(http://i.imgur.com/aPVrsEH.png)
Rally Ho! Final Fantasy Graphics Set
Rally Ho! is a 16x16 graphics set for Dwarf Fortress 47.05 based on graphics from the Final Fantasy series of video games, especially the NES, SNES, GB, and GBA games.
Download (47.05) (http://dffd.bay12games.com/file.php?id=11678)
Non-TWBT Version (47.05) (http://dffd.bay12games.com/file.php?id=11384)
Prebundled with Dwarf Fortress, DFHack, and TWBT (https://dffd.bay12games.com/file.php?id=15506)
This tileset is based off my Rise of the Mushroom Kingdom Graphics Set (http://dffd.bay12games.com/file.php?id=10368), and contains some graphics from Phoebus' Graphics Set (http://www.bay12forums.com/smf/index.php?topic=137096.0).
NOTICE: This tileset contains a modified init.ini, d_init.ini, and dfhack.init files. If you have made any changes to these files, you will need to move those changes over manually. This graphics set also used modified raws.
The primary version of this tileset is designed for use with Text Will Be Text (http://www.bay12forums.com/smf/index.php?topic=138754.0)
A separate, non-TWBT version is also available.
(http://i.imgur.com/KpYxVkv.png)
(http://i.imgur.com/mBm75sZ.png)
(https://i.imgur.com/NIDrgYn.png)
(http://i.imgur.com/XfwB753.png)
(http://i.imgur.com/X3ZXz61.png)
(http://i.imgur.com/oobGVIq.png)
(http://i.imgur.com/B8q8yRh.png)
A small selection of creature graphics
Row 1: Frog, Barn Owl, Slug, Snail
Row 2: Tortoise, Dog, Horse, Sheep
Row 3: Pig, Mallard. Beaver, Octopus
Row 4: Squirrel, Leech, Cave Floater, Hydra
Changelog:
Updated for latest version of Dwarf Fortress, made use of new TWBT features for material-based overrides, animation, and having multiple tiles for a single object
Special TWBTNext version. Adds TWBTNext transparency
Fixed display issue with playable Elves. Corrected typo preventing Fortress Defense Fire Imps from displaying
Fixed Ferric Elves crashing Masterwork Dwarf Fortress
Updated Language files in Non-TWBT version. Graphics should no longer appear in text as often
Fixed Ferric Elves crashing Fortress Defense
Added creature sprites for Fortress Defense II. Added some creature sprites for Succubus Dungeon
Updated with additional tools and other minor raw changes in the new versions
Updated TWBT version. Added overrides for plants
Added the new 42.05 lizards. Non-TWBT only until DFHack and TWBT are updated
Changed version numbering scheme. Added overrides for workshops. Corrected some tiles that didn't show up well. Improved contrast of sand floor vs walls. Released TWBT version for 42.04.
Updated to fit the 42.x raws. Colors and floor tiles slightly changed for clarity. Added new 42.x tools and creatures.
Changed graphics for ground, walls, Goblets, Mushrooms, Trees, Cages, Seeds, Wall Grates, Axles, Hatches, Debris, and some others.
Added Text Will Be Text graphic overrides.
Corrected an incorrect image appearing for stepladders.
Created new wall graphic, using "Tile Magic" so the wall appears crenelated when engraved.
Replaced Final Fantasy XIV style cloth and thread with sprites from Final Fantasy Tactics Advance A2, for a more consistent feel.
Added a color file to more closely match the palettes from Final Fantasy IV and V.
>.>
<.<
I messed up a couple of things due to the rather ad-hoc method I used (gwenview zoom keeps things crisp, ksnapshot pulls the pixels as you see them but didn't preserve transparency so I used gimp to add the alpha back in and remove the background color from the gwenview screen) and I think I entirely forgot to redo the alpha for the graphics tiles actually... but it works pretty darn well at 24x24:
Click for full size
(http://i.imgur.com/KJX1KZH.png)
I'll see if I can find a better way to clean up the transition errors unless someone knows of a better way to get gimp to resize without losing crispness... I'm sure I'm a dumbass and there is a better way to do all that.
I've got screenies this time.
It's not so much as the materials of the floor, it's that the tiles don't look the same even though they're the same material, even without any vegetation on them.
(https://i.gyazo.com/thumb/200/_46dfea690d2a9c6ada5ea82a386add48.png)
Also, some designation marks are REALLY dark. Pictured below are up stairs, down stairs (which can't be seen), and up/down stairs.
(https://i.gyazo.com/thumb/200/_b7d0258a87efbaeec3f611346749b11e.png)
(https://i.gyazo.com/c4942fa82a0c59130b6b90e189d120dc.png)
As you can see, they're not terrible to place, but look pretty similar to other tiles.
(https://i.gyazo.com/efe4ff07996077da198b211ee8503234.gif)
This isn't the worst offender, but it's pretty difficult to see, at least to me.