SpottedWobbegong - Blackfang Viper vs i2amroy - The Mad Hatters!!
Silent_Thunder - Champions of the Ring vs Kanil - Sapphire Raptors

Same deal as Main League, try to get your matches played by Monday.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 5 - TT S6, W5
Post by: monk12 on October 02, 2015, 12:07:48 pm
Monk's Mountebanks 3 - 0 We move for nobody

Things looked rough for the Skaven after the first turn saw the first Gutter Runner fail his dodge and turnover, but the Wizard they were able to purchase as inducement was on point with his fireball, knocking down 3 cage corners and the ballcarrier, letting the other Gutters stream through, snag the ball and score. In the closing moments of the first half the kick went deep and the Skaven were able to get a line of Gutters between the ballcarrier and his support, ultimately Stripping the ball and scoring again to go up 2-0. The second half was more of a coinflip in terms of who might have scored, but playing with a lead let the Skaven try a series of risky plays, one of which eventually worked to spring a Gutter deep with the ball.

Relatively light casualties for the Skaven, the only serious injury being the death of a skilled Linerat. Still, the victory puts the Skaven in good position for the #2 seed heading into the playoffs; if Kanil can pull off the upset of Slaya, they still have a shot at #1!
Title: Re: Bay12 Blood Bowl League - Season 13 Week 5 - TT S6, W5
Post by: Aslandus on October 02, 2015, 03:05:58 pm
If I had to guess what the biggest problem I had for that game was, it would probably be lack of break tackle... There were at least four occasions where a single lineman marked one of my big bruisers who was in blitzing distance of the ball carrier and probably would've crushed them if they could break out...
Title: Re: Bay12 Blood Bowl League - Season 13 Week 5 - TT S6, W5
Post by: Aslandus on October 03, 2015, 12:59:13 pm
Da Crushas 0-0 Cuddle puddle

This episode of cuddle puddle was made possible by contributions from viewers like you. Thank You.

We have two special guests for this episode: one rotter and one orc lineman from Lonervale. The cuddle puddle caught the ball sent from the orcs and tried to push forward. Early on the cuddlers had the orcs pinned, but when a cuddlebug and the special guest for the cuddle puddle got squashed things started turning against them. A blitzer knocked the ball from hoppy's hands and the orcs piled up around it, managing to grab the ball just before half time. Both hoppy and cloppy fell asleep before half time and didn't wake up for the rest of the game.

The second half started with orcs recieving, things looked bleak for the cuddle puddle with only 7 players, but they ran forward early and caught the orcs by surprise. The orcs quickly started knocking over cuddlers, but realized how hideous adorable squeezy is and decided not to punch him... four times in a row... The thrower got knocked over by a lucky hit from Huggles' babysitter (rotter) and dropped the ball after crossing the halfway line. The special guest for the orcs was actually here for comic relief, as seen when he repeatedly fell over trying to run past cuddlebugs and failed to pick up the ball. A rotter grabbed the ball and made a successful pass to a warrior on the last turn, impressing the entire audience. Roll Credits!

In memory of: The guest's legbone, and one of the cuddlebugs

On the next episode of cuddle puddle: A new warrior joins the group, and they will still need a special guest.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 5 - TT S6, W5
Post by: THE_SLAYA on October 05, 2015, 11:09:19 pm
Main league has advanced.

Week Six match-ups are:
Sinistar - Da Grin Party vs Aslandus - We move for nobody
Jartol - Naturan Demanto vs Kanil - Shambles 'n' Snarls
THE_SLAYA - SLAYA'S SVENS vs i2amroy - The Fools
SpottedWobbegong - Sandstorm Riders vs monk12 - Monk's Mountebanks

I'll be advancing the league next Monday, let me know if there are any scheduling issues.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 6 - TT S6, W5
Post by: Aslandus on October 07, 2015, 12:28:11 pm
Da Grin Party 1-3 We move for nobody

Chaos dorfs received first, and got an early lead by crushing the fanatic and getting a few lucky breaks when the wizard failed to knock down the ball carrier, followed by a few blocks by a troll merely pushing the side-stepping hobgoblin closer to the end zone. The goblins got the ball, then failed to hand it off resulting in a huge pileup of players in the center as they fought over the ball. A bull centaur got the ball and ran for the end, but was stopped by several goblins who snatched the ball away.

The second half, the goblins got smacked around by the dorfs, and the sure hands hobgoblin got the ball. He ran it through the line and scored again. The goblins scored a 1TTD, with a handoff, throw and GFI. The goblins kicked again, the ball flew offield and was handed to a block hobble, who ran it in while the goblins desperately made a -2d block to stop him. It failed, and the block hobble scored. Some fouling was also done during the second half, one of which resulted in a broken neck on the looney which was cured.

Notable injuries: 2 dead goblins
Title: Re: Bay12 Blood Bowl League - Season 13 Week 6 - TT S6, W5
Post by: THE_SLAYA on October 09, 2015, 12:28:19 am
Apparently in my busy week I didn't actually advance the training league until just now, xD.

Week Six Training League Match-ups:
Kanil - Sapphire Raptors vs Aslandus - Cuddle puddle
i2amroy - The Mad Hatters!! vs Silent_Thunder - Champions of the Ring
THE_SLAYA - Slip'n'slam vs SpottedWobbegong - Blackfang Viper
Kansa - Da Crushas vs Sinistar - Krystal Kommandos


I'll advance the week not this Monday, but next (10/19) Monday. Let me know if there are any scheduling issues.

Just realized the wrong week had been posted. This is the proper week, xD
Title: Re: Bay12 Blood Bowl League - Season 13 Week 6 - TT S6, W6
Post by: monk12 on October 10, 2015, 12:42:26 pm
Monk's Mountebanks defeat Sandstorm Riders 2-0, but the victory did not come without its price.

Spoiler (click to show/hide)

That's a dead Rat Ogre, a couple MNG Gutter Runners, a -MA Thrower (probably retired after the playoffs) and a -AV Lineman (skilled, but his career is over.) Hopefully I can get through the season finale Goblin showdown with enough rats to fill a roster!
Title: Re: Bay12 Blood Bowl League - Season 13 Week 6 - TT S6, W6
Post by: Sinistar on October 10, 2015, 01:01:35 pm
Oh... oh my. And here I was thinking about picking Skaven for the next season, because I would finally like to play with a team that can at least pick the damn ball. Skaven or Amazons. But AV7 makes me uncomfortable. Hrrrmph, humans maybe? Orcs are definitely my favorite still, but I'm looking for something a bit more mobile/agile the next season and I'm not picking elves because screw them. :P
Title: Re: Bay12 Blood Bowl League - Season 13 Week 6 - TT S6, W6
Post by: Silent_Thunder on October 10, 2015, 02:29:57 pm
Oh... oh my. And here I was thinking about picking Skaven for the next season, because I would finally like to play with a team that can at least pick the damn ball. Skaven or Amazons. But AV7 makes me uncomfortable. Hrrrmph, humans maybe? Orcs are definitely my favorite still, but I'm looking for something a bit more mobile/agile the next season and I'm not picking elves because screw them. :P

If you want a team that can play the ball and has AV8, go with High Elves.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 6 - TT S6, W6
Post by: Kanil on October 10, 2015, 07:26:41 pm
One nice thing about amazons: they're cheap and start with dodge, so when they die, they're easily replaced and don't need a ton of SPP to be decent! No AG4 unlike elves and skaven, but they're a pretty good team IMO.

Also, don't go with high elves, play dark elves if you want AV8 elves. Never play high elves, they fit into a stupidly small niche between dark elves and pro elves, and you should pretty much always choose one of those two teams instead. I guess if your only goal in life is to throw the ball to your catcher and you want to die a little slower, then HE can work... but I really can't recommend them.

Seems like the playoffs are going to feature the two top ranked teams bleeding players left and right matching up against a pair of bruisers. The skaven and norse keep winning, but perhaps they can be pushed to their breaking point?
Title: Re: Bay12 Blood Bowl League - Season 13 Week 6 - TT S6, W6
Post by: Sinistar on October 11, 2015, 11:05:48 am
Nuuuuuuu, I dun want no stinky pointy ears! >:W

One nice thing about amazons: they're cheap and start with dodge, so when they die, they're easily replaced and don't need a ton of SPP to be decent! No AG4 unlike elves and skaven, but they're a pretty good team IMO.
Yeah, that's what I was thinking too. I'd basically like a team that can play a decent ball game without much need for character skills. I mean, I'd also like someone who has some bash-y potential, but can also run, but it's not a squishy team, but it doesn't need much skills... Basically, I need an all around OP team, heh. But in the end I've came to the same conclusion as you, yeah. Still thinking skaven because of their rat ogre and mutation is also nice, but I'll see, I might pick me some the booty in the end.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 6 - TT S6, W6
Post by: monk12 on October 11, 2015, 07:48:43 pm
Yeah, that injury box I posted is not an uncommon occurrence for my Skaven; it's unfortunate I gave up so many hits on my positionals, but sometimes that's how the cookie crumbles.

Humans and Amazons are both good options for those criteria; good starting skills and good skill access at the cost of great stats and cute tricks. Humans have a little more armor and a little more raw speed (and a pretty reliable Big Guy,) Amazons have that nice Dodge for mobility and protection (holds up against everyone who isn't a dwarf.) They both get a lot of character from +Stat rolls too. I usually think of both of them as bash-first teams, unless they get some good +AG rolls to make the passing game more reliable. Feed those blitzers and get some Guard!
Title: Re: Bay12 Blood Bowl League - Season 13 Week 6 - TT S6, W6
Post by: THE_SLAYA on October 14, 2015, 01:07:04 am
All main League Matches have been played and the final week is upon us!

Week Seven Match-ups are:
THE_SLAYA - SLAYA'S SVENS vs Aslandus - We move for nobody
SpottedWobbegong - Sandstorm Riders vs Jartol - Naturan Demanto
monk12 - Monk's Mountebanks vs Sinistar - Da Grin Party
i2amroy - The Fools vs Kanil - Shambles 'n' Snarls

The play-off teams have been decided but there could be some slight jostling in 2nd-4th positions (The SVENs locked up the first place with a victory over the fools this previous week)

I'll advance the league next Monday. Let me know if there are any issues.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 7 - TT S6, W6
Post by: monk12 on October 14, 2015, 12:38:05 pm
Welp, after going into last week's matchup with 15 players I was down to 8 before roster management. I cut some perms and got myself back up to 10 and a loner for this week's Goblin game, but it's still scary to play with only 2 Gutters, no Rat Ogre, and no bench. On the plus side, my TV is waaaaaay down for this one!
Title: Re: Bay12 Blood Bowl League - Season 13 Week 7 - TT S6, W6
Post by: Aslandus on October 15, 2015, 02:20:43 pm
Sapphire Raptors 1-0 Cuddle puddle

This episode of cuddle puddle is brought to you by Slatz's Scrubbers, the favorite scrub brush of Lizardman teams.

This episode features a special guest: a loner rotter, as well as help from Speedy Run-run's agility potion supplier for the lizards. The game started with Lizards receiving. The cuddle puddle hastily repositioned, and the Saurii bashed a few rotters, almost never breaking armor. A skink got the ball and stood behind the front line while the saurii shoved the overzealous cuddlers out of the way. A warrior, a rotter, and a pestigore fell asleep from all the cuddling, only to wake up later. A carnival of ineptitude quickly followed partly due to a lack of luck supplements. The Lizards failed to hit Bailey the warrior several times in a row due to sheer horror unwillingness to touch such a pretty face. A skink finally got the ball and scored after much shoving.

The second half, the rotter and Pestigore woke up and rejoined the game, And the lizardmen quickly lost two skinks to injuries. The ball was caught by a warrior, who handed it off to a pestigore. The pestigore promptly dropped it when he got grabbed by a Saurus, and a big pileup started as Saurus' joined in to assist while cuddlers picked up and dropped the ball. The last skink was squished by Huggles, and the lizardmen never managed to pick up the ball even with two +AG Saurus'. Nothing else really interesting happened except more punching. Roll credits.

In memory of: Good luck (So many skulls)
Title: Re: Bay12 Blood Bowl League - Season 13 Week 7 - TT S6, W6
Post by: Aslandus on October 18, 2015, 02:29:08 pm
SLAYA'S SVENS 1-0 We move for nobody

I'll admit I made a few mistakes this game, but SLAYA definitely played well. For the first half, the chdorfs were receiving and moo cow got badly hurt in the first turn as he recklessly got himself stuck near a 4 str blodge sidestep blitzer, then got punched by an ulfwerner. The Ulfwener soon got a broken collarbone from a bull centaur, but was apothecaried back to health. The Chdorfs took the opportunity of half the SVENs being stuck near the edge to rush up the field, but I made another tactical error (which in hindsight probably cost me the game) in attacking the blodge sidestep SVEN runner when he was near my ball carrier with a no skill hobgoblin. The runner sidestepped, blocking the runner in with tackle zones and giving the rest of the team time to fill in around him. The half ended without anyone scoring, but with a blocker and hobgoblin badly hurt, and one SVEN lineman getting broken ribs.

The second half, the SVEN thrower caught the ball on kickoff, then began advancing as the yeti and a few players tied up my skilled bull centaur and one of my better blockers. The ball carrier broke through with the 4 str berserker and both ulfweners bodyguarding, but a lucky blitz by a hobgoblin knocked him over past the line. The hobbo grabbed the ball, and was promptly stomped flat by an ulfwerner. SVEN the mighty runner grabbed the ball, hogging more SPP from his fellow players and stalling until the last turn to score. Repeated fouling of the yeti did not yield any injuries, and trying to mark the runner with a hobgoblin only resulted in the hobgoblin getting badly hurt.

Injuries: MNG on SVEN lineman, nothing else of interest (somehow)
Title: Re: Bay12 Blood Bowl League - Season 13 Week 7 - TT S6, W6
Post by: Kanil on October 18, 2015, 02:39:57 pm
I believe that makes the SVENS the first team to win every single game?

Let's see if they can get the last two...
Title: Re: Bay12 Blood Bowl League - Season 13 Week 7 - TT S6, W6
Post by: Silent_Thunder on October 18, 2015, 06:14:03 pm
Question, what's the playoff format for the training league if there is any?

Also as usual my match report in image form. Nothing long lasting, but I just couldn't keep enough elves on the pitch to stop that final score.

(http://bbm.jcmag.fr/BloodBowlManager.WebSite/ImageMatchReport.aspx?Id=331550&lang=en)
Title: Re: Bay12 Blood Bowl League - Season 13 Week 7 - TT S6, W6
Post by: THE_SLAYA on October 19, 2015, 12:46:37 pm
I believe that makes the SVENS the first team to win every single game?

Let's see if they can get the last two...

I thought your elf team with no real players won every single game. Was that in the training league, or did they tie a few?

In other news the training league has advanced a week.

Week Seven Training League Match-ups are:
Aslandus - Cuddle puddle vs i2amroy - The Mad Hatters!!
Kanil - Sapphire Raptors vs THE_SLAYA - Slip'n'slam
Silent_Thunder - Champions of the Ring vs Kansa - Da Crushas
SpottedWobbegong - Blackfang Viper vs Sinistar - Krystal Kommandos

The final week will advance next monday, let me know if there are any scheduling issues.

Question, what's the playoff format for the training league if there is any?

Training league play-offs for this season are the same as the main league playoffs. Single elimination, top four teams make it in.
Title: Re: Bay12 Blood Bowl League - Season 13 Final Results
Post by: Kanil on October 19, 2015, 02:25:53 pm
Final Results from Season 13
Spoiler: Results and Standings (click to show/hide)
Title: Re: Bay12 Blood Bowl League - Season 13 Week 7 - TT S6, W6
Post by: THE_SLAYA on October 19, 2015, 10:20:54 pm
I thought your elf team with no real players won every single game. Was that in the training league, or did they tie a few?

Not even close, 4-4-2. Wood elves are good, but they're not that good.

I looked back and I was actually thinking about your pro elves who went undefeated. They had a few ties but a much longer season.
Title: Re: Bay12 Blood Bowl League - Season 13 Week 7 - TT S6, W6
Post by: monk12 on October 20, 2015, 04:11:35 pm
My match with Sinistar yesterday was unfortunately aborted due to connection issues on the goblin's side, which is unfortunate because they had a fair chance (for goblins, anyway) to pull off a 1-1 draw. Today's rematch was much less kind to the little green folk, ending 3-0 in the Skaven favor. It wound up being quite fortunate for me as not only did the Skaven suffer zero CAS, but all those TDs went to the newest Gutter Runner for his second levelup, a Blitzer pounded on goblinfolk until he got a level, and a completion and lucky MVP went to the new Thrower for his first level in his first game.

All in all, it's everything I wanted heading into the playoffs; they're as healthy as they're gonna get, and they aren't too far down on skills. I'm calling it now; Monk's Mountebanks will not play next season, so it's now or never for them!
Title: Re: Bay12 Blood Bowl League - Season 13 Semifinals - TT S6, W7
Post by: THE_SLAYA on October 23, 2015, 06:50:03 pm
THE TIME FOR PLAY-OFFS IS UPON US!!!!!!!!

SLAYA'S SVENS (1) vs We move for nobody (4)

After a narrow 1-0 victory in the final week of the season, the SVENS managed to finish the season undefeated. The only remaining question is, can they extend their win streak one or two more games? Not if the Chaos Dwarfs have anything to say about it!

Monk's Mountebanks (2) vs Shambles 'n' Snarls (3)

The Mountebanks narrowly defeated the Snarls in their regular season match, but will they be able to repeat the performance and bring Monk to yet another finals appearance? The undead will be looking to crush more than just the rats dreams this game.

PS. Sorry for the delay in getting these started, its been a strange week.
Title: Re: Bay12 Blood Bowl League - Season 13 Semifinals - TT S6, W7
Post by: Sinistar on October 24, 2015, 11:43:41 am
Huh, it's playoff already? Why did I think we have another week to go, I wonder. No matter, I'm actually glad. This season was a complete torture for me... BUT this was something I brought upon myself. I've said it I'll probably hate myself for playing goblins and underworld, and I do. :P

Good luck in the playoffs, everyone!
Title: Re: Bay12 Blood Bowl League - Season 13 Semifinals - TT S6, W7
Post by: Aslandus on October 24, 2015, 08:32:10 pm
Cuddle puddle 1-0 The Mad Hatters!!

This episode of cuddle puddle is brought to you by decay. Inevitable, and oh so useful.

Today's episode features Borak the Despoiler and a loner rotter. Huggles discovered his old pal Silver the Minotaur was playing for the mad hatters and they refused to hit each other for most of the match. Cloppy was handed the ball after the clumsy dorfs kicked it off the field, but after advancing past the midfield line was knocked over by a centaur. Huggles' babysitter abandoned his charge (as many puddle fans know he does almost every game because he's a terrible babysitter) and grabbed the ball, dodging away from the centaur and running the ball in post haste. The dorfs tried to smash through the defenses of the cuddle puddle in response, but their hobgoblin fell asleep from running too fast and ruined their (admittedly rather small) chances at a counterscore.

The next round, Silver decided to actually participate and helped break through the LoS, only to find himself isolated and surrounded by cuddlers because his team didn't follow him. Bailey the warrior sung a little lullaby and tossed him back into the chdorf lineup. The standoff quickly turned into a mess as the dorfs tried to push through the line and the cuddlers got tangled up with them. The ball carrier hobgoblin got knocked down and after the ball bounced all through the crowd, silver managed to catch it. Of course, Silver immediately got hit by a warrior and lost the ball, which got caught by a dorf, who then got tackled by an overzealous Huggles and the ball was not picked up again. Tune in next time for the season finale of Cuddle Puddle! Roll credits.
Title: Re: Bay12 Blood Bowl League - Season 13 Semifinals - TT S6, W7
Post by: THE_SLAYA on October 26, 2015, 11:40:44 pm
TRAINING LEAGUE PLAYOFF TIME!!!!

Slip 'n' Slam (1) v. Sapphire Raptors (4)

A 4-1 trouncing last week has to have left a bitter taste in the lizards mouths. Will that be sufficient motivation for the lizard team to succeed or will the elves extend their win streak by one more game? Should be a fun match either way!

The Mad Hatters!! (2) v. Blackfang Viper (3)

The first real meeting between these two teams should prove to be an interesting one. The Hatters will be out for blood after taking their first loss of the season in the final weeks, but the elves will be looking for another high-scoring performance like their last 4-1 victory. Will the elves manage to avoid the dwarfs and pull off the victory, or will the dwarves grind the elves into the pitch on their way to victory? It'll be a fun match no matter which style prevails.
Title: Re: Bay12 Blood Bowl League - Season 13 Semifinals - TT S6, W7
Post by: Silent_Thunder on October 27, 2015, 07:53:19 pm
Anyway been a fun ride, but with the playoffs in swing I must bow out permanently. Managing my own league consumes enough time, and I have the playoffs for THAT one to worry about. That said, it's been fun, and if anyone ever wants to set one up for FUMBBL and needs an non-playing admin, I'd be more than glad to assist.
Title: Re: Bay12 Blood Bowl League - Season 13 Semifinals - TT S6, SF
Post by: Kanil on October 30, 2015, 12:05:58 am
I played both of my semi-final matches today.

There's not a whole lot to say about the ML game, Monk lost 6 players in the first 8 turns, including his most dangerous strip ball GR. It's reasonably straightforward to win with that large of a numbers advantage. The skaven still managed a TD, but the game ended 2-1 in my favor.

In the TT, the lizards really didn't have the skills to contend with the wood elves. Slaya did a good job farming SPP over the course of the season, and it's simply a tough matchup for the lizards even with equal skills. Still, I got much luckier than I could have ever hoped for, and on the last turn of the half I had both of Slaya's WDs KO'd, was up 1-0, and was looking at playing 11 vs 6 in the second half. Then he got all four of his KOs back. Eventually their leaping might prevailed, but a 2-1 loss is much better than I had expected.
Title: Re: Bay12 Blood Bowl League - Season 13 Semifinals - TT S6, SF
Post by: THE_SLAYA on October 31, 2015, 04:50:57 pm
Main League finals will are:

Aslandus v Kanil

Anyone wishing to play in either league next season should post in the forum to let us know what race you would like to play. New members to the league should also state steam ID (if you have one) and timezone.
Title: Re: Bay12 Blood Bowl League - Season 13 Semifinals - TT S6, SF
Post by: monk12 on October 31, 2015, 07:29:33 pm
I'm astounded the Norse didn't repeat. Grats to Aslandus!


I'll be setting my Skaven on the shelf for next season in favor of the Vampire team I ran a couple TTs ago. I don't think I'll run a TT team this go around.
Title: Re: Bay12 Blood Bowl League - Season 13 Semifinals - TT S6, SF
Post by: THE_SLAYA on October 31, 2015, 07:59:05 pm
I'm astounded the Norse didn't repeat. Grats to Aslandus!

There was no actual match, I'm just too busy to actually play atm so I took a forfeit. But now we'll get to add a new team to the champions tournament, should we ever have another season of that. :p
Title: Re: Bay12 Blood Bowl League - Season 13 Semifinals - TT S6, SF
Post by: Sinistar on November 04, 2015, 01:04:22 pm
Anyone wishing to play in either league next season should post in the forum to let us know what race you would like to play. New members to the league should also state steam ID (if you have one) and timezone.
Put me up for amazon team in training league, albeit this decision is kinda tentative; somewhere between deciding which team I should play a though of skipping a season altogether slipped in... but I guess I do need some BB in my life after all? I'm sure no main league for me this time though, unless there will be some serious need for additional player.
Title: Re: Bay12 Blood Bowl League - Season 13 Semifinals - TT S6, SF
Post by: Aslandus on November 06, 2015, 03:52:39 pm
An exciting finale to the main season:

We move for nobody 2-3 Shambles 'n' Snarls

The shamblers started out receiving, and with their two star players and some ghouls they managed to score after burning through almost the entire half. However, with one player injured, one dead, and one KOed, with only an injured bull centaur and a hobgoblin caught fouling to slow the chdorfs, it seemed like it may have been a pyrrhic victory for their first score. The hobgoblin ball carrier scored halfway through the second half, leaving a flesh golem dead and two blockers badly hurt behind him, as well as a few more KOs.

Then, things stopped going my way. The kickoff to the wolfy team ended up flying off field and a werewolf right on the front line was given the ball. A hobgoblin was badly hurt and the wolfy ran past and was positioned to score next turn. I had one shot to stop it, but for the second time in this league I forgot to blitz before moving my guy and ended up only marking him instead of using strip ball to get myself a better chance of winning. The werewolf scored and pulled the team ahead for another drive. The necromantic team seemed like they had the game in the bag, and they managed to tie up all my players, but thanks to some clever pushes and lucky rolls I managed to pass the ball and have a different hobgoblin than my ball carrier run it in, evening the score once more.

Finally, the game went into overtime and the necromantic team was receiving. All their KOs had by this point woken up so they almost had their team back to full working order while the chdorfs were fielding less than 11 players for the first time in the match. We also realized that we had used almost no rerolls yet, and I had accumulated 7, so I started taking a few more risks. I managed to blitz the blodge ball carrier twice, but my wrestle-strip ball hobbo was unable to make it, so my ball carrier had to try, and failed to knock over the ghoul. A last-ditch effort with a dirty player hobbo to stop the ghoul only resulted in a push, and with clever blitzing the necromantic team scored the last goal of the game.

Notable injuries: 1 -MV bull centaur, 1 MNG zombie, 1 dead wight, 1 dead flesh golem
Worth sacrifices for victory in the finale
Title: Re: Bay12 Blood Bowl League - Season 14 Signup - TT S6, SF
Post by: THE_SLAYA on November 16, 2015, 03:50:25 pm
Sorry for the disappearance, life got crazy for awhile there, xp.

Congratulations to our new main league champion!! I've ended the season which means new teams can start applying in game. The training league will be ending sometime this week and in game sign-ups will begin upon its completion.

I don't believe I'll have time to be the commissioner of both leagues next season though so if someone else would like to step up and take that responsibility that would be greatly appreciated.

Final point, I think it may be fun to have another champions tournament now that we have a few more championship coaches. Could help to bridge the holiday season gap when scheduling issues tend to arise more frequently.
Title: Re: Bay12 Blood Bowl League - Season 14 Signup - TT S6, SF
Post by: Sinistar on November 17, 2015, 11:17:22 am
I think I'll skip one season after all, taking a break from BB in favor of some personal stuff I have to sort out (and also switching to some other games, hehe). Be back and in force next season!
Title: Re: Bay12 Blood Bowl League - Season 14 Signup - TT S6, SF
Post by: monk12 on November 17, 2015, 12:13:03 pm
I've now formally applied to the main league with my Vampires.
Title: Re: Bay12 Blood Bowl League - Season 14 Signup - TT S6, SF
Post by: Aslandus on November 17, 2015, 03:20:04 pm
Feels like it's time for the return of everyone's favorite undead team: TOO SPOOKY
Title: Re: Bay12 Blood Bowl League - Season 14 Signup - TT S6, SF
Post by: THE_SLAYA on November 22, 2015, 01:02:58 pm
Congratulations to Otherplayers for securing his first Training League Championship! The hatters won 2-0 in a game where the elves caught a brutal case of elfitis (three failed dodges due to double ones and one fumbled pass due to double ones in the first half). Otherplayers played well but we both agreed the game was lopsided mostly due to the dice roll differences, xp.

Training league applications are now available in game.
Title: Re: Bay12 Blood Bowl League - Season 14 Signup - TT S6, SF
Post by: THE_SLAYA on December 12, 2015, 09:01:10 pm
Hey all, just wanted to update you as to why there hasn't really been anything happening of late. Life got crazy and is finally starting to slow down to where I can start doing things other than straight school. I'll hopefully be able to accept all the new teams and get the leagues set up in the next week. If someone else would like to take the commissioner job and get the ball rolling sooner than that, just send me a message and I'll set you up.
Title: Re: Bay12 Blood Bowl League - Season 14 Signup - TT S6, SF
Post by: Aslandus on December 12, 2015, 09:54:40 pm
I've submitted a wood elf team for the training league called "The Woodland Crew"...

Not sure what being commissioner would involve so I'm a bit hesitant to volunteer, but if it's just approving matches then I'll probably have plenty of time for it...
Title: Re: Bay12 Blood Bowl League - Season 14 Signup - TT S6, SF
Post by: i2amroy on December 13, 2015, 02:53:25 am
Oh snap, I guess I should probably get my applications in then. :P My new computer needs to redownload blood bowl, but with any luck I should be able to get both of those applications in tomorrow.
Title: Re: Bay12 Blood Bowl League - Season 14 Signup - TT S6, SF
Post by: THE_SLAYA on December 13, 2015, 02:29:42 pm
Not sure what being commissioner would involve so I'm a bit hesitant to volunteer, but if it's just approving matches then I'll probably have plenty of time for it...

Its mostly that. The only other things you do are post in the thread to let people know when the week has advanced and decide when to advance each week. Not a lot of time commitment, just difficult to remember when busy, xD
Title: Re: Bay12 Blood Bowl League - Season 14 Signup - TT S6, SF
Post by: i2amroy on December 13, 2015, 09:32:14 pm
And both of my teams are applied! I'll be pulling the Mad Hatters (Chaos Dwarves) up into the main league and starting a new Chaos team called 'The Devil's Hands' in the training league.
Title: Re: Bay12 Blood Bowl League - Season 14 Signup - TT S6, SF
Post by: THE_SLAYA on December 22, 2015, 12:24:19 am
I've accepted all teams that applied to either league and kicked all those that haven't said anything about playing again next season. Right now the main league sits at 4/5 and the training league has 2. In other words, we need more peeps to get a decent league, xD. Talk to your friends with the game and get them in on it! (:
Title: Re: Bay12 Blood Bowl League - Season 14 Signup - TT S6, SF
Post by: Tack on March 21, 2017, 07:13:00 am
Casual Necro- I'm starting a Blood Bowl 2 league for B12 players Here (http://www.bay12forums.com/smf/index.php?topic=163328.0)