I mean based just on "One of several worlds used to settle disputes between large groups" from the Core, I doubt we'd be utilizing a large number of the planets in our home system for combat. That infers we're at least at multisystem levels. And asking about tech level barring the tech defining the game is silly. I mean at the very least the entirety of our support vessels are already said to be autonomous.
Edit: Hell, one of the battle lanes is a Halo-style ring. That implies a high level of tech on it's own if we just use it to smash bots.
We should probably check if megacorporations are a thing because for all we know all life is anarcho-communists. It's not your place to judge what is and isn't doable. If the GMs decide something isn't possible they'll step in and say so. Preemptively trying to shoot peoples ideas down even though they're more interesting than "corp lol" just because they're better than your own is silly.
Lancer is driving a lot of my inspiration right now.
Lancer is driving a lot of my inspiration right now.
Never heard of it, what is it about?
Transcendence Artificial Collective
The Transcendence Artificial Collective treats AI as friends, not tools. Formed initially from a technologically advanced society in a far corner of the Galaxy, they quickly spread across both the internet and their neighboring region, becoming a synergistic force to be reckoned with. They rose to prominence in the galaxy by shipping highly popular software and games, though some nation states and corporations have been hesitant to adopt their products due to silly concerns like "Privacy" and "Cybersecurity".
[TAC] ISI-TM-HIAT "Flashfire" Mk.I
As Transcendence Artificial Collective's leading designer in engines and engine-based peripherals, Impulse Solutions Inc is proud to present their very first Torso Module for the Titan Corps consideration. The High-Impulse-Agility-Torso (code-named "Flashfire" Mark I) is a lightly-armored core featuring a rigidly reinforced internal bracing structure. The Flashfire is bolstered with a pair of state-of-the-art high-impulse thrusters (building off the success of the wildly-popular ISI's corvette-class luxury engine line) on a flexible and highly-responsive rotary mounting on the back side of the torso module. These thrusters can be aimed with a high degree of precision and provide a high degree of force, allowing the Titan to quickly increase their speed in a specific direction for a short period of time. These brief durations of enhanced mobility can be used to dodge incoming fire or to quickly capitalize on a momentary advantage through superior agility. Depending on the Titan's weight class, the Flashfire may even allow the mech to leap gaps in terrain or to scale short vertical barriers!
While the increased mobility does come at a cost, we at Impulse Solutions Inc believe enhanced performance far outweighs a minor armor downgrade. After all - it's better to not get hit than to try and tank the damage, isn't it?
Remember - if you have an impulsive problem, you need an impulsive solution - Impulse Solutions Inc!
AI and galactic civilization are a thing. But the Titan crews are cyborgs, so keep that in mind. The Fleet-Empire and the Transcendence Artificial Collective seem quite interesting.
Lancer is driving a lot of my inspiration right now.
Never heard of it, what is it about?
It's a DnD-style RPG that features mechas as the main driving force. Players design, build, and fight with a wide array of different mechs. It's p cool, but very, very combat-oriented.Transcendence Artificial Collective
The Transcendence Artificial Collective treats AI as friends, not tools. Formed initially from a technologically advanced society in a far corner of the Galaxy, they quickly spread across both the internet and their neighboring region, becoming a synergistic force to be reckoned with. They rose to prominence in the galaxy by shipping highly popular software and games, though some nation states and corporations have been hesitant to adopt their products due to silly concerns like "Privacy" and "Cybersecurity".
I love the idea of a heavily AI-focused faction, so TAC would get my vote. That being said, I'm not 100% on them being a "large" faction; I could see them more as a smaller group of idealists who are struggling to assert their place in a cluttered universe. Maybe very freedom and capitalism oriented, with lots of corporations catering to a highly developed culture?
As for equipment, I think it'd be cool to have a more Armored Core style of mech; one that focuses on high-speed and vertical engagements.Quote[TAC] ISI-TM-HIAT "Flashfire" Mk.I
As Transcendence Artificial Collective's leading designer in engines and engine-based peripherals, Impulse Solutions Inc is proud to present their very first Torso Module for the Titan Corps consideration. The High-Impulse-Agility-Torso (code-named "Flashfire" Mark I) is a lightly-armored core featuring a rigidly reinforced internal bracing structure. The Flashfire is bolstered with a pair of state-of-the-art high-impulse thrusters (building off the success of the wildly-popular ISI's corvette-class luxury engine line) on a flexible and highly-responsive rotary mounting on the back side of the torso module. These thrusters can be aimed with a high degree of precision, allowing the Titan to quickly increase their speed for a short duration of time. These brief periods of enhanced mobility can be used to dodge incoming fire or to quickly capitalize on a momentary advantage through superior agility. Depending on the Titan's weight class, the Flashfire may even allow the mech to leap gaps in terrain or to scale short vertical barriers!
While the increased mobility does come at a cost, we at Impulse Solutions Inc believe the enhanced performance far outweigh the armor downgrade. After all - it's better to not get hit than to try and tank the damage, isn't it?
Remember - if you have an impulsive problem, you need an impulsive solution - Impulse Solutions Inc!
The default fluff for Titan Crews is that they are cybernetically enhanced to help pilot the giant robot, and part of the (GM Mandated, not effectable by actions design or otherwise) default fluff for upgrading them to higher skill levels is better cyborg-gear once they can handle it. If you want to go full AI we'll probably just use different fluff in all likelihood, assuming the faction isn't unacceptable for some other reason and wins the vote to be your faction.AI and galactic civilization are a thing. But the Titan crews are cyborgs, so keep that in mind. The Fleet-Empire and the Transcendence Artificial Collective seem quite interesting.
Would we have AI crews if we went for an entirely AI faction, or would we pick up some meatsacks on the way?
Ah, I see - I was thinking more like Master Chief and Cortona from Halo. Or Doom Guy and Vega from Doom. Or GLaDOS.Those are good examples as well.
Because a Titan could obviously just swat the bombers out of the sky, duh.
Titans are the best weapon. It's like ICAR; if you're building anything other than missiles, you're going to lose (except here it's Titans, not missiles)
Just to clarify, so we're capped at two arms, and a pair of legs by hard theme rules or by torso design? (Since base parts are free for some reason, it would be an easy meta to design a multi-limb'd torso abusing 'free' limbs.)It's not impossible to make a torso that can hold more arms, but do remember you have to pay for each individual arm individually, and pay for the Torso as well. Two arms are the baseline the budget is calibrated for.
Also, are we designing based on interchangable weapons on hardpoints, or is every body part loaded with integrated weapons? (Looks like weapons have to be integrated, but good to have confirmed.)A arm that has a hand that holds a lightsaber is an arm part. Or an arm with a lightsaber built into the hand. That's also an arm part.
Finally, how independent are the drones, and are they gimped by hard theme rules or by vehicle design? (It would be off theme, but why not have a long range fighter-bomber wing?)Let's go with... mostly theme. Bombers aren't illegal though. Just remember that vehicles are support for Titans, and though they may turn a tide they are not what will win the war in and of themselves.
Name a single time a "blitz" strategy has paid off in an Arms Race.
Okay, so it looks like environmental threats and terrain in general are going to be a big deal. Bottom Lane is mountains and naval. Mid is heat themed. Top is very mixed.
A rush strategy might be to focus naval/amphib and try to blitz bottom. There's nothing like that in starting parts or vehicles, so that's an entire naval force to build from scratch.
When/how do we pick starting locations? It would help to know what terrain to immediately plan for.
We basically just need to strap as many guns on as we can and call it good.That's boring tho.
We basically just need to strap as many guns on as we can and call it good.That's boring tho.
no uWe basically just need to strap as many guns on as we can and call it good.That's boring tho.
Yer boring tho
Society:
(1) AI-Focused: eS
Mech Type:
(1) High-Agility (Armored Core): eS
Society:
(1) AI-Focused: eS
(1) TAC: Doomblade
(0) Trader Nomads
Mech Type:
(1) High-Agility (Armored Core): eS
(1) Large Infantry (Lancer): Doomblade
Design 1:
(1) Oracle Support Drone: Doomblade
Design 2:
(1) Flashfire Torso: Doomblade
Society:As Design 2 seems to be an easy home for Torsos at the moment, I'd like to request more Arm concepts. That's where I intend to send my vote.I'd prefer something flashy, but i'd be hard pressed to imagine a non-flashy weapon for a giant robot so whatever is probably fine...
(1) AI-Focused: eS
(1) TAC: Doomblade
(0) Trader Nomads
Mech Type:
(1) High-Agility (Armored Core): eS
(1) Large Infantry (Lancer): Doomblade
Design 1:
(1) Oracle Support Drone: Doomblade
Design 2:
(2) Flashfire Torso: Doomblade, Ensorceler
QuoteSociety:
(1) AI-Focused: eS
(2) TAC: Doomblade, Ensorceler
(0) Trader Nomads
Mech Type:
(1) High-Agility (Armored Core): eS
(1) Large Infantry (Lancer): Doomblade
Design 1:
(1) Oracle Support Drone: Doomblade
(0) Farsight Sword & Shield
(1) Farsight Shieldblade: The Ensorceler
Design 2:
(2) Flashfire Torso: Doomblade, Ensorceler
(0) Seer Torso:
(0) Nebula-type Torso:
QuoteSociety:
(1) AI-Focused: eS
(2) TAC: Doomblade, Ensorceler
(0) Trader Nomads
Mech Type:
(1) High-Agility (Armored Core): eS
(1) Large Infantry (Lancer): Doomblade
Design 1:
(1) Asura Torso: Stirk
(1) Oracle Support Drone: Doomblade
(0) Farsight Sword & Shield
(1) Farsight Shieldblade: The Ensorceler
Design 2:
(2) Flashfire Torso: Doomblade, Ensorceler
(0) Seer Torso:
(0) Nebula-type Torso:
Unless you're attempting to have us make two torsos, can we stick the Asura in Design 2? Also sorry for missing it when I added the empty designs to the box, was rushing a little
Society:
(1) AI-Focused: eS
(2) TAC: Doomblade, Ensorceler
(0) Trader Nomads
Mech Type:
(1) High-Agility (Armored Core): eS
(1) Large Infantry (Lancer): Doomblade
Design (pick 2):
(1) Asura Torso: Stirk
(2) Oracle Support Drone: Doomblade, ConscriptFive
(0) Farsight Sword & Shield
(1) Farsight Shieldblade: The Ensorceler
(3) Flashfire Torso: Doomblade, Ensorceler, ConscriptFive
(0) Seer Torso:
(0) Nebula-type Torso:
Society:
(1) AI-Focused: eS
(2) TAC: Doomblade, Ensorceler
(0) Trader Nomads
Mech Type:
(1) High-Agility (Armored Core): eS
(1) Large Infantry (Lancer): Doomblade
Design (pick 2):
(1) Asura Torso: Stirk
(1) Oracle Support Drone: ConscriptFive
(0) Farsight Sword & Shield
(2) Farsight Shieldblade: The Ensorceler, Doomblade
(3) Flashfire Torso: Doomblade, Ensorceler, ConscriptFive
(0) Seer Torso:
(0) Nebula-type Torso:
Society:
(0) AI-Focused:
(2) TAC: Doomblade, Ensorceler, eS
(0) Trader Nomads
Mech Type:
(1) High-Agility (Armored Core): eS
(1) Large Infantry (Lancer): Doomblade
Design (pick 2):
(1) Asura Torso: Stirk
(1) Oracle Support Drone: ConscriptFive
(0) Farsight Sword & Shield
(3) Farsight Shieldblade: The Ensorceler, Doomblade, es
(4) Flashfire Torso: Doomblade, Ensorceler, ConscriptFive, eS
(0) Seer Torso:
(0) Nebula-type Torso:
Farsight Arm - Shield Blade[3, 1] 4-1 Buggy mess
A basic weapon bearing arm, the Farsight arm is an arm with a moderately sized round shield boasting an integrated reflector shield generator that generates a larger disc-like shield with a bladed energy edge on the end of the arm. When desired, a long spike extends from the disc, and extends the cutting edge of the deflector field outwards. While the disc, spike, and the supporting arm are suitable for mechanized combat, the primary functionality lies in the deflector field generators.
[TAC] ISI-TM-HIAT "Flashfire" Mk.I[4, 3] 7 superior craftsmanship
As Transcendence Artificial Collective's leading designer in engines and engine-based peripherals, Impulse Solutions Inc is proud to present their very first Torso Module for the Titan Corps consideration. The High-Impulse-Agility-Torso (code-named "Flashfire" Mark I) is a lightly-armored core featuring a rigidly reinforced internal bracing structure. The Flashfire is bolstered with a pair of state-of-the-art high-impulse thrusters (building off the success of the wildly-popular ISI's corvette-class luxury engine line) on a flexible and highly-responsive rotary mounting on the back side of the torso module. These thrusters can be aimed with a high degree of precision and provide a high degree of force, allowing the Titan to quickly increase their speed in a specific direction for a short period of time. These brief durations of enhanced mobility can be used to dodge incoming fire or to quickly capitalize on a momentary advantage through superior agility. Depending on the Titan's weight class, the Flashfire may even allow the mech to leap gaps in terrain or to scale short vertical barriers!
While the increased mobility does come at a cost, we at Impulse Solutions Inc believe enhanced performance far outweighs a minor armor downgrade. After all - it's better to not get hit than to try and tank the damage, isn't it?
Remember - if you have an impulsive problem, you need an impulsive solution - Impulse Solutions Inc!
Perhaps combining a sword and shield into the same Farsight arm was a bit too ambitious, leading to a device that can perform neither function. The Hindsight strips out the problematic deflector shield generators and focuses on a dedicated blade arm.
An upper arm segment creates a better articulated and more humanoid arm with an elbow, dexterous enough for a semblance of swordsmanship. The forearm retains the blade concept of the Farsight, but mostly relies on a reinforced metal sword. While the energy field provides the razor edge for the initial piercing, the timeless steel sword provides the inertial rigid mass to split open the wound. Even in the event of a energy field failure, the mass and basic sharpness of the blade on a well articulated arm should remain a capable relatively precision melee weapon system.
Is that a shield arm at all?Oops.
Is that a shield arm at all?
Society:
(0) AI-Focused:
(2) TAC: Doomblade, Ensorceler, eS
(0) Trader Nomads
Revisions:
(pick 2)
(1) Farthersight Shield Arm: ConscriptFive
(1) Hindsight Blade Arm: ConscriptFive
(0) Hindsight Lance Arm:
Society:
(0) AI-Focused:
(2) TAC: Doomblade, Ensorceler, eS
(0) Trader Nomads
Revisions:
(pick 2)
(2) Farthersight Shield Arm: ConscriptFive, Doomblade
(1) Hindsight Blade Arm: ConscriptFive
(1) Hindsight Lance Arm: Doomblade
Society:
(0) AI-Focused:
(2) TAC: Doomblade, Ensorceler, eS
(0) Trader Nomads
Revisions:
(pick 2)
(2) Farthersight Shield Arm: ConscriptFive, Doomblade
(1) Hindsight Blade Arm: ConscriptFive
(1) Hindsight Lance Arm: Doomblade
(1) Flusterflare Afterburners (Flashfire): Ensorceler
Society:
(0) AI-Focused:
(2) TAC: Doomblade, Ensorceler, eS
(0) Trader Nomads
Revisions:
(pick 2)
(1) Farthersight Shield Arm: ConscriptFive
(1) Hindsight Blade Arm: ConscriptFive
(1) Hindsight Lance Arm: Doomblade
(2) Flusterflare Afterburners (Flashfire): Ensorceler
Quote from: VoteboxSociety:
(0) AI-Focused:
(2) TAC: Doomblade, Ensorceler, eS
(0) Trader Nomads
Revisions:
(pick 2)
(1) Farthersight Shield Arm: ConscriptFive
(1) Hindsight Blade Arm: ConscriptFive
(2) Hindsight Lance Arm: Doomblade, Stirk
(3) Flusterflare Afterburners (Flashfire): Ensorceler, Doomblade(?), Stirk
Society:
(0) AI-Focused:
(2) TAC: Doomblade, Ensorceler, eS
(0) Trader Nomads
Revisions:
(pick 2)
(0) Farthersight Shield Arm:
(1) Hindsight Blade Arm: ConscriptFive
(2) Hindsight Lance Arm: Doomblade, Stirk
(4) Flusterflare Afterburners (Flashfire): Ensorceler, Doomblade(?), Stirk, ConscriptFive
Society:
(0) AI-Focused:
(2) TAC: Doomblade, Ensorceler, eS
(0) Trader Nomads
Revisions:
(pick 2)
(0) Farthersight Shield Arm:
(1) Hindsight Blade Arm: ConscriptFive
(2) Hindsight Lance Arm: Doomblade, Stirk
(4) Flusterflare Afterburners (Flashfire): Ensorceler, Doomblade, Stirk, ConscriptFive
Revision: 'Flusterflare' Afterburner[2, 2] 4 slightly below average.
An extra subsystem for the booster pods that define the Flashfire, the Flusterflare Afterburner dumps a mix of additional fuel and metallic sodium fragments into the expanded exhaust chamber for a massive momentary thrust increase and a chaff plume impenetrable to all sensor spectrums and difficult to distinguish from the 'natural' fireball left by a Flusterflare equipped Titan exploding from damage.
In practice, the Flusterflare can be used as an emergency dodge or jump to instantly bypass maximum speed otherwise possible in a Titan and become momentarily invisible in the chaos.
Revision: Hindsight Lance Arm[4, 4] 8 Unexpected boon
Dropping the bulky shield and sword assemblies, this arm looks relatively normal for a titan limb. However, deflector field generators embedded in the forearm can encase the gauntlet in a long, pointed lance with quite long range.
Transcendence Artificial Collective
The Transcendence Artificial Collective treats AI as friends, not tools. Formed initially from a technologically advanced society in a far corner of the Galaxy, they quickly spread across both the internet and their neighboring region, becoming a synergistic force to be reckoned with. They rose to prominence in the galaxy by shipping highly popular software and games, though some nation states and corporations have been hesitant to adopt their products due to silly concerns like "Privacy" and "Cybersecurity".
(pick 2)
(1) 'Talarion' Mk 1 Force Skates: ConscriptFive
(0) Testudo Drone Swarm:
(1) TAC-9 FireArm: ConscriptFive
(0) Electronic Warfare Component:
(pick 2)
(2) 'Talarion' Mk 1 Force Skates: ConscriptFive, The Ensorceler
(0) Testudo Drone Swarm:
(1) TAC-9 FireArm: ConscriptFive
(1) Electronic Warfare Component: The Ensorceler
(1) Candiru Lance Arm: The Ensorceler
(pick 2)
(3) 'Talarion' Mk 1 Force Skates: ConscriptFive, The Ensorceler, Doomblade
(0) Testudo Drone Swarm:
(1) TAC-9 FireArm: ConscriptFive
(2) Electronic Warfare Component: The Ensorceler, Doomblade
(1) Candiru Lance Arm: The Ensorceler
Electronic Warfare Component (EWC):[2, 3] 5-1 4
Part of understanding TAC culture is understanding that many of our soldiers lack physical bodies. With our hacking ability second to none, we just need to provide local access to the enemy infrastructure to take it over completely. The Electronic Warfare Component provides our local access. Shaped like a block black monolith covered in pulsing red lines dotted with the occasional radar dish, the EWC is essentially a large armored server housing a powerful hacking component. This server's firepower allows it to hack anything with remote access trivially easy. Any remote controlled drones would be instantly turned against its masters, wireless communications tapped or distorted, guided missiles suddenly begin targeting whoever fired it. Naturally the enemy is expected to catch on to this quickly. Thus the EWC is equipped with a more forceful approach. The lines of the monolith are composed of a special nanowire that can be used to forcibly access enemy electronic components by interacting with them directly. This requires physical access to work, meaning you must be close to a damaged portion of the enemy Titan to use it. If no damaged portion is present the nanowire will attempt to force access by creating one itself, drilling into the enemy target with countless lashes of nanowire whips. Once access is established the EWC takes full control of any electronic components, placing AI inside allowing the hacking to continue after the connection is abolished.
Design: 'Talarion' Mk 1 Force Skates[2, 3] 5
High performance legs with a focus on retaining operational stability under extreme circumstances, the Talarion are shod with force projectors derived from the Hindsight Lance, never touching the ground but with an extremely potent blade wedge, allowing the Talarion-equipped titan to glide without need for steps. Particularly useful when combined with thruster packs to reach and maintain extreme speeds. Without the need to step all the time, Talarion legs are tuned for jumps and snap kicks when full actuation is required. In normal operation, Talarion legs merely tilt and flex with supreme grace to steer the skates.
Talarion Mk1 Force Board (1) Doomblade
Flusterflare Stabilization (0):
ACV Network (1): Doomblade
Talarion Mk1 Force Board (2) Doomblade, The Ensorceler
Flusterflare Stabilization (1): The Ensorceler
ACV Network (1): Doomblade
Talarion Mk1 Force Board (0):
Flusterflare Stabilization (2): The Ensorceler, Doomblade
ACV Network (0):
Flashfire Pinion (2): The Ensorceler, Doomblade
Discord negotiations, between Doomblade and I.QuoteTalarion Mk1 Force Board (1): Stirk
Flusterflare Stabilization (2): The Ensorceler, Doomblade
ACV Network (1): Stirk
Flashfire Pinion (2): The Ensorceler, Doomblade
Discord negotiations, between Doomblade and I.QuoteTalarion Mk1 Force Board (1): Stirk
Flusterflare Stabilization (2): The Ensorceler, Doomblade
ACV Network (1): Stirk
Flashfire Pinion (3): The Ensorceler, Doomblade, Chaoskl21
Flusterflare StabilizationRoll [1,4] 5 Average
The Flusterflare chaff currently tends to damage the Titan engines to an unfortunate degree. By adding magnetic fields to bottle and contain the chaff during ejection, we can prevent the chaff from colliding with the engine components. In addition, the lack of need to shield against chaff collision enables us to cut back on shielding and focus on the speed boost effectiveness by reducing weight.
Revision: Flashfire PinionRoll [4, 1] 5 average
A set of force projectors is added to the shoulder rocket assemblies of the Flashfire, forming a set of wings. Flashfire Pinion equipped Titans can fly while at full boost, and achieve a well-controlled glide even when not able to fly. Wing fields improve defence across the Titan's rear.
Design: Pheonix Torso
The Pheonix is a next generation Titan frame, with the various Flashfire, Flusterflare, and Pinion technologies all produced as a single unit. By removing the need for sequential refits to install upgrades and adjusting the base frame to house all modules natively, the Pheonix is able to significantly lower costs.
During the redesign, a number of basic titan concepts were revised to account for aerial proficiency, including sensors, HUD, and added ligatures to handle the wings and thrusters.
Softball difficulty modifiers are worth a lot when you can justify them. Quality++ torso here can be our basic torso for the rest of the game.
HIVE Cluster Missile Pods...
The HIVE Missile Pods, are missile launchers mounted on the Titan's shoulders. The "missiles" are actually cases for smaller explosives. When launched, they will split into thousands of smaller rocket propelled explosives, used to overheat and damage enemy Titans.
I meant for it to be developed on the arms, I thought it was obvious by saying they were on the shoulders, but I'll try and be more clear next time.In light of this, I advise people to specifically mention what part the design is supposed to be, because I was assuming that it was supposed to be a torso part.
Pheonix Torso (1) The Ensorceler
HIVE Missile Pod Arm
Variable Projectile Hyper Drive Arm
Decathalon Legs (1) The Ensorceler
Pheonix Torso (1) The Ensorceler
HIVE Missile Pod Arm(1) Chaoskl21
Variable Projectile Hyper Drive Arm
Decathalon Legs (1) The Ensorceler
Pheonix Torso (2) The Ensorceler, Doomblade
HIVE Missile Pod Arm(1) Chaoskl21
Variable Projectile Hyper Drive Arm
Decathalon Legs (2) The Ensorceler, Doomblade/quote]
Quote from: votePheonix Torso (2) The Ensorceler, Doomblade
HIVE Missile Pod Arm(2) Chaoskl21, Stirk
Variable Projectile Hyper Drive Arm
Decathalon Legs (2) The Ensorceler, Doomblade/quote]
Pheonix Torso (2) The Ensorceler, Doomblade
HIVE Missile Pod Arm(3) Chaoskl21, Stirk, ConscriptFive
Variable Projectile Hyper Drive Arm
Decathalon Legs (3) The Ensorceler, Doomblade, ConscriptFive
HIVE Cluster Missile Pods[4, 3] 7, Superior craftsmanship.
The HIVE Missile Pods, are missile launchers mounted on the Titan's shoulders. The "missiles" are actually cases for smaller explosives. When launched, they will split into thousands of smaller rocket propelled explosives, used to overheat and damage enemy Titans.
Decathlon Legs[4,1] 5, Average.
Talarion Mk 1 Force Board
As previously noted, the force skates work extremely well on sandy surfaces. Luckily for us, with a few small modifications to combine the two skis into one continuous field, we have a fully connected forceboard to be used for surfing sick curls bro. The board can be turned on or off for wading through shallows and flying.
The customization is adaptable, and we have made a few other modes, in addition. First is a set of foot spikes, to hold the ground under a barrage, and secondly is a set of blades that we can activate during kick attacks for maximum damage. Finally, the generators can make a force field set of greaves and boots to protect the lower body from attack.
The legs themselves are also upgraded to allow quick movement and vicious kicks.
SDAC (1) Ensorceler
Aegis (1) Ensorceler