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Dwarf Fortress => DF Modding => Mod Releases => Topic started by: Untrustedlife on July 04, 2015, 06:10:55 pm

Title: [MOD] ~~Strange New World~~ Back, and better then ever...Hello Lovecraft.
Post by: Untrustedlife on July 04, 2015, 06:10:55 pm
There were lots of issues with the first strange new world mod, I have taken the liberty of fixing all of them.
 ;D


Think of it as a mix between HP Lovecraft, and the game Overlord.
(this mod makes the world much more !FUN!)

Theres still lots to add, but for now, It is in a releasable state.


Current Version
Download Here (https://www.dropbox.com/s/euwbab0j6hoycdc/creature_standard.zip?dl=0)


This mod includes:

The Cult Of Dagon
A very complex 'cult' system, where the cult will grow and grow and grow, and eventually summon a dagon inside your fortress, its your job to stop them, but they are tricky. They hide themselves, but there are clues. But be careful, they can sacrifice unlucky dwarves to their dark masters... for other benefits...

Sanity
Certain creatures can cause dwarves and other sentient (including goblins) to go insane if they are around too long (or if they are forced to stare at the creature for long periods of time) (great way to torture goblins), with lots of pretty flavor text, and banging their heads against walls in the fetal position, among other things.

My "revenge thralls"
Essentially there is a 1 percent chance that ANY biome you embark on, has the ability to raise long dead dwarves (and other sentient non-animal people creatures)  that haven't been mutilated too badly, as "revenge Thralls" which want nothing but to end you, dont worry, it doesnt happen too often.. (Catacombs are a must now)

Alot of HP lovecraft references (because you need that when the cult of dagon exists)

Vampire lords
 (like in skyrim, except deadlier) (and harpy armies)


4 Magical schools:
Pyromancers
Aquamancers
Light Summoners (they summon "good" creatures)
Dark Summoners (they are your classic fantasy "bad guy" mage)

Deep Ones (and of course dagons)
Dagons are very powerful (and very huge) mages.......

Bloody unicorns, in true overlord style.
They spawn in evil biomes.

Fat forest trolls (overlord style)
 they spawn in any forest biome.

Some changes to make goblins less............frisky
(for adventure mode exploration)

Some crafting in adventure mode, make amulets, useless slabs, other crafts, figurines, decorating objects, weapons. Crutches. etc. And sell them  to make a living, I guess.

(I will make the list more orderly and pretty later)
Title: Re: [MOD] ~~Strange New World~~ Back, and better then ever...Hello Lovecraft.
Post by: vjmdhzgr on July 04, 2015, 06:30:46 pm
Was it you that pods asking about a theoretical sanity system with the syndrome changes next version? If so, how did you get it going now? I thought you were waiting for the next update.
Title: Re: [MOD] ~~Strange New World~~ Back, and better then ever...Hello Lovecraft.
Post by: Untrustedlife on July 04, 2015, 06:34:13 pm
Was it you that pods asking about a theoretical sanity system with the syndrome changes next version? If so, how did you get it going now? I thought you were waiting for the next update.
In this version its based instead on probabilities (of course when the new version comes out, ill set it up the way I actually want it to be) the more evil the creature, the more likely they will make people go insane when the interaction is used. The insane interactions themselves, take more direct control over the creature they are effecting. then they otherwise would, (so there's lots of flavor text, but it does things to)

edit:
Just noticed I forgot to include the text folder in the mod archive, i have put it back, sorry about that.
Title: Re: [MOD] ~~Strange New World~~ Back, and better then ever...Hello Lovecraft.
Post by: Untrustedlife on July 05, 2015, 12:30:00 pm
I Have added a poll, what feature do you want next the most!
(and reserved post for future use)
Title: Re: [MOD] ~~Strange New World~~ Back, and better then ever...Hello Lovecraft.
Post by: Mr.Endoskely on July 06, 2015, 04:55:59 pm
I was going to incorporate ghouls into my mod! Still, super cool mod. Can't try it out 'cause I have an old version of DF. I'm gonna update soon just so I can play it!
Title: Re: [MOD] ~~Strange New World~~ Back, and better then ever...Hello Lovecraft.
Post by: crazyabe on July 24, 2015, 08:59:52 pm
Thumbs up about the mod... now where did i leave my dark god? i need to kill people in his name...

Title: Re: [MOD] ~~Strange New World~~ Back, and better then ever...Hello Lovecraft.
Post by: Untrustedlife on August 22, 2015, 11:28:42 am
Been too busy to work on this lately (....every time..ugh)

Well, might aswell say something here, Im working on an ambitious roguelike, more here:

 Website for RogueLegends: Dark Realms (http://untrustedlife.com/)
Title: Re: [MOD] ~~Strange New World~~ Back, and better then ever...Hello Lovecraft.
Post by: StupidElves on November 01, 2015, 12:48:17 am
PTW, can't wait to see more updates to this mod. Seems like there's a lot of Fun waiting for me to discover with this.
Title: Re: [MOD] ~~Strange New World~~ Back, and better then ever...Hello Lovecraft.
Post by: Untrustedlife on April 29, 2016, 07:20:16 pm
I'm thinking of picking this back up in the new version when I have the time.
Title: Re: [MOD] ~~Strange New World~~ Back, and better then ever...Hello Lovecraft.
Post by: pikachu17 on May 03, 2016, 10:31:17 am
why is with the this entity file?
entity_mine

[OBJECT:ENTITY]

[ENTITY:EVIL_LORD]
   [INDIV_CONTROLLABLE]
   [CREATURE:VAMPLORD]
   
[ENTITY:DEEP_LORD]
   [INDIV_CONTROLLABLE]
   [CREATURE:DEEP_ONE]

do you not realize that you can just add OUTSIDER_CONTROLLABLE to the creatures?
shouldn't the insanity stares have [CDI:FREE_ACTION] so it takes no time to do?
Title: Re: [MOD] ~~Strange New World~~ Back, and better then ever...Hello Lovecraft.
Post by: Untrustedlife on May 03, 2016, 11:46:37 am
why is with the this entity file?
entity_mine

[OBJECT:ENTITY]

[ENTITY:EVIL_LORD]
   [INDIV_CONTROLLABLE]
   [CREATURE:VAMPLORD]
   
[ENTITY:DEEP_LORD]
   [INDIV_CONTROLLABLE]
   [CREATURE:DEEP_ONE]

do you not realize that you can just add OUTSIDER_CONTROLLABLE to the creatures?
shouldn't the insanity stares have [CDI:FREE_ACTION] so it takes no time to do?

This was from an earlier version.

We didnt have that fancy "outsider_controllable" token
Title: Re: [MOD] ~~Strange New World~~ Back, and better then ever...Hello Lovecraft.
Post by: Deon on May 03, 2016, 03:43:05 pm
Do you by chance work on some tile graphics for lovecraftian creatures? I do have some lovecraft-inspired monstrosities for the Chtonian creature type in the Fall mod, so I am making some tiles I am willing to share. If you have something you don't mind to share, that would be great. We could both benefit from it :).
Title: Re: [MOD] ~~Strange New World~~ Back, and better then ever...Hello Lovecraft.
Post by: Untrustedlife on May 06, 2016, 11:53:49 pm
Do you by chance work on some tile graphics for lovecraftian creatures? I do have some lovecraft-inspired monstrosities for the Chtonian creature type in the Fall mod, so I am making some tiles I am willing to share. If you have something you don't mind to share, that would be great. We could both benefit from it :).

I dont draw much, i'm more of a programmer.