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Author Topic: Future of the Fortress  (Read 3739547 times)

King Mir

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Re: Future of the Fortress
« Reply #3675 on: October 03, 2012, 06:07:28 pm »

Tree cutting will need to be updated, and that might inspire a change in cave-ins in general.

MrWiggles

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Re: Future of the Fortress
« Reply #3676 on: October 03, 2012, 06:56:01 pm »

Tree cutting will need to be updated, and that might inspire a change in cave-ins in general.
I think that'll be very much a no.
ToadyOne doesnt seem to be in favor of replacing a place holder system with another place holder system.
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Mr S

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Re: Future of the Fortress
« Reply #3677 on: October 03, 2012, 07:16:13 pm »

That's true.  I could see multi-tile tree felling being treated as another special case instead.
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monk12

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Re: Future of the Fortress
« Reply #3678 on: October 03, 2012, 08:47:59 pm »

Will/How is tree-related debris handled? Fallen branches, falling leaves/flowers, falling fruit, etc.

Can trees die of natural causes?

hops

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Re: Future of the Fortress
« Reply #3679 on: October 04, 2012, 03:55:20 am »

I can see many "I punch tress. I get woods." scenarios.
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Helgoland

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Re: Future of the Fortress
« Reply #3680 on: October 04, 2012, 01:08:10 pm »

I can see many "I punch tress. I get woods." scenarios.
Aaaah, Minecraft...
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Owlbread

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Re: Future of the Fortress
« Reply #3681 on: October 04, 2012, 01:10:25 pm »

I can see many "I punch tress. I get woods." scenarios.

I don't get wood when I punch trees.
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Talvieno

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Re: Future of the Fortress
« Reply #3682 on: October 04, 2012, 01:32:41 pm »

I can see many "I punch tress. I get woods." scenarios.
When I punch trees, I shatter the skull, jamming the skull through the brain and tearing the brain.
Your reference has been struck down.
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Aseaheru

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Re: Future of the Fortress
« Reply #3683 on: October 04, 2012, 01:51:56 pm »

you dont like Minecraft, do you?

will trees fall when cut? if so, do the fall in a certain direction? and if so, can one tree damage another or a building?
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Tov01

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Re: Future of the Fortress
« Reply #3684 on: October 04, 2012, 05:57:45 pm »

Will we be able to pick flowers for various purposes? For example, certain flowers could be used to produce dyes, while others, like nasturtiums, could be used for food.

Also, will flowers produce fruit, seed pods, or equivalent features?
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crapabear

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Re: Future of the Fortress
« Reply #3685 on: October 04, 2012, 09:23:21 pm »

After this release, how many release cycles away are we from seeing taverns and inns? In the last DF Talk I think you mentioned that it had been moving up the priority list.
« Last Edit: October 04, 2012, 10:45:28 pm by crapabear »
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GrizzleBridges

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Re: Future of the Fortress
« Reply #3686 on: October 04, 2012, 09:45:15 pm »

If a multi-tile tree falls when nobody is around to hear it, will it make a sound?
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Corai

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Re: Future of the Fortress
« Reply #3687 on: October 04, 2012, 09:46:40 pm »

If a multi-tile tree falls when nobody is around to hear it, will it make a sound?

Was only a matter of time.
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misko27

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Re: Future of the Fortress
« Reply #3688 on: October 04, 2012, 09:51:42 pm »

If a multi-tile tree falls when nobody is around to hear it, will it make a sound?
Surely, as the overseer is omniscient.
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Chronas

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Re: Future of the Fortress
« Reply #3689 on: October 04, 2012, 09:59:23 pm »

If a multi-tile tree falls when nobody is around to hear it, will it make a sound?
There are no sounds.
Just the sweet strumming of Toady's fingers upon a celestial guitar is the only sound the dwarven world will ever know.
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It should be pretty fun though.
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