Once you have a system in place for everything, and the dwarfpower and constructions to back it up, you've effectively won the game and can challenge yourself by taking on HFS or just do whatever.
This image sums it up, if you replace "Eve Online" with "Dwarf Fortress".Spoiler (click to show/hide)
That doesn't accurately show DF's learning curve.Er... it's... negative playing time on part "Ffs now how do I do that?" :oIs more accurate :)Spoiler (click to show/hide)
That doesn't accurately show DF's learning curve.Er... it's... negative playing time on part "Ffs now how do I do that?" :oIs more accurate :)Spoiler (click to show/hide)
I think this is the fix that was needed:That doesn't accurately show DF's learning curve.Er... it's... negative playing time on part "Ffs now how do I do that?" :oIs more accurate :)Spoiler (click to show/hide)
No the X Axis is Game Skill the Y Axis is time. I think. I swear it doesn't make sense.
I think this is the fix that was needed:
(http://dl.dropbox.com/u/2670708/DwarfFortress.jpg)
DF's learning curve was always more like this to me, only better drawn.I've taken the liberty to modify your image so all the challenges keep going upward.
(http://img3.imageshack.us/img3/149/dwarffortress.png)
Then you play long enough for the entire goblin population to throw themselves at your well made deffenses. litterally becoming extinct.I've checked and stuff showing up at your fort doesnt get removed from the civ they cave from in world data at all. They just spawn from no where. This include immigration.
That's about the time you screw up so well you have to make a new fort.That doesn't accurately show DF's learning curve.Er... it's... negative playing time on part "Ffs now how do I do that?" :oIs more accurate :)Spoiler (click to show/hide)
####################
#...################
#.#.###..######.####
#.#.###.#.####.#.###
#.##...###....####..
#.##################
.###################
After playing Dwarf Fortress for a week or so, every single fort I have had has gone and died before I felt I really got started, because of some mistake I did.
This made me realize that there is no learning curve. There is, instead, a learning wall.
On a side note, as I've played both, I think that eve online is much tougher then dwarf fortress. They are equally as wacky and bug driven, sure. However eve is a pvp game and the opponent handle situations much better then your average skeletal whales
reading the wiki before playing was my biggest early mistake.Please elaborate.
If all else fails, remember one thing: kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.Sigging this :)
Honestly speaking, DF's learning curve isn't that massive. Yes, the game has a lot of functions, but when you get right down to it, all you really need to grasp to have your survive is farming and a firm understanding of effective design layout in general. You need more than that to thrive, of course, but you can get by otherwise.
Most of the features you mentioned are simply bugged now, and anyway Toady will find more ways to make players suffer ;)Honestly speaking, DF's learning curve isn't that massive. Yes, the game has a lot of functions, but when you get right down to it, all you really need to grasp to have your survive is farming and a firm understanding of effective design layout in general. You need more than that to thrive, of course, but you can get by otherwise.
this is more evident now, but back in the day a mature fortress has also to cope with the economy, the crazy hammerdwarf, the guilds, and a plethora of nobles mandating stuff, requiring bedroom and keeping it overall very near the edge of a tantrum spiral.
as it is now, a legendary 10x10 meeting hall and a 10x20 engraved room full with overlapping bedrooms is quite enough to keep everyone happy no matter what.
I hope no more trap avoid stuff, that seems a bit a cheap shot and a bit illogical too.
I mean, kobold thief, or flying stuff are one thing... but trapavoid titans??
I mean, kobold thief, or flying stuff are one thing... but trapavoid titans??
I mean, kobold thief, or flying stuff are one thing... but trapavoid titans??
Not to worry, you can mod Titans to not be trapavoid... if you're willing to tinker.
I was overwhelmed at first,but I realized I just had to start small.Then you just start trying harder and harder things.I got the controls figured out and I could probably keep a fortress running for a million years underground if I wanted to, but I constantly want to build big and I want to build big from the start. I want everything to be 100% effecient. Anything less is a waste of time.
I got the controls figured out and I could probably keep a fortress running for a million years underground if I wanted to, but I constantly want to build big and I want to build big from the start. I want everything to be 100% effecient. Anything less is a waste of time.Same here, but for the opposite reason. My forts usually end up being a 20z high morass of random passages and rooms sized according to whim.
For example, coal is, for me, a waste of perfectly good tree, which can be used to make beds in my symetrically aligned and effeciently planned bedrooms, when you can use magma instead.
But then I can't find a magma pipe in the first 10 minutes, so I start over, trying to find a biome with a volcano or the like.
Or even something as simple as the layout of my fort fucks me up. I try to plan everything ahead, but there is simply so much to plan it gets impossible to keep track of.
My biggest problem in Dwarf Fortress is myself.
Yeah. I'm thinking I just kill off the trogs, let them pick everything up and set out. I've been using Maydays files, I don't know if it's the current version just with the tileset set in place or what. But meh. The military screen(s) are still somewhat confusing to me. And probably will continue to be for some time. I'm thinking after this fort, I'll try one on a glacier or something. Really test my newby abilites :3
Real men embark on multi-layer saltwater aquifers on a terrifying biome with just a cat, two coal lumps, and that's it.
Yeah. I'm thinking I just kill off the trogs, let them pick everything up and set out. I've been using Maydays files, I don't know if it's the current version just with the tileset set in place or what. But meh. The military screen(s) are still somewhat confusing to me. And probably will continue to be for some time. I'm thinking after this fort, I'll try one on a glacier or something. Really test my newby abilites :3
Real men embark on multi-layer saltwater aquifers on a terrifying biome with just a cat, two coal lumps, and that's it.