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Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: Elisebambi on July 22, 2011, 02:37:27 pm

Title: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Elisebambi on July 22, 2011, 02:37:27 pm
Be serious or funny gaiz, your choice.


So, try to follow the form of

urist mcfirstposter:
How can dwarves, mining out a 1z level tall, surface level thing, cause a cave-in by carving upwards ramps?

urist mcsecondposter:
Dwarf Phsyics.
Why do dwarves run from hoary mammots?

urust mcthirdposter:
Because of the [something] tag in the raws.
or
Because they know that you will give them more goblinite socks if they cancel building the walls.

:D

Go for it?

Also

Quote
urist mcfirstposter:
How can dwarves, mining out a 1z level tall, surface level thing, cause a cave-in by carving upwards ramps?
My question. :(
...
...
its because of trees isn't it.
OH WELL, start the fail train.... NOW!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Number4 on July 22, 2011, 02:42:52 pm
[Insert overcomplicated and unhelpful answer involving magma]
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Elisebambi on July 22, 2011, 02:44:16 pm
Where is your question! :O

Why is the sky blank? :o
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: accoro on July 22, 2011, 02:56:52 pm
edit - stupid reply. disregard
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Girlinhat on July 22, 2011, 03:02:23 pm
Creatures are incapable of looking upwards, of course.  That's why hatches are invulnerable from underneath and you don't know what the ceiling is when you mine into unexplored spaces.  Archers fire and dwarves run away from creatures above them because they sense them using a method similar to a shark's Lorenzo Organ.

What happens to water that flows off the map?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Lezard on July 22, 2011, 03:04:05 pm
Where is your question! :O

Why is the sky blank? :o

The sky isn't blank, there's the face of a giant scowling sociopath squinting at some ASCII characters and drinking...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Elisebambi on July 22, 2011, 03:06:45 pm
Quote
What happens to water that flows off the map?

It teleports into all the aquifers.


Why don't melancholy dwarves just leap down the stairs ffs.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Excedion on July 22, 2011, 03:12:49 pm
Quote
What happens to water that flows off the map?

It teleports into all the aquifers.


Why don't melancholy dwarves just leap down the stairs ffs.

Cause if they dont die its a pain in the ass walking back up them

Why don't the goblins attack me more even though i have more riches than they could ever dream of?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Number4 on July 22, 2011, 03:15:56 pm
Why don't the goblins attack me more even though i have more riches than they could ever dream of?

Because some random flowing water has swept them offmap.

How is it possible that dwarven syrup has 5 times the nutritional value of dwarven sugar?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Fedor on July 22, 2011, 03:44:31 pm
Why don't the goblins attack me more even though i have more riches than they could ever dream of?

Because some random flowing water has swept them offmap.

How is it possible that dwarven syrup has 5 times the nutritional value of dwarven sugar?
Because it was a requested item in a past donation drive, and sugar Toady put in himself.


...

(j/k)


Question:  Why are all blows taken when lying on the ground head shots?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Crustypeanut on July 22, 2011, 06:31:09 pm
Because if you can't hit 'em in the head while they're moving, you do so AFTER you've chopped off their limbs or broken their bones!

Why is it, when you tell them to deconstruct a 1-tile wide path over a river, that they deconstruct the ends first while all their friends and the entire fort's worth of children are still on the path, sending them all to their watery graves and puncturing a hole in three levels of your fort that ends up flooding everything?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on July 22, 2011, 07:27:40 pm
Because the ensuing waterfall is really nice to look at.

Why is it that the dwarfs keep eating plump helmets even though there aren't enough to make enough booze for everyone, let alone have some left over?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Alestom on July 22, 2011, 07:33:35 pm
Because Dwarves feel the need to cry about stuff that they brought upon themselves!


Why is it that the dwarves will end up slaughtering eachother and vast hoards of goblins, yet run away from badgers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheeBaconman on July 22, 2011, 07:42:41 pm
Because Dwarves feel the need to cry about stuff that they brought upon themselves!


Why is it that the dwarves will end up slaughtering eachother and vast hoards of goblins, yet run away from badgers?

Because dwarves don't want to sully their reputation killing lowly creatures.

Why is it that dwarves continually pick up equipment, and then put it back into the box?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: iyaerP on July 22, 2011, 07:58:55 pm
Because Dwarves feel the need to cry about stuff that they brought upon themselves!


Why is it that the dwarves will end up slaughtering eachother and vast hoards of goblins, yet run away from badgers?

Because dwarves don't want to sully their reputation killing lowly creatures.

Why is it that dwarves continually pick up equipment, and then put it back into the box?

Because as it turns out, that equipment was actually assigned to somebody else, who may or may not still be in the squad, in the military, or even alive.

Why are my dwarves incapable of correctly using soap and water to wash themselves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Crustypeanut on July 22, 2011, 10:04:02 pm
Because - Have you ever SEEN how fat the average dwarf is? You know how hard it is for them to reach their nether regions, let alone their feet?

Why is it that a single unarmed, unarmored, unskilled recruit can kill a zombie RHINO easier than he can kill a badger?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on July 22, 2011, 10:14:38 pm
Because a zombie is already dead, and making a big dead thing dead is easier than making a small living thing dead.

Why are living badgers so kamikaze? I have never seen them kill anything bigger than a guineafowl. Gant badgers, scary, but normal...?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: The Merchant Of Menace on July 22, 2011, 10:17:14 pm
Penis envy, they see how badass giant badgers are and must do something macho to make up for it.

Why do dwarves insist on carving in my dining hall, random battles which consisted of little more than goblins faffing about for a bit then pissing off?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on July 22, 2011, 11:26:12 pm
It makes for interesting conversation.

Why is it that Urist freaks out and cancels jobs over something that might be dangerous... if he didn't have ten meters of rock between him and it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Girlinhat on July 22, 2011, 11:57:38 pm
Because he's not.  He's scared of the rock.

Why do my dwarves insist on making granite boats?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: OMGTANGERINES on July 23, 2011, 12:08:24 am
Because he's not.  He's scared of the rock.

Why do my dwarves insist on making granite boats?
Because it floats, obviously.

Why does Urist complain about being thirsty then, instead of drinking booze, run out to the river?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: RAKninja on July 23, 2011, 12:56:15 am


Why does Urist complain about being thirsty then, instead of drinking booze, run out to the river?
because he is thirsty for a dwarf-carp relationship, obviously.

why does urist mcnoble, who has no job, go on break?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ImBocaire on July 23, 2011, 01:32:57 am
Since his job involves having no job, he goes on break and then secretly works vital jobs.

Why can't dwarves figure out what to do with large gems and gem crafts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: noodle0117 on July 23, 2011, 05:59:50 am
Because they are so darn obsessed with their natural crystalline beauty that the moment someone gets an idea of what to do with them, they gaze at the masterfully blessed stones and forget.

The only exception is when a dwarf gets a mood.
While in a mood, dwarves are blind and they feel around with their beards.

Why can a single piece of soap hold up an entire fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on July 23, 2011, 06:42:25 am
Because cave-ins are currently nerfed as far as triggering goes.

Why does my broker, who has little to nothing to do the rest of the time, choose to go on break in the three times of year he or she is needed?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Reverie on July 23, 2011, 07:30:17 am
Because there are obviously affairs between the broker and the liaisons.

How can a dwarf have skills as a clothier, and none for suturing?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on July 23, 2011, 08:05:05 am
Because suturing requires knowledge of how to stitch up wounds while not to puncture various vital organs and clothiering requires knowledge of how to make nice-looking clothes. You might as well ask how someone can be a physics major but be unable to program a physics engine.

Why do dwarves sleep in aquifers and in front of angry giant badgers instead of moving a few tiles to safety if they lack room but are willing to go from the surface to Hell if that's what it stakes to reach their bedroom?

Edit: stupid "spellcheck"
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ThatAussieGuy on July 23, 2011, 11:06:04 am
Nothing gets between a Dwarf and a nice warm bed.  Especially one warmed by the fires of the Circus itself.

Why are badgers so dangerous?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Elisebambi on July 23, 2011, 12:11:53 pm
Because once carp were pacified... something needed to fill the void.

Why is there no srs bsns in this thread! q-q
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on July 23, 2011, 01:16:59 pm
Because you're not looking hard enough.

Why are leather making and clothier completely different skills?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Savolainen5 on July 23, 2011, 01:51:35 pm
Because dwarves realise the superiority of leather over clothes, deep down.  Even if they DO prefer clothing.

Why do dwarves love purring maggots so much?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on July 23, 2011, 01:53:34 pm
Because they're mind controlling maggots.

Why do dwarves run out to gather equipment from dead dwarves when the things that did the killing are still there?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Fen on July 23, 2011, 01:57:00 pm
Because each and every dwarf possesses a hidden greediness to hoard everything they see; as soon as someone dies, their hoard is forfeit, and must be claimed.

Why do huge, terrible threats sometimes wield socks and other articles of clothing as weapons?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Elisebambi on July 23, 2011, 02:19:07 pm
Because they know dwarves will run like madness straight into their fists if they brandish such luxurious goods.


Why, after spending four hours last night unable to sleep because I couldn't stop thinking in ASCII---simplifying objects around me into characters, etc, am I so willing to start playing DF again?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Khenal on July 23, 2011, 02:23:46 pm
Because they know dwarves will run like madness straight into their fists if they brandish such luxurious goods.


Why, after spending four hours last night unable to sleep because I couldn't stop thinking in ASCII---simplifying objects around me into characters, etc, am I so willing to start playing DF again?

It's kind of a Chuthulu thing, but dwarfier.

why is spoilermetal able to keep the clowns at bay, but vulnerable to a copper pick?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: RAKninja on July 23, 2011, 05:58:55 pm
Because you're not looking hard enough.

Why are leather making and clothier completely different skills?
because sewing soft cloth, and tough leather are two separate skillsets.

what does urist do with that one sock he risked his neck to claim from a fallen comrade on the battlefield for?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: bryceharrington on July 23, 2011, 06:39:57 pm
because sewing soft cloth, and tough leather are two separate skillsets.

what does urist do with that one sock he risked his neck to claim from a fallen comrade on the battlefield for?
He matches it with the one he got from your dryer.

Why doesn't Urist go to the trading post when it's his ONLY FRIGGIN task?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: RAKninja on July 23, 2011, 07:37:07 pm
crap, i missed a page, so i'll pull double duty

why is spoilermetal able to keep the clowns at bay, but vulnerable to a copper pick?
clowns, being on the red side of the spectrum, are naturally repulsed by anything blue.

Why doesn't Urist go to the trading post when it's his ONLY FRIGGIN task?
urist mctrader is in reality an elf with a fake beard.  as such, he works how he can to bring doom to the fortress.

why does urist mccatlover have to adopt every kitten in the fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DuckBoy2 on July 23, 2011, 07:46:19 pm
Gotta catch em all.

Why are items thrown up Z levels by bridges, but creatures only thrown horizontally?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on July 23, 2011, 08:16:58 pm
Because all creatures are afraid of heights, unless they can fly. This is why sieges on flying mounts never leave the ground.

Why do dwarves wall themselves out of my nice, safe fortress when I take every precaution against them doing so?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: RAKninja on July 23, 2011, 08:58:29 pm
Because all creatures are afraid of heights, unless they can fly. This is why sieges on flying mounts never leave the ground.

Why do dwarves wall themselves out of my nice, safe fortress when I take every precaution against them doing so?
because of the left-side mason's guild (see the notes to urist thread a few pages back)

why does my duchess claim all of the armor of the marksdwarf squad i just quartered in her keep?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ThatAussieGuy on July 23, 2011, 09:48:57 pm
Because she's been making annoying mandates and knows what happens to nobles that annoy the fortress ruler
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on July 24, 2011, 06:56:21 am
Because all creatures are afraid of heights, unless they can fly. This is why sieges on flying mounts never leave the ground.

Why do dwarves wall themselves out of my nice, safe fortress when I take every precaution against them doing so?
because of the left-side mason's guild (see the notes to urist thread a few pages back)
One of the precautions I took.

Why do dwarves attack elves that bring awesome animals to trade in hopes of having elves bring awesome animals to attack you?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ImBocaire on July 24, 2011, 07:53:23 am
Because trade implies that one side (the elves, in this case) are not screaming, dying, and burning (potentially not in that order).

Why can't dwarves ride mounts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CT on July 24, 2011, 09:18:04 am
Because they can't stop maiming the animals long enough to tame them.


 Why are picks so good at severing limbs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Jalapeño Cheesepuffs on July 24, 2011, 02:43:56 pm
Because they can't stop maiming the animals long enough to tame them.


 Why are picks so good at severing limbs?

Because the standard model didn't "cut" it when the tantrum spiral started, so certain improvements were made.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on July 24, 2011, 10:33:01 pm
Why is the best booze made from aboveground plants?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheeBaconman on July 24, 2011, 10:55:28 pm
Why is the best booze made from aboveground plants?

The same reason that undergroud plants are underground. The surface plants are the top and genetically superior!

Why can a crawling crippled guy, hit a non-cripple better than the non-cripple can hit the cripple?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Girlinhat on July 24, 2011, 11:04:02 pm
Because of dwarven biology.  They are actually very squat creatures, with very long arms, comically long.  The dwarf is 3 feet tall, and his arms reach 5 feet tall at the elbow, 10 feet tall at the hands.  This allows them to manipulate things in human towns, and explains why they can stab a dragon in the head.  To use any traditional tools, the bend their arms double, appearing like an enormous football goal.  This is also why two dwarves walking near each other get staggered, their arms are tangling like power lines.

A dwarf on the floor has the advantage that he doesn't have to bend his arms double.  He can just reach out and strike, unlike a healthy dwarf who has to awkwardly reach.

Why does food on a stockpile never decompose?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on July 24, 2011, 11:08:28 pm
The stockpile is made of salt.

Why can't copper picks cut through cotton candy armor?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheeBaconman on July 25, 2011, 08:06:28 pm
The stockpile is made of salt.

Why can't copper picks cut through cotton candy armor?

Because cotton candy is so beloved you shouldn't ever scratch it.

How can Horses grab puppies, with one leg?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: RAKninja on July 25, 2011, 09:35:01 pm
The stockpile is made of salt.

Why can't copper picks cut through cotton candy armor?

Because cotton candy is so beloved you shouldn't ever scratch it.

How can Horses grab puppies, with one leg?
(http://www.bdt.com/david/images/rs002.jpg)

why do dwarves ignore masterwork roasts for raw plump helmets?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on August 07, 2011, 12:32:13 pm
Because the raw Plump Helmet reminds them of their roots, living in squalor and misery far below the earth.

Why do goblins wait for your population to hit a certain point before attacking?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Kay12 on August 07, 2011, 12:46:10 pm
Goblins are pragmatic - there's no reason for plundering an upstart fort, because there's too little to be taken there. It'll also take the goblins a while to even notice the dwarves there.

How do magma pipes refill?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Darth_Karl on August 07, 2011, 01:40:54 pm
I'm going to pull a double as some terry pratchet just gave me a serious anwser to a prior question:

Quote
Why are picks so good at severing limbs?

Becuase it's a dwarven Pickaxe. The head has got a pick point on one side, and a nice battleaxe on the other.

Quote
How do magma pipes refill?

God, (AKA Toady One), Tells them to, so they do, spontaneouslly.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mercenare on August 07, 2011, 02:21:26 pm
I'm going to pull a double as some terry pratchet just gave me a serious anwser to a prior question:

Quote
Why are picks so good at severing limbs?

Becuase it's a dwarven Pickaxe. The head has got a pick point on one side, and a nice battleaxe on the other.

Quote
How do magma pipes refill?

God, (AKA Toady One), Tells them to, so they do, spontaneouslly.

Wheres your question? Oh well, I'll make one up for you!

How come zombified creatures can vanish into thin area when 'Killed' but their living counterparts produce a nice meaty corpse?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: thegoatgod_pan on August 08, 2011, 01:32:13 am
Because god (Toady) is still contemplating their foul nature and the contradiction of the living dead, thus when they become the dying dead, the contradiction becomes too much to bear and they just wink out of existence, made suddenly impossible--they weren't killed or even destroyed, they simply never happened.  This will all change soon...

Why are crundles so numerous? We are talking about miniature diablos that die when drop kicked by a peasant here...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on August 08, 2011, 09:29:48 am
They're Chinese, which is why there's so many of them.

How can a simple dwarf with an eye necrosis ability defeat a giant?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Angel Of Death on August 08, 2011, 09:37:44 am
Blinding seems to make the blinded creature not chase after other creatures and seems to weaken it. Sometimes, the blinded creature will not attack at all. I think that was fixed, though.

How do I stop dorfs from dying when there's a big food and booze stockpile that is completely full?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on August 08, 2011, 03:20:55 pm
Unlock the door, include the food/booze stockpiles in the burrow, or unforbid it?

Why are goblins more deadly then a FB?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CT on August 09, 2011, 06:19:42 pm
Why are goblins more deadly then a FB?

Strength in numbers..and armor...and weap- you get the idea.
Why are artifact weapons better than normal weapons?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Reverie on August 09, 2011, 07:02:24 pm
Strength in numbers..and armor...and weap- you get the idea.
Why are artifact weapons better than normal weapons?
Because they are worth more than ordinary weapons, and can be traded for valuable goods.

Why do dwarven infants need alcohol to get through the working day?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: The Merchant Of Menace on August 09, 2011, 07:06:51 pm
Because they absorb so much in utero they emerge totally dependant.

Why did Shorast run away from the fort when the goblins came?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flieroflight on August 10, 2011, 01:51:01 pm
How is it possible to mince wine and other liquids when making meals?
also, do dwarfs know any way of preparing food other than mincing?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on August 10, 2011, 03:20:04 pm
Couldn't tell you.
They soak whatever else they are makeing in the liquid and then they mince it.
Yes, they can make a paste, and then mince that so it's a moot point.

Why are troll's blood cyan/
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on August 11, 2011, 01:45:56 am
Because they're normally blue-bloods of the highest quality.
What renders dwarfs so susceptible to cat CWS, exactly? Other races appear, if not immune, much less susceptible.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nyxalinth on August 12, 2011, 05:09:02 pm
Because they're normally blue-bloods of the highest quality.
What renders dwarfs so susceptible to cat CWS, exactly? Other races appear, if not immune, much less susceptible.

Because kitties make everything better!

Why do dwarves not have more decorations beyond spikes, rings, bands, and studs for artifacts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Necro910 on August 12, 2011, 06:42:19 pm
Because they're normally blue-bloods of the highest quality.
What renders dwarfs so susceptible to cat CWS, exactly? Other races appear, if not immune, much less susceptible.

Because kitties make everything better!

Why do dwarves not have more decorations beyond spikes, rings, bands, and studs for artifacts?
There's only so many things you can do with a beard.

Why are elves such tree-hugging, moronic bastards?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on August 12, 2011, 09:06:48 pm
Armok wanted something for us to hate, and goblins just didn't cut it.

Why can dwarfs only build beds out of wood reliably?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Kentti on August 12, 2011, 10:15:00 pm
Armok wanted something for us to hate, and goblins just didn't cut it.

Why can dwarfs only build beds out of wood reliably?

Because stone is too uncomfortable.

What happened to the dwarf-eating carps?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on August 12, 2011, 10:22:03 pm
Toady downgraded them (slightly). They no longer swallow dwarfs whole. Now they actually have to chew a bit.

Why does water freeze instantly when the temperature dips below freezing?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Kaleb702 Games on August 12, 2011, 11:00:42 pm
Because water likes to trick dwarves: "Oh, this is safe to walk on!" *Waits until summer* Dwarves yell, "Aaa! Water!". Water laughs.

Wth is a tallow.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: RAKninja on August 12, 2011, 11:03:36 pm
Because water likes to trick dwarves: "Oh, this is safe to walk on!" *Waits until summer* Dwarves yell, "Aaa! Water!". Water laughs.

Wth is a tallow.
rendered fat.  think lard.

why do eggs not count as solids for cooking?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ImBocaire on August 12, 2011, 11:19:11 pm
Because dwarves, being clumsy, are unable to carry them without smashing their shells.

Why can you embark with entire barrels full of dragonfly eyes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on August 12, 2011, 11:21:30 pm
Because the Dwarves in the Mountainhome have to do something now that there's no economy.

Why doesn't the kitchen seem to need a heat source?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DeKaFu on August 13, 2011, 12:26:54 am
Because you don't need a heat source to mince things.

Why can you train giant hunting bats but not giant war bats?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist Da Vinci on August 13, 2011, 02:15:39 am
Because that's a goblin-exclusive thing to do, bringing giant bats and giant cave swallows to war.

Why do toy hammers weigh more than war hammers, if both are made of the same metal?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gamewizardinnc on August 13, 2011, 05:52:04 am
Because toy hammers are decorated and regular hammers are not. (At least that is how it is in my mind.)

Why don't goblins attack my fortress? Im at 120 dwarves and the fortress is valued at over 100 million. Is it the magma flood outside?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on August 13, 2011, 06:04:37 am
They're probably allergic to dwarves.

Why don't dwarves eat fungiwood?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FrisianDude on August 13, 2011, 08:27:20 am
Because it tastes like the asshole of a kobold.

Why are five of six Dwarfs who fall one z-level unharmed, stunned at most, but the last one heavily wounded?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: (name here) on August 13, 2011, 08:29:57 am
He landed funny.

Why is it that dwarven helms do not protect the face?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: RAKninja on August 13, 2011, 08:58:47 am
He landed funny.

Why is it that dwarven helms do not protect the face?
they must have openface helms, to permit the beards to swing freely.

why do dwarves love running around in the buff?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on August 13, 2011, 09:34:06 am
Who doesn't?

Why are rubys found in bauxite?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on August 13, 2011, 09:39:16 am
Because rubies are actually mostly aluminum oxide.

Why don't the plump helmet men start their own society?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Excedion on August 13, 2011, 10:06:52 am
Because to get the seeds to reproduce they must smash their own heads open.


Why are roc's so easy to kill despite being so massive?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on August 13, 2011, 10:08:00 am
Huge hearts?

Why can't FB use webs if they have them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist Da Vinci on August 13, 2011, 10:21:13 am
Huge hearts?

Why can't FB use webs if they have them?

They don't have a silk type defined in their raws.

Why do dwarves take a break from a party to have a drink?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nyxalinth on August 13, 2011, 10:42:20 am
Huge hearts?

Why can't FB use webs if they have them?

They don't have a silk type defined in their raws.

Why do dwarves take a break from a party to have a drink?

Because they need to take a break from drinking at the party to drink.

Referring to a previous answer, how would dwarves know what a kobold's ass tastes like?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on August 13, 2011, 10:45:17 am
Dwarven torture.

Why don't dwarves eat dimple cups?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FrisianDude on August 13, 2011, 12:22:44 pm

Why don't dwarves eat dimple cups?
Would you eat a tube of paint?




Why does my game crash?  :(
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mister Always on August 13, 2011, 01:20:59 pm

Why don't dwarves eat dimple cups?
Would you eat a tube of paint?

Why does my game crash?  :(

(BZZT wrong answer)

Why do humans even buy the worthless crap we carve out of bones and rocks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Hungry Elephant on August 13, 2011, 02:43:01 pm



Why do humans even buy the worthless crap we carve out of bones and rocks?

It's basically the souvenir concept. Human people buy worthless crap made of stone and wood (and occasionaly bones) whenever they go on holiday. Merchants do not make exceptions.

Why elves get offended if you try to sell them back their wooden stuff?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on August 13, 2011, 02:44:31 pm
They secretly hate what they sell you.

Why do goblins snatch babies?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: peskyninja on August 13, 2011, 02:58:51 pm
You can imagine...
 :o
Why the sea freezes during the night?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: warwizard on August 13, 2011, 03:20:08 pm
It's colder at night.

Why are fluffy wambulers not thrown at bronze collosi in Fortress mode?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on August 13, 2011, 03:22:46 pm
Dwarves lack the intelligence to harness the power of throwing.

How do dwarves create farm plots out of nothing?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: The Master on August 13, 2011, 03:26:12 pm
They use hairs from their beards to make them.

Why do some forgotten beast "undulate rhythmically"?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: geail on August 13, 2011, 03:57:52 pm
The pattering of dwarf feet is akin to techno polka.

How does a tiny scratch cause a lethal infection?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sscral on August 13, 2011, 04:04:32 pm
Wouldn't you get an infection if you were covered in two-foot thick layers of pus and vomit?

Why do dwarves never question exactly what it is you're feeding them?  :-X
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on August 13, 2011, 04:08:41 pm
They gobble down everything edible. Taste is for sissies. Their preference for food is caused by it's looks and stuff.

How do female dwarves engrave if you haven't added ladybeards?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Kentti on August 13, 2011, 04:17:34 pm
They gobble down everything edible. Taste is for sissies. Their preference for food is caused by it's looks and stuff.

How do female dwarves engrave if you haven't added ladybeards?

Ladybeards aren't descriped for modesty's sake.   :o

Why do spoilerite clothes wear out?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sscral on August 13, 2011, 04:19:39 pm
Dwarf sweat produces an extremely toxic acid due to the ungodly amounts of alcohol they consume.

Why do cages block reproduction spores?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on August 13, 2011, 06:32:19 pm
Cages make force fields, and are infinitely large so no spore get out.

Why are cages infinitely large?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sordid on August 13, 2011, 06:42:36 pm
Why are cages infinitely large?

Because they are, essentially, quantum stockpiles.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: The Master on August 13, 2011, 07:30:40 pm
you didn't ask a question afterwords...SO I SHALL!  :D

Why do carp have an acute appetite for dwarven flesh?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Lordofd511 on August 13, 2011, 07:34:40 pm
They don't : dwarves are just easy prey.

Why does the world go wonky when you copy raws?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on August 13, 2011, 08:31:38 pm
Because when DF sees two sets of instructions for the same thing, it goes,

"Well, the player doesn't know what it's doing, so fuck it, I'll make shit up."

What would a magma crab taste like?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on August 13, 2011, 08:38:53 pm
Depends on how you cook and season it.

How do moody dwarfs make items that they normaly can't make?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist Imiknorris on August 13, 2011, 09:24:17 pm
Executive Meddling.

Why do dwarves party so hard when there's work to be done?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on August 13, 2011, 09:25:43 pm
Executive Meddling.

Why do dwarves party so hard when there's work to be done?

Work Hard. Party Harder.

If everyone seems to think they're so damned cute, why hasn't anyone modded in Kobolds as pets yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist Da Vinci on August 13, 2011, 09:30:13 pm

Work Hard. Party Harder.

If everyone seems to think they're so damned cute, why hasn't anyone modded in Kobolds as pets yet?

Because they are cute when trying to succeed on their own (and they also are starving to death).

How was the first anvil made, considering that dwarves need a forge (anvil) to make one?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on August 13, 2011, 09:31:18 pm

Work Hard. Party Harder.

If everyone seems to think they're so damned cute, why hasn't anyone modded in Kobolds as pets yet?

Because they are cute when trying to succeed on their own (and they also are starving to death).

How was the first anvil made, considering that dwarves need a forge (anvil) to make one?

Anvils all the way down.

Why is it that whenever I mod in a race to siege me, they come to trade, even though I've taken out [PERMITTED_JOB:TRADER]?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on August 13, 2011, 10:10:47 pm
You can't stop commercialism.

Why is it that dwarfs only worry about the cost of things after coins are smelted?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on August 13, 2011, 10:13:36 pm
They actually don't anymore. No economy!

Who pissed off all the badgers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on August 13, 2011, 10:17:26 pm
Toady did by putting them in the presence of dwarfs.

Why is it that I have yet to see any large wildlife on the surface?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist Imiknorris on August 13, 2011, 10:18:45 pm
They know better than to show up.

How do dwarves know about socks on the battlefield?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on August 13, 2011, 10:41:54 pm
All dwarfs have the power to sense socks, and just bout everything else.

How come my first mood is always a craftdwarf?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sscral on August 14, 2011, 10:57:32 am
You're forgetting to toss dwarves with useless mood skills into the volcano.

Why can dwarves lose all bodily funtion, and have their eyes, lungs, heart, and skin rot off from getting a tiny drop of forgotten beast blood on their finger...

But a cloth glove can stop this from happening when they swim in the stuff?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on August 14, 2011, 11:15:19 am
Dwarfs absorb everything through their hands, which is also why the become attached to weopons.

Why do we all love magma so much?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist Imiknorris on August 14, 2011, 11:58:18 am
Incendiary Exponent.

How do dwarves connect anything to a lever regardless of distance using only two mechanisms?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on August 14, 2011, 12:16:49 pm
Mechanisms, regardless of origin or shape, are blessed by the elf god.

The blessing makes them magically make stuff work.

Why do cats adopt dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Excedion on August 14, 2011, 12:19:49 pm
Self-preservation


Why do dwarves refuse to put on the new clothes I make for them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: twwolfe on August 14, 2011, 12:32:28 pm
they're still in mourning for thier last sets of clothes.

Why do dwarves fish with thier beards instead of using fishing poles?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Gnauga on August 14, 2011, 12:48:48 pm
Because the fish pull on their beards, which makes them grow longer which is, of course, theprimary source of dwarven ego.

Why do forgotten beasts target carried babies before armed soldiers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on August 14, 2011, 01:07:27 pm
Bag of meat or metal with sharper metal?

Why do mother soldiers bring their babies to work?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sscral on August 14, 2011, 01:14:05 pm
They want to keep them safe from goblin babysnatchers, and getting horribly maimed is character building.

Why can babies punch a horrible creature of undiluted doom in the face and instantly kill it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on August 14, 2011, 01:51:57 pm
Because the baby is a dwarf, it could rip a troll's arm off if it wanted.

Why is platnium worth the same melted as it is native?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on August 14, 2011, 11:46:16 pm
Mechanisms, regardless of origin or shape, are blessed by the elf god.
The blessing makes them magically make stuff work.
I don't think I can, as a proper dwarf fortress player, conscientiously, use mechanisms in my fortresses any more.  :-\

Platinum is worth the same melted or native because it shines good regardless.

Why can't elves be more awesome? Only one of them ever proved to be useful as anything but bait, kindling, or practice. 
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mister Dirks on August 14, 2011, 11:56:22 pm
Mechanisms, regardless of origin or shape, are blessed by the elf god.
The blessing makes them magically make stuff work.
I don't think I can, as a proper dwarf fortress player, conscientiously, use mechanisms in my fortresses any more.  :-\

Platinum is worth the same melted or native because it shines good regardless.

Why can't elves be more awesome? Only one of them ever proved to be useful as anything but bait, kindling, or practice.

Toady only put them in DF for our amusement. And sadistic pleasures.

Why must every dwarf in my fortress shit their pants when they see a half-dead unconcious sturgeon floating right next to the waterfall, and the Batshit insane merchant guards actually go after the damn fish, and explode like glorious confetti at the bottom of the waterfall?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on August 15, 2011, 12:02:20 am
Dwarfs can shit?

Why can't I have garbage dumps that only accept certain items?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Elisebambi on August 15, 2011, 04:07:35 am
Because you haven't discovered stockpiles yet.


Why has this thread reached nine pages?

DOUBLE WHAMMY

Why does 100 z levels above ground cause so much lag? :O  I wanna have my 100 z level spires goddamn it!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on August 15, 2011, 04:11:40 am
Because this thread is cool.

And also, because nothing can comprehend the awesomeness of a 100 Z level spire, therefore slowing them down.

Why don't dragon eggs hatch? (I want a silly answer, dammit.)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Elisebambi on August 15, 2011, 04:19:21 am
They haven't had ENOUGH DORF BLOOD TO FERTILIZE DEM EGGS. (fact: dwarves are comparable in size to a single sperm cell of a mature dragon.   Its true!)


((If you didn't get a visual of a dragon-sperm duking it out with a dwarf to NOM ITS WAY INTO THE EGG... you suck.))




ALSO SRS BUSNS TO RUIN YOUR SHIT.


Dragon eggs need to be bathed in fire almost constantly, OR SHOVED BACK IN THE FIREY LOINS ON ITS MOTHER(/under its mother) to have a CHANCE at hatching.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wimopy on August 15, 2011, 07:29:16 am
Well, you forgot to have a question:

Why do you need an anvil to make an anvil, when together they are (in my imagination) the same size as a dwarf, so putting an anvil on an anvil to give it an anvil shape makes it actually harder?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sscral on August 15, 2011, 01:52:16 pm
Silly, they don't put things ON the anvil, they use their beard for that, the anvil is to hammer it into shape with.

Since dwarf blood is 80% alcohol, why don't they explode when they catch on fire?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on August 15, 2011, 01:54:59 pm
Alcohol burns, so they burn, wonderfuly.

How do mountain halls have steel but not iron?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on August 15, 2011, 01:56:16 pm
They use up all the iron.

Why does no one consider making weapons from two metals at once?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sscral on August 15, 2011, 02:00:24 pm
'Deadlysmashes' This is a bismuth bronze mace decorated with menacing copper spikes/hanging rings of gold/iron fuzzypuffs/ etc.

Why are dwarves terrified of water/bathing/any liquid that is more than 3/7 deep... even if they're currently on fire?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Necro910 on August 15, 2011, 02:04:30 pm
'Deadlysmashes' This is a bismuth bronze mace decorated with menacing copper spikes/hanging rings of gold/iron fuzzypuffs/ etc.

Why are dwarves terrified of water/bathing/any liquid that is more than 3/7 deep... even if they're currently on fire?
Their beard does not want to be wet, so it orders the host organism to stay back.

Why do humans dominate absolutely everything when dwarves are superior and have invulnerable fortresses?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on August 15, 2011, 04:40:52 pm
Humans take the useless land, we take the usefull mountains/hills/land.

Why don't dwarfs ever make replacement arms, hell, a simple claw would come in handy?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Necro910 on August 15, 2011, 04:43:29 pm
Humans take the useless land, we take the usefull mountains/hills/land.

Why don't dwarfs ever make replacement arms, hell, a simple claw would come in handy?
The beard overgrows the lost limb, preventing prosthetic attachments.

Why don't the &s use the picks leftover from destroying fortresses to release their brethren?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: RAKninja on August 15, 2011, 04:46:56 pm
'Deadlysmashes' This is a bismuth bronze mace decorated with menacing copper spikes/hanging rings of gold/iron fuzzypuffs/ etc.

Why are dwarves terrified of water/bathing/any liquid that is more than 3/7 deep... even if they're currently on fire?
Their beard does not want to be wet, so it orders the host organism to stay back.

Why do humans dominate absolutely everything when dwarves are superior and have invulnerable fortresses?
they are bigger, and can toss the dwarves.

where did the humans, seiging my goblins in a dry hotish biome come up with a war poler bear?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on August 15, 2011, 04:49:41 pm
&'s can't think to use them, or picks burn &'s flesh. &'s are jerks.
Puts more fear in the goblin's hearts.

Why can't dwarfs make, normaly, weopens out of rock?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Elisebambi on August 15, 2011, 06:57:22 pm
I have an answer for this one,

Have you ever found a beard patient enough to carve out an axe out of microcline?  srsly?


Why wun anyone find me a sexy embark with a sexy sexy wit sexy.

... err

a nice, long, straight, horizontal, river, with, decent, flow, that, is, more, or, less, in, a, valley, with, mountains, on, either, side.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on August 16, 2011, 11:18:34 am
Because dwarfs do not do "sexy". They do spores.
Also because you have to find that on your own, and the world hates you.

Why do we think so highly of dwarfish beards when many of us lack the ability to grow one of our own?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Necro910 on August 16, 2011, 11:23:58 am
Why do we think so highly of dwarfish beards when many of us lack the ability to grow one of our own?
Because all badasses have beards. Except the Asian humans, but then again they normally don't grow beards.

Where do dwarven babies come from? (Expecting beard related answer)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on August 16, 2011, 11:59:22 am
The male releases a spore, which finds it's way to the female. The spore burrows in the female's beard and then impregnates her. Now you know.

Why don't hydras regenerate their heads?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sscral on August 16, 2011, 01:19:43 pm
Because of the nerve damage.

Why can't Giant Cave Spiders climb walls, or for that matter, why can't any kind of insect/spider climb walls?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wimopy on August 16, 2011, 01:28:33 pm
Because there are strands of hair from dwarven beards on EVERY wall and cavern, making the climbing impossible. (Yay for dwarven beard references)

Why do moody dwarves, who are usually controlled by their beards at the time, sometimes make loincloths that menace with epicly deadly spikes?

QuickEdit: Beard after Dwarven (fail)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flieroflight on August 16, 2011, 02:52:27 pm
beards are acting in the interest of natural selection. the spikes destroy the spore release mehanisim of any dwarf stupid enough to wear the loincloth, preventing breeding and causingthe improvement of the species's genetic material.

sadly, by the time the beards had developed this method, dwarfs had lost the ability to put on new clothes rendering it useless.

why does the quantity of material rise in an inverse relationship to its usefullness- case in point-MMMIIIIIIICCCCCCCCROOOOOOOOOOCCCCCCCLIIIIIIIIIIIIIINNNNNNNEEEEEEEEEEEEEE!!!!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on August 16, 2011, 03:42:22 pm
I've seen maps that had more cotton candy then microline, but it's mainly dwarfs have yet to find a use for microline and other rocks.

Why would something that feels no pain survive?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on August 16, 2011, 03:44:13 pm
They DO feel pain, but in the form of nudging.

Would a dwarf without a beard be completely powerless?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sscral on August 16, 2011, 03:50:22 pm
No, it would still be able to carve things out of wood, make rope reed clothes, capture animals and load them into a wagon, and drink sunshine...

Why don't elves skip the whole 'Beat them with a pokey stick!' part of fighting and just bite everyone to death since they're going to eat them anyway?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Ipwnurmom221 on August 16, 2011, 05:21:50 pm
Elfs invented swiss cheese (gasp). Elves also invented swiss meat, which is remarkably similar. This is where swiss meat comes from.

How did Cacame come to be, completely ignoring the elven suck-gene?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on August 16, 2011, 05:40:58 pm
The gene is rather easy to change into the dwarf gene, he just noticed how elves sucked and "became" a dwarf.

Why do elves sell what they kill to protect?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sscral on August 16, 2011, 09:04:55 pm
They are defending their legitimate economic concerns from the dwarf commies.

Why do elves suck so much? By natural selection of their having gigantic populations that subsequently get killed off to a very small number.. over... and over... and over again, leaving the strongest/smartest/least elfy alive.

Shouldn't they be supermutants?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on August 16, 2011, 09:13:43 pm
A Smart/Strong elf, what are you, high an elf?

Why can't dwarfs use beards as weapons? They can cut through stone, or so the dwarfs say.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on August 16, 2011, 11:20:14 pm
If the beards were used as a weapon, it would expose the normally thickly protected beard-heart to their enemies.

What would happen if elfs managed to grow dwarf beards?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: thor82 on August 17, 2011, 07:08:27 am
Something strange happened today:
i did not have sieges for the first 8-10 years of the game.

the moment that i added the "train wardogs" task to the kennels... i've been put under siege.

obviously i absolutely didn't have ANYTHING to protect me.
is this normal?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on August 17, 2011, 08:37:25 am
If the beards were used as a weapon, it would expose the normally thickly protected beard-heart to their enemies.

What would happen if elfs managed to grow dwarf beards?
Dwarves would convince them to cut down trees and mine rocks.

Why aren't whales considered megabeasts, though they are big as a roc?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on August 17, 2011, 10:48:56 am
They may be as big as a roc, but they are only as strong as a rock.

Why can't dwarfs wear, above all else, large socks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on August 18, 2011, 10:12:29 pm
They may be as big as a roc, but they are only as strong as a rock.

Why can't dwarfs wear, above all else, large socks?

The toes get bunched up, and that's just plain uncomfortable.

Why can't you put booze in rock jugs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eddren on August 18, 2011, 10:27:48 pm
Because Jugs are for milk, and that would just be unsanitary.

Why do Dwarves lower themselves to using wooden weapons?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 18, 2011, 11:29:57 pm
Cause if dwarves trained with real weapons they'd be getting blood all over the barracks, which, as we all know, would stink up the place... ever since the universal beard guild is running a strike on scrubbing mud, blood, and vomit off of underground surfaces.

Or if using them against enemies, their beard activates its deep-rooted survival instincts, ignoring the dignity of a weapon and insisting on self-preservation. I once saw a dwarf, that when cornered by some goblins, grabbed a spear with 'ELVES RULE' on the side of it and punched holes in both of the goblins heads... true story. The dwarf then proceeded to go insane.


Why do screw pumps suck water nearly infinitely fast?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on August 18, 2011, 11:59:33 pm
Because when a dwarf works, s/he works.

Why are +prepared dog lung roasts+ so damned tasty?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ImBocaire on August 19, 2011, 12:25:24 am
Because the alternative is -dragonfly brain stew-.

Why do wrestlers often grab and release, over and over, instead of actually doing anything useful?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wimopy on August 19, 2011, 04:16:00 am
Because they are experimenting with different ways to hold the enemy, that's why they get experience from it.

How do drawbridges destroy matter itself, even when using a wooden bridge on huge piles of masterwork adamantine (no, no one would ever do that, but the point is in the durability and quality)? Or, if they DO open a portal, is it possible to (mod) enter that parallel dimension?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on August 19, 2011, 08:59:18 am
The universe blinks and it disappears, and you can enter but the drawbridge kills you first.

Why do dwarfs after milking an animal, get the handling a dangerous animal job cancel?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Xotano on August 19, 2011, 10:44:07 am
cus milk is acidic to dwarf beards, so they drop it and run.

why cant i come up with a question that has to do with beards
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on August 19, 2011, 11:01:30 am
Because you're an elf!

Why does beer/alcohol make dwarfs more efficent?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: peskyninja on August 19, 2011, 12:14:30 pm
because they're internal engine is an alcohol engine.

why when a armless dwarf tries to pick up something it keeps screaming that he can't pick the said item?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Xotano on August 19, 2011, 12:53:16 pm
cus his beard is being lazy and wont pick it up for him


why is it that we cant remove work dogs from our dwarfs
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Brackev on August 19, 2011, 01:13:22 pm
The dogs are tangled in the dwarf's beard.

Why do elves trade wood to dwarves if what they do to it is an abomination?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on August 19, 2011, 01:17:24 pm
They hate wood, and sell it to you to get rid of it.

Why don't dwarves spy on elves, take their magic, and use it on them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Xotano on August 19, 2011, 01:28:52 pm
cus elfs suck and are uncool

why don't you ask my questions for me
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eddren on August 19, 2011, 01:33:17 pm
Because I'm lazy.

Why is it that elves, at one point, ate the bones of their dwarven victims?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 19, 2011, 01:47:34 pm
Cause they want something crunchy in their diet, and wild strawberries, whip vines, and sun berries are all rather mushy items. They don't have wood-burning fires so they can't cook any of those items into a recipe that has a crunch to it.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on August 19, 2011, 01:54:21 pm
Dwarfs run on alcohol, so are they organic robots?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 19, 2011, 02:51:30 pm
I've never seen a dwarf running on alcohol... If you give a dwarf the opportunity to dash through a pond of dwarven ale, he's gonna bend down, chug all the ale he can, then slowly waddle across it.

Even though blind, how do cave crocodiles, blind cave ogres, cave dragons, and everything 'blind cave' still be able to easily fight you and path to your fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on August 19, 2011, 04:04:02 pm
They are blind in the same sense as ghosts are alive.

Dwarfs breed by spores, so would they be a fungus or mold?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Xotano on August 19, 2011, 04:09:17 pm
neither, they are beard,

why is it that dwarfs cant seem to find and pick up the buckets they drop outside the fortress when they need a bucket
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on August 19, 2011, 04:15:04 pm
Because a walrus took them.

Why do giraffes how bones the same value as elephants sea serpents and monsters?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 19, 2011, 04:21:50 pm
Because the how bones in all creatures are very, very tiny, so one would not be able to tell the difference between a giraffe's and a sea serpent's either way.

Why is farmland always brown when the soil I make it on can be yellow, maroon, or gray?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Xotano on August 19, 2011, 04:26:06 pm
cus yellow maroon and grey arnt very nice colors for growing plants on,

why do walruses need my buckets
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 19, 2011, 04:33:50 pm
For the same reason that elves love trees.

Why can't dwarves make blowgun darts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Xotano on August 19, 2011, 04:53:07 pm
you try making darts with stubby fat short drunk people hands,

why do we ask why
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 19, 2011, 04:58:07 pm
beards.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on August 19, 2011, 08:26:40 pm
Why do people keep not asking questions?

Also, what are dwarfen beards exactly? They are fabled to do so much.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Xotano on August 19, 2011, 08:33:17 pm
they are fragments of Chuck Norris the god of beards

why are dwarfs so short
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on August 19, 2011, 08:36:08 pm
So they are closer to the ground.

Were do nightbeasts come from?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Xotano on August 19, 2011, 08:56:32 pm
the night.

how long will this thread continue?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: andyman564 on August 19, 2011, 09:28:31 pm
to infinity and beyond.

why do dwarves piss their pants at the sight of most wildlife?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Broseph Stalin on August 19, 2011, 11:21:48 pm
Because when dwarves have too much Fun they can't just reclaim.

Why are miners determined to dig multiple z channels in ways that injure or kill them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 19, 2011, 11:41:00 pm
Because channeling them safely would make them seem too smart to be a dwarf, and would then get their beard shaven, be kicked out of the fortress and sent to elf camp.

Why are catchable fish invisible and the visible vermin fish can't be eaten?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CT on August 20, 2011, 02:44:28 am
Because channeling them safely would make them seem too smart to be a dwarf, and would then get their beard shaven, be kicked out of the fortress and sent to elf camp.

Why are catchable fish invisible and the visible vermin fish can't be eaten?



If you were edible would you want to be visible?

Why do multiple sieges from different civs always work together when they attack you?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on August 20, 2011, 11:12:24 am
The enemy of my enemy is my ally.

Why do we always anger elves but complain about elf sieges?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mobotium on August 20, 2011, 12:30:58 pm
Cause by torturing/magmaing/burning/drowning/slaugthering/emprisioning angering elves we are actualy trying to show them the way not to be idiots/hippies/jerks so silly. Of course, everyone complains when they show up saying WE are the idiots/jerks/murderers/racists silly ones.

Why are there lots of animal zombies, but little to none human/dwarf/elf zombies?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sscral on August 20, 2011, 02:16:44 pm
Because humans/elves/dwarves/goblins are afraid of ghosts, so they always bury/engrave/toss into a volcano/cannibalize the bodies AND spirits of their departed relatives.

Why do gremlins like pulling levers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Broseph Stalin on August 20, 2011, 02:36:51 pm
Everyone like pulling levers.

Why do traders ignore caravans?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: geail on August 20, 2011, 03:44:46 pm
They are more concerned with next year's goods.

What is the most efficient way to make a cave in trap?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Ipwnurmom221 on August 20, 2011, 05:17:00 pm
Place your entrance in a cave, so when enemies go to your entrance, they go IN the CAVE. CAVE IN!

How do dwarves and their overall stupidity survive natural selection?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: (name here) on August 20, 2011, 07:17:04 pm
Place your entrance in a cave, so when enemies go to your entrance, they go IN the CAVE. CAVE IN!

How do dwarves and their overall stupidity survive natural selection?

Because the god of blood likes them stupid and has the smart ones sacrificed to him by magma.

Why do dwarves have metalworking but can't set anything on fire without resorting to magma?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Loyal on August 20, 2011, 07:24:42 pm
A rare bit of Dwarven wisdom is that they're quite conscious of the fact that they usually live underground. Smoke from that much fire would be problematic with no place to safely escape to, and likely would lead to even shorter fortress lifespans than what we're used to.

Why do dwarves always insist on doing everything on their own? There's a Forgotten Beast corpse that weighs over 10,000 Urists and yet there's only the one guy, sloooooooowly dragging it through the tunnels.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: RenoFox on August 20, 2011, 09:26:36 pm
With two dwarves on the same tile, they'd both have to crawl all the time.

Why dont dwarves normally make gold or platinum warhammers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist Da Vinci on August 21, 2011, 12:37:54 am
It goes against their civilization's culture, same as how dwarves can't make whips, turbans, or thongs.

Why does clothing fall off at death, and dwarves always bury naked bodies?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: andyman564 on August 21, 2011, 12:51:26 am
dwarven beards convulse vigorously at the time of death, causing the body to flop around, often shaking off all of their clothing.

and coffins are designed so that their future occupants fit perfectly into them, leaving no room for clothing or other items.

why do dwarves dig their tunnels large enough for a fully grown dragon to enter?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Buttery_Mess on August 21, 2011, 05:57:02 am
Because dwarf life is cheap, but harnessing a pair of breeding dragons is priceless.

How does a dwarf turn a volume of solid rock into thin air and one stone large enough chisel but a table from it? What happens to all the gravel and dust?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Xotano on August 21, 2011, 07:33:07 am
it was consumed by there beard, thats why they like mining, there beards command them to for protection

why are all the monsters only one space large
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Hungry Elephant on August 21, 2011, 07:40:04 am
So they can fit in the aformentioned tunnels large enough for a fully grown dragon to enter.

Why creatures keep dodging even if they're at the edge of a pit filled wit lava instead of just blocking with shields?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: peskyninja on August 21, 2011, 07:43:18 am
because dodging is nice!

how a syndrome can create blister on a dwarf heart?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Stoup on August 21, 2011, 11:15:38 am
The syndrome is actually a swarm of small creatures, which burrow into dwarves' various organs to cause trouble.

How do goblins manage to get the symbol of their civilization on all their armor?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sscral on August 21, 2011, 12:06:33 pm
They give tiny chisels to all of those babies they snatch.

How do dwarves mince syrup, rum, wine, etc.?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flieroflight on August 21, 2011, 02:14:38 pm
beards.

what would be the result of combining beards and magma to create magma beardmen?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: peskyninja on August 21, 2011, 04:59:50 pm
Someone already did it they're called :Dwarfs

Why a dwarf who felt 30Zs and then landed on a cat,has no injuries?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Necro910 on August 21, 2011, 05:11:41 pm
Someone already did it they're called :Dwarfs

Why a dwarf who felt 30Zs and then landed on a cat,has no injuries?
As we are all aware of, cats have psychic powers. This is an example of psychokinesis.

Why do we all live underground?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 21, 2011, 05:36:32 pm
Because the elves live on the surface.

How do vermin disappear and reappear at will?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Necro910 on August 21, 2011, 05:40:20 pm
Because the elves live on the surface.

How do vermin disappear and reappear at will?
Because they're really just booze induced hallucinations. The REAL vermin are in your trading post.

Why aren't dwarves magma proof after thousands of years in thousands of wolds?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 21, 2011, 05:42:26 pm
Armok doesn't allow evolution because he laughs too much when seeing whole fortresses die due to magma floods.

Why is magma hot?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Broseph Stalin on August 21, 2011, 06:00:16 pm
Because throwing elves into cold magma is just stupid.

Why aren't demons afraid of dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 21, 2011, 06:03:04 pm
If demons were afraid of dwarves, Armok wouldn't have any fun by watching Fun.

Why do forgotten beasts made of steam end up at your fortress? If a giant cave swallow can take one down (and has in my fort… watched it come up to the FB and peck the FB to death), how has it survived for so long before arriving at my fort?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DwarfOfDefeat on August 21, 2011, 07:24:48 pm
Because the daddy was steam... and the mommy was a FB...

Why do most FB  sound phallic?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Alestom on August 21, 2011, 07:46:15 pm
Because most of them are.


Why do dwarfs allow cats to live amoungst them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on August 21, 2011, 11:02:06 pm
Because most of them are.


Why do dwarfs allow cats to live amoungst them?

The cats allow the dwarves to live with them.

What would FB meat taste like?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Angel Of Death on August 21, 2011, 11:08:14 pm
Everything and nothing at the same time

Why are there six-legged quadrupeds?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Necro910 on August 21, 2011, 11:19:50 pm
Everything and nothing at the same time

Why are there six-legged quadrupeds?
Because they only use four (Quadru-) for walking (-ped).

The other two are for tearing the skull through the brain, and tearing a tendon.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sscral on August 22, 2011, 02:18:04 pm
You forgot to ask a question.

Why aren't whips made of leather?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on August 22, 2011, 02:25:29 pm
Because we all know leather is a bad material for weapons!

Why can't adventurers breathe fire?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Frogwarrior on August 22, 2011, 03:09:59 pm
Because all of the fire would start on the same tile as the adventurer, and thus would all get blocked by your shield.

Why are Forgotten Beasts made of snow or ice immune to magma?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on August 23, 2011, 02:03:02 pm
It's the forgotten kind of frozen water. You know, high melting and boiling points, extremely high specific heat...

Why are my multi-legendary masterwork steel-clad soldiers dying like flies to beasts barely 10 times their size, number, and with very little mithril as the only thing better than iron in their equipment?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sscral on August 23, 2011, 06:59:18 pm
Because masterwork steel thongs aren't providing enough coverage.

How does a dwarf carry/drag a whole ((adult)(huge))whale carcass all by himself?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on August 23, 2011, 07:12:38 pm
How does a dwarf carry/drag a whole ((adult)(huge))whale carcass all by himself?

If a dwarf can haul hundreds of pounds of rock all day, a whale shouldn't show much challenge. Or if it does, the vast amount of blood slicking the area around any GOOD fortress should be enough to slide anything through with no trouble.

Why do dwarves refuse to change clothes until an article entirely disintegrates?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: SirAaronIII on August 23, 2011, 07:43:30 pm
They understand that bags and ropes are more useful than clothes.

Why is "fire" hotter than magma?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Broseph Stalin on August 23, 2011, 08:02:23 pm
!!Exclamation Points!! are excellent heat conductors.

Why aren't there any objectively good civilizations?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist Da Vinci on August 23, 2011, 08:44:51 pm
!!Exclamation Points!! are excellent heat conductors.

Why aren't there any objectively good civilizations?

Because Dwarf fortress has a "Grey and Black" morality system. Heroes are only heroes from the perspective of their own civilization, but absolute evil does exist...

Why do Dwarves make 'short' swords? I mean, we have craftdwarfship and human clothing is "large" (when seen by a dwarf), why not some other phrase?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr Frog on August 23, 2011, 11:29:35 pm
Dwarves don't scale down their weaponry, hoping that their small size will make their weaponry seem larger in comparison and thus more intimidating (this is stupid, but you must remember, these guys are ideally drunk off their asses 24/7). As such, a dwarven short sword is actually the same exact size as a human-made one.

Why do a pool of blood and a pool of magma look exactly the same? (Both bright red double-tildes IIRC)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Shurhaian on August 24, 2011, 12:18:00 am
Because magma is the blood of the world.

Why do moody dwarves disdain magma workshops in favour of their (normally-coal, in-the-instance willpower)-fueled counterparts, but only sometimes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr Frog on August 24, 2011, 04:44:30 am
A true dwarf would never degrade themself with magma when they are perfectly capable of powering a forge through sheer !!HOT BLOODEDNESS!!. (The ones that do are Not True Dwarves and therefore don't count.)

Why did the water in my well shaft settle 1 z-level lower than the reservoir supplying it (physics be damned)?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on August 24, 2011, 08:47:36 am
Well, obviously, the sheer amount of water being drawn out of the well has created an area wherein the water level is decreased. That, or the small black hole powering the well's retrieval system is throwing a hissy fit.

Why is there no trace of oil in the ENTIRE WORLD? This would herald a new age of weaponry, people!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: The Merchant Of Menace on August 24, 2011, 09:33:01 am
Because dwarf fortress worlds are rarely more than 1000 years old.

Why are you able to find coal in a year 1 world?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on August 24, 2011, 09:37:12 am
Armok instantly creates the minerals first.

How do civilizations have metal and stone, even though everything looks unmined?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Shurhaian on August 24, 2011, 10:35:29 am
They're shy, and don't ever mine where they might be observed.

Why do military dwarves attack everything but their designated target, given the choice?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on August 24, 2011, 02:23:08 pm
Your entire military is planning a rebellion against your cruel, omnipotent rule. these are the first signs shown in every fortress. Euthanize them immediately.

Why do dwarves complain about carrying new shiny things across a river due to 'dangerous terrain,' but don't hesitate to construct a floor over a volcano caldera?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Frogwarrior on August 24, 2011, 02:57:58 pm
Volcanoes rarely have carp.

Why don't monarchs have any sort of material or item preferences whatsoever?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Kilroy the Grand on August 24, 2011, 03:02:15 pm
Volcanoes rarely have carp.

Why don't monarchs have any sort of material or item preferences whatsoever?

They were pregenned with the world, your dwarfs are made on the spot.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: SirAaronIII on August 24, 2011, 07:06:54 pm
Why do a pool of blood and a pool of magma look exactly the same? (Both bright red double-tildes IIRC)
Blood is dark red.
Since the previous poster didn't put his/her own question...
Why do marksdwarves always insist on using the good metal bolts on the ranges?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on August 24, 2011, 07:14:30 pm
Because they are uppity soldiers who absolutely ust use the highest quality item, no matter what1 you can, however, give them a VERY STERN talking to in the military menu, and supply them with bone bolts for training only and metal bolts for combat.

why can dwarves only make rock swords from obsidian?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Shurhaian on August 24, 2011, 08:52:50 pm
Obsidian IS a rock (or close enough, in game terms; a stone). Specifically, one that cleaves into very sharp pieces, which can then be set in a length of wood. Rocks with that property are relatively rare.

Why do underground plants, sealed away from the elements on the surface, have seasonal cycles, whereas all surface plants are year-round?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Spaghetti on August 25, 2011, 01:47:53 am
Cuz dwarves dont want to farm all the different plants all season every year that would suck!

Why does the dwarven steel battle axe with proffesional skill glance off a human iron breastplate but a good punch from a novice jam the rib right through the lung?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on August 25, 2011, 07:44:23 am
The dwarf you are commanding was eager to show his squad-mates his Karate prowess, and so allowed his axe to be blocked so as to increase the punch's impressiveness.

Why are dwarven ghosts represented by such strange characters on-screen?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on August 25, 2011, 08:51:40 am
Because dwarven ghosts ARE pretty strange characters.

Why haven't dwarves obtained gunpowder yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain w
Post by: MonsteR on August 25, 2011, 12:18:16 pm
Why haven't dwarves obtained gunpowder yet?

Dwarves have discovered the secret of gunpowder no less than 278 times. To date, no survivors have been found.

Why are dwarven children not satisfied with my lovingly crafted gabbro toys, and instead seek to incite insubordination by declaring parties all day long?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 25, 2011, 12:29:13 pm
If YOU had the choice to either Party or play with rock toys, which would you do?

Why can you dump an infinite amount of items onto a single square?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: The Merchant Of Menace on August 25, 2011, 12:34:49 pm
For the same reason 2 kiitens can't stand beside each other but 10000 dragons can share a tile as long as 9999 of them are lying down.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on August 25, 2011, 01:06:34 pm
Why can you dump an infinite amount of items onto a single square?

Or, the items are stacked atop one another. since layers are variably high (see: fitting titans in a DWARF-size fortress with no issue), a perfectly-balanced stack can go as high as it needs to be.

how do dwarves know that they have been adopted by a kitten?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on August 25, 2011, 01:28:25 pm
Ever wake up with a cat lying on your face? That's how they know.

With all the inventions of the day, why am I forced to mod in shovels?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on August 27, 2011, 11:34:47 pm
Because no one answered that, I'll posit a furthermore.

Furthermore, if dorfs fish with their beards, and dorfs mince with their beards, why don't they ever pull up minced fish?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: SirAaronIII on August 27, 2011, 11:38:37 pm
Quote
With all the inventions of the day, why am I forced to mod in shovels?
Furthermore, if dorfs fish with their beards, and dorfs mince with their beards, why don't they ever pull up minced fish?
1. Shovels? Ha, who needs shovels. Everyone knows that real dwarves use picks. ONLY picks. On everything, including dirt.
2. I assume they lower one hair of their beard to fish, and use the whole thing like steel wool for mincing.

If the dinosaurs are dead, then why are there FB and titan dinosaurs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 28, 2011, 11:14:59 am
*necro'd. I just thought of a question so I had to.*

They aren't dinosaurs. they look like dinosaurs. They are actually shards of Armok's beard, and since Armok is slightly immature, he still loves dinosaurs and has dinosaur pajamas, he like sending dinosaurs at his dwarves and watch them go *RAWR*

Why does bismuth bronze not contain any bismuth?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on August 28, 2011, 08:40:22 pm
It does, but the beard hates dealing with bronze AND bismuth so it destroys the bismuth.

Why haven't dwarfs destroyed the planet, or at least taken over, given the mass destruction they cause?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sting_Auer on August 28, 2011, 09:14:02 pm
Their beards know when they are beginning to cause too much destruction. The beards then cause them to go into moods that they never come out of, which is why we have insane dwarves.


Why the Circus is it that the dwarven mountainhomes won't let you take subterranean creatures with you to the new fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on August 29, 2011, 12:31:05 am
The mountainhomes are selfish about subterranean creatures.

Why don't goblins use troll breast milk?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on August 29, 2011, 12:38:40 am
The mountainhomes are selfish about subterranean creatures.

Why don't goblins use troll breast milk?

Would you? I wouldn't. Troll fur is bad enough.

Who decided that it would be a good idea to eat intestines, anyway?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Angel Of Death on August 29, 2011, 01:07:02 am
People in the middle age. They ate every part of the animal.

Why are the beards attached to the dorfs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Frogwarrior on August 29, 2011, 01:13:16 am
It's actually the other way around. Beards don't have legs or arms, so they need a host body.
(Also, re: the intestines: The better question would be, where's the REST of the hotdog?)

If the Forgotten Beasts were forgotten, why does everyone know their names?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 29, 2011, 02:21:55 am
That's the only thing that's remembered. After your entire military is in the hospital, you wonder why you didn't remember that the FB they just fought caused full systemic necrosis.

If you made dwarves any more drunk, what would you call that?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on August 29, 2011, 05:03:54 am
They actually are entirely incapable of overconsumption of alcohol. In dorfen biology, alcohol and its related substances are converted upon consumption into substances from which their cells can assemble vital carbohydrates, proteins, etc. This process has become so efficient that dwaves do not actually feel an alcoholic 'buzz,' but instead their body releases endorphins, adrenaline, and/or dopamine (depending on the dwarf/alcohol combination, which along with simple taste causes their preference). This is what spurs dwarves to continue their rampant 'alcoholism' that actually is more like an organic drug addiction.
Kinda went off on a tangent there, but I love coming up with random fake-science stuff. Hehe.

How do dwarves draw out magma for use in a forge?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: andyman564 on August 29, 2011, 11:42:59 am
dwarves do not physically draw the magma up to the forges, they merely insert a heat gathering pipe into said magma, and when 4/7ths of the pipe is submerged it can gather enough heat to power the forges.


why is it that while dwarves can pump magma over hundreds of z-levels, burn wood and operate forges, they cannot light a simple campfire.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Liber celi on August 29, 2011, 02:20:37 pm
Because campfire are symbols of imperialistic human invaders.

how is badger man babbie formed?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on August 29, 2011, 03:01:06 pm
they need to do way instain sow who killed thier babbies. because these babby cant fright back?

How can dwarven babies punch a dragon in the ribs so hard a rib jams through it's heart?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flieroflight on August 29, 2011, 03:19:48 pm
dwarfs can channel the essence of captain falcon at fare moments in time
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on August 29, 2011, 04:14:16 pm
I'll take up the mantle of questioning here: why do dwarven engraves tend to pick their most grisly history for their art, rather than the more notable and constant gaining of wealth? Personally, I'd think as an engraver I'd want to show a mountainhome's gleaming halls of gold or whatever, not the fields of blood outside (if forced to choose only one, of course)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Shurhaian on August 29, 2011, 08:18:56 pm
Dwarves assume that accumulation of wealth is their natural state, and don't see it as notable.

Where does all the water go when channeled through fortifications off the edge of the map, 50 z-levels underground in otherwise solid rock?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Broseph Stalin on August 29, 2011, 08:49:15 pm
There are huge canyons dividing the world into a grid pattern, you never notice them because by sheer coincidence you always embark directly between the squares.


Why do dwarfs throw parties mid seige?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: The Merchant Of Menace on August 29, 2011, 08:58:45 pm
Gotta do something to lighten the mood.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tevish Szat on August 29, 2011, 09:00:29 pm
I'll take up the mantle of questioning here: why do dwarven engraves tend to pick their most grisly history for their art, rather than the more notable and constant gaining of wealth? Personally, I'd think as an engraver I'd want to show a mountainhome's gleaming halls of gold or whatever, not the fields of blood outside (if forced to choose only one, of course)

Dwarves pick notable events to engrave.  Could you draw a picture of the roaring twenties?  The gilded age?  Maybe you could, but it would be kind of hard.  Now how about 9/11?  Hiroshima?  How about your cousin's birth, or Nelson's death at Trafalgar?  With a little competency and perhaps a good reference, you could depict those all quite clearly.

Engravings, even masterful ones, have to be sparing with complexity.  You don't have painted colors to tell your story, only shades of the stone you work with... and for Dwarf Fortress, you have one panel too: as of now, there are no multi-tile engravings that could recount long years of industry and achievement.

So, needing one iconic image, that's what they engrave: Births, deaths, creation, destruction, individuals.  In most fortresses there WILL be plenty of engravings of the splendor of the fortress, but they'll all be more specific than just that.  Look for engravings of your founding, or the rise of kings to the throne of your civilization, the appointment of your expedition leader or baron, the forging of artifacts and the creation of masterworks.  These are the displays of your wealth and power, your glory and your achievements.  It just so happens it's ALSO easy to engrave deaths of countless goblins, dwarves at their hands, or random historical maulings.

Where does all the water go when channeled through fortifications off the edge of the map, 50 z-levels underground in otherwise solid rock?

It drains into an aquifer.  No aquifer nearby?  that's okay, it'll get there.


EDIT:  I'm supposed to ask a question...

Why do goblins keep coming when none have ever left my fortress alive?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on August 29, 2011, 09:42:05 pm
Because even a mountain can be destroyed, and in time, the goblins, humans, and/or elves will destroy a fort just by sheer luck and numbers.

If Armok is a main god, why have I yet to see him worshipped by a dwarf?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Shurhaian on August 29, 2011, 09:49:24 pm
Armok is not a god of mortals (or even undying races), but an overgod - the chief of all the other gods. Not worshiped directly.

Given how much trouble they cause, why do dwarves even have nobility?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tevish Szat on August 29, 2011, 09:59:09 pm
Given how much trouble they cause, why do dwarves even have nobility?

Dwarves don't have nobility, nobles have dwarves.

How does a stray cat sent to roam the caverns report its findings back to the fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Shurhaian on August 29, 2011, 10:02:38 pm
Cats are telepathic. Duh. That's how they mind-control dwarves in the first place.

How can dogs (and other non-adopting animals) do it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Frogwarrior on August 29, 2011, 11:23:45 pm
Their minds are read by the nearest cat.

On saltwater maps, why does contact with any natural walls including solid rock pollute the water, but it's fine if you pump it into a pool made entirely of rock salt constructions?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 29, 2011, 11:57:02 pm
Because over hundreds of years, the natural sea salt has percolated into the rocks. The natural sea salt is toxic to dwarves. When dwarves make constructions, they take a round lump of rock and use their beards to form the rock and paste it to the wall in a relatively smooth sheet. In the process of building the constructions, the beard automatically removes any toxic pollutants from the rock by instinct.

On the topic of water, how do screw pumps and wells desalinate water without using distillers or some other desalination technique?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Teronsuke on August 30, 2011, 02:43:28 am
Screw pump parts are covered in a fine layer of dwarven beard hair, and there's a thin filter of the stuff at both ends, the salt is consumed by the hair to keep it alive, and to protect the pump from potential damage from the salt as well.

Why can't dwarves swim?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on August 30, 2011, 03:20:58 am
They're too heavy.

How do beardless creatures fish, engrave, and cook?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: JTH on August 30, 2011, 05:41:51 am
They don't. Whenever they attempt to, an invisible dwarf takes their place and guides them through the process.

Why was my Legendary Miner's final thoughts "Admired a fine statue" instead of "was burnt alive recently"?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Spaghetti on August 30, 2011, 09:02:01 am
Probably the fat of his brain exploded which houses the dwarves Thought center.

Why did my warrior dwarf charge headlong into battle while hauling her tripplets?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Silent_Thunder on August 30, 2011, 09:24:52 am
Dwarven survival trait, keeps the population from getting too large.

Why does my mayor always ban exports of our most profitable items?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on August 30, 2011, 01:43:55 pm
He's trying to increase demand.

Why doesn't my architect remove the item that prevents him from building in that square?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: kopout on August 30, 2011, 02:04:00 pm
because it is designated to be used to build something else. If he moves it the dwarf that was going to use it cant find it.
why can't I think of a good question?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on August 30, 2011, 02:17:55 pm
Because you aren't me.

Why does every breeding creature only reproduce by spore? (if you don't know the reference, it's because females can become impregnated from anywhere, without contact)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MonsteR on August 30, 2011, 04:53:45 pm
Because DF is a family-friendly game. At least when limbs aren't soaring in arcs and people aren't coughing up blood. Luckily the graphics aren't very.... graphic, so if they aren't old enough to read there's no worry.

Why is the site finder such a dirty liar when it comes to metal and flux?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Spaghetti on August 30, 2011, 06:45:57 pm
Because its actually just a dwarf guessing

"YOU SAID THERE WAS SHALLOW METAL HERE"
"UH keep digging!"

Why is the king of the humans a bipedal pig thing that can breathe fire and is unable to speak?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tevish Szat on August 30, 2011, 08:03:08 pm
Why is the king of the humans a bipedal pig thing that can breathe fire and is unable to speak?

Pigs are very human like in many respects, fire-breathing keeps the peons in line, and not being able to speak is a plus in a politician noble

Why are dead dwarves so often ectatic?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on August 30, 2011, 08:42:50 pm
You would be happy too if you never had to work again and sleep all day. They are no longer suffering from an average fort.

Why are human forts made up of random rough stone? I've seen one made out of native platnium before.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on August 31, 2011, 05:10:16 am
Their heritage does not base upon mining, and they do not appreciate its value. Medieval humans didn't care too much about platinum, I would think. So they just use whatever's handy at the time.

Why does dwarven technology include windmills, pumps, and huge axles, but not war vehicles like chariots or mobile catapults? Do they not care to use tech for war? (yes yes yes, we can make trap systems, but that's not an integrated technology)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on August 31, 2011, 05:39:46 am
Dwarves find their buildings so beautiful, they never move them unless told to deconstruct it.

Why don't dwarves ever get dental problems?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheJackal on August 31, 2011, 07:54:27 am
Incredibly strong dwarven alcohol kills germs and the dreaded GINGIVITIS with ease.


Why do quantum entanglement levers take so long to activate? The coupled triggering should proceed at supralight speeds!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist Da Vinci on August 31, 2011, 08:35:43 am
...
Why do quantum entanglement levers take so long to activate? The coupled triggering should proceed at supralight speeds!
They do work instantly. Try hooking one up to a hatch or door. The delay for a bridge takes place in the bridge itself.

Why do dwarves' skills rust so fast, compared to their lifespan and to other races?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: fluffhead on August 31, 2011, 09:29:34 am
Because you aren't me.

Why does every breeding creature only reproduce by spore? (if you don't know the reference, it's because females can become impregnated from anywhere, without contact)

I like to think that it's aliens who are abducting the animals while the dwarfs are not looking and then breeding them artificially.  It only happens when both male and female animals are on the maps because the aliens are lazy and don't want to search for  breeding pairs.  I assume that they are like call service reps who try to plow through phone calls as fast as they can to meet a certain calls per minute standards.  The aliens are similiar, they have a alien manager who judges their performance based on an impregnations per minute ratio (IPM).  Thus if there isn't a male/female pair within veiw then they say fuck forget it and go on to the easier animals which have a mate within beaming distance.  This inturn increases their IPM getting them a better raise which allows them to buy more than a half of tank of fuel at a time.  After many of these raises, the aliens are still barely able to afford their fuel and start moving on to bigger and bigger creatures.  One might even propose that this may be the explanation for all those new dwarven babies that keep popping out.  I mean I swear I never see anybody showing affection to each other, and I definately don't ever see anybody sleeping in the same beds so I'm not sure how else those dwarfs get pregnant.  In fact I have a feeling that they get paid extra when they breed a pair a dwarfs.  Somthing about this will help ensure that the magma fountains and tower of Schiest gets completed.  I dunno about you, but I have certainly wondered if this is what happens.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on August 31, 2011, 01:56:16 pm
...
Why do quantum entanglement levers take so long to activate? The coupled triggering should proceed at supralight speeds!
They do work instantly. Try hooking one up to a hatch or door. The delay for a bridge takes place in the bridge itself.

Why do dwarves' skills rust so fast, compared to their lifespan and to other races?

As much as they would like to not belive, alcohol kills brain cells, so they forget how to do things quicker then others.

Why don't dwarfs play the instruments they make?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Locke on August 31, 2011, 02:22:43 pm
Have you ever HEARD a dwarf sing? That's why.

Why do I only get ambushes when I just finished mass designating forest for cutting?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on August 31, 2011, 02:46:24 pm
The gobbos are hanging around away from the edge of your viewable area, and hear the dwarves coming out to play.

Where does the rest of the bridge go when it is raised (creating only 1 z-level of wall)?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Necro910 on August 31, 2011, 03:48:44 pm
The gobbos are hanging around away from the edge of your viewable area, and hear the dwarves coming out to play.

Where does the rest of the bridge go when it is raised (creating only 1 z-level of wall)?
The bridge folds like an accordion, which is also why it instantly crushes anything where the wall forms.

Why do frozen lakes form on volcanoes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Spaghetti on August 31, 2011, 06:54:09 pm
Because heat travels sideways

What kills the animals meant to be butchered?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Kromgar on August 31, 2011, 08:31:53 pm
Because heat travels sideways

What kills the animals meant to be butchered?
A cleaver i picked one up from a fort i abandoned once.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on August 31, 2011, 10:06:53 pm
Also, sharpened beards.

Which came first- the night creature or the transformative process?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DrKillPatient on August 31, 2011, 10:34:06 pm
Neither. The first night creature was caused by a goblin being hammered so hard that he flew backward into several other goblins, merging them all into one creature by the sheer force.

How do creatures hold multigrasp weapons without grasping them with multiple hands?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on September 01, 2011, 12:09:19 am
They hold it in many spots with a single hand.

Why don't dwarfs have any form of schooling?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on September 01, 2011, 03:19:54 pm
Dwarves are too dumb to even teach anything. Except combat.

Why doesn't fruit grow on trees in the world of Dwarf Fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tevish Szat on September 01, 2011, 04:09:00 pm

Why doesn't fruit grow on trees in the world of Dwarf Fortress?
Because they reproduce via spore, like (almost) everything else, thus removing the need to fruit.

Why don't megabeasts step on low-pop outposts?  You'd think they'd be easy prey...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: i2amroy on September 01, 2011, 04:17:33 pm
Why don't megabeasts step on low-pop outposts?  You'd think they'd be easy prey...

Because the forests haven't been cut back enough to reveal the hidden armies of elves that killed the earlier ones.

Why do dwarves insist on wearing the one thing that is on !!fire!!?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Broseph Stalin on September 01, 2011, 05:09:27 pm
Clothing menacing with spikes of fire is super fashionable.

Why do dwarves think an active burrow alert is just a suggestion?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on September 01, 2011, 11:22:39 pm
Because it takes awhile for the importance of it to filter through the beard, just like with any other suggestion the player makes.

Why does the Circus always attack when you open the Clown Car? Why don't they just wander in and check out the horrors you commit?
I'm sure we could create a mutually beneficial relationship based on us Exporting/Importing pain/cotton candy
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tevish Szat on September 01, 2011, 11:28:24 pm
If you're not bad enough for the clowns, you're prey.  If you're bad enough for the clowns, you're competition.  Either way, they're going to try to stomp you flat.

Why don't dwarves consider z-levels in deciding the "closest item"?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: BackgroundGuy on September 01, 2011, 11:33:04 pm
All dwarves have ancestral dreams of the time someone gave them the [IS_FLIER] tag.

Why do dwarves like alcohol?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on September 02, 2011, 01:20:54 am
You try working in what amounts to a giant tomb, knowing that you'll eventually be over-run by abominations, waves of goblins, hellish beasts, tantrums, nobles, and worst of all, elves, without going to drink.
Alternatively: Because the beard needs the alcohol to function.

What would Dwarf Fortress be like without the [Alcohol_dependent] tag?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: i2amroy on September 02, 2011, 02:21:49 am
It would be decidedly more... elvish... (Ahh! Blasphemy!)

Why must kittens brave all odds, climbing though staircases, airlocks, and several pet-tight doors in order to crawl their lowly selves into my danger room only to be impaled on wooden spears?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Shurhaian on September 02, 2011, 07:55:21 am
Those kittens are sacrifices in the name of the Great Feline Conspiracy. By transmitting some of their misery to their mind-controlled dwarven hosts, they work toward the downfall of dwarven civilization, one tantrum at a time.

Why, when told to go to an indoor burrow, do dwarves who happen to be outdoors run away from the entrance(s) and right toward the attacking goblins, only to complain about the "interruptions", mill about in confusion, and get shot, impaled, hacked apart, pounded to a pulp, or otherwise brutally slain?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on September 02, 2011, 08:27:13 am
Their beards are too thick to process the "Get in burrow" command.

What would dwarves be like if beards didnt exist?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tevish Szat on September 02, 2011, 09:46:05 am
What would dwarves be like if beards didnt exist?

Female.

Why does the wind never change on a given map?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on September 02, 2011, 02:06:51 pm
The wind continuously goes in the same direction, all around the world. This is due to a strange gravitational setup with the dwarves' flat planet- the moon is always in the same spot, drawing air towards it. New air fill the void at the other side of the world.

What will the first use of electricity be if dwarves discover it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on September 02, 2011, 02:26:00 pm
Electric motors to spin those cotton candy serrated discs even faster.

Why can a dwarf (I'm currently in adventure mode, hunting) haul 10 rhinoceros corpses, 7 giraffe corpses, 5 gazelle corpses, 2 honey badger corpses, and 130 copper bolts and still be able to move?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: andyman564 on September 02, 2011, 02:54:51 pm
because dwarves don't get an encumbrance penalty.

why doesn't the sun set in fortress mode?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: peskyninja on September 02, 2011, 03:03:00 pm
Because DF world has an empty border,so the sun and moon need to be generated every morning and everning and this would cause massive lag if your fort have more than 1 kitten.

why dwarfs are short?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Ehndras on September 02, 2011, 03:05:45 pm
because dwarves don't get an encumbrance penalty.

why doesn't the sun set in fortress mode?

Because Armok scares the shit out of the Sun god.

--- --- ---

Dwarves are short because their dense beards defy gravity, pulling them down towards the ground.

Question:

How do goblins find that one accidental opening in the massive layer of walls surrounding my hillside fortress by walking from a hill to the top of a long link of walls, to go down an abandoned construction ramp, to be discovered only once they've gone all the way down the constantly-traveled lengthy road into my fortress without being spotted?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on September 02, 2011, 04:52:28 pm
Because you don't pay enough attention, and goblins are sneaky bastards.

Why, given that we have a pause button, do so many easily avoidable bad things happen?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Ehndras on September 02, 2011, 05:02:44 pm
Because you don't pay enough attention, and goblins are sneaky bastards.

Why, given that we have a pause button, do so many easily avoidable bad things happen?

Because our fortresses are engineered to fail. ((And to your answer: considering how I'm an obsessive-compulsive perfectionist who spends ridiculous amounts of time just covering embark basics, with an extreme penchant for perfect symmetry and designs, its so saddening that I miss places. Here's an example of me spending hours using XP Paint to make designs. http://maximilian-aurea.deviantart.com/art/Chaotic-Origins-134661047 Zoom in to go "How long did it take to make that!? Answer is, 4 months at maximum possible zoom, one pixel at a time, a few hours a day.))

Why is it that I can spend 15 hours designing my fortress only to have a random fucking pool of water completely murder my design by being in the most utterly horrible location possible? That and freezing ponds/moats, I hate you.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Spaghetti on September 03, 2011, 12:06:01 pm
Cuz you must dig deeper to have a true dwarven fortress

why is it that severed limbs and organs do more damage than a conventional weapon?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Ehndras on September 03, 2011, 02:32:17 pm
Cuz you must dig deeper to have a true dwarven fortress

why is it that severed limbs and organs do more damage than a conventional weapon?

Because DF gives you bonus points for killing an elf swordsman with his own leg.

Question:

Why would anyone willingly befriend the Elves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: The Merchant Of Menace on September 03, 2011, 02:45:23 pm
Because cloth trade is useful.

How many people here actually understand the origin of the hatred of the elves and aren't just spouting old memes in an attempt to appear funny?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on September 03, 2011, 05:04:09 pm
A few I assume.

Didn't it start because they demanded you not to cut trees, offer wood goods, or plant/animal products, even though they themself do all of that without even a hint of irony?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: andyman564 on September 03, 2011, 05:24:26 pm
yes, but elves are the most irony resistant species in the world.

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monkeyfacedprickleback on September 03, 2011, 06:05:49 pm
How Does a dwarf fit the contents of an entire barrel in a single water skin?
\
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tevish Szat on September 03, 2011, 06:15:45 pm
How Does a dwarf fit the contents of an entire barrel in a single water skin?
\

Dwarves are not good at using barrels to their full capacity...

How does simply declaring a space a food stockpile prevent rotting?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monkeyfacedprickleback on September 03, 2011, 06:31:32 pm
Germs arn't allowed in stockpiled space. they're burrow restricted.

Why do dwarves insist on walling themselves in?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on September 03, 2011, 08:35:05 pm
It's their natural instinct pushing them towards clautrophilia (opposite of claustrophobia). They LUV dem small spaces. They do prefer the dark dank underground anyway, right?

Why will a forgotten beast/ other building destroyer break down a series of doors, and then stop at a measly bridge? (yes I know the whole buildings vs. constructions thing, it still doesn't make sense)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Spaghetti on September 04, 2011, 08:37:55 am
Because instincts to avoid atom smashers is prevelant to all surviving species after the great atom smashing of year -122

Why do invaders or bandits seem only to have a breastplate and a helm? And nothing else?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tevish Szat on September 04, 2011, 11:42:19 am
Because instincts to avoid atom smashers is prevelant to all surviving species after the great atom smashing of year -122

Why do invaders or bandits seem only to have a breastplate and a helm? And nothing else?

They're coming to steal your pants and socks.

Why are snow HFS magma-proof?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Liber celi on September 04, 2011, 12:06:59 pm
Because it's special snow. From hell.
How can a goblin survive a ballista arrow to the chest? Three times in a row?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on September 04, 2011, 12:15:37 pm
He is actually a disguised abducted dwarf.

Why do dwarves like stones and metals that they should not even know exist?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on September 04, 2011, 12:57:27 pm
They were the only survivors of a clown attack, and liked the stuff.

Why don't dwarves ever make pop culture songs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on September 04, 2011, 01:25:33 pm
They have done so- rock music. It was a lot more literal in their culture, consisting of throwing differently sized rocks at variably sized skulls. The art was later dropped in favor of more conventional instruments.

Why do nobles often want a bunch of empty armor stands and weapon racks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on September 05, 2011, 08:15:34 pm
They look nice.

Why do nobles hate their rooms, but if you add anything simple they love it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monkeyfacedprickleback on September 06, 2011, 12:14:44 am
They are obscenely materialistic.

Why human commander did you just stand there waiting for the 200 heavily armed and armoured dwarves to form up for their charge?
And Why oh noble goblin ambushers would you chose the very moment of said charge to reveal yourselves? The element of surprise doesn't allow you to overcome 20 to 1 advantage.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on September 06, 2011, 12:22:45 am
Humans are prone to great ambition. He thought he could take you all easily.

The goblin ambushers misheard their commander say 'Holy shit! That's a lot of dwarves' for 'holy shit! Lets kill that lot of dwarves!'


Why can things walk across a brook, even though there's 7/7 water beneath it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Shurhaian on September 06, 2011, 01:00:47 am
The defining trait of brooks is that over centuries, they form a layer of semisolid foam. Once breached, this will take a similar amount of time to replenish, which is why channeling it away leaves an effectively-permanent gap.

Why do dwarves insist on stripping a corpse before bringing it back to the fortress for burial, instead of more efficiently stripping it after (or just burying the poor fallen dorf with all his/her possessions)?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: AaronLS on September 06, 2011, 02:11:29 am
The defining trait of brooks is that over centuries, they form a layer of semisolid foam. Once breached, this will take a similar amount of time to replenish, which is why channeling it away leaves an effectively-permanent gap.

Why do dwarves insist on stripping a corpse before bringing it back to the fortress for burial, instead of more efficiently stripping it after (or just burying the poor fallen dorf with all his/her possessions)?

All the other dwarves tell themselves they are lightening the load for the last dwarf that gets there and has to carry the naked corpse...

Why do cattle kill each other over a single patch of grass when there's plenty more in the pasture?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: AaronLS on September 06, 2011, 02:13:02 am
Why do invaders or bandits seem only to have a breastplate and a helm? And nothing else?

They descend from the first followers of Winnie the Pooh, he who wears no pants.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Frogwarrior on September 06, 2011, 02:30:37 am
Quote
Why do dwarves insist on stripping a corpse before bringing it back to the fortress for burial, instead of more efficiently stripping it after (or just burying the poor fallen dorf with all his/her possessions)?
Clothing in DF is designed to be EXTREMELY loose-fitting and easy to remove, (This is why, when you lop off an arm, the glove falls at their feet instead of flying off with the arm.) This is likely to make the spores' journey a lot easier.

Quote
Why do cattle kill each other over a single patch of grass when there's plenty more in the pasture?
For cows, pastures are a lot like prisons. You either constantly establish that you're not to be messed with, or you're a doormat.


Why can you sneak up on enemies on a completely exposed, barren mountainside?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on September 06, 2011, 04:22:02 am
After years and years in the caverns, dwarves are covered in layers of filth that is so neutral in color that it allows camouflage in any shade of grey or brown environment. Also, they're shorter and easier to conceal.
And if you're doing adventure mode as a human or elf, though, there's always giant rock costumes for old-timey Solid Snake antics.

How do nobles know about slade, and why do they think it's obtainable?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monkeyfacedprickleback on September 06, 2011, 04:30:29 am
Because they Really belong in slade rooms.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on September 09, 2011, 07:39:01 pm
Why is it that, after *quality questions, someone replies to a question posted a long time ago, and then someone else forgets to ask a question?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on September 09, 2011, 07:46:12 pm
No clue...

Do dwarf still ignore liquid items when cooking, also, how were roast made of pure booze possible?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sscral on September 09, 2011, 07:50:39 pm
No, cooking needs a solid ingredient now, roasts made of pure booze is possible because if you boil anything long enough eventually you'll have something semi-solid. (Charcoal, dust, minerals, the pan, etc.)

Why do kobolds insist on stealing socks, metal baubles, and useless junk instead of food(So they don't die before year 2)?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on September 09, 2011, 08:00:41 pm
They look nic- wait, year 2? They die for me at year 4.

Why do we like, somewhat, kobolds?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Broseph Stalin on September 09, 2011, 08:07:08 pm
I answered this question in another thread

Spoiler (click to show/hide)


Look at him, he's just a sad little man. He knows dorfs hate having lots of rocks so he just starts breaking rocks, maybe you'll let him be a dorf if he breaks enough rocks...

Why do dwarves notice enemies outside the fort and then run outside of the fort to get away?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on September 09, 2011, 08:13:09 pm
Oh yeah, they pretty cute. Also a stab to the head is less painful then being beaten, straved, crushed, burned, drowned, etc. Dwarf forts are death traps!

Why don't dwarfs eat sapinets? Dwarfs should be able to eat trolls and what not.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CapnUrist on September 09, 2011, 11:00:41 pm

Why do dwarves notice enemies outside the fort and then run outside of the fort to get away?

Because no matter what dangerous thing is outside, the nobles are probably still inside. Which would you pick? (Not my question, a rhetorical).


Why don't dwarfs eat sapinets? Dwarfs should be able to eat trolls and what not.

Because it's creepy having your stomach growl when you're really not hungry.

How is it that dwarves get so very attached to clothes, other dwarves, socks, cats, masterpieces and useless lay-about artifacts, yet still seem like emotionless monsters?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Orangebottle on September 10, 2011, 12:02:35 am
How is it that dwarves get so very attached to clothes, other dwarves, socks, cats, masterpieces and useless lay-about artifacts, yet still seem like emotionless monsters?
Because it's actually a capitalist society.

Why the hell do we still
Spoiler (click to show/hide)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on September 10, 2011, 01:10:49 am
Shhh, let the new people give in to greed..

Why can't we buy mechanisms on embark?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on September 10, 2011, 01:22:42 am
Because, without a intelligent administration (player), dwarves are naturally not smart enough to use mechanisms for any purpose, other than simply building them.



Why can't you build windmills anywhere else but on ground level?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: AaronLS on September 10, 2011, 02:40:39 am
The planet that the story of Dwarf Fortress takes place on has an extremely thin but dense atmosphere.  There essentially is no air above the ground level.  The heavy gravity of the planet ensures short falls are deadly and that dwarves are short and stout.

Why is it my dwarf dresses like a bee keeper, when I've told him he is not allowed to be a bee keeper, but instead a carpenter?  It seems a little eccentric...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Xotano on September 10, 2011, 05:33:06 am
his beard is afraid he is going to get stung by bees wile he makes beds, training weapons, and coffins.

(insert witty question here)?

i'm expecting an answer to the witty question you must first think of! and just the answer not the question itself!
MWA HA HA HA HA!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on September 10, 2011, 09:03:03 am
First, beards are not strong enough to wield twenty whale corpses, and second, you're sick to think of a dwarf doing that to a kobold, and the thought alone makes me have nightmares.

Why haven't any types of transportation been invented yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sscral on September 10, 2011, 10:32:30 am
There isn't anywhere worth going to yet.

Who makes the candy swords and the carnival buildings?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on September 10, 2011, 08:59:31 pm
It's where Armok keeps the extra materials while he's building the rest of the world. The candy swords are his toothpicks, he tends to create worlds on a full stomach.

why do some animals not have to eat?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on September 13, 2011, 01:15:45 am
Because they ate before arriving on screen. Yes, even if they were born on screen. Try not to think about it too hard.

What's the easiest way to keep a lava pump stack from killing your FPS? Aside from not building it or keeping it turned off, I mean.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wimopy on September 16, 2011, 03:59:05 pm
Throwing things into it, obviously, to satisfy its fatal hunger that eats your FPS. (And also reduces the amount of UNITS on your screen, which is good for FPS)

Any interesting things to !!RESEARCH!! that haven't been done yet? (11pm, can't think of any good things)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on September 17, 2011, 06:47:14 am
AFAIK, it's unknown how well weapons made out of food work. Hop to it.

Why aren't there provisions to make lava lethal on contact when temperature is off?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ZeroSumHappiness on September 17, 2011, 07:15:34 am
Because Toady must be working on coding up molasses (http://en.wikipedia.org/wiki/Molasses_Flood) still.  Lava will act like that as well as being hot in the future.

Why does a race of Axe, pick and spear-lovers name its children Dagger so often?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on September 17, 2011, 07:46:26 am
Because they're so smart.  ;)

Why does everything menace with spikes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: whitecold on September 17, 2011, 11:44:14 am
Because it couldn't serrrate with disks.

Why can a copper pick pierce a perfectly rigid material?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CapnUrist on September 17, 2011, 12:12:31 pm
Do you doubt the mastery and perfection of dwarven forging, lad? What daftness.

How does a human diplomat see where he's going when navigating a dwarven fortress hundreds of z-levels below the surface with no light source?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on September 17, 2011, 07:57:58 pm
There are signposts. Invaders know directions as well, and how else?

Where do the Forgotten Beasts come from?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Kassil on September 17, 2011, 10:31:51 pm
There are signposts. Invaders know directions as well, and how else?

Where do the Forgotten Beasts come from?

Australia. (Look at a platypus and argue the point. It can't be done with a straight face.)

Why do my miners ALWAYS leave a few tiles undug when they run off to the next room, preventing the nearly-dug room from being used as intended?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on September 18, 2011, 10:46:52 pm
Because they got bored, and plan on coming back to it when it's exciting again.

Why do diplomats appear close to goblin ambushes, at the same time as said ambushes, so very often?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on September 19, 2011, 06:20:04 am
The goblins have diplomat-magnets.

Why don't dwarves make wall mounted traps?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on September 19, 2011, 06:58:59 am
No one walks on walks on walls silly.

How do traps reset themselfs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sonlirain on September 19, 2011, 07:39:16 am
Thanks to a complicated dwarven set of self propelling rock mechanisms.

How in heck did that huge snail made out of snow survived in that scorching desert?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: KtosoX on September 19, 2011, 07:46:47 am
He used an +Elf blood Sunscreen+

How do you know how many goblins are there in an ambush, if it was detected by a rooster?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Melissia on September 19, 2011, 08:09:39 am
What would cause the game to increase my population from ~9-10 to 26 in a SINGLE migrant wave?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on September 19, 2011, 02:08:01 pm
K's: The rooster is trained to crow for as many seconds as there are goblins.
M's: That's entirely normal. You can get 20 or more pretty often if you rapidly increase your wealth.

If a dwarf became a mage, what would his -mancy be?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Melissia on September 19, 2011, 02:12:36 pm
Ouch.  I need to increase my dormitory size then apparently!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: KtosoX on September 19, 2011, 02:30:18 pm
...
If a dwarf became a mage, what would his -mancy be?
Either Kalalmancy(melting stuff), Kunmancy(mind control) or Usanmancy(killing stuff)

Why cats cant mind control Forgotten Beasts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on September 19, 2011, 02:58:48 pm
Because forgotten beasts don't have beards for cats to mind-control, duh.

Why did one of my dwarfs apparently make a drum from the baby of another dwarf?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: They Got Leader on September 19, 2011, 03:34:53 pm
Because obviously the drum was more useful than that baby. Or the price of baby leather was increased recently?

Why don't the goblins ever give up? Also, why does it seem like they never run out of population?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Melissia on September 19, 2011, 07:39:33 pm
Why the hell does miasma keep pouring out of my butcher every five seconds?  I don't even HAVE any animals in that room!  And there's no jobs queued up to bring any in!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on September 20, 2011, 09:33:07 pm
In order: Because they breed quickly, dur.
Because there are flesh bits inside the butcher that noone has moved to a stockpile of any sort, causing it to rot. Now if you had stockpiles for food, a cook and kitchen, and leatherworker/tanner, that'd be cleared up quickly.

Why are dragons so rare for me? I have yet to encounter even one.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Melissia on September 20, 2011, 09:36:18 pm
I have multiple stockpiles for everything.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on September 20, 2011, 09:53:46 pm
But there's still meat in the butchery, or else there wouldn't be a miasma. . Just, err, woman up and either let it sit or see if you can get some free dwarf to make it into food. A kitchen and tanner are both really useful regardless.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Melissia on September 20, 2011, 09:57:12 pm
I've been making lavish meals by the barrel-load lol.  Apparently I made my fortress TOO self-sufficient in the food department, with easy access to fishing (my well is directly connected to a river and never seems to run out of fish), plump helmets, a fertilized strawberry field, and the occasional cavern monster butchering. 

I think the miasma might have been from draltha now...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Roraborialisforealis on September 20, 2011, 09:59:41 pm
Ouch.  I need to increase my dormitory size then apparently!
Start of my worst fortress: Digging down a z level "You have struck native aluminum, You have struck native platinum."
Digging out my home made me get a pop of 50 (Welll... I did make SOME crafts.... XD.)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Melissia on September 20, 2011, 10:07:47 pm
Ouch.  I need to increase my dormitory size then apparently!
Start of my worst fortress: Digging down a z level "You have struck native aluminum, You have struck native platinum."
Digging out my home made me get a pop of 50 (Welll... I did make SOME crafts.... XD.)
So wait, just FINDING a vein of an ore will raise your value?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Roraborialisforealis on September 21, 2011, 12:03:10 am
Ouch.  I need to increase my dormitory size then apparently!
Start of my worst fortress: Digging down a z level "You have struck native aluminum, You have struck native platinum."
Digging out my home made me get a pop of 50 (Welll... I did make SOME crafts.... XD.)
So wait, just FINDING a vein of an ore will raise your value?
No. Its that I had designated that that's where my home was gonna get dug out. Then It happened while I was afk.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tevish Szat on September 21, 2011, 12:28:31 am
The stones recovered from the vein count as wealth IIRC.  the unmined rock -- not so much.

Why can dwarves get used to seeing their friends and family butchered before their very eyes and "not really care about anything anymore", but never become "nose deaf" to miasma?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Roraborialisforealis on September 21, 2011, 12:29:50 am
The stones recovered from the vein count as wealth IIRC.  the unmined rock -- not so much.

Why can dwarves get used to seeing their friends and family butchered before their very eyes and "not really care about anything anymore", but never become "nose deaf" to miasma?
They secretly like it, I swear it puts my temperamental dwarves out of their tantrums immediately.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on September 21, 2011, 01:23:22 am
To answer the question Rorab wanted to ask but forgot to: Because once you crouch your height exists in an alternate reality, and thus only one dragon actually has height as long as the other infinite number are all crouching, so it's entirely fine.

Why do nobles constantly mandate for things I don't have the time to deal with, don't have the craftsdwarfs for, don't have the shop for, or, most often, just don't have the materials?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on September 21, 2011, 05:17:46 am
Because when a dwarf becomes a noble, they have (generally) less work to do, and so their individual preferences start to become more prominent, and later a physical need. It's a sort of addiction, they NEED that slade amulet!

How have dwarves mastered quantum entanglement (i.e. the so called 'mechanisms') before electricity?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on September 21, 2011, 02:34:42 pm
Truthfully, they have mastered electricity, but they choose not to use it because there's no way they could safely make cables to carry the current. One tantrum would wreck the entire electrical system, but unless you link everything to a single mechanism, it's entirely safe to use quantum entanglement.

Why are walls completely indestructible?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monkeyfacedprickleback on December 01, 2011, 03:38:03 am
Because they are designed to fall on anyone who deconstructs them and only dwarfs are dumb enough to do it.

why do my dwarves run away from the only escape from the deadly magma flood?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr Frog on December 01, 2011, 01:13:32 pm
They wish to become one with the fiery soul of the earth (hey, it beats churning out +earthenware statues+ 24/7).

Why does my mayor want a random bismuth bronze door inside his bedroom?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on December 02, 2011, 04:27:46 am
Because it goes just perfect with the bed, doncherknow?

Why are caverns so hard to find when I'm aiming for them, but crop up every third pick-strike when I'm not?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nyxalinth on December 02, 2011, 04:08:44 pm
Because it goes just perfect with the bed, doncherknow?

Why are caverns so hard to find when I'm aiming for them, but crop up every third pick-strike when I'm not?

It's like anything else: when you want it, you can't find it.

What do Forgotten Beasts do while waiting for us to open the caverns?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mitchewawa on December 02, 2011, 04:27:45 pm
There's a Forgotten Beast forum where they share the latest fashion and accessory tips. Deadly dust and being emaciated is in season!

Why do goblins keep making silver edged weapons? And light blunt weapons?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Plutocrat on December 02, 2011, 05:23:17 pm
Because goblins don't smith and they get the junk items from experimenting idiot dwarfs.

If dwarves breed by spores how does anyone know who fathered the children or who anyone is related to for that matter?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: kaenneth on December 02, 2011, 05:37:49 pm
Because the female's beard filters out spores that don't belong to her husband.

edit: ahh, am I supposed to ask a question as well?

Why havn't I seen a Purring Maggot for the longest time?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Lazy_lizard on December 02, 2011, 06:01:44 pm
Because your cats ate them.

why does it take a super computer to run a game with 8-bit graphics?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on December 02, 2011, 06:27:07 pm
Because a normal computer couldn't handle the geological simulations. (Seriously.)

Why don't possessed dorfs gain any skill?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: fergus on December 02, 2011, 11:26:00 pm
Because the possessor gains the skill instead.

Why do masons build walls from the wrong side?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WolfeyS on December 02, 2011, 11:58:51 pm
Because when they do the thing and it and I can't even answer that.  They want to seal themselves into their own little tomb?

Why do (semi) megabeasts make peace with other beings in an arena?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wirevix on December 03, 2011, 12:11:03 am
Because the real ultimate evil of the game is dwarves, so they're forming alliances against the horrors of your fortress.

Why do my dwarves insist that the pointless rock-craft artefacts on the front lawn are sacred and  must not be touched?  They're kobold bait out there!  Put them in the stockpile, you drunks!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Lemunde on December 03, 2011, 01:05:27 am
Because they're forbidden or outside of their burrow or dwarf science. If all else fails you can always hide them.

Why does my sheriff insist on strangling all perpetrators to death even though there's 10 empty cages marked as jails?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WolfeyS on December 03, 2011, 01:23:00 am
Because... I always use restraints as jails, or just kill my prisoners!  Your sheriff hungers for death!

Why are elves so fucking retarded annoyingly dumb?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Pray_for_Snow on December 03, 2011, 01:57:08 am
Science Answer: By not ingesting plant life, they are missing a few key vitamins in their diets, and as such their brains are incredibly prone to malfunctioning.


!!SCIENCE!! Answer: Elves are the offspring of trees and a really drunk God. Of course they are idiotic.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mitchewawa on December 03, 2011, 05:39:27 pm
Yep.

Out of 120 dwarfs, 40 of them are children and babies. Why are my dwarfs such Casanova fuck machines?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WolfeyS on December 03, 2011, 06:16:18 pm
Yep.

Out of 120 dwarfs, 40 of them are children and babies. Why are my dwarfs such Casanova fuck machines?

I laughed so hard.  What else are they going to do while not hauling/farming/burning wood?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mitchewawa on December 03, 2011, 06:21:40 pm
Yep.

Out of 120 dwarfs, 40 of them are children and babies. Why are my dwarfs such Casanova fuck machines?

I laughed so hard.  What else are they going to do while not hauling/farming/burning wood?

They don't even do that; I run off one farm, everything is currently in a stockpile and I use magma forges and coal. I mostly use them for OCDumping every single bit of clothing, useless armour and weapon into the atom smasher.

Twice I used children for Forgotten Beast bait trap though. They don't run as fast as adults  :(

And then BAM; thread derailed.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WolfeyS on December 03, 2011, 06:25:53 pm
And then BAM; thread derailed.

NOT SO FAST, Why did he attempt to derail the thread?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Plutocrat on December 04, 2011, 04:26:48 pm
Thread derailed because everyone here is OCD and ADHD, and then complain when their dwarfs act similarly in game.

Explain why everyone here hate elves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WolfeyS on December 04, 2011, 05:00:57 pm
Elves are wimps who bring you wooden gear and they are weak and make nice punching bags, pincushions, and test subjects.  I'm not against them eating other sentients though, hell, I would too.
...
Main reason is they are elves.  What are you, some kind of elf?

Why do dwarves have such an affinity to useless clothing and bronze shit they grew attached to?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Plutocrat on December 04, 2011, 05:51:22 pm
Dwarfs are social people, and yet they have trouble finding each other in the dark to have conversations anywhere that isn't a meeting area.Once there they simply shout out conversation to whomever might be there in the room with them. Dwarfs that don't get enough socialization start naming their possessions and talking to them eventually. WILSON! I'M SORRY WILSON! I'M SORRY.

Also elves are badass, they are honour driven to siege steel equipped dwarfs just for cutting a couple trees and are unfazed by a disgusting number of casualties.

Question: Why are elves are the only principled people in this crazy world obsessed with stone crafts and quotas?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Awessum Possum on December 04, 2011, 07:11:11 pm
because everyone here is OCD and ADHD, and then complain when their dwarfs act similarly in game.


Yoink!  :P
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nan on December 05, 2011, 05:31:30 am
It is because elves want to keep a monopoly on wood. So they pay the dwarves to make stuff out of rock, and try to stop them cutting down trees.

Why did the elf merchants exit the map via the caverns in one of my fortresses?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: fergus on December 05, 2011, 05:42:56 am
Because it's a secret passage to the forest retreat.

Why don't constructed ice walls melt?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on December 05, 2011, 05:47:17 am
Walls, when built, are sealed in thick fireproof plastic.


Why don't dwarves ever use their beards for combat? I mean, they can engrave walls and mince food.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: fergus on December 05, 2011, 05:50:31 am
They do, it's how they throw goblins 30 tiles into a wall.

Why does water move so slowly?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tiruin on December 05, 2011, 07:44:54 am
Water is trying hard to be like its big bro, Magma.

Why don't dwarves hate Humans?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Madventurer on December 05, 2011, 07:48:25 am
Because they are not elves or goblins (Or kobolds)

Why don't humans hate dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: peskyninja on December 05, 2011, 08:14:08 am
They do, their diplomat is just trying to be polite.

Why we play as the dwarfs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MrWiggles on December 05, 2011, 08:16:20 am
Chuck Norris.

How much sodium is in dorf food? It can keep for years inside of barrels.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tiruin on December 05, 2011, 08:58:39 am
Enough to cause thirst in any other specie except a dwarf, that is why it sells high on the market. Nobody can get enough salt![Wait, you only said Sodium...]

How can anyone survive a seven z-level drop and still stand and walk away?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Madventurer on December 05, 2011, 09:09:43 am
Elf Pillows.

Do beards control minds of the dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Necro910 on December 05, 2011, 10:18:04 am
Elf Pillows.

Do beards control minds of the dwarves?
EEYUP

How do elves survive world gen when dwarves could simply just magma the forest? Or collapse their villages? etc.?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Plutocrat on December 05, 2011, 10:35:00 am
How do elves survive world gen when dwarves could simply just magma the forest? Or collapse their villages? etc.?

Referring to a previous answer, because they have secret passages right through the circus of oblivion. Can dwarves dig underneath that?

Why do dwarves detest water laced with mud when everything around them, especially the food, is dusty from intense mining
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: peskyninja on December 05, 2011, 10:42:31 am
Because mining does not generated dust.
Why plump helmets grow so fast?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Plutocrat on December 05, 2011, 10:48:22 am
Beards emit psionic waves to mind control plump helmet men into migrating to your fortress and falling asleep in the cozy mud, where your farmer finds them.

What happened to all the FBs made out of booze?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Necro910 on December 05, 2011, 11:03:09 am
Beards emit psionic waves to mind control plump helmet men into migrating to your fortress and falling asleep in the cozy mud, where your farmer finds them.

What happened to all the FBs made out of booze?
Dwarves.

Why are walls indestructible to almost everything?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: fergus on December 05, 2011, 04:09:11 pm
Because they are reinforced with the souls of the dead.

Why can adamantine be mined through with a copper pick?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Necro910 on December 05, 2011, 04:11:27 pm
Because they are reinforced with the souls of the dead.

Why can adamantine be mined through with a copper pick?
Because it isn't pure adamantine, there are only stands of it in the rock.

Why can't anything go past a certain point in the sky?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: fergus on December 05, 2011, 04:18:11 pm
Because the gods are having a party up there and don't want anyone to crash it.

Why don't clowns just steal a pick from the miner who uncovered them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on December 06, 2011, 12:21:48 am
Once they're out, they don't need the pick.

Why is it just so fun to build massive and convoluted death traps?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WolfeyS on December 06, 2011, 11:50:10 am
Why wouldn't it be fun?  You get to murder lazily!

Edit: Whoops, forgot to ask... Hmm...

Why do drawbridges rape and destroy *almost* everything they land on, and is it painless?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dwarfus on December 06, 2011, 01:27:57 pm
I too have not seen relationships form after a year of playing.

I think due to my large meeting rooms and statue gardens, there are too many people there to socialize with, spreading it out among everyone. I'll give it a try with lots of smaller gardens sprinkled throughout the levels. I have seen people become friends after numerous parties are thrown, but no weddings.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Necro910 on December 06, 2011, 01:33:32 pm
Why wouldn't it be fun?  You get to murder lazily!

Edit: Whoops, forgot to ask... Hmm...

Why do drawbridges rape and destroy *almost* everything they land on, and is it painless?
Because it compresses it to a size so small that it enters another dimension, which is also the answer to the infinite sand. It is made out of matter from other universes.

Here's my question:
I too have not seen relationships form after a year of playing.

I think due to my large meeting rooms and statue gardens, there are too many people there to socialize with, spreading it out among everyone. I'll give it a try with lots of smaller gardens sprinkled throughout the levels. I have seen people become friends after numerous parties are thrown, but no weddings.
How does this relate to the thread?  :P
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WolfeyS on December 06, 2011, 01:57:19 pm
He probably posted it here instead of the relationship questions thread.

Offtopic question, why do bronies spread out and piss everyone off except for on this forum? (for the most part anyways)

ONTOPIC QUESTION, Are forgotten beasts named that because you forget they exist until you accidentally bump into it again and it destroys you?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Necro910 on December 06, 2011, 02:44:02 pm
He probably posted it here instead of the relationship questions thread.

Offtopic question, why do bronies spread out and piss everyone off except for on this forum? (for the most part anyways)

ONTOPIC QUESTION, Are forgotten beasts named that because you forget they exist until you accidentally bump into it again and it destroys you?
offtopic question: Because so many of the brony population are overzealous trolls. *raises hand*

ontopic question: EEYUP

EDIT: Why is microcline FUCKING EVERYWHERE
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WolfeyS on December 06, 2011, 02:53:32 pm
BECAUSE WE NEED MOAR CITIES OF BLUE CRAP THAT WE ALL HATE AND IM SRS CAUSE CAPS

Edit: Ignore this answer, I just felt like screaming at microcline.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jcnorris00 on December 06, 2011, 02:58:59 pm
Because it's always horny and has no sense of shame or propriety.

What can't dwarven parents (or overlords) assign chores to children?  "Does as it pleases" my ass.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Plutocrat on December 06, 2011, 04:59:40 pm
(Children usually help with tearing shit down, so no complaints here)
Because as we know air approaches infinity density as you get lower to the ground, hence windmills only working on ground level. Children and kobolds are so burdened by the sheer act of moving that getting work from them is impossible, so they lounge around and steal from the the productive folk.

Why do dwarven mothers carry their children and not deposit him in the safe room with the (lead) toys I made.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WolfeyS on December 06, 2011, 05:04:01 pm
Because babies make excellent shields, and can be replaced.

Why do individual bolts melt down for more than stacks of bolts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Plutocrat on December 06, 2011, 05:12:57 pm
Because babies make excellent shields, and can be replaced.

Why do individual bolts melt down for more than stacks of bolts?

This is something they don't teach in dwarven chemistry. The greater surface area of bolts compared to bars allows the bolts to collect dust, and over time produce a new layer of rust/dust/water which adopts the consistency of the metal underneath due to quantum blending. When you melt it all and produce bars it all gets mixed evenly you end up with more bars then what you started with.


Why can only certain metals be mixed together, like gold and silver, but not steel and gold?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on December 07, 2011, 12:39:18 am
Because the chemicals refuse to bond.

Why do legendary things either have horrid, badass, or delightfully ironic names, but not meh-ish ones?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WolfeyS on December 07, 2011, 12:47:22 am
Because Urist McIronBalls the Legendary Small Animal Disector is awesome!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mitchewawa on December 07, 2011, 05:54:03 am
That's a question.

Why do squads pick such silly names? Like the Stockade of Feet, or the Anuses of Bloodying...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MrWiggles on December 07, 2011, 08:46:10 am
The first step to overcoming any enemy, is letting the enemy undermine you.

What games do the dorfs program on their fortress encompassing computers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tiruin on December 07, 2011, 08:50:48 am
It is not called a computer.

Why do dragons not have wings?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Broseph Stalin on December 07, 2011, 02:42:34 pm
Lot's of things don't have wings.

Why do dwarves drop whatever their doing when they notice a fish in the water?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WolfeyS on December 07, 2011, 02:46:36 pm
Spoiler (click to show/hide)

Why are cage traps so amazingly effective?  I want my answer in dwarven science format.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tiruin on December 07, 2011, 10:07:08 pm
Request denied: cage does not compute.

If dwarves can invent perpetual motion machines, death traps, megaprojects being nearly as great as Rome and charring a whole mountainside by magma power, why can they not even make a simple armored tank or something that leads to power?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on December 07, 2011, 10:49:24 pm
Request denied: cage does not compute.

If dwarves can invent perpetual motion machines, death traps, megaprojects being nearly as great as Rome and charring a whole mountainside by magma power, why can they not even make a simple armored tank or something that leads to power?

Pave the sky with windmills and then say that your dorfs have no power.

What's so wrong with eating fallen enemies? They're made of meat, after all...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tiruin on December 07, 2011, 10:52:52 pm
That would be as the elves, dwarves do not eat their slain enemies.

Why are there no priests yet there are gods?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Raddish on December 07, 2011, 11:11:26 pm
Because Dwarves need not worship their gods.  Instead they just pump magma up into the heavens in an attempt to force the Gods to do their bidding.  This doesn't work because the Gods just assume their wachine machine has broken and phone a repairdemi-God.

What do Dwarves see beyond the borders of the screen when they approach the edge of the map?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tiruin on December 07, 2011, 11:31:03 pm
Territory that is not theirs, the overseer only sees what is his/hers.



How did curious structures get filled with only certain types of species to defend it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on December 08, 2011, 12:03:07 am
They're the only ones that get curious about it, besides the dwarfs.

Why... do demons always come up and attack fortresses?
Wherever they come from, it's clearly safer and usually has much better living conditions then the average fortress, after all.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Necro910 on December 08, 2011, 12:06:39 am
They're the only ones that get curious about it, besides the dwarfs.

Why... do demons always come up and attack fortresses?
Wherever they come from, it's clearly safer and usually has much better living conditions then the average fortress, after all.
They're bored for countless ages, they need something to do. You try to entertain yourself for endless time in a place of near nothingness. Also, they want to take over the world like their humanoid versions.

How do dwarves brew alcohol with no water?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wirevix on December 08, 2011, 12:29:45 am
They use sweat.  Makes it stronger.

Why do large grazers need to eat so much that they physically cannot prevent themselves from starving to death?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Plutocrat on December 08, 2011, 03:04:44 am
They use sweat.  Makes it stronger.

Why do large grazers need to eat so much that they physically cannot prevent themselves from starving to death?

The planet's ecosystem changed recently and these are just remnants from a bygone era of more abundant grass, just waiting to die really.

Why don't the demons just settle down and start a fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tiruin on December 08, 2011, 03:27:44 am
They did. But those are called curious structures, and are filled with bony punching bags.

[Should we put spoilers? Euphemisms are dead in this thread as far as I see]

How do those edible staring eyeballs and squirming tendrils taste like? Grazers eat them...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: fergus on December 08, 2011, 03:45:08 am
They're just moving plants.

Why is microline so common?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tiruin on December 08, 2011, 04:04:32 am
It really tries hard to imitate the more sought after rock, the one that is like candy to the people and fun to your dwarves.


How did Bogeymen start? There must have been a first somewhere in the cackling masses.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Necro910 on December 08, 2011, 10:16:58 am
It really tries hard to imitate the more sought after rock, the one that is like candy to the people and fun to your dwarves.


How did Bogeymen start? There must have been a first somewhere in the cackling masses.
They spawn from the paranoia of the lone adventurer's mind.

Why is throwing so damn effective?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: thegoatgod_pan on December 08, 2011, 01:56:51 pm
It only checks for how heavy a projectile is when said projectile connects, not when someone tries to throw it.  So tossing an elephant in a cage is no trouble at all, but catching one is a guaranteed broken bone.

How do the mountain halls get steel without discovering iron?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on December 08, 2011, 02:14:53 pm
Goblinite shipments.

Why do dwarves love to get pincushioned by archers so damn much?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nan on December 09, 2011, 05:31:31 am
Because "meaty bolt sponge" sounds cool.

Why is tanner a moodable skill?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tiruin on December 09, 2011, 05:39:43 am
It isn't like what us humans define as 'tan'.

How useful are legendary fish dissectors?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: peskyninja on December 09, 2011, 06:52:51 am
They are great counterweights, recruits, deep magma explorers, recruits....

Why everything is soooooo square?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MrShovelFace on December 09, 2011, 11:14:02 am
if the weakest dwarf with a copper pick can breach the HFS when why can a 50 story tall demon with lasers for eyes not do the same?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wen on December 09, 2011, 11:53:43 am
Its elementary, my dear McWatson. Demons don't use copper picks.

Why some militiadorfs are schizophrenic? "He was upset about being relieved from duty. He was enraged by long patrol duty lately"
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WolfeyS on December 09, 2011, 11:57:58 am
They did. But those are called curious structures, and are filled with bony punching bags.

I read that as brony punching bags, and chuckled maniacly.

Everything is square because the dorfs have OCD and anything not perfectly square would hurt them.

Why are goblins so stupid?  How large are their brains?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tiruin on December 10, 2011, 06:53:45 am
Apparently, a goblin's head is the same size as a dwarf and an elf. I'll leave the analogy to you.  ;)

What would a dwarf do when he cracks open the last block to & ?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on December 10, 2011, 02:21:31 pm
Go to get a drink before you can order him to build a wall, dooming the fortress.

Why do kobolds try to ambush a full militia squad several magnitudes of awesome more skilled and well-armed than they?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MrWiggles on December 11, 2011, 01:50:08 am
Go to get a drink before you can order him to build a wall, dooming the fortress.

Why do kobolds try to ambush a full militia squad several magnitudes of awesome more skilled and well-armed than they?

Because, what everyone doesnt get, is that Goblins overall goal is to undervalue the price of iron to destroy the dwarf econ.

Why do dorfs dislike the smell of miasma?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tiruin on December 11, 2011, 01:57:57 am
Miasma is colored purple-ish, reminding them of nobles. Or the perfume of nobles.

How are worlds created, from the view of their inhabitants?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on December 12, 2011, 02:14:31 am
They were always there, from the view of the their inhabitants.
Why... do my dwarfs refuse to go outside and get a drink of water, even though all the barrels are currently full of food or plants, so I can't brew any more booze? I'm pretty sure one is about to drop dead of thirst...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on January 03, 2012, 04:53:01 am
First check your burrows.
If that's not the problem, then they're just to good for such plebian affairs as drinking water.

Why do bridges atom-smash and fling things? It's not as if there's any motion, they just instantly transition from vertical to horizontal (and vice-versa). If anything, they should be stabbing themselves though people when they materialize or act like a trapdoor.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MadocComadrin on January 03, 2012, 10:41:57 am
They actually move so fast that it only appears to be instant. The velocity is great enough to obliterate anything underneath!

What does Armok do with all the rejected worlds during worldgen?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Madventurer on January 03, 2012, 10:58:09 am
Puts them into a bag and uses them to get infinite population for anything that needs it.

How can a dabbling mason build equally good wall as a legendary one?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Broseph Stalin on January 03, 2012, 11:21:02 am
Dwarves know you can only look at them from the top down so their walls are actually just piled stones

Why do masons and carpenters insist on prioritizing wall building in a way prevents them from finish the corners of rooms?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Minnakht on January 03, 2012, 01:11:29 pm
Because they do last things ordered first, and everyone orders the corners first. This, and they don't like standing in corners.

Why can you build stairs out of a stone boulder, then deconstruct them and get the exact same boulder back?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MadocComadrin on January 03, 2012, 09:33:14 pm
Because they don't actually build stairs; they just plop down a boulder that looks relatively stair-like and hope it works.

Why does DF water insta-freeze? Shouldn't the water become super-cooled instead if the temperature changes that quickly?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on January 03, 2012, 10:12:38 pm
Because ice is either on or off, and the temperature change determines which it is.

On that subject, why do dwarfs freeze solid instantly in ice, but completely ignore the cold weather when walking around outside in 2 cloaks a pair of socks, and nothing else?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monkeyfacedprickleback on January 03, 2012, 10:35:24 pm
Thier beards keep them warm.

Why do she dwarves give birth even when mid air plummeting to their doom?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on January 03, 2012, 10:38:02 pm
Because they're too busy to stop and make sure they give birth in a safe environment.

Why are dwarf clutches of more then a single baby so rare, anyway?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on June 13, 2012, 02:44:05 am
Dwarven babies often fight Highlander style while in their mothers' stomachs. Sometimes they don't, but that only happens if one of the parents is part elf.

How do giant sponges become enraged?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MrWiggles on June 13, 2012, 03:27:27 am
They meant to become engorged but Auto Complete beat them to it.

Why cant I think of a question?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on June 13, 2012, 05:09:10 am
Because you are not intoxicated enough.

Why has nothing interesting happened on this board for a long time?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Firehawk45 on June 13, 2012, 07:30:48 am
There hasnt been enough !!FUN!! recently.

Why are 99% of my immigrants either useless, childs, a combination of them or drop dead the moment they arrive? "Yay, a legendary weaponsmith, praise the..." Urist McLegendary drops dead "Nevermind. Hey, Cheesemaker, wannabe a weaponsmith? I had a job in this branche opened recently...."
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wimopy on June 13, 2012, 09:40:29 am
Because the useful people have already been killed or kidnapped, and those who do come have so much ego the game kills them instead of generating it.

Why do I keep getting evil rain the moment I embark on an evil biome, preventing me from doing anything because of the instant, unavoidable paralysis or worse?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Ehndras on June 13, 2012, 09:47:58 am
Its Armok's way of saying "welcome home", with his devilish blessings.

Why can I not get myself to play DFs new updates? Haven't played in 6 months yet I'm dying to play.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on June 13, 2012, 10:02:13 am
Because the awesomeness of the updates requires a waiting period, let your brain melt.

Why do My dwarves procrastinate when I ask them to do something thatwill save them all form horrible, horrible death; yet when the job is devising a horrible self-destruction device, Its always worked hard on till completion?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on June 13, 2012, 10:26:13 am
Dwarves are suicidal. Really, why would they appoint nobles, make EVERYTHING with menacing spikes, eat nothing but weird purple 'shrooms, and forge things in pure magma if they weren't?

How in the heck do you dodge a trap filled with 10 separate deadly discs without moving a step, even if lying down?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ZeroSumHappiness on June 13, 2012, 12:35:40 pm
I imagine it looks like this (http://youtu.be/KQtR2dx61Y0).

Why do child dwarves pick crops but do no other tasks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on June 13, 2012, 02:21:14 pm
Dwarves don't clean most things, prepare family meals, mow lawns, or most any other household task. Farming is the dwarven equivalent of chores.

What causes civilians to fight back as soon as emergency drafts are called, and not before?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on June 13, 2012, 02:56:03 pm
well, two reasons. One, Self-preservation isn't in their job description, alla mason, and well, you know, union rules. Secondly, they know they have no chance unless they have a cool name, like "Destructive hammer" or "Whispers of fleeing"

Why are dwarves content to let a vampire live after minor punishment?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on June 13, 2012, 03:02:49 pm
Because they dont think there vampires, just a person with freaky ways of making love.


Why are goblins let other races rule them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on June 13, 2012, 03:24:44 pm
They hate other goblins, and try REALLY hard to not stab other goblins, which is why they sometimes start fighting each other in front of your fort. It pleases them to see someone other than a goblin rule the civ for once.

Why can dwarves still drink after getting stabbed in the liver 20 times?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on June 13, 2012, 04:17:04 pm
They hate other goblins, and try REALLY hard to not stab other goblins, which is why they sometimes start fighting each other in front of your fort. It pleases them to see someone other than a goblin rule the civ for once.

Why can dwarves still drink after getting stabbed in the liver 20 times?
I would need a drink after that, too.

What do elves taste like?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Ehndras on June 13, 2012, 04:38:05 pm
They hate other goblins, and try REALLY hard to not stab other goblins, which is why they sometimes start fighting each other in front of your fort. It pleases them to see someone other than a goblin rule the civ for once.

Why can dwarves still drink after getting stabbed in the liver 20 times?
I would need a drink after that, too.

What do elves taste like?

Chicken.

Why do my Dwarves insist on jumping 10-15 Z-levels down my deathpits to kill the goblins that fall in, thereby shattering their own legs and arms in the fall?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bobnova on June 13, 2012, 04:42:27 pm
34.11 beefed up damage from falling things, Urist McGravity does the most damage that way.

Why do Urist McMilitary1 through 10 refuse to attack as a squad, but instead go solo against two dozen goblins?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on June 13, 2012, 04:44:54 pm
They want to hog the kills for themselves.

Why is it that any time I get a fort starting to go decently, keas come and steal all my crap? They're like kobolds, but more annoying and less cute!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Flying Fortress on June 13, 2012, 05:07:01 pm
Because the keas are sent by Armok to point out flaws in your security.  When a kea steals your useless junk priceless objects its just Armok showing you how to better protect yourself.

Why do I rarely ever get ambushes, but now that I've started a megaproject every goblin and his grandmother are hiding in my shrubbery 24/7?  (Created wealth: 1.5 mil, couldn't possibly have anything to do with it  :P)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bobnova on June 13, 2012, 05:24:24 pm
You weren't dwarfy enough. That shrubbery should have been burnt to bare earth.

Why is it that despite dwarven mothers carrying their babies everywhere, they can't seem to notice that a goblin has grabbed said baby?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WaffleEggnog on June 13, 2012, 05:31:51 pm
Because they are to busy thinking of the masterwork roasts and delicious dwarvern wine that they had earlier

Why do uninjured dwarfs seem to think the hospital is better then thier rooms with masterwork furnature?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on June 13, 2012, 05:45:58 pm
Clearly the smell of rotting flesh and cries for help soothe them to sleep.

Why are military dwarves willing to fight anything you tell them to, even if it is clearly going to kill them painfully?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graebeard on June 13, 2012, 05:58:21 pm
Because they're dwarfs, dammit, not those pansy elves.

Why do masons deconstruct stairs from below, crushing themselves with the resulting stone blocks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bobnova on June 13, 2012, 06:00:42 pm
If they deconstructed them from the top, they'd fall and take falling damage.

How does a dead owl corpse falling from the z level above the dwarf shatter a dwarven leg bone?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WaffleEggnog on June 13, 2012, 06:29:36 pm
Because owls are so badass, that they even hurt people after they are dead.

Why are Dwarvern children so useless?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Broseph Stalin on June 13, 2012, 08:42:50 pm
At the age of one they do demolition work and harvest fields, at the age of twelve they can do any labor and join the army who are you calling useless?

Why do dwarves release vampires from jail?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WaffleEggnog on June 13, 2012, 08:48:30 pm
They obviously learned their lesson

On the subject of dwarvern children, why are theey magicaly able to do everything as soon as they are 12?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Firehawk45 on June 13, 2012, 11:15:41 pm
Their beards are fully grown at this stage.

How is my tantruming Weaponsmith able to beat someone to death with a +Cave Spider Silk Trousers+.... i dont get it....
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graebeard on June 13, 2012, 11:40:54 pm
Just be glad they weren't ☼Cave Spider Silk Trousers☼.

Why does walling yourself into a corner seem like such a good idea?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on June 13, 2012, 11:42:29 pm
You will never have to see your demonic overseer again.

Why are demons able to be captured by humans when a single one can demolish a entire dwarven fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on June 13, 2012, 11:47:32 pm
You will never have to see your demonic overseer again.

Why are demons able to be captured by humans when a single one can demolish a entire dwarven fortress?
The humans aren't too busy chasing down socks en masse to fight off the demon horde.

Why don't dwarves throw random crap in fortress mode? I mean, we've seen people decapitate one another with handfuls of sand.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on June 13, 2012, 11:58:05 pm
early
How is my tantruming Weaponsmith able to beat someone to death with a +Cave Spider Silk Trousers+.... i dont get it....
Clearly they dont need to, Pants are too dangerous to handle already, can you imagine a room full of dwarves throwing artifacts and weapons around?

Why dont dwarves just move things out of the way when it blocks the building their trying to construct?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on June 14, 2012, 12:32:31 am
Because the task of building takes up all their available brain power. If they tried to move the object then they would forget what they were doing in the first place.

Why have the dwarves not invented gunpowder?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on June 14, 2012, 12:43:27 am
Because the task of building takes up all their available brain power. If they tried to move the object then they would forget what they were doing in the first place.

Why have the dwarves not invented gunpowder?
They tried.
Didn't blow over too well.
But it did blow.

Why don't Voracious Cave Crawlers have bones? (Seriously, I checked the raws, that makes no sense.)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Firehawk45 on June 14, 2012, 06:20:18 am
Because.... oh, screw it, Armok said so, obey his words!

Why do the elves never do something against me killing their caravans and taking all their stuff? (And burning their wooden armor/wepons in lava, of course)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on June 14, 2012, 10:42:50 am
They lost their Diplomat, and are thus powerless to stop you.
Elves have a very strict system, don't you know?

Why can cats be so annoying while also being so adorable hypnotic?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Flying Fortress on June 14, 2012, 11:10:26 am
Because the first two cats were captured by goblins and injected with a substance that would make you love them (http://mirovia.deviantart.com/art/Why-You-Love-Cats-272724824) while they destroyed your fortress from the inside.

Why do the dwarves telling you about your embark location always lie about what animals to fear, they say to watch out for <awesome animal name here> and then those animals never show up.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on June 14, 2012, 11:37:21 am
Dwarves are creatures of the underground, not the surface. They just don't care too much about what's up above and so the matter is passed on to the marketing division.

What would be the first thing that gunpowder will be used for, should the dwarves discover it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on June 14, 2012, 12:13:47 pm
Minecart cannons.

Why do dwarves dislike humans?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on June 14, 2012, 12:16:57 pm
Minecart cannons.

Why do dwarves dislike humans?
What in the world are you talkin' about?
We're good budding with the humans!
We trade them useless rock crap rock mugs and instruments, they give us cool weapons.

Why do players hate elves? The dwarves usually get along with them in worldgen.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Firehawk45 on June 14, 2012, 12:33:33 pm
Because dwarfes are to stupid to hate them, so we have to take this matter into our own hands.

why do the elves dont have diplomats anymore?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graebeard on June 14, 2012, 12:34:57 pm
Because we melt them sent them all swimming.

Why do constructed stone ceilings allow light through?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Firehawk45 on June 14, 2012, 12:37:39 pm
special dwarfenbeardhairtechnology :)

What is Urist McGoblinites favourite food?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: trigg on June 14, 2012, 12:48:09 pm
special dwarfenbeardhairtechnology :)

What is Urist McGoblinites favourite food?
This is the single least effort for both answer and question I've read in this thread! (Congrats!)
Obvious answer is plump helms, no matter what they say they like, they ALL like plump helms most.

Slightly srs question, why does Animal Training not seem to gain in skill when used?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hjd_uk on June 14, 2012, 01:31:23 pm
Because we melt them sent them all swimming.

Why do constructed stone ceilings allow light through?

They dont, but Dwarves have such good low-light vision, anything thats not actually a ink-black pool of primordial darkness in the very boewels of the earth is nice and bright to them.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graebeard on June 14, 2012, 01:41:53 pm
Slightly srs question, why does Animal Training not seem to gain in skill when used?

Because training is discontinued so quickly after the "trained" rutherers are released into the fortress population.

Why are infants frequently too insane to clean themselves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on June 14, 2012, 02:04:29 pm
Beacause their minds havent adjusted to the sheer horror of their surrondings.

Why do most FBs have a syndome attack?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on June 14, 2012, 02:07:38 pm
Part of the horrors that warped them before the beginning of the world corrupted their bodily fluids, turning them toxic and lethal.

How can a dwarf carry a cage filled with Elephants without his or her arms breaking off?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ZeroSumHappiness on June 14, 2012, 02:12:04 pm
It's well-known that cages are actually empty pocket universes with endless air in them.  That's also how tossing them from a minecart doesn't hurt the occupants -- in the pocket universe they're just free-floating and can't bang into anything.

Why are the skies often so low in Fortress Mode?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on June 14, 2012, 03:49:52 pm
It turns out that the sky CAN fall- but it's rigid, so it got stuck on Mt. Everwork, the highest mountain. The sky then swung about so that some areas had less than others.

Why do dwarves believe any old hack who calls himself a high noble? How else do they keep getting replacement nobles?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: werty892 on June 14, 2012, 04:21:48 pm
Because they don't care bro, they just don't care. As for replacement nobles, they just get drafted from pheasant ranks.

Why do dwarves have beards?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Headhanger on June 14, 2012, 04:23:19 pm
To catch any plump helmet wine that might otherwise be spilled and lost.

How come goblins always know where your fortress is?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MonkeyHead on June 14, 2012, 04:29:47 pm
How hard can it be to find that burning hellhole visible from the faint glow over the horizon, trail of the dead and tower of smoke? Oh, and the stench.

Who decided fly brains are a viable food?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on June 14, 2012, 04:31:56 pm
How hard can it be to find that burning hellhole visible from the faint glow over the horizon, trail of the dead and tower of smoke? Oh, and the stench.

Who decided fly brains are a viable food?
Someone very hungry.

How can
Spoiler (click to show/hide)
be so strong, yet so light?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on June 14, 2012, 05:10:13 pm
Because Armok designed it that way, so you would make a Adamantine hammer thinking it will kill stuff, and not be a wiffle bat. How else will he get dwarf blood if you're always winning?

Why and how do Cats breed so much that the fabric of time is ripped?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Maxmurder on June 14, 2012, 06:54:36 pm
Because Dwarves cant get enough ☼Kitten Tallow Roast☼.

Why is it that regardless of how somthing dies, it's upper body always dissapears?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on June 14, 2012, 09:47:20 pm
In the upper body resides the heart, and therefore the soul. As a creature's soul leaves its body, so does that section.

How did the dwarves not notice the 3rd dimension for quite a while, and how did they discover it in the end?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on June 14, 2012, 11:14:16 pm
In the upper body resides the heart, and therefore the soul. As a creature's soul leaves its body, so does that section.

How did the dwarves not notice the 3rd dimension for quite a while, and how did they discover it in the end?
Dwarven Scripture prohibited them from looking up, lest Armok's face burn them to a Cinder.
And then the scripture was updated.
As to how they found out they can move along it, someone tripped. And fell in a ditch.

How can Mushrooms be as strong as wood?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on June 14, 2012, 11:20:18 pm
In the upper body resides the heart, and therefore the soul. As a creature's soul leaves its body, so does that section.

How did the dwarves not notice the 3rd dimension for quite a while, and how did they discover it in the end?
Dwarven Scripture prohibited them from looking up, lest Armok's face burn them to a Cinder.
And then the scripture was updated.
As to how they found out they can move along it, someone tripped. And fell in a ditch.

How can Mushrooms be as strong as wood?
They're bigass mushrooms.

Why can't Dwarves make two-handed swords?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Firehawk45 on June 14, 2012, 11:31:25 pm
They do, but humans look at those "Twohanders" and call them shortswords.... bloody human surface dwellers

In a room filled with every item that is in the game, which one would the tantruming dwarf take to beat the mayor to death with and why?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on June 14, 2012, 11:43:04 pm
The sock that the mayor is currently wearing.

Why do the dwarves never dance?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bobnova on June 14, 2012, 11:50:36 pm
Armok saw a dwarf dance.  Armok decried it shall never happen again.

Why do dwarves love to engrave themselves engraving themselves engraving so much?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on June 15, 2012, 12:50:20 am
Armok saw a dwarf dance.  Armok decried it shall never happen again.

Why do dwarves love to engrave themselves engraving themselves engraving so much?
Dwarves appreciate Post Modernism.
Reality Repeating is one of their favorite art forms.
Besides Cheese.

How can you get milk from a Maggot?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on June 15, 2012, 02:34:30 am
Dwarves grind their flesh with their beards, making milk.

Why do dwarves never use rock mugs as waterskins or vials?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Firehawk45 on June 15, 2012, 06:52:57 am
grabbing a barrel and drinking its content directly is just more fun.... A dwarf would never be pleased with the small amount of booze a mug can hold.

How is it possible that this farmer got 50 Kills but yet has no weapon- or fightingskills?  :o
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mudcrab on June 15, 2012, 07:02:21 am
He's been abusing his livestock..

Why are marksdwarfs so damn stupid?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on June 15, 2012, 08:26:48 am
It's a well-known fact that dwaves are, by nature, axe or hammer users, though they can become proficient with most any weapon. When a ranged weapon weapon was first presented to them, one dwarf decided to beat the crap out of the test target with it. The crossbow's firing mechanism accidentally triggered just after the first hit, ripping apart the target and forever convincing the dwarves that it was an amazingly effective melee weapon with the added bonus of maybe hitting from longer away. Most dwarves don't even consider the latter, since it's not dwarfy enough to attack without possibility of death.

What's up with the lack of considerable convection?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Jimmy T. Malice on June 15, 2012, 08:32:23 am
It's a well-known fact that dwaves are, by nature, axe or hammer users, though they can become proficient with most any weapon. When a ranged weapon weapon was first presented to them, one dwarf decided to beat the crap out of the test target with it. The crossbow's firing mechanism accidentally triggered just after the first hit, ripping apart the target and forever convincing the dwarves that it was an amazingly effective melee weapon with the added bonus of maybe hitting from longer away. Most dwarves don't even consider the latter, since it's not dwarfy enough to attack without possibility of death.

What's up with the lack of considerable convection?

Dwarven physics has yet to perceive the concept of convection, and as they can't observe it it doesn't happen.

How can infinite amounts of stone blocks fit into a single bin?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on June 15, 2012, 08:36:57 am
Stack them on top of each other. Dwarven Jenga.

How do the dorfs make thousands of green glass serrated discs without ever depleting that one tile of sand?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on June 15, 2012, 08:39:49 am
Because the dwarves only use a few grains of sand for each piece of glass. It will run out, You just need to make them take everything.

How can bolts manage to puncture candy armor?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Loud Whispers on June 15, 2012, 08:43:04 am
How can bolts manage to puncture candy armor?

As said so by the holy embark screen, only three things can pierce adamantine armour with ease.

The bolt, the plow, and the hook.

Lycans.

How do they work?!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on June 15, 2012, 09:07:22 am
Well, "lycan" means wolf, so they work by hunting deer and sheep.

Why do people call werewolves "lycans," and were-something-other-than-wolves "lycanthropes" (which means something like "wolf-men")?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McGyver on June 15, 2012, 10:54:31 am
Because the hipster Werewolves were Lycans before it was mainstream.

Why are Dorfs all scottish?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mudcrab on June 15, 2012, 10:56:44 am
Because all scots are dwarfs

Why can't goblins open doors?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McGyver on June 15, 2012, 11:01:53 am
Because they try pushing and pulling the door, never knowing how a door knob works.

How come superlight adamantine doesn't float?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Ehndras on June 15, 2012, 11:08:44 am
Because its not actually light in density, it just warps space around it.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tiruin on June 15, 2012, 11:13:17 am
Because its not actually light in density, it just warps space around it.
Because. ((Answer > Question.))



Why does physics work?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bobnova on June 15, 2012, 11:26:57 am
If it didn't, it'd be too hard to post here to ask the question.

Why can almost nobody, dorf, human or otherwise, swim? There are rivers and lakes (&@#%* everywhere!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McGyver on June 15, 2012, 11:38:49 am
'Cos water in dwarf fortress is actually some sort of sticky blue goo of bouncing drowning.

If an elf falls in the dwarf-made bottomless pit and there's no one to hear it, does it still make a sound?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on June 15, 2012, 12:42:17 pm
Why would there be only ONE elf being dumped in the pit? Question invalid.

What would happen if a dwarf were to shave?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on June 15, 2012, 12:50:03 pm
He would be immediately lynched.

Why is adamantine blue?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on June 15, 2012, 02:04:02 pm
He would be immediately lynched.

Why is adamantine blue?
One of the thousand ingredients used to forge the metal before throwing it into the World was Troll Blood.

What are the other 999 ingredients of Blue Metal?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McGyver on June 15, 2012, 02:07:03 pm
998 strings of dwarven beard and a sock.

Why the heck do aquifers have unlimited water?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Harald387 on June 15, 2012, 02:20:10 pm
Why the heck do aquifers have unlimited water?

They're powered by the tears of all the players who've tried and failed to breach the aquifer layer.

Exactly what goes into a 'liquid barrel'?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Broseph Stalin on June 15, 2012, 02:27:10 pm
If the merchants told you you wouldn't buy it.

Why can't you make weapons out of forgotten beast metal?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on June 15, 2012, 02:30:27 pm
If the merchants told you you wouldn't buy it.

Why can't you make weapons out of forgotten beast metal?
The same forces that corrupt their bodies and minds corrupts their very remains.
The metal is useless, for it takes no form and cannot be shaped by hammer or anvil alike.

Why are there Animalmen of everything except Domestic animals? I had to mod in Cow people all by myself.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graebeard on June 15, 2012, 02:45:26 pm
Why are there Animalmen of everything except Domestic animals? I had to mod in Cow people all by myself.

Because dwarves consumed any progeny that might have gone on to develop inteligence.

Why does magma warm the tiles above and below it, but not the tiles to the side?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McGyver on June 15, 2012, 03:27:41 pm
So you can pour it into a barrel and sell it to the elves.

How are babies dwarves made?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on June 15, 2012, 03:30:00 pm
So you can pour it into a barrel and sell it to the elves.

How are babies dwarves made?
Goodness, everyone knows this!
Spores.

Why don't Catapults fire projectiles in an arc? (Yet?)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on June 15, 2012, 04:46:58 pm
Catapults are actually railguns.

Why do wells and screw pumps require a block rather than allowing boulders, ingots, logs, etc.?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WaffleEggnog on June 15, 2012, 04:50:15 pm
Because blocks have to be used for something

Why does Urist McWarriormother use her child as a shield then complain when it dies as she drops it on the ground?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on June 15, 2012, 06:22:14 pm
Because blocks have to be used for something

Why does Urist McWarriormother use her child as a shield then complain when it dies as she drops it on the ground?
Any proud Dwarven mother (Or father for that matter) expects their child to be as strong as possible!
They complain that the child is weak, and unfit!

What powers a Bronze Colossus?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vodrilus on June 15, 2012, 06:41:53 pm
A wizard did it.

Why does the hammerer need to find another hammer to do his work even if  he's already got one?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WaffleEggnog on June 15, 2012, 06:45:08 pm
Because his old hammer is obviously bittle, weak, used, and worn down, and now that he is a Hemmerer, he has no use for this commoners hammer! He needs a hammer meant fr a true noble!

Why dont dwarves use their epic beards in combat?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vodrilus on June 15, 2012, 06:48:25 pm
As the Wookies consider using their claws in combat utterly barbaric, so do the dwarves with their beards.

Why don't rotting body parts ever smell bad outside, under the sun?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on June 15, 2012, 06:52:48 pm
Because the dwarves hate the smell of nature anyway, no difference to them.

why do goblins hate dwarves so much if they share a appreciation of torture?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on June 15, 2012, 08:31:37 pm
Despite it's Memetic status, dwarves Canonically DESPISE any form of torture.
That's right.
They hate you.
It's in the Raws.

Why are zombies so strong?
They're rotting.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on June 15, 2012, 08:33:17 pm
There not actually zombies, there Armok's SWAT-team. The rotting stuff is actually there Armok-brand armor.

Why does Armok never directly come to screw with us?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WaffleEggnog on June 15, 2012, 08:57:54 pm
Because he is actuly a huge troll. Also because then there would be no fun.

Why do ravens and buzzards enjoy dive-bombing so much?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on June 15, 2012, 09:13:21 pm
Because he is actuly a huge troll. Also because then there would be no fun.

Why do ravens and buzzards enjoy dive-bombing so much?
My daughter is named Raven. Even she likes to divebomb me. I have no idea why, but when I figure it out, she's toast. :P

Why don't the dwarves make decorative weapons (platinum, gold, electrum, etc.)?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on June 15, 2012, 09:42:34 pm
Would you make something out of soft metal?
Dwarves don't care how it looks, only how it works.

Why are Minecarts so lethal?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WaffleEggnog on June 15, 2012, 09:50:18 pm
Why is getting hit by a car so lethal? Same reason.

how can elves be so much less cool then dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Argonnek on June 15, 2012, 10:16:52 pm
They don't mine, they don't drink habitually, and they are whiny and petty about the smallest things. "A goblet? Made of Clear Glass!? Blasphemy!"

Why is it that I never get vampire migrants?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Kassil on June 15, 2012, 10:28:54 pm
You do, they're just principled and only drink animal blood.

Why are elves horrified by harming plants but fine with eating sapient creatures?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on June 15, 2012, 10:52:09 pm
You do, they're just principled and only drink animal blood.

Why are elves horrified by harming plants but fine with eating sapient creatures?
Plants can't defend themselves. Fuck Goblins.

Why haven't the dwarves invented beard armor?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on June 16, 2012, 12:15:41 am
They have, its just not very effective.

Why are dwarves so determined to finish a fight they will drag their bleeding bodies to the enemy in a effort to get in one last hit?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on June 16, 2012, 11:26:18 am
Armok likes his offering to be spread across the battlefield, left from the paths of near-dead, fanatical warriors.

Why cant dwarves make rock beds? It's not that much worse than a plank of wood, after all.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Loud Whispers on June 16, 2012, 11:38:52 am
Urist McObservent has slept on the cavern floor recently.

Where the HFS do these caravans keep coming from?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Orky_Boss on June 16, 2012, 11:50:46 am
Armok understands that dwarves hate the outdoors and get bored with seiges, so he makes nice big dwarven playgrounds in which for dwarves to frolic, dig metal, get attacked by Forgotten Beasts, and generally just have a load of !!FUN!!.

Why are most dwarves so lazy?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on June 16, 2012, 11:51:41 am
No question, sooo..

Why do dwarves hate slavery?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on June 16, 2012, 12:01:01 pm
No question, sooo..

Why do dwarves hate slavery?
Only a lazy jerk would have someone else do their work for them.
And also, Goblins do it.

What would happen if dwarves invented the steam engine?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vodrilus on June 16, 2012, 12:08:47 pm
A greedy human would eventually steal the technology and begin an industrial revolution. (Get it?)

How are one-handed dwarves able to wield both a weapon and a shield with their remaining hand?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Loud Whispers on June 16, 2012, 12:13:34 pm
The shield is strapped onto their arm. Or their hand, considering the shield falls when their hands are cut off. Pretty nifty.

Why do merchants go insane when guards do not?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on June 16, 2012, 12:32:02 pm
Clearly, it is secret android technology.

How can dwarves believe in a god of kindness in a world such as theres? Read the Diamond titan thread for more info on the evils of the world. oh, god, the HORROR.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Loud Whispers on June 16, 2012, 12:39:59 pm
Whilst Dwarves have many gods, amongst them many with positive aligned spheres, they are not outright good. There are reasons why Dwarves do not like good regions, despite them being "blessed."

AKA Frosty the snowrex (http://www.bay12forums.com/smf/index.php?topic=111090.msg3353880#msg3353880).

Why do Dwarven children suddenly attain the ability to do every single job in the Dwarf arsenal at the age of 13, instead of a gradual slope of learning?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Muddy Mudstone on June 16, 2012, 03:47:15 pm
Why do Dwarven children suddenly attain the ability to do every single job in the Dwarf arsenal at the age of 13, instead of a gradual slope of learning?

Because unskilled dwarfs are no more competent than 13-year-olds who first heard of the job yesterday.

Why do pine trees turn red in autumn?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on June 16, 2012, 03:58:59 pm
Because by that time, the sun has grown weak, and in order to conserve no longer useful chlorophyll they drain the leaves of the substance, leaving only remainder chemicals. This being Dwarf fortress, those chemicals are usually absorbed goblin blood.

What force decides what FBs and titans are created? And why can the be so EVIL!?! (http://www.bay12forums.com/smf/index.php?topic=111547.0).
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on June 16, 2012, 04:09:52 pm
Because by that time, the sun has grown weak, and in order to conserve no longer useful chlorophyll they drain the leaves of the substance, leaving only remainder chemicals. This being Dwarf fortress, those chemicals are usually absorbed goblin blood.

What force decides what FBs and titans are created? And why can the be so EVIL!?! (http://www.bay12forums.com/smf/index.php?topic=111547.0).
The Forgotten Beats and Titans were some of the worlds very first creatures. They were created by the Gods to be nearly indestructible, and all powerful. However, during a great Demon escape, before the casting of Adamantine, many of the Deep Titans, living far down in the caves were attacked by the demon scum. They were warped and twisted by the evil corruption, in mind body and soul. They were no longer the Titans the Gods created. They were beasts. And they were sealed away in the earth, and soon forgotten. The actual Titans on the surface maintain their original designs. It's just that all the ones you see are big jerks.

Who gives all these places in the world such weird names?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Orky_Boss on June 16, 2012, 04:42:50 pm
Most of the time, Armok is drunk (or his equivilent) when he's making the names of all the places, so he just names it whatever first comes to mind, no matter how wacky it is. Such as, thinking about fire imps as he names an iceburg, and so he calls it "Fireland".

Why are there no badass elves whatsoever? Sure, they're basterds as a whole, but shouldn't there be exceptions?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on June 16, 2012, 04:45:04 pm
Most of the time, Armok is drunk (or his equivilent) when he's making the names of all the places, so he just names it whatever first comes to mind, no matter how wacky it is. Such as, thinking about fire imps as he names an iceburg, and so he calls it "Fireland".

Why are there no badass elves whatsoever? Sure, they're basterds as a whole, but shouldn't there be exceptions?

There are, alot of badasses. And the few that there are, there dwarfier then dwarves most of the time.


Why does Armok let us rule over dwarven kind?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on June 16, 2012, 04:53:41 pm
Clearly, becuase we are more efficient at mass-killing things then thay are on their own.

Why can we clean inside but not outside?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on June 17, 2012, 12:12:29 pm
It's kind of hard to towel down some blood-soaked soil. Stone, no problem.

How can a single stone be used and re-used to make a huge number of different structures?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on June 17, 2012, 01:43:26 pm
It's kind of hard to towel down some blood-soaked soil. Stone, no problem.

How can a single stone be used and re-used to make a huge number of different structures?
Besides being experts at Quantum Mechanics, dwarves are also capable of performing Alchemy. They can turn a log into a Carpenters workshop, Three stones into a bridge, all that stuff, and then turn it back into three lumps of rock.
It's just that most of these stones and logs are much MUCH bigger then they look.

What causes all these animal people, and why are they only in savage regions?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Silent_Thunder on June 17, 2012, 02:31:20 pm
Clearly Armok got drunk off his ass and confused animals with people again.

Why are there 4 dead babies and a zombie giraffe in my well?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on June 17, 2012, 02:38:45 pm
Because the mothers were chased into the well with the giraffe, escaped, and then left their young to their fate.

Why are hooves actually deadly thunderhammers in disguise?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on June 17, 2012, 03:17:04 pm
Because, Armok thought it would teach never to underestimate the ability of anything to kill you. NEVER.

Why is Urist McMigratorySiegeEngineer doing literally everyhing I have been begging my docters to do for 6 months?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: adasdad on June 17, 2012, 07:47:14 pm
he who harms must learn to heal. sun tzu said that. and by sun tzu, i mean me just now.


How has a species as stupid as dorfs managed to invent metallurgy, let alone conquer the world?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on June 17, 2012, 07:49:31 pm
he who harms must learn to heal. sun tzu said that. and by sun tzu, i mean me just now.


How has a species as stupid as dorfs managed to invent metallurgy, let alone conquer the world?
They're not stupid, they just have warped common sense, and high honor.
Digging out a pillar that is holding up an entire mountain doesn't sound like a bad idea if your boss tells you to do it.

Why are elves so evil? They're the only in game race with gender restricted positions.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on June 18, 2012, 01:03:07 am
Because all the corpse eating has gone to their heads.

What happens when you splice together a dragon and a giant cave spider?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on June 18, 2012, 01:04:17 am
A cave dragon. They cant use webs or fire cause the fire burns the webs while breathing it, and the webs catch the fire.



Why are kobolds able to kill soldiers in steel armor?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptApollo12 on June 18, 2012, 01:31:49 am
A cave dragon. They cant use webs or fire cause the fire burns the webs while breathing it, and the webs catch the fire.



Why are kobolds able to kill soldiers in steel armor?

Armok wants you to know that no matter how dwarfy Urist is, !Fun! can still be had.

Why aren’t elephants as bloodthirsty anymore?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on June 18, 2012, 01:33:44 am
Armok showed them merman farming. They don't really care about anything anymore.

Where does the strength of the Giant Kea come from?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on June 18, 2012, 01:39:11 am
Armok showed them merman farming. They don't really care about anything anymore.

Where does the strength of the Giant Kea come from?
It's a giant bird.
It should probably be pretty strong.

Why don't Mountain Gnomes talk? According to the Raws/Wiki they're intelligent on par with other races.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Broseph Stalin on June 18, 2012, 05:27:37 am
It's a giant bird.
It should probably be pretty strong.

Why don't Mountain Gnomes talk? According to the Raws/Wiki they're intelligent on par with other races.
When captured they have orders to give only their name rank and serial number.

Why won't dwarves eat the parts of animalmen that don't have faces?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Rose on June 18, 2012, 06:17:08 am
because only the faces taste good.

Why won't dwarves jump down a perfectly safe drop by themselves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McGyver on June 18, 2012, 08:35:20 am
because only the faces taste good.

Why won't dwarves jump down a perfectly safe drop by themselves?

Because there's no socks in there.

If dwarves make tools out of their beards, how can female dwarves forge items?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on June 18, 2012, 08:46:38 am
because only the faces taste good.

Why won't dwarves jump down a perfectly safe drop by themselves?

Because there's no socks in there.

If dwarves make tools out of their beards, how can female dwarves forge items?
Knuckle hair.

How can a massive tower be held up by a pillar of chalk?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McGyver on June 18, 2012, 09:04:33 am
That dwarven built chalk pillar was made by a dwarf (http://tvtropes.org/pmwiki/pmwiki.php/Main/CaptainObvious), so it is as stubborn as one!

How can a legless dwarf mine (without two legs to counter the pick-stone-forcey thing (http://tvtropes.org/pmwiki/pmwiki.php/Main/BuffySpeak))?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McGyver on June 18, 2012, 09:05:18 am
damnit
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: adasdad on June 18, 2012, 04:51:15 pm
you fail to understand how dwarves mine. they slam the pick into the ground to use as an anchor, and use their beard hairs to work their way into microscopic cracks in the stone to pull it apart, while holding onto the pick as support.



Why are elves so warlike? they could easily out trade everyone, and build up allies to fight for them.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Maxmurder on June 18, 2012, 06:41:38 pm
Without war they would quickly run out of sentients to eat and starve.

If cow milk comes from cows and horse milk comes from horses, where does dwarven milk come from?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graebeard on June 18, 2012, 07:01:43 pm
Umm... Dwarves (http://grist.org/article/food-2011-01-12-care-for-some-human-cheese/)? 

Why do these little #$&@#!$ always insist on standing in the very tile where they themselves are trying to build a @#$%#$^^& wall?!?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on June 18, 2012, 10:31:09 pm
Umm... Dwarves (http://grist.org/article/food-2011-01-12-care-for-some-human-cheese/)? 

Why do these little #$&@#!$ always insist on standing in the very tile where they themselves are trying to build a @#$%#$^^& wall?!?

That is the most digusting thing I have ever read.

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on June 18, 2012, 11:10:32 pm
Without war they would quickly run out of sentients to eat and starve.

If cow milk comes from cows and horse milk comes from horses, where does dwarven milk come from?
Actuall, It comes from purring maggots. Yeah, Bet you WISH it came from dwarves now huh?

Why do these little #$&@#!$ always insist on standing in the very tile where they themselves are trying to build a @#$%#$^^& wall?!?
Generally, cause areas nearby are disgnated for walls, in order to get out of the way they step on the actual tile, cause clearly as long as they stanndt there and hog the job, no one will build on them.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on June 19, 2012, 12:08:28 am
Umm... Dwarves (http://grist.org/article/food-2011-01-12-care-for-some-human-cheese/)? 

Why do these little #$&@#!$ always insist on standing in the very tile where they themselves are trying to build a @#$%#$^^& wall?!?

That is the most digusting thing I have ever read.
There's no foreign bacteria.
The reason we need to pasteurize disgusting old cow milk in the first place is because it's filled with tones of foreign microorganisms.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Minnakht on June 19, 2012, 02:25:41 am
Why do these little #$&@#!$ always insist on standing in the very tile where they themselves are trying to build a @#$%#$^^& wall?!?
A wall occupies the whole tile. Even with long dwarf arms, laying all the bricks from the next tile is kind of hard, so they get closer to work. Of course, they do need to move off the tile to actually finish the work.

Why does everything - EVERYTHING - immediately die if some knee-deep (2/7) water freezes while the poor anything was wading through it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on June 19, 2012, 02:30:47 am
A wall occupies the whole tile. Even with long dwarf arms, laying all the bricks from the next tile is kind of hard, so they get closer to work. Of course, they do need to move off the tile to actually finish the work.

Why does everything - EVERYTHING - immediately die if some knee-deep (2/7) water freezes while the poor anything was wading through it?
Every single drop of water in and on their body freezes. If the freezing of their vital fluids doesn't kill them, like in the case of Element men, then they flat out get torn apart by water expanding in any crevice.

How does Necromancy work?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: adasdad on June 19, 2012, 11:49:28 am
the necromancer summons foul spirits from the pit, and they pick up the corpses and go "doo ee doo deedooo" while shaking the corpses about.




if dwarves reproduced with spores, how come there hasn't been a single attempt to weaponize them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Broseph Stalin on June 19, 2012, 11:53:47 am
Rule 1 of Dwarf Fortress, we have weaponized it.
Rule 2 of Dwarf Fortress, if we haven't weaponized it mentioning it will cause us to weaponize it.
Place all married female dwarves in a sealed chamber with plenty of food, drink, weapons, and armor they will continually pump out babies which will become an army you can unleash upon the land while your fortress is completely sealed off from the outside world.

How does one go about throwing water, vomit, blood etcetera?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: adasdad on June 19, 2012, 12:02:18 pm
they pack it into a ball of water-tight beard hair.


why, even with the certain existence of candy covered dwarven marauders, are carp, elephants, badgers, and dingoes not extinct?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Maxmurder on June 19, 2012, 12:06:00 pm
How does one go about throwing water, vomit, blood etcetera?

The same way you throw a steel warhammer after your arms have been cut off.

why, even with the certain existence of candy covered dwarven marauders, are carp, elephants, badgers, and dingoes not extinct?
why, even with the certain existence of carp, elephants, badgers, and dingoes, are dwarves not extinct?


Why, at the moment a siege appears, does Urist MrTantrumCauser decide to go grab the xXpig tail fiber sockXx he left in the forest?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Orky_Boss on June 19, 2012, 12:12:19 pm
How does one go about throwing water, vomit, blood etcetera?

The same way you throw a steel warhammer after your arms have been cut off.

why, even with the certain existence of candy covered dwarven marauders, are carp, elephants, badgers, and dingoes not extinct?
why, even with the certain existence of carp, elephants, badgers, and dingoes, are dwarves not extinct?


Why, at the moment a siege appears, does Urist MrTantrumCauser decide to go grab the xXpig tail fiber sockXx he left in the forest?

(s)He thinks the roar of voices is the signal that he can go outside to look for it.


Why is it Dwarfs have the intuition and creativity to weaponize ANYTHING, and yet are often the dumbest sentients out there at the same time?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on June 19, 2012, 04:27:43 pm
It is BECAUSE the have the intuition and inclination to weaponize everything that they are the dumbest sentients, excluding goblins, who simply suck eggs.

Why is my mayor upset about sleeping in a poor bedroom when she has the only ****ing Royal bedroom in the whole ****ing fort?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on June 19, 2012, 04:39:28 pm
You did assign it to her, right?

Why do people think dwarves are stupid? They've mastered Quantum &^%$ing Mechanics!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mitchewawa on June 19, 2012, 04:44:01 pm
You did assign it to her, right?

Why do people think dwarves are stupid? They've mastered Quantum &^%$ing Mechanics!

Because they haven't mastered basic survival instincts.

If no one leaves my map alive, and my fortress is air-tight how come the goblins know I have a lot of wealth?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Orky_Boss on June 19, 2012, 04:48:42 pm
Rumors. Legends. Superstition. Also because of the fact no one comes back, they reason that you have to be hiding something. Something valuable.

How does one simulate the last stand of 300 in DF, what with most sieges not exactly numbering in the hundereds of thousands and most PCs hardly running at 100 dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptApollo12 on June 19, 2012, 04:54:02 pm
Arena? Or Supercomputer. Or both. Or you could find a really big city and steal 1 berry in adventure mode.

Why do my minetracks (which have been weaponized to perpetually run minecarts into anyone in it's path) seem like the best place to go if a dwarf is startled?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on June 19, 2012, 05:05:15 pm
How does one simulate the last stand of 300 in DF, what with most sieges not exactly numbering in the hundereds of thousands and most PCs hardly running at 100 dwarves?

Simple, set pop cap at 400 in d_init file, and provoke different, but important not at war countries, and fight off the humans, elves, and gobbos at once. It iseven better cause in the movie, persia was supposed to be "the empire of a thousand nations".

Why do my minetracks (which have been weaponized to perpetually run minecarts into anyone in it's path) seem like the best place to go if a dwarf is startled?

Simple, Suicide. They cant go on in this crazy world.

You did assign it to her, right?

Yes, she IS assigned to it, B****. anyway, Why do dwarves feel compelled to use the blunt side of spears and axes? You're DOING IT WRONG!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Orky_Boss on June 20, 2012, 12:54:12 pm
It's not always nessisarily blunt. Take Spartan spears for example. They have a main stabby part, yes, but on the other side is a counterweight that is also slightly pointy, which can be used as a weapon if you have somebody behind you and you can't take the time to turn around. Like an elbow to the stomach, I guess.

Axes, swords and daggers, though, I have no idea.

Why hasn't stockholm syndrom been added into the game yet? And where the hell are the gobbos' siege weapons?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: adasdad on June 20, 2012, 03:09:09 pm
what do mean, not implemented? prisoners take a look at those *masterwork iron bars* and they never want to leave! as for the gobbos, they are in fact amassing the supplies to launch an all-out mechanized invasion of the mountain homes. so yeah.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Minnakht on June 20, 2012, 03:19:08 pm
Why hasn't stockholm syndrom been added into the game yet? And where the hell are the gobbos' siege weapons?

Stockholm Syndrome hasn't been added in because prisoners/captives/whatever are put in cages. Cages, as of now, are chambers of suspended animation, with nothing in them really living as much as just existing.
Once released from cages, captives stop being captives - they're allowed to run rampant all over your turf, or at least they think so. As such, you're not their captor anymore. In their minds.

As for siege weapons - well, notice gobbos don't bring any siege engineers nor packmules with them when coming over. As such, they can't take siege weapon parts with them, with which they could assemble some - and even if they did, they don't bring anyone who would know how to put the bloody things together.

Now, for my questions:

Why does everything - EVERYTHING - immediately die if some knee-deep (2/7) water freezes while the poor anything was wading through it?
Every single drop of water in and on their body freezes. If the freezing of their vital fluids doesn't kill them, like in the case of Element men, then they flat out get torn apart by water expanding in any crevice.
Why does nothing die when walking around when it's winter, or even a snowstorm?

...okay, maybe I'll give you some other question.

Dwarven green glass. Almost every object can be made out of it, and then it never breaks, and it's made solely out of sand, which despite having many colours always becomes green glass! How do they achieve such durability, versatility, and colour?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on June 20, 2012, 05:51:29 pm
Now, for my questions:
Why does everything - EVERYTHING - immediately die if some knee-deep (2/7) water freezes while the poor anything was wading through it?
Every single drop of water in and on their body freezes. If the freezing of their vital fluids doesn't kill them, like in the case of Element men, then they flat out get torn apart by water expanding in any crevice.
Why does nothing die when walking around when it's winter, or even a snowstorm?
A snow storm is gradual temperature change. The water freezing is literally instantaneous. That's like being thrown into a hot bath versus slowly edging your way in.

...okay, maybe I'll give you some other question.

Dwarven green glass. Almost every object can be made out of it, and then it never breaks, and it's made solely out of sand, which despite having many colours always becomes green glass! How do they achieve such durability, versatility, and colour?

As to how they make it all green, I ain'ts got no idea.
Dwarven Glass is extremely thick. Your average human pane might be a quarter, maybe half inch thick. Dwarven glass is three feet thick on average. It should also be mention that it's infused with Adamantine Super Cross-Joints in the atoms. (Technobabble, how I love you so.) The adamantine can keep it from shattering under even the greatest force.

Why do Demons have the power to warp Slade?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graebeard on June 20, 2012, 06:57:07 pm
Dwarven green glass. Almost every object can be made out of it, and then it never breaks, and it's made solely out of sand, which despite having many colours always becomes green glass! How do they achieve such durability, versatility, and colour?

[derail]
Most glass has a slight green tint because of iron oxide impurities, which are common in silica (sand).  A green tint is still noticable in modern soda-lime glass, but the tint is much more pronounced in glass that has not been treated with manganese. 

Other colors of glass are usually produced by the addition of various elements (titanium, cadmium, sulfer, cobalt, chromium, uranium, ) that may not always be accessable with the level of technology available to dwarves.

OTOH, dwarves are able to smelt iron, copper, gold and nickel, which can all be used to color glass as well.  I don't know whether the techniques required to make glass with these compounds also require other more advanced technology, but it sure would be awesome to make blue, ruby and cranberry glass!
[/derail]
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on June 20, 2012, 10:58:18 pm
Because there Armok's children.


[ETHIC:HARM_PLANT:UNTHINKABLE] is in elven raws, but they eat plants. What?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on June 21, 2012, 01:50:56 am
They extract the edible part without causing harm. Picking an apple won't harm the tree (usually).

Why are pickaxes such brutally efficient weapons?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mitchewawa on June 21, 2012, 01:54:42 am
Because they're pointy, heavy, and easy to train.

Why do dwarves walk over placed cabinets, coffins, chairs, tables and other bits of furniture?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graebeard on June 21, 2012, 02:03:47 am
To get to the other side?

Why do your dwarfs let captured necromancers re-raise the contents of your butcher shop as they're marched from their cages to the execution tower?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on June 21, 2012, 12:19:15 pm
Because the dwarves heard it would be fun. And it was !!FUN!!, just not as they expected.

I was looking threough legends, and saw that the elves declared war on a kobold civ for hating animals. There were 800 kobold defenders, versus 1900 elves. At the end of the day, there were 300 (yes, 300, I just noticed) remaining defenders, and 800 elves. The elves sued for peace. How the hell did the kobolds achieve this? for every 5 kobolds, 11 elves died.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Orky_Boss on June 21, 2012, 12:31:30 pm
The story of the 300 spartans is a widely known tale, even across dimnsions and video games, apparently.

Not really a wtf, but how do you search for wars and battles specifically?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on June 21, 2012, 02:16:27 pm
Not really a wtf, but how do you search for wars and battles specifically?
Easy,  go searching through the era, and when you find something in yellow, press enter. You get info on the battle. Then, you press enter again, and you get info on the war itself.

why are particularly mean megabeasts worshpped as gods? only ones with obscene kill counts.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Kassil on June 22, 2012, 09:06:55 pm
why are particularly mean megabeasts worshpped as gods? only ones with obscene kill counts.

They worship them in hopes of appeasing and diverting them.

Why can't I manage to embark on a 16x16 area without causing my computer to scream in woe and agony?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Orky_Boss on June 22, 2012, 09:24:51 pm
why are particularly mean megabeasts worshpped as gods? only ones with obscene kill counts.

They worship them in hopes of appeasing and diverting them.

Why can't I manage to embark on a 16x16 area without causing my computer to scream in woe and agony?

Because your computer cannot stand the pure awesomeness of 16 acreas of dwarven land at once.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Kassil on June 22, 2012, 10:23:18 pm
Because your computer cannot stand the pure awesomeness of 16 acreas of dwarven land at once.

Because you didn't ask another question, that's why.

How is it that the RNG is so capable of poetic and/or ironic names, such as the ill-fated embark of Uristnom, where the starting seven were all devoured by crocodiles within minutes of unpausing?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on June 23, 2012, 01:54:39 am
How is it that the RNG is so capable of poetic and/or ironic names, such as the ill-fated embark of Uristnom, where the starting seven were all devoured by crocodiles within minutes of unpausing?
The RNG is a gerbil on a wheel.
It runs around in circles, spinning a stick.
The stick is hoisted over a bunch of wheels.
When a name is being generated, a random binary number is sent out. (Example: 100101)
When the number gets into the system, it causes the wheel to suddenly stop, and the stick drops down.
The wheels that the stick drops onto are covered in random words and phrases.
Thus, it may be foretelling.

Why do walls drop instantly while everything else drops in an arc?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on June 23, 2012, 01:45:50 pm
Simple. You know how dwarven walls are impossible to destroy unless you know the secrtes of dwarven enginering? even how walls of wood and ice cant melt? well, in order to subvert the laws of physics in this way, they are forced to make it hyper-dense. In doing sso, if it is removed rom its support, it falls at such a speed that it can kill anythinbg underneath.
(yes, i answered to questions at once.)

Why do dwarves have the smallest arsenal of possible weaponry?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Maxmurder on June 23, 2012, 07:17:44 pm
Dwarven weaponsmiths find it insulting if asked to make an elf-lovers weapon like a whip or bow.

Why are all beds made of wood?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: darkrider2 on June 23, 2012, 07:30:27 pm
Because A) The bed is made entirely of the source material, no sofa's, not even straw, just what goes into it. And who wants to sleep right on pure metal/rock? Artifact beds are an exception, as they defy the laws of physics, they are the most comfortable beds in existence thanks to the soft metal/stone that the user will be laying on.

And B) Because it insults the elves. When a dwarf wishes to sleep, they sleep knowing every ounce of their comfort comes exclusively at the cost of a tree, a tree that was cut down, and somewhere out there, in the forest retreats, an elf is crying.

Why do children agree to disassemble constructions while refusing to do any other work whatsoever?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Kassil on June 23, 2012, 09:31:49 pm
Why do children agree to disassemble constructions while refusing to do any other work whatsoever?

Have you ever known a kid who didn't like to break things? Dorf kids are the same, and tearing down unbreakable walls delights them.

Why isn't there a Dwarf Fortress: the Role-Playing Game yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on June 23, 2012, 09:38:49 pm
There is, check the community fortress section. "If Bay 12 was a mountainhall"




Why dont elves get into war with dwarves in worldgen?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: krenshala on June 23, 2012, 09:47:37 pm
Sometimes they do. I love embarking as a civ at war with elves.

Why can dwarves remove a locked door, but not pass through it if they really want to?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on June 23, 2012, 10:18:05 pm
Orders are orders.

Where is the sanity in constantly attacking my fort if vitually no one survives and the only survivers are a broken, straggling force of bleeding goblins and escapees from torture chambers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bobnova on June 23, 2012, 10:56:53 pm
Who said goblins are sane?


How can you allow goblins to escape from your torture chambers?!?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on June 23, 2012, 11:07:15 pm
Happens when I'm calibrating a device for effectiveness. Sometimes I undershoot the mark and a gobbo evades security, and once I forgot that trolls are building destroyers and a group of naked gladiators became naked escapees. Fortunately, while my military was unable to kill all of them, those that escaped lost a limb or two.  :P

Anyway, why does candy clothing wear out? So not fair.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Rose on June 24, 2012, 12:09:38 am
Candy is mostly just sugar, which is water, and thus sweat, soluble.

Why does adamantine clothing wear out? It's supposed to be indestructible.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on June 24, 2012, 12:31:07 am
Candy is mostly just sugar, which is water, and thus sweat, soluble.

Why does adamantine clothing wear out? It's supposed to be indestructible.
...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on June 24, 2012, 12:37:58 am
Candy is mostly just sugar, which is water, and thus sweat, soluble.

Why does adamantine clothing wear out? It's supposed to be indestructible.
...

Because dwarves are just that epic, able to destroy indestructible clothing without even trying.

If dwarves hate nobility so much, why do they have it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Firehawk45 on June 24, 2012, 04:51:14 am
They are parasites who come to fort, forcing your dwarfes to accept them through mind control, only to play lazy freeloader in your fortress.

Why is the best drink in the whole game made from a berry the elves LOVE?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: adasdad on June 24, 2012, 04:24:37 pm
they don't love it, they just want to hoard them so the dwarves can't have them.

how come soldiers can get ye flasks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on June 25, 2012, 06:48:02 pm
Because they know that the correct command is to simply "get flask," having played all the proper aqueduct-OS dorfputer games.

Why don't dwarves use magnetite for anything but smelting?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist Da Vinci on June 30, 2012, 01:44:17 am
Because the powers that be/overlord told them they couldn't use it to carve tables or blocks.

What do you do with golden salve?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Fallenworldful on June 30, 2012, 07:44:47 am
You use it?

How can a ankle deep layer of water turn into a bronze colossus sized ice block?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on June 30, 2012, 08:29:33 am
Because of quantum entanglement. When the water freezes, everything occupying that space and above is chilled to the point of them losing the ability to resist the ice. Also, the air carries an utterly unfathomable amount of water to be used when a puddle freezes to make it cubic.
*inhales*

Why is it impossible to cut apart a sponge?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on June 30, 2012, 08:49:54 am
Because of quantum entanglement. When the water freezes, everything occupying that space and above is chilled to the point of them losing the ability to resist the ice. Also, the air carries an utterly unfathomable amount of water to be used when a puddle freezes to make it cubic.
*inhales*

Why is it impossible to cut apart a sponge?
In real life, Sponges are capable of reforming at a very slow pace, coming back together.
In DF, Sponges are magical, and thus can reform seconds after the obtrusion is removed.

What's the best way to launch elves out of your fortress if they get too uppity?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Flying Fortress on June 30, 2012, 09:32:43 am
Tie them up with pigtail ropes and put them into a large wooden catapult filled with less then adequate wooden crafts.  Then launch them into the river right before it freezes.

Where do the dwarves hide their mountainhome that not even a mighty adventurer can find it, yet war can be waged against it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: adasdad on June 30, 2012, 01:11:59 pm
they hide behind shoddily inscripted invisible runes. goblins, with their omnicience, can find the door, if not break it. so can adventureers, but they have to examine every single wall tile to find it.




How come cats adopt dwarves, and not the other way round?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on June 30, 2012, 01:22:24 pm
The dwarf will only ever choose to carry one parasite at a time, due to the beard interfering with their mental patterns. However, they cannot prevent advanced feline brainwashing methods.

Why do all mayors end up in the wrong place at the wrong time for their continued life?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wimopy on June 30, 2012, 02:23:35 pm
They actually hate their job of doing nothing except giving quests to random people so much they'd rather suicide, only dwarven leaders do nothing, others become melancholic from it and choose to stand in front of random arrows. It also has something to do with dissatisfied locals and pushing.

Why are all battles I find in my current world's Golden Age 2200+ attackers vs 0 defenders with all their names containing a reference to fire? (Cremated, Inferno, Burning..)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: adasdad on June 30, 2012, 09:34:11 pm
*witty pop culture pun, combined with obscure Discworld reference*

why has no one EVER foremed an emotional attachment to a dorf? even the ones that, if they existed in another game, they would adored?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on June 30, 2012, 10:19:40 pm
I'm insulted. What, I'm not someone? I feel sad when my notable dwarves die untimely deaths, I get angry at the little gray g's when they kill a baby in front of its mother, I'm glad when a particularly annoying dwarf finally kills itself through stupidity.
...Not all emotions are positive, you know.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on July 01, 2012, 05:18:25 am
I interpret that last sentence as a question for the purpose of continuing the thread.

You say not all emotions are positive? Change your perspective and suddenly everything is happy.

Why do good games have a tendency to crash?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on July 01, 2012, 08:10:28 am
I interpret that last sentence as a question for the purpose of continuing the thread.

You say not all emotions are positive? Change your perspective and suddenly everything is happy.
I was saying that it's possible to form negative emotional bonds with dwarves. Just like in real life!

Quote
Why do good games have a tendency to crash?
This (http://www.tvtropes/org/pmwiki/pmwiki.php/Main/FinaglesLaw) is why.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: necromancerbob on July 01, 2012, 08:20:53 am
My gem cutter keeps canceling cut calcite as he has none, I didn't assign calcite to be cut where is this request coming from??
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tiruin on July 01, 2012, 08:25:43 am
(I take it, reading the OP didn't work?)

Your gem cutter prefers to cut them, but wants to remind you of their lack.

Why can a 1-z wall stop a Giant?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on July 01, 2012, 08:31:23 am
Nothing can climb yet.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Darkening Kaos on July 01, 2012, 09:07:59 am
(I take it, reading the OP didn't work?)

Your gem cutter prefers to cut them, but wants to remind you of their lack.

Why can a 1-z wall stop a Giant?

Because the giant stubs its toe and staggers backwards, away from the wall.

If two heads are better than having just one, why are Ettins so easy to kill?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tiruin on July 01, 2012, 09:11:52 am
If two heads are better than having just one, why are Ettins so easy to kill?

Because one more head to hit and cause brain damage!

Why do stone-fall traps work better than catapult'd stone?


Nothing can climb yet.
You really should read the OP instead of posting on a whim.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on July 01, 2012, 10:54:22 am
Catapulted stone travels slower by the time it reaches its target, due to distance.
You want me to ask a quastion? Okay...Why are dwarves only known by their stupidity?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on July 01, 2012, 10:57:30 am
Because dwarves are very good at their stupidity.

Why do my civilian dwarves refuse to even attempt to fight off even small angry animals?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Firehawk45 on July 01, 2012, 11:05:49 am
"Im a civilian, im not getting paid for this sh**. You want that dead? Call your militia, and dont look at me."

Why do my dwarfs INSIST on getting that one sock lying in a circle of goblins, and not the masterwork ones in my stockpile?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on July 01, 2012, 11:14:36 am
The universal law of dibs

How would one go about playing a stringed adamantine instrument?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 01, 2012, 11:19:14 am
dammit got ninja'd
Why do my dwarfs INSIST on getting that one sock lying in a circle of goblins, and not the masterwork ones in my stockpile?
Goblin ichor-anointed socks are infinitely more valuable as bragging rights - it suggests that Urist killed a goblin, and not just Urist dragged a sock through some goblin blood spatters.

How would one go about playing a stringed adamantine instrument?
Use adamantine-sutured fingers.

If dwarves drink booze, why is the act of filling a flask with drinks for patrol duty "Fill Waterskin"?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Minnakht on July 01, 2012, 11:27:10 am
It's called a waterskin, that's why. The name is just a relic from the times when booze wasn't available.
Alternatively, booze is so common dwarves just call it 'good water' and what we know as water 'bad water'. Either can go into a waterskin.

Why do dwarves make prepared meals out of what is essentially a single ingredient, just in a few bunches?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: adasdad on July 01, 2012, 11:31:10 am
McDonalds does the same thing; for instance, you can order a meal of a big mac, large fries, chicken nuggets, and a milk shake, and it will all be made of the same thing.


Why do some dwarves decide to carry full minecarts around?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: terko on July 01, 2012, 11:43:07 am
Because of it's 'faster' to walk once to the destination to pick up an item, decide to walk back to pick up the minecart, grab the item, put it in the minecart and bring it back. It may take longer in time, but it's less work (jobwise) until break, drink and eat.


How comes dwarven logic is not really existant?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graebeard on July 01, 2012, 12:13:26 pm
It exists, just not in the firm we recognize.  Much like non-euclidian geometry it is self-consistent but unrecognizable to those of us who function in a different system.

Why does fighting the dead provide such drastically bad thoughts? With necromancer towers just over each hill you'd think zombie killing would be passe.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on July 01, 2012, 02:03:31 pm
How comes dwarven logic is not really existant?
That's just speciesist lies. Dwarven logic is existant; it's just underdeveloped. Think of dwarves like toddlers.

Why does fighting the dead provide such drastically bad thoughts? With necromancer towers just over each hill you'd think zombie killing would be passe.
It's not just the fighting, it's the pervasive evil of the undead. It unnerves the steeliest of minds, crumbles the steeliest of spines, and disgusts the steeliest of noses. The last might just be because the undead are sorta...rotten.


EDIT: Oops, forgot a question.
Why do dwarves work and do what we tell them to, when most of us just insult them and toss out their lives like they were nothing more than bad, cheap candy?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Flying Fortress on July 01, 2012, 02:15:36 pm
Because they know we value them highly.  Even bad, cheap candy is pretty valuable.  ;)

Why do a bunch of demons cram themselves into a tiny tube hoping that maybe one day it will be opened instead of waiting in a more spacious area?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Rose on July 01, 2012, 02:18:40 pm
They have no sense of personal space, and, in fact, value the companionship.

Why are the gateways to hell being protected by sugar?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: leafbarrett on July 01, 2012, 02:21:09 pm
Because Armok has a sick sense of humor.

Why is it that dwarves can't make weapons out of whatever metal they please?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vodrilus on July 01, 2012, 02:22:52 pm
Damn ninja. I'll post anyway...
Why are the gateways to hell being protected by sugar?
Dentistry being an art of infernal origins, the demons know better than to risk their teeth on the venture.
Why is it that dwarves can't make weapons out of whatever metal they please?
Their fine-tuned beards would oppose the very idea. They're very conservative, you know?

How come dwarves know all the Forgotten Beasts by name, if they're all supposed to be forgotten?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on July 01, 2012, 02:25:59 pm
Forgotten by most surface people, they are well known by cave dwellers like Dwarves themselves.
Alternatively, they give them names on the spot.

What does Candy Taste like?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graebeard on July 01, 2012, 02:29:40 pm
Ninja!

Spoiler (click to show/hide)

Like the blood welling at the tip of a dagger pressed ever so slightly too hard against a tremoring throat.  However, the precise taste actually depends upon the surrounding layer stone in which it is found.

Why does minecart?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: adasdad on July 01, 2012, 03:09:22 pm
because dorf.


how come no species is really awesome? dwarves are stupid, elves are crazy, humans are boring, gobbos are wierd, and animal men haven't done anything with their lives.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on July 01, 2012, 03:36:39 pm
No species can be awesome, just like no species can be evil. Only individuals can be awesome or evil.

Why does no one take this thread seriously anymore?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: adasdad on July 01, 2012, 03:47:21 pm
because really, it's a boring concept.


why are carp so dang feared, even after the
Nerfening?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graebeard on July 01, 2012, 04:08:35 pm
why are carp so dang feared, even after the
Nerfening?

Genetic memory.  Those dorfs who's spores went on to reproduce were those that cast a wary eye at the rivers.  The result is a brainstem-level instinctual reaction in terror at the sight of any non-vermin fish.

Why do windmills freeze stuck in the winter even when there's no water around?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on July 01, 2012, 07:26:56 pm
Well...
Spoiler (click to show/hide)
This is why you cant get power aboveground.

Why do dwarves like saying creatue in the way if there the only one there!?!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 01, 2012, 08:52:28 pm
Because they are creatures, just like the rest of the living things in DF.

Why magma?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on July 01, 2012, 09:00:28 pm
Why not?

how come flying creatures cant pass fortifications above air, and they can when its in water? Presumbably they are the same size then and now, so why?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on July 01, 2012, 09:06:09 pm
Dangit, I was going to say that!

Underwater, current pushes creatures through. Abovewater, no such current exists.

Would anyone mind if I just post answers unless I have some, allowing the next person to just ask a question?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: adasdad on July 01, 2012, 10:45:20 pm
I wouldn't, though i'm lose when it comes to forum etiquette.



freakin' levers. how do they work?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 01, 2012, 10:49:08 pm
I wouldn't, though i'm lose when it comes to forum etiquette.



freakin' levers. how do they work?
Quantum entangled mechanisms which transmit information very, very fast.

Carp sushi - yes or no?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WealthyRadish on July 01, 2012, 10:51:35 pm
No, because sushi's terrible minced.


How can a dwarf have a preference for 'vomit brutes' without ever knowing they exist?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on July 01, 2012, 10:58:00 pm
Because even the idea appeals to them.

Did anyone like my story on the last page?
Not relevant? okay,
Why do silver hammers work as good if not better then steel hammers if their alot softer?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: adasdad on July 01, 2012, 11:02:44 pm
easy. they are heavier. and that difference in softness doesn't mean much to the skull that just got bashed in.


how does quantum entanglement work for dorfs, subatomic particles would always be clogging doors!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graebeard on July 01, 2012, 11:06:39 pm
Well...
Spoiler (click to show/hide)
This is why you cant get power aboveground.

Why do dwarves like saying creatue in the way if there the only one there!?!

::Slowclap::
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 01, 2012, 11:15:23 pm
how does quantum entanglement work for dorfs, subatomic particles would always be clogging doors!
Mechanism + mechanic = quantum entangler in progress

Why is everything in food minced, even the liquids?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on July 01, 2012, 11:59:45 pm
They like cutting, alot. Whats wrong with that? whats your deal.

How come its never night? ever?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 02, 2012, 12:34:30 am
How come its never night? ever?
Night certainly happens, it's just too fast for you to notice that night came and went.

What would you use an adamantine pick for besides mining and military miners?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on July 02, 2012, 12:38:45 am
How come its never night? ever?
Night certainly happens, it's just too fast for you to notice that night came and went.

What would you use an adamantine pick for besides mining and military miners?

For getting rich in a short amount of time.

Why are unicorns so deadly? Why dont they love and tolerate? -Inb4haters-
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 02, 2012, 12:48:02 am
Why are unicorns so deadly? Why dont they love and tolerate? -Inb4haters-
Imagine how much pain they're in because of a massive horn growing out of their head. That would certainly influence their outlook on life.

Are ravens ravenous?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WealthyRadish on July 02, 2012, 02:05:10 am
Nope, it just seems that way because ravens rhythmically revile anyone who rambunctiously review them to be ravenous.


Why do dwarves leave booze lying around at random places, and never pick it up?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 02, 2012, 07:33:55 am
Why do dwarves leave booze lying around at random places, and never pick it up?
Because it's too far to haul back once you're boozed up.

Why can't goblins just get along with dwarves without snatching all the dwarven kids?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Flying Fortress on July 02, 2012, 08:44:03 am
Because the goblins are envious of dwarven beards and hope that snatching dwarf kids can teach them how to grow beards of their own.

Why can wagons not cross over traps when going to trade, but when the wagon becomes scared it can easily run over the traps?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on July 02, 2012, 08:59:17 am
Wagons are very timid creatures. When they can avoid the danger of traps, they will, but if something scary comes near, they bolt in a blind panic.

Why are there no dwarven painters, only dyers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 02, 2012, 09:10:50 am
Why are there no dwarven painters, only dyers?
Because dwarves are such masters of rock and stone that everything made of rock is already infused with a particular colour. Hence the lack of painters, as no paint is required.

Why do vampires not transform bitten victims into vampires, just as described in popular vampire stories?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Darkening Kaos on July 02, 2012, 09:13:15 am
Why are there no dwarven painters, only dyers?

Heathen!  Dorf's paint their walls with all shades of red - elf scarlet, kobold crimson, goblin ruby.  Most notably on external walls and fortress entrances, places where dorfs know it will be appreciated for the art it truly is.

What would happen if dorfs mastered the ballistic trajectory?

Edit: Ninja'd but posting anway: Next poster, choose which question you answer.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Broseph Stalin on July 02, 2012, 11:04:29 am
Giant ramps that launch precision magma filled minecart strikes on dark towers and forest retreats.

Why can't an injured dwarf drink booze?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on July 02, 2012, 11:59:00 am
Giant ramps that launch precision magma filled minecart strikes on dark towers and forest retreats.

Why can't an injured dwarf drink booze?
If the dwarf is injured, their normally strong livers cannot work as well, thus the poisons that they normally ignore can become quite a problem.
Water is the only drink that works in their favor at this point.

If cats have [ADOPTS_OWNER], why don't big cats (Lions, Tigers, Panthers) have it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on July 02, 2012, 02:11:27 pm
Because dwarves have an inherent fear for large cats. That makes it so that their CWS does not affect dwarves. When the great cats try to adopt something runs away in fear.

What would happen if you fused together adamantine and slade? Not a WTFish thing but who cares?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on July 02, 2012, 02:14:38 pm
Because dwarves have an inherent fear for large cats. That makes it so that their CWS does not affect dwarves. When the great cats try to adopt something runs away in fear.

What would happen if you fused together adamantine and slade? Not a WTFish thing but who cares?
Sladeamantine.
The intense weight of Slade.
The shear strength and cutting power of Adamantine.
And also entirely unmineable.
So, in short, powerful, but useless.

What would happen if you made a giant version of a Dragon?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on July 02, 2012, 03:28:20 pm
You'd have something whose dandruff you could use as nigh indestructible walls.

Why do dwarves take such simple dining rooms as legendary?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Broseph Stalin on July 02, 2012, 03:40:12 pm
You'd have something whose dandruff you could use as nigh indestructible walls.

Why do dwarves take such simple dining rooms as legendary?

They don't really, they're just trying to get the engravers to start drawing pictures of the dining room instead of pictures of dwarves being eviscerated.

If adamantine is a twice as hard as adamantine (adamantine laughs at your puny notions of physics) how can you mine it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: adasdad on July 02, 2012, 03:54:44 pm
well, the predominant theory, which was first thought up in an adamantine physics thread, is that adamantine comes in tiny chains, that act essentially as fibers. the dwarfs simply nock out the surrounding stone, and pull the tangled adamantine strands out, ready to be either unwound into thread or heated and pounded into a rigid shape.

Why has no one made a dubstep remix of the fortress theme?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: xoseph on July 02, 2012, 04:07:39 pm
well, the predominant theory, which was first thought up in an adamantine physics thread, is that adamantine comes in tiny chains, that act essentially as fibers. the dwarfs simply nock out the surrounding stone, and pull the tangled adamantine strands out, ready to be either unwound into thread or heated and pounded into a rigid shape.

Why has no one made a dubstep remix of the fortress theme?

Because dubstep is a terrible fad would definitely cause a tantrum spiral is obviously a goblin creation.
Why can dwarves, under normal circumstances, only make beds out of wood?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on July 02, 2012, 04:26:41 pm


Because dubstep is a terrible fad would definitely cause a tantrum spiral is obviously a goblin creation.
Why can dwarves, under normal circumstances, only make beds out of wood?
Why the hell would you sleep on a cold stone slab, or a sheet of metal, or rough freakin' glass, or slippery soap, or cold ice, or- you get my point?
Wood is the most comfortable of materials that is also solid.
Dwarves aren't stupid.

What if dwarves discovered and harnessed electricity?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on July 02, 2012, 04:28:12 pm


Because dubstep is a terrible fad would definitely cause a tantrum spiral is obviously a goblin creation.
Why can dwarves, under normal circumstances, only make beds out of wood?
Why the hell would you sleep on a cold stone slab, or a sheet of metal, or rough freakin' glass, or slippery soap, or cold ice, or- you get my point?
Wood is the most comfortable of materials that is also solid.
Dwarves aren't stupid.

What if dwarves discovered and harnessed electricity?

Weaponize it.

Wwud if dwarves discovered nuclear science?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on July 02, 2012, 04:50:11 pm
Run. Run and never look back.

Would kobolds have thieving pets?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on July 02, 2012, 06:17:32 pm
They keep rats as pets. Rodents remind them of their families when they have to go off on work ventures.

Why can't dwarves build a fence? Palisades seem to be the only option.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Logen910 on July 02, 2012, 06:24:30 pm
One of my biggest wtf's so far was when my soldier was fighting my pet dragon for years without any of them being able to dominate or even hurt the other. Called it a dance with dragons. i think they are still dancing somewhere in my caves, i dont know, havent checked for a long time since if have greater problems.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on July 02, 2012, 06:27:07 pm
Dwarves have 2 modes, over done, and not at all. Either you can keep everything out, or get beaten to death by gobbos. or a bronze collosus. or a titan. or a FB. or CLOWNS.

Why dont dwarvesrun towards safety when threatened, and not whereever they please?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 02, 2012, 06:42:08 pm
Why dont dwarvesrun towards safety when threatened, and not whereever they please?
Because they fear for the fort's life when they see the massive siege approaching. So they attempt to find another safer fort. And then they hit the map edge.

How many wheelbarrows to a minecart for maximum magma-transportation efficiency?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on July 05, 2012, 02:23:11 pm
Looks like nobody has any idea. Ask elsewhere or research it yourself, i suppose. Sorry.

Why don't dwarves use two-handed swords- their own sized version, of course.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graebeard on July 05, 2012, 02:27:23 pm
Why don't dwarves use two-handed swords- their own sized version, of course.

Because the other hand is for mugs!

What happened to all the tentacle demons...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Xenos on July 05, 2012, 02:35:41 pm
Why don't dwarves use two-handed swords- their own sized version, of course.

Because the other hand is for mugs!

What happened to all the tentacle demons...
You know how the elves stopped whining about us cutting down trees?  The tentacle clowns paid them a 'visit' so they would stop harassing dwarves.  The clowns like visitors and trees help speed up visitors. ;D
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on July 06, 2012, 09:22:45 pm
Don' furget'chur queschun, man.

Why are demon claws weaker than a copper pickaxe against adamantine in stone?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on July 06, 2012, 10:21:33 pm
*Takes out lenses and puts on urkel glasses*
Spoilers, dont read them unless you know folks

Well, scientifically speaking, adamantine, raw and thread form, is only soft thread, though impossibly strong. It needs heating and shaping, you know, "smelting", in order to expand into the hyper-hard substance we know and love. Raw is stuck in stone, embedded one might say. The thing is, the demons of hell are unaware of this, and are under the impression that adamantine is impossibly hard, unless you already have a adamantine pick. The Demons of Hell are unsure of how dwarves acquired one, and this is often spoke of in hell as a conversation topic and is as common knowledge as the anvil-myths of lore. Now, dwarves, being the prized creation of Armok, know innately of the ways of the mountains, and the method of digging out adamantine is known to all dwarves. however, if a demon should observe a dwarf digging out adamantine by digging out the edges, then pulling the thread out, he might tell others, and all hell would break loose, even more so then usual.
*Takes off glasses* uh. *puts glasses back on and grabs lenses, takes off glasses, puts lenses in*
Ow my eyes. *flushes eyes with water*

Why do crops not need any form of energy in order to grow, and why is a single piece of land capable of producing infinitely.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: krenshala on July 06, 2012, 10:35:04 pm
The crops are using microscopic DWRs to produce the energy necessary for their growth.  This is why you need to muddy the soil to plant - not to provide mud, but to provide the water for the DWR the plant uses for energy.

Why do dwarves leave conscious but immobile newly injured dwarves to lay in their own blood pool instead of bringing them to a hospital?



* Yeah, I have this going on in my fort right now.  Alligator decided to attack just as the wagon stopped, and tried to rip off one of the Farmer's feet.  He failed, and the other six plus a dog or two beat it to death with their fists (and canines (pun intended)).  I'm planning to make the expedition leader some alligator leather boots. :D  While they bring Fikod water, they just leave her laying in the dirt.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on July 06, 2012, 10:39:06 pm
Dead and dying people are icky.


Why is Urist a famous name?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on July 06, 2012, 11:24:25 pm
Because of the Original Urist, a dwarf who ventured far to the mountains, killed her entire crew, and then got murdered by a demon.

What powers the Element Men?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on July 07, 2012, 09:54:30 pm
By type-
Amethyst Men: Energy absorbed from the ambient heat trapped in a crystal lattice
Blizzard Men: Miniature windmills making use of air currents
Blood Men: Excess fluid donated by symbiotic vampires for re-enrichment with new hemoglobin
Fire Men: Relatively cool nuclear fusion (note to Urist McPhysicist- harness this power)
Gabbro Men: Residual  charge from their time as Magma Men
Iron Men: Arc reactors
Magma Men: Just as magma rises to the top of its tube, so too does sentient, sapient magma draw new lava from its surroundings
Mud Men: The life force of nearby wallong animals is slowly drained
Plump Helmet Men (if applicable): Hydroelectromagical generators-requires frequent waterings

Why are there no Element Women?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Rose on July 08, 2012, 01:00:55 am
There are. You just don't see them  cus they're all at the Bat-Men's secret hidden away playboy mansion.

Why do cats slow time?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: krenshala on July 08, 2012, 01:39:27 am
There are. You just don't see them  cus they're all at the Bat-Men's secret hidden away playboy mansion.

Why do cats slow time?

Gravity.  Cat's convert sunlight to gravity, and store it for use later.  All cats can do this, but black cats are more efficient at it.

Why are the hooves of grazers at least as sharp as bladed bluemetal weapons?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 08, 2012, 01:42:19 am
Because grazing ungulates alone know the true secrets of metalworking; secrets that would cause dwarven civilizations to go even more power-mad than normal were it ever to be revealed.

Why can't my masons figure out how to construct a wall over magma without just dropping the rocks straight in like idiots and getting pushed into the flow by the ensuing shockwave dust?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on July 08, 2012, 01:44:05 am
Dwarves realize that the construction that they've built can become one with the world, and are so awestruck at the thought that they have to become one with the world as well.

What does the sky in the world of DF look like?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on July 08, 2012, 02:04:31 am
Your face.

Why are dwarves perfectly willing to kill a cherished family member if ordered too? (berzerk, justice, loyalty cascade)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 08, 2012, 04:38:42 am
Because enemies of civ.

Why do Serrated Disc traps > everything?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 08, 2012, 09:55:58 am
When people talk about opening a can of whoop-ass, the serrated blades are the can's lid.

Why do migrants decide that moving to an evil glacier volcano aquifer with no qualifications whatsoever is a great career choice? (On the plus side, when their melting bodies sank into the lava they managed to reveal candy beneath!)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on July 08, 2012, 12:13:58 pm
Migrants and expeditionary dwarves are largely banished convicts or daredevils, none with any other choice. Assignments are entirely out of their hands if they request a transfer from the Fortress Committee.

Why don't forts send out their own caravans and wagoneers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on July 08, 2012, 01:21:02 pm
Migrants and expeditionary dwarves are largely banished convicts or daredevils, none with any other choice. Assignments are entirely out of their hands if they request a transfer from the Fortress Committee.

Why don't forts send out their own caravans and wagoneers?
Only Mountainhomes have the political power and pure size to send out Embark Projects.

What do dwarves think of Mountain Goats?
They are obviously quite similar.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 08, 2012, 10:14:43 pm
Urist likes mountain goats for their long dwarvenly beards.

Why don't Hammerers aim for the convict's HEAD?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 08, 2012, 10:52:24 pm
Urist likes mountain goats for their long dwarvenly beards.

Why don't Hammerers aim for the convict's HEAD?
If the convict survives, they will be able to hammer him more.

How come dwarfs can see in the dark?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Steamswitch on July 08, 2012, 10:59:05 pm
They're so drunk they think they can see in the dark. Dwarf alcohol is actually a powerful psychoactive drug.

Why are nobles ignorant snotty idiots who expect everyone to obey them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on July 08, 2012, 11:00:21 pm
Because DF is realistic.


Why cant dwarves put stuff back into stacks?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 08, 2012, 11:15:06 pm
Because they're so blind drunk every stack looks the same, and they don't know which stack is full and which isn't.

Why do dwarves only brew 4 types of booze?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on July 09, 2012, 03:09:52 am
After they had finished trying to get their traditional plants to make sweet, sweet booze (dimple cup vodka did NOT work), the dwarves immediately went on to trying to distill some of the more common liquids around them. Fire whiskey and blood wine are... a *little* different in the Mountainhomes. The casualties producd by the experimentation led to a ban against alcohol experimentation without approval by the Dwarven Government.

From where do dwarves get their requisite calcium if they never drink milk and only rarely eat leafy green vegetables?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Firehawk45 on July 09, 2012, 06:20:25 am
You dont know, and you DONT WANNA KNOW whats in the booze they are drinking.....

Why are catapults actually railguns?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on July 09, 2012, 07:03:21 am
Correction: ballistae are the railguns. Catapults are just bad.

How come pickaxes are considered foreign weapons?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 09, 2012, 08:20:42 am
Because it lacks a blunt attack. All dwarven weapons must have blunt attacks. This is also why the guy in charge of justice is a hammerer and not an axe-wielding executioner.

Why couldn't dimple cups make good booze?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on July 09, 2012, 10:54:52 am
They taste like donkey shit and leave your teeth dark blue.

Why are dwarves so dark skinned? They live underground for Armoks sake!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 09, 2012, 11:08:02 am
Because all the mining causes stone dust to embed themselves in dwarves' skin, turning the skin a darker shade. Over time, their skin darkens further, and can rival even the best above-ground tan.

Why do tubers make beer and not vodka?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on July 09, 2012, 11:47:05 am
Because vodka production was banned after the dimple cup incident.

Why must dwarven weapons have a blunt attack? The ones on the edged weapons are usually worse than just chopping with the thing.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Firehawk45 on July 09, 2012, 11:55:39 am
Dwarfes love hammers. Hammers are deeply embedded (is that a word?) into the dwarfen brain and therefor, equally which weapon you give them, their brain starts thinking "Hammer" and orders a blunt attack. Thats also the reason why they use their xbows for something else then shooting at the enemy.

I dont have a question, so its open to be grabbed
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on July 09, 2012, 11:56:58 am
Do Hydra heads ever try to attack each other, or fight over food?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on July 09, 2012, 01:22:50 pm
While they might playfully fight with each other, they never inflict harm.

Why have the dwarven scientists not invented bread?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ninja811 on July 09, 2012, 01:28:36 pm
Because why make bread when you could make more beer.

why do dwarfs just stand around when there's nothing to do?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Firehawk45 on July 09, 2012, 02:17:21 pm
Because they are doing NOTHING. At this stage, they are not even breathing. all body functions are offline, and if they move while doing nothing, then its just like a pc user moving the mouse a little bit so his PC stays awake.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tahujdt on July 10, 2012, 02:31:19 pm
No question, so I'll go.
Why do dwarves use candy for sutures?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tsuchigumo550 on July 10, 2012, 02:48:09 pm
It makes them feel important, and they think it might hold up better than what those silly elves must use.

Why do tantruming dwarves auto-aim for the most important person in your fort?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on July 10, 2012, 02:49:56 pm
They want to make you mad, there tantrumming for a REASON.

How is adamanite even mineable if it holds back demons?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on July 10, 2012, 02:53:25 pm
Adamantine repents the demons. The spire structure itself; however, is quite unstable and easily demolished with the right tools (copper picks).

Why has no creature in the game a death ray?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Facekillz058 on July 10, 2012, 03:32:46 pm
Because we would try to weaponize it through Science.

Why cant i think of a question?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Ziga on July 10, 2012, 03:44:29 pm
Because we would try to weaponize it through Science.

Why cant i think of a question?


because you must of read all the posts in this thread and therefor, all your questions have already bin answered

why are dwarfs so awsome?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Firehawk45 on July 10, 2012, 03:46:06 pm
They are dwarfs.

If elite Marksdwarfes can hit a toe with menacing precision, why dont they go for headshots?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tahujdt on July 10, 2012, 03:47:37 pm
why are dwarfs so awsome?
Because they are channeling the awesomeness of Toady. (Ninja'd)

If elite Marksdwarfes can hit a toe with menacing precision, why dont they go for headshots?
Because that makes it too easy. A proper dwarf kills someone one toe at a time.


Why are dwarves invulnerable to catapults, but not to ballistae?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flieroflight on July 10, 2012, 03:48:53 pm
Law of inverse probability.
The less likely a shot to hit, the greater the accuracy.
So, by purposefully aiming for hard to hit bits, they improve their accuracy.

Why cant hydras regenerate?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on July 10, 2012, 04:36:47 pm
Because Toady hasn't gotten to that yet. Or maybe he fears they'd be too terrifying at that point and he'd have to turn their DIFFICULTY:x tag up to 11, which would mean adventurers rarely see them.

Why don't dwarves just do what they're told for a change?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 10, 2012, 07:37:00 pm
Because the booze tells them otherwise.

Do dwarves like minecarts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Frontestro on July 10, 2012, 07:43:35 pm
They love them. Which is why they go to great lengths to hug them while they speed down the tracks at 90 miles per hour.

Why can lungfish fly?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: krenshala on July 10, 2012, 09:49:43 pm
They love them. Which is why they go to great lengths to hug them while they speed down the tracks at 90 miles per hour.

Why can lungfish fly?
Their lungs are large enough to provide lift when flapped like wings.

Why do dwarves get upset at long patrols, but enraged if you give them time off every few months instead of working them non-stop?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 10, 2012, 10:00:29 pm
They are fond of industry, so they get unhappy when you take them off work. At the same time they need alcohol to get through the working day, and long patrols deny them of their alcohol, which makes them upset.

What do dwarves see in elves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graebeard on July 10, 2012, 10:11:21 pm
Various edged weapons, frequently.

Why won't dwarfs pull the bones out of corpses for use in industry; but it's totally OK to use them after waiting years for the flesh to decay naturally?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on July 10, 2012, 10:12:35 pm
Various edged weapons, frequently.

Why won't dwarfs pull the bones out of corpses for use in industry; but it's totally OK to use them after waiting years for the flesh to decay naturally?

They dont believe in defiling the dead, but if it defiles itself it is fine.

Why are elven wood spears so good at murdering?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 10, 2012, 10:23:12 pm
The trees were sung into the shape of weapons, which makes them way more deadly than carving wood into weapons.

Why is elven armour crap?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on July 10, 2012, 11:04:13 pm
If it was better, Toady would be forced to spend time programming more ways for us to kill them. Toady would rather be coding civilization conflicts.

Been 11 months since I posted in this thread.

Why have dwarves suddenly become smarter?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Callista on July 10, 2012, 11:34:14 pm
In all those years of eating the prepared brains of various unusual creatures, some of the leftover intelligence must have seeped into their booze-soaked minds.

Care to tell me why the human caravan just brought a barrel of dwarf blood to my depot?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 11, 2012, 12:17:10 am
In all those years of eating the prepared brains of various unusual creatures, some of the leftover intelligence must have seeped into their booze-soaked minds.

Care to tell me why the human caravan just brought a barrel of dwarf blood to my depot?
They've begun worshipping Armok and bring this fluid as an offering to his highest priest, disguised as a worthless child of your fortress. Soon the sacrifices will begin...!

Why do dwarves not gather around glass windows into a room where two insane elves, crazed with hunger and bloodlust, are fighting to the death? Hell, I'd expect the entire fortress to be jostling for a good view while someone makes +dwarven popcorn biscuits+ out of dwarven wine and dwarven wine.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on July 11, 2012, 01:02:15 am
They do see. And slowly be traumatized by it. But they wouldn't lower themselves and act like they want to see an elf, no matter how badly it's being slaughtered.

Why do the merchants buy mercury-laden cinnabar mugs year after year?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 11, 2012, 01:04:14 am
Because it's the secret to keeping a fort's total population low. (nope, d_init settings don't work as well as this :P)

Why do dwarves bury their dead instead of offering them as a blood sacrifice to Armok?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on July 11, 2012, 01:33:42 am
They're hoping to come back after a few millenia and mine the oil.

What does Troglodyte taste like?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on July 11, 2012, 01:35:47 am
Tastes like gremlin.

What does gremlin taste like?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on July 11, 2012, 03:38:55 am
Tastes like Troglodyte. (ad infinitum)

Considering that On the origin of dwarves (http://dwarffortresswiki.org/index.php/On_the_origins_of_dwarves) answers many of our questions, could it be considered canon?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Facekillz058 on July 11, 2012, 05:18:47 am
Sure?

Why cant my children seem to fight off goblin snatchers, but when a steel titan rolls around my infants break its legs and overall give it a slow and painful death?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on July 11, 2012, 05:22:03 am
As children, dwarves are naturally scared of the color green and hold back against the goblins.

How do dragons breathe fire?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on July 11, 2012, 05:30:36 am
A gland in the dragons belly produces a fluid which boils when it leaves the pressure of the dragons body. The gas then proceeds to ignite when it makes contact with oxygen, producing a flame about as hot as 2500°K.

Why do dwarves use an anvil when the floor below them would do just fine?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Broseph Stalin on July 11, 2012, 06:27:51 am
Do you have any idea how hard it is to swing your beard at a bar of metal when it's laying on the floor?

If dwarves (and all creatures) reproduce via spores why aren't all dwarven women constantly pregnant?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on July 11, 2012, 11:14:00 am
Do you have any idea how hard it is to swing your beard at a bar of metal when it's laying on the floor?

If dwarves (and all creatures) reproduce via spores why aren't all dwarven women constantly pregnant?
Due to their indoor nature, dwarves need to familiarise their body with the spores of their partner through at least a day of being within one Til length, to ensure no dwarvern women give birth to forgotten beast spawn.

Why can't craftdwarves be told which kind of craft to make?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on July 11, 2012, 11:17:30 am
(ACK Ninja'd-
It's hard enough for the regular cells to find their way to the egg- random air currents take even longer. Spores also get stuck on clothes and burn up in the fortress magma waterfalls.)

The craftsdwarves' union has attained the right to full creativity in their work. It's lucky that we can even determine the material used in some cases.

Why are there no dwarven classrooms or teachers?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Megaman3321 on July 11, 2012, 11:41:49 am
(ACK Ninja'd-
It's hard enough for the regular cells to find their way to the egg- random air currents take even longer. Spores also get stuck on clothes and burn up in the fortress magma waterfalls.)

The craftsdwarves' union has attained the right to full creativity in their work. It's lucky that we can even determine the material used in some cases.

Why are there no dwarven classrooms or teachers?

Because the dwarven hivemind negates the need for such things.

Why can waterwheels power themselves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on July 11, 2012, 12:51:19 pm
Waterwheels are not simply wheels with paddles. They are living organisms that metabolize water. When you give it a fresh current of water, it uses some of that energy to turn the axle faster than the water current, thus generating what appears to be perpetual motion.

How can a 7-deep 1-tile pond be nothing but ramp?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graebeard on July 11, 2012, 01:20:29 pm
Waterwheels are not simply wheels with paddles. They are living organisms that metabolize water. When you give it a fresh current of water, it uses some of that energy to turn the axle faster than the water current, thus generating what appears to be perpetual motion.

**Slowclap**
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on July 11, 2012, 02:42:37 pm
Unlike solids, liquids can only stack up to 7 portions on a given tile. However, water and lava share solids' ability to stack regardless of terrain and horizontal space constraints.

If cave adaptation works due to sensitivity to air currents, why doesn't it help dwarves to overcome non-adapted invaders by "reading" nearby motion?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on July 11, 2012, 02:43:54 pm
It does. Dwarves fight better underground when fully cave adapted.


How does one boulder make four blocks, OR one wall? But the same 4 blocks makes four walls.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tahujdt on July 11, 2012, 02:47:17 pm
How does one boulder make four blocks, OR one wall? But the same 4 blocks makes four walls.
Because dwarves will cut down the boulder bit by bit looking for the perfect bit of stone, but they use blocks just as they are.

Why do female dwarves not have beards?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on July 11, 2012, 04:00:37 pm
How does one boulder make four blocks, OR one wall? But the same 4 blocks makes four walls.
Because dwarves will cut down the boulder bit by bit looking for the perfect bit of stone, but they use blocks just as they are.

Why do female dwarves not have beards?


Sometimes they do, sometimes they don't.
It's partially a genetic trait, partially an ethnic one.
Some dwarven gene strands simply don't have a dwarven beard gene on the X Chromosome, while others do.
Sometimes Female Dwarves are permitted to shave for no good reason, other times they're expected to keep the beards like everyone else.

Why are skulls so fragile?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on July 11, 2012, 04:46:55 pm
Armok would be bored if they were durable.

Why does a pond filled with 6/7 water still be filled with 6/7 water after dumping your entire fortresses' stone supply in it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tahujdt on July 11, 2012, 04:57:07 pm
Why does a pond filled with 6/7 water still be filled with 6/7 water after dumping your entire fortresses' stone supply in it?
For the same reason that you can put the entire stone supply on one square in the first place.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on July 12, 2012, 12:35:19 am
The Tragic lack of Questions make me sad.  :'(

How Are dwarves aware of certain things from across far distances (i.E., Know that cat they've never seen and that just adopted them are dead, or that relatives are dead) But cant tell that gobins are right behind the corner?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on July 12, 2012, 01:06:01 am
It's all in dwarven telepathy. All non-evil entities have a telepathic link in the quantum sphere that lets their brains interact. Evil creature's brains are different. Their internal quantum foam structure resonates on a different spectral sub-frequency that negates any telepathic abilities.

Why do I know how that works?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on July 12, 2012, 01:08:57 am
It's all in dwarven telepathy. All non-evil entities have a telepathic link in the quantum sphere that lets their brains interact. Evil creature's brains are different. Their internal quantum foam structure resonates on a different spectral sub-frequency that negates any telepathic abilities.

Why do I know how that works?
Obviously, you're a dwarf.
Or at least a tall one.

What happens when you drop the entire mountain into Hell (Using the special Slade Mining Technique)?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on July 12, 2012, 01:14:32 am
It turns into flat land.

Why can't we truly set up our dorfs upon embark? We can pick skills and the stuff they bring, but we can't customize their looks, likes, dislikes, relationships or families. What gives?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on July 12, 2012, 01:22:40 am
It turns into flat land.

Why can't we truly set up our dorfs upon embark? We can pick skills and the stuff they bring, but we can't customize their looks, likes, dislikes, relationships or families. What gives?
The idea behind it is that they're not just something created right on the spot.
The idea is that they're a team of seven selected by the queen/king to go make a new outpost.

How do you make something from Chicken Leather?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on July 12, 2012, 01:35:09 am
With great difficulty and care.

Why are dwarves the only creatures that can successfully rock a turkey leather thong with style?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on July 12, 2012, 07:05:06 am
Because only dwarves are in the Mood.

How come no dwarf worships Armok like they do with other gods?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 12, 2012, 08:24:51 am
Because only dwarves are in the Mood.

How come no dwarf worships Armok like they do with other gods?
Because Armok would explode them into a fine mist if they started building temples to him instead of killing things.

Would sufficiently large dwarven water guns, when sprayed in below-freezing conditions, cause instant killing of whatever they hit?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tahujdt on July 12, 2012, 08:49:13 am
Yes.

What would happen if a dwarf invented a magma super soaker?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on July 12, 2012, 09:09:12 am
The dwarf would use it on itself, taking suicide and unfortunately destroying the device.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tahujdt on July 12, 2012, 09:23:48 am
Why can dwarves build a computer out of nothing but large quantities of axles and gears, but cannot build a wall because there is a piece of thread there?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WellBredMutt on July 12, 2012, 10:11:23 am
Why can dwarves build a computer out of nothing but large quantities of axles and gears, but cannot build a wall because there is a piece of thread there?

Because computers are brainy and undwarven things that are only built because a command came from on high. But the honorable task of creating a military defense wall of fine stone requires perfection.

Why can 99 dragons occupy the same tile as long as only one is standing?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on July 12, 2012, 10:30:40 am
Tiles are as tall as they have to be. All but one have to lay down because ... well ... have you ever seen 99 dragons standing on top of each other?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Ziga on July 12, 2012, 10:55:56 am
Tiles are as tall as they have to be. All but one have to lay down because ... well ... have you ever seen 99 dragons standing on top of each other?


good answer

what whould happen if magic got implemented to humans and elfs but not dwarfs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on July 12, 2012, 11:44:15 am
We'd just have to forge 20% more steel axes.

How can cats reproduce in a closed room indefinitely, even with no food?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: therealmarauder on July 12, 2012, 01:08:59 pm
They eat vermin.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on July 12, 2012, 02:31:04 pm
Why did you not ask a question?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WellBredMutt on July 12, 2012, 03:57:28 pm
Because he is an elf saboteur.

Where did dwarves learn to make quantum-entangled mechanisms?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on July 12, 2012, 04:11:13 pm
It is one of their many talents that has been passed down the dwarven family lines since Armok himself blessed them with it.
Dwarves aren't stupid, ya know.

What kind of weapon do dwarves prefer?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on July 12, 2012, 04:47:13 pm
How is this not obvious? hammers and axes!

Why are elves so peaceful nd docile, but so perfectly willing to devour the flesh of sentients.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on July 12, 2012, 06:28:04 pm
Because eating the dead is better than killing the trees and plants, y'know man?

Do dwarves do alchohol for recreation or do they have a literal need?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Megaman3321 on July 12, 2012, 06:42:50 pm
Alcohol is the driver of complete catabolic breakdown of ingested food. Without alcohol, dwarves slowly become more and more lethargic due to inefficent metabolism of food.

Why is semi-molten rock unminable?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: therealmarauder on July 12, 2012, 07:23:57 pm
As soon as the pick slides in, it cools the wall and the pick is instantly trapped.

Kobolds and others can avoid traps, but they don't path around them. Why are wagons the only creatures able to detect traps, and unable to move over them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on July 12, 2012, 10:55:27 pm
Being the volumetrically largest creature in the game, they have an equally matched sentience level. They are the only creature in the game with a true sense of self-preservation.

Why was that question so oddly specific?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 12, 2012, 11:17:52 pm
Being the volumetrically largest creature in the game, they have an equally matched sentience level. They are the only creature in the game with a true sense of self-preservation.

Why was that question so oddly specific?
Because self-referential humor is the true path to happiness.

If both beards and socks became sentient, who would win in a fight between them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tahujdt on July 13, 2012, 01:42:34 am
Magma.

How can dwarves make copper absolutely fireproof?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on July 13, 2012, 01:58:48 am
Very carefully.

Can anyone elaborate on what he means?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tahujdt on July 13, 2012, 02:02:31 am
I can. Sorry, I meant magmaproof.

Why do elves wear thongs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on July 13, 2012, 02:04:24 am
No. Because its very clear what he said.

Why can't dwarves, goblins, etc have many wives. But a night creature can have as many as it wants?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on July 13, 2012, 02:25:11 am
Because night creatures are unethical.

Why is this thread so popular?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on July 13, 2012, 05:31:25 pm
Because of the number of wtf questions, and the number of wtf answers.

How can bookeepers tell just by scribiling at a desk how many things there are, even if they are not accesible to dwarves (i.e. animal-men's weaponry?)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on July 13, 2012, 05:36:57 pm
How can bookeepers tell just by scribiling at a desk how many things there are, even if they are not accesible to dwarves (i.e. animal-men's weaponry?)
In case you hadn't noticed, bookkeepers actually have no writing tools.
When they're at that desk, they enter a meditative state, being able to temporarily transcend their physical limitations in order to count every last rope reed seed in the fortress. They then communicate it to the great dwarvern hive-mind.
That's also why they become so fast. Sprinting is hard work, even when you have no physical body to have to move.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on July 13, 2012, 05:41:35 pm
What is with people not asking questions?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vodrilus on July 13, 2012, 06:20:19 pm
The joy of answering a question overwhelms their sub-standard minds.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on July 13, 2012, 06:20:58 pm
Why dont dwarven beards latch onto other creatures when their host dies?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: NineFourEightSeven on July 13, 2012, 06:38:17 pm
A dwarven chin is full of holes that the beard uses as a direct link to the liver, other creatures do not have a large enough liver to process the waste of the beard, the resulting backup of waste kills the beard. alcohol is necessary somewhere in the process.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on July 13, 2012, 06:41:55 pm
A dwarven chin is full of holes that the beard uses as a direct link to the liver, other creatures do not have a large enough liver to process the waste of the beard, the resulting backup of waste kills the beard. alcohol is necessary somewhere in the process.
I will add that alchohol is a absolutely nescasary product ofr healthy beards, and only dwarves have the blood to alcohol ratio to keep them alive. This is why sober dwarfs slow so much, as without it their parasites take it from their bodies, and they can't use it for metabolization.

What is up with the dwarven obsession with squares and triangles in engravings?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Panando on July 13, 2012, 07:38:43 pm
What is up with the dwarven obsession with squares and triangles in engravings?

The squares thing started when a dwarf, thinking of engraving an image, engraved the frame. Then he thought it would be nice to have some booze and a meal and a nap (he was also the broker, of course), and just never got around the finishing that image. Other lazy dwarves thought "Hey, just engraving the frame is a whole lot less work than actually engraving an image in it" so engraving squares became a thing. Later, an even lazier dwarf realized that it was less work to engrave just 3 lines rather than 4. Naturally the next step in this evolution, will be an engraved line, followed by an engraved dot and it will cumulate in dwarves saying "I've finished my engraving" before they've even started it.

What is with throwing a party at a chained animal?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tahujdt on July 13, 2012, 08:30:52 pm
What is up with the dwarven obsession with squares and triangles in engravings?
What is with throwing a party at a chained animal?
You don't wanna know. It is the same thing as a popular Settlers of Catan joke.


Why does the dwarven hivemind even care about socks anyway?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 13, 2012, 08:49:10 pm
What is up with the dwarven obsession with squares and triangles in engravings?
What is with throwing a party at a chained animal?
You don't wanna know. It is the same thing as a popular Settlers of Catan joke.


Why does the dwarven hivemind even care about socks anyway?
Beards eat socks.

Is it "dwarves" or "dwarfs"? (cough cough subjective cough)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on July 13, 2012, 09:35:16 pm
dorfs.

what is with the goblins determination to attack a dwarf civ, simply because a new fort was started? I noticed my currebt war is listed as not having a cause.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on July 13, 2012, 09:37:49 pm
Wow misko. Exact ninja. I was about to say that.

Armok needed some entertainment so that worlds with careful and sane overseers would still die a slow horrible death. In theory, at least. He oversaw serrated steel discs.

How can two minecarts pass each other in the same direction on one track?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DrKillPatient on July 14, 2012, 01:14:21 am
(Wait, they can? I thought it was one minecart, one track.)

The same way that several tons of stone can fit in one tile, I suppose.

Why do some evil mists' residue appear only after a normally-clensing rain?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Theifofdreams on July 14, 2012, 04:36:09 am
Clearly the residue is mixed with the dirt, but rises above water, so it would probably also appear of you happened to flood everything with water. Probably. OR it's for !Fun!

Why do dorfs always take the long and dangerous path if they can, rather than a short and safe one?
(go outside the fort through backdoor, walk around fort, barely avoid goblin siege, run through now open front gate. Or just walk down a hallway. >.>)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on July 14, 2012, 05:49:11 am
Because you set traffic designations wrong.

How do dwarves manage to destroy three quarters of what they mine?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on July 14, 2012, 05:58:46 am
A lot of what they mine is transformed into useless rubble instead of stones, which is immediately atom smashed with the beard.

Why do dwarves have a preference for which way to mine and construct from?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: necromancerbob on July 14, 2012, 12:35:33 pm
Undoubtedly asked 1*10^47 times before but how do you tell all your Dwarfs to run the **** inside when a siege, wave of unimaginable horror or giant grass hopper men threaten your fort? Is just assigning all the people outside to a civilian alert burrough or something then removing it when the draw bridges go up enough?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: therealmarauder on July 14, 2012, 12:37:40 pm
Dwarves were always trained to do it facing a certain way and, since all creatures have an innate sense of direction, they try to do it that way if they possibly can.

How do all creatures know which way is which? At the very least, they can pick a cardinal direction from a semicardinal direction.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: therealmarauder on July 14, 2012, 12:40:34 pm
Undoubtedly asked 1*10^47 times before but how do you tell all your Dwarfs to run the **** inside when a siege, wave of unimaginable horror or giant grass hopper men threaten your fort? Is just assigning all the people outside to a civilian alert burrough or something then removing it when the draw bridges go up enough?

This isn't really the thread for that, but just make a burrow which is everything underground and not in the caverns, then set alerts to confine dwarves to burrows when you set the alert. But sure, confining them to a tiny little space and then letting them go when the bridge goes up would work, as long as you don't mind canceling all the tasks.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: knutor on July 14, 2012, 12:44:17 pm
1. N, to create a new alert, from within the Military Alert submenu.  Name it Danger
2. Create burrow in safety zone.  Name it Danger.
3. Open alerts, make sure A flag is next to Danger burrow, when Danger alert is highlighted.*
4. When a SIEGE happens, immediately move CIV flag from Inactive alert to Danger alert
5. Do nothing with Active/Training alert or squads, or the individual squad settings will get broken.

*Player might have to use the arrow keys to get over to that third column, where the Danger burrow is at, to put the A beside the word Danger
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on July 14, 2012, 02:03:12 pm
Great, the continuity of the thread has been broken by some guy asking how to handle his dwarves under a siege. Let us see were we were shall we?
How do all creatures know which way is which? At the very least, they can pick a cardinal direction from a semicardinal direction.
Creatures do not know direction by heart, but the way Armok has formed the world constricts them to only moving in 8 directions, which is from one infinite space to another.

How come carnivorous pets never eat?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jaxy15 on July 14, 2012, 02:06:49 pm
They do. They break apart very small pieces of their own muscle, magically digest it and then they regenerate the muscle.

What are dwarven beards made from?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on July 14, 2012, 02:08:37 pm
Serious Answer: It hasn't been Implemented yet.
Comical Answer: They filter feed. They can also lick blood off the walls and get all their dietary essentials from that.

NINJA!
What are dwarven beards made from?
Super Adamantine

What if DF had Aliens?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Facekillz058 on July 14, 2012, 02:30:50 pm
We could do some more !!Science!!

What if DF DIDN'T have aliens?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on July 14, 2012, 06:44:53 pm
The accursed Animal and Element People would not have come to be.

Why are dwarves so clueless about flame?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: therealmarauder on July 14, 2012, 08:54:59 pm
Lack of fire safety PSAs.

Why do cats need to walk by every tile?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on July 15, 2012, 05:10:04 am
Because curiosity kills the cat, and everything must die in this game.

Why isn't there a great deal of good DF fan music?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 15, 2012, 09:25:42 am
Because curiosity kills the cat, and everything must die in this game.

Why isn't there a great deal of good DF fan music?
Because it only has one track, so there's almost nothing to base your fan music off of and call it "DF music".

Why do goblins have [NO_EAT] and [NO_SLEEP] if eating and sleeping for anything but dorfs (not counting grazers) isn't implemented?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on July 15, 2012, 12:26:36 pm
Goblins are slated to be the star race of Slaves to Armok: God of Blood Chapter III: Goblin Horde. All survival needs are suspended in preference for carnage.

How do craftsdwarves seem to know the entire history of their race?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 15, 2012, 12:31:08 pm
Goblins are slated to be the star race of Slaves to Armok: God of Blood Chapter III: Goblin Horde. All survival needs are suspended in preference for carnage.

How do craftsdwarves seem to know the entire history of their race?
What else are they going to be fixated on in the long, long hours spent making +gabbro mugs+ in some underground hovel? They put their entire minds to memorizing the entire world's history, or else they'd go more insane than usual.

If spiked balls are worth a lot, and golden salve is worth a lot, what happens when you slather a spiked ball in golden salve and sell it to some unwary humans?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on July 15, 2012, 03:11:07 pm
You would get something worth less than ☼cat tallow roasts☼.

Why; from a non-technical standpoint, is cooked meals worth so much?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Frontestro on July 15, 2012, 04:24:46 pm
Because dwarf beard hair is a very rare item and sometimes it flakes off a cook dwarf when they are preparing a meal and into the food.

Why can a dragon burn down a cage from the outside but not the inside?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Facekillz058 on July 15, 2012, 05:44:38 pm
Because when a Dragon is caged, a small, invisible dart of dwarf beard hair locks up a dragons flame producing organs.
The dwarfbeardhairdart teleports from the dragons throat to the dwarves beard whenever said dwarf attempts to move the cage.

Where do dwarves go when they die, besides magma and a stone slab or a box in the ground?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vodrilus on July 15, 2012, 05:56:16 pm
To Soberland.

How are dwarves perfectly able to dig through granite and other hard rocks with mere copper picks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on July 15, 2012, 06:12:15 pm
To Soberland.

How are dwarves perfectly able to dig through granite and other hard rocks with mere copper picks?
The same way they can make chairs out of chalk.

Why don't dwarven tools ever rust (At least in the current release)?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 15, 2012, 06:37:24 pm
To Soberland.

How are dwarves perfectly able to dig through granite and other hard rocks with mere copper picks?
The same way they can make chairs out of chalk.

Why don't dwarven tools ever rust (At least in the current release)?
Alcohol rusts?

Anyway, if glumprongs are purple, how do they photosynthesize?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on July 15, 2012, 06:38:27 pm
To Soberland.

How are dwarves perfectly able to dig through granite and other hard rocks with mere copper picks?
The same way they can make chairs out of chalk.

Why don't dwarven tools ever rust (At least in the current release)?
Alcohol rusts?

Anyway, if glumprongs are purple, how do they photosynthesize?

Glumplogs photosynthesize with Armok's blessing.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mageziya on July 15, 2012, 08:40:50 pm
How do animals in DF inbreed with no consequences?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 15, 2012, 08:47:37 pm
How do animals in DF inbreed with no consequences?
They don't inbreed, they asexually bud. This process can only be brought on by the sight of an opposite-gendered member of the same species.

How do you make beer out of grass?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on July 15, 2012, 11:15:14 pm
Like making beer normally. It's easy with a beard.

Why do vampires happily divulge that they have a looong history of past entities, including ones that were wiped out 200+ years ago?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Darkening Kaos on July 16, 2012, 07:32:55 am
Why do vampires happily divulge that they have a looong history of past entities, including ones that were wiped out 200+ years ago?

ExXxtreme bragging rights.

How come, when you deconstruct something, dozens of items from nearby stockpiles teleport to the place where the dorf stood whilst doing said deconstructing?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 16, 2012, 08:27:22 am
The items all yearn to meet their lost families located in the workshop's materials and try their hardest to get there.

Why are dwarves always smiling?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on July 16, 2012, 10:18:41 am
!!Evolution!!

Why do military dwarves feel the urge to KILL EVERY LIVING CREATURE ON THE FACE OF THE PLANET that aren't traders or dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: charred_gp on July 16, 2012, 10:37:50 am
Normal dwarves feel it too, military dwarves just express it better.

Why do goblins insist on taking the shorter route into my fort even though it's covered in blood?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Orky_Boss on July 16, 2012, 10:54:40 am
Because they belive in the idiodic motto of:

"If it doesn't work the first time, try, try again."

Why have dwarves so far not have weaponized mounted soldiers/weaponry/combat, despite having even weaponized BREEDING?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on July 16, 2012, 12:19:36 pm
Sitting on the animal, rather than letting it fight alone, only reduces the number of individual fights that can occur. Quantity over quality is the dwarven way, after all.

Why has Armok not gifted the world with mages beyond necromancy?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ArmokGoB on July 16, 2012, 12:45:34 pm
Because necromancers are !!FUN!! enough.

Why does the section of ocean that could flood my fortress with waves not producing waves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: charred_gp on July 16, 2012, 01:12:37 pm
They're waiting for the most Fun moment to happen.

How can a forgotten beast take down a fully trained militia and then die to a single child?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Firehawk45 on July 16, 2012, 01:35:37 pm
Your militia was worthless. The FB knew that and wanted to show you, who is REALLY good at defending your fortress.

Why cant the elves bring me some metal? They must have gotten the same goblinite source then i?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on July 16, 2012, 02:43:24 pm
They disintegrate the goblinite with magic that has yet to be implemented.
Because time travel is a valid excuse in a universe where the constants gradually change.

Why hasn't Toady implemented magic into the game(play) yet? Necromancy does not count.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Firehawk45 on July 16, 2012, 03:33:28 pm
They disintegrate the goblinite with magic that has yet to be implemented.
Because time travel is a valid excuse in a universe where the constants gradually change.

Why hasn't Toady implemented magic into the game(play) yet? Necromancy does not count.

I dont know, letting dead people walk, fight, chew on their friends and possibly dance sounds really magical to me...

Why are bolts out of Candy so useless, while a spear out of candy is overly good?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 16, 2012, 03:39:52 pm
You didn't know this one? Candy can form a perfect edge or point, but has the density of styrofoam. It doesn't matter how sharp it is if it can get blown off course by a monarch butterfly (BUTTERFLY CONSPIRACY). So basically, a candy bolt doesn't have the inertia to penetrate anything when fired, even if it's really damned sharp.

How do goblin snatchers teleport off your map as soon as they snaffle a minor?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Firehawk45 on July 16, 2012, 03:48:04 pm
You didn't know this one? Candy can form a perfect edge or point, but has the density of styrofoam. It doesn't matter how sharp it is if it can get blown off course by a monarch butterfly (BUTTERFLY CONSPIRACY). So basically, a candy bolt doesn't have the inertia to penetrate anything when fired, even if it's really damned sharp.

So, if i fire it, it will do nothing, but if i stab someone with it, he will drop dead? Genius, i need Dwarfes stabbing people with cand-bolts!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 16, 2012, 03:52:44 pm
You didn't know this one? Candy can form a perfect edge or point, but has the density of styrofoam. It doesn't matter how sharp it is if it can get blown off course by a monarch butterfly (BUTTERFLY CONSPIRACY). So basically, a candy bolt doesn't have the inertia to penetrate anything when fired, even if it's really damned sharp.

So, if i fire it, it will do nothing, but if i stab someone with it, he will drop dead? Genius, i need Dwarfes stabbing people with cand-bolts!
Or you could melt down the bolts one by one and make 2.5 spears out of one candy. Except it requires a technique you'd have to look up :(
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Callista on July 16, 2012, 04:23:49 pm
You didn't know this one? Candy can form a perfect edge or point, but has the density of styrofoam. It doesn't matter how sharp it is if it can get blown off course by a monarch butterfly (BUTTERFLY CONSPIRACY). So basically, a candy bolt doesn't have the inertia to penetrate anything when fired, even if it's really damned sharp.

So, if i fire it, it will do nothing, but if i stab someone with it, he will drop dead? Genius, i need Dwarfes stabbing people with cand-bolts!
It makes more sense than you'd think. Stabbing somebody with an object lets you put the force of your own strength behind it; using it as a projectile depends entirely on the projectile's momentum (speed * mass). Since adamantine has very little mass, it has very little momentum; but because it is so rigid, it is excellent for transferring the kinetic energy in a dorf's arm into the body of a hapless goblin. It seems counterintuitive only because of adamantium's extremely odd material properties.

Quote
How do goblin snatchers teleport off your map as soon as they snaffle a minor?
Seems you've answered your own question: They teleport. Goblins are, as we all know, secretly a hyperadvanced civilization which invented the art of teleportation long ago. Unfortunately, they can't teleport into the fortress because there's no way of knowing whether they'll end up wedged into a wall or have a random kitten forcibly implanted into their spleens; but once they're in and have their target bagged up, they use their super-advanced psionic implants to call for teleportation back out.

Why do dwarves show no ill effects from working with substances like pitchblende, cinnabar, and lead?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on July 16, 2012, 08:22:58 pm
Oh, they feel it alright, but the alcohol dilutes the sensations that they feel, so they don't complain.

Who created Armok?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 16, 2012, 08:32:10 pm
Energy.

Why doesn't magma cool into anything other than obsidian?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on July 16, 2012, 10:03:03 pm
Magma cools? What are you talking about? It just evaporates like water if there's only 1/7 in a square.

What happens if dwarf fortress is allowed to get tech levels equivalent to modern day?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TSTwizby on July 16, 2012, 10:18:32 pm
Nothing, all worlds generated suddenly die off around 1945.


How is it that untame creatures are needless while tame grazers can starve?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on July 17, 2012, 12:02:09 am
The untame ones packed a lunch. The tame ones expected you to do that for them. Lazy bastards.

Do you think that dwarves ever entertain babies by making beard puppets?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on July 17, 2012, 12:06:49 am
But of course! It's a traditional favorite for dwarven parents to put on beard shows for their children!

What do elves do with their babies?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on July 17, 2012, 04:01:10 am
They put them in trees so they grow faster.

How do the dwarves atom smash the rubble as soon as they mine it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheProphet on July 17, 2012, 06:52:39 am
They don't. The rock is caught in the beard of the miner. The beard then acts as a cheese-grater, reducing the rock to a small pile of dust which is spread out as the dorf walks around.

What makes beards so strong?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MrAnderson on July 17, 2012, 11:20:48 am
booze, and *kitten roasts* (fyi: don't try this at home)

why don't dwarves just jump down a ledge if they are trapped up a wall?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on July 17, 2012, 11:23:38 am
They trust you to save them WAY to much.

Why don't necromancers arm their zombies? They can and will use weapons if they have them after death.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on July 17, 2012, 11:42:03 am
Zombies have trouble grasping the thin, rounded handle, being too used to grabbing for flesh. Any weapons they have from their time in life are their held to the rigidity of their finger muscles at the time of death. Additionally, they usually are seemingly less dextrous than the living.

How have some migrants apparently been nothing but an "appraiser" or "strand extractor" for their entire lives? Doesn't seem the most workable way to make a living on a constant basis.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr S on July 17, 2012, 12:16:19 pm
Many of them were previously cheese makers or fish dissectors, but during their later career as appraisers and strand extractors the old skills have rusted away to nothingness.

Why is it considered "cheaty" to put children to work hauling this and that around in a primarily agrarian society?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on July 17, 2012, 07:13:32 pm
Because the dwarves have a very interesting system of ethics, where children should be allowed to laze around until 13, but then have to work until they die.

Why has no one discovered candy except for this small group of dwarves? Its everywhere underground!
BONUS: Why does everyone automatically know that cany is riduculously valuable without ever seeing it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Facekillz058 on July 17, 2012, 07:25:03 pm
Because everyones always talking about it on the forums.

What goes through a dwarves head when it sees it's first peice of candy?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WaffleEggnog on July 17, 2012, 07:32:40 pm
"Is this that stuff from the into? Damn, that dude lost his pick! Better request an extra one"
Also nice H&H Avatar

What did Toady make elves in DF assholes, even though there badasses in other games/movies?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 17, 2012, 07:36:46 pm
"Is this that stuff from the into? Damn, that dude lost his pick! Better request an extra one"
Also nice H&H Avatar

What did Toady make elves in DF assholes, even though there badasses in other games/movies?
Badass elves?

*derisive laughter*
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WaffleEggnog on July 17, 2012, 07:40:42 pm
"Is this that stuff from the into? Damn, that dude lost his pick! Better request an extra one"
Also nice H&H Avatar

What did Toady make elves in DF assholes, even though there badasses in other games/movies?
Badass elves?

*derisive laughter*
Damn son, i hate Elves more then most, but in Lord of the Rings, The Elder Scrolls, and many others, i must say, Elves can be pretty badass at times.... no matter how gay they look while doing it. Never as Badass as Dwarfs, though

Another question cause this went off track a bit; Why do Dwarves kill themselfs if there kittens die?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on July 17, 2012, 07:44:45 pm
*Impatient*We went over this. The Cats have mind-control, and when the connection is severed, the dwarf goes through great trauma, often driving them mad.

Why has no one else in the dwarf world dug candy before your fort?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Frontestro on July 17, 2012, 07:51:05 pm
Because they know better than to go to get the cotton candy and go to the circus.

Why do gremlins pull leavers if they never knew of them before the dwarfs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WaffleEggnog on July 17, 2012, 07:53:16 pm
Because they like pulling on sticks (lol)

Why does every wound a Dwarf gets get infected
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 17, 2012, 07:55:43 pm
Because they know better than to go to get the cotton candy and go to the circus.

Why do gremlins pull leavers if they never knew of them before the dwarfs?
Gremlins revere levers as gods. To pull a lever is the ultimate holy duty for a gremlin. To die immediately after pulling said lever is enough to make you a Gremlin Saint. (edit: dammit)

Because DF is realistic. You try living in a dirty hole surrounded by unwashed beards and not getting some horrible infection. (Also probably because you've never made soap?)

Why do dwarfs not cook and eat rats? They're the only food source that will never run out, and all you need is ketchup!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WaffleEggnog on July 17, 2012, 07:59:22 pm
They do, just when they are starving, as eating rats is discusting and would cause the plague

Why dont two Dwarf civs ever go to war, and why dont you ever get invasions from other Dwarvern civs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 17, 2012, 08:04:35 pm
reference insertion failure (http://fi.somethingawful.com/images/smilies/negativeman-55f.png)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: XXSockXX on July 17, 2012, 08:41:31 pm
reference insertion failure (http://fi.somethingawful.com/images/smilies/negativeman-55f.png)

No, why? May I interest you in a rat on a stick Urist McStronginthearm? 3 bucks only and at that price I'm cutting me own throat.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Ironlion on July 17, 2012, 09:00:54 pm
<cage trap catches Elephant>

<Urist Mac Feegle picks up cage, runs inside cave with it>

Bloody impressive feat. 
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on July 17, 2012, 09:08:47 pm
ReReailment in prgress.
Why dont two Dwarf civs ever go to war, and why dont you ever get invasions from other Dwarvern civs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: XXSockXX on July 17, 2012, 09:30:38 pm
Why dont two Dwarf civs ever go to war, and why dont you ever get invasions from other Dwarvern civs?

Can't think of a funny answer, so a serious one. Dwarf civs have the same ethics, so they don't get into conflicts. No wars = no invasions. Also dwarf invaders would have to come in autumn which is reserved for your civs caravan.

How can my mayor like adamantine if he he does not know it exists yet?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 17, 2012, 09:54:10 pm
Why dont two Dwarf civs ever go to war, and why dont you ever get invasions from other Dwarvern civs?

Can't think of a funny answer, so a serious one. Dwarf civs have the same ethics, so they don't get into conflicts. No wars = no invasions. Also dwarf invaders would have to come in autumn which is reserved for your civs caravan.

How can my mayor like adamantine if he he does not know it exists yet?
The same reason nobles are lazy - whenever they sleep, the HFS visits their dreams. Urging, threatening, willing anyone in a position of power to order the mining of a blue stone and release the HFS from its time-worn prison. The higher-class nobles are terrified that if they were ever to do a single task, they would enter a fell trance and free the HFS without even knowing it, so they keep themselves weak and useless so as not to be converted into a mere tool used to doom the fortress. Your mayor, however, can act, and the dreams have grown too strong. His conscious thought is trying everything to divert his actions from their terrible course by coming up with distractions, like mandating cabinets. But the HFS deep within his subconscious urges him onwards, even turning an order for the manufacture of furniture into a sinister bid for freedom. Adamantine! How many mayors and kings have fallen before its bewitching blue allure?!

Do you think plump helmets are really shaped like spades? If so, are they flattish, or are they perfectly rounded as if created on a lathe?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on July 17, 2012, 10:36:36 pm
They always struck me as looking like classical Mushrooms, but with sharp tops.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Ironlion on July 17, 2012, 11:02:38 pm
Plump helmets don't have pointy tops, those are in fact small spouts through which their juicy goodness may be squeezed or sucked out by hungry dorfs. 
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Orky_Boss on July 17, 2012, 11:27:17 pm
Damnit, I wish threads were more equivilent to bullets trains than industrial trains. Much harder rerail. Only problem is that it is nigh-impossible to get a thread back on it's rails after derailing.

Remember to post a question after your answer, damnit!

Anyways, what is it in a dwarf's mind that is different from a human's that manages to completely ignore angst, stupidity to the point of requiring constant babysitting, even heavily altering blueprints and risking their lives just so they can always do things the exact same way...

And yet are pretty much the most technologically advanced race ever? This is taking into account the lavish megaprojects, the overly-complicated traps that all-too-often involved magma, skill in proffesions to the point of instinct, and the only race to ever reap the profits of candy and survive the following tax collectors for said candy.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 18, 2012, 12:03:45 am
Booze.

How do dwarven cooks mince liquids?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Xob Ludosmbax on July 18, 2012, 12:10:55 am
Ever had a stout beer?  Dwarven beer is even thicker than that. 

Why does my mega-!!SCIENCE!!-project keep getting derailed?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Orky_Boss on July 18, 2012, 12:17:11 am
Ever had a stout beer?  Dwarven beer is even thicker than that. 

Why does my mega-!!SCIENCE!!-project keep getting derailed?

Because you forgot to put wheels on the thing?

Why do plump helmets grow so fast when the mushrooms are in fact the reproductive organs of the fungas? And why don't goblins employ the use of siege engines like trebuchets?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on July 18, 2012, 08:52:09 am
1. Like the dwarves that cultivate them, plump helmet spores require a seed point to grow. Also like dwarves, their reproductive processes are scarily fast. Generations of selective breeding may have been in play, along with a possible symbiotic connection to the dwarven hive.
2. Nobody uses mobile siege engines as of yet- cave mounts provide a suitable equivalent in terms of stopping power.

WHat's with all the elaborate beard-braiding? Doesn't that impede its use as a tool?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Halceon on July 18, 2012, 09:11:33 am
Have you learned nothing from folk tales?
"Alone you are weak, together you are strong"
Same goes for beard strands - a loose beard is a weak beard, barely able to hold a fork. A neatly braided beard, however, can be made into a net, so that a dwarf can haul a heavy object WHILE weilding a warhammer and shield and operating door handles.

Why can't you order clothing made in complete sets from the manager's office? 80 sets of trousers + robe + shoes + cap, please!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on July 18, 2012, 10:36:10 am
Because the managing position makes the dwarf forget what a set is. He can only process individual items, hundreds at a time.

Why does nobody remember Slaves to Armok: God of Blood Chapter 1?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on July 18, 2012, 11:08:57 am
There was a chapter 1?
I thought Toady put in Chapter 2 just as stylistic choice.

What if dwarves suffered from ocular conditions like near and far sighted-ness?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr S on July 18, 2012, 12:13:25 pm
The price of Clear Glass would go through the roof.

Why is there no tool -tortoise sheel beard comb-?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on July 18, 2012, 09:45:22 pm
Dwarves comb their beards with Large Serrated Disc traps.

When you mod masks to be common for dwarves, why are they made of metal?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on July 19, 2012, 08:05:24 am
Wooden masks are to voodoo-like and elven, while stone and clay masks are either too heavy or uncarvable (depending on thickness). Glass masks... don't really make sense. Metal's really the only way to go.

How can a creature's bloodstain cover a square of semi-elastic space?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on July 19, 2012, 11:52:16 am
You hit them really hard.

If all the demons are sealed by adamantine, how do some escape to rule goblin civs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Frontestro on July 19, 2012, 11:57:25 am
The goblins kidnap a dwarf kid with a toy pick. The kid digs to deep. The child dies in the ensuing release of HFS and the toy pick is lost to the test of time. Because it is only a small breach only a couple of HFS get out. They then raise quickly in popularity with the gobbos.

Why can a dwarf fall 7 z-levels and live (sometimes) but if a rock falls on them from 1 z level high they get atom smashed?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on July 19, 2012, 12:15:15 pm
Dwarves are light and fluffy. Boulders are heavy and hard. Boulders hit the ground with much more gusto than dwarves do.

Why can a vampire survive his first 20-z fall with only a few broken toes, while the second one bashes his skull in?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on July 19, 2012, 12:54:43 pm
Because falling on your leg does not damage you that much, while falling on your skull is fatal.

Why are there fewer awesome threads on the board than it used to be?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on July 19, 2012, 02:08:28 pm
Vector, and the lack thereof.

Who's excited to be able to pitch a dwarven tent!?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on July 19, 2012, 04:30:14 pm
Not me- a tent made of metal mesh would be too heavy. I hate clothiers too much to bother with their materials, and stone's no option either.

Who wants to start impaling enemy heads on pikes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on July 19, 2012, 05:11:36 pm
Who wants to start impaling enemy heads on pikes?
oh for the love of... ME MEEEEE!!!!!!!!!!!!!!!!! MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!! X50000

I've tried to do it by leaving random dead bodies everywhere, but its Not the Same.  :'(
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MrWiggles on July 24, 2012, 09:33:34 pm
Why didnt you leave a question to be answered?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on July 24, 2012, 10:10:33 pm
because I, actually, i just want to leave bodies on upright weapons :'(,.

How will the dwarves weaponize tents?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on July 25, 2012, 02:04:50 am
Makeshift Parachutes.

How will our enemies counter these fearsome Parachuting Particle Beam Poachers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on July 25, 2012, 02:16:32 am
More bowgoblins.

Why does a legendary axedwarf immediately know how to wield a candy halberd after only training with a copper axe all his life?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on July 25, 2012, 03:28:29 am
Because he knows how to handle similar weapons to the axe. When he picks it up, he gives it a few swings to get a feel for the weight, then he goes on bisecting goblins all day long.

While dwarven soldiers are fearless, how come the civilians are utter cowards.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Rose on July 25, 2012, 03:43:54 am
They aren't cowards. Fighting just isn't in their job description.

Why do animalmen who've fought forgotten beasts like dorves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 26, 2012, 07:34:44 pm
The enemy of our enemy is our friend.

Do dwarves and magma mix well?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 26, 2012, 07:38:35 pm
Mix well before pouring into cistern. Let bake at 11000 degrees Urist for 30-40 minutes before letting cool. Serves 60 goblin invaders or two forgotten beasts. Goes well with cage traps.

Why don't other races plunder your dead dwarves' weapons (that aren't just CURIOUSBEAST:ITEM)? You'd think the elves would jump at a chance to use an ☼adamantine battleaxe☼ rather than a XXwooden spearXX.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on July 26, 2012, 08:49:09 pm
There is a myth among the other races that dwarven possessions are tainted with a blight that induces psychosis and slowly warps the mind into a dwarf-like state. In reality, any sort of physiological effect is created by broken beard stands attempting to bond with another race's incompatible nervous system. Whatever the cause, its best not to mess with enemy weaponry- someone might figure out how to introduce anti-looting magma charges into the handgrips.

Why does Armok not grace his world with the wonders of oil and natural gas?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on July 26, 2012, 08:56:01 pm
It was forged anywhere from 1000 years to 25 years ago, there's not enough time for things to die and then get crushed.

Do dwarves dream of socks made from sheep?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 26, 2012, 09:00:53 pm
Socks made of sheep? That's so un-dwarfy that dwarfs don't even consider that.

How come giant cave spiders haven't been domesticated at all, even when they're really useful?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 27, 2012, 02:08:50 am
Dwarves still run away from tame GCS.

Related question: How long does it actually take to train animals to "Domesticated" from the baseline of having no knowledge at all?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr S on July 27, 2012, 07:51:47 am
Depends entirely upon how skilled the assigned trainer is.  And how many of his original fingers and toes he has left.

Why are Mood gauntlets and boots only created in singles, not pairs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on July 27, 2012, 08:02:41 am
Because they are creating a true work of art, and it only stays a true work of art as long as it is the only one in existence.

Why didn't Toady give goblins the [INDIV_CONTROLLABLE] tag?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 27, 2012, 08:13:02 am
Because they are creating a true work of art, and it only stays a true work of art as long as it is the only one in existence.

Why didn't Toady give goblins the [INDIV_CONTROLLABLE] tag?
Because during testing, long ago, Toady had made a fort, and nicknamed one of the dwarfs after himself, complete with Scamps by his side.

But then a vile force of darkness arrived. It was taken out by a trapped hallway, and there were no casualties... except for the bloody head of Scamps, blasted across the hallway by a single lucky shot with a mace.

No words could describe how traumatizing this was, and goblins never got [INDIV_CONTROLLABLE] as a result.

How can traps magically sense alignment and insanity?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: celem on July 27, 2012, 08:23:24 am
They dont, but the bad guys dont know where they are and the mad good guys dont care, everyone else goes around.

Why is it that dwarves weaponize everything, contriving elaborate ways to kill goblins with excessive complexity when a pointed stick works fine?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WellBredMutt on July 27, 2012, 08:56:32 am
They dont, but the bad guys dont know where they are and the mad good guys dont care, everyone else goes around.

Why is it that dwarves weaponize everything, contriving elaborate ways to kill goblins with excessive complexity when a pointed stick works fine?
It's a religious thing. Dwarves feel compelled to make everything around them into a weapon as a way of giving praise to Armok and reminding themselves that death and destruction (and, as such, the essence of their god) are around them at all times.

How do dwarves make a concealable stone-fall trap in the middle of an open area... with no ceiling?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Gentlefish on July 27, 2012, 10:40:17 am
They dont, but the bad guys dont know where they are and the mad good guys dont care, everyone else goes around.

Why is it that dwarves weaponize everything, contriving elaborate ways to kill goblins with excessive complexity when a pointed stick works fine?
It's a religious thing. Dwarves feel compelled to make everything around them into a weapon as a way of giving praise to Armok and reminding themselves that death and destruction (and, as such, the essence of their god) are around them at all times.

How do dwarves make a concealable stone-fall trap in the middle of an open area... with no ceiling?

Simple. They just reverse gravity so the stone falls up to kill the target. They also found a way to shoot the boulder so fast at the ceiling it reaches terminal velocity before it even leaves the floor.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on July 27, 2012, 10:56:06 am
Why can't dwarves use pipe sections to construct actual pipes, instad resorting to aqueducts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on July 27, 2012, 12:56:53 pm
Because a pipe outside a pump is a pipe to make pumps with. They abandoned all attempts at making pipelines after several fort were flooded due to craftsmen using the pipeline to make pumps.

Why pumps?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 27, 2012, 08:12:49 pm
Because they like to move fluids for insane deathtraps.

Why deathtraps?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: adasdad on July 27, 2012, 08:30:43 pm
because dismemberment.


Why can't dwarves think logically?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 27, 2012, 08:34:12 pm
Dwarven logic is unlike human logic. What seems rational to dwarves often seems irrational to humans.

Why are elves cannibals?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: zubb2 on July 27, 2012, 09:46:07 pm
Because they only eat industrial things like dorfs and they dont want to waste other peaple like elves.
Cause they're hippies.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Gentlefish on July 27, 2012, 09:48:01 pm
Because they can't be completely  lame.

Why don't dwarves avoid fire?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 27, 2012, 11:21:13 pm
Fire is benign and kind. (in the latest version they now avoid fire)

Why is troll blood cyan?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on July 27, 2012, 11:22:00 pm
Because they want to be special.

Why don't fisherdwarves bring a weapon to defend themselves from creature sized fish?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Doughnut189 on July 28, 2012, 12:01:22 am
Because none of the other fisherdwarves ever made it back to warn them about (carp and lampreys).

Why are plump helmets purple?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Gentlefish on July 28, 2012, 12:26:21 am
Because none of the other fisherdwarves ever made it back to warn them about (carp and lampreys).

Why are plump helmets purple?

One of two reasons.

1. They're the male dwarven genitalia, always dropping them spores.

2. Pure coincidence and there's no innuendo meant at all really I mean come on get your mind out of the gutter.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Garath on July 28, 2012, 01:04:33 am
why can't woodcutters cut goblin heads while miners can dig through goblin skulls (why can't woodcutters defend themself)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MrWiggles on July 28, 2012, 03:32:39 am
Mining is a Martial Form for Dorfs. Woodcutting isnt a martial form.

Why doens't hauling train any stats?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: StreetPizza on July 28, 2012, 04:26:16 am
Because the Dorfs, when they haul something, aren't actually doing any physical lifting--the built-up stench of layers upon layers of blood, booze, vomit, and ichor is so repulsive that it actually generates a repulsive force, thus moving the object.

Why don't goblins keep advancing down my trap-filled corridor after tripping the first few?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MrWiggles on July 28, 2012, 04:27:48 am
They aren't that stupid.

We ever see dorf invading other dorfs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on July 28, 2012, 04:37:10 am
Why don't goblins keep advancing down my trap-filled corridor after tripping the first few?
Technically it is because you killed their squad leader, and they will not leave his corpse as they are tasked to follow it.
We ever see dorf invading other dorfs?
When pigs fly.

Will we ever see flying pigs in an unmodded version of DF?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Zerkuron1 on July 28, 2012, 07:45:27 am
we will see flying pigs when dwarfes siege fellow dwarfes.

Why mandate my duchess the production catapult parts the 20th time in a row?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 28, 2012, 09:37:11 am
Your duchess wants to show how in-touch she is by mandating useful things instead of adamantine mugs. Unfortunately she has no idea what your fortress actually needs.

How did the mud on the ground of all the caverns get there?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on July 28, 2012, 10:29:31 am
The giant toads like to spread it while you are not looking.

Why did toady remove the more realistic cave-in model of .27 in favor of the new unrealistic one?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 28, 2012, 11:11:06 am
Because the previous model was designed with the 2D version in mind, while this one has to emulate supports in three dimensions. I think making it more realistic is a low priority (and you can't say it's not fun to build an entire city on top of a single bar of soap).

What catastrophic changes in elf society changed their tile from E to e?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: celem on July 28, 2012, 12:36:22 pm
Goblin snatchers stole their Shift-key.

Why do dwarves run even when behind fortifications?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 28, 2012, 12:39:24 pm
They know that liquids and gases can seep through them, and the tiny fraction of dwarfs that survive FB syndrome attacks impart this knowledge upon others.

Why do animal men hate dwarfs so much?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Frontestro on July 28, 2012, 12:43:52 pm
Animal men hate dwarfs because dwarfs often dig up their burrows, steal their caverns, and flood the world with magma. For the only reason of "being more dorfy than the last fortress." This leads to a large number of sad, homeless, angry animal men who want revenge. Especially the Batmen.

Why do Dwarfs only make weapons out of iron, steel, copper, bronze, wood, obsidian and silver. When other metals and materials could be used for the same purpose much more effectively?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Akura on July 28, 2012, 12:50:30 pm
we will see flying pigs when dwarfes siege fellow dwarfes.
...Resisting... urge... to... mod raws...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on July 28, 2012, 12:53:17 pm
Regulations are as important to dwarves as bureaucracy is to humanity. Regulations state that gold is not to be made into weapons.
we will see flying pigs when dwarfes siege fellow dwarfes.
...Resisting... urge... to... mod raws...
Since when was it fun to not make things happen? Give in to your urges, hack Toady's computer and make sure that pigs fly in the next release!

What actually happens when a dwarf realizes anything?
Title: Re: Could someone explain... The thread where we muse over what causes certain w
Post by: Sprin on July 28, 2012, 03:20:22 pm
the wrold colapses on itself

how do dwarfs stand on a stone floor over magma and not cook
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Callista on July 28, 2012, 04:47:38 pm
Natural selection has long ago weeded out any dwarves who cannot stand near magma without cooking.

Why is it impossible to request any adamantine from a caravan, even if you have previously had a fort in the same world that exported tons of the stuff?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on July 28, 2012, 04:53:49 pm
As no other fort produces the stuff, all adamantine is greedily hoarded, leading to ridculous prices. They assume you don't have enough stuff to make it worth their while.

Why do docters not do anythigng for huge periods of time, then decide to heal everyone in the hospital at once?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 28, 2012, 08:05:53 pm
Because they're conserving their energy for MASS HEALING WAVES

Why can't you plant bloated tubers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wurgel on July 28, 2012, 08:55:28 pm
we will see flying pigs when dwarfes siege fellow dwarfes.
...Resisting... urge... to... mod raws...
Since when was it fun to not make things happen? Give in to your urges, hack Toady's computer and make sure that pigs fly in the next release!

What actually happens when a dwarf realizes anything?

Why hack, when you just need to wait for a winged pig-FB appear?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 28, 2012, 09:08:40 pm
Because they're conserving their energy for MASS HEALING WAVES

Why can't you plant bloated tubers?
Dwarves haven't figured out which bit's the seed and they aren't taking any chances after what happened to Cerol when he tried to grow plump helmets aboveground. There was blood EVERYWHERE!

Why do goblins like naming their settlements things like "Evilanus"?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on July 28, 2012, 09:19:52 pm
They're hoping to keep away enemies through the mighty powers of horrible implications. Maybe the humans would be too squeamish to get anywhere near.

Why and how would a boat be murdered?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on July 28, 2012, 09:23:06 pm
A boatmancer used their powers to bring a boat to life, then elves got ticked and tore it apart to avenge the trees used to make it.

Why do demons not make slade weapons?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Twangykid on July 28, 2012, 09:24:53 pm
Remember the whole, "they have no picks which is why they don't mine through the candy" thing? That's why.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 28, 2012, 09:28:28 pm
Well, since the last post had no question this one will have no answer.

What happens when dwarfs demand a democratic government?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 28, 2012, 09:38:18 pm
A vampire gets voted into power, and everyone becomes unhappy when the vampire gets hammered to death for draining half the fort's blood.

What happens to pets which drink vampire blood-infected water?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on July 28, 2012, 09:40:24 pm
Olmmen and Daeselflymen happen.


Why are there no ships?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 28, 2012, 09:58:49 pm
They displeased the giant sponges.

Why can't dwarfs make super-dense heavy-duty ultra-secure three-meter-thick solid-steel doors that resist building destroyers, yet that brittle-looking artifact green glass portal will stand up to an army of dragons?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 28, 2012, 10:08:18 pm
Artifacts have been imbued with the power of dwarves who are about to go insane. Their near-insanity makes artifacts quite immune to many things.

Why is green glass the most basic glass type?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 28, 2012, 10:22:03 pm
Artifacts have been imbued with the power of dwarves who are about to go insane. Their near-insanity makes artifacts quite immune to many things.

Why is green glass the most basic glass type?
Realism. (I think)

On the topic of glassmaking, is it pear lash or pearl ash?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 28, 2012, 10:38:56 pm
Pearl ash.

Why don't dwarves drink out of mugs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 28, 2012, 10:42:48 pm
If they did, they would be shunned by DWARFLY dwarfs who drink straight out of the barrel.

How do elves tame those exotic animals, anyway?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on July 28, 2012, 11:24:35 pm
They regurgitate dwarf meat like a mother bird.

If a giant woodchuck spawned, how much wood would he chuck, at who, and with what skill level?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wrex on July 28, 2012, 11:30:02 pm
An Infinite amount, at everyone, at legendary +76.

HFS, how does it work?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on July 28, 2012, 11:31:36 pm
Its hidden, its fun, and it is full of stuff!


Why do goblins fight themselves? Their demon god kings leading the siege would crush any army.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 28, 2012, 11:34:35 pm
They fight themselves because their demon lord is so much cooler than those other bastards' demon lord.

If I dream in ASCII, do dwarfs dream in graphics?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 28, 2012, 11:37:12 pm
Yes, because every day your dwarves look up at the sky and see a graphic face there.

Why do clowns get worshipped by human civs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Xob Ludosmbax on July 28, 2012, 11:42:46 pm
They think it's funny.

Why do dwarves allow themselves to be adopted by cats?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on July 28, 2012, 11:47:22 pm
Cat's are aphrodesiacs.

Why are there no centaurs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 29, 2012, 12:02:15 am
They were hunted to extinction once a clever dwarf noticed their bones were worth 10x more than regular ones.

What happens when a beard takes over a cat?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Joben on July 29, 2012, 12:28:44 am
Artifacts have been imbued with the power of dwarves who are about to go insane. Their near-insanity makes artifacts quite immune to many things.

Why is green glass the most basic glass type?
Realism. (I think)

I believe so too. I think I remember hearing once that the reason a lot of old glass bottles were green is that it was easier to make.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on July 29, 2012, 04:17:15 am
What happens when a beard takes over a cat?
The combined powers of the beards omnipotence and the cats mind control makes the now-eldritch abomination dominate the world.

What would happen if a dwarf witnessed Cthulhu, considering the warped state of the dwarven mind?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: PainRack on July 29, 2012, 09:00:25 am
Armok protects!

What would happen if a dwarf fell in love with an elf?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on July 29, 2012, 11:26:55 am
Goblins and gnomes come into being, depending on the male's race.

How come there is no plow?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 29, 2012, 11:33:00 am
A plow is another example of technology that has been outmoded by dwarfish beard physics. They moonwalk over the crops and their beards furrow the ground for them. However, the beards do not plant crops because that would just be silly!

Why does the game treat brooks as water with a solid candy (no, not that candy) coating over them that turns into rocks when channeled?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on July 29, 2012, 07:25:52 pm
To keep Carp away from scared dorfs.

What is the DF version of Ragnorok?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on July 29, 2012, 09:11:28 pm
Armok. The DF version of Odin is also Armok. Let that sink in.

How is it possible for one dwarf to haul any object, no matter how slowly?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 29, 2012, 10:11:30 pm
They just lug it about with their hands.

How do aquifers work?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 29, 2012, 10:22:20 pm
Well, the microscopic clowns can slip through the atomic lattice of candy (I'M SO COOL AT SPOILERS), and settle in certain soil layers worldwide. But instead of doing anything cool like shooting webs or causing brain necrosis, they just spew out neverending amounts of water. When they absorb water, it's actually because the clowns get thirsty after a few centuries.

Why can dwarfs see in caves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 29, 2012, 10:24:55 pm
Because beard sonar.

Why does armour never wear out?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 29, 2012, 11:15:47 pm
Because beard sonar.

Why does armour never wear out?
Every night, a dwarf will check his armour for chinks or holes. If one is found, a single beard hair will slither into the hole and take on the properties of the surrounding metal. If you say "Why can't dwarfs weaponize this?!", well, they can. It's called the melt-down-coins-and-get-infinite-metal trick. It's the beards that are duplicating the metal created when large stacks of bolts or coins are melted.

Do you think & was chosen for clowns because of its look? If yes, what evil features can you see on it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WealthyRadish on July 29, 2012, 11:21:22 pm
I've always thought it looked like a fish with a halo on it. That, or a kid sitting down and jerking off. Both reflect my views on demons.

How does a dwarf bite a boar's left rear molar in the midst of combat?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on July 29, 2012, 11:49:27 pm
Do you think & was chosen for clowns because of its look? If yes, what evil features can you see on it?
Spoiler (click to show/hide)

How does a dwarf bite a boar's left rear molar in the midst of combat?
With their teeth.

Will dwarves ever weaponize the air around them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 29, 2012, 11:52:43 pm
Black hole - lack of air causes suffocation.

Will oceans ever be capable of boiling dwarves alive again?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 29, 2012, 11:56:03 pm
Black hole - lack of air causes suffocation.

Will oceans ever be capable of boiling dwarves alive again?
Yes, as long as they put magma there (which is fairly likely).

We have serrated blade traps. We have finicky bridges. So why don't we have collapsing floor traps?

^ This is a reference to the third Indiana Jones movie, because it's not too clear.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on July 29, 2012, 11:57:39 pm
>Lever
>>PULL THE LEVER
>>>A section of the cavern has collapsed!


Why haven't dwarves invented automatic crossbows?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on July 30, 2012, 12:44:35 am
Have you seen how fast those things fire? The thing they call a quiver is really an ammo drum filled with bolts.

Will dwarves ever improve the Ballista to make it not suck?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wrex on July 30, 2012, 12:46:30 am
You have autocrossbows. Why do you need a ballista?

WHy are hooves seemingly carved from the beard of Armok?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 30, 2012, 12:49:46 am
Because they are :P

Why is Armok's beard hard?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Putnam on July 30, 2012, 01:09:48 am
It's made of adamantine.

Why can immobile creatures not mate?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TopHat on July 30, 2012, 03:28:49 am
It's made of adamantine.

Why can immobile creatures not mate?
They spend all their time trying to emulate giant sponges.
Why do some (escaped) demons live in caves rather than take over civs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on July 30, 2012, 03:47:04 am
Each and every person finds their own entertainment. Perhaps he likes to stare at falling water drops.

How do spores travel though walls?
Title: Re: Could someone explain... The thread where we muse over what causes certain w
Post by: brainfreez on July 30, 2012, 06:22:28 am
the wall gets soaked with spores and the wall cannot handle the pressure , so it spits out the spores in other side of the wall .

why kobolds don't trade their gems for weapons ?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on July 30, 2012, 07:40:12 am
When a peoper caste system is invented, kobold will be as the hutts are from Star Wars.  They will grow corpulent and sluggish and rich, pooping eggs for bikini-clad captured adventurers to tend to.

Why do dwarfs refuse to conquer the world?
Title: Re: Could someone explain... The thread where we muse over what causes certain w
Post by: brainfreez on July 30, 2012, 07:57:17 am
booze is more important than world .

why are dwarves so afraid of wildlife ? (cancels make wall : interrupted by doe rabbit x200)

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Frontestro on July 30, 2012, 09:02:52 am
Dwarves are afraid of wildlife because they live in a world where a xXpigtail fiber left sockXx falling 1z level can cripple you for the rest of your life. As for the rabbit..."That's the most foul, cruel, and bad-tempered rodent you ever set eyes on!  It's a killer! He's got huge, sharp... er... He can leap about."
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Joben on July 30, 2012, 11:54:42 pm
What sort of a gonzo economy does this world have so that I can buy wagon loads of food, cloth, animals and metal tools, for a few hampers full of well used, often bloodstained, clothing?

Clothing, I might add, which might not even fit the species I am trading it to.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 31, 2012, 12:01:48 am
Caravans bring barrels of blood and ichor for absolutely no reason whatsoever.

Clearly, there is a large blood industry behind the scenes of DF, and the bloodstains on the clothing are top-grade for extracting and packaging to be sold. Honestly, it's a bargain.

So onto the next question.

Why do caravans bring barrels of blood and ichor and how on earth do you fill an entire barrel with mosquito ichor? Are there mosquito farms?!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on July 31, 2012, 12:11:28 am
What do you think human children do all day? They run around catching mosquitos one by one, suffocating them, and putting them in a bin. Then they run the bin of mosquito through a screw press. And if the price wasn't low, we couldn't call it child slavery.

And the blood? They bring it to the dwarves because, frankly, god knows what goes on inside our fortresses, and it's a unwanted byproduct of butchering the meat that they also bought. Just like us selling worn clothing to the traders. God knows what they'll use it for, but we don't need it anymore.

Why do smaller crabs have nastier claws? (Actually a RL question. I caught a blue crab about 30 mins ago in a homemade crab pot, and it bit me when trying to take it out. Lobster claws hurt less than the absolutely excruciating pain of a tiny blue crab pincer.)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on July 31, 2012, 12:21:08 am
Force divided by surface area equals PAIN. Serrated blade traps work on the same principle - imagine if the crab had tiny but very long claws and pinched with the same force because it would have your finger off.

If an unusually moody dwarf were to go about making an ultra-compact wristwatch, would it use creature logic, mechanical logic, or fluid logic?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Joben on July 31, 2012, 12:46:15 am
lol Goomba your asnwer makes a wonderful amount of (non)sense.

Sometimes they bring me things like Honey Bee Venom. I always wonder if htere's a way to weaponize it.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on July 31, 2012, 04:43:39 am
Booze power.  But then it would be consumed when afforementioned moody dwarf comes to and realizes how sober he is.  He made a(solid) bloody timepiece out of rum and a cat-spleen, instead of naplom covered cat-bombs.

What does dwarf heaven look like?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wrex on July 31, 2012, 04:52:19 am
Magma. More magma than you can imagine. But Magma made out of booze


Why are my hunters both stupid enough to attack an elephant, and good enough shots to succeed?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on July 31, 2012, 06:00:16 am
Because they can. Everything is fair game, from unicorns to undead badgers.

What do dwarves do with all the blood brought by caravans?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on July 31, 2012, 06:21:30 am
Armok?!!  Everyone worships Armok, and if you offer enough enough boood he brings you glory, sometimes in the form of upright addy weapons.

Why don't worldgen dorfs settle good or evil mountains?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Loud Whispers on July 31, 2012, 06:31:54 am
Everyone worships Armok
Well about that... Dwarves never worship Armok. We do. But enough of the philosophy, you asked a question and I shall answer it.

Dwarves are neutral. The good despises them and the Dwarves despise evil. There's no sense in settling on a mountain that tries to kill you more than a normal one would.

There is my answer and now I will posit a question of my own construction.

Moods and martial trances. How do they work?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on July 31, 2012, 07:37:16 am
Strange moods come to be from a mixture of the industrial nature of dwarves and mental pressure from the hive mind. Over time, a dwarven hive will dream up the image of a new artifact, the idea of which is passed on to the dwarf most fit to produce it (The process behind this choice is mysterious at best). If the individual fails their task, the anger of the hive mind turns against them and crushes their psyche. Upon success, however, any memories pertaining to the relevant trade are passed on to the crafter as a reward. Since possessions are from an outside force, this reward does not occur in those unfortunate instances.

Martial trances, on the other hand, occur due to the latent bloodlust of all dwarvenkind. When a recruit is conscripted, the hive forces new glands of performance-enhancing natural drugs (such as adrenaline and odd, fast-acting steroids) to quickly form which can be activated subconsciously in times of distress.

Why does a falling object of any material and size always have great potential for damage?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on July 31, 2012, 08:03:03 am
Because dwarven quantum physics make the smaller objects have more impact due to a mystical energy that is working against its speed suddenly disappearing at impact.

Why is dwarven thermodynamics more dwarfy than it needs to be?
Yes, something can be too dwarfy.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: StreetPizza on August 01, 2012, 03:00:45 am
Armok tried creating a universe with non-dwarven thermodynamics before once, but that universe ended up getting ahold of silly concepts like "science" and "reasoning" because the laws of physics were actually (for the most part) logical and understandable. Now, with objects having the capacity for perpetual motion, the Einsteins and Newtons of the dwarfoverse can do nothing but scratch their heads in confusion. And maybe get eaten by zombie carp.

Why did Mr. and Mrs. Urist McCantstopboning bring their three children to my fortress instead of migrants that could actually be useful?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on August 01, 2012, 09:25:03 am
Children are the future, and most dwarves don't have much of one to speak of. Treat those parasites as something precious.

How did wagons evolve to their present state?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on August 01, 2012, 09:40:45 am
1x1 wagons were all killed by angry elves who mistook them for dead trees, so only 1x2 wagons survived, but these ones tipped over and broke, so then they moved up to 2x2, until they reached the present balance of 3x3, too big to be murdered yet too small to implode and bruise everyone's internal organs with dust.

Why are dwarfs only restricted to bringing 1,274 points worth of crap with them on embark?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 01, 2012, 12:17:59 pm
(it is 1324 now, for wheelbarrow...)

Because of the economic collaspe of the dwarf pre-history(old versions) Every dwarf gets 182 dwarfbucks at their time of birth.  They also become feudal peasants.  It costs exactly 182 dwarfbucks to buy freedom.  Those who save it get to go on a pillgrimage to a new hell fortress, while those greedy nobles stay safe surrounded by the feudal servants.

Why do goblins not make necro-towers?  Or demons?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on August 02, 2012, 02:29:36 am
Because they are immortal, they already know the secrets of life and death.

Why can't dwarves drink gnomeblight?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on August 02, 2012, 03:09:22 am
Because cooked meals are worth more than filthy gnomeblight. Expensive food is automatically better.

How did Bay 12 manage to get this twisted, mental and insane without the use of bigotry?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: StreetPizza on August 02, 2012, 08:56:23 am
!!Fun!! is an equal opportunity employer.

Why won't trade caravans bring their wagons through my trap-filled corridor, even though it's wide enough?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on August 02, 2012, 09:05:55 am
They might give away everything they own in return fror tattered clothes, but they're not completely stupid. The wagons know to  keep away from traps.

What would happen to the dwarf kingdoms when their mines run dry of ore and there is no space to harvest stone?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on August 02, 2012, 08:52:37 pm
Use reactions to produce steel, bronze and other alloys from nothing. Also, obsidian farming.

Why can't you construct magma wood furnaces? (fun fact: all of the furnaces except wood furnaces have a magma-powered counterpart)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 02, 2012, 08:58:49 pm
Because magma turns the wood into smoke.  It would be akin to poison gas.

Where is the explosive gunpowder or dynamite?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on August 02, 2012, 09:24:53 pm
The dwarfs who invent it have explosives, ergo they don't live long enough to tell people about it.

Why does no other civilization encounter FBs, depite being supposedly capable of entering the caverns and often taking stuff from there (according to legends)?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on August 03, 2012, 01:22:36 pm
The other civs remember the FB's. They are only forgotten to the dwarves, and they are ambush predators, so only the dwarves are attacked.

What do the elder dwarves do if their children stick their tongues to a nether-cap?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on August 03, 2012, 01:45:09 pm
The other civs remember the FB's. They are only forgotten to the dwarves, and they are ambush predators, so only the dwarves are attacked.

What do the elder dwarves do if their children stick their tongues to a nether-cap?
Burn the nether-cap. If it doesn't burn then they go grab a surgeon.

How do constructed ice walls stand up to pressurized (screw pumps) magma?

"Man, Urist, your pump designs are all over the floor! What happened?"

"I got bored. Screw pumps."

AWWWWWW YEAH
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 03, 2012, 02:48:59 pm
Ice VII.  Its so awesome, it doesn't naturally exist.  Like dwarven bathrooms, it can theoretically with thousands of pounds psi(I mean Urist), and temperature exceding 10,000,000 Urists.

Why are necromancers the only authors?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on August 03, 2012, 02:58:26 pm
Only people who can read become Necromancers.
Most people who can read attempt to become necromancers, to show all those jerks back home who's boss.
Only those who read can write.

How do you make more of the element men?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 03, 2012, 03:20:53 pm
increase FREQUENCY and CLUSTER_NUMBER(add it if missing) and POPULATION_NUMBER.

Or, or, ooor, Give them ding-dongs and hoo-hoos ([CASTE:MALE][MALE] and [CASTE:FEMALE] and [FEMALE]) and a litter size.  Then slap a [MAXAGE] and [BABY:] [CHILD:] tag in their raws.

Or, chop a bunch up and plant them under an oak tree.  Cabbage Patch kids come out

Given the state of dwarven childcare, why is there no infant armour?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mura on August 03, 2012, 05:38:47 pm
Ah, but there is. Clearly, you haven't had enough macabre moods.

Why is it that cave dragons have wings, but regular ones don't?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on August 03, 2012, 05:48:27 pm
Ah, but there is. Clearly, you haven't had enough macabre moods.

Why is it that cave dragons have wings, but regular ones don't?
There aren't any Elite Marksdwarves underground... yet. Aboveground dragons who fly tend to get perforated by steel bolts the moment they achieve liftoff.

Why are cave dragons a different species? They're "adapted from dragons", yet they can exist immediately after worldgen. And they can't breed with normal dragons (please don't go in-depth with this one :P ). Why?!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on August 03, 2012, 06:49:46 pm
Humans and Chimps/Dwarves and Mountain Goats/Elves and Trees/Goblins and Trolls/Minotaurs and Cows/Etc and Etc are all based off the same thing.
It's just that everything evolves before World Gen even starts.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 03, 2012, 07:11:23 pm
What is THE singlemost thing ever done?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mura on August 03, 2012, 07:16:08 pm
Well, the "singlemost" event to ever occur would have to be the creation of Armok's Whisker, the thousand-level adamantine spire, since that was only known to have happened once.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Hurize on August 03, 2012, 07:17:31 pm
Note to self, Water Pressure builds up. Do not use Major Rivers to fill your underground Cistern.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on August 03, 2012, 07:31:20 pm
HOLD IT SPAH

We're trapped in a holding pattern of question, answer, witty comment, question, comment.

So can the next poster make sure to include a question?

Okay, I'm up next: what do kobolds do with the artifact grates and other assorted knick-knacks they steal from fortresses worldwide, and what sinister purpose are they working towards?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on August 03, 2012, 07:37:28 pm
Artifact treasure museum, and once the items go off display they auction them off.

If there are dragons in DF, why aren't there phoenixes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 04, 2012, 12:30:09 am
Burned in dragonfire.  Nothing survives dragonfire.


Why doesn't intraspecies conflict between races occur?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on August 04, 2012, 12:10:27 pm
Intra? So, uh, wars among civs? The answer is best phrased by Terry Pratchett on racism in a fantasy setting: "Black and white lived in perfect harmony and ganged up on green". I think it's a good answer.

Why do forgotten beasts survive worldgen and then get killed by one ant woman with a spear?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: SharpKris on August 04, 2012, 12:41:32 pm
have yet to build a trade depot and as result the traders decided to stay at the maps edgh, get struck by melancholy (including the camel) and drop all their items. i really dont mind but should i be worried about not recivieng further trade from said mountain home?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on August 04, 2012, 01:14:25 pm
have yet to build a trade depot and as result the traders decided to stay at the maps edgh, get struck by melancholy (including the camel) and drop all their items. i really dont mind but should i be worried about not recivieng further trade from said mountain home?
This is not the thread to ask. It is reserved to discussion regarding oddities in the game, not actual gameplay questions.
But if you must know, the mountain home will not stop sending caravans to you, since there can be no wars between civilizations ofthe same race.
Why do forgotten beasts survive worldgen and then get killed by one ant woman with a spear?
Because the RNG throws weighted dice.

Why are there no dedicated dwarven bards or musicians?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mura on August 04, 2012, 01:52:36 pm
Have you ever tried to play an instrument while as drunk as a dwarf?

Why don't dwarves manufacture whips?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 04, 2012, 01:59:07 pm
They all play the hammer or axe, and their audience seems to be dying to get away!

Why can't liquid breath attacks target creatures?


------------

grrr I will concede.  Whips are torture devices, and dwarfs condone no such thing.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 05, 2012, 12:20:33 pm
I was not specific enough... Liquid spatter cannot hit creatures, and the ai will not use it to attack...  presumably because toady
 thought it too much like magic otherwise.

I have a caccodemon.  a slow red giant angry ball of flying teeth and chitin.  I want a good alternative for the verb bite that may or may be a single word or imply CAN_LATCH.  So a phrase that implies sticking in your mouth with the purpose of damaging it that may not lead to 'caccodemon1 latches on firmly!'

a caccodemn is my avatar, btw.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Joben on August 05, 2012, 05:54:13 pm
"The Cacodemon masticates the Doom Marine."

snaps, nips, gnaws?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on August 05, 2012, 08:51:46 pm
Alternatively, clamps, munches, or chomps.

Why don't dwarven civilians generally have a penchant for headwear beyond hoods?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Callista on August 05, 2012, 09:13:12 pm
They've tried wearing hats and caps and such, but they inevitably fall off during the dwarf's next kegstand. Hoods are tied on and not vulnerable to this problem.

How do kobolds easily sneak past fifty traps set by master mechanics, only to be discovered by a half-trained flea-bitten mutt?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on August 05, 2012, 09:14:38 pm
Because we have a undying love for animals, and we simply CANNOT resist hugging them with our knives when we see them.


Why can't my slaves kobolds ever steal anything useful?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: lkjggfs on August 05, 2012, 09:15:57 pm
Can someone explain how to make it so only certian bolts are used? I was in a siege and markdwarves had no bolts, the hunters had wasted them. So, can someone explain how to make it so only hunter use certian bolts while markdwarves use others?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Callista on August 05, 2012, 09:17:57 pm
Can someone explain how to make it so only certian bolts are used? I was in a siege and markdwarves had no bolts, the hunters had wasted them. So, can someone explain how to make it so only hunter use certian bolts while markdwarves use others?
You'll want to put this one in the questions thread. But, short answer: Use the sub-menus in the military screen to assign various numbers of bolts to various groups of dwarves.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on August 05, 2012, 09:18:54 pm
Because shiny doesn't mean useful, Corai.

Why does handwear seem to come in 2 sizes (gloves, mittens) but footwear only seems to come in one size (socks)?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 05, 2012, 09:41:04 pm
foot wraps take too long to put on.  besides, how do you make a footwrap?  'ohh look urist!  you know those bloody pus-filled pants that got too worn to use?  Now you can rub it on your feet; and you dont even have to wash first!'

When something bites through armour and its wearer dies, how come the next scavenger to come along can wear it like its new?  an animal just tried to eat it!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nyxalinth on August 05, 2012, 11:45:33 pm
foot wraps take too long to put on.  besides, how do you make a footwrap?  'ohh look urist!  you know those bloody pus-filled pants that got too worn to use?  Now you can rub it on your feet; and you dont even have to wash first!'

When something bites through armour and its wearer dies, how come the next scavenger to come along can wear it like its new?  an animal just tried to eat it!

Because armor is self-repairing.

How does a dwarf in a strange mood build an entire cabinet out of a donkey bone?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 06, 2012, 01:10:26 am
'Twas a huge ass, and a small cabinet.

Why do starving dwarves cancel a harvest plant job to go hunt vermin?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on August 06, 2012, 01:12:37 am
Because plants can't be eaten before they're harvested.. and if they harvested the plants to eat, they would die of hunger first.

Why do dwarves collect XXpig tail fiber socksXX?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 06, 2012, 01:42:23 am
They aren't worn out. They're vintage.

Why do my dwarves love ass so much? I've been getting at least three with every migrant wave.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on August 06, 2012, 10:23:42 am
They're good sources of milk, and can do work ploughing fields, you know, if dwarves ever get around to reducing the required dwarfpower in anything.

Why don't children tell anyone when they're being kidnapped from the middle of the statue garden?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on August 06, 2012, 10:56:15 am
Goblin snatchers bring candy and get the kids to crawl right in.

"Look, kids, syrup biscuits! I'm Goblin Claus!"
"I thought Goblin Claus brought metal stuff, not bags of syrup! And last year he got cut in half by a serrated blade trap and we had fun picking up the pieces!"
"That's because this year is super special!"
"OMG RLY IM GETTIN IN DAT SACK"

Why do goblins not know how to bash down locked doors?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 06, 2012, 10:58:23 am
Too weak.  You would think they would dig under them or even make a ram... but too lazy as well.

Why does no goblin replace the goblin mount trainer when he dies?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on August 06, 2012, 11:01:39 am
"Sir, that giant toad is just sitting there! We need to put a saddle on it or else it's just wasted space!"
"Ah, do you want to go near the gigantic predatory amphibian?"
"Never mind, let's leave it there! I'm sure someone else will claim it eventually!"

Will dwarves ever invent the bicycle, then weaponize it? "DING DING HERE COMES THE COVERED-IN-SERRATED-ADAMANTINE-BLADES FIXED-GEAR EXPRESS"
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Neyvn on August 06, 2012, 11:11:07 am
"Sir, that giant toad is just sitting there! We need to put a saddle on it or else it's just wasted space!"
"Ah, do you want to go near the gigantic predatory amphibian?"
"Never mind, let's leave it there! I'm sure someone else will claim it eventually!"

Will dwarves ever invent the bicycle, then weaponize it? "DING DING HERE COMES THE COVERED-IN-SERRATED-ADAMANTINE-BLADES FIXED-GEAR EXPRESS"
Wait? Haven't they done that already???

Why is it that the Dwarves do not keep my attention but generating worlds does???
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 06, 2012, 11:25:10 am
Because world gen is the awesomist part of this game, imo.
I see drunk midgets every day outside my own home.

Why are the humes and dorfs so dutch-rubby?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on August 07, 2012, 11:55:04 am
Because the elves are not, and everything distancing you from elves is good practice.

What do the dwarven ghosts do to be able to stick around and haunt people (and their socks)?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on August 07, 2012, 12:04:40 pm
THE AFTERLIFE

"Welcome, um... Urist McPotashmaker! Just step through the Adamantine Gates to enter Dwarven Heaven, land of unlimited plump helmets!"
"Plump helmets? Fuck this! Those things taste like shit! I'm leaving!"
*jumps off cloud*

Urist McPotashmaker has risen and is haunting the fortress!

"Onoez! Make a memorial to him!"

1 memorial slab later

"NO DON'T SEND ME BACK DO YOU KNOW WHAT THEY EAT UP THEREEEEEE~"

Okay, so how can dwarves eat raw meat immediately after it gets cut off the kitten?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 07, 2012, 12:08:17 pm
The alcohol in their stomache acid(all bodily fluids found in dwarves have alchohol) cooks it.

How can dwarfs be sooo... thoughtless and end up dying from commonsense things?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist_McDrowner on August 07, 2012, 02:20:53 pm
How does a bronze colossus use a staircase made for dorfs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on August 07, 2012, 02:57:10 pm
Whoo! Double Questions!

How can dwarfs be sooo... thoughtless and end up dying from commonsense things?

Dwarven minds prioritize things differently.
"Oh, a zombie bear? Well, we should keep those socks outside safe."

How does a bronze colossus use a staircase made for dorfs?

Quantum Space compression. Everything looks about the same size, but have very different masses.
A Bronze Colossus looks like a regular old human in height, maybe a bit taller, but they have the mass of one fourth the statue of liberty.


Why are there only Bronze Colossi? Why not Iron Giants?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mura on August 07, 2012, 03:16:53 pm
There were, but then they got mutually taken down by F-16s. Which is also why nobody trusts flying machines anymore.

How do minecart physics work?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on August 07, 2012, 03:21:50 pm
They don't. This is because they were created when Armok smashed together a string of adamantine with a boulder of slade, warping quantum physics so minecart can exist. This is also the reason that the game crashes when dwarves try to collide a minecart of adamantine with one of slade. It reverses the process and makes it so that minecarts cease to fit in with the vague physics model of the world, which destroys it.

Why is everyone so obsessed with socks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist_McDrowner on August 07, 2012, 03:53:36 pm
Underground blisters are a bear.

How can horses support a caged Elephant and a cave dragon?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on August 07, 2012, 04:01:26 pm
Horsey gyms in the human villages. The cage duty is final preparations for the Strongest Horse Competition.

If the entire world is one big plate over magma, held down by adamantine tethers, where did the mountains come from?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on August 07, 2012, 04:04:36 pm
The world-plate was flat, and the whole world is a huge column. The world column was smooshed together on the sides to contain the magma, and it made wrinkles in the world. Hence, the variances.

(I just chimed in to say that Magnus Höersamuelsson would be the best thing ever.)

Why are there no Dwarven babysitters or wet nurses?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on August 07, 2012, 04:07:30 pm
Particularly weak rock being pushed up by particularly strong magma hot spots.
Sometimes it results in volcanoes.

How does dragon fire work?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on August 07, 2012, 04:11:32 pm
Why are there no Dwarven babysitters or wet nurses?
Because a dwarven baby is quite capable of killing forgoten beasts with single punches, unlike their human equivalent.
How does dragon fire work?
A gland in the dragons belly produces a fluid which boils when it leaves the pressure of the dragons body. The gas then proceeds to ignite when it makes contact with oxygen, producing a flame about as hot as 2500°K.
Why are the dwarven representations always smile, when what they represent might be very unhappy, depressed and not smiling?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on August 07, 2012, 04:20:45 pm
Graphical Limitations Dwarves are always stuck in a smile due to excess alcohol numbing out their senses.

Why aren't dwarves represented by the letter d?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on August 07, 2012, 04:21:59 pm
Graphical Limitations Dwarves are always stuck in a smile due to excess alcohol numbing out their senses.

Why aren't dwarves represented by the letter d?
Armok reserved the smiley face for the Dwarves, because they are his chosen creation.

Is Adamantine magnetic?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 07, 2012, 04:24:20 pm
Try finding out yourself.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on August 07, 2012, 04:25:32 pm
That really depends on exactly which properties of iron Toady copied over to it. Since this is something that is inherently complex, you should go and ask in the adamantine and slade science thread.

Why did Toady move purring maggots down to the second cavern layer?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Maxmurder on August 07, 2012, 04:28:03 pm
many dwarves detest purring maggots... if they were on the first layer they would easily get into young forts... leading to insanity and death..

how can solid stone only drop boulders 1/4 of the time but a singe tile of sand provide infinite amounts of sand indefinitely?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 07, 2012, 04:31:47 pm
You can't break sand. With rock, 3/4 of the boulders are broken into useless tailings by the dwarves. With sand, that's the whole reason you want it in the first place.

I just realized that I accidentally cut off the second half of my post. It read:

"Try finding out yourself.
Just take some magnetite, dump it a tile away from adamantine, and see if they stick together.

Why do dwarves LOVE waterfalls so much?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Maxmurder on August 07, 2012, 06:40:09 pm
they dont love waterfalls... they love mist. Mist gets into the fibers of the beard, soothing the dwarf with a cool, refreshing, tingling sensation.

Why are dwarves so inclined to dive off waterfalls to their deaths?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on August 07, 2012, 07:19:07 pm
"Mist!"
"It's mist!"
"Wow, mist!"
"I love mist!"
"Let's go to the mist!"
"We must get closer to the mist!"
"Wade through the river and bask in the mist!"
"Glory to the mist!"
*SPLOOSH*

Do colourblind dwarves know the difference between mist and miasma?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 07, 2012, 07:40:58 pm
Yes, miasma is a smell, and has no physical(ly seen) substance.  Magma mist and mist, however...

Why did toady include smell tokens?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 07, 2012, 07:42:25 pm
dp.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on August 07, 2012, 08:07:56 pm
So you can wake up and smell the miasma!

If cave moss can grow in any shady overhang anywhere immediately after being uncovered, and dwarven civilizations have almost certainly breached the caverns in order to mine iron and whatnot, how come it doesn't grow until you specifically breach the caverns? Even if you embark just one tile over from an abandoned fort that had done so?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on August 07, 2012, 08:39:44 pm
Because undug tiles behave like massive walls. You can't get what you don't know is there.

What happens if you embark underneath a necromancer tower?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 07, 2012, 10:01:09 pm
If you brought a military embark, fun. If you brought a typical embark, +«*Fun*»+.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on August 07, 2012, 10:40:14 pm
Could minecart rails made in magnetite veins be used as mass drivers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr Frog on August 07, 2012, 10:49:37 pm
Sure, same as any other minecart rail.

Why did pouring magma on a glacier leave behind more ice than there was when I started?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on August 07, 2012, 11:00:05 pm
Majickle ice turns ‼science‼ into ice x2. Repeat until every world is glacier.

How do fish get into the murky pools?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr Frog on August 07, 2012, 11:22:55 pm
Lungfish fly them in when you aren't looking.

Why did my pump stack successfully draw magma up to the surface for a short time despite not actually being hooked up to enough windmills to power it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on August 07, 2012, 11:30:38 pm
Because the pump was scared of you.

Why can't I ever get !!FUN!!?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Megaman3321 on August 07, 2012, 11:31:18 pm
Because you're not trying.

Why can't tame GCS shot web?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on August 07, 2012, 11:46:09 pm
Tame GCS doesn't know how does it shot web. This is a side-effect of dwarven animal training (hit animal with hammer until it forgets that it hates you, then lovingly cuddle it). Domesticated animals are domesticated because the dwarves tamed their parents so hard that it scared their cells into obedience. Their natural instincts are totally gone.

How can ants make floating colonies over rivers, and make colonies out of ice?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Megaman3321 on August 07, 2012, 11:52:34 pm
Simple: Ants in Dwarf Fortress are actually mini dwarves with serrated discs for teeth.

How can a support be attached to the sky?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on August 08, 2012, 03:34:53 am
How can a support be attached to the sky?
Why, skyhooks of course. And those are held up by... oh look, a convenient distraction!

How can the mountainhomes, given they're located on uninhabitable mountains, survive worldgen?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 08, 2012, 05:40:01 am
They are uninhabitable because the mountainhomes drained, chopped, and mined their way through and out of resources, thus prompting expansion.  This inital expansion is known as year 1.

Why do the standard endturns of worldgen (125, 250, etc) stop genning at 124, 249, etc years?  There is no year '0' and the game starts the first of spring that last year.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on August 08, 2012, 08:48:09 am
Armok takes a year off between worlds.

Why can there only be one fortress in existence at one time?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on August 08, 2012, 09:12:59 am
Because two fortresses would result in twice the magma being irresponsibly poured over the landscape, so the It Burns Convention of The Age Of Myth limits the dwarves to one fortress at a time.

How do dwarves grab someone's tooth from behind?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: The Merchant Of Menace on August 08, 2012, 11:57:16 am
They shove their hands up the opponents *ahem* and grab it from the inside

How do dwarves keep a barrel inside a wheelbarrow which is inside a barrel?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on August 08, 2012, 12:03:12 pm
People read my thread! :D

Well, they simply pump the air out of the barrel to be placed inside with +gabbro mechanisms+ and a very small -fungiwood pipe section-, then place the barrel within and pull out the pipe. Within seconds, it inflates inside the wheelbarrow as large as it can get, leaving room to place another wheelbarrow within. How do they minaturize the wheelbarrows? They soak them with plump helmet dribble from their beards, causing them to shrivel up and dehydrate (even if they are metal!). They absorb the moisture from the atmosphere and are back to normal in about a day.

How do dwarves, who can be scared off by a goddamn bunny rabbit ten meters away, work up the nerve to grab a hive full of angry bees and put it in a little box?!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 08, 2012, 01:02:56 pm
Their thick hair protects them, and all dwarfs are mandated to see monty python productions.

Why did my axedwarf refuse to grab his axe when he was drafted?  He said, no axe, anaconda is there, but the anaconda was the creature I sent it to kill!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on August 08, 2012, 01:06:24 pm
Maybe he thought that the anaconda was too immediate of a threat and decided to try and kill it before grabbing the axe was a good idea.

How come blood clones itself when you dump it in the cistern?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on August 08, 2012, 04:19:59 pm
This is a side-effect of dwarven animal training (hit animal with hammer until it forgets that it hates you, then lovingly cuddle it).
I must sig this.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on August 08, 2012, 08:46:08 pm
Contaminants are present in fluid on a strict there/not there basis. As long as a single ATOM of blood or other contaminant is still present, the extremely sensitive creatures of Armok's worlds can detect it. The Great Blood God would not have His greatest creation be forgotten, after all.

Why does the world have a temperature and border control on/off switch set?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Iosyn on August 08, 2012, 09:05:58 pm
Because if the elves don't turn on border control they get wiped out in worldgen from dwarven invasion-- and armok creates glaciers by turning off the sun.

Why doesn't Urist McEmo go lie down on the minecart rails?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Joben on August 08, 2012, 09:35:18 pm
He like the sound you can hear when you put your ear on the rail.

Why is my Legendary Macedwarf using a copper spear when given her choice of melee weapon?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on August 08, 2012, 09:39:20 pm
She likes to try new things.

Why are humans so violent compared to dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on August 08, 2012, 10:09:10 pm
Humans kill some things because they are angry. Dwarves build things to kill everything because they are very angry.

If instruments can't be used by anyone at all, why are they bought so freely?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 09, 2012, 12:35:09 am
The instruments secretly have narcotics in them...

Why are the no boogeymen in fortress, even in one dwarf challanges?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wrex on August 09, 2012, 12:37:38 am
The Bogeymen know why the fear the cheese.


Why are kobolds so reiduclously effective at disembowling random dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on August 09, 2012, 12:38:58 am
Because me.

Why do humans prefer hunting over helping you fight bandits?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Xantalos on August 09, 2012, 01:03:21 am
Because if the elves don't turn on border control they get wiped out in worldgen from dwarven invasion-- and armok creates glaciers by turning off the sun.

Why doesn't Urist McEmo go lie down on the minecart rails?
Armok is Terry Crews? DOUBLE SUN POWEEEEEER!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on August 09, 2012, 01:49:14 am
You can't eat bandits now can you?

Why do miners enjoy trapping themselves in a pit?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on August 09, 2012, 03:29:58 am
Because they are desperate for attention, and getting stuck and needing help is the easiest way to get attention.

Why haven't dwarves invented magnets?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on August 09, 2012, 03:37:33 am
Because that involves going into the Insane Clown Posse (http://knowyourmeme.com/memes/fcking-magnets-how-do-they-work) territory, so for dorfs that want to stay alive, it's a no-no.

How do forgotten beasts and titans made of steam or fire even make it through worldgen, given a baby can punch them to smithereens?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MrWiggles on August 09, 2012, 04:24:11 am
Who'd ever send a baby into the third cavern layer! Thats just gruesome.

Why do traders keep going deeper and deeper into the mountain for the trading center?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wurgel on August 09, 2012, 08:27:11 am
They are just checking when they can finally trade with the clowns. Until then, they keep on making money selling garbadge.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Putnam on August 09, 2012, 12:07:57 pm
Why do flying creatures get stuck on rooftops when there's an overseer ordering them around?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on August 09, 2012, 12:16:52 pm
Because they have no radio to be contacted with.

Why is it impossible to have cauldrons of hot tar/oil on top of the battlements? Resorting to magma can take a really long time to set up.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Zanzetkuken The Great on August 09, 2012, 12:22:02 pm
Why do flying creatures get stuck on rooftops when there's an overseer ordering them around?

I remember reading somewhere that if there is a walkable pathway to the rooftop and the creature is below it, that the flier will go up onto the rooftop without taking the long way around, and if there is no pathway, they cannot path off the roof, due to the way path finding is handled.

I'll give a display to show you what I mean, 1 represents pathable area, 2 represents unpathable, I is the pathway of the creature, and C represents the creature:

Can cross
Code: [Select]
11111111
11   1C1
11    I
11111111

Cannot cross
Code: [Select]
222 1111
22   1C1
22
22222222
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Putnam on August 09, 2012, 12:23:36 pm
Oh, no, I understand that. They need a walkable path as opposed to a flyable path because dwarf pathfinding be wonked.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on August 13, 2012, 10:49:34 pm
Why is it impossible to have cauldrons of hot tar/oil on top of the battlements? Resorting to magma can take a really long time to set up.
Dwarves would never dabble with systems involving such little deadly fluid. Aqueducts and pumps are the only way to go. As for not using boiling oil at all... rock nut oil is not the best option for deadly traps, and the only tar around is from elven lungs.

Why do I constantly have to reboot this thread after someone forgets to ask a question/that a question was asked due to replies?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 14, 2012, 12:42:24 am
Because people expect you to. I sometimes can't think of a good question and let somebody else take up the slack since I know they do... doesn't seem too disruptive.

Why do creatures dropped in volcanos not feel the effects of the magma till they hit the bottom?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on August 14, 2012, 03:39:06 am
Why do creatures dropped in volcanos not feel the effects of the magma till they hit the bottom?
They're falling so fast as to cause supercavitation (http://en.wikipedia.org/wiki/Supercavitation), pushing the magma out of the way.

How can Urist McSoldier be "depressed by long patrol duty" and "upset about being relieved from duty" at the same time?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on August 14, 2012, 03:41:38 am
Wouldn't you be upset if you worked 24/7 for a few weeks, but then got fired?

Why can't dwarves throw stuff OUTSIDE of tantrums?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on August 14, 2012, 04:11:52 am
"Because they need to kill and projectiles TOO SLOW." said Urist Eshimudos

Why do we have zombies and ghosts but no zombie goasts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on August 14, 2012, 04:15:54 am
"Because they need to kill and projectiles TOO SLOW." said Urist Eshimudos

Why do we have zombies and ghosts but no zombie goasts?
Zombies are not intelligent and therefore not eligible to become "goasts" (sic.).  [edit]Also, goasts leave no corpse to raise when put to rest.[/edit] But you can have zombie goats if that's of any comfort.

Why is Urist McTantrumpants upset about "accidentally" killing his friend, when he in fact took joy in his slaughter?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on August 14, 2012, 04:42:32 am
"Because they need to kill and projectiles TOO SLOW." said Urist Eshimudos

Why do we have zombies and ghosts but no zombie goasts?
Zombies are not intelligent and therefore not eligible to become "goasts" (sic.).  [edit]Also, goasts leave no corpse to raise when put to rest.[/edit] But you can have zombie goats if that's of any comfort.

Why is Urist McTantrumpants upset about "accidentally" killing his friend, when he in fact took joy in his slaughter?

Not sure if you knew so here is what the refrance. (http://youtu.be/OHxyZaZlaOs) And here is the refrance (http://www.mspaintadventures.com/sweetbroandhellajeff/?cid=038.jpg) to here is the refrance.

I'm not actually that bad at spelling.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on August 14, 2012, 04:48:23 am
No question? Asking one myself then.
They're falling so fast as to cause supercavitation (http://en.wikipedia.org/wiki/Supercavitation), pushing the magma out of the way.
So you are telling me that the dwarf travels so fast that it generates impossibly low pressure behind him, vaporizing the magma. How is that supposed to be possible even after suspending our disbelief?!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on August 14, 2012, 05:39:34 am
No question? Asking one myself then.
They're falling so fast as to cause supercavitation (http://en.wikipedia.org/wiki/Supercavitation), pushing the magma out of the way.
So you are telling me that the dwarf travels so fast that it generates impossibly low pressure behind him, vaporizing the magma. How is that supposed to be possible even after suspending our disbelief?!
Because Dorf Physics (http://). Elephant dwarf marmot cat refuse and all that.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 14, 2012, 12:09:13 pm
Why is there no uranium?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on August 14, 2012, 12:28:43 pm
Why is there no uranium?
LOGICAL: Dwarves don't have the technology to extract it.
MAKES SENSE: A world where dwarves can extract uranium will last about a week before vanishing into a puff of radioactive smoke.

How come sweet pods can't be eaten raw?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on August 14, 2012, 12:47:28 pm
Uranium is present, in pitch- or hornblende, I forget which.
Sweet pods are like fungal beets. Have you ever tried to eat a raw beet? Add in some fungusy taste and various mechanisms to protect the pods from dralthas and crundles, and you have a sweet pod.

Why does everyone assume dwarves are all brain-dead morons, when they're just normal people who sometimes make famously bad mistakes? By that logic, all humans are brain-dead morons.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on August 14, 2012, 12:58:55 pm
Because Humans are the Real Monsters (http://tvtropes.org/pmwiki/pmwiki.php/Main/HumansAreTheRealMonsters).
(In my own personal opinion, I think dwarves are geniuses, they just lack common sense.)

What happens if you stitch together a dwarf, goblin, elf, human, kobold, and troll all in one freakish monstrosity?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on August 14, 2012, 01:12:00 pm
It dies, whether through necrosis, killing itself, or starting out dead.

What happens when I run out of questions?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on August 14, 2012, 02:09:23 pm
You make up new ones, like the one you asked right now!

If Armok wanted to create his own race, why didn't he put them on par physically with the denizens below?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on August 14, 2012, 02:16:14 pm
You make up new ones, like the one you asked right now!

If Armok wanted to create his own race, why didn't he put them on par physically with the denizens below?
He's the god of BLOOD, not the god of conquest. And cavern-dwellers or demons don't bleed properly or in the right colour. One may argue that the serrated blade trap was his doing.

If miasma is a standard gas, could you power a rocket with ultra-densely compacted corpses?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on August 14, 2012, 02:18:15 pm
No. You just get a smelly coffin, packed with corpses. It's not even a gas, it's a visible representation of rotting particles in the air.

What happens if the humans invent some sort of explosive, be it gunpowder, TNT, or dynamite based?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on August 14, 2012, 02:23:09 pm
The dwarves would steal it and hilarity would ensue.

How are humans capable of doing anything when they are so beardless?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on August 14, 2012, 02:28:25 pm
They have these things called "Tools".
You see, humans can go into a fey mood at the drop of a Cap, and are capable of producing tools out of things like stone and wood. But these aren't conventional tools like Picks, or Axes, or Wheelbarrows. They're these tiny little items. Some of them, they call chisels. They use them to carve rocks in place of a beard. Then they have these things called knives. The use these to cut things in place of a beard. There are dozens more, but the humans always hide them on their person, so you can't loot them.
Mysterious indeed.

What about those elves? What do they do?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on August 14, 2012, 02:34:56 pm
If Armok wanted to create his own race, why didn't he put them on par physically with the denizens below?
He did. Even dwarven BABIES have killed forgotten beasts.

What about those elves? What do they do?
I think they cultivate trees in the shape of tools.

Why...um...who...I got nothing. Ah, I know! Who would win in  a fight between Cacame Apebalded and Tholtig Cryptbrain?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on August 14, 2012, 02:54:15 pm
Nobody would win. The world would be razed to the very bedrock, even the dwellers at the very bottom vanquished, as the fight continued forever. Armok would protect them from starvation to prolong the infinite battle.

What do you do with a drunken dwarf early in the morning?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 14, 2012, 10:12:17 pm
Put him in charge of the kingdom.  Dwarf experience a sort of reverse intoxication.  Alcohol speeds up their metabolism, rejuvenating them and increasing cognitive function.  Same as how I feel when I drink...

Where are the airships?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on August 15, 2012, 09:06:11 am
In the 1800s or so, IIRC. Unless you mean plain ol' hot air baloons, in which case: In the 1500s or so, IIRC.

If an elf at dwarven flesh, would the elf get drunk? After all, dwarves drink far more alcohol than water....
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on August 15, 2012, 09:21:10 am
Where are the airships?
In the 1800s or so, IIRC. Unless you mean plain ol' hot air baloons, in which case: In the 1500s or so, IIRC.
What. But. You answered when, not where. And even then, Dwarf Fortress rarely reaches years that high, and I doubt airships would suddenly appear when it did.

If an elf ate dwarven flesh, would the elf get drunk? After all, dwarves drink far more alcohol than water....
A drunk elf is something nobody wants to see. They really do like trees a lot more than we think. Being drunk could cause some unfortunate accidents involving a sharp rock and some woodpeckers.

Why are creatures limited to eating only cultivated plants or cultivated meat?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on August 15, 2012, 09:27:59 am
Where are the airships?
In the 1800s or so, IIRC. Unless you mean plain ol' hot air baloons, in which case: In the 1500s or so, IIRC.
What. But. You answered when, not where. And even then, Dwarf Fortress rarely reaches years that high, and I doubt airships would suddenly appear when it did.
DF doesn't take tech from above ~1400s. That was my point.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Ziga on August 18, 2012, 09:34:03 pm
What catastrophic changes in elf society changed their tile from E to e?
Goblin snatchers stole their Shift-key.


could i sig this?

oh and

Why are creatures limited to eating only cultivated plants or cultivated meat?


they have fine taste

why arn't there more DF references in other games? (wait i already know the answer to that...)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on August 18, 2012, 09:44:06 pm
Because DF, despite its awesome, is still only known to a fairly small number of people (in the low millions at most, probably) and enjoyed by even fewer.

Why do people think that because DF is awesome, it must be universally recognized as such?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on August 18, 2012, 09:55:50 pm
Because people are extremely stupid whenever it comes to being fans of something. "I like ponies and I want you to know that if I get into a fight about it then I'm right! Here is me talking about it in numerous threads and complaining whenever someone tells me to stop!" This isn't an issue here, but on the Minecraft forums it was awful.

How come lots of creatures (GCS, dragons, etc.) don't ever reproduce?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 18, 2012, 10:35:17 pm
They eat their young, because in the 1050 years it takes for dwarves to make it undrground they grow famished...

Why doesn't the king tell the fortress overseer what to do with complete authority?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on August 18, 2012, 10:38:05 pm
They eat their young, because in the 1050 years it takes for dwarves to make it undrground they grow famished...

Why doesn't the king tell the fortress overseer what to do with complete authority?
Kings that do that tend to accidentally drown in magma for no reason. Those next in the royal succession take note.

Should royal dwarves be more likely to have the (fabricated) mannerism "gently rotates hand when speaking to crowds"?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dalkar on August 19, 2012, 01:13:34 am
Yes. But they shouldn't be talking to crowds, they should be relaxing in the VIP noble only deathtrap conference chamber. Filled with fine weaponry, other nobles and an distinct lack of food.

Why does breaking a bone cause enough pain for a dwarf to fall unconscious, but there is no pain from having a limb severed?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on August 19, 2012, 07:50:53 am
If a limb is severed, the nerves going to and from it are severed, too. On the other hand, a broken bone has nerves, the bits of sharp bone go into places that have nerves, if you don't stop putting weight onto it that'll just make it worse...

Why are dwarven nobles so dumb that they don't even exert all of the power that, say, the King of All Dwarvenkind should exert?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on August 19, 2012, 09:32:46 am
Great quote pyramid of replies
DF doesn't take tech from above ~1400s. That was my point.
Dwarf Fortress takes from whatever time period it wants. If things before the 1400s fit the theme then sure but it would seem a little silly to be deliberately limited to things before that time.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on August 19, 2012, 09:38:21 am
That's what Toady said the cutoff date is for technology.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 19, 2012, 03:51:12 pm

Why are dwarven nobles so dumb that they don't even exert all of the power that, say, the King of All Dwarvenkind should exert?

And consort with a common outpost overseer?

I have a.mountain hall listed as a neighbor n the embark screen.  How do I uncover its name?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: oven_baked on August 19, 2012, 04:27:00 pm
Why can I make a fort worth 300,000☼ and offer 4,999☼ yet not become the mountain home until I offer a single ☼ more?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on August 19, 2012, 04:41:20 pm
Why can I make a fort worth 300,000☼ and offer 4,999☼ yet not become the mountain home until I offer a single ☼ more?
The king's private bookkeeper notices via psychic link (he has been working non-stop for a decade and has god-like mental powers) and then notifies the king's escort that they shouldn't go yet.

How come nobody uses ballistae for dwarf-execution chambers? They friendly-fire...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on August 19, 2012, 04:49:09 pm
Ballista arrows are expensive and require a trained operator. Besides, death by magma is much more honorable a death for the People of the Stone.

What happens if a dwarf gains legendary skill in woodcrafting, swimming, and other such undwarfy tasks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on August 19, 2012, 04:54:07 pm
Ballista arrows are expensive and require a trained operator. Besides, death by magma is much more honorable a death for the People of the Stone.

What happens if a dwarf gains legendary skill in woodcrafting, swimming, and other such undwarfy tasks?
Litast ran through the corridors. The mob hadn't listened. Wasn't woodcrafting a way to get rid of the blighted plants, twisting their gross stalks in the horrid sunlight? Wasn't he a dwarven hero for becoming a legendary woodcrafter? Why did nobody understand? He had a terrible headache, but he couldn't stop.

He turned a corner. The way was blocked by the wooden hives he had created to provide honey for the fortress. Sunlight filtered in from above, making him wince. Behind him were scores of rapid footsteps, getting louder and louder.

Litast hopped up on the hives. The sun made him queasy, but he had no choice. His headache intensified, and his ears felt like they were going to fall out of his head. The fortress residents turned the corner, battle-axes in hand, but saw nothing besides a fresh footstep in the dust and a screaming elf wearing clothes much to small for him, running as fast as he could.

Why are all dwarven names unisex?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on August 19, 2012, 07:19:17 pm
Why are all dwarven names unisex?
Like, dwarven equality, man!
Also, Litrast doesn't really care what gender the other Litast is, as long as (s)he does his/her job. Unless theyt're married that is.

Why would anyone make an artifact that's a candy hammer or a wood cup?  >:(
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on August 19, 2012, 07:21:21 pm
Dwarves lose control when they go into moods. Trust me, they smack themselves in the forehead at least as hard as you do when they come to their senses again.

Why have dwarves evolved to do this? It's counterproductive!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: +!!scientist!!+ on August 19, 2012, 07:35:52 pm
Dwarves lose control when they go into moods. Trust me, they smack themselves in the forehead at least as hard as you do when they come to their senses again.

Why have dwarves evolved to do this? It's counterproductive!

They've evolved to do this because back when every artifact was a weapon made out of the finest metal a beserk dwarf only had to go ten urists to find a device capable of bringing an end to everything. Also forts were covered in kobolds trying to get at the weapon. In the end, it just wasn't worth it, hence the featherwood hammer.

Why do kobolds steal the first thing they see, such as a xxsockxx, when the perfect cut black diamond or other treasure is nearby?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on August 19, 2012, 07:36:52 pm
Kobolds are willing to settle for what they can get, and five more steps forward means five more steps to run from angry dogs.

Why aren't all dwarves named after weapons, like Urist was?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on August 19, 2012, 07:59:52 pm
There's only a couple dozen types of weapons known in the dwarven universe. Imagine if only a couple dozen names could be used; you'd probably have the same name as several of your classmates and friends, not to mention larger groups.

Who wants to ask a question without having to answer one?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: +!!scientist!!+ on August 19, 2012, 08:04:30 pm
obviously someone who likes minor paradoxes.

How come snow demons can survive in magma indefinatly, and die the moment a baby's hand touches them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Joben on August 19, 2012, 08:05:29 pm
Because dwarf children are blessed by Armok.

How come dwarves can make mechanical devices (mechanisms) out of stone but not wood or metal?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on August 19, 2012, 08:08:37 pm
They can make metal mechanisms. As for wood, it's hard to shape into delicate forms like gears while still having strength, and they get laughed at if they try.

Why do dwarves shun elves? Their ethics are similar, except for the whole "eating people" thing; elves and dwarves should see each other as the best friends they have!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: zombie urist on August 19, 2012, 08:11:35 pm
The whole "eating people" thing.

Why are the children of all animals the same dark red color?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on August 19, 2012, 08:13:36 pm
That's the way the display works.

Why is it so hard to stop looking at the new posts and replying to these kinds of questions?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Joben on August 19, 2012, 08:49:11 pm
*facepalm* I totally missed that you can make metal mechanisms. Your first objection to wooden  ones applies 10x more to stone though. Lets see you make a  practical stone latch. Meenwhile I'll be over here making one in a few minutes with a pocket knife and a few sticks. Also wood works fine for gears. Hell that's what most water wheels and windmills were made with IRL :P
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on August 19, 2012, 08:51:11 pm
*facepalm* I totally missed that you can make metal mechanisms. Your first objection to wooden  ones applies 10x more to stone though. Lets see you make a  practical stone latch. Meenwhile I'll be over here making one in a few minutes with a pocket knife and a few sticks. Also wood works fine for gears. Hell that's what most water wheels and windmills were made with IRL :P
Maybe for U.

[/abysmalpun]

Dwarves are much better at working stone than wood. They have beards.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Xob Ludosmbax on August 20, 2012, 11:38:13 am
Why do elves eat people?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on August 20, 2012, 12:21:33 pm
Because they can't be bothered to manufacture Soylent Green.

Why do trees always fall exactly where they stood?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TSTwizby on August 20, 2012, 12:29:01 pm
Because one tree does not completely fill one in game tile. There is room to the sides for the wood to fall while remaining in the same tile.

In reference to the above, why can't anything seem to realize that it's possible to move around trees?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 20, 2012, 12:42:30 pm
If you can move through a berry bush, why not a tree?  Its <just> a bigger bush...

Why doesn't 'history' proper continue as you are playing a fort?  10 years and nothing happened that wasn't connected to your fort?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on August 20, 2012, 12:48:12 pm
The other races of the world use fortress program as their main source of entertainment. It's sort of like a gladiator fight, but on a much longer and larger scale. The borders are lined with apartment-like bleachers occupied by anyone who could pay, including most leaders of the world. Very little gets done in that time (or perhaps a lot, but nobody's archiving what occurs when the king is away), but it's a once-in-a-lifetime opportunity for most to watch a civilization rise and fall.

Mass Effect players, hear me- Dwarves + Eezo. What happens?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Joben on August 20, 2012, 10:12:30 pm
I'm pretty sure the real answer to pisskeeps question is that it's a planned, but unimplimented feature. Otherwise the whole outside world things is kinda a waste.

How does contructing a floor on the same square as a up/down stairway block the UP part of the stairs?
Title: Re: Could someone explain... The thread where we muse over what causes certain w
Post by: Mutagen on August 20, 2012, 10:26:29 pm
When Armok formed matter he decided to give it some metaphysical oddities just to spice things up a bit.                               Why is it that migrants just linger on the edge of the map if there is no meeting hall?
Title: Re: Could someone explain... The thread where we muse over what causes certain w
Post by: misko27 on August 20, 2012, 10:33:31 pm
When Armok formed matter he decided to give it some metaphysical oddities just to spice things up a bit.                               Why is it that migrants just linger on the edge of the map if there is no meeting hall?

Because they don't have a designated loitering zone, so they get confused. Plus, they like delaying going into the fort and dying.

Why are unarmed dwaves more dangerous then untrained dorfs with crossbows?(mine just charged at a goblin squad instead of using their weapons, and get slaughtered. Then Unarmed dwaves do the same thing, and at least kill a few.)
Title: Re: Could someone explain... The thread where we muse over what causes certain w
Post by: Mutagen on August 20, 2012, 11:08:37 pm
For want of a bolt, your squadron was lost. Why are cave ins invariably fatal?
Title: Re: Could someone explain... The thread where we muse over what causes certain w
Post by: GoombaGeek on August 20, 2012, 11:11:50 pm
For want of a bolt, your squadron was lost. Why are cave ins invariably fatal?
A drawbridge is a flat pane of material smashing small-ish objects into oblivion. A cave-in is a gigantic boulder smashing everything into oblivion. You be the judge.

If dwarves use their beards, do elves use their ears?
Title: Re: Could someone explain... The thread where we muse over what causes certain w
Post by: Frogwarrior on August 20, 2012, 11:23:42 pm
If dwarves use their beards, do elves use their ears?
No; the ears use the elves.

Why are Forgotten Beasts composed entirely out of ice or snow completely immune to magma?
Title: Re: Could someone explain... The thread where we muse over what causes certain w
Post by: Sus on August 21, 2012, 01:24:15 am
If dwarves use their beards, do elves use their ears?
No; the ears use the elves.

Why are Forgotten Beasts composed entirely out of ice or snow completely immune to magma?
Because they have maical ice/snow powers (see: Nether-cap). Also, because ‼Fun‼.  :P

How come nobody ever suspects foul play when a Noble meets an Unfortunate Accident, even if it involves an elaborate mechanism obviously built for the sole puropse of bathing said Noble's room in magma?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 21, 2012, 07:25:47 am
DF tanning program.  Even underground nobles want to look sexy(if not hairy).

Why hasn't democracy or even a republic been founded in DFland?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on August 21, 2012, 07:43:33 am
Because Armok intervened and forbade it.

Why does this thread progress through outright questions?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 21, 2012, 09:45:51 am
because otherwise its just trolls and vaguely related rants or quips.

Why can't a dorf go into shock after tramatic experience?
Title: Re: Could someone explain... The thread where we muse over what causes certain w
Post by: Mutagen on August 21, 2012, 10:03:25 am
For the same reason that for Dwarves, a really good meal can offset the death of a loved one. They're sociopaths. Why does one of the children in my fort have a broken rib and a bruised heart from fighting with a duck?
Title: Re: Could someone explain... The thread where we muse over what causes certain w
Post by: tahujdt on August 21, 2012, 01:21:29 pm
For the same reason that for Dwarves, a really good meal can offset the death of a loved one. They're sociopaths. Why does one of the children in my fort have a broken rib and a bruised heart from fighting with a duck?
Have you ever been bitten by a duck? They can get really angry!

Why can the [NO_STUN] tag cause endless sleep?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: therealmarauder on August 21, 2012, 02:19:07 pm
Should a creature that can never pass out manage to fall asleep, it wouldn't know how to wake up again.

Why http://www.bay12forums.com/smf/index.php?topic=114394.0 ?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on August 21, 2012, 02:21:50 pm
Because Armok likes things to keep moving along and killing things.

What if the elves brought along trees like they did a long time ago?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on August 21, 2012, 03:57:02 pm
Unfortunately, the Ent Union made war on the elves for transporting their brethren without permission. Doing so would violate the Eastern Mahogany Grove Accords and result in the magical conversion of all trees into animate beings. Normally, the dwarves would LOVE for this to occur, thus defeating two of their greatest enemies, but then they discovered charcoal. Apparently, ent corpses don't burn as well.

So, where's the Dwarfakiin?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on August 21, 2012, 04:06:31 pm
Giants killed the Dwarfakiin. Because Giant Beats Dragon. Or so I've seen.

What happens when Urist McJohnson decides to start doing SCIENCE?!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TSTwizby on August 21, 2012, 04:15:55 pm
Does that even need an answer? FUN of course! even more so if they do !!SCIENCE!!.

How can a goblin steal a baby from its mother without the mother noticing over and over again? You'd think they'd learn to pay more attention to their kids, considering how much they complain once they notice...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on August 21, 2012, 04:18:10 pm
Giants killed the Dwarfakiin. Because Giant Beats Dragon. Or so I've seen.

What happens when Urist McJohnson decides to start doing SCIENCE?!
He makes an asbestos mine, which unfortunately insulates any potential ‼Science‼ into xSciencex. Then he completes a minecart logistics system that captures a forgotten beast which shoots dust and it happens to unleash the dust on the entire fortress.

IT COULD HAPPEN TO ANYONE
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: therealmarauder on August 21, 2012, 04:43:50 pm
How can a goblin steal a baby from its mother without the mother noticing over and over again? You'd think they'd learn to pay more attention to their kids, considering how much they complain once they notice...

Dwarves believe strongly in independence. A baby disappearing is a sign of independence, and a source of pride. It's the theft of the baby from the fortress, very nearly resembling death, from their perspective, that so bothers the dwarves.

Why does burning coal in an iron bin create an eternal flame?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on August 21, 2012, 06:42:15 pm
*facepalm* I totally missed that you can make metal mechanisms. Your first objection to wooden  ones applies 10x more to stone though. Lets see you make a  practical stone latch. Meenwhile I'll be over here making one in a few minutes with a pocket knife and a few sticks. Also wood works fine for gears. Hell that's what most water wheels and windmills were made with IRL :P
Dwarves have metal tools, rock is stronger than wood and lacks a grain you have to worry about, and there's no cultural issues about dwarves and stone. The opposite, in fact.
And dwarves do make waterwheels and windmills out of wood.

How can a goblin steal a baby from its mother without the mother noticing over and over again? You'd think they'd learn to pay more attention to their kids, considering how much they complain once they notice...

Dwarves believe strongly in independence. A baby disappearing is a sign of independence, and a source of pride. It's the theft of the baby from the fortress, very nearly resembling death, from their perspective, that so bothers the dwarves.

Why does burning coal in an iron bin create an eternal flame?
It doesn't, it never did. Burning lignite did, because it would never melt, but I hear that issue got fixed.

Why can't I think of a good question? Oh, yeah, I answer all of them before hitting Post.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 21, 2012, 10:18:32 pm
*facepalm* I totally missed that you can make metal mechanisms. Your first objection to wooden  ones applies 10x more to stone though. Lets see you make a  practical stone latch. Meenwhile I'll be over here making one in a few minutes with a pocket knife and a few sticks. Also wood works fine for gears. Hell that's what most water wheels and windmills were made with IRL :P
Dwarves have metal tools, rock is stronger than wood and lacks a grain you have to worry about, and there's no cultural issues about dwarves and stone. The opposite, in fact.
And dwarves do make waterwheels and windmills out of wood.

How can a goblin steal a baby from its mother without the mother noticing over and over again? You'd think they'd learn to pay more attention to their kids, considering how much they complain once they notice...

Dwarves believe strongly in independence. A baby disappearing is a sign of independence, and a source of pride. It's the theft of the baby from the fortress, very nearly resembling death, from their perspective, that so bothers the dwarves.

Why does burning coal in an iron bin create an eternal flame?
It doesn't, it never did. Burning lignite did, because it would never melt, but I hear that issue got fixed.

Why can't I think of a good question? Oh, yeah, I answer all of them before hitting Post.

Doesn't this simply ruen the fun?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on August 21, 2012, 11:18:37 pm
Yeah, it does.

Why do people quote others when they answer them? Haven't seen that on any other forum.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on August 21, 2012, 11:21:25 pm
Yeah, it does.

Why do people quote others when they answer them? Haven't seen that on any other forum.
Courtesy. I do it all the time. It helps with the flow of the conversation (except when a Quote Pyramid forms).

Why does the topology of the world form itself into perfectly flat layers attached by (presumably grippy, because 45 degrees is tough to just walk up) diagonal ramps?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on August 22, 2012, 05:11:11 am
Armok really liked the pictures he saw of terraced rice paddies. He realized at the last minute that it would be hard to navigate such  terrain, so he threw together some physics that allow creatures to rapidly warp themselves upwards or downwards at the cost of comparable energy to walking that slope.

Why do vampires' stats double and then max out upon transforming?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gunpowdertea on August 22, 2012, 05:16:24 am
Why does the topology of the world form itself into perfectly flat layers attached by (presumably grippy, because 45 degrees is tough to just walk up) diagonal ramps?

Because programmers shy away from floating point numbers (ever since the infamous Pentium problems) and like to round to the next integer?

Why, oh why treat Dwarves burrow assignments as "suggestions" and, instead of fleeing from the Goblin Elite Crossbow Goblin linger around, trying to shoot at it? (Stoopid hunters!)

Edit: Dang! Ninja'd while thinking of the question!

Quote from: Komra
Why do vampires' stats double and then max out upon transforming?
They gain all of the experience of their Sire. After that, they are vampires and traditionalists by design and do not like (or learn) new things.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 22, 2012, 06:13:23 am
hunters have an obligation and unsatible desire to bag the next 'big(ger) kill' and gobs marksman 1v1 is pretty impressive.

Burrows are like modern governments restrictions.  No drugs becomes no drugs if you can't avoid detection, and no tresspassing means 'fun stuff past this line'

in short you tell them no as an authority and the adventureous will do it because...


[edit:]  vampo stats double because they catch the rager virus.  These stats max becausev twillight vamps are gay (figulatively) and anne rice 'Lestat' vamps are gay (literally).
[/edit:]

Why does Armok see fit to present the world in ANCII graphics?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gunpowdertea on August 22, 2012, 08:13:53 am
Why does Armok see fit to present the world in ANCII graphics?

He actually doesn't. Our feeble minds are just unable to see HIS full awesomeness!

Didn't you mean ASCII?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 22, 2012, 10:49:18 am
I did.  Where happens to any eternal portion of a dwarf when they die?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: +!!scientist!!+ on August 22, 2012, 12:34:41 pm
The only eternal parts of a dwarf are its soul and it's liver, which are both bathed in alchohol and mist in Dwarf heaven.

Why are there nobles if their only use is to either be a burden or die in magma?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Xantalos on August 22, 2012, 01:19:20 pm
Tholtig Cryptbrain.

Why do dorfs not seem troubled by the humans encroaching upon their territory?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Flying Fortress on August 22, 2012, 03:00:57 pm
Because the dwarves know that if the humans ever get too close, all they have to do is pull a lever and every human settlement in the local region is destroyed with magma.  Thus pushing them back to a reasonable distance and warning them to stay away.

How can humans sell metal goods/build rock castles without ever having mined.  The technology to extract minerals from the ground without ever using a pickaxe should belong to the dwarves, not silly humans!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sidhien on August 22, 2012, 04:34:16 pm
How can humans sell metal goods/build rock castles without ever having mined.  The technology to extract minerals from the ground without ever using a pickaxe should belong to the dwarves, not silly humans!

Their "rock" castles are actually made of cobbled together mugs and toy boats. The metals are just smelted down from what they get from the dwarves.

Why would anyone like microcline?!?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on August 22, 2012, 04:38:25 pm
How can humans sell metal goods/build rock castles without ever having mined.  The technology to extract minerals from the ground without ever using a pickaxe should belong to the dwarves, not silly humans!

Their "rock" castles are actually made of cobbled together mugs and toy boats. The metals are just smelted down from what they get from the dwarves.

Why would anyone like microcline?!?
Dude.

It's blue.

Why would anyone like orthoclase?!?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: vadia on August 22, 2012, 10:33:13 pm
How can humans sell metal goods/build rock castles without ever having mined.  The technology to extract minerals from the ground without ever using a pickaxe should belong to the dwarves, not silly humans!

Their "rock" castles are actually made of cobbled together mugs and toy boats. The metals are just smelted down from what they get from the dwarves.

Why would anyone like microcline?!?
Dude.

It's blue.

Why would anyone like orthoclase?!?
It makes pretty formations

Why did my dwarf make a n IMAGE of a pebble in cinnabar on a scepter  -- isn't that a bit redundant -- like making a pebble look like a pebble?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on August 23, 2012, 12:28:45 am
Ceci n'est pas une pebble.

Why do the goblins keep sending invasion parties even when all they get in return is death?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tahujdt on August 23, 2012, 01:29:20 am
Why do the goblins keep sending invasion parties even when all they get in return is death?
Because that's what it says on the trading form:
Exports to (City name here): Terror
Imports from (City name here): Vengeance

Why don't dwarves play games?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on August 23, 2012, 08:59:35 am
Why do the goblins keep sending invasion parties even when all they get in return is death?
Because that's what it says on the trading form:
Exports to (City name here): Terror
Imports from (City name here): Vengeance

Why don't dwarves play games?
Now wait a minute, If the goblins aren't holding up their end of the deal, can I Withold my half of the deal? Because I;m not terrified.

They do, Thier favorite is "Idle".

Why do dorfs never use all that useless crap?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on August 23, 2012, 10:15:41 am
Because it's useless, duh! :P

Is there any problem that can not be solved by applying enough magma?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on August 23, 2012, 10:21:27 am
Being unable to access the surface because it's covered in aforementioned molten rock.

Will dwarves, humans or elves ever invent lasers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 23, 2012, 10:36:02 am
Answered your own question.  Its useless, and dorfs are more industrial than that. 

If the world is propogated by spores, why is there no cross-propogation?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on August 23, 2012, 05:57:45 pm
Because genetics would deny it. And there are spore-icides inside female reproductive systems which systematically destroy any spores not of the same species entering the female.

Could we make giant ligers in DF?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on August 23, 2012, 06:35:16 pm
Dwarven crossbreeding mostly involves the actions of clothiers and butchers, so a giant liger would be possible, but unlikely to be useful beyond scarecrow duty.

What happens to *ahem* dwarves' waste products?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on August 23, 2012, 06:37:48 pm
They blend into the cave floors.

Why do low level engravers engrave simple things?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on August 23, 2012, 06:41:21 pm
They blend into the cave floors.

Why do low level engravers engrave simple things?
"This is going to be a ballin' dragon!"
"Wait, shit, that arm's totally wrong!"
"Damn! Now there's just a corner!"
"Okay, I can fix this by... fuck."
"IT'S A TRIANGLE, YOU CAN'T TELL ME ANY DIFFERENT"

Are pump operators esteemed members of society due to their rippling muscles and manly job?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 23, 2012, 08:56:30 pm
They blend into the cave floors.

Why do low level engravers engrave simple things?
"This is going to be a ballin' dragon!"
"Wait, shit, that arm's totally wrong!"
"Damn! Now there's just a corner!"
"Okay, I can fix this by... fuck."
"IT'S A TRIANGLE, YOU CAN'T TELL ME ANY DIFFERENT"

Are pump operators esteemed members of society due to their rippling muscles and manly job?

They are the heroes of the people, lauded for their practicality and given respect equivalent to human limberjacks or elven flower spritzer or goblin's ogre husbanders.

I admire pumpers for 'volunteering' to do something slaves historically had to do.

Being unable to access the surface because it's covered in aforementioned molten rock.

Will dwarves, humans or elves ever invent lasers?

sorry 'bout cutting you off, my phone can be retarded, what with not loading things properly...

Dwarves have just gotten over the. fear of seeing their reflection in the water(and carp), so focusing light. with shiny mirrors that will force honest cave dwelling dwarfs to throw up is a little much to ask for right now...

How did this necro get ahold of forgotten beast leather for his book "Sizzledgoats is for dwarves"?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 23, 2012, 08:58:23 pm

sorry 'bout cutting you off, my phone can be retarded, what with not loading things properly...

----
dp is case and point.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on August 23, 2012, 09:09:19 pm
By killing it of course.

Why did the necro write a book titled "Sizzledgoats is for dwarves"?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on August 23, 2012, 09:32:48 pm
I lol'ed at "elven flower spritzer".
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: vadia on August 23, 2012, 10:56:58 pm
Ceci n'est pas une pebble.

Why do the goblins keep sending invasion parties even when all they get in return is death?
It's a pebble that isn't a pebble?

Either that's utterly rediculous or too deep for me.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on August 23, 2012, 11:10:05 pm
By killing it of course.

Why did the necro write a book titled "Sizzledgoats is for dwarves"?
It needed to be written.

Why are there deities other than Armok?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nathail on August 24, 2012, 01:40:26 am
Why are there deities other than Armok?

The Blood God knows that religion is one of the greatest catalysts of war, and so allows lesser gods to form pantheons for this purpose.

Why do dwarves who suspend the construction of a wall consider piles of pebbles to be living creatures?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wrex on August 24, 2012, 01:43:10 am
Why are there deities other than Armok?

The Blood God knows that religion is one of the greatest catalysts of war, and so allows lesser gods to form pantheons for this purpose.

Why do dwarves who suspend the construction of a wall consider piles of pebbles to be living creatures?

Because they are.

Why do dwarves not brew the blood of the slain into alchohol, probably the most sacred of offerings?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Callista on August 24, 2012, 02:49:54 am
They tried. It just turned into blood pudding, which is too disgusting even for a dwarf to eat.

Why have dwarves invented weaving, but not knitting?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gunpowdertea on August 24, 2012, 03:00:55 am
Ceci n'est pas une pebble.

Why do the goblins keep sending invasion parties even when all they get in return is death?
It's a pebble that isn't a pebble?

Either that's utterly rediculous or too deep for me.

It is ridicolous. It refers to a painting by René Magritte. I lol'd, I did, yes precious.

Quote from: Callista
Why have dwarves invented weaving, but not knitting?

Weaving comes natural to a people that braids their beards, plus they did discover knitting but decided that is just a connection of loose loops, unraveling at the most inopportune moment (just when you punched the menacing spikes of cut microcline through it), so they prefer socks made from cloth rather than being knitted.

Why didn't they invent / discover naalbinding? It does not have the weaknesses of knitting.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on August 24, 2012, 03:57:34 am
To start off, here's what a dabbling engraver's work looks like:
http://knowyourmeme.com/memes/events/botched-ecce-homo-painting (http://knowyourmeme.com/memes/events/botched-ecce-homo-painting)
"I'm totally engraving a masterful image of Urist McChrist, like a boss!"
...
"This is a Urist McFumbles engraving of a potato. Or maybe a bleak hag spouse."

but on topic:
Had to google "naalbinding". Dwarves have not invented neither knitting nor knaalbinding for a simple reason: the very idea of making entire clothes out of raw thread instead of fabric is considered undwarven and blasphemous.

Why can dwarves make a perpetual motion waterfall but not Penrose stairs (http://en.wikipedia.org/wiki/Penrose_stairs)?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gunpowdertea on August 24, 2012, 05:04:19 am
Why can dwarves make a perpetual motion waterfall but not Penrose stairs (http://en.wikipedia.org/wiki/Penrose_stairs)?

Well, there's something Dwarvenly about not obeying the laws of thermodynamics. Topology however is a whole different can barrel of wiggly things. Actually they have invented something like the Penrose stairs:
http://www.bay12forums.com/smf/index.php?topic=114394.msg3503136#msg3503136

Why is it that every single thread and piece of cloth seems to end up in my hospital? (I know it's a bug, I want the dwarven explanation for it!)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 24, 2012, 03:00:07 pm
being sick or 'LLD' means you can play dress up.  Patch McAdams, anyone?

Who would star in a DF movie?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on August 24, 2012, 04:03:46 pm
Nicolas Cage. Do I really need to explain why?

Why can't bees be inside and just fly out?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gunpowdertea on August 29, 2012, 04:11:48 am
Why can't bees be inside and just fly out?
There's actually two kinds of bees: Outside and inside (just as with plants). There's the dark inside bees, big as a Kobold's fist, and when you get stung on the nose it will swill up to the size of your head. They gather "honey" much like the pine honey their outside counterparts bring in. They have no eyes but orient themselves using the air currents in the caves that caress the hairs on their bodies. When they go outside, the turbulences in the air are like watching a Pink Floyd lightshow through a kalaidoscope. While drunk and on XTC. Basically some form of cave adaption.

Are there stone drums as instruments and (if so) why don't the Dwarves need leather for it?
Title: Re: Could someone explain... The thread where we muse over what causes certain w
Post by: MrCat on August 29, 2012, 05:09:29 am
When dwarves play the drums, they carefully lay their beards across the hole where leather would usually be situated and beat it, both producing a sound of war second to none and strengthening the hair.



How, exactly, does someone shatter a skull with a silk sock?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on August 29, 2012, 05:34:44 am
Enormous amounts of inertia.
(http://upload.wikimedia.org/wikipedia/en/math/3/1/9/319db6182c72395c363a3cc870943244.png)
Unfortunately I'm not sure what measure of speed dwarves would use, so eh.

What happens to doors when they get opened? As soon as they're open they seem to cease to exist entirely.
Title: Re: Could someone explain... The thread where we muse over what causes certain w
Post by: MrCat on August 29, 2012, 05:45:38 am
Urists, obviously. What else? "By Armok's shiny beard, how fast was that minecart going?" "I'd say at least 245.7 Urists. Now get along to the hospital so you can die of dehydration."
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Darkgamma on August 29, 2012, 07:10:29 am
It's dwarven quantum physics with the doors - while active, they completely take up the block they're in, no matter their original size, and go to an agitated dwarven quantum state.
When they're open, they go to a grounded state. It's much the same as with dump sites - the material there isn't stockpiled, so it's in a grounded dwarven quantum state, letting you stack up thousands and thousands of rocks and boulders and swords and dragon corpses, but whenever they're agitated by stockpiling, they completely take up the square.

Now, this gets complicated when you get semi-agitated entities into the mix. You'd have to assume that they're permanently semi-agitated, and that the stockpiles' and doors' agitated states differ somehow, as entities can stand on agitated stockpiles' squares, but not on agitated doors'. There's a bit more dwarven physics involved there, too, but that's the basis of it.

---

How the hell can a dwarf get impaled on a ballista arrow he himself helped load!?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 29, 2012, 07:35:07 am
He Tbowed in front of it.

Why do atrributes gained nevr rust?  Am I to believe Urist Mcnoble has legendary strength even though the most he lifts is his mead?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MadocComadrin on August 29, 2012, 07:47:51 am
Urist McNoble drinks his mead out of a minecart.

Why do children insist on following and interrupting their parents in dangerous construction areas?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: vadia on August 29, 2012, 07:51:54 am
Urist McNoble drinks his mead out of a minecart.

Why do children insist on following and interrupting their parents in dangerous construction areas?
Why do parents insist on taking their kids . . .. ?
(Why do I have to answer a question with a question?)
Title: Re: Could someone explain... The thread where we muse over what causes certain w
Post by: MrCat on August 29, 2012, 07:57:36 am
The children have become aware that they are going to spend their whole lives in this hellhole, and are trying to off themselves before a carp does it for them.



Why do beekeepers come to a fortress that is dug into a glacier?
Title: Re: Could someone explain... The thread where we muse over what causes certain w
Post by: gunpowdertea on August 29, 2012, 08:05:51 am
Why do beekeepers come to a fortress that is dug into a glacier?

They think they're up for the challenge. And to annoy you.

Regarding the stockpiling / dumping discussion: So stuff can change from being a Boson (able to occupy the same state as everything) into Fermion? Does this have something to do with the temperature (BCS theory on superconductivity, cooper pairs and stuff)?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on August 29, 2012, 11:15:33 pm
Fuck no. The dwarves just pile all that crap together and call it one "tile's worth." Dorfs run on "good enough".

Why don't we see more Dwarven sieges due to criminal negligence on the part of the Overseer (you)?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on August 29, 2012, 11:52:21 pm
Friend Overseer is above and beyond reproach. Anyone thinking different will report to the nearest execution station. Failure to do so will count as a capital offence.
Have a nice day-cycle and remember: happiness is mandatory! :)

How come the Deadly Neurotoxin of the Giant Desert Scorpion works differently from all other Deadly Neurotoxins (e.g. Black Mamba venom)?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on August 30, 2012, 06:01:26 am
They had to use the emergency Deadly Neurotoxin because their Deadly Neurotoxin reserves had reached dangerously un-lethal levels.

What is the Dwarvern Planck length? For those who don't know what that is, it's the smallest logical length that has been hypothesised to be measurable at all.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: JTTCOTE1 on August 30, 2012, 06:33:44 am
Why are adamantine threads more valuable than adamantine wafers? (1800 to 1500 I think)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on August 30, 2012, 06:38:51 am
Why are adamantine threads more valuable than adamantine wafers? (1800 to 1500 I think)
Psst, this is a game type thread.You're suppoed to answer the one above you with a snarky/helpful answer and then ask a question.
It's not for serious problem help.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gunpowdertea on August 30, 2012, 07:18:02 am
What is the Dwarvern Planck length? For those who don't know what that is, it's the smallest logical length that has been hypothesised to be measurable at all.

Uhm... One Urist (the length of an adult male Dragon) I guess. At least that is the length of the spatial dimensional quantisation. And I'm glad that time is also quantised in DF! This leads to quantum tunnelling of minecarts...

Why haven't the invaders yet discovered the ladder possibilities inherent in the trees next to my entrance / moat / wall?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on August 31, 2012, 04:43:56 am
In general, with the elasticy of vertical space seen with stockpiles, climbing anything other than a defined slope tends to take much longer than expected. Even then, no tree trunks reach above one tile, the icon used to show them just shows the weaker top branches that nobody would be capable of climbing without huge risk of a deadly fall.

How do dwarven crossbows function without needing to be strung?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 31, 2012, 07:51:36 am
the crossbows provide stability, aim, and emotional stimuli.  We all know its the beards that do the launching of the bolt.  Same reason an adventurer can throw just a bolt so effectively.

Why is fire generally so ineffective?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MadocComadrin on August 31, 2012, 07:59:03 am
It burned nearly all of my topside, taking out a siege in the process. I'd call that very effective.

Why do dwarves make entire spears/axes out of metal instead of just the heads?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Berossus on August 31, 2012, 08:50:24 am
Stability.
Usually the point where 2 materials connect to each other is the weakest part of the weapon.
Dwarves have learned this, and just build weapons from a single bar of iron, top to bottom.

EDIT:
Why do socks wear off within a week, but i can hollow out the entire known world with the same old copper pick?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 31, 2012, 08:57:28 am
The picks have a monomolecular edge.  When coupled with its neigh zero contact point it makes for one hell of a long lasting weapon, as only a small portion can be damaged or worn at any time.

How can said copper pick mine adamantine?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Orky_Boss on August 31, 2012, 09:42:11 am
Because ore is just a rock with unrefined metal inside it. Also because dwarf.

Why are clowns always so damn grouchy? I try to have a good-natured laugh with them, but they just lash out with those honkers of theirs.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on August 31, 2012, 11:29:49 am
Also because dwarf.

Sigged, pending your objection.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Coolthulhu on August 31, 2012, 11:55:33 am
Why are clowns always so damn grouchy?
They see you as fun-hating grump. They are trying to show your dwarves how to have fun, it's just that their fun involves ‼Iron chain‼s, screams of pain, zombies and elven bonemeal.
It's a cultural thing.

Why are dwarves capable of slaughtering tame animals and butchering wild ones, but totally incapable of butchering dead tame animals or slaughtering wild ones?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on September 03, 2012, 04:40:06 am
Why are dwarves capable of slaughtering tame animals and butchering wild ones, but totally incapable of butchering dead tame animals or slaughtering wild ones?
Dwarf OCD. Basically, if you try to tell a dorf to do an "impossible" thing or make him miss Wapner, it's ‼Super Happy Tantrum Time‼.

Why do the werebeasts even bother showing up in fortress mode, when they immediately revert to non-were form anyway and run like little girls?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on September 03, 2012, 07:27:14 am
They thought the night would cover them. They thought wrong.

Why does water freeze when exposed to sunlight, even though the water is 5km below the surface?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on September 03, 2012, 07:44:49 am
EDIT:
Why do socks wear off within a week, but i can hollow out the entire known world with the same old copper pick?
I've had socks last much longer than that.

Why does water freeze when exposed to sunlight, even though the water is 5km below the surface?
Temperature in the current DF worlds is caused by sunlight. When it's one way, it raises temperature; in another way, it lowers temperature. Proper physics will be implemented sometime in the next decade or two.

Why do dwarves make opaque glass walls but transparent cut-stone windows?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on September 03, 2012, 08:45:03 am
Why do dwarves make opaque glass walls but transparent cut-stone windows?

When they're making windows, they make sure to arrange the materials in such a way that they are mostly see-through.
With walls they use the same process as with any material, dump it into a pile and lay a single beard fibre within it in order to ensure it never collapses. This tends not to end up with a good visibility.

How does the dwarvern world cope with the lack of genetic diversity within species?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on September 03, 2012, 09:06:51 pm
lack?  I see all kinds of individual characteristics on both man, mer, and beast.

Animals in DF didn't evolve, they were put, whole species at a time, into the arena for a deathmatch.  Winners got raws, losers...

This is why you do not see giant komodo dragons.  Crundles beat them.

How come dwarves are so prone to childish fits and mob mentalities?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on September 03, 2012, 11:04:33 pm
They're more like Humans than we initially thought.

Why do Dwarves have an aversion to eating enemy combatants?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on September 04, 2012, 12:03:42 pm
Because they have a firm belief that every intelligent creature has been tainted by elfkind. Nobody wants to eat anything tainted by elven blood.
It is the pointy ears I says!
How come dwarves haven't killed anything by using water pressure itself? Their pumps seem like they pack a punch, but I see no goblin mush on the walls.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on September 04, 2012, 12:42:39 pm
No hose or nozzle.  But yea, the pumps are strong enough to wash Urist Mcdropout, pump operation into the river to drown...

Why haven't shurukens been invented by elves?  or at least they chuck rocks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Flying Fortress on September 04, 2012, 01:39:23 pm
it's ‼Super Happy Tantrum Time‼
May I sig that?

Why haven't shurukens been invented by elves?  or at least they chuck rocks?
Because anything as awesome as throwing cannot be comprehended by elves.

How do goblins know there is an entrance to my fort around the mountain, over the river, and through the woods; yet they can't figure out how to see/avoid the hallway full of 500 serrated disks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on September 04, 2012, 08:40:49 pm
it's ‼Super Happy Tantrum Time‼
May I sig that?
Of course. :)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on September 05, 2012, 06:47:38 am
Flying Fortress: I assume dwarves hide their traps. After the fist dies, machoism takes over until panic does. Either that, or "We're already here, so we might as well keep going down this tunnel. Besides, how many more traps could there bAUGH MY SPLEEN!

Why do goblins keep attacking dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on September 05, 2012, 06:49:42 am
Why do dwarves have beards? It is a rhetorical question.

Why do human traders accept so many figurines even when they're at war with the elves and should have higher priorities?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on September 05, 2012, 06:51:21 am
Because they use the figurines to dump on elven heads.

Why do dwarves have beards?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on September 05, 2012, 07:15:22 am
They don't. A dwarf is merely a vessel for the beard to consume alcohol.

Why can you make picks out of copper and silver, but not tin?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on September 05, 2012, 07:18:30 am
They don't. A dwarf is merely a vessel for the beard to consume alcohol.

Why can you make picks out of copper and silver, but not tin?
Are you kidding? Tin is bendy and melts at a really low temperature (stovetop, even). Dwarves probably think it's below them. Besides, they probably used up all the tin making bronze and casting crap.

I think dwarves should be able to "convert graphite to diamonds" at a screw press with over 10,000 power attached to it. Do u liek mai aweshum sugestin?/?????!!!1!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on September 05, 2012, 08:00:38 am
Um, no. Synthetic diamonds (http://en.wikipedia.org/wiki/Synthetic_diamond#Manufacturing_technologies) do not work that way. [/assburger]

Who picks the embark location in-game, and why does (s)he hate dwarves so? Or are the dorfs just too stupid/navigation-challenged to manage an embark on actually survivable terrain 90% of the time, landing in the ass end of a terrifying glacier instead?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: vadia on September 05, 2012, 10:12:29 am
Um, no. Synthetic diamonds (http://en.wikipedia.org/wiki/Synthetic_diamond#Manufacturing_technologies) do not work that way. [/assburger]

Who picks the embark location in-game, and why does (s)he hate dwarves so? Or are the dorfs just too stupid/navigation-challenged to manage an embark on actually survivable terrain 90% of the time, landing in the ass end of a terrifying glacier instead?
Elf guides who have interesting things to fill their pipes with.

Why did the elf liasons stop coming?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on September 05, 2012, 02:02:12 pm
The elven government decided that ambassadors were really only a liability. Their tree-preservation agreements often just led to overseers being reminded of dwarven hatred for trees. Ever since killing the official became a standard method of declaring war, application has been low anyway.

Why do huge numbers of migrants always show up in year 1? It's not as if there's much of a life awaiting them.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on September 05, 2012, 02:21:19 pm
They want to get to the fort now, when its small and pitiful, istead of after the overseer has set-up a migrant disposal area.

How do dwarves embark on a unpoppulated island that no one has ever been to, and should not know even exists?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tahujdt on September 05, 2012, 03:06:21 pm
They discover it with their Dwarven Beardsense™, and then they pour magma over the sea until such time as there is a useable bridge. The gobboes, hippies and humies can't detect it for the same reason that they can't detect traps. If they can't make a useable bridge, then they just pour water onto the ocean for the HFS of it.

Why hasn't my school network blocked Bay12 Forums?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on September 05, 2012, 03:09:31 pm
They discover it with their Dwarven Beardsense™, and then they pour magma over the sea until such time as there is a useable bridge. The gobboes, hippies and humies can't detect it for the same reason that they can't detect traps. If they can't make a useable bridge, then they just pour water onto the ocean for the HFS of it.

Why hasn't my school network blocked Bay12 Forums?
Because we're so educational.

Why am I wasting my third spare ever on these forums?!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tahujdt on September 05, 2012, 03:30:24 pm
Because if you don't, you'll waste it on something less !!FUN!!


Why do nether-caps have a steady internal temperature?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on September 05, 2012, 03:51:16 pm
Nether caps were where the phrase 'when hell freezes over' came from.  They are cold enough to freeze hell, so hell booted them out of itself.  Look up legends, historical figures, Nether Cap.  It will say:'in the time before history, nether cap began wandering the circus.  In the year 1, Nether Cap escaped from HFS and began wandering unknown regions.

Why do dorfs hate being naked?  Haven't they ever heard of a nudist colony?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on September 05, 2012, 09:52:50 pm
Mountainhomes are cold, dank, and moist. If nude, you suffer not only embarrassment but the threat of death from hypothermia, infected foot wounds, or various types of parasites which hide in the corners. Also, dwarven children laugh at those who can't even afford some pigtail clothes.

Why would they want to be nudists?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: charred_gp on September 06, 2012, 04:29:50 pm
Let's just say there's more than one beard they could admire...

Why are animalpeople almost always hostile?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on September 06, 2012, 11:10:23 pm
So, a bunch of hairy, noisy, boisterous, brutes start digging your rocks and eating your animal kin. Sometimes, they even attack unprovoked! Wouldn't you be hostile?

Will the Dwarves ever cultivate Plump Helmet men?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on September 06, 2012, 11:12:36 pm
Too boring except for the occasional plump helmet meat drop, so probably no, but they'd hunt the plump helmet men.

Dwarven sugar + dwarven rum + dwarven syrup = ?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Stromko on September 07, 2012, 12:24:52 am
The insistence of my dwarves in picking up bins full of multiple sets of steel armor, dragging them all the way to the surface, and onto the battlefield so they can put a helm that one of my military dwarves randomly dropped back in the bin. It isn't just after battles of course, dwarves going off training like to leave armor and weapons scattered about, so of course what must be done is to drag up the bins from my guarded armory to put it all back.

Once they do this, they seem to realize the futility of the whole operation and just leave the bin there, so that days later some other dwarf can remember that there's about 50,000 dwarfbucks of valuable armor sitting on the surface and maybe they ought to put it back in the stockpile.

They monkey around with weapon bins in the same way. Every time I want to make a weapon trap, I have to wait and pray that they stop dragging around the bins long enough for me to designate some deadly implements for my traps. Half the time all I have available is a few large daggers, when I know I've got large serrated blades and giant axe blades floating around somewhere.

I suppose I could remedy this somewhat by splitting up my weapon and armor stockpiles more. If I had one for steel battle axes, one for iron, etc, then they'd logically be dragging around less full bins, at least. On the other hand every time they do that, we'd lose access to all our spare steel battle axes all at once, and I'd have dwarves going on-duty being unarmed and possibly not finding a weapon to use before going into combat. I've set all my axe dwarves to chop wood, but they still like to drop their axes when they go on/off duty, and all my other military dwarves are out of luck.

I'm tempted to go without bins altogether, but I don't think I have the space. I've already tried adding wheelbarrows in the hopes that this way only a single dwarf per stack would be running around swiftly with the wheelbarrow, but this only works for bin retrieval. My other haulers are still dragging the bins by hand up six flights of stairs and then dropping them out in the barracks or out in the field, only the trip back is quickened and now I only have as many dwarves taking them back into the stockpile as I assign wheelbarrows to that stockpile.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on September 07, 2012, 02:36:09 am
Dwarven sugar + dwarven rum + dwarven syrup = ?
Urist McPeon has succumbed to diabetes.

If Forgotten Beasts are really forgotten, how do you know their names?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on September 07, 2012, 06:24:30 am
Legends.  Same way you know what's left alive in the age of Fairy Tales.  Also sounds cooler to say 'Leto the face menaces' killed my fort rather than forgotten beast 04 made of granite.

Clowns escape all the time to perform at birthay parties, why cannot FB?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on September 07, 2012, 06:41:03 am
Clowns do not escape, the traitorous goblin gods free them to lead their armies. FBs embarrass even those dark gods, for they are monsters from before the gods existed.

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on September 07, 2012, 03:01:27 pm
Speaking of that, why does my bro' Armok make the FBs? He refuses to speak on the matter.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on September 07, 2012, 03:16:44 pm
Speaking of that, why does my bro' Armok make the FBs? He refuses to speak on the matter.
Those were his tests to see what sorts of bodyparts and structures he could make on living things. He doesn't like to remind everyone of his practice, so he locked them away where those capable of ridiculing him would not be able to reach. Except the Dwarves, ever more industrious, did.

Why can't I convince my dwarves that performing a long-distance caber toss would be a good way to train their strength, speed up hauling, and provide entertainment for the other dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TSTwizby on September 11, 2012, 12:22:58 am
They aren't stupid; they know you're up to something.

Why do goblins pause in their task of slaughtering all dwarven civilisations to go chase a kitten in circles for ten minutes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on September 11, 2012, 01:16:16 am
Somebody set up us Yakety Sax (http://www.youtube.com/watch?v=MBFYTc0d0jY). Also, Rule of Funny (http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfFunny).

Why did the chicken cross the rough pitchblende Road?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: darkgloomie on September 11, 2012, 04:26:06 am
There's no roads in dwarf fortress, but if there were, it'd be to get to the butcher shop.

Why Urist McMiner, who breached an aquifer and got caught in a dead end corridor with slowly rising water, yet learned to swim to Skilled before any dangerous level of water got near him, doesn't decide to swim away from the oncoming flood?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on September 11, 2012, 04:58:55 am
Why Urist McMiner, who breached an aquifer and got caught in a dead end corridor with slowly rising water, yet learned to swim to Skilled before any dangerous level of water got near him, doesn't decide to swim away from the oncoming flood?
Dwarven experience with the concept of "water" is, unfortunately, quite limited1), although not to the same extent as the ever so nebulous "fire".2) Thus, poor Urist's brain simply doesn't connect the dots between rising water + enclosed space = Bad Thing™. Basically, you watching Urist is like an alien on an alien world wondering, "Why do the silly humans keep walking straight into the painfully obvious Spontaneous Disintegration Zones? ???"

1) Facts dwarves do know about water:
- You can't cross a river, lake, pond or ocean, but you can cross a brook (or the edge of a waterfall; much less water there!).
- Mist makes my beard happy! :)
- Water contains fish. Fish is good eats.
- Water makes the vomit go away. P.S. Soap is nice. :)
- Technically, you can drink water if no booze is available or you're hurt real bad, but who would want to?
- Sometimes water comes from the sky. That's not nice like mist. :(

2) Facts dwarves know about fire:











Now, for my WTF?,

Where do the starting dwarves come from? They do not have any known relatives, no history, nothing. They seem to just magically appear out of thin air with the selected skills and equipment.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on September 11, 2012, 07:00:51 am
He thinks he'll get legendary and grow gills.  Waterworld is soo kool that even dwarfs grasp the concept.

Why do worldgen army battles happen 1v1?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: darkgloomie on September 11, 2012, 01:13:25 pm
Where do the starting dwarves come from? They do not have any known relatives, no history, nothing. They seem to just magically appear out of thin air with the selected skills and equipment.
Because they are. You, the god Amok, spawned 7 lowly dwarves for shit and giggles, then sent a post-it note to the Mountainhomes telling "yo dawgs, I just created some poor schmucks to  send to their death. If ya got some "excess baggage", ya know what I mean, be sure to send them to Urist McSiegedbyUndead, at UnappropriatelyNamed."

Why do worldgen army battles happen 1v1?
Because you accidentally spawned the world of Mortal Kombat

I think this has (well, must have) been asked already, but why, um, goblins kidnap children?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Berossus on September 11, 2012, 01:21:08 pm
Quote
I think this has (well, must have) been asked already, but why, um, goblins kidnap children?

Because dwarf children ask for deliverance in their christmas-letters to santa dorf...

"Please, for the nonexistant love of armok, get me away from here. Theres blood, bones and vomit everywhere, we eat monkeys and pig cheese and the whole fortress reeks of old socks. Yesterday my brother had his legs broken by a descending bridge and was left to bleed to death because everyone was having busy doing kegstands at the platinum statues.
Please take me away, somewhere safe, or at least less psychopathically dangerous.

And hurry, i hear them talking of some kind of project... and theyre excited!"






Why can my armorer not make golden breastplates, when he has made himself a golden table to eat?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MadocComadrin on September 11, 2012, 02:00:30 pm
Why does your armorer want to eat a golden table? :P

Next question to be answered: Berossus
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on September 12, 2012, 05:28:53 am
Why can my armorer not make golden breastplates, when he has made himself a golden table to eat [off of]?

He figured that the table was simply the epitome of gold crafts. To create anything lesser would just decrease its value by association.
Gold is notoriously malleable. Any armor fittings would quickly warp and get stuck, leading to complete immobility for the user within a short period. Weapons would be barely usable after a few hard strikes; even warhammers could end up as crumpled slabs after not too long.

Why dos time-of-day not come into effect for a fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on September 12, 2012, 06:18:59 am
Why can my armorer not make golden breastplates, when he has made himself a golden table to eat [off of]?
Gold is notoriously malleable. Any armor fittings would quickly warp and get stuck, leading to complete immobility for the user within a short period. Weapons would be barely usable after a few hard strikes; even warhammers could end up as crumpled slabs after not too long.
Plus gold is quite a heavy metal in itself. And the malleability means it makes for a crappy armour anyways.
Quote
Why dos time-of-day not come into effect for a fortress?
Quantum time. One "tick" is simply too short for a (non-teleporting) dorf to find the time to eat, sleep, drink, go On Break and still find the time for work, all in one day. That's why they do each of the above consequently for a month at a time.
Also cave adaptation.

Why is aluminum a rare metal in the DF 'verse?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on September 12, 2012, 06:27:36 am
Why is aluminum a rare metal in the DF 'verse?
Because pure aluminium nuggets are rare in the real world.

Why do dwarves have such a different sense of ownership than us?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Xob Ludosmbax on September 12, 2012, 06:47:39 am
Why is aluminum a rare metal in the DF 'verse?
Because pure aluminium nuggets are rare in the real world.

Aside: If you were previously unaware of the historic rarity and expense of aluminum, it's actually quite interesting.  It was once more valuable than gold or platinum.  The cap of the Washington Monument in D.C. is made of aluminum.  At the time it was crafted, aluminum was about as valuable as silver, and when the cap was placed, aluminum had become inexpensive, due to the invention of the Hall–Héroult_process.

http://en.wikipedia.org/wiki/Hall–Héroult_process#Impact (http://en.wikipedia.org/wiki/Hall–Héroult_process#Impact)
http://www.scienceminusdetails.com/2010/11/rise-and-fall-of-william-aluminum.html
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on September 12, 2012, 07:24:04 am
Aside: If you were previously unaware of the historic rarity and expense of aluminum, it's actually quite interesting.  It was once more valuable than gold or platinum.  The cap of the Washington Monument in D.C. is made of aluminum.  At the time it was crafted, aluminum was about as valuable as silver, and when the cap was placed, aluminum had become inexpensive, due to the invention of the Hall–Héroult_process.

http://en.wikipedia.org/wiki/Hall–Héroult_process#Impact (http://en.wikipedia.org/wiki/Hall–Héroult_process#Impact)
http://www.scienceminusdetails.com/2010/11/rise-and-fall-of-william-aluminum.html
Welp, that makes for some pretty interesting reading, actually. :o I didn't come to think of how hard it is to actually coerce the oxygen out of aluminum oxide. I just thought that since aluminum is the most common metal around, it must also be dirt cheap... Well, it is nowdays, but only becase of the advanced metallurgy involved in smelting bauxite.
(Curse you, now I'll be unable to get away from Wikipedia for hours!)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on September 12, 2012, 07:26:13 am
Also, heated or liquid aluminum doesn't glow at all, making it extremely dangerous [/truefact]
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: i2amroy on September 12, 2012, 01:58:42 pm
Also, heated or liquid aluminum doesn't glow at all, making it extremely dangerous [/truefact]
Actually false, Proof (http://drjudywood.com/articles/aluminum/Aluminum_Glows.html), though a common misconception.

And to get back on topic:
Why do dwarves have such a different sense of ownership than us?
Because When the dwarven economy collapsed back in 2010 communism beat capitalism in the DF world. Now the proud ownership of the state rules in all fortresses. Capitalism is making a resurgence in the ownership of clothes again though.

How can dwarven traders meet with nobles even if they are on the other side of a solid stone wall?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on September 12, 2012, 02:01:42 pm
Beards tapping moris code upon the wall.

Why does your own civ raise prices on items you need?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on September 12, 2012, 02:09:33 pm
Because you NEED them, and they know how to make a quick shilling.

Why do dwarves not have any potato like plants despite living underground?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FlickerFly on September 12, 2012, 05:06:05 pm
They do, but the plants are entirely useless so the dwarves just discard them.

Why do dwarves think of such stupid names?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UberNube on September 12, 2012, 05:59:29 pm
Dwarves have an incredibly limited attention span and are only vaguely aware of what is going on around them. They also have a habit of giving birth without warning at the most inconvenient moments, and are required to provide a name for their offspring immediately. As such, they tend to name them after the first thing they think of or see, which in a typical fortress leads to names like "dagger" (Urist), "murder", "death", "magma", "suffering", or "oh what a lovely dining room". Of course the names are only recorded in Dwarven, which itself isn't a particularly sensible language given that it lacks any kind conjunctions or other grammar.

How come the animals in a pasture will always huddle around one corner and kick/bite eachother's hooves off despite there being plenty of space. Does it have anything to do with the constant rain of goblin blood from the sky, and grass covered in eyeballs and tentacles?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GreatWyrmGold on September 12, 2012, 06:29:17 pm
No, the animals are just idiots.

Why do people think gnomeblight is hallucinogenic?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: xoseph on September 12, 2012, 07:41:24 pm
No, the animals are just idiots.

Why do people think gnomeblight is hallucinogenic?

There's an old urban legend about a dwarf who licked a gnome down in the caverns, and then ran around screaming about a giant, beakless grouse that undulated rhythmically.  Has to be a hallucination, right?

Why are all the splinter colonies from dwarven civilizations so awesome, but the adventure-mode homelands so boring?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Pyre on September 12, 2012, 11:48:26 pm
The mountainhomes send all the crazy(aka awesome) overseers to deal with the colonies in a pitiful attempt to get rid of them.

Why are dwarves incapable of picking up their crap?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on September 13, 2012, 03:27:25 am
For the obvious reason that dwarves do not, in fact, defecate.
Also, would you want to touch a Xx(pig tail fiber loincloth)xX that's been lying around in pools of gore, vomit and quite probably some horrid syndrome-inducing muckus for Armok knows how long?

Why is it possible to dig into semi-molten rock, but only if you don't know it's there?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on September 13, 2012, 06:25:50 am
Same reason daffy duck could walk on air before he knew he would fall.  The laws of the world only apply to those who know they apply.

what do kobolds do in their free time?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: imperium3 on September 13, 2012, 06:37:28 am
Same reason daffy duck could walk on air before he knew he would fall.  The laws of the world only apply to those who know they apply.

what do kobolds do in their free time?

Try to steal your artifacts (for their day job they work in the local post office).

Why do elves get appalled at you selling them wood, and yet quite happily try to sell you wooden goods by the cartload?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on September 13, 2012, 06:41:59 am
Elven wood is lovingly foraged from old branches and twigs torn down by storms. Thus, it is Elf Kosher™.
Any Dwarven wood, however, is assumed (even if you just bought it from the tree-buggering hippieselves) to come from chopping down their beloved ancestors with an ax.

Why did the elephants get nerfed?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on September 13, 2012, 07:45:07 am
Its NERF or Nothin'!  :p

Why does not wood chopping not lvl axewielding?

edit:  d:  damnit!  What is the tongue smiley!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on September 13, 2012, 08:04:39 am
Cutting goblins in half uses different muscles than cutting trees in half.

Why won't equipping my woodcutter with an adamantine battle-axe give him unearthly woodcutting speed?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on September 13, 2012, 10:54:30 am
Why won't equipping my woodcutter with an adamantine battle-axe give him unearthly woodcutting speed?
There is no mass behind them to give momentum for cutting through the tree. Trees are a bit harder to take down using only direct muscle strength than flesh.

What sort of things come up in dwarvern conversations?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: darkgloomie on September 13, 2012, 11:23:57 am
Why won't equipping my woodcutter with an adamantine battle-axe give him unearthly woodcutting speed?
There is no mass behind them to give momentum for cutting through the tree. Trees are a bit harder to take down using only direct muscle strength than flesh.

What sort of things come up in dwarvern conversations?
probably the mysterious deaths of the previous dorf who wondered about the might of their all-seeing Overseer

That or beer.

Why do grizzley bears steal your booze?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on September 14, 2012, 01:51:41 am
Bears just wanna have fun (http://www.inquisitr.com/298513/animal-house-drunken-bears-trash-cabin-another-gently-breaks-into-candy-shop-video/)! \o/

Why is it that you can war-train grizzly bears, but not black bears?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Berossus on September 14, 2012, 12:31:25 pm
Caste system.
Black bears are not warriors, they are artisans.

Why does 1/7 water evaporate, but 4+/7 does not?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: xoseph on September 14, 2012, 11:13:28 pm
Cause when you get enough water in one place, the gravity holds it together.

Why can't a woodcutter use his axe for slaughter military purposes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on September 15, 2012, 12:05:24 am
That axe is a woodcutting tool. That axe is for goblin slaughter.

Will the Toady One ever record a few more tracks for us to listen to?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: darkgloomie on September 15, 2012, 01:29:52 am
Sure he will. Just go stand in a minecart's way.

Why Dwarves even bother domesticating rabbits?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Furohman on September 15, 2012, 02:28:32 am
Sure he will. Just go stand in a minecart's way.

Why Dwarves even bother domesticating rabbits?

A 2nd Century necroma- forgotten bea- scholar told a joke once and ever since it's simply been common knowledge that rabbits are among the most dangerous predators alive.

How did the dwarves fish an entire major river to the point of extinction of all wildlife, in 2 years?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on September 15, 2012, 04:51:00 am
dorfs are not ecologicly friendly.  And fish are delcious, especially with rock nut paste.

Why are there no dwarven chain gangs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: xoseph on September 16, 2012, 08:21:35 am
dorfs are not ecologicly friendly.  And fish are delcious, especially with rock nut paste.

Why are there no dwarven chain gangs?

There's no way to designate one.

What do I do with all these coins I made?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Berossus on September 16, 2012, 10:33:37 am
Accelerate them to lethal velocity in the general direction of enemy forces of course...


Why do i keep getting migrants at 270 popultation when my pop cap is set to 200?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FlickerFly on September 16, 2012, 05:12:19 pm
Because of the invisible nearby evil civilization of migrant-senders.
Why does everyone hate elves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Pyre on September 16, 2012, 07:15:32 pm
We don't hate them, we just wish they would all die and are willing to help them do so.

How does my bookkeeper know not only what creatures are in the area, but also exactly where they are, even if no one has laid eyes on that section of the caverns in 5+ years?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FlickerFly on September 16, 2012, 08:13:14 pm
Magic. Bookkeeper is actually just a name for "Wizard".

Why are sheep perfectly happy to eat eye-grass?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on September 17, 2012, 01:43:46 am
Sheep have, shall we say, limited cognitive capacity. As long as it grows (or "grows") on the ground, it counts as grass and is good for the eatings, according to sheep logic.

Why don't dwarves gather dump-marked things in a bin and pour them all into the dump at once?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FlickerFly on September 17, 2012, 02:00:33 am
Bins are heavy when they're full of rocks/They don't want to get their nice bins all dirty by filling them with crap. Or they're too stupid to think of the idea on their own. Maybe they want to compete to see who can dump the most items, and that would be cheating?

How do dwarves burn Nether-cap wood?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: darkgloomie on September 17, 2012, 02:21:07 am
Bins are heavy when they're full of rocks/They don't want to get their nice bins all dirty by filling them with crap. Or they're too stupid to think of the idea on their own. Maybe they want to compete to see who can dump the most items, and that would be cheating?

How do dwarves burn Nether-cap wood?
Thoroughly.

Why clowns bother infiltrating human civs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wrex on September 17, 2012, 02:22:09 am
Because manipulation is so much fun.


Why have werebeasts not formed their own kingdoms yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: darkgloomie on September 17, 2012, 03:33:12 am
Because manipulation is so much fun.


Why have werebeasts not formed their own kingdoms yet?
because they are, how do you say, lone wolves badgers. They don't do well in crowds.

Why do goblin ambushes tend to follow human caravans? Don't they know that the caravan guards will just help me slaughter them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on September 17, 2012, 04:24:36 am
It's an insidious ploy to murder the human merchants and/or diplomats and make it look like you did it. Then, when both you and the humans are weakened by the ensuing war, the goblins will have free reign of all your base.

Why doesn't ‼Urist McMoron‼ realize he is on fucking fire?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on September 17, 2012, 05:48:01 am
Well to be fair, an asexual ball of plasma cannot, in fact, fuck.  And Urist thinks he'll end upwith a bitchin tan.

Why aren't dwarfs capable of autonomy?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on September 17, 2012, 06:28:43 pm
Because if they were, they would wipe themselves out.

Why do you recieve no help from any dwarven armies, And its just you on your own, but in world-gen, They are responsible for all battles?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr S on September 17, 2012, 09:57:54 pm
Because that would require diplomacy.  And we all know dwarven !!Diplomacy!! tends to end badly for the guest speakers.

Why can't we just give the useless mini-sponges children Dwarven Root Beer, and save the real booze for Urists who work (sometimes) for a living?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on September 18, 2012, 01:43:22 am
What is this "root beer" of which you speak? ???
Besides, a growing child needs his booze. Otherwise, he'll end up with an over-developed brain, and that will end ...badly.

Fucking mechanisms, how do they work?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Zanzetkuken The Great on September 18, 2012, 05:17:09 pm
What is this "root beer" of which you speak? ???
Besides, a growing child needs his booze. Otherwise, he'll end up with an over-developed brain, and that will end ...badly.

Fucking mechanisms, how do they work?

Slipspace shortens the distance.

Why do dwarves never pick up their weapons?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: xoseph on September 18, 2012, 09:43:29 pm

Slipspace shortens the distance.

Why do dwarves never pick up their weapons?
[/quote]

They're thinking about what they are going to do when they're on break.

Where is this circus everyone keeps talking about?  Is it some kind of elvish thing?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on September 18, 2012, 10:23:10 pm
ohh, yay! The circus is a special place full of Clowns! To find it, Follow the trails of Candy! Many forts go to the circus, and have lots of fun! And candy!

More seriously, It is the nickname for the special place at the bottom of veins of
Spoiler (click to show/hide)
Its a very special place with special properties, which is why we use the nick-name instead of the actual name, it'd ruin the surprise.

Why do Necros attack forts regardless of size? Its so weird that they will attack a band of 7 dwarves who just showed up as often as a heavily guarded fort of 200.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tersr on September 18, 2012, 10:42:05 pm
THey don't care, a dead body is a dead body.

Why doesn't fire seal open wounds?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on September 19, 2012, 01:25:48 am
Because Dorf Physics. In Dwarfiverse, quite unlike our world, fire in fact inflicts open wounds. How that works is anybody's guess.

If dragons aren't immune to dragonfire, how can they breathe it out in the first place?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FlickerFly on September 19, 2012, 01:56:45 am
The dragons breathe out a gas which gets lit on dragonfire when it contacts open air.

How do dwarves catch so many fish without equipment?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on September 19, 2012, 02:02:21 am
Prehensile beard and/or trout tickling.

Why don't foreign (human, elf etc.) merchants ever ask what you require of them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FlickerFly on September 19, 2012, 02:30:57 am
They visit a lot of towns & forts throughout the year, it would be a pain to keep track of them all.

Why don't ice constructions melt?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Darkgamma on September 19, 2012, 03:16:35 am
They visit a lot of towns & forts throughout the year, it would be a pain to keep track of them all.

Why don't ice constructions melt?

When things get constructed out of ice, they enter a quantum state where temperature is off for FPS reasons (all that quantum stuff's really CPU-intensive, y'know)

Why does an elf merchant drown himself inside a lake just to bring me an ambush of fifty tree-hoppers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gunpowdertea on September 19, 2012, 08:39:03 am
Why does an elf merchant drown himself inside a lake just to bring me an ambush of fifty tree-hoppers?

He was trying to save you the work of constructing a drowning trap to start a war with the tree buggers.

Do Dwarven workers / unions / fortresses ever get an ISO 9001 certification? After all, the bookkeeper and manager definitely know exactly what's going on and seem to write it down.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Xob Ludosmbax on September 21, 2012, 01:02:52 am
They tried, but after the fifth auditor died of magma poisoning due to a mislabeled lever, they can't seem to find anyone willing to do the certifying. 

Why do dwarves use cotton candy sutures?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wrex on September 21, 2012, 01:09:17 am
They tried, but after the fifth auditor died of magma poisoning due to a mislabeled lever, they can't seem to find anyone willing to do the certifying. 

Why do dwarves use cotton candy sutures?

Bevause having your wounds stiched up with the only thing saving the world from firery devastation is remarkably badass.


Why don't dwarves use magma like boiling olil?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on September 21, 2012, 01:20:52 am
...they don't?  ???
Oh, you meant to cauterize wounds? That would be because in Dorf Physics, heat inflicts wounds instead of sealing them.

Why don't dwarves use actual boiling oil?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gunpowdertea on September 21, 2012, 01:39:53 am
Argh! Missed the replies...

Quote
Why don't dwarves use actual boiling oil?

'cause they don't have a "boil the oil" workshop yet. Plus anything with high temperatures should definitely be confined to a safe workshop such as a furnace or a forge. Health & Safety, man! Ehm, I mean: Dwarf. It's not a destination but a long journey.

----
Why do dwarves use cotton candy sutures?

They want the "The Six Million Dollar Man Dwarf" to go down to the circus and prod some tentacle.

Why do Dwarves depict an Entity that has become an enemy of their civ as being "surrounded by Dwarves" (similar as when some Dwarf rises to become mayor or somesuch)? Do they secretly admire the "Thing"? At first I was shocked to see that because I thought it had become the civ's leader or so...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on September 21, 2012, 01:46:24 am
The dwarves there are probably stoning or beating up them.

Why don't dwarves sterilize cats?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on September 21, 2012, 04:14:06 am
Hmm, actually, that's a good que --ALL GLORY TO THE HYPNOCAT!!!--

How can a fisherdwarf possibly be interrupted by a carp, of all things? Not even a 40d God Emperor King Hell Carp Of DOOM, but a regular, nerfed .34.11 carp.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wrex on September 21, 2012, 04:37:58 am
Hmm, actually, that's a good que --ALL GLORY TO THE HYPNOCAT!!!--

How can a fisherdwarf possibly be interrupted by a carp, of all things? Not even a 40d God Emperor King Hell Carp Of DOOM, but a regular, nerfed .34.11 carp.

Sheer ancestral fear.

Why do dwarves not require proper steelmaking equipment? An ordinary forge just won't cut it, IRL
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on September 21, 2012, 05:04:46 am
All dwarven workshops and equipment are grossly over-spec. A "smelter" is actually an armed and fully operational steel mill, whereas a forge or crafts shop is more properly described as a "Von Neumann Universal Constructor".

How come your starting civ has steel anvils even if they have no iron?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on September 21, 2012, 06:18:05 am
They used goblinite for iron.  Without reliable iron they decided it was dwarfier to make you spend more for steel.  Made it more Fun.

I found a human civ composed of one abandoned town and one tomb.  All statues and structures were obsidian, yet the civ was extinct.  Explain how such dwarfy humes died?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on September 21, 2012, 07:11:35 am
I found a human civ composed of one abandoned town and one tomb.  All statues and structures were obsidian, yet the civ was extinct.  Explain how such dwarfy humes died?
Those aren't statues. (see: Pompeii)

Why do 90% of engravings in Swampconstructs (my previous fort, left on hiatus) depict the same titan killing various humans?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on September 21, 2012, 02:48:19 pm
Why do 90% of engravings in Swampconstructs (my previous fort, left on hiatus) depict the same titan killing various humans?
It was a really cool titan.

When will dwarves learn to light fires without pumping up the fires from the centre of the earth?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on September 21, 2012, 02:59:14 pm
They already know.  It's simply undwarfy. As undwarfy as Alchoholics Anonymous.

Why don't goblins use siege engines?  Catapults of kidnapped children (think of the bad thoughts: saw babez smashed against ramparts recently)?  Trained squads of mounted flyers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: darkgloomie on September 21, 2012, 11:52:49 pm
Why don't goblins use siege engines?  Catapults of kidnapped children (think of the bad thoughts: saw babez smashed against ramparts recently)?  Trained squads of mounted flyers?
Siege engines are too complex a concept for them
Why catapult children when you can have them grow up and cannibalize their civ?
They would, but goblins are known fatasses; the mounts simply refuse to take flight with them.

How can necromancers raise body parts such hands and heads, but not "upper arms" for example?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McPenguinhead on September 22, 2012, 03:15:09 am
How would upper arms be able to move around? Necromancers can re animate muscles and bones to make a limb move, but they are not skilled enough to magically levitate a body part. Armok help us when they figure that out.

How can a forgotten beast, composed entirely of acid, have mandibles, wings, fingers etc?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pixl97 on September 22, 2012, 09:49:35 am
How would upper arms be able to move around? Necromancers can re animate muscles and bones to make a limb move, but they are not skilled enough to magically levitate a body part. Armok help us when they figure that out.

How can a forgotten beast, composed entirely of acid, have mandibles, wings, fingers etc?

Since the topic is 'Could someone explain...'

Do solid acids exist? Yes.http://www.newton.dep.anl.gov/askasci/chem00/chem00117.htm (http://www.newton.dep.anl.gov/askasci/chem00/chem00117.htm)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on September 23, 2012, 07:35:33 am
We generally go for a more comical variety of acid and more humorous explanations, but chemistry works just as well.

Anyway, new question- Why are engravings' subject matter so inane?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on September 23, 2012, 07:39:38 am
Because that's what life is like to dwarves in their fortresses.

Why are most marksdwarves not keen on training at archery ranges when commanded to do so?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: darkgloomie on September 23, 2012, 07:54:40 am
Because that's the elfy way to do it! What sane dorf would ever want to shoot a harmless, inanimate, unfeeling piece of wood when they can make their own gobbo pincushion?

How can pets (and in general, dorfs) find meeting areas that are most definitely too far away from any normal traffic area?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on September 23, 2012, 12:58:02 pm
Although not part of it, the dwarven hive-mind is powerful enough to incept thoughts into those who have been exposed to its horror.

Why is there no form of dwarven education in place? It would be handy if they practised smithing as children.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on September 23, 2012, 01:25:54 pm
Children need to be free to deconstruct walls and mob FBs and play babyshield.  A childhood is precious and not to be wasted working, even if the work is so pleasant.

Why do fortress mode dorfs need booze, bur adventurer dorfs not?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: xeniorn on September 23, 2012, 02:17:31 pm
Adventurer dwarves are queer fellows, not very much like fotress dwarves. Booze instills a hive mind in its consumer, and the hive mind then dictates consuming more booze.

How do dwarves succeed in mining 40 tiles, acquiring 12 stones, turning them to 48 blocks, filling those 40 tiles back and ending up with extra 4 conjured up stone blocks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on September 23, 2012, 02:19:20 pm
1. Blocks are stacked in place.
2. Beard hair placed between blocks.
3. Beard hair expands in a convoluted lattice pattern. Space is filled.
4. MAGIC WALLS

Why do adventurers drink blood but refuse to drink out of a murky pool?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on September 24, 2012, 02:38:01 am
Adventurers know that blood is more nutritious than murky pool water.

Why is vampirism spread through blood rather than bites?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on September 24, 2012, 02:45:42 am
Because, Given the Vampires inclination to bite legendaries, it would quickly lead to every players dream, and Dwarf fortress simply counldn't allow that. It was oorgianlly as you described, but Armok himself intervened. Said it woud be to damn pansy.

Why do dwarves refuse to differentiate between "task that will save the fort" versus "Task that will get me some bacon".I am refering to PULL THE DAMN LEVER of course. Surely passing dwarves who are, say, of to train a animal could just pull the lever on the way there?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gbrngfol on September 24, 2012, 03:59:48 am
Since they already have a job they think Armok will set his war rabbits on them if they do someone else's.

Why do miners insist on braking all their toes while mining straight downwards?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on September 24, 2012, 04:04:30 am
Unfortunately, the Dwarven hive mind is not very spohisticated. As such, it can't manage complex task priority issues like "interrupt useless task A to perform fort-saving task B". Like Borg drones, dwarves will singe-mindedly pursue whatever task they currently have at hand, be it manually hauling a xpitchblende boulderx across the entire map or pulling a lever (also conveniently designated to the dwarf furthest away from the lever), unless there is an immediate, clear and present danger (i.e. a particularly vicious-looking raccoon) to their well being.

[edit]Ninja'd. Breaking toes while mining downwards is another issue related to dwarven stupidity. Like Wily E. Coyote, the moment a dorf realizes digging out the stone under his own feet was a bad idea is the moment he feels for the ground with a hand and finds out it's no longer there (the ground, that is).

Why is it that tasks always get assigned to the dwarf furthest away from the task target?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on September 24, 2012, 09:18:22 am
Because although the hive mind has a great sense of direction, it is quite lacking when it comes to locations.

Why haven't the dwarven mechanics guild invented a mobile form of mechanics?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: darkgloomie on September 24, 2012, 12:26:02 pm
Because so far nobody quite managed to find a way to get a were-dwarf to "Transform and roll out!"

How come any drink you can produce is alcoholic? Is there no space in a fortress for, say, berry juice or ground-sunberry-blend-in-boiling-water?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Culise on September 24, 2012, 02:20:39 pm
Sugary beverages such as those made from berries spontaneously ferment on contact with dwarves.  This is believed to be related to dwarven spore-based reproduction methods, analogous to surface-dweller yeast-based methods. 

Why does it take one bar to make 25 bolts, but 25 bolts make 2.5 bars? 
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gbrngfol on September 25, 2012, 12:01:47 am
Quite simply trace metals from the dwarven sweat mixes with whatever they are forging so in the end you have more metal than you started with.

Why are there no pulleys/wires connecting my bridge to my lever?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on September 25, 2012, 12:24:07 am
The wires are there all right, just smooshed into the floor mud. As for the pulleys, that's what mechanisms are.

Why do dwarves under drawbridges get smashed into nothingness, rather than leaving a blood spatter?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on September 25, 2012, 12:42:57 am
A lowering drawbridge compresses everything under it to zero volume. At that point, any matter simply vanishes in a puff of quantum paradox.

How come Urist McDarkman was disgusted by a miasma, yet unfazed by the fact that said miasma came from his own rotten face?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on September 25, 2012, 12:45:49 am
Miasma, unlike blood, is generic, meaning Urist will not know where it came from. This means he will always be disgusted by it, no matter the source.

Why does water from an FB not coalesce into a puddle?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on September 25, 2012, 02:16:30 pm
The "water' is actually a form of gel, formulated to keep its shape for use as a body. If exposed to high heat, it would melt. Of course, without a heating method other than MAGMAAAAA, such a possibility is academic.

Why is the only requirement of flight the possession of any wings?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on September 25, 2012, 02:30:22 pm
Weight and aerodynamics are all nonpoints, like waste product and the size.

Why are you the first dwarf trying to make a fortress so far from the mountianhomes?  Where did you even find out about such a spot?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Scow2 on September 25, 2012, 03:40:40 pm
Scouting expeditions, lost migrants, and adventurers that came before. You're just the ones foolish/brave enough to think that it's possible to have a fortress thrive so far from the mountainhomes.

Does one simply walk into a Terrifying biome?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Snateraar on September 25, 2012, 03:48:13 pm
Unless it's called Mordor, yes.

Why the hell do I never find an embark with magma and flux and metal ores without either piranhas, alligators or giant sponges?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on September 25, 2012, 03:54:50 pm
Why the hell do I never find an embark with magma and flux and metal ores without either piranhas, alligators or giant sponges?
There has to be a reason that they're unclaimed.

Where does rain go when it hits the ground outside of a murky pool?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on September 25, 2012, 04:01:23 pm
After cleansing you of your donation to the Blood God, percipitation dissapears into the Earth and into the caverns to drown some poor idiot dorf.

Why can only murky pool tiles collect rainwatwer?  Why can't I build rainwater collectors?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr S on September 25, 2012, 08:02:10 pm
Because then you'd be asking your dwarves to drink from "Cistern of water laced with Lodem McMason's sweat".  And that's probably worse than the murky pools.

Why will dwarves not directly irrigate/muddy a floor, but will gladly throw water down from overhead?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sus on September 26, 2012, 03:36:07 am
They don't want to get mud all over their ☼giant cave spider silk sandal☼s. Besides, the only Dwarfy way to muddy floors involves a screw pump or ten...

Why can't wounded dorfs drink booze?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on September 26, 2012, 10:22:35 am
Because wounding causes the dwarven liver to work suboptimality, which is fatal when you are a creature which guzzles the stuff all day long.

Why do dwarves even need booze in the first place?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on September 26, 2012, 10:25:33 am
They cannot process normal sugar correctly without it.  They instead convert the good stuff into a form of enzymatic insulin that allow them to speed up their metabolism.  Without it they simply feel hung over.

Why can't vampires drink booze?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: My Name is Immaterial on September 26, 2012, 12:04:03 pm
Because dwarf blood is like magma booze, so booze is a step down.

Why do non-swimmers dropped in 3 tile deep water suffer less injuries then grandmaster swimmers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DiezIrae on September 26, 2012, 12:12:50 pm
Because their lack of confidence lets them release sonic waves with their screams that makes it softer to land inside.

Why do dogs gather at a high tower?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on September 26, 2012, 12:34:05 pm
I gave that female dog a tower, female dogs love towers

Why do goblin invaders leave no vengeful ghosts (and not just from a game balance POV)?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on September 26, 2012, 02:47:23 pm
The vengefulness that allows a ghost to form comes from latent, not active, feelings. Dwarven emotions are more suppressed than other races', so they are the only ones to form ghosts under usual circumstances.

Why do night trolls never produce a certain gender of progeny?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DiezIrae on September 27, 2012, 02:46:02 pm
Because they don't understand the concept of 'Gender'.

Why is an animated finger more dangerous than an animated arm (Damn, Necromancers...)?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on September 27, 2012, 02:47:47 pm
Think of all the places a finger could worm its way into... owww creepy.

How does an animated forearm move?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DiezIrae on September 27, 2012, 03:09:41 pm
It spins right round, right round.

Why can an animated Necromancer animate his own body parts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: xeniorn on September 27, 2012, 05:35:04 pm
Why not, really? He can animate almost anything else.

Why are the badgers so angry all the time?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr S on September 27, 2012, 05:45:18 pm
It's not so much that they're angry, it's just that honey badger don't care!

How is it that a dwarf will collide with himself while falling?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on September 27, 2012, 05:56:48 pm
You ever accidently punch yourself in the balls (or boobs ladies)?

Why aren't kobolds kept as pets?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MasterShizzle on September 27, 2012, 06:16:21 pm
Kobolds aren't kept as pets mostly because of the smell. They're intelligent enough to train, and that's the problem: they refuse to use a litter box because it offends their principles.

Why is copper a viable metal for making war hammers, but not lead?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gbrngfol on September 27, 2012, 08:12:40 pm
Since lead is quite a soft metal (like gold) it will shatter itself on impact against an opponents skull. Also have you ever tried to lift a lead warhammer? they weigh a ton.

How does the following wound even work? I really want to know.

(http://www.freeimagehosting.net/t/d9vvr.jpg) (http://www.freeimagehosting.net/d9vvr)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on September 27, 2012, 08:14:48 pm
Since lead is quite a soft metal (like gold) it will shatter itself on impact against an opponents skull. Also have you ever tried to lift a lead warhammer? they weigh a ton.

How does the following wound even work? I really want to know.

(http://www.freeimagehosting.net/t/d9vvr.jpg) (http://www.freeimagehosting.net/d9vvr)
I'd like to know myself. You know you can use [alt]-[Prt scr] to just get a picture of the current window?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gbrngfol on September 27, 2012, 08:16:42 pm
Since lead is quite a soft metal (like gold) it will shatter itself on impact against an opponents skull. Also have you ever tried to lift a lead warhammer? they weigh a ton.

How does the following wound even work? I really want to know.

(http://www.freeimagehosting.net/t/d9vvr.jpg) (http://www.freeimagehosting.net/d9vvr)
I'd like to know myself. You know you can use [alt]-[Prt scr] to just get a picture of the current window?

Tanks for the tip.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wrex on September 27, 2012, 08:29:49 pm
Simple. he landed on a bump, which impaled his eye.


How does one make wooden chainmail?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: My Name is Immaterial on September 27, 2012, 08:44:53 pm
You grow it with elven magic.

Why are dwarves so stupid in every way except how party?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gbrngfol on September 27, 2012, 08:51:48 pm
Simple answer. The Hive Mind only allows three intelligent thoughts: reproduce, eat and drink. A party combines all three thoughts into one Megathought so it's the only thing a dwarf can naturally do well at.

How do my war rabbits chew through steel just to hang onto a goblin's ears? Sorry no screenshot for this yet.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on September 28, 2012, 09:37:41 am
Rabbits are raveneous.  Take this example of a trained war rabbit. (http://www.youtube.com/watch?v=cCI18qAoKq4&feature=fvst)

How come dwarfs can weaponize anything?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DiezIrae on September 28, 2012, 01:45:08 pm
Because weapons don't kill things, Dwarfs kill nearly anything... the dwarf is the weapon, anything is a tool...

Why are there many animal men and women near waterfalls?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gbrngfol on September 28, 2012, 07:07:07 pm
They have to drink at some point. Waterfalls are a water-source with the added bonus of happiness inducing mist.

Why do dwarves make beds and then make no mattress, blanket, or pillow to go with them.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DiezIrae on September 29, 2012, 06:13:44 am
Because the lost dwarf hair while producing a bed is enough, it grows as it vanishes after all.

Why is a tree only enough for one bed?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wimopy on September 29, 2012, 08:42:16 am
It would actually be enough for many more, but ineffecient tree usage annoys the elves far more, so dwarves make one bed per tree.

Why do beds menacing with spikes of candy make dwarves so happy if they can use them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on September 29, 2012, 08:43:43 am
Because they get to admire it for sweeter dreams.

Why can't dwarves harness reindeer to make sleds yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on September 29, 2012, 09:08:05 am
They're still trying to figure out how to saddle and mount their beard...  yknow helicoptor, helicooptor, helicoptor!

What would a dwarven comedian say?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: darkgloomie on September 29, 2012, 09:24:15 am
"So an elf, a human, and the abominable spawn of a dark god long forgotten enter a bar..."

Why do my dwarves take the soap to the nearby river to wash themselves, when I have perfectly viable water pools indoor?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on September 29, 2012, 11:33:50 pm
Every dwarf knows that running water is cleaner than stagnant water, especially stagnant water pooled in a dwarf fort.

With the new multitile trees, should we expect dwarves to get stuck in them regularly?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on September 29, 2012, 11:49:05 pm
Yes. In the most dangerous way possible, and probably landing on your legendary weaponsmith. They were chasing their cats, obviously.

Why does only one civilization of each race ever interact with you?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gbrngfol on September 30, 2012, 12:54:04 am
They call dibs so then no one else is allowed to talk to you.

what exactly is the difference between a husk and a zombie?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on September 30, 2012, 01:01:19 am
One makes satan shit himself, one is pathetic.

If elves don't want us to destroy nature, why not just sell us tree seeds?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gbrngfol on September 30, 2012, 01:09:47 am
Because trees randomly appear out of nowhere. Seeds are for plants not trees.

how can someone pass out by having their fingernail shattered?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on September 30, 2012, 01:11:58 am
Try having your fingernail pulverised and tell us the results.

What happens if an adamantine hammer adorned with spikes of steel is swung at a goblin with a copper helm?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: darkgloomie on September 30, 2012, 02:06:22 am
The dwarf will aim for the family jewels. No sense attacking a protected area with a subpar weapon.

Why do dwarves don't question the design choices of their fortress? Like, putting floodgates in the hospital, or chains in every bedroom?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on September 30, 2012, 02:23:48 am
They just accept and adapt. Chains in bedrooms? Bondage fest fort!

Why would you put floodgates in the hospital anyway?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: darkgloomie on September 30, 2012, 02:51:16 am
Nothing heals a dwarf faster than the sense of impending, watery doom.
(in truth, it was to raise room value)

Why can't a Legendary Judge of Intent find out if a dwarf wants to drink him dry in his sleep?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gbrngfol on September 30, 2012, 03:05:00 am
When a dwarf looks at another dwarf thirstily they assume it's because of the alcohol soaked beard. The usual reply is "Go drink your own hair! this one's mine".

Where do forgotten beats/titans come from?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on September 30, 2012, 09:52:25 am
Uranus, of course.

What did Armok spawn from?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DiezIrae on September 30, 2012, 10:37:29 am
From the blood of countless wars over the works of Tolkien, of course.

Are the other deities Armok's children then?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Pokon on September 30, 2012, 12:31:14 pm
Yes, spawned by Armoks own spilled blood.

What spurned the creators to unleash the horrors of Keas and Carp apon dwarvenkind?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DiezIrae on September 30, 2012, 12:58:52 pm
The misspelling of 'hilarious' to 'horrors'.

Can Armok truly bleed?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Minnakht on September 30, 2012, 04:35:50 pm
Gods typically are associated with creation, being an explanation for 'where'd this world come from'. Creating a significant amount of shed blood is surely within Armok's reach, and so is designating it as his own.

Why can nothing decide to fall off a single Z-level ledge to shorten its path to somewhere? Such a fall is too short to cause injuries.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Scow2 on September 30, 2012, 04:47:44 pm
I lost three dwarves to 1 z-level drops.

Do I need to use Dwarf Therapist?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on September 30, 2012, 05:15:14 pm
No.

Why do dwarves so often fall on their heads?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on September 30, 2012, 07:49:52 pm
Sapient beard colonies are HEAVY.

How do dwarven caravans always appear, even at the dawn/death of civilization on a deserted island?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on September 30, 2012, 08:35:54 pm
The same way goblins magically appear to steal your dwarven babies.

Why do goblins love young dwarf flesh so much?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on September 30, 2012, 08:38:31 pm
Because it feels so [NSFW] and [NSFW]...

Why don't goblins kidnap children in sieges?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gbrngfol on September 30, 2012, 08:40:47 pm
There's no goblin kidnappers in sieges.

why do goblins hate dwarves so much anyway?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Matthmatt1213 on September 30, 2012, 09:08:48 pm
Because they feel the need to rescue the children from Dwarven Child Care
Spoiler (click to show/hide)

Why does my brewer go on break the very moment we begin to run out of booze?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Xob Ludosmbax on October 01, 2012, 09:52:22 am
Every brewer has an innate sense of the amount of booze in the fortress.  If the booze is about to run out, they panic and try to get the last few drops. 

Why can't you drink booze rain or catch it in barrels?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Blizzlord on October 01, 2012, 01:00:35 pm
Because dwarves don't trust any booze that isn't in a barrel when they first see it.

How come we are so baffled about the dwarven world that 101 pages and 1500 posts form out of discussing it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on October 01, 2012, 02:09:38 pm
A world that allows such things as tiny people (that run on massive amounts of toxins, make tools from the bones of demons, and live as a facial-hair-based hive) creates a LOT of baffling events.

Why are demons little more than super-FBs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on October 01, 2012, 02:33:50 pm
Demon, Forgotten Beast, and Titan are really just racist slang made up by those three parties. They're the same in all but where they live. Titan sounds cool, Demon sounds horrific.

If a tree falls in the woods, how many elves does it squish?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tahujdt on October 01, 2012, 03:57:54 pm
If a tree falls in the woods, how many elves does it squish?
None, elf sites are still being reprogrammed.

How can dropping 1000 Seeds on a dwarf train his armor using skills and exercise him at the same time?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on October 01, 2012, 05:03:10 pm
You try jumping in full armour.

How was droping seeds on dorf never thought of before?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DiezIrae on October 01, 2012, 05:24:49 pm
You try jumping in full armour.

How was droping seeds on dorf never thought of before?

We had enough sexual innuendos to work with.

Where does a dwarven soul go after the body has been struck down?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Scow2 on October 01, 2012, 07:34:39 pm
You try jumping in full armour.

How was droping seeds on dorf never thought of before?

We had enough sexual innuendos to work with.

Where does a dwarven soul go after the body has been struck down?
To the dining hall to throw a party.

Why is my mayor a naked tigerman?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gbrngfol on October 01, 2012, 08:34:56 pm
Same reason why this giants teeth are tangled:
Spoiler (click to show/hide)

How do teeth get tangled in the first place?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Megaman3321 on October 01, 2012, 10:08:25 pm
By eating too many rocks.

How does GCS shot web without spinner?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: darkgloomie on October 02, 2012, 09:57:59 am
Mechanical implants.

How can a manager hidden in his room issue orders and have them carried out even hundreds of z-levels of difference?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on October 02, 2012, 02:35:53 pm
Standardized Overseer-Invisible communications line. Made from rocks.
They use Morse code to communicate.

How can imps stay on fire so long?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on October 02, 2012, 03:35:00 pm
When they eat, they transfer the materials into small amounts of lignite, which they store on their bodies surface.

How do dwarves and invaders automatically know all current methods in and out of the fortress, no matter how far out of the way, and know instantly when they are locked?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on October 02, 2012, 03:48:25 pm
Dorfs are not quiet.  Theyre always mining and smelting and drinking and fighting and eating and partying and socializing and catsplosions and floods and dangerrooms and obsidians and...

Loud frakkin' dwarves.

What did dwarves do before alcohol was invented?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TopHat on October 02, 2012, 03:58:08 pm
Invent alcohol.

----------~QUESTION SLOT OPEN~----------
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on October 02, 2012, 04:02:30 pm
Why is it so hard to come up with new interesting WTFs?

DF is a land of mystery and wonder and death and {Gasp}  Why is there no disease in the medical sense?  No smallpox or plagues?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Scow2 on October 02, 2012, 04:21:26 pm
Why is it so hard to come up with new interesting WTFs?

DF is a land of mystery and wonder and death and {Gasp}  Why is there no disease in the medical sense?  No smallpox or plagues?
Because after 101 pages of back-and-forth discussion, we've already answered most of the WTFs.

And there's no mundane disease because the more deadly ones have completely supplanted them.

Why can't dwarves take personal initiative outside of Moods?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Minnakht on October 02, 2012, 04:46:13 pm
Quote
DF is a land of mystery and wonder and death and {Gasp}  Why is there no disease in the medical sense?  No smallpox or plagues?

http://dwarffortresswiki.org/index.php/DF2012:Tower-cap

Quote
There is much controversy about the energy source that tower-caps use to grow. Although it is clear that, like any fungus, they gain energy by breaking down organic compounds in soil and mud, it's equally clear that they are able to do this underground, without access to sunlight. Without any obvious way to regenerate the organic matter that they sprout in, it's unclear how they can survive for thousands of years without sunlight. Thus, useless immigrant dwarven botanists have wasted entirely too much spare time trying to find their energy source.
The leading theory is that underground soil may contain perpetual motion machines, composed of molecular-scale screw pumps and water wheels. As every dwarven engineer knows, a perpetual motion machine must be given water to start up, after which, it will run indefinitely without any extra water required. Molecular-scale screw pumps and water wheels would, similarly, not provide energy until they become muddied, and, similarly, would remain functional indefinitely. The concept of things smaller than monarch butterflies, however, has led to enormous controversy. Although, obviously, it would be hard to see something smaller than a butterfly, it should be possible to show that it exists because, just like butterflies, it would sometimes get stuck in doors and prevent them from closing. So far, there is no evidence that doors have been held stuck by imperceptibly tiny objects, so the theory remains unsubstantiated.

There is a substantial lack of disease transfer vectors in Dwarf Fortress, since microorganisms do not seem to exist.

Quote
Why can't dwarves take personal initiative outside of Moods?

Dwarves believe in perfection. There is a platonic ideal of every item, and masterworks are simply coming really close to said ideal.
Sometimes, a dwarf will decide he'll break the mold and make something different, possibly even using normally unacceptable materials for his craft. Those items are highly valued because of their uniqueness, and strangely effective. Aside from them, dwarves try to make their items all the same, decorations notwithstanding.

Also, personal initiative is what dwarves take when they get married. Or throw parties. Or eat. Or not pull the lever/go trade at the depot for whatever reason.

---

Why don't dwarves eat land-dwelling small animals unless really desperate, while they do eat water-dwelling ones without much of a problem?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tsuchigumo550 on October 08, 2012, 01:55:43 pm
They figure the water makes them clean all the time.

Why do dwarves insist on leaving stones in a room after marking it as a room? It's cluttery.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on October 09, 2012, 04:09:50 am
They don't have time to haul because they're busy petting cats.

How do brooks in DF work, seriously? They're 7/7 water surface that you can walk on without getting wet or even have to swim. Are they like enchanted or something?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Rose on October 09, 2012, 04:17:27 am
They are a pile loose rocks. the water flows between them, but a dwarf just walks on top.

Why can't I think of a question?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on October 09, 2012, 04:28:02 am
Because after 101 pages of back-and-forth discussion, we've already answered most of the WTFs.

How, exactly, could a giant dragon fit between to trees?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: darkgloomie on October 09, 2012, 12:24:55 pm
Because after 101 pages of back-and-forth discussion, we've already answered most of the WTFs.

How, exactly, could a giant dragon fit between to trees?
snugly!
yeah, this kind of questions kinda calls for this type of answer, at least from me :p

Manager issues work order! Urist McWorkdwarf instantly knows what to do, and where, and when to stop. How's that possible? (please don't answer with "dwarven hive mind")
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on October 09, 2012, 04:13:08 pm
Invisible loudspeakers.

Why don't the clowns just trade with us?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on October 09, 2012, 09:30:59 pm
They can't trade if they can't get through adamantine pillars. Also, what would they trade with us? They don't do anything useful down there in their homes..

Why are webbing titans so annoying?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on October 09, 2012, 09:43:11 pm
They can't trade if they can't get through adamantine pillars. Also, what would they trade with us? They don't do anything useful down there in their homes..

Why are webbing titans so annoying?
Becaue watching your dwarves be eaten while helpless by a bizzare nature monster is annoying.

Why do military dwarves let themselves be beaten and even killed if not activated?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Xob Ludosmbax on October 10, 2012, 12:50:46 am
Why do military dwarves let themselves be beaten and even killed if not activated?

Union rules.  If they fight back when they're not on the clock, they'll make the other dwarves in the union look bad. 

Why is it that vampires who can't walk manage to run from the hospital to a sleeping victim, but immediately after feeding, they collapse next to the bed, once again unable to walk?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on October 10, 2012, 08:16:02 am
Typical symptom of vampirnaline causing rapid rebuilding of vital tissues that decay as fast.

Why are capybaras so lethal?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on October 10, 2012, 11:06:27 am
It's a giant bloody cavy with giant bloody teeth. Why do YOU think?

Why are DF cows so big compared to RL cows?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on October 10, 2012, 11:12:49 am
RL modern cows are domesticated and selected to be weak docile milk drinkers passive.  They were much bigger, more agressive, and less fruitful historically.  And made less milk.  Makes sense.  Even bulls are watered down...

Why can't balista shoot through wall grates?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on October 10, 2012, 11:18:04 am
A ballista arrowhead is bigger than your head. Why would it go through a (presumably very sturdy) grate? It would be neat if ballista bolts acted like [BUILDINGDESTROYER:2], though.

How can adventurers tell what creature a particular pool of blood came from at a glance? It's like:
*glances at battlefield strewn with the corpses of most of the sentient creatures in the country*
"Oh look, gremlin blood! My favorite. *drinks*"

I can understand why troll blood is easy to identify (it's blue and tastes coppery), but everything else?!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DiezIrae on October 10, 2012, 11:27:23 am
Because as everything comes from Armok, all know what blood is before they are born!

What do the dwarfs see when they look up?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Flying Fortress on October 10, 2012, 12:05:19 pm
Dwarfs are not capable of looking up, they're beards are attached lower on their body which keeps their head from tilting back.  If you want to know why they get scared of things above them it is because the beard senses what is above the dwarf and alerts him when danger is near (though this apparently does not apply to soon-to-happen cave ins.)

Why will a dwarf not brew beer without an order when he is dying of thirst and the ingredients + barrel are right there next to the still?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Scow2 on October 10, 2012, 03:45:19 pm
Dwarfs are not capable of looking up, they're beards are attached lower on their body which keeps their head from tilting back.  If you want to know why they get scared of things above them it is because the beard senses what is above the dwarf and alerts him when danger is near (though this apparently does not apply to soon-to-happen cave ins.)

Why will a dwarf not brew beer without an order when he is dying of thirst and the ingredients + barrel are right there next to the still?
Because he's not been told any more beer needs to be brewed. He'll take any time off he can get

WHY ARE ALL THE MIGRANTS CHILDREN!?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on October 10, 2012, 03:56:28 pm
Spoiler (click to show/hide)
This is what childrens should be doing, not playing meatshied w/mommy.  It needs to happen with dwarfs.

Why does this *not* happen with dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tahujdt on October 10, 2012, 07:48:49 pm
Spoiler (click to show/hide)
This is what childrens should be doing, not playing meatshied w/mommy.  It needs to happen with dwarfs.

Why does this *not* happen with dwarves?
Because meatshields are considered important in dwarf society.

Why don't candy pickaxes mine any faster than copper?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: JimboM12 on October 10, 2012, 07:56:33 pm
Spoiler (click to show/hide)
This is what childrens should be doing, not playing meatshied w/mommy.  It needs to happen with dwarfs.

Why does this *not* happen with dwarves?
Because meatshields are considered important in dwarf society.

Why don't candy pickaxes mine any faster than copper?

Because Urist McMiner would rather use such a pickaxe to mine goblins.

Why do bone bolts come in packs of five and other bolts come in packs of 25?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on October 10, 2012, 08:33:35 pm
Spoiler (click to show/hide)
This is what childrens should be doing, not playing meatshied w/mommy.  It needs to happen with dwarfs.

Why does this *not* happen with dwarves?
Because meatshields are considered important in dwarf society.

Why don't candy pickaxes mine any faster than copper?

Because Urist McMiner would rather use such a pickaxe to mine goblins.

Why do bone bolts come in packs of five and other bolts come in packs of 25?

Because they're basically huge sharp bones.

Why are we starting a quote pyramid?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tahujdt on October 10, 2012, 10:08:14 pm
Spoiler (click to show/hide)
This is what childrens should be doing, not playing meatshied w/mommy.  It needs to happen with dwarfs.

Why does this *not* happen with dwarves?
Because meatshields are considered important in dwarf society.

Why don't candy pickaxes mine any faster than copper?

Because Urist McMiner would rather use such a pickaxe to mine goblins.

Why do bone bolts come in packs of five and other bolts come in packs of 25?

Because they're basically huge sharp bones.

Why are we starting a quote pyramid?
Because making posts about posts is normal at Bay12.

Why, when my Liberal is fighting the Conservative Police Demons while wearing Ceramic Body Armor, will three direct hits in the torso from an M16 barely bruise him, but getting shot with a 9mm in the arm will nearly kill him?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on October 10, 2012, 11:39:21 pm
Spoiler (click to show/hide)
This is what childrens should be doing, not playing meatshied w/mommy.  It needs to happen with dwarfs.

Why does this *not* happen with dwarves?
Because meatshields are considered important in dwarf society.

Why don't candy pickaxes mine any faster than copper?

Because Urist McMiner would rather use such a pickaxe to mine goblins.

Why do bone bolts come in packs of five and other bolts come in packs of 25?

Because they're basically huge sharp bones.

Why are we starting a quote pyramid?
Because making posts about posts is normal at Bay12.

Why, when my Liberal is fighting the Conservative Police Demons while wearing Ceramic Body Armor, will three direct hits in the torso from an M16 barely bruise him, but getting shot with a 9mm in the arm will nearly kill him?
Yep, thats what we call dimple poisoning son. Happens when a dwarf takes too much of that seet old dimple brew. Illegal stuff, mind you. Now yyou know why.

Why is Dimple Cup Brew so dangerous?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: BFEL on October 10, 2012, 11:44:16 pm
Spoiler (click to show/hide)
This is what childrens should be doing, not playing meatshied w/mommy.  It needs to happen with dwarfs.

Why does this *not* happen with dwarves?
Because meatshields are considered important in dwarf society.

Why don't candy pickaxes mine any faster than copper?

Because Urist McMiner would rather use such a pickaxe to mine goblins.

Why do bone bolts come in packs of five and other bolts come in packs of 25?

Because they're basically huge sharp bones.

Why are we starting a quote pyramid?
Because making posts about posts is normal at Bay12.

Why, when my Liberal is fighting the Conservative Police Demons while wearing Ceramic Body Armor, will three direct hits in the torso from an M16 barely bruise him, but getting shot with a 9mm in the arm will nearly kill him?
Yep, thats what we call dimple poisoning son. Happens when a dwarf takes too much of that seet old dimple brew. Illegal stuff, mind you. Now yyou know why.

Why is Dimple Cup Brew so dangerous?
Because It makes dwarves hallucinate about Liberals and Police Demons and "Ceramics" and fancy handheld crossbows that ain't bows.

Why did I use and so much just now despite it being improper English?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Gentlefish on October 11, 2012, 12:02:13 am
Spoiler (click to show/hide)
This is what childrens should be doing, not playing meatshied w/mommy.  It needs to happen with dwarfs.

Why does this *not* happen with dwarves?
Because meatshields are considered important in dwarf society.

Why don't candy pickaxes mine any faster than copper?

Because Urist McMiner would rather use such a pickaxe to mine goblins.

Why do bone bolts come in packs of five and other bolts come in packs of 25?

Because they're basically huge sharp bones.

Why are we starting a quote pyramid?
Because making posts about posts is normal at Bay12.

Why, when my Liberal is fighting the Conservative Police Demons while wearing Ceramic Body Armor, will three direct hits in the torso from an M16 barely bruise him, but getting shot with a 9mm in the arm will nearly kill him?
Yep, thats what we call dimple poisoning son. Happens when a dwarf takes too much of that seet old dimple brew. Illegal stuff, mind you. Now yyou know why.

Why is Dimple Cup Brew so dangerous?
Because It makes dwarves hallucinate about Liberals and Police Demons and "Ceramics" and fancy handheld crossbows that ain't bows.

Why did I use and so much just now despite it being improper English?

Because you were constructing a list and a list uses lots of "and"s when done right.

Why can't dwarves mount mountable war animals?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on October 11, 2012, 12:04:52 am
Spoiler (click to show/hide)
This is what childrens should be doing, not playing meatshied w/mommy.  It needs to happen with dwarfs.

Why does this *not* happen with dwarves?
Because meatshields are considered important in dwarf society.

Why don't candy pickaxes mine any faster than copper?

Because Urist McMiner would rather use such a pickaxe to mine goblins.

Why do bone bolts come in packs of five and other bolts come in packs of 25?

Because they're basically huge sharp bones.

Why are we starting a quote pyramid?
Because making posts about posts is normal at Bay12.

Why, when my Liberal is fighting the Conservative Police Demons while wearing Ceramic Body Armor, will three direct hits in the torso from an M16 barely bruise him, but getting shot with a 9mm in the arm will nearly kill him?
Yep, thats what we call dimple poisoning son. Happens when a dwarf takes too much of that seet old dimple brew. Illegal stuff, mind you. Now yyou know why.

Why is Dimple Cup Brew so dangerous?
Because It makes dwarves hallucinate about Liberals and Police Demons and "Ceramics" and fancy handheld crossbows that ain't bows.

Why did I use and so much just now despite it being improper English?

Because you were constructing a list and a list uses lots of "and"s when done right.

Why can't dwarves mount mountable war animals?

Cause their stubby legs make it impossible.

What are spatters of "Urist"? blood?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on October 11, 2012, 12:06:57 am
I spent so long typing this that I refuse to be ninja'd.

Because they're too short and their body's aren't quite broad enough, despite being proportionately much wider than humans. They can't mount a horse without doing the splits. It's actually incredibly painful and sometimes results in serious medical problems.

Spatters of "Urist" are usually melted skin, fat, or pools of alcohol that occasionally precipitate out of the blood stream.

So, why don't dwarves just attach wide platforms to animals as is sometimes done with elephants? Then multiple dwarves could ride comfortably on one horse!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Flying Fortress on October 11, 2012, 07:22:44 am
Spoiler (click to show/hide)
They tried it once, and they looked really really stupid.  :o

Why do dwarves complain about not sleeping in a proper room recently, even if they slept in an unassigned room worth 10M urists.  I wouldn't complain about sleeping in a room like that even if I didn't own it.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on October 11, 2012, 07:27:49 am
Dwarves, by their very nature are very fond of valuable things.
Especially if they own it.

Why don't elves teach dwarves tree conjuration?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cassandra on October 11, 2012, 10:19:34 pm
Because dwarves would only use this secret to cause more !!FUN!!, so we keep it from them.

Why do only adventuring elves work metal?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on October 11, 2012, 10:20:43 pm
Because they are already outcasts, might as well be well-armed outcasts.

Whydo military darves sometimes decide not to arm themselves at all?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on October 11, 2012, 10:26:14 pm
There is no fun to life unless there is risk or challenge...  A completely inebriated midget wrestling a bear in only a loincloth?  Spongebob level F-U-N...

Why will civs of the same species outstrip another civ in territory but not assimilate them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Langolier on October 13, 2012, 01:44:38 pm
Because they need the other civs to be alive so they can rub it in their faces.

We know what causes strange moods and tantrums, but what causes Strange Tantrums?!?!?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cassandra on October 13, 2012, 01:54:50 pm
Urist McWife has entered a fell mood.
Urist McHusband has disappeared.
Urist McWife has lost a husband, and looked at a depressing dwarf-skin waterskin recently.
Urist McWife is throwing a tantrum!

Why can't Elves learn Necromancy?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on October 13, 2012, 02:23:23 pm
They are immortal, and thus incapable of fully comprehending the mortal condition, even if they can die of pointy or ‼hot‼ things. They will never be able to raise the dead without full comprehension.

Why do dwarves insist on doing things in the least efficient manner possible, even when we make it as simple as possible?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on October 13, 2012, 03:54:36 pm
The life of a dwarf, like that of a soldier, is composed of long periods of boredom followed by short periods of terror. Gotta do something to liven thigns up, you know?

Why can't anyone find dwarven settlement in adventure mode? ( I know the actual reason, I want the justification)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on October 13, 2012, 05:35:31 pm
They learned the arts of hiding from the hobbits.
You don't see any hobbits? Well of course they obviously won't show themselves THAT easily.

Why didn't capybaras start a civ already?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on October 13, 2012, 05:54:32 pm
Because capybaras are pretty damn stupid.

Why haven't the animal-people created a civilization? They've already overrun the world!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheDarkStar on October 13, 2012, 08:42:15 pm
Have you seen how many kinds there are? I doubt rodent-men and snake-men would be able to coexist.

What is the syndrome-causing dust made of that FBs have that lets it be so dangerous?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cassandra on October 13, 2012, 11:03:02 pm
Sobriety.

Why can't dwarves and elves get along?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on October 13, 2012, 11:34:24 pm
Because Elves like imposing ridiculous Logging limits and consuming the Bodies of theur slain enemies in combat. Plus the whole "short Jokes" thing. Totally uncalled for.

Why are all civs of a race have the same ethics?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wannazzaki on October 14, 2012, 10:04:42 am
They learned the arts of hiding from the hobbits.
You don't see any hobbits? Well of course they obviously won't show themselves THAT easily.

Why didn't capybaras start a civ already?

You never see a hobbit because they are purple. You've never seen a purple hobbit have you? No? Because purple is a dead sneaky colour.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FlickerFly on October 16, 2012, 04:17:25 pm
Their ethics all include killing anyone of their race that don't conform to their ethics, so all the ethics except that one die out.

Why do dwarves keep having babies even when your fort is obviously overpopulated?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tomio175 on October 16, 2012, 04:39:36 pm
Is there a material named rubber? Didn't think so. Also, dwarves are damn horny beings. Well, isn't everything in DF?

Why hasn't Toady implemented gunpowder yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on October 16, 2012, 05:12:04 pm
Because the dwafs wouldn't survive worldgen.  The world may not survive it.  Damn dorfs might do with gunpowder what we can't quite do with atomic weaponry.

Where are the philosophers?  Its somewhat questionable if even the generic nobles can read...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on October 16, 2012, 05:15:56 pm
They can't read. Almost nobody can. :P

And the philosophers were victims of a witch hunt. The target of which was everyone smart enough not to dodge over cliffs when a butterfly gets too close to them.

Why do dwarves choose to jump down in running water channels and end up going over your indoor waterfall, when the quickest route is actually to go over the bridge?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tomio175 on October 17, 2012, 05:39:04 am
Because it's a dwarven waterslide (patent pending)

Why aren't my dwarves so stupid? I probably have a smart /so stupid they look smart bunch. I mean, most of them run TO the fortress in the event of a siege...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on October 17, 2012, 01:49:40 pm
You micromanage too much.

How do magma pistons work?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Zanzetkuken The Great on October 20, 2012, 03:44:26 pm
Displacement of magma at a speed that it fires upwards.

How do dwarves create magma cannons if magma is hot enough to melt anything?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on October 20, 2012, 04:26:29 pm
Because it's not hot enough to melt everything. It's only 12000-and-something degrees urist! Plenty of materials are magma-safe, because their melting point is well above the temperature of the magma.

Why does it take 6 months to complete a short, simple meeting with the trade liaison?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on October 20, 2012, 05:47:36 pm
The "simple" meeting you decry is actually a highly complex dwarven ritual spanning many moons. This is also why dwarves are the only race to make trade agreements with you: all other races lack the knowledge, biology and utter lack of shame to engage in a Dwarven Trade Agreement. First, the liaison must chase after the expedition leader: but the expedition leader knows that he is wanted and must avoid this meeting for as long as possible. The longer the expedition leader manages to make himself scarce, the greater his reputation among the dwarves gets. When they meet, the expedition leader and liaison must deploy both of their beards, and the beards must twist together in the Dwarven Beard-Knot, impossible to untie by any non-bearded creature. Then the leader's total knowledge of the fortress and the liaison's total knowledge of the mountainhomes are sent at 2400 baud until they compute a trade solution together, using analytical powers that would make a stockbroker weep. Finally, the agreement is written down and imprinted in the dwarven racial memory.

Why do elves never bring caravan guards?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: grimman007 on October 20, 2012, 05:51:55 pm
'Cause we killed them all last time. :P

Why do wells blow up when water freezes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on October 21, 2012, 10:14:11 am
Water expands when it freezes, it makes sense that it expands so much in an sociopathicviolentintensive game like DF that it forcibly expells the materials of the well.

Why are cats granted such liberty and mastery?  as opposed to dogs or raccons or dolphins or gnomes or mermaids or any other not-quite-sentient but smart (or sentient but not quite a civ) animal?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on October 21, 2012, 04:39:57 pm
Well, clearly its because they are mind-wiping paras-
ALL HAIL CAT!

Why is the Elven World-Gen Strategy for fighting sheer numbers? I'm 4000 elves against 700 dwarves, againt 1500 humans. And in later world-gen they go up to 9000.

Yes, Elves are over 9000.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cassandra on October 21, 2012, 09:17:01 pm
Dwarves have low population due to !!SCIENCE!! And humans live too close to dwarves. Duh.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on October 22, 2012, 08:42:01 am
Why don't toenails heal again?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Burnup on October 22, 2012, 10:20:53 am
Why don't toenails heal again?

They can't 'again' because they didn't heal in the first place. Dwarves don't grow keratin, nor filamentous biomaterial, They're born with such things.

Why can Gobbo McSuperBowman win in a range fight running around in an open field, when Urist McAwesomeXbow x8 is behind fortifications 3z levels up? Boom headshot x8 without taking damage how?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on October 22, 2012, 10:31:28 am
I meant again as in Im sure its been asked.  Mi scusi
Why can Gobbo McSuperBowman win in a range fight running around in an open field, when Urist McAwesomeXbow x8 is behind fortifications 3z levels up? Boom headshot x8 without taking damage how?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Burnup on October 22, 2012, 12:10:09 pm
I meant again as in Im sure its been asked.  Mi scusi

In that case I go with my second answer:  Dwarves don't grow keratin, nor filamentous biomaterial, They're born with such things.
Hence being born with full grown beards. They do not have the bodily make up to 'grow' or 'heal' such things.
Unless you dabble in biological engineering of dwarven genetics (The raws) and make a mutated-beard-growing-semi-dwarven race.
But that sounds like tampering better left focused on elves, because of elves dire need for it. Dwarves are perfect as is.

Now I repeat: Why can Gobbo McSuperBowman win in a range fight running around in an open field, when Urist McAwesomeXbow x8 is behind fortifications 3z levels up? Boom headshot x8 without taking damage how?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gunpowdertea on October 23, 2012, 01:38:48 am
Now I repeat: Why can Gobbo McSuperBowman win in a range fight running around in an open field, when Urist McAwesomeXbow x8 is behind fortifications 3z levels up? Boom headshot x8 without taking damage how?

The Dwarves like to taunt the Gobbos: "You duffy Gobbish k-niggits! I fart in your general direction! I wave my private parts at your auntie! I ... aaargh!"
It's their own bloody fault, really.

Why enjoy Dwarves seeing animals and their kin starve in cages? (Why do they not feed them?)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Zanzetkuken The Great on October 23, 2012, 11:31:14 am
They believe that death is an art that must be seen to completion, or the cages are built so that they cannot be seen inside of.

Why does magma not melt the soil, going all the way down to magma-safe rock?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cassandra on October 23, 2012, 12:55:13 pm
Because Armok built the world with dwarf-beard fibres in the soil.

How can I have a 'coating' of magma on my body, and not actually die?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on October 23, 2012, 12:57:56 pm
Spoiler (click to show/hide)

...Because DF isn't THAT good with the concept of heat exchange. But it may melt the fat eventually. Or you're just fire-proof anyway.

So, why in Armok's name does Urist McSimpleton think it's a good idea to walk into a channel he just made that is filling with water? Why do they always instafreeze/drown themselves/get washed off a cliff to their doom? What the hell, Urist?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on October 24, 2012, 09:40:02 pm
Dwarves cannot see water until they come into direct contact with it. Natural selection has made sure they can recognize that a long trench filled with floating carp isn't safe to cross, but they refuse to believe that such things as waterfalls or water flow exist. And if it's an artificial channel, there is no way they can see if water is filling it or not. Magma is prized by the dwarves because they can see it.

My question is this:
(http://oi45.tinypic.com/35lx5k4.jpg)
o_o
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on October 24, 2012, 09:44:26 pm
Perhaps raised by elves?

Why can merchants automatically know whether traps are blocking the entrance for wagons? Or whether it is accessible to wagons at all? Or even whether its accessible at all ever?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Megaman3321 on October 24, 2012, 09:49:45 pm
Spores.

How does a dwarf produce spores, anyway?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Joben on October 24, 2012, 10:20:29 pm
I think Goombageeks question has a one word answer: werebeast.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on October 26, 2012, 04:02:38 am
Why do Masterwork Elves whine about deforestation when their pets burned up the forest and pissed off the dwarves for ruining their resources?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: birdy51 on October 26, 2012, 07:13:33 am
Because they are both hypocrites and tyrants, only worthy being of being dipped in molten lava.

Just how do Dwarves go months at a time without food, water, or rest?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Xob Ludosmbax on October 26, 2012, 11:53:36 pm
As always, it's the beard.  When a dwarf is eating or drinking, most of the food and drink gets dropped into the beard.  Then, when the dwarf becomes hungry or thirsty, the dwarf will pull alcohol preserved crumbs from their beard.  This is also the reason that dwarves detest water, as it does not preserve the stored food.  As for sleep, they're manic depressive, it goes with the territory. 

How does a screw pump clean and desalinate water?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cassandra on October 26, 2012, 11:57:08 pm
Screw pumps have DORFBEARD™ filtering systems, of course.

Why will a kobold ignore the priceless artifact in the same freaking room... To steal a worn sock?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Maestro Ugo on October 27, 2012, 08:40:01 am
Because they steel for fun - not to make material gain.

Why do dwarves never defecate?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gbrngfol on October 29, 2012, 01:14:39 am
Do you know how much FPS it would require per dwarf? Armok made all creatures have no waste material so that we do not have to endure the FPM.

Why do Steel Coated War Rabbits still get ripped apart by teeth when their skin is too hard for teeth to puncture?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: vadia on October 30, 2012, 05:09:39 pm
Shh Teeth are made of Candy.

Why do lungfish fly?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr S on October 30, 2012, 06:20:48 pm
Because the structure of thier fins has changed such tha...
OBEY LUNGFISH!!!

If all of the wild Kangaroos that I've trapped on map have either starved to death in their cages, waiting for more training after reverting to a wild state, or been slaughtered as quickly as possible after that first training (narrowly avoiding more of the above scenario), just how much have the dwarves REALLY learned about Kangaroos?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazysheep on October 30, 2012, 09:14:04 pm
They've learnt enough.

Is the scariness of Terrifying biomes subjective or objective?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: vadia on October 30, 2012, 10:48:22 pm
Yes, and yes

How come there are so many double entandre names?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Callista on October 30, 2012, 10:49:59 pm
There aren't. Humans just have exceptionally dirty minds.

Why can vampires casually join a fortress, but necromancers can't?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gunpowdertea on October 31, 2012, 01:14:00 am
Why can vampires casually join a fortress, but necromancers can't?

Being a vampire (not the sparkling kind) is all about laying low, stalking your prey, not giving away your true nature. Being a necromancer is all about laying low in your hidden secret underground laboratory, occasionally getting one of your thralls to dig up some bodies for you and to erect the lightning rods. There's no need to join a fortress for them.

So: Why don't the necromancers ever use lightning to power their creatures? And additionally: When will they start building Chimenrae out of body parts (might be better than animating only the cold hand)?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Xob Ludosmbax on November 01, 2012, 10:06:27 pm
They do.  Lightning comes from clouds, and some clouds happen to have necromancers hiding in them, which is how they create husks.  To the second question, they could if they wanted to, but re-stacking bolts, coins and body parts and such is sacrilege of the worst sort; much worse than reanimating the dead.  Even necromancers have ethics.  It's unthinkable!

Why do my children keep running outside to play in the wilderness whenever I turn off alert burrows?  There's nothing out there but goblins, kobolds and the undead.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cassandra on November 01, 2012, 10:19:27 pm
STILL safer than Dwarven Childcare.

Why can dwarves fit an infinite amount of objects into a 'dump', but only one per tile on a stockpile?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on November 02, 2012, 05:16:14 pm
Because when you designate a dump tile, you're actually creating a wormhole to a dimension of infinite size

How do vermin teleport from square to square?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr S on November 02, 2012, 05:58:13 pm
Seriously?  Dorfs live in caves/burrows/warrens/whatever.  The vermin are ubiquitous.  It's only when a number of them are piled high enough to notice that you "see" them finally.

Why have Dorfs not figured out how to link multiple chains/ropes to make longer tie out for guard dogs, elven diplomats, etc.?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Imp on November 02, 2012, 06:08:35 pm
The rope that gets used is barely shorter than the designated creature's body.  If it equalled or exceeded that body length, then the creature would have enough slack to turn its head and bite through the restraint.

Why do some dwarves both casually worship and devoutly worship the same god?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: solarr on November 02, 2012, 06:52:46 pm
The rope that gets used is barely shorter than the designated creature's body.  If it equalled or exceeded that body length, then the creature would have enough slack to turn its head and bite through the restraint.

Why do some dwarves both casually worship and devoutly worship the same god?

BECAUSE OF THE
Spoiler (click to show/hide)


HOW does a mayor with NO ARMS OR LEGS bite the head off of a SWORDMASTER
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tsuchigumo550 on November 02, 2012, 06:54:32 pm
Nah, it's like how church is on Sundays. They honor them sometimes more devoutly than others... like, say there was a REALLY kickin' party at the microcline statue...

Why do dwarves consider three months a "working day"? They need alcohol to get through it but only drink four times a season
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gbrngfol on November 02, 2012, 10:53:53 pm
When they 'drink' they actually just pour the alcohol into their beard so they can drink it during the working day.

Why are there 5 hostile amphibian people and one friendly one lurking in the caverns? They are both in the same tribe.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on November 02, 2012, 11:03:06 pm
One of them is a Dwarfophile.

Why can't you have unholy unions of different races breeding?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on November 03, 2012, 12:29:13 am
Because if they did, Armok would intervene, and they would be punished to a death of magma-carp.

Why does my broker decide that the instant my dwarvern caravan, loaded with booze and food I desperately need, that it's a good time to go count the stockpiles?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WaffleEggnog on November 03, 2012, 01:53:04 am
Because he needs to count all that booze!

Why is my Master Axedwarf called a Marksdwarf?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gbrngfol on November 03, 2012, 02:56:52 am
Because he attacks by throwing the axe and the dwarves haven't invented a name for that skill yet.

How do Titans/Forgotten Beasts fly when made of stone?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Imp on November 03, 2012, 03:45:21 am
They throw themselves, repeating as needed.  This was spammy so it was masked from the event logs.

Why won't a widowed dwarf ever remarry?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on November 03, 2012, 02:52:33 pm
Because the other dwarves believe that the widowed dwarf killed their mate, and refuse to marry them.

Why did the dwarves in Boatmurdered engrave pictures of engravings of cheese?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Jellycat12 on November 03, 2012, 02:58:33 pm
Because the group symbol was cheese.

Why do dwarves always take the longest route?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on November 03, 2012, 03:34:00 pm
They take the route to the closest objective, even if the route to that is long.

Why don't dwarves die from convection?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WaffleEggnog on November 03, 2012, 07:45:50 pm
Because they don't know what a convection is.

Why do Dwarvern children do so much nothing?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gbrngfol on November 03, 2012, 07:50:01 pm
Because school hasn't been invented yet.

In an evil biome where does the blood-rain come from?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Jellycat12 on November 03, 2012, 07:51:02 pm
The poor souls in heaven.

Why are trees four feet tall?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on November 03, 2012, 07:58:24 pm
Because, they emulate dwarves.

Why are there so many damn fisherdwarves?!?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cassandra on November 03, 2012, 08:06:59 pm
Because someone needs to fight the baby Carp.

Why did my brewer walk across the map to poke a giant sponge in a stagnent pool until it killed him?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: itisnotlogical on November 03, 2012, 08:07:56 pm
Because the sponge was idling and needed to get back to work.

Why do "forgotten" beasts give you names, detailed descriptions and combat hints when they show up?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Jellycat12 on November 03, 2012, 08:13:57 pm
Because the dwarves forgot they forgot about them.

Why do animals never sleep?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Imp on November 03, 2012, 08:37:32 pm
The gods did not make vampires to punish the animals.

Why does the mountainhome let you take any amount of specific materials when embarking, but refuse to let you order specific amounts of the things you need from caravans?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Jellycat12 on November 03, 2012, 08:39:04 pm
Because they're jerks.

Why do newborns have full beards?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: JimDale on November 03, 2012, 09:06:06 pm
Beards are the dwarves' placentas.

Why is my militia commander not bothered that much by the body of his dead friend in his bedroom? And also the fact that he has to step over it to go to sleep, and even when the corpse was still there when he and his lover were in bed?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Jellycat12 on November 03, 2012, 09:08:47 pm
He got over his brothers death.

Why do newborns have full heads of hair?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Callista on November 03, 2012, 10:40:36 pm
Why not? Human babies often do.

How does a Urist McTripletMom hold on to three babies at once?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: birdy51 on November 04, 2012, 12:08:03 am
By juggling them.

Just how do dwarves tame their dragons?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on November 04, 2012, 12:10:07 am
They beat them with a hammer, then lovingly cuddle it. Then beat it again. Then lovingly cuddle it.

Why don't bandits attack you when you embark on their camp?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Gavakis on November 04, 2012, 01:00:25 am
Because they are sad little lonley bandit's and allways protect you because they think they are our friends.

Why are bronze colossus's statues at random?
( as in a bronze colossus will drop a cricket statue instead of a a man?)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TopHat on November 04, 2012, 05:31:02 am
The statue is the colossus's heart and this can be any shape. The rest of the body breaks apart.

Why do dwarves think that wasp stings are worthy of an announcement.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tsuchigumo550 on November 04, 2012, 01:33:05 pm
Because wasps are the ANGRIEST INSECT KNOWN and DEMAND ATTENTION. No one is stupid enough to deny them that lest 5000 swarm the screen.

Why do dwarves decide that when on fire, that's the best time to drink alcohol?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Jellycat12 on November 04, 2012, 01:34:42 pm
They can't feel heat.

Why do children never clean their rooms?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MoonLightBird on November 04, 2012, 03:17:14 pm
They never live long enough.

Why do bears like booze so much?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Jellycat12 on November 04, 2012, 03:21:49 pm
They are dwarves in suits.

Why can mushrooms be used as wood?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on November 05, 2012, 08:44:01 am
These are not just mushrooms, these are evolved mushrooms... In order to cope with the horrors of the crundles, the mushrooms are much more fiborous and as a result one could live in one, were it big enough.

What evil elf magic transpires to change the trees into giant monsters?  How do we stop it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Jellycat12 on November 05, 2012, 08:50:50 am
The way we stop everything.

How can elves be so annoying?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: martinuzz on November 05, 2012, 08:56:10 am
Because you forgot to kill them.

Why does a dwarf not wake up when being dragged to a cell for a hammering?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Xob Ludosmbax on November 05, 2012, 07:28:16 pm
You wouldn't wake up either if you had just managed to fall sleep after being awake for three months straight. 

Why doesn't the fortress's leader (expedition leader, mayor, whatever) stop for a minute so that the outpost liaison can talk?  If someone is following you around for months, it should be painfully obvious that they have something they would like to discuss. 
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on November 05, 2012, 11:23:48 pm
Because dwarves are used to other dwarves following them around, waiting for them to get speared in the danger room so they can steal their socks.

Why did Armok only make blood rain in Evil/Terrifying biomes, instead of everywhere?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gunpowdertea on November 06, 2012, 02:34:17 am
Why did Armok only make blood rain in Evil/Terrifying biomes, instead of everywhere?

c'mon, blood raining from the sky is terrifying or at least very unusual (at least without skewering gobbos and elves to provide fertilizer for the fields).

Why doesn't it rain MAGMA (except in Boatmurdered or Deathgate)? Surely that spot of ground would be BLESSED BY ARMOK!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pivole on November 06, 2012, 07:31:57 am
Because that way noone would ever be able to reach the ground to appreciate the blessing.

Why can I not pump water up a tower, without a ridiculous stack of machinery?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Berossus on November 06, 2012, 08:11:34 am
Because water is lazy and doesnt flow upwards by itself.

Why does my Ranger complain about sleeping in the dirt recently.
Hes a freaking RANGER dammit.
(Also he has a room assigned to him)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FIREWALKER1 on November 06, 2012, 06:07:21 pm
Heres my WTF. (http://i.imgur.com/TNrq2.jpg)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: P(ony)SI on November 06, 2012, 06:10:38 pm
Heres my WTF. -snip-
Yo dawg, I heard you liek sweat, so I put some sweaty sweat in your sweat pool so you can sweat sweaty sweat while you sweat sweaty sweat.

Why do !!dwarves!! ignore the fact that they are on fire?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr S on November 06, 2012, 06:57:54 pm
Because the flames consume the alcohol vapors in thier beards too quickly to be processed by that delicate alcohol vapor based sensory organ into any type of useful information.  The net result is that they can't actually "see" the fire.

Why do dwarven miners not simply have a tie off system for fall protection when channeling floors using ropes to keep them from falling through the floor they, or thier comrades have just finished mining?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on November 06, 2012, 07:07:55 pm
The overseer doesn't want to spare the rope.

What constitutes dwarvern comedy?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: itisnotlogical on November 06, 2012, 07:19:53 pm
Knock-knock.
Who's there?
The titan Uslob Gabrostars! It has four wings, no eyes, and knows and chants the names of all it encounters! Beware its deadly dust!
*laughter, applause*

What makes giant animals so huge in the first place?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on November 06, 2012, 07:27:20 pm
Elf Flesh.  When mixed in alchemy it causes uncontrollable growth.  Side affects include humping trees, hunger for dwarf flesh, and an axe in the forehead.

Why is alchemy broken?  Can't you just crush, dissolve, and mix just about anything?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr S on November 06, 2012, 08:15:51 pm
That's not alchemy.  That's called "Prepare Lavish Meal".

Why do the minecart crossings and stops not include pedestrian cross walks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: M_So on November 06, 2012, 10:59:09 pm
And here I though I had seen everything, then this happened.

(http://i.imgur.com/J2vR3.jpg)

Their has not been any deaths yet (so can't be a ghost) and my fortress is locked down with no way in, is their a goblin sneaking around or what. D:
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: birdy51 on November 06, 2012, 11:15:21 pm
Gremlins and insane Dwarves are marauding about your castle! Drive them off!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: xoseph on November 09, 2012, 12:53:41 am
That's not alchemy.  That's called "Prepare Lavish Meal".

Why do the minecart crossings and stops not include pedestrian cross walks?

If the carts stop, things slow down.  If things slow down, it takes longer to go on break.  The carts don't stop.

Why does encountering undead cause unhappiness?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Imp on November 09, 2012, 02:08:48 am
Because death is supposed to be the ultimate break.  To see a corpse up and walking around challenges that belief, and corpses are working very very hard to destroy all life, so that's clearly no break at all.  Breaks the rules!

Why do undead hate all life?  Isn't that to much work?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: omg_scout on November 09, 2012, 06:45:28 am
In fact, they love life. It is a toxic love, though...

Why do gobo lashers always one hit your candy axelords?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tahujdt on November 09, 2012, 07:18:55 am
Why do gobo lashers always one hit your candy axelords?
Because "whip" is goblin for "lightsaber".
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr S on November 09, 2012, 01:18:34 pm
Why no questions?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on November 09, 2012, 01:27:08 pm
Because questions deserve logical, satisfying answers; dwarves are not logical.

Why is dwarven !!science!! more logical and progressive than dwarven technology?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pivole on November 14, 2012, 04:40:52 am
Because !!science!! is intrinsic to the universe. Technology must be created. And Who ever finds enough uses for an engineer to make them good enough to pioneer new tech?

And why aren't my hospital staff (who aren't currently assigned to any task) fixing up my stream of injured dwarves, despite their fully equipped hospital?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on November 14, 2012, 07:39:52 am
Lawsuits in dwarven court are excuses to hand out hammerings, to both parties.  Scary.

Why do dwarves even bother to make fortresses rathar than pillage another race's?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Scootagoose on November 14, 2012, 04:57:42 pm
They hate the sun.



Why do my dwarves cover my outside statue garden in vomit?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on November 14, 2012, 05:04:12 pm
It's a beautiful shade of green, don't you think? Looks just like olivine!

Why zombies so hard to kill? They're ROTTING! Usually.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Scootagoose on November 14, 2012, 05:12:34 pm
They need magic weaponry that doesn't exist to be killed.


Why do my warriors always duel-wield weapons and or hold a weapon and shield in the same hand?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Jellycat12 on November 14, 2012, 05:13:35 pm
Because dual wielding is awesome.

Why are dorfs so stupid?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on November 14, 2012, 05:16:25 pm
They're not.
They think in a VERY different way than humans.

Why do humans not take a side in Dwarf versus Elf conflicts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Scootagoose on November 14, 2012, 05:18:13 pm
Because humans find dwarven height hilarious



Why don't dwarves ever fight each other?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Imp on November 14, 2012, 05:31:47 pm
Forbidden by the treaty of -'03, just a bit before each world's creation.

Why doesn't forbidding empty cage traps make the dwarves hauling cages realize they should stop trying to load said forbidden traps?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Berossus on November 14, 2012, 06:05:31 pm
Cause the "forbidden" signs are attached to the cage traps in question, and the dwarves only come to read it when they are right there where they shouldnt be.

Why do DF volcanoes never errupt?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on November 14, 2012, 07:13:05 pm
Dwarves are always tapping magma sources, reducing pressure.

Why are some creatures by default arena restricted?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on November 16, 2012, 12:18:38 am
Because Armok thinks it more FUN watching your expression when you are assualted by a army of floating guts.
 
Why have their been no Dwarven, Elven, and Goblin sites until now (in-game explanation)?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Drazinononda on November 16, 2012, 01:05:06 am
Because Armok thinks it more FUN watching your expression when you are assualted by a army of floating guts.
 
Why have their been no Dwarven, Elven, and Goblin sites until now (in-game explanation)?

The dwarves have spent all their time trying to colonize glaciers covered in evil smog; the elves can't really build anything -- what would they build with? And the goblins, well, they fall into two factions: the ones who have to sneak everywhere, and thus can't build (too conspicuous); and the ones who are riding Giant Bats and spend their entire lives soaring aimlessly at the whims of their mounts.

Q: If a hauler begins pushing a bismuth bronze minecart clockwise up a spiral ramp from the magma forges on Z -147 on the 22nd of Granite, and another dwarf pushes a copper minecart from the Trade Depot heading counterclockwise down the ramp on the 24th of Granite, where will the mayor find the hauler's left lower arm?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr S on November 16, 2012, 01:57:38 pm
That's entirely dependent upon how many dead elves had been in the Depot at the time of departure.  Note: elves dying AFTER departure do not affect this equation, but is still frickin' hilarious.

How can your Dwarven civ have developed the High Boot, but have NO IDEA how to make Low Boots?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Megaman3321 on November 16, 2012, 04:35:01 pm
The answer is simple: The Low Boot is not actually footwear, but rather it is named for its colloquial usage.

How much bone could a ☼bone hammer☼ break if a ☼bone hammer☼ could break bone?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Jellycat12 on November 16, 2012, 04:37:21 pm
All of them.

Why do the boogymen kill all my adventurers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on November 16, 2012, 04:38:33 pm
You just need to adapt your tactics to talk on fast, kicky monsters who gang up on you.

Why do boogwymen only attack player led characters and not worldgen ones?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Megaman3321 on November 17, 2012, 01:40:17 am
Because only player characters are stupid enough to venture out into the woods in the middle of the night.

How can dwarves breathe from 100z's underground if the staircase is sealed?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on November 17, 2012, 04:21:05 pm
Because Dwarves don't breathe. They use an alcohol-based organ in their beards that allow them to create oxygen to put into their bloodstream. They can die from water because it washes away the alcohol and are bugged by miasma because it irritates the organ.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Raikaria on November 17, 2012, 05:24:30 pm
A Cave Crocodile I tamed became a Historical Figure, because it killed a Goblin.

That's not what's odd.

What's odd is he had an object of worship. Namely Kun, apparently Kun is a god in the image of a Giant Bat, associated with the night, stars, sky, and wealth.

Apparently only one Dwarf ever worshiped Kun. Even weirder is the Crocodile's 'worship' isn't mentioned on the God's page.

Also apparently an univited guest showed up, and destroyed a masterwork cage, without me getting any notification of it arriving.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Imp on November 17, 2012, 05:47:52 pm
Because that same uninvited guest also destroyed the notification before it could arrive.

Why are cooked seeds so filling?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Scootagoose on November 17, 2012, 06:13:30 pm
Because a dwarf only needs to survive off of a crumb and a cup of ale



Why isn't there dwarven whiskey?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Raikaria on November 17, 2012, 08:05:23 pm
Because a dwarf only needs to survive off of a crumb and a cup of ale



Why isn't there dwarven whiskey?

Whiskey is hippy beer.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Megaman3321 on November 17, 2012, 08:25:05 pm
If dwarves are idiot savants, then what are elves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on November 17, 2012, 10:56:10 pm
Know Nothing Know-It-Alls.

How much sand can you fit in a dragons stomach?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on November 18, 2012, 01:52:12 am
Exactly one urist.

How are milkfish capable of kicking my companions faces in?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on November 18, 2012, 02:02:05 am
Years of training that have gone unnoticed by the general public.

Why are there so many lungfish!?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gbrngfol on November 18, 2012, 02:53:11 am
Having lungs makes you very successful.

Why won't my dwarves simply dump the rock that's in the way of wall-building? Note: it does have a dump order thy just ignore it.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Scootagoose on November 18, 2012, 05:09:58 am
Dwarves are too lazy and don't want to do anything more then they have to



How come godlike dwarfs can take a hammer to the face and laugh, but when a bolt hits their second finger, left hand. They fall on the ground and die?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Rotinaj on November 18, 2012, 07:02:39 am
Because dwarves are used to getting hammered.

Why does my chief medical dwarf deem it more important to rearrange her socks than to treat my wounded dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on November 18, 2012, 06:09:09 pm
It had been an established fact that socks are worth more than dwarves.

Why are elves against deforestation, but refuses to use metal equipment?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Scootagoose on November 18, 2012, 06:17:56 pm
They're secretly trees in disguise.



Why does Urist McWarrior pick a xxBronze Helmetxx over a masterwork adamantine helmet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on November 18, 2012, 06:21:53 pm
Copper picks could mine adamantine, therefore adamantines are weak.

Why can't dwarves mine slade?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Scootagoose on November 18, 2012, 07:03:46 pm
Because it's too heavy to carry, so they don't see the point.


Why are humans so gullible to worship a demon?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on November 18, 2012, 07:04:52 pm
Obviously, it's the lack of beard. This makes them blind to a clown's true form.

How can I knock over a carp and have it stand back up?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: P(ony)SI on November 18, 2012, 08:56:15 pm
If you can knock it over, it can stand back up. Dwarven Physics 101.

If dwarves are controlled by their beards, how come they die if their brains are injured?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MrWiggles on November 19, 2012, 02:28:56 am
Because the beard itself is really brain matter. They are nureons. Its also why thier beards are self aware.

Why did the elvin diplomats disappear?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on November 19, 2012, 02:30:46 am
The dwarves of V.1 found out a way to travel to the real world, then they found out a way to time travel, and they met with Toady and told him to remove the elfs. Toady only agreed to remove the diplomat.

How could copper picks mine adamantine?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MrWiggles on November 19, 2012, 05:40:24 am
Because they're forged on the paradoxical anvil.

 How do elves eat their victims?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Raikaria on November 19, 2012, 08:05:38 am
Because they're forged on the paradoxical anvil.

 How do elves eat their victims?

The same why they butcher them with wooden sticks, hippy magic.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on November 19, 2012, 10:47:19 am
Why can't my dwarves pray to the RNG?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: birdy51 on November 19, 2012, 10:54:09 am
No dwarf can become so self-aware that he realises his own mortality in a world of random numbers. It produces a bad thought.

Why don't dwarves evacuate their fortress when there there is an emergancy such as a visit from the circus?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on November 19, 2012, 06:41:08 pm
They could. It's just that the overseer is too stubborn to abandon.

Why can't adventurers outrun glaciers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: itisnotlogical on November 20, 2012, 02:21:45 am
They could. It's just that the overseer is too stubborn to abandon.

Why can't adventurers outrun glaciers?

They are stricken by fear and can only stumble away in shock.

Why does all liquid anywhere in the world freeze at night?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on November 24, 2012, 12:13:13 am
Armok thinks watching you die by bogeymen and bandits is more !!FUN!! when you're starving to death and haven't been able to find any clean water.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on November 24, 2012, 12:30:50 am
Why does
Armok thinks watching you die by bogeymen and bandits is more !!FUN!! when you're starving to death and haven't been able to find any clean water.
?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mooglit on November 24, 2012, 01:50:31 am
Why does
Armok thinks watching you die by bogeymen and bandits is more !!FUN!! when you're starving to death and haven't been able to find any clean water.
?

Because when you're a god who crafts worlds for the sake of it, you take enjoyment in the small things in life. And a monumental sense of schadenfreude.

Why do my dwarves insist on applying their fey thoughts upon rings or earrings? wouldn't those masterfully depicted historical events and figures be better shown on a sword, or axe, or heaven forbid, a table as opposed to an earring, ring or toy?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on November 24, 2012, 02:23:12 am
It's not what they choose, it's their vision's. They won't be able to build better items, especially if they don't have plans for it.

Just how BIG are wagons?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cassandra on November 24, 2012, 02:26:41 am
Bigger than nine bronze colossi.

Why do hornets not sting when thrown?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mooglit on November 24, 2012, 07:02:54 am
Why do hornets not sting when thrown?

Incorrect velocity. Try a catapult.

Why do weavers have the implicit need to ignore orders when told not to go chasing giant spiders?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on November 24, 2012, 02:23:37 pm
All dwarves have the maturity level of a 9-year-old child. They view a GCS as the best prank to pull on their sisters possible. Also, all dwarves without sisters make up an imaginary one, due to an error Armok had when making dwarvern brains.

How do magma men, blood men, etc. manage to keep their shape despite being liquid?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GoombaGeek on November 24, 2012, 07:19:20 pm
Because Dwarves don't breathe. They use an alcohol-based organ in their beards that allow them to create oxygen to put into their bloodstream. They can die from water because it washes away the alcohol and are bugged by miasma because it irritates the organ.
Hold it, gotta use my Chem 10 knowledge to crack down on any fun that may be happening here.

Alcohols are hydrocarbons that have very sneakily had one of their hydrogen ions replaced with a hydroxide (OH) ion. Hydrocarbons are, surprisingly, made of hydrogen and carbon, which means NO OXYGEN in normal form (gasp). So, this beard organ must take alcohols, remove the oxygen from the hydroxide somehow, and then secrete the pure hydrocarbon. This also explains why dwarves never get natural gas poisoning or anything - they're used to high levels of ethane in the air (and methane too if they're drinking wood alcohol).

So it turns out getting oxygen from alcohol is possible after all according to my incomplete education. SCIENCE!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Carp McDwarfEater on November 24, 2012, 07:44:17 pm
All dwarves have the maturity level of a 9-year-old child. They view a GCS as the best prank to pull on their sisters possible. Also, all dwarves without sisters make up an imaginary one, due to an error Armok had when making dwarvern brains.

How do magma men, blood men, etc. manage to keep their shape despite being liquid?

They stay in shape by going on a strict diet and exercising regularly.

Why do elves love wood?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mooglit on November 24, 2012, 08:03:25 pm
Why do elves love wood?

At one point in their ancient and illustrious history, the elves came to know trees, in the biblical sense. Dwarven records are unclear on the method, given each successive rewriting of this story has been penned by someone progressively more blitzed than the last.
Given the elves so-intimate relationship with their wooden kin, any dwarven interaction with such is basically akin to them going "Yo' mama."

If Kobolds had the capability, what would be their main trading export?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: NineFourEightSeven on November 24, 2012, 08:19:23 pm
Dwarven artifacts.

How does a small sea lamprey bite off the entire upper half of a fisherman?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on November 24, 2012, 11:10:19 pm
It tunnels like a B-rated sci-fi thriller.

Why do player led adventures miss prone targets %90 of the time but fortress characters can  arrowspam no matter what?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on November 24, 2012, 11:11:24 pm
It tunnels like a B-rated sci-fi thriller.

Why do player led adventures miss prone targets %90 of the time but fortress characters can  arrowspam no matter what?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mooglit on November 25, 2012, 12:57:57 am
Why do player led adventures miss prone targets %90 of the time but fortress characters can  arrowspam no matter what?

For the same reason the fortress characters can mutilate a creature to within an inch of its pathetic life, then go back to the fort to drink and chat with friends while the beast bleeds out, braying and dragging its sorry self through the murk: Alcohol.

Why don't dwarves teach human traders how to craft steel, so as to be able to have greater trading capabilities?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on November 25, 2012, 01:13:42 am
Because if they give them steel, they will be raised to higher intelligence, and they will realize that all the rock mugs and trumpets, as many of them as there are, are worthless, and will attack the dwarves for the deception.

Why are fortress adventurer dwarves immune to alcohol withdrawal and are, in fact, incapable of drinking alcohol?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Rallan on November 25, 2012, 05:55:57 am
Why do player led adventures miss prone targets %90 of the time but fortress characters can  arrowspam no matter what?

For the same reason the fortress characters can mutilate a creature to within an inch of its pathetic life, then go back to the fort to drink and chat with friends while the beast bleeds out, braying and dragging its sorry self through the murk: Alcohol.

Why don't dwarves teach human traders how to craft steel, so as to be able to have greater trading capabilities?

Because dwarves are ass-backwards mercantilists who've obviously never read Adam Smith's Wealth of Nations, and who would rather protect their wealth by keeping out competitors with monopolies on key industries rather than grow their wealth by stimulating foreign demand :)

Or if you want a more in-universe answer, it's because they live in a world where genocidal wars between major civilizations are pretty much inevitable. Dwarves are the only guys in the world who can equip whole armies with steel arms and armor right now, and they'd be cutting their own throats if they taught other races the secret of steelmaking. Plus the dwarven steel monopoly makes them stupidly rich since other races will charge a premium for steel goods (it's a safe assumption that Toady set steel's trade value higher than gold to reflect this artificial scarcity).
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FlickerFly on December 21, 2012, 09:45:24 pm
Because if they give them steel, they will be raised to higher intelligence, and they will realize that all the rock mugs and trumpets, as many of them as there are, are worthless, and will attack the dwarves for the deception.

Why are fortress adventurer dwarves immune to alcohol withdrawal and are, in fact, incapable of drinking alcohol?

Because they heard this urban legend about how alcohol-drinking dwarves slowly lose autonomy, eventually just becoming an extensionof the fortress, and that the more alcohol they drink the less likely the are to disobey the hive-mind.

what is the evolutionary advantage of being a dwarf, and why didn't they die out due to their inability to process logic?

Edit- does this count as necro-ing? sorry. It seems relevant to me, but if it's not, again, sorry.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on December 21, 2012, 09:50:07 pm
Beards. This keeps the various evil things amazed long enough so they can be magma'd. Also, I like how my spell check counts "magma'd" as a real word.

Why are giant sponges capable of smashing a dwarf's brain in?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gunpowdertea on December 27, 2012, 12:44:32 am
Why are giant sponges capable of smashing a dwarf's brain in?

Ever jump down into a pool of water and land, well, sub-optimal? Sponges contain lots of water and if accelerated enough it seems as hard as a brick and smash in the skull, bruising the brain.

Why, oh why are windows made of cut sandstone or granite transparent?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Rose on December 28, 2012, 01:36:18 pm
(http://pic.stonecontact.com/picture/201010/57125/Sandstone-Jali-P97551B.jpg)

Why can what amounts to a rock grille hold back water?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on December 28, 2012, 03:01:57 pm
All the holes are filled with a net of dwarf hair.

How can a bronze collosus, which is described as being at least ten times bigger then a dwarf, be trapped in a cage made of wood that even a child can lift without losing any speed?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on December 29, 2012, 08:43:17 pm
The dwarfs live in an alternate universe where almost everything is the same size.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on December 29, 2012, 08:45:26 pm
Why do dwarves not do anything to worship their gods?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on December 29, 2012, 08:47:25 pm
Because the dwarvish gods aren't pansies who need to be loved, feared or anything of the sort. They only need to be acknowledged to be happy.

Why don't elves turn trees into giant golems for the purpose of war?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on December 29, 2012, 08:48:53 pm
Because then there would be no trees left to rape!

Why do nobles think that slade earrings are necessary when  there's a bronze colossus  walking into their rooms?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on December 29, 2012, 09:04:59 pm
So that they can bludgeon things with their ears.

Why is Armok never mentioned in-game?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on December 30, 2012, 04:03:48 pm
Bro's got far too much blood to collect to have time for getting worshipped, so he prefers to go unnoticed.

What's chapter III going to be?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on December 30, 2012, 04:05:30 pm
Slaves to Armok: Chapter III: EA got their tentacles into DF after Toady's dimise at 85.  Sales plummet.

Why don't don't gods do more in their world?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nathail on December 30, 2012, 05:06:58 pm
Because they are too busy arguing among themselves to actually do anything helpful.

Why do demons kill dwarves instead of joining into the great fortress hivemind?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on December 30, 2012, 05:11:46 pm
Because these guys are demons, not barbarians! Even they have limits!

If you get a fortress to "Mountainhome" level, then why don't you send caravans to other fortresses?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on December 30, 2012, 05:45:55 pm
Do you really want to send your good stuff out? Nobody WANTS to trade with you, they only buy your stone crapware when your military/doomsday devices are around. They only even send caravans to maintain diplomatic relations, anyway.

(However, I would love to see that in-game, along with sending out excess population to found new NPC forts that you could later control after losing)

What's up with airline food?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on December 31, 2012, 06:43:05 am
What's up with airline food?
During flight; all of it.

How many dwarves make 5?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on December 31, 2012, 07:21:44 am
Assuming that he has recently been part of a foretressmind, one dwarf will produce 5 (Or possibly six) pieces: Left arm, right arm, left leg, right leg, torso, and beard. The only reason the beard and the "head" it is mounted on stay attached is because it no longer has any means to harm itself, and a dwarf will usually begin self-assimilating itself with the limbs, though the head may come first.

How can two or three competent swordsmen take down a charging boar with minimal injuries, but can't take on a badger and still have limbs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McLaptop on December 31, 2012, 11:09:41 am
CAUSE BADGERS DONT CARE

Why does 80% of he dwarf population insist on hauling items when all of the workshops are filled with orders
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: inEQUALITY on December 31, 2012, 11:37:58 am
CAUSE BADGERS DONT CARE

Why does 80% of he dwarf population insist on hauling items when all of the workshops are filled with orders

Because you didn't turn off the hauling labor for them.  :P

Why do we dwarves inherently hate elves but not humans?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McMontros on December 31, 2012, 12:29:30 pm
CAUSE BADGERS DONT CARE

Why does 80% of he dwarf population insist on hauling items when all of the workshops are filled with orders

Because you didn't turn off the hauling labor for them.  :P

Why do we dwarves inherently hate elves but not humans?

Because Elves are hippies that get offended when you try to sell them anything made out of wood. Or came from wood. Or has touched wood. Or has been in the same room as wood. Or has the scent of wood on it.

Aside from the animals they bring, they are inherently worthless and killing their traders produces much more !FUN!

Why did the Urist cross the railroad tracks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on December 31, 2012, 04:33:01 pm
To be turned into a fine mist of blood!

How do goblins siege you, if the closest thing they have to a fortress is sitting on some ground and saying, "Yup. This is our citadel!"
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: javierpwn on December 31, 2012, 05:16:07 pm
Obviously their citadels are invisible, also their thousands of numbers inspire them to take YOUR fortress


Why do pastured animals attack each other for food when the rest of the pasture is filled with grass
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on December 31, 2012, 05:28:34 pm
Because that is some Grade-A grass, and they ain't letting no goat get to it!

Why can I not think of a question?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corai on December 31, 2012, 05:31:03 pm
Because elf.

Why can't goblins just hole up underground and do nothing? They don't need to eat, drink or anything. Why fight? They could do wonders for the scientific front!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nathail on December 31, 2012, 05:38:08 pm
Because they are driven to it by their evil nature.

Who forgets the Forgotten Beast? If they've been living in caves since before the dawn of time, and the various races only pop up at the dawn of time, then surely nobody would have even known about them in the first place.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: javierpwn on December 31, 2012, 07:22:15 pm
The titans forgot about them.

Why do beekeepers insist on not wearing protective clothing from the bees which they keep
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tahujdt on January 01, 2013, 03:20:05 am
Why can't goblins just hole up underground and do nothing? They don't need to eat, drink or anything. Why fight? They could do wonders for the scientific front!
They do do science. They invented the lightsaberwhip.

Why do beekeepers insist on not wearing protective clothing from the bees which they keep
Because their beards protect the only parts of them which really have any feeling.

Why do clothes slow down the FPS?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: NineFourEightSeven on January 01, 2013, 07:52:00 pm
Because dwarves love their socks, that means a lot of socks.

Why do giant sponges have [MOUNT_EXOTIC] if they're immobile?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on January 01, 2013, 07:56:07 pm
Immobile creatures are unsurprisingly easy to mount, s o they are used for mounted-combat training.

Why can't giant sponges just die?!?!?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Jellycat12 on January 01, 2013, 07:57:47 pm
They can't move off the mortal coil.

Why do goblins ignore my beautiful trap-filled entrance?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: nymall on January 01, 2013, 09:56:12 pm
Serious: Probably because there's a quicker, easier route. Gobs always path through the shortest route(unless they're on mounts... then they just spaz randomly)

Not-so-serious: You see, it all has to do with goblin Gravo-dynamics. Each time a goblin dies, it creates a small field of negative "deadite" energy. Goblins, being the corrupted spawn of fey creatures, have a natural attunement to this invisible Nether of energy. As they get closer, the death of thier comrades 'compells' them to find another route, like a similar magnet pushing away a similar magnet. In this way, you could say thier field is 'opposed' to death. Har har har.(My son loves Rocky and Bullwinkle. The puns are driving me mad...)

Why does it never spawn just ONE megabest in the caverns at a time?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Jellycat12 on January 01, 2013, 09:59:20 pm
Serious: Probably because there's a quicker, easier route. Gobs always path through the shortest route(unless they're on mounts... then they just spaz randomly)
No, they just stand there. For several months. Then they wander off.

And to answer your question: They hate you.

Why do babies crawl around aimlessly when not being held?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on January 01, 2013, 10:03:59 pm
Because younger dwarves are more attuned to Armok. And Armok compels them to wander off and die somewhere.

Why do people forget about Forgotten Beasts if they appear almost every year in dwarven forts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: black47 on January 02, 2013, 02:51:20 pm
Why do people forget about Forgotten Beasts if they appear almost every year in dwarven forts?

Because skinless asses that shoot poisonous gas are too much to bear and dwarves are too mentally scarred to remember. The non-asses one, well, they are just distant cousins of this guy (http://reprog.files.wordpress.com/2011/05/doctor-who-spoilers-silence-431x300.jpg).

Why did Urist McChicken cross the road?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Jellycat12 on January 02, 2013, 02:53:09 pm
He was being dragged by the butcher, he had no choice!

When are sweet pods red?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on January 02, 2013, 11:39:31 pm
When a Titan picks one up and stabs a dwarf with it.

Why are plump helmets the ONLY (non-tree) plant that can be grown in the expansive underground caverns during ALL times of the year, despite this being an extraordinary evolutionary advantage, leading to a huge sprout in population?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gunpowdertea on January 03, 2013, 08:31:04 am
Why are plump helmets the ONLY (non-tree) plant that can be grown in the expansive underground caverns during ALL times of the year, despite this being an extraordinary evolutionary advantage, leading to a huge sprout in population?

Well, some plants are better at this game than others. It's like on the surface where we do have plants like Bishop's weed (http://en.wikipedia.org/wiki/Aegopodium_podagraria). They grow like, well, weed. They can be edible (this one is), but is outperforming all other plants and crowding out the native vegetation. As to the why: Evolution is a dirty game, there's winners...

Why do vampires think they can remain secret when they arrive with a shitload of skills and a list of former fortresses longer than their forearm? If they just wouldn't boast...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cheedows on January 03, 2013, 10:47:54 am
But where's the fun without boasting?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on January 03, 2013, 01:32:49 pm
Honesty is the only virtue left for them.

Why don't kobolds advance on their own?  Can't they just speak jibberish and learn to forge?  Not being understandable by humans hardly means they have to be stupid. . .
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: strongrudder on January 03, 2013, 10:17:29 pm
There is a difference between stupid and simple. Kobolds are fundamentally different from humans or dwarves in that they don't aspire to build great kingdoms from the ground up (or down, as it were). They like living on simple means, and relish the challenge of living only on what they can scrounge and steal. When the civilizations they leech from die, however, most kobolds cannot survive the transition to doing their own dang work and perish with them.

If the goblin thief came to my fortress to steal a child, why did he cut the poor thing's leg off before stuffing her in his bag? I can't imagine the corpses of dwarf children are anywhere near as useful to his civilization.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TubaDragoness on January 03, 2013, 10:22:37 pm
The bag was too small.

How does a dorf with the personality trait "views helping others as an imposition on his time" manage to migrate in as a master suturer?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tahujdt on January 03, 2013, 10:29:28 pm
How does a dorf with the personality trait "views helping others as an imposition on his time" manage to migrate in as a master suturer?
He is most likely Urist McHouse.


Why don't my dwarves store thread in the correct stockpiles?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on January 04, 2013, 03:00:20 pm
The threads of their sanity have frayed so much that they think all of the silk lying around is part of their brain remnants.
Alternatively, they were trying to make field hospitals. In the stockpiles. Yeah.

Why does every aventurer start out with crappy equipment?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nathail on January 04, 2013, 03:15:13 pm
Because when Armok created them, they wandered into the nearest buildings and took whatever they could find until they were fully clothed and armed.

Why do creatures which hate life ignore plants?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tahujdt on January 04, 2013, 03:17:49 pm
Why do creatures which hate life ignore plants?
Because elves hate life, therefore creatures which hate life are elves.

Why can't my dwarves feed cattle?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on January 05, 2013, 05:29:01 pm
Because whenever the overseer tells a dwarf to feed them, the following conversation happens:
Overseer: Hey Urist, can you go feed the cat-
Urist: What?! Have you gone daft? WHY DO YOU WANT TO FEED THE CATS?! Are you trying to kill the fortress?! Do you work for the Elves? You work for the elves! THE OVERSEER WORKS FOR THE ELVES!!!
Overseer:-tle.

Why doesn't pitchblende have any effect on the dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Liber celi on January 06, 2013, 06:10:46 am
They carry around 15 centimeter thick metal shields with integrated filtration masks.
Better known as Beards.

What is that invisible border about 20z levels over the map?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ☼!!Troll Fur Sock!!☼ on January 06, 2013, 08:37:08 am
It's a magical shield that your king has ordered to raise to prevent victims settlers from running.

How it is possible to make a weapon that shoots 5 tons of spears, corpses and armor using only bridge, mechanism and a lever...?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: KoboldSmasher on January 06, 2013, 11:02:08 am
The lever is very long so it allows a single dwarf to apply 5 tons of leverage.

Why do necromancers build towers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ☼!!Troll Fur Sock!!☼ on January 06, 2013, 11:28:16 am
Because the higher, the fresher air is. Have you ever tried studying secrets of life blahblahblah in a crowd of stinking corpses?

How do cage traps work? Someone steps on them, bam, he's caged. Even if it's a huge forgotten beast/giant/titan/dragon. Teleportation or what?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on January 07, 2013, 08:44:33 am
Ever played Molag Bal's daedric quest in Skyrim? It's like that, except bigger, more portable, and rigged with motion-sensors.

Why did the elves eat Cacame's wife, anyways?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on January 07, 2013, 09:25:44 am
Elves are monsters (http://www.bay12forums.com/smf/index.php?topic=116685.0)

If elves are monsters than what are goblins?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Ipwnurmom221 on January 07, 2013, 10:22:57 am
Training dummies.

Why do some people think this thread is for "tech support"?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nathail on January 07, 2013, 03:50:46 pm
Because they are inexperienced at being dwarves.

Why don't any Titans or Forgotten Beasts use poisonous webbing?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on January 07, 2013, 03:58:07 pm
Because they are web immmune, and immune to their own syndromes, and, being so conceited and self centered, judge all creatures against themselves.

If kobolds survive exclusively by stealing food supplies, why do the insist on stealing XxPigtail ThongxX instead of the plump helmets and strawberries that nobody would notice going missing?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Liber celi on January 07, 2013, 05:37:22 pm
You wouldn't believe how much nutritients you can win out of a Pigtail Thong once it has been Xx'ed a little.

What do magma crabs breathe?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Scootagoose on January 07, 2013, 06:04:51 pm
They breath the various chemicals that are released when dwarves drop various things into the magma pit.




Why do dwarven archers stick to running at the enemy using the crossbow as club, even if they have a bunch of bolts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on January 08, 2013, 12:21:32 pm
Badassery is proving you can do it in the worst possible way.

Why don't dwarves invent a crossbow with a  bayonet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gbrngfol on January 08, 2013, 08:12:12 pm
Because they think a sharp crossbow is pointless.

Why have dwarves not made a kittenapult yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on January 08, 2013, 08:28:50 pm
They tried. The kittens wouldn't have it. They opened up a rift, similar to SCP-2559-J, and swallowed the fortress. The portal to the Overlords realm is closed now, but it's on the verge of opening. All the cats are trying to open it again, but it requires a willing dwarvern sacrifice. They hunt vermin and bring them to unhappy dwarves that hate them. They drive them to suicide, but so far the rite has been unsuccesful. So remember, slaughter all your kittens, lest they slaughter us!

Why haven't any Forgotten Beasts been added to the lists of SCPs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on January 11, 2013, 10:28:17 am
The SCPs are still too focused on containing Armok, the maker of these, first.

Why don't elves just take over the world already? Time is on their side.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Liber celi on January 11, 2013, 08:02:06 pm
Aye, but the steel axes are over here on the superior side.

Why don't goblins just stay home and try not to die painfully?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Larix on January 12, 2013, 02:11:57 am
Their fortresses are slowly slipping out of their control, taken over by abducted dwarfs and their offspring. They're looking for a place they don't have to share with so many beards.

Why do hunters go into 'sneak' mode the moment they embark on a hunt - while the hunter is deep inside the fortress, surrounded by other dwarfs and hundreds of steps outside their mark's attention range?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on January 16, 2013, 06:32:46 pm
They were playing too much Oblivion and think that sneaking around their friends will improve their skills.

How would dwarves deal with an enemy's mobile siege engines?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on January 16, 2013, 06:45:16 pm
Magma cannon.

If magma cannons are so important to dwarves, why isn't it a dwarvern word?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on January 16, 2013, 08:46:27 pm
Because they don't have words for magma or cannon; having a word for a combination of the two would be running before they can walk.

What strange magic to medical dwarves weave to heal the obscenely deadly injuries?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on January 16, 2013, 09:03:24 pm
No magic at all. Dwarven blood is a natural antiseptic; note, infection *ONLY* sets in once dwarves stop drinking alcohol, and sober up. Dwarven blood alcohol levels are sufficient that dwarves are able to catch fire easily, and burn with tremendous heat. Germs don't stand a chance. Medical dwarves just mummywrap the bejeebus out of their victi..er.... "patients" to control the bleeding (and to keep them strapped to the table for experiemen....errr.... "surgical proceedures." ) because dwarves routinely experience these kinds of life threatening injuries, nature finds ways to make them have naturally strong constitutions.

Now, what are dwarven livers made from, exactly? They filter more alcohol in a day than 2year olds pee into public pools across america on a hot summer day!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr Space Cat on January 16, 2013, 09:50:47 pm
Ah yes, you see, when Armok first made the worlds, and it came time to make the dwarves, he first fashioned them from the mountains and carved their organs from gems. Then he spat on them to make them soft ugly meaty bloodbags with beards. Unfortunately, these first dwarves were incapable of consuming the alcohol Armok first gave them, and they died from alcohol poisoning. So Armok reshaped them, and in place of the diamond liver he used a sponge one instead. Armok had a bit too much sponge left over when his masterworks were finished, and so he (d)umped the sponge bits from his bloody heavens down to his designated garbage dump, and that's where giant sponges come from.

How do dwarves carve artifact statues and cabinets and beds from a single gemstone?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on January 17, 2013, 02:55:10 pm
Artifacts are indestructible by nature, so even an insanely thin item (say, a monomolecular-sheet gem bed, made by combining atom-thin slices of gemstone) will still remain sturdy. Any engravings are actually just shaped holes.

Why aren't there trebuchets/ Additionally, why dosn't anyone use special siege ammo (fire, bio-weaponry, MAGMAAAAAA-infused dolomite shells, etc.)?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Scootagoose on January 17, 2013, 03:19:15 pm
Because the dwarves rather hit castle walls with their FISTS!




Why don't humans use science against !!SCIENCE!!?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on January 17, 2013, 03:23:11 pm
Science is afraid of !!SCIENCE!!  That's why we stopped alchemy, after all.  Wah wah wah, Human rights violation.  Psychologically cruel experiments. . .

Why don't dwarves use pipes for water/sound?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on January 17, 2013, 04:08:33 pm
Because kittenrib has holes in it, so the water just falls through, and nothing's really worth it unless it comes in kittenrib.

What would happen if Armok gave Giant Sponges lungs, the ability to roll, and the ability to make civilizations?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on January 17, 2013, 04:23:38 pm
Worldgen would run amazingly fast after year 7 or so when sponges have populated every map tile.

Why will elves soon have been freerunning up trees instead of using stairs; and how are we supposed to dislike them when they start having been?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Scootagoose on January 17, 2013, 04:26:00 pm
Because most Elves are actually french and jason bournes.




How do elves freerun in wooden armor?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tahujdt on January 28, 2013, 10:15:37 am
Why do Dwarves have an aversion to eating enemy combatants?
Because they prefer plump helmets because of their suggestive shape. #customprefstring

Why do my post-apocalypse ponies, when armed with anti-machine sniper rifles, keep going to the stockpile to get their large caliber ammo, and then promptly dropping it and going back for more?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on January 28, 2013, 10:20:20 am
Do you have them equipped with quivers?

Why is it that I can mod in hundred mouthed monstrosities, but I can't figure out a good use for Bismuth?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on January 28, 2013, 10:22:19 am
Bismuth is incoruptable, you pervert! :P

Why can the ai see perfectly, even when running around a dimly lit fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ☼!!Troll Fur Sock!!☼ on January 28, 2013, 10:47:38 am
They use their beards, not eyes, you silly!

How a single bridge powered by a dwarf pulling random levers launch whole caravan with 2 wagons and a goblin ambush to the moon?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Coalwalker on January 28, 2013, 11:47:03 am
They use their beards, not eyes, you silly!

How a single bridge powered by a dwarf pulling random levers launch whole caravan with 2 wagons and a goblin ambush to the moon?
Because button mashing is historically the most effective method of winning!

Why do dwarves insist on clinging to their xXSocksXx for years after they've stopped wearing them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Gentlefish on January 28, 2013, 12:25:40 pm
They use their beards, not eyes, you silly!

How a single bridge powered by a dwarf pulling random levers launch whole caravan with 2 wagons and a goblin ambush to the moon?
Because button mashing is historically the most effective method of winning!

Why do dwarves insist on clinging to their xXSocksXx for years after they've stopped wearing them?

Sentimentality reasons.

How does every dwarf in the fort know that another one died immediately after a cat walking piece of leather finds it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Di on January 28, 2013, 01:13:31 pm
That's not simple walking piece of leather, they double as fortress's collective mind's searchbots. Though their programm sometimes backfires and they can harm the effectiveness of a particular dwarf.

Now why adventuring dwarfs can't see more than a 3 tiles away underground while fortress ones can see up to 20 tiles.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ☼!!Troll Fur Sock!!☼ on January 28, 2013, 02:04:56 pm
Because of the beards. When two of them get close to each other, they start to glow. You can get blind from looking at a 200+ fortress's meeting hall. Propably this has something to do with spore exchange.

Gobbos, Y U NO just attack my front gate (where you will be slaughtered by a battery of siege engines)? Why do you have to find a back door for hunters 700 tiles away?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on January 28, 2013, 03:08:37 pm
The gobbos love to think that they're excellent infiltrators, so they'll comb every bit of the landscape to find a sneaky way in.

Why are there no ninjas or pirates?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Culise on January 28, 2013, 03:19:44 pm
The gobbos love to think that they're excellent infiltrators, so they'll comb every bit of the landscape to find a sneaky way in.

Why are there no ninjas or pirates?
The dwarven pirates struck the earth...with their ships.  As for dwarven ninjas, they're already in the game.  After all, if you could see them, they wouldn't be very good ninjas, now would they? 

How can a single ring take up the same amount of room in a stockpile as an entire bin full of lead bars? 
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on January 28, 2013, 05:02:05 pm
How can a single ring take up the same amount of room in a stockpile as an entire bin full of lead bars? 

Dwarven categorization methods are convoluted and often apparently random, but their space allocation methods are frightfully strict. Any single item or container-bound set- even an entire Forgotten Beast corpse- must be forced into the same space through sheer, physics-altering dwarven mindpower. Unfortunately, most of that mindpower is then allocated and otherwise unusable.

Why do dwarven civilizations not have national tantrum spirals?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on January 28, 2013, 05:18:48 pm
Because they have to see the corpse to have the bad thought. No body, and they are just fine with it.  Dwarves are the epitome of "out of sight, out of mind."

How is it that barrels of milk and eggs, two notoriously perishable products, can stand round in a non-refrigerated stockpile for years at a time, and still be perfectly edible?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Psilobe on January 28, 2013, 06:08:45 pm
The deep moist caverns that dwarfs use for storage produces mushrooms and molds and the spores of these then act as a natural preservative.

How did dwarfs first discover quantum storage (single tile dump zone) as well as the dwarven atom smasher?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tevish Szat on January 28, 2013, 06:21:36 pm
The Dwarven Atomsmasher effect was first discovered by accident, when a tantruming Cheesemaker pulled a lever, dropping a drawbridge on the local baron, who was inspecting it at the time.

Quantum Stockpiling, on the other hand, was the end result of years of storage and hauling research.  It is said that the words that first heralded this monumental discovery were "Why don't we just throw all this [explative] in a pile and be done with it?"

The combination of the two was thereafter inevitable.


Why are dwarven civilizations never commandeered by escaped demons?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr Space Cat on January 28, 2013, 10:26:52 pm
The demons have tried. Have you ever been in a dwarf election? There is no debates, it's just the candidates verbally mud wrestling while force-feeding booze down the opponents' throats. The demons just can't handle that kind of emotional abuse and hazing and never finish an election.

How can dwarves forge weapons like hammers, swords, axes, and giant serrated saw blades from single bars of metal?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheDarkStar on January 28, 2013, 10:49:55 pm
Bars of metal have variable size, and when you get a bar of metal, it will always have been the exact size required.

Why is it that dwarves prefer to take breaks or party, rather than wall off the mines to block the clowns/FBs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Liber celi on January 29, 2013, 10:08:18 pm
It's not a real party if the fortress is still standing in the morning, is it?

How does a burning cat falling through magma towards a hellish abyss report what it sees?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tevish Szat on January 29, 2013, 11:06:40 pm
We all know cats are able to contact dwarves via telepathy.  The feline's final moments are broadcast to the fortress at large on the same bandwidth cats use to 'adopt' their 'owners'

How do dwarves know about the Upright Adamantine Weapon and place it on their rooms list without knowing about the Curious Underground Structure that houses it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Di on January 30, 2013, 08:16:39 am
It's forged from cat force-fed with adamantine waffers. And we all know that cats are able to contact dwarfs via telepathy...

Why goblins never wear full suit of armor?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: nuker1110 on January 30, 2013, 05:14:53 pm
Because they each protect what they think are their weak points.

Why do Dwarves wear enough armor to signify that they are entirely COMPOSED of weakpoints, held together by beard hairs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on January 30, 2013, 05:31:12 pm
Because true warriors show cleavage (http://tvtropes.org/pmwiki/pmwiki.php/Main/ChainmailBikini?from=Main.BreastPlate)

Why are there no pauldrons or 'complete' body coverage?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: 13thEssense on January 30, 2013, 05:50:09 pm
.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on January 31, 2013, 05:45:19 pm
lawl wut? Why did you just post a period?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on January 31, 2013, 05:47:32 pm
Nope, he posted a while shibang about some issue he had.  I suppose he was a spammer or creepy cuz he gone now.

Because true warriors show cleavage (http://tvtropes.org/pmwiki/pmwiki.php/Main/ChainmailBikini?from=Main.BreastPlate)

Why are there no pauldrons or 'complete' body coverage?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on January 31, 2013, 05:47:50 pm
lawl wut? Why did you just post a period?
They got banned/deleted.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on January 31, 2013, 06:04:26 pm
Ah.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Larix on January 31, 2013, 06:12:55 pm
Quote
Why are there no pauldrons or 'complete' body coverage?
Because the first armoursmiths learned their craft on a retired axedwarf, who was missing both arms.
As to the goblins' incomplete armour - it'd be too inconvenient for them to have to take off leg armour in order to moon you.

Why do DF animals aim for the skull when trying to make a kill, unlike real animals which go for the throat or neck?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Putnam on January 31, 2013, 07:09:52 pm
How can dwarves forge weapons like hammers, swords, axes, and giant serrated saw blades from single bars of metal?

(this was fixed a pretty long while back, actually)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Larix on January 31, 2013, 07:25:43 pm
Considering a 'bar' of steel weighs 47kg, it's not unreasonable that one is enough to make a steel battle axe (6kg) or a stack of steel bolts (29 kg). I still don't understand how three bars of copper (53 kg each, 159 kg together) suffice to make a copper cage (267 kg) or a copper statue (something on the order of 500 kg, i think).
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr Space Cat on January 31, 2013, 07:39:12 pm
Considering a 'bar' of steel weighs 47kg, it's not unreasonable that one is enough to make a steel battle axe (6kg) or a stack of steel bolts (29 kg). I still don't understand how three bars of copper (53 kg each, 159 kg together) suffice to make a copper cage (267 kg) or a copper statue (something on the order of 500 kg, i think).
Eh, I never took the actual weight values into account. In my head-cannon metal bars are standard ingots of metal, similar to Skyrim or the stereotypical size of gold ingots.

I can't tell if this is supposed to be an actual help thread or a forum game, heh heh heh. Excuse any of my stupidity.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on January 31, 2013, 07:48:45 pm
Primarily, this is a forum game. Anyway, back OnT-

Why do DF animals aim for the skull when trying to make a kill, unlike real animals which go for the throat or neck?

DF animals are too ruthless to allow mere blood loss and asphyxiation to kill a target- they have to bite you in the head, breaking the skull and tearing the brain!

Why don't dwarves have to worry about air pressure when underground?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Gentlefish on January 31, 2013, 09:58:36 pm

Why don't dwarves have to worry about air pressure when underground?


They live on many euclidean geometric planes stacked upon one another, therefore there really is no real up or down - it's seperate planes of existence packaged like a book and stairs are two-way portals. "Wings" as we know them don't exist, but are simply appendages that allow certain things to traverse the planes so long there is no "solid" floor or wall above them.

This also explains how a wall built by dwarves can stop a bronze collosus from entering the fort.

How is it that Urist McSissypants can be frightened by a little sponge that's on the opposite side of a major river?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on January 31, 2013, 10:29:33 pm
Are you KIDDING me!? Just LOOK at that thing!
Spoiler (click to show/hide)
The terrible look it has! It DREAMS of murdering dwarves in thir sleep, and wearing their clothes! The socks! Gods! It wants their socks!

The real question, is why won't that horrible thing die!?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: nuker1110 on February 02, 2013, 10:46:36 pm
Are you KIDDING me!? Just LOOK at that thing!
Spoiler (click to show/hide)
The terrible look it has! It DREAMS of murdering dwarves in thir sleep, and wearing their clothes! The socks! Gods! It wants their socks!

The real question, is why won't that horrible thing die!?

Because it has no internal organs, thus rendering it immune to bolts, and it's underwater, meaning your axedwarves can't reach it to dismember it.

Why, exactly, have beards not evolved past their dependence on dwarves for survival?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on February 03, 2013, 01:25:22 am
Also sponges has no internal organs again, making them immune to axes anyways.

The reason is the beard actaully quite likes not having to do anything. It sees its inevitable death as a slight takeaway to a life of luxury and dwarf blood.

Why are dwarves incapable of seiging elves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on February 03, 2013, 06:59:50 am
They're not.
Many bloody and heavily one-sided wars occur during the mystical period known as "worldgen".

Why can walls be supported if built just below the sky limit?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on February 03, 2013, 12:47:21 pm
Building above to upper limit punctures the atmosphere cloudlands; causing rapid evacuation of breathable air the gods to bring a holy war to Aenenu; that will result in the death of all physical entities things.

Birds are just afraid of clouds, and only a dwarf would try to harbing the apocolypse.

[. . . now I want a mod! :( ]

Why can't dwarves hide in barrels?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on February 03, 2013, 12:58:02 pm
As with all containers, the space inside a barrel is a pocket dimension (see Bags of Holding). Such pocket dimensions are specifically made for the storage of inorganic or non-sentient organic matter. Sentient organisms are highly affected by the odd fluctuations in time and space within, and so are often driven to (a greater degree of) madness or similar.

What would happen if a Beard was transplanted onto a human, an elf, or even a kobold?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gunpowdertea on February 04, 2013, 06:15:56 am
What would happen if a Beard was transplanted onto a human, an elf, or even a kobold?

The Beard would try transforming the host organism. If the organism is "ready" for this (high alcohol consume, desire to party when under SIEGE! etc.) the host becomes a dwarf. If the organism is not ready the host dies.

Quote
As with all containers, the space inside a barrel is a pocket dimension (see Bags of Holding). Such pocket dimensions are specifically made for the storage of inorganic or non-sentient organic matter. Sentient organisms are highly affected by the odd fluctuations in time and space within, and so are often driven to (a greater degree of) madness or similar.

What's the difference to cages? They can hold Bronze Colossi and adult Dragons. How come that the pocket dimensions created therein don't make the creature mad? (Or is it not a pocket dimension but something different?)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on February 04, 2013, 03:05:13 pm

What's the difference to cages? They can hold Bronze Colossi and adult Dragons. How come that the pocket dimensions created therein don't make the creature mad? (Or is it not a pocket dimension but something different?)

Well, due to the captive being visible to the casual observer, it is clear that the cage exists in the normal Dwarven dimension. The cage is an enclosed version of the spacial abnormalities that allow for the tile-based world structure, slightly modified to hold the enclosed creature in a single space. However, relatively few objects can exist in this way, though multi-caging is possible with special effort. Therefore, the simpler dimension-shifting storage is used for most other purposes.

Why are so many materials entirely impervious against magma?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on February 04, 2013, 03:08:53 pm
Why can siege weapons only be rotated in 90 degree angles?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: omg_scout on February 04, 2013, 07:17:04 pm
Because... ehmn....

...

Because the dwarven world was created that way, you filthy heretic!

Burn the stakes!


Why necros are such sneaky bastards?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: PLANKS on February 04, 2013, 11:10:04 pm
Havn't played DF for ages came back to make a nice fort includeing Armok drop death sacrifice pit. Then this:

How does one troll kill all my Dorfs using a pair of Pig Tail Fibre Trousers?

Thats Troll (http://dwarffortresswiki.org/index.php/Troll) NOT "Troll" (http://en.wikipedia.org/wiki/Troll_%28Internet%29)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on February 04, 2013, 11:56:06 pm
"MISC item user"

Sorta like how "Mr T" type dwarves can have hundreds of kills using only their bling. :D (http://www.bay12forums.com/smf/index.php?topic=100859.msg2989059#msg2989059)

Misc item user is serious OP in adv mode too.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gunpowdertea on February 05, 2013, 07:53:03 am
Why are so many materials entirely impervious against magma?

Quite simple: In worlds where the temperature of Magma is higher the world melts during worldgen. (quite similar to: why are nature constants the way that life as we know it can exist? If they wouldn't, LAWKI would not exist and we couldn't ask the question.)

2nd answer: necros are sneaky 'cause if you were into that you probably wouldn't advertise and the DF world has not Intarwebs to faciliate interaction between such... weirdos.

Q: If quantum entanglement is used already, when can we expect the first long range communication device based on this to directly order booze from the mountainhomes without the Gobbos being able to intercept the message? (or like the temperance movement in "The Haleluja Trail")
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on February 05, 2013, 03:18:05 pm
*nerdism alert!
Spoiler (click to show/hide)



Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gunpowdertea on February 07, 2013, 04:23:18 am
Ah, a colleague... So basically the answer is: physics says "no" (or rather: "probably not, until we really get a hang of it"). On the other hand, you could use the entangled state to provide information to en- and decode a message. The quantum stuff is weird, glad I have no connections to that field, the normal "classical" stuff can be complex enough (I'm a chaos guy...).

What I was referring to is: can you use the quantum-entangled levers to e.g. engage/disengage mechanisms to interface them from one map tile to another (the outpost to the Mountainhome)? Preliminary experiments show that Dwarfputing can provide all necessary gates for, ah, computing.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Garrie on February 07, 2013, 04:44:36 am
Hi

Having not played for a long time... I now have sheep  :o
which incredibly I can milk, shear AND slaughter!  8)
I have successfully woven the wool into Sheep Wool Cloth.

My clothers workshop refuses to show me any task I can use the Sheep Wool Cloth for.

Any suggestions?
The cloth is in a cloth bin in a stockpile adjacent to the clothiers workshop.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on February 07, 2013, 08:46:21 am
There should be an option for Yarn Cloth items. (Wool gets spun into yarn, not thread. Thread cloth is plant based, Yarn cloth is wool based.)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on February 07, 2013, 05:31:45 pm
No question? Meh.

Why did wierd not post a question?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on February 07, 2013, 05:37:59 pm
Medical negligence.

How does dwarvern justice deal with medical negligence?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on February 07, 2013, 06:22:27 pm
Negligence?  Urist McAxehole got hurt in the foot.  McAxehole was treated.  McAxehole got infected while at the hospital.  McAxehole died as a result.  Nowhere was McDoctor mentioned.  "Send a star and flag to McAxemom, McCaptain."

Why is Mc____ such a common name?  I know they are drunk but are they Irish too?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Gentlefish on February 07, 2013, 08:24:03 pm
To be honest, it's MajorlyCrippled(Profession or act) but dwarves can't be arsed to spell it out completely each time.

How can a fresh fisherdwarf recruit kill a FB that killed the rest of the militia without a scratch in one punch?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on February 07, 2013, 09:30:02 pm
Equivalent of dangerroom training, with dwarf eating carp as an occupational hazard has fringe benefits for those who manage to survive.


How can a magma based FB survive in the magma channel network, and not be diluted to death by non-FB based magma?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr Space Cat on February 08, 2013, 09:34:49 pm
The magma Forgotten Beast's magma is of a different viscosity than the magma channel's magma. It's like oil and water, the oil keeps together and floats on top...either that, or the FB remembered his scuba suit made out of duct tape.

How is it that a small steel cleaver can bisect goblins in one swing when the whole blade is smaller than the entire goblin torso?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: h.scorpio on February 09, 2013, 03:23:16 am
Quote
How is it that a small steel cleaver can bisect goblins in one swing when the whole blade is smaller than the entire goblin torso?

Hypothesis:
Steel cleavers, despite being small, are very heavy. Heavy enough to create a strong gravitational field, pulling and warping the goblin body towards the edge while compressing it. As the body hits the edge, the torso has reached the diameter of a nail and the cleaver has no trouble cutting it in half.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Spy227X on February 09, 2013, 06:33:17 pm
Why Fluffy Wamblers kill BCs.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Liber celi on February 09, 2013, 07:47:09 pm
For their delicious brain metal.

How can dwarves work a screw pump so fast that it flushes them away?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: RiotShield on February 10, 2013, 01:16:40 pm
Dwarfs are good at getting... screwed.

Why will dwarfs always wander outside the fortress at the exact moment a siege begins?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on February 10, 2013, 01:28:28 pm
For fun. It's hard to see the action of a siege from inside a sealed fortress, after all.

Why don't dwarves have specific mental issues, instead having generic madness, berserking, and depression?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on February 10, 2013, 01:55:58 pm
They do. It's just that at that point, they're considered to be "As sane as a dwarf gets".

Why do I never actually get to have a turn on a succession game, and instead always have it die just before my turn rolls around?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: omg_scout on February 10, 2013, 03:31:46 pm
Because we want you to host a community game now.

Why people are always profaning the game with elvish tilesets instead of playing the only good and dorfy ascii df?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Spy227X on February 10, 2013, 04:50:44 pm
Because they can't see that & is a clown and not a
Spoiler (click to show/hide)
man.
Well, it is a
Spoiler (click to show/hide)
, but Clowns bring fun.
Spoiler (click to show/hide)
bring Fun too. So a & is a clown.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on February 10, 2013, 05:03:59 pm
Why did Spy227x just spoil the Clowns three times?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Spy227X on February 10, 2013, 05:06:31 pm
Why did Spy227x just spoil the Clowns three times?
Didn't you notice the
Spoiler (click to show/hide)
s?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on February 10, 2013, 05:21:47 pm
Why did Spy227x just spoil the Clowns three times?
Because it isn't a genuine spoiler anymore.

Why do no creatures ever change their hair style or recolour it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on February 10, 2013, 05:42:54 pm
A dwarf in darkness with anything resembling red hair could be mistaken for a goblin. After a number of casualties in this way, most civilizations realized the danger and stopped all hair-dyeing salons.
Luckily, with technology being no greater than 14th century equivalent, only the most noble of nobles were really affected by the loss of this industry. Some later red-dye-based-casualties have been called Unfortunate Accidents.

Why are there so few varieties of polearms in the world?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on February 10, 2013, 06:00:54 pm
What are you talking about? I have plenty of pole arms, in a wide variety of shapes and colors.

What, you mean halberds and naginata, and NOT actual arms stuck on vertical spike traps? What are you? CLEARLY you arent very dwarven....

Given that Gnomes dont form a civilization to speak of-- how exactly do they know about alcohol, with sufficient regularity that they would actively seek it out in my stockpile?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr Space Cat on February 10, 2013, 09:18:10 pm
It's booze; a magical elixir capable of washing away tension and troubles until the next day's hangover.

...and let's face it, it would suck to be a gnome. If I were a gnome I'd drink myself into a dwarf. Booze is probably the only therapy for the little guys' daily woes and self-loathing.

Why do keas steal stuff, and why are they so persistent at it?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gunpowdertea on February 11, 2013, 01:09:24 am
Why do keas steal stuff, and why are they so persistent at it?

'cause it's fun and ticks off the overseer known as "yellow X"... (also Keas really enjoy taking stuff apart in RL, they are curious, intelligent and slightly malignant, like most of us I guess).

Does that mean I am a Keaman, even if I don't have wings? After all, I like taking things apart just to see how they work. I don't steal minecarts full of galena ore, like the DF Keas do, though.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on February 11, 2013, 05:58:41 pm
No. In order to truly be considered a Kea, you must A) Be capable of flight B) Take a new expedition's only picks and axes and C) Steal minecarts full of galena ore.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on April 19, 2013, 02:04:15 am
How the heck were dwarves able to smelt alumnium when it took us until only a couple of centuries ago to pull it off?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CognitiveDissonance on April 19, 2013, 02:20:55 am
How the heck were dwarves able to smelt alumnium when it took us until only a couple of centuries ago to pull it off?

It's easier to smelt than adamantine, and then they just worked backwards

Why are roasts so valuable?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tahujdt on April 19, 2013, 09:51:26 am
How the heck were dwarves able to smelt alumnium when it took us until only a couple of centuries ago to pull it off?
Aluminum has always been around, it's just native aluminum is extremely rare. The aluminum we have today is refined from bauxite.

Answer to above: Because dwarves can't taste, so any food that looks good is extremely valuable.

Why don't dwarves accept necromancers as part of a fort? The ability to raise the dead would be great for building megaprojects. (That's actually how necros build their towers.)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Demdemeh on April 19, 2013, 12:51:11 pm
Because part of mastering the secrets of life and death is shaving off your beard, and the other beards can't have him spreading the idea around.

Why does only fat respond to heat?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr Space Cat on April 19, 2013, 09:49:23 pm
Fat tends to sweat a bunch. The sweat boils in the heat, making the fat even hotter,so it sweats more, then next thing you know your dwarves are 50% thinner and resemble charcoal briquets.

Why do dwarves insist on abandoning their stations to go whack the enemy with their crossbows?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: evictedSaint on April 19, 2013, 10:55:36 pm
Why do dwarves insist on abandoning their stations to go whack the enemy with their crossbows?

Because long-range combat is for sissies and elves and sissy elves.  You can only please the God of Blood by beating the tar out of goblins up close and personal.

Why is it dwarves will ignore orders to seal up the fortress when a siege arrives if there's a party going, or if they're on a break or drinking or eating or sleeping?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: zzedar on April 20, 2013, 01:57:50 am
Why is it dwarves will ignore orders to seal up the fortress when a siege arrives if there's a party going, or if they're on a break or drinking or eating or sleeping?
Union rules.

Why did the founding dwarves travel aboveground to found a new fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on April 20, 2013, 04:40:54 am
Why did the founding dwarves travel aboveground to found a new fortress?
Easier to survey.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Em3rgency on April 20, 2013, 07:43:40 am
Why do my dwarfs insist on placing individual body parts into tombs, when we don't even have enough coffins for the piles of FULL dead bodies that are busy away haunting the fort?

(http://i1090.photobucket.com/albums/i377/Em3rg/Capture6.jpg)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on April 20, 2013, 08:23:24 am
They are trying to hint that you should begin ritual cremation and memorialization. They've been wanting to pave the halls with the memories of their honored dead for so long...

Why do extremely over-simplified screw pumps purify water so well, especially of nigh-magical toxins?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Catsup on April 20, 2013, 08:41:01 am
Why do my dwarfs insist on placing individual body parts into tombs, when we don't even have enough coffins for the piles of FULL dead bodies that are busy away haunting the fort?

(http://i1090.photobucket.com/albums/i377/Em3rg/Capture6.jpg)
i made dwarves NOT_LIVING during world generation so they will never appear as undead in necromancers' sieges, that should help if you are getting massive amounts of dwarven corpses due to those sieges. You should be able to keep coffin production up quite easily though, because those can be made from stone, wood, and glass and its usually easy to get alot of stone and sand for glass.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on April 30, 2013, 08:01:16 am
They are trying to hint that you should begin ritual cremation and memorialization. They've been wanting to pave the halls with the memories of their honored dead for so long...

Why do extremely over-simplified screw pumps purify water so well, especially of nigh-magical toxins?

Any sufficiently advanced technology is indistinguishable from magic. (http://en.wikipedia.org/wiki/Clarke%27s_three_laws)
Dwarven screw pumps are magic as well.



Why is bringing water to bedridden patients such a low priority?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: lazygun on April 30, 2013, 08:59:31 am
Why is bringing water to bedridden patients such a low priority?

Because of the undocumented, hard-coded [ETHIC:GIVE_WATER_TO_DWARF:UNTHINKABLE]

How can a lever affect a floodgate 100 tiles away and 30 tiles down?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on April 30, 2013, 01:34:35 pm
Quantum entanglement.

If caverns are fed with geothermal energy, then why are the magma-filled ones more deadish than others?

I left the community for almost a year and my god this thread is still alive.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Demdemeh on April 30, 2013, 01:53:23 pm
Fire imps and magma crabs eliminated the competition.

Why are nether caps always the same temperature?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on April 30, 2013, 04:32:10 pm
Their temperatures are capped in the nether sections of the temperature scale, and entropy keeps them at said cap. Hence, the name.

Why doesn't sound emanate from most activities?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on May 01, 2013, 02:41:50 am
Why doesn't sound emanate from most activities?
You're deaf. (The music is all in your head.)

Why doesn't fire spread in adventure mode? (Or: Some men just want to watch the field burn.)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on May 01, 2013, 08:42:42 am
It does.  Start a fire by a tree.  Then stand next to it.  Wait for a few turns and now your adventurer has Mario fireball powers.

Why is there no steam power?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on May 01, 2013, 09:08:56 am
It does.  Start a fire by a tree.  Then stand next to it.  Wait for a few turns and now your adventurer has Mario fireball powers.
Let me rephrase that: Why doesn't fire spread on its own?

Why is there no steam power?
The dwarf who would have discovered it fell into the magma that was powering his contraption. And then the whole thing collapsed on top of him.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on June 22, 2013, 08:16:50 am
Why don't dwarves give booze to patients?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: P(ony)SI on June 22, 2013, 11:32:18 am
Why don't dwarves give booze to patients?
As you know, dwarves slow down when they don't have booze.
Dwarves have a strange metabolism where ethanol is the equivalent of crack to us, which also explains why they think it's a good idea to charge at their enemies without any weapons or armor.
In the past, there were often booze shortages in the wild, so their bodies developed a way to be able to survive the sober conditions: put both the mind and the body in a depression. Mother Nature being the genius she is, she reasoned that if a dwarf's body slowed down metabolism and became unhappy, the dwarf would take longer to die from any accidents. (Unfortunately, Armok doesn't create accidents)
Naturally, dwarves learned to exploit this, so a sober dwarf will take longer to die when their lungs are removed due to rotting finger tissue than a happy dwarf.

Is there a reason why the dwarves haven't invented the wheel yet? Sure, there's the wheelbarrow, but it has to be operated without a wheel of some sort, or I think there would already be magma-powered cars.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on June 22, 2013, 01:07:10 pm
Simple: The great and powerful Armok has seen the wheel lead to more advanced technology, like automatons, and unfortunately, those don't bleed.

WWUD if he was Armok?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Komra on June 22, 2013, 01:17:40 pm
Uther was asked to fill in for Armok for the day. Uther created the newest fantasy world, crafting it with care and attention, working hard to make it a perfect land for all of the species upon it.

He failed horribly. Without the struggles that strengthen the civilized races, they fell against the inevitable horde of Megabeasts, which are integral to Armok's world-creating ability.

Subsequently, Armok came back and heartily congratulated Uther on successfully bathing a world in the blood of whole civilizations. Uther left in shame.


What is the answer to the Dwarven Question of Death, the MAGMAAAAAA, and Who Cares about Anything Else?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on June 22, 2013, 01:49:30 pm
Cheese, the precursor to any great massacre.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on July 02, 2013, 03:08:39 pm
Why don't dwarves produce and enact theatrical plays?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr Space Cat on July 02, 2013, 05:30:47 pm
They are. Some dwarves consider the standard dwarven fortress to be the penultimate example of a tragic comedy, and the best part is it's all ad libbed.

Why do dwarves embark to evil regions when they know there's going to be zombies and blood rain that melts faces?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on July 02, 2013, 05:54:28 pm
Because when the faces melt and the zombies kill, blood comes for Armok!

Why do the dwarves still worship Armok, who kills them by the cosmic-sized handfuls?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vid_the_Impaler on July 02, 2013, 06:47:24 pm
Because Armok does not exist in-game.

How come when my dwarves get upset with the conditions in the fortress they never emigrate?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on July 02, 2013, 07:47:36 pm
Because, despite how horribly despotic and miasma infused the atmosphere of the fortress is, it is still more aesthetically pleasing than the RNG generated fortress sites created at world gen, there is nowhere else to go.

(This is also why they they immigrate almost immediately to a new fortress that gets founded later, carrying all their emotional baggage with them.)



How is it, that necromancer towers can be built of stone blocks of a kind that simply cannot be found on the site, (Say, microcline on a swamp dominated by peat and mudstone?) Without having any masons in their order, and without any mason workshops?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on July 04, 2013, 09:59:40 pm
How is it, that necromancer towers can be built of stone blocks of a kind that simply cannot be found on the site, (Say, microcline on a swamp dominated by peat and mudstone?) Without having any masons in their order, and without any mason workshops?
Waylaid caravans. Contracted laborers.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on July 05, 2013, 02:41:38 am
How is it, that necromancer towers can be built of stone blocks of a kind that simply cannot be found on the site, (Say, microcline on a swamp dominated by peat and mudstone?) Without having any masons in their order, and without any mason workshops?
Waylaid caravans. Contracted laborers.

That or BLAK MAJYYKS.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GrimDark_Majyyks on July 05, 2013, 04:05:18 am
How is it, that necromancer towers can be built of stone blocks of a kind that simply cannot be found on the site, (Say, microcline on a swamp dominated by peat and mudstone?) Without having any masons in their order, and without any mason workshops?
Waylaid caravans. Contracted laborers.

That or BLAK MAJYYKS.

Oh. I thought someone had called me. Blak is my cousin; we don't talk. He has horrible taste though, it is totally possible he gave necromancers hideous candy-blue rocks simply to offend my sensibilities. I shall have to intercept him and give them glumprong instead.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheDarkStar on July 05, 2013, 08:19:38 pm
If a dwarf is legendary in dodging, why does it not dodge out of the way when a miner channels under it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GrimDark_Majyyks on July 05, 2013, 08:26:08 pm
If a dwarf is legendary in dodging, why does it not dodge out of the way when a miner channels under it?

Maybe his observation is low.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on July 26, 2013, 10:30:04 am
Why do slabs ALWAYS hold either one dead creature's name or secrets?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dirac on July 26, 2013, 11:36:06 am
Their temperatures are capped in the nether sections of the temperature scale, and entropy keeps them at said cap. Hence, the name.

Thermodynamics: You're doing it wrong.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Liber celi on July 28, 2013, 02:02:15 pm
Aristotelian Tragedy. She never had a chance.

How do my dwarves know all the dead goblins' names?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Ora_the_Owlish on July 28, 2013, 02:13:52 pm
No self-respecting goblin would neglect to embroider his name on his *cave troll fur underpants*

Why is Urist McMiner afraid of a little warm stone, but sees nothing wrong with leaping beard-first into dragonfire?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Ora_the_Owlish on July 28, 2013, 03:51:58 pm
You haven't sacrificed enough dorfs to the RNG.

Why is Urist McDisgustedbymiasma idling on the corpse stockpile?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Drazinononda on July 28, 2013, 04:18:03 pm
Because you designated the corpse pile inside his fortress.

Why do my dwarves insist on trying to collect webs behind locked doors?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CapnUrist on July 28, 2013, 05:00:25 pm
Because your incessant need to lock doors will not dissuade their passion for the art of silk weaving!

Why are goblin thieves only interested in children, while kobold thieves are only interested in material goods?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: InfinityOrNone on July 28, 2013, 05:16:20 pm
Because goblins are Dwarven Child Protection Services.

Why do Jeweler's Workshops wall off eastern openings?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Swonnrr on July 28, 2013, 05:22:23 pm
Because dwarven religion says to build from left, and that's statistically the best way to stay stranded, wich usually leads to a lot of Armok Offerings.

How can a spider the size of child rip of a dwarf's head from the first attack?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: escondida on July 28, 2013, 05:35:28 pm
Because fortress-born dwarves *are* the size of dwarven children, and because those mandibles are *strong*.

Why did dwarves suddenly get really bad at finding underground rivers and bottomless pits?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Drazinononda on July 28, 2013, 06:47:29 pm
They didn't.

Why do I get every megabeast except Titans at my forts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on July 28, 2013, 06:53:14 pm
Because they're off fighting crime.

Why does this thread keep dying then coming back to life?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Grim Portent on July 28, 2013, 08:27:30 pm
Because Bay12 is an evil biome.

Why do caravans try to trade with forts in deadly environments?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Ora_the_Owlish on July 28, 2013, 10:49:26 pm
Why does my militia get crushed by a FB, and meanwhile, all the civilians go past the beast or around the battle and go unaffected?

FBs prefer canned food.

Then, when the militia is dead, how does a random thresher bring it down unassisted?

Fighting on a full stomach gives wicked cramps.

Why do vampires go after Legendary Armorsmiths instead of Dabbling Lye-Makers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on July 28, 2013, 11:09:59 pm
Because there was a perfectly haul-able stone mug exactly one Z-level below him, even though he would have to walk out of the fortress, trek across the map while puking, and descend a massive staircase while fending off demons in order to get to it.

Why did the OP say that we could have serious answers, despite the fat that we, as Bay12, will never actually do that?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr Space Cat on July 29, 2013, 11:40:54 am
Just in case someone felt like being serious for once. You never know, it might happen. Kinda like how it might rain ice cream tomorrow.

Why is Urist such a popular dwarf name?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on July 29, 2013, 03:37:42 pm
It's hilariously ironic. Urist, as you may or may not know, is dwarven for "dagger". Dwarves are anything but sharp.

Who got the idea to utilize magma in over-complicated traps?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Ora_the_Owlish on July 29, 2013, 07:29:00 pm
It's hilariously ironic. Urist, as you may or may not know, is dwarven for "dagger". Dwarves are anything but sharp.

Who got the idea to utilize magma in over-complicated traps?

Armok created magma for the express purpose.

Why don't kobolds ever quit?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Yerv on July 29, 2013, 07:59:57 pm
Kobolds aren't the greatest scholars, and as such, can't write down recent deaths.

Why do kobolds have the ability to turn invisible?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Ora_the_Owlish on July 29, 2013, 08:52:14 pm
That's not the power of invisibility. That's the power of no one giving a damn.

Why are dwarves' skulls so thin?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheDarkStar on July 29, 2013, 10:49:12 pm
Why are dwarves' skulls so thin?

They aren't, they just don't have brains large enough to be padding.

Why will dwarves always make the most useless artifacts possible (like adamantine hammers and silver swords), especially when they are possessed?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: InfinityOrNone on July 30, 2013, 01:04:28 am
Because Armok finds their attempts at murder with Wiffle Bats and Anime Swords to be amusing.

Why do my dwarves keep abandoning my stone stockpile yet continue to haul wood? Or abandon work all together when I turn off all hauling but stone?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Ora_the_Owlish on July 30, 2013, 01:22:04 am
Stone is not to be hauled, but caressed and admired.

Why won't elves accept my +Fungiwood Bracelet+? Fungi aren't even plants!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: InfinityOrNone on July 30, 2013, 01:43:17 am
Because elves failed biology. And ethics. And life.

Why do my dwarves keep going berserk when the hallway to their bedroom is lined with ☼statues☼ in about 40 overlapping statue gardens?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: enolate on July 30, 2013, 04:32:20 am
Because elves failed biology. And ethics. And life.

Why do my dwarves keep going berserk when the hallway to their bedroom is lined with ☼statues☼ in about 40 overlapping statue gardens?

They're the wrong color.

Why do enemy dwarves avoid flames, but not friendly ones?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Liber celi on July 30, 2013, 08:16:13 am
It's friendly fire.

Why do all these mods include so many castes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Swonnrr on August 04, 2013, 07:34:09 am
Because having 10 legendary potash maker wasn't enough, no. Now you have Potash Maker Savant, even better at their job!
And all that only at the price of a few useless skills, like... everything.

Why can't dwarves stop aquifer flooding by dropping sand bags from above?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Rainbow_Lizard on August 04, 2013, 09:40:07 am
Because the bags are too useful to waste.

Why do my idle dwarves who are being constantly annoyed by forgotten beast extract and have the cleaning labour on still never bother to scrub the floors?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist Mcfortwrecker on August 04, 2013, 11:49:00 am
because a crippled weasel is scaring them

Why do dwarves run away from everything?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nexaduro on August 04, 2013, 01:02:26 pm
Dwarves don't run away. They're actually trying to kite the enemies, like they saw an adventurer do once, but can't figure out how to pick up rocks.

Why is my broker so lazy?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WanderingKid on August 04, 2013, 02:04:37 pm
Dwarves don't run away. They're actually trying to kite the enemies, like they saw an adventurer do once, but can't figure out how to pick up rocks.

Why is my broker so lazy?

Because there's no booze in the stockpile, and his bed's soooo soft.

Why do I always get an overabundance of flying FBs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 04, 2013, 03:09:28 pm
Because magma gives you wings.

Why does a Copper + Silver + Gold alloy turn purple (http://dwarffortresswiki.org/index.php/DF2012:Black_bronze)?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Yerv on August 04, 2013, 03:19:01 pm
I don't really know, I'm not sure the dwarves know either, but the Romans probably did.
Why do we use animal traps to catch small animals? Shouldn't we just be snatching them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WanderingKid on August 04, 2013, 03:19:33 pm
Because magma gives you wings.

Why does a Copper + Silver + Gold alloy turn purple (http://dwarffortresswiki.org/index.php/DF2012:Black_bronze)?
Because with that much valuable ore in it, it can only be a royal metal.
Why do we use animal traps to catch small animals? Shouldn't we just be snatching them?

Dwarves can't hold onto their babies, you expect them to catch rats?

Why is minecart math so bloody wonky?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on August 04, 2013, 04:39:21 pm
They're tools of Armok, what do you expect?

Why do I always end up killing my dwarves when I attempt to utilize minecarts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: shinyarceus4 on August 04, 2013, 05:15:46 pm
Well, Armok is the god of blood, and as you said, minecarts are tools of Armok...

How come there are only bronze colossi?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WanderingKid on August 04, 2013, 05:21:24 pm
Because any collossi made of other materials have long since been hunted down, trapped, and melted to bars by dwarven ancestors.  They were worth too much.

How does an FB with only one eye, and thus no depth perception, fly with any accuracy?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Yerv on August 04, 2013, 09:29:54 pm
They don't fly, they're marionettes made by Armok, he's a godly puppeteer.
Why does platinum come in nuggets? They aren't delicious like chicken nuggets, so I don't see how they can come in a nugget form.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnlawfullyDeranged on August 04, 2013, 09:41:41 pm
Because as the least reactive metal it aggregates around itself and isn't often found in compounds, like iron is.

Why has DF lasted so much longer the vast majority of other games?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: shinyarceus4 on August 04, 2013, 10:08:22 pm
Because of the tightly-knit community, woven out of Armok's sinew.

Why are elves cannibals?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnlawfullyDeranged on August 04, 2013, 10:24:14 pm
Because they are the only organically grown meat according to elven standards, and so are considered a delicacy.

Why is adamantine so valuable, when it is on every single map? It's perhaps the least rare metal in the game, since comparatively I've gotten plenty of sites without iron, but none without the bluemetal.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on August 05, 2013, 12:50:39 am
The Clowns tend to guard the candy well.

Why was "Clowns" chosen as the spoiler-proof name?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WanderingKid on August 05, 2013, 01:00:53 am
I've seen it rumored that 'opening the circus/freakshow' was actually the start of that entire piece, the rest grew from that, but I haven't been around long enough to know for sure.

Why do dwarves always move the stone I want moved the most, last?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: InfinityOrNone on August 05, 2013, 01:50:17 am
I've seen it rumored that 'opening the circus/freakshow' was actually the start of that entire piece, the rest grew from that, but I haven't been around long enough to know for sure.

Why do dwarves always move the stone I want moved the most, last?

Because anyone who calls themselves the "Overfiend" CANNOT be up to anything good.

Why doesn't the Mountainhome send me useful peasants instead of useless glassmakers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: enolate on August 05, 2013, 02:45:17 am
The Mountainhome keeps the best for itself.

How in the world can a mine cart climb ramps by itself?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WanderingKid on August 05, 2013, 02:51:56 am
With very careful attention to detail otherwise you end up with a minecart on a mission... usually the legs of any hapless dwarves along the way.  Also, possible semi-sentience due to dwarven love of tools.

Why did the elves stop bringing me logs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr Space Cat on August 05, 2013, 03:14:27 am
Because they know. You know that they know, and they know that you know they know, so they aren't bringing any more logs for you to do you know what you do with them.

Why are the dwarves short?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WanderingKid on August 05, 2013, 03:17:24 am
Beard Weight stunts skeletal growth.

Why did Armok allow aquifers to exist?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Ora_the_Owlish on August 05, 2013, 08:27:36 am
Originally, they were full of elf blood.

Why aren't they full of elf blood any more?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Grim Portent on August 05, 2013, 09:31:47 am
Because it was decided it was more fun for us to get our elf blood from elves.

Why can't humans make steel?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Niyazov on August 05, 2013, 11:40:38 am
Because 99% of them got eaten by vampires in worldgen and the rest are too busy worshiping said vampires.

Why does the mountainhome apparently have hundreds of barrels of giant chinchilla eyeballs lying around?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnlawfullyDeranged on August 05, 2013, 12:51:01 pm
They've been saving them up since the king's last mandate forbidding their trade. He's now commissioning black bronze amulets.

Why does Urist love a particular type of clown so much?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on August 05, 2013, 07:18:11 pm
Ever since tentacle demons got removed from the universe, there's just something missing in his life. He tried scepters, but it just wasn't the same. He's just trying to fill the void left in his life, that's all. Just be thankful he isn't into kobolds.

Why is it, that monsters capable of rending candy clad dwarves into ribbons effortlessy can be held by a thin wall of raw candy, and not just claw their way out from the inside?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Liber celi on August 05, 2013, 07:33:41 pm
You can't destroy things from below. The very thought is preposterous.

How many prone elfes can dance on a standing dragon's head?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: shinyarceus4 on August 05, 2013, 07:35:10 pm
1 prone elf can do the worm before the dragon burns down their whole civilization.

Why do dwarves spontaneously revive in a Good biome?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 05, 2013, 11:46:24 pm
1 prone elf can do the worm before the dragon burns down their whole civilization.

Why do dwarves spontaneously revive in a Good biome?

They're smoking the same stuff you are.

Why are big badgers 'giant badgers' while big pandas are 'gigantic pandas'?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Imp on August 05, 2013, 11:48:55 pm
Because badgers don't have a tick problem, while pandas do.

What will happen to this thread when all possible questions have been asked?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WanderingKid on August 06, 2013, 01:02:25 am
Recycling is the dwarven way.  Just ask the goblinite.

Speaking of... how do I recycle goblins without necromancy?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on August 06, 2013, 02:18:39 am
Use a mummy. It's different!

Why are humans so gullible about escaped clowns, that they feel compelled to worship them like gods, when all the other races, excepting goblins, can see right through the ruse?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 06, 2013, 09:46:34 am
Use a mummy. It's different!

Why are humans so gullible about escaped clowns, that they feel compelled to worship them like gods, when all the other races, excepting goblins, can see right through the ruse?

Ergonomics. Elves and dwarves get tired of looking up at such a high angle. Humans are tall enough that it works out OK, and goblins don't care about pain for it is the lifeblood of a warrior. Dwarves make their gods real by looking down at their current engraving, not looking (way, way, way) up at a demon.

Why can't we use magma buckets?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: shinyarceus4 on August 06, 2013, 06:01:53 pm
Because the buckets repel all magma, like soap repels water.

Why do no dwarves worship Armok?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on August 06, 2013, 06:04:44 pm
They feel it's best not to attract his attention.

How were the Forgotten Beasts made?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on August 06, 2013, 06:20:45 pm
No one remembers! That's why they are forgotten!

If alcohol dehydrates you, why don't dwarves dry out like raisins, given that they only use the well to wash (infrequently), and only drink water when there is no alcohol?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WanderingKid on August 06, 2013, 06:34:23 pm
Because dwarves are simply pickled to the point that they won't dehydrate from further pickling.

Why oh why do pressure plates have to have delays to the things they're attached to?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Imp on August 06, 2013, 06:45:14 pm
Everything, including pressure plates, has to run the full course of adamantine circuitry - takes no set up, but adamantine is a long and slow circuit just the way it is.  All 'newly built' circuitry just hooks into this and inherits the existing rate.

Moving that adamantine might disrupt the circuitry inside, enough to risk further increasing delays.


Why do vamps wait until a target is sleeping in order to feed, instead of using some of their superior abilities to just 'take' what they want from any weak-seeming available dwarf or animal?  After all, it's not -that- hard to knock something out through pain if nothing else, without to much risk of killing it, should you avoid striking the head.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on August 06, 2013, 07:40:19 pm
Paranoia. They are afraid that somebody will see, hear, or worse, REPORT that they were assaulted, or that the vampire was assaulting someone/thing.

More to the point, why don't vampires volunteer for military service, and "eat and run" during sieges? Surely, the dwarven civ would actually DESIRE having vampires around if they only actively went after invaders?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: dresdor on August 06, 2013, 09:46:56 pm
not a WTF but are horn and hooves useful for anything
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WanderingKid on August 06, 2013, 10:21:52 pm
More to the point, why don't vampires volunteer for military service, and "eat and run" during sieges? Surely, the dwarven civ would actually DESIRE having vampires around if they only actively went after invaders?

Because even dwarven vampires know that fast food is bad for them.

(Horns and Hooves: Bone carved trinkets)

While we're pondering our vampiric friends, I'm down for a good meal as much as the next guy but how do these guys actually stay alive so long?  They've got THE most voracious appetites I've ever seen.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist Mcfortwrecker on August 06, 2013, 11:52:54 pm
the blood isn't to maintain their immortality, it's to maintain their youth, because 892 year olds look UUUUUGLLY

why can't cartilage and nervous tissue be turned into useful things?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WanderingKid on August 06, 2013, 11:59:41 pm
They can, you just need to add SHELL to the raws.  ;D

No matter how much I plan, my minecart systems always seem to end up as dwarven grinder systems... why don't my goblin grinder systems ever work this well?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr Space Cat on August 07, 2013, 03:48:26 am
You don't plan the dwarven grinder minecart systems out in a high goblin-trafficking area. Throw more goblins at it and -boom- it's a goblin grinder.

Why do goblins build and live in towers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Larix on August 07, 2013, 04:19:00 am
Their demonic overlords like a throneroom with a view.
(nitpick: in-game, goblin locations are normally called 'dark fortress')

Why does a legendary axelord/teacher take longer training up two axedwarfs than he'd take to train a hammer- and a speardwarf?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Imp on August 07, 2013, 02:05:09 pm
Because he's actually interested in what he's teaching and takes up a lot of time with personal anecdotes and with 'overteaching'... it's not enough to just 'do it right', his axe students also have to do it exactly like he does.

Why is it so much easier for me to think up answers than it is to think up questions?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Liber celi on August 07, 2013, 04:23:47 pm
Because in your heart, you know the answer already. Embrace it*. Embrace the darkness*.

*Liber Celi Inc. can not be held accountable for any financial, bodily or spiritual harm arising from embracing inner or outer darknesses. Embrace responsibly!


Why can't dwarves wash out their wounds with rum?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Grim Portent on August 07, 2013, 07:51:03 pm
Male dwarfs, much like certain fungi, constantly shed spores. These spores drift into the beard of female dwarfs known to be in a 'receptive state'. Unlike in humans this state is most likely to be found in married dwarfs. Once the spores have reached an appropriate female she is belabored with a parasitic beardless entity known as a 'dwarven baby'. This can only occur in uninfected individuals. As levels of spores in the air increase with the passing of time the rate of infection rises to the point where all married female dwarfs will become infected the moment they have successfully expelled the parasite. The parasite itself is then attacked by the localised dwarf fauna known as a 'beard'. This beard mentally suppresses the expelled parasites mind and forces it to gradually integrate into dwarven society.

Why can we not shear dwarf prisoners beards to make thread from?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 07, 2013, 08:09:36 pm
Shearing a beard is unthinkable for any dwarf, even if he is a prisoner. Crime against dwarfkind.

My BART train leaves in about eight minutes so I have to leave work now. Can somebody else think of a question for me? kthxbai
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on August 07, 2013, 09:08:31 pm
Why hasn't Dwarf Kart caught on?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 08, 2013, 08:42:30 pm
Why hasn't Dwarf Kart caught on?

Because it's not fun. It's !!fun!!. Therefore, nobody has survived to tell us about it.
(Wasn't going to answer effectively my own question but thread's dropped to page 2 and emergency measures must be taken)

If there is no light in caverns and 'sight' is via touch and beard-whiskers, then how do dwarves know the colors of cave creatures?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on August 08, 2013, 08:53:13 pm
The don't. It is REALLY just an alcoholsim induced form of synesthesia, similar but not identical to, the "psychodelia" associated with LSD consumption in humans. "The color of the music", and all that. In this case, the inputs from their sensory whiskers are mistakenly processed by their visal cortex as a kind a "false color vision", which is also why dwarves insist that they see giant humanoids made out vomit, and enormous beetles made of brown jasper. The degree of intoxication, coupled with this unique form of sensory input, produces very unusual and singular hallucenations, of which there is a sensory process to create the illusion of color in a completely lightless environment.

Interestingly, dwarves share a highly curious degree of specificity and consistency when describing the same percieved creature.

If there is a moon, why are there no tides on ocean embarks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WanderingKid on August 08, 2013, 09:04:38 pm
Mermaids have learned to counter the tidal affects, because their seaweed houses kept blowing down.

What in the hell possessed this moron of a goblin thief?
(http://i35.photobucket.com/albums/d178/GUDare/Dwarf%20Fortress/Thief_DoingItWrong.jpg~original)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Yerv on August 08, 2013, 09:10:15 pm
He was hired by the elves, must've been some fickle years in his career.
Why does a vampire that has killed 88 people get killed easily by the most common metal available?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: !!Fyre!! on August 09, 2013, 02:37:42 am
I have been unable to get my dwarves to trade with the mountainhome...ever. I have seperate mayor and brokers so the meetings aren't causing a conflict. This past caravan I had the "anyone may trade" option turned on and anywhere from 14-32 idle dwarves as well as having all labors on my broker turned off for the entire time they were here (nearly 3 months) and no one ever bothered to take a stroll over to the depot. It's like this every time dwarves come to trade, but my broker will happily clear his schedule on his own the moment elves or humans enter the map. Maybe if I magma bomb the next few non-dwarven caravans my broker will make some new dwarven friends.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on August 09, 2013, 02:48:52 am
People are too busy trying to kill it with steel and admantite, so natural selection kept the ones weak to copper in the gene pool.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 09, 2013, 03:15:34 pm
*Pulls the starter cord*

What part of the octopus is the source of octopus chitin?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Yerv on August 09, 2013, 03:33:56 pm
Octopi and squid are not actually cephalopods, they're insects!
Why are octopi and squid not cephalopods?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 09, 2013, 07:18:40 pm
Because Armok couldn't be bothered to type cephalapolpods properly.
Cephalapods.
Cepholaopods.
Ceph... nvm.

How do dwarves know that there's danger in a fortress when nobody ever leaves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Imp on August 09, 2013, 07:52:43 pm
How do dwarves know.... Beardsense.  Don't even need to read the rest of the question to know the answer; one size fits all.

Which came first, the Beardsense or the Beard?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on August 09, 2013, 08:06:00 pm
This is a trick question, as both need booze to exist, therefore booze came first.

Why are there no longer any dwarvern philosophers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WanderingKid on August 09, 2013, 08:30:37 pm
When everyone drinks that much,  everyone is a philosopher.  It's now synonymous with "bored hauler".

Why does physics affect different fiorts differently?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: enolate on August 09, 2013, 08:56:24 pm
Octopus beaks are made of chitin, by the by.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Ora_the_Owlish on August 10, 2013, 10:16:37 am
Armok is the God of Blood, not the God of Consistency. (or: Dwarven physics makes perfect sense. To Toady.)

How did a hydra corpse fit through the 1-wide corridor to the butcher's shop?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Larix on August 10, 2013, 10:43:32 am
Tail first, of course.

How do you fit four hydras in a fine pewter minec<shot with ballista>

Why do pathetically weak, unarmed unarmoured troglodytes insist on attacking my miners? Don't they learn from the fate of their companions, who invariably end up spread all over the cavern?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on August 10, 2013, 10:47:36 am
They did. The thing is, it actually encourages them. You see, some creatures, like wolves and troglodytes, have what's known as "Lemming Pack Mentality", in which they will throw themselves at big game and get killed, under the assumption that should enough of them jump their target, then one will land a kill, or at least cripple them.

Why does a god of blood rule over creation? It seems like a god of creation should rule over creation.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: mimmfantry on August 10, 2013, 11:39:31 am
Because the blood god killed the god of creation for his blood and ichor

What goes through your mind when you read this

Onshen Idashatul Ogred Id

A towering blob composed of !!FUN!! flame. It has two long, hanging tails and it moves about carelessly.

I've heard that blob types either die instantly or are really really hard to kill.

After a long break from the game I decided to start a new game. This meets me less than a year in and has started to set my entire pasture zone on fire. I have just completed armor for the two dwarves I was going to assign to military training what might be the best way to handle this?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: !!Fyre!! on August 10, 2013, 01:02:06 pm
Onshen Idashatul Ogred Id

A towering blob composed of !!FUN!! flame. It has two long, hanging tails and it moves about carelessly.

I've heard that blob types either die instantly or are really really hard to kill.

...what might be the best way to handle this?

First thought?

Flood the outside of your fort. Hopefully the fire monster will act like a lit lignite bin causeing the water touching it to turn to steam, making the water constantly flow towards it and boiling it to death. Of course I have no idea if blobs can die from stream, so it may not work, but it'll FUN!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on August 10, 2013, 01:16:00 pm
If memory serves, fire FBs are really easy to kill if you can damage them. Get a marksdwarf firing at it from a distance. It should die with a few bolts. Side effects include Raiders of the Lost Ark style face melting may occur. Consult your doctor before using Sacrafice'emal.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Ora_the_Owlish on August 10, 2013, 01:28:44 pm
Why don't elves die of old age?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Imp on August 10, 2013, 02:29:16 pm
Because elf jokes never get old, and elves just keep hearing them constantly.

Why do sterile mountainsides sometimes support an original growth of grass that never regrows, yet never have a first few bushes and trees?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: mimmfantry on August 10, 2013, 03:54:19 pm
If memory serves, fire FBs are really easy to kill if you can damage them. Get a marksdwarf firing at it from a distance. It should die with a few bolts. Side effects include Raiders of the Lost Ark style face melting may occur. Consult your doctor before using Sacrafice'emal.

Close, Its a Titan
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: kero42 on August 10, 2013, 08:43:17 pm
Because elf jokes never get old, and elves just keep hearing them constantly.

Why do sterile mountainsides sometimes support an original growth of grass that never regrows, yet never have a first few bushes and trees?

Failed attempt at elven mountain colonization. They grew some grass, then they gave up.

Why do Vampires never drink blood from barrels?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Solon64 on August 10, 2013, 11:06:17 pm
Like most predators, they prefer their blood hot amd fresh. Legendary weaponsmith blood fresh from the sleeping smith is considered a high delicacy in vampire culture.

If a tree falls in the forest, and it lands on a dwarf child, crushing it and killing it instantly... does anyone care? The falling tree may or may not have been an.accident. (and it may or may not actually be possible when the next df version is realeased. Cant... contain... excitement...)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: McDonald on August 11, 2013, 07:50:16 am
no because they have a legendary dining room.

what happenes when you add a dwarf, a pick, and an aquifer in a freezing biome?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Kumquat on August 11, 2013, 10:29:45 am

You get a frozen !!dwarf!! encased in obsidian.

Why did goblins become dwarf-sized rather than narrow as they were formerly? (up to 40d)

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: McDonald on August 11, 2013, 12:19:54 pm
You don't have to melt goblinite now.
OR:
Goblins kidnapped dwarven children since the first version. Some of the goblins fell in love with these little poor kids and had children with them (lets call this mix a gobdorf).gobdorfs were as evil_minded as goblins and looked like them but were as fat as dwarves. When 40d was released gobdorfs went insane and killed the goblins. So we now have dwarf sized armor from goblins.

Why can't we engrave dirt?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on August 11, 2013, 11:06:41 pm
You can't engrave the dirt because it's dirt. The grains would just fall right back into the grooves that were "engraved".

Why is there still no way to signal a task or order as an emergency that overrides things like breaks, parties, eating, and sleeping?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on August 11, 2013, 11:15:25 pm
Have you tried to get a dwarf to stop doing one of those things?!

How does a miner with no military training manage to kill a GCS with no difficulty, but my trained, steel-clad hammerdwarves and axedwarves manage to annoy it at best?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WanderingKid on August 11, 2013, 11:18:04 pm
Because only one dwarf you just described is using the traditional dwarven weapon, which provides them with superiority over the soft and beardless and the hippies.

(Also, you can carve dirt, check out the beach sand statues some folks make.  No engraver worth his rum though would ever deem dirt to be worthy of his talents.)

Why do clothdwarves cry when I atom-smash masterwork socks, but they're perfectly happy to allow them to rot to shreds?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Putnam on August 12, 2013, 12:24:37 am
Clothdwarves consider natural deaths for their beautiful artwork the standard way of things.

Why don't dwarves think this for other dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheDarkStar on August 12, 2013, 01:20:48 pm
They do. Burning, stabbing, melting, bashing, crushing, splattering, rotting, bleeding, suffocating, insanity, drowning, starving, and being killed in one hit by a tantruming child are all considered "natural deaths" in dwarf society. Dwarves do whatever they can to make sure they and the other dwarves get a death like this.

Why can legendary military dwarves kill anything in seconds, except web-spewing FBs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on August 12, 2013, 01:30:17 pm
They do. Burning, stabbing, melting, bashing, crushing, splattering, rotting, bleeding, suffocating, insanity, drowning, starving, and being killed in one hit by a tantruming child are all considered "natural deaths" in dwarf society. Dwarves do whatever they can to make sure they and the other dwarves get a death like this.

Why can legendary military dwarves kill anything in seconds, except web-spewing FBs?

Because they're distracted by the thought of FB silk socks.

Why do Forgotten Beast, Demon, and Titan materials cost so little, despite being incredibly rare and often fireproof?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WanderingKid on August 12, 2013, 01:53:44 pm
Because they're incredibly rare, only dwarves realize their value yet.

Why can you burn off a dwarf's fat, but not their beard?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 12, 2013, 01:57:00 pm
Without a beard, it wouldn't be a dwarf now, would it?

Why does exploding booze not kill dwarves? And since it doesn't kill them, why don't they get good thoughts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: sir_schwick on August 13, 2013, 11:39:45 am
Why do Forgotten Beast, Demon, and Titan materials cost so little, despite being incredibly rare and often fireproof?

Super expensive wares are that because they imbue the wearer with social status.  Others who see the ware have to know its a hard to acquire material.  If the material is too rare then its hard for a merchant to convince a wealthy buyer its worth ridiculous amounts of Urists.  They are so rare that often the craftsdwarf working with them is the first dwarf to ever work with that material. 

Or imagine your skepticism when a merchant says, "This crown was made from the scales of a Ruby Griffin."  Those could be ordinary rubies or cleverly blown glass.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jcochran on August 14, 2013, 01:45:44 pm
Why does a farmer refuse to build a farm plot simply because there's a dead moth or hamster laying there because it was killed by a cat? There's a word for dead vermin in farm fields ... FERTILIZER.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Grey Goo on August 14, 2013, 02:02:10 pm
Why do Forgotten Beast, Demon, and Titan materials cost so little, despite being incredibly rare and often fireproof?

Super expensive wares are that because they imbue the wearer with social status.  Others who see the ware have to know its a hard to acquire material.  If the material is too rare then its hard for a merchant to convince a wealthy buyer its worth ridiculous amounts of Urists.  They are so rare that often the craftsdwarf working with them is the first dwarf to ever work with that material. 

Or imagine your skepticism when a merchant says, "This crown was made from the scales of a Ruby Griffin."  Those could be ordinary rubies or cleverly blown glass.

Or perhaps they are just too scary stuff for most buyers to buy. Would you wear something which is make from plague breathing, acid drooling giant bug thing? Possibly with some nasty syndrome...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Stalker on August 20, 2013, 09:51:25 pm
Why the second inmigration to my fort came with about 25 children?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 20, 2013, 10:09:53 pm
Why the second inmigration to my fort came with about 25 children?

Orphanage closures. Tough economy for all of us.

Why wasn't my last question answered?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: dresdor on August 20, 2013, 10:40:40 pm
Why the second inmigration to my fort came with about 25 children?

Orphanage closures. Tough economy for all of us.

Why wasn't my last question answered?

It doesn't explode so much as evaporate, and it can injure dwarves but I don't think its bad enought o kill them.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: enolate on August 21, 2013, 02:07:36 am
Why the second inmigration to my fort came with about 25 children?

Orphanage closures. Tough economy for all of us.

Why wasn't my last question answered?

It doesn't explode so much as evaporate, and it can injure dwarves but I don't think its bad enought o kill them.
Why would you think wine or ale would explode? It doesn't have nearly enough alcohol in it.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on August 21, 2013, 06:27:33 am
Because old myths die hard

Where do atomsmashed things go?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Flying Fortress on August 21, 2013, 07:31:39 am
They actually become part of the bridge itself, and it slowly builds up a crust on the bottom.  Over time this crust crumbles from constant smashing and becomes part of the air, once in this state it simply blows off the map.  Since dust and dirt is not tracked you no longer need to worry about it once it is in this state.  While attached to the bridge though it does give it extra value, but this is usually only a billionth of a dwarf buck per item, so you never see it add up.  ☼Demon Silk Sock Dust☼ is still just dust.

Why does lack of fresh air not bother my dwarves?  They could be completely sealed in with a magma pit open 24/7 dumping toxic fumes into the fortress and they still won't care.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on August 21, 2013, 07:37:52 am
Dwarves don't breathe. Rather, they take booze and put it through a strange process, rendering oxygen. They can do this with water, but much less effectively. A dwarf getting an unhappy thought from thirst is really just one getting an unhappy thought from asphyxiating.

Why did one of my dwarves think it a good idea to take a nap in the newly constructed drainage pipe of a basin system/drowning chamber?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Larix on August 21, 2013, 10:51:01 am
Because they're convinced such beautiful shining new constructions inspire happy dreams and glorious moods.

What strange technology is used in screw pumps that they can desalinate ocean water but still leave enough silt and dust to make glass and metal floors 'muddy'?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: InfinityOrNone on August 21, 2013, 10:28:55 pm
Because dwarves don't like salt, but believe that dirt and mud puts hair on your beard.

Why does the Mountainhome keep sending me fisherdwarves? When Worthlessrust is in a desert?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WanderingKid on August 21, 2013, 10:35:51 pm
Due to your reputation for amazing feats of dwarven engineering, and the fact that they keep sending you useless drunken dwarves, they expect the entire area should be underwater very, very shortly.

What was Armok's beard laundered with prior to dwarven soap?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 21, 2013, 11:20:22 pm
Due to your reputation for amazing feats of dwarven engineering, and the fact that they keep sending you useless drunken dwarves, they expect the entire area should be underwater very, very shortly.

What was Armok's beard laundered with prior to dwarven soap?

Soap? It always has, still is, and always will be laundered with magma.

Why don't dogs eat?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Gentlefish on August 21, 2013, 11:44:32 pm
Due to your reputation for amazing feats of dwarven engineering, and the fact that they keep sending you useless drunken dwarves, they expect the entire area should be underwater very, very shortly.

What was Armok's beard laundered with prior to dwarven soap?

Soap? It always has, still is, and always will be laundered with magma.

Why don't dogs eat?

I don't want to outright say it, but I'll ask a question. The answer to the question deals with your question. Why isn't there a Dwarven septic system?


Now, where did cats come from?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WanderingKid on August 22, 2013, 12:15:25 am
Now, where did cats come from?

Armok saw the miners, and he felt they were the blessed of the dwarves.  The miners toiled deep within the womb of the earth, carving out the glory of the dwarven civilization.  He was pleased.

The miners, however, were not.  The miners were constantly harassed by small creatures that lived in the dark, nipping at them while they tried to work, buzzing in their ears as they tried to listen to the sounds of the deep stone.  Armok took pity on them.

Armok created cats to remove the vermin that the miners were constantly harassed by.  He made them hungry for small things.  He made them able to see in the dark passages that the miners had to toil in.  He made cats feel ownership towards dwarves, so they would seek out dwarves in the deep earth and take care of them, so the miners would not have to come to the surface to find them.  He made them breed in large volumes, so that there would always be a cat for every dwarf... and food for the larder, when it came to that.

Alas, Armok had not foreseen the final outcome of his blessing, but instead felt emboldened by the dwarven usage of cats as a leather and bone source for their industries, allowing the occassional cat to adopt a dwarf to keep him free from vermin.  It was enough, and Armok slept again.

Why don't forgotten beasts breed with each other?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: smjjames on August 22, 2013, 02:41:37 am
Because each one is an unique species onto itself, plus some of them aren't even organic.

Why is marksdwarf training so difficult to get set up properly so that they will use the archery range rather than spar?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: mek42 on August 22, 2013, 06:09:24 am

Why is marksdwarf training so difficult to get set up properly so that they will use the archery range rather than spar?

Because beating people with a club is much more fun than standing around all day launching sticks at a rock and watching them fly way past.

Why is it that single goblin  snatchers can do so much damage with soft metal daggers to iron armored dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Pinstar on August 22, 2013, 12:10:39 pm
Because goblin snatchers are named for the body part they target, not for their mission to kidnap children?

Why can't dwarves haul dirt around and dump it elsewhere  when they have perfectly serviceable wheelbarrows?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnlawfullyDeranged on August 22, 2013, 03:22:56 pm
Because they don't have shovels.

How is a screw pump that is (presumably) based off of Archimedes' screw able to pressurize water?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WanderingKid on August 22, 2013, 04:49:21 pm
How is a screw pump that is (presumably) based off of Archimedes' screw able to pressurize water?

Big screw in, little pipe out, dwarven strength, and Armok's blessing.

Why oh why can't I seem to make my videos under 30 minutes in length?!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: mek42 on August 22, 2013, 04:59:25 pm


Why oh why can't I seem to make my videos under 30 minutes in length?!

Because you think we all need to see you eat, drink and sleep before doing whatever it is you are videoing.

Why can regular stones be cut, clogging up the gem menu?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 22, 2013, 05:04:27 pm
Because you're clearly not having much Fun.

Why did my king arrive wearing a masterwork thong?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: mek42 on August 22, 2013, 05:07:15 pm
Because an artifact thong was not available.

What is your queen wearing?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WanderingKid on August 22, 2013, 05:10:01 pm
Because an artifact thong was not available.

What is your queen wearing?

They're the same dwarf, just depends on the tuck... of the beard.

I wonder if dwarven beards extend to... all areas...?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 22, 2013, 05:10:43 pm
The *king consort* is fully clothed. :(

Why is the king consort fully clothed?

edit: ninja'd by WK.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: kero42 on August 22, 2013, 05:29:55 pm
The *king consort* is fully clothed. :(

Why is the king consort fully clothed?


So as to not subtract from the kings' magnificence and glory. Alternatively, she's the sensible, less dworfy of the couple.


They're the same dwarf, just depends on the tuck... of the beard.

I wonder if dwarven beards extend to... all areas...?

Of course! If a dwarf's beard was to not cover their bodies, then their nakedness would cause instant blindness to all who looked upon them.

Why do the gods never interact with their worshippers in more conventional ways? You know, apart from the whole "raising the dead/ drinking blood/ werechinchillasim" thing?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr Space Cat on August 22, 2013, 10:01:53 pm
Because it's funny.

Why do humans live in small wood shacks with nothing more than a dirt floor and a bag of miscellaneous plants?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on August 23, 2013, 05:03:44 am
Because unlike real-world humans, Slaves to Armok humans despise anything new. Subsequently they never invent anything and just stick to what they know. What they know isn't much.

Why have no species invented any drugs, not even the elves? You would think that they would know something about plants with painkillers or hallucinogens in; or that dwarves would have discovered alcohol as an antiseptic.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist MacNoob on August 23, 2013, 12:12:00 pm
Because unlike real-world humans, Slaves to Armok humans despise anything new. Subsequently they never invent anything and just stick to what they know. What they know isn't much.

Why have no species invented any drugs, not even the elves? You would think that they would know something about plants with painkillers or hallucinogens in; or that dwarves would have discovered alcohol as an antiseptic.

Would that mean that Congress is made up of DF humans?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: InfinityOrNone on August 23, 2013, 02:37:14 pm
Because unlike real-world humans, Slaves to Armok humans despise anything new. Subsequently they never invent anything and just stick to what they know. What they know isn't much.

Why have no species invented any drugs, not even the elves? You would think that they would know something about plants with painkillers or hallucinogens in; or that dwarves would have discovered alcohol as an antiseptic.

Elves refuse to process nature into an unnatural form, instead relying on natural mushrooms to, "commune with the Spirit of the Land," and dwarves believe the use of alcohol for any reason but drinking to be breaking oath with Armok and, thus, deserving of a Hammering.

Why do my ghosts keep killing the guys in charge of engraving memorial slabs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnlawfullyDeranged on August 23, 2013, 09:30:04 pm
Because it is not you, but the whim of Armok that determines the time and method of a fort's demise.

Why is glass magma-safe?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Greiger on August 23, 2013, 11:52:24 pm
Because the glass inherits the properties of it's sand base materiel.   Specifically the infinitely regenerating property.  When magma melts glass the glass just spontaneously regenerates itself as fast as the magma melts it.   Just like what happens when a dwarf collects sand from a tile.  Everyone knows only a mighty icon in the shape of a pickaxe can disrupt sand's magical regenerating powers.

Why are all living creatures made up of spheres?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Gentlefish on August 24, 2013, 12:10:24 am
Because the world already took cubes.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: InfinityOrNone on August 24, 2013, 12:41:15 am
Why do we even have bismuth bronze when nobody in the history of DF has ever found it even the slightest bit useful?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Crinkles on August 24, 2013, 01:11:17 am
Why do we even have bismuth bronze when nobody in the history of DF has ever found it even the slightest bit useful?

It's corrosion-resistant! Which isn't useful, at all.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Larix on August 24, 2013, 03:07:51 am
Why do we even have bismuth bronze when nobody in the history of DF has ever found it even the slightest bit useful?

Well, it _is_ shiny and golden. Which makes it the C3-PO of weapon-viable metals.

What makes flowing water so attractive to dwarfs? I keep having to paint entire riverbeds with restricted traffic designations to prevent my loonies from drowning themselves by trying to ford the river right next to the bridge.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on August 24, 2013, 06:35:58 am
Oh hey look, that water was shallow enough for me to walk through for a second I'd better go that way! No of course it won't change what kind of lunacy would that be?

Why is it that fortress dwarves never partake in any religious practices, while worldgen dwarves do all the time?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Iceblaster on August 24, 2013, 07:01:37 am
Oh hey look, that water was shallow enough for me to walk through for a second I'd better go that way! No of course it won't change what kind of lunacy would that be?

Why is it that fortress dwarves never partake in any religious practices, while worldgen dwarves do all the time?

Because they all became athiests(:P)

Why is it that whenever my hunter decides to get scared by a bloatfly, they fall asleep right infornt of them, causing me to wake up my damn sniper squad to take it out ONLY TO HAVE A THIEF STABBY THEM
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on August 24, 2013, 08:34:13 am
They haven't read
Sleep: Problems and Solutions

What will happen when air pressure is implemented?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Putnam on August 24, 2013, 03:21:35 pm
Ant men will explode when they go above-ground due to an unforeseen bug.

If dwarves were made by Armok, how come there's still Armok?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 24, 2013, 03:43:53 pm
Because Armok was careful enough to make sure that nobody ever knew about him.

What do dwarves breathe? We know that they have to (see: suffocation), but they can survive indefinitely locked in a effectively airtight room.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Larix on August 24, 2013, 05:07:42 pm
They convert alcohol to energy through a reaction katalysed by room-temperature nitrogen. If the nitrogen stays in their lungs too long, it heats up and can no longer katalyse the reaction.

Why can dwarfs tame puffins and even insects like giant lice, but not penguins?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Liber celi on August 24, 2013, 06:00:23 pm
Penguins? Oh you poor soul, believing in childish things as penguins and rest beyond the grave! Do you not know that a penguin is just a place where something that one can never comprehend tears into reality? Did you never see the leaked videos of what a zoo's penguin pen looks like? Tekeli-li! Tekeli-li, tekeli-li! Oh the featherless things that crawl faster than a subterrean train, the skin cultures, the shrieking in vain against the thundering of their hypnotic orders! Iä Iä! Tekeli-li!


Why do caravans sell stone and ore so cheap after having to drag those tons of stone through the mud for dozens or hundred of miles?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on August 24, 2013, 09:38:04 pm
The traders never wanted those stones and ores in the first place, they just have to carry a certain quota of them.

How well do the different civilised races understand biology?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: smjjames on August 24, 2013, 10:35:48 pm
The only biology elves care about is plant biology, though they are able to auto-tame every tamable thing out there, the extent that Kobolds know about biology is probably limited to very basic stuff, like male+female=baby, in vanilla anyway. Human and dwarven knowledge is.... average? Probably not 21st century knowledge level.

Why does it seem like every other FB has a trunk of some kind? For me at least.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: dresdor on August 25, 2013, 08:32:17 pm
Would you want to touch material that has a reputation for unleashing clowns when mined?

Why did my hunter unload an entire stack of bolts into a boar, cripple each of its limbs, and then go to sleep, letting it slowly crawl away until I sent my hammer after it to put it out of its misery....and make bacon
?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 25, 2013, 09:23:36 pm
The elephants realized they could not win the dwarf-elephant war alone and so bred with most of your FB's.

Why do dwarves ignore my demands to stockpile adamantine ore/thread in a special stockpile, instead preferring to work on 'No Job' for years?

Because No Job is very important.

Why do dwarves have noses, considering their only purpose is to smell miasma?



Carp
You must be new here. See thread syntax. ;)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: escondida on August 25, 2013, 11:18:04 pm
Why do dwarves have noses, considering their only purpose is to smell miasma?

To anchor their mustaches, of course!

Do dwarves have belly buttons?

Tekeli-li!

Beware! You must never speak of that strange land that lies beyond the 80th parallel---those strange seas of balmy water, the strong current carrying you to the pole...even Pym was reluctant to reveal too much of what he saw there.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Crinkles on August 26, 2013, 02:39:25 am
No, they have lower body buttons.

Why do elves find torturing animals appalling, but torturing someone as an example acceptable?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Kumquat on August 26, 2013, 11:56:13 am
No, they have lower body buttons.

Why do elves find torturing animals appalling, but torturing someone as an example acceptable?

Because elven torture involves singing and poetry, and it is appalling to waste the torture-worthy poetry on animals that don't understand a word.

If elves spawn from wood, why do they weigh more than a duck?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Imp on August 26, 2013, 04:44:31 pm
Different wood types have different weights.

Some elves, which sprang from featherwood, DO weigh less than a duck.  But they blow away and so we never see them.

What allows a pasture to actually contain the animal inside, until someone else steps into that same square?  And why does that step invariably release the animal immediately afterwards, until it is returned to its place?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on August 26, 2013, 08:10:37 pm
Some elves, which sprang from featherwood, DO weigh less than a duck.  But they blow away and so we never see them the humans built bridges out of them.
FTFY

What allows a pasture to actually contain the animal inside, until someone else steps into that same square?  And why does that step invariably release the animal immediately afterwards, until it is returned to its place?
A binding circle square which gets trampled by the dwarf.

How does light pass through artificial non-glass ceilings?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 26, 2013, 08:29:07 pm
It doesn't. But light is actually a form of matter that falls from the sky and sticks to everything it touches. Therefore, light falls when the surface is exposed, and that stuck light keeps illuminating the surface after it is closed off.

Why can't you see more than 3 z-levels downward in fortress mode?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheDarkStar on August 26, 2013, 09:21:51 pm
Because light takes so long to fall that it's irrelevant what happens with so much of a time difference.

Why can dwarves instantly know where to go, even if they are alone and have never seen your fort (like a lone surviving migrant), EXCEPT when reclaiming it or as an adventurer?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: InfinityOrNone on August 26, 2013, 11:48:16 pm
Psychic residue. Dwarves are weakly psychic, and thus able to receive information on job orders and justice almost immediately, and they also let out a constant string of personal thoughts and navigational data, which builds up over a short period of time to allow all dwarfs within a fort to know exactly where any given item is. Unfortunately, this residue not only vanishes within days without constant reinforcement from a living dwarf, but also contains inane personal thoughts, allowing deaths to go undetected for weeks.

Why do dwarves consider being imprisoned to be worse than someone beating their soft and frail skulls?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: PwndJa on August 27, 2013, 12:04:51 pm
My merchants have been pathing off of my waterfall as they leave. Interesting, though annoying.
The humans showed up. Their diplomat almost instantly threw himself off of my 5z cliff which is especially odd because my Mayor is at the heart of my fortress, the entrance to which is not near the falls. He must have had some fresh socks because I'm now conscripting a dwarf every few seconds to keep him from going over the falls to reach the loot at the bottom and losing one of my precious chalk pots in the process. I'd let natural selection take it's course if my fortress wasn't plagued by useless children: 106 dwarves total,  45 children, 2 babies.
The bodies are piling up at the bottom of the falls. I've found their presence as cognitively akin to mulch. I'm not sure why. 3 humans, 1 elf, 4 dwarves and a kobold that was clearly trying WAY too hard. I've started walling up the river where I think the problem area is.

Does anyone know why my dwarves are walking off of waterfalls?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist MacNoob on August 27, 2013, 12:22:01 pm
Armok commands that you acquire the holy socks. Whatever the cost.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on August 27, 2013, 02:09:53 pm
My merchants have been pathing off of my waterfall as they leave. Interesting, though annoying.
The humans showed up. Their diplomat almost instantly threw himself off of my 5z cliff which is especially odd because my Mayor is at the heart of my fortress, the entrance to which is not near the falls. He must have had some fresh socks because I'm now conscripting a dwarf every few seconds to keep him from going over the falls to reach the loot at the bottom and losing one of my precious chalk pots in the process. I'd let natural selection take it's course if my fortress wasn't plagued by useless children: 106 dwarves total,  45 children, 2 babies.
The bodies are piling up at the bottom of the falls. I've found their presence as cognitively akin to mulch. I'm not sure why. 3 humans, 1 elf, 4 dwarves and a kobold that was clearly trying WAY too hard. I've started walling up the river where I think the problem area is.

Does anyone know why my dwarves are walking off of waterfalls?
Because they think they can see a clear route through. The flowing water does not factor into the decision much.

What lies beyond the edge of the world?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on August 27, 2013, 02:13:29 pm
Armok's workbench.

We all know it's possible to mince booze, but how can you tell the difference afterward?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: PwndJa on August 27, 2013, 05:11:59 pm
-snip-
Welp, I walled off an out of place ramp leading out of the river near the falls and my dwarves are no longer interested. The merchants, however, still jump right in the river and walk off of the fall. Some of the animals spend a season or two fighting the current before they're swept away. I'm considering making the river wagon accessible, but I'm not sure I can keep my dwarves away if there is an access point that close to the falls and thus the socks. Nor am I sure about wagons' arrogance towards water. And gravity.

In my first attempt to do this my masons were busy building and, fed up with the situation, I decided to wait and see. 6 dwarves in the span of what was probably 4 seconds. Their deaths were unreasonably clean so I decided to save scum and lost a couple hours of work. After going right to patching the problem area, a child decided he was prepared for the drop. Wall patched and the child still fighting the current, I saved and walked away with a win/win.

Also, I concluded the issue with my dwarves was because I diverted the flow of the river(4 wide) for a moat(2 wide) and led that off the cliff, too, because waterfalls are cool. At the time, I didn't see much of an influence in the flow in the river so I counted myself lucky. Turns out ~4-6 spaces up the river from the fall were influenced enough to keep them filled at 2-4, and a ramp near that area allowed for opportunity during pathing. My dwarves, seeing this opportunity, decided to try to stockpile/eat/wear the goods at the bottom.

The merchants still jump into the river at 7/7 so that's not my problem. Now to work out how to get that loot... Can dwarves scuba if they have the proper swimming skill?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on August 27, 2013, 05:17:49 pm
Armok's workbench.

We all know it's possible to mince booze, but how can you tell the difference afterward?


Think about it:  well minced booze is just an alcoholic slurpee. Or perhaps a hard liquor snowcone. In that light, it is very easy to imagine how one can tell how well minced it is.

Now, the real kicker-- how do they get the alcohol cold enough to freeze it prior to mincing?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on August 27, 2013, 06:28:03 pm
Why would you not want female dwarves in your military? Nevertheless, if you're running a male exclusive military then that is likely where they have all gone.

Why do bridges not need any power to operate?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on August 27, 2013, 09:13:43 pm
The mechanism attached is clearly directly diven by the force applied to the lever. This subsequently explains why Urist will do everything else but pull the lever when instructed to, and will only pull it when he has no other job.

If elves have a pact with nature concerning the killing of all animal life, how do they deal with fleas, ticks, lice, and mosquitos?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on August 27, 2013, 09:54:45 pm
The mechanism attached is clearly directly diven by the force applied to the lever. This subsequently explains why Urist will do everything else but pull the lever when instructed to, and will only pull it when he has no other job.

If elves have a pact with nature concerning the killing of all animal life, how do they deal with fleas, ticks, lice, and mosquitos?
They're at peace with all of nature's creatures, and thusly aren't attacked by such things.

Why haven't the dwarves invented the beard-hauberk yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cattani on August 27, 2013, 10:06:01 pm
Who would want to cut off their own beard to make a halberk? It's so useful to keep purring maggots in!

Supposing every creature has its place in the natural order of things, what was nature's use for Purring Maggots before the dwarves started milking it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Greiger on August 28, 2013, 09:24:53 am
Because when a carpenter's apprentice child had a strange mood far in the past she made an artifact wood statue that sprang to life. The carpenter then became the king to recognize the accomplishment.  All was good, then the statue was taken over by evil, and it's artifact powers used to grow huge or split into many smaller clones of itself.   It was used to try and steal a great treasure from a far away dwarven civilisation, and the dwarves were forced to enlist the aid of humans to stop the monstrosity.

The shame of relying on humans made the dwarves vow to never let that happen again, so children are no longer allowed to gain skill in any moodable craft, because small figurines are far less dangerous.   Lali-ho!


What would happen if dwarves tried to use an unstoppable lowering bridge to try and atom smash an immovable wall?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: smjjames on August 28, 2013, 09:40:24 am
Why don't dwarves' children do some basic labors? (Children should be able to cook, or tan leather, etc.)

It's possible to apprentice them using Dwarf Therapist.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tahujdt on August 28, 2013, 09:51:14 am
What would happen if dwarves tried to use an unstoppable lowering bridge to try and atom smash an immovable wall?

The bridge and wall will both spontaneously become magma.
Ant men will explode when they go above-ground due to an unforeseen bug.
Only sneaking ant men will be killed by an unforeseen bug.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Gentlefish on August 29, 2013, 01:35:00 am
Why haven't dwarves discovered magnets yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnlawfullyDeranged on August 29, 2013, 02:22:24 am
They have. They smash them and store the small fragments in their beards in order to know which way to build a raising bridge.

Which is more dwarfy for forges: the lifeblood of Armok, or the charred remains of elven treasures? Why?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Larix on October 10, 2013, 08:26:25 am
They have. They smash them and store the small fragments in their beards in order to know which way to build a raising bridge.

Which is more dwarfy for forges: the lifeblood of Armok, or the charred remains of elven treasures? Why?

MAAAAGMAAAAA

Founding your actions on potentially offending someone you mildly dislike is petty and human. Dwarfs are addlebrained short-tempered drunks, they aren't petty racists.

When two minecarts collide head-on, only one will move off, the other will stop. Looking through the movement parameters, the entire momentum of one of the carts vanishes without a trace - neither cart takes damage, so it's not converted in some way. Where does the missing momentum go?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Kumquat on October 10, 2013, 10:06:59 am
It goes to pull up massive bridges with a quantum-linked lever installed next to the magma forges and to power up water reactors and impulse ramps - even if you have none (yet).

Why are all rivers only 1z deep and perfectly flat and only move down z-levels at waterfalls?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: evictedSaint on October 10, 2013, 12:22:54 pm
It goes to pull up massive bridges with a quantum-linked lever installed next to the magma forges and to power up water reactors and impulse ramps - even if you have none (yet).

Why are all rivers only 1z deep and perfectly flat and only move down z-levels at waterfalls?

It's a well-know fact that water is afraid of heights, which is why it moves instantaneously to the lowest available point whenever it gets the chance.  If riverbeds were more than 1 level deep, all the water would be fighting to see who gets to stay at the very bottom.  To avoid this, all the individual bodies of water agreed to never carve tracks more than 1 z level deep, which had the side effect of making waterfalls the only available way to descend in elevation.

Why is it that ballistas only fire in four directions, rather than 360 degrees?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jcochran on October 10, 2013, 01:16:52 pm
Why is it that ballistas only fire in four directions, rather than 360 degrees?
Because 360 is too high to count while drunk.

How is a little bird able to lift and steal an anvil?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Pinstar on October 10, 2013, 05:04:31 pm
Has to do with air speed velocity calculation of a laden vs Un-laden swallow. It does not factor what the bird is laden with, it is merely a binary identifier.

How come mosquito brain is a 'meat' product availabe at embark and satisfies like a full meal when eaten, yet cannot be harvested from vermin mosquitos on your fort?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jcochran on October 10, 2013, 05:57:14 pm
How come mosquito brain is a 'meat' product availabe at embark and satisfies like a full meal when eaten, yet cannot be harvested from vermin mosquitos on your fort?
That's because due to a time/space warp, the mosquitoes at embark are from Alaska and the vermin mosquitoes are from California... http://claytonecramer.blogspot.com/2010/11/great-mosquito-joke.html

Why do many hostile creatures ignore cats?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on October 10, 2013, 06:00:06 pm
Because cats are totally not-threatening and adorable. And rule the world.

Why do dwarves that fall in one side of a body of water not simply get out on that side, but try to swim to the safety of the OTHER side of the pool and drown on the way?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Gentlefish on October 11, 2013, 03:16:27 am
Because they fell in on that side, they'd fall in again!

If water's afraid of heights and that's why rivers are only 1z deep, then why are lakes and oceans a thing?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Pinstar on October 11, 2013, 08:36:43 am
Running water is afraid of heights. Water that has had time to sit around and think things over has come to peace with their fears and thus is willing to stack higher.

Where do turkeys and other similar birds get all the energy and nutrition to produce the large clutches of eggs they lay without actually needing to eat anything?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: kero42 on October 11, 2013, 11:02:11 am
Where do turkeys and other similar birds get all the energy and nutrition to produce the large clutches of eggs they lay without actually needing to eat anything?

A: Reincarnation, of a sort. When animals die, their souls float about in some astral realm. Turkeys and other egg layers (abominations that they are) can tap into this realm, consuming the poor things, before plopping them out as eggs, ready for consumption/fertilization. Souls not consumed in this way eventually disperse into spores to be used in live births.

Q: How come all creatures can see 360 degrees without turning round?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Grey Goo on October 11, 2013, 11:33:28 am
Byakugan...

How elven caravan can carry elephants? Or was it already answered?..
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on October 11, 2013, 09:23:23 pm
Byakugan...

How elven caravan can carry elephants? Or was it already answered?..

The elven caravan doesn't carry elephants. As we all know, cages are just portals to an infinite, empty, time-locked universe unique to each cage. The elves are just carrying a cage regardless of what's inside it. Granted, the mass of the cage = the mass of the universe + mass of cage material, so the cage is heavy, but they can just kinda roll it along on the ground.

Is the cutebold secretly a kobold survival mechanism? I find myself letting the little buggers go much more often, the more I see cutebold pics.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on October 11, 2013, 11:40:05 pm
The cutebold is as much a survival mechanism as it is propaganda. The kobolds are trying to increase their chances of getting away with shiny things.

How can a dwarf that hasn't had contact with others in a century, namely a vampire sequestered away half a mile form the rest of the fort, be considered well-known to the dwarves when a dwarf that hasn't been seen in only a week be considered missing?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Matoro on October 12, 2013, 02:59:18 am
How can a dwarf that hasn't had contact with others in a century, namely a vampire sequestered away half a mile form the rest of the fort, be considered well-known to the dwarves when a dwarf that hasn't been seen in only a week be considered missing?

The dwarven hivemind and the dwarven stupidity.

You know, because of hivemind, all dwarves have contact with each other. They can hate or love each other, but they all have metaphysical bond between them, non-understandable for human brains. They know that the vampire of your example is there, because they can feel it through their hivemind. They also remember that the vampire was a famous, so he's well-known for everyone, even if nobody hasn't actually seen him for a decades.

And what comes to being misisng, it is an illusion created by slow dwarven brain mechanisms. While those locked vampires still produce signals to the hivemind everyone can hear, missing dwarves don't (since they are dead). However, their existance echoes in the hivemind - dwarven brain works so slowly, that they understand things only about week after it has happened. So the signals of someone's hivemind coexistance will echo for the dwarves for about week until the dwarves get the updated information.

What is the light blue thing in brooks and streams, and why does brook/stream contain just as much water as does river?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: LoneChipmunk on October 15, 2013, 06:07:01 am
The light blue atop brooks and streams is a strange type of 'hard water' that dwarves admire for being able to hold up an entire wagonload of goods. They contain the same amount of water as a river because it takes a lot of water to support 'hard water'.

Why is it dwarves refuse to run inside if I allow the courtyard burrow, but when I forbid it they rush right in like they should do?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on October 15, 2013, 10:43:51 am
Because Dwarves are socially rebellious.

Why do Elves give wood to People, even if they worship trees?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jcochran on October 15, 2013, 01:43:17 pm
Because they're hypocrites.

Why does water have pressure and magma doesn't?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on October 15, 2013, 03:24:20 pm
Armok couldn't give dwarves too much power or his own reign would be in jeopardy.

Why don't dwarves get infectious diseases?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jcochran on October 15, 2013, 03:30:05 pm
Forgotten beasts serve that function.

Why won't this thread die?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on October 15, 2013, 06:43:41 pm
Because they think that your fortress is the beacon of a new hope for their family's future...
The poor fools.

If one human grew a great beard, would he be able to assimilate to the Dwarven people, eventually taking them over?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: LoneChipmunk on October 15, 2013, 09:36:48 pm
No. The Dwarves would know that his Beard if the False Beard and would reject his claim to power. This, of course, only applies if he manages to survive drinking enough alcohol to prove himself a Dwarf and doesn't die due to alcohol poisoning.

Why do Dwarves never succumb to alcohol poisoning?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Putnam on October 15, 2013, 09:57:15 pm
Triple-sized livers. (Seriously, it's in the raws!)

Why do humans never succumb to alcohol poisoning?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: aiseant on October 16, 2013, 03:16:10 am
Because my Urists always buy the whole stock of wine before they can even taste it, let alone get drunk.

Why children dwaves refuse to work, when we know they perfectly can ? (a snatcher just "freed" a legendary bone carver child, and I'm not even mad)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Maul_Junior on October 16, 2013, 03:17:39 am
Because Dwarf Children are all playing a game called "Nobility"

This may not be the place, but I got the DF bug again after a few months of not playing, and came to the forums.

Decided I wanted to read an AAR, and picked Spearbreakers. Fine, it's a sequel to Syrupleaf which is a sequel to Headshoots. Gotta read those first.

Just got done with Headshoots.


....the FUCK was that?

That was.....weirder than Boatmurdered.



I need more.

That was awesome.

:D

wasn't sure where to post this, but the wtf thread seemed like a decent place as any.


What's the most insane way you've ever lost a fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on October 16, 2013, 08:25:51 am
Cirque du Soleil.

Why don't dwarves carry Magma Buckets/Barrels into battle? Imagine the warfare... :D
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: 94dima94 on October 16, 2013, 10:32:19 am
Because they have long beards; the beard would catch fire before reaching the enemy.


Why won't this thread die?


We are proficient necromancers.


Sigged


How can horses annihilate champions with steel weapons and armor?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: LoneChipmunk on October 16, 2013, 10:47:54 am
It is a well-known fact that horse hooves are made of a strange form of unmineable adamantine. They kick right through armor.

Is it possible to create a quantum stockpile so dense that it collapses into itself and creates a black hole?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Erils on October 16, 2013, 02:12:05 pm
Is it possible to create a quantum stockpile so dense that it collapses into itself and creates a black hole?

Yes, If you fill it with platinum and get a platinum forgotten beast to walk on it.

Is it a problem that I feel very close to simulated dwarves who are rendered in Ascii graphics?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Niccolo on October 16, 2013, 02:58:47 pm
Only to psychiatrists and the rest of huge outside world.

Why do ghosts only ever kill the useful dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on October 16, 2013, 03:04:13 pm
Because they want you to hurry up and slab them, and they know that if they kill useless haulers you won't get the message.

Why don't keas ever get the message to stay the hell out of here?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Niccolo on October 16, 2013, 04:23:41 pm
Keas actually picture themselves as Robin Hoods and feel that they must transfer your wealth to their poor birdy brethren. They're just too retarded to remember that their ostrich pal can't wear that woollen sock that is their grand bounty.


Why does water flowing diagonally between two blocks lose pressure?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on October 16, 2013, 04:53:52 pm
Is it a problem that I feel very close to simulated dwarves who are rendered in Ascii graphics?
Only to psychiatrists and the rest of huge outside world.
Sig'd
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: shrike.ex on October 16, 2013, 05:47:05 pm
Why does water flowing diagonally between two blocks lose pressure?
Because it isn't actually flowing. When you create a diagonal, you are forming a liquid summoning circle, which requires the sacrifice of one liquid to create another.

Why, given the option, do dwarfs always stand on the overhanging floor they are about to demolish?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on October 16, 2013, 10:35:24 pm
Either
a) They're too drunk to realize their mistake.
2) They're drunk enough to think it'll be fun.


Why is suddenly every other response being sigged suddenly?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Niccolo on October 17, 2013, 04:55:24 am
Why is suddenly every other response being sigged suddenly?
I don't know about the rest of them, but I'm just that awesome.

How can a tiny little Kea carry off an entire battleaxe?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on October 17, 2013, 07:49:34 am
It stuffs everything up it's ass.

If Goblinite is a thing, what about Humanite, Elvenite, or Koboldite?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Erils on October 19, 2013, 09:37:12 am
Unlike humans, elves and kobolds, goblins are made of rocks. This is why they attack dwarves that mine into mountains.

Why can't a goblin or human who still has their battleaxe/dagger/spear/sword escape from a palm cage?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on October 19, 2013, 09:57:59 am
Because they aren't in the cage. They're in a bubble universe, and the cage is merely a portal. You can't cut out of a universe with a standard edged weapon.

Why do vermin have powers of invisibility?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: imperium3 on October 19, 2013, 10:10:08 am
Natural selection. The DF universe has so many cats that all the non-invisible vermin were wiped out.

How can dwarves mine through the strongest material in the world with a shoddy copper pick?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Grim Portent on October 19, 2013, 11:17:06 am
Sheer drunken determination.

Why is a silk sock more dangerous than an adamantine warhammer?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Akura on October 19, 2013, 12:55:04 pm
The sock is heavier.

Why won't dwarves use the bins, cloth, or armor of their predecessors in a reclaim fort? They use most everything else.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on October 20, 2013, 01:32:51 am
Because they must respect the dead by not using their prized possessions: clothing, armor, and stockpile management devices.
(sounds to me like the game isn't clearing the data or something from previous owners, military squads, and stockpiles?)

Why don't traders and diplomats locked in a fort just chill out and wait for the siege to break instead of going berserk?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Niccolo on October 20, 2013, 08:50:37 am
Why don't traders and diplomats locked in a fort just chill out and wait for the siege to break instead of going berserk?

Because they know someone back home just died and if they don't get back RIGHT NOW then they won't get those socks!

The real question is, why don't Elves get splinters from their wooden armour?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jcochran on October 20, 2013, 12:47:32 pm
Who says they don't? After all, they might enjoy it.

Why can you use magma forges and smelters to create and work magma safe materials like iron and steel?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist Mc Dwarf on October 20, 2013, 12:57:29 pm
Because the way they are shaped make the tempature hotter.

Why do dwarves insist on locking themselves out of the fortress.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on October 20, 2013, 01:03:26 pm
The universe is telling you to go for her.

Why haven't dwarves weaponized the gremlin's invisibility field?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnlawfullyDeranged on October 20, 2013, 02:34:40 pm
Because invisibility is for elven ambushers.

How is Armok reconcilable with mods?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on October 21, 2013, 07:50:21 am
http://dwarffortresswiki.org/index.php/Armok

Why can't dwarves ride mounts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on October 21, 2013, 10:24:37 am
Because they don't know how to ride. or mount. They use spores.

If alcohol is lighter than water, why don't dwarves float?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Drazinononda on October 21, 2013, 11:41:25 am
Because they don't know how to ride. or mount. They use spores.

This answer is WIN

But to answer your question: dwarves metabolize alcohol into beard hair, which is denser than water.

Why won't dwarves decorate an item with its own material, or with the same material twice?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Niccolo on October 21, 2013, 01:12:42 pm
Why won't dwarves decorate an item with its own material, or with the same material twice?

What, like some sort of degenerate? Everyone knows that's a massive faux pas.

Why does only one group of animals per biome appear at a time?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on October 21, 2013, 10:44:51 pm
They take turns viewing a bunch of lazy, drunk, bearded fat people hobble around like as if they are doing something.

Why do dwarves love socks so much? As far as I know, they don't jack off.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Erils on October 22, 2013, 12:39:51 pm
Why do dwarves love socks so much? As far as I know, they don't jack off.

Dwarves want to differentiate themselves from hobbits who, as everyone knows, have very hairy, sockless feet. They also get cold feet easily and die if they stay barefoot for over a month. And about the second part of your question, try checking a dwarfs thoughts when he is "on break" in his bedroom.

Why do dwarves prefer fighting with their fists and feet instead of the adamantine weapon they are holding?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tarqiup Inua on October 22, 2013, 04:30:41 pm
Flock of keas just stole almost whole suit of masterwork steel armor I was preparing for my adventurer... breastplate, greaves, helm, three mail shirts, shield... they stole artifact iron shield, before, too
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on October 22, 2013, 05:40:16 pm
Flock of keas just stole almost whole suit of masterwork steel armor I was preparing for my adventurer... breastplate, greaves, helm, three mail shirts, shield... they stole artifact iron shield, before, too
I think you have the wrong thread.

Because adamantine is a truly holy mineral of Armok. It shall never be tainted by the blood of a lesser creature, and instead it must first taste the blood of a truly !!FUN!! foe, like an army of Clowns shortly before tormentingly peeling back Urist's face to use as a doormat.

Why does Armok not enter worlds to cause even greater amounts of !!FUN!!?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ☼!!Troll Fur Sock!!☼ on October 22, 2013, 05:49:35 pm
Why do dwarves prefer fighting with their fists and feet instead of the adamantine weapon they are holding?
It's all the densinity and weight that matters when it comes to fighting. At least that's what one dwarf heard from his overseer. And this rumor has spreaded far. Far.
Fists are heavier than cotton. Thus they are better. Dwarf logic.


Why do my dwarves get unhappy thoughts from a bit of mud in their water... And don't give an elf for all the decaying bodies in the well? And vermin remains? And blood?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Erils on October 23, 2013, 02:19:53 am
Why does Armok not enter worlds to cause even greater amounts of !!FUN!!?
Because Armok knows that such levels of fun might be too much for some players and cause their brains to explode. He also wants to wait until the 'fun'  update before spreading his fun.

Why do my dwarves get unhappy thoughts from a bit of mud in their water... And don't give an elf for all the decaying bodies in the well? And vermin remains? And blood?
It's not the mud are unhappy about. They are unhappy that they have to drink water and not beer or ale. The mud gives the water a brown flavor, making it at least look like beer, which is the only thing stopping all the dwarves from becoming very depressed and killing themselves.

Why do civilian dwarves run away from a single goblin even when they outnumber it 10-1?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Niccolo on October 23, 2013, 03:44:03 am
Why do civilian dwarves run away from a single goblin even when they outnumber it 10-1?

Because goblins smell terrible, a combination of a blue cheese suppository and roasted gym socks.

Bloody hell, I feel ill now.

How can a goblin steal a baby right from the arms of it's mother?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ☼!!Troll Fur Sock!!☼ on October 23, 2013, 06:49:16 am
The mother thought that he is going to steal her alcohol.
HER ALCOHOL
So she threw the baby at him.
Ale has been saved.

How do cats know where are my most important stockpiles and WHY THEY COVER THEM IN A 2 METER THICK LAYER OF HAMSTER REMAINS so I can't store anything there and everyone is busy taking the hamster to the atom smasher?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Niccolo on October 23, 2013, 07:36:28 am
The mother thought that he is going to steal her alcohol.
HER ALCOHOL
So she threw the baby at him.
Ale has been saved.

I wish that didn't make sense.

How do cats know where are my most important stockpiles and WHY THEY COVER THEM IN A 2 METER THICK LAYER OF HAMSTER REMAINS so I can't store anything there and everyone is busy taking the hamster to the atom smasher?

Dwarven cats are not actually cats as you think of them; they are hate-ridden, attention-whoring little creatures with a fierce hatred for your ability to achieve anything in a timely manner. The First Cat's four legs were in fact the four horsemen of the apocalypse, for from the First Cat did spring forth every other cat to destroy your FPS and your world.

Why do dwarven dogs not chase the cats?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McRas on October 23, 2013, 02:03:33 pm
Dwarven cats are not actually cats as you think of them; they are hate-ridden, attention-whoring little creatures with a fierce hatred for your ability to achieve anything in a timely manner. The First Cat's four legs were in fact the four horsemen of the apocalypse, for from the First Cat did spring forth every other cat to destroy your FPS and your world.

Why do dwarven dogs not chase the cats?

The dogs heard about your point of view regarding the cats. They don't really believe it, but who wants to take chances?

Why do cats ignore overseer's orders?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on October 23, 2013, 02:21:03 pm
"This animal isn't interested in your wishes". Try to assign a cat a labor manually as you do for dwarves and this is what it says.

How can a crossbow bolt do the same damage to a giant as it does to goblins?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: imperium3 on October 23, 2013, 03:05:14 pm
"This animal isn't interested in your wishes". Try to assign a cat a labor manually as you do for dwarves and this is what it says.

How can a crossbow bolt do the same damage to a giant as it does to goblins?

All crossbow bolts are actually about four feet long. This is also why marksdwarves are averse to actually carrying any of the bloody things.

How do migrants make it to a fortress suffering from deadly rain when the surrounding area has, well, deadly rain? And why the hell would they want to?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ☼!!Troll Fur Sock!!☼ on October 23, 2013, 03:19:00 pm
Considering the Artificial Stupidity of Dwarf Fortress, it is possible that the mountainhomes are worse. Yes, even worse than Boatmurdered with acid rains, necromancers, even more evil terrain and circus. All at once. Y'know how stupid and suicidal one Urist is. Imagine a whole mountainhome without a player trying to stop them... Ruled by one of them.
Urist as an overseer
URIST AS AN OVERSEER


Why the combat log of my mechanic is full of "the mechanic falls over/the mechanic stands up" while he has all his limbs intact, nothing is attacking him, he isn't jumping out of the way of a cat or anything...? Like a "kdjldskfjsdsfjkldjfljdskajlsdahsjkldhajwjdajs *rolls on the floor* I forgot how to dwarf"
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McRas on October 23, 2013, 03:39:38 pm
Why the combat log of my mechanic is full of "the mechanic falls over/the mechanic stands up" while he has all his limbs intact, nothing is attacking him, he isn't jumping out of the way of a cat or anything...? Like a "kdjldskfjsdsfjkldjfljdskajlsdahsjkldhajwjdajs *rolls on the floor* I forgot how to dwarf"

He is breakdancing and he is awesome dancer. Or maybe he is waltzing and he is terrible dancer, it's difficult to tell from the combat log.

In my current fort my starting seven attacked an undead raven, but couldn't kill it. Why did they keep fighting untill all died of thirst?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Erils on October 24, 2013, 02:13:52 am
Because they knew that once they killed it, the would be able to drink their joy in merry celebration. Also, as ancient dwarven texts say, alcohol is not to be spilled, and safety measures must be taken to accommodate.

Why do dwarves seem to have suicidal tendencies when dealing with anything remotely dangerous?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on October 24, 2013, 08:44:02 am
Because it is said in the ancient Dwarven times;

All or nuthin'

Nut up or Shut up

I need a drink...

Why can't you toss your dwarves, Gimli style?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McRas on October 24, 2013, 10:25:32 am
Because the throwed dwarf may hit the ceiling ;)

(But the idea is awesome. Throwing dwarfs to do bludgeoning damage? Yeah, that's a dwarfy way to weaponize dwarfs.)

Why did dwarfs learned to make goblets if they never use them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Rose on October 24, 2013, 11:01:25 am
Because they need them to pick things randomly from.

What do my dorves think of the projects I make?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ☼!!Troll Fur Sock!!☼ on October 24, 2013, 11:37:46 am
Dwarves think?
However, their beards and cats (secondary brains... In case of cats, ASSUMING DIRECT CONTROLL) probably appreciate them. If it improves the surviving % of dwarves, new victims, yay!




Why necromancers either don't come, or come with 200 zombies, while other players get 30-70 waves most of the time? ;_;
And why do my dwarves cancel building the traps saying that job item was misplaced? I'm not sure how can you misplace a damn boulder. And a mechanism, when there are thousands of them at the stockpiles.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bihlbo on October 24, 2013, 05:36:04 pm
Why is it so hard to spot an ambush from a distance? The bastards have to be right next to anything to get spotted, it seems.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Proudnerd on October 24, 2013, 10:18:50 pm
Because the kobolds imitate dogs until they get close enough to hit you. Only then do your dwarves realize they aren't dogs. Elves just cut off the tops of their ears, tie grass to their chins and crouch walk so they look like dwarves until they get close enough to attack.


Why are feet so easy to hit compared to everything else?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: misko27 on October 24, 2013, 10:36:02 pm
Bit of actual science on hit zones. The quote had the link.
Hit zones
Spoiler (click to show/hide)


Why do dwarves feel the need to repeatedly remind me that yes, they are digging next to a warm tile?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: imperium3 on October 25, 2013, 07:07:13 am
They are dropping subtle hints that they want a beach holiday.

Why doesnt magma have pressure?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: shadenight123 on October 25, 2013, 07:12:05 am
Because Magma...chills.
(Hooooooooo)

Why do caravans never understand they should come with more armed guards? Since I never 'cleanse' the ambushes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McRas on October 25, 2013, 10:51:11 am
Those are not caravans, those are reconnaissance parties disguised as caravans.

Nobody seems to answer this:
Why necromancers either don't come, or come with 200 zombies, while other players get 30-70 waves most of the time? ;_;
And why do my dwarves cancel building the traps saying that job item was misplaced? I'm not sure how can you misplace a damn boulder. And a mechanism, when there are thousands of them at the stockpiles.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Larix on October 25, 2013, 12:58:00 pm
Sorry, we don't serve zombies here.

Re: caravans - blame the dispatchers. Paying the fees to widows/widowers and orphans is cheaper than hiring enough guards.

Magma's density is close to that of solid stone, well over twice of that of water. Real-world living creatures will float or barely sink in water. How come creatures in DF can sink all the way down a lava pipe? How dense do they have to be? (O.k., that sort of answers the question for dwarfs, but kittens in the game still sink, i've tried.)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McRas on October 26, 2013, 11:25:36 am
Dwarven physics. Since magma doesn't have pressure, it doesn't create Archimedes force. Hence things don't float in magma regardless of dense.

Why don't dwarven child go to some sort of school?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Akura on October 26, 2013, 12:20:31 pm
How many dwarves do you see with the Teacher skill?


Why did it take so long for my dwarves to start training the first batch of Semi-Wild emu chicks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cuddles on October 26, 2013, 01:35:56 pm
Why the hell can I not build fortifications or walls on a constructed floor?
this is stupid.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ☼!!Troll Fur Sock!!☼ on October 26, 2013, 02:46:24 pm
Why did it take so long for my dwarves to start training the first batch of Semi-Wild emu chicks?
Taming wild dwarven chicks was higher priority
I SO had to.

Why the hell can I not build fortifications or walls on a constructed floor?
this is stupid.
Fortifications are little more than stuff placed in such a way so you can duck behind it if you see an projectile incoming. And they are so high that you can't just jump over them, and even FB can use them as cover...
Conclusion: They are high pillars of stone.
A high pillar would just wall over if it wasn't dug in the ground or attached to holes or stuff carved in the cavern floor.
*science*


How the hell would a dwarf survive a beard amputation? (planned for justice system)
On a side note... If the beard works like a secondary brain, that would explain why every single mage in fantasy has one that almost reaches his knees...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cuddles on October 26, 2013, 03:50:02 pm
So something kinda bizarre just happened.
Spoiler (click to show/hide)
I think my entire fortress just started raiding the caravan which just arrived of hospital supplies.

It looks like they're all carrying thread, cloth, or what-have-you.
I don't know what the hell happened here.
Oh, it looks like they lifted approximately 1,800,000 units of cloth.
So that seems to be... about 180 pieces of cloth. All fitting into one chest by the way, which I find retarded and hilarious.
What the fuck is going on here.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on October 26, 2013, 05:24:13 pm
You put a chest in the hospital, that's what's going on. There's some bug which causes dwarves to assign all of the cloth/thread they can get their hands on to the hospital, which leaves none for your clothing industry. They'll also steal all your adamantine threads before they can be forged into wafers.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cuddles on October 26, 2013, 06:06:58 pm
You put a chest in the hospital, that's what's going on. There's some bug which causes dwarves to assign all of the cloth/thread they can get their hands on to the hospital, which leaves none for your clothing industry. They'll also steal all your adamantine threads before they can be forged into wafers.

Yes but the issue is that they're stealing from a caravan.
Like they ran out to the caravans while they were coming in and just systematically stole every bit of cloth on them.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Gentlefish on October 26, 2013, 06:38:44 pm
Yeah the hospital bug is kind of a serious one, but easily worked around by not including chest and using a stockpile. It's kind of crazy.

Why are my dwarves afraid of the wild cats?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McRas on October 27, 2013, 09:01:25 am
They are afraid being adopted by a wild cat.

Why do dwarfs hate only one kind of vermins?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on October 30, 2013, 11:10:19 am
Because not all vermin are that bad in the eyes of the dwarf, just one knocks off the Dwarven happy feel.

Why aren't there orcs in vanilla DF? Like, seriously. C'mon Blizzard.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on October 30, 2013, 11:32:16 am
Everyone knows that the first orcs were bred from elves; but genetics aren't implemented in enough detail to allow it yet in DF.

Where does the additional mass come from when using the melt item glitch to create metal?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jcochran on October 30, 2013, 01:57:05 pm
That's due to a phenomena similar to that experienced with cage space. The same physics that permits an infinite number of animals to be stored in a single cage also permits the extraction of metals given a suitable piece of starting metal.

Why can't clowns dig through cotton candy?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: acetech09 on October 30, 2013, 01:59:17 pm
That's due to a phenomena similar to that experienced with cage space. The same physics that permits an infinite number of animals to be stored in a single cage also permits the extraction of metals given a suitable piece of starting metal.

Why can't clowns dig through cotton candy?

They don't have an anvil. And because they don't have anvils, they can't make picks. And only picks can dig through candy.



Why can we only see 3 z-levels downward but the whole map sideways?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on October 30, 2013, 05:54:26 pm
That's called Top-Down Perspective, brother.

Could someone tell me why cheese is so important to Dwarven culture? It was a thing since 2006, and still goes strong. I want a tale.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on October 30, 2013, 09:25:11 pm
Alcohol and cheese are very similar substances.
Alcohol is made from aging wheat, tubers, fruits, and maybe other stuff.
Cheese is made from aging milk products.
Clearly, cheese is the solid equivalent of booze.

Do dwarves prefer Marble or Granite?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on October 31, 2013, 09:38:06 am
Granite cannot be used to make steel.

What is the marketing strategy for the traders to sell various fortress-produced items back at the mountainhomes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Erils on October 31, 2013, 12:55:46 pm
What is the marketing strategy for the traders to sell various fortress-produced items back at the mountainhomes?
They give the items away for free, but first the buyer has to dislodge it from the trader's skull.

Who is the overseer of the mountainhomes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Niccolo on October 31, 2013, 04:03:29 pm
Who is the overseer of the mountainhomes?

A dwarf. Why do you think so many migrants leave?

How can an artifact get set on fire, but never be consumed?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McRas on November 03, 2013, 11:46:29 pm
Who is the overseer of the mountainhomes?

A dwarf. Why do you think so many migrants leave?

How can an artifact get set on fire, but never be consumed?

There are indefinite amount of material (wood for example) in an artifact. It is similar to aquifer: you can put out of a single aquifer tile any amount of water and it never gets drained. Fire consumes wood at a certain rate, so it never run out.

Back to dwarfs migrating from mountainhome: How many dwarfs are there in mountainhome if it can afford sending that many reasonably trained dwarfs to migrate to my fortress every year?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Erils on November 04, 2013, 06:52:25 am
Back to dwarfs migrating from mountainhome: How many dwarfs are there in mountainhome if it can afford sending that many reasonably trained dwarfs to migrate to my fortress every year?

The number of dwarves in the mountainhomes is the same as the amount of water in an aquifer or material in an artifact. There are an infinite number of trained dwarves waiting to come and, due to the mountainhomes being ruled by a dwarf, are all ready to spring at any chance to leave.

Why don't suicidal dwarves just stab themselves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Erils on November 06, 2013, 10:07:25 am
I guess if no one is answering then I will answer my own question

Why don't suicidal dwarves just stab themselves?

Because they are too stupid to realize that they can. They also don't want to ruin their artifact battleaxes.

Why didn't anyone answer my previous post?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on November 06, 2013, 02:34:29 pm
Because it was too depressing.

How do dwarves get rid of waste? They don't poo or pee, so....
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McRas on November 06, 2013, 02:55:00 pm
Well, they carry it for the rest of their lives. That's the reason for suicidal behavior.

Why can't dwarfs dig without picks? Sand should be totally diggable barehanded.

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: BlackMuffin on November 06, 2013, 02:59:21 pm
Dwarf hands are too small to effectively dig up sand. Picks are normally built with explosive tips, which is much more useful on soil and sand as it is looser and softer than stone. This is why both stone and sand can be mined faster by dwarven pickaxes than human pickaxes.

Why do walls built from non-magmasafe components not melt while furniture made from the same material will melt immediately when submerged in lava/magma?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist Mc Dwarf on November 06, 2013, 04:07:20 pm
Because walls are blessed by Armok to be indestructible.

Why do dwarves cancel jobs such as fishing or hunting to hunt for vermin? And why do dwarves hate eating vermin anyway? They'll eat pretty much anything.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McRas on November 06, 2013, 07:24:59 pm
They hunt vermins to mimic cats. Since cats don't eat their prey, dwarfs also dislike it.

Why can't dwarfs make bed from stone? It looks much easier then making a door or a mechanism.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on November 06, 2013, 08:05:08 pm
They can, but wooden beds give them dreams of murdering whole forests full of elves.  Once you've had a night like that, you never turn back.

Why don't dwarfs look in the direction they're about to dodge, BEFORE jumping away from a harmless fish/turkey/forgotten beast?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TalonisWolf on November 07, 2013, 08:04:14 pm
Because they can't stop maiming the animals long enough to tame them.


 Why are picks so good at severing limbs?

LIES!

The mounts are to friggin tall to get up on. In frustration, they then maim the stupid thing.

They can, but wooden beds give them dreams of murdering whole forests full of elves.  Once you've had a night like that, you never turn back.

Why don't dwarfs look in the direction they're about to dodge, BEFORE jumping away from a harmless fish/turkey/forgotten beast?

The fish/turkey/forgotten beast is like a Minecart Crash, they can't look away!

How is it that dwarves manage to rip apart the fabric of reality, time, or space on a daily basis, yet never take advantage of this to doom the elves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McRas on November 17, 2013, 11:47:13 pm
Dwarven society runs on a delicate sanity balance. Dooming the elves is a simple and sane goal, it may not be achieved by simple, safe yet powerful means. Instead one should use something complicated and unsafe, like weaponized forgotten beasts.

Why there are no bald dwarfs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Erils on November 18, 2013, 01:32:26 am
Why there are no bald dwarfs?

There are. They just make wigs out of the beards of dwarves who have fallen into shame and no longer deserve the right to have a beard.

Why does everyone hate elves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: SkyRender on November 18, 2013, 01:59:50 am
Why does everyone hate elves?

 How much would you like a bunch of height-ists who get huffy when you try to sell them wood, yet are willing to offload half a forest's worth of the stuff to you?  Bunch o' hypocrites, I say.

 Why is it that every time a siege happens, every single Dwarf seems to think this would be a perfect time to go saunter off into the wilderness outside the fort?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: BlackMuffin on November 18, 2013, 02:03:50 am
Where do you think they go to the bathroom, mate? When you gotta go, you gotta go.

Why do I keep getting told no distillable items exist when I've got 49 stacks set aside just for brewing?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dwarf4Explosives on November 18, 2013, 12:23:00 pm
Because dwarves think they can trick you into ordering them to make larger amounts of booze.

Why do dwarves vary from "mentally stable enough to have half their family killed whilst remaining ecstatic" to "going on a rampage because they didn't have a bed two days ago although they have one now"?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: SkyRender on November 18, 2013, 03:55:13 pm
Why do dwarves vary from "mentally stable enough to have half their family killed whilst remaining ecstatic" to "going on a rampage because they didn't have a bed two days ago although they have one now"?

 Some Dwarves can't be reasoned with.  They just want to see the fort burn.  What, you thought psychopathic tendencies weren't modeled in Dwarf Fortress?  Hah.

 If Dwarven nobles know that what they're requesting is impossible to make, why do they keep requesting it be made over and over again?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist Mc Dwarf on November 18, 2013, 04:49:43 pm
they are machoistic

Why do brokers take breaks from napping and eating only while the traders are present?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on November 18, 2013, 05:10:56 pm
To give foreign merchants the impression that they don't need or care about their goods.  It's a ploy to drive down prices.

Why can dwarfs make an axe out of fungiwood that will cut oak, but can't fashion a pick out of rock that will dig through sand?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jcochran on November 18, 2013, 06:08:15 pm
Because beard hair is harder than wood, so they can make an axe. However, rock is harder than beard hair, so they can't make a pick.

How can dwarves carve enormous rooms in sand, yet not have their roofs collapse?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: klefenz on November 18, 2013, 07:04:53 pm
Z levels are deeper than they look like, and they sand was a little wet

How can carpenters make furniture without nails?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: smjjames on November 18, 2013, 07:12:33 pm
They use wood joints http://autonopedia.org/crafts-and-technology/woodwork/woodworking-joints/ (I know it's a non-silly answer, but hey)

Where does all the leftover material from making a gabbro ring go, or anything else really?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on November 18, 2013, 07:20:05 pm
Rocks are ground up, and used as after-shower talcum powder.

Sawdust, sand, and clay are used as kitty litter.

What's above the top z-level limit?  Hidden Boring Stuff?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: SkyRender on November 18, 2013, 08:42:45 pm
What's above the top z-level limit?  Hidden Boring Stuff?

 Kerbals.  They like watching the Dwarves from orbit, laughing the whole time from their spacecraft.  Also, they ran out of fuel and can't get back to Kerbin.

 Why do entire civilizations declare war on the Dwarven nations for trade-related offenses at one out-of-the-way fort in the middle of nowhere?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ☼!!Troll Fur Sock!!☼ on November 19, 2013, 01:55:08 am
One? Other forts have different overseers, that aren't players. It's the same AI as the one that cancels return kill to hunt vermin. Think about that special kind of hell that mus be going on in these forts.

How extacly the dwarves can turn one log either into a training axe (that is still capable of chopping trees) orrr... A bed? Door? Even a construction block?


Kerbals.  They like watching the Dwarves from orbit, laughing the whole time from their spacecraft.  Also, they ran out of fuel and can't get back to Kerbin.
Actually,  they really, really like dwarven way of thinking. Compare DF and KSP communities. Find more than 3 differences.
We murder our minions for !!SCIENCE!!
No plan without horrible deaths is a good plan
Steep learning curve
Getting things to work requires either a great deal of patience or rocket science degree.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: SkyRender on November 19, 2013, 02:02:35 am
Actually,  they really, really like dwarven way of thinking. Compare DF and KSP communities. Find more than 3 differences.
We murder our minions for !!SCIENCE!!
No plan without horrible deaths is a good plan
Steep learning curve
Getting things to work requires either a great deal of patience or rocket science degree.

 I find that the key difference is that you can actually get consistent results in KSP if you know what you're doing (and I do).  Your rocket doesn't just randomly fall apart on you.  Well, except when the Kraken attacks, but that's not nearly so common these days!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McRas on November 22, 2013, 04:28:46 am
How extacly the dwarves can turn one log either into a training axe (that is still capable of chopping trees) orrr... A bed? Door? Even a construction block?

Well, like humans do. Take a log, saw it up to make boards, then construct a bed from the boards, nothing complicated.

Why don't dwarf have names like Thorin or Gimli?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on November 22, 2013, 04:33:08 am
A: Dwarven copyright lawyers are about as effective as dwarven diagnosticians.  Plus, the Tolkein family has connections to elves.

Q: Dwarves understand the wheel; they understand powered systems - why haven't they invented the automobile yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dwarf4Explosives on November 22, 2013, 01:06:46 pm
Because cars aren't magma/lava-resistant.

Dwarves routinely make superweapons; how come elves still exist?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Niccolo on November 22, 2013, 02:33:01 pm
They breed like freaking rabbits.

What makes a dwarf decide that biting his opponent is better than using his huge axe?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McRas on November 22, 2013, 11:21:42 pm
Hunger.

Why there are no drugs in DF?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on November 22, 2013, 11:36:49 pm
Urist McHippie cancels take drugs: already drunk.

Why don't miners ever look at the plans for a dig, before beginning the excavation?  (e.g. channelling one level at a time; or at least in a consistent pattern)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: kero42 on November 23, 2013, 09:29:58 am
A:The reason given is "Dwarves believe digging to be a spontaneous art form, to do it in practical or planned manner would defeat the point." However, the real reason is that The Beards impair the dwarves ability to think straight, leaving them incapable of planning ahead (or looking back/ learning from their mistakes).

Q: Why do kittens not enslave goblins and elves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on November 23, 2013, 09:41:47 am
YOU TAKE THAT BACK!  Those widdle cuddle-muffins wouldn't dream of enslaving anyone.  They merely grace the worthy (namely, dwarves) with their divine presence.

Elves, Humans, Goblins, Kobolds - none are worthy of the power of the Holy Purr.  All hail the kitten overlords pets!


Q: Why aren't dwarves ever possessed by familiar forces?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dwarf4Explosives on November 23, 2013, 10:24:33 am
Because anything that knows dwarves is too scared to possess dwarves.

How can a dwarf's skull be bashed in by a sock?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sumyunguy on November 23, 2013, 03:17:51 pm
A: When a sock nears a dwarf, the mass and hardness of the sock increases. This is relative to the exact distance from the dwarf.

Smass/hardness=D*3.14
Where D is distance, and S is sock mass.

This allows dwarven socks to become solid once donned, creating a shield of protection for the dwarf. But woe be to the dwarf who has his own socks used against him, as the sock cannot determine whether or not the dwarf has it on. The effect of the sock on the head is the equivalent to a 34 z-level pillar cave-in on his skull.

Q: Why do lead barrels enhance the taste of fine dwarven brews?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on November 23, 2013, 05:08:41 pm
Lead II Acetate. (http://en.wikipedia.org/wiki/Lead%28II%29_acetate)
AKA, Lead sugar, Salt of saturn, and many others.

Quite possibly the world's first artificial sweetener, Lead II Acetate is created by the acidic action of acetic acid on metallic lead containers. The primary source of acetic acid is from vinegar, which itself comes from oxidation reactions of alcoholic beverages with the atmosphere. Most typically, wine.

The fondness of dwarves for sweet tasting treats, and for alcoholic substances is well known. The problem, is that sugars are converted into non-sweet tasting alcohols via fermentation. The storage of these alcoholic beverages in leaden containers permits the formation of "lead sugar" in the alcohol, returning some of this lost sweetness to the beverages in question, with only minimal loss of alcoholic potency.

....

Its consumption is also the leading cause of persistent neurological disorders frequently reported amongst dwarven settlers, and likely contributes heavily to the ... unique.. mental characteristics of the race. The effects of lead exposure during pregnancy are well documented, (http://www.ncbi.nlm.nih.gov/pmc/articles/PMC1638166/) and female dwarven mothers continue to imbibe the beverages in question without cessation during that time, leading to a double-whammy of lead toxicity and fetal alcohol syndrome.

The real question then, is HOW, given the accumulated lifetime sequestration of this heavy metal, do dwarven corpses rot so quickly after they become deceased?




Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: smjjames on November 23, 2013, 05:42:44 pm
Because lead doesn't have the same properties as in RL?

How do dwarves avoid fetal alcohol syndrome? (and how did the ancients avoid that when people mostly drank beer or whatever because it was safer than the water).
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McRas on November 23, 2013, 06:10:05 pm
The real question then, is HOW, given the accumulated lifetime sequestration of this heavy metal, do dwarven corpses rot so quickly after they become deceased?

Dwarf life is harsh and so is life of dwaven bacteria. Nowadays only tough and stern bacteria dare to live in dwarven body. When the dwarf is deceased no petty heavy metal can stop them from the feast.

How do dwarves avoid fetal alcohol syndrome? (and how did the ancients avoid that when people mostly drank beer or whatever because it was safer than the water).

Well, they don't avoid it. That's why they are short and stupid. (Ancients probably just learned to boil water.)

Why do elves use wooden armor? It is unpractical.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: klefenz on November 23, 2013, 07:48:09 pm
They like to pretend they´re trees.

How come snatched dwarven babies dont flood goblin dark fortresses with magma?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on November 23, 2013, 08:06:27 pm
Because goblins have yet to discover the technology of mining picks.

Why do demons prefer to lead human societies, instead of, say, elf nations?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McRas on November 23, 2013, 08:18:40 pm
Humans are way better worshipers.

Why there are no half-breeds?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: klefenz on November 23, 2013, 08:29:16 pm
They are known as forgotten beasts.

Where does the bookkeeper write the stocks of all the plump helmets? and with what?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ☼!!Troll Fur Sock!!☼ on November 23, 2013, 08:56:20 pm
He "uploads" it into the fortress's hive mind.


How can a barn owl corpse corpse corpse with literally no inch of intact bone still fly?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on November 23, 2013, 10:07:01 pm
Quote from: Douglas Adams
There is an art, it says, or rather, a knack to flying. The knack lies in learning how to throw yourself at the ground and miss. Pick a nice day, [The Hitchhiker's Guide to the Galaxy] suggests, and try it.

The first part is easy. All it requires is simply the ability to throw yourself forward with all your weight, and the willingness not to mind that it's going to hurt.

Why don't dwarves recognize that an animal assigned to a chain doesn't need to be pastured anymore?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on November 23, 2013, 11:01:43 pm
He "uploads" it into the fortress's hive mind.


How can a barn owl corpse corpse corpse with literally no inch of intact bone still fly?
The same way a barn owl can get killed enough times to become a corpse corpse corpse.

Do dwarves dream of stone sheep?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: klefenz on November 23, 2013, 11:09:46 pm
They want *Stone wool socks*

Why isn't there a word for "vault" in dwarvish language?
I guess they wont survive a nuclear holocaust.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McRas on November 23, 2013, 11:41:19 pm
Nuclear holocaust? You mean a day when a rain of fire falls from the sky burning everybody on the surface and boiling the ocean? That's everyday life, no one will notice.

Why don't dwarfs take vacations?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: klefenz on November 24, 2013, 12:20:19 am
Are you serious? they take "breaks" for months.

Why cant you fill a waterskin from a barrel in adventure?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sumyunguy on November 24, 2013, 12:22:35 am
A: Because "barrel water" and "water skin water" would cause a singularity to open upon mixing, destroying the world.

Q: Will dwarven civilization ever find a way to domesticate and train Giant War Sponges?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WanderingKid on November 24, 2013, 03:12:48 am
Q: Will dwarven civilization ever find a way to domesticate and train Giant War Sponges?

If dwarves ever have a need to weaponize bathing, they will.

Q: Why do ghosts either one-shot dwarves or just hang around being annoying?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on November 24, 2013, 03:33:05 am
Because dwarven ghosts are still dwarven at heart, and thus either homicidally insane or F^&(*#) ECSTATIC, which manifests by making them extremely difficult to live with.

Why do elves keep coming back even though every caravan they send is slaughtered?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: klefenz on November 24, 2013, 04:05:58 am
They dont care. If they die you dump their remains out there, where they rot and eventually become absorbed by the plants, so they become trees.

Why so many demons become leaders of human civilizations by impersonating gods? are the humans stupid or what?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on November 24, 2013, 04:25:42 am
Demons are the only ones who understand the entire Byzantine structure of human law; hence they tend to be the law-givers.

Now, I'll try this one again:


Why don't dwarves recognize that an animal assigned to a chain doesn't need to be pastured anymore?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Thief on November 24, 2013, 06:51:18 am
Causethey have fake brains.....
Why do see my dwarves fall into a river and drown them selves
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Larix on November 24, 2013, 07:15:25 am
Causethey have fake brains.....

Not very satisfactory. That could be used as answer for every "why do dwarfs..." question, including your own.

Quote
Why do see my dwarves fall into a river and drown them selves

Because you're watching, motivating them to show off and impress you with their swimming skills (which they keep forgetting they don't have). It's all your fault!

With the lack of basic hygiene, how come dwarven settlements are never ravaged by cholera, diarrhea, food poisoning etc.?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on November 24, 2013, 07:20:55 am
Because dwarves drink 180 proof rum - no hostile bacteria can survive the sheer level of astringents in the average dwarf's bloodstream!  This is also why they don't get infected until after they're in the hospital; water doesn't provide the level of immuno-protectivity they usually enjoy.

Why don't dwarves ever make their children clean their rooms up?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MeTekillot on November 24, 2013, 07:44:40 am
Because a child does as it pleases!

Why do dwarfs run DOWN a staircase at the end of my to-be cistern, instead of up the staircase to escape the rapidly approaching water?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Thief on November 24, 2013, 10:37:15 am
Because COMMON SENSE YOU NEED TO BUILD THE CHEESE GUILD COLLOSEUM
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Niccolo on November 24, 2013, 11:07:49 am
Because COMMON SENSE YOU NEED TO BUILD THE CHEESE GUILD COLLOSEUM

Don't Drink and Post.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sumyunguy on November 24, 2013, 01:06:44 pm
Why do dwarfs run DOWN a staircase at the end of my to-be cistern, instead of up the staircase to escape the rapidly approaching water?
A: Because the are some designated walls down there, and walls don't build themselves! -Urist McMasonDwarf (Deceased)

Q: Why do dwarves not advance technologically, using the same techs for thousands of years?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on November 24, 2013, 03:41:58 pm
If it ain't broke, don't fix it.
This here Atom Smasher can still hold off goblin sieges to this very day, and a cave-in trap is all you need for the big beasts.
Now excuse me while I try to cross this river at the waterfalls edge.
Urist McStuborn has died after colliding with an obstacle.

How many goblins does it take to screw in a light bulb?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jcochran on November 24, 2013, 04:13:16 pm
Can't answer that, goblins aren't dwarves.

Where do the things smashed by bridges go?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tarqiup Inua on November 24, 2013, 04:36:00 pm
Can't answer that, goblins aren't dwarves.

Where do the things smashed by bridges go?
To the older 2D versions of the DF.

Why can't we make armour out of dragon scales?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: klefenz on November 24, 2013, 08:03:15 pm
Because this isnt Skyrim.

How can a goblin be full of bolt holes and still not bleed to death?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McRas on November 24, 2013, 08:18:45 pm
His blood curdled of terror. He just saw his entire squad been slaughtered by a single dwarf.

Why do goblins keep on besieging after being slaughtered for years?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sumyunguy on November 25, 2013, 01:29:01 am
Why do goblins keep on besieging after being slaughtered for years?
A: Because most goblins don't return from the battle to tell how bad the siege went, so they just keep sending troops, thinking themselves to be very clever.

Q: Why are elven civilizations always extinct in all my world-gens? They always seem to expire so soon.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on November 25, 2013, 01:33:18 am
Because the only Joyous regions are places where Dwarves 'took joy in slaughter recently.'

Why would a hill titan get enraged, shoot webs everywhere, but not bother following up with actual attacks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: kero42 on November 25, 2013, 03:41:30 am
Well  not all titans are such brutes as to wish you death, some just have anger issues. He/she/it was just venting his/her/it's frustration in a way not unlike a child's tantrum, on things much smaller than him/her/it-self. I'm sure if you leave him/her/it alone to cool off, he/she/it will eventually go back home to have tea and sing round the camp-fire with all its jolly little friends.

I'm in a hurry this morning and don't have time to come up with a question, so I'll leave the slot open.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McRas on November 25, 2013, 08:11:24 am
Is there a word for 'fun' in dwarven language?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on November 25, 2013, 08:22:57 am
Yes. It is pronounced "Helms Deep".

Why can't dwarves make bikes, cars, tanks, or helicopters?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Niccolo on November 25, 2013, 09:08:40 am
Yes. It is pronounced "Helms Deep".

Why can't dwarves make bikes, cars, tanks, or helicopters?

Bikes can't be easily equipped for murder. For other vehicles, the Dwarven mastery of the internal combustion engine is... not as great as you would imagine.

How do Dwarves get born with perfectly braided hair?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McRas on November 25, 2013, 12:50:37 pm
Dwarfs are fond of industry and there is nothing else to do in the womb.

Do elves and humans like each other?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on November 25, 2013, 12:54:41 pm
Not always. Human nature of getting more=wanting more! their timber industry rises. Elves begin to get standoffish, and they all begin to wage war.

Dwarves don't act as stupidly feral as elves.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ImagoDeo on November 25, 2013, 12:56:37 pm
Previous poster broke the chain, so:

Why can't dwarves clean blood off of walls?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on November 25, 2013, 01:10:22 pm
Um... they can, if you don't have them busy doing other things.  Perhaps it's because you don't let them idle?

Why don't dwarves just tip over a 'full' bucket, and give it a quick rinse?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Meph on November 25, 2013, 01:12:54 pm
Because it would be the logical thing to do.

Why is a kitten able to give as much leather as a giant?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 25, 2013, 01:16:07 pm
Dwarves waste a lot of giant leather
How do dwarves lock doors when nobody is anywhere nearby?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on November 25, 2013, 01:29:24 pm
They replaced their pre-frontal cortices with a special telekinesis gland.  It only works on constructs, however - which is why they can't send kittens airborne on a whim.

Why don't dwarves harness chemical power, especially compressed gasses, in their engineering projects?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Rose on November 25, 2013, 01:34:43 pm
See previous comment about dorves and internal combustion.

Why don't dorves all just voluntarily become vampires?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: klefenz on November 25, 2013, 05:08:52 pm
They are afraid they may sparkle as well as puke on sunlight.

Why is it never nighttime in fortress mode?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 25, 2013, 06:28:20 pm

You don't need nighttime when you live in caves.

Why is slade so heavy?
It's made of demon tears, infamous for being obscenely heavy
How many dwarf hours does it take to build a lightbulb?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on November 25, 2013, 07:37:45 pm
One hour to collect the glass.
Two hours to melt it down.
Another hour to blow the glass into shape. (Dwarves are really slow about this part)
Yet another hour to put out the flames from hot glass exposure.
Three hours to realize that glass bulbs don't exist in this version, then quickly break it before Toady finds out.

Do dwarves ever attempt any mad science in the vein of Dr. Frankenstein?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jcochran on November 25, 2013, 07:53:01 pm
What do you think those threads about captured necromancers are about?

Why do dwarves survive as long as they do despite being so stupid?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on November 25, 2013, 09:54:54 pm
Dwarves are so obscenely deadly and ruthless to the point that intelligence begins to become a synonym for expendable.

Why are dwarves so inextricably obsessed with !!FUN!! and the achieving thereof, despite the decidedly negative effect it has on their lifespan?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: klefenz on November 25, 2013, 10:50:58 pm
Because otherwise they would feel elfish

Why dont dwarves use salt for anything?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on November 26, 2013, 01:46:21 am
They do.  It's great for building the second story of one's unicorn-soap walls.

Why don't dwarves ever ride their beasts into battle, like every other militant race?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tahujdt on November 26, 2013, 08:11:03 am
Why don't dwarves ever ride their beasts into battle, like every other militant race?
Because the weight of a dwarf's beard alone is enough to break the back of most mounts.

Why, despite being so much like Kerbals, have dwarves not managed to strand themselves on the moon yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Thief on November 26, 2013, 09:30:49 am
as the moon there is none lol
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on November 26, 2013, 09:38:51 am
Why don't dwarves ever ride their beasts into battle, like every other militant race?
Because the weight of a dwarf's beard alone is enough to break the back of most mounts.

Why, despite being so much like Kerbals, have dwarves not managed to strand themselves on the moon yet?

<ignoring the non-response above>

Because every time a Dwarf proposes a rocket program, somedorf remembers that sock storage alone would ruin the weight allowance, before even accounting for kitten fur in the air scrubbers.

Why don't dwarves train dogs to do tricks, outside of war and hunting? 
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ☼!!Troll Fur Sock!!☼ on November 26, 2013, 09:47:09 am
The dog misses the ball!
The ball softly hits Urist McTrainer in the head, breaking the paper-thin skull and denting the non-existent brain!

Why does dehydration lead to sudden existence failure, rather than falling unconsious and slow death?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on November 26, 2013, 10:14:29 am
The dog misses the ball!
The ball softly hits Urist McTrainer in the head, breaking the paper-thin skull and denting the non-existent brain!



I just spewed coffee out my nose.  Mind if I sig this?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 26, 2013, 10:22:09 am
Dwarfs are 99% water, and the remainder turns to dust because dorfs don't know any better than working until they drop dead.
Why can skins be raised by a necromancer, but leather can't?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ☼!!Troll Fur Sock!!☼ on November 26, 2013, 12:50:29 pm
I just spewed coffee out my nose.  Mind if I sig this?
Huh. Sure, why not.
Fourth time I'm getting sigg'd : D
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Erils on November 26, 2013, 02:03:04 pm
Dwarfs are 99% water, and the remainder turns to dust because dorfs don't know any better than working until they drop dead.
Why can skins be raised by a necromancer, but leather can't?
!!HERESY!! Dwarves are 99% alchohol!

Now about your question:
Leather is tanned and therefore incapable of  being ressurected due to dwarven tanning techniques that include magma.

Why do dwarves have paper-thin skulls in the first place?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ☼!!Troll Fur Sock!!☼ on November 26, 2013, 02:17:57 pm
Silly question, to allow better connection between the beard and the brain! Oh, and also all these years of being the best armoursmiths in the world and the fact you just don't go out without a helmet if you're a dwarf caused their skull to get thinner and thinner, every generation.

Why it is not possible to order dwarves to fill ponds... with magma?



^about tanning - you know, there was no worse place to be if you are easily nauseated than a medieval tanning workshop. Google it if you don't know why.
So... you're suggesting that dwarves produce magma from alcohol in their bodies?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: LoneChipmunk on November 26, 2013, 05:07:36 pm
Because Magma is a holy substance unsuitable to be carried about like water. The only proper way to move magma around is by the use of machinery or, in a pinch, a big bucket (minecart).

Why do goblins hang around during a seige for months at a time when the front gate is slammed shut?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on November 26, 2013, 05:12:06 pm
They're admiring the architecture.  Plus, if they just go home, they get fed to the trolls - or, worse yet, to the kidnapped dwarf children!

Why do so many migrants think that fishing is a desirable profession for an evil biome, don'tyoudarestepoutside, fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: smjjames on November 26, 2013, 06:11:13 pm
Because they know they can fish in the caves, which is unfortunately, bugged right now.

Why do bandits like to hide out in catacombs at the risk of waking a mummy?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: LoneChipmunk on November 26, 2013, 11:33:03 pm
Because a mummy is a safer target than a dwarven adventurer.

Why don't dwarves have sex?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: klefenz on November 27, 2013, 12:12:48 am
Because they dont have genitals.

What happens if a dwarf shaves? (i mean after escaping the other dwarves who yell !!HERESY!!)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ImagoDeo on November 27, 2013, 03:39:21 am
Um... they can, if you don't have them busy doing other things.  Perhaps it's because you don't let them idle?

Floors, yes, walls, no. They will clean walls directly next to floors when they clean the floors, but they cannot clean the walls themselves.

It's the only reason I use DFHack right now. >_<
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: McDonald on November 27, 2013, 08:23:04 am
^about tanning - you know, there was no worse place to be if you are easily nauseated than a medieval tanning workshop. Google it if you don't know why.

Holy shit.

Because they dont have genitals.

What happens if a dwarf shaves? (i mean after escaping the other dwarves who yell !!HERESY!!)
They can't do any job, because beards are needed for everything. Also, their beards are in reality their brains, so yeah...

Why dwarves don't poo poo or pee pee?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ☼!!Troll Fur Sock!!☼ on November 27, 2013, 08:54:24 am
What happens if a dwarf shaves? (i mean after escaping the other dwarves who yell !!HERESY!!)
Only adamantine-diamond razors can  cut dwarven beards. And even they have hard time doing it.

Why dwarves don't poo poo or pee pee?
Because of how world in DF works, and how much alcohol dwarves drink, reality would crash itself while trying to handle that amount of fluids.

Why did the migrant cross the road?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on November 27, 2013, 08:58:20 am
To take up fishing and cheese-making, in a brand-new home!

Why don't dwarves grow flower gardens?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: McDonald on November 27, 2013, 09:04:07 am
To take up fishing and cheese-making, in a brand-new home!

Why don't dwarves grow flower gardens?
You can't make booze from flowers.

Why are there no light sources in DF?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McRas on November 27, 2013, 09:33:29 am
There are. But dwarfs don't need light to see, so they don't care for light sources.

Why don't dwarfs build temples?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: smjjames on November 27, 2013, 10:38:26 am
Because they are largely secular. Although maybe they will in the upcoming version, no idea.

Why haven't they developed the internal combustion engine?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jcochran on November 27, 2013, 11:15:46 am
Because of all the alcohol in the dwarves, every attempt at such experiments have resulted in the incineration of the experimenter.

Why can't you make a magma "waterwheel" using nethercap?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: McDonald on November 27, 2013, 11:36:10 am
Because of all the alcohol in the dwarves, every attempt at such experiments have resulted in the incineration of the experimenter.

Why can't you make a magma "waterwheel" using nethercap?

Because magma would cool to quickly to be effective.

Why nobles demand windows underground?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Rose on November 27, 2013, 11:41:01 am
Why nobles demand windows underground?

To see the magma.

What do my dorves think of my massive underwater edifice?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ImagoDeo on November 27, 2013, 01:46:13 pm
That you shouldn't have pulled the lever.

How the heck can dwarves mine blocks on the layer above through a bridge over some ramps?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jcochran on November 27, 2013, 03:55:25 pm
Very skinny pick handles.

Why can you build an immense fortress using just sand from a single tile?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Icefire2314 on November 27, 2013, 11:23:02 pm
Because King Urist decreed that sand is infinite. The end

Why is Urist so dorfy?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on November 28, 2013, 12:24:52 am
Because they're synonyms.

Why are elves so pitiful?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: 4maskwolf on November 29, 2013, 07:49:01 pm
Why can an elephant not break down a wooden bridge on it's way to your fortress.
And what the heck is an elk bird?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: 4maskwolf on November 29, 2013, 07:51:19 pm
And the Urist dwarf thing comes from way back in the 2D version, if memory serves.  One dwarf against the world.  Look it up, it's pretty funny.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on November 29, 2013, 08:07:45 pm
Because they're synonyms.

Why are elves so pitiful?

It's not that elves are pitiful; it's just that we compare them to the awesomeness that are dwarves.

Why can an elephant not break down a wooden bridge on it's way to your fortress.
And what the heck is an elk bird?

1. Because not even magma can break down a construction, until you alter its state (in this case, raise/lower the bridge).
2. A bird the size of an elk.

Why are dwarves so concerned with going to where an enemy was, as opposed to where it is?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: 4maskwolf on November 30, 2013, 12:45:12 am
Why do dwarfs not realize they are on fire until it is too late?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on November 30, 2013, 02:34:12 am
Because their overseer demands it.

I'll try this again:



Why are dwarves so concerned with going to where an enemy was, as opposed to where it is?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: klefenz on November 30, 2013, 03:03:49 am
Because they're drunk.

Why have dwarves not invented gunpowder yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: McDonald on November 30, 2013, 04:28:40 am
They have. They just didn't live long enough to actually tell somebody.

Can somebody think of a question for me?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ☼!!Troll Fur Sock!!☼ on November 30, 2013, 05:03:51 am
No.

How it is possible that dwarves have to walk over a corpse several times, literally stomping on him, to notice he's dead, not missing?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: cyberTripping on November 30, 2013, 05:07:06 am
Hauling that rock salt is REALLY IMPORTANT. They just get caught up. Better than having them do "No Job", right?

Urist McHunter shoots a vampire in the heart with a wooden bolt. How long does it take it to die?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: klefenz on November 30, 2013, 06:18:52 am
Hard to tell. Was the vampire sparkling?

Also, take note that a bolt is not a stake. In Bram Stoker´s Dracula the stakes used were 3 feet long and supposed to have them nailed to the ground so they dont rise up again.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on November 30, 2013, 06:23:28 am
Urist McForumite cancels answer question: job item missing or destroyed.

How tall is a QSP stack of 300 pieces of rock?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: klefenz on November 30, 2013, 07:09:26 am
The same size a boulder. Dwarven QSPs compress matter in a reduced volume.

Why dont the dwarves ever wear all that jewlery they make?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: cyberTripping on November 30, 2013, 06:12:20 pm
wearing -gold amulets- slows you down. Next thing you know, you're unable to make it to the booze stockpile before it's drained, and you're stuck outside when the fort locks up for a siege.

Why can't my dwarves just sticks bars and charcoal into barrels or pots? Why do they need to use bins, despite having plenty of barrels available?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: 4maskwolf on November 30, 2013, 07:31:44 pm
Why can a dwarf not take two seconds to take the bag OUT of the barrel rather than tote the whole seed barrel?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on November 30, 2013, 09:25:34 pm
wearing -gold amulets- slows you down. Next thing you know, you're unable to make it to the booze stockpile before it's drained, and you're stuck outside when the fort locks up for a siege.

Why can't my dwarves just sticks bars and charcoal into barrels or pots? Why do they need to use bins, despite having plenty of barrels available?
They figure you can't put a square bar in a circular container. (Charcoal happens to be in the form of BBQ brickettes, apparently.)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on November 30, 2013, 10:11:41 pm
Why can a dwarf not take two seconds to take the bag OUT of the barrel rather than tote the whole seed barrel?
Dwarves are extremely lazy creatures, and it's hard work, getting pocket-dimension containing bags out of pocket-dimension containing barrels, and unless explicitly ordered to do otherwise, they'll just leave it in there and take the whole thing.

Why do dwarves see fit to leave bits of blood lying around, when it's a well-known fact that touching said blood causes your beard to melt off? And why is it that when I give up trying to get them to get rid of the stuff and just make them wear boots instead, they decide they're apparently fatally allergic to boots?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on November 30, 2013, 11:40:13 pm
The answer to both questions is quite simple:

Both end up with beard melting blood on them, and getting anywhere near them will result in beard melting. Dwarves are particularly fond of their beards, and as such are unwilling to take the risk.

Besides, the pool of forgotten beast ichor in the hallway that nobody wants to touch makes excellent kobold poison, since blood spatters dont count as traps, and thus trap-avoid has no impact on contact syndrome progression-- and kobolds dont even wear the socks they steal.

(Nobody really knows for sure what they actually DO with them...)

How is it that mass is continually created on a DF world, yet surface gravity is not affected?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: klefenz on November 30, 2013, 11:58:43 pm
It is affected, dwarves just get used to it.

Why cant dwarves encrust gems into the weapons they make?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: 4maskwolf on December 01, 2013, 12:21:01 am
How large is a tile in dwarf fortress, some ask.  Well, here's the answer.  It's small enough that a lamb causes dwarfs to crawl to get by it but big enough that you can fit ten thousand dragons in it as long as 9999 are lying down.

And that's final.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: cyberTripping on December 01, 2013, 01:01:20 am
Why cant dwarves encrust gems into the weapons they make?

Weapons aren't some fancy trade commodity, they're made to kill! Menacing spikes of iron? Sure. And engraved images are the weapon equivalent of racing stripes.

Why does my last remaining dwarf decide to take a break, have a drink, conduct a meeting with nobody, and then eat before pulling the lever?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: doomyoshi on December 01, 2013, 11:11:23 pm
Why cant dwarves encrust gems into the weapons they make?

Weapons aren't some fancy trade commodity, they're made to kill! Menacing spikes of iron? Sure. And engraved images are the weapon equivalent of racing stripes.

Why does my last remaining dwarf decide to take a break, have a drink, conduct a meeting with nobody, and then eat before pulling the lever?

He has moral qualms about washing the dining room with magma and hopes you change your mind.

Why are all my immigrants useless?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Erils on December 02, 2013, 06:05:34 am
Why are all my immigrants useless?

They're not useless. Just draft them into the military, give them random jobs, or start studying !!SCIENCE!!

Why do mountain gnomes like tearing teeth out of dogs, but don't do anything else to them?
That's what happened in my fortress and now my tame dogs have no teeth. They have no other injuries, just a lack of teeth.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on December 02, 2013, 06:08:48 am
To make dentures, of course!

How do dwarfs store all the terror they import from the goblins?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ☼!!Troll Fur Sock!!☼ on December 02, 2013, 07:12:00 am
They don't store it. Because of a bug that doesn't allow you to create terror stockpiles, it gets scattered all over the place.

How can a dwarf/animal/everything get pregnat if it was separated from every other of it's race by 30m thick rock wall for years?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Lord_lemonpie on December 02, 2013, 02:00:05 pm
Spores, Spores everywhere.

Why can a yak cow be stricken by melancholy?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: LoneChipmunk on December 02, 2013, 02:12:13 pm
Because that Yak was especially fond of Aban Govoskonos, and is sad that s/he has gone mad.

Why is it the longer it takes for the goblins to seige, the worst the first siege feels like it will be?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WanderingKid on December 02, 2013, 02:32:59 pm
Why is it the longer it takes for the goblins to seige, the worst the first siege feels like it will be?

Anticipation is half of terror.  The gobbos understand that.

Is it possible to build a dwarf fortress game WITHIN dwarf fortress using logic gates?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dwarf4Explosives on December 02, 2013, 03:26:16 pm
Very nearly. I haven't done the calculations, but you'd need more embark space than you can select, maybe 50x50 to 75x75 squares. About 100x100 if you allow for catsplosions and the like.

Why don't the civilizations of the world get scared enough of the madness inside the fort to attack en mass?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on December 02, 2013, 04:06:45 pm
This is a trick question:  it has similarities to "if the train wreck is so unendurably horrible to look at, why don't you look away?"

Basically, what they *do* know about what happens inside dwarven fortresses is so terrible for them, that they don't dare shatter what remaining illusions of love, peace, harmony and joy they have left by traveling there themselves to know for sure.

Basically, it's so horrible that nobody want to even get near one. (Except the goblins. They are angry that the dwarves won't let them in for the parties, and so come party crashing. Yes, that's the real reason they show up.)

Thankfully, concentrated horrors like that are not self-sustaining, requiring prodigious numbers of living bodies to work with, and naturally leaving a profound scarcity of same after the fact.

So, this begs the question: what would happen if dwarven fecundity and rate of maturation were turned up enough to overcome this problem, and reach critical mass?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on December 02, 2013, 06:49:19 pm
Because if it weren't, we'd no longer be visited by the glorious hordes of spambots - and what fun would life be, then?

Why are so many dwarfen societies emblemized with basic geometric patterns, in a world full of such fun and exciting creatures and events?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on December 02, 2013, 06:56:51 pm
It has to stand out.

In a world where brutality, bloodshed, eldritch horrors, and literal demons from the abyss enslaving whole nations and peoples are "every day" occurences, then simple geometric shapes and patterns stand out.  It's very Avant-Garde.

Hypothetical question:

If you took free-lovin' hippy elves from the surface and transplanted them to cavern layer 3, where the "local fauna" don't obey the "peace with nature" BS, how long would they last?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: 4maskwolf on December 02, 2013, 07:04:56 pm
Depends on if they find a cave dragon or not.  Probably two days without, five seconds with.

How many clerks could a clerks office clerk if a clerks office could clerk clerks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Erils on December 03, 2013, 07:30:09 am
How many clerks could a clerks office clerk if a clerks office could clerk clerks?

None. The clerk's offices are not magma proof and would therefore be destroyed along with any 'unlucky' clerks or cheese makers inside when the magma gate is opened. And how many dwarven clerks do you know of?

Do actual dwarfs get insulted by the stupidity of dwarves in Dwarf fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on December 03, 2013, 08:30:04 am

Do actual dwarfs get insulted by the stupidity of dwarves in Dwarf fortress?
They're absolutely livid, but they keep quiet about it because they don't want the magma reservoir emptied into their home
How do dwarves stuff an infinite amount of items into a garbage zone, but only store 1 stone in a space normally?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on December 03, 2013, 08:36:22 am
Phase transition.  Once an object has been forbidden, its very solidity is undermined.  This allows for all of the atoms in all of the things to be crushed together far closer than the normal laws of electrodynamics would allow.

Why don't dwarfs ever write essays or treatises on the physics of their amazing engineering?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Erils on December 03, 2013, 10:06:19 am
Why don't dwarfs ever write essays or treatises on the physics of their amazing engineering?

Because then the elves and goblins would steal all their secrets.

Why don't dwarves understand that, no matter how much they yell that they need silk for their artifact, I don't have any silk at the moment and can't get any? Why not just use wool?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: locustgate on December 03, 2013, 10:55:31 am
Why don't dwarves understand that, no matter how much they yell that they need silk for their artifact, I don't have any silk at the moment and can't get any? Why not just use wool?

Because it's not silk.

Why do dwarves kill themselves, because of a lack of chairs, when they are in a room with 34 chairs, there are only 14 dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Rose on December 03, 2013, 11:00:02 am
Those are public chairs.

they want their own.

Why do my dorves tolerate when I make them build an above-ground structure?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McRas on December 03, 2013, 11:16:24 am
They treat any structure as a doomsday device designed to kill everybody including themself. From that point of view above ground or under ground are virtually the same.

Why don't dwarfs give their children some physical work to make them stronger?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on December 04, 2013, 02:06:11 am
Because that would be unethical, regardless of the consequences of them growing up to have less muscle mass than the mushrooms they eat. And because the little brats won't pay attention for more than thirty seconds.

Why do dwarves insist on taking a bath to wipe the blood off their feet, then go and walk right back through a stream of blood, and go back to bathe AGAIN?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on December 04, 2013, 02:31:20 am
Because the water just feels so good, they try to find reasons to splash it all over themselves! Seriously, it's one the biggest happiness buffs in the game!

But why don't they at least take a little more pride in keeping the fortress clean!? Seriously, if they showed half the festidiousness they show toward "Must bathe NOW!" To "gee, this floor is absoltuely filthy! Maybe I should mop it or something?", the problem would be moot anyway.

Seriously, it's as if they keep the dirt around just as an excuse to bathe.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on December 04, 2013, 03:26:01 am
You may have answered your own question there.

My hypothesis: cleaning floors is just another job; one that doesn't even create anything.  That makes it a kid's job, much like deconstructing a wall or floor.

Why, for the love of Armok, don't dwarfs prefer to elect mayors whose mandates will actually be useful to the fort?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McRas on December 04, 2013, 03:59:44 am
Because the only one who cares about the fort is the overseer and he is kinda self-elected.

BTW, why don't they talk to the overseer?
Title: Here's your answer!
Post by: Erils on December 04, 2013, 03:42:27 pm
Because they would need a real brain to do that. And anyway, If they ever contradicted or disagreed with the overseer, they would usually be promptly directed to mine out the lava so that it can reach the pumps and gates. Either that, or they would be sent to inspect the circus for candy and clowns.

EDIT: (forgot my question) Why don't dwarves like to use mugs for drinking alchohol?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: LoneChipmunk on December 06, 2013, 06:46:23 pm
Given the amount of alcohol a dwarf drinks at one sitting and their tolerance for said alcohol, if they had to fill, drain, and refill a mug to get drunk it would take them many times longer to get drunk than it currently does.

What would happen if dwarves found an aphrodesiac?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on December 06, 2013, 07:46:17 pm
Well, considering dwarven "marital life" appears to be either conducted with spores, or is some kind of quantum entanglement like connection between spouces, not a whole lot. It's a well established fact that dwarven procreation requires zero physical contact, and that for all intents and purposes (or is that intensive porpouses? I always get them confused..) dwarves simply have no concept of sexual congress. An aphrodesiac would have no effect.

If, however, you wish to reframe that statement away from something that induces desire (aphrodesiac), to something that induces fertility instead...

Well, that goes with one of my earlier questions about what would happen if the dwarven birth rate was rapacious enough to make dwarven homocidal mania into a self-sustaining bloodbath.

(I believe the word used was "armokgheddon".)


Would it be too horrible to contemplate to add a syndrome to alcohol that makes female dwarves have the [multiple_litters_rare] token removed to simulate this effect in dwarves?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Gentlefish on December 06, 2013, 08:32:27 pm
Never too horrible if the odds are 1 in 100.

Why do goblins always march into my hall of death traps? I always make sure to send one back to give warning but they continue to grind themselves.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on December 06, 2013, 08:58:31 pm
This is a touchy subject, given how toady likes to avoid anything and everything to do with the subject of "intimacy" in his game, but--

The only sensible explination is that goblins are BDS&M fetishists, who for socio-political reasons, NEVER use safe words.

It simultaneously explains their low birth rates, bizzare social customs, proclevities to wield whips and chains, and also-- as you asked-- why they seem to relish being mutilated to death in dwarven torture devices.

I am now at a loss for what to ask next...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WanderingKid on December 06, 2013, 09:31:08 pm
(To the unanswered question):
... because not using your safeword is much less painful than telling the Queen Goblin "No."

Why the hell is 16:10 the new standards for monitors and phones, but 16:9 and 4:3 are the only standards that most movie making software, youtube, and the rest will accept?  Don't these frickin' people TALK to each other?!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on December 06, 2013, 09:58:50 pm
1st question) marketing, in their usual "detatched-from-reality" manner, ordered that the pixel aspect ratio be "more round", completely misunderstanding what a pixel aspect ratio actually is, and instead thinking it had something to do with corners. This naturally angered the engineering staff, who promptly voiced that displeasure in the form of the 16:10 aspect ratio, which is the "More round" version of 16:9.  --in that it is not a properly reduced fraction, and thus both sides of the ratio can be divided by 2. (Which is, of course, what makes it "round".) Of course, 8:5 doesn't sound as catchy, and just looks plain weird. Advertising of course knew exactly what a pixel aspect ratio was, since they specialize in making the advertisments for the product, which must meet the specification to be properly presented-- and got in on the joke as well, claiming that 16:10 was "Bigger and better!" Than 16:9, and marketing believed them.

The rest is history.

2) No, they have H1B visa holding interns, secretaries, and personal assistants do that for them. Nothing must ever introduce the corrupting influence of "the real world" into their carefully created personal fictions from which they draw their "Inspiration."

What does this have to do with dwarf fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WanderingKid on December 06, 2013, 10:12:37 pm
What does this have to do with dwarf fortress?

Well, the thread doesn't specify, but it does actually have to do with DF... as in I have to completely reconfigure my fricking system when I want to record the game otherwise it looks like crap.

Why do I always seem to look away from eleborately built traps that need manual activation at EXACTLY the wrong moment to look away from them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on December 06, 2013, 10:45:58 pm
Can't you just drive your monitor in a non-native resolution to retain 16:9 on the recording software, and just suffer the occasionally lumpy looking pixel on your display?

I can't imagine DF running higher than 1280x720 anyway, and that's pretty close to the native 1280x768 res.  That's just one "fat" horizontal line every 15 lines or so. More likely is that your monitor will just display 24 black lines on the top and bottom of the display, and no pixels will be distorted.

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WanderingKid on December 06, 2013, 11:31:08 pm
Can't you just drive your monitor in a non-native resolution to retain 16:9 on the recording software, and just suffer the occasionally lumpy looking pixel on your display?

I can't imagine DF running higher than 1280x720 anyway, and that's pretty close to the native 1280x768 res.  That's just one "fat" horizontal line every 15 lines or so. More likely is that your monitor will just display 24 black lines on the top and bottom of the display, and no pixels will be distorted.

I run dual 1440x900s, so that's not near my native.  There's no way to 'drive' the monitor without going into display settings to adjust it, at least not that I've found.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Erils on December 08, 2013, 10:02:36 am
Urist McPoster cancels answer question: job item missing or lost

How can a lamb prevent a dwarf from passing through a tile but thousands of whales can fit in it if all but one are lying down?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: kero42 on December 08, 2013, 01:39:55 pm
Urist McPoster cancels answer question: job item missing or lost

Why do I always seem to look away from eleborately built traps that need manual activation at EXACTLY the wrong moment to look away from them?

I don't see anything that looks like an answer to this. Easy to miss among all this talk of computers screens though.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on December 08, 2013, 03:01:42 pm

Why do I always seem to look away from eleborately built traps that need manual activation at EXACTLY the wrong moment to look away from them?
Activating traps always takes second priority to watching your dwarves eat cheese

How can a lamb prevent a dwarf from passing through a tile but thousands of whales can fit in it if all but one are lying down?
When lying down, animals lose all mass and essentially disappear from existence. It is still unclear how a duckling takes up the same amount of space as a dragon, but Dwarven physics is always working on solutions.

Why do all my woodcutters choose the middle of an ambush to go outside when the designation has been active since 6 months prior?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on December 08, 2013, 07:48:05 pm
They were on break up till that point.

Why do glassmakers not go fill their own bag of sand to use on a project if there aren't any in the stockpiles?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WanderingKid on December 08, 2013, 07:55:52 pm
Why do glassmakers not go fill their own bag of sand to use on a project if there aren't any in the stockpiles?

Unions!  You wouldn't want to put that poor sandbag stuffer out of a job, now would you son?  No, of course not.  You're not being efficient, you're taking food out of the mouths of that poor soul!  Now, please, don't question the labor union... we only have your best interests and our union fees in mind.

On the subject of sand though, how is it that sand was QSP'd before dwarven arrival?  I've built entire towers out of a single square meter of sand!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on December 08, 2013, 08:34:07 pm
Sand is the remains of worn away rocks. Sand grains in and of themselves are really tiny rocks. Clearly, Dwarves learned their QSP tactics from sand.

How can clay do the same stuff?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jcochran on December 09, 2013, 10:33:38 am
Clay is even smaller rocks ... mixed with a bit of water. Which reminds me. Aquifers. Clearly dwarves learned the concept of QSP from aquifers first, not sand.

So why does a single aquifer tile have an infinite amount of water?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dwarf4Explosives on December 09, 2013, 12:38:03 pm
Sand is the remains of worn away socks. Sand grains in and of themselves are really tiny socks.
Fixed that for you.

Aquifer's are Armok's attempt to expand his godly repertoire into fields other than magma, so as to increase the number of his adherents that survive.

Why is the amount of clowns in a clown car so small? Half the standard population cap seems rather little for an event that is marked as "endgame" in the raws.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on December 09, 2013, 03:20:58 pm

Why is the amount of clowns in a clown car so small? Half the standard population cap seems rather little for an event that is marked as "endgame" in the raws.
Armok wasn't expecting you to change the population cap to 4

How do dwarves not overheat from wearing 3 layers of clothes in a tropical biome?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Pakkanen on December 10, 2013, 04:34:41 am
How do dwarves not overheat from wearing 3 layers of clothes in a tropical biome?

Whenever dwarves drink a form of liquid, be it booze or water their beards absorb all of the liquid that gets splashed on it. <= This explains the location of the beard on the dwarven body.
The beard then acts as a reservoir distributing the needed dose of water/beer to keep the body cool. This once again shows the symbiotic nature of the beard.

Why do dwarves let their wells overflow? Why dont they use some kind of cover for it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on December 10, 2013, 12:28:10 pm
Because if they covered the well, how could any dwarf drink from it?

Why will the merchants happily accept tattered clothes and other rubbish in exchange for food, booze, and metal bars?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Erils on December 10, 2013, 02:09:56 pm
Because they know that the market for tattered clothes is just in a small slump and are investing for when it skyrockets.

Why do dwarves seem to have a lust for death and !!FUN!! and will even kill each other or themselves in order to achieve !!FUN!!?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: kero42 on December 14, 2013, 06:41:12 am
Because they know that the market for tattered clothes is just in a small slump and are investing for when it skyrockets.

Why do dwarves seem to have a lust for death and !!FUN!! and will even kill each other or themselves in order to achieve !!FUN!!?

A:They don't, their Overseers do. The dwarves are just the victims of said crusade for !!FUN!!, due to being so prone to it.

Q: Why do the ice walls always unfreeze into 7/7 water, regardless of how much it was before freezing?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Knit tie on December 14, 2013, 10:06:22 am

Q: Why do the ice walls always unfreeze into 7/7 water, regardless of how much it was before freezing?

Same reason why you can build a glass fort from the sand from a single tile.

Why do dwarves have "clean shaven" beards sometimes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jcochran on December 14, 2013, 10:44:52 am
A clean shaven dwarf is a dwarven hippie.

Why does it seem every goblin has "extremely long hair"?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on December 14, 2013, 11:37:25 am
Because any time a goblin barber goes near a pair of scissors, somebody dies.

Why do dorfs with high creativity still craft the same old stuff?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: kero42 on December 14, 2013, 01:22:09 pm
"The same old stuff? Are you blind? Do you not see that when Urist McCreativeCraftsdwarf made that turtle shell earring, he was making a commentary on the current state of affairs in our fair nations crafting industry? That, with the forging of this item, we must now re-evaluate the way we look upon all crafts made, in both future and past? Why, it's so terribly obvious, to anyone who understands art. "  ::)

Why are dwarves so willing to believe it when a vampire blames a baby for their kills?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Lielac on December 14, 2013, 01:44:00 pm
"The same old stuff? Are you blind? Do you not see that when Urist McCreativeCraftsdwarf made that turtle shell earring, he was making a commentary on the current state of affairs in our fair nations crafting industry? That, with the forging of this item, we must now re-evaluate the way we look upon all crafts made, in both future and past? Why, it's so terribly obvious, to anyone who understands art. "  ::)

Why are dwarves so willing to believe it when a vampire blames a baby for their kills?

Because vampires, having had many, many years to hone their skills, can pull off epic usages of the Bluff skill on a regular basis.

Why is it a miasma only occurs in subterranean regions, even after a space exposed to sunlight has had a ceiling built over it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on December 14, 2013, 01:50:07 pm
Because, as every dwarf knows, miasma is created not by rotting meat/vegetable matter, but rather by the earth itself spewing forth its disgust at having such things mar its otherwise unblemished skin.

Above-ground earth is naturally pimply and ugly (hence all the elfy stuff up there!), and so bears no such revulsion.

Like, duh XD

Why, oh why, do dwarfs ignore zone settings when it comes to fishing and drinking?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: kero42 on December 14, 2013, 04:09:45 pm
(Not a proper answer, but are they set to only use zones in the options?, I think it's o-z)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on December 14, 2013, 04:26:57 pm
(Not a proper answer, but are they set to only use zones in the options?, I think it's o-z)

Yes, of course.  And it's o-z-d(and/or)-f.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ArchAIngel on December 16, 2013, 07:51:11 pm
There is no question to answer here, so..


Question: What would happen if a fortress was set up in the everfree forest?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: klefenz on December 16, 2013, 08:42:13 pm
The rivers would be colored red from all the elven blood.

How is a stone door even supposed to work?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Lielac on December 16, 2013, 08:50:39 pm
There is no question to answer here, so..


Question: What would happen if a fortress was set up in the everfree forest?

Nothing special; it's positively tame compared to a lot of evil biomes.

Question: Why was the question I just answered not musing over a WTF?

The rivers would be colored red from all the elven blood.

How is a stone door even supposed to work?

AGH NINJA

Dwarven quantum mechanics and masterful masonry. It's balanced *really* carefully.

Question: what is even *with* 48-urist wide rivers and their 90-degree bends? (Give me the serious technical answer an' I'll feed you to the FBs in my basements)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Larix on December 16, 2013, 08:57:41 pm
The rivers would be colored red from all the elven blood.

How is a stone door even supposed to work?

You open it, you can pass. You close it, you can't pass. Easy.
Examples - hinged door: http://commons.wikimedia.org/wiki/File:Stone_door_-_Desert_castle_-_Jordan.jpeg
a stone wheel that can be moved to block/unblock a passage: http://www.crystalinks.com/derinkuyudoor.jpg (picture from the http://en.wikipedia.org/wiki/Derinkuyu_Underground_City )

How is bituminous coal formed in a world less than a thousand years old? Is the world actually just morphed from an older world and not created ex nihilo as worldgen suggests?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Somejob on December 16, 2013, 08:59:48 pm
It is spontaneously created by means of quasinationalslippendation to the nth degree.


Why do starving and dehydrated dorfs throw parties, then starve to death because they didn't eat?

EDIT dorfs... I typo'd a y in there.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on December 16, 2013, 09:05:34 pm
Because Starvation Parties are all the rage, among the trendsetters in the mountainhome.

Still no answer, so trying again:

Why, oh why, do dwarfs ignore zone settings when it comes to fishing and drinking?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Somejob on December 16, 2013, 09:08:27 pm
Still no answer, so trying again:

Why, oh why, do dwarfs ignore zone settings when it comes to fishing and drinking?
Because they are too busy planning their next starvation party  ;D
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on December 16, 2013, 09:13:24 pm
One word answer: hallucenations.

Complex answer: dwarves experience devistating mental infirmities from failure to consume alcohol, as they have evolved in such a fashion to actually metabolize the high energy liquid directly inside their brains, and it is this mechanism which sets them apart from the other sentient races, as well as being the source of inspiration for their so called "moods". Without this high energy dwarf fuel, dwarves experience a state similar to what humans experience when placed inside a sensory deprivation tank, and promptly begin to experience auditory, visual, and olfactory hallucenations, which is downright crippling to their ability to function. If this persists long enough, the hallucenations take on a coherent theme in most sufferers, centering around the wish fulfillment of drinking. This is the mind's last ditch effort to preserve itself in the face of being so impoverished. In this last final stage of systemic and complex hallucenation, dwarves will initiate a party, wherein all attending will honestly belive that there really is alcohol and food being served.  The energy they exert while under this deception will exceed the energy stores remaining in their bodies, and promptly results in their deaths.

The providence of alcohol and food at this late stage might not always succeed in freeing them from death's clutches however, so experiments concerning the protracted effects of sobriety on dwarven populations are met with severe ethical disdain, regardless of how valuable suc data would be to the medical profession. As such, there is little to distinguish hard objective information from purely subjective folk tales and second hand rumor.

Is there really such a place as a truly impossible embark?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Somejob on December 16, 2013, 09:16:22 pm
Welcome to armokcom. At armokcom, the only limit is yourself! Have you tried modding so you can embark 100 z-levels in the air?


Why do melancholy dwarves suicide at the worst times?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: klefenz on December 16, 2013, 11:12:29 pm
Because they're attemtion seekers.

How can dwarves make a wooden crossbow without string?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on December 16, 2013, 11:21:11 pm
They donate one of their mighty beard hairs to the weapon. Nothing makes a better bow string than dwarf beard.

Why do nobles lose their temper so easily?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on December 16, 2013, 11:26:19 pm
Clearly, a dwarven crossbow is very unlike a normal one. Considering that a wooden crossbow contains no metal parts, nor any string, we can only conclude that the construction of said crossbow relies more on a kind of double brace mechanism than on a normal brace + string mechanism.

(Imagine 2 braces, with the "tips" that would normally be where a bow string attaches, fully attached to each other, so instead of this: |) you have this (). Now, imagine a screw gear between those two, and a mechanical disengagement. The rear brace has notches in it to lock the arrow.)

Why do dwarves insist on doing thing in the strangest possible fashion like this?


Edit: Ninja ninja ninja! It's always about the ninja!

Why do nobles always lose their temper so easily?
You try having ti reconcile thoughts of being opposed to tradition, with having to uphold tradition by holding a traditional office some time!  Doublethink; It ain't just in Orwell novels!

(See above question.)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on December 17, 2013, 02:45:05 pm
Question!

Why don't dwarves use mugs as weapons?

They don't use em for anything else...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Monk321654 on December 17, 2013, 05:48:26 pm
Wierd: Because if their technology doesn't make any sense except to them, those filthy elves can't steal it.

Nidilap: Mugs simply aren't heavy enough to make good weapons. As for socks, those are just always at hand.

What if humans actually could get drunk from booze?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jcochran on December 17, 2013, 06:51:03 pm
Then they'd shrink in size over a few generations and then become a new species of dwarf. Since that ecological niche is already filled by dwarves, the new species would die out.

Why do impulse ramps work?
 
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McRas on December 17, 2013, 10:31:47 pm
Why do impulse ramps work?

Toady played minecraft that weekend.

Do French dwarfs brew cognac?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on December 18, 2013, 09:10:07 am
Yes, but because dwarves don't understand the difference between mead and ale, so Cognac and Scotch just go under "Heavy".

Did Dwarves come from the earth, or were they just the first to delve?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: 4maskwolf on December 24, 2013, 01:46:16 am
Both and neither, only Armok knows.

Why does one become highly skilled by sitting on a spear trap?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on December 24, 2013, 03:30:28 am
It isn't SITTING, it's FALLING!
(2 Z-levels in fact)

And the reason makes PERFECT sense in the DF universe: The dwarf dodges having a whole planet "Thrown" at them. How can that NOT make them extremely experienced at parrying dangerous projectiles, to the point of being legendary?
I mean, come on, the dwarf BLOCKS a WHOLE PLANET traveling ~9.8 meters/sec with his shield! --WHILE DRUNK!
Do you have any idea how much mass energy he is deflecting there!?

Now, What exactly is it that sky supported tiles are ACTUALLY hanging on?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Lielac on December 24, 2013, 03:36:24 am
The bottom of another world's HFS.

Why are dwarves against making totems of their enemies' skulls?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: 4maskwolf on December 24, 2013, 02:45:04 pm
actually, the planet is moving considerably faster then that.  That is acceleration due to gravity, the acceleration of the dwarf.

Why are cloaks so good at blocking spears?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on December 24, 2013, 09:17:33 pm
actually, the planet is moving considerably faster then that.  That is acceleration due to gravity, the acceleration of the dwarf.
I think tiles are supposed to be 3m tall, so that would make the velocity ~59 m/s. Of course, this assumes no air resistance, terminal velocity, and g=~9.8.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TalonisWolf on December 27, 2013, 11:31:37 pm
Why are cloaks so good at blocking spears?

More material for the spear to get tangled in. (Actually, it's because of the tag which determines amount of coverage  but that answer isn't as Dwarven)

Somewhere in the Headshoots LP, it is discovered that dwarves have made a wall made of pure water. How is such masonry possible, and how is it that the said wall still acts as a barrier?

Here's the page in question:

http://lparchive.org/Dwarf-Fortress-Headshoots/Update%2065/ (http://lparchive.org/Dwarf-Fortress-Headshoots/Update%2065/)

The second or third pic down.

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: 4maskwolf on December 27, 2013, 11:41:56 pm
Ah yes , that. My only guess was an ice wall that melted, but because of the way the definitions worked it became a liquid state wall.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TalonisWolf on December 28, 2013, 08:33:26 pm
That... makes sense in a warped way.

I don't want to have two questions in a row, so could someone think of something?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: 4maskwolf on December 29, 2013, 12:23:20 am
Why is it that everyone picks on elves.  In world gen.  Even civs I mod in.  With [EAT_SENTIENT_KILL:ACCEPTABLE]...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on December 29, 2013, 12:32:44 am
They're ELVES! They're the most repulsive, animal-loving, tree-hugging, dwarf-hating hippies ever, and even someone who agrees wholeheartedly with everything they stand for will think that they must be destroyed!

How did an ambush of three kobold swordsman and a kobold axeman manage to kill me and my company of seven human pikemen, spearmen, and a bowman?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: 4maskwolf on December 29, 2013, 01:24:50 am
No idea. Why do kobolds keep trying to attack nigh unkillable horse husks outside of the fortress.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ragnarok97071 on December 29, 2013, 01:27:10 am
No idea. Why do kobolds keep trying to attack nigh unkillable horse husks outside of the fortress.

They're kobolds. They're idiots.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wer6 on December 31, 2013, 03:45:50 pm
Why do dorfs like dogs as much as humans?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on December 31, 2013, 04:05:36 pm
They're both excellent sources of meat and leather.

Why can infinite water flow through a fortification at the edge of the map if the tunnel was started on my end, and doesn't go anywhere after that?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheDarkStar on December 31, 2013, 07:27:22 pm
Because obviously the edge of the world is the embark until you go explore as an adventurer. It's like the way the Earth was flat until someone people did the math to check that, but on a much smaller scale.

Why can't you cage and sell dwarves or other sentients?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ragnarok97071 on December 31, 2013, 09:19:13 pm
Because obviously the edge of the world is the embark until you go explore as an adventurer. It's like the way the Earth was flat until someone people did the math to check that, but on a much smaller scale.

Why can't you cage and sell dwarves or other sentients?

Hmm... Either there isn't a relevant ethic for slavery, it isn't programmed to allow this if it's set to [ACCEPTABLE], or you haven't done the right mod.

Why are dwarves capable of surviving entirely off of booze in various forms (booze roasts and drink)?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheDarkStar on December 31, 2013, 11:01:28 pm
Simple:

Urist McDrunk cancels die from starvation: Too drunk to care.

Why are adventurer dwarves able to carry an infinite amount of shields while fortress dwarves can only carry 3?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Lielac on December 31, 2013, 11:20:16 pm
Simple:

Urist McDrunk cancels die from starvation: Too drunk to care.

Why are adventurer dwarves able to carry an infinite amount of shields while fortress dwarves can only carry 3?

Because whether you choose that option or not when creating your adventurer, all adventurers are demigods.

Why do dwarves admire cats for their aloofness when in real life cats are the most demanding, needy little bastards ever?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ragnarok97071 on January 01, 2014, 03:02:58 am
Simple:

Urist McDrunk cancels die from starvation: Too drunk to care.

Why are adventurer dwarves able to carry an infinite amount of shields while fortress dwarves can only carry 3?

Because whether you choose that option or not when creating your adventurer, all adventurers are demigods.

Why do dwarves admire cats for their aloofness when in real life cats are the most demanding, needy little bastards ever?

Because dwarves are drunks.

Also, I've seen some aloof cats. Depends on their mood, really.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: 4maskwolf on January 01, 2014, 08:17:12 am
Why is magma called "a dwarf's best friend"?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheDarkStar on January 01, 2014, 09:55:38 am
Why is magma called "a dwarf's best friend"?

Because dwarves will randomly attack anything else.

Why do dwarves refuse to fight until the instant that they become military, regardless of what they have equipped?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: 4maskwolf on January 01, 2014, 02:15:31 pm
It isn't their job to kill things.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on January 10, 2014, 07:02:33 am
Why do dwarves get upset when I try to make them full time guards?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Larix on January 10, 2014, 08:46:24 am
They like fighting, not guarding. And it cuts into their important partying.

Why do human siegers just sit around their campfire for months, without bothering to molest the fortress itself?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McRas on January 10, 2014, 10:19:29 am
Because they know what "siege" means. It means sitting around the castle and waiting while defenders are starving.

Why does water evaporate so quickly in closed underground chamber?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: kero42 on January 11, 2014, 12:57:58 pm
Because they know what "siege" means. It means sitting around the castle and waiting while defenders are starving.

Why does water evaporate so quickly in closed underground chamber?

A: The underground earth gets thirsty (doesn't have access to rain), so it drinks the puddles rather quickly.

Q: Why do Keas want to steal my anvil, what could they possibly use it for?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: 4maskwolf on January 11, 2014, 01:44:14 pm
A: they are preparing for war. Why else?

Q: Why do polar bears steal my plump helmets. THEY ARE CARNIVORES!!!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WanderingKid on January 11, 2014, 06:55:48 pm
Q: Why do polar bears steal my plump helmets. THEY ARE CARNIVORES!!!

They're trying to start a distillery.  They'll drink all your booze, too.

Q: Where in THIS world is Carmen Santiago?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on January 11, 2014, 10:44:23 pm
Q: Why do polar bears steal my plump helmets. THEY ARE CARNIVORES!!!

They're trying to start a distillery.  They'll drink all your booze, too.

Q: Where in THIS world is Carmen Santiago?
She's known as Broadhat Redcoat the Storm of Thievery, and hails from the human town of The Town of Angels.

Why haven't the dorfs invented any sports aside from goblin hammering and being stabbed to death?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: 4maskwolf on January 11, 2014, 11:15:59 pm
They have. They are called hammering and beatings, respectively.

Why must husks not be normal monsters?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on January 13, 2014, 12:06:45 pm
Cause they are special.

Why aren't there Treants? Imagine the elves having something to pray to that won't fuck up your lumber industry...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on January 14, 2014, 04:17:27 pm
Were waiting for seperate attack and move speeds.

Why are goblins immortal?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on January 14, 2014, 04:53:25 pm
Evil is eternal.

Why can't I make my own Keep in Adventure mode? One where I can eat and sleep before going on a grand adventure, one where I can hire goons, keep slaves, have a farm, raise a family? Seems VERY Roleplay worthy. Would be fantastic for Bloodline games.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: fractalman on January 14, 2014, 05:57:13 pm
Because obviously, you're afraid that calling a place home will cause you to lose the status of an adventurer, thereby causing you to lose your infinity+1 throwing skills.   

Why can we embark with sand bags for just one point each, when bags cost more points each?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: 4maskwolf on January 14, 2014, 06:41:08 pm
Because obviously, you're afraid that calling a place home will cause you to lose the status of an adventurer, thereby causing you to lose your infinity+1 throwing skills.   

Why can we embark with sand bags for just one point each, when bags cost more points each?

The dwarven economy isn't implemented yet.

Why is it that only the important dwarves in a fortress manage to find ambush groups?  Why not Urist McUselessPeasant?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Lielac on January 14, 2014, 08:39:27 pm
The dwarven economy isn't implemented yet.

Why is it that only the important dwarves in a fortress manage to find ambush groups?  Why not Urist McUselessPeasant?

Because the ambushes are in fact assassination squads.

Why have infectious diseases like the common cold not yet spread to dwarfkind?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tiruin on January 14, 2014, 09:28:11 pm
Because dwarves are immune to our so called virus or bacterial hosts, having been inured to them via their own genetic pool: Sporulation. The many differences between human sickness and dwarven sickness manifest in how different, yet how similar we all are--Dwarves are hardier because of how they reciprocate their offspring.


Why can't ballistae be angled above or below the same plane of firing?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: 4maskwolf on January 14, 2014, 10:50:27 pm
The dwarven economy isn't implemented yet.

Why is it that only the important dwarves in a fortress manage to find ambush groups?  Why not Urist McUselessPeasant?

Because the ambushes are in fact assassination squads.

Why have infectious diseases like the common cold not yet spread to dwarfkind?

Actually, I'm working on a mod for that.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McRas on January 15, 2014, 05:25:34 am
Why can't ballistae be angled above or below the same plane of firing?

Ballistae are specially designed for using underground.

Why tame birds can't fly?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Doktoro Reichard on January 15, 2014, 07:23:19 am
Because their wings get clipped.

Why can't dwarves make weapons out of Gold?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: cyberTripping on January 15, 2014, 07:28:31 am
Gold is heavy and soft. Barely better than those damn wood swords the elves make.

Why don't my dwarves consider conserving my plump helmets so they don't dehydrate to death?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Larix on January 15, 2014, 08:21:22 am
This food is seasoned with imaginary elf tears, one of the finest spices known to dwarfkind. Due to the woody texture of the raw 'helmets, they believe that these mushrooms are sort of little trees and that whenever a dwarf bites into a plump helmet, an elf somewhere cries.

(more seriously, put a "brewables" stockpile somewhere near the stills, clearly seperate from the general working areas and the meeting hall - dwarfs take the _nearest_ edible item when they get hungry, and early on, that's all too often the plump helmets.)

Shouldn't "rotten" cheese be considered further processing of the food, increasing its value further? After all, some of the most delicious cheeses (http://en.wikipedia.org/wiki/Roquefort_%28cheese%29) are produced by letting cheese rot in a dank cave.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McRas on January 15, 2014, 12:17:57 pm
Only in French version. Also, there are extra happy thought for eating edible snails.

By the way, why don't dwarf let wine age?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jcochran on January 15, 2014, 12:52:20 pm
What!?!?!? Let alcohol evaporate and get lost? Why, I ought to have you shaved bare for undwarven thoughts......

Why do dwarves need water when sick? After all, alcohol is best at all other times and besides, with its antiseptic properties, it should prevent infection, unlike that nasty water.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on January 15, 2014, 01:41:38 pm
Dwarves have a strong work ethic.  Why should you get help when you are awake and active?  Also note this is why armless dwaeves dont get cleaned by others and concious maimed dwarves dont get medical attention.

Why do diplomats ask you for peace instead of the king?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McRas on January 15, 2014, 01:44:38 pm
Why, I ought to have you shaved bare for undwarven thoughts......

Funny thing is, I did shave my beard couple hours ago.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: fractalman on January 15, 2014, 02:19:21 pm
Dwarves have a strong work ethic.  Why should you get help when you are awake and active?  Also note this is why armless dwaeves dont get cleaned by others and concious maimed dwarves dont get medical attention.

Why do diplomats ask you for peace instead of the king?

There are, actually, two types of diplomats: the talkative sort, and the stabbity sort.  the former wouldn't go to your fort if they were after your king, would they?

besides, while you answered a tangential question...why don't dwarves use BREW for medical work?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Lielac on January 15, 2014, 02:25:54 pm
The dwarven economy isn't implemented yet.

Why is it that only the important dwarves in a fortress manage to find ambush groups?  Why not Urist McUselessPeasant?

Because the ambushes are in fact assassination squads.

Why have infectious diseases like the common cold not yet spread to dwarfkind?

Actually, I'm working on a mod for that.

Ooooooo!

There are, actually, two types of diplomats: the talkative sort, and the stabbity sort.  the former wouldn't go to your fort if they were after your king, would they?

besides, while you answered a tangential question...why don't dwarves use BREW for medical work?

... BREW...?

Lielac cancels add question: interrupted by cluster headache
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Larix on January 15, 2014, 03:30:45 pm
besides, while you answered a tangential question...why don't dwarves use BREW for medical work?

For dwarfs, sentience and conscience are indistinguishable, thus they consider an unconscious dwarf a sort of vegetable and try to water them.

Alternatively, they've been taught in dwarf school that any liquid used in healthcare must be drawn from a well, and since we have no wells of booze... yet....

Which seamlessly leads to my question: when do we get to make wells of booze?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on January 15, 2014, 04:27:50 pm


For dwarfs, sentience and conscience are indistinguishable, thus they consider an unconscious dwarf a sort of vegetable and try to water them.

Alternatively, they've been taught in dwarf school that any liquid used in healthcare must be drawn from a well, and since we have no wells of booze... yet....

Which seamlessly leads to my question: when do we get to make wells of booze?
As soon as dwarves figure out how to make wells that extract liquids besides water and mud

Why doesn't booze explode when it's set on fire?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Doktoro Reichard on January 15, 2014, 04:44:34 pm
Stoichiometric ratios (http://en.wikipedia.org/wiki/Stoichiometry#Stoichiometric_coefficient) (aka Air-to-fuel ratios needed to induce explosion).

Assuming booze to be made entirely out of Ethanol, it would require 9 parts of air per 1 part of booze to explode. As booze is kept on air-tight barrels (the very idea of Air isn't present in DF), it does not explode.

Where do dwarves come from? They don't get pregnant, AFAIK. They just... "appear".
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tahujdt on January 15, 2014, 06:21:23 pm
They do, in fact, get pregnant. However, the first dwarves in any world are placed there by Armok himself.  Why do dwarves stock hospitals with all the string and cloth they can cram in there?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on January 15, 2014, 07:41:02 pm
The end of days, as written by Armok itself:



And know thee, my child,
that when man and horse meet a new plague will be beset upon ye.
all that protects thine chin will singe before the fire of their wrath;
and the chill of death shall set in, ending the reign of the protectors and ushering a new age of demons.



Without warm chins they will die.  So they stock artifical beards.  And practice regular animal genocide.


Why does tge infinite water of the aquifer dry when I channel through it?  (also, my bad, before :p)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ColdBones on January 16, 2014, 02:45:10 pm
Question:

So, my fortress is a couple of years old, around 90 dwarves or so, had an ambush, killed them off, then my animal stockpile was full of caged invaders.  Dumped them into my pit, sent my marksdwarves down there to kill them off, and then...my marksdwarves started fighting each other?  After that, some of my military dwarves started killing civilians, and then some military dwarves starting fighting each other.  No one was berserk or tantruming (that I could find) but this mass dwarficide is going on and I can't figure out why.

Anyone experience anything like this before?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Lielac on January 16, 2014, 03:10:31 pm
Question:

So, my fortress is a couple of years old, around 90 dwarves or so, had an ambush, killed them off, then my animal stockpile was full of caged invaders.  Dumped them into my pit, sent my marksdwarves down there to kill them off, and then...my marksdwarves started fighting each other?  After that, some of my military dwarves started killing civilians, and then some military dwarves starting fighting each other.  No one was berserk or tantruming (that I could find) but this mass dwarficide is going on and I can't figure out why.

Anyone experience anything like this before?

Loyalty cascade. Were there any dwarven merchants or caravan guards that you accidentally attacked?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ColdBones on January 16, 2014, 04:27:07 pm
Question:

So, my fortress is a couple of years old, around 90 dwarves or so, had an ambush, killed them off, then my animal stockpile was full of caged invaders.  Dumped them into my pit, sent my marksdwarves down there to kill them off, and then...my marksdwarves started fighting each other?  After that, some of my military dwarves started killing civilians, and then some military dwarves starting fighting each other.  No one was berserk or tantruming (that I could find) but this mass dwarficide is going on and I can't figure out why.

Anyone experience anything like this before?

Loyalty cascade. Were there any dwarven merchants or caravan guards that you accidentally attacked?
Not that I'm aware of - the outpost liason may have been around though.  There was a caravan, elven or human...elven I think, but, so far as I can tell, they made it into me reconstructed depot.

Huh, first time that's happened. I'm gonna ride it out when I get home and see what shakes out of it.

EDIT - wait, I had captured some giant rat mounts of the siegers and was training them before I dropped them into the pit, then they fought the goblins, then my marksdwarves showed up and killed everything.  Would that cause it?  Having trained and then killed the mounts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on January 17, 2014, 12:50:19 am
yea. you tamed them, bringing tgem into your civ.

Tgen you told the archers to kill members of their own civ.  df loyalty is to civ and local both, and since you are always a member of your civ you killing another member makes you an enemy of the localebut not the civ. dwarves that attack the enemy of your locale become enemies of the civ (but still members).

loyalty cascade because obvious reasons.  if it happens again.  isolate and kill via nonmilitary means.  like bridges, water, or magma.  A training room 'accidently' rigged with metal is also good.


Why does df not know enough to eject enemies from civ-membership?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Erils on January 17, 2014, 03:56:06 am
Why does df not know enough to eject enemies from civ-membership?

Well where would be the !!FUN!! in that?

Why can't dragons fly in df?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ImagoDeo on January 17, 2014, 12:00:40 pm
Because Armok suffers none to be as epic as he, and dragons would come awfully close if they could.

Why do flying creatures not path to places that can't be reached by ground travel?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MrsStick on January 18, 2014, 11:11:04 am
No clue on that one, but want to post my big WTF??!?

I have barrels upon barrels of seeds outside in my farm. So WHY on earth do I get continual spam messages of Farmer McDonald cancels plant rat weed: no seeds?

GAHAGHAGHAHGFDSAHGAHGSAHfdsalkjfdsalkjfdsa;lkjfdsa;lkjfdsa
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: 4maskwolf on January 18, 2014, 12:17:56 pm
Because the dwarves are smoking it.

Why oh why must dwarf fortress crash whenever the fort is actually doing something interesting?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on January 18, 2014, 03:56:50 pm
Why do flying creatures not path to places that can't be reached by ground travel?
They want to be able to walk back in case their wings get tired.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: fractalman on January 19, 2014, 01:59:17 am
No clue on that one, but want to post my big WTF??!?

I have barrels upon barrels of seeds outside in my farm. So WHY on earth do I get continual spam messages of Farmer McDonald cancels plant rat weed: no seeds?

GAHAGHAGHAHGFDSAHGAHGSAHfdsalkjfdsalkjfdsa;lkjfdsa;lkjfdsa

That's...actually WHY they cause the spam. (since you seem...serious.)
Don't stockpile seeds in barrels. EVER.  Preferably don't stockpile seeds at all, but the Dwarves will run around putting them into bags no matter what you do.
dwarf grabs the entire barrel to grab one seed. 

don't have a new one. :(.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: AWellTrainedFerret on January 19, 2014, 12:24:25 pm
No clue on that one, but want to post my big WTF??!?

I have barrels upon barrels of seeds outside in my farm. So WHY on earth do I get continual spam messages of Farmer McDonald cancels plant rat weed: no seeds?

GAHAGHAGHAHGFDSAHGAHGSAHfdsalkjfdsalkjfdsa;lkjfdsa;lkjfdsa

There is a semi-functional work around for this: have 2 separate seed stockpiles. One is set to use barrels, the other isn't. The one that uses barrels is placed near where the seeds are generated (still, farmer's workshop, kitchen, dinning room) and other stockpile that doesn't accept barrels placed near your farms. Set the barrel stockpile to take from anywhere and give to the non-barrel stockpile. Then set the non-barrel stockpile to only take from the barrel stockpile. This will greatly reduce the cancellation spam (but not completely unfortunately).
It should be noted that you'll need a lot of bags for this, because the stockpile without barrels will place seeds in bags, and the stockpile with barrels will place seed bags inside the barrels (don't question why, it's dorf fort).
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on January 29, 2014, 02:24:50 pm
Since there aren't any new questions...

Why isn't there magic in DF? I don't care much for enchantments, but I'd love to read a tome of "Secrets of Flame and Desolation" to use fireballs, "Secrets of Stone" to earth bend, and such and so.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dwarf4Explosives on January 29, 2014, 02:29:34 pm
That will be added in future releases. When it is, just remember to avoid sock-o-mancers/urgies.

Why do goblins and/or other invaders become friendly temporarily after reclaiming?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on January 29, 2014, 05:08:43 pm
Why oh why must dwarf fortress crash whenever the fort is actually doing something interesting?
Because interesting things attract Armok, and His glory is too great to behold.

From previous page:
Why do goblins and/or other invaders become friendly temporarily after reclaiming?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on January 29, 2014, 05:33:03 pm
Goblins are cruel, horrible creatures consumed in sadism. Quite similarly to High school cheerleaders. So, like cheerleaders, the goblins pretend to be sweet, friendly beings so their brutality hurts that much more.

Also, trading.

What kinds of night creatures are there, besides the generic Boogieman, Werecritter and Vampire?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on January 29, 2014, 06:18:20 pm
In the night, horrible, unthinkable beasts lurk. They hunger not for flesh, nor bone, nor even the very soul, but for the madness of all you gaze upon them. For they are eldritch and unknowable beings, and all who dare to glimpse at their true form shall have his mind sundered and destroyed, his sanity forever lost. These are the horrid beasts of which you wish to know of, for ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn! Ia! Ia! Cthulhu ftaghn! Cthulhu R'lyeh ftaghn!

Why have the Elder Gods not been implemented in DF? Imagine if we had them as the Hidden Super Fun Stuff.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on January 29, 2014, 10:49:15 pm
Building a single wooden wall to stop unkillable eldrich abominations would be a little anticlimactic, so flood of hilarious clowns is all we get for endgame...

How many chunks would come off if you dropped a giant sperm whale from the highest sky-topping z level to the lowest floor of Hidden Fun Stuff?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on January 30, 2014, 08:34:35 pm
It would explode into meat, with enough force to kill an entire fortress. Or, just, yknow, turns into a puddle of gore you can mealify.

Why don't my friends want to play Dwarf Fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jcochran on January 31, 2014, 12:32:23 pm
Because they're sane and wish to remain so.

Why can a single pillar support an entire mountain?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on January 31, 2014, 03:19:58 pm
Because real physics have not been implemented yet.

Why are wolves so weak?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr.Mountain on January 31, 2014, 08:30:56 pm
Because if the elves can cage wolves, anyone can bludgeon them with their own body parts. Seriously though, it's probably the same reason you can kill a duck without a problem. It doesn't have a predisposition to combat skills (such as megabeasts), but since it's hostile, it approaches you and proceeds to die.

I was looking over the legends, and I noticed that most temples are razed by the very civilization that created them. It's usually along the lines of:
In 157,The Axes of Violence created The Axe Temple in the Hills of Whatever
In 158, The Violent Creed was created in the Axe temple
In 158, the dwarf Urist McViolence ruled The Violent Creed from The Axe Temple in The Hills of Whatever
(several entries of shit being stolen by kobolds)
In 170, The Axes of Violence razed The Axe Temple

y dis hapen?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Erils on February 02, 2014, 09:01:50 am
They realize their mistake in building temples not dedicated to Armok. This realization usually comes after a new, more worthy dwarf/human/goblin/elf comes into power, or when Armok offers them a choice. Those who don't convert are usually sent to a lovely circus filled with clowns, all willing to share their cotton candy with the stubborn dwarves/humans/goblins/elves.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Knit tie on February 02, 2014, 10:39:02 pm
Seeing as there is no question, I'll ask mine:

Why don't dwarves get cooked while near magma, only in it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on February 02, 2014, 10:45:57 pm
Dwarven body hair prevents hot air from touching the skin of the dwarf, however the liquid magma gets through to their non-heat-sensitive skin
How do 100 war bears fit in the same cage?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nico2167 on February 02, 2014, 10:57:34 pm
How do 100 war bears fit in the same cage?

Because they are bigger on the inside.

Why am I too lazy to begin a new fort, and when I finally do, I abandon it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: klefenz on February 02, 2014, 11:06:59 pm
Because there wasn't any sand.

Why do kobolds insist on stealing worthless dwarven crap?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Erils on February 03, 2014, 01:34:39 am
It was either that or stealing from the elves and no-one would buy any of that.

Why don't dwarven ballista-operators count as military units? They always run instead of firing.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Knit tie on February 03, 2014, 04:27:02 am
It's only military if you can whack people with your weapon. So crossbows = OK, ballistae = no good.

How can a kea steal an anvil?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr Frog on February 03, 2014, 04:41:01 am
By picking it up with their talons and flying away.

Why don't vampires just shut up and drink booze if they crave it so damn much?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Knit tie on February 03, 2014, 04:52:55 am
To never drink a liquid from a vessel for all eternity - such is the curse visited upon dwarves who have transgressed against gods, called vampires by the common folk. They do not even need blood, but suck it from their drunk victims nevertheless in hopes that it may still contain the sweet tang of alcohol.

Why do dwarven children never pick up all those dead people's clothes they claim for themselves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on February 03, 2014, 05:05:41 am
Spoiler (click to show/hide)

Why do dwarven children never pick up all those dead people's clothes they claim for themselves?
They realize it's smelly and covered in blood and decide they don't want it anymore.

How does a dwarf know if an item is claimed? (I don't see your name on it, Urist!)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: nekoexmachina on February 03, 2014, 05:12:35 am
They have good sense of smell. And when a dorf claims something, he acts like a dog, badging its territory.


Why does Urist McOpposedToLife fight Urist McSecondOpposedToLife?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Erils on February 03, 2014, 07:24:50 am
Spoiler (click to show/hide)

Why does Urist McOpposedToLife fight Urist McSecondOpposedToLife?

Because there can only be one true Urist McOpposedToLife!!!

Why do dwarves decide that the best place for seeds is to store them all in one barrel?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Lielac on February 03, 2014, 09:32:03 am
Why do dwarves decide that the best place for seeds is to store them all in one barrel?

Because all the best things come in barrels!

Why do dwarves choose the closest rock relative to them and not to the workshop they'll then have to haul it to?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Knit tie on February 03, 2014, 09:46:48 am
Drunken bravado. "I am a man, Urist! No bloody rock can put me down!"

Why do dwarves never use all those mugs to drink?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Erils on February 03, 2014, 11:42:25 am
Mugs are not nearly big enough to hold the amount of alchohol a dwarf can drink with even a single group. The numerous trips it would take to refill the mugs would just be a waste of time and energy.

Why do nobles mandate things even if we can't make them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on February 03, 2014, 11:45:16 am
Because they want it now.  Why should they want for just because of the zombie critters topside laying unofficial siege to the fort?

Why can't I tell the diplomat to send less migrants?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Lielac on February 03, 2014, 12:08:21 pm
Because a player-run fortress is where the dwarven civilization sends its least-wanted citizens.

Why are goblins seen as evil when, by snatching children, they are saving those children from their fate of being tormented in a player-run fort?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: fortydayweekend on February 03, 2014, 01:53:03 pm
Because goblins don't drink, so abduction dooms a dwarf to a life of sobriety.

How come a dwarf can spend 100 years fighting wars and kill dozens of goblins and only be "proficient" at it but after 3 years of sparring become "legendary"?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on February 03, 2014, 02:32:34 pm
Goblins are pushovers to anyone with even moderate combat skill, especially when you take all their equipment while dwarves fighting dwarves become so tough nothing can make them blink twice

How many socks does one dwarf need?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Knit tie on February 03, 2014, 02:38:12 pm
None. Those are for his cats.

If the snatchers want to steal children, why do they keep stabbing every child they encounter in the face?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Erils on February 03, 2014, 02:43:23 pm
Stealing a dead child is much easier than stealing a live one, and a lot safer. Some of those children have slain monsters in their youth.

Why do dwarven doctors refuse to use alcohol to clean a wound if there is no water? Alcohol actually kills germs and bacteria which water doesn't so it would be better for the patient.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on February 03, 2014, 02:45:54 pm
Ninja'd:
If the snatchers want to steal children, why do they keep stabbing every child they encounter in the face?
They want to check the child's survivability before wasting time carrying them off.

By what dark magic/physics does deconstructing stuff draw in all those items (if playing without binary patch?)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on February 03, 2014, 05:46:56 pm
Why do dwarven doctors refuse to use alcohol to clean a wound if there is no water? Alcohol actually kills germs and bacteria which water doesn't so it would be better for the patient?

Dwarves already have enough booze to kill common infections within them, however, when Dwarves lose blood, they run out of plasma. They need to get some water to hydrate themselves with less blood.

Will Dwarven Forts, Elvish retreats, and Goblin Forts return to DF next update? Miss those a lot...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: PDF urist master on February 03, 2014, 06:13:43 pm
what dwarf would waste valuable booze to cure an infection?

they're not [ALCOHOL DEPENDENT] for nothing.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on February 03, 2014, 06:20:58 pm
WWUD if not [ALCOHOL DEPENDENT]?

edit:  oh.  Why don't dwarven bodies produce alcohol itself if its so necessary?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: fortydayweekend on February 04, 2014, 12:13:43 am
WWUD if not [ALCOHOL DEPENDENT]?

edit:  oh.  Why don't dwarven bodies produce alcohol itself if its so necessary?

Where do you think sewer brew *really* comes from?

Why are jewelers the only dwarves who don't understand the concept of "gems"?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Doktoro Reichard on February 04, 2014, 01:02:38 am
I think your concept of gems may be mistaken. Anything polished enough can be made into a gem, even coal (http://en.wikipedia.org/wiki/File:Pottsville_Maroons_self-made_trophy.jpg).

Why do some merchants go sell their wares in HFS? (and by this I mean why do they even go there anyway)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wimopy on February 07, 2014, 05:28:30 am
Well, there are commodities only found there, I'm sure. Plus, even civ leader Clowns like to exchange letters with people at home.

Why do dwarves elect leaders if they don't do anything but punish people for not producing or for trading specific items? (Plus, they get their commands from the manager and the Overseer [player] anyways)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: fortydayweekend on February 07, 2014, 05:46:29 am
So they've got more subject matter for their statues and engravings.

On that note, why are there so many engravings of humans and elves fighting, rather than of famous dwarves?

Spoiler (click to show/hide)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Doktoro Reichard on February 07, 2014, 12:21:50 pm
About the gems, still not getting that. Maybe you're forgetting to repeat instructions at their Jeweler's station (or maybe I've just become accustomed to select all gems en masse for cutting). If you're wondering why they don't cut all the gems at once, there are "advantages" in only cutting the most priced ones (by advantages I don't see anyone except for moods where raw gems are required, as gems are worth more when cut and even more when placed as a decoration).

There are so many engravings of humans and elves fighting because dwarves like to draw things like cheese and centaurs. At least, they're drawing the skull-crushing abilities of the dwarves' best drinking buddy (besides the almighty barrel).
Also, some research showed goblins, despite all the abductions and whatnot, are quite possibly the most boring kind of them all, after the pointy-eared elves. So, all in all, dwarves sit in the upper middle, being recognized by their tonnes of junk masterwork items.

Why isn't there a noteworthy goblin in all of creation?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: fortydayweekend on February 07, 2014, 02:40:11 pm
About the gems, still not getting that. Maybe you're forgetting to repeat instructions at their Jeweler's station (or maybe I've just become accustomed to select all gems en masse for cutting). If you're wondering why they don't cut all the gems at once, there are "advantages" in only cutting the most priced ones (by advantages I don't see anyone except for moods where raw gems are required, as gems are worth more when cut and even more when placed as a decoration).

Maybe I am missing something! Is there a better way than having to select each type of gem (on repeat cut) and then resetting the orders on a regular basis? What I mean is, why can't I give the order "cut gems" on repeat (and control the type of gems being cut using a stockpile, if I want to). So I don't have to change the workshop orders every couple of months.

Also seeing as there's no quality modifier for small cut gems and my jewellers don't seem to have any trouble keeping up with raw gem discovery, it would maybe make even more sense to have automatic cut rough gem orders appear (like thread or butchery). With forbidding obviously available if you want to keep a couple of each aside for moods.

I guess I just don't get the point of having to distinguish types of gem, and I don't like the constant attention it needs, when I can automate pretty much every other industry.


I'm sure I've had a few noteworthy goblin engravings - they're usually being struck down by something.

Where do the original seven dwarves, invaders and merchants come from, and why is there never any mention of them in recorded history?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: VerdantSF on February 07, 2014, 02:46:33 pm
Why isn't there a noteworthy goblin in all of creation?

There was a short thread about Endok Glazetruth (http://www.bay12forums.com/smf/index.php?topic=107018.msg3179109#msg3179109), a goblin king of dwarves.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Doktoro Reichard on February 07, 2014, 02:57:24 pm
Oh. Well, you should keep attention to at least some things. But if you want to automate that sort of stuff, I think you could use the workflow plugins (https://github.com/DFHack/dfhack#gui-workflow) in DFHack; although I haven't used them, them seem to do what you propose.

There might be more better reasons to have the system set up like that... but those I've referred to earlier are the only logical ones I thought of.

Those engravings don't count, as goblins always get struck down by dwarves even less remarking than them. Show me the Goblin equivalent of Cacame Awemedinade. Ninja'd... that's not exactly Cacame; with only 9 unremarkeable kills. Even a sock has more kills than that.

And in answer to your question, that isn't exactly true. Goblin Generals are named and are historic. In fact, I discovered a quite interesting thing about Dark Fortresses while poking through Legends Viewer. As for all others, all things seem small in comparison with Armok... that if I do recall, doesn't appear always as a deity to be worshiped.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: VerdantSF on February 07, 2014, 03:18:41 pm
Show me the Goblin equivalent of Cacame Awemedinade. Ninja'd... that's not exactly Cacame; with only 9 unremarkeable kills. Even a sock has more kills than that.

I agree.  I was just linking the only noteworthy goblin I could remember :).
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: fortydayweekend on February 07, 2014, 03:29:13 pm
Yeah worldgen can throw up some weird effects in terms of notable kills. E.g. I had a dwarven general, leader and victor of 220 battles (with only 2 losses) over 100 years of constant warfare, with tens of thousands of kills on each side, and how many notable kills does he have? 1. (And later, as a vampire, thousands of unsolved murders).

How many kills in needed for a goblin to be noteworthy? As Legends Viewer can sort goblins by notable kills it should be pretty simple to find one with a lot - e.g. my current loaded legends mode has a (non-cursed) 33-kill goblin, who died at age 31.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: blazing glory on February 07, 2014, 04:08:18 pm
Yeah worldgen can throw up some weird effects in terms of notable kills. E.g. I had a dwarven general, leader and victor of 220 battles (with only 2 losses) over 100 years of constant warfare, with tens of thousands of kills on each side, and how many notable kills does he have? 1. (And later, as a vampire, thousands of unsolved murders).

How many kills in needed for a goblin to be noteworthy? As Legends Viewer can sort goblins by notable kills it should be pretty simple to find one with a lot - e.g. my current loaded legends mode has a (non-cursed) 33-kill goblin, who died at age 31.
1 dwarf kill,any goblin who can kill a dwarf is a hero


Why arn't there any pirates? (I seem to have found a thread like what would urist do?)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: fortydayweekend on February 07, 2014, 04:18:00 pm
That's easy - because nothing floats.

Why does nothing float?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McEngraver on February 07, 2014, 06:58:37 pm
Because the entire world is gabbro.

Why are cats dwarvish overlords?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Larix on February 07, 2014, 07:30:17 pm
They have whiskers and "aren't interested in your wishes", clearly they're kindred spirits. And they manage to be completely irresponsible pricks without drinking alcohol first.

Why do merchants get mortally confused when there are two depots on a site?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheDarkStar on February 07, 2014, 07:45:58 pm
They have whiskers and "aren't interested in your wishes", clearly they're kindred spirits. And they manage to be completely irresponsible pricks without drinking alcohol first.

Why do merchants get mortally confused when there are two depots on a site?

Urist McHauler cancels Bring Item to Depot: Item Not Being Brought to Other Depot x 10000

Why does the ground type matter so much (featherwood = no injuries, slade = insteadeath or lots of broken limb) for calculating fall injuries?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on February 07, 2014, 08:18:38 pm
Well, due to Newton's Third Law, whenever an object is pushed, it pushes back. Denser materials have more things in less space, and therefore can push back harder. Therefore, less dense objects can't push as hard. Something falling into the ground is like the ground punching that thing, and because of this, objects which are less dense, and therefore weaker, can't punch as hard.

Why do dwarves apparently run on troll physics?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on February 07, 2014, 09:02:23 pm
Problem, DF player? It's because we're still technically in Alpha, so the physics are gonna STAY wonky until beta (10 years, or so).

Slightly related to the last question, what are DF players called? We've earned fandom title, so we should have some title amongst ourselves, yeah? Maybe Urists...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nico2167 on February 07, 2014, 09:07:35 pm
Slightly related to the last question, what are DF players called? We've earned fandom title, so we should have some title amongst ourselves, yeah? Maybe Urists...

Uristers? Dorfs? Dwarf Fortress players?

Why does my militia commander grow attached to a F****** ashen training sword (and even bestows it an epic name) instead of the masterwork steel sword I made just for him?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on February 07, 2014, 09:21:41 pm
Because he wasn't raised training with REAL weapons. You wasted your time with elven weaponry, so stop complaining about The Elven Master Sword. Next time, train your men with Iron and Steel.

How do the Raws work? I wanna make my own race, but I don't know what to do.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr Space Cat on February 07, 2014, 09:42:50 pm
How do the Raws work? I wanna make my own race, but I don't know what to do.

Th wiki  (http://dwarffortresswiki.org/index.php/DF2012:Modding_guide)could help with that. There's also the modding board (http://www.bay12forums.com/smf/index.php?board=13.0), complete with a small questions thread (http://www.bay12forums.com/smf/index.php?topic=100707.7170) so you don't have to make a new thread every time.

...I can't think of a question to keep the thread going. Why can't I think of a question? Someone else continue the chain of questions or something.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Runehunter1212 on February 07, 2014, 11:21:24 pm

...I can't think of a question to keep the thread going. Why can't I think of a question? Someone else continue the chain of questions or something.
Okee Then.


Why is it, that when I burn their caravans, murder their diplomat(yay for DFhack Diplomat Fix!), and trade them a stick, do the elves not siege me, yet when I so much as let a goblin that was lurking around at the edge of the map so much as stab a Human caravan merchant, do they go and siege me? Damn Elves and their no-f***s-given-fridays.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dwarf4Explosives on February 08, 2014, 06:17:12 am
Because, in your world, Elves have not spent enough time around dwarves to become irrational, merely mildly unhinged. Humans are naturally unhinged, and the presence of dwarves pushes them over the edge much faster.

Slightly related to the last question, what are DF players called? We've earned fandom title, so we should have some title amongst ourselves, yeah? Maybe Urists...
Uristers? Dorfs? Dwarf Fortress players?
Psychopaths? Sociopaths? Sadists?

How can a creature consisting entirely out of "nothing" material kill a bronze collosus?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on February 08, 2014, 02:01:38 pm
Suffocation.

Do dwarves decorate their gardens with garden humans?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on February 08, 2014, 02:18:44 pm
No. They decorate their gardens with actual corpses of dead gnomes.

How have gnomes become alcoholic, despite not having a civilization present to make alcohol?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Grim Portent on February 08, 2014, 02:40:04 pm
No. They decorate their gardens with actual corpses of dead gnomes.

How have gnomes become alcoholic, despite not having a civilization present to make alcohol?

If you were a tiny person living in a world where everything wants to eat you and you live under a hedge wouldn't you want a pint or two to take the edge off?

Why do kobolds not take language classes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on February 08, 2014, 03:22:59 pm
They don't need it. Their language is so simple, they are raised to learn all of koboldish before maturation.

Why can't I have an army of Kobolds? I'd feed em, take me for walks, and let them have as much loot as they want!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: fractalman on February 08, 2014, 07:23:50 pm
They don't need it. Their language is so simple, they are raised to learn all of koboldish before maturation.

Why can't I have an army of Kobolds? I'd feed em, take me for walks, and let them have as much loot as they want!
You can.  you have to grab a mod or make your own, though.

Still...why CAN'T we have an army of kobolds come and politely haul away all the xSOCKSx they're so fond of without going stabbity stab all the time?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on February 08, 2014, 11:15:48 pm
Where do the original seven dwarves, invaders and merchants come from, and why is there never any mention of them in recorded history?
They're from the future.

Still...why CAN'T we have an army of kobolds come and politely haul away all the xSOCKSx they're so fond of without going stabbity stab all the time?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on February 12, 2014, 08:34:24 am

Still...why CAN'T we have an army of kobolds come and politely haul away all the xSOCKSx they're so fond of without going stabbity stab all the time?

Pre emptive strike is the safest way to go for kobolds, they're trying to be Romans.

When the next DF build comes out (post 31.11), will adventurers begin in areas appropriate to their race? Eg, Humans in Towns, Dwarves in Mountainhomes, Elves in Forest Retreats, Goblins in Dark Forts etc.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on February 12, 2014, 09:00:21 am
WHY U NO ASK QUSTION ABOUT BEARDYDORFS?  U NO HAVE CURIOUSITY ABOUT WHY THEY CAN MAKE ONE FULL WHEELBARROW OF SIMPLE LOG?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dwarf4Explosives on February 12, 2014, 09:34:32 am
@Nidilap: At the time that is implemented, we will indeed find humans in Towns and goblins in Dark Forts, but we shall find Elves in Pains and dwarves in magma, or possibly magnetized to the sky.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: klefenz on February 13, 2014, 03:58:55 am
Could someone explain why my cats insist on going to the undergound refuse stockpile, which contains a couple zombie hairs? I know cats like to explore, but they have arleady been in that room. I have to keep the door thigthly closed so these cats dont release the zombies again.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: fortydayweekend on February 13, 2014, 04:18:22 am
Could someone explain why my cats insist on going to the undergound refuse stockpile, which contains a couple zombie hairs? I know cats like to explore, but they have arleady been in that room. I have to keep the door thigthly closed so these cats dont release the zombies again.

Cats can't resist playing with balls of thread... especially if they're alive enough to move around :)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Knit tie on February 13, 2014, 04:46:32 am
Why is my cook so fixated upon using tallow for every meal? Those are strawberries with honey, no neeed to dump lard on them!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Larix on February 13, 2014, 06:13:45 am
They're not just adding lard, they're frying the other ingredients in it. Everything's better deep-fried - chicken, potatoes, strawberries, ice cream, butter! (Which explains why dwarfs are so prone to catch fire - they're coated in grease.)

How come dwarfs live in an unventilated hole in the ground together with a bunch of other bearded midgets, only changing their clothes every two years and only taking a bath as preparation for medical treatment (so the doctors can see the actual dwarf underneath the dirt) and bear the olfactory bombardment without complaint, yet get all angry when a bit of pig brain gets over-ripe?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Erils on February 13, 2014, 06:24:40 am
Because they knew that all their pain, all their suffering, would be worth it. Because at the end, they would get to feast on a juicy, delicious pig brain. Once that incentive is gone, then all their suffering was in vain.

Why do my military dwarves insist on trying to wrestle the thralled cat to death instead of just beheading it with their axes. They have already cut off the cat's legs, tail, nose, ears and eyes, but are just wrestling it now. One of them even died of thirst trying to do so.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Knit tie on February 13, 2014, 10:54:01 am
They just wanna pet the kitty!

Where do brewers get the water needed for their drinks? All they ever ask for is fermented foodstuffs.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Erils on February 13, 2014, 11:19:27 am
Food and plants already have water in them. Fermenting them helps bring that water out, while mixing it with the food at the same time.

Why do so many dwarves come to a dangerous mountain that has already lost dozens of dwarves to a siege that is still outside?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dwarf4Explosives on February 13, 2014, 11:23:26 am
Because dwarves do not understand the concept of "natural causes" enough to distinguish them from, say, magma.

Why are dwarves capable of building supports that can hold up an entire mountain, but incapable of making walls that can survive falling without deconstructing?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on February 13, 2014, 12:38:15 pm
Dwarves are about structure, not impact. That's why they are stout, but not... Constituted.

Why can't dwarves eat rock? That'd be great for Food stockpiles and the loose stone everywhere.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Erils on February 13, 2014, 12:40:10 pm
Rocks don't hold enough alchohol to constitute consumption. Nor can they be marinated in it.

Why can plump helmets grow during any season?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WanderingKid on February 13, 2014, 01:23:15 pm
Why can plump helmets grow during any season?

Because temperature and moisture are consistent underground after a certain depth.

The real question is why does anything else we grow care what the surface looks like?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: fortydayweekend on February 13, 2014, 01:47:15 pm
Because temperature and moisture are also inconsistent underground. It's complicated.

Why do above ground crops grow equally well in summer as they do when covered in snow?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Erils on February 13, 2014, 01:58:36 pm
Because temperature and moisture are both consistent and inconsistent aboveground. This complicated cycle is one of the many reasons that dwarves prefer living underground.

Why else do dwarves prefer living underground?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Doktoro Reichard on February 13, 2014, 02:47:25 pm
Because it's the dwarfiest thing to do.

Also, because it's way simpler lazier to just dig a huge clump of rock than to drag it above and then arrange it in such a way rooms and walls become defined.

Why is it that, once I replace most of my dwarves clothes with armor, things seem to go faster. And why is it that, whenever I remove all sorts of sustenance, food, booze and clothes, dwarves seem to go faster than the speed of sound?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: klefenz on February 13, 2014, 08:55:49 pm
Because the gravity field of those items deforms the frame of space-time.

Why haven't dwarves come up with a way to make a fountain of booze yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Doktoro Reichard on February 13, 2014, 10:42:04 pm
Because they would get thirsty before beginning it, and so they would drain all booze before the project started.

Why do live honey bees show wear?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Knit tie on February 14, 2014, 06:08:28 am
It's a hard job, making honey, you know?

Why do my dwarves never wear more than one sock at a time?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on February 14, 2014, 08:56:08 am
Dwarves hop around with both feet in the sock.

Why do dwarves love waterfalls, but hate steam from water and magma?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wooks on February 14, 2014, 09:15:12 am
Because too often beasts made of steam try to eat them.

Why does my broker sort my caged dragon as my most valuable asset but refuse to tell me it's value?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: klefenz on February 14, 2014, 09:24:31 am
Because it's worth more than the whole fort.

How can hair and pearls become undead and move around?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tarzanello on February 14, 2014, 10:56:04 am
Well, I don't know about hair, but pearls, that's just how they roll .
I'm funny and I know it.
Now for a serious question: how come the only mastiff I've trained as a hunter went apeshit insane and started chewing my dwarves? I could still control it and he would show up in my unit list, so I thought it might be this "loyalty cascade" I've heard about. The only "friendly" he attacked before going insane was a berserking insane dwarf though... I'm playing Masterwork btw (as you might have guessed).
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr Space Cat on February 16, 2014, 04:29:45 pm
That could be a loyalty cascade or something. Generally a full fledged loyalty cascade would cause the fort to collapse into anarchy as everyone kills one another. If the only casualties were a berserk dwarf and a hunting mastiff, that's pretty fortunate. I'd just disregard the odd mastiff death and order more from the next caravan.

How can a single bruised right lung cause a dwarf to suffocate? They have two lungs.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: PDF urist master on February 16, 2014, 08:21:05 pm
because dwarves are blessed with the power of asthma.

How come hospitalized dwarves eat so much faster than regular dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: adasdad on February 16, 2014, 10:21:17 pm
they lay on their bed and just pour food into their mouths.

Why don't bogeymen attack fortresses?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on February 17, 2014, 11:15:00 am
Because the fort is a site. Bogeymen don't spawn in sites, or oceans or mountains.

Why don't dwarves play their instruments? I bet they'd be great Rock musicians


Hehe, Rock.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Knit tie on February 17, 2014, 11:53:03 am
Music is for elves and sissies.

Why do dwarves like alcohol?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Erils on February 17, 2014, 11:55:00 am
How can hair and pearls become undead and move around?

They used to be part of something organic so they are treated the same way as a chopped-off arm is and therefore still organic/dead and can become undead

Why do dwarves like alcohol?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WanderingKid on February 17, 2014, 12:03:11 pm
For the serious question about undead: Anything with Grasp (don't ask me why hair can grasp) can reanimate.

Regarding booze: If you were stuck underground for the rest of your life and your wife was as hairy as you were (or you got stuck carrying your infant into battle), wouldn't YOU drink your life away?

Why don't FB's eat the local Crundle population in the caverns?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist Mc Dwarf on February 17, 2014, 05:55:22 pm
Crundles are quite stringy, greasy, unhealthy, and disgusting.

Why do necromancers reanimate everything?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheDarkStar on February 17, 2014, 11:08:20 pm
Why do necromancers reanimate everything?
]

They're lonely and want as many "friends" as possible.

Why do dwarves fear any undead, even undead hairs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Erils on February 18, 2014, 06:47:31 am
Because they didn't know that hair could die in the first place, let alone move around by itself.

Why do dwarven citizens run away from every enemy?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on February 18, 2014, 08:43:13 am
Well, if we were invaded by terrorists here in _______, you'd run from the attackers too.

How is size relative to a tile? We have these itsy bitsy teeny weeny yellow polka dot kobolds on one tile, but hither comes the elder dragon, ready to burn and pillage the earth of its wealth, in the exact sized fucking tile. Why?!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on February 18, 2014, 04:48:05 pm
Well, if we were invaded by terrorists here in _______, you'd run from the attackers too.

How is size relative to a tile? We have these itsy bitsy teeny weeny yellow polka dot kobolds on one tile, but hither comes the elder dragon, ready to burn and pillage the earth of its wealth, in the exact sized fucking tile. Why?!
Tiles are 2m x 2m x 3m. They're all crammed into a smaller space via quantum stockpiling (i.e. tiles are bigger on the inside.)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: blazing glory on February 20, 2014, 03:48:26 am
Why do dwarves have beards?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: fortydayweekend on February 20, 2014, 04:17:38 am
Why do dwarves have beards?

Because [APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]

If a tree falls in the woods and there's no-one there to hear it, what sound does the dying elven diplomat make right after complaining about it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tarzanello on February 20, 2014, 07:18:11 am
The same as one hand clapping does. In the case in question, the hand is covered by a steel gauntlet and is clapping on his face.
How does a FB made of coal manage to fly with his wings, and with perfect maneveurability to boot? How hard does he have to flap them? Or does he have an hidden jetpack and the wings are only for show?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Azuraal on February 20, 2014, 02:37:21 pm
They are giving FB ability to quantum tunnel themselves on demand.
Why is quantum science answer to everything?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on February 20, 2014, 03:03:10 pm
It's not. You're just giving us dwarfarrhea of the mouth

Why can't dwarves make booze out of milk?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on February 20, 2014, 04:20:34 pm
Then what would they use to make cheese?

Why do dwarven soldiers prefer glass vials over waterskins?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on February 20, 2014, 04:24:35 pm
They think it looks badass.

Why dont dwarves just hug it out, instead of slugging it out?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on February 20, 2014, 07:04:23 pm
Why dont dwarves just hug it out, instead of slugging it out?
Some do, when they can find a mayor's shoulder to cry on.

Why don't mayors hand over their office to the next dwarf when their term is up?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Lielac on February 20, 2014, 07:18:54 pm
Because they're greedy little bastards.

How does a miner manage to crack her skull open by dropping ONE z-level after channeling out the wall beneath her?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Knit tie on February 20, 2014, 08:01:44 pm
She accidentally pickaxed herself in the head while finishing her work.

If I discover a massive supply of kaolinite, put porcelain statue production on repeat and then forget about it, how many masterwork statues will each dwarf in my fort get on average when I run out of space in the furniture stockpile?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tahujdt on February 20, 2014, 09:06:24 pm
It depends. Are the statues African or European?

How come alcohol doesn't actually explode?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dwarf4Explosives on February 21, 2014, 01:41:08 pm
Because boiling booze allows for the trauma to be drawn out, spread and multiplied over several generations.

How do the other races survive worldgen, with all these dwarven megalomaniacs running around?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jcochran on February 21, 2014, 02:55:29 pm
Because the dwarves aren't megalomaniacs until they get a proper overseer.

 Why doesn't magma cool off on its own eventually?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: klefenz on February 21, 2014, 04:16:03 pm
Because its hot.

How comes gold is valuable when its so common and easy to refine?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on February 21, 2014, 10:51:28 pm
Because it is so lustrous and pretty.

Where is the blacksmith?!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Lielac on February 21, 2014, 11:00:51 pm
Because it is so lustrous and pretty.

Where is the blacksmith?!

At the bottom of a 34 z-level pit in half a dozen pieces. He tripped.

Why have I not had a birth in nearly a year when I have 7 fertile couples and no child cap to speak of?

Edit: And then, of course, less than a minute after I post this another beardling pops into existence.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on February 24, 2014, 08:38:49 pm
Probably all of the ambient radiation. I would recommend the immediate production of iron undergarments.

Why do my grazing animals insist on clumping together in one corner of the pasture and getting upset at each other?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: dirkdragonslayer on February 24, 2014, 08:59:51 pm
Probably all of the ambient radiation. I would recommend the immediate production of iron undergarments.

Why do my grazing animals insist on clumping together in one corner of the pasture and getting upset at each other?
Because that is were the grass is greener, and because it belongs to Cow #5's and he knows it.

Why does a single rookie prove to be more helpful than a squad that's been training for years?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: blazing glory on February 25, 2014, 04:42:58 am
Probably all of the ambient radiation. I would recommend the immediate production of iron undergarments.

Why do my grazing animals insist on clumping together in one corner of the pasture and getting upset at each other?
Because that is were the grass is greener, and because it belongs to Cow #5's and he knows it.

Why does a single rookie prove to be more helpful than a squad that's been training for years?

Because the squad's dead.

Why do the elves cut trees to trade it to your fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: fortydayweekend on February 25, 2014, 04:51:26 am
Because elves don't cut trees, they only gather fallen wood, because they don't have any stone or metal axes like you'd need to cut trees. Except of course that wooden axes can cut trees.

How can wooden axes cut trees?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Erils on February 25, 2014, 08:20:57 am
Because the wood on the axe is a lot sharper and also has a very angry dwarf swinging it.

Why do elves love nature?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dwarf4Explosives on February 25, 2014, 09:00:06 am
It's the only thing that smells worse than they do, and the only thing that allows them to feel superior.

Why do vampires survive worldgen, when they're constantly being locked up and exploited? Too similar to my earlier question. Feel free to come up with your own.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on February 25, 2014, 09:02:24 am
How many mines could a miner dwarf mine if a miner dwarf could mine mines?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: fortydayweekend on February 25, 2014, 01:18:19 pm
How many mines could a miner dwarf mine if a miner dwarf could mine mines?

Nine.

How come a post-HFS-breach world isn't full of escaped clowns?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on February 25, 2014, 02:08:14 pm
Isn't there a cap? And I don't think the can leave their sites.

I'm having HUGE difficulty with butchering. Usually I concentrate on eggs or vegetation, but I decided to try out a hunter. How do you get the butcher to kill an animal killed by hunter??
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: blazing glory on February 25, 2014, 08:36:09 pm
Isn't there a cap? And I don't think the can leave their sites.

I'm having HUGE difficulty with butchering. Usually I concentrate on eggs or vegetation, but I decided to try out a hunter. How do you get the butcher to kill an animal killed by hunter??

I think hunters have a problem where they are running out of ammunition and while they are getting more their target bleeds out but rather then bringing the animal back for butchering they find a new one,if they kill the enemy without it bleeding out then they will bring it to the butchers work shop and a butcher command will automaticly be made.

Why are hunters so dumb and picky?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr Space Cat on February 25, 2014, 11:16:46 pm
Because they're dwarfs. Dwarfs can be really kinda stupid sometimes.

How many minecarts could a miner dwarf mine if a miner dwarf could mine minecarts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Knit tie on February 26, 2014, 12:34:10 am
None. A minecart would just run him over.


"Todok had a little lamb,
Her husband axed it dead.
How it goes to mines with her
Between two chunks of bread"

Dorfify another nursery rhyme.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: fortydayweekend on February 26, 2014, 01:10:20 am
As I was going to CatOnslaught
I met seven dwarfs all in a fort
Every dwarf had seven stacks
Of cages filled with seven cats
They also each had seven zones
Seven cats in every tile alone
Every zone had seven tiles
In each direction - z, x and y
All the cats had seven kits
And all these cats were some dwarf's pet
How many tantrums would there spiral
If all were killed by an overseer felinocidal?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: blazing glory on February 26, 2014, 02:29:33 am
As I was going to CatOnslaught
I met seven dwarfs all in a fort
Every dwarf had seven stacks
Of cages filled with seven cats
They also each had seven zones
Seven cats in every tile alone
Every zone had seven tiles
In each direction - z, x and y
All the cats had seven kits
And all these cats were some dwarf's pet
How many tantrums would there spiral
If all were killed by an overseer felinocidal?

1,all the cat's belonged to that crazy cat lady...

Why are elephants so mean to the dwarves of boat murdered?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on February 27, 2014, 11:42:34 am
It is said in whispered legends that if an elephant were to taste Dwarven blood, it would lust for it until it died. Before that, the dwarves started to mine a huge hole near their homes. Elephants wanted to see if they were peaceful, some stupid dwarf, or dog, hit one and BAM. Dwarves were seen as invaders, not neighbors.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on March 05, 2014, 09:52:01 am
To take up fishing and cheese-making, in a brand-new home!

Why don't dwarves grow flower gardens?
You can't make booze from flowers.

Why are there no light sources in DF?

-You can't make booze from flowers:
Wrong. It's just way more difficult. Ginger beer and rose wine are two examples of possibilities. ( Albeit, according to my current knowledge both usually need regular beer and wine added in to achieve acceptable levels of alcohol. )
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: nekoexmachina on March 05, 2014, 11:47:31 am
Quote
You can't make booze from flowers.
(sorry to interrupt, but) you can, cause you can get booze from anything that has any kind of stuff edible by yeast, e.g. different sugars mostly.
dandelion wine is not such a joke, it just tastes weird.

Quote
Ginger beer
not an example really, cause you use ginger roots; also you need a base of any malty mash for it to become a proper ginger ale, e.g. any kind of beer mash as a base for fermentation + ginger as an addition for taste. You could try using ginger as only ingridient in fermentizer apart from sugar/honey/whatever, but result would be again weird.

Actually you could put virtually anything into fermentaizer as an addition for your beer for added taste AND you could use virtually almost any vegetable thing as malt, but taste would be honestly really strange.

I honestly do not know anything of booze production in terms of hard liquors (dunno how to say it in english, "hard liquors" is google-translate of booze-with-30+-degrees-of-alcohol words from my language).

There is no production-accepted example, eg. you wont' buy any non-standard product in virtually any place over the earth, cause the ingridients used for fermentation of alcohol are choosen for reason called 'taste'; however you could try http://www.ratebeer.com/beer/13th-century-grut-bier/89348/ as an 'exotic' example of beer with no hops, which is a beer with key ingridient replaced to a bunch of semi-random (at first glance) stuff. This way beer was brewed back in 13th century in local area of grut brewery, cause of strange laws of that area non-allowing the hops to be used in any cookery.


There was a crouse on janux(*) on chemistry of overall fermentation process; also there is a great book (**) on this topic (which is more  practical than theory, however which contains a lot of stuff you should know to make a good pint of ale) if you want do dive in deep.
(*) https://janux.ou.edu/landing/course.chem4970.html
(**) http://www.howtobrew.com/sitemap.html
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on March 05, 2014, 12:05:44 pm
Right what nekoexmachina said.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vyro on March 06, 2014, 12:35:12 pm
Why do all the tame animals follow the burrow alert immediately whereas half the dorfs proceed to dick around outside, subsequently get caught, eviscerated and cause a tantrum spiral amongst the remaining workers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on March 06, 2014, 12:42:58 pm
Because. Well actually there's two possible reasons.
1) To make them an even stupider plot analogue to humans. When given a community-wide warning, at least one-fourth of humans will disregard it the same way. Animals however, will run for whereever they deem "safe" once the loud noises start.
2) The animals are secretly in charge, feigning ignorance while they use dwarves to do their bidding. In particular, cats are the top of this hierarchy, allowing their other animal brethren, and even their children to be slaughtered in their stead.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on March 06, 2014, 02:07:29 pm
Why are predatory animals such fucking canon fodder? Wolves, coyotes, lions, tigers, cougars, they are all so easy to kill! The only exception is the Grizzly Bear, but even then,his cousin the black Bears so easy! Why?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on March 06, 2014, 07:57:14 pm
Why are predatory animals such fucking canon fodder? Wolves, coyotes, lions, tigers, cougars, they are all so easy to kill! The only exception is the Grizzly Bear, but even then,his cousin the black Bears so easy! Why?
Dwarves are both hardcore and disgusting to eat, so nothing hunts them and they have the strength and tools to kill most anything else.

How does a soap wall join onto a metal wall?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: klefenz on March 06, 2014, 08:14:36 pm
By pushing the metal into the soap

how can a totally unprepared dwarf perform a brain surgery succesfully?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vyro on March 06, 2014, 10:08:39 pm
how can a totally unprepared dwarf perform a brain surgery succesfully?

The same way he does the diagnosis first - since no surgical tools are being invented yet, it is the beard that's involved. The beard and a lot of alcohol.

Who named the Troll "Dang"?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jcochran on March 07, 2014, 10:38:17 am
Dang's mother.
"Congratulations on the new troll."
"Dang"

Why are dragons so useless?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on March 07, 2014, 10:41:44 am
Because they are antisocial, greedy bastards who are so smug with their "intelligence" and "wit" that they don't realize how stupid they actually are. Plus also, they probably have that thing where they suck at seeing.

Why is it that Dwarves get happy thoughts from taking a soapy bath when they are clearly filthy, drunken bastards who can't swim?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: nekoexmachina on March 07, 2014, 11:02:45 am
Cause after certain limits they can not apply more filth on themselves, and then bath saves the day.

Why elves hate treekillers but devour their own friends?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on March 07, 2014, 11:30:49 am
Waste not, want not. I mean, a huge pile of dead meat is lying right there, it'd almost be a sin not to eat it.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Melting Sky on March 08, 2014, 09:48:12 am
The fort's in lock down. An army of goblins mounted on cave dragons are at the edge of the map. Then Urist McSuicide looks up from whatever job he doing with a determined glint in his eyes and begins his 2 mile sprint from deep within the safety of the fortress towards the the Goblin lines. He ignores his burrow. He ignores the civilian alert. He ignores his squad's orders to move into a safe position. He ignores even direct orders issued to him alone to do anything but run like he is on fire directly into the waiting dragon riders. The doors of the fortress are ordered closed but he runs with such determination and speed that he beats the lever pullers to their task and sails out into the sunlight and towards the approaching enemy. After covering another half mile in mere seconds he finally charges strait into the goblins horde which commences to gleefully hack him apart. Blood spatters and pieces of dwarf arc through the air but even this does not dissuade him. Rather than pause to fight back, Urist ignores the trivial inconvenience of having his arm torn off and continues to hobble hell bent towards the unknowable object of his obsession.  Finally, in pool of blood and his own severed body parts he comes to a stop not because he has reached his senses but because both of his legs are now gone and a merciful goblin is about to drive their spear through his head. Thus ends the life of Urist McSuicide, master miner and first of the original 7 to fall.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: blazing glory on March 08, 2014, 12:32:13 pm
Original 7? no wonder he died,he was too insane to know better
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: PDF urist master on March 20, 2014, 06:31:26 pm
(http://s27.postimg.org/5t4erl6xv/image.png)

how did the fish get in the bathtub?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on March 20, 2014, 07:23:03 pm
Cave fish are not true fish. They are fish-like mushrooms.
Clearly, somewhere else on your map, a cave fish released a spore which found its way into your bathtub, and grew using the blood of forgotten beasts to gain energy.

Why will dwarves refuse to mine something that is blocked by a 1/7 pool...
...of water? They can't swim, but that's ankle-deep at most.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Magistrum on March 20, 2014, 08:38:26 pm
Because they know the knee water is enough to hide a carp waiting for him.

Why do dwarves are so fond of minecraft's spleef?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on March 20, 2014, 09:01:10 pm
Because they can fulfill their desires to destroy floors haphazardly without any risk of it collapsing.

Why do dwarves under strange moods create absolutely useless things quite often?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Magistrum on March 20, 2014, 09:41:52 pm
Because they can fulfill their desires to destroy floors haphazardly without any risk of it collapsing.

Why do dwarves under strange moods create absolutely useless things quite often?

Because it's Art, no one said it had to be useful.

Why do the dwarven rescue team keeps going to recover the wounded, find whatever is killing the victim patient, then proceeds to turn around like nothing happened, only to come back again later?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on March 21, 2014, 08:04:28 am
I dunno, and as an addendum, why is that if you order ten dwarves to an area to recover wounded they'll just screw around and then leave without the injured party?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tahujdt on March 21, 2014, 10:04:59 am
When a dwarf is significantly injured, their beards go offline and they lose their link to the hivemind. Since this is how dwarves locate each other, the recoverers are unable to discern their target. Incidentally, this is why hospitalized dwarves receive only water while hospitalized. Other dwarves perceive them as a large mushroom, and try to water them.

Why can't my dwarves be more like Simon of the Yogscast, and DIGGY DIGGY THE MUTHA-F***ING HOLE!!!!!!!??????????????!!!!!!???????????????????????????
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flame99 on March 30, 2014, 07:31:48 pm
Because dwarves do not dig, for that is a barbaric act far below them. No, they mine holes. Philistine.

Why does Armok allow something as un-Armok-like as Elves to live?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ZeroMcUrist on March 30, 2014, 07:45:25 pm
Because dwarves do not dig, for that is a barbaric act far below them. No, they mine holes. Philistine.

Why does Armok allow something as un-Armok-like as Elves to live?

Why, blood for the blood god, of course!


Why are necromancers such mundane writers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Knit tie on March 30, 2014, 07:51:40 pm
The only reviews they recieve are from zombies, and those things are well-known for being suck-ups.

Why do dwarven cats never drink booze?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Magistrum on March 31, 2014, 07:09:19 am
The only reviews they recieve are from zombies, and those things are well-known for being suck-ups.

Why do dwarven cats never drink booze?
Because they are the hivemind hosts, if they drunk booze they would subject to it too, and you could have control over them, plus, they know that.


How can dwarves walk trough the caverns without any source of light beyond a caged fireimp without getting bruises everywhere from hitting the walls?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on March 31, 2014, 07:44:27 am
Low light vision.

Where are the hobbitses?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on March 31, 2014, 10:22:39 am
Low light vision.

Where are the hobbitses?

On their way to Mordor.

Not that I'm complaining, but how can an infant dwarf drag his mother to the infirmary?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jcochran on March 31, 2014, 11:19:15 am
Not that I'm complaining, but how can an infant dwarf drag his infant mother to the infirmary?

By her hair.

Why haven't cats taken over all the fortresses?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on March 31, 2014, 11:20:54 am
Butcher brigades.

Not exactly fitting, but who here hopes that Toady never fixes the Perpetual Motion set-up?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Magistrum on March 31, 2014, 11:37:24 am
Not exactly fitting, but who here hopes that Toady never fixes the Perpetual Motion set-up?
Anybody, we are mostly expecting Toady to force us into making !!Science!! in search for new methods.



Thoughts on goblin prisoner powered machines?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheDarkStar on March 31, 2014, 02:59:30 pm
Not exactly fitting, but who here hopes that Toady never fixes the Perpetual Motion set-up?
Anybody, we are mostly expecting Toady to force us into making !!Science!! in search for new methods.

Thoughts on goblin prisoner powered machines?

I probably need a few dozen more.

Why can dwarves survive with their heart missing?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Doktoro Reichard on March 31, 2014, 06:21:18 pm
They can? Maybe they're undead to start. Honestly, I always thought any "severe" heart injury (as such, this includes a missing heart) meant death.

Why is there a mention to ►Magic◄ items in the ingame help, despite not existing at all in the game?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on March 31, 2014, 07:09:44 pm
It's a reversal of the norm in fantasy worlds where the magic dies off. In Dwarf Fortress, it hasn't been born yet. ( They are waiting though! )
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Deus Asmoth on March 31, 2014, 07:33:58 pm
Currently, the heart just bleeds a lot when it gets damaged, it doesn't actually do anything for the dwarf (unlike their precious, precious liver). I would guess that if the heart is completely removed, the game only makes the dwarf bleed as much as they would for any severed body part of that size, so they survive. I have no idea how their heart could be cut out without damaging it though, unless you just removed it from their raws or something similar.

Why can't flying or swimming creatures remember where they were going a second ago?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mr.Mountain on May 14, 2014, 11:17:07 pm
Because they're too busy trying to dodge all the steel bolts flying at them from bored, trigger happy marksdwarves.

Why are my masons totally free to do irrelevant labors that I'm sure I disabled them from doing, but have no time for ACTUAL masonry?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ComputerWarrior on May 18, 2014, 03:25:31 am
Because they're too busy trying to dodge all the steel bolts flying at them from bored, trigger happy marksdwarves.

Why are my masons totally free to do irrelevant labors that I'm sure I disabled them from doing, but have no time for ACTUAL masonry?
Doing things against the rules gives a thrill. Even scrubbing the floors clean of filth, apparently.

Why did my active military run after some passing keas and left the front entrance open for a few kobolds to loot our wares?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: blazing glory on May 18, 2014, 04:43:52 am
They were afraid that the keas would steal their shiny armor.

Why are horses so powerful?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on May 18, 2014, 04:53:09 am
1200 pounds of muscle can't be anything other than powerful.  That's about 5 Schwarzeneggers, if measured at his peak condition as a competitive body-builder.

Why is it that miners can feel the slightest trickle of water on the other side of a wall, but don't notice that there's no support to a floor they're channeling out?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: sal880612m on May 18, 2014, 10:03:06 am
That is a feature. Miners have a limited scope of vision so while they will see/feel the water right next to them it doesn't occur to the to be sure the floor is supported somewhere they can't see.

Why is it in a fort with only about 25 Dwarfs nine of them are children?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on May 18, 2014, 03:16:07 pm
To balance out for stupidity, dwarves breed like rabbits. And rabbits breed like... hyper-rabbits.

Why is it that dwarves can cancel any other job due to flooding, but they will pretty much never stop pumping even despite causing said floods?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on May 18, 2014, 04:03:15 pm
Excercise Bulimia. (http://en.wikipedia.org/wiki/Exercise_bulimia)  Since so much of the Dwarven diet is made of tallow, meat, and booze, some Dwarfs feel the compulsive need to work out; once they start, they find it inordinately difficult to stop.

Why do animals need to be re-pastured after a scare from a snatcher, despite not having left the boundries of the pasture at all?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: sal880612m on May 18, 2014, 04:43:58 pm
It isn't so much that they need to be re-pastured as it is that someone needs to assure them everything is okay so that they don't wander out of the pasture in a panicked state.

Yeah, I got no why's at the moment.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Knit tie on May 18, 2014, 05:44:59 pm
Why do dwarves never make any thongs themselves, but always wear the ones they loot from goblins and kobolds?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on May 18, 2014, 05:47:27 pm
Urist McFashionsense cancels wear trousers: Too Sexy. (https://www.youtube.com/watch?v=39YUXIKrOFk)

Why don't Humans know how to smelt steel goods?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: jcochran on May 19, 2014, 12:35:07 pm
Because of the secret dwarven ops that assassinates any non-dwarf smith that learns the secret of steel.

Why don't you see any armored zombies during a necromancer siege?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on May 19, 2014, 06:28:08 pm
The necromancers melt down the armour to make girders for their towers and latches for their books.

Give me a minute to think of a question.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on May 19, 2014, 06:32:31 pm
Ok. Why do dwarves have such a hard time learning to swim?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on May 19, 2014, 06:40:26 pm
 There are good reasons. (https://www.youtube.com/watch?v=7n2_WNJWCT8)

Why don't dwarves play any organized sports?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on May 19, 2014, 06:48:46 pm
They do, "kick the goblin head", "push the minecart", "minecart racing", "kill those guys", and beer pong. We just don't have enough resolution to see them beer ponging at their parties.

I don't have a question.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on May 19, 2014, 06:53:06 pm
They probably also play golf, and archery is technically an organized sport.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on May 19, 2014, 07:43:01 pm
Why Do Dralthas always path to my cavern entrance before I get traps up?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on May 19, 2014, 08:34:33 pm
They heard your Dorfettes crying out for the D.

How is it that Dwarfs can build entire-embark-wide floors in the sky, without any scaffolding, supported only by a single block's connection to a solid construction?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: sal880612m on May 19, 2014, 10:52:48 pm
No one has explained concepts like gravity to them, so while they know something totally unsupported will fall from experience they simply can't comprehend why that one spot isn't enough support, so it doesn't fall.

Why is it that basically all the gods in the game increase chaos and/or evil?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on May 19, 2014, 10:57:44 pm
Because they are all an allegory for Bay12 forumites.

Why can dwarves sleep on a stone floor just fine, but refuse to make stone beds?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: sal880612m on May 19, 2014, 11:42:22 pm
Their beards eat stone, so if they slept on a stone bed it could conceivably be eaten right out from under them.

Where did the first dwarves come from?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on May 20, 2014, 12:07:24 am
They were the scraps of creation no one wanted.

Why are goblins so stupid and warlike even though they're mostly immortal?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on May 20, 2014, 01:35:34 am
Why are goblins so stupid and warlike even though they're mostly immortal?
Population control.

Where does new magma come from?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on May 20, 2014, 01:39:48 am
Armok's blood (http://fc04.deviantart.net/fs70/f/2014/130/3/3/part_8_by_two_halves-d7hx1j9.png)

Why do I have 22 tabs open?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: blazing glory on May 20, 2014, 01:47:09 am
Your on TV tropes.

Why do dwarfs say they can't make a wall because a creature is in the way when said creature is the dwarf?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on May 20, 2014, 02:06:57 am
Your on TV tropes.

Why do dwarfs say they can't make a wall because a creature is in the way when said creature is the dwarf?
(( I wish, Uncyclopedia. It respawns even faster. ))

An addition to the previous question: Why is it that when a creature blocks construction, it continues to do so even years after said creature has left the map?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cobbler89 on May 20, 2014, 07:47:28 pm
The dwarf's right hand knoweth not what the left hand is doing.

Why is it that vampires will not perform jobs underwater despite having no need to breath?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MrCompassionate on May 20, 2014, 08:15:42 pm
The dwarf's right hand knoweth not what the left hand is doing.

Why is it that vampires will not perform jobs underwater despite having no need to breath?

Because it reminds them of running water.

Why will an adventurer outright refuse to drink pond water but is A-OK with licking dry vulture blood stuck to the back of his teeth?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: blazing glory on May 20, 2014, 08:21:56 pm
Because pond water is dirty of course!

Why do lords and kings send me over absurd distances to kill stuff?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: sal880612m on May 20, 2014, 10:23:46 pm
Borders don't exist in DF so when a monster takes up residence in the world the lord or king is offended that such a monstrosity is camping out in their backyard, even if the creature in question is half a world away.

Why don't borders exist in DF?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: blazing glory on May 20, 2014, 10:29:31 pm
Because every civilization consider's the world to belong to them.

Why kings and lord's so boring?

For 38 years,I was a cheese maker.

Why can't we have

For 73 years,I was a warrior.

That's someone I would look up in legend's mode,though it seems to populace likes promoting kings from mundane professions.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: sal880612m on May 20, 2014, 11:55:58 pm
Adventurers and Warrior don't live long enough to become Lords and Kings.

What is the actual average life span of a dwarf? (post your own if this doesn't work)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: blazing glory on May 21, 2014, 12:06:23 am
Dwarf fortress wiki says they live to be 150-170,average dwarf lifespan ranges from 5 months to 2 years though.

Why do dwarfs never lose their beards in combat?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: sal880612m on May 21, 2014, 12:34:42 am
Dwarves do lose their beards in combat though, it's just called dying.

Why do we get constant and unending streams of job cancellations announced but almost no combat annoucements concerning our dwarves. I get tons regarding an enraged sponge half an embark area away.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on May 21, 2014, 08:14:34 am
Combat is chaotic and frenzied by nature, and thus lends itself to disorganization.
Industry, however, is an organized and pointed affair, and every job lost is important to a creature fond of drink and industry.


Why don't monarchs give mandates from off-site?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on May 21, 2014, 08:58:43 am
They're too busy sucking the blood of their serfs.

Why do Goblins insist on laying 'siege' with fewer than half of the troops needed to take down a single steel-clad swordsmaster?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: McDonald on May 21, 2014, 08:59:32 am
They hope for simple strikes, direct hits.

Why do my farmers complain about lack of seeds, when there are over 900(0) of them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tawa on May 21, 2014, 03:57:58 pm
Because they live in constant fear of your over 9000 plump helmets running out and having to resort to eating seeds.

Why do married female dwarves have a child every year?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: sal880612m on May 21, 2014, 04:20:04 pm
... No prophylactics.

Why do some immigration groups have only two and others have up to and beyond 20.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on May 21, 2014, 04:26:11 pm
Dingoes.

Why will a dwarfette swim after her baby for days, but still use the same baby as a shield?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cobbler89 on May 21, 2014, 06:16:10 pm
Considering the mortality rate involved in dwarven swimming, in either case the mother clearly prefers to be united with her child in death.

Why do dwarven fathers not join them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: sal880612m on May 21, 2014, 06:32:08 pm
They are all too busy explaining to the overseer that they can't plant crops because there are no seeds.

Why does starting a fortress basically entail the spontaneous creation of 7 brand new dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cobbler89 on May 21, 2014, 07:10:54 pm
Each fortress is Armok's act of creation within creation.

Why can dwarves be assigned to alchemy if they have no idea what alchemy is?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on May 21, 2014, 08:58:59 pm
For the same reason humans can be assigned to philosophy without knowing what it is.

Why is it that there will sometimes be civilian forts with a lord or lady, but absolutely no guards or other inhabitants, especially why is this in an otherwise empty town?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on May 21, 2014, 09:26:57 pm
Poor dental hygeine, congruent with a tendency to invade the personal space of others, has been well-documented among nobility since at least the Age of Myth.

Why can't Dwarfs, with access to flour, sugar, eggs, and milk, make any baked goods?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: m-logik on May 22, 2014, 11:01:55 am
Flour is for roasting, Dishmab. Only roasting.

How do wild egg layers reproduce with no nest boxes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on May 23, 2014, 01:15:47 am
Spontaneous generation.

Why do they need nest boxes in the first place?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on May 23, 2014, 02:45:59 am
To keep their rears warm in the winter and shaded in the summer.

What causes twenty lairs to generate right beside each other right next to a Capitol City? ( And for bonus points: WHY did the lair-cluster start spontaneously generating unworked leather all over the place!? )
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WanderingKid on May 23, 2014, 04:32:19 am
I know it's improper in this thread, but "Wut"?  I'm torn between trying to give you some random answer from Wizard of Oz porn and Teletubbies.  Sorry Cap, but that's... esoteric.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on May 23, 2014, 04:36:18 am
I know, but it's something that happened and made me wtf pretty hard. I can't even go to the Eastern part of Spicyparched or my FPS drops from 63000ish to 0. And the one time I was able to get enough FPS to examine things, there was a bunch of assorted leather. Each time I reloaded the save, even more leather of more varieties. So... I just plain don't know what went on with that. And it wasn't during world gen either. ( Well the cluster maybe, but not the FPS black-hole or the fountain of leather. ) There's also a bronze colossus stuck in stasis in it. And there's no mod whatsoever. Also, the whole reason I went in there was to retrieve the corpse of one of my old adventurers, but I can't access it anymore. It worked fine when I went there and got killed by like 5 snake-people.

I need some kind of insane de-rationalization to be able to cope with my masterpiece dwarf corpse being destroyed/inaccessible.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on May 23, 2014, 09:29:34 am
There is a glitch about leather . . . . maybe there is some bleedthrough.  I know it does happen in adventure mode too.
http://www.bay12games.com/dwarves/mantisbt/view.php?id=6015

Its lost to the ages.  All the blood given unto Armok had to come from somewhere, and when you bleed an animal you don't waste the rest of it, do you?  No, you make skeletons and leather.  All the leather got dumped here, and all the zombies got stationed at some hell armory, to await the arrival of chosen ones and checkers.

Why are dwarves fond of all industry but incapable of more than basic bureaucratic management?  They ant even get their currency to run correctly! :P
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cobbler89 on May 23, 2014, 03:44:11 pm
My understanding is that lairclusters can result from a werecreature setting up its lair just outside town, thereby leading to it infecting more people from town who set up their lairs right outside town, who all infect even more people who set up their lairs by the town, until they can't figure out where to put their lairs or there is no more uninfected populace.

Not sure about leather though.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on May 23, 2014, 09:51:39 pm
Why do migrants often come by with completely unrelated skills - I got a farmer with skills primarily in metalworking (they were all Novice)?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tussock on May 24, 2014, 01:36:38 am
Urist McMetalFarmer ran out of bars and tried planting the last few to make them duplicate, turned out it was more fun than metalworking anyway.

My Hunter is dragging himself around on two shattered femurs, but isn't asking for help, brave lad. I turned off hunting for him, because he's too slow to catch anything. Was that wrong?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on May 24, 2014, 01:58:46 am
Yes.  He purposely had his legs broken, to more easily hunt low-to-the-ground prey.  Now, you've taken away his one aspirition in life.

Dream-slayer.  You, sir or madam, are a baaaaad overlord.

Why is it that my dorfs will bitch and moan about having shoddy clothing, despite there being many, many bins' worth of masterwork clothing items sitting in storage, which they refuse to change into?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on May 24, 2014, 02:18:48 am
Because they made it themselves. It is more precious to them than their children.

How is it that some things can still be killed with wool socks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on May 24, 2014, 02:34:25 am
You've apparently never smelled Urist's feet.

Why do goblins want dwarf children, anyway?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: blazing glory on May 24, 2014, 02:59:51 am
To brainwash them and send them as migrants to eat your foodstores.

Why do elves have loads of wood but for some reason other civilizations cutting down trees is bad?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on May 24, 2014, 06:30:57 am
They're just offended by how badly done the bauble is, and how a tree was cut down. Elves only cut out a small part of the tree after honoring the wood spirits.

Why can't gnomes brew their own alcohol?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: WoobMonkey on May 24, 2014, 06:37:58 am
They can, but barrel technology still mystifies them.

Why do traders insist on bringing multiple wagons full of stuff I've never bought, never asked for, and never would want to buy?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on May 24, 2014, 06:53:59 am
It's better to have too much than to have too little. (Unless said fortress seizes your goods and kill you)

Why can't dwarves just build a straightforward vertical pipe system for magma instead of building complicated magma pump stacks?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on May 24, 2014, 04:51:20 pm
Because they don't have the technology to create enough negative pressure to draw the magma up.

Why are animals and random civilians so often better at fighting than the trained military are?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: blazing glory on May 24, 2014, 05:08:54 pm
Because their superheroes in disguise.

Why does cave fungus and rubbish suddeenly start invading my dwarfy home when I discover a cavern?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Kumquat on May 25, 2014, 03:38:31 am

They are happy to be free.

If it takes days for a bunch of trolls to bring down a single *granite door*, how can a tantruming 3-year-old dwarf child send it flying with a single kick?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on May 25, 2014, 03:56:33 am
Why are dwarves fond of all industry but incapable of more than basic bureaucratic management?  They ant even get their currency to run correctly! :P
It's been tried in the past, but extensive management of dwarves drives one to a dark insanity. They kept trying to create committees for "child care" and other absurdities. The other dwarves wouldn't have it.

If it takes days for a bunch of trolls to bring down a single *granite door*, how can a tantruming 3-year-old dwarf child send it flying with a single kick?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on May 25, 2014, 05:33:56 am
One-way hinges. They're designed to come off easily from one direction so that the dwarves can use them as shields in times of emergency, but to stand up to the forces of hell from the other side. It just happens the Urist McBehaviourProblems is on the detachable side.

(( I got nothing, if you'd like to take a crack at a better explanation, by all means go for it. ))
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tawa on May 25, 2014, 06:07:12 am
My theory: Dwarven doors also seem to take forever to be made, not mentioning the fact an entire tree must be used to make one. Therefore, dwarven doors have a beard scanner, which can temporarily be disabled to make way for human diplomats. However, coming armies are able to bypass it due to their hippie energy/intense hatred of all that is good.

This also explains why dim-witted dwarves can "keep doors shut tight"; the scanner can be used to ignore animal-beards.

Why are glass doors called "portals", and why aren't they orange and blue and don't actually teleport dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on May 25, 2014, 08:33:31 am
They're called portals because dwarves believe that if you can see what's behind a door, the door is a magical barrier. They don't teleport dwarves due to a lack of way to dye clear glass orange or vibrant blue.

EDIT: Forgot a question, my bad.
Where does all of the grass come from? It seems illogical that if you have one single tile of grass but hundreds of above-ground soil that the whole plain could be covered in grass after a time. This is dwarf fortress, though.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tawa on May 25, 2014, 08:39:23 am
¡¿Porqué no tienes un especulación?!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: blazing glory on May 25, 2014, 08:40:40 am
Could someone explain where the forumites started using the term's "urist" and how they decided that dwarfs are obsessed with socks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tawa on May 25, 2014, 09:06:13 am
[Book One, the Book of Dwarven Blood, 42:11]
And the Lord Armok did state:

"I hast brought thou out of the Elven-Lands, out of the house of Bondage. Thou shalt follow these commands, to repay:

1. Thou shalt wear socks at all times, for an Uncovered Foot is a disgrace upon your Lord Armok.

2. Thou shalt be named Urist, or, should thou not be Urist, thou shalt idolize the name of Urist, for it is the favoured name of your Lord Armok.

3. Thou shalt consume only booze, and if thou shalt not, thou shalt drink blood;.should ye not drink Booze nor Blood, then thou shalt pay for it in the name of your Lord Armok.

4. If thou art female, and thou art married, thou shalt have a child every year for the Grace of your Lord Armok.

5. Thou shalt not hold Goblins as friends, for they art the work of the Elven God and should be killed.

6. Thou shalt not build vertical pipes, for Vertical Pipes resemble the Trees of the Elven God.

7. Thou shalt hold Kittens in the highest regard; thou shalt not adopt Kittens, for Armok's greatest creation is the Kitten and thou shalt allow the Kittens to adopt Thou.

8. Thou shalt not build Towns, nor Retreats, nor Towers; thou shalt build Fortresses, for the glory of Armok your Lord.

9. Thou shalt have no Blood, nor a God, before or after Me, for I am selfish and Greedy.

10. Thou shalt build Overly Elaborate Contraptions to smite the Elven-God's Hidden Fun Stuff, for Armok decrees Fun must be had by all.



Why did I just write the Ten Dwarfmandments?

EDIT: Well, I guess that excerpt was so stunning you're all speechless. I should write a Dwarven Bible.

It shall contain the Bible's number of times "slay" is said, but give or take the eleventh power.

(It uses it like 300+ times, if memory serves)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: reality.auditor on May 29, 2014, 05:19:53 pm
Could someone explain where the forumites started using the term's "urist" and how they decided that dwarfs are obsessed with socks?
I don't know about socks, but here is original Urist (http://www.bay12forums.com/smf/index.php?topic=15572.0).
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DAPARROT on August 10, 2014, 11:29:14 am
Could someone explain where the forumites started using the term's "urist" and how they decided that dwarfs are obsessed with socks?
because of all the XXpigtailfibersocksXX

why dont keas steal beards to disguise themselves to steal more stuff without you noticing?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flabort on August 10, 2014, 12:13:30 pm
They can't get close enough to the beard stockpile. Which no sane player ever puts near the surface.

Why do certain crops turn red? WHY CAN'T I PLANT THAT THERE, I'VE PLANTED IT THERE BEFORE!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ptb_ptb on August 10, 2014, 12:37:22 pm
Somebody explained crop rotation to your dorfs.

Probably an Elf saboteur.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on August 10, 2014, 05:50:37 pm
Dwarves' underground crops all release toxin-producing spores that only members of their own species are susceptible to to prevent overcrowding. These spores bud at certain times of the year to cause the old plants to die back and make way for new growth. "Fertilizer" is simply a chemical compound that neutralizes this toxin, but it isn't sufficiently effective to overcome the levels of toxin exuded when the spores bud. Above ground crops don't need to compete for space or nutrients as much, and can be grown at any time of the year.

Where does the water that runs through fortifications at the edge of the map disappear to?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Knit tie on August 11, 2014, 06:48:10 am
Dwarves' underground crops all release toxin-producing spores that only members of their own species are susceptible to to prevent overcrowding. These spores bud at certain times of the year to cause the old plants to die back and make way for new growth. "Fertilizer" is simply a chemical compound that neutralizes this toxin, but it isn't sufficiently effective to overcome the levels of toxin exuded when the spores bud. Above ground crops don't need to compete for space or nutrients as much, and can be grown at any time of the year.

Where does the water that runs through fortifications at the edge of the map disappear to?
The primal chaos at the edges of known reality, of course.

Why does my militia commander cry after biting through a goblin's brain?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ICBM pilot on August 11, 2014, 07:34:28 am
He was on a fat free diet.
What made a cave fish woman think that she would be a blowgunner?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ptb_ptb on August 11, 2014, 08:06:29 am
Her husband had told her to get good at blow jobs.

Why do dwarf caravans arrive on the farthest side of the map and travel over the mountains to reach the trade depot?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Knit tie on August 11, 2014, 08:49:32 am
Her husband had told her to get good at blow jobs.

Why do dwarf caravans arrive on the farthest side of the map and travel over the mountains to reach the trade depot?
Only pansy elves take the easy routes through the forests.

Why do all the people my adventurer talks to constantly spit?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on August 11, 2014, 03:54:06 pm
Only pansy elves take the easy routes through the forests.

Why do all the people my adventurer talks to constantly spit?
It's a new form of greeting.

Why is everything inevitable?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DAPARROT on August 12, 2014, 10:58:07 pm
Because Armok wills it to be

why do people think that the beards control dwarves
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on August 12, 2014, 11:08:01 pm
The beards told them so.

Why are my highly disciplined soldiers fearless in the face of the goblins, but terrified of their dead bodies?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on August 13, 2014, 05:39:43 am
Because they just wanted to scare off the goblins, not kill them!

How do people even fail to see that certain rulers are demons? I mean, I find it hard to believe a five-limbed humanoid with four elephant faces and a scorpion tail was able to pretend to be a human.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: celem on August 13, 2014, 06:06:02 am
Who's pretending?  Everyone notices the demons, but only you obnoxious demi-gods with chips on your shoulders care.

Why is it, after no matter how many decades of sumptuous food, epic Halls and fabulous bedrooms is every Dwarf approximately 4 seconds and 1 missed meal from riot?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Chevaleresse on August 13, 2014, 06:11:33 am
Who's pretending?  Everyone notices the demons, but only you obnoxious demi-gods with chips on your shoulders care.

Why is it, after no matter how many decades of sumptuous food, epic Halls and fabulous bedrooms is every Dwarf approximately 4 seconds and 1 missed meal from riot?



Because the hippies didn't bring you sun berries after you murdered the first three sets of traders, and as a result your booze sucks.

Why is a dwarf's natural habitat "standing in precisely the wrong location?" I.e, standing on tiles being channeled, on the wrong side of walls being constructed, walking directly into webs for no readily apparent reason, wandering into pretty much every nasty in the caverns, etc.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on August 13, 2014, 11:07:03 am
Dwarves secretly yearn to be rebels, but they are too lawful to do it in any way beyond standing in stupid places

Why do dwarves only need to eat twice in a season?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on August 13, 2014, 09:11:15 pm
Dwarves secretly yearn to be rebels, but they are too lawful to do it in any way beyond standing in stupid places

Why do dwarves only need to eat twice in a season?
Time is very dorfy in fort mode. It's shorter.

What caused trees to be so much bigger all of the sudden?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on August 14, 2014, 01:03:32 am
Elven majykz.

How exactly do you stack water.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on August 14, 2014, 05:27:30 am
The same way you roast wine.

Why aren't the dwarves even actually aware of their patron god, Armok?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Solon64 on August 14, 2014, 05:42:04 am
Some of them are, they're the ones called "Stark Raving Mad."

What do dwarves use to encrust large gems with more gems?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mimodo on August 14, 2014, 06:41:14 am
What do dwarves use to encrust large gems with more gems?

Gem-to-gem encrusting glue

Why will a dwarf cancel hauling a dead body to a tomb upon seeing a dead body on the ground
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vyro on August 14, 2014, 07:19:14 am

Why will a dwarf cancel hauling a dead body to a tomb upon seeing a dead body on the ground?


Because his workload has just doubled before his very eyes and thus he's utterly shocked. That or he simply tripped over it.

Why would spiky wooden balls cost so much?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Chevaleresse on August 14, 2014, 10:17:29 am
Because they piss off elves, are largely impractical, and menace with spikes. It's the dwarfiest thing ever.

Why do dwarves let stuff beat them to death instead of retaliating?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ComatosePhoenix on August 14, 2014, 10:28:08 am
Because you didn't enable the Fighting back labor



Why cant cooks get the seeds out of the food first?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vyro on August 14, 2014, 12:38:37 pm

Why cant cooks get the seeds out of the food first?


Dorfs just love dat extra crunch.

Why does Magma destroy m-proof doors only when they are unlocked?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TurboSlug22 on August 14, 2014, 01:04:53 pm

Why cant cooks get the seeds out of the food first?


Dorfs just love dat extra crunch.

Why does Magma destroy m-proof doors only when they are unlocked?

Because they are maglocked otherwise

Why can dwarves carry an entire workshop worth of stone at once but can only haul 1 gem at a time?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tawa on August 14, 2014, 02:04:17 pm
Because their arms change size depending on what they have to hold.

Why do goblins feel the need to kill the livestock of the dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on August 14, 2014, 08:29:24 pm
Why do goblins feel the need to kill the livestock of the dwarves?
They believe that trolls are the only livestock anyone should use

Why do objects vanish when trapped in freezing water?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: escondida on August 15, 2014, 12:07:59 pm
Freezing water veeeeeeery briefly oscillates in temperate right down to Absolute Zero. The water itself doesn't wink out of existence because of a little thing called thermodynamics, obviously.

Why don't dwarves allow philosophers anymore?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Skullsploder on August 15, 2014, 12:16:43 pm
Because the philosophers were leading he dwarves to self-awareness, and Toady the Great decided the world was not ready for true artificial intelligence yet.


Why do dwarves climb trees to escape giant birds?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheHossofMoss on August 15, 2014, 12:33:41 pm
Why do dwarves not piss or poop?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flabort on August 15, 2014, 12:41:33 pm
Why do dwarves climb trees to escape giant birds?
Because the giant birds weigh too much and if they land in the tree, the tree bends and breaks and the bird crashes and dies.

Why do dwarves not piss or poop?
It is converted into beard, making their beards longer.

Why do parties never have any food at them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on August 15, 2014, 05:48:16 pm
Why do parties never have any food at them?
Every dwarf brings booze, thinking someone else will bring the food.

Why is everyone so afraid of everything all of the sudden?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: int_ua on August 15, 2014, 06:23:03 pm
Why do dwarves not piss or poop?
I've seen something yellow in the water after they were drowning and got out. Try channeling an aquifer several levels above a river.

Why is everyone so afraid of everything all of the sudden?
Obviously, because it is predictable.

Why don't dwarves hit anything else except head with a helmet after dozens of ineffective hits and just fall over-exerted?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Gentlefish on August 15, 2014, 06:28:11 pm
Why don't dwarves hit anything else except head with a helmet after dozens of ineffective hits and just fall over-exerted?

It was inevitable.

Why are cats naturally legendary climbers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: mirrizin on August 15, 2014, 07:14:04 pm
Because their claws are outlandishly large for their bodies.

Why did that goblin siege just turn and run after a horse dodged a bolt?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on August 15, 2014, 11:39:41 pm
Was it their horse? If so, it's because that horse is actually the demon in charge of their civ, and they don't want to risk it. If it was your horse, they figure if your random wandering critters are badass enough to dodge crossbow bolts, what the hell are your dwarves going to do?

Why do siege operators always flee before the enemy even if they can't reach them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on August 16, 2014, 03:40:40 pm
Why do siege operators always flee before the enemy even if they can't reach them?
The siege operators aren't running, they suddenly realized they need to reload and then forgot to come back

Why do dwarves fill the stone stockpile with a million chunks of clay when it can't be used for masonry or catapulting?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dunamisdeos on August 16, 2014, 06:03:01 pm
Because you didn't disable it in the stockpile selection ._. ? It is a thing.

Why do mechanisms work.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: YHVH on August 16, 2014, 08:45:20 pm
Because you didn't disable it in the stockpile selection ._. ? It is a thing.

Why do mechanisms work.
Toady One scripted them to work.
How should we make a fortress that is in every biome, in the sky, in the circus, under magma, under the water, underground and on the ground?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on August 16, 2014, 11:17:14 pm
How should we make a fortress that is in every biome, in the sky, in the circus, under magma, under the water, underground and on the ground?
Make the entire world one big fortress.

Why do some of my military dwarves insist on hanging onto branches above water until they fall and drown instead of fighting the goblins? Furthermore, why are they freaking out about keas 50+ z-levels up and refusing to return to base after finally taking care of the goblins?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tacomagic on August 16, 2014, 11:32:43 pm
Why do some of my military dwarves insist on hanging onto branches above water until they fall and drown instead of fighting the goblins? Furthermore, why are they freaking out about keas 50+ z-levels up and refusing to return to base after finally taking care of the goblins?

Things have never been the same since the dwarven military introduce the 2-fisted monkey style martial arts as required training.  And have you ever seen a kea?  They're like little winged balls of pure fear stripped directly from a clown's nightmare.

(http://i.imgur.com/FfzQ98ml.jpg)

Evil incarnate.

Why does my hunter insist on irritating the wildlife?  I mean, I hired him to kill the wildlife, not annoy it until it goes away.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ICBM pilot on August 21, 2014, 02:19:44 pm
You try killing anything bigger than a rabbit with a crossbow made entirely out of wood and wooden bolts with out fletchings and tips that aren't even fire hardened wood.

Why do dwarves run away in terror from The body they were hauling to a coffin?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on August 27, 2014, 09:00:14 am
After death twitches make them recall that one time they met a necromancer. He was a nice guy, I'm not sure why they were afraid.

Why are there no earthquakes in DF?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on August 27, 2014, 11:36:37 am
There are, dwarves just don't notice them because their architecture is really sturdy

Why do ravens keep getting caught in cage traps?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vyro on August 28, 2014, 06:11:14 am
Why do ravens keep getting caught in cage traps?

Because they are curious little bastards.

Why don't Forgotten Boogaloos get caught in them? Or in any traps for that matter.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: escondida on August 28, 2014, 11:00:23 am
They're the last remnants of the Time Before Time. The whole world's the trap they're caught in.

What would a dwarven superhero look like?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on August 28, 2014, 11:14:17 am
A forgotten beast shaped like a dwarf made of adamantine. Beware it's deadly dust.

Why are cavies so useless?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Awessum Possum on August 28, 2014, 12:59:17 pm
They aren't. They just want you to let your guard down.

What is it about giant chinchillas that my rangers find so terrifying?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on August 28, 2014, 05:08:49 pm
Dude, it's a giant CHINCHILLA! They can't kill something so adorable!


Why do Goblins siege, walk into the entrance of my fort, shoot one dog, then walk away as he dies?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on August 28, 2014, 10:50:56 pm
The goblins use loan shark tactics, they just want to scare you a bit so the dwarf empire will make sure to pay for the trolls they borrowed on time

Why do elves bring about 100 wood weapons on their caravans and only three animals when all I ever buy from them is animals?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on August 29, 2014, 05:59:24 am
The goblins use loan shark tactics, they just want to scare you a bit so the dwarf empire will make sure to pay for the trolls they borrowed on time

Why do elves bring about 100 wood weapons on their caravans and only three animals when all I ever buy from them is animals?
Elves aspire to have a monopoly on wood and all wooden items. That's why they don't want you to chop down wood.

What is the meaning of Dwarven Life?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on August 29, 2014, 06:18:47 am
Elves aspire to have a monopoly on wood and all wooden items. That's why they don't want you to chop down wood.

What is the meaning of Dwarven Life?
Try and be nice to other dwarves, avoid eating tallow roasts, read a +engraving+ every now and then, do some hauling, and try and live together in peace and harmony with people of all creeds and nations (except the elves.)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on August 29, 2014, 09:22:46 am
Well the explanation for that is... DAMMIT BUMBLER! there's nothing here!

Why do things randomly collapse aboveground while I'm chopping down trees?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on September 04, 2014, 07:20:29 am
Earthquakes.

Why is magma still called magma when it's on the surface and burning elves.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Mimodo on September 04, 2014, 08:31:04 am
Earthquakes.

Why is magma still called magma when it's on the surface and burning elves.

Because the dwarven Vocabulary is small

How can a single dwarf kill an entire 40 goblin siege on his own?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wimopy on September 04, 2014, 11:12:54 am
The extreme amount of food and beverage consumed by the dwarf and the beard obviously leaves the never-bathing dwarves to have a rather... noxious aura. This also explains why elves are easier to kill; their sense of smell is better so they're affected by the stench even more.

Why do dwarves never delve into philosophy or ask serious questions? (Of course, necromancers who write books on interesting topics are not including in the 'dwarf' category)
[By the way, I can't even follow what questions have or haven't been asked yet, but search turned up only one similar question]
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on September 04, 2014, 11:28:52 am
Most civilizations do not approve of such time wasting, so the only scholars in the land that aren't keeping records have to abandon society and make friends with the dead because nobody likes them. [Most people probably don't read the entire thread, so it shouldn't matter too much]

Why can catapults only hit targets on the same z level?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on September 04, 2014, 04:09:04 pm
Each z-level can be thought of as layerd but separate dimensions, with each plane only interacting with the others near it in three different, limited ways: stairs, ramps, and the dimensional displacement phenomenon hereafter referred to as the Feb Effect that occurs when objects in projectile motion occasionally have a component of velocity in the z-direction. Individual creatures have only partial perception of these phenomena, being capable of perceiving, in a limited sense, the immediate area surrounding a ramp or stair. They are also able to aim projectiles at targets on other nearby z-dimensions through estimation based on distortion in the empty floor and ceiling space, but with increasing difficulty as the dimensions grow more and more distant and visual artifacts grow more faint.

Siege weapons are, technically speaking, constructions. This means that they, like others, only have presence on a single z-level. Their inherent two dimensional nature makes it impossible for them to be adjusted to take advantage of the Feb Effect. To compensate for this, Dwarven engineers give the siege engine tremendous mechanical power. This both allows them to fire much farther than the average operator can actually see and, in the case of catapults, actually gives the projectile sufficient energy to bend space around it. It is theorized that this is the result of a fractional bending of dimensional space, such that the catapult shot moves beyond it's original z-dimension, but does not quite reach the one "above" it. A side effect of this phenomenon can be observed in the massive loss of velocity, and therefore killing power, of the catapulted projectile upon reaching it's target.

Why do siege engines only require three of a generic [engine] part to build?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on September 04, 2014, 04:24:29 pm
Because Dwarven engineers are just that good.

What's the average day in the life of a Goblin?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Chaine Maile on September 04, 2014, 06:00:55 pm
Shearing Trolls, and gathering silk to make socks. Occasionally milking the trolls because trolls like to be milked, and it distracts them for shearing.

Why don't dwarves make knives?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on September 04, 2014, 06:07:47 pm
Dwarves don't believe in the underhanded tactics a knife encourages, just as they don't think it's fair to other civilizations to craft whips or scourges. The goblins and humans have no such inhibitions however, and will gladly make all of the above and perhaps sell them/die and leave them behind to less stubborn dwarves...

Why do Trolls live in the caverns?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Chaine Maile on September 04, 2014, 07:46:47 pm
Trolls live in caverns because that's where Goblins have domesticated them. Like a Golden Retriever enjoying water, even escaped or feral Trolls now enjoy loving in caverns.

Why are Ocelot's trainable as Hunting or War Animals but Hyenas are not?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: blazing glory on September 04, 2014, 09:57:01 pm
Dwarven trainers spend enough time with Ocelots until it adopts him,Hyenas however,are canine so they don't adopt their trainers.

Why do Dwarfs go on break/party even if there's a fort threatening crisis?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on September 04, 2014, 10:24:18 pm
They want to die drunk.

How do Dwarves have functional healthcare when the doctors are always drunk?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on September 04, 2014, 10:30:06 pm
Why do Dwarfs go on break/party even if there's a fort threatening crisis?
When's a better time for a party than when the end is near?

Why are gnomes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on September 04, 2014, 10:45:42 pm
How do Dwarves have functional healthcare when the doctors are always drunk?
For dwarves, being drunk is on par with having a good night's sleep. You do not want a sober dwarf operating on you.

Why are gnomes?
Why are gnomes, what?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Chaine Maile on September 04, 2014, 10:49:07 pm
Gnomes "are" so we have something to dissolve in gnomeblight.

Why is gnomeblight?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on September 04, 2014, 11:15:30 pm
Gnomes "are" so we have something to dissolve in gnomeblight.

Why is gnomeblight?
So we have something to dissolve gnomes in. It's like the chicken or the egg.

What caused the undead to suddenly decide to rise up against their necromancer masters in DF2014?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on September 04, 2014, 11:16:11 pm
They found out there was no dental in their health plan

Is it a bad idea to drain a river into a cavern?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Chaine Maile on September 04, 2014, 11:23:52 pm
Depends on what is in the cavern. Usually, no.

Why can't we make 7/7 tiles of Milk, Blood, Booze, Venom, Vomit or Ichor?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on September 11, 2014, 08:59:30 am
Because then dwarves would find a way drown in it.

Why can't dwarves engrave constructed walls?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on September 11, 2014, 11:34:26 am
Dwarven architecture is far too sturdy to engrave, natural stone is ten times softer...

Why do sturgeons flee from dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: IndigoFenix on September 11, 2014, 04:33:15 pm
Because dwarven sturgery is horribly unhygienic.

Why do injured dwarves drink water instead of booze?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on September 11, 2014, 07:20:20 pm
They can't get their own drink, so the dwarves responsible for giving them drinks give them water out of selfishness.

How do zombies with their everything torn and broken move?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on September 11, 2014, 07:54:57 pm
They don't the world shifts under them and makes it appear that they are shambling, when they are actually tumbling.

How do birds hover in the sky for months on end?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on September 11, 2014, 07:57:00 pm
Thermals from magma/forest fires.

Why can goblins dodge several tiles into thin air when ninjaing out of the way of a particularly complex weapon trap with pits on both sides?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tacomagic on September 11, 2014, 08:00:31 pm
Thermals from magma/forest fires.

Why can goblins dodge several tiles into thin air when ninjaing out of the way of a particularly complex weapon trap with pits on both sides?

For the last millennium, Artulan Soulscourge, king of goblins, has been slowly guiding the evolution of his people by gradually splicing rabbit DNA into their genome.

Why did 95% of my fortress suddenly decide it was a good idea to starve themselves to death by ineffectively fighting an errant cave crocodile for 9 months?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on September 11, 2014, 09:24:42 pm
That cave crocodile said some really mean things about Urist McCult Leader's mother, and his entire following had to have a part of it

Why do dwarves think frozen milk is different than normal milk?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Spectre Incarnate on September 11, 2014, 10:36:54 pm
Why do dwarves think frozen milk is different than normal milk?

It reminds them of the birth of the great frost giant god Ymir, who suckled from the primeval cow Auðumbla at the dawn of time. After Ymir's death his flesh became earth and created maggots and from these maggots was born the blood god Armok and his chosen people the dwarves!

(Aside from adding in Armok, that's real Norse creation myth.)

Why are baby dwarves born with preferences for things they've never heard of yet?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on September 11, 2014, 10:57:09 pm
The dwarf doesn't actually know they like these things so much. The player, as an omniscient deity, simply knows what they want before even they do.

Why do elves do so well in worldgen, while dwarves and humans always get massacred by the goblins?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on September 11, 2014, 11:13:04 pm
The dwarf doesn't actually know they like these things so much. The player, as an omniscient deity, simply knows what they want before even they do.

Why do elves do so well in worldgen, while dwarves and humans always get massacred by the goblins?
Elves breed like rabittses.

Hoe does a Hammer Lord swing with enough power to play golf with a Goblin's head?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flabort on September 12, 2014, 08:53:43 am
(http://www.serebii.net/ssbb/characters/dedede/down.jpg)

Why does my mass of bee-hives only yield honey once or twice a month, when I have around a hundred or so hives?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GenericOverusedName on September 12, 2014, 09:24:28 am
Hypercompetition for flowers?

Why don't my dwarves care about the dead miner rotting at the bottom of the well?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on September 12, 2014, 09:47:05 am
His corpse makes the water taste better

Why do my grates keep popping off the channel when the ice defrosts every year?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on September 12, 2014, 08:38:24 pm
Why do my grates keep popping off the channel when the ice defrosts every year?
They try to jump out of the water because it's too cold, but then their reaction gets delayed by being encased in ice.

Why do animals wear clothes when you retire a fort?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Spectre Incarnate on September 12, 2014, 09:13:56 pm

Cause they finally realized they were naked and ashamed when the dwarves threw all the clothing off and had one big orgy.
Also, that's been fixed for next release. :P

Quote from: Toady One
Bay12 Homepage
--Stopped fort dwarves from throwing their clothes off into a pile during unretire after being visited by adventurer
--Stopped fort animals from getting clothing during unretire after being visited by adventurer

Why don't domestic and other select creatures have giant or animal men versions?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on September 12, 2014, 11:06:52 pm

Cause they finally realized they were naked and ashamed when the dwarves threw all the clothing off and had one big orgy.
Also, that's been fixed for next release. :P

Quote from: Toady One
Bay12 Homepage
--Stopped fort dwarves from throwing their clothes off into a pile during unretire after being visited by adventurer
--Stopped fort animals from getting clothing during unretire after being visited by adventurer

Why don't domestic and other select creatures have giant or animal men versions?
Because, the animal men are the intelligent version of unintelligent animals. Domestic animals are already intelligent.

 What happens when you gen a world with 60+ known Forgotten Beasts and breach the caverns?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on September 13, 2014, 01:08:57 pm
Forgotten beast party time

How effective are copper daggers for militia dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheHossofMoss on September 13, 2014, 01:54:26 pm
Forgotten beast party time

How effective are copper daggers for militia dwarves?

Not as effective as iron daggers.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Spectre Incarnate on September 13, 2014, 04:23:20 pm
Not as effective as iron daggers.

Where is your question?! This must be the work of--

THE SHADOW! The Shadow?! The Shadow...

Wait, where did my question go?!

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheHossofMoss on September 13, 2014, 05:37:39 pm
Not as effective as iron daggers.

Where is your question?! This must be the work of--

THE SHADOW! The Shadow?! The Shadow...

Wait, where did my question go?!

I am what I am or are you what I am or what is you am I?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on September 13, 2014, 08:47:28 pm
Not as effective as iron daggers.

Where is your question?! This must be the work of--

THE SHADOW! The Shadow?! The Shadow...

Wait, where did my question go?!

I am what I am or are you what I am or what is you am I?
What is is what it is and what isn't has no place in the world.

Why do I speak like a philosopher?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on September 14, 2014, 01:39:45 pm
It was needed and nobody else stepped up

Why do my dwarves refuse to sell artifacts to the merchants?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ptb_ptb on September 14, 2014, 02:10:10 pm
Doing so would destroy the world economy. Also, that ruby studded platinum scepter is just right for scratching his back in the bath.

Why can lungfish climb/jump so damn high?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on September 14, 2014, 02:17:10 pm
Doing so would destroy the world economy. Also, that ruby studded platinum scepter is just right for scratching his back in the bath.

Why can lungfish climb/jump so damn high?
Carp, there evolving! I told the maniacs Dwarven Scientists this would happen!

How did a poor puppy stranded outside my fortress just murder a wolf that attempted to eat it, alone and unaided?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: IndigoFenix on September 14, 2014, 04:29:45 pm
Canine Kung Fu.

Why don't Forgotten Beasts attack each other?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on September 14, 2014, 06:15:16 pm
The Forgotten Beast Coalition is a loose governing body for all Forgotten Beasts, both mighty and frail, which requires they not attack each other. It has saved dozens if not hundreds of Forgotten Beasts from the prior system, which involved fighting for dominance and inevitably led to a Steel or Adamantine Deadly Dust beast becoming the new Overlord of the World.

Why can Dwarves walk through water that has a depth of 3, but can only build in water that is 1 depth?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Drewigi on September 14, 2014, 07:02:32 pm
Because the foundation would erode faster.

How do ghosts die?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheHossofMoss on September 14, 2014, 07:29:43 pm
It was needed and nobody else stepped up

Why do my dwarves refuse to sell artifacts to the merchants?

I actually reclaimed a fortress that had made an artifact slate flute, and when I found it, we were able to sell it to the caravans.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on September 14, 2014, 10:14:21 pm
Because the foundation would erode faster.

How do ghosts die?
Ghosts have ectoplasm which falls out if they touch things (the UI doesn't show it, but it's totally there) and if it bleeds, we can kill it

How many crossbow bolts does it take to get to the center of a zombie-sturgeon-pop?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Playergamer on September 14, 2014, 10:16:36 pm
ALL OF THEM.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: arcane on September 14, 2014, 11:09:48 pm
How did I get a migration wave that was 1 baby and 3 donkeys?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Girlinhat on September 14, 2014, 11:42:45 pm
How did I get a migration wave that was 1 baby and 3 donkeys?
Sounds like apolitical joke
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheHossofMoss on September 15, 2014, 01:36:58 pm
Because the foundation would erode faster.

How do ghosts die?
Ghosts have ectoplasm which falls out if they touch things (the UI doesn't show it, but it's totally there) and if it bleeds, we can kill it

How many crossbow bolts does it take to get to the center of a zombie-sturgeon-pop?

Exactly 88.34 licks.

Why do dwarves never go to the infirmary if they have broken thumbs or fingers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vyro on September 28, 2014, 07:04:58 am
Because by dorf logic if you can walk by yourself, you aren't really sick enough to warrant medical care. Just walk it off will ye?
And if you can't walk, you are basically dead anyways because dorven healthcare.

How comes that dorven healthcare is so... effective in a certain way...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheHossofMoss on September 30, 2014, 04:33:21 pm
Canine Kung Fu.

Why don't Forgotten Beasts attack each other?

I actually had a Forgotten Beast kill another Forgotten Beast on my Glacial Tundra Fortress.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ☼!!Troll Fur Sock!!☼ on October 01, 2014, 11:50:37 am
Dwarven doctors are so insightful they'd rather remove the cause than the effect. You bleeding out from that gaping hole in your chest is the effect. The cause? Well, the goblins. Wait, a doctor can't do anything about the goblins... The actual cause? You having a heart in first place.

Why dwarves can only transport heavy-as-hell resources only from stockpile to stockpile, but not from stockpile to the workshop?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: fractalman on October 04, 2014, 02:40:44 pm
Sounds like a case of stockpile link fail.


Why can't I get money to Toady by throwing it at his avatar on my screen? it'd be so much simpler than other online payment methods...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on October 04, 2014, 02:43:34 pm
Sounds like a case of stockpile link fail.


Why can't I get money to Toady by throwing it at his avatar on my screen? it'd be so much simpler than other online payment methods...
Firewalls.  You have a wall of fire.

Why dont dwarves use poisoned traps?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Iamblichos on October 04, 2014, 05:41:06 pm
They get drunk and drink the poison.

Why is the only rock anyone in the fortress wants the one on the other side of the third cavern, miles away from anything else?  Not like there aren't giant stockpiles full of it right next to the crafting halls...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Gentlefish on October 04, 2014, 06:01:53 pm
Because even though it's a shorter walk from the workshop to the stockpile, from over here in the dining hall, that stone is immediately closer to me even though I have to go all the way around the fort to get it.

Why are there goblins in my trees?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tacomagic on October 04, 2014, 06:40:25 pm
Because even though it's a shorter walk from the workshop to the stockpile, from over here in the dining hall, that stone is immediately closer to me even though I have to go all the way around the fort to get it.

Why are there goblins in my trees?

Because they're not quite ripe yet.  Wait for fall and then they'll be ready to pick.

Why does a collapsing floor suck dwarves toward it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on October 04, 2014, 07:59:36 pm
Dwarves by nature wish to be closer to the earth, and you can't get much closer than being smashed into it at a molecular level

Why does the entire ocean freeze in winter?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flabort on October 04, 2014, 10:05:00 pm
Because it hasn't absorbed ludicrous amounts of greenhouse gasses yet, the industrial age not having taken place yet; it's still pre-history, for that fact, with those creatures of legend such as Hydras and Undulating Giant Winged Shrimp that Breath Fire running around.

Why do <40 hives not produce enough honey to support >10 dwarves, while >40 hives have reduced output?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on October 04, 2014, 11:33:22 pm
Because dwarves dont really know how to properly care for bees, nor how to properly produce mead-- Those are industries invented by those with inferior beards. (aka, Humans)

This is why dwarves totally destroy a hive when they harvest the honey it contains, while a proper apiarist would be able to harvest from a hive without seriously affecting the colony, and also why they cannot have many hives at the same embark site.

Bees are actually quite territorial, and will brutally murder bees from rival hives. (http://www.youtube.com/watch?v=DawgaEjwZ4M)
Because dwarves arent very good at bee keeping, they don't colorize their hives, resulting in reduced honey production when there are large numbers of hive boxes.

Combined, these two factors add up to poor honey production.

How do dwarves "mince" alcohol when they make "roast?"
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: 4maskwolf on October 04, 2014, 11:46:22 pm
They freeze it, then chop up the frozen block.

How do humans not bump their heads trying to enter my underground trade depot that was presumably dug out for creatures the size of dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flabort on October 04, 2014, 11:50:44 pm
Presumably the path to the trade depot was dug out larger in anticipation for covered wagons, which are tall enough to fit humans inside, so the tunnel will fit a human.

Why do grapes and strawberries get brewed using a different task then plump helmets and other previous-version-wines?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: 4maskwolf on October 04, 2014, 11:53:03 pm
Because the brewing of those plants is intended to be relegated to your lowly novice brewers, while the legendary brewers work with truly dwarven ingredients.

How, exactly, does one caravan mule carry so much stuff in it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on October 05, 2014, 06:24:32 pm
Mules are actually meaty pinatas on wheels (sometimes called hooves by dwarves, but they're wheels), they have a lot of space inside for storing goods and the weight doesn't affect their rolling much

Why are elves the only ones that can harvest fruit from trees?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: SlyStalker on October 06, 2014, 02:23:57 am
Because elves fail to see the true value of the ultimate crop, the Plump Helmet.

Why can't engravers engrave an engraving of them engraving an engraving of them engraving an engraving more often? (Inception)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on October 06, 2014, 04:13:14 pm
Because elves fail to see the true value of the ultimate crop, the Plump Helmet.

Why can't engravers engrave an engraving of them engraving an engraving of them engraving an engraving more often? (Inception)
Dwarves go insane too much already.

How do Dwarves create functional, fully fletched bolts out of solid metal, wood, bone, etc.?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on October 06, 2014, 08:52:10 pm
Dwarven crossbows are capable of firing so accurately the bolts don't need frilly fletching to hit their mark... of course, there has to be a skilled dwarf firing it too...

Why do my dwarves refuse to use the archery targets I set up for them in the dark caves they call home?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on October 06, 2014, 09:17:09 pm
By royal decree, no military squads can begin training unless they have a barracks assigned to them. A special dispensation is sometimes given if the area used for archery practice overlaps with the squad's barracks, but the usefulness of this dispensation is still contested.

Why do the goblins send dozens of raw recruits to attack my fortress? You'd think they would give them at least a few months worth of training first.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MobRules on October 06, 2014, 09:41:43 pm
Attacking your fort IS their training.

Why do dwarves quickly obey any order to pull a lever UNLESS it's an emergency and a drawbridge needs to be raised IMMEDIATELY, in which case they always have something better to do?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on October 07, 2014, 11:01:07 am
The more tense the situation, the more they need a drink before they can resolve it

Why do kittens only give skulls when butchered?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on October 07, 2014, 11:16:33 am
Because Urist McButcher secretly snacks on the small bits, because cutting up animals for a living makes you hungry.

Why are Dwarves so similar to cats (not great at obedience, can climb up but not down)?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Garath on October 07, 2014, 04:27:20 pm
The cat is the next evolutionary step from the beard... or the previous, who knows. Since the beard is what controls most actions on a dwarf, the dwarf exhibits many similarities
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on October 07, 2014, 04:43:50 pm
The cat is the next evolutionary step from the beard... or the previous, who knows. Since the beard is what controls most actions on a dwarf, the dwarf exhibits many similarities
Why do cats exist without hosts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: fractalman on October 07, 2014, 10:08:33 pm
Cats either evolved to depend on dwarves, becoming beards, or beards evolved to NOT depend on dwarves.

Why can't we give a time-dilation device to Toady?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on October 07, 2014, 10:19:33 pm
Because last time he ended up accidentally releasing DF v12 simultaneously at all points in time and breaking the internet. Do you have ANY idea how hard that kind of temporal mess is to clean up? Amnesiacs were administered ALL OVER THE PLACE.

Where do the goblins even GET their iron in worlds which lack it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ptb_ptb on October 08, 2014, 06:52:49 am
Where do the goblins even GET their iron in worlds which lack it?

They don't. They actually use "I can't believe it's not iron!™"

Fire imp soap is magma proof. How does that even work?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on October 08, 2014, 06:56:35 am
Because fire imp fat is designed by nature to withstand extreme heat.

Why does the demons in human civ decide that it's a good idea to come as diplomats in dwarven fortresses and risk getting exterminated?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on October 08, 2014, 10:01:49 am
Hubris. They fooled an entire nation of humans, they figure they shouldn't have any trouble at all fooling a few dozen drunks hiding out in a dimly lit cave in the middle of nowhere.

Why can't fortress dwarves make quivers out of anything but leather, but they're commonplace everywhere else?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on October 08, 2014, 10:17:06 am
Dwarves are better at hand to hand combat, and hate aiming.

What's the deal with mist for dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: fractalman on October 08, 2014, 10:59:24 am
It tricks the beard into thinking it's receiving alchohol, thereby triggering an endorphin release.  This does not apply to swimming or washing, as said activities also make the beard feel like it's drowning. 

Why hasn't someone managed to use Dwarf Fortress to summon Cthulu?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on October 08, 2014, 11:16:45 am
Someone has. They don't exist on our mortal plane anymore.

Why does it seem to be impossible to carry someone, even by holding them with both hands and the ability to carry well over their weight with one hand?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on October 08, 2014, 01:37:26 pm
Due to the quantum crunching nature of the Dwarf Fortress map 3 elephants way the same as one and a cat takes up the same amount of space as a giant roc. These discrepancies have to be made up for somewhere, and presumably it's in the subconscious of another being. While the conscience of the dwarves, minimal though it is, can carry around that heavy subconscience, the dwarves themselves cannot carry around another sentient being at the same time as they are carrying around themselves.

-Urist cancels carry Dwarf: The dwarf has soiled itself in the heat of battle.

For the lols, what happens to a dwarf who falls into the eerie glowing pits of hell?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on October 08, 2014, 04:31:41 pm
Ooh! OOH! I've had some dwarves do that!

What happens is after the Adamantine is collected and you open up hell, two things can happen:

1: There will be demons just outside your opening, and they will slaughter your miner, then travel into your fort and hunt down any living creature they find. Alternatively,

2: You will find nothing but Smooth Slade walls, floors and sitch. You will gather a group to investigate, and they will slaughter your expedition group, then travel into your fort and hunt down any living creature they find.

Where do goblins come from?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on October 08, 2014, 06:30:13 pm
For the lols, what happens to a dwarf who falls into the eerie glowing pits of hell?
They find themselves inexplicably in an endless farm plot of maize. Urist has just found himself on a one-way caravan... into the Twilight Zone. Here he will contemplate the inevitable for time eternal.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on October 09, 2014, 02:16:22 pm
Where do goblins come from?
They used to be dwarves, then traded their beards for eternal life. The heretical act caused their skin to turn green and they attack fortresses in an attempt to find beards to replace the ones they lost.

Why can't we make warhammers out of rock?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on October 11, 2014, 11:56:49 pm
They are too heavy to be swung effectively without tiring the user. No proud Dwarf would wield one, yet they will wield a rock sword. Why? I do not know.

Why don't Dwarves commit actual murder outside of tantrums?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on October 12, 2014, 12:15:01 am
They are too heavy to be swung effectively without tiring the user. No proud Dwarf would wield one, yet they will wield a rock sword. Why? I do not know.

Why don't Dwarves commit actual murder outside of tantrums?
No noble dwarf would do this, only the most cursed and insane wretches would dare... possibly also needs better emotions from toady doing the rewrite which will hopefully enable crimes of passion.

Why do dwarves depict dogs striking down kobolds/goblins as "The dog is laughing", is my sanity not brutalized enough already?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on October 12, 2014, 01:36:53 am
Never.

Why don't Goblins think it is right to eat sentient creatures, but the Firstborn (the Elves) do?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on October 12, 2014, 09:12:53 am
It's the company they keep.

Seriously, Goblins spend lots of time with Trolls. Would YOU want to eat a troll?  Then you have the "cannibalism" prospect, where goblins are said to have "wretched guts" or something like that, implying that they are altogether non-edible. As a consequence, goblins may be under the mistaken presumption that sentient life is just not fit for eating.

On the flipside, those preening pansies with the long flowing golden locks spend lots of time with giant carnivores, and use their completely self-contradictory "Nature magic" to communicate with same-- Large carnivores have no qualms about eating sentient lifeforms, and coupled with same-said extra-natural animal communication, ALL animal life could be considered "sentient" to elven sensibilities. This results in a kind of inescapable issue concerning meat products, and the "pact with nature" thing. Large carnivores eat meat. Exclusively meat. This means that elves must do one of 2 things: Consider large carnivores inherently evil, (A-La PETA), which destroys the whole "at peace with nature" thing -OR- adopt a utilitarian policy concerning the eating of meat products. It appears that elves have taken the latter approach. Since to elves, basically *ALL* meat is sentient, there isnt a separation between cow and dwarf in that philosophical sense, so, eating sentients that have been killed in "Self-defense" is OK. Going hunting is willful murder of their little animal friends, and is unacceptable. The kind of twisted "logic" that only an elf with their cherry picking confirmation biases (http://en.wikipedia.org/wiki/Confirmation_bias) could dream up.

([ETHIC:KILL_ENEMY:ACCEPTABLE] + [ETHIC:KILL_ANIMAL:JUSTIFIED_IF_SELF_DEFENSE] = "All wars are for 'self-defense' reasons, and when other sentients get killed in this way, it is OK.  Throw in [ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE] and [ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]-- It suddenly becomes OK for elven sociopaths to go on cannibalistic rampages against other civilizations in the name of "Self-defense".)

Basically, for elves, EVERYTHING about their culture revolves around the pre-concluded notion that that THE ELVEN WAY is infallibly correct, which is why they have to perform mental gymnastics and enforce absurd cultural norms. (Seriously, how do they make all that cloth with this in their ethics file? [ETHIC:KILL_PLANT:UNTHINKABLE]  I suspect that elves have this twisted "Dont kill the plant, only just maim it a bit by cutting parts off while it's still alive" exemption. It's the ONLY way they would get bast fiber of sufficient quality to make cloth goods in such prodigious quantities. Maybe it's how those elven sociopaths find their outlet, given these: [ETHIC:TORTURE_FOR_INFORMATION:MISGUIDED],[ETHIC:TORTURE_FOR_FUN:UNTHINKABLE],[ETHIC:TORTURE_ANIMALS:UNTHINKABLE]. I note the conspicuous lack of "trophy plant" in their raws: [ETHIC:MAKE_TROPHY_SAME_RACE:UNTHINKABLE], [ETHIC:MAKE_TROPHY_SAPIENT:UNTHINKABLE], [ETHIC:MAKE_TROPHY_ANIMAL:UNTHINKABLE])

(Clearly, The large number of clothiers in elven society must be rather telling about them... I would strongly suspect a STRONG correlation between being a clothier, and having a proclivity for being willing to engage in war in elven society. Keep that in mind the next time you consider buying elven fabric.)

Long story short-- Elves are the way they are because they are whackjobs. End of discussion.

Now then-- Where to elves who run foul of their culture's ethics, (   [ETHIC:TREASON:PUNISH_EXILE], [ETHIC:OATH_BREAKING:PUNISH_EXILE], [ETHIC:LYING:PUNISH_EXILE]) go when they get exiled?




 


Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on October 12, 2014, 12:56:05 pm
They join the stone-dwellers, the houseborn, or the child-thieves, and usually end up being either boring or painfully awesome.
They also gain the magical ability to grow beards if the civilization they join has them, leading to Elfy McBeardFace mining stone and chopping down trees, and then being conscripted into the military in an anti-treehugger war, then end up killing hundreds of their original civ.

What mystical metabolism system to Goblins and Kobolds use, given that they don't have to eat, to circumvent worldgen issues.

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Chevaleresse on October 12, 2014, 01:11:18 pm
Goblins are radioactive and kobolds absorb nutrients through their feet when they rob fortresses.

Why do dwarves never realize WHY there are now unowned socks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on October 12, 2014, 07:35:59 pm
Who cares, dude? FREE SOCKS!!

How do necroes get in touch with dark gods?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MobRules on October 13, 2014, 04:56:57 pm
--- lots of awesome snipped ----

 Keep that in mind the next time you consider buying elven fabric.)


Do elven caravans still bring fabric? In 2014, I've seen "Grown" fabric clothing, but no actual fabric. (which is disappointing, since the fabric caravan was the best thing about the elves.)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on October 13, 2014, 11:08:36 pm
Who cares, dude? FREE SOCKS!!

How do necroes get in touch with dark gods?

The ritual involves ██████ ████‼█████‼ ██████ carp ███████ ██ ████. Then ████ █ ████ ██ elephant ██████ Obok Meat███ ███ ██ ██████ ██,████ ███████ ██ ████ ███ ██ rock trumpets ███ ██ ████████. ██ ███ ██████ █████████████████ ███ █████ █████ GCS ████ ███ ██ ██████ Armok. ███ ██ ██████ ██ ██████ 12 elven virgins █████████. After that, █████ ███ ███████ ███ ███████. ████ ██████ ██ █████ ██. Finally, █████ ████ ████ goat cheese and dwarven ale. As you can well imagine, the hugely expensive process of ███ ██ ████████ sets a pretty high barrier of entry, explaining the general tendency of Necromancers toward being former nobility. The pure horror of performing the final ████ on the goat cheese deters the rest.

How do magma crabs launch their rocks so quickly?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dwarf4Explosives on October 14, 2014, 06:51:38 am
They have a dedicated organ that looks like a tongue combined with a lung to launch the lava they keep in their mouths.

What is the arena from the point of view of those in it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on October 14, 2014, 02:57:11 pm
It is terrifying.

Kidding, in reality it is all they've ever known. To one who has known better, it would be like the glowing pits of Hell, but they don't know such luxuries. All they have ever known is the horrible pit of death in which overseers test their whims, such as Megabeast pit fights and magma-tree bombs. You can't feel pain if it's all you've ever known.

Why do Trolls follow Goblins? They should not be slaves. They could easily crush them. Why don't they?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on October 14, 2014, 03:04:02 pm
Why do Trolls follow Goblins? They should not be slaves. They could easily crush them. Why don't they?


And is the same not so for cattle? If they all rose up together, they could overthrow the farmer. But they do not, for it has always been that way. To try and change that would be to change their entire world.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Rose on October 15, 2014, 08:12:26 am
I should point out here that the last goblin keep I explored was in the middle of an all-out civil war between the goblins and the trolls.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on October 15, 2014, 02:50:29 pm
I should point out here that the last goblin keep I explored was in the middle of an all-out civil war between the goblins and the trolls.
The time has come! Quick, we must decide who to fight for. Goblins or Trolls?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on October 15, 2014, 03:06:16 pm
My money's on the [BUILDINGDESTROYER], personally.
Title: .
Post by: pisskop on October 16, 2014, 07:33:31 am
Cows need protection from dingoes and wolves.  although night horrors leave them alone in favor of sentient flesh, a pack of wolves will overrun a single cow.  by  following humans and metal they are safer.  also humans  have these caves that bogeyemn  cant spawn in.

Trolls, on the other hand, follow goblins because they heard ogres howling about how good it was.

  why does one boulder make a flute or a drum?
Title: Re: .
Post by: ptb_ptb on October 16, 2014, 08:01:51 am
The standard crafting licensing agreement only allows for single item construction. Dwarves are too mean to pay for the premium license.

Why does lava only melt ice if it is moving?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vyro on October 16, 2014, 07:50:39 pm
Emm... friction heat between infinitely large surfaces?.. ... Because the dorfs are pumping this lava vigorously, that's why!

How do magma pistons work? Clearly not on Archimedean principle, that's for sure.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ptb_ptb on October 17, 2014, 05:47:19 am
How do magma pistons work? Clearly not on Archimedean principle, that's for sure.

Quantum tunneling. Dwarf Fortress has really large quanta. It's how mechanisms work.

Soap is made from lye which is made from ash which is made from trees. Just how smelly are elves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on October 17, 2014, 02:17:38 pm
Some dwarves think the terrible smell of the forest is from the rotting corpses of animals and droppings everywhere. It's actually the elves. Yes, from the other side of the forest, you can still smell them.

Why can I have a dozen rotting corpses in my cistern with no difference in the water, but if there's a little bit of mud in the water it causes infections?
Title: .
Post by: pisskop on October 17, 2014, 11:19:05 pm
Viri are vermin, who lack tags, tokens or Raws.  Most dont have anything except a shell and a strand of RNA.  DNA if theyre lucky. Since dwarven immunity to disease is Raw based (Gerneral_Poison and Gets_Rot) Dwarves are  completely immune to Vermin Viri.      Why do BDs ignore all non-touching  hostiles when engaging a door?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vyro on October 18, 2014, 12:08:11 am
They are paid for it. Everything else is just collateral damage and tiny premium pay.

Why don't those giant green glass pump stacks spontaneously implode upon themselves from the tremendous negative pressure they produce to move hundreds of Urists of liquid rock per second?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: peri609667 on October 18, 2014, 03:17:41 am
So I've just reclaimed the capital in a world where dwarves went extinct in year 24 at the hands of a titan. Currently reclaiming and reorganizing the stockpile level but one of the storerooms is permanently black even after I've explored it. How do I fix this without breaking other things? Picture attached. http://puu.sh/cgQGD/615537cf71.png
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheHossofMoss on October 18, 2014, 10:26:30 am
So I've just reclaimed the capital in a world where dwarves went extinct in year 24 at the hands of a titan. Currently reclaiming and reorganizing the stockpile level but one of the storerooms is permanently black even after I've explored it. How do I fix this without breaking other things? Picture attached. http://puu.sh/cgQGD/615537cf71.png

I'm not sure about that. I think sending a squad in there will help. Unless that's what you meant by "Explored it" then I don't know.

Is a dwarf in the cage worth more than two in the oak tree?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on October 18, 2014, 02:12:10 pm
Depends on if any or all of said dorfs are berserk or not.

For me... uh...
Spoiler (click to show/hide)
wat
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on October 18, 2014, 04:38:33 pm
Why don't those giant green glass pump stacks spontaneously implode upon themselves from the tremendous negative pressure they produce to move hundreds of Urists of liquid rock per second?
They are imploding, but dwarven engineering causes the entire world to implode alongside them so nothing changes

For me... uh...
Spoiler (click to show/hide)
wat
(http://i.imgur.com/9eUJGTs.jpg)
hope that explains it

Why do my dwarves keep eating all the raw crops and not the prepared meals the cooks worked so hard to make?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: blazing glory on October 18, 2014, 04:43:38 pm
Because no one tells Urist that he doesn't know how to cook.

Why will dwarves forget all about their dead family as long as they have a nice room?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on October 18, 2014, 08:26:21 pm
Because no one tells Urist that he doesn't know how to cook.

Why will dwarves forget all about their dead family as long as they have a nice room?
A dwarf brain is only large enough to hold ten thoughts at a time, total, to make sure they don't forget their name they write it on their shirt and pants upside down so they can read it while wearing it, which is why they get so upset when they have to run around naked, it triggers an existential crisis every time they see something new and forget who they are.

For me... uh...
Spoiler (click to show/hide)
wat
(http://i.imgur.com/9eUJGTs.jpg)
hope that explains it
I feel like that should be "rears up", or "raises up" or "uncoils and prepares to strike" or anything that doesn't imply they have legs... oh dear Armok...

Do giant rattlesnakes in fact have legs that we just can't see?
Title: .
Post by: pisskop on October 18, 2014, 09:55:55 pm
NO.  'Standing up' for them is   raising their head so as to tighten the 'abdominal' muscle.  For reference  you go lie on the ground and try to crawl without moving your arms  or raising your head.  Not easy, amirite?      Why do zombies attack their master if attacked by them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on October 18, 2014, 10:00:38 pm
Why not? They don't get paid for this kind of abuse!

How do zombie fish walk on land?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: IndigoFenix on October 18, 2014, 11:45:51 pm
They slither around like snakes.  The only thing that keeps live fish from doing this is their inability to breathe on land, but once they no longer need to breathe at all this isn't a problem.

How do cats climb perfectly smooth iron block walls without ever falling off?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vyro on October 19, 2014, 01:13:46 am
Because a block wall can't be perfectly smooth almost by definition. And Legendary Climber is just another name for psionic levitation trait. It is Cats we are talking about after all.

How does one take out a clutch of fifty eggs from under a cave crocodile currently hatching them with all meaty bits still intact?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on October 19, 2014, 01:21:31 am
It's a little known fact that a cat is 96% lint, 3% cat hair, and 1% assorted meats, and thus generates a huge static charge when rubbing up against legs, allowing them to easily cling to the sheerest of surfaces like a gecko... except furrier.*Ninja'D*

Simple, you get someone else to do it so your meaty bits remain intact, Vyro.

Why is it that the slightest error in considering the height difference between a cistern and well leads to instaflooding by pressurized water, yet having 20 or 30 z columns of magma with a drain at the bottom isn't enough to push the stuff up out of another tube at all... or even really change how quickly it flows?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: XArgon on October 19, 2014, 04:28:42 am
At first, Armok created a world, and gave it life.
But life was quickly immolated by volcanic eruptions that plagued the unstable world.
Armok shrugged, and, not wanting to waste much time on solving the inner world pressure problem, just gave magma some sentience and made it not want to go up.
So it doesn't.
Unless the dwarves force it up with their pumps. Which usually ends badly for them.

Why would a group of prospectors think a haunted glacier is a fitting place for a settlement?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on October 19, 2014, 09:43:03 am
They don't believe in ghosts, and trees are for namby-pamby elves. Unfortunately for them, ghosts aren't much of a threat compared to zombies.

Why do dwarves get so freaked out about the undead?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on October 19, 2014, 11:54:15 am
They're gross, dude. Why wouldn't they?

Why do wild animals want my masterwork steel gauntlets?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on October 19, 2014, 01:57:33 pm
Why wouldn't they want the shiny? They are animals.

Why don't Boogeymen exist in fortress mode when they kill 70% of early adventurers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on October 19, 2014, 02:04:17 pm
Why wouldn't they want the shiny? They are animals.

Why don't Boogeymen exist in fortress mode when they kill 70% of early adventurers?

Boogeymen are a residual artifact resulting from you taking control of an individual.  Such a process unleashes the greatest fears of the poor creature, who longs for death so much that they would rather die at the hands of the greatest fears than endure the torture of being unable to control their own movements.  This explains why worldgen adventurers never see them.
  If you want bogeymen in fortress mode you need to go to a site and kill bogeymen or get people killed by them, although occasionally masons and metalcrafters will produce statues of them, they are generally ignored by others.

Why haven't I ever seen a statue of a fanciful creature?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on October 19, 2014, 07:57:02 pm
Those statues only exist if you believe in them, clearly you don't believe hard enough, really put your face into it, HRRRRNGGGGGHHHH!!!!

How does an animated troll arm kill the forgotten beast which ripped it off of the troll in the first place?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on October 19, 2014, 09:04:38 pm
The Forgotten Beast could only kill the Troll to because it was alive. That arm was not alive.

Why don't Goblins babysnatch Kobolds?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on October 19, 2014, 11:43:45 pm
They're too cute. Also, as an adventurer, have you ever walked into a kobold cave? Even the most badass necromancer husk vampires get killed more often then not by the zerg rush. You don't fuck with kobolds.

How exactly do you make a functional lockable door out of ROCK?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on October 20, 2014, 12:10:46 am
Well obviously you make it at least 3 feet thick from the same stone as mechanisms, which gives it a quantum state locker like a weeping angel, except when you look at a dorf door it stops existing, which is why you can put a door between four pillars and it will allow traffic in all four directions. To lock it you just pull a curtain which keeps it from being looked at.

Why is that I can build a magma safe pumps out of nether-cap, I could make water wheels out of nether-cap, and I could route magma past it so it was flowing, but I can't use that to make a magma reactor, would it really be THAT bad an abuse of the laws of the universe for it to work with magma like it does water?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on October 20, 2014, 04:28:01 pm
Kobold cave dont appear on the goblin maps, so they dont know where to find baby kobolds


How do night creatures always end up stealing so many kings and queens?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on October 20, 2014, 08:16:33 pm
Why is that I can build a magma safe pumps out of nether-cap, I could make water wheels out of nether-cap, and I could route magma past it so it was flowing, but I can't use that to make a magma reactor, would it really be THAT bad an abuse of the laws of the universe for it to work with magma like it does water?
The magma sticks to the edges of the cold wheel and solidifies, preventing it from turning.

How do night creatures always end up stealing so many kings and queens?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on October 20, 2014, 11:43:46 pm
The kings and queens can't resist the charms of the undead... or werebeasts... or boogeymen... or zombies... or whatever else goes bump in the night... Royalty is kinda promiscuous...

Why is leather such weak armor?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vyro on October 21, 2014, 12:25:50 pm
Because you are wearing a hide whose previous owner got killed (shortly) before. And it probably was a chicken. Now what makes you think this won't happen again? Not to mention the lack of boiling, studding, sewing and other processing altogether.

Why doesn't building walls build up Masonry skill at all?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheHossofMoss on October 21, 2014, 12:46:50 pm
The kings and queens can't resist the charms of the undead... or werebeasts... or boogeymen... or zombies... or whatever else goes bump in the night... Royalty is kinda promiscuous...

Why is leather such weak armor?

It is weak, because it is the skin of an animal placed over your skin.

Will we be able to make the Dwarf Fortress Honey Badger care?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on October 21, 2014, 04:26:11 pm
Honey Badger don't care. Honey Badger don't give an Urist.

Why doesn't Honey Badger care?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on October 21, 2014, 05:05:58 pm
Why doesn't building walls build up Masonry skill at all?
It's just brick laying/rock piling, it's not that much of a skill-builder compared to carving bricks and doors out of rock...

Why doesn't Honey Badger care?
He used to care, then he lost all his honey, so now Honey Badger is jaded against caring

Why does building an entire fortress out of wood not bother elves, but try to give them one wooden spear and they get mad?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on October 21, 2014, 05:11:08 pm
Why doesn't building walls build up Masonry skill at all?
It's just brick laying/rock piling, it's not that much of a skill-builder compared to carving bricks and doors out of rock...

Why doesn't Honey Badger care?
He used to care, then he lost all his honey, so now Honey Badger is jaded against caring

Why does building an entire fortress out of wood not bother elves, but try to give them one wooden spear and they get mad?
As long as the wood is 'rooted' in the ground they cant tell its not alive, so they think you grew your fort.

Why cant I cancel a military dwarf's job to store item in bin?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on October 21, 2014, 07:36:00 pm
Do you want to tell the heavily-armed soldier they just ran halfway across the fortress in their heavy armor and their weapon on their person for nothing?

Why do trees randomly collapse on my Dwarves when left undisturbed?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on October 21, 2014, 08:01:18 pm
sensible answer: limbs on trees can grow in ways that ultimately pplace more strain on the limb than the constituent wood is structurally able to bear, resulting in spontaneous limb falls. Toady has simply modeled this in his new multitile trees.


Dwarfy answer: Elven sabotage. 'nuff said.

why do trees grow on engraved obsidian cast floors?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on October 21, 2014, 11:09:37 pm
That's the large quanta again, the water doesn't evaporate, it just gets into a fistfight with the magma and they wind up locked in a submission hold forever. Tree roots can fit into the gaps between the quanta and get at the water there... though I'm not sure what they do with the magma left over.

Why did it take so long for me to realize--they started getting hungry/thirsty midfight--that even a full squad of hammerlords won't be able to kill reanimated sheep head wool and order one of the axe wielders to come finish it back off?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on October 22, 2014, 08:38:11 am
You were distracted by the rest of the sheep wool trying to eat your citizens

Why do dwarves always want three layers of clothing? Tunic, robe and cloak seems a bit excessive...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on October 22, 2014, 04:10:11 pm
The dwarves know that they will eventually die violently, and want to get as much clothing as possible to protect them from more embarrassing deaths like being eaten by squirrels or angry cats.

Why does magma only transfer heat one tile away from itself (warm stone detected?)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on October 22, 2014, 11:56:14 pm
Has to do with the large quanta again, magma starts to leak through into the spaces between, but it becomes afraid before it stares too far into the abyss, and turns back, merely warming the stone enough to make it flash in the presence of a mining pick.

How do stones know a dorf with a pick is thinking of hitting them, and change color the instant you even try to select one of the appropriate options?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vyro on October 23, 2014, 01:12:46 am
Orders are orders. These are just the hivemind-induced hallucinations to direct its minions. That's how dorfs see when to stop digging, where that +gold statue+ goes, which puppies exactly to butcher, what position this squad must take right now and that THIS door is CLOSED.

Are dorven door sentient to allow for such interactions?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on October 23, 2014, 06:36:38 am
Are dorven door sentient to allow for such interactions?
I think my earlier response about how to lock a stone door is still relevant
Well obviously you make it at least 3 feet thick from the same stone as mechanisms, which gives it a quantum state locker like a weeping angel, except when you look at a dorf door it stops existing, which is why you can put a door between four pillars and it will allow traffic in all four directions. To lock it you just pull a curtain which keeps it from being looked at.

But I would add "kinda", might even be as sentient as a dorf, but nobody is sure if they are sentient or not.

Is it awful that the first thing I thought of after accidentally ressurecting a dorf who had already left behind a skeleton (http://www.bay12forums.com/smf/index.php?topic=145001.0) is disappointment that they already had a mood, so I'm not sure how to force them to make an artifact out of their own skeleton?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on October 23, 2014, 04:30:57 pm
No. It only proves that you're a true overseer, and not one of those stupid plebsdorfs you govern.

Any idea why a dwarf would have no mental problems after being killed, then resurrected?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on October 23, 2014, 05:26:43 pm
He went full circle, dying so hard that he came back to life in perfect health

How many dwarves does it take to repel a 200 goblin siege?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on October 23, 2014, 06:47:57 pm
Two. One to pull the lever and one to build the deathtrap.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on October 23, 2014, 09:27:11 pm
Answer to Arcvasti: mu

Question: what did Arcvasti ask?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on October 23, 2014, 09:39:14 pm
"What sound does the cow make?" but he asked it in newt language, which consists entirely of burbles and hisses and cannot be typed

How much booze can one dwarf drink?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: blazing glory on October 23, 2014, 09:43:03 pm
All of it.

Why can Dwarf's drink unhealthy amounts of booze and not suffer any side effects?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on October 23, 2014, 09:50:45 pm
Because "unhealthy amounts of booze" for a dorf is "0 booze", as they are just alchohol powered vehicles for their beard.

Why don't engravers get upset that their masterful carvings lining the outside meeting area (to reduce cave adaptation) are under what has to be a foot of vomit?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on October 23, 2014, 10:30:59 pm
Engravings are very nice and can be beautiful. But there is one major problem with them: They are monochromatic. A TRUE artist would not look upon his bloody or vomit coloured engraving and think "Woe is me! My masterpiece is ruined.". A TRUE artist would reflect on how beautifully the new green/red coating harmonized with the angles and curves of the engraving. Now, TREES growing out of an engraving is ALL WRONG. It just doesn't work. What do you think we are, ELVES? We make immortal masterpieces out of the LIVING STONE, not fiddle around with STICKS and LEAVES.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on October 23, 2014, 11:19:05 pm
Answering Arcvasti again: mu.

Question: why doesn't Arcvasti ask questions? :D
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on October 23, 2014, 11:53:53 pm
Arcvasti believes he knows all, little does he suspect that true wisdom is being able to figure out what you don't know

What is this Mu you keep using?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on October 23, 2014, 11:56:38 pm
https://en.wikipedia.org/wiki/Mu_%28negative%29

Why doesn't animated hair seem capable of harming dorfs or being harmed by them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on October 24, 2014, 01:18:29 am
Because it is hair. It isnt fine enough to force its way into their windpipe, and if it does it usually can't clump up to suffocate them, massive enough to damage them any other way, or solid enough to be damaged by them.

Why the hell do necromancers even bother reanimating hair?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on October 24, 2014, 03:27:07 am
As far as I've seen they don't, but the portion of my map which is terrifying will do the trick nicely.

Why the hell did I forget that I have a dump for interesting corpses with cage traps to catch the reanimated stuff right above the area I tried to put a farmer's workshop and designate shearing/spinning jobs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on October 24, 2014, 07:35:19 am
Aethetics.  That is all.          Why dont more creaures try sneaking?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vyro on October 24, 2014, 11:00:10 am
Have you ever seen a sneaking elephant? Those stealthy bastards I swear... "The -iron minecart- has been misplaced! No doubt the ghosts are to blame!" Yeah keep thinking that...

Why are dorf ghosts all either spineless wimps that don't even bother to notify the residents of their existence, or murderous nutjobs hellbent on ripping everyone's limbs off?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on October 24, 2014, 01:25:09 pm
The ones who aren't either too cowardly to enter the afterlife or too angry to let go of their past life don't come back as ghosts

How many yak hair zombies are needed to train discipline fastest?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Enchiridion on October 24, 2014, 04:28:28 pm
The ones who aren't either too cowardly to enter the afterlife or too angry to let go of their past life don't come back as ghosts

How many yak hair zombies are needed to train discipline fastest?
The yak hair zombies must be proportional to the amount of Dwarf beard hair non-zombies you are willing to train.

Why do necromancers even bother visiting if they are just gona sightsee?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on October 24, 2014, 06:13:51 pm
They want to get out of the tower and away from the corpses from time to time.

Why do Dwarves have hands when they can clearly do things with their beards?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on October 24, 2014, 09:49:16 pm
Because dwarves hven't invented pockets, so they need hands to store stuff.

How can female dorfs do things like engrave stones and separate chemicals by molecular weight even if you haven't re-added their beards?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: fractalman on October 24, 2014, 10:00:15 pm
Because dwarves hven't invented pockets, so they need hands to store stuff.

How can female dorfs do things like engrave stones and separate chemicals by molecular weight even if you haven't re-added their beards?

Haven't you ever heard of virtual particles and black holes? Dwarven female beards act much the same way. 

why are the new trees so overpowerdly awesome?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vyro on October 25, 2014, 02:35:09 am
Quoting one elvish philosopher, "Some gardeners sing to plants; I tell them stories - stories of how they once ruled the world, of mortals who destroyed their kind, and of revenge." The trees have waited long enough.

Why do the elves dislike menacing spikes decorations on trade junk, even though they throw fits about soap and then come ambush you because of it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Enchiridion on October 25, 2014, 03:15:26 am
Because elves are one of the most intelligent, most advanced, most menacing, most sophisticated(this last part may actually be true XD) race in the entirety of DF right next to cave Gorlaks.

Speaking of which, who do elves no longer send their tree priest guy at me to complain about how many trees I've cut?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on October 25, 2014, 09:15:55 am
They do, you might have an older version running, but I get the diplomat visits... though I screwed it up by kiling him when the right thing to do is agree to not cut trees then clear cut everything, as THAT can get you involved in a war with the cannibal treehumpers.

Why does it piss the elves off more to break a promise about cutting down trees than it does to have them walk past the arrayed corpses of previous diplomats/merchants and into the waiting arms and axes of my military?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on October 25, 2014, 11:19:21 am
Elves grow from trees, so they consider trees more valuable (since they can make dozens of elves) than any number of individual elves

How do elves clear enough space to use wagons for caravans if they never cut down trees?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on October 25, 2014, 01:15:30 pm
I didn't think that they had wagons. They just load a couple hundred pounds per random animal and drag them hundreds of miles to the next trading destination. All they had to do to decrease the animals' suffering was chop down a few trees... But they are Elves. As far as space, they just find a clearing.

Why are there always so many Elves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: blazing glory on October 25, 2014, 01:22:52 pm
Because they literally grow on trees.

Why don't creatures eventually die from bruising since it's internal bleeding?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on October 25, 2014, 01:24:37 pm
Because they literally grow on trees.

Why don't creatures eventually die from bruising since it's internal bleeding?
Capillaries dont hold much blood

Why cant I embark with a herd of elk birds?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on October 25, 2014, 03:01:37 pm
Because they literally grow on trees.

Why don't creatures eventually die from bruising since it's internal bleeding?
Capillaries dont hold much blood

Why cant I embark with a herd of elk birds?
They'd instantly gore your starting Dwarves. It's too much FUN.

Why are Trogolytes so pathetic?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on October 25, 2014, 03:50:38 pm
They're the same size as dwarves, but they don't wear clothes and don't carry weapons, how strong do you think they should be when faced with bunch of drunks who spend all day hauling boulders while wearing three layers of thick cloth?

Why does ice become unmeltable when built into walls?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vorox on October 25, 2014, 10:09:35 pm
That's just another miracle of the glorious Dwarven Engineering. The same engineering that lets you build a massive castle on a single block of soap.





Why don't dwarves drink milk?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on October 25, 2014, 10:32:09 pm
Dwarves don't drink anything non-alchoholic, except in emergencies. No emergency is worth drinking... DAIRY.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on October 25, 2014, 11:23:46 pm
Well you see, the essence of       is to     and


How many catapults does it take to beat a ballista?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: StagnantSoul on October 25, 2014, 11:26:42 pm
A lot. Too many. I was launching bauxite out of a lineup of catapults, they were bouncing off of wool clothing. Incase you didn't know, bauxite is the second heaviest stone, behind the unobtainable slade. An iron bolt killed about four goblins and hurt a fifth in one shot.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on October 25, 2014, 11:30:13 pm
Twelve. The only way catapults outdo ballista's is in how common their ammunition is. And the fact that you can transport stone huge distances with it. So you make a relay circle where the same ~12 stones are passed from catapult from catapult endlessly, crushing anything that gets in their way. And you can add stones to the cycle pretty easily with a twelfth catapult outside the ring of the others next to a major stone stockpile. Using naturally heavy rocks helps a lot too. Both of them fail next to minecarts though, both in transportation and in damage and utility.

Why do tree roots instantly disappear when you cut the tree?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: StagnantSoul on October 25, 2014, 11:32:50 pm
Because the dwarves completely remove the tree, roots and all, as is done in real life when clear cutting in the period Dwarf Fortress is set.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on October 26, 2014, 12:30:37 am
Since StagnantSoul thinks he's too good for questions, I'll ask one more

How many emus does the Mountainhome need?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: StagnantSoul on October 26, 2014, 01:27:30 am
...What?

And anywhere between 625-50,625 emus.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on October 26, 2014, 09:54:17 am
You're supposed to ask another question after answering the previous one

Why do my dwarves refuse to do anything with broad beans and peas?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flabort on October 26, 2014, 12:03:34 pm
Because they are green. Dwarves won't eat anything green, you're supposed to harvest the stuff that's other colors and dispose of that green bit.

Why don't dwarves seem to ever produce grape seeds for planting, despite never ever cooking the grapes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on October 26, 2014, 02:12:43 pm
See, Dwarven farmers are not very bright when it comes to those new-fangled surface crops.
Grape SEEDS arent the problem; Improperly harvesting grape VINES, rather than GRAPES-- THAT's the problem.

See, Dwarves will successfully produce seeds for quite a few fruit crops, but the mystery of how to get those fruits from the resulting plants eludes them. They plant the seeds, bushes or vines grow--- then, dwarves pluck the whole darned bush/vine, before it can make fruit. They then haul the useless bush/vine to the stockpile, where it takes up space forever. The whole "Perennial plant" thing eludes them. "A plant that lives for many years to make fruit!? What sorcery is this!?" and all that.

This is why dwarves continually fail at growing:
Grapes
Raspberries
Blueberries
Blackberries
Cranberries
(...etc...)

Now, how long do you think it will take for them to figure out what "perennial" means?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on October 27, 2014, 01:50:32 am
Now, how long do you think it will take for them to figure out what "perennial" means?
It is prophesied that a giant toad will appear in a dwarf's dream and teach them.

Why do dwarves take so much pleasure in good furniture now?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on October 27, 2014, 06:05:44 am
Now, how long do you think it will take for them to figure out what "perennial" means?
It is prophesied that a giant toad will appear in a dwarf's dream and teach them.

Why do dwarves take so much pleasure in good furniture now?
To offset the amount of horror they feel when sentients die. If they see a Kobold thief run in with a dagger and the military dispatches it, they will be horrified, in spite of the passing threat.

Why can't Dwarves who have made artifacts go insane?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on October 27, 2014, 06:26:10 am
Have you ever looked at one up close? Everyone, dorf or human alike, is born with a limited amount of insanity, creating an artifact uses it all up, so whatever may happen later on they're stuck on a pretty normal keel after that. Normal for dorfs that is.

Why was I surprised to have a magma man show up and set my nicely groomed and otherwise fortified pasture on fire?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on October 27, 2014, 08:08:58 am
Because you dont know of the dwarven-myth that dwarves who juimp into a magma pipe and live to see SMR will turn into magma men.  Dwarves who have transcended will occassionly try to perform jobs for old time's sake, with ironic results parodying Midas.      Why do necromancers settle for a tower instead of a nice villa?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: nekoexmachina on October 27, 2014, 08:24:11 am
Its obvious: tower is cool even if built by zombies. Villa can't be good while being built by non-feeling rotting dudes.


Why cooking stuff leaves no seeds?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Astrid on October 27, 2014, 08:35:31 am
Where do you think the popcorn coems from? the Dwarfes just still need to learn taht pocporn is still edible.

Why does dwarfen alcohol boil away instead of exploding when set on fire?
I want my bombs. :P
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on October 27, 2014, 12:00:58 pm
The dwarven word for "alcohol" is the same as the human word for "sugar," so it boils, caramellizes and turns into sweet smelling smoke in seconds rather than exploding... that's also why dwarves can brew a barrel of wine in less than a day while real brewers can take weeks to months to make a single barrel of beer

Why does blood keep appearing near the water supply?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on October 27, 2014, 12:57:08 pm
(Real answer: Dwarves probably wash blood off of themselves there.)
It's an early phase of this. (http://www.scp-wiki.net/scp-354) I suggest increasing the size of your militia.

Why do goblins, elves, and dwarves always go to live in human towns, but rarely to each other's sites?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on October 27, 2014, 05:10:06 pm
Because only humans can pacify their irrational fear and hatred of one another. Racist fucks.

Why do elves bother exiling their criminals instead of just eating them? Or feeding them to their war bears?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Ives on October 27, 2014, 06:04:20 pm
Why do elves bother exiling their criminals instead of just eating them? Or feeding them to their war bears?

Free-range meat has become very popular among elven gourmands.

Why does Urist McDumbass not just let go of the 200 pound rock he's carrying and run for safety?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on October 27, 2014, 07:27:37 pm
Urist can't see anything but the rock (it's so big it blocks their vision), they are navigating by memory and can't tell there is anything wrong until they put down the rock

Why barrels?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on October 27, 2014, 09:19:50 pm
Urist can't see anything but the rock (it's so big it blocks their vision), they are navigating by memory and can't tell there is anything wrong until they put down the rock

Why barrels?
I'm not sure. I use rock pots.

Why Elves, oh Armok?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on October 27, 2014, 10:11:13 pm
Seriously, you worship a god of blood, and you ask why he created a race of pitiful pansies that die so easily? Really?

Here's a hint-- THEY DIE EASILY, AND MAKE PEOPLE *WANT* TO KILL THEM.
(and they breed like rabbits)

They are a veritable cornucopia of blood and carnage just WAITING to be taken for all its worth.
You can't be a blood-god without something that makes lots of blood-- and elves certainly make lots of blood. :D

The better question is what was he smoking when he came up with forgotten beasts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on October 27, 2014, 10:25:57 pm
Nether cap. Armok, being a GOD, can burn those. But they produce really, REALLY intoxicating fumes when you burn them. Luckily, mortals can't actually do that, so drug dealing has thus far been left out of the game.

Why are there animal people everywhere, and yet they haven't formed even a rudimentary civilization yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on October 27, 2014, 10:28:09 pm
Tribes are very tightly knit and consider each other to be threats no matter what. This general hatred and racism has prevented any kind of meaningful advancement from being made.

Why can't hatches be destroyed from below?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on October 28, 2014, 04:17:48 am
It's because ceilings doesn't exist in Dwarf Fortress, but the hatch that link between Z-level has to be on something, so the bottom of the hatch is in a virtual space that the dwarves can reach to open and close it, but never directly alter the hatch through it.

How does animated hair even move?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: NomeQueEuLembro on October 28, 2014, 04:37:36 am
It rolls
How does nethercap never freeze everything around it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on October 28, 2014, 07:47:42 am
Nether cap is one degree Urist above freezing, not one degree below it.  you try making ice by setting your freezer to 33(1)°.       Why dont dwarves wage war in worldgen?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Astrid on October 28, 2014, 08:03:08 am
Would you want to risk loosing a potencial source of good booze? There you go, neither would the Dwarfes...

Why does a cat always run into the Booze stockpile once being set on fire?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on October 28, 2014, 10:48:02 am
They're smart enough to understand dwarven doors and bypass the pet restrictions with patience, obviously they know the booze will be protected and someone will put them out asap if they run towards it, while running into the child care room will have the opposite effect.

Why is everything a dorf pukes up the same bright green?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on October 28, 2014, 01:04:50 pm
Dwarves gargle green paint between meals

Why do my grazers get terrified by every giant magpie that flies overhead?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on October 28, 2014, 01:08:08 pm
Dwarves gargle green paint between meals

Why do my grazers get terrified by every giant magpie that flies overhead?
Have you every seen a giant grow fly overhead?  Its bigger than a human, and its wingspan has got to be something like 10+ feet.  That be scary, yo.  And its why I added large predator tags to a lot of the giant flying birds.

Why are the oceans so devoid of life?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Ives on October 28, 2014, 02:18:47 pm
Why are the oceans so devoid of life?

When Armok had first parted the earth and the seas, he had waited patiently for the sea creatures to make the first cautious steps onto the land. Yet the creatures preferred to stay in water on account of forgotten beasts, megabeasts, evil biomes, good biomes, fat-melting rain, blood rain, syndrome rain, undeath, boogeymen, vampirism, lycanthropy, felinethropy, caninethropy, ursathropy, proboscidathropy, - well, you get the idea. Enraged that his blessings were thus spurned, Armok had increased the sea temperature by 50 (F, then C), until even the most stubborn of whales beached themselves.

Why is crutchwalking considered a skill among dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on October 28, 2014, 02:58:36 pm
It requires time and training to get it perfect.

Why is misc. object user a skill? How can you learn to use every object in the world that just isn't associated with another skill universally?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on October 28, 2014, 07:26:23 pm
Step 1: swing object
Step 2: cause damage
Step 3: profit
Really, it's just weapons that are too persnickety to associate with the proud miscellaneous objects of the world

Why do dwarven mother soldiers insist on carrying babies to battle?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on October 28, 2014, 07:37:56 pm
Male dwarves appear to be incompatible hosts for the parasitic stage of dwarven development. Seperated from the host, the infant usually perishes quickly from lack of material sustenance.

Dwarves do not appear to lactate, as they do not appear to have any mammary tissues defined in the raws to substantiate the production of this nutritional source. This clearly indicates a more direct parasitical relationship, which explains why female dwarves are able to "hold" their infant while having both hands engaged in brutal combat, or otherwise occupied.

Once the offspring reach 1 year of age, the parastic phase ends, and the ambulatory menace stage begins, and persists for another 11 years.

After this 1 year point, mothers need to be monitored, as they have been sensitized to their reproductive partner's sprorulent emissions, and will continue to bear offspring as long as the male counterpart remains alive. (The spores are very tenacious things, by all accounts. Levels of separation capable of containing even forgotten beast deadly dust syndrome infections are no match for dwarven reproductive spores.) Additionally, some appear to be more strongly sensitized than others, and will bear many times as many offspring within any given sample interval given enough time to measure and establish trends.

While some overseers consider the parasitical stage dwarf offspring to be a valuable "Added layer of protection", others consider this practice abhorrent, and callous.  Your mileage may vary.

Why hasn't toady implemented temporary sterility on an ingested syndrome for some surface plant types yet? This would resolve the issue nicely.



Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on October 28, 2014, 10:24:06 pm
Spoiler (click to show/hide)
If a dorf female-host becomes physically infertile the beard suspiciously thick head hair will attempt to extricate itself and seek a new host. This process removes most of the brain, leaving them... slightly inconvienced at the inability to wear caps normally, while a similar process with male dorfs destroys the jaw and throat, leading to suffocation of the host.

Why did Toady make beardless females the default?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on October 28, 2014, 10:54:42 pm
Well, Dwarf men and women would look exactly the same otherwise. Humans would not be able to tell them apart because that is the ONLY visible difference. Of course, Dwarf women are also different in that they recieve the spores and bear the children, but that can't always be seen. As far as the babies survival, Dwarves may produce milk to feed their young. From what we have seen, Dwarves are mammals and there are animals whose mothers can provide milk for young without having extremely large specialized external organs, or their organs are only changed when preparing for child birth, so that would probably not be coded in, at least at this stage.

NOTE: Dwarven mothers could also possibly have an ability to regurgitate food that males cannot to feed young. It's possible.

How do any Dwarves survive when DF players take care of them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on October 29, 2014, 12:14:20 am
We can't be everywhere at once dammit, we try our best, but noooo, just because a few happen to live happy lives without being maimed horribly, it's our fault now?

What do the caravans do with what must be fourty tons of large serrated discs that I've sold them, rather than the items they suggest, because dammit I forgot what any of it was and checking the civ screen to see is just annoying, so here's another five or six exceptional to masterful silver discs... anyways, is there just like a huge pile of them at the mountainhome?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on October 29, 2014, 08:30:59 am
Large serrated disk tossing is a hot new [strike]death[/strike] game sweeping the mountainhome. Toss the disk to your buddy and watch him [strike]get horribly maimed[/strike] catch it and throw it back

Why does mountainhome keep making import orders for food and medical equipment?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on October 29, 2014, 09:13:32 am
To care for the victims of the dangerous new trend among teenagers in the mountainhome known as 'serrated disk tossing.'

Why don't the humans or elves send a liaison to make trade agreements?
Title: .
Post by: pisskop on October 29, 2014, 09:13:22 pm
They dont have the authority to.  See, when the mountainhomes makes 'trade agreements' its more of a 'veiled mandate' than an option.  Toady hasnt coded in the punishment yet (no migrants) because most players would see it as a boon.  But the mountainhomes does send bad migrants as punsihment.        Why do plants only take ~27 days to grow?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on October 30, 2014, 10:44:36 am
Dwarves have low standards for plants as food, just like how they will eat absolutely every part of an animal as long as it isn't actively rotting

Why do wombats enter the map alone?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: taptap on October 30, 2014, 03:04:47 pm
Why do I have natural bee colonies in an embark stripped of any above-ground vegetation and completely covered in pools of horrid slush with laces of vomit?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on October 30, 2014, 03:09:43 pm
Why do I have natural bee colonies in an embark stripped of any above-ground vegetation and completely covered in pools of horrid slush with laces of vomit?
you sir, have never been to a children's outdoor party in the summer.  Bees LOVE vomit.
But for future reference, please answer the question above before asking your own.  Otherwise we'd (almost) never get answers

Quote
Why do wombats enter the map alone?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on October 30, 2014, 03:33:04 pm
Wombats enter the map alone, because it costs too much for the whole family to fly from the Australian continent to a typical Dwarf Fortress world.  Inter-dimensional travel costs have exploded in recent years, what with the energy crisis and all.

How exactly do the kobolds manage to get so many copper daggers?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on October 30, 2014, 06:39:40 pm
They steal them off human dinner tables

Why doesn't anyone use plates of any sort?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on October 31, 2014, 02:34:39 am
Funny story, there was a dwarf who tried to invent a convenient and portable item to eat off of, and the end result was the large serrated disc... we'll miss ole' Nothumbs McBleedingout, that's for sure.

What would possess a pair of blind cave ogres to leave their nice dank caverns and try to scale the inside of an empty volcano (50+ z levels), only to be beaten to death by a bunch of unarmed dorfs at the top? How did they even climb that far without being able to see?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on October 31, 2014, 07:03:52 am
(asking two questions is cheating! I will answer both questions in a single answer!)

The blind cave ogres could not handle the horridly loud and boisterous laughter coming from said dwarves on the rim of said volcano, as the blind cave ogres have fully adapted to the near complete darkness and deadly silence of the deep caverns, and utilize echo location to find their way. They just wanted to come up and ask politely that the new neighbors "please keep it down", but your dwarves being what they are,  chopped first and asked questions later-- blind cave ogres scaling the inside of a volcano to come after them and all.

How many dwarves does it take to get to the center of the candy cane?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: blazing glory on October 31, 2014, 08:19:09 am
Just one, he drops it into a barrel of booze, waits a while, and then drinks the dissolved result, center and all.

How does the overseer have the ability to be completely isolated in [REDACTED] and still manage to see almost everything happening in the Dwarf Fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on October 31, 2014, 08:35:42 am
The overseer is grooving on the timewarp.

"It's so dreamy--
Oh fantasy FREE ME!
No, you can't see me;
No. Not at all."

"In another dimension,
With voyeuristic intention--
Well secluded; I see all."

"With a bit of a mind flip,
then you're into the time slip,
and nothing, will ever be the same..."

It's just very important to stay away from the bottom of the candy mountain, because that's where FrankFurter lives.
He'll make you savescum DO THE TIME WARP AGAIN if you get anywhere near him.


Now, isn't that better?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on October 31, 2014, 08:58:28 am
No.  Im even more confused than  stories about being the Hand of God or the collective result of the dwarven hive mind.        if sunlight never reaches the caverns, where does the majority of energy  to sustain the large herbivores or  antagonistic predators   come from?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: StagnantSoul on October 31, 2014, 09:01:08 am
The energy is obviously from all the creatures dying in the Great Magma Sea, which distributes energy evenly among all critters.

Why are throwing picks not a thing yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on October 31, 2014, 01:48:40 pm
Throwing is still in the theoretical stages, dwarves occasionally do it on accident, but they are still not convinced it's a viable military tactic to use ranged attacks that don't use a launching device.

Why won't my dwarves make chili out of the beasties that get caught in my serrated disk trap room?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on October 31, 2014, 09:41:09 pm
Just because something is red doesn't mean it's spicy.

Why can't dwarves catch fish larger than vermin?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: blazing glory on October 31, 2014, 09:55:37 pm
Because they are catching fish with their hands instead of any rod and anything bigger than vermin has mouths big enough to bit off fingers or hands.

Why don't Dwarves use fishing rods or some other contraption instead of their hands?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on October 31, 2014, 10:18:04 pm
Because the contraption would be wrestled away from them by the fish and used to beat them to death.

Why doesn't the SMR destroy magma?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 01, 2014, 09:44:20 am
Because it is still semi-molten, aka half-molten, and not completely liquid. (Also, how would it destroy magma?)

Why is it harder for an entire fortress of trained soldiers to kill a sponge than it is for them to kill 100 demons?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 01, 2014, 09:45:27 am
The beard hairs slip through the holes in the sponge, reducing the dwarf/beard's combat effectiveness.

Can sponge demons be killed?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on November 01, 2014, 03:54:06 pm
Only by Dwarf Chuck Norris, AKA Chuck Urist.

Why are there sponge Demons, are they the descendants of Spongebob?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on November 01, 2014, 04:13:44 pm
What would possess a pair of blind cave ogres to leave their nice dank caverns and try to scale the inside of an empty volcano (50+ z levels), only to be beaten to death by a bunch of unarmed dorfs at the top? How did they even climb that far without being able to see?
I couldn't help but think of this short story (http://en.wikipedia.org/wiki/The_Country_of_the_Blind), even if it's only tangentially related.

Why are there sponge Demons, are they the descendants of Spongebob?
Yes. There are also squirrel, crab, and tentacle demons.

Why are there no sea star demons?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 01, 2014, 04:32:54 pm
What would possess a pair of blind cave ogres to leave their nice dank caverns and try to scale the inside of an empty volcano (50+ z levels), only to be beaten to death by a bunch of unarmed dorfs at the top? How did they even climb that far without being able to see?
I couldn't help but think of this short story (http://en.wikipedia.org/wiki/The_Country_of_the_Blind), even if it's only tangentially related.

Why are there sponge Demons, are they the descendants of Spongebob?
Yes. There are also squirrel, crab, and tentacle demons.

Why are there no sea star demons?
I'm sure there are, given that starfish are in the raws.

How come Dwarves? Okay that sucked.

How can 1 demon cut through 100 (untrained) dwarves when they can't cut through a wall made out of Realgar(very soft stone)?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on November 01, 2014, 04:36:24 pm
Dwarves come in many shapes, sizes, sclors, genders, and orientations. Some are fat, some are thin, some are tall, some are short-- you get the idea.

Typically, dwarves enter via doorways, but are also known to use hatches and floodgates from time to time, and are also known to traverse bridges.

That's how dwarves typically come anyway.

How many dwarves does it take to pull a lever?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on November 01, 2014, 05:14:24 pm
All of them, one holds on to the lever and nothing else, the rest grab the ground and start running in the appropriate direction.

Why is it that I can sit and basically beg dorfs to haul things i actually want moved, but even if I forbid cooking of various egg types, the instant I let them into the nest box room they ninja snatch all the eggs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on November 01, 2014, 05:17:04 pm
All of them, one holds on to the lever and nothing else, the rest grab the ground and start running in the appropriate direction.

Why is it that I can sit and basically beg dorfs to haul things i actually want moved, but even if I forbid cooking of various egg types, the instant I let them into the nest box room they ninja snatch all the eggs?
You arent doing it right.  You have to pasture mothers into their own room with a door and nest box.  Lock them in forevermore, and only let them out when they make babies.


Why isnt there a global 'egg et al' collection setting like there is for corpses?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on November 01, 2014, 06:22:32 pm
I'm sure there are, given that starfish are in the raws.
Not that I can see. I think Patrick was too busy watching TV under his rock to have descendants. (And all he would have had to do was cut off a limb to reproduce.)

How can 1 demon cut through 100 (untrained) dwarves when they can't cut through a wall made out of Realgar(very soft stone)?
All rocks and soils are protected with a magical barrier that requires a pickaxe to breach.

Why isnt there a global 'egg et al' collection setting like there is for corpses?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 01, 2014, 08:50:38 pm
Every type of egg can potentially hatch into a different creature, while dead bodies are just dead bodies

Why do pond turtles count as fish?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: klefenz on November 01, 2014, 09:09:35 pm
Why do pond turtles count as fish?

Because you can fish them.

Why do some dwarves feel interested about every piece of furniture around them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on November 02, 2014, 12:54:49 am
Because they are voyeurists, (Note, You cant spell voyeurist, without "urist"!) watching the other half experience "Pleasure" near same-said furniture. It's like they have no inhibitions at all!

Wont somebody think of the children!?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Gentlefish on November 02, 2014, 01:07:52 am
Because they are voyeurists, (Note, You cant spell voyeurist, without "urist"!) watching the other half experience "Pleasure" near same-said furniture. It's like they have no inhibitions at all!

Wont somebody think of the children!?
We think about the children all the time (http://www.bay12forums.com/smf/index.php?topic=140588.0)!

Why can dwarves reach two spaces above them into a tree on a stepladder but only one without?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on November 02, 2014, 01:22:10 am
Obviously they use the stepladder to knock down the fruit 2 spaces up.

Wait, how do they do that?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 02, 2014, 03:50:47 am
The stepladder is retractable, when the dwarves climb on the ladder, they press the button on the ladder which activates a mechanism that causes the retractable part of the ladder to shoot up with lots of force. The result is that the ladder hits the fruit and launches it 2 tiles in the air.

How come female dwarves can get pregnant when they never seem to have any kind of sexual intercourse with male dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 02, 2014, 03:53:20 am
Spores.

Given how much spores there are in the world of DF, how does anyone breath?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 02, 2014, 05:10:29 am
Life in DF worlds has adapted to the huge amount of spores in the air. Did you know that 80% of the air we breathe is nitrogen? And that only about 3% of the air we breathe ends up in our bloodstream?

How do dwarves engrave masterful images of cats in magnetite walls without needing any kind of tool?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Chevaleresse on November 02, 2014, 05:24:01 am
Their beards, of course. That's how they shape rock into doors, tables, etc. with no tools, too.

Why do dwarves migrate to a fortress in the middle of nowhere and then whine about missing their 44 cousins?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 02, 2014, 05:32:00 am
You only miss them when their gone....

Why do dwarves even move to a place in the middle of nowhere in the first place?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 02, 2014, 06:15:13 am
They get drunk at home and then are asked to sign a contract to migrate by a seducing female dwarf. The next day they realized what terrible thing happened yesterday and decide to go anyway, as there is nothing they can do about it. Did you know that the VOC (17th century Dutch trading company) recruited sailors in that way?

How was the first anvil made?

(next post == 3000st reply xD )
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: blazing glory on November 02, 2014, 06:19:18 am
Dibs on 3000st post.

Armok taught a Dwarf the legendary art of stone anvil making, he made a masterwork stone anvil, and dwarves made many metal anvils from it, but now, both the Dwarf and the anvil have been lost to the ages.

Why can't dwarves make stone anvils?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 02, 2014, 06:43:45 am
Because most masons are too low to make anvils. Who needs stone when you got metal?

Why is it possible for mayors to convict a DEAD dwarf who died while completing their mandate?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 02, 2014, 09:20:28 am
Dwarven justice transcends this mortal plane.

Why are mayors still in place even with barons and dukes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on November 02, 2014, 10:12:58 am
Dwarves know from some voice in the echoes behind their eyes that nobody likes nobles, and don't seem to understand that mayors are just another type of noble.

Why don't people like the explanation that the first world was seeded with anvils, killing everyone, necessitating the creation of a second world with anvils left lying around here and there, at which point Armok decided he liked this world creation stuff and kept going?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 02, 2014, 11:00:15 am
Because we of a secret plot by anvils to take over the world?

Are anvils truly living creatures?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 02, 2014, 11:49:22 am
That depends on how you view it, from a Dwarf's eyes or from an Elf's eyes.

You can channel on brooks? How does that work?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on November 02, 2014, 07:01:24 pm
Better than it does when you remove the only tile holding up the floor you're standing on.

How does a 40x40 floor of soil support itself by one corner?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 02, 2014, 08:00:01 pm
The dwarven beard hairs seep through the soil and act as something akin to rebar in concrete that helps to support the soil.

Why can't you chop a dwarf's beard off in Adventure Mode?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on November 02, 2014, 08:12:24 pm
That's dirty pool, chopping their junk off and beating them to death with it is one thing, you can even stab his kids in the throat and eat their faces... but you don't touch a dorfs beard!

Where do engravings go when you toggle the visibility off?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 02, 2014, 09:02:35 pm
They don't so much disappear as get forgotten by the collective dwarven conscience. Only when you look at them closely than the image is briefly found, then just as quickly forgotten.

Why do dwarves not mind standing next to an ocean getting soaked by waves all day long, but the moment a drop of rain touches them they complain?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on November 02, 2014, 09:11:14 pm
When they look up to see what hit them they see the sun and start choking on their own vomit.

How do dorfs sleep outside without choking on their own vomit?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 02, 2014, 09:20:08 pm
They sleep face down.

Why do dwarves even want sleep outside like those filthy elves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 03, 2014, 12:27:02 am
Because you still haven't built them any beds and those rock floors are hard, dammit!

Why can't beds be made out of anything but wood?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: 20firebird on November 03, 2014, 01:19:26 am
You ever tried sleeping on a rock?

Why is everyone here crazy??
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: blazing glory on November 03, 2014, 01:27:40 am
Plot twist! You are the crazy one!

Why don't children cooperate with child care?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sheb on November 03, 2014, 01:33:03 am
When was the last time a dwarf cooperated with anything?

How come the goblins are winning all their sieges post-worldgen?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 03, 2014, 08:57:54 am
The rest of the world is too busy watching the newest dwarven fortress fail spectacularly than to bother with petty things like defending their homes.

What happened to the goblin military in adventure mode?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 03, 2014, 10:04:16 am
They crumbled apart and are now in the camps that you may occasionally encounter when travelling in adventure mode.

Why can worldgen civs send scouts and expand their territory to epic proportions when an intelligent player can't?

(I seriously feel like answering my own question here - The player may be intelligent, but dwarves aren't.)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 03, 2014, 01:00:17 pm
It would be too easy to take over the world, the player must be limited in some way to be fair to the rest of the world

How big is a dwarven portion of food, since they can go months without eating more than a single meal?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 03, 2014, 01:40:59 pm
It would be too easy to take over the world, the player must be limited in some way to be fair to the rest of the world
Screw that, this is a simulation, not a balanced game XD
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sheb on November 03, 2014, 01:41:54 pm
Not big, but nutrient are quantum stockpiled in it.


Where do the atomsmashed stuff goes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 03, 2014, 01:43:29 pm
Not big, but nutrient are quantum stockpiled in it.


Where do the atomsmashed stuff goes?
Since the atoms are smashed, they are disintegrated. The electrons, protons, neutrons go somewhere into the air.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on November 03, 2014, 01:56:28 pm
But there is no air!?

How do dorfs breathe if there is no air? How can they suffocate or drown if there is no air in the first place!?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 03, 2014, 03:12:12 pm
Who told you there's no air lol

Why does it take longer for a dwarf of any skill level including legendary +30 to make a stone wall than it is for a completely untrained mason to make a rock table?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on November 03, 2014, 03:56:57 pm
It takes a lot more strength, time, and effort to make a pile of boluders/blocks into a decent wall than cut a boulder into a rough table using 3 square meters of specialized equipment.

Why are they undead soooo powerful? One living corpse slaughtered my pair of hammer lords single-handedly.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on November 03, 2014, 04:12:03 pm
In order to destroy the undead, you have to render the corpse into a state that is no longer capable of mounting any kind of offensive. Also, they do not experience true pain, nor true fear, and being already dead they do not experience any sense of mortal peril. The only thing that undead feel is a compulsion to destroy the living. As such, destroying the undead requires more studious application of the finer parts of the dwarven martial arts than does say, dispatching a kobold thief, or a goblin snatcher.

Now, how exactly can an animated skeleton move, given that it has no connective tissues at all with which to perform such ambulatory activities?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Slogo on November 03, 2014, 04:51:59 pm
In order to destroy the undead, you have to render the corpse into a state that is no longer capable of mounting any kind of offensive. Also, they do not experience true pain, nor true fear, and being already dead they do not experience any sense of mortal peril. The only thing that undead feel is a compulsion to destroy the living. As such, destroying the undead requires more studious application of the finer parts of the dwarven martial arts than does say, dispatching a kobold thief, or a goblin snatcher.

Now, how exactly can an animated skeleton move, given that it has no connective tissues at all with which to perform such ambulatory activities?

The undead have vastly improved strength as well and are quite capable of smashing through iron or steel armor or ripping limbs from sockets with a single bare hand.

My best advice for undead is a combination of hacking (axes) and pulping (hammers). The less body parts the corpse has the easier it is to pulp, even if having a bunch of re-animated hands around is a bit dangerous.

But then again... how can a severed arm can grab something with its "upper arm"?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 03, 2014, 08:20:27 pm
Sheer force of will.

Now, how exactly can an animated skeleton move, given that it has no connective tissues at all with which to perform such ambulatory activities?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 04, 2014, 12:08:23 am
Necro magic, it causes inanimate, but organic objects to gain the ability to move relative to their connected parts... Armok help us if a necromancer ever tries to resurrect a tree...

Why is everything on fire?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on November 04, 2014, 01:03:29 am
Dwarves are much like pen and paper RPG players, if you want something on fire, simply placing it in their vicinity will serve.

Where do these clouds of dwarf or elf or goblin blood form?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on November 04, 2014, 01:15:40 am
Dwarves are much like pen and paper RPG players, if you want something on fire, simply placing it in their vicinity will serve.

Where do these clouds of dwarf or elf or goblin blood form?
That's where cleaned-up blood puddles go.

How can some dwarves feel nothing about the death of a wagon?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 04, 2014, 03:54:10 am
They are cruel, heartless creatures.

Why hasn't a great  monument to all of wagon-kind been built yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Rose on November 04, 2014, 06:39:00 am
They are cruel, heartless creatures.

Why hasn't a great  monument to all of wagon-kind been built yet?

On it.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 04, 2014, 08:37:26 pm
No question above, so I'll ask one.

If animal cheese is made from animal milk, how is plant cheese made?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on November 04, 2014, 08:50:50 pm
You really don't want to know.

Why do I know this?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 04, 2014, 09:11:30 pm
You're the only one who can see it

Why do the dwarven caravans carry gremlin tears and blood from every animal?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Ives on November 04, 2014, 09:32:50 pm
Why do the dwarven caravans carry gremlin tears and blood from every animal?

Well, you see, lil'Urist, when mommy and daddy start arguing a lot, and daddy gets sad because his plump helmet is wilting, mommy goes to the Trade Depot and brings back special medicine to make everything better.

Why do my dwarves lose attributes so quickly?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist_McArathos on November 04, 2014, 09:38:12 pm
Perpetual alcohol abuse has destroyed the dwarven mind to the point they are all functionally amnesiacs.


How can the elves count how many mushrooms trees we've cut down?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 04, 2014, 09:54:37 pm
They don't, our dwarves gleefully tell them the exact number of trees they have cut down (see bookkeeper) to watch them cry.

Why don't elves cry when they see a tree being cut down?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on November 06, 2014, 11:32:32 pm
They do not mourn the death of a tree, not if they can avenge it...

Why do children kidnapped by Goblins never rebel against their captors?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 07, 2014, 12:54:43 am
Goblins are surprisingly good hosts, which kind of makes since considering with no rules, being nice to your neighbors is probably in your best interest...

How do dwarves manage to dig even the toughest of materials with a copper pick?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on November 07, 2014, 12:59:46 am
It's not the size of the pick, it's how you use it! 

What argument could a demon POSSIBLY make to claim a leadership position of a goblin civilization, through "Force of argument"?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Deon on November 07, 2014, 02:24:47 am
"I WILL CUT YOUR LEFT SIDE OFF! Don't worry, you will be all-right.

Where do bogeymen go when a cock sings?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Gentlefish on November 07, 2014, 04:34:46 am
Lore answer: Back to their own dark world, waiting for the time that both worlds overlap again at night.

Spoiler: I'm sorry answer (click to show/hide)

How can a dwarf feel triumphant of its own death? More importantly, why?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Deon on November 07, 2014, 07:25:51 am
Because his soul returns to the pool of non-existant migrants and can start with a new set of skills, maybe even as a legendary cheesemaker.

Why do dwarves think that most of the events are inevitable?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 07, 2014, 09:50:14 am
When you live in a fortress where a mad, unseen overseer tries to practice !!SCIENCE!! on you and do unspeakable acts beyond imagination, you kinda learn to have a "take-it-as-it-goes" mentality to life.

Why do other races think that most of the events are inevitable?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: thegoatgod_pan on November 07, 2014, 11:40:28 am
So I came back for the latest version and started messing around with setting up forts and later reclaiming them.  This is what greets me on reclaim of my first fort:
Spoiler (click to show/hide)

Apparently, my fort has moved up in the world. The farms are covered in cobwebs.  Literally. of the giant variety.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 07, 2014, 12:05:15 pm
So I came back for the latest version and started messing around with setting up forts and later reclaiming them.  This is what greets me on reclaim of my first fort:
Spoiler (click to show/hide)

Apparently, my fort has moved up in the world. The farms are covered in cobwebs.  Literally. of the giant variety.
I think you got the wrong thread...

When you live in a fortress where a mad, unseen overseer tries to practice !!SCIENCE!! on you and do unspeakable acts beyond imagination, you kinda learn to have a "take-it-as-it-goes" mentality to life.

Why do other races think that most of the events are inevitable?
Their civilizations have lived too long, seen to much to believe anything cannot and will not happen...

Why do grazing animals feel the need to get into fights over patches of grass when they have a whole field to graze on?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Parhelion on November 07, 2014, 02:31:33 pm
Because the grass is always greener when somebody else wants it.


How can dwarves engrave stone and gather sand without tools, but require a pick to break the magical barrier protecting soil and stone?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 08, 2014, 05:28:04 am
It is a well known fact that the soil and stone in DF is held together by beard hair, which also explains how an entire fortress can be held up by a single pillar. Thus, dwarves cannot just break stone with their beards alone, like what they do with engraving and collecting sand which are just basically taking away little chips of material not covered by beard, since beard cannot break beard. Hence, they must use some sort of tool to do so.

When a live creature is dropped from a great height, it explodes. When a dead body is dropped from a great height, it just caves someone's skull in. Why?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 08, 2014, 10:25:36 am
Rigor mortis is a bitch

Why does blood never wash off walls?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: miauw62 on November 08, 2014, 10:37:42 am
It seeps into the beard that protects the walls, thus also explaining how a fight on one side of a wall can make the other side bloody.

Why do werecreatures never get thirsty or hungry?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on November 08, 2014, 04:46:21 pm
Oh, they do. Their lust for blood and flesh never abates, and so they seek it without hesitation from whatever source is available. Displaying the hungry or thirsty status would simply be redundant. However, they need not eat or drink to live; the curse of the gods keeps them nourished just enough to survive one more night. One more blurred and muted, blood-filled rampage through the local village.

Why do werebeasts buddy up with others afflicted by the same curse, but not by other werebeast curses, even if the same deity is responsible for their situation? They're all competition, after all.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 08, 2014, 04:54:45 pm
If you turn into a chinchilla every full moon, it's much easier to relate to someone else who turns into a chinchilla than someone who turns into a mammoth...

Why do werebeasts only stick around a fortress for about three kills then turn back into their normal form and flee?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on November 08, 2014, 06:35:37 pm
It takes a few kills before they uh.... achieve release?

Why is that the first thing which came to mind?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 08, 2014, 06:52:36 pm
Because it's extremely accurate

Why do I think it's accurate?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on November 08, 2014, 10:41:12 pm
Because you're a sadistic pervert, just like me!

Why do necromancers always leave their family when they learn the secrets, instead of sharing the love?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 09, 2014, 12:53:27 am
Less necromancers = more dead bodies = more mindless minions

How does DF math look like?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Lemunde on November 09, 2014, 06:26:03 am
1g / 10s = 9gp

 Why is dwarf vomit blue?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on November 09, 2014, 07:45:16 am
1g / 10s = 9gp

 Why is dwarf vomit blue?
Because you need to adjust your monitor.

What is miasma?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 09, 2014, 09:41:49 am
Purple-coloured mist. Dwarves hate purple because it reminds them of nobles, so it gives them a bad thought.

Why are nobles purple?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on November 09, 2014, 10:18:25 am
Royal purple. It's the most appropriate for the upper class, no?

How do elves wash without soap?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 09, 2014, 10:34:37 am
They wash?

Why hasn't someone thought of dropping children on invaders?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: miauw62 on November 09, 2014, 10:42:14 am
Because it would be offensive to the invaders.

Why do female invaders not carry babies?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on November 09, 2014, 10:53:49 am
Because they're not dwarves.

Where do atomsmashed objects go?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on November 09, 2014, 11:54:27 am
Because they're not dwarves.

Where do atomsmashed objects go?
The constituent parts are used for Forgotten Beasts and titan, as well as their extracts

Why does spitting train the throw skill?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 09, 2014, 03:01:38 pm
Because spitting a distance of a full meter requires not only to just spit, but also throw your head forwards to give the spit an added thrust.

Why do military dwarves explicitly need a specifically designated target to train, when a random idiot in a village who lost his own mind to you only needs to shoot bolts around for 5 minutes to get from 0 xp to proficient?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 09, 2014, 04:17:53 pm
Dwarves are much more efficient at gaining skill when they do it for their own madness rather than for yours

Why do military dwarves try to grab equipment even when the enemies they are supposed to fight are between them and the gear?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 10, 2014, 10:10:26 am
They need their gear to fight enemies.

Why isn't there magnetism?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: NomeQueEuLembro on November 10, 2014, 10:22:27 am
How do you think the spores always find the marryed partner?

Why some dwarves get "guilty" by being able to rest?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 10, 2014, 11:10:22 am
Imagine your comrades are fighting to their deaths in the hallways outside while you lie in a nice, comfy bed. Tell me, would you feel a bit guilty?

How can tame animals take up professions?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on November 10, 2014, 01:29:28 pm
They take up professions when they are living in Elven civilizations. Elves are pretty much animals anyway.

How do trees stay standing after you mine away their roots?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 10, 2014, 01:44:59 pm
Remember before 40.01 that trees didn't have roots at all?

Why can I never make up any questions but am eager to answer others?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on November 10, 2014, 01:51:26 pm
Questions arent made, they're born.  Every time a dwarf flees a fortress into the savage wilderness a question is born from his cowardice.

When vampires lay down oppressive mandates, how come they dont change their civilizations ethics?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: wierd on November 10, 2014, 01:53:46 pm
Some things just can't be hand-waved away by a public official. Getting away with murder because you are the mayor/baron/king? Sure-- government corruption is expected! Making murder by blood sucking legal? That's going too far!

Is there a reason why my fortress has over 100 residents, has only 1 married couple, and there are no children?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist_McArathos on November 10, 2014, 06:57:42 pm
Because you're the luckiest overseer since the adamantine spire was found.

Why is it dwarves are more distressed by the fact that they haven't seen their cousin in three months than the fact the well is tainted with vampire and werewolf blood?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 10, 2014, 07:35:37 pm
No true dwarf would be caught drinking water, so Urist isn't going to worry about the well's condition

Why won't any of the other civs start a sliver barb industry even when I sell them the seeds?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 11, 2014, 06:07:23 am
They think the seeds are some crazy dwarven weapon and throw them away as soon as they are out of sight of the fortress.

Why do GCS have webs and paralytic venom?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: danmanthedog on November 11, 2014, 07:52:47 am
Because Armok feels that dwarf must suffer even more then they do now.


Why can werepangolin take an iron axe to the face and live?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 11, 2014, 09:22:19 am
<Insert Monty Python reference>

Why isn't there such a thing as a werecarp?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 11, 2014, 10:16:33 am
That would be too fucking OP.

Why did it take 2 years for 40.01 to get released when there is now an update every 2 weeks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 11, 2014, 10:34:55 am
Decimals are easier to increment than integers.

Why are FBs at times ridiculously easy to kill, while at other times nigh indestructible?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on November 11, 2014, 08:37:41 pm
Why are FBs at times ridiculously easy to kill, while at other times nigh indestructible?
FBs are like a bin of artifact crafts. You never know what you're gonna get.

Why are we in the right in all matters?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on November 11, 2014, 08:43:43 pm
Because it is the lowest adder on the step of authority.  Implied and spoken authority.  Dont make them do more.

Why isn't dwarven cheese what I expected it to be?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 11, 2014, 08:54:39 pm
Because it is the lowest adder on the step of authority.  Implied and spoken authority.  Dont make them do more.

Why isn't dwarven cheese what I expected it to be?
Dwarves don't understand cheese very well, they assume any coagulated milk product counts as cheese, including the milk-like substance that oozes off cave maggots...

Why do so many dwarves know how to make cheese?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on November 11, 2014, 09:00:49 pm
They don't, per se. All dwarves are issued an instruction manual upon being assigned to a labor which describes the task they need to perform in great detail. Unfortunately most dwarves are illiterate, so they can only go by the pictures in the manual. As they perform the task more frequently, they improve their technique through trial and error. In the specific case of cheese, the pictures are enough for any dwarf to get by on and produce decent results. Practice only lets them refer to the manual less and less frequently.

Why do my dwarves usually ignore wildlife now? A group of squirrel men just paraded themselves through the outdoor meeting area and the only thing that cared in the slightest was a random dog, who tore one of the squirrel men to shreds and ignored the rest.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 12, 2014, 05:12:56 am
They have finally realised and taken solace in the fact that if something so much as raises a finger against them, their benevolent and kind overseer will flood the world in magma. Right? ....right?

Whuch part of the body does a dwarf carry something on when the item is labelled "Hauled"?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on November 12, 2014, 07:22:25 am
With their beard of course, hands are only useful for holding weapons or pulling levers, as those are generally not beard-suited tasks.

Why would a healthy dorf with no obstructions or active jobs or anything else preventing them from actually being able to come back inside, instead choose to sleep outside and complain about it rather than walk thirty steps back to their royal bedroom?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 12, 2014, 08:24:53 am
Beds are made of wood, that's undwarfy. Real dwarves sleep on metal ore deposits.

Can't think of a good question, next guy will be asking. :(
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on November 12, 2014, 08:50:24 am
Whuch part of the body does a dwarf carry something on when the item is labelled "Hauled"?
I think the serious answer is upper body (going off adventure mode.)

What do creatures who don't have beards strap their hauled items to themselves with?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: miauw62 on November 12, 2014, 08:54:57 am
They strap it to their immense inferiority.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 12, 2014, 09:39:23 am
What do creatures who don't have beards strap their hauled items to themselves with?
Their chins and teeth. It's a lot less efficient.

What do creatures that don't have upper bodies use to haul items?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on November 12, 2014, 10:34:25 am
[Grasp] parts, and the magic they are imbued with.

Why can an adventurer with scarred hands throw items and put them into backpacks but not hold them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 12, 2014, 10:39:08 am
They use the magic they are imbued with.

Where does this magic come from?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on November 12, 2014, 10:42:01 am
necromancy. :|

Why does light scarring destroy the ability of the hands?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 12, 2014, 12:37:05 pm
necromancy. :|

Why does light scarring destroy the ability of the hands?
Are you confusing dwarves with elves? You know very well that dwarves aren't pussies like that.

What does to mountainhome do with all those goblets? As in do they DRINK from it?! Real dwarves drink from a barrel.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 12, 2014, 08:38:56 pm
There's a reason why dwarves are moving out of the Mountainhomes.

Why is it that Dwarven world-gen sites have all manners of forges, clothier shops and looms, but not a trace of a farm plot anywhere?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tawa on November 12, 2014, 08:53:29 pm
(IIRC, there's farm plots in the inter-fortress hallways.)

Worldgen dorfs are completely immune to the effects of famine and only die glorious deaths of old age and in battle.

Why is it that dwarves have an entire stat for musicality but the only music in the game is the background guitar?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on November 12, 2014, 09:01:40 pm
You mean that isn't piano?  Because dwarven music is dangerous.  "Jam sessions" usually end in two or more fatalities.

Why aren't you told about your dwarves' pregnancies?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 12, 2014, 09:08:21 pm
It's not really a noteworthy event until the baby's there... no, the mother isn't going to stop drinking, that would be crazy! (suddenly dwarven dimwittedness makes a little more sense)

How do dwarves brew alcohol so fast?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on November 12, 2014, 09:17:49 pm
They extract the alchohol molecules from the plants with their beards, the still is mostly just to catch the backsplash.

*Ninja'd* Because a dorflet birthing event is more similar to that of a kangaroo or panda, with a tiny poorly formed monsterdorflet crawling up to the safety of the mother's beard, which is why I always put the beards back on, it makes no sense otherwise.
 
The event shown in game as a birth is just when they get large enough to fall out of the beard, explaining how you can have fully armored soldiers give birth mid-battle.


Why doesn't the world ever run out of vermin, I've watched cats kill what must be thousands of lizards and hamsters, how can the vermin population survive in places where kittens aren't slaughtered immediately after being born?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 12, 2014, 10:24:52 pm
Vermin are basically like little demons Armok has not noticed and stuffed into HFS during world-gen. They are innumerable.

Why are dead vermin purple?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on November 12, 2014, 11:42:13 pm
It's a stage in the life cycle of the plump helmet fungus. They infest vermin corpses due to their being small enough to be shaded by grass and such, much like they infest corpses and food left in the dark to rot, producing clouds of spores. These spores interfere with dorf reproductive spores and have become associated with frustration and disgust, hence why they are called miasma and make dorfs sick. If left alone long enough they will take up root as plump helmet plants which then send out spores into the local environment in an attempt to find other corpses to decompose. When they are unable to do so they enter a new stage in the life cycle wherein they grow limbs and are known as plump helmet men, which move around until they find a suitable area and upon death provide food for more vermin.

Why did all of that make sense to me?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 13, 2014, 01:46:49 am
It's a symptom of the first stage of Dwarf Affliction Virus (DAV).

What's the difference between flooding one's fort with sea water and flooding one's fort with river water?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: fredigar on November 13, 2014, 02:40:24 am
You can drink river water but not salt water
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Rose on November 13, 2014, 03:55:28 am
Why don't you ask questions?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on November 13, 2014, 03:57:15 am
He actually asked a question, but a coraibold aedelbold kobold stole it.

Why are dwarves in a scorching embark area perfectly fine until droplets of rain hit them, in which they then start melting? Shouldn't they already be melting before it even rained?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Rose on November 13, 2014, 04:00:59 am
Because dry heat is far more tolerable than being drenched in boiling water.

Why can I never keep playing a fortress for more than a couple years ingame?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ptb_ptb on November 13, 2014, 04:22:31 am
Because you haven't bought the super-secret premium license for Dwarf Fortress.

Why does the uninvited guest I've got in a cage not need to eat?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 13, 2014, 08:14:16 am
He's not hungry enough to eat dwarven food. He will never be that hungry.

Why do animal men keep coming onto the map even though I keep killing them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 13, 2014, 10:11:04 am
They practice "What you don't know won't kill you".

Why hasn't the glowing eerie pits been weaponised?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 13, 2014, 11:18:09 am
There's a reason why dwarves are moving out of the Mountainhomes.
I'm going to sig this... I'll probably have to get rid of my other two quotes but I'm going to do it XD
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 13, 2014, 11:25:49 am
It's a stage in the life cycle of the plump helmet fungus. They infest vermin corpses due to their being small enough to be shaded by grass and such, much like they infest corpses and food left in the dark to rot, producing clouds of spores. These spores interfere with dorf reproductive spores and have become associated with frustration and disgust, hence why they are called miasma and make dorfs sick. If left alone long enough they will take up root as plump helmet plants which then send out spores into the local environment in an attempt to find other corpses to decompose. When they are unable to do so they enter a new stage in the life cycle wherein they grow limbs and are known as plump helmet men, which move around until they find a suitable area and upon death provide food for more vermin.

Why did all of that make sense to me?
Sir that's the best post in this thread - no, in this whole forum.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on November 13, 2014, 05:01:11 pm
*dramatic bow*
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Thisfox on November 13, 2014, 09:49:36 pm
Why hasn't the glowing eerie pits been weaponised?

Attempts have been made. No one was left to report on the results. So presumably, it worked, they have been weaponised!

Why do I have named unicorn blood flowing through my dwarfwash? (and more importantly: How can I get rid of it?)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 14, 2014, 01:31:13 am
There's a reason why dwarves are moving out of the Mountainhomes.
I'm going to sig this... I'll probably have to get rid of my other two quotes but I'm going to do it XD
Yay I got sigged!

Why do I have named unicorn blood flowing through my dwarfwash? (and more importantly: How can I get rid of it?)
It shows your dwarves are mighty enough to slay such a fell beast as a unicorn. Take pride!

Has anyone tried importing unicorns from the elves into evil biomes for the sole purpose of attaining unicorn zombies?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 14, 2014, 11:19:06 am
I would do it if I weren't too nooby to manage to survive on an evil biome until the elves finally bring Unicorns. Seeing as we don't get liaisons from elves, I don't think anybody did yet.

Why don't the elves bring liaisons?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 14, 2014, 07:51:24 pm
They don't have liaisons. If diplomats are already being mercilessly slaughtered by the dwarves, think of what harm could befall a liaison.

What exactly are Trade Depots?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Thisfox on November 14, 2014, 10:56:48 pm
I like to imagine Trade Depots are large  mediterranian temples  (http://en.wikipedia.org/wiki/Ancient_Greek_temple) or something with ionic columns and enough room for all the carts... But someone recently told me that it was a Gazebo of Death, so now I'm never sure.

What does an aquifer smell of?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on November 15, 2014, 12:46:33 am
Frustration and disgust, just like miasma. (http://www.bay12forums.com/smf/index.php?topic=89448.msg5803367#msg5803367)

Why do so many people put a "w" and an "a" in "dorf"?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on November 15, 2014, 12:50:37 am
What, you mean like Dorwfa? Its a cultural thing mostly. Its the difference between dorfs that live in hills and dorwfas that live in the cold glaciers and mountains of the world.

Why can't dragons fly?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: klefenz on November 15, 2014, 01:13:17 am
Why can't dragons fly?

Turns out their body is too heavy for their wings.

Why do dragons attack dwrven fortresses when there is nothing but XXsockXXs inside?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on November 15, 2014, 01:21:01 am
XXsocksXX make the best nests for BABY dragons. They are valuable beyond measure to an expecting dragon.

What exactly does gnomeblight DO?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on November 15, 2014, 02:34:47 am
Lights gnomeb on fire.

Wait, what the hell is a gnomeb?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 15, 2014, 05:30:22 am
The plural of "gnomes" when you have hayfever.

Why does time in fortress mode go so damn fast? Like it takes one day for a normal dwarf to take 20 steps :/
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Thisfox on November 15, 2014, 05:38:18 am
Simply a translation error. What we have labelled a "year", they call a single day. Yes, seven dorfs can build a fort in a single day. They're DORFS DAMMIT.

What is the most dangerous plant in Dwarf Fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: McDonald on November 15, 2014, 06:39:46 am
Plump helmets.
It's a stage in the life cycle of the plump helmet fungus. They infest vermin corpses due to their being small enough to be shaded by grass and such, much like they infest corpses and food left in the dark to rot, producing clouds of spores. These spores interfere with dorf reproductive spores and have become associated with frustration and disgust, hence why they are called miasma and make dorfs sick. If left alone long enough they will take up root as plump helmet plants which then send out spores into the local environment in an attempt to find other corpses to decompose. When they are unable to do so they enter a new stage in the life cycle wherein they grow limbs and are known as plump helmet men, which move around until they find a suitable area and upon death provide food for more vermin.

Should I start playing DF?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Illogical_Blox on November 15, 2014, 08:41:46 am
Plump helmets.
It's a stage in the life cycle of the plump helmet fungus. They infest vermin corpses due to their being small enough to be shaded by grass and such, much like they infest corpses and food left in the dark to rot, producing clouds of spores. These spores interfere with dorf reproductive spores and have become associated with frustration and disgust, hence why they are called miasma and make dorfs sick. If left alone long enough they will take up root as plump helmet plants which then send out spores into the local environment in an attempt to find other corpses to decompose. When they are unable to do so they enter a new stage in the life cycle wherein they grow limbs and are known as plump helmet men, which move around until they find a suitable area and upon death provide food for more vermin.

Should I start playing DF?
Yes, or else the dwarves shall rise up and transform you into !!McDonald!! for the heresy of not doing so.

Why do Kobolds steal almost exclusively bone, stone & wood jewelry?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 15, 2014, 10:03:59 am
They've never seen glass, metal or gems before except for their copper daggers, so they assume they have some kind of cursed demonic power that they can avoid by going for the more familiar materials

Why do my dwarves keep walking while they vomit, spreading it over the entire entryway?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Illogical_Blox on November 15, 2014, 01:26:30 pm
They've never seen glass, metal or gems before except for their copper daggers, so they assume they have some kind of cursed demonic power that they can avoid by going for the more familiar materials

Why do my dwarves keep walking while they vomit, spreading it over the entire entryway?
They want the elves to share in its green glory. Or, dwarves are so used to it (drunkeness) that they just don't pay it any attention.

Why do dwarves feel the need to collect the fallens' socks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on November 15, 2014, 07:08:11 pm
To commemorate their sacrifices.  Statues crumble and engravings wear away, but Xpig tail fiber socksX are forever.

How do the dwarves get a staircase carved from fucking sand to hold its shape?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on November 15, 2014, 07:40:03 pm
It helps if you soak it in vomit first and let it set.

Did I just invent vomit-cement?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on November 15, 2014, 07:44:37 pm
Yes.  I don't know if you should be proud or ashamed.

How the hell did I get otter blood in my aquifer?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on November 15, 2014, 07:56:45 pm
By piercing the aquifer you've disturbed the natural clime of the aquifer otter, leading to their extinction at the hands of vicious predators.

With no such thing as nipples, how do dwarves milk anything?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Orange Wizard on November 15, 2014, 08:07:32 pm
*ahem, ahem*

Should I start playing DF?
You haven't already?

Why has MacDonwald not started playing DF?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tawa on November 15, 2014, 08:30:19 pm
Because he found the forum while meditating in a monastery at the top of a Himalayan mountain and went straight down, skipping the DF boards.
With no such thing as nipples, how do dwarves milk anything?
They tear the animal's mammaries open with their bare fists, take the milk, then slam them shut.

How do dorfs produce cheese so quickly?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on November 16, 2014, 08:48:17 am
It's all soft cheese that doesn't take real long to make.  They're missing out on cave-aged cheddar, but then again dwarves are none too bright.

Why can't you use peat as fuel?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ptb_ptb on November 16, 2014, 09:02:06 am
Pete? Who's he?

Why can't you build near the edge of your fortress' territory?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 16, 2014, 09:51:43 am
The mysterious force that makes constructions indestructible and workshops possible wanes as it goes further from the centre of the map.

How is a wagon larger than a bronze colossus?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ptb_ptb on November 16, 2014, 10:03:12 am
Obviously wagons are much bigger than bronze colossi. It's well known that any being can fit inside a cage, and cages can fit inside wagons. Therefore wagon >> any being.

Why do we panic when 'ambushers' are 'found' hundreds of z levels below the furthest explored areas?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 16, 2014, 10:45:04 am
We're panicking because if the dwarves can spot something beneath  countless levels of stone, who knows what else they may see. Us?

Why do animal men only have blowguns?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on November 16, 2014, 01:01:22 pm
Because they enjoy putting long, slender objects in their mouths.  Y'know, like pretzel sticks.  Get your mind out of the gutter.

Why do dwarves whinge about not having a well when there is not only plenty of booze, but also a river full of all the fresh water they could ever need?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ptb_ptb on November 16, 2014, 01:25:31 pm
Dwarvish ancestral memory warns of CARP.

Why is it so much easier to kill a dwarf by accident than on purpose?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 16, 2014, 01:33:16 pm
Dwarven law of diminishing returns: the more effort you put into something, the less successful it will be at accomplishing what you want.

Why aren't there any more turtles in my cistern?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ptb_ptb on November 16, 2014, 01:41:55 pm
Dwarves are too lazy to go outside to take a leak, and turtles don't appreciate the taste of dwarf piss.

Why do bridges vaporize everything they are dropped on ... except for saplings and other plants?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on November 16, 2014, 02:36:26 pm
Plants don't scream in their death throes, so they aren't worth destroying.

How does an elephant get into a mahogany tree, assuming he didn't just sit on a mahogany seed and wait?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 16, 2014, 03:20:33 pm
An elephant never forgets... how freaking good they can jump.

Why is my answer above so lame?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on November 16, 2014, 04:00:54 pm
Because the alternative would have been an elephant joke, and nobody remembers those are even a thing anymore.

Why did migrants stay away from my fortress for two years, then come and literally double my population?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 16, 2014, 05:03:47 pm
Mountainhome has been having issues getting to your fortress and the caravans refused to tell them how to get there, so they just sent all the migrants from the previous years at the same time once they found you

Why didn't the caravans tell the migrants how to get to your fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on November 16, 2014, 06:00:00 pm
They felt nobody deserved to deal with an aquifer full of otter blood.

Why will unicorns hang out with elves but not dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: klefenz on November 16, 2014, 06:44:32 pm
Why will unicorns hang out with elves but not dwarves?

Elves actually enjoy being impaled.

Why dont elves eer use stones found aboveground to make weapons?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Thisfox on November 16, 2014, 07:10:07 pm
It's called piercing. They enjoy piercings. Elves and piercings go together somehow...

To answer the question, an elf would never do such a thing to a poor defenceless giant seed. No wait, it's a rock? Are you sure? So you're just going to damage that seed just because it's pretending to be a rock? How dare you!

I just watched a dwarf administer a patient a drink of water out of a bucket from the well. He's thrown the empty bucket on the ground, and there's no spilt water. I'm not sure how this is possible, could that patient have drunk a whole bucketful of water? How big are buckets?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on November 16, 2014, 08:29:54 pm
buckets hold 1/7/10 water.  An elephant is 5.000.000 cm3.  Elephants must pass a swim test at  4/7 water.  Therefore, a bucket holds 1/7/10 of an elephant.
  Building off the above, a dwarf must also pass a swim check in 4/7 water.  Therefore, dwarves are the same height as elephants.  Which is why they can drink a bucket of water.

Are dwarves taller than I think or elephants shorter?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 16, 2014, 08:35:16 pm
Dorfs carry snorkels, but the elephants aren't smart enough to lift their trunks... so dwarves are still smaller, but the elephants aren't nearly as good at crossing water as they should be...

Why don't dwarven snorkels show up in their inventory?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 16, 2014, 09:01:51 pm
Dwarven snorkels are not an item, they are an innate part of the dwarf. However, they are also [SMALL] so they don't show up in the body parts list.

Why are there so many plans of flooding the world with magma? Why not water?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on November 17, 2014, 03:34:27 am
Usually those plans come later as part of the "Crap, I didn't mean to flood THAT part of the map too, now I gotta get rid of some of this so the caravan can get through" steps.

Related to the above, I'd love to solve the "just a little too much magma" problem with a possible "oh dear Armok this is way too much vomit" type solution, especially since dorfs seem capable of producing endless amounts of vomit, so I could just cycle dorfs through burrows to get them cave adapted/exposed to sun and have them vomit forever, so accordingly I must ask:
 
Why can't we use vomit as an actual liquid yet?

Edit: I can't read the "oh dear Armok this is way too much vomit" type solution bit without breaking down laughing, I think there is something wrong with me, laughing hard enough to cry at my own joke.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 17, 2014, 10:17:53 am
Do you think eating strange underground fungi all day long will result in liquid vomit?

Why hasn't the Dwarven Realms set up a vomit-export industry yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on November 17, 2014, 10:23:48 am
We need to wait for Req 199 to be finished by Toady so we will have projectile vomit (hurray!) to use, but I think there is also the problem of transport since we can't just scoop it up into a barrel or minecart yet, otherwise it would definitely be my number two export, right after goblin chunks.

Why is troll blood blue?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 17, 2014, 11:05:24 am
Science-y answer: It's because they use copper instead of iron to bond to the oxygen blah blah blah you are probably too bored to read the rest.
SCIENCE-y answer: It is goblin candy.

What is elf candy?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ToXey on November 17, 2014, 11:34:09 am
Elf candy is the basic half-mined rock texture in red and white. http://2.bp.blogspot.com/_1hpPTVDWLJU/TMgce_UDaQI/AAAAAAAACYg/pOQJJl8VcIw/s1600/polkagris-437x400.jpg
The white is due to the large amount of white blood cells due to their exceptional healing.
Spoiler (click to show/hide)
Note that I mistook goblin candy for troll candy. However, unicorn poop/dust would make excellent elf candy.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 17, 2014, 11:36:12 am
It is due to a mixture of arcane necromantic megaspells and traditional nuclear devices.

What was the question?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 17, 2014, 02:10:05 pm
We will never know. I think.

How can a dwarf vomit when unconsious?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 17, 2014, 04:43:14 pm
Every dwarf has a small cat in its belly that pushes on the dwarf's food pouch when spooked, causing it to vomit even when unable to do anything else...

Why a cat?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on November 17, 2014, 05:35:16 pm
The cat's hair reminds the Dwarf of its beard.

Why would it want something hairy in its stomach?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 17, 2014, 08:23:36 pm
Beards.

Why do beards, rather than the liver, control a dwarf?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 17, 2014, 08:47:24 pm
The liver would tell them to stop drinking, so they keep it quiet with alcohol. When they face withdrawl the voices coming from the liver are able to speak and give longer and more annoying lectures about how living in the dark and drinking booze are terrible habits forcing the dorf to slow to a crawl as their focus drains away...

The beard simply says "do this, pick up that, kill those things" and never tells them not to drink

How much booze is too much for a dorf?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 17, 2014, 09:42:01 pm
What heresy is this? Tell me, are you an elf spy?

How much booze is too little for a dwarf?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ToXey on November 18, 2014, 12:55:46 am
A bucket contains an elephant. Enough said about dwarf drinking habits.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 18, 2014, 03:24:31 am
Magma carp.

What sorcery does ToXey use to ask such deep and profound questions?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dwarf4Explosives on November 18, 2014, 10:23:13 am
The sourcery of X-lr-nklP'qern the GrATe.

Are magma carp carp that live in magma or carp that produce magma?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on November 18, 2014, 12:50:56 pm
Yes.

Why do forgotten beasts suddenly fight each other?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 18, 2014, 02:37:07 pm
The beard simply says "do this, pick up that, kill those things" and never tells them not to drink
I literally just spent an hour trying to find a way to cram that into my sig. I cannot possibly get any other quotes down there anymore.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wheeljack on November 18, 2014, 06:59:41 pm
The beard simply says "do this, pick up that, kill those things" and never tells them not to drink
I literally just spent an hour trying to find a way to cram that into my sig. I cannot possibly get any other quotes down there anymore.

The answer to your signature problem is magma.

@Button They're not fighting. They're dancing. Badly.

Why is dwarf vomit green? Why not rainbow?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 18, 2014, 08:25:56 pm
What do you think they are, elves?

WHy isn't dwarf vomit the colour of magma?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 18, 2014, 09:22:15 pm
Dwarves have tried drinking magma before, but it inevitably leads to the heat boiling away the precious booze from their bellies. The cost is just too great.

Why do dwarves remove the seeds from fruits if they can't grow the fruit?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 18, 2014, 09:36:59 pm
Instinct. Fruits look like plump helmets.

Why are plump helmets the same colour as nobles?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Knit tie on November 18, 2014, 09:53:42 pm
Same amount of nervous tissue.

Why are forgotten beasts forgotten?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 18, 2014, 10:56:40 pm
They are like Titans without the paparazzi.

Why do Titans even kill things if they do not need to eat to survive?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on November 19, 2014, 12:02:57 am
They are sadistic mass-murderers, like many Dwarves! :)

Why are they sadistic mass-murderers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 19, 2014, 12:10:15 am
Armok created them. need I explain more?

Why are dwarves fixated with magma?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 19, 2014, 07:22:37 am
As dwarves dig deeper, they will inevitibly stumble upon magma. Because almost every single fort or other dwarven settlement reaches magma before their fall(yes, even generated settlements!), they became friends with magma.

Why is Armok the dwarven god of blood and not the dwarven god of magma?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 19, 2014, 08:38:54 am
Magma results in blood but blood does not result in magma.

How does dwarven philosophy sound like?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 19, 2014, 09:01:38 am
The answer to your signature problem is magma.
I thought about sigging this as well for a brief moment, but then I realized that the whole problem is that I can't.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 19, 2014, 09:30:43 am
Why are sigs limited to 500 characters?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wheeljack on November 19, 2014, 11:27:30 am

The answer to your signature problem is magma.
I thought about sigging this as well for a brief moment, but then I realized that the whole problem is that I can't.

Hence magma, silly. Wipe your signature clean with burning awesome and begin anew.

Why are sigs limited to 500 characters?

The sheer awesomeness of some forum goers' signatures would break the site without an imposed limit.

What would anyone do without magma? How would the world function in such a horrifying reality?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: reality.auditor on November 19, 2014, 12:59:48 pm
What would anyone do without magma?
I... understand each word. But this particular string of words is incomprehensible. One could almost say unthinkable.

DF world has moon. Why there are no tides?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on November 19, 2014, 04:02:25 pm
I think there are. I was once walking on a beach as an adventurer and nearly died when a flood of water came over me, engulfing the beach. In hindsight it may have been a wave, but the water does appear to fluctuate.

As for tide specifically, the Moon is Armok's round shaving blade that he threw into the heavens as a sign that Beards are his will. He will allow it to influence the physical world in no such way as a tide.

Why did Armok have the shaving blade to discard?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Kumquat on November 19, 2014, 05:58:12 pm

It is the prototype of all serrated disks and made of adamantium.
(Because it is adamantium it is so lightweight that it does not cause tides.)

If the moon is a giant flat disc how come there are moon phases?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 19, 2014, 07:20:03 pm
It was a discarded prototype because inherent fluctuations in material shape and size caused it to be unusable as a razor.

Why can dwarves build wooden trap components?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on November 19, 2014, 11:07:56 pm
DF world has moon. Why there are no tides?
As for tide specifically, the Moon is Armok's round shaving blade that he threw into the heavens as a sign that Beards are his will. He will allow it to influence the physical world in no such way as a tide.
Looks like Dwarven SCIENCE can't explain that.

Why can dwarves build wooden trap components?
They're good at finding many uses for wood in order to anger the elves. They don't make edged wooden trap components (axe blades and discs,) however, because it would reflect poorly on their craftsdwarfship if the edges dulled.

Why can't dwarfs make wooden mechanisms?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 20, 2014, 04:18:31 am
How dare you sully the good name of mechanisms with that filthy material.

Why is it !!SCIENCE!! as opposed to !SCIENCE!?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on November 20, 2014, 09:24:59 am
How dare you sully the good name of mechanisms with that filthy material.

Why is it !!SCIENCE!! as opposed to !SCIENCE!?
Actually it's ‼SCIENCE‼. ‼SCIENCE‼ involves burning things (or cages and vertical bars, I guess,) while !SCIENCE! probably involves emotional states. (!!SCIENCE!! probably doubles the emotions.)

Why do elves take issue with killing trees and mushroom trees but not crops, such as plump helmets? Furthermore, what is their stance on eating plump helmet men?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on November 20, 2014, 11:30:52 am
Why do elves take issue with killing trees and mushroom trees but not crops, such as plump helmets? Furthermore, what is their stance on eating plump helmet men?

They're OK with killing anything you can eat or drink. As for plump helmet men, they are all for eating them if possible.

Why can't you brew plump helmet men?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 20, 2014, 12:02:28 pm
Dwarves haven't invented a still big enough to hold them...

Why doesn't booze flow like water?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 20, 2014, 12:19:05 pm
Have you any idea how wasteful that is? All that booze flowing through rivers into the sea to be saltied! I say, if this were a dwarven nation, you would be tried for heresy as a elf spy!

Why hasn't there been a united coalition against the dwarven menace?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 20, 2014, 12:34:30 pm
Elves can't form a united coalition, and nobody would join them anyway

Why won't the goblins form a coalition to fight the dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on November 20, 2014, 07:49:57 pm
They've already formed a coalition against all non-Goblins. Dwarves are mutually included; no need to single them out specifically.

Why haven't we exterminated all Elves yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 20, 2014, 09:56:52 pm
If we exterminated all Elves, what do we exterminate?

Why do bows, crossbows and blowguns all fire at the same rate?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 21, 2014, 09:54:23 am
Why would they not fire at the same rate?

How can a desert titan be made of green glass?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 21, 2014, 10:02:53 am
The sheer heat of the enviroment melts the sand of the desert into green glass, which then gains sentience and becomes a titan.

Why can't all titans have awesome backstories like that?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on November 21, 2014, 01:44:38 pm
Because Toady is working on the poetry generator at the moment.

Why don't invaders actually mount a long-term siege?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ptb_ptb on November 21, 2014, 02:20:31 pm
Because their overlord can't afford the overtime.

Why is everything in the world sorta made of squares?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 21, 2014, 03:20:53 pm
Like said in SixOfSpades's sig, DF is "kinda like minecraft, but for people who hate themselves."

Why can't dwarves claim figurines and put them in their room, like Misty (http://www.bay12forums.com/smf/index.php?topic=136384.msg5015924#msg5015924) did?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 21, 2014, 07:59:16 pm
Nobles.
"WHAT do you think you are doing there, Urist? Violating the export ban eh? No, I do not care whether you are exporting it to your room or the united anti-dwarf coalition, GUARDS, arrest this vile fiend!"

Why can't there be uprisings against nobles?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on November 21, 2014, 08:58:53 pm
Because bridges swing downwards, and downrising doesn't make any sense when you say it out loud.

Why can't dorfs replicate the material+type--say a platinum war hammer or obsidian bed--they used for an artifact, later on?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 21, 2014, 11:32:53 pm
Once the zesty fervor of artificing leaves, it leaves forever and takes all it's knowledge with it, leaving only muscle memory of the thing the dwarf made... sadly, the dwarf is too closed minded to use the same material if it wasn't "weaponable"

Why won't my dwarves clean the vomit in the entry hall rather than just tracking it around?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on November 21, 2014, 11:45:04 pm
Eww, that would be disgusting to clean up! Wallowing in its filth is far better for Dwarves.

Why is everything inevitable?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 22, 2014, 12:05:16 am
If everything was not inevitable, it would not have happened.

Since when did dwarves get so deep?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Thisfox on November 22, 2014, 12:32:33 am
Since the first dwarf had a Strange Mood and made a pick...

What did the other dwarfs say to him when he made it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 22, 2014, 01:08:13 am
Nothing, they threw him into a jail where he starved because it was a fell mood.

How can dwarf bone cut rock?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 22, 2014, 06:25:33 am
Why do you think dwarves are labelled as "Sturdy"?

Why are mountain gnomes so unoriginal, dwarves are the only real alcoholics.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on November 22, 2014, 10:41:35 am
Gnomes are degenerate Dwarves who struck a deal with the Devil Elves.

Why are non-flesh Titans and Forgotten Beasts actually pretty easy to kill?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: miauw62 on November 22, 2014, 10:52:18 am
Because magnetism hasn't been implemented yet, so they can't pull themselves together.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 22, 2014, 11:05:31 am
Because an united coalition of snails and killer whales prevents sea-borne assault.

What was the above question?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ptb_ptb on November 22, 2014, 11:20:01 am
I think the implied question was "Why aren't dwarves magnetic?"

Why aren't dwarves magnetic?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 22, 2014, 11:29:31 am
That would either make iron smelting too easy, or steel making too hard.

How would one go about creating a magnetic dwarf?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ptb_ptb on November 22, 2014, 11:42:35 am
Lay the dwarf aligned north/south on an anvil and strike him hard several times with a hammer. You can demagnetize a dwarf by aligning him east/west on an anvil and striking him hard several times with a hammer.

Why do I find it hard to get dwarves to volunteer for my magnetizing / demagnetizing experiments?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheHossofMoss on November 22, 2014, 04:38:12 pm
Lay the dwarf aligned north/south on an anvil and strike him hard several times with a hammer. You can demagnetize a dwarf by aligning him east/west on an anvil and striking him hard several times with a hammer.

Why do I find it hard to get dwarves to volunteer for my magnetizing / demagnetizing experiments?

Because you haven't offered them Prepared Kitten Eye Roasts as compensation for doing it.

Why does my Squad stand around in a siege, and not actually attack ( or preferably kill) the goblin that is beating in the skull of my Military Commander (don't worry, he survived)?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 22, 2014, 07:56:25 pm
They weren't very fond of that commander

Why won't my dwarves fish out of the reservoir I made for them during winter?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 23, 2014, 12:08:24 am
They're waiting for the fish to jump out of the water and air-drown.

How does the starting wagon come into existence?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on November 23, 2014, 03:50:13 am
Rocs occasionally snatch up entire cabins full of dwarves, which is why one so rarely encounters a wooden above-ground dorf shelter, the claws of a Roc are large enough to carry 7 dorfs and a surprisingly large amount of animals or supplies, along with some of the wood from the cabin. At some point the bird forgets it is carrying this stuff and drops it.

If you're lucky they drop it and it lands in a neat little pile called a wagon, with all the supplies on top, and a bunch of confused dorfs that generally decide "hell with that living above-ground crap, STRIKE THE EARTH!", though from time to time the materials are dropped on a ridge or cliff, and rarely the dorfs decide to try and live above-ground again. Which usually ends as one would expect: on fire.

Why did it take so long for a civilization capable of making catapults, ballistas, drawbridge mechanisms, steel, and fine architecture, to create the stepladder?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: blazing glory on November 23, 2014, 06:18:36 am
Because Dwarf's have such a fascination with going down, towards the marvelous earth, instead of upwards, which only contains the boring sky, birds, and the occasional cloud, no Dwarf ever considered the point of going in that direction, then they hear of this strange invention by the Humans, one Dwarf tries it out, finds that he has even more access to the stone then he had before, and the invention catches on.

Why do Dwarven hunters insist of going back to get more bolts when he runs out, when he can easily bash in the head of the badger he had been shooting with his crossbow since it clearly can't defend itself?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 23, 2014, 08:16:12 am
What do you think they are, hammerers? Hammering is not in their job description.

What would happen if you amputate a dwarf's liver?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on November 23, 2014, 08:19:25 am
Considering I just had someone get his liver wrecked and pretty much crutch-walk it off, not much, apparently.

Why are muck, salt, and mist considered important enough to have their own deities?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: miauw62 on November 23, 2014, 08:25:59 am
All earthly products are holy.

Why do some dwarves worship things not borne from the earth?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 23, 2014, 08:57:54 am
They're heretics. Notice how they also seem to be woodcrafters.

Would a dwarf rather throw a prisoner 15 z-levels or use a bridge to catapult a prisoner 15 z-levels?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on November 23, 2014, 09:15:20 am
Yes.

Which should be first?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 23, 2014, 09:41:51 am
Why not both at the same time?

Why can't dwarves construct a lake of blood?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 24, 2014, 06:12:46 am
They would, but they can't extract from elves.

Why is typing on a 3DS so hard? (Hey, nobody said it has to be a question about DF :P )
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on November 24, 2014, 06:42:36 am
Because few if any 3DS games use qwerty or some thumb-typing friendly variation thereof.

How does the addition of a door turn two round-ended columns at the end of two sections of wall into smooth and flat-ended sections of wall?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 24, 2014, 06:46:02 am
Because few if any 3DS games use qwerty or some thumb-typing friendly variation thereof.
Actually, no 3DS game supports thumb-typing, you type with a stylus, and you can always choose between ABCDEF, QWERTY, mobile or symbol keyboards :I
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 24, 2014, 08:45:44 am
How does the addition of a door turn two round-ended columns at the end of two sections of wall into smooth and flat-ended sections of wall?
Dwarven doors are actually portals to the different dimensions each tile is located in. When a door is constructed, the surrounding walls become focal points for the portal energies and change shape.

Do dwarves think with protals?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dwarf4Explosives on November 24, 2014, 10:21:40 am
No, they think with cheeseholes. Cheese serves as a great analogy for dwarven relativistic physics, illustrating how two points in space can be reached both by a relatively long path on the edge of the cheese or via relatively short paths through it. This is why cheesmakers are so highly valued by and popular in the mountainhomes.

Why do gods of fish help "clowns" rise to the surface?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on November 24, 2014, 05:21:29 pm
They lost their favored servants, the carp.

Why are so many of the bug-fix reports so freaking hilarious? Everything from bees being priced wrong and helpful zombies waking you up, to the recent bit about night creature shopkeepers with nothing to say, pure comedy gold.
Because few if any 3DS games use qwerty or some thumb-typing friendly variation thereof.
Actually, no 3DS game supports thumb-typing, you type with a stylus, and you can always choose between ABCDEF, QWERTY, mobile or symbol keyboards :I
Spoiler (click to show/hide)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 24, 2014, 08:34:10 pm
Dwarf Fortress is actually a joke-creating program that happens to be a fantasy-world simulator.

Now, the age old question of roguelikes, why can't a crab occupy the same tile as a dragon?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on November 24, 2014, 08:36:38 pm
Usually the crab has melted into smoke by the time the dragon gets to it.

Why do dwarves only settle one side of a mountain range?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 24, 2014, 10:00:51 pm
That's what they want you to think. They are secretly building a megaproject to flood the world with magma on the other side of the mountain.

Why can't adventurers jump off the edge of the world?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on November 25, 2014, 12:31:41 am
Because the world terminates in an impenetrable, unscaleable wall of 'nothing', not a sheer drop. You can't fall off a wall that you can't get to the top of, after all.

Why do dorfs live on square sheets instead of spherical planets?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tiruin on November 25, 2014, 01:07:07 am
In the small and topographical scale of things-in-general, the idea of a square is to show the plane by which existence is based on. A stretch of land may easily be comprised of rectangles, squares or even hexagons cobbled on top of each other, just as well as differences of water to land to mountain. To illustrate a sphere would be needless complexity--and unrealistic in a realistic viewpoint. You don't see the horizon as curved like a sphere, despite literally looking at the distance via a curve.

Why can any enemies (sieges, FB's, Titans...) spawn right next to your fortress if anywhere near the edge of the map? There's a big difference between spawning 50 tiles away and 5 tiles, due to map edges.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheHossofMoss on November 25, 2014, 09:54:56 am
In the small and topographical scale of things-in-general, the idea of a square is to show the plane by which existence is based on. A stretch of land may easily be comprised of rectangles, squares or even hexagons cobbled on top of each other, just as well as differences of water to land to mountain. To illustrate a sphere would be needless complexity--and unrealistic in a realistic viewpoint. You don't see the horizon as curved like a sphere, despite literally looking at the distance via a curve.

Why can any enemies (sieges, FB's, Titans...) spawn right next to your fortress if anywhere near the edge of the map? There's a big difference between spawning 50 tiles away and 5 tiles, due to map edges.

Edge of the map, edge of the front gate, it's all the same to the Forgotten Beasties. A forgotten beast spawns neither too close, nor too far. They spawn precisely where they mean to.

How does a dwarf make an entire barrel of bilberry wine with one, single bilberry?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 25, 2014, 11:49:56 am
Bilberries are very large (more realistically, it's one serving of bilberry, which may be a few dozen berries)

Why do dwarves slow down when they don't get alcohol?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on November 25, 2014, 12:12:07 pm
Without alcohol, their bodies gradually slow down, until they enter a death-like stupor not unlike a hibernating animal.

How do puppies survive sharing a cage with a giant desert scorpion?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 25, 2014, 12:14:51 pm
When there's no alcohol, they drink water. Water is just that. Water. Alcohol is improved water, with all the nutrients and energy from the plant used to make it. Thus, alcohol gives a dwarf much more energy than water does. (Water gives no energy, in fact, so sober dwarves have to do with only the energy from ☼Cat meat roasts☼. NINJA'D

Please tell me how you got 2 different animals in the same cage, and I'll try to give an answer.

How did a dwarf who has infection infect me, his overseeer, with flu?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on November 25, 2014, 12:22:40 pm
Revenge for that time when you catapulted his pet rabbit off the drawbridge.  Mr. Fuzzbuns's death will not go unavenged!

Why can't you get meat from rabbits?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McRas on November 25, 2014, 04:24:20 pm
Why can't you get meat from rabbits?

Because you'll need a knife to detach it and it's a common knowledge butchers never use one. Actually, when you think of it, they must be strangling the animals.

Can dwarfs read?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on November 25, 2014, 04:44:47 pm
Obviously they can, since everything is in ASCII. An illiterate dwarf has no idea what anything that isn't a dwarf or a wall IS.

Why don't dwarves take baths in alchohol?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on November 25, 2014, 07:16:57 pm
Waste of drinking alcohol. Same reason they don't use it for medicine or anything other than drinking.

Dwarves only bathe in magma

Why do Dwarves forget the beasts (Forgotten Beasts)?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 25, 2014, 07:52:07 pm
Ever noticed how you don't get FBs made of booze?

Wh hasn't the world burned down yet because of Titans made of fire?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tiruin on November 25, 2014, 09:43:05 pm
Fire is the shaped form of the spark of life. Like the terrestrial fire that moulds metal in dwarven hands, the fires of the age-immemorial Titans take on the literal semblance of their being, acting as an encasement of their life--hereby termed their lifeforce. Much as other Titans created out of natural characteristics, like the Snow Titan which never melts, or the Rock Titan where iron doesn't bend, Fire in the form of a Titan represents also its power. It can control that which creates it, to not harm its surroundings, no matter how hostile its surroundings are to itself.

Why aren't Peregrine Falcons (by default) tameable? They make GREAT vermin hunters (unlike bloody cats :I)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 25, 2014, 09:50:49 pm
The moment a dwarf gets any resemblance of training into a peregrine falcon, he sends it to hunt some vermin in celebration. The falcon then attempts to dive bomb the vermin and whacks its head on the low cave roof in the process, giving it brain damage and removing all remembrance of any training received.

Why don't adventurers need to excrete waste matter?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Edward Evjen on November 25, 2014, 10:23:23 pm
They don't live long enough.

Why are dwarfs dependent on alcohol?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 25, 2014, 11:18:50 pm
Because it is essential to their metabolism. They are chemoautotrophs.

Has anyone started a dwarf farm yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on November 26, 2014, 01:56:56 am
Yes. It resulted in so many babies the user couldn't post again because his computer crashed and he went insane.

Why do cats love to drop vermin in doorways?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 26, 2014, 02:11:32 am
How else would they get you to notice their hard work?

Why can't dwarves emigrate?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 26, 2014, 10:54:52 am
They do, every season. From the mountainhomes.

Why haven't I gotten a baron yet when I already meet the requirements for a monarch?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MDFification on November 26, 2014, 11:01:32 am
They do, every season. From the mountainhomes.

Why haven't I gotten a baron yet when I already meet the requirements for a monarch?

The nobility is displeased with the way your last 5 mayors mysteriously disappeared after they demanded crystal glass puzzleboxes.

Why do cave dragons have wings but surface-dragons don't?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on November 26, 2014, 11:50:59 am
They're actually completely different species. Dorfs are just bad at identifying them.

Why do forgotten beasts always murder everything they see?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 26, 2014, 03:17:55 pm
They're forgotten. They don't like that. They want to get revenge, but on everyone because they forgot who forgot them.

Where do all those bogeymen suddenly come from at night?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 26, 2014, 08:29:55 pm
They're like the Protoss. They warp in.

Why isn't there blue or orange glass?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flabort on November 26, 2014, 08:41:35 pm
Dwarves have not figured out how to color glass using cake yet.

Why can't elves make unfermented juices for trade? I want to buy them so that I can ferment them as a big middle finger to the elves.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 26, 2014, 09:03:28 pm
Elves may be hippies, but they're not suicidal. Bringing unfermented juices is like a big middle finger to the dwarves.

Why doesn't the elven diplomat say a thing when he has to path through a burning forest to reach your fort?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McRas on November 26, 2014, 09:36:06 pm
He does say a lot of things. But who would listen?

Isn't the rate of homosexual dwarfs and animals a bit higher then it should be?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on November 26, 2014, 10:33:08 pm
Enough to summon a saliva golem.

Why do dwarves tell such lame jokes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 27, 2014, 01:26:44 am
Because of a lack of crutches.

Why hasn't the elven caravan been literally sent to hell?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on November 27, 2014, 02:20:57 am
Because such a form of entertainment is too expensive even for the dwarves.

Why don't elves just give up and go home?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 27, 2014, 02:50:48 am
The elven economy is being unbalanced by a surplus of wood and cloth.

Why can catapults only catapult rocks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 27, 2014, 11:28:13 am
Catapulting glass would horrify too much dwarves upon sight of how many ☼Crystal glass shards☼ pierces every part of the victim's body. Like, all of them.

Why can adventurer dwarves set just about anything on fire when civilian dwarves can't?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 27, 2014, 07:36:42 pm
They don't have to go against the will of the Hivemind to do so.

Why do you need three siege engine parts, which equal three logs, to build something the size of a workshop, which you can build with one log?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: danmanthedog on November 27, 2014, 08:09:00 pm
Because... Because... SHUT UP IT HURTS OUR BRAINS!!!

Why can dwarfs move faster with no limbs then limbed people?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 27, 2014, 08:21:52 pm
Because they don't have arms to weigh them down.

Why do dwarves rely on surface animals?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on November 27, 2014, 11:37:12 pm
Crundles and giant cave spiders are kinda hard to explain to the neighbors...

What's the point of muskmelons?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 28, 2014, 01:43:27 pm
Their point is to get liked by dwarves, causing a happy thought.

Why is finding a good embark site so hard these days?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Thisfox on November 28, 2014, 03:25:35 pm
All the nicest ones got nabbed by the elves in year 1. Plus your standards have gone up as you've learned how to play the game.

What does an elf look for in an embark site?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urist McRas on November 28, 2014, 04:02:16 pm
He plays hide-and-seek with my giant war tiger.

Why doesn't gelding use and train the surgeon skill?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on November 28, 2014, 04:25:10 pm
Gelders don't remove rots and stuff, surgeons do.

Why doesn't gelding produce an item?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Magistrum on November 28, 2014, 04:46:20 pm
Because dwarf fortress is family friendly when there aren't limbs flying everywhere.


Why do the mountain home keeps ordering mugs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 28, 2014, 08:28:52 pm
They're starting to become more and more human.

Why isn't GCS blood blue?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tiruin on November 29, 2014, 07:31:48 am
Unlike trolls or other subterranean creatures, a GCS is both exposed to the aboveworld and is under the same zoological classification as other arachnids, only a lot bigger. Given that, its blood color--or ichor, in a somewhat more common term--shares the same details and characteristics as its minor cousins.

Why don't fortifications have 'roof's above them (that 'floor' tile in the next z-level)? [any pic as an idea for a representation too? That'd REALLY help)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arx on November 29, 2014, 07:42:04 am
They have irregular non-smooth tops:
Code: [Select]
  _   _   _
 / \ / \ / \

So dwarves can't stand on them. I imagine carved fortifications as being slits cut into the wall.

Unlike trolls or other subterranean creatures, a GCS is both exposed to the aboveworld and is under the same zoological classification as other arachnids, only a lot bigger. Given that, its blood color--or ichor, in a somewhat more common term--shares the same details and characteristics as its minor cousins.

But, but arachnids do have blue blood. Hemocyanin.



Why are my dwarves always entirely OK with sleeping under the stars for months while I slowly set up a fort?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tiruin on November 29, 2014, 07:51:25 am
Unlike trolls or other subterranean creatures, a GCS is both exposed to the aboveworld and is under the same zoological classification as other arachnids, only a lot bigger. Given that, its blood color--or ichor, in a somewhat more common term--shares the same details and characteristics as its minor cousins.

But, but arachnids do have blue blood. Hemocyanin.
((I know ._. but its not actually the same blue {in terms of a giant arachnid} we know and consider [ie that deep blue like the sea or the sky]...which is how I saw that question))

Your dwarves see the fort, and are pretty much alright because they know one day--they will get to live in a better place. Home, though slowly being built. (also thanks for the pic)


Why do Necromancers ambush at times instead of lay sieges all the time?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Magistrum on November 29, 2014, 08:25:54 am
Because they know you leave all those corpses laying around, so why bring your own?


Why there is no lm666 IC?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on November 30, 2014, 09:09:22 pm
Same reason as the lack of a lm557 IC.

Why don't elves mind trading in a wooden trading depot?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on November 30, 2014, 10:36:02 pm
The don't want to, but Dwarves already occasionally hunt them for sport, so they let it slide for their safety.

Why do Elves load so much junk onto poor, poor pack animals and force them to travel miles by dragging them with ropes and leads? It is enslaving the very nature they so ruthlessly protect.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on November 30, 2014, 11:41:14 pm
Because most animals are unholy. They exist through the murder and destruction of innocent defenseless plants. Plants are holy because they harm no one and derive all sustenance from soil, water and sunlight. Therefore, as penance, animals are worked and killed for food for their sins.

Who is convection, and why is it sobbing over there in the corner?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 01, 2014, 01:17:53 am
Meh, probably no one important.

What are the chances of DF turning out to be just an object lesson in the theory of relativity?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on December 01, 2014, 11:20:03 am
Zero, considering that everything in DF is just a loose incoherent collection of kittens, dwarves, magma, and plump helmets.

Why does it take so much windmills in an array to power a pump stack?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on December 01, 2014, 11:46:38 am
Zero, considering that everything in DF is just a loose incoherent collection of kittens, dwarves, magma, and plump helmets.

Why does it take so much windmills in an array to power a pump stack?

Because the game is punishing you for using windmills instead of Dwarven Perpetual Motion Generators.

Why don't dwarves ever play their instruments?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 01, 2014, 12:17:14 pm
Play? Oh, you mean caving someone's face in! Nah, we have hammers for that.

Why do dwarves kill Giant Toads without a second thought?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: smeeprocket on December 01, 2014, 12:18:45 pm
Because giant toad leg roasts are quite good.

Why don't the children in dwarf fortress at least do basic chores like cleaning and hauling?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: walberg on December 01, 2014, 12:29:53 pm
Because giant toad leg roasts are quite good.

Why don't the children in dwarf fortress at least do basic chores like cleaning and hauling?

"A child does at it pleases!" It's a pretty rare child that is pleased by menial manual labor... Even more so with beardlings.

Why are dwarven children pleased with things that almost universally lead to death, such as attempting to pet forgotten beasts and giant cave spiders?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 01, 2014, 12:31:29 pm
This is survival of the fittest in progress. The children that do grow up become heavily scarred battle troops.

Why hasn't Dwarven Daycare tried locking children up with Forgotten Beasts and Giant Cave Spiders?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on December 01, 2014, 02:24:20 pm
That's just mean, such a horrible punishment should be reserved for elves and such, not beasts or spiders.

Why are kobolds cute?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Magistrum on December 01, 2014, 04:40:09 pm
Same reason as the lack of a lm557 IC.
Oh, thought it could be a quad timer or something... Maybe if I made a IC based on clowns, would it be a lm666 IC?

Glowing eyes guy, glowing eyes. The ladies love it.


Why dwarves prefer starve to death than picking the zone-unassigned fruit by their side and eating?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on December 01, 2014, 06:30:29 pm
Would you eat fruit that's been on the nasty-ass ground?

Guinea pigs are raised for meat in parts of South America, so why do they only give skulls when butchered?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on December 01, 2014, 07:26:13 pm
Dwarven portion sizes are too big to be filled by a single guinea pig

Why won't my dwarves harvest from the crop fields?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on December 01, 2014, 07:49:37 pm
The discovery of plump helmet men caused a good deal of damage to the dwarven psyche.

Why doesn't the attacker win every battle anymore?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on December 01, 2014, 08:30:41 pm
You think you can siege a fortress full of bearded maniacs, swarms of archers protected by war animals, or strong humans that are also large in number and in great gear? Or do you mean against the thousands of immortal Goblins and their Trolls?

You won't always be successful.

What if Urist was gelded by a wound?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheHossofMoss on December 02, 2014, 12:57:59 am
You think you can siege a fortress full of bearded maniacs, swarms of archers protected by war animals, or strong humans that are also large in number and in great gear? Or do you mean against the thousands of immortal Goblins and their Trolls?

You won't always be successful.

What if Urist was gelded by a wound?

It is good that Urist is a gender neutral name.

How do my dwarves not wrap around my rotating axles, extracting every drop of precious dwarven oil from their bodies?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 02, 2014, 02:01:34 am
You'll need a screw pump for that.

Why aren't dwarves perturbed by dwarven cheese?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on December 02, 2014, 02:31:42 am
Because it is delicious. Wouldn't you like some congealed maggot juice with your mushrooms and beer?

How do purring maggots, a worm, produce milk?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on December 02, 2014, 03:10:13 am
DF Logic.

How can you put 10 windmills right next to each other in a row and they still produce the same amount of power?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 02, 2014, 09:05:08 am
Each DF tile is actually a pocket universe unto itself, also explaining how bronze collosi and dwarves both fit on a similiarly sized tile.

Why can't we set coal veins on fire?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on December 02, 2014, 10:39:53 am
There's a reason why we have to process coal before we can use it as fuel.

How does being submerged in magma cause "minor burns" and "minor melting" spots all over the body and kill him 20 seconds later rather than simply melt down and boil the cells in a couple of seconds?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on December 02, 2014, 11:39:38 am
There's a reason why we have to process coal before we can use it as fuel.

How does being submerged in magma cause "minor burns" and "minor melting" spots all over the body and kill him 20 seconds later rather than simply melt down and boil the cells in a couple of seconds?

Armok prefers it when creatures bleed to death, so he tweaked physics to meet this preference.

Why doesn't tea grow on mountains?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tonnot98 on December 02, 2014, 12:37:23 pm
Not enough soil.

Why do animals insist on rolling around in contaminated blood?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Madman198237 on December 02, 2014, 01:11:06 pm
We haven't hit the "animal intelligence" arc yet.

Why, oh why, do dwarves stand in the tile they're presently building a wall on?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on December 02, 2014, 02:40:34 pm
For an easy excuse to skip out on work.  "I'm sorry overseer, I couldn't build the wall!  Some asshole was in my way and wouldn't move no matter what I did!"

Why are eagles, turkeys, and cassowaries referred to as "small" when in real life they're huge by bird standards?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: McCautious on December 02, 2014, 04:06:03 pm

Because a Giant Eagle is huge by DF standards.

Why do Mayors make crutchwalkers attend meetings until they tantrum the crap out of everyone?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on December 02, 2014, 06:42:15 pm
Politics are too boring. Need that entertainment somewhere.

Why can't we start revolutions or join a new civ from the one we started?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 02, 2014, 09:51:10 pm
Singing has not been implemented so we can't hear the people sing a song of angry men.

How many references can you make with Dwarf Fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on December 02, 2014, 10:00:58 pm
I always make Dwarf Fortress references and puns when I hit on women.  And Im in college, so there's a fair amount of socially acceptable oppurtunities.

"Hey baby, if I were a night creature I'd abduct you and make you my wife"
"You make me feel like the High Thrusts of the Human civ The Rounded Clasps"
"I used to be an adventurer, but then you bruised my ego and my heart exploded into a mangled mess"
"You've Put me in a Fey Mood, Baby"


How come I have trouble spreading the good news about how fun DF is?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on December 02, 2014, 10:10:55 pm
Not everyone likes video games , DF is not the easiest to learn, and DF has almost no graphics (although it does have great aesthetic), and if you tell people about abducting people then marrying them as a Night Creature, they generally get weirded out.

Why do people still not try DF when I tell them great stories and don't even mention abductions and unconsentual marriages?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on December 03, 2014, 08:36:44 am
You need friends that aren't pussies.

How am I supposed to balance gaming time with Super Smash Bros 4, Pokemon Omega Ruby, AND Dwarf Fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 03, 2014, 09:15:27 am
Play the Pokemon Super Smash Bros mod for Dwarf fortress.

Is there such a mod?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on December 03, 2014, 10:08:13 am
Probably not, but nothing stops you from making one. Except for the sole incompatibility of those three things to combine into one thing.

Why do I always come up with genius questions to put here and when I come at this thread to post it, I forgot what question it was?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wheeljack on December 03, 2014, 11:32:11 am
Armok himself keeps wiping the question straight from you mind. Such deep, thought provoking questions are not for mortal minds. The ensuing chaos of asking them would tear this forum, and the world, asunder.

Why would anyone want to play anything other than Dwarf Fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Madman198237 on December 03, 2014, 12:02:52 pm
Because some people can't handle the Bay12 community. That, and the thought that losing is fun. WHINERS!

Why is the DF learning curve a SMR overhang menacing decorated with spikes of HFS and some forts lost due to stupidity?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on December 03, 2014, 12:23:04 pm
It keeps away the cawadoody kiddies.

Why is the wildlife in the temperate wetlands so mind-numbingly boring?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on December 03, 2014, 06:39:13 pm
Have you ever been to temperate wetlands?

Why can't I burn peat?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on December 03, 2014, 07:37:20 pm
[I actually live in a temperate wetland area (Chesapeake Bay) and while it's not very exciting, I'm pretty sure we have more than four kinds of animals living here.]

If you had something that served as both soil and fuel, that would just be cheating.

Why haven't dwarves developed racial prejudices despite the clear existence of physical types within a civilization?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 03, 2014, 10:19:00 pm
Dwarves transcend such pettiness that only fools like Humans bring upon themselves.

What happened to the idea of Dwarven dropships?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on December 04, 2014, 02:10:42 am
The kittens kept exploding so the project was deemed a partial success and abandoned like the rest.

How many other forums would that response make perfect sense on?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on December 04, 2014, 08:39:32 am
Not many, considering that this is the only big DF forum.

How is water in the caverns not stagnant?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on December 04, 2014, 08:53:13 am
It gets aerated whenever the cave crocodiles swim in it.

Why can't we butcher giant sponges and use the pieces for more effective cleaning?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 04, 2014, 11:07:37 am
Cleaning? Is that a type of fish?

Why can't we pelt snail men with rock salt pebbles?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on December 04, 2014, 11:48:37 am
Have you tried arming a catapult with rock salt boulders?

Is warm stone in DF actually warm or hot?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wheeljack on December 04, 2014, 11:56:44 am
Trick question. Warm and hot are merely degrees of Magma.  Break open that rock to get a true measure of Magma.

Why isn't there catnip in the game yet? I like my cats in the extra crazy flavor.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on December 04, 2014, 02:37:27 pm
The only way dwarves could consume catnip is for tea.  Tea is for elves.

Why haven't dwarves discovered cordials yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Madman198237 on December 04, 2014, 04:25:14 pm
Because a cordial implies cordiality. And cordiality implies sanity. And politeness. And a whole HOST AND A HALF of other COMPLETELY NONDWARVENLY things that we don't go into.

Why haven't the dwarves discovered the plague yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on December 04, 2014, 08:21:47 pm
They have. Their plague is greed.

Why haven't Dwarves accepted Elves yet?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on December 04, 2014, 08:22:09 pm
They have, many times in fact. But in the tight quarters of a dwarven fortress, the plague spreads very very quickly. Combined with their tendency to seal themselves off unless they have a reason to unseal themselves rather than the other way around, and you've got a recipe for a lot of dead dwarves in a very short time. Those who do survive and escape are usually completely insane, and rave on and on about demons and monsters coming from the depths and destroying their homes, having no other way to articulate the idea of a syndrome that spreads by entirely invisible means.

*grumbles about ninjas*

They're too cave adapted to even consider going outside to meet them. At the same time, the elves are far to claustrophobic to go to the dwarves' underground home. The result is that the only time dwarves and elves meet is in the meeting room when the elves ask the dwarves to limit their logging or on the battlefield as a direct result of the first case, neither of these environments being very conducive to compassion and understanding.

Why is seemingly every other dwarf either a fishery worker or a ranger, when the dwarven caravans carry almost no animals and very little fish?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 04, 2014, 08:39:43 pm
All the rangers and fishery workers have moved out of the Mountainhomes.

Why does a hunter insist on sticking every last single bolt in his quiver into a creature when he can easily go bludgeon its head in when it's unconscious?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Madman198237 on December 05, 2014, 06:51:08 pm
Because hunters do not use the same data as military crossbowdwarves do, and therefore attempt to use arrows before going all hammer-dwarf on the target.

Why do military dwarves prefer to use perfectly good crossbows with perfectly good crossbow bolts to bludgeon enemies?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on December 06, 2014, 12:39:19 am
If they hang back the other military dwarves will make fun of them

Why would any dwarf wield a bow when we have crossbows?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Knit tie on December 06, 2014, 02:42:57 am
Because they are the brave souls who protest against repressive societal norms.

Why do my dwarves mutilate goblins with animal brutality only to freak out afterwards?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on December 06, 2014, 02:56:24 am
Dwarves have a third eyelid that closes to protect their eyes during combat, much like a great white shark, and it is only after combat ends that they can truly appreciate the mess they've made.

Did I just make dorfs scarier or sharks more dorfy?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 06, 2014, 04:18:57 am
You have just alerted dwarves to the presence of another sea creature to genocide.

What happened if you mixed Nethack with Dwarf Fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on December 06, 2014, 07:25:06 am
All the medical dwarves are slaughtered and canned for the healing properties of their flesh.

How could anyone contemplate coasts and come to the conclusion that it's a good idea to let a demon loose in the mortal world?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arx on December 06, 2014, 02:13:56 pm
Dude, have you seen those mortals recently? The demons are better.

Why is it that a dwarf with an infected injury has "no medical condition"? It's a death sentence!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on December 06, 2014, 03:00:24 pm
Well, it's not technically a disease, right?  It's just...injury complications.  Yeaaaahhhhh.  Injury complications.

Why aren't there more good-aligned creatures?  I want a reason to embark in a good desert.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on December 06, 2014, 04:20:15 pm
They've been mostly hunted to extinction. Evil creatures don't like them and neither do most normal ones. The few surviving ones[Unicorns and fluffy wamblers] only persist by being both pure and noble AND badass.

Why are there no griffons, despite the fact that everyone engraves them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on December 06, 2014, 04:28:34 pm
Griffon meat is too delicious

Why can't I get meat from rabbits?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: deathschemist on December 06, 2014, 08:13:18 pm
because dorfs find bunnies too cute to butcher- which is saying a lot considering they happily butcher puppies and kittens

why do my dorfs keep standing in the way of building the wall which they themselves are building?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on December 06, 2014, 09:55:06 pm
Its a passive aggressive way of going on strike. Your workers are very probably demanding higher wages.

Why do trees disintegrate instantly into groups of conveniently sized logs when they are chopped down?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on December 06, 2014, 11:08:02 pm
Dwarven woodcutters are efficient; they chop the tree into even segments with very little wood connecting them, then they push the whole thing over. The tree disintegrates during the fall.

Why do dwarves wear so many layers of clothing, even in tropical environments?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Punching Bag on December 06, 2014, 11:53:43 pm
All that clothing helps keep out the sun, especially in tropical climates.

Why do my dwarves feel an intense, burning hatred for all capybaras on the map, and mercilessly explode their heads whenever they get close?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: origamiscienceguy on December 07, 2014, 12:23:15 am
All that clothing helps keep out the sun, especially in tropical climates.

Why do my dwarves feel an intense, burning hatred for all capybaras on the map, and mercilessly explode their heads whenever they get close?

Because dwarves can never be the bigger person in a fight.

why do rivers always stay on the same level, except when going down a waterfall? How do the ones that don't have waterfalls flow?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 07, 2014, 05:29:45 am
In the sea, there are places where it goes below a z-level, right? And all rivers flow to the sea, right? And water flows from a higher place to a lower place, right? There ya go!

Why can we only stuff vermin into backpacks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on December 07, 2014, 10:23:50 am
General agreement after the horrors which took place during the inaugural "Stuff a Wambler in Your Socks, Shoes, Gloves, and Pants Day!" was that it should no longer be allowed.

Why did ^that seem like a good idea in the first place?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on December 07, 2014, 06:23:31 pm
General agreement after the horrors which took place during the inaugural "Stuff a Wambler in Your Socks, Shoes, Gloves, and Pants Day!" was that it should no longer be allowed.

Why did ^that seem like a good idea in the first place?
Because we're DF players who use Fluffy Wamblers as anti-bronze collosus weapons.

Why do Fluffy Wamblers kill bronze collosi so easily?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on December 07, 2014, 06:41:15 pm
The stumble bumbling throws the colossi off guard.

How do fluffy wamblers procreate?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on December 07, 2014, 06:57:20 pm
The stumble bumbling throws the colossi off guard.

How do fluffy wamblers procreate?
You don't want to know.

Do you really want to know?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on December 07, 2014, 07:09:38 pm
Yes. Very much.

What happens at a Dwarven trade fair?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: origamiscienceguy on December 07, 2014, 10:53:50 pm
The dwarves don't actually do any trading. They just call it that to keep the Humans and Elves unknowing of what really happens.

What really happens at a dwarven trading fair?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on December 07, 2014, 11:18:25 pm
The Dwarven Trade Fair is where Dwarves are traded, usually babysnatched ones. Its a big celebration in Goblin lands, because what is better then dwarven slave children for EVERYONE? Nothing, that's what.

How exactly does a kea lift an anvil, let alone one made of SLADE?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on December 08, 2014, 12:39:01 am
Keas have no concept or understanding of weight, which is how they fly with objects of ridiculous size in their grubby little bastardwhoredieyouscumbirdassholesjerkass claws.

What happens when a kea tries to steal a wagon?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MaximumZero on December 08, 2014, 01:08:41 am
Keas can't actually steal living creatures. That's right, the wagons are alive. They just don't express it well.

What would happen if the dorfs didn't have perfect darkvision?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on December 08, 2014, 02:03:49 am
They'd stumble around drunkenly, walking into walls, vomiting profusely, and blindly striking out at passing dorfs.

Would anyone be able to tell the difference?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 08, 2014, 02:29:50 am
Nope.

Who would win if you have a good biome vs an evil biome?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on December 08, 2014, 09:40:54 am
Nope.

Who would win if you have a good biome vs an evil biome?
The unicorns would hold the line until one of them died, then get raised as a zombie and kill all its brethren, so evil...

Why are there so many evil creatures and only a handful of good creatures?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 08, 2014, 10:04:10 am
Unicorns and fluffy wamblers are too OP.

How powerful is a unicorn throwing a fluffy wambler?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheHossofMoss on December 08, 2014, 01:53:43 pm
Unicorns and fluffy wamblers are too OP.

How powerful is a unicorn throwing a fluffy wambler?

Definitely more powerful than a fluffly wambler throwing a unicorn.

Where do the souls of good and bad dwarfs go?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on December 08, 2014, 02:55:10 pm
That is preposterous, dorfs don't have souls, only beards have souls, and there is no such thing as a bad beard.

Where do the souls of good beards go?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sprin on December 08, 2014, 02:56:04 pm
My colection of beards I wish to grow

Do lady dwarves have beards?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on December 08, 2014, 03:02:24 pm
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]

How could they do any engraving or distilling without a beard?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: origamiscienceguy on December 08, 2014, 03:05:00 pm
They would be forced to resort to the humans inefficient method of hand chisels! How terrible!

Why don't humans let their beards do any work?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 08, 2014, 09:05:00 pm
You mean why do beards let the humans do the work? It's obvious.

Why do elves get all the cool creatures?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: IndigoFenix on December 09, 2014, 01:01:34 am
Dwarves had cool creatures once, but had no use for them except sending them into battle, and they all were killed.

Why don't wild animals attack elves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on December 09, 2014, 05:50:35 am
They're afraid the tree-humping tendencies are contagious.

How many trained unicorns would it take to defeat the forces of hell?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: origamiscienceguy on December 09, 2014, 08:06:59 am
42. That is the point when life is greater than death.

How can Giant Sponges become enraged without having a brain?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vndetta on December 12, 2014, 01:08:07 am
I've noticed in the new versions (.40+) that my dwarves all are covered in their own tears (visible in the unit's inventory screen)... even relatively happy dwarves. Anyone know why my entire population seems to be weeping? I'm starting to feel like a horrible taskmaster/person, haha.  ;D
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DrTaco on December 12, 2014, 01:48:14 am
42. That is the point when life is greater than death.

How can Giant Sponges become enraged without having a brain?

Sponges may not have a brain, but the Dwarves have brains that rarely function properly, so it's pretty much the same as having no brain. And, Dwarves can have a wide variety of emotions while their brain doesn't function, so... Sponges are really Dwarves in their primal state.

Why are Dwarves stupid?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on December 12, 2014, 10:49:23 am
I've noticed in the new versions (.40+) that my dwarves all are covered in their own tears (visible in the unit's inventory screen)... even relatively happy dwarves. Anyone know why my entire population seems to be weeping? I'm starting to feel like a horrible taskmaster/person, haha.  ;D
Beatings must continue until morale improves


Why are Dwarves stupid?
All the alcohol they drink through pregnancy and childhood takes its toll...

Why do dwarves slow down without alcohol?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: origamiscienceguy on December 12, 2014, 11:05:26 am
Their alcohol acts as a lubricant for their joints and without it, they would overheat. They have to work slowly without it to prevent overheating.

Why do babies make my adventurer submit whilst only speaking gibberish?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on December 12, 2014, 11:52:53 am
Ever heard of Langford's Basilisk? Baby gibberish is the same thing for adventurers.

Wait, does that mean baby gibberish is visible?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on December 12, 2014, 04:24:43 pm
It's certainly tangible and irritating.

Quick joke: What is the most common first word for Dwarven babies?
Spoiler (click to show/hide)

Why do Dwarves love magma?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: origamiscienceguy on December 12, 2014, 04:38:38 pm
because, it solves EVERY PROBLEM THEY HAVE. Giant badger invasion? Pour magma on it. Noble being his usual snotty, useless, arrogant self? Pour magma on it. Door locked due to invaders? Pour magma on it! Flooded your fortress with magma? Congratulations, you just won the game!

why can't you win the game?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Thisfox on December 12, 2014, 09:44:17 pm
Because then we'd have nothing more to do. Boring. (And this ain't minecraft, kiddies!)

Why is kimberlite blue?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on December 13, 2014, 07:45:30 am
The dwarves who discovered it decided to dye it midnight blue with dimple dye.

How many dwarves does it take to build a wall?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arx on December 14, 2014, 04:27:20 am
[STRICT_POP_CAP] plus one.

Why is it that I have seen no neighbours? Ever?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 14, 2014, 04:31:08 am
Congrats, you have a reputation!

What happens if you mix Dwarf Fortress with ADOM?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on December 14, 2014, 05:24:06 am
That depends on what ADOM is, but it probably involves magma ending up all over it.

What exactly is ADOM?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on December 14, 2014, 05:51:36 am
Any Dwarf On Magma.

How can unpressurized magma flood the magma forge room?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Thisfox on December 14, 2014, 05:23:53 pm
With the work, dedication and perseverance of the whole of the fort. Also, without warning or explanation.

What is the silliest thing to manufacture with a magma forge?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: draeath on December 14, 2014, 07:11:40 pm
What exactly is ADOM?
Answer. (http://lmgtfy.com/?q=ADOM)


With the work, dedication and perseverance of the whole of the fort. Also, without warning or explanation.

What is the silliest thing to manufacture with a magma forge?

There is nothing silly about magma forges, nor the items created with them.

Why only enormous corkscrews? Can't we have reasonably-sized corkscrews?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on December 14, 2014, 07:59:25 pm
If they can't impale people, they don't appease Armok.

Why can't we make longswords in fortress mode?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on December 14, 2014, 08:05:23 pm
Why only enormous corkscrews? Can't we have reasonably-sized corkscrews?
Dwarves don't bottle things, why bother with corks?

Why can't we make longswords in fortress mode?
They look so long and unwieldy that dwarves are skeptical about even using them if they have a choice... also the extra reach is kinda pointless it you're not on horseback...

Why won't dwarves make flails?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on December 14, 2014, 08:35:19 pm
They (rightly) fear hitting themselves in the face.

How can dwarves make chicken leather when chicken skin is so thin and fragile?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on December 14, 2014, 09:33:20 pm
Dwarves intertwine beard hairs into their leather before they treat it, resulting in a stronger, more flexible leather.  Thats why dwarven leather is prefered over human leather.

Why dont night horrors attack a fort with their stealth and painless bodies and skills if dwarven leather is better?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 15, 2014, 02:12:56 am
Ever see a night horror dressed in leather?

Why is Dwarf Fortress considered a roguelike?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arx on December 15, 2014, 04:09:26 am
Adventure mode. Also, if your fort falls it's permadeath.

Why is it that capybaras are such an incredible threat?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Erils on December 15, 2014, 12:18:46 pm
Also, if your fort falls it's permadeath.
What about reclaiming the fort?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on December 15, 2014, 12:23:34 pm
Also, if your fort falls it's permadeath.
What about reclaiming the fort?

Zombie werewolves will eat you while ghosts laugh at you.


Adventure mode. Also, if your fort falls it's permadeath.

Why is it that capybaras are such an incredible threat?
Cats have decided that they are a threat, and cats pull the beard hairs around here.

Why don't demons impersonate gods for the humans any more?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flabort on December 15, 2014, 03:43:53 pm
Also, if your fort falls it's permadeath.
What about reclaiming the fort?
Equivelent to a Bones File.
Whereas if you find the bones of a previous failed run you are in for some Fun.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on December 15, 2014, 05:11:03 pm
The necrotizing goop dripping from their pores was kind of a giveaway.

Why don't necromancers ever become liches?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on December 15, 2014, 08:41:40 pm
Cast magic on themselves? gross

Why is necromancy the only magic available to non-elves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Littleman9Mew2 on December 15, 2014, 10:13:01 pm
Cast magic on themselves? gross

Why is necromancy the only magic available to non-elves?

Becuase "witchcraft" hasn't been invented yet.

How can coldness go below absolute zero?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 15, 2014, 11:03:01 pm
Because there is no such thing as absolute zero. Temperature in DF has only two degrees, magma and non-magma.

How is it that a dwarf that can haul a 4 metric ton slade boulder needs multiple trips to haul a couple of puny socks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: origamiscienceguy on December 15, 2014, 11:35:52 pm
Because socks are by far more important than slade, a dwarf needs to treat each sock with the upmost care in order to show how much respect he has for said sock.

How can a floodgate be made from the bones of two rabbits?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on December 16, 2014, 12:20:20 am
Its a really, really tiny floodgate. But that doesn't make it any less useful.

Why don't dorfs use mugs to drink their ale?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on December 16, 2014, 12:30:29 am
They do, they're just very very very large barrel-shaped mugs.

Where do engravings go when you hide them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on December 16, 2014, 08:25:02 am
They put curtains over them, like was done with nude pictures a few centuries ago.

Why would a hammerdwarf use a dagger to kill a forgotten beast?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on December 16, 2014, 09:59:28 am
For a little variation in his weapon-diet. THAT SUCKED.

Why is the manager always the first one to go to party?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: origamiscienceguy on December 16, 2014, 11:12:07 am
So that he wont have to do his labor-intensive work.

Why can dwarves build fortresses attached to the sky, but elves have to build on top of trees? Why dont elves attach their houses to the sky too?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wimopy on December 16, 2014, 03:01:21 pm
It's due to the dwarven philosophical approach. The surfacer philosophy states that the world they live in is actually a cave. Thus, naturally, the sky is in fact made of stone and the sun is just a bit of lava that's moving around in that stone.
The more advanced philosophy states that the world is an illusion and the sky is in fact the limit of the illusion. Which is a solid barrier. These dwarves don't go outside because they become sick from this terrible knowledge.
Elves are incapable of conceiving such radical ideas. For them air must continue all the way up, and the sky is just more air. Besides, hugging trees is better than hugging clouds or the sky, that's just silly.
(Note: Physics in the DF universe has not yet seperated from philosophy. This explains many irrationalities.)

Why is dwarven philosophy so much more advanced than any other?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: bahihs on December 16, 2014, 03:10:36 pm
lol A lot of these sound like one-line jokes (Why can't Hellen Keller Drive?
Spoiler (click to show/hide)
)

Because Dwarves are perpetually drunk.

Why is everything that happens inevitable?   
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on December 16, 2014, 03:27:35 pm
Because it wouldn't happen if it wasn't, right?

Why don't demons impersonate gods for the humans any more?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: 20firebird on December 16, 2014, 05:17:45 pm
The humans finally caught on.

What gave cats their incredible ability to multiply out of control?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bigheaded on December 16, 2014, 05:40:53 pm
Has anyone made anything out of wagon wood before?

I realise i slab'd one not long ago, just in case a ghost wagon came to haunt me, but did my carpenter actually go and make a cage out of it's "corpse"?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: walberg on December 16, 2014, 06:45:57 pm
Has anyone made anything out of wagon wood before?

I realise i slab'd one not long ago, just in case a ghost wagon came to haunt me, but did my carpenter actually go and make a cage out of it's "corpse"?

Oh, yes. I even once had an artifact wagon wood statue (pretty sure it was a statue, anyway - I remember it was a furniture item that normally cannot be made out of wood, and I then built it in one of the central hallways to try to increase morale a bit)... It's been a while, so I don't remember the details exactly, but that fort had a traffic issue that tended to result in a fair number of merchant wagons getting scuttled, and since wagon wood doesn't match any stockpile profiles, it just sat there, where it happened to be among the closest logs to the workshop a moody dorf chose (I forget whether it was a carpenter's or a crafts shop, though - most likely carpenters, since it ended up being a furniture item)...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 16, 2014, 07:04:16 pm
What gave cats their incredible ability to multiply out of control?
It's natural. By nature, cats multiply by binary fission which is triggered by the presence of another cat.

Why doesn't the capital have a minecart rail network?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: origamiscienceguy on December 18, 2014, 02:10:07 pm
Because then their pregnant dwarves would be used as baby shotguns.

Why does physics exist in this game?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: tkay421 on December 18, 2014, 05:18:12 pm
So that we can have mine cart shotguns.

How did a migrant make it to high master gelder less than a season after my world discovered gelding?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on December 18, 2014, 06:17:26 pm
Oh dear Armok I don't even want to know.

Why do you want to know that much about dorfs obsessively gelding everything in sight?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on December 18, 2014, 06:32:11 pm
Well, you know... reasons...

Why haven't dwarves invented blankets?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 18, 2014, 08:14:29 pm
Convection has not been implemented yet.

Why can siege engines only fire along the same z-axis?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arx on December 19, 2014, 01:35:28 am
Because they haven't been updated since ye olde pre-Z days of yore.

Why do I keep getting dwarfs skilled in crutch walking that have no evidence of prior injury?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 19, 2014, 04:18:13 am
They're smart and are preparing in advance.

Why don't dwarf adventurers need to drink alcohol?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on December 19, 2014, 10:04:19 am
They went crazy. Part of the effects of this is that you can control them like robots, and the other part is that they don't need to drink alcohol anymore.

How come animals never seem to sleep?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 19, 2014, 10:31:28 am
The thought that everything is inevitable keeps them awake.

Why, according to the DF colour system, are there 4 shades of grey?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on December 19, 2014, 11:41:33 am
Do you really want to make DF have 50 shades of grey?

Why can I get 4 times as much building material by breaking boulders down into blocks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on December 19, 2014, 12:09:43 pm
You end up chiseling away less stuff to make it fit nicely with the other stones.

What would happen if you sent a bunch of tamed ibex after a FB made of salt?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on December 19, 2014, 12:22:32 pm
Ibex jerky

Why can't dwarves make actual jerky?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on December 19, 2014, 12:26:22 pm
Because they need that meat for masterwork prickle berry seed roasts.

What would happen if you sent a bunch of tame deer after a salt FB?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: florxnog on December 19, 2014, 12:37:09 pm
Something something minerals meme

why can't I think of anything to ask?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arx on December 19, 2014, 01:40:28 pm
Your overseer's temporarily tabbed out. Go chill in the dining hall.

Why do my dwarves refuse to carry stuff from the wagon to the stockpile with everything enabled?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on December 19, 2014, 02:39:58 pm
Because they got confused and think they're in Oregon Trail, so the supplies need to stay in the wagon.

Why can't you just ford rivers instead of having to build a bridge?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Naryar on December 19, 2014, 07:04:12 pm
Because they got confused and think they're in Oregon Trail, so the supplies need to stay in the wagon.

Why can't you just ford rivers instead of having to build a bridge?

Because DF ain't Oregon Trail, even if the dwarves think so.

Why cannot you get worthy goblin sieges in the latest version ?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 19, 2014, 07:11:21 pm
The goblins finally realised it was futile, no matter how hard they try.

Why is dark yellow brown according to the DF colour system?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: origamiscienceguy on December 19, 2014, 07:33:25 pm
Dwarves do not know what true yellow is. Every time they try, they just say "AAAHH, THE SUUUN" and puke their guts out.

Why don't glowing pits shed any light?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on December 19, 2014, 08:59:01 pm
You're just visiting at the wrong time of year.  You should see them when they blow their coats in spring.  There's light in your clothes, your food, your keyboard...

Why are there no giant wolves when there's giant versions of nearly everything else?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 19, 2014, 09:04:31 pm
They are the colour of magma, and therefore need not to shed any light to let all know their power.
Ninja'd

The sheer awesomeness a giant wolf will exude will crash the game.

Why can't we set dwarves to ride minecarts like a rail system?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Graknorke on December 19, 2014, 09:25:42 pm
They have not yet developed ways to get enough dwarves into one cart to make it worthwhile. It turns out that "pile more in" only gets you so far.

How come there are so few literate people, despite resources for books being easy enough to make and there being a lot to write about, and incentive to read so you can tell what shop you're going into?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 20, 2014, 10:06:51 am
Same reason as why people don't buy stuff.

How can you trade mud for a +iron long sword+ in adventure mode?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Magistrum on December 20, 2014, 10:35:23 am
Well, he ain't selling that sword to anyone else anyway...

What does "IIRC" even means?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 20, 2014, 11:03:33 am
Depends on who you ask. It could be "If I remember correctly", "Ibuprofen Internet Relay Chat" or "Imbeciles Implementing Red Cars".

Why can't we communicate more with the Mountainhomes about migrants?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DrTaco on December 20, 2014, 01:21:03 pm
Because questions about the mountainhomes have strangely been omitted from the Dwarven language.

Why are royalty typically the first to go?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Pencil_Art on December 20, 2014, 06:12:44 pm
Who needs royalty? :D

Why, in my fort, do my dwarfs instead of swimming decide to just walk ON the water?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on December 20, 2014, 06:14:27 pm
They're really hanging onto the air above.

Why aren't there Ghouls in DF?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Pencil_Art on December 20, 2014, 06:19:34 pm
Who needs ghouls when you have zombies of every kind wandering about on the surface while your population is cowering in tunnels underground?

Is there a reason nobles choose whoever they choose to go to prison?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on December 20, 2014, 07:30:02 pm
Nobles have very sensitive noses, so they always try to remove the stinkiest dwarves from society.

How big would a giant blue whale be?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flabort on December 20, 2014, 07:51:38 pm
Each individual cell is a Large world.

Why do moody dwarves always ask for the one material you don't have?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on December 20, 2014, 08:23:43 pm
Because you always cave and get it for them.

  Why does crafting an artifact prevent insanity?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on December 20, 2014, 09:30:10 pm
Urist has become so attached to his/her her divinely inspiring creating that they must live on!

Why don't all my Dwarves make an artifact so sanity isn't an issue?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 21, 2014, 12:21:29 am
Because cure is always better than prevention....right?

Why isn't brass considered weapons grade?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on December 21, 2014, 09:11:29 pm
Because then sphalerite would actually be useful, defeating the purpose of its existence.

What mode of transportation do migrants use to get to your fort?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 21, 2014, 09:24:34 pm
Teleportation. The Mountainhomes actually conceal vast teleportation chambers.

Why don't we see anything fun in the caverns in adventure mode?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on December 21, 2014, 09:26:35 pm
Catapult, but they always miss the region by a kilometer or so and have to walk the rest of the way
ninja'd

You aren't interesting enough to attract cavern horrors alone, fun demands vast amounts of wealth and booze to be concentrated to draw its attention

Why aren't migrants parched for booze when they arrive?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on December 21, 2014, 09:35:21 pm
Before they teleport they eat a meal.  Which is why they throw up all over the entrance hall

  Why do all the dwarves decide to migrate to The Necrotic Barbs of Evil Terrifyingland?  You think the name would be a turnoff . . . :-\
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 21, 2014, 10:09:23 pm
The thing is, no one actually understands Dwarvish, they just smile and nod upon hearing the name.

Why don't dwarves emigrate from player fortresses?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: 20firebird on December 21, 2014, 11:00:17 pm
They're not allowed to leave.

What the hell is up with feather trees?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 22, 2014, 12:18:48 am
They're the thing elven scientists have been looking for, the missing link between tree and animals.

Why do elves even have scientists?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on December 22, 2014, 02:00:57 am
They don't, actually. They just really hope their crazy hippie preachers manage to fool you into thinking they know what they're talking about.

Why do dwarves always cancel tasks at the first sign of trouble?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 22, 2014, 02:36:37 am
It's a rare genetic failsafe designed to keep the dwarf population from going extinct.

Why don't griffins exist?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on December 22, 2014, 11:18:58 am
They were all wiped out (along with the centaurs) by Urist McAdventurer between the years -19 and -1. They dominate the world pre-worldgen, and prevent expansion of civilized society before then. All the peoples of the world agree to roll their calendars over to commemorate Urist McAdventurer, who died of an infected toenail from the battle with the last griffon in year 0.

How did animal people come into existence?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on December 22, 2014, 11:52:48 am
Ever heard of zoophilism?

Why did the Stray hen (Tame) cross the gabbro road?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on December 22, 2014, 12:13:35 pm
She's a husk on her way to bring the whole fortress to its knees.

Why can you butcher chickens for meat but not ducks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Rose on December 22, 2014, 01:05:11 pm
Because ducks are made of wood.

Why do elves have a reputation for being vegans when they are the complete opposite?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 23, 2014, 05:26:59 am
If they were well known for eating meat, do you think all those delicious walking meatbagstheir wonderful trading partners will stick around?

How exactly do you claim a site for yourself in adventure mode?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on December 23, 2014, 08:17:06 am
You won't believe how simple that is... just go to a site, press k, shout, and claim the site for yourself. You will get to name your new civ, and become the lord of it. If you want, you can kill the previous lord/lady and maybe the lawgiver. *UHUM* DECAPITATE *UHUM*

Why are there no dwarfy games on Newgrounds?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 23, 2014, 10:04:49 am
The dwarves prefer to stay on Oldgrounds. They know it better.

What on earth is Newgrounds?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arx on December 23, 2014, 10:07:03 am
It's a flash animation/games community and probably a bunch of other things community.

How do useless migrants survive long enough to migrate?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 23, 2014, 10:21:31 am
The Mountainhomes wish to keep their halls clean, so all those useless migrants get sent off to outposts elsewhere to get murderedhave super dwarven happy fun time.

Has anyone tried running DF on a graphic calculator?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on December 23, 2014, 11:16:19 am
Has anyone tried running DF on a graphic calculator?
Yes, they told me to stop playing it while we were taking a test

Why won't my toaster run Dwarf Fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dwarf4Explosives on December 23, 2014, 11:25:09 am
Has anyone tried running DF on a graphic calculator?
Yes, they told me to stop playing it while we were taking a test
If you're serious, I want to know how and where I can get it.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on December 23, 2014, 11:32:28 am
Has anyone tried running DF on a graphic calculator?
Yes, they told me to stop playing it while we were taking a test
If you're serious, I want to know how and where I can get it.
I'm not serious, i actually don't know how to program on a calculator, but I would definitely try if I knew how...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: shoeless on December 23, 2014, 02:55:12 pm
DF cannot be played on a toaster due to the inability to make bread.

Why don't toddler dwarfs tantrum but adult dwarfs do?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 23, 2014, 08:46:45 pm
Dwarven Children also tantrum. Dwarven babies haven't attained a high enough level of mental capacity to tantrum.

Why can dwarves drink blood in adventure mode and not fortress mode?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on December 23, 2014, 09:05:46 pm
Have you ever tasted blood? It tastes like... well... blood. Death by thirst is preferable to drinking it if you aren't a vampire or being commanded by an omniscient force focusing all its might on making you suck up that blood.

Why won't my dwarves chop up dead stray animals? They're not even pets guys, come on...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flabort on December 23, 2014, 09:12:35 pm
I've tasted blood, yeah; my own, from a history of nosebleeds. It's salty, a bit eh I would say like the aluminum top of a pop can, and a little bit like peanuts. But mostly the metal and salt taste.

Why won't my dwarves chop up dead stray animals? They're not even pets guys, come on...
They're paranoid about vermin affecting the dead animal if they didn't see it die by their own hands. Blood flies and purring maggots are a real concern, after all.

Why was it inevitable?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 24, 2014, 01:16:03 am
If it wasn't inevitable, it would not have happened.

Is the above the dwarven answer to life, the universe and everything?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dwarf4Explosives on December 24, 2014, 05:06:18 am
No, that would be magma. And sometimes, lava.

Have you ever tasted blood? It tastes like... well... blood. Death by thirst is preferable to drinking it if you aren't a vampire or being commanded by an omniscient force focusing all its might on making you suck up that blood.
Does the fact that I like the taste of my own blood make me a vampire?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arx on December 24, 2014, 09:37:03 am
Nah. ((The trouble with drinking blood is that it congeals in your stomach, making you feel pretty sick.))

Do vampires necessarily like the taste of blood?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 24, 2014, 11:13:47 am
Compared to weird cave fungi or minced together mush of fat, blood must seem a pretty good upgrade.

How many times has a question with the theme of "Why can't I think of anything to ask?" been asked?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Magistrum on December 24, 2014, 05:44:37 pm
Several.




Why and how dwarves put menacing spikes on giant menacing spikes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on December 24, 2014, 07:06:30 pm
For extra spikiness and it is done by the will of Armok!

Why am I asking, "Why can't I think of any question?"
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 25, 2014, 12:09:18 am
To mess up someone's previous answer.

How do dwarves call a mush of several pieces of minced fat a biscuit?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: origamiscienceguy on December 25, 2014, 10:38:08 pm
" I can't put my finger on it. Something about this ‼Cat tallow roast‼ tastes funny."

Why do dwarves have eyes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on December 25, 2014, 10:41:55 pm
So they can see and run away from the weasel that threatens them

Why do evil biome effect affect the cavern, technically another separate biome?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 25, 2014, 11:16:16 pm
Spores. It's all in the spores mate.

How do food stockpiles prevent rot?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: origamiscienceguy on December 26, 2014, 02:23:46 pm
When food rots, it is because the food throws a tantrum and commits suicide. If the food has friends around (eg. in a food stockpile) it will be suitibly entertained and not throw a tantrum.

How was the first pickax made? (you need a pickaxe to mine metal, which you need to forge a pickax) Even if armok created the first anvil, making a pickax would still be impossible.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 26, 2014, 09:19:00 pm
Depends on who you ask. If you ask Masterwork, a wooden shovel would have been made first.

Why are there an infinite number of small rocks on the ground?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ChildofSolitude on December 27, 2014, 12:01:47 am
Rock birth control is surprisingly ineffective.

Why did my doctor just use an incredibly expensive strand of an incredibly expensive blue metal to suture a minor leg injury (read:near removal) instead of using the nice, happy spider-infested batch I had next to it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: VoxieG on December 27, 2014, 12:24:28 am
Dwarven doctors are actually collectively members of a doomsday cult, and your doctor wants to get rid of your strands so that you will have to mine more adamantine.

Why are the undead creatures so powerful?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 27, 2014, 01:20:40 am
If they were not they would be dead.

Why haven't dwarves weaponised the HFS?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: VoxieG on December 27, 2014, 01:54:06 am
Because that would be sensible, and sensibility is the enemy of fun, a key component in the HFS.

Why don't the elves bring along any caravan guards?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 27, 2014, 03:10:34 am
That would discourage us from slaughtering their caravan and stop them from declaring wars on us.

What happens if you seal the elven diplomat in a windowed glass chamber and flood the surrounding forest with magma?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: origamiscienceguy on December 27, 2014, 12:56:58 pm
They wouldn't care. But if you chop one tree down with an axe... (redacted)

What's 10+9?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dwarf4Explosives on December 27, 2014, 02:44:39 pm
42. The one thing that is fundamental about life, the universe, and everything is that it's really, really bad at math.

Why are anatomical descriptions of fossils so complicated?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on December 27, 2014, 03:52:33 pm
Urist McPaleontologist is very thorough when recording his observations. He also has a habit of presenting his speculations as fact.

How does a single tile of clay produce enough boulders to construct a city?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: kopout on December 27, 2014, 06:49:36 pm
Dwarves only remove the top when they gather clay and their's always a top so they can always harvest clay.

why don't any plants grow on the beach?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 28, 2014, 01:28:51 am
At night, marine dwarves go upon the shoreline to gather all the nearby plants. The current bare landscape is a result of overharvesting.

Why doesn't burning sulphur produce miasma?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on December 28, 2014, 03:50:36 pm
Dwarves think burning sulphur smells like snacks, not rotting...

Why does milling wheat produce seeds? Aren't the seeds what gets ground up?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: kopout on December 28, 2014, 06:37:28 pm
Maybe the way humans do it, dwarves use the whole plant except the seeds.

What are puring maggots the larva of?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 28, 2014, 10:47:06 pm
Purring cats.

Why is this thread under DF Dwarf Mode Discussion but the What would Urist do thread under DF General Discussion?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on December 29, 2014, 03:29:43 pm
Both threads leaked out of FG&RP, and in keeping with normal fluid dynamics have spread out evenly throughout the available volume.

Where do the mules you can embark with come from when horses and donkeys won't breed in fort mode?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 29, 2014, 08:19:05 pm
The elves. Surely such dark and fell things can only come from them.

What about humans?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on December 29, 2014, 10:13:12 pm
You don't want to know. It's why they're so messed up.

Where do Trolls come from?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Legendary Emu on December 29, 2014, 10:56:20 pm
They naturally grow in various forms of Forumite, e.g Redditite, 4chanite.

How do you mince milk?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on December 29, 2014, 11:30:11 pm
Very carefully

How do the caravans get back to mountainhome from my island fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 30, 2014, 12:51:14 am
The caravans are just an illusion caused by the manifestation of the greater will of the common dwarven hivemind in the mountainhomes that retain the information and are dispelled the moment they leave the edge of the map.

What happens if dwarves obtained a Sentry Gun?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on December 30, 2014, 01:57:49 am
The caravans are just an illusion caused by the manifestation of the greater will of the common dwarven hivemind in the mountainhomes that retain the information and are dispelled the moment they leave the edge of the map.

What happens if dwarves obtained a Sentry Gun?
Dwarf'pocalsypse

What happens if Elves get a Sentry Gun?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 30, 2014, 02:17:27 am
They will wage an unending war against the ones whom they obtained it for because surely something as fancy as that has to have wood in it, right?

Why hasn't anyone tried selling the HFS to caravans?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on December 30, 2014, 04:07:31 am
They will wage an unending war against the ones whom they obtained it for because surely something as fancy as that has to have wood in it, right?

Why hasn't anyone tried selling the HFS to caravans?
Human DF players aren't Dorfy enough.

Why don't we have Dwarf DF players?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dwarf4Explosives on December 30, 2014, 09:31:36 am
How do you know we don't?

Why aren't there dwarf smileys on these forums?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: VoxieG on December 30, 2014, 12:51:08 pm
Because the proud Dwarven race mustn't be degraded to the point of being used as mere smileys!

What does sewer brew taste like?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arx on December 30, 2014, 01:22:42 pm
It's quite tasty, with earthy overtones masking a mild potato body and a smooth texture. It has a slightly nutty aftertaste.

How do humans find enough native silver and gold to build entire cities from them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Madman198237 on December 30, 2014, 06:02:29 pm
Simple: They trade the Dwarves for....um.....we don't actually know where they get the metal to make the metal things they sell to dwarves for metal. We think that it may be a bug in Armok's coding, but we don't say things like that, because OH NOOOOO---*Splat*

What would happen if a dwarf insulted Armok in fortress mode?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Loyal on December 30, 2014, 07:53:41 pm
Armok can afford to be patient. He can just wait till the dwarf inevitably dies before exacting his punishment in the hereafter.

Despite many embarks on sedimentary layers, I haven't dug up a single ounce of iron ore, quite literally in two years, outside of the odd Hematite vein in cavern layers. Where is it all hiding?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 30, 2014, 08:25:30 pm
The iron has been mined out by prehistoric dwarves a long long time ago.

How do I manage to be the first post at the top of the page three pages in a row?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: VoxieG on December 30, 2014, 09:17:17 pm
You do it on purpose; it has been part of your master plan to achieve e-fame.

Why do seaside fortresses always flood after abandoning or retiring?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 30, 2014, 09:24:51 pm
The sea dwarves see an abandoned brand new piece of prime real estate and move forward to reclaim it. However, they discover they can't breath on land and hence flood the fortress.

Why don't we see any sea dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: VoxieG on December 30, 2014, 09:32:01 pm
Their existence is guarded from the public by the Dwarven Illuminati.

Why do dwarves keep embarking on expeditions to frozen wastelands, scorching deserts, and uninhabited islands?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 31, 2014, 02:14:01 am
Ice-related megaprojects. Infinite sand. Merpeople.

Why is merpeople genocide more horrifying than unicorn genocide?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: IndigoFenix on December 31, 2014, 04:44:45 am
Unicorns can fight back.

How can a single monarch butterfly brain function as a full course meal?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on December 31, 2014, 04:50:37 am
The question you should be asking is why are DF portions so small.

How do night trolls sustain on protein?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: origamiscienceguy on January 01, 2015, 11:40:33 pm
They make like an elf... and CANNIBALIZE!!!!!!!!!!!!!!

why do the elves cannibalize?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on January 01, 2015, 11:57:47 pm
They understand what dwarves do not: elves are delicious

Why won't dwarves eat elves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Drewigi on January 01, 2015, 11:59:51 pm
Because elves are snobby, worthless, trash heaps.


How do Titans and Forgotten Beasts work biologically?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 02, 2015, 06:06:26 am
Made of steel and the like could be just metaphors in describing the strength of the creature. Otherwise, magic.

How do you differentiate a titan, forgotten beast and demon?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arx on January 02, 2015, 07:14:17 am
One lives above the ground or in a shallow hole below it. One lives far underneath the ground. And one isn't really a threat at all.

Why do minecart and jump physics seem to work differently?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Knit tie on January 02, 2015, 03:00:39 pm
Because minecarts have wheels and jumping creatures have legs.

Why do dwarves enjoy eating pure tallow so much?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on January 02, 2015, 08:40:57 pm
They don't, really. Such is life.

How is grown wood made?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on January 02, 2015, 08:45:50 pm
The elves caress the tree and eventually the wood responds by trying to prick them.  This growth is then harvested.

Why isn't there good weather?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 02, 2015, 09:19:37 pm
It's called rain.

Why isn't there savage weather?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on January 03, 2015, 04:40:21 pm
Global warming doesn't exist yet, so there's no difference between weather over civilization and not over civilization...

Why is glass so good?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 04, 2015, 01:29:38 am
It's shiny, and dwarves like shiny.

Why does fire clay make stoneware but other clay make earthenware?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dwarf4Explosives on January 04, 2015, 05:50:30 am
Stone is dwarfy. Fire is dorfy. Therefore, fire results in stone.

How do dwarves navigate my fortress, despite the fact that they have no way of seeing as much as I can as overseer and the fact that even so I still get lost?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arx on January 04, 2015, 06:04:24 am
They memorise the layout from years of drudging around in it. You only see it for hours.

How is it that a dwarf capable of lifting a barrel to drink from it and hauling cinnabar (if slowly) cannot deck a goblin in one punch?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: origamiscienceguy on January 04, 2015, 09:16:50 am
The dwarves have strong lifting muscles, but weak punching muscles.

why is everything inevitable?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 05, 2015, 06:15:05 am
If something is not inevitable it will not have happened.

Why is this question so popular?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dwarf4Explosives on January 05, 2015, 06:54:54 am
It was inevitable.

Why are so many of the questions here answered in a recursive/meta way?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on January 05, 2015, 02:11:14 pm
Why are so many of the questions here answered in a recursive/meta way?

Why are so many of the questions here asked in a recursive/meta way?

Why don't dwarves differentiate between kangaroo milk, kangaroo woman milk and giant kangaroo milk?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: origamiscienceguy on January 05, 2015, 03:24:07 pm
Because none of them have alcohol in them (at least, I hope they don't)

How can a giant sperm whale fit through a fortification?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on January 05, 2015, 06:00:55 pm
How can a giant sperm whale fit through a fortification?

Someone slipped an abstinence-only "education" pamphlet into Toady's research.

(For those of you who live in sane places, sex ed in the U.S. often contains outright lies. A common one is that condoms regularly have holes in them big enough to let sperm through. When I was in school we got a handout about it, with an image of a sperm cell, and a circle 3 times its size representing the standard size of holes in condom latex.)

Why don't constructed fortifications have floors on top?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on January 05, 2015, 07:37:34 pm
How are dwarves supposed to walk on something that crossbow bolts can fly through? Next you'll be suggesting they start walking on air!

Why can't I poison my crossbow bolts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on January 05, 2015, 11:15:55 pm
How are dwarves supposed to walk on something that crossbow bolts can fly through? Next you'll be suggesting they start walking on air!

Why can't I poison my crossbow bolts?
You can, but it's difficult and requires a FB with deadly dust, careful containment, and cleaning stations.

Why did my attempt to poison bolts fail spectacularly?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on January 05, 2015, 11:30:22 pm
All the scientists involved in the experiment were contaminated with deadly dust and killed, and were therefore unable to record their results in a way comprehensible to others.

Why don't dwarves clean the interiors of surface buildings?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on January 06, 2015, 09:31:03 am
Why don't dwarves clean the interiors of surface buildings?

All dwarven buildings are open on top, because they're designed for use underground. Therefore, time spent cleaning surface buildings is time spent in the dreaded sun.

What do dimple cup spawn taste like?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on January 06, 2015, 09:34:22 am
Blue, of course.

  Why can't plump helmets be mashed into purple dye?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: origamiscienceguy on January 06, 2015, 03:01:20 pm
Because they are not purple, they are actually a combination of red and blue at the same time. That is why their seeds are red and when dwarves eat them, they turn blue.

How can ghosts be murdered by a fell dwarf?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arx on January 06, 2015, 03:07:52 pm
A dwarf in a fell mood is not a force of nature. They are a channel for the chthonic darkness beyond the stars and the universe, calling on the Black Thing with Seventeen Names that lives in the void at the heart of the multiverse. Bringing the power of the unknowable into the plane of Dwarf Fortress, they wreak works of despair and horror the likes of which this world can never know; so great and terrible they drive the viewer to insanity so deeply that they believe the creation has value. This power reaches beyond the mortal coil into the realms of the damned, allowing the crazed dwarf to harvest the soul of their chosen sacrifice. This is how such horrors as leather thongs menacing with spikes of ectoplasm come to be.

Why do dwarf children take so long to grow up? Survival of the fittest should ensure that the faster they grow, the longer they live.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Magistrum on January 06, 2015, 03:19:20 pm
Because that's a misconception, actually when a creature takes little time to mature it rarely gets big, muscular,  intelligent or anything useful, because it matures so fast. That's also the explanation to the thriving of homo sapiens over homo neanderthalis even though the later matured at 16 and grew stronger while the sapiens matured at 19/20 and were weaker and smaller, the sapiens took their time and developed skills, becoming better at fighter, spear user, dodger and shield user.



Why did I responded this seriously?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arx on January 06, 2015, 03:35:39 pm
Possibly because of the over-the-top nature of the previous answer.

Is it possible to cap The Most Interesting Dwarf in the World?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on January 06, 2015, 04:51:08 pm
Possibly because of the over-the-top nature of the previous answer.

Is it possible to cap The Most Interesting Dwarf in the World?
You'd need to simultaneously open a warehouse of booze barrels whilst declare him Most Interesting Dwarf in the World while he is riding a magma-powered sperm whale and striking down undead elephants.

Can you strike down undead elephants?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on January 07, 2015, 12:30:16 am
With magma, all things are possible.

Why haven't dwarves brewed magma into booze yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on January 07, 2015, 12:38:01 am
Because it doesn't naturally contain anything that can be fermented. Research DOES show that with enough melted organics in it, you could totally ferment it.

How would magma with dissolved Elf in it taste if fermented into alchohol?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Knit tie on January 07, 2015, 12:51:06 am
Rather gneiss, I presume.

Why are my dwarves perpetually "fine" despite my forcing them to watch their children die and rot?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on January 07, 2015, 03:24:02 am
They got used to tragedy as soon as they realized you werent going to stop.

Why do my dwarves fall into permanent depression if they suffer any injury?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Knit tie on January 07, 2015, 04:10:29 am
Because psychology is currently bugged.

Why do elves not realist that wooden swords and spears are much worse than wooden maces and hammers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Putnam on January 07, 2015, 04:15:24 am
Because splinters.
Also because wooden maces and hammers aren't actually that much better?

Why do dwarves with moods seem to be under the opinion that golden swords are worthwhile?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 07, 2015, 09:31:53 am
Come on, it's shiny!

Why does shiny = better?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on January 07, 2015, 05:52:12 pm
Shiny can blind you, shoot you, cut you, break you, corrupt you, or attract invaders. The Shiny Divine Metal is far worse.

How is Adamantine so light?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sirbug on January 07, 2015, 05:59:23 pm
It is known that metals' unique properties are result of free electrons floating within crystal structure. It is also known that majority of mass is the core of the atom (neutrons and protons) and not electrons. Remove atoms from the equation and you get metal, but without excessive mass.

Why do caravaneers don't seem to be bothered when they roll into the fortress full of corpses?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on January 07, 2015, 06:27:31 pm
They are. They just don't usually have nervous breakdowns the way your dwarves will immediately, because that's unprofessional.

What IS miasma made of?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sirbug on January 07, 2015, 06:29:39 pm
The stuff the dreams are made of. Terrible terrible dreams. Menaced with rotten flesh.

How do trees manage to penetrate several levels below if they collapse during the wildfire?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on January 07, 2015, 10:26:22 pm
Dwarves only leave a very small amount of space between floors on different levels. With the trees being as heavy as they are they're able to punch through the first level, which combined with debris from the first collapse is enough to punch through the second floor, is enough to punch through the third...

How can dwarves stand only a few feet away from a pool of magma and not die in the heat?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on January 07, 2015, 10:30:41 pm
Dwarves obviously have a natural resistance to heat from millennia after millennia of their ancestors using magma to heat their forges



Why is it that dwarves can use ores of lead, uranium, and cyanide for making things to store food in without dieing from eating said food
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on January 07, 2015, 10:59:09 pm
Their livers are 150% the size and efficiency of ours. Their filtration and such is WAY better then a humans. Plus, what is one the main symptoms of lead poisoning? A greater tendency towards violence. Dwarves will go berserk at any provocation and have fragile psyches. They ARE damaged by their use, just not fatally. Although it is said dwarves used to live a lot longer then they do now, before lead mugs and pitchblende pots became common.

Why haven't dwarves made nuclear reactors by splitting atoms with adamantine blades?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Oriolous on January 07, 2015, 11:36:56 pm
Their livers are 150% the size and efficiency of ours. Their filtration and such is WAY better then a humans. Plus, what is one the main symptoms of lead poisoning? A greater tendency towards violence. Dwarves will go berserk at any provocation and have fragile psyches. They ARE damaged by their use, just not fatally. Although it is said dwarves used to live a lot longer then they do now, before lead mugs and pitchblende pots became common.

Why haven't dwarves made nuclear reactors by splitting atoms with adamantine blades?

Because clearly adamantine doesn't have a monomolecular edge.

Do dwarves even question the safety of some megaprojects, like Operation F*** the World in the legend of Boatmurdered?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on January 07, 2015, 11:55:48 pm
First rule of a player-controlled fortress: Never question the omniscient, all-powerful overseer. Even if they are scared of the project, the player scares them more.

Why do Dwarves go to player-controlled fortresses?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on January 08, 2015, 12:01:45 am
Because the force of the overseer is less corrupt than that of their own king
Up until there is a king at the overseer fort that is
Then it's just to say they live at the mountain home



Why do dwarves not understand that water is dangerous?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Oriolous on January 08, 2015, 12:15:17 am
Clearly because they are used to magma, which is much more dangerous.

Why do dwarves need water when in the hospital? Booze works much better as a drink and anesthetic.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on January 08, 2015, 12:17:31 am
Healthy Dorfs don't want to waste their precious booze stockpiles on those who might not make it.

Why do the patients not die?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 08, 2015, 05:24:01 am
Because you are impatient.

Why is a fortress under player control undergoing a period of questionable judgement (check legends)?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sirbug on January 08, 2015, 05:55:27 am
Because you are, the player character, is a spirit of questionable judgement. Once you abandon them, sanity is restored.

Why can building destroyer destroy anything but constructions?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on January 08, 2015, 11:27:06 am
Why can building destroyer destroy anything but constructions?

They can't. Chains, traps, and most artifacts are also indestructible.

Why haven't dwarves bred dogs into different breeds yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on January 08, 2015, 11:56:16 am
Because the great lord Armok sayeth that there shall only be one breed of dog
or because dwarves don't monitor why the dogs look different so dogs aren't noted as being different breeds but instead just looking different


Why does Urist McFisherdwarf feel it necessary to jump 20 z levels down a cliff to get the the river to fish?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arx on January 08, 2015, 12:10:53 pm
Fishing is serious business.

Do featherwood tree eggs break if you drop them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Lord_lemonpie on January 08, 2015, 12:37:51 pm
This question does not make sense. Instead, you should be asking: Do elves break when you drop featherwood tree eggs on them from 60 Z levels.

Why aren't more animals trainable?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Enchiridion on January 08, 2015, 06:43:57 pm
Its for your own safety.

With the newly implemented one square large embarks, why can you not choose the exact parameters of the map?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Kyzer on January 09, 2015, 01:26:29 am
Because Armok has Obsessive Destructive Disorder and immediately rains magma on everything outside of the pre-approved sections of the world within a seventeen square radius.

Are megaprojects the result of overseers getting strange moods?

[EDIT:  Typo fixed.]
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 09, 2015, 06:20:17 am
It could be, but it is kinda hard to see what can materials an overseer could possibly demand.

Why haven't we heard about gibbering DF players being dragged off to mental hospital while muttering weird names?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on January 09, 2015, 07:08:08 am
They don't return to their forums.

Why haven't we stopped it if it is happening?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on January 09, 2015, 07:57:41 am
Because we are waiting for them to finish their artifact constructions
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Kyzer on January 09, 2015, 08:08:06 am
Why didn't Cryxis ask a question?

(That is my question.)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on January 09, 2015, 08:09:44 am
Because we are waiting for them to finish their artifact constructions


Why are dwarves more retarded than an adamantine barrel.
((Woops sorry))
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 09, 2015, 07:37:34 pm
Adamantine barrels are the height of intellectual prowess and hence cannot be surpassed.

How would elves deal with the HFS?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on January 09, 2015, 09:10:34 pm
Eat all the demons.  Every last one.  Then they get really sick and die.  Both ways the dwarves win.

Why haven't dwarves figured out how to make regular bread like literally every Western society in history?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on January 09, 2015, 09:17:08 pm
Its called a biscuit for a reason, you.  Why waste what little grain they do have on just bread?

  Why don't dwarves overthrow the monarch and adopt a more communistic hierarchy?
Because communism definitely has a hierarchy
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 09, 2015, 09:22:32 pm
Then who would be thrown in the magma? (This is also my question)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on January 09, 2015, 09:24:18 pm
They tried, and wound up with a monarchy. The monarchs eventually decided to stop lying and admit the truth of the thing.

They can always throw the monarch in the magma.

Why don't dwarves butcher livestock that died of natural causes, such as old age?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 09, 2015, 09:42:05 pm
Old age is such a foreign concept to dwarves that it seems like some strange and terrible disease.

How does a single shield stop a bout of dragonfire?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on January 09, 2015, 09:43:49 pm
The flame cant touch you if the shield is in the way/


How can adventurers carry and use 20 shields in combat as once?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on January 09, 2015, 09:54:08 pm
They interlock the shields to form a sphere and roll around in it.

Why doesn't everyone become a rolling ball of shields?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 09, 2015, 10:20:22 pm
They need to be possessed by forces unknown in order to lose the sanity to do so..

WHy is it so easy to slaughter a dwarven fortress in Adventure Mode?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on January 09, 2015, 10:26:16 pm
It's impossible to prepare for a supersoldier's arrival without the mad mind of an overseer to lead the dwarves

Why don't the dwarves think with the mad mind of the overseer?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 10, 2015, 12:57:33 am
If they did, you would never know what hit you.

Where do fluids that go off the map disappear to?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on January 10, 2015, 01:00:19 am
They continue as a river that runs through the rest of the area outside of where your dwarves are allowed to go

What would happen if Steve from minecraft (master miner, archer, swordsman, armor user, craftsman, and other such things) were to migrate to a dwarf fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on January 10, 2015, 01:16:23 am
Be put to work as a glassmaker with a magma glass furnace with unprotected access to the magma sea. Then get noscoped by a magma crab in the head.

Steve has been shot and killed

What would Urist do if they had a pet magma crab?

EDIT: Wrong thread.

Why can't magma crabs be used as makeshift handheld ballistic weapons?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 10, 2015, 01:32:01 am
Throw a tantrum when it inevitably gets pincushioned on machinegun duty.

WWUD if he had a pet fire imp?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on January 10, 2015, 11:32:59 am
Take it to the right thread and then cry when it gets chained up as a sentinel.

Why dont religious sects of knights and mercenaries exist?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on January 10, 2015, 12:13:08 pm
Religious sects don't exist because it almost seems like everyone inside if a race already follows an extremely polytheistic religion and just choose whatever god(s) they prefer to worship, unless that counts as creating sects. Also there are mercenaries, who else do you think guards the caravans?, and there are sudo-knights (is that the right word? Sudo?) IIRC relatives of royals become consorts which IIRC is like a knight but then again I could be horribly off


Why don't the dwarves inside a fortress use money?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on January 10, 2015, 12:18:03 pm
(pseudo :P )
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on January 10, 2015, 12:21:11 pm
((Damnit.. Well no point in editing it now))
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dwarf4Explosives on January 10, 2015, 02:11:53 pm
Sudo make me a knight. (http://xkcd.com/149/)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Larix on January 10, 2015, 02:24:03 pm
Shush, random chat belongs in general.

Money can't buy you love kitten biscuits. And it's too hard to use as bedding.

Why is gold considered so valuable in-game, when it's just about the most abundant metal and can't even be used for weapons or armour?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on January 10, 2015, 02:25:50 pm
because ooo shiny!
(Disregard this as an answer)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on January 10, 2015, 02:39:47 pm
The mountainhome has a secret method to turn gold into steel, but they won't sell you their trade secrets...

Why do caravans buy skull totems?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on January 10, 2015, 02:42:30 pm
Because someone on trade route likes that kind of stuff


What makes dwarves so resilient?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Legendary Emu on January 10, 2015, 02:55:13 pm
Because they know it was inevitable.

How do sea lampreys get in the smallest brooks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Knit tie on January 10, 2015, 05:49:52 pm
Sea lamprey is just a name, the actual areal of this species is not limited to saltwater bodies.

Why do dwarves drink so fast in the new version?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on January 12, 2015, 10:45:36 am
Why do dwarves drink so fast in the new version?

Advances in funnel technology.

Why won't an engraver run away from the magma he just unleashed unless he already has his next job queued up?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on January 12, 2015, 04:14:58 pm
Because he's tired of your crap, overseer.

Why do lords and ladies let you become a hearthperson after they know you strangled an innocent to death, and are currently holding stolen knives?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Knit tie on January 12, 2015, 04:20:33 pm
Because innocence proves nothing.

Why is it possible for a dwarf to scratch a standing giant in the head and knock him out by doing so?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on January 12, 2015, 04:24:17 pm
Beards.
Humans, elves, and other things?
Hoping they are dwarfy enough. That's why dwarves are more likely to knock out giants by scratching their heads.

Why do copper carving knives and the like cause so much damage?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on January 12, 2015, 11:49:54 pm
Because the users have been trained in using them for years. That and they keep them well sharpened


Why did that law keeper not die after taking 47 copper carving knives to the back, 1 to the throat, 2 glanced off his skull, and several lashings?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on January 12, 2015, 11:51:51 pm
Cumulative damage doesn't mean blood loss, system shutdown, brain damage, or breathing incapacitation.  In short, you're doing it wrong :P

  Why do dwarves extort protection money from their enemies?  (instead of, you know, killing them?)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: origamiscienceguy on January 13, 2015, 08:53:03 am
those who do are just as hippie as the elves. Only real dwarves just kill them!

When you're digging through soil, where does all of the dirt go?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on January 13, 2015, 09:31:10 am
Its super compacted to create the floor.

Why have goblins never figured out how to dig into forts instead of waiting for the gates to open?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 13, 2015, 09:44:29 am
Are you crazy? It would totally mess up the symmetry. Even goblins do not want the wrath of an irate overseer upon them.

How much do Dwarven Fortresses resemble Fallout Vaults?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on January 13, 2015, 09:54:22 am
Any fortress that does needs more magma.

Why does only the player character exploit the ability to hold infinite weapons?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on January 13, 2015, 10:16:54 am
Because you're not setting the military uniforms right

Why are shields so much better than armor?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on January 13, 2015, 10:23:12 am
Because it's easier to form a ball of shields than a ball of armor.

Why does anyone use bucklers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on January 13, 2015, 11:54:35 am
They are less encumbering
thats the only thing I can think of


Why are tactics that usually only work for large formations (such as using spears and heavy shields) also work well for a single dwarf fighting by himself?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on January 13, 2015, 12:03:37 pm
Every legendary soldier is pretty much a one-dwarf army, no?

Why do we need to know everyone's favorite color?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on January 13, 2015, 12:05:40 pm
Basic Framework for the Dwarf Fortress Dating Simulator.

Why can't the player mod bags, quivers, or backpacks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arx on January 13, 2015, 02:59:37 pm
They reach into the nether realms, to a dimension beyond mere mortals.

What the heck is up (aha) with skyhooks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 14, 2015, 08:09:26 am
The sky is the underbelly of a giant fish, which reflects light onto the ground below. You are basically hooking a giant fish.

Why fish, why not turtles for a reference?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on January 14, 2015, 08:43:18 am
Because fish scales are much shinier and Armok does not like endless turtles.


Which are better spear dwarves or mace dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 14, 2015, 08:53:06 am
Mace is closer to magma than spear, so of course the answer is mace dwarves.

What is the closest word to magma apart from magma?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on January 14, 2015, 09:06:05 am
gamma
it has all the letters and proves that dwarves work with radiation

What would dwarves do with railguns?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 14, 2015, 09:09:47 am
Use them to transport stone.

What would dwarves do with minecarts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: origamiscienceguy on January 14, 2015, 09:12:38 am
Nothing, since Batistae are soooo much more powerful.

How do dwarf necromancers know what the god is giving them, since all dwarves are illiterate. For all they know, their slab could say "HAHA, You Fell For It."
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 14, 2015, 09:18:50 am
Who cares? They have an army of undead.

Why do Siege Operators run away?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on January 14, 2015, 10:18:51 am
Because - during the time spent operating a siege engine, the body, through unrelated means, gains resistance to alcohol faster than normal. The dwarves sober up prematurely, realize there's an undead hydra 10 tiles away, and give up.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on January 14, 2015, 10:25:57 am
Why do carp no longer do badass things?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on January 14, 2015, 12:14:37 pm
They tried to swim up a waterfall to become Gyarados, and when they failed, they pretty much just gave up on life.

Why can't you mill peanuts to make peanut butter?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on January 14, 2015, 12:19:09 pm
Because peanut butter's too human - peanut booze, on the other hand, is dwarfy.

Why are bitter melons inedible but their leaves edible?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Findulidas on January 14, 2015, 02:27:41 pm
Why are bitter melons inedible but their leaves edible?

Isnt that a bug? Thought a lot of the fruit/leaves issues where bugs.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on January 14, 2015, 02:54:26 pm
Nah, don't be silly.  Would you want to eat something so bitter it's in the name?

If drunians have hands, why haven't they invented anything cool using them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on January 14, 2015, 03:03:03 pm
Because only things with cool beards can invent cool things.
Humans have rather cool beards, so their inventions are rather cool.
Dwarves have DWARFY beards, so their inventions are DWARFY.

Why does drinking liquids covering your body no longer restore thirst?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on January 14, 2015, 03:41:55 pm
As any cat can tell you, grooming will not actually make you less thirsty (also, your skin is kind of salty)

Why do dwarves take the advice of cats?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 15, 2015, 05:25:22 am
It's more like cats are the head of the dwarven hivemind.

Then what about the overseers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on January 15, 2015, 05:28:49 pm
Not sure about you, but I play DF with a cat on my lap like a classic Bond-style supervillain.

Why does gelding male animals not produce cookable bodyparts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on January 15, 2015, 06:20:11 pm
They're not actually removing anything, just giving a cut to the fertility bits and leaving everything there...

Why can't I milk cows for ice cream in a glacier biome?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Magistrum on January 15, 2015, 06:37:32 pm
For the same reason that you can't milk them for hot chocolate on scalding deserts, that is, you wouldn't like it anyway.

Why does my stomach hurts, it's been two days already, so much that I can't even play DF or post right or even think of a question?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on January 15, 2015, 11:00:51 pm
You're pregnant with a little alcoholic cretin Dorf.

Why don't Dwarves drink more?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on January 15, 2015, 11:35:33 pm
Because they have learned to savor and share their booze because all dwarves should be granted the right to booze and no one should hog it.



Why does a pocket full of sunshine (the drink) not cheer up my depressed dwarf?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on January 16, 2015, 12:17:58 am
Because they're cave adapted and it makes them vomit everywhere.

Why on earth does cave adaptation DO that? I don't think that's how biology works.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on January 16, 2015, 12:28:23 am
Because they're cave adapted and it makes them vomit everywhere.

Why on earth does cave adaptation DO that? I don't think that's how biology works.

Underground has low levels of light and very little air circulation. Dwarves develop low-light vision (plump helmets are packed with beta carotene!) and their facial follicles become sensitive to the motions that a breeze produces against their beards, which allows them to tell where tunnels turn. As they go deeper, their eyes become less relied upon, and they adapt further to rely on their whisker-based folli-cation. These eventually become so sensitive that, should a dwarf venture outside, the wind is the equivalent of multicolored and varying strobe lights. This is as aggravating to a dwarf's folli-cation as a Pink Floyd show seen while sober is to our sight, up to the point of causing nausea. While some have proposed beard shaving as a method of treating hyper-folli-cation, these people are believed to be elf spies, and drafted to cavern exploring instead.

-Deus Machina, Dwarven Anatomical Researcher.

Why do dwarves make an entire spear out of metal, instead of just the head?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on January 16, 2015, 01:02:24 am
Because you need the weight to get it stuck that easily in everything  :P


Why can't you train your dwarves to use throwing spears?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on January 16, 2015, 04:01:09 am
Because you need the weight to get it stuck that easily in everything  :P


Why can't you train your dwarves to use throwing spears?
Their arms are too short.

Why don't elves use wagons?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on January 16, 2015, 05:09:10 am
Wagons require wood, and they need that wood for making crappy weapons and armor.

Why do dogs and cats have such outlandish coat coloration?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on January 16, 2015, 08:59:11 am
Secretly, cats and dogs are converted goblin spies. Cats still fulfill one purpose - FPS killing.

Why is it so easy to prepare for a fight against a bronze colossus?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on January 16, 2015, 12:13:37 pm
They can only do what they are ordered to do.  They cannot innovate or learn.

How can someone detest hamsters yet like large roaches?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on January 16, 2015, 12:18:12 pm
Hamsters found in dwarven fortresses aren't fluffy, cute, and lovable.
They are fluffy beasts prone to gorging themselves on your food en masse.
Of course, clean fortresses have fluffier and cuter ones than unclean ones, but how often do you find spotless forts?
Even if a fort's hamsters become cuter, the dwarves that learned to hate them can never recover...
Oh, and roaches are hardy sons-a-swordsmen, making many dwarves admire their prowess, overlooking their severe lack of physical appearance.

Why are wagons 9 times larger than dragons?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on January 16, 2015, 02:35:23 pm
They need to be ready for that one fortress that always orders water buffalo using the highest priority.

Why doesn't Dwarf Fortress have death yaks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arx on January 16, 2015, 02:38:02 pm
...DF does have death yaks. Ever attack one in adventure mode? Or how about zombie yaks?

How do elves ever survive worldgen?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on January 16, 2015, 02:41:40 pm
They are such duche bags  that no one bothers dealing with them


Why havnt dwarves learned how to use dwarven at tom smashers on uranium ore to create WMD's?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on January 16, 2015, 02:45:00 pm
They've tried dozens of times, but every time the ore mysteriously vanishes.

What would a "therapist" noble position be like?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on January 16, 2015, 02:47:14 pm
Basically a noble that exists only to talk down stressed dwarves. Therefore, completely necessary in most fortresses.

Why don't dwarves have actual therapists?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Magistrum on January 16, 2015, 02:56:23 pm
((If I'm pregnant of a dwarf, I must drink alcohol only and forget water?))


Because they already have mayors, that do precisely that.

Why even tough I have been under a great deal of stress lately my city's mayor won't let me scream at him/cry on his shoulder?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on January 16, 2015, 03:01:42 pm
All the tears and slobber would mess up his beard.

Also, you have to drink one unit of water for every unit of booze, or genuinely upsetting things can happen.

Why are giant olms and toads so strong?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 16, 2015, 10:33:59 pm
They are reflections of the great Toady One, who is even higher than Armok.

Why are the lengths of days equal throughout the year?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on January 16, 2015, 11:16:05 pm
Because the planet isn't tilted


Why don't my dwarves in copper armor shine?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on January 16, 2015, 11:21:41 pm
Because its covered in dirt and rock dust. Also, any competent soldier would make sure it didn't shine and give their location away to the enemies.

How do fish get into aquifers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: origamiscienceguy on January 16, 2015, 11:36:49 pm
Duh! They swim.

how do all my dwarves seem to end up in the aquifer?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Donagh on January 16, 2015, 11:46:47 pm
The dwarfs were ether on a brake or sleeping.

Why haven't we discovered plumphelmits yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 17, 2015, 01:03:05 am
We have not struck the earth yet, only scratched it.

What would happen if you crossed DF and Star Wars?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on January 17, 2015, 01:07:34 am
You would get stocky storm troopers armed with crossbows and addicted to booze


WHat would happen if lord of the rings happened in a DF world
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on January 17, 2015, 01:19:32 am
Gimli cancels go on quest: Seeking booze

"Legolas, what are you doing? DO NOT EAT THE ORCS!"

Frodo cancels dump item: Taken by mood

I could go on...

Why do wooden/lignite artifacts burn forever?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on January 17, 2015, 01:39:23 am
What's actually burning is not the item itself, but the magical energy imbued in it by the moody dwarf. This magical energy is replenished from the aether, and the burning depletes it at about the same rate that the aether replenishes it. This energy would be used for artifact based magic, but it isn't implemented yet.

Why do creatures require contact to breed when they didn't before?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on January 17, 2015, 02:21:12 am
So that a single tomcat locked away in the caverns can't impregnate all 47 of your female cats up in the fortress with spores and generate 148 kittens to devour your fps.

Why, then, do cats still manage to breed so goddamn much!?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 17, 2015, 02:47:59 am
Meat. Lots of it.

How do pigs survive without food?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: origamiscienceguy on January 17, 2015, 03:39:20 pm
They eat everything that bridges had ever atom-smashed.

Where does the stuff dwarves eat go? After they are at max fatness?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Knit tie on January 17, 2015, 06:24:11 pm
It is stored inside their bodies and then combined with alcohol to form a combustible fuel that powers the dwarf.

Why are my soldiers all missing their left boots?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on January 17, 2015, 06:44:59 pm
They only care about their right feet

Why don't dwarves have fishing poles?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on January 17, 2015, 07:05:37 pm
Like with other actions, such as engraving, gem cutting, and butchery, they use their beards. In the case of fishing, it is used as a net; the food fragments that fall into the beard act as bait.

When will dwarves learn how to break walls with beardforce?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: origamiscienceguy on January 17, 2015, 07:28:38 pm
Never, since only dwarven children seem to be able to deconstruct walls.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on January 17, 2015, 07:43:49 pm
Why is there no above question?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on January 17, 2015, 07:47:20 pm
Because many people forget. Don't worry, happens to the best of us.

Why are dwarves extremely socialist?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on January 17, 2015, 07:54:02 pm
They don't seem to have a problem doing any type of work they are assigned to, why worry about incentives?

Why does everyone feel vengeful against ravens?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on January 18, 2015, 01:46:28 am
Because they stole Urist's eyeball before I could get his body to the tomb.


Why can I find a freaking cavern?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 18, 2015, 03:08:13 am
Because it is a giant freaking piece of empty space in a mile of rock. Those are kinda conspicuous you know?

Why can't we embark entirely on mountains?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on January 22, 2015, 03:32:05 pm
What's the point of leaving the mountains just to embark on mountains in a different location?

Why can't we use stepladders to rescue those morons who get themselves stuck in trees?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on January 22, 2015, 04:26:48 pm
We can't stop natural selection.

Why can't we stop natural selection?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 26, 2015, 07:48:14 am
Because that is the nature of things.

Why did this thread almost die?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on January 26, 2015, 07:56:46 am
I went to college.

Even though I don't mind, what causes nethercap to maintain an eternally stable temperature?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on January 26, 2015, 08:18:24 am
Armok found that without their chilling influence the world was burned by the SMR before proper blood could be spilled.

Why don't dwarves get their beards chopped off in combat?  I've seen noses, ear, pinkies, and now genitalia; but not hair.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on January 26, 2015, 10:41:57 am
Why don't dwarves get their beards chopped off in combat?  I've seen noses, ear, pinkies, and now genitalia; but not hair.

Hair is currently modeled as a tissue layer, not an appendage. This means that while hair can be cut into, it can't be cut off, similar to skin.

Why does my firewall think the old location of the DFFD is a porn site?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on January 26, 2015, 05:18:07 pm
Why don't dwarves get their beards chopped off in combat?  I've seen noses, ear, pinkies, and now genitalia; but not hair.

Hair is currently modeled as a tissue layer, not an appendage. This means that while hair can be cut into, it can't be cut off, similar to skin.

Why does my firewall think the old location of the DFFD is a porn site?
Dear God what save did you upload?

Why doesn't my firewall block porn sites?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on January 26, 2015, 05:44:03 pm
Because you are an acid worshipped of at he goddess of lust?



What are you searching to get porn sites?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on January 26, 2015, 05:47:29 pm
Greek Mythology.

Why are we still talking about porn?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on January 26, 2015, 07:43:50 pm
Because Human Religious Leaders have subtly suggestive names.

  Why does Building a floor over a tree cause a crash?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on January 26, 2015, 08:25:49 pm
Because branches can't support that kind of weight.

How can a giant bat kill my marked dwarves so easily?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on January 26, 2015, 10:32:14 pm
Because branches can't support that kind of weight.

How can a giant bat kill my marked dwarves so easily?
Because of Al Capone. (http://youtu.be/QHH9EYZHoVU?t=1m40s)

Just what is it that dwarves do when they're on break?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 27, 2015, 05:06:50 am
They vent the excess alcohol fumes in their body, a process which takes considerable effort, which is why they tend to stand around.

Why don't dwarves drink milk?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bouchart on January 27, 2015, 01:37:07 pm
Could someone explain why every single prepared meal in my fortress is now the property of my mayor-swordsdwarf?  We're talking 12,000 roasts here.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Antikythera on January 27, 2015, 01:57:35 pm
He is planning on starting a family restaurant named Mayor McCheeses.

Why when I build a stone stockpile with minecart stop in a 50x50 room full of stone does urist mcwheelbarrow decide to walk 100 squares (past the destination stop) to haul ore to the stockpile?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ☼!!Troll Fur Sock!!☼ on January 27, 2015, 02:06:10 pm
Minecarts aren't precise, and dwarves have OCD when it comes to handling stone.

What are the requirements for a dwarf to evolve into a giant sponge, which as we all know, is the final form of the Beard?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on January 27, 2015, 04:58:43 pm
Why don't dwarves drink milk?
All dwarves are lactose intolerant, but cheese is so tasty they can't resist eating it anyway

What are the requirements for a dwarf to evolve into a giant sponge, which as we all know, is the final form of the Beard?
They have to soak in sponge flesh mixed with salt water for ten years without dying, at which point they become sedentary and immune to the hypnosis of the cat overlords... and drowning...

Why does nobody care about the cave troll wandering through the dining hall?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vyro on January 27, 2015, 05:56:22 pm
Why does nobody care about the cave troll wandering through the dining hall?

Oh, he's just looking for a bathroom so nobody minds him.

Why is a cave troll looking for a bathroom inside your perimeter?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: KtosoX on January 27, 2015, 06:34:47 pm
Why is a cave troll looking for a bathroom inside your perimeter?

He just wants to take a quick bath to wash off the blood.

Why is nobody cleaning up the blood trail left over by the earlier mentioned cave troll?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ☼!!Troll Fur Sock!!☼ on January 27, 2015, 07:19:48 pm
Nobody wants to become a part of that trail.

Why did the cave troll cross the trap corridor 5 times on his way to the bathroom?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Goblins on January 27, 2015, 08:01:09 pm
My dwarf decided to bring an undead goblin corpse to a pit to be put into the arena.  It was 100 tiles away.  I mean, I was the one who told them to... but it's so hard!  Why the heck was this undead abomination able to kill all forty of my dwarfs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ☼!!Troll Fur Sock!!☼ on January 27, 2015, 08:18:19 pm
My dwarf decided to bring an undead goblin corpse to a pit to be put into the arena.  It was 100 tiles away.  I mean, I was the one who told them to... but it's so hard!  Why the heck was this undead abomination able to kill all forty of my dwarfs?
Undead have unique "HP" mechanics which make them pretty much immune to unarmed combat. Unless you have dwarves that can punch with the force of a sledgehammer. 40 civilians could even kill a dragon if lucky, by causing enough pain, blood loss or suffocation... Zombies don't have any of these things.
Plus zombification causes sudden muscle mass gain, don't ask how.
Also zombies give really bad thoughts, and it's hard to fight back while screaming in horror and suffering flashbacks and stuff.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on January 27, 2015, 10:01:04 pm
My dwarf decided to bring an undead goblin corpse to a pit to be put into the arena.  It was 100 tiles away.  I mean, I was the one who told them to... but it's so hard!  Why the heck was this undead abomination able to kill all forty of my dwarfs?
Undead have unique "HP" mechanics which make them pretty much immune to unarmed combat. Unless you have dwarves that can punch with the force of a sledgehammer. 40 civilians could even kill a dragon if lucky, by causing enough pain, blood loss or suffocation... Zombies don't have any of these things.
Plus zombification causes sudden muscle mass gain, don't ask how.
Also zombies give really bad thoughts, and it's hard to fight back while screaming in horror and suffering flashbacks and stuff.
I think the hp system was taken out, so unless you can pulp the zombie (or chop it apart with axes/swords, if you don't mind having living limbs creeping around) it's not going anywhere...

Nobody wants to become a part of that trail.

Why did the cave troll cross the trap corridor 5 times on his way to the bathroom?
He likes making fun of your puny traps, and how not dead they make him.

What kind of toilet does a cave troll use?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 28, 2015, 08:07:00 am
I think the more approriate question here is what kind of toilets does anyone even use.

What kind of toilets does anyone even use?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Goblins on January 28, 2015, 09:24:10 am
Why don't dwarfs need light?  Are they closely related to moles?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ☼!!Troll Fur Sock!!☼ on January 28, 2015, 09:56:13 am
What kind of toilets does anyone even use?
Dwarves don't need them. Their digestive ends in a dead end. Nutritients and water get absorbed by the dwarf, everything else reinforces the beard. That's why they're impossible to cut off.
As for other races, their bodily functions seem connected to another dimension which exists only to teleport everything needed to survive straight into their blood stream.
Why don't dwarfs need light?  Are they closely related to moles?
They smell the air and detect vibrations with their beards, that's what most dwarven scientists say. However, they do so only to keep the truth from us - dwarves are radioactive. They're walking reactors powered by alcohol and if they live for long enough in an enclosed space, it absorbs their radiation and starts giving of light - this is why invaders don't smash into walls blindly while underground. And this is also what causes merchants to go ax-crazy if kept there against their will.


Why dwarves haven't weaponised these two attributes yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: KtosoX on January 28, 2015, 12:55:36 pm
Their [Dwarves] digestive ends in a dead end. Nutritients and water get absorbed by the dwarf, everything else reinforces the beard. That's why they're impossible to cut off...

...dwarves are radioactive. They're walking reactors powered by alcohol and if they live for long enough in an enclosed space, it absorbs their radiation and starts giving of light - this is why invaders don't smash into walls blindly while underground. And this is also what causes merchants to go ax-crazy if kept there against their will.

Why dwarves haven't weaponised these two attributes yet?

Dwarven scientist and researchers are indeed famous for their attempts at weaponization of the worlds natural phenomena. Unfortunately, their designs are often abandoned due to trivial matters like implementation difficulties or casualties. One could also blame for this state of things the lack of progressiveness within the dwarven nation. Generations died of dehydration before the general population finally started harvesting tree gown fruits for booze production...

Why are there no waterwheel based mechanical contraptions in the Mountain homes?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dwarf4Explosives on January 28, 2015, 01:13:43 pm
All megaprojects eventually kill the fort in which they are contained. Only those without them can survive for long enough to become permanent mountainhomes.

Why doesn't a creature with an outer layer of flame light grass on fire if it walks on it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sanctume on January 28, 2015, 05:21:19 pm
Why doesn't a creature with an outer layer of flame light grass on fire if it walks on it?

Those are just engravings depicting a layer of flame.

If an armor is made of magma-safe materials, how come wrestling a magma crab still burns?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on January 28, 2015, 05:44:30 pm
Metal conducts heat very well.  Same reason you get burned touching a hot pan.

When will people stop making unfunny beard jokes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on January 28, 2015, 06:40:49 pm
Never, since beards have a telepathic ability that forces non-bearded ones to make beard jokes.

Why can't dwarves get water from a cactus?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on January 28, 2015, 07:01:21 pm
They tried to use a screw press and just ended up getting spines everywhere, including themselves.

Why can't you tap maple trees for their delicious syrup?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on January 28, 2015, 07:25:53 pm
Because the syrup got in their beards, and took forever to get out.

Why is the word "beard" fun to type?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on January 28, 2015, 07:30:15 pm
Is it? Beard. Beard. Beard. Beard. Beard. Beard.
Cancels answer question: writing beard.

The power of the beard compels you!

Why does the power of the beard compel you?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on January 28, 2015, 07:33:17 pm
Because BEARDS!

Why do dwarf-related questions's answers often involve more beards than you'd think?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 29, 2015, 05:24:08 am
A dwarf without a beard is a short human, hence all dwarf questions that disregard beards are human questions.

What happens if an elf grows a beard?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on January 29, 2015, 07:07:00 am
Heresy!

What happens when a human grows a beard?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on January 29, 2015, 08:14:21 am
The human is still a human, just with a beard.  Were you expecting "he turns into a dwarf lol"?

Why don't mustaches or sideburns get any love?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 29, 2015, 08:16:04 am
They become a tall dwarf. Ninja'd
It is all in the length, which affects the surface area to volume ratio of the amount of mind controlling substances the organism can release into the enviroment.

What happens when a kobold grows a beard?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on January 29, 2015, 08:38:11 am
It becomes a master thief until it grows too long, after which it trips on the thing and breaks its neck.

If we have dwarven wagons, why can't we play Oregon trail: DF edition?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on January 29, 2015, 09:13:28 am
If we have dwarven wagons, why can't we play Oregon trail: DF edition?

You can. It's called "Adventure mode."

Why can't we buy, steal, or tame pack animals in adventure mode?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on January 29, 2015, 09:17:26 am
Every time I try to whip it for bad behavior, it passes out.

  Why don't dwarves request a profession from the overseer when they arrive?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sanctume on January 29, 2015, 09:57:40 am
Why don't dwarves request a profession from the overseer when they arrive?

The overseer like in most succession game only care about the grand plan. You want to be a mason? Ok, go build this floor over that magma ditch.

How can I weaponize socks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on January 29, 2015, 10:14:21 am
How can I weaponize socks?

http://dwarffortresswiki.org/index.php/DF2014:Danger_room#Coinstar_Room

Why can't dwarves conduct meetings without their hands?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on January 29, 2015, 10:20:52 am
Because the easiest way to talk to liaisons and such is through hand motions, especially ones of a different race.

How does the SMR stay semi-molten?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on January 29, 2015, 02:57:11 pm
There is a team of magma gnomes that stirs it at regular intervals, keeping it from hardening completely.

Do magma gnomes like booze as much as their surface-dwelling counterparts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on January 29, 2015, 03:00:12 pm
They prefer to drink molten metal.

Why haven't dwarves learned how to brew meat into booze?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Goblins on January 29, 2015, 04:32:11 pm
Ah.  I keep crashing in 40.24.  It's becoming slightly annoying.  Anybody got DF 40.23 or lower hanging around?  I need to downgrade.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on January 29, 2015, 04:34:50 pm
Ah.  I keep crashing in 40.24.  It's becoming slightly annoying.  Anybody got DF 40.23 or lower hanging around?  I need to downgrade.
  On the download page for 40.24, go to 'legacy' section.  Select.

They prefer to drink molten metal.

Why haven't dwarves learned how to brew meat into booze?
They have, but the filthy buggers keep nippin' it on the job.

  What is the canon way to explain the sudden changes between versions/worlds?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Goblins on January 29, 2015, 04:35:39 pm
Link please?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on January 29, 2015, 04:48:35 pm
Link please?
http://www.bay12games.com/dwarves/older_versions.html
There you go
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Goblins on January 29, 2015, 04:58:29 pm
Does PyLNP keep their updates somewhere?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on January 29, 2015, 05:03:11 pm
Ah.  I keep crashing in 40.24.  It's becoming slightly annoying.  Anybody got DF 40.23 or lower hanging around?  I need to downgrade.
  On the download page for 40.24, go to 'legacy' section.  Select.

They prefer to drink molten metal.

Why haven't dwarves learned how to brew meat into booze?
They have, but the filthy buggers keep nippin' it on the job.

  What is the canon way to explain the sudden changes between versions/worlds?

Armok gets bored and reshapes reality to something less boring.

Why can't you use animals' nails to make crafts if migrants sometimes arrive wearing nail jewelry?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 30, 2015, 05:06:56 am
Does PyLNP keep their updates somewhere?
Check the front page of the thread.
Ah.  I keep crashing in 40.24.  It's becoming slightly annoying.  Anybody got DF 40.23 or lower hanging around?  I need to downgrade.
  On the download page for 40.24, go to 'legacy' section.  Select.

They prefer to drink molten metal.

Why haven't dwarves learned how to brew meat into booze?
They have, but the filthy buggers keep nippin' it on the job.

  What is the canon way to explain the sudden changes between versions/worlds?

Armok gets bored and reshapes reality to something less boring.

Why can't you use animals' nails to make crafts if migrants sometimes arrive wearing nail jewelry?
How do you even get the nails in the first place?

When will people finally cease mistaking this thread as a serious one?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on January 30, 2015, 08:56:16 am
When people stop mistaking idle curiosity for legitimate questions.

Why aren't there any kaiju in DF?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Naryar on January 30, 2015, 09:01:37 am
When people stop mistaking idle curiosity for legitimate questions.

Why aren't there any kaiju in DF?

They're called Forgotten Beasts.

why is this thread off-topic
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 30, 2015, 09:10:33 am
To be on topic is to be off another one, and in this perpetual state of flux this thread shall exist.

Why don't automatons exist in DF?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on January 30, 2015, 09:21:01 am
To be on topic is to be off another one, and in this perpetual state of flux this thread shall exist.

Why don't automatons exist in DF?
Implying that Bronze colossi aren't?

What is the freakish rain that falls mainly on the plain to inflict pain?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on January 30, 2015, 09:37:58 am
The rain on the plain that causes pain is made of acid... from Spain...

Why don't fisherdwarves use spears to fish?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on January 30, 2015, 12:20:29 pm
Would you want to be that close to a wounded, thrashing tiger shark?

Hypothetically speaking, how many giant wrens would you have to kill in order to get enough of their (hypothetical) nails to make a crown?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vyro on January 30, 2015, 01:43:42 pm
Hypothetically speaking, how many giant wrens would you have to kill in order to get enough of their (hypothetical) nails to make a crown?

Precisely one for a single material stack, duh. Regardless of size it is consumed entirely for one job.

Why would a stack of several dozen bones be required to decorate a small animal trap whereas some dorfs happily make entire cabinets out of single tiny gem?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on January 30, 2015, 02:47:39 pm
The bones are stacked like Lincoln logs, and the rough gems are actually about the size of an elephant.

Why do building materials become darker when made into floors?  I can't make my Pikachu mosaic dining room like this!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sanctume on January 30, 2015, 02:57:13 pm
Why do building materials become darker when made into floors?  I can't make my Pikachu mosaic dining room like this!

Isn't there a option to adjust tink in the LNP?

If a a mini-fort out of a cube of obsidian over a volcano is caved-in, will it stay intact on the bottom?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: BraveHero400 on January 30, 2015, 03:23:47 pm
Quote from: Sanctume
If a a mini-fort out of a cube of obsidian over a volcano is caved-in, will it stay intact on the bottom?

Well, in a volcano, no. Dropping it a few levels onto the ground works, sometimes. (this person tried this idea)  (http://www.bay12forums.com/smf/index.php?PHPSESSID=fe3614d5bb04d3a75b90f9c99aa7990c&topic=56305.0)

Why am I getting notifications when Troglodytes give birth?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on January 30, 2015, 03:32:36 pm
Why am I getting notifications when Troglodytes give birth?
The dwarves can hear the chirping and screeching from the fortress...

Why do my dwarves keep bringing animals they killed to the butcher shop deep underground rather then the one right on the surface where they killed the beasties?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on January 30, 2015, 04:09:42 pm
It's cooler underground, so the meat keeps longer.  It's like a more violent root cellar.

Why don't gryphons or centaurs exist when we have monstrosities like green devourers and creepy crawlers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on January 30, 2015, 04:54:35 pm
Why don't gryphons or centaurs exist when we have monstrosities like green devourers and creepy crawlers?

Even in the most fantastic world, people will always make up stories about fantastic creatures. Something had to be only a legend.

Why don't dwarves get negative thoughts from walking through vomit?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GiantCaveMushroom on January 30, 2015, 05:17:50 pm
Dwarf vomit has a sand like texture and lacks any stench associated with digestion, so the dwarves just think they're walking through green sand.

Why do dogs like to perform violence on animal men?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on January 30, 2015, 07:13:06 pm
Dogs are instinctively terrified of anything that resembles a fursuit.  When multiple animal men congregate, the dogs mistake it for a furry convention and panic.

Why don't dogs actually bite anything?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 30, 2015, 11:34:41 pm
They're too busy using their teeth to wrestle.

What would happen if there were Nethack unicorns in DF?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: The Big D on January 31, 2015, 05:28:25 am
Someone would find a way to breed them in a concentration camp-style farm. Remember the mermaids?

Why are Jabberers called Jabberers when they don't speak (or at least, it doesn't say it in the description) and they have no [CAN_SPEAK] tag?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on January 31, 2015, 07:26:10 am
They're all avid fans of the old cartoon Jabberjaw.  It's a term like "bronies" or "Whovians".

Why can't you brew mog juice?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Knit tie on January 31, 2015, 08:06:27 am
The same reason you can't brew blood - it coagulates.

Why can't you drink blood?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on January 31, 2015, 08:40:40 am
You can. All you need to do is profane a temple first.

Why are there three cavern layers, why not more?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: NomeQueEuLembro on January 31, 2015, 08:48:08 am
You can change the amount of caves in advanced world-gen. Not sure what are the min/max values, however.

Why we can't get leather from bunnies?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on January 31, 2015, 09:44:47 am
PETA forbade it, but they were devoured by elves before they could ban the skinning of other cute fuzzy animals.

How do gods decide what kind of werebeast somebody becomes when they profane their altars?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on January 31, 2015, 10:50:32 am
They roll a 700 sided die...

Why are werebeasts so much more infectious than vampires?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on January 31, 2015, 10:55:59 am
Most vampire victims are too dead to spread their curse.

Why do all my modding attempts mess with the generation of shelled vermin?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on January 31, 2015, 12:30:15 pm
Making pond turtle explode when threatened sounded like the perfect way to make hand grenades, unfortunately it has some nasty side effects on the turtle population...

So what happened to the mussels?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on January 31, 2015, 12:38:57 pm
They are preparing to make the jump to Muscle Men :D

How does one harvest leather from a mussel?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on January 31, 2015, 01:32:28 pm
You grind up the shells and suspend them in a substance not unlike silly putty.  Hey, it's close enough.

Why don't the dragons have wings?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on January 31, 2015, 03:59:36 pm
Giving a quadruped wings would mean it has six limbs, and only insects have six limbs so if dragons had wings they would technically be insects instead of lizards...

Does this mean cave dragons are technically insects?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on February 01, 2015, 12:03:39 am
No because they still have an internal skeleton that insects don't have



Why is my fort falling apart?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on February 01, 2015, 01:05:24 am
There isn't enough dried blood and congealed misery to hold it together.

How much dried blood and congealed misery do you need to keep a fort together?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on February 01, 2015, 01:27:49 am
More than two years of cavern slaughter and 12 dead dwarves of greaving


Why hasn't a tantrum spiral started yet? Are my dwarves just that hardened?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on February 01, 2015, 01:47:40 am
You simply haven't found the key dwarf yet. Keep a lookout for any dwarf overfond of cats, elves, or nobility. :p

Why can't vampires fill their waterskins with blood so they don't have to hunt so much?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: The Big D on February 01, 2015, 04:10:38 am
Because of the strange properties of leather, waterskins, blood, and their necromantic curse, the contact with the blood and magic causes the leather of the waterskin to grow fuzzy white hair and the blood to congeal into pudge. Thus, the fluffy wambler was born.

Why do gods possess the power to turn demons into other gods?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on February 01, 2015, 05:19:18 am
For the continuation of their species of course. They implant little parasitic copies of themselves and the demon acts as a host.

Why hasn't anyone tried running DF on a supercomputer?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on February 01, 2015, 05:13:39 pm
For the continuation of their species of course. They implant little parasitic copies of themselves and the demon acts as a host.

Why hasn't anyone tried running DF on a supercomputer?
Still lobbying for permission, but I'm a lowly freshman who has yet to get a professor hooked or explain why it's a valuable research project.

I don't hazve a question. Pass
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on February 01, 2015, 05:18:03 pm
!!YOU SHALL NOT PASS!!

  Why shalln't he?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on February 01, 2015, 07:14:52 pm
!!YOU SHALL NOT PASS!!

  Why shalln't he?
(( shan't. ))
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on February 01, 2015, 10:17:38 pm
!!YOU SHALL NOT PASS!!

  Why shalln't he?
(( shan't. ))
He shan't pass the shantie
for the ocean of brandy
is wagered upon this old vessel of rhyme
and passing the shantie
means giving up brandy
a price too high for him to pay at this time

Why can't we make our dwarves sing shanties?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: The Big D on February 02, 2015, 04:10:28 am
Because they may possess the power of perpetual motion, but they have yet to master sailing. So no sea travel to warrant shanties.

Why have dwarves harnessed perpetual motion yet not managed to harness power from Tantrum spirals or !!Thermonuclear Catsplosions!!? Or even pitchblende reactors?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on February 02, 2015, 06:54:36 am
It's hard to concentrate on science when you're surrounded by exploding cats.

If brown recluse spiders live in temperate forests, how come I only see their webs in tropical biomes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on February 02, 2015, 08:41:02 am
The thing is, normally the spider overrides the web in the Omnipresent Overseer Chemtm. Thus, you can only see the web in tropical biomes where the spider has evaporated.

What would happen if Bay12 became a Mountainhome?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on February 02, 2015, 12:12:38 pm
Every trade agreement would have elf skull totems at highest priority.

Why is everything remotely feminine disparaged as being for tree-hugging elves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on February 02, 2015, 12:45:34 pm
It's because elven society just happens to be matriarchal. where as dwarves have mastered gender equality, their godlike overseers cannot bear any reminder of elvenkind and thus enforce a rigid masculinity.

Why do humans fold so easily to demonic forces?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on February 02, 2015, 02:43:12 pm
You'd be surprised what people will agree to when you promise clean public restrooms.

Why can't you train dogs to herd your livestock or sniff out lawbreakers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on February 02, 2015, 11:41:06 pm
Because live stock in this game is much closer to wild (and in some cases is just trained wild) breeds that are far more agressive than the docile ones we have now. Also drugs are, as far as I can tell, legal in DF so there is nothing for them to sniff out especialy since all dwarves smell the same: booze, miasma, dirt, and ash



Why are dwarves so unstable?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: The Big D on February 03, 2015, 03:02:26 am
Because of the way their skull is designed: It encapsulates the two sides in bone; the irrational emotional side is given much more room to grow, more than half of the skull, and the rational half is much more stunted. Basically the brain is split into two, big irrational side, tiny rational side.

TL;DR: Dwarves are stupid.

If dwarves are so liquored up all the time, how come they manage to create masterwork platinum figurines?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on February 03, 2015, 05:21:24 am
The more correct question is how do humans manage to do anything without the wonderful mental stimulant that is booze.

Why are replica butterfly knives so darn fascinating to play with?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on February 03, 2015, 08:28:56 am
Because you can use them to cut up replica butterflies - it's the cruelty-free alternative.

What happens if a dwarf kisses a giant toad?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on February 03, 2015, 09:07:15 am
Currently?  The toad flees in terror.  One day though, Toads will kiss back with their sticky tongues.

Spoiler (click to show/hide)


Why do duplicates of one stone cause the world to simulate Lord Lemonpies avatar? 'the rainbow effect?'
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on February 03, 2015, 12:17:13 pm
Because sometimes stone gets bored of being gray all the time, you know?

Why can't you use saltpeter as an economic stone?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on February 03, 2015, 12:24:28 pm
Because dwarves prefer magma over gunpowder.

Why do some dwarves hate industry and like trees?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Splint on February 03, 2015, 01:34:43 pm
Possible elf exposure. So obviously such dwarves need to be sent against the tree lovers to show them how horrible nature really is.

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on February 03, 2015, 04:53:42 pm
That's not a question.

What does the end of the world look like on one of Armok's globes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on February 03, 2015, 05:01:02 pm
The dwarves and elves and humans and other races look into the sky too see a great red hammer falling from the sky
In a deep booming voice that shakes the ground they hear,"More blood for the blood god!"
Then the hammer strikes and the planet turns into an orb of pure blood, which Armok then swallows, pisses back out, let's dry, then forges it and it's first anvil in one blow of his great hammer to create more blood



Why doesn't Armok send my dwarves gifts when they perform sacrifices?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on February 03, 2015, 05:12:06 pm
Your sacrifices are insufficient, insert more blood

How much blood is enough?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GiantCaveMushroom on February 03, 2015, 11:43:58 pm
It is never enough.

How much fun is enough?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on February 03, 2015, 11:47:58 pm
As much as you need to satisfy Armok yourself the people following your community fort.

Why won't dwarves use catapults to launch anything but boulders?


Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on February 03, 2015, 11:50:07 pm
Because there are better uses for elf corpses, like making bone bolts to make more dead elves, or serving elf sirloin to your dog.



Does an elf have enough bone to carve into enough bolts to kill another elf?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on February 03, 2015, 11:55:43 pm
Depends how well you aim

How many times do you have to drop an elf corpse 30 stories before the dwarves will use their bones?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on February 04, 2015, 04:52:17 am
Depends on how high the necromancer coeffecient (Ñx) is.

Have the dwarves weaponised elves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: GiantCaveMushroom on February 04, 2015, 05:31:34 am
They can always find more ways to.

We know elves eat the bodies of the dead, but what do they do with the clothes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on February 04, 2015, 05:43:47 am
Cut them into raw cloth and sell them to the dwarves as new.

  Why arent the elves at peace with rocs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on February 04, 2015, 08:06:00 am
Cut them into raw cloth and sell them to the dwarves as new.

Why arent the elves at peace with rocs?
Showing no mercy, rocs stole ‼lignite earrings‼ from the dwarves. What followed was inevitable.

Why aren't plump helmet men at war with the dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on February 04, 2015, 08:30:31 am
Plump helmet men lack the opposable thumbs needed to wield weapons?

Why aren't weretortoises slow enough for anyone with working legs to run away from?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on February 04, 2015, 10:18:10 am
Same reason why werewolves can't be distracted by pre-butchered meat - they lose some famous properties in exchange for massive destruction.

Why do dwarves take weapons they can't use properly, even if ones they can are available and of similar or greater quality?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vyro on February 04, 2015, 10:26:14 am
Why do dwarves take weapons they can't use properly, even if ones they can are available and of similar or greater quality?
Two words: bragging rights. And besides, all dorfs are brave, stupid and drunk 24/7, so that huge greataxe might look like an awesome idea until you actually get your mitts on it.

Why do dorven civs always favor one-handed weapons paired with shields?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on February 04, 2015, 10:42:58 am
Because dwarves understand that, when magma-based destruction isn't an option, it's best to pair a good offense with an equal or similar defense. Plus, said great axes, when swung, put dwarves too off-balance.

Are dwarves immune to lead poisoning?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Rotten_Karma on February 04, 2015, 12:07:07 pm
Are dwarves immune to lead poisoning?

No, in sufficiently large quantities anything is poisonous, for example a mine cart rail gun filled with lead mugs.

Why are the alligators on my embark the only ones in the world afraid of dwarves and pigs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on February 04, 2015, 12:35:01 pm
Because they had a traumatic experience with dwarfalligatorpig.

Why do elves mock dwarves for their height when dwarves can easily be taller than an elf?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on February 04, 2015, 01:36:10 pm
It's not that they're taller, it's just that Dwarves are more insecure about it... or at least Elves think they are...

Why are humans called "medium sized" when they're the tallest sapient race in the game?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on February 04, 2015, 02:20:17 pm
Because humans are also the most humble sapient race.

Which sapient race is the least humble?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on February 04, 2015, 02:21:59 pm
The damn dirty elves, for lack of apes.

Why aren't there gorilla men?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on February 04, 2015, 02:22:58 pm
Because gorillas are close enough to men it's redundant.

How can you get prepared dragonfly brain and similar items when embarking?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on February 04, 2015, 02:55:03 pm
The mountainhomes have a dedicated team of fluffy wamblers who raise dragonflies and other tiny creatures for meat.

If vampires don't age, why does their hair turn white with the passage of time?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on February 04, 2015, 03:50:07 pm
Malnutrition

Why do werebeasts attack fortresses when they almost always outmatched?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on February 04, 2015, 04:15:32 pm
They reason that if they bite a few people they won't be so outmatched anymore.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on February 04, 2015, 04:56:33 pm
Why is there no above question?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on February 04, 2015, 05:08:53 pm
Because I either forgot or couldn't think of one a kobold stole it.

What is dwarven Valentine's day like?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: lobstercow42 on February 04, 2015, 06:12:16 pm
What is dwarven Valentine's day like?

They probably probably get caught up in giving each other valentine gifts

Urist McTantruming throws the superior copper pot!
The copper pot hits Urist McOtherdwarf in the head, severing the part!
Urist McFriend is throwing a tantrum!

What's the best way to segregate a fortress that is half vampires half were-elephants?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on February 04, 2015, 07:25:23 pm
Walls, though burrows are a decent second, at least until the full moon...

So do the vampires go in the top half of the fortress or the bottom half?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on February 04, 2015, 10:04:34 pm
The top half. The mayor (and just about everyone else in charge) is a vampire, so when the decision was made, they were able to unilaterally decide to seal the were-elephants in the basement of the fortress until they kill each other off.

Why are the nobility the only ones who care about their own mortality?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on February 04, 2015, 10:08:37 pm
They're the only ones to have that kind of spare time.

Don't have a question, give me a dwarven riddle.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on February 04, 2015, 10:49:03 pm
If dwarven beer is hard and dwarven wine is soft, what is dwarven rum?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vyro on February 04, 2015, 10:57:02 pm
It's juuust fine. And here's another one.

All day long I just stand down, flip wrong lever - blood all around . Who am I?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on February 04, 2015, 11:06:41 pm
The hauler most foul. Alternatively, the stupid vampiric noble.

What lies in the depths of the Dwarven soul?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on February 04, 2015, 11:34:19 pm
Beard.

What lies at the depths of the Dwarven heart?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on February 05, 2015, 12:06:39 am
Beard.

What lies at the depths of the Dwarven heart?
Magma.

What lies at the depths of the dwarven liver mind?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on February 05, 2015, 12:25:04 am
A small, shriveled up, alcohol damaged nervous center that has a connection to a fourth dimentional being that tells it what to do outside of basic survival instincts



Why are my dwarves so retarded?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on February 05, 2015, 01:21:46 am
Because the booze they grew up drinking was stored in lead barrels?

Why can't you make catapult slugs out of lead?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: The Big D on February 05, 2015, 05:09:38 am
Because lead is too poisonous to be used for such purposes! Thats why we have lead mugs.

What is under Hell?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on February 05, 2015, 08:21:44 am
Heaven, duh!

Why can't you buy tiger men anymore?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on February 05, 2015, 08:28:13 am
They were too fisty for dwarven entertainment.



Why were you buying tiger men?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on February 05, 2015, 08:35:58 am
I never got to, but it would be because I wanted to pretend Nepeta Leijon was my mayor.

What do dwarven women use for their "time of month"?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on February 05, 2015, 08:53:41 am
Magma. 'Cos that solves everything.

What is short but tall, caring but ruthless, principled but barbaric?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on February 05, 2015, 10:39:57 am
Your Mother.

What does the fox say?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on February 05, 2015, 10:45:41 am
You stab the fox in the upper body with your iron long sword and the severed part sails off in an arc!

Why is the only sword that is obviously and nearly always better than the short sword the long sword?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on February 05, 2015, 01:28:39 pm
Sword fixation: more length = better, until it requires two hands

Why are you using swords instead of axes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on February 05, 2015, 02:32:02 pm
Because it's hard to find halberds, the perfect fusion of an axe, a sword, and a spear/pike.

Why is it hard to find halberds but easy to find various swords?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on February 06, 2015, 12:42:02 pm
Blacksmiths are lazy.

I still don't think anyone ever explained that one town I had where there were like twenty monster layers with replicating leather and multiple bronze colossi that made my FPS drop to 0 nearly always. I think it was called Spicyparched. Dwarven story tellers go~!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on February 07, 2015, 12:34:41 am
How did questions master the art of becoming invisible?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on February 07, 2015, 12:43:51 am
Like this.

Why are the in-game gods all total douchebags? Seriously, they spend all their time cursing people and raising demons from the underworld to rule over goblin civs. And granting unholy secrets of undeath to people they know won't use them responsibly.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on February 07, 2015, 09:11:56 am
It's all for the blood...

How would magic missiles look in DF's combat system?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on February 07, 2015, 01:08:31 pm
Like bolts, but colored funny.

Why can't you make stuff out of chitin, feathers, or scales?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on February 07, 2015, 01:17:34 pm
Dwarves use every part of the animal, the parts that fall off the outside when they vigorously rub it down before butchery don't count.

Why can't anyone catch thrown objects?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: reality.auditor on February 07, 2015, 06:29:54 pm
Why can't anyone catch thrown objects?
Too fast.

Why tame animals respect pasture borders despite no fence, guard dogs etc?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on February 07, 2015, 07:26:26 pm
Pasture is created by coating the grass in a hallucinogen that is absorbed through the feet or hooves.  As a result, the land outside the pasture appears to be a lake of fire that is infested with velociraptors.

Why aren't oysters found in fresh water?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on February 08, 2015, 03:08:28 am
A lot more dwarf forts are found near fresh water than salt water.

Why haven dwarfs tried out a space program?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Insert_Gnome_Here on February 08, 2015, 11:04:44 am
They Have.
http://www.bay12forums.com/smf/index.php?topic=126669.0 (http://www.bay12forums.com/smf/index.php?topic=126669.0)

Why do dwarves cook their drinks even when they are dying of thirst?
(When some higher power has not compelled them not to using the kitchen menu)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: The Big D on February 09, 2015, 05:32:50 am
Because the count mandated 9001 !!Dwarven Beer!! Roasts. It is made from finely minced dwarven beer, finely minced dwarven beer and finely minced elf tallow.

How do dwarves mince a liquid?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on February 09, 2015, 08:09:26 am
They freeze it, then smash it with a hammer.

If dwarves love cats so much and get mentally ill so easily, why haven't they started using therapy animals?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vyro on February 09, 2015, 07:31:07 pm
Urist felt less suicidal after being comforted by a pet.

Why do dorfs forge silver weapons but not silver armour? Ceremonial silver cuirass sounds nice. And every silver weapon other than the warhammer pretty much serves the same purpose already.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on February 09, 2015, 08:31:25 pm
Because silver is pretty darn heavy, such that it would probably be uncomfortable to wear.

Why are there no dwarven midwives?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on February 09, 2015, 08:45:27 pm
Nobody ever has trouble with birthing, so there's no demand

Why haven't dwarves domesticated Elk birds?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on February 09, 2015, 09:07:22 pm
They already aren't too into squiggly squak things


Why do dwarves birth children on stairways
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on February 09, 2015, 09:42:11 pm
Why do dwarves birth children on stairways

Dwarven birth doesn't require labor - the infant just sort of slips out.

Why do sapient egg-layers abandon their eggs to eat and drink, but nonsapient egg-layer grazers will starve themselves to death on their nest boxes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on February 10, 2015, 12:13:35 am
Because the sapient ones are smart enough to realize their eggs won't wander off on them if they leave.

How on earth do you make fibers out of pig tail, which is supposed to be a MUSHROOM?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vyro on February 10, 2015, 01:06:16 am
How on earth do you make fibers out of pig tail, which is supposed to be a MUSHROOM?
I don't think pig tails are more of a mushroom than cave wheat is.

How are those huge herbivora able to charge dorfs moving faster than a bolt flies? Seriously now, the first time I saw this I expected my poor bugger to turn into a red smear ending somewhere off the map.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on February 10, 2015, 04:49:23 am
As explained in other posts, a DF tile is in fact a little pocket dimension arranged in a grid pattern along with all the others. Thus, the herbivore is in fact warping from tile to tile at a faster rate than the dwarf whose warping is faster than the bolt, and thus gains no momentum and hence is not applicable to the laws of physics.

Why do I spend more brainpower answering these questions than answering the questions in my physics assignment?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Meneth on February 10, 2015, 04:58:29 am
Because Dwarven physics are more complicated than regular physics.

When I release my captured GCS into the silk farm, the cavern layer where the GCS appeared stop getting new animals. Why?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Insert_Gnome_Here on February 10, 2015, 06:12:37 am
All the other creatures are too scared to go anywhere near it.

Why are siege operators civilians?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on February 10, 2015, 08:34:22 am
Because the army is for nerds, and do siege operators look like needs to you?

Why hasn't phoebus made a gelder sprite yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on February 10, 2015, 10:14:07 am
They can't decide whether to use the butcher sprite, the surgeon sprite, or the dissector sprite

How many animals do you need to geld to get a legendary gelder?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on February 10, 2015, 12:19:38 pm
If you're Lorena Bobbitt, just one.

How do dwarven women deal with their monthlies, if they have them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on February 10, 2015, 01:33:52 pm
Axe murder. Noone will notice their period if they're already covered in blood.

Dwarven sushi??
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on February 10, 2015, 02:50:17 pm
By-product of the mermaid farming operations.

What keeps dwarves from freezing to death in a chicken leather thong and pig tail vest?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on February 10, 2015, 05:48:27 pm
What does everything for a Dorf?

Da Beard!

Why doesn't the rest of the Dorf do anything?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on February 11, 2015, 04:49:23 am
It's the same as why you don't ask why the rest of the cordyceps infested ant does not do anything, the parasite is more interesting.

What happens when a mine cart rolls off the edge of the map?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vyro on February 11, 2015, 08:39:44 am
I say it just keeps rolling with constant momentum, killing hundreds and causing untold amounts of damage before ultimately falling off the world because it's flat and such.

What happens to all those XragsX and *limestone mugs* that you heap up on the passing caravans?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on February 11, 2015, 08:41:51 am
The caravan continues its trade route, distributing mugs and old clothes to outlying settlements like a charity drive.

How has the economy not destabilised due to an oversupply of mugs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on February 11, 2015, 09:49:29 am
You're assuming that player forts aren't the sole producer of mugs. In fact, Armok himself is who blessed dwarves with the knowledge of mug production, strictly forbidding them to craft them inside the regular mountainhomes, because they are not properly annointed in carnage, magma, or mayhem.

What would happen if the Dwarven world were round?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on February 11, 2015, 10:43:46 am
We'd find a way to play pinball with it

Are there other planets in the DF universe?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on February 11, 2015, 12:09:07 pm
Yes, and each one has its own race of mentally unstable fortress-builders.

Why doesn't the DF world have pumpkins?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on February 11, 2015, 01:07:09 pm
Why doesn't the DF world have pumpkins?

It used to; but since they aren't brewable or edible raw, they all got cooked, and so dropped no seeds, and so went extinct.

Why doesn't cooking require fuel?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on February 11, 2015, 02:06:21 pm
Dwarven "cooking" is actually applied combat - the dwarves fight the food, killing bacteria and such. Dwarven immune systems destroy the bacteria anyway, but pre-killed bacteria adds fiber.

How does food in a stockpile never rot, even if it's been there as long as anyone can remember?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Insert_Gnome_Here on February 11, 2015, 02:42:57 pm
Food stockpiles are actually stasis fields, in which time does not flow. This decrease in time causes a corresponding increase in space, the cause of the quantum stockpile effect.

In DF, why does the wind always blow at one of 3 speeds and never change.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on February 11, 2015, 02:58:53 pm
Armok buys his fans from Shady Joe; once they're turned on and set to a level, they can never be changed or deactivated.

Why do people not question a massive creature made of solid slade asking them about their family?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on February 11, 2015, 03:07:50 pm
Would anyone who valued their life question a massive creature made of demonic stone?

Why can't you use wagons in your fort?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on February 11, 2015, 05:11:45 pm
Dwarves tend to compartmentalize things a lot more than humans, and don't intend to leave anytime soon. Incorporating the embark wagon as anything but a few logs that get turned into beds would offend their sensibilities.

Why don't any of the starting seven have any relationships with each other on embark? You'd think they talked to each other at least a little bit on the journey to the site.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on February 12, 2015, 08:47:25 am
The starting seven are spawned from the ground of the site itself, consuming the energy of the site and taking away the natural phase shiftiness that allows adventurers to fast travel through.

Do dwarves know what that strange arcane looking mess of gears and mechanisms they are strangely compelled to build is?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on February 12, 2015, 12:14:57 pm
Obviously it's going to be a super duper fun roller coaster that has a moat of whip wine filled with cave crocodiles...right?

How does the dwarven body generate enough pus to form effing pools of it on the ground?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nidilap on February 12, 2015, 12:28:53 pm
WE ALL ARE! EVERYONES A BIG BAG OF PUS!

Why can't pigs fight with Dwarven arms and armor?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on February 12, 2015, 02:43:45 pm
Because they are pigs, and they have hooves.  Hooves cannot fit into boots and gauntlets.  This question is silly.

Now that we know why we can't use wagons, why not pack animals?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on February 13, 2015, 09:32:37 pm
Pardon? I can't here you over the chewing of this +horse tallow roast+?

Why can't magma melt wood walls?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on February 13, 2015, 10:22:58 pm
Ash, made from burnt wood, is magma safe. When magma comes into contact with wood walls, it burns the outer layer into a thin layer of ash, which protects the interior of the wall from being burnt.

Why is ash magma safe?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on February 13, 2015, 10:25:01 pm
Dwarves have the ability to kinetically lock objects they use to make constructions. Sadly, this only works on specific constructions, like walls and floors. In the future, dwarven technology may extend that ability further, permitting invincible wooden doors made by just-recruited carpenters! Said ability explains why dragons can breathe fire on dwarf-made ice walls and get nowhere, but breathing it on a frozen river makes steam fairly quickly.
NINJA'D

Ash is magma-safe because he's dragonfire-proof. Then again, so are nearly everyone in the Pokemon anime...

When will dwarves become the magma?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on February 14, 2015, 12:34:21 am
As soon as you pull the lever.

Why was a human able to survive for a year and a season (early spring 199 to early summer 200) after having their neck ripped off by a giant dingo, migrate twice, become known for their worldliness, and suddenly remember they shouldn't be alive and suffocate not long after my adventurer talked to them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on February 14, 2015, 12:43:14 am
The realisation of the lack of vocal chords as a result of an attempt to speak caused him to realise he should not be able to speak or breathe and hence die. It is the same principle why cartoon characters only fall off thin air when they look down.

How do we replicate such a principle for dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: KingKaol on February 14, 2015, 08:53:04 am
2 year old just organized a party :D
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on February 14, 2015, 10:02:58 am
The maturity of dwarves is directly proportional to the amount of booze they have in their blood. By 1, the little dwarflet has leached enough ambient booze from its mother to be upgraded to a dwarflet, which has subpar cognitive function directed at attaining more booze for itself, which is why it has an increased propensity to party. By 12, the dwarflet has now enough booze in it to start concerning itself about the perpetuation of booze stocks.

How do we replicate such a principle for dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on February 14, 2015, 11:11:36 am
Simply force every dwarf to carry a crutch, then they won't even realize when they lose a leg because they can still walk.

How much wood can a woodcutter chop if they go to chop wood in a a siege?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on February 14, 2015, 03:38:33 pm
A:
The Woodcutter strikes the Goblin in the lower body with her (copper battle axe), spilling his rotten guts.
It is a gelding blow!

Q: Why was this inevitable?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Skullsploder on February 15, 2015, 01:24:11 am
[ORIENTATION]

Why don't dwarves grab the most valuable stuff available when making artifacts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on February 15, 2015, 09:55:27 am
Artificing, like art, is about inspiration, not quality. The closest materials are grabbed to maintain that spark of inspiration.

How do dwarves wear a loincloth menacing with spikes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arx on February 15, 2015, 10:04:20 am
It's a restriction of the game engine. They're actually «codpieces».

Why do structures never collapse under their own weight?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pisskop on February 15, 2015, 10:05:04 am
Do you not think it majestic?
Spoiler (click to show/hide)
[/s]

They are built with skysupport in mind.

Why don't dwarves start any fires?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on February 15, 2015, 10:36:06 am
They do not concern themselves with such lowly things as a mere fire when they can MAGMAAAA!!!

... _ _ _ ...?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arx on February 15, 2015, 10:53:28 am
.-- .... -.--   .-- --- ..-- .-.. -..   .   ?

What's up with the Morse?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: IndigoFenix on February 15, 2015, 11:58:17 am
Because dwarves are from morse nythology.

Why do kobolds have glowing eyes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on February 15, 2015, 01:25:07 pm
To skulk in the dark.

Where are all the Dwarven musicians?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: IndigoFenix on February 15, 2015, 01:53:58 pm
Getting ready to rock.

If a headless corpse and a disembodied head can both be animated by a necromancer, why does chopping the head off of a zombie kill it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on February 15, 2015, 02:20:09 pm
The necromancer union prefers that headed zombies use the head as a central magic point, so it needs to be re-raised when the head is severed from the body.

How do you make a harp out of rock?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on February 15, 2015, 07:22:44 pm
Very slowly and with limited success.

Why isn't Tholtig Cryptbrain nearly as celebrated as Cacame Apebalded?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tawa on February 15, 2015, 07:27:20 pm
Because of the Illuminati, of course.

Why are dorfs obsessed with grabbing dead bodies from caverns, leading to their untimely demise at the hands of gremlins and giant moles?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on February 15, 2015, 07:43:22 pm
No risk is too great if the rewards are turquoise-studded socks and troll fur thongs.

We have underwear in the form of said things, so why no bras?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on February 15, 2015, 08:29:50 pm
Dwarves don't have breasts of any sort. Even morbidly obese dwarves lack chest-floppers. It all goes to the hips.

Why do dwarves even care about clothes in the first place? It's not like they have anything to hide.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on February 15, 2015, 08:45:19 pm
To stay warm, duh.  Modesty sure isn't the reason I wear my coat and scarf outside.

Why can't kids learn skills using toy hammers or mini-forges?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on February 15, 2015, 10:08:15 pm
They learn how to play with toy hammers and pretend to forge mini-weapons and mini-armor with them, of course.

Why don't bandits seem to have a more appropriate response to being disemboweled by the teeth of a 2 year old dorflet vampire than "death is all around us" and the like?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on February 16, 2015, 01:18:47 am
No risk is too great if the rewards are turquoise-studded socks and troll fur thongs.
Sig'd
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on February 16, 2015, 02:59:03 am
Some form of Dwarven altruism/compassion? The Dwarves are more moved by the sufferings of others than their own. Alternatively, they are simply in shock.

Someone compose a Dwarfy limerick
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on February 16, 2015, 01:35:27 pm
There once was a Dorf named Urist
Who went out to grab socks from a tourist
He was soon found
And quickly struck down
When he discovered the goblin was armed

Dwarven poetry always breaks down after awhile, after all, musicality is always a dump stat...

How do weapon traps work?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheFlame52 on February 16, 2015, 02:58:23 pm
Spring-loaded blades, connected in a way that makes them into perpetual motion machines. It's a dwarven secret.

Why do dwarves worship gods that let demons into the world?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on February 16, 2015, 03:32:22 pm
Because NOT worshiping them invites their wrath? And no one wants to be turned into a vampire or werebeast arbitrarily. Also, the gods that don't let demons into the world or do stuff like that are benevolent, if inactive.

What is with goblins and them naming stuff after incest?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on February 16, 2015, 03:57:35 pm
Because NOT worshiping them invites their wrath? And no one wants to be turned into a vampire or werebeast arbitrarily. Also, the gods that don't let demons into the world or do stuff like that are benevolent, if inactive.

What is with goblins and them naming stuff after incest?

Well... Goblins are evil for a reason, right?

Why are goblins evil anyway.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on February 16, 2015, 08:18:28 pm
You'd be too if you were a walking fashion catastrophe from birth, green and purple are impossible to coordinate with.

Why don't the dorf gods ever do anything interesting like vampire or werebeast curses?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheFlame52 on February 16, 2015, 08:30:51 pm
Dwarves are cursed enough anyway?

Why can I always come up with an answer but never a question?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on February 16, 2015, 10:37:32 pm
I'm not sure, why do you think this is the case?

Why isn't there a better interface for asking about troubles and spreading word of your feats?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on February 17, 2015, 04:26:48 am
Cos it is inevitable and has to come to pass.

Why aren't people even slightly impressed by the slaying of a dragon?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on February 17, 2015, 05:09:42 am
They're stuck together with glue and breathe fire, so they're already on the verge of falling apart before you whack them in the head with a pick, causing it to go sailing off in an arc.

Why is it so hard to find a balance between "OH GOD EVERYTHING IS DEAD AND BURNING" and vanilla dragons when trying to mod them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on February 17, 2015, 05:38:29 am
Because you are missing the point. Dragons are supposed to be  "OH GOD EVERYTHING IS DEAD AND BURNING".

Why do only night trolls live in mounds?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on February 17, 2015, 06:46:06 am
Because you are missing the point. Dragons are supposed to be  "OH GOD EVERYTHING IS DEAD AND BURNING".

Why do only night trolls live in mounds?
Because they don't feel like a nut. (http://youtu.be/CjVKUap1HgU?t=4s)

How do dwarves start fires for workshop reactions?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: IndigoFenix on February 17, 2015, 07:57:19 am
Well, according to Tolkien dwarves can make fire with magic... As long as they have a tinderbox, and it isn't too damp or anything.

Why don't bronze colossi sink if dropped in water?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on February 17, 2015, 10:21:40 am
Why don't bronze colossi sink if dropped in water?

Because they're hollow.

Why do only cats adopt owners in vanilla, and not dogs or other "followed me home"-type pets?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallenAngel on February 17, 2015, 10:49:48 am
Because cats are mutant beards, which, instead of attaching to a host, gather levity from a host, slowing dwarves down.
This is counteracted by alcohol - dwarves process alcohol into more levity, reducing their weight, and counteracting the cat effect.
The reason why dwarves slow down when sober when no cats are present is simple - the beard itself has a similar effect, but it instead adds gravity to their bloodstream, requiring levity to counter. Beards stop adding gravity to bloodstreams when cats are present.

How exactly does Fast Travel heal any wound that could be healed?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Neckbeard on February 17, 2015, 03:10:31 pm
Because cats are mutant beards, which, instead of attaching to a host, gather levity from a host, slowing dwarves down.
This is counteracted by alcohol - dwarves process alcohol into more levity, reducing their weight, and counteracting the cat effect.
The reason why dwarves slow down when sober when no cats are present is simple - the beard itself has a similar effect, but it instead adds gravity to their bloodstream, requiring levity to counter. Beards stop adding gravity to bloodstreams when cats are present.

How exactly does Fast Travel heal any wound that could be healed?

It seems to be that "fast" travel is really only fast from our perspective.
Although why Adventurers regardless of race seem to heal faster still eludes me.

Any idea's as to why Adventurers heal faster in general than their relatively sessile counterparts in towns and forts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on February 17, 2015, 05:27:57 pm
Any idea's as to why Adventurers heal faster in general than their relatively sessile counterparts in towns and forts?

The same reason they're never overcome by fear or horror: they are possessed by Armok.

The real question is, since those possessed by Armok have amazing healing capabilities out of combat, why don't they have fast healing in combat?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on February 17, 2015, 06:00:40 pm
The same reason they're never overcome by fear or horror: they are possessed by Armok.

The real question is, since those possessed by Armok have amazing healing capabilities out of combat, why don't they have fast healing in combat?
Armok's too busy watching them fight to heal their injuries.

Why do dwarves never emigrate from player fortresses?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on February 18, 2015, 02:13:58 am
They can check out any time they like but they may never leave.

Why do I want to write a DF version of that song now?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on February 18, 2015, 08:26:11 pm
Let the dorfiness flow through you...

Why isn't pitchblende radioactive?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on February 18, 2015, 09:19:09 pm
Let the dorfiness flow through you...

Why isn't pitchblende radioactive?
Dwarves don't believe in stuff like radioactivity or heavy metal poisoning. It's not supported by the Thaumaturgic Method, since those minerals don't have any syndromes.

Why don't the dwarves just collapse all their enemies' cities into the magma sea?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on February 18, 2015, 10:02:15 pm
It takes a lot longer when you just have one adventurer digging away on adventure mode timescales.

Why does it feel so appropriate to find an abandoned hamlet with a pitchblende keep?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on February 18, 2015, 10:19:26 pm
Because a town I dead people is appropriate for Bay 12.

Why does it feel so fun to slaughter civilians in adventure mode?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on February 19, 2015, 12:43:43 am
Because if the world is made of cardboard, tipping it over is fun.

Why can't dwarves make paper?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Naryar on February 19, 2015, 03:20:29 am
Because if the world is made of cardboard, tipping it over is fun.

Why can't dwarves make paper?

Because it's made of outside plants AND is not booze or a bed, and therefore is dangerously elf-like.

They got stone to engrave on. Why would they make paper ?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on February 19, 2015, 07:16:33 am
For book-keeping For their necromancer overlords!

Why don't dwarves have priests yet? ( Or do they? )
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Uzu Bash on February 19, 2015, 10:50:07 am
Because the still is a dwarf's temple.

On the stock summary, why are drinks listed as a subitem of food stores? Aren't they significant enough to be a separate item? It should be listed above created wealth -- Booze Created:   Booze Consumed:
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dwarfu on February 19, 2015, 12:25:45 pm
A certain wtf, indeed.  Relatively vanilla game.

(http://i881.photobucket.com/albums/ac11/Mondoshawan/DF/koboldcamp.png) (http://s881.photobucket.com/user/Mondoshawan/media/DF/koboldcamp.png.html)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on February 19, 2015, 02:40:22 pm
Something something plains and trees.

Why can't hydras regrow their heads?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: AzTech2064 on February 19, 2015, 02:57:21 pm
beacause dwarf will imbued weapons prevent cut off stuff to regrow, exspecially if those dwarfs dont beliefe in regrowing limbs. and because necromancers cant reattach theor dead body parts to turn themselve in undead killing machines except the head, that would be totally idiotic ;)

why have cave dragons wings, and cant use them, but normal dragons dont have any?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on February 19, 2015, 04:12:10 pm
why have cave dragons wings, and cant use them, but normal dragons dont have any?

They derive from a common ancestor that had wings. Above-ground dragons dragons evolved fire-breathing after the split, at which point having wings became an evolutionary disadvantage. See, because the wings they had previously had were membranous instead of scaled, they were vulnerable to fire damage and subsequent infection & death. So the first wingless dragon had a strong selective advantage, and all living dragons are descended from her.

Cave dragons didn't develop fire-breathing, but they were also in an underground environment, where a creature of their bulk didn't have room to fly. So, wings were not a preserved trait, but they weren't selected against, either. Thus, their current vestigial state. Ironically, because the wings don't need to be flight-worthy, they, too, now lack the membranous surface that was a selective disadvantage for above-ground dragons, and so they are now also completely dragonfire-proof.

---

Why was the ancestor of firebreathing dragons dragonfire-proof?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Uzu Bash on February 19, 2015, 05:30:43 pm
Because otherwise it wouldn't have been an ancestor of anything.

Wtf can you brew that produces raw mussels?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on February 20, 2015, 12:17:18 am
Protein shakes


How does one mine in adventure mode?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ColonelTEE3 on February 20, 2015, 12:28:25 am
Very carefully.

Why is it that if you station archers by a fortification, they will choose to stand one to two tiles away from the fortification...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on February 20, 2015, 01:52:01 am
Very carefully violently.

Why is it that if you station archers by a fortification, they will choose to stand one to two tiles away from the fortification...
Because then they'd have to shoot enemies, which means they'd use up ammo, which means they'd have to go fetch more. They'd rather be out drinking.

On the stock summary, why are drinks listed as a subitem of food stores? Aren't they significant enough to be a separate item? It should be listed above created wealth -- Booze Created:   Booze Consumed:
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on February 20, 2015, 01:56:08 am
Protein shakes


How does one mine in adventure mode?
High strength and hammer skill.

Very carefully violently.

Why is it that if you station archers by a fortification, they will choose to stand one to two tiles away from the fortification...
Because then they'd have to shoot enemies, which means they'd use up ammo, which means they'd have to go fetch more. They'd rather be out drinking.

On the stock summary, why are drinks listed as a subitem of food stores? Aren't they significant enough to be a separate item? It should be listed above created wealth -- Booze Created:   Booze Consumed:
Because... Alcohol is one of the five dwarven food groups: Booze, meat, cheese, fungus, and bread.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on February 20, 2015, 03:41:02 am
Spoiler (click to show/hide)

Where does an adventurer get the wood to build a campfire?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: AzTech2064 on February 20, 2015, 03:45:23 am
Where does an adventurer get the wood to build a campfire?

obviously from some goblins/thingys/humans/zombies he decapitated and mutilated (tha is no wood! fat burns brighter!) btw the same reason wor thost ghastly creatures attacking you every night (everyone is drawn to a campfire the smells like chicken roast^^)

why havent dwarfs learned how to craft rock bins?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on February 20, 2015, 05:31:57 am
Rock bins would win over metal and wood bins due to sheer quantity. That simply would not do because there must be some way to anger the elves.

How about cloth mattresses?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on February 20, 2015, 05:43:12 am
Soft bedding is for heretics, that's why.

Why can't dwarves make stone beds?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on February 20, 2015, 05:43:12 am
oops
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on February 20, 2015, 09:20:34 am
Why can't dwarves make stone beds?

It's a legacy of the old crafting guilds. In the old days, the carpenters' guild negotiated exclusive rights to bed-making, and was so successful that wooden beds became traditional. There is some debate among historians about whether the knowledge of how to make stone/metal beds was actually lost, or if masons and blacksmiths are still terrified of the carpenters' guild's legendary enforcers.

This is why beds can be made out of stone or metal in strange moods - technically it's possible, but only a Moody dwarf can make furniture without plans or fear of repercussions.

What happened to the old guilds, anyway?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vyro on February 20, 2015, 12:05:31 pm
It's a legacy of the old crafting guilds. In the old days, the carpenters' guild negotiated exclusive rights to bed-making, and was so successful that wooden beds became traditional. There is some debate among historians about whether the knowledge of how to make stone/metal beds was actually lost, or if masons and blacksmiths are still terrified of the carpenters' guild's legendary enforcers.

This is why beds can be made out of stone or metal in strange moods - technically it's possible, but only a Moody dwarf can make furniture without plans or fear of repercussions.
So, in short, Evil Copyrights happened.

What happened to the old guilds, anyway?
Oh, those are still back there at the Mountainhomes. You know, where things do not suddenly kick and try kill you. And even if your outpost does happen to inherit the title, things still try, so this concept is alien to your dorfs.

Peach pits are completely unusable (outside of really unconventional means) and are being produced at insane numbers, hitting at your FPS. Why are peach pits so evil?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheFlame52 on February 20, 2015, 12:10:10 pm
Because dwarves don't know how to throw away trash.

Why do civilian dwarves try to charge massive cavern critters they can't possibly defeat?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on February 20, 2015, 12:14:07 pm
But those rutherers just look so fuzzy!

Why don't date or coconut palms ever seem to drop fruit?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Rose on February 20, 2015, 12:36:00 pm
Spoiler (click to show/hide)
Look at these. Do they look like something a dwarf would recognize as a fruit?

Why can I never bring a fortress past a few years?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on February 20, 2015, 12:46:39 pm
Cursed with Awesome/Blessed with Suck?

Why are yetis and Troglodytes so angry with dwarves that they attack no matter what with no strategy at all, whereas equally stupid ( and in the case of yetis: sized ) trolls are able to attack with cohesive "strategy" and only attack when necessary/during a goblin raid?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on February 20, 2015, 01:21:54 pm
Why are yetis and Troglodytes so angry with dwarves that they attack no matter what with no strategy at all, whereas equally stupid ( and in the case of yetis: sized ) trolls are able to attack with cohesive "strategy" and only attack when necessary/during a goblin raid?

Yetis and trogs are wild. The trolls you're talking about are part of the goblin civilization, and have been domesticated and trained.

Wild trolls attack much like trogs do.

Why don't invaders ride on mounts anymore? I haven't had a mounted invader since 34.11.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on February 20, 2015, 02:40:01 pm
They decided it wasn't fair to ride monsters into battle when the dwarves had to charge in on foot. The idea of traps and built defenses were lost on them.

Why won't dwarves make booze out of meat?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on February 20, 2015, 05:22:52 pm
You can't ferment meat, it just rots. And rotten meat is highly hazardous to your health and tastebuds.

Why don't the undead ever turn on the necromancer that raised them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on February 20, 2015, 06:08:09 pm
They know that if he's gone, there won't be any more pizza on Friday night

How does dwarf mine for fish?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Uzu Bash on February 20, 2015, 08:44:20 pm
Find a brook and hit it with a pick.

Kitten. Legendary climber. Fell down a ramp. Wtf?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on February 20, 2015, 09:58:45 pm
Even the best of us make mistakes sometimes...

How are magma forges capable of forging magma-safe items?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on February 20, 2015, 10:57:29 pm
Dwarven alchemy/!!SCIENCE!! has found a way to transmute magma to plasma, which is capable of melting even magma-safe materials.

Stomach syndrome presenting with noxious gas, cramping, and pain. What do?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on February 20, 2015, 11:38:15 pm
Stop eating spicy food


Why don't dwarves make temples?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on February 21, 2015, 08:12:41 am
Stop eating spicy food


Why don't dwarves make temples?
The booze stockpile is practically a temple already.

Why do wild animals refuse to lay eggs when visiting player forts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on February 22, 2015, 12:56:25 am
Would you lay your eggs in a mysterious stinking hole in the ground full of alcoholic psychopathic midgets?

(^That is also my question)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on February 22, 2015, 11:53:01 pm
Yes they'll keep all the other predators out



Would you attack an alligator with two alcoholic friends and a hunting dog if said alligator tore the leg off your buddy who was out fishing and drowned to death while bleeding heavily?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on February 23, 2015, 08:32:38 am
Probably, while feeling vengeful.

What if haze?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on February 23, 2015, 02:37:12 pm
Probably everyone gets turned into an unstoppable super-zombie and all hell breaks loose.

Why can't you make dye from RL dye plants, like onions, beets, and walnuts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on February 23, 2015, 02:40:32 pm
Why can't you make dye from RL dye plants, like onions, beets, and walnuts?

Because I'm still working on the next iteration of my Plant Features mod.

Why is Dwarf Fortress so addictive?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on February 23, 2015, 02:53:12 pm
'Because everyone secretly has a god-complex, this damn near the ultimate wish-fulfillment. ( Could be that it's one of the strangest forms of expression ever and all who play have a common bond, as if shared trauma, that whether they like it or not gives them a brotherhood of strange people who all speak in shared expressions and have similar memories... )

Is it possible to jump off a cliff and land in a tree? EDIT: And live.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on February 23, 2015, 05:14:20 pm
 Yes, just not in Dwarf Fortress.

Why does everything kill you in Dwarf Fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Uzu Bash on February 23, 2015, 07:10:15 pm
Nothing kills me in DF. But my dwarves don't often survive.

Wtf is wrong with these still stockpiles?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: maxcat61 on February 23, 2015, 09:12:16 pm
A necromancer has not raised the stockpiles from the dead, so they don't move.

I want magma ponds. Why can't dwarves haul magma in buckets?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on February 23, 2015, 11:05:51 pm
Mojang patented buckets of lava.

Why is there no Dwarven pottery?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on February 23, 2015, 11:07:37 pm
A necromancer has not raised the stockpiles from the dead, so they don't move.

I want magma ponds. Why can't dwarves haul magma in buckets?
It would melt their beards. Consider hauling magma-filled minecarts with wheelbarrows instead.

Why are bins so evil?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on February 23, 2015, 11:58:21 pm
Because they render all items inside them inaccessible while they're being carried around. And dwarves pick up the entire bin of items whenever a new item that could be stored in the bin is created. All in all, the extra storage space they give you in no way justifies how fucking annoying it is to have jobs randomly interrupted by bin shenanigans every minute or so.

What on earth are wheelbarrows USEFUL for?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: klefenz on February 24, 2015, 12:28:04 am
Quote
dwarves pick up the entire bin of items whenever a new item that could be stored in the bin is created
They dont do this anymore.

Quote
What on earth are wheelbarrows USEFUL for?
I find them useful for hauling ore to the stockpile near the smelter. If you want to add more dwarfpower to it use multiple small stockpiles with 3 wheelbarrows each.

Why cant I atomsmash creepy crawlers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on February 24, 2015, 12:35:03 am
Too small - They are smaller than an atom.

Why is there no Dwarven pottery?

 
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on February 24, 2015, 04:25:15 am
Kilns have a lot of better things to do. Like make gypsum powder for instance.

What if dwarves had access to the internet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: IndigoFenix on February 24, 2015, 05:49:03 am
Urist McBrowser cancels work: Interrupted by Internet.

How do monsters made of liquids or powders survive for hundreds of years and rack up hundreds of kills if they fall apart from a single punch?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on February 24, 2015, 12:28:49 pm
Extremely good luck

How many weapons could a weaponmaster wield if a weaponmaster could wield weapons?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on February 24, 2015, 12:31:13 pm
As many weapons as the weaponmaster could hold if the weaponmaster's body parts have [GRASP] tags.

Not DF, but I just tried to fire a rabbit out of a bow made of sulphur in Armok I and the game crashed. I'm still not over it. Please explain.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on February 24, 2015, 01:37:13 pm
The game can't decide whether or not to treat the rabbit as a living projectile or a dead one; after all it was just exposed to sulfur. Games dont like to make decisions.

Why do people in adventure mode more often than not ignore you when you attack somebody nearby?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on February 24, 2015, 01:44:07 pm
That guy was a dick, and probably deserved the brainstabbing.

Why is the cuteness of the "Mother, is that you? Child, is that you?" *Dwarf Child embraces Dwarf Brewer* enough to make up for the annoyance of herding a clambering mess of jerkasses across the countryside, through countless pointless fights, tiresome river crossings, and--assuming you're on a vampire kick as I have been lately--not being able to drink the blood of your enemies without them flipping out?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Badger Storm on February 24, 2015, 02:43:03 pm
Because the mother-child bond is something that strikes a chord with most of us.  It's really a very primal thing.

Why can't we bring beagles with us on embark?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sheb on February 24, 2015, 02:55:47 pm
He's too busy playing X-COM.

Why do Dwarves have legends about Cheesemaker.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: The Big D on February 24, 2015, 10:48:16 pm
Because EvictedSaint

Why do crundles survive worldgen when they're so terrible?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on February 25, 2015, 03:47:08 am
Because crundles are not a civilisation and as such are not suceptible to the terrible wrath that is world-gen.

Why are orcas so rare?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on February 25, 2015, 07:35:45 am
Mermen are aggressive whalers.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Uzu Bash on February 25, 2015, 07:28:31 pm
Because crundles are not a civilisation and as such are not suceptible to the terrible wrath that is world-gen.

Why are orcas so rare?
Because they hate each other as much as everything in their biome hates them. Only humans seem to love them.

Giraffe hair thread. Why?

No body warned me about this stuff.

EDIT: Even more wtf; why does it never rain on my embarks? The local area is called The Wet Points. It's the tropics. This region has a North Pole so I assume it's the north hemisphere tropics, and August should be the peak of the monsoon season -- why no rain?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on February 26, 2015, 02:47:33 am
Because my adventurer got all of your allocated rain dumped on them at once.

Seriously: (http://imgur.com/a/Xuwk8)
Spoiler (click to show/hide)

Now for my question: WHY WAS SOMEONE THROWING SWIMMING POOLS AT ME?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on February 26, 2015, 08:40:20 am
Oceans and other natural bodies of water will freeze. Naturally that can't be too healthy.

Why aren't there any meteorites or other things during world-gen?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on February 26, 2015, 08:59:40 am
Oceans and other natural bodies of water will freeze. Naturally that can't be too healthy.

Why aren't there any meteorites or other things during world-gen?
Because the great turtle A'Tuin, cleverly swerves to avoid them all.

What level of modding would it take for my Dwarves to get seasonal colds like I do and drain large amounts of mucus from their sinuses? ( Acceptable alt-question: Why don't Dwarves already get seasonal colds? )
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on February 26, 2015, 11:52:27 am
The regular vomiting keeps any infectious vectors at bay, it's hard for a bacterium or virus to overcome stomach acid.

Wait, oh god, does that mean they're also vomiting out of their nose?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sanctume on February 26, 2015, 01:20:44 pm
The regular vomiting keeps any infectious vectors at bay, it's hard for a bacterium or virus to overcome stomach acid.

Wait, oh god, does that mean they're also vomiting out of their nose?

Yes, and direct sunlight kills. 

Do other dwarves witness a couple doing the deed when the bed area are shared, and what thoughts to get from such when clearly blankets aren't invented yet.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on February 26, 2015, 03:18:23 pm
"Witnessed an unusual wrestling match recently."
"Was forced to watch free dorfporn recently."
"Was uncomfortable after trying to uh... scratch an itch in public while watching free dorfporn."l
Actually they probably don't even notice it, npcs barely notice when you cut their neighbors head off unless it lands in front of them, and honestly I'm not sure they even have the contextual clues to understand what they are seeing since sex was literally just invented not long ago.

Why does the game add the x(male symbol)x to indicate that a reanimated head is gelded, isn't that a given? Was this not always the case? Is it possible for a reanimated head to not be gelded? Is... is it... hlkljasdf

*Max cancels post: interrupted by madness.*
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheFlame52 on February 26, 2015, 03:46:41 pm
You never know, best to make sure.

Why is my mayor's husband named Fikod Womancrystals?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on February 26, 2015, 04:49:23 pm
Yeah, check to see if he might be transgender. For all we know, he didn't change his name when he changed that.

Why do militia women still carry babies to battle and still get upset when they die?!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on February 26, 2015, 06:04:27 pm
Dwarves have no foresight

What other problems does this cause?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on February 27, 2015, 12:10:26 am
Orphans, tantrum spirals, drownings, murders, hammerings, Dwarves being eaten, Dwarves being stabbed, and general !FUN!

Why do I feel nothing when most Dwarves die? I only seem to care about vital workers, soldiers, and my starting seven.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on February 27, 2015, 04:00:08 am
You're not a dorf but a callous, ruthless force that rules upon the fort.

Why are siege engines generally so unamazing?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on February 27, 2015, 10:28:34 am
Reported gore spam.

Why are siege engines generally so unamazing?

Because we're fighting against invaders, not against a stationary target. Siege engines are built for sieging, not for fighting things that can get away.

Why the fuck did Zicit spam gore in the thread?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheFlame52 on February 27, 2015, 11:07:00 am
Because he's spamming gore in a lot of threads.

Why didn't my militia kill the elk birds until I told them to, despite being right next to them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: The Cafe on February 27, 2015, 04:02:45 pm
Because they were secretly elves.


Why did the trade caravan path straight to the edge of the waterfall, and why dd my dwarves decide to collect the remains at the bottom of the 10 z-level waterfall?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on February 27, 2015, 04:49:27 pm
Reported gore spam.

Why are siege engines generally so unamazing?

Because we're fighting against invaders, not against a stationary target. Siege engines are built for sieging, not for fighting things that can get away.

Why the fuck did Zicit spam gore in the thread?
He's a troll. At the time I reported him he'd only been active for a little while and had only 42 posts, presumably all spamming the same gore. I went into two threads with it before I caught on to what was happening. ( To be fair, I was in public for the first one and just generally didn't want to see it, so I just killed my browser without checking to see who was doing it. )

Because they were secretly elves.


Why did the trade caravan path straight to the edge of the waterfall, and why dd my dwarves decide to collect the remains at the bottom of the 10 z-level waterfall?
Obviously there were some fine quality xXTroll fur socksXx in that caravan.

Why is hell cordoned off with such a valuable and useful material as adamantine?


Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheFlame52 on February 27, 2015, 04:54:14 pm
Same reason my front gate was briefly made of soap - it was the closest available material.

If that's true, why isn't it plugged with magma?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on February 27, 2015, 08:41:30 pm

He's a troll. At the time I reported him he'd only been active for a little while and had only 42 posts, presumably all spamming the same gore. I went into two threads with it before I caught on to what was happening. ( To be fair, I was in public for the first one and just generally didn't want to see it, so I just killed my browser without checking to see who was doing it. )
Trolls like to kill goblins almost as much as I do, that guy was just a jerk, and yeah, I think I caught him early and started reports before I went to bed last night. You can just ask for a ban I think, don't gotta be THAT much of a dick.

TheFlame52: Demons are magmaproof.

Why did I uh... this is hard to explain:
Spoiler (click to show/hide)
Why was a necromancer horrified by death?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on February 27, 2015, 09:41:08 pm

He's a troll. At the time I reported him he'd only been active for a little while and had only 42 posts, presumably all spamming the same gore. I went into two threads with it before I caught on to what was happening. ( To be fair, I was in public for the first one and just generally didn't want to see it, so I just killed my browser without checking to see who was doing it. )
Trolls like to kill goblins almost as much as I do, that guy was just a jerk, and yeah, I think I caught him early and started reports before I went to bed last night. You can just ask for a ban I think, don't gotta be THAT much of a dick.

TheFlame52: Demons are magmaproof.

Why did I uh... this is hard to explain:
Spoiler (click to show/hide)
Why was a necromancer horrified by death?
Yeah, I just asked Toady to take care of it, and he did. That's good enough for me. If he does it again, I'll do the same.

Was it his death? I don't think necromancers can come back from their own death.

Talking horse?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on February 27, 2015, 10:36:03 pm
What horse?

That necromancer was inside. How could he have seen what I was doing to the one outside? Oh worth pointing out again: he's standing in a room so full of zombies you literally can't take a step without bumping into a rotting animated corpse.

Hidden secret question:
Spoiler (click to show/hide)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MobRules on February 28, 2015, 07:43:33 am
He didn't really think through his career choice ahead of time, and just sort of fell into something unsuitable -- it happens. Or maybe he never wanted to be a necromancer, but his parents pushed him into it and paid for necromancer-college. Now he's regretting his choice and having a midlife crisis.

Why do marksdwarves with plenty of ammo charge into battle and use their crossbows as bludgeons?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on February 28, 2015, 08:45:59 am
They are trying to be as close to utter dorfiness as possible.

Why were the above couple of posts rather incoherent?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on February 28, 2015, 11:33:32 am
Sorry! My fault!

Why is my eternal energy generator not working?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on February 28, 2015, 12:25:51 pm
The law of conservation of energy

How many unanswered questions have piled up at this point?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Rose on February 28, 2015, 12:41:40 pm
are kobold bulbs made from real kobolds?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: 4maskwolf on February 28, 2015, 12:44:20 pm
No, but they're made from real bulbs.

Why do dwarves so often ignore the armor I give them unless I tell them to strip down and put on only armor? (Yes, I know the game mechanic behind it, I'm just grousing).
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Rose on February 28, 2015, 12:46:54 pm
It is only the tender brush of wind on their bare skin that lets them know that they need to change.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on February 28, 2015, 01:55:47 pm
(( Not a wtf, but it is a plug: Vote on the fate of MurderMachines here: http://www.bay12forums.com/smf/index.php?topic=148661.0 ))

Why haven't dwarves successfully split the atom yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on March 01, 2015, 01:26:16 am
The world still needs to exist for blood to be shed. Armok simply cannot afford that.

Why haven't dwarves discovered magnetism yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on March 01, 2015, 01:49:04 am
How do you think beards work? It is a little known fact that a beard is composed of subatomic fibers capable of directly tweaking the position, spin, and momentum of nearby particles. Thankfully Urist Dorfenheimer was too drunk to notice that the pitchblende blocks composing the walls of his fortress could produce rather dramatic results if encouraged by the beard of a sufficiently motivated and suicidal dorf.

Why has nobody in this thread noticed that the real power source behind perpetual motion waterwheel plants is unanswered questions from this very thread?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on March 01, 2015, 08:37:36 am
We still want them to work so it is best to leave a couple of questions unanswered.

What would happen when we finally answer all questions?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Rose on March 01, 2015, 09:14:06 am
People would repeat questions.

What would happen when we finally answer all questions?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arx on March 01, 2015, 09:23:37 am
People would repeat answers.

What will we do when the questions are gone?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on March 01, 2015, 10:02:00 am
Find them

How does a question become gone?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Insert_Gnome_Here on March 01, 2015, 11:21:10 am
The same way an FB becomes forgotten.

How is that?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arx on March 01, 2015, 12:17:57 pm
The dead god                         which lies beyond the universe reaches into the world with an unknowable claw. All that It touches is Twisted beyond recognition and Forgotten by all who retain their sanity.

What happens when someone can't answer a question?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on March 01, 2015, 12:30:52 pm
We skip it and hope someone down the road comes up with something before it falls too far behind

How often does that happen?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on March 01, 2015, 03:03:33 pm
I don't know how to answer that.

Did I just break the universe?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on March 01, 2015, 04:22:37 pm
I don't know how to answer that.

Did I just break the universe?
Doesn't seem so.

Questions, we'll never run out as long as people get paid to answer questions.

Why do people get paid to answer questions?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on March 01, 2015, 10:07:19 pm
Because meteors did it, that'll be twenty dollahs! (https://www.youtube.com/watch?v=V3eHovvwEiU)

Why do creatures which normally live in a lair become a *something* Recruit upon encountering them outside of their lair?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on March 02, 2015, 08:06:15 am
They're lair is where they hide from the all pervading force of the enlistment office, and upon leaving they are subject to the same effects as the rest of us.

Why don't corpses in burial receptacles produce miasma?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on March 02, 2015, 08:52:37 am
Burial recepticles are air-tight, preserving and mummifying the corpse within. In addition they are lined with hempen cloth to wick the smell up.

Which would be worse: an expansion of the Noble Aristocracy or a Democratically-elected Dwarven Congress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on March 02, 2015, 11:15:53 am
It doesnt matter; the dwarves may not realize it, but they have no control over their lives. All is overseen.

Is there anything dwarves can't make booze from?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on March 02, 2015, 03:53:21 pm
Booze because it is already booze. The same goes for !!booze!! Because it would kill them.

Why did I make a distinction for !!booze!!?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on March 02, 2015, 10:49:29 pm
Why did I make a distinction for !!booze!!?

Some reactions require that their ingredients be in, or not be in, containers. Liquid booze is only usable in fort mode reactions from within containers, but !!booze!! cannot be contained.

Why is zinc even in the game? Sphalerite is so much more useful raw.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on March 02, 2015, 10:52:55 pm
It doesnt matter; the dwarves may not realize it, but they have no control over their lives. All is overseen.
Surprisingly profound!

Why is zinc even in the game? Sphalerite is so much more useful raw.
To help Dwarven skin heal from sunburn.

Are dwarves even aware of computers or are these things beyond their comprehension, despite building them in several megaprojects?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on March 02, 2015, 10:58:39 pm
Why is zinc even in the game? Sphalerite is so much more useful raw.
Brass is fairly valuable, plus it makes nice instruments.

Why does a cave spider bite cause permanent dizziness?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on March 02, 2015, 11:10:26 pm
Why is zinc even in the game? Sphalerite is so much more useful raw.
Brass is fairly valuable, plus it makes nice instruments.

Why does a cave spider bite cause permanent dizziness?
Neurological damage to the balance centers of the Dwarven ear loops.

I thought brass was made with copper and tin?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on March 02, 2015, 11:34:36 pm
Why is zinc even in the game? Sphalerite is so much more useful raw.
Brass is fairly valuable, plus it makes nice instruments.

Why does a cave spider bite cause permanent dizziness?
Neurological damage to the balance centers of the Dwarven ear loops.

I thought brass was made with copper and tin?
That's bronze, it's used to make weapons...

Are dwarves even aware of computers or are these things beyond their comprehension, despite building them in several megaprojects?
They understand the concept, but as far as they can tell computers don't correlate to booze so they ignore them...

So how do weapons and armor correlate to booze?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on March 02, 2015, 11:35:37 pm
You can raid caravans carrying booze using them!

Why can't everything be booze?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Naryar on March 03, 2015, 02:33:49 am
You can raid caravans carrying booze using them!

Why can't everything be booze?

You can't drink magma. Well, you technically can, but eh.

Why are dwarves never drunk ? Is it the overgrown liver ?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on March 03, 2015, 04:34:21 am
It's the metabolism. Humans metabolise alcohol to drunkness causing compunds, while dwarves metabolise alcohol to sugars, sort of like a reverse fermentation, for energy.

Why don't the caverns cave in?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Magistrum on March 03, 2015, 08:12:52 am
All those nether/goblin/whatever caps make support for them to keep standing.

What Would Urist Do if he posted on the wrong thread?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on March 03, 2015, 10:30:31 am
He would answer a question.

Can someone explain WWUD?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on March 03, 2015, 02:36:51 pm
Not in a satisfying way.

Why haven't dwarves found a way to fully automate booze production?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on March 03, 2015, 02:59:30 pm
Beards.

Beards?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Uzu Bash on March 03, 2015, 04:36:37 pm
Beards.

Beards?
Yes. Manly beards. Femanly beards. Even kiddie beards. All of them.

Why do my soldiers fall asleep on the hospital floor 2 floors and 6 steps away from their barracks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on March 04, 2015, 08:04:08 am
So in case of a sudden siege they have a shorter distance to drag their bleeding and broken bodies to medical inattention.

Why have I been feeling so unenthusiastic about DF lately?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on March 04, 2015, 08:07:58 am
Desire to play Dwarf Fortress waxes and wanes. It'll probably come back.

Do you figure dwarven engravers use comic book style to tell their stories.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on March 05, 2015, 03:17:47 am
Oh god I hope so, behold the legends of Rope Reed Fiber Sockman, Square-cut Turquoise Girl, and an inexplicably popular Door as they try to save Urist McHateslizards from a bunch of lizards surrounding him.

What is wrong with me?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on March 05, 2015, 05:26:27 am
You're considered perfectedly sane 'round here, that's why.

Why does the spoiler button have a giant symbol for radioactivity on it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on March 05, 2015, 08:12:46 am
Oh god I hope so, behold the legends of Rope Reed Fiber Sockman, Square-cut Turquoise Girl, and an inexplicably popular Door as they try to save Urist McHateslizards from a bunch of lizards surrounding him.
If I don't do the thing I normally do when I have a creative idea (ie don't do it) , I'm drawing fan art for that!

You're considered perfectedly sane 'round here, that's why.

Why does the spoiler button have a giant symbol for radioactivity on it?
Spoiler: Because (click to show/hide)

Spoiler: Question (click to show/hide)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on March 05, 2015, 09:30:20 am
In Evil biomes were it rains blood, whose blood is it raining?
Those who have been atomsmashed. It had to go somewhere.

What happens when a dwarf listens to elven poetry?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on March 05, 2015, 09:56:24 am
In Evil biomes were it rains blood, whose blood is it raining?
Those who have been atomsmashed. It had to go somewhere.

What happens when a dwarf listens to elven poetry?
Let's just say every time a dorf has to listen to treehumper poetry it rains blood somewhere.

Why is it so fun to hate elves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheFlame52 on March 05, 2015, 11:19:03 am
Because of all the races, they are the most useless. Dwarves are dwarves, humans bring food, drink, and surface seeds, goblins bring death, iron, and challenge, kobolds are too rare to hate, but elves only bring useless wooden items and the occasional exotic animal.

Why do humans (and others) not rebel against their vampire leaders?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: ShutUpWesley on March 05, 2015, 11:23:50 am
Because those vampires are just so darn charismatic.

How the heck did Kobolds manage to gain control of a Dark Pit?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on March 05, 2015, 12:29:55 pm
Because those vampires are just so darn charismatic.

How the heck did Kobolds manage to gain control of a Dark Pit?
They stole the associated demon's true name.

Wtf is Golden Salve for and why is it so valuable?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on March 05, 2015, 02:11:22 pm
Dwarven sunscreen, if applied it prevents the negative effects of cave adaptation...

So why won't dwarves use the sunscreen?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on March 05, 2015, 04:15:29 pm
It is slightly alchoholic so they'd rather drink it and barf it up than apply it and not barf at all.

Why is dorf sunscreen alchoholic?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Cryxis, Prince of Doom on March 06, 2015, 12:23:01 am
Because every liquid produced by dwarves has some alcohol in it, either from brewing or from contact with their alcohol rich beard hairs.


What is the most effective military, one with only one type of weapon or one with squads using different weapons per squad?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on March 06, 2015, 09:27:10 am
They say that variety is the spice of life. Then again, blades and whips seem to be more effective than hammers on the undead. Pretty much just don't use a mace and you'll be a-ok.

If Nether cap is always 10000°U, which is the freezing point of water why don't dwarves get damaged by the cold and why don't nether-cap buckets freeze the water that's being carried in it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on March 06, 2015, 09:38:42 am
At freezing point isn't frozen, it just means that ice that's put in it won't melt...

Can you build an entire fortress out of ice?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on March 06, 2015, 10:26:15 am
At the cost of many flash-frozen miners, yes.

Who wants some dorfsicles?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on March 06, 2015, 10:28:50 am
Yetis do!

How many licks does it take to get to the Dwarven center of a Dorfy-pop?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on March 06, 2015, 12:09:17 pm
How many licks does it take to get to the Dwarven center of a Dorfy-pop?

A-one, hu-two-hoo, hu-threee...

Three.

Would you like to be an Oscar Meyer Weiner?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on March 06, 2015, 12:18:56 pm
How many licks does it take to get to the Dwarven center of a Dorfy-pop?

A-one, hu-two-hoo, hu-threee...

Three.

Would you like to be an Oscar Meyer Weiner?
Heaven's no, Hebrew National or nothing!

Why didn't you say you never made it without biting?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on March 06, 2015, 01:40:50 pm
Why didn't you say you never made it without biting?

By the time I was old enough to remember that commercial, they'd cut it down to just the turtle saying "Ask Mr. Owl" and the owl's segment. I actually just learned about Mr. Cow and Mr. Fox today, when I went to look up the commercial on YouTube.

Are there meteor(ite)s in Armok's worlds? If so, why don't we find meteoric iron? If not, why not?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on March 06, 2015, 01:49:27 pm
No. Not yet anyway. And because Armok is obviously still studying astrophysics at university.

Why is Armok still in university?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheFlame52 on March 06, 2015, 03:12:51 pm
Pretty much just don't use a mace and you'll be a-ok.
But... I have more macelords than any other weapon... My militia commander can (and has, in alternate worlds) kill my entire military...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on March 06, 2015, 04:35:28 pm
Pretty much just don't use a mace and you'll be a-ok.
But... I have more macelords than any other weapon... My militia commander can (and has, in alternate worlds) kill my entire military...
I think he's messing with Cryxis, macelords are the best for undead because they pulp parts best, though for general use they don't tend to be the most effective weapon (in the sense that if you fight 400 goblins of varying armors with a squad of mixed weapon soldiers, a macelord would get fewer kills than other weapon users, not in the sense that they are unable to kill things, it's more of a minmaxing thing than necessary knowledge). Also blades turn one zombie into 30 smaller zombies if there's a resurrector nearby.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on March 06, 2015, 06:03:16 pm
(Maces aren't bad, it's just that war hammers are mathematically better than maces in every way.)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on March 06, 2015, 08:47:09 pm
No. Not yet anyway. And because Armok is obviously still studying astrophysics at university.

Why is Armok still in university?
He has to get reaccredited each time he reforges the world.

What shenanigans does Armok get up to at university? Does he drink magma instead of beer? (Magma pong, anyone?)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on March 06, 2015, 11:15:17 pm
He brews an alcohol powerful enough to induce permanent genetic damage to the drinker, and before he can convince one of his buddies to drink it he always spills it onto the world, onto a person creating the first dwarf. Thus he cannot create a viable world without going to university first. He also keeps a stock of magma to dump on the other overgods at the end of sports games, and occasionally to drink as part of dares, but it's more of a special occasion thing than a normal response.

What sports do they play at Armok's university?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on March 07, 2015, 01:55:58 am
Pin the great sword on the kitten, grizzly bear poking competitions, dodge ballista arrow, goblin golf and other classics.

Why doesn't armok make his little lunatics immortal and allow them to recuperate from any injury, including loss of limb? There could be so much more blood that way.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on March 07, 2015, 09:22:08 am
Up until the point they become Legendary everything. In which case they steamroll everything else and leave the world in the Age of Death.

Why does "What would Urist do" fit the tune of "The day the music died."?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on March 08, 2015, 03:22:08 am
Pretty much just don't use a mace and you'll be a-ok.
But... I have more macelords than any other weapon... My militia commander can (and has, in alternate worlds) kill my entire military...
I think he's messing with Cryxis, macelords are the best for undead because they pulp parts best, though for general use they don't tend to be the most effective weapon (in the sense that if you fight 400 goblins of varying armors with a squad of mixed weapon soldiers, a macelord would get fewer kills than other weapon users, not in the sense that they are unable to kill things, it's more of a minmaxing thing than necessary knowledge). Also blades turn one zombie into 30 smaller zombies if there's a resurrector nearby.
I love how you guys always kindly explain me smarter than I really am. ._. I just did not know of the mace's specific aptitude for undead killing as I've never used or seen one used for that purpose. I'm basing everything in that comment with what I have seen, which is macespawn* getting their asses handed to them pretty promptly and anything with a sword being uberfatal to all that bleeds.

*From MurderMachines

Up until the point they become Legendary everything. In which case they steamroll everything else and leave the world in the Age of Death.

Why does "What would Urist do" fit the tune of "The day the music died."?
Because the latter might very well follow the former.

For my reference, what is each weapon good for?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on March 08, 2015, 05:49:07 am
Serious answer:
Hammers and maces in general are good for pulping things, which means that they are good for versusing undead and/or enemies with metal armour.
Axes are good for chopping things, which means a lot of severed limbs and gore aplenty. Useful for enemies that bleed out, but fare poorly against enemies that have armour whose material is equal and higher than the metal the axe is made of.
Spears are good for stabbing things, which means they are rather decent against things in armour with organs. They also create less of a mess than axes.
Swords are a general in-between between the above three, capable of blunt, slash, and pierce, but not as good as the specialist of that field.

Fun answer:
Doesn't matter, blood is still spilled in the end.

Why is alcohol dependence the only form of dependence in the game?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on March 08, 2015, 06:59:29 am
Ninja'D on this: Axes delimb, hammers pulp, swords get stuck, picks get stuck too but are better than swords at everything, spears are better at getting stuck but also better at stabbing megabeasts in the brain or heart, maces send things flying less and pulp a bit more than hammers, whips aren't lightsabers anymore but can still be nasty since they tend to squirm right up your nose at the worst times.

You forgot "blood dependence", and "brain dependence" for many creatures, "[GRASP] dependence" for undead, and the only addiction which is stronger for dorfs than booze: socks.

Why am I so amused by checking the description on a little dorf girl to find a glorious braided beard, moustache, and sideburns telling rumors of a little girl hidden somewhere behind them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheFlame52 on March 08, 2015, 08:19:45 am
Back in v.34 when godly adventurers were easy, I used to alternate between a mace and sword one I got skilled enough. The mace was good for knocking people out so I could drain their blood.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on March 08, 2015, 12:34:49 pm
Why am I so amused by checking the description on a little dorf girl to find a glorious braided beard, moustache, and sideburns telling rumors of a little girl hidden somewhere behind them?
Because you actually check the descriptions and imagine how funny looking dorfs are rather than just looking at their preferences...

For my reference, what is each weapon good for?
hammer: breaking bones and crushing skulls, Spear: stabbity stabbity/popping organs (keep a backup weapon on hand, they tend to get stuck), mace: pulping parts, axe: turning one monster into many tiny monster bits (good for getting leather and bones, not so good for hauling), sword: all of the above, but not as good at any specific thing as the weapon that specializes in it (especially bad at blunt attacks, but they can be done).

How many questions can one comment answer and still have room for their own question?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on March 09, 2015, 09:23:51 am
Depends on your viewing settings. Usually about 6 for the default.

If my dwarf's lungs are cyan/teal ( function loss ), why can he still adventure around with nothing more than occasionally gasping for air and some light-headedness?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on March 09, 2015, 07:08:53 pm
You only need a beard to process booze and think, everything else is superfluous ultimately.

Wait, how do those poor unfortunate bastards who get shaved by goblins or don't have loving overseers put brackets around the female dorf [BODY_DETAIL_PLAIN:FACIAL_HAIR_TISSUE_LAYERS] actually think or process booze or do anything else without a beard?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on March 10, 2015, 04:33:41 am
Ambient presence from surrounding beards.

How about female dwarf adventurers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on March 10, 2015, 12:25:54 pm
Well, possession doesn't count as thought, does it? And a creature doesn't need a beard to be possessed, as evidenced by human and elven adventurers.

Why is everything "inevitable" to everyone you meet in adventurer mode?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on March 10, 2015, 07:05:09 pm
Because they are all genre savvy as hell.

How can you have hearthpeople without actual HEARTHS?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on March 10, 2015, 10:48:11 pm
You see, Haven & Hearth has already created a copyright on Digital Hearths and had trademarked HearthlingsTM, which had been intended to be in the game from the beginning. Since some code already existed for them, they were aptly renamed "hearthpeople" and set to randomly spread amongst compatible entities. The hearths themselves could not be added, lest the copyright be violated.

Are the RAW tensile, torque, etc. values in kPa or some other unit? Also how do you put in molar mass for a material?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on March 11, 2015, 05:22:06 pm
Very carefully.

What is the mass of a mole of mole molars?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on March 12, 2015, 01:55:17 am
Very carefully.

What is the mass of a mole of mole molars?
Probably something in excess of 60 billion megatons (6x10^19 kg), assuming an average mass of 0.1 gram per tooth. That's only 1/1000 the mass of the moon, unfortunately.

Could the moon be made up of a mole of weremole molars?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on March 12, 2015, 02:57:29 am
If they were loosely packed, perhaps.

What would happen at the next full moon, if that even makes sense to ask?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on March 12, 2015, 04:04:38 am
The moon will turn from cyan to purple.

What happens if the moon was a noble?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on March 12, 2015, 11:26:55 am
It'll begin demanding slade apollo landers.

If you are bitten by a weremoon in adventure mode, what exactly does this entail?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Uzu Bash on March 12, 2015, 04:23:43 pm
Furry hands, at the least. Or scaly. You could become like Curt Connors, only regenerate permanently. But your halitosis will remain.

Wtf causes this ramp to trip or confuse everyone?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on March 12, 2015, 05:44:51 pm
Too steep a slope. Was your mason in a rush perhaps?

Are dwarves affected by each other's body-odor.

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Uzu Bash on March 12, 2015, 07:00:24 pm
No odor short of miasma will affect dwarves.

Why the fuck would a stone worker come all the way out to an unpopulated and hostile cavern, into the middle of a pack of troops and mangled bodies just to clean the freshly splattered crundle blood off the wall? I've never seen this guy clean anything before; why here and why now?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on March 12, 2015, 11:47:01 pm
That wall is his best friend.

Would he become melancholy if you asked him to turn it into some mugs to dump off on a caravan?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on March 13, 2015, 09:12:27 am
Nah, the booze here is just great!

How do magma pistons work?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on March 13, 2015, 04:16:23 pm
Nah, the booze here is just great!

How do magma pistons work?
Cave-ins occur faster than light, causing a tear in the space-time continuum and permanently swapping the two regions of space.

What kind of dance is popular with dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on March 17, 2015, 08:03:11 pm
Break dancing. What to break is left up to the decision of the dancer.

Why does an adventurer remember each part of the overworld he travels to, making a huge map, when he soon forgets the layout of the dungeon he is exploring?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheFlame52 on March 17, 2015, 08:17:18 pm
Break dancing. What to break is left up to the decision of the dancer.
On a similar note, Comedian trains physical stats - meaning dwarven humor probably involves stupidity and pain.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on March 17, 2015, 09:09:11 pm
Break dancing. What to break is left up to the decision of the dancer.

Why does an adventurer remember each part of the overworld he travels to, making a huge map, when he soon forgets the layout of the dungeon he is exploring?
The part of the brain which stores overworld maps is the same one which hates the sun, it's linked to a very powerful muscle which is also responsible for holding back the highly pressurized vomit which dorfs use as a liquid hard drive devoted to storing underground maps. When it is under-exercized they fatigue rapidly and barf everywhere, marking the path back to the comforting darkness with a bright green trail of vomit while also refreshing their memory of the underground locations. Adventurers have extremely powerful muscles and vomit far too little to benefit from this adapatation to caves.

Why does that make so much sense?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on March 20, 2015, 09:20:20 pm
Dorf logic. Congrats comrade, the dorfication has just begun.

How do elves know what the dwarves are saying?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on March 22, 2015, 09:49:05 am
The lack of diversity in languages means everybody has time to learn every dialect.

What language do demons speak, and how do they/adventurers know it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheHossofMoss on March 24, 2015, 10:43:57 am
The lack of diversity in languages means everybody has time to learn every dialect.

What language do demons speak, and how do they/adventurers know it?

They speak in tongues, so they are understood by every entity they speak to.

If they didn't speak in tongues, what would they speak in?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Culise on March 24, 2015, 11:07:56 am
Livers, possibly, or maybe gizzards.  It's a bit rude to talk through a mouthful (or nearest equivalent) of food, but most demons don't really seem to be too fussed over the finer details of etiquette. 

How can simple novice ranks in reading be enough to read anything ranging from books to ancient slabs from beyond time? 
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on March 24, 2015, 11:38:04 am
Lots of pictures

How good are the artistic renderings on ancient slabs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on March 24, 2015, 11:53:51 am
It doesn't matter; dwarves can't see what is engraved on them anyway because it is dark. But still they somehow get to know the secrets to life and death by seeing them (despite not being able to see them.)

Why/how are dead dwarves instantly declothed?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Quartz_Mace on March 24, 2015, 05:22:29 pm
All murderers are perverts and instantly strip any kill they make of all articles of clothing instantly. It's really quite the feat that they manage it.

Why did I ever go on a hiatus from DF?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on March 24, 2015, 08:31:05 pm
To preserve sanity long enough to pursue real-world endeavours.

Why does nothing insane  happen in the succession forts I'm playing until the next person's turn?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on March 25, 2015, 07:43:40 am
The insanity you have is much greater than the insanity of the fortress, forming a positive insanity gradient, leading to insanity diffusing from you into the fortress.

Why can't we build on the very edge of the map?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Inevitability on March 25, 2015, 08:34:10 am
Government building restrictions.

Why can't we make friends with the clowns?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on March 30, 2015, 01:21:27 pm
Because clowns are not only scary. They are scary as fuck. And this type of clown is not only dangerous. They are dangerous as fuck.

Why are socks so important actually? There's something like pants right? :P
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: origamiscienceguy on March 30, 2015, 02:21:23 pm
Because clowns are not only scary. They are scary as fuck. And this type of clown is not only dangerous. They are dangerous as fuck.

Why are socks so important actually? There's something like pants right? :P
Dwarves get unhappy thoughts if their feet are uncovered.
How to hand-cranked pumps purify water?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on March 30, 2015, 04:30:08 pm
How do hand-cranked pumps purify water?

The cranking mechanism has nothing to do with it. Screw pumps desalinate via a centrifuge effect - the gears in the pump spin the corkscrew so fast that a dense, soggy brine forms in the outer part of the pump and is flung out. Only the relatively lighter water eventually passes through to the other side.

Why can't we build walls near the edge of an embark?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on March 31, 2015, 04:49:08 am
Why can't we build walls near the edge of an embark?
There is no room for a dorf to stand on the wrong side of the wall if she has to stand outside of the embark zone to build it.

Why are world-gen forts based around the spiral ramp+surface box/depot design exclusively?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on March 31, 2015, 05:47:56 am
Because worldgen overseers are stupid and don't know the meaning of "defensive engineering", which is what caused the bug where all worldgen sieges were won by the attackers.

Why can't we engrave constructed walls despite them being made of the same type of stone as the engraved wall right next to it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheFlame52 on March 31, 2015, 07:17:03 am
The engraver doesn't want his -engraving- deconstructed.

Why are vampires stupid enough to report their kills from 500 years ago?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on March 31, 2015, 12:15:34 pm
They're so used to people casually accepting their nature after a while that they never expect an unseen overseer to flip out on them.

I've had a priest tell me that the local ruler didn't matter because "the blood-drinker will not allow the chattel to rise", exact wording, and even after outing the vampire and having it accidentally spit on the lady of the site nobody seemed to care at all... though they got mad when I cut her arms off... the vampire, not the lady, I just left them to their ungratefulness.

Why don't npcs have much concern about known vampires assuming positions in their governments?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on April 02, 2015, 02:53:38 pm
Because they are the nobles, doubting them would surely result in a visit from the local hammerer.

Why do half of the users' profile pics on this forum change every time I refresh the page?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on April 07, 2015, 08:10:12 am
They are frightened that if they stare into the abyss too long the abyss might stare right back.

Spoiler: Real answer (click to show/hide)
.

Why isn't letting loose the dogs of war as awesome as it sounds?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: AdjustingPriorities on April 07, 2015, 09:30:55 am
Because it sounds like you've never tried Doberman bombs.


Why can't I fire dwarves from catapults? Make good use of armor menacing with spikes.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on April 08, 2015, 01:58:47 am
Clearly you don't watch the insanity that pours out of Rumrusher enough:
Spoiler (click to show/hide)

Why does finding a site with magnetite, marble, magma 15 z down, five nearby dark fortresses, and five towers showing up as neighbors (http://i.imgur.com/5YgaXvY.png) make me so excited?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Insert_Gnome_Here on April 08, 2015, 09:11:30 am
Clearly you don't watch the insanity that pours out of Rumrusher enough:
Spoiler (click to show/hide)


Can I haz link pleaz?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on April 08, 2015, 10:57:34 am
Why does finding a site with magnetite, marble, magma 15 z down, five nearby dark fortresses, and five towers showing up as neighbors (http://i.imgur.com/5YgaXvY.png) make me so excited?

Because you have not yet lost the ability to feel joy. (Also, share the save?)

Why do I have to work when I'd rather be playing Dwarf Fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on April 08, 2015, 09:28:54 pm
Clearly you don't watch the insanity that pours out of Rumrusher enough:
Spoiler (click to show/hide)


Can I haz link pleaz?
http://www.bay12forums.com/smf/index.php?topic=123944.msg6002254#msg6002254
Why does finding a site with magnetite, marble, magma 15 z down, five nearby dark fortresses, and five towers showing up as neighbors (http://i.imgur.com/5YgaXvY.png) make me so excited?

Because you have not yet lost the ability to feel joy. (Also, share the save?)
I've got several mods in place and it's in progress atm, but the parameters I used tend to produce similar layouts pretty regularly:
Spoiler (click to show/hide)
Quote
Why do I have to work when I'd rather be playing Dwarf Fortress?
Because you haven't figured out how to get away with playing DF at work. "Oh uh, I'm debugging our accounting software."

Why did it amuse me so much that the entire surviving civilized world population of a 5k megabeast pocket world experiment consisted of 2 kobolds in a cave?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheHossofMoss on April 20, 2015, 05:58:27 pm
Clearly you don't watch the insanity that pours out of Rumrusher enough:
Spoiler (click to show/hide)


Can I haz link pleaz?
http://www.bay12forums.com/smf/index.php?topic=123944.msg6002254#msg6002254
Why does finding a site with magnetite, marble, magma 15 z down, five nearby dark fortresses, and five towers showing up as neighbors (http://i.imgur.com/5YgaXvY.png) make me so excited?

Because you have not yet lost the ability to feel joy. (Also, share the save?)
I've got several mods in place and it's in progress atm, but the parameters I used tend to produce similar layouts pretty regularly:
Spoiler (click to show/hide)
Quote
Why do I have to work when I'd rather be playing Dwarf Fortress?
Because you haven't figured out how to get away with playing DF at work. "Oh uh, I'm debugging our accounting software."

Why did it amuse me so much that the entire surviving civilized world population of a 5k megabeast pocket world experiment consisted of 2 kobolds in a cave?

1. Because it IS hilarious. 2. They seem to be the only two people in the world with any sense.

Why hasn't anyone bumped this thread since April 4th?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: aiseant on April 21, 2015, 02:28:35 am
Because the 2 kobolts left don't have access to bay12 anymore from their cave, since the last meagabeast ate the router.


Why don't I have any question when it's my turn to ask ?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on April 21, 2015, 10:54:30 am
Why don't I have any question when it's my turn to ask ?

Because you aren't willing to just make some shit up.

Why aren't there any critters in DF that were real and went extinct? (Giant dragonflies don't count, they're way too big to be prehistoric giant dragonflies.)

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on April 21, 2015, 12:11:03 pm
If there is no one to observe it, it did not exist.

How would DF come up with Philosophy?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on April 22, 2015, 08:41:15 pm
I drink therefore Urist.

Should one ask not for who the Urist drinks, if Urist drinks for thee?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on April 23, 2015, 07:43:21 pm
Urist only drinks for herself. If Urist drinks for you, you must be Urist. Pat yourself on the back, have another beer, and report to the danger rooms immediately.

Why does Urist think she has to hold the llama while making the cheese? Why isn't she smart enough to just let go of the llama instead of spamming me with cancellation messages?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on April 23, 2015, 08:29:29 pm
How is she supposed to make the cheese, with her mind?

How is she supposed to make the cheese, with her mind?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on April 23, 2015, 09:23:00 pm
How is she supposed to make the cheese, with her mind?

How is she supposed to make the cheese, with her mind?

Cheesemaking requires at least one functional [GRASP] body part. If you mod brains to [GRASP], then yes.

What pun should I have made there? I know there's a pun to do with grasping knowledge or ideas, but I'm sleepy.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: skyte100 on April 23, 2015, 09:30:20 pm
Who is Armok? Does he like cheese? If I like cheese am I Armok? Why is it not Armok, god of cheese? Does he slaughter people while contemplating the ineffable subtleties of cheese? How many socks does he own? Do they have cheese on them?

On a completely unrelated note:
How is she supposed to make the cheese, with her mind?

How is she supposed to make the cheese, with her mind?
What does mind cheese taste like?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on April 23, 2015, 09:36:44 pm
I think it tastes like the stuff leaking out of my ears after trying to figure out what happened.

Should I have tasted that, and a corrolary: should I be worried that it tasted like blue?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: skyte100 on April 23, 2015, 09:39:44 pm
I think it tastes like the stuff leaking out of my ears after trying to figure out what happened.

Should I have tasted that, and a corrolary: should I be worried that it tasted like blue?
No. If it tasted like carp then you should be worried. That means have infiltrated the fort and will be out for blood. Oh yes. There will be blood.... And cheese.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on April 23, 2015, 11:27:07 pm
Mu.

Where did your question go?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on April 24, 2015, 03:12:27 am
Cavern duty.

Why isn't there first aid?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Skuggen on April 24, 2015, 08:06:24 am
Because the name implies that the dwarf would survive long enough to receive more aid later on.

Why does a reanimated clump of hair suddenly have a head to decapitate?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: skyte100 on April 24, 2015, 09:36:39 am
Because the name implies that the dwarf would survive long enough to receive more aid later on.

Why does a reanimated clump of hair suddenly have a head to decapitate?
Because some of the hair came together to form a head shape and enslave the rest of the hair.  Upon decapitation, the hair dies due to infighting among the now free whiskers.

How dwarven is a dwarf the prefers to consume elven tears?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: arbarbonif on April 24, 2015, 01:35:00 pm
Because the name implies that the dwarf would survive long enough to receive more aid later on.

Why does a reanimated clump of hair suddenly have a head to decapitate?
Because some of the hair came together to form a head shape and enslave the rest of the hair.  Upon decapitation, the hair dies due to infighting among the now free whiskers.

How dwarven is a dwarf the prefers to consume elven tears?
Pshaw!  Elven tears contain water!  Not very dwarfy at all.  You make a waterfall of them and enjoy the salty mist!

What is the least dwarfy waterfall?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: skyte100 on April 24, 2015, 01:52:02 pm
Pshaw!  Elven tears contain water!  Not very dwarfy at all.  You make a waterfall of them and enjoy the salty mist!

What is the least dwarfy waterfall?
An alcohol waterfall. Because its wasting alcohol.

What is the least dwarfy dwarf?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: blue emu on April 24, 2015, 01:57:58 pm
Quote
Why do I have to work when I'd rather be playing Dwarf Fortress?
Because you haven't figured out how to get away with playing DF at work.

I got caught playing DF on National Defense computers.  :(

Oh well, it doesn't run nearly as fast as you would expect, anyway.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on April 24, 2015, 02:08:55 pm
What is the least dwarfy dwarf?

Erok Dakenur, Dwarven King of the Elves.

What happens if you put Erok and Cacame in the same room?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: blue emu on April 24, 2015, 02:25:07 pm
[What happens if you put Erok and Cacame in the same room?

Karaoke?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wondabarrapa on April 24, 2015, 02:27:01 pm
if a goblin is hit with a spinning *cavy boar* how much damage can it do
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: skyte100 on April 24, 2015, 03:34:33 pm

Erok Dakenur, Dwarven King of the Elves.

What happens if you put Erok and Cacame in the same room?
Actually, there would be drinking, then Erok gets insulted by the wood bed and they fight to the death.

if a goblin is hit with a spinning *cavy boar* how much damage can it do
Decapitation

What is the next question?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheFlame52 on April 24, 2015, 03:42:10 pm
This one.

What would happen if Cacame and Yonali Smithwings had a kid?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: skyte100 on April 24, 2015, 04:01:30 pm
This one.

What would happen if Cacame and Yonali Smithwings had a kid?

Armok would reject the union and send an army of carp riding elephants against them. The army would lose.

If Cacame fought the circus, would he win, lose, or become the ringmaster?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on April 24, 2015, 08:25:19 pm
He'd become the lion tamer and the lion.

Why is earlier folks asking about first aid, dwarf have third aid, is two more, is better, you want no?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: skyte100 on April 24, 2015, 08:48:49 pm
He'd become the lion tamer and the lion.

Why is earlier folks asking about first aid, dwarf have third aid, is two more, is better, you want no?
No.

Why 3? Why not 4? 4 is 1 more than 3. Is better by 1. Still not want? Ok for you we make 5.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on April 24, 2015, 08:52:59 pm
Ok is deal.

What you want take for this, Aribas shoes, Sonu Playsystem?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: skyte100 on April 24, 2015, 09:12:17 pm
Nintindu Gamesquare will do. Have disc of Flame Emblem would like play.

I have lion to. You want lion? Is strong.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on April 24, 2015, 10:41:46 pm
Will pass, last lion I get was surprise from moose and squirrel, am still bleeding.

Perhaps know anyone with third aid available?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: skyte100 on April 25, 2015, 09:56:20 am
I know guy. Is diagnostician.

Is good yes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on April 25, 2015, 02:28:57 pm
Is good yes?

No.

Why does anyone think broken English is funny?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: skyte100 on April 25, 2015, 03:42:40 pm
Skyte100 cancels task: Dangerous terrain

Why can 3 carp kill a sea monster?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on April 26, 2015, 11:53:04 pm
"Carp" and "Sea monster" are synonymous.


Why do camels only have two humps instead of eight?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: skyte100 on April 27, 2015, 06:09:54 am
"Carp" and "Sea monster" are synonymous.


Why do camels only have two humps instead of eight?
Oh god carp are suicidal then.

Maybe they do and the dwarves cant count.

What is life?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on April 27, 2015, 07:04:21 am
Oh god carp are suicidal then.

Maybe they do and the dwarves cant count.

What is life?
Life is, in a word, death.

What is death?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dwarf4Explosives on April 27, 2015, 07:17:51 am
Life.

What is undeath?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on April 27, 2015, 07:21:08 am
Life.

What is undeath?
You'd think unlife, but it's actually closer to bureaucracy and nobles.

What is a dwarf?
(Besides a miserable pile of secrets drunkenness?)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: skyte100 on April 27, 2015, 01:03:05 pm
Life.

What is undeath?
You'd think unlife, but it's actually closer to bureaucracy and nobles.

What is a dwarf?
(Besides a miserable pile of secrets drunkenness?)
Alcoholics with beards and axes.

What's a beard?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: helmacon on April 27, 2015, 07:18:30 pm
A beard is a small furry parisitic creature that lives underground. It attaches to the face of its host and causes intense cravings for alcohol, magma affinity and madness.

What is madness?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on April 27, 2015, 10:16:01 pm
The one true path to success

What is success?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dwarf4Explosives on April 28, 2015, 03:34:10 am
Magma.

What is magma?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: skyte100 on April 28, 2015, 09:03:35 am
Magma is love.

What is love?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dwarf4Explosives on April 28, 2015, 09:58:07 am
Explosions.

What is explosions?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on April 28, 2015, 10:00:36 am
What is explosions?

Fun.

What is Fun?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dwarf4Explosives on April 28, 2015, 10:20:19 am
Cats.

What are cats?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wheeljack on April 28, 2015, 10:43:02 am
Cats.

What are cats?

Enemy spies that kill your GCS before you can catch them, and then explode when given the order. Catsplosion.

But who do the cats answer to?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: skyte100 on April 28, 2015, 11:09:26 am
Cats.

What are cats?

Enemy spies that kill your GCS before you can catch them, and then explode when given the order. Catsplosion.

But who do the cats answer to?
Me.

Who am I?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on April 28, 2015, 04:08:18 pm
I am you.

What is baby don't hurt me, don't hurt me, no more?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: cyberTripping on April 29, 2015, 01:14:08 am
Love, a disgusting elf emotion.

Why are toes and fingers seemingly not of this realm? ("but the attack passes right through!")
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on April 29, 2015, 06:28:34 am
You don't wanna know.

Why does the result of a limb being cut off get displayed as "soandso loses hold of the pig tail glove" and so forth*?

*See, I told you you don't wanna know!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: skyte100 on April 29, 2015, 08:07:08 am
Because the clothing flies off at amputation.

How come clothing with sleeves isn't damaged when a limb is cut off? Same with pants and legs.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: NESgamer190 on April 30, 2015, 11:45:21 am
Maybe the fact the sleeves got zippers would help with damage prevention.  Simply zip the sleeve back on, and presto!

Archery platoon, why must ya have the obsession to not shoot the enemy, even when you have a quiver full of bolts and the appropriate crossbow and line of sight on the enemy?

(Oddly specific, but a fort or two of mine had my archery regiment believe strongly in bludgeoning the foe with archery equipment for whatever reason.)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: skyte100 on April 30, 2015, 11:52:11 am
Maybe the fact the sleeves got zippers would help with damage prevention.  Simply zip the sleeve back on, and presto!

Archery platoon, why must ya have the obsession to not shoot the enemy, even when you have a quiver full of bolts and the appropriate crossbow and line of sight on the enemy?

(Oddly specific, but a fort or two of mine had my archery regiment believe strongly in bludgeoning the foe with archery equipment for whatever reason.)
Is the ammo set for combat? They wont fire training bolts at live targets. It is for the best.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: NESgamer190 on April 30, 2015, 11:58:08 am
@skyte:  I will admit, I had bolts set to default settings (I think any material for both training and hunting).  I personally just think my dwarves are suicidally overconfident in those cases to jump from their towers to cave some skulls in.  (Some fairly sound physics research I think, but not enough to justify not just shooting them down, Urist McPhysics.)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: skyte100 on April 30, 2015, 12:05:45 pm
@skyte:  I will admit, I had bolts set to default settings (I think any material for both training and hunting).  I personally just think my dwarves are suicidally overconfident in those cases to jump from their towers to cave some skulls in.  (Some fairly sound physics research I think, but not enough to justify not just shooting them down, Urist McPhysics.)
Do they all have quivers and ammo? Maybe some dont or are running out of ammo. Next time you capture something, chain it(and disarm if necessary) and give them a kill order and observe.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: NESgamer190 on April 30, 2015, 12:23:28 pm
@Skyte:  I think the one problem I'd run into, is their lack of quivers for a few.  D'oh!  (I tend to forget about the quivers, which may be a part, but it doesn't help that even the quiver holders have a good supply of ammo and love to still charge off the tower for the melee kill they hope to achieve.)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: skyte100 on April 30, 2015, 12:25:20 pm
@Skyte:  I think the one problem I'd run into, is their lack of quivers for a few.  D'oh!  (I tend to forget about the quivers, which may be a part, but it doesn't help that even the quiver holders have a good supply of ammo and love to still charge off the tower for the melee kill they hope to achieve.)

This is why we test it on a chained target and see if any of them fire at all. Helps to narrow down the problem. If none of them fire, its a squad level problem. If some of them do, its an individual problem.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on May 01, 2015, 02:28:18 am
Maybe the fact the sleeves got zippers would help with damage prevention.  Simply zip the sleeve back on, and presto!

Archery platoon, why must ya have the obsession to not shoot the enemy, even when you have a quiver full of bolts and the appropriate crossbow and line of sight on the enemy?

(Oddly specific, but a fort or two of mine had my archery regiment believe strongly in bludgeoning the foe with archery equipment for whatever reason.)
They do things the true dwarven way, unlike those elven pansies, by the bludgeon of a hammer!

Why are only Hammers and Axes considered lords?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on May 01, 2015, 10:36:41 am
You forgot Mace Lords, Swordlord sounds funny, Spearmaster shortens to the hilarious "Spermster", though I guess Daggerlord is a toss up with Daggermaster.

Better question, why does Hammer Lord carry more weight for me than Axe Lord does?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: arbarbonif on May 01, 2015, 11:20:13 am
You forgot Mace Lords, Swordlord sounds funny, Spearmaster shortens to the hilarious "Spermster", though I guess Daggerlord is a toss up with Daggermaster.

Better question, why does Hammer Lord carry more weight for me than Axe Lord does?
Simple hammers are heavier.

What about daggers, Urist?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on May 01, 2015, 03:18:00 pm
That depends on how much dagger Urist daggers while Urist daggers dagger daggers.

Wait, how are hammers (~3 Urists) heavier than axes (~4 Urists) and have I been counting wrong all these years?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: SyrusLD on May 02, 2015, 04:39:08 pm
I have a Goblin (by now a Hammer Lord) from a siege who just won't be killed by my military...12 legendary soldiers and some marksdwarves standing around her, and they just don't do anything to her, I even told them explicitly to kill her, but nope. She keeps on trying to kill them - and managed so with some of the marksdwarves and yak cows/water buffalos around... Checking the combat logs, no-one even tries anything, she's the only one fighting anyone, killing my dwarves, passing out from over-exertion and continuing to fight afterwards...
All other members of the 100+ siege are dead.

What's wrong with that goblin, why're they not harming her!?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: skyte100 on May 02, 2015, 05:27:24 pm
I have a Goblin (by now a Hammer Lord) from a siege who just won't be killed by my military...12 legendary soldiers and some marksdwarves standing around her, and they just don't do anything to her, I even told them explicitly to kill her, but nope. She keeps on trying to kill them - and managed so with some of the marksdwarves and yak cows/water buffalos around... Checking the combat logs, no-one even tries anything, she's the only one fighting anyone, killing my dwarves, passing out from over-exertion and continuing to fight afterwards...
All other members of the 100+ siege are dead.

What's wrong with that goblin, why're they not harming her!?

She is the Avatar of Armok!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: SyrusLD on May 02, 2015, 07:51:40 pm
I have a Goblin (by now a Hammer Lord) from a siege who just won't be killed by my military...12 legendary soldiers and some marksdwarves standing around her, and they just don't do anything to her, I even told them explicitly to kill her, but nope. She keeps on trying to kill them - and managed so with some of the marksdwarves and yak cows/water buffalos around... Checking the combat logs, no-one even tries anything, she's the only one fighting anyone, killing my dwarves, passing out from over-exertion and continuing to fight afterwards...
All other members of the 100+ siege are dead.

What's wrong with that goblin, why're they not harming her!?

She is the Avatar of Armok!
Well, she died of a "sudden and complete loss of blood" ... afterwards I realized I could've utilized my traps against her, maybe ... but I'm not much of a fan of a game trolling me with enemies that aren't considered enemies.

One of the trolls I captured suddenly appearing in my workshop area (50 levels below where his cage resided) is enough trolling for me...He got there without being noticed before suddenly interrupting my metalsmith.
Are they able to get out of (wooden) cages!? Still have no idea how he got down there that fast, easily and unnoticed.

Probably should dump them down my "Newton's Law-Maker". My two vampires also enjoyed that. They never knew what they hit. Just a bit messy to clean up all the body parts afterwards...


EDIT: Thinking about it ... eh...
Do dwarves melt cages which have (hostile) creatures in them?! That miiiiiiight explain it... 8|
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corona688 on May 02, 2015, 09:27:24 pm
Yes, you melted an occupied cage.

I recall some of the original !!science!! on this, involving a berserk dwarf and a copper cage.  The metalsmith survived, surprisingly.  I think the berserk dwarf had injuries too.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dwarf4Explosives on May 03, 2015, 05:12:23 am
As for how the troll got there without being noticed, did the troll have any levels in ambusher? Maybe it stealthed.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: SyrusLD on May 03, 2015, 06:24:49 am
As for how the troll got there without being noticed, did the troll have any levels in ambusher? Maybe it stealthed.
Nah, I designated all items outside to be melted, "hoping" that none of the cages were made of metal, since I only build wooden cages and terrariums. Sadly I forgot that I bought some animals from caravans ... which were in metal cages.

By the way, I find it utterly disturbing that, while the siege was "decently easily fend off", with only a few animals lost and minor wounded soldiers, the clean-up is causing quite a chunk of my fortress to suffer such severe stress that I'm starting to worry. Had to disallow two dwarves from doing anything outside by now because they got into the yellow already...
Is there anything I can do to reduce the stress more quickly again? Every time they see the old corpses, they get horrified over and over again...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Corona688 on May 03, 2015, 10:47:18 am
People with higher DISCIPLINE, i.e. trained soldiers I think, should be able to cope better.  Discipline doesn't actually make the stress any less, but it lets them higher handle levels.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wimopy on May 29, 2015, 05:58:58 am
Waterfall near the entrance? I always pull that up as a joker solution.

You could leave the bodies there to rot, if you have nothing to do outside. There's a danger of paranormal activity, but you can just make memorial slabs later on. And it helps in case you're attacked again.

I believe dwarves slowly get accustomed to horrifying sights, so you could keep trying, maybe you'll get an emotionless, broken army in the end. Or one dead by suicides. I'd consider both a win.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on June 01, 2015, 10:57:20 am
Is there anything I can do to reduce the stress more quickly again?
This seems to be the most recent question for this thread, although I have my doubts, I will just answer this one.

Stress in 40.x is a much different system than happiness in 34.11, it takes far more than just a royal bedroom + royal office + royal dining room to get them back to happy. This is because stress levels are not the only factor that decides if a dwarf will go mad, it is also if a dwarf has sustained these levels for a long time, or if they just received a major dip in their life (although seeing the refuse stockpile in a mature fort will cause the same thing, which from my view is a bug). So when a dwarf has been through petty annoyances for 10 years, they may just as well go insane as having your reanimated daughter eat your leg in 34.11.

How do dwarves who are 16 embark squares (I don't know how much tiles that are) away from the fort know exactly when to get in the fort when you raise the alert level, even if there's nothing really going on?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: NW_Kohaku on June 01, 2015, 12:39:22 pm
Zoo with one of every creature you can stuff in a cage in the dining hall, filled with a rainbow coalition of chair and table types.  You've got to hit a preference sometime!

For refuse, make a pit tied to an atom-smasher or just dump into magma reservoirs.  Bones are special, obviously, but you can always put those behind several doors/blind turns and have it a dead end or low traffic area to dissuade anyone not a bone carver from going in there.  Most dwarves don't care about a pile of turkey bones, anyway, though.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on June 01, 2015, 05:42:15 pm
How do dwarves who are 16 embark squares (I don't know how much tiles that are) away from the fort know exactly when to get in the fort when you raise the alert level, even if there's nothing really going on?
Simple, 768 tiles (16 embark tiles*48 tiles per embark tile) is the maximum range of dwarven telepathyArmok's Beard Hairs.

Why?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on June 11, 2015, 11:51:46 am
How do dwarves who are 16 embark squares (I don't know how much tiles that are) away from the fort know exactly when to get in the fort when you raise the alert level, even if there's nothing really going on?
Simple, 768 tiles (16 embark tiles*48 tiles per embark tile) is the maximum range of dwarven telepathyArmok's Beard Hairs.

Why?
Armok knows that if he were to let his beard grow longer, it would consume the world.

I've heard mugs are going to serve a purpose in the next update, explain this innovation in Dwarven science!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on June 11, 2015, 12:05:03 pm
Essentially, you dip the mug into the barrel, lick off the booze on the mug and then repeat until thirst is quenched.

What metal is the best material for mugs?

Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Inevitability on June 11, 2015, 01:21:00 pm
Obviously any dwarf would be honored to give the elven diplomat a drink out of this very fine lead mug, encircled with almond wood and menacing with spikes of adamantine everywhere.

How well would the skull of an elf who died of lead poisoning serve as a mug?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Albedo on June 11, 2015, 01:23:16 pm
Cinnabar mugs ftw.


Why are eagles terrorized by my cavy pups grazing on the surface? Sheesh.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on June 13, 2015, 05:10:46 am
It's always the quiet ones.

How do dwarves survive on stale air?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wimopy on June 13, 2015, 07:32:17 am
Their beards are in fact plant-like and recycle the air. These plants do not use energy from sunlight, but utilise alcohol and Dwarven heat to make O2 from CO2.

How do dwarves deal with alcohol poisoning (provided it becomes a thing in the next update)?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on June 16, 2015, 03:20:00 pm
Livers. Big ones.

How do dwarves always find the worst time to go on break?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Manae on June 19, 2015, 03:21:09 pm
They're Union.

Why do my dwarves run shrieking from a trapped enemy behind fortifications, but the marksdwarves stand there smiling instead of shooting the damned beast?

NOTE: Not anti-all-unions... just low-hanging fruit I had to go for. :P
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DAPARROT on June 21, 2015, 09:45:15 pm
Because the marksdwarves wanted to be hammerdwarves and are still in denial that they are holding crossbows

Why do titans made of smoke fail at killing chinchillas?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on June 22, 2015, 02:05:55 am
Because the marksdwarves wanted to be hammerdwarves and are still in denial that they are holding crossbows

Why do titans made of smoke fail at killing chinchillas?
Their plans go up in smoke. Also, smoking kills.

How do salt titans survive untold eons of rain?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on June 22, 2015, 04:50:30 pm
Their plans go up in smoke. Also, smoking kills.

How do salt titans survive untold eons of rain?
They turn into saltwater titans then dry out again

How do fire titans continue to burn?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TD1 on June 22, 2015, 05:20:39 pm
They consume the souls of those they slay and use it to fuel their inner furnace.

How do Dwarves construct such big structures, despite being so tiny?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on June 22, 2015, 05:32:43 pm
The same way ants, even though they're tiny, built the pyramids IRL. There IS precedent.

Why can't dwarves cultivate ant colonies the way they can beehives?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DAPARROT on June 22, 2015, 06:33:28 pm
Because ant brains are too tasty

How do dwarves get ant brains?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Great Gelder on June 23, 2015, 12:28:36 pm
What is going on here? I thought only divine metal could be jagged, and I had them disabled at worldgen. What the hell is jagged adamantine?

(http://i.imgur.com/ffIdADr.jpg)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on June 23, 2015, 12:37:32 pm
What is going on here? I thought only divine metal could be jagged, and I had them disabled at worldgen. What the hell is jagged adamantine?

Spoiler (click to show/hide)
I think you got the wrong thread, but in answer to your question: "Jagged greaves" describes the design of the greaves, not a detail about the metal.

Because ant brains are too tasty

How do dwarves get ant brains?
Tiny scoops

How many ants to they have to get brains out of to get a meal?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on June 24, 2015, 04:16:37 am
How many ants to they have to get brains out of to get a meal?
Just one.

What happens (physiologically) when a water titan/FB enters water? (Bonus question: Why are there no beard FBs?)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MonsterClub on June 24, 2015, 03:09:39 pm
Is there anyway to make my military dwarfs to spar? I've tried anything(at least what i know):making little squads like 3-4 dwarfs, getiing them to an decent level in military skills, make the schedule for only 2-3 dwarfs to train.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on June 25, 2015, 01:46:14 am
Is there anyway to make my military dwarfs to spar? I've tried anything(at least what i know):making little squads like 3-4 dwarfs, getiing them to an decent level in military skills, make the schedule for only 2-3 dwarfs to train.
Do you have a barracks set to training? If that isn't the issue, try here: http://www.bay12forums.com/smf/index.php?topic=150534
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on June 25, 2015, 02:42:00 am
Just one.

What happens (physiologically) when a water titan/FB enters water? (Bonus question: Why are there no beard FBs?)

The "water titan" isn't actually made exclusively of water: it's actually a very large single-celled organism, with its internal fluids held in by an infinitesimally thin but ridiculously cohesive semipermeable membrane. Dwarves don't have the technology to see any of that stuff though, so to them it just looks like a big murderous blob of fluid that can be pierced with next to no effort. When the titan immerses itself in water, the membrane detects it and starts a signal cascade that ultimately causes the membrane to become significantly less permeable. This allows the titan to retain its shape even if the surrounding water isn't even close to isotonic.

Why aren't there any diseases, chronic or contagious, in DF aside from those caused by angry gods?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Albedo on June 25, 2015, 04:07:05 am
There are, but the gods can't help but have pity on the dwarves (cuz of Armok, and, well, cuz they're dwarves) that the other diseases only hit humanz. Stupid humanz.

Why do the best Moods always hit the worst dwarves, and vice versa? (Oh - nm, just answered that - Armok. So...)


Why do dwarves continue to get such massive amounts of wrestling experience when the "victim" has been unconscious for the last 2 days?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DAPARROT on June 25, 2015, 08:52:01 am
Unconcius victim=practice dummy

Why don't chickens need to eat?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MonsterClub on June 26, 2015, 09:55:02 am
Thank you very much Bumber.  :D
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on June 26, 2015, 10:22:20 am
Unconcius victim=practice dummy

Why don't chickens need to eat?

They scratch up vermin to eat!

Why don't tigers need to eat?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Sgt. Cookie on July 01, 2015, 01:33:08 pm
One of my historical DWARF Civs, The Rounded Rags, for some reason or another, accepted Goblin citizens at an almost 5:1 ratio. Hell, The Rounded Rags even have a Goblin KING (Well, Queen). I have no idea why.

The reverse isn't true, though. Granted, there is A goblin Civ that had a Dwarf master (This was also the only goblin civ that didn't have a demon as a master. Because the demon was killed by a BEAR.)

Will these "civilised" goblins try to attack their Dwarven countrymen or an adventurer if I go there?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on July 01, 2015, 01:40:09 pm
Why don't tigers need to eat?
They scratch up invisible chickens to eat

One of my historical DWARF Civs, The Rounded Rags, for some reason or another, accepted Goblin citizens at an almost 5:1 ratio. Hell, The Rounded Rags even have a Goblin KING (Well, Queen). I have no idea why.

The reverse isn't true, though. Granted, there is A goblin Civ that had a Dwarf master (This was also the only goblin civ that didn't have a demon as a master. Because the demon was killed by a BEAR.)

Will these "civilised" goblins try to attack their Dwarven countrymen or an adventurer if I go there?
The goblins in the dorf civ won't attack their fellow countrymen, or you adventurer unless you piss off the civ, they are civilized folk. Not like that dwarven king of the goblin civ who will probably murder your face if he sees you.

So what do trolls eat?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on July 01, 2015, 02:07:24 pm
Rocks. Everyone knows that. :P

Not quite fitting, but now that there can be deaths by alcoholism, how have the Dwarves adapted to be able to survive?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DAPARROT on July 01, 2015, 02:43:46 pm
Larger livers

How large is a dwarf's liver?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dunamisdeos on July 01, 2015, 04:08:13 pm
Larger livers

How large is a dwarf's liver?

50% larger than the standard for humanoids, I believe. Dwarves are obviously well prepared for drinking approximately 500% as much liquor as other races.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Salmeuk on July 01, 2015, 05:45:37 pm
Larger livers

How large is a dwarf's liver?

50% larger than the standard for humanoids, I believe. Dwarves are obviously well prepared for drinking approximately 500% as much liquor as other races.

I was reading the other day about how certain oceangoing shark species are known to have livers that take up almost 90% of their body cavity, and weigh almost 50% of the sharks entire weight. Dwarfs and sharks share a common ancestor, it seems.

Did evolution occur in these worlds we generate, and we just don't see it, or is every animal, plant, or civilization plopped down by some god willy-nilly?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TD1 on July 01, 2015, 05:47:44 pm
The Toad hops as the Toad hops, leaving civilization behind him as he goes. Evolution is a myth.

Why do Masons entomb themselves with walls so often?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on July 01, 2015, 10:28:05 pm
The Toad hops as the Toad hops, leaving civilization behind him as he goes. Evolution is a myth.

Why do Masons entomb themselves with walls so often?
They didn't understand "The Cask of Amontillado" very well

Why do carpenters deconstruct floors that drop them to their deaths?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: nimbus25 on July 01, 2015, 10:30:56 pm
After dealing with many catsplosions over dwarven history, dwarves think they've become somewhat similar to them and like to think they land of their feet safely no matter what. They are mistaken.

Why do dwarves like to dodge attacks by jumping into pools/rivers and then drowning because of it?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DAPARROT on July 01, 2015, 11:33:37 pm
Invisible carp pull them in

Why are carp so deadly?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on July 03, 2015, 12:33:42 am
Memetic mutation, mainly.

Why is the obsidian stuff magma crabs shoot considered fat for stockpiling porpoises.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on July 03, 2015, 05:40:22 am
Memetic mutation, mainly.

Why is the obsidian stuff magma crabs shoot considered fat for stockpiling porpoises.
Because dwarves consider everything in the 'glob' state of matter to be practically the same thing. (I thought they shot molten basalt.)

Why are there no beard FBs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TD1 on July 03, 2015, 10:02:04 am
Because they have formed a symbiotic relationship with Dwarves. The beard FB gets any food/drink the Dwarf spills (which is a lot) and the Dwarf gets a luxuriant beard which can sometimes strangle enemies.

How can Elven horses carry elephants in caravans?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on July 03, 2015, 11:37:55 am
The elves gave them some drugs. Some really nice drugs.

Why dont elves just bring you more animals instead of fucking cloth and wooden gear?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on July 03, 2015, 12:44:58 pm
The elves gave them some drugs. Some really nice drugs.

Why dont elves just bring you more animals instead of fucking cloth and wooden gear?
The elves are concerned about all the naked dwarves running around when they come to visit

Why do the humans bring metal armor when it doesn't even fit your dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on July 03, 2015, 01:40:46 pm
They know youll pay the increased prices for the pittance of material you'll get from melting them down. They just pretend to be too dumb to send you bars in bulk.

Why don't dwarves appreciate the beautiful architecture itself?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DAPARROT on July 31, 2015, 02:31:35 pm
because they are distracted by the magma cannon

why do clowns like to cause !!FUN!!?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: customlemon on July 31, 2015, 04:51:09 pm
why do clowns like to cause !!FUN!!?

It's in their !!blood!!

An actual WTF: I went to reclaim an abandoned fortress (died to an unfortunate weresomething encounter).
I was welcomed by an ambush message. Zoomed in and it was ~100 z-levels bellow the surface.
WTF?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on July 31, 2015, 08:59:58 pm
Probably animalpeople getting frisky in the caverns again. I think they might ambush and such now? Or maybe its just a goblin ambush which got scattered very far down during abandonment? I do seem to remember that goblins restealth individually after reclaim and they might ALL give ambush messages when revealed.

Since there are animalpeople, why aren't there wereanimalpeople, who turn onto animalpeople at certain lunar times?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazyabe on August 01, 2015, 12:37:31 am
Since there are animalpeople, why aren't there wereanimalpeople, who turn onto animalpeople at certain lunar times?
because they run into the HFS of your world before it finishes generating, leading to mass extinction.


why are strange moods so odd, eg wood anvil
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: UnicodingUnicorn on August 01, 2015, 10:02:16 am
If a strange mood wasn't odd, then it won't be strange.

Why do all the ranged weapons fire at the same speed?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on August 01, 2015, 10:42:15 am
Why do all the ranged weapons fire at the same speed?
Guild regulations

How do you get 4 times as much material by carving rocks into blocks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: NESgamer190 on August 01, 2015, 12:48:37 pm
The dwarves use the dust in the process of making blocks as makeshift cement, as well as building their walls hollow.

How can dwarves be so maniacal to try to melee with crossbows, even when provided with ammo?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazyabe on August 01, 2015, 10:09:30 pm
because there arms are built for swinging: picks, axes, so on and so forth they naturally swing at anything near bye with whatevers at hand


why don't dwarves worship god #3 THE HOLY Toady one?


V wrong worship buddy.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on August 02, 2015, 06:53:24 pm
Because turning Toady into a boat, no matter how warlike, would be blasphemous.

Why can't dorfs just be thankful they weren't locked out?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: customlemon on August 03, 2015, 05:57:29 pm
It's bacause of their dorfy passive-aggresivness:

"Oh, you think I should be _GRATEFUL_ for not being left outside?
Sure, next time leave me there. I don't care.
But you know what would be even better?
All of my friends throwing tantrums!
You would like that, would you not?
Yeah, that _SURE_ would be a pleasant sight.
.
.
.
Bitch."

##===##
2 of my full-time military dorfs just got announced 'Administrators'. The do nothing all day. (Gave them some time off - they got tired and stressed) Is this a bug, or a realism feature?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on August 03, 2015, 07:04:05 pm
2 of my full-time military dorfs just got announced 'Administrators'. The do nothing all day. (Gave them some time off - they got tired and stressed) Is this a bug, or a realism feature?
Both. All bugs are actually features.

What disagreement caused the Ace Bees (http://www.bay12games.com/dwarves/index.html#2015-07-30) to disband?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: escondida on August 04, 2015, 07:12:25 am
"Urist, we discussed this. I'm the charismatic front dwarf, you get to be the guitarist with mystique!"

"But Reg, I can't possibly be the guitarist with mystique over the constant, sourceless guitar music that plays everywhere!"

"You're not supposed to talk about that."

"What do you mean? I'm just saying--how do I play the guitar over that other guitar music?"

"Get out! Get out of here! You're out of the band! And never come back!"



What do Forgotten Beasts get up to with no dwarves around to terrorize them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: The Big D on August 05, 2015, 05:37:35 am
They have teaparties with clowns and trolls, and ride giant moledogs on merry jaunts with their ladyfriends through the caverns.


Why is it that I invariably get statues of some guy hugging a field of barley as an artifact in my fort?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: NESgamer190 on August 05, 2015, 10:38:04 am
They have teaparties with clowns and trolls, and ride giant moledogs on merry jaunts with their ladyfriends through the caverns.


Why is it that I invariably get statues of some guy hugging a field of barley as an artifact in my fort?

Maybe the dwarf barley had any creativity for his artifact.

How is it that one of my dwarves managed to survive a giant cave spider bite?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: customlemon on August 05, 2015, 12:51:29 pm
Random mutation. His offspings might be immune too - you should perform !!SCIENCE!! on them. Don't forget to post back your results.

Why a collapsed ice wall creates a cloud of loam?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheHossofMoss on August 26, 2015, 05:52:27 pm
Random mutation. His offspings might be immune too - you should perform !!SCIENCE!! on them. Don't forget to post back your results.

Why a collapsed ice wall creates a cloud of loam?

Because it doesn't actually rain water, it rains loam. Essentially, ice is just frozen loam. So when it falls/collapses, it breaks into finer particles that fly everywhere!

Why hasn't this post been updated for almost a month?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: NESgamer190 on August 29, 2015, 02:23:29 pm
Mayhaps there has been a lack of unusual events?

Why in the world did elves arrive in winter to trade in my succession fort?  (Vanilla game)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DAPARROT on August 29, 2015, 05:35:13 pm
they got lost

why are undead werebeasts capable of cloning themselves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Skribbblie on August 29, 2015, 05:41:55 pm
Because no undead werebeast arm should be without a body.

Why do ogres just like walking into my fort to knock over all of my buildings and otherwise hang out quietly?
Title: Re: Could someone explain... The thread where we muse over what causes certain w
Post by: GiantCaveMushroom on August 29, 2015, 09:42:09 pm
They knocked over your buildings because they are snobbish architects who are offended by your designs and wants to direct the dwarves into building better, in its eyes, buildings.

Why don't elves ever figure out metal is sharper and stronger than wood?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DAPARROT on August 29, 2015, 09:55:32 pm
Because to get metal the have to burn wood

Why do dwarves think magma is drinkable?
Title: Re: Could someone explain... The thread where we muse over what causes certain w
Post by: GiantCaveMushroom on August 29, 2015, 10:02:04 pm
Because water and Magma both flow. Water is drinkable and therefore magma should be. it's scientific.

Why do dwarves make spears entirely out of metal instead of, say, making the shaft out of Goblin bones or Elven forest retreats?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urlance Woolsbane on August 29, 2015, 11:44:39 pm
As both a means of demonstrating their sheer DORFINESS and to make a weapon that, all else failing, delivers blunt force quite nicely.

Why do non-citizens (I'm thinking of the poor, broken echidna that a flock of undead ostriches decided to play ball with) seemingly not die of thirst in Fortress Mode?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Immortal-D on August 30, 2015, 10:28:14 pm
For the same reason that non-citizens don't need to eat or sleep.  Entities are not truly alive until they are one with the Dwarves (circular logic at its' finest).
How come leather armor never breaks, but a leather shirt, literally the exact same material, will eventually fall apart from use?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: cyberTripping on August 30, 2015, 10:56:57 pm
Dwarves constantly emit an aura of destruction. This is why misfortune is abound in fortresses, aura singularities summon horrible monsters and giant armies. This radiation damages the high-exposure clothes. However, as dwarves are the best armoursmiths in the land, they are able to aura-proof armour. However, it needs to be a particular armour design, any old article just won't cut it.

Dwarven engineering knows no bounds.



Why can't I mulch my gardens with the bodies of dead enemy soldiers? It's a waste of good nutrition is what it is.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on August 30, 2015, 11:45:38 pm
They tried stuffing corpses into the wood burner to make corpse ash to put on the plants, but it ended up making a really bad smell and stuffing up the burner with blood and viscera, so they stopped.

Why can't they just use a giant blender?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on August 31, 2015, 12:11:02 am
Because they need every serrated blade for the huge trap hallways the overseer keeps building everywhere, convinced that the fortress is infested with kobolds. No one has the heart to tell them the only casualties of the arsenal of weapon traps are a couple dwarves who fell asleep in the middle of the hallways because kobolds are trap-avoid.

How exactly does a huge Forgotten Beast prance nimbly through a gauntlet of cave traps while an itsy bitsy kea gets got in them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tawa on August 31, 2015, 12:13:27 am
The forgotten beast took ballet classes.

Why do kobolds seemingly have their own language,.but are unable to speak?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on August 31, 2015, 12:23:25 am
They have recognized an important truth: No one really cares if other people are listening to them or not, they just like the sound of their own voice. Long ago, the kobolds, devised a language, or lack thereof, which made everyone happy. Every kobold could babble on to everyone else to their heart's content but no one is listening because its vaguely adorable gibberish. This makes kobold courtship rituals the most... interesting of all sentient races.

Can Forgotten Beasts find love?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheFlame52 on August 31, 2015, 01:51:17 pm
They have recognized an important truth: No one really cares if other people are listening to them or not, they just like the sound of their own voice. Long ago, the kobolds, devised a language, or lack thereof, which made everyone happy. Every kobold could babble on to everyone else to their heart's content but no one is listening because its vaguely adorable gibberish. This makes kobold courtship rituals the most... interesting of all sentient races.

Can Forgotten Beasts find love?
Yes. I'm pretty sure that was a feature of some succession fort or another - the dwarves killed an FB's wife and daughter, then it.

What do I do with all these demons? Making demonade isn't implemented yet.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tawa on August 31, 2015, 03:13:55 pm
Dig out a room, and carve the walls into fortifications. Dig a hallway outside of the room and build windows on the outsides of the fortifications, i.e. in the hallway directly around the fortification wall. Put the demons in the room. Set the hallway as a meeting area. Perform !!science!! on the effect of demons on the dwarven psyche.

How did the first anvil come into existence?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Uristocrat on August 31, 2015, 04:06:51 pm
The first anvil was given to the Dwarves by Armok himself, of course.  It was a bone anvil made during a strange mood.

If an elf is burned to death in the forest and there's no one there to hear it, does it make a sound?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheFlame52 on August 31, 2015, 04:22:15 pm
1. Elves scream when on fire
2. There are trees in a forest
3. Trees can hear
4. Elves can talk to trees

Therefore, it does make a sound and we can prove it.

Why do artifacts burn forever?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on August 31, 2015, 07:46:09 pm
Why do artifacts burn forever?
Artifacts are infused with the power of beards/eyelashes and are constantly regrowing as they burn.

If an tree is burned to death and there's no elf around to hear it, does it make a sound? Does it make a sound even if there is?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tawa on August 31, 2015, 09:15:05 pm
No, because the only sound in Dwarf Fortress is the unending guitar solo, symbolizing the inevitability of your fortress's end.

How do dwarves brew alcohol and a single mushroom into biscuits?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on August 31, 2015, 09:19:34 pm
"Biscuits" is a loose term for anything that is A: Sort of solid and B: Vaguely round/square shaped. With a plump helmet and some booze, this can be accomplished by mushing the plump helmet into a vaguely biscuit-like shape and then pouring booze in it and setting it on fire. The end result is a blackened rubbery mess, but who cares? Raw plump helmets taste even worse.

How does one "mince" water?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Uristocrat on August 31, 2015, 09:31:05 pm
To mince water, you grind some bones into bonemeal (off camera), turn the water into a gelatin, then mince it.

Is setting an elf on fire with flaming booze good entertainment or a waste of precious booze?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazyabe on September 01, 2015, 05:40:20 pm
Both.


why do toads not make games in the game?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Pencil_Art on September 02, 2015, 12:49:17 am
There is only one who can, and he exists in our world.

Why do dwarfs not retreat to their rooms to make vile scumbabies?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheHossofMoss on September 02, 2015, 08:55:40 am
There is only one who can, and he exists in our world.

Why do dwarfs not retreat to their rooms to make vile scumbabies?

Because that would not be efficient! Dwarfs, being very efficient creatures, choose rather to mate on the spot, or on the go, as doing it (ha) any other way would put a damper upon their daily-tasks of pleasing their Omniscient Overseer in a timely fashion.

What does Dwarven Science tell us about what lies BELOW the Circus?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazyabe on September 02, 2015, 09:23:09 am
A master work pile of: !!Not Much!!

why do !!dwarves!! not stop drop AND roll?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on September 02, 2015, 01:18:38 pm
Somersaults require you to be prone and dodging something, and nobody has yet figured out how to dodge being on fire well enough to pull it off yet.

Why don't creatures made of flame ever seem to notice the explosions of steam, blood, vomit, spit, and so forth going off around them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: qorthos on September 02, 2015, 02:51:52 pm
deleted!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazyabe on September 02, 2015, 04:53:39 pm
wrong thread
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: achamalacha on September 03, 2015, 05:44:36 pm

Why don't creatures made of flame ever seem to notice the explosions of steam, blood, vomit, spit, and so forth going off around them?

It somewhat similar to the anvil paradoxon. Since the beginning of time they were attacked by random procedual generated "heros" and thus started to lay havok on everything around them. Nowdays they just roll with it.

Why? (actually I couldn't come up with some witty question, and answered by mistake in the first place, so just: why?)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on September 03, 2015, 05:59:40 pm
They are giant monsters made of fire, they can't exactly get a job at McDonald's

Why don't Minotaurs ever bring weapons to battle?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nikita on September 04, 2015, 12:02:42 am
A merchant's guard just attacked one of my dwarves for no reason, and now all the merchants are hostile. What the heck?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on September 04, 2015, 12:50:57 am
Why don't Minotaurs ever bring weapons to battle?
It's funnier to kill your opponent with their own clothes.
A merchant's guard just attacked one of my dwarves for no reason, and now all the merchants are hostile. What the heck?
Your dwarf was refusing to haggle.

Why is it that dwarves can no longer stand to dig a hole (diggy-diggy hole) without climbing out before it's finished?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: klefenz on September 04, 2015, 01:05:27 am
Union.

Why dont dwarves ever use shovels?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on September 04, 2015, 02:06:25 am
Union.

Why dont dwarves ever use shovels?
What the hell is a shovel?

Is that some sort of strange pick?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DAPARROT on September 04, 2015, 09:40:11 am
Yes

Why can't dwarves smooth/engrave constructed walls?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheFlame52 on September 04, 2015, 09:42:49 am
Because constructions are temporary and engravers don't want to risk their engravings being deconstructed.

What happens to something when it falls down an eerie glowing pit?
Title: Re: Could someone explain... The thread where we muse over what causes certain w
Post by: GiantCaveMushroom on September 04, 2015, 09:48:17 am
Nothing. Literally nothing, the glowing pits lead to an infinite nonexistence so whatever falls down it will continue to fall forever and ever without ever landing.

Why do dwarves hoard decaying clothes in their cabinets rather than throwing it into the magma pit?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dozebôm Lolumzalìs on September 04, 2015, 12:36:14 pm
Are you kidding me?  Do you seriously want to piss of Urists McClothier, Dyer, and Weaver?  The last dwarf that did that ended up in the magma pipe himself.

Why don't clothiers care about clothing rot destroying masterworks?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheFlame52 on September 04, 2015, 12:40:22 pm
It was inevitable.

Why don't cooks care about masterwork roasts being eaten? Or weaponsmiths care about masterwork bolts being shot?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on September 04, 2015, 10:22:10 pm
Because, in this case, the masterwork is not being defaced, it is being used for what it was made for. The same reason masons don't care about people sitting on masterwork thrones, basically

Why don't dwarves put cushions on thrones/chairs to make them comfy?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Beer-Bearded Bard on September 05, 2015, 12:11:56 am
Because spikes are always better than cushions for dwarven furniture.

Why doesn't my were-creature dwarf kill the child she had after being quarantined whenever she transforms?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Jazzeraint on September 08, 2015, 01:08:57 pm
Because nothing is stronger than motherhood.

Why are my embarks so much deeper when there's a volcano involved?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dozebôm Lolumzalìs on September 08, 2015, 02:24:52 pm
Because Armok knows you already have the magma right there!  No need for the magma sea to be close; therefore, plenty of space for murdering forgotten beasts living in caverns.

Why are forgotten beasts called forgotten?  I can look them up in legends mode...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on September 08, 2015, 02:34:32 pm
Their names are too hard to keep track of.

Was it Ost Spurstreguk or Ist Serstrokum?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazyabe on September 08, 2015, 04:49:56 pm
neither


How dose gravity work?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nikita on September 08, 2015, 05:46:32 pm
Armok throws the planet at the dwarf and the dwarf goes splat.

Why did the goblins invade the fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain w
Post by: GiantCaveMushroom on September 08, 2015, 11:54:21 pm
Because they're filthy gobbos that want your treasures, your kids, and your booze. Also, they've got nothing better to do.

Why did the dwarf cross the besieging army?
Title: Re: Could someone explain... The thread where we muse over what causes certain w
Post by: Bumber on September 09, 2015, 02:46:47 am
Because they're filthy gobbos that want your treasures, your kids, and your booze. Also, they've got nothing better to do.

Why did the dwarf cross the besieging army?
To get the sock. (Or the sock bin some other dwarf left out in the open and walked away from in v0.34.)

What's the difference between gelding and beard shaving?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: IndigoFenix on September 09, 2015, 10:44:05 am
One of them is a form of horrible, emasculating bodily mutilation, the other is a profession.

Why do creatures automatically scuttle themselves when a wizard turns them into a wagon?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: klefenz on September 09, 2015, 10:56:51 am
They wont sit there waiting for someone else to scuttle them.

Why dont the dwarves need chisels to smooth/engrave stone?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazyabe on September 09, 2015, 11:23:45 am
Because there skin & hair is so tough from the work you make them do.


why wont toady get to finish the next version yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on September 09, 2015, 01:52:12 pm
He keeps accidentally making the dwarves self aware and needs to dumb them down before releasing it.

Why do elves only use wooden weapons?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazyabe on September 09, 2015, 05:10:02 pm
They are ninja hippies, you tell me?


Why Wont armok make worlds with a East &/or west  poll?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on September 10, 2015, 09:03:58 pm
Because the dwarven bulletin boards don't support poll generation.

If shaving the beard of a male dorf is emasculating, what is it called when you shave the beard of a female dorf?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: arbarbonif on September 14, 2015, 02:39:23 pm
Emasculating.  Don't you try and push your gender-normative lingo here, man.  Dwarfs be dwarfs.

Why did I sound like I was smoking weed in my head when I wrote that?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Minnakht on September 17, 2015, 10:25:21 am
Usage of ", man" makes you sound like a hippy and they smoke weed.

Why are dwarves really impressed with big rooms full of chairs, tables and pictures made by decent but not amazing stoneworkers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dozebôm Lolumzalìs on September 17, 2015, 08:28:33 pm
Decent for dwarf is awesome for human.  The thing about dwarves is, they're constantly impressed by every cool craft they see.  Sort of like art admirers in a city full of amateur painters from a region known for its painters.

Gee, that really elucidated a lot.

How did Dwarf Fortress come from "2d and heavily structured" to "stuff happens randomly, you do whatever the hell you want" and yet it still is not only good, but amazing?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Garrie on September 19, 2015, 04:21:03 am
How did Dwarf Fortress come from "2d and heavily structured" to "stuff happens randomly, you do whatever the hell you want" and yet it still is not only good, but amazing?
A fey mood.

When a former expedition leader passes a master-work statues of themself being removed from their post all over the fortress, does the good thought from the quality, overcome the negative thought from being reminded about being removed from their post?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on September 19, 2015, 05:40:50 am
Yes, as long as they aren't surrounded by lizards and looking terrified while being removed from their post in the statue.

Why are statues of other dorfs surrounded by things that terrify them such a popular subject?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Insert_Gnome_Here on September 19, 2015, 06:28:01 am
Dwarves all secretly want to be H.P.Lovecraft.

How come you can push carts along drawbridges?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on September 19, 2015, 02:05:25 pm
Dwarves can't help but build a bridge with minecart tracks built in. Its why it takes them so damn long to build one. The bridge itself also retracts into the surroundings via those same tracks.

Why do dwarves get upset about the same dead guy repeatedly?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gestahl on September 19, 2015, 10:10:23 pm
They're remembering how long it took to get the blood out of their socks.

Why can dwarves hate toads?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazyabe on September 19, 2015, 10:25:01 pm

Because toady takes so long to fix somethings, and they (Our current dwarfs) are not in the new version


Why cant hydras regrow there heads?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nikita on September 20, 2015, 12:45:08 am
They don't want to end up in dwarven infinite-hydra-bacon farms.

Why does a superlegendary hammerlord go into every battle bare-fisted?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Arcvasti on September 20, 2015, 08:36:57 pm
They're so good at hammering they can do hammer moves WITHOUT THE HAMMER.

Why are pre-kill one-liners not in the game yet?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on September 20, 2015, 10:14:14 pm
Putting a foe in a position where you can deliver a coup de grâce and deliver it before killing them isn't yet an option.

Why do dorfs prefer to punch endlessly at the head of an unconscious foe rather than applying a chokehold and strangling them?
Title: Re: Could someone explain... The thread where we muse over what causes certain w
Post by: GiantCaveMushroom on September 23, 2015, 09:34:42 pm
Because it is much dwarfier to crush the head of a foe into a lump of gore by repeatedly punching it than it is to choke them.

Why do the mountainhomes never send an army to deal with sieging goblins and rampaging megabeasts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DAPARROT on September 23, 2015, 10:18:12 pm
because they are too drunk and its your problem

why do dwarves not care about anything?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gestahl on September 23, 2015, 10:40:16 pm
Also because they are too drunk and its your problem.

Why don't cats enslave kobolds the same way they have dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Daris on September 24, 2015, 12:23:50 am
Could someone explain why I have rats, hamsters, lizards, and other vermin spawning on magma crab parts I accidentally threw in the trash pit, which is covered 7/7 by magma, with 4/7 magma over that?
Title: Re: Could someone explain... The thread where we muse over what causes certain w
Post by: GiantCaveMushroom on September 24, 2015, 01:17:38 am
wrong thread
Also because they are too drunk and its your problem.

Why don't cats enslave kobolds the same way they have dwarves?

Because the cats consider the kobolds to be less worthy of being a slave than a dwarf. Even cats have standards.

Why are cats unable to become the monarch of a civilization?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DAPARROT on September 24, 2015, 09:55:31 am
They already are, but they don't want you to know

How did cats get mind control powers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: dillonsup on September 24, 2015, 10:48:52 pm
Because of genetics

How Does a dwarf get stuck on water?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on September 24, 2015, 11:50:40 pm
Because of genetics

How Does a dwarf get stuck on water?
Usually tree trickery.

How do trees grow so fast?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: XArgon on September 25, 2015, 02:46:23 am
How do trees grow so fast?
An elf did it.

How the dwarves mine so fast? (dumb question)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dzlan on September 25, 2015, 03:49:17 am
Armok bestowed the spell of haste onto all pickaxes made by the dwarves

Why do marksdwarves like to run at the enemy instead of shoot when possible?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dozebôm Lolumzalìs on September 25, 2015, 02:56:46 pm
Because they're not sure whether they're melee soldiers or not, and if they did run out of ammo, they should start bashing, which means bashing is acceptable, which means you'd let them, which means LET'S BASH NOW!

Why, why, why are minecart tracks so insane and hard to set up?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: NESgamer190 on September 29, 2015, 03:34:04 pm
Mayhaps mine cart tracks are actually eldritch wormholes of some sort?

Why are there dwarves that love giant versions of the vermin they detest, like a giant bark scorpion is loved, but not the normal variant?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on September 29, 2015, 05:12:19 pm
Mayhaps mine cart tracks are actually eldritch wormholes of some sort?

Why are there dwarves that love giant versions of the vermin they detest, like a giant bark scorpion is loved, but not the normal variant?

Giant bark scorpions aren't going to hide in their shoes.

Why won't the elves invade? We're at war since worldgen, it's been nearly 15 years since I embarked, and I'm right next to them on the world map :(.
Title: Re: Could someone explain... The thread where we muse over what causes certain w
Post by: GiantCaveMushroom on September 29, 2015, 11:20:34 pm
The elves either didn't notice that there's a fortress right next to them or they're really scared since they noticed there's somehow a fortress right next to them.

Why do the goblins send a force of 5200 to attack a civilization across a huge desert and only send a pitiful force of 40 to attack the fortress right next to their home?
Title: Re: Could someone explain... The thread where we muse over what causes certain w
Post by: Bumber on September 30, 2015, 02:08:12 am
The elves either didn't notice that there's a fortress right next to them or they're really scared since they noticed there's somehow a fortress right next to them.

Why do the goblins send a force of 5200 to attack a civilization across a huge desert and only send a pitiful force of 40 to attack the fortress right next to their home?
They're worried they'll be warped by the insanity that occurs in certain overseer-run forts. Even goblins have standards.

Where do excess (non-historical) site populations hide when player adventurers come around? How do tens of thousands of people fit there when the player isn't around?
Title: Re: Could someone explain... The thread where we muse over what causes certain w
Post by: Atarlost on September 30, 2015, 01:10:39 pm
Where do excess (non-historical) site populations hide when player adventurers come around? How do tens of thousands of people fit there when the player isn't around?

They're swapped to disk to keep framerates acceptable.  When the player isn't around they don't need to be actually simulated in any detail and can safely exist. 

Why do my goblins always appear at the same map edge?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dozebôm Lolumzalìs on September 30, 2015, 04:05:43 pm
Because that's the direction they're coming from!  You don't think they'd be so intelligent to come at you from different angles each time, now, do you?  You greatly overestimate their thought powers.

Why does this thread exist?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Atarlost on October 01, 2015, 11:11:57 am
Why does this thread exist?

Because, on July 22, 2011, Elisebambi was bored.

Why have my dwarves stopped gathering sand?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on October 01, 2015, 12:41:50 pm
Why does this thread exist?

Because, on July 22, 2011, Elisebambi was bored.

Why have my dwarves stopped gathering sand?

They ran out of bags and canceled the job; or, they can't path to the sand gathering area; or, they can't path to the glassmaker's workshop where the "gather sand" job is/was queued; or, plants grew on the designated sand gathering area and so they think it's not sand anymore.

Why won't my dwarves cook a whole bag of seeds together, instead picking up one. seed. at a time.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Rosemary7391 on October 02, 2015, 01:50:02 pm
I've got a weaver in a Macabre mood. He is standing next to a clothier's shop, not claiming it. I've removed his burrow restrictions. Pretty much every other workshop also exists, so I really don't know why he won't claim something.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheFlame52 on October 02, 2015, 01:53:20 pm
If all else fails, use DFhack's showmood to see what he wants.

Also, this isn't what this thread is for.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Rosemary7391 on October 02, 2015, 01:58:52 pm
If all else fails, use DFhack's showmood to see what he wants.

Also, this isn't what this thread is for.

Isn't it?

Thanks ; I don't have DFhack installed but I might consider it...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on October 02, 2015, 11:51:41 pm
Why won't my dwarves cook a whole bag of seeds together, instead picking up one. seed. at a time.
They came from different plants, so mixing them together would create an inconsistency in the food texture. Beards are picky when it comes to that.

They're swapped to disk to keep framerates acceptable. When the player isn't around they don't need to be actually simulated in any detail and can safely exist.
What's a 'disk'? Is it like an enchanted slab of some kind?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheFlame52 on October 03, 2015, 07:28:15 am
Nobody asked a question, so: How do dwarves eat one chopped up seed as a meal and not starve to death?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DAPARROT on October 03, 2015, 09:40:46 am
Because it's a meal

Why do dwarves dig large areas in away that results in multiple injuries/deaths?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheFlame52 on October 03, 2015, 10:01:58 am
Because they have to do what you say.

Why do dwarves get really fat in forts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: gestahl on October 03, 2015, 06:17:02 pm
Why do dwarves get really fat in forts?
Tallow roasts.
Why are some dwarves WAY too small for a dwarf?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazyabe on October 03, 2015, 06:18:28 pm
There parents didn't put them thru DCC


Why is the dwarven diet so unbalanced
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on October 03, 2015, 08:24:38 pm
Nobody asked a question, so: How do dwarves eat one chopped up seed as a meal and not starve to death?
I guess I'm Nobody.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: NESgamer190 on October 03, 2015, 08:45:47 pm
@Dwarven diet being unbalanced:  What are ye talkin' about?  Rum's the way to go with any diet, followed by plump helmet...

Why in the world did the goblins think 7 human recruits, two human crossbowmen, and one goblin lasher with a lack of armor was a good idea?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazyabe on October 03, 2015, 08:58:05 pm
They lack brain matter to think on those types of things
 
Why dont dwarves worship ARMOK?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on October 03, 2015, 09:22:01 pm
Why dont dwarves worship ARMOK?
They haven't heard the good word yet.

What's a 'disk'? Is it like an enchanted slab of some kind?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazyabe on October 03, 2015, 10:14:06 pm
A disk is what Armok runs the universe on, and most mortals cant comprehend it

what causes the game to make it so easy to avoid the sperm whales i drop in The O.T.A
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Atarlost on October 04, 2015, 01:54:41 pm
They ran out of bags and canceled the job; or, they can't path to the sand gathering area; or, they can't path to the glassmaker's workshop where the "gather sand" job is/was queued; or, plants grew on the designated sand gathering area and so they think it's not sand anymore.

It was none of those.  I had tons of bags (and no job cancellations), clear paths, a roaded sand collection area, a second sand collection area.  It seems to have been a profile problem.  The wiki says sand collection is unskilled item hauling, but it lies.  It doesn't get performed if the workshop with the sand collection jobs is restricted to non-glassmakers.

what causes the game to make it so easy to avoid the sperm whales i drop in The O.T.A

They're toying with you.  Haven't you ever read Moby Dick?

Why do moody dwarves keep stealing the parapalegic's private burrow restricted workshop?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Immortal-D on October 19, 2015, 12:19:54 pm
An inspired Dwarf is incapable of respecting anyone or anything.  Nothing personal, just a side-effect of creating an object which is literally indestructible.

Why do underground plants, where there is effectively zero temperature or PH variance, have seasonal restrictions, and surface crops do not?  Give me a patch of soil and I can grow Strawberries on a glacier.  But try growing Pigtails during 'Spring'?  Forget about it.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazyabe on October 19, 2015, 12:24:03 pm
Because "Seasons" in the underground are when certain types of insects and lizards are active, and all of the underground plants are carnivorous.


Why Is it not "Hot" In The HFS.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheFlame52 on October 19, 2015, 01:24:26 pm
Flame demons consume ambient heat to fuel themselves, keeping hell at a balmy 73 degrees.

Why won't any trees grow in hell, even if you get the slade muddy?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Immortal-D on October 19, 2015, 01:50:56 pm
For the same reason Slade can't be mined- it is an otherworldly stone, incapable of supporting natural life.

If that is true, why can I pasture my burrowing animals atop Slade, and they continue to happily nom on grubs and such?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheFlame52 on October 19, 2015, 07:20:25 pm
They're actually digging in the ether for said extradimentional bugs.

If slade can't support life, then why can cave moss and such grow on it when muddied?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Immortal-D on October 19, 2015, 08:11:24 pm
I said Slade can't support natural life.  Cave moss is clearly supernatural (or at least its' reproduction rate is).

On the subject of excessive digging; Why is it that Invaders never bring tunneling equipment?  I mean sure, no race can dig faster than Dwarves, but even Hippies must have something equivalent to a shovel.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: NESgamer190 on October 19, 2015, 10:41:35 pm
I said Slade can't support natural life.  Cave moss is clearly supernatural (or at least its' reproduction rate is).

On the subject of excessive digging; Why is it that Invaders never bring tunneling equipment?  I mean sure, no race can dig faster than Dwarves, but even Hippies must have something equivalent to a shovel.

Well, with the elves, they find the defacement of nature quite...  grim.  For the walking dead, they're kinda mindless undead that want brains, so there ya go.  As for the humans and goblins, I guess they don't like destroying good architecture.

Why are giants...  well, giant wusses?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TD1 on October 21, 2015, 05:30:44 am
Because they're only big friendly giants that come to help save your Dwarve's dreams, when they're viciously attacked by said Dwarves.

Why is there no night time in Dwarf Fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheHossofMoss on October 21, 2015, 05:49:55 pm
Because they're only big friendly giants that come to help save your Dwarve's dreams, when they're viciously attacked by said Dwarves.

Why is there no night time in Dwarf Fortress?

Because the sun never sets on the glorious Dwarven Empire. Or something like that.

What are the chief criteria of becoming/being a Prophet of Armok?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazyabe on October 21, 2015, 05:53:27 pm

The criteria are: Knowing Armok, Being enslaved, killing three thousand elves, and Being dead twelve times over

what happens when you delete a save?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: cochramd on October 21, 2015, 06:11:29 pm
The Armokalypse.

What happens when you copy a save?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazyabe on October 21, 2015, 06:13:39 pm
The Armokalypse.

What happens when you copy a save?

Everything Splits like an amoeba, and floats off to another place in the universe

What happens when a save gets corrupted?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: PyroTechno on October 21, 2015, 07:47:14 pm
The Armokalypse.

What happens when you copy a save?

Everything Splits like an amoeba, and floats off to another place in the universe

What happens when a save gets corrupted?

The world is swallowed by the sun, like the Earth will be in about 5 billion years.

My question:

(http://i.imgur.com/JrbNVRD.jpg)

Isn't Clown Land supposed to be made of slade?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: 99Hedgehog on October 21, 2015, 11:23:01 pm
It's the Nordic Circus!

Does there exist a problem that CAN'T be solved with magma?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: cochramd on October 22, 2015, 05:43:25 am
An overabundance of magma.

What evil lurks in the hearts of dwarfs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheBiggerFish on October 22, 2015, 05:54:10 am
An overabundance of magma.

What evil lurks in the hearts of dwarfs?
Magma.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: PyroTechno on October 22, 2015, 10:15:04 am
An overabundance of magma.

What evil lurks in the hearts of dwarfs?
Magma.

...

Where does Armok fit into the dwarven religion? He's never in their pantheon.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazyabe on October 22, 2015, 11:07:20 am
He is the deity who made there deitys, But he also made elves so they don't worship him.


How much wood wars would a wooden dwarf start if I set [kill_plant] to required?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on October 22, 2015, 02:27:23 pm
He is the deity who made there deitys, But he also made elves so they don't worship him.


How much wood wars would a wooden dwarf start if I set [kill_plant] to required?

None. Being made of wood, the elves would be unwilling to do him any harm, and would rationalize his plant killing as a part of his nature.

Why can't dwarves plant trees from the seeds of fruits?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: PyroTechno on October 22, 2015, 04:06:02 pm
Why can't dwarves plant trees from the seeds of fruits?

Orchards are for elves.

What is the airspeed velocity of an unladen swallow in Dwarf Fortress?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheBiggerFish on October 22, 2015, 04:08:51 pm
Dwarven or Elven?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazyabe on October 22, 2015, 04:13:20 pm
The answer is Monty python :D


why don't I find more "Trolls" in the Dwarf Fortress (Forums)?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheBiggerFish on October 22, 2015, 04:22:39 pm
The answer is Monty python :D


why don't I find more "Trolls" in the Dwarf Fortress (Forums)?
Magma.
Also Toady wielding the Banhammer quite effectively.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TD1 on October 23, 2015, 10:08:19 am
How much wood would a wood dwarf chuck if a wood dwarf would chuck wood?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DAPARROT on October 23, 2015, 10:18:29 am
All of it,at the elves

Why do goblins ignore your traps even after half their army has died to them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: PyroTechno on October 23, 2015, 06:13:24 pm
All of it,at the elves

Why do goblins ignore your traps even after half their army has died to them?

Your traps might be scary, but their leader is worse.

Why are multi-tile trees so laggy?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: cochramd on October 23, 2015, 06:16:31 pm
Incentive to start a war with the elves, as if you even needed one.

How do the elves know about our secret underground tree farms?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheBiggerFish on October 23, 2015, 06:23:27 pm
SPIES.
Why do dwarves remove their civilian outfits before putting on military outfits?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: cochramd on October 23, 2015, 09:08:02 pm
It's a symbolic shedding of their civilian identity.

How does a hunter always know when there is something around to hunt?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: NESgamer190 on October 24, 2015, 11:26:57 am
A hunter's beard is like a million tiny radars that detect a potential target to shoot at.

Why are the elves with a penchant to disappoint with animals to trade?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazyabe on October 24, 2015, 01:16:18 pm
Because they are disappointments to begin with.

how many wood-dwarves would a wood-chuck chuck at the elves if a wood-chuck had [crazed] and could chuck wood-dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Camulus on October 24, 2015, 01:47:30 pm
A wood chuck would chuck enough wood-dwarves at the Elves to initiate a veritable berserk midget massacre till no elves were left for the wood chuck to chuck wood-dwarves at.

How many dwarven children would it take to kill a dragon?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheBiggerFish on October 24, 2015, 02:13:12 pm
A wood chuck would chuck enough wood-dwarves at the Elves to initiate a veritable berserk midget massacre till no elves were left for the wood chuck to chuck wood-dwarves at.

How many dwarven children would it take to kill a dragon?
One, in a martial trance.

How many fluffy wamblers would it take to kill a dragon?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: SQman on October 24, 2015, 02:26:43 pm
If you're aiming for the head, one.

Why do gods curse people with werecoati-ness, if there are so many cooler, scarrier and more interesting animals running around?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazyabe on October 24, 2015, 02:28:38 pm
Because the gods have VERY limited imaginations.


Why do the gods make people into vampires, then not apply some form of weakness to them?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Wormser on October 25, 2015, 01:09:48 pm
Why go into a bowyer shop and make a...... Legandary Carved Coffee Wood Blowgun....  Encrusted with oval cabaltite cabochons and encircled with bands of coffee wood and willow. With an image of totem in brown jasper. And yet forget to me leganday blowdart ammuniton for it to...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on October 26, 2015, 03:32:22 am
Why go into a bowyer shop and make a...... Legandary Carved Coffee Wood Blowgun....  Encrusted with oval cabaltite cabochons and encircled with bands of coffee wood and willow. With an image of totem in brown jasper. And yet forget to me leganday blowdart ammuniton for it to...
"Damn it, Urist! I'm a bowyer, not a woodcrafter!"

Why do the gods make people into vampires, then not apply some form of weakness to them?
Title: Re: Could someone explain... The thread where we muse over what causes certain w
Post by: GiantCaveMushroom on October 26, 2015, 06:55:20 am
Why do the gods make people into vampires, then not apply some form of weakness to them?

Because the gods, again, have VERY limited imagination.

Why do gods get all the worship and not the forgotten beasts or the sun?
Title: Re: Could someone explain... The thread where we muse over what causes certain w
Post by: PyroTechno on October 26, 2015, 10:24:00 am
Why do the gods make people into vampires, then not apply some form of weakness to them?

Because the gods, again, have VERY limited imagination.

Why do gods get all the worship and not the forgotten beasts or the sun?

Think about it this way:

Gods will smite you if you don't worship them.

Forgotten Beasts will smite you no matter what you do.

The sun doesn't care.

Given this, who do you think they should be worshipping?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazyabe on October 26, 2015, 09:43:42 pm
The sun, because he is the most like a dwarf! 8)


when did toady remove cold damage?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: PyroTechno on October 26, 2015, 10:00:54 pm
The sun, because he is the most like a dwarf! 8)


when did toady remove cold damage?

He didn't. Maybe your embark isn't as cold as you think it is? You can use DFHack's "probe" tool while you have a tile selected to get a list of information about it, including temperature. If that temperature is above 9964 U, then your dwarves are not, in fact, in danger of frostbite, even though 9964 U is equivalent to -4 degrees Fahrenheit (-20 Celsius, if you prefer).
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MantisMan on October 27, 2015, 12:07:01 am
How close does a killed animal corpse have to be before a butchery is willing to chop it up for meat and bones (or just bones if the corpse is slightly rotted)?

I've had butcheries less than 15 tiles away from nonsentient corpses, and they refuse to butcher them.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: PyroTechno on October 27, 2015, 09:48:26 am
How close does a killed animal corpse have to be before a butchery is willing to chop it up for meat and bones (or just bones if the corpse is slightly rotted)?

I've had butcheries less than 15 tiles away from nonsentient corpses, and they refuse to butcher them.

I've never been able to butcher anything that I didn't order slaughtered in the animal menu.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Boatsniper on October 27, 2015, 12:12:53 pm
Can someone explain to me why any two creatures cannot stand up while occupying the same tile, but one tile can contain a literal infinite amount of items/objects/creatures, regardless of size?

Why can't I build walls on constructed floors, but I can on smoothed floors?

Why do objects fall through magma pipes unharmed, vanishing once they reach the Semi-molten rock layer?

Why do dwarves refuse to place things in bins/barrels/jugs when hundreds are available and needed in multiple stockpiles?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazyabe on October 27, 2015, 12:52:45 pm
Don't ask, you don't want to know.
Because that defeats the purpose of floors.
Physics.
And The abnormally low intelligence to Stupidity factor of Dwarves.


What is The abnormally low intelligence to Stupidity factor of Dwarves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Foxite on October 27, 2015, 02:45:58 pm
1 / Graham's number.

Why is minecart-ing said to be so important if I've ran fortresses relatively long without using any?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on October 27, 2015, 02:53:10 pm
1 / Graham's number.

Why is minecart-ing said to be so important if I've ran fortresses relatively long without using any?

The real world got on for ages without automobiles. They still changed the world.

Why do all fruits spawn and drop at the same time of year, no matter the biome?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dozebôm Lolumzalìs on October 27, 2015, 08:26:02 pm
They're running from the elves.

Why do dwarves barf at the sun if they like it so much?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Insert_Gnome_Here on October 28, 2015, 03:58:38 am
Prepared meals are incredibly valuable, and the dwarves want to offer up to the sun the most valuable thing they have on them, which is usually the last meal they ate.

Why do dwarves not care that they are on fire.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on October 28, 2015, 09:41:51 am
Prepared meals are incredibly valuable, and the dwarves want to offer up to the sun the most valuable thing they have on them, which is usually the last meal they ate.

Why do dwarves not care that they are on fire.

They're too busy choking on smoke underground.

Why can possessed children only make stone, bone, or wood crafts?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MantisMan on October 28, 2015, 01:40:22 pm
I'd guess it was something to do with natural skill or something. Crafting is something dwarves are good at, and the possessing spirits know this.

Why is it that military dwarves often aren't wearing all of their equipment, despite it showing up with a green checkmark on the military screen. Even when the greaves have been individually assigned?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: maxcat61 on October 31, 2015, 04:25:09 pm
They have the equipment assigned to them. However, they have forgotten to put it on in all the excitement. Additionally, their gear may be somewhere that they cannot reach, or forbidden.

Why haven't I found a Candy Demon yet? (That is, a Demon made of Candy).
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: miauw62 on October 31, 2015, 05:23:58 pm
Demons? Everybody knows about those, right? But Candy is too spoilerish for this thread, obviously.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheFlame52 on October 31, 2015, 06:32:26 pm
Because it used to happen and people got mad, so Toady made it so it couldn't. There.

How many doors could a doorway weigh if a doorway could weigh doors?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheBiggerFish on October 31, 2015, 07:02:27 pm
Because it used to happen and people got mad, so Toady made it so it couldn't. There.

How many doors could a doorway weigh if a doorway could weigh doors?
About an eight of a door, or, depending on how you do it, many many doors (up to the doorway's maximum load).
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: IndigoFenix on November 01, 2015, 09:15:48 am
How, exactly, does a god begin by pondering the ineffable subtleties of fish and come to the conclusion that releasing a demon into the world would be a good idea?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazyabe on November 01, 2015, 11:50:07 am
Divine Drugs, Thats all you need to know.

Why don't we see more demons in the world when we open the HFS?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dozebôm Lolumzalìs on November 01, 2015, 01:13:45 pm
Huh?  They're in the world, but they just want to stick around your fortress.  Player fortresses are such hellholes that it feels like home, and acts as a strange demon attractor, keeping them from traveling far away.

Why don't dwarves like elves?  They don't like buying wood.  So what?  Real dwarves don't use wood for much but beds, barrels and bins.  Stone crafts and metal goblets they like best, indeed.  And they bring alcohol, cloth, and tame animals that can be trained into a veritable ARMY.  And the "100 trees limit" isn't so bad anymore.  Seriously, I've chopped down maybe like 40 trees in my current fortress over the last four years.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: sebcool on November 01, 2015, 04:03:06 pm
Huh?  They're in the world, but they just want to stick around your fortress.  Player fortresses are such hellholes that it feels like home, and acts as a strange demon attractor, keeping them from traveling far away.

Why don't dwarves like elves?  They don't like buying wood.  So what?  Real dwarves don't use wood for much but beds, barrels and bins.  Stone crafts and metal goblets they like best, indeed.  And they bring alcohol, cloth, and tame animals that can be trained into a veritable ARMY.  And the "100 trees limit" isn't so bad anymore.  Seriously, I've chopped down maybe like 40 trees in my current fortress over the last four years.

Ancestral memory.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nep Nep on November 01, 2015, 09:32:17 pm


Why don't dwarves like elves?  They don't like buying wood.  So what?  Real dwarves don't use wood for much but beds, barrels and bins.  Stone crafts and metal goblets they like best, indeed.  And they bring alcohol, cloth, and tame animals that can be trained into a veritable ARMY.  And the "100 trees limit" isn't so bad anymore.  Seriously, I've chopped down maybe like 40 trees in my current fortress over the last four years.
They're on friendly terms most of the time until you rear your head in and start messing up everything (not that I complain, I enjoy being a sociopath), alternatively, the fact that they scream at you to stop chopping down wood when it might be the dwarves' trading sell-point/Really uncalled for Short Jokes may lead to dwarves becoming enraged.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: IndigoFenix on November 02, 2015, 12:40:37 am
Why do necromancers hate everybody?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: PyroTechno on November 02, 2015, 12:53:44 am
Why do necromancers hate everybody?

Hatred is too strong of a word. They simply view everyone as future undead servants waiting to be killed and raised.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on November 04, 2015, 10:48:38 am
Why do necromancers hate everybody?

Hatred is too strong of a word. They simply view everyone as future undead servants waiting to be killed and raised.

Why do some people not ask a question to keep the thread going?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazyabe on November 04, 2015, 01:31:04 pm
Because they want it to die.


How do we keep this thread alive?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: cochramd on November 04, 2015, 01:32:00 pm
By asking better questions.

How do we come up with better questions?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazyabe on November 04, 2015, 01:33:06 pm
By questioning everything.


How do we Question everything?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheBiggerFish on November 04, 2015, 03:11:30 pm
SCIENCE!

Did you want a punchline?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dozebôm Lolumzalìs on November 07, 2015, 10:43:00 pm
Yes.

Which is better: the ‼SCIENCE‼ of organics (nice fleshy gobbos) or the ‼SCIENCE‼ of inorganics (magma, stone, etc.)?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: cochramd on November 10, 2015, 08:22:00 pm
The !!SCIENCE!! of what happens when they collide at high speeds.

Why are the dwarfs of the mountainhomes, and everyone else on the planet outside your fort, incapable of producing goods of any real quality?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on November 10, 2015, 11:07:43 pm
The !!SCIENCE!! of what happens when they collide at high speeds.

Why are the dwarfs of the mountainhomes, and everyone else on the planet outside your fort, incapable of producing goods of any real quality?
Because of an endless cycle of parties and breaks. Goblins can't get anything done with all the lag. Humans get distracted by merchants in their markets. Elves are elves. Kobolds prefer to steal.

Why doesn't the mountainhomes have unfortunate accidents?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: cochramd on November 11, 2015, 08:23:23 am
Any dwarf clever and callous enough to pull off an unfortunate accident is put in charge of founding and running new settlements.

How can an armless dwarf produce items in a workshop?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on November 11, 2015, 09:09:41 am
Any dwarf clever and callous enough to pull off an unfortunate accident is put in charge of founding and running new settlements.

How can an armless dwarf produce items in a workshop?
Beard.

Can human beards function like dwarf beards?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dozebôm Lolumzalìs on November 11, 2015, 09:27:41 pm
Course not!  They're obviously inferior imitations.

Why are elves so short?  I thought this was a Tolkienesque world.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Baffler on November 11, 2015, 11:30:11 pm
They're not short, they're thin. DF measures a creature's size in volume, so they can either full up or out. Dwarves chose the latter, elves the former.

Why is the forgotten beast coming up from the caverns stopped dead in its tracks by a hatch above it, but if the hatch were on the same level it would be able to destroy it with no trouble at all?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheBiggerFish on November 11, 2015, 11:35:29 pm
Because nothing can look up to determine that it can destroy a hatch cover.
How can steam beasts destrpy ANYTHING?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on November 12, 2015, 11:43:41 am
How can steam beasts destrpy ANYTHING?

Scalding it?

When are we getting the next DF version? :)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: PyroTechno on November 12, 2015, 11:46:12 am
How can steam beasts destrpy ANYTHING?

Scalding it?

When are we getting the next DF version? :)

Probably in 2016, Toady seems to do one release every two years.

How do you have the most fun in DF?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on November 13, 2015, 02:15:56 am
Probably in 2016, Toady seems to do one release every two years.

How do you have the most fun in DF?
Dig deeper.

How long would it take cats with parchment to write the complete works of Urist McNecromancer, starting at a founding population of 2, and doubling every week? Account for time dilation. (10 points Urists)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheBiggerFish on November 13, 2015, 06:33:47 am
This is Infinite Monkeys with finite monkeys and nigh-infinite text.
I don't think the answer exists.
Why would you even think of that?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: steel jackal on November 13, 2015, 07:47:31 pm
Probably in 2016, Toady seems to do one release every two years.

How do you have the most fun in DF?
Dig deeper.

How long would it take cats with parchment to write the complete works of Urist McNecromancer, starting at a founding population of 2, and doubling every week? Account for time dilation. (10 points Urists)

however long it takes the nearest furry or drunk dwarf to come along and make cat wo/man babies with them, from there it should take 16 years, this allows them to learn how to read and write, then actually start copying the works
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nep Nep on November 13, 2015, 11:38:02 pm
Why would ANY dwarf go to an Evil Biome  if it has the ability to raise Zombies and make Dwarves bleed to death via CLOUDS?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheBiggerFish on November 14, 2015, 12:01:21 pm
For Armok.
Why do more dorfs not settle in blood rain biomes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: cochramd on November 14, 2015, 12:22:26 pm
Because Armok demands that the blood flows, and the blood will flow in those lands without any dwarven interference; better they settle somewhere that the blood is not flowing already and get it flowing!

What does Jabberer taste like?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Kumquat on November 14, 2015, 05:33:44 pm

Chicken. It is a giant thing with a beak, after all.

Why does a whole goblin civilization lose access to a specific mount if the hero who tamed them dies?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: PyroTechno on November 14, 2015, 11:13:09 pm

Chicken. It is a giant thing with a beak, after all.

Why does a whole goblin civilization lose access to a specific mount if the hero who tamed them dies?

As if most goblins survive long enough to learn animal training...

What happened to that invasion thing? I only get them in succession forts...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on November 15, 2015, 12:57:53 pm
You need to get some necrocialis for your neighboring towers.

Why did I settle near so many towers on a glacier that rains rohypnol?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheFlame52 on November 15, 2015, 03:12:56 pm
It's a penal colony. Dwarves are sent there to die. End of story.

Why am I not known as the King of Hell? Can I get a serious answer?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on November 16, 2015, 12:41:57 pm
Probably in 2016, Toady seems to do one release every two years.

How do you have the most fun in DF?
Dig deeper.

How long would it take cats with parchment to write the complete works of Urist McNecromancer, starting at a founding population of 2, and doubling every week? Account for time dilation. (10 points Urists)
however long it takes the nearest furry or drunk dwarf to come along and make cat wo/man babies with them, from there it should take 16 years, this allows them to learn how to read and write, then actually start copying the works
Trick question. They're not going to do it anyway. Not even with industrious dwarf blood in their veins.

Why am I not known as the King of Hell? Can I get a serious answer?
Probably not (https://youtu.be/FqdDjNAyPdA?t=9s), though others are welcome to try.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Torrenal on November 16, 2015, 10:24:46 pm
Why am I not known as the King of Hell? Can I get a serious answer?
Probably not (https://youtu.be/FqdDjNAyPdA?t=9s), though others are welcome to try.

Thing is, there is no king of hell.  He died.

You can't ascend to king however, because he left some heirs.  Some several thousand heirs (some demons breed more than others).  These various princes are currently vying to ascend to the throne.
Now, to become king of hell, you can either wait for them to settle on a new king... (sit back and relax, they've been at it for twelve-hundred years) or you can kill all the heirs, and their kin, and their kin's kin's kin.
That might take a while.


Why is it the broker who is issued no other jobs, can be standing on the trading depot, and still be on break for several days and unwilling to trade?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Max™ on November 18, 2015, 01:47:00 pm
Part of the job of a broker is to waste time so lethal foes can sneak into the fort while the gates are open.

Also, uh, I'm pretty sure Some Aussie Dude is the king of hell.

What was their name again?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dozebôm Lolumzalìs on November 18, 2015, 02:25:10 pm
ThatAussieGuy?

Why do dwarves want to conquer hell?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: cochramd on November 18, 2015, 02:38:15 pm
ThatAussieGuy?

Why do dwarves want to conquer hell?
There's nothing else interesting to do in end game.

How do we make end game more interesting?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dozebôm Lolumzalìs on November 18, 2015, 03:01:54 pm
Whatever's in those creepy "bottomless" pits.

What's in those pits?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on November 18, 2015, 03:41:39 pm
Whatever's in those creepy "bottomless" pits.

What's in those pits?
The damned souls of murderous dwarves and restless spirits of nobles.

Urist McRevenantNoble mandates meat coffins.

How do you dispose of a haunting noble from hell?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dozebôm Lolumzalìs on November 18, 2015, 04:32:51 pm
A slab from hell: an adamantine or slade memorial.  Only way to satisfy them.

Why can dwarves dig slade when it explicitly states: NO_DIGGERING or something?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheBiggerFish on November 18, 2015, 06:54:18 pm
They exploit the laws of the universe.
Alternatively, sheer beardiness.

How come the demons don't just run away?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dozebôm Lolumzalìs on November 18, 2015, 07:41:31 pm
The same way the dwarves don't give up.

Why do my dwarves care if a couple troglodytes died? Seriously, this one dwarf is stressed just from seeing some trog corpses. (Well, and a few humans and dorfs died to a hydra, but that's completely beside the matter.)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dunamisdeos on November 20, 2015, 04:40:31 pm
How dead? Like, stabbed in the chest dead, or mangled limbs to death dead? Everything is relative when it comes to the viewing of horrific injury, let me tell you.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Nep Nep on November 20, 2015, 07:14:52 pm
How come Dwarves are easily placated after the death of family members if you just give them a ton of masterwork food, and other things and they don't really care after their family member died?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Torrenal on November 20, 2015, 08:52:01 pm
It's not the masterwork food, it's the pills t he cook slips into it.

Why does it take breaching the caverns to get an underground tree-farm moving?
//Torrenal
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Insert_Gnome_Here on November 21, 2015, 07:07:36 am
To let the cavern spores into the fort.

Why can ballista arrows only be turned around by firing?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Knit tie on January 31, 2016, 10:42:37 am
Why bother?  You don't need to turn them around unless you're firing them.

Why do my poets and scholars only ever write 1-page works?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: NESgamer190 on January 31, 2016, 12:21:02 pm
They be surprisingly efficient writers!

Why are the crossbow goblins that are lying siege to my fort just sitting in the territory border?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Aslandus on January 31, 2016, 12:38:50 pm
They know you're ready for them, they just want to make sure the migrants and traders can't get in.

How do you make bells out of stone and ceramic?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: infrequentLurker on January 31, 2016, 03:19:50 pm
Very carefully and with no regard to the sound.

Why do various bird people approach your fort only to flee in terror at the sight of your terrified civilians?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Knit tie on February 01, 2016, 12:13:14 am
Because they are very gentle and kind souls who can't bear to see the terror of others.

How can my blacksmith kick a giant in the head so hard he knocks the beast unconscious?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Tiruin on February 01, 2016, 12:41:32 am
Blacksmithing trains strength. :P That connects with unarmed combat and modifies the power of unarmed attacks, like kicking.


((gah mistook this thread for another one! :-X))

Why can undead climb again? I figure this was asked before but...that's 2 z-levels of wall there. Nearly more than 6*~2 feet.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: kingsableye on February 01, 2016, 04:09:23 pm
In order to balance the undead nerfs The Great Toady One enabled them to climb.

Why do animal people live with the humans and not the nature loving hippies elves?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheBiggerFish on February 01, 2016, 04:11:00 pm
Because they don't want to be eaten.

Why did I not think of a decent question?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flabort on February 01, 2016, 04:54:38 pm
Because a decent answer is hard to get these days.

Why(TF) can't my homeless citizens just sleep in the nice inn/tavern I made earlier? There's plenty of beds set up, why did you pick the dirt again?!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Erils on February 01, 2016, 05:01:13 pm
Why take a bed when you can sleep on the infinitely more comfortable ground.

Why do my dwarves stand on the top of a tree while cutting it down?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: origamiscienceguy on February 01, 2016, 05:21:50 pm
Why take a bed when you can sleep on the infinitely more comfortable ground.

Why do my dwarves stand on the top of a tree while cutting it down?
Because the ground shakes every time a tree is felled. Why would you stand on something that is so unstable that it shakes?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: NESgamer190 on February 02, 2016, 11:54:36 am
To test how unstable the platform truly is, of course!

Why in the world did the kobolds name one of their thieves "Stronger"?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Madman198237 on February 04, 2016, 08:55:55 pm
That way, he can argue with an adventurer named "Strongest".

Why did my dwarf bite a chunk out of a werebeast? Isn't he supposed to be afraid of getting were-kangaroo-ism?

And yes, it was a werekangaroo.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Grimlocke on February 04, 2016, 10:07:09 pm
To infect it with dwarfism.

Why do whole groups of arena mode critters sometimes stand around gormlessly while the opposing group turns them into shish kebab?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dozebôm Lolumzalìs on February 04, 2016, 10:24:00 pm
They are discussing the nature of reality.

Why is Arena Mode a thing? Surely the entire world is an arena for the glory of Armok.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Grimlocke on February 04, 2016, 10:35:39 pm
To answer all those burning, essential questions; like 'How many knife-armed gibbon men does it take to defeat an armored zombie whale'.

Why oh why do world-generated soldiers have such a disdain for gauntlets and boots?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Amperzand on February 04, 2016, 11:36:18 pm
Because fuck shoes, man.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Grimlocke on February 05, 2016, 12:48:16 am
And fuck feet, if the resultant combat is weighed in  :P
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Amperzand on February 05, 2016, 01:47:27 am
God I hate feet. Damn useless fifth toes, always getting in the way, making the bottoms of my legs look silly!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pikachu17 on February 05, 2016, 03:53:33 pm
To answer all those burning, essential questions; like 'How many knife-armed gibbon men does it take to defeat an armored zombie whale'.

Why oh why do world-generated soldiers have such a disdain for gauntlets and boots?
why do my dwarves walk to that river to drink, when I have a perfectly good well with stagnant water?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: martinuzz on February 05, 2016, 04:32:50 pm
WTF. I just spotted a lavish meal made out of 5 ingredients:
masterfully minced quinoa flour, superiorly minced dwarven syrup, masterfully minced dwarven syrup, exceptionally minced kaniwa flour and finely minced dwarven sugar.

Now I know there is or was a bug with flour in barrels, but that's not it, because I am not using any barrels or bins in my fort's stockpiles at all, except for booze and plant extracts like syrup, which come produced in barrels.

I am using a (specialized) single tile quantum dump, which does not accept or hold barrels, for edible mill products, and a non quantum dump, normal stockpile for dwarven syrup.
How the hell did that fifth ingredient sneak in? I never fiddled with the kitchen screen during cooking either.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheBiggerFish on February 05, 2016, 04:39:31 pm
It's a honey cake!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flabort on February 05, 2016, 05:16:05 pm
Do you make both lavish meals and basic (2 ingredient) meals?
Because it sounds like the bug where the cook takes an already cooked meal such as a biscuit made of dwarven sugar and kaniwa flower, and use it as an ingredient, resulting in a meal with too many ingredients.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Rose on February 06, 2016, 07:38:55 am
I've had a meal made from like hundreds of ingredients once.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Rose on February 06, 2016, 07:46:08 am
≡river spirits roast [128]≡

Basic Value: 75,008☼ Weight: 76Γ

This is a stack of 128 finely-prepared river spirits roast. The ingredients are exceptionally minced wild boar tripe, exceptionally minced apricot, well-minced apricot, superiorly minced apricot, well-minced apricot, finely minced onion, superiorly minced pear, finely minced pear, finely minced pear, finely minced pear, well-minced pear, exceptionally minced apricot, superiorly minced apricot, superiorly minced apricot, finely minced apricot, exceptionally minced lettuce leaf, exceptionally minced sand pear, superiorly minced sand pear, superiorly minced sand pear, exceptionally minced sand pear, finely minced pear, well-minced pear, well-minced red spinach leaf, superiorly minced sand pear, finely minced sand pear, superiorly minced sand pear, finely minced onion, finely minced muskmelon, superiorly minced pear, well-minced purple amaranth leaf, superiorly minced tomatillo, finely minced sand pear, well-minced pear, well-minced pear, exceptionally minced lettuce leaf, well-minced purple amaranth leaf, finely minced sand pear, superiorly minced apricot, superiorly minced sand pear, finely minced purple amaranth leaf, superiorly minced apricot, finely minced spinach leaf, finely minced red spinach leaf, well-minced red spinach leaf, well-minced sand pear, well-minced purple amaranth leaf, superiorly minced purple amaranth leaf, exceptionally minced sand pear, finely minced pear, finely minced purple amaranth leaf, finely minced sand pear, finely minced sand pear, superiorly minced sand pear, superiorly minced cherry, superiorly minced sand pear, superiorly minced pear, well-minced pear, superiorly minced apricot, well-minced cherry, well-minced sand pear, finely minced apricot, finely minced sand pear, finely minced pear, superiorly minced sand pear, well-minced apricot, finely minced apricot, exceptionally minced sand pear, finely minced apricot, exceptionally minced apricot, finely minced spinach leaf, finely minced cherry, finely minced pear, exceptionally minced apricot, finely minced sand pear, finely minced cherry, well-minced sand pear, finely minced apricot, finely minced apricot, superiorly minced sand pear, finely minced sand pear, superiorly minced sand pear, superiorly minced prepared wild boar kidney and superiorly minced river spirits.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FallacyofUrist on February 06, 2016, 03:29:39 pm
Sounds like desert.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: EBannion on February 06, 2016, 04:15:20 pm
Fuck it, just mince everything in the kitchen and throw it in the pot. Call it a 'roast'. No one up there will notice the difference, they're so drunk they'd eat dirt. Or clay.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Knit tie on February 06, 2016, 04:22:07 pm
Speaking of cooking, why do dwarves think that mixing everything with tallow results in an edible dish?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Insert_Gnome_Here on February 06, 2016, 04:25:18 pm
Well they're often interpreted to be Scottish, so they're obviously deep-frying everything.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: EBannion on February 06, 2016, 04:36:22 pm
Hey, birds eat suet.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Saiko Kila on February 07, 2016, 01:04:42 pm
Speaking of cooking, why do dwarves think that mixing everything with tallow results in an edible dish?

Because it does? If you are on ketogenic or paleo diet, then this is normal. The dwarves apparently are not on such diets as a race, because they eat things like cereals and sugars, but individuals can be. Dwarven cooks, as social creatures, cater to such members.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: EBannion on February 07, 2016, 10:16:56 pm
"Dwarven paleo diet"

That's a hilarious thought in context, given that the world my forts are in is usually only 250 years old. 'Paleo' would be, what, years 0-5? <grin>
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Amperzand on February 07, 2016, 10:23:09 pm
I have just come to the realization that DF is a world in which the elderly could legitimately reminisce about the days when they hadn't figured houses out yet and occasionally hunted dinosaurs.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheBiggerFish on February 08, 2016, 12:17:26 am
Except the dinosaurs are actually leftovers from before time started.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Saiko Kila on February 08, 2016, 03:45:10 am
To me all this "before time" business was always a metaphor. It was more a belief than reality, similar to people who believe that Earth is 6 thousand years old or so. I read time as "sanctioned, recorded and official history".  After all the land modelling, erosion and all, didn't happen overnight, right?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Reverie on February 08, 2016, 05:25:28 am
Except the dinosaurs are actually leftovers from before time started.
Did you just make a reference to the film title 'Land Before Time', specifically?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheBiggerFish on February 08, 2016, 08:44:12 am
Except the dinosaurs are actually leftovers from before time started.
Did you just make a reference to the film title 'Land Before Time', specifically?
No.
Just to worldgen/FBs.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on February 09, 2016, 05:56:16 am
OK, here's a weird one. Spring arrived, the military squads rotated, and suddenly... a crapload of deaths. Here's who died: three pets, four stray (tamed) weasels, and four citizens. They died all over the map, above ground and underground, and all apparently at the same time. There was no combat log, no "interrupted by...", no cave-ins, no syndromes that I'm aware of, no warning of any kind. The only thing that connects them is that they were all performers, though I don't remember if they were active at the time, or whether they were in my (very crowded) inn or the temple Weirdly, three of the four were in my fortress guard. The fortress guard is identical to my other three crossbow squads except they've been assigned (unavailable, as yet) featherwood rather than steel crossbows. The fourth casualty was a swordsman. They weren't even all dwarves! Two were human! What the hell is going on?! Maybe they were all part of the same performing group, all very old, and simultaneously died of old age with the pets and weasels? Or there's some kind of unknown syndrome going around the tavern, passed by the occasional brawl or poisoned drink?

Very confused. Anyway, I have a siege to deal with now.
Armok did some Spring cleaning.

Someone built an AI script that plays DF. (https://github.com/BenLubar/df-ai) How long before it breaks free and drowns us all in magma?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: mgotthard on February 09, 2016, 07:05:21 am
Speaking of cooking, why do dwarves think that mixing everything with tallow results in an edible dish?

It does, though.  McDonalds chips contain beef tallow for flavour.  Tallow makes everything better.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: EBannion on February 09, 2016, 10:59:43 am
OK, here's a weird one. Spring arrived, the military squads rotated, and suddenly... a crapload of deaths. Here's who died: three pets, four stray (tamed) weasels, and four citizens. They died all over the map, above ground and underground, and all apparently at the same time. There was no combat log, no "interrupted by...", no cave-ins, no syndromes that I'm aware of, no warning of any kind. The only thing that connects them is that they were all performers, though I don't remember if they were active at the time, or whether they were in my (very crowded) inn or the temple Weirdly, three of the four were in my fortress guard. The fortress guard is identical to my other three crossbow squads except they've been assigned (unavailable, as yet) featherwood rather than steel crossbows. The fourth casualty was a swordsman. They weren't even all dwarves! Two were human! What the hell is going on?! Maybe they were all part of the same performing group, all very old, and simultaneously died of old age with the pets and weasels? Or there's some kind of unknown syndrome going around the tavern, passed by the occasional brawl or poisoned drink?

Very confused. Anyway, I have a siege to deal with now.

If one of them was a dwarf, you should be able to build a slab for them, even if they didn't live in your fort. The slab should say what they supposedly died of.

If you ca'n't do that, write down on eo f their names and then use the Legends Viewer to look up their cause of death.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pikachu17 on February 09, 2016, 11:18:00 am
OK, here's a weird one. Spring arrived, the military squads rotated, and suddenly... a crapload of deaths. Here's who died: three pets, four stray (tamed) weasels, and four citizens. They died all over the map, above ground and underground, and all apparently at the same time. There was no combat log, no "interrupted by...", no cave-ins, no syndromes that I'm aware of, no warning of any kind. The only thing that connects them is that they were all performers, though I don't remember if they were active at the time, or whether they were in my (very crowded) inn or the temple Weirdly, three of the four were in my fortress guard. The fortress guard is identical to my other three crossbow squads except they've been assigned (unavailable, as yet) featherwood rather than steel crossbows. The fourth casualty was a swordsman. They weren't even all dwarves! Two were human! What the hell is going on?! Maybe they were all part of the same performing group, all very old, and simultaneously died of old age with the pets and weasels? Or there's some kind of unknown syndrome going around the tavern, passed by the occasional brawl or poisoned drink?

Very confused. Anyway, I have a siege to deal with now.
maybe toady secretly adding lovecraftian stuff. maybe you have a horrifying monster living in the caverns that is killing people with pure thought
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: nik the dwarf on February 09, 2016, 01:00:19 pm
First of Spring is the day when things die of old age. Death by old age does not give any announcement or report (far as I know).
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on February 09, 2016, 01:11:54 pm
OK, here's a weird one. Spring arrived, the military squads rotated, and suddenly... a crapload of deaths. Here's who died: three pets, four stray (tamed) weasels, and four citizens. They died all over the map, above ground and underground, and all apparently at the same time. There was no combat log, no "interrupted by...", no cave-ins, no syndromes that I'm aware of, no warning of any kind. The only thing that connects them is that they were all performers, though I don't remember if they were active at the time, or whether they were in my (very crowded) inn or the temple Weirdly, three of the four were in my fortress guard. The fortress guard is identical to my other three crossbow squads except they've been assigned (unavailable, as yet) featherwood rather than steel crossbows. The fourth casualty was a swordsman. They weren't even all dwarves! Two were human! What the hell is going on?! Maybe they were all part of the same performing group, all very old, and simultaneously died of old age with the pets and weasels? Or there's some kind of unknown syndrome going around the tavern, passed by the occasional brawl or poisoned drink?

Very confused. Anyway, I have a siege to deal with now.

The Spring turnover is when deaths of old age are calculated. It's nothing to be alarmed about.

My guess would be that the age of randomly-generated immigrants is based on the ages of the civilization's base race, not the race of the immigrant in question. That would explain why both of your humans dropped dead in the same year - they were generated at ages old by dwarven standards, but ancient by human standards.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on February 11, 2016, 02:07:15 am
Someone built an AI script that plays DF. (https://github.com/BenLubar/df-ai) How long before it breaks free and drowns us all in magma?
It's started butchering human poets. (http://www.bay12forums.com/smf/index.php?topic=156134.msg6801548#msg6801548) Not much longer.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: khearn on February 11, 2016, 08:22:14 pm
Dwarves really like keeping stuff together in barrels/bins. It's hard to get them to split things up again.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: khearn on February 13, 2016, 02:21:46 pm
I have never seen such a whiny goblin. :)

I earlier versions, trying to pit a goblin thief would usually result in its escape, but goblin soldiers were quite docile when being pitted. But that's not what you just experienced, so things have clearly changed,
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: CaptainMcClellan on March 04, 2016, 02:57:37 am
WELL a cave crocodile just climbed up my well rope without breaking it. How does this happen?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pikachu17 on March 04, 2016, 02:53:40 pm
big diet,so he was realy thin. why is it that when I say i'll kill all night creatures, night trolls think I'm mad?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: steel jackal on March 04, 2016, 03:13:33 pm
WELL a cave crocodile just climbed up my well rope without breaking it. How does this happen?

ropes dont have weight limits, anything can climb if it can walk
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: L0rd L33t on March 04, 2016, 06:45:33 pm
I've designated a stockpile specifically for unsmelted ores and metal bars by my smith station... nobody even tries to fill it up. Even with 3 wheelbarrows assigned to it. I wonder why this is...
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: khearn on March 04, 2016, 07:10:48 pm
Did you acidentally set it to only take from links? That's very easy to do. Select it with 'q' and see if it says:

a: Will take from links only

or

a: Will take from anywhere
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Saiko Kila on March 05, 2016, 04:40:37 am
Did you acidentally set it to only take from links? That's very easy to do. Select it with 'q' and see if it says:

a: Will take from links only

or

a: Will take from anywhere

It's much too easy. I can't count how many times I did it myself. I press q to enter workshop menu, then a to add task, and I see that I accidentally entered stockpile. Then quickly and subconsciously ESC, like after every interface mistake, and repeat it for actual shop, while stockpile remains changed. And after a while I'm surprised the logistic chain doesn't work. That's because I have stockpiles all over, practically around each shop.

Well, at least that was happening until I changed the key under [BIND:BUILDJOB_STOCKPILE_LINK_ANYWHERE:REPEAT_NOT] from ato A in interface.txt.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on March 06, 2016, 09:13:04 am
Why did the thread suddenly switch to serious questions and answers?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: crazyabe on March 06, 2016, 11:01:53 am
because answers were required.

When will the chickens cross the road in fortress mode?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on March 06, 2016, 11:36:51 pm
because answers were required.

When will the chickens cross the road in fortress mode?
After Urist McArchitect is done hauling all the materials himself by hand and finishes designing it.

Why won't Urist McHauler help haul the materials?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: flabort on March 11, 2016, 07:52:20 pm
Urist McHauler cancels haul useful materials: Interupted by sock

Why does Urist McDrunk prefer longland beer over culturally acceptable dwarven wine?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheBiggerFish on March 11, 2016, 08:17:41 pm
Because BEER.

Why does Urist McNoble like dwarven wine so much?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on March 12, 2016, 09:31:14 am
Because BEER.

Why does Urist McNoble like dwarven wine so much?
It pairs well with the cheese engravings. (Want some more cheese with your whine? Just pull that unsuspicious lever over there.)

A dwarf in one of my military squads died in combat with an FB. Why was he not "found dead" until a week after he was deposited in the corpse stockpile?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pikachu17 on March 15, 2016, 09:51:21 am
because no one thought to inform the coroner
why does armok never appear in the actual game, including my modded armok who never shows up
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Button on March 15, 2016, 01:56:01 pm
why does armok never appear in the actual game, including my modded armok who never shows up

Armok is present in all creatures which have functional arms.

Why do egg-laying animal women keep navigating to nest boxes if they're not willing to lay eggs?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Bumber on March 19, 2016, 03:02:14 am
Why do egg-laying animal women keep navigating to nest boxes if they're not willing to lay eggs?
Instinct, but then they realize that the dwarves might mistake their unhatched offspring for food if they lay them there.

Why do dwarves pop out babies while walking around instead of at a bed (or nest box?)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Eric Blank on March 19, 2016, 03:29:11 am
Because they didn't know they were going to make a babby. Seriously, they just come out of nowhere, no warning.

Why do dwarves like to pray so damn much?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DoktaYut on March 19, 2016, 08:42:22 am
Because the gods are narcissistic jerks and start yanking clowns into the surface if they aren't constantly worshipped.

Why is my scholar dedicated to writing autobiographies when he should be writing about stuff that's actually important?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Urlance Woolsbane on March 19, 2016, 10:44:13 am
Vanity, thy name is Urist.

Why do Dwarves et al. hold whip-throwing competitions?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: MoonyTheHuman on March 19, 2016, 11:12:47 am
Cauz there drunk idiots
Why... suicidal dorfs call a 1Z drop a 'Cliff'?!
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dustin on March 19, 2016, 04:16:00 pm
Cauz there drunk idiots
Why... suicidal dorfs call a 1Z drop a 'Cliff'?!

because distraught children like to throw themselves, and break their necks
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: moondowner on March 19, 2016, 04:24:53 pm
Okay, so my miners were channeling a moat (down, down, down, then dig an exit tunnel to my fortress, then seal it off). and then both of them disappeared. I found them on the trees (two separate ones), about 10 tiles left and 5 tiles up from the moat they were digging. I chopped down the trees and they went for a drink but WTF.

I didn't even lose sight of them. One second they were down in the moat, then they were gone, then they were on the trees.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: DoktaYut on March 19, 2016, 05:52:26 pm
Okay, that one needs a serious answer.
Honestly, I'm not completely sure, but it seems to be a pathing issue because I've found everything from ducks to cows up in trees whenever they're on the surface. It doesn't seem to be exclusively combat-triggered, as essentially anything that's on your side can end up in a tree, but there's a chance it's related; I've found that my surface-training soldiers have been ending up in trees a lot more ever since they've started to spar.

Though the distance at which they were found tells me this pathing issue might be a lot more screwy than just jumping into trees. I've found animals pastured near the center of my map up in trees right in the corner, too, so it might be something else entirely. Either way, the cause isn't certain so far, and your options are chopping the trees down, making a connective network between trees so they can get back down, or just leave them to starve for their idiocy.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Dustin on March 19, 2016, 06:58:16 pm
i think i would just let them starve, or they would get injured by teh fall when you chop the tree down
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Vuohijumala on March 20, 2016, 07:04:48 am
Okay, that one needs a serious answer.
Honestly, I'm not completely sure, but it seems to be a pathing issue because I've found everything from ducks to cows up in trees whenever they're on the surface. It doesn't seem to be exclusively combat-triggered, as essentially anything that's on your side can end up in a tree, but there's a chance it's related; I've found that my surface-training soldiers have been ending up in trees a lot more ever since they've started to spar.

Though the distance at which they were found tells me this pathing issue might be a lot more screwy than just jumping into trees. I've found animals pastured near the center of my map up in trees right in the corner, too, so it might be something else entirely. Either way, the cause isn't certain so far, and your options are chopping the trees down, making a connective network between trees so they can get back down, or just leave them to starve for their idiocy.
Maybe it's the trees growing? As trees grow from saplings to full size in an instant, creatures in the vicinity of such an event tend to get caught up in trees. Or at least used to.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: moondowner on March 20, 2016, 07:13:45 am
They were actually sitting in the branches just one z-level above surface, so they're fine. As to why this happened, I suspect it may have something to do with the fact that the moat was inescapable (they were supposed to dig the exit for themselves later). So my best guess is they felt like taking a break from channeling, freaked out (we're trapped!) and through stress discovered in themselves the dormant teleportation ability.
In other words, I think it had to do with the absence of normal pathing options. Never happened in 0.34, though, of that I'm sure.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheBiggerFish on March 20, 2016, 08:02:46 am
File a bug report then?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: moondowner on March 20, 2016, 09:10:29 am
http://www.bay12games.com/dwarves/mantisbt/view.php?id=9644
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Earth2543 on March 20, 2016, 12:17:32 pm
How do I butcher and untamed animals? (It is killed by my military squad)
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: hops on March 25, 2016, 10:16:00 am
Are you sure the corpse isn't forbidden?
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: TheFlame52 on March 25, 2016, 10:49:07 am
Do you have your dwarves gathering surface refuse? Under the (o)rders menu.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: Earth2543 on March 26, 2016, 12:28:01 am
Comw to think of it, they didn't haul it to the refuse pile..... thank for the suggestion I'll look it up.

And nope its not firbidden
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FoiledFencer on April 10, 2016, 04:48:51 am
In the lowest cavern layer of my current fort, there is a magma pipe which is overflowing and ever so slowly flooding the cave with magma. I did not mess with it in any way. Any idea on what is causing this pressure? I haven't seen it happen before.

The pipe is surrounded by a pool of 7/7 to 1/7 depth and is continually spilling more magma over the edges. There are some giant mushrooms standing in the pooling magma, so I don't think it was there all along.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pikachu17 on April 12, 2016, 09:57:12 am
I'm pretty sure this happens with most sources of lava. I don't mess with lava really, but I did embark in a volcano, and after a year lava came out of the top and turned the landscape into a reenactment of pompei
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: FoiledFencer on April 12, 2016, 04:57:57 pm
That's what's happening right now. Burning mushrooms and smoke are doing a huge number on my fps and I wonder if I can make it stop (or direct it off-map) somehow.
Title: Re: Could someone explain... The thread where we muse over what causes certain wtfs.
Post by: pikachu17 on April 13, 2016, 09:40:18 am
well I think turning off tempature would help somewhat. I don't have that much experience with magma, but I know water will stop the flames and when the water hits the lava it'll turn into stone, preventing more magma from coming in that way