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How many want to keep this up in the next release?

Me
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Me!
- 54 (77.1%)

Total Members Voted: 69


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Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 497352 times)

Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #105 on: June 25, 2013, 05:37:15 am »

Did nobody else notice the presence of a stone with both [AQUIFER] and [UNDIGGABLE]? Good lord... that's frightening.

Ahem, if nobody else wants to take the first turn, I'll do it. This first version of the world is actually pretty cool, I like it as a way to slowly introduce a new person to DF. Give them halflings instead of dwarves, it's a nice, controlled, less lethal way to introduce them to concepts. Then drop the vanilla game on them and watch them shit bricks.

Fortunately it's in veins though. Anyway, sweet! I added minor fixes (one unlisted, hounds were not being present everywhere they should be). Get the newest version and start when you're ready, have fun. I'll fix any remaining issues when they come up. :)

Holy crap how did I miss this!? May I have a modding turn, please?

Happy to have you!

Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #106 on: June 25, 2013, 05:43:15 am »

wait we have malards hounds and halfling's elves and somthing else and your adding 51 dragons roughly 9/10 species will be dragons... this sounds safe

Well, these dragons wind up at a maximum size of [BODY_SIZE:120:0:92500] and have [MAXAGE:100:120], but also have [CURIOUSBEAST_ITEM],[CURIOUSBEAST_EATER],[BUILDINGDESTROYER:1],[ADOPTS_OWNER] (uses [PET] instead of [PET_EXOTIC]), and [MISCHIEVOUS]

So they're fire breathing giant keas that also eat your food and there are more species of them than there are of any other creature combined. :D

Well, that's what makes stuff fun. Someone will probably need to develop a dragon spray though.

sculleywr

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #107 on: June 25, 2013, 06:35:33 am »

I won't be able to do a play turn until next week. Real life threw me a loop with my mom and sister coming to visit AND a new job in the same week. But, that's what makes life fun. I was just screwing around with the halflings, finding out that winter biomes are a horrible place to start out.
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BFEL

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #108 on: June 25, 2013, 07:01:17 am »

Did nobody else notice the presence of a stone with both [AQUIFER] and [UNDIGGABLE]? Good lord... that's frightening.

 8)

Yeah, I'm not the best modder, but I'm certainly one of the more devious ones....don't worry too much though, its in veins so it probably won't do much other then make peoples OCD flare up in the worst way ever.

But yeah, my additions are going to generate plenty of FUN.

UPDATE: Heres the newest version of body_bfel:

Code: [Select]
body_bfel

[OBJECT:BODY]

[BODY:SEA_ANGEL]
[BP:UB:upper body:upper bodies][UPPERBODY][HEAD][THOUGHT]
[DEFAULT_RELSIZE:2000]
[BP:LB:lower body:lower bodies][CON:UB][LOWERBODY]
[DEFAULT_RELSIZE:1000]
[BP:RW:right wing:STP][CONTYPE:LOWERBODY][RIGHT][FLIER]
[DEFAULT_RELSIZE:750]
[BP:LW:left wing:STP][CONTYPE:LOWERBODY][LEFT][FLIER]
[DEFAULT_RELSIZE:750]
[BP:ORG:organ bundle:STP][CON:UB][INTERNAL][GUTS][BREATHE][UNDER_PRESSURE]
[DEFAULT_RELSIZE:500]
[BP:TL:tail:STP][CON:LB][GRASP]


[BODY:CLAYMAN]
[BP:UB:upper body:upper bodies][UPPERBODY][CONNECTOR][NERVOUS]
[DEFAULT_RELSIZE:3000]
[BP:LB:lower body:lower bodies][LOWERBODY]
[DEFAULT_RELSIZE:1000]

[BODY:CLAYMAN_LIMBS]
[BP:RA:right arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][SOCKET]
[DEFAULT_RELSIZE:1000]
[BP:LA:left arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][SOCKET]
[DEFAULT_RELSIZE:1000]
[BP:RH:right hand:STP][CON:RA][GRASP][RIGHT][SOCKET]
[DEFAULT_RELSIZE:200]
[BP:LH:left hand:STP][CON:LA][GRASP][LEFT][SOCKET]
[DEFAULT_RELSIZE:200]
[BP:RL:right leg:STP][CONTYPE:LOWERBODY][LIMB][RIGHT][SOCKET]
[DEFAULT_RELSIZE:1000]
[BP:LL:left leg:STP][CONTYPE:LOWERBODY][LIMB][LEFT][SOCKET]
[DEFAULT_RELSIZE:1000]
[BP:RF:right foot:right feet][CON:RL][STANCE][RIGHT][SOCKET]
[DEFAULT_RELSIZE:200]
[BP:LF:left foot:left feet][CON:LL][STANCE][LEFT][SOCKET]
[DEFAULT_RELSIZE:200]

[BODY:CLAYMAN_HEAD]
[BP:HE:head:STP][CONTYPE:UPPERBODY][HEAD]
[DEFAULT_RELSIZE:500]

[BODY:TREELORD]
[BP:TRU:trunk:STP][UPPERBODY][LOWERBODY][HEAD][THOUGHT][CONNECTOR]
[DEFAULT_RELSIZE:6000]

[BODY:TREELORD_BRANCHES]
[BP:RBR:right branch:STP][CONTYPE:UPPERBODY][DIGIT][RIGHT][NUMBER:10][CATEGORY:BRANCH]
[DEFAULT_RELSIZE:4000]
[BP:RBR:right branch:STP][CONTYPE:UPPERBODY][DIGIT][RIGHT][NUMBER:10][CATEGORY:BRANCH]
[DEFAULT_RELSIZE:4000]
[BP:RBR:right branch:STP][CONTYPE:UPPERBODY][DIGIT][RIGHT][NUMBER:10][CATEGORY:BRANCH]
[DEFAULT_RELSIZE:4000]
[BP:LBR:left branch:STP][CONTYPE:UPPERBODY][DIGIT][LEFT][NUMBER:10][CATEGORY:BRANCH]
[DEFAULT_RELSIZE:4000]
[BP:LBR:left branch:STP][CONTYPE:UPPERBODY][DIGIT][LEFT][NUMBER:10][CATEGORY:BRANCH]
[DEFAULT_RELSIZE:4000]
[BP:LBR:left branch:STP][CONTYPE:UPPERBODY][DIGIT][LEFT][NUMBER:10][CATEGORY:BRANCH]
[DEFAULT_RELSIZE:4000]

[BODY:TREELORD_ROOTS]
[BP:RRT:right root:STP][CONTYPE:LOWERBODY][STANCE][NUMBER:3][CIRCULATION][RIGHT]
[DEFAULT_RELSIZE:1000]
[BP:RRT:right root:STP][CONTYPE:LOWERBODY][STANCE][NUMBER:3][CIRCULATION][RIGHT]
[DEFAULT_RELSIZE:1000]
[BP:LRT:left root:STP][CONTYPE:LOWERBODY][STANCE][NUMBER:3][CIRCULATION][LEFT]
[DEFAULT_RELSIZE:1000]
[BP:LRT:left root:STP][CONTYPE:LOWERBODY][STANCE][NUMBER:3][CIRCULATION][LEFT]
[DEFAULT_RELSIZE:1000]

[BODY:TREELORD_VEG]
[BP:LVS:leaf:leaves][CON_CAT:BRANCH][BREATHE][EMBEDDED][SMALL][SOCKET]
[DEFAULT_RELSIZE:50]
[BP:RVN:right vine:STP][CONTYPE:UPPERBODY][LIMB][GRASP][NUMBER:5][INTERNAL][RIGHT]
[DEFAULT_RELSIZE:500]
[BP:RVN:right vine:STP][CONTYPE:UPPERBODY][LIMB][GRASP][NUMBER:5][INTERNAL][RIGHT]
[DEFAULT_RELSIZE:500]
[BP:LVN:left vine:STP][CONTYPE:UPPERBODY][LIMB][GRASP][NUMBER:5][INTERNAL][LEFT]
[DEFAULT_RELSIZE:500]
[BP:LVN:left vine:STP][CONTYPE:UPPERBODY][LIMB][GRASP][NUMBER:5][INTERNAL][LEFT]
[DEFAULT_RELSIZE:500]

That's right, I got the Treelord parts defined! SENTIENT TREES AWAY! Also Claymen.
« Last Edit: June 25, 2013, 08:06:08 am by BFEL »
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Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #109 on: June 25, 2013, 08:33:34 am »

Great! I think some of those body parts may become named a bit confusingly? Since I think you'll have three first right branches, and so on. They'll apparently have 25 body parts and 60 digits they can use to wrestle. Wonder how the AI handles that.

Sorry to nag about the rules but you should also give the individual objects your handle, e.g. SEA_ANGEL_BFEL, JADED_SLADE_BFEL, to make everyone's life easier in the future, and for compatibility with other stuff (and also because makes it cool to later instantly see which parts are from where). Can make without and add it later, but it's probably easier to add it from the start.

BFEL

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #110 on: June 25, 2013, 08:47:42 am »

Great! I think some of those body parts may become named a bit confusingly? Since I think you'll have three first right branches, and so on. They'll apparently have 25 body parts and 60 digits they can use to wrestle. Wonder how the AI handles that.

I THINK that the [NUMBER] tag is pretty much just cosmetic. That's what DF wiki makes it sound like anyway. (it says that when one of the things with the tag gets severed they all go, thus the redundant limbs and such.)

Sorry to nag about the rules but you should also give the individual objects your handle, e.g. SEA_ANGEL_BFEL, JADED_SLADE_BFEL, to make everyone's life easier in the future, and for compatibility with other stuff (and also because makes it cool to later instantly see which parts are from where). Can make without and add it later, but it's probably easier to add it from the start.

Wouldn't that kinda make things harder for the next players though?
Knowing that the body part you want is [SEA_ANGEL] is one thing, but having to remember which person created it as well could become a bit much?
Still, your thread/game so I guess you make the rules.
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Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #111 on: June 25, 2013, 08:57:11 am »

Sorry to nag about the rules but you should also give the individual objects your handle, e.g. SEA_ANGEL_BFEL, JADED_SLADE_BFEL, to make everyone's life easier in the future, and for compatibility with other stuff (and also because makes it cool to later instantly see which parts are from where). Can make without and add it later, but it's probably easier to add it from the start.

Wouldn't that kinda make things harder for the next players though?
Knowing that the body part you want is [SEA_ANGEL] is one thing, but having to remember which person created it as well could become a bit much?
Still, your thread/game so I guess you make the rules.

Well, whether it's harder or easier depends on what you're trying to do and how far we will have come.

I would argue that especially later on, especially if people are planning to add dozens of creatures per turn, it's going to be easier to look for the name of a body part that you want by looking at a previous player's raws (I want to make a creature/thing similar to this one. Let's look and see what the exact tokens are), if you want to reuse something, than it is to have to remember the name of every body and object that has been added when making a new one (Hey! I figure I'll make a clay man! Let's see if anybody has ever defined a clay man yet before I can get started. [much later] Drat, there is a clay man already. I want to make a different clay man. Let's see all the names of the body parts he used and make my names different).

We could also use an utility to manage this, but then everyone would have to learn to use that before they can join in effectively. So I think this is the smartest way to do it.

BFEL

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #112 on: June 25, 2013, 09:20:22 am »

I suppose it is....I'll go tack new names on the end of things that are already named different things now.
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BFEL

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #113 on: June 25, 2013, 04:19:29 pm »

Ok, since no one else seems to be awake, its time for.....
wait for it.....
....
DOUBLE POST!!!!!!!

So yeah, bump, but also heres the progress I've been making:

Treelord tissues:

Code: [Select]
tissue_template_bfel

[OBJECT:TISSUE_TEMPLATE]

[TISSUE_TEMPLATE:BARK_TEMPLATE_BFEL]
[TISSUE_NAME:bark:bark]
[TISSUE_MATERIAL:ELFWOOD_TEMPLATE_BFEL:BARK]
[RELATIVE_THICKNESS:5]
[HEALING_RATE:1000]
[VASCULAR:1]
[PAIN_RECEPTORS:2]
[CONNECTS]
[TISSUE_MAT_STATE:SOLID]
[TISSUE_SHAPE:LAYER]
[THICKENS_ON_ENERGY_STORAGE]

[TISSUE_TEMPLATE:SAP_TEMPLATE_BFEL]
[TISSUE_NAME:sap:sap]
[TISSUE_MATERIAL:ELFWOOD_TEMPLATE_BFEL:SAP]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:1]
[TISSUE_MAT_STATE:LIQUID]
[INSULATION:40]
[TISSUE_LEAKS]

[TISSUE_TEMPLATE:VINE:VINE_TEMPLATE_BFEL]
[TISSUE_NAME:vine:STP]
[TISSUE_MATERIAL:PLANT_STRUCTURE_HLG:VINE]
[RELATIVE_THICKNESS:2]
[HEALING_RATE:30]
[TISSUE_SHAPE:STRANDS]
[PAIN_RECEPTORS:4]
[THICKENS_ON_STRENGTH]
[MUSCULAR]

[TISSUE_TEMPLATE:LEAF:LEAF_TEMPLATE_BFEL]
[TISSUE_NAME:leaf:leaves]
[TISSUE_MATERIAL:PLANT_STRUCTURE_HLG:LEAF]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:1]
[FUNCTIONAL]
[SUBORDINATE_TO_TISSUE:BARK]

And the Elfwood material that is referenced there:

Code: [Select]
material_template_organic_bfel

[OBJECT:MATERIAL_TEMPLATE]

[MATERIAL_TEMPLATE:ELFWOOD_TEMPLATE_BFEL]
[STATE_COLOR:ALL_SOLID:BROWN]
[STATE_NAME:ALL_SOLID:wood]
[STATE_ADJ:ALL_SOLID:wooden]
[STATE_COLOR:LIQUID:BROWN]
[STATE_NAME:LIQUID:sap]
[STATE_ADJ:LIQUID:sappy]
[STATE_COLOR:GAS:BROWN]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:6:0:0]
[MATERIAL_VALUE:-2]
[SPEC_HEAT:420]
[IGNITE_POINT:10458]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9001]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:1000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:1000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:1000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:1000]
[SHEAR_YIELD:40000] used pine
[SHEAR_FRACTURE:40000]
[SHEAR_STRAIN_AT_YIELD:1000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:1000]
[MAX_EDGE:1500]
[ABSORPTION:0]
[ITEMS_HARD]
[ITEMS_WEAPON]
[ITEMS_WEAPON_RANGED]
[ITEMS_AMMO]
[ITEMS_ARMOR]
[ITEMS_SIEGE_ENGINE]
       [SYNDROME]
           [SYN_NAME:sneaky elven bastards]
           [SYN_AFFECTED_CLASS:GENERAL_POISON]
           [SYN_IMMUNE_CREATURE:TREELORD:ALL]
           [SYN_CONTACT]
   [SYN_INGESTED]
   [SYN_INHALED]
           [CE_BP_APPEARANCE_MODIFIER:EAR:APPEARANCE_MODIFIER:HEIGHT:110:SEV:10:PROB:100:RESISTABLE:SIZE_DILUTES:START:5:PEAK:403200:END:500000]
     [CE_BODY_TRANSFORMATION:PROB:1:START:302400
[CE:CREATURE:TREELORD:ELF]
[WOOD][HARDENS_WITH_WATER][GENERATES_MIASMA]
[REACTION_CLASS:REFINE_WOOD][BLOCK_NAME:plank:planks]

Yes it has a syndrome attached, which SHOULD be transferred when the trees get wounded and their sap leaks out.
Also thinking of adding that kind of effect to the normal elves as well.

And finally the body detail plan where I tie all this nonsense together:

Code: [Select]
b_detail_plan_bfel


[BODY_DETAIL_PLAN:PLANT_MATERIALS_BFEL]
[ADD_MATERIAL:PLANT_STRUCTURE_HLG]
[ADD_MATERIAL:ELFWOOD_TEMPLATE_BFEL]

[BODY_DETAIL_PLAN:PLANT_TISSUES_BFEL]
[ADD_TISSUE:BARK_TEMPLATE_BFEL]
[ADD_TISSUE:SAP_TEMPLATE_BFEL]
[ADD_TISSUE:VINE_TEMPLATE_BFEL]
[ADD_TISSUE:LEAF_TEMPLATE_BFEL]

[BODY_DETAIL_PLAN:PLANT_LAYERS_BFEL]
[BP_LAYERS:BY_CATEGORY:TRUNK:BARK:100:SAP:30:BARK:10]
[BP_LAYERS:BY_CATEGORY:BRANCH:SAP:10:BARK:35]
[BP_LAYERS:BY_CATEGORY:ROOT:BARK:50:SAP:20:BARK:10]
[BP_LAYERS:BY_CATEGORY:LEAF:SAP:1:LEAF:3]
[BP_LAYERS:BY_CATEGORY:VINE:SAP:2:VINE:10]

[BP_POSITION:BY_CATEGORY:ROOT:BOTTOM]
[BP_RELATION:BY_CATEGORY:TRUNK:ABOVE:BY_CATEGORY:ROOT]
[BP_RELATION:BY_CATEGORY:VINE:AROUND:BY_CATEGORY:TRUNK:30]
[BP_RELATION:BY_CATEGORY:BRANCH:ABOVE:BY_CATEGORY:TRUNK]
[BP_RELATION:BY_CATEGORY:BRANCH:SURROUNDED_BY:BY_CATEGORY:LEAF]

I'm starting to have concerns as to whether I will get all this stuff finished within the time limit....this is all just ONE body template, and its taken me half the week just to get it done.....and I still have like, 5 more creatures I want to add.....shitbuckets.....
« Last Edit: June 25, 2013, 04:42:21 pm by BFEL »
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #114 on: June 25, 2013, 04:27:45 pm »

Well, I could make approximately 500 species of bizarre animals to water down the dragon population a bit. How do you feel about land-bound bovid squid things?
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squiddwarf16

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #115 on: June 25, 2013, 04:30:16 pm »

Land squids! Bovid! Millk them for ink or something!
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laularukyrumo

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #116 on: June 25, 2013, 04:33:49 pm »

I'm awake!

I just re-downloaded the new update and am genning a world now. Small island, 15 megabeasts 40 semimegabeasts, no titans/demons/night trolls/bogeys/etc etc etc, 400 year history, minimum cavern water 5 instead of 0 (to guarantee spores, just in case that's relevant), only 4 civilizations instead of 10 because there are only halflings, other settings unchanged from default.
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BFEL

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #117 on: June 25, 2013, 04:43:39 pm »

updated post to show the finalized Treelord body detail plan.

Still concerned about time though....
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Zanzetkuken The Great

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #118 on: June 25, 2013, 04:46:42 pm »

Well, I could make approximately 500 species of bizarre animals to water down the dragon population a bit. How do you feel about land-bound bovid squid things?

Well, technically there are only 17 individual species of dragons.  There are just 8 varieties of the male/female caste, which brings it up to 272 types.

So, you don't need to program 500 species, more like 34 or so.

Quote
I'm starting to have concerns as to whether I will get all this stuff finished within the time limit....this is all just ONE body template, and its taken me half the week just to get it ALMOST done.....and I still have like, 5 more creatures I want to add.....shitbuckets.....

And this is why I am working on everything now.
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #119 on: June 25, 2013, 04:51:51 pm »

So, the game only has 17 creature entries of dragons to select from? Alright, that makes things simpler. Still, I'll want to do plenty of creatures to approach DF vanilla diversity. Also, we need some megabeasts. Let's all make at least one. I'll do an ancient war machine.
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