Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Ghazkull on May 17, 2017, 03:06:44 am

Title: Against the Gods (OOC) (10/8)
Post by: Ghazkull on May 17, 2017, 03:06:44 am
IC-Thread (http://www.bay12forums.com/smf/index.php?topic=164251.0)

In those days our nature hadn't yet become apparent to us. Placid like sheep we prayed to those above and cursed those below. It was the way of things, it was what our elders had done, so why should we do different? Superstitious to a fault we blamed them for bad weather and praised them for good one. Curdled milk alone might spawn a hunt for those who might consort with the devil in our villages, sacrifices in temples, a day of the week spend in contemplation of the divine and once a year a month of fasting...oh if only we had known.

Welcome to against the Gods, in which you, the players will take the role of a number of medieval kings and lords in a world far from mundane. While you see to it to lead your kingdoms to greatness and prosperity you will become aware of an ever growing threat...and i don't want to spoil much more. In scope and Scale this will work like the You are King games of Yore with similiar Mechanics to Spamkingdom, relatively simple to keep things (hopefully) fast-paced and on point.

If you want to join here's a sheet:

Name of your Sovereign:
Name of your Nation:

Fluff: (Government, Culture, History and General Landscape of your Kingdom. Several Things Though: you are human and i would avoid going for an entirely mountaineous kingdom or one thats isolated by mountain ranges...just saying, you can still do it but it will be !!FUN!!. Gunpowder is not a thing yet, nor are repeating crossbows. )
Focus: (Choose one - it gives you a bonus in that category but not automatically better stats than other kingdoms)
Population
Economy
Military
Happiness
Magic (warning, magic is very rare, even if you take this as a focus, you are only guaranteed that you get magic, not that its much. Also also, its You are King levels of dangerous.)

I'll be taking eight people.
Title: Re: Against the Gods (OOC) (0/8)
Post by: micelus on May 17, 2017, 06:46:49 am
Not that I'm not interested, but I really doubt that many people will know what you are king was these days.

Spoiler: Sheet (click to show/hide)
Title: Re: Against the Gods (OOC) (0/8)
Post by: Roboson on May 17, 2017, 07:10:51 am
Will post sheet here in a bit.
Title: Re: Against the Gods (OOC) (0/8)
Post by: RulerOfNothing on May 17, 2017, 08:02:54 am
Posting to watch and possibly apply
Title: Re: Against the Gods (OOC) (0/8)
Post by: Digital Hellhound on May 17, 2017, 08:44:29 am
I hope you don't mind that I placed my nation on your border, micelus.

Spoiler: Guerrand (click to show/hide)
Title: Re: Against the Gods (OOC) (0/8)
Post by: Ghazkull on May 17, 2017, 08:50:53 am
Both applications are perfect, you are both in. And thanks for already situating your kingdoms in relation to each other that makes map creation much easier :D
Title: Re: Against the Gods (OOC) (0/8)
Post by: micelus on May 17, 2017, 09:09:36 am
I hope you don't mind that I placed my nation on your border, micelus.

Spoiler: Guerrand (click to show/hide)

No problem at all. Although, if this was more of a worldbuilding game, I could see a lot of interplay between both nations.

Graņifi might think Guerrandians to be waaay too uptight and need to relax a little...if they had anything to do besides bash someone's skull in for gold or pretend that their wine is any good. On the other hand, Guerrandians might think that the Graņifi are morally loose and have waaay too much gold in their hands. Furthermore, they might think the Graņifi to be a bit sheepish since they've more or less accepted the tyranny of a faux-royal whereas the upright nation of Guerran continues to have but a mere prince. While the Prince may not  be elected, at least he doesn't pretend to be chosen by the people.

Of course past those stereotypes, I would think that Graņifi merchants would prefer to hire Guerrandians soldiers to protect themselves and I wouldn't doubt that the majority of the Protector's retinue are Guerrandian in origin. Being so close to Graņif also means that the Guerrandians are able to purchase a great variety of products from all over the world.

Then we also come to the fact that despite their differences, both countries are quite similar, save for circumstances of faith and investment. The languages are probably similar or even just dialects of each other. Some people might not even care too much about their differences and when travelling abroad, might prefer their neighbour's company rather than the locals.

EDIT: edited my sheet very slightly to make it seem like Guerrand and Graņifi's religions have a common root.
Title: Re: Against the Gods (OOC) (0/8)
Post by: DolosusDoleus on May 17, 2017, 09:20:43 am
Reserving spot; will post sheet in a little bit.

Spoiler: Here we go (click to show/hide)
Title: Re: Against the Gods (OOC) (0/8)
Post by: Ghazkull on May 17, 2017, 10:09:03 am
Sounds fine you are in.
Title: Re: Against the Gods (OOC) (3/8)
Post by: crazyabe on May 17, 2017, 10:20:31 am
PTW, Sheet sooner then later(in a few hours max)
Title: Re: Against the Gods (OOC) (0/8)
Post by: Digital Hellhound on May 17, 2017, 10:33:04 am
No problem at all. Although, if this was more of a worldbuilding game, I could see a lot of interplay between both nations.

Graņifi might think Guerrandians to be waaay too uptight and need to relax a little...if they had anything to do besides bash someone's skull in for gold or pretend that their wine is any good. On the other hand, Guerrandians might think that the Graņifi are morally loose and have waaay too much gold in their hands. Furthermore, they might think the Graņifi to be a bit sheepish since they've more or less accepted the tyranny of a faux-royal whereas the upright nation of Guerran continues to have but a mere prince. While the Prince may not  be elected, at least he doesn't pretend to be chosen by the people.

Of course past those stereotypes, I would think that Graņifi merchants would prefer to hire Guerrandians soldiers to protect themselves and I wouldn't doubt that the majority of the Protector's retinue are Guerrandian in origin. Being so close to Graņif also means that the Guerrandians are able to purchase a great variety of products from all over the world.

Then we also come to the fact that despite their differences, both countries are quite similar, save for circumstances of faith and investment. The languages are probably similar or even just dialects of each other. Some people might not even care too much about their differences and when travelling abroad, might prefer their neighbour's company rather than the locals.

EDIT: edited my sheet very slightly to make it seem like Guerrand and Graņifi's religions have a common root.

A common root was what I had in mind already, heh.

The good people of Guerrand undoubtedly judge the Graņifi for their lack of morals and nonsensical religious traditions, and their obviously poor system of government and clearly ramshackle administration impresses no-one. I'm sure they can't help but be a little envious of Graņifi's wealth, even if they might never admit it. Guerrandese merchants, always losing out to Graņifi competition, are no doubt bitter when it comes to dealing with their neighbors - but they too benefit from the proximity of such a major trade hub. Mercenaries, too, are always happy to work for someone who can a) pay and b) pay well.

I'm not so sure about the languages being similar; it seems like there's somewhat of a linguistic divide, though no doubt loan woards and influence have gone both ways over the centuries (or in more OOC words, you show more of a Ibero-Moorish inspiration and I French one when it comes to naming). There are plenty of similarities between the two cultures, of course - the Graņifi might be foreign, but they're understandably foreign.
Title: Re: Against the Gods (OOC) (3/8)
Post by: crazyabe on May 17, 2017, 10:43:29 am
Title: Re: Against the Gods (OOC) (3/8)
Post by: micelus on May 17, 2017, 10:48:44 am
No problem at all. Although, if this was more of a worldbuilding game, I could see a lot of interplay between both nations.

Graņifi might think Guerrandians to be waaay too uptight and need to relax a little...if they had anything to do besides bash someone's skull in for gold or pretend that their wine is any good. On the other hand, Guerrandians might think that the Graņifi are morally loose and have waaay too much gold in their hands. Furthermore, they might think the Graņifi to be a bit sheepish since they've more or less accepted the tyranny of a faux-royal whereas the upright nation of Guerran continues to have but a mere prince. While the Prince may not  be elected, at least he doesn't pretend to be chosen by the people.

Of course past those stereotypes, I would think that Graņifi merchants would prefer to hire Guerrandians soldiers to protect themselves and I wouldn't doubt that the majority of the Protector's retinue are Guerrandian in origin. Being so close to Graņif also means that the Guerrandians are able to purchase a great variety of products from all over the world.

Then we also come to the fact that despite their differences, both countries are quite similar, save for circumstances of faith and investment. The languages are probably similar or even just dialects of each other. Some people might not even care too much about their differences and when travelling abroad, might prefer their neighbour's company rather than the locals.

EDIT: edited my sheet very slightly to make it seem like Guerrand and Graņifi's religions have a common root.

A common root was what I had in mind already, heh.

The good people of Guerrand undoubtedly judge the Graņifi for their lack of morals and nonsensical religious traditions, and their obviously poor system of government and clearly ramshackle administration impresses no-one. I'm sure they can't help but be a little envious of Graņifi's wealth, even if they might never admit it. Guerrandese merchants, always losing out to Graņifi competition, are no doubt bitter when it comes to dealing with their neighbors - but they too benefit from the proximity of such a major trade hub. Mercenaries, too, are always happy to work for someone who can a) pay and b) pay well.

I'm not so sure about the languages being similar; it seems like there's somewhat of a linguistic divide, though no doubt loan woards and influence have gone both ways over the centuries (or in more OOC words, you show more of a Ibero-Moorish inspiration and I French one when it comes to naming). There are plenty of similarities between the two cultures, of course - the Graņifi might be foreign, but they're understandably foreign.

Derp. I thought you were going for an Italian or Castillian-based culture. Still, it probably isn't too difficult to gibber at each other in the same way.
Title: Re: Against the Gods (OOC) (3/8)
Post by: Digital Hellhound on May 17, 2017, 10:58:31 am
Like all the best things, it's a mix - I'd call it Franco-Swiss-Italian, maybe, with most bits not supposed to be any particular culture. I imagine Graņifi might be a trade lingua franca in this (part of the) world, so a lot of people can probably speak it. Being neighbors helps, too.
Title: Re: Against the Gods (OOC) (3/8)
Post by: Roboson on May 17, 2017, 11:39:39 am
Ok, here is my final submission.

Name of your Sovereign: Roboking High King Rincklefich VII
Name of your Nation: Jautonlund

Jauntonlund is a distant coastal hinterland. It lays west is taken south east of Graņif. Jountenlund is a vast nation, one of the largest, and has the most coastline by far. It has three kinds of cities. The bakki Cities, which lay along the coast. The capital city of Joutenburg is one such coastal city. The inland towns and cities are referred to as burr cities. Then the island ports, called bauga cities.

History/Government: Centuries ago Jautonlund was many small countries. These countries often bickered and faught, occasionally having small ways. However, during his reign Lewi Rincklefich the First of His Name, Conquer of the Jautons and Unifier of the Divided, conquered over half of them. He died rather under rather particularly, but all specific records have been destroyed in order to protect his legacy. His son Lewi Rincklefich conquered about four fifths of the remaining independent kingdoms and struck peace treaties with the few remaining independent kingdoms. It wasnt until Lewi Rincklefich the Fifth's reign that the remaining independent and island kingdoms were integrated (peacefully this time) into the kingdom.

As a result Jautonlund sees itself as a collection of individuals and likes it that way. The regions each retain local control and vary widely, but all take great pride in being strong Jautons. Many people speak the common tongue in addition to Jautonese and their local ancestral dialect. The government has three levels: Einn (The monarch), Mikill (The Many), and the Stoll (The Seat). The Stoll level of the government is the local regional government. Each region is rather independent and most of the laws are specific to this level. The Mikill is the collection of lords and leaders from each region. There are several low kings, rulers of small areas, who answer to the high king. This body is called once every few years, and during times of war. Lastly there is the Einn. This level of government sets the greater laws of the nations and handles all taxation and military matters. The king is fairly well liked, as he keeps taxes low and the nation strong, and does little to interfere with the lives of his citizens.

Culture: Its hard to place a general overarching culture on the Jauton people, but here are some of the general cultural aspects that remain constant over the large and diverse country. Jautons place a high value on freedom and hard work. This is likely a relic from the period in which most of Jautonlund was many small kingdoms. They believe that Jautons should stand upon their own feet, and that assisting those who can't is the hallmark of a hero. Its rather confusing. In theory, good people can fend for themselves. However, those who can't also receive some level of reverence and a fair amount of assistance. Jauton also has a long military history, also a relic from its former splintered history. Jauton's also have a love of literature. Jauton poetry is among the finest in the world and often comes with the raw emotional feelings that Jautons seem so full of. They also love the theater, and books. Libraries and theaters are the most important public places in cities. Jauton culture revolves a lot around food. Jauton's love food more than any other people in the world. They love growing food, catching food, cooking food, and eating food. Its greatly ingrained in their culture. All meals are taken with friends and family, and a meal alone is considered a terribly sad thing. Other cultures find this weird at first, but after a few rowdy meals with more than a few Jauton's, they begin to understand why eating alone can be so sad. Lastly Jauton's are quite in-tune with nature. Most Jautons have jobs working fields, or in forests, or on the sea. They spend incredible amounts of time outside. As a result, they have a better understanding and attunement with nature that most civilized nations tend to lose.

Landscape: Jautonlund is a large nation, but the vast majority of it is temperate/sub-tropical plains and forests. It has an immense amount of sandy coastline as well. There is a mountain range in the northeast where Jautonlund gets most of its iron and stone from, but with that exception, the whole country is fairly flat rolling hills and completely flat prairies.

Focus: Population
Title: Re: Against the Gods (OOC) (3/8)
Post by: Draignean on May 17, 2017, 12:37:18 pm

Was going to go magic, but someone else grabbed that.
Title: Re: Against the Gods (OOC) (3/8)
Post by: Ghazkull on May 17, 2017, 01:01:17 pm
And also in.
Title: Re: Against the Gods (OOC) (3/8)
Post by: crazyabe on May 17, 2017, 01:50:58 pm
Spoiler: Done. (click to show/hide)
Title: Re: Against the Gods (OOC) (4/8)
Post by: Roboson on May 17, 2017, 02:48:47 pm
Edited in my fluff. Should be done now unless something is wrong with it.
Title: Re: Against the Gods (OOC) (4/8)
Post by: Ghazkull on May 17, 2017, 02:57:06 pm
Roboson you are in.

Crazyabe i assume you mean this kind of black mountain:
Spoiler (click to show/hide)

Anyhow you are also in adn with that we only need two more players.
Title: Re: Against the Gods (OOC) (6/8)
Post by: FallacyofUrist on May 17, 2017, 03:10:57 pm
Reserved! Sheet finished.

Spoiler: Non Standard (click to show/hide)
Title: Re: Against the Gods (OOC) (6/8)
Post by: Ghazkull on May 17, 2017, 03:32:26 pm
Fallacy, hard no on that one. There isn't nearly enough need for assassins even in all other kingdoms combined to justify a city of assassins let alone a Kingdom of 'em.
Title: Re: Against the Gods (OOC) (6/8)
Post by: FallacyofUrist on May 17, 2017, 03:33:24 pm
The entire Kingdom is one city, and most of the city's residents aren't assassins.
Title: Re: Against the Gods (OOC) (6/8)
Post by: micelus on May 17, 2017, 03:36:47 pm
Well, not unless he goes full hashashin. Which would be interesting, if not the best for one's reputation. Course, those weren't assassins for hire and more to further the goals of that particular sect.
Title: Re: Against the Gods (OOC) (6/8)
Post by: Ghazkull on May 17, 2017, 03:43:03 pm
fine i will allow it fallacy

But i warn you ahead of time that your faction does not blend well with the game mechanics or premise.
Anyway you are accepted.
One more and we are ready to roll...or rather i can start making maps and rolling up your kingdoms.
Title: Re: Against the Gods (OOC) (6/8)
Post by: FallacyofUrist on May 17, 2017, 03:44:51 pm
Wonderful.
Title: Re: Against the Gods (OOC) (7/8)
Post by: Draignean on May 17, 2017, 03:59:11 pm
(...)
Participate. The assassins participate in the tournament which is precipitated by the death of the Chief Assassin.

Title: Re: Against the Gods (OOC) (7/8)
Post by: Digital Hellhound on May 17, 2017, 04:06:56 pm
The exertion probably makes them perspirate, which must be uncomfortable unless there's also handy precipitation. I imagine prestidigitation also helps them out in their predicament, particularily.

English is a stupid-ass language, I'm just saying.
Title: Re: Against the Gods (OOC) (7/8)
Post by: Draignean on May 17, 2017, 04:19:14 pm
Perspicacious assassins hydrate before participation so that persistent perspiration precipitated by perpetrating punishing perforations does not pain their peripatetic pursuit of targets!

English is a stupid-ass language, I'm just saying.

I know, it's bloody brilliant.
Title: Re: Against the Gods (OOC) (7/8)
Post by: Taricus on May 17, 2017, 04:34:45 pm
Shit, I go to sleep and here's plenty of spots left. I wake up and there's onyl one left!

Reserved, will get a sheet in soon.
Title: Re: Against the Gods (OOC) (7/8)
Post by: IronyOwl on May 17, 2017, 05:03:49 pm
Name of your Sovereign: Emira Hassa bin Fahira abn Akkaya
Name of your Nation: Aqura Mall ("Jeweled Light")
Fluff:

Located between Graņif to the east and Drezzilia to the southwest, the Emirate of Aqura Mall sits on the coastal end of a stretch of volcanically active desert, primarily along a major river and its associated floodplain. To the northwest lies a major volcanic mountain chain, from which flows the Kazi Aqura ("River Jewel" or "River of Jewels") and wafts fertile volcanic ash. Between the warm Mediterranean climate, fertile ash, grand river, and frequent rainstorms, the land is lush and green. The coast is sheltered, shallow, and warm prior to opening up to the ocean proper, and like the land teems with life.

The people of Aqura Mall are caramel-skinned, usually pale blonde-haired, and renowned for their beautiful and varied eyes. They are also notoriously artistic and decadent, turning the convenience of their surroundings and neighbors towards leisure and pleasure rather than more traditional prosperity. They are famed for their artists and artisans, and export glass, art, decadent foods, recreational drugs, and performers, as well as pulling in a tidy tourist income from those seeking forbidden (or simply excessive) delights.

The leadership of Aqura Mall is electively hereditary, with the process of selecting the next ruler resembling a pageant or carnival more than an election.

Focus: Happiness


Shit, I go to sleep and here's plenty of spots left. I wake up and there's onyl one left!

Reserved, will get a sheet in soon.
too late

hopefully
Title: Re: Against the Gods (OOC) (7/8)
Post by: Ardas on May 17, 2017, 05:09:34 pm
Spoiler (click to show/hide)

Damn, these things, they take time, don't they?
Title: Re: Against the Gods (OOC) (7/8)
Post by: Ghazkull on May 17, 2017, 05:17:05 pm
Okay both Ironyowl and Ardas are in mostly because both are great apps and one more doesnt change things. Nor will a second. So if Taricus brings in a good app hes in too and we are at a round 10 players...should be manageable.
Title: Re: Against the Gods (OOC) (7/8)
Post by: Draignean on May 17, 2017, 05:22:55 pm
(...)

Oh we're going to get along great.
Title: Re: Against the Gods (OOC) (7/8)
Post by: Taricus on May 18, 2017, 04:26:38 am
Name of your Sovereign: Autarch Varxsea
Name of your Nation: Varxsea

Fluff:
-Geography: The Varxsean peoples occupy the land to the northwest of Graņif, North of Aqura Mall and west of Guerrand, a particularly desolate and stark land with few pockets of inhabitable ground concentrated around the massive Tasvair river (Which runs south and feeds into the Kazi Aqura) and the lands that were formerly under the control of Graņif & Guerrand. This in turn concentrates the population into several key centres which have been heavily fortified. These are interconnected either by the Tasvair river or by road.

-Culture: Distinctive from just about every other civilisation in the area, the Varxsean culture is unlike any of their neighbours or indeed any of the others. Effectively a despotic monarchy, with the autarch on top and everyone below in social standing, the Autarch holds absolute power over Varxsea and what would constitute a social elite consists of government officials directly subservient to the autarch, and the people subservient to both.

Every Varxsean wears a mask out in public, beautifully hand crafted and adorned with what others would consist of priceless jewels on even the lowliest of masks, the masks serve to conceal the entire face of the wearer and generally a Varxsean's most prized possession to the point that 'work' masks exist, unadorned and simple masks suitable for heavy labour conditions, and that trying to remove one in public is punishable by death on the spot. The adoption of the masks in Varxsean culture has never been explained, though the sheer uniformity it imposes despite the wide variety in the mask designs may be key to the issue.

-Economy: With what agricultural land there is in Varxsea heavily cultivated to support the burgeoning population that seems to strain it's limits even with what few imports it lets in, it makes up for in the richness and quality of the materials from it's mines. Boasting the largest gemstone & metal mines in the world, and the best iron ore to come out of the ground. Weapons & armour made from Varxsean iron are prized for their quality and the rarity of obtaining one; Varxsea never exports weapons so what examples have left their hands are the prizes of hardened veterans of their neighbours.

-Religion: Varxsea has only one religion, others being drowned out by it's permeation throughout it's society: The Autarchal cult. Preaching that the autarch is a god, and the only god at that, the followers of the Autarchal cult tend to refute the claims of other religions violently. This ensures a level of devotion and loyalty to the Autarch that many foreign rulers would be envious. However, this devotion tends to maintain a baseline of aggression to outsiders and hinders trade significantly

Focus: Population
Title: Re: Against the Gods (OOC) (10/8)
Post by: Ardas on May 18, 2017, 06:11:35 am
Welp, this will be fun.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Roboson on May 18, 2017, 11:31:15 am
Man as soon as I say I want population, everyone wants population.  :P
Title: Re: Against the Gods (OOC) (10/8)
Post by: Draignean on May 22, 2017, 03:35:18 pm
[Archon]Expectation... Overwhelming...[/Archon]
Title: Re: Against the Gods (OOC) (10/8)
Post by: Taricus on May 22, 2017, 03:36:20 pm
It's coming, Ghaz is making the map. OR was before he decided to fob it off onto someone else :P
Title: Re: Against the Gods (OOC) (10/8)
Post by: Ghazkull on May 23, 2017, 04:42:15 am
Title: Re: Against the Gods (OOC) (10/8)
Post by: Taricus on May 23, 2017, 06:15:30 am
Man I'm pretty sure my population is larger than either the Enorian republic or Jautunlund. And that Varxsea was a cause of refugees not the recipient :P
Title: Re: Against the Gods (OOC) (10/8)
Post by: Ardas on May 23, 2017, 06:22:08 am
Man I'm pretty sure my population is larger than either the Enorian republic or Jautunlund. And that Varxsea was a cause of refugees not the recipient :P

Instead of puffing up your chest, worry about hidden fun stuff that happens to nations who start large.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Digital Hellhound on May 23, 2017, 06:35:41 am
And the sketch I did Ghaz ended up basing that on, for comparison:


Any and all mistakes there are due to the poor state of Guerrand mapmaking.
Title: Re: Against the Gods (OOC) (10/8)
Post by: micelus on May 23, 2017, 06:48:15 am
That map is giving me a YAK vibe.


...You guys brainstormed this on the old irc didn't you.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Ardas on May 23, 2017, 06:52:26 am
I think its more of a "set archetype" look that they went with.

Title: Re: Against the Gods (OOC) (10/8)
Post by: Taricus on May 23, 2017, 06:52:44 am
The map? Nah. That was just DH's work and Ghaz just translated it into hexographer. Hardly any co-ordination on the IRC. (A few teasers dropped but that's it.)
Title: Re: Against the Gods (OOC) (10/8)
Post by: Digital Hellhound on May 23, 2017, 06:53:26 am
I just, uh, really like drawing maps. Maps are cool.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Ghazkull on May 23, 2017, 07:39:04 am
Nah actually no brainstorming. It's something i wanted to do for a while. DH kindly provided this very awesome map which i more or less well translated to hexographer.

Over the next days you will recieve various pms with a) the state of your country and b) HFS. Afterwards i will open the IC and the game can begin.
Title: Re: Against the Gods (OOC) (10/8)
Post by: FallacyofUrist on May 23, 2017, 08:30:02 am
Wonderful.
Title: Re: Against the Gods (OOC) (10/8)
Post by: DolosusDoleus on May 23, 2017, 08:52:31 am
[hype]Awesome![/hype]
Title: Re: Against the Gods (OOC) (10/8)
Post by: Taricus on May 23, 2017, 08:53:59 am
No chance of IC opening early with some sort of international meeting or the like, so we can get a feel for the world while we wait for the full sheets to be done up?
Title: Re: Against the Gods (OOC) (10/8)
Post by: Ghazkull on May 23, 2017, 09:40:52 am
can do.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Draignean on May 23, 2017, 09:47:13 am
I love the maps...

I am moderately concerned by the fact that I border the Fallen Kingdoms in a game called 'Against the Gods'.

Just seems like bad juju.

However, I am liking my position as far as security goes- and I do look absolutely insane sitting up there by myself.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Taricus on May 23, 2017, 09:52:19 am
Just hope you don't have a high magic score, unless you end up being in an area of bad juju.

Anyway, planning for this international meeting; I'm presuming that it's taking place in Granif due to their central location between all the nations and thus it's likelihood of being accessible to the dignitaries of all nations, though I'm open to hear any other potential ideas.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Roboson on May 23, 2017, 10:41:11 am
 :o :o :o :o :o :o :o :o :o :o :o :o :o :o The maps are  awesome. In fact, your image of what Jauntenlund should look like is waaaaaay better than mine. Hat's off to you my friends.
Title: Re: Against the Gods (OOC) (10/8)
Post by: micelus on May 23, 2017, 10:52:08 am
Graņif would serve an excellent meeting place. Also, a perfect opportunity to prove the excellence of Graņifi wine.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Ardas on May 23, 2017, 10:54:05 am
Taricus, at the forefront of diplomatic endeavours? I am concerned.
Title: Re: Against the Gods (OOC) (10/8)So I
Post by: micelus on May 23, 2017, 12:16:48 pm
So I suppose we can start the diplomancing?
Title: Re: Against the Gods (OOC) (10/8)
Post by: Draignean on May 23, 2017, 12:17:19 pm
Nah, wait for Ghaz.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Taricus on May 23, 2017, 12:39:22 pm
Well, we can start, we're just waiting on Ghaz for the hard stats.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Draignean on May 23, 2017, 12:40:38 pm
Er, I thought Gaz was going to do the IC opening as you suggested, and then we'd go from there.

I could have misunderstood though, entirely possible.
Title: Re: Against the Gods (OOC) (10/8)
Post by: micelus on May 23, 2017, 12:44:41 pm
In that case, I'll start since we're apparently holding it in Graņif.

Also, which stats? Is there more than what was sent in the PMs?
Title: Re: Against the Gods (OOC) (10/8)
Post by: Taricus on May 23, 2017, 12:46:05 pm
I dunno, were PMs sent yet? :P
Title: Re: Against the Gods (OOC) (10/8)
Post by: crazyabe on May 23, 2017, 01:13:44 pm
I dunno, were PMs sent yet? :P
Sounds like SOME OF US might have already gotten their stats, and the rest of us are waiting for 'em.
Title: Re: Against the Gods (OOC) (10/8)
Post by: crazyabe on May 23, 2017, 09:07:42 pm
IC (http://www.bay12forums.com/smf/index.php?topic=164251.0) Said the Blind-man as he picked up his hammer and Saw...
Title: Re: Against the Gods (OOC) (10/8)
Post by: Draignean on May 23, 2017, 09:47:46 pm
Ah, well, I may wait to post until I have my PM and know what's up with my empire...

Or perhaps not.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Roboson on May 23, 2017, 10:43:41 pm
Ah, well, I may wait to post until I have my PM and know what's up with my empire...

Or perhaps not.

I'll probably wait, most likely.... maybe.... Whelp, couldn't wait.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Ghazkull on May 28, 2017, 05:54:42 am
Okay everyone got their Sheets now.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Ardas on May 28, 2017, 06:35:00 am
Gah, bunch of lunatics, all of you. Speaking of omens and prophets... next you will start saying we need to go west over the sea to save ourselves....
Title: Re: Against the Gods (OOC) (10/8)
Post by: Taricus on May 28, 2017, 10:23:39 am
...And despite just about everything to most brutal and 'evil' happens to have few problems and is basically on the ascendant. Guess it's time to be the EVIL OVERLORD!

EDIT: DH I'm pretty sure the northerner is a she, FYI. Unless the prince is blind he should be able to see that easily :P
Title: Re: Against the Gods (OOC) (10/8)
Post by: Digital Hellhound on May 28, 2017, 10:37:04 am
DH I'm pretty sure the northerner is a she, FYI. Unless the prince is blind he should be able to see that easily :P

That's what I get for writing posts right after waking. To be fixed.
Title: Re: Against the Gods (OOC) (10/8)
Post by: micelus on May 28, 2017, 10:54:25 am
Meep. I may have thought that I had already replied to your proposals Digital. Ehh, ah well. I´m just gonna roll with it.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Draignean on May 28, 2017, 11:14:22 am
Also, the Fyrdottr is not a dude. She's the Fyr Dottr, Fear Daughter. She's not THAT horrifically mangled.  :-\
Title: Re: Against the Gods (OOC) (10/8)
Post by: Ghazkull on May 28, 2017, 12:07:18 pm
well to be perfectly honest at the moment she is the Fur-Daughter, since Fyr is icelandic/old-icelandic for fur...fear would be Otti, Ogn, Skelfing or Hryđjuverk.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Draignean on May 28, 2017, 12:17:26 pm
well to be perfectly honest at the moment she is the Fur-Daughter, since Fyr is icelandic/old-icelandic for fur...fear would be Otti, Ogn, Skelfing or Hryđjuverk.

I'm not actually rooting it in a particular language, just sort of prancing around in the skin of a couple.  :P
Title: Re: Against the Gods (OOC) (10/8)
Post by: Ghazkull on May 28, 2017, 12:32:06 pm
ah okay sorry then^^
Title: Re: Against the Gods (OOC) (10/8)
Post by: Ghazkull on May 29, 2017, 02:19:03 pm
Guys you know you can post actions now  :P
Title: Re: Against the Gods (OOC) (10/8)
Post by: Roboson on May 29, 2017, 02:22:53 pm
Guys you know you can post actions now  :P

 ??? On what though? Our meeting is done. So what do we do now?
Title: Re: Against the Gods (OOC) (10/8)
Post by: Ghazkull on May 29, 2017, 03:46:57 pm
Well you could actually develop your country, start trading, plant spies, prepare for war, reorganize your military, do social reforms... delve into magic, plot, colonize, well its up to you really what you want to do with your nation. OR you could do nothing for now and watch as events unfold and just join in at the appropriate moment.

Events for the first turn by and large have already happened, some of the players didn't get any because theirs are depending on other players or are scheduled for later.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Roboson on May 29, 2017, 06:59:20 pm
So just go home and start freeform running our country? That's not sarcasm, I'm 100% down for that if thats the intention.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Ghazkull on May 30, 2017, 06:35:26 am
not freeform, you are just giving me your actions for the year.

As in

Guerrand decides to forbid hats
Guerrand confiscates all hats in the country
Guerrand builds a temple of the confiscated hats.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Digital Hellhound on May 30, 2017, 08:25:28 am
not freeform, you are just giving me your actions for the year.

As in

Guerrand decides to forbid hats
Guerrand confiscates all hats in the country
Guerrand builds a temple of the confiscated hats.


Guerrand leads a crusade to find and confiscate all hats worldwide. No longer can you hide your heads from God! Deus Vult!
Title: Re: Against the Gods (OOC) (10/8)
Post by: DolosusDoleus on May 30, 2017, 03:03:27 pm
...I was under the impression that we were supposed to PM our actions to Ghazkul. Was there something I missed?
Title: Re: Against the Gods (OOC) (10/8)
Post by: Ghazkull on May 30, 2017, 04:14:47 pm
you can do either just like you wish. Really the idea is that standard things like improving economy or buidling up military go into the thread while things like "Kill the Hat-Inquisitor of Guerrand by Drowning him in Hats" goes into the Pms aka spy and secret actions in the pms normal actions in the thread...but if you feel especially secretive i don't mind.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Tiruin on June 01, 2017, 07:04:38 am
I blame Taricus getting me interested in this over advice and all :p

I like how the game is at 10/8...so I'll PTW ._.;
Title: Re: Against the Gods (OOC) (10/8)
Post by: Ghazkull on June 01, 2017, 03:59:21 pm
Well Tiruin, if something opens up i let you know....im sure we can ahve some rebellions at some point which should open up places.

In other news, starting tomorrow ill be gone for the entire week...so unless you guys are ultra fast with your orders and the update is quickly done, no update for a week...
Title: Re: Against the Gods (OOC) (10/8)
Post by: Draignean on June 01, 2017, 04:00:08 pm
My stuff is in via PM, so....
Title: Re: Against the Gods (OOC) (10/8)
Post by: DolosusDoleus on June 01, 2017, 06:01:53 pm
I sent my stuff in via PM too.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Taricus on June 01, 2017, 06:25:17 pm
For courtesy reasons, and to make things somewhat easier I'd suggest that you'd at least post some actions in the thread. Easier for Ghaz and everyone else to see who has sent turns in.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Ghazkull on June 13, 2017, 07:33:06 am
By the way you are not prevented from reacting or interacting with the Var Caedwys murderplot.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Ardas on July 03, 2017, 11:28:34 am
It's been 3 weeks, I'm going to safely assume this thing is dead.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Taricus on July 03, 2017, 11:38:33 am
It's alive, just held up by stubborn assassins.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Ghazkull on July 03, 2017, 01:12:37 pm
I doapologize for the delays some side events drag on longer than anticipated.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Taricus on July 14, 2017, 12:25:34 pm
And finally the roadbump is over!
/me celebrates
Title: Re: Against the Gods (OOC) (10/8)
Post by: Ghazkull on July 15, 2017, 10:22:58 am
Okay i just now noticed that some of you gave actions simply as "establish trade with X"

That would be fine but i am not sure if X actually agreed, so can i assume that in general all of you will accept General Trade Treaties?
Mind General Trade Treaties are mutually beneficial, there are no downsides to it.

More Specific ones with Specific Resources follow different mechanics and require a bit more preparation.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Ghazkull on July 27, 2017, 10:56:59 am
I think we are still missing orders from Jautonlund, Drezillia and Sills. I would like to move forward so if you guys could post that would be nice.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Taricus on July 27, 2017, 04:53:22 pm
There's also the case of my orders too Ghaz :P
Title: Re: Against the Gods (OOC) (10/8)
Post by: crazyabe on July 27, 2017, 05:45:33 pm
"Crazyabe Shrugs"
Title: Re: Against the Gods (OOC) (10/8)
Post by: Draignean on July 27, 2017, 07:09:38 pm
Done and down.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Ghazkull on August 16, 2017, 03:59:48 am
Okay finally got around to do the turn update, some of you may recieve your turn updates in double and triplicate because i am constantly missing actions everywhere, so don't post yet until you get a pm with the topic "FINALIZED" in it.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Ghazkull on August 24, 2017, 11:38:02 am
As requested by Varxsea the negotiations with Guerrand:

The Varxsean side of the negotiations
 
[17:46:03] <Ghaz> Guerrand also agrees to peace negotiations, if you demilitarize the borders and demobilize upon which guerrand will do the same
[17:46:09] <Ghaz> once they have proof that you begin demobilizing
[17:47:07] <Taricus> We'll only being demobilising once they start to do, though we cannot afford to demilitarise the borders unless they also do so as well.
[17:55:00] <Ghaz> Guerrand refuses
[17:56:36] <Taricus> Unless the demilitarisation is mutual what assurances do we have that Guerrand isn't just going to break the ceasefire?
[17:57:48] <Ghaz> they are willing to have peace talks while mobilization is still ongoing
[17:58:36] <Taricus> We need a much stronger guarantee than that.
[18:13:48] <Ghaz> Guerrand reminds you that you started this and that the word of guerrand should be enough
[18:16:31] <Taricus> We did not start this, and it is their mobilisation that prompted ours. Furthermore, the weight of Guerrand's words is nothing for Varxsea and presume our words are likewise for them. While we're happy to work towards de-escalation, so long as guerrand is mobilised we have no trust that there's any interest on the guerrandese side to de-escalate the situation.
[18:22:47] <Ghaz> Guerrandese answer: https://www.youtube.com/watch?v=QSo0duY7-9s
[18:24:51] <Taricus> Alright, we tried, and they had their heads too far up their asses to realise this had to be mutual for it to work.
[18:25:25] <Taricus> Full transcripts of the negotiations are produced and sent to all other powers.
[18:25:53] <Taricus> Let all know that while we were willing to work for peace Guerrand merely sought to slake their thirst for bloodshed.
 
the Guerrandese side of the negotiations
 
[17:24:30] <Ghaz> With both sides mobilized, Varxsea sends an Official Diplomat with a call for a ceasefire until a proper peace conference can begin in the next year to sort out business.
[17:42:31] <DigitalHellhound> Guerrand will of course talk peace, granted that Varxsea first ceases all interference in territories rightfully belonging to Granif and demobilizes their forces.
[17:43:11] <DigitalHellhound> Guerrand will of course also demobilize when they have proof of Varxsea doing the same.
[17:49:03] <Ghaz> Varxsea will demobilize if Guerrand demobilizes first
[17:49:18] <Ghaz> and will demilitarize its borders only if Guerrand does as well
[17:49:31] <Ghaz> they are however willing to do peace talks while still mobilized
[17:50:31] <DigitalHellhound> Varxsea can suck my big fat border wa- I mean, that's satisfactory.
[17:51:09] <DigitalHellhound> Guerrand doesn't let its guard down, obviously.
[18:01:25] <Ghaz> Varxea wants guaratees that guerrand will not break the ceasefire
[18:12:05] <DigitalHellhound> Guerrand reminds Varxsea that it was their troop movements that started this and adds that the word of Guerrand should be enough
[18:20:52] <Ghaz> Well then: Varxsea doesn't trust your word, their mobilization is due to your mobilization and while they would like to work on de-escalation, they have currently no trust in your will to do so
[18:22:18] <DigitalHellhound> The Guerrandese diplomat performs these ancient diplomatic manouvers: https://www.youtube.com/watch?v=QSo0duY7-9s
Title: Re: Against the Gods (OOC) (10/8)
Post by: Tiruin on August 25, 2017, 07:01:04 am
Wait wot. Y'all are still doing your Year 2 actions?!!?

JAUTONLUND IS OPEN FOR TRADE. PLEASE TRADE WITH US :3

But yeah, I'm awaiting the 3rd year so I can do some IC talk and such. I:
Title: Re: Against the Gods (OOC) (10/8)
Post by: Ardas on August 25, 2017, 04:28:36 pm
Apparently I have stuff outstanding so I will get on with it ...
Title: Re: Against the Gods (OOC) (10/8)
Post by: Ghazkull on September 02, 2017, 05:31:13 pm
*cough Cough*
Title: Re: Against the Gods (OOC) (10/8)
Post by: Ghazkull on September 08, 2017, 02:01:30 pm
I will assume from the absolute lack of interest that this can be laid to rest.
Title: Re: Against the Gods (OOC) (10/8)
Post by: IronyOwl on September 08, 2017, 02:22:41 pm
Yeah, I'm sorry about that. It just kind of dragged and I wasn't entirely sure what I should be doing and each turn looked like so much work I couldn't help but suspect the game was going to die and everyone else seemed to be quiet, so I just kind of let the game wither on my end even though I felt bad about doing so.
Title: Re: Against the Gods (OOC) (10/8)
Post by: crazyabe on September 08, 2017, 02:37:56 pm
It was less a lack of interest, and more that I had very little clue on what to do, and very few people publicly doing anything, leading me to do less and less.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Tiruin on September 11, 2017, 09:28:43 pm
I will assume from the absolute lack of interest that this can be laid to rest.
:-\
I was absolutely interested from the start >_>

It was less a lack of interest, and more that I had very little clue on what to do, and very few people publicly doing anything, leading me to do less and less.
>.<
Nobody bothered to even respond to me.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Ghazkull on September 12, 2017, 03:29:00 am
I know Tiruin, but i cant play this with you being the only one really being active and maybe one or two people doing active orders...sorry.
Title: Re: Against the Gods (OOC) (10/8)
Post by: Ardas on September 12, 2017, 04:17:11 pm
I posted an action but if this goes into the void....

My suggestion would be to make the turns more structured and pronounced - freeforming it rarely works when it requires a lot of GM effort and the players are not bound by mechanics that can guide them to actions that they can perform.