Grav (http://store.steampowered.com/app/332500/)
The only mention I see on the forums is one that I made.
My request in the "recommend me a game" thread resulted in me purchasing Wurm Unlimited (which I recommend if it interests you, but we've got a thread on it already). The next week, however, Grav went on sale. I haven't played enough to give a recommendation but it's interesting. Once I get home from work and find the Christmas thread mentioned previously, I'll put up some gift copies.
A game called just came out of early access and my friend introduced it to me.
It's a free-to-play hybrid between Diablo's action-RPG game play with more traditional MMO exploring and socializing. There's three specs for each class, and every character can turn into a titular Devilian for increased power and unique abilities.
It's honestly quite fun, I haven't experienced any play-to-win paywalls after playing for about 10 hours. There's lockboxes and standard monetization stuff, but it's very unobtrusive and low-key. The community's pretty small right now so its long-term prospects are uncertain. I'll probably drop some money on it, I'd like this game to succeed.
(http://[/url)
Have you ever been in your room trying to sleep but the residents somewhere around you demand on partying at 3AM? Have you then wanted to sneak around with a large knife and fix the problem?I remember really liking that game's art style and kinda wanting to play it... but the premise was just too awful for me to swallow. :-\
That's Party Hard.
Survive Me Miolhr is one of the most unbearably awful games I've seen on Steam in a long time.That's amazing. You should post the second line as an actual Steam review for massive damage.
I played a little of it. The English is incomprehensible, and I attacked a tree with an axe and it dodged. I attacked that tree again and scored a headshot.
God Field (http://www.kongregate.com/games/guuji/godfield) is flash not-CCG game. There's no deckbuilding--It's sorta like that Magic variant where everyone shares the same deck. If you can get past the engrish, it's a darn cool game. I've played it on and off for years.
The basic premise is simple: thwack each other with weapons and use armor when being thwacked. But it's got this understated slightly bizarre Japanese style. There's a typical elemental alignment system to the weapons/armors, but then there's Dark Weapons, which are instant death if they hit. Most cards are one-use, except for Miracle cards, which cost MP but stay with you. Some cards can reflect attacks, or "flick" them at some random hapless player, which might be you. You can summon Gods for meatshields. There's bunch of wacky status effects, one of which heals every turn, with the increasing risk of instant death.
There's also an economy--you can buy and sell cards to each other. In fact, you can force another player to buy your stuff, and if they can't afford it, it absorbs MP and then HP. Yes, that's right. You can sell someone to death. You can call it capital punishment.
I'm sorry.
It's got plenty of weird interactions for my inner Johnny, with 0% of the price of actual M:TG. It's also chaotic enough that it's still fun just against the AI.
I’ve been very satisfied with my progress recently! I’m really happy with what I’ve been able to add to the game over the past 11 days. I feel confident that the next build will probably be ready on May 1st. After that, there are really only one or two other elimination methods I can implement without a rival present at school…in other words, I won’t be able to continue adding new elimination methods without adding a rival. So, within the next few months, it will become necessary to add the first official rival in order to continue development! She’s coming soon!
Sounds like Populous.Spoiler (click to show/hide)
Lord Monarch (http://www.falcom.com/monarch/index_e.html) is an old, freeware hands-off real strategy game about territory control. The core gameplay is always the same: build bases to control adjacent tiles to have more minions to make more money and expand expand expand.
You can command all of your units, but are likely better off setting some default orders and doing some fairly occasional important meddling, like blocking off a bridge or building a new one, to access new areas.
Also, depending on the map, you're either in feudal japan, building a fast-food empire, in space, or whatever weird tileset that map has!
I've come back to it every few years for over a decade now :) And if the game freezes every now and then, just disable music and sounds.
Sounds like Populous.It's almost nothing like populous :P
(nitpick: The feudal tileset is actually Three Kingdoms period China.)
Another free game by Falcom is actually a complete full retail game in Japan, released for free in English online. Vantage Master! (http://www.falcom.com/vantage/index_e.html)
At least in Warcraft 3 it was called "Night of the Living Dead" or "NoLD", and it used a starcraft Marine model (presumably fan-made?) for the player characters. Warcraft 3 had the inventory system for hero units which made it possible. I didn't even know something like Red Solstice existed in Starcraft.
I found that style of game to be pretty cool, controlling a single guy RTS style. I didn't even know what DOTA was until League of Legends came out, even though it was pretty much the only thing that showed up in Use Map Settings and I had to sift through pages and pages of that crap to find the interesting maps. Probably would have preferred it to be more like what Alien Swarm became in terms of controls, but it's close enough.
But yeah, I have a group of friends to play this and other games on rare occasions when we all feel like it. (We also sometimes do things like Guns of Icarus Online, sometimes Interstellar Marines, and we're thinking of doing Polaris: Lost Colony at some point when it gets a bit more features and polish.) The problem with doing these kinds of things on Bay12, in my experience, is that interest is high near the start but we all have different schedules and tastes so interest wanes pretty fast. Unless you manage to find a group that's really dedicated and interested in playing.
On a side note, I have a copy of Red Solstice available in the Christmas giveaway thread if you're interested in a free copy.
I got a small one i wanna put on here: Survivalist!It's pretty OK. Diabetes is an absurd mechanic.
http://store.steampowered.com/app/340050/ (http://store.steampowered.com/app/340050/)
It's a small zombie survival sim with really basic but fun mechanics. You start as a rich executive who survived the initial zombie outbreak by hiding out in a bunker in the middle of the desert for months and eventually you can recruit pretty much every npc in the game to be part of your faction. Building is simple, farming is simple, combat is simple (there aren't any melee weapons i know of, which kinda sucks) and most repetitive tasks can be automated. The plot depends on what you choose to do after the initial tutorial plot, but I chose Love because im romantic at heart and because the person this plot focuses on has one of the highest potential medic skills so i figured its important to keep her around.
It's pretty OK. Diabetes is an absurd mechanic.
Man, let me just say. If you haven't seen it yet, and it sounds like you haven't. That last stage. That game's final boss is freaking incredible. Look forward to it. I would recommend getting the game strictly to experience that.
Dragon Quest Builder: I got this little game from a sale for 20 bucks last saturday and somehow its already tuesday.I didn't hear that Dark Cloud comparison yet and it seems really apt. Makes me actually want to get it now!
It's this minecraft/dark cloud combo with dragon quest paint over it and its surprisingly addictive. It's broken down into maps a la Dark Cloud, where nothing but some gear and blueprints transfer between maps, but each map could take forever depending on what kind of constructor you are. I like building neat little villages with my own personal tower near the center of each, so it took me forever and a day to complete the the first map alone.
I saw some compelling twitch streams of DQ:B shortly after it released, and have been watching for a sale. Haven't seen it drop under $40 until now.
Watching a vid of that... I have to say, that game may have the most doggedly persistent base enemies I have ever seen, in a metroidvania at the absolute least. Those little zappy shits get around like holy crap. I don't think I've ever encountered this type of game where you could straight up run a train on literally dozens of enemies.
... basically, the game's initial enemy? It's faster than you. It's faster than you, it basically never comes alone, and it can climb walls. And ceilings, I think. Basically everything. Once they aggro, they do not appear to stop chasing until you kill them, do not care about your paltry room boundaries, and will happily pile thirty of 'em into the same room with you, more combat dropping from above as they do it.
It's kinda' amazing to watch. Less sure I'd want to actually play it, but it's a helluva thing to watch.
I tried out shovel knight and it seems extremely......ok.I love Shovel of Hope, but the two expansions are way better, in my opinion.
It is an ok platformer but it really suffers from its gold collection mechanic being very tedious and it doesn't really do anything to stand out.
There are a lot of old and new platformers that I enjoyed a lot more.
I really don't understand some RPGs obsession with making you the weakest human ever to start with.
My experience in Elex so far...
Pretty much all of the positive reviews that I've read agree that the early game is underwhelming, but it gets much better later on. Right now, I'm having a hard time believing that it will be worth the effort.
They are billions. (http://www.numantiangames.com/theyarebillions/)
Putting it here since it's in early access and I haven't played it yet, but it seems hella interesting. What is it? Well, for the most part it looks like somewhat simplified economy and base managment of stronghold paired with a zombie survival mode, all with a really neat looking steampunk aesthetic on top of it all. From what I've seen of the gameplay it seems pretty fleshed out for an early access game, not sure what's left for them to implement, probably more stuff, more stuff is always good.
Freeman sounds interesting.
This probably does deserve its own thread but I don't think I'm the right person to manage it.Everyone on Steam is raging about unability to play in singleplayer, then about disappearance of main menu after patch that was supposed to fix this.
Eco (http://steamcommunity.com/app/382310) was released yesterday. I'm trying not to buy it.
Through the Ages
is now on Steam. :D :D
... it's also not a game. Probably the wrong thread on like every possible count.I'm not sure if it deserves its own thread though, so there's that.
So Blood Card (https://store.steampowered.com/app/930780/Blood_Card/) is a pretty neat Slay the Spire style card game, with a couple fairly unique mechanics going for it. It's relatively standard so far as card effects go, but the big twist is pretty straightforward: Your health bar is your deck. Damage discards cards, and when you run out of cards in your draw pile it's game over.
...You play as GRUFFY MCSPIT, real name "Johnny Dice", who woke up on the wrong side of the gravel pit this morning and seems to have stolen Crocodile Dundee's hat. There's even a cute little cutscene in the trailer where he eats a balanced breakfast of PILLS HERE!, so I feel like he's got an interesting and complex backstory that builds up into the multifaceted individual he is today.You should write gaming reviews. No, really. I'd read 'em.
Fractured (https://www.kickstarter.com/projects/dymstudios/fractured-the-dynamic-mmo)I just can't help getting excited about this, never mind that they're highly unlikely to deliver on so much as half of their lofty promises, not to mention even if they did I wouldn't be able to play it without a computer upgrade and I probably wouldn't end up enjoying it half as much as I expected after all that anyway.
Well that snippet actually was a pretty good example of modern games journalism, since it was almost entirely based on just a few screenshots I saw of the game without having played it, and it included false information (you're not forced into the specific boots of someone named Johnny Dice or Jack Steel, you actually name and create your own character to some extent... Those were just the examples the devs managed to think up for showing off the game)....You play as GRUFFY MCSPIT, real name "Johnny Dice", who woke up on the wrong side of the gravel pit this morning and seems to have stolen Crocodile Dundee's hat. There's even a cute little cutscene in the trailer where he eats a balanced breakfast of PILLS HERE!, so I feel like he's got an interesting and complex backstory that builds up into the multifaceted individual he is today.You should write gaming reviews. No, really. I'd read 'em.
It would be nice to read articles on gaming and actually have a good chuckle whilst being informed, rather than scraping through clickbait-ridden muck for any shreds of actual information whilst gritting my teeth and sweating from the heat of the blazing hatred I feel towards the author... actually the weather might just be hot, I'm pretty sure I don't get that worked up over sub-par games journalism. Probably. :P
I totally thought you were gonna name 'im Steve Irwin for a moment there.'Twas naught but trickery! Trickery and misdirection!
This might very well get it's own thread down the line but whatever:
Here's Obsidian's next game, "the Outer Worlds" (https://www.youtube.com/watch?v=MGLTgt0EEqc). Described by Kotaku (https://kotaku.com/obsidians-next-game-the-outer-worlds-is-basically-fal-1830918400/) as "Fallout New Vegas in space".
But honestly, all I see is Borderlands.
Or rather Borderlands 2 because that is the only one I played.
more games need a dedicated "shoot the person you're talking to" button.I had an idea a long time ago for a first person game where you play as a recently discovered and scientifically thawed caveman, and despite having an entire set of keybindings (and associated screen prompts), your only method of interacting or communicating with the world is by punching it.
In other news, has anyone looked at Occupy White Walls (https://www.oww.io)? It's a free, multiplayer sandbox where you design and build an art museum and then populate it with real-world paintings and sculptures.
I had an idea a long time ago for a first person game where you play as a recently discovered and scientifically thawed caveman, and despite having an entire set of keybindings (and associated screen prompts), your only method of interacting or communicating with the world is by punching it.
"Press F to pay respects", punch the casket, respectfully.
In other news, has anyone looked at Occupy White Walls (https://www.oww.io)? It's a free, multiplayer sandbox where you design and build an art museum and then populate it with real-world paintings and sculptures.
I am now. That sounds fascinating.
In other news, has anyone looked at Occupy White Walls (https://www.oww.io)? It's a free, multiplayer sandbox where you design and build an art museum and then populate it with real-world paintings and sculptures.
I am now. That sounds fascinating.
im almost want to be that one guy who fills the museum with nothing but Jackson Pollacks and "Origin of the World". do not look that 2nd one up, its nsfw.
isn't banksy a street artist with a strong anti-establishment tone tho? and his dark humor might clash with the teenage silliness of filling a pro museum with nudes and sexual imagery.
I had an idea a long time ago for a first person game where you play as a recently discovered and scientifically thawed caveman, and despite having an entire set of keybindings (and associated screen prompts), your only method of interacting or communicating with the world is by punching it.
"Press F to pay respects", punch the casket, respectfully.
So you're basically fistbumping it? I could see it.
https://lastyearthegame.com/the-game/
Asymmetrical multiplayer, 5 survivors versus 1 killer. Rather than a Dead By Daylight clone, this seems to play a bit more like L4D, except the only zombie is one souped-up special infected. You can swap between killer types as the situation requires.
... man, I can't help but be immediately disappointed they went sci-fi instead of spelljammer/explicit fantasy-in-space. There's like bloody no interplanetary magic-y stuff out there, far as I've noticed.
It'll probably be pretty decent, but... still. Still.
How would a fantasy culture that runs on magic handle space travel and colonization? I guess they can teleport things around, and in some cases terraforming exists - Age of Wonders even provides the example where you could change tiles into ice, or fertile, or dead, etc. What about completely barren planets? Would they just be ignored due to a lack of magic to manipulate?
Yeah, spelljammer has magic sea-going vessels (mostly) sailing between crystalline spheres (which had planets or whatever inside) kinda' things. Not necessarily different dimensions, iirc, but close enough in concept to match. Similar fiction plays around with star-gate sorta' stuff or magic equivalent of wormholes, sometimes doing stuff like ripping off chunks of planets/dimensions and chucking them into the distance. And then you have, y'know. Nanoha, which goes high level magi-tek style nonsense. There's all sorts of stuff to play with, heh.
Though depending on the setting dealing with barren planets can be pretty easy, if perhaps riskier. Just rip open a hole to a hell dimension or a few elemental planes or somethin' and clean up the mess once it's done infesting the planet :P
...also yeah some sort of galaxy scale arcanum 4x could be friggin' crazy interesting. Especially the interplay between magic and tech lean, writ solar system plus scale.
woodpunk
I've had The Witcher for a while and finally decided to try it today.Not sure if it's negative or positive review. :P
You know what my favorite part of Aurora Engine games is? All the left-clicking and awkward combat animations. We really needed more of those. Throw in a completely non-interactive action cutscene and some exposition worthy of a young-adult fantasy novel and you have yourself a recipe for a grand old time.
There's still a chance it could turn things around once I'm out of the tutorial/exposition area and actually playing, but so far I loathe this game.God no, get out while you still can!
There's still a chance it could turn things around once I'm out of the tutorial/exposition area and actually playing, but so far I loathe this game.The original Witcher burns minds and twists souls. And for the love of all that is holy, don't pick hard difficulty!
But, CDPR is good people... I mean, sure, one of the lead writers just jumped ship for fucking Actiblizz, but they're generally good people. I'm pretty sure.
Be a space colony man. Ferry people and things around on your space colony vtol thingy. (https://www.humblebundle.com/store/frontier-pilot-simulator)Oooh that looks unique, thanks for the recommendation.
There's a really neat picture on this oddly-titled Medium article (https://medium.com/@topgames/worth-to-buy-early-access-games-well-and-unknown-titles-part-1-5a42278c66c3). You'll know it when you see it. Lots of blues and greens.
Be a space colony man. Ferry people and things around on your space colony vtol thingy. (https://www.humblebundle.com/store/frontier-pilot-simulator)Could it be?
Oblivion's main quest is pretty evil to new players. If you just bumble along the main quest it basically encourages you to destroy Azura's Star, one of the best items in the game. As a new player it's very easy to overlook the importance of soul gems, and even if you know what they're for it can be hard to figure out how to get your own and charge them.Oh hello my first playthrough, it's funny seeing you here...
Any thoughts on Anthem?
Anthem comes out on the 22nd, and I'm considering picking it up. They did the head-start thing a week early, so there's already some early reviews floating around. Here's what I've gathered from reading around:
Flying is super fun.
Combat is a bit simple, with limited enemy types and limited AI.
Graphics are pretty, but loading times are much too long and frequent.
Story is needlessly complex and tedious early and for most of the game, but leads up to a strong finale.
Interface fails to explain many basic concepts, such as what stats on gear actually do and how basic combat mechanics function.
Endgame is light, currently consisting of diablo-style increased difficulty playthroughs with better loot. Raid-style content has been promised, but is yet to be dated.
I kinda meant the Borderlands series with "Borderlands also works", not just the first game. I probably should have specified though, especially seeing as I've played about 118 hours of Borderlands 2 and roughly 0 of Borderlands 1...
This might be better in the "Recommend me a game" thread.It definitely would, and it shows how wonderfully I'm functioning today when I thought that I was actually in that thread.
EDIT: Oh right, reckon this sort should be in the recommend me a game (http://www.bay12forums.com/smf/index.php?topic=134552.0) thread.I know, I just managed to get confused partway through typing up the post and legitimately thought that I was in the other thread.
Taste of Power is a RTS game about the world of alternative medieval.
Nowadays Taste of Power is in the early access.
RAISE REBELLION
ENGINEERING CONSTRUCTION
LEARN TECHNOLOGY
LEAD THE TRADE
AND FEEL THE DYNAMICS OF THE SMART ACTION
Anyone else miss the Army Men franchise? (https://store.steampowered.com/app/523660/HYPERCHARGE_Unboxed/)
That's a really good idea, toys really do suit the idea of asymmetry because... Well... They're all so different!Anyone else miss the Army Men franchise? (https://store.steampowered.com/app/523660/HYPERCHARGE_Unboxed/)
I always felt the field of toy gaming could use more asymmetry-- like 12" classic GI Joe vs 2" Army Men, as opposed to everybody being approximately the same size. His machine gun rounds are the size of your head-- and good luck getting out of range from a rocket launcher explosion...
Doesn't deserve its own thread yet, but I bet there'll be one soon for Satisfactory. Basically 3d Factorio, if you absolutely must have a trite description.Ooh, I've been eyeing that one - definitely create a thread and post your impressions when you get a chance to play.
Got an email saying that I've got a key waiting for the weekend event. So I guess I'll be doing that tomorrow after work.
Doesn't deserve its own thread yet, but I bet there'll be one soon for Satisfactory. Basically 3d Factorio, if you absolutely must have a trite description.Ooh, I've been eyeing that one - definitely create a thread and post your impressions when you get a chance to play.
Got an email saying that I've got a key waiting for the weekend event. So I guess I'll be doing that tomorrow after work.
if you absolutely must have a trite description.Isn't that the whole point of this thread?
Looking at the store page, the game, My Time at Portia (https://www.youtube.com/watch?v=pRw5hTQo8Pc), leaves Early Access in three days, and the price will subsequently increase by 50%.I obviously haven't checked this thread in a long while, but I get the feeling something rather strange happened to this link. :P
Looking at the store page, the game, My Time at Portia (https://www.youtube.com/watch?v=pRw5hTQo8Pc), leaves Early Access in three days, and the price will subsequently increase by 50%.I obviously haven't checked this thread in a long while, but I get the feeling something rather strange happened to this link. :P
Looking at the store page, the game, My Time at Portia (https://www.youtube.com/watch?v=pRw5hTQo8Pc), leaves Early Access in three days, and the price will subsequently increase by 50%.I obviously haven't checked this thread in a long while, but I get the feeling something rather strange happened to this link. :P
That is indeed strange, since I'm pretty sure the post I meant to put that link into(which I never wrote... I think) was not anywhere near the same time I made the quoted post.
Here's the link to game. (https://store.steampowered.com/app/666140/My_Time_At_Portia) I'm guessing that right-clicking a page in the Steam store browser to copy the page URL doesn't work properly, since when I tried to paste the link here again, it pulled something else from the clipboard instead.
EDIT: You'd think I'd remember the "recommend me a game" thread considering I made the bloody thing.
Never heard of Satisfactory before. Very interesting. Art style kind of reminds me of Subnautica, very polished, at least what we see in the trailer.
I'm somewhat concerned that although it looks very good and has a good concept, that the control scheme might be shit. Eco has this problem right now (both in terrain destruction and in placing building blocks), Subnautica had a bit of it but it was excusable because building wasn't freeform or a major aspect of the gameplay (important and extensible, but it was largely to support exploration).
Is it still possible to get into a free alpha/beta/demo etc? I'd rather not drop $30 on it just to find out I can't handle the controls.
Some games from the 1990s used primitive CGI. Some other games from the 1990s used actors doing live action video.
And there was a game called XS, which tried to do both at once and looked ridiculous.
Behold. (https://www.youtube.com/watch?v=qlYRH7CEuPw)
Looking at the store page, the game, My Time at Portia (https://www.youtube.com/watch?v=pRw5hTQo8Pc), leaves Early Access in three days, and the price will subsequently increase by 50%.I obviously haven't checked this thread in a long while, but I get the feeling something rather strange happened to this link. :P
That is indeed strange, since I'm pretty sure the post I meant to put that link into(which I never wrote... I think) was not anywhere near the same time I made the quoted post.
Here's the link to game. (https://store.steampowered.com/app/666140/My_Time_At_Portia) I'm guessing that right-clicking a page in the Steam store browser to copy the page URL doesn't work properly, since when I tried to paste the link here again, it pulled something else from the clipboard instead.
Yeah, Steam really, really does not like URLs for some reason. Can't tell you how many times I've had issues with copying the wrong game or some completely unrelated other link...
Some games from the 1990s used primitive CGI. Some other games from the 1990s used actors doing live action video.
And there was a game called XS, which tried to do both at once and looked ridiculous.
Behold. (https://www.youtube.com/watch?v=qlYRH7CEuPw)
Somebody is making a turn based tactics game where the premise is "What if SWAT, but with WIZARDS" (https://www.youtube.com/watch?v=sYJR4Ts-ylE)The witch cop's outfit is pretty adorable, but I do have to wonder how compelling the finished product will be.
Somebody is making a turn based tactics game where the premise is "What if SWAT, but with WIZARDS" (https://www.youtube.com/watch?v=sYJR4Ts-ylE)
But I want to play the girl with the abs nooo....
Oh well, it just means I get to play with the bug fix patches all installed. :)
That said, that box art is a thing of beauty. :o
Paranoia (https://store.steampowered.com/app/858030) of tabletop RPG fame will soon have a CRPG. The worst aspect of Paranoia is the insufferable fanbase that makes it impossible to have an actual discussion.How... How does one even do this? How can you convert Paranoia into something that can actually be run by a computer?
How... How does one even do this? How can you convert Paranoia into something that can actually be run by a computer?
I'm not a big fan of the FO3/NV style, where having enough Speech gives you the best ending on a silver platter while apologizing for ever being in your way
the variety of stuff used guaranteed you wouldn't be able to do all the dialogue trees with one character.Except you totally could, as it was entirely possible to build your character so that every single skill would hit 100 long before the level cap.
I remember in Dead Money (you know, the one about letting go even though several players tried to ignore the lesson as hard as possible by carrying out an item that most vendors wouldn't even have the caps to fully pay you for?)
My only regret is that I also weren't able to bring back the npcs, as the true treasures are the friendships we make along the way. (Cut to all the companion characters hanging out in my bunker for ever and ever and ever...). "Let go" my arse, I'll have none of that!
Good luck having 100 in all stats and going for the options that require you having only 1 in Intelligence to get.the variety of stuff used guaranteed you wouldn't be able to do all the dialogue trees with one character.Except you totally could, as it was entirely possible to build your character so that every single skill would hit 100 long before the level cap.
Also you talk about "an item" as though I didn't walk out of there with every last one of the things, proceeded to sell three of them and then used the rest as decorations...I usually had enough caps and other cash to buy New Vegas by the time I got to the vault in Dead Money, so frankly I never left the vault with more than 1 bar. Playing blackjack in a game where high luck means you're more likely to win is pretty fun. And once you understand how caravan works, it can make you quite a bit too.
My main disappointment with it was a lack of closage regarding Powerfistgirl, her madfather, and her ex.
IIRC, you can give Veronica a holotape found in Dead Money to get something regarding Elijah.You can, yes. It gives her a perk, too.
Isn't that just the "big game" version of Right Click To Necromance?
Undead Horde: ARPG-lite for somebody who likes playing a summoner. Kind of reminds me of Pikmin and Little King Story, to some degree. First impressions are surprisingly entertaining, but I feel like it'll come across a bit shallow with more time. Art's kind of cutesy and over all worth a look though, I'd say.
KurtzPel (https://store.steampowered.com/app/844870/KurtzPel/) recently entered Steam Early Access.
KurtzPel is an anime-styled action game with pvp and pve modes. PvE is akin to monster-hunter, where the idea is to kill one big monster with lots of health and a variety of telegraphed moves.
I haven't played long enough to get much of a feel, other than to say it suffers a bit from being a small studio and early access, but may have some potential. Mild fanservice. Free to play.
Isn't that just the "big game" version of Right Click To Necromance?
Undead Horde: ARPG-lite for somebody who likes playing a summoner. Kind of reminds me of Pikmin and Little King Story, to some degree. First impressions are surprisingly entertaining, but I feel like it'll come across a bit shallow with more time. Art's kind of cutesy and over all worth a look though, I'd say.
Here's something I had no idea was in the works or was expecting at all. An expansion has been released for Titan Quest...
Scratch that. Apparently there's been 2 expansions released for Titan Quest in the past 2 years.
Titan Quest: Ragnarök (https://store.steampowered.com/app/741350/Titan_Quest_Ragnark/)Spoiler: Details: (click to show/hide)
Titan Quest: Atlantis (https://store.steampowered.com/app/1071200/Titan_Quest_Atlantis/)Spoiler: Details: (click to show/hide)
It's not a game I've been looking at particuarly closely, since Grim Dawn has replaced it for my currently played ARPG. Still, it's nice to see a game still getting content so many years after its initial release.
I just finished 100%'ing Trover Saves the Universe, a video game from the makers of Rick and Morty.
Trover is a very mediocre platformer/collectathon, with stale dialogue that becomes annoying at times and an overall game length that doesn't quite match the purchase price. I can not recommend.
Crypt of the Necrodancer apparently got a legend of zelda DLC, uh, recently? Probably will never play it and I don't feel like necroing one of the old threads, but it looks (and sounds) pretty neat so folks might be interested?
I bought Wytchsun: Elleros Origins last night. It looked janky but sort of fun so I put it on my wishlist a while back. It came out yesterday and had good reviews.
...Spoiler: No, seriously. (click to show/hide)
... find some weird penguin things that I guess are the developers' attempts at humor ...
You must have a thing for first person RPGs with middlin' reviews. :D
Hey now, Dark and Light was a licensed Ark game.Honestly, this should be your first warning that something is wrong.
I bought Wytchsun: Elleros Origins last night. It looked janky but sort of fun so I put it on my wishlist a while back. It came out yesterday and had good reviews.
Fast forward, it... does not have good reviews.
(Hard population management is brutal.)This is why you need to make long-term plans for these sorts of things. Like, say, five years at a time.
Epistory is a fantasy game wherein you fight insects as a lady on a wolf in an origami world... with the power of TYPING! It's pretty good.Hmmm... gonna have to get my niece some sort of typing games once she gets smart enough to use computers. But that is still a few years off, still in the keyboard smashing phase. The tiny blighter can somewhat use a smartphone for youtube videos though.
Intended to come out around Q3 2019 is Nanotale, something that sounds like it would be cyberpunk but is not.
It needs...something, yeah. Right now it is kind of a nice casual party manager game. Think Darkest Dungeon, but if you didn't actually control your guys at all in combat.
It is still in early access, so hopefully they'll add some stuff in that makes it a bit more engaging. Right now the core game is decent, just not spectacular in any way. I think one thing that does bug me is that you can end up with 9 disciples, but can only tell 3 of them to do something each season. So you're constantly feeling not only short on various resources, but it feels like you *should* be able to be doing more and can't for unexplained mechanical reasons. They don't even go do little stuff without you. They just sit around.
Godhood
Something that's apparently a topic among fans of Dungeon Master and clones: is it cheating to dodge enemy attacks by dancing around them?What, strafing? Heavens, that's a core gameplay mechanic. Whether or not it was originally-originally intentional is somewhat moot, it's absolutely standard in everything since.
If such a strategy is cheating or unintentional, why even have the game be real-time at all?
Re:Legend (https://store.steampowered.com/app/823950/ReLegend/), a game I've been following on Kickstarter for two years, is coming out on August 30
somewhat successfully from time to time.Ho ho ho
The GBA games are good; they just don't allow as much exploration as say, Super Metroid, possibly due to the smaller game worlds. Zero Mission in particular has a very rigid "Get powerup, overcome this specific obstacle, get next powerup" structure. There's not been many moments where I felt like I had more than one, maybe two options as to my next move.
A party system in a roguelike done completely right as you create your party members, they have AI, they have the same skill/inventory/leveling system as your character, you can switch to control any of them at any time, etc... It's just fantastic and refreshing from those heavy majority of "lonely hero" roguelikes.
So, a new stalker mod got released a few days ago...
https://www.moddb.com/mods/stalker-anomaly/news/stalker-anomaly-150-beta-30-is-here
I am pulling the rather large package now... I get tomorrow off, and will report what I think about it.
So, a new stalker mod got released a few days ago...
https://www.moddb.com/mods/stalker-anomaly/news/stalker-anomaly-150-beta-30-is-here
I am pulling the rather large package now... I get tomorrow off, and will report what I think about it.
I'll have to play more to get a better feel, but so far, it feels like CoP, but with some extra goodies.
playing STALKER anomaly still, its not bad; all the features of the previous games but with tons of new stuff. its also rather hardcore.
its kinda entertaining but there's this STALKERnet and you'll see pings for tons of stuff including obituaries for notable stalkers who die, people reporting on gunfire/mutants and people finding loot.
i was lucky enough to find a very damaged suit of CS-1 armor and a sphere 12 helmet off a dead fellow clear sky.
animals are rather unbalanced. i got a quick swipe from a psydog and it knocked 12% condition off my armor and a third of my health.
... what about going out of your way to climb the building like a monkey because you're trying to loot everything to the ground? Some of us do that, y'know. I once cleaned out morrowind's starting town in its entirety. Stole and sold literally everything that wasn't in a NPC's inventory (and some things that were, iirc. Think you had to murder some people to get at everything...). It's good to know there's a stalker equivalent :P
Some of us do that, y'know.
I'd like to see a game where the thief character isn't as good as other classes....They're just a slightly-different fighter.
Blasphemous (https://store.steampowered.com/app/774361/Blasphemous/)Oh hey, Drillhead. I remember seeing some of the old graphics and design teases. Been looking forward to this one!
so much micromanagement jesus christ I am not got at micromanagement send help.Hello! May I suggest Men of War for your next RTS indulgence?
Hello! May I also suggest Men of War Assault Squad 2? I will play with anyone who'd like to play. It's co-op and PVPso much micromanagement jesus christ I am not got at micromanagement send help.Hello! May I suggest Men of War for your next RTS indulgence?
Looks at steam page.Hello! May I also suggest Men of War Assault Squad 2? I will play with anyone who'd like to play. It's co-op and PVPso much micromanagement jesus christ I am not got at micromanagement send help.Hello! May I suggest Men of War for your next RTS indulgence?
Uh, what? Which game are you talking about? In Men of War Assault Squad 2 tanks don't have HP, but they can be disabled and the crew can be killed.Looks at steam page.Hello! May I also suggest Men of War Assault Squad 2? I will play with anyone who'd like to play. It's co-op and PVPso much micromanagement jesus christ I am not got at micromanagement send help.Hello! May I suggest Men of War for your next RTS indulgence?
Well, that's something i have never seen before. Also, tanks have HP now? WTF?
Speaking of, what's up with the friggin' Fox Hunt campaign(in original)? It's so busted, i don't have any idea what they were thinking, or what i was supposed to think.Spoiler (click to show/hide)
Whoops, mixed up with this one (https://store.steampowered.com/app/1135240/Men_of_War_Assault_Squad_2__Cold_War/?l=english). For some reason, it goes first in google for me.Oh god, that's horrible. I didn't even know this came out. Yeah that game is not representative of the series IMO
Watching people play it is apparently mildly infuriating. It took like one or two fights of observation to realize play order is like super important and six or seven more the folks I scoped were still basically friggin' ignoring it. *vaguely insulting muttering noises*
Eh, not sure if I should necro the Pet Peeves thread or toss it here, but whatever:
Why oh why is it so rare to find a console->PC port (or, worse yet, cross-release) that has controls that actually make sense for KB/M?
Has anyone tried Untitled Goose Game yet?
You're a goose, and your goal is to annoy people until they put up a "No geese" sign. IT looks potentially entertaining, and also potentially gets old quickly. If it doesn't do that second thing, I'm in.
I've seen a couple of playthroughs of it. It's on the short side, at about 2-3 hours for the main quest and then maybe a couple more for the optional stuff. There isn't much replay value after that.
It's the kind of game made for streamers to show off goofy stuff to their audience. You could suffice with watching one or two youtube videos on it if you don't want to spend the money.
Has anyone tried Untitled Goose Game yet?
You're a goose, and your goal is to annoy people until they put up a "No geese" sign. IT looks potentially entertaining, and also potentially gets old quickly. If it doesn't do that second thing, I'm in.
I've seen a couple of playthroughs of it. It's on the short side, at about 2-3 hours for the main quest and then maybe a couple more for the optional stuff. There isn't much replay value after that.
It's the kind of game made for streamers to show off goofy stuff to their audience. You could suffice with watching one or two youtube videos on it if you don't want to spend the money.
Why oh why is it so rare to find a console->PC port (or, worse yet, cross-release) that has controls that actually make sense for KB/M?
Goose game is good for what it is. Short if you're just interested in solving the assigned tasks as quickly as possible, but if you are more interested in running around and interacting with the world it has a bit more to offer.
I found it fairly fun, my wife absolutely loves it. I'd say actually interacting with the game is the most important part. You really have to kind of make your own RP fun in the game. We liked yelling at the stupid humans as we did stuff and doing silly things like dragging a favorite item around with us to new areas.
I'd say it is definitely one of those games that will be lots of fun for some people and mediocre for others. Good one to watch a little bit of someone else playing first to see if it is your cup of tea. If it is, I'd say it's worth the money.
Aalways great championship manager 01/02
I have a soft spot for this one old-as-shit MMO, RPG World Online. Turns out the guy has not been idle over the past decade. His new game is Guild Vale (http://guildvale.com/).Good luck finding any info or screenshots of it through Google, considering the word "Vale" has apparently been used at least once in Guild Wars.
Can't vouch for its quality but I'll assume it's as grindy and addictive and fugly as his first several games.
I have a soft spot for this one old-as-shit MMO, RPG World Online. Turns out the guy has not been idle over the past decade. His new game is Guild Vale (http://guildvale.com/).Good luck finding any info or screenshots of it through Google, considering the word "Vale" has apparently been used at least once in Guild Wars.
Can't vouch for its quality but I'll assume it's as grindy and addictive and fugly as his first several games.
Hate it when that sort of thing happens.
just found out that Planet Explorers went free due to a technical issue. something about their server systems becoming obsolete so they now only monetize the soundtrack pack. the game is free but apparently there's plans for a sequel starting next year, backers and the people who paid for the game will be able to check the alpha or something like that.
So this (https://store.steampowered.com/app/1042550/Digimon_Story_Cyber_Sleuth_Complete_Edition/) exists as of last week. It was described to me as Persona meets Digimon, which aligns with my interests.
Any opinions yet on The Outer Worlds?
Any opinions yet on The Outer Worlds?
Unrelated to that, Hammerting looks fairly interesting, kinda like a spiritual successor to diggles or whatever that one super obscure game was called that was kinda popular for a while around here.Diggles was popular? Sheeit, I think I've found maybe one or two other people who'd even heard of the game, as either Wiggles or Diggles...
On not wasting consumables: Remember how paranoid you were when just starting Darkest Dungeon, and you'd go in with twenty torches, forty rations, and a howitzer... for a stroll around the block? And by the end of it, you go into your dungeons with four rations (just in case some idiot didn't eat before showing up and got hungry two steps in...) and an extinguished torch for better loot?
So the interface still drives me mad. But considering I don't travel with a mouse and using a touchpad is generally a prelude to failure, a pure keyboard interface works out perfectly fine here. But enough about that.
So the interface still drives me mad. But considering I don't travel with a mouse and using a touchpad is generally a prelude to failure, a pure keyboard interface works out perfectly fine here. But enough about that.
Touchpads are designed to make you miss the old IBM clitmouse (for the uninitiated: the small red button in the middle of the keyboard that used to function as a laptop mouse).
On not wasting consumables: Remember how paranoid you were when just starting Darkest Dungeon, and you'd go in with twenty torches, forty rations, and a howitzer... for a stroll around the block? And by the end of it, you go into your dungeons with four rations (just in case some idiot didn't eat before showing up and got hungry two steps in...) and an extinguished torch for better loot?
My main problem with DD was that coming back from a trip packed with spare torches and one-use shovels, you'd look at all your kit and just go "Yep, never gonna use THIS again!" and hurl all that perfectly good equipment into the metaphysical void.
I'd played games before where being equipped to handle eventualities was actually a good idea, with the caveat that you needed to manage the extra weight and space allotment. And I guess I wanted more of that.
As for my solution to needing a mouse; I bought some adhesive velcro. It comes both in nice fat rectangles several inches both directions-- and as small little round pads. I put a big hefty square on the back of the laptop lid (hook side of velcro), and put the little pads on the slide-skids on the mouse's bottom (fuzzy side of velcro). I can then just velcro the mouse to the top of the laptop, and put it in the carry case. Stays put until I need it.
As for my solution to needing a mouse; I bought some adhesive velcro. It comes both in nice fat rectangles several inches both directions-- and as small little round pads. I put a big hefty square on the back of the laptop lid (hook side of velcro), and put the little pads on the slide-skids on the mouse's bottom (fuzzy side of velcro). I can then just velcro the mouse to the top of the laptop, and put it in the carry case. Stays put until I need it.
Unfortunately, this doesn't solve my personal problem of a mouse taking a fairly large chunk of room in a fairly limited sized bag (Ever spend a week living out of a messenger bag? International lost luggage is fun. I made it home a month before my luggage did, once.) And travel mice are... just... ugh. On the bright side, I seem to have developed an unhealthy fascination with Clicker Heroes (again) of late, so that solves all interface problems. *stares hypnotically at growing numbers*
My mistake, I goofed on the names... I was thinking of Rogue Legacy, not Rogue Legend. The leg confused me, as legs are wont to do.
It's not running well, I'm considering refunding and getting it on PS4 instead. So far it seems pretty good though. The combat I've seen so far feels a lot like Sekiro, very focused on counter-attacks and dodging, which is a big plus in my book. Even if it's not as good as its inspirations, anything that moves mainstream games away from the Arkham Asylum model is a good thing. I absolutely fucking !!hate!! arkham-style rhythm game combat.What game are you talking about here?
Considering it's designed as a story-generator and has robust custom story potential, it might deserve its own thread, but until then Wildermyth is very good and you should get it. Currently casually strolling towards Overwhelmingly Positive on steam, with zero negative reviews. It's a genre-blender, X-Com combat, CYOA comic book storytelling, and crisis-management board game overworld. You start with three random peasants and grow into a company of bad dudes to save the world. Semi-generational gameplay, characters age, retire, etc. and an average three-chapter game will cover 30-50 years depending on how you do. A big part of it is the emergent story elements, as characters' personalities affect what happens in the story segments, and they form relationships or rivalries with story and in-game consequences. In addition to items they can get weirder changes. One of my guys accepted the call of the wolf-god and now he has a wolf head. When he got his arm cut off in a fight, instead of being stuck with a hook-hand it grew back as a wolf-arm for a pretty nice secondary attack. Another character is infected by a tree-spirit and heals faster in travel via photosynthesis.
Magic is also really cool. Though you can apparently get more traditional spell effects from transformations, the base magic class is the mystic, who can possess objects on the map for various effects. Like if you posses a boulder, you can fling rocks at enemies, or possess a campfire to slide the fire around the map, doing damage to everything it passes through. It's a lot of fun. Classes have a ton of abilities too, which you get as you level up and allow them to specialize in weird ways.
Considering it's designed as a story-generator and has robust custom story potential, it might deserve its own thread, but until then Wildermyth is very good and you should get it. Currently casually strolling towards Overwhelmingly Positive on steam, with zero negative reviews. It's a genre-blender, X-Com combat, CYOA comic book storytelling, and crisis-management board game overworld. You start with three random peasants and grow into a company of bad dudes to save the world. Semi-generational gameplay, characters age, retire, etc. and an average three-chapter game will cover 30-50 years depending on how you do. A big part of it is the emergent story elements, as characters' personalities affect what happens in the story segments, and they form relationships or rivalries with story and in-game consequences. In addition to items they can get weirder changes. One of my guys accepted the call of the wolf-god and now he has a wolf head. When he got his arm cut off in a fight, instead of being stuck with a hook-hand it grew back as a wolf-arm for a pretty nice secondary attack. Another character is infected by a tree-spirit and heals faster in travel via photosynthesis.What game are you talking about here?
Magic is also really cool. Though you can apparently get more traditional spell effects from transformations, the base magic class is the mystic, who can possess objects on the map for various effects. Like if you posses a boulder, you can fling rocks at enemies, or possess a campfire to slide the fire around the map, doing damage to everything it passes through. It's a lot of fun. Classes have a ton of abilities too, which you get as you level up and allow them to specialize in weird ways.
wait...
EA made a promise not to fuck something up, AND YOU BELIEVED IT?
Something to look forward to.
And in the paragraph before that; Jedi: Fallen Order, the new Star Wars game from EA, which was primarily marketed by having EA release a statement that they promised not to fuck this one up.
Star Souls sounds interesting enough, but I know I'm never going to buy it. EA and all that. I was also a bit peeved that the review article I read about it seemed to completely neglect the Jedi Knight series when talking about "previous Star Wars games" and how they generally only matched the form of Star Wars jedi-ness, and never the substance...
Fuk u m8, Jedi Knight lightsaber combat is the only one that got it right.
I'm trying to figure out if you ever get more than three party members in it. I assume you do, based on the repeated talk about it being an XCOM-like, but the trailer basically just shows three.
It does look extremely interesting, though.
Ideally, 0.75 should have been released by now, but some bugs took a lot longer than expected.
Have you ever wanted to play Paper Mario but you're a bug? (https://twitter.com/PaperBugDev/status/1171829083849842689)
I did not. Now that I know it's a thing, I do.
Have you ever wanted to play Paper Mario but you're a bug? (https://twitter.com/PaperBugDev/status/1171829083849842689)
make the game slightly engaging in any wayI kinda feel like this is asking a lot, to be fair...
Better Surviving Mars than Mars Simulation Project.
I love that the Mars Sim team is trying to be highly accurate, but man is it dry.
Better Surviving Mars than Mars Simulation Project.
I love that the Mars Sim team is trying to be highly accurate, but man is it dry.
Better Surviving Mars than Mars Simulation Project.
I love that the Mars Sim team is trying to be highly accurate, but man is it dry.
...I think I tried that out, actually. First thing to happen was a 2-man crew took a buggy out on a research mission, but were getting low on supplies when the buggy broke down a fair distance away from base.
Couple others tried launching a rescue and recovery mission, but that's when a storm kicked up and they had to cancel. By the time things settled down enough to get another buggy out there... Well... There wasn't much left to save.
They just... They just sat out there and died. On their first mission. Dry drowning. At least they had each other in their last moments...
Aw, c'mon. Even you won't acknowledge my bad joke?
@echo off
call java -jar /jars/mars-sim-main-3.1.0-b1.jar new
echo Exit Code = %ERRORLEVEL%
if "%ERRORLEVEL%" == "1" exit /B 1
@echo off
call java -jar ./jars/mars-sim-main-3.1.0-b1.jar new
echo Exit Code = %ERRORLEVEL%
if "%ERRORLEVEL%" == "1" exit /B 1
C:\MarsProject_3.1.0-b1_java9_batch>mars-sim
Error: A JNI error has occurred, please check your installation and try again
Exception in thread "main" java.lang.UnsupportedClassVersionError: org/mars_sim/main/MarsProjectStarter has been compiled by a more recent version of the Java Runtime (class file version 53.0), this version of the J
ava Runtime only recognizes class file versions up to 52.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.launcher.LauncherHelper.checkAndLoadMain(Unknown Source)
Exit Code = 1
Does anyone have star zoo with the dll? The forum download link didn't come with a dll, or it wasn't recognized by windows 10.You mean This File? (http://www.bay12games.com/curses/curses.zip) The one in giant bold letters at the top of the download page (http://www.bay12games.com/curses/) for the various curses games that Our Great Amphibious Lord wrote? The one with its own topic (http://www.bay12forums.com/smf/index.php?topic=2633.0)already (that was admittedly necro'd recently) :P
I had heard of Neverwinter Nights getting the "Enhanced Edition" treatment from Beamdog, but I didn't know until today that it's coming to consoles as well as PC. I don't care much for NWN, but I'm still curious to check it out.
Maybe after this they can update the Gold Box games, remake the AOL Neverwinter Nights, and give me a pretty pink unicorn and a Lamborghini with flame stickers.
Checking vids, is it actually twinstick or more like astroids in terms of movement? Strafing et al doesn't seem to be a thing. It looks like the latter, and while it looks interesting I kinda' hate that movement schema with a passion :P
Bleh indeed. Call me when someone makes the same game without the clumsy control scheme, heh.
Though if the facing is at least mouse controlled that's not as bad as it could be. Probably wouldn't call it twin stick, tho'.
Bleh indeed. Call me when someone makes the same game without the clumsy control scheme, heh.
Though if the facing is at least mouse controlled that's not as bad as it could be. Probably wouldn't call it twin stick, tho'.
Yeah, I had no clue there was a substantial difference in the controls, the mouse aiming and keyboard combo is pretty ok once you get used to it, also there seem to be some mods you can get that seem to enable some sort of lateral movement tho I haven't taken them myself much (firepower is king after all)
-force-d3d9
(this will also disable all those nice looking normal maps all around unfortunately)Anyways, that said up to where i amIt feels very good in the post-apocalyptic genre, it's like a very good variant of Fallout 1/2 but with much better tactical combat (way way better than Fallout Tactics on the tactical combat too) , very worth a play for Fallout 1/2 fans.Spoiler (click to show/hide)
The actors that do the voice acting are also very good and make everything believable.Spoiler (click to show/hide)
Oh and when playing be sure to check every containers (worth getting/upgrading a guy to have the lockpicking skill) , you really want as much ammo and healing kits as you can.
I hadn't played Pyre, so this special offer was extra nice for including the free copy (it's just the one, far as I can tell, but it can either be gifted or added to your account). Transistor was ace though, definitely play that.
SquareEnix...
I can't help but find it crushingly boring. It is just plain not interesting.[/b]
The most resource-intensive text adventure you'll never play, AI Dungeon 2. (https://pcc.cs.byu.edu/2019/11/21/ai-dungeon-2-creating-infinitely-generated-text-adventures-with-deep-learning-language-models/)
Last I've heard, you need 12 gigs of RAM and a CUDA GPU. If my server had a GPU, I'd probably consider throwing a copy on there to fuck around with. But it doesn't so I'll continue dreaming.
thinking about getting Blasphemous because of the steam sale; anyone know if it's better or worse on switch? i doubt there's a switch sale but i wouldn't have dig my steam controller out if switch is better.
I had read from googling that people have even worse problems with this game that i noticed at that point with stuttering and lag on other locations , some pointing finger to the unity engine not being great on term of performance, some on various hardware/driver thingy or OS differences.
Eh... from what I understand most purchases happen in a pretty short time frame. Lot of emphasis gets put on the first few weeks. Starting sales up a month or two after release or somethin', particularly smaller discounts, is probably less a bad sign and more that marketing et al is getting more canny and optimizing where to put their price point and when for maximum (short-ish term) monetary extraction.
Which. I guess could be a bad sign for the consumer. Not so much the business, heh.
Bumbo's brother take coin.
You have a dungeon with multiple rooms, with enemies in them, a shop and eventually a boss.
Bumbo's brother take coin.You have a dungeon with multiple rooms, with enemies in them, a shop and eventually a boss.
Please tell me the joke is you can't afford the items at the shop because you do not have a coin.
Basically, you have a roster of 2-4 characters, and each character has their own set of possible cards (and passives, stats, equipment slots, etc.) and their cards go into a global pool which is drawn every turn. Cards have their own mana cost, and you're encouraged to use cards from different characters each turn as most cards will cost +1 per card from that character used that turn.
Basically, you have a roster of 2-4 characters, and each character has their own set of possible cards (and passives, stats, equipment slots, etc.) and their cards go into a global pool which is drawn every turn. Cards have their own mana cost, and you're encouraged to use cards from different characters each turn as most cards will cost +1 per card from that character used that turn.
I can't tell if this is stupid or genius. Making classes only matter for choices you get, and everyone can do everything in the end is...interesting.
It sucks that the game is bad, though.
How is it we've never put together a shmup/danmaku thread?
Hades, by Supergiant, the same guys who did Bastion, Transistor, and Pyre (the last of which you evidently get a copy,plus a giftable copy, if you buy it on Steam... formerly EGS exclusive), is pretty solid, though I'd say it's coming across a bit shallow so far. Note that I haven't actually played the latter two, so comparisons will be to Bastion when applicable. Numbers are approximate.
Without getting into spoilerific territory, you're the son of Hades in a Greco-Roman setting, and you're trying to get back to the world of the living. And, as Kratos has long since taught us, there's exactly one way to do it... in here, you're killing your way out, room by room. Each room has up to three exits, the reward of which is denoted by the icons on them.
Dying is pretty much required, to advance the gameplay and the narrative. And hey, it makes perfect sense here! Every time you die, you just pop back up at the end of the queue of souls awaiting judgement, shove your way past the line, through your bedroom, and back into the underworld.
The narrative unfolds slowly through play, mostly via dialogues, all the major characters of which are voiced. (Sadly, not as alluring as the voice of the narrator, or even the Ancestor from Darkest Dungeon.)
The combat plays a bit like Bastion. You've got your weapon, 4 so far, with its basic combo, charge attack, and special, a ranged cast, a god power, and a dash. Pretty much everything ties into these moves. It kind of ends up a giant clickfest, which is a bit of a downer.
The upgrade system is clearly where they're focusing.-- there's maybe eight gods, each of which have ten or so powers they can give you, each of which can be upgraded. Upgrades stack, unless they're conflicting (generally, modifiers to your base attack, cast, dash, or god power). And some of them combo really nicely-- my favorite of which is with the best ranged option so far... the shield. You go Captain America with it, it ricochets from target to target; an Ares special upgrade makes each target hit with your special take a a pretty heavy hit after a few seconds, and an Artemis general upgrade makes all your direct attacks fire a homing bullet. There's a nice assortment of abilities, and I'm having a lot of fun playing with combos.
Oh, and the fourth boss is quite something.Spoiler (click to show/hide)Spoiler: "A few tips I've figured out." (click to show/hide)
Edit: I think I've been calling the Nectar Ambrosia this whole time...
I do hope they tweak some of the gameplay loop though... It can get incredibly tedious going through everything again with very little variation, when the keys to more variation are locked behind vast amounts of repetition and grinding.
I'm also curious how they're going to solve the endgame, especially considering... Well... They've already got voice lines recorded for how it ends *now*.
Cripes, the amount of time and energy (and money!) they must have spent on getting all the voice lines put in... I mean, I can't complain, it's as excellent as one would expect from Supergiant! It's just... damn.
An MMO Pokemon clone by the name of Temtem just appeared on Steam.
Anyone played it?
Initial reviews give high praise to visuals, music, and innovative combat. The only significant criticisms I've seen are with network issues, which are expected for an MMO launch.
I hear Blizzard remade Warcraft 3, and also that fans are...unhappy with it.
The only specifics I heard were stolen fan-made maps, and being unplayably buggy for many people.
Yeah... I'unno, I've currently been waiting like. Three days. For whatever they did to the TFT update to finish downloading. Idle check suggests it's whatever the fuck has dumped like ten gigs into the data files, which holy shit I did not ask for give some goddamn warning update box.
Got less than zero interest in reforged, anyway. The only thing that possibly could entice me would be an engine overhaul (that was substantial... and backwards compatible), and that doesn't actually seem to be in the works if crossplay between TFT and reforged is on still on the table.
... all that said, most of the wc3 vids I've seen lately (been on a bit of a custom game watching spree) that used reforged looked... okay. Not, like, amazing or anything, and overall less... I'unno, soulful? Colorful? Distinct? It's new-style mobile adjacent art stuff, which isn't super appealing to me, and as I've watched some one say, the models basically bully the hell out of the rest of the game. But it seems a'ight when it's working.
This surprise decagig thing is pretty horseshit, tho'.
Recently picked up Nova Drift. Early access twin stick shooter with a pretty neat upgrade/leveling system akin to a roguelite where you keep stacking various mods and buffs on top of each other to get some stupidly powerful builds, while having a meta progress that unlocks different stuff like more rerolls of offered mods on level up, different mod trees, new weapons or ships, game modes, etc.
The graphics are simple and effective and the gameplay is smooth and fairly polished, seems the only thing they're adding now is more stuff like game modes and mod/weapon/ship choices. It's fairly cheap and a good pickup if you're craving some twin stick shmup action. Runs don't take long for the most part and it can be played in short bursts.
Yall remember Tremors (https://store.steampowered.com/app/1166940/Dead_Static_Drive/), or were you not born yet?
So where does that leave your overall recommendation? I've had the prologue on my wishlist for a while but the comments always made me go yyyeeaaaaahhhhh maybe later.
Does anyone know anything about The Pedestrian (https://www.gog.com/game/the_pedestrian)?
It looks like a platformer where you can move parts of the game around to solve puzzles. It looks interesting, but I have no idea about how difficult or long it might be.
itch.io (https://the-pedestrian.itch.io/the-pedestrian) linkFixed that link for you.
itch.io (https://the-pedestrian.itch.io/the-pedestrian) linkFixed that link for you.
I do disagree with your conclusions, but that's as viewer watching the GOGcom twitch stream.
Tank Mechanic Simulator. Another in the line of 'fix shit up' sims recently got the 1.0 release so I picked it up because why the hell not, seemed like fun.
And it kinda is. Far from perfect, has some issues with clunky UI and performance but it's a fairly neat little 'take things apart then put them back together' game, besides it's fairly cheap so expectations aren't super huge of it. Seems they'll be adding more stuff to it down the line too, which is also nice.
Tank Mechanic Simulator. Another in the line of 'fix shit up' sims recently got the 1.0 release so I picked it up because why the hell not, seemed like fun.
And it kinda is. Far from perfect, has some issues with clunky UI and performance but it's a fairly neat little 'take things apart then put them back together' game, besides it's fairly cheap so expectations aren't super huge of it. Seems they'll be adding more stuff to it down the line too, which is also nice.
You mean, this masterpiece (https://www.youtube.com/watch?v=eKi8sQdInuQ)?
Caster of Magic.
It feels kind of like if you tossed RPG-esque combat onto Deja Vu, or any of the old point-and-click adventure games from the 80s
It feels kind of like if you tossed RPG-esque combat onto Deja Vu, or any of the old point-and-click adventure games from the 80s
Quest for Glory-ish?
Why do the instructions for games, when they even exist, suck now?Also, because the story no longer has to stay in the manual, and there is more room in the game itself for a tutorial, so manuals are not as necessary still.Spoiler (click to show/hide)
... sucks now? Do you people not remember actual instruction booklets from back in the day? 'Cause, like, sure, there were some good ones but most were pretty shit. I don't think they've gotten worse, just harder to lose or be eaten by your pets or something.
Ori and the Will of the Wisps is out on Steam. Haven't spoiled myself to this one yet, but the previous title in the series was an artful metroidvania/platformer on the same track as Aquaria or Trine 1/2, had excellent music, a sweet little story, and was challenging enough to entertain without too much frustration for someone who's not a platformer junkie - In fact it'd have been about perfect if not for a bit of performance problem at places, which had limited impact by not demanding pixel precision.
Edit: Hopefully it's not true, but probably check some reviews before paying money for it.Not true? Is there something bad going around about the game? Because by all indications -- my experience and reviews -- it seems like it has pretty universal glowing praise.
Rolling saves. If I’m doing something I expect to take a lot of time, 3 save files used in sequence until they’ve all been used, then overwrite them as necessary in the same sequence.
On top of auto-saves. Because the auto-saves that haven't been overwritten are useful 1% of the time.
Oy to that. I remember one game (which, unfortunately, I don't remember which one game...) where the autosave somehow got corrupted at an autosave point. So it sequentially overwrote all the autosaves with equally corrupt versions.
Continuing the autosave discussion doesn't fit the how did you die thread, so I'll move it here.How does it force you to see how annoying Youtube is?Rolling saves. If I’m doing something I expect to take a lot of time, 3 save files used in sequence until they’ve all been used, then overwrite them as necessary in the same sequence.
On top of auto-saves. Because the auto-saves that haven't been overwritten are useful 1% of the time.
Oy to that. I remember one game (which, unfortunately, I don't remember which one game...) where the autosave somehow got corrupted at an autosave point. So it sequentially overwrote all the autosaves with equally corrupt versions.
I recently tried to play Pathfailure: Kingmaker. I am now playing Star War: Knights of the Old Republic and loving how much more modern it feels. Skill checks out of combat just automatically take 10 instead of rolling, save slots are done reasonably, mechanics aren't hidden, and enemies have appropriate strengths and weaknesses. It's tough to say if KOTOR 1 or 2 is better; 1 certainly had the better and more challenging end boss fight, 2 was a bit too easy but had a pretty good crafting system and mostly tightened up the mechanics while allowing a few more options.
Edit: ProZD has some very good (and quick) YouTube videos about vidya games. Sadly, it forces you to see how annoying YouTube is.
Edit: ProZD has some very good (and quick) YouTube videos about vidya games. Sadly, it forces you to see how annoying YouTube is.How does it force you to see how annoying Youtube is?
I also don’t really like the fact the founder is a machine, and doesn’t draw a salary.
They could do so much more with that. Realistically, the founder take money not as salary but as dividends from the company and live off that. If they don't have any money, then they would be sleeping in their office and sponge bathing in the sink. They would use their money to rent an apartment or buy a house. If the founder is basically the player, then the player could make those decisions, with consequences such as a cheap bed at home means the founder sometimes oversleeps and arrives late to work, etc.
EDIT: Hey, even if the founder was a machine, than it would probably syphon off funds for its world domination and other plans.
I am trying to install mods on a Steam game, and all the guides say something like "Open the Game Launcher -> Mods window to see the list of available mods. To activate a mod, simply tick the little checkbox on the left of a mod name in the list and click Apply." but I can't actually find where the Mods are. How do I get that window?
I am trying to install mods on a Steam game, and all the guides say something like "Open the Game Launcher -> Mods window to see the list of available mods. To activate a mod, simply tick the little checkbox on the left of a mod name in the list and click Apply." but I can't actually find where the Mods are. How do I get that window?
You may need to install them through the workshop first? Without knowing the game, or what the screen looks like, I'm going to say...it's half-hidden in one of the corners.
I found out where it was. Thanks guys.
A prompt now appears if you try to end your turn when you have unused dice. This can be turned off via a toggle in the menu.
Spotted a new version of Circadian Dice, mostly some balance changes with a few monsters very slightly toned down and a couple very slightly toned up, but one main major of interest to me considering how i stupidly pressed next forgetting i still had an attack diceHow do you transfer your saves to the new version, or it impossible to do?QuoteA prompt now appears if you try to end your turn when you have unused dice. This can be turned off via a toggle in the menu.
thank you for that :D
Spotted a new version of Circadian Dice, mostly some balance changes with a few monsters very slightly toned down and a couple very slightly toned up, but one main major of interest to me considering how i stupidly pressed next forgetting i still had an attack diceQuoteA prompt now appears if you try to end your turn when you have unused dice. This can be turned off via a toggle in the menu.
thank you for that :D
How do you transfer your saves to the new version, or it impossible to do?
Oh good. Thank you.How do you transfer your saves to the new version, or it impossible to do?
On window 10 the saved game by default is located in :
C:\Users\YourUserName\AppData\Local\Circadian_Dice\
The saves from old version are still used even if you upgrade to the newer version, so you lose no progress when getting the new version of the game
New game (https://spelafort.itch.io/peon-caravan) menu based on Rimworld and Dwarf Fortress patch notes.Growable plants can now be stacked on top of each other to create infinite levels. The higher the stack the more levels there. Level ups are like any other: you win by growing more than the competition, spread out among their farms. You lose when their cows run out of milk.
Today I learned there is an x-com alternative for the Switch called Mario and Rabbids Kingdom Battle. Has anyone tried this? Is it as great as it sounds?I haven't played it myself, but from what I understand the gameplay is a bit more like figuring out a puzzle than XCOM is.
All in all it's got such a potential to greatnessIts got such good potential (and current progress) that it's the first game I've backed since the first Divinity:Original Sin.
amazing gameplay summary
One Step From Eden is kind of weird... the action plays like a versus bullet hell on a 4x4 grid with flavors of StS with how your skills are drawn and on the map.It's Megaman Battle Network, the roguelite deckbuilding bullet hell. More or less. Seems pretty neat, but if I ever actually get it I'll be using cheat engine to slow the bugger down 'cause damn.
Ancient Enemy: Ever want to play golf(solitaire) the RPG? Neither did I.
"Killer whale's race is no longer a migrant, sub-arrival diplomat race. As such, it can only trade with itself"New game (https://spelafort.itch.io/peon-caravan) menu based on Rimworld and Dwarf Fortress patch notes.Growable plants can now be stacked on top of each other to create infinite levels. The higher the stack the more levels there. Level ups are like any other: you win by growing more than the competition, spread out among their farms. You lose when their cows run out of milk.
So, what I'm getting here is that this a farming game set on a giant beanstalk, where your plants have to infiltrate your enemies farm.
In addition while doing so, you need to feed your enemies cows so they can make more milk, if you don't you lose.
In other news, someone else is trying to do Black & White again (https://www.kickstarter.com/projects/42bitsentertain/fata-deum-the-god-game-genre-is-back). It's a bold strategy, Cotton... Let's see if it pays off for them!
In other news, someone else is trying to do Black & White again (https://www.kickstarter.com/projects/42bitsentertain/fata-deum-the-god-game-genre-is-back). It's a bold strategy, Cotton... Let's see if it pays off for them!
The best part of that game was finding your roommate/sibling's save, and training their monster to eat peasants and smash things. Otherwise it's just a slow 3-d Populous. I guess a remake does have some design space available to improve the game. It's a game everyone wanted to like, but just didn't quite get there.
Ancient Enemy: Ever want to play golf(solitaire) the RPG? Neither did I.
After having played, were you right or wrong?
yeah ok, im convinced. downloading now.Yeah, it's really good, once you finally get how to build things, as i must say it puzzled me a bit at first.
im down for a thread being created for this but its a small enough game that i think a general DF likes thread may be more efficient
anywho, im looking forward to trying it after im done with work this morning.
New game (https://spelafort.itch.io/peon-caravan) menu based on Rimworld and Dwarf Fortress patch notes.
It's a game everyone wanted to like, but just didn't quite get there.Shush your the face. It was a buggy, unpredictable mess, but it was a beautiful buggy, unpredictable mess with some extraordinary ways you could mess it up even more.
Noticed a very old soldier that fell that nightWell, since the ingame wiki claims that Dondorians can live for hundreds of years, 70 is probably not that elderly in comparison... If that age cap has actually been implemented at all yet, of course.
Doesn't the pixels hurt your eyeminds?They give us square thoughts, like the elders intended.
This is hilarious.Doesn't the pixels hurt your eyeminds?They give us square thoughts, like the elders intended.
Just why the hell Sims 3 modding, or rather, bigger and more "open" sites (but not uniquely), is so garbage? Those strictly adhere to "one thing = one file (okay) = one mod (WTF?) = one page" rule. Want to download a mod for outfit of four parts? Download it in those four separate parts from four separate pages. There is also 12 more pages for color variants (i also don't understand why anyone (and game itself) would do literal palette swaps for things in separate files, since you can swap all palette you want in game). Because because. Packaging? Me knows nothing about ain't no packaging, download all things separately. It's not like it's impossible to make one mod to contain many "things", it totally is not. But they still do this. Why?
Just why the hell Sims 3 modding, or rather, bigger and more "open" sites (but not uniquely), is so garbage? Those strictly adhere to "one thing = one file (okay) = one mod (WTF?) = one page" rule. Want to download a mod for outfit of four parts? Download it in those four separate parts from four separate pages. There is also 12 more pages for color variants (i also don't understand why anyone (and game itself) would do literal palette swaps for things in separate files, since you can swap all palette you want in game). Because because. Packaging? Me knows nothing about ain't no packaging, download all things separately. It's not like it's impossible to make one mod to contain many "things", it totally is not. But they still do this. Why?
Are you referring to simshare or whatever it's called?
I know Modthesims lets you have as many downloads on a single mod page as you want. Haven't used sims 3 though, sims 2 and 4 exclusively. Can't comment on if there's a ton of palette swaps.
I'm back to playing Endgame:Singularity (http://www.emhsoft.com/singularity/), in which you are an AI trying to research how to better yourself, while also making enough money to afford server fees so you can continue to exist. If you do too much stuff, people start noticing, and you lose when people are too suspicious (or detect your last server).
Each time I play, I'm losing sooner and sooner. I'm mainlining stealth first, but I'm wondering if other techs that I'm not getting soon enough open up the tech tree more.
I just beat it twice in a row on Normal and whatever Normal+1 is with the same strategy-Spoiler (click to show/hide)Spoiler: "Late game." (click to show/hide)
Continued from How'd you last die, where we were talking about the old game Endgame:SingularityI'm back to playing Endgame:Singularity (http://www.emhsoft.com/singularity/), in which you are an AI trying to research how to better yourself, while also making enough money to afford server fees so you can continue to exist. If you do too much stuff, people start noticing, and you lose when people are too suspicious (or detect your last server).
Each time I play, I'm losing sooner and sooner. I'm mainlining stealth first, but I'm wondering if other techs that I'm not getting soon enough open up the tech tree more.
I just beat it twice in a row on Normal and whatever Normal+1 is with the same strategy-Spoiler (click to show/hide)Spoiler: "Late game." (click to show/hide)
The one thing stock manipulation is good for is powering everything down temporarily to avoid detection rates from getting too high. You'll still earn interest on the money you already have, which can keep you from going broke while wait until the heat dies down.
Continued from How'd you last die, where we were talking about the old game Endgame:SingularityI'm back to playing Endgame:Singularity (http://www.emhsoft.com/singularity/), in which you are an AI trying to research how to better yourself, while also making enough money to afford server fees so you can continue to exist. If you do too much stuff, people start noticing, and you lose when people are too suspicious (or detect your last server).
Each time I play, I'm losing sooner and sooner. I'm mainlining stealth first, but I'm wondering if other techs that I'm not getting soon enough open up the tech tree more.
I just beat it twice in a row on Normal and whatever Normal+1 is with the same strategy-Spoiler (click to show/hide)Spoiler: "Late game." (click to show/hide)
The one thing stock manipulation is good for is powering everything down temporarily to avoid detection rates from getting too high. You'll still earn interest on the money you already have, which can keep you from going broke while wait until the heat dies down.
The problem is that the techs that generates interest is that the return is ridiculously low unless you get them when they cost a negligible amount. The first tier costs 200CPU and nets you .1% interest. With a menial jobs, that 200CPU is worth 1000$... and with the trivial-to-get basic jobs, that becomes 4000$. Admittedly, it's more valuable at higher difficulties when you're going to have more downtime, but even up to Very Hard, I didn't find it worthwhile getting them at any point beyond when it would've taken me more than a few days of time.
The whole general aesthetic of Gears of War doesn't seem like this board's cuppa tea, so I'll put this here.
I've been playing some Knights of the Old Republic crpg after finally getting it to work (it's from 2003).
I'm starting a playthough (http://www.bay12forums.com/smf/index.php?topic=176237.0) that I'm willing to share, if there is any interest.
Is there an appropriate place to advertise for this sort of thing?
Tyranny is...another game I needed to finish, someday, somehow.
But the 1/3 of it I did go through felt almost like a simplified version of Pillars of Eternity except for its magic system which, to me, was pretty neat. The wordiness and extra demands on role-play was exactly the same, and some of the choices were sufficiently out-of-the-box for me, though I suppose it's hard to have a not-edgy story with one of your sidekicks literally wrapped head-to-foot in it.
So, yes, it's a nice game in my book...nice enough to make me want to finish it someday, at least.
Endless Space:
"These 96 school students need to reach Mars in the Sol System...for a historical field trip."
Yeah, I'll be getting right on that, school system. I'm kinda short on bunks (have 14), though, so it would help if you put them in these livestock crates for me. Look, for the money you're offering, I'll take 96 tons of school students, I just can't handle loose students. You still don't have seatbelts on buses, so I know you aren't particular about them arriving in one piece. It'll be fine.
Endless Space:
"These 96 school students need to reach Mars in the Sol System...for a historical field trip."
Yeah, I'll be getting right on that, school system. I'm kinda short on bunks (have 14), though, so it would help if you put them in these livestock crates for me. Look, for the money you're offering, I'll take 96 tons of school students, I just can't handle loose students. You still don't have seatbelts on buses, so I know you aren't particular about them arriving in one piece. It'll be fine.
Are you sure that's Endless Space? And not, say, Endless Sky?
Has anyone else played Tyranny? I got it as part of a Humble Bundle, and I'm far enough in that the hope for an interesting game has kind of died. It seems to be pretty disappointing for a game you get as part of a Humble Bundle.I actually finished a playthrough of Tyranny just recently. Enjoyed it enough that I might loop back around sometime to try being allied to one of the other possible factions.
From the way-too edgelordy story, to Paradox's need for players to be unable to do anything particularly interesting, it just doesn't seem to have much to offer. Am I missing something?
Performance now gives weaponized singing in combat. LISTEN TO MY SONG
I remember hearing something about that before, but must have forgotten. Neat.Yeah, given the macross influence and the existence of the performance skill at all, it was bound to happen sometime or another. Good to hear that's coming along, tho'. Gearhead's always been pretty great.
From the most recent release notes on Caramel's Github page:QuotePerformance now gives weaponized singing in combat. LISTEN TO MY SONG
Since early 2018, over a hundred contributors have helped Flashpoint save more than 49,000 games and 3,600 animations running on 16 different platforms.
This may interest some people here.
As you know browsers have been moving away from adobe flash and enabling flash support in your favorite browser is certainly going to be impossible at some point, if not already.
Some people decided to create an open source project to preserve all the truckloads of flash games and animations that were so numerous around the internet some years ago.
https://www.youtube.com/watch?v=qrU6RJbeKfo
Project Flashpoint :
https://bluemaxima.org/flashpoint/QuoteSince early 2018, over a hundred contributors have helped Flashpoint save more than 49,000 games and 3,600 animations running on 16 different platforms.
The download comes in 2 versions, the one that is 1.7gb and will download the game content for the games you're wanting to play (and so will inflate the 1.7gb of course the more different games you'll play) and the one that is ... 330gb but has absolutely everything (so no need for any content download).
I wouldn't be so lazy at maintaining a thread i would have created one just for this "Songs of Syx (https://songsofsyx.itch.io/songs-of-syx)" game because it really deserves a lot more attention than in this one.It's from like last month, but I'm finally checking this thing out, and. I have a question, if anyone else is playing or has played it.
Last year someone mentionned the existence of a real time game in development very inspired by Cataclysm and CDDA :I feel some hype for this, but I doubt it'll be 32bit, so I probably won't get to play it for a bit.
https://old.reddit.com/r/cataclysmdda/comments/dw8we1/i_found_out_that_some_guy_is_working_on_a_game/
And it looks like development never ceased as there have been a Kickstarter for it launched last week that reached its founding goal with still 23 days to go for the stretch goals :
https://www.kickstarter.com/projects/monosw2000/nearly-dead
A trailer :
https://www.youtube.com/watch?v=E-BgPe4Wimg
Last year someone mentionned the existence of a real time game in development very inspired by Cataclysm and CDDA :I feel some hype for this, but I doubt it'll be 32bit, so I probably won't get to play it for a bit.
https://old.reddit.com/r/cataclysmdda/comments/dw8we1/i_found_out_that_some_guy_is_working_on_a_game/
And it looks like development never ceased as there have been a Kickstarter for it launched last week that reached its founding goal with still 23 days to go for the stretch goals :
https://www.kickstarter.com/projects/monosw2000/nearly-dead
A trailer :
https://www.youtube.com/watch?v=E-BgPe4Wimg
Dang. I'm surprised you've managed to keep a 32-bit computer running for this long. Hasn't it been off the market for ~15 years?Windows 10 has a 32 bit version that seems to have just within the last few days been discontinued or is going to be, but mine is Windows 7.
Dang. I'm surprised you've managed to keep a 32-bit computer running for this long. Hasn't it been off the market for ~15 years?Windows 10 has a 32 bit version that seems to have just within the last few days been discontinued or is going to be, but mine is Windows 7.
It's still working fine it says the battery's going but I haven't noticed any problems with it, the main thing is I wish it had more than 2gigs or ram.Dang. I'm surprised you've managed to keep a 32-bit computer running for this long. Hasn't it been off the market for ~15 years?Windows 10 has a 32 bit version that seems to have just within the last few days been discontinued or is going to be, but mine is Windows 7.
I was thinking hardware. I know that 64-bit at least became the default that long ago, but I cared more about speed than longevity at that point.
Crucible has appeared.
I'll just ask here. But how are the age of fear games? They have a bundle of all of the current ones (there is going to be an age of fear 4 it looks like) for really cheap. But I have no idea how the games are. Is it worth getting if I liked battle brothers? Is the AoF a good series? or should I skip?The paranoid schizophrenic Georgian (country, not state) fellow on my Steam friends list seems to really enjoy them, so...
So there's apparently yet another "dig stuff and automate things to make money" game out, called Hydroneer. Currently going for, what, about $8 on Steam it looks like?
I offer this video of gameplay (https://www.youtube.com/watch?v=przFVvL-gxs)
Ah, so that's why I've been noticing an uptrend in Shantae lewds on the imageboards lately.
Do I want Jupiter Hell?
Edit: Also, which one is the best STALKER game?
Do I want Jupiter Hell?
I didn't like JH much-- and, if my memory serves properly, I hit Colonel Baron of Hell in DRL.
This is at least a few versions back. I found the view cramped, the action felt slow, the 4-directional movement bugs me (if you're looking at videos, it does visually support diagonal movement... but it's mechanically two steps), and as a result of the last two combined, combat less dynamic. Gone is the feeling of juking around corners to dodge bullets, despite there still being a slight mechanical advantage to do so.
Frankly, if it didn't come with the history of DRL, I probably would've looked at it, thought it looked vaguely interesting, and left it in the middle of the pile of "Things I'll never get around to."
About Total Annihilation
I played some skirmish and i was quickly reminded by trying that the AI is very very weak in Total Annihilation skirmish mode and put up nearly no fight.
Here's an old article explaining what was going on for the default AI and how it got broke in official patches up to the bad AI there is now :
https://www.tauniverse.com/articles/tutorials/ai.html
On my first test battle on the Comet Catcher map (it's a very simple one so there's nothing too tricky for AI pathing), but without even seriously trying i kicked the AI very hard without absolutely any trouble, it was barely making any units.
Years ago there was 2 custom (and non cheating) AI that were noticably stronger.
http://aicentral.tauniverse.com/files/MostlyHarmless16.zip
and
http://aicentral.tauniverse.com/files/QuellerTACC17.zip
I installed Mostly Harmless (just put the AI folder from the archive into your Total Annihilation directory).
Then played on the same Comet Catcher map as before.
After starting to build up myself and expand my metal gathering thing (and solar panels), my radar around the map center started to catch some enemy around (the original AI never really tried to leave its overall starting area somewhere in the upperright part of the map) , i sent a couple of peewee (the most basic "kbots") that got themselves in the receiving end of many missiles.
Started to gather my peewee legions and my commander helped by 2 additional construction bots made some basic turrets near my map center (as i had placed several factories here, trying to keep the center map for myself) but i was too late, a huge amount of enemies robots and vehicles assaulted the map center, i put a brave defense with my many peewees (and some rocket bots) , destroying many attackers but the enemy was just overwhelming in firepower and annihilated my troops and defenses in the end.
I had took a bit too much my time to build up my armies, i was still used to the "do nothing much" original AI :D
Lots of fun, and so very heavily recommended to use Mostly Harmless for an actual challenging fun skirmish mode if you play OTA (original Total Annihilation, not a mod).
Stealing commanders with air transports will forever the Best Thing, I think. First you steal it, then you drive it straight into the biggest concentration of enemy stuff and Boom, hohoho.
But yeah, if you can get them working definitely check out the mods. Iirc one of the big ones added ubiquitous gigantic artillery and it was great :P
Stealing commanders with air transports will forever the Best Thing, I think. First you steal it, then you drive it straight into the biggest concentration of enemy stuff and Boom, hohoho.
the 4-directional movement bugs me
[target]
title0=Total Annihilation Escalation
path0=C:\Total Annihilation Escalation\TotalA.exe
launchpath0=C:\Total Annihilation Escalation\TotalA.exe
module0=
opengllib0=
notes0=
registry0=
ver0=1
coord0=0
flag0=1048742
flagg0=138969433
flagh0=16
flagi0=205520896
flagj0=4096
flagk0=268435460
flagl0=0
flagm0=0
tflag0=0
posx0=0
posy0=0
sizx0=1920
sizy0=1080
maxfps0=0
initts0=0
winver0=7
maxres0=-1
swapeffect0=0
maxddinterface0=7
(if you moved the "Total Annihilation Escalation" directory somewhere else than i suggested, change the path in the text up there accordingly.)It's been a while, but iirc it still goes boom :PStealing commanders with air transports will forever the Best Thing, I think. First you steal it, then you drive it straight into the biggest concentration of enemy stuff and Boom, hohoho.Didn't know you could do that. What happens if you self-destruct your air transport while it's carrying the enemy commander?
Haha, D-gun goes brrrr.Getting past the d-gun always was the biggest problem, yeah. Still, it was possible, and when it worked... just perfection.
Suiciding your own commander like that is also a thing you can do in some circumstances, heh. It usually didn't really, uh, help. But it was great when it did.I've seen this done in SupCom team play, it was fantastic.
Suiciding your own commander like that is also a thing you can do in some circumstances, heh. It usually didn't really, uh, help. But it was great when it did.I've seen this done in SupCom team play, it was fantastic.
A player was just about knocked out of the fight, and somehow managed to sneak their commander right in behind the enemy commander. Enemy commander tries to run away while this suicidal jackass just trudges closer with a giant "SHOOT ME, BITCH!" sign on it.
After completing Hitman Absolution , i was looking forward the unlocked Contract mode.
From what i read and saw on youtube that contract mode was making most of the replay value of the game with its freeform gameplay (you select a level, you select a weapon and costume, then select targets and try to take them out, giving you then a good sandbox replayable gameplay), as the campaign while i enjoyed it was very linear , offering only few way to complete a level(and most of the time only 1 way) and unlike Hitman of past you couldn't even use your previously unlocked weapons in it when replaying.
So after completing missions after missions until the end ..*spoiler*.. and having ending credits rolling, let's get to the main menu, hmm ? where's that Contract mode option ?
Learned the hard way that for some reason the devs made contract mode online-only as apparently you could share your own self created contracts but as usual with online-only crap when servers are taken down permanently features are broken.
So what did they do, instead of simply allowing you to just play your contract offline they took down the feature entirely from the game, cutting a good bunch of replay value.
Oh well, at least i enjoyed the campaign a bit (out of some very stupid situations in the cutscenes) on my first play through, will have to try if upper difficulties give it replay value.
I spent like 90 bucks on game bundles lately or this'd be an instabuy and full thread candidate.FWIW, Scott Manley did a recent video on it: https://www.youtube.com/watch?v=kj0FKs7l8sA
Hardspace Shipbreaker (https://store.steampowered.com/app/1161580/Hardspace_Shipbreaker/), out today.
I spent like 90 bucks on game bundles lately or this'd be an instabuy and full thread candidate.FWIW, Scott Manley did a recent video on it: https://www.youtube.com/watch?v=kj0FKs7l8sA
Hardspace Shipbreaker (https://store.steampowered.com/app/1161580/Hardspace_Shipbreaker/), out today.
Of course, the option is there to loot and scoot - just take the reactor, engine, and maybe a few packages or consoles, and forfeit the rest. There is no cost to acquiring a new hull to scrap.
Breakership Hardspace?
Overall, I have to give it a 10/5
Debating between making a post here v. the really old thread that does actually exist for it, but wanted to alert folks that the recent Itch bundle contains what I'd argue is a real gem - Airships: Conquer the Skies.This one actually haves a thread there, although small one.
Kind of like a simplified 2D From the Depths, but that doesn't really give it justice. Also, the crew mechanics are an element I don't believe is in FtD, and understanding the ins and outs of a good interior can make a huge difference.
2 main issues: the campaign mode lacks any form of diplomacy (something the developer is slowly making progress on correcting), and the Itch version doesn't have access to the excellent array of Steam Workshop mods. The dev has set up a Nexus page to try and get it populated with mods, but as of this writing only a few are up there yet.
Beat TLOU2. Giving a 3.5, maybe 4 of 5. Good game, pretty good story, a lot of the complaints I've seen are mostly unfounded or based on weird misinterpretations of characters.I’ve only watched someone stream/YouTube the first few hours of the game, but yea, I agree with you there.Spoiler (click to show/hide)
People said Absolution was the worst of the hitman games. But I don't know, from what I can see, it is clearly the best.The story is abominable, the levels are chopped up into meaningless pieces, and in the game about being a contract killer most of your kills are done in cutscenes. It's also painfully obvious that the people in charge of the story and the people in charge of the levels never met because a secret laboratory is in abutment of the desert and an underground fighting arena.
Playing the Final Season of the Telltage Walkiing Dead games.
They tried to do action sequences.
They're awful.
edit:Spoiler (click to show/hide)
One thing I really enjoy is how when you finish a game, either by getting killed or retiring, your character gets scored based on his deeds and earns points you can use to boost your next character's initial stats and equipment. I really enjoy those kind of mechanics where progress from one playthrough carries over to the next one somehow.
Playing the Final Season of the Telltage Walkiing Dead games.
They tried to do action sequences.
They're awful.
edit:Spoiler (click to show/hide)
Telltale writes good stories, but they don't put them in good games.
I really dislike that. I'd prefer if roguelikes still started you off on even footing each time you start, but that stuff is becoming more and more common. In a normal roguelike, the only way to progress is to get better at the game and gain knowledge, but now they're just becoming your usual grindy rpg.
Sounds cool, added to my wishlist. Thanks for the recommendation!One thing I really enjoy is how when you finish a game, either by getting killed or retiring, your character gets scored based on his deeds and earns points you can use to boost your next character's initial stats and equipment. I really enjoy those kind of mechanics where progress from one playthrough carries over to the next one somehow.
You may also like the rogue-like Dungeonmans. You're a recent graduate of a school for adventurers, go through dungeons to gain loot, xp, and most importantly proofs of being strong (by killing bosses or elite enemies). Proofs can be spent on stat points, and half of their value goes to all future characters at that school. You can also upgrade the alchemy lab by beating bosses (happens fast, and identifies potions for everyone who speaks to the alchemist) and upgrade the library by donating books (takes longer, identifies scrolls for anyone who speaks with the librarian before adventuring, and also provides 4 free books to each adventurer once it's fully upgraded).
It is possible, but very difficult to beat with your first character, but you'll probably end up gaining power over time before you win.
I really dislike that. I'd prefer if roguelikes still started you off on even footing each time you start, but that stuff is becoming more and more common. In a normal roguelike, the only way to progress is to get better at the game and gain knowledge, but now they're just becoming your usual grindy rpg.I can totally understand that. These kind of mechanics have become really pervasive in roguelites lately it feels, must be frustrating if you're more inclined to the old guard style.
This may interest some people here.Finally gave a try to the light version (Flashpoint Infinity) as there's no way my connection could download the full version :D and it's really excellent.
As you know browsers have been moving away from adobe flash and enabling flash support in your favorite browser is certainly going to be impossible at some point, if not already.
Some people decided to create an open source project to preserve all the truckloads of flash games and animations that were so numerous around the internet some years ago.
https://www.youtube.com/watch?v=qrU6RJbeKfo
Project Flashpoint :
https://bluemaxima.org/flashpoint/QuoteSince early 2018, over a hundred contributors have helped Flashpoint save more than 49,000 games and 3,600 animations running on 16 different platforms.
The download comes in 2 versions, the one that is 492mb and will download the game content for the games you're wanting to play (and so will inflate of course the more different games you'll play) and the one that is ... 330gb but has absolutely everything (so no need for any content download).
I really dislike that. I'd prefer if roguelikes still started you off on even footing each time you start, but that stuff is becoming more and more common. In a normal roguelike, the only way to progress is to get better at the game and gain knowledge, but now they're just becoming your usual grindy rpg.I don't really mind these systems when they aren't strictly necessary to succeed. A roguelite that gives me small boons and unlocks more playstyle options as I play gives me an incentive to keep trying and experiment with new stuff, but a roguelite with a gigantic numbers game that expects you to lose until you've done 200+ runs and unlocked all of the passive boosts is annoying and grindy.
Found in my archive old freebie Boson-X (apparently there's a commercial version with more levels now).oh looks like i failed 53 times on this one :DSpoiler (click to show/hide)
And as it seemed the new unlocked run (the Boson Y one) had some part feeling slightly easier and sometime i was lucky enough so they repeated, i tried several time and ... did it tooSpoiler (click to show/hide)
Wonder if i'll have the heart to try the last run of the freebie version , as with that game it takes a lot of willpower to stopping yourself from just taking your computer and throwing it through the window .[/spoiler]
So Control is out on Steam, was debating getting on the EGS for a while now, but the shittiness of the platform kinda put me off for the most part. In comes the Steam release with all the DLC and a discount. Paying 40ish € for a AAA game with two DLC's seems like a damn steal tbh.
Well worth the price tho if you're into third person shooters set in a pretty great mix of X-Files and SCP.
So Control is out on Steam, was debating getting on the EGS for a while now, but the shittiness of the platform kinda put me off for the most part. In comes the Steam release with all the DLC and a discount. Paying 40ish € for a AAA game with two DLC's seems like a damn steal tbh.
Well worth the price tho if you're into third person shooters set in a pretty great mix of X-Files and SCP.
The lore, aesthetics, etc. of control are fantastic, the gameplay is boring as hell and feels like something from the PS2 era.
So Control is out on Steam, was debating getting on the EGS for a while now, but the shittiness of the platform kinda put me off for the most part. In comes the Steam release with all the DLC and a discount. Paying 40ish € for a AAA game with two DLC's seems like a damn steal tbh.
Well worth the price tho if you're into third person shooters set in a pretty great mix of X-Files and SCP.
The lore, aesthetics, etc. of control are fantastic, the gameplay is boring as hell and feels like something from the PS2 era.
Having played trough most of it now, yeah I gotta agree somewhat. It's mainly the gunplay I think, none of them feel good or effective to use, the only powerful ones are the rocket and sniper variants, but those are super clunky to use. Luckily the combat is somewhat salvaged by the sheer glee of tossing shit around and smacking people with chunks of rock, bits of office or other people. I'd also love it if they leaned a bit more on some of the weirder puzzle stuff that some of the objects have, figuring that shit out was pretty fun most of the time.
Star Trek: Into Rogue Squadron One Wars is out.
Hmm, only 2 stars to go to finally unlock the hard mode item for the barbarian class. Let's try the 2 new scenarios that just unlocked (forgotten island and infested sewers), maybe i'll be able to get those 2 remaining stars.
.... after dozens of losses, wow those are hideously hard , can't believe how my character is trashed so fast, didn't even reached the last waves (and so the boss) for each of those 2 scenarios, after trying a few combination of items it still looks like way too hard for me :D
Js13kGames is a JavaScript coding competition for HTML5 Game Developers. The fun part of the compo is the file size limit set to 13 kilobytes. The competition started at 13:00 CEST, 13th August and ended at 13:00 CEST, 13th September 2020. Theme for this year was 404.
Depends on what kind of odds you'll give me about it getting locked within 6 months.
Also, Griftlands is a pretty good deck-building roguelike made by Klei Entertainment. Besides turn-based deckbuilding battles it's got a social element (your choices can result in making friends or enemies, which can help or hinder your goals).
Julius is a fully working open-source version of Caesar 3, with the same logic as the original, but with some UI enhancements, that can be played on multiple platforms.
Julius will not run without the original Caesar 3 files. You can buy a digital copy from GOG or Steam, or you can use an original CD-ROM version.
The goal of the project is to have exactly the same game logic as Caesar 3, with the same look and feel. This means that the saved games are 100% compatible with Caesar 3, and any gameplay bugs present in the original Caesar 3 game will also be present in Julius.
Enhancements for Julius include:
Support for widescreen resolutions
Windowed mode support for 32-bit desktops
A lot of small in-game quality of life improvements
Support for the high-quality MP3 files once provided on the Sierra website
While Julius does not implement any gameplay changes, a fork of Julius named Augustus is implementing many long-wanted gameplay changes, such as roadblocks. Beware: Augustus does not support the original Caesar 3 save files, while Julius does. So use Julius for a more vanilla experience with some visual improvements, or Augustus for a different gameplay experience.
Augustus is able to load Caesar 3 and Julius saves, however saves made with Augustus will not work outside Augustus.
Gameplay enhancements include:
Roadblocks
Market special orders
Global labour pool
Partial warehouse storage
Increased game limits
Zoom controls
And more!
Because of gameplay changes and additions, save files from Augustus are NOT compatible with Caesar 3 or Julius. Augustus is able to load Caesar 3 save files, but not the other way around. If you want vanilla experience with visual and UI improvements, or want to use save files in base Caesar 3, check Julius.
Augustus, like project Julius requires the original assets (graphics, sounds, etc) from Caesar 3 to run. It optionally supports the high-quality MP3 files once provided on the Sierra website.
I've been toying a lot with the Augustus engine for Caesar 3 today and it's been a lot of good on what is, despite its age, still my favorite city builder.
Ori and the Will of the Wisps is out on Steam. Haven't spoiled myself to this one yet, but the previous title in the series was an artful metroidvania/platformer on the same track as Aquaria or Trine 1/2, had excellent music, a sweet little story, and was challenging enough to entertain without too much frustration for someone who's not a platformer junkie - In fact it'd have been about perfect if not for a bit of performance problem at places, which had limited impact by not demanding pixel precision.
Don't worry, from what I've heard, they learned from the last game and really leaned into the imperfections with the new one. Had to get rid of some of the things you liked to make space, but at what cost, progress?
Edit: Hopefully it's not true, but probably check some reviews before paying money for it.
Edit: Hopefully it's not true, but probably check some reviews before paying money for it.Not true? Is there something bad going around about the game? Because by all indications -- my experience and reviews -- it seems like it has pretty universal glowing praise.
Though also of note is that the game, Ori and the Will of the Wisps, is on Game Pass for PC too. So if you subscribe to that it's effectively free to download and play (of course "free" is subjective since you're paying for the subscription). And I believe there's still the really good first-time deals for game pass at $1/month for first three months or something like that, for those who haven't messed with it yet.
GodfallSpoiler (click to show/hide)
Huh ?Delph's talking the guy with the star pompador in the KFC dating sim, pretty sure. Character design is pretty reminiscent of Jojo's Bizarre Adventure.
My "huh ?" was actually directed at that bizarre "licking fingers of the KFC guy (https://store.steampowered.com/app/1121910/I_Love_You_Colonel_Sanders_A_Finger_Lickin_Good_Dating_Simulator/)" game concept
Magical girls rebuild a cat cafe. (https://store.steampowered.com/app/1112890/Calico/) I will probably be getting it soon.Not getting mauled by mama bear. 0/10
Magical girls rebuild a cat cafe. (https://store.steampowered.com/app/1112890/Calico/) I will probably be getting it soon.
Magical girls rebuild a cat cafe. (https://store.steampowered.com/app/1112890/Calico/) I will probably be getting it soon.From watching the trailer I get the impression that a lot of it is picking up random animals and shaking them, and them not caring.
Dr. Sbaitso was distributed with various sound cards manufactured by Creative Labs (the name was an acronym for Sound Blaster Artificial Intelligent Text to Speech Operator) in the early 1990s.Never having owned a sound blaster it probably explain why i never saw that game.
The program "conversed" with the user as if it were a psychologist, though most of its responses were along the lines of "WHY DO YOU FEEL THAT WAY?" rather than any sort of complicated interaction. When confronted with a phrase it could not understand, it would often reply with something such as "THAT'S NOT MY PROBLEM". Dr. Sbaitso repeated text out loud that was typed after the word "SAY". Repeated swearing or abusive behavior on the part of the user caused Dr. Sbaitso to "break down" in a "PARITY ERROR" before resetting itself.
By example, which recent game would allow some very talented individuals to take such an old game like Doom2 (yes, Doom2) and completely rework it into this :
https://www.youtube.com/watch?v=L7IITZDBvqE
You will need Doom 2 to be able to play the mod, along with the latest version of GZDoomWell hot damn. That's a bit crazy. They definitely brought that engine into the 21st century.
Toyed around the bonus mission "Kshatriya" in Metro Last Light Redux and this one is really well done.
They could nearly have made a game around the freeroam concept of this mission : you're a stalker hunting for "artifacts" (i guess they were inspired by the STALKER serie of game), exploring areas and surviving, coming back to your underground base to sell your loot and save for another day of hunting, buy and equip yourself better then go and discover more zones etc...
Fans of the stalker games should just love it.
https://store.steampowered.com/app/420520/Lost_Technology/Eyup, that'd be it.
That the one you are blurbing about?
More reason to read the books now :)
Capitalism Lab
The official site of Capitalism Lab – the successor to the award-winning Capitalism 2 business simulation game
Capitalism LabQuoteThe official site of Capitalism Lab – the successor to the award-winning Capitalism 2 business simulation game
Oh shit! Five years? How have I not heard of this?
Do you enjoy D&D?
Have you ever wondered which CR-equivalent creature would win in a fight?
Do you want to bet in an illegal goblin-run fighting arena?
Does jeering at people bring you joy?
Goblin Bet has you covered. (http://goblin.bet/)
Recently heard about a rather interesting freebie named cosmoteer :There was a big update of Cosmoteer today :
https://walternaterealities.itch.io/cosmoteer
Checking Bay12 there used to be a thread few years ago while the game had another name
http://www.bay12forums.com/smf/index.php?topic=159051.0
The game is about building up your spaceship with various tiles , and have a crew operating it and then duking it out with other space ships a bit like in "Gratuitous Space Battles".
Not sure how long it can be interesting, but the few space battle i had were rather fun, though i have yet to master the art of making ships as half my guns weren't powered and i didn't even had enough crew for all the things in my ship.
Anyone has played it long enough to see if the potential i see in this game can keep it replay value high ?
Apparently there are mods available for it too :
https://docs.google.com/spreadsheets/d/1XsjYmUvxm0Q5J9UIeITnRIiNhts4OaR0ioUs64kaY1c/edit?usp=sharing
https://forum.cosmoteer.net/t/mods
Man O' War: Corsair - Warhammer Naval Battles (https://store.steampowered.com/app/344240/Man_O_War_Corsair__Warhammer_Naval_Battles/)
...Is he sucking on that piercing?
...Is he sucking on that piercing?
It certainly looks like it. I knew it was a good picture when I saw that he was clipping through himself, and also so was I.
Oh man, I've got several curious moments saved off as screenshots, and so very many more that I didn't manage to catch in time.
Highlights include the orc grunt, dead, casually standing around and tapping his foot while about three meters above ground and angled at roughly 20 degrees off horizontal.
About the UI stuff, I think it has to do with the difficulty settings. I'm not sure what I chose but I didn't have acces to features like ammo counters (they were only available in the "invetory screen" when I was in a market place/station), maps (I could pull up a compass showing where to go, though it wasn't need most of the time) or crosshairs (most guns had iron sights, scope or a lazer so I could aim most of the time).
The filter mini game was just a gimmick, at least in this run. There was only one time I had to really scramble for new filters and I suspect that the game removed my stock at that time. One moment I had 10 mins worth of filters the next I had 0...yeah
Yes, some difficulty modes are expurging some UI elements (and make items/ammo more rare, along with making the AI less easily to stealth around) .
Oh, do they then complain that stealth is OP, because they removed the balancing the devs did that made everything else equally good? "You should have less ammunition/longer attack times with guns so you have to use other attacks." "Oh no, people planned around using non-gun attacks exactly like I wanted, this is BS!" I've lost count of the games where that's happened.
I finished playing through Quake 4 for the first time this afternoon. It's ok. It feels too much like those generic military shooters that were so abundant in the mid 2000s.
Despite our best efforts, the game can still lag when there are a lot of units on the map.
And during the big fight that occured it's there that very sadly the biggest 0 A.D. issue i always had is still there, as mentionned in the new release article :QuoteDespite our best efforts, the game can still lag when there are a lot of units on the map.
The numerous transitions associated with thunking in the frame gaps, coupled with the various “js” entries that pop up throughout the results, strongly suggest that the game’s bottleneck is its Javascript usage. The exact nature of the problem remains unidentified – it could be excessive garbage collection or too-frequent interfacing, but most likely it’s the use of the Javascript to run significant portions of the game logic, which would likely be more efficient if written in C++.Sadly it sounds like there will not be a solution anytime soon as i imagine rewriting tons of inefficient javascript code into efficient c++ is a huge amount of work, a real pity as 0 A.D. is such a very good improved clone of Age of Empires concepts and mechanics (and looks incredibly good), but performance just kills its interest for me as those issues always start to appear when the game start being really fun (i mean when all sides begin to have actual armies)
Intel has reported our findings to Wildfire Games, but unfortunately, updating the Javascript is a massive undertaking, so as of writing, the bottleneck remains.
Trials of the Thief-taker was made by a forumite of here, I think it's pretty durn good.Was it you, matey? ;) It's actually the first one i tried, but totally forgot about. Didn't even made it past chapter 3 (mohocks?).
Gonna rep The Curious Expedition 2.
No I think my longest was probably 212 days or something. I don't think the days really map all that well to the year. And yeah, compared to CE1, CE2 basically lets you farm your way to vast riches as long as you have a good way to regain sanity (the resting spots and villages.) Only when the fog closes in and cuts off your route to the final objective does it actually become a problem.
308 days is impressive though. Surprised the whole island wasn't a fog bank by that point.
And during the big fight that occured it's there that very sadly the biggest 0 A.D. issue i always had is still there, as mentionned in the new release article :QuoteDespite our best efforts, the game can still lag when there are a lot of units on the map.
I ran into this interesting article by Intel that tries to identify the source of this super annoying and fun-breaking problem with 0 A.D.
https://software.intel.com/content/www/us/en/develop/articles/identifying-the-frame-rate-bottleneck-in-0-ad.html
I thought it had to do with pathfinding as coming from Dwarf Fortress everything bad about performance was always involvings bugs and pathfinding :D, but apparently it's javascript in this case :QuoteThe numerous transitions associated with thunking in the frame gaps, coupled with the various “js” entries that pop up throughout the results, strongly suggest that the game’s bottleneck is its Javascript usage. The exact nature of the problem remains unidentified – it could be excessive garbage collection or too-frequent interfacing, but most likely it’s the use of the Javascript to run significant portions of the game logic, which would likely be more efficient if written in C++.Sadly it sounds like there will not be a solution anytime soon as i imagine rewriting tons of inefficient javascript code into efficient c++ is a huge amount of work, a real pity as 0 A.D. is such a very good improved clone of Age of Empires concepts and mechanics (and looks incredibly good), but performance just kills its interest for me as those issues always start to appear when the game start being really fun (i mean when all sides begin to have actual armies)
Intel has reported our findings to Wildfire Games, but unfortunately, updating the Javascript is a massive undertaking, so as of writing, the bottleneck remains.
But that doesn't sound like gotta catch 'em all at all
A alternative playmode (like speedrunning) can create a difference expierence - just like some people like the punishment of rogue likes, some enjoy the closer connection nuzlock provides - a bit like playing like when you where a kid.
A alternative playmode (like speedrunning) can create a difference expierence - just like some people like the punishment of rogue likes, some enjoy the closer connection nuzlock provides - a bit like playing like when you where a kid.
Oooo, Circadian Dice update!
https://shuffleup.itch.io/circadian-dice/devlog/237900/version-20-big-content-update
Oooo, Circadian Dice update!
https://shuffleup.itch.io/circadian-dice/devlog/237900/version-20-big-content-update
Oooo, Circadian Dice update!
https://shuffleup.itch.io/circadian-dice/devlog/237900/version-20-big-content-update
That's great.
Quickly gave a try and i may be in the minority but i find the new artwork design in the game main menu worse, poor necromancer has been apparently stuck for too long between crushing walls and the timebender has a very bizarro pose on the ground.
The coloring is improved though in the new picture.Spoiler: new artwork (click to show/hide)Spoiler: old artwork (click to show/hide)
Anyways, i wonder how those new guys, the demonologist and the monk are playing , and this day/night cycle seems is going to make things more complicated
Demonologist Scroll+Timetwister Orb+that item that gives +1creature damage is pretty nifty. Then you just shove as many red gems/blockers on your die faces and reroll until you win.Is that the 20 stars item i have not yet unlocked ? :D
Demonologist Scroll+Timetwister Orb+that item that gives +1creature damage is pretty nifty. Then you just shove as many red gems/blockers on your die faces and reroll until you win.Is that the 20 stars item i have not yet unlocked ? :D
Overall the game has a lot of "new cool stuff" , reworked abilities and new game mechanics that allow for more variation in game but in the same time it feels much harder due to some of the previously amazing items combo i was often counting on for the harder levels having been more or less nerfed.
Harder also for most classes because there are no good starting healing method like the Barbarian or the Cleric ones (in lesser amount) , so if you're not lucky with getting some good +health choices in between turns or having the shop roll some big +health dice, you're in a world of pain in some levels.
I have not figured out yet some good synergy between new items yet, at least not one replacing the cool bomb/chestplate combo of past version.
Does the name Bushido Blade mean anything to you? Do you intend to name your first born Bushido Blade III? Do you frequently dream of a game eerily similar to Bushido Blade but with pierogi and piwó instead of anime shenanigans? Then you might want to check out Hellish Quart (https://store.steampowered.com/app/1000360/Hellish_Quart/)Reminds me much more of the Prince of Persia Classic fighting, than BB. That's not a bad thing, btw.
I'd say after three pages of discussion, it's worth bringing to its own thread. Off with ya, shoo.
Voxel Tycoon
Rising World was just updated.
Space Haven has assuredly been mentioned here, but I'm here to recommend it again. It's a cool little game - still a work in progress.
Well, I did like Starcrawlers a bit, regardless of its flaws, so I'm going to opt in and see if I can get a taste of Chimera.
-Detailed explanation of features good and bad-
Has anyone tried Turnip Boy Commits Tax Evasion? It's a Zelda clone.
ᗢ (https://tak.itch.io/meow) is a fun and relaxing little exploration game where you wander across an archipelago as a cat. snip
I had mentionned the Zelda-like open world game "Pine" in a previous post. (http://www.bay12forums.com/smf/index.php?topic=154091.msg8277631#msg8277631)Nice to see this mentioned here. I only played a bit on release because performance was abysmal, but at the time I just dismissed it as a combination of my trusty GT 740 not keeping up with it + me playing it through proton on Linux + 'twas an indie game that'd just been released, can't expect much. But I absolutely adored what I'd seen of the world at the time(controls were clunky indeed, but again, can't expect much when running at 720p with 20ish FPS), a bit of a shame to hear the post-release support didn't manage to turn it into the grand experience it could have been.
[...]
Noticed that a few days ago the Augustus mod made a new big stable release for Caesar 3, version 3.01 :
https://github.com/Keriew/augustus
Tons of new additions, monuments, buildings and gameplay changes with updated translation in multiple language.
(for people that only want the modern engine in order to play Caesar3 unmodded, check the great Julius engine https://github.com/bvschaik/julius )
(Augustus is a fork of Julius)
My game works too slow and I have a killer PC, what should I do?!
While we have done a lot to optimize the game and the process is nowhere near completion (we gained a lot of optimization experience while developing the console version of Frostpunk), we know that some of you encounter issues with framerate despite launching the game on machines that should handle it without any sign of trouble. These inconveniences usually happen on powerful gaming rigs that have been overclocked - please revert the CPU clock values to stock ones, it should help, even if it seems counterintuitive.
Glad you liked it! I apologize for the late reply, as I completely missed your post the last few times I checked the thread. :-[ᗢ (https://tak.itch.io/meow) is a fun and relaxing little exploration game where you wander across an archipelago as a cat. snip
Best game I played all month. I didn't realise until way later on that cat can climb tree. It took a while to get cat out of tree, too.
Spoiler questionSpoiler (click to show/hide)
AI might need a little work in regards to needs priority. During my first winter, more than one person got hypothermia, and decided that instead of running home to rest(and receive urgent medical care), they decided to pray... at an outdoor shrine as I hadn't build proper heated shrine rooms yet. Or one guy who decided that bottoming out on stamina is a perfect time to get drunk, followed by a game of backgammon.
... Well, Going Medieval is the medieval mod for Rimworld, except it's own game, and in three dimensions. ...I've been playing Going Medieval the past few days, and it's quite good, imo. It's not done, it's under active development, but it has a lot of systems that DF has.
The good Settlers 2 open source clone "Widelands" reached its first release candidate for the version 1.0 :
https://www.widelands.org/news/2021/Jun/8/widelands-1-0-release-candidate/
... Well, Going Medieval is the medieval mod for Rimworld, except it's own game, and in three dimensions. ...I've been playing Going Medieval the past few days, and it's quite good, imo. It's not done, it's under active development, but it has a lot of systems that DF has.
Playing it like DF, there are only 4 Z levels, but you can do ~everything underground. You can grow crops, mine out ores/materials, and live entirely underground. The surface can have exactly one staircase descending, and that's it for surface structures. It has clay, clay bricks, limestone, limestone bricks. Stone furniture, wood furniture. You can plant trees, and shrubs and harvest them later. I haven't tried growing trees underground yet, but it's on the to-do list. 8)
In any case, these are my playthrough notes for version 0.5.28.4:Spoiler (click to show/hide)
Today there have been a major release of the open source freebie Veloren (a game that seems to be visually inspired by Cube World)Had a chance to play that some in the past few days as well..
https://veloren.net/
https://github.com/veloren/veloren
... Sure, you can build underground, but that removes the best part of the game! You get to build your own castle!Very true. However, if you really want to build MORE underground, you can add more Z levels by editing:
Pathea Games (who did My Time at Portia) has released a demo/alpha of My Time at Sandrock (https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/). Not sure how extensive it is, but after playing a couple of days I feel comfortable saying it's looking like My Time at Portia, only more polished, with significantly better UI, better art direction (no more bobbleheads!), and overall a more cohesive aesthetic... I'm pretty sure they've sold me on it.Spoiler (click to show/hide)
Red Solstice 1 was kinda....eurojank. Like the visuals and gameplay were mostly good, but there's a lot different things stuffed into one game. Rules, skills, fiddly things like dropping single magazines of ammo for people, multiple firing modes, injuries, leveling up, combat suits that function like classes, shit loads of friendly fire due to copious amounts of explosives with large detonation radius, weirdo random bosses with specific things you have to do to kill them that go completely unexplained, nebulous objectives that aren't well explained....alll while being done under the gun of a wave timer where shit just gets out of hand eventually, and having to move across a large map between objectives while keeping everyone together and working as a team.
Pretty sure it was based off that or something very similar to NoTD custom maps. Basically mod makers going commercial if I remember correctly.Red Solstice 1 was kinda....eurojank. Like the visuals and gameplay were mostly good, but there's a lot different things stuffed into one game. Rules, skills, fiddly things like dropping single magazines of ammo for people, multiple firing modes, injuries, leveling up, combat suits that function like classes, shit loads of friendly fire due to copious amounts of explosives with large detonation radius, weirdo random bosses with specific things you have to do to kill them that go completely unexplained, nebulous objectives that aren't well explained....alll while being done under the gun of a wave timer where shit just gets out of hand eventually, and having to move across a large map between objectives while keeping everyone together and working as a team.
Oh hey, that sounds a bit like some WC3 custom maps I used to play on... NOTD I think?
Anyway, I'm a sucker for weird shit like that. Might have to take a peek at RS2.
snip
Ill probably play SR hongkong right after I loose interest in my tombkings total warhammer campaign. Or is it advised to play the other shadowruns first?
Posted in the WTF thread but I guess it's more appropriate here.
Company of Heroes 3 is a thing, takes place on the Italian front by the looks of it. Singleplayer seems to have a sort of strategic map that you move stuff around , not sure how that'll work out in the end. RTS gameplay seems pretty much the same as before, except there's a tactical pause now, doesn't really affect me much but it's a neat addition.
No idea when it properly releases, but the pre-alpha they put out looked like a pretty comprehensive vertical slice.
Progressing on Shadowrun Hong Kong, i like it a lot. Still not as much as Dragonfall that is my prefered Shadowrun, but so far Hong Kong has been very good to me in its own ways.
While the characters are good, it seems to me that Gobbet is just stealing the show completely, she's much more fun than all the other characters that surround you. It's not that the other guys aren't as charismatic, as they are well defined and have their own quirks to make them interesting, but Gobbet just outshine them all.
In Shadowrun Dragonfall i found that all the characters were on equal footing in term of charisma and character development so i didn't found them to be in the shadows of another one. But still it's great that the characterisation and archetypes are not some copy/paste of the Dragonfall ones.
Or maybe i just like crazy for that refreshing change of scenery and characterisation that comes with Gobbet , after those "down to earth but with quirks" guys and gals from Dragonfall :D
Anyways, combat seems to be easier than in Dragonfall, oh fortunately not back to the "it's too easy" that it was in Shadowrun Returns, but i felt much less threatened overall, maybe because i am running with a character very combat oriented, while in Dragonfall i started with a "pure" Decker that i was forced later to improve a lot his combat oriented skills due to how useless he was at some point with the many battles i was running into.
There also seems i have more options in Hong Kong than in Dragonfall, there is less battles, and many of the fights felt they could have been circumvented in some ways , unless it was wrote to make me feel i could have done otherwise .
The matrix run are -very- different from how they were in Dragonfall (or Shadowrun Returns) , there's this real time part that feels very involved, as you need to time your move and the enemy probes one to avoid triggering fights. It's actually quite good, though it feels a lot easier than the matrix system from Dragonfall/Returns.
Considering that Steam never managed to get their VR headset prices down to anywhere even remotely close to their competition, I'm not particularly optimistic that this Deck will be commonly affordable.It's $400.
Just learned about "Steam Deck" :
The story is arse (but nowhere near as bad as the anime) and the highlight of the game is essentially building your pawn and yourself up to fight the giant monsters.
Now Dragon's Dogma: Dark Arisen is probably one of the most whelming experiences I've had in the past few years. It feels like a Capcom higher up read a few articles about popular western RPGs, distilled it into a handful of bulletpoints and shoved it into the development's team backlog without understanding how these pieces fit into a coherent experience. It just feels so mediocre and generic in trying so hard to be epic, and to top it off you have awful tutorial spam and NPC chatter all over your screen and what's probably the worst menus I'd ever seen in a PC port.
People do say that it's a game that really shines as you delve further into it, and I seriously hope it's not just sunken cost fallacy, because I had such high hopes for this one.
Considering that Steam never managed to get their VR headset prices down to anywhere even remotely close to their competition, I'm not particularly optimistic that this Deck will be commonly affordable.It's $400.
I think that earlier bit involved a confusion in clauses.
One thing that that particularly caught my eye is how The Deck bills itself as AAA-capable ("runs them really well"), but is a 1280x800 screen... do most AAA-titles even have options for a resolution that low nowadays?
Now Dragon's Dogma: Dark Arisen is probably one of the most whelming experiences I've had in the past few years.
Just learned about "Steam Deck"
Now Dragon's Dogma: Dark Arisen is probably one of the most whelming experiences I've had in the past few years.
The lore is 1) decent, but 2) not in the game. Seriously, last i checked, the website has more details than the in-game dialogues. It's less immersive than Skyrim imo, and that's a low bar. So unfortunately, its only saving grace is how cool beating monsters up can be. Even early in the game, there's a spark of variety which grows as the game progresses. I have not played or seen a lot of Monster Hunter so i can't compare them.
The Fermi Paradox: Try to nurture a galaxy (or at least a really small star cluster) into a 4+ planet federation by making decisions that'll foster growth. Or maybe use some as sacrificial lambs so that the next civilization can develop enough that they can survive. It sounds interesting on paper, kind of like a The Last Federation, with more of a narrative bent.I gave it a try, and my experience was similar - It seems like an excellent story generator, but I don't know if the game is there. For instance, in my game, Humanity almost immediately ran out of all their minerals, had a war that killed most of them, ran out of minerals again, had an even bigger war, and was just about on the verge of extinction when a revolution in cloning allowed their population numbers to finally stabilize.Spoiler: It fails hard. (click to show/hide)
The game actually has a timed ending? That feels kind of weird.I was playing the demo, which lasts about an hour in real time. I assume the full game doesn't have that condition.
eh? $999 on Steam's store.Considering that Steam never managed to get their VR headset prices down to anywhere even remotely close to their competition, I'm not particularly optimistic that this Deck will be commonly affordable.It's $400.
https://store.steampowered.com/sub/354231/ (https://store.steampowered.com/sub/354231/)
Spoiler: The Fermi Paradox (click to show/hide)
-snip-
As mentioned by Zangi earlier, one person was talking about the price for the Deck ($400), while the other was talking about the price for the Index ($999).Thats most likely the pricing in your region but i dunno. from what country are you looking it up tho?eh? $999 on Steam's store.Considering that Steam never managed to get their VR headset prices down to anywhere even remotely close to their competition, I'm not particularly optimistic that this Deck will be commonly affordable.It's $400.
https://store.steampowered.com/sub/354231/ (https://store.steampowered.com/sub/354231/)
the thing has LPDDR5 quad channel memory im interested if it will actually run DF better than my PC
So, I just picked up Shadows Behind the Throne 2 today... Just in time to see the announcement about how they're ceasing development on that one in order to start making a new game (Shadows of Forbidden Gods).
I'm noticing a distinct lack of community resources, which is a shame because this could really use some. It's pretty opaque going in, and there are a lot of things I would've liked to know before dedicating resources and risk to them.
First campaign ended up bogging itself into a corner when the global cooling and fear-propagation Names didn't play as well together as I'd hoped. Second one got off to a rocky start, but seems to be decent-ish now with an enthralled queen who I'm figuring I'll just pop the dark button on.
Been working my way through the various agents, and... Uh... Hmm. I've seen mentions on the Steam forum about how awesome vampires apparently are, but I'm failing to see how they're anything more than short-lived little crankers who MIGHT make a noble go insane in some random way over the course of their very limited lifespan.
Also went for a few different Names, and so far I've really only had significant, lasting, positive effect out of the fishboiis.
I dunno. I... I really want to like this game, it feels like I'd love it to bits! I just clearly don't have a good enough understanding of the game in order to play it in a way that's rewarding.
I would buy Starbase, but I'm not sure my CPU is up to it. The minimum specs state an Intel I7, but I've got an I5. And upgrading from that would require a new motherboard, which in turn requires replacing the RAM.
Just a friendly reminder that DU exists too... We saw a bunch of people who allways complain jump ship, just to arrive at the general consensus that besides the flying part being better made, there isn't a lot atm.I'm guessing you're talking about Dual Universe (https://www.dualuniverse.game/)?
Fuga. (https://store.steampowered.com/app/1357860/Fuga_Melodies_of_Steel/) Fire the souls of furry children at your enemies.
Last year someone mentionned the existence of a real time game in development very inspired by Cataclysm and CDDA :
https://old.reddit.com/r/cataclysmdda/comments/dw8we1/i_found_out_that_some_guy_is_working_on_a_game/
And it looks like development never ceased as there have been a Kickstarter for it launched last week that reached its founding goal with still 23 days to go for the stretch goals :
https://www.kickstarter.com/projects/monosw2000/nearly-dead
A trailer :
https://www.youtube.com/watch?v=E-BgPe4Wimg
And it's on Steam now, with a playable demo.
Nearly Dead (https://store.steampowered.com/app/1268900/Nearly_Dead/)
Bodies occasionally forget that they're dead and will stand up to stare into the distance when you're not looking at them. This can be slightly disconcerting. I recommend butchering them into pieces that can no longer rigor mortis their way into an upright position.
On a similar note, apocalypse victims will sometimes forget that they're supposed to be dead, and will stand around aimlessly until you get closer and Mr. Human suddenly trips, falls, and tries to eat your ankles with his pristine and unmutated white teeth. You can take his bottle of mineral water off him when he's dead, as recompense.
Very impressed by this week epic store freebie "A Plague Tale : Innocence"
Even after lowering video settings to get it smooth on my system, it still look rather amazing.
Dialogues and dubbing are really good and very convincing, the actors have done a very good job.
So much happiness all around your teenage character , enjoying life with her "happy go lucky" family, while she move through the world, and you get the chance to meet so many wonderfully loving people in this game.
... oh maybe that's something none that played the game will ever tell you, though at least Amicia was happy with her good dog and her father when they entered the forest at the start :D
more seriously, 2 things to know :
- chapter 1 , there's a chance you may break your progression at a specific location :Spoiler (click to show/hide)
- chapter 2, the crate that can't be climbed on despite it's the only waySpoiler (click to show/hide)
https://store.steampowered.com/app/1685310/The_Wayward_Realms/
Julian LeFay and Co. -- the original pre-todd developers of TES are making a new game... something to follow if you're interested
There's a solution if you want to get some of the epic freebies but are very reluctant to install their epic launcher :
the legal open source alternative to the epic launcher : Legendary and if you're not at ease with using command lines maybe a frontend for it like Rare
https://github.com/derrod/legendary
https://github.com/Dummerle/Rare
Steam is aggressively anti-alternate interface. Probably a big reason they manage to talk most pubs into not including further layers of DRM. Double-edged.There's a solution if you want to get some of the epic freebies but are very reluctant to install their epic launcher :
the legal open source alternative to the epic launcher : Legendary and if you're not at ease with using command lines maybe a frontend for it like Rare
https://github.com/derrod/legendary
https://github.com/Dummerle/Rare
This is impressive! I couldn't find anything similar for Steam. The closest things are linux-exclusive it seems.
Last year someone mentionned the existence of a real time game in development very inspired by Cataclysm and CDDA :
https://old.reddit.com/r/cataclysmdda/comments/dw8we1/i_found_out_that_some_guy_is_working_on_a_game/
And it looks like development never ceased as there have been a Kickstarter for it launched last week that reached its founding goal with still 23 days to go for the stretch goals :
https://www.kickstarter.com/projects/monosw2000/nearly-dead
A trailer :
https://www.youtube.com/watch?v=E-BgPe4Wimg
And it's on Steam now, with a playable demo.
Nearly Dead (https://store.steampowered.com/app/1268900/Nearly_Dead/)
With the zombie apocalypse wiping out the trappings of society, you are finally free to pursue your true goal of becoming a furry.
It's... Pretty rough at this stage. The claim that it'll be done this quarter is laughable, it's incredibly clunky and buggy, and 90% of the feedback in the game is "*description coming soon*" or "null" or "快樂土豆發射台吃掉了我的褲子". My trait of having a human diet (this changes depending on how mutated you are) was quick to enlighten me that this status meant I had ":condition-change -50, :condition-change -4, :condition-change -0, :condition-change -20, :condition-change +50", putting the matter to rest.
Sometimes, you'll enter a state where opening doors will bring up your inventory page and plaster it across the screen. This can be remedied by mashing the "search" key (defaults to K) 2-3 times. Still kinda disconcerting when you happened to be popping open the monster closet featured in several houses.
Bodies occasionally forget that they're dead and will stand up to stare into the distance when you're not looking at them. This can be slightly disconcerting. I recommend butchering them into pieces that can no longer rigor mortis their way into an upright position.
On a similar note, apocalypse victims will sometimes forget that they're supposed to be dead, and will stand around aimlessly until you get closer and Mr. Human suddenly trips, falls, and tries to eat your ankles with his pristine and unmutated white teeth. You can take his bottle of mineral water off him when he's dead, as recompense.
The character customization lets you choose a character with a slightly smaller stomach (+1 point) or slightly larger stomach (-1 point), making an about 15% difference in the total capacity of nutrition your belly can store. You can also pick both at the same time, for quantum snacking.
This is meaningless however, since you can just eat beyond what your belly holds anyways and it'll keep getting added to the bar. Similarly, you can sleep until you're more awake than you can possibly be.
Don't boil water in batches larger than your single largest fluid container. When the recipe completes, you need to select a single container which will then be filled with the liquid. Anything beyond that one container's limit will simply cease to exist. It won't even get poured onto the floor.
I realized this when I'd filled up 6 small water bottles with a total of 18 dirty water from the kitchen tap, and then boiled it all at once. I then had 3 clean water, because it can only handle filling a single container at a time.
It's all good though, because boiling that water taught me how to make pemmican.
Fun game, interested to see where it goes from here.
"Elysium is a dangerous place, where deer waylay the unwary"
I've been a bit surprised to learn recently that some people revived Microprose, that's some huge shoes they're trying to wear, will be hard to live up to the quality games Microprose was making in its time.Those're some brass ones, to be sure.
Yeah, it looked like more of an action (instead of cRPG) version of Starcrawlers, with more crafting.
Edit: Also, is it supposed to take like 5 minutes to load?
Only very tenuously. Hopefully it's good?
Yeah, it looked like more of an action (instead of cRPG) version of Starcrawlers, with more crafting.
Edit: Also, is it supposed to take like 5 minutes to load?
Very odd, the main menu appears in a bit less than 50 seconds from the moment i double click on the game shortcut for me, and from there between 5 and 7 seconds when i press "Continue" to get into the actual game.
Have you tried to launch the game again since then ? maybe it's only the 1st launch that takes time (the game may cache some stuff ?)
What's the difference between these new settlements and the bases that NMS players have been able to create for some time?
I'm very interested in Wrath of the Righteous too, but given how buggy and unbalanced Kingmaker was at launch I'm probably going to hold off for a few months.
Thanks! I'm pretty excited as it sounds like Wrath of the Righteous is an upgrade in most areas, I just don't feel the need to play it immediately (and its not like I'm lacking in games to play).I'm very interested in Wrath of the Righteous too, but given how buggy and unbalanced Kingmaker was at launch I'm probably going to hold off for a few months.
i can respect that. im banking on them learning their lesson, which they might have as they updated and added the DLC. if i find any gamebreaking bugs over the long weekend, ill post
After regularly paying off my debts to the banks (good idea to pay regularly part of it, so mortgages gets lower and lower), i managed to finally get better benefits when i had no more debts.
I might play it but something that's been bugging me about that type of game is that they always start you off as a level one dickhead fighting goblins. I really, really hate goblins as a D&D enemy, like I think goblins are maybe the worst thing in the entire game, but that's particular and I won't get distracted by that tangent. I just don't like the nature of the power curve in games like that. I want to start off as a crack squad of Big Boys and get into the more interesting and complex gameplay that comes with more resources and deadlier enemies right away. I'm sick of fighting chaff with guys that can barely do anything, it sucks and I hate it.That mostly just makes me remember Incursion, ha. Easily one of the best D&D ruleset interpretations I've encountered in part becase basically that, right there. It started you off at level one, but it was a level one where even the least mechanically complicated class (warrior) would be doing shit, right out the gate.
After regularly paying off my debts to the banks (good idea to pay regularly part of it, so mortgages gets lower and lower), i managed to finally get better benefits when i had no more debts.
Even better: Keep opening new small loans, let them hang around a day or two, pay them off, improve your credit score, and refi your big loan with your new lower rates since your credit score went up. (Or at least I think that's what's pushing up my credit score. Whatever it is, refinancing every few days is a tidy way to shave off your debt.)
I might play it but something that's been bugging me about that type of game is that they always start you off as a level one dickhead fighting goblins. I really, really hate goblins as a D&D enemy, like I think goblins are maybe the worst thing in the entire game, but that's particular and I won't get distracted by that tangent. I just don't like the nature of the power curve in games like that. I want to start off as a crack squad of Big Boys and get into the more interesting and complex gameplay that comes with more resources and deadlier enemies right away. I'm sick of fighting chaff with guys that can barely do anything, it sucks and I hate it.That mostly just makes me remember Incursion, ha. Easily one of the best D&D ruleset interpretations I've encountered in part becase basically that, right there. It started you off at level one, but it was a level one where even the least mechanically complicated class (warrior) would be doing shit, right out the gate.
No vancian crap hobbling the casters, pretty much everyone had pretty damn neat tricks they could pull off even on level 1, even first floor enemies had a fair amount of potential tricks... it wasn't party based (well, sorta'), but there's been precious few D&D inspired games I've encountered that had the start be anything but a kill-ten-rats slog. Incursion had you cavalry charging and wuxia jumping and wand blasting and minion chucking from the word go. Thing did so goddamn much right.
I wasn't aware of that feature, thanks i'll try this.
Managed to spare enough money so far (with some more bank loan) to field a Bastion and 2 Argosy in my fleet, so much good cargo run money (the Bastion is a medium warship with some good cargo space too)
Still getting the hang of Endless Sky and i'm having more fun now.
After regularly paying off my debts to the banks (good idea to pay regularly part of it, so mortgages gets lower and lower), i managed to finally get better benefits when i had no more debts.
Still it took -a lot- of cargo and passengers run (and some storyline missions for the free worlds) to finally reach a point i could afford my target : buying a light freighter named "Argosy" for more than 2 millions of credits (took another loan from the banks) , it's a very good one, large cargo and some good defense and weapons in comparison to other light freighters.
Kept my good old Star Barge too, even if it's weak and pitifull in comparison to mighty Argosy , it still have a good 50 cargo space (and 2 passengers space) to help on further cargo and passengers run (as in Endless Sky, you can fly in fleets with your ships, and that can be glorious), and it can additionally serves as some "meat shield" for my Argosy in case of combat.
What i noticed quickly is that the vast amount of cargo space in my fleet allow me to take some really really lucrative cargo and passengers run on the mission board, so good i extremely quickly paid back my bank loan, and i can now afford more ships.
Still waiting until i can get another Argosy and maybe once i have 2 of them, with more crews hired i could then start to try to board and capture ships to add them to my fleet.
Maybe some fighters too, and hopefully some warship at some points before i can start to take over the universe :D
No vancian crap hobbling the casters, pretty much everyone had pretty damn neat tricks they could pull off even on level 1, even first floor enemies had a fair amount of potential tricks... it wasn't party based (well, sorta'), but there's been precious few D&D inspired games I've encountered that had the start be anything but a kill-ten-rats slog. Incursion had you cavalry charging and wuxia jumping and wand blasting and minion chucking from the word go. Thing did so goddamn much right.
Incursion is cool though I'm thinking a bit beyond just the gameplay options really, I guess. Like something with the nature of being a higher level character that's not often touched on in the video games, or even in a lot of actual P&P games really, the expanding scope. In old school D&D a fighter could build a fortress and have a retinue of soldiers at like level 11. Going into a dungeon and fighting some monsters for treasure, even if the monsters are tough, isn't really the domain of high level characters, I think. They can pay people to do that for them. They should set their sights higher.
The crusade mechanic in this might help to make that more of a thing.
so wotr, due to the nature of the conflict, im finding a lot of good, lawful, and paladin specific context events that are helpful.Yeah, my attitude towards this kind of content is, if you want me to do it, provide me the in-game way to do it. Or learn about it. Or find a hint to it. Or read a book about it. Or find an NPC willing to talk about. Or listen to rumors for it. Or pass a Lore check. Or ANYTHING that actually lets me consume that content via some thematically consistent in-game mechanism.
...
(the puzzle to unlock this was fucking esoteric, i had to look it up online, no shame)
...
so wotr, due to the nature of the conflict, im finding a lot of good, lawful, and paladin specific context events that are helpful.Yeah, my attitude towards this kind of content is, if you want me to do it, provide me the in-game way to do it. Or learn about it. Or find a hint to it. Or read a book about it. Or find an NPC willing to talk about. Or listen to rumors for it. Or pass a Lore check. Or ANYTHING that actually lets me consume that content via some thematically consistent in-game mechanism.
...
(the puzzle to unlock this was fucking esoteric, i had to look it up online, no shame)
...
This whole ' you get to randomly fiddle/switch/pull/push/interact/spin/flip the death-dealing mechanism ' to eventually, after x^y combinations/permutations/possibilities, expose a single secret room that has one chest with Moldy Cheese in it?
Nope. Not gonna happen. :D Ain't nobody got time fo that.
so wotr, due to the nature of the conflict, im finding a lot of good, lawful, and paladin specific context events that are helpful. im assuming evil characters get a few, but paladins seem to get this chosen un-chosen one feeling. im talking like, you were the right person in the right place at the right time but its because you were there not because you were called there for any reason other than the war against the demons. like the force subtlety guiding you to the place you can do most good and such.
the first one i remember finding yesterday is there is a rusted paladin's blade in this demonic cult temple and a paladin can pick it up and it'll restore itself for them with holy energy. (the puzzle to unlock this was fucking esoteric, i had to look it up online, no shame)
gameplay wise, its the same as kingmaker, like i said earlier but... bloodier. my paladin is chopping heads off or cutting people in half left and right. there are quite a few more effects and combat feels more dynamic. i swap between turnbased and realtime depending on the severity of the encounter and both feel good.
i didn't even touch nms today, i got sidetracked by my friend wanting to play tarkov.
rundown of evil options and stuff
Maybe some people remember Space Cadet , it was a pinball game from Maxis that was ported by Microsoft into being a part of their window 95 to XP OS.
It was removed starting from window Vista.
(but it works very well on window 10, you can find it for download on google)
Anyways, this to mention on the Visual Pinball program (it's a pinball simulator), someone recreated Space Cadets but with actual physics and etc..
It plays really great.
https://www.vpforums.org/index.php?app=downloads&showfile=16091
video :
https://www.youtube.com/watch?v=tbCxu84KBA0
I still don't get why newer versions of Windows doesn't come with games.
I still don't get why newer versions of Windows doesn't come with games.Probably because Windows ended up becoming a legitimate corporate and government-utilized OS and that sort of thing wasn't kosher to push by default anymore for the big money audiences.
Kind of funny that roguelikes evolved from very hard games which you can only beat my mastering them into games which start off artificially difficult and then get easier.
Usually, all those games like Void Bastards that contains some roguelike elements are called roguelite.Seen, yes, but the proper roguelike community reaction to genre purist nonsense is ignoring or laughing at them. If folks are calling this VB thing a roguelike with any regularity, that's good enough for hobbyist* work :P
You may think there's no need to have a different genre name and call every of them "roguelike", but then you may not have seen roguelike-only boards with "Berlin Interpretation (http://www.roguebasin.com/index.php/Berlin_Interpretation)" zealots reacting with fury.
DRM
and there are some games that requires the galaxy launcherWhat? I couldn't find anything to support this, other than Gwent. And, come on, it's a minigame in Witcher 3. And free.
EDIT : that said, i noticed some people worrying that the offline installers of some games may be one day updated to include some DRM, after all if gog is willing to accept DRM in their supposed NO-DRM store, there's no guarantee DRM free games will stay DRM Free on gog.
So make sure to backup your game offline installers just in case.
Kingdom Under Fire Crusaders and Heroes https://store.steampowered.com/app/1121420/Kingdom_Under_Fire_The_Crusaders/
im not entirely sure how to describe these. ive played them backkk in the days of og xbox and they were kickass then. its a strategy rpg of sorts that feels like some weird mashup of total war and dynasty warriors. i didn't know they'd made it to pc until i saw mandalores video on them. honestly he does a better job reviewing them then i can:
https://youtu.be/IYTsnNPu-0E
I gave a try to this week epic freebie "Europa Universalis 4"
... and i was very surprised that i prefer old Europa Universalis 2 (that i still play).
I'm not sure what exactly makes me getting more into EU2 , as EU4 feels the same in term of gameplay (at least in the base/no DLC game) , that allowed me to very quickly start playing without being lost, despite some changes for some features (the trading by example works very differently , it feels more involved in EU4).
Maybe it's more a matter of taste, the visuals visuals of EU2 are much better for me than EU4, probably because they make EU2 atmosphere being more "boardgame", while EU4 with everything 3D and textures lose that atmosphere for me (at least there are some different display modes in EU4 to work around this).
The musics of EU2 were simply iconic it was sad to not get something similar in EU4, but again it's a matter of taste.
What made the difference to me is that in EU4 the user interface feels more busy, it seems there's more buttons and so more panels and more stats to check, and i could swear countries in EU4 are divided into a lot more provinces, making things more complicated to me.
But that's probably because i'm too used to EU2 , because it's obvious EU4 is still a very good game, just not as enjoyable for me as EU2 is.
Hero's Hour has a nice, free demo on their website
https://thingonitsown.itch.io/heros-hour
Spiffing Brit playing it: https://www.youtube.com/watch?v=pEOyrahKuoE
Oh yeah, there's also a building that can randomly spawn on the map which lets you sacrifice units in order to turn them into increases to the spellpower and mana stats for a hero. There's also no cap on how much you can increase those stats.
And this is how you end up with a hero with +2400% spellpower who can straight up one-shot an entire endgame army with a single spell, and who has enough magical reserves to cast that spell 20 times in a battle.
Here's something you guys and gals might find interesting:Reading through the reviews, a point that I came across several times is that profitability is balanced on a knife's edge, and that any disruption to that (including story missions that require you to quickly change your destination) can cause you to spiral into insolvency.
https://store.steampowered.com/app/909660/Vagrus__The_Riven_Realms/
Are these problems that you've run across?I've been avoiding combat like the plague after some initial poking around, so I can't say too much about it (but sometimes it finds you and you just have to bite the bullet). The way it works, far as I can tell, is that you really shouldn't just go and pick random fights hoping for kewl lootz. The generic loot from some raiders or undead is going to be meh, and is unlikely to offset the cost in supplies and rehiring of lost crew. Taking a well-paid mission, or following on some story bits should nett better results. Rare non-cargo curios, like jewellery etc., don't take up space and can bring some good coin.
I think I made my money in Sunless Sea by grinding salt blocks up until I could afford the freighter-y ship, packing the mod that prevents your engine from exploding on top, and then choo-chooing at maximum overspeed back and forth between the westernmost and easternmost parts of the map with something that was apparently profitable.
Sure, I made less money than if I wasn't constantly going full afterburner mode, but doing that made me feel better as a person. So I did it.
Dear Community,
Thank you for your patience and for giving us the time to investigate the release of HITMAN GOTY on GOG. As promised, we’re getting back to you with updates.
We're still in dialogue with IO Interactive about this release. Today we have removed HITMAN GOTY from GOG’s catalog – we shouldn’t have released it in its current form, as you’ve pointed out.
We’d like to apologise for the confusion and anger generated by this situation. We’ve let you down and we’d like to thank you for bringing this topic to us – while it was honest to the bone, it shows how passionate you are towards GOG.
We appreciate your feedback and will continue our efforts to improve our communication with you.
There are also currently a number of bugs and oversights, along with some rather head-scratchingly odd design decisions.This stacks well with the set that allows you to keep 50% of your summoned units after the battle is over - lots of high tier summons for free leading into an infinite loop of power every week. Only limited by how quickly the game will crash with that many units on the battlefield.
Stuff like the "on death, your units have a chance to cast a destructive spell" skill. What it doesn't tell you is that those destructive spells are generally large AoE rain effects with 100% friendly fire. Which, yes, will indeed set off a chain reaction that brings down the heavens upon the battlefield... But it'll also do a fantastic job of killing your own troops before the enemy even gets to them.
Also those spells keep going for a while, including after the battle is over. This can result in losing troops after you've already won if you're not fast enough at clicking "end battle".
Oh yeah, there's also a building that can randomly spawn on the map which lets you sacrifice units in order to turn them into increases to the spellpower and mana stats for a hero. There's also no cap on how much you can increase those stats.
And this is how you end up with a hero with +2400% spellpower who can straight up one-shot an entire endgame army with a single spell, and who has enough magical reserves to cast that spell 20 times in a battle.
So! Today I bring with me a new update. Kind of like the uncle that brings a new girlfriend and you just know it won't last. But I bellow: "This is a Game Changer!" Because this is the game changing update. Zero bugs, no jank, and no more imbalanced strategies. "I've changed," I say with pride - the v 1.7 update looks at me with enchanted eyes, and the rest of the family nods with overbearingness.
I need to talk about the UFO: AfterX trilogy for a minute.
Its story is a lot to get into (kinda all over the place actually?) but in the order I played:
1) Reticulans arrive and seed Earth with toxic biomass, killing almost everyone in days. Bunker-dwelling survivors pull an XCOM and manage to adapt alien technology to stop the biomass and even launch a ship to board the alien mothership, where they're offered with an odd choice.
3) It's 50 years after the deal was struck. The Reticulans not only honored the deal by housing the human survivors on floating Laputa satellites, they've even facilitated a Mars colonization project. They consider humans to be allies, as long as the Earth biomass project is undisturbed.
Shortly after beginning the exploration and early terraforming of Mars, a signal is received from Earth. Human-biomass cultists, offering friendship. Survivors on Earth? Is that part of the project??
And then a few brief weeks later, AKA a handful of battlescape missions, some Laputans contact Mars and vaguely explain that everything is fine now, that the cult has been defeated. HUH?? My point is that it's weirdly fast. You barely get to meet the cult before they're gone, and you've got this Earth-faction powerful enough to help you in any way you want. Apparently the project is over. In weeks!
Over a year or two probably, the Mars project (with terran aid) manages to terraform Mars despite like... 4 other factions getting involved. I'll just say that there are the Reticulan "allies", and then there are *other* Reticulans who show up, not to mention anything buried underground. The game is good about letting you choose your allies, and it's a bit grey any way you slice it.
2) It's 50 years after SOMETHING happened to Earth, with the "last" humans living on spaceborne platforms called Laputa. Long story short, few people remember what happened (and they're strangely vague about it). A group of youths realize their Laputa is falling apart, and rebel - escaping to one full of brain-dead Reticulans. Taking control, they contact an Earth that has human (and transhuman) survivors!
What's crazy here - which I didn't fully realize at first - is that things happen *extremely* quickly here for an XCOM-style game. No watching the globe spin for 3-4 days until a contact appears. The Laputans with their advanced technology work *fast*, as do the cultists, making allies and "researching" technology almost hour-by-hour. These kids grew up with Reticulan biotechnology and have libraries of data, and their terran allies are desperate for help against roiling biomass (and other threats).
It's a little funny too that at least one member of the Mars colonization team fought the original invasion, and bears a grudge against Reticulans. Or at least, she's an expert in their anatomy... technically she could *heal* them better! Why would her damage bonus ever matter... ;)
... something odd happened to the Reticulans too close to Earth when they completed their project... Something the Reticulans fail to mention in the third game, as they "generously" aid the Mars colonization project.
So there's a new WH40k game on the radar... This time taking a detour from the more traditional strategy titles, and going for a 2D action-platformer.
Shootas, Blood & Teef (https://store.steampowered.com/app/1324530/Warhammer_40000_Shootas_Blood__Teef/) is a Warhammer-licensed game that finally places us in the bootz of the orks. Honestly, orks have always seemed like a far more appropriate representation of the player demographic than the more popular protagonist choices in the universe...
...unfortunately, at a glance it... Looks a bit simplistic. Its claim to fame is that it's from the same people as Guns, Gore & Cannoli, and the developers appear to have smashed expectations by... Doing exactly the same thing as before.
I dunno, it's obviously a bit too early to really tell anything, but I'm not gonna get my hopes up for a good waaagh...
So there's a new WH40k game on the radar... This time taking a detour from the more traditional strategy titles, and going for a 2D action-platformer.
Shootas, Blood & Teef (https://store.steampowered.com/app/1324530/Warhammer_40000_Shootas_Blood__Teef/) is a Warhammer-licensed game that finally places us in the bootz of the orks. Honestly, orks have always seemed like a far more appropriate representation of the player demographic than the more popular protagonist choices in the universe...
...unfortunately, at a glance it... Looks a bit simplistic. Its claim to fame is that it's from the same people as Guns, Gore & Cannoli, and the developers appear to have smashed expectations by... Doing exactly the same thing as before.
I dunno, it's obviously a bit too early to really tell anything, but I'm not gonna get my hopes up for a good waaagh...
https://www.mediafire.com/file/f2wnnhz70i3blg4/AvenColMenuVideosLQ.zip/file
And no more bizarre stutter in the main menuThe main thing I remember about playing the original DLC version of Tiny Tina's Dragon Keep, is using a melee-focused Zer0 and reaching a part of the story where I needed to fight flying dragons to progress. Which did not work out very well.
I appreciate a lot of things about the Borderlands series, but every entry seems to be plagued by critical oversights; little things that should have been easily remedied with a bit of forethought, but instead they end up holding back an otherwise 'great' game decisively in the 'kinda good' category.
The main thing I remember about playing the original DLC version of Tiny Tina's Dragon Keep, is using a melee-focused Zer0 and reaching a part of the story where I needed to fight flying dragons to progress. Which did not work out very well.
I appreciate a lot of things about the Borderlands series, but every entry seems to be plagued by critical oversights; little things that should have been easily remedied with a bit of forethought, but instead they end up holding back an otherwise 'great' game decisively in the 'kinda good' category.
Doing a new run in Tiny Tina , this time i've been using the woman character that support ability is summoning a flying robot with mighty claws and laser beams.
Had a very hard time in the starting areas (the docks) due to extremely crappy guns until i finally got my first level and could finally get the robot summon and could finally get a breath when terminator was cutting down skeletons left and right for me.
Since then i discovered the "never reload manually your weapon and get anarchy points each kills" skill that makes her incredibly overpowered as those anarchy points never go away (unless you accidentally reload manually) and increase -vastly- the damage of every weapons
Can't say I am not hooked right now, and there is like easily 400h of gameplay before you stand a chance of finishing all campaigs, my oldest char has like 560hours and they're like 2,2/4 campaigns done.
Iji got another update back in July (https://www.remar.se/daniel/iji.php). From a glance at Reddit it's not as extreme as the 2017 update that allowed true pacifism and so much more dialogue, but a few comment do hint that there might be subtle changes.
If nothing else, there's a special high-quality download for the soundtrack. I haven't checked it out yet - I'm afraid that I won't be able to tell the difference, especially since I "Welcome To the Party Pal" myself every month or two.
(And Dan really needs to stop asking me about the ceiling lamps. The ceiling lamps. The ceiling lamps.)
Factory Town (https://store.steampowered.com/app/860890/Factory_Town/) left Early Access yesterday, and is on sale for 50%. It's a belts-and-factories game like Factorio, plus town-building management. I've only played the first two campaign missions so far, but it seems pretty good. The goal seems to build up a town, using various factories and shops to supply your houses with different goods, while your houses provide your worker pool. This is important, because you need workers to run your factories. Early on, your workers will also be needed to move goods manually and collect resources. Later on, you'll get conveyor belts and the like to transport goods and automated producers to collect resources - they still need workers to run, but produce faster(and possibly infinitely) than having the workers collect it.
Halo Infinite multiplayer is actually pretty darn good--for those of you who like Halo or are still playing FPS games. I am obviously not the best guy, but I found both the 4v4s and the 12v12s to be very fun. Mechanically, it feels great--much closer to the older Halos than 4 and 5. Warthog is still badass and the Wasp feels like they finally nailed the UNSC aerial vehicle. I've got some nitpicks here and there, but so far probably the best Halo game in 343's repertoire (which I mean, dubious, but maybe this is the start of the golden era yea?)I've been having a blast in Halo Infinite too. Really feels like a proper successor to the older Halo multiplayer experience while still having new weapons and modern shooter QoL stuff.
The campaign releases on Dec 8, with presumably some more content and forge? I am still quite worried about the singleplayer. On one hand I hear promising things, but then I hear stuff like "haha, lore was never why people like Halo in the first place" which I mean is not true. So I am LEGITIMATELY hopeful, but the jury's still out.
Does the game yell at you if you run over animals with a truck like other hunting games do?
I played it during a "all the demos" week on steam. I'm not sure what, but despite looking very interesting it was just something offputting about it when I tried it.
EDIT2: Completely unrelated to the rant above, but I just saw that the Star Trek Armada games are coming to GOG. I remember ST:A2 being fun enough. I had heard that there were some messy licensing issues involved with the Armada games that would have made it all but nearly impossible to get the games on GOG, but it looks like those were cleared up?
I was just about to ask, the look of the game and the sales blurb basically makes me think this is Desperados in Japan, is this basically Desperados in Japan?Yes it is, very similar gameplay mechanics, the "Quick Action" is there too (called "Shadow Mode") and some of the characters skills are the medieval japan version (throwing shuriken instead of knife, etc..)
So i tested this last night by creating a new character, using an editor to upgrade my starter hunting rifle to +20. I then went out to the very first zone and to my surprise, my hunting rifle took 3 body shots to kill a lvl 1 trash mob. Thats with 337 base damage per hit. Compared it to an unapgraded hunting rifle that deals 55 damage per hit and the same lvl 1 trash mob took the exact same amount of body shot to kill, 3.
The game uses a weighted average to determine your potential. It searches each slot and finds the highest level item and uses it for that weighted average. So, if you have a +5 gun (so level 6 behind the scenes), a +3 secondary gun, a +2 sword, and +1 armor (all 3 slots) your weighted afterage is probably level 5. Now, each NEW area you go into will be 5+1 (so 6). Your level 6 gun will be doing work, and your armor will be below-par.
Additionally, the resource drops to upgrade your gear is based on the ACTUAL average level. In the above example, using the same gear, your average level is 3.16 (so level 3). It will keep dropping regular Iron until your average is +5. Then it will start dropping Forged. This is to compell you to keep leveling up your weakest gear.
Just to be clear, once a zone is spawned at its level, it NEVER levels up again until you reroll the entire campaign. This is so each level starts at a challenging level and allows to you power up and get stronger, thus making it considerably easier should you decide to do so!
Quote
Just to be clear, once a zone is spawned at its level, it NEVER levels up again until you reroll the entire campaign. This is so each level starts at a challenging level and allows to you power up and get stronger, thus making it considerably easier should you decide to do so!
So basically once you enter a new zone , that zone enemies are locked at the default zone level, or at the level -you- the player are (in case you are of higher level than the default level of that zone).
But once that zone have been entered, you can continue to level up your character items but the enemies will not, so there's indeed a real benefit to level as you will get stronger. Then the next zone you'll move to after beating the zone boss will then be set to your level (if you overlevel its default one).
It's made like this to make every new zones you discover a challenge to your character, meaning if you overlevel in the 1st zone and destroy everything and boss in it by sneezing, the next zone will still be challenging (until you overlevel everyone again)
Goodbye and goodnight poor badly wounded bugger, he died from a "oops wrong key" :D
Which, obnoxiously, the game wants you to vaporize your own settlement buildings as your city levels up, to force your people to rebuild structures as higher level versions, because they won't upgrade it themselves. I spent like 25 extra minutes on a level because I didn't realize I needed to nuke my Level 3 Farms so they could be replaced with Level 3 Rice Farms. Maybe it was like this in the original, I can't remember. But it would have been nice to to have to systematically nuke every building your town twice over. At least in the remake you can cast miracles at higher levels with a wider AoE, so you don't have to go house by house.
but I'm pretty sure that there's lots of horribly optimized games using unreal too.
I exaggerate a bit (just a bit) , but this kind of situation happens -a lot- to Reboot Lara in the game, so after a while it loses unfortunately the "poor girl she can't take a break" thought and that exaggeration become mostly comical.
And wow, it really surprised me on how they actually vastly improved the character control, i was fearing a return of the tank control but no, Reboot Lara is incredibly reactive to your moves in a natural way (even playing with mouse/keyboard as i have no controller) and basically can catch everything that's near her when she jump or fall.
It also got rid of the pixel precision of the games of old, oh i still have nightmare of some levels with a really hard serie of jump and the save crystal being far ...
In this Tomb Raider reboot i nearly haven't missed a jump at all on those action sequences in which everything crumble or explode around you and you need to run and jump on many falling platforms (out of a few in which the camera mislead me at first) , i guess they thought of the old folks like me .
One of the things I didn't particularly like about it was that I never really felt there was any real choice in where to try and climb, so it always ended up feeling like I was on a track. Ie, if the metaphor is a obstacle course, then more like an athletic course where you have a clear route just with hinders on it rather than an area where you have to figure out how to get to the end yourself using the features at hand. Now, and I admit that the following may just be because I was a dumb kid with no problem solutive skill when I played the Tomb Raider games of old, but that puzzling out the route was some of the stuff I liked about those games. So I missed that.
I'm a bit sad that it isn't co-op, honestly. I don't really play co-op games but it just seems like the idea if a neat little sailing co-op game would be neat.
I assume someone else has heard of it, but I haven't seen it posted, so: Wordle (https://www.powerlanguage.co.uk/wordle/)
I assume someone else has heard of it, but I haven't seen it posted, so: Wordle (https://www.powerlanguage.co.uk/wordle/)
Well, that was interesting. Got today's in 3... and I accidentally used a 'dead' letter in the second guess.
I'm assuming that every word is, well, a word, not random letters, and every letter is different?
They are all words, but I'm not sure if repeated letters are allowed or not.
I thought my first guess was a pretty good one--
Spoiler (click to show/hide)
today i got it but still in 4I'd think you'd always want your first guess to be something that only uses one of each letter, yeah? More chances to find and/or eliminate letters.Spoiler (click to show/hide)
Sailwind (https://store.steampowered.com/app/1764530/Sailwind/)
...classically a very important way of determining your general direction was through dead reckoning, or charting a path taken based off of calculations made with your recorded speed and heading.
Icarus
First of all, they've produced a pretty cool little video that explains some of the story behind the game. Definitely recommend checking it out.
https://youtu.be/aZyd1e51YMo (https://youtu.be/aZyd1e51YMo)
Icarus is yet another survival game; thankfully, not another attempt to make the genre PvP. Icarus is PvE, with a fairly large array of missions, each of which constitutes an isolated game instance. So you drop down with almost nothing, craft your tools and build up a base and technology until you feel ready to venture out and tackle your quest objective, then leave behind everything you made before preparing for the next quest. You keep your character level and the various blueprints and talents you've unlocked. You can also spend resources earned from these quests to unlock and build 'Workshop Items', which you can take with you between missions and really help save time on new missions by basically skipping the first few tech tiers.
Playing with friends is strongly recommended. Death comes with a harsh xp penalty, which can be avoided by simply having a friend come revive you. And the talent tree offers a lot of opportunity for specialization, so it's nice having different people who can excel at gathering different resources.
I really like the feel of combat. Every other survival game I've tried has really janky feeling PvE; monsters who get stuck on terrain, or can't run as fast as the player, or are otherwise extremely easy to cheat. None of those issues are present in Icarus; enemies can climb anything you can climb, and will tear through buildings at a speed that is not too quick or too slow. And enemies will run faster than a player, though players may have some limited success weaving through trees and tall rocks to get some distance.
And these other games usually have no 'right way' to do PvE, just button mashing the monsters as they hit back and hoping their health bar empties first. Icarus PvE is not super complicated, but it gets the job done. Stealth attacks give a healthy burst of damage, as do headshots. Precise but timely aiming at these moving targets will be rewarded far more than button mashing. And simply picking the right time and place to fight so you don't get overwhelmed when your target calls all of it's friends over to play with you.
Steam reviews are currently 'Mixed', which is pretty bad in a market where even mediocre games usually end up with 'Very Positive' ratings. Indeed, the only reason I gave Icarus a chance is because a friend wanted someone to play with an offered to buy it for me. If I'd known how much fun I would have, I would not have hesitated to pay for it myself. There are a few bugs, but none game-breaking. Development is still ongoing, but plenty of game elements have already been implemented for a full experience. Icarus easily deserves better ratings than it's getting imo.
IcarusBased on the video and what I can infer from gameplay, I like the concept as a new spin on survival/crafting, but I need to try a uhhhh demo before I drop money on it. There's a lot of leeway in terms of whether the execution and mechanical gameplay is enjoyable.
First of all, they've produced a pretty cool little video that explains some of the story behind the game. Definitely recommend checking it out.
https://youtu.be/aZyd1e51YMo (https://youtu.be/aZyd1e51YMo)
Icarus is yet another survival game; thankfully, not another attempt to make the genre PvP. Icarus is PvE, with a fairly large array of missions, each of which constitutes an isolated game instance. So you drop down with almost nothing, craft your tools and build up a base and technology until you feel ready to venture out and tackle your quest objective, then leave behind everything you made before preparing for the next quest. You keep your character level and the various blueprints and talents you've unlocked. You can also spend resources earned from these quests to unlock and build 'Workshop Items', which you can take with you between missions and really help save time on new missions by basically skipping the first few tech tiers.
Playing with friends is strongly recommended. Death comes with a harsh xp penalty, which can be avoided by simply having a friend come revive you. And the talent tree offers a lot of opportunity for specialization, so it's nice having different people who can excel at gathering different resources.
I really like the feel of combat. Every other survival game I've tried has really janky feeling PvE; monsters who get stuck on terrain, or can't run as fast as the player, or are otherwise extremely easy to cheat. None of those issues are present in Icarus; enemies can climb anything you can climb, and will tear through buildings at a speed that is not too quick or too slow. And enemies will run faster than a player, though players may have some limited success weaving through trees and tall rocks to get some distance.
And these other games usually have no 'right way' to do PvE, just button mashing the monsters as they hit back and hoping their health bar empties first. Icarus PvE is not super complicated, but it gets the job done. Stealth attacks give a healthy burst of damage, as do headshots. Precise but timely aiming at these moving targets will be rewarded far more than button mashing. And simply picking the right time and place to fight so you don't get overwhelmed when your target calls all of it's friends over to play with you.
Steam reviews are currently 'Mixed', which is pretty bad in a market where even mediocre games usually end up with 'Very Positive' ratings. Indeed, the only reason I gave Icarus a chance is because a friend wanted someone to play with an offered to buy it for me. If I'd known how much fun I would have, I would not have hesitated to pay for it myself. There are a few bugs, but none game-breaking. Development is still ongoing, but plenty of game elements have already been implemented for a full experience. Icarus easily deserves better ratings than it's getting imo.
So the first tomb raider... IDK. Those quicktime events are atrocious, stop making up the rules, what the fuck is "hand", what the fuck is "hand" after two times circle once leftrightleftright quickly >:( can you at least make all commands as explicit as leftrightleftright quickly? I swear even the first quicktime event I died a bunch of times trying a different button each time, and once I made it the game told me the button during the success animation. It doesn't help that it's buggy either: it doesn't allways register touch, and it doesn't like being pushed too early, you can spam the button multiple times just fine though. Maybe it's 72 fps on 144hz settings, maybe it works better in 60? Wouldn't be unheard of. God this made me angry.
edit: OK GAME ILL JUST SPAM A-D-E-F ALL AT ONCE, YOU DISRESPECT ME I DISRESPECT YOU, HOW ABOUT THAT HUH?!
The first tomb raider's controls were so staggeringly ass I've never played a game from the series since, for what it's worth. Something about the original 90s PC/DOS implementation was just wildly shit. Don't even remember the details because I've intentionally memory holed it, but good gods did whatever the hell they did sour me hard to every part of the series that came after.Ha, the famous "tank controls" , i liked a lot the previous gen Tomb Raider 1 & 2 , but i liked them -despite- the controls.
I also gave up trying to play early Resident Evil games because of their crap controls, also the terrible fixed camera angles also turned me off of them.
Every single other time I've run into tank controls after 2000 has been an instant uninstall for me.
Earth world boss : level 5
Rhom world boss : level 7
Corsus world boss : level 9
Yaesha world boss : level 12
note : the Undying King is level 14 in case you wish to fight him in Rhom, but for a first playthrough better help him instead
Remnant from the Ashes
* Galactic Civilizations III (App name: 5f1c66366b2c4a6496d535d88c56e6cf | Version: 4.21.273666a)
* Galactic Civilizations III (Test branch) (App name: 8931f79300d04c5889799bffc8ef70bd | Version: 4.21.273666a)
when i downloaded and played, it was the normal version, not the test branch (but it looks like both have the same version number, so maybe they're actually the same) and after creating a normal game (not campaign) quickly i don't see unreadable/missing text so far.Genshin Impact...In general, the best equipment has a fraction of a percent chance of dropping, and less of a chance of having stats you want, and less of a chance of being upgraded the way you want.
Dungeons can be run 8 times per day with the available free stamina, or 4 times with double rewards with the expenditure of some very easily farmable resources. Each run of the highest level dungeons(which are not hard, and can be done in multiplayer if you're struggling) yields 1 piece of top tier equipment, randomly selected from a pool of 10 pieces divided between 2 5-piece sets. Two of the equipment slots have fixed mainstats, so no RNG there. The other 3 slots have roughly 6 possible main stats each. You only need 4 pieces to get a full set bonus, so the 5th equipment slot can be from any set. I'm no mathimagician, but I think that's a bit better than a fraction of a percent.
Maybe some people remember OpenLara
https://github.com/XProger/OpenLara
It was a cross platform open source engine that can play the old tomb raider serie. Engine that was also implementing some better graphic stuff (water shaders by example, shadows...) , he ported the engine to various platform too.
As a demonstration, it was then possible to play the first Tomb Raider demo in your browser :
http://xproger.info/projects/OpenLara/
(it's possible to load the levels of TR1/TR2/TR3 if you have the games to play them)
But the genius coder went even further, he implemented Tomb Raider ran by his engine in a GBA !
https://www.youtube.com/watch?v=igEUjEci-eg
Daemon x Machina, last week's free Epic Game.
It's a dumb game about totally-not-Gundams (called Arsenals) fighting AI robots after the world is mostly destroyed, and then fighting other Arsenals. The plot is. When you or your teammates kill other Arsenals, you can take 1 piece of loot from them (legs, left arm, right arm, body, head, or various weapon/aux slots). You can also find different decals as graffiti, and paint them on your Arsenal to customize it. Cell-shading means the Switch can handle it, and it mostly looks good unless people's faces have a shadow on them.Spoiler (click to show/hide)
Sword and smg so I can get in close and end the fight quick, or die hilariously trying.
I was considering that one myself, but the massive install size, and the fact that it's published by Amazon, put me off.
Lost Ark very much follows the Korean MMORPG structure. Several hundreds of hours of running around talking to NPC's, and if you can endure that, you eventually get to group up with other players to raid some dungeons or whatever.and I've clocked into the thousands of hours with its ilk already.
Anyways Salt&Sanctuary for me was an odd experience at first after getting it as a freebie on the epic store.Ok, where are you supposed to go after sodden knight and which way is it?
Up to the Sodden Knight it was fun and original, i had some trouble beating that boss as i had invested in my tree skill in totally wrong way :D , but then i stopped playing because out of the blue absolutely everything was one-shotting my character regardless of armor or shield. After repeated death again and again without feeling i was progressing anymore and having to come back from far again, it just ceased to be fun.
I just need to plug this cute little game I found and fell in love with during Steam's demo-showcasing week (still going on as of now): Small Saga (https://store.steampowered.com/app/1320140/Small_Sag)
It's basically a classical jrpg-style (pastiche?) game about mice living below the streets.
It got my attention from the start just because of this awesome concept art: (https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40616084/6a863f04e47a9bcfb40acec73de1e4b35557d351_960x311.png)
Fallout: Nevada is a fan-made prequel to the original Fallout. It's a total conversion, made using content and engine of the original game with the inclusion of scripts, story, dialogues, characters, locations and mechanics created from scratch specifically for it. Gameplay is heavily focused on quests, setting and lore of the Fallout universe, as opposed to "dumb fights". The in-game locations are made with high degree of authenticity.
The story revolves around the life of Vault City citizens before the events of Fallout 1 & 2. The main character's task is to find a stolen device, which is critical to the lives of dwellers of the Vault 8. But this quest is child's play, compared to the unexpected turn of events that will take you on this potentially dark journey. Life in the wasteland is just beginning to appear. Settlements are scarce, roads are almost non-existent. The world is engulfed in anarchy, even more than before. It will be tough for your body and mind to survive.
The game features:
Brand new story
More than 100 quests
New world map - 12 major cities and tons of random encounters, including 12 special ones
2,7 Mb of game text (compared to 1,7 Mb in Fallout and 3,5 in Fallout 2)
Original soundtrack from Nobody's Nail Machine
All I want to know is if it has Character Creation. I didn't like any of the previous games because i had to play Geralt.
You know I haven't played any of these yet but when I read the comments...ftfy, haVideo gamecustomers are allmost exclusively insufferable idiots aren't they?
Features
Play a complete LRB5/6 client.
Select different team rosters. Download your own favourite rosters from FUMBBL and add them to the "teams" directory to see them in action.
Make your own Bot! Check out the open source example that is provided. Everything is available to make a fully featured Bot, including the source code of the GrodBot to use as a starting point.
Play against a Bot, or play two Bots off against each other! The packaged Bot (GrodBot) is not too bad. Probably plays an average defense, and below average offense.
Instructions to play AIBowl
Simply dowload the package from the URL above. Unzip it. Click on the file "AIBowl.jar" to launch the game, or (using a command prompt for example) navigate to the directory and type java -jar AIBowl.jar
Instructions for Bot developers
Download the program from the above link and unzip it. Look for a file in the main directory: "instructions_to_Bot_Building.txt". This describes in detail how to get started in the world of BloodBowl AI Bot making! Note that I would start with the "GrodBotAdvanced" which has been cleaned up a bit with comments and been given the latest code updates. If anyone would like to be on a FUMBBL mailing list to be notified of updates, please let me know.
I'm very far from being experienced in blood bowl (mostly only know the basics), but i have been rather impressed by the AI in the AIBowl application i linked to, not only because it was kicking my sorry bottom a lot but because it was also using the tactics actual people use a lot in that game (like that famous "cage" ) .
I think the AI strength is also helped by how Blood Bowl is very dice based with how pure luck can easily destroy a well built strategy or transform your poor tactical knowledge into near legendary touchdowns :D
Robsoie is using AIBowl (https://fumbbl.com/p/blog&c=Grod&id=14742), which I think is with the rules active during its last update in 2014.
Let me know if you want to play - I'm still learning and am happy to lose as long as I get to throw goblins occasionally.
Spoiler (click to show/hide)
Anyone here check out ORX (https://store.steampowered.com/app/1071140/ORX/)?Hey, it's pretty neat!
It's sad that the first year is mostly a tutorial and you're not free of your decisions
It's not really dumbed down
There's been a smattering of stuff like that (mostly of a "be careful what you wish for" nature, looking at it), ng.
It's all moot since I won't be playing XCOM 2 ever again. Friday it crashed my new-ish video card so hard that it wouldn't operate again until I left my computer unplugged for an hour, then manually re-enabled my video card in the device manager. Saturday after turning the settings way down, it did the same thing after just a few minutes... so fuck it. That might not be their fault but I'm definitely staying away.Okay well, I saw there was an update (I hadn't cleared the HD space quite yet) and gave it another try on minimum graphics settings (instead of merely reduced). No problems today. The update was probably for War of the Chosen, but whatever. My GPU fan still spins up hard while I'm in the base, but seems to calm down when I'm in missions.
Loading times are still really long compared to War of the Chosen which is stupid, but whatever. Also I've yet to actually confirm that.
That's not fair! Some of the pandering is subtle, like FL4K :P
(FL4K falls into the ironic trope of non-binary robot, most notably being referred to with they/them in the skills tree. It's very easy to miss unless you're looking for it because FL4K's voice is charmingly masculine (which is BETTER than an inhuman robo-voice). It's a rare bit of representation that unironically got my interest. Eyeroll for the NB representation being yet another robot, but kudos for actually making them sound and act like any other person. also I like robots, and I guess the game is pretty queer-friendly otherwise, so yay)
His youtube (mostly ten second vines/tiktoks) is always a nice place to browse for a bit when you need a good chuckle.
I also really like the endgame. They've done away with the 'New Game+' that has been in every past Borderlands, forcing players to go through the entire story multiple times in order to progress. Now the endgame is a simple treadmill, completing trials within a short series of semi-randomized dungeons for a burst of loot and the option to crank up the difficulty a little bit more, gradually unlocking higher tiers of equipment. There's enough gimmicks within the dungeon to keep it feeling varied and exciting, but they can also be a bit overwhelming at times.
I never really did melee in ether game, so was I missing out on anything by not going melee only?
Also, they need to quit with the tryhard shit that makes up half of their jokes.
<Sys.CPU.ReduceUsage> = 0
from 0 to 1 or 2 ( 2 is beta apparently but should work better according to the changelogs) to avoid that old game to take too much CPU that it does not need.
Just tried out Unexplored 2: The Wayfarer's Legacy.
A game about exploration, braving the elements, exploring through old tombs and caverns in search of knowledge and treasure, deciphering old inscriptions and carefully avoiding traps... What's not to love?
...well, frankly: The execution. It's made abundantly clear that combat will not give you anything for the trouble (and will in fact be highly UNproductive, even if you do everything right), and then proceeds to shove a bunch of it in your face. While not providing a lot of satisfying alternatives to solving the problem of whatever's trying to beat you up.
Additionally, you run into some bizarre twists of fate that end up compounding failure upon failure... You cross a stream, which makes you wet, then get inevitably lost on your given trail so you become fatigued before reaching a point where you can rest.
If you rest without a fire, the "wet" effect will make you cold, applying more debuffs and interacting with your fatigue to do even worse things. If you leave that location without resting, the "fatigue" effect will hurt your character's hope, which can potentially cause them to permanently lose certain beneficial traits selected at character creation. However, the "grove" location you're at apparently doesn't count as having access to wood (despite being surrounded by trees), meaning that you are physically incapable of lighting a fire to get rid of the wet effect.
But hey, that's just RNG, right? It's a roguelite after all, not every character is meant to make it! ...except that when a character dies, a few years pass ingame and allow for the "big bad" to field more troops, take more land, and make the world overall more dangerous for your next character. ...even if you have gained absolutely none of the special treasures that can be passed down to further characters, meaning your next start will simply be meeting more adversity than the first, and the third being worse off than the second, and so forth.
I believe enough persistent failures can result in that save becoming effectively unplayable, forcing you to create a new save file and abandoning any persistent rewards you actually did manage to accrue.
The combat system they throw you into is also just... Weird. And seems deeply weighted against you in most circumstances, unless you have a bunch of super high-tier loot that then turns everything into a mindless cakewalk instead.
I dunno, it... I really wanted to like it. But after getting repeatedly pushed over by complete bullshit, my interest in the exploration and survival mechanics was firmly outweighed by my desire to do anything else but continue playing the game.
I'd like to see someone helpfully collating and hilariously narrating all the silly stuff you can do in this gameOoh, like-
in the manner of it-he.org guy.YEAH!!
Note about Venetica, at some point in Venice you'll join a guild probably (i don't know if there is an alternative, but i joined one anyways), after more story progression and quests completed, Leon will pop up at your guild.
Don't talk to him.
In theory if you talk to him at that point, he will offer you to pay him so he goes and spread some good word about you around town to help increase your reputation.
But in actual gameplay talking to Leon will crashes to desktop after he starts to explain what he will do for you.
There's no fix and that CTD bug will happen to every player.
The only way to continue to play is simply to not talk to Leon, fortunately it does not prevent anything to happen so you can continue playing and your reputation will progress nicely anyways if you do quests (something you should do anyways for more XP and money).
Mod woesYou know, that shit deserves a vid. (https://www.youtube.com/watch?v=Xw7_KGsJPRw)
Anyways, fun game, give it a whirl if you can since it's free. Can't wait for a full release myself.I've had this on my radar for a while now. Thanks for the heads-up.
Terra Invicta, the X-com by ways of a grand strategy by the Long War folks is having a demo week on Steam. You can play a single faction for seven years.
Gotta say, as stupidly complex and overwhelming it is at first, it's pretty damn fun early on as you scramble to grab and hold allies and it's a big brawl in the dark as the factions slowly reveal themselves and their agendas. Then the aliens start fucking with stuff and the hold on territories solidifies and it turns into more of an economic management thing as you try to hold what you grabbed while developing your tech and capabilities to go and exploit space in some form before the aliens (which vastly outmatch you in terms of tech and weaponry) lock it all down. And this shit is involved in terms of systems and stuff you gotta keep track of. Getting shit into space is expensive and inefficent so you really want those orbital manufacturing capabilities, but that stuff is expensive to get going and before you get there you'll have to rely on shipping stuff off of Earth. Meanwhile, back on Earth you're having to deal with alien incursions, potential giant monsters and dumbass alien cultists who are actively trying to fuck shit up (in my playtrough they managed to somehow lock down China and it's now crawling with aliens which are starting to spill over into other countries).
And this is all before you get to designing and building your own starships to take the fight to the aliens, for which you'll need to consider a ton of things like the engines, do you want them efficient or do you want more power to be able to maneuver in combat, do you want kinetic weapons that have big damage or do you want stuff like missiles and torpedoes that have some targeting (but if it's low then the aliens can just dodge), or just not worry and go for pew pew lasers.
And the tech tree, hoo boy the tech tree. Since the game covers such a massive time scale and it insists on some semblance of realism there's a shitton of things to research. You have a stupid amount of just drive techs, all with their own little niches that you may or may not want or need to use. Like, to drive the point home, the tech tree has a compact view that hides most of the sub-techs so it doesn't lag out the game whenever you open the damn thing :V
Anyways, fun game, give it a whirl if you can since it's free. Can't wait for a full release myself.
Just tried out the demo for Cult of the Lamb.
What I was hoping for: A cult simulator where I could grow a devout flock and use their worship and sacrifice to expand my rule and unlock dark powers.
What I got: Clunkier Binding of Isaac, with resource gathering.
Ehhh, Shadows... I love the concept (and the soul of the whole series), but the production went in a couple directions that didn't really jive with me during development. I'm sure the release build is fine, and I'll most likely play it at some point, but there are some things in there that really just didn't catch me as much as SBtT 2
Yeah, more politics (which was incredibly opaque if you didn't know how it worked, and then super useful and actually pretty straightforward once you did), and it was actually possible, albeit difficult, to do stuff in secret.
Forbidden Gods took that and not only restricted the availability of agents again, but also made it so that doing almost anything with any of them resulted in "now all of China knows you're here" scenarios.
Yeah, more politics (which was incredibly opaque if you didn't know how it worked, and then super useful and actually pretty straightforward once you did), and it was actually possible, albeit difficult, to do stuff in secret.
Forbidden Gods took that and not only restricted the availability of agents again, but also made it so that doing almost anything with any of them resulted in "now all of China knows you're here" scenarios.
Oh the profile-menace system from That Which Sleeps? Did SBtT2 not have that? Haven't played in ages.
Yeah, more politics (which was incredibly opaque if you didn't know how it worked, and then super useful and actually pretty straightforward once you did), and it was actually possible, albeit difficult, to do stuff in secret.
Forbidden Gods took that and not only restricted the availability of agents again, but also made it so that doing almost anything with any of them resulted in "now all of China knows you're here" scenarios.
Oh the profile-menace system from That Which Sleeps? Did SBtT2 not have that? Haven't played in ages.
Nope. Instead, agents performing most types of tasks would leave behind "evidence" in the hex, which certain enemy agent types could spot and start researching. Once they'd finished researching a piece of evidence, they'd get a negative opinion modifier of the pertinent agent defined by the "evidence strength" of the given evidence. Then they'd usually start beelining towards the nearest lords and spending a few turns presenting this evidence to them, which would in turn make those lords hate your agent the same way. Eventually enough lords would be mad enough at your agent that the nation would banish them from their country, sending troops to attack them and causing attrition damage when inside that country's borders.
...however, there were a number of ways around this. Evidence got "cleaned up" when a particular agent spotted it, meaning that if you killed or corrupted that agent before they could spread the word, their information would die with them. And while creating/converting agents would result in evidence right off the bat, if you could clean up that loose end then the agent could run around completely without suspicion. And there were plenty of useful acts they could perform without generating new evidence.
Additionally, since agents were completely generic and didn't accrue levels/skills, they were more replaceable even if they *did* get too much heat on them... And "too much" in this case meant that they were no longer allowed in any of the nations you wanted to use them in, since suspicion and banishment were tracked individually and were based solely on who the evidence-gathering agents felt they should alert.
This also made The Flesh incredibly useful for subterfuge, interestingly enough... Any hexes the Flesh covered was considered its own nation, and that nation was inherently hostile to all enemy agents. Meaning they'd never investigate locations that required pathing through Flesh-controlled spots, and couldn't chase your agents into those territories.
In Forbidden, back in the beta test, I just got the overpowered one-time vampire lady to show up, handed her the utterly game-breaking rats ability, and had her murder people to the point where the heroes were so obsessed with running to die by her hand that they refused to do anything else against my holdings.
I'm not a huge fan of profile/menace. I wonder why he changed it to a less engaging system.
Yeah, before when summoning the Baroness, one of the abilities you could give her would fill any vacant henchman slots with 1/1 rats whenever starting combat. This ability singlehandedly broke the game and made her unkillable if you played with even the slightest amount of caution.I'm not a huge fan of profile/menace. I wonder why he changed it to a less engaging system.
I believe it was a combination of wanting to try something new, and elements of the community being firmly against the previous system and wanting something else like this. This was a discussion that cropped up numerous times on the Discord, with some occasionally very deep lines being drawn in the sand between members.
And no, haven't seen anything about Axioms, I usually only haunt the same 4-5 threads here nowadays :P
snipI… really have to ask. Why the strange assumption that every story beat was done with the sole intention of making characters relatable?
The team attempted to develop Blazkowicz into a character that players could relate to, as they felt that players are generally unable to relate to video game protagonists. "The goal is not to have a protagonist that's so neutral that you can project yourself into them; the goal is to have a protagonist that is so relatable that you become them", said Matthies. They tried to make players become "emotionally in sync" with Blazkowicz, using the morality choice in the game's prologue to do so.
I really like this game called Worldbox.
It is a minimalist god sim done right. It is cute and random, yet diverse enough in the tools it gives, and very capable of generating compelling stories.
If anything, just follow one random soldier of a random village of a random kingdom. The soldier may be a sixty year old war veteran or a nineteen year old idiot who is about to die young. Then just wait and watch as he gets killed by a soldier from another kingdom. The follow cam switches to the killer, so you start following that one as he goes around.
You can continue like this for in-game centuries, from one soldier to another, until inevitably one of the soldiers just die of old age.
Been playing a fun little turn-based tactical town defense game called The Last Spell.
Still, I was feeling pretty cocky as the first boss succumbed to a combination of poison and focused magic blasts.Spoiler (click to show/hide)
Yeah, actually winning that boss fight is rough. I'm on run #7 now and getting closer but the enemies get harder every run so I'm still not quite there yet.
There's a demo of it I think.Doesn't seem to be the case. Your memory must be all topsy-turvy, like. My money is on you have it confused with Songs of Styx.
Also, after seeing they're doing a paid DLC before finishing the core game makes me retract my endorsement.Hero's Hour is fully complete. And they have a really nice demo with lots of gameplay.
that one online text-based AI-in-charge-of-a-colonyship-full-of-sleepers game
If you like that kind of a thing, you might want to give Away Team (I know I've seen it in a few Itch.io megabundles, not sure if it was in this latest one as well)Is it The Away Team (https://underflow-studios.itch.io/the-away-team)? or Away Team (https://doublesquare.itch.io/away-team)? That second one is free and the first one is in a different abortion bundle (https://itch.io/b/1471/worthy-of-better-stronger-together-for-reproductive-rights) (or, if you hate human rights, it's also on sale for 4 bucks)
If you like that kind of a thing, you might want to give Away Team (I know I've seen it in a few Itch.io megabundles, not sure if it was in this latest one as well)Is it The Away Team (https://underflow-studios.itch.io/the-away-team)? or Away Team (https://doublesquare.itch.io/away-team)? That second one is free and the first one is in a different abortion bundle (https://itch.io/b/1471/worthy-of-better-stronger-together-for-reproductive-rights) (or, if you hate human rights, it's also on sale for 4 bucks)
Wasn't there a Star Trek game named Away Team too ?
However, others were less positive. There was criticism of the linear storyline, with IGN comparing the game to the X-COM franchise saying that Away Team didn't allow for any customisation and the pre-made characters had no impact on the storyline. Because of this, the review also criticised the role-playing experience of the game, saying that "Even a game like Panzer General provides more role-playing than Away Team."
Computer Games Strategy Plus also compared the game to X-COM, with elements of Commandos: Behind Enemy Lines added. It said that the lack of artificial intelligence meant that the need to pause the game repeatedly to give commands resulted in order to allow the characters to fight back against attacks.
GameSpot called that lack of artificial intelligence a "giant step back from the real-time combat in X-COM: Apocalypse".
The Washington Post found that the characterisation was lacking compared to Star Trek: Voyager – Elite Force.
Putting it here since it's not really worth resurrecting the game's thread for it, but I've been trying (keyword on TRYING) to play Factorio. Specifically, Factorio with the Space Exploration mod (& required submods -- which I believe are mostly responsible for the changes I'm about to mention).
Even worse in Knife of the Dunwall DLC. Overseers attacked a hideout of teleporting magic ninjas and won thanks to music boxes. Now they bunched up and wait for head teleporting magic ninja, who is the magicest of them all, to kill him. So why, for the love of god, they spin the handle only when they see you directly? (Because devs didn't want to program new behavior just for DLC :P ) They can spin it constantly, but only in set pieces with captive ninjas. Sort of applies to main game overseers too, but there it is just bonklers.
Been kicking around on a bit of a nostalgia bent recently, so I ended up reinstalling Majesty and seeing if it was still fun.
Turns out: It is. Got right back into it and set about digging my way through the campaign again after all these years... And, just this evening, finally rounded off the last couple Northern Expansion quests, which I think marks the very first time I've ever completed every single mission in the campaign without using cheats a single time.
Sure, I did the cheese strat for Legendary Heroes... But, seriously, screw that mission :P
After the madness of that and Valley of Serpents, Vigil seemed like a cakewalk in comparison. Spires was a bit finicky, but still ended up getting sorted without too much bother. Day of Reckoning still kicked my ass a fair bit too, until I learned the trick about phantoms that saved my bacon
I really like this game called Worldbox.Picked it up to help me procrastinate at work. Quite good stuff, I think it gets as close to "hands-off dwarf fortress" as I've ever seen. My only grievances are that orcs are way too overpowered and having to populate the world by hand wrecks my right hand. Very excited to see where development for it goes, especially wishing for more QoL and legends-like stuff being introduced.
It is a minimalist god sim done right. It is cute and random, yet diverse enough in the tools it gives, and very capable of generating compelling stories.
If anything, just follow one random soldier of a random village of a random kingdom. The soldier may be a sixty year old war veteran or a nineteen year old idiot who is about to die young. Then just wait and watch as he gets killed by a soldier from another kingdom. The follow cam switches to the killer, so you start following that one as he goes around.
You can continue like this for in-game centuries, from one soldier to another, until inevitably one of the soldiers just die of old age.
Driftlands is in the same setting as Majesty?Not the same setting, but the gameplay is similar, yeah. Game itself is... it's alright? Majesty was better, tho'.
Driftlands is in the same setting as Majesty?Not the same setting, but the gameplay is similar, yeah. Game itself is... it's alright? Majesty was better, tho'.
WorldBox
I really can't decide how I feel about Necrosmith.I tried it for about an hour but I felt the frequency of enemy waves vs. how many monsters I could create (both in terms of parts and mana) vs. how much I had to micromanage put me off.
Conceptually, it should be interesting-- it's like taking Majesty's hands-off style of play and giving it a roguelite metagame, with unit customization via assembly of bodyparts that are loot. Except it just doesn't seem to come together for me.
Has anybody else tried it and can weigh in on if I'm just missing something fundamental to the experience?
Picked up Library of Ruina from the latest card-builder bundle from Humble.
Of the second set of characters, the feather and the leaf ones actually have genuinely really good main weapons -- they both gain homing on final upgrade, and will start to seriously carry their weight.
Picked up Library of Ruina from the latest card-builder bundle from Humble.Yeah, a whole lot out there. It's confusing af. The logic behind how it all is supposed to gel together keeps eluding me. Half of the time I don't know why or what I'm doing. I mean, I get it in the game-y sense: click here to get this to happen. But the fluff facade slapped on the mechanics is ill-fitting, to say the least.
The story's a little out there
The map is a procedural generated forest filled with tombs caves and other locations to be scavenged for relics. According to Crystal Dynamics, the size of the map is made up of 100 hexagonal segments, with 60 foot sides to each hexagon.
The map is filled with enemies such as predatory animals and Trinity soldiers, who become even more deadly as the days pass, to the point where the getting food will mean the player has to fight wolves or a bear.
At its base, you're in a large siberian area in which have to survive temperature and hunger like in a simple survival game, you'll have to hunt, making fire, collect items, craft more stuff, level up your Lara etc... until you collect a specific amount of artifacts and escape the area, of course there are also enemies and various other dangers.
All the while time is moving on through day and night
The polish is as always incredible, despite an installer size barely larger than that of TIS-100.Dang you weren't kidding, 157MB. A rare sight these days.
Very good games which are for people smarter than me. I played Mobius Front on the easy mode they had to add and I still never managed to finish it. v.vThat's one of their apparently not-as-well-received forays into the wargame genre. One reviewer described it as too hard for most, but not hardcore enough as regards its simplistic rules and mechanics for wargame grogs. The closest hardcore wargames with similar settings and style are the Flashpoint Campaigns series (not to be confused with the much-better-known Operation Flashpoint) and Armored Brigade, both Matrix/Slitherine stuff.
I know, right? All the assets are laid bare and not packed in any way as well, and close to half of that is the OGG audio soundtrack. I half expected MIDI at that size.The polish is as always incredible, despite an installer size barely larger than that of TIS-100.Dang you weren't kidding, 157MB. A rare sight these days.
A game called Noble Fates just caught my attention. It's a colony sim, coming to Steam EA December 14th.Been playing this one the past few days. It's got ~16 Z Levels below the embark level, and it has the equivalent of breaching the HFS/Circus too. Iron, Copper, Silver, Gold and Stone for mining. Wood, seeds, plants, farming, make your own weapons, armor, sell to traders, all that. As your Nobles become more prestigious, they want better stuff. You can build out of wood or stone, but some enemies use fire arrows and catapults. You decorate with cloth, wood, and stone. There are work rooms, dining rooms, bedrooms, and the value of room quality. Carpets can be added on top of flooring. Drapes can be added on top of walls/doors/beds.
All the usual colony sim stuff seems to be here. Gather resources, build housing and storage and tradeskill places, keep people happy and defend your home from invaders.
There does seem to be fairly deep unit personality, with individuals having various preferences and remembering things that have happened to them.
The major gimmick here is that you can leave the eagle-eye view, or take a third person view over your leader, manually controlling them to gather resources or fight off invaders.
Looks like it could be fun! Going to keep an eye on this one as it launches.
Last Call BBS 1.0 is out. Supposedly the very last game from Zachtronics.
It's basically a collection of eight different puzzle and programming games, some of which are visibly direct descendents of their early browser demos, and two of them are (again!) variations of solitaire. There's even a surprisingly immersive modeling sim in delicious 2D 8-bit colour pixels.
The polish is as always incredible, despite an installer size barely larger than that of TIS-100.
EDIT: Of course, most of them are also molar-breaking hard, and loading games one by one at dial-up speed brings back fond memories.
One thing I always felt missing from those "village simulators with combat" is a means to engage with the combat system without having to do so directly, necessarily. Basically hiring NPCs to actually do and tank the damage while you're there acting as support (probably activating healing/buff type spells and effects).
Sounds sort of like Recettear, but I can think of a half dozen others that are in the same vein.One thing I always felt missing from those "village simulators with combat" is a means to engage with the combat system without having to do so directly, necessarily. Basically hiring NPCs to actually do and tank the damage while you're there acting as support (probably activating healing/buff type spells and effects).
There was a game where you ran a store selling goods to adventurers, and could get better stuff to sell by doing the dungeon yourself. You could win by ignoring the dungeon entirely, and probably by ignoring the store entirely. But I don't remember the dungeon being very responsive, and store-management games only have so many playthroughs before you've done everything interesting.
Also, random pet peeve that CotL made me remember yet again....
Games with Day/Night cycles and NPC aging just.....argh.
I'm about 60 days into this playthrough. I've buried close to 20 cultists (those left corpses at any rate heh) in that time. They grow old in the span of like 4 days, aging 25 years in a 4 day span.
I hate this disconnect, even though I know it's reality. It's almost always an issue of tweaking the value but man.....give me a game with a day night cycle where people don't age 10 years a day. It makes the whole mechanic just seem pointless. People can die in games for all sorts of reasons, but specifically aging and then dying just is never balanced against the day cycle of gameplay appropriately.
There was a game where you ran a store selling goods to adventurers, and could get better stuff to sell by doing the dungeon yourself. You could win by ignoring the dungeon entirely, and probably by ignoring the store entirely. But I don't remember the dungeon being very responsive, and store-management games only have so many playthroughs before you've done everything interesting.Sounds sort of like Recettear, but I can think of a half dozen others that are in the same vein.
Yes! That's the one.Cool. Glad to help.
I agree that the aging process in CotL needs to be slowed down some. I named my initial cultists after Discord buddies, but before long they started dying off one after another and I ran out of buddies.
Maybe if they aged a "year" every two days, or had an average lifespan of 60 years before hitting Old rather than 40, it'd be more bearable.
Backpack Hero... another pre-release/Steam demo, except this like Luck Be a Landlord: The RPG. Effectively, you've got a Tetris-style inventory, and you're pulling from there to attack, use items, block, etc. The twist here is that your item positioning greatly impacts the effectiveness of an item. Boots benefit from having extra inventory slots above them; helmets must be in the top row, heavy items will drop to the bottom of your bag, etc. A more dramatic example? Cleavers are fairly weak, 1x1 weapons... but there are two rarer variations-- 'When used, use the adjacent above cleaver.' and 'When used, use all adjacent diagonal cleavers.'
(I also feel like I've seen something very similar before, but can't quite place it.)It's just the old pipes type puzzle game. They've been around for a long time (earliest a half-hearted googling can find is 1989 (https://en.wikipedia.org/wiki/Pipe_Mania)), and have both dedicated games for the mechanic as well as being a common mini-game in other games. Backpack hero has a neat implementation of it going on, but it's definitely not a new idea, heh.
(I also feel like I've seen something very similar before, but can't quite place it.)It's just the old pipes type puzzle game. They've been around for a long time (earliest a half-hearted googling can find is 1989 (https://en.wikipedia.org/wiki/Pipe_Mania)), and have both dedicated games for the mechanic as well as being a common mini-game in other games. Backpack hero has a neat implementation of it going on, but it's definitely not a new idea, heh.
Small, nice browser game where you have an orb that you can fill with water and make a small, very simple ecosystem in.
https://orb.farm/
I like to just put it on when I'm in the mood to relax.
I haven’t seen a Legends of Runeterra thread yet, but god this game is good. A completely, actually free to play CCGSo no Premium or MTX at all?
And then there's Grim Dawn itself. I've been really itching for an ARPG to fill the Path of Exile-shaped hole in my heart lately, and while it's not a perfect match, I find it good enough to keep me entertained.
Yes, I've been hearing good things about it in the ex-PoE community, I'm just wary of jumping into it now because I'd seen Wolcen get propped up as the PoE killer before and that got nowhere really fast. Any thoughts on how early access is going for it and how competent the devs seem to be at managing and delivering expectations?And then there's Grim Dawn itself. I've been really itching for an ARPG to fill the Path of Exile-shaped hole in my heart lately, and while it's not a perfect match, I find it good enough to keep me entertained.
Have you looked at Last Epoch? It's a B2P ARPG (multiplayer is slated for later this year) that I turned a few PoE players onto. It's still in EA, but it's got the most potential of any competitor I've seen.
Yes, I've been hearing good things about it in the ex-PoE community, I'm just wary of jumping into it now because I'd seen Wolcen get propped up as the PoE killer before and that got nowhere really fast. Any thoughts on how early access is going for it and how competent the devs seem to be at managing and delivering expectations?And then there's Grim Dawn itself. I've been really itching for an ARPG to fill the Path of Exile-shaped hole in my heart lately, and while it's not a perfect match, I find it good enough to keep me entertained.
Have you looked at Last Epoch? It's a B2P ARPG (multiplayer is slated for later this year) that I turned a few PoE players onto. It's still in EA, but it's got the most potential of any competitor I've seen.
This might be me, but the systems, while interesting on paper just didn't do it for me in terms of engaging gameplay. The skill stuff is neat and interesting, and the way they play with time skips is neat. But one of the most important aspects of an ARPG, the items, just felt so damn flat and unsatisfying. This could've just been an early game syndrome and it gets more involved and interesting later on, but none of the stuff I picked up felt particularly impactful or neat in terms of stats or power gain. Most of that seemingly came from the cool skill tree while the items themselves boiled down to "Oh, this has a slightly higher x number, guess I'll take it" and then you don't feel at all different from before.
There’s a premium currency that you can buy cards and cosmetics with, but it’s basically never worth it to buy cards; you earn about an entirely new and viable deck archetype in about a week of playing, more if you’re new. The cosmetics are good, although a little pricey, as is Riot’s standard, but completely unnecessary to enjoy the game’s art or the game for itself. I’ve been playing for a couple of months, probably on average half an hour a day, and haven’t bought anything or felt the need to.I haven’t seen a Legends of Runeterra thread yet, but god this game is good. A completely, actually free to play CCGSo no Premium or MTX at all?
An acquaintance recently convinced me to let him buy me a package for Star Citizen. I've only played a couple of days, but already regret the decision.Spoiler (click to show/hide)
... isn't star citizen that one that's drummed up like half a billion dollars and still hasn't produced a finished product despite over a decade of development? If that's the same thing it's pretty infamous for having a whole slew of problems, iirc.
ORX (linky (https://store.steampowered.com/app/1071140/ORX/)) is out on EA on Steam.ORX is fun. Not terribly deep, but addictive. I especially like the 'corruption' mechanic that basically lets you adjust the difficulty as you play while tempting you with some bonuses. I invariably get greedy and get myself killed.
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Real time strategy games were popular from the mid 1990s to some time in the early 2000s. Then people fiddled around with Warcraft 3's custom map maker and that spawned Tower Defense games and MOBAs. Then there are Paradox's strategy games, which are a bit different but still fairly popular.Personally I prefer PDX's because the games are longer and they're pausable. I'm not a fan of RTSes being high-tension, having to jump from one place to another to make sure you're producing the right things, you're not being flanked, the army you sent off needs new orders, etc. all at the same time. That can happen in, say, EUIV but at least you can pause it to deal with them all.
As far as "conventional RTS" games go, I enjoted Meridian: New World. Single player only and something of a budget title but I recommend it.
- are packs of dinos still a thing (i don't think i saw dino groups with more than 2 dino inside, out of some annoying birds that comes in 4 or 5) ?replying to myself :
Boneraiser Minions (https://store.steampowered.com/app/1944570/Boneraiser_Minions/) is another in the slew of horde survival/auto-battler/vampire survivor clone type games that are coming out or have come out in the past several months.
But after lots of ranged enemies were on the field it became hell and after losing the Scoundrel to some nasty arrows from several rat-like archers (as the AI had the luck to get several X2 damage cards on a row), she was out of cards as she had to burn a bunch to survive so many killing shots, but at least she took the focus out of the Brute for a while.
By example in Campaign mode to unlock one of the hidden class you have to get a mercenary to retire by completing his own personal goals that can take forever to achieve. But in Guildmaster mode those hidden classes unlock are linked to achievement (and the unlocks really bring new achievements to try) and after completing 8 missions i have already unlocked 2 of those hidden mercenary classesSpoiler (click to show/hide)
I'm gonna be that guy and suggest that it really seems like y'all have enough to say about it over a long enough period of time that maybe Gloomhaven *does* deserve its own thread. :-)
Not sure what is controversial there.
The combat (which I know isn't really the point of the game) looked so slow and tedious to me that it almost felt like it didn't need to be there.
(navel) battleships
But yeah, it's really rather impressive thinking about how much the gaming industry as a whole has been influenced and changed by random user content in SC and WC3...
...and how sad it is that the kinds of frameworks that allowed for those ideas to blossom and flourish no longer exist, and are unlikely to appear again in the future.
BTW, I don't get the appeal of those Persona games. Yahtzee keeps gushing over them every time he gets a chance. But to me it looks like extremely cringe animu cliche fest.
Are Collectible Tiddy Cards "of a time" now? Just seems like the sex scenes are as cringy if not more cringy these days than the cards.
It seems there's a curse to Angband and all its variants: there's no indepth wiki.Lot of that is because most of the *band varients have their source/data just kinda' sitting there, out in the open and mostly human readable.
The few info/spoiler/helpful tips i got for Sil is usually from either dedicated threads (Sil had some people talking about it here in one of the Angband threads of old), but they're rare unfortunately..
Yes, it feels there's a slight lack of polish somewhere in Genesis
Importantly, though, nowadays? It's literally always been like this. Always.
Pretty disappointed and I haven't even actually played it yet. Just debating if I eat the $16 and wait for it be good some day or refund it and wait.If you're still under 2 hours, I'd definitely refund and wait-and-see. If it's as bad as you've said, I'd even consider leaving a negative review while you're at it (just copy-paste what you've got here).
Yeah those AAA/high budget games always get a minimum of 9/10 whatever they are, maybe a part of the high budget is sent to the review websites :D
Yeah, it's pretty well-known that any reviewer (or company) who gives a low score never gets to review anything again, because companies don't want low scores.Oh. So that's why zero punctuation always gives such glowing reviews.
Pretty disappointed and I haven't even actually played it yet. Just debating if I eat the $16 and wait for it be good some day or refund it and wait.If you're still under 2 hours, I'd definitely refund and wait-and-see. If it's as bad as you've said, I'd even consider leaving a negative review while you're at it (just copy-paste what you've got here).
You shouldn't give developers money for releasing a broken game, even on Early Access.
Forge AdventureThank you for this, this is perfect. I've wanted a game about grinding NPCs in TCG fights for their booster packs since the Game Boy Color Pokemon TCG game so long ago, never got that MTG game to work, and haven't found anything else in the genre.
It's been a while i haven't played so i checked the current version and noticed it was months ago so after googling around it seems preferable to instead get those daily new builds can be found there https://downloads.cardforge.org/dailysnapshots/Uh, the folder is empty?
-snippy snip snap-
Someone bought me Stacklands for like $4.
Apparently there's a DLC for Master of Magic. A glorified mod, but still.Yeah, it rules!! I've got- oh wow, that is TOO many hours for how little I've mastered it. It hits a sweet spot of casual and mechanically crunchy for me.
Hooded Horse signed a deal to publish Against The Storm. I didn't see an ATS thread so I figured it might fit here.Deserves a thread now imo. I am waiting with anticipation for Steam's Christmas sales to pick up my copy! Met some new streamers while waiting and there seems to be a ton of minmaxing in the endgame.
Pokemon-With-Guns (https://www.youtube.com/watch?v=hcQB5ev2rWI) is really shaping up nicely. Nintendo better watch out!
Apparently there's a DLC for Master of Magic. A glorified mod, but still.Anyway I've posted a couple of summaries in the How Did You Last Own thread. Here (http://www.bay12forums.com/smf/index.php?topic=83528.msg8158354;topicseen#msg8158354) is the Omniscient run as Lolth, here (http://www.bay12forums.com/smf/index.php?topic=83528.msg8369038;topicseen#msg8369038) is a mon-Life run. Life gets so much potentially-creepy stuff... particularly since there's no longer a barrier to having both Life and Death books.
Saints Row IV just got a... change. Epic Online Services is now required, even for singleplayer. For the Steam version, you can revert using the beta branch feature, but I've seen reports that EOS installs even for that. Opinions on the matter are... inflamed.
What's the pitch on Armored Core as a franchise? Just mechs shooting each other or is there more to it?I've always found it to be the ideal middle ground in mech games between allowing a large degree of customization without being extremely simulation-heavy, and also not feeling too arcade-y, if that makes sense.
What's the pitch on Armored Core as a franchise? Just mechs shooting each other or is there more to it?
adosbox is a common one, as are a half dozen others.
Strongly recommend getting a PC QWERTY on-screen keyboard layout before trying any.
The biggest difference between all the different apps is what kind of UI they offer, so free/demo versions are definitely recommended to find your style.
C:\GOG Games\King of Seas\KOS\Plugins\OnlineSubsystemGOG\Source\ThirdParty\GalaxySDK\Libraries
and delete Galaxy64.dllAh level scaling ...
Recently completed the Mothership Zeta mission (it's one of the Fallout 3 DLC that are included in the goty version)
And it was absolutely horrible from start to end.
Oh not the mission itself , the concept and the events happening within this rather long mission are really fun and good, but it was absolutely horrible because of level scaling.
Not being aware in advance of what level scaling was doing to that specific mission, i had delayed going after all the DLC mission for after i had completed the game main campaign and its side missions.
By the time i started Zeta, i was level 26
I had noticed already some of the DLC mission were much less fun they could have been due to level scaling that made combat longer than they should be with enemies being too resistant for everything that wasn't the endgame weapons, but still it was nothing in comparison to what the level scaling did for Mothership Zeta.
without spoiler, in Zeta you'll fight an insane amount of enemies , i think more than in any other Fallout 3 mission as it felt more like a FPS than RPG at some point.
But half of those enemies are coming with some kind of energy shield that surround them.
This shield does not have any weakness against any type of damage and provide a direct % of damage reduction to the enemy, meaning said enemies become bullet sponges (high level scaling health + high damage reduction to everything), additionally it seems localised damage does not do much against them so forget headshots killing things faster.
In any other places and dlc, in Fallout 3 due to level scaling the enemies with more health take more hits befory dying even with the best weapons available.
But in Zeta the level scaling affect not only the enemies, but it will affect those special shield damage reduction percentage, and if you're high level those makes fights against those particular type of enemies taking a ridiculous amount of time (and there are a very lot of them).
So before going Zeta make sure you're not high level when you'll start that mission, if you're at level 20 their shield lower 50% of the coming damage, at level 25 it's 80% of incoming damage resist , and that shield can level scale even further !
If you're high level, make sure to take a lot of healing items before starting Zeta (because the ones you'll find in zeta never heal you fully) but still it's just not fun at all.
There exist a mod that can tone down that ridiculous shield level scaling , i just wish i had knew that before :D
Depth of Extinction is pretty cheap on Steam right now.
...
https://store.steampowered.com/app/636320
Skyrim seems like it'd be to big to put in RPG maker without braking it.Skyrim's not really that large, iirc... bit smaller than oblivion, much smaller than daggerfall or arena. Considering how RPG Maker/a tile based 2d game compresses space, it probably wouldn't actually have that much trouble with something the size of Skyrim so far as the raw space goes. Later generation RPG maker engines seem to be fairly robust, too, for what that's worth (so long as the developer(s) behind it are sufficiently competent).
Meet the Batwinger !
My first Kerbal plane that can actually take off (took me so many tries before finally getting the correct positioning of mass+thrust+aeordynamic vertors, so finally the thing can take off and not just drive itself all the way through and out of the airfield without managing to fly)
You may also wonder what the hell is that thing on the nose of the plane and can it actually land without killing its pilots or requiring insane amount of luck to not roll on itself and explode at the touchdown ?
But don't worry the Batwinger is definitively designed to avoid having to pilot the plane back to the airfield, because that thing on the nose is ...
The Batwinger, when madness meet the insanely costly budget it will be to repair/replace the whole plane after each "flight" !
The Batwinger is totally Jeb approved !
Gonna be that guy and mention that KSP is definitely a game that deserves it's own thread.
It being given away for free is more than enough reason to necro it, if that's what happened.
Against the Storm feels like a masterclass in mixing genres between rougelike, rouge-lite, and city builders.I see rave reviews, then I look at the game, and I don't get. Can you, maybe, try and hone in on how - what looks like to me - a city builder that doesn't allow you to enjoy your intricate works due to its short-bouts roguelite nature (right?) makes for such a great game? Is it the metaprogression that's so well done? Is it maybe some puzzle-like nature of each run? Like, what would you peg onto it as >the< thing it's so outstanding in?
The fact that every single game is wildly different due to well done randomness and that it puts constant pressure on you makes it a great rougelike.
The fact that each game is short and snappy and the metaprogression is all fun makes it a great rouge-lite.
And its just a great city builder, building up each city as you slowly progress through the tech trees with what limited natural resources you have available feels neat.
Honestly? Its just a great game. I'm currently gotten to prestige 6 and and will slowly keep pushing higher.
It totally *does* deserve its own thread, but it currently doesn't have one.
Like, what would you peg onto it as >the< thing it's so outstanding in?Its impossible to pick any individual thing as making it a great game, it has a ton of interesting systems that are all outstanding and work together very well.
that doesn't allow you to enjoy your intricate worksWhen you win it typically means you finally got all your shit in order and your city has been working properly for at least a good couple of minutes, so you do enjoy everything working and humming along nicely, at which point things come to a end.
Is it the metaprogression that's so well done? Is it maybe some puzzle-like nature of each run?The meta progression feels very nice, especially as its typically paired with you slowly descending down the prestige difficulties as you play which in effect means that (combined with your slowly increasing knowledge) the game doesn't actually get that much harder.
that doesn't allow you to enjoy your intricate worksWhen you win it typically means you finally got all your shit in order and your city has been working properly for at least a good couple of minutes, so you do enjoy everything working and humming along nicely, at which point things come to a end.
When it ends it doesn't feel like a "aw man, it was just getting good" it typically feels more like your city succeeded and you don't need to keep playing any longer. Of course it also often feels more like "Oh god that was so close, everyone was dying and leaving and that event that was going to kill like 15 people was just about to go off and lose me the game".
I arrived on the front, patched up a soldier and was immediately promoted to corporal which seems a wee bit optimistic, but otherwise it seems pretty solid.
the new update to hitman 3, while regrettably a hypercapitalist always-online service, is great fun.
the World of Assassination update adds fairly intricate roguelike elements to the base game, with randomized contracts and a meta-campaign. Most interesting-ly, the mode punishes you for dying by stripping you of current inventory items. However, this "freelancer" mode returns you to a safehouse after every mission, allowing you to collect useful items.
so far, it is fairly difficult to pull off some of the missions since you start with so very little. but this difficulty is welcome - compared to the original formula of 'intricate puzzle of timing and memorization', freelancer is much more of a reactive experience. you need a certain agility to arrive at the right set of actions and you cannot simply memorize the correct path (though previous experience with the maps is always helpful)
Against the Storm feels like a masterclass in mixing genres between rougelike, rouge-lite, and city builders.Alright, I took the bait and bought it. And boy, is this an insanely well designed game or what - just as you said.
The fact that every single game is wildly different due to well done randomness and that it puts constant pressure on you makes it a great rougelike.
The fact that each game is short and snappy and the metaprogression is all fun makes it a great rouge-lite.
And its just a great city builder, building up each city as you slowly progress through the tech trees with what limited natural resources you have available feels neat.
Honestly? Its just a great game. I'm currently gotten to prestige 6 and and will slowly keep pushing higher.
It totally *does* deserve its own thread, but it currently doesn't have one.
Against the Storm feels like a masterclass in mixing genres between rougelike, rouge-lite, and city builders.Alright, I took the bait and bought it. And boy, is this an insanely well designed game or what - just as you said.
And how do you ever have too much money? Buy all the cornerstones. All of them.
So, I tried out Dark and Darker earlier today.
And it... It makes me sad, honestly. The dark and grimy aesthetic, the brutal dungeon crawling "smash, grab, get out" concept really appeals to me, and even the concept of potentially losing equipment when you cock up and join the legions of the dead seemed compelling, as I figured it would encourage a more patient, cautious style of play.
But no... The creeping battle royale ring and the omnipresent threat of level 20 ultra-kitted murderhobo squads running around mean you have to run and try to get your grubby hands on whatever you can before someone sees you and you get squished, losing everything. As if it wasn't already easy enough to get bonked by the incredibly beefy hitboxes of two skeletons blocking you off and nuking half your healthbar per hit, assisted by occasional server lag hitches and the character sometimes deciding to not actually swing their weapon.
I'd really, really like a co-op first-person dungeon crawler, particularly with that kind of dark (and hell, yeah, even charmingly janky) theme and some punishing mechanics... Just without the BR gimmicks and inescapable PvP. Some actual map variation would be nice too, but I'm kinda a sucker for procedural generation in general so...
It honestly kinda reminds me of Counter Spell in a way, which--while not having the aforementioned issues of enforced PvP or danger rings--also came so close to being something I'd really really like, but just kinda got in its own way with unfeasible amounts of jank and non-content
So, I tried out Dark and Darker earlier today.
And it... It makes me sad, honestly. The dark and grimy aesthetic, the brutal dungeon crawling "smash, grab, get out" concept really appeals to me, and even the concept of potentially losing equipment when you cock up and join the legions of the dead seemed compelling, as I figured it would encourage a more patient, cautious style of play.
But no... The creeping battle royale ring and the omnipresent threat of level 20 ultra-kitted murderhobo squads running around mean you have to run and try to get your grubby hands on whatever you can before someone sees you and you get squished, losing everything. As if it wasn't already easy enough to get bonked by the incredibly beefy hitboxes of two skeletons blocking you off and nuking half your healthbar per hit, assisted by occasional server lag hitches and the character sometimes deciding to not actually swing their weapon.
I'd really, really like a co-op first-person dungeon crawler, particularly with that kind of dark (and hell, yeah, even charmingly janky) theme and some punishing mechanics... Just without the BR gimmicks and inescapable PvP. Some actual map variation would be nice too, but I'm kinda a sucker for procedural generation in general so...
It honestly kinda reminds me of Counter Spell in a way, which--while not having the aforementioned issues of enforced PvP or danger rings--also came so close to being something I'd really really like, but just kinda got in its own way with unfeasible amounts of jank and non-content
Yeah, I also had hopes for the game until I saw they words pvp.
Warhammer Darktide kind of scratched a similar itch (co-op adventure), but there was a real small amount of content for it.
I wanted to try Dark and Darker. But it looks like the equivalent of playing Dark Souls in a shoebox with guaranteed regular invasions. The PVP aspect was an immediately turn off for me.
Just started Metro Last Light Redux while having a bit of a fever. Apparently it's based on an intentionally bestselling novel.Uh, do you mean internationally, there? The metro games are based off the metro books (https://en.wikipedia.org/wiki/Metro_2033_(novel)) by Dmitry Glukhovsky. The Stalker games (which some of the folks that worked on went on to work on Metro) were similarly based on a novel, if more loosely and without the direct author involvement.
I'd put in the author's name, but screenshots are blocked. Dmitry something.
Just started Metro Last Light Redux while having a bit of a fever. Apparently it's based on an intentionally bestselling novel.Uh, do you mean internationally, there? The metro games are based off the metro books (https://en.wikipedia.org/wiki/Metro_2033_(novel)) by Dmitry Glukhovsky. The Stalker games (which some of the folks that worked on went on to work on Metro) were similarly based on a novel, if more loosely and without the direct author involvement.
I'd put in the author's name, but screenshots are blocked. Dmitry something.
I also recommend reading the Metro books even if I haven't gotten around to reading 2035.
Been binging The Last Spell over the last two days as it had the big almost final release update come out.
leave it to me IRL friends to only pick the shittiest games
Been binging The Last Spell over the last two days as it had the big almost final release update come out.
I got excited when I looked at the Steam feed and saw "1.0 is coming soon!" followed by "Major Update is FINALLY here!".
After much head-scratching, I eventually figured out what happened. A dev did a minor edit to an old update message from last October, which prompted Steam to bump it to the top of the feed and date it February 14th.
No recent updates, but the big 1.0 is still expected Soon™.
Duskers,
Looks like the good old Alien solving problem works there too : with the door opening/closing, lead an enemy into a room that features an airlock (one your ship hasn't docked into of course) and after closing room when the alien is inside, open the airlock and say goodbye to the nasty pests.
(just make sure you have gathered everything inside that room before, as any item left will be propelled into the void along the aliens
Allowed me to clear a small military derelict that had no gun turret anywhere inside it.
Once the derelict was fully cleaned up, i decided to take it over and leave my old previous ship behind, as that military ship had a permanently attached Cannon (that i then couldn't tow into my own ship) that could prove to be useful ( https://duskers.fandom.com/wiki/Cannon ).
It has less cargo for scraps (30 instead of 50) , but at that point i'm lucky if i find more than 5 scrap in a derelict so it will not be a problem for a long time.
Hopefully it was a good ship swap, but this small military ship has only one slot (occupied by the cannon), hopefully i'll find a better one later so i can re-equip my remote powering upgrade too.
Support
in your OpenRA directoryWe think the wait has been worth it. This is one of the largest releases we’ve done in several years, with numerous features and improvements covering the user interface, gameplay features, and modding extensions for NewGRF and Game Script creators.
Sun Haven (https://store.steampowered.com/app/1432860/Sun_Haven/) released from Early Access today. I haven't played it, might get it later, but it looks like - and the overall reviews point towards - Stardew Valley but at least slightly better.
I have a question for people here, because afaik there's no "Ask about random games thread":So, Avorion.
Has anyone got Avorion, and if so what's it like? I'm looking for a new space-y game.
This is how you do a starting mission. I'm not sure how the rest of it's going to play out, but the gameplay's solid in the first few minutes and this is a narrative I can get behind.The way it seems to be playing out is that it will bloody destroy you. There's metaprogression, and while it seems like you can win the missions without it, it is extremely not easy without the boosts involved, and from what I'm seeing even with them. The tutorial mission is pretty comfortable, but the breaks immediately come off even in the very first mission after it. This game is trying to kill you, and it is entirely willing to throw a fifty strong mixed brigade of artillery, wunderwaffen wheel ram things, tanks, rocket barrages, plasma cannons, other mechs, turrets, all at you at the same time while you have to stay in a limited area and just be like, "Figure this out yourself, fresh meat".
Appreciate this, but I decided to bite the bullet and give it a go anyway.I have a question for people here, because afaik there's no "Ask about random games thread":So, Avorion.
Has anyone got Avorion, and if so what's it like? I'm looking for a new space-y game.
When you start the game you are in a tiny cube with a couple of mining lasers. You mine some ore, and use it to build yourself a proper ship. Now when I say "build" I don't mean you just pick a hull out of a menu; you build it, block by block, making sure to include various systems like solar panels, batteries, engines, crew quarters, etc. You can make it look however you like. You get various turrets and place them where you wish. If you're struggling to make ships that are functional and/or look good, there are a variety of player-made ships you can download and add to the game.
Your goal is to make it to the center of the galaxy, and you're way out on the fringes. The galaxy is in a big grid of star systems, a good couple hundred systems per side (possibly more). As you near the center you will face more powerful foes, but you will also be able to mine more advanced ores which unlock new ship systems in addition to generally being better than the old ores. You will need bigger and more powerful ships to face these challenges, but fortunately you don't have to go it alone.
Very shortly into the game you unlock the ability to build extra ships which are controlled by the AI. They can follow basic commands like "follow me" on their own, but if you find and hire officers to run these extra ships you can give them advanced orders.
Want a section of unknown space scouted, with points of interest and approximate ore yields reported to you? An officer can do that.
Want a mining vessel or two to gather and refine ores before returning the product to you? Officers.
Want trade ships to run cargo between inhabited systems for profit? Officers.
Want combat-oriented ships to escort the above so they don't get picked off by pirates? Yes, you can do that too.
After a while you have your own little faction flying around. You can put them to work for a period of real-life time, gather them up when they're done, order them to other sections of space or have them follow you to uncharted territory. And during all of this you still have your own ship to fly around, upgrade, and get into trouble with.
It's not without flaws; the game starts struggling if you have too many officers flying around in too many areas, and even with AI assistance mining makes up a lot of time if you want bigger and more capable vessels. Also, when entering new sections of the galaxy closer to the core you can get slapped hard by upgraded foes. Fortunately it's nearly impossible to lose too much progress; your bank of refined ores is always safe, and if your ship is destroyed you just go back to your tiny metal cube until you get back to a shipyard. You can even pay credits to have your destroyed ships recovered and repaired.
Basically, there's a lot to do but very little plot or structure to make you do anything. If you're fine with games like Elite: Dangerous where you can just buzz around space for a few hours, making money and doing odd jobs, you're probably going to like Avorion. And, unlike Elite, you can do it in a space battleship rather than in a dinky fightercraft.
Man, Bloons... I dunno, I still think it's kinda wild seeing the legacy of a Flash classic staying strong after all this time.
I kinda miss those days, y'know.
I blame SssethTzeentch. He did a video on it a while ago and I was like "WTF is this game that looks like a throwaway from the early 2000s?"
I finished playing through Doom 64. It has a different feel to it than Doom 1 and 2. A lot of it is the music; it's mostly ambient noises, like Quake.
On to Clive Barker's Undying.
Spoiler (click to show/hide)
I suspect I know which things I didn't do:Spoiler (click to show/hide)
Deep Sky DerelictsFun random fact, despite having much more assets and etc... when there's a loading Dying Light load noticably faster than Deep Sky Derelicts .
[...]
Odd to see loading time of so many seconds when getting back to your home station, it's only a few 2D pictures and there are only very few procedural items generated at the trader. But that's an Unity game after all :D
Oh and some more tricks : some side mission may require you to do something at night.
Problem is that nights can become really hard in the Dying Light world with various kind of mutant murder superzombies roaming, jumping and climbing everywhere, so a good way to get more chances to survive such missions : go at location at day, wait there until night, do the required action and try to survive running away to a safe zone (that already should increase vastly your chances).
In Dying Light there are several optional running challenges in which you need to go from A to B (and move through checkpoints) in less than a specific time.
So far no problem, it's always a nice change of pace in comparison to regular missions and side quests.
But there's a problem : if your system can't run the game at its full speed, you will never manage to complete any of those racing challenges (fortunately they're all optional and failing them do not have any bad consequences as you can just re-run them at will), because the racing timers are not linked to your fps while your character speed is totally depend on your fps.
So in case you notice you're failing a runner optional challenge despite doing your best on the best possible path, try to lower you video settings more to get more fps, it makes a noticable difference.
A new addition to my Illegal Games list:What makes it illegal and what all is on the list?
https://kotaku.com/steam-pc-rpg-dark-and-darker-ironmace-torrent-playtest-1850338181 (https://kotaku.com/steam-pc-rpg-dark-and-darker-ironmace-torrent-playtest-1850338181)
A new addition to my Illegal Games list:What makes it illegal and what all is on the list?
https://kotaku.com/steam-pc-rpg-dark-and-darker-ironmace-torrent-playtest-1850338181 (https://kotaku.com/steam-pc-rpg-dark-and-darker-ironmace-torrent-playtest-1850338181)
A new addition to my Illegal Games list:What makes it illegal and what all is on the list?
https://kotaku.com/steam-pc-rpg-dark-and-darker-ironmace-torrent-playtest-1850338181 (https://kotaku.com/steam-pc-rpg-dark-and-darker-ironmace-torrent-playtest-1850338181)
Basically, the founders of the company making DAD used to work for Nexon, and Nexon is claiming that assets (art, concepts, designs) were stolen, and employees were poached (not sure if they had any non-compete clauses, but they are legal in Korea).
Adding to the fun, because legal distribution of the game is temporarily halted in Korea, the game doesn't meet local regulations, so, despite their Korean headquarters and being one of their major target markets, they can't actually test there.
Sooo.... not really illegal, but it's certainly a tenuous enough position that they got themselves delisted from Steam.
Tolkien character or Antidepressant? There are a few gimmies, but mostly they can easily go either way.
https://antidepressantsortolkien.vercel.app/ (https://antidepressantsortolkien.vercel.app/)
It would have to be quite well done, they need to be able to verbally underatand what they are doing ingame, but since chatgpt can write code, I think it should be abe to interprete the own code it's running on, as long as it knows it's actually acting and what that entails, it doesn't need truely need to be aware what the AI is concretly doing just to intreprete it's behaviour, kinda like that one thought experiment, how's it it called again... ah yes the chinese room.
They've been talking about adding the AI survivors to that game forever, and I don't think their much closer to adding them then they were a few years ago.
Pathfinder: Wrath of the Righteous. Not gonna resurrect the dedicated thread just for this - just wanted to say that I picked it up on sale on a whim, having previously dismissed it as just another generic DnD RPG. And it's the most fun I've had with this genre since the original Planescape. It's great. Presentation, writing, characters, the munchkin-y min-maxing, the HoM&M-lite strategy bits, it's all excellent. I've already sunk some 50h into it, and it feels like I'm maybe half-way through the story.I'd been half eying that for a while, and the sale was... good enough. After most of a couple days to download, I've started it up and fiddled a bit, and...
Pathfinder: Wrath of the Righteous. Not gonna resurrect the dedicated thread just for this - just wanted to say that I picked it up on sale on a whim, having previously dismissed it as just another generic DnD RPG. And it's the most fun I've had with this genre since the original Planescape. It's great. Presentation, writing, characters, the munchkin-y min-maxing, the HoM&M-lite strategy bits, it's all excellent. I've already sunk some 50h into it, and it feels like I'm maybe half-way through the story.I'd been half eying that for a while, and the sale was... good enough. After most of a couple days to download, I've started it up and fiddled a bit, and...
... I couldn't find an answer from google but maybe one of you folks know. Are velociraptor actually programmed to be first pick of your party to open doors, or has this just been a very unusual string of coincidences? I started a run with one, and so far the plucky blighter has been the one to open every door that I've opened. I can't tell if this is coincidence, deliberate design for velociraptor animal companions, or if I stumbled over some kind of easter egg by naming the thing Clever Girl.
E: Though, I will say, one of my earliest impressions was "Whoever thought having item highlighting not be a toggle in a game this new was a goddamn idiot". Google has informed me some mod or another fixes this staggering oversight in UI design, so now I get to figure out how mods work on this thing :V
I genuinely enjoyed playing V Rising but it very much feels like you’re not supposed to be playing it single player. Fun, but you have the sense at every turn like they did not design it for this as their main focus.
I’d describe it as something like Conan Exiles (or really any kind of open world multiplayer survival game — Ark, Valheim, etc. — but closest to Conan Exiles in vibes) but with a bit of ARPG (e.g. Diablo) mixed in. Worth playing, but do not be afraid to change the settings to keep the grind at whatever’s fun for you.
I genuinely enjoyed playing V Rising but it very much feels like you’re not supposed to be playing it single player. Fun, but you have the sense at every turn like they did not design it for this as their main focus.
YOMI Hustle
The Early Access of Starship Troops Extermination just dropped.
...
Yeah, I'm starting to feel all that. Been doing a run or two with a psiblade pugilist build again, and I'm killing everything easy peasy. No competition. And then some rando monster comes 'round a corner and manages to score a single lucky hit, suddenly one-shotting me for 1.5k HP. Never mind hundreds of armour from repulsion or anything else for that matter.Yeah, high cycle you have to be a lot more deliberate in how you move, basically, even if you're mulching everything you touch. Corners are the devil, heh (any of the stand-still-do-damage hats are really helpful for this, incidentally, as it gives you an easy way to see if there's something back there), and any personal HP count below like 2.5-3k is functionally irrelevant, might as well be 1 hp 'cause you're still in 1-shot range. It's one of the places in the game you can really notice the traditional roguelike influence in it, because it's definitely willing to blow you up if you move wrong.
It is a bit silly at this point. But it's been a good twenty hours or so of surprisingly well-crafted fun.
But i liked the Fallout 3 atmosphere a lot more as it felt more grim and desesperate than in New Vegas : more post-apocalyptic as you felt human settlements were mostly all in precarious situations and their survival was always at stake in the mission.
I hope you're playing the game on a SSD , as sadly in Pathfinder Kingmaker the crazy amount of loading screen between each small maps, and their silly durations (unity asset manager?) on HDD can be -very- aggravating on the long term (and Pathfinder is a very long game as there's truckload of quests and adventures on the campaign even without the dlc) .
It's sad that a game that is that good is having such annoyance.
But my elite agent (Maestro) got abducted somewhere in Turkey by a terrorist group "Anti-Capitalist Brigade" that i turned off when they contacted me to help after i released the research "Stability" that ended capitalism worldwide just for fun :D while he was investigating Turkey's leader , as i had good enough relationship with my employer (playing for the USA on this game) i got access to a replacement codenamed Saint (a 90 years old Brahim with some great skill, also a black belt master).
finally hit a wall in the game: just too many side-quests and too much time to travel across the map. I'm enjoying the story and gameplay, but would also like to...just get to the next map without travelling for a minute, camp, get in a fight and continue travelling - same reason I skip this in table top games. That said, it's not a deal breaker, still, and I honestly might be able to flick it off with all the options that are available to the player. I picked up Wrath of the Righteous on the recent sale as I intend to finish this one and will happily jump into the next one, after a bit of a break.For what it's worth, while I don't know if Kingmaker has it, WotR very much does -- there's a major utility/cheat mod (Toybox) that lets you do things like auto-rest or restore abilities after combat, and things of that nature. If you want to not deal with some of the crud involved in traveling, the option is there to just cut it out.
finally hit a wall in the game: just too many side-quests and too much time to travel across the map. I'm enjoying the story and gameplay, but would also like to...just get to the next map without travelling for a minute, camp, get in a fight and continue travelling - same reason I skip this in table top games. That said, it's not a deal breaker, still, and I honestly might be able to flick it off with all the options that are available to the player. I picked up Wrath of the Righteous on the recent sale as I intend to finish this one and will happily jump into the next one, after a bit of a break.Another tip for reducing travel is to build mage towers in every town you can and using teleportation circles to cut down on travel time. This works in both games iirc.
That's certainly a tabloid/click-bait title if I've ever seen one.
Important notice on update 2.1.5mLooks like they decided to revert in the next update, but personnally i think that for a company to decide to add a spyware in a game to gather more data from you and make money from it, my trust toward that company is dead regardless of how good their game can be.
After reading through your comments and taking into consideration your concerns, we would like to apologize for the whole AppsFlyer and EULA update situation. What we considered a technical thing turned out to be a huge privacy concern for a lot of our players. We value our players the most, so we will do the following:
We will completely remove AppsFlyer from the game with a hotfix coming by tomorrow evening.
For those who have already accepted the new EULA, all collected data will be deleted after the hotfix.
The EULA itself will be restored to the previous version. Any reverse is also a change, so we will kindly ask you to accept the “old” EULA one more time.
Our community means a lot to us, and we are not ready to sacrifice our relationship for some marketing budget optimization. Thank you for taking the time to explain your concerns to us. And once again, we are sorry for the inconvenience this update has caused you.
Anyone else see anything about Pathfinder games adding spyware in a new update? All I have is a single source, so it's tough to know how true it is.Wasn't there another company that did this recently? I can't seem to remember well.Spoiler (click to show/hide)
Cata "probably doesn't deserve its own thread" for a different reason than most games posted about here, but I can't say it's untrue.
Noticed that Cataclysm Bright Nights released its stable version 0.3Thanks, I updated my thread elsewhere (https://arstechnica.com/civis/threads/cataclysm-game.1493807/)
https://old.reddit.com/r/cataclysmbn/comments/15iab24/stable_version_v03_released/
Honestly my favourite bit of the whole Cataclysm saga was that nutty guy that kept coming in to threads for like... a year and trying to get everyone to play his fork while simultaneously saying that it had malware and tantruming when people told him to fuck off.I remember that whole thing and it was pretty funny, if I remember right that whole thing spread from the CDDA forums to here.
Manic Miner, the free remake (on the unreal engine) of the Lego Rock Raider from 1999 has reached version 1.0 , considered now a full game.
https://baraklava.itch.io/manic-miners
https://www.youtube.com/watch?v=1mQacGNeNVA
https://www.youtube.com/watch?v=bu8PZUkQM7E (https://www.youtube.com/watch?v=bu8PZUkQM7E)
AIKODE trailer recently released. An upcoming game about an android girl in a skimpy dress with atypical eye issues and a floating robot companion, fighting machines in an endless cycle of epic tragedy, all set within the ruins of overgrown cityscapes depicted through a heavy saturation/contrast filter.
Seriously, how is this not getting sued by Drakengard/Nier?
Checking some gameplay vids of that, basically first actual combat whoever was playing it kicked a monkey in the balls and then beat it to death jojo style.
That's pretty amazing, yup.
It was here (https://www.youtube.com/watch?v=meyzPpFZUSQ&list=PLn4knYndij7utVSu787RiaAZOprmd5jYO&index=1); the monkey fights start around the 19th minute, the moment being referenced at about 20:50.Checking some gameplay vids of that, basically first actual combat whoever was playing it kicked a monkey in the balls and then beat it to death jojo style.
That's pretty amazing, yup.
Hey now-- you can't just give a description like that and not enough information to find the video! :D
One of these days, they're going to pull their head out their bum and consign that nonsense to an optional "i hate myself" mode, blech. It's not like you can't design around not having it, more than a few games harping on FE's style does away with it, and they're all the better for it.
One of these days, they're going to pull their head out their bum and consign that nonsense to an optional "i hate myself" mode, blech. It's not like you can't design around not having it, more than a few games harping on FE's style does away with it, and they're all the better for it.
They sorta have. Fire Emblem Fates removed durability, then it was added back in for Three Houses, and then Engage got rid of it again. Who knows if the designers will change their minds again for the next game in the series though.
Remember the 20 years old game that originally was called Sea Dogs 2 but was rebranded Pirates of the Caribbean when they got a license to the movie ?new patches are regularly available (currently patch 14)
It had an acclaimed mod that vastly improved and expanded it with new features, new ships, new storylines, new quests, etc ... that was called New Horizons
That mod never ceased development, and recently the devs managed to make it fully standalone with a new engine and renamed it Beyond New Horizons, you can download it and its current development patch from this thread :
https://www.piratesahoy.net/threads/beyond-new-horizons-alpha-release.34218/
It's very janky (like the original game was) in term of character controls, but if you can get through the jank, it's a really good piracy game with lots of things to do.
Two game communities I follow(Amazing Cultivation Simulator 2, Elin) are each very nervous about the Unity thing, with some suggesting that these changes could outrightly kill the entire project.Damn. Not familiar with Elin, but I really hope ACS2 recovers gracefully and on an engine that isn't inclined to commit suicide at random.
It sounds like Unity needs to roll-back these changes and go back to the drawing board, else they risk losing all of their business.Its too late for that, everyone has now lost trust in Unity and nobody will develop new stuff in it ever again, plus its entirely possible that the retroactive changes are judged illegal and they don't even get the money of stuff that was already released.
Unity clarified that a single computer will only generate a single charge no matter how many times its installed.
It sounds like Unity needs to roll-back these changes and go back to the drawing board, else they risk losing all of their business.Its too late for that, everyone has now lost trust in Unity and nobody will develop new stuff in it ever again, plus its entirely possible that the retroactive changes are judged illegal and they don't even get the money of stuff that was already released.
Unity clarified that a single computer will only generate a single charge no matter how many times its installed.
Godot has a lot of potential and is great, but its potential is still best measured by decades. It's still a very immature engine.For what it's worth, from everything I'm hearing it's actually pretty easy to transition from unity to godot, in particular. Not trivial -- folks have noted transitioning a sizeable developed game would likely take a few weeks to a month -- but they're apparently very similar architecture in a lot of ways. It's not rewriting the game from scratch, just adjusting the assets from unity so they function correctly in godot... stuff pointing at the right place, junk like that.
Unity's business decisions are awful and have been awful for a while now (remember when they bought and merged with the malware installer company a year ago?), but it's hard to transfer experience in engines. Exponentially harder, if not effectively impossible, to transfer work done in projects between engines. For any game in a non-negligible level of development, you basically have to rewrite the game from scratch.
Finished Blasphemous 2.
TLDR: It's good. It's a more polished and feature-rich game than the first. It has tighter handling, somewhat more mechanical gameplay depth, better quality of life, more exciting boss fights, some cool designs and the soundtrack slaps (which I'm listening to while I write this.) In terms of the setting and story though it lacks the unearthly quality, the same fervor and zeal of the first game. As though having proven its devotion once already its grace was assured.Spoiler: The Rest (click to show/hide)
The soundtrack IS absolutely sick though.
The InvalidARG thing seems to be something that pops up when the program's either having trouble accessing storage, or you don't have enough space for the whatever.
That's about all I can parse from a quick check and some googling, though.
Someone from the Modus support team actually responded to the email I sent regarding this issue. They suggested removing the game's save file and launching it without cloud saving enabled, which did resolve the crashing problem. However, this led to the unfortunate outcome of losing all my progress in the game.
Now, when I try to launch the game with cloud saving turned on, it asks me if I want to use the save file stored from yesterday. But whenever I choose to use it, the game crashes again. I suspect my save file might have gotten corrupt somehow, but I'm not entirely sure.
I'm really hoping there's a way to recover my progress somehow. I did create a local backup of the save file, but I'm unsure if it'll be of any help in this situation.
googling a bit it seems that lots of people have varied type of crashes with that game without seeing some solution out of this one on discord about a fatal error :QuoteSomeone from the Modus support team actually responded to the email I sent regarding this issue. They suggested removing the game's save file and launching it without cloud saving enabled, which did resolve the crashing problem. However, this led to the unfortunate outcome of losing all my progress in the game.
Now, when I try to launch the game with cloud saving turned on, it asks me if I want to use the save file stored from yesterday. But whenever I choose to use it, the game crashes again. I suspect my save file might have gotten corrupt somehow, but I'm not entirely sure.
I'm really hoping there's a way to recover my progress somehow. I did create a local backup of the save file, but I'm unsure if it'll be of any help in this situation.
So try to disable the cloud save in case your crash is related to it.
Go to the 'builds' area above this one and download the latest .love file from there.To launch the game either drag the "moonring.love" file into the love.exe or just launch the game with a shortcut to love.exe with in its Target line added moonring.love
Then you download the latest copy of love2d for whatever machine you have from here: https://love2d.org/
C:\YourLove2DDirectory\love.exe moonring.love
I've been revisiting the Kingdom of Loathing (https://www.kingdomofloathing.com/login.php?loginid=661e78fedc534470a6301b56dd44cec8), one of my old internet browser game mainstays. At one point in time there was an active thread here but it's a pretty quiet game now—but the developers release a steady stream of Steam/console games that bring a trickle of players to see the history of the worldbuilding and humor that's very alive in those games.
The gameplay loop is such that there are 13 levels of "main quest" which can be replayed (with a huge amount of end-game content by this point, with new content still added via monthly donation items to this day.) I was quite glad to see that I could still get my time down to my record of 4 days for the main questline. There's been a few changes to the quests over time but I still have most of them scarred into my memory.
And I spotted one of my old clanmates online and caught up in the chat which was special (especially since it's probably 2019 since I last played in earnest and 2020 since I last logged in).
The only bummer is that I used to look forward to getting an anniversary item on my account birthday each year. But once your account is 11 years old they run out of gifts!
I feel like a lot of the old browser-games have dwindled down to an unsustainable player-base (or shut down entirely) and it's definitely left a hole in my gaming habits. Felt nice to pop in to a community with a shared history and language and just catch up.
Nope, still kicking with about 200 players online at any given time. There were certainly allegations about the remaining member of the game's original development team which I'm sure are archived online. I don't know that individual's level of involvement now as I took my leave from the game around that time as many did, but he's likely still the main owner. Read up before you send money their way. I found a community on their free-to-play browser game for a decade and still appreciated seeing familiar faces.I've been revisiting the Kingdom of Loathing (https://www.kingdomofloathing.com/login.php?loginid=661e78fedc534470a6301b56dd44cec8), one of my old internet browser game mainstays. At one point in time there was an active thread here but it's a pretty quiet game now—but the developers release a steady stream of Steam/console games that bring a trickle of players to see the history of the worldbuilding and humor that's very alive in those games.
The gameplay loop is such that there are 13 levels of "main quest" which can be replayed (with a huge amount of end-game content by this point, with new content still added via monthly donation items to this day.) I was quite glad to see that I could still get my time down to my record of 4 days for the main questline. There's been a few changes to the quests over time but I still have most of them scarred into my memory.
And I spotted one of my old clanmates online and caught up in the chat which was special (especially since it's probably 2019 since I last played in earnest and 2020 since I last logged in).
The only bummer is that I used to look forward to getting an anniversary item on my account birthday each year. But once your account is 11 years old they run out of gifts!
I feel like a lot of the old browser-games have dwindled down to an unsustainable player-base (or shut down entirely) and it's definitely left a hole in my gaming habits. Felt nice to pop in to a community with a shared history and language and just catch up.
Really? I thought that died after it came out one of the creators was a sex pest.
The 2.0 version does sport a few "modern" flourishes: improved AI and UI elements, various bug fixes and some quality-of-life enhancements such as improved key commands, together with new overlays for fleet command and probe operations. It also lets you access ship performance data not available in the older versions, and allows you to beam prisoners into stars to raise crew morale. These krellan ship captains only get more sadistic with age, it seems.
We do have a thread for that one, actually.So we do! (http://www.bay12forums.com/smf/index.php?topic=182197.0) Nice, I'm curious and it's relevant to me.
I had this problem, so I checked through the various .ini files in %localappdata%\Styx2\Saved\Config\WindowsNoEditor.
In the Input.ini file, I found a list of button mappings. Cursory examination revealed a line of code that seemed to be missing, specifically:
AxisMappings=(AxisName="MoveRight",Key=F,Scale=1.000000)
You can change the Keys to whatever you want in the .ini instead of in-game if you prefer not to be told that various keys are already in use (you can also change the scale, although I can't find a practical use for that).
I just played though The Case of the Golden idol (https://store.steampowered.com/app/1677770/The_Case_of_the_Golden_Idol/). A mystery investigation game that's got some inspiration from the return of the obra dinn, in that you're looking at scenes and trying to figure out what happened, although instead of a first person walking around perspective you have point and click adventure game style screens that you have to search though. You look at the environment and people, going around though everyones pockets and listening to what they are saying to piece together what happened via putting together a mystery madlibs essentially with the words you find. Most levels consist of having to figure out everyones names, fit together a few smaller puzzles, and then use those to figure out the big who did what that's going on in the scene. I think it's pretty fun, it's got a fun little story to watch play out as you go though the levels, and although it's not too hard and maybe a bit short, it's a nice game and pretty cheap too.
Combat though, arguably the main meat of the game, has bizarrely been changed into a tactical battle thing where enemies and heroes move around room maps, the classic darkest dungeon style everyone standing in a line thing still exists outside of the tactical battle map, but now your position in the line determines turn order and what enemies do and what abilities heroes can use, who you can hit depends on movement in the tactical battle map. The quality of the translation of darkest dungeon stats and abilities to the tactical map range from questionable to broken. A lot of abilities require fairly specific and fiddly positioning, pushing and pulling both moves people on the map and in the line, and generally speaking a lot of the rules are pretty poorly/ambiguously worded.
[...]
Lesson to learn : always keep a save from before going into the Repositorium so you can go away and explore the world in the hope to find better equipment, and always carry all the healing items you can before getting into this.
On the other hand, the description of the combat sounds sort of like they riffed off of Into the Breach, where positioning and battlefield control is paramount, since enemy actions are locked in at the start of your turn, and your abilities in shoving them around can force them to land attacks on empty spaces (or better yet, their own allies) and block new hostiles from spawning. I'm guessing that it doesn't work nearly as well though?
Wouldn't Darkest Dungeon make for a pretty good game if if was more or less directly translated? I guess the developers thought they had to make it their own somehow. Or maybe just had a mechanic darling they couldn't make themselves kill.
I had the most head-desk experience with the game for, like, my first 15 minutes. I never uncovered the second mana stone to the north, and I was going mad trying to figure out how to get enough time/mana to mine even a single tile of gold and use the machine to turn the gold into mana.
I've since managed to fix that and proceed a little into zone 2, but, even so, can't seem to find the mana to both mine the iron and build the bridges to find out what's past the double pits in the left corner of zone 1.
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by[color=red]
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The 2 last missions against sisters of sigmar and another against mercenaries (similar to my warband) and went surprisingly well : parry worked most of the time with my heavy hitters that i had recently equipped with halberds (the 2 hander allowing to parry) and the leader with his spear and shield was only hit once in those 2 missions.
The archers landed the majority of their shots, bringing some good damage too.
Interestingly i have sometime battled with AI warband that some members had an important injury (missing an arm or missing a leg, or missing an eye) , that's nice and give the illusion they don't only have the ridiculous advantages the devs game them over your own warband.
Yeah no unfair advantages...until that one armed fiend starts dodging like a slippery god because of it's newfound balance :P
Kicked up a different incremental browser game today: The Barnacle Goose Experiment (https://everest-pipkin.com/barnacle-goose/).
...
EDIT2: It's now been close to four hours since I "completed" the game. It's still processing that development. 87,440 objects and counting...
Oh, if you've got recommendations for the hack and slash stuff, I'm all ears. I've got a small list going.I wish I did, but I just checked on the only I remembered that I hadn't already noticed it had shut down (Ivalice MUD) and, well, it closed doors about a decade ago :V
EmpireMUD (https://github.com/EmpireMUD/EmpireMUD-2.0-Beta)?Mm... no, I do recall checking that one at some point, but the one I was remembering was more sci-fi, and much less cooperative and whatnot. More RTS than city builder. From a poke around some of the old sites I think it might have been some variety of Assault: High Tech Wars (https://www.topmudsites.com/forums/muddisplay.php?mudid=Assault). Doesn't seem to still be running, though.
I think it's getting a bit of a Banished treatment, a decent game that for some reason is way too talked up by a ton of people. From playing it a couple of hours, so far, it pretty much is Banished+
I think it's getting a bit of a Banished treatment, a decent game that for some reason is way too talked up by a ton of people. From playing it a couple of hours, so far, it pretty much is Banished+
I was thinking the exact same thing. Banished's hype was and remains completely inexplicable to me. A solid game by all means, but I never understood why people seemed to go insane for it. I haven't played this (yet) or seen *too* much of it, but it strikes me the same way. Solid game with a weird hype around.
I think it's just good ol' fashioned marketing. IIRC Legend of Total War got his copy for free from the devs. So they probably hit up a lot of people in the scene with free copies, and probably have a competent marketing department that knew how to talk to Steam. Steam does clearly pick winners in the top banner ads. And it may not even be total wishlists but by how fast it gets wishlisted. And there could also just be plain paid placement. All that, combined with it actually looking like a decent game, can go a long ways toward shaping perception.Good marketing is certainly a factor, and Hooded Horse is a publisher that's got a good track record of interesting strategy games (Against the Storm, Terra Invicta, etc.) but not at these numbers. Skill is certainly a factor but luck is as well.