Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: sjm9876 on May 31, 2013, 09:09:37 am

Title: The Lone Isle RPG : Concluded.
Post by: sjm9876 on May 31, 2013, 09:09:37 am
The lone isle. The land in the void. Viewed from outside, there is at first nothing. Then come closer, and the near transparent streams of water flowing from its rim into the immeasurable depths become visible, the land itself seemingly ripped from the surface of some greater world. As you come closer still three distinct landmasses emerge out of the fog, surrounding within them a gargantuan spring, from which fresh waters spring eternal.
 Some say this spring was formed by the spirit Water as its gift to the world, as Earth gave rock, Air wind, and Fire motion. Others say the spirits simply came upon the land at a later time. Regardless, it was they who truly made the isle what it is today. For they made the peoples of the lands. From Earth were born the dwarves, hardy and practical. Men arrived from Air, infinitely resourceful. Orcs were kindled from Fire, warlike and honourable. And from Water sprung forth the Mira, peaceful and graceful beyond compare.
 But even more was to come. Bitter rivalries sprang up between the traditional and practical Earth and the innovative and creative Air, and between the aggressive Fire and the peaceful Water. And new life sprang up between those who were not opposed. Between Earth and Water came the trolls. Peaceful shepherds at peace, their stamina and regeneration made them powerful foes once roused. Elves came from between Water and Air, gifted in the arts of all kinds, and possessing a unique attunement with nature. From Air and Fire came the Drow, a race of thieves and assassins, with the violence of the orcs but without their morales. And from Fire and Earth came the Ogres, physically powerful and aggressive, but sparse and isolated from their innate savagery.
 And now, now the gods seem to rest, but for indulging the wishes of some of their more pious followers. The magic of the world now lies focused in runes, a language some say was written by the gods themselves. The land abounds nonetheless with peoples of all professions and kinds, from mages who seek only to discover more of the tongueless language, to mercenaries seeking gold and glory.

 A light drizzle comes in off the sea to swathe the square of the city of mists. A rainbow frames the view as you look out to the great spring, water gushing into the air high enough to dwarf even the marble facade of the grand palace. They say here that a rainbow on the first heralds good fortune in the coming month. you certainly hope so you think, as you edge through the crowds to the inns door. The job board could wait until it had quietened down a bit.
 You take one of the few free seats left at the bar, around a table with a group of others, seemingly in the same position as you. A moment later, the barman, a giant of a man, with scars to match, looms out of the haze of smoke to take your order.


Spoiler:  The system (click to show/hide)
Spoiler: Magic (click to show/hide)
Spoiler: Abilities (click to show/hide)
Spoiler:  Character (click to show/hide)
Spoiler: Races (click to show/hide)
Spoiler: Known Factions (click to show/hide)
Spoiler: Known Places (click to show/hide)

This probably isn't going to start properly for a week, due to exams, but this is here for apps and questions at the moment, as well as a bit of RP if i get apps.

Spoiler: In (click to show/hide)
Spoiler: Waitlist (click to show/hide)
Title: Re: the lone isle RPG
Post by: sjm9876 on May 31, 2013, 09:10:08 am
(Reserved)
Title: Re: The Lone Isle RPG
Post by: scapheap on May 31, 2013, 09:39:01 am
May add to it, but it should be a valid app.

Spoiler (click to show/hide)

Martini, please
Title: Re: The Lone Isle RPG
Post by: Dwarmin on May 31, 2013, 09:43:52 am
NAME: Ryxa Hunneld
RACE: Drow
GENDER: Female
CLASS: Myrmidon/In the culture of the Drowish, a Myrmidon is a term for 'loyal follower'-a man at arms who serves proudly. It's more particularly a signifier of one who is extraordinarily skilled in sword fighting. They carry no shield, and wear only light armor. Their choice of weapon is similar to the Katana, designed for flowing and slashing strokes, and elaborate parries-rather than crude jabs and shunts. A Myrmidon moves with lightning speed and reflexes, and enjoys martial combat against single foes in particular-all the better to best them. They are, mostly, young and reckless foolhards who live hard, die quickly and leave a room full of corpses as they go. Only the best among them survive very long at all, and those that do become legends-said to be capable of impossible feats, like cutting arrows in flight from the very air. Their swords, too, become famous-they are not throwaway weapons, and have names of their own. Some are even said to gain a measure of thought, and are able to speak back to their owners...but, Myrmidons live as much by tall tales, as they do by their skills...

In any case...they will spend their entire lives, devoted to the training of the blade-always waiting for a worthy challenger.

(+1F, +1E)

BACKGROUND: Ryxa was claimed by bad luck from a young age-her parents, long into debt, sold her to slavers to cover their gambling markers. She would spend her teenage years as a dancer, entertaining various low lifes. But she was not content, not at all. No one was suspected she would actually use the dexterity that had been gifted to her for anything other than pleasuring the patrons...but in truth, she had begun training to use a sword. How to cut a man limb from limb, to dodge, to parry, to kill.

Ryxa's first demonstration of bladework was part of her 'routine'. How they marveled, at the young woman who would do such dangerous stunts for their amusement. So beautful, and so deadly. Every day, she grew stronger and more skilled-her dances would become more elaborate.

In time, she got what she wanted-the very Slaver Cartel master himself came to witness her, for his own no doubt diabolical reasons. Perhaps he had already suspected a greater use for her swords...but when she leapt off the stage and removed his head in a single stroke, he thought nothing ever more. Ryxa cut her way through a dozen men and earned her freedom that night, charging into the streets with her thin dancers dress covered in gore. Those who hunted her met similar fates to those that tried to stop her. When she began cutting down more local slavers in retaliation, they hurriedly offered her a peace deal, which was accepted. Though...now and again an ambitious captain will still attempt to capture or kill her to earn respect in their organization for taking down the one who embarrassed them so badly.

She became a wanderer after that, eventually finding and earning admission into the 101st-which from then on, Ryxa considered her true family. If a bit of a contentious one. Up this point, her life is further defined by them.

Faction: The 101 Blades/An informal group of sorts, composed of a variety of bladed weaponmasters and their hopefuls from all races and walks of life. They are most like a Dueling Club, constantly competing to determine ranking-there are almost always only 101 (barring the occasional deaths), and the only way to join is best the person above you, or force them to submit to you. It is a den of constantly shifting intrigues and power plays, nobles and mercenaries and commoners competing for nothing more than the title of 'The Best of the Best'. The 101 blades has ironically, at times in their own history, dueled against competing clubs of similar natures to determine whose stronger of they. At this time, they are in a bloody feud with the Hungering Tigers, which complicates the dueling nature of the order-often, members are forced to band together to fight them, only to have to fight each other later that day..

Still, for such a contentious group, there are strong friendships that balance out the bitter rivalries. Even husbands and wives occupy the 101st ranks together. There is a certain honesty in knowing that one day you might have to kill the man or woman who sits beside you...but until that day, they are your greatest ally. Many of them are like Ryxa, wanderers with no sense of direction. But the 101 is home to anyone who can prove they belong there, barring any racial or societal creed-a surety that is not often granted in this world.

The Rules/One cannot refuse an offer to duel from a fellow member. The only rules are as such.

1. One day can elapse from the challenge to the duel itself.
2. The Challenger sets the 'rules' of the duel, the one being challenged sets the time and place.
3. If either side does not meet at the place and time, they are considered to forfeit.
4. You may only challenge something within 10 ranks your greater. You may challenge anyone lesser than you.
5. Losing a duel, if not your life, will reduce you in rank to the one who defeated you, if they were lower. If they are higher, you will be moved to the least position, and everyone will move forward a single rank. Losing a match at the lowest rank, and you are removed from the order-forever.
6. A person may only be challenged once a week, at which points their position is secured and they may freely decline additional duels,until five days have passed.
7. There are no restrictions to the duel itself, aside from the stipulations of the challenger-which are really considered only 'suggestions'. Anything goes. Including, but not limited to poison, ambush, or bringing an army alongside you.

Ryxa is currently 67th place in the 101, having triumphed over twenty three competitors to date.

ATTR: see ‘the system.’ you have 4 points to distribute as you see fit.
Please use the format:
total (assigned + race + class)
+3F, +1A
+1F, +1A
+2F, +2A, -2 W, -2E
-------------------
=+6F, +4A, -2W, -2E

Ryxa orders Rock Scorpion Ale-a native Drow beverage, designed not to lull one into a sleepy drunkeness but keep them hyper alert and in a state of readiness. Not unlike being stung by a scorpion would, in away. It's quite unhealthy, in the long term.
Title: Re: The Lone Isle RPG
Post by: kj1225 on May 31, 2013, 09:47:46 am
Name:  Kyle Johnson
Race:  Man
Gender:  Male
Class:  Thief- He steals money for fun and profit also stupid people don't deserve money. +2  to air.
Back story:  Kyle wanted to make a honest living on doing odd jobs... and stealing from people. Really not much more to ad to that statement.
Attributes:  2 earth + 2 water + 1 fire + 2 air + 2 air= (2 earth, 2 water, 1 fire) assigned (2 air) racial (2 air) class

Drink order is whatever this universes equivalent of whiskey is.
Title: Re: The Lone Isle RPG
Post by: kilakan on May 31, 2013, 10:17:54 am
Name:Rylash, just Rylash he has no kin name anymore.
Race:Drow
Gender:Male
Class:Chaos Dancer-A design of his own choice, a gambler and warrior with no learned style.  His ultimate goal is to learn chaos magic as the gods and runes fit too much of a set style for his taste.  (+A +F)
Background:  As a child, Rylash was small and weak compared to the other children.  He quickly became an outcast of sorts as he could not keep up with the other drow and so he resorted to gambling with himself, making bets that he could or couldn't do something, flipping coins for when to fight or run and rolling dice to determine his days activities.  The other drow rapidly became weary of his chaotic nature, he never showed up for any training or work, would steal from someone one day and shower them in gifts the next all of which were stolen from other drow.  However with maturity came a sense that his childhood games with himself were just that, childhood games;  So what sort of game could one play as an adult?  His answer came in the form of freelance work, the uncertainty of proper jobs, the chaotic nature of combat and being able to wander where one wants.  Setting off in the dead of night, he wandered forth into the open world with no set goals in mind and less money to his name.  Perhaps fortune would favor him with glory and gold, or maybe he would die a nobody in some ditch, the thrill of it would be all the life's fulfillment Rylash would ever want.
attributes:
EARTH 0 (2,-2, 0)
AIR 4 (1, 2, 1)
FIRE 4 (1, 2, 1)
WATER -2 (0, -2, 0)

"Hey barkeep, give me the houses popular brew please and thanks."  Rylash looks around to see if there is any card games or dice ongoing, and whether it looks too serious to take a player with almost no money.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on May 31, 2013, 10:24:00 am
All good Scapheap,

kj, it's 4 assigned points, not 5. All good otherwise.
Title: Re: The Lone Isle RPG
Post by: kj1225 on May 31, 2013, 10:39:35 am
All good Scapheap,

kj, it's 4 assigned points, not 5. All good otherwise.
I get an extra point from being a man.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on May 31, 2013, 10:40:40 am
Ah sorry. My bad there. All good then.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on May 31, 2013, 11:01:13 am
Posted
Title: Re: The Lone Isle RPG
Post by: sjm9876 on May 31, 2013, 11:15:17 am
Dwarmin, excellent. Although the end tally puts 1A from class wheras the in-class one puts 1E. i assume you meant air as that better fits the description.

kilakan, good, just a drink order :P
Title: Re: The Lone Isle RPG
Post by: scapheap on May 31, 2013, 11:39:52 am
Went and added to my app.
Title: Re: The Lone Isle RPG
Post by: RangerCado on May 31, 2013, 12:56:17 pm
reserve!!!! (just in time!)
Spoiler (click to show/hide)
Ask for water, if none is given, order nothing.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on May 31, 2013, 01:45:50 pm
All clear ranger. I may start writing the start up now, as I'm sure kilakan can manage without a drink.

((Due to my lack of artistic abilities i'm going to give each rune a code to reference it rather than a picture.
And inventories, known runes, etc..... will be PM'es, to share/withold as you wish.))
Title: Re: The Lone Isle RPG
Post by: kilakan on May 31, 2013, 01:58:41 pm
Edited in, completely missed that part hehe
Title: Re: The Lone Isle RPG
Post by: sjm9876 on May 31, 2013, 03:00:36 pm
5 figures sit around the table. Two drow, one with her blade in pride of place across her back and a look of alertness in her eyes as she nurses a strange drink, the other cloaked, playing with a pair of ornate dice upon the table, and taking gulps of ale from his tankard. A human, also cloaked, sits between them, firewhisky from the southern orc cities in hand, whilst to either side of the trio sit an elf and a mira, the elf wearing a face scarf and sipping water, and the mira contrasting her companions with a martini.
 Having left the drinks, the barman turns and places a sheaf of papers on the table.
 ‘You look new around here, so here’s the score. First round is on the captains guild, and in return I give you the run down for whatever jobs they want running. i get cash, they get workers, and you get drinks. Everyone’s happy.’
 He flips nonchalantly through the first few pages of paper.
 ‘Boring..... boring.....ah, here’s a couple. Captain of the Glory of Vardus is after a bit of pirate protection, sure he’ll tell you he’s all higher and mightier than you whilst he’s at it, but drop off is at whatever port he pulls into, doesn’t specify..... group of dwarves want guards for a shipment of cloth and the like for their mountainhomes. Apparently it’s for their king, so very important or summat...... Oh, and apparently one of the captains, a Cap’n Ross of the Voyager says here, is running some errands for the mad alchemist fellow out in the bay. Could get interesting. But anyways, welcome to the city of mists. Feel free to look around, just avoid the fish markets. Den of thieves in that crowd, not to mention the stink. Though it’s all part of the experience I s’pose. Anyway, I’ll be over the bar if you get the urge to pay for a drink, and stay outta’ trouble. My patrons, my justice I always say.’
 With that he winks at the group and walks off in the direction of a side door, the crowds closing behind him. the group sits in silence, waiting for one of them to speak first.....


Spoiler: Clair Sky (click to show/hide)
Spoiler: Ryxa Hunneld (click to show/hide)
Spoiler: Kyle Johnson (click to show/hide)
Spoiler: Rylash (click to show/hide)
Spoiler: Selina Tano (click to show/hide)
((Note: equipment shown here is only what's visible. more detailed lists are found in the PMs))
Title: Re: The Lone Isle RPG
Post by: RangerCado on May 31, 2013, 03:05:36 pm
Introduce myself to those around the table. Ask their opinion on the job offered. Use few words and speak in a nuetral voice. (more later, I have some school work to do)
Title: Re: The Lone Isle RPG
Post by: sjm9876 on May 31, 2013, 03:07:49 pm
((feel free to RP chat yourselves. After all, you know your characters better than I do :P ))
Title: Re: The Lone Isle RPG
Post by: kj1225 on May 31, 2013, 03:11:18 pm
Kyle speaks first.
"So they have a thieves den here? Sounds like my type of place."
He takes a sip of his firewhiskey.
"But I don't think getting trouble like that right away is a good idea. Names Kyle by the way."
Title: Re: The Lone Isle RPG
Post by: kilakan on May 31, 2013, 03:22:29 pm
       Rylash perks up at the mention of the thieves den, "Well Kyle, after we get an assured boat outta this place I'd be happy to run distraction for you to cut into the local erm, den profits.  I'm Rylash anyhow."  He takes a slow slug of ale before continuing, "I think, with the except of the Mira and the elf who's personal morales I won't make a guess at, none of us would get along with that Glory of Vardus bloke.  The dwarfs just sound like a boring damn mission unless you lot feel like erm well... taking the shipment... *ahem*  Personally the mad alchemist sounds the most interesting, while the pirate protect's client would drive us nuts but at least offer some action."
Title: Re: The Lone Isle RPG
Post by: scapheap on May 31, 2013, 03:30:28 pm
Spoiler: pic related (click to show/hide)
The mira finished her drink "My name is Clair, a Journeyman of the sun order-" she pauses "Journeywoman? As for the jobs, I like the sound of the dwarves, if it for their king, the pay must be good. plus I may find info about Janho(The dwarf in her bio)." She mumble the last part.
Title: Re: The Lone Isle RPG
Post by: kj1225 on May 31, 2013, 03:33:45 pm
Kyle takes a look around the bar. Specifically around the level of where people keep their cash.
"Well, boring can be good. I know from sleeping with the daughter of the guard captain that a lot of boring things are good."
Kyle gives a visible shiver from that particular memory.
"But I think taking a boring job that let's us meet someone important is a good idea. So I'll probably be ... well... you know."
Kyle to get rid of the awkwardness downs the rest of his drink.
Title: Re: The Lone Isle RPG
Post by: kilakan on May 31, 2013, 03:45:32 pm
   "Hum, that does raise the question of what the dwarves are moving that is valuable enough to merit hiring a group of people who are a bit... odd for normal merchant guards.  It's either some really good cloth, or they expect trouble...  I'd be in for it, who knows maybe there will be a pirate attack and well, I'm sure the dwarves have a lot of gold to gamble away at least."
    Rylash sets the dice spinning on the table like a pair of tops, "So, who would prefer to do the talking for us?  I'm not afraid to admit that a drow who refuses to tell anyone his last name, and carry's a sword would likely give us a really bad rap."  He lowers his voice a bit to sound sinister, "Which of course, makes it very hard to do bad things, hahahah."  He laughs and takes a slug of his drink.
Title: Re: The Lone Isle RPG
Post by: scapheap on May 31, 2013, 03:56:02 pm
"Well, as a mira(By the way, what does a mira look like? I'm thinking a fish(wo)man), I probable the best, but my sun order membership could be good or bad." Clair volunteered.
Title: Re: The Lone Isle RPG
Post by: RangerCado on May 31, 2013, 04:00:02 pm
"I came here for work and i have no quams with helping merchants." Selina says in a nuetral tone.

Looks at Kyle. "If you try anything while we're at the same table, you'll see get to see stars." Selina says coldly.
Title: Re: The Lone Isle RPG
Post by: kj1225 on May 31, 2013, 04:51:51 pm
Am I allowed to make a roll to charm a teammate?
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on May 31, 2013, 04:56:45 pm
Waitlist, if possible.

Spoiler: Krom the Wise (click to show/hide)
Title: Re: The Lone Isle RPG
Post by: kj1225 on May 31, 2013, 05:04:08 pm
Kyle rolls his eyes.
"Honey, if I wanted to pickpocket you I would have by now. But anyways I'm going to grab another firewhiskey."
And with that Kyle gets up and goes over to the bar.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on May 31, 2013, 05:17:16 pm
Ryxa sips her drink, feeling the pleasant 'sting' of the Scorpion Ale. It was made from actual scorpions, which at least proves how crazy Drow must seem to other races.

Either of her hands are never more than exactly four feet from her blade at any time.

She can fight just as well with her left or her right.

Quote
"So, who would prefer to do the talking for us?  I'm not afraid to admit that a drow who refuses to tell anyone his last name, and carry's a sword would likely give us a really bad rap."

She looks over at him. No threat to her in an open fight-which he would avoid, if possible. Hidden weapons on his person, she thinks. Watch your back. Not a few Swordsmasters tend to end up dead with a dagger in their back.

"My name is Ryxa Hunneld. And, I'm carrying a better sword than you. I can use it mine much better, as well." She says proudly. She chose the name herself once she was old enough to, with her second name being from the man who had refined her blade art when she joined the 101. Her parents had not been studious enough to lend the slavers any clues that could one day lead her back to them...lucky them.

"I have no strong like of any of these jobs...but the Dwarves will probably pay us well...they tend to value a fair deal, even to Drow..."

Ryxa doubted it. She longed to test herself against a worthy foe...but failing that, she still had to eat.

Looks at Kyle. "If you try anything while we're at the same table, you'll see get to see stars." Selina says coldly.

"I hope you know, we're not all like that. Some of us have our honor." She says, with an amused smile.

Ryxa thinks she doesn't have that coldness in her eyes that suggests she can kill without thought of consequence...but yet, she is a killer. The scar across her face does not come from a mortal blade, she notes-the scarf perhaps meant to hide it, merely accentuates the wound to one with good eyes. Perhaps some sort of magician. Not a real threat in an open fight.

Of course, Ryxa is wise enough to know open fights are usually quite rare.
Title: Re: The Lone Isle RPG
Post by: RangerCado on May 31, 2013, 05:28:57 pm
"I don't discriminate between races. Its the personality that matters. If your known for associating with a thief, you don't get much work. The Drow reputation is undeserved in individuals." (My face is covered by the way, the only thing visible is my left eye and hair)
Title: Re: The Lone Isle RPG
Post by: Dwarmin on May 31, 2013, 05:36:14 pm
"I don't discriminate between races. Its the personality that matters. If your known for associating with a thief, you don't get much work. The Drow reputation is undeserved in individuals." (My face is covered by the way, the only thing visible is my left eye and hair)

((Ryxa's experienced in reading individuals though, sizing them up. If it's vital to your plot that I don't see it right now, then alright, please just say so and I'll fix my post. Otherwise I'll note she detected it behind the veil.))

"Well, he is a thief, and I am a killer. We can call him or anyone something else to be polite, but who they are is who they are.

My associations do not matter to me, anyway-my blade speaks the only words my kind understand. And they are the only ones whose opinion I respect.

But, I am glad to hear you do not condemn out of hand. A wise person waits until ones true caliber is tested, to pass judgement."

Ryxa's way of speaking is calm, measured and melodious. She rarely raises her voice, in anger or surprise-yet she talks at length when she can, enjoying conversation.

The woman still bears a scar on her hip from a cudgel, where an overseer struck her for speaking out of turn. Speaking freely is just one of the many freedoms she knows others take for granted.
Title: Re: The Lone Isle RPG
Post by: kilakan on May 31, 2013, 05:49:36 pm
   Rylath coughs politely, "I would like to point out that while I may be a scoundrel with a loose interpretation of laws, the human here is in fact the thief.  I am a gambler, and personally one who likes true chance as opposed to rigged games.  Speaking of which I don't suppose anyone would like a quick game of dice to break the tension a tad?"  He rolls his pair of dice out towards the center of the table, with a friendly grin.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on May 31, 2013, 05:54:50 pm
Ryxa lightly turns to Rylath.

"You know, my own family was fond of games of chance as well. One could say they were professionals, though not very good ones. They lost more than they won, I know that better than anyone.

What wages do you usually play for?" She inquires, raising an eyebrow.
Title: Re: The Lone Isle RPG
Post by: GiglameshDespair on May 31, 2013, 05:55:20 pm
Is it too late for me to apply?
Title: Re: The Lone Isle RPG
Post by: Dwarmin on May 31, 2013, 05:56:28 pm
Is it too late for me to apply?

((Nope, but you get waitlisted.

Which means you wait till enough of us die to let you in :P

Depending on the lethality of the game, it might be awhile or very quick.))
Title: Re: The Lone Isle RPG
Post by: scapheap on May 31, 2013, 06:09:16 pm
"A party of killers and thieves, where have I heard that before?"
Title: Re: The Lone Isle RPG
Post by: Dwarmin on May 31, 2013, 06:35:49 pm
"A party of killers and thieves, where have I heard that before?"

"Circumstance always adjusts your preconceptions. A killer is not always a murderer, and a thief does not always steal from the undeserving."
Title: Re: The Lone Isle RPG
Post by: kj1225 on May 31, 2013, 06:43:28 pm
Kyle walks back to the table after growing bored of waiting for service.
"You would think there'd be more workers at such a busy place. So, why did all of you lot decide to come here?"
Kyle says looking at the group.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on May 31, 2013, 06:50:58 pm
Kyle walks back to the table after growing bored of waiting for service.
"You would think there'd be more workers at such a busy place. So, why did all of you lot decide to come here?"
Kyle says looking at the group.

"I came here looking for a young man, with a sword much like mine. He's a good friend...more than a friend, to me. And I'm going to have to fight him, eventually. One us is probably going to die.

But, I haven't found him yet, which is why I'm still here." She answers.
Title: Re: The Lone Isle RPG
Post by: kilakan on May 31, 2013, 07:17:45 pm
  Rylath replies after looking into his pocket, "I'd say 5 gold a round or the next round of drinks shouldn't make me broke too quickly." 

Kyle walks back to the table after growing bored of waiting for service.
"You would think there'd be more workers at such a busy place. So, why did all of you lot decide to come here?"
Kyle says looking at the group.
   "Well, I could give you some deep tidbit about my life and as to why I decided that starving half the time on the road sounded like a good idea.  Or you know I could be literal and tell you that I threw a dart at a map... of course the dart didn't land on this spot but the maps owner and his body part that the dart did hit happened to be pulling into port."
Title: Re: The Lone Isle RPG
Post by: Dwarmin on May 31, 2013, 07:29:05 pm
Rylath replies after looking into his pocket, "I'd say 5 gold a round or the next round of drinks shouldn't make me broke too quickly." 

The Drow woman smiles.

She placed five coins in front of her.

"I will indulge you, then.

Though, in my order, we bet competing sword blows when gambling. The winner is allowed one fair strike against the loser first, and only then may there be a single retaliatory strike. Wounding blows are not encouraged. We strike to kill. So, I usually enjoy higher stakes..."

This was the only game of chance the young bloods of 101 Blades really enjoyed. For them, every blow was a real one-even in games.
Title: Re: The Lone Isle RPG
Post by: RangerCado on May 31, 2013, 07:41:27 pm
(Don't worry about the scar thing, just not a generally known thing about her as its almost always covered.)

"I have not gambled before but i will play a few rounds."  (Play until i lose 20 gold or win 50)
Title: Re: The Lone Isle RPG
Post by: kj1225 on May 31, 2013, 07:49:22 pm
Kyle pulls out 5 gold.
"I'll go a game as well."
Title: Re: The Lone Isle RPG
Post by: kilakan on May 31, 2013, 07:51:22 pm
  Rylath grins widely, "Well then I figure this is as good a start as any.  I'll accept IOU's and proffered sword blows if it comes to it, but let's say the blows count against people against us eh?" Try to bum 3 more dice from the barkeeper for a proper game, get a secondary drink and then play till I lose 20 gold or everyone else drops out.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on May 31, 2013, 07:58:44 pm
Ryxa nods, thinking of her stakes.

((Play till I lose 10 or gain 10))
Title: Re: The Lone Isle RPG
Post by: RangerCado on May 31, 2013, 11:35:52 pm
((So in all seriousness, what dice game are we playing? I don't gamble.))
Title: Re: The Lone Isle RPG
Post by: kilakan on May 31, 2013, 11:52:03 pm
((We don't have enough dice for liar unless the innkeeper wants to give me 18 more dice, so I guess with 5 it'd be either high/low or a generic highest roll.  Basically you roll all five at once, and mark what you get like 2, 4's.  Then the next person goes and at the end of a round the person with the highest grouping wins.  So 2, 2's would beat 2, 1's but 3, 1's beats all sets of two and so on.  With two sets of two taking the highest of the pairings.))
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 01, 2013, 12:27:58 am
((I'm just going to suggest something IC. The GM can fudge it however he likes :P

...oh yeah, I have no idea if game makes any sense! I just made it up lol ))

"Shall we play Dagger Dice, then? It is a game my own people enjoy.

It's a simple one, meant for four players. We each place the same amount of gold in the center, in a tall stack. We place our bottomost coin either heads up, or heads down. Then we take a balanced dagger and spin it in the center of the table. Whomever it rests on and points at is the traitor. The others are the loyalists.

The traitor then rolls two dice, and the loyalists roll one each. Everyone reveals their bottom coin.

If the traitor beats them all combined, he takes the entire pot.

If the loyalists combined rolls are greater, they split the pot amongst themselves. But...if a loyalist chooses to place the bottommost coin in his stack facedown, his roll does not add to the loyalists total-and if he happens to win against the traitor and his fellow loyalists on a one by one basis, he takes the entire pot for himself instead...becoming the turncoat. If there is more than one turncoat or traitor, there rolls each count separate against the sum total of any loyalists left. A traitor can only ever take the pot for himself, but loyalists always split it.

If the traitor has turned his own coin facedown, he removes his lowest die-and is counted as a loyalist against any turncoats-for the rules applied as normal.

If there are no loyalists and only traitors at the end, the pot is left where it is-and added onto the next game.

Oh, and if everyone turns out a loyalist, all the money in the pot is given to the bartender for another round of drinks."

...well, it was simple for Drow...
Title: Re: The Lone Isle RPG
Post by: kilakan on June 01, 2013, 12:31:04 am
  "I do like the sound of a needlessly complicated game that involves knives... sounds like my 10th birthday actually."
Title: Re: The Lone Isle RPG
Post by: scapheap on June 01, 2013, 02:53:31 am
"Circumstance always adjusts your preconceptions. A killer is not always a murderer, and a thief does not always steal from the undeserving."
"I'm classifying myself as a killer, you know? I'm well aware of that.""

Clair listen to the game "I going to sit out of this one, not a fan of gambling."
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 01, 2013, 04:04:02 am
((Life stuff! Game sounds fine, all who want to play can PM their coin status, and I'll do rolls when I get back in this evening.))
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 01, 2013, 08:37:22 am
"So did anyone bring a dagger?"
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 01, 2013, 09:51:02 am
"On second thought, i'll keep my money. Sorry"
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 01, 2013, 12:32:12 pm
((In answer to scapheap, the Mira resemble attractive humans, but usually sightly taller and thinner, with longer hair. They have patches of scales on their bodies, to what extent and where varies, and their coloration varies extremely and exotically between individuals.
 GWG, waitlisted.
 GiglameshDespair, what Dwarmin said essentially.))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 01, 2013, 01:59:10 pm
As the three player place their coins in the middle of the table, a bald, and evidently drunk, dwarf with a scar across his left cheek and short red stubble pushes in between the mira and the elf, plonking a tankard of firewhisky and a stack of 5 gold on the table, along with the other coin stacks. Noticing a glance at his drink, he begins to speak.
 ‘Don’t look at me like that. This is the only decent drink in this hellhole of a city. Good thing I’m headed home soon. Can’t exile me forever, clearly. But where are my manners? The name’s Ironwrit, and I’m joining you ladies in your game. Been a long time since I bet against a drow.’
 The dwarf addresses his comments directly to Ryxa, before pulling out a dagger and spinning it,
its point coming to rest on Kyle. Passing a set of dice round, the dwarf makes his roll.

Ironwrit (4)
Ryxa (5)
Rylath (1)
Kyle (1+3)
Ryxa, Kyle and Ironwrit all reveal their coins face up, but Rylath reveals his to be face down with a flourish, scooping in all 20 coins. Another 5 coins each later, and the dagger comes to rest on Ryxa.
Ironwrit (5)
Rylath (4)
Kyle (2)
Ryxa (2+2)
Ryxa and Kyles coins again turn face up, but both Ironwrit and Rylath turn face down, leaving Kyle as the only loyalist, and Ironwrit takes the pot, grinning. As Ryxa drops out, the dwarf hops down from his seat and grins at her.
 ‘Tell you what, come find me in my shop, down the other side of town. Might make you something, if you ask nicely. After all, everyone, likes a spot of company.’
 With that, he turns to leave, shouting out as he does so,
 ‘Ironwrits forge, just in case.’

 (total wins/losses: Ryxa -10g, Rylath +15g, Kyle -10g)
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 01, 2013, 02:08:43 pm
Kyle pouts and slouched down in his seat.
"You know I normally play card games."
Title: Re: The Lone Isle RPG
Post by: scapheap on June 01, 2013, 03:46:03 pm
"There was no really skill there, luck went against you, don't make excuse for something you have no effect on."
Title: Re: The Lone Isle RPG
Post by: kilakan on June 01, 2013, 06:46:49 pm
    Rylath grins and then splits his winnings into 3 pile's of 5 before sliding 1 pile each to Kyle and Ryxa.  He leaves the last pile as a tip for the barkeeper in the center of the table.  "Can't say I really have any use for gold at the moment, and I figure you two might like to pick up some gear of your trades before we start on a job.  As for the job, I'm going to go look around town a bit, maybe buy some nice gloves or some such before talking to that Ironwit.  I'll leave one of you up to signing us up for the dwarf cloth delivery, just mention that there might be a dwarf joining us... perhaps Ironwit would be interested in hitching a ride along,  Good day ladies, and Kyle... oh by the way Kyle if you are going to wander down to the thieves den take me along, I'd hate to see you come back missing some important bits."   With a flourish Rylath bows and prepares to walk out the door.  ((Heading slowly across town looking for interesting shops and places while moving towards Ironwits shop, wait long enough for anyone to say something in return.))
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 01, 2013, 06:53:41 pm
"An interesting game it would seem." Leave and sign everyone up for the job. Search for any shops that may sell cloth armor, or a light leather top. (Preferably the leather.)

((My interpratation of what i'm wearing))

Head- Face Scarf
Body- Wool top
Legs- Wool leggings
Feet- Leather shoes.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 01, 2013, 07:09:15 pm
"Hey Rylath, wait up I'll join you!"
Kyle puts a quarter of his pile on the table and follow Rylath through town.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 01, 2013, 09:45:03 pm
Ryxa nodded to the Dwarf, deciding to go-though she would keep an eye out for trouble...

"I shall take Ironwrit up on his offer." She says to everyone gathered.

Action: Head to Ironwrits Forge. Be on my guard.

((OOC/If we're listing clothes!

Head- None
Body- Sleeveless, high collar Myrmidon Robe, leather vest armor (Dark blue)/Fingerless Gloves/Dark Blue Armband over tattoo
Legs- Hakama pants (Dark blue, don't have any other name for them :P)
Feet- Sandals.

Also, Ryxa and Ironwrit technically won the first round of Dagger Dice! The turncoat has to beat each of the loyalists on a one by one basis. Since I rolled a five, I beat Rylath. Our nine together beats Kyle.

But! My game is horribly complicated and poorly thought out, and it doesn't matter. I also probably kept changing the rules at some point. Oh gog. ;_;))
Title: Re: The Lone Isle RPG
Post by: scapheap on June 02, 2013, 02:54:24 am
Follow the party to Ironwrits Forge.

((like in most rpg, what I look like I'm wearing=/=what I'm equipped with bar weapon
Head- nothing
Body- White-coloured longcoat
Legs- armoured greaves
Feet- Black boots))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 02, 2013, 08:53:32 am
Leaving the inn, you find the crowd much thinned out from earlier, a speakers post now clearly visible in the centre of the square, but unoccupied. What appears to be a park is positioned to you right, whilst the palace looms directly ahead. To the left the main road continues to the more inland areas of the city, and the scent of fish tells you that the fish markets also lie over that way.
-----
 (All but Selina)
You head up the road, the sound of venders crying their goods accompanying you, whilst the left hand side of the road is occupied by a series of mundane shops, most markedly a tailor and a bookstore. The road hits first one set of stairs, then another, taking you past the tunnels set in the sides of the ledges, and reminding you why some call this the tiered city.
 On the third tier the road turns and begins to head back down again, a grand inn resting in the bend, and large houses of various designs outside it. As you look round for any further directions, you hear the sound of hammering from a side road, and following it find a small open faced shack, sheltering a door into the mountain side. In the shack is set up a small smithy, and at the anvil works Ironwrit, sweat beading on his brow. He looks up from his work and grins, finishing as he speaks.
 ‘So you did decide to come after all. Tell you what, as I made 15 gold off of you, I’ll do something for you.’
 With that he turns and passes through the door, leading you into a small shop front. However, he passes straight through into the back room, a cavernous storage space lined with arms and armour of all kinds.
 ‘See, I’m not just a pretty face. Or just a smith. Got myself a book of runes once, and never looked back. My blades were the pride of Bastion, ‘fore I was kicked out. So here’s the score.
Pick something, and I’ll engrave it as long as you keep it simple. Just one thing between the lot of you though. I’m going home soon, and wouldn’t want to miss the last boat out. i got most anything in stock, so don’t hesitate to ask. And course, you can buy as much normal stuff as you like.’
 The dwarf then hands you a sheet of parchment on which is written a price list.

Spoiler: Prices (click to show/hide)
…..........
 (Selina)
 You head down through the fish markets, keeping an eye out for the docks as you go. Luckily you remain safe, despite the barmans assertion about the markets. At last you reach a set of stairs set into the cliff face, and descending them come down to a series of jetties, on which vessels of all shapes and sizes rest.
 The Dwarven ship immediately draws your eye. It rests low in the water, and is wideset, with skis emerging off either side for stability. It lacks both sails and oars, but instead has mounted on the rear what resembles a large distillery, with pipes entering and leaving whose purpose you can only guess at. Beneath the tank lies a metal circle, covered in chalk dust. As you look on, one of the crew spots you and waves you over.
 ‘You after the job? The name’s Stoneflow, and welcome to my ship, the Windsmith. Payment will be 250g for you all, as well as an audience with the king, and whatever he sees fit to give you. He’s generous as long as you do your job, hence the short pay. Oh, and also passage to Bastion. If you’re in, we’ll leave as soon as you’re ready and our...... guest...... has arrived. though you may want to find something to occupy yourself for the trip. not much to do on board normally.’


((The win was due to a misinterpretation, but I'd rather not retcon. Sorry.))
Title: Re: The Lone Isle RPG
Post by: kilakan on June 02, 2013, 08:54:03 am
    "Ohhh we're off to see the dwarf, the wonderful dwarf of the forge."  Rylath hums as he walks out the door, proceeding to whistle a tune quitely.  "Maybe I should pick up an instrument or something... might be good for morale provided I learn to play eh?  I'm thinking bagpipes hahaha."
 
To ze forge slowly, we are tourists anyways!

(I guess this is what I see myself wearing;
Head:Nothing/Cloak hood Depending on weather or mood.  Currently hood.
Chest:Patchwork linen/leather/burlap cloak With a dozen or so pockets.  Covering over a white linen shirt and some inside pockets.
Legs:Plain light green linen pants with a string belt, made to fit loosely for good movement.
Feet: Black leather ankle travelling boots.

As for the dagger dice win I'm assuming I cheated hahah))
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 02, 2013, 09:40:55 am
Kyle looks around at the assortment of armor he can see.
"Well, these all look good... I suppose I'd be an idiot to not get some armor that I can use well."
Kyle pulls 40 coins out of his bag and hands them to Ironwrit.
"I'd like some light armor, of it's not to much trouble some I can wear under my normal clothes easily. After all I make it a point to operate of cheap tricks. Or maybe just some gauntlets I could probably find some uses for those that weren't intended."
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 02, 2013, 09:45:17 am
'Well I tend not to deal in gauntlets, fiddly to draw runes on. But I do have some clothmail in. Not as tough as normal mail, but lighter and without all the clinking, and it fits a lot nicer too. I'll fetch it out whenever everyone's ready.'
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 02, 2013, 09:56:00 am
"Clothmail does sound nice. And the lack of clinking is nice. Clinking, in my experience is very, very bad. Most of the time at least."
Kyle puts his hand on his chin and looks down deep in thought.
Title: Re: The Lone Isle RPG
Post by: kilakan on June 02, 2013, 10:08:19 am
   "Hum, While I don't know how I can rely solely on my short-sword for fighting, my cloak for stopping arrows or my own maneuverability to avoid sword blows...  How about this, my good dwarf you know far more about your own arms and armors then I would, so I have 50 gold in total, you choose for me what you think I would benefit most by and you can consider me indebted.  Oh and we may be ending up on the same ship, I doubt there is all that many going to the dwarven kingdom lately, should give me a chance to win a bit more gold eh?  Hahaha"  Rylath grins whilst ooh'ing and aah'ing over the various metal items.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 02, 2013, 10:16:40 am
'All depends how you fight my friend. And you're going to the empire too eh? Glad I'll have something to do on that ship at least.'

((Minor edit made to the end of the main update.))
Title: Re: The Lone Isle RPG
Post by: kilakan on June 02, 2013, 10:22:30 am
"I hate to be a cheapass, but I think a good dagger might be best for now, that'll give me some money to gamble and drink away until the next payday anyhow."  Rylath counts out twenty coins, then puts those twenty back in his pocket before handing over the 30 with a smile.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 02, 2013, 10:26:44 am
The dwarf counts the gold in his hand before passing back ten coins.
 'Not sure if you misread the prices or simply wanted better quality, but I assure you, all my stock is good at the very least. I'll fetch it out with the rest.'
Title: Re: The Lone Isle RPG
Post by: kilakan on June 02, 2013, 11:23:36 am
"Twas a tip, but if you don't take tips then it's okay with me.  I just was raised to always tip well."
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 02, 2013, 11:30:42 am
'You could say I won my tip earlier.'
 He winks and grins at you, before looking at the others, shrugging, and turning back to the group.
 'Call if you need anything. I'll be out back, packing.'
 With that he leaves the room.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 02, 2013, 03:04:07 pm
((Hey guys, who wants the rune? O_o We get one for the group.

I'd probably have my sword improved if possible, personally...being I'm a...you know. I'm pretty much only good at that one thing... :P

Since I can't just pick a new weapon, anyway, I'm hoping I could possibly get mine modified.))

Ryxa thinks a moment, before following and drawing her blade with a stirring ring-and showing it to the Dwarf crossways. She holds it reverently, not touching the sharp edges.

It is a beautiful weapon, in it's own right-a thousand mark hand tempered folded steel give it the impression of divine sharpness...and while you can see your own face in it's metallic finish, the image is hazy and clouded, seeming to reflect no light or warmth. The blade has no nicks or scratches, despite it's frequent use. The hilt is tough black leather intersped with red inlay, capped with a flat cross guard-there is a very small glass bead in the center, where a small amount of blue liquid swirling within... A blue silk ribbon ties off the crossguard, as well.

"Do you think you could improve this sword? It is a named blade, Mru'shkane. Drowish for 'Temptation'. I created it myself-using my own blood as the foci for it's energy.

It is worth more to me, than Heaven or Earth. I would have to kill you, if it was damaged. Yet-if you were to improve it, I would owe you my life.

Do not accept if you do not believe you can do this. I would not hold it against you. There are easier things to do, if you are just interested in gold. If you were to help me, this would be about crafting part of a legend that may come to be. Even when I fall, this will find the hands of another of my order.

It would be...a great challenge for you."
Title: Re: The Lone Isle RPG
Post by: kilakan on June 02, 2013, 03:15:52 pm
((I thought we get one rune item each?  If not and just one rune for the whole group... I'd really rather like to actually know what his runes do before we agree to give it to the main fighter.))

     Rylath blushes a little bit, embarassed he needs to ask this question, he walks to the door to the back room and knocks  "Erm, Ironwit my good man, what does your runes... actually do anyways?  I am completely unfamiliar with runic magic and it's abilities."

((For instance if the rune can do something interesting like say trap the souls of the dieing to power something else... I'd be willing to sneak up on people and run them through the heart before the fight actually begins.  I'm going to rely mostly on luck and eventually true chaos magic to do anything, though for now outside of fluff my F is only slightly lower then Ryxa's and my E is actually higher so I'd be less likely to die from getting hit I'd imagine.  On the other hand if it can cloak someone in shadows or the ilk, I'd say Kyle would benefit the most or if it can be any sort of beneficial magical foci then Clair.

My personal what would benefit the group most list would go:
Clair if it can improve her healing abilities
Kyle if it can make him hard to notice, or invisible ((we really do need someone who can do recon or theft or say break us out of prison should we get caught or captured))
Then me and Ryxa would be tied, we're both really fighters I'm just a tad more balanced whilst you have a more agressive make.))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 02, 2013, 03:20:29 pm
'A Myrmidon blade? By the gods, you would entrust me to work on this? But no, the risk of damage.......
 Perhaps...... I would not dream to tamper with the metal of such a blade, but I could make you a sheath..... And ht ribbon, I could embellish that.....If you would.'
 The dwarf stretches out his hands to take the blade, almost reverentially.

 'Ah, sorry my friend. Runes can do most anything, and I take requests. Although I'm afraid that may have to wait for the boat if we are together as you suspect, as to work upon such a blade would need all that is here, and it is the chance of a lifetime.'
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 02, 2013, 03:52:52 pm
Ryxa allows him to inspect it, knowing his life would be forfeit if it were to touch the ground.

"If you would honor me by improving the blades sheath, I would be grateful. An enchantment of sharpness to keep it's edge keen and merciless, perhaps-or one that ensures no blood slicks the surface and harries my grip...even one that would allow me to sense incoming danger and ready the blade for combat would be useful.

That being said, I must discuss this with my new compatriots. Mine is not the only weapon that needs improving, and I can only consider the blade itself above all other regards. It may be we as a whole are better served by following a different path, for now."

((OOC/@Kila: Yeah, I have the lowest survivability. :P Though, none of us are are really tanks. No ones got more than 2 in Earth power.

And remember the Dwarf said a 'simple' rune...I doubt we could get true invisibility, but a camouflage or shadowy enchantment would probably be doable.

I'd be willing to let it come down a 'draw straws' roll, of course, RP withstanding though it seems the Dwarf wants to work on mine. It could help anyone equally, though I understand tossing it to the healer. Given how lethal combat is, I'm really wondering if we should try to outlast our enemies instead of just killing them, though. I also have no idea how 'healing magic' actually works.

@Sjm: What are the limits of what he's offering to us? Would he offer more to work on my own sword, in comparison?))
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 02, 2013, 04:03:06 pm
"Well, on the runes side of things I think the person that is adept at healing should see about improving that with a rune if possible. But if not something that could improve my ability to help the group in my own way would be nice. After all my favorite thing after being free and alive is seeing my allies free and alive."
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 02, 2013, 04:06:16 pm
"Indeed, I would prefer to save my own life, or others-at the cost of taking a foes.

Though...there is a distinct advantage to parting the enemies flesh before your own needs to be mended." Ryxa counters.
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 02, 2013, 04:11:56 pm
(A rune that could repair internal organs would be nice, i don't have that yet.)

"I will return soon good merchant." Selina leaves and searches for a place she might buy some leather armor. She keeps a hand on her dagger in this unsavory place. (pay for it if its 30 gold or under. Any higher and just return to the boat to wait for the others.)
Title: Re: The Lone Isle RPG
Post by: kilakan on June 02, 2013, 04:25:46 pm
    After some consideration Rylath says as nicely as possible, "Yes and if for certain these runes are as difficult to describe, that it would take the entirety of what our friend has here, I wish not to be mean but one that does the same job as blade maintenance or a good duelists glove would seem a waste.  On the same merit the only thing I'd ever need would be something that bolsters my personal luck which I highly doubt would be beneficial to the group.  Some type of enchanted gear for the person aimed at keeping us from all becoming corpses is my consideration."
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 02, 2013, 04:57:55 pm
"I often forget your people have no experience with the every day arcane. The Drow use magic for many things you would consider wasteful. We consider it a waste to do them ourselves.

A blade magically sharpened will be better and stay better edged than the most well cared for sword. A suregrip enchantment is not unlike the luck enchantment you would wish for, keeping one from being disarmed by an opponent or fates mercy.

And, he did say he could only provide a minor rune. I am merely guessing within the confines of what he can do, given the time-not what I wish for."
Title: Re: The Lone Isle RPG
Post by: kilakan on June 02, 2013, 09:12:49 pm
((We're both drow btw, and I though magic was water based strongly not air, so for some reason I had it in my head that drow were utterly anti-magic/defense.  Not strong agressive+magic.  So yeah I should have good magic knowledge nvm what I've been saying.))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 03, 2013, 12:58:58 am
((Magic isn't particularly skewed towards any element. And drow will really use whatever they can to get the kill, in general.))

'Here, I'll tell you what. the rune can wait, and you'll still get it, but the blade..... Let me work the blade now, and I'll give you my full attention on the ship. It is the one to the king you're getting, right?'

 The dwarf takes a step back towards what appears to be a workshop area with blade in hand.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 03, 2013, 01:17:49 am
Ryxa nods, following the Dwarf.

"Then, let us do so. I shall watch you work."
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 03, 2013, 08:04:57 am
 (Ryxa)
The dwarf tells you to follow him round to a small area in the back of the store room. The area is ringed with row upon row of tools, many of which you cannot even begin to guess the purposes of. In the centre of the area is a single unadorned slab of stone, on which he has you lay the blade, before he takes a step back, musing for a moment, next grabbing an iron rod against which he takes measurements, mumbling to himself
 ‘Sheath first, I think.’

(F-8,A-4,W-10,E-10)
Ironwrit moves first to the stacks of leather against the wall, pulling multiple pieces from the racks before tutting, and throwing them to the ground. He turn to you for a moment, pondering, before pulling the bottom hide off the rack to reveal a chest, from which he takes a single gargantuan sapphire.
 ‘Yes, that might work.’
 He sets to work quickly, holding the rod to the sapphire and chiseling away with a look of grim concentration. When the outer shape is complete, he pulls a small ruby from his pocket and bends over the work, etching intricate runes into the surface, which fade as soon as they are written. He then sets the sheath to the side, not yet hollowed out, and picks up the sword itself.

(F-12,A-10,W-4,E-8)
With a flourish he draws from his apron an unremarkable bobbin of crimson thread, and laying the blade down, draws out the ribbon from the crossguard. Taking in his hand a needle, covered in unreadable gilding, he passes the thread through it, and holds the needle to the ribbon like a pen. The thread coils out, and flows from the tip of the needle into the ribbon. A few minutes later, the dwarf suddenly stands, and grabbing both blade and sheath, thrusts the one into the other, causing the room to flash with red light.
 When your vision recovers, Ironwrit stands before you, sheathed sword in hand. The sheath, made of translucent sapphire, is gilded in crimson, and crimson runes are fading back into the gem. the blade itself has acquired a certain redness to its edge, and on the ribbon red thread shift under your eyes, keeping no discernable pattern. Then he places it, still sheathed, in your hands.
 ‘It is done. Do not ask me what I have done, for even I do not truly know everything I have wrought for her, but treat her well, and she will do the same for you.’

-----
(Ryalth, Clair, Kyle)
Around half an hour later the dwarf re-enters the main area, a set of human sized clothmail in hand and a plain dagger in the other. The dagger he hands to Rylath and the mail to Kyle. then Ryxa enters the room, holding in her hands what appears to be a gigantic saphire, encasing her blade.
((scapheap, do you want to buy anything here?))
-----
(Selina)
It takes you a short while, but you eventually come across a tailors shop. the shopkeeper asks 20 gold for a suit of leather armour, and you accept, although the shopkeeper does little more than grunt a strained goodbye otherwise.
 Your return to the boat is as uneventful as your journey out, and the only person to pay you any real attention was quickly deterred when you turned round to show your face was hidden.
 Stoneflow greets you back to the ship with a nod, before turning back to his cabin, where he appears to be hunched over a number of charts.

Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 03, 2013, 08:35:54 am
Ryxa bows her head respectfully, blade still in both hands.

"I have faith you have done what the fates intended.

If you should ever need me to draw this sword in your name, merely say so, and I will cut what you wish-be it man, beast or God."
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 03, 2013, 08:41:17 am
'You could draw it for me now. That will be more than enough, to have seen the blade in its rightful hands, and know I have done well.'
Title: Re: The Lone Isle RPG
Post by: scapheap on June 03, 2013, 09:11:36 am
(No, thank you. I'm saving my cash for now.)
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 04, 2013, 12:44:25 pm
Ryxa draws the blade at a safe distance and drops into a duelist stance. The sword is merely an extension of herself. It brings her will to reality.

Her blood pressure increases slightly. She gets that pleasant adrenaline fueled rush. For a moment, all she wishes in an army of foes to test her skills against.

And...then she is back in the here and now, sheathing it.

"All is well. The Blade feels more alive than before...and hungry. I think I will see how much, soon enough."

...

Ryxa headed to the docks afterwards, practicing her lightning quick flourishes and measured footwork in front of the docked ship-waiting for the rest of her teammates to board. She judged that anyone who could potentially seek her would have a good idea of where-the Dwarf job was the most likely she would have taken. While she had been hunting one competitor, as far as she knew, at least four were also hunting her. She knew their names and faces...but not the circumstances at which they present themselves.

She didn't even know if anyone would find her...but she would wait, and see if they would all the same.

Action: Head to the docks where the ship is, but stand guard out front until my companions have boarded. Board once everyone is ready to leave.

Be ready, since anyone who knows who I am is going to be waiting there for me.


((OOC: I'm done with my work here at the forge and ready to move on. I hope you weren't waiting on me!))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 04, 2013, 12:51:06 pm
‘Glorious.’
 He stares for a second.
‘Well then, I’ll be following our friend there. See you down at the docks.’
 The dwarf heads into his backroom for a moment, emerging with an oversized backpack, with numerous other bags on his person. Without another word he turns and strides out of the door.


((Unless there's anything else to be done all that's left is for everyone to meet up at the docks.))
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 04, 2013, 01:14:47 pm
"LAST ONE TO THE BOAT PAYS MY NEXT BAR TAB!"
And with that Kyle runs to the boat.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 05, 2013, 08:07:13 am
As the last of you arrive, Stoneflow walks out on deck.
 ‘This the lot? Good, good.’
 He turns, and shouts vaguely down the stairs to the cabins, down which Ironwrit just passed.
A moment later an echoing shout rings back, and an elderly dwarf waddles onto the deck. Seemingly oblivious to your presence, he walks directly to the metal circle set in the floor, and pulls a long stick of chalk from inside his robes. He then bends down to the plate, and begins to draw. First a long sweeping line, followed by two diagonal crosspieces. Between them, a cross.
 As he finishes the rune
(B3*) he steps back, and narrowing his eyes, the plate starts to glow. in seconds a roaring fire bursts into being, and a whistling emerges from the cylinder mounted above it. Soon steam begins to emerge from the rearward spout, first slowly, then at an ever increasing rate, and you can hear cogs creaking below decks as the ship lurches out of harbour.
 ‘Anyway, welcome to the Windsmith. Plenty of spare cabins down below, if it’s not locked feel free to claim it or to remind the occupant to do so. Apart from that, you’re free to do pretty much as you wish, long as you don’t get in the way and come when called. Though we should be good for the first week or so of the trip. Not many pirates in the deep sea we’re sailing.’


((*Note: from now on this is how I’ll signify any runes you can clearly see. You’ll probably want to keep a list of ones you have seen and their suspected meanings, as this’ll let you learn many more than otherwise.))
((Please submit an action to do over the week (or smaller interval), even if it does equate to nothing.))
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 05, 2013, 08:21:16 am
Kyle claims a cabin as far below deck as possible. During the trip he tries to help out around the ship if possible otherwise he sits in his room going through fighting techniques with his dagger.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 05, 2013, 08:45:59 am
Quote
‘Anyway, welcome to the Windsmith. Plenty of spare cabins down below, if it’s not locked feel free to claim it or to remind the occupant to do so. Apart from that, you’re free to do pretty much as you wish, long as you don’t get in the way and come when called. Though we should be good for the first week or so of the trip. Not many pirates in the deep sea we’re sailing.’

"As much I wouldn't want to tempt fate, there was worse things in the deeps than mere pirates." Ryxa says, heading below deck.

She claimed a room close to the deck-first to action, if it came for that.

But first, to check for stowaways-harmless, maybe, but an ungovernable vector she needed to be assured of.

...

Ryxa would spend most of her time the next week dueling and training swordplay-the Sailors were a rowdy lot, undisciplined, but with an abundance of energy and plenty of time to kill. She found giving them a bit of instruction to be enjoyable-hopefully they would fare better in their next skirmish. She expected many of them would be more than eager for something to test their skills on, soon enough...perhaps some of her less skilled members of her team could benefit, as well.

Other times, she would spend in meditation, or reading some of the books the captain kept. She was particularly curious about the Ocean Dragon, a massive sea beast said to swallow ships whole-along with their entire crews...one could hope they would be sleeping in their trenches, when her ship passed over.

Action: Claim any room closest to the stairwell that leads to the deck. Do a thorough check for stowaways the pass the time.

Otherwise, spend time teaching any of my teammates and the crew who are good with swords some basic drills, preparing them for any trouble that may arise.


[During the trip he tries to help out around the ship if possible otherwise he sits in his room going through fighting techniques with his dagger.

Ryxa knocks on Kyles door politely.

*clap, clap, clap*
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 05, 2013, 09:20:58 am
Train with Ryxa and the sailors. Claim a cabin away from anyone else.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 05, 2013, 09:25:20 am
Kyle opens the door.
"Hello. While I normally wouldn't complain about a pretty woman knocking on my door, I can't help but to think you want something."
Kyle opens the door wider and steps aside.
"In any case feel free to come in."
And then Kyle goes back to practicing with his dagger.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 05, 2013, 09:45:00 am
Kyle opens the door.
"Hello. While I normally wouldn't complain about a pretty woman knocking on my door, I can't help but to think you want something."
Kyle opens the door wider and steps aside.
"In any case feel free to come in."
And then Kyle goes back to practicing with his dagger.

"It's not want I want, it's what you need.

If we're going to be fighting together, I'll need to know your fighting style.Yes, I know you would usually prefer to strike from the shadows...but why not learn some actual dueling skills? Not all the masters of the 101 blades use swords. We have masters of the dagger, the axe, the spear, the battle fan...

I could help you learn, if you were willing. Some basic parries and deflection...

I even know a style of fighting that would suit you-A short rapier and a parrying dagger in combination-that uses agility instead of raw power. You could stab to your hearts content, and still be quite deadly in a straight fight. Rylash would probably call it 'stacking the deck'...am I catching your attention?"
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 05, 2013, 09:52:38 am
"Well you had my attention at battle fan, but you caught my interest at rapier."
Kyle slams his dagger into a nearby wall and then faces Ryxa.
"I think I'd like to take a stab at it. Hehe, 'stab at it'. Who knows maybe if we have time I can show you the knife game, normally I wouldn't suggest it's but I think from what I've heard from you, you wouldn't mind trying it."
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 05, 2013, 10:01:08 am
"Blade games usually end with someone losing a hand, don't they?" She says, leaning back against the small desk in the room.

She seems to be in a playful mood.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 05, 2013, 10:20:37 am
Kyle pulls his dagger out of the wall and walks over to the desk.
"Only if your bad at it. Watch this."
Kyle puts his hand with fingers spread out on the desk and stabs the dagger down underneath his thumb. He pulls the knife up and stabs the area above his thumb while beginning to sing and stab around his fingers in the pattern that is used by the knife game.
"Oh, I have all my fingers, the knife goes chop, chop, chop, and if I miss the spaces in between my fingers will come off..."
And so on because I don't want to type the entire song.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 05, 2013, 11:07:31 am
Ryxa lean forward, watching impassively as he completed the motion.

"Impressive. I remember such games when I was young...though, it was usually other men holding the blade, usually drunk, and them using my own hand.

Shall we play a game then, you and I?

Let's wager our lives. If so much as a single drop of my blood falls on the desk, I will answer any question you wish of me, anything you are interested in.

If we both complete a set, we can both ask a question of the other, before continuing on to another round.

Would you agree to these terms? It's a lovely way to get acquainted."

Her eyes, dancing with a pale blue fire.
Title: Re: The Lone Isle RPG
Post by: IpunchFaces on June 05, 2013, 11:18:10 am
Good day everyone, I'm applying for the waitlist.

Spoiler: Fode Spurthollow (click to show/hide)
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 05, 2013, 11:26:29 am
((Waitlisted.))
Title: Re: The Lone Isle RPG
Post by: scapheap on June 05, 2013, 11:39:23 am
Claim a cabin near to the deck(or on the deck, but I beleave that one would be the captain)

Clair hears Ryxa talking and hang outside, waiting for the repressed whimper of pain.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 05, 2013, 11:47:59 am
"Well your terms are agreeable. Let's do it."
Kyle smirks and hands the dagger to Ryxa.
"Since I did it already you can do it first."
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 05, 2013, 11:50:45 am
((Dice at the ready))
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 05, 2013, 12:02:27 pm
((Roll em!))

Ryxa takes the knife in hand, visualizing her next set of moves.

Chopchopchopchop
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 05, 2013, 12:06:10 pm
Ryxa starts to sing, the song ringing in the empty cabin. (6+4)
'Oh, I have all my fingers......'
By the end of the song her hands remain unharmed.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 05, 2013, 12:16:25 pm
"...Uss vress'ol, draa vress'ol, llar vress'ol-quen whatcha aslu, whatcha aslu, ja'll kyorl fol mzild?" Ryxa finishes in a Drowish singsong fashion, with a slight smile.

She spins the knife in her hand, and proffers it hilt first to Kyle.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 05, 2013, 12:19:29 pm
"Good job newbie. Now then, it's my turn."
Kyle takes the dagger and begins again
((Roll 'em))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 05, 2013, 12:25:43 pm
Kyle in turn begins to chant. (8+4)
The blade passes between his fingers effortlessly, and he even takes the opportunity to flash Ryxa a grin at the same time.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 05, 2013, 12:32:16 pm
"Looks like we both did it.  You can ask your question first."
Kyle inspects the tip of his dagger and then slips it in to his holster.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 05, 2013, 12:39:44 pm
Ryxa takes a seat across from him. She traces idle runic patterns in the wood with her fingertip as she speaks.

"All right.

Tell me about the greatest job you ever pulled in...your profession. Doesn't have to be the most money you made-just, the greatest in your own reckoning."


Her pale blue eyes, alive with a spark of curiosity.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 05, 2013, 12:58:38 pm
"Well, that's a question I am glad to answer.
You see I was actually guild master of the local theives guild so to protect my image we all wore plain masks shaped like a diffrent animal, mines was a fox, and we didn't know it at the time but the mage guild also did that because they weren't well liked. So we breack int the mages base and grab the guilds funds. Well I was known among the theives to walk out the front door with half the haul and give it to the beggars in the area. Well, the headmages right hand man had the same design on his mask, so I walk out and here's this guy that looks just like me minus the clothes. So I walk by him and he's just staring confused at me. I managed to give away all the money before the guards were alerted. So yeah, that was probably my best hiest.
Now, my next question may be a bit personal so if you don't want to answer feel free to tell me, but anyways, were you treated well as a child, I mean earlier you said that you basically had the knife game played with you by force and were around drunk men which leads me to belive that that happened a lot."
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 05, 2013, 01:40:31 pm
Ryxa, tapping on the wood.

"I didn't have a childhood. My parents sold me to slavers to cover a gambling debt before I could even remember their faces-spent most of my youngest years serving drinks, and shining boots. They weren't so cruel to me then, not all of them.

They had me dancing for them the day I turned 17-taking off my clothes. Then...came the games.

They got mean. I knew they were going to make me do...the other stuff, eventually. So I learned to use a sword. I had lots of time to practice, a good amount of agility-they thought it was cute, if I juggled and swished around blades when I bounced around during my performances.

Cut down a dozen guys on my way out. Got a boss of some sort. They're still pretty mad, but usually not stupid enough to cross me.

I'd probably kill my parents too, if I knew where they were, or their names.

And-my name, Ryxa Hunneld? I chose Ryxa for myself. It's the name of a flower that grows in my homeland. Hunneld was the name of my mentor, my real father...he's probably dead now. Went to go challenge a Red Dragon to a swordfight-the sort that can take human form-and never came back.

...

Hmm, looks like you got alot of mileage on that question. Shall we go a second round, fella?" She says daringly.

It had cost her much, to tell the truth. But a deals a deal...
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 05, 2013, 01:57:13 pm
Kyle pulls out the knife and looks at it for a while with something akin to regret.
"You sure? I know that was a pretty personal story to tell a nearly complete stranger. How about this, instead of a question this time we make the other do one action of the winners choice, and if you win you can ask me a question as well."
Kyle slides the dagger to Ryxa.
"Your choice."
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 05, 2013, 02:08:06 pm
(hmm) Knock on Kyle's door. "Um, sorry for eavesdropping but uh... Can i join in?" Selina's eye gives the impression that she's curious yet a bit uncomfortable and shy about playing.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 05, 2013, 02:13:39 pm
Ryxa spoke softly.

"I figure we'll get to know each other real quick, if we draw blades for the same cause. So why keep all that in when I really needed to tell it? Assuming, of course, you proved yourself worthy-which you did. Part of my training was not only judging my own skills, but the skills of others. So I needed to know how you would handle it.

I'm not ashamed of my past. I conquered it, I survived. I've no regrets.

...anyway, I'm up for a second round-I like those stakes, though I'm curious in a good way.

I figure I'd better up my game. Let's see if I can do this..and this..."

She picked up the knife and set it into place.

...only to be interrupted by another knock on the door. She doesn't flinch as much as a half inch, otherwise the blade would have giving her a parting glance.

"Now there's two of them out there. Should we let them in?" She says, an odd defensive tone in her voice.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 05, 2013, 02:25:28 pm
"Might as well. Come in!"
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 05, 2013, 02:28:33 pm
"Thank you..." Turns to Ryxa "I'm... sorry what you had to go through as a child..." Selina clams up a bit, a single tear in her eye.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 05, 2013, 02:34:43 pm
Ryxa carefully turns the dagger around, balancing it on her fingertip-without the blade drawing blood.

"...Feel more sorry for the people I had to leave behind. Girls who weren't strong, or fast. They were just broken, or being broken.

I was fortunate, in many ways." She comments carefully.
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 05, 2013, 02:38:28 pm
"I mean no disrespect. You did what you had to to survive... the world is full of hardships, even children are not spared..." Selina looks down slightly, not wishing to make eye contact.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 05, 2013, 02:45:22 pm
Ryxa flips the dagger back down and lays it flat.

"And, now you understand why I embraced the way of the sword.

It is a simple, black and white concept. Binary simplicity. Cut, or be cut. Kill, or be killed. Win, or lose.

...but I do not dwell on these things, not anymore. So let us not dwell on them further. We were about to play a game. Would you like to join us?" She says simply.
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 05, 2013, 02:47:26 pm
"I... guess i'll try." Selina sits down near the desk.
Title: Re: The Lone Isle RPG
Post by: scapheap on June 05, 2013, 03:16:08 pm
Clair walk in "I'll give it a try as well."
Title: Re: The Lone Isle RPG
Post by: kilakan on June 05, 2013, 03:32:04 pm
     Rylath staggers in slowly with a growing black eye, an obvious look of nasua on his face.  "Before you ask, *gag* it's not sea sickness, I wandered too close to the vents at the brewery and the off blowing gasses are hard to smell but bloody toxic.  Ohh knives, whatever it is count me in!"  Perking up instantly rylath takes a seat, any sign of nausea disappearing instantly.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 05, 2013, 07:33:43 pm
Kyle facepalms at his companions.
"Okay, I'll go first so you guys can see how it works."
Kyle grabs the dagger and begins.

((GM we need a roll here!))
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 05, 2013, 10:23:10 pm
((Its weird how cliche what just happened is. The nice guy and the serious girl start talking about themselves, the shy girl shows up, and then the jokesters come in and ruin/lighten the moment))
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 06, 2013, 01:18:22 am
((I hate cliches...))
Title: Re: The Lone Isle RPG
Post by: scapheap on June 06, 2013, 02:22:57 am
((Its weird how cliche what just happened is. The nice guy and the serious girl start talking about themselves, the shy girl shows up, and then the jokesters come in and ruin/lighten the moment))
((Who the shy girl?))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 06, 2013, 08:23:45 am
Kyle takes the dagger back in hand, and begins to sing at pace. (12+4)
He doesn't even look down as the blade slips directly between each finger and back again with no apparent effort.
((Anyone object if I do the next 3 in one lot?))
Title: Re: The Lone Isle RPG
Post by: scapheap on June 06, 2013, 09:00:38 am
((Go ahead))
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 06, 2013, 10:40:39 am
"And that's how it's done."
Kyle slides the knife over to Ryxa.
"Your turn honey."
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 06, 2013, 12:04:04 pm
Ryxa doesn't say another word, but begins her set.

Put your hand here, girl. Right here! And don't flinch. I'll show you what a real man can do with a blade...
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 06, 2013, 12:30:05 pm
Ryxa takes the knife and begins. Seemingly far away from events. (5+4)
Her round is by no means the neatest, and the blade closely skimmed a finger once or twice, but blood is not drawn.

 It is Selinas turn to take up the knife next.
(6+4)
 She completes the song unscathed, and whilst her display was by no means flashy, it didn't cause her any harm. Looking relieved, she passes the knife on to Clair.

 Clair takes the knife from Selina, breaking into song as she does.
(11)
 The blade comes down neatly between the fingers each pass, her sense of timing matching the tune almost perfectly.

 Finally, Rylash is handed the blade.
(9+4)
 The knife comes down squarely each chop, not leaving a mark on his hand.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 06, 2013, 12:43:33 pm
Ryxa was surprised no one had lost an eye, really. She turns to Clair.

"The price is one question each.

So I'm asking yours-why are you here? With us, seeking gold? As a healer, shouldn't you be helping the sick and needy?" She asks levelly.

((I figure we each should ask one question of someone else to establish backstories, then maybe Sjm rolls a final set to determine winner and we move on?

The plot beckons :P

But after this, we'd probably all know each others stories to some degree.))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 06, 2013, 12:47:47 pm
((The fact everyone but Clair has a +4 makes this a lot easier than it would be otherwise. You'd need to roll a 4 total to fail at all with that bonus. :P ))
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 06, 2013, 12:49:22 pm
"I see that we all are equally skilled at this. Maybe next time I can teach you guys cheat, that'd be fun to watch."
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 06, 2013, 12:51:19 pm
((The fact everyone but Clair has a +4 makes this a lot easier than it would be otherwise. You'd need to roll a 4 total to fail at all with that bonus. :P ))

((Well, in the future, just keep adding difficult modifiers every round until someone zones out lol
the way this knife game is played is that one goes faster and more complicated every time until someone messes up))
Title: Re: The Lone Isle RPG
Post by: scapheap on June 06, 2013, 12:55:53 pm
((I am a bad ass))

Clair give her fingers a look over, amazed that she did it well "Sure, I'm a member of the sun order as you know and you should know ours mission. Well I'm after a guy, dwarf, who link with several unforgivable crimes, I merely walk with you lot because I'm afraid of being on my own in the world."

She also look faintly annoyed "And I'm not simply a healer, I'm a savior, save with one hand, kill with the other."
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 06, 2013, 01:07:14 pm
Kyle turns to Ryxa.
"Well at least for them. Unless our deal was off when they walked in, then in that case I'll have to think of a good question."
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 06, 2013, 01:36:10 pm
((I am a bad ass))

Clair give her fingers a look over, amazed that she did it well "Sure, I'm a member of the sun order as you know and you should know ours mission. Well I'm after a guy, dwarf, who link with several unforgivable crimes, I merely walk with you lot because I'm afraid of being on my own in the world."

She also look faintly annoyed "And I'm not simply a healer, I'm a savior, save with one hand, kill with the other."

"Well, I certainly hope you know which hand is which..." Ryxa comments.

Kyle turns to Ryxa.
"Well at least for them. Unless our deal was off when they walked in, then in that case I'll have to think of a good question."

"A deal is a deal. Ask what you will."
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 06, 2013, 01:44:39 pm
Kyle puts away the dagger.
"I'd like to rub your ears. Unless the rumors I heard are true in which case I can do something else."
Kyle looks away as he says that last bit.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 06, 2013, 02:15:41 pm
Ryxa's face goes flat, quizzical, then flushes for a moment-she's genuinely flustered, which is unusual concerning her usual stoic demeanor.

But, she is smiling slightly now. Her former gloominess, the scattered memories of a dark past, seem to have momentarily faded.

"....that is an extraordinarily odd request. You do know, my ears are extraordinarily...uh, sensitive? To the touch, I mean...

...Why would you offer to do to such a thing?" She asks.
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 06, 2013, 02:19:26 pm
Selina is looking her hands over from every angle, looking for cuts that aren't there. Her eye shows panic and relief at the same time, though she visibly jumps at Kyle's request to Ryxa.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 06, 2013, 02:23:14 pm
Kyle blushes and looks at the ceiling.
"Well I um, had a friend in the guild that had a thing for Drow and he would keep telling us lesser known facts about Drow, and that was one of them. I didn't believe him at the time but I guess he was right... um, if you don't want to I can just do something else."
Kyle starts to wring his hands and look anywhere besides at Ryxa.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 06, 2013, 02:57:33 pm
"...well, I didn't say no...though I am interested in what else you might heard about my people.

In any case, we've yet to determine which one of the two of us won the bet yet, correct?" She says, turning her head to one side.

"...Unless you forfeit, of course, then I might have something in mind..."

Action: If Kyle does not forfeit, I knife game with him until one of us loses. Roll em boss!
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 06, 2013, 03:07:10 pm
"I accept your challenge. But let's make this interesting."
Kyle rips a strip off the bottom of his cloak.
"We do it blindfolded."
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 06, 2013, 03:12:05 pm
Ryxa took a thick pen-knife from the desk beside her.

"Agreed.

Addendum. We both perform the game at the same time, until one of us cries off, or cries in pain. We must match the others dagger beats as close as we can.

Acceptable?"
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 06, 2013, 03:18:01 pm
"Of course."
((GM we Need a roll)
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 06, 2013, 03:28:51 pm
Ryxa carefully uncoils the padded sash on her neck from her cloak. She holds it out to Selina.

"Selina, would you do the honors? Blind us both tightly."

Her blue eyes, unwavering from her opponent.

((I'm going to assume she does so :P ))
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 06, 2013, 05:03:02 pm
Selina does so tentively, making them tight and getting ready to heal whoever stabs their hand first.
Title: Re: The Lone Isle RPG
Post by: scapheap on June 06, 2013, 05:21:59 pm
Clair is also on hand.
Title: Re: The Lone Isle RPG
Post by: kilakan on June 06, 2013, 07:53:22 pm
   Rylath sits silently, flipping his dice about in his left hand slowly with the cloak hood hanging lower over his face than usual.  Interested yet uneasy, feeling as though he should leave.  Eventually he removes his short sword, a chipped and battered old number with an oily glean.  Laying it across his lap he begins polishing the blade with the edge of his equally well worn cloak.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 06, 2013, 08:00:50 pm
"Rylath if you want you can leave."
Kyle pulls his dagger and ties the strip around his eyes.
"You know I rather liked this bit of my cloak. Maybe I can just tie it around my head from now on... or later I could find someone to make it possible to see through it. Yeah that'd be cool, I knew I pirate that did that, his name was Roberts."
Title: Re: The Lone Isle RPG
Post by: kilakan on June 06, 2013, 08:49:08 pm
     "It's not particularly that I want to be out there on the deck, but rather what you would prefer.  You know... I think I shall get some details as to what they expect on this job.  If anyone wants to ask me thier prize question, I shall be climbing the rigging or annoying a dwarf."  With that Rylath hides his short sword back in his cloak, gets up and walks out. 

Attempt to garner details on the job as as to why they needed our particular help.  If nothing comes up climb the rigging for exercise.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 07, 2013, 03:29:02 am
The two competitors sit opposite each other, eyes straight ahead but rendered useless by the blindfold. on a count of three each one takes up their knife.
(K7+4)(R10+4)
*thud* the knives sink into the table top.
(K6+4)(R10+4)
*thud*
(K7+4)(R9+4)
*thud*
(K5+4)(R11+4)
The thud is accompanied by a slight hiss from Kyle as the blade slides down the side of his knuckle, and a thin red line appears. calling the match to a halt, Selina removes the blindfolds.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 07, 2013, 03:33:58 am
Kyle takes off the blindfold and wraps his hand in it.
"No offense but I think I'll let nature fix this one, not exactly on good terms with them after an indecent."
Kyle looks at Ryxa.
"Well then, madam. It would seem I am at your command."
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 07, 2013, 03:55:04 am
Ryxa thinks for a moment. The she smiles slightly.

It was the smile of a winner, standing over a defeated enemy-though there was little trace of smugness, merely supreme satisfaction.

"...how about you rub my ears for me? Preferably, in privacy.

I do like to relax, now and again. And-your dexterity, while not nearly as good as my own, should more than suffice for the task." It sounded silly to her own mind when she said it out loud, but at that moment she didn't quite care.

For Ryxa, the mere fact she had won, would make the exercise much more enjoyable. Which wasn't to say she was a sore winner...

Her eyes, steely blue and steeped in victory.
Title: Re: The Lone Isle RPG
Post by: scapheap on June 07, 2013, 03:58:49 am
Kyle takes off the blindfold and wraps his hand in it.
"No offense but I think I'll let nature fix this one, not exactly on good terms with them after an indecent."
"As you wish, I am always ready if you change your mind."
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 07, 2013, 04:26:37 am
Ryxa thinks for a moment. The she smiles slightly.

It was the smile of a winner, standing over a defeated enemy-though there was little trace of smugness, merely supreme satisfaction.

"...how about you rub my ears for me? Preferably, in privacy.

I do like to relax, now and again. And-your dexterity, while not nearly as good as my own, should more than suffice for the task." It sounded silly to her own mind when she said it out loud, but at that moment she didn't quite care.

For Ryxa, the mere fact she had won, would make the exercise much more enjoyable. Which wasn't to say she was a sore winner...

Her eyes, steely blue and steeped in victory.
"Of course. Everyone else out!"
Kyle said, having been annoyed with the fact everyone was in his room for a little while. And he was a bit eager to start.
Title: Re: The Lone Isle RPG
Post by: scapheap on June 07, 2013, 04:30:36 am
"Sure."

Leave
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 07, 2013, 04:40:57 am
After everyone leaves, Ryxa sits back in the chair, closes her eyes and tilts her head back softly. Her hands are tilted into a monk like gesture.

"...anytime you want to begin.

I hope this is as enjoyable for you, as it will be for me." She says in an amused, dry tone.

And yet in all these games of brinksmanship, Ryxa had remained wary. She could hear his every breath, his every step and movement. She was at peace, but it had not dulled her awareness.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 07, 2013, 04:44:27 am
((Just going to wait for Selina/Cado to leave since they seem to be in a timezone similar to mine and it is really late.))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 07, 2013, 07:55:49 am
((Let's assume everyone else has left now, for a bit of speed.))
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 07, 2013, 08:01:03 am
((@Sjm: Honestly, we've RPed more than enough time away.

I think you can move us forward in the plot. Me and Kjs interaction does not need be time sensitive :P))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 07, 2013, 08:02:45 am
((In that case, preprepared update!))

You pass the time training and exercising up on the deck for the most part. Although the sailors are at first reluctant to join in, Ironwrit soon makes an appearance, and st the prospect of seeing one of their own fight they soon gain encouragement. Ironwrit himself seems strangely quiet for one so popular, and although he makes appearances at training regularly, armed with flexible plate mail and a greatsword, he rarely makes his presence known elsewhere. he does however remind you that the rune is still on offer, and he has the equipment with him to do it, even if it won’t be the most impressive work he has ever done.
 The sailors themselves, whilst not of military standard, seem quite able fighters, barely flinching from a blow and refusing to concede ground.
 The captain permits Ryxas hold inspection, which reveals no one, and responds to Rylath,
 ‘I hate to be the one to tell you, but it really is just a cloth shipment, as well as a boat ride for our friend Ironwrit. As for why you, well it’s expensive cloth and there’s pirates and other dangers to be had. You were the first to apply.
 
 On the last day of the week training occurred as normal. However, it is interrupted by a cry from the crows nest. Soon a strange ship comes into sight. A galleon of human build, with a red dripping eye emblazoned onto the sails. It sits perfectly still in the water, facing the dwarven ship, barely seeming disturbed by the wind. As soon as you come within hearing range, an amplified yell comes from the opposing ship.
 ‘Ryxa d'l'Myrmidon. Usstan inbal tlus feithin whol dos. Usstan xhandal dos ulu dhyn duucald.’
 The ship closes, and a figure jumps from the elevated prow onto your deck. A tall man, but thin, dressed immaculately in a long coat over embellished leather armour. As he stands, the wind catches his lank black hair and draws it back, revealing the same eye from the sails tattooed onto his forehead.
 ‘Do you accept?’


((And the main chunk of exams is over now so apart from revising for the last couple I should be doing slightly better updates from now on. I hope.))
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 07, 2013, 08:37:14 am
Ryxa limbers up, swinging her arms.

The Eye. She didn't know him personally. He was a younger member...risen quick and fast. Who could say if it was more skill or luck?

He was supposed to be quick on his feet-or, as others said, he had the prescience to see your blow before it was even swung. She knew he favored the Kane style-developed originally by a legendary Ketheval of the wild Elven Clansmen, from her studies of a similar Dwarven style-it was used for fighting in close quarters with small twin axes, Dwarven aggression paired with Elven Agility. It relied on vertical mobility and powerful sweeping strokes-some of it's practitioners could run straight up walls, clamber the hide of a tree as if it were a knotted rope, or perform prodigious leaps while maintaining their balance and accuracy. In their own estimation, if you bested a foe while you weren't touching the ground, it was a most honorable kill.

He did also enjoy his entrances, that was to be said.

She began running toward him in a blur, sword arced in front of her. She needed to drive him back before he could found his footing. He would be strong on the offense-so she needed to take the initiative, use her power to counter his speed.

"I accept your challenge."

Action: Aggressive attack! Force him back up against the ship railing where he won't have much room to maneuver!

Title: Re: The Lone Isle RPG
Post by: scapheap on June 07, 2013, 08:51:59 am
Clair relax her sword since Ryxa seem to know what was happening "Don't lose a limb."
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 07, 2013, 09:00:05 am
(R11+6)v(E12+5)
You charge, closing the gap between you in moments. You cut through the air, once, twice. Each time the eye twists out of the way just in time. But as you go for a third swing he takes a step back, right up to the barrier, and pushing off it leaps clear over your head.
(E4+4)v(R6+4)
You turn swiftly, your blade ready to defend, only to find the eye standing around a metre from you, ready to guard from your next attack. He grins slightly, his tongue flicking out from between his lips to moisten them and his coat flapping in the wind.
 'And here I though you were skilled.'
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 07, 2013, 09:33:32 am
(just a note, i'm usually on here till midnight but i was really tired last night so sorry. (timezone PDT -0700)

Selina prepares her healing runes (A1 heal and B1 flesh) to heal her companion. She also keeps a hand on her dagger, just in case. "Don't fall for his taunts, his ugly face is distraction enough!" Selina yells.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 07, 2013, 09:37:05 am
Ryxa did not usually bother with mid-battle banter, from anyone.

So instead of answering him, she launched another flurry of attacks as he began to speak. She was analyzing his footwork...looking for a weak spot...all she needed was one good hit...

Now to find it.

Action: Don't respond to taunts at all, continue to attack with no pause. Attack in a more measured response-continue to drive him back steadily. Try to get a blow on his weakest looking leg if I can. Force him to expend more energy dodging than I do attacking.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 07, 2013, 10:03:51 am
You continue to attack without pause.
(R5+6)v(E6+5)
The eye dances backwards, slipping past every blow. At the last possible moment of the flurry, he ducks to the side, and your blade buries itself in the mast, although it does trace a thin line on his arm before hand. he looks at the wound, disconcerted, and takes a step or two back, before looking back at you, eyes wide with anger.
(R9-2)
As he moves for you, you try to wrench the blade free from the wood. Then some unforeseen instinct tells you to duck as the ribbons of Mru'shkanes crosspiece wrap themselves around your wrist, the runes on them glowing red. You hear a whistle as an axe passes over your head, and a thus as it embeds itself in the mast next to your sword, which is itself knocked lose.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 07, 2013, 10:08:03 am
Ryxa's eye was cold, and her aim was steady.

He could choose to lose a hand, or lose his axe.

A binary decision.

Action: Hack at the wrist thats connected to hand thats connected to the axe thats connected to the mast.

One of them has to come off!
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 07, 2013, 10:20:38 am
(R8+6)v(E10+5)
As you swing at the eyes wrist, he lets go of the axe, the blade whistling through thin air..
(E6+4)v(R10+4)
He reacts with violence, swinging his other axe, although you step aside with ease. He pants, arms hanging low after the swing, as you thrust forward.
(R8+6)v(E6+5)
Your blade passes into his shoulder, and out of the other side without resistance.
(E8)
He clutches his hand to the wound, stumbling back but remaining conscious. His axe drops to the ground, and he looks up, true fear in his eyes.

((Minor changes to the bleeding system - certain wounds start with a number of tokens so severed wounds etc.... can't stop bleeding immediately, and the penalties detriment all rolls))
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 07, 2013, 10:34:04 am
Ryxa withdraws her sword cleanly, and flows back into guard as smoothly as if she had just cut a bamboo pole.

She prepares the executioners slice. To split open his belly, cut off his head, or cut him down by his knees-depending on where he's standing at the moment.

"I only ask once. Yield. Or die."

Action: Kill him, if his answer is anything but 'I yield', or if he goes for his weapon.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 07, 2013, 10:36:07 am
'I......I yield. Just let me get back to my ship.'
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 07, 2013, 10:59:13 am
Ryxa could feel the familiar tingle of magic working on the tattoo on her arm-though, it was more in response to his, than any change on her part. She had defended her title, and for at least a week, the blood red numbers on her arm would be steel grey...she would be immune to challengers, yet could challenge herself-if she did so and won, it would turn to gold, for a time-compared to the bright silver glow of having merely won a challenge you set. It would eventual fade back to a bloody red, as always.

She was prepared to relent...but she saw something, just beyond her sight.

Ryxa did not trust in omens and visions, only her own skills and senses. And yet, she knew the man across from her would be capable of bringing this to pass. It was perhaps his reason for rising so quickly. He would be cast out of the Order, if anyone found out he had attacked her so dishonorably after their match...which was perhaps why he had waited till she was as sea to strike.

Her decision was made in a moment. Her senses had told her it was a genuine vision...perhaps from the blade itself. And in any case, she did not terribly like him as a person. His life was in her hands.

She opened her palm, and let him fall.

"...I changed my mind." she comments idly, as if on the weather.

Mru’shkane fluttered toward the mans midsection, slicing the air in visible waves, like the snipping scissors of the three sisters fate.

Action: Fatality!
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 07, 2013, 11:12:04 am
((Do I assume I was wherever I wanted to be?))
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 07, 2013, 11:14:24 am
Selina sees what Ryxa is about to do and rushes to try and stop her. "He's yielded Ryxa, its over! There's no need to spill anymore blood."
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 07, 2013, 11:16:46 am
((Well at this moment in time you're up on deck due to training @ kj))
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 07, 2013, 11:23:56 am
Kyle being rather knowledgeable in all manner of laws set by pirates for while their out at sea calls out to Selina.
"Selina, stop! He attacked a member of our group, fought almost like a pirate, and interrupted my nap! According to the laws set by Pirate Lord 'Jolly' Roger, we wold be in perfect position to hang him of the crows nest."
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 07, 2013, 11:26:19 am
((Do I assume I was wherever I wanted to be?))

((If you were maybe alluding to our earlier interaction, that takes place out of time sync with the rest of the plot, so we could move forward in the here and now.

We can continue the RP anytime you want. Though it might get a little interesting and perhaps is better left behind the curtains. :P))

Selina sees what Ryxa is about to do and rushes to try and stop her. "He's yielded Ryxa, its over! There's no need to spill anymore blood."

Ryxa ignores her-one cannot pull back a killing stroke without horribly maiming your target, and then their death would be just assured, yet infinitely slower and more agonizing. The sword continues it's inexorable path.

Much like the roll of the die, she couldn't take this one back.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 07, 2013, 11:30:07 am
Kyle calls over to the other ship.
"So, is he your best fighter!? Because he sucks! Just out of curiosity by the way, that is a very nice ship, what type is it!?
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 07, 2013, 11:45:40 am
"...I don't like it, but fine."
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 07, 2013, 12:28:04 pm
(R11+6)v(E7+5)
Ryxas blade flashes, and a flash of red follows it across the mans chest. As it parted ways, the body fell to the deck, the wound open like a hinge. The crew of his ship, who until now had remained silently on the prow, remain silent, fading like wraiths as they step back below-decks. Almost immediately, a wind blows up, gentle at first, but soon growing into a gale that carries their ship rapidly away at speeds the small sails of your own vessel cannot hope to match. Even with the boiler hurriedly restarted, the galleon soon disappears beyond the horizon leaving nothing but a single displaced gull in its wake.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 07, 2013, 12:39:26 pm
Ryxa flicked her blade to one side almost negligently, sending a curl of dark blood onto the deck.

She re-sheathes , and marches back down to her room without saying another word. The mans twin axes remain where they were-one embedded in the mast with a certainly finality, the other askew his dead hand.

One less member of the 101 Blades. She was likely now 66th place, in his absence.

Action: Spend time in my room cleaning my blade and meditating on the fight, and check my tattoo in a mirror.

((by which I mean, I'm done with the plot for now unless someone wants to RP with me
Also, someone should totally loot those axes :P ))
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 07, 2013, 12:42:32 pm
Selina runs to her room, looking incredibly upset and annoyed. She locks the door behind.
Title: Re: The Lone Isle RPG
Post by: scapheap on June 07, 2013, 12:50:06 pm
Clair pop down to Ryxa's cabin.

"Do your lot have any funereal rites?"
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 07, 2013, 12:54:03 pm
Kyle walks up to the body.
"She's a real catch isn't she. Hehe, I hope you liked swimming."
Kyle grabs the mans axes and tosses the body over board.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 07, 2013, 01:18:58 pm
Clair pop down to Ryxa's cabin.

"Do your lot have any funereal rites?"

Ryxa is examining her blade.

"He's dead. Just an empty vase. His soul is gone to whatever afterlife he deserved. My order does not venerate the empty flesh he left behind, and we have no specific rites.

Though, I would usually send him to his next of kin in other circumstances...but, given his vessel departed without a word and I just heard a splash outside my window, I'm guessing he's about go become one with nature."

She balances the blade with her hand. Ryxa continues to speak.

"I killed him because I received a vision. I saw. The ship was destroyed. The captain...and many others...were dead.

I do not know if it was some sort of trick, or perhaps fate was merely manipulating me to bring about that very end.

But, I felt it was the right thing to do under the circumstances.

...

I have killed exactly fifty four people in my lifetime. I remember every face. Fifty four lives, in exchange for my own. But, if I give into regrets, my sword arm will slow. And then I will die-in body, if not in spirit."
Title: Re: The Lone Isle RPG
Post by: kilakan on June 07, 2013, 03:41:19 pm
      Rylath, while sitting amongst the overhead netting, watches the entire scene unfold.  Emotional-less to either the danger to Ryxa or the man's final death.  As Kyle loots the corpse and tosses the body overboard, whilst Ryxa walks away truimphantly; Rylath laughs quitely to himself, a dark demenor overtaking his normally happy face.  He leans back into the net, pulls his hood farther over his face and thinks to himself "Fucking drow, why was I born one... my parents were the only kind people I know and look where that got them...."  He lays there staring at the sky while the netting sways in the wind, silence and his own thoughts to keep him company.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 07, 2013, 05:12:11 pm
Kyle holds onto the railing on the ship and drops down with dagger in hand planning to Ryxa's room in the coolest way possible.
(GM it would be nice if you rolled this.))
Title: Re: The Lone Isle RPG
Post by: kilakan on June 07, 2013, 05:19:57 pm
((I kinda hope you fail and knife yourself, but I kinda also hope you make an awesome entrance))
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 07, 2013, 05:28:50 pm
((Then I'll either be the worst thief ever or the best thief ever.))
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 08, 2013, 01:18:31 am
((Well looks like Ryxa will hear a second splash soon :P ))
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 08, 2013, 01:22:28 am
((Only if I'm unlucky.))
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 08, 2013, 01:23:32 am
((Only if I'm unlucky.))

((Or inept))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 08, 2013, 02:53:21 am
(K8+4)
Kyle swings over the side of the ship, embedding his blade between the planks of the hull to slow his descent. rapidly approaching the window, he prepares to enter.
(K11+4)
As he nears the window, he pushes back from the hull, relying on the dagger to hold him in place. His confidence holds true, and his weight brings him swinging in towards the window.
 Inside, the occupants of Ryxas room are stunned to see the window pushed open, and a cloaked finger pass through, sliding to a halt in a crouch. Kyle stands, and spinning the dagger in hand, flips it back into the sheath, before flashing Ryxa a grin.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 08, 2013, 03:08:17 am
Ryxa's on her feet, sword a half step from removing Kyles head-but she stops, and sits back down.

After a moment, she seems to calm down. She notices the new weapons adorning Kyles belt.

"...I see when you looted that mans axes, you also appropriated his penchant for dramatic entrances." She comments, carefully sliding a thin whetstone over her sword and listening to it ring.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 08, 2013, 07:23:29 am
"Well, normally I would have just used the door but I figured that I would see if you could repel a pirate attack. Given the fact that you nearly removed my head I'd say your prepared."
Kyle stands up straighter.
"Anyways, I just came to congratulate you on your victory. Now then I will be leaving to see what else there is to do."
Kyle walks through the door and heads up to Selina's room and knocks on her door.
((Really fucking inept. Don't you think?))
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 08, 2013, 09:10:23 am
((Really fucking inept. Don't you think?))

((Can't tell if joking or passive aggressive. :P /meme))

Ryxa was about to say something, but merely nods, as the thief dashes off.

Oh well. She had been in the mood for fun-libations, hedonism, carefree abandon. Narrowly dodging death tends to do that.

She goes back to inspecting her sword alone instead, occasionally humming a snatch of the knife song that had gotten caught in her mind.
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 08, 2013, 11:00:59 am
Selina hears the knock and quickly replaces her scarf. "Who is it and what do you want?"  She barks, sounding as if she had been crying.
Title: Re: The Lone Isle RPG
Post by: kilakan on June 08, 2013, 11:23:41 am
     Rylath stretch's and climbs back down the rigging whilst heading to the captain or armament master of the ship, once found he greets them politely and asks if there's any possibility of purchasing some explosives or poisonous materials.  He also inquires as to whether the ship has any sort of alchemist onboard, or if they could produce any interesting substances.
      "I'd like to say we are lucky that those particular drow's captain cared more for perfecting his sharp tongue as opposed to his sword, and having befallen some of their... more bloodthirsty compatriots myself I know that should another duel to the death break out, they'd not expect to suddenly be engulfed in flame.  The best way to fight people who either consider everything a challenge to their honor, or an opportunity to spill more blood, is to surprise them with a dishonorable counter attack.  Besides that, if my parents death taught me anything, that ship will quite possibly come back in the middle of the night and slit our throats while we sleep."

((that's to the dwarf captain or armament master, whichever one I find first.))
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 08, 2013, 11:56:34 am
((Just a heads up, not going to be on in 3 hours and will be gone for 12. I'll be back between 11 and midnight tonight. PDT -7))
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 08, 2013, 12:26:19 pm
"Selina it's Kyle. Are you okay?"
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 08, 2013, 12:49:03 pm
*sigh* "I'm fine... its just, i'm a healer. I try to save those who don't deserve to die. He showed up to challenge Ryxa, nothing more. When he yielded, i thought good, he's leaving. Then she killed him anyway. I don't know why she did it, but i saw no reason to kill him. Self-defence i'm okay with, but killing someone in cold blood just... " Selina chokes up a bit but doesn't cry.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 08, 2013, 01:17:51 pm
"Selina let me in. It's better to talk about things like this face to face."
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 08, 2013, 01:33:23 pm
Selina opens the door to let Kyle in.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 08, 2013, 01:54:09 pm
Kyle walks in and sits down on the bed.
"Come, sit here."
Kyle pats the spot next to him.
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 08, 2013, 02:00:22 pm
Selina sits next to Kyle, wondering what he's planning. ((40 minutes or so till i leave gotta go))
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 08, 2013, 02:08:23 pm
"Now look, I also don't like to kill. I can count the number of times I've had to on one hand. But he did attack a member of the group, and I probably would have hung him of the crows nest anyways because pirate laws are the only ones I fear, but that is neither here nor there. Anyways what I'm trying to say is to trust the group a little more when they decide that something needs to be done, they probably have a solid reason for it. Now that the boring stuff is out of the way, would you like a hug?"
Kyle holds his arms out to the sides.
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 08, 2013, 02:15:45 pm
Selina hugs Kyle. "Okay. I'll trust you. Hows your hand by the way?"
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 08, 2013, 03:07:25 pm
"It's fine. It was just a small cut. I've done worse to myself... You know that wrap on your head is kind of disconcerting. Could you take it off please, you are you so ugly you think I'd turn to stone?"
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 08, 2013, 03:34:57 pm
Selina is suddenly very defencive. "I'm not ugly! Its just... I... *sigh* I don't like people to see my face after what happened to me okay!? I just... feel more comfortable around others with it on... *sigh* I was taken captive a few months ago along with my entire village. I managed to get free and helped everyone else as we defeated our captors. It was the first time i had killed someone before. I still remember the look of terror on the mans face. Near the end of the fighting, a mage summoned some sort of ghostly blade that... slashed my face." Selina looks to be holding back tears. "The magic of the blade keeps the scar permanent and red. So i hide my face. I keep it hidden. The only people who see my face are those i heal, so that i can use both eyes when healing them."

((My event was cancelled apparently, so instead of being gone till midnight, i'll be on till midnight.))
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 08, 2013, 04:48:40 pm
"You know, you'll never feel better until you figure out that there's a difference between killing and murder."
Kyle takes of his cloak and pulls up his shirt. He turns around to reveal a tattoo that just says Zoey on his back.
"You see that? That is the only tattoo I have and, hopefully, ever will have. I got after the first time I committed what I think is a murder. Her name was Zoey, she was the sweetest thing. Then one day she was captured by a slaver. Now, if there had been another way I would have taken it but there wasn't. You see there was always a risk of slavers at our hangout but we never encountered them, we did have a plan if one of us did get captured and the other couldn't help. You see, I had a friend that worked with explosives a lot so I had the brilliant idea to rig the place to take out any thing in a twenty foot radius. That was the day I had to use it. I still have a scar on the back of my head from a bit that caught it. Point is, you just have to accept what you did was the most you could do and get on with your life. If I hadn't I never would've been here."
Kyle puts his shirt on right again and then leans in close to Selina's face.
"Beside I doubt any scar could take from a woman's beauty enough to make her hide her face."
He's says that last bit with a grin.
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 08, 2013, 04:53:12 pm
Selina chuckles a bit at the last part.
"Okay, how about this. When we get off this boat and to an Inn, i'll show you my face. Deal?"
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 08, 2013, 04:54:22 pm
"I would always take a deal as good as that."
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 08, 2013, 04:57:10 pm
(Well, I think its time to advance the plot, unless someone else wants to RP.)
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 08, 2013, 05:05:10 pm
((We need more plot! Or a pirate attack, either are good.))
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 08, 2013, 05:07:09 pm
((Nah, we need a plot based ghost pirate attack!))
Title: Re: The Lone Isle RPG
Post by: kilakan on June 08, 2013, 05:28:13 pm
((Yeah a pirate attack or my conversation with the captain :P  BTW I'm not trying to rp some joker who turns dark and doesn't deal with you lot, kyles just taking up all the rp with tail chasing haha))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 09, 2013, 03:15:55 am
((Bleh, life. And the thing with my worlds is the plot tends to be easily found without it actively hunting you. Unless I feel the need to spice things up :P Or the dice rolls do. Like Ironwrit being in the inn. Yay for organic characters!))
Rylath finds the captain in his cabin, and when posed the question he replies.
 ‘I’m afraid we don’t, my friend. You’ll have to wait until we pull into Bastion for that, they have a few good ones there. though if it’s interesting effects you’re after, Ironwrit was telling me about that rune on offer. I’d recommend one of you takes it. He’s one of the best enchanters this side of the Spine. Hell, maybe even the best. Past that, I don’t really expect any trouble. Bastion’s too well defended to be bothered by pirates, and we’re only a few days away now. You may as well rest up and get that rune, as I’m sure Ironwrit’ll be busy as soon as we pull in.’
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 09, 2013, 03:50:50 am
((Alright, hows this for a plot hook :P

At least until the pirate attack?))
 
Ryxa had meditated on the blade, but it's shaded steel did not reveal any mysteries. She knew, at least for awhile, any danger would be on the horizon.

So she would be watching for it to come...and maybe sneaking in some time with her favorite hobby. It sometimes surprised people she had a hobby aside from cutting people in half, but she did.

While she was an excellent Myrmidon, Ryxa also had other notable skills-she was an excellent dancer (though doing so brought her little joy), could sing quite well (In Drowish, which meant people thought she was trying to curse them when she tried), and was blessed with the patience to fish. She had never even seen an ocean or lake until the 20th year of her life, and yet...it had caught her imagination. It was generally peaceful, marked by sudden bouts of noble struggle. It kept her sharp, and she could bask in the settings of nature.

She didn't really care if she caught anything, and almost always freed the fish once she had caught them-once she had measured and removed the hooks. She had no desire to harm them. The only joy was in the catching. This small bit of mercy was not enough to balm her conscience, yet...it didn't hurt.

Action: Ryxa relaxes a bit for the duration of the Journey. She borrows a long pole from the ship stocks, and goes fishing off the deck of the ship. She doesn't care is she catches anything.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 09, 2013, 10:33:31 am
((issues with family have left me far too pissed off to write anything decent. hopefully it won't last and I'll be writing again soon.))
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 09, 2013, 09:46:53 pm
((issues with family have left me far too pissed off to write anything decent. hopefully it won't last and I'll be writing again soon.))
We all have them sometimes, take all their time you need man. :)
Title: Re: The Lone Isle RPG
Post by: kilakan on June 09, 2013, 11:00:40 pm
       After thanking the captain, Rylath heads off to find Ironwits quarters, upon entering he greets the familiar face kindly and askes about the proffered enchantment.  He than hands over his worn short sword, with a tear in his eye and asks ironwit to be careful... "It's... It's the only thing I have left of her... Despite it's worn and somewhat battered condition I swore to always use it to slay my enemies, so that one day her soul might be at peace.  If there's anything you can do to stop it's slow decay, or maybe make it back to what it once was... I'd be indebted to you for life."
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 09, 2013, 11:23:25 pm
((issues with family have left me far too pissed off to write anything decent. hopefully it won't last and I'll be writing again soon.))
((Take as much time as you need. How my character seems to be when talking to the party's women. (http://i.imgur.com/lMrr3YC.gif?1)))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 10, 2013, 10:23:21 am
Ironwrit turns to Rylath, a kindly smile in his eyes. Without a word, he takes the blade, and pressing his cheek to it, looks along its length.
 ‘I don’t know who she is, but I’ll do her proud.’
 Then the dwarf steps over to his bags in the corner, and pulls from one of the many pouches a diamond tipped stylus, which he presses to the blade before beginning to etch. Rapidly an elaborate pattern takes shape, a figure of eight (T1) containing two runes ((A3)(C4)).
 Ten minutes later, he turns back to Rylath, the pattern complete. Holding out the sword in both hands, his brow wrinkles with concentration and flakes of rust begin to fall away from the blade, the binding of the handle tightening and regaining colour before their eyes. For an instant the iron seems to glow hot, and then Ironwrit passes it back to Rylath, seemingly forged anew.
 ‘Treat her well my friend.’

 Meanwhile, on deck, Ryxa sits with a borrowed fishing rod in hand, its original owner watching and guiding with interest as she plays the lure across the waves, her learning evident in the short hour since she began. A twitch of the rod draws the eye of both the dwarf and the drow, and in an instant the idyllic peace is broken by a wild thrashing in the water.
(R10-2) + (D5+2)
 Seeing Ryxa straining against the rod, the dwarf grabs hold of the end of the rod, straining upwards with her, as with a final flourish the tension releases and a huge fish arcs over the deck, causing the two to fall in a heap on the ground. The dwarfs blade slides into the fish's’ eye, and it lies still, a four foot long iridescent red monstrosity illustrated by the dwarf lying tired next to it.


((I'll probably wrap up the voyage tomorrow. Perhaps by wreckage. Or slavers. Or maybe you actually land!))
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 10, 2013, 10:27:36 am
"...a bit of a fight, huh! Look at the size of that thing.

Do you think it is edible?" Ryxa asks inquisitively, hand on her sword.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 10, 2013, 10:36:08 am
'Edible? Most stuff in these seas is edible. Everything, if you boil it enough. But generally put, if it's as spine free as this one only the spleen'll be at risk of chaos saturation, though that's unlikely to be found at all round these parts, and going off the look of the thing itself I can't see any obvious poison glands. So to the kitchens with it I reckon. You lot can have the spleen yourselves if you want it. Chaos poisoning has as much chance to be good as it does bad. Though I wouldn't recommend it myself, I figure you adventurer types may well be crazy enough.'
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 10, 2013, 10:43:56 am
"Ahh, I'm not quite that crazy. Maybe Rylash would like to try it. He did say he was a 'gambler'...

Ooh, fried potatoes go good with fish. I hope we have some potatoes."

Ryxa helped haul the fish to the kitchen with the Dwarf.

((Does anyone wanna take the chaos roulette? :P

You might get tentacles for a hand! Or a face!))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 10, 2013, 10:45:36 am
'Course we have potatoes. traditional dwarven dish - aka. one of the few things you can grow when you live under a mountain.'
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 10, 2013, 10:51:45 am
"You know, my own people eat more insects, fungus and fish than fully grown crops. We tend to live a bit deeper, near sources of underground water, then Dwarves do.

Have you ever tried fried Cave Crickets with spicy mushroom sauce? Quite delicious! Especially if eaten alive." Ryxa comments.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 10, 2013, 10:57:22 am
'Can't say I have. We rely on imports for most food now. Apart from the traditional ones. I still don't see how potatoes are cultural myself, but apparently they are.'
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 10, 2013, 11:18:53 am
"I suppose that's the benefit with having good trade relations with ones neighbors." Ryxa nods aptly.

She and the Dwarf drop the big fish on the kitchen counter, before some cook comes to chop it apart.

Ryxa takes a heavy knife from a nearby block

"Ah, but first-let's see what this fellow had for dinner. You think we'll find any coins?"

Of course, the 'gold in the belly of the fish' story was an old gem most Fishers knew-of any race. Along with 'I had one *this* big but he got away'.

Action: Ryxa cuts open the fishes belly! Who knows what could be inside?
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 10, 2013, 11:24:29 am
As you slice open the belly of the fish, the dwarf takes off the head with a cleaver, and reaching in with his hand, pulls out the innards of the creature. he tosses the stomach to you jokingly, and tosses the rest of the guts to an assistant to throw overboard, before setting to work filleting the fish.
 'Looks like we're in for a feast tonight.'
 Slicing open the stomach, you see that there is a definite absence of gold among the half digested seaweed. You always thought it was a bit odd that people would throw gold in the sea anyway.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 10, 2013, 11:38:07 am
"This fish stomach contains a definite absence of gold, magic keys or treasure maps in bottles. How disappointing."

Ryxa disposes of it.

"Tell me Dwarf, of all your years on the sea, have you ever seen or heard of an Ocean Dragon? The captain had an interesting book on them...said they swallow ships whole, crew and all!

Or, is it bad luck to talk about things like that when we're actually on the ocean?"
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 10, 2013, 11:45:00 am
'Never seen one myself, but I've heard tell of them. And stranger things have happened. It would also explain the godhammer I suppose - it's the kings personal warhammer, enchanted ridiculously of course, but it's made from around half of a single bone. One of those sea dragons is about all I can think of that it could've come from. or just a normal dragon I suppose, but no ones seen one of them for at least as long as a sea dragon, and ships disappear far more often than villages do.'
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 10, 2013, 11:52:42 am
"Well, I for one hope the rest of the journey is quite boring. One can't expect legends to rise up from the sea every day.

Aside from my little dustup, anyway."

Ryxa starts frying the potatoes then, and generally letting the work of cooking the catch commence.

...

Fish and chips for dinner! Yay!

Action: Have a nice, boring journey to the next port. OR MAYBE NOT.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 10, 2013, 11:58:33 am
Kyle wanders around the ship. If possible he grabs a spyglass and heads up to the crows nest to watch for any nasty things on the ocean.
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 10, 2013, 02:01:34 pm
Selina wanders around on deck for most of the voyage. (My money's on Shipwreck and or Ghost pirates)

((Just thought i should post my known runes since it will most likely help us later: A1 = heal. B1 = flesh. B2 = blood. C3 = nature. T1 = figure of eight rune of connection - first word in more ornate side, second in the other. eg.(A1)(B1)
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 10, 2013, 02:10:49 pm
((My moneys on the ship getting swallowed by an Ocean Dragon!))
Title: Re: The Lone Isle RPG
Post by: scapheap on June 10, 2013, 02:13:11 pm
((I'll going for blind hope and getting to the port in one piece)
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 10, 2013, 02:17:02 pm
((My moneys on the ship getting swallowed by an Ocean Dragon!))
((If a dragon does show up, one of two things will happen. Either we'll all die, or some random dwarf will punch it once and it'll die.))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 10, 2013, 02:20:32 pm
((Never underestimate the random dwarves ;) ))
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 10, 2013, 02:31:03 pm
((You know what, sig change go!!!))
Title: Re: The Lone Isle RPG
Post by: kilakan on June 10, 2013, 08:25:22 pm
    With a grateful bow Rylath slides the sword back home in it's scabbard, it locks into place with a quite click.  "Perhapes someday new freind, I shall tell you her story... I feel it would be better suited to a long night in the bar, with the head of her killer serving as the mug."   Coughing and shaking his head to rid himself of the momentary dark turn, he bows again and exits onto the deck.

Rylath heads halfways up the mast of the ship before lounging on the ropework and rigging.  He lazily watches Selina pacing the deck whilst Kyle climbs to the crows nest to look around.   Jokingly he flicks his tongue out to taste the air, and breathes deeply before calling down to his companions  "Tastes like trouble, Let us see what lady luck decides to throw our way!"
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 11, 2013, 04:46:29 am
((That spleen’s still up for grabs. Though I’ll assume whoever gets it has it immediately in their inventory via retconning.))
That evening, you feast on a meal of fish and potatoes, the dwarven cook proving more than adept at his art. After toasting Ryxa, the captain lets you eat, before proclaiming that you are within a few days travel of Bastion.
 Sure enough, two nights later, you are woken from your slumber by a call. Stumbling up to the deck, the sight of land greets you. Across the horizon stretches a solid band of rock, mountains towering above it in the distance. And in that band, directly in your path, and growing larger by the second, a crack in the cliff face, it’s edges illuminated by the red light of the rising sun.
 An hour later, the crew, all now wide awake and ready, stand on deck, and the ship slips inside the crevasse, with space for just two more on either side. The light fades, and torches are hastily lit by silent dwarves, glancing nervously at the canyon walls at the slightest noise. The reason why is soon revealed as you pass by a cave mouth, and from the entrance pour forth horrid creatures, silhouettes of no discernable pattern or species. At once the sailors rush to the rails, weaponry in hand, but the creatures do not respond, instead swarming with you, along the walls, and towards Bastion. As you draw closer you find another such hole into the rock, and another, until the walls around you are hidden behind waves of shadows, a tide of darkness.
 And then the walls fall away to your sides. The river ends abruptly in an artificial lake, embedded in a large open square, ending with the crevasse in a solid wall, a giant pair of double doors set in its base. Bastion. The shadows drop from the walls into this square, covering the ground, and converging on a single figure standing in the shadow cast by the fortress-city. With a roar he swings his warhammer, a single mass of bone, and the silhouettes fall to nothing before it. in their place rises the earth itself, elementals of mud and stone rising to defend their master. Then, with a resounding cry, the ship pulls in to shore and the dwarves leap into the fray, none staying behind.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 11, 2013, 04:53:37 am
Ryxa jumped with them, launching herself off the deck and into the battle she was born to fight.

Action: To battle! Fight in formation with the crew, using the tactics I drilled them with earlier.
Title: Re: The Lone Isle RPG
Post by: scapheap on June 11, 2013, 05:28:05 am
Follow, sword in hand.
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on June 11, 2013, 07:55:39 am
'Course we have potatoes. traditional dwarven dish - aka. one of the few things you can grow when you live under a mountain.'
((Potatoes require sunlight for the aboveground part. It's not just tubers.))

((I don't suppose that spleen can cause spontaneous manifestation of the eater several seconds prior?))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 11, 2013, 07:59:06 am
(( These are fantasy potatoes ;). And the spleen can do many things. just not reliably. ))
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 11, 2013, 09:29:14 am
Stay in the back, ready to heal those taking more than minor injuries. Grab a ranged weapon if available and take shots at any of the creatures not in the melee.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 11, 2013, 10:45:15 am
"Oh, dear. Those things are so ugly I could turn someone to stone with them. I suppose now is a good time to see if this will help."
Eat the spleen. Unless someone objects.
Title: Re: The Lone Isle RPG
Post by: kilakan on June 11, 2013, 10:46:06 am
    Rylath runs forward, swaying side to side while humming a dark tune, just as he reaches the edges of the ship he leaps into battle singing "Ussta velve zhal sundu, vlos zhal tiu lu'xuil ussta alure, dos jal zhal el!" Drawing his sword mid air and coming down feet first ready to begin the fight.  His humming and singing continues throughout the fight as he dances with his blade and the enemy.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 11, 2013, 11:53:34 am
((Well, this is gonna be interesting.....   :D ))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 11, 2013, 12:32:24 pm
((I swear these dice are weighted for ones or sixes.... And anyway, welcome to the weird and wacky land of chaos magic ;) Tried to do the two most interesting perspectives.))

(R11+6)v(?2), (C5+2)v(?5), (R7+4)v(?5), (D7)v(?8 ), (S8+4)v(?11), (H6+7)v(?3)
(Kyle)
You stand on deck as the battle begins to unfold below you, the dwarves forming up into a line and pushing the creatures back towards the hammerdwarf, where they are slowly slain by forceful blows and animated earth. Amongst the fray, Ryxa twists and turns, decimating the enemies and carving through the swarm, her fellows falling in behind her.
 Clair and Rylath follow, sweeping up any who threaten to break through the line, whilst Selina gives support beside you using a bow she found on the ship. Some dwarves still fall, but most remain standing as the line meets the lone warrior and forms into a circle, their backs to the doors of Bastion.
 Then you eat the spleen, and the world seems to distort around you. A moment later, the world swims back into view. Except that it doesn’t. the darkness around you is dotted with faint glows of outlines, and pulsing lattices of light where but a moment before stood enemies and friends alike. And you could be sure there are less of them than before too.


(Ryxa)
Without hesitation, you leap into the fray, leading the dwarven charge with a cry. The ribbon of Mru’shkane wraps around your wrist as the shadows part before it, the normal fatigue of battle unrealised. You cut and slice, the creature falling before they could even try to strike you, until you come to the clearing around the hammerdwarf.
 He is armed in black iron, runes chiseled into the armour from his neck to his feet, and on top of his greying hair rests a crown made of twisted steel. He swings the hammer with practised ease, reacting with indifference to the beings that spring up where the weapon hits dirt. A moment later, the crew joins you, and at a shouted command from their king, they join you in forming a guard against the oncoming swarm.
 Then you see Kyle and Selina, isolated from you by the tide of darkness. Kyle meets your gaze, before pulling the spleen from his pocket, and in a single mouthful swallowing it. An instant passes, before the air around Kyle seems to warp, looking away from the flash, you see over half of the enemies warp the same, and disappear without a trace, and immediately look back to Kyle, searching for his presence. Where he stood before stands a being you have only heard the likes of in legend, a solid brass automaton, a fine mesh of cogs and valves arranged in a sphere, vines interlaced throughout supporting the structure. It turns to you, faceless, and stands still, appearing indecisive.

Title: Re: The Lone Isle RPG
Post by: kj1225 on June 11, 2013, 12:38:09 pm
"Guys. I think something happened. I just know I see lights where I thought there were people."
Oh well. Kyle jumps off the ship and into the fray to fight with his fellows.
Title: Re: The Lone Isle RPG
Post by: scapheap on June 11, 2013, 12:41:53 pm
"This should be simple enough."

Stand ready if something happen.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 11, 2013, 12:43:08 pm
((Just to clarify, the lone warrior is the armoured dwarf, and the other dwarves obey him. And he's helping you kill the other shadow things. You sure? Unless you meant the golem thing?))
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 11, 2013, 12:45:32 pm
Give the giant warrior some space... a lot of space.
Title: Re: The Lone Isle RPG
Post by: kilakan on June 11, 2013, 12:49:25 pm
      Leap up onto the bronze automatons shoulder, if it's not aggressive to me tap it and point at the enemy whilst drawing a finger across my throat, cover it and attempt to guide the giant warrior towards the correct targets.
     "Not again...."
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 11, 2013, 12:56:58 pm
Ryxa dropped back into a loose stance, preparing for agile spring instead of a steady parry-called the Dragonfighters Lift, a technique one used when you couldn't afford to get hit without being turned to paste.

She called out to the automaton.

"I am not your enemy. I stand among these people as ally. Help us defeat the foes of the Dwarves we are engaged against, if you are allied with us."
Title: Re: The Lone Isle RPG
Post by: scapheap on June 11, 2013, 01:03:23 pm
((Just to clarify, the lone warrior is the armoured dwarf, and the other dwarves obey him. And he's helping you kill the other shadow things. You sure? Unless you meant the golem thing?))
((Yes, I wasn't aware there was an armoured dwarf, just the golem and the dwarves crew.))
Title: Re: The Lone Isle RPG
Post by: kilakan on June 11, 2013, 01:20:32 pm
((Just to clarify, the lone warrior is the armoured dwarf, and the other dwarves obey him. And he's helping you kill the other shadow things. You sure? Unless you meant the golem thing?))
((Yes, I wasn't aware there was an armoured dwarf, just the golem and the dwarves crew.))
(If you still try and kill the automaton I will stab you, I'm pretty sure it's Kyle.)
Title: Re: The Lone Isle RPG
Post by: scapheap on June 11, 2013, 01:33:52 pm
((Just to clarify, the lone warrior is the armoured dwarf, and the other dwarves obey him. And he's helping you kill the other shadow things. You sure? Unless you meant the golem thing?))
((Yes, I wasn't aware there was an armoured dwarf, just the golem and the dwarves crew.))
(If you still try and kill the automaton I will stab you, I'm pretty sure it's Kyle.)
((I sure there was a golem standing before the last turn somewhere, can't find it right now. the thing that appeared just now, don't attack that))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 11, 2013, 02:01:07 pm
(Kyle)
As you jump from the ship, the lights closest to you surge in intensity, and move swiftly away, the patterns contorting and twisting as they do. You try to speak, but you hear nothing. Attempting to aid your friends you lash out at the nearest light, feeling slight resistance on your arm as the light goes out. then one of the more distant points of light, rushes towards you, moving up to rest on your shoulder, although you feel nothing.

(Others)
The automaton jumps down from the ship, Ryxas words seemingly ignored. It turns towards you, the shadows scattering before it, and from deep within it emanates the sound of tortured metal. Then it turns to one of the few creatures that did not flee, and a vine emerges, piercing clean through the thing as it fades away. the rest of its kind turn and start to flee, their spirit broken.
 Suddenly Rylath breaks rank, running up to the creature before vaulting up onto its shoulder, where his frantic signals are ignored.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 11, 2013, 02:06:59 pm
Kyle thrashes around trying to figure out what happened.
"Guys, I can't hear myself. Guys, help! I don't know whats going on!"
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 11, 2013, 03:04:40 pm
"...I do not know if anything is left of Kyle in you, but I implore you to stop."

Ryxa did not know much of machines, so she turned to the leader of the Dwarves-with the giant hammer.

"I do have much knowledge of these things. My friend ate a chaotically charged piece of flesh, and this thing appeared in his spot. Is there any part of my friend left in that contraption? Is that even him anymore?" She asks him.

((assuming Dwarfs know something about machines :P ))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 11, 2013, 03:13:35 pm
'I couldn't tell you soldier. if it's chaos we're dealing with, that thing could be your friend. Alternately it could be something very much worse. Though that sure as stone ain't just a machine. Machines don't do that 'less you pump at least a little magic into them.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 11, 2013, 03:15:23 pm
"I'm right here you know!"
Kyle tries to look as disapproving as possible.
"So does this wear off or am I stuck like this?"
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 11, 2013, 03:24:16 pm
"...you should withdraw your men back to the city, and prepare to destroy it with larger numbers if needed. No one else should have to die-he is my companion, and I am responsible for what happens. I will stay, and attempt to get through to him." She said to the King.
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 11, 2013, 03:30:09 pm
Selina backs away towards Ryxa, drawing her dagger as she goes in case these shadow monsters decide to go after the larger group instead of facing the, seemingly shadow repelent, automaton.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 11, 2013, 03:33:21 pm
Ryxa raises an eyebrow to Selina. She planted her feet, raising her blade toward the automaton.

"You should go with them. I am under no illusions as to what will happen to myself should that thing attack in force. You need not share my fate."
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 11, 2013, 03:38:21 pm
"My job is to heal you guys. If this thing becomes hostile, I'm not going to let you sacrifice yourself when I could save you. We face it together."
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 11, 2013, 03:41:18 pm
Kyle does the equivalent action to to a face palm and follows the army at a slower pace.
Title: Re: The Lone Isle RPG
Post by: scapheap on June 11, 2013, 03:46:31 pm
Clair watches the two before turning to the Kyle?-Golem "Stamp once for yes, two for no. Can you hear me?"
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 11, 2013, 03:49:52 pm
Kyle not being able to hear continues on.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 11, 2013, 03:52:31 pm
"My job is to heal you guys. If this thing becomes hostile, I'm not going to let you sacrifice yourself when I could save you. We face it together."

"I doubt you could restore me to life if I were mashed into an ignominious pulp of bones and blood, but by all means, feel free to satisfy your martyr complex and die in my stead." She replies drolly, a small smile tinging her dark blue lips. Ryxa was sort of glad to have someone by her side, even if it was a meaningless gesture.

She thought, perhaps if Kyle would just stop and concentrate, maybe he could make them out...assuming he was even still alive.
Title: Re: The Lone Isle RPG
Post by: scapheap on June 11, 2013, 03:54:16 pm
"Okay...I got a rune for flesh and blood. Any ideas?"
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 11, 2013, 04:00:19 pm
Taking Ryxa's words as being somewhat sarcastic. "It's not usually the best idea to insult the one who could atleast put your limbs back onto your body."Selina replies with joking tone. (...I think i could do that given the vagueness of "Heal Flesh".)

Looking over at Clair. "I have no idea how that would help unless we could morph the Golem with them back into Kyle."
Title: Re: The Lone Isle RPG
Post by: scapheap on June 11, 2013, 04:04:27 pm
"I have one idea, but that depend on how Kyle is connected to the golem."
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 11, 2013, 04:08:17 pm
"I do not think he is here physically-if he is anywhere alive, he is inside that thing, a part of it, and I am not sure how much if any control he may or may not have.

This is Chaos Magic. As you can guess, it doesn't follow many strict guidelines."
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 11, 2013, 04:09:46 pm
"I wonder if Divine magic called from a priest might change him back... or just a priest in general."
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 11, 2013, 04:36:16 pm
"I've never had much patience for the Gods, but don't they usually only bother to help their worshipers, or those who follow their credos? Most would be more like to destroy him, than save him.

Perhaps we should find a Priest of the Deity of petty larceny and skirt chasing, and ask him to help Kyle..."
Title: Re: The Lone Isle RPG
Post by: scapheap on June 11, 2013, 04:37:25 pm
"I've never had much patience for the Gods, but don't they usually only bother to help their worshipers, or those who follow their credos? Most would be more like to destroy him, than save him.

Perhaps we should find a Priest of the Deity of petty larceny and skirt chasing, and ask him to help Kyle..."
"So Manus then."
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 11, 2013, 04:48:19 pm
"Well, someone go fetch one?" Ryxa says a bit impatiently.

Action: Hold the beast at bay until someone fetches a priest?
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 11, 2013, 04:59:22 pm
((So if anyone cares I know how I am able to see things. I really hope I keep it because it leads to so many good tactics for me.))
Title: Re: The Lone Isle RPG
Post by: kilakan on June 11, 2013, 05:01:41 pm
"I really don't think he's dangerous, unless you attack him ryxa.  I've been sitting on his shoulder for awhile now."  Rylath pats the automaton on the head and looks inquiringly at Ryxa.  "Besides, I rather like him like this."
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 11, 2013, 05:04:31 pm
Kyle remembering someone is on him picks up Rylath and sets him down gently. Then he does his best to make a disapproving noise and a gesture at the city.
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 11, 2013, 05:24:19 pm
"I guess we go to the city then..." Follow the automaton to the city.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 11, 2013, 05:39:11 pm
"...Compatriots? Will not the marching of an automation into a crowded city provoke a hostile response?"
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 11, 2013, 05:44:02 pm
"...Compatriots? Will not the marching of an automation into a crowded city provoke a hostile response?"
"We could take it to the city walls atleast, a lot more guards are there and knowing dwarves, catapults."
Title: Re: The Lone Isle RPG
Post by: kilakan on June 11, 2013, 06:41:45 pm
   "We can play him off as a troll is think armor for sure.  Or maybe some type of half orge+orc, who can't speak common.  Really it shouldn't be too hard to sneak him in if he behaves."
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 13, 2013, 06:49:07 am
((Blegh exams. Last one's on tuesday so should be back on schedule after. Hopefully before.
i lack the motivation to revise, so.))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 13, 2013, 09:23:28 am
(Others)
As the automaton approaches, the dwarves move hurriedly out of the way. hands returning to their weapons, only to stop at a gesture from the armoured warrior, who addresses you.
 ‘So this is a friend of your, aye? At least he seems in control of himself. Who are you?’
 The captain interjects - ‘These are the escorts we hired, sire.’
 ‘Ah, thank you sailor. Well they can certainly fight. I’m not sure a priest could help him much, at least none we have here. But we do have smiths and enchanters. And he seems to be made of metal. Well vines too, but no matter.’
 He turns to one of the neighbouring dwarves.
 ‘Sailor, tell the smiths to ready themselves. And get Ironwrit to head down to them too.’
 The crewman blinks for a second, before scurrying away. The doors creak open before him as he grabs Ironwrits sleeve, and drags him into the cliff face. They entrance remains open as the warrior walks towards them, gesturing for you to follow.
 ‘The name is Stoneson. you may address me as king.’


(Kyle)
As you step forwards, the huddle of lights pulses, and separates except for a single, faint tracing. It flicks slightly, and the others fall back towards it, dimming a touch. A few moments later, two of the lights head off towards the shimmering wall that seems to make up the walls and floor, and disappear into it.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 13, 2013, 09:41:56 am
Ryxa does follow beside the King, wondering what he thinks of a Drow walking beside him. Surely he had killed no few of them in his time. Or had them hung as spies or assassins. For all the lies people wanted to believe about the Drow...some were true.

All the same, she can't help but feel...intimidated...by one who so surpasses her own martial skill. Her skills are sharp, and she knows if she drew, she would be dead before her thumb cleared the guard. She has no doubt the same thought passes through the Kings mind.

It is true, there is always someone better...she remembered the last member of the 101 blades who had challenged the Dwarf King to a personal match out of pride-as it was unknown for her Order to test themselves against legends and heroes of the land...they couldn't even find a piece of the hero left in that battered armor after it was over. He was given a place of honor in their statue hall, though, for such a valiant death.

She shifted her mannerisms slightly. Dwarves usually did not like flowery speech or twisting words.

"Honored to meet you, King Stoneson. I am Ryxa Hunneld of the 101 blades.

Thank you for saving our lives. We would certainly have been overwhelmed without your assistance. What were those strange beings? ((this is assuming it's not common knowledge that I ask this))

Also, I believe in the customs of your people-I am duty bound to offer you my sword, for whatever task you deem worthy of it. My pride demands worthy foes to test my skills, and I find myself in your debt. That is assuming, our previous mission is completed in earnest."
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 13, 2013, 09:56:48 am
'Those things? We don't know. And if you would insist on pledging your blade, you are free to attempt to find out. But you will get no help from me. I have lost too many good men to those things, and the closest we've come to finding the source is a large cave out in the canyon. But first, you will stay and rest, soldier. And we will see to your friend. You may wish to start planning, as we have come nowhere near to success, and we were going to turn to Darkling soon. But first there will be a feast. Whether for Ironwrit or the cloth I am unsure.'
 The kings stoic expression does not falter as he talks, nor does his gaze stray from the path ahead as you enter through the doorway. A long hall stretches ahead, corridors exiting at intervals on either side from which echoes the sounds of swordplay. Runes (C5) dot the ceiling, illuminating a set of double doors set at the end of the passage, which the king heads towards.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 13, 2013, 10:28:16 am
Ryxa nodded. It was no more or less than she had expected.

And in truth, she was looking forward to a feast...

She spoke once more before they entered the double doors.

"...Tell me, King Stoneson-it was you who bested Alex Yurlson of the 101 blades when he challenged after the campaign against the Mycomind-where I believe you fought together. He was a friend of mine, and if the rumors are right, he was yours as well. Some say you melted his weapons into a pair of ironshod boots after you killed him, but I never believed that..."

She smiles slightly.

"I mean no disrespect and offer no grievance. But, we have long wondered what became of Alex's twin daggers-the Fate and the Fury. They were Northern-make blades of pure enchanted starstone that never needs to be sharpened-stronger and more deadly than any mundane steel-gifted to him by her majesty Olua of the manfolk, at that time.

We have only the whispers of bards and barracks talk in regards to the daggers fate. I ask you know, for Alex's son is fast becoming the image of his father-and he will be honor bound to seek these weapons out-even if he must challenge you to do so. He has sworn an oath to avenge himself upon you, but as is, he has no hope of survival. Unless you wish a young man to die before he comes into his full potential, I would beg for your truthfulness in that matter, King Stoneson."

((Bah, making my own sidequest :P
Do what you want with this sjm, but I figure it'd be nice to pepper in some treasure lore you might one day find useful.))

Title: Re: The Lone Isle RPG
Post by: RangerCado on June 13, 2013, 10:41:09 am
"I'll get us some rooms at the Inn, i'll see if anyone there knows more about these creatures as well. Knowledge can come from some very unlikely places."
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 13, 2013, 10:48:31 am
'His gear was sent to the armory soldier, whole for whoever would come to claim it. If it was not returned to his next of kin, then i know not where it is.'
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 13, 2013, 10:59:47 am
Ryxa nods. They had certainly never seen the blades after the fight. Master Hunneld himself had gone to retrieve them and found no trace.

A lie? Or did he truly not know?

It came to the same thing, anyway.

"What do you remember of Alex, King Stoneson? Was he truly a friend of yours?

You knew him as a different man than I-he taught me parries and thrusts, when I was but a stripling in the art of war and he a trainer. I learned how to defend myself properly under his tutelage. His skills have saved my life many times over-and yet, he was no match for you. They say he changed sometimes during his travels, after he left...that perhaps arrogance was his downfall. But, I did not know him to be an over proudful man. Nor a fool." She asked.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 13, 2013, 11:09:24 am
'A friend? As close as I have friends, I suppose. He was not rash, and his challenge was unexpected. But I could hardly refuse. He knew the terms.'
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 13, 2013, 11:18:49 am
"As do we all." She concludes simply.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 13, 2013, 11:38:32 am
(Others)
As you approach the end of the corridor the doors swing open to grant you passage, and  a wondrous sight is revealed. A grand staircase splits down from your position, following the walls of the circular room to end on the opposite side. Between the stairs lies a single column of glass, within which a current of magma flows downwards, illuminating the area, throughout which dwarves scurry with shock at the site of the automaton.
 Beyond the pillar the room opens in a cavernous archway, from which can be clearly heard the sound of hammers upon iron, and descending, you can see three more passages, one off to either side in the stairwells, and one underneath the landing, in which a wonderfully carved mural parts to reveal the entrance to the throne room. The king ignores this, walking straight towards the forges.


(Kyle)
As you head towards the blackness inside the cliff face, the pulsing lights follow, most of which gradually drifting off to the sides. As you pass these small tunnels, The patterns within each brighten suddenly, before fading away from you. Then you come across a sea of lights independent from these, the tracings speeding back and forth across your vision, and under your feet even as you descend the stairway. in the centre of the room is a single pillar of the surface light, and the five lights that have remained on course carry on further into the fortress.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 14, 2013, 11:29:41 am
(Others)
As you pass down the forge tunnel, he motions for you to walk down a narrow side passage, where a bald scalped attendant stands ready to greet you, and presumably to guide you around the city. He calls out to you.
 ‘You must be the guards off the ship that just came in? The local inn has offered to put you up for the night for your help in fending off the shades. I’ll take you there now, unless there’s anywhere else you wish to go, or you wish to accompany your friend down to the forges.’
 he nods at the automaton, whom the king has continued to lead down the path to the forges, and is silhouetted against the forge lights.


(Kyle)
The constant lights soon part off from the main passage down a side route, which appears to be too small for you to pass within. Without another option, you follow the final light deeper into the mountain, until you come to a large open area. A plethora of dim lights twist and turn in front of anvil shape and streams of sheen, a couple brightening as you enter. the light you follow heads over to the nearest of the forges, and you follow to stand beside it.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 14, 2013, 11:32:00 am
((I would be doing actions but unless I decided to suddenly rampage I don't think I have much to do.))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 14, 2013, 11:34:03 am
((fair play. i was thinking of doing one large update with the last two and probably the next, but I didn't really get the urge to write for long enough.))
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 14, 2013, 11:35:08 am
((Morale of this story, don't eat chaos magic unless you have a way to change back.))
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 14, 2013, 11:37:12 am
((Whatever I still look awesome.))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 14, 2013, 02:58:27 pm
(Others)
The attendant leads you through a series of winding passageways in a seemingly residential area, before you emerge into a large open cavern, a carpet of fungus lining the ground. The walls too are lines with some sort of luminescent mould. In the centre of the cavern sits a huge building, a wood and stone tavern of unusual design - the doorways alone stand three times the height of a dwarf, and the upper floor protrudes over the lower, shading the windows. As you cross the open space to the door, a strange bat-like creature descends from the shadow obscured ceiling. It lands on Selinas shoulder for a moment, displaying a red chest and six separate sets of limbs. Then the door opens, and the animal goes to the figure who emerges.
 ‘I see you met Raskas, friends. They found him wandering in the valleys the same time they found me.’
 A troll stands in the door frame, his large grey skinned gut hanging over his belt, and jaw set in a welcoming grin. Raskas, the animal, nuzzles up to his arm.
 ‘Anyway, welcome to the travellers rest, the best inn in Bastion, or so i’m told. ‘Course, they would tell me that.’
 He breaks into a guffaw, Raskas lifting off to land on a bar set into the wall for seemingly this exact purpose. Then he turns, still chuckling, and waves his hand for you to follow him inside.
 ‘We don’t get many visitors round these parts, so you’ve got the run of the place. Rusty’s starting on a meal already, so if there’s anything else you need feel free to ask.’


(Kyle)
The lights shift slightly, the new one moving closer to you, and reaching out towards you, before stepping back to the forge for a moment. Then suddenly it moves back towards you, distorting.
 ‘......should do it...... can you hear me there? Stomp once for yes, never for no.’
 A stomp later, and the voice continues.
 ‘Not sure we can make you speak again. No mouth you see. Could maybe forge you one but it won’t be quick. week at the least. Problem is, hearing is just picking up vibrations. Speaking, you actually have to make them. Although you don’t have eyes either, do you? Give me a second, and I’ll try to fix that.’
 This is followed by another distortion, and suddenly the lights reveal themselves into the shape of a monochrome dwarf, carved from the same dull shine as the walls and floors, but failing to obscure the patterns within. he wears an apron, various tools hanging from his belt, and with hammer and chisel in hand.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 14, 2013, 03:01:03 pm
Kyle nearly flails around in joy but settles for trying to figure out what he looks like now.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 15, 2013, 01:42:57 pm
(Kyle)
Moving past the dwarf, you soon come to what appears to be a huge pool, probably for cooling the fresh forged metal. Looking into it, the dull sheen that forms your world is illuminated by a singular pinpoint of light, dim but flickering, in the centre of a monstrous metal sphere, constructed of various struts and crosspieces. throughout the structure, vines are laced, protruding from either side and the base to mimic limbs. on one of the higher crosspieces is engraved a set of runes (A figure of eight (T1) containing (A4)(C6), and another separate rune (A5)). Then the figure of the lone warrior from the battle outside appears in the pool, his light barely visible.
 ‘Come with me now. I will take you to your friends.’
 Without a word more, he turns and leaves, heading down a side passage seemingly intended for cargo. You follow him, the stone floor giving way to a much softer looking substance, until you emerge into a cavern, draped in lichen, in the centre of which sits a gigantic construction, a wood and stone inn.
 ‘I leave you here. Rest, if you can. I will return tomorrow.’
 As he approaches the exit to the area, a voice echoes from the troll standing in the doorway.
 ‘’ere, what in the name of the gods am I supposed to do with this sire?’
 ‘I’m sure he’ll be content to rest outside.’
 The trolls reply is lost on the departing king.
 ‘He....?’
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 15, 2013, 02:55:57 pm
Wave and sit down.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 15, 2013, 03:13:16 pm
The troll pauses for a second, perplexed, before turning and heading inside.
 'Urm.... I don't s'pose the golem outside is any of yours is it?'
Title: Re: The Lone Isle RPG
Post by: scapheap on June 15, 2013, 03:23:48 pm
"He a...friend of ours who thought eating odd flesh was a good idea."
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 15, 2013, 03:26:37 pm
'So...... Do I just leave him outside then? 'Cus he sure ain't gonna fit through the doors. Does he need any oil or anything?'
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 15, 2013, 03:27:08 pm
Kyle shrugs.
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 15, 2013, 04:54:12 pm
"A way to counter chaos magic would be nice."
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 16, 2013, 03:25:29 am
The troll glances out of the window nervously towards the automaton as it shifts.
 'Well, I can't say as that's on the menu. Only guy I've heard of with one of those is the alchemist in Central city. And apparently he keeps them for visitors he accidentally polymorphs. So umm..... good luck?'
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 16, 2013, 10:37:57 am
"Well, going to that alchemist later seems like a good idea. Maybe we can find a rare plant for him."
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 16, 2013, 02:01:12 pm
((And unless anyone has anything else to add I'll let the night run, and then (probably tuesday after i finally finish my last exam) I'll start the game proper ))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 17, 2013, 04:00:07 am
Around twenty minutes later, a red headed female dwarf, presumably Rusty, enters the room, and places the meal on the table. A filling dish of stew, of unknown content, it goes down quickly before the innkeeper shows you to your rooms for the night.
 In the morning, you are all woken early by either the troll or the dwarf knocking, and when you are dressed, you head downstairs and outside to find the king standing, again fully armoured, in the tunnel entrance. As both you and Kyle join him, he turns to walk away, speaking as he begins to lead you down the same route by which kyle was brought before you retired.
 ‘The cave mouth is a half hour out by boat, which we will be taking. the ship is already loaded with provisions in case it is deeper than it appears, as we will not be returning until the cave is clear. If Darkling must be used, it will not be on my conscience. If there is anything you wish to do, now is the time to do it.’
 You arrive in the main room from earlier, the staircases now somewhat calmer than earlier.
 ‘The armoury is down the righthand passage, and the artisans down the left. the artisans tend to be as close as us dwarves get to mages. And before I forget, your payment from earlier.’
 He places a bag of fifty coins in each of your hands, giving Kyles to Ryxa, before turning and ascending the stairs.
 ‘Meet me at the doors within two hours.’


((Updated sheets sent out, and mission soon! Apologies for the downtime.))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 17, 2013, 04:00:46 am
Around twenty minutes later, a red headed female dwarf, presumably Rusty, enters the room, and places the meal on the table. A filling dish of stew, of unknown content, it goes down quickly before the innkeeper shows you to your rooms for the night.
 In the morning, you are all woken early by either the troll or the dwarf knocking, and when you are dressed, you head downstairs and outside to find the king standing, again fully armoured, in the tunnel entrance. As both you and Kyle join him, he turns to walk away, speaking as he begins to lead you down the same route by which kyle was brought before you retired.
 ‘The cave mouth is a half hour out by boat, which we will be taking. the ship is already loaded with provisions in case it is deeper than it appears, as we will not be returning until the cave is clear. If Darkling must be used, it will not be on my conscience. If there is anything you wish to do, now is the time to do it.’
 You arrive in the main room from earlier, the staircases now somewhat calmer than earlier.
 ‘The armoury is down the righthand passage, and the artisans down the left. the artisans tend to be as close as us dwarves get to mages. And before I forget, your payment from earlier.’
 He places a bag of fifty coins in each of your hands, giving Kyles to Ryxa, before turning and ascending the stairs.
 ‘Meet me at the doors within two hours.’


((Updated sheets sent out, and mission soon! Apologies for the downtime.))
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 17, 2013, 04:08:59 am
Ryxa nods.

She would have to speak to the artisans...Dwarves didn't make anything that didn't weigh much, but perhaps they could improve her armor somehow. She wouldn't sacrifice her mobility, but a little insurance never hurt.

Action: Check if I can my armor reinforced without losing mobility before we leave-either physically, or against the shadow creatures? After two hours, head to the doors regardless.
Title: Re: The Lone Isle RPG
Post by: scapheap on June 17, 2013, 06:34:42 am
Clair counted the coins before deciding to look for something.

Look around the dwarves two handed swords.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 17, 2013, 07:07:40 am
((Is there anything useful for me to do?))
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 17, 2013, 07:20:21 am
((Is there anything useful for me to do?))

((Rampage!

I mean, uhh...

The GM really screwed you over with that bad sushi. man. We've no idea how to help you. If you could at least see normally, you could come with us until we fix you. Maybe try learning about your powers? Like try to 'see' Ryxa. I'll help you out.))

---

Ryxa had approached the machine that was or was not Kyle, but she believed there was something left inside of him.

She put her hand on 'his' metal hide, not even sure if he could feel or hear her. But he wasn't completely blind, she knew that...

"Kyle? I don't know if you can hear me Kyle...but I am here. There must be some part of me you can perceive in your form if you just concentrate."

She had grown attached to the man, despite her first instincts, and did not want to see him this way. It seemed terribly unfair.

Action: Additional action, try to help Kyle out?
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 17, 2013, 07:24:47 am
Attempt to see if I have any further ways to perceive the world around me. Also indicate I can see and hear.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 17, 2013, 07:25:28 am
((Apologies, must have been unclear with the text - he can now see the rough shapes of things thanks to the dwarfs runes, and hear. Although there is a way to fix him that the party could do at this moment, but it's not something that would make sense with the knowledge you currently have. Two actually, but hey. And don't blame me, blame the metamorphica :P

And also, just as a hint/warning - most of the time the system for chaos magic will be RTDish, complete with extreme failures and overshots.))

(Ryxa)
As Ryxa speaks the automaton steps back, and freezes, the vines twitching slightly almost in concentration. then Ryxa blinks in pain as her thoughts are forced apart to be replaced by a single line - 'I can see you. I can hear you.' A moment later, the feeling passes, leaving her clutching her head.

(Kyle)
Ryxa places her hand upon what was once your chest and speaks. Hearing her, you step back, and focus for a second, trying to see if there is any other senses or methods of communication. As you let your mind drift, you suddenly feel a shake throughout the cavern, followed by another, and another, as a dwarf patrol passes by, iron boots thumping on the ground.
 Snapping back to reality, you instead focus your message on Ryxa - only to see her recoil in pain, and to your greater surprise you find that you can feel her steps away.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 17, 2013, 07:28:10 am
((Out of curiosity what metamorphica things did I get. And technically I can see well enough to still help.))
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 17, 2013, 07:58:41 am
Ryxa shakes her head. Pain...but, progress.

"So you can hear me?" She asks hesitantly.

"We can work through this until you're...better. Try to send me something simple, an images or colors and I will try to empty my mind."

Ryxa thought it she just 'opened up' her mind, it might not hurt so much. Not that chaos magic made any sense...

Title: Re: The Lone Isle RPG
Post by: kj1225 on June 17, 2013, 08:02:13 am
Kyle attempts to send an image of a cookie. Because that's a good image I like to think.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 17, 2013, 08:11:04 am
As Kyle focuses, Ryxa relaxes her mind, attempting to let her guard down. Then suddenly, her guard breaks, agonising pain coming through the link.
(R12-2)
 She grits her teeth together as she collapses to her knees, focusing on the pain from her bitten tongue to remain conscious. Suddenly the pain stops, and she emits an audible gasp of relief, a trickle of blood oozing down her chin.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 17, 2013, 08:14:00 am
Kyle indicates that maybe this isn't the best idea.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 17, 2013, 08:40:49 am
Ryxa wipes the blue blood from her chin defiantly.

"...I shall not give up. I at least I know there's still a part of you in there, Kyle. I believe we can forge a link. It may be the only way to draw you back.

Let us both try to think of the same thing...a fire, in a hearth. Warm and glowing. Three round logs smoldering in unison. Then we shall place our images together, and unify our thoughts."

Action: AGAIN
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 17, 2013, 08:42:20 am
One more time I guess.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 17, 2013, 08:54:55 am
Another surge of pain hits Ryxa.
(R7-2)
The pain is just as severe this time, although the image does come through. However, the blood leaking from the Drows tongue flows faster as her heart beats harder, and she bites down again, coughing once, then twice, and spraying the floor with blood, as well as a small chunk of flesh. A group of passing dwarves see this, looking alarmed, and retreat in the opposite direction. {their lights pulsing brightly.}

{*Kyle text*}

(( Ok, this is definitely edging from a light wound towards heavy. just as a warning, although it will likely be non fatal ))
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 17, 2013, 09:12:03 am
Kyle shakes his head indicating that he will not do that again.
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 17, 2013, 09:13:46 am
Selina quickly pulls out A1, B2 and T1 to heal Ryxa's injuries.

"We can try again later... Or maybe i could try?" Selina uses her runes on Ryxa then indicates to Kyle to try with her before clearing her mind.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 17, 2013, 09:17:12 am
Shakes his head vigorously.
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 17, 2013, 09:26:04 am
"I want to try Kyle. Once atleast. We need to know if we can do this." Selina's eye looks reasuring.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 17, 2013, 09:28:53 am
Kyle does a motion that looks like a sigh if, you know if that was possible. And then attempts to project a vision of a cookie into Selina's head.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 17, 2013, 09:42:21 am
Action: Uh, fall unconscious.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 17, 2013, 09:49:18 am
Selina runs up to ryxa and pulls out her parchment, scribbling on it the runes in the tiny script of mages everywhere.
(S5+4)
The blood from Ryxas tongue stops flowing as it congeals into a layer of flesh, leaving the indent from the missing chunk behind.
(E7-2)
 Then Selina collapses to the floor as pain wracks her mind, and she slips from consciousness for a minute, before coming back to the world gasping breathlessly from the pain.

((The dice don't appear to be in your favour....

And ninja'd rendering the ninja mildly redundant i think.))
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 17, 2013, 09:56:02 am
Kyle attempts to write 'told you' with a vine.
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 17, 2013, 10:40:25 am
"What god did i tick off for this?" Selina works to control her breathing before standing up.

"Maybe... Maybe we should try that alchemist the troll mentioned then."
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 18, 2013, 10:48:18 am
(( Whoop! exams all finished. Now, is there anything else to be done shopping wise? Remember armoury/artificers(mages) are the options he said, and 2 hours - recap as it got a tad buried.))
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 18, 2013, 10:51:02 am
Ryxa nods.

She would have to speak to the artisans...Dwarves didn't make anything that didn't weigh much, but perhaps they could improve her armor somehow. She wouldn't sacrifice her mobility, but a little insurance never hurt.

Action: Check if I can my armor reinforced without losing mobility before we leave-either physically, or against the shadow creatures? After two hours, head to the doors regardless.

((reupping quote from post pile))
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 18, 2013, 10:51:49 am
"Lets... lets go try the alchemist and see how we can repay him." Lead Kyle through the market to the alchemist, be careful not to smash anything. Also, be on the look out for a short sword and longsword that are well balanced with a 60 gold budget.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 18, 2013, 10:53:59 am
Kyle walks along waving to the occasional passerby.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 20, 2013, 01:53:27 am
((I'll write up tomorrow evening, regardless of whether kilikan has posted anything.))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 21, 2013, 03:45:31 pm

 The group parts ways for a while. Ryxa goes to the artisans, their workshops laid open to see from the corridor. Their wares range from simple scrolls to fine blades and armour, socketed with jewels and runes. One seems to hold particular promise - a tailor - and she looks up as Ryxa approaches, smiling broadly. This particular dwarf has few items on display, but those that are are functional pieces, robes and light armours stitched with fine runes, whilst not limiting the use of the gear. She speaks.
 ‘Leather armour, yes? The items here are for display. I merely embellish what I am brought. I could do you a few runes on that. For fifty gold I can make it quite a lot sturdier. You won’t find a cheaper deal around here. The others try to pretend they’re doing more than sewing patterns in, but still. deal?’

 Clair, Selina, and Kyle instead head to the smiths after a brief pause to ask about the alchemist. A nearby dwarf informs you that he recently upped shop and moved to the central city, from which you came, due to an offer from its queen. Dismayed, you pass by his empty shop, and on to the storefronts. The cheapest stall you can find that sells good quality arms is owned by the dwarf from the inn, who grins when she sees you.
 ‘Good day, ladies. What can i do for you? We have weapons here of all kinds.’
 You give your requests, and she replies.
 ‘A two handed sword? That’ll be 50 gold. I could do you a bastard sword instead for the same if you want.
 A short sword would be thirty, and forty for a longsword. All my goods are of the highest quality. they have to be at a dwarven market to even get a look in.’
 She grins at you.
 Kyle, meanwhile, sits outside the carved stone hut, watching the lights of the passerbys surge as he lifts his arms to wave at them. No one waves back.

 Rylath is conspicuously absent.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 21, 2013, 03:47:50 pm
Kyle just follows the group around dejectedly.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 21, 2013, 03:49:33 pm
((Sorry, not much i can do for you at the moment :/ ))
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 21, 2013, 03:52:16 pm
((I could get runes carved on me.))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 21, 2013, 03:53:12 pm
((Go for it then if you want :P I'm not going to stop you doing anything, so long as it's possible. ))
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 21, 2013, 03:55:44 pm
((Is it confirmed I can write with my tentacles?))
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 21, 2013, 03:56:59 pm
"Hey, don't get down big guy. Remember our deal? The second your back to normal, i'll... i'll show you.  :)  *Sigh* I'll pay the 70 gold for the swords." Selina hands over the money, takes the swords and puts the longsword on her left hip and the shortsword on the right. She then waits for Clair to finish her business before continuing back the the central city towards the Alchemist.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 21, 2013, 03:58:00 pm
((Well you can write in the air rather better than you could with a hand, or scratch something in the ground. Not ideal, but better than nothing. ))
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 21, 2013, 04:00:01 pm
Kyle writes in the air,
'Could I get runes caved into me?'
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 21, 2013, 04:01:41 pm
Selina reads the message before giving a confused look.

"I... guess... Master Dwarf, do you know where our Automaton friend here could get runes carved into him?"
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 21, 2013, 04:03:59 pm
((miss))
The dwarf replies.
 'The artisans over the other side could do it for you. i'm sure they'd jump at the chance to work on a golem. just make sure they actually do it, rather than engraving their names for posterity. Idiots, most of them.'
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 21, 2013, 04:05:28 pm
Kyle jumps a little and claps his hands.
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 21, 2013, 04:07:09 pm
"I guess we can try there then... You want to go there once Clair is done, or visit the alchemist first?"
Title: Re: The Lone Isle RPG
Post by: scapheap on June 21, 2013, 04:10:31 pm
"I'll shall take the bastard sword, miss." Clair count out 50 coins.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 21, 2013, 04:15:17 pm
Kyle writes
'Alchemist first.' in the air.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 21, 2013, 04:17:23 pm
(( To clarify - central city is the place you started - that's where the alchemist is. may not have made that clear enough. Apologies. ))
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 21, 2013, 04:26:25 pm
"Okay then, off to the Alchemist." Continue searching for the Alchemist.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 21, 2013, 04:56:40 pm
Kyle grabs Selina before she can look like an idiot.
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 21, 2013, 05:00:31 pm
(We have to search central city for the alchemist... unless i missed being told his exact location...)

"Alright then, you want to lead the way...?"
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 21, 2013, 05:04:30 pm
Kyle writes in the air.
'It's on a different island. I don't think anyone is going to swim there.'
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 21, 2013, 05:11:02 pm
"...Oh... uh... sorry... I must be out of it right now. Um, What should we do then...?
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 21, 2013, 05:13:43 pm
Kyle writes in the air.
'I suppose getting a rune engraved on me would be nice.'
Kyle starts dong the closest thing to giggling he can.
((Imagine if you guys went to jail now.))
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 21, 2013, 06:07:37 pm
"Okay then ya big hunk of metal.  ;) lets go put those runes on you." Find these runes guys. (please tell me their here because i'd feel really stupid if i'm confused twice in a row.)
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 21, 2013, 06:09:36 pm
Kyle follows Selina.
(They are.)
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 22, 2013, 01:48:49 am
"You have a deal." Ryxa says, accepting the offer to reinforce her armor.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 22, 2013, 04:00:57 am
((I'll give Kilikan a couple more turns, then i may let in someone off the waitlist. Update tonight. ))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 22, 2013, 01:14:55 pm
You all make your purchases, the smith taking down three blades from the wall in turn. Whilst of exceptional quality, they do not appear to have any particular properties. She then takes the money in exchange. Ryxa removes her armour for the tailor, who takes it into the back room.
 Around ten minutes later, the tailor emerges with the armour, a thin rune (B4) stitched onto the breastbone in red thread. She hands the armour to ryxa, and takes the coins proffered in exchange. Meanwhile, the others arrive in the artisan district, where Kyle immediately gains the attention of a number of nearby tradesmen. Of these, three approach you from the nearby shops, proffering their services. The first offers a price of 60g per rune, the second 100g per rune, and the third 40g each. they also ask what you would like engraved on the automaton.


(( 2 turns until waitlister in ))
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 22, 2013, 01:18:31 pm
Kyle writes in the air that he wishes for a suggestions from the tradesmen.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 22, 2013, 01:20:35 pm
The traders seem surprised by your autonomy, lights flashing briefly, although they quickly recover.
 'We could do anything really.... Maybe a bit of armour, maybe silent more silent movement, maybe even an elemental rune. how would you like to be on fire?'
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 22, 2013, 01:23:43 pm
Kyle writes that the fire thing would be good.
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 22, 2013, 01:56:20 pm
"Just make sure he can turn the fire off, we don't want this whole place going up in flames."
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 23, 2013, 09:23:13 am
The dwarves look between each other, waiting for you to choose one to do the work. They do, however tell you that that would be roughly three runes worth. Ryxa also arrives, with Kyles wage from the ship.

(( prices per rune -
1- 60g
2- 100g
3- 40g ))
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 23, 2013, 09:27:13 am
((How much was the wage again?))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 23, 2013, 09:31:29 am
((50g))
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 23, 2013, 09:35:13 am
Kyle writes that he would like dwarf 1 (The 60g guy) to write do the rune writing.
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 23, 2013, 09:52:20 am
"You it is my friend. But if I find your name scratched on him somewhere, there'll be trouble."
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 24, 2013, 11:35:53 am
((three runes @ 60g equals 180g - you don't have that much. he could use less runes, but it might not work out well. ))
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 24, 2013, 12:02:04 pm
Kyle counts his money and realizes he doesn't have the funds. He writes asking Selina if he can borrow some money.
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 24, 2013, 12:32:34 pm
"I only have 10 on me Kyle, sorry."
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 24, 2013, 12:36:41 pm
((I'm going to regret this.))
Kyle writes that he wants to know what runes it would be and if there's a possible alternative to using three runes.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 24, 2013, 02:01:04 pm
'Well there'd be fire, of course. Then one for armour, to wrap it to you. And one for control, so you could turn it off. Binding runes are all in for free. Skipping control would be a bad idea, and skipping armour.... well it might work out well. then again, it might not, rather out of our experience, that.'

(( you may not regret it, if the dice go your way :P ))
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 24, 2013, 02:03:51 pm
((I'm going to take my chances.))
Kyle writes, 'Okay but let's put the control rune on first, I would be bad to not be able to stop burning.'
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 24, 2013, 02:06:34 pm
"I'll just wait out here for the runes to be finished..."
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 27, 2013, 11:12:41 am
(( Sorry about the lull but I've been ridiculously busy, so not entirely sure when I'll have the chance to get back to this. Hopefully tomorrow evening. hopefully. ))
Title: Re: The Lone Isle RPG
Post by: Dwarmin on June 27, 2013, 11:33:45 am
((Well, that's a horrible sign :P
Hope you get back to us, Sjm. Game burnout, it sucks if you have it.))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 27, 2013, 02:46:48 pm
(( No game burnout yet. just RL stuff. I've won some kind of engineering prize thing and now my (UK) college wants hundreds of pictures of my team, and write ups and other stuff. Blegh. -_- ))
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on June 27, 2013, 05:48:09 pm
((You make winning sound so bad.))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 29, 2013, 01:55:17 pm
(( As i can't remember the exact prices you get a discount, mainly due to the delay in my update. Especially as I'm not sure you could otherwise afford it. you spent the 50g from the wages as well as 30 of the 35g you had on you, leaving 5g over. ))

The dwarf takes the proffered coins and walks into the back room, gesturing for Kyle to follow.
He turns to a chest set beside the wall, and removes from it a long sharp stylus, the end of which glows red hot.
 ‘Best hold still now,’ he says, as he takes the stylus to one of the unmarked struts across Kyle’s torso. Firstly, he engraves a figure of eight (T1). In the left hand circle, he scratches an orderly rune, smooth lines forming a sphere (A6), whereas in the right hand side a more chaotic rune takes shape, the same one as was used on the ship (B3). As he finishes the work a brief flare comes off the runes, before cooling back into the metal. Kyle emerges from the room unlit. Almost two hours have passed since you parted ways with the king.
.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 29, 2013, 01:57:21 pm
Kyle writes in the air asking how it works.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 29, 2013, 01:58:36 pm
'Well I wrote control fire so..... try just willing it on perhaps?'
Title: Re: The Lone Isle RPG
Post by: RangerCado on June 29, 2013, 01:59:32 pm
Selina backs away from Kyle, just in case.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 29, 2013, 02:00:31 pm
Kyle concentrates on general thoughts of being on fire.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 29, 2013, 02:02:57 pm
There is a slight crackle, and heat starts to spread throughout the vines that interlace your body. A moment later, a tickling sensation passes through them as they begin to burn. Another second passes before the sensation passes, although the flames themselves remain, only petering out when you let your concentration slip.
Title: Re: The Lone Isle RPG
Post by: kj1225 on June 29, 2013, 02:04:25 pm
Kyle writes, 'Cool.'
Title: Re: The Lone Isle RPG
Post by: sjm9876 on June 30, 2013, 08:14:19 am
(( There may be a while before the main update, due to reasons i cannot comment here but are game related ;) you'll see why soon enough I hope. ))

You gather back at the ship, waiting only for Rylath. when ten more minutes have passed since the planned departure, the king glances once at the ship.
 ‘We’re going. We’ve waited long enough.’ He swings his warhammer into place over his shoulder, walking up the plank laid down between the shore and the deck.
 ‘we will sail out to the main cave, which I am sure you saw on your way here. From there, we will enter the source of these things. We will find, and destroy it. If we fail, the captain has instructions to take extra measures, and to seal the cave behind said measures. you will not have need of any cabin. The journey is only around an hour. Prepare yourselves well.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on July 01, 2013, 11:41:18 am
As you stride onto the deck, a muffled roar echoes from below. It is followed by another, and the sharp clang of metal upon metal follows. this continues for a minute, before the king glances to the captain.
 ‘Go silence our guest, sailor.’
 The dwarf scurries below decks, a look of fear in the corner of his eye, and the king gestures for the craft to take off, which it promptly does, the roaring continuing as you drift away from dock.
Title: Re: The Lone Isle RPG
Post by: kj1225 on July 01, 2013, 11:52:21 am
Kyle walks down to the bottom that was roaring.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on July 01, 2013, 12:20:06 pm
As you move to walk down the stairs, the king steps in front of you.
 'You may not want to do that soldier. things could get a little messy.' He places a hand on the strut across your torso, and lifts the hammer slightly from his shoulder.
Title: Re: The Lone Isle RPG
Post by: kj1225 on July 01, 2013, 12:24:54 pm
Kyle shrugs and sits by the mast.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on July 02, 2013, 03:24:29 am
A guffaw now echoes across the deck, followed by a loud snapping sound. then an eerie silence falls over the boat.
 ‘Wait here,’ the king says after a moment, looking pointedly at Kyle. then he strides over to the downwards steps, and passes below.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on July 02, 2013, 07:35:15 am
(( Right.... just been informed I'm not available tomorrow, day after, or for a week after Saturday, so this is probably going to go on hiatus soon. At least if you guys want to carry on? ))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on July 02, 2013, 10:20:17 am
A few minutes later the king returns, walking onto the deck in silence. He is followed by a single towering ogre, dressed only in a loincloth and trailing the remnants of chains from his wrists and ankles. In his right hand he cradles a dwarvish blade, a knife to him, and on his chest is engraved a single rune (C10) in deep scars.
 The ogre glances between you, before crouching into a battle stance as the king speaks. ‘This is Darkling. he will be accompanying us today.
 As you begin to react, another indistinct voice echoes down from a ledge roughly level with the ship, where there stands a black clad woman, a dagger in each hand.’


(( Anyway, input! ))
Title: Re: The Lone Isle RPG
Post by: kj1225 on July 02, 2013, 10:24:02 am
Kyle waves at the larger creature.
Title: Re: The Lone Isle RPG
Post by: RangerCado on July 02, 2013, 10:28:30 am
"Good day good Ogre." She says with a quick nod.

"Who are you might i ask?" Selina says as she looks at the black clad women.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on July 04, 2013, 03:00:25 pm
((Week and a bit hiatus commences. If anyone still cares, I'll resume when I return. ))
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on July 04, 2013, 03:01:43 pm
Hm. I still care.
Title: Re: The Lone Isle RPG
Post by: scapheap on July 04, 2013, 03:02:18 pm
((Week and a bit hiatus commences. If anyone still cares, I'll resume when I return. ))
((Okay))
Title: Re: The Lone Isle RPG
Post by: kj1225 on July 04, 2013, 03:03:19 pm
((I wait.))
Title: Re: The Lone Isle RPG
Post by: Dwarmin on July 09, 2013, 10:33:32 am
((Bumping to say I'm still here and waiting. :) ))

L'killian wun ussta rah
Zhah natha nika ulu ussta xukuth
Ji, vel'bolen zhah garethur?


Title: Re: The Lone Isle RPG
Post by: sjm9876 on July 13, 2013, 10:57:56 am
((Any interest left in this?))
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on July 13, 2013, 10:58:30 am
Yes. I'm pretty sure I PM'd you my action a while ago...
Title: Re: The Lone Isle RPG
Post by: Dwarmin on July 13, 2013, 11:00:25 am
((Waiting for reboot :P ))
Title: Re: The Lone Isle RPG
Post by: kj1225 on July 13, 2013, 11:00:29 am
((Still waiting,))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on July 13, 2013, 01:03:45 pm
The orc snickered.
 "So this is your entourage? If I had known how pathetic this looked, I wouldn't have bothered bringing a blade with me!"
 It was only after the final word escaped his lips that the orc fully processed what the king had said. He turned toward the dwarf, his brows curled into a deep frown.
 "...and what do you mean, 'Darkling'?"
 ‘You never gave us your name. So we gave you one oursel - ‘
 The king is cut off by a cry from the woman above on the ledge, who goes tumbling down into the river. Mid air, however, she twists, and in a blink appears on the deck of the ship.
 ‘Well, looks like the fun’s starting early.’
 She is dressed in black leather from neck to toe, and on her brow is a tattoo in a familiar red, ((think the guy from the first ship)) showing two circles linked by a thin line. As she speaks, the wind begins to grow stronger.


((TURN!! Think that's everything.))
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on July 13, 2013, 01:06:13 pm
Interesting. Can't wait to see how this turns out.
Title: Re: The Lone Isle RPG
Post by: kj1225 on July 13, 2013, 01:07:27 pm
Kyle lazily looks at the woman. If he could he would roll his eyes.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on July 14, 2013, 12:00:19 am
Ryxa's thumb carefully finds it's draw position why she estimates the woman as a warrior.

"That was an interesting trick." She compliments idly.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on July 15, 2013, 08:46:50 am
‘Wasn’t it just?’ The woman vanishes, only to appear directly above the drow’s head. Ryxa raises Mru’shkane, just as the woman’s dual daggers pass down. (5+4)v(10+4) the blade catches them both, their wielder flicking aside (6+4)v(11+4) and reappearing on the other side of the deck. However, on her arm is a thin scratch, and a single drop of blood slides down the drow’s blade.
 Up on the ledge, the figure disappears back into the cave.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on July 15, 2013, 08:59:11 am
"Looks like I gave you a scratch." Ryxa says, smiling. Her blade is lively, as if the blood it tasted brought into a semblance of life.

"If this is business, you probably know you can't take my spot for at least another five days-assuming you're one of mine, anyway. A certain strutting peacock sought to challenge me and lost his wager, along with his life.

If this is personal, I'll have you know I'm in no mood for games.

Declare thy intentions, if thou wilt." She says, dropping into a fighting stance.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on July 15, 2013, 09:45:55 am
'Business? So it was you who killed my brother. But no. This is for my father.'
 Her eyes flick to the wound on her arm as she adjusts her stance, only to be rocked as a section of the valley walls fades away, and from it's place falls a wooden bridge, landing between you and your enemy.
 A figure runs down the bridge towards you.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on July 15, 2013, 09:56:29 am
"I've killed many men, no doubt some of them fathers...you don't look particularly memorable, though...you'll have to remind me of..."

The intrusion of a third party caused Ryxa to take a defensive posture, and wait to see what would happen She wasn't sure if he was going to help her, the stranger, or maybe attack them both or none of those at all.

...

She mentions aside to her friends.

"Feel free to step in if you like, if this goes to bloodwork. There's no honor to be satisfied this day."
Title: Re: The Lone Isle RPG
Post by: kj1225 on July 15, 2013, 09:59:18 am
Kyle gets in front of the figure and gets into a blocking position.
Title: Re: The Lone Isle RPG
Post by: IpunchFaces on July 16, 2013, 01:07:41 am
"Now this is interesting!" Darkling laughed; a harsh barking sound that echoed through the ship. "I was under the impression that you at least had a mercenary band on this ship, but this more like a circus!

He laughed again, a manic grin splayed across his face. "I'll let you children try to kill each other; there's no use wasting my strength on weaklings." Fode crossed his arms, eyes watching eagerly at the battle. He had never seen other races lock blades with each other before. They usually turned it on the ogres just as soon as they appear.

Title: Re: The Lone Isle RPG
Post by: sjm9876 on July 16, 2013, 11:23:52 am
The figure on the bridge slides to a stop just out of Kyle’s reach, yelling across the gap.
 ‘I mean no harm.’
 You can see that he is a troll, dressed in a plain cloak. on the cloak are what appear to be faint bloodstains.
 Meanwhile, the woman notices him and turns to face him, hissing between her teeth. She starts to run towards him, as if to pass over the water, and directly past Kyle. At the same instant the dwarf king moves from his position by the top of the stairs to do the same, albeit along a drier path.
Title: Re: The Lone Isle RPG
Post by: kj1225 on July 16, 2013, 11:30:16 am
Kyle turns his flames on and prepares to grab the woman.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on July 17, 2013, 09:30:23 am
The woman charges at the figure, and as she reaches the deck’s edge she vanishes, blinking to a point right before him. However, he is currently in mid air, having jumped down off the ship into the water. (8)v(1+4) As her eyes widen, Kyle plucks her from the air burning her severely.
 She writhes for a moment, before vanishing and reappearing in front of the ogre, clutching at her arm. There is a clink as one of her daggers falls into the water below.
Title: Re: The Lone Isle RPG
Post by: kj1225 on July 17, 2013, 09:32:31 am
Kyle laughs at the woman and make a typical 'Come at me' gesture.
Title: Re: The Lone Isle RPG
Post by: IpunchFaces on July 17, 2013, 09:54:27 am
"Nice tricks. Too bad you landed here."

Grab the woman by the throat.
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on July 17, 2013, 01:24:58 pm
That's amusing.

Fight! Fight! Fight!
Title: Re: The Lone Isle RPG
Post by: sjm9876 on July 18, 2013, 05:29:19 am
The ogre reaches out for the woman (F11+6)v(?2+4). His hand closes around her neck as his other grabs her charred wrist, (?1) causing the woman to pass out almost immediately, supported only by Fode. Her second dagger slips to the deck as her body slackens.
(( Good rolls there :P ))
Title: Re: The Lone Isle RPG
Post by: Dwarmin on July 18, 2013, 05:37:09 am
"Well that was...pointless." Ryxa says, shaking her head.

"I'd appreciate if you don't kill her, though that's up to you. I'd like to question her if you do...once we go about nullifying that annoying teleportation ability." She said to the ogre.

Ryxa's blade slides smoothly into it's sheath. She waited to see if the Ogre would let her go, or merely break her neck with something like boredom.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on July 18, 2013, 05:38:49 am
(( Yeah, I'll acknowledge that didn't go exactly as planned..... ))
Title: Re: The Lone Isle RPG
Post by: IpunchFaces on July 18, 2013, 07:20:20 am
"Question her?" Fode grunted, fingers twitching in anticipation around the woman's neck. "I suppose she would need her throat for that, Heh heh."

Fode stared at the barely-conscious woman, his hand framing her head. He turned her, examining with mock interest. "All that spinning and disappearing... a coward's way of fighting; you make my head hurt." Fode spat on her face.

"You're not worth dying under my hand."

Break her arm. Toss her in front of Ryxa.
Title: Re: The Lone Isle RPG
Post by: kj1225 on July 18, 2013, 12:35:15 pm
Kyle rushes to prevent the woman from landing to hard.
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on July 18, 2013, 12:45:58 pm
((Such a gentleman.))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on July 19, 2013, 04:47:56 am
(4+6)v(4-5) The crack echoes around the canyon as the woman’s arm snaps like a twig, the bone projecting through the skin at various places. the ogre then casts her to the ground in front of Ryxa, (2) Kyle’s lunge to break her fall fruitless. (1) She lies there, bleeding onto the deck. A smile touches the corners of the dwarf king’s mouth. ‘Darkling indeed.’
 Then Kyle turns as a shimmer of light comes from just over the edge of the deck (the light Kyle sees - I haven’t forgotten it), and the cloaked troll from the bridge pulls himself up onto the deck, soaking wet and with the woman’s other dagger in hand.
Title: Re: The Lone Isle RPG
Post by: kj1225 on July 19, 2013, 08:20:31 am
Kyle sits down next to the woman. If anyone approaches he growls at them.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on July 20, 2013, 02:19:39 pm
The troll tucks the dagger in his cloak, raising his hands and looking nervously at the king, who looks back, unflinching. No one approaches the woman.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on July 21, 2013, 07:22:56 am
The troll speaks. ‘I mean you no harm. I simply want my freedom. I do not even know why I was imprisoned in the first place.’
 The king looks at him. ‘Well you’re not one of our prisoners. Tell you what, we’re leaving now. follow us or help these two - ‘ he gestures at Clair and Selina ‘ - guard the boat.’
 You also notice some writing on the dagger on the deck. It reads ‘avuna.’
 The king begins to walk up the bridge.
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on July 21, 2013, 07:23:28 am
"...Fair enough. I accept your offer." Krom follows the dwarf.
Title: Re: The Lone Isle RPG
Post by: kj1225 on July 21, 2013, 09:02:26 am
Kyle continues to sit next to the woman. He looks less angry now.
Title: Re: The Lone Isle RPG
Post by: IpunchFaces on July 22, 2013, 02:26:29 am
Fode follows the group, standing at the back. It'll be better that just standing around doing nothing.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on July 23, 2013, 12:25:01 pm
((Just been informed that in a few days I'm a way for another week. therefore this is going back on hiatus. Does anyone have any constructive criticism for me, given that i no longer feel I'm doing a particularly good job?))
Title: Re: The Lone Isle RPG
Post by: kj1225 on July 23, 2013, 12:29:38 pm
((I would recommend starting a new game in another thread because at this point I forgot any plot I was doing. Then in the new thread you let the current players and waitlisters in if they want. But this is just a suggestion because of the whole 'constantly being put on hiatus' thing. Besides by that time Cado will be back.))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on July 23, 2013, 01:42:11 pm
(( I may well leave this to die, and create a completely different game set slightly in the future in the same world when I get back.
 In which case I'd give you the option to rejoin, quite possibly with the same characters if you wanted. ))
Title: Re: The Lone Isle RPG
Post by: Dwarmin on July 23, 2013, 01:49:06 pm
((Darn. I really like my character and the world, but I was sort of waiting for the scene change...))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on July 23, 2013, 01:59:14 pm
(( Well this isn't a guaranteed end, and even if this game ends the world will live on, quite possibly with the character. We'll see how it all goes once I get back.
 Only reason I'm starting hiatus immediately is that it would end up cutting off midway thru the scene change, which would be annoying. not that this has guaranteed died. ))
Title: Re: The Lone Isle RPG
Post by: Dwarmin on July 23, 2013, 02:06:03 pm
((Hate those hiatus's ;_; ))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on July 23, 2013, 02:10:08 pm
(( Anyway, whilst we're waiting, do people want me to increase their character's autonomy in combat? because there may be a fair bit more coming your way soon, and it could get a tad bogged down. ))
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on July 23, 2013, 02:31:39 pm
((Ooof course. I finally get in, and the GM talks about the game being killed.))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on July 23, 2013, 02:35:48 pm
(( I said possibly. regardless, the hiatus will happen. I'll probably start another game in the same world when i get back, even if this keeps going. Because then i have a month which shouldn't be interrupted. ))
Title: Re: The Lone Isle RPG
Post by: kj1225 on July 23, 2013, 02:40:14 pm
((I am fine with starting again with my character.))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on July 23, 2013, 02:43:09 pm
(( yeah, I do apologise about turning you into a golem. The metamorphicon and the laws of chaos magic spoke however :/ ))
Title: Re: The Lone Isle RPG
Post by: kj1225 on July 23, 2013, 02:44:22 pm
((I would have still done it if I had known you were going to use the metamorphica. Because I could have gotten something really awesome or funny.))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 07, 2013, 12:39:48 pm
(( I am back. Very very tired, so sleep will come before more games. Interest reconfirmation would be appreciated, though I think I'll just keep going anyway,. ))
Title: Re: The Lone Isle RPG
Post by: kj1225 on August 07, 2013, 12:40:53 pm
I am reconfirming!
Title: Re: The Lone Isle RPG
Post by: Dwarmin on August 07, 2013, 12:43:24 pm
((Doo be doo :P ))
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 07, 2013, 02:04:11 pm
Tenatively reconfirmed
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 07, 2013, 04:40:39 pm
((Consciousness has begun, and led to a second game in the same world  (http://www.bay12forums.com/smf/index.php?topic=129632.0), in a different continent to prevent armies cropping up in the dungeons. I'll try to catch up on this tomorrow. ))
Title: Re: The Lone Isle RPG
Post by: kj1225 on August 07, 2013, 05:11:15 pm
So expect crossovers?
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 07, 2013, 05:11:56 pm
So expect crossovers?
(( Only indirectly, unless you manage to get onto another ship. ))
Title: Re: The Lone Isle RPG
Post by: kj1225 on August 07, 2013, 05:13:14 pm
((Let's face it, we probably will.))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 08, 2013, 04:55:29 am
((And we're back. forgive me if I've missed anything.))
Four figures follow the dwarf into the cliff face. A troll, a golem, a drow and an ogre. Beforehand however, the troll takes the second of the woman’s daggers off the deck, the one labeled ‘avuna’. Then he turns back to the group, and catches up just as the king steps over the threshold.
 A single door leads from the room you just entered. On the opposite side of the room lies the lever for the bridge you crossed a moment ago.
 Then a slight hiss echoes from the roof of the area, and you see the king step back as a shadow creature lands where he stood but a moment ago. Two more of the things drop down behind the first, both bracing to lunge again.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on August 08, 2013, 08:01:58 am
Ryxa's thumb found the comfort of her guard.

She conned her vantage point-where there was one, there was three...where there was thre...


Action: Look up. Check the area careflly to see how many more enemies might be sneaking around before engaging.
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 08, 2013, 08:18:37 am
Remind me, what did I have?
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 08, 2013, 08:25:14 am
((sheets reissued.))
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 08, 2013, 08:46:37 am
Thanks.

Grab the first Shadow Creature and throw him overboard.
Title: Re: The Lone Isle RPG
Post by: kj1225 on August 08, 2013, 09:29:37 am
Try and stab a shadowling with a vine.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 09, 2013, 02:02:01 pm
Ryxa looks up to spot another creature dropping from the ceiling towards her, (8+4+4v6) sidestepping with ease. As the creature lies stunned on the ground, (7+6v9) she drives Mru’Shkane through it’s back, the blade sliding from it’s sheath and into the rock even as the ribbons on it’s handle move to wrap round her hand. The thing itself fades into shady mist as the other three make to move. The first swipes at the Dwarven king, (6v10) landing what should have been a clean blow to his chest. However, the crown around his head flares for a second, and the air around him flashes as the claw is turned away.
 Krom stands solid in place as his foe lunges to him,
(11+2v7) flipping the thing out of the cave mouth. It smashes into the side of the ship with a crunch before hitting the water, where it too fades into smoke. (5+3v6) Kyle shoots out a vine at the final creature, catching it a deep blow to the arm, and sending it spinning to the side, (10+3v7) where a second vine pierces it’s centre and causes it to dissolve. (2+7v10) The king then grunts, as his hammer smashes into empty ground, (8+7v5) before swinging to the side to crush the last enemy.
 ‘Must be getting out of practice,’ he chuckles, a slight grin touching his lips. With that he turns and marches straight through the doorway, into a corridor beyond. He yells after you for a moment, ‘Follow me, soldier,’ before you hear a crash of splintering wood echoing after him.
Title: Re: The Lone Isle RPG
Post by: kj1225 on August 09, 2013, 02:17:19 pm
Kyle follows along.
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 09, 2013, 04:13:18 pm
As does Krom.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on August 10, 2013, 12:55:40 am
Likewise.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 10, 2013, 07:02:10 am
You follow the king hastily, to find him facing off with a trio of black robed figures, all armed with long daggers. The room itself has two more doors, one opposite you, and one to your left. The centre of the room contains a mosaic square, each corner of which is covered by an empty pedestal. The king stands on the side of the square closest to you, with one enemy in the centre, and the other two on the far side of the square in such a way that the pedestals grant them some cover.
 In the doorless side of the room is an alcove, in which is set another pedestal. On this is a pair of steel boots.
 Your attention is drawn back to the fight as the king raises his hammer.
Title: Re: The Lone Isle RPG
Post by: kj1225 on August 10, 2013, 08:22:30 am
Kyle bursts into flame before getting ready to fight.
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 10, 2013, 02:57:06 pm
"Why can't I have normal days anymore?"

Try to let the trained fighters handle this and don't get in their way, but stab any enemies who come within reach.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on August 10, 2013, 04:29:57 pm
Action: Stop and look! Are they trying to lead us into a trap?
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 11, 2013, 07:54:29 am
Ryxa raises a hand to the group, indicating them to stop. Unfortunately, this has little effect on the already charging Darkling, who barrels straight past both her and the king into the centre of the mosaic. As his foot slips onto the next tile, it melts to a silver goo, creeping slowly up his leg and pulling down as it does so. Even the ogre, with his great strength, is pulled onto his knee.
 The foremost of you foes standing a single step in front of the trapped figure, laughs gently, and signals for the other two to advance. One slips round each side of the mosaic, and the leader joins the one passing by the boots.
 Even as Kyle bursts into flame, the leader keeps coming, and the others, seeing this, proceed likewise. Meanwhile, the ogre sinks still further.
Title: Re: The Lone Isle RPG
Post by: kj1225 on August 11, 2013, 08:43:42 am
Assist where I can. Otherwise prepare to defend.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on August 11, 2013, 08:59:32 am
Ryxa advanced as well. She had a thought to make them die, and now intended to make her will reality.

Action: Pick out a single target on the side, and eliminate him. Be mindful of floor tiles.
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 11, 2013, 11:54:31 am
Try to help without getting in the way.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 12, 2013, 09:01:24 am
The Drow moves to engage the isolated foe, (2+6v12) but the figure darts off to her side, (5+2v7+4) it’s attack also failing to find it’s mark. (3v4) The figure turns slowly as the king’s boot scuffs the ground behind it, (6+1v10-2) a blow from his hammer whistling just over the robe’s hood, (5+4) causing it to flinch slightly, although not enough to provide an opening.
 Meanwhile, the other two enemies close on Kyle and Krom. The leader charges up to Kyle,
(9+4v2+3) her blade striking true, and passing between the struts into the knot of vines beneath.
She withdraws the blade, hand alight.
(8+6) She shakes it for a moment, calm and collected, lowering the flames to embers. Kyle is struck by the fact that the lights which normally highlight living things in his vision are not present on any of the three enemies.
 Krom, meanwhile,
(7+2v8+2) is fending off the last of the figures, his two daggers locked around their knife. (7-2v7+4) Neither side is succeeding at pushing the blades further towards the other.
 The ogre’s waist is now at floor level, and the fluid continues to drag him down.
Title: Re: The Lone Isle RPG
Post by: kj1225 on August 12, 2013, 09:36:51 am
Break bones. If she manages to score a good hit again wrap vines around her.
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 12, 2013, 11:08:59 am
Surprise it with a kick!
Title: Re: The Lone Isle RPG
Post by: Dwarmin on August 12, 2013, 11:51:44 am
Action: Chop that guy apart!
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 14, 2013, 09:21:32 am
 (7+6v9) A snap echoes through the room as the leader’s humerus passes up through her shoulder. (9+6) Her other hand passes to her shoulder, though she remains silent. A moment later, (4-6) the wound begins to decay. (5+6) She curses and takes a step back, (9+6v4-4) only for a vine to break her head from her neck. Her hood rolls back, to reveal the top of her skull broken open, and a dome of shadows taking it’s place. It fades before your eyes, revealing only an empty cavity where the brain should be.
(4+3v7+2) Krom kicks out at his partner, letting his guard slip for a moment. (10+2v6+3) Their blade traces a deep red line on his cheek, though it starts to seal almost immediately.
(6+6v3) Ryxa’s blade passes smoothly through her target, causing him to slump, face down, on the floor. The top of his hood caves in slightly as he does so.
 (7+1v7-2) Another crack resounds as the king’s hammer impacts into the shoulder of Krom’s foe.
 The ogre is now up to his neck in the fluid.
Title: Re: The Lone Isle RPG
Post by: kj1225 on August 14, 2013, 09:33:42 am
Try and pull out the ogre.
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 14, 2013, 04:25:14 pm
Help pull the ogre free.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on August 14, 2013, 04:34:38 pm
Ryxa wasn't sure about her strange foes, but they seemed inhuman. She'd to have to kill this one again...

Action: Kick my foe over with my foot and make sure he's dead. Then move on to the next, if available.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 15, 2013, 11:34:24 am
Ryxa kicks at the corpse turning it onto it’s back and revealing a scalpless head. the inside of the skull is empty.
(7+4) The final foe spins, knife ready. (5+2v7) The king sidesteps however, the knife narrowly passing his nose. (11+6v11-2) Then the body crumples, as Mru’shkane passes through it’s chest and out of the other side. The dwarf nods to the Drow, before saying with a touch of amusement, ‘I was going to ask about those boots.’
(3+6+10+2) Krom and Kyle, meanwhile, have a limb each wedged under the ogres arms. As they begin to lift him from the fluid however, a sudden surge of traction causes them to lose their grips, and his head vanishes beneath the now solid mosaic.
Title: Re: The Lone Isle RPG
Post by: kj1225 on August 15, 2013, 11:35:27 am
Kyle shrugs and looks over at the king.
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 15, 2013, 11:55:42 am
"This is...not good."
Title: Re: The Lone Isle RPG
Post by: Dwarmin on August 15, 2013, 12:04:22 pm
"The Boots? They seem a bit too heavy for my footwork. Good bait for a trap though..."

Ryxa moves to the rest and looks down at the solid ground. Their former comrade was forever sealed under the beautiful ornate stone.

"Seems we lost the Ogre."

Action: Carefully trace a way through the room, remembering where the cultists stepped and retracing it.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 15, 2013, 12:54:25 pm
You can't quite recall thew exact steps the cultists took, but you move to the other side of the room safely, in front of the northern door. The other unexplored door is to the west, and you entered via the south. The boots rest in an alcove to the west. The mosiac sits in the centre, the pedestal's surrounding it seeming sinister in the light of recent events.
The king shrugs back at Kyle. ‘I thought he showed more promise than that. now who wants boots? I already have a nice pair. Past that, no point hanging around. ‘Specially given that those things seem to have been dead when we got here.’ He nods at the nearest corpse.
Title: Re: The Lone Isle RPG
Post by: kj1225 on August 15, 2013, 12:55:46 pm
Kyle tries to reach the boots with vines.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 15, 2013, 01:00:11 pm
You successfully hook the boots, which upon closer examination seem to be engraved with some sort of feathery fern.
Title: Re: The Lone Isle RPG
Post by: kj1225 on August 15, 2013, 01:02:50 pm
Kyle shrugs and puts them somewhere on his person.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 16, 2013, 10:25:39 am
Kyle tucks the boots firmly between two girders, where they stay wedged.
 then the king speaks again. ‘Well if you’re all just going to stand here, I’m heading north.’
 He passes around the mosaic, and out of the north door, which opens without resistance. A moment later, an indistinct yell in his voice echoes from the passage beyond. The second time is clearer - ‘Soldiers, we got a chest here. Give me a hand.’
Title: Re: The Lone Isle RPG
Post by: kj1225 on August 16, 2013, 10:31:48 am
Kyle follows the king.
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 16, 2013, 10:37:04 am
Follow confused, lend a hand.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 16, 2013, 10:37:20 am
You come upon the king standing on a low stone bridge. Under the bridge runs a second passageway, at the end of which is a light wooden chest. there is around two metres drop into this passageway, which otherwise appears clear.
 Beyond the king the bridge continues into a plain corridor, a single torch adorning the wall a metre or two before the corner.
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 16, 2013, 10:40:13 am
Continue following.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on August 16, 2013, 10:45:04 am
"Oh look, a chest. The most trapped object in existence."

Ryxa thinks they would likely trap the ground in front of the chest, rather than the chest itself. And who traps the walls?

Action: Ryxa runs along the wall, and comes to a stop high in the corner facing the chest, using both her legs as leverage-being careful not to touch the floor. Look out for any obvious traps or anything interesting from my vantage point...
Title: Re: The Lone Isle RPG
Post by: kj1225 on August 16, 2013, 10:47:09 am
Kyle follows along and aids as he can.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 16, 2013, 11:16:29 am
Ryxa  leaps from the bridge towards the wall, (8+4) her feet finding just enough purchase to allow her to keep up the speed. As she comes into the corner, she twists, (5+4) bracing against the walls on either side. However, she begins to slip downwards, (5+4) only to catch one leg on the chest itself. Nothing seems to happen as quiet falls.
 The floor around the chest is covered in dust, but no more so than the rest of the passage under the bridge. The chest itself would not appear to be pressure sensitive, although there is a rune
(A8) engraved into the padlock.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on August 16, 2013, 11:43:55 am
Ryxa nodded. Dust everywhere...hmm...

Action: Call out the runes general shape and ask if the king recognizes it.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 16, 2013, 11:54:12 am
‘Sounds like the rune for ‘Hide’ to me soldier. Must be a powerful mage to conceal something with just that though, and I have no clue what they might be concealing.’
Title: Re: The Lone Isle RPG
Post by: Dwarmin on August 16, 2013, 12:09:09 pm
"Well, I'm not a lock picker or a trap disarmer. Anyone have an idea how we should open this?"
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 16, 2013, 12:19:54 pm
"I have an idea."

Inscribe T2 rune around A8 rune.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 16, 2013, 12:34:56 pm
Krom jumps down from the bridge, crouching down besides the lock and pulling out one of the daggers. He scratches an elaborate circle around the rune, and finishing he steps back. In place of the chest is a wicker basket, seeming to draw the attention as if to make sure it is noticed. Around one of the handles is the padlock, and in the basket itself are two objects.
 The first is a wooden hand axe, which nonetheless appears sharp enough to cut flesh. The handle is bound tightly in dried vines, somehow still remaining a vibrant green. The other object is what appears to be a tapestry, tightly rolled, but with the patterns on it’s surface shifting under your gaze.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on August 16, 2013, 12:40:45 pm
((All right, if Ryxa was standing on the chest and now the chest is gone...or is just see through but still there? :P Uhhhh...

Edit: Well in retrospect I guess I'm still in the corner. Did the chest what did to go?))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 16, 2013, 12:43:51 pm
(( Damn, forgot to include that bit in the post. There was a reason the DC to put a leg on a large chest was a 9 :P ))
Ryxa's leg is braced precariously against the basket's handle.
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 16, 2013, 01:32:13 pm
"King, sir? Are you looking for anything like these?"

Hold the axe and the tapestry out for all to see.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 16, 2013, 01:41:17 pm
Holding the objects up to him, the tapestry falls open. Suddenly, he bursts out laughing. ‘Look for yourself.’ He nods at the tapestry, and you turn it around to see the word NO fixed in golden thread amongst the shifting patterns.
 ‘Anyway, we aren’t here to find an object, just to stop those shadow things. Do what you want with those, but i have a hunch that cloth may come in handy given that reaction.’
Title: Re: The Lone Isle RPG
Post by: kj1225 on August 16, 2013, 01:42:14 pm
Kyle motions that he would like the tapestry.
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 16, 2013, 01:43:05 pm
"Alright." Krom keeps both items, for now at least.

Hm...I can't help but wonder what this is. Only one way to find out...

Krom re-rolls the tapestry. "Are you a magical cloth?" He unrolls and reads it.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 16, 2013, 01:55:47 pm
OF COURSE. WHAT DID YOU EXPECT, SOME KIND OF CRYSTAL BALL?
 You get the feeling it would be rolling it’s eyes if it possessed any.
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 16, 2013, 01:58:53 pm
Krom rerolls the tapestry.
"Are you always this sarcastic?"
He unrolls and reads the tapestry before closing it again.
"Do you answer only yes-or-no questions?"
He repeats the process, and something occurs to him.
"Do I need to keep rerolling and unrolling you?"
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 16, 2013, 02:12:35 pm
1) NOT AT ALL.
2) DEPENDS ON MY MOOD.
3) WELL IT IMPROVES MY MOOD. IT’S QUITE A NICE SENSATION.
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 16, 2013, 02:33:27 pm
Roll and unroll the tapestry for a minute. Then, ask:

"Did you like that?"

Roll tapestry.

"Do I need to ask the questions aloud?"

Read tapestry.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 16, 2013, 02:39:15 pm
THAT TICKLES.
 AND OF COURSE YOU NEED TO SAY IT ALOUD. I’M A ROLL OF CLOTH. I DON’T HAVE A BRAIN TO BE TELEPATHIC WITH. THOUGH I DIDN'T SAY STOP.
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 16, 2013, 03:56:03 pm
Continue rolling and unrolling the parchment.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 17, 2013, 06:54:52 am
Text catches your eye on about the tenth time.
 WHILST I’M NOT COMPLAINING, SURELY YOU HAVE SOMETHING BETTER TO DO?
Title: Re: The Lone Isle RPG
Post by: Dwarmin on August 17, 2013, 06:57:42 am
Ryxa hopped down and took the parchment.

"Enough!"

Action: Continue onwards in the dungeon!
Also, examine the axe...
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 17, 2013, 07:04:59 am
The axe is light enough to wield easily in one hand, well balanced for throwing also, and made of wood, but doesn’t seem to exhibit any special properties otherwise. It’s sharper than any wooden weapon has any right to be, and the vines wrapped around the handle seem to grow from the base of the axe itself.
 Two routes present themselves. You could climb back onto the bridge, and continue on as you were before, or you could pass underneath it and see where the one you stand in originated from.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on August 17, 2013, 07:42:16 am
Action: Let's go underneath the bridge
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 17, 2013, 07:43:11 am
((Dwarmin: It's a tapestry. Therefore you grabbed nothing.))

"Not really, no one has yet told m...What is going on?"
Read the tapestry.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on August 17, 2013, 07:43:56 am
Continue rolling and unrolling the parchment.

((^ Liar :P))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 17, 2013, 08:00:26 am
((It's fabric. With magically shifting images on. Whether that counts as a tapestry, I don't know))

Passing under the bridge takes you to a T-junction. The left hand route leads to a door, which when opened, reveals the previous room, with the mosaic solid in the centre. the right hand route leads to an apparent dead end.
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 17, 2013, 08:02:25 am
"...What is going on?"
Read the tapestry.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 17, 2013, 08:10:39 am
WELL RIGHT NOW, YOU’RE TALKING TO AN OMNISCIENT TAPESTRY. A DWARF IS LEADING A SMALL ARMY AGAINST SOME RATS. A BAKER JUST BURNT OFF HIS LEFT FINGER, DISCOVERING HE POSSESSES INNATE CHAOS MAGIC. BUT IF YOU MEAN RIGHT NOW, I’M TOYING WITH YOU. BECAUSE WHAT ELSE DOES AN OMNISCIENT TAPESTRY HAVE TO DO WITH ITSELF? WHAT I’M TRYING TO SAY, IS SPOILERS. THOUGH YOU MAY WANT TO TRY THE THIRD SLAB FROM THE RIGHT, SECOND ROW DOWN, ON THAT DEAD END. NO THANKS NECESSARY.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on August 17, 2013, 08:12:49 am
Ryxa strolled down the right hand route, her pale eyes gleaming in the darkness.

Action: Ryxa checks the dead end for obvious switches and hidden doors and things

((Edit: Fabric/Parchment/Tapestry ninjaed?))
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 17, 2013, 08:24:58 am
"Thank you regardless."

Go down to the dead end. Check the third slab from the right on the second row down.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 17, 2013, 08:26:36 am
Taking the prompt, you follow the tapestry’s advice. The wall splits down the centre, the two halves swinging up and down into the passage respectively. The space beyond is lit by glowing runes (C5), and appears to be a plain passageway descending downwards. You can see it beginning to level out as it bends out of sight.
 There is a thump followed by footsteps, and then you hear the dwarf king chuckle from behind you.
 ‘Ah, I miss the adventuring days.’


((Yup, ninja'd by a gamma class object
FAKEEDIT: gamma class object is a reference to my classification system for plot importance. No more information will be given as to the actual meaning of this classification.))
Title: Re: The Lone Isle RPG
Post by: kj1225 on August 17, 2013, 08:28:15 am
Kyle follows since he really can't do anything else.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on August 17, 2013, 08:38:45 am
Ryxa paces forward, though falls back a bit to keep in line with the King.

"I suppose back in your day, it was as easy as touching a wall in the right places to reveal what was hidden. As a King, it must be much harder to discern truth from lie." She says lightly enough.

Action: Forward!
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 17, 2013, 08:42:03 am
Continue forward.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 17, 2013, 08:48:00 am
‘Aye, and to deal with all the awkward questions. Back in my day there were no wall unless we built them, soldier. And even then my siblings would try and knock them down. Make of that what you will.’
 As you talk, you press on through the passage. It doesn’t have any form of side passages, only bends and twists, and soon begins to head back uphill. It ends in another dead end, this time marked by a lone lever.
Title: Re: The Lone Isle RPG
Post by: kj1225 on August 17, 2013, 08:48:45 am
Kyle seeing nothing else pulls the lever.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on August 17, 2013, 08:57:43 am
Ryxa stands in place, leaning back and forth slowly.

"I once saw a trap very similar to this circumstance on my journeys. A long uphill hallway followed by a single, unadorned lever. Once the lever was pulled, the wall receded and a giant stone sphere rolled down the incline toward my group, aided by gravity. I have to admit, it was a fairly close cut to outrun the boulder-but, I'm a bit faster now, then I was before..." She says idly, stretching her legs.

Action: Idle Animation.
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 17, 2013, 09:16:37 am
"Um...that sounds..."

Cut finger and draw T1(T2(A7),C8) on the wall before Kyle can pull the lever.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 17, 2013, 09:24:22 am
Krom takes his dagger and drags the tip across his fingertip, inscribing the runes onto the wall in blood just as his finger heals up. (11+3) Nothing changes, and you can see no errors in the runes.
Title: Re: The Lone Isle RPG
Post by: kj1225 on August 17, 2013, 09:24:55 am
Kyle pulls the lever.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 17, 2013, 09:32:46 am
As you pull the lever, the wall slides to the side, revealing a large room. It is roughly circular, and plain apart from an empty depression in the centre, which looks as though it was intended to hold some kind of liquid. Five sets of robes lie on the ground, all crumpled in piles as though their occupants just disappeared. By one of the robes lies a single chalice, also empty.
 You entered from the east, and to the north a familiar passageway leads off, lit by a single torch on the corner. To the south is also a passage, leading into what appear to be some kind of store rooms from the crates dotted along the corridor.
Title: Re: The Lone Isle RPG
Post by: kj1225 on August 17, 2013, 09:33:57 am
Kyle goes over to the crates and starts opening them.
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 17, 2013, 09:34:43 am
Krom helps.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 17, 2013, 09:51:57 am
The crates appear to contain foods of various kinds. the first holds potatoes, the second cabbages, and the third is mostly empty apart from a few freshly killed rabbits in the bottom. At this point, you enter a larger room, filled with at least a score more crates. There is a door set in the west wall, beside where you entered, and another in the north wall.
((Side note: just noticed we’ve hit 13k words 0_0. Successfully passed any writing efforts I’ve made by making the story myself, combined.
 Second side note: Did anyone take the axe?))
Title: Re: The Lone Isle RPG
Post by: kj1225 on August 17, 2013, 09:55:43 am
Kyle continues opening crates.
((Not that I know of.))
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 17, 2013, 09:58:45 am
Second side note: Did anyone take the axe?))
Krom feels a strange desire to raise his hand, then opens some more crates.
((I took it back when I grabbed the tapestry. I'm perfectly willing to give it to someone if they, you know, ask.))
Title: Re: The Lone Isle RPG
Post by: Dwarmin on August 17, 2013, 12:41:14 pm
Action: Explore the North Door
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 17, 2013, 01:03:31 pm
All you find in the crates you can reach is more food, most packed and preserved carefully. there are more crates, but they would require some shifting to reach.
 Through the north door is a single, large rectangular room. The roof is high and vaulted, and supported by two huge natural pillars emerging from the carved floor. They are positioned in opposite corners, more or less, and between them stretches a large area of farmland. On it grows a large amount of stalk-like fungus, and on that graze a small number of six legged reptiles. Ryxa recognises both species from the caverns of her upbringing - the fungus is called ‘ivress d’l’elghinyrr’ by the Drow, and is notorious for growing on corpses. The reptiles are a form of salamander, often used as a form of subterranean cow. These ones seem strange however, having odd growths and strange limbs. one even has a stinger on the end of it’s tail.
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 17, 2013, 01:08:17 pm
((Salamanders aren't reptiles!))

"Oh my."
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 17, 2013, 01:09:09 pm
(( they are in this world ;) ))
Title: Re: The Lone Isle RPG
Post by: Dwarmin on August 18, 2013, 05:35:45 am
Ryxa explains...

"I think we should leave this place alone. They're just livestock, though whatever they've been feeding them has changed them, probably for the worse. And those mushrooms you see, usually grow on corpses-perhaps they dump bodies here for disposal...

The question is, why is so much food stored? Are they quartering an army in here?"

Ryxa's smooth hand rubbed her chin. There was no time for mysteries.

Action: Best check the western door now
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 18, 2013, 07:31:24 am
(( Note for further reference: Biology in this world differs from ours, and is further complicated by magic etc.... therefore, when I refer to reptiles etc... I refer only to outward appearance. EG. a dragon would be 'reptilian' despite being warm blooded. ))


The west door opens onto a short passageway, round a corner, and then opens from the north of the bottom tier of a large two floored room. The upper section is joined to the lower by a ramp to the east. opposite you, on it’s southern edge, is another door. the western edge is covered with rubble, the remains of fallen pillars. The upper section is dotted with various crates and barrels, and can only be exited via the ramp down or one of two arches at either end of the eastern wall.
 A number of black robed figures are clustered around the pile of rubble, slowly moving pieces of masonry into a more organised pile in the centre of the tier. Above, more figures lounge on the crates, laughing and drinking. None appear to have noticed you.


Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 18, 2013, 07:38:31 am
"Tapestry, are those people friendly or hostile?" Roll, unroll, and read tapestry.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 18, 2013, 07:47:24 am
A single word appears on the cloth.
 HOSTILE.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on August 18, 2013, 07:50:16 am
Action: Ryxa stealthily hops up to the second floor from the wall and begins taking out the groups of men as quiet as she can, before the big fight starts.
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 18, 2013, 07:54:53 am
"Good to know. Thanks."

Locate a large rock. Prick my finger and draw T1(A7,C8) on it. Throw it at a cultist.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 18, 2013, 11:14:20 am
Ryxa presses herself against the wall, and begins to edge around to the second level. (5+4) The stone movers don’t look up as she does so, and she moves up the ramp. (3+4) A stone scrapes along the floor, but goes unnoticed. She moves to the closest of the groups, with five people, and (2+4) presses herself against the crate upon which two are sitting. (9+6v8-6) Mru’shkane passes through the neck of the first (11+6v6-5) and the eye of the second, and both fall to the ground, silent. (3+6v3-3) The blade separates the head of the next from his body, (2+6v9-1) only to strike the steel of the fourth with a clang.
 Straightening to guard herself, she sees around ten cultists on the top floor, with three corpses. Down the ramp the workers stop and turn, only to turn back as a stone passes from the shadows (6+3v5-6) into the head of one of them. Shards of bone, and slivers of a fading black material, shower the area as the body explodes, (9-2v8/8/8) causing three workers nearby to be stunned. The dwarf king grins and steps out into the main room. There are five other workers unharmed.
Title: Re: The Lone Isle RPG
Post by: kj1225 on August 18, 2013, 11:16:54 am
Kyle charges into battle!
Title: Re: The Lone Isle RPG
Post by: Dwarmin on August 18, 2013, 11:21:40 am
Ryxa supposed four was good enough for no effort expended.

She eyed the last cultist with an emotionless expression. At least he had bothered to learn how to parry, but let's see him handle this.

"..."

Action: Cut cut cut!
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 18, 2013, 11:33:25 am
Locate a large rock. Prick my finger and draw T1(A7,C8) on it. Throw it at a cultist.
((Or did I do this?))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 18, 2013, 11:34:10 am
((Done. the exploding head was a byproduct of this.))
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 18, 2013, 11:41:34 am
((Oh. Runes are awesome.))

Grab another rock and toss it threateningly in the air a couple of times as I step into view of the last cultist.
"What are you doing--why is everyone trying to kill all of these people?"
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 18, 2013, 12:02:35 pm
 (8-2) The workers seem unfazed by Krom’s questions, turning towards him at his words. (5+3v7) The nearest is knocked aside by a vine just as it begins to charge. (11+6v5/8-6/5) A snapping of bones follows, as another sweeps across the group, sending three of the workers flying to rest in crumpled heaps against the ground. (10+1v5) Then the king moves in with his hammer, crushing the head of one, and (7+1v3) smashing the chest of another. (6+2v11) He ducks as another worker’s blade whistles over his head.
 (7+4v3) Ryxa dodges aside as one of the cultists charges towards her, tripping him, (8+6v9-6) and driving her sword through his back. (7+4v5) The knife of the next passes into the corpse as she shakes it off the sword, (4+6v10) although he narrowly sidesteps the counterattack. (12v2+4) A solid punch hits the Drow’s cheek then, (4-2) and there is a snap as she feels bone break.
 Three workers remain on the lower floor, whilst nine cultists still stand on the tier above.
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 18, 2013, 12:04:27 pm
"Can you please try not to kill all of them?"

Doodle the C8 rune on the side in my blood, then toss it at one of the cultists. Try to hit the torso this time.
Title: Re: The Lone Isle RPG
Post by: kj1225 on August 18, 2013, 12:04:53 pm
Flame on and protect Ryxa!
Title: Re: The Lone Isle RPG
Post by: Dwarmin on August 18, 2013, 12:11:04 pm
A momentary blur of pain, and then...

Ryxa felt her jaw throb, but her vision was clear and nothing important was harmed. Her blade swung in an wide arc, hungry for vengeance-but she held it back. She needed to defend herself.

She also knew she could jump back down, but then her allies would be at a tactical disadvantage. She had to hold the high ground until her allies could reach her.

Action: Go into a defensive stance and try to evade, ward off or parry all hits.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 18, 2013, 12:34:32 pm
 (12+3) Krom’s stone hits a cultist, directly over the heart. this time there is no explosion, but instead the rock sticks and begins to turn molten. Even as the man screams it begins to burrow in, and blood drips down his chest. (12) With a last, desperate jerk his dropping body lands on the pile of rubble against the wall, and his blood begins to seep in between the cracks. As it does so, a strange crimson light seems to fill the room, emanating from the wall. A wave passes from it, washing over you with some force as a black robed ogre stumbles into the room.
 (10)(7)(3)(12) When you recover it is with some pain. A quick glance reveals you are no longer in the dungeon complex, and none of your foes are to be seen. The walls and floor are blood red, and you stand in the entrance to what appears to be some sort of open topped arena. The way behind is blocked by a smooth dome, flooding the area in dim light. Then you see the king. Black fluid flows from his mouth, and he mumbles gently. ‘Shouldn’t be here. Not here.’
 He collapses to the ground, helpless, as a gust of wind fills the air. Then, descending from the skies, comes a terrifying sight. A dragon, it’s body made from shadow, it’s skin shifting and twisting before your eyes. It fills the centre of the arena, almost fifty times the height of a man. It’s head alone, broad and horned, is as large as the halls at Bastion. And as it speaks, the ground shakes.
 ‘Welcome, brother. It is not yet time to die.’
 ‘Shit.’ The king mutters, the sand of the floor twisting into a cylinder around him, before melting, solidifying into glass.
 ‘No explanations I assume, kinslayer, changeling, scribe? He never was one for such. But come, how impolite. Let me introduce myself. My name is Vaydesh. Father of the one hundred. Now ninety eight, thanks to you.’ The dragon’s eye meets Ryxa’s. ‘But no, that was not your fault. I propose a game, regardless. Me or Hrun - the king. If you kill me, he goes free. If I kill you, I get my ichor price at last.’
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 18, 2013, 12:43:10 pm
"...Maybe I should just use rocks. Well, in the future. For now, seeing as this is a life-or-death situation, I suppose that the sort of things I did would make sense. But before I begin: I've never heard of this Vaydesh. Care to explain who you and the one hundred are?"

Take the opportunity to locate a large, blunt object, bite my finger to make it bleed, and scribe T1(A7,C8), C8, T1(C8,(T2(C5)), T1(A7,C5), and T2(C7) several times each on it before adding A8 a couple times and throwing the rock at Vaydesh.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on August 18, 2013, 01:08:40 pm
Well, this was unfair, Ryxa thought-analyzing lines of attack, possible tactics, contingencies. All ended in failure. No amount of armor could stand a blow from a living mountain. No single blade could fell it, though her warriors heart hopes for a blinding cut at the eye, to mark her passage. Maybe if there was all 101 blades here, they could prevail. But, she was only one.

The Dragons eye then turned on her, and she saw her pale reflection in it's great depths.

It was sheathed in shadow, though-perhaps indicating it's true from was not so substantial, perhaps it had something to hide-even a weakness. But, that was a slim hope. Maybe it just liked to show off.

She could only guess it had mastery over geomancy, at the very least-sealing the king in a glass jar like a bug, with hardly any effort. It had chosen it's arena well. She knew many Dragons could breath various killing and subduing substances-and, the oldest ones could cast all forms of magic as well as any archmage. Not to mention it was the size of a castle, with enough strength to press them into oblivion by mere weight alone.

"...Ah, and what will be the rules of this game, Master Vaydesh?" Ryxa asks, her voice striving for calm in the midst of panic.

She remembered her stance, and the world fell away-preparing for the avalanche she was sure to come. Loose, flowing. No hope of meeting it head on. Had to run it out of breath. Then one stroke, perhaps all she would have time for. And if it was the right stroke, even a mountain had to die.
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 18, 2013, 02:19:22 pm
‘Of course you have never heard of Vaydesh, mortal. My name travels in circles far higher than yours. Circles that would not attempt to enchant a rock. This is my realm, and I know all that occurs here. But perhaps I do not play fairly? I will spy on you no more, for the sake of the game. I doubt three mortals could beat a demon, regardless.
 The hundred are my children. All unique, all special. All marked with the red tattoo. You slew the Eye and the Portal. This angers me. And angering me is not a good idea.
 The rules of this game? You kill me, or I kill you. Rather one sided, I know, but that’s the risk when you help demons fight demons. But enough exposition. I’ll let you have the first move.’
 The dragon gives a predatory grin and roars.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on August 18, 2013, 03:16:56 pm
Ryxa had never balked before, and she didn't now. Fate had lead her on a strange, winding path, Ryxa thought.

Did it all end today, in the belly of this gloating Demon Dragon?

For a moment she allowed herself to reminisce, preparing her soul for whatever came next.

She remembered the feel of a brass collar around her neck-a thin, glittering chain. She could have torn it off with her bare hands, it was so flimsy. But then they would beat her, and they would put on another. Eventually, as the years began to wear on her, the chain became heavier and heavier, though it was never any stronger. Ryxa thought in time those rough brass links would become a ring of impenetrable steel, and she would lose all hope. A slave learning to obey.

She remembered the spray of hot copper blood on her face-as she freed herself, the first cut in a life of cuts. The first parry, the desperate steel stopped by her own-the counterstrike, taking another life. She had hesitated, as if not sure what she wanted. But then they cut her, and it was life, death, dancing. A world outside she had never seen. Fresh food. Simple kindness of strangers. She thought she would never get used to the fresh air-never get the smell of smoking pipes from her skin. A slave learning to become a free woman.

She remembers the training. Honing a rough and canny street skill into a work of art. Footwork. Stance. Parry. Cut. Follow through. Keep moving. Mind your terrain. A thousand thousand corrections and a hundred well earned compliments. Her master presenting her blade, a tear in his eye. It was the only time he had showed any emotion-and afterwards, he had gone to his death against (ironically) a Dragon. For he had trained her as best he could, and would never have another apprentice with as much potential as she. A woman, learning to become a warrior.


She then spoke and thought no more-she drew her blade. And charged. She had no hope but to distract it from her teammates as long as possible-and perhaps look for an opening to strike...

Action: Charge the Dragon! Try to EVADE it's initial attacks and wear it down! Look for any weak points I might be able to strike...
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 18, 2013, 04:52:03 pm
"Oh my."

Finish some more copies of the runes.

"You know, rocks aren't so bad."

Throw the runed rock at the demon, aiming for what looks like a vital point.
Title: Re: The Lone Isle RPG
Post by: kj1225 on August 19, 2013, 09:27:00 pm
Kyle flames on.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on August 20, 2013, 04:31:08 am
((One day bump!

No really, I feel this is going to be an update to DIE for. Maybe just me. :P I'm extremely interested in seeing how this plays out.))
Title: Re: The Lone Isle RPG
Post by: sjm9876 on August 20, 2013, 05:36:21 am
An ant dashes out from under the eaves of crimson stone, a pin clutched firmly in hand. (8+4v4+2) It dives to the side as a single, horse sized, claw threatens to crush it, and scrambles onto it’s feet (3+4v7+2) only for a stream of fire to engulf it.
 (5-2)(3+3)(8+3)(7+3) A speck of light passes across our vision, and draws our gaze. An ember, dripping blood in it’s trail. And where it hits, an eye. It burns in, and the flow of flames halts. The arena shakes as the dragon roars, half blinded. Then it’s remaining orb settles upon the entrance, on two more ants. It puffs smoke as one of the figures erupts into fiery armour, beginning to charge. And then, with yet another earth shaking bellow, it begins to stretch it’s wings.
 The figure on the sand, Ryxa, is pushed down to the ground again by the gust. Miraculously, the flames have left her unharmed. But the sheath on her side glows red, fading slowly back to black. The dragon's foot rests beside her, as it believes her dead.


(( Well, that first exchange went much better than expected. Good call on one of the runes GWG. Won't say which, just that it was also the one you got the best roll on :P
@ dwarmin, this'll take a number of updates, I'm thinking.))
Title: Re: The Lone Isle RPG
Post by: kj1225 on August 20, 2013, 06:30:16 am
((Yep. It probably will.))
Title: Re: The Lone Isle RPG
Post by: GreatWyrmGold on August 20, 2013, 06:46:50 am
Was it T1(C8,T2(C5))?

Run for cover. Get another stone. Prick my finger again. Scribe T1(A7,C8), C8, T1(C8,(T2(C5)), T1(A7,C5), T2(C7), and A8 on the rock once each before throwing it again.
Title: Re: The Lone Isle RPG
Post by: Dwarmin on August 20, 2013, 06:55:09 am
The ant does not dare move. It is very still. It knows the merest twitch of a potential life, a still living and breathing foe, will bring that scaled foot upon it in absent obliteration-snuffing out her life as a minor annoyance.

...

She remembers the flames, erupting from a gargantuan maw that was formed into an arch of gloating triumph-encircling her and enveloping her, the flames were like the arms of a hungry lover, demanding satisfaction-but, the expected embrace of heat and the ensuing blackness did not materialize. She momentarily thought it had merely singed her flesh and senses dead, but left her yet alive. But then she fell down, and the hard grit of the sand against her face had told her she yet remained unharmed due to the strange protective power of her blade.

Ryxa hears and feels a shriek of pain roll through the arena, and knows her group has scored a telling blow. Her distraction has provided a potent first strike...but the battle is not over.

The Ant moves quickly now, it's purpose known.

Ryxa does not intend to survive this battle. Her every move is designed to infuriate and stall the creature. To give her friends time to fashion a plan to slay the beast. The explosive rocks seem to be doing well, and she is sure the Dragon is preparing now to counter and destroy this threat to it's well being.

But, she will keep it at bay as long as she can-until slain or injured so much she can no longer move. In this way, will she die with her honor satisfied.

Action: Clamber up onto the Dragons foot and up the side of it's body-try to get on it's back, and behind it's neck where the flames and claws can't reach, and I won't get blown up with rune rocks. Generally climb toward it's face, attempting to be annoying as possible.
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: sjm9876 on August 21, 2013, 02:17:47 am
(( note on waitlisting: It doesn't neccesarily mean you will die. It is just likely that someone will die this fight :P ))
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: Dwarmin on August 21, 2013, 02:21:40 am
((As a swordswoman against a giant Dragon, I feel the odds are against me :P ))
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: sjm9876 on August 21, 2013, 12:37:07 pm
The ants crouch low as another wave of wind buffets them. One stays down a moment longer, standing with a pebble in it’s grasp. Another, by the beast’s foot, staggers forward as it sees it begin to lift off the ground. The last, flames extinguished, concentrates, trying to reignite.
 Then the beast begins to rise towards us. It’s wings beat the air rhythmically, currents stirring up the sand and obscuring the vision of those below. One of the ants escapes this. She clings to the handle of her sword, the ribbons of it’s hilt holding her steady, with the blade embedded into the dragon’s hide. It’s runes flare into life, shimmering, as with her free hand she takes hold of the scales edge, and with newfound strength she begins to climb.
 Below, the walls ripple into life. A throng of shadow creatures clamber from the recesses and drop to the floor, turning to face Kyle and Krom as they do so.
(8-2) (2+3) (5+3) (11+3) Another pebble arcs through the clouds of dust. Despite  this obscurity, it strikes it’s mark, and a brief flare cuts through the gloom. Illuminated by this, we can see the dragon’s chest, a line of black ichor running down it. And just to the side, another shadow,skin blending with the demon, taking on the same shimmering, shifting darkness, climbing ever higher.
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: GreatWyrmGold on August 21, 2013, 01:35:34 pm
((Is everyone posting?))

"Oh my. This is...not terribly good..."

Locate some kind of long blunt object suitable for use as a bludgeon. Use blood to write the runes T1(A7,C8), T1(C8,T2(C5)), and A8 on the bludgeon, then destroy the demons. Or whatever they are.
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: sjm9876 on August 21, 2013, 02:39:29 pm
(( Kj posted, just without an action ¯\_(ツ)_/¯ ))
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: kj1225 on August 21, 2013, 04:22:31 pm
Fight shadows because I am light personified!
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: Dwarmin on August 22, 2013, 04:05:16 am
The Dragons bony hide is not slick as she imagined, but tough and hoary-like the face of a cliff. She clambers up, using her blade as a piton. It strikes her that the beast either doesn't notice, or doesn't care. In either case, she is not swatted against it's hide like an overeager insect-not yet, anyway.

She'll have to make it pay attention...the throng of shadowy beasts gathering below is not a good sign, Ryxa thinks. Apparently the Dragon does not believe it has enough of an advantage, to add weight of numbers.

A certain feeling resonates in Ryxa's hands-a steady thrumming vibrating through her entire body. She's sure it's the Dragons heart, beating on and on. Pumping vital fluid through the body. Keeping it alive. She wonders now, how to still it...how to pass the layers of flesh and bone, blood and sinew...

Action: Hold on! Keep climbing toward the top of the head!
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: sjm9876 on August 23, 2013, 02:33:32 pm
As a wave of shadow threatens to drown the ants, they begin to fight back. (8+6v6) Kyle, alight, begins to sweep through the ranks of the things, causing a large portion to begin fading. As he does so, Krom takes the nearest object in hand - a femur, larger than any mortal bone - and on it he writes in his own blood. Swinging his new club, which lies camouflaged against the crimson by the magic, (10-2v5) He too begins to cut into their ranks, (6+6v9) The golem beside him.
 However, the demon above does not permit them to struggle unhindered.
(10+3/8v10) As a fireball slams down where they stood, and the floor of the arena turns to glass below the handful of dissolving shadows, the troll picks himself off the ground, unharmed by the flames nor his leap to safety. The golem, whilst less lucky, stands unharmed, the flames that wreath it seemingly only growing fiercer from the punishment. However, even as we watch, more shadows crawl into the battlefield.
 On the dragon’s back, there stands now a lone figure, struggling to her feet.
(10-2) Despite the rocking from the wings, she stands firm, and with a determined set to her bloodied jaw, she begins to run between the spines.
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: GreatWyrmGold on August 23, 2013, 02:39:35 pm
Continue trying to fight back the shadows. Locate one of the rocks which I threw at the giant dragon earlier; if successful, grab it and throw it once more at said dragon.
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: kj1225 on August 23, 2013, 08:46:13 pm
Kyle continues fighting!
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: Dwarmin on August 23, 2013, 08:49:06 pm
Action: Ryxa takes a running leap and tries to plant her sword in the soft spot between the Dragon's wings and it's body. That should get it's attention...
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: sjm9876 on August 24, 2013, 07:09:56 am
 (8+6) The run ends in a leap, and the leap in a stab, as the blade passes clean between the joints of the wings. (5+4) The demon roars in pain, and it’s left wing seizes up, as height begins to be lost. (7-2) Ryxa drops as her footing slips, plummeting down towards the ants below.
 
(7+6v5) There the golem fights tirelessly among the shadows, tearing into them. The troll cuts a path through them also, towards a single stone on the far side of the arena, (6-2v8) although he makes slow progress despite the runes on his bludgeon. Both stop and stare as the clouds of dust are pushed aside by the mountain falling to earth. (12+3/9) As it hits, there is a crash large enough to burst the eardrums of both Ryxa and Krom, even with one in mid flight. (11+10) Kyle hears nothing however, as he lies pinned beneath a gargantuan limb, his runes torn and scratched beyond repair. Krom, thrown away by the winds, lies a short distance away. (4+2) Every muscle aches, and the white jutting from his leg tells him it is broken. (2-2) Ryxa is even less fortunate, having fallen from such a great height - body bent and broken, she cannot hold on, and slips away from her flesh, even as the dragon’s chest heaves, shaking, over the shattered remains of it’s minions.

((Ryxa has perished - however, death isn’t entirely permanent. You can be brought back with a certain amount of difficulty. Or, you can chose to slip away, and be well and truly dead.))
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: Dwarmin on August 24, 2013, 07:18:07 am
((Well, it looks like it's about to be a party kill but plot magic pulls me back to the land of the living I suppose I'll be around))
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: sjm9876 on August 24, 2013, 07:21:39 am
((Yeah. On the plus side, you did deal a ridiculous amount of damage to the thing. And the king could be very grateful, if you want back in :P ))
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: kj1225 on August 24, 2013, 07:42:19 am
Try and move.
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: GreatWyrmGold on August 24, 2013, 09:10:44 am
((I still have regeneration, right?))

Pain. Lots of pain.
Don't give up. Don't die...


Krom went over what runes he knew or could guess at, eventually deciding on a cluster that could help...

Try to stick my leg bones back into place. If successful, prick my finger and write T1(A7,T2(C8)) and T1(T2(A7),C8) near the wound, a pair which will be called Krom's Panacea if he ever becomes famous.
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: sjm9876 on August 24, 2013, 01:37:25 pm
(( Yeah, though it may take a while to work on that degree of wound. And I don't think pricking your finger will be entuirely necessary to get blood on it :P ))
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: sjm9876 on August 25, 2013, 01:42:23 pm
(7+2) Blood pools against the crimson sands as Krom grabs his leg bone and pushes. As black appears on the edge of his vision, with it only halfway in, he has to stop or fall unconscious. (6+3)(9+3) Pressing his bloodstained finger on a clean patch of skin besides the wound, he begins to scrawl, and when he has finished, there is a moment of stillness. Then the still protruding bone begins to expand and widen, sealing shut the wound. It still hurts, but he is no longer bleeding.
 Meanwhile, the dragon lifts itself off the ground. Suddenly freed, Kyle tries to move, and finds the vines still connected, and obeying his commands as before. However, where before were the struts holding his runes, there is only twisted, jagged metal. A shard of this sticks out of the demon’s leg, and a steady stream of black ichor flows from the wound.
 The two figure’s attention is drawn back to the dragon as it shakes it’s head, beginning to recover from it’s stunned state.
 ‘YOU... WILL... DIE HERE!!!
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: kj1225 on August 25, 2013, 02:02:35 pm
Start attacking tentacle style!
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: GreatWyrmGold on August 25, 2013, 02:19:12 pm
Grab a rock. Write the following runes on it multiple times each:
T1(C8,T1(C5), T1(T1(C8),C5), T1(A3,T2(C5)

Throw the rock at the dragon-demon.
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: sjm9876 on August 26, 2013, 06:23:30 am
 (8+6v3+4) A thorny vine lacerates the dragon’s hide as it turns to face Kyle. It recoils, before swinging it’s head around so that it’s one good eye focuses on him. (7v7-3) However, the inevitable flames pass by the golem’s side, heating the ground instead.
 (9+3)(8+3)(6+3)(10+3) Then a shard of light flies over his head. It impacts with the dragon’s other eye, and where it strikes a beam of light falls from the sky to destroy the beast’s flesh. As ichor flows from the creature, half it’s face missing, it’s legs bend, and buckle. It’s neck slumps to the ground, it’s head landing at the feet of Kyle. A crack echoes around the arena, and a familiar gruff voice follows it.
 ‘Bloody hell. You did it. But where’s the soldier? Is she….’
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: Dwarmin on August 26, 2013, 06:31:03 am
((For posterity))

Ryxa lies some ways away in final solitude, her body kneeling, head hanging down. The amount of bright blue blood pooled beneath her is evidence enough of her fate, as are the bright streamers of gore painting her dress.

One dead hand is still defiantly on her blade hilt, while the other hangs limply to the ground, splayed fingers gripping the sand. Apparently her last act was to sheath Mru’shkane.
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: GreatWyrmGold on August 26, 2013, 06:33:22 am
((WHOO! GO RUNES!))

"I don't know sir. She could well be dead. I'm kind of surprised I'm not dead, to be honest."
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: kj1225 on August 26, 2013, 06:35:26 am
Kyle moves over to Ryxa's corpse and tries putting it on top of him.
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: GreatWyrmGold on August 26, 2013, 06:41:38 am
Krom carefully stands up, seeing if his semi-broken leg can take weight.
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: sjm9876 on August 26, 2013, 06:48:10 am
 ’Damn the gods. Damn them.’
 The dwarf approaches the giant corpse before him, and places his hand on it. he closes his eyes for a second, and suddenly his hand pushes through the hide. The dragon begins to fade, turning to translucent black smoke. This condenses into a number of denser black spheres, which begin to drift upwards as the surroundings shift. Space seems to wrap around itself, before squeezing together. The walls draw closer, and the ground buckles up. Archways grow from the boundaries, and gradually you come to recognise the room you were in previously. The corpse of Ryxa is clearly visible now, on the tier above you, and Kyle moves to her, and lifts her onto his back.
 ‘So death has claimed her. She was a strong one, I could feel it. And that blade - it must be buried with her. Some weapons are meant for only one wielder. But…. there is one hope, first.’
 He moves up the ramp, and takes the body from Kyle, gently. The crystalline sheath hangs between his outstretched arms, and he walks slowly, although not from the weight. His warhammer lies forgotten on the floor where he appeared. He passes beneath one of the archways, and following him through, you emerge into a large chamber. Krom's leg causes him to lag a moment, but not severely. In the centre is an altar, silver liquid in a depression in it’s centre. Here he places the body, and the fluid rises to wrap around it, in some sort of shimmering cocoon.
 ‘Now we wait. It is up to her if she will return.’


Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: kj1225 on August 26, 2013, 06:49:36 am
Kyle's vines shiver in anticipation.
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: sjm9876 on August 28, 2013, 07:45:23 am
A heavy sigh echoes throughout the air as the cocoon breaks to reveal lifeless eyes. Kyle’s vines droop to his sides. The king takes up the corpse, and begins to walk back out of the dungeon. The way is littered with a number of corpses, their heads scalpless like the others you killed. One in particular is of interest, an ogre with a tag around his neck, reading Darkling. The king merely glances at the corpse as he passes by.
 The ship still waits outside. By now the sun has long risen, and light shines down into the canyon from above. It bounces off the water, glaring into your eyes as Ryxa’s bearer lays her body down on the bow.
 ‘Homeward bound, sailor.’
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: Dwarmin on August 28, 2013, 07:57:57 am
((Huh, hope I didn't have have to post anything there lol))
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: sjm9876 on August 28, 2013, 07:58:44 am
(( Depends. If you want back in you can. If you don't then you're under no obligation ))
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: Dwarmin on August 28, 2013, 08:02:21 am
((Well, I stopped watching the thread because I was DEAD and I wasn't playing anymore. Was I supposed to do something there? Woz expecting a PM at some point.))
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: sjm9876 on August 28, 2013, 08:07:10 am
(( Ah, sorry. As I say, this is mainly because I'm not sure the game's worth continuing with just 2 players. Being dead is quite a good reason to stop watching though :P ))
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: Dwarmin on August 28, 2013, 11:24:20 am
((anyway, I'm not sure what to do since the last post said I'm permadead))
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: sjm9876 on August 28, 2013, 11:26:09 am
(( Just to clarify - do you want back in? If so, I'll figure something out :P ))
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: Dwarmin on August 28, 2013, 11:56:52 am
((Well, yes-you asked me if I wanted to be plot magicked back to life and I said yup yup and you were all like it's not gonna be easy and I was like amright I'll look away from the thread and then you were like welcome back but I'm not going to tell you and now you're dead for real two days later and I was like lolwhat can I get in now and you were like, do you want back in and I said well, yes-you asked me if I wanted to be...))
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: sjm9876 on August 28, 2013, 02:09:26 pm
(( Yeah, I think I managed to confuse myself there a tad. Again, apologies. You'll be back next update, probably tomorrow. ))
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: sjm9876 on August 28, 2013, 03:12:47 pm
(( Fuck, just found out I'm back at school in less than a week. Probably going to end this here, because last year of (UK) college, important :/

Sorry for messing you around there, Dwarmin.

Anyway, GWG, KJ, do your characters have any long term plans? Purely because this is a persistent world, and it may make a difference.

Sorry that this is ending. ))
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: kj1225 on August 28, 2013, 04:06:16 pm
((Kyle wanted to go on to become a pirate king. Once he was ungollemized.))
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: GreatWyrmGold on August 28, 2013, 04:32:20 pm
Krom hasn't had time to worry about the long-term. He's been busy escaping from his wrongful imprisonment, chatting with an omniscient tapestry, destroying* a massive draconic demon, etc.
He would, however, like to find out why he was imprisoned and find an enjoyable, scholarly way of life.

*Come on, can anyone else honestly say they think their attacks did as anywhere near much damage as Krom's many-runed rocks?
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: Dwarmin on August 28, 2013, 04:41:06 pm
((Well, this game was truly heroic in the time you kept it going SJM.

Assuming my gal friday would find her way back to life-and now that the games dying, I'm not sure if she should-she'd probably try to help Kyle get back to human form, since she likes him. Maybe something would have developed between them. Either way, it'd be a whirlwind thing and soon she'd be back on her lonesome, unless someone she trusted followed her, climbing the ladder to the top of the 101st.

@Gwg: Hey, I'd say Ryxa did you one better. :P She took down the Dragon and crippled it at the cost of her own life, before it could firebreathe the whole party dead.))
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: sjm9876 on August 29, 2013, 03:32:57 am
((Just for clarification here -

Ryxa: 60% dragon health, eliminated the minions, stunned the dragon. ( - dead )
Krom: 38% dragon health - very dramatically
Kyle: 2% dragon health, kept the mage free from minion bites, letting him write on rocks.

I'd say you all contributed pretty well :P

As for Ryxa, I think she'll stay dead. Because I track characters in this world in far too much detail, and them dying saves a fair bit of bookkeeping. Wrapping up post to come. ))
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: sjm9876 on August 29, 2013, 04:36:05 am
The journey homeward passes in silence, but when you arrive back, you are greeted by cheers. The gathered populace of Bastion stands before you, a number of familiar figures amongst them. The cheering barely quiets as the crowd catches sight of the body. Then silence begins to spread, starting from a single dwarf - Ironwrit. An aisle forms, to the great gates of the city, and as the king takes Ryxa in hand and starts to walk, Ironwrit falls in behind you.
 The Myrmidon receives a full dwarven funeral -  the halls of the city echo with the sound of clashing tankards for days, and the body rests in a crystal glass coffin. Mru’shkane is left sheathed, for no one present can remove it, and a memorial built around it besides her resting place in the catacombs. She receives burial in the hall of heroes, alongside the other legends of the Dwarven empire. Her face rests peaceful beneath the glass, her wounds concealed. Her tattoo twists, and changes, taking the shape of crossed swords - the sign of one who died honourably. A tiny speck of silver fluid shimmers lightly on the brim of her lips, barely visible.
 The king himself ends the funeral, speaking in her honour. ‘We have gathered these past days to celebrate the life, and mourn the death, of the one called Ryxa. She came here but a week ago, a stranger, yet prepared to die for our city. And so, to our great sorrow, she did. I cannot tell you exactly how she perished, for your own sakes, but know only that without her sacrifice we would not be standing here today. It has however, made one change which I can tell you of. I am hereby resigning as your king.’ A roar echoes throughout the cavern where you stand, and seems to take an age to die down. ‘I leave my hammer and crown to he who is voted my successor, and wish them luck. For there are things I have to deal with, which could only bring misfortune on those under my rule. Thus, I bid you goodbye.’
 Some time later, he arrives at your chambers. He stands unarmoured for the first time since you met him, and his head seems humbled by the absence of it’s crown. He presses a letter into your hands, and pausing only to say, ‘Goodbye, and good luck,’ he departs. The note itself is marked with the royal seal, and is in the king’s own hand.

 I am forever in your debt, friends. But it is a debt I cannot repay. The seal on this letter will guarantee you full authority with any in the empire, but it feels like a mere token gesture in light of all you have given me. Thus, in place of reward, I offer explanation.
 I am not all I appear to be. You have probably already gleaned this. My nature is not mortal, but demonic. I have witnessed this world since it’s beginning, and only amongst the Dwarves have I ever felt at home. Thus, when they were on the verge of breaking, I forged them back together. I founded this city, where you now stand, as a symbol of all that this empire could herald. And thus those who would see it doomed sought to end it. Vaydesh is one such. A demon also, and one less sympathetically inclined than myself. He has hounded me for eternity, seeking always to destroy what I build. No more. If I did not know the gods, I would claim that they had sent you. For you have saved not only me, but the whole of my realm.
 Kyle, the ship you arrived in from Central City truly was a routine shipment, looking for guards. Krom, the village you stumbled upon was Stonehold, destroyed centuries ago by an attack from Vaydesh himself, I believe. There were no survivors, so I can only assume. Since then, dragons are rarely seen, and we believed here safe to settle. That was foolish of me. As for your capture there, I can only assume they seeked to recruit you - in the same manner they recruited those with the skulls made of shadow. Vaydesh never was one for subtle methods.
 I myself have probably left as you read this. There are more like me and Vaydesh, and they do not all match my temperament. The heroism of your friend has made me see that this cannot be allowed to continue. I have eternity to live my life. It is nothing for me to devote even a century of it to pursuing my fallen brothers. I wish you luck, as I hope you would wish me.
 Farewell, friends.


 
 Kyle and Krom both departed for central city the following day, using the seal to ensure passage. They sought the alchemist the innkeeper had mentioned on their first night in bastion, and they found him. He made Kyle back into flesh, and asked in return for a single favour, repayable when asked. This was agreed.
 Then the two returned to Bastion, and held vigil at their fellow’s grave. They parted ways here - Krom sought to return to a peaceful way of life, and Kyle quite the opposite.
 The troll departed for his own kind, taking with him the scroll, and the other strange artifacts. His roaming eventually led him back to the village of his birth, very much the wiser. The people there took him back in with joy, for they had fallen upon hard times, and with his guidance and magic they began to prosper. He built for himself a tower, and stored there all he had come across in his travels, surrounded by his prospering town.
 The thief took with him the seal, and with a dwarven ship under him, sailed in search of adventure. This thirst was satisfied by a brief encounter with a rival captain, ending in Kyle’s victory. He took the man’s rank, and with his new-found crew took to a life of piracy on the high seas.
Title: Re: The Lone Isle RPG : Concluded.
Post by: Dwarmin on August 29, 2013, 06:00:57 am
Spoiler: ! (click to show/hide)


Years Later

Dwarves have long memories, it's said. So many who saw the young Drow woman swaggering on their streets of their fine city, they could not help but remark upon the resemblance to Ryxa Hunneld, The killer of the Great Shadow, herself. This one is somewhat shorter-and her stance is looser and more fluid. Where Ryxa danced and pirouetted, this one flows from stance to stance like smoke on the air. The skin and eyes are the same, her skin is charcoal grey, with specks of stardust in her rich, dark black hair. Her ears are slightly shorter, and her frame more compact. Less perfect, and yet more beautiful. A tattoo is on her right shoulder-the number 24 displayed proudly.

She spoke to no one, stopped for nothing. One hand always resting on a short, curved blade sheathed at her hip.

The woman marched right into the Kings room. She did not bow or scrape or ask for passage. The Royal guard raised their hammers menacingly...but a quality in her eyes and manner made them step back.

She stood before the throne. Then spoke loudly and boldly, daring any to deny her. And yet her voice was not hard and cold. She had a wide smile.

"Usstan'bal doer whol ussta ilhars killian."
Title: Re: The Lone Isle RPG : Concluded.
Post by: sjm9876 on August 29, 2013, 06:05:13 am
(( Whilst I remember, here's the drow translator that has been used
http://www.eilistraee.com/chosen/language.php (http://www.eilistraee.com/chosen/language.php)
Because there's all sorts of nice things hidden in the drow text :P
And I'm leaving Dwarmin's bit as a cliffhanger.))
Title: Re: The Lone Isle RPG : Concluded.
Post by: kj1225 on August 29, 2013, 06:21:43 am
((Wait... When did she...? What!?))
Title: Re: The Lone Isle RPG : Concluded.
Post by: Dwarmin on August 29, 2013, 06:26:46 am
((Wait... When did she...? What!?))

((Cliffffhanger!))
Title: Re: The Lone Isle RPG : Concluded.
Post by: kj1225 on August 29, 2013, 06:29:09 am
((Not so much since I put it through the translator. Now I need to know who is the father.))
Title: Re: The Lone Isle RPG : Concluded.
Post by: Dwarmin on August 29, 2013, 06:44:43 am
((And that's why it's a cliffhanger. :P ))
Title: Re: The Lone Isle RPG : Concluded.
Post by: kj1225 on August 29, 2013, 06:46:35 am
((I'm half willing to bet Kyle just because of the fact that the relationship was teased but I am ninety percent certain that they didn't do that.))
Title: Re: The Lone Isle RPG : Always accepting waitlisters!
Post by: GreatWyrmGold on August 29, 2013, 07:00:06 am
((Just for clarification here -

Ryxa: 60% dragon health, eliminated the minions, stunned the dragon. ( - dead )
Krom: 38% dragon health - very dramatically
Kyle: 2% dragon health, kept the mage free from minion bites, letting him write on rocks.

I'd say you all contributed pretty well :P
Huh. That's rather more than I thought the little sword did.
Also, Krom killed a lot of minions as well.


Anyways. What?
Title: Re: The Lone Isle RPG : Concluded.
Post by: IamanElfCollaborator on August 29, 2013, 07:05:43 am
((I'm half willing to bet Kyle just because of the fact that the relationship was teased but I am ninety percent certain that they didn't do that.))
((You've invoked the shipping god on a dead RP.
How dare you.

Speaking of which...dammit. I was looking at this RP and it was interesting, but I decided to not join. :/))
Title: Re: The Lone Isle RPG : Concluded.
Post by: sjm9876 on August 29, 2013, 07:06:53 am
Speaking of which...dammit. I was looking at this RP and it was interesting, but I decided to not join. :/))
(( No worries. Another will come around in time. In the same world, because yay persistence! ))
Huh. That's rather more than I thought the little sword did.
(( It was more the crashing head first into the ground, crushing all the remaining minions beneath it.
You may have to further clarify the 'what?' :P ))
Title: Re: The Lone Isle RPG : Concluded.
Post by: GreatWyrmGold on August 29, 2013, 07:29:28 am
Ryxa being alive and wanting her mother's sword.
Title: Re: The Lone Isle RPG : Concluded.
Post by: sjm9876 on August 29, 2013, 07:46:55 am
I think the intention was that it was Ryxa's daughter.
Title: Re: The Lone Isle RPG : Concluded.
Post by: GreatWyrmGold on August 29, 2013, 07:48:32 am
Oh.

That makes more sense.
Title: Re: The Lone Isle RPG : Concluded.
Post by: kj1225 on August 29, 2013, 04:07:02 pm
If you do another I want to join because now I have a decent backstory for a character now thanks to said persistence.
Title: Re: The Lone Isle RPG : Concluded.
Post by: IamanElfCollaborator on August 29, 2013, 04:08:36 pm
Same here.
Title: Re: The Lone Isle RPG : Concluded.
Post by: sjm9876 on September 22, 2013, 10:09:48 am
Necromancy.

Mainly to ask, do you think this persistent world deserves a wiki?
http://www.bay12forums.com/smf/index.php?topic=131380.0 <- Discussion thread.