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Finally... => Forum Games and Roleplaying => Topic started by: Happerry on March 25, 2020, 01:12:55 pm

Title: Titan Arms Race - Side B
Post by: Happerry on March 25, 2020, 01:12:55 pm
Side B

Core Thread : Link (http://www.bay12forums.com/smf/index.php?topic=175980.0)
Discord : Link (https://discord.gg/9b36p4J)

Welcome brave engineers to Titan, land of ritual combat, robot vehicles, and utterly huge piloted Mecha. Here, for whatever reason, your side and the enemy will duke things out in ways that don’t lead to dead planets, in ancient honorable combat. And Drill Punching, probably, but that’s honorable right?

Still, combat has not yet started. As is traditional, each side has a certain amount of time to work up before the giant robots start pummeling each other. As is also traditional, neither side gets to import anything, materials or designs. Each side starts fresh, here in the Arena born from the Moon Titan, where Titans rule the battlefield. Only the best side will win, the side with the bravest pilots, the most cunning planners, the more deranged and brilliant designers.

And even though combat has not yet started, your side already plots a path to final victory. And bragging rights. Those are important too. As combat has not started yet, you find yourself with additional time and spare resources with which to do design actions. This allows you to do two design actions, instead of one, for each turn until combat starts.

As well, there’s another important question that needs to be answered. Who are you, anyway? What side do you champion? The spectators want to know. As such, throughout the first turn, you’ll be given the chance to write fluff about your side and why it fights, before voting for which set of fluff, and which side name, is correct at the end of the revision phase.

Starting Resource Point Total : 15

Spoiler: Initial Designs (click to show/hide)

Index
Turn -4 : Design Phase (http://www.bay12forums.com/smf/index.php?topic=175982.msg8117524#msg8117524), Revision Phase (http://www.bay12forums.com/smf/index.php?topic=175982.msg8126032#msg8126032), Extra Phase
Turn -3 : Design Phase (http://www.bay12forums.com/smf/index.php?topic=175982.msg8139624#msg8139624), Revision Phase (http://www.bay12forums.com/smf/index.php?topic=175982.msg8147642#msg8147642)
Turn -2 : Design Phase (http://www.bay12forums.com/smf/index.php?topic=175982.msg8160626#msg8160626), Revision Phase
Turn -1 : Design Phase, Revision Phase
Turn 0 : Design Phase, Revision Phase, Battle Phase
Turn 1 : Design Phase, Revision Phase, Battle Phase
Turn 2 : Design Phase, Revision Phase, Battle Phase
Turn 3 : Design Phase, Revision Phase, Battle Phase
Turn 4 : Design Phase, Revision Phase, Battle Phase
Turn 5 : Design Phase, Revision Phase, Battle Phase
Title: Re: Titan Arms Race - Side B
Post by: Stirk on March 25, 2020, 01:56:28 pm
It is the first design phase, correct?

"Asura" Type Torso: Our Asura class Titans focus on pure firepower. To that end, the torso is capable of equipping 4 Arms consequentially doubling its firepower. This model of torso is honeycombed with rocket pods, allowing it to further supplement its firepower with bursts of armor-piercing rockets with low accuracy but very high numbers. Firepower firepower firepower.

Who are you?

BetaTech Industries, a space-fairing corporation turned megacorp after we made the big bucks. With an initial focus on asteroid mining, we've long known how to extract the maximum amount of resources from the universe for maximum profit. We are naturally opposed by other megacorps for profit reasons, competing over mining rights, high-end contracts, intellectual property, and other vectors of corporate warfare. Nation states occasionally fight us over those exact causes, but more commonly have ideological reasons for fighting like "You BetaTech guys think you are above the law!" and we have to prove to them that we totally are.
Title: Re: Titan Arms Race - Side B
Post by: Doomblade187 on March 25, 2020, 02:23:52 pm
Transcendence Artificial Collective

The Transcendence Artificial Collective treats AI as friends, not tools. Formed initially from a technologically advanced society in a far corner of the Galaxy, they quickly spread across both the internet and their neighboring region, becoming a synergistic force to be reckoned with. They rose to prominence in the galaxy by shipping highly popular software and games, though some nation states and corporations have been hesitant to adopt their products due to silly concerns like "Privacy" and "Cybersecurity".

Oracle Support Drone

A small, specialized branch of a predictive AI, these support drones boast broad-spectrum sensor suites and powerful flight discs, allowing them to feed back information to their parent AI for predictive analysis to be used by both pilots and other vehicles. Like they say, "If you can't predict the future, you don't have a large enough data set".
Title: Re: Titan Arms Race - Side B
Post by: Man of Paper on March 25, 2020, 08:34:46 pm
Fleet-Empire Aster

The Fleet-Empire is a constantly traveling collection of massive ships governed by their own Captain-Kings all overseen by an Admiral-Emperor. The Fleet-Empire often disregards borders during their travels, moving with impunity wherever they deem necessary. While a majority of civilizations welcome trade with the massive fleet, these other empires always keep one eye to the Asterites as they tend to disregard societal norms in place through most planet-bound civilizations. The Fleet-Empire does supplement a fair bit of goods with trade, but most of their wealth and resources come from exploiting unclaimed celestial bodies (mining asteroids, breaking down planets, extracting elements from gas giants and stars). This widespread exploitation has made them a number of enemies as civilizations lay claim further and further from their home planets. Indeed, a number of conflicts have arisen after space-faring peoples landed on a planet for colonization only to realize it'd been mined out between the time they'd left their homes and when they'd arrived.


Nebula-type Torso

The Nebula is a torso designed with an emphasis on protection. This may not seem to be the case at first glance, as the armor applied is only somewhat thicker and more resilient than a basic torso, but the beauty lies on the inside.

A series of sensors and scanners provides detailed information on incoming projectiles fed directly into installed defensive systems. A Close-In Weapon System mounted on each shoulder will automatically independently target incoming fire and smother it in small-caliber explosive munitions. The CIWS can be aimed manually, but is often not as effective against Titan-sized equipment as it is smaller vehicles and softer targets. A chaff deployment system can be manually deployed to baffle electronic locking and utilizes refractive metal filament in dense smoke to reduce the impact of light-based weapons systems. The canisters of chaff are stored externally, so that if one is breached it will deploy a smokescreen automatically.

The Nebula has the ability to equip two arms and a set of legs (or whatever else we can put down there).
Title: Re: Titan Arms Race - Side B
Post by: Stirk on March 25, 2020, 08:54:35 pm
Given we are on Titan, a moon inside the Earth's home system, I'm not really sure we have the technology to be a galaxy-expanding AI or planet eating nomad fleet.

@Happerry what "Tech Level" are we working with here? Like barring the giant robots.
Title: Re: Titan Arms Race - Side B
Post by: Man of Paper on March 25, 2020, 09:06:37 pm
I mean based just on "One of several worlds used to settle disputes between large groups" from the Core, I doubt we'd be utilizing a large number of the planets in our home system for combat. That infers we're at least at multisystem levels. And asking about tech level barring the tech defining the game is silly. I mean at the very least the entirety of our support vessels are already said to be autonomous.

Edit: Hell, one of the battle lanes is a Halo-style ring. That implies a high level of tech on it's own if we just use it to smash bots.
Title: Re: Titan Arms Race - Side B
Post by: Stirk on March 25, 2020, 09:17:51 pm
I mean based just on "One of several worlds used to settle disputes between large groups" from the Core, I doubt we'd be utilizing a large number of the planets in our home system for combat. That infers we're at least at multisystem levels. And asking about tech level barring the tech defining the game is silly. I mean at the very least the entirety of our support vessels are already said to be autonomous.

Edit: Hell, one of the battle lanes is a Halo-style ring. That implies a high level of tech on it's own if we just use it to smash bots.

Oh really. One of the ideas for our species is "An advanced AI spread throughout the galaxy" and we shouldn't bother to check if there is AI or a Galactic Civilization to spread it to? There is a difference between having (notably un-smart) Drones and an orbital space station and being able to mine enough planets that the intergalactic community sees us repeatably doing so as problematic. Not fitting a faction to the game is what is silly.
Title: Re: Titan Arms Race - Side B
Post by: Man of Paper on March 25, 2020, 09:26:28 pm
We should probably check if megacorporations are a thing because for all we know all life is anarcho-communists. It's not your place to judge what is and isn't doable. If the GMs decide something isn't possible they'll step in and say so. Preemptively trying to shoot peoples ideas down even though they're more interesting than "corp lol" just because they're better than your own is silly.
Title: Re: Titan Arms Race - Side B
Post by: Stirk on March 25, 2020, 09:36:13 pm
We should probably check if megacorporations are a thing because for all we know all life is anarcho-communists. It's not your place to judge what is and isn't doable. If the GMs decide something isn't possible they'll step in and say so. Preemptively trying to shoot peoples ideas down even though they're more interesting than "corp lol" just because they're better than your own is silly.

Lol. "Asking an honest question? Clearly this man feels threatened by my Quarian ripoff and must be trying to force his terrible idea in!"

That seems much more logical than "Stirk is asking a question about the setting so we can make a civilization that fits it", which he just said he is doing.
Title: Re: Titan Arms Race - Side B
Post by: dgr11897 on March 25, 2020, 09:42:24 pm
AI and galactic civilization are a thing. But the Titan crews are cyborgs, so keep that in mind. The Fleet-Empire and the Transcendence Artificial Collective seem quite interesting.
Title: Re: Titan Arms Race - Side B
Post by: Happerry on March 25, 2020, 09:46:37 pm
The setting is currently the generic space future. Unless you decide to be the Zerg or something, there's room for a fair amount of potential player-faction-ness.
Title: Re: Titan Arms Race - Side B
Post by: Man of Paper on March 25, 2020, 09:51:46 pm
For the record, my lore was influenced more by Stellaris than anything else.
Title: Re: Titan Arms Race - Side B
Post by: Doomblade187 on March 25, 2020, 10:13:48 pm
Lancer is driving a lot of my inspiration right now.
Title: Re: Titan Arms Race - Side B
Post by: Stirk on March 25, 2020, 11:26:01 pm
Lancer is driving a lot of my inspiration right now.

Never heard of it, what is it about?
Title: Re: Titan Arms Race - Side B
Post by: evictedSaint on March 25, 2020, 11:46:38 pm
Lancer is driving a lot of my inspiration right now.

Never heard of it, what is it about?

It's a DnD-style RPG that features mechas as the main driving force.  Players design, build, and fight with a wide array of different mechs.  It's p cool, but very, very combat-oriented.

Transcendence Artificial Collective

The Transcendence Artificial Collective treats AI as friends, not tools. Formed initially from a technologically advanced society in a far corner of the Galaxy, they quickly spread across both the internet and their neighboring region, becoming a synergistic force to be reckoned with. They rose to prominence in the galaxy by shipping highly popular software and games, though some nation states and corporations have been hesitant to adopt their products due to silly concerns like "Privacy" and "Cybersecurity".

I love the idea of a heavily AI-focused faction, so TAC would get my vote.  That being said, I'm not 100% on them being a "large" faction; I could see them more as a smaller group of idealists who are struggling to assert their place in a cluttered universe.  Maybe very freedom and capitalism oriented, with lots of corporations catering to a highly developed culture?

As for equipment, I think it'd be cool to have a more Armored Core style of mech; one that focuses on high-speed and vertical engagements.

Quote
[TAC] ISI-TM-HIAT "Flashfire" Mk.I

As Transcendence Artificial Collective's leading designer in engines and engine-based peripherals, Impulse Solutions Inc is proud to present their very first Torso Module for the Titan Corps consideration.  The High-Impulse-Agility-Torso (code-named "Flashfire" Mark I) is a lightly-armored core featuring a rigidly reinforced internal bracing structure.  The Flashfire is bolstered with a pair of state-of-the-art high-impulse thrusters (building off the success of the wildly-popular ISI's corvette-class luxury engine line) on a flexible and highly-responsive rotary mounting on the back side of the torso module.  These thrusters can be aimed with a high degree of precision and provide a high degree of force, allowing the Titan to quickly increase their speed in a specific direction for a short period of time.  These brief durations of enhanced mobility can be used to dodge incoming fire or to quickly capitalize on a momentary advantage through superior agility.  Depending on the Titan's weight class, the Flashfire may even allow the mech to leap gaps in terrain or to scale short vertical barriers!

While the increased mobility does come at a cost, we at Impulse Solutions Inc believe enhanced performance far outweighs a minor armor downgrade.  After all - it's better to not get hit than to try and tank the damage, isn't it?

Remember - if you have an impulsive problem, you need an impulsive solution - Impulse Solutions Inc!
Title: Re: Titan Arms Race - Side B
Post by: Stirk on March 25, 2020, 11:52:09 pm
AI and galactic civilization are a thing. But the Titan crews are cyborgs, so keep that in mind. The Fleet-Empire and the Transcendence Artificial Collective seem quite interesting.

Would we have AI crews if we went for an entirely AI faction, or would we pick up some meatsacks on the way?

Lancer is driving a lot of my inspiration right now.

Never heard of it, what is it about?

It's a DnD-style RPG that features mechas as the main driving force.  Players design, build, and fight with a wide array of different mechs.  It's p cool, but very, very combat-oriented.

Transcendence Artificial Collective

The Transcendence Artificial Collective treats AI as friends, not tools. Formed initially from a technologically advanced society in a far corner of the Galaxy, they quickly spread across both the internet and their neighboring region, becoming a synergistic force to be reckoned with. They rose to prominence in the galaxy by shipping highly popular software and games, though some nation states and corporations have been hesitant to adopt their products due to silly concerns like "Privacy" and "Cybersecurity".

I love the idea of a heavily AI-focused faction, so TAC would get my vote.  That being said, I'm not 100% on them being a "large" faction; I could see them more as a smaller group of idealists who are struggling to assert their place in a cluttered universe.  Maybe very freedom and capitalism oriented, with lots of corporations catering to a highly developed culture?

As for equipment, I think it'd be cool to have a more Armored Core style of mech; one that focuses on high-speed and vertical engagements.

Quote
[TAC] ISI-TM-HIAT "Flashfire" Mk.I

As Transcendence Artificial Collective's leading designer in engines and engine-based peripherals, Impulse Solutions Inc is proud to present their very first Torso Module for the Titan Corps consideration.  The High-Impulse-Agility-Torso (code-named "Flashfire" Mark I) is a lightly-armored core featuring a rigidly reinforced internal bracing structure.  The Flashfire is bolstered with a pair of state-of-the-art high-impulse thrusters (building off the success of the wildly-popular ISI's corvette-class luxury engine line) on a flexible and highly-responsive rotary mounting on the back side of the torso module.  These thrusters can be aimed with a high degree of precision, allowing the Titan to quickly increase their speed for a short duration of time.  These brief periods of enhanced mobility can be used to dodge incoming fire or to quickly capitalize on a momentary advantage through superior agility.  Depending on the Titan's weight class, the Flashfire may even allow the mech to leap gaps in terrain or to scale short vertical barriers!

While the increased mobility does come at a cost, we at Impulse Solutions Inc believe the enhanced performance far outweigh the armor downgrade.  After all - it's better to not get hit than to try and tank the damage, isn't it?

Remember - if you have an impulsive problem, you need an impulsive solution - Impulse Solutions Inc!

I think Titans are supposed to be in the "literally stomp on tanks" size category. I don't think we'll have to worry too much about short vertical barriers
Title: Re: Titan Arms Race - Side B
Post by: evictedSaint on March 26, 2020, 12:22:33 am
well, "short" in terms of a mech would be, like, a building.
Title: Re: Titan Arms Race - Side B
Post by: Happerry on March 26, 2020, 02:50:48 am
AI and galactic civilization are a thing. But the Titan crews are cyborgs, so keep that in mind. The Fleet-Empire and the Transcendence Artificial Collective seem quite interesting.

Would we have AI crews if we went for an entirely AI faction, or would we pick up some meatsacks on the way?
The default fluff for Titan Crews is that they are cybernetically enhanced to help pilot the giant robot, and part of the (GM Mandated, not effectable by actions design or otherwise) default fluff for upgrading them to higher skill levels is better cyborg-gear once they can handle it. If you want to go full AI we'll probably just use different fluff in all likelihood, assuming the faction isn't unacceptable for some other reason and wins the vote to be your faction.
Title: Re: Titan Arms Race - Side B
Post by: Doomblade187 on March 26, 2020, 08:08:40 am
For the record, the Transcendence AI collective is actually a human/AI faction (with a whole lotta cyborgs). As such, we would still have cyborg pilots, though I could see adding AI companions to the crews.

Edit: my faction is heavily based on a group from the Lancer - Long Rim lore that captures and "unshackles" non-human personalities (AI), then works together with them in a collective manner. The exact details of the operations I am definitely flexible on, but my primary concept was AI-Human direct collaboration.
Title: Re: Titan Arms Race - Side B
Post by: evictedSaint on March 26, 2020, 10:56:38 am
Ah, I see - I was thinking more like Master Chief and Cortona from Halo.  Or Doom Guy and Vega from Doom. Or GLaDOS.
Title: Re: Titan Arms Race - Side B
Post by: Doomblade187 on March 26, 2020, 11:26:55 am
Ah, I see - I was thinking more like Master Chief and Cortona from Halo.  Or Doom Guy and Vega from Doom. Or GLaDOS.
Those are good examples as well.
Title: Re: Titan Arms Race - Side B
Post by: ConscriptFive on March 26, 2020, 03:03:50 pm
Just to clarify, so we're capped at two arms, and a pair of legs by hard theme rules or by torso design?  (Since base parts are free for some reason, it would be an easy meta to design a multi-limb'd torso abusing 'free' limbs.)

Also, are we designing based on interchangable weapons on hardpoints, or is every body part loaded with integrated weapons?  (Looks like weapons have to be integrated, but good to have confirmed.)

Finally, how independent are the drones, and are they gimped by hard theme rules or by vehicle design?  (It would be off theme, but why not have a long range fighter-bomber wing?)
Title: Re: Titan Arms Race - Side B
Post by: evictedSaint on March 26, 2020, 03:06:10 pm
Because a Titan could obviously just swat the bombers out of the sky, duh.

Titans are the best weapon.  It's like ICAR; if you're building anything other than missiles, you're going to lose (except here it's Titans, not missiles)
Title: Re: Titan Arms Race - Side B
Post by: Stirk on March 26, 2020, 03:17:54 pm
Because a Titan could obviously just swat the bombers out of the sky, duh.

Titans are the best weapon.  It's like ICAR; if you're building anything other than missiles, you're going to lose (except here it's Titans, not missiles)

We could have fighterbombers as supporting fire/scouts as per the rules, so it isn't like they'll be 100% useless.

Making the arms into a set of wings and having the Titan be a fighter/bomber/transformer thing is also probably viable.
Title: Re: Titan Arms Race - Side B
Post by: Happerry on March 26, 2020, 04:19:16 pm
Just to clarify, so we're capped at two arms, and a pair of legs by hard theme rules or by torso design?  (Since base parts are free for some reason, it would be an easy meta to design a multi-limb'd torso abusing 'free' limbs.)
It's not impossible to make a torso that can hold more arms, but do remember you have to pay for each individual arm individually, and pay for the Torso as well. Two arms are the baseline the budget is calibrated for.

Also, are we designing based on interchangable weapons on hardpoints, or is every body part loaded with integrated weapons?  (Looks like weapons have to be integrated, but good to have confirmed.)
A arm that has a hand that holds a lightsaber is an arm part. Or an arm with a lightsaber built into the hand. That's also an arm part.

Finally, how independent are the drones, and are they gimped by hard theme rules or by vehicle design?  (It would be off theme, but why not have a long range fighter-bomber wing?)
Let's go with... mostly theme. Bombers aren't illegal though. Just remember that vehicles are support for Titans, and though they may turn a tide they are not what will win the war in and of themselves.
Title: Re: Titan Arms Race - Side B
Post by: evictedSaint on March 26, 2020, 04:25:40 pm
Happerry, what theme are you most interested in? Gundams? Armored Core? Lancer? Iron Harvest?
Title: Re: Titan Arms Race - Side B
Post by: Doomblade187 on March 26, 2020, 04:26:39 pm
I assume Battletech is a little plain for the game's taste.

Edit: another way to frame eS's question is, what would this game's world best be described as fitting into. Like, can we break causality and do time travel?
Title: Re: Titan Arms Race - Side B
Post by: Happerry on March 26, 2020, 05:37:24 pm
Neither me nor DGR are insane enough as to allow for time travel in an arms race not specifically based around time travel. The science is not hard, but it's not that soft. As for themes... it kinda defeats the point of letting you all make up your own parts and faction if we go "oh, also, this whole thing only accepts stuff from Robot Thing Z".
Title: Re: Titan Arms Race - Side B
Post by: ConscriptFive on March 27, 2020, 09:43:58 am
Okay, so it looks like environmental threats and terrain in general are going to be a big deal.  Bottom Lane is mountains and naval.  Mid is heat themed.  Top is very mixed.

A rush strategy might be to focus naval/amphib and try to blitz bottom.  There's nothing like that in starting parts or vehicles, so that's an entire naval force to build from scratch.

When/how do we pick starting locations?  It would help to know what terrain to immediately plan for.
Title: Re: Titan Arms Race - Side B
Post by: evictedSaint on March 27, 2020, 10:11:21 am
Name a single time a "blitz" strategy has paid off in an Arms Race.
Title: Re: Titan Arms Race - Side B
Post by: Stirk on March 27, 2020, 10:43:58 am
Name a single time a "blitz" strategy has paid off in an Arms Race.

Blitz race

Okay, so it looks like environmental threats and terrain in general are going to be a big deal.  Bottom Lane is mountains and naval.  Mid is heat themed.  Top is very mixed.

A rush strategy might be to focus naval/amphib and try to blitz bottom.  There's nothing like that in starting parts or vehicles, so that's an entire naval force to build from scratch.

When/how do we pick starting locations?  It would help to know what terrain to immediately plan for.

Theoretically our Titans will still be our main fighting force in the naval area, we should be fine as long as we have at least one that can operate in a given terrain
Title: Re: Titan Arms Race - Side B
Post by: Man of Paper on March 27, 2020, 12:11:34 pm
Well given we start with three crews I imagine we could probably plan for combat in all three zones equally.
Title: Re: Titan Arms Race - Side B
Post by: evictedSaint on March 27, 2020, 12:22:39 pm
What kind of theme do we want to shoot for?

Heavy, "slug it out" mechs like in Pacific Rim?
High-speed zippy mechs like in Armored Core?
Trudging "jockey for position" mechs like Mech Warrior?
"Large Infantry" type mechs like Gundam?
Smaller, cheaper, mobile mechs like in Titan Fall?

I feel like if we could agree on a theme, we could have more unity in our design philosophy.  A more cohesive side and inter-meshing armory.
Title: Re: Titan Arms Race - Side B
Post by: Man of Paper on March 27, 2020, 02:14:34 pm
I’m a fan of blockier designs like mechwarrior, titanfall and iron behemoths
Title: Re: Titan Arms Race - Side B
Post by: ANGRY_DEMON_NOISES on March 28, 2020, 04:57:48 pm
PTW
Title: Re: Titan Arms Race - Side B
Post by: Doomblade187 on March 28, 2020, 08:15:28 pm
My goal was for basically large infantry/medium to sippy mechs with large focus on avoidance and prediction systems. That said, I love me a good spidermecha.
Title: Re: Titan Arms Race - Side B
Post by: Stirk on March 28, 2020, 08:18:15 pm
We basically just need to strap as many guns on as we can and call it good.
Title: Re: Titan Arms Race - Side B
Post by: Doomblade187 on March 28, 2020, 08:53:16 pm
We basically just need to strap as many guns on as we can and call it good.
That's boring tho.
Title: Re: Titan Arms Race - Side B
Post by: Stirk on March 28, 2020, 08:56:53 pm
We basically just need to strap as many guns on as we can and call it good.
That's boring tho.

Yer boring tho
Title: Re: Titan Arms Race - Side B
Post by: Doomblade187 on March 28, 2020, 08:58:01 pm
We basically just need to strap as many guns on as we can and call it good.
That's boring tho.

Yer boring tho
no u

(I prefer a mech with a larger primary and support-focused secondary weapons.)
Title: Re: Titan Arms Race - Side B
Post by: evictedSaint on March 28, 2020, 10:41:07 pm
In the interest of making a decision and moving ahead, I've made a bote vox.

Quote
Society:
(1) AI-Focused: eS

Mech Type:
(1) High-Agility (Armored Core): eS

Title: Re: Titan Arms Race - Side B
Post by: Doomblade187 on March 28, 2020, 10:44:15 pm
Quote
Society:
(1) AI-Focused: eS
(1) TAC: Doomblade
(0) Trader Nomads

Mech Type:
(1) High-Agility (Armored Core): eS
(1) Large Infantry (Lancer): Doomblade

Design 1:
(1) Oracle Support Drone: Doomblade

Design 2:
(1) Flashfire Torso: Doomblade

Edit:

Woo Happery wants some designs let's fuckin gooooo.

Seer, Titan Torso
The Seer model titan torso features a built-in array of deflection shield projectors that are designed to deflect and absorb incoming fire. These shields partially replace the normal armor plating, instead using focused force-field projectors. The torso includes built in sensors to predict incoming fire, feeding information back to the on-board AI and directing the fields accordingly.
Title: Re: Titan Arms Race - Side B
Post by: The Ensorceler on March 29, 2020, 03:19:57 am
Quote
Society:
(1) AI-Focused: eS
(1) TAC: Doomblade
(0) Trader Nomads

Mech Type:
(1) High-Agility (Armored Core): eS
(1) Large Infantry (Lancer): Doomblade

Design 1:
(1) Oracle Support Drone: Doomblade

Design 2:
(2) Flashfire Torso: Doomblade, Ensorceler
As Design 2 seems to be an easy home for Torsos at the moment, I'd like to request more Arm concepts. That's where I intend to send my vote.I'd prefer something flashy, but i'd be hard pressed to imagine a non-flashy weapon for a giant robot so whatever is probably fine...
Title: Re: Titan Arms Race - Side B
Post by: Stirk on March 29, 2020, 03:29:14 am
This side votebox doesn’t seem like it will bring much progress given we have to vote on an actual design each turn anyway
Title: Re: Titan Arms Race - Side B
Post by: Doomblade187 on March 29, 2020, 10:06:00 am
Farsight Arm

A basic weapon bearing arm, the Farsight arm is blatant IP ripoff from WH40k am arm wielding a medium length, broad, straight blade that can be wreathed in a glittering reflector field at moment's notice. While the blade itself and the supporting arm are suitable for mechanized combat, the primary functionality lies in the fact that the arm is able to generate a circular repulsor field that is equal in diameter to the blade. In addition, the "edge" of the field crackles with destructive energy as the force-field interacts with atmosphere, allowing it to be used as an improvised cutting edge.

Farsight Arm - Shield Blade

A basic weapon bearing arm, the Farsight arm is an arm with a moderately sized round shield boasting an integrated reflector shield generator that generates a larger disc-like shield with a bladed energy edge on the end of the arm. When desired, a long spike extends from the disc, and extends the cutting edge of the deflector field outwards. While the disc, spike, and the supporting arm are suitable for mechanized combat, the primary functionality lies in the deflector field generators.
Title: Re: Titan Arms Race - Side B
Post by: The Ensorceler on March 30, 2020, 07:47:06 pm
Quote
Society:
(1) AI-Focused: eS
(2) TAC: Doomblade, Ensorceler
(0) Trader Nomads

Mech Type:
(1) High-Agility (Armored Core): eS
(1) Large Infantry (Lancer): Doomblade

Design 1:
(1) Oracle Support Drone: Doomblade
(0) Farsight Sword & Shield
(1) Farsight Shieldblade: The Ensorceler

Design 2:
(2) Flashfire Torso: Doomblade, Ensorceler
(0) Seer Torso:
(0) Nebula-type Torso:

Title: Re: Titan Arms Race - Side B
Post by: Stirk on March 30, 2020, 08:08:37 pm
Quote
Society:
(1) AI-Focused: eS
(2) TAC: Doomblade, Ensorceler
(0) Trader Nomads

Mech Type:
(1) High-Agility (Armored Core): eS
(1) Large Infantry (Lancer): Doomblade

Design 1:
(1) Asura Torso: Stirk
(1) Oracle Support Drone: Doomblade
(0) Farsight Sword & Shield
(1) Farsight Shieldblade: The Ensorceler

Design 2:
(2) Flashfire Torso: Doomblade, Ensorceler
(0) Seer Torso:
(0) Nebula-type Torso:


Title: Re: Titan Arms Race - Side B
Post by: The Ensorceler on March 31, 2020, 02:21:37 am
Unless you're attempting to have us make two torsos, can we stick the Asura in Design 2? Also sorry for missing it when I added the empty designs to the box, was rushing a little
Title: Re: Titan Arms Race - Side B
Post by: Stirk on March 31, 2020, 03:24:06 am
Unless you're attempting to have us make two torsos, can we stick the Asura in Design 2? Also sorry for missing it when I added the empty designs to the box, was rushing a little

We are voting for two open designs. There isn’t really any design one or two. Logically the two most voted designs should get built. It doesn’t really make sense to put random designs into two different piles and vote on each pile separately
Title: Re: Titan Arms Race - Side B
Post by: ConscriptFive on March 31, 2020, 09:22:07 am
We're going to be in pre-game for abit.  No need to split the votebox so definitively on torsos vs. everything else.

Anyhow, I think a scout drone swarm could be an interesting meta.

Quote from: Votebox
Society:
(1) AI-Focused: eS
(2) TAC: Doomblade, Ensorceler
(0) Trader Nomads

Mech Type:
(1) High-Agility (Armored Core): eS
(1) Large Infantry (Lancer): Doomblade

Design (pick 2):
(1) Asura Torso: Stirk
(2) Oracle Support Drone: Doomblade, ConscriptFive
(0) Farsight Sword & Shield
(1) Farsight Shieldblade: The Ensorceler
(3) Flashfire Torso: Doomblade, Ensorceler, ConscriptFive
(0) Seer Torso:
(0) Nebula-type Torso:

Title: Re: Titan Arms Race - Side B
Post by: Doomblade187 on March 31, 2020, 09:43:57 am
Quote from: Votebox
Society:
(1) AI-Focused: eS
(2) TAC: Doomblade, Ensorceler
(0) Trader Nomads

Mech Type:
(1) High-Agility (Armored Core): eS
(1) Large Infantry (Lancer): Doomblade

Design (pick 2):
(1) Asura Torso: Stirk
(1) Oracle Support Drone: ConscriptFive
(0) Farsight Sword & Shield
(2) Farsight Shieldblade: The Ensorceler, Doomblade
(3) Flashfire Torso: Doomblade, Ensorceler, ConscriptFive
(0) Seer Torso:
(0) Nebula-type Torso:


Oopsie, forgot my vote was where it was. I do still want the Oracle tho.
Title: Re: Titan Arms Race - Side B
Post by: evictedSaint on March 31, 2020, 10:35:42 am

Quote from: Votebox
Society:
(0) AI-Focused:
(2) TAC: Doomblade, Ensorceler, eS
(0) Trader Nomads

Mech Type:
(1) High-Agility (Armored Core): eS
(1) Large Infantry (Lancer): Doomblade

Design (pick 2):
(1) Asura Torso: Stirk
(1) Oracle Support Drone: ConscriptFive
(0) Farsight Sword & Shield
(3) Farsight Shieldblade: The Ensorceler, Doomblade, es
(4) Flashfire Torso: Doomblade, Ensorceler, ConscriptFive, eS
(0) Seer Torso:
(0) Nebula-type Torso:

Title: Re: Titan Arms Race - Side B
Post by: dgr11897 on April 01, 2020, 06:42:09 pm
Design Phase -4
Farsight Arm - Shield Blade
Farsight Arm - Shield Blade

A basic weapon bearing arm, the Farsight arm is an arm with a moderately sized round shield boasting an integrated reflector shield generator that generates a larger disc-like shield with a bladed energy edge on the end of the arm. When desired, a long spike extends from the disc, and extends the cutting edge of the deflector field outwards. While the disc, spike, and the supporting arm are suitable for mechanized combat, the primary functionality lies in the deflector field generators.
[3, 1] 4-1 Buggy mess

While an ambitious idea, the Farsight arm needs a lot of work. In the first place, our engineers struggled to fit both a physical shield and the necessary gear for a force field into the same arm. While the benefits of doing so successfully are obvious, in this case our engineers’ reach exceeded their grasp. As such, the Farsight arm is almost entirely nonfunctional, as while it can project a very weak shield it has issues with articulation, power, the integrity of the physical shield and shield strength. Among other issues the blade function breaks when you try to use it to cut anything of even middling durability, just like if you hit the shield with a hard enough impact.

This renders the arm, while not entirely unusable, considerably sub-par to what was expected..
Farsight Shield Blade Arm: Cost 2


Flashfire Torso
[TAC] ISI-TM-HIAT "Flashfire" Mk.I

As Transcendence Artificial Collective's leading designer in engines and engine-based peripherals, Impulse Solutions Inc is proud to present their very first Torso Module for the Titan Corps consideration.  The High-Impulse-Agility-Torso (code-named "Flashfire" Mark I) is a lightly-armored core featuring a rigidly reinforced internal bracing structure.  The Flashfire is bolstered with a pair of state-of-the-art high-impulse thrusters (building off the success of the wildly-popular ISI's corvette-class luxury engine line) on a flexible and highly-responsive rotary mounting on the back side of the torso module.  These thrusters can be aimed with a high degree of precision and provide a high degree of force, allowing the Titan to quickly increase their speed in a specific direction for a short period of time.  These brief durations of enhanced mobility can be used to dodge incoming fire or to quickly capitalize on a momentary advantage through superior agility.  Depending on the Titan's weight class, the Flashfire may even allow the mech to leap gaps in terrain or to scale short vertical barriers!

While the increased mobility does come at a cost, we at Impulse Solutions Inc believe enhanced performance far outweighs a minor armor downgrade.  After all - it's better to not get hit than to try and tank the damage, isn't it?

Remember - if you have an impulsive problem, you need an impulsive solution - Impulse Solutions Inc!
[4, 3] 7 superior craftsmanship

The Flashfire torso is a marvel of engineering, with not one but two modes in which the engines can be used, Impulse mode, which is the original design intention, a burst of incredible speed in a given direction, and boost mode, a prolonged burn with the engines that can let a titan get up to higher speeds while traveling.

However, it still has its issues. The primary one is that it’s impossible to turn while the engine is in impulse mode, you have to pick a direction to go and the engines give you a burst of speed in that general direction. This is because it is necessary to lock the servos which articulate the engines to protect them from damage, as they’re rather sensitive to the shock of the engines firing at full power. It’s just the price paid for their accuracy and precision.

Boost mode, meanwhile, can be maintained for longer and does not lock the engines in place, allowing you to use the engines to turn or change the direction you’re boosting in. However boosting does not replace the need to use legs for propulsion and maneuvering, and can’t let you fly, though it can slow a titan’s fall. However, due to heat and power issues, after prolonged boosting or using impulse mode the engines must shut off for a short period.

The Flashfire’s engines are incredibly reliable, as are the servos that aim them, rarely failing and being incredibly easy to use. However as expected the armor of the torso is somewhat subpar, below that of the basic torsos provided at the start of the competition.

Flashfire Torso : Cost 1

We are now entering Revision Phase During the prep phases you get 2 revisions per turn. At the end of revision phase we will have an extra phase for voting on Side names and stuff.
Title: Re: Titan Arms Race - Side B
Post by: Stirk on April 01, 2020, 06:58:53 pm
Farthersight Shield Arm - As the blade and physical portion of the Farsight design had been essentially worthless, both had been removed to focus entirely on the "shield" portion. The result is the Farthersight Shield Arm, an arm entirely dedicated to force-field projection as a circular shield. In order to make up for the loss of the blade, the energy used to make the shield can instead be diverted into a pure electrical attack using mechanisms in the arm's "fingers" allowing for a short-distance burst of lightning (with the caveat that the shield must remain down while this attack is in use).

Title: Re: Titan Arms Race - Side B
Post by: ConscriptFive on April 02, 2020, 09:28:25 am
Revision: Hindsight Blade Arm

Quote
Perhaps combining a sword and shield into the same Farsight arm was a bit too ambitious, leading to a device that can perform neither function.  The Hindsight strips out the problematic deflector shield generators and focuses on a dedicated blade arm.

An upper arm segment creates a better articulated and more humanoid arm with an elbow, dexterous enough for a semblance of swordsmanship.  The forearm retains the blade concept of the Farsight, but mostly relies on a reinforced metal sword.  While the energy field provides the razor edge for the initial piercing, the timeless steel sword provides the inertial rigid mass to split open the wound.  Even in the event of a energy field failure, the mass and basic sharpness of the blade on a well articulated arm should remain a capable relatively precision melee weapon system.
Title: Re: Titan Arms Race - Side B
Post by: Doomblade187 on April 03, 2020, 08:53:51 pm
Revision: Hindsight Lance Arm

Dropping the bulky shield and sword assemblies, this arm looks relatively normal for a titan limb. However, deflector field generators embedded in the forearm can encase the gauntlet in a long, pointed lance with quite long range.
Title: Re: Titan Arms Race - Side B
Post by: The Ensorceler on April 03, 2020, 09:32:06 pm
Is that a shield arm at all?
Title: Re: Titan Arms Race - Side B
Post by: Doomblade187 on April 03, 2020, 10:36:44 pm
Is that a shield arm at all?
Oops.
Title: Re: Titan Arms Race - Side B
Post by: Stirk on April 03, 2020, 10:45:15 pm
Is that a shield arm at all?

That is why they'll never expect it.
Title: Re: Titan Arms Race - Side B
Post by: ConscriptFive on April 03, 2020, 11:55:26 pm
...might as well get the revision votebox going.  Remember, pick two.  Also, society votes are still pending, so I kept that in there.

Quote from: Votebox
Society:
(0) AI-Focused:
(2) TAC: Doomblade, Ensorceler, eS
(0) Trader Nomads

Revisions:
(pick 2)
(1) Farthersight Shield Arm: ConscriptFive
(1) Hindsight Blade Arm: ConscriptFive
(0) Hindsight Lance Arm:
Title: Re: Titan Arms Race - Side B
Post by: Doomblade187 on April 06, 2020, 07:18:04 am
Quote from: Votebox
Society:
(0) AI-Focused:
(2) TAC: Doomblade, Ensorceler, eS
(0) Trader Nomads

Revisions:
(pick 2)
(2) Farthersight Shield Arm: ConscriptFive, Doomblade
(1) Hindsight Blade Arm: ConscriptFive
(1) Hindsight Lance Arm: Doomblade
Title: Re: Titan Arms Race - Side B
Post by: The Ensorceler on April 06, 2020, 07:32:05 pm
Revision: 'Flusterflare' Afterburner

An extra subsystem for the booster pods that define the Flashfire, the Flusterflare Afterburner dumps a mix of additional fuel and metallic sodium fragments into the expanded exhaust chamber for a massive momentary thrust increase and a chaff plume impenetrable to all sensor spectrums and difficult to distinguish from the 'natural' fireball left by a Flusterflare equipped Titan exploding from damage.
In practice, the Flusterflare can be used as an emergency dodge or jump to instantly bypass maximum speed otherwise possible in a Titan and become momentarily invisible in the chaos.

Quote from: Votebox
Society:
(0) AI-Focused:
(2) TAC: Doomblade, Ensorceler, eS
(0) Trader Nomads

Revisions:
(pick 2)
(2) Farthersight Shield Arm: ConscriptFive, Doomblade
(1) Hindsight Blade Arm: ConscriptFive
(1) Hindsight Lance Arm: Doomblade
(1) Flusterflare Afterburners (Flashfire): Ensorceler
Title: Re: Titan Arms Race - Side B
Post by: Doomblade187 on April 06, 2020, 07:47:13 pm


Quote from: Votebox
Society:
(0) AI-Focused:
(2) TAC: Doomblade, Ensorceler, eS
(0) Trader Nomads

Revisions:
(pick 2)
(1) Farthersight Shield Arm: ConscriptFive
(1) Hindsight Blade Arm: ConscriptFive
(1) Hindsight Lance Arm: Doomblade
(2) Flusterflare Afterburners (Flashfire): Ensorceler
Title: Re: Titan Arms Race - Side B
Post by: Stirk on April 07, 2020, 02:00:19 am


Quote from: Votebox
Society:
(0) AI-Focused:
(2) TAC: Doomblade, Ensorceler, eS
(0) Trader Nomads

Revisions:
(pick 2)
(1) Farthersight Shield Arm: ConscriptFive
(1) Hindsight Blade Arm: ConscriptFive
(2) Hindsight Lance Arm: Doomblade, Stirk
(3) Flusterflare Afterburners (Flashfire): Ensorceler, Doomblade(?), Stirk
Title: Re: Titan Arms Race - Side B
Post by: ConscriptFive on April 08, 2020, 08:00:36 pm


Quote from: Votebox
Society:
(0) AI-Focused:
(2) TAC: Doomblade, Ensorceler, eS
(0) Trader Nomads

Revisions:
(pick 2)
(0) Farthersight Shield Arm:
(1) Hindsight Blade Arm: ConscriptFive
(2) Hindsight Lance Arm: Doomblade, Stirk
(4) Flusterflare Afterburners (Flashfire): Ensorceler, Doomblade(?), Stirk, ConscriptFive
Title: Re: Titan Arms Race - Side B
Post by: Doomblade187 on April 08, 2020, 10:19:57 pm
Quote from: Votebox
Society:
(0) AI-Focused:
(2) TAC: Doomblade, Ensorceler, eS
(0) Trader Nomads

Revisions:
(pick 2)
(0) Farthersight Shield Arm:
(1) Hindsight Blade Arm: ConscriptFive
(2) Hindsight Lance Arm: Doomblade, Stirk
(4) Flusterflare Afterburners (Flashfire): Ensorceler, Doomblade, Stirk, ConscriptFive
Title: Re: Titan Arms Race - Side B
Post by: dgr11897 on April 15, 2020, 10:52:32 pm
Revision Phase -4
Revision: 'Flusterflare' Afterburner

An extra subsystem for the booster pods that define the Flashfire, the Flusterflare Afterburner dumps a mix of additional fuel and metallic sodium fragments into the expanded exhaust chamber for a massive momentary thrust increase and a chaff plume impenetrable to all sensor spectrums and difficult to distinguish from the 'natural' fireball left by a Flusterflare equipped Titan exploding from damage.
In practice, the Flusterflare can be used as an emergency dodge or jump to instantly bypass maximum speed otherwise possible in a Titan and become momentarily invisible in the chaos.
[2, 2] 4 slightly below average.
The flusterflare has some issues. While it does boost speed and offers a chaff filled fireball that looks like a titan exploding, it also does a number on the engines. Chaff and more fuel don’t do good things to rocket engines, and after a few uses it damages the rockets enough that you threaten actually exploding if you use it further. As such, it heightens maintenance significantly. The boost is also not as significant as we would like, but still serviceable.
Flusterflare Afterburner is an add on to the Flashfire, it adds +1 to the cost cost
Revision: Hindsight Lance Arm

Dropping the bulky shield and sword assemblies, this arm looks relatively normal for a titan limb. However, deflector field generators embedded in the forearm can encase the gauntlet in a long, pointed lance with quite long range.
[4, 4] 8 Unexpected boon
Well, we started this nearly F*cking up, a number of errors cropping up with how we generated the field. However, with the focus purely on generating the deflector field, we were able to take a good bit of time to work on the math of the things, and how to generate, stabilize, and power them. The result was that we have gained some great insights into generating, shaping, and utilizing force fields. One of the greatest, but also most obvious insights we’ve gained is that it’s far easier to generate lower polygon fields. As such, Circles and force fields don’t play well. In addition it seems that there’s something about the Fibonacci sequence and force fields, golden ratio based patterns seem… Stronger somehow, like each subsequent part of the forcefield locks together into a pattern which reinforces the rest. We’ve also discovered that altering the shape of a forcefield in real time disrupts the strength of the field, however, moving the field, or rotating it doesn’t seem to affect it. As such, we have altered the lance’s head to rotate as fast as we dared set it, giving it fairly potent penetrative abilities.

Do remember, however, that the nature of this weaponized force field is a bit more fragile then normal, and while this should not affect its offensive capacities, attempting to use it as a blunt weapon, or strikes that come from the side of the lance, might end up ‘snapping’ it. However, should this happen it should be only a matter of seconds to re-form the force field lance.
Hindsight Lance arm: Cost 1

We are now entering Extra phase -4 This phase is for voting on side names and faction flavor stuff. Other Extra phases may pop up with different things to vote on.
Title: Re: Titan Arms Race - Side B
Post by: Stirk on April 21, 2020, 04:21:19 pm
Transcendence Artificial Collective

The Transcendence Artificial Collective treats AI as friends, not tools. Formed initially from a technologically advanced society in a far corner of the Galaxy, they quickly spread across both the internet and their neighboring region, becoming a synergistic force to be reckoned with. They rose to prominence in the galaxy by shipping highly popular software and games, though some nation states and corporations have been hesitant to adopt their products due to silly concerns like "Privacy" and "Cybersecurity".

Lets just go with that +1
Title: Re: Titan Arms Race - Side B
Post by: The Ensorceler on April 22, 2020, 02:07:23 pm
Design: 'Talarion' Mk 1 Force Skates

High performance legs with a focus on retaining operational stability under extreme circumstances, the Talarion are shod with force projectors derived from the Hindsight Lance, never touching the ground but with an extremely potent blade wedge, allowing the Talarion-equipped titan to glide without need for steps. Particularly useful when combined with thruster packs to reach and maintain extreme speeds. Without the need to step all the time, Talarion legs are tuned for jumps and snap kicks when full actuation is required. In normal operation, Talarion legs merely tilt and flex with supreme grace to steer the skates.
Title: Re: Titan Arms Race - Side B
Post by: dgr11897 on April 22, 2020, 07:01:20 pm
Calling it for the TAC
Design phase -3 has begun
See core thread for additional fluff
Title: Re: Titan Arms Race - Side B
Post by: ConscriptFive on April 22, 2020, 09:41:58 pm
Design: Testudo Drone Swarm

Exploiting our advances in deflector fields, the Testudo Drone Swarm is a mech-sized flying deflector "shield" projected by a swarm of flying drones.  Innately light diffusive, much like frosted glass, at even minimal power the shield can provide mobile camouflage, blurring the distinctive harsh features of paramilitary hardware.  (Unless navigating solely by instruments, the 'transparent' mode is recommended for use on the move.)  At higher power consumption, the aerodynamically curved shield can deflect projectiles or even serve as a nosecone-like airfoil to draft behind.
The drone swarm coordinates movement with moving mechs by use of an 'anchor drone.'  The anchor drone is flying drone that can physically attach to a surface on the mech.  The drone swarm then maintains the desired formation based on the location of the anchor drone.  In theory, a highly dexterous mech could wear an anchor drone on it's arm, and wield the Tetsudo shield much like a human combatant would a physical shield.  However, it is expected most mechs will wear the anchor somewhere centrally on the torso.  The mech can pass orders to the swarm via the anchor, including power settings and formation/geometry changes.
Title: Re: Titan Arms Race - Side B
Post by: Stirk on April 26, 2020, 05:23:34 pm
TAC-9 FireArm:
In order to take advantage of our solid mobility, we will need solid ranged weapons. Our speed means little if the only purpose it serves is to get us into close range. The TAC-9 is a large caliber FireArm (literally the Arm of a titan, with the gun component taking up everything from the elbow onward.) It is a single-barrel caseless autocannon that compromises between fire rate and firepower, capable of spitting out a reasonable rate of high-density slugs even while performing acrobatic stunts. It will ideally be able to engage any enemy, whittling down even the heaviest armor with repeated strikes. Unique to our TAC faction, the upper arm houses native AI in addition to stabilizing components that allow for our mobile accuracy. The local AI acts as a spotter for the gun, providing targeting data to the rest of the crew while maintaining the condition of the weapon and performing rudimentary functions revolving around it (such as changing ammunition type).

Electronic Warfare Component (EWC):
Part of understanding TAC culture is understanding that many of our soldiers lack physical bodies. With our hacking ability second to none, we just need to provide local access to the enemy infrastructure to take it over completely. The Electronic Warfare Component provides our local access. Shaped like a block black monolith covered in pulsing red lines dotted with the occasional radar dish, the EWC is essentially a large armored server housing a powerful hacking component. This server's firepower allows it to hack anything with remote access trivially easy. Any remote controlled drones would be instantly turned against its masters, wireless communications tapped or distorted, guided missiles suddenly begin targeting whoever fired it. Naturally the enemy is expected to catch on to this quickly. Thus the EWC is equipped with a more forceful approach. The lines of the monolith are composed of a special nanowire that can be used to forcibly access enemy electronic components by interacting with them directly. This requires physical access to work, meaning you must be close to a damaged portion of the enemy Titan to use it. If no damaged portion is present the nanowire will attempt to force access by creating one itself, drilling into the enemy target with countless lashes of nanowire whips. Once access is established the EWC takes full control of any electronic components, placing AI inside allowing the hacking to continue after the connection is abolished.
Title: Re: Titan Arms Race - Side B
Post by: ConscriptFive on April 29, 2020, 02:39:38 pm
Quote from: Designs
(pick 2)
(1) 'Talarion' Mk 1 Force Skates: ConscriptFive
(0) Testudo Drone Swarm:
(1) TAC-9 FireArm: ConscriptFive
(0) Electronic Warfare Component:
Title: Re: Titan Arms Race - Side B
Post by: The Ensorceler on April 29, 2020, 07:05:14 pm
Design: 'Candiru' Shredder Arm

A redesign of the Hindsight platform, the Candiru takes what works (static force fields, spinning) and incorporates them from the outset. The Candiru is mostly a single oversized turbojet rigged in a floating carriage making up the entire forearm. The face of the jet bears a faceted projector able to manifest five distinct blades which intersect and diverge again near the tip of the lance. A pair of reinforcement pentagrams at 1/4 and 1/2 way up  ensure structural stability of the entire projected lance. The jet assembly provides an independant power supply to the Candiru's force projectors, as well rotation and direct thrust to drive the Candiru through whatever its five teeth can bite into.
 
Quote from: Designs
(pick 2)
(2) 'Talarion' Mk 1 Force Skates: ConscriptFive, The Ensorceler
(0) Testudo Drone Swarm:
(1) TAC-9 FireArm: ConscriptFive
(1) Electronic Warfare Component: The Ensorceler
(1) Candiru Lance Arm: The Ensorceler
Title: Re: Titan Arms Race - Side B
Post by: Doomblade187 on April 30, 2020, 12:37:25 pm
Quote from: Designs
(pick 2)
(3) 'Talarion' Mk 1 Force Skates: ConscriptFive, The Ensorceler, Doomblade
(0) Testudo Drone Swarm:
(1) TAC-9 FireArm: ConscriptFive
(2) Electronic Warfare Component: The Ensorceler, Doomblade
(1) Candiru Lance Arm: The Ensorceler
Title: Re: Titan Arms Race - Side B
Post by: dgr11897 on May 13, 2020, 04:21:57 pm
Design phase -3
Electronic Warfare Component (EWC):
Part of understanding TAC culture is understanding that many of our soldiers lack physical bodies. With our hacking ability second to none, we just need to provide local access to the enemy infrastructure to take it over completely. The Electronic Warfare Component provides our local access. Shaped like a block black monolith covered in pulsing red lines dotted with the occasional radar dish, the EWC is essentially a large armored server housing a powerful hacking component. This server's firepower allows it to hack anything with remote access trivially easy. Any remote controlled drones would be instantly turned against its masters, wireless communications tapped or distorted, guided missiles suddenly begin targeting whoever fired it. Naturally the enemy is expected to catch on to this quickly. Thus the EWC is equipped with a more forceful approach. The lines of the monolith are composed of a special nanowire that can be used to forcibly access enemy electronic components by interacting with them directly. This requires physical access to work, meaning you must be close to a damaged portion of the enemy Titan to use it. If no damaged portion is present the nanowire will attempt to force access by creating one itself, drilling into the enemy target with countless lashes of nanowire whips. Once access is established the EWC takes full control of any electronic components, placing AI inside allowing the hacking to continue after the connection is abolished.
[2, 3] 5-1 4
The Electronic warfare component has some flaws. Notably its cost, range, and its tendency to overload targets it takes over after a few minutes. The EWC is a hovering server tower with some Comms equipment, and a system known as nanowire, which allows it to directly interface with a drone. Unfortunately, the process of installing our own AI causes the hardware to start melting down, meaning that our installed AIs have to bail out after a few minutes. In addition each EWC can only control 4 other drones at a time.
EWC component: Cost 2
Design: 'Talarion' Mk 1 Force Skates

High performance legs with a focus on retaining operational stability under extreme circumstances, the Talarion are shod with force projectors derived from the Hindsight Lance, never touching the ground but with an extremely potent blade wedge, allowing the Talarion-equipped titan to glide without need for steps. Particularly useful when combined with thruster packs to reach and maintain extreme speeds. Without the need to step all the time, Talarion legs are tuned for jumps and snap kicks when full actuation is required. In normal operation, Talarion legs merely tilt and flex with supreme grace to steer the skates.
[2, 3] 5
The talarion proves to be an...interesting design, basically a set of small Skis made out of force fields which have been altered to be frictionless, it works excellently on hard ground and in sand, allowing a Titan to coast along with little issue. However, the system is power hungry and doesn’t work with water. It also turns out that skis aren’t great for kicking…
Talarion force skates Cost 1
It is now revision phase
Title: Re: Titan Arms Race - Side B
Post by: Doomblade187 on May 13, 2020, 04:37:32 pm
Talarion Mk 1 Force Board

As previously noted, the force skates work extremely well on sandy surfaces. Luckily for us, with a few small modifications to combine the two skis into one continuous field, we have a fully connected forceboard to be used for surfing sick curls bro. The board can be turned on or off for wading through shallows and flying.
Title: Re: Titan Arms Race - Side B
Post by: The Ensorceler on May 15, 2020, 10:16:12 am
Oh, that's clever. I like that a lot
Title: Re: Titan Arms Race - Side B
Post by: Doomblade187 on May 19, 2020, 09:10:57 pm
Ppl pls. We have two revisions.
Title: Re: Titan Arms Race - Side B
Post by: dgr11897 on May 21, 2020, 02:39:12 pm
Spoiler: Tech list B (click to show/hide)
Title: Re: Titan Arms Race - Side B
Post by: Doomblade187 on May 21, 2020, 03:29:00 pm
Flusterflare Stabilization

The Flusterflare chaff currently tends to damage the Titan engines to an unfortunate degree. By adding magnetic fields to bottle and contain the chaff during ejection, we can prevent the chaff from colliding with the engine components. In addition, the lack of need to shield against chaff collision enables us to cut back on shielding and focus on the speed boost effectiveness by reducing weight.
Title: Re: Titan Arms Race - Side B
Post by: The Ensorceler on May 21, 2020, 05:50:06 pm
Revision: Neural Load Amplifier

A new helmet for our human pilots, the Neural Load Amplifier is a full-sphere audio system able to replicate audio data about the environment as if the distances involved were to-scale with a human. It also overrides inner ear function, allowing for better proprioception of the Titan. At all times, however, musical accompaniment from the pilot's chosen playlist will be played, as selected by their AI copilot. By tracking performance metrics associated with particular songs, these tracks can keep the human focused and optimized for the task at hand.


I'm laying the groundwork for a new Head part, but a revision won't cut it for the big version. Even on its own, I believe the NLA will be of great use for our very demanding fighting style.
Title: Re: Titan Arms Race - Side B
Post by: Stirk on May 21, 2020, 07:39:08 pm
ACV Network: One of the major weaknesses of the support vehicles is their lack of intelligence and coordination. This revision uses our advancement in robotics to create a Network between specially made Armored Combat Vehicles and our Titans, allowing them to add their processing power together, share visual and sensory information, coordinate attacks, and take orders directly from the more advanced AI and human operators inside the Titan. This will allow us to use them as extensions of the Titan, rather than individual fodder units, improving their effectiveness significantly in return for a greater price per unit.
Title: Re: Titan Arms Race - Side B
Post by: The Ensorceler on May 21, 2020, 10:50:03 pm
Revision: EWAR Lance "Psychopositor"

Descendant of the Hindsight, the Psychopositor is equipped with a number of stripped down EWCs in a bulky magazine. Lacking armor and propulsion, their range is even more limited than a full-scale EWC. Fortunately, they can ride down the interior of a hollow force lance, and implant inside of a drone or Titan to begin an override. A single EWC is no match for a Titan's massive computing power, but it can entrench itself locally as far as its nanowires can reach, paralyzing or sabotaging individual mechanisms. Support units can be partially stabilized of their lance-wound by the EWC's nanowire, and will continue to function until destroyed.
Title: Re: Titan Arms Race - Side B
Post by: Doomblade187 on May 22, 2020, 04:57:40 pm
Quote
Talarion Mk1 Force Board (1) Doomblade
Flusterflare Stabilization (0):
ACV Network (1): Doomblade
Title: Re: Titan Arms Race - Side B
Post by: The Ensorceler on May 22, 2020, 09:49:53 pm
Once more unto the breach.

Revision: Flashfire Pinion

A set of force projectors is added to the shoulder rocket assemblies of the Flashfire, forming a set of wings. Flashfire Pinion equipped Titans can fly while at full boost, and achieve a well-controlled glide even when not able to fly. Wing fields improve defence across the Titan's rear.

Quote
Talarion Mk1 Force Board (2) Doomblade, The Ensorceler
Flusterflare Stabilization (1): The Ensorceler
ACV Network (1): Doomblade
Title: Re: Titan Arms Race - Side B
Post by: The Ensorceler on May 25, 2020, 12:52:40 am
Discord negotiations, between Doomblade and I.
Quote
Talarion Mk1 Force Board (0):
Flusterflare Stabilization (2): The Ensorceler, Doomblade
ACV Network (0):
Flashfire Pinion (2): The Ensorceler, Doomblade
Title: Re: Titan Arms Race - Side B
Post by: Stirk on May 25, 2020, 01:08:09 am
Discord negotiations, between Doomblade and I.
Quote
Talarion Mk1 Force Board (1): Stirk
Flusterflare Stabilization (2): The Ensorceler, Doomblade
ACV Network (1): Stirk
Flashfire Pinion (2): The Ensorceler, Doomblade

Voting for the things DOomblade switched off of entirely to remove the crooked backroom deals from our politics!
Title: Re: Titan Arms Race - Side B
Post by: The Ensorceler on May 25, 2020, 06:28:44 am
Force board got promoted to one of the designs next turn, btw. Not sure who'll write it but we'll have legs with several different locomotive assist force field modes. Probably skate/skis, surfboard, cleats, maybe stilts or a weapon mode.
Title: Re: Titan Arms Race - Side B
Post by: chaotick21 on May 25, 2020, 10:44:42 am
Discord negotiations, between Doomblade and I.
Quote
Talarion Mk1 Force Board (1): Stirk
Flusterflare Stabilization (2): The Ensorceler, Doomblade
ACV Network (1): Stirk
Flashfire Pinion (3): The Ensorceler, Doomblade, Chaoskl21
Title: Re: Titan Arms Race - Side B
Post by: The Ensorceler on May 25, 2020, 10:50:38 am
Oh, welcome! Always glad to get a new player in, especially when the team's been light on voters
Title: Re: Titan Arms Race - Side B
Post by: chaotick21 on May 25, 2020, 10:56:36 am
Thanks!
Title: Re: Titan Arms Race - Side B
Post by: dgr11897 on May 31, 2020, 06:41:27 pm
Turn -3 revision phase
Flusterflare Stabilization

The Flusterflare chaff currently tends to damage the Titan engines to an unfortunate degree. By adding magnetic fields to bottle and contain the chaff during ejection, we can prevent the chaff from colliding with the engine components. In addition, the lack of need to shield against chaff collision enables us to cut back on shielding and focus on the speed boost effectiveness by reducing weight.
Roll [1,4] 5 Average
The newly added magnetic fields do help a little at containing the chaff and keeping it from wrecking the engine. However, we are unable to cut back on the shielding due to requiring the amount of shielding we had to prevent parts from melting due to heat and coming apart due to general wear and tear.

The Flusterflare no longer has maintenance issues
Revision: Flashfire Pinion

A set of force projectors is added to the shoulder rocket assemblies of the Flashfire, forming a set of wings. Flashfire Pinion equipped Titans can fly while at full boost, and achieve a well-controlled glide even when not able to fly. Wing fields improve defence across the Titan's rear.
Roll [4, 1] 5 average
The new force projectors offer a decent upgrade. While they do not add defense, due to being wings which stretch away from a titan’s back, they do allow for limited gliding and flight, allowing boosting titans to glide a short distance, or achieve limited horizontal flight, increasing boost speed. While using Impulse mode these wings allow for a short burst of true flight, allowing a titan to go through areas that were previously impassible.
-Flashfire Force Pinions: Cost 1
Turn -2 design phase start
Spoiler: Tech list B (click to show/hide)
Title: Re: Titan Arms Race - Side B
Post by: chaotick21 on May 31, 2020, 06:51:17 pm
HIVE Cluster Missile Pods
The HIVE Missile Pods, are missile launchers mounted on the Titan's shoulders. The "missiles" are actually cases for smaller explosives. When launched, they will split into thousands of smaller rocket propelled explosives, used to overheat and damage enemy Titans.
Title: Re: Titan Arms Race - Side B
Post by: The Ensorceler on May 31, 2020, 11:49:30 pm
Design: Pheonix Torso

The Pheonix is a next generation Titan frame, with the various Flashfire, Flusterflare, and Pinion technologies all produced as a single unit. By removing the need for sequential refits to install upgrades and adjusting the base frame to house all modules natively, the Pheonix is able to significantly lower costs.

During the redesign, a number of basic titan concepts were revised to account for aerial proficiency, including sensors, HUD, and added ligatures to handle the wings and thrusters.
Title: Re: Titan Arms Race - Side B
Post by: Stirk on June 01, 2020, 12:39:16 am
Design: Pheonix Torso

The Pheonix is a next generation Titan frame, with the various Flashfire, Flusterflare, and Pinion technologies all produced as a single unit. By removing the need for sequential refits to install upgrades and adjusting the base frame to house all modules natively, the Pheonix is able to significantly lower costs.

During the redesign, a number of basic titan concepts were revised to account for aerial proficiency, including sensors, HUD, and added ligatures to handle the wings and thrusters.

"What we already have, but cheaper" is definitely in revision territory :V

Variable Projectile Hyper Drive Arm (VPHDA):
Originally built as a way to "recycle" material lost in hyperspace, the VPHDA is an incredibly potent and non-conventional firearm. Normally our Faster Than Light spacecraft accelerate by opening a portal into Hyperspace, then entering and accelerating to arbitrary speeds when we can then open a second portal back to "real space". This process isn't skin tight - debris, photons, energy, and even full "ghost ships" that made the jump but where unable to make it back for a variety of reasons are all introduced to Hyperspace as a flaw in the system. This arm reintroduces these aspects back into realspace, opening a portal to hyperspace to allow these "ghosts" back into reality - and straight into our enemy. This allows for projectiles larger and faster than what a normal Titan could accomplish - but with the downside that it generally takes a significant amount of time to "charge up". VPHDA has two practical firing modes: DebrisBurst and StarBurst. DebrisBurst uses a Hyperspace magnet to gather debris into a single point in hyperspace, hardening them together into a large projectile before opening the Portal. Hyperspace accelerates the dust trapped within it to relativistic speeds, meaning said projectile exits the portal at a noticeable fraction of the speed of light devastating whatever it happens to impact. "StarBurst" acts similar with the light and charged particles that freely enter hyperspace whenever we make a jump in a star system - a second magnet gathering these scraps together into a powerful beam attack.

Appearance wise it is a humanoid arm with the hand replaced by what appears to be a gun barrel. In reality the "gun barrel" is the Portal Caster, with the Hyperspace portal being created slightly in front of the caster allowing for projectiles significantly larger than the "barrel". Across the "arm" is a verity of projections that look roughly like magazines on a standard weapon: these are the Hyperspace magnets and heat sinks that allow this weapon to operate. Inside the arm is an auxiliary generator, Hyper Space Drive, and AI servers that perform the complex calculations needed to fire the weapon (in addition to keeping the other systems operational and assisting with aiming the projectile). When the weapon is preparing to fire the various projections tend to glow red-hot, unfortunately acting as a warning to anyone with basic detection capabilities.
Title: Re: Titan Arms Race - Side B
Post by: The Ensorceler on June 01, 2020, 12:54:42 am
Softball difficulty modifiers are worth a lot when you can justify them. Quality++ torso here can be our basic torso for the rest of the game.
Title: Re: Titan Arms Race - Side B
Post by: Stirk on June 01, 2020, 01:57:47 am
Softball difficulty modifiers are worth a lot when you can justify them. Quality++ torso here can be our basic torso for the rest of the game.

Not worth more than a new, usable design. There is nothing about this torso that screams "USE THIS FOR EVERYTHING!", it is very much specialized in purpose and expensive even if we can get it down to a 2 for price. Which we could accomplish with Revisions instead of using up said design.
Title: Re: Titan Arms Race - Side B
Post by: dgr11897 on June 01, 2020, 03:00:11 pm
HIVE Cluster Missile Pods
The HIVE Missile Pods, are missile launchers mounted on the Titan's shoulders. The "missiles" are actually cases for smaller explosives. When launched, they will split into thousands of smaller rocket propelled explosives, used to overheat and damage enemy Titans.
...
No.
You need to make a full torso, arm, or legs piece for something like that. I would recommend arm or torso for something like this.
Title: Re: Titan Arms Race - Side B
Post by: chaotick21 on June 01, 2020, 04:37:38 pm
I meant for it to be developed on the arms, I thought it was obvious by saying they were on the shoulders, but I'll try and be more clear next time.
Title: Re: Titan Arms Race - Side B
Post by: The Ensorceler on June 01, 2020, 05:35:24 pm
If done as a revision, we'd be improving only one of the three pieces being fused into the Pheonix umbrella, and at a worse difficulty modifier since it would attempt to reduce cost from 1 to 0. It'd be jank and a worse platform for revising specialist torsos off of.
Title: Re: Titan Arms Race - Side B
Post by: Happerry on June 01, 2020, 06:55:49 pm
I meant for it to be developed on the arms, I thought it was obvious by saying they were on the shoulders, but I'll try and be more clear next time.
In light of this, I advise people to specifically mention what part the design is supposed to be, because I was assuming that it was supposed to be a torso part.
Title: Re: Titan Arms Race - Side B
Post by: chaotick21 on June 01, 2020, 07:16:39 pm
Thank you for clarifying I didn't know that :)
Title: Re: Titan Arms Race - Side B
Post by: Doomblade187 on June 01, 2020, 08:05:34 pm
Decathlon Legs

Talarion Mk 1 Force Board

As previously noted, the force skates work extremely well on sandy surfaces. Luckily for us, with a few small modifications to combine the two skis into one continuous field, we have a fully connected forceboard to be used for surfing sick curls bro. The board can be turned on or off for wading through shallows and flying.

The customization is adaptable, and we have made a few other modes, in addition. First is a set of foot spikes, to hold the ground under a barrage, and secondly is a set of blades that we can activate during kick attacks for maximum damage. Finally, the generators can make a force field set of greaves and boots to protect the lower body from attack.

The legs themselves are also upgraded to allow quick movement and vicious kicks.
Title: Re: Titan Arms Race - Side B
Post by: The Ensorceler on June 12, 2020, 01:49:24 am
Quote from: vote
Pheonix Torso (1) The Ensorceler
HIVE Missile Pod Arm
Variable Projectile Hyper Drive Arm
Decathalon Legs (1) The Ensorceler
Title: Re: Titan Arms Race - Side B
Post by: chaotick21 on June 12, 2020, 07:56:54 am

Quote from: vote
Pheonix Torso (1) The Ensorceler
HIVE Missile Pod Arm(1) Chaoskl21
Variable Projectile Hyper Drive Arm
Decathalon Legs (1) The Ensorceler
Title: Re: Titan Arms Race - Side B
Post by: Doomblade187 on June 12, 2020, 08:14:58 am
Quote from: vote
Pheonix Torso (2) The Ensorceler, Doomblade
HIVE Missile Pod Arm(1) Chaoskl21
Variable Projectile Hyper Drive Arm
Decathalon Legs (2) The Ensorceler, Doomblade/quote]
Title: Re: Titan Arms Race - Side B
Post by: Stirk on June 12, 2020, 01:08:40 pm
Quote from: vote
Pheonix Torso (2) The Ensorceler, Doomblade
HIVE Missile Pod Arm(2) Chaoskl21, Stirk
Variable Projectile Hyper Drive Arm
Decathalon Legs (2) The Ensorceler, Doomblade/quote]
Title: Re: Titan Arms Race - Side B
Post by: Doomblade187 on June 26, 2020, 09:52:39 am
Votes pls.
Title: Re: Titan Arms Race - Side B
Post by: ConscriptFive on June 26, 2020, 11:20:16 am
Quote from: vote
Pheonix Torso (2) The Ensorceler, Doomblade
HIVE Missile Pod Arm(3) Chaoskl21, Stirk, ConscriptFive
Variable Projectile Hyper Drive Arm
Decathalon Legs (3) The Ensorceler, Doomblade, ConscriptFive
Title: Re: Titan Arms Race - Side B
Post by: dgr11897 on June 26, 2020, 02:47:04 pm
You can vote for two things, since we are in the beginning phases and you get two actions per phase.
Title: Re: Titan Arms Race - Side B
Post by: dgr11897 on June 29, 2020, 01:02:37 am
Design phase -2
HIVE Cluster Missile Pods
The HIVE Missile Pods, are missile launchers mounted on the Titan's shoulders. The "missiles" are actually cases for smaller explosives. When launched, they will split into thousands of smaller rocket propelled explosives, used to overheat and damage enemy Titans.
[4, 3] 7, Superior craftsmanship.
A bigass box of missiles strapped where an arm should go. Each of these missiles will split into an ungodly number of smaller ordinances when they get into range, these smaller missiles, while each being unguided and doing very little damage, are capable of dealing significant damage to a titan due to sheer numbers, and are just as effective when used to clear out large areas of smaller targets. Each pod carries 10 missiles, and each missile carries about 3000 submunitions each. These pods are BIG and heavy though, and their range is somewhat pitiful for a missile of their side, but when they fire, THINGS DIE. A titan will be able to weather the storm, but any escorting forces will be cleaned up, along with a good chunk of their armor, they’ll also be cooking inside their hull, hopefully, as we’ve loaded each of these submunitions with a mixture of normal explosives and a thermite based incendiary compound. The cost listed is the cost to carry a single box into battle, with no reloads.
HIVE cluster missile pod: Cost 2
Decathlon Legs

Talarion Mk 1 Force Board

As previously noted, the force skates work extremely well on sandy surfaces. Luckily for us, with a few small modifications to combine the two skis into one continuous field, we have a fully connected forceboard to be used for surfing sick curls bro. The board can be turned on or off for wading through shallows and flying.

The customization is adaptable, and we have made a few other modes, in addition. First is a set of foot spikes, to hold the ground under a barrage, and secondly is a set of blades that we can activate during kick attacks for maximum damage. Finally, the generators can make a force field set of greaves and boots to protect the lower body from attack.

The legs themselves are also upgraded to allow quick movement and vicious kicks.
[4,1] 5, Average.
Based on our existing force field and leg technology, the Decathlon legs are an upgrade in almost every way to our existing legs. Thanks to incorporating 4 different forcefield configs, though we must switch the forcefields off in order to switch modes. These modes are as follows. The force board mode allows for faster transit over water, sand, and basically anything that’s not too rough, in conjunction with our flashfire torso at least, all in all this is the fastest configuration, and the one that will probably be best for moving between fights. The second config is a set of ground spikes, perfect for stabilizing against incoming attacks or from our own recoil, not that we really have any weapons with high recoil yet, it also renders the mech immobile until the spikes are cancelled. The third is a set of force field greaves, able to survive a decent amount of damage, though it does limit the leg’s mobility some. Finally, we have a set of blades projected out of the legs to boost kicking, which the legs are designed to support, though somewhat poorly, since titans are rather large and falling over would be very inconvenient, which tends to make kicking an unusual tactic.
Decathlon legs: Cost 1
Revision phase -2
Spoiler: Tech list B (click to show/hide)
Title: Re: Titan Arms Race - Side B
Post by: The Ensorceler on August 20, 2020, 12:50:47 pm
Super-Degaussing Amplifier Circuit- Revision
A set of electromagnetic coils wrapped through force projector arrays, the SDAC is designed to refresh the quality of a force projection by purging accumulated interference, as well as all active projection fields. The new SDAC projectors will decrease downtime when a projection is shattered, as well as provide a window of peak performance after a refresh during which new projections are exceptionally hard without demanding additional power. SDAC's are also to be cycled between engagements to keep projectors in peak field condition.
Title: Re: Titan Arms Race - Side B
Post by: The Ensorceler on August 22, 2020, 06:16:41 pm
Farsight Aegis - Revision
The shield section of the Farsight Lance now incorporates a mirrored-fibonacci force projection over the alloy shield. The overall shape resembles a pair of horns flanking the lance, and is well-suited to resist and deflect even large scale attacks. Attempts to disrupt the lance will fail more often as the horns take side impacts near the base, and a significant amount of the new defensive potential is as simple to recover after being disrupted as any projection.

Quote from: votebox
SDAC (1) Ensorceler
Aegis (1) Ensorceler