Roll to magic
You are one of the mages, capable of influencing reality around you by will alone. But such power is not always enough, sometimes, you need more, sometimes you need a catlyst. And that is why you are here, and why they are here. Dying breath of a mage can be crystalized, their power and skill traped in a physical container. Many will die today, so that you would be able to shape the universe as you desire.
For every action, a d6 will be roled. The number will determine your success.
Action: Take a walk.
1=Critical fail. You slip on dog poo and fall head first on concrete.
2=Fail. You slip on a banana peel and fall on the floor.
3=No fail/no success. You would go for a walk, but lying here is just too comfortable/ You trip on a root and fall into thick meadow grass.
4=Partial success. You have a nice walk, but you feel exausted at the end.
5=Success. You have a nice stroll around the area.
6=Overshot. You walk. And then you walk some more. And then just a bit further. You now have no idea where you are.
You start with 8 points. 0 points gives you a -1 to respective rolls, 1 point gives you unmodified roll,3/6/9/12/15 give you + 1/2/3/4/5 respectively. Max base stat can be 16.
Strength: Your physical power, used in lifting, tearing apart, maiming, and so on.
Dexterity: Your ability to aim, dodge, and do acrobatics.
Speed: Your ability to run fast, and initiative.
Endurance: Your physical durability, pain tolerance and such.
Potency: Strength of your spells.
Warning, Potency does not increase your chance of success.
Four points of strength give you additional point of endurance, and vice versa.
Same goes for speed and dexterity.
All the bonus is aplied to result of the roll, not to the roll itself.
Example:
Mook A punches Mook B in the face.
a)STR roll = 5 + 3=8
Mook A crushes Mooks B head with the punch.
b)STR roll = 6 + 3=9
Mook A crushes Mooks B head with the punch. Three of Mooks A fingers were broken by the froce of the punch.
Note:There would be other rolls involved in actual combat, but this is simply an example.
You can choose anything that exists, and most things that don’t. You get a base +1 on all your spell success rolls.
You will be able to manipulate things that are directly your element for no malus on success rolls, but everything that is not your element will involve a penalty.
Say you chose weapons as a whole, and you want a steel zweihander, for legendary purposes. You would get -1 for specifying weapon, and -1 for specifying material, for a total of -2 to your roll. Choosing to summon a zweihander of unspecified material, or an unspecified steel weapon would only give you a -1.
Say you chose Ice, and want to control water, because water is just liquid ice. You get a -1 for specifying temperature of your ice. Or, if you want to control blood, which is currently not frozen, you get a -1 for temperature and another -1 for controlling the impurities of your liquid ice.
You get to phrase your actions, so be clever about it. Controlling a plant with water affinity could be:
a)Because plants come from water(-1) that is mixed with other materials(-1) which is then processed by other plants(-1) whom are powered by sunlight(-1).
b)By moving water that plants contain (-1) alongside all the impurities (-1).
Now anyone can create affinity specific essences. Creating an essence counts as a spell, what bonuses it will give to spellcast when used varies depending on rolls, though most will be +1/+1. You will have base +1 to CMP when creating this (no maluses for creating). You can use multiple essences for a cast, but only if the affinity for which the essence was created is used in the spell. You can only create essences for affinities that you have.
You start with five shards. Every kill gives you another five, plus extra five for each extra affinity and one for each extra stat point they purchased with shards, plus whatever amount was carried by your victim. Killing a shard summoned minion gives you shards depending on how powerful the minion was. You win by gathering 100 shards.
The shards can be spent on:
+1 to spell potency roll (1 shard)
+1 to curent CMP roll (2 shards)
+1 to POT stat (4 shards)
+1 to a random stat (5 shards)
+1 to a stat of your choice (6 shards)
Summoning of a non-magical minion (7 shards)
Gain another magical affinity (10 shards)
Double up on an afinity you already have, gaining +1/+1 to all spells of that afinity. (10 shards)
Gain +1 to all CMP rolls (12 shards)
Summoning of a magical minion (15 shards)
Improving a minnion (X shards, where X is the LUCK roll you rolled when summoning)
Shattering - you can shatter any number of shards for random results. You may get an artifact, blessing, curse, familiar, attacked by somthing, or you may triger some dormant power, say, a dormant god.
Every time you pray a LUCK roll is done to determine existence of god. If the reoll passes, another is done to check if the god cares abau your prayer. You can pray any ammount of times to an existing god and get a new roll for each prayer. If god does not exist, praying does not reroll for existing. You will not be told what was rolled. There are gods in the game, on the map, hidden. Calling to them will require shards.
Magic Modifiers
While you can chose what to controll or summon, should you want to do something more intricate, you will need to use the spell modifiers. Each modifier incurs a penalty to your cast success roll. Basic mod is -1, Advanced is -2 and Master gives you -3.
For Special modifiers you can chose the level (Basic/Advanced/Master) to chose both the power of their effect and their penalty.
Solid:Summoned or affected matter or force will take up a solid form.
Ethereal Summoned or affected matter will be phased out of reality.
Ranged: Allows you to control or summon objects outside of touch range. The place still needs to be within your field of vision.
Light: Your summoned or spell affected material will weight half as much.
Large: Your spell will summon or affect twice the amount it would usually do.
Summon: Your spell will create something out of thin air.
Following: Your aimed spell will try to catch target if it stays within your field of vision.
Concealed: Summoned or affected material will change color according to the background to remain unnoticeable over the course of ten seconds.
Weightless: Your summoned or spell affected material will weight nothing.
Huge: Your spell will summon or affect four times the amount it would usually do.
Mobile: Your summoned or spell affected material will move to your will. (Pot roll, small objects also become flying)
Hidden: Summoned or affected matter would be invisible until it hits/is hit by something solid, or hits/is hit by liquid at high speed.
Tracking: Your aimed spells will chase after targets, but this will not change spells movement or turning speeds.
Massive: Your spell will summon or affect tenfold the amount it would usually do.
Animate: Same as mobile, but will be able to do some minor shape changing. (Weapons would be able to change to other weapons, golems would be able to reattach limbs, armor would become tougher when attacked and so on.
Invisible: Your summoned or spell affected material is invisible at all times.
Homing: Your targeted spell is guaranteed to hit.
Quick Modifier: Can only work in projectiles. Damage is increased by 50% per level, rounded down.
Cluster Modifier: Allows summoning of multiple objects at the same time, but individually smaller.
Trigger Modifier: Triggers an Modifier when certain condition is achieved(eg. Ethereal when touched something 5 times).
Sense-Extension Modifier: Allows you to sense from an object. (Basic - touch. Advanced - hearing. Expert - sight)
You can create an essence of an afinity you have. This counts as a spell, and creates a patern of magic in your thoughts that can be used to boost your spell of that afinity. Essences can give your spell a boost up to +5/+5, but each essence decreases your SPD roll by 1 and DEX roll by 0.5.
Essence of +2/+1 means +2CMP and +1POT.
Essence bonuses
1/0* - 2=0
3 - 6 =+1
7 - 9 =+2
10 - 13 =+3
*If you get a total of 0 or lower on your CMP roll the essence collapses and a random effect related to the affinity based on a LUCK roll happens. On a total of -3 and below, the LUCK roll is skipped and result is as if the roll was poor.
If you get a total of -1 or lower on your POT roll, the result is an essence that grants CMP but takes POT. The same table of essence bonuses applies, but with all respective numbers being negative.
How they work:
1)Wizard begins casting a ritual, specifying the intended effect and ritual sacrifices(items).
2)CMP and POT are rolled, essence boosting is allowed. On CMP 1 the ritual fails. On CMP 6 the ritual fires off early. Either effect can be avoided by burning one of the ritual sacrifices. POT is pooled.
3)Repeat 2 until wizard decides the ritual is powered enough.
4)Ritual fires off, remaining sacrifices are destroyed adding 2 POT per sacrifice.
Limits: 3 sacrifices per wizard, sacrifices have to be related to the effect of the ritual, all sacrifices have to be diferent.
Bood power: Lesser and Greater.
Lesser, adds +1/+1 to a spell, can exceed +5/+5 max essence limit, doesn't give DEX/SPD malus, but inflicts a wound.
Greater, adds +3/+3 to a spell, can exceed +5/+5 max essence limit, doesn't give DEX/SPD malus, inflicts a magical wound related to afinity used, more lethality potential than lesser version.
Both can be used once per spell. END roll can resist up to entirety of dammage, but don't count on it.
Dammage is inflicted after the spell is cast.
Name:
Affinity:
Description(optional):
STR=
DEX=
SPD=
END=
POT=
Now with a charsheet (https://docs.google.com/spreadsheets/d/1zSiUlK2hYgWyW3m16miIFWBd1F3kdi0kOG3L6XCz8nE/edit#gid=0)
Turn 0 (http://www.bay12forums.com/smf/index.php?topic=139646.15.msg5409840#msg5409840)
Turn 1 (http://www.bay12forums.com/smf/index.php?topic=139646.30.msg5412181#msg5412181)
Turn 2 (http://www.bay12forums.com/smf/index.php?topic=139646.60.msg5413971#msg5413971)
Turn 3 (http://www.bay12forums.com/smf/index.php?topic=139646.90.msg5422200#msg5422200)
Turn 4 (http://www.bay12forums.com/smf/index.php?topic=139646.105.msg5428331#msg5428331)
Turn 5 (http://www.bay12forums.com/smf/index.php?topic=139646.120.msg5438757#msg5438757)
Turn 6 (http://www.bay12forums.com/smf/index.php?topic=139646.135.msg5441503#msg5441503)
Turn 7 (http://www.bay12forums.com/smf/index.php?topic=139646.150.msg5447406#msg5447406)
Turn 8 (http://www.bay12forums.com/smf/index.php?topic=139646.165.msg5459459#msg5459459) - We have first death
Turn 9 (http://www.bay12forums.com/smf/index.php?topic=139646.195.135.msg5463601#msg5463601)
Turn 10 (http://www.bay12forums.com/smf/index.php?topic=139646.210.msg5474045#msg5474045)
Turn 11 (http://www.bay12forums.com/smf/index.php?topic=139646.225.msg5485509#msg5485509)
Turn 12 (http://www.bay12forums.com/smf/index.php?topic=139646.240.msg5491313#msg5491313)
Turn 13 (http://www.bay12forums.com/smf/index.php?topic=139646.255.msg5520004#msg5520004)
Turn 14 (http://www.bay12forums.com/smf/index.php?topic=139646.285.msg5530383#msg5530383)
Turn 15 (http://www.bay12forums.com/smf/index.php?topic=139646.300.msg5536404#msg5536404)
Turn 16 (http://www.bay12forums.com/smf/index.php?topic=139646.315.msg5539801#msg5539801)
Turn 17 (http://www.bay12forums.com/smf/index.php?topic=139646.330.msg5549071#msg5549071)
Turn 18 (http://www.bay12forums.com/smf/index.php?topic=139646.360.msg5556177#msg5556177)
Turn 19 (http://www.bay12forums.com/smf/index.php?topic=139646.390.msg5564889#msg5564889)
Turn 20 (http://www.bay12forums.com/smf/index.php?topic=139646.405.msg5573128#msg5573128)
Turn 21 (http://www.bay12forums.com/smf/index.php?topic=139646.420.msg5581292#msg5581292) - Gone camping
Turn 22 (http://www.bay12forums.com/smf/index.php?topic=139646.435.msg5595213#msg5595213) - Think before unthinking
Turn 23 (http://www.bay12forums.com/smf/index.php?topic=139646.435.msg5601585#msg5601585) - New poll
Turn 24 (http://www.bay12forums.com/smf/index.php?topic=139646.450.msg5609817#msg5609817) - New rules
Turn 25 (http://www.bay12forums.com/smf/index.php?topic=139646.450.msg5620836#msg5620836) - Now with safer cutting edge
Turn 26 (http://www.bay12forums.com/smf/index.php?topic=139646.465.msg5639448#msg5639448) - Ninja Magic
Turn 27 (http://www.bay12forums.com/smf/index.php?topic=139646.465.msg5648979#msg5648979) - Unstealable
Turn 28 (http://www.bay12forums.com/smf/index.php?topic=139646.495.msg5659509#msg5659509) - Exploration for Exploitation
Turn 29 (http://www.bay12forums.com/smf/index.php?topic=139646.510.msg5670041#msg5670041) - Mech bar
Turn 30 (http://www.bay12forums.com/smf/index.php?topic=139646.525.msg5680535#msg5680535) - Ultimate evil sword of Uncomparable corrupting power
Turn 31 (http://www.bay12forums.com/smf/index.php?topic=139646.540.msg5691053#msg5691053) - Dealing with daemons
Turn 32 (http://www.bay12forums.com/smf/index.php?topic=139646.555..msg5703397#msg5703397) - Mage of indestructium
Turn 33 (http://www.bay12forums.com/smf/index.php?topic=139646.570.msg5712580#msg5712580) - Adeptus Recoverus
Turn 34 (http://www.bay12forums.com/smf/index.php?topic=139646.585.msg5721326#msg5721326) - Basilisk effect
Turn 35 (http://www.bay12forums.com/smf/index.php?topic=139646.585.msg5727925#msg5727925) - Echo of explosion
Turn 36 (http://www.bay12forums.com/smf/index.php?topic=139646.600.msg5740487#msg5740487) - Murder in wholesale quantities
Turn 37 (http://www.bay12forums.com/smf/index.php?topic=139646.615.msg5749392#msg5749392) - To mark the land
Turn 38 (http://www.bay12forums.com/smf/index.php?topic=139646.630.msg5761849#msg5761849) - Don't feed the bears
Turn 39 (http://www.bay12forums.com/smf/index.php?topic=139646.645.msg5778762#msg5778762) - You are property of Omnissiach
Turn 40 (http://www.bay12forums.com/smf/index.php?topic=139646.660.msg5791178#msg5791178) - Tourists everywhere
Turn 41 (http://www.bay12forums.com/smf/index.php?topic=139646.675.msg5802870#msg5802870) - Spartacus mechanicus
Turn 42 (http://www.bay12forums.com/smf/index.php?topic=139646.690.msg5818297#msg5818297) - The meaning of life (It's battle)
Turn 43 (http://www.bay12forums.com/smf/index.php?topic=139646.690.msg5831996#msg5831996) - New mechanics
Turn 44 (http://www.bay12forums.com/smf/index.php?topic=139646.705.msg5846109#msg5846109) - Mercy Killing
Turn 45 (http://www.bay12forums.com/smf/index.php?topic=139646.720.msg5862281#msg5862281) - Natural diplomat
Turn 46 (http://www.bay12forums.com/smf/index.php?topic=139646.720.msg5875760#msg5875760) - Tzeentch is a dick
Turn 47 (http://www.bay12forums.com/smf/index.php?topic=139646.735.msg5890515#msg5890515) - Searching for secrets
Turn 48 (http://www.bay12forums.com/smf/index.php?topic=139646.735.msg5906411#msg5906411) - New poll
Turn 49 (http://www.bay12forums.com/smf/index.php?topic=139646.750.msg5919241#msg5919241) - Upcoming Storm
Turn 50 (http://www.bay12forums.com/smf/index.php?topic=139646.765.msg5942034#msg5942034) - Regrets
Turn 51 (http://www.bay12forums.com/smf/index.php?topic=139646.780.msg5958966#msg5958966) - This turn does not exist
Turn 52 (http://www.bay12forums.com/smf/index.php?topic=139646.780.msg5981527#msg5981527) - Back with schedule
Turn 53 (http://www.bay12forums.com/smf/index.php?topic=139646.795.msg5993123#msg5993123) - Eating a hedgehog
Turn 54 (http://www.bay12forums.com/smf/index.php?topic=139646.795.msg6003579#msg6003579) - Staff of Bait
Turn 55 (http://www.bay12forums.com/smf/index.php?topic=139646.810.msg6013336#msg6013336) - Tactical retreat is not cowardly
Turn 56 (http://www.bay12forums.com/smf/index.php?topic=139646.840.msg6021348#msg6021348) - Discretion is the better part of valor
Turn 57 (http://www.bay12forums.com/smf/index.php?topic=139646.870.msg6028819#msg6028819) - Winter is coming
Turn 58 (http://www.bay12forums.com/smf/index.php?topic=139646.885.msg6038317#msg6038317) - Terminators and explosions
Turn 59 (http://www.bay12forums.com/smf/index.php?topic=139646.915.msg6046345#msg6046345) - Blood diamonds
Turn 60 (http://www.bay12forums.com/smf/index.php?topic=139646.930.msg6056709#msg6056709) - Butcher’s reward
Turn 61 (http://www.bay12forums.com/smf/index.php?topic=139646.945.msg6065034#msg6065034) - Critical showers
Turn 62 (http://www.bay12forums.com/smf/index.php?topic=139646.975.msg6071435#msg6071435) - Back to your regular everyday murders
Turn 63 (http://www.bay12forums.com/smf/index.php?topic=139646.990.msg6079751#msg6079751) - No good deed goes unpunished
Turn 64 (http://www.bay12forums.com/smf/index.php?topic=139646.1020.msg6088802#msg6088802) - Mind over matter
Turn 65 (http://www.bay12forums.com/smf/index.php?topic=139646.1035.msg6095967#msg6095967) - How to know if universe hates you
Turn 66 (http://www.bay12forums.com/smf/index.php?topic=139646.1050.msg6102139#msg6102139) - Reverse fishing
Turn 67 (http://www.bay12forums.com/smf/index.php?topic=139646.1080.msg6108066#msg6108066) - Innovations in suicide bombing
Turn 68 (http://www.bay12forums.com/smf/index.php?topic=139646.1095.msg6115913#msg6115913) - Drinking secrets past
Turn 69 (http://www.bay12forums.com/smf/index.php?topic=139646.1125.msg6122641#msg6122641) - The magical number
Turn 70 (http://www.bay12forums.com/smf/index.php?topic=139646.1155.msg6131618#msg6131618) - Hand cannon
Turn 71 (http://www.bay12forums.com/smf/index.php?topic=139646.1215.msg6137133#msg6137133) - Mocking the (half)dead
Turn 72 (http://www.bay12forums.com/smf/index.php?topic=139646.1230.msg6147663#msg6147663) - Artistic suicide contest
Turn 73 (http://www.bay12forums.com/smf/index.php?topic=139646.1260.msg6154661#msg6154661) - Equal divine hate
Turn 74 (http://www.bay12forums.com/smf/index.php?topic=139646.1335.msg6161357#msg6161357) - Crystal Dragon Jesus?
Turn 75 (http://www.bay12forums.com/smf/index.php?topic=139646.1350.msg6167635#msg6167635) - Brawls and shootouts
Turn 76 (http://www.bay12forums.com/smf/index.php?topic=139646.1395.msg6176718#msg6176718) - Cold war
Turn 77 (http://www.bay12forums.com/smf/index.php?topic=139646.1410.msg6181902#msg6181902) - Fails parade
Turn 78 (http://www.bay12forums.com/smf/index.php?topic=139646.1485.msg6198602#msg6198602) - Theft of the century
Turn 79 (http://www.bay12forums.com/smf/index.php?topic=139646.1515.msg6207250#msg6207250) - Confusius maximus
Turn 80 (http://www.bay12forums.com/smf/index.php?topic=139646.1560.msg6215899#msg6215899) - Darwin awards
Turn 81 (http://www.bay12forums.com/smf/index.php?topic=139646.1605.msg6221544#msg6221544) - Greed and fall
Turn 82 (http://www.bay12forums.com/smf/index.php?topic=139646.1650.msg6227985#msg6227985) - Secrets and delicacies
Turn 83 (http://www.bay12forums.com/smf/index.php?topic=139646.1680.msg6236279#msg6236279) - Chase and memories
Turn 84 (http://www.bay12forums.com/smf/index.php?topic=139646.1695.msg6244007#msg6244007) - Hunters and traps
Turn 85 (http://www.bay12forums.com/smf/index.php?topic=139646.1740.msg6253102#msg6253102) - Arcane antiterrorist squad
Turn 86 (http://www.bay12forums.com/smf/index.php?topic=139646.1785.msg6259740#msg6259740) - My spell is the one that will pierce the heavens
Turn 87 (http://www.bay12forums.com/smf/index.php?topic=139646.1860.msg6271146#msg6271146) - Impact punch and desperate restoration
Turn 88 (http://www.bay12forums.com/smf/index.php?topic=139646.1890msg6277842#msg6277842) - Crushing defeats
Turn 89 (http://www.bay12forums.com/smf/index.php?topic=139646.1950.msg6284747#msg6284747) - Influx of new blood
Turn 90 (http://www.bay12forums.com/smf/index.php?topic=139646.2010.msg6293097#msg6293097) - Meanwhile, at 4 in the morning
Turn 91 (http://www.bay12forums.com/smf/index.php?topic=139646.2040.msg6301350#msg6301350) - Of traps and summons
Turn 92 (http://www.bay12forums.com/smf/index.php?topic=139646.2070.msg6308213#msg6308213) - Of shattered space and birds of steel
Turn 93 (http://www.bay12forums.com/smf/index.php?topic=139646.2085.msg6317375#msg6317375) - Of thunder and fortune
Turn 94 (http://www.bay12forums.com/smf/index.php?topic=139646.2115.msg6325967#msg6325967) - The bigger they are...
Turn 95 (http://www.bay12forums.com/smf/index.php?topic=139646.2130.msg6336673#msg6336673) - ...the harder they fall
Turn 96 (http://www.bay12forums.com/smf/index.php?topic=139646.2160.msg6345877#msg6345877) - Suspicious and illegal terraforming
Turn 97 (http://www.bay12forums.com/smf/index.php?topic=139646.2205.msg6354470#msg6354470) - Exploring castles and volcanoes
Turn 98 (http://www.bay12forums.com/smf/index.php?topic=139646.2220.msg6361466#msg6361466) - Poking the magmahill
Turn 99 (http://www.bay12forums.com/smf/index.php?topic=139646.2235.msg6369208#msg6369208) - The most hated mage
Turn 100 (http://www.bay12forums.com/smf/index.php?topic=139646.2280.msg6376429#msg6376429) - Reunion of the centturn
Turn 101 (http://www.bay12forums.com/smf/index.php?topic=139646.2340.msg6385283#msg6385283) - Web of plots
Turn 102 (http://www.bay12forums.com/smf/index.php?topic=139646.2355.msg6390746#msg6390746) - Tarzan, yer' a wizard.
Turn 103 (http://www.bay12forums.com/smf/index.php?topic=139646.2400.msg6401524#msg6401524) - And life goes to the highest bidder
Turn 104 (http://www.bay12forums.com/smf/index.php?topic=139646.2430.msg6408490#msg6408490) - Luck rolls revealed
Turn 105 (http://www.bay12forums.com/smf/index.php?topic=139646.2460.msg6420766#msg6420766) - Resisting the swarm is useless, bow to new overlords
Turn 106 (http://www.bay12forums.com/smf/index.php?topic=139646.2475.msg6434951#msg6434951) - Most harmless combat
Turn 107 (http://www.bay12forums.com/smf/index.php?topic=139646.2520.msg6442155#msg6442155) - Blademasters and Bladedancers
Turn 108 (http://www.bay12forums.com/smf/index.php?topic=139646.2565.msg6451645#msg6451645) - Wheel of samsara
Turn 109 (http://www.bay12forums.com/smf/index.php?topic=139646.2610.msg6458477#msg6458477) - Bloody demons
Turn 110 (http://www.bay12forums.com/smf/index.php?topic=139646.2640.msg6466837#msg6466837) - SCP-890
Turn 111 (http://www.bay12forums.com/smf/index.php?topic=139646.2655.msg6473177#msg6473177) - Trading blows and souls
Turn 112 (http://www.bay12forums.com/smf/index.php?topic=139646.2685.msg6477859#msg6477859) - Luck for almost everyone
Turn 113 (http://www.bay12forums.com/smf/index.php?topic=139646.2700.msg6483337#msg6483337) - Clear way, the king moves
Turn 114 (http://www.bay12forums.com/smf/index.php?topic=139646.2730.msg6489749#msg6489749) - Calm before the storm
Turn 115 (http://www.bay12forums.com/smf/index.php?topic=139646.2790.msg6496689#msg6496689) - The plot thickens
Turn 116 (http://www.bay12forums.com/smf/index.php?topic=139646.2850.msg6502578#msg6502578) - Essence wizardly Russian roulette
Turn 117 (http://www.bay12forums.com/smf/index.php?topic=139646.2925.msg6525595#msg6525595) - Council of killers
Turn 118 (http://www.bay12forums.com/smf/index.php?topic=139646.2955.msg6530610#msg6530610) - “Construct additional votes”
Turn 119 (http://www.bay12forums.com/smf/index.php?topic=139646.3000.msg6536983#msg6536983) - Deals with divinity
Turn 120 (http://www.bay12forums.com/smf/index.php?topic=139646.3075.msg6542836#msg6542836) - Trollnapping and real estate
Turn 121 (http://www.bay12forums.com/smf/index.php?topic=139646.3120.msg6551191#msg6551191) - Gathering and explorations
Turn 122 (http://www.bay12forums.com/smf/index.php?topic=139646.3165.msg6557596#msg6557596) - Strange tomes and old enemies
Turn 123 (http://www.bay12forums.com/smf/index.php?topic=139646.3225.msg6563458#msg6563458) - The council begins!
Turn 124 (http://www.bay12forums.com/smf/index.php?topic=139646.3330.msg6569387#msg6569387) - The first exile
Turn 125 (http://www.bay12forums.com/smf/index.php?topic=139646.3405.msg6573997#msg6573997) - I have waited so long for this to happen.
Turn 126 (http://www.bay12forums.com/smf/index.php?topic=139646.3540.msg6591249#msg6591249) - And the winner of “Most doomed” award is…
Turn 127 (http://www.bay12forums.com/smf/index.php?topic=139646.3600.msg6600434#msg6600434) - Beat that, Vader.
Turn 128 (http://www.bay12forums.com/smf/index.php?topic=139646.3630.msg6604062#msg6604062) - Who you’re gonna call?
Turn 129 (http://www.bay12forums.com/smf/index.php?topic=139646.3675.msg6610736#msg6610736) - The last trick
Turn 130 (http://www.bay12forums.com/smf/index.php?topic=139646.3765.msg6617197#msg6617197) - Happenings all around
Turn 131 (http://www.bay12forums.com/smf/index.php?topic=139646.3825. msg6622410#msg6622410) - Anticlimatic impacts
Turn 132 (http://www.bay12forums.com/smf/index.php?topic=139646.3900.msg6629032#msg6629032) - Devilbait curse and secret assassins
Turn 133 (http://www.bay12forums.com/smf/index.php?topic=139646.3945.msg6634262#msg6634262) - Unluckiest mage and celestial loot
Turn 134 (http://www.bay12forums.com/smf/index.php?topic=139646.3990.msg6648951#msg6648951) - Plots and Conflicts
Turn 135 (http://www.bay12forums.com/smf/index.php?topic=139646.4140.msg6693463#msg6693463) - Happy Christmas
Turn 136 (http://www.bay12forums.com/smf/index.php?topic=139646.4200.msg6713175#msg6713175) - Midnight coffee edition
Turn 137 (http://www.bay12forums.com/smf/index.php?topic=139646.4260. msg6733866#msg6733866) - Teamwork and Teamslacking
Turn 138 (http://www.bay12forums.com/smf/index.php?topic=139646.4380.msg6772678 msg6762878#msg6762878) - Falcon hunting and flight
Turn 139 (http://www.bay12forums.com/smf/index.php?topic=139646.4425.msg6772678#msg6772678) - Cagefighting and Extreme Gardening
Turn 140 (http://www.bay12forums.com/smf/index.php?topic=139646.4455.msg6782013#msg6782013) - The rain of fails and din of battle
Turn 141 (http://www.bay12forums.com/smf/index.php?topic=139646.4515.msg6792877#msg6792877) - The time to panic is now
Turn 142 (http://www.bay12forums.com/smf/index.php?topic=139646.msg6805671#msg6805671) - There is always a bigger fish
Turn 142.1 (http://www.bay12forums.com/smf/index.php?topic=139646.4680.msg6812051#msg6812051) - Down to two
Turn 143 (http://www.bay12forums.com/smf/index.php?topic=139646.4680.msg6821156#msg6821156) - Back on track
Turn 144 (http://www.bay12forums.com/smf/index.php?topic=139646.4710.msg6834557#msg6834557) - Fun and !!FUN!! for all
Turn 145 (http://www.bay12forums.com/smf/index.php?topic=139646.4770.msg6844247#msg6844247) - Unpacking
Turn 146 (http://www.bay12forums.com/smf/index.php?topic=139646.4800.msg6854064#msg6854064) - Crits all around
Turn 147 (http://www.bay12forums.com/smf/index.php?topic=139646.4830.msg6863547#msg6863547) - Possibly good edition
Turn 148 (http://www.bay12forums.com/smf/index.php?topic=139646.4860.msg6870351#msg6870351) - Fortune hates the cheaters
Turn 149 (http://www.bay12forums.com/smf/index.php?topic=139646.4890.msg6885227#msg6885227) - Motherload has landed
Turn 150 (http://www.bay12forums.com/smf/index.php?topic=139646.4920.msg6896054#msg6896054) - Duels abound
Turn 151 (http://www.bay12forums.com/smf/index.php?topic=139646.4950.msg6905583#msg6905583) - Flying threats
Turn 152 (http://www.bay12forums.com/smf/index.php?topic=139646.4980.msg6919143#msg6919143) - The day of rest
Turn 153 (http://www.bay12forums.com/smf/index.php?topic=139646.4995.msg6930475#msg6930475) - Flesh-eating beasts for all
Turn 154 (http://www.bay12forums.com/smf/index.php?topic=139646.5040.msg6938591#msg6938591) - Magical styleoff/snoboff
Turn 155 (http://www.bay12forums.com/smf/index.php?topic=139646.5070.msg6947177#msg6947177) - Totally on time
Turn 156 (http://www.bay12forums.com/smf/index.php?topic=139646.5085.msg6955327#msg6955327) - Invisible Angel of Death
Turn 157 (http://www.bay12forums.com/smf/index.php?topic=139646.5130.msg6964407#msg6964407) - Bombastic Boss Battle Begins
Turn 158 (http://www.bay12forums.com/smf/index.php?topic=139646.5175.msg6984440#msg6984440) - Returning fire and teamwork
Turn 159 (http://www.bay12forums.com/smf/index.php?topic=139646.5190.msg6996795#msg6996795) - One down, five to go
Turn 160 (http://www.bay12forums.com/smf/index.php?topic=139646.5235.msg7005331#msg7005331) - New players and Successful rituals
Turn 161 (http://www.bay12forums.com/smf/index.php?topic=139646.5295.msg7012210#msg7012210) - Time to get out of here…oh wait
Turn 162 (http://www.bay12forums.com/smf/index.php?topic=139646.5325.msg7023670#msg7023670) - Annihilator array in action
Turn 163 (http://www.bay12forums.com/smf/index.php?topic=139646.5370.msg7035023#msg7035023) - Injuries Traded
Turn 164 (http://www.bay12forums.com/smf/index.php?topic=139646.5385.msg7044009#msg7044009) - New Trouble and New Allies
Turn 165 (http://www.bay12forums.com/smf/index.php?topic=139646.5415.msg7058044#msg7058044) - Nat 10
Turn 166 (http://www.bay12forums.com/smf/index.php?topic=139646.5430.msg7065892#msg7065892) - Return of explorers and New Tactics
Turn 167 (http://www.bay12forums.com/smf/index.php?topic=139646.5445.msg7072235#msg7072235) - Critical hit
Turn 168 (http://www.bay12forums.com/smf/index.php?topic=139646.5460.msg7076418#msg7076418) - Misguided efforts
Turn 169 (http://www.bay12forums.com/smf/index.php?topic=139646.5490.msg7081201#msg7081201) - Turn for worse
Turn 170 (http://www.bay12forums.com/smf/index.php?topic=139646.5505.msg7087878#msg7087878) - Morality roulette
Turn 171 (http://www.bay12forums.com/smf/index.php?topic=139646.5550.msg7097726#msg7097726) - Explosive Finale
Turn 172 (http://www.bay12forums.com/smf/index.php?topic=139646.5580.msg7102298#msg7102298) - Loot and Exploration
Turn 173 (http://www.bay12forums.com/smf/index.php?topic=139646.5610.msg7106787#msg7106787) - To be changed
Turn 174 (http://www.bay12forums.com/smf/index.php?topic=139646.5655.msg7112405#msg7112405) - Halberd of Neutrality
Turn 175 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7115788#msg7115788) - Mythical restoration
Turn 176 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7120805#msg7120805) - Ilium Returns
Turn 177 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7124081#msg7124081) - Merchants of Miracles
Turn 178 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7129666#msg7129666) - Misscasts and Plots
Turn 179 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7135112#msg7135112) - Anime battles and Time shifts
Turn 180 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7140487#msg7140487) - Friendship and Pondering
Turn 181 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7144286#msg7144286) - Fighting Ghosts and Conjuring Relicts
Turn 182 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7149675#msg7149675) - Ghostbusters and Kiting
Turn 183 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7154030#msg7154030) - Cultists and Saviors
Turn 184 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7163216#msg7163216) - Musical Growth and Combat
Turn 185 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7168059#msg7168059) - Magepiles all around
Turn 186 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7171840#msg7171840) - Planar travel and Space exploration
Turn 187 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7177003#msg7177003) - Conflicted destinations
Turn 188 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7180496#msg7180496) - Greatest of mistakes
Turn 189 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7186059#msg7186059) - Fresh meat and Fresh mist
Turn 190 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7190907#msg7190907) - Struggles and Bloody assassins
Turn 191 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7194986#msg7194986) - Crispy good and Unexpected complications
Turn 192 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7199054#msg7199054) - To burn or not to burn?
Turn 193 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7205256#msg7205256) - The great escapes
Turn 194 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7210858#msg7210858) - Revolving door of life
Turn 195 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7218583#msg7218583) - The dead return
Turn 196 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7225818#msg7225818) - The luckiest of rolls
Turn 197 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7230079#msg7230079) - Fresh spring air
Turn 198 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7237227#msg7237227) - Fun for all involved
Turn 199 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7241947#msg7241947) - Not as planned
Turn 200 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7247968#msg7247968) - Dicentury
Turn 201 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7251760#msg7251760) - Combat for all
Turn 202 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7258298#msg7258298) - Half the combat's missing
Turn 203 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7262170#msg7262170) - The wolf comes
Turn 204 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7268154#msg7268154) - Traps and Treasures
Turn 205 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7271582#msg7271582) - Congregation begins
Turn 206 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7275726#msg7275726) - TBF
Turn 207 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7278561#msg7278561) - The second council
Turn 208 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7282736#msg7282736) - Battle of words
Turn 209 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7285967#msg7285967) - Cocroaches
Turn 210 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7307872#msg7307872) - And we're back
Turn 211 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7312205#msg7312205) - Happy new year!
Turn 212 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7315881#msg7315881) - The first explosion
Turn 213 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7320375#msg7320375) - What is a sword?
Turn 214 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7325601#msg7325601) - Plagiarism is flattery
Turn 215 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7332056#msg7332056) - New mage with new magery
Turn 216 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7336367#msg7336367) - Porridge of doom
Turn 217 (http://www.bay12forums.com/smf/index.php?topic=139646.msg7340116#msg7340116) - The most delicate ax
anonymous suggestions/opinions.
http://www.quicktopic.com/52/H/SKx6RqwLhPHh
You can cast a spell in combination with another mage. This will allow usage of both afinities, possibly reducing complexity penalty, and the total power will be combined power of all mages involved (power is roled sepperately for each one). But the success will also be roled for all mages involved seperately, so wach out for spectacular failures.
Your movement alowance is calculated as follows: (SPD roll+your bonus)/2+1
This is my first time being GM to a RTD, so if you have any sugestions, questions or balance issues, post them, and I'll answer.
Turn 0
______________________________________________________________________________________________________________
You step out of Terminus gate along other seven mages. You were the first to answer the call, and come to this place. A magicly created island in the middle of void. You take a breath of air, and smell blooming trees off to the west. As you look around, you see a volcano off to the norteastern edge of the island that will serve as your battlefield. Few small lakes and a rather large one with large whirpool at its center surround the arcane gateway. To the south you see hills, witch rise to mountainous height towards southwest and sprout a casstle keep towards southeast.
(http://s8.postimg.org/4nliw78w5/4747ap.png)
Blue ring in the center is Terminus portal, you are all curently there.
Eight mages turned to each other recognising them. They did not think of each other as friends or enemies, most mages did not meet with each other often enough to form such relationships. But excelent memory is a requirement for those that wanted to study the art, and those that gathered here easily recognised eachother. They were known as:
Kirby, Devourer of Worlds, Master of transformation. Some would find his choice of form silly, and laughworthy. Those more offten than not would find themselves twisted in abominations, horryifying beyond their wildest nightmares.
James, Powerfull healer hailing from frozen north, his skill was legendary, and he was regarded as saint for all those he had saved. Few knew, that he was more than capable when it came to death as well.
Ryan Feng,Pyromancer of grand caliber, his fiery strenght mached only by his fiery temper. If you can see his face from under his hood, start thinking about finer points of being roasted alive.
Crimson, Powerful wielder of threads that bind all that matters together. From light curents of wind, to devastating gravity singularities, nothing is beyond his grasp. Cower, and mabye you will be spared from having to experience might that moves the universe.
Wizard Wizardton the Wizard, A mage for whom material world was not worthy of atention. His gaze can see the workings of greater things, his mind is capable of tearing reality apart. Beware, for under his satirical wizard apearance hides incomprehensible power.
Whaz the Gloomy, A shady mage who wields shady art, for darkness itself is his weapon. From lightest shade to cosmic void, all are his to command and use to smite his enemies.
Jase Blackthorn, Seemingly unasuming man, but wielding power beyond this reality, he is more than capable of warping you into a very dead corpse.
David Cunningham , Mage of not words, but symbols, capable of both enchanting and cursing. His slim demaneour masks his mountaineous force, he wields his strenght for pleasure and profit, move aside, or your bones will decorate his next creation.
Traditionaly, to avoid being caught in a maelstorm of spels, mages would agree to Cease fire for first five minnutes. But then again, a quick blast now might provide a substancial advantage, and nobody judges the winners.
___________________________________________________________________________________________________________________________________
I'll use the collors that are shown in your names to mark your possitions on the map when you innevitably scater. If you want to be sneaky, you can PM me your actions, but please still post a message that you sent out a PM. If you want your collor to be changed, feel free to ask.
Turn 1
_____________________________________________________________________________________________
I am known as Kirby, Devourer of Worlds. You may have heard of me, you may have not. All you need to know is that if anybody fires any spells in the next five minutes, they will be transformed into a slug.
Move away slowly from the centre, and towards the castle.
To be with people is frustrating... - dully states Whaz. Then, a bit controversially to his words, he heads to the castle along the shore.
"Ah, other mages of various caliber. Looks like the best place for me to retreat to would be that castle."
To the Castle!
SPD [(6+1)/2+1=4.5
SPD [(6+1)/2+1=4.5
SPD [(2-1)/2+1=1.5
Three mages move out towards the castle, hoping to claim fortifications for the battle to come.
Kirby, shouts out a threat against all who would dishonor tradition of cese fire and heads out. Whaz, expresses disdain for all that have come here, and heads out with the pink ball. Their walk towards the castle a quiet walking race of awkwardness.
Wizardton, also chose to travel towards fortifications, but whether it would because his mind being ravaged by power, or because his stomach couldn't handle extradimesional travel, he only managed to walk a short distance before stopping for a breather between two lakes.
I'd like to change my color. Also how far can I move in one turn?
My shop shall be located at shipwreck lake.
Onward! To profit!
"Mind if I join you at the shipwreck lake? I don't plan on doing much fighting, unless I have to."
Travel with that other guy.
SPD [(2-1)/2+1=1.5
SPD [(1)/2+1=1.5
David and James, deciding that they do not want to fight until they need to, head out towards the shipwreck lake. This could be a start of beutiful friendship, or a dangerous team. Possibly both.
"Hmm. This contest will be interesting to watch, but I do not wish to be near any of you when the ceasefire ends."
Head Southwest, towards the mountains.
"Everyone sure looks interesting. Well, not that I would want to be near anyone this first five minutes."
Head towards the forest.
"Fire is my domain. Do not approach."
move towards the volcano.
The rest of mages decided that it would not be in their best interests to be next to a potential backstabber when cease fire ends, and headed out each on their own.
SPD [(3+1)/2+1=3
Jace, wanting to move as far away from others as he could, to engage in battle when he wants and on his terms, headed out towards southwestern mountains. A healthy jog later, he was at the edge of grassy hills, ready to start his accent.
SPD [(4)/2+1=3
Crimson went out towards nearby woods, hoping that concealment would work out to his advantage, and that trees would serve as an offensive tool to wield with his powers. Though, it was possible that he simply liked forests, as he efortlesly walked towards the heart the woodland.
SPD [(2)/2+1=2
Ryan Feng, seeking to use magmafields as a tool in his conquest headed out towards nearby volcano. Sadly, he seemed to have caught the same plague that bothered Wizardton, and barely made it to the edge of charred forest.
_____________________________________________________________________________________________
And the game is on!
Just a hint, that gateway in the middle is more that a spawn point. There are places and artifacts hidden, waiting to be found and claimed.
(http://s9.postimg.org/vlelitb4v/map1.png)
You should be able to easily find yourself in the map if you remember where you were going, though if you think that I should make markings bigger just ask.
Curent code is:
Dot=color of letters
Ring=color of glow
This looks really fun. If it's too late to join (which it probably is), here's my waitlist app.
Name:Leo Valdez, son of Hephaestus
Affinity: Flame
Description(optional): Here (http://camphalfblood.wikia.com/wiki/Leo_Valdez)
STR=0
DEX=1
SPD=1
END=0
POT=6
Turn 2
_____________________________________________________________________________________________
Enter the castle slowly, while checking for traps.
A castle, eh? This'll make for a good base.
Meh. Fine enough...
Whaz enters the castle with Kirby, but takes different side of it to explore and make his own.
SPD [(4+1)/2+1=3.5
SPD [(1+1)/2+1=2
Whaz charges off through castle gates first, and goes off exploring the eastern side. Just as he enters a tower to see if anything interesting is visible around the castle, floor gives in under him and shadow wizard promptly falls down to the dungeons. While this would be undesirable for most, dungeons might make ideal base of operations for somone who rules the dark.
Kirby, more wachful of his step, managed to get further. A stroll over the castles' walls revealed that they were mostly servicable, though a bit mossy. Towers were in decent shape too, though their capability to protect from a magical assault was dubious. Finaly, Kirby decided to explore inner keep, and after a short search found himself in the throne room.
Turns out that you are quite a fast walker, and you did not specify that you want to stop at the edge of the forest. Therefore, you are now in the middle of it.
((I think you're confusing me with 4maskwolf. :P Checking the map, the red dot (w/ no ring) representing him is actually missing.))
Look around my current location for anything suspicious or out of place.
ROLL [4]
Crimson looked around,though saw nothing out of the ordinary. There were trees, some moss on the ground and trees, some shrooms scatered about, a few wild beries.
"Hold that thought. I have a plan. I'm going to draw a Ritual and I want you to pump it full of healing/growth magick okay?"
Draw a ritual of growth around a nearby tree and have James power it to make a giant tree we will build our home in.
Stop gathering wood and help David grow his tree.
Healing and growth are both done by the same process: cellular mitosis. Accelerate the trees mitosis to make it grow faster.
And look at the shipwreck. Any of it above water?
ROLL [5]
CMP [3+1=4]
CMP[6]
POT [(4+2)+(2+1)=9]
A quick search turns out a plum tree seed, which saved newfound bussines partners the hassle to summon one from thin air. David inscribed runes to dictate various parameters he would desire out of their creation, while James buried plum seed in the middle of rune circle and admired clearly visible wrecage of several ships that were floating in the lake. With their tasks done they started casting.
Binding their spells went through soundly, their power directed by Davids runes reached out towards lone seed, waking and empowering it. As first signs of their work rose from the ground, they noticed that something was slightly off. Davids spell was far stronger than James' and the seed colected far more from the earth than it could consume, even draging large rocks with it as it grew upwards. But by James' mastery of art it was still a plant, and by Davids runes it still shaped itself into a house. As their spell exausted itself, duo of mages found themselves looking at a strange structure, part plant part dirt, shaped like a two story tower, windows and all, with large green leafed branches and a few still half-grown plums. It was one natural building, you two could almost pass as elven architects.
Non-aggressive magic and movement.
SPD [(5+1)/2+1=4]
CMP [5+1=6]
POT [4+1=5]
Jase was about to move towards the mountains, when he decide that it would be wise to leave a little something behind him. He called out a barier of aether that seperated grasslands from hils and continued his trip to southwestern mountains.
Move into the basalt and obsidian fields, towards the volcano.
-snip-
Awesome, thanks! I guess I'll just jump in then, don't much care what color I am.
Follow Ryan to the volcano.
((Scotcmen, your collor is now black))
SPD [(5)/2+1=3.5]
SPD [(1)/2+1=1.5]
Leo Valdez the firemage entered through the Terminus gateway, first to come after those that unlocked the gate. Wether led by desire to experience welcoming heat of volcanic region, or by sensing a felow fire user, he immedietly headed out towards magma fields. There he met Ryan Feng and they exchanged greetings. As coleagues in fire wielding, they decided to not engage in battle immedietly and headed out towards magma pools.
Head towards the shipwreck.
"Mind if I join you, oh fellow wizards?"
SPD [(1-1)/2+1=1]
Whatever Wizradgton was troubled by, seemed to have increased in strenght, as he wasn't able to even get back to the Terminus portal. He then made (probably wise) decision of asking those two wizards near strange looking dirt and tree hybrid tower, if they wouldn't mind his company. They seemed to have started discusing ways to rob Wizardton.
____________________________________________________________________________________________
(http://s30.postimg.org/b5f92kqvl/map2.png)
Amazingly, this took hour a bit more than a hour. Time sure flies, but I still have tons of free time left over.
Few notes:
CMP is competence, AKA spell success roll.
ROLL is a luck roll, I'm using d10 for it. I will use it when no other stats are relevant, or when situation depends completely on outside factors. Those two tend to everlap a fair bit.
The tree house is held up primarily by roots of said plum tree.
Ships that are floating in pieces within shipwreck lake are either small (>1m) or half a ship. Ships in question are frigates.
Would it be possible for me to join?
Name: Isaac
Affinity: Plants
STR=0
DEX=1
SPD=3
END=3
POT=1
Turn 3
_____________________________________________________________________________________________
Due to unfortunate circumstances, turn was lost. This is a shorter version of what happened in game.
Jase sensed a cave filled with crystals of some sort and some powerfull object at the end of it.
Leo successfuly scaled the volcano and is now standing at the edge of it, staring into hot red magma below.
David and James duo sucessfully grew a small forest.
Ryan Feng is now hiding near a magma pool, guarded by heat and volcanic gass.
Crimson fell out of a tree, and is now lying in a bush, frightened by the fall but unhurt.
Kirby found a pitfall trap in the throne room, but managed to step away perfectly.
Whaz failed to form an axe firm enought to touch, becouse of bad rolls.
Isaac, ruler of all plants and leader of vegetarian movement among mages, joined the battle and walked towards the whirpool lake.
Wizardton just stood around, as Darkpaladin did not post an action.
_____________________________________________________________________________________________
(http://s12.postimg.org/vx2asmogr/map3.png)
Turn 4
_____________________________________________________________________________________________
Examine the throne.
LUCK [10]
Kirby carefully examines the throne, short search determining that it is made entirely out of gold, save few gems that were decorating it and a pillow to make sitting more comfortable. Round wiard decided to try out the softness of said pillow, and jumped on the throne. Immeidetly, golden chains grabbed onto Kirbys hands and legs, some even wraping around him, binding him to the throne. Panicing, round mage accidetialy releases a bit of his power.
POT [4+1=5]
All golden chalices and chandaliers start flying all over the throne roon, while golden throne rams into the left wall. It seems that this throne is an artifact that grants gold affinity to whomever is sitting on it.
Form a consealing cloak of shadows around myself!
(Summon)
CMP [4]
POT [3-1=2]
Whaz was at the moment trying to create a cloack of shadows to suround him. Unfortunately, while his spell was executed well, it failed to take hold becouse Whaz did not use enough power.
"Now for my actual plan. Give me your back."
Draw unknown runes on the trees and James. ((Will PM DG and Nav when I'm off my phone.)
"This forest reminds me of home."
Allow David to draw the runes.
CMP [5]
POT [4+2]
David sucessfully painted the runes onto all the trees duo had just grown, and on James, using juice from some plums that were growing on the plum trees. He then began the binding of tree's lifeforce to James' magic power. David's spell covered the trees that he had marked, but then it started spreading. It spread out to every blade of grass that was there, and to the treehouse they had conjured. James was overcome with the influx of natural power, and fell down with a shout. As he got back up, James noticed that he could now feel the life of all the plants that were affected by David's spell. And that the tree house they had summoned felt somewhat more alive than other plants.
To the cave! Aether senses to detect any traps or obstacles.
LUCK [3]
POT [3+1=4]
DEX [6]
Jase, unburdened by shenenigans of other mages, decided to explore the strange cave. As he walked in, he noticed that crystals he felt erlier were emeralds, and that it was rather dark further into the cave. Wisely, he decided to use his powers to explore without needing to see. And his caution paid off, as his supernatural senses warned him of lose shards of emeralds just over his head as he walked in. Jase managed to roll away but in his rush to not get his head impaled he did not lopok where exactly he was roling to and was rewarded with a shallow cut on his right arm by a small emerald shard perched on the wall of the cave.
Harvest seeds from nearby plants by causing them to grow faster.
CMP [3+1=4]
POT [2]
Isaac was meanwhile trying to grow some plants of his own. Well, they did look a bit taller now, but no harvestable seed yet.
"That was... uncool."
Stand up. Kick the tree and amplify the force of the attack with enough power to make the tree visibly shake.
STR [5]
CMP [4+1]
POT [6+1]
Crimson, deciding that best way to heal bruised ego was to let frustration out on inanimate objects, came up with a bright idea to kick the tree he just fell out off. Wether he was stronger than he thought, or wether he used too much power in his spell, it maters not now, as he kicked the tree clean off. Thankfully, the tree fell away from Crimson, though it did dragg down several more trees with it.
Generate a heat haze around me to make me more difficult to target. (summon)
oh, and if necessary, fire generates heat (-1).
CMP [5-1=4]
POT [6+1=7]
Ryan feng, desiring even better protection, decided to craft a visual distortion by heating air. One quick cast later, anyone looking at his hiding place was more likely to see mirages than anything else, though it did get hotter a bit. Nothing troublesome for a praticioneer of fire magic, though Ryan would be wise to consider twice before heating up his suroundings any further.
Am I immune to heat? I should be, but if not that's fine. Hang around the top of the volcano. If anyone other than Ryan approaches, hurl a fireball at them. I believe it should be Summon to create the fireball, and Ranged to throw it.
LUCK [2]
DEX [5]
Leo had decided to explore around a bit, see if he could find anything interesting. In a way, he succeded in his endevour, by finding a rather violently exploding gass pocket. He managed to dodge both gass and pieces of rock, so mabye he did know how to act near an active volcano. Time will tell the truth.
_____________________________________________________________________________________________
(http://oi62.tinypic.com/adkzr7.jpg)
Uploaded the map through a diferent site. Can you see it now Cptn Kaladin?
Turn 5
_____________________________________________________________________________________________
Hmm... This could prove useful, provided I can find some way to carry it.
Transform the floor (-1) into gold(-1).
CMP [1+1=2]
POT [3+1=4]
Kirby decides to make use of his newfound powers, and make the keep bend to his will. However, round mage had not worked with affinity combinations and it shows. Both his hands and legs turn to gold, and fused to the chains that held them.
"Huh..."
Examine dungeon while thinking on the problem of power deficit.
LUCK[6]
Whaz contemplated his recent failures and decided that a walk might be in order. He had yet to explore his surroundings after all. Within few minutes, he had found several prison cells and a torture chamber, with full set of torture tools.
Further into the cave, towards the object. Keep using my aether senses to detect danger.
LUCK[4]
CMP[6]
POT[1+1]
Jase heads further into the cave, his spell manifesting as weak ultravision. But there are no more obstacles in his path. As he reaches the end of the cave, he notices that it is getting progressively brighter. Indeed, as he reaches the very end, he finds that there is a portal here, similar to the one from which they all entered this dimension, although this one is much smaller. As Jase steps on the portal, he notices that his powers are drawn away, weakened.
Move towards the castle, going to the west of the whirlpool.
SPD [(5)/2+1=3.5]
Ryan leaves his hiding place and heads out towards the castle.
"Whatever you did, it worked."
Try to communicate with the treehouse.
Also, summon some healing potion.
Make some rock bottles.
CMP [2]
POT [6]
David tries to force some rocks from surrounding dirt into bottle shapes, pouring great ammounts of power into his spell. Ground trembles around his spell, opening into a rather large pit.
LUCK [3]
James, seeing that David was somewhat less than successful in making containers, decides to try and communicate with the treehouse. It remains silent.
Sit on the edge of the volcano. Again, hurl a fireball at anyone who approaches, using Summon and Ranged.
LUCK [8]
Leo just sits on the edge of volcano, enjoying the heat, looking around for any assailants-to-be. And his vigilant eyes indeed notice something. A strange looking rock formation, slightly too symmetrical to be natural.
Try again!
(Yes, thank you)
CMP [3+1=4]
POT [5]
Issac remakes his growth spell, this time successfuly. Plants all around him grow, age, and decay leaving a large pile of seeds.
"Now that was pointless."
Search the fallen trees for anything edible. Also, get a piece of wood from a small branch.
LUCK [1]
END [3]
Crimson looks around the tree he just fell with a dingle kick, looking for a possible snack in form of fruit or possibly a bird nest. What he finds is a beehive full of rather angry bees. Crimson helplessly flails around trying to swat them away,as several hundret leave their stings in his body.
_____________________________________________________________________________________________
(http://oi62.tinypic.com/nbusno.jpg)
Waiting for 4maskwolf to post.
Waiting for the map to be posted
It did not change anything within walking distance from you (and most others), so I planned to insert in in next turn, but here it is.
(http://oi59.tinypic.com/2zrksck.jpg)
Turn 7
_____________________________________________________________________________________________
Try again to grow healing fruit!
CMP [4]
POT [4]
Isaac once again tried to grow the elusive medical plant that bore healing fruit. He wove the spell with skill and power, his magic bore into the ground, and outwards bursted a small tree, all entirely green, with a single pink fruit.
MOAR POWA!!!!!!!!!!!!!!!!!!!!!!!!!!!!
CMP [1]
POT [3+2]
LUCK [2]
David, angered by his recent failures, lashed out with another spell. His anger fuelled the power, but clouded his mind. Once again, David found the horizon rising as the pit in which he stood gained depth. Dirt walls around him reached almost three meters in height now. "Well this can't get any worse" David exclaimed, and right after his words, brittle dirt that formed the walls around him collapsed inwards, trapping David up to his waist.
((Powerful mages don't go to different dimensions, they bring the dimension to them. Not sure if that was beneficial or not, though.))
Aether sense my new surroundings for anything interesting.
CMP [3+1]
POT [6+1]
LUCK [9]
Jase, faced with unknown and alien landscape, chose to examine his surrounding without any quick moves, as not to anger leathery grass that grew under his feet. He focused search spell, and was almost overwhelmed by the amount of information that washed over him. The spell informed him of every blade of grass and every particle of dirt that surrounded him. Jase barely managed to cut the spell before it caused permanent damage. As mage was recovering from information influx, he heard a echoing voice from behind.
W͟e̵͢ ̷w͟͢͞e̵r̸̕e̵ ̀̀͡c̴a̧͏p̛͏t͜͠u͢͜͢r̴̕e͟d̵҉ ͜͏b͠͠y̢͏ ̨̢҉Ą̴͜r̶͜͡c͞͡h̶͏m̨̕a̧͢g̶̷e͘͞ ͢T͝҉h́͠o̧̢l͏҉̢m̸̶i̵҉us ̢͘͡a҉̛n͢͏d̀͘ ̢͘i̴̴̕m҉p̕r̵̕ì̀so͝͡n͡͡ęd͞ ̧h̛͝e͡re̵,̧̧ ҉t҉̛o̷͜҉ ͢p̛r̡̨͡o҉̕͟v̨҉į̀͠de̕͜ ̸c͘͏h̴a̕͠l̴e͘n͘͘ǵ͜e ͞҉ţ̡͜ó ̛̀͢t͡͠͝h͠ơ̴s̸͞e th̢̡a̴͜͝t ̵́w͏͏óùĺ̴͝d̵ ̵co̧͜͡m͢ȩ͟. ҉͟B̵y̴̢͡ ̵̕͠d̡̧e̷͢st̶r҉̛o̢̧̡yi̡ng ̧̀͝ţ͟h̷͘e̢͞ ͜͢p̸̨ļ͞a̴̷na̸͜͢r ̨͞s̕h̛̕i̶̴f̨t̴e͏r̷,̡҉ ̛yo̵͏̕ư͝ ͏̷҉h̨̀à͟v͡e̵ ̧͜d́es͏͘t̀r̷̡͠oy҉e͘͝d̴ ̸̨̕ou̴̸r͠ ͞p̡͠r̸͜į͡s̡̀ò̀n̛҉͟ ̵͠a҉̛ǹ̷d̵ ̶͝fr҉͡ę͢҉è̕d̴ ̴̧ù̶̵ş̷.̧̀ ̵̕F͜͞o̵r͟ ̷̴͜t̡hi͠s͏, ̴҉w̢̧e̶̢͝ t͘͝ha̵ǹ̨͜k͢͠ ̴̀y͟͞óu̕.
As Jase turns around, he is greeted by three humanoid figures, slightly over 2m tall, looking like lean cthulhu's in robes. They stretched out their hands forward, and aethermancer is overcome with visions of mysterious magical powers that were used to make this plane. After Jase woke up, the cthulhu trio were gone, and Jase remembered new spells, he had never known before.
(Summoning affinity gained)
Tentatively put a shard into the altar, to see what happens.
LUCK [4]
Leo inserted one of his soul shards into the magma altar and stepped back as magma formed in a small vulpine being. The creature looked at Leo intensely; scanning him with what would had been eyes on a flesh being. Just as silence was becoming uncomfortable, the fox being spoke to Leo.
I am the spirit of this temple, and I sense your atunment to the flame. My worshipers all disappeared, and I was left alone and powerless. But you have found my temple, you have raised me from my slumber, and I have judged you worthy of becoming my prophet in this land. I sense combat in your plans, so I shall help you. Though a single worshiper is not enough to sate my hunger, before you bring my voice to heathens I shall require extra sustenance, I desire souls to devour. But you need not fear, for my subjects are safe from my hunger, and there are none that would be able to oppose me, the great Irus!
(-4 shards from every kill, + a magical minion)
Wake up then try to meditate to alleviate the pain.
END [1]
Crimson remained unconcious.
Try again to grow healing fruit!
>:( :P
Heal the jellyfish stings, deposit the box on shore, and keep looking.
CMP [2+1=3]
POT [6+1=7]
James quickly whipped up a minor healing spell to deal with damage he had sustained. Tiny wounds through which the jellyfish poison had entered his bloodstream closed up, forcing poison that lingered in the wounds to enter James' bloodstream. Now his whole body was itchy. But hey, at least he had his companion box.
((...I don't have eyebrows. Whatever.))
Transform the throne's legs (-1) Into wheels of gold.
CMP [2]
POT [5+1=6]
Kirby, giving up on turning his body back into flesh and blood he was used to, tried to gain some mobility instead. Well, if he was able to use his legs, those roller-skates that grew out of his feet would be real useful.
"Perhaps, it's time to kill someone... But my magic raises concern."
In the last attempt to fiddle with magic, I try to summon a shadow cloak for myself.
CMP [2]
POT [3-1=2]
"Screw it, last try" exclaimed Whaz as he tried to conjure a cloak of shadows. He could feel the spell crumble away before it even finished. It was not a good day for the dark team.
enter the castle and blast (Kirby? The one who is the pink dot) with a fireball. Ranged and summon -2.
LUCK [7]
Ryan, deciding that it was about time somebody died here, infiltrated the castle in which a few mages resided, or at least he remembered a few running this way at the start. And where else they could be if not the throne room. Treasury would be a viable option, but throne room was as good place as any, and Ryan had to start somewhere. Today he was in luck. Throne room proved to be easy to find, and the opponent that was there could have hardly been more crippled. Chained to a massive and heavy golden throne, with limbs transformed into the same heavy metal. Truly, a target more immobile and helpless was hard to imagine.
CMP [2+1-2]
POT [3+1]
Grinning, Ryan conjured a flame to incinerate this hapless mage, only for it to explode in his hand, burning off some of Ryan's hair and setting all nearby torches aflame.
_____________________________________________________________________________________________
(http://oi59.tinypic.com/2zrksck.jpg)
Turn 8
_____________________________________________________________________________________________
Ooooo, a minion!
Tired of the lack of action, head back towards Shipwreck Lake, with the firefox Irus following.
SPD [(2)/2+1=2]
Leo, seeking entertainment, traveled southwest while observing god complex aflicted firefox. It seemed content for now with seting whatever was left of chared forest on fire.
I can't return to base with nothing but an empty box. Keep searching the shoreline for anything of value. Especially bottles.
And use my healing magic to purge the jellyfish venom from my body.
CMP [6]
POT [5]
END [1]
James annoyed by constant ichyness, fashioned a spell to purge the poison. In a rather violent and painfull way, poison exited James' body in a puf of steam from every pore. While no real damage was done, James sucumbed to pain and fell down, only slightly relieved by the fact that pain was quicly fading away.
Head to the castle and attempt to grow plants over the entryway, after grabbing the healing fruit.
((I want to cover the castle))
((Did I grab some of those seeds?))
SPD [(4)/2+1=3]
CMP [4+1=5]
POT [2]
While the castle certainly looked old, it bore no signs of being here for a long time. No moss on the walls, no trees in the courtyard, no vines in the rooms, nothing! Well, Isaac just couldn't allow it. He wove a spell, wispered upon a seed and threw it all in the entryway. Resulting semingly mowed lawn of grass
was less than spectacular, but it was a start.
Create a ritual of flight around my self and try to fly out of the ground.
CMP [6]
POT [6+2]
END [4-1]
David was not about just stay here and accept his luck wanting him to be a plant. He would not just bend over and take it. Such and simmiliar phrases David murmured while painting a few runes over his own chest. With an angry shout he cast the spell and flew out of the ground like a bullet, pieces of dirt lying aside. He rose out of the ground, then out of the pit, and then a meter or so further, before spell ended and David fell like a rock back in the pit. Ground was soft after being losened by previous spells, but the fall still knocked wind out of Davids lungs. Mabye he would take this one lying down just this one time.
((Grrr, so many Error 500s making it hard to post.))
Test out my new affinity by summoning something that will be PMed.
CMP [3]
POT [1+1]
LUCK [7]
A single steel wheel, size of an bottle cap apeared before Jase. As he picked up the result of a failed summon, he discovered that it had surprisingly sharp edges. Cursing, newbie summoner threw away his creation and silently considered summoning a band-aid next.
Transform the chair's legs into wheels.
Ha. Ha. Ha... Now I'm really mad.
Silently, Whaz goes through the castle, axe in hands - somehow, now he believed this darkened steel more than his own magic.
Use my speed to run and hack anyone encountered into tiny little pieces.
Son of a... I keep forgetting this, don't I. I am so sorry about that.
Another fireball
CMP [2+1=3]
POT [3+1=4]
LUCK [3]
LUCK [9]
SPD [6+1=7]
STR [4]
END [6]
CMP [1]
POT [6+1=7]
END [2]
LUCK [10]
Kirby did not give up on his dreams of mobility, despite some man trying to kill him. That guy did not seem competent enough to do the job. "Though, he might just be having a string of bad luck same as I" thought the round mage to himself as his hands turned into wheels.
Ryan, angered and confused by Kirbys antics, prepeared another fireball, pouring massive quantities of power into this one. But in his anger, he failed to direct the spell and the fireball that was meant for the round mage leaked back in pyromancers hand, overflowing them with fire energies. In a flash of light, both of Ryans hands turned into ever burning charcoal. He fell aside screaming in pain, just as Whaz whizzed past him.
Whaz was out for blood; he had a very deadly axe, his mind burned with anger of failed spells, his eyes were looking for something to kill. Just as he ran through casttle corridors looking for prey, is ears caught a scream comming from just around the corner. With a grin, Whaz rushed forward, as he looked through a doorway, a most pleasant sight visited his eyes. That ball shaped mage, half deformed half chained, all helpless. With a might roar and a mightyer leap Whaz cleared distance to the throne, his axe flying in a terrifying overhead arc. Whaz struc true, his weapon smashed apart bone, cleaved through the brain and pink mage was no more. But in his mighty charge, Whaz overestimated his ability to stop, his feet skid across the floor, and he fell upon the very same axe that killed Kirby. Shadow mage cried out in anger and pain as axe that he held just a second ago was now firmly stuck in his sternum.
Have a dream regarding random stuff.
LUCK [6]
END [6]
Crimson went deeper in his unconciousness, towards where he would usualy only go in his sleep. There, he met a (http://i.imgur.com/9H18rG8.jpg)
that told the mage to get up. Deeply disturbed, Crimson opened his eyes and got up on his legs in a fraction of a second, scaring away a small bear that was eating the beehive that Crimson had disturbed.
_____________________________________________________________________________________________
Sternum is the bone that conects true ribs in your chest.
(http://oi60.tinypic.com/n4hbh0.jpg)
Turn 9
_________________________________________________________________________________
Climb out of the pit and then MOAR ROCK BOTTLE MAGICK!!!!!!!
DEX [1-1=0]
END [4-1=3]
David, unsatisfied with his curent position compared to that of sea level, jumped and grabed the edge of the pit and pulled himself upwards. Dirt, not being the surdiest of materials, crumbled in David's hands, and runemancer fell back in the hole, managing to hit a stone with his head. David managed to retain his conciousnes through pain and inspect the damage. His head was bleeding, and he felt nauseous from impact, but this was not letheal. Not on it's own at least. Skiping those physical ed clases back at the magic school did not seem like such a great idea by now.
Attempt to cover the keep in large vines, even the roof.
Then, try to grow blue fruit trees outside the castle, with poison curing properties.
(The vines are more important)
If I see another player, will the lawn to pull them down.
CMP [1+1=2]
POT [6]
Isaac continued his asthetic improvements upon the castle. By his will, thick vines shot out of the ground, converged around him, covering the mage from nech to toe, biding him firmly in place. Mistake in designation part, maybe?
Keep heading toward the treehouse. While going there, grab a stick or a blade of grass, or something flammable, and carry it with me.
SPD [(6)/2+1=4]
LUCK [2]
Leo looked around to find something flamable within the chared forrest and was unpleasantl surprised when he found nothing that would suit his goals. All grass had long since turned to ash, and all small branches had burned off the trees, leaving only those that were too large to break off. Annoyed by this lack of resources, Leo continued his trip towards the lakeside treehouse, his anger hasting the steps, he did not even notice that he had arrived at his destination. Among the trees, there were several suspiciously looking holes, possibly pit traps in making.
Get up.
Keep searching the shoreline for things.
Can the box be used as a boat?
Luck [9]
James, recovered from his previous violent success, evaluated the box he had found. It was a sturdy thing, had no holes, and was large enough to use as a makeshift boat. Before trying out the seaworthyness of the box, James looked around the shoreline for anything interesting. His keen eyes, trained for years to notice any abnormalities noticed something sticking out of the water. As he walked over to inspect it, James noticed that it was a long coral formation. The formation seperated from the bottom of the lake easily, revealing a coral staff, meter and a half in length. As James griped the staf firmly in his hand, he could feel his power surging.
(+1 staff of power aquired)
"Pain... Pain is NOTHING!"
Gloomy mage glanced at his further darkening robe.
"Oh. I suppose, bloodloss is still a significant factor."
Six shards for potency. Seven - for random minion... Myself, I summon solid shadow onto fire mage head.
((BTW, what could an overshot in Endurance mean?))
Use the fire still smoldering to make hands for myself out of solid fire: solid (-1) Also, avoid crazy McAxeman's spell.
CMP [5-1=4]
POT [6]
LUCK [10]
SPD[5+1=6]
CMP [3]
POT [6]
SPD [4]
DEX [6]
Whaz wasted no time after his kill. Without even bothering to pull out the axe he charged forward at Ryan, hand outstreched forward. It did not take long for his target to figure out what was up and roll away just in time. Whaz cast his spell, and just in front of his palm a cubic meter of solid black apeared. It fell on the ground slowly like a balloon, while Whaz stood and wachend in disbelief as his magic succeded for the first time.
Ryan wasted no time after rolling away. Even though he sliped on a golden chalice that was roling on the floor since Kirby's experiements and fell down in a nishe where throne used to be, he still csat his spell. James' hads seared with heat, the charcoal that was where flesh used to be started glowing red with heat. Had this not been magical heat, pyromancer would be screaming in pain once again.
Annoyed by both his miss and pyromancer arming himself with searing claws for hands, Whaz decided that it was time to call for some help. And he had just the thing. Umbramancer crushed seven shards in his hand and called out with his mind. A massie yet nimble figure apeared before him. A pale skined female naga, rising as tall as a man, with several meters of muscular tail behind her, armed with six fearsome steel blades held in her six arms. She turned to whaz and he noticed that there was a small crown decorating her head. When she spoke, her voice seemed to be as calm and as calm as higest mountainpeaks. [color=]"You called and I answered, master."[/color]
"Instant karma... I'm very sorry!"
Apologize to... uhm... the forest? Then head south towards the mountains.
SPD [(1)/2+1=1.5]
Crimson, still deply disturbed by his own mind, apologised to whatever spirits could had inhabited the forest and set out southwards. His apology might have just worked, as mage had no troubles all the way out of the forest.
Let's try that a bit different. Summon something that will let me fly (-1).
CMP [3]
POT [2+1=3]
LUCK [1]
DEX [1]
END[5]
Jase continued to try and create some sort of means of transport. He forced out his spell, and it manifested in a single feathered wing, half a meter in lenght, made entirely out of acid. he tried to dodge the splaters, but the fleshy grass proved to be slipery, and Jase's left foot ended up right in the pudle of acid. Mage barely managed so suppress a scream, fearfull of whatever beasts might roam this alien landscape.
_________________________________________________________________________________
(http://oi61.tinypic.com/2uz2p0p.jpg)
Turn 10
___________________________________________________________________________________
Magic the vines to root into my skin instead of the ground, giving me vine limbs.
CMP [4+1=5]
POT [2]
Isaac tried to make the best of the situation, but vines barely moved. While, it could had been much worse, lack of progress was also a problem.
((Just a heads up, my character sheet says I have 5 shards, but I thought I used them to activate the portal.))
Third times the charm, right? Summon something that will let me fly (-1) out of solid (-1) Aether.
CMP [1-1=0]
POT [3+1=4]
Jase chose to return back to what he knew and mix it with what he had just learned. As he started the spell, he immedietly felt that something was wrong. Jase felt as if his heart had stopped, as if his mind was torn away from his body, as if he had died and then in a second it passed. With horror, Jase realised that he had boched the spell so hard that his soul almost flew out of his body.
Blast whoever I find with a fireball, using Ranged and Summon. Also use 3 shards on the fireball, so I don't just kill myself. Then get Irus to finish the person off.
"James! Get your ass back here and save me from this lunatic! Come on guy. I'll give you a fifty percent discount on a wand of holding."
Runes of Protection -1
Sprint back to base, stand in David's protection rune. Give Leo and his pet rapid uncontrolled mitosis(Ranged). Use the staff of power.
SPD [3]
CMP [6]
POT [4]
SPD [2]
CMP [4]
POT [6]
SPD [1-1=0]
SPD [1]
CMP [5]
POT [6+1+1=8]
Leo acompanied by a firefox with a god complex, found themselfes on an edge of a pit. Inside the pit, they found a tall sly looking man, who was rather dizzy from a fall just moments before. Not being one to refuse such an opportunity, Leo conjured a large fireball of intence heat, it was so hot that it actualy singed Leo's fingers. With a roar his mighty spell flew forth, burning the man in the pit severely. When flames finaly subsided, most of David's clothes were burnt off, revealing masive paches of seared flesh. But it was not yet over, as Irus breathed out a whole cloud of flame upon the unlucky runemage. Fire was still burning in the pit when firefox jumped over it and snached the soul of unfortunate mage.
James had walked quite a way from where he had set up camp with David, and it was a factor that cost him dearly. He ran as fast as he could when he heard David call for help, but the distance was too great. When James finnaly arived at the campsite, David was lost in a pit of fire. "You bastard" he shouted towards Leo, "I will kill you for this, and it will not be quick"
With that, he forged a mighty spell and sent it down offending pyromages throath. Cancerous growth sprawled over entire breathing system of Leo's, cuting off both his ability to breathe and his ability to speak. Despite what thet healer had promised, Leo felt that he had five minutes of life left, at best.
Suffocating {2}
kill Umbral Mage before his minion can kill me. By incinerating him with a touch.
That shouldn't use any modifiers, should it? Because my hands are made of fire, and it's a touch attack.
Whaz looked at magnificent guardian, summoned by the power of shards, and nodded to himself.
"Defend me from all these insolent mages until I say otherwise."
He made a gesture in general direction of fire-clawed one, not actually seeing him from his spot.
Take my time to study axe stuck in my body. Can it be removed without grievous wounding?
SPD [3]
DEX [1]
END [1]
SPD [2+1=3]
SPD [5+1=6]
STR [5+1=6]
The naga was first to jump to action, charging at Ryan, her muscular tail allowing her great speed even on solid land. Ryan, with his attention split betwen weaving a spell, observing the shadow mage and marveling at the mighty creature that was summoned, barely even registered that the fearsome warrior was charging at him. Indeed, the movement of a snake is far more quiet than human steps and thus, Ryan's attention was focused once again, this time on six swords that had pierced his chest. He was dead before sliding off the blades and hitting the ground.
Whaz, seemingly entirely uninterested in murder that was happening around him, examined the axe that was stuck in his chest. It was stuch firmly and hurt quite a bit, but if it had pierced any important veins or arteries he would had likely bled out by now. Pulling the axe out however, would be a difficult task, not aided in the slightest by the likely pain that would come with the procedure.
Continue on my trek to the south.
SPD [(3)/2+1=2.5]
Crimson, entirely oblivious to the battles that raged, continued his treck south. While Leaving forrest behind was a welcome change of pace, Crimson was rather surprised by the severe lack of mountains towards where he was going. Had he goten himself lost when traversing the forest paths? Where he expected to see a mountain range there was but a single mountain with a few trees on it. As Crimson pressed forward, more abnormalities became know. There were fields of white... something? It did not feel cold even at this distace, making snow variant quite unlikely. And beyond the fields was a land of sickly purple. Crimson stoped to rest on a hill before proceding further.
_________________________________________________________________________________
RNGesus was fickle and cruel today. Seems that Whaz is favored by RNG, but will it last?
Also, I added minnion stats to char sheet.
(http://oi60.tinypic.com/15ro5t3.jpg)
Turn 11
________________________________________________________________________________
Try again! And if I see anyone, trap them in the grasses and hide in the vines.
CMP [1]
POT [3]
Isaac continued with his atempts to make the best out of a bad situation, but only managed to make vines bind him even more. In certain cicrles of magi, this is considered the most annimal friendly way of bondage pleasure, as no leather is used.
((The question: can I use soul shards and/or environment/magic to improve my guardian stats? Also, I still had 2 shards left (spending 13 of them)... If Kirby spent nothing, of course, which I'll check now.))
((Changed color after you, it's more suitable for reading.))
"I'm greatly pleased. Indeed, had I not summoned you, it may have ended for me... Now, with enemies gone, and strife ahead, it's time to properly introduce myself. I'm Whaz the Gloomy, mage of Darkness and the newest ruler of this castle. How do I call you?"
(After introductions)
"I'm thinking now of securing this place under my will. Your presence would help - go and check the gates, before any other mages infiltrate. And they would, eventually. If there would be nothing of note, close the gate and return."
((I haven't found modifier, but I think it won't cost much. Thanks.))
Make my sternum axe ethereal. And get it out.
"My name is Mezala, it is an honor to be summoned here. From what I have seen durning my short visit here, you seem to be the most competent. I shall return soon."
Mezala bowed slightly, and slithered out. Whaz decided not to waste time deducing wether or not that was more of a noding than bowing an deal with the axe that was stuck in his chest.
CMP [5]
POT [3]
Darkness tint surounding the axe turns ethereal, making axe slightly thiner than it was before, making it slide out of the wound effortlessly. Just a moment later, spell times out and axe returns back to its previous state. "Entirely as I planed" murmured Whaz in case somone invisible was listening. Now the bleeding, was not exactly planed, though consdering where axe had hit, it was a minor detail compared to what could had happened.
{Bleeding I}
Let's try that one more time, but with regular aether.
CMP [6]
POT [6+1=7]
END [4]
Still shocked by previous mistake, Jase proceded to weave his next spell very carefully. Making sure to account for any possible and immpossible complications, pouring massive ammounts of energy as not to have the spell colapse. The result was no less than mindshatering, as spell once again affected Jases soul, binding it to aether, changing it, forming it to fit what was requested. If anyone who was able to see souls would had looked at Jase durning this transformation, thoy would had been amazed as massive wings formed and atached Jases back. But the spell did not end there. When spirit wings finished forming, the power conected to physical dimension, starting to form and connect wings to physical body. Most readily availiable and compatiable material was air. Powerfull wind curents formed as air rushed into forming wings of Jase. Magical equivalent of nerve system spread across this creation, conecting to physical nerves diretly throug Jases spine. As suden formation of nerves is as painfull as disintegration, Jase almost wished that his soul would be geting sucked out insted. Almost being the key word here, as mage continiously reminded himself while lying on the alien grass, fighting his hardest as to not lose consciousness.
"What the heck is this?"
Move towards the purple area, cautious of my surroundings.
SPD [(5)/2+1=3.5]
LUCK [4]
Crimson left the relative safety of a grassy hill and went forth, carefully examining his suroundings. As mage reached the white powder that formed the plateau, he reached out with his left hand ad grabed some of that white powder to investigate it. Witout even bothereng to raise it to eye level, mage droped the powder as understanding of its composition came immedietly upon touching it with bare hands. Powdered glass mixed equaly with powdered salt was todays spice. Just as Crimson straightened out and looked towards purple plain, he was cought unaware by a powerfull gust of wind blowing from behind. Upon looking at the salt clouds that were caried by the wind, mage determined that winbd was not blowing from some direction, but was instead converging in the middle of the purple meadow. Not even strangeness of grass could stave away Crimsons curiosity, and he braveley walked forward. As wind finaly subsided, and dlouds of salt cleared, mage was greeted by most wondrous sight - on the ground was lying a humanoid figure with seemingly ethereal white wings. "Oh snap, a real angel. Wonder if I should make a wish?" He comented with a smirk on his face. If he wanted to make a wish he would need to hurry, as anyone swearing as much as that "angel" wouldn't stay saint for long.
Kick the firefox. Heal myself if I get hurt.
SPD [5]
STR [2]
SPD [6]
CMP [2]
POT [4]
DEX [3+1=4]
James, satisfied by Leos gurgling while clawing at his own throath, focused his atention on the blob of flame that was before him. As if sensing impending attack, Irus flared up with heat. Then the firefox shock its "head" as if this was not the intended effect. But an effect it did have, as James clearly felt when his leg flew forth to kick annoying bonefire in half. Just before impact, James felt the heat emanating from the fox, and stopped his attack, his foot barely touching the fox. Had he kicked clean through, it would had probably burned his skin off, though fox was none worse for wear after such nonattack.
A body surprisingly simmiliar to now scorched David entered through main portal. "Ha, that fool of a necromancer, trying to cheat the game. Did he not know that when a body passes through a portal any form of controll is severed and the original mind takes control? Oh, I'll give him a surprise when I'll get out of here, wherever here is"
Just behind him apeared a well known alchemist Rohan. "Sorry, I couldn't help but overhear some of your monologue. Would you like a potion of suppressing anger? I'd give you a discount once this ends, if you are still alive of course"
The battles raged on.
________________________________________________________________________________
As Scotsmen hasn't connected to forum in past three days I can only assume that it is something serious, possibly life related. As such, his turn was skiped.
(http://s24.postimg.org/enl1pwhrp/mymap54.png)
Turn 12
__________________________________________________________________________________
"No indeed my good man but perhaps I can offeryou something. How would you feel about joining Cunningham Magical Goods and Services Incorporated? If fact I believe I see potential real-estate as well as a customer! Onward!"
To the tree house.
SPD [(2-1)/2+1=2]
Davids body double, as if led by some mysterious greater force, went off by the ways of his predececor and arrived at the treehouse to casualy observe carnage.
"Ah, hello. I am Jase Blackthorn."
Let's take a moment to recuperate. Maybe meditate and repair the damage to my soul, weaving additional aether into it if need be.
CMP [3]
POT [3+1=4]
LUCK [6]
Jase focused on meditating, trying to fix the damage his previous spells had caused. But soul is a ficle thing, curents of aether swirled around him, Jase could feel them with his wings, yet they did not bend to the spell and did nothing to help the mage.
Crimson, deciding to refrain from helping since he had no idea what to do, didint quite feel like waiting for answers that would not come and chose to look around insted. Among leathery tongues that served as grass there were small pieces of stone strewn around, some even had partial runic symbols carved on them. Some larger structure seems to have been destroyed here.
"Isn't it intriguing? Whenever I kill one of those mages, my magic works just as I intend it to... Not taking risks now, though."
Whaz glanced at the bloody charred remains of a wizard beside him. Perhaps, his ruined robes could serve one last purpose?
Stop the bleeding with makeshift bandages. Then, pick up an axe, and study a Kirby corpse from some distance - he surely wasn't half-turned into a golden artifact the first time I saw him.
LUCK [2]
Tearing up Ryans robes and bandaging up proved to be an easy task for Whaz, especialy so since the axe proved to be sharp enoug to cut through cloth. Figuring out what happened to the round wizard was somewhat harder. It probably had something to do with how he is chained to this golden throne. Not wanting to be the test rat himself, Whaz chose to poke whizard and throne with his axe instead of trying to touch it. And it proved to be a smart idea... sort of. As axe touched one of the chains, remnants of magic that were in the throne flowed into metal axehead turning it into pure gold. It's better than losing an arm, but having trusty axe turned into shoody maul, made even worse by weight reducing enchantment wasn't that much better.
Kick the firefox, while at the same time healing my foot.
Estimate how much time (in turns) Leo has left.
SPD [4]
STR [4]
SPD [5]
CMP [1]
POT [2]
DEX [4+1]
The firefox tries to brethe fire again, but the spell explodes inside it's mouth, tearing away the lower jaw. Had it been a biological organism, it would probably had been fatal. Irus, however, simply regrows the jaw using magma from other areas of its body. The trick seem to surprise James just enough for the fox to evade mages quick kick.
which dot am I?
Artificially accelerate the glucose metabolism in Leo's body, final equation C6H12O6 + 6H2O -> 6CO2 +12H2O (or C6H12O6 -> 6CO2 + 6H2O, if you want it simplified). This should cause severe damage to his cells due to the large quantity of heat generated in the reaction. -1 for ranged, -1 for specifying the reaction
Move northwards into the hex right above me.
"Need some help with that fox over there?"
CMP [6-2=4]
POT [5-1=4]
Rohan seeing a man close to death trying to tear out his own throat does the thing every nice and sensible mage would do: ease his suffering. By erasing the guy from life of course. With a chant, alhemist raised the metabolism rate of Leo, seeking to have him roast from inside out. But the enchanted metabolism requires extra oxygen, someting that pyromancer was deprived of for last several minutes. He loses conciousness, and in no time his brain is destroyed by various acids that his body created in absence of oxygen.
{Soul goes to NAV}
Grow the vines to hide myself, or, if anything comes close, get nearby plants to hold it in place.
SPD [2+1=3]
CMP [3+1=4]
POT [2]
SPD [2]
STR [1+1]
Isaacs experiements with plants were sudenly interupted by a massive snake-humanoid hybrid wielding six swords. Not wanting to test skill of the snake woman or the sharpness of her blades, lant mage used the abundand grass he had summoned before in an attempt to imobilize this newfound quary. By his will grass in the courtyard grew a meter and a half tall, increasing in thickness, forming a wall between the two adversaries. The naga hissed at the mages trick and not wanting to risk going into the brush, slashed at it with one of her swords. Somehow, instead of cuting through the grass, it broke and bent it instead. In some increadibly bizare way, the grasses stuck to each other, capturing and traping the blade. Are you hearing things or did the naga just swear silently?
________________________________________________________________________________
Fix'd your formula for you 4mask. You had 12 oxygen atoms more on the right than on the left.
(http://s24.postimg.org/enl1pwhrp/mymap54.png)
Now for serious news.
I will be gone to countryside where I will have little access to internet (phone) and no access to computer for the next week. Updates will resume on 28th. If Kaladin posts his action before then, his battle with naga will be inserted in this update (12th). If not, a tragic tale of geting decapitated will be inserted in this update.
Turn 13
__________________________________________________________________________________
Create a Circle of containment (-1) and gesture to James to knock it in there.
Summon a nonmagical minion with 7 shards. gain a new magic affinity with 10 shards. If I can choose which affinity to gain, choose shards.
Create a Circle of containment (-1) and gesture to James to knock it in there.
Kick the fox into the containment circle.
Heal either David or myself if we get injured.
"David? What are you doing here? I saw you die!"
Hmmm...
Try and discern what chemical reactions occur within the firefox
SPD [6-1=5]
CMP [1]
POT [5+2=7]
STR[3-1=2]
SPD [6]
STR [1]
CMP [5+1=6]
POT [6+1+1=8]
SPD [5]
CMP [1]
POT [1]
STR [1-1=0]
LUCK [4]
David and Irus whiped out their spells simultaneously as James moved in position to strike. Firefox started glowing with intense heat, yet something went wrong during the spell and it started loosing cohesion. David, not wanting to miss such a chance, carved out a few runes on the ground and channeled his power into them. But something was wrong! In a flash, runes pulled in the trio, David and James smashed into eachother, while Irus splatered across them. Both mages suffered some serious burns, but the pridefull fox was no more. James got up with a groan, he had expected some damage, likely on his leg, but this was absurd. In a hurry before pain owerwhelmed him, healer woved a spell to fix both him and his rune wielding companion. Almost immedietly, James felt pain fade away as a wave of pleasure washed over him. When he got up, neither James nor david had any marks that any fire related accident just happend.
Rohan was looking at this conflict from aside, observing the firefox and trying to discern what was making it move. Sadly for him, it seemed that Irus ran on solid magic. No barbeciu/petting zoo for now, it would seem.
"I bet you're wondering why there aren't mountains here anymore. Well, I found this dimensional portal in the mountain that once stood here. I decided that going to a landscape through the portal was too mainstream. After all, any mage can do that. So I powered it with five soul shards and brought the landscape to me."
Oh well, maybe my soul will heal in time. Continue recuperating and wait to see the results of Crimson's spell. Then we can head to the remaining mountain. I'll fly there, of course.
"Using all five shards on the portal... Oh well, going to the remaining mountain sounds fine. As for the wings, I'll use my force magic. Just sit down and recuperate and hope nothing goes wrong."
Jump up and use the force generated by that and my body displacing the air to create solid (-1) wings of force.
CMP [4]
POT [1+1=2]
Crimson jumped while chanting a complex spell to redirect various forces at work in a way more usefull. He managed to properly account for all variables, but in his focus on form he misjudged size. The final result was a wing shaped forcefield on his back, barely half a meter across.
"Well, unless they are much more skyworthy than they look, looks like you will be walking, mister cherubin." Jase commented while chuckling.
"Oh. That was a bit unexpected..."
Whaz looked with a hint of sadness onto his axe, but then decided that it would make a perfect target for spell practice.
Turn axehead into concentrated darkness. Just to see, if I can make material even half as good.
CMP [2-1=1]
POT [2]
Shadow mage focused his will once more at his axe. Shadows gathered around it,and dissipated, leaving the axe just as it was before. "You know, mabye this is why so many dark mages are sociopaths. The spells don't seem to work unless there is some FRESH MURDER AROUND" Truly, the only good thing here was that Mezala didin't see this failure.
When the naga tries to walk through the grass, trap it inside and choke it.
SPD [3+1=4]
LUCK [6]
CMP [2]
POT [4]
SPD [6]
STR [5]
Naga managed to pull out her blade by cuting off a large chunk of grass. Yet she hesitated proceding onwards, still wary of a possible trap. And she was not entirely wrong to expect that, as by Isaacs command grass rose and reached out for her. They couldn't quite reached her, and so Naga returned back to mowing grassland down, this time with all six of her arms.
_________________________________________________________________________________
From within the portal a curious looking mage stepped out. Mr.Sandman, shepard of dreams wielder of nightmares. He walked like not fully awake, with a look on his face that shown him as a man only barely interested in matters of this world. How many will fall before him as their greatest fears assault their very being?
_________________________________________________________________________________
I'll upload the map tomorow, as I'm rather tired today. Refer to previous map if neccesary in the meantime, barely anything has changed.
(http://s3.postimg.org/jfxpkpcwj/mymap55.png)
Map is up.
((mhm... or I can do this.))
Extending a hand, Rohan begins to accelerate the rate of reaction between hydrogen and nitrogen around his hand, forming a small cloud of ammonia around it. Taking out a bottle from his belr (he is an alchemist, after all), he allows the ammonia to fill it and then puts a cork in it.
N2 + 3H2 -> 2NH3
And yes, both diatomic nitrogen and diatomic hydrogen exist as free molecules in the air around us. Not sure what I'm going to use it for, but you never know.
(http://static.comicvine.com/uploads/original/14/149324/3441287-2997146595-Kimbl.jpg)
Ask this guy. I bet he would have a few ideas about what you could do with NH3.
EDIT: I feel that few bottles are insignificant enough to let you have them, but after certain runemancer almost dug himself under while trying to conjure some...
You'll get your bottles if you figure out a way to make them within next turn. It won't be an action by your mage, it's a chalenge for you, do it and you'll get this minor boost.
Turn 14
__________________________________________________________________________________
Was the fox worth any shards? I suppose they would go to David.
Summon a minion with 7 shards. Summon bottles with my new summoning magic.
LUCK [7]
CMP [2]
POT [4+1+1=6]
LUCK [10]
James crushed seven shards and sent out a call to the void. Violently breaking against eachother, shards decended into the earth, and from that p[oint rose a burly troll. It looked around curiously, identifying it's new suroundings. Mage then turned to weave a spell with it's newfound skill. The result was somwhat less than satysfying, a hollow cube of glass apeared, roughly a cubic meter in size. It's capability to serve as a bottle was greatly hampered by the fact that it had no opening to make use of it's hollow core.
Have the roots of the grasses move dirt to create a pit-fall trap in front of the naga, then when it falls in, cover the pit in plants.
SPD [3+1=4]
LUCK [10]
CMP [3+1=4]
POT [4]
SPD [6+1=7]
STR [6]
Naga, not wanting to enter a field of plantlife that her oponent could controll at will mercilesly cut down grass stalks. In her wild swinging, one of her swords was cought and tangled within grasses, tearing out of her hand and embing into the ground nearby. But that ferocious flailing did it's job, betwen naga and the mage there now was a wide path with not a single blade of grass on it.
Isaac, however, had diferent plans, chosing to go for more sneaky aproach. Just as naga finished clearing the path, his spell finaly finished it's work, diging out a pit underneath warioress who was farr to bussy to notice it. At once, a path of land colapsed, dropping surprised naga a meter downwards. Yet the spell failed to cover the pit, as there were no plants left around to use. Naga was certainly surprised by this move, though judging by how firmly she grasped onto the edges with her hands, this would not hold her for long.
"Hrm... Fresh murder, indeed. But not with this axe, sadly. Well, perhaps another try? A small improvement... Yes...
I use shadows from across the room to weave and create a sharpened dark edge for my axe.
CMP [3+1]
POT [5]
Using cube of solid darknes he had summoned previously, Whaz atempted to improve his weapon. Shadows bent and twisted trying to adhere to mages will, yet the ned result was a hammer with only barest reasemblance to an axe. On one hand, it was the closest thing to "success" he had, on the other, it still was not quite what he wasnted. Is this a sign that his art was not curse, or a sign that he should ho bludgeon somone, Whaz did not know. There were ways to find out, some more bloody than others.
((Aww, I wanted to try stuff on that fox.))
"My first couple of tries didn't work so well either. But maybe I can help you out."
Manipulate the aether inherent in the wing spell to enhance Crimson's wings, strengthening them enough to allow him to fly.
Let Jase enhance my not so large wings.
CMP [6]
POT [4+1=5]
END [3]
Jase weaved his magic into Crimsons tiny cherub wings, trying to make them greater, a variant of the wings he used. And his success was marked by both growth of force fields on Crimsons back and force mages pained screams. Not only the spell increased the wings in size and power, it also created an ethereal nerve system, causing great pain to their wearer. Crimson fell face forward on the ground, his conciousness being a dubious factor as he seemed to be in too much pain to do anything but scream.
"Yeah, that also happened to me. I think that this might be an integral part of the spell."
'Hmm... I believe the best way to go would be the castle, "yawn", buildings of brick and mortar is usually where dreamers lie,"doze off, then snap awake", asleep
((If this is annoying i'll stop.))
Stretch, then walk off to the castle
((It is not annoying, in fact Yay for roleplay))
SPD [(4-1)/2+1=2.5]
Mr. Sandman looking for a shade to nap in, decided that the castle was his best bet to sleep undisturbed. Somewhat lazily, he headed towards the castle in a half stumble, half run ending up between two lakes and the castles northeast wall.
((mhm... or I can do this.))
Extending a hand, Rohan begins to accelerate the rate of reaction between hydrogen and nitrogen around his hand, forming a small cloud of ammonia around it. Taking out a bottle from his belr (he is an alchemist, after all), he allows the ammonia to fill it and then puts a cork in it.
N2 + 3H2 -> 2NH3
And yes, both diatomic nitrogen and diatomic hydrogen exist as free molecules in the air around us. Not sure what I'm going to use it for, but you never know.
CMP [3]
POT [5-1=4]
Rohan prepeared a bottle to contain the product and began weaving a spell to make use of local atmosphere. Several gases mixed and merged to create a new compound. Yet within the mix there were plenty of oxygen and the spell was not picky. Within seconds, all of amonia that was created burned away in a pale yellow and green flame.
"Hey guy. Mind lending me a shard and or summoning a writing utensil?"
David borowed a shard from Jmames for some mysterious purpose.
________________________________________________________________________________
(http://s30.postimg.org/3oi2y9lwh/mymap55.png)
This kind of troll (http://static.comicvine.com/uploads/original/12/127594/2691298-pzo1107_troll.jpg)
Immagine this form, but shadowy (http://hydra-media.cursecdn.com/dota2.gamepedia.com/8/80/Cosmetic_icon_Power_Dragon_Slam.png)
Turn 15
________________________________________________________________________________
"Hello troll! What's your name? I'm James Mackenzie. I summoned you."
((I forgot to give James a last name on his sheet. It's Mackenzie.))
Talk to my new troll friend.
"Here's a shard David. You owe me one."
Give my last shard to David.
Summon a healing pill.
Name's Grundar and oh boss, are you ever a lucky fellow to have summoned me. I can already see that you need some good advice. I mean, just look at the two guys you caught. One is scrawny, no meat on him, and the other is alchemist! Let me tell you boss, there is absolutely no way to fix the taste of an alchemist. All their work has blighted their flesh all the way to the bones. What's worse, there can be afterefects. No, realy. Once I ate an alchemist whole, was realy hungry that day. For the whole next week I was farting fire. But no wories boss, With me here you have nothing to fear. Even that scrawny guy can be of use in a soup, and alchemists usualy burn well. Both meat and firewood are present, we only need a cauldron now. Do you know where we could get one?
Riiight. Don't eat anyone just yet. I want to try something.
CMP [4]
POT [3]
James focuses his powers in a single spot, and with a loud "pop" a red pill materialises in the air. Not quite the SCP-500, but should help with bruises and cuts nonetheless.
Action one: Gain Enchantment. And enchant my finger for rune making.
Action two: Draw some enchantment runes on the cube and see what happens.
David was meanwhile bussy trying to improve his runecrafting skills with magic he had never used before, by using it on his own flesh. No way at all this could go wrong!
CMP [3-1=2]
POT [3+2=5]
LUCK [9]
Davids index finger on left hand flashes with briliant ligh, as it turns from flesh to metal. Short inspection reveals that the finger can still move, yet now has lost any sensitivyti to being touched, making it rather dificult to use in fine art of rune carving.
Bind and strangle the naga with some thrown seeds that will grow into vines.
Trap her like I am trapped! But with more murder.
Hey, how about we don't fight? I let you do whatever you were doing, and I just leave?
"So be it, then. May the blood flow across this lands, empowering me further. Let the reign of death commence!"
I gain a previously discussed Death affinity. And head to the castle gates to bash open heads of those who linger my forthcoming progress in magical arts.
SPD [1]
LUCK [9]
END [5]
CMP [3+1=4]
POT [4]
SPD [3+1=4]
STR [3]
As Isaac was trying to negotiate, naga was bussy geting rid of diplomatical disadvantage i.e. being in a pit. Remaining five of her swords were thrust in the ground around the pit to provide leverage, and naga almost flew out of the pit, her charge powered by five strong hands. Unfortunately for her, ground surounding the trap was loose, and her mighty leap turned in a fall as the ground under her swords gave in. Only by performing increadible acrobatic tricks (leting away from the blades and grabing onto whatever) allowed the warrioress to remain out of low ground. Now unarmed and angry, naga slithered towards imobilized Isaac.
"Sorry, but I have explicit orders to kill anyone invading the castle. And you... you will not have the luxury of going to oblivion quicly."
With these words, naga wraped her tail around Isaac further restricting his movement and raising herself above mages head. Her six hands reeled back and started punding unlucky guy all, over. But by the virtue of vines softening up the blows, and some increadible will and endurance gained from long trecks in the nature, Isaac remained concious and his mind remained coherent enough to cast a spell. Vines that were spun around him grew outwards, capturing and entangling all six arms of fierce assailant.
When Whaz walked out from the keep to check on Mezala he was greeted by most curious sight. His companion and a ball of vines were aparently trying to outbondage eachother.
Continue sleepily to the castle, I need a nap!
SPD [(6-1)/2+1=3.5]
Mr.Sandman aproached the castle gates and was greeted with some sort of modern at exibition. Or mabye a carnival, possibly a fair of sorts. A large half woman half serpent had cought a ball of wines with her tail, but her hands were caught by the very same vines.The path to castle was two parts savana one part pit, and over in the courtyard was some guy carying a large, completely black hammer. It could also be a circus act in practice. An escape trick of sorts.
Off we go, then. Fly to the mountain. Once we get there, attempt to summon an aether blade (-1) like a psiblade.
Endure the pain. Follow Jase towards the mountains by flying if I manage to recover. If not, then just walk towards the destination.
END [6]
SPD [(3+1)/2+1=3]
SPD [(6+2)/2+1=5]
Crimson atempted to overcome the pain with focusing entirely of geting in the air and moving forwards It works so well that not only the pain fades away, but also any thought of his actual destination and voice of his newfound friend. As he rose to fly, cCrimson did not stop until some way past the last mountain. Jase, unburdened by pain folowed after, usucessfully trying to talk some sense into force mage. When they finaly landed, Aether wielder continued with the original plan, waiting for Crimson to pick himself up from the ground after a long flight.
CMP [2]
POT [2]
But it would seem that the flight had tired him out just as well. Feedback from the spell rendered his hand numb for a few minutes, bringing with it no other effect.
frown and try it again. Move to a slightly different location if necessary.
CMP [6+1=7]
POT [2-1=1]
Yet again Rohan tried to craft something useful from the atmosphere and yet again his spell fused amonia with oxygen. This time, however, it fused it in entirely diferent way, creating nitring acid in the bottle. But with all the focus on form, alchemist had forgoten acount for mass, and thus only a few drops of acid were created.
________________________________________________________________________________
(http://s21.postimg.org/evu9wuc6v/mymap56.png)
Thank gods and Salsacoockies for chosing that purple glow. Turns out your base collor is almost invisible in baren hills.
Turn 16
__________________________________________________________________________________
Blow some seeds into her mouth and kill her from the inside!
Hey! Sleepy guy! I could use some help over here!
"Hmm... your trick is honorable, yet I see you are inexperienced in the arts of escaping, calm yourself, calm... calm. Think of all as grass, and find the weakest root." I yawn and stretch. "Here, I will help the amateur".
Let out a spark that puts the plant man under a trance, and changes his view of the world as one most comfortable
"Heh... Quite a sight, indeed. Not unlike some torture chamber. Oh, and so many mages trying to invade MY castle... Off they go, then."
Run at the nagamage plantball with an intention to kill the mage part. By hitting him with a hammer really, really...
Whaz glanced at the swords left by Mezala on an uneven ground. No, they won't do the trick. He never tried to wield one in his entire life and was not the best moment to correct this.
SPD [3+1=4]
CMP [3+1=4]
POT [2]
END [5+1=6]
SPD [3-1=2]
CMP [5]
POT [1]
SPD [1+1=2]
SPD [1+1=2]
STR [6+1=7]
Isaac was first to act, his rapidly thought out plan to save himself hinged on timing. Just as naga let out another annoyed shout, he blew a few seeds like a master straight into her mouth. Surprised by this suden intrusion, naga instinctively swalowed them, and then plant mages spell took efect. Seeds within Naga,s stomach germinated and let out a few leaves. Not something that would stop a warioress in her tracks, it might had even given her an energy boost.
Mezala, seing how her arms were too tied up to properly bash the intruder for trying some strange stuff on her, chose to constrict her tail instead. By far thicker than that of average pythons, it crushed all bones Isaac had below ribcage. Only by combination of shock, magic of that strange sleepy guy and willpower to shame most gods Isaac managed to remain concious.
Whaz finaly had reached the mess that was combat between mage and Mezala and tried time tested method of bashing skulls. But even with his best tries, the weightlessness of the hammer inhibited shadow mage of inflicting any actual damage to the mage or the vines that surounded him.
"I think we overshot it."
Fly back to the mountain, then Aether sense it.
"Sorry about that."
Fly back to the mountain.
SPD [(4+1+1)/2+1=4]
CMP [2+1=3]
POT [2+1=3]
SPD [(1+1)/2+1=2]
Both arcane angels flew back to the lone mountain. Crimson seemingly still not puting a whole lot of faith into his pair, flew only few meters above ground. When they reached base of the mountain, Jase tried to reach out with aether into enviroment to scan once again, yet all he managed to sense was uniform blanket of aether.
"What? No. You can't eat David, he's my business partner. And you can't eat the alchemist, he's a potential customer. You can only eat people if they try to steal from the shop, or if they attack us, or if I tell you to. Feel free to eat that dead guy there, he was a fire mage so he might be spicy."
Summon a cauldron for my troll. Then summon a weapon for my troll.
Examine the modern art left by Firefox. Is it obsidian?
CMP [6]
POT [1+1+1=3]
LUCK [8]
Heeding James directions Grundar scampered off to inspect Leo's corpse, leaving mage alone to his experiements. Healer reached out through realities and pulled, draging a steel pot consisting of several parts that seemed to be made to either boil, steam or fry. Unfortunately, all parts were melted at the edges resulting in layered mass of steel.
Grundar was meanwhile inspecting Leo. "I knew that pyromancers were usualy hot headed but this is something else. His head is almost boiling hot. Let's have a look"
CMP [5-1=4]
POT [3+1+1-1=4]
LUCK [8]
Ignoring his minnion, James tried yet again to pull something out of between realities.This time the result was more straightforward. A solid looking steel mace apeared, decorated with small spikes for extra pain.
"Seriously boss, look at this guy, his brain is fried like a meat pie. Though realy good, you should have a try, tastes like nothing I ever had. Oh you have found a pot! Nice job boss, knew you knew how to find good stuff, I mean, you did find me." With this Grundar unceremoniusly dropped Leo's corpse and sat down to try and pick out molten metal pieces out of the pot.
James looked around searching for whatever had remained of the fox. The bits and pieces proved to be surprisingly easy to find, as they were still just as glowing hot as they were when they still tried to breathe fire. How curious.
Enchant my fingernail with magical sharpness.
CMP [4-1=3]
POT [6+2=8]
David continued his experiements with enchantments. His spell flew true and his fingernail started glowing brightly. Almost blindingly so, and it showed no signs of stoping. But a quick test revealed taht the fingernail now was able to easily cut through stone like it was jelly. No only to find some lose gloves or some darkened glasses.
Interesting...
Synthesize more of this acid
CMP [3+1]
POT [2-1]
Rohan, in atempt to !!Science!!, or mabye in atempt to craft a throwable weapon atempted to magicly synthesize more acid. Yet with a formula he ahd just discovered the progress was slow going, and when the spell ran out of steam there were barely a tablespoon of acid in the vial. Still enough to kill anyone who would be stupid enough to drink the stuff.
________________________________________________________________________________
(http://s4.postimg.org/ooa2edrq5/mymap56.png)
IMPORTANT
Due to pool results, now anyone can create afinity specific esenses. Creating an esense counts as a spell, what bonuses it will give to spellcast when used varies depending on rolls, though most will be +1/+1. You will have base +1 to CMP when creating this (no maluses for creating). You can use multiple esenses for a cast, but only if the afinity for which the esense was created is used in the spell. You can only create esenses for afinities that you have.
Turn 17
____________________________________________________________________
Use all of my shards! Crush the shadow Mage and the naga with the vines!
If I'm somehow still alive, eat my healing fruit.
*cough* I offered you... a chance to live... and you didn't take it! Now, *gurgle* die with me!
Three POT then.
Huh. That would be truly disastrous. I respect your attitude. But...
Seeing that he could do nothing with a hammer, Whaz took one of the swords and fed him to the dying mage. Pointed end first, of course.
"Damn you, annoying mages... Always trying to lurk close to me..."
" Shadow man, please wait before he performance is done to begin your tricks, one trick is plenty to appreciate, others will be overlooked.
Touch the Shadow mage with Drowsy
SPD [6+1=7]
CMP [6+1+1=8]
POT [2+3=5]
SPD [2+1=3]
DEX [5+1=6]
SPD [1-1=0]
CMP [1]
POT [3]
SPD [4+1=5]
END [6]
With his last breath, Isaac breathes out spell fueled by his soul shards and his pain in equal measure. Within the madness that shrouded his mind, mage found clarity, within his enemies he found purpose. All vines that griped both Isaac and Mezala unfurled, reaching some distance behind Whaz. Being able to recognise danger when he saw it, shadow mage bacfliped as fast as he could, dodging the recoiling vines by a hairs width.He landed next to one of Mezalas swords, grabed it and would had rushed out towards the ofending ruler of plants, had he not been stoped dead in his tracks by what he saw.
The vines that prevously looked like nothing out of the ordinary plants now sported inch long hard looking spikes, each of which was coated in some sort of liquid. Within a flash of a second, all of the vines veaved themselves over both Mezala and the plant mage. Spikes buried deep in their flesh, while vines constricted their flesh, breaking bones and dislocating joints. As Isaac breathed his last breath, vines melted down, showering both his corpse and Mezala in acid. Naga warior lived for now, but between poison and acid shower, that would not last.
{Mezala dies at the end of next turn}
Mr.Sandman rather facinated by the spectacle that was hapening before his eyes, sudenly remembered that he wanted to do something. Yes! He wanted to make that shady guy go to sleep. Dream mage prepeared his spell and fired away. For some confusing reason however, shadowy dude was still alert. Mabye he was sleepwalking all along? Sounds like a thing a short nap would help to solve.
{You are now dizzy}
Summon 3 healing pills.
CMP [2]
POT [5+1+1=7]
CMP [6-1=5]
POT [1+1+1-1=3=2]
CMP [5-1-1=3]
POT [5+1+1-1-1=5]
James, not wanting to interupt his troll from having a snack, opted to craft some salable goods instead. Three times he tuged the unknown, first time pulling out a pound of green tea bunched in a pill-like shape, second he pulled out a tiny red pill which he recognized as a downsized unit of cure-all he dealt with while learning healing arts, third he recovered larger than full sized cure-all pill in which within random places were inserted drops purple taint. It soon became clear that the purple taint was some random extremely biter material, which, as the cure-all needed to be sucked upon, could prove as a major downside.
((Ooh, neat, new stuff.))
Create aether essence.
CMP [4+1=5]
POT [3+1=4]
Jase, chose to restand prepeare for future chalenges. In his medditation, he forged an aether esense to power his future spells.
Scan my surroundings.
LUCK [7]
Crimson being more cautious chose to inspect the surounding area. While his fear of posible predators was proven to be unfounded, his curiosity was not left wanting. There was a small cave leading within depths of the mountain.
"Hey guy mind if I borrow this? I'm Dave and this is my business partner Rohan. Good to meet'cha."
Try to cut runes of enchantment into the glass cube and see what happens.
CMP [3+1=4]
POT [5+2=7]
LUCK [8]
LUCK [9]
LUCK [9]
Davids nail easily cut runes he wanted in the glass, but this time he allowed his mind to wander. Emptying his mind, leaving all decisions to subconciousness, David carved out a circle of runes on the glass cube. The runes glowed with intence light, and when the circle was finished, glass cube shatered into powder, only to refor in an intricate design of gears and levers. On one side of the mechanism was a note which said:
"SCP-9140. Status:safe. Unauthorised accsess will be punished by termination."
"I didn't try to steal nothing from nobody. You have me mistaken for someone else."
Nitric acid again, then.
I hate my rolls.
CMP [5]
POT [6-1=5]
Rohan, still oblivious to experiements of nearby mages, continued trying to synthesize acid. This time, having the formula down he was able to focus on making the acid, and suceeded in making two full vials of it.
__________________________________________________________________
Frogy, I wanted the cube to blow up in your face, I realy did. But then you rolled jackpot. Enjoy your new toy.
Sarrak, since you are the only one doing murde around here, I will give you a tip. There are exactly two ways to save Mezala, one of them is magic.
__________________________________________________________________
(http://s4.postimg.org/ooa2edrq5/mymap56.png)
Map is from previous turn since not much changed besides the computer I am now using.
1 weak cure-all
1 tiny cure-all
1 bitter cure-all
green tea leaves
spiked steel mace
coral staff of +1 power
box/boat
"Seeya David, bye Grundar, take care Rohan. I'm going to explore the shipwreck."
summon a paddle, then summon a lifejacket.
Head to the the box/boat, search the beach one last time.
Turn 18
____________________________________________________________________
1 weak cure-all
1 tiny cure-all
1 bitter cure-all
green tea leaves
spiked steel mace
coral staff of +1 power
box/boat
"Seeya David, bye Grundar, take care Rohan. I'm going to explore the shipwreck."
summon a paddle, then summon a lifejacket.
Head to the the box/boat, search the beach one last time.
CMP[2]
POT[5+1+1=7]
LUCK[9]
CMP[6-1=5]
POT[2+1+1-1=3]
LUCK[5]
Desire to explore takes over James and he sets out to prepeare for some treasure hunting. The magic does not seem wiling to cooperate today though. Atempt to summon a padle resulted in a cloud of sawdust, while the lifejacket was small enough to comfortably fit a six year old child and made of wood. On the plus side, Gondar now won't need to harm trees for firewood.
Fiddle with it.
LUCK [7]
Davidd, flinged one of the swiches carpeting the surface of glass cube, and the construct whired into motion. Various pieces began moving, rearanging themselves. When motion stoped, instead of a glass cube there was a crossbreed betwen a crossbow and a balista, made entirely of glass and armed with a glass arow. Several swiches were positioned on sides of this implement.
-snip-
"By the power granted to me by the Lord of Death, I command thee: FEEL HIS PRESENCE!"
Using death surrounding this entire place, I bestow the darkest of presences onto the fool: the soulcrushing fear of death, freezing him in one place or killing outright [All my remaining shards on POT]. Then, I promptly finish him with my sword so that terror would not stay unfounded. If successful, all his shards would serve as a fuel to save Mezala.
"It seems that today, I shall know all that is the nightmare of death... of which knowledge you should know of too... I will now show you.
Use all shards on POT to plunge him into the nightmare of death
SPD [5+1=6]
CMP [4+1=5]
POT [1+2=3]
STR [6]
LUCK [1]
SPD [2-1=1]
DEX [3]
With a spell for a battlecry Whaz charged forth at Mr. Sandman. Shadows of skulls flew aroundd Mr. Sandman distracting him just long enough for Whaz to close in. With a blow of incredible strenghth, Shadow mage cleaved off dream mages left hand, cut through chest to the heart and got blade hoplesly stuck in spine bones. Mr. Sandman was died before managing to utter a single word.
Not even bothering to remove the sword, Whaz snached shards from now dead mage and crushed all of them in hopes that improvement would save Mezala from death. Alas, the power chose to improve her physical form in way of increased muscle mass, which merely made her last moments slightly more painfull.
"There's a cave nearby."
Approach the mouth of the cave and look inside.
"You find anything interesting, Crimson?"
If Crimson tells me about the cave, Aether sense its interior for any magical objects, with the help of my aether essence.
If he doesn't tell me about the cave, create another aether essence.
CMP [3]
POT [4+1=5]
LUCK [3]
Jase focused on aether that permanated the cave, though aside the fact that it contained a few small lifeforms, his spell failed to find out anything usefull. Crimson took a peek inside, and discovered that the small lifeforms were bats, as one of them got scared and while flying around franticly slaped in mages face. Though failing to do any significant damage, it left a few scraches.
make the trace amounts of sulfur dioxide in the air react with oxygen (2SO2 + O2 -> 2SO3), which will rapidly react with airborne water droplets to form sulfuric acid (SO3 + H2O -> H2SO4), which I will collect in another vial.
now, anyone know how to easily produce benzene?
CMP [1]
POT [2]
The problem with expermentation is that it usualy results in mostly failures. Rohan discovered it as instead of sulfuric acid in a bottle he conjured a particularly eggy fart in his face.
__________________________________________________________________
From within the portal at the center of floating island Isaac the snonemancer steped out. Looking as tough as the stone he wielded, he was more than ready to build a mausoleum for each and every one of his oponents.
__________________________________________________________________
(http://s8.postimg.org/sf5z5wvlx/mymap56.png)
You were right Salsacoockies, though I am convinced that it was caused by your negativity.
"Nice weapon David! No one will mess with us now."
Is the firefox's magma getting any cooler? If it's not then Grundar can use it to cook over. Toss the useless wood to Grundar anyways.
Summon a following Javelin.
Summon a paddle.
Summon a healing pill.
1 weak cure-all
1 tiny cure-all
1 bitter cure-all
green tea leaves
spiked steel mace
coral staff of +1 power
box/boat
Turn 19
__________________________________________________________________
Once again gathering the emanations of death - even more intense this time - I grant the shadowaxe a new purpose - to implant death into the very being of creatures it hits. Secondly, I use my shadowmastery to get an actual edge on it.
CMP [6]
POT [1]
CMP [3+1-1=3]
POT [2-1=1]
Whaz not wanting to have a repeat of "toy hammer" scene when hiting something soft, decided that enchanting the (un)trusty hammer was a priority. His first spell, an atempt to infuse the weapon with esense of death itself somehow failed. Even when holding the hammerhead itself, Whaz could not feel anything of note. Mabye he was just too mentaly hardened to notice anything, or mabye his regular casting impotence had kicked in. Though if it did, this case was higly unusal, as a fresh corpse caused entirely by shadow mages action laid just a few meters away. Not discouraged, Whaz tried improving his weapon once more, this time by manipulating shadows. Edges of the hamer let lose a tiny cloud of dust like particles of shadows, yet remained unchanged. Mabye the homocidal spirit that governed his magic was too amusedd by what plant user had done to pay atention to Whaz?
"Nice weapon David! No one will mess with us now."
Is the firefox's magma getting any cooler? If it's not then Grundar can use it to cook over. Toss the useless wood to Grundar anyways.
Summon a following Javelin.
Summon a paddle.
Summon a healing pill.
1 weak cure-all
1 tiny cure-all
1 bitter cure-all
green tea leaves
spiked steel mace
coral staff of +1 power
box/boat
James in awe of new weapon produced by David had momentarily forgoten his desire to explore the waters and chose to produce more sellable goods for now. He discarded failed life-jacket to the troll with an order to check out the remrants of Irus. Grundar scampered off to a piece of firefox in an atempt to use the ever hot magma blob to ignite a fire for cooking. Wodden jacket easily caught fire and Grundar aprovingly broke it down in smaller piecces for easier burning.
CMP [1]
POT [6+1+1=8]
LUCK [2]
DEX [6]
The spell calling out to unreality was "slightly" shacky this time, in the same way that center of hydrogen bomb explosion is "slightly" hot. Fabric of space was breaking down around the spell and before James managed to stop it, the whole thing colapsed spiting out a blob of solid oxygen snow. James, showing accrobatics one would not expect from a mage, managed to jump back quicly enough to almost entirely dodge the dangerously cold particles, merely caching some with with right sleeve of his robe. Yet, by some cruel twist of fate, James landing pose put his right sleve dangerously close to a piece of firefoxs remains. With a powerful burst the oxygen ignited, burning away the robe to elbow and searing flesh beneath.
Go check out the inside of that cave. With Aether sense so I don't fall down a hole or something.
Follow behind Jase while keeping my guard up.
LUCK [1]
CMP [6]
POT [6]
Jase reached out with his power towards the depths of the cave and noticed something unique, something that he had never seen before. There was something there, looking back at him. And it was very angry by the rude awakening Jase had caused. Aether mage was able to see the being for what it was, a magical entity with a form like a human, if said human had his legs melted into a blob of flesh, skin covered in red pustules and eyes replaced by small windows to utter darkness. Sooner than Jase managed to be grosed out by the immage to vomiting, the creature pushed mage away with its considerably psychical prowess. A loud screech from the cave indicated that the battle was not finished yet.
Head towards the castle for revenge!
Okay then. The castle is made of stone, I control stone, head that way. There aren't any mountains, are there?
SPD [(6+1)/2+1=4.5]
Seeing fort in the distance Isaac determined, that being made of stone and located near two of the four mountains on the island, it would make an excelent seat of power for him. His stone like determination brought him to western wall of the fortress rather quicly.
Pick up a stick and carve in runes of storage for easy to use spells.
CMP [1]
POT [1+2=3]
David did not fare much better than James in his magical experiements. While a branch from nearby tree served decently as a base for a wand, the runic enchantments required were something of a new teritory for David. Prudently, he only put minimal poweer in the spell and it was a good thing as his fears came true. The wand in making burst into flames as he carved the last rune, burning his hand with which he held the stick.
same thing I did last turn.
CMP [2]
POT [5]
Once more Rohan tried to make some acid, and once more smell of roten eggs visited his vicinity. This time though, the stench was suffocating and took few minutes to dissipate. Luckily, wind was blowing away from two other mages and the troll.
__________________________________________________________________
From within the central portal a pale figure walked out. Known only as Blighted Witness, this mage was feared by single men and empires alike for his talent was to spread disease, the bane of both nobles and common men. Run, though it may already be too late.
__________________________________________________________________
(http://s1.postimg.org/x7k83g2y7/mymap56.png)
Spirit of magic is not happy for some reason today. Probably some wizards underutilizing Chaos rift.
Turn 20
____________________________________________________________________
"I'll heal your hand if you enchant my mace."
Heal David's hand. Then heal my own hand.
CMP [4+1=5]
POT [6+1+1=8]
CMP [5+1-1=5]
POT [4+1+1-1=5]
Seeing a trade deal where it is, James healed David and then himself. It felt good going back to the original magic, there wasn't a single error in spell or lack in it;s power. Both mages were good as new.
Try to enchant the head of James' mace with Benevolent (to the user) paralysis effects.
CMP [4-1=3]
POT [5+2=7]
LUCK [4]
Upholding his part of the deal, David atempted to enchant the steel mace. Eeven with rather specific choice of effect, he managed to do a decent job. His right hand with which he held the mace barely felt stiff at all, while his left hand with which he touched th head of the mace hung lifelessly at his side. The paralysis did not last long, he could already feel the arm, it slightly hurt with nerves coming back into action.
"Crimson, get ready. I think I pissed something off, and it's possibly psychic. I'm sorry, didn't mean to wake you. Can't we talk this out?" Jase says, shouting the last part into the cave.
Make another aether essence. The way this is going, I'll need it.
((Looks like I may get to test out another use of my affinity soon.))
"I doubt we can easily talk with whatever you woke up!"
Create a force essence.
SPD [4]
CMP [4]
POT [1+1=2]
SPD [3]
CMP [3]
POT [1]
SPD [5]
CMP [3]
POT [2]
The abomination shufled out of the cave into the light as duo of mages were prepearing themselves. With a gurgling sound and a flick of hand oair araund the monstrocity bent away in all directions creating a gust of wind. Undetered, Jase and Crimson continued to charge their strength. Jase crafted a directioning (+1 CMP) force esense, while Crimson forged a power (+1 POT) force esense. Battle was abaut to begin.
Open the wall of the castle with magic. Doors are for non-mages. Close the hole behind me once I'm through, so no one follows. Unless I see someone, then get the castle to crush them.
CMP [4]
POT [2]
A cariage wheel sized hole opened in the wall before Isaac and almost immedietly closed. What usualy would had been a mere annoyance turned into most unfortunate accident, as somone armed with two swords and a hammer walked just around the corner of the castle and was now facing the stonemancer.
-snip-
I strap the weightless hammer to my back and weaponize myself with two swords. Then, I head out back to the lake in search of mages. If chances look good for me - a single one or one with his minion, either ambush them or try to come closer for a deadly charge.
SPD [2+1=3]
STR [6]
SPD [1+1=2]
DEX [4]
CMP [2-1=1]
POT [4-1=3]
Fortunately for Isaac, Whaz was far too surprised by some random guy in a robe creating and fixing holes in a wall of a castle Whaz fully considered his. When shadow mage finaly decided to charge, Stonemancer had already prepeared himself, standing just right to dodge away from downwards strike that Whaz atempted to execute. With both swords embed into the ground providing a momentarily distraction for shadow mage, Isaac figured it was a time for counteratack. With a command, a large boulder split away from the wall and fell between two combatants. At least it would provide an obstacle for the next charge from Whaz.
"A new land, let us see what is in store."
Charge a Disease essence, then go north
CMP [5]
POT [1]
SPD [(4-1)/2+1=2.5]
With a snap of his thin fingers, Witness stockpiled a part of his thoughts for future use in a form of directioning (+1 CMP) plague esense. His preparations done, master of plagues walked off north. Passing throug a makeshift forest, completely indiferent towards mages standing there, Witness traveled almost all the way around the shipwreck lake.
__________________________________________________________________
After suden enlightment by figuring out the secret of life via alchemy, Rohan ascends ito plane of pure thought, leaving this insignificant squable between his inferiors behind.
_________________________________________________________________
(http://s27.postimg.org/fq6mdnxwz/mymap56.png)
Here's Turn 20. And when I started this I wasn't certain that I would reach turn 5. Thanks for advice guys.
Turn 21
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"I... Remember your face, mage. This time your soul won't escape it's fate!"
To hell with magic and everything overly complicated. I jump onto the boulder and attack the stonemaster before he can do anything.
Grow the boulder into a wall, then push it at him with magic.
As I do that, grab his two swords out of the ground.
You are alone! Only death and darkness!
SPD [3+1=4]
STR [2]
SPD [2+1=3]
DEX [5]
CMP [4]
POT [1]
Whaz was first to recover from shock, and thus, first to attack. With a mighty leap he jumped on the boulder seperating the two mages and dashed forward. Isaac, expecting such, easily sidesteped the attack and moved over the boulder, placing duo in almost exact same position they were before. Only main diference was that stonemancer now had a wall behind him. Yet Isaacs power of legs did not extend to power of spellcasting. While the spell itself was constructed splendidly, it was too weak to do anything more than make few peeble sized shards of stone fall off the boulder.
Try and make that wand again.
CMP [2]
POT [3+2=5]
David continued his experiements in storage of spells and was making progress. This time, while the wand exploded, the extent of damage was a few splinters of wood loged in his palm. Rather small price to pay seeing as explosion launched bottom part of failed wand deep enough into the earth to make it invisible from surface.
"Crimson, I'm gonna try aomething. Be ready to kill this thing if it doesn't work."
"If I can!"
Punch the air with my right hand and manipulate the force imparted into the air to create a solid air bullet (-1) directed towards the abomination.
Time to make a new friend.
SPD [5]
CMP [6+1+1-1=7]
POT [6+1+1=8]
SPD [3]
CMP [3+1-1=3]
POT [2+1=3]
SPD [2]
There are bold psychers and there are sane psychers. Jase was rapidly heading towards the former category, as insted of threading carefully, he decided to try and owerwhelm the creature with all he had. Within moments, whatever thoughts could had been within that eldrich skull were purged clean off, making the abomination seemingly freeze in place. Only the barest instincts remained, the being had no purpose or reason anymore. Aether mage would need to tell it to do even most basic things as walking, yet nevertheless, the monstrosity was now as loyal as a hammer to blacksmith.
Crimson, not entirely trusting the suden ceasmen of movement coming from abomination sent a pulse of air towards it. It pushed the creature a bit, proving that it did not just phase out from laws of physics, yet it did not react in any way.
"Grundar, do you want a weapon?"
If Grundar wants it then give him the mace.
Summon a jetpack. Summon a helmet. Summon a healing pill.
"Oh, thanks boss. This one is realy good too. Sturdy, finely balanced and above all, enchanted. Knew that you can find the best stuff"
Grundar happily acepted the mace and went out to try it by bashing off a few branches from nearby trees to keep the bonefire burning.
James made himself bussy by summoning more things, entirely undeterred by his recent failure.
CMP [6]
POT [4]
LUCK [1]
END [1]
Practicioneer of summoning this time was a tad bit confused by softness of material he had grabed from between the planes. The end result, for that fraction of a second James could see it, was a proper jetpack, oiled and with full fuel tank, made entirely out of paper and on fire. At least mage presumed that fuel tank was full, as following explosion threw him several metres back, forcing veteran healer to slide on his back almost as much. Shock did little damage, but James brain not apreciating the ride decided to shut down for a moment.
{Unconcious}
Create another disease essence, then move toward the shipwreck, and explore
CMP [5+1=6]
POT [3+1=4]
LUCK [8]
Plague Witness closed off another piece of his power for later use, this time a bit larger, and went off to explore the shipwreck that was abundant. Abundant in the middle of the lake, surounded by deep water with uncertain ammount of creatures hiding within blue depths. But by chance wind had blown one of the smaller ship remains close enough to shore that barely any swiming would be required.
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[img]http://s27.postimg.org/fq6mdnxwz/mymap56.png[/img
I will be gone for next four days or so, with an internet acess being of dubious quality and uncertain existence. So if I messedd up something, it probably won't be fixed until thursday.
Turn 22
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Wake up. Heal myself if needed. Create a summoning essence or 2.
James really is a much better healer than summoner.
Draw a Rite of Mindfulness around James.
END [4]
CMP [2+1=3]
POT [2+1+1=4]
CMP [2]
POT [4+1+1-1=5]
CMP [5]
POT [2]
David, not wanting the best provider to their shop to waste time, started carving out a few runes to hasten James' recuperation. Great care ensured that the spell would not go awry, yet it also ensured slow speed, resulting in a weak spell. But combined with healers great physicue, it was enough.
James got up and inspected himself for damage. Noticing that his clothes geting dirty was the end of it, he moved to crafting some esenses to ensure less suicidal casting in the future. Twice he focused his power, crafting an esense of power and a dual esense. Well, at least the explosions will be bigger.
"It won't threaten us any more, Crimson. Now then, creature, tell me what affinities you possess."
Create another aether essence.
LUCK [6]
CMP [2+1=3]
POT [4+1=5]
It is unknown wether the creature was now simply too stupid, or wether it had forgoten the answer itself, or mabye it was becouse it never knew language, but abomination was having hard time understanding the question it was given.
Allowing the creature some time to contemplate the inquiry, Jase turned his atention elswhere, namely crafting an aether esense. It proved an easy task for a mage like himself.
"O-Ok... At least that worked."
Create another force essence.
CMP [5+1=6]
POT [1+1=2]
Crimson folowed with the same as Jase, crafting a manipulative esense of force.
Melt the boulder and push the molten stone at him with magic! Then open a hole in the wall and dive through, sealing it shut behind me.
Yeah, sorry. Waited for you for some reason I forgot.
"Time to die!"
Rush at Isaac and turn him into bloody mess!
SPD [4+1=5]
DEX [3]
END [4]
CMP [1]
POT [4]
DEX [4]
CMP [3]
POT [3-1=2]
SPD [5+1=6]
STR [6]
DEX [6]
Whaz charged once more at Isaac, kicking off from the boulder and bringing down his sword on stone mage with a mighty leap. Try as he did, Isaac could not get away in time, swords arc coneccted with his wrist severing his left hand. Yet once more Whaz underestimated his strenghth, as was proved by sword moving all the way to the ground and geting stuck in it once more.
{Bleeding 5 turns remaining}
Even with such a wound, Isaac managed to launch a counterattack. Though calling it a counteratack might have been a bit too much. The spell Isaac tried to use failed spectacularly, parts of stone got hot, other parts got cold, temperature diferences were great enough to shatter the stone and send bits of it flying evrywhere. Isaac managed to dodge most of the stone shrapnel, the few pieces that hit him bounced off of his robes. Whaz however, had to chose between losing a sword and tanking all the stone pieces. Without thinking, Whaz rolled away leaving his sword behind.
Seeing an oportunity, Isaac atempted to get away through a wall once more, yet the wall proved to be uncooperative again, this time not opening even for a moment.
head into the ship, see what's inside. Charge another essence
CMP [3+1=4]
POT [2+1=3]
LUCK [8]
Witness focused another part of his power for later use and went onwards to adventure. Adventure of a small shipwreck. An adventure of searching and looting. Actualy, there wasn't all that much space to explore within the shipwreck and Witness quicly found the only things of value - a pair of steel harpoons.
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(http://s27.postimg.org/fq6mdnxwz/mymap56.png)
Turn 23
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Make an Enchantment essence.
CMP [6+1=7]
POT [2+2=4]
David caught by sudden desire to not blow himself up while casting, dexided to craft an esense of precision. It came out well, but was slightly more helpfull than nessesary. Sure, it would prevent death by misscast, but results may differ from primary plan.
{+2/+1, LUCK roll for extra Fun}
Grab the sword, and throw it at him! Then, collapse the castle wall onto his head!
"Hah! I'm just one step from magical efficiency!"
Using a handle of shadow warhammer, I push the stonemancer into the castle wall, optimally crushing his head with an impact.
SPD [4+1=5]
DEX [6]
CMP [1]
POT [3]
DEX [3]
SPD [6+1=7]
STR [2]
DEX [5]
Meanwhile, the duel between Isaac and Whaz continued. As now became almost routine, Whaz moved first. With great speed he rushed towards Isaac, not even bothering to swing his hammer. Isaac dodged away at the last moment possible, leaving Whaz to charge straight into the wall. Unfortunately for stonemancer, shadow mage managed to slow down enough to not sustain any damage greater than a bruise or few. Fortunately for stonemancer, he managed to roll away in the direction of the blade Whaz had left behind.
Ignoring a small cut on his right hand caused by slightly too precice of a roll towards the sword, Isaac grabed the blade and threw it. To his great surprise, in an astonishing show of skill, shadow mage managed to not only block the throw with his hammer, but also to catch the blade with his left hand. Not too fazed to forget the plan, stonemancer atempted to colapse entire castle wall on top of his assailant, yet both aim and power were off. A few bricks fell out of the wall above Isaac, mage managing to barely save his head, catching a brick to left shoulder instead.
{Bleeding 4 turns left}
"Grundar, could you please go explore those shipwrecks and bring me back something nice. Eat these if you get hurt."
Give Grundar the 3 healing pills and ask him to explore for me.
Try to communicate with the treetower again.
Craft 2 summoning essences.
LUCK [5]
CMP [2+1=3]
POT [6+1+1=8]
CMP [1]
POT [2+1+1-1=3]
Like a real trooper, Grundar saluted and marched off towards the lake. James meanwhile resumed his atempts to speak to the treehouse. Five minutes of shouting later, treehouse responded in no way whatsoever. Maybe the people trying to make their plants grow faster by talking to them are morons, maybe you now look like one, the only thing clear is that your treehouse is not feeling chatty right now. With a dissapointed grunt, James resumed prepearing supplies for future summonings. His efforts netted a duo of esenses, one vastly supperior to the other.
Reach out with the aether to sense what affinities the creature has, since conversation isn't going too well.
CMP [1]
POT [4+1]
Chosing the (possibly) shorter route, Jase looked in the aether making up the creature directly. What he saw was completely uniform void. Aether mage realised that he had made a wrong turn somwhere and now was wandering through creatures mind. Many things could had been here. Secrets of ancient times. Histories of long lost civilisations. Mysteries of advanced forms of magic. Memories of friends and family. Hopes and dreams. All were gone now, simply because he, James felt threatened. It was both sad and disturbing. Aether mage left the mind of the creaturre somwhat less upbeat.
Take the harpoons with me, could me a good source of directing my diseases. charge a disease essence once again, and look for any places of interest, particularly for making my diseases more potent
CMP [4+1=5]
POT [1+1=2]
LUCK [8]
Crafting a fresh plague esense was as easy as usual, yet the idea of enchanting the plagues he wielded left Witness puzzled. Would there be any places where disease was rife here? Hardly, there were no swamps or anything simmiliar here. Nor there were any tropical enviroments. Besides, plagues from such places were already known to the plague mage. Suddenly, the Witness' face was split by a wide grin, as he remembered a place where he might find something new. The alien landscape contained within the salt fields. Yes, that might present some interesting oportunities.
Head outside of the cave then, once out in the open, swing my right arm from left to right in order to generate force. Using that, try to create a solid (-1) blade of force the size of a short sword extending out from my right arm.
CMP [6]
POT [2+1=3]
Crimson thought that the time of respite best would be used to make a new weapon for himself. With the usual procedure to generate force, force mage began to weave a spell. The formula was right, yet the power was lacking, and thus spell atempted to compensate. Instead of creating a large solid blade, several tiny spikes of solid force sprouted over Crimsons right arm. Universe was probably trying to tell you something. That you missed a fantastinc oportunity in pimping bussines was probably not the thing, though you shouldn't write that one off just yet.
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(http://s27.postimg.org/fq6mdnxwz/mymap56.png)
Turn 24
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Make the freaking wand! Us the essence.
CMP [4+2=6]
POT [3+2+1=6]
LUCK [7]
Testing was finaly over, David KNEW what he had to do now. With great precision he carved out runes on a stick, and poured in power. Stick in his hand grew warm as it transformed. The end result was an intricate woden wand with a bud on one end. Few runes still remained on the wand, they would contain a spell and allow modifications of said spell later.
begin my trek toward the salt, to discover what disease lay there. Channel Generalized tetanus (http://en.m.wikipedia.org/wiki/Tetanus) through the harpoon
CMP [1]
POT [4+1=5]
SPD [(2-1)/2+1=1.5]
Chanting of spell was ended abruptly as Witness was struck with unexpected case of lockjaw. More annoyance than anything, yet it begged the question: how? Being able to controll diseases proved usefull in quicly identifying the problem: entire harpoon, handle included was infused with tetanus. Knowing that tetanus was not a quick disease, Witness continued on with his planed journey.
"So, care to join three of your brethren at last?"
I dual wield warhammer and sword. Just because it is really unpractical and badass. Isaac must finally rest. In shards.
Transform my left arm into stone. (-1 transforming). Then build a wall in front of me.
SPD [2+1=3]
DEX [6]
STR [1]
STR [5-1=4]
END [6+1=7]
SPD [4+1=5]
CMP [1]
POT [3]
END [1+1=2]
Having allready thought abaut his next move in advance, Isaac was first to act. This bleeding would kill him if shadow mage failed, it just had to go. The plan to seal the wound by turning nearby flesh to stone was great, unlike the execution of said plan. Several parts of Isaacs left arm seemingly at random turned to stone and fell off, carying small pieces of flesh, still atached, with them.
This proved too much for the stonemancer and he colapsed screaming, cluching remains of his left arm with his right. A pose Whaz entirely ready to exploit. As if he was death itself embracing the dying, Whaz extended his arms to his sides and struck forward, both of his weapons moving in wide arcs. Due to a minor lapse of judgment and great lack of experience in dualwielding, shadow mage overrestimated distance betwen two weapons and the weight of warhammer. The two colided right next to the head of stone mage, sword knocking away the hammer and biting deep in the skull of Isaac, ending his screaming. Hammer however, flew entirely off course and hit Whaz in his left foot. Some previous castings must have had affected the integrity of the hammer, as the handle cleanly broke off away from hammerhead on impact.
Craft 4 more summoning essences. I'm being reckless while being cautious.
Beachcomb the shore of the whirlpool lake for anything interesting.
CMP [3+1=4]
POT [4+1+1=6]
CMP [4]
POT [6+1+1-1=7]
CMP [1+1-2=0]
POT [5+1+1-2=5]
Casual observer might think that James was prepearing for some major project with all the summoning esenses he was prepearing. First one went out perfectly, power and precision mixed in equal parts. Second one was even more powerful than the first, though still just as precise. The third one colapsed in on itself.
LUCK [2] {Usefullness}
LUCK [9] {Material}
LUCK [4] {Power}
END [5]
James had only a moment to blink before military gradde sleeping gass grenade that apeared in front of him went off. Only quick thinking and great capability to hold breath saved the summoner from experiencing efectiveness of the gass.
"That was... a little disappointing."
Try again, this time using all the force that makes up the tiny spikes.
CMP [3+1=4]
POT [4+1=5]
Small spikes acros force mages hand grew and merged together, forming a wide edge along the entire leght of his arm. For a moment, Crimson thouht that somone just said "En taro Adun, wariorr". But that was a silly idea.
Let's try that again.
CMP [3+1=4]
POT [5+1=6]
Not wanting to go in the mid of the abomination again, Jase made the turnabaut aproach, an simply sensed the aether around the creature. Results were somewhat inconclusive, but sugested psychic power.
LUCK [6]
Grundar was walking around the lakeshore looking for a way to get to the shipwreck, yet was finding nothing but water and dirt.
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IMPORTANT
Due to pool results, consecutive physical rolls now recieve penalties.
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(http://s14.postimg.org/ig1ps3qkx/mymap5.png)
Turn 15
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4 more summoning essenses. You're right about a major project.
Also, get the canister from the sleeping gas grenade to store potion in.
CMP [5+1=6]
POT [4+1+1=6]
CMP [4]
POT [6+1+1-1=7]
CMP [5+1-2=4]
POT [1]
CMP [2+1-3=0]
POT [2+1+1-3=1]
LUCK [7] {Usefullness}
LUCK [2] {Material}
LUCK [4] {Power}
After looting the now gass-less canister, James continued on with preparations. First esense came out fine, second was just as well but more powerfull. Third would increase precision but had no power of its own. Fourth colapsed and exploded. out of the hole that was torn in reality, a soft ruber knife fell out.
"Hmm, I think this thing might be psychic. Creature, use your abilities to make a gust of wind down the tunnel away from us."
Order the creature, make another aether essence.
CMP [1+1=2]
POT [6+1=7]
CMP [5]
POT [5]
Obediently, creature cast a powerfull gust of wind down the tunnel, creating clouds of dust of which the coridor was full of. Whatever else could had been in the tunnel would be invisible for now. Jace, not caring in the slightest, just crafted another esense. Rather explosive one at that, extra powerfull with no direction.
Find a leaf, roll it into a cone and enchant it to amplify my voice.
CMP [3]
POT [1+2=3]
David thinking that his voice might be lacking somewhat, atempted to craft an amplification device out of a leaf. Sadly, he seemed to have hit the "experiemental" phase again, as both power and enchantment proved lacking.
"That reminds me... Despite my power and soulshards, I was unable to accomplish what I desired. Perhaps, magic would work better in this regard? Yes... Taking it slowly... But, more importantly, death. A steady supply of it..."
Using energies of Isaac's death, I compress them into essences (three times) to prepare for enchantment. Then, I go forth onto castle walls to gaze eastward - what wonders might lie there?
CMP [2+1=3]
POT [6]
CMP [3]
POT [4-1=3]
CMP [6+1-2=5]
POT [1-2=-1]
Whaz was becoming more and more certain that it was death that fueled his power. The reason being that the first two esenses came out perfectly, they would empower both his precision and strength. The third was... strange. It had a filtering effect, the spell would be more likely to suceed, but the power of it would be decreased.
"Hmmm... Must be my imagination. Oh yeah, Jase! Better be careful with what you're doing with that guy!"
Attempt to apply the mobile modifier (-2) on my force blade so that I can at least make it not sharp or make it not shaped like a blade when not needed.
CMP [6+1-2=5]
POT [3]
Crimson finished chanting the spell and looked upon his blade. The edge had changed. Catiously, he touched it with a finger. Edge was blunt now, though it still pushed the finger away on touch. Success! Force mage then atempted to will the sharp edge back on. Nothing happened. And half a minute later, when Crimson was pondering exactly how much worse this was, the sword regained its sharpness. Only to lose it again a minute later. This was not better. This was not better at all!
Continue walking
SPD [(5-1)/2+1=3]
Witness was continuing his journey towards the alien fields. The trip was coming easily, quick pace allowing mage to reach and climb up a few hills.
LUCK [3]
Grundar, meanwhile, had found a jellyfish with his leg. What would had been a inconvenience for a mage, worked as snack for the troll.
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(http://s27.postimg.org/p1okxwn1v/mymap5.png)
Turn 26
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"Ok... Then please, work!"
First, I pray to the god of creation! Next, I replace the mobile modifier by instead casting animate (-3) into my blunt force sword while using both essences I have (+1 CMP and +1 POT)!
CMP [2+1+2+1-3=3] {+2 from existing "mobile" enchantment}
POT [4+1+1=6]
Using both the power he had colected and the enchantment of mobility he had cast earlyer as resourses Force mage atempted to improve his armament of choice. Great power swirled through his bones as the blades on his arm changed. Yet something was wrong, Crimson knew it. Something was not acording to plan. Mabye the movement of blades would continue all the way through his arm this time, shreding it. Not a comfortable thought to be had, Crimson closed his eyes, shivered and braced himself. Then, when nothing happened, he looked at his arm. The blade was now humongous, sticking roughly three feet out of his arm. Mage felt his fear overwhelmed by dissapointment. Yet another failure. Yet his disapointment was changed by surprise as the blade shrunk to barely an inch in lenght. Then, as Mage considered poked it a bit it expanded again, now to two foot in lenght and with jaged edges. "Not this again!" Crimson thought as blade shrunk back once more. Yet he was up for a surprise as when mage waited for the blade to expand again, he discovered that it didin't. Some more poking and frowning later Crimson discovered that his blade now changed acording to his emotions.
Try again!
CMP [6]
POT [5+2]
Deciding to skip any more testing, David went straigt to making a working product. The impatiience proved to be a tad faulty, as the makeshift megafone while increasing the noise of a voice, also translated it into a random language. Hardly usefull for comunication.
Four more.
CMP [6+1=7]
POT [3+1+1=5]
CMP [5]
POT [6+1+1-1=7]
CMP [3+1-2=1]
POT [1+1+1-2=1]
CMP [6+1-3=4]
POT [6+1+1-3=5]
The work of James continued. First esense was of great precision, yet there were hints of inteligence within it. Second was of great power, third just fizzled out, a step up from random summoning, probably, while fourth was an average one. Work for the "project" was moving along splendidly.
Finishing the reaping of death energies, Whaz hurried to the top of the castle wall, climbing it with vigor quite unexpected from a magic specialist.
Observe the landscape from a castle wall (new things to kill, possibly?). If nothing interesting comes into view, proceed to the castle dungeons - they must have plenty of interesting things inside. Otherwise, craft two shadow essences.
DEX [5]
LUCK [3]
LUCK [9]
CMP [4+1]
POT [4]
CMP [1]
POT [2-1=1]
When a common mage looks upon a wall, their thoughts usualy are not along the lines of "Yeah, those gaps betwen bricks are large enough to climb with one arm tied behind my back". Whaz, not being a common mage, scaled the wall easily. Looking around proved to be largely boring. The surounding lands ran out of asailants, large wildlife was somwhere else at the moment, even clouds in the sky were absent, leting the scorching sunrays through. The only thing moving was a pidgeon, probably looking for somone to crap upon. Not alured by these conditions, Whaz moved downstairs to the dungeons. There he almost immedietly found an interesting door. A door interesting in a way that its lock had runes of protection on them. To prepeare for further investigation, Whaz elected to craft a pair of shadow esenses. First came out just fine, while second fizzled out. Seems that death left over from all the prisoner torture just isin't enough.
Another essence while the dust settles.
CMP [3+1=4]
POT [1+1=2]
Having not much to do while waiting, Jase just crafted another focusing esense for spells to come.
Once more, toward the salt
SPD [(3-1)/2+1=2]
Bligted witness alowed himself to slow down a bit, as the fields of salt were just a few steps ahead. Soon, he would reach a place to empower himself greatly.
LUCK [9]
Grondar managed to find his first prize. A small gem encrusted box was floating in water relatively nearby to the shore. Troll easily caught it and draged ashore.
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(http://s28.postimg.org/li585lvnx/mymap5.png)
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So an update!
Sorry for the long delay, never though that something as carfree as a life of a student would be so bussy. But all is well again, so I should be able to come back to updating twice a week.
Turn 27
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Try to understand the meaning behind those runes.
If results of analysis are positive for the following, attempt to phase the doorlook from reality (-1, ethereal, use essence).
If I couldn't figure runes out, firstly weaken the wood around the hinges with death magic, then break it open.
If runes are malign in nature - stop to think and create two more shadow essences.
LUCK [2]
CMP [3]
POT [3]
STR [2]
No matter for how long Whaz continued to look at the runes, their meaning to him never evolved beyond "some random scrible". Deciding not to test it by poking, shadow mage chose a roundabaut route. Aging the oakwood around the hinges was a fine idea, but the wood was here for hundredths of years, and judging from how easily it resisted Whaz kicks, it would remain for a hundredth more.
Make a couple of essences.
CMP [3+1=4]
POT [6+2=8]
CMP [6]
POT [1+2-1=2]
Not having any ideas for the moment David simply prepeared for the projects to come. First, he crafted an esense of runic power, both precise and of great power. next, rune mage created an esense of enchantment, it was precice, yet chaotic in it's nature.
"Hey Crimson, I'm gonna go see of there is anything else interesting in this cave."
Have creature follow me, use aethersense, and explore the rest of the cave.
"*Sigh*... I guess this is better than nothing."
Lament on my new emotional power then follow Jase and his new pet in exploring the cave.
CMP [6]
CMP [2+1=3]
POT [3+1=4]
LUCK [8]
The mental command went through easily, and the creature slithered closely to Jase. Somewhat closer than most would find comfortable, and that may had something to do with how porly the aethersense spell went. Jase barely managed to find out that the tunnel continued for quite a while forward.
Physical trip proved mre fruitfull, as the duo of mages reached the end of the tunnel and found another teleporter standing there.
Use all the essences except chaos to summon a massive animate adamantine mech.
Then craft two healing essences.
CMP [2+1+1+4+4-3-3-1-1=4]
POT [5+2+4+8+1+1=21]
CMP [3]
POT [4+1+1+6]
CMP [3+1-2=2]
POT [1+1+1-2=1]
The aether shock. The fabrik of reality shudered and tore open. Entire island quacked from the power of the spell cast. After maelestorm of energies from between the planes subsided, a humongous twenty meter tall mech stood in the forest, gleaming beautifull blue. A chain ladder made from same blue material hung by from a side, leading to the very top of the mech. Eager to test out his new aquisition, James huriedly climbed to the very top. Yet his joy and hope were hastily smashed and replaced by curses of frustration, as the door was sealed shut with bolts of same beatifull blue. On the door was an engraved inscription. "Sealed with incendiary bolts by techpriests of Mars. Blood Ravens proofed". James was too angry to even think properly and it showed. He only managed to create a single healing esense before they started fizling out.
Before moving forward, craft 2 disease essences. Venture into the salt.
CMP [6+1=7]
POT [4+1=5]
CMP [5]
POT [3]
SPD [(4-1)/2+1=2.5]
Witness charged a pair of esenses, one chaotic yet of great precision, another common, and ventured forth. Soon, he was standing on the edge between salt fields and the alien grass.
__________________________________________________________________
(http://s18.postimg.org/61eugg2bt/mymap5.png)
Your math was off. That roll should've been a 4, not a 3.
4 +1CMP/+1POT
4 +1/+2
2 +0/+2
1 +1/+0
+1/+2 (From stats/Staff/Natural +1 CMP)
-8CMP from spell
= +10 CMP -8 CMP
= +2 CMP
See if I can find Grundar, and what he found.
((Found a way to check. Yeah, I missed a +1. Don't have time now, so will fix it when I can. For now, the mech gets unbolted.))
http://s22.postimg.org/3k89z594g/proof.jpg
Turn 28
__________________________________________________________________
See if I can find Grundar, and what he found.
LUCK [9]
Just as James got off the mech wanting to see what Grundar was up, he saw the troll scurying over with something in his hands. "Hey boss, I found something interesting. I swear I havent looked inside" Indeed he hasn't, as puzzle based lock was still locked. Luckily for healer, the puzzle was a familiar one and easy to solve at that. Inside, among some asorted gemstones lay an amulet. Amulet itself was like an puzzle. Various pieces that made up the amulet were carefuly aranged as to not fall out from shock or hasty flings. Aside from looking fancy, the configurations had an added bonus of dampening any spell that would be cast upon the wearer.
Use Both essences on a rock that can translate languages and put it in the funnel
((I asume you meant the enchantment esenses))
CMP [2+2+1=5]
POT [1+1+2=4]
LUCK [1]
David, not quite happy with his rather random megaphone, atempted to create a fix for it. In retrospect, using two esenses with inteligence of their own might not have been a very great idea. Whatever words said to the stone would return in elder tongue, not quite enough to drive an experienced mage insane instantly, yet prolonged exposure would be most unadvised.
"Hey Crimson, if this teleporter is like the other one I found, you need shards to activate it."
Two more aether essences.
"Ok... Two shards for the portal!"
But create a force essence before that.
CMP [2+1=3]
POT [1+1=2]
CMP [5]
POT [6]
CMP [6+1=7]
POT [1+1=2]
Duo of mages crafted some esenses to prepeare for whatever awaited them beyond the portal gate. Jase created an esense of precision and a normal one, while Crimson created a chaotic yet guiding esense. Wether that was a good sign or a bad one was anyones guess.
LUCK [6]
As mage sacrificed a pair of shards, a single point in the middle of the portal apeared. Out of that point a stream of stone dust spiled forth, swirled around the bright spot for a while, and wwith blinding speed flew into place. From the swirling dust a tall stone arch formed. The sight through the arch was far from the bland wall of a cave. It was far from anything what could be found anywhere on the island. The portal led to a forest of brightly collored mushrooms, each several meters tall. Within the "forrest" great number of annimals could had been seen runing away from the sudenly apeared portal archway.
"So it seems that I found my best opponent for using magical arts... Big, unresponsive and durable. Curse this door!"
Seeing that death magic and my honed body failed in opening the door, I use shadow magic to phase doorlock out of reality (-1 for ethereal, 1 shadow essence).
CMP [4+1+1-1=5]
POT [6+1=7]
LUCK [1]
DEX [3]
Whaz commanded the lock to go away. The lock remained there. Whaz started to shout threats at the lock. The obstacle remained stalwart. Whaz tried to scare the lock away, yet his oponent proved to have nerves of steel. Having exhausted all other options, Shadow mage atepted to phase the lock out. As he recited his command and burned through a shadow esense, great ammount of shadows colected around him and surged towards the lock. Then they stoped there, as if confused. The spell was a paradox, a command that could not happen. Shadows started tearing at each other, and within a single moment all power contained within the spell combusted, exploding in concentraded blasts towards entirely random directions. Shadow mage just could not get away unscached, spell blasted him away, coloring him entirely in black.
Try to sense some miasmic energies from the alien area
CMP [4]
POT [5+1=6]
LUCK [8]
Witness stoped at the edge of alien fields and listened. Not with his ears, but with his power. There was something there, something calling out to him. Nearby. It would soon know that the signal was heard.
__________________________________________________________________
From within the main portal a new chalenger steped forth. Aoshi, the great guide had come to direct the flow of life an power within this realm. The only one to pass maze of horrors, his skill of changing paths would prove lethal to many.
__________________________________________________________________
(http://s30.postimg.org/vqzcoyun5/mymap5.png)
Turn 29
__________________________________________________________________
Enter the fields
LUCK [5]
The voices were geting closer. With each step Witness took the voices grew closer and stronger. Yet with each step they became harder to make out, comming from all directions at once. The search would not be an easy one.
Alter it with runes using the runic essence to have an English language setting.
CMP [1+1=2]
POT [6+2=8]
Carving out runes on a tiny peble is difficult even with an instrument that requires no strength and is very precice. David discovered the hard way that doing something as hard requires great consentration, something that is easily smashed by translator reshaping every breath into pure madness. A single slip up was all it took for single voice to turn into unending choir. No longer the translator required words from outside, the power that fueled it suplied them in abundance.
"Thank you Grundar. Good work. If you want something, let me know."
Put the amulet on. Heck yeah, protection from magic!
My mech got unlocked, right? Climb in and try moving the arms and taking a few steps.
And of course craft 1 summoning essence and one healing essence.
LUCK [10] {Why dice ;_;}
CMP [6+1=7]
POT [1+1+1=3]
CMP [5]
POT [5+1+1-1=6]
Grundar, after admiring the new tower sized robot for a bit, scampered off back to his unfinished lunch. The time was now, there were no other reasons to wait. Confidently, James climbed up he mech and steped inside. With same self asured smile he sat down in pilot seat and put his hand on controls. As the seat ajusted for his weight and figure, multitude of panels flashed to life. A helmet lowered from the ceiling, and mage eagerly put it on. As the various systems adjusted for their new pilot and his psyche, basic instructions of mech control flashed on helmets glass interface. With a light touch james inspected status of all systems. Power was at full 100%. Weapons were charged and ready. Sensors and computers created a realistic immage of immedet surroundings to make it look like top of the mech was made of clear glass. Built in bar dispensed a chalice of cold champane to the immediete right of pilots seat. Just to keep himself in shape mage summoned a pair of essenses. It wouldnt do to be spoiled just now. Oh wait, there is auto-aiming system here. Nevermind, relaxation ahoy!
"Hmm, yes, yes. This pocket world needs my guiding hand. I can already see the path forming."
Create two vector essences.
Head towards the volcano (greeting any mages I pass by) and look for two nice, fist sized rocks suitable for skull-bash...*cough* ...for applied guidance.
SPD [(5)/2+1=3.5]
CMP [3+1=4]
POT [3+1=4]
CMP [5]
CMP [5]
LUCK [2]
END [4]
Aoshi, being somone who guided others, always had a clear plan of actions wherever he was. Greet the locals, check. Head over to the most inhospitable place to avoid rivals and door-to-door salesman, in progres. Get suplies for large scale spells, going well with two fine esenses for now. Find something hard to enforce finer points of your advice, well... Aoshi had found a rather promising looking stone. large, but not too large, so it can still be caried. It was a bunddle of sharp looking edges too. Yet as the guide atempted to raise the stone with a cantrip, it exploded in a shower of shards. thankfully, they failed to do any damage, yet it served as a reminder that despite pretty looks, this was still a battlefield.
"Shall we?"
Create three essences in preparation. [Edit:] Oh yeah, then go through the portal.
"Indeed. This should be fun."
Two more aether essences, then through the portal.
CMP [1+1=2]
POT [3+1=4]
CMP [3]
POT [1]
CMP [3+1-2=2]
POT [6+1-2=5]
Maybe it was mushrooms releasing spores, maybe it had something to do with opening a portal to other dimension recently, or maybe it was one of other hunderth possible reasons, but all of Crimsons esense creations went out half baked. Yet this did not deter the mage and he ventured forth.
CMP [5+1=6]
POT [3+1=4]
CMP [1]
POT [5]
Jase crafted fewer esenses than his companion, yet they were of higer quoality. Well, one of them was. Nevertheless, mage followed his friend through the portal arch.
LUCK [8]
The mushroom world proved to be surprisingly nice. Air was breathable, better yet, mushrooms seemed to give off a faint pleasant smell. Temperature seemed to hover at around 23 degrees celsius, whatever wildlife there was, was too small to be a problem. Sky was tinted yellow instead of blue, and was without a single cloud. Suroundings were silent, but not eerily so. It seemed safe, for now at least.
"Tsk. So, this didn't work..."
Whaz looked at his not-so-white-anymore robes and chuckled:
"Still, this is more appropriate outfit for a full-fledged mage like myself."
I venture further into castle deeps, leaving the door for later experiments. If nothing dangerous is found - two shadow essences.
LUCK [6]
CMP [3+1=4]
POT [3]
CMP [4]
POT [3-1=2]
Whaz gave up on the door and the cursed lock, chosing to explore rest of the dungeon instead. Which proved to be smaller than it initialy looked, as Whaz found himself back at the point where he fell in. Seeing no reason to continue exploring, shadow mage conjured a pair of shadow esenses. One was fine, the other did not had the power to make a spell greater. With a dissapointed *tisk*, Whaz refocused his thoughts on his next move.
__________________________________________________________________
(http://s28.postimg.org/6jblm5di5/mymap5.png)
Turn 30
__________________________________________________________________
Begin my search, I have time
LUCK [3]
With each step voices grew more distant. With an annoyed grunt, Witness turned around and went backwards for the sixth time.
"The path isn't always easy." Aoshi says dusting stone shards off his robes.
Continue looking for previously mentioned educational tools and create two more essences.
Travel to southeast, following shores of the whirlpool lake.
LUCK [9]
CMP [6+1=7]
POT [3+1=4]
CMP [6]
POT [5]
SPD [(5)/2+1=3.5]
Continued search provided far more satisfying results for Aoshi. A hard crystaline structure with rather numerous sharp edges and a roundish chunk of ferous substance rested in his hand. Each was the size of two fists put together and both were most likely of metoric origins. Guide's fine findings were suplemented by sucessfull spels. Both esenses made out fine, though one of them hod some excess inteligence. Barely burdened by his search or casting, Aoshi ventured forth to explore the lakeside.
If you cannot influence the door - why not try to do something with weapons?
I use all essences on two different spells:
Imbuing the first sword with the power of death, ideally withering everything its edge comes across. 4 shards for +4 POT. (total +2-?;+4)
If it survives - same sword undergoes spell intended to give its edge ethereality through the use of shadow energies.(total +3-2;+2)
CMP [3+1+1+1-1=5]
POT [5+4=9]
CMP [4+1+1+1-2-1+2=6]
POT [5+2-1=6]
Not satisfiedd with what can be found within the ruined castle, Whaz decided to craft a weapon of ultimate destruction all on his own. First, using up all of his death esenses and a few of soul shards he infused the sword with death energies to age whatever it touched to death. Then, as steel finshed absorbing vile power, shadow mage enchanted it once more, wraping edges in shadows, fusing them into blade until the sword itself was corporeal as shadows. As Whaz picked up the blade, he could feel the power veiled up within. Then the feeling sudenly dissapeared. As mage looked upon his arm, his alarm grew tenfold. His swordarm had withered and his skin turned leathery all the way to his elbow. Yet alarm was replaced with surprise, as Whaz discovered that he could still use the arm just fine, and that he had suffered no strength loss. Yes, that arm would no longer feel anything until, probably, the end of days, but with a track of magical success like his, Whaz was rather happy that this was the end of it.
Try and draw runes of sharpness on a branch.
CMP [5+1=6]
POT [5+2=7]
Seeking a new creation, David chose first to create a rather sharp stick. A monomolecular sharp, as he found out when runes stabilized. Truly, one facinating result.
Aether sense this place with one +1/+1 essence and one +1 CMP essence. I'm assuming the abomination followed me. Of not, it better get its ass in here. Even though I'm pretty sure I told it to follow me earlier.
CMP [2+1+1=4]
POT [6+1+1=8]
LUCK [10]
The abomination was still around, as Jase was reminded by a bump into his leg. Not paying much atention to invasion of personal space, mage reached out into aether to explore surounding area. The signals were many and encompasing from all sides. Too many to find out anything definitive as Jase found out. Yet there were no intent of killing among the sea of signals, and that was good enough. More interesting yet, there was a strange signal, stronger than any other by a vide margin somwhere not too far to the south.
((The amulet and the box of gems aren't in my inventory. Neither is that empty teargas grenade canister.))
James drinks the champagne. Maybe he does have the knack for summoning after all.
Then he picks up the biggest shipwreck from the lake and puts it on the shore.
And of course creates one summoning and one healing essence.
LUCK [1]
CMP [4+1]
POT [2+1+1=4]
CMP [1]
POT [6+1+1-1=7]
Even though it was made from mostly adamantine, a comparatively light material, 20 meter tall mech was one heavy piece of machinery. An experienced pilot would know this, and would not atempt to enter a body of water of any depth in fear of geting stuck. James was not an experienced pilot and was learning why water was bad the hard way. Several wide steps forward brought James to the middle of the lake. As he stood there trying to grab the ship, his mech was sinking in the mud. As mage pulled the ship out of the water, his mech sunk ever deeper. When he finaly atempted to turn the mashine around he sudenly found out thet four meters of mud were sligthly too much for the mechanisms to handle, and that he was now soundly stuck meanwhile sinking ever deeper. While James thought abaut how to get out of this predicament, he elected to craft a pair of esenses, as magic would probably be involved in whatever solution he used.
"Need essences!"
Try to craft another three.
CMP [1+1=2]
POT [6+1=7]
CMP [3]
POT [6]
CMP [6+1-2=5]
POT [4+1-2=3]
Crimson was using the moment of time created by his partner scaning the surounding aether to craft a few more esenses. Two common esenses and one of great yet brute power were his results.
__________________________________________________________________
(http://s1.postimg.org/dhchd9jov/mymap5.png)
__________________________________________________________________
Sorry for late upload. Had a cold and didin't feel like writing on weekend.
Turn 31
__________________________________________________________________
Commit hara-kiri.
LUCK [4]
With Blood God refusing to recognise his sacrifice, David dies rather painfuly, his desires left unfulfiled.
Make two more essences while walking to the castle. Something of importance will happen there soon.
Should someone approach me with hostile intent, throw both stones directly upwards and just a moment before they leave my hands transfer their vectors to the hostile person. Use two normal essences for this. Effect of this should result stones remaining in my hands and the person flying up with double speed.
Once he's starting to fall with nice speed, double his motion vector. Another two essences for this.
This spell is known as "Dangerous Jumps: Don't try this at home".
CMP [4+1=5]
POT [2+1=3]
CMP [2]
POT [6]
SPD [(6)/2+1=4]
One does not get named The great Guide withouth the ability to forsee trouble. Aoshi knew that some great events were abaut to unfold, and that the castle would play a key role in those events. He created a pair of esenses on the way, the rush resulting in one of them posesing only power and nothing more, but the Guide reached his target. Arch of castle gate was now just in front of him.
"Hey Crimson, I think I found something. Follow me."
To the south and that thing I sensed! Two more aether essences on the way.
"Alright."
Follow Jase while creating a single essence.
CMP [1+1=2]
POT [2+1=3]
CMP [4]
POT [5]
CMP [6+1=7]
POT [2+1=3]
LUCK [7]
Duo of mages prepeared their powers and ventured forth. Only a short walk later they arived at a glade with trio of strange looking obelisks. One was brown in collor and covered in green runes. Another was black and covered in orange runes. Last was white and covered in blue runes. All three cracled with power sealed within.
((Is piloting the mech done purely by luck?))
Dwarf Fortress adamantine is light enough to float on water. Not sure if this game's adamantine is the same as DF's, but if it is then the mech can lay down and float on it's back. Even if that doesn't free it, it should stop it sinking and give me time to prepare a spell that can save it.
Lay the mech down on it's back, to float on the water. Craft 4 summoning essenses.
LUCK [6]
CMP [6+1=7]
POT [6+1+1=8]
CMP [4]
POT [6+1+1-1=7]
CMP [2-2+1=1]
POT [5]
CMP [1-3+1=-1]
LUCK [3] {Usefullness}
LUCK [9] {Power}
LUCK [8] {Quality}
In an emergency maneuver, James manipulated mech to lie down on the water in hopes that adamantine floats. His hopes turned out to be justified, as enormous mashine stoped moving downwards. It was no longer sinking, whether becouse of floating or reaching solid rock under the mud remaining unknown. Still, the mage rushed to work, crafting yet more esenses. As was be coming usual by now, one of them imploded. This time, it was once more a smoke grenade, yet this one was far more sophisticated and powerfull. The gass it released caused iritation for skin and pain for the eyes. James was forced to leave the mech immedietly.
Full of pride and high hopes for the future, I'm ready for the next battle versus Oaken Door!
LUCK [4]
Whaz was ready to test out the newly created weapon, and there was something perfect for testing right here. Something proven to be as durable as it was immobile. The oaken door with a magical lock. Whaz stood for a second, admiring the simple yet efective craftsmanship of the obstacle before slashing through it. Sword, being ethereal, met no resistance as it moved, yet within the door a large mark of roting wood apeared, marking the place where blade went through. Several more slashes and a sound kick later, the door bared shadow mages way no more! Yet, it seemed that somone else had been faster. The room was empty save for thick layer of dust and a pit in the middle of the room. Seems like somone had dug a tunnel here and claimed whatever was inside. Judging from the dust and how the tunnel had already colapsed, trying to find the thief was rather futile.
Continue searching
LUCK [7]
Witness was standing in front of an ethereal entity, formed from coruption of this place. He had found it after turning around for the seventh time, standing behind him perfectly still. Yet plague mage knew that it was this being that called out to him.
"We hear you and we answer you, seeker. You seek power and knowlege, we can grant you this. But in return, you will become our vesel, you shall become a herald of our comming. We shall claim this world as we had many before it, and you shall become the one who will lead our advance. All will join us."
(http://img2.wikia.nocookie.net/__cb20130415215705/romanticallyapocalyptic/images/2/2a/Cancer_avatar.png)
__________________________________________________________________
Blisfully unavare of magical plot devices whiring into place Alexander, grandmaster of arms entered the arena. Prefering a more physical aspect of magic, Alexander had become known as a battle mage, greatly valuedd and well regarded by military leaders of whichever army he fought for.
__________________________________________________________________
(http://s30.postimg.org/tqrgq5p01/mymap5.png)
Observe surroundings, proceed into the castle carefully and be prepared to do magic.
Cast "Dangerous Jumps: First episode." from my mental spellbook on anyone I see who is not aware of my precence. Use two normal essences for both phases of the spell. Finish the guiding session by delivering the finer points of my wisdom to his skull with my rocks.
Otherwise if I see anyone charging at me with hostile intent, keep my distance and then cast "Shaked, not stirred." on him. Use all essences for this. Finish with more traditional skullbashing.
Mental spellbook:
Throw both stones upwards and just a moment before they leave my hands transfer their vectors to the target. Effect of this should result stones remaining in my hands and the target flying up with double speed.
Once target is falling and almost reaching floor/ground, double his motion vector.
Bash my rocks together with full force, and a moment before they meet eachother transfer vectors from them on to the target's respective brain hemispheres.
End result: Rocks stop before touching eachother, and target's brain is making nice mush of itself. Or at least he'll have a serious concussion.
((Hopefully this is not so much of meta as reactions.))
Turn 32
____________________________________________________________________
I'm in no rush here, so create 4 more essences to be safe.
My mech is soon to receive an upgrade.
CMP [2+1=3]
POT [2+1+1=4]
CMP [2]
POT [4+1+1-1=5]
CMP [4+1-2=3]
POT [5]
CMP [3+1-3=1]
POT [1+1+1-3=0]
James was meditating. Even in this unfavorable position, the adamantine mech was a formidable platform of weapons. And his focus would bring it back on the road very soon.
Aether sense those obelisks to figure out if they have affinities or anything else about them I can. Use my +1 CMP essence. Then make another aether essence.
CMP [1+1+1=3]
POT [3+1=4]
Once more Jase reached out with his mind. What he found was a maelstorm of power. Trio of obelisks continiously clashed against each other with magic of unimaginable scale. It was so much, too much. Aether mage was owervhelmed by the sheer power that the stones radiated. Too exhausted by the ordeal, Jase had to rest for a bit. As he was catching his breath, the memories of force fadet and few details came into focus. The power of obelisks was in balance, with none having an advantage, and the magic was wild, there was no thought behind it.
Find a small piece of rock and throw it at the black rune.[/b
LUCK [6]
Crimson was meanwhile doing his own kind of testing. Something more practical, say, finding out how obelisks react to contact. Turns out that they would not react at all. Peeble bounced off from hard obelisk with no damage for either obelisk or peeble being caused.
"Hmph. Nothing useful here. But still, such power..."
Poundering about possible uses of my weapon, I walk from the fully explored castle and, if nothing is suspicious, clim onto one of the towers (preferably using stairs this time) to observe landscape once again.
EDIT: Thanks for reminder. Notice & kill yet another mage. Why can't anyone leave me and my property alone?!
Observe surroundings, proceed into the castle carefully and be prepared to do magic.
Cast "Dangerous Jumps: First episode." from my mental spellbook on anyone I see who is not aware of my precence. Use two normal essences for both phases of the spell. Finish the guiding session by delivering the finer points of my wisdom to his skull with my rocks.
Otherwise if I see anyone charging at me with hostile intent, keep my distance and then cast "Shaked, not stirred." on him. Use all essences for this. Finish with more traditional skullbashing.
Mental spellbook:
Throw both stones upwards and just a moment before they leave my hands transfer their vectors to the target. Effect of this should result stones remaining in my hands and the target flying up with double speed.
Once target is falling and almost reaching floor/ground, double his motion vector.
Bash my rocks together with full force, and a moment before they meet eachother transfer vectors from them on to the target's respective brain hemispheres.
End result: Rocks stop before touching eachother, and target's brain is making nice mush of itself. Or at least he'll have a serious concussion.
LUCK [1] vs [5]
CMP [2+1+2=5]
POT [6+2+1=9]
CMP [5+2+1-1=7]
POT [6+2+1-1=8]
END [6+1=7]
Two mages entered castle proper. One comming from the dungeons onto one of the towers, another entering from outside. Whaz was temporarily blinded by the sun after spending a long time in the dungeons, and that allowed Aoshi to spot his oponent first. His spells were as precise as his movements had been up to now. Without fail, Whaz was sudenly thrown ten meters upwards in the air only to plumet downwards at even greater speeds. Such was the force of his fall that the aged tower floor colapsed when shadow mage fell. Same happend to the floor below. Sooner that Whazs eyes managed to ajust to the brightness of day, he found himself lying under few hundred kilograms of stone rubble with bruises all over.
"I appreciate the offer, but I was simply here to learn a new disease, not become your vessel, I have no desire in such things. Also, it appears to me you are stuck here, which means something more powerful has trapped you here. Anyways, what your affairs are our your own, and mine my own, but, once again, thanks for the offer.
Disappointed, I walk out of the magical field, and scan for other interesting locations.
LUCK [7]
LUCK [9]
"It was not an offer, though your desires are understandable." The avatar extended one of it's arms forward and slim streams of red shot forth, catchng Witness' left hand in their grip. Within his mind, plague mage heard the voice of the avatar, tenfold louder and clearer than before "We are not contained, yet we cannot enter. The temporal rift that formed when extradimencional transport device was destroyed here allows us to interact in a limeted way with the world of this day. We are the unity of all that is alive. Use us, command us, we care not what you think of your position. We have already succeded, we merely think that we could do better on a re-do."
With that the voice dissapeared and when plague looked down on his arm, he noticed several disturbingly organicly looking red lines forming a magical mark. There was something else, for when Witness thought of what it could be, a thought came to his mind, seemingly entirely of his own making, yet it had impossible knowlege. The Virus that Avatar consisted off was now contined just around his arm, ready to lash out at a command. Few more thoughts came from that place which informed him of his new power. It told of a nearby magicly protected vault that managed to survive through the teraforming.
Look around.
LUCK [2]
Alexander lookedd around the newfound lands, ripe for conquest. Some heinous beast could be seen doing something atrocious to a corpse in the nort. Lakes of varied sizes were to east and west. Grassland was all that could be found to the south. There were some fortifications to the southwest. There was also some strange creature, looking like a bunch of seaweed stuck together crawling towards him comming from the eastern lake.
__________________________________________________________________
((Sarrak, your blade being ethereal, won't triger rolls for nor STR nor DEX. Right now, it's something of a magic staff. You poke stuff with it, and the object is affected by the spell (of aging). Your magic on a stick. The power is equal to what you rolled when making the sword.))
__________________________________________________________________
(http://s30.postimg.org/tqrgq5p01/mymap5.png)
((Very nice end roll you had there.))
Aoshi smiles. This is it! The first challenge on the path!
Let's collapse entire tower on him. Once again fast motions with my rocks and transferring vectors to supporting parts of the tower. Use remaining essences.
Mental spellbook:
Throw both stones upwards and just a moment before they leave my hands transfer their vectors to the target. Effect of this should result stones remaining in my hands and the target flying up with double speed.
Once target is falling and almost reaching floor/ground, double his motion vector.
Bash my rocks together with full force, and a moment before they meet eachother transfer vectors from them on to the target's respective brain hemispheres.
End result: Rocks stop before touching eachother, and target's brain is making nice mush of itself. Or at least he'll have a serious concussion.
Turn 33
__________________________________________________________________
"Careful, Crimson. These obelisks are in balance right now. If you disturb one of them, the results could be catastrophic. Although if you give me a little while to prepare, I believe I have a spell that might use them to our advantage."
Make two aether essences.
CMP [4+1=5]
POT [5+1=6]
CMP [3]
POT [3]
The power here was truly great, but it was wild, meaningless, easily controlable. Jase could already see it in his mind, a slight nudge here, opening a path there, it will be easy! But even something as minor as directing it will require strength. But there were esenses for that.
"Alright. I'll head up and check around."
Fly up and look around for anything else interesting.
LUCK [4]
Force mage blasted upwards with ease, his wings were fully rested from previous flight. Yet as Crimson looked around he saw nothing but mushroom tops. Mushrooms and some rather large birds. Somewhat nasty looking large birds. With long talons and sharp beaks. They did not look agresive. Probably. For now at least.
Not quite enough essenses. I'm weary to use the chaos essenses for this. Craft 4 more.
While I'm at it, try searching the water for any treasure, maybe the mech stirred something up.
CMP [2+1=3]
POT [2+1+1=4]
CMP [4]
POT [4+1+1-1=5]
CMP [5+1-2=4]
POT [6]
CMP [4+1-3=2]
POT [2+1+1-3=1]
LUCK [1]
James was geting ready for his next move. A few more esenses joined the stash of power. Deciding to go look for some fresh air and possibly some treasure, mage finished the champane and opened the door to outside. The air was fine, yet possible loot was lacking. Probably floated away on the waves while mech was hard at work. Just as James started thinking abaut going back inside a strange noise atracted his atention. Just behind him a summoning vortex opened and from it a pair of cyborg doctor octopus in cloaks walked forth. From their vox units a bunch of static spilled forth, and then one of them pointed at James. "You. How did you steal our walker prototype?"
Nothing better to do, off to the vault. Craft an essence along the way
CMP [6+1=7]
POT [3+1=4]
LUCK [2]
END [4+1=5]
Creating an esense was still as easy as ever, and so, Witness set forth. He reached the vault quicly, surprisingly quicly. Entrance to the vault opened beneath his feet when plague mage believed that it was still some hundret meters away. Needless to say, the sudden fall was quite surprising. Yet not surprising enough to cause injury, plague mage landed on his feet and roled suffering no damage beyond some minor pain in the feet.
"Goddammit!"
If stone is prone to aging (cracks and crumbles), work with my sword. It may take some time...
Cast death grip (ranged) onto the mage when he gets into my sight, buying me some time. Or, preferably, stilling his heart.
Oh, and if I can free the other sword... Throwing, anyone?
Aoshi smiles. This is it! The first challenge on the path!
Let's collapse entire tower on him. Once again fast motions with my rocks and transferring vectors to supporting parts of the tower. Use remaining essences.
Mental spellbook:
Throw both stones upwards and just a moment before they leave my hands transfer their vectors to the target. Effect of this should result stones remaining in my hands and the target flying up with double speed.
Once target is falling and almost reaching floor/ground, double his motion vector.
Bash my rocks together with full force, and a moment before they meet eachother transfer vectors from them on to the target's respective brain hemispheres.
End result: Rocks stop before touching eachother, and target's brain is making nice mush of itself. Or at least he'll have a serious concussion.
SPD [2+1=3] vs [5]
CMP [5+2=7]
POT [1+2+1=4]
LUCK [5]
END [4]
LUCK [6]
The great guide shouted out a command and for the first time here he was faced with failure. Some of the bricks that made up the tower flew out of walls and fell inwards, yet the tower remained upright.
Whaz meanwhile, was doing quite a bit better. Few falling bricks fell on the pile that had traped him, their impact noticable but not painfull. The bricks proved suceptible to his sword too, although they still took quite a while to break. So far, shadow mage managed to get both of his hands and the backup sword free, though his chest and legs were still weighted down by stone.
Idle.
LUCK [8]
Whatever the strange creature was, it walked away without as much as looking at Alexander. "The being knew what it was dealing with well", thought the Weaponmaster.
__________________________________________________________________
(http://s30.postimg.org/tqrgq5p01/mymap5.png)
"Hmm, that's odd... Well, there's always other ways."
Enter to line of sight with shadow mage and cast Shaked, not stirred on him.
Mental spellbook:
Throw both stones upwards and just a moment before they leave my hands transfer their vectors to the target. Effect of this should result stones remaining in my hands and the target flying up with double speed.
Once target is falling and almost reaching floor/ground, double his motion vector.
Bash my rocks together with full force, and a moment before they meet eachother transfer vectors from them on to the target's respective brain hemispheres.
End result: Rocks stop before touching eachother, and target's brain is making nice mush of itself. Or at least he'll have a serious concussion.
Turn 34
__________________________________________________________________
"Steal? I summoned this! Sorry, but I can't let you take it away."
Use my healing magic to regrow where flesh was replaced by cybernetics, forcing the cybernetics off their bodies. Use all my healing essences.
Then get back in my mech and stand up.
CMP [1+2=3]
POT [4+2+2+1+1=10]
The duo of tecpriests shouted outwith surprise as their regenerating flesh violently pushed out all the electronic parts that were in their bodies. Useless, metal hands claws and asorted mysterious boxy electronics fell next to where they stood. But the spell did more than just heal, it reshaped the bodies to a peak physical condition! Both priests were sporting bulging muscles as if they had done nothing but train for last decade. They did not look too happy with the change, as they both roared in anger and charged forward.
Make a summoning essence, then an aether essence.
Head back down and create two force essences.
CMP [3+1=4]
POT [4+1=5]
CMP [3]
POT [1]
CMP [5+1=6]
POT [2+1=3]
CMP [5]
POT [3]
Crimson returned to Jase and they continued to pool their powers. Soon, the world will know how heavy weaponry attacks look like. Very soon.
"Hmm, that's odd... Well, there's always other ways."
Enter to line of sight with shadow mage and cast Shaked, not stirred on him.
Mental spellbook:
Throw both stones upwards and just a moment before they leave my hands transfer their vectors to the target. Effect of this should result stones remaining in my hands and the target flying up with double speed.
Once target is falling and almost reaching floor/ground, double his motion vector.
Bash my rocks together with full force, and a moment before they meet eachother transfer vectors from them on to the target's respective brain hemispheres.
End result: Rocks stop before touching eachother, and target's brain is making nice mush of itself. Or at least he'll have a serious concussion.
"When I will get out... That fool will pay. Dearly!"
Mustering my desire for murder, I try to finally free myself. When I see a vector mage - still his heart and throw normal sword point-first!
SPD [6] vs [5+1=6]
CMP [5]
POT [3+1=4]
END [2]
LUCK [4]
CMP [4]
POT [4]
DEX [5]
END [4]
Aoshi and Whaz met eye to eye for the first time. Within a single moment, they both simultaneously lashed out at eachother. Guide struck out with force at Whaz while shadow mage returned a spell of his own and added a sword as a bonus. Whazs toughened up physicue allowed him to get out with nothing more than a minor nosebleed, while Aoshi fell on his knees cluching his hearth. Just as he fell, sword that was thrown struck him in left shoulder, making any use of left arm all but impossible. As his heartbeat fell to a third of usual frequency, Aoshi, while not quite dead, felt that he was curently uncomfortably close to being so.
{Bleeding, 8 turns (to death)}
Create (-1) an iron(-1) sword.
CMP [6+1-1-1=5]
POT [6+1-1-1=5]
Any conqueror worth his lands owns a decent weapon and Alexander was not going anywhere without such. With a mighty swing of hand, reality tore away to unveil an iron greatsword, intricately decorated with runes, a skull on the hilt and an edge that was serated on one side and jaged on the other. Truly, a weapon worthy to be used by him.
Look around, see if there's anything that stands out
LUCK [4]
Witness looked around to see unlit tunnel continuing to both sides identically. Same voice from the back of his mind informed him that the glove of 117 could be used to improve his eyes so that he could see in the dark.
__________________________________________________________________
(http://s27.postimg.org/uneergd6r/mymap5.png)
Turn 35
__________________________________________________________________
Another summoning essence, then another aether essence.
Generate a single force essence and using my affinity with the physical realm, I reach out to my surroundings with my mind, using my senses to get a feel of the general form of everything with a physical body around us.
Just testing here.
CMP [6+1=7]
POT [5+1=6]
CMP [2]
POT [4]
{Did you desecrate a temple of RNGeesus?}
CMP [1+1=2]
POT [1+1=2]
CMP [1]
POT [6]
END [2]
Jase continued meditating, slowly but surely colecting the strenght required to use the obelisks. Crimson had some more experiemental ideas. Using his powers he atempted to create an echo of all that surounded him in an atempt to scan for whatever may lurk in the shadows. He only found ou that he underplaned and overimprovised a second after it was too late. A powerfull shockwave blasted out from every single object surounding him, throwing mage off his feet, making him trash around hiting ground repeatedly. Worst of all, the maelstorm finishedd with an especialy strong shockwave from where Crimson stood when he began the spell. It was just enough to send force manipulator flying into one of the obelisks. For the first time, the obelisks reacted, they considered the impact an attack and retaliated acordingly. Crimson flew off again, this time colapsing on the ground uterly unconcious.
"Bet you can't wait for death to come for you. Else, you wouldn't be here", - Whaz stated grimly while looking at the opponent. Vector mage, despite his condition, was still dangerous and very, so very irritating...
Charge forth with my aging sword and hack the fool into dust!
If, somehow,As I couldn't reach him, I must resort to...magic. Cast death grip once more to crush his heart!
"No... Not yet. Off with your head!"
Stand up, stomp gound and swing arm up hard. Transfer vectors from leg and arm to shadow mage's skull.
SPD [6+1=7] vs [2]
CMP [4]
POT [3]
END [2+1=3]
END [2]
CMP [5]
POT [4]
Whaz was first to move, probably having something to do with the fact that Aoshi was half dead. Another spell reached out to the guide, darkening his vision and slowing his breath. But it was not enough. with a roar of defiance the guide smashed his foot to the ground while raising his arm. The foot landed without a sound. The arm stoped in an instant. Whaz cried out in pain as skin on his head was torn asunder, tiny rivulets of blood tricling down his neck.
"GRUNDAR! DAVID! GET OVER HERE AND HELP ME!"
Summoning magic doesn't create anything. It just teleports it in from somewhere in the multiverse. So summon those two specific hulkpriest's leg bones into my hand. Use two +1/+1 essences.
Then get in my mech.
CMP [2+2+1-3=2]
POT [2+2+1+1-3=3]
SPD [2] vs [1]
With a pull, James called once more on his summoning prowess. Not entirely sucessfuly this time. Instead of desired skeleton pieces, two pairs of pants apeared in his hand, decorated with apropriate symbols of Adeptus mechanikus. Luckily for the mage, duo of priests remained surprised for long enough to allow him to get in the mech safely.
Okay, improve my eyesight and look again
LUCK [5]
117 from the "glove" shot out right into Witness eyes, and started eating away at them. Blinded and sufering immense pain, Witness fell on his knees while his most important sensory organs were destroyed by the temporal virus. As pain finaly subsided, plague mage moved one of his arms away from his eyes to find a wall to lean on. Quite unexpectedly, he noticed that the floor under him was some sort of brown wood. He could see! Even better, the tunnel in which he had fallen into was still boring and symetrica, but it no longer lookedd dark! So what that his eyes now looked like red puffy balls, ultravision was worth it. Wait, how could he know how his eyes looked like? "Not by looking at them, of course. We did not improve them that much. It is a part of the improvement deal we give to our customers. You get to know evrything abaut what we did. Though it would not had been painful or as slow if you agreed to be integrated. Maybe later"
Continue idling, then walk in a random direction.
LUCK [3]
For a conqueror, industrial resourses are a priority. So Alexander started wandering towards the volcano, thinking how hecould exploit it's heat for metalworking industries. So absorbed he was in thought, that a slipery pach of dirt cought him entirely by surprise, making the great mage fall face first. Not a very dignified pose. Hopefuly, nobody saw that.
__________________________________________________________________
(http://s13.postimg.org/qpwz32vhj/mymap57.png)
Turn 36
__________________________________________________________________
"I so fucking hate magic..."
Now, the murderous shadow mage was really pissed off. Never before has he suffered so greatly - both from pain and absolute need to use the magic to counter his opponent...
Finish him. Three times is a charm, right?
"What are you made of?" Aoshi manages to ask.
New better action: Go bashing his head with high speed rocks. Double motion vector as it is about hit the skull.
SPD [2+1=3] vs [3]
CMP [4]
POT [4]
END [1+1=2]
CMP [2+1=3]
POT [1+1=2]
STR [6-1=5]
Desperately, with their last dredges of strenght and will Whaz and Aoshi lashed out at each other. Like a wicked coordinated duo of murder, they launched their attacks simultaneously. With all the willpower he could muster through horible pain, Whaz spelled out the words to finish off his oponent. With adrenaline powered muscle, Aoshi struck his oponent with a stone he used as instrument for his spells. In a single moment, Aoshi's heartbeat stoped, his brain shut down, and the great guide was no more. But it was slightly too late for Whaz as well. Just before he died, Aoshi managed to bring down the rock on shadow mages head with enough force to break his arm and completely shater the skull of the oposing mage. Even though Aoshi died first, it would take a miracle to save Whaz.
{Whaz: Bleeding (1 turn to death); Unconcious;}
Now pick them up with my giant robot hands. And see what type of weaponry this mech has equipped.
And craft 3 more summoning essenses, because I need them.
DEX [3]
LUCK [8]
CMP [5+1=6]
POT [1+1+1=3]
CMP [3]
POT [3+1+1-1=4]
CMP [1+1-2=0]
LUCK [1] {Usefullness}
LUCK [8] {Material}
LUCK [7] {Power}
Try as they did, techpriests failed to dodge nimble hands of mech controled by James and became disgruntled immobilized prisoners while James checked on whatever ofensive capabilities the mech had. He was delighted to find several autocanons with full ammo stock and A lazer cannon acting as main gun and connected to main power supply. Almost lazily the healer distiled a few esenses from his mind. Then the fammiliar colapse of collapsing summon screeched around him as a cube of plastic explosives apeared just before him. Triger on the exlosives showed five seconds.
Wake up. And if I do somehow wake up then keep still for a bit and try to endure the pain.
Jase sighs, watching Crimson rebound off the obelisk. After checking to make sure the force mage was okay, he continues his preparation.
Make sure Crimson is okay, then make a summoning essence and an aether essence.
END [5]
CMP [6+1=7]
POT [1+1=2]
CMP [1]
POT [3]
With a groan Crimson came back to the world of awake. His whole body hurt, but if it hurt, it meant that it was still there. More or less. As force mage looked himself over, he noticed that despite now being mostly blue, he was barely red. No serious bleeding. That was good, decided the mage, carefully standing up. His legs were holding up, for now.
Jase, after deducing that his partner was still alive from the fact that he was mooving, continued with his work. Though it came out somewhat unshapely, probably a consequence of surprise still lingering in his thoughts.
Whatever. Begin walking to the right hallway
LUCK [2]
DEX [1]
END [1+1=2]
Witness continued down the halway with ease, now that he could actualy see where he was walking. So carless and asured of success plague bearer was, that the steel spike springing up from the ground stabed through his foot and embed itself into mages groin. Witness fell swearing incoherently. Over the haze of pain that cut him off from the world, mage heard a voice. "We could fix that. Or we could make you new, better legs. What will you chose?"
__________________________________________________________________
(http://s13.postimg.org/qpwz32vhj/mymap57.png)
__________________________________________________________________
Sorry for the delay, got sick and lost all will to do shit*. But here is an update
*Sickness hadnothing to do with unfortunate rolls that happened this turn.
Turn 37
__________________________________________________________________
((I praise you, Aoshi - that was my first failed physical roll! Also, great duel.))
Servant of death lied on the floor, his body shattered and mind - partly on its way to the outer realms. It may be said that he has finally reached his life-long aim in those last moments of life. Through sheer quantity of murder, his magic became a powerful tool of death. Though his body, honed through many endeavors, didn't follow that well. If he would be still conscious, he would undoubtably say:
"How ironic."
But, alas, he was dying, his body shuddering in agony, his hand clutching tight... Incidentally (may I allow myself this small detail) crushing all the shards in it. But what would they do, without correct aim?
((Okay, here we go. Both epilogue in case nothing happens and the only thing except trading with Death that might somehow work.))
LUCK [1]
Whaz releases his final breath, still exatly the same as Aoshi left him, and the castle is empty once more.
((Huh, since Whaz is unconcious, he shouldn't be able to crush his shards. Operation: Fortuitous Coincidence is go! I don't know if I have the essences for it, but I'll try.))
Since unclaimed soul shards disappear shortly after death if they haven't bonded to another mage, and they presumably move through a medium of aether, and aether moves in a manner similar to air, I think I'll try something. Create a massive (-3) current of aether attuned to me stretching through the portal and out onto the island, flowing around and eventually returning to me. It's like a vacuum for unclaimed soul shards, since the current should shift the aether around it as well even if it doesn't reach to cover the whole place. Use all my aether essences! (Should be a net +4 CMP after the penalty from massive, and a bunch of +POT)
CMP [6+4+2+1-3-1-1=8]
POT [2+4+2=8]
Jase began weaving his greatest spell yet. Bound by his power, curents of aether, neutral for ages started moving with purpose enforced. More and more streaks of thiss wondrous substance were drawn in by the magic. Just as the size of the vortex increased to the point where it threatened to interfere with the obelisks, jase released it towards the portal. It would continue gathering energy until reaching the waypoint betwen worlds and emerge on the island fully formed.
Throw the bomb out the mech's door. At the same time, enchant the bomb with healing.
SPD [6]
CMP [4]
POT [1]
James knew he had to move fast. Firmly grabing the explosives with his right hand, mage spun his seat with his lefft and jumped towards the door. Dor was violently torn open and explosives thrown downwards. The timer might have been not seconds but some alien, slightly longer units of time, as the bomb managed to fall all the way down to the mechs leg, damaging it a bit as the igniter activated. Wether the healing spell worked or not, the destructive quality remained unchanged.
I probably need a new pair of legs now
LUCK [5]
END [2]
Once more the virus from the glove reached out, this time to reconstruct leg of its host. The work was significantly longer and somewhat even more painful than the remaking of eyes. Witness was reduced to a screaming and sobing pile on the ground by the experience, though his leg was completely restored.
Meditate or something like that and try to see if I discovered anything from my initial failure.
LUCK [9]
Crimson decided that meditation on his recent failure would do well to distract from consequences of said failure. The echos of force that downed him so nicely were realy simmilar to explosions. In fact, exactly like explosions. And just as inefective at killing. Yet being able to experience all the twists and angles firsthand was somewhat enlightening on how exatly they work.
{Knowlege of explosions gained. +1 to all explosion spels}
Create(-1) a silver(-1) dagger.
What sort of properties can I give to weapons I create.
CMP [4+1-2=3]
POT [5-2=3]
Alexander pulled out another weapon from the void. The silver dagger was somewhat dull and small, yet it was easy to conceal and no less deadly to fae creatures. Those have just as high chance of apearing as his competitors in a land as magic as this.
__________________________________________________________________
Ishin the chameleon entered through the gate. There were some who made fun of his name. They usualy found their bones losing solidness, their blood loosing capability to transfer oxygen and various other things losing just as vitaly important functions. Beware, the shaper walks.
__________________________________________________________________
NEW ENVIROMENTAL HAZZARD
Aether vortex
A 1 hex sized anomaly that drains energies moving through aether in its vicinity and grows in power. This includes unclaimed shards, disapearing souls (suicides), unclaimed magical artifacts and other such objects.
It moves 1 hex each turn in a random direction.
When under the vortexs influence, following effects for mages also apply:
Loss of 1 shard/turn
Decrease of all spells cast by 1POT
__________________________________________________________________
(http://s15.postimg.org/ndluv0pgb/mymap5_8.png) Vortex is marked by six pointed star.
Turn 38
__________________________________________________________________
Craft 2 aether essences. I'll need power for when I eventually have to go Pecos Bill and wrangle that aether twister to get the power from it.
CMP [4+1=5]
POT [3+1=4]
CMP [3]
POT [2]
Among his many great character qualities, Jase had one that helped him more than all others combined. Lack of optimism. That storm would not diferenciate between it's creator and another mage in it's path. Power will need to be taken back by force. What does this mean for the obelisk's plan remains to be seen.
Summon a massive adamantine jetpack onto my mech, using 8 +1/+1 essences. +8+1-5=+4 cmp.
Then create a healing essence.
CMP [1+8+1-3-2=5]
POT [2+8+1+1=12]
Mabye it was casing from inside adamantine confinement, mabye it was the shampagne, mabye it was some other, entirely unrelated thing, but the spell that James utered was a complete failure. Copious esenses used in the making of such spell saved it from failing completely, but the results were still far from ideal. Possibly not even aceptable. On the shore of the lake, great number of adamantine parts apeared, surounded by cranes, welders, blueprints, boxes of various tools and all maner of other things one would need to asemble a jetpack. It lacked workers of any kind though.
Spend 5 shards for random stat. Go west to center of the forest. Observe my surroundings and enviroment in great detail where ever I am at end of turn.
Oh, and two essences. Cannot go anywhere without those.
LUCK [4] = END
SPD [(3)/2+1=2.5]
LUCK [2]
After crushing his shards, Isin felt a surge of strenght as his physicue grew slightly. Feeling both tougher in body and stronger in punching, aspect mage marched towards the forest. His stride, despite difficult terain brought him almost to the heart of the forest. It was around then, when a bear noticed energetic mage and took offence to his gleefull stride.
While I'm resting, create two force essences.
CMP [1+1=2]
POT [4+1=5]
CMP [5]
POT [5]
Crimson continued his rest and opted to create a few more esenses while he was at it.
Try to walk. If I can, continue forward. Make an essence along the way
LUCK [10]
CMP [3+1=4]
POT [1+1=2]
Witness carefully tried out his new leg. It seemed to be good enough to stand on, though the memory of repair still made mage wince. Yet the trip proved to be short and prise great. Tunnel ended with an pedestal on which floated a single crystal shimering with grey an red. It did not look dangerous, but Witness made another essense just as a precaution.
__________________________________________________________________
A new contester, mage named Kahel the Changer entered through the portal. Changer of temperature to be exact. Ice and fire were just two of many ways one could die by his hand.
__________________________________________________________________
[img]http://s29.postimg.org/fvn48v7jr/mymap5_80.png[/img
Turn 39
__________________________________________________________________
"Seems like I ended quite far from the glacier I intended to go to..."
Not one to ponder on such slight mishaps, Kahel carefully observed his surroundings. Then, feeling slightly underpowered, he created three frosty essences.
LUCK [3]
CMP [2+1=3]
POT [3+1=4]
CMP [6]
POT [4]
CMP [6+1-2=5]
POT [2+1-2=1]
Kahel looked around and saw grass. Lots and lots of grass. There was no ice anywhere in sight, no traces of it. Feeling rather uneasy in unknown land, he crafted some esenses.
James curses to himself. Then speaks through his mech's external speakers to the priests.
"Surrender and I will let you live. I will help you if you help me, I can summon anything you want. You don't have any other options."
Try to recruit the priests.
Also craft two healing essences.
LUCK [8]
CMP [3+1=4]
POT [1+1+1=3]
CMP [1]
POT [1+1-1=2]
The techpriests looked at each other and sighed. Omnissiach did not look favorably on suicides. Dying for a goal was one thing, this was entirely another. "We surrender"
"Heh, foolish bear." Ishin grins.
Take aspect of Voice from the bear to myself and let out fearsome roar.
If that doesn't scare it away: condense aspect of Light all around us into a flashbang between me and the bear while shielding my eyes.
CMP [3+1=4]
POT [4]
Murmur of a spell was followed by a mighty roar, as Ishin stole the voice of the offending bear. The annimal, subdued by such display of power (and quite possibly disturbed by it's suden innability to do the same) ran away.
Two more aether essences.
Another two force essences.
CMP [4+1=5]
POT [4+1=5]
CMP [6]
POT [1]
CMP [1+1=2]
POT [6+1=7]
CMP [1]
POT [3]
Team dimensional explorers continued charging up their power.
The crystal is mine. Take it
Plague mage reached out and grabbed the crystal. He then looked around, and noticing that no traps seem to have activated, looked at the crystal. Which had melted into gray and red liquid that was geting rapidly absorbed through skin. Before Witness could panic, his mind was floded with knowledge abaut various metals, aloys and their properties. As the last droplets dissapeared from his hand, Witness realised that he now knew all he could need to control metals.
{Metal affinity gained}
__________________________________________________________________
(http://s30.postimg.org/vfjxfwoxd/mymap5_81.png)
Name: Etszu the Fleshwarper
Affinity: lifewarping
Description(optional): A tall, gaunt humanoid with unnaturally white skin and a inky black triangle seemingly tattooed on its right hand.
STR=1
DEX=1
SPD=0
END=3
POT=3
This color OK? I am text. This is text.
((This look good?))
Turn 40
__________________________________________________________________
"Lovely. I'm James McKenzie, your new commander. What are your names and ranks?"
Put my new allies on the mech's shoulders and exit the lake.
Summon two more healing essenses.
CMP [1+1=2]
POT [1+1+1=3]
CMP [2]
POT [1+1+1-1=2]
LUCK [10]
I am Abnightus and he is called Haxtes. We are both techpriests. Replied the man held in mechs left hand. They both sighed in relief when thei returned to relative freedom atop the shoulders of mech. The legs were surprisingly enough freed from the mud by the time spent floating an had yet to sink back so far as to be unrecoverable. Few steps brought the machine to the shore where hundrets of parts lain scatered.
Deciding that grassland is not to his liking, Kahel goes in the random direction, hoping to find something of interest. Two essences if nothing dangerous happens - need to be prepared.
ROLL [4]
SPD [(4)/2+1=3]
LUCK [6]
CMP [2+1=3]
POT [2+1=3]
CMP [6]
POT [4]
Kahel, being an practical minded tourist (as practical as a tourist can be) decided that adventure can be found here no lesser that those atop mighty glaciers. He spun on his right leg three times with his eyes closed and wandered off in a straight-ish line. Then, after no more that five minutes Kahel stoped, becouse mage noticed that he was now waist deep in water. Deciding that this was not the adventure he was looking for, Kahel just crafted a few more essenses.
Create three essences. Travel to the heart of the forest. There have to be something interesting around.
CMP [1+1=2]
POT [4]
CMP [2]
POT [5-1=4]
CMP [4+1-2=3]
POT [3-2=1]
LUCK [1]
Happy with his progress Ishin continued onwards in search of the forest heart. It took him a while, so the mage made a few essenses while on the way there. In the end, the casual stroll was interupted as the heart of the forsest found Ishin. "You dare steal the voice of nature? Then you shall be punished acordingly." As aspect mage turned around he was greeted by a treant seemingly over three meters in height, scorn apparent on its mossy face.
Two more aether essences.
Continue to rest. At the same time, create three force essences.
CMP [3+1=4]
POT [3+1=4]
CMP [1]
POT [4]
CMP [1+1=2]
POT [1+1=2]
CMP [6]
POT [3]
CMP [1+1-2=0]
Meditation continues. Apreciating the quiet of surrounding area Crimson relaxes enough to fizzle the last essense.
Hmm, never knew of metal magic. Try it out on some object. Shoot a metal spike at something.
CMP [2]
POT [4+1=5]
There were some annoying wisphers at the back of his head, but Witness knew better than to listen to such things. With a snap of fingers and commanding word, the spell shaped to shoot a metal spike. Immedietly, all of mages veins and arteries bulged out, several bursting from pressure as the spell tried to use the only metal it could find. "How did you manage to survive before meeting us?" 117 asked while repairing the damage.
Walk to the north into the light forest, create a lifewarping essence
SPD [(5-1)/2+1=3]
CMP [5+1=6]
POT [3+1=4]
Etszu, unlike so many others did not linger after exiting the portal. There were trees to the nort that could provide cover. The others most likely had been here for a while and had some fairly strong spells out. Hide now, own weaklings later. preparation for his own magic were also in order, a precious essense of fleshwarping rested in the hand of the mage.
__________________________________________________________________
(http://s29.postimg.org/sdj358347/mymap5_80.png)
Turn 41
__________________________________________________________________
James exits his mech and locks the hatch and descends the ladder.
He loots David of his stuff. He gives Abnightus the shapeshifting glass weapon, he gives Haxes the monomolecular stick, and he gives them both their pants back.
Then he orders both the Techpriests and Grundar to install the jetpack.
Then craft 2 summoning essenses.
-snip-
LUCK [3]
END [6]
LUCK [3]
SPD [2+1=3] vs DEX [5]
James unloaded techpriests next to the unasembled jetpack and exited his mech to look around. David was there, quite dead and it seemed that he was so for quite a while. A pitty, but his items were now free for taking. Grundar was loyaly standing guard over the parts. Techpriest seemed rather relieved to be back on solid ground again. They picked up the weapons with slightly conserned look in their eyes, Abnightus trying to figure out what the hell that glass contraption was while Haxes was trying to figure out just how sharp this stick was. Noticing that James was distracted by speaking to some other guy, he decided to test it out on the mage that brought him here, yet timely shout from Etszu allowed James to easily dodge the attack.
-snip-
Meanwhile, Etszu make 2 or so more FW essences.
CMP [2+1=3]
POT [2+1=3]
CMP [4]
POT [5]
Etszu, after warning James of incoming stab prepeared a pair of fleshwarping essenses. It seems that the pair have just volunteered to help him with experiements.
"You dare steal the voice of nature? Then you shall be punished acordingly."
"You are mistaken, I don't steal, I borrow. Everything one takes from nature will eventually return. But worry not, I will return the voice once I leave this part of forest.
But it sure has been long time since I last time saw a treant. How I can help you?"
Calm down the treant and offer assistance.
IF it tries to cause me physical harm THEN
Take aspect of Edge from blades of grass and leaves.
Cut its legs off with stolen Edge.
Run away to north east.
LUCK [1]
SPD [5] vs [1] vs [4]
CMP [1+1=2]
POT [3]
SPD [1] vs DEX [5]
SPD [5] vs DEX [1-1=0]
STR [5+2=7]
END [6]
"You can help. By dying and leaving your body here for the forest to feast on."
With these words ent attacked, bear following after. Well, the bear was much faster, so it was the ent who lagged behind, yet bestial speed was no mach to the speed of the mage. Ishinn conjured a spell to capture the edge of grass, yet for some reason, maybe the hurry, maybe the fear, but all the spell managed to do was to turn Ishins hands into sort of dense papyrus. Baffled by this change aspect mage sidesteped attack of the bear by turning his back towards the ent and tested out how exatly it feels to get hit by a log firsthand as a result. The punch was strong enough to send mage flying, yet fear induced adrenaline overload managed to keep Ishin concious.
Let's try another affinity sensing spell on the abomination. Then make another aether essence.
CMP [4]
POT [6+1=7]
CMP [5]
POT [6]
Jase once again atempted to discover the secrets abomination possessed. Once more he crafted a spell to look through afinity and once more he found nothing but remnants of psychic powers. At least it wasn't so traumatic this time. Contemplating just how thorroughly he managed to erase this mind aether mage made another essense.
"Ops. Seems like walking with closed eyes isn't the most practical solution..."
Climbing out of the water, mage observed landscape near its shores.
If I notice vortex, walk in the direction of the forest, avoiding it. If castle - well, every tourist must visit one. Else, flip coin. If situation is safe, prepare even more: craft two additional essences.
LUCK [4]
SPD [(5+1)/2+1=4]
CMP [3+1=4]
POT [6+1=7]
CMP [5]
POT [4]
Kahel opened his eyes and looked around. There was a stoem in the southwest. Looked nasty, geting wet by lakewater was one thing, but getting wet from rain was as annoying as it was chilly. Not wanting to deal with this, temperature mage marched out towards the forest. Leaves should act as an umbrella well enough. But mabye all this water he was seeing here was a sign, Kahel pondered as he walked. Mabye he was in the right place, just at the wrong time and he should create a glacier. The train of thought was rapidly removed from track as another mage flew by Kahel.
I'm not yet in my best condition so more resting. Also another two force essence.
(fix'd)
CMP [6+1=7]
POT [5+1=6]
CMP [6]
POT [6]
Rest seems to be doing good for Crimsons body and mind, as he managed to cast some powerfull and precise essenses. It almost seems a waste for them not having been spels.
Ow.
Go out and explore! I'm done here, I think.
LUCK [9]
There were several more traps between the place where tunnels roof had caved in and where actual exit was, yet his newfound power over metals combined with his modified eyes warned witness of all unwanted surprises. He emerged from a stairway consealed even in the alien grassland. It was time to move on.
__________________________________________________________________
(http://s28.postimg.org/6hw40t2nh/mymap5_9.png)
__________________________________________________________________
Sorry for the wait, my internet just died for a day for some reason.
Turn 42
__________________________________________________________________
Two more aether essences.
Pray to the Gods of Creation... then create three force essences.
CMP [3+1=4]
POT [5+1=6]
CMP [3]
POT [4]
CMP [3+1=4]
POT [1+1=2]
CMP [1]
POT [4]
CMP [4+1-2=3]
POT [5+1-2=4]
Duo continued pooling their powers. A prayer to gods of creation was left unanswered.
Ishin stands up and feels his ribs. That fucking hurt! And his hands, just how he managed to do that...? But he has no time to worry about that.
"Well fuck you then and fuck your forest!" he yells.
Gather aspect of Heat from the air (not from burning treant if Sarrak is faster than me) and BURN the bear! All essences in.
"Hey you mage there! Wanna burn down a forest with me?" Ishin asks Kahel.
"Um, sorry? Burn the forest?"
Startled Kahel paused for a moment, then, finally noticing the raged nature servants following his new acquaintance, signed:
"Well, suppose glacier has to wait..."
Change the temperature of the...treant to a whooping 400°. Or more. (Ranged, +3/+3 from three general essences and +1/0).
SPD [5] vs [5+1=6] vs [3] vs [6]
SPD [2] vs DEX [6]
CMP [6+1+3+1-1=10]
POT [6+3+1=10]
END [6]
END [6]
END [5]
Bear and Kahel were first to react, bestial instinct and wiardly insight rivaling eachother in reaction speeds. Bear atempted to maul Ishin, still angry abaut it's suden voice loss, but mage easily dodged clumsy paw strikes by taking a step back right into some tree branches. Kahel meanwhile focused on incoming treant. Changing temperature was not a dificult spell by anyones standarts, many wiards actualy used it to heat their lunch. Yet it did not make it any less deadly.
With a flash, treant turned into smoldering charchoal statue of itself, as suden blaze ate up all the oxygen in the area and released carbon dioxyde in explosive ammounts. Kahel was taken off his feet, falling flat on his back and remaining not much worse for wear. Bear just fell flat on it's stomach and sufered no damage from the blast. Ishin, tangled in branches faced full power of explosion, suffering some face burns, although his robes protected the rest of his boddy.
{Oxygen scarse in the area. -1 To physical rolls}
"Grundar, kill them."
Order Grundar to kill them.
Fill their hearts with scar tissue. Should be just at easy as the lungs, but much quicker. Use a healing essense.
Get back in my mech.
"I will assist you, acquaintance. Just leave him alive. Test subjects are always good. So is biomass, for that matter. But living is better than dead. Less... mess later on."
Etszu Lifewarps the person who attacked James at range(-1), causing their limbs to reform. Badly. (And painfully, as it is with Fleshwarping.)
SPD [4] vs [2-1=1] vs [1+1=2] vs [4+1=5] vs [4]
{And here I remembered that Grundar has same color scheme as Etszu. Grundar is red/green from now on}
LUCK [6]
SPD [6+1] vs DEX [4]
STR [1+1=2] vs END [2]
SPD [4] vs DEX [2]
STR [3]
CMP [3+1+1-1-1=3]
POT [1+1+1+1=4]
SPD [5+1=6] vs DEX [2]
STR [3]
END [2+1]
Abnightus pressed a random button on the glass cube and it transformed into a glass pyramid. Not wanting to experiement further with very dangerous oponents nearby he rushed and tacled James to the ground. Yet this suden change of positure with a body he was not yet used to rendered his strikes puny and James was left unharmed. Grundar jumped to help his master and bashed Abnightus in the head, weight and enchantment of mace rendering techpriest unconcious.
James atempted to kill Abnightus for good by rendering his heart useless, but his spell failed to find the organ buried so deep inside flesh, away from the eyes of mage, and created a large unsightly scar on techpriests chest. Plans to run towards his mech were thwarted by weight of unconcious body on top of him. Haxes, not wanting to give any time to the newly arived potential ally of sorceror they tried to kill, stabed Etszu in the chest, his absurdly sharp stick piercing through skin and half of a rib. Fleshwarper, taken by unexpected pain could not retaliate.
__________________________________________________________________
(http://s24.postimg.org/jdean6uol/mymap5_9.png)
__________________________________________________________________
Sorry abaut the delay guys. As said in previous post, I blame beer and suden freedom of student life.
Turn 43
__________________________________________________________________
Heal Etszu.
Escape from under Abnightus using the staff for leverage.
Get the glass weapon, try to form something useful, and attack any traitorous techpriests who are still fighting.
"Thanks, acquaintance."
Etszu Lifewarps the person who attacked him, causing their limbs to warp back into their body.
If the attacker is incapacitated, Etszu chuckles and smiles, charging another FW essence.
SPD [2+1=3] vs [2] vs [1]
SPD [1+1=2] vs DEX [5]
CMP [5]
POT [6]
STR [5+1=6]
LUCK [7]
SPD [5] vs DEX [3]
STR [3]
END [1]
CMP [1+1=2]
POT [5+1=6]
CMP [1]
POT [6]
Haxes, having dealt with one wizard turned back to kill another. Even pined under a body, James managed to dodge the clumsy attacks and throw Abnightus off using the staff as leverage. Just as he roled out of reach of Haxes, healer used his power to repair damage done to Etszu and grabed onto the glass pyramid. A button press made a long column of glass extend from the base of the pyraamid, making it look like a spear with heaily oversized spearhead. Undetered by it's look, James stabed Haxes in the stomach, techpriest doubling over in pain.
Etszu threw a retaliation spell at Haxes, extremely angry for the pain he had caused. But just as he pointed his hand forward to guide the spell, Haxes doubled over from spear wound, and the spell meant for techpriest hit Grundar. Immedietly, both of trolls arms crushed themselves back into his body. Knowing that this is something that he would probably need to undo, Estzu made a fleshwarping essense.
"A bit too much power, don't you think?"
Condense aspect of Heat from the air into the bear! All essences in.
"Kah.. Seems so..."
Wait for bearroasting to occur. If, somehow, my fellow mage fails - freeze bear's brain by applying -60° to its head (use chaotic and normal essence). Otherwise, get up, dust off - and create two essences to restock.
SPD [6] vs [4+1=5] vs [5]
CMP [6+2=8]
POT [3+1-1=3]
CMP [1+1=2]
POT [4+1=5]
CMP [5]
POT [2]
Ishin ccondenced the heat from the immediete area, frying the bears brain. The beast just fell where it stood, it's eyes bulging out, and steam coming out from it's nose and mouth. Temperature of surounding area decreased by what felt like 10c. Kahel, not needing to wory abaut any immediete threats crafted a pair of temperature essenses.
Still pooling power. Three force essences for this round.
Another two aether essences. And maybe a prayer to the god of the Aether if there is one.
CMP [6+1=7]
POT [7+1=7]
CMP [1]
POT [2]
CMP [6+1-2=5]
POT [5+1-2=4]
{The god of dice disaproves of your heresies}
CMP [2+1=3]
POT [2+1=3]
CMP [1]
POT [2]
Crimson and Jase continued pooling power. Crimson also managedd to create an essense of exceptional power, albeit chaotic in it's nature.
__________________________________________________________________
New mechanics
Every time you pray a LUCK roll is done to determine existence of god. If the reoll passes, another is done to check if the god cares abau your prayer. You can pray any ammount of times to an existing god and get a new roll for each prayer. If god does not exist, praying does not reroll for existing. You will not be told what was rolled. There are gods in the game, on the map, hidden. Calling to them will require shards.
Shards have gained new fuction:
Shattering - you can shatter any number of shards for random results. You may get an artifact, blessing, curse, familiar, attacked by somthing, or you may triger some dormant power, say, a dormant god.
__________________________________________________________________
(http://s24.postimg.org/jdean6uol/mymap5_9.png)
Turn 44
__________________________________________________________________
"I'll be nearby. Need to be sure that I'm not near those obelisks when testing something."
Move near a mushroom tree so that it is in between me and the obelisks. Now, shatter one shard and see what happens.
Two more aether essences.
LUCK [3]
CMP [3+1=4]
POT [6+1=7]
CMP [4]
POT [4]
Jase continued his meditation as Crimson got up and wandered off to experiement upon magics of this plane. Carefully, he broke one of his crystals and allowed magic inside to escape and mix with natural energies of the suroundings. Shards of crystal mixed with spores of mushroom forest in a vortex, eventualy forming a ball of lose spores with ocasional crystal shard mixed in. This spore wisp seemingly entirely in harmony with the suroundings started floating away, completely ignoring Crimson.
"The name is Ishin the Chameleon, nice to meet you. The pests... well, I just stole voice from the bear that was bothering me and for some reason the treant didn't like it. And it did make me mess up my spell..." Ishin says looking down at his hands.
Touch grass with my hands and move Plant aspect back to grass.
Travel with Kahel.
-snip-
Go further into forest with my new companion. Be prepared, but if nothing happens - craft two essences for the later use.
CMP [5+1]
POT [2-1=1]
LUCK [2]
Two mages quicly befriended eachother, bonding over recent fight and history of magical accidents. Ishin atempted to return aspect of plant back to the grass, yet the grass semed reluctant to become more plant than it already was. The spell lacked power to force the aspect on the blades of grass. Soon, duo headed out deeper into the forest, Kahel leading the way, in search of whatever that was guarded by the treant. They were most certainly getting closer, as they found duo of treants, both very angry for what happened to their kin.
"Oh dear. Truly sorry about that. To be honest, I'm not sure how healing would interact with my magic, seeing as I didn't technically harm him, just changed his shape. I will attempt to undo my mistake and then some, when both priests are incapacitated, hopefully alive. May I have the bodies?"
If Haxes is still active, Warp his legs back into his body. Don't miss, this time. That would be bad.
If Haxes is, or is rendered, incapacitated, Warp Grundar a new set of four arms, using a FW essence.
"Don't worry Grundar, I'll have you fixed in a moment."
take the sharpened stick from Haxtes.
Charge 3 healing essenses.
If either techpriest is still fighting then stab them with the spear. If they're both incapacitated then execute them and get shards.
CMP [6+1=7]
POT [5+1+1=7]
CMP [3+1=4]
POT [1+1+1=3]
CMP [4]
POT [6+1+1-1=7]
CMP [6+1-2=5]
POT [4]
James unceremoniously stabbed both techpriests in their heads, his medical knowledge being used in determinig where exactly to stab. Etszu, meanwhile, was working on fixing his earlyer mistake. Yet the soul of a researcher could not be stoped, fleshwarper could not resist the temptation of adding something experiemental. Where two arms had once been there were now four tough apendages. Yet working in unknown could also be seen, as two of the arms had talons instead of fingers, sharp and dangerous and entirely useless in manipulating anything unstabable.
__________________________________________________________________
(http://s24.postimg.org/jdean6uol/mymap5_9.png)
James MacKenzie:
1+1(buff) str
1 dex
1 spd
3 end
3 pot
+2 CMP
Healing affinity
Summoning affinity
Nature runes on back: Can sense and communicate with the tree and nearby plants, and can use plant's life force to improve pot rolls.
Dragonbreath of wind. Cooldown of 3 turns, can conjure mighty winds (strength determined by POT roll)
Seed of mind control healing: will trigger upon being mind controlled. 15/15
4 shards
Omnicube 3000: A glass cube 1 meter across covered in buttons, covered in possibly decorative gears and glowing with an internal light.
{Luck enchantment: +1LUCK when using omnicube, damaging omnicube requires to overcome a LUCK roll}
{Eternity: Repairs self until Eternity runs out.}
Known forms:
-Coffin shaped stasis pod
-Powered Armguard (+1 strength stat) (current form)
--Shoulder mounted helicopter blade
--Small full auto crossbow (comes with 8 glass bolts)
--Small chainsaw
-Winch, includes chain and hook, and spike to stick in ground
-Shield
-Large crossbow with glass arrow
-Chainsaw
-Excellent shovel
-Brittle sword
-Sphere
-Pyramid (unknown combo)
--Spear with pyramid tip
-Giant pencil sharpener
-Gigantic mug
-Gigantic bowl
-Weights that are heavier than normal
-Explosive self destruct
Coral staff of +1 pot
Ornate adamantine armour of +2 aether defense
Amulet of magic defence, looks like a 3d puzzle
Glass ring of +1 luck, has a snake on it
Ring of regeneration
Gold ring decorated with an emerald (Enchanted to make summoning spells only target unwanted and abandoned items)
One way smokescreen torch
Healer robes
Round glasses
Porcelain tea set
Lahtel Beer (a very strong drink)
Omnicube 3000 instruction booklet (translated)
Puzzlebox full of gems
Sturdy walkie-talkie
Bone saw
Book of crafts
Grundar:
Troll
Luck roll: 7
3 str
0 dex
0 spd
3 end
0 pot
Regeneration
Spiked steel mace of minor paralysis
Monomolecular wooden spear
Wooden shield of +1 ranged defense
Ornate adamantine armour of +2 aether defense
Amulet of magic resistance, looks like a 3d puzzle
Sturdy walkie-talkie
A lot of healing items
Fireplum tree:
2 story building made from living plum tree, sentient, minor shape changing
-Covered in spikes
-Covered in flaming blossoms, red and yellow leaves
-Has a table and chairs inside, also covered in spikes
-Immune to fire
-Amulet of magic resistance
Nearby Fireplum sapling
A few nearby plum trees
Overgrown plants
Ring of trees
A few craters
A pile of sand
Pit full of everburning magma with steel cauldron
Dissassembled adamantine jetpack for mech, + assembly tools and crane
David's grave
Endlessblaze's grave
Wooden box containing:
-Chalk shovel
-Tiny flimsy iron shovel
-Rusted iron shovel
-Rubber knife
-Needle with useless enchantment
-Empty gas grenade canister
-Lead cube
-A few small steel cubes
-Soft stone
-Broken adamantine jetpack
-Tinfoil hat
"Sorry about that, I'll try to not let anything like it happen again. Feel free to do whatever with those two bodies."
Summon a shovel, then dig a grave for David at the base of the tree. Try to communicate with the stubborn silent tree to see how it's doing.
Turn 46
__________________________________________________________________
"Sorry about that, I'll try to not let anything like it happen again. Feel free to do whatever with those two bodies."
Summon a shovel, then dig a grave for David at the base of the tree. Try to communicate with the stubborn silent tree to see how it's doing.
CMP [3+1=4]
POT [5+1+1=7]
LUCK [2]
LUCK [2]
After hearing out Grundars comments about how "your hunting targets have improved boss" James remembered his now dead partner and decided that he deserved a proper burial. Yet fate seemd to mock his choices, as showel that apeared before him was made entirely out of chalk. Further atempts to reach out to the treehouse result in tree part of the treehouse growing spikes.
"Well, we are better leave for now. Which way? I'm thinking about investigating that whirlpool to east from portal, it is unnatural."
Making essences, two of them. Ponder about my papyrus hands, any benefits or problems with them?
Traveling towards the whirlpool with Kahel.
"Good enough."
Two essences while travelling.
CMP [4]
POT [1]
CMP [4]
POT [5]
SPD [(5)/2+1=3.5]
LUCK [6]
CMP [3]
POT [6]
CMP [5]
POT [6]
SPD [(2+1)/2+1=2.5]
Kahel and Ishin, deciding that further exploration of the forest might be somewhat unvise, decide to investigate unnatural whirpool in one of the lakes. Ishin, despite minor injuries managed to be the faster one, though he adjusted to Kahel as not to leave newfound friend behind. Aspect mage took the time to inspect modifications of his newforged hands. It seemed that there was some loss of felling touch, and they would probably burn better than flesh, though they did not feel pain and were just as strong.
Searching for a suitably large tree, Etszu make 3 more FW essences.
LUCK [4]
CMP [5+1=6]
POT [5+1=6]
CMP [3]
POT [1]
CMP [1-1=0]
LUCK [9]
END [4+1=5]
There were some tall trees in the forest, but none particularly massive, all but unsuited for Estzus goals. Deciding to take abreak from walking and breaking out some spellcasting Estzu opted to craft some essenses. First two came out okay, although second one was rather faint. Third exploded between fleshwarpers arms, hiting unfortunate mage in the chest, warping bone and flesh. used to the process, Estzu managed to remain concious enough to inspect the result. And the result was surprisingly usefull, as his ribs had fused into a solid shielding mass of bone that now covered his chest. So what if skin was now under the bone, it's not like it was damaged in any way.
Two more aether essences.
For something a bit different, extend my left hand out then try to create a solid (-1) force spear.
CMP [4+1=5]
POT [1+1=2]
CMP [5]
POT [1]
CMP [4]
POT [6+1=7]
Jase continued meditating while Crimson continued experiementating. From movement of air he crafted a solid spear of force. It was entirely weightless, yet it was able to get force of users hands through to the target, and the tip was as sharp as if it was steel.
__________________________________________________________________
Chaos sorceror Chrisicus Romanticarnus entered through the portal. He would had much rather apeared near the stolen Titan, but warp was fickle and even mysteries of Tzeentch were faint here. This would be a difficult task, but rewards would be well worth it.
{If you want your collor changed just say to which one and it will be done}
__________________________________________________________________
(http://s7.postimg.org/qyu1s7j6j/mymap5_81.png)
Turn 47
__________________________________________________________________
Two more aether essences. Need more POWAH! Also, it'll be nice to have a stockpile so I don't have to do this again anytime soon.
With that done, three force essences.
CMP [2+1=3]
POT [4+1=5]
CMP [1]
POT [3]
CMP [3+1=4]
POT [1+1=2]
CMP [2]
POT [3]
CMP 5+1-2=4]
POT [2+1-2=1]
Crimson, spear of fore in hand, returned next to Jase to meditate and pool power.
Try to sense what the tree's angry about and why it's acting this way. And try to convince it to retract it's spikes.
Summon an iron shovel. Craft summoning essence.
LUCK [5]
CMP [2+1-2=1]
POT [5+1+1=7]
CMP [6]
POT [6+1+1-1=7]
The tree seems to be upset abaut James close proximity to it, as mage is both capable of siphoning away it's life force and is a living trouble magnet. It refuses to retract the spikes.
James atempt to summon an iron shovel is technicly successfull. It is a shovel and it is made of iron. It is also 20 cm in size and thinner than a leaf of paper. With nothing better to do, healer summons a essense.
Go and investigate the warp in this area. It is always a must for the non-insane sorcerers of Tzeentch
LUCK [6]
Christicus focused on his leftover connection to the warp seeking it's source. It apears that reality thinned a bit in an area to southwest.
"Hmm. Useful."
Etszu searches for a tree that might have an expansive root system, or a parasitic tree, if there is one, while making another 3 LW essences.
LUCK [2]
In search of a suitable tree Etszu himself was found. A pair of treants emerged from the forest with astoundingly little noise.
What is this?
One of them spoke.
Could it be that those two were merely the first of many?
Asked the second. After these words they both focused their eyes on intruding mage.
Name your purpose here, outsider, or begone.
Make two aspect essences. Dodge the vortex by going to the nother west coast of whirlpool lake.
Follow my fellow mage to the northwest of whirlpool to study it with great care (oh, and search for loot on the coast while I do this). If I have some time left - an essence.
SPD [(5+1)/2+1=4]
CMP [5+1=6]
POT [2]
CMP [6]
POT [2-1=1]
SPD [(6)/2+1=4]
LUCK [8]
CMP [5+1=6]
POT [1+1=2]
Ishin and Kahel, not wanting to see the arcane sstorm from closer up, opted to move away along the coast. On the way, Kahel noticed a strange plant growing in the water just a few meters away from shore. It looked like a lily with purple beries instead of blossoms.
__________________________________________________________________
(http://s9.postimg.org/wtkajc1a7/mymap6.png)
Turn 48
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I guess I have to go there.
Go over to the southwest warp thing
SPD [(6)/2+1=4]
Chrisicus rushed forth towards faint warp signal off in the distance. Storm had moved, but warp sorceror managed to maneuver around it without slowing down. When Christicus stoped for a while to catch his breath, he had allready beaten over half the distance, waching for signs of warp taint from atop of a grassy hill.
"Others? I know no others who have entered here. As for I, I merely wish to unite the forest all as one. If I have overstepped, I am sorry. It is your forest, after all."
Etszu charges another 3 Essences while he talks to the Treants, and sits cross-legged at the base of the tree.
CMP [6+1=7]
POT [2+1=3]
CMP [3]
POT [4]
CMP [3+1-2=2]
POT [6+1-2=5]
LUCK [2]
Estzu started making essenses while treants started discusing legitimacy of his claims.
"So he claims that he comes in peace"
"And that he wants to unite the forest. What do you think he means by that?"
"He doesn't look like a druid, yet we should not be too hasty. We are suposed to protect the forest from those that would harm it, not to deny access to practicioneers."
"Hold on, the magic he uses, it seems familiar somewhat. I think I have seen it before, long ago."
"By Gaia! It is fleshwarping, the very same power that was used in ancient wars to send abominations against us. You shall not leave this forest alive, outsider."
Remind the plum tree that I grew it from a tiny seed. And that I have never used any of its life force. And that I could use my healing magic to restore any life force I take, and that I will heal any damage it ever takes. Make sure it knows that I'm on it's side. Ask if there's anything it wants or needs, then ask if it still wants me to leave.
Summon a proper iron shovel using the +1/+2 essence. Then craft 2 summoning essences.
LUCK [4]
CMP [1+1+1=3]
POT [3+1+1+2=7]
CMP [4]
POT [4+1+1-1=5]
CMP [2+1-2=1]
POT [3]
Treehouse reminds James that it was he who twisted it in this unnatural form and that mages in general atract trouble, often fiery, like flowers atract bees.
Fate seems to agree with the treehouse, as the iron shovel that apeared before James was rusted beyond uselessness.
Two more aether essences. The time of reckoning is soon.
Create three more force essences.
CMP [5+1=6]
POT [6+1=7]
CMP [1]
POT [6]
CMP [1+1=2]
POT [6+1=7]
CMP [2]
POT [6]
CMP [3+1-2=2]
POT [4+1-2=3]
Crimson and Jase continued their meditation.
"Could you happen to know a little about plants, my friend? It seems that I found an interesting specimen..."
Strange plant obviously required careful investigation. But it also seemed to be close to whirlpool... So, Kahel studies whirlpool and the plant from afar, deciding if creating an ice path to the latter would be a wise idea.
"Could you happen to know a little about plants, my friend? It seems that I found an interesting specimen..."
"My grandpa was a druid, so something might have rubbed on."
Make two Aspect essences.
Assist Kahel's studies with my meager knowledge of plants.
Consider consequences of manipulating aspects of essences I have created.
LUCK [10]
By Kahels profesional tourist opinion, creating an ice path towards this particular whirpool would be both easy and safe, due to its almost unnaturaly small diameter. It was deep enough to hide exact depth from this angle, yet it did not seem to extend all that far outwards.
CMP [4+1=5]
POT [5]
CMP [6]
POT [6-1=5]
LUCK [9]
After crafting a pair of essenses Ishin had a look at strange plant Kahel had found. And recognised it immedietly. A rare species of a magical plant that grew on edges of lakes in places where there were great ammounts of ambient magic. A plant named Hlamodysa, eating a fruit from such plant would allow one to breathe underwater for an hour.
Using Aspect powers on an essense woud likely allow one to change nature of magic, say from aspect to temperature or back. It would also be possible to change from POT to CMP and back. Most of the time, it would be easyer to make a new essense.
__________________________________________________________________
(http://s13.postimg.org/sn6e0afiv/mymap6.png)
Turn 49
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Continue onwards to the warp thing
SPD [(5)/2+1=3.5]
LUCK [7]
As soon as Romanticarnus steped on the final hill, it became obivious for him that warp was certainly involved here. Salt fields were something he had not seen before, but the fleshy growth up ahead looked like something of Tzeench, though somewhat too uniform. Probably the consequence of locked away magical plane. Sorceror could feel warp powers seeping through from the field of tongues, seeking out the source proved easy. A warp rift, barely few meters in size, was spewing out power of immaterium.
"Oh dear. Really? I would leave peaceably, if you would let me, you know. So be it."
Etszu Warps their eyes/light spots/whatever they use to see into nonexistence. 2 essence.
((How big are these things, anyway?))
SPD [5] vs [1-1=0] vs [5-1=4]
CMP [6+2=8]
POT [4+2+1=7]
Estzu was first to move, his usual speed increased by adrenaline that is caused by pair of 3m tall trees expresing desire for your death. Using reserve powers he warped away entire heads off the two treants. Being plants, instead of dying treants began trashing around wildly, trying to find offending mage with their long arms.
"You're a very grumpy tree."
Pick a plum from the tree and eat it.
Try to push buttons on the glass cube to make it form a shovel.
Then cast three spells. If I have a decent shovel then create summoning essences, otherwise summon a shovel.
LUCK [9]
CMP [5+1=6]
POT [2+1+1=4]
CMP [3]
POT [1+1+1-1=2]
CMP [5+1-2=4]
POT [2]
After sampling a plum which proved delicious, James dediccated his time to aquiring a ddigging implement. Glass contraption seems to comply for once, as a bit of tinkering later mage held an excelent shovel in his hands.
"Oh it's Hlamodysa! What amazing find! Eating it grants water breathing, and to boot it is very rare, making it very valuable. Man, you are rich now!"
((So eating half of the fruit grants water breathing for half hour?))
"Great. I'll make the path for us now."
Ice path! Add an essence (+POT) and two (+CMP) for solidness.
If successful - go and carefully pick the fruit.
CMP [2+1+2=5]
POT [4+1+1=6]
By Kahels command, water between him and whirpool freezes into huge chunks of ice.The chunks are large enough for a man to stand on without sinking, yet they are somewhat less reliable than a monolithic ice bridge. Nevertheless, they remain in place after a few hard test kicks, allowing Kahel to safely collect four Hlamodysa fruits.
Now for something different, try to apply the mobile (-2) modifier to the force spear I have.
Two more aether essences. And see if I can have the abomination make an essence.
CMP [5+1-2=4]
POT [1+1=2]
POT [6+1=7]
CMP [3+=4]
POT [5]
CMP [4]
CMP [4]
POT [3]
Duo of mages continued their experiements. Crimson atempted to enchance his spear further by giving it ability to move by magical means. While he conjured the spell corectly, mage underestimated power required for such spell and spear barely moved. Jase meanwhile, atempted and suceeded to force the abomination to do something. On command, hideous creature forged it's magical power into a solid reserve form, creating a psionic essense.
__________________________________________________________________
Storm of magic traveled upon same field where new contestants usualy enter. It managed to drain a significant ammount of power before being mysteriously teleported away.
__________________________________________________________________
(http://s21.postimg.org/gm6nb2c2v/mymap6.png)
Turn 50
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"*sigh*. People these days. No sense of manners."
Etszu Warps warps them together, into a limbless blob. 2 essence.
LUCK [2]
STR [3+2=5]
END [2+1=3]
CMP [3+2+1=6]
POT [3+2+1=6]
Before Etszu could utter a word, one of the treants got a lucky hit in, a punch to the chest that lifted mage off his feet and threw him few meters away. Bone plate sufered the brunt of the damage, protecting fleshwarper, and Estzu launched his spell without wasting time to get up. Treants fused together into a blob with four arms and four legs, all perfectly functional, yet independant, as was aparent from how blob tried to run in two oposite directions at once.
Bury David.
craft three healing essences.
CMP [3+1=4]
POT [6+1+1=8]
CMP [5]
POT [5+1+1-1=6]
CMP [1-1=0]
LUCK [4] {Power}
LUCK [9] {Usefulnes}
After giving his ex-coleague a proper burial, James continued his habbit of using out whatever spare time he had making essenses. Errors of the past were not enough to dissuade him, as another essense exploded in making. All around him, plants grew a meter in size, transforming field into a savana.
"Now, time to run at least a semi-detailed analysis on the warp of this area. Now first to see the major powers of the area......."
Do the above. First the warp 'gods' that have the highest influence in the area, also including the major 4 'gods' of the warp. Then what else my character can get from this warp without going mad or being possessed by daemons or anything like the above 2.
LUCK [3]
Romanticanus extended his enchanted senses towards the warp rift, seeking to identify powers beyond it. There was something there, something strange and yet familiar. There could be no doubt abaut it, such orderly hate towards all warp could only belong to the most hated and feared of those that were called chaos gods. Malal awaited beyond the rift, and to deal with Malal was to ask for death.
"Great. Now, what shall we do? With those fruits we could try and go into whirlpool..."
Give Ishin two fruits and... craft two essences while waiting for him to finish.
"Thanks. I think there is something at bottom of this whirlpool. Probably something worth of checking."
Gather Solidness from ground around us (while standing on ice bidge) and Solidify the whirlpool.
CMP [5+1=6]
POT [4+1=5]
CMP [1]
POT [3]
CMP [4]
POT [6-1=5]
LUCK [2]
For a moment, whirpool becomes solid and starts spinning on currents of water that caused it. Then it stops completely and waves start forming at its edges as something rises from underneath. Ring of teeth, each as large as a man and all frightfully sharp, apears around the whirpool.
A sad and very minor success. Attempt to reapply the same modifier (-2) again into the force spear, if that's possible.
Two more aether essences. Have abomination make another essence too.
CMP [6+1-2]
POT [2+1=3]
CMP [3+1=4]
POT [3+1=4]
CMP [4]
POT [4]
CMP [5]
POT [6+1=7]
Crimson was trying hard and failing to not to think abaut various inapropriate jokes. His spear was still floping abaut on the ground, but now he could bend it with his will. Meanwhile Jase continued meditating and training his abomination.
__________________________________________________________________
Sorry for the long(er) wait. I had two exams and still have three coming in next two weeks.
Abomination get's no competence bonus because all of it's experience and intuition was burned away along with it's mind.
__________________________________________________________________
(http://s14.postimg.org/gqa7j6bo1/mymap6.png)
"Goodbye David."
Make Grundar get that box by the lakeshore, and put it in the treehouse. Use it to store my less valuble possessions, to prevent my inventory from becoming cluttered.
Tiny iron shovel, rusty iron shovel, chalk shovel, rubber knife, box of gems, and the stone of eldritch choir go in the box.
glass cube, coral staff, amulet of magic defense, leafy megaphone, and the 2 empty canisters, and the green tea leaves stay with me.
Then try to summon an enchanted weapon.
Then craft a summoning essence.
Try to find a new form for the morph weapon. Try to make that crossbow I saw David using.
Turn 51
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"This... I certainly didn't expect this... What?"
Switch Solid aspect between water and the... whatever the teeth belong to. +1 POT and +1 COM.
"Oh my..."
Prepare to freeze this...thing when it emerges. (Add CMP, POT and two (+1,+1) essenses
CMP [2+1+1=4]
POT [3+1+1=5]
DEX [6+1=7]
CMP [6+2+1=9]
POT [4+2+1=7]
DEX [1]
END [2]
Both mages started panicing and slinging spels wildly as monstrocity rose from beneath the lake. As waves clashed with ice bridge, one of the waves turned solid while a monstrous tooth became soft like jelly. Kahel fared slightly better, or worse depending how one looked. Spell he unleashed froze several teeth to such a degree that temperature diferences made them scap and crumble, yet spell also chiled his fingers.
Jaw to which monstrous teeth belonged to finaly broke through water surface, revealing a throath filled with sharp teeth all the way down to what seemed bottom of the island. It unleashed a monstrous roar, posibly in pain from damaged teeth, and with it, from underwater rose numerous tentacles. Tentacles started flailing abaut searching for whomever was responsible for waking this being up. Ishin dodged the tentacles, but seemingly forgot low friction of ice and slid right off into the water. Kahel, distracted by suden disapearance of his friend, failed to notice incoming tentacle and was flung into the water with few broken ribs.
*sigh*... Maybe meditating first would help.
Create a single force essence then meditate to clear my mind.
Two more essences!
CMP [3+1=4]
POT [2+1=3]
LUCK [10]
CMP [2+1=3]
POT [5+1=6]
CMP [2]
POT [1]
Jase continued focusing his powers, while Crimson chose to think on nature of his spells. He examined what was wrong, discarded what was unneccecery and wove in that which was lacking. He was certain now, failure was impossible.
{Auto success on next spell}
"Goodbye David."
Make Grundar get that box by the lakeshore, and put it in the treehouse. Use it to store my less valuble possessions, to prevent my inventory from becoming cluttered.
Tiny iron shovel, rusty iron shovel, chalk shovel, rubber knife, box of gems, and the stone of eldritch choir go in the box.
glass cube, coral staff, amulet of magic defense, leafy megaphone, and the 2 empty canisters, and the green tea leaves stay with me.
Then try to summon an enchanted weapon.
Then craft a summoning essence.
Try to find a new form for the morph weapon. Try to make that crossbow I saw David using.
CMP [3+1-2=2]
POT [5+1+1=7]
CMP [5]
POT [6]
LUCK [7]
Curents of unreality seem ironic today, though James as he pulled out a needle out of wsirling gate to outer planes. Needle had an enchantment on it as powerful as it was specific. Upon contact, it would erase an object from existence so throughtly that nobody would ever remember it existing in the first place. As long as that something was a dress, worn by a queen of bastard birth, exactly thirty two years of age, if she wore a jade haircomb at the time. Glass artifact experiement was greatly more sucessfull, familiar crosbow shape revealing itself after first button press.
"Ungh. Good to know both of you are still in there, at least. Now, don't run."
Let's get rid of those legs, shall we? 1 +1 pot essence, 1 +1 cmp essence.
If necessary, Etszu moves away from the vortex, while still watching the treants.
CMP [1+1=2]
POT [6+1+1=8]
END [3+1=4]
First thing Estzu noticed after he finished weaving the spell was that world sudenly started tilting. Next thing he noticed was how much his left leg hurt. Lastly, fleshwarper noticed that his left leg was missing. Mage fell on his side, barely retaining enough coherent thoughts through haze of pain for swearing.
......Just sit there and build up an hyper-concentration pattern known around many sorcerers in my usual sector of operations as 'essence'
LUCK [10]
CMP [5+1+4=10]
POT [2+1+4=7]
When Romanticanus began creating a focus for his powers, he noticed an interesting phenomena. Shreds and pieces of the warp sliped through the warp rift into the essense he was making, resulting in an exceptionaly powerfull creation. With sadness, chaos sorceror deduced that continuing to cast spells in the vicinity of gateway to immaterium may not prove as beneficial second time.
__________________________________________________________________
(http://s14.postimg.org/gqa7j6bo1/mymap6.png)
Turn 52
__________________________________________________________________
Pocket the needle. Never know when I might need it.
Get in my mech and run over to help those two mages fighting the monster.
"Why don't you pick on someone your own size?"
Cast a diagnosis spell on the monster, to find out what type of monster it is, and most importantly it's weak point.
Fire the mech's autoaiming laser cannon and autocannons at the monster's weakpoint. Shoot it even if I can't find a weakpoint.
SPD [(4)/2+1=3]
LUCK [5]
DEX [6]
DEX [4]
Seeing a lake sprout massive teeth and hundredths of tentacles would be a cause for concern in a dream. In a land of magic, one does not have luxury of waking up from such sights. James did not want to wait until something more emerged from underneath the lake and moved in with heavy guns of his mech. Atempt to modify a cantrip spell often used in diagnosing patients returned info that whatever it was, it felt pain of losing several teeth recently.
Armed with knowlege that whatever that is, it can feel pain, James fired all guns at the creature. Lazer cannon shatered Ice bridge and burnt several of the tentacles betwen mech and the mouth in the lake. Autocannons shot apart few more tentacles. All in all, over a third of tentacle mass obstructing shots to the mouth weere destroyed. Several pannels indicate that Core is at 80% power and regenerating at 5%, with 90% autocannon ammo remaining.
Try to get closer to the icy road. Try swimming to the shore - ice may provide some protection for my already-damaged body.
END [1]
LUCK [7]
Kahel could feel his lungs burning with pain as pieces of bone presed against them, but he kept swimming. Ice bridge was close and water was full of tentacles. To stay was to risk death. Just a little closer. Temperature mage was only an arms reach away from the bridge when bright ruby beam destroyed it. Shock and exhastion proved too much and Kahel passed out. Luckily, human bodies are light enough to float and beast was moving around enough to casue waves to gently push mage towards the shore.
Two more essences.
Success is at hand! Apply animate master modifier into my force spear.
CMP [3+1=4]
POT [5+1=6]
CMP [4]
POT [3]
CMP [Autosuccess]
POT [Autosuccess]
Jase continued meditating, while Crimson rose from his thoughts. So many ideas, so many truths revealed. But to act upon one was to discard all others, as they would prove disastrously distracting during casting. By his words, spear of force sprung upwards and started sailing gracefully through the air. At a simple command it changed to a glaive, then halberd, then naginata. A masterwork weapon by any standart.
{Gained Knowledge of Annimation. +1CMP when using Mobile/annimate enchantments.}
Climb back into the ice bridge and run to beach. Calm down and make two essences while others unleash the big guns.
LUCK [1]
END [6+1=7]
LUCK [5]
SPD [5]
Ishin tried to get back to the bridge, but just as his coleague, didin't make it before bridge was destroyed. A large chunk of ice fell on the mage, forcing him underwater, yet othervise causing no harm. During involuntary dive, Ishin managed to see mass of tentacles floating around, with no clear end or begining. It was all motivation he needed to hastly swim all the way to the shore.
"FUCK THAT HUR-*ahem* That just won't do, will it. I rather need that leg."
Etszu warps a new leg from the stump of his old one.
CMP [6]
POT [6+1=7]
END [4+1=5]
Estzu hastily chanted the spel to recreate lost leg, fear of bleeding out and pain induced adrenaline high forcing him to overdo the spell. From the stump a black mass emerged, growing, expanding, finaly shaping up into a leg that wouldn't look out of place on a dragonblood. great claws for fingers ashured that no shoe would last a day, but with thick scales covering every inch of the leg, it was hardly a problem. Pain caused by regrowing a leg, specificly all the nerves in the leg caused a new wave of pain for fleshwarper, though that was hardly the problem compared to encroaching eldrich storm.
Run east
SPD [(6)/2+1=4]
Romanticanus moved eastwards with all haste he could muster. Even dealings with pleased warp Gods could have outcomes worse than death, dealings with Malal hardly ever resulted in anything else. Hills were covered with sand and tall brown grass when sorceror stoped moving.
__________________________________________________________________
As my exams are finaly over, I can update more offten! Now, I will be updating on wednesdays and saturdays. Due to time zones, it may be thursday/sunday for some players, but for now, updates can be called regular once more.
__________________________________________________________________
(http://s7.postimg.org/n5jo0xrnv/mymap6_1.png)
Turn 53
__________________________________________________________________
Looking at the storm, Etszu speaks. "Oh dear, you two just stay here and try not to die in the incoming storm, alright? I'll be back once it passes. Don't try and run, though. I'd be very displeased"
If there is time before the storm arrives, Etszu Warps roots onto the Treant(s), binding them in place."Flesh for the Flesh Tree."
Etzsu moves out of the way of the storm, keeping a watchful eye on the Treant(s).
LUCK [1]
STR [2+2=4]
END [4+1=5]
Estzu, confident in his ability to outrun the mythical winds, remained stationary, waiting to see where the unpredictable storm would move next. This seemingly intimidated the storm, as it retreated back the way it came. Fleshwarper did not have the time to gloat, however, as what probably was the stealthyest treant in the forest managed to aproach mage from behind and throw a hearty punch to smash any illusions of grandeur. Estzu himself was considerably less smashed, suffering no real damage, and readying himself in a combat stance.
"Get out of here, it's too dangerous!" James yells to the two mages, his voice amplified by the mech's speakers.
Summon an active bomb into the monster's mouth. Use 2 +1/+1 essences and 4 +1POT essences.
Continue shooting it if it survives that.
Finally, conjure a summoning essence to replenish my depleted stocks.
CPM [5+2-2=5]
POT [1+2+4+1+1=9]
LUCK [7] {material}
CMP [2]
POT [5+1+1-1=6]
Warning given, James atempted to pull out a bigger gun. Calling once more upon unreality from which all things are summoned, he called a huge nail bomb, just above the mouth of beast in the lake. It fell for just long enough to dissapear behind fearsome maw, before exploding. Sound of explosion was quicly swiched to owerpowering roar, as the creature reacted for the first time to damage dealt.
Recover consciousness. Swim the last meters & run!
END [6]
LUCK [9]
SPD [(6+1=7)/2+1=4.5]
Kahel came back to his senses half drowning, as he heard an explosion somwhere behind him. Deafening scream soon followed, which in turn beoned great increase in random tentacle flailing. One of the tentacles hit into thermomancer from below, throwing (un)fortunate mage to the shore. Kahel landed on all fours, and without even stoping to cach breath ran off. Adrenaline powered dash led him towards the volcano, to the very peak where lava was the hottest and water was the scarcest. He had enough water for today.
Two force essences for now.
Two more essences.
CMP [2+1=3]
POT [2+1=3]
CMP [1]
POT [1]
CMP [3+1=4]
POT [5+1=6]
CMP [2]
POT [4]
Crimson and Jase continued meditating, oblivious to the battle raging on the other side of the portal.
Sit down and look to see if anybody is near me.
LUCK [4]
Romanticanus sat down to examine his curent options. Dealing with Malal would be... difficult. Other sorcerors on this plane were curently better prepeared. mabye a sacrifice would help in moving things along? With such thoughts Chaos sorceror observed surounding lands, taking note of huge beast in the lake, a castle to the east and severe lack of suitable sacrifices not located near a mass of tentacles. Well, at least there would be none to disturb him.
I kinda want to kill someone.
Make essences instead. I'm being bold and try making 3 of them.
LUCK [9]
CMP [1+1=2]
POT [4-1=3]
CMP [2]
POT [5-1-1=3]
CMP [3+1-2=2]
POT [6-1-2=3]
Ishin felt need for destruction, anihilaation in immediete sence. But he was not yet ready, he knew it and so he prepeared instead. Fate seemed to respect his desire, as tentales ravaged lakeshore evrywhere but where he stood, while essenses he made were of pure power.
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(http://s1.postimg.org/3pwsacw1r/mymap6_2.png)
Turn 54
__________________________________________________________________
"Heh. Another one. Care to join your friends in a moment? I guess I can start with you."
If there is time before the storm arrives, Etszu Warps roots into the earth from the Treant's legs, binding it in place.
SPD [4-1=3] vs [6-1=5]
DEX [2]
STR [1+2=3]
END [1+1=2]
CMP [2]
POT [1+1=2]
Estzu acted on knowledge of ents natural slowness to take the chance and remove mobility of this particular treeman entirely. A plan that was foiled by the fact that ent before him was the swiftest tree in this whole forest. Whatever fleshwarper had planed was quicly spoiled by a swift, yet thankfully weak right hook to the face.
"Are you hungry for more?"
Laser off the rest of its tentacles. Try not to hit Ishin.
Make 2 healing essences.
CMP [4+1=5]
POT [4+1+1=6]
CMP [6]
POT [1+1+1-1=2]
Autoaim makes short work of remaining tentacles, yet infoboard showing "Power:50%" indicates that mabye this mashine was not meant for lenghty deployments. At least it is not overheating.
Fly up and look around once more.
LUCK [1]
STR [1+1=2]
END [6]
Crimson, now feeling ready to explore unfamiliar landscape, ascended upwards. He managed to get as far as the treetops before something slaped him on the back of his head flying by. It moved too fast to see what it was, but a nearby shriek shatered hopes that it was just a branch.
It's time for grand magic! Using ALL my essences, I create an obsidian power staff (by expertly cooling some lava) to help my magic in the future.
CMP [6+2+1+1=10]
POT [6+2+1+2+1=12]
By command, lava coaleses into a form, it takes shape of a staff with a head ornated like a dragon. Powerful magic is sealed within the staff, as eyes of the dragon glimer with flames. When Kahel reached out and finaly took the staff in his hand he could feel a presense, like reassuring whisper, somehow implying certainty of success.
{Reroll all 1's}
Create one essence and meditate.
CMP [5]
POT [4]
LUCK [3]
Jase continued with his meditation. Five minutes later, he caught himself snoring.
Gather Light around me and release it as Large (-1) laser at the monster. Use +2 CMP and +1 POT essences.
CMP [2+2=4]
POT [5+1-1=5]
LUCK [7]
Ishin atempted to join in on the fight by redirecting sunbeams at monstrocity within the lake. As spell snached light from suroundings properly, but when it came to using it there was a surprising mistake. Instead of manifesting as a beam, spell instead made monstrocity shine with blinding light. Still, judging from smell of coocked meat and increase in tentacle flailing, it seems to have done something.
__________________________________________________________________
(http://s11.postimg.org/3l0jeo00j/mymap6_3.png)
Turn 55
__________________________________________________________________
((Not sure I will be around for the next turn; create two essence if I don't respond.))
CMP [5+1=6]
POT [3+1=4]
CMP [1-->4]
POT [2]
Kahel took some time off to test his new staf by crafting a few essenses. Immedietly it proved itself usefull as whispers fixed an error in a spell.
Go two hexes south, so if the monster attacks me it won't be near the tree. Take a few potshots at it with the autocannons. Try to make the mech form a shield and a retractable sword, for defense and melee fighting.
Perform a magical medical examination on the monster. I want to know what it looks like beneath the surface, whether it has any weakpoints that I could shoot or obstruct with a growth spell, and how serious its injuries are.
Then create a summoning essence.
SPD [(2)/2+2=3]
POT [6+1+1=8]
CMP [6+1=7]
POT [2+1+1-1=3]
CMP [3]
POT [4]
James retreated away from the treehouse, as to avoid colateral damage. Autocannon potshots were blocked by tentacles, so he decided to swich into mele mode. Autocanons and part of right arm reshaped themselves into huge adamantine claymore while a shield formed on left hand, empowering itself with integrity field powered by same core as lazer cannon. Scan returned convoluted and uncertain - the creature was both huge and complex, magic just failed to penetrate deeply enough.
Whatever reature was inside the lake obiviously had enough, as a tower of flesh rose from the lake. It had a form simmilar to that of a worm, albeit over a hundredth meters tall and armed with teeth beyond count. Several eyes opened, and within seconds, pillar of flesh started fallind towards Jamees.
(http://fc04.deviantart.net/fs70/i/2013/167/7/3/crystal_worm_by_vegasmike-d69b5hw.jpg)
"This beast will be my dinner today."
Remove aspect of mass from the beast so it ends up being unaffected by gravity, can't hurt anything by its flailing because kinetic energy is speed multiplied by mass.
CMP [2]
POT [6]
Ishin sudenly felt heavyer by between few and a hundret pounds, as a patch of water flew away into space. Spell had both missed and burdened him.
"Fool."
Etzsu attempts to move out of the way of the next attack and Warps both of the Treant's arms and legs into the its body.
SPD [3-1=2] vs [4-1=3]
DEX [1]
STR [2+2=4]
END [4+1=5]
CMP [5]
POT [2+1=3]
Ent continued to somehow outpace Estzu and delivered another hoock, this time from the left. Punches were still fairly weak, but continiously tanking hits was not helping fleshwarper concentrate, as his spell barely removed some bark from ents limbs.
"Damn... Oh well, I'll just deal with it!"
Change my force spear into a lance then charge towards the thing that just hit me with the lance pointed towards it.
LUCK [6]
SPD [3] vs [4+1=5]
DEX [6]
Crimson prepeared his weapon and rose above treetops to lure out his attacker out in the open. Trick worked, as a wyrm - creature simmilar to a huge bat emerged from the trees and launched itself towards the mage with a screetch. Crimson just managed to dodge out o9f the way, but the move forced him back in among trees, making force mage lose track of his adversary again.
Two more essences. If it works, I have a plan to implement.
CMP [5+1=6]
POT [6+1=7]
CMP [1]
POT [2]
Jase continued his meditation.
__________________________________________________________________
(http://s12.postimg.org/7hfvwhvl9/mymap6_3.png)
__________________________________________________________________
This update was suposed to come out yesterday, but only three people had posted =_=
((Oh yeah,
(http://fc04.deviantart.net/fs70/i/2013/167/7/3/crystal_worm_by_vegasmike-d69b5hw.jpg)
Can I keep it? Pretty please? I'll take good care of it and take it on walks and feed it and everything!
:P))
((^ reminded me that I had an idea for something, so I think I'm gonna drop it here before I forget it again.
Name:The Enhancer
Affinity:Improvement/Empowerment
Description(optional):A twiggy, pale creature wreathed in an old, timeworn robe and face-obscuring hood, a variety of once-bright sun-dulled baubles hanging from straps or strips of cloth. It looks weak and weary, like something better fitted for the almshouse than the world proper. Nevertheless, its services are often sought, for all seek to fix or enhance something, be they rich or poor, magic or mundane. The Enhancer cares not who they are, provided a deal can be reached, equal in price and reward.
Ancient, almost skeletal, fingers curl around a worse-for-wear staff, displaying a marking, a white spiral in a sand-yellow teardrop, striking against the almost mummy-like darkness of the hand that it rests on.
It radiates a feeling of barren and long-deserted deserts, of broken and sun-bleached bones, of age. Age not of knowledge but the weariness of one who has traveled so far that they themselves forgot who they are, and just keeps going through the motions because they have nothing else left.
((AKA me trying to describe a vague feeling in words. And/or me needing a place to vent these writing urges I've been getting.))
STR=0
DEX=1
SPD=1
END=0
POT=6
Not gonna lie, kinda want to try this out. If the Treant actually starts doing more than tapping at me, maybe I'll get the chance. :P
Or the risky, RNG-trusting version:
STR=0
DEX=0
SPD=0
END=0
POT=8
Break all shards to get random +1. Hope for POT in order to achieve absolute madness.
Or, ya know, bargain for one shard in exchange for something and get it for sure then.
The overshoots and failures would be glorious.
))
((Should sleep. Will edit more later.))
Turn 56
__________________________________________________________________
*Grunt* Stay still, will you? That is rather annoying.
Etszu Warps the plants and trees around the Treant into its chest and arms.
SPD [4-1=3] vs [6-1=5]
DEX [2]
STR [4+2=6]
END [5+1=6]
CMP [3]
POT [3+1=4]
Treant, bored by inefectual puncing, opted to grab Estzu instead. Thick finger-branches wraped around fleshwarpers chest as ent picked up offending mage. It was a bad day going worse for Estzu, as spell meant to immobilize his oponent merely made trees grow branches randomly.
Try to dodge any attacks the worm makes. If I can't dodge, then block with the shield.
Slash it with the sword if it gets close enough.
Be sad that the mech only has 2 "weapon slots".
Summon another bomb inside the worm, using a +2/+1 chaos essence and a +1/+1 essence. That should do some damage.
Craft another summon essence.
{I now regret not giving mech stats that would be used instead of your real ones.}
SPD [2] vs [3]
DEX [2]
STR [4+6=10]
All huge things don't seem to move all that fast to an observer. It is usualy so, because observer is realy far away. James found this out the hard way, as giant worm scooped him and several thousand tons of dirt before he could so much as react. Teeth were far more active further into the throat, bending and tearing mech. Despite myriad of warnings flashing across all screens, mashine remained working, but this would not last long.
Boost aspect of Gravity on that beast. Use all essences.
CMP [1+1+1=3]
POT [3+2-1=4]
Ishin was not the kind of mage to be intimidated by the sight of a beast eating something ten times his size in a single bite. Most certainly not. And the spell slightly increased gravity around him becouse he wanted it to. Certainly.
Create a powerful shockwave at my current position, 'Dark Souls Wrath of the Gods' style.
LUCK [8]
CMP [3+1+1=5]
POT [2+1]
Previous trashing of echos served Crimson well as he experiemented with a new spell. Strong gust of wind sent barks trashing in all directions. A shriek came from somwhere to the left, but sound of breaking barks indicated wyrm was scared into fleeing.
Aether sense for any beings of power. Then another essence.
CMP [6+1=7]
POT [6+1=7]
LUCK [7]
LUCK [2]
Jase reached out into surounding aether. It took him some time to get through power obelisks were emiting, their power acting as dampening static. Something was hiding fair distance away, but not too far to reach. Something towards... Shuders passed through aether, as the something looked back. It homed in on power of Obelisks. White one shudered and began emiting more power. It would probably be wise to leave.
Go look for the titan
SPD [(6)/2+1=4]
Romanticarnus couldn't believe his eyes. There it was, all shiny and new, no coat of grime, sooth and blood, not even painted yet. His legs caried him with great speed, he arived just in time to witness Titan being eaten by horenduosly oversized worm, probably tyranid. Warp sorceror could had sworn he heard eldar laughing somwhere nearby.
((All 1's? Even physical ones? Neat.))
Charge three essences, preparing for another grand magic.
{That's why I called it staff of bait. Evryone will want one. Possibly yours.}
CMP [3+1=4]
POT [6+1=7]
CMP [4]
POT [6]
CMP [6+1-2=5]
POT [1-->6+1-2=5]
Kahel began prepearing for his next spell, as his new staff continued fixing his mistakes. Is this how it feels to be genius?
__________________________________________________________________
Portal in the middle of the island flashed to life again, as Endlessblaze, mage known only by the epitet some had used to describe paths he used. He immedietly showed why as his first action was focusing power for future incinerations.
CMP [4+1=5]
POT [6+1=7]
POT [2]
POT [2]
CMP [4+1-2=3]
POT [4+1-2=3]
__________________________________________________________________
(http://s7.postimg.org/47hjace9n/mymap6_4.png)
Turn 57
__________________________________________________________________
"LET'S TRY THIS, SHALL WE?!"
Etszu Warps himself into and throughout the Treant. All Essence.
If he succeeds, he attempts to take control.
CMP [4+2+1+2-2=7]
POT [2+2+1=5]
LUCK [7] {From chaotic essenses}
LUCK [6]
Spell was executed without fault. haotic thoughts of magic were benevolent. And yet still, the power was not enough. Spell was just not powerfull enough to fuse the two completely. Yet spirits bent the magic, veered it away from the route that led to an lifeless abomination. After last of rampant changes subsided, what stood in the forest was a gigantic half man half ent, with a touch of dragon on human leg. Ent side proved somewhat numb to first Etszus atempts to take control, possibly because of shock.
(http://vignette4.wikia.nocookie.net/goblinscomic/images/7/70/Example.png/revision/latest?cb=20100813190247)Not as impresive this time
{Body type - Huge. +6STR -3DEX}
"My, my, this certainly exeeds initial expectations..."
Kahel smiled to himself.
"Now, a sphere is needed..."
I conjure a magical sphere from obsidian and trap immense energies of cold inside, trying to create a self-sustaining artifact supporting my freezing powers. ALL essences.
CMP [5+2+2+1-1=9]
POT [5+2+1+1=9]
Kahel began molding another artifact, an obsidian focus for his powers. Voices were silent through the whole proces, possibly in awe. Smooth silica orb emerget from glowing molten rock, heat swirling in and out of it, power of influx easily manipulated by Kahels experienced hands.
{Orb of focus gained. +1POT.}
create 3 more essences
((Bolding your actual turn is reccomended)).
CMP [2+1=3]
POT [1+1=2]
CMP [5]
POT [6]
CMP [3+1-2=2]
POT [2+1-2=1]
Endlessblaze continued masssing power next to the entry portal. Was he, perhaps, waiting for somone?
((I think you should stat the mech, if its not too late.))
"Come on, hold together."
Carve a way out of the worm with the mechs sword.
Shield is useless against this monster, so change it into a giant drill and drill my way out.
Use all non-chaos summoning essense to summon an adamantium jetpack onto my back. So I have a chance to escape if the mech is destroyed.
Then craft another summoning essense.
Check if the mech has a self-destruct button. I hope I won't have to use it, but it might be the only way.
((Mabye for the next one))
POT [1]
STR [6]
CMP [5+2+2-1=8]
POT [6+2+1+1=10]
CMP [2]
POT [3+1+1-1=4]
LUCK [9]
STR [3+6=9]
Shield changed itself into an unrecognisable mess of open cables and adamantine scraps. Sword cut few deep gashes through teeth and flesh before hiting something particularly hard and breaking. Now, more than ever, it was time for plan B. Some deity smiled upon wise decisions of James that day, summoning portals complying and granting him a easy to use adamantine jetpack, instruction manual taped on for those who couldnt figure out two button system. Titan also proved surprisingly compliant, it's core built by an engiseer who realised the danger of such thing falling into wrong hands. There was an entire sepperate pannel dedicated for core overload controls, timer and all. Several bleeps and warnings indicated that the worm had just cheved off titans left leg.
"CORPSE EMPEROR!!!!!!"
RUN FOR COVER
Moving out of the way proved easy, as the wrm sudenly got distracted by something from inside. Good, that meant that titan was not yet lost, it was still functional enough to cut away at the beast from inside. Though one should not rely on situation remaining the same.
((I really want that worm now. Or maybe I'll investigate whatever jacked with the obelisk.))
"Crimson, one of the obelisks seems unstable. Let's get away from here. There's something I sensed that might have messed with it. I'm going to check it out."
Fly to check out the thing I sensed. Make two essences on the way.
"Up we go."
Now head up and check around. Find any sign of that thing that messed up the obelisk. Also, make two forces essences.
LUCK [6]
CMP [6+1=7]
POT [1+1=2]
CMP [1]
POT [5]
CMP [2+1=3]
POT [5+1=6]
CMP [5]
POT [4]
Direcctions in aether are uncertain, as it streches through all creation, with co convenient markers such as sun or gravity. Try as he did, Jase couldn't reliably say in which direction the being was. Duo of mages took to the air and away from obelisks. It started snowing.
"Just as *cough* planned. *cough*"
Well then, steal aspect of Strength from the beast.
(( I feel sad for you))
CMP [2]
POT [1]
Ishin tried again, and this time his spell went entirely nowhere, as eertion in physical realm obstruted mages concentration on channeling power into his magic. Which was probably for the best, seeing as threads of magic attached themselves to entirely wrong aspects in the first place.
__________________________________________________________________
Flash of light from the main portal announcedd arival of another mage. Azenfar the Quick Death entered the competition, his favorite knife nimbly moving around his fingers. Close ccombat or long range sniping, none could escape his ire.
__________________________________________________________________
(http://s23.postimg.org/mq2otle0r/mymap6_4.png)
Turn 58
__________________________________________________________________
EDIT: I run away from the portal as fast as I can, using magic to boost my acceleration.
CMP [6+1=7]
POT [2]
SPD [(2+1=3)/2+1=2.5]
DEX [3+1=4]
Not wanting to be near the crazy looking smolddering guy, Azenfar moved off, bosting his speed with a well known spell. But magic was ever so slightly diferent in this place, what was suposed to boost his speed made him levitate ever so slightly. Experiementaly, mage tilted his foot slightly, and the levitation spell launched him forward. It did not take Azenfar long to get the gist of it, dodging trees with ease, even though one was covered in nasty looking spikes. Soon, he was gliding over a lake full of shipwreck. But the waves are not same as land, levitation spell reflected off a wave, threw mage upwards. Quick twist of lower body landed Azenfar on board of a shipwrech without any injury, but the spell was spent.
((That went... Surprisingly well.))
((Also, I guess I had been storing up my luck for this. Thank you RNG, just this once.))
"Well that went well, all things considered."
So, can you hear this, my new form-sibling? It'd be nice to chat, you know. Keeps the mind sharp. Who are you, anyway? I don't remember you saying anything before you attacked.
Etszu attempts to take full, complete control of the body, without destroying the Treant's mind.
EDOOT:If he gains enough control to walk/run, Etszu runs in a SE direction, away from the Storm.
LUCK [1]
STR [2+2=4]
END [4+1=5]
Etszu atempted once more to wrangle the body to his will, but this time he was met with something else than silence. His left leg sudenly stoped responding at all, soon, fleshwarper couldn't even feel that it was there. Ent side also sprung into action, making use of the fact that Etszu could hardly dodge, it began pounding fleshy parts of the body. Luckly, punches were still rather weak.
"Now, one final touch. Essences!"
Overjoyed, I craft four essences, taking intense heat from the volcano itself!
CMP [4+1+1=6]
POT [1-->4+1=5]
CMP [2+1+1-1=3]
POT [4]
CMP [5]
POT [4+1-2=3]
CMP [4+1+1-3=3]
POT [1-->6+1-3=4]
Kahel laughed feeling the ease with which he conjured essenses. To think that some would have any trouble with this. But then, they were not he.
"i think its time....."
create solid animate fire! USE ALL ESSENCES
POT [3+1+2+1+1-1-1-3=3]
CMP [6+2+2+1=11]
As Blae commanded, so did fire spring forth,coalesing itself into a ball before droping onto the ground with an audible *thud*. few surounding grasses caught fire as well, and a few thrown stones showed that indeed, the tongues of flames were solid enough for a peeble to ricochet off. Now came the dificult part of actualy transporting it.
Take one last sip of the mech's champaign. Then perform quick salute for the its service and sacrifice. Then set the core to detonate and fly out of its mouth. Summon and equip a pair of sunglassed as the worm explodes behind me.
DEX [5]
DEX [3]
CMP [2]
POT [1+1+1=3]
James set core to explode in five minutes, went back to finish champagne and pay his respects to the mech. He managed to pick up the bottle, before bone spikes tore the mech in half, reminding him that moving out was probably for the best. Dodging spikes proved surprisingly easy, as there was a large enough space between them for large prey to fit. Easily, james flew out open mav of the beast, and deided to celebrate this feat by summoning a pair of sunglasses. Some god looked upon his efforts and decided that they were not going to be. Small piece of black plastic apeared before James, as worm exploded into shower of gore and sharp bone pieces, one of which it James in his right shoulder, making him loose control of right jetpack side and forcing a landing.
Ookay, this is suddenly sounding very dangerous area. I think I will run to closest edge of world for now. And make 3 essences.
SPD [(5-1)/2+1=3]
CMP [5+1=6]
POT [3-1=2]
CMP [5]
POT [3-1-1=2]
CMP [5+1-2=4]
POT [6-1-2=3]
Ishin, tired of already explored lands, decided to move closer to islands eddge. To his surprise, several tiny islands apeared from below and merged with main one.
"Jase, I'll be going down to get myself some defenses since this might get really dangerous."
Head to the ground and using the power of all my essences (+20/+17) , change the ground around me to create a form of armor for myself with the animate modifier (-2) applied to the base materials.
"Right. I'll see if I can get a better location on that thing I sensed."
Aether sense for that thing, then make an essence. Have abomination make an essence too.
CMP [1+1+4=6]
POT [2+1+3=6]
CMP [6+1+6-1-2=10]
POT [6+1+4-1=10]
CMP [4+1+4-2=7]
POT [2+1+4-2=5]
CMP [5+1+6-3=9]
POT [6+1+6-3=8]
CMP [3]
POT [5+1]
CMP [2]
POT [5]
CMP [1]
POT [3+1=4]
Power surged through Crimson. What once was a common human was now reinforced by gifts of the earth. Steel without and withing, his rule of iron fist would be literal.
Jase continued searching throug aether for the one that activated white obelisk. He managed to find out that the being was only half a mile away, before signal disapeared entirely under a wave of aether. As mage opened his eyes, he saw the consequences of the wave. Reality twisted and bent, before straightening out in one motion. As suroundings became coherent again, two mages were in a frozen wasteland.
__________________________________________________________________
Andres, your bad luck is legendary, you shouldn't had annoyed Fortuna. That is a reroll. Your first roll was you triping over your own legs, falling face first and losing conciousnes, and also stabbing yourself with that knife. Yeah.
__________________________________________________________________
Note to self: having monday free does not mean that today is not sunday. Map will be up tomorow.
Mini update
_____________________________________
(http://s4.postimg.org/8o1mq20fh/Newmap1.png)
That inky darkness in the middle marks starting portal.
_____________________________________
Land that began rising when Ishin looked down the edge of the world finaly conected. Sandy desert only ocasionaly marked by cacti streched forth.
Desert path has been opened!
Blood and gore mix with lakewater, coloring it various shades of red. Minor magical discharges jumped between pieces of flesh, invisible to naked eye.
Lake of blood is now availiable.
Properties:?
_____________________________________
@Andres
Gods: First prayer to a god may make it real (20%). Even if god is made real, it may dislike being disturbed and smite you instead. There are manifestations of gods hiden around the map and they are very much corporeal. They may make deals with you or try to kill you. Two such manifestations have been encountered so far.
Emergency spells: You can't have emergency spells, but you can create enchanted items that work just as well. Though those can be stolen and/or looted, possibly making you a target. Emergency essenses may help too.
SPD: Basic formula with +1 from your spell. You stoped short from reaching your maximum travel distance because you rolled 3 DEX for dodging obstacles.
Turn 59
__________________________________________________________________
make the fire levitate, take it with me as I go chase that guy that flew off with super awesome speed
CMP [4+1=5]
SPD [(4)/2+1=3]
Blaze went after the cowardly mage that ran away without as much as saying hello. It was not a long trip, past some plum trees, one dirt and tree hybrid with spikes, and then to a shore of a small lake with plenty of shipwreck. The cowardly mage was standing on deck of one of the schutled ships. Oh, wait, he went below the deck. A pity, he won't even see what hit him.
Etszu Warps away the 'muscles' on the treant's side, replacing them with human flesh. He continues attempts to wrangle control. While he works, he sees if any sort of mental 'bond' happened when the two of them merged.
CMP [4]
POT [3+1=4]
LUCK [4]
Estzu managed to launch his spell between punches, changing wood and bark to flesh. Right (ent) hand twiched, it's user uncertain of how exactly it worked. But each twich was more and more purposeful, more and more certain. It would not be long before the hand returned to punching. Mental bond between ent and man was a certainty, as paralysis began rising up from fleshwarpers leg slowly.
"Hey Crimson, I think that white obelisk was infused with an ice or snow affinity or property. Odd, I thought they were just filled with unaligned power. But the thing that activated it is only a half mile off and...hey, did you do something with your hair? And the rest of your body?" Jase asks.
Head towards the thing. Or aether sense it again if I need to. Make another essence.
"Yeah, I kind of changed myself a bit."
Get a feel of the new changes then fly up once again. Follow Jase if he heads to whatever is approaching.
CMP [4]
POT [3+1=4]
CMP [3]
POT [2]
LUCK [1]
Jase reached out again to find out where the being was. Knowing distance did not grant knowledge of direction. Aether could be strange like that sometimes. As he reahed out, aethermancer found no trace of whatever it was that activated the obelisk. But it found something else. Crimson was already too high up in the air to warn him, or for the warning to matter. Great shriek announced a new arival. Snow dragons were particularly nasty in that they hated anything else that could fly.
-Stuff-
Later: -Other stuff-
((I asume you still want to heal your shoulder?))AFTER PAUSING IN SHOCK FOR THE LAST TURN, ROMANTICUS BRISSUMS WITH RAGE AND RUNS OVER WHERE JAMES IS
"YOU"
CMP [4+1=5]
POT [5+1+1=7]
Romanticanus was furious. He ran towards the ofender shouting along the way. How dare he? This biomancer (obiviously, what else could he bea, capable of healing wounds like that), did he even know how much a titan cost? And this was no ordinary titan, no, this was a gods damned prototype! Colourful discusion of shouting and trade offers followed.
Actually, now that the worm is dead I go back into the lake. Eat one water breathing fruit and explore where the whirlpool used to be.
LUCK [9]
Ishin, deciding that desert with no growth in sight save for cacti could wait, chose to explore the lake. One fruit later, he was swiming through water mixed with gore, trying to find something interesting. Gore. Gore. Bone. Gore. Plants. Gore. But what's this? Few bright red crystal shards were floating among all the blood. Could it be? It was!
{+3 shards. Half of underwater breathing time remains.}
Explore the shipwreck and put the knife in its sheathe where its ability to stab me is minimal.
LUCK [1]
STR [6]
END [6]
Azenfar stored his knife in his belt, and walked below the deck. It was quite dark, but mysteriously enough, one of the oil lamps was burning. As he walked closer to see if mabye anything was marked by the burning lamp, something hit him from behing, throwing him forward few feet. As mage turned around to face his attacker, a strange half snake creature emerged from the darkness, tip of its tail looking to be the strange mace like object he was hit with.
(http://fc08.deviantart.net/fs30/f/2008/046/8/a/NAGA_Trio_III_by_samuraijojo.jpg)
"It's time!"
Be the first mage to explore lands to the east!
SPD [(2+1)/2+1=2.5]
Kahel just could not resist seeing new islands joining the main one. He was still tourist at heart, new places intrigued him. Trip on the mountain took longer than expected, dodging gass vents was not helping the matters one bit, but he managed to reach the chared forest before stoping for a breather.
__________________________________________________________________
(http://s2.postimg.org/xmm6zy1yx/Newmap2_1.png)
Turn 60
__________________________________________________________________
"Take care Romanticarnus. Sorry about destroying the mech, it really was a fine machine. I didn't have any other choice, the worm already broke through when I set the core to detonate.
I'll be by the tree if you need me. The big one covered with spikes."
Head back home. Inform Grundar and Tree of what happened, if they don't already know.
Send Grundar to search the gore-filled lake for anything of value.
Try summoning a tree ornament of magic defense for the tree.
And craft a summoning essence of course.
SPD [(3)/2+1=2.5]
LUCK [9]
CMP [5]
POT [3+1+1=5]
CMP [6]
POT [3+1+1-1=4]
Something usefull boss? I gues you aren't interested in tons upon tons of prime quality meat just floating there? Well, I shall do my best to get something interesting boss!
And with that Grundar scampered off towards the continiously redening lake. Summoning an amulet of magic resistance was almost trivial matter, a red plastic bubble with a string apeared out of nowhere. For a moment, it seemed that treehouse completely ignored it, then, a path among spikes apeared.
Head deeper into the ship while keep hand on my knife in case of ambush while accelerating the naga's heart.
EDIT: I shatter a soul shard.
{Usualy, I roll for actions in order they are writen and running would prevent you from casting. I swaped around the two this time}
SPD [2] vs [6]
STR [4]
DEX [2]
END [4]
CMP [4]
POT [5]
LUCK [9]
Naga lashed out with her tail while Azenfar was still geting into position, but mage managed to prevent the strike from hiting anything vulnerable by blocking with his arm. As he spoke words of power, naga cluched her chest with her right arm, a grimace of pain on her face. Before she could resume her compositure, Azenfar broke one of his shards, calling out a ghost of somone who died on the ship. Ghost was clothed in garb of a common seadog, armed with a cutlass and a mighty beard. While it's inorporeal form ould do no harm to the naga, it's vails and slashes were enough to distract her while Azenfar sliped away.
Will my fireball to move towards, and touch the ship. When the ship catches Fire pull my fireball back to me.
POT [3+1=4]
POT [1]
It was easy to move the fireball towards the ship, but Blaze only managed to pull it back halfway. It fell into the lake, and with a loud *hiss* it was gone. But fire that began to rage on the side of that particular ship also had same solid property, judging from how flames split the wood apart. With flames themselves breaking wood into smaller pieces, it was going to be an inferno in no time.
Swim south while looking for treasures. Get out of water before waterbreathing wears out, and make three essences. Head to where James and Romanticus are debating.
Anything that bothers me during this process will lose their aspect of Strength.
LUCK [10]
SPD [(3)/2+1=2.5]
CMP [4+1=5]
POT [2-1=1]
CMP [2]
POT [5-1-1=3]
CMP [2+1-2=1]
POT [3-1-2=0]
Search resulted in a jackpot, a massive shard worth a life found itself in possesion of Ishin. One rather tiring swim later, Ishin finaly got back on dry land, though while Romanticanus was still there, foaming in rage, James had allready left.
{+5 shards}
"Okay. Listen. The Storm is approaching, so could you at least cooperate for the 5 minutes it takes to leave this area so we don't have both our souls sucked out or something? I'm pretty sure that that would be bad for you as well."
Diplomacy!
Attempt to move East, out of the path of the Storm.
LUCK [10]
SPD [(3-1=2)/2+1=2]
Treant side still refused to comunicate, but spread of numbness and punches stoped, while legs that were no longer his carried Etszu away from the forest.
"Not again!"
Prepare to fight once more, turning my lance back into a spear. Use right arm to punch the air and launch an air bullet unto the incoming enemy.
SPD [2+1=3] vs [5+1=6]
STR [1]
DEX [6]
CMP [3+1=4]
POT [5+1=6]
DEX [3-1=2]
Dragon seemed to be focused on intimidation at first, as it did not even bother to open it's maw as it flew over Crimson causing great gust of wind. Mage responded by throwing a punch of air, which missed the dragon entirely. Great lizard started spining around for another fly-by, quite probably, not as harmless as the first.
Start exploration! If nothing interesting is found - two essenses.
LUCK [1]
Kahel managed to walk four whole steps into the burned forest before some sstrange reature apeared in his path. It had a form simmilar to that of a horse, and a horn simmilar to that of a unicorn, yet it was oposite of those creatures of light. Fire burned along it's spine and hoves, while teeth it had seemed more used to eat flesh rather than grass. Running was not an option, yet fighting was also with uncertain outcome
(http://www.flash-screen.com/free-wallpaper/uploads/201010/icos/1288168645.jpg)
__________________________________________________________________
(http://s8.postimg.org/c73kp7b4l/Newmap2_1.png)
Update will happen tomorow, partialy because I have a test to prepeare for and partialy because I want to give Romanticarnus a chance to defend himself.
(http://24.media.tumblr.com/tumblr_lyt00iAEmm1qh5yfgo1_400.jpg)
Turn 61
__________________________________________________________________
Break 6 shards for inceased POT.
Steal Aspect of Competence from foaming rage guy here, boosted with +1 CMP and +1POT essences.
Proceed to kick him on nuts, since he is impotent incompetent.
"I need to kill you, and I'm not sorry about it."
Use pyromancery to blast a blast of fire in the shape of an x at my attacker.
After that, quickly run to cover
SPD [2] vs [1]
CMP [3+1=4]
POT [1+3+1=5]
CMP [1-1=0]
POT [6+1=7]
END [2]
Ishin was first to move, and the spell he cast was a terrible one indeed! He plundered all valuable thoughts from his oponents mind, containing them for now in form of neutral essenses. Barely noticing aditional insanity, Romanticarnus answered with some fire, but warp was ficle even under best circumstances. With magic clouding his mind, sorcerors' fire exploded violently upon contact with materium, flinging Romanticarnus backwards. Usualy, this would had been a mere inonvenience, but here, he was entirely without armor. The only reason why he was still concious was the pain.
"DANG IT I NEEDED THAT!"
endlessblaze looks at the ship.
"hheheheh...HAHAHAHAHAHAHAH BURNNNNN!"
see if I can control the flames on the ship, if I can break of a piece and bring it to me, if I cant craft 3 essences
CMP [3+1=4]
POT [2+1=3]
A piece of wod split off from the ship as flames that were consuming it caried it towards pyromancer on the shore. It fell in the water just few meters short from reaching the shore.
James hung the amulet on the tree. Then he walks up to the fire mage.
"Excuse me, I don't mind if you burn things or try to kill eachother, but could you please do it somewhere else?
Oh, and may I interest you in some everburning magma?"
((The firefox's remains are still hot, and won't stop being hot, right?))
"Don't worry, I won't set the forest on fire. Perhaps I should introduce myself, I am endlessblaze, I am skilled in the art of fire, known in some circles as pyromancey"
"Make sure you don't. I'm James, healer and summoner."
While we talk summon an enchanted weapon, and a summoning essence.
CMP [5]
POT [4+1+1=6]
LUCK [7]
CMP [4]
POT [2+1+1-1=3]
As aether energiess let go of mysterious item, James was dissapointed at first to find what apeared to be a simple woden bow. Further inspection, however, made him pleasantly surprised. It was a bow of transference - item usualy emplyed by elven wizards. It could hold within itself up to three spells, which would manifest as arows upon drawing the string, quite usefull for using spells that would usualy require touch from a safe distance.
Use 5 +1/+1 essences to control the dragon like the abomination. Try to do it without the mind wipe this time.
Use the force generated by my wings to create a solid (-1) force field around me. Or if Jase succeeds in his task before the dragon gets to me, create two force essences.
SPD [3] vs [3-1=2] vs [5+1=6]
STR [3]
END [5+1=6]
CMP [4+5-2=7]
POT [1+5+1=7
CMP [2]
POT [6+1=7]
Dragon roared and flew by Crimson before either mage could react. This time dragon actualy struck treaspaser of airspace with his wing, but it failed to do even superficial damage to steel form. Jase finished chanting his spell just as dragon began turning for a third attack. The spell reached out to the dragon and changed... something. What exactly was uncertain, as the great beast didin't even slow down. Crimson, not wanting to test neither claws nor fangs against his steel hide, crafted a solid force field. Which promptly fell down, draging mage with it. Dragon almost looked disapointed at the sight of bubble falling down.
Smelling smoke, Azenfar realised the fire mage followed him and lit the ship on fire. Returning to the Naga, he offers to turn her heart back to normal if she swears fealty to him. If she accepts, flee the ship with her help. If she declines, increase the speed of her heart and get out of the ship.
LUCK [2]
STR [2]
END [2]
CMP [4]
POT [1]
DEX [6+1=7]
END [2]
Naga responded to the offer with a disheartened slap of her tail. Could it be her way of expresing afection? Azenfar decided to show his intolerance to such alien methods by restoring weakening spell over nagas' heart, but only by a tiny bit. He was a gentleman first and intolerant murderer second. Mage then made himself scarce, deftly dodging nagas' possibly afectionate grab with a mighty leap towards the deck. So mighty was the leap, that when one of Azenfars feet brushed a loose nail, it tore through the shoe and pierced his foot.
"Umm. Hello. I'm back. I may or may not have Warped myself into this Treant here and he's none too happy about it. Trying to usurp the shared body and not communicating and such. Most annoyingly, he keeps punching me and disrupting my casting. Actually, let me try to give him a mouth. He might not be able to use mine. Sorry about that, bodykin. Lemme just give you another mouth. Let me just make a few essences so I don't mess us up further. I do hope that this will be the start of a good Union, but you're making me fear the worst.
Actually, could we try and make this body control thing a bit more democratic instead of this chaotic mad powergrab we're doing now? I actually met with a few Elders that actually settled into symbiosis with their Kin before I came here, and I hope that we could setup something like that. I'll get you a mouth in a jiffy, so we can actually discuss this like civilized beings. For now, just give me a sign on your opinion so far."
3 Warping Essences. Try to ignore the punches, if any come.
After that, attempt to regain feeling in any numb limbs. Don't necessarily try and take control, but attempt to make this a bit more democratic.
{Did you somehow offend RNGeesus lately?}
LUCK [1]
END [6+1=7]
Treant side seemed confused at what it's fleshy parts were doing, so it decided to stop messing around. Instead of punching it went for one obvious weakness. When woden arm withdrew, Etszu was bloody. And blind. Knowlege that the tree could will do worse if allowed, helped Etszu fight through the pain, at least enough to still cast spells. Not that he had much control over anything more before losing sight.
"Huh. Amazing, simply amazing...
Try to make contact with the beast via magic fireworks. If this obviously fails and "horse" shows aggression - freeze it solid.
(Two spells, three essence on freezing one)
SPD [6] vs [3+2=5]
CMP [5+3=8]
POT [6+3=9]
The horse was actualy quite impresive. It would probably be able to ride over sand easily. As well as any other surface. It would probably be fast enough to outrun anything that other mages could create. He only needed to impress it enough to not to eat him immedietly. A little show of fireworks might sufice. It was at this point in his train of thought that Kahel remembered that he didin't actualy know how to create fireworks. Plan B it was. Flames dissapeared from the horse as it's body cooled, it's two front legs freezing beyond usefullnes. Even paniced, it shrieked horifyingly.
__________________________________________________________________
(http://s8.postimg.org/c73kp7b4l/Newmap2_1.png)
Turn 62
__________________________________________________________________
"OW. ow. fuck. ow. Help? Someone?"
Request assistance.
"Mister Treant. I am trying to make this arrangement work. To put it in few words, I AM TRYING TO MAKE YOU A HEAD. Wait a short while and I will be ready. NOW WILL YOU PLEASE STOP FOR ONE GODDAMN SECOND."
3 Warping Essences. Try to convince the Treant to calm his sheet and his flailing appendage.
LUCK [4]
STR [4+2=6]
END [2+1=3]
Ent was not willing to wait for the mage to prepeare a spell of uncertain purpose and results. Crack of bones was unheard by Etszu, as his mind sliped into darkness of unconciousness
Murder-kill endlessblaze with my knife.
Azenfar was overcome with desire to kill the mage standing on the shore. Surely, it was he that had to be responsible for the fire that was consuming the ship! He may had even been responsible for that naga. Not that he needed the reasons, Azenfar was here to win, even if that required sacrifices. Sadly, the two were sperated by an expanse of water, possibly full of dangerous creatures and certainly full of naga. Swiming could be dangerous, but with the ship on fire, he may ot have a choice.
What about Grundar's search for loot?
"Don't worry Etszu, I'll heal you. You have no idea how stubborn trees can be."
Heal Etszu.
Then step between Endlessblaze and the knife-wielding mage.
"Break it up. Stop fighting."
"awwww....but I want to steal his soul....."
CANCEL CURENT ACTION!
NEW ACTION--- wait and let james "try" to talk us down
CMP [2+1=3]
POT [1+1+1=3]
{Grundar is still searching. You can call him back whenever.}
The request not to wory seemed less like certainty and more like unfirm reassurance. Healing spell fumbled almost entirely, fixing few bruises but nothing else. Unless something more serious was used, treant would finish beating Etszu to death very soon. Trying not to end up with more patients than he could handle, James atempted to talk two mages out of murdering eachother while his power recharged.
"Well, sorry about that. Creating fireworks for contacting you would be too difficult even for my present temperature powers... So, the question is: do you have intelligence for a simpler forms of contact?"
Offer the beast choice of death or life under me. If it can't comprehend or refuses - finish it off.
LUCK [5]
Demonic beasts, and this horse was certainly demonic, rarely had inteligent capacity beyond uncountable ways of killing and maiming, but they all obeyed strenghth. This nightmare belonged to the masses that couldn't comprehend speech, but mabye it could be trained. It probably won't risk atacking.
Continue Operation How To Train Your Dragon. 5 more +1/+1 essences.
Make force field around me disappear. If Jase still fails to fully tame the dragon, try to create the same kind of force field around the dragon using the force from its wing movement (-2 ranged and solid). Use a single +2/+1 chaotic force essence. If Jase succeeds though, then create three force essences instead.
CMP [1+5-2=4]
POT [5+5+1=11]
CMP [4+1=5]
POT [2+1=3]
As two mages cast of their newest spells, wooing a dragon and removing shield, great wyrm slowed down and began to land. As mind control once again returned uncertain results and shield thined to half strength, dragon gracefuly landed next to duo and nochalantly, almost carefuly crushed remaining force shield without making any atempt to harm the mage inside. It then proceded to move it's head right next to Crimson, wait a few moments, and then breathe out a puf of smoke in his face.
"Truly you are sent by Ancient ones to annoy me. Here I go flying, looking for something to eat, and there you are, completely ungarbed in hard to digest metals and even in the air, mening no need to land on this blasted snow. And what do you proceed to do? What is your choice? Put yourslef in a magic can and drop on the groud. Truly despicable, I even lost my apetite."
Target 1: Romaticus's skull
Target 2: Air above him
Aspect: Solidity
Effect: Switch aspects between targets
Essences used: Aspect essense +1/+1
((It's a bit late to confirm this, but does +1/+1 essences grant bonus to both CMP and POT automatically, or do I have to specify which one should be boosted?))
USE TELEPATHY TO RIP OUT THE THINGS Ishin STOLE OUT OF MY MIND FROM HIS MIND, AND MAYBE A FEW THINGS FROM HIS MIND TO ME, WHILE ALSO MAYBE EXPOSING HIM TO WHAT I HEAR FROM THE WARP. USE MY ESSENCE.
SPD [3] vs [2]
CMP [6+1=7]
POT [1-1+1=1]
CMP [5+1-2=4]
POT [3+1=4]
Ishin was first to move, his spell weaved almost perfectly, but power behind it was missing, reulting in a solid cube of air floating away like a balloon and entirely unhurt sorceror. Romanticanus was not so gentle, tearing out bits and pieces of oposing mages' mind to restore his own.
{Ishin -1CMP next spell}
__________________________________________________________________
(http://s8.postimg.org/c73kp7b4l/Newmap2_1.png)
((Well dang. While I wait for the Treant to finally finish me off/be saved, I might make a few more with a few ideas I had rolling around in my head.))
Name: The Gambler
Affinity:Probability/Luck/Happenstance
Description(optional):A man dressed in a finely woven silk suit, with six dots in two rows of three stitched on each sleeve. He holds himself as if he knows that things will fall his way, align into a path for his walking. As if he holds faith that Fortune herself will provide.
STR=1
DEX=3
SPD=
END=1
POT=3
Name: The Jail-keep
Affinity: Restrictions
Description(optional): A woman draped in a robe made of stone- and iron-grey cloth. On the center of her chest is emblazoned with a set of black scales, weighing a knife and a lock, and dark grey cloth chains spiderweb out to her limbs, while a strip of thin-grey fabric covers her eyes. She moves slowly, with an air of quiet judgement, and the way that no movement is wasted might seem somehow off to onlookers. If she were to sit, she would stay near perfectly still, waiting like a statue.
STR=3
DEX=0
SPD=1
END=1
POT=3
Name: The Titan
Affinity: Resilience
Description(optional): A great towering brute, capable of shrugging off blows that would easily kill a weaker man. It's not that it's particularly fast or strong, bur rather that it just won't stay down. He wears a think, furry coat from which dangle various items, notably a string of smooth stones and a line of pouches.
STR=1
DEX=1
SPD=0
END=6
POT=0
Name: The Seer
Affinity: Sight/Vision
Description(optional): The seer is a blinding figure to see during the day, not due to any special magic or illusion, but due to the fact that it seems to wear mirrors like the scales of a suit of especially long scale-mail. The reflective garment stretches from the middle of the neck down to around ankle height, and does a moderately successful job of hiding physical traits. While not much of its face is visible, covered in a shining mask, one of the exposed eyes revealed is just a flat place of flesh with just a grim mockery tattooed where a real one should be.
STR=0
DEX=0
SPD=1
END=1
POT=6
((I have way too much fun doing these.))
Etszu attempts to wake up, or at least gain some semblance of awareness of his surroundings.
((Also, if someone were to kill 'me' after I die to the treant, would they get my shards?))
Turn 63
Run on the water using magic, like last time. There weren't any dangerous creatures last time so there won't be any now.
CMP [2]
POT [1]
Azenfar moved to the oposite side of now blazing ship to get a running start. As he began to move, he began chanting the spell. Mage vacated the ship with a mighty leap, landing feet first in water, submerging entirely almost instantly.
"GRUNDAR, WE HAVE AN EMERGENCY HERE! I NEED YOUR HELP."
Call Grundar over.
"Wake up, you'll be okay. I hope."
Heal Etszu using 3 +1/+1 healing essences.
When Grundar gets here, have him act like a bouncer and stop the two mages from fighting, while I take his mace of paralysis and use it to paralyze the ent parts of Etszu.
Etszu attempts to wake up, or at least gain some semblance of awareness of his surroundings.
CMP [6+3+1=10]
POT [3+3+1+1=8]
LUCK [2]
DEX [5-1=4] vs [3]
STR [1+2=3] vs [1]
STR [4+2]
END [6+1=7]
James knew his job well, on second try, with a spell properly ajusted for the form in which Etszu curently was, he managed to heal all injuries fleshwarper had sustained from the treant. Grundar came quickly, and passed the paralysing mace to his master. He seemed like he had something to say, but booming voice of the treant interupted him. "You would help one that creates aberations? Then you shall perish as well." With these words, treant grabed the mace from healers' hand and smacked fleshwarpers arm, waking mage up completely and removing any meaningfull control he had below neck.
GET BEHIND ROCK
Take momentum from wind and put it into Romanticus.
LUCK [10]
CMP [1-1=0]
POT [3]
Romanticanus moved behind an increadibly conveniently placed stone, meter and a half in height, three meeters wide, with a head sized hole in it that allowed one to see right through. Ishin somehow managed to trip on even ground without actualy even taking a step while atempting to obstruct warp sorceror.
glare at the speed mage guy, if he attacks spawn a ball of fire on him, like right on him. do this from a distance of course.(and scream MWHAHAHAHAHHA BURNNNNN!)
"come on James let me kill him"
Seeing as James was somewhat preocupied, Blaze began discusing with horenduously mutated troll. Posibly mutated, surely nothing natural could look that ugly? Nevertheless, he was usefull when discusing wether or not flinging a fireball at a target some distance away would constitiute as killing "here". Shame that troll (Named Grundar, as he introduced himself) constantly atempted to weer the conversation towards finer points of picled brain taste.
Interested, Kahel slowly undoes the life-endangering effects of his freezing spell, giving the demon a chance to live.
CMP [3]
POT [6]
LUCK [2]
STR [3]
As soon as Nightmare thawed out enough to move it charged at Kahel, cuting his left arm with its horn. It could be mad with hate, or it could be just testing if that first spell wasn't a fluke. Demons are usualy kept under wards and threatened with horenduous punishments for not looking straighth for a reason.
"You could join us, dragon. I know of another plane where others run about. Most of them will probably be without armor, trusting in their magic to keep them safe. If you join us, I will show you the way once I figure out what messed with the obelisks.
Let's go with Dragon Control Part 3 with 5 more +1/+1, or however many I need to get +5 CMP if the Dragon attacks. If it doesnt, make 2 aether essences.
LUCK [8]
CMP [4+1=5]
POT [1+1=2]
CMP [4]
POT [1]
"A place of other creatures, who are running around defencles? That does sound nice. One can get tired of all the snow. And bears. If you get me there I may consider forgiving you for that nasty joke you pulled on me. Let's move."
(http://s8.postimg.org/c73kp7b4l/Newmap2_1.png)
Turn 64
"Well, damn."
Finish it with a good freeze. Essence.
SPD [3+1=4] vs [6+1=7]
STR [2]
CMP [3+1=4]
POT [6+1+1=8]
Nightmare stabed Kahel desperatly, trying to finish the mage off before another spell. It knew it had failed as explosion of frost was unveiled right before it. Kahel was triumphant, as while explosion severly chiled him, demonic horse could not withstand it.
{-1 to DEX rolls until warming up}
Use the spell now to get to him. If that fails, just start swimming to him.
Spawn a fireball right on the speed mage, at range
SPD [6] vs [5+1=6]
CMP [5]
POT [4]
CMP [4]
POT [2+1=3]
DEX [5+1=6]
DEX [1]
STR [5]
END [1]
Azenfar and Blaze reacted at the same second, if this was a shootout, both would had perished. Azenfars magic propeled him to shore at great speed, and while Blaze conjured a fireball right around his head, it failed to do more than singe Accelerators eyebrows. Now, two opponents were within spiting distance from one another, both waiting for the other to show even a hint of weakness. This was interupted by Grundar, who sneaked up on Blaze and knocked him out with a hearty punch to the head.
Three force essences. After that, follow Jase and the Dragon once they start heading towards the portal.
Back to the portal. Aether sense it if I need to, then 1 essence. Or two essences if I don't need to sense.
CMP [5+1=6]
POT [3+1=4]
CMP [4]
POT [2]
CMP [3+1-2=2]
POT [4+1-2=3]
CMP [2]
POT [5+1]
LUCK [10]
CMP [2]
POT [1]
It did not take long for two mages (and a dragon) to find out that portal was not where they left it. Or that they were not where they were. In either case, neither wanted to freeze to death, so Jase reached out to aether to search for the portal. Aftershock of their relatively violent arival had messed up aether curents so, that Jase could only feel that the portal was "close".
"Etszu, maybe you should warp the tree back to its original form. Then mr Tree can return to his forest and we forget all this happened. That's the only way I can see this working. Agreed?"
3 more healing essences, and stay out of melee range from the Treant.
Grundar will try to knock out Endlessblaze before he can cast the spell. Or after. I told him not to fight.
"Absolutely. Though I'm not sure if he'll actually forgive due to the fact that all this started when some of his compatriots attacked me due to my Elders' actions in the old wars. This'll be a bit risky due to lack of essences, but we'd had better hope the hands of Fate roll in our favor just this once."
Etszu attempts to unMeld himself and the Treant.
SPD [3] vs [6-1=5] vs [6-1=5]
CMP [4]
POT [2]
STR [2]
END [5]
CMP [6+1=7]
POT [3+1+1=5]
CMP [3]
POT [2+1+1-1=3]
CMP [3+1-2=2]
POT [4]
Rather than chasing unimpeeded James, treant continued to pummel on Etszu. It's punches were as fleshwarpers atempt to seperate himself, well aimed, but lacking in power. Grundar, as comanded by James endded battle between other two mages by knocking one out cold.
"Please die already, this is dragging too long!"
Switch State aspect between Romanticus's bones and blood. Use all essenses!
USE TELEKINESIS TO THROW A LARGE ROCK OR SIMILARLY BIG OBJECT AT AoshimaMichio
SPD [1] vs [4]
CMP [3]
POT [3+1=4]
END [6]
CMP [5+1+1+1=8]
POT [6+1+2=9]
END [6]
Romanticarnus was first to move, his reflexes gained from combat on several worlds serving him well. But Ishin was using too much power, the stone meant to knock him out just bounced away, unable to interupt mighty streams of magic. Sorcerors right leg was wracked with pain as various veins and arteries in it ruptured from suden solidification of blood. Sorceror colapsed on the ground, and with horor noticed that his right hand was entirely transformed in blood red crystal, bloody carapace covering soft center of bone. It was as if he had angered Khorne again. But it was not the worst he had to endure, through willpower and madness sorceror managed to keep himself from blacking out.
Magical storm that had disapeared for a while, reapeared above forest and decended, blowing through forest at great speed yet mysteriously, inflicting no harm to the trees.
(http://s14.postimg.org/tbgh6bjqp/Newmap2_1.png)
"I don't know who you are but that flaming piece of shit lying on the ground tried killing me twice already. You'd better give me a damn good reason why I shouldn't end him right now."
(http://i01.i.aliimg.com/wsphoto/v0/2024183127_4/2014-Limited-Real-Pocoyo-Frozen-Pokemon-Plush-The-Avengers-Green-Giant-Fist-Boxing-Gloves-Home-Decorative.jpg)
(http://static.comicvine.com/uploads/original/12/127594/2691298-pzo1107_troll.jpg)
Turn 65
Ishin was dissapointed. So much power and such paltry results. Hmph, this calls for alternative solution: Stomp his throat flat.
QUICKLY TELEKINECKLY PUSH AoshimaMichio AWAY FROM ME
SPD [4] vs [4]
CMP [6]
POT [1+1=2]
STR [4]
DEX [3]
END [4]
Romanticarnus noticed Ishin closing in for mele attack, and sorceror was in no condition to mele. In a rush, he crafted a spell to blast murderous mage away, but he couln't channel power as fast as he used to, injuries caused were grave indeed. Although it may had been for the best, as the spel instead of blasting away Ishin moved sorcceror instead, which was just as good, since between the spell and his own weak dodge Romanticarnus moved out of the way enough that kick meant for his throat hit him in solidified hand, causing no damage greater than tearing away some scraps of cloth.
"Things will go better for you if you JUST STOP ATTACKING!"
Summon handcuffs directly onto the treant.
Grundar will defend Blaze from harm, and if necessary knock out Azenfar too.
"Sigh. Here we go again."
Once more, same as before.
SPD [5] vs [3-1=2] vs [2-1]
CMP [1]
POT [2+1+1=4]
LUCK [9]
CMP [1]
POT [4]
END [5+1=6]
STR [2]
END [6]
Jaames was first, but in his rush he missed an important part of enchantment and what was suposed to be handcufs scatered around the area in form of small steel cubes. Etszu once more atempted to seperate away from the angry ent, but suceeded in only reating a large wound on his chest near the line where flesh and wood met. He had to keep calm and not panic, keep pain from owerwhelming him. It could be worse. A wooden hand slaped fleshwarper acros his face. No, it realy couldn't.
{Bleedout, 5 turns}
As Kahel was close to volcano and heading towards the desert, warming up wasn't thtat much of a problem.
Search for soul shards, make two essences and continue onwards!
SPD [(5+1)/2+1=4]
CMP [3+1=4]
POT [5+1=6]
CMP [4]
POT [5]
There were no shards on the shore, magical energies of destroyed worm seemed to only cling to water. Leaving demoni horse corpse behind Kahel continued on with his exploration quest. New wonders awaited him! Excited, he traveled all the way to the edge of mini desert before stopping for a breather. Path onwards was still asembling from pieces rising from below anyways.
Aether sense portal again using the info from previous spell. Use a +1/+1 essence. Then make another essence.
Two more force essences.
CMP [3+1=4]
POT [4+1+1=6]
CMP [1]
POT [3]
CMP [5+1=6]
POT [4+1=5]
CMP [2]
POT [3]
There! No wonder they didin't see where the portal was, Jase thought. It was not that large of a structure, no wonder it had snowed all over. it was buried few feet below them. Though they would likely still need to dig it up somehow before making use of it.
Azenfar runs off and tries to find the naga. He didn't knock her unconscious so she probably escaped the ship.
LUCK [8]
Azenfar did not need to travel far in his search, for better or for worse, as it kept the troll somewhat nearby. Mermaid that atempted to kill him moved between the waves between several non-burning ships.
END [3]
Meanwhile, Blaze continued his fist-induced nap.
(http://i.imgur.com/esV3Y9P.png)
Turn 66
"You know, this really is the worst."
Can Etszu at least Warp close the huge gaping hole in his chest?
"You know, this really is the worst."
""Yep. Can't say I envy you."
Try again to summon handcuffs onto the treant.
For the next spell, either heal Etszu using a +1/+1 essence or craft a summoning essence, depending on how Etszu's healing spell goes.
SPD [1-1=0] vs [4] vs [2-1=1]
STR [1+2=3]
END [6+1=7]
CMP [3]
POT [2+1=3]
CMP [1]
POT [2+1+1=4]
LUCK [1]
CMP [1]
POT [6+1+1-1=7]
END [3]
Treant seemed almost cruel in his puncches, intentionaly pulling punches to prolong fleshwarpers suffering. They inflicted no real damage, but it mattered little to bleeding mage. His own atempts to heal himself fell short - wound twiched and twisted healing on one end and opening in the other. James first spell meant to prevent treant from cotinuing the torture fuzzed out entirely as instead of shacles aether threw out a cloud of mist. Not taking the hint, he atempted to heal Etszu. The spell fumbled away specctacularly this time, cancerous growths exploding around the wound, tearing up skin and muscle.
{Bleedout, 3 turns}
Call out the naga and try to convince her to join my side again. Tell her that the guy on the ground was the one who lit the ship on fire in an attempt to kill us both.
LUCK [2]
STR [6]
DEX [2]
END [1]
It could had been another mermaid. It could be that he was somehow infinitely hatable among their kin. Maybe it was the face. maybe it was the nasty spells he used. No mater the reason, steel trident flew fast and true, hiting mage right in the stomach and puncturing guts in three criplingly painfull wounds.
{Bleedout, 6 turns}
((I thought about getting shards from a daemon-horse, but okay.))
Kahel paused and questioned himself. Was it right just to rush ahead, not really looking around to er... Find something? Preferably not as murderous intended as the horse was... The mage shook his head. It would probably do him no good. So, moving forward it is.
Time to reach the newly-formed plains. And to test my luck searching for something interesting there. If nothing occurs - prepare some more, crafting two essences.
SPD [(1->3+1)/2+1=3]
LUCK [5]
CMP [4+1=5]
POT [6+1=7]
CMP [1->1]
POT [4]
There was hardly anything of interesst in the newly formed lands aside from the way they formed. Same gravel, same sand, same dirt, same grass. Kahel did not need much time to become bored and venture almost to to the edge of the island.
"The portal is underneath us, buried in the snow. We'll have to dig it out."
Two aether essences.
"Alright. Maybe something non-magical first."
Create one essence then try to remove as much snow by flapping my force wings.
CMP [2+1=3]
POT [6+1=7]
CMP [3]
POT [3]
CMP [1+1=2]
POT [1+1=2]
STR [5-1=4]
Crimson took to the air just above the portal and allowed himself to fall almost all the way to the snow before blasting air to the ground with his wings and throwing himself upwards. Few more repeats of this stratedy uncovered portal enough to be used. "Well done. Mabye you are worthy of flight."
Pull Temperature out of Romaticus.
USE CRUSH ON AoshimaMichio
SPD [6] vs [4]
CMP [1]
POT [2]
CMP [6-1=5]
POT [4+2=6]
END [4]
Ishin was first to strike once more, but in his hury he fumbled a few lines and spell meant to finish off his oponent whifed out. Romanticarnus responded with arcane bindings that constricted Ishin, burning red marks in his flesh, yet aspect mage endured, bindings disipating before they managed to do more damage than few crushed capillaries.
END [5]
On the lakeshore, Endlessblaze woke up with a head hurting as if he had drank a whole tavern yesterday.
(http://i.imgur.com/mLuoQXg.png)
Turn 67
DODGE THE ATTACK! REATLIATE BY REPEATING MY LAST ATTACK!
Wait, why am I using a trident when I'm a mage? Speed up endlessblaze's heart. Use 1 shard to increase potency and 2 shards to increase CMP. Use 6 shards to increase SPD.
{What 6 shards?}
SPD [6+1=7] vs [1]
CMP [4]
POT [2+1=3]
CMP [2+1=3]
POT [2+1=3]
STR [6+1=7]
END [5]
Blaze fired off first, creating a fireball over Azenfar, burning through his clothes and coocking upper layers of skin in places. Acceleratoratempted to respond with a spell of his own, quickening heartbeat of his opponent. Grundar punched Blaze again while he was distracted by something that felt a lot like adrenalin surge, who this time managed to stay concious enough to see troll rushing off toward his adversary.
Azenfar: Bleedout, 5 turns}
"if we go that route can we split the shards?"
"Heh. Don't make me laugh. He's earned it. You most definitely haven't. So no. He gets them all. Just don't bother him when he gets them."
Actually, no. Give all shards to James(?), then Warp treant into oblivion, including self if necessary.
{RNG giveth, and RNG taketh away. It aproves your death.}
LUCK [9]
CMP [6+1=7]
POT [6+1=7]
LUCK [1]
Estzu decided to go test theories of afterlife instead of living in what gradualy swiched to hell. A lump apeared in the wound, continiusly growing, sucking resources from both treant and fleshwarper. After reaching size of two fists pushed together, biobomb explodes violently, tearing flesh and wood apart, flinging bits of organic matter evrywhere and flinging enchanted mace far into the shipwreck lake.
{Total of 10 shards is left on remains of a corpse}
"Thank you for the compliment. Now, shall we head out?"
Create another essence then go through the portal.
Two aether essences, then through the portal.
LUCK [4]
LUCK [10]
CMP [4+1=5]
POT [6+1=7]
CMP [1+1=2]
POT [1+1=2
CMP [1]
POT [2]
{I don't even}
Besides few random fizles of energy discharges, the portal apears to be not working at the moment. before either mage atempts to do something, dragon steps forward. "It apears to have ran out of power. I can help, stand back a bit." It the proceeds to breathe something akin to a jet of gass onto it. When it stops, the portal is covered in rime, and a window back to the mountainside where two had originaly entered apears. "It had ran out of power, you probably had overstayed a bit. No matter, let's move." Two mages and a great beast passed through, into now somewhat unomfortably tight tunnel.
"This is getting ridiculous..."
Flashbang or accidental laser; gather Light and release it at my opponent's direction in single pulse. Shield my eyes just before release.
USE BIOMANCY ON AoshimaMichio AND TURN HIS ARM INTO TYRANID GAUNT
SPD [3] vs [4]
CMP [2-2=0]
POT [1+1=2]
CMP [3]
POT [1+1=2]
Romanticarnus and Ishin stare at each other, for full five minutes, their magic failing in almost every possible way. Crickets pop into existence for the express purpose of signyfying how little is going on.
Maybe, searching for something in newly-emerged land was not very bright idea... But after a moment of hesistation a sudden surge of inspiration struck temperature mage:
"The edge of the world!"
Hurry to the edge! I simply MUST see what's there, down below.
Search for what is under the world returns curious results. few chunks of land float some distance below. Whenever such chunk floats right below the edge, it rises a bit, before falling back down and continuing to drift. What is more interesing, is that there is another island, below the floating bits of land, just like this one. And there is somone there looking surprisingly like Kahel. It is in fact Kahel, as established by wawing a hand to see if the double repeats the action. It does. Strangely enough, nothing but blue sky can be seen above.
(http://i.imgur.com/mLuoQXg.png)
Turn 68
"No! Dammit! Rest in piece Etszu."
Why must all of James's friends commit suicide?
"You two back off. These shards are mine. Grundar, stop holding back if they attack."
Get the 10 shards. Then immediately use all 12 for a permanent +1 CMP bonus.
Morph the weapon into crossbow-mode. I remember how to do it, shouldn't need to roll.
Anyone who attacks me or tries to steal the shards gets shot in the face with my crossbow, then their lungs and heart sealed with scar tissue, then crushed by my troll.
James wached as two other mages retreated away from his forest, unwiling to risk his wrath. When they moved out of sight, he retrieved soul shards from Estzus corpse, combined them with two he had before and whispered an enchantment that liquidised them in his palms. He drank the liquid shards and knowledge of those before coursed through him. There were uncountable diferences betwen heir work and his, but there were simmilarities too. After surge of memories passed, the knowledge was gone, but several secrets of essense of magic were revealed. Noticing that James was now not bussy and no immediete threat was present, Grundar took the oportunity to hand over five shards he had found in the lake.
"Let's get out of this crowded place."
Get out of the cave while creating two force essences at the same time.
Out of the cave. Two more essences.
CMP [3+1=4]
POT [2+1=3]
CMP [1]
POT [4]
CMP [4+1=5]
POT [3+1=4]
CMP [4]
POT [6]
LUCK [4]
STR [4+1=5]
Walking out of the cave was seemingle neither complicated nor dificult, but one can't apply same standarts for men and house sized reptiles. It took almost ten minutes for the dragon to squeze and wrigle itslef out. Hard scales grated against ancient stone, smoothing them to almost visible sheen.
"Well that is an experience I do not want to repeat. I belong to the skies, not underground like some worm. The air is also somewhat too warm for my liking. Hmf. Let's see if rest of my new domain is just as dissapointing."
Damn magic, always failing when needed most... Let's go all physical and SNAP HIS NECK!
PUMP AoshimaMichio's HEART WITH HEAVILY MUTAGIOUS(think what happens with tzeench's 'blessings' to devout followers, on the scale of a heart, and only attempting to do what my character can do with psyker power) WARP ENERGIES, NOT THROUGH THE BLOOD STREAM THOUGH
SPD [6] vs [3]
STR [3]
DEX [2]
END [3]
CMP [4-1=3]
POT [1+2=3]
As it turns out, snaping necks is a fair bit harder than the assassins make it look like. Though to be fair, they do work out for those sweet abs, and they usualy don't try this on chaos sorcerors. Between Ishins weak atempt and Romanticarnus tough physicue, it was dubious that sorrceror even realy felt anything. But retaliation strike also fell short, as Tzeenech is all but unpredictable, and seemingly amused by the strugle of two spellcasters caused spell to fizzle out.
Go to the water and extinguish whatever flames I have on me. Leave before a naga decides to hurt me and bandage myself up. Move to the plains.
"I was never good at math....let me think for a moment....ok. It's a deal."
buy bow.
Glare at speed mage. "we finish this out side of james's domain. Our conflict vexes him."
"James, if you wish to hold a serivce for the fleshwarper I could help burry him or something,...though we need to gather the pieces"
after buying the bow help James if he wants, if not go out of the forest with the speed mage, if said Mage attacks before we are out of the forest. shove a ball of fire down his throat while laughing maniacally
SPD [(2)/2+1=2]
SPD [(3+1)/2+1=3]
After buying Bow of transference from James, Blaze followed after Azenfar. They moved slowly, neither trusting another not to stab them in the back if they moved ahead. They walked almost to the other side of shipwreck lake before their nerves could no loger take the strain and duo turned to eachother and took two steps back. Standoff waiting to be broken by action.
"So, that's how it is, huh?"
Craft four essences while observing my other self.
CMP [3+1=4]
POT [6+1=7]
CMP [4]
POT [6]
CMP [4+1-2=3]
POT [5+1-2=4
CMP [2+1-3=0]
LUCK [10] {Power}
LUCK [10] {Area}
LUCK [3] {Temperature}
For the first time since he had forged his staff Kahel tasted failure. He had overextended. He tried to do too much at once. Essense he atempted to create exploded with unparaleld power, chiling air and land for great lenght around him.
(http://i.imgur.com/KVzwu5Z.png)
Turn 69
"Ah, chilly air. Fresh and frosty. Perhaps I need to limit my ambitions a bit..."
Kahel looked down and noticed that his twin was still there, and still in exact same position as he. islands continued their drift. It seemed that universe was not impressed enough by the chill to act.
REPEAT MY LAST ATTACK BECASUE ITS SIMPLE AND EFECTIVE
dodge and continue with my curent attack
Slash him in the eyes with my knife.
Use my magic to give myself a speed boost. This can only go wrong if my CMP hits 1, so why not? Just in case it wasn't clear, though, I cancel my heal action.
SPD [3+1=4] vs [5]
CMP [6]
POT [4]
DEX [4+1=5]
DEX [2]
END [5]
CMP [4]
POT [1+1=2]
Azenfar was first to move and first to draw blood, his magic threw him forward at great speed, his experience with such movement allowing him to remain upright instead of triping and crashing. Although his move was much too fast for Blaze to react, he missed the eyes and left a cut on oponnents' forehead instead. Wound did not bleed to a dangerous degree, but Blaze was left far too surprised and intended fireball barely conjured sparks.
{Azenfar bleedout, 3 turns}
Push buttons to try to turn my weapon into a sword. Because I still don't have a good melee form for it.
Summon an enchanted shield.
Craft 2 summoning essences.
LUCK [8]
CMP [4+1+1-2=4]
POT [4+1+1=6]
LUCK [3]
CMP [5+1+1-1=6]
POT [2+1+1-1=3]
CMP [4]
POT [1]
It did not take long for James to find a combination that reshaped glass cube into
a rather brittle sword. Shield comes out wooden, but with an enchantment to deflecct ranged attacks (-1 power to ranged attacks). Magitech knights order would consider accepting James as a squire if they knew.
Strangle him.
TELKINETICALY PUSH AoshimaMichio ONTO THAT ROCK THAT I USED TO TAKE COVER IN ONCE, AWAY FROM ME
SPD [3] vs [3]
CMP [1-1=0]
POT [2+2=4]
STR [3]
STR [1]
END [3]
Romanticarnus felt a sneaking suspicion that Tzennech might be hating him for some reason (as if a Chaos god would need one) as telekinetic burst meant to throw away his oponent instead manifested as an explosion of force, throwing both of them away. But while Ishin was knocked down on the ground Romanticarnus managed to stay upright, so it was not a total loss, even if his oponent sufered no damage whatsoever.
((That's why I'm still making essences. Also, DG, where is my abomination?))
"There is a lake to the northeast. There will probably be some folks there." Jase comments to the dragon.
Two more essences, and fly towards the lake if the Dragon comes along. Otherwise, two more essences and follow dragon. If dragon attacks, then use How To Train Your Dragon 3: Aether harder. 10 +1/+1 essences. Or at least the rest of them if I don't have that many.
Now for something that is long overdue, reapply the animate modifier once more into the force sword stuck on my right hand so that its easier to control and not dependent on emotions. Do this with the help of 4 essences (+4/+5).
{Your abomination is with you, still folowing}
CMP [2+1=3]
POT [2+1=3]
CMP [4]
POT [6]
CMP [4+4+1=9]
POT [1+5+1=7]
SPD [(4+1)/2+1+1=4.5]
SPD [(6-1)/2+1+1=4.5]
SPD [(3+2)/2+1+1=4.5]
Crimson decided that he had put of fixing his armblades long enough, and set to improving them. With his mastery over annimation, it was a simple enough task. Now a blade of solid force extended all the way over his arm up to the elbow, changing lenghth on comand to extend over kand or leave it free. With that done, now a trio flew off northeast. Even though Crimson had to do his best to keep up, they managed to fly for increadible distance and land between two lakes, not far from two squabling mages. "Oh, it seems that somone prepeared a celebratory feast for my arrival. They even surounded it with some ice, how thoughtfull. Well, it would be very rude to just ignore such effort, so I will go try it out." It would seem that lake full of meat chunks with an island of flesh in the middle caught Dragons attention for now.
(http://i.imgur.com/qZrsyVT.png)
(http://suptg.thisisnotatrueending.com/archive/17531839/images/1326493728830.jpg)
Turn 70
STAB INTO HIS CHEST AND GIVE MY ARM A SPEED BOOST SO I CAN BASICALLY SMASH THROUGH IT.
"BLOOD FOR THE BLOOD GOD!"
"GHA CURSE YOU! PREPARE TO BURN!"
EVADE! AND REPEAT THE ATTACK
SPD [6] vs [4+1=5]
CMP [5]
POT [6]
STR [5]
END [1]
LUCK [6]
Azenfar knew that he did not have much time before bleeding out. His vision already began swiming a bit, breathing beame a bit harder and having a nap seemed like a much better idea than it did mere minutes ago. No! No sleeping yet. Azenfar charged at blaze, his desperate rush empowered by magic. Blaze scrambled to get away, but combined speed of Azenfars charge and magic was too much. With a deafening blast of air, Azenfars fist impactedd upon Blazes' chest, completely pulverizing entire ribcage. Pyromancer fell, never to rise again. Blood god is unimpresed by the sacrifice. Or was he?
{Azenfar bleedout, 2 turns}
Give the shield to Grundar.
Summoning enchanted items sure is working well. Try summoning a ring of luck.
Then summon 3 healing pills. I haven't summoned any of those in a while.
CMP [3]
POT [3+1+1=5]
LUCK [10]
CMP [1]
POT [3+1+1-1=4]
CMP [3+1+1-2-1=2]
POT [3]
CMP [5+1+1-3-1=3]
POT [1+1+1-3=0]
Luck is somewhat hard to quantify and even identify, making creation of lucky objects difficult. While ornamented solid gold ring deorated with an emerald looked realy nice, it had no measurable enchantment on it. Summoning healing pils went no better. First pill was actualy a cube. Made of lead. Second was plain jello with no notable properties whatsoever and third semed to be some sort of soft stone. Had James lost his touch?
Drag him into lake and drown him. Additionally offer him as a snacks for the dragon.
just blast him with fire
SPD [4] vs [2]
STR [2] vs [2]
CMP [1-1=0]
POT [5+2=7]
END [6]
END [1]
Ishin was up and bareling down on Romanticarnus in no time, wanting to quickly finish this he atempted to grab sorceror with intent on drowning him. It proved a mistake, as Romanticarnus knew enough abaut hand to hand fighting to resist Ishins' rather feeble atempt. Yet there was an oportunity here, and sorceror did not hesitate to take it. As he chanted the spell, he placed his left hand upon Ishins' chest. Just as aspect maages' eyes glisened with understanding, his chest glimered with fire, as both oponents were thrown away by ensuing fireball. Romanticarnus left hand had burned to charcoal almost too fast for him to feel pain, but Ishin was far less lucky. His entire chest and stomach alternated between paches of black and crispy brown, torn in places by vaporized water and fat. Something akin to a meteor fell between Ishin and Romanticarnus.
No essences. Instead, take to the skies. Head northwest, towards the place where Romanticus and Ishin are at. Since I can assume that they would probably be wrestling with each other by the time I arrive, attack them both at once with my force spear and force sword by diving from the sky. If the two are too distant from each other for me to get them both in one attack, then I'd strike Ishin first.
Use 6 +1/+1 essences, 1 +1/+2 essence, 4 +1 CMP essences, and 4 +1 POT essences for my anti-magic zone targetting the Hex that Isshin and Romanticus are on.
CMP [2+6+1+4=13]
POT [5+6+2+4+1=18]
LUCK [4]
END [5+1=6]
Unnatural silence surounded area where Romanticarnus and Ishin dueled, it was still as loud as it ever was, but now it felt like some sound was missing. Aether retreated from the area, preventing any magic to be used. Crimson took to the air, and charged forth, weapon in each hand, ready to strike. Only when he entered the zone of silence did he realize a flaw in this plan. As his spear and blade were reduced to a tiny crystal and a tatoo respetively, and gravity caught hold of him, Crimson thanked the fates he thought to turn himself metalised before. With great speed force mage crashed into the ground as a meteor, raising a small loud of dust.
Dragon was too preocupied with meat to notice any of this.
Deep in thought, Kahel created a few more essences, careful not to do the previous mistake again. Soon, it would be a time to move on...
Three essences.
CMP [5+1=6]
POT [3+1=4]
CMP [4]
POT [2]
CMP [6+1-2=5]
POT [4+1-2=3]
Kahel, oblivious to battle in the mainland contined pooling his power.
(http://i.imgur.com/7yGw3P0.png)
For some, surviving when chance to die is 99.98% would be enough. But whatever.
YOU ARE NOW A FOLLOWER OF GOD OF BLOOD
You now gain 2 +1 essenses of physical stat(s) of your choice with each kill.
Armok thirsts for blood! Kill somone to advance your worhip rank further.
Turn 71
"You dare to interrupt us?! We are already running out of time!"
Crimson, or whoever it was who fell in between us, can have aspect of my Wounds.
Calmly force much nearby warp energies into Crimson's heart to achieve an effect
then right after that find some cover to hide myself behind
"Sorry for the interruption but its time to brawl!"
Charge and strike Ishin first with a punch.
Send Abomination to attack the other guy. Also, make 2 essences.
SPD [4] vs [6] vs [3-1=2] vs [2]
LUCK [2]
STR [5-1=4]
END [5+1=6]
STR [2]
END [1]
CMP [5+1=6]
POT [6+1=7]
CMP [2]
POT [2]
Romanticarnus was first to move and first to be dissapointed and surprised. No matter how hard he tried, the power that almost won him the fight was gone. Not entirely gone, but it was now just out of his reach. Same as cover, since with only one working leg and no usable arms, sorceror was all but unable to move anywhere. A strange creature emerged from behind the stone Romanticarnus had used as cover, as if any more fear needed to be added to a man who was left powerless and immobile. but the figure did emerge and it looked like a nightmare made real, a barely humanoid figure seemingly molded from molten flesh. It was as if somone had reworked lower part of a human into a ball of flesh while melting evrything else until skin began revealing flesh beneath. Worse of all, it did not seem intending to outright kill, it wanted to prolong his suffering, as it shown by begining it's work by breaking off a few crystalised blood fingers.
Ishin was second to find out that his clever plan to heal and kill at the same time was foiled by complete disipation of magical energies. That taunt now sounded rather hollow, especialy when he saw his opponent. A figure emerged from the dustcloud, humanoid in form but seemingly made entirely out of iron. The figure leaped over to aspect mage and punched him in the chest, seeking to crush the ribcage. Miraculously, bones did not break with this first hit, but a new wave of pain rolled over hellples mage.
Jase casualy stood outside antimagic field, amazed by incompetence of evryone inside.
Initiate breathing techniques that every martial artist knows from beginner classes to slow my heart rate down while I bandage myself. Thank Armok for my victory.
What kind of loot did I get?
END [2]
The most common problem with using martial arts techniques is same as with using magic. You first need to know how. It worked out more or less okay, as wound was bleeding less, but it was still bleeding. Azenfar grabed the bow off Blazes' corpse and began wondering where to go next.
{Bleedout, 3 turns}
Summon enchanted adamantine armour of aether defense. Use all non-chaos summoning essences.
Then 2 healing essences.
Make sure my weapon is shifted to crossbow mode.
CMP [4+1+1-3+1+2=6]
POT [5+1+1+2+1=10]
CMP [4+1+1-1=5]
POT [6+1+1-1=7]
CMP [2]
POT [6]
James was woried by return of Jase and Crimson. The two had gained great power while they were gone, as shown by the fact they returned with a dragon. This could get realy ugly realy fast, and so he had to prepeare. From relative safety of his forest, he conjured an ornate adamantine armor to repell Aether magic. Knowing that even best defence isin't infallible, he prepeared some essenses for healing as well.
"Well, it was an interesting observation. Yet, I lack means to further my knowledge here. Hm... What to do, what to do..."
Kahel turned his gaze back to the newly-formed lands and main island body that laid behind. It was time to return.
Walk back to the lake. Observe surroundings.
SPD [(3+1)/2+1=3]
LUCK [4]
Moving back to the mainland proved unevenful for Kahel, despite dry desert sands he found himself in middle of. Nothing but dunes of yellow sand and strange heat, yet Kahel knew he was not far from his curent goal.
With new death, new chalengers apear. {As always, collor can be changed if you want}
Alex Raman the demonologist, Master of pits and tamer of hellhounds entered the battlefield. Known broker of dark powers beyond mortal realms, he would call upon all to win this day.
Flare, known far and wide for his power over metals, desired by many for his talent to outfit armies within a day. Today he brings darker and more direct methods, for nothing is too underhanded for a prise as one that awaits.
Summon a demon and let it possess me, first of all. Gotta get dem stat points.
CMP [3]
POT [2+2=4]
It would seem that first demon summoned by Alex was too weak to stay within this realm. No matter, creatures of the dark were plentifull, and waters had to be tested first.
"mmmm.....so then what should I do first. maybe I will take vengeance for blaze? ha. he probably started a fight he could not handle, he may be cautious most of the time but the prospect of more magic power is just to much for him. hehehe....rest in peace friend."
"it might be better to......well whatever I do I need to be armed""
create a steal short sword
CMP [2-1=1]
POT [3+1=4]
You create a steal shortsword. It steals limbs from oponents.
Flares' first try was a dud, well mostly. That steel cube had some sharp edges, but was in no way shortsword. It would seem that proper weapon would take a few tries, though there was a guy relatively nearby with a realynice steel greatsword.
(http://i.imgur.com/HXlRAsy.png)
Turn 72
"How unfortunate. At least there's more slaves to be had." Try again.
CMP [6]
POT [2+2=4]
LUCK [3]
Raman refused to venture forth without at least some demonic enchantment, calling again for a general deamon to be used as a boost. This time, results were more impresive, but not by much. One that he summoned was traped within daemonollogists right leg, coloring it sicly purple, yet resulting in absolutely no other changed properties.
shape the cube into a short sword.
HEY YOU WITH THE BIG SWORD! WHATS YOUR NAME?!
CMP [6+1=7]
POT [2+1=3]
(http://fc03.deviantart.net/fs71/f/2011/156/a/d/silver_zelda_rupee_by_tammykat96-d3i51ul.png)
Despite Flares' atempts, steel refused to take up a shape of a proper weapon. It changed form into a hexagon, which was kinda closer to a shape of a sword, but still not realy usefull and still with razor sharp edges. Could it be that fate prefers maces? The guy with proper sword did not react to ferromancers shouting, maybe he was lost in thought, maybe he was just too far to hear.
First James uses 6 shards to increase his endurance stat.
Then he walks up to Azenfar and says
"Hi. I'm James, sorry about our introduction. You look like you could use some healing."
"Alright. If you're willing to offer anything in exchange, that would be great. Maybe one shard?
I'll heal you either way."
Fully heal Azenfar.
Then craft 2 more healing essences.
CMP [4+1+1=6]
POT [2+1+1=4]
CMP [2+1+1-1=3]
POT [6+1+1-1=7]
CMP [6]
POT [1]
CMP [5+1+1-3=4]
POT [4+1+1-3=3]
Deal made, James got to work. It was surprisingly rarely that he had a chance to practice benevolent side of his skills in this place. He began by fixing gaping wounds in Azenfars' chest, as he was close to bleeding out from these. The spell was almost enough to fix the damage, but not quite. Second spell had a bit too much power and slight lack of control, resulting in any wounds Azenfar had being quickly closed off by cancerous cells. Oh well, if he wins and acends, then he won't need to worry abaut such things as cancer. Neither will he wory if he get's killed, but James remained positive.
Don't let him get away! One more strike and since he's running away, aim it at his back.
Abomination needs to quit playing around and end him. Two more aether essences.
BECOME A PORTAL TO THE WARP, ALL SHARDS USED TO DO SO
Time to run. Away from the iron man.Once I can feel magic again and if the iron man is still near me then steal Density from his armor and apply it into my arms.
SPD [5-1=4] vs [6] vs [2] vs [5]
STR [2]
END [2]
END [2+1=3]
STR [2-1=1]
END [4]
CMP [3]
POT [5+2+10+5=22]
LUCK [1]
CMP [4+1=5]
POT [6+1=7]
CMP [3]
POT [4]
Crimson struck again, and once more Ishin shruged off the punch with no damage. Was it because he now moved slower and couldn't get the momentum? Was the null field affecting his metalized body? Even though his opponent was in too much pain to move, Crimson could not inflict any reasonable damage.
Despite Jases' encouragment, abomination continued smacking sorceror just hard enough to hurt. It would prove to be it's undoing, as Romanticarnus realised something. Even it this damned silence, there was still a source of power. Even with his body mangled, it still had a use. Sacrifice. He began by igniting shards he had with magical flame, shaped the purpose of the spell, and then threw his own soul into the mythical flames. Dormant chaos energies of essense he had once coaxed from warp portal burned too, but they were diferent. Crafted from power that once belonged to Malal they rebeled, distrupting purpose of the spell and transforming it all into raw destructive power. Burning power instantly burned both abomination and Romanticarnus to ash, but as it spread outwards, null field took efect. Two spells of great power fought violently before both dissipated, destroying eachother uterly. Unnatural silence dissapeared, as Crimson regained his wings and tools.
{!Null field gone!}
Continue the travel. May the luck be with me this time!
SPD [(3+1)/2+1=3]
LUCK [4]
Kahel continued his trip back, once more fairly uneventfull all the way to the end. As he stood next to the shore of blood filled lake, he noticed that something huge and invisible was burned away by a pale flame. Few mages were located near this anomaly, and likely would be able to tell more.
No, the warlock of Untherkan entered the arena. Some would make jokes abaut is name. They would usualy soon notice that somone was looking at them, a cold unblinking gaze. Few would survive five minutes after noticing. Rest would actualy have time to feel regret.
(http://i.imgur.com/JOY7QKl.png)
((Okay, considering that I managed to both wake up and go to sleep at a reasonable hour the past few days, I think my sleep's good enough to rejoin as the Gambler. Sheet, with slight edits:
Name: The Gambler
Affinity:Luck
Description(optional):A man dressed in a finely woven silk suit, with six dots in two rows of three stitched on each sleeve. He holds himself as if he knows that things will fall his way, align into a path for his walking. As if he holds faith in that Fortune herself will provide and that the dice he so casually rolls will always land well.
STR=1
DEX=3
SPD=0
END=1
POT=3
))
Examine area, distance self from dangers, 2 essence.
((Also, lotsa people blowing themselves up these days.))
Turn 73
"........ok now im starting to get angry...."
TRY AGIAN! CHANNEL MY RAGEEEEEEEEEE
CMP [4+1=5]
POT [3+1=4]
Hexagon of steel reshapes itself, becoming thinner, one side becoming rounder while other becomes flatter. After spell finaly loses its power, Flare can finaly consider himself armed. The steel sword is well balanced, nicely ornamented and properly sharp.
No appeared on the surface of the world. Looking around, he noticed two other mages in his general vicinity. (Correct me if I'm wrong.) Two at once was a bad idea, but an alliance could bring many benefits, including the death of the other mage. "Excuse me, mr. purple leg, would you like to team up and kill that other guy?", he said, indicating the other mage who seemed to be getting angry. "As for the terms, we split all shards 50/50 and loot is subject to negotiation."
Edit: If purple leg mage doesn't respond, create three Evil Eye essences, and meditate a bit, trying to focus on the secrets of this world.
CMP [3+1=4]
POT [2+1=3]
CMP [3]
POT [1]
CMP [6+1-2=5]
POT [3+1-2=2]
Purple mage seemed to be lost in thought, possibly arguing with inner demons, quite likely, literaly. As such, No too focused inwards, colecting power for later use.
".....Did you seriously just give me cancer?"
"Sorry. Shouldn't cause you any real problems. Here's your shard back anyway."
Give Azenfar his shard back.
Then bring Endlessblaze's body to the forest and bury it.
Make 3 healing essences.
SPD [(4)/2+1=3]
CMP [5+1+1=7]
POT [5+1+1=7]
CMP [5+1+1-1=6]
POT [3+1+1-1=4]
CMP [2]
POT [1]
James gave Azenfar his shard back, and tw mages parted ways, each going off to a diferent forest. Azenfar went off to the west as James draged Endlessblazes' corpse back to treehouse forest for burial. Another passing mage dead, another pit and another body returned to land. How many more would reach same fate? Possibly enough to break the rusted shovel James used, but it did not stop the healer from doing what's right.
"..."
Stab Ishin with my force spear.
How about reverse healing and giving Crimson my Wounds.
Manipulate the aether to disrupt or suppress Isshin's ability to cast. 3 +1/+1 essences
And make another aether essence.
SPD [1-1=0] vs [5] vs [5+1=6]
CMP [1+3=4]
POT [6+3+1=10]
STR [2-1=1]
END [6]
{I was giving you a hiden bonus of +2 to STR rolls this entire time as it is metal against bone. Dice gods hate you.}
Jase quicly understood the ramifications of silence field dissipating. Even with an insurmountable physical advantage that Crimson had, all that Ishin needed was one well placed spell to turn this around. restoring whole field would be wasteful, so aether mage opted for more personal silencing spell. Spell was successful, but in his haste he allowed power run wild a tad too long, and suffered from same inability to cast as Ishin.
{Ishin and Jase silenced, 2 turns}
Crimson meanwhile, renewed his assault on Ishin, now that his weapons were working again, there was no reason not to use them. Force spear struck straight into sternum, magic weapon clashing against bone, yet against all odds, bone emerged victorious, as force spear slid away leaving only a scrach. Sufering from yet another strike upon burned flesh ishin wondered if some gods were feeling particularly nasty today and just towards whom exactly.
((Oh, I suddenly realized that I couldn't see that they battle from the other shore. Thanks.))
Walk around the lake anti-clockwise and greet the first mage I'll meet. Make three essences.
SPD [(4+1)/2+1=3.5]
CMP [4+1=5]
POT [2+1=3]
CMP [4]
POT [5]
CMP [1->1+1-2=0]
LUCK [6] {Power}
LUCK [1] {Temperature}
Kahel moved out towards other side of the lake. Somone had to know what that dragon was doing here. It felt nice to walk over lush grass after the desert sands, brief as that experience was. The first mage that Kahel met did not seem to be in the mood for questions though. ke seemed to be screaming and cursing, and even though Thermomancer could had sworn that at least half of the curses were actual spellwords, not even a spark of magic apeared. Leaving the angry mage alone for a while, kahel opted to craft a few more essenses. But this time his obsidian staff failed to save him from backlash of a failed spell. Frost colected around thermomancers' left leg, chiling to the bone and freezing even some of the blood solid.
A new chalenger entered the arena... and another returned.
Mysterious mage known only as The Gambler steped through the portal, so certain of his victory, dressed in clothes of fashion and toying with his favored dice in one hand. But truthfully, why would a man capable of twisting fate itself feel fear?
Chrisicus Romanticarnus returned to the arena, seemingly with no knowledge of what had happened to him before. Would this fresh copy be more favored by fate? Time would tell.
{You get one copy, after this one any other new Romanticarnus will consider dying again not worth it}
(http://i.imgur.com/5V9GPgT.png)
By the way, what happened to the castle on the map?
(http://new4.fjcdn.com/thumbnails/comments/Wow+i+honestly+didn+t+know+that+when+i+posted+it+_10940d3a6d388d14a0051d4855786c52.png)
(https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcSX2_rF3HCSOOyZvw5CuF8ZRa-iVnyk_z3veylWopxKgHbCO78h)
I never notticed it dissapeared. It will be back next tick.
Turn 74
"Really? Then, should we appease him a little bit?"
Ignoring his frostbitten leg for a while, Kahel freezes the iron man, using ALL his essences.
"No answer, huh? Fine."
Pray god of healing to heal me a bit.
Run away from the iron man. Towards Kahel.
I'll go and sacrifice a cat to please the RNG. So long as I catch him with this, even if doesn't kill him...
Create a force bubble around Ishin (-2 Ranged and solid) then crush him to death with it by making it shrink. Use all chaotic essences (+9/+6) and 4 (+1 POT) essences.
SPD [1+1=2] vs [2] vs [6-1=5] vs [3+1=4]
CMP [3+1+2+6+1-2=11]
POT [4+1+2+3+1+4=15]
LUCK [7]
END [3+1=4]
LUCK [6]
CMP [1->4+2+3+1+1+1-1=11]
POT [3+1+4+1+3+1=13]
LUCK [7]
END [6]
Crimson decided that enough was enough. If some bastard above was so determined to foil clean and simple kill, they would get something larger to deal with. Using power collected during the trip through the portal he unleashed one of more destructive spells that were still intended for single targets. Powers of gravity shifted and distorted, forming a tight ball around Ishin. Sprites of thought lingering within essensess added a bit extra of their own, decorating incide of said ball with menacing spikes. As soon as his creation was solid enough to hold Crimson gave the command and jail of solid force contracted, crushing his annoying adversary into a ball of gore.
Kahel braced himself. The strange looking mage had just finished dealing with his adversary, and would certainly come for him next. Or eventualy. But even no reason is reason enough in such battle, and so, just as Jase turned around to uselessly shout something at the dragon, thermomancecr began his spell. After Jase turne back looking dissapointed at apathy of dragon, it was too late. Even though Crimsons morphed biology resisted the attack relatively unharmed, his metal body became brittle and unwieldy. It surely wouldn't take much effort to damage or destroy him outright.
{Jase: Silenced, 1 Turn. Crimson: Slowed,5 turns (-1 to all speed rolls), Brittle,3 Turns (Failing END rolls will result in cripling damage).}
Fly to the flesh island in the middle of the blood lake. Loot!
Make 3 more healing essences.
While I'm away, ask Grundar to clean up the gory mess left behind by Etszu.
SPD [(2)/2+1=2]
After instructing Grundar to deal with the reamaining mess, James took to the air, casualy flying towards the island of flesh, created by his own effort. Not rushing proved to be an error, as mass of flesh exploded again, throwing gore evrywhere.
"Hmm. This seems like a rather dangerous place to be, what with the mage density bein' so high an' all. Even if nobody's tryin' to kill yah, a fumbled spell most certainly will, if ya not lucky, of course."
The Gambler heads northwest, trying to find a nice peaceful, flat spot on the plains, hopefully on top of a small hill. He makes 2 essences as he walks.
SPD [(6-1=5)/2+1=3.5]
LUCK [5]
CMP [2+1=3]
POT [4+1=5]
CMP [6]
POT [3]
Gambler, not wanting to have anything to do with brewing conflict, left for some camping in the plains. Sadly, plains were aptly called and were flat as a mirror, yet covered with lush grass, making for a pleasant walk.
Go towards the lake
SPD [(6)/2+1=4] {You are in a quantum state of movement. You will stabilize near one of the lakes after you tell me which one you ment}
There were quite a few people around Romanticarnus, yet his experienced eye immedietly detected that they were poor information sources. They likely were here for same reason as he - they simply were placed here upon entering. No, if he wanted to find that titan, he needed to go eswhere. That lake might be a nice start.
"ahhhhh finally it wo-ploting to kill me while standing so close? fool. wait......is that....the mage of the evil eye!? as inclined as i am to see if the rumours of his power are true i had best not risk it...."
while no is distracted attack with my sword slashing his eyes. if i miss then follow it up by moveing my sword through the air at him (my sword is metal after all)
Punch nearest face in anger.
"Well, good sir, your aggressiveness may get you one of the best rewards- or let you pay the ultimate price. Shall we find out? You no, wait, you know I would have left you be if you had decided against attacking me and the good purple-legged sir had decided not to join me. Do not jest about my name. But anyway... your death cometh, good sir. I will share the shards given by this fool's death with anyone who aids me substantially with his death."
Use all three of my essences to hit the sword-wielding mage with a Glare of Withering, causing his body to rapidly wither away. Just to be clear, the sword wielding mage who is trying to kill me, not any of the other sword-wielding mages. If he survives that conscious, dodge his attacks. If he survives that in any other state, crush his throat with my boot.
SPD [2] vs [5-1=4] vs [2]
Target D2 [2]
STR [6]
DEX [6]
CMP [4+1+1+1=7]
POT [3+1+1=5]
LUCK [9]
STR [6]
DEX [2-1=1]
END [1]
END [5]
Raman was angry to no end over his bad luck. Usualy, he would have some minion to blame by now, yet shouting at his own leg seemed rather senseles. Thankfuly, two witless mages stood within range of his fists, with faces that had certain punchable quality.
No managed to notice a fist flying towards him moment before it was too late. Quick roll managed to move him out of harms way, but demonologist put too much force in his move, tumbling and falling down on No, pinning them both to the ground. A fact that Flare was quick to exploit with an overhead strike.
While being pined down did not give No any chance to dodge, same could not be said abaut counteratack. Wither struck both of Flares' legs as his sword flew through the air, felling feromage and adding even more mess to the pile of now three battling mages. Yet it was too late to change arc of falling sword by much, and it bit deep into Nos' right shoulder. While Flare managed to stay coherent after having his legs weakened, No was rather everwhelmed by pain, screaming in pain and shouting curses.
{No gets END rol next turn. Upon failure, turn is skiped}
LUCK [10]
All (most) mages turned their heads towards bloody lake, their atention caught by sensation of great power. Dragon that was feasting upon remains of giant worm reeled its head upwards, tearing an object as large as a mans torso out of gore. As soon as the object left worms carcass, worm remains exploded, covering lake in gore entirely. It was a gigantic soul shard, radiating with power, yet it was only visible for a moment before dragon swalowed it whole. Almost immedietly, remains of a corpse around the dragon froze solid as spaces between its scales began glowing faint pink.
(http://i.imgur.com/wrTllxc.png)
Turn 75
James says to the Dragon:
"Congratulations on reaching godhood. What are your intentions?"
Then James shouts to everyone with his microphone:
"I know you're busy killing each other, but it would be in all our best interests to band together right now. We are stronger together. Join me in the forest by the lake if you're willing to ally."
Land in the forest, pick a few seeds from the tree.
Let it know that if it dies, I will plant its seeds and let them grow as completely natural trees.
Also craft 3 summoning essences.
{You crafted no essenses as you were distracted by what was happening in the lake. It was a bet you unknowingly made by listing essense making after movement. If you rolled higher, you would had snatched the shard from Dragon, something I wouldn't had given you the chance to if you posted essenses first.}
SPD [(4)/2+1=3]
LUCK [5]
CMP [3+1+1=5]
POT [1+1+1=3]
CMP [5+1+1-1=6]
POT [6+1+1-1=7]
CMP [5]
POT [1]
The dragon was a threat, one that was hard to get rid of. James knew that dragons were not passive beings, rather viewing all life as beneath them. Even a normal dragon would be a difficult opponent, but this was entirely new. It seemed to react favorably to the greeting, spreading its wings and striking a pose, yet in time it would surely bring destruction. And so James went back to the tree, which ignored him entirely, probably rightfully assuming that this new threat was also something caused by mages.
"Argghh! What in blazes just-"
No's anger flowed, and he used all 5 of his shards, 3 for potency, 2 for competency. He then proceeded to blast the sword mage atop him with a spell that- PM sent.
The spell I am using my shards for: causing the sword mage to see everybody as me.
Shape my sword into various spikes that snakes thrugh no.
Basicly send pointy lines all throughout his body
I apologize, but I needed to punch something. You just happened to be near. Sleep.
SPD [2] vs [3] vs [6-1=5]
END [6]
LUCK [8]
CMP [2]
POT [5]
CMP [6+1+1-1=7]
POT [5+1+3=8]
Alex, noting that he was already lying down and that everyone else were occupied at the moment decided to take a nap. Demon summoning was not going too well, punching people was not going too well, maybe a bit of rest would improve his chances. He fell asleep immediately, completely ignoring sounds of two mages trying to kill each other literally within his arms reach. Dreams soon followed. Or were they truly dreams? A strange figure emerged from swirling darkness, a man dressed in white pajamas, holding a vase with a tulip in his right hand and a string of a hanging helium balloon in his left. "How brave to sleep in a battlefield. Or is it lazy? Hmm? Maybe it is foolish. Possibly through luck you managed to place yourself in a favorable position here. But I do not believe in luck. You may have talent, would you like to test for it?"
Meanwhile, two other mages continued fighting for advantage. Flare hefted shortsword upwards, willing metal to strike out in dozens of blades, but alas. Due to rather loud snoring of Alex it was hard to focus, the chant was slightly off and the blades never detached from the sword. Spikes extended away in great numbers, overtaking any space in between each other, transforming once sword into a mace. Even worse, it seemed that whatever spell No was concocting succeeded, as where No was before, now there were two, both lying on the ground and one snoring obnoxiously.
{Alex, Cursed 4 turns}
GO TO WHERE NAV IS
Romanticarnus looked around the rare forest of plum trees, strange spiked dirt and root house standing in the middle. A mage wearing armor of adamantine was there, seemingly waiting for something or someone. Now that seemed like someone who would know a thing or two about his task, or at the very least, where one could get proper armor.
"Wha' was that? Ah dear, that's goin' to en' badly."
The Gambler sits and meditates, making 3 essences.
CMP [3+1=4]
POT [6+1=7]
CMP [1]
POT [2]
CMP [5+1-2=4]
POT [6+1-2=5]
To play a game of risk one needs to have something to bet. In a game such as this, when his own life is among the stakes, gambler felt the need to get a few tricks up his sleeve before venturing out.
"Both."
Retaliate!
"It's a shame you probably wont be amenable to joining up with my friend and I, but I'll let you two settle it. I think I'm just going to step over here and watch for the moment, incase that dragon decides we look like snacks."
Don't want to be in the splash zone.
"Well, time to conduct some experiments..."
Heat up one small area of Crimson's body - elbow of the right hand, for example. See what happens and dodge consequences.
SPD [1-1-1=-1] vs [4] vs [5]
CMP [1->6]
POT [5+1+1=7]
LUCK [1]
CMP [6-1=5]
POT [2+1=3]
DEX [2]
END [3]
Kahel was quick to make use of curse he inflicted on Crimson, heating up a thin layer of right hands' elbow, creating an imbalance of heat, causing expanding metal to tear entire right arm below the elbow off. Loss of a limb did not faze most metal mage of them all, Crimson let a bolt of power lose from his spear, striking Kahel in his chest, though Temperature mage was no worse off for it. The bolt itself exhibited a curious quality - it did not stop attempting to move forward, forcing Kahel to throw the bolt to the side, where it flew off into the distance.
Dragon laughed at Jases' offer, it was a deep and rumbling laugh, joyous, yet menacing with unhidden threat. "I am first and foremost a Dragon. A being with no burdens nor flaws. What uses have I for prophets or worshipers? But you have pleased me, I shall devour you last." Jase decided to move away, and not test the patience of this destructive overlord-to-be.
(http://i.imgur.com/oKgaPXc.png)
Waitlist, please (unless there is an open spot, in which case I would like immediate entry).
Name: Marcus
Affinity: Control
Description(optional): An ordinary looking man of about 30 years of age. An oracle told him that he there was a powerful dragon on the duck that was in his best intrests to encounter, as well as some information about other things on the duck (excuse to metagame). He believed her, but whether she was right remains to be seen.
STR=0
DEX=1
SPD=1
END=0
POT=6
Turn 76
"Odd. How odd."
PM action, do so.
Edit 2: Also, give Flare a Glare that disrupts his aim.
Wake up.
considering nethier him nor the sleeping guy has moved, i should be able to hit the right one.....
try agian.
SPD [5] vs [2-1=1] vs [6]
STR [6]
DEX [3]
END [3]
CMP [1]
POT [6+1]
END [2-1=1]
Flare was not amused by his weapons' transformation, yet nevertheless did not delay putting it to use. No was still on the ground, making it difficult for him to dodge, so feromancer made use of this chance, striking as hard as he could. With a sickening crunch, mace landed on Nos' left knee, crushing bone beneath, crippling any chance of his opponents escape. Yet it would seem that the spell which resulted in the mace made the structure somewhat brittle and porous, as upon impact head of the mace broke apart into small metal shards. It was somewhat too late for No to dodge this strike of Flare, but he may still be able to dodge the next. Sadly, as he looked at feromancer, sun shone upon them, momentarily blinding No. Usually this would be a trifle, yet magical energy collected in the eyes for a spell extended this blindness to a far greater length.
{Blind, 1turn}
Alex knew well that there were curious demonologists and old demonologists. As he desired to become the latter, Alex did not even bother speaking to clearly absurdly insane spirit, concentrating on waking up instead. The effort was made easier as someone rolled over him and fell to his right. As demonologist opened his eyes, he saw that it was No, rather more injured and seemingly also trying to go to sleep, yet failing from pain that came with having been kneecapped.
The Gambler waited, amassing luck and watching his surroundings.
Make 3 more essences.
CMP [3+1=4]
POT [3+1=4]
CMP [5]
POT [3]
CMP [4+1-2=3]
POT [3+1-2=2]
Gambler continued meditating in the fields of grass. There was no need to hurry. Any gambler worth his dice knew this, and he was best of them all. Come at the table late, when the bets are largest and collect them all with a single hand. That was the way it worked.
"Alright... Then let's stop the duel for now and deal with the current situation."
Calm myself then create two essences. Also, move back to the same square hex where Beirus and Kahel are in.
Carefully warm up my leg to escape worst frostbite effects. If successful - craft two essences. If not - try again.
CMP [5+1=6]
POT [3+1=4]
CMP [1]
POT [3]
CMP [2]
POT [5+1=6]
END [2]
Crimson and Kahel decided that at least a temporary cease fire was in order, as they now had a rather large problem to deal with. Large, scaly, cold and winged problem. Crimson calmly walked over to where other two mages stood, muttering chants to seal more power. Kahel, meanwhile, attempted to heat some of his frostbitten leg. A momentary waver in concentration from felling nerves becoming capable of transmitting pain signals again was enough. All frost evaporated immediately as flesh on Kahels' left leg began to boil. He managed to stop the spell while he still had the leg, but experience proved far too painful to continue.
Keep watch on the dragon. If it tries to attack me or anyone near me (in the same hex) use all summoning essences to summon a stasis field around it.
Otherwise make 4 more summoning essences.
CMP [6+1+1=8]
POT [1+1+1=3]
CMP [6+1+1-1=7]
POT [3+1+1-1=4]
CMP [4]
POT [1]
CMP [2+1+1-3=1]
POT [6+1+1-3=5]
James continued focusing on building up his powers for upcoming battle. The strange man who had screamed at him for destroying the mech was back again, yet he seemed surprisingly calm. How strange.
Marcus entered the arena, led here by a prophecy of an oracle. He did not look extraordinary in any way as so many other mages tended to, yet that suited him just fine. Ruling from the shadows was his greatest strength and favorite hobby. Many nobles and peasants alike had danced in game of life for his amusement, now it was time for a few colleagues to show their moves.
D13 for dargon target:8 {No, user of The Evil Eye}
DEX [4]
DEX [6]
DEX [5]
Dragon took to the air, it's senses pointing it to one particular mage. There was one with cursed cursing eyes, a snack to begin the feast. What's this? There were two more mages with this particular snack. No matter, that just means it's more expendable. Dragon landed on dry earth, grass withering and freezing all around it, as white fire emerged from dragon's maw, coliding with earth where jsut a moment ago there were a trio of mages. Even No had the mind to roll away when something huge impacted the ground so close.
(http://i.imgur.com/XrnVcUc.png)
Turn 77
ahhhhh....a dragon, such a majestic creature. so then dragon.....want to team up? im sure you would find im quite helpfull.
oh give me a moment.
bash no's head in.
"AGGGGHHH!!!"
Dodge like crazy! Dodge everything! If necessary kick Flare. In the withered legs.
SPD [3] vs [4]
DEX [6] vs [5-1=4]
STR [6]
DEX [5-1=4]
No was unable to see through his eyes, but it did not mean that he was entirely without senses. He could still sense magical power, same method that helped all others to always keep track of where their opponents were, now helped No to tackle Flare. The two fell on the ground in a pile again, and though feromancer managed to throw No off him before Dragon incinerated them both, No was smirking, as he pocketed three of Flares' shards. Flare charged like a mad bull, roaring with anger, an attack No managed to roll out of the way from, if barely. Feromancer, not faced with resistance he expected, collapsed on the ground right next to user of The Evil Eye.
Edit: New Action: Calmly and confidently walk to NAV's hex.
Marcus was faced with something entirely outside his sphere. One would assume that any fair competition would had prevented one from being killed immediately upon entering, chessmaster found himself standing close enough to a rather menacing looking dragon, which was seemingly trying to kill a trio of others, to admire shine of its scales. This was entirely unsuitably dangerous. Unsuitably cold too. Oh, who's there? A mage in a forest, seemingly rather calm. He wouldn't be so calm if he was in danger? And if he were murderous, he wouldn't be just waiting there? It was worth a try. Anything that included going away from this beast was worth a try.
"Might have to kill another god."
If the dragon attack me or anyone in the same hex, summon solid(-1) heat(-1) around it using my +2/+2 chaos essence.
Otherwise craft 4 more summoning essences.
By the way, what rolls are required to get a +3 essence? +4?
CMP [6+1+1=8]
POT [4+1+1=6]
CMP [4+1+1-1=5]
POT [3+1+1-1=4]
CMP [1]
POT [4]
CMP [3+1+1-3=2]
POT [4+1+1-3=3]
James was considering his options. Another giant beast was in the lands, yet he had not obtained another mech with power to level cities. Then again, something smaller but nimbler may prove useful as Dragon would most likely chose to fight in air. Summoning another creature so that the two would battle was on one hand both interesting and potentially profitable, but it left the chance that one of two creatures would survive relatively unharmed. Decisions, decisions.
"Need more essences."
Two more essences but in case the dragon also decides to attack one of us in our current hex, then focus instead in generating heat around the dragon (-1 ranged) through friction using my powers.
"Argh. Seriously, after we're finished, I'm seeking healer. Magic miscasts... Ugh... Get very annoying..."
Endure. Craft three essences. If dragon attacks - support Crimson in creating heat aura.
Jase remains silent, focused on hoarding his power.
Two more aether essences.
CMP [1+1=2]
POT [2+1=3]
CMP [1]
POT [2]
{How}
CMP [3+1=4]
POT [3+1=4]
CMP [3]
POT [6]
CMP [2+1-2=1]
POT [2+1-2=1]
CMP [3+1=4]
POT [1+1=2]
CMP [1]
POT [5]
Jase, Crimson and Kahel continued observing the dragon, as it dealt with nearby bunch of mages. Even faced with greater threat, they still continued to fight among themselves. So strange. Even though Crimson lost an arm and Kahel a friend, they knew how to work entirely for themselves, ignoring both losses and gains of everyone else. After all, if one wanted to enjoy their wealth, they usually needed a body to do so. The priest haunting Hrunzwic chapel wine cellars was only one known exception to the rule, and trio did not like the chances one bit. Plans were being formed, spell bindings drawn, power collected and stored. Thank spirits above or disposable distractions.
HIDE MYSELF
LUCK [10]
A dragon, strangely white and only barely bloody landed no more than thirty meters away and attempted to fry few mages gathered there. This was both a bad time and a bad place to search for lost anything, let alone something that may atomize you on sight. Romanticarnus felt that he needed to hide, and in a rare moment of clarity among insanity, he understood exactly what to do. Hiding physically was useless, either dragon had some advanced senses for sensing mages or he was hidden well enough anyways. What he needed to do was to hide his power for the time being. How lucky for Romanticarnus, that he had found some ancient lore just on that quite recently. Short litany rendered sorceror invisible for those searching for either magic or warp.
{Invisible to dragon and (if you want to) invisible on map until next spellcast}
Three more essences, please.
CMP [2+1=3]
POT [6+1=7]
CMP [4]
POT [4]
CMP [1-1=0]
LUCK [1]
Gambler focused his powers once, twice, but third time something felt instinctively off. It was the same bad feeling that comes just before roulette wheel stops on zero, exactly like looking in a smug crack within your opponents otherwise emotionless visage as they show you a royal flush. Mage felt something sharp within his left pocket, where he kept his mirrors for times when he needed to see what happened behind him, and indeed, one had shattered in exactly seven parts. As being capable of manipulating luck, Gambler would be able to dodge seven years of misfortune, but it would be a drawback that may prove fatal this day.
{-1 to next seven rolls}
DEX [4]
DEX [2]
END [6]
Noticing that his breath failed to hit both the main target and those around, dragon opted for a swifter attack, striking at No with his claws. Yet that pesky cursed mage with cursing eyes managed to dodge again! The strike did hit another, the mace using mage who wanted to kill his prey, throwing him far away from the battle. Good, now he'll know not to interfere when dragons hunt.
(http://i.imgur.com/qw0mMhO.png)
Turn 78
"HAY DRAGON! Did you not hear me!? I even planed to give you him after I smashed his head!"
If I have any wounds, bandage them with a piece of cloth from what I am wearing.
If not create 3 metal essences
CMP [4+1=5]
POT [1+1=2]
CMP [4]
POT [3]
CMP [4+1-2=3]
POT [2+1-2=1]
Dragons care little for others, a fact that Flare experienced firsthand as after that swipe that sent him flying dragon completely ignored his presence. But Flare did not want to go back in just now; after all, with his weapon broken he had lesser chance to kill No before dragon attacks again. This flight left feromancer with no more than bruises, and he did not want to test his own aerodynamics again.
"I'm fighting a losing battle. Hey dragon, are you certain you want to kill me? My abilities might be useful to you, I could aid you until I am the only one left."
If the dragon speaks to me and allows me to become his chief minion, high priest, second in command mook, whatnot, then sit down and make 3 Evil Eye essences.
If anything else... use 1 shard for Potency and 2 for Competency and cast a curse on the dragon that causes him to take any damage I would take. ((It's worth a shot.))
PREPARE TO USE LIGHTNING ON DRAGON
LUCK [10]
CMP [6+1=7]
POT [4+1=5]
CMP [2]
POT [6]
CMP [1+1-2=0]
LUCK [8]
CMP [2]
POT [3+2=5]
Dragon leaned in carefully towards pleading mage. It carefully positioned its head right next to No and did something seemingly impossible. It whispered something to No, who was almost too surprised by being larger than a house whispering to listen, yet anyone else would had had hard time discerning that anything was even said, let alone what exactly. As dragon proudly raised its head towards the sky once more, something seemingly exploded just to the right. Dragon turned its head to see Romanticarnus, seemingly leaking lightning from his hands into the ground. Dragon moved its head towards No again. "Is this some sort of local greeting or welcoming ritual? Because I honestly can't tell." No did not answer immediately, partially because he too was surprised by Sorceror appearing out of nowhere and partially because he was too busy experiencing sight of magical auras from failed essense.
{No, Can see magic 3,turns}
At this rate, everyone's going to be the dragon's minion and nobody who is hostile to the dragon will be left on the map.
Also, either that dragon is an albino, or this world does not correlate scale color to breath type.
Sit against a tree near NAV. Make two more control essences.
"So, you're the mage in the forest the oracle was talking about?"
James sits next to Marcus.
"Yep, I'm the mage in the forest. Helped grow it, some even say I can speak to the trees. Don't know about any oracles though. The name's James, healer and summoner."
James shakes Marcus' hand.
"You need anything?"
3 more summoning essences.
CMP [6+1=7]
POT [4+2=6]
CMP [2]
POT [5+2-1=6]
CMP [1+1+1=3]
POT [1+1+1=3]
CMP [3+1+1-1=4]
POT [1+1+1-1=2]
CMP [6]
POT [4]
James and Marcus watched as the strange sorceror wandered off towards the dragon, before deciding that it was not for them to judge his actions and returning to discussing strange weapons and tools.
Debuff=0
While True:
if in_danger or character_interaction:
react_accordingly()
else:
If Debuff<7:
Make_one_essence()
Debuff=Debuff+1
else:
Make_two_essences()
(http://i.imgur.com/qsjml5Z.png)
Gambler began the ritual of purging, one specifically attuned to such occasions. He had learned it well over the years, he had to. Toying with luck was far more art than science, it was only a matter of time before the tide turned and winds changed. Speaking in a specific code was the hardest part to learn, it allowed one to cast even while suffering such a disadvantage, yet it was not foolproof either. Gambler sighed, as essense evaporated into nothingness.
Maybe get a bit of distance from Crimson. Or more than a bit. Actually, I'm headed to the hex James is on. Make two essences on the way.
"Alright, I'll follow."
Follow Jase. Two essences.
"Okay. Guess I'll decrease the number by one.
Follow Jase and create four essences instead.
SPD [(3+1)/2+1=3]
CMP [1+1=2]
POT [3+1=4]
CMP [2]
POT [5]
SPD [(1->2+1)/2+1=2.5]
CMP [1->1+1=2]
POT [6+1=7]
CMP [1->5]
POT [4]
SPD [(5-1-1=3)/2+1=2.5]
CMP [3+1=4]
POT [2+1=3]
CMP [5]
POT [2]
CMP [3+1-2=2]
POT [4+1-2=3]
CMP [1+1-3=-2]
LUCK [10] {Power}
LUCK [10] {Chaos}
Jase went on first, as three agreed on not going all at once to minimize the chance of dragon noticing them sneaking behind it. The beast had its head near No, possibly pondering which hand to eat first, allowing Jase to sneak by undetected. Kahel was next, and he managed to go almost the whole way before dragon turned, distracted by Romanticarnus escapades. Thermomancer was forced to dive to the ground and hide to avoid detection.
Crimson was last, his metallic body and remnants of frost slowing him down, yet not impeding his mind, something he was making full use of, focusing and storing his power. He chose to get as close as he could without dragon noticing, to be able to beat the distance in short sprint over next distraction, yet it was not to be. Just as he began looking for a place to hide and was finishing his last essense, it collapsed with great fury and power. Magic blasted away dirt and stones in all directions, pushing even weighty body of force mage around. Wind howled being pushed away with great speed; it seemed as if a hurricane had manifested itself from nothingness. When magic finally ceased, Crimson noticed a very confused dragon looking right at him.
(http://i.imgur.com/akCOtwr.png)
((I've got an idea for an AoE that will basically ruin all three of you. With all my shards in and my essences also used I might be able to pull it off.))
Edit: ((I think if I got anything other than a 10 for luck... possibly even a nine... chomp.))
Edit 2:
Ultimate threat assessment:
Unnamed Frost Dragon and No vs. Jase, Kahel, and Crimson.
Frost Dragon:
Very Durable
Doom Blast Breath
Incredible Strength
Flight
No:
Weakened by multiple wounds
Can see magic
2 essences
3 shards
High-Level Affinity
_____________
Jase:
Rather large number of summoning and aether essences
Slightly injured, not significant
Flight
2 High-Level Affinities
Kahel:
Moderately harmed, seems to be tanking
5 shards left
Has useful items that improve his magic, especially the Staff of Bait
Has Mid-Level Affinity
only 2 essences
Crimson:
9 shards
Powerful spear weapon
7 force essences
Flight
Is a metal man, but missing an arm...
____________
In conclusion, it seems that, in order from strongest to weakest:
1: Dragon
2: Crimson
3: Jase
4: No
5: Kahel
So in light of that, I will begin battle plans.
Warning: Roman cannot yet be evaluated, not enough data. Plan may be broken.
Whispers being sent!
Turn 78
SPD [4] vs [4] vs [5] vs [3] vs [5] vs [6-1=5]
Prepare a good force-field spell, since I had discovered it on my many experiments into warp phenomena and the abilities of psykers.
CMP [5]
POT [4+1=5]
Romanticarnus thanked his lucky stars for the metal fool that distracted the dragon. It was enough time to prepare for proper combat despite the failed preemptive strike. Air flickered as a thick shell of warp surrounded the sorceror. Immediately, the shield proved its usefulness as a curse coming from No burned down in warpfire.
"Well, um... Sorry."
Run to Jase's hex.
DEX [5]
"Come here you, and explain what you are doing, winged metal mage." Dragon attempted to grab Crimson, yet as dragon moved its claws slowly with intent to capture instead of kill, Crimson managed to evade them with ease. It would have been an incredibly awkward conversation, and force mage wanted no part in it. A chance to have his head torn off for disloyalty also put some extra spring in his step, before world suddenly jumped and he caught himself looking at some strangely familiar moving metal sculpture, with right arm missing for some reason. Strange, he didn’t think that metal could itch.
"Hi Jase, long time no see. What's your plan?
Looks like some of your group needs healing, I'll get working on that."
Heal Kahel completely. He's looking rather battered.
Then 2 summoning essences.
CMP [3+1+1=5]
POT [1+1+1=3]
CMP [2+1+1-1=3]
POT [2+1+1-1=3]
CMP [6]
POT [2]
James took to doing what he wanted to do since when he took up healing magic courses: actually healing people. Even with dragon popping up, things were looking up. First it was the guy with torn open stomach, now this thermomancer. Maybe he could actually once more return to healing the wounded. It was a nice prospect. Then the word shifted and both his right shoulder and left knee flared up with pain. Turning his head to look around in an attempt to figure out what happened James turned his head to look around, only to be further horrified by Dragon standing not five meters away from him.
May I join the operation? I could probably take care of No.
Make two essences.
CMP [2+1=3]
POT [2+2=4]
CMP [4]
POT [3+2-1=4]
Marcus felt something incredibly familiar. One moment he was trying to con healer into making him a superweapon, and the other he was looking at a mirror reflection of himself. A gash on right arm appeared seemingly out of nowhere when he wasn't looking, and that dull pain on the left foot did not feel very promising either. Something still clouded his mind, and further inspection of his own mental state revealed that it was a large amount of aether and summoning energy clouding his brain. Except that this brain wasn't his. Marcus remembered what this felt like. It was not a reflection standing there. It was him. Body trade was something he had experience with, but it was entirely another thing to be on the receiving end.
Stuff
The plan was becoming more and more clear, with this (possibly temporary) alliance established, they had a decent chance to deal with the dragon in one way or another. Ideally, this would result in himself becoming the #1 military power among those gathered here, and even if dragon did die, he would likely be capable of gaining majority of profit from it. It was just a matter of waiting and preparing now, if the dragon toyed with others for some half hour more, dominance was assured. Jase exhaled as he always did before beginning to meditate, suddenly beginning to cough as shards of bone pressed against muscle in his chest.
"Hm... they're plotting something... I'll have to change my plan..."
Sending Private Message!
CMP [6+1+2=9]
POT [6+1+1+1+1=10]
LUCK [7]
No suddenly felt cold. Although was this really how cold felt? It was better described as a lack of warmth rather than feeling chill. He opened his eyes and noticed several mages standing around him. One was coughing and another seemed amazed by his skin. All were looking confused. As he looked down, No noticed that his right arm was missing, yet he did not feel pain. Being made of iron probably why it was so painless. Wait what? This was not part of the plan at all!
BODY SWAP
James ->No
Jase ->Kahel
Crimson ->James
Marcus ->Jase
No - > Crimson
Kahel ->Marcus
You can use your magic, but not essenses. Items remain on the same bodies. It times out in 2 turns.
make three essences
CMP [2+1=3]
POT [5+1=6]
CMP [1]
POT [5]
CMP [2+1-2=1]
POT [4+1-2=3]
There seemed to be some sort of confusion among treehouse mage company. Such things happen when dragons hunt your colleagues within spitting distance of yourself. Being further away Flare had no idea what he had dodged, and spent his time focusing power by focusing on plans of revenge.
Gambler continued his chants, yet as usual, it seemed that bad luck brought worse luck.
CMP [1]
POT [2]
(http://i.imgur.com/RNnmuT5.png)
Turn 79
Freeze Crimson's body again. Only the remaining hand this time, though.
Secrecy! Action sent!
"Marcus here."
Prevent No from using his current body's shards, using control magic. Then run away to a close by location, and hide all of this body's shards and essences. Then come back.
"Undo what you did!"
Stuff
Stuff
Stuff
SPD [3+1=4] vs [5-1=4] vs [2+1=3] vs [6] vs [5] vs [2]
CMP [2+1+1=4]
POT [6+1=7]
CMP [2]
POT [2]
STR [6]
STR [1-1=0]
CMP [6]
POT [1+1=2]
CMP [5+1=6]
POT [1+1=2]
CMP [4]
POT [6+2=8]
CMP [3]
POT [5+1=6]
The body James now occupied was injured and near the dragon. Either would had been trouble enough alone, but a mix of two was dangerous. James fixed up both the busted knee and shoulder, before deciding to go further. Remembering the spell he somehow managed to accidentally cast on the techpriests, healer attempted to replicate it. Choosing to cast weakened version saved James problems, as he felt some muscles move unnaturally and a bit painfully. No matter, it was good enough to move, and so he charged metal man now inhabited by the soul of his adversary. No did not manage to put much of resistance with one hand missing and was quickly forced down on the ground by James.
Next came restraining spells from Crimson and Kahel, though the two did not want to use too much power on a body that would soon return to rightfull owner and it showed. Neither forced a spell that lasted beyond a minute, although for that minute Nos' only hand became entirely paralyzed, allowing James to pin offending mage down harder.
While all this comotion was going down, Marcus took his part in securing what was important - soul shards. Allowing this mad bodyswaping mage to spend them all on silly goals, like killing chessmaster himself, would not be allowed! Simple one command geass spells were easy to create, even on such a short notice as this and Marcus used his full power to force one simple command into the mind of No: "DO NOT USE THE SHARDS". Future treasure thusly secured, Marcus took care of what he had allready, tossing what shards this body had up into a thicket of branches in one of plum trees. Nobody would find them unnless they knew where to look.
Beirus was last, as his spell took a while to charge up. With mighty commands, Nos' soul was pulled out of Crimsons' body, yet curse No had cast previously came into effect. Amulet of magic protection began shining brightly on James body, as the soul within was torn out by disintegration of that particular part of the spell. As curse partially disintegrated, James' soul was returned back to his original body, Crimson found himself completely pinned in his old metallic self and No blinked as his sight revealed Crimson in a chokehold beneath him.
wait a sec......oh wow....I think that guy scrambled there bodies. HA that's a fun twist.
more essences. 3
CMP [3+1=4]
POT [1+1=2]
CMP [2]
POT [5]
CMP [6+1-2=5]
POT [3+1-2=2]
Flare looked at mages dogpiling one of their own, snickering at the silliness of it all. Dragon flew off somewhere northeast, but a battle would occur sooner or later, and he would not be caught unprepared again.
PREPARE TO OPEN WARP PORTAL NEAR THE DRAGON
CMP [4]
POT [1]
Something went wrong. This though somehow managed to occupy entirety of Romanticcarnus' mind as warp portal size of a poppy seed sizzled between his hands. Snort from the dragon reminded him in what kind of situation he was however, and sorceror reflexively moved in a defensive posture. But the strike never came. Instead, dragon extended its wings and flew off northeast.
{I would like a confirmation that XXXXYYYY is still playing}
CMP [5]
POT [6]
Finaly, he was getting somwhere, Gambler thought as his powers returned fully. The curse was nearing the end, and then he'd be able to return to forging the pillars that would support his master plan.
TARGET d12{9}-> Azenfar
Dragon took off again. What was happening here was simply too confusing. Curse wielding mage said that he'd take care of this, did something, and then they all began doing something to his last servant. The only person remaining continued his overly elaborate greeting. It seemed cruel to kill someone so dedicated to tradition. That meant that the closest suitable target was... speedy mage. Who had just killed armed mage and stole his sword. That little pest. Dragon had wanted to fight the arms mage properly, like a knight of old. Such insolence would not stand.
(http://i.imgur.com/67Mfo3N.png)
Turn 80
"Let's see if you're perfect enough to withstand this!"
Fire the ornate arrow at the dragon's head. Use my two Dexterity essences to improve my DEX roll by 2 points. I'll use my magic to increase the up/down/left/right/forward acceleration of the arrow to increase its accuracy and speed. In order to improve this spell, I'm putting both my Acceleration essences into it, breaking 2 shards to increase its POT by 2, and breaking 10 shards to increase its CMP by 5.
Loot the corpse after it inevitably dies.
DEX [4+2+1=7]
CMP [3+2+5=10]
POT [5+2+2=9]
DEX [2] vs SPD [1]
With a single movement, Azenfar drew back the bowstring as far as he could before immediately releasing after arrow formed from stored magic. Spell that took upon physical form flew gracefully through the air, guided by both Azenfars' talent as archer and his talent as a mage. Arrow flew with great speed, spending mere moment in air before lodging itself deep in the right eye of the dragon. With a great shriek dragon began trashing around in the air in pain. It more fell than landed before Azenfar, droplets of dark blue blood falling freely from its head, freezing land where they fell and painting plants white with frost. One remaining eye was looking intensely at Azenfar, hate burning within, with clear knowledge of who was responsible for its current pain. It opened its great maw and roared at Azenfar, who was mere meters away. The roar was a promise of great suffering, a thousandfold return for what he had caused. But it was this roar that saved accelerator, for Azenfar dodged away as soon as dragon opened its mouth, not waiting to see if it wanted to threaten or swallow him whole. It was a timely dodge, as just after Azenfar moved out of the way, dragon unleashed his frozen breath again. Accelerator felt that somehow strangely wind turned towards him, no, towards the area which dragon had just blasted. As he turned to sneak a look he noticed that there were droplets of clear liquid on otherwise entirely frozen plants. That, was most certainly not water.
(http://fc02.deviantart.net/fs70/i/2013/143/4/2/ice_dragon_by_therisingsoul-d669bf8.jpg)
((What just happened? Excuse me while I bore my eyes into the turn.))
Edit: "Well... this is a predicament... I suppose you are going to try to kill me now... well I suppose I don't have much choice now... I would like to inform you that I have placed a hidden curse onto the strongest of you and if you do not let me escape I will trigger it and render your mind useless."
If they don't let me leave, detonate the curse. If they let me leave, make 3 Evil Eye essences while heading south-east rapidly.
"He's Bluffing. Even if he isn't I will heal whatever the curse does.
Grundar, please kill No."
Order Grundar to kill No.
Cast a spell to give No cancer. Don't stop at the lungs, block his major arteries with cancerous tissue killing him near-instantly. Use 2 +1/+2 essences.
Then shift my weapon to crossbow mode and shoot him.
"Funny thing about soul swapping. The souls aren't as anchored to the new bodies, and it's rather easy to pull them back out. As for that curse, I only have one thing to say. SILENCE, THEY KILL YOU!"
Make with the silencing of No.
Stuff
Hillarious stuff
SPD [6] vs [1] vs [3+1=4] vs [6-1=5] vs [1+1=2]
DEX [4] vs [3]
LUCK [2] {Something happened out of sight}
STR [2-1=1]
END [1]
CMP [4]
POT [3+1=4]
CMP [5]
POT [4+2=6]
CMP [2+2=4]
POT [5+4+1=10]
END [1-1=0]
STR [6]
END [1-2=-1]
It was five mages against one, not counting possibility of allies. It was a situation where even stalling for time in hopes of dragon wandering over was futile. There was one thing that could had saved No, or at least taken his enemies with him. Making use of his current position No quickly found and grabbed all soul shards Crimson had on himself. If he had wanted to use them, he would had needed to deal with man of steel trashing under him for a while, but his was a plan that took hardly any time at all. He crushed the shards, allowing magic and thought within mix with landscape of aether, in hopes of something powerful emerging. No such thing happened, though, and Crimson snatched the opportunity to fling astonished mage away from him with his spear.
Jase and Marcus clearly did not want to extend nor renew the episode of body swap, as both cast a spell of their own to prevent No from acting. James whipped up his battlefield tested silence spell to prevent curse eyed mage from using magic again, or maybe possibly to simply shut him up, as his lies were getting him both bored and paranoid. Marcus however, opted to use something unseen, as No suddenly stood up straight as an obelisk with a blank look in his eyes, before bending his body in a stance vaguely resembling form of a chicken.
What his further actions would had been remains unknown, as James used his magic, and as it was now becoming annoyingly common for him, with intent to kill. Nos' skin warped and tore spilling blood all over and where skin did not break red spots revealing internal bleeding appeared. But his suffering was cut short, as Grundar by command of his master used his great strength to tear offending mage in half. As if to mark the death of one that cursed them, Jase, Marcus and Kahel once more experienced sudden shift in their sight as trio of mages returned to their bodies.
use all essences to make animate steel
CMP [2+1+2+1-3-1=2]
POT [2+1+3+1=7]
Realizing the numerous flaws of a common weapon, Flare decided to create something befitting himself. With a complex command, space parted and spat out a cube of steel. Of course, Flare knew better than to expect perfection, memories of sword making still haunting his memory. He commanded the cube to change into a pyramid. Then into a sphere. Steel followed commands flawlessly, changing its shape with a loud bending noise each time. But when Flare attempted to form an inconspicuous looking weapon, flaws began to emerge. What should have been a sword was a cylinder. What should have been a bow, a circle. Mace resulted in another pyramid while spear was another cylinder, although slightly thinner than the "sword” cylinder. It was not a good day.
The Gambler picks up and moves further NE, forging a few (2) more essences as he walked. He looks around for anything of interest, keeping a keen eye.
CMP [4]
POT [1+1=2]
CMP [4]
POT [2]
LUCK [3]
Creating another essence gambler felt remnants of shattered mirror curse leaving him. The ritual to mitigate the effect required him to stay perfectly still, so Gambler decided to celebrate end of the curse with a walk. It felt good to move legs again after a while. His keen eyes darted over the plains, searching for anything out of order, but everything was calm. No it was not, Gambler thought, looking at a small green hairless humanoid peering at him out of a hole, holding a knife in his muscular left hand while holding up a camouflaged hatch with his right. Goblin stared back at the gambler with his beady eyes, seemingly unsure of what to do now that he was discovered.
(http://img2.wikia.nocookie.net/__cb20130618203044/warriorsofmyth/images/a/a5/Goblin%2Bfor%2BDA-1-.jpg)
(http://i.imgur.com/g1jWNQV.png)
(http://fc07.deviantart.net/fs49/f/2009/233/0/f/Pern_Dragon_Size_Chart_by_KaiserFlames.jpg)
Yes, for all the good it would do to you. Its claws are nimble.
No.
Yes.
Turn 81
3 more essence
CMP [2+1=3]
POT [2+1=3]
CMP [2]
POT [1]
CMP [6+1-2=5]
POT [5+1-2=4]
Flare was annoyed, but not too much. Even though the last attempt was a fail, this pathetic excuse for a weapon could still be used as materials for something greater. But feromancer had no patience for another go of absurdity that was making of the sword. This time he wanted to be certain.
Did I get the 5 shards from killing No, or did Grundar?
"Shame it had to come to that, but he left us no choice.
How about we spend one more round making essences, then let's go ahead with the plan. Oh, and here's some healing pills."
Get the shards from No's corpse.
Give Kahel and Jase each a minor healing pill.
Make 4 summoning essences.
CMP [3+1+1=5]
POT [3+1+1=5]
CMP [3+1+1-1=4]
POT [2+1+1-1=3]
CMP [2]
POT [6]
CMP [1+1+1-3=0]
LUCK [10] {Usefulnes}
LUCK [1] {Material}
LUCK [6] {Power}
Preparations were closing to an end, and James retrieved a pair of minor healing pills from Grundar and handed them off to his lightly injured allies. Kahel recovered from gash on his shoulder, although pain in the chest gave not so subtle hints that his ribs were still broken. Jase was injured lightly enough to recover completely. With healing done, James began focusing power once more. But this time he reached too far. One would think that James would be familiar with the sensation of essence exploding between his hands. One would be wrong, as there were far too many posibilities of summoning for an single person to experience, something James did not actually want to experience, as accentuated by his swears. But this time James go off lightly, as the portal to unknown realities spat out a flamethrower made entirely out of sand. Which crumbled to a small pile of dust upon touch. Not all that useful, but it was not anything dangerous.
"It's nice to be back in my own body. We should probably put the plan into action before the dragon comes back, but Crimson could also use a new arm. James, it's your call. And nice spell."
If James agrees, do the plan with all my essences and draw in some of the surrounding aether to enhance it further. Otherwise, 2 more aether essences.
CMP [3+1=4]
POT [2+1=2]
CMP [1]
POT [1]
Jase took the pill James gave him and ate it. Strange tingle could be felt where he was wounded, quick inspection revealing that wounds had closed. It felt good to be uninjured again. With that matter setled, Jase continued meditating, yet was quicly interupted by strange magic curent moving nearby and James suden curses.
Alright, two essences. And can I request someone to help heal my missing arm?
CMP [2+1=3]
POT [6+1=7]
CMP [3]
POT [1]
With the fight over and dragon being busy elsewhere, Crimson made use of this peace to focus some power and think on some things. Dragon was certainly very dangerous even in against such form that he now possessed. Having that arm back could prove crucial in this fight. Whom he should address though? Would James be capable of healing his metal form or would he need to find someone capable of controlling metals? Well, there was still some time left.
"Hey, James. Do you have some time to heal me? Many thanks."
Create three essences.
CMP [6+1=7]
POT [1->4+1=5]
CMP [4]
POT [4]
CMP [1->3+1-2=2]
POT [4+1-2=3]
It was nice to have a healer around, thought Kahel, feeling his shoulder wound close up. Ribs still hurt like hell, but that could be resolved later. He had power to gain, and a staff power to abuse. It was great having the staff back, even though he had only spent minutes without it, Kahel had already missed it. He was making good progress with essences when his concentration was disturbed by curses. Maybe James would feel like taking a break from summoning and would help out a comrade.
Leap over the dragon onto its back, boosting myself with magic. Aim for its spine with the serrated edge. If it looks like it's going to eat me, aim my sword relative to its mouth so it can't help but getting sword cutting through its mouth if it tried. I don't think I explained that last bit very well. Do you get what I mean?
EDIT: If it looks like it's going to eat me, I also take a deep breath.
EDIT2: If I don't make it to the spine, I'll be glad with slashing its other eye.
SPD [4+1=5] vs [4+2=6]
STR [6+1=7]
DEX [3+1=4]
END [1]
Dragon made use of Azenfar looking back towards breath impact site to charge him. Yet three tons of reptile are hard to miss, and Azenfar managed to dodge both dragons teeth and claws as great beast dashed past him. But as Azenfar turned to observe and prepare for dragons next move, he was blindsided by dragons’ tail. It struck like a mace, colliding with Azenfars head with great force, knocking out accelerator instantly.
{Azenfar: Unconscious}
"Greetins, my good sir. How are you doing this fine day?"
If the goblin attacks, the Gambler steals his luck (2 essences, +1/+1), then punches him.
Else, he chats a bit, making an essence.
LUCK [6]
CMP [3+1=4]
POT [5+1=6]
Gambler, attempting to appear as non-hostile as he could, greeted greenskin with wave and a smile. This attempt at communication seemed to go poorly, as goblin yelped and disappeared underground, hatch closing with an audible *bang*. Not knowing what to make of this Gambler resumed his meditation, but it did not last for long, as hatch soon opened again, but this time there were three goblins looking at him, with one of them being slightly larger, greener and wearing a helmet.
Continue to stay, watching the fights going on
It seemed like not much more would happen with those collected within the forest, amusing as their previous brawl was. Yet there was another fight gaining speed to entertain Romanticarnus. Some strange guy with bow and sword was trying to fight the dragon. How archaic. Did he think himself as some sort of noble knight? But it seemed that he would not be rescuing any princes anytime soon, as he was knocked out by dragons' tail. Oh well, this likely meant that there would be a bow and sword to grab.
From the portal None, mystic of the Nevermore clan entered. A truly ancient wizard, few were still alive who remembered his powers, and none of them were within the arena this day. Yet soon they would know, for None was after a goal, namely after killers of his nephew.
(http://i.imgur.com/FFfFL9l.png)
((I'm reading all of this thread through Gizoogle right now. I can't stop laughing.))
*Meanwhile, within tha tower of Nevermore clan.*
Great fire raged, burnin all up in stackz of ancient tomes, only ta be extinguished by a stream of acid. Y'all KNOW dat shit, muthafucka! A playa of pure juice was duelin against Null, loosin badly but refusin ta give up. Givin up on physical attacks, he attempted ta battle Nulls' mind directly. Da attempt failed, n' Null responded wit a strike of lightning. Well shiiiit, it whirred round tha juice dude, deflected by invisible shield, n' struck Nulls straight-up table within which he kept all blingin documents concernin tha clan. I aint talkin' bout chicken n' gravy biatch. Paper n' wood was incinerated instantly. "Oh well", Null thought," I hustled ta keep anythang blingin away from places where duels happen". Even though dat shiznit was tha table which he used almost every last muthafuckin dizzle ta deal wit all manner of bureaucracy, sometimes even blingin thangs, like freshly smoked up formz of magic, anythang he kept there had backups elsewhere, so peek-a-boo, clear tha way, I be comin' thru fo'sho. That 'copy writing' spell was incredibly helpful naaahhmean, biatch? Still, he kept tha table here cuz dat shiznit was convenient, n' makin his ass ta go all up in tha shiznit of haulin another table here was a insult da thug would not forgive. With freshly smoked up ferocity, Null charged at juice mage, his wild lil' fuckin enchanted sword up in hand, straight-up all salty ta a letta one of his clan now burnin ta ashes on tha remainz of tha table.
Turn 82
"Ello there! Anythin' I can do for ya?"
If any of the goblins try to attack, the Gambler steals all their luck (3 essences, +1/+1), then punches the main goblin in the snout.
Else, he chats a bit, making another essence.
LUCK [5]
CMP [3+1=4]
POT [6+1=7]
Tall helmeted goblin looked intensely at the Gambler for a minute, creating an uncomfortable silence, seemingly completely ignoring the extended greetings. Then he backhanded smaller goblin to his left, before turning to the right one. "He's a mage you bag of hammers. I have told you many times about mages. Have you forgotten?" helmeted goblin shouted at now cowering subordinate. "N-no sir. Mages never carry anything worth fighting a mage over, sir." "Whatever did you called me here for then, you toadface?" "Well, I just thought that..." "You are not supposed to do "thinking", you are far too stupid for that!" Helmeted goblin did not linger any longer, diving beneath the earth and releasing hatch to fall freely, on the heads of two other goblins who failed to dive fast enough and both got smacked. Soon, grassland returned to its usual undivided greenery.
Wake up.
END [4]
DEX [1]
LUCK [5]
END [6]
As Azenfar regained his ability to think, he noticed something absolutely terrifying. His sword was about a meter away from his reach. Bow was just as far, although in a completely opposite direction. But there was something much worse happening. Dragon was close enough to feel its chilly breath, opening its maw to devour acceleration whole. Fear paralyzed Azenfar, as dragon bit deep into his legs, flipped him in the air and swallowed him whole without even bothering to chew. Did it think that he was dead? The alternative was so much crueler, felt Azenfar, as acid began eating through his clothes. Mage could barely feel his legs bleeding - there were enough adrenaline in his system to suppress such pain.
"Oh dear. I suppose you could make the attempt..."
Never mind jog, dash off to the castle instead. Still make 2 ??? essences as I travel.
Stuff
Stuff
Stuff
SPD [4] vs [6+1=7] vs [2] vs [4-1=3] vs [2-1=1]
CMP [2+1+1-1=3]
POT [3+1=4]
LUCK [6]
CMP [3+1=4]
POT [2]
CMP [5]
POT [4-1=3]
CMP [4+1+1=6]
POT [4+1+1=6]
CMP [3+1+1-1=4]
POT [5+1+1-1=6]
CMP [5]
POT [3]
It was as if a curse fell upon all mages wishing to capture or kill None, their movements and thoughts turned sluggish, as arrogant mage ran speedily away. Only Jase managed to cast a spell, rushed and flawed as it was, it was still a surprise when silence curse dissipated into nothingness upon moving in the same general area as the gate. Crimson stopped just before committing to a spell of his own, realizing futility of such action. There was a powerful defensive enchantment protecting the portal, even if the slash punched through, there was no guarantee that it would remain any stronger than a breeze.
After running away a fair distance, None stopped to focus a bit of his energies. Currently, he was far ahead of any expected progress, not only he had found those who were responsible for his nephews death, but he also had a chance to see a glimpse of their powers and their exact numbers. He even managed to move relatively safe distance away, as he did not want them to find out about his magic just yet. Later, when he returned with overwhelming force they would, but not now. For now, he still wanted to reach that castle.
another three essences
CMP [5+1=6]
POT [6+1=7]
CMP [5]
POT [2]
CMP [2+1-2=1]
POT [4+1-2=3]
Flare continued planning and preparing. Next time, the overgrown lizard will not be able to just ignore him!
(http://i.imgur.com/n7hPPCB.png)
Turn 83
"They're probably going to go after me, unless they have other problems of some sort. I need to be ready."
Two more ??? essences, continue my trek to the castle door. Hurry, dangit.
SPD [(6)/2+1=4]
CMP [3+1=4]
POT [4+1=5]
CMP [1]
POT [2]
A very interesting sight greeted None as he reached the castle gates. First he noticed half dissolved corpse of a naga trapped within great mass of spiked vines, they were not moving, but one plants had no trouble being patient. Next he noticed something far more useful - four steel swords strewn around the place. But None knew that he needed to proceed carefully, despite mages certainly following him, for there may still had been some dangers nearby.
Stuff
Stuff
Stuff
SPD [(4+1)/2+2=4.5]
SPD [(6)/2+2=5]
SPD [(6-1)/2+2=4.5]
SPD [(3-1)/2+1=2]
CMP [4+1+1=6]
POT [6+1+1=8]
CMP [2+1+1-1=3]
POT [4+1+1-1=5]
CMP [2]
POT [3]
CMP [1+1=2]
POT [5+1=6]
CMP [4]
POT [5]
Three mages took to the air, as three hunter hawks flying after their prey. Grundar, having to follow on foot quickly fell behind. Yet speed given by wings (and jetpack) was not quite enough. They were gaining, and None was closer and closer with each minute, but it was clear that with the head start he had, None would reach the castle before they came close enough to hit him.
((I'm not sure if I'm enormously lucky I didn't get frozen while asleep or enormously unlucky from being eaten.))
Prayer inside head: Armok! Almighty lord! Please give me power so I can kill this dragon in your name!
Take out my knife. Full acceleration boost out the mouth while cutting everywhere around me.
CMP [5]
POT [1]
LUCK [4]
END [6]
Stomach of a dragon, as spacious as this one was, isn’t quite large enough for a man to move around easily. Azenfar attempted a spell to get himself out, yet he forgot to compensate for the fact that his legs were somewhat damaged. The boost he used resulted in him barely budging. Armok helps those that help themselves, Azenfar remembered. It seemed that for the big guy upstairs this was not enough of self-help to be worth bothering. Stomach acid was mostly stopped by clothes, seemingly not entirely able to digest them. Yet burning feeling around Accelerators neck and hands did not allow to relax.
uitlize all essences to give myself, "functional steal wings"
CMP [6+1+1+1+1+1-1-1=9]
POT [6+1+1+2+1+1=12]
LUCK [6]
END [1]
Just as Flare finished chanting his spell, he collapsed on the ground in pain, losing consciousness. If one had watched from nearby, they would had seen how steel barbs sprouted from feromancers back, piercing through his clothes, still slick with blood from where they penetrated flesh and skin. The barbs grew long stalks away from the body, creating a steel skeleton, which was then covered in sheets of steel which grew sharp steel feathers. Then, primary barbs expanded near the base, covering up wounds they had caused when growing out, and stopping blood from flowing out. Thusly, Flare unknowingly continued the tradition of going down in pain while gaining wings for this battle.
"Huh. How strange. Farewell, I guess!"
He travels a bit NW making another couple (2) essences.
CMP [2+1=3]
POT [4+1=5]
CMP [3]
POT [3]
Not wanting to stay so close to an entrance to a tunnel with unknown number of goblins, Gambler took a brief hike northwest. Grass was just the same, and there were no known goblin caves nearby. There might had not been any goblin caves nearby at all!
Three essences.
CMP [6+1=7]
POT [4+1=5]
CMP [1]
POT [6]
CMP [2-1=1]
POT [1-1=0]
Kahel had no wings of his own to follow the trio. He had no cause to either. There was a dragon to hunt, a dragon that already ate one of them. It seemed to have a taste for mage flesh, and with one eye lost, chances of it feeling forgiving were slim to none.
(http://i.imgur.com/ryBcA7k.png)
Turn 84
Stab the stomach lining so the acid can leak out/make him throw up. Try the spell again.
STR [6]
END [3]
END [1]
DEX [1]
Azenfar knew he had only one way out alive, and it wasn't going to be pretty. With as much strength as he could, accelerator stabbed stomach wall with his trusty knife. Blood sprayed from cut blood vessels, and Azenfar suddenly lost all feeling in his left arm while his chest burned with pain. Yet he did not have the time to investigate what happened, as muscles surrounding him twitched and convulsed, pushing Azenfar out through the very same scarily sharp teeth that bit through his legs. With a wet thud, Azenfar was on the ground again, albeit a whole lot wetter. Now he had a few moments to look at what happened. His entire chest was covered in ice, and his left hand ended with a red icicle right below shoulder. With one of its front claws, dragon broke the arrow stuck in his eye, turning it into mist and ending the spell. It was injured, but far from dying, something Azenfar was unable to say about himself.
((What is the +1/2 essence I have?))
2 more essences.
CMP [3+1=4]
POT [3+1=4]
CMP [3]
POT [1]
It seemed that this new spot was without any goblinways, as nothing disturbed Gamblers meditation. Either that, or the news of him being a mage spread quickly enough to forewarn greedier goblins.
"My only hope of surviving would be to divide and conquer, using the castle to do so."
Head inside the castle, grab one of the swords while I'm at it. Get deep inside, the enemy will be coming after me. After all that, if I won't receive any penalties, make two ??? essences. If I will receive penalties for the actions, make only one ??? essence.
LUCK [6]
CMP [1+1=2]
POT [6]
CMP [5]
POT [4]
His pursuers were getting closer; None knew that with each passing second, distance between them and him decreased. Deciding to risk the spiky vines, he grabbed one of steel swords, and seeing plants remain stationary, moved inside the castle. Keep was undamaged enough, and winding corridors would provide an advantage. They might even be enough.
wake up
"owwww.......wait...."
test wings
END [6]
LUCK [2]
Consciousness returned to Flare and he got up with a sudden jolt, as if he had dreamt a nightmare. Yet in his mind the situation was absolutely terrifying. Pain from suddenly sprouting wings that cut through him as well as sharpest swords mixed with terror of not knowing for how long he was out mixed well. It took a while until feromancer noticed that his wings felt far too light. Looking behind he noticed that his wings were bare rods of steel, while land around him was covered in feathers, each embedded into the ground and as sharp as a dagger. Slowly, new feathers began growing out of the rods behind his back, and Flare understood that while he wouldn't be able to fly for now, if ever, yet now he had a proper weapon.
{Wings size: 20%}
Continue flying towards the castle. Create two force essences.
Continue flying towards the castle. Check my jetpack's fuel.
If I get withing range, then summon stun/knockout/tear gas at his location. Something to incapacitate him.
Create three summoning essences if I can't get within range.
Stuff
CMP [1+1=2]
POT [4+1=5]
CMP [4]
POT [2]
CMP [1+2+1-1=3]
POT [4+2+1=7]
CMP [1]
POT [6]
LUCK [5]
CMP [6+1+1=8]
POT [1+1+1=3]
CMP [1+1+1-1=2]
POT [1+1+1-1=2]
CMP [1]
POT [5]
Trio of mages landed at the front gates of the castle, their adversary somewhere within. Jase checked, yet scan of aether returned only that None was somewhere inside. Too many mages had died here to find out anything more precise easily. As Jase finished his spell, James and crimson finished their preparations. Crimson focused a bit more power in case the chase became too tiresome, while James inspected his jetpack. Valve on the back showed 60%, yet there was no guarantee that it started full. Either way, there was still a good deal of flight left in it. Mouse was in the trap, now it was only the matter of caching it.
"Hm... Seems like I'm the only one left to oppose the dragon. Well, more essences, then."
Three essences.
CMP [3+1=4]
POT [1->3+1=4]
CMP [5]
POT [5]
CMP [2+1-2=1]
POT [3+1-2=2]
Kahel was left alone. That Marcus guy was doing something among the trees, but that was of no consequence. Unless he wanted to help out with the dragon, that is. The great wyrm that others thought harmless. It would kill them one by one, but he would not allow it. Wait, what is this? It seems that dragon just spat out another guy? Was he too spicy?
(http://i.imgur.com/quDEdPD.png)
((okay you convinced me.))
Name: Dwen
Affinity: Alcohol
Description: A short, but thick person in robes and an Asian conical hat. Has a wooden pole with a jug on the end
STR: 1
DEX: 1
SPD: 1
END: 2
POT: 3
((On a completely unrelated note is the shop still open, and accepting applications?))
Turn 85
"owwww........."
"ok deep breaths.....the feathers are growing.....just wait"
estimate time until wings are functional. and make a "magic metal item"
CMP [2+1-2=1]
POT [6+1=7]
LUCK [10]
Flare, waiting to see how fast his wings repaired themselves, decided to play a game of chance. Feromancer released his power, creating a bit of metal in front of him, and letting his power run free. Several gears formed and stuck themselves into a clockwork device of indiscernible purpose. One of the gears stuck out from the device, and was spinning with great speed, as if it had an engine attached to it. As he looked behind to see how fast the wings were regenerating he noticed that they were almost half grown back.
"Hmm. I daresay that's enough essences! 'Ere it goes!"
The Gambler enchants his garments to improve the wearer's luck. All non-chaotic essences.
CMP [2+1+8+1+2+1=15]
POT [2+1+8+2+2=15]
Gambler finally reached the point where he thought that he had waited enough. Using his powers, he enchanted his fancy robes. It was the same enchantment he had so commonly used before visiting casinos, or making bets, but far more powerful, and unlike usually, permanent. This was not an adventure where he could take chances, not with his own equipment. There were enough unknowns within the land and the opponents.
{+2LUCK}
"I fail to see how this is a fair fight..."
Go deeper into the castle, try to find loot or extremely powerful entities. Make 2 more ??? essences. If I am spotted by the triad chasing me, RUN LIKE EVERY MEMBER OF THRAKOR'S CLAN ARE RUNNING AFTER ME!!!
((I'll leave the ideas to you guys.))
"In that case, let me prepare a bit."
Do stuff.
"He's definitely inside, and this looks like the only exit."
Doing stuff.
Stuff
SPD [4] vs [1-1=0] vs [5+1=6] vs [6]
CMP [6+3+1=10]
POT [5+3+1=9]
CMP [2+2+1+1-1=5]
POT [2+1+1+1-1=4]
LUCK [6]
CMP [6+1+1-3=5]
POT [3+1+1=5]
END [1+1=2]
CMP [3+3+1+1-2=6]
POT [5+7+2+1=15
END [5]
Outside the castle, three mages stood, two waiting and third scanning the castle for their prey. This third had his eyes closed, for he was not using them. They would have been useless against thick stone walls that separated them and None. Instead, Jace was searching with his mind. Suddenly, he opened his eyes to the physical world again, muttering "I found him". With as much details as he could cram in a single sentence he told his companions abut whereabouts of the opposing mage, and three began their attack.
Within the castle, None was wandering the halls, searching for something useful, and constantly moving in hopes to keeping his pursuers far enough away to avoid conflict for now. His hopes were dashed, as his voice disappeared, mid-chant. Panicking, None began hyperventilating, and only realized his mistake when his consciousness began slipping. There was a faint smell, hard to recognize, but he knew. It was sleeping gas. None knew to move away, but his legs betrayed him, and he fell on poosh carpet that covered the floor of this particular room. Last thing his foggy mind saw was ceiling crashing down on him.
{Unconscious, pinned, bleedout, 1 Turn remaining}
((Oh god damn it. Well, at least now the dragon's got internal bleeding and I've got a free ranged weapon.))
Accelerate the icicle forward so that it pierces through the dragon's other eye. Sheathe the knife and pick up the bow of transference.
"Healer! Can I have your assistance? I seem to be seriously wounded!"
SPD [3+1=4] vs [4+1=5]
STR [5+1=6]
DEX [1]
END [4]
Not waiting for Azenfar to figure out which way the sky was, a doubt that many of those that were swallowed and regurgitated experience, dragon charged forward, and struck at the puny mage with mighty claw. Azenfar, still split between orienting himself and dealing with the sudden lack of hand, failed to notice until the last second. The claw strike sent him to the ground and pinned him down, leaving only his head poking between a pair of huge talons.
MAKE AN ESSENCE
CMP [3+1=4]
POT [5+1=6]
The shield surrounding Romanticarnus completely dissipated, but that did not matter much. Dragon flew away, mages split up and each went off somewhere, there was nothing left to threaten him. The speedy mage was fighting the dragon, so there was at least a show for entertainment.
From the portal emerged a new contestant - Drew the brewmaster. Lord of ale and prince of wine, known for his talent among commoners and Kings, and for his fists among bar thugs and professional soldiers.
His sharp eyes immediately identified unnatural looking house shaped tree and his sharp mind immediately registered it as a mage made craft. There were many uses for alcohol, so he was certain that he would be welcome. Yet upon coming closer, he noticed that the tree house was all covered in spikes, inside included, and thus unsurprisingly empty. There was another mage seemingly waiting for something among the trees, yet it was unclear what he was waiting for.
(http://i.imgur.com/PXCrfWV.png)
May I join the game? I've read the thread, so I should have a good grasp on current events.
Name: Viznor, the Seer
Affinity: Knowledge
Description: A rather lanky youth, clad in robes which mark him as the high priest of some obscure temple. His appearance is somewhat average, aside from enchanted, mirrored orbs which take the place of his eyes.
STR=0
DEX=1
SPD=1
END=3
POT=3
Turn 86
keep waiting for wings to get ready, figure out what i made.
LUCK [5]
Flare inspected the twirling gizmo in his hand. Whatever initiated motion was somewhere within the box. It wasn't too difficult to remove one wall of the box for someone who could shape metals with his mind. Within, among various clockwork pieces, there were three interlocked gears, that were somehow still spinning. Trying to trail the edges of the gears was nauseating. Of course, the basics of perpetual motion mechanism. This was one of the simpler designs, but it made the mechanism light enough to hold. Flare resealed the box, and engraved appropriate warning on a side. Such things were covered up for a reason; looking at perpetual motion enabling geometries was harmful to ones sanity.
{Wings: 60%}
"Well he was all talk. Now to get my shards back."
Begin flying back to the treehouse.
James shouts through his megaphone, sounding extremely annoyed. "Marcus, I know you have my shards. I'm giving you one chance to fix your mistake. Hand them over to the troll and don't try anything."
SPD [(5+1)/2+2=5]
CMP [3+1+1-1-1=3]
POT [2+1+1=4]
CMP [1+1+1-1=2]
POT [5+1+1-1=6]
CMP [1]
POT [4]
James began flying towards his treehouse. The battle was over, if one would call this a battle. There were shards to recover and a mischievous mage to shout at. James pulled out a tinfoil hat from the ether and sighed. From above, It was easy to see the entire battlefield. Grundar had finally reached the castle, and stood around seemingly confused. Dragon was scratching its jaw with a claw while Azenfar was running somewhere. And judging from the brownish looking cloud in the plum forest, someone was messing around near his treehouse. Wait, what is this melody?
NERD RAEG!!!
This makes no sense. (https://youtu.be/88tNh76Iz-8?t=9s)
(http://www.girlgeniusonline.com/ggmain/strips/ggmain20130206.jpg)
END [4+1=5]
CMP [5+3+1=9]
POT [6+3+1+5=15]
None awoke among, surrounded by rubble from all sides. Everything was in pain, and what wasn't, likely was not a thing anymore. But he would not die just yet. No was still unavenged. The honorless scum outside would not be able to get away so easily. None spat out mass of shattered teeth and blood, and began chanting. His three still working fingers found their ways to a particular pocket creating a link for spell to the soul shards. One chance. One chance was all he needed.
The world turned dark. It was not due to lack of light, but rather because excess of it. Shimmering bright liquid defying all physics emerged from cracks of rubble. It shone with brightness that eclipsed the sun, all colors prevalent among its surface, yet merging into single infinite brilliance. Strange melody could be heard by all four mages that converged near the castle, and then the luminescent liquid crashed back into ruins, converging into one place.
From beneath the ruins, a figure emerged, its features completely concealed by radiant liquid surrounding it. The figure was that of an elemental spirit, humanoid, featureless, embodiment of an idea. There was no question as to what was the power of None. Ancient and forgotten art, power that disappeared long before any still living mortal was born. This was true for all but one. None still possessed the knowledge and power of magic of Awesome.
{Elemental form, 2 turns}
Two aether essences. After None expires, head back to the treehouse, but grab None's shards before leaving if Crimson doesn't.
Stuff
CMP [4+1=5]
POT [2+1=3]
CMP [4]
POT [1]
CMP [5+1+1-1=6]
POT [1+1=2]
Jase casually focused an additional drop of power to replenish what he had lost here. Crimson raised his spear to begin working on his damaged arm. Explosion among the ruins caught them both completely off-guard. Crimson angled his spear towards whatever was happening there and attempted to create an explosion, but he was not prepared to handle the sensory input. What was supposed to be a violent wave that crushed what still stood, a *pop* sound could be heard near the castle. This was not something that was supposed to happen.
Aim for his other eye and spit at it. Increase the acceleration so it hits. Hoping here that it'll make the dragon flinch and unpin me.
If successful, run west.
EDIT: Try to wriggle out if the spit doesn't work.
SPD [4+1=5] vs [2+1=3]
CMP [5]
POT [3]
LUCK [10]
SPD [(3)/2=1.5]
Azenfar was completely pinned. Only his head could move. In one last act of defiance, mage spat at huge beast before him. Magic did not quite carry this physical insult quite far enough to reach the eye, impacting instead on the jaw and immediately freezing into an icicle. Dragon growled in annoyance ad scratched the icicle away with a claw. When dragon noticed which claw exactly it had used, Azenfar was running through the plum forest.
"Ah-hah! 'ere we go! Just need a few more..."
Make 2 more essences.
CMP [2+1=3]
POT [6+1=7]
CMP [4]
POT [2]
It felt good knowing that you had enough luck to fill seven golden horseshoes. But Gambler felt like staying here for a while longer. The center of the Island involved angry mages, an even angrier dragon and not a single gambling house of any repute. This was as fine a place to be as any for now.
"Hello. I'm Marcus, and my affinity is mind control. Speaking of which, summon for me an almost completely alcoholic, non-harmful, non-unappetizing drink that increases the competence of spells and has no unappetizing (for me) ingredients."
After compelling Drew (only if I attempt to compel Drew), make an essence.
Instead I'll look around the store to see if theirs a cart or something, and I'll summon various alcoholic drinks in barrels, and summon mugs.
CMP [4]
POT [3+1=4]
CMP [3]
POT [6+2=8]
CMP [1]
POT [3+2-1=4]
CMP [1+1-1-1=0]
POT [5]
Without much hurry, Dwen placed his barrel and several cups that transformed into large mugs, all quickly filled with different kinds of beer and mead. The barrel was filled with wine. Now only to get some customers.
Behind Dwen, Marcus was implementing his idea of obtaining a perfect drink. Without bothering to hide his actions in any way, he enforced control on Dwen. Alcohol mage yelped in surprise, as his hands moved into a position that formed a magical rune, while his lips moved to spell a chant. It was a horrid feeling, seeing your body move with no input from him. Yet he reached only halfway through the chant before deciding that he would have no part in this and forcibly shutting his mouth right then and there. The spell collapsed, turning all drinks he had just summoned into gas, forming a cloud of alcohol that engulfed both him and Marcus.
CONTINUE TO MEDITATE AND BUILD UP ESSENCES
CMP [4+1=5]
POT [1+1=2]
CMP [1]
POT [4]
Romanticarnus continued enjoying the sights. The guy fighting the dragon had somehow escaped from underneath the claw. A cloud smelling like beer emerged from the plum forest. This was like the time he had seen a theater show by some particularly insane and incompetent cultist. Only a bag of fried eyeballs was between this and perfection.
Viznor the seer entered the arena at the moment when all potential opponents were busy with various squabbles and battles, just as he planned. This would give him enough time and chances to befriend those collected here, just as he wanted. Viznor had no wish to participate within the battles, but such an event had to be recorded. It would be a sin to leave such even to be lost in the annals of history. The treehouse did not look too menacing for a mage made structure. It would be a fine starting point.
Make three knowledge essences, then head towards the treehouse. May as well visit the most obvious sign of civilization.
CMP [6+1=7]
POT [5+1=6]
CMP [6]
POT [6]
CMP [3+1-2=2]
POT [2+1-2=1]
(http://i.imgur.com/SqcGjvr.png)
5 "yes" 4 "no" and 3 "meh". That is the reason why I posted abaut it.
It would look like this:
SPD [4] vs [2]
STR [6]
DEX [1]
END [1]
Mage A beats mage B to the punch with a strike to the head. The impact shakes Mages B brains and B goes into coma.
Turn 87
"HAHAHAHA!!! Prepare to die, evil mages, for my spell is the one that will pierce the heavens and may your bodies will be wracked by various phages!"
Grab my sword(I assume it's nearby), and go and attack the mages outside the castle. WRECK THEM COMPLETELY AND UTTERLY AWESOMELY!!! Use magic to amplify the Awesomeness of my attack. If I have extra time, make 2 Awesome essences.
If possible, Awesome nerdcore tunes play while I attack.
"Agreed. 100%."
We need more angels.
"Evil? He threatened us first. Crimson, I think he's gone senile in his old age."
Angel motif intensifies.
SPD [5] vs [4-1=3] vs [2]
STR [3]
CMP [6+1=7]
POT [6+1=7]
DEX [1+1=2]
DEX [2+1=3]
END [1+1=2]
END [3]
Youtube search compells you! (https://www.youtube.com/watch?v=rUzmUmcJZoI&list=PL07DFC8A250D09F07)
Crimson readied his spear, Jace prepared to act at moment’s notice. None surprised them once, It was possible that he would try to do this again. The element of surprise, its power increased orders of magnitude in wizardly battles. Yet it was an advantage that None won once again. With no regard for his safety, Awesome mage jumped from ruined keep onto duo of mages below. Even though being reduced to rubble reduced keeps' height considerably, it was still at least ten meters from the ground.
The leap was suicidal. Jace and crimson froze, their minds grinding to stop for few precious seconds, unable to comprehend such absurd. With impact of a falling meteor, None descended on the mages below, his right fist colliding with Jace while his left knocked down Crimson. Impact of one mage landing and two hitting against the courtyard with great speed knocked up a cloud of dust, forming a ring that would usually mark an explosion. Whatever plans the duo had would were knocked straight out of them, replaced by pain and shock.
{Forcible action ending/interruption. No other effects.}
Those were good plans, I am somewhat saddened that None rolled double sixes.
"mmmmm......its been too long sense I let my power roam so freely. I wonder what I should do with you......wait she has a book on golems right? I left that communication orb at home but maybe I can make another..."
wait a bit more for my wings, while doing so make a communication orb and contact "ice" asking her if she can lend me that book on golems, tell her to send it through the portal
CMP [5+1-2=4]
POT [6+1=7]
LUCK [5]
Communication orbs weren't that hard. It was as simple as creating a quantum entanglement between an object you had and another object. Usually, another object somewhere else, without any precise coordinates. Object that had to be identical to yours. It was only slightly more difficult to do between dimensions. Then it was as simple as writing a message and hoping Ice would notice. "I shall send you the tome through main portal in {2 turns worth of time}. For your sake, I hope that you have decided to abandon this foolish ordeal and want a golem to fake your death and escape." Easy as pie, Flare thought pocketing his orb.
"Oh dear. At's gonna be a problem. Makin' some back-up essences might be a good idea. Too many 'a us mages. Ne'er a good sign, that."
Make 2 more essences.
CMP [4+1=5]
POT [1+1=2]
CMP [4]
POT [4]
Gambler waited and observed. Not with his eyes of course, what he examined was too far to see. His magical senses, attuned by many years of use, looked over battles that were fought by his competition. None were moving towards him yet, and that was good enough for now.
I remember seeing you asking if LUCK improved your initial impressions/conversations etc. Yes, kind of. You will just "happen" to come over when they just finished lunch that just "happened" to be better than usual today. And it will just "happen" that the ones you are meeting just found a magical trinket that is useless to non-mages and they are willing to get sell it cheap. Because it just "happens" that they want something you can provide and they want it quickly.
Fly over to Azenfar and heal him and regrow his arm using 2 +1/+1 essences. Try to not give him cancer this time.
Summon 3 healing pills after.
Stuff
SPD [(3)/2+2=3.5]
SPD [(3)/2=1.5]
SPD [(2+1)/2+2=3.5]
CMP [3+1+1=5]
POT [1+1+1=3]
STR [1+1=2]
DEX [6]
CMP [4+1+1+2-1=7]
POT [1+1+1+2-1=4]
LUCK [5]
Azenfar was running. He ran through the plum forest, even though his legs were in great pain. With each movement, blood seeped from the wounds dragons teeth had caused. But not only his legs were in pain, ice on his hand and chest was thawing, unclogging wounds and allowing blood to get through. But he dared not to stop. Roar of the dragon was just behind him. And Azenfar did not want to try his luck again.
But it was not meant for Azenfar to escape. He was crippled and the one chasing had wings. The beating of wings was getting closer. It came too close. Azenfar waited until he could almost feel frozen breath of the dragon at his back and the dived left. Just to the right of him, maw of the dragon closed. Had he not moved, accelerator knew he'd be a whole head shorter. But he jumped too far, the mage slid over muddy shore and into the lake. But the reason of this mighty leap was not just fear of very certain death at his heels. Azenfar looked at his legs with amazement - they were fine again. Ice from his arm dropped and wounds over it closed and it regenerated up to elbow. Accelerator did not need to think long about what happened, for his sharp eyes caught James hovering over lake, his hand extended forwards, fingers forming a holy symbol. Dragon looked at James once, before focusing back on Azenfar.
((James is happy with thee. Welcome to the shop. Keep doing what you're doing.
It's the tree that won't be happy.))
((I think it would be possible for a mind mage to fix that, given enough time and essences. The thing has a consciousness, even if your grovesense will be necessary to access it.))
That was just what I was thinking.
Give James his shards. Soothe the tree. Inquire about the function of the "Eldrich Choir". Make an essence.
CMP [3]
POT [6+2=8]
CMP [3]
POT [2+2-1=3]
Marcus focused his magic on the treehouse. It was intelligent, that much was known, but this intelligence was strange, so greatly different from that of a human. The only reason why he could communicate as such was the magic which created the tree. But as Marcus explored, he felt mind of treehouse shift, its attention focused on where he was. It was time to get out, if tree found what happened it would conjure enough spikes to turn this whole forest into a rose bush. But now he had a path, and next try would be far easier.
{This is James familiar speaking. James is preoccupied, and cannot answer your call. Please send a message through aetherlines later.}
You know what, who cares about a tavern, apparently nothing stays permanent here, and that tree freaks me out.
Take some of my alcohol, control it to cost the treehouse and turn it into methonal((2 spells?)) Use 5 shards to give a 1 camp bonus to both spells and a 1 pot bonus to the second spell. If the answer to the question is yes I will get drunk first
CMP [6+1+1=8]
POT [1+1=2]
CMP [5+1=6]
POT [3+1+1-1=4]
The treehouse was spiked and intelligent. For some reason, this unnerved Dwen. Trees were not supposed to think, they were supposed to be used to make wood alcohol. Maybe if he showed an example of what the tree was supposed to strive to be? By his command, cloud of alcoholic beverages moved slightly towards the treehouse. Well that was disappointing, Dwen though, before remembering that he was entirely sober, which may had interfered. Well while he was at it he could had made some methanol, and coat the tree afterwards. This time the spell went much better, and what was once ale, was now entirely undrinkable pool of liquid at the base of the treehouse. Did those spikes grow longer?
Viznor raises an eyebrow at the cloud. Weren't these mages supposed to be a bit more competent than your average spellcaster?
No matter.
The seer makes three more essences, then sits down in preparation for a long session of wizardry. If there is a reasonably-sized stone in the surrounding area, he will place it in front of himself.
CMP [2+1=3]
POT [6+1=7]
CMP [1]
POT [5]
CMP [4+1-2=3
POT [2+1-2=1]
LUCK [3]
Viznor looked around, seeking a stone for purposes beyond understanding of common men. Yet trees aside, the ground was flat like a mirror, with not even a pebble in sight, and the purpose would remain unclear. Instead, Viznor found a soft patch of grass, untainted by beer smelling clouds, and began meditating.
ESSANCES AND CONTINUE TO WATCH THE CRAZYNESS UNFOLD.
CMP [6+1=7]
POT [5+1=6]
CMP [2]
POT [4]
Romanticarnus was having difficulty to choose one of the options presented. On one hand, another mage joined the battle against dragon, which would make things far more interesting. On another hand and side of the island, mage had transformed into strange creature and began fighting two others. Such a pity he had never mutated an eye on the back of his head.
I was rather busy past few days (as you can probably guess from turn delay) and I think I have missed some PMs. If I haven't answered your question, then I missed it, so please ask again. Also, I'd like to know how spoilering rolls is working out for you.
(http://i.imgur.com/nFF5mgq.png)
((You can, though I am somewhat saddened by it. You could had done some fun stuff with Alcohol.))
((I know but my mind got on something else and alcohol just feels tame compared to how much I could wreck everyone, I'll commit suicide because it seems funnier maybe my god likes it and smites the tree for me who knows. Maybe someone else could pick alcohol and wreck everyone through drinks, but it's not going to be me.))
((Did I mention methonal burns in contact with oxygen.))
((My next character:))
Name:Bruce
Affinity: I'm going to pull a None and pm it
Description: a tall man in black clothes and a black cape, has a stern face and tidy black hair, with blue eyes.
Stats:
STR:0
DEX:1
SPD:1
END:0
POT:6
((Any batman references are intentional.))
This color, black on black
Turn 88
Look around a bit, making [2] essences.
LUCK [5+2=7]
CMP [3+1=4]
POT [2+1=3]
CMP [2]
POT [6]
Hatch in pretending to be the very tip of a hill opened up. It was of more complex construction than the simple trapdoor Gambler had seen before, this one was raised by four rods of iron, allowing sight to all directions. Not that it seemed to be needed, as the goblin peeking outside seemed to know exactly what he was looking for. Gambler recognized the goblin as one of bossy goblins underlings that were with him when the first hatch opened. "Um, excuse me, mister mage, if you don't mind me asking, what exactly are you doing here?"
"Resistance is futile, give up now,
perhaps now you see the wisdom of my kapow!
Now wrath incarnate, before you see,
the endless power of my inner me!"
Secret action this time.
Stuff
Stuff
SPD [5] vs [3-1=2] vs [1]
CMP [1+1+1-2=1]
POT [5+1+1=7]
END [1+1=2]
Before either Jace or Crimson could get up from the ground and counterattack, None was already upon them. None was ferocious, his movements quick and efficient, but there was a reason for this rush, for awesome mage new his time was running out. In fact, what he did was a move of desperation more than a true attempt to eliminate an opponent. He grabbed Crimsons head with both hands, lifting up entire metal body, meeting force mage at the eye level. Then Crimson began to scream. It was a inhuman sound produced by lungs of iron and shaped by throat of metal. But with this spell, None had signed his death warrant. Light collapsed around three mages, knocking rising Jace back into the dirt. After aether mage dared to open his eyes again, he noticed that all three of them were sprawled on the ground. Himself, fine, if a bit roughed up, Crimson unconscious and decorated with various colored ornamentations, and None dead, corpse leaking fresh blood.
{None has been killed, Crimson is recovering from what felt like being flayed alive}
"I owe you greatly, healer mage!"
"You're welcome. Now let's take down that dragon!"
Summon an anti-dragon bolt, using 3 +1/+1 essences. Load it into my crossbow and shoot the dragon.
Stuff
SPD [2] vs [6+1=7] vs [4+1=5]
LUCK [7]
CMP [1+1=2]
POT [3]
STR [4+1=5]
DEX [3+1=4]
END [1]
CMP [2+3+1+1-1-1=5]
POT [2+3+1+1=7]
DEX [1]]
LUCK [3]
It was two mages against a mighty dragon. James, held up by his jetpack, was hanging overhead, as if some divine judge pondering dramatically before declaring the sentence. Dragon was on the ground beneath, its chilled body causing nearby plant life to freeze and whiten. And Azenfar, who surprised both his ally and his opponent by making good use of his restored legs and running away towards the forest. Dragon was surprised far less by this action than James, it was hardly a rare event for people to run away from a dragon. Azenfar barrel got a ten meters head start before Dragon returned to the chace.
Azenfar ran with a direction in mind, there was a part of the forest that was different from others. he had left something there, something that may had allowed him to win this fight still. Yet the dragon was frightfully close, accelerator tried to deter dragon with magic, but he was hardly in best condition to cast. The spell merely caused a strong gust of wind towards the mage, allowing for dragon burn distance between them with an additional step. The two had already raced through where he had wanted to go, Azenfar realized. The fact that nothing happened meant that he was not lucky enough. Then any further thoughts he had were interrupted, as Dragons claw slammed him against a nearby tree, crushing bones and drowning consciousness in the dark.
{Unconscious, chest crushed, bleedout 1 turn left}
James cursed under his breath. It would be harder to hit from afar with all the branches in the way, and he had no desire to fight against dragon in melee. From aether he pulled out a thick spiked bolt, placed it within glass crossbow and flew off towards where dragon had ran away. It seemed he was slightly late, judging from Azenfar lying down and the amount of blood that was splattered on the tree he was leaning on. The dragon was still a problem and James knew there was nobody else around to deal with it. He aimed the crosshair, and fired. Sadly, life of an average mage does not include archery lessons, which combined with fact that most spells were not affected by wind in the slightest, combined into bolt hitting dirt good three meters away from the dragon. Great reptile spun its head towards the bolt, snorted dismissively, and turned its head towards James. For some reason, dragon was covered in a thin sheet of ice.
((I've come to the realization that suiciding, even though it is to appease the booze god, does not make a good story.))
Find the dragon and summon it drinks so it gets drunk
((I will quote my next character when if this one dies and re pm the affinity until then drinks for everyone, they may or may not be transformed into methonal when they are in your body ;D ))
SPD [(6)/2+1=4]
CMP [2]
POT [5+1]
LUCK [9]
When Dwen saw dragon fly overhead chasing some mage, he did not see danger. He did not see a colleague in need of some help either. What he saw was an opportunity of a lifetime. Since the times of Urist the great, there was not a single instance in history of dragon getting drunk. If he could manage it, there would be no one who would dare to question his craft, he would become famous, maybe even a legend! Consumed by thoughts and ideas of how to better make use of such chance, Dwen hardly noticed when he had reached edge of a forest. Tracks led within, and alcohol mage followed diligently. There was a loud *thwack* with a few crunches mixed in and without a doubt Dwen followed. It could only be the sound of dragon crushing an enemy. Blinking, alcohol mage emerged from the thicket, slightly blinded by reflections of sun from snow white scales. He was overcome with choices, there were so many drinks he could offer, whichever to take first? But dragons were not known for patience, and after shouting something along the lines of "Tribute for great white" Dwen got to working his spell. But it seemed that his excitement got the better of him, as roughly a barrel worth of pure alcohol appeared above the dragon. Such an embarrassment, Gwen thought, as dragon turned to him, licked freezing liquid off one of its claws, and turned upwards, as if seeking something.
"heheheh you know me better than that ice, and I know you would stay and fight if it was you..."
check wings, if ready for use test them out and get a feel for them, then fly to the portal. if they are not ready, walk to the portal.
Flare inspected his wings. They gleamed in the sun, not a feather missing or out of place. With a mighty swing of his wings he took to the air. It seemed that no feathers were dropped this time. Like a hawk diving for prey, Flare reached the portal after a flight that ended all too soon.
Harden, the mage of space had entered the arena. Portal bent around him in strange ways, as if recognizing one who had mastery over it. Yet Harden had no time to investigate such small scale magic, he had a battle to win. And the first part of his battle plan was to head northeast.
{Gained +1STR from shards}
(http://i.imgur.com/tHposTB.png)
((I would like to join with this character, though I'd like a little explanation on how things such as power level and super saiyan status would function. You don't have to if it's too much work or too OP, but seeing as there's this giant dragon that has been causing terror for half the game I couldn't resist))
Name: Yegata
Affinity: Soul energy (DBZ)
Description: One of the few survivors of the powerful Saiyan race, he is clothed in the traditional Saiyan orange-and-blue battle uniform, and the energy of the soul within bends easily to his will, manifesting itself in the form of awesome destruction (and other interesting effects).
STR=3
DEX=1
SPD=1
END=0
POT=3
((I'm thinking he could be a sort of self-buff mage, relying on temporary improvements to his own stats and the occasional super blast. I wonder, how would a Spirit Bomb act on this duck?))
Alright, I've decided not to go for DBZ character, and instead go for something else. May need power restrictions, namely when working together with Harden to control space-time, obviously.
Name: The Doctor
Affinity: Time
Description: A tall man with a zany and adventurous attitude and lover of bowties. He is often heard talking of strange fictional creatures, of not actually being human, and boxes with greater space inside than they seem.
STR=0
SPD=1
DEX=0
END=1
POT=6
Example spells:
-Time acceleration field
-Time deceleration field
-Time rewind on object
Turn 89
New action: Head to the castle and retrieve the sixteen shards from that wizard's corpse that died a while ago. If someone retrieves them before me or steals them from me, force them to give me the shards (two essences) and use them to gain the affinity of extension. Have them drop the sword, walk outside, and forget why they came to my general vicinity (4 essences). After doing the above, shatter the four remaining shards if I am still threatened.
Marcus moved out towards the castle. It was no longer safe here, between dragon flying around and that methanol pool next to increasingly spiky treehouse, it was time to go. But Marcus moved not only away from danger, but also towards an opportunity. None was killed, and the castle was now once again empty. There was a treasure there, treasure of magic, Marcus could feel that. He had some great plans on how to use that treasure. Yes, it would give him many nice options.
Meanwhile...
If there are shards around this area of the castle, like near a corpse, grab them. If I have enough, crush 12 for a permanent CMP boost. Make two aether essences. If anybody shows up wanting a fight, I'll PM some stuff.
Wake up first. Then two essences while I try to recover.
LUCK [3]
CMP [3+1=4]
POT [3+1=4]
CMP [1]
POT [1]
DEX [6]
END [5+1=6]
CMP [4+1=5]
POT [3+1=4]
CMP [1]
POT [1]
Jace was digging through the rubble. Part of the castle had collapsed, not a very large part, but it was enough to inhibit passage to some portions of the castle. Portions where he felt there was a treasure of magic. Crimson had recovered and claimed shards that were forged from Nones' death. He chose to stay back for a while, which suited Jace just fine - it would had been annoying to be attacked from behind just because there was no one to stay watch. Yet the search was going poorly - Jace cursed and jumped back as a stone he pulled out let a whole avalanche of rubble loose on him. Aethermage managed to jump back in time, but an unlucky step on a round pebble and Jace fell flat on his butt.
CRISPY TREES,WEEEEEEEEE!!
Finish travelling to the burnt trees,and make two essences. He also flexes his floppy earlobes seductively towards any unfortunate evildoer on his way.
CMP [2+1=3]
POT [6+1=7]
CMP [3]
POT [3]
Harden could hardly contain his excitement, for the ashen forest was beneath his feet. Charred trees stood tall, as if they had grown already burned. Volcano and magma fields were still far enough away to not cause any discomfort. Truly, this was a place to be. Harden almost entirely forgot his disappointment that there were no evildoers to taunt with his expert ear wiggling on the way.
Viznor creates three essences.
CMP [5+1=6]
POT 2+1=3]
CMP [4]
POT [4]
CMP [6+1-2=5]
POT [3+1-2=2]
Viznor casually relaxed in the shade and began to meditate. Shifty looking mage had left and the brewer had left even before him. For now, this forest was his alone.
More essanses, see what is happening with giant barrel of alcohol
CMP [5+1=6]
POT [2+1=3]
CMP [5]
POT [6]
Romanticarnus was slightly annoyed. Castle fight had ended abruptly, and the fight against dragon had moved to the forest. Trees were not thick enough to obscure the view completely, but they were pesky nonetheless. One of the mages had doused the dragon in a liquid of some sort, yet managed to remain uneaten. How strange.
make to esences
CMP [1+1=2]
POT [2+1=3]
CMP [2]
POT [5]
Flare looked around. There were several mages within the main portal area, and they all were weird. The magic they used was obscure and strange. Some of it seemed to be impossible to use for anything that would help them here. Another entered, and just behind him, a book appeared along with the mage.
"Ello there! I'm jus' Workin a bit o' magic away from alla the commotion ova' near th' portal. Too many mages. 'At's never good news. I'ma luck mage ya see - I need a bit o' preparation to get ready to meet 'em. Load th' dice, ya see? I 'ope I'm not botherin' y'all. I 'an move if you want. Anyway, is there anythin' I can do for ya?"
Make 2 more essences. Chat with the friendly goblin.
LUCK [2+2=4]
CMP [4+1=5]
POT [3+1=4]
CMP [3]
POT [5]
"Load the dice? So you are a cheater then. No wonder boss says not to deal with mages. Do all mages cheat?" Goblin eyed Gambler suspiciously. It would seem that goblins take their dice very seriously. It would also seem that goblins did not understand comparisons. Gambler sighed, noticing that goblin looked a bit less friendly than when it first emerged.
More drinks for the dragon
Heal Azenfar again. That mage needs to stop getting almost killed. Heal him a second time if he's still dying. Craft one or two healing essences for a total of 3 spells.
Wake up. Increase the backwards acceleration of the dragon's claw.
SPD [6] vs [6] vs [6+1=7] vs [3+1=4]
END [1]
CMP [1+1+1=3]
POT [3+1+1=5]
CMP [1]
POT [6]
STR [3]
DEX [5]
James rushed to help Azenfar, to heal his wounds, to save him from many ways in which he was dying right now. Yet he knew it was too late, the damage was too extensive and he still had a dragon to deal with. It seemed that both Azenfar and James knew this, as healing spell was rather weak, only dealing with few of the wounds, while Azenfar embraced the darkness and painless rest that came with it. When Dwen sent pure ethanol clouds rolling through the woods, Accelerator was gone, his spark of life extinguished.
Yet the dragon did not pause to appreciate moment of death of the one who had injured it so. There was another, who attempted to help the now dead offender, and even tried to shoot him. His death was nigh, and dragon launched itself through scarce branches upwards, straight at James. It was not the same mad rush as when it chased Azenfar, yet for those wanting to live there was little difference. James managed to scramble out of the way, and battle took to the air.
A strange mage entered through the portal, widely known as Jonas the beekeeper. There were some mages who managed to twist even the simplest things into bizzare contraptions of battle and Jonas was one of them. What he would bring remained to be seen.
First action as apiarist: survey the area, make three bees essences.
CMP [2+1=3]
POT [2+1=3]
CMP [1]
POT [3]
CMP [6+1-2=5]
POT [5+1-2=4]
Jonas found himself surrounded by quite a few strange people, certainly mages, yet they seemed to be doing nothing of consequence. A trap maybe? Or did he somehow manage to end up in a wrong place? Yet the runes on the portal were right. This was the place, and if this was a trap, it would show soon.
Another mage entered, known as The Doctor.He was a strange mage, but not merely strange to common people but also strange to other mages. Some even talked behind his back that he was not a mage at all. Yet he was here, portal accepted him, and so a lord of time joined the battle.
"I have heard tell of vast treasure to be found in the castle to the southeast. Allons-y!"
Change previously stated action: still create the two time essences, this time going to the castle. Because there's clearly nothing bad happening at spawn. Yet.
SPD [(4-1)/2+1=2.5]
CMP [4+1=5]
POT [1+1=2]
CMP [4]
POT [2]
Doctor was an adventurer at hearth, and any adventurer was drawn to danger like a fly to honey. It did not take him long to find he direction of most desired treasure which guaranteed danger. It took even less for him to begin moving there, leaving uneventful group of mages behind.
(http://i.imgur.com/CWkAJTF.png)
Turn 90
ahhh...it seems my order has arrived"
pick up book, fly off to somewhere nice and quiet, read book.
Not feeling like having four mages peeking over his shoulder and asking annoying questions, like "what are you reading", Flare took to the air. But where to go? Where he was previously seemed like a nice enough choice. And there were mages in every other direction. It hardly took any time at all to get to the hills with the new wings. For safety, Flare flew a bit further, so that hills would block direct vision from other mages. Feeling safe enough, feromancer opened up the book. Oh there were even some notes here from Ice.
{Knowledge of Golems gained}
Loot the body of the dead Mage for its shards, create moar drinks for the dragon
whoops got a bit carried away there
Still loot the corpse of all its shards, and items but then head to the tree house and get rid of the methanol
{Next time, when you change your action cross out the previous one.}
Dwen moved over to where Azenfar laid crumpled in a pile. Brewer shattered his soul in five shards and put them in his pouch. Surely, dragon would not mind this. Besides, he could make alcohol to repay it. If it ever landed. Oh well, he had things to do. Namely returning to the treehouse and removing that fire hazard. Hmm, the hazard did not seem to be affected in any way. How strange. Did alcohol react to something here that would make it different?
"*sigh* No, no. Not tha literal dice. It wassa metaphor. Ya see, the worl' is kinda like a big game of chance bein played by the gods. An' we're jus' tha pieces. I'm meanin that I just gotta make sure 'at circumstances turn out 'ell. 'En I'm ready, Coincidence 'erself shall grace mah shield, and misfortun' mah sword. Till 'en, I'm justa little lucky man sittin' in tha plains.
As for tha boss, 'e pro'bly tells ya ta leave us alone because most 'a us are a wee bit mad, in both senses o' the word. Summa us get angry easily, an' anger and pow'a ova the workins o' tha world don' mix well, 'specially not here. 'Ell, I've heard a entire families gettin 'emselves killed over a minor misunderstandin'! 'T be l'most funny if it wern't so sad.
Ya know 'at 'ey say, " 'en all ya got issa hammer, errythin' looks like a nail"? Kinda like that wit' mages. 'En ya given tha powa of the cosmos, ya neva think ta jus' sit down an talk insteada jus' smitin erryone who gets in ya' way.
Guess it 'elps to 'have an affinity tha' doesn't cater to murder directly. I mean, I could jus' strait up take ya luck till ya killed by a 'coincidence', but 't'd be hard, unneeded, an' kinda a 'orrible thin' ta do. Somethin' like lifewarpin or death? Seems like murder's tha first resort there."
Make 2 more essences. Chatin' with the comparison-blind goblin.
LUCK [5+2=7]
CMP [2+1=3]
POT [2+1=3]
CMP [5]
POT [6]
"Ohhhhh... So it's like putting poison on your blade. I get it now. Or would you be more of like poison in food guy? Late captain said never to go with only poison or only blade. Sometimes poison is bad, sometimes the dagger doesn't cut all the way through fat. Was a clever goblin, really liked bombs. Current captain constantly complains that he had to dig the command helmet out of rubble."
Search the spooky scary charred tree forest for spatial disturbances (They are THE place for them!) and use them to fuel essence creation. Two essences. Even if i dont find any. Spatial disturbances,that is.
LUCK [2]
CMP [4+1=5]
POT [6+1=7]
CMP [5]
POT [3]
Harden looked around. Sometimes, the spatial disturbances could be visible because they would bend light in a same way a lens would. No luck this time it seemed, so Harden reached out with his magical senses. There was something in front of him, but also behind him? Above and to the sides? Just as Harden figured out that he had happened upon a wormhole, the feeling passed, and as Harden opened his eyes, he saw a field of white powder.
"Um... hello? Is anyone around here beeing murderous or evil?"
Notice guy with purple leg, standing stock-still. Realize he's suffering from spirit sickness, so take his shards off his body. Then head south, making three bees essences.
LUCK [7]
SPD [(4)/2+1=3]
CMP [1+1=2]
POT [6+2=8]
CMP [3]
POT [2+2-1=3]
CMP [6+1-2=5]
POT [5]
The guy with a purple leg takes surprisingly little offense while Jonas snatched a few shards from him. The purple on his leg seemed like it was spreading, but that was of no importance to the beekeeper, who was moving towards southern hills.
Make three more essences, then stand up when I see Dwen.
CMP [3+1=4]
POT [2+1=3]
CMP [3]
POT [2]
CMP [5+1-2=4]
POT [5+1-2=4]
The Dwen did not take long to appear, just as Viznor expected. But as Viznor stood up for a greeting, Dwen whizzed past him to the methanol pool and attempted to cast something. Was he sampling his own products?
"No! Azenfar!"
Dragon's going to pay. Summon a homing thermite bolt. Use 6 +1/+1 essences.
Homing: Your targeted spell is guaranteed to hit. -3 CMP.
Fire this bolt from my crossbow at the dragon's remaining eye, blinding it and hopefully killing it.
SPD [6] vs [6+1=7]
STR [2+1=3]
DEX [1]
Dragon charged at James with great fury, its pride being unable to handle something flying without its express permission. Before, killing the gnat that took its eye had taken priority, but now it had time to throw this gnat out of the skies. The dragon was so much faster in air, James did not have the time to get out of the way when dragon traded altitude for speed and suddenly was half a second away from him. In desperation, healer turned around hoping that thick adamantine jetpack would defend him from worst of the blow. Indeed, the device had cushioned the strike, but James became aware of some lose pipes and wires almost as quickly as he noticed that he was falling.
Continue my recovery. Another two essences.
Stuff
CMP [6+1=7]
POT [2+1=3]
CMP [5]
POT [5]
LUCK [10]
CMP [2+1+3-1=5]
POT [5+1+3=9]
LUCK [6]
LUCK [1]
Crimson sank deep in meditation once more. There was something among his memories, a common piece, or rather a puzzle that coalesced into something. Crimson reached out to that something, examined it and understood. He understood now. The great blast that had brought the castle down was just the finishing point. The power of harbingers of destruction, affinity for explosions was now his.
{Explosions affinity gained}
Jase meanwhile, was busy with digging. Digging and magic, but mostly digging. The trap was set, and Jase returned to throwing stones away. So many stones. Yet the labor finally brought fruit! As Jace turned over one of larger stones, a metal handle peeked out from under a rock. To joyous to notice that stone around the sword had began to crumble to dust aethermancer pulled the sword from the stone. Blade of shadows slid out easily, yet Jace realized with horror, that his right hand with which he pulled out the sword had withered as if it belonged to a mummy. He could still move it and use it, yet that could change if he released the sword.
Walk back to the tree. Second action pm'd.
Marcus went towards the treehouse again. It hadn't burned down yet, meaning that it was relatively safe. He would tolerate no distractions in preparing for the great plan.
"This is turning out to be quite a good start! Onwards!"
Create two more time essences, and continue towards the castle, being mindful of surroundings or other mages.
CMP [5+1=6]
POT [3+1=4]
CMP [3]
POT [5]
SPD [(2)/2+1=2]
Doctor continued moving towards irresistible source of adventure. Why, he could see the walls already. Even better, he could touch them! Doctor did touch them; they felt rough, built for practicality and not bling. It was a good castle.
(http://i.imgur.com/GgEoe83.png)
((Or even weave things with string to make wearable items, like flexible steel/mythril/etc armor.
In the meantime, I have a couple ideas of my own:
Concentrate static electricity (make lightning bolts)
Manipulate nervous systems (cause paralysis, mess with sensory input, change heart rate...)
Short out or malfunction circuitry
Wikipedia (https://en.wikipedia.org/wiki/Electromagnetic_spectrum)
Create illusions
Camouflage yourself
LASERS!
Also cause sunburns (UV rays), X-ray scans, microwave things, gamma rays.
))
Transmute an area of gas(air) into pure carbon dioxide, watch enemies choke.
Cool the nitrogen in the air, down to liquid, freezing enemies.
Become a gas elemental.
Engulf enemy in hydrogen. Apply fire.
Cause enemies to perceive fake sights and sounds(illusions).
Cause an enemy to perceive that he is not a mage.
Cause the gods to perceive my enemy as their enemy. With expected results.
Turn 91
keep reading
{Did I forgot to tell you that you finished the book? Aparently I did.}
Flare had finished reading what was in the book. The notes from Ice were very helpful in clarifying few things that the writer had "forgotten to mention". It was no secret that most spell books were written "Incomplete". The rest was hidden between the lines, written in a code that required a lot of guesswork from the reader. This allowed mages to be sure that their greater spells were only ever learned by those that were alike in their thinking. Flare sought such secrets, yet what he had found was nothing more than that which he had already read in Ices' notes.
try removing the methonal again, then a pm'd action then make 3 essences
CMP [6]
POT [5+1=6]
CMP [5]
POT [2]
CMP [5+1-2=4]
POT [6+1-2=5]
CMP [6+1-3=4]
POT [2+1-3=0]
Dwen decided to try a diferent aproach this time, instead of unmaking he would simply change methanol into something harmless. By his command, the pool of methanol turned into a pool of sugar syrup. An ant wandered over the pool, sampled it with its mandibles and quickly scuried away. Within moments, there was an entire chain of ants going towards the sugary treat and back.
"Well, this is a good start. I'm going to bee needing some protection."
Okay then. Crush 7 shards for a non-magical minion, then make 2 bees essences.
LUCK [5]
CMP [2+1=3]
POT [6+1=7]
CMP [5]
POT [5]
Jonas shattered seven shards and watched, as remnants of the shards formed a ring. The bits and pieces were connected by purple streaks of power, then the purple light spread, turning into a purple disk. From within the purple disk, a jovial looking elf emerged, wielding a cutlass. "Ahh, it is so nice to see a magician that is one with the nature, man. To appreciate the cute little critters of nature, to see the beauty of cuddliness. Ahh, to see a new land, untouched by cruelty. I wonder what cute animals I would find. Maybe a nice little bunny, maybe a..." He keeps on speaking and speaking. A thought forms within the mind of Jonas, did this knifear knew that he had a particular focus on bees?
(http://www.msledd.com/oII-elf.jpg)
"Ah,well,at least i have not been ear-raped by purple tentacles that shoot lewd,viscous liquid."
Go to the edge of the map,and use the spatial difference between the cosmic void and reality to fuel essence creation. Three essences this time.
LUCK [7]
CMP [6+2=8]
POT [1+2=3]
CMP [5+2-1=6]
POT [4+2-1=4]
CMP [1]
POT [2]
Just as Harden had suspected, the whole island was kept in balance with spatial magic. The space that separated void from air of the island was kept both very thin and very wide. There were greater intricacies of the spell, but Harden did not care for them. What he cared for was that the magic was strong enough for him to leech some off without damaging the enchantment that kept the island livable.
"Alright, time for a little experiment..."
Find the castle gate, then PM action.
Now, try to create a replacement right arm. Start with just the base. Use spear to create the necessary force.
Keep on digging.
CMP [6]
POT [5+1=6]
CMP [5+1+1=7]
POT [4+1=5]
CMP [3+1+1-1=4]
POT [5]
CMP [4]
POT [3+1-2=2]
Doctor jogged towards the castle gates. He suspected from his great experience with castles that the gate would be to the opposite side of keep and was right. Yet just as he turned the corner to bring the gates in sight, he was struck with an annoying realization - he had triggered a trap. Runes and figures of enchantment became apparent as an entire wall of magical enchantment shimmered into existence. Then the wall collapsed, freeing the runes, which descended upon Doctor. They attached themselves to his arms and throat, burning brightly with magical light. As he tried to form the symbols for magic with his hands they somehow jumbled, unable to reach the symbols. As temporal mage tried to speak the words of magic they left his mouth garbled and twisted. The runes faded quickly, it was only a few minutes before Doctor regained his ability to cast magic. Yet there could be more terrible traps ahead, and he had to be careful.
Meanwhile...
"AHA" exclaimed Jace, and he certainly had a reason to be happy. From the rocks from which he had pulled the sword he had pulled out a reassure throve of shards. Strangely enough, he had found no corpse, yet one shouldn't look gifted horse in the teeth. Jace certainly didn’t, losing one hand to wielding the blade made further excavation considerably more difficult and he was grateful for not needing to dig up and search a corpse. Crimson too busy fixing up his own arm to be of any help, yet aethermancer had to admit, he did a good job of it. Where metal ended the strange color of solid force began, forming what was missing and ending in a fearsome claw.
"Yeah! 'Xactly like that. I'm more of tha former, ta be honest. Killin someone without even lookin' 'em in tha eye doesn't sit all tha well with me. 'Nless, o'course, they're posin a huge problem n' I'm liable to get killed. Tha' dragon over there, for example? 'E strikes me as a bit too dangerous to live and let live. I think 'e's gonna try and kill us all, and 'e's succeedin so far.
Ya old cap'in sounds like a good one. Smart, wise, 'n clever. Ya new one's complainin' 'bout havin' to dig up the helm, of all things? I could get maybe once or twice, but constantly? 'Aybe I'm a bit too 'onorable, but 'at seems in bad taste. 'T's bad luck to insult the dead, e'en indirectly."
Make 2 more essences. Chatin' with the goblin.
LUCK [2+2=4]
CMP [2+1=3]
POT [6+1=7]
CMP [1]
POT [1]
"Capt'n always said that you have to make an example sometimes before stabbing someone in the stomach. Pretty much the only time we ever saw him attacking from the front. He holds the record for staying in charge the longest for this whole century you know. Could had gone for best ever, but.. well. I should probably go though. Can't let sergeant think I'm slacking off now. Bye" And so the goblin hurried off. Yet from how the goblin held his hand on the blade handle the whole way back, Gambler could not help but wonder if he had offended the goblin in some way.
Spectate the fight between NAV and the dragon. Make popcorn two essences.
CMP [4+1=5]
POT [1+1=2]
CMP [3]
POT [3]
Marcus turned his gaze towards the lake over which James and Dragon had fought. It was very nice of them to take to the air, this way even those who knew where the safe distance was could enjoy the battle.
STILL SIT THE MUCK AROUND AND MAKE ESSENCES WHILE WATCHING THE CHAOS!!!
CMP [3+1=4]
POT [6+1=7]
CMP [5]
POT [3]
Romanticarnus continued with his preparations. It seemed like there was a crowd gathering to watch the battle from near the portal. Did he attract this whole company of creeps?
Summon around me a flying vehicle designed to fight dragons, armed with a flamethrower, and immune to cold using all non-chaos summoning essences.
SPD [1] vs [5+1=6]
STR [4+1=5]
DEX [2]
END [4+1=5]
END [2]
LUCK [7]
James fell, his mind locked in place by fear, unable to act. Just as he finally proceed the need to regain flight and capability to fight the Dragon, the very same beast in question slammed in falling mage with its head, adding to the speed of the fall. To a sideline observer it would had seemed that James' fall was cushioned by falling into water, but this could not had been further away from the truth. At such speed, at the point of impact the water could have as well been solid rock for all that mattered to James. The collision had knocked air out of his lungs and shoved adamantine backpack into him. The armor protected from sharp pieces that escaped the contraption, yet the blunt force was still enough to crush flesh enough to draw blood. Yet the extremely light armor and jetpack acted as floaters, allowing James to stay above water while he recovered from dazing pain.
Make three more essences. They might be needed in interactions with this alcohol mage.
CMP [3+1=4]
POT [5+1=6]
CMP [2]
POT [4]
CMP [3+1-2=2]
POT [4+1-2=3]
Viznor observed the alcohol mage with great curiosity, as he had returned and turned methanol near the curious treehouse into syrup. All while still completely ignoring him. Certainly had been sampling his products, this was a man currently incapable to focus on more than one thing.
(http://i.imgur.com/GhWL3ay.png)
Also, once the turn today is done: here are the auto procedures.
1. If there is danger in the hex I am in, move away from the danger(if it's dangerous to me). And make 2 essences(bees) while I run. If there isn't danger, jump to 2. Special case: if the danger is the Dragon, jump to 3. Special case: if I'm mortally wounded, jump to 4.
2. Make 3 essences(bees). Stop script.
3. Run. Just run, don't stop to make essences, make myself small, disappear, don't be anywhere near here. Stop script.
4. Spend all my essences, transform myself into a Firecracker Bee(bee that explodes upon stinging) Swarm(in the shape of a Dragon. A huge dragon.) Jump to 5.
5. Run this if 4 has been run at any time previously, instead of 1-4. Kill everybody in the hex I am in with my dragon powers. Elf gets spared. If my transformation ends: jump to 6.
6. If I'm dead, new character(see character sheet). If somehow, I'm not dead, go back to 1.
((So...))
Name: Grim
Affinity: (PM)
Description: A stocky, gruff man. Has a beard, and a military uniform, Civil War style. There is a single-shot pistol(loaded) in a holster on his waist.
STR: 1
DEX: 1
SPD: 1
END: 2
POT: 3
1. If I am within 3 hexes of the start portal, move away in a random direction, making 3 essences as I go. Then stop script. If I am not within 3 hexes of the start, jump to 2.
2. If I am in a hex with a danger to me, run away in a random direction, making 3 essences as I go, then stop script. Unless one of these conditions holds true: If the danger is the Dragon, jump to 3. If I can't run, jump to 4. If there's no danger, jump to 5.
3. Run. Just run. If I can't run, jump to 4.
4. Use all my essences for a PM spell. Unless I'm mortally wounded, which means jump to 6. Stop script if no jump.
5. Make 3 essences. If there are shards, unclaimed in my area, jump to 7, otherwise stop script.
6. All essences, plus all shards(potency) for a PM spell. Stop script.
7. Claim the shards, plus any other unclaimed(but not booby trapped) loot. Jump for joy. If I have 7 shards(or more), jump to 8, otherwise stop script.
8. Crush 7 shards for a non magical minion. Don't do this if I already have one. Ask for its name. Stop script.
Char(coal)Sheet
Name:Dest Eterna
Affinity:Plant
Description:15-Ish average man that has average height. His eye is brown. His skin is tan.
Stats:
STR:1
DEX:1
SPD:1
END:1
POT:4
-snip-
I'm guessing yes, that "danger" you put here includes player attacks?
This is my color
((Here's one that i liked:Update Music. If you don't know what it is, look at the turns at The Aetherworld Prison(RTD).))
Edit: Stats
Turn 92
"Ah... greetings? What is your name and what would you bee thinking about the power of bees, which I wield?"
Four bees essences. Speak with the elf.
CMP [2+1=3]
POT [5+1=6]
CMP [3]
POT [5]
CMP [4+1-2=3]
POT [3+1-2=2]
CMP [3+1-3=1]
POT [3+1-3=1]
Jonas felt that if he had to listen to the elf any longer he would stab the bastard with his own sword. This had to stop. Shutting up the elf by closing his mouth with a hand, Jonas informed the elf about his magic with as few words as he could. Even thoughts about extending his own sentences sent foul taste in his mouth. Only after the elf began turning blue did Jonas remove his hand, and true to his hopes, elf decided to spend next few second breathing instead of speaking. Then he starts speaking again "Bees are nice of course. They make more beautiful flowers for creatures of nature to enjoy. They also make delicious honey. Oh, how many ways do I know how to use their products. Mixing delightful flowers and honey to make delightful teas, delicious honneycackes, and candy, can't forget candy. Also..." Well, on the plus side, he likes bees.
send message to ice asking if she wants her book back, if so, take it to the portal for her. afterwards, fly back here.
excellent...hehehehhe soon....
if she does not want it back, or if I have time make 3 essences
CMP [3+1=4]
POT [5+1=6]
CMP [1]
POT [4]
CMP [3+1-2=2]
POT [2+1-2=1]
It seems that Ice had already read the book and did not need it anymore. Flare put away the communicator. That would save him the time of going back to the portal and figuring out how to undo enchantments that lasted millennia’s. How convenient.
((Hey DG, what happened to the two thirds of my action I PMed?))
"We can't catch a break. Looks like we have company, Crimson."
If not attacked, make 2 essences. If attacked, do a thing.
"Well, whoever our company is, I can clearly hear him here."
In case someone tries to attack us, retaliate with a force spear attack enhanced with magic. Or if no one does, then create more essences.
CMP [3+1+1=5]
POT [5+1=6]
CMP [4+1+1-1=5]
POT [1]
CMP [4+1-1-1=3]
POT [5+1=6]
CMP [5]
POT [3]
Crimson and Jace listened in, waiting for the one that had set off the trap to come in. Yet the attacker never did, so the due returned to what they had been doing. Jace began meditating while Crimson attempted to craft some sort of armor for himself. Much to his disappointment however, the result was a large plate of solid force. Using his solid force arm he could manipulate it like a shield, yet this was not what he had been looking for.
Meanwhile...
"Bloody hell, what was that?! Whoever wants the treasure here means business and probably has it by now, not to mention he likely heard that! I gotta get out of here!"
Run away back the way I came, then go north after clearing the castle. Cast a ranged time slow field around any pursuer's leg/dominant moving apparatus if any are seen. If spell is not cast create two time essences.
SPD [(5-1)/2+1=3]
CMP [4+1=5]
POT [5+2=7]
CMP [6]
POT [2+2-1=3]
Doctor was tacticly retreating away from the castle gate. The guys inside seemed to be prepared. the fractures and scatered stones seemed fresh too. Discretion was the better part of valor anyways.
So do you think you can do it?
Make 2 essences
CMP [5+1=6]
POT [4+1=5]
CMP [6]
POT [5]
Dwen had finished conversing with Viznor, an alliance, at least a temporary one, had been forged. Of course, in conditions such as these an alliance meant nothing more than an agreement not to kill each other right now. Yet Dwens' question would remain unanswered for now, as Viznor was far too busy casting.
MOAR POWAH
Three more essences,still leeching.
LUCK [3]
CMP [3+1+1=5]
POT [4+1+1=6]
CMP [4+1+1-1=5]
POT [6+1+1-1=7]
CMP [5]
CMP [6]
Harden was having a good time, the power he had managed to drain would give him enough of an advantage to defeat other mages that had entered the island. Yet just as he finished his last essence, Harden realized his folly. Line between space outside and air inside began fluctuating, bending and collapsing. It had all the marks of something going real bad real soon.
Make the dragon believe that NAV is dead (two essences). Make another essence.
I expect to be paid handsomely for my help, NAV. Unless, of course, you wish for me to aid the dragon.
{You do know that essences may differ from one another?}
CMP [2+2+1=5]
POT [4+2+1=7]
Helping those who are in power to stay in power is rarely a bad idea on a personal level. Oh sure, there might be an evil regime that you sustain, but it was rarely bad for the helper. Marcus operated on two assumptions, second already mentioned and second being that James had great power. He was not wrong, yet gratitude was unpredictable. For all intents and purposes mindshaper was operating on a chance. Time would tell if it was worth it.
Summon around me a flying vehicle designed to fight dragons, armed with a flamethrower, and immune to cold using all non-chaos summoning essences.
Try again.
Oh, and even if that doesn't work get out of the water. Being in water is bad when I'm fighting an ice dragon.
If I get even more injured before I can summon the dragonfightercraft, then heal myself instead with my +2/+2 healing essence. Don't die.
CMP [2+8+2+3+1+1-5=12]
POT [6+8+4+8+1+1=28]
James noticed that dragon, circling overhead and diving for a finishing blow, suddenly stopped and looked towards the forest he had grown. It only lasted a moment but it was enough for James to recover enough to cast spells of his own. A jet fighter formed around him with complex set of hybridized wheels to make it able to lift of from anywhere. Not quite as sophisticated as the mech, but it was no worse armed. Some of the information tags on the rockets seemed too absurd to believe.
{Jet stats STR - DEX 1 SPD 9 END 1}
2 Essences
CMP [3+1=4]
POT [6+1=7]
CMP [2]
POT [1]
Gambler waited a minute to see if goblin would return with a few friends. He didn’t. Paranoia sated, Gambler returned to his meditation.
MOAR ESSENSES!!!!!!
CMP [3+1=4]
POT [1+1=2]
CMP [3]
POT [5]
The mage fighting the dragon summoned a winged machine Romanticarnus barely recognized. It had wings like atmosphere craft, yet it had strange shape and hardly any armor. Did he really intend to battle in that?
(http://i.imgur.com/trqUydz.png)
@H4zardZ1 you indeed have another statpoint. Assign it, and I'll add you. As for instakil, it was voted to remove it, thus no real autoincapacitate is needed.
Turn 93
NAV, you're welcome. Also, yes, I do know that essences have different types. By default, I'd like to use 1/1 essences.
Make two more essences.
CMP [5+1=6]
POT [3+1=4]
CMP [6]
POT [4]
And that was enough, thought Marcus. James was powerful, he only needed a chance. Yet that chance was as valuable as a philosopher’s stone to James. And Marcus was planning to milk that favor for all he could. Simple rule of merchants of favors - help those in need and take when they can give. A time consuming craft, yet nothing else could yield such profits.
Now then, make a small ball with a dip in one side. Dip should create a stream of fire from it when mana is applied. Use 3 essences
Flare decided to experiment a bit. With no real method thought out he chose a goal and moved towards it. The first attempt did not go too well, air fizzled yet nothing else happened
"Well, that sure didn't work out. Hmm. Perhaps I could prepare for the future?"
Search around for an orb- or rod-shaped object, preferably of decent quality. Attempting to draw power from the ambient passage of time, 3 essences. If no malign events occur, end turn by meditating thinking about timey-whimey stuff.
LUCK [9]
LUCK [8]
CMP [1+1+1=3]
POT [4+2+1=7]
CMP [1+1+1-1=2]
POT [2+2+1-1=4]
CMP [6]
POT [6+2+1-2=7]
LUCK [7]
Doctor looked around for a nondescript orb, and soon found that he was lucky. A gold sphere, possibly thrown here by the blast that turned the keep to rubble. The time currents were peaceful around here, easily yielding to manipulations by the time mage. It seemed almost strange to be so lucky, so Doctor spent a bit of time thinking if this could be due to him from the future manipulating the past. If it was, future doctor had gotten really good at not agitating the time currents..
"By merlins bloody BOLLOCKS!"
Time to go to the dragon then
Harden left the increasingly dangerous looking schism in the magic that kept the island habitable and moved out towards the dragon. From the two it seemed like the less dangerous options. Yet Harden did not travel far before beginning to think if he wanted to try going through the forest or not. With a frightful shredding noise, the glass and salt field he had just left was being powderized to the point of floating in heavy white clouds. Time to decide how to go.
"Thank you whoever caused that distraction! Now it's time to bring down that dragon."
Get this fighter in the air and intercept that dragon. Incinerate it with the flamethrower.
Oh, and heal myself if I can find the time.
SPD [1+3=4] vs[4+1=5]
CMP [2+1+1=4]
POT [2+1+1=4]
Dragon did not like the newly apeared object in the lake one bit. While James tried to figure out the buttons the dragon began diving. While James dealt with system lock for not puting on the seatbelt dragon opened its maw. Just as James was finaly ready to move, breath of frost impacted the jet, freezing outer armor layers and turning nearby water to ice. Yet automatic systems registered the lockup, ejected stuck parts, and sent the plane flying forwards. The speed was too great for Dragon to react, allowing James to rise to proper height. Finaly, the "shit, damn, work you acursed thing" hadd passed, and James was now in position to counter attack. While he made a wide turn as not to strain the plane too much, he healed some of the wounds on his back. Damn, did that fall hurt.
{Landing gear lost}
"... One more time."
Leave the shield be. Try to create new body armor using force created from my force spear (-1 solid). Create Explosion essence after attempt.
Two more aether essences.
CMP [4]
POT [2+1=3]
CMP [5]
POT [6]
CMP [1+2=3]
POT [2+1=3]
CMP [4+2-1=5]
POT [1]
Jace was peacefully meditating, but Crimson was too busy to join his friend just yet. From his spear he coaxed a bit of solid force, and from that force he formed a helmet. The plan was to create a breastplate, yet he saw from the start that force summoned was not enough for that. Yet it was still a success, albeit a minor one.
The Gambler uses all non-chaotic essences to make himself permanently have better luck in regards to spellcasting.
CMP [2+3+2+3=11]
POT [5+6+3=14]
Another enchantment left Gamblers hands, binding strands of fate to the mage. Another step towards dominating destiny to a favorable path. Even though he was left with barely any collected power, yet now he would be able to avoid any annoying consequences of risks when casting.
{Additional +1 LUCK when casting}
So knoweledge Mage, do you have a name because I don't think I asked you it, what do you know
Make 3 essences
CMP [5+1=6]
POT [3+1=4]
CMP [6]
POT [2]
CMP [1+1-2=0]
LUCK [4]{Usefulness}
LUCK [4]{Power}
Dwen had pushed his power a bit further, and mere blink of distraction collapsed essence he was creating. The magic exploded around him, yet it was weak. Within seconds, Dwen felt a bit dizzy, as if he had downed a pint of beer. Not a problem just yet, although it could compound later into a problem.
"My name is Viznor."
With that said, the mage resumed his meditation, creating three more essences.
CMP [4+1=5]
POT [1+1=2]
CMP [6]
POT [3]
CMP [6+1-2=5]
POT [5+1-2=4]
Viznor resumed meditation; the alcohol mage was beyond the scope of his goals now. There was a flash from somewhere towards Dwen which felt somewhat like smell of beer, but that was irrelevant.
Chart
CMP [3+1=4]
POT [1+2=3]
CMP [6]
POT [3+2-1=4]
CMP [1+1-2=0]
LUCK [3]{Usefulness}
LUCK [2]{Power}
Jonas continued his meditations. Yet one of his essences, collapsed, releasing a single angry bee. It stung Jonas, yet he was quite used to this from the days he had only begun learning his art. Deep in his meditation, Jonas barely noticed the event.
Go South, make 2 electric essences.
SPD [(6)/2+1=4]
CMP [6+1=7]
POT [5+1=6]
CMP [5]
POT [3]
"Another one into the meat grinder" chanted mages surrounding the portal as it flared up again. From it, Dest Eterna, mage of shocking power and electric personality. Giving a greeting to the surrounding mages, he headed southwards, reaching as far as the edge of barren hills that marked the edge of the wall.
(http://i.imgur.com/Tbjdtpj.png)
Turn 94
Gain altitude, try to get a height advantage on the dragon. Fly in front of the sun as a trick to blind my opponent, then swoop down from above and incinerate it with the flamethrower.
SPD [2+3=5] vs [1+1=2]
LUCK [7]
STR {[Auto 5]*2=10}
END [6+1=7]
For all its lack of maneuverability, jet was fiendishly fast. James left dragon far behind according to the radar, both in raw distance and altitude. Positioning between dragon and sun proved a bit more difficult, but nothing he couldn't handle. With full speed, James moved forwards, seeing dragon move towards him. Yet as distance decreased, Dragon did not change his movements. James smiled, realizing that dragon was blinded by the sun and was relying more on chance than anything to hit him. This suited healer just fine, as he activated and aimed the flamethrower. It was not the best weapon moving at such speed, but sticky napalm would be perfect if only he could hit it. Just before the two reached attack distance, however, dragon suddenly dived for seemingly no reason. Napalm spilled across its back, especially over its wings, and it was now dragon’s time to fall down uncontrollably.
{Dragon flight disabled}
Use two essences to make the dragon believe that NAV had jumped out of the plane. Make another essence.
CMP [6+2+1-1=8]
POT [3+1+2=6]
CMP [4]
POT [6]
Marcus was looking from a safe distance at the falling dragon. The spell had worked, his magic only held out seconds within the dragons mind, but that was enough in such combat. The dragon had little hope to succeed now, yet James did not look like he was getting down anytime soon. Would dragon attempt his futile battle, or would it go after someone else? Maybe this was not a safe distance after all...
try again, I need it for my...project
Flare had learned from his previous mistake. Now he forged onwards with purpose and a plan. Between his hands formed a ball of iron with a hole on one side. Flare tested it out and a little flame extended from the hole. All seemed to be working.
Go east, to the Castle. 2 Electric Essences.
SPD [(5)/2+1=3.5]
CMP [4+1=5]
POT [1+1=2]
CMP [2]
POT [5]
Eterna, taking an indirect route, moved on towards the castle. He seemed to be in a rush for some reason, jogging towards the castle gates at great speed. Soon, castle gates emerged before him. Inside there were two mages, meditating.
Meditate. 3 Essences.
CMP [2+1=3]
POT [4+1=5]
CMP [4]
POT [4]
CMP [2+1-2=1]
POT [1+1-2=0]
There were none to worry him. Even dragon was too far to come to harm gambler unnoticed. Especially now, as it had lost its wings, and with them, a great deal of mobility. There was only Gambler, his plans and all the time in the universe.
"Interesting indeed! The power of time is immeasurable yet malleable..."
Again drawing from the ambient passage of time 3 essences. Meditate thinking on the relationship between time and space.
LUCK [3]
CMP [4+1=5]
POT [4+1=5]
CMP [4]
POT [2]
CMP [6+1-2=5]
POT [4+1-2=3]
Doctor was having a great time exploring the streams of time. It was rare to find a time stream so free of meddling, with not a single paradox nor loop. It was so easy to draw upon the power, to bend temporal currents to his will. If this continued, he was certain to come out on top. Why, it would even be triv...
Rewind.
Doctor could feel he was in the "future". Just as people who navigate the land with no devices offend become capable of instinctively sensing north, so did Doctor instinctively feel "when" he was. And this was not right. The currents had pushed him forwards, yet the power he had gained was sent backwards to the point when time began. Temporal mage shuddered thinking what would had happened if there wasn't a convenient split between his essences and himself.
enough. Tap the life force of the Eternal Swarm to boost my essence making power. Make 3 essences.
LUCK [8]
CMP [5+1+1=7]
POT [2+2+1=5]
CMP [6+1+1-1=7]
POT [3+2+1-1=5]
CMP [6]
POT [6]+2+1-2=7
{Dem rolls.}
Jonas decided that it was time to see if the Great Swarm existed on this world. It would had only made sense for it to do, as Great Swarm was one of the embodiments of life, and the world was plenty alive, at least judging from all the plants. To his relief, Jonas' call was answered, and his magic empowered. After Jonas had finished casting he could still feel the sweet smell of honey.
"... Last try."
Again. Another attempt with my force spear (-1 solid). After the attempt, try and create two force essences.
Two more aether essences.
CMP [1]
POT [6+1=7]
END [4+1=5]
CMP [1]
POT [2]
CMP [4+1-2=3]
POT [6+1-2=5]
CMP [1+2=3]
POT [2+1=3]
CMP [2+2-1=3]
POT [4]
Crimson decided to go for one last try before stopping. The reality seemed to think that helmet should had been the stopping point, as when Crimson conjured a large ball of force from his spear; it exploded violently, sending dust flying everywhere. Yet it was only dust that was moved, as Force mages heavy metallic body kept him in place. Giving up on armor for now, Crimson joined Jace in meditation.
Viznor whispers something in Dwen's ear, then takes the alcohol mage's five shards and magic bow.
Afterwards, he heads for the salt fields, making three essences as he walks.
SPD [(2)/2+1=2]
CMP [3+1=4]
POT [1+1=2]
CMP [2]
POT [2]
CMP [2+1-2=1]
POT [4+1-2=3]
With his newfound profits in hand, Wiznor moved off onwards the salt fields in the far southwest. He moved cautiously, for the battle in the skies seemed rather dangerous, and unpredictable. Even if neither combatant attacked him directly, there could be some fallout from their strikes, and dragons breath was fearsome weapon enough to not want to try it out on own skin. Yet the reason for slow travel quickly changed from caution to amazement, as dragon fell near the lake, its wings torn and burned into uselessness.
Make 3 essences while going to dragonboi/gurl
SPD [(4)/2+1=3]
CMP [4+1=5]
POT [6+1=7]
CMP [2]
POT [5]
CMP [3+1-2=2]
POT [4+1-2=3]
Harden felt that he did not have much time to think about this. He rushed forwards, caring not whether he ran through thicket of trees of shrubby grassland. He reached the edge of a lake just in time to see dragon falling on the other shore. This seemed like a chance to score big if he had ever seen one, thought spatial mage while grinning.
(http://i.imgur.com/uwM7aXW.png)
((Time and physics work differently. Say we have the two cars again, only this time one is at normal time speed and the other at double time speed. Both cars are initially at the same physical speed - only their movement through time is affected.
Therefore both drivers get the same amount of time to react relative to themselves, although the "slower" driver will percieve that the other is acting faster - though heading towards the cliff faster as well.
Change the situation to a game of chicken (battle), and the driver with a faster time speed will be able to dodge the incoming driver (attack) easier than the slower one, who perceives the other as arriving incredibly fast.
Note however that if the cars crashed the damage done would be odd because both cars are physically moving at the same speed relative to themselves; theoretically, damage would end up roughly equal on both sides because of speed relativity: the double-time car would slow down twice as fast.))
((The point remains, however. If you're moving twice as fast through time, you're going to reach future event X twice as quickly than if you were moving at a normal rate -There's still the exact same amount of 'timestuff' between you and your destination, so to speak- , which would manifest as your movements appearing twice as slowly as they normally would for those outside of the increased speed. I do agree about the collision, however. Your actions would carry the same impact as if you were moving at a normal rate, but they'd be slower.))
A and B represent people, with B moving through time twice as quickly.
Let's say event X occurs at 16 hours in the future from a 'objective' standpoint.
If |-|=1 hour, immediately upon starting, the positions of A and B will look like this
A
B
[Start]|-||-||-||-||-||-||-||-||-||-||-||-||-||-||-|[Event X]
After 1 objective hour (1 hobj), the timeline would look like this:
A
B
[Start]|-||-||-||-||-||-||-||-||-||-||-||-||-||-||-|[Event X]
A has moved forward 1 hour in that 1 hourobj, while B is moving twice as quickly, so they move forward 2 hours.
Thus, after 4 hours:
A
B
[Start]|-||-||-||-||-||-||-||-||-||-||-||-||-||-||-|[Event X]
And after 8 hours:
A
B
[Start]|-||-||-||-||-||-||-||-||-||-||-||-||-||-||-|[Event X]
Since it only took 8 of B's subjective hours to reach Event X instead of the 16 it took A, if each undertook an action that took them 1 hour to complete, A will have completed 16 of these actions when B takes 8.
((But perhaps I'm just failing at explaining my opinion.))
Turn 95
that should do it..............
create 3 essences
CMP [5+1=6]
POT [2+1=3]
CMP [3]
POT [5]
CMP [1+1-2=0]
LUCK [8] {Usefulness}
LUCK [9] {Material}
Flare was recuperating after making his portable flamethrower, yet it would seem that he had reached too far whilst grabbing power. Essence exploded within his hands, draining metal from surrounding dirt into something more intricate. Within moment, the friction between particles of iron caused the metal cloud to melt into a glob, which then extended and reformed. Just as Flares reflexes kicked in telling that this absurdly fast process may be dangerous, the spell finished, leaving still glowing hot chainsaw.
"It seems we have more company, Crimson." Jase notes, cracking an eye open and breaking his meditation for the moment.
"What is your purpose here, mage?" Jase calls out to the new arrival (Eterna).
Two more essences.
"I'm going here because i want to do something inside the castle. Don't worry, i won't hurt both of you."
Go inside (explore if already inside) the castle, 2 Essences. Unless someone wants help.
"If any of you want my help, just tell me."
"Well... Do as you wish."
Create two force essences.
CMP [6+2=8]
POT [1+1=2]
CMP [3+2-1=4]
POT [6]
CMP [6+1=7]
POT [4+1=5]
CMP [2]
POT [2]
LUCK [4]
CMP [2+1=3]
POT [6+1=7]
CMP [2]
POT [4]
Trio of mages exchanged glances and greetings, yet neither Crimson nor Jace had any desire to stop the new arrival from exploring the ruined castle. They had the treasure they came here for, and if the newcomer did come upon some grand artefact, there was only one exit and it led through them. Though at the time it seemed that they did not need to guard the entrance too much, as Eterna was having a hard time finding a way in that did not open up to a dead-end of rubble.
Little chuckle. 2 essences.
CMP [6+1=7]
POT [5+1=6]
CMP [4]
POT [1]
Gambler continued casually watching the situation unfold near the lake. It would seem that the dragon problem was in the process of being taken care of. Jet flew over the dragon, still convulsing on the ground. Yet after the napalm hit, the dragon convulsed only a while longer before becoming completely still. Was it dead?
pm'd action
CMP [1+1=2]
POT [5+1=6]
CMP [2]
POT [5]
SPD [(3)/2+1=2.5]
Dwen left the forest, not all too worried about items he had given away. His path was different form Viznors, the two seemingly after different goals. His path was shorter, yet he too stopped to gaze at the dragon. It seemed somewhat strangely still.
"This is for Azenfar!"
Wait for the dragon to hit the ground, then spray more napalm at it.
SPD [5+3=8] vs [5+1=6]
STR [Automatic 5]
END [3]
James took once again spun the jet around in a wide circle. Just as he had finished turning, the massive body of the dragon fell near the lake. It raised its head, in a vain attempt to defend from flamethrower with its own breath, yet it was futile. As dragon breathed the withe mist that could freeze oxygen, the plane was already good hundredth meters away, and flames were spreading over the dragon, melting scales and burning flesh underneath. Yet as James was halfway turned to make another turn, he noticed that dragon was not moving all too much. The flames had subsided, extinguished by absurdly cold blood, with only darkened patches left to show their passing. Something was off.
((Did my journey into the "future" do anything? What about the power that went "to the beginning of time?" There wasn't any affect on essence creation as far as I can tell.))
"Maybe I should be more careful when manipulating the timestream. This time, a neat toy!"
Enchant the gold orb with a double-speed time enhancement (holder moves twice as fast through time, physically and mentally). Use one +1POT, two +2CMP, and one non-chaotic +1/+2 essence. If successful, create an essence, then recuperate from casting and create two more essences.
CMP [3+1+2+1=7]
POT [4+2+1+2=9]
Doctor, inspired by his recent experiments with time, attempted to enchant the recently acquired golden orb. Yet the magic he chose was an extremely complex spell, far from something even a mage of his caliber could attempt unprepared. The result was rather amusing; the golden orb he had enchanted began moving, falling and rolling twice as fast. Not quite the desired effect, while amusing, it had little to no use.
Viznor continues walking towards the salt fields, creating three more essences as he goes.
SPD [(3)/2+1=2.5]
CMP [3+1=4]
POT [5+1=6]
CMP [3]
POT [6]
CMP [5+1-2=4]
POT [5+1-2=4]
Viznor rushed onwards. His goal was not yet even in sight, there was still a long path to cover. The dragon seemed to be taken care of at the moment which meant that any trouble he would meet would stem from colleagues. Other mages could be predictable. The dragons, were dangerous even in most favorable of circumstances.
(http://i.imgur.com/sAXuKbX.png)
I would like to join,here is my character
name:Seva
Affinity:birds
Description:A man of average height wearing a purple robe that stops a couple inches above the ground
STR:0
DEX:4
SPD:1
END:0
POT:3
Viznor continues his walk to the salt fields, making three more essences as he goes.
((I'm probably going to sound nasty here, but I'm getting fed up with the claims being made, and I think this needs to be said.))
Quite frankly, this thread is starting to sound like a broken record.
"My affinity is amazing!" "No, I'm going to take over the whole game!" "Well, mine is better because..."
There's no one affinity that spells out omnipotence. Each of your powers has its own strengths and weaknesses. I think it's about time the people bragging about their particular brand of world domination acknowledged that and stopped acting as if they owned the game.
I'm not saying it's bad to come up with an affinity you think would be powerful, or to try and take advantage of it within the game. What I'm saying is that those of you threatening, bullying, and blustering with their affinities should take a second look at what they type, and stop acting as if they have a god complex.
Roll to magic is a game. The purpose is to have fun with it, not to achieve complete control. If you really must discuss what you plan to do, please spoiler it or take it to PM so those of us who are just trying to enjoy the game aren't forced to listen.
Turn 96
WHAAA! ........ahem yes well..... that was unexpected.....
while waiting for the saw to cool make three essences.....hopefully correctly this time.
CMP [1+1=2]
POT [3+1=4]
CMP [1]
POT [4]
CMP [2+1-2=1]
POT [3+1-2=2]
Chainsaw cooled, as the grass around it withered from heat. Flare was meditating nearby, waiting and collecting power. The chainsaw could be useful, yet for now it would be plan B. The main idea was still very much in action.
2 More.
CMP [3+1=4]
POT [5+1=6]
CMP [1]
POT [6]
Gambler was still waiting, for a chance to act. He was also still observing the dragon, which still wasn't moving. This seemed entirely absurd, but had it died from wounds?
I will change my turn into this:
Stay at castle gate, 3 Electric essences.
I want to create a solid electric chainmail. When should i do it? Also, you may find my electricity affinity useful.
{RNG hates you, rather imensly. And I swear this is entirely unconnected, but I'd preffer if you decide to change your action, cross out your previous one.}
CMP [1+1=2]
POT [2+1=3]
CMP [1]
POT [1]
CMP [2+1-2=1]
POT [5+1-2=4]
Annoyed by constant dead ends, Eterna did not even bother checking for alternative ways and sat down in an attempt to meditate. Yet he was so angry, that his magic capabilities were rendered almost useless which led to a meditation that was constantly interrupted by periods of kicking dirt furiously.
Pm`d action
Harden drained the power, drank of the mana that coursed through it, devouring it whole. Land around him froze as leftovers leaked, yet he was not concerned. The power was now his, it would not harm him. Those dwelling within the volcano, now that was another matter entirely. Whatever dwelled there was angry at being denied a meal, the whole moutain rumbled as whatever that was within raged.
pm'd action
SPD [(1)/2+1=1.5]
CMP [5+1=6]
POT [5+1=6]
CMP [5]
POT [1]
LUCK [8]
Dwen continued on his path, searching for the power that should had been hidden here, It was not too long of a search, as numbers of various treant had been consistently increasing as brewer went further. Then, after getting through a few particularly thickly bound branches, he saw it. A pedestal of wood formed as a huge lotus with green orb hovering just a bit above the center. Several treants were nearby, seemingly guarding the place.
Watch the dragon carefully, keep the plane a safe distance away.
If this doesn't count as a combat turn then 3 summoning essences.
CMP [6+2=8]
POT [2+1+1=4]
CMP [6+2-1=7]
CMP [5+1+1-1=6]
CMP [1]
POT [4]
James flew another wide and careful circle around the dragon. It seemed that the beast was truly dead, yet there were several other theories of what could have been happening through healers head. he knew many methods of repairing a body, and few of them required semi-hibernation. Yet James train of thought was led astray as a blast of white and blue froze part of magma fields near the volcano.
Create three force essences.
Create 2 aether essences
CMP [6+1=7]
POT [2+1=3]
CMP [1]
POT [4]
CMP [4+1-2=3]
POT [5+1-2=4]
CMP [4+2=6]
POT [2+1=3]
CMP [2+2-1=3]
POT [5]
Crimson and James watched as Eterna was kicking dirt, disappointed by lack of easy access. As electric mage finaly calmed down, eyes of mage duo met, and there was unspoken understanding between the two. Within their minds, there was the same word. "Amateurs".
Sounds like an interesting prospect, fellow Spacial Mage. Just don't accidentally wormhole either of us into the magma, eh?
Meet up with Harden at the lava fields, due north. Create three essences along the way. Study the enchantment on the orb and how to potentially improve its effects.
SPD [(5-1)/2+1=3]
CMP [3+1=4]
POT [2+2=4]
CMP [3]
POT [3+2-1=4]
CMP [4+1-2=3]
POT [6]
Doctor was no new guy to beings that would call themselves gods. Most of the time, they were rather unsympathetic individuals. All the sacrifices, smiting and general lack of decent manners. If there were any here, it would be his pleasure, nay, his duty to see if it needs to be punched in the face.
Viznor continues his walk to the salt fields, making three more essences as he goes.
SPD [(5)/2+1=3.5]
CMP [2+1=3]
POT [3+1=4]
CMP [2]
POT [3]
CMP [1+1-2=0]
LUCK [3]
The travel went well for Viznor, as he was able to clear both the distance and his quota of magic preserving. It was not too long before land beneath his feet changed from grass into powder of salt and glass which in turn changed to leathery grass. Yet just as Viznor stepped firmly on the alien landscape, essence he was crafting exploded, enveloping his mind in haze of information. A world of plants and animals, same as any other. Then came a horrible virus, which devoured and replaced, turning fields of land into fields of flesh. Then the Gardeners came, and set the entire field ablaze, pouring out endless streams of napalm. The land screamed in pain, and as Viznor came back to his senses, he realized that the scream was echoed by his. The field of flesh was here. It probably would be wise not to wait until the visit of Gardeners.
{Terror, 1/10 - Sane}
From the portal entered a new mage, a free soul that had found itself among those that were free to travel the skies - birds of all types and sizes. Known better as Sedna, he was favored among many druids and hunters for his skills, although many had difficulty reaching her favorite peaks where only the mightyest rulers of the skies gathered.
(http://i.imgur.com/1L1HkIB.png)
I'm catching myself doing updates later and later. So this sunday, I may post update four hours earlier than usual. As for the whole "Muh uber majiks", The one who can (eventualy) cast the most powerfull offencive spell that won't kill its user (maybe) is Dest Eterna.
Turn 97
"Let's get a look around the castle."
Go around the castle, look for any kind of opening on the sides. 1 Electric Essence.
LUCK [7]
CMP [5+1=6]
POT [5+1=6]
Eternas mood quickly turned, as he spied a window over a pile of rubble that was just high enough to reach the window above. After getting up and inside, Eternas smiled, as before him he saw a corridor barely touched by the collapse.
"What do you plan to do with that immense power, sir? Please don't use it to kill me. No, really. Er, volcano god stuff, right? Surely you've angered it enough for something awesome and terrible to happen."
Continue walking to Harden, creating 3 more essences.
SPD [(3)/2+1=2.5]
CMP [1+1=2]
POT [4+1=5]
CMP [3]
POT [6]
CMP [1+1-2=0]
LUCK [5]{Direction}
LUCK [6]{Usefulness}
LUCK [7] {Power}
Doctor moved off to meet the mage of space. Truly, a most interesting meeteing. Time and space together, what could stand against such duo that wields reality itself? Overjoyed, Doctor barely noticed that one of his essences went critical. Suddenly, he was standing next to Harden with no memory of how he got there. Time magic shouldnt had erased his memories, this was something different. Did it move him forward in time until he arrived at the destination?
{Paradox 1/10}
yessss....power......but I need more. I cannot allow the project to go awry. hehehahahahahhaha....-AHEM- yes. i should probly stop talking to myself, entertaining as it is, and get back to work.
make 3 more essences
CMP [1+1=2]
POT [2+1=3]
CMP [4]
POT [6]
CMP [3+1-2=2]
POT [4+1-2=3]
Flare was meditating, gathering more power. Also, practicing his mad scientist impression and waiting for the chainsaw to finish cooling. A bit of multitasking that resulted in at least one task being completed, as the chainsaw was now cold enough to use.
"... I think I'm ready now... of course not. This is a deathmatch between MAGES! How am I possibly going to win?"
"Success probability 0%. Recommended action: acquire shards, crush 10 shards for a special affinity. See options in appendix 2 of the pamphlet."
"Wait, did I turn you on? I think not."
No response.
Make three bees essences. Then head north. I've got fighting to do. Have my minions follow me.
CMP [1+1=2]
POT [5+2=7]
CMP [6]
POT [5+2-1=6]
CMP [3+1-2=2]
POT [5]
SPD [(3-1=2)/2+1=2]
Jonas felt ready; he now had weapons enough to face even strongest of enemies. He went northwards, reaching one of the smaller lakes, elf following after and bees trailing after him as a single cloud. Who would be first?
"I think it's dead! But something seems off."
Summon landing gear onto my plane. Make 2 summoning essences. Keep circling the dragon.
CMP [3+2-1-1=3]
POT [4+1+1=6]
CMP [3+2-1=4]
POT [1+1+1-1=2]
CMP [6]
POT [3]
Ability to repair any damage plane sustained without interrupting flight - a dream off every pilot. For now, those wanting included James, as landing gear materialized slightly below where it should had, and unsupported, disappeared within the water below. The only good news was that dragon was still unmoving.
If i have essences left,use all of them to teleport the contents of the volcano into the blood lake.
if not,make 3 essences.
Hip-thrust towards the volcano for good measure. What kind of god acts like a beggar? Get your own damn shards.
CMP [3+1=4]
POT [5+1+1=7]
CMP [2]
POT [2+1+1-1=3]
CMP [3+1-2=2]
POT [4]
DEX [4]
The time mage was, ironically, taking his sweet time to get here, so harden decided to use this pause productively by taunting the creature inside the volcano out where he could see it. Mere three hi trusts later, the effort was rewarded. Tip of the volcano began to crack, and a singular magma rock flew out and with a loud screech sailed through the air towards the offending mage. Harden had just enough time to move away before it fell to the ground, melting a bit of ice where he had just stood.
Two more aether essences.
Two force essences then one explosion essence.
CMP [1+2=2]
POT [3+1=4]
CMP [5+2-1=6]
POT [6]
CMP [3+1=4]
POT [6+1=7]
CMP [5]
POT [1]
CMP [2+1-2=1]
POT [2+1-2=1]
Crimson and Jase were splitting their time between meditating and sneaking a peek at Eterna, clumsily climbing a pile of rocks. It was a experience they would not need to have, as they both were able to fly. It was the same smug superiority that most elven races felt permanently, but the duo had the justification that it hurt like hell to get those wings.
Greetings ancient protectors of this forest and the Fountain of Magic it holds, I bear you, nor this forest no ill will but I require the use of this fountain. I Myself bear you no ill will but they're other mages out there that could and would do this forest harm. I am just an alcohol Mage and I would not benefit from destroying this forest, not when I can use the land's bounty to brew delicious drinks for those like minded. With your permission, o mighty ent, I would harness the power that lies withen the well and drive back all the mages that seek to do you and this forest harm.
talkity talk
The treants listen to Dwen speak before largest of them, decorated with leaves of purple and red speaks. You think to trick us? We know full well what would happen if you took over the Fountain of Life, wizard. You shall not be allowed to destroy this. Brothers, remove the intruder! At these words, two green treats and one with purple leaves start to close in on the brewer.
"No... couldn't be."
Make 2 more essences.
CMP [3+1=4]
POT [1+1=2]
CMP [2]
POT [6]
Gambler dismissed the absurd thought and sank back into his meditations. Yet when he opened his eyes again, the dragon was still there, not a scale out of place, as if it had been frozen solid.
Go into the forest,look for birds
If no birds are found,make 2 bird essences
{Color accepted}
SPD [(3)/2+1=2.5]
LUCK [5]
POT [1+1=2]
CMP [3+1=4]
CMP [2]
POT [2]
Seva moved off to the forest, seeking to find some birds which he liked so much. There was a strange creature lying on the other side of the lake, a lizard like in appearance. Only when he saw the head did Seva understand that he had seen a dragon. Destroying wings like that was rather cruel, yet dragons were dangerous and harmful creatures who loved hunting birds so he did not feel too angry about it. Soon, Seva had reached the forest and proper search for flying creatures could begin. Seva could already hear some songs of the flying ones in the distance.
(http://i.imgur.com/IuZe6qa.png)
{One and a half hour late behind desired schedule, but two and a half hour ahead of usual one. Improvement I guess?}
Turn 98
"Oh no. Oh no no no no. 'Ey actually killed it. Not good. Not good at all. A dragon is predicable. 'ese people arn't"
The Gambler heads off to the forest making an essence as he travels.
If he gets there, he tries to find a suitable branch to serve as a weapon/wand-like item, making an essence as he does so.
Else, he makes another essence.
SPD [(6-1)/2+1=3.5]
CMP [6+1=7]
POT [3+1=4]
LUCK [5+2=7]
Gambler wasted no time getting up and moving towards the forest. Even though James did not seem too hostile, and forest would catch fire eventually, he had no desire to see if he could withstand a direct hit. Within the forest, it did not take long for Gambler to find a suitable branch to act as a club.
No tricks, no tricks at all because I honestly don't know what would happen if I took used part of the fountain of life's power, so tell me o'mighty ents, please tell me what would happen if I harnessed the power of this pool, hopefully before you crush me.
talk with the ents calm them down, if they still advance back away
LUCK [5]
SPD [(3)/2+1=2]
SPD [1]
Still you attempt to trick us. We know you are not that foolish. Ents closing in left precious little choice for Dwen. Negotiations failed and he was uncertain if it was even physically possible for ents to drink alcohol. But the trees were slow, even this close to the font. Dwen ran and ents were soon left behind. Brewer managed to clear forest easily, but this left him back near the lake with nothing to show for it.
make 2 bird essences
CMP [3+1=4]
POT [2+1=3]
CMP [4]
POT [4]
Seva was enjoying himself, fresh air, songs of birds, and no one to disturb him. It was quite nice. Although the nature of this event would ensure that it would not last, it was quiet enough for now.
"Well. Thus the battle... eh I'm outnumbered."
"Outnumbered is relative. All you have to do is be a good enough mage."
"But I'm certainly not good enough!"
"Bah. Your perceptions are skewed. It is time to access the competitive side of your affinity."
Spasms of electricity expand from the visor, wracking the poor apiarist.
"AGHHHH!!!"
A few moments later, Jonas stood again, with a new perspective taken.
"Come. We will destroy the enemies of the Swarm, and of me by extension."
Jonas walks up to the purple legged man and applies a salvo of kicks. Anyone who interferes is hit with a PM spell. The elf minion will aid me in killing him, but his first priority will be defending me from anyone who would interfere. My bees will hang back and not act, unless I am attacked(not by the purple legged man, by another mage), in which case they will devote themselves to the purpose of stinging the offender's(not mine!) neck.
SPD [5] vs [2] vs [3-1=2]
STR [6-1=5]
DEX [1-1=0]
END [6-1=5]
CMP [6]
POT [4+2=6]
DEX [1]
DEX [3+1=4]
END [2-1=1]
Jonas charged in, not giving Alex a moment to unnderstand what was happening. With a mighty leap Jonas flew at Alex, boot first, in an arc that finished when beekeepers boot impacted demonologists head. But dealing with demons was dangerous, and Alex would not be the mage he was if he couldnt take a few hits. He stood up and charged forward, his right hand outstreched. Jonas was still regaining his balance after that jumpkick, which left only Alerim to stand between Jonas and harm. And stand he certainly did, punching the outstreched hand of Alex away. But demonologist quickly changed targets, and the spell meant for Jonas was now used on Alerim. Elf cried out in pain as his left arm bubled up from heat released by a minor fire deamon sealed within. But the seal was done exceptionaly well, and after moments, wounds began glowing like embers, as fire demon fused with flesh.
MOAR POWAH. 3 more spatial essences.
"lolN00b,sw3gm8 l3rn 2 21m"
Okay, erm, I'm here now. Huh.
Create two essences. Study recent warpings in the timestream, particularly that which brought me here.
CMP [1+1=2]
POT [3+1=4]
CMP [6]
POT [3]
CMP [6+1-2=5]
POT [5+1-2=4]
DEX [6]
DEX [4-1=3]
END [4-1=3]
CMP [2+1=3]
POT [1+2=3]
CMP [4]
POT [2+2-1=3]
DEX [1]
END [5]
Harden and Doctor continued focusing their power, yet it seemed that the volcano had quite enough of their presence. Dozens of magma rocks flew from the volcano towards the two mages. Soon, it became apparent that the majority of the rocks were flying towards Harden. It took some slick moves, but Harden managed to dodge the first wave of rocks entirely and second to the point where only injuries were bruises from some exceptionally close calls. Doctor on the other hand, while benefiting from not being the main target failed to dodge at all. One of the rocks crashed into Doctors shoulder, somehow knocking him falling backwards, yet inflicting only minor burns.
"That's a good entrance. Now for things, let's look at the throne room first. But where is the throne room? Better i look for it."
Look for the throne room.
It took Eterna a while to find what he was looking for. Eventually, after few dead ends, empty rooms and other nonsense involving a dark cabinet in which there was nothing but a rake, the strategy of following the most luxurious looking carpet worked out. Eterna saw the throne, beautifully crafted out of solid gold. On the throne he saw a misshapen corpse, chained to the throne, its limbs turned to gold and misshapen into mechanical forms.
Due to my previous attempts in body armor being a failure, this time, I will use force created with my spear to try and create a cloak made of solid (-1) force. Then one force essence after the attempt.
Two more aether essences
CMP [3]
POT [5+1=6]
CMP [2]
POT [4]
CMP [1+2=3]
POT [5+1=6]
CMP [4]
POT [3]
With Eterna gone inside the castle, duo paused their smugness and returned to meditation. Crimson attempted to forge another type of armor this time, a cloak to be precise. Yet, as if he was cursed to armorlesness, once more his effort returned a flat plate of force.
Try again for landing gear, use all non-chaos essences. Then 3 more summoning essences.
CMP [5+2+1-1=7]
POT [2+1+1+1=5]
It would seem that James desire to land and not crash was now one step closer, as inbuilt computer confirmed that it indeed now had a usable landing gear. If any pilot would ever find out about this, there would certainly be some jealousy.
Three essences.
CMP [4+1=5]
POT [3+1=4]
CMP [5]
POT [3]
CMP [5+1-2=4]
POT [5+1-2=4]
Viznor stood on the edge of the fleshy plain, the nightmare still clinging to his mind, causing him to doubt and rethink the choice. Yet would Gardeners wait too?
(http://i.imgur.com/S7QlY7p.png)
Turn 99
make 3 more essences
CMP [1+1=2]
POT [3+1=4]
CMP [5]
POT [5]
CMP [6+1-2=5]
POT [1+1-2=0]
Flare continued to meditate; blissfully unaware of what was happening in the northern parts of the island. It was quiet and peaceful, around him, as if flare was alone on the whole island. but he was not, and he knew, waiting for his plans to reach maturity.
Well those ents sure weren't helpful, oh well 1 down, 1 under lava, 1 scares me, off to the lake.
head towards the lake, look for something to help me breathe under water
SPD [(1)/2+1=1.5]
LUCK [6]
It was a battle lost for Dwen, yet the war was still ongoing. The sprint through the forest left him a bit out of breath, rendering the beginning of his new path somewhat slow paced. Slower pace was also partially because he was looking for something useful for the next task, yet there was nothing but grass around him.
"Blast. I'll have to figure out how to fix that later."
Punch the demon summoner's kidneys. Alerim should strike at his neck. We need to take this guy down. My bees will hang back. If any mage intervenes in the fight, against me, the bees will attack that mage.
SPD [3] vs [3] vs [1-1=0]
STR [2]
DEX [3-1=2]
END [3-1=2]
END [6-1=5]
STR [6]
DEX [3-1-1=1]
END [2-1-1=0]
Jonas evaluated the situation before him. The demonologist was capable of causing wounds that he was uncertain if they were even possible to deal with, let alone possible for him to do so. He had to end this quick. Beekeeper moved to the left and opened with a flurry of punches. They were not too strong, meant not to hurt but distract. Distract from Alerim who was rising up behind Alex, brimming with rage. Puting all the strenght he could muster in a strike, he slashed at Demonologists neck. As metal clashed against bone it shock, making Alerim let go of the sword, but the strike was so swift that by the time sword left elfs' hand, Alexs' head flew off along with it.
summon dark blue parrot wings,using all of my essences
CMP [4+1+2=7]
POT [1+1+2=4]
Seva called forth power from deep within himself. Clothes on his back gave way as a pair of elegant dark blue wings formed behind him. yet after flexing them bit, Seva frowned. Wings were good enough to glide, but they could not gain enough upwards thrust to actually properly fly. Unbeknownst to Seva, he had also managed something no other mage on the island had done before - gain wings without doubling over in pain.
{Increased travel speed but no flight}
"Looks messy. It seems it either allows me to control gold or turn things into gold. Or both. Either way, I'll clean the mess."
Clean the throne.
LUCK [3]
END [3]
The throne was mysterious, precious and dangerous, but above all, magical. It seemed to be something that could qualify as decent loot. Yet the corpse on it was keeping it inert, making it useless. That would not be! Eterna moved in to remove the bindings that kept carcass in place. Yet the chains did not give so easily, and after some dedicated pulling, Eternas fingers slipped and he fell ass backwards next to another corpse, this one well charred. Not much more was bruised than his pride, but another corpse gave rise to a set of new implications.
Pray to the God of Creation for help. Then, maybe two force essences.
Two more aether essences.
̶̃ͤ̅ͣ͊̍̋͝҉̡̯̣͕̯͎̞̹̪̬̤̥͍͇̫͙̟L̷̡̩̻͈̩͍͙͖͙̣̪̙̞͙̾͊͊͂ͪ͑ͭ̇ͩͩͧͧͪ͗̀̚Ű͖̮̺̺̙̯͈̭̩̠̘̣͈̗̙͈̞ͬͬ̌͆ͯ̂ͭ̉ͬ̋̀͛ͪ͛̽̄ͩ̈́́C̛̦͓̮͖̗̗͕͎͓̫̖̱̟̗͔̓̌̓̆̄̾̅̕͜͝ͅͅK̶̢̡͉̙̦̹͍̱̰̺̭̥̹ͨ̎̽ͤ̈̅̍́ͭ̌͆͋̽̄̉̚͠ͅ ̴̢̮̤̮̘͈̥̟̣̣̩̋̉̐ͣ̀̓͡[͕̙͕͉̝̝ͩ͊ͧ̌͌͑̀͂̂ͩ̎͟͝1̨̛̞͕͖̦̱̙̙̺̫̟̞̩̯ͨͤͥ͒̐͂ͯ͝0̸̩̠̥̙͖̟͍̊͆̄ͫͮͧͩ̀̇̏ͤͤ̿͆͗ͥ̌ͭ̀]͌̇͂̓̌̐ͥ͊̎̏̂̊ͬͩ̎͏̫̼͓̩̗̝͉͎̠͝
̨̱̘͓͙̖̙̳͔͈͕̥̪̳̰ͭ̈͑͗ͦ̆ͥ͠ͅͅL͖̘͉͉̬̭̤̼̟͇͍͔̬̰͉̮̬̎̾͂̒ͨͩͦ͑ͩ͌̾ͧ̍̍̌͛̅̚͡ͅUͭͫ̿ͥ́̓̑̉͋͋̔͋̔ͦ̓͑ͨ͏͏̱̝̪̱͈̣̠̥͉̲̜̝̪̜C̑̎̐̅̇̀̋͐͏̵̵̭͈̬̗̰͇̹̣̠̮͢Kͥ̍̾̐̍̔ͭͨ̈́ͦͭ͜҉̴̛̹̟̫͔͈ ͍̣͔̮͕̻̣̗̳̦̼͔̔̈́̈̾͂̔̐͆̒̐͐̏ͩ̈̿ͪ̉̍͆́͘͘͡[̛͉̮͖͖͚̠̠̼̾̀ͪ̊̔̃͛ͭ̀͐̑ͥ̈́̚̚9̇̉ͣ̏̐҉̧҉͖̙͍̞̱͇͓̣̟̖͠͞ͅ]̛͚͔̰̰͑̃̊ͪ̒̉̈́̉͆ͣ̑̐͛ͦ͢͠
CMP [1+1=2]
POT [3+1=4
CMP [1]
POT [6]
CMP [1+2=3]
POT [1+1=2]
CMP [2+1=3]
POT [1]
{These rolls}
While Jace was meditating, Crimson was at the bargaining phase of dealing with bad luck. He shouted out to heavens, since all else did not seem to work. Almost uniquely though, heavens answered. Suddenly, Crimson knew that he had a task. The architect of worlds had given him a task, taking pity on a mage whose power laid in destruction. "Create something of your own to mark the island, and I shall lend you some of my power"
2 more essences. Sit in a tree if possible. Keep stick.
CMP [1+1=2]
POT [4+1=5]
CMP [4]
POT [1]
LUCK [7+2=9]
Gambler grabbed his newfound makeshift club and looked above. Interestingly, there were several trees that had branches with vivid green leaves even far below the main thicket that created a shade covering every part of the forest. Climbing one of these strange trees proved to be quite easy, and it took Gambler hardly any time at all to find a position hidden both from above and below.
Land my fighter near the dragon. Lock it and take the key with me, don't want anyone to steal it.
Go investigate the dragon corpse.
3 summoning essences if I have time.
LUCK [9]
CMP [2+2=4]
POT [3+1+1=5]
CMP [4+2-1=3]
POT [1+1+1-1=2]
CMP [1]
POT [6]
James landed and sneaked off towards the dragon. His legs were a bit wobbly from landing using gear that may or may not had actually been there, and approaching beast that could swallow him whole and had temperature of the dark side of Pluto did not help matters. Yet the dragon was dead. Truly and certainly dead. Wings had burned off and some blood mixed with ground producing flowers seemingly made of ice, but the corpse had not deteriorated at all. And judging from the icy flowers, there was still plenty of power within it.
"Are you sure you want to stay here, Harden? That god can keep throwing rocks at us/you all day. Maybe there's something better we could be doing."
Create 3 essences. Back away a bit from Harden and the oncoming volcano rocks.
CMP [3+1=4]
POT [1+2=3]
CMP [6]
POT [5+2-1=6]
CMP [4+1-2=3]
POT [5]
Doctor was a man capable of recognizing patterns even when next wave did not make their coming known with ear piercing screech. Right now it was far safer a bit away from his new friend. Say, fifteen meters away.
LEL FAK801, MISSED LEL
make 3 more essences.
CMP [4+1=5]
POT [6+1+1=8]
DEX [6]
CMP [6]
POT [4+1+1-1=5]
DEX [1-1=0]
END [2+1=3]
DEX [5-2=3]
END [1]
Doctors' movement proved to be wise, as Harden seemed to be pissing off the volcano beings to no end. Even greater amounts of rocks flew towards him, enough to make one wonder where they were being dragged from. Harden masterfully danced around impact locations at first, but then one of the rocks fell with explosive impact a bit too close, throwing the mage off balance in an increasingly heating area. He had neither the time nor space to dodge the rest, and they fell onto him like storm, burning and bludgeoning. When Harden had finally passed out from pain, it was like a blessing.
PM'd action.
CMP [3+1+2+3+3+2+1=15]
POT [6+2+1+3+6+3+1=22]
LUCK [2]
STR [4-1=3]
END [5+1-2=4]
Meanwhile, whle one mage was moving away andd another was barraged by rocks, third one watched from away. Making use of Doctors inatention and Hardens criplement, he moved in. It was almost too wastefull to use such magic on opponent that was allready unconcious, but at the time, Marcus did not care. Chaos of magic within the essenses he called forth seemed to be against the spell, but with such power it did not matter. Two minds were bound, Spatial mage was rendered an empty shell, devoid of thought, while Marcus' mind was invaded by pain that should not be. A nasty side effect, but he was experienced enough to know that it would end as soon as he had rid of Harden. marcus rushed in and stomped down on Hardens' throath, cuting off whatever air was still making into his lungs. He stomped down harder, but draconic scales made it hard to do much more.
(http://i.imgur.com/01pdAqR.png)
Can this still be joined? I wanted to join long ago, but the game looked hard, so i did read a few of pages to understand the mechanics better. I reached a part where a fire mage was trying to kill a dude on a ship, so i have no idea what happened. If i can still join, i will edit this with a charsheet OH WOULD YOU LOOK AT THAT.
I'll try something simple.
Name: Ancano
Affinity: Heat
Description: Ancano is an elf with a robe. And he is not charming, not charming at all.
STR=1
DEX=1
SPD=1
END=3
POT=2
Let me know if that's ok, and what i can do with heat affinity since i forgot.
Go north ovest. Craft as many heat essences as i can
i dont know whteal is, but i hope its good
Turn 100
"Very good, Alerim. Now, I believe you have a wound to treat. Judging by what happened to your hand, I believe submerging it in water would have good effects."
Make three bees essences. Send Alerim to soak his damaged hand for a little bit in a lake. Tell him to bring me back any loot he finds. My magic bees do nothing but buzz happily.
CMP [3+1=4]
POT [3+2=5]
CMP [4]
POT [5+2-1=6]
CMP [3+1-2=2]
POT [6]
LUCK [9]
Jonas looked around, attempting to seem uninterested in other mages that were here. They were also looking around, attempting to seem uninterested in him. Of course, killing someone in an unfair fight is something that anyone coming here would expect, though the unknown reason made all the difference. Whether Jonas came here for a personal vendetta or to just simply kill anyone who happened to be here would be decided by his next action. The response would be determined by the same. Just a bit later, beemancer was actually distracted, by a faint hissing sound and Alerim crying out in pain. As elf pulled his arm out of water Jonas could see that wounds were entirely gone, leaving only pale red spots where they were. Had the demon not actually injured the elf?
Absorb the Dragon's soul. (https://www.youtube.com/watch?v=QQ1MeECbm5E)
Also 3 make more summoning essences if I have the time.
The power drain ritual, known by most mages it allowed moving magic power from one object to another. It did not necessarily had to be the caster, which made some people think that the name was somewhat misleading, yet majority of mages did not have the knowledge to change target from themselves to something else making the name as truthful as it had to be. It was magic mostly used by lesser mages who could not create essences without some physical medium to store them. James had little use for the ritual, his early career aside, but it was exactly the thing he would need now. Corpse of dragon practically radiated power, but was too huge to efficiently use it for alchemical ingredients. James placed his hands on dragons head, but almost immediately retracted them. It was a reflexive reaction to extreme cold the corpse radiated and James cursed a bit for not expecting it. He then moved his hands close to the head, yet not exactly touching the scales, and drained the power within. It took a little while, but when it was over James was not feeling the cold anymore and the dragon that was in front of him was now reduced to skeleton that seemed hundreds of years old.
{Dragon soul x1 obtained! It can be exchanged for 7 shards/ Ice affinity/kept as an object for further use}
Murder. Loot the corpse and use the shards as dictated in my previous actions. Make two essences. Then walk back towards the dragon. I have a (non-violent) debt to collect.
"I have no quarrel with you, time mage. Go along and do whatever you were doing before you met this person."
"Ok, I get it, I'll stay back."
PM action (will arrive later) sent.
SPD [3] vs [4-1=3]
CMP [6+1+2=9]
POT [6+2+2=10]
CMP [2+1+7+1=11]
POT [5+2+7+2+1=17]
END [6]
END [1]
{ATHATH are you cheating did you sacrifice a virgin to RNGsus?}
Marcus was suspicious of the time mage, he seemed rather friendly towards the spatial mage, there was no way he would just walk away, right? Right. As soon as Doctor began casting Marcus chanted out his own spell. Both mages finished their magic simultaneously. Doctors’ eyes became blank for a moment and he added an extra line to his spell. But before Doctor had finished his extra line, Marcus felt that something went missing, something important. He looked around, searching for what could be missing when he noticed that few bit of flesh appeared where his head used to be just moments ago. At the same time, he could feel something warm trickle down his neck. Then the pain hit, it seemed that entire left side of his head was in on fire.
As Marcus touched an area where he felt the pain he felt something extremely strange. It was hard as stone and some parts held an edge lust like shards of stone. Then he looked upon Doctor who was lying face down on the ground, seemingly fainted, and understood. The spell was not fast enough for him to avoid damage, but it was good enough to make them both suffer. And it seemed that Doctor suffered far worse than he did. Most of the skin that was on Doctors head was now missing, as if he had been scalped by someone incredibly dedicated to getting the job done properly. White bone shone where flesh and hair should have been. In fact, most of the skull had been revealed, leaving only the face intact. So that was the hard surface he felt. Bone.
MOAR ESSANSES
CMP [4+1=5]
POT [3+1=4]
CMP [2]
POT [3]
Romanticarnus was somewhat distracted by the whole dragon fighting that was going on, but snapped back into reality when he noticed that the demonologist not too far from him lost his head. Literally. The killers seemed not too eager to continue the killing spree, but you could never know, maybe this Jonas fellow was just good at bluffing.
"Let's try something else then."
Form electricity between two fingers, and use the heat to weaken the gold.
Eterna came up with an idea. Lightning was hot enough to turn dirt into glass, surely if he crafted a small thunderstorm in his hand he'd be able to tear through gold? The idea was good enough, yet where Eterna missed was the execution. Discharges of lighting arched from his arms to all surrounding surfaces, tough they favored the throne and the charred corpse. When the spell finally ended, the only result was that the charred corpse was slightly more charred.
Well,that could have gone worse,at least they work.
travel to the edge of the forest and climb a tree to look for anything interesting,using my wings to help with the first two things.
If I can,make two bird essences.
{You... are allready are there? Anyways...}
LUCK [8]
CMP [1+1=2]
POT [3+1=4]
CMP [6]
POT [4]
Seva climbed nearest tall looking tree, using his newly gained wings to make a few jumps and reached the top in almost no time. The view from above the roof of branches was majestic. To the east, where trees ended, a clear lake shone with reflections of light. to both north and south there were mainly more trees but westwards path revealed something interesting. Several trees rose significantly above the otherwise more or less even roof of the forest. It was hard to say for certain but the trees in the center of the forest could have been as much as twenty meters taller than their neighbors. Seva then looked closer around him and discovered that tree had some strange and delicious fruits, similar in appearance to cherries, basking in the sun, there were even a few birds sampling some of the ripe fruits.
create the golem's body. a shoulder sized dragon of steel! use 3 +1/+1 essences
CMP [3+1+1+3-1-1=6]
POT [5+1+3=9]
The construction came easy for Flare. He knew exactly what he wanted and how he wanted and it did not take long before a perfectly shaped steel statue of a miniature dragon stood before him. Now it was only a matter of activating the golem.
Watch out for any activity. 2 essences.
LUCK [2+2=4]
CMP [5+1=6]
POT [6+1=7]
CMP [2]
POT [5]
.
Gambler listened in to the sounds of the forest. The singing of birds, the sound of branches clashing against each other in the wind. Nothing seemed out of place. It was this exact search from intruders within the forest sounds that led Gamble to not noticing danger until it was too late. A weight on his left leg announced the appearance of a unexpected guest and when mage looked at it he discovered that a snake had landed on his leg. It seemed very similar to one of non-venomous species he had seen some of his opponents at the tables of chips keep as pets but it was slightly different. The snake continued crawling up his leg seemingly interested in heat his body was radiating.
turn the liquid in the lake to alcohol use all my essences and sacrifice my iron claymore for good luck.
CMP [4+3+4+1+1=13]
POT [4+1+4+1=10]
LUCK [3]
{RNGeesus is uninterested in unenchanted fictional items}
Dwen touched the water at the very shore of the huge lake and magic spread through the water from the touch. The water turned to pure alcohol and when it seemed that the magic would completely change the lake, the spell broke and normal water began mixing with the newly created alcohol. Near the shore where Dwen was the water still was more like vodka than actual water, yet it would not last.
"As you command."
Three force essences.
Two more aether essences.
CMP [4+1=5]
POT [1+1=2]
CMP [6]
POT [2]
CMP [6+1-2=5]
POT [3+1-2=2]
CMP [1+2=3]
POT [6+1=7]
CMP [4+2-1=5]
POT [4]
"I think I dozed off a little... And the world has already changed"
Three essences. Also, observe my surroundings.
CMP [2+1=3]
POT [3+1+1=5]
CMP [3]
POT [4+1+1-1=5]
CMP [1->2+1-2=1]
POT [5]
Sarrak had also been distracted by the battle between the jet and dragon, yet he too snapped back when he heard the unmistakable sound of decapitation. Nearby demonologist, now corpse fell to the ground at the hands of bee mage and his pet elf. They seemed not to be too intent on continuing the killings, yet one could never know.
I'll try something simple.
Name: Ancano
Affinity: Heat
Description: Ancano is an elf with a robe. And he is not charming, not charming at all.
STR=1
DEX=1
SPD=1
END=3
POT=2
Let me know if that's ok, and what i can do with heat affinity since i forgot.
Go north ovest. Craft as many heat essences as i can
i dont know whteal is, but i hope its good
SPD [(4)/2+1=3]
CMP [3+1=4]
POT [3]
CMP [5]
POT [5-1=4]
{There is no max on essence creation, but you do get -1/-1 to each consecutive spell on same turn. Defaulting to two.}
Ancano, a mage of noble elven descend, wielding the unmatched powers of heat, entered the arena. Upon entering he looked around and sneered He was surrounded by humans. The inferior race. the barbaric monkey kind. This would not stand. Surely, he'd murder them all for daring to be in the same dimension as his noble self, but not right now. Right now Ancano left this community of plebeians and went for the northwest plains. Elf of his power required space to think clearly and these ...primitives were all around him, too stupid to move away. Hmpf. He would show them their place but Ancano had no desire to remain in their company one moment longer!
(http://i.imgur.com/2lInDdA.png)
So here we are. 100 turns. A bit more than a year. At the start, part of me thought that I would never reach this. Another part was certain that I would reach it for sole reason of talking about how I thought that I would never reach it. In short, it is all bullshit. Grab a beer to celebrate with me if you want, for a hundred ticks more, otherwise it is five in the morning and I am going to sleep. (https://reallifeanime.files.wordpress.com/2015/07/overlord-episode-1-momongas-mask.png)
"And here I thought of walking away..."
Kahel looks at bee mage dissapointedly, then takes a bite of Hlamodysa fruit and jumps into lake, moving eastwards. There, he creates three more essences when sufficiently underwater.
((Aaand... Thank you very much fillipk, for alcoholic lake. I dare hope that water to the north is still not toxic enough to make me drunk before reaching calmer waters))
One hundred turns of strife have passed...
All hail DreamerGhost, creator of the Duck Island! Historian of murders! Assistant of Random!
Turn 101
Great, Alcohol in the water perfect.
Jump into the water and control the alcohol to surround me completely with alcohol then expand the bubble as to not let hydrogen or solid objects through it and create a pocket of air
A difficult task awaited Dwen, forcing alcohol to act as an advanced force field was a task most mages would consider ludicrous. There was a reason why those mages were known as "lesser". With his chant complete, Dwen dived into the waters. Nothing happened. Few weak currents moved Dwens hair about, yet there was no other effect. Soon, Dwen was forced to surface for air and rethink his spell.
"Blast- the spirit sickness is wearing off! Strike the temperature mage now while he's still dizzy!"
"What? No-that would be AGGHHH!!!"
Spasms of electricity wrack Jonas' body.
"Destroy. All. Foes."
Send my magic bees against the temperature mage. Have Alerim attack from beehind once he gets back. Or now if he's already here. While my minions cause him pain, charge him and smash his head into the ground, grabbing his staff in the process.
Edit: If for some reason the "warp" mage intervenes, crush seven shards for another non-magical minion and have it protect me.
"And here I thought of walking away..."
Kahel looks at bee mage dissapointedly, then takes a bite of Hlamodysa fruit and jumps into lake, moving eastwards. There, he creates three more essences when sufficiently underwater.
SPD [2] vs [5] vs [6+1=7]
SPD [(5+1)/2+1=4]
CMP [2+1=3]
POT [2+1=3]
CMP [6]
POT [2]
CMP [5+1-2=4]
POT [6+1-2=5]
Kahel began moving as soon as Jonas began convulsing. By the time Jonas had given the orders to attack, Kahel was already m id jump into the water. It was not even close. Jonas looked back to the secondary target, Romanticarnus the warp mage, who seemed to be greatly amused by Jonas' mood swings.
{Kahel, water breath, 2 turns left}
Examine the fruit to see if I kno what it is,and try some if it is safe to eat.
Make two bird essences.
Talk to the birds(I'm assuming I can,is that correct?):Hello,is there anything you can tell me about this forest?
Seva carefully examined the berries before him. They were as large as grapes, but shaped like beans, bright pink and spread out all over rather than hanging in bunches. The birds seemed to be eating them with no ill effects, so Seva decided that trying one couldn’t have too terrible of an effect. The berry tasted sweet, then bitter, then sour, then some strange taste mage could not describe. Before him, trees grew to the skies and dragged down clouds that were made of cotton candy. Then perspective shifted, as ground jumped up good twenty meters burying the forest. The few remaining leaves above ground turned into beautiful emeralds which grew upwards in towers of jade to drink of the red sky above.
Meanwhile, back in the forest, a crow was trying to pry off a button from passed out Sevas’ robes.
Move north while searching for leaves i could heat, just to see if they actually light on fire later. Two essences if i can
{Ancano is fifth from the top. Whenever somone clears a space by dying, I just use that space to inser new players. Less editing that way.}
SPD [(3)/2+1=2.5]
CMP [6+1=7]
POT [6]
CMP [6]
POT [3-1=2]
CMP [2+1-2=1]
POT [6-2=4]
Ancano moved further north, away from other mages. Surely, even though they were all inferior in too many ways to count, they would had managed to make some sort of device to deal with his inevitable arrival? Ancano took a few blades of grass and spiked their temperature upwards. Grass withered, caught fire, burned down to smoke and then the smoke turned to plasma as heat increased to absurd degree. It would appear that they did not, in fact, prepare. How did such fools ever make it to the levels of power required to enter this place was a mystery, but their ineptitude would only serve to reach his goals faster. Just as Ancano reached the edge of the island, plates of ground rose from below to allow further passage. For the first time since entering, Ancano smiled. At least the land knew what it was dealing with.
Eterna looks at the more charred body, again.
"((Hmmm.. I got to use something else as fuel. Books, torches, whatever that is, i could use it to melt the gold.))"
Look around for something that can be burned other than bodies, put it near the chain and then use electricity to burn it. If none is found, use the more charred body to use as fuel.
LUCK [4]
CMP [3+1=4]
POT [3+1=4]
Quick look around affirmed Eterna that there were no fuel sources nearby that would be useful. The carpet would probably burn, but there was a matter of either cutting off a piece or moving everything to roll it up. Torches were firmly affixed into place, and simply not worth the bother. The plan to burn bodies also failed, as it turned out that they did not burn all that well. All out of options, Eterna had to return to the slow plan of just cutting off the chains, and managed to clear half of them before last sparks of the spell winked out.
Move one hex south while creating two force essences.
Go two spaces SW. Aether sense surroundings for anything interesting. Make an aether essence.
CMP [4+1=5]
POT [6+1=7]
CMP [1]
POT [3]
CMP [1+2=3]
POT [1+1=2]
CMP [3+2-1=4]
POT [3]
The duo that had been a team for the longest time would separate, for now at least. Jace went out to continue exploring while Crimson had a divine task to do. Yet during his exploration, Jace was faced with a strange problem - his aether sense failed to get anything of value. It was as if some sort of magical invisible fog was surrounding him.
"Oh. Uh. Didn't see ya there, lil' fella."
Softly, move the snake away. 2 more essences.
LUCK [6+2=8]
CMP [3+1=4]
POT [1+1=2]
CMP [2]
POT [4]
The snake did not seem to react at all to being picked up, something that Gambler had been worried about previously. Venomous snakes were rather difficult to deal with if angered. Without too much fuss the snake was moved away onto a different branch where it was distracted by a few small birds. Good enough riddance for now.
Bear the pain, then throw the gold orb at Marcus's head as hard as I can, getting a little closer first.
Bear the pain, then throw the gold orb at Marcus's head as hard as I can, getting a little closer first.
Actually, I think you might be unconscious or dead.
Make him bash his own face in with that orb (any available essences).
SPD [3] vs [4-1=3]
END [6]
STR [6-1=5]
CMP [4]
POT [2+1=3]
DEX [2]
END [3-1=2]
STR [4-2=2]
END [3-1=2]
Adrenaline pumping through his veins allowed doctor to get up from the ground and throw the only loot he had found - the golden orb. It sailed through the air seemingly at least twice as fast as it should had been, hitting Marcus right in the jaw, but not before he could finish the incantation to cloud Doctors' mind. Yet time mage, having already faced it, was better prepared this time, the intended punch was reduced to merely a slap which was mostly harmless to bone of bare skull.
{Marcus, stunned, 1 turn. Always moves last in combat.}
The dragon's dead, the island saved, I have a shiny new dragon soul. Now its time to get back to my shop.
Get back in my plane and fly around looking for my troll.
Oh, and could I use the dragon soul to gain Fus-Ro-Dah?
Also a bit of PMed stuff.
"Damn boss, I was looking all over for you" A voice says from behind James. "Saw the downed dragon and thought that I could grab a bite to keep me up on the search, but you ate all of it. Quite the stomach boss." It would seem that there won't be any need to actually search for Grundar. With his mind eased, James thought back on the dragon soul. Dragons were mighty beings with many great powers and the soul would not be enough to gain them all. But one specific power, or rather one specific breath? Shouldn't be too difficult. There were some difficulties changing breath from frost to wind, but the result of being able to wield such power was well worth it.
{Gained Dragonbreath of wind. Cooldown of 3 turns, can conjure mighty winds (strength determined by POT roll)}
lets see now.....check....check.....
ok then.
3 essences
CMP [4+1=5]
POT [6+1=7]
CMP [4]
POT [6]
CMP [2+1-2=1]
POT [3+1-2=2]
Flare was busying himself with the construction of his golem. There were still many parts to build, and he had to focus for that. The world here was not all that friendly, so he had to be prepared for it.
(http://i.imgur.com/41U42CM.png)
Turn 102
"Fantastic. Now, there MUST be something in these plains that can increase my already high power! "
Gather some grass and put it in my pockets, then explore the grassy plains. And two essences.
LUCK [4]
CMP [1+1=2]
POT [5]
CMP [6]
POT [1-1=0]
Ancano looked around the plains. It was strange in a way, this huge field of untouched ground. No charred areas, no frozen parts, not even a piece turned over. It's like mages avoided this place for some reason. A rather absurd idea, considering that the plains were entirely devoid of mobile life larger than a ladybug. Yet that was what seemingly happened here. Could be lack of cover, yet the thought of mage diving for cover instead of creating a shield was just as silly as previous theory.
Create 3 essences
hmm perhaps I need more power?
CMP [1+1=2]
POT [2+1=3]
CMP [3]
POT [4]
CMP [4+1-2=3]
POT [1+1-2=0]
Dwen focused on reasons why his magic had failed, examining the web of magic that was his spell. There were pieces that did not work, others that were contradictory. But the core was correct. There was a way forward there.
try to wake up,if I do then attempt to tame the crow
Then make 2 bird essences
END [4]
CMP [5+1=6]
POT [3+1=4]
CMP [3]
POT [4]
Seva came back to, still feeling fuzzy. Limbs were unresponsive at first, but the first twitch of fingers was enough to send wary crow flying to the treetops. First attempt to get up failed, second one, using a lean tree for help fared slightly better. Whatever those berries were, they were certainly not meant for stomach of humans.
The gambler moves discreetly SSE, attempting to stick to the treetops(though he will go to the forest floor if needed), making two essences as he travels.
DEX [4+1=5]
SPD [(2-1)/2+1=1.5]
CMP [2+1=3]
POT [5+1=6]
CMP [6]
POT [6]
Gambler looked over intertwined branches and an idea was born in his head. There was a path above the forest floor, path made by trees. A jump to there, grabbing to there and Gambler was soon traveling far above, scarring small animals below with his mighty leaps. It was somewhat slow moving this way, but not too bad for a first go.
Letting air bubbles fly upwards, Kahel thought about this predicament. Why does it starts anew like this? Why do mages need to kill each other in never-ending cycle? Then, he looks upwards through the water and calms himself a little. Such is the way of things and nothing could be done to it.
("Oh well. It seems like I need to visit volcano once more. A staff and an orb of power is not enough for the stakes that are so high")
Volcano awaits! As well as three essences
If something hostile interrupts my peaceful journey - simply cook it with steamed air and five normal essences*
*depending on the danger, number can be adjusted
SPD [(3+1)/2+1=3]
CMP [5+1=6]
POT [6+1=7]
CMP [4]
POT [5]
CMP [4+1-2=3]
POT [6+1-2=5]
Kahel swam through the waters towards the shore and moved off towards the place where he had forged the mightiest artifact. Voice of the staff murmured approvingly. Warm lava fields warmed and dried Kahel, allowing him travel far even with wet clothes. Yet soon temperature mage noticed something incredibly strange. Snow. A plain of snow among lava fields. And two mages with flayed heads standing among smoking boulders.
"You would attempt to coerce the mind of a god? I have never seen such foolery!"
Pick up the orb and smash it into the damaged portion of Marcus's head.
Stuff
Doctor looked at Marcus. Was he saying the truth? The mountain did hit him before, but that was just splash damage. If there was a stone flying for him, there's no way he'd tell truth, right? Right. Doctor dived towards the heaviest and bluntest object on the ground - his golden orb - and charged at Marcus. Yet the blow was a miss, as Marcus seemingly did not truly have faith in his feint and was preparing to dodge.
lets see...for scouting and control purposes....
create a small rectangle box that will fit into my hand
A tiny hexahedron of iron appeared within Flares hand, as small as a thumb. Flare grunted, the winds of magic were being uncooperative again. A memory of a steel hexagon that was supposed to be a sword appeared within his mind.
Use that echolocation spell I tried a long time ago and see if there is anything of interest in my area. Then one force essence.
CMP [3]
POT [2+1=3]
CMP [4]
POT [3]
Crimson attempted to mark out his surroundings by echoes of force, conjuring a bubble of power that expanded away. Yet strangely, the power never returned, as if it was devoured by something. How unusual.
"(Torches... That will do when i need to do something else... But those chains first)"
Melt the remaining link with electricity.
Eterna was cursing again. Plasma arched between his fingers in a calm and useful line, but it was tiny. When magic expired only one chain remained, chaining the corpse to the side of the throne. It was enough to move the unlucky sod out of it, but should the throne move he would be dragged along with it.
"Yep, and it sure tasted good! Now hop in, we're going back to the shop."
This jet does have room for a passenger, right? Fly back to the shop while making 3 healing essences.
CMP [6+2=8]
POT [1+1+1=3]
CMP [2+2-1=3]
POT [1+1+1-1=2]
CMP [1]
POT [6]
Had somone looked at what was happening near a small lake they would had seen a most amusing scene. A jet was moving over the grass, iritated pilot sitting in front and a troll squezed in second pilot's seat, with lims wrapped around absolutely evrything. It was a herculean effort for a creature so large to squee in if the discomfortable face pressed to glass said anything. James was meanwhile pondering the flaws of his veicles great speed. Any short range movement was practicly impossible, forcing him to just drive the jet back to the treehouse.
Three essences.
CMP [3+1=4]
POT [1+1=2]
CMP [4]
POT [3]
CMP [4+1-2=3]
POT [5+1-2=4]
{Terror 2/10}
Wiznor was waiting, thinking, pondering if this was the right choice. The more he thought the worse it seemed. The time to choose was now.
(http://i.imgur.com/U3ZNfCh.png)
Turn 103
3 More Essences
CMP [3+1=4]
POT [5+1=6]
CMP [3]
POT [6]
CMP [2+1-2=1]
POT [6+1-2=5]
Suddenly Dwen was struck by an idea. There was no need to forge a shield of alcohol as useful as it would be, there was a simpler way! But that way would still require power.
-eye twitch- so that's the way its going to be.....
TRY AGIAN
Flare put on his most intimidating face. He looked intently at his hand where the cube would appear. It seemed that intimidation method worked, as a cubic decimeter of steel appeared before him. Was it luck or are spirits of magic seriously spineless?
"Hello, Kahel. You wouldn't mind helping me out here, would you? I'll give you the orb if you do."
Pm'd action.
"Perfect. You both offered great bids, but, knowing patterns of the human mind, Marcus had emerged victorious. Time mage, may I hear your name before we finish the fight?"
Kahel gestured at his new adversary, preparing to freeze his head solid. (Homing, Ranged. Essences used: 5 +1/+1, 2 +1 POT, +1/+2)
"I felt like I was going to lose that battle anyway. I am, or perhaps was, The Doctor, Destroyer of Worlds, Savior of Universes, and Lord of Time. You have followed the words of one who cares only for himself, and for that, you shall pay!"
The Doctor begins a mystical chant as he calls upon powers greater than himself to provide him with the means to destroy those that threaten his life force... or whatever opportunity comes his way.
PM turn. Expect something either crazy, stupid, self-destructive, or useless.
SPD [2] vs [5+1=6] vs [6-1=5]
CMP [1->2+5+1-1-3=4]
POT [4+5+2+1+1=13]
DEX [5]
CMP [2+7+1+2+1=13]
POT [5+7+2+2+2+1=19]
LUCK [2]
LUCK [▐τ¬]
DEX [1-1=0]
END [1]
There was something both amusing and profitable to see two people standing few steps away from each other trying to bribe you into killing the other one. The deadliest auction, also known as term end of goblin democracy. But the bets were over and Kahel reached his decision. His target was the Doctor. Conjuring a sure kill spell in his hand, Kahel unleashed it against the one who offered less. The shining projectile flew at great speed towards Doctor who managed to roll out of the way, and though the spell turned around after mere moments, it was enough time for Time mage to use his own spell. Time shattered and rebuilt itself only to shatter and rebuild again. The magic within essences raged, dragging Kahels spell across timestreams and after Doctor. As spell finally burned out, Doctor heard familiar screech for a moment before Kahels magic thoroughly froze his head.
{Crystals of both Doctor and Harden are still on corpses FYI}
make 2 bird essences
i really should have learned by now to not eat strange fruit.
Approach the nearby mage(Remaining in the trees, unless it would seriously hamper communication). 2 Essences.
"'Ello there. I hope ya not gonna try and kill me. Ya don't seem very steady on ya feet. What's ya name?"
CMP [5+1=6]
POT [4+1=5]
CMP [1]
POT [6]
CMP [2+1=3]
POT [4+1=5]
CMP [3]
POT [4]
It was a strange situation, especially so when one knew who the two mages were. Seva, magician of birds, dazed and on the ground, while Gambler, mage of luck, was standing in the treetops, his suit none less dapper for his trip above the roof of the forest. Yet the two seemed friendly for now, would it lead to another team?
Another aether sense with 2 +1/+1 essences. Then make an aether essence.
CMP [5+2+2]
POT [6+2+1]
LUCK [5]
CMP [3+2-1=4]
POT [5]
Jase reached out with his power once more, this time strengthening the spell to deal with whatever clouded his magic before. And then he saw it. The great construct of magic that held up the whole island. Just after this mountain there was the wall of magic keeping the atmosphere inside. It was this magic that overrode whatever any other magic that Jase could have sensed.
"Meh, this stupid place. Better leave."
Go southwest towards the trees, keep looking around. Two essences.
SPD [(2)/2+1=2]
LUCK [9]
CMP [4+1=5]
POT [2]
CMP [4]
POT [4-1=3]
Ancano was pondering. The lands that were raised, could they be an elaborate trap? Would they just fall when he walked sufficiently far over them? The opposition were fools, but it could be that they were smarter than they appeared. It did not matter though. The forest was and its mysteries were far more interesting than another field of grass. Yet the fields of grass were not entirely without merit. Ancanos' sharp eyes noticed a curious plant with three golden berries hanging off it.
Remove the corpse from the throne.
EDIT: And then sit on it.
The corpse with all the golden parts was surprisingly heavy but not so much as to become entirely immovable. It took some effort to roll it off the throne but Electra finally did it. It turned out to be a surprisingly comfortable throne, there were several cushions which had not lost any of their softness from the time the unlucky sod had rested upon them. Yet searching for a way as to how this thing worked Electra heard a suspicious sound of chains being dragged. Immediately, several of them emerged from sides of the throne and pinned Electra just the same as the corpse before was pinned. Was this thing a trap all along?
“So that’s the way it’s gonna be, eh? Well, I’m going after him.”
Go after the tempature mage, make three bees essences. Be sure to hum a happy tune as I go. Alerim will follow me, naturally.
SPD [(5)/2+1=3.5]
CMP [2+1=3]
POT [4+1=5]
CMP [2]
POT [4]
CMP [2+1-2=1]
POT [4+1-2=3]
Jonas moved off after his bee-hounds, seeking to catch Kahel. Temperature mage could become a serious problem unless he took care of this now. But it was no time for gloomy thoughts like that. He had at least three plans which all resulted in Kahles death, all of which would not obstruct each other in the slightest. Caught by optimism Jonas barely even noticed that he was whistling a melody. Victory awaited him.
Taxi the jet back to the shop and get out before I'm smushed to death. Look around, see how everything's doing, who's in the area? Seems like there's a huge influx of new mages these days. Ask the tree what's up.
3 more healing essences.
CMP [3+2=5]
POT [2+1+1=4]
CMP [2+2-1=3]
POT [3+1+1-1=4]
CMP [6]
POT [1]
James finally got out of the cramped Jet and looked around. There were no mages nearby the treehouse, was it a coincidence or were people actually respecting his property was a question left unanswered. The treehouse however was covered in bright orange blossoms. That weren't here twenty minutes ago. Treehouse was now also silent, seemingly unwilling to speak. James shrugged and went to meditating instead.
"That's strange. I should search around."
Fly around and look for anything unusual. While doing so, two force essences.
LUCK [8]
CMP [5+1=6]
POT [1+1=2]
CMP [5]
POT [1]
It takes something special to be unusual when literal end of the world is mere fifty meters away, but a tree seemingly carved out of crystal somehow managed to fit the bill. Crimson landed nearby to inspect it and found out from a few stone throws that whatever the tree was it wasn't brittle. Although it did made a nice wind chime like sound.
(http://i.imgur.com/n12U5t9.png)
Sorry guys, some unexpected stuff came up.
((New character! Can't just give up on the first death, eh?))
Name: Professor Jiksap
Description: A man prone to random bursts of maniacal laughter and acts of mad science. Is wearing a lab coat but no safety goggles. Has unkempt white hair and mismatched eyes.
Affinity: Machines
Stats:
STR=0
SPD=1
DEX=3
END=1
POT=3
Color: maroon with navy glow (bolded in text)
Summon mechanical parts
Summon machines
Control mechanical parts to form machines
Mess with machinery
Maniacal laughter upon entry. Scan immediate environment for threats (not good for mad science you see) and inconspicuously move away from it if any; if none found, find a nice clear area away from any... unenlightened ones. 3 machines essences.
Turn 104
"Hmm, i have seen so many fruits in my life, remembering what THIS is will be an hard task. looks pretty shiny though :3 "
Grab the berries, attempt to identify. Two essences because why not
LUCK [4]
CMP [1+1=2]
POT [5]
CMP [6]
POT [4-1=3]
Ancano spent a good while trying to find a match for both plant and berries but in the end was forced to give up. It was possible that these were unique to this island, or that they were artificially created for some reason. They did not seem poisonous, but then again one could never know.
2 Essences.
Right now,trying to stay away from the guys out there,some of them looked dangerous and were fighting when I came in.
"Heh. Same."
make 3 essences
CMP [3+1=4]
POT [2+1=3]
CMP [6]
POT [1]
CMP [4+1=5]
POT [2+1=3]
CMP [6]
POT [1]
CMP [3+1-2=2]
POT [5+1-2=4]
Seva and Gambler continued their pleasant chat, as the chance of them forming a team grew ever higher. It seemed that both had a few second thoughts about coming here, yet were not about to try to run away. Not permanently at least.
Almost there
Create 3 more essences
CMP [1+1=2]
POT [2+1=3]
CMP [3]
POT [2]
CMP [4+1-2=3]
POT [1+1-2=0]
Dwen was waiting and charging his spells. Alcohol content seemed to have finished spreading around the lake, making water only about as alcoholic as weak beer. What impact this could have to Brewmasters plans remains unknown.
make 3 essences
CMP [3+1=4]
POT [1+1=2]
CMP [2]
POT [5]
CMP [4+1-2=3]
POT [5+1-2=4]
Flare breathed out and sat down. This anger was not doing good for him. And unfortunately there was no one to vent that anger on nearby. Flare shock his head in an attempt to chase away stray angry thoughts and sank back into meditation. The cube would still need to be prepared.
Sarrak and Marcus hear a rather loud shout off in the distance:
"BWAHAHAHA! HERE I COME!"
Accelerate the pace, Alerim follows. Make 3 more bees essences until I arrive at the location of my newly named nemesis, the temperature mage.
"...Seems like explanation will have to wait. The Universe itself doesn't want me to hear it. Oh well."
Kahel signed and shouted back to the insane bee mage:
"Come closer, if you dare confront me!"
Kahel started conjuring overheated air cloud to deter incoming danger... Summon, Ranged + Moving and one of volume modifiers. All essences (they were not updated, btw).
stuff
One spell per turn while in combat. Yes, initiating turn also counts as combat turn.
CMP [2+1=3]
POT [6+2=8]
CMP [3]
POT [4+2-1=5]
CMP [2+1-2=1]
POT [6]
CMP [1->2+3+4+1+1-1-1-2-2=5]
POT [4+2+3+1+1=11]
LUCK [3]
LUCK [9]
CMP [5]
POT [5+1=6]
Jonas arrived at the edge of a frozen field, already recovering from casting on the way. In the field stood two men - one with half of head flayed and another, who had drawn Jonas here. Kahel the thermomancer. Yet immediately upon arrival strange things began happening. First, a third of his bee swarm split away and flew off to circle around the mage with flayed head. Next, bees that emerged from the side and flew off towards Kahel suddenly fell to the ground not to rise again. Yet the worst had yet to come.
Kahel was silently swearing. The cloud had formed, both large and hotter than any sauna, supporting itself by hot air from nearby lava fields. Yet that was where "Just as planned" part of current conditions ended. The cloud refused to respond to any of his mental commands, seemingly having a life of its own. Yet it seemed still intent on protecting him, as it fell on a small swarm of bees that were aiming for him. Marcus seemed to have gained some bees of his own, and the swarm around Jonas was somewhat smaller. That was good. But what was that damned high pitched whine?
A massive boulder, several times greater than any of the barrage that brought down Harden fell behind Kahel and Marcus. It was glowing red from heat, marking it clearly as one of Volcanos'. Yet the most distressing part was that it shattered losing almost a third of its mass into sharp, fast moving and searing hot cloud of shrapnel. Yet the stones never reached either mage. Instead they stopped midway and moved back towards the main mass. The magma stones that were resting around Harden also began flying towards the fresh rock. The main rock rose slightly into the air, supported by a pair of short but thick legs. A pair of arms formed capped off with sets of sharp claws. Once the creature finished forming it seemed as a mix of magma, man and bear. It did not look happy.
(https://s-media-cache-ak0.pinimg.com/236x/aa/46/41/aa4641641fadc44c8697bc61ba125d25.jpg)
"Chains? Oh no."
Try to do something with the gold around me.
CMP [6+1=7]
POT [4+1=5]
Eterna carefully attempted to think the chains away. That is, if you consider "carefully" and "Franticly" to be synonymous and "think" to be same as "magic"
The chains were torn away and firmly embed into nearby walls. That only applied to part of the chains though, as several still remained affixed firmly to the throne, creating links to the surrounding walls and floor. Eterna was free, but the throne would be harder to move than ever before.
Touch the crystal tree with my force arm. If nothing bad happens to me, then two force essences.
LUCK [1]
DEX [6]
CMP [5+1=6]
POT [6+1=7]
CMP [3]
POT [5]
Crimson carefully walked next to the crystalline tree. If the strange thing noticed, it showed no signs of it. Then Crimson touched the tree with his artificial arm, not willing to risk a fleshy one. Crystalline tree reacted in no way whatsoever to this touch. But at that point, a strong gust of wind came from around the mountain, sending branches and leaves clashing against each other. Several leaves were torn off and sent flying. Crimson did not wait to test the properties of the leaves and took to the air immediately. Seeing the crystalline leaves embed into mountainside, some buried more than halfway into the stone, force mage felt rather justified in his hasty retreat.
Try again to talk to tree.
Make of the 3 essences of healing.
CMP [5+2=7]
POT [5+1+1=7]
CMP [2+2-1=3]
POT [1+1+1-1=2]
CMP [3]
POT [5]
LUCK [9]
It took a few tries, but James had finaly heard the tree respond to his calls. "Knew that dealing with mages would lead to no good. Drained a fire spirit from the ground. Will not burn now." Fire spirit? Could it be the firefox?
Two aether essences.
CMP [1+2=3]
POT [1+1=2]
CMP [1+2-1=2]
POT [4]
Jace was still thinking. The magic could be of great use if tapped, but there was no way that the magic that held the whole island together would be left just as it is. There had to be some safeguard spells to prevent oportunistic mages from tering the whole thing apart.
((New character! Can't just give up on the first death, eh?))
Name: Professor Jiksap
Description: A man prone to random bursts of maniacal laughter and acts of mad science. Is wearing a lab coat but no safety goggles. Has unkempt white hair and mismatched eyes.
Affinity: Machines
Stats:
STR=0
SPD=1
DEX=3
END=1
POT=3
Color: maroon with navy glow (bolded in text)
Summon mechanical parts
Summon machines
Control mechanical parts to form machines
Mess with machinery
Maniacal laughter upon entry. Scan immediate environment for threats (not good for mad science you see) and inconspicuously move away from it if any; if none found, find a nice clear area away from any... unenlightened ones. 3 machines essences.
CMP [5+1=6]
POT [4+1=5]
CMP [3]
POT [1]
POT [5+1-2=4]
CMP [6+1-2=5]
Portal shone with life once more and Professor Jiksap entered the island. Known far and wide for both his madness and genius, Jiksap was a master of all things mechanical, capable of creating machines for basically any use, alongside with many wondrous contraptions that seemed entirely without purpose. Upon entering he looked around, finding one guy who was most certainly insane and another who smelt faintly of alcohol. It seemed that there were no immediate threats, so Jiksap sunk into his mind, overcome by ideas of what to do with this untouched land.
(http://i.imgur.com/pqAEuPa.png)
Turn 105
Now for phase 2
Turn part of the lake into alcohol, no essences
Dwen prepared to initiate the plan again. The Lake was now not as alcoholic as he'd had wanted, so the first step would be to get the water to become properly poisonous again. Yet this time the poison turned out to be surprisingly vaporous, and the water turned into alcohol gas which formed a cloud just above the water. At least it's not... It's totally getting blown away by the wind. Great. Whatever plan Dwen had, unless he wanted another try at making lake into vodka, would need to be implemented fast.
pm'd action
2 more essences.
CMP [3+4+1-1-2=5]
POT [6+2+4+1=13]
CMP [4+1=5]
POT [3+1=4]
CMP [1]
POT [6]
Gambler continued on with his meditations while his newfound friend decided to do something more ambitious. Seva called from aether a bird of ancient times, one of the first creatures to don feathers. A velociraptor of unusually large size appeared before him. A beast large enough to ride upon. The beast looked around with curiosity, before noticing Seva and wooking in excitement.
(http://thepunchlineismachismo.com/wp-content/uploads/2015/06/2015-06-221.jpg)
more essence
CMP [6+1=7]
POT [4+1=5]
CMP [1]
POT [2]
Flare was sunk in thought. There were so many options to choose from, yet the same applied to his enemies. They were growing stronger as well. Eventually he'd need to kill them, and if he waited until any clash resulted in significant drain of resources for the winner, to choose battle would be to grant victory to bystanders. There was only so long he'd be able to wait.
three essences then eat the things
CMP [1+1=2]
POT [6]
CMP [2]
POT [4-1=3]
CMP [6+1-2=5]
POT [1-2=-1]
Ancano sat down in case the berries made him dizzy and swallowed all three of them. Immediately, he understood what they were. Mana berries. An incredibly rare plant that only grew in places with high ambient magic concentration, so usually only near mage academies practice grounds. When eaten in their raw form, they allowed one to cast spells far faster than normal, with extra power and stability. The speed won't be too useful in this case, but power and stability are easy to make use of.
{Next turn, either one spell at +5/+5 or three spells at +1/+1 without penalties for consecutive casting}
"HeheEheHehEHehe... What a fine view! Though I think it's missing something..."
Summon random clockwork pieces. Create 2 essences
CMP [3]
POT [5+1=6]
LUCK [10]
CMP [4]
POT [1]
CMP [3+1-2=2]
POT [2+1-2=1]
Whatever he would eventually decide to build, Jiksap knew he'd first need to build something small. Some automated multi-tool or maybe an automated harvester of some kind. Maybe some augmentations or an entirely too elaborate clock, just for the noise. Not knowing where to start, Jiksap decided to let his subconsciousness chose, which meant, conjuring some parts and putting them together. It was like a puzzle. A rather large box filled to the brim with various pieces of clockwork, aetherlamps and other assorted pieces of magitech appeared before Jiksap. Ooh, a large puzzle.
To Tree: "That's good, you can never have too much protection around here. Anything interesting happened while I was gone?"
James could barely remember the last time he could relax, where there wasn't some pressing issue or fight going on. So it's time to relax.
Sit down and summon a tea set. Get some water from the lake and boil it. Check to make sure the magma pit we use for cooking is staying hot, it might be cooling now that the Tree seemingly absorbed its power. Make two cups of the green tea that I accidentally summoned a long time ago, one for James and one for Grundar.
2 healing essences.
{DG: Here's an arena, here's magic powers, now go murder eachother
*Noises of NAV having a tea party with mutant cannibal troll*
DG:I don't even anymore}
CMP [4+2=6]
POT [3+1+1=5]
CMP [6+2-1=7]
POT [2+1+1-1=3]
CMP [6]
POT [2]
After tree reported nothing too unusual, James thought about what he needed to do next and the list came up empty. Now that dragon was dealt with, there were no more pressing matters, not even a wizard to chase away from the lawn. With this unexpected turn of events, James decided to take the chance to dare fate by relaxing in a small island filled with people who wanted him dead and had power to level cities. Summoning a porcelain tea set proved to be rather trivial, to the point where James began wondering how he ever lived without this ability. The ever burning embers of the fox were still there, still as warm. It took mere minutes to prepare the tea, although Grundar had some difficulties at first picking up the small cup. Only one question still bothered James: Should he summon cake or cookies?
For now, keep observing the thing while I try and make two more force essences.
CMP [2+1=3]
POT [5+1=6]
CMP [6]
POT [2]
The crystal tree regrows lost leaves surprisingly quickly, restoring what was lost in matter of minutes. Crimson was deep in thought about this phenomena. Crystaline structure of any kind should grow slowly, let alone one as complex as this, but it did explain why the tree did not look damaged when he encountered it. Wind gusts were not uncommon this high up in the mountains.
"You attacked a man who specializes in mind control with creatures as weak-minded as bees, and didn't expect this to happen?"
Pm'd stuff.
"Oh..."
Kahel gazed at the magnificient beast with a healthy doze of fear. If he could not start an understanding between them, it must be somehow used against Jonas... Which poses its own problems.
Try both normal and temperature means of conversation with magmatic bear.
If beast is not overly hostile - time to gather my resources (shards) under air protection. And do it fast. As well as two essences if I have spare time. Prepare a spell to overheat the air, just in case.
If it is... Well, hopefully, it does not make difference between different mages. Or elves. Or bees. RUN!
To Marcus:
"Actually, I didn't tell them to attack you. Chaotic essences aren't always the best to use for magic. Your death will be quite nice anyway, though."
To Sarrak:
"You dare doth dare strike down my beessss?? How dare doth dare you strike down my beesssss!"
Let's send a PM.
{Goddarn clusterfucks}
SPD [4] vs [6+1=7] vs [5] vs [4] vs [4-1=3]
DEX [2]
CMP [1+1=2]
POT [1+2=3]
STR [3]
DEX [2]
END [4]
DEX [3]
D3 targeter [3] {Alerim}
Kahel looked at the bear. It did not look friendly at all. In fact, it was running at him, in an entirely unfriendly manner. Diplomacy failed, he decided to use more forceful approach. The bear froze in place for a moment, its outer shell freeing solid, but soon the shell broke apart and bear began moving towards Kahel again. The results were clear, it was time to go. Temperature mage turned around and ran, leaving other, more stubborn mages to have fun with the creature.
Meanwhile, Marcus was trying to swat away multiple bees that were still controlled by Jonas. Yet there were too many and they were too persistent. Five of them stung Marcus' neck, their poison draining his magical power. Alerim approached Marcus from the side, although even beset by bees Marcus noticed his aproach. Yet between the poison and pain the spell meant to take over elfs' mind filed out, lending Alerim an opening to stab Marcus in the stomach. One of the least harmful possible wounds, it was dangerous nonetheless.
{Marcus, bleedout, 10 turns}
Meanwhile, Jonas was dealing with his own insect problems. Bees that were taken away from him returned, each trying to sting him in the face somewhere. While faring slightly better than Marcus, he still let through a few stings, impairing both his magic reserves and his ability to see. Meanwhile, magma bear turned away from running Kahel, and began moving towards Alerim.
Two more aether essences.
CMP [6+2=8]
POT [4+1=5]
CMP [1+2-1=2]
POT [6]
Jace continued meditating. It was surprisingly peaceful here, considering that spaceworthy void was barely fifty meters away. There weren't any life here, not even birds for some strange reason. Not even a shrub or some mountain goat. The mountain was not even that high. Well, some strangeness was to be expected in place such as this.
Make 2 golden(electricity if i can't) essences.
CMP [3+1=4]
POT [1+1=2]
CMP [6]
POT [3]
Eterna was busy exploring possibilities of his new toy. Chains moved as he commanded, although the ones stuck in walls would require actual effort to dislodge. Yet when he attempted to focus and store power, he met with unexpected obstacle. It seemed that just as he attempted to seal the power, it slipped through his grasp. It seemed that the throne granted power, but not knowledge.
(http://i.imgur.com/uohkXd2.png)
Turn 106
Use all my essence to create a bubble around me out of the alcohol in the air and the water, the bubble should only let in Oxygen, then enter the water and search for a fountain of Magic
CMP [2+1+3+3-1=8]
POT [5+1+3+3=12]
LUCK [2]
Clouds of alcohol converged upon Dwen, splashing themselves against an invisible barrier, covering it in a mist of intoxication. Brewmaster then stepped into the water and observed with satisfaction that liquid failed to penetrate the shield. Few more steps left Dwen entirely submerged, and it seemed that shield also filtered oxygen as he wanted it to. Checking how fast it was weakening Dwen calculated that it should last for at least {6 turn worth of time}. Of course, if there were any extra stress to the shield, say, someone attacked, the strength could dissipate far more quickly. Thus, with caution, brewmaster walked forth over the bottom of the lake, eyeing various bits and pieces of meat still floating around with suspicion. And it turned out that his paranoia was justified, as red mist of blood coalesced into vaguely humanoid shape. A blood elemental. It would seem that magic power within slain beast remained within its blood and manifested in a malevolent spirit.
*chuckles evily*
"The magical poison was a nice touch. There is something(s) you (probably) didn't consider, though."
Pm'd stuff.
"The magical poison was a nice touch. There is something(s) you (probably) didn't consider, though."
"Oh? Poison? I used no poison in my bees! Only essence drain and explosions! Unless- blast those chaotic essences. That's it, you're dead."
Never mind my previous action. Alerim will keep backstabbing the mind control mage, my bees will sting him, and I'll use all my bees essences to make him feel the pain of any dying bees who stung him(let's throw in a shard for potency).
"I think you forget your main targets a bit too soon, beekeeper!"
Kahel observed the battlefield from afar. Magmatic animal acted just as he wanted, so it was a good time to do some damage to the opposing forces.
"Time for a second round..."
Do not anger the bear. If it goes aggro on me - run. As far as I can to the north, to prepare better.
If the bear can't follow elf - help it. Freeze Roast elf's leg to make him trip. Summon, Ranged.
Otherwise - heat-strike Jonas. Ranged.
SPD [3] vs [6] vs [2+1=3] vs [6] vs [4-1=3]
CMP [3+1+2+1=7]
POT [3+2+2+2=7]
STR [2]
DEX [3]
END [5]
CMP [2]
POT [5+1+1=7]
DEX [6]
STR [4]
DEX [6+1=7]
Alerim and Jonas moved in a coordinated accord against Marcus, magic and blade striking at the same time. Yet for all the effort, a result was not to bee. Alerims strike resulted in a minor cut across Marcus left leg, and Jonas magic, while successful, only momentarily distracted their enemy. It would seem that somewhere along the way Marcus had developed some sort of resistance to pain transferred from elsewhere.
Marcus himself meanwhile, noticed that magma bear was getting increasingly close, something he was somewhat averse to, being allergic to bear fur. Not wanting to deal with it, he ran towards Jonas, something that bee mage confused for a charge and was very surprised to see Marcus run past him. Then he noticed that magma bear was not trying to eat Alerim, who skilfully dodged attempted mauling, only catching occasional magma droplet from the bear with his flesh. Suddenly, the snow around Jonas melted, and air temperature jumped good fifty degrees, from cold winter to midsummer midday in a matter of few seconds. Looking back Jonas could see Kahel swearing in the distance.
{Marcus, Bleedout 9 turns}
3 more essences
"Aww, 'E's adorable."
Feel for any major sources of luck in the area, then make an essence.
CMP [6+1=7]
POT [4+1=5]
CMP [1]
POT [3]
CMP [2-1=1]
POT [4-1=3]
CMP [6+1=7]
POT [2+1=3]
LUCK [9+2=11]
CMP [1]
POT [1]
After summoning the velociraptor, Sevas' magical powers were drained, so he returned to meditating for now. Gambler, meanwhile, was planning a treasure hunt. There should be something lucky within the woods. Maybe some charm left over from adventurers who got into a situation where luck wasn't enough? Gambler spread out his spell, not too strong as not to wake anything nasty, and he felt a resounding ping from a treetop just slightly above him. Did a bird grab a lucky shiny for its nest?
Take off my tinfoil hat and broken jetpack, into the box they go.
Try to turn my glass cube into some sort of gauntlet or armguard. It would be awesome if it had powered joints to increase my strength, but a non-powered armguard would be okay. This is mostly for aesthetic reasons, I don't want to be carrying around a big weapon or cube all the time.
Summon some scuba gear to hunt for treasure underwater.
Also 2 healing pills.
Ask the tree: Hey, do you mind growing some furniture? Up to you of course, it's your body."
CMP [4+2+1-1-1=5]
POT [3+1+1=5]
CMP [6+2-1=7]
POT [1+1+1-1=2]
CMP [6]
POT [6]
It was time for some underwater exploration, and James had the advantage of always being one spell away from prepared. From quickly becoming usual portal, he pulled out decent looking scuba set, tanks filled with proper breathable air. At his request, wood within the treehouse began to shift and bulge, forming a table and few chairs around it. All of which were as spiky as most of the floor. Was it still bitter for being around mages or was that supposed to be a developing sense of humor?
moar essences
CMP [2+1=3]
POT [5+1=6]
CMP [1]
POT [4]
Flare was meditating, no longer actively planning what he would do further. For now, he was trying to use his subconsciousness to think, just waiting without any active thought, waiting for an idea to emerge.
Guess i'll summon a flaming shield with my +5/+5 bonus and 3 heat essences +1/+1
CMP [3+1+3+5-1-1=10]
POT [6+3+5=14]
Ancano was only momentarily surprised by the surge of arcane power, and quickly began spending it. He created two plates of solid heat, one temperate and other searing hot, and then conjoined them into one. A handle formed on temperate side, completing Ancanos' shield. It was hard to even aproach the hot side, and being struck with it could inflict serious burns, yet the temperate part protected user from unwanted tan. A defence and offence in one.
Break the chain.
Eterna kicked the chain holding throne captive by anchoring in a wall. The chain budges, although only a bit. Damned be the elasticity of metal! Eterna kicked again, then again and then a few more times. Finally, the chain popped out of the wall. Not quite breaking, but good enough.
Two more aether essences.
CMP [2+2=4]
POT [4+1=5]
CMP [4+2-1=5]
POT [3]
Jase was meditating near the end of the world, wondering why there was no life here. Was it chased away by energies of the Edge? They were strong enough to be felt even by those unatuned, although they would probably not understand what they are sensing. Would probably feel quite creepy, possibly enough to avoid the place.
PM'd action.
Three essences.
CMP [3+1=4]
POT [3+1=4]
CMP [4]
POT [5]
CMP [3+1-2=2]
POT [2+1-2=1]
Viznor sat down on the flesh fields which did not seem too far beyond his understanding for some reason. What had changed to cause such sudden understanding. A voice whispered from somewhere. Ah, so that’s what the fleshy tongues were.
Check if those leaves that got embedded in the rocks are still present. Then two more force essences.
CMP [6+1=7]
POT [1+1=2]
CMP [6]
POT [6]
Not feeling too keen on dealing with the tree, Crimson flew over to where he saw crystalline leaves to shatter stones. They were still there, entirely undamaged by collisions. Sharp edges were now rather obvious, but it should be easy to pull a few out which weren’t too deeply buried in stone.
"Oooh, toys!! Now, what to do with them..."
Start tinkering around figuring out what the more complicated pieces do. 3 more essences.
LUCK [10]
CMP [5+1=6]
POT [5+1=6]
CMP [5]
POT [2]
CMP [1+1-2=0]
LUCK [9]
These rolls are not an apology for missed post. RNG loves you todday.
Jiksap could not stop himself. He did not want to stop himself. Constructing using unknown parts, led entirely by whims was a hobby he could not leave unindulged. Box was soon left with only few gaslamps and cogs within, and before Jiksap stood a curious looking clockwork device shaped like a backpack with absurd number of various lightbulbs antennas and bells. It had straps on it to be carried as a backpack, and it was something of great value. A thaumic disruptor, better known as spellcatcher. Satisfied with results, Jiksap returned to focusing power, yet was met with another unexpected surprise. His focus wavered essence collapsed, opening up a portal above now nearly empty box. Various chrome covered bits and pieces, parts of a new type, filled the box to the brim again. What a lucky day for a 3D puzzle enthusiast that Jiksap was.
It negates one spell cast against you, and gains a charge. Negation has a cooldown of three turns (Turn on which it negates a spell counts). At any number of charges greater than zero, the device can be used as a bomb(With timer), with explosion power becoming greater with each extra charge.
(http://i.imgur.com/uohkXd2.png)
I'll hop in once again.
Name: Shias the Druid
Affinity: Plants
Description: Old man with wild gray beard and hair, clothes made of self woven plant fibers and animal furs. He smells like calming forest, partially thanks to the symbiotic flower growing in his head. He's the fabled grandfather of Isshin the Chameleon.
STR=0
DEX=0
SPD=0
END=3
POT=5
1. Manipulate plant growth.
2. Communicate clearly and peacefully with plants and plant based lifeforms. (Although this should really be passive ability of being a druid.)
3. Gain partial plant features, such as barkskin and the pleasantly smelling flower in his head.
May I have a living gnarly wooden staff? Or just a plain old tree branch turned into staff. Old man needs his walking aid...
And first action is to Travel into the forest.
Turn 107
((I'll just go with the flow and agree with the suggestions. :P))
One explosion essence. Then, use my force arm/claw to dig out and gather as many crystals as I can.
CMP [1+1=2]
POT [2+1=3]
STR [2]
Crimson looked at the tree and decided that he did not want to try it again just yet. Besides, there were some perfectly fine leaves just lying around. Few were not too far buried and were easy to pull out, others proved more of a challenge. Claw could go through dirt easily enough, but stone proved too hard even for repeated bashing. In the end, Crimson ended up with a pile of seven crystal leaves.
"Alrighty then."
Go more south where the trees are.
And two essences.
SPD [(2)/2+1=2]
CMP [4+1=5]
POT [4]
CMP [3]
POT [2-1=1]
With his newly forged shield in hand Ancano wandered off towards the forest. It was not too far away and upon entering it Ancano felt that something changed. It was not just a place where trees began growing, there was a clear line between forest and grasslands. How curious. A faint smell of grass reached heat mage and Ancano looked around seeking the source. It was close, very close in fact. Heat radiating from his shield had dried nearby grass, creating the aroma. It could be troublesome if some dry shrub caught fire within the forest.
"Be right back."
Climb up to the Ping while making a pair of Essences.
ok, see you later
make 2 essences
LUCK [7+2=9]
CMP [4+1=5]
POT [1+1=2]
CMP [4]
POT [6]
CMP [6+1=7]
POT [5+1=6]
CMP [3]
POT [4]
Gamblr left Seva to play with his new friend and climbed upwards. Just as he suspected, there was a nest filled with various bits and pieces of shiny metals, possibly collected by a bird that once was here. Yet among those mostly worthles pieces was somethning magical. There! A glint of gold, a badge of one "Archeologists" guilds. Little more than looters, they specialized in clearing tombs and ruins of anything valuable, and some gained enough riches to enchant their items. This badge seemed to be one of those items, crafted to instinctively draw the wearer towards valuable objects.
{+1 LUCK when searching for loot.}
Dammit I should have known that it would be guarded
Try intoxicating the elemental with alcohol, a lot of alcohol.
SPD [3] vs [4]
STR [3]
DEX [6]
CMP [5+1=6]
POT [3]
Before Dwen could finish his spell the blood elemental was upon him. It seemed entirely unbothered by the water around it, moving as fast as a fish. Yet the distance gave away the action and Dwen had plenty of time to dodge. Yet the movement was a bit too swift, water that had to be moved out of the way drained shield as well as a punch would. But it was now Brewmasters chance, and by his magic, alcohol moved from the surrounding water into the blood elemental, engorging it. Had it been a creature of flesh, it would had been at least tipsy from the amount, but it was a being of magic. Even though the alcohol within was interfering with magic that held blood together, it was not by so much as to noticeably affect it.
{4.5 turns worth of shield left}
"Ah... a warm summer breeze... I will spare you for the moment for this happiness. Thank you, temperature mage."
Objective: kill Marcus. Alerim will impale Marcus, while I will ask the Great Swarm Queen to aid me in this battle.
"You're welcome. Now, for your companion... I think he prefers warmer climate."
Time for an elf roast. Commence!
stuff
CMP [4]
POT [4+1=5]
SPD [3] vs [2+1=3] vs [3] vs [4-1=3]
DEX [6]
CMP [2]
POT [4+1=5]
DEX [5]
STR [6]
DEX [2]
END [1]
STR [5]
DEX [6]
Jonas gave the command and as words left his mouth and order left his mind he realized what was happening. Marcus had cast a spell on him while dodging Alerims blade a minute ago. Only a quick dive in the snow allowed him to dodge swarm of stingers flying towards him. Meanwhile, Kahel was swearing again, as his magic once more created a large area of summer weather, this time around Alerim. Yet none witnessed his mistake this time, As Alerim had split his attention between trying to kill Marcus and dodging his own death at the hands of a magma bear. And he managed it with magnificent grace. A step that took him out of bear claws range moved him close enough to Marcus to attack. A mighty strike took off Marcus left hand by the shoulder and continued until it got stuck in Marcus ribs. Mind mage fell, unable to handle the immense pain. But it was not a wound that would bother him for long, as death was far too imminent.
{Marcus, Bleedout 1 Turn left}
I don't want to carry around either a big cube or a weapon all the time, so try to turn my glass multitool into an armguard. Ideally it would cover my whole arm and hand, and have powered joints to increase strength. A non-powered armguard would be okay too though. Mostly I think it would be cool to type on my armguard then have a weapon or tool pop out. Don't really expect it to prevent much physical damage being made of glass.
If I have time with all the tinkering summon 3 more healing pills.
While tinkering ask Grundar: "Do you mind finding and bringing back Azenfar's body? I want to give him a proper burial. It's the least I can do since I failed to save him."
James was tinkering with the glass contraption once again. It was a bit too cumbersome to carry, never mind the possible accidental button clicks transforming it into something dangerous or sharp. Then, among many identical buttons James noticed one that was marked. A large ring, which had a small ring within, with arrows tracing from large ring to the small ring. Finally, a stroke of luck. A piece of the cube seemingly folded in on itself, then another, then a third. James only began to worry when the cube shrunk to a quarter of its previous size and red glow began spreading from within. But it was too late, the cube exploded, sending very sharp shards of glass flying everywhere. Due to close proximity, James caught almost half of them. Healer fell flat on his back, feeling the pain overcome him.
{James, Bleedout, 3 turns remaining}
"the core needs to be...smart as a dog maybe? (sigh) and then binding it all together....im not sure if this engine is going to be enough"
more power while I puzzle out the logistics
CMP [3+1=4]
POT [6+1=7]
CMP [2]
POT [5]
Flare was still pondering, but by now he had finished thinking ideas and began considering possibilities. A device is only as good as its weakest link, and it would not do to have the effort foiled just because, say, golem could not pull its own weight.
A new puzzle?? What joy!!
Put on the thaumic disruptor backpack. Put together the new puzzle with a weapon in mind. 2 more essences.
LUCK [6]
CMP [1+1=2]
POT [1+1=2]
CMP [1]
POT [6]
Jiksap was never the kind to refuse a gift, (unless it was from someone he hated or something he already had or if it had a triple helix spiral) and this was not an exception. Now this piece goes there, and that bit goes there, and that over there as an ornament... Jiksap was once more a bit too immersed in the process to see what he was constructing. The shape indicated that it was a gun, probably a rifle of sorts, although further inspection revealed that it was more of a self-reloading crossbow. It would be able to fire most anything bolt shaped, now it was only a matter to procure some.
Two more aether essences.
CMP [6+2=8]
POT [5+1=6]
CMP [6+2-1=7]
POT [5]
LUCK [7]
Jace was still waiting for something to happen. It would simply not make any sense for this place to be completely empty. A faint scratching noise reached his ears and Jace turned to see a small golem crab. A crab of stone, it lived wherever there was enough hard rock for it to sustain itself. It would make sense for it not to care for abound magical energies within this place.
Three more essences.
CMP [6+1=7]
POT [3+1=4]
CMP [3]
POT [6]
CMP [3+1-2=2]
POT [4+1-2=3]
The fields were surprisingly safe now, away from mirages there were no "native" creatures yet, as it would take decades for them to appear, and any life that was here before would most likely be removed by the expanding influence of magic font. Viznor was meditating without a care for this world.
Drag the throne into a opening.
Eterna tried his best to push the throne out of the hall but it refused to budge. Both massive and made of pure gold, it was very heavy. If Eterna wanted to get this out, he'd need to think of something else.
Once again the main portal flashed to life as a pair of mages entered the competition and bet their lives.
Alexander the second, a blademaster of considerable skill, few even knew that he had magic powers. Though that was less so because of his fame with a blade and more so because of how few survivors he left.
Shias the Druid, a hermit from the far west, known to but a few, yet respected by them all. A man of great talent and great experience, it did not take long for Shias to notice the nearby forest and move off towards it. Old age was generally not too troubling for mages of his power and it was even less so for him, with a body hardened by decades spent in the wilds.
(http://i.imgur.com/C67ahnF.png)
Professor Jiksap's mind suddenly came across a rather strange thought: what if, for whatever reason, he would become unable to react to his current thoughts, only able to follow instructions on a piece of paper? He decided to prepare, just in case this ever actually happened.
((I'm going on a beach vacation for a week and may or may not be able to submit turns. Depending on the situation, I may or may not miss next Wednesday's or next Sunday's turns. The following commands are for those two turns in the case that I am unable to take my turn.))
-SNIPZ-
I managed to get my turns in, forget these.
Turn 108
"eheh, hope i dont cause a forest fire"
explore. Anything of interest? Any mage creeping around? Any reason why i wouldnt make two essences?
Ancano moved forth to the trees, wondering around them, searching for something out of place. Magical objects always gave off a detectable aura, and while no mage could really feel it without concentrating, most mages would be able to recognize a magical ring out of a pile of fifty identical non-magical ones. But in a forest, there were some things that were not meant to be seen. Hidden, non-magical things, like spider webs. Ancano, focused in his search for traces of magic, managed to walk right into one, hanging from a branch just at face level. While heat mage was busy removing the annoying strands, a thin trail of smoke rose from nearby bush. By the time Ancanos face was clear of unfortunate annoyance, tiny tongues of flame were licking dried up leaves of the bush.
"You... Will... Be... Mine!!!!
Take control of the blood elemental by controlling the alcohol in it
SPD [6] vs [5]
CMP [1+1=2]
POT [1+1=2]
STR [2]
DEX [3]
Dwen did not want to deal with the elemental too long. The shield, although rechargeable, was very temporary. He felt that even with low alcohol content within the blood elemental, it was worth a try to control it. Yet the magic for controlling a body via alcohol within it was one Dwen had not used for a very long time. To adapt it to a being that was held together with magic was a herculean task. As brewmaster finished his chant, he could feel his body twitch lightly, but beyond that, nothing else happened. The blood elemental was surprisingly intelligent and was busying itself by showing it off in the meantime. Seeing how easily Dwen had managed to dodge his attack before, it switched to faster but weaker mode, shooting out tiny pellets of blood. A few managed to hit Dwen, draining his shield further.
{3 turns worth of shield left.}
"Noooo fuckfuckfuckfuckfuck that was David's cube"
((I think you forgot my +1 endurance and my adamantine armour. That would probably make it hurt less.))
Heal myself with 2 +1/+1 essences. Gosh darnit, I have stuff to do. Can't be wasting time and spells being injured.
CMP [4+2+2=8]
POT [3+1+1+2=7]
Upon closer inspection and examination, James expert medical opinion was that it looked way worse than it was. Oh sure, it was plenty bad, especially on the unprotected face (at least it felt like it), but adamantine armor stopped the glass from hitting anything too vital and natural toughness from time spent traveling was enough to protect major blood vessels. Picking out largest shards of glass was a bit painful, not to mention increased blood loss from removing blockage in the wound, but it would be enough. James cast a spell, empowered by his previous preparations, that was enough to heal all of the wounds, although a few scars would remain from the largest ones.
Now that Shias was in the forest it was time to call out guardians of the forest. It is only polite to ask permission to stay and wander within when dealing with obviously magical forests. And in case guardians are angry, it is recommended to ask if any deeds are needed.
While waiting guardians to arrive and speak, Shias meditates creating three plant essenses.
hello,who are you?
2 more essences
"'Ello there! 'Elcome to our little neck o' the woods. Please don't make trouble, if ya will."
Greet the new 'un, then go a bit closer to the center of the forest and send out another ping. 2 +1/+1 essences.
LUCK [7]
LUCK [4]
CMP [1+1=2]
POT [2+1=3]
CMP [3]
POT [4]
CMP [2+1-2=1]
POT [1+1-2=0]
CMP [2+1=3]
POT [6+1=7]
CMP [4]
POT [2]
CMP [6+1+2-1=8]
POT [4+1+2=7]
LUCK [4+2=6]
Seva and Gambler gained a rare chance - to see a druid interact with the forest. Several sprites of magic landed on nearby branches, responding to the call of the druid. "It has been long since we had seen one of your kind. These forests have suffered from mages many times in the past. You are allowed free passage through all but the deepwoods. To be allowed to the sacred glades you will need to prove yourself. Bring the head of one who has threatened our very existence - the mage who wields the power over alcohol, and you shall be allowed to roam freely. After having transferred the message, sprites dissolved on the tree branches they were resting on, leaving blooming blossoms.
Although the spectacle was rather unique chance for those who were not druids, Seva and Gambler quickly returned to their original objectives. For Seva this was merely meditation, but Gambler resumed his treasure search. And was met with unsuccessful result for the first time. The treasure of Garonatyr, known for its great abundance of precious stones, the location of it was now firmly within Gamblers mind. Yet, this usually precious information was useless to Gambler, since the treasure was hidden in another dimension, within the plane known as The Fields of Glory where spirits of fallen warriors met to resolve their grudges left over from times when they were still trapped within flesh. Then again, there might be some use for this, Gambler thought, remembering the portal through which he came here.
Professor Jiksap notices the appearance of the new mages with glee.
"Guinea pigs have arrived! Not done setting up yet though."
Summon another puzzle (random electrical parts)! 3 more essences.
CMP [4]
POT [1]
CMP [2]
POT [4]
CMP [3]
POT [2]
CMP [6]
POT [2]
Jiksap attempted to summon another one of puzzles he enjoyed so much. They were so wonderful, those puzzles of a box of spare parts - each one had so many correct configurations and Jiksap wanted to try out them all. Yet it seemed that his luck with puzzles had ended - instead of a new puzzle a single gear appeared. It would seem that the area was devoid of free puzzles and it was time to see what world had prepared for him
Tch. It seems like his blade was not carried over with him. Well, it didn't matter. He'd just need to create a new one...
Alexander the Second starts creating(-1) a sword of iron(-1).
Alexander was deeply disturbed by a lack of a proper cutting implement by his side. His sword was missing, his backup sword was nowhere to be found, and the rapier named "Plan C" had seemingly vanished in thin air. This was not a state any self-respecting blademaster should find himself in. To remedy the current situation, Alexander decided to do the standard tactic he designed for "Low on sharp instruments" scenario - summon more swords. The first attempt did not go too well though, an iron cube appeared before him, with all edges sharpened - as Alexander discovered by trying to pick the cube up. It was almost like this place had something against people going back on time favored method of stabbing anyone who was against you in the kidneys.
"mmm....how to best set up....3 perpetual motion engines arranged in an array and linked to mana converters? or maybe I could use one more powerful one but lose one and I lose the whole golem......."
more power. need more power
CMP [2+1=3]
POT [2+1=3]
CMP [4]
POT [3]
Flare was still busy with his blueprints. There were simply too many ideas! He had allready figured out the basic model, but there were so many ways to improve it. Maybe even a few too many ways, Flare though, discarding another sub-optimal design.
Take off my helmet then try to merge one crystal leaf with it using my force magic. One force essence after taking note of the experiment's results.
CMP [5]
POT [5+1=6]
LUCK [8]
Crimson put away the harvest of the crystal tree. Neither Crystals nor trees tended to just walk away, so a crystal tree would certainly not. It took a bit of experimenting, but Crimson managed to find an application for the crystalline leaves. The helmet he had used for experiments was now covered in crystalline sheen, protected by a layer of crystalline material. The layer from just one leaf was unlikely to do much though.
"Finish him! Finish him!"
"It doesn't seem necessa-AGH!"
A spasm of electricity wracks Jonas.
"Wrong answer. When you're dealing with dying mages, they have no reason to abstain from blasting all their shards at you in one uber-powerful spell."
"Mind control mage must be finished..."
Jonas has Alerim remove Marcus' head before he(Marcus) has a chance to cast. Meanwhile, Jonas turns to the magma bear and speaks thusly: "Lo, agent of the great volcano, I sense and see your hostility towards me and my elf minion Alerim. All things considered, I'm removing your foes from this area by ending their lives! Once I'm done with this fight, I'll take the dead mages' loot and then leave your territory, going after that temperature mage. You have no reason to fight me. If you would like to claim a portion of the dead mages' shards as your own, I have no issue with that."
((If you haven't figured it out, the visor is the main reason Jonas is being so homicidal.))
"var homicide++;"
"Kill-kill-exterminate-kill-kill-die-exterminate-kill-die-exterminate!"
After I'm done talking with the bear, be sure to kick in the mind control mage's skull. Twice.
"Hm. So, you already think about this loot as yours? Well, I sadly can't deny you Markus, but as about others... I think I have a much more valuable research to conduit and can't spare these shards."
Come closer and gather shards from the corpses while it is still possible. Beware of the bear, ignore mild distractions that my shield should deal with.
---
If even partly successful and not dead:
"Heed my decree, Universe! I, Kahel the Changer, master of heat and cold alike, call forth a creature from the fiery depths of Abyss itself, to serve me in my ultimate quest!"
Short of breath after the mighty shout, Kahel whispered mostly to himself:
"May it be intelligent, at very least."
((7 Shards crushed for a minion. If I have more shards, the creature summoned is not powerful enough (<6 LUCK) AND does not pose a specific interest (knowledgeable/has special abilities), immediately follow with:))
"And now, my second decree! Just as the Abyss has provided me its denizen, so will the icy Cocytys! Come forth, a demon of freezing! Heed my will and join my quest!"
Exhausted, he could only add:
"Lets hope for the better..."
Stuff
SPD [1] vs [3] vs [5] vs [1-1=0]
END [3]
STR [5]
STR [1]
DEX [6]
SPD [(6+1)/2+1=4.5
LUCK [2]
LUCK [9]
Marcus blinked. Shock had dealt with the pain, but his mind was still dizzy. He knew he had to move, to cast at least one more spell, to take revenge to... Alerim leaped backwards, his job done, Marcus now headless, he did not want to stay near the bear. The bear was midswing to strike Alerim again when he jumped, so it just placed the foot back on the ground, seemingly annoyed by the small biped running away. Then again, it could had been annoyed by Jonas attempts to diplomance it. Alerim did not know, for he had never learned the mysteries of bear lore. Meanwhile, just as bear moved towards Jonas, crushing Marcus body on its way, Kahel, having sprinted all the way back to the battlefield, quietly collected soul shards from Doctor and Harden. He wanted allies, allies to kill Jonas with, so he crushed seven shards to call himself a companion. First attempt went to heck, as from a portal appeared a glass spider, no bigger than a tarantula. It could be useful later, but it was not what he wanted right now. So Kahell called again, and this time results were far more agreeable. From the portal entered a creature seemingly made of sharp edges. An ice demon, with sharp claws, spikes on its back, and a grin that occupied most of the face, showing off sharp teeth that were at least as long as its claws. The demon bowed to Kahel, showing off just how huge the spikes on its back were, and asked "who will it be today?"
(http://ancienthomeofdragon2.homestead.com/files/H_IV/Necropolis/Ice_Demon.jpg)(http://vignette3.wikia.nocookie.net/mightandmagic/images/0/06/IceDemon_icon.png/revision/latest?cb=20130131150150&path-prefix=en)
"That doesn't work. Next."
Turn the throne's legs into wheel.
Work smarter not harder, thought Eterna and sat in the throne. He extended his magic through it, forcing the throne itself to change. There were some difficulties, as shaping an artifact with the artifacts own power is a council approved method of destroying unwanted items, but Eterna managed. As he stood back up and looked at the throne it now had a set of six wheels, three on each side. They were small and mounted on intricate axles so that they could turn if needed. Considering the amount of rubble and assorted tight corners, this would undoubtedly prove useful.
Do the friend making thing I do on the stone crab, have it lead me to its leader. Maybe use one +1/+1 essence if my net CMP/POT bonus is less than +1/+1.
Golems of all kinds are notoriously resistant to magic. But there is a weakness in their resistance, there had to be, otherwise the golem controlling items would not exist. Jace attempted to exploit this weakness, yet in his attempt he forgot to include the proximity to the close by mass of magic that held the air inside within the island. Aether was perturbed, and the link of magic between Jace and crab was rendered unstable as well. Jace barely managed to stop the spell before he became a lightning rod for aether discharge. The crab began calmly eating nearby peebles.
From the portal emerged a new figure, a mage of things that no longer were, Bob T. Baker, crafter of forgotten dreams. Well known for his talents, especially the capability of summoning horrors that eclipsed even most fiendish creatures of the current day. Yet for now, his plan included less unleashing hell and more having a chat with an old friend and colleague scientomagus.
(http://i.imgur.com/ILqoaqm.png)
Turn 109
"See? I've told you that primordials were not to be trifled with! But you wouldn't listen..."
Done with mocking beemasters futile attempt, Kahel turned to his newly-acquired demon.
"It was good for you to join. I foresee us both gaining from it. For now, deal with bee mage. His elf is worthless, but do not anger the bear while it goes after them."
If a good chance to harvest last debt from Marcus occurs - do so. Else, craft three essences. If disturbed - smash attackers knee with a staff. Retreat in case of bear danger.
"You think you can outnumber meeeee??? We'll see about that!"
Jonas crushes 7 shards for another non-magical minion! He then loots Marcus' corpse for all its shards and then crushes 7 shards for yet another non-magical minion! Heck, he keeps crushing shards until he's summoned as many minions as possible!
Meanwhile, Alerim attempts to use Kahel as a meat shield for protection from magma bear and ice dude. If no attacks come, he just backstabs Kahel.
LUCK [8]
STR [2]
DEX [2]
END [1-1=0]
SPD [6] vs [4+1=5]
STR [3]
DEX [6]
STR [5+1=6]
DEX [1+1=2]
END [1]
Jonas did not like the odds. There was him and Alerim against a temperature mage and ice demon. Not too terrible, but there was also the bear, and Jonas was not a betting man. He wanted a bit of a boost to his victory chances. So he crushed seven shards of his own, and before him appeared a dwarf, sturdy built, with muscles that looked like stone boulders. He was shirtless, although his chest could not too well be seen over his beard. In each hand he had iron knuckles that ended with a blade that would have fit on a halberd. On his head he wore a skull of something large with equally large fangs, seemingly dozens of them. "Greetings, to you who sounds the horn of battle. There is fighting to be done, and I swear on my name, I, Bofrec Whitfoot shall..." The dwarf trailed off, paused in his introduction by the surprise of seeing Jonas run off right into a bear of magma.
Jonas wanted the crystals that were on Marcus' corpse. The bear was large and lumbering. Dodge the creature, get the shards, and kill all who oppose. It was nice simple plan that did not work out too well since the bear was smarten than given credit for. Instead of striking with full power, it traded impact strength for speed. Jonas could only scream in pain as searing hot paw struck him, vaporizing liquid in skin and cocking flesh underneath. Jonas fell, unable to withstand the pain, and as bear lifted its paw for another strike on now immobile target, from somewhere away came a husky voice. "The fuck is happening. God damnit you furless beast, you shall not claim him!"
Slightly further away Kahel was waiting for his chance. Bear was moving towards Jonas and away from Marcus corpse. Wait what? Where is he running? No! The bear now is busy mauling him mere meters away from the shards! But... Where is the elf? Demon turned towards Kahel and moved ahead with intent to kill, giving temperature mage all the warning he needed. Kahel dived to the ground Just as Alerims hand swiped where Kahel's neck was moment ago. The demon did not dawdle given the chance to shed blood. Its long claws sunk d deep into Alerims' shoulder, where they converged on the joint between bones. First there was a loud *pop* as bones were separated, then demon twisted its hands, cutting flesh around the shoulder, and with a final tug, tore Alerims left hand off completely. Sound of sizzling blood as it fell on nearby magma rocks was drowned out by elf’s screams.
Hey, when i said "any reason why i wodnt make 2 essences" i actually meant to craft them.
seeing that staying with this shield here is not a good idea, proceed to go ttowards that ship thing and craft two essences
SPD [(6)/2+1=4]
CMP [5+1=6]
POT [3]
CMP [1]
POT [1-1=0]
Ancano did not want to burn down the forest. For now, at least. There was a lake full of shipwreck. Those should be safe to explore, damp wood wouldn't burn too well, right? Of course right, he was never wrong. It took being an ancient elf, but Ancano was never wrong. Even when he said he was wrong it was to trick lesser beings. Just to prove that he expected the bush to catch fire, Ancano moved out of the forest at the speed of a run, the most conspicuous way possible. Off to the lost treasures.
((This turn overrules my previously proposed backup vacation turn.))
"Oh dear, my luck is running out. Perhaps now is the time for more planned actions. But I liked being crazy! Waaah! Maybe I can be PLANNED crazy! What a thought!"
Summon a cluster of taser bolts for crossbow, using 2 essences. Then create 2 more essences.
CMP [2+1+2-1-1=3]
POT [2+1+2=5]
CMP [5]
POT [2]
CMP [1+1-2=0]
LUCK [8]
Jiksap reached out through aether. Creating complex bolts was somewhat boring. Oh of course the complexity and compactness was interesting, like making a pocket watch, but after the second it would become repetitive and that was no fun at all. And so he pulled from aether a bunch of uniform bolts, all of which had been built for a crossbow without a tube. They all as one were too large, with too many stuck out bits. Half of them were not even working; they barely even tingled as Jiksap tested them out. This could be resolved later, and Jiksap sank back into the music place. There was a melody there, which never ended and never repeated. It was a nice place. Yet as he sat there was a *clang* within the melody, there was an error of some sort. As Jiksap opened his eyes again, essence went critical, arcs of electricity spilled from Jiksap, they struck the bolts, melting the annoying extra bits and charging the engines that were there. Then it continued, fusing and changing tiny pieces within the bolts. As the power finally faded, there was a pile of bolts next to Jiksap, not two of them same, yet all fitting his crossbow. How nice.
"Hmph."
Send out another pulse, and head toward any pings that appear, if they're reasonably safe and accessible.
CMP [6]
POT [2+1=3]
LUCK [5+2=7]
There was something nearby enough, Gambler could feel it. Although he was not able to tell where exactly, he felt like he knew the directions. Go twenty steps north, then turn left, move until you see a large stone with a spot that looks like a dog on it. It was not too far, although if Gambler left, he knew he'd not find this place again. Before him was a chest embed in a boulder of iron ore with ten identical buttons.
James goes to talk to that strange mage making all the machines.
"Hello there. You wouldn't happen to be a technomancer, would you? I have a machine I need fixed."
Make 3 healing essences while I wait for Jiksap to respond.
CMP [2+2=4]
POT [5+1+1=7]
CMP [2+2-1=3]
POT [3+1+1-1=4]
CMP [6]
POT [5]
James walked off to Jiksap. He seemed to be in meditation, so James decided to politely wait until the man finished. There never was any sense in antagonizing those from whom you wanted help, far less of it when you wanted help from a technomancer. Most technomancers were... Ah. There is electricity arching off him. All technomancers claimed to have a place in their mind where a melody ran eternally. He was there and he was as mad as the rest of them. Well, he probably won't mind the blood on, well, everything then.
Huh, I wonder what that alchohol Mage did to the forest? Also, do you smell smoke or am I just still hallucinating?
summon another velociraptor,same size as the first. Use all non-chaotic CMP boosting essences(there should be 4)
Another three essences. Find mushrooms within area I have been permitted into (a bit northward).
"I do not know, but probably something bad. Smoke? Maybe..."
CMP [6+1+1+1-1-2=6]
POT [6+1+2+1=10]
CMP [5+1=6]
POT [1+1=2]
CMP [5]
POT [3]
CMP [3+1-2=2]
POT [5+1-2=4]
Seva wanted another bird. Just the same as this one, they were just too cute. For some reason it was even more adorable at this size. Well, at least he thought so. The forest disagreed, judging from the silence, there were no animals left nearby. The portal to unrealities opened and another velociraptor appeared in the forest. Now if he wanted he'd be able to choose which velociraptor to ride!
Shias was not enjoying the spectacle too much. Animals that were extinct for so long should not be disturbed, but it was more a unwritten rule for druids rather than something worth punishing. There was smoke and he went off to investigate. What he found was a slightly singed bush. Were pixies trying to trick shepherds again?
((I'm 1 turn away from the surface right?))
"Bah I will deal with you later."
Retreat to the surface and then empower the shield and make 2 essences
((Yes))
SPD [2] vs [5]
STR [3]
DEX [6]
CMP [6]
POT [3+1=4]
Dwen rose to the surface but blood elemental cut him off. Once more he was forced to dodge at speeds that would damage the shield. Shield was beginning to fail, Dwen could feel that it would not last too long. But it would last enough. The maneuver allowed Dwen to bypass the elemental and surface. The air was still filled with gaseous alcohol. Dwen refilled his shield and looked downwards, at the blood elemental eagerly swimming towards him.
[3.5 Turns of shield left.]
Now that just won't do.
Transform(-1) the iron cube(-1) into a proper sword.
CMP [4]
POT [4+1=5]
You get no malus from specifying iron cube.
Alexander was displeased with the cube, but it too could serve a purpose. Purpose of being raw materials in his work. Alexander lightly tugged on one of the corners, distending the cube, his magic forming the shape into that of a blade. As the magic finished, Alexander held in his hand a bastard sword of iron, sharp and trustworthy.
I look for Professor Jigzap. Upon spotting him, walk up to him and greet him, saying "Is there anything I can do to help you with your current puzzle, my old friend?" Then craft two essences.
CMP [3+1=4]
POT [5+1=6]
CMP [3]
POT [6]
Bob headed over to his old friend. There was another mage there, waiting for something. Ah, Jigzap was listening to the melody again. Funny thing it was. But he always hated when people interrupted him. He too would have no choice but to wait. Well, may as well make use of the time, thought Bob sinking into meditation of his own.
Alright, now try to use two more crystal leaves to reinforce the helmet. After that, successful or not, move back to the tree.
Second attempt was kind of successful. Not in a way Crimson wanted, but it was actually beneficial. The next two leaves were rather uncooperative in joining the first within the helmet. They broke into relatively large shards, but did not break down further. Crimson attempted to ground them into the helmet, but was a bit too forceful. Magic mixed, and now his helmet had small spikes, on both inside and outside. If his head wasn't metal, it would have been quite painful, but now the helmet was useless to anyone but Crimson. Well, unless they too had extra thick skull or a lack of pain receptors.
Try it again. This time with two +1/+1 essences
CMP [3+2+2-1=6]
POT [2+2+1=5]
Jace was ready this time. Ward from outside energy? Check. Ward designating exact target? Check. Ward that would redirect a discharge? Check. All seemed in place and Jace cast his magic. The crab froze in place for a moment, then slowly turned walked up to Jace. Aethermage could feel a link between them, the crab was nothing too complex, but it did know some locations. It couldn't speak, and memory transfers were usually not a very good idea but he could make it work. If needed. For now, if ordered, the crab would seek out the specific location or closest thing in function.
"the core....mmm...built in emergency power and movement device perhaps? keep me from needing to gather as much power making a new one when the first gets its body recket"
MOR POWER
CMP [1+1=2]
POT [2+1=3]
CMP [5]
POT [4]
Flare was still pondering. He could feel that there were new mages on the island. He'd need the project soon, but it was not done yet. He might need to cut corners. Flare never liked to cut corners.
Viznor uses a spell of finding to give himself directions to every mage on the island, living or dead. Afterwards, two essences.
CMP [1+1=2]
POT [4+1=5]
CMP [1]
POT [1]
CMP [4+1-2=3]
POT [4+1-2=3]
Viznor reached out into the past, seeking very specific events; the current positions of wizards. Dead or alive, they were still important. Yet what he got was static. Nothing. Loud pile of nothing. How strange, is the proximity of the source already affecting magic? It shouldn't, not yet, not for a decade. Were there some protective enchantments? Now that wouldn't be too strange, many mages had some sort of defenses against scrying.
(http://i.imgur.com/fX2plOI.png)
I'm assuming that my plan to animate myself as I died failed.
Reappear on that Plain of Fallen Warriors that the Gambler found the library in. Make two Necromancy essences.
"Well, this place is odd. Erm, I don't suppose you can hear me, [Whisperling's character's name]?"
((You are verry much too dead for that.))
I assumed that your lack of comment on my previous action was approval.
Name: Marcus
Affinity: Necromancy
Description: He's back, and he's a banshee now. He has changed his approval quest to slaying FoU. He speaks like this now.
Stats: They're the same as last time.
Now that I look more closely at these, I see a few problems. Firstly, no OOC personal vendetas. Your character, soul and mind, were caught and contained. Your clone does not have them.
Your mage is humanoid without special abilities. Specter, being incorporeal, is not that.
I could start you off in the plane of fallen soldiers as a ghost, but to seek the treasure would be meta and you'd become fleshy upon entering the island. The vendeta is still a no no.
"I agree with you, glass really isn't the best material. But it was an incredibly useful machine, it could turn into almost anything with the push of a button. Being made of glass never really caused any problems until I found the self destruct button.
Anyways, its very useful and has a lot of sentimental value to me, so if you can fix it I'll give you that slightly used fighter jet over there. Not really a fair trade, I know, but the jet has served its purpose and I have no more use for it. So what do you say?
I'm James by the way. James the healer. What's your name?"
I hope Mr. Marcus 2.0 Isn't stupid enough to mess with me. But he's going north towards my shop, and he has necromancy powers, and there are some corpses buried there, and he's doing a PM action, and he's controlled by ATHATH. So if he tries to defile the bodies of my friends, or steal my jet, or anything else foolish then I'll test my new dragon shout at him. Grundar would also try to stop him if he does anything like that.
I'll help Jiksap fix the cube. Cast a healing spell, and use Jigzap's repair spell to channel the healing into the broken machine. Use about half my non-chaos essences for this.
Then make 2 healing essences of course.
Turn 110
"Ten Buttons, eh? 'Erhaps If I just kinda reach out and..."
Feel out through the courses of fortune to understand the way I should press the buttons to open the chest. Use 2 +1/+1 essences and 1 each of the +1 to CMP and POT Essences, for a total of +3/+3.
CMP [4+1+2+1=8]
POT [5+1+2+1=9]
Gambler closed his eyes, cast the spell and reached out with his left hand. Magic momentarily numbed the hand as it did its work, but as Gambler opened his eyes again he found two of his fingers resting on two of the buttons. The other eight were all flukes. But this was not exactly the answer he was looking for.
Swim towards the shore and then run through other mages if the blood elemental chases me, if it doesn't make 3 essences
"No use in getting killed yet, must prepare, must prepare."
SPD [6] vs [4]
CMP [2+1=3]
POT [3+1=4]
CMP [6]
POT [5]
CMP [6+1-2=5]
POT [4+1-2=3]
Dwen did not want to deal with the elemental. He had come underprepared and it showed. The elemental he'd be able to beat, but there could be other dangers. He'd return later.
"Agh, no, it's all going wrong... no... I shall be victorious. It is time."
Here is the reckoning. Jonas staggers to his feet, then invokes the Great Swarm Queen to grant him power, great power for bee magic. Jonas then uses his shard for potency, possibly throwing in a few years of his life while he's at it, to transform the magma bear into bees that obey his orders. Meanwhile, the honorable dwarf pummels the ice demon and Alerim attempts to staunch his wound. Before beginning his magic chant, Jonas sends his remaining bees to kill the temperature mage.
"Splendid. Now, we'll wait for a moment. Who would win, bear or mage - your guess?"
Kahel looked at the bloodied elf with academical interest.
"Seems even more fragile than most humans... Though it does pose some danger for simple mortals due to its inherent quickness..."
Three essences or shield overheat if attacked by the swarm. Watch as the combat rages on.
SPD [2] vs [3] vs [5+1=6]
STR [2+1=3]]
DEX [3+1=4]
END [2-1=1]
STR [2+1=3]
DEX [2+1=3]
END [1-1=0]
CMP [2]
POT [6+1+1=8]
LUCK [1]
LUCK [4]
CMP [2+1=3]
POT [3+1=4]
DEX [3]
END [3]
Bofrec was worried, the one who summoned him was certainly a mage. And he knew, just like any honest dwarf knew, that wizard and madman are almost synonymous. Just now, the mage had told him to go and help an elf. To leave him in hands of uncertain fate (that was quickly leaning towards certain death) and go help a twig slinger, with whom dwarves were long time in strife. Then mage smacked the magma bear with his hand and bear turned into bees. Bofrec then understood that he had happened on someone especially wizardly, and rushed off. Just a few meters ahead he noticed among magma rocks a creature seemingly made entirely out of ice spikes, trying to flay a knifear while it moaned on the ground, its arm torn off and lying nearby. Even though Bofrec remembered ancient mythos and ice demons within them, he could not for his life tell if the elf was a damsel in distress or just a particular elfish elf. But the demon was the threat he had to face, and charged ahead, the battle plan already in his head. Few exchanges of blade and ice did not hit anything vital, but when Bofrec took a step back to catch his breath, demon had far fewer spikes over its body.
Jonas had a plan to deal with the bear, but he would have only one chance. As the creature lowered its paw to strike, Jonas met it with his own arm, as he did not wasn’t to risk casting this from afar. It was simple, use the bear as material in making more bees. But he had lost all the power he had stored before, and his power might have not been enough. So Jonas called upon the Great Swarm Queen for help. As his hand scattered bear into a cloud of flying insects, Jonas knew that the call had been answered. Only after Jonas attempted to command the new swarm did he understand his error. "You have sent several of us to death, you wield us as tools and servants, but no more. You will fall here and we will not need to bow again." With horror, Jonas realized that the swarm before him was advancing towards him.
Kahel observed how ice demon was no longer taking its job seriously and was toying with the elf. Yet reprimand would need to wait, as a cloud of bees appeared from where Jonas was. His heat shield did not feel like activating this time, which meant that Kahel had to do it manually, yet many bees snuck through. His only choice was to attempt to dodge, but there was hardly a way to dodge the swarm attacking from all sides. Still Kahel tried and almost succeeded. Only about twenty of the bees managed to sting him. It was painful but it was not the whole swarm. Yet these were no common bees, and Kahel soon found his vision swimming. Magic attempts in nearby future would be risky.
{Kahel,Distrupted magic, 3 turns. -1CMP, cannot make essences}
2 more essences,let my velociraptors establish a pack hierarchy
CMP [2+1=3]
POT [4]+1=5]
CMP [1]
POT [3]
LUCK [7] vs [7]
Seva sat and observed the two enlarged velociraptors before him. They circled each other carefully, making some screeches, a few halfhearted jabs, but no real attempt at fighting. The two seemed fairly equally matched, but neither wanted to step back.
Gather as many crystal leaves as I can from the tree in one turn. Be prepared to fly away though in case the wind gets stronger.
LUCK [3] {Agressiveness}
LUCK [1] {Success}
DEX [3]
END [3+1=4]
Crimson carefully picked one of the leaves and extended his hand. He carefully grabbed it with two fingers, avoiding sharp edges, and pulled. The leaf detached without much difficulty, and remained in Crimsons hand. Yet as the leaf detached, the branch to which it was connected shook and a clear sound like a silver bell could be heard. Crimson jumped back and shielded himself with his force hand as every leaf on the tree just fell straight downwards, either burying into hard rock or shattering itself into hard crystalline roots just below the ground. Mage of steel managed to get away with only most minor of scratches, yet collecting might have just became more difficult.
"Hmph. Pixies."
Keep looking for mushrooms, preferrably type with known hallucinogenic properties, but really any mushroom will do.
Three more essences.
Shias went off looking around. He looked far around, but the mushrooms were nowhere to be found. It was incredibly unusual. Then Shias noticed a red cap with white dots on it. Finally, something useful. Yet as soon as Shias took a step towards the red amanita, the mushrooms grew legs and ran away. Druid was very confused by this, was the magic within the forest this strong? The answer was above him. Bright orange petals adorned the trees and from them wind carried a gusts of spores. Unknowingly, Shias had breathed in the spores, and the effects could soon be felt in full. In his eyes, trees grew faces and began discussing roman architecture. Birds began swimming through the earth while moles rose from the earth and constructed a blimp entirely out of left handed mugs.
Much, much better.
Now, try to recreate(-1) Plan C, aka the rapier(-1). Need to create as many backup blades as possible, after all.
CMP [1+1-2=0]
POT [6]
LUCK [10]
Alexander knew well that one sword was often not enough. Especially when dealing with wizards. There were so many ways to destroy an item, so he needed a backup. He called out with his magic, seeking a lighter blade this time - a rapier. Yet the magic collapsed, and from the vortex of magic before him, Alexander heard the sound of blades clashing, he saw combat across thousand planes, as swords from those places called out to him. By the time spell ended, Alexander had figured out several secrets of swordsmanship, making him that much more deadly.
{Secrets of the sword - While wielding a sword, +1 to DEX and STR}
Push the throne into a opening.
Destra knew that the path he took to get here did not involve the opening he wanted. But there was a place. It took some maneuvering, but throne was now atop on a small pile of rubble, overlooking a grand hall on which a large part of ceiling had collapsed, lifting the floor by a few inches and replacing the ceiling with blue, cloudless sky.
swim like a beautiful fishy searching for loot. But craft two essences first.
Also leave the shield on the ground so that... Everything burns and i dont drown.
CMP [3+1=4]
POT [6]
CMP [3]
POT [5-1=4]
LUCK [8]
Ancano left his shield on the shore, as swimming with any shield would be nigh impossible, more so with one that would actively boil the water around it, and dived into the waters. Within the waters, he saw strange creatures. If mermaids were half human half fish, these would be half mermaid half fish. They still kept some humanoid appearances, but their entire bodies were covered in scales. Maybe half lizardmen half fish? They seemed friendly enough, one even pointed to a particular ship, and Ancano noticed through a gap in the ship that there was an unmistakable glint of reflecting light in there. A mirror? Gems and Gold? It could be very well worth checking.
Cast enchantment to discover where, if any, formerly extinct animals are on the island. Then talk to Professor Jigzap.
Bob scattered his magic in a searching web to see if any ancient creatures were present on the island. But the island was just a tad too big and the targets a tad too varied for the spell he forged, so all the magic returned was white noise, strongest from below the earth where one could expect to find fossils. Oh well, there was still an old friend to chat with.
Professor Jiksap is slightly startled by a tap on his shoulder and looks up to see two mages patiently waiting, staring expectantly, one of which is covered in rather oddly shaped shards of glass radiating with residual magical power.
Hello there! Did I doze off? Ooh, you're covered in glass! Never was the best thing to make stuff with, glass. And there's something... what in the blazes is this?!
Fix the crazy exploded glass thing, all essences, letting James help out if he decides to (repair is really just healing for machines, after all). Then create two more essences if nothing crazy happens. Oh, and load my crossbow with some of those new bolts.
"I agree with you, glass really isn't the best material. But it was an incredibly useful machine, it could turn into almost anything with the push of a button. Being made of glass never really caused any problems until I found the self destruct button.
Anyways, its very useful and has a lot of sentimental value to me, so if you can fix it I'll give you that slightly used fighter jet over there. Not really a fair trade, I know, but the jet has served its purpose and I have no more use for it. So what do you say?
I'm James by the way. James the healer. What's your name?"
I hope Mr. Marcus 2.0 Isn't stupid enough to mess with me. But he's going north towards my shop, and he has necromancy powers, and there are some corpses buried there, and he's doing a PM action, and he's controlled by ATHATH. So if he tries to defile the bodies of my friends, or steal my jet, or anything else foolish then I'll test my new dragon shout at him. Grundar would also try to stop him if he does anything like that.
I'll help Jiksap fix the cube. Cast a healing spell, and use Jigzap's repair spell to channel the healing into the broken machine. Use about half my non-chaos essences for this.
Then make 2 healing essences of course.
CMP [6+2+2+2-1=11]
CMP [5+2+1+1=9]
POT [5+2+1+1+1+6+2+1+1=20]
CMP [4]
POT [5]
CMP [2+1-2=1]
POT [3+1-2=2]
CMP [1+2-1=2]
POT [2+1+1-1=3]
CMP [4]
POT [1]
The cube shock, as from seemingly nowhere shards of glass appeared and stuck to the cube, restoring damaged parts. Then, glass shards began sticking where they had not been before, expanding the cube. Soon, cube was larger and covered in ornaments, and instead of glass plastic and paper began appearing. They wrapped themselves around the cube, forming a bag and then a box. The box fell to the ground, and on it, in bright red letters was written "Omnicube 3000, handle with care, do not give to children under age of 3"
Three essences.
CMP [4+1=5]
POT [4+1=5]
CMP [4]
POT [3]
CMP [2+1-2=1]
POT [3+1-2=2]
Wiznor was meditating in the flesh fields. Fell winds were around him, but that did not matter. Ghosts and apparitions tried to scare him away but he did not care for their wails. He was in a world of his own at the time, immune to the terrors outside.
Have the crab take me to the biggest one of its kind in the area. Two essences on the way.
LUCK [9]
CMP [5+2=7]
POT [1+1=2]
CMP [1+2-1=2]
POT [2]
Crab scurried off at Jace's command and mage followed Jace behind it. Soon, they reached a cave, and the crab went in it. It did not seem a natural cave; the walls were too rugged and uneven. Had the crabs dug the cave while eating stones? Jace was worried about light, but the fear proved unfounded as the cave was illuminated by some strange crystals that emitted red light. Further ahead, heat began increasing until it became hot enough for Jace to sweat. Soon, cave opened in a large chamber, within it there were several golemic crabs, some as large as a dining table, some even smaller than the one which led Jace here. Among the crabs, was a humanoid figure of stone - a true golem. It looked at Jace and greeted him "Hello there. What brings you to my workshop?"
(http://i.imgur.com/rxMoyfG.png)
Turn 111
"Need more power....an core of the caliber I reqirue takes a bit of work....hmmm...and binding it all to togther."
more power! Power for the core!
CMP [3+1=4]
POT [3+1=4]
CMP [1]
POT [4]
LUCK [10]
Flares thoughts and calculations of what he would need were interrupted as earth around one of his discarded steel feathers collapsed. A short while later, two short stout bearded figures climbed out of the newly formed pit.
"See, I told you that my detector works. I told you. And did you listen?"
"I am here, am I not? And I still have no proof of your scrapbox doing anything."
"Look here, see this feather. It's steel. No smith would bother forging these with such precision. It has to be magic made."
"On his own, yes, no smith would do this. But you never know what some moron too rich for his own good could order made. Besides..."
At this point the second dwarf noticed a bit confused looking Flare, or rather his wings of steel. His eyes went wide and feather dropped from his hands. The first one regained his voice far quicker, probably due to not needing to deal with as much surprise.
"Excuse me sir, you wouldn't happen to be a mage capable of conjuring iron, would you?"
ok, one more should be enough
another velociraptor, same as the first two, use all non-chaotic essences
CMP [5+1+1-1-2=4]
POT [5+1+1+3=10]
Seva reached out through the planes and pulled out another feathery dinosaur. The first two stopped their sneering at each other to greet the new one. It did not take long before it became a stareoff somehow involving all three.
"See, Jonas? Your misjudgment cost you much and could cost even more... But as you refused to listen, I won't interfere."
Kahel moves closer to minion fight, trying to backside the dwarf (if he refuses the truce) and get a lucky strike in. If no opportunity occurs - he would still serve as distraction.
"Your master would be dead soon. Perhaps it's time for a truce? I have nothing against you now, dwarf, but if you prefer to be stubborn..."
"Recalculating-insufficient data. Outcome reserved to chance. Recommended action-$*#$*#($U$* #$&$*&#($#*% (#$&%(#($&^%#%&(# $#&$*#"
"You do realize that those are bees? Bees I can easily control?"
Dwarf and elf must fight together... well... well enough, anyway. Alerim and the dwarf are going to need to fight together(as much as possible) to defeat the ice demon. Meanwhile, Jonas will be casting a spell to mentally link himself with the magma swarm. Let's throw a few years of my life into the spell, for good measure.
SPD [5+1=6] vs [4+1=5] vs [1]
STR [4]
DEX [3]
END [3]
STR [6+1=7]
DEX [5-1=4]
STR [4+1=5]
DEX [3+1=4]
END [3]
SPD [5] vs [2+1=3]
CMP [5+1=6]
POT [4+1=5]
DEX [6]
Bofrec was a veteran of many battles and knew well the rules of combat when outnumbered. The mage was trying to strike him with his obsidian staff, but that was merely a distraction. Bofrec allowed a hit here and there, waiting for the actual killing blow from behind. He had not forgotten the ice demon, oh no, the staff could hurt him, eventually, but those claws were lethal. There! A skid of rocks as feet kick off throwing body forwards. Bofrec dodged to the right and struck with his left hand. Unluckily for him, the demon had also charged with its left, which made the entire body move a bit towards left, leaving Bofrecs blade striking but air. It was not a good battle, and elf was too pale and motionless to help.
{Alerim, bleedout, 3 turns}
Meanwhile, Jonas was dealing with sudden rebellion of his insectoid ex-friends. The bees were very numerous, but Jonas knew how they worked, in what patterns they attacked. He moved away from each strike, giving a bit more cautionary space between himself and the bees than he needed. The bees soon noticed and began leaving smaller spaces between their strikes. But Jonas was not simply trying to survive; he was charming the bees back onto his side. A few losing consciousness and crashing into ground there, a few crashing into eachother here, but he managed to get quite a few bees back onto his own side. Then the Swarm struck again, whole cloud as one. Jonas managed to dodge, his bees flew just behind him and were struck. Swarm tore the "traitors" to pieces, yet the cloud was now barely half as large.
Meanwhile, Jonas was dealing with sudden rebelion of his insectoid ex-friends. The bees were very numerous, but Jonas knew how they worked, in what paterns they attacked. He moved away from each strike, giving a bit more cautionary space betwen himself and the bees than he needed. The bees soon noticed and began leaving smaller spaces between their strikes. But Jonas was not simply trying to survive, he was charming the bees back onto his side. A few losing conciousness and crashing into ground there, a few crashing into eachother here, but he managed to get quite a few bees back onto his own side. Then the Swarm struck again, whole cloud as one. Jonas managed to dodge, his bees flew just behind him and were struck. Swarm tore the "traitors" to pieces, yet the cloud was now barely half as large.
The Gambler presses a button, relying on his stockpile of accrued luck to ensure that it's the right one.
Gambler once more closed his eyes and poked blindly. By some strange coincidence he managed to miss either button and poke the chest. Same was with second and third attempts. Only the fifth poke hit a button and the box opened with a loud *clang*. But as Gambler opened his eyes again, he was greeted with a curious sight. It would seem that when he had missed the button he had hit something else instead, as several hidden compartments around the chest were now open. The chest itself was filled to the brim with gold coins bearing a face of some king, several compartments had gems as large as a chicken egg, and one of the compartments held within a crystal of different kind. It was a focus crystal, and it carried glass affinity. Focus crystals allowed even inexperienced mages to wield magic on the level that would signify a master; they were very expensive and very rare. And while useful to a novice, their true value came from being able to amplify any magic at all. Selling this would grant one enough wealth for several lifetimes. But Gambler had better uses for it than mere coin.
{Focus crystal(glass) - +1POT to all spells, can cast as if having Glass affinity}
"YIPPEE! WE DID IT!!! I suppose that means I get the jet now? Bye!"
Make my way over to the jet. Then a little PM thing (secret plan is secret) and 3 essences.
CMP [2+1=3]
POT [4+1=5]
CMP [2]
POT [5]
CMP [2+1-2=1]
POT [3+1-2=2]
Jiksap had no wish to delay examining his new prize, and thus went towards the jet immediately after the cube was back into proper shape. It was a marvel of engineering the jet. But there could be improvements.
4 essences
CMP [1+1=2]
POT [2+1=3]
CMP [6]
POT [4]
CMP [5+1-2=4]
POT [3+1-2=1]
CMP [2+1-3=0]
LUCK [9]
Dwen was meditating on the shore of the lake. The blood elemental probably would not be the only obstacle when he returned. What else could possibly deny free passage there? Lost in thought Dwen barely noticed when essence he was making colapsed. Before him he found a bottle on which somone had stuck a paper with "Liquid power" writen onto it.
"Omnicube 3000 eh?" James chuckles, remembering how this thing started as a failed attempt to summon a bottle. Those were much simpler times.
"Thanks for the help! The jet's yours."
Toss the jet's keys to Jiksap, then unbox the omnicube. Only look, don't press any buttons though. I don't plan on experimenting on this until I get a luck boost.
3 healing essences.
CMP [5+2=7]
POT [6+1+1=8]
CMP [1+2-1=2]
POT [3+1+1-1=4]
CMP [3]
POT [2]
The cube was now a bit more ornate and featured several more buttons. Plate that claimed this as a property of SCP organization was now gone, replaced by possibly decorative gears. There was a light somewhere deep within the cube, shining through ever so slightly. There was another interesting object, a book of instructions within the box, but it was written entirely in a language that James could not decipher.
How skilled these moles are, how impressively these birds swim, how intelligent trees! But is this real? Is this hallucination?
"Roman architecture was best of its time, although they could have used more parks in the city design."
Engage in discussion with the trees. Wander a bit in upwind. Try those three essences again.
CMP [2+1=3]
POT [6+1=7]
CMP [4]
POT [1]
CMP [2+1-2=1]
POT [1+1-2=0]
LUCK [5]
"Hello there young sapling." Trees greeted Shias. "Welcome to the lands of the Fae" they said. Druid wandered away, greeting the trees and talking to them. Some were nice, others were mean. There was one especially angry since a woodpecker had moved in recently. Yet with each step the trees were becoming more quiet, until Shias looked around and suddenly found himself in a forest that was in no way exceptional.
...have another go at creating Plan C, while contemplating what just happened. Could this event be recreated?
Alexander reached out into aether and pulled out a ornate rapier. It was decorated with gold and precious stones that did not distract from perfect blade and spectacular guard. It had only one flaw. It was a toothpick. Upset by this failure, Alexander began thinking about the knowledge he had gained. There was hardly any move that he would not know of now, but there was still the need to practice. If he had to think which move to use it would be too slow for actual combat. A repeat sight could help out a bit, but it would be very hard to replicate the spell intentionally. There was a reason why masters of magic called the "quick cast" - method of casting not boosted by essences, "a magic of its own".
GET THE LOOT. IF I AM NOT DEAD ALREADY GET BACK TO SURFACE. And then two essences.
Ancano swam to the exposed ship and into the gap that was smashed through. There were indeed great treasures around, gold and gems, silver and mirrors, but there was something else. A guardian. Above the room hung a massive octopus, large enough to devour Ancano whole. Yet the elf noticed movement in reflection of a mirror, he saw a tentacle descending towards him, and retreated hastily back outside. Elf managed to deftly dodge snaring tentacles, and escape to the surface. There was a question now, climb on a ship or swim to the shore?
If the crystal leaves have regrown on the tree, then create a gravitational singularity (-1 ranged) somewhere close to the tree to gather the crystals into one point. Use three +1/+1 force essences. Follow this by trapping said leaves in a solid force bubble (-1 ranged, -1 solid), using three +1/+1 and two +1 CMP force essences.
But if my first magic doesn't work or if the leaves haven't regrown yet, then just pluck out the still intact leaves on the ground with my force claw.
Crimson waited for a while to see if the leaves would regrow like those blown away by wind would, yet the tree remained barren. Leaves in the ground remained though, and there were plenty of them. Crimson picked no less than three dozen and there were still quite a few left.
Correction to previous turn statement:
Summon an obedient Velociraptor.
CMP [2+1-1-1=1]
POT [5+1=6]
Bob called through the aether to the past, where there was a pack predator that would suit his current purposes just fine. Meeting with a friend was all good and all, but he had work to do. Yet magic seemed to be uncooperative today, as what appeared before Bob was a velociraptor fossil. Well preserved, and quite large, containing several other, smaller creatures, but not exactly immediately useful.
(http://i.imgur.com/rxMoyfG.png)
Turn 112
"liquid power eh?"
drink the liquid in the bottle and make 3 essences.
CMP [6+1=7]
POT [4+2=6]
CMP [6]
POT [5+2-1=6]
CMP [1+1-2=0]
LUCK [10]
Dwen was never a person to refuse a drink, and this was not a time to start. Even if he had no idea what the drink was and the one offering was fate. The "Liquid power" tasted a lot like brandy, but it had some sort of strange invigorating effect. Dwen could fell his magical power increasing, although rich experience in consuming potions said that this would be temporary. Still, it was pretty good.
(+1 to POT rolls, 3 turns)
But as Dwen was forging new essences with the newfound power, last one once again collapsed, throwing another bottle out. This time, the cork was marked and a quick sniff revealed to Dwen what he was holding. Bernardinian tonic. Bernanrdinians were well known alchemists, who hardly ever were sober or out of their labs. They tested most of their potions only on themselves, and due to mixing with alcohol and previous elixirs they had drunk, most of what they made did not work as advertised. This particular drink was supposed to empower a magician, but it turned out that it actually roughly doubled the bonus to power a mage gained from being drunk. Bernardinians, who were always drunk, never knew the difference. The best thing about it was that it remained active for days.
((You double-posted Jonas fight with bees.))
"Hm. It seems we do not have as much time as I anticipated... A pity, truly. Perhaps I need to finish the elf first."
Crush Alerim. Watch out for mad bee mage, though.
((... I think my magic disrupted the time-space continuum, causing my actions to be repeated twice.))
"Warning- low probability of success."
"You don't seem to understand that one in a million chances are more common than not."
"Irrationality detected. Prepare-"
"To be punished? That wouldn't much help my situation, would it? Now excuse me. Bofrec! We'll need to get this over with quickly if we are to have any chance of saving Alerim! Keep the mage and his ice demon from distracting me, I have a gambit to cast."
PM magics. Bofrec will continue his battle with the ice demon, preventing me from harm. Alerim will try to staunch his wound as best possible.
SPD [5] vs [5+1=6]
DEX [1]
END [1]
SPD [1->6+1=7] vs [5+1=6] vs [2]
STR [2]
END [3]
STR [2]
DEX [4]
STR [2]
DEX [5]
Jonas began chanting the spell to solve two problems at once, but his chant was disrupted by searing pain on his back. Cursing, mage reached out and caught a magma bee that was the cause of this. Apparently, it had caught the cloth during the last charge, but waited until the opportune moment. Just how opportune Jonas soon found out, as dozens of stings took the chance in his momentary distraction. It was not poison that the bees injected, but magma, and in far greater quantities than the usual venom. Small pebbles left in wounds were the least of beekeepers troubles, as part of the pain disappeared along with all other senses he had in entire left side of his body. The heat cauterized the wounds but it made the situation only marginally better. Jonas could not bear the pain from the burns and passed out.
Meanwhile, Kahel was trying his best to end the elf sooner. Even unconscious, elf managed to keep a tight grip on his sword. Besides, Jonas might figure out some way to fix him up, or he might trade away his soul to the volcano god to get power and avenge himself. Or something. Yet for all his punches elf did not seem to be dying any faster. The grip on the blade might have loosened though. Kahel looked at the ice demon and the dwarf. The two seemed to be testing each other, both feinting attacks and trying to find a weak spot. This could take a while just as well as it could end in one strike. Most likely both.
Ok,you guys can figure this out later
3 essences,order my velociraptors to guard the area,being very loud if they see someone new
CMP [3+1=4]
POT [1+1=2]
CMP [1]
POT [4]
CMP [6+1-2=5]
POT [3+1-2=2]
Trio went off, each a different way, scaring birds and small animals. Well, now there won't be anyone else to cause noise. So now anyone sneaking past would not have anything to scare, but would not be able to hide in the background noise. Whether that was good or bad, Seva hoped he'd not need to worry about.
James remembers what he was going to ask Grundar to do before the cube exploded.
"There's a mage I failed to save fighting the dragon. His name's Azenfar. Could you please go find and bring back his body? I at least want to give him a proper burial."
So, does the book have any helpful diagrams in it? Diagrams are much more effective for communicating how to use machines than words, so I'd expect the instruction book to have a few if it was any good. And they can be understood in any language.
Using both my affinities, summon a ring of regeneration.
Then of course two healing essences.
CMP [4+2=6]
POT [6+1+1=8]
CMP [3+2-1=4]
POT [5+1+1-1=6]
CMP [1]
POT [5]
James watched as Grundar ran off towards the forest, following his advice as to where to look for Azenfar. Shouldn't be long till he's back. For now, James had some plans and he wanted to implement, as recent explosion of the cube reminded him that he might not always be conscious enough to heal himself. So he called from aether a ring of regeneration. It was shaped like a snake with a ruby in its maw. Now that James thought about it, it looked exactly like the one that that annoying guy in healer’s competition had, the one who managed to beat all the previous records in personal healing. Of course, no magical items were allowed in the competition, meaning that somebody just got what they deserved.
"Yes... The fighter jet, master of the skies. Probably pretty great if there were any dragons about, but nooo. At least Bob's here. But no such super plan is successful without planning!"
Use machine sense to scan the mechanics of the jet (to clarify, this is a spell), then if successful think on how to implement secret plan with newfound knowledge (otherwise just think some more). 2 more essences.
Jiksap attempted to figure out what the jet was made of with his magic only to be rebuked by wards. It was a jet specifically to hunt dragons with, so it being built a place of both magic and technology. Were the wards a method of retaining trade secrets? A method to prevent enemies from figuring out the technology? The circumstance matters not, but it would seem that finding out how the jet was built would be annoyingly hard for Jiksap.
Quite powerful ones, but I can work with those.
Do not forget the area where all hallucinogenic spores are. Feel the magic around me. Try to locate someone with summoning affinity. If unsuccesfull, ask trees if they know any.
Shias reached out with is innate magic talent, feeling through the grasses, searching for someone capable of calling through the aether. There was someone, someone not even that far. A healer, near the portal through which Shias himself entered the place. How convenient.
climb on the ship.
"There is loot creeping around here..."
Ancano nimbly climbed side of a half sunken ship, kicking off a tentacle that rose out of the water. On board there was hardly anything worth noting, as the entry to cabins was on the side that sunk, but there was another ship that had rammed into the wreck, leaving an easy passage. The other one was mostly undamaged, with only main sail broken off and a few holes above waterline.
Go to the window i previously was. With the throne.
Destra turned the throne around. If anyone was waiting for him in trap they would be waiting here. It took a bit of complex turning and rolling over a few smaller piles of rubble, but Destra had arrived to the place he sought, his prize waiting to be used.
Investigate smaller fossils contained within Velociraptor fossil, in order to identify them. Then summon an obedient https://en.wikipedia.org/wiki/Deinonychus (https://en.wikipedia.org/wiki/Deinonychus).
CMP [6+1-1-1=5]
POT [6+1=7]
Bob called to the aether again, and this time pulled from the vortex of time a fully grown Deinonychus. The wide tailed lizard seemed curious as to its new surroundings, but otherwise did not panic. Affirmed that his new pet would not run away, Bob took his time looking at the fossil. Other remains within the fossil were mostly crustaceans or insects, none too impressive.
"Ah, one 'a these! Jus' what I needed."
Grab the crystal and a small handful of coins, then summon a glass monocle and make a luck essence.
CMP [6]
POT [3+1+1=5]
CMP [1]
POT [3+1+1-1=4]
Gambler tested out his newfound treasure by conjuring a monocle. The glass was not bent, as Gambler had sight that needed not correcting, but the monocle was ornamented as befitted one as him. It even had a chain of glass attached to it, to prevent monocle from being lost. The test was over, focus crystal worked perfectly.
"Should be enough."
Ignore the other crystal leaves for now. Rather, check out one leaf and observe it. Try to see if I can understand anything from observing it. After that, two force essences.
LUCK [4]
CMP [2+1=3]
POT [2+1=3]
CMP [5]
POT [5]
Crimson examined a leaf before the sun. It was not entirely opaque, a bit of light managed to seep through. Edges were sharp, but the part where leaf connected to the branch was not. There was nothing particularly special about the leaf, aside from it being a very sharp crystal.
"I was just exploring, looking for interesting things. Did you make these crabs? And you are a golem as well. Were you made by the wizard that made this place? And would you be willing to tell me of any interesting things around here?"
Talking. If the golem turns hostile for some reason, use the friend spell with enough non-chaotic aether essences to reach +10/+10.
"No lone wizard built me, rather I was born from the concentration of magic within a battlefield after several mages fought. I was rough at first, but I recrafted myself into a more delicate form. And It was indeed I who made the spiders. They helped me to dig out the place, and to carve great halls below. I'm afraid it would be too hot there for you, as they are many meters beneath the earth. I'm afraid I would not know anything that happened around here, for I was beneath the earth for years, as I have no real need of anything above ground. There are many wonders deep below, but most of them are unreachable to those of flesh, and those that can be reached are filled with beasts that make any effort to visit hardly worth it."
Get out of here the way I came in. Once I'm clear of the mirages, start heading back to the treehouse. Do PM stuff on the way.
Of course, was the answer. Salt fields were flat and tough like a road, allowing for an easy start, and even the hills did not slow Viznor much. Running felt easy, even natural. It made Viznor feel surprised that so many people hated it so.
"alright, how about...steel and gold for......a rapier that can fire sword-beams?"
if excepted, create gold and steel
CMP [6]
POT [3+1=4]
CMP [2+1-1=1]
POT [2]
A cube of steel apeared, roughly one eight of a cubic meter in size. It was still well beyond carying size, but the dwarves would probably want an ammount that they would need a cart for. The gold was less successful, a puff sent gold dust flying in all directions. Some of it landed on the box that one of the dwarves was holding and it began ringing like a bell.
"See? I told you I damn well told you it works." The dwarf then turns back to you. "We could get the sword you are looking for, probably, I am not a smith myself. Though I very much doubt that there already exists one forged, meaning it would take at least a day to get one. If that is a problem I could get a blade, or blades, or something else of what is allready forged. The iron is enough to get a mild enchant, though I will need to get a cart... actually..." He turns back to his friend. "You, go back and get a cart while I negotiate the prices."
(http://i.imgur.com/78kCaVa.png)
Turn 113
"I could make one myself but im currently occupied with my own project.
lets see....let me try the gold again."
try again with the gold
Flare, wanting to surprise the dwarf, possibly to get a better deal, waited until it was too busy measuring the cube to see what the mage was doing. Then he once more attempted to conjure gold. Yet conjuration collapsed into another puff of gold dust. It is probably for the best that the dwarf did not see that.
"Well with this drink I could make essences for days... Say that gives me an idea."
Create some Sun Berry Ale and drink it too, like 3 mug fulls. Drink the Bernardian Tonic and then create 2 essences.
(So I'm seeing like a -2-3 in competency and a plus 6-8 in potentacy. Also it says +3 in the chat sheet and +1 in the forum for my pot..)
Dwen used one of his favored cantrips, instant mug, to create a ghastly image of real thing. It dissipated upon any serious shock, so you could not use it to bash things, but it held liquids well enough. He then conjured Sun Berry Ale, enough to fill the mug and downed it in one go - one of his favored nonmagical tricks. Then he filled the mug again and drank it more slowly, savoring the taste. Dwen knew well how alcohol affected him and stopped before it significantly impaired his physical abilities. Then he downed the tonic. It was a strange feeling, like drinking brandy that sent what felt like fire running through his veins. Dwen felt like he could do anything, and he knew that it was not the booze talking this time.
make my wings stronger so that I can fly,use a +1 CMP essence and a +1 POT essence
CMP [4+1+1=6]
POT [1+1+1=3]
Seva looked back at his wings: They were beautiful, but not quite functional. It was a time to fix this. With a conjuration, the wings grew outwards, making Seva look like a strange blue winged angel. A thin layer of oil protected feathers from water, thus allowing diving in and out of local lakes.
Use that echolocation spell except at a smaller scale, directing it towards the crystal leaf at my hand for several reasons; to try and learn anything about its internal structure and to see how it reacts to magic. Then one force essence after.
CMP [5+1=6]
POT [4+1=5]
CMP [1]
POT [2]
Crimson lightly touched one of the leaves, sending a shockwave through it. The shockwave then returned, altered slightly by the inner structure of the crystal. The leaf was composed of many thin layers, each smaller than the rest. They were all sharp, but only the largest layer showed the sharpness because the layers were stacked on each other without any gaps. The crystal showed no reaction towards magic, while the method of creating the crystals probably involved magic, they themselves were mundane.
"See? Just as I predicted, Jonas is dying now. And I have nothing to do with this - nor I, nor my minions had a chance to touch him. So again, dwarf, what about a truce? You won't save your master, but you can at least try to."
Propose once again.
Success: Call off demon, gather shards from Markus. Wait.
No response: Use cold projectile to damage Bofrec. It's not like cold can harm the demon, anyway.
SPD [6+1=7] vs [2+1=3] vs [6]
CMP [5]
POT [2+1+1=4]
END [3+1=4]
STR [4+1=5]
DEX [4+1=5]
STR [1+1=5]
DEX [2]
"Honor over life" shouted the dwarf. Kahel patiently waited for a moment when fight between ice demon and dwarf would create an opening to strike and this was it! He conjured a blast of cold and blasted the dwarf while he was bussy trying to discern wether or not the next attack was a feint. Cloud of white endulfed him, painting his hair with white as sweat froze to ice, but the dwarf was undeterred. He took the oportunity of Ice demon being momentarily distracted by the mist for a minghty swing, yet demon danced out of the way and left a shallow cut on dwarfs right arm.
Allright then, let's go meet the summoner-healer. Avoiding all other mages in area.
Create three essences while traveling.
SPD [(6-1)/2+1=3.5]
CMP [3+1=4]
POT [1+1=2]
CMP [3]
POT [3]
CMP [3+1-2=2]
POT [3+1-2=2]
Shias followed the whisperings of leaves, moving around few mages he could, but the summoner had some company. There was a mage inspecting a strange stone and followed by a strange lizard-bird hybrid. But the mage seemed too interested in the stone to interfere, so Shias approached the summoner.
"Blast it, I should've known! Magical wards for magical beast-fighting jet, ugh. Surely they can't be THAT strong, though... Perhaps greater forces may help too! (maniacal laughter)"
Pray to the God of Machines for help. Attempt again to scan jet, using two essences. Then two more essences.
͇̗̦̘̹̼̻̩̟̹̭ͯ̋̔̓͆̌ͦ̄̓͗ͭ̌̍̉̽̊̾ͥͭ͠ͅL̷̡̼͕̙̭̰̬̖̝͍͉͉͙̏̀̈́ͨͫ̉͗̒ͧ̅̆̏͠U̶̢ͬ͑ͬͦ̋̈̓҉̛̫͉̻͚͔͕̦̟͍̳̰̺̪͈C̨ͤ̔̌ͭ̐̋̀ͬ̐ͫ͒͒͟͟͏̢̟̭̦̱̰̱͔K̴̶̓͐̐̊̓̐͒͑́͂̏̑ͨͨ̔ͦ͛͊͆͏̡̛͎̞͓̟̫ ̢͙͓̱̥͎ͧ̾̋͐̽̈́ͮ͊͑ͫ̋́͊͝͝͠[̒͒̌ͫ̈͛ͩͬͨ͒ͨ̑̊̂͏̺̬̱̭͚͙͍̮̞̮͕̞̙̙̺̯͖̥7̷̛͇̠̥̘̘̫̠̻͈̗͈̤̗͓͎͙̘̅ͫ̓͐͑̈͝ͅ]̞̥͎͎̰͔͖̱͕̇̈͒̽̿͌ͧ̈͆͐͌̔͂̿́͊̀̀
̧̎̅͂ͣͬ͂ͤ͜͏̵̞͚̜̻͓̬͚̜̺͖͖̳̫̦̣̞͜L̵̻͉̞̰͍͖͖̤̰̼̰͇͙̿ͧ̄̎̏̽̄ͯ͌̂͊͂̈́̈ͩ̉̍́̀͝͡U̷̶͈͚̻̻̪̭̥͕̟̟̱̬͉̜̙̹̫͋ͤͬͭ̅̆̇̃ͪ͛ͪͯ͑͒̚͜ͅC̷̷̬̟̫̲̥̩͖̟͉͖̞̳͈͖͚̩̋̑ͮ͌̿̔̈́͂͋̄ͫ̄̀͠K̭͇̫͙̝͊̎̈ͧ̄̉ͦ͛̓̔̀̔ͥ̐ͭ̽ͪ́́ ͎͚͙͕̼͓͈͚̙͍͙̈́̔͒̇̇͂ͮͩ̿͡͝[̢͚̟̪̥̠͍̣̑͐ͦͨͣ͊̍̂̂̌̓ͩ̚͢͠1̷̈̊̈ͥ͑̏ͩ̄̌̅ͪ̐̎̓͜҉͚̱̦͈͙͕͜͟0͎͓͇̥̟̼͇̭̼̤̞̔ͣ͂̑̃̓̊ͭ̍̀͘͘͢͜]̶̸̡̑ͯ̓̒ͯ̃̐͂̇͐͋͆͑̂͗͏̼͇̹̱̗
CMP [6]
POT [4]
CMP [1]
POT [3]
CMP [3+1-2=2]
POT [4+1-2=3]
The gift of knowledge is a gift to be shared, not hoarded.
A voice can be heard, like metal gears grinding, like thunder sriking, as clock ticking. As the voice leaves, so does the protecting enchantment on the Jet. The magic now reveals evrything there is to know about the jet to Jiksap.
(Note: Deinonychus should have feathers.)
"Hmm... Let's start building a pack."
Determine gender of Deinonychus. Then summon another obedient Deinonychus of the opposite gender.
CMP [3+1-1-1=2]
POT [3+1=4]
Bob examined deinonychus he had summoned and determined, among other things, that it was male. He called through the aether for a pair to his new pet, yet to call through so much time is no easy task. What arrived was a storm of meaty giblets that might had once been a dinosaur. Deinonychus did not seem too distressed by this development, contributing to the matter the consideration that this might not had been the dinosaur Bob was looking for in the first place.
Well. More swords are still necessary.
Create an iron zweihander now.
CMP [6+1-1-1=5]
POT [3+1=4]
Alexander called and the magic answered. Properly this time, as it always should. From the aether emerged a meteoritic iron zweihander, sharp and heavy, just as such sword should be. Looking it over, Alexander noticed that somebody had marred the fine forging of the weapon by scratching "What rings u got bich" and "Git gud" on the handle. Truly, some people had no appreciation for the fact that they might die and the sword be used by someone else.
((Well, if someone else made one thing that dies, what happens?))
Destroy the wall. By ramming the chair into it.
((The thing was never a spiecies, so nothing. Otherwise, Bob could summon anything biological and claim it as a mutant hyperbeaver or something.))
Destra sat on the throne, spun it around and crashed into the wall that was now behind him. Stone and mortar flew to all sides and Destra suddenly felt really happy about how absurdly tall the chair was, as usual height would not had protected his head. The wall was defeated by half a ton of gold, and Destra was once more in fresh air. The two mages that were meditating here before had wandered off somewhere, leaving a clear way out of castle.
Keep heading towards the treehouse, making three knowledge essences as I go.
SPD [(6)/2+2=5]
CMP [5+1=6]
POT [4+1=5]
CMP [1]
POT [2]
CMP [4+1-2=3]
POT [2+1-2=1]
It does not take long until Viznor reached summoner mage. He had company, a mage who seemingly just summoned a meaty tornado and another who seemed like a druid. They were probably irrelevant. There was business to be done.
Summon an armour of regeneration to trade.
2 summoning essences.
CMP [1+2-1=2]
POT [6+1+1=8]
CMP [4+2-1=5]
POT [6+1+1-1=7]
CMP [1]
POT [4]
James attempted to follow up the ring with a piece of armor. It is well known that good armor protects, and the best does so much more. Like heal wounds one would get from putting armor to use repeatedly by fighting. Yet what appeared was hardly armor at all, a mangled ball of scrap that radiated corrupted healing magic, like the one James had been using offensively. It was probably nothing to worry about. There were two new customers to deal with.
get on the other ship, and craft two essences.
CMP [5+1=6]
POT [6]
CMP [4]
POT [5-1=4]
LUCK [10]
Mostly intact entrance to lower decks was alluring, so Ancano moved to the other ship. He looked around to see if octopus followed only to find water near the first ship red with blood. One of the merfish rose from water nearby, holding trident with a cut off octopus tentacle on it. "You made good bait. Have this for service" With that she threw a golden necklace decorated with a sapphire to Ancano and dived back beneath the surface. Upon closer inspection elf identified the necklace as enchanted and the enchantment as one allowing user to breathe underwater.
(http://i.imgur.com/Pqq5Uee.png)
Turn 114
"say, right now im limited to metals. if you could pay me in things such as gems, espicaly magic ones, or other non metal martials that would be great....
say......what about shards?"
back to making essence....
CMP [6+1=7]
POT [5+1=6]
CMP [2]
POT [2]
Gems and enchanting supliess? I think I could get some. Of course, the really good stuff would require bribes and therefore extra money. I'm afraid I have no knowlege of any shards that would stand out.
"As you wish. Their deaths will be on your conscience."
Kahel observed the ongoing battle. Combatants were pretty evenly matched and he couldn't directly help one without impending another. Still, dwarf was not as dexterous... Hm... And elf was about to die. Oh well, perhaps it's time to try something else...
Three essences/counterattack or Marcus shards if situation seems right for looting.
SPD [6+1=7] vs [5+1=6] vs [5]
STR [2+1=3]
DEX [5]
STR [5+1=6]
DEX [5+1=6]
Demon continued toying with the dwarf, possibly seeking to tire him out, yet it was a merit of skill that the dwarf was still without a single serious injury. The "fight" against the elf could have been a fluke due to surprise, but might within the icy claws was undeniable. Dwarf had not given the demon a single chance, and Ice was not exactly known for durability. Kahel wanted an edge, and there was something nearby that could provide it. Without the bear around, Marcus corpse was easy prize.
Hmm, that could be useful.
Time to check out some of that weird stuff I saw earlier
call my velociraptors back, then fly towards the treehouse, ordering my velociraptors to walk around the lake, on the opposite side as spawn without attacking people,make two essences
SPD [(2)/2+2=3]
CMP [2+1=3]
POT [5+1=6]
CMP [6]
POT [5]
Seva sent off the velociraptors the safe way around and flew off over the lake. His goal was the strange tree house he had seen earlier. It felt great to fly on his own power, using his own wings. It felt absolutely fantastic. Seva knew that if he got out of this he'd do this more often, maybe fly with the birds to the warming lands to the south each winter. In all this enjoyment, Seva did not notice a strange man carrying a strange backpack looking over a strange Jet near the treehouse until he had landed.
Head back toward the spawn. Make two Luck essences and look about a bit for treasure during the walk.
SPD [(4)/2+1=3]
CMP [1+1=2]
POT [1+1=2]
CMP [3]
POT [1]
LUCK [6+2+1=9]
Gambler went back to the entrance portal, if there ever was a place with mages to find, that was it. There were hardly anything valuable in the forest of metals or gems, but there was a veritable wealth of various rare plants. One particularly interesting object he had found was a rainbow colored flowers that he recognized as Faria, magical flower that could temporarily enchant eyesight to see in the dark, and was a part of several potions that could enchant sight in various ways.
"Greetings, summoner. I am Shias, the druid of west. I have a need for your skills." Shias says to the summoner James.
Two more essences.
Have a chat with James' unhappy tree.
CMP [2+1=3]
POT [4+1=5]
CMP [3]
POT [3]
LUCK [8]
Shias walked over to the spiky treehouse and laid his hands over rough tree bark. He sent out his power to the tree, calling to it.
"One of the forest walkers? I did not expect your kind here. When wizards battle it is usually with fire and thunder, not wines and leaves. What brings you here?"
"Nothing else to learn I guess."
Gather the remaining crystal leaves on the ground. After doing so, fly around and search for a flat area in my hex that is not near the crystal tree. Make two force essences while searching around.
LUCK [4]
LUCK [3]
CMP [3+1=4]
POT [4+1=5]
CMP [5]
POT [2]
Crimson carefully collected the remaining intact leaves. Few turned out to be broken, the fracture hidden by the earth, but most that looked fine were indeed so. The search for a flat area on the mountain, however, ended in failure. Flat surface was rather sparse, most of mountain being cliffs of various degrees of incline.
Go North.
Eterna wasted no time, the mages that were here before might come back later. He went off from the ruins heading northwards, towards the lake still bearing significant tint of red.
((but that was the point of getting drunk.))
Get drunk enough to get the pot bonus on that delicious sun berry wine and then make 3 essences
CMP [3+1-2=2]
POT [6+1+1+4=12]
CMP [5+1-3=3]
POT [1+1+1+4-1=6]
CMP [6+1-4=3]
POT [5+1+1+4-2=9]
Dwen focused his mind; it was harder now, and not just because of alcohol clouding his mind. The power, there was so much of it, the mountains shattering amounts of power. Even at his weakest, he wielded power same as he had before at his strongest. Liquid power potion was wearing off but that hardly mattered. He had power and he had amazingly clear ideas on how to use it.
"Ah yes, very true, very true; trade secrets only bar others from creating their own wonders! Like mine! But need more thinking first."
If jet already has [secret plan] integrated into its design, hop in and DO EET, otherwise MOAR THINKING (using jet knowledge, applying secret). 3 more essences
CMP [5+1=6]
POT [1+1=2]
CMP [4]
POT [6]
CMP [2+1-2=1]
POT [5+1-2=4]
Jiksap thought hard, creating plans, blueprints in his mind. Some extra gears here, a cut there, that is covered by extra bit later... Finally, he could feel that the plan was finished, printed and bound into a tome, so he metaphorically opened the first page of the metaphorical tome. It was followed by a slight frown, as the cost of the plan was there, and it was fairly steep. Such project required not an insignificant amount of power, but he now knew how t do it.
{10/10 will get you results. More than that will get you better results, with increase for each extra 5/5}
"Greetings, summoner. I am Shias, the druid of west. I have a need for your skills." Shias says to the summoner James.
"Welcome Shias. I'm James. Seems the words getting around about my services. So what can I help you with?"
Toss that ball of possibly cancerous scrap metal into the box. I'll deal with it later.
Summon a gas mask, using a 1/1 essence.
Then 2 summoning essences.
CMP [3+2+1-1=5]
POT [6+1+1+1=9]
CMP [3+2-1=4]
POT [5+1+1-1=6]
CMP [1]
POT [3]
James called through the aether and pulled out something cubical in shape. First he was worried that he might had pulled something nasty again, but his fears proved unfounded as within his hands he found a box with brown and green colored advertisement claiming the gas mask to be "The perfect gift for your loved one in these uncertain times" Rather dark. But useful.
Craft two essences, then order my Deinonychus to find Professor Jiksap, then return and guide me to his location.
CMP [6+1=7]
POT [3+1=4]
CMP [4]
POT [5]
Deinonychus took little time finding Jiksap and led Bob to him. Old mad mechanic was now seemingly lost in thought over a rather massive plane of sorts. Bob would have called it a jet, but he knew better than to think of any machine to be what it looks like with Jiksap around.
"so I can breathe underwater. With tentacles trying to kill me. That is useful."
Craft two essences. Check if the tentacles are still there, and if there arent go check what the underwater shiny thing was. Otherwise leave south, grabbing my shield first.
CMP [1+1=2]
POT [2]
CMP [6]
POT [5-1=4]
LUCK [6]
Ancano put on the necklace and dived beneath the waves. It was strange at first to be able to breathe same as above the water, but it wasn’t too bad, nor did it have any side effects as a similar spell that allowed one to survive and breathe with lungs full of water. The squid was being dragged away by few more merfish, bleeding from a few wounds and few places where tentacles had been before. Ancano was interested in other things, however. The treasure trove the squid was guarding was still as full of gold and gems as it was before, even though the water around was a bit more red.
"Ah, I see. I do have a friend that might be able to survive the journey. He's made of metal. If I were to introduce you to him, would you be willing to show him a few of those places?"
Two more aether essences.
CMP [4+2=6]
POT [1+1=2]
CMP [1+2-1=2]
POT [4]
LUCK [9]
Truly? Is your friend a golem like myself? Ah, no need to answer. There is little meaning in art if it is unseen by anyone. I would gladly show my work to your friend. Though I must warn you, the path is rather long one.
(http://i.imgur.com/wJvgdWN.png)
Turn 115
Collect the useful plants, then continue towards spawn, looking for any trinkets or loot while making two essences.
CMP [3+1=4]
POT [5+1=6]
CMP [6]
POT [5]
SPD [(6-1)/2+1=3.5]
Gambler collected what plants he recognized as useful, along with few he had never seen before. If he ever met an alchemist, he'd be able to sell them for a decent price. The best chance of finding one, of course, was next to the entry portal. Gambler traveled there with haste, though the amount of people there was surprisingly large.
collect as much loot as I can and run to the surface.
Ancano did not dally, the squid was dead but it might haven't been the only one. Filling pockets with gemstones and gold, with some occasional silver piece was enough for now. It's not like the treasure was going to go anywhere. Ancano emerged from beneath the waves, and swam towards the shore. Shield was still where he had left it, with some grass around it burned down and dirt completely dry.
Hello,can you tell me anything about this tree?
Make two essences,walk closer to the tree if I don't an answer
CMP [3+1=4]
POT [1+1=2]
CMP [6]
POT [4]
The strange guy with strange backpack was too busy talking with his strange friend who had a strange pet to answer Seva. Well, that did not matter. Seva walked next to the tree to inspect the curious thing himself. Raptors were running around, playing, though they were keeping away from the tree. It was as if somebody had crafted a house of tree and dirt. And spikes. There were surprisingly many of those.
"Alright, here's your mask. What do you need this thing for, if you don't mind me asking? Not that it's a bad thing to have on hand, I've accidentally gassed myself a few times now."
Give the gas mask to Shias.
Use a couple essences to summon an...adamantine shield of regeneration, using both my affinities. That should make a nice trade good.
Then one healing and one summoning essence.
CMP [1+2+2-1-1=3]
POT [6+2+1+1=10]
CMP [3+2-1=4]
POT [6+1+1-1=7]
CMP [1]
POT [6]
James called through the aether once more, and with the sound of metal being shred to pieces, a blue-ish glowing pile of metal appeared, which radiated necromantic energies. Either that or just plain old radiation, basic detection could not differentiate, and nobody who took the time to see which of the two horribly lethal things they were holding right now ever survived. Well, at least the gas mask worked out fine.
To James: "Ah, thank you. Well, I need it to protect my lungs and mind from harmful substances that happen to be present in area where I need to work."
Chatting with the tree house: "There are many ways to do battle. Most mages prefer flashy techniques, some learn from the nature and adapt slow, enduring and ultimately effective techniques. All mages, even my kind, have one reason to be here: to further my goals. But to expand it more, I'm here because I'm on quest for forest spirits on west, and because to complete that quest I need specific item that I cannot realiably make by myself, which led me to the local summoner who in turn asked me to talk to you, which is something I would have done anyway, seeing your unusual appearance. What have caused that, if you don't mind me asking?"
And three essences.
CMP [5+1=6]
POT [3+1=4]
CMP [6]
POT [3]
CMP [3+1-2=2]
POT [1+1-2=0]
"Your summonner and an enchanter twisted me into this form. They wanted a house to sell their wares, something that would shield them from elements or elemental barrages if someone decided to take them by force. They twisted my living form, then abandoned me. But there are worse than them, so much worse. The one nearby carries within him the blaze of industry and seed of bismuth. Kill him, before all that is green is devoured by copper and smoke."
Go to the spawn.
Eterna moved out towards the primary portal. The throne proved to be a whole lot less of a burden than Eterna thought it would be, while it required some focus, the throne moved itself forwards, wheels rolling nicely over the ground. It was a nice change after pushing the weighty thing through those tight corridors. When he arrived, he found no less than half a dozen mages already there.
"All things come to an end. Seems like your master and comrade are beyond saving now."
Kahel smiled triumphantly and crushed shards - a last favor he got from Marcus. It might be said that everything went simply too well.
Ten shards for Liquids affinity!
Freeze some liquids inside Bolfrec's body, damaging him from inside. Laugh. +2 for affinities, -2 for ranged and summon
((It apears you are under an impression that afinity comes with free CMP bonus. It does not. Also, what are you summoning by frezing a part of a guy?))
SPD [5+1=6] vs [5+1=6] vs [2]
CMP [5]
POT [1->5+1+1=7]
END [1]]
STR [2+1=3]
END [6-1=5]]
Kahel crushed the sacrificial shards in his hand, listening to the whispers of rapidly decaying wisdom. How to deal with all liquids, how to control them and change them. This presented ample opportunities, especially combined with his previous talents. For example, now he did not need to see blood to freeze it. Bofrecs face contorted as large parts of his muscle solidified, as various liquids froze solid within. Ice demon was not expecting this at all, and struck one of hardened areas expecting a trick. Yet it's claws failed to find purchase in frozen muscles, their natural hardness improved by solidity of ice. It mattered not. Bofrec would not be able to live to fight another day without help, and he was the last one standing.
More Essences, like 3 of them.
CMP [6+1-2=5]
POT [6+1+1+4=12]
CMP [2+1-3=0]
LUCK [5]
CMP [5+1-4=2]
POT [2+1+1+4-2=6]
Dwen charged his powers again. It was a bit dangerous to do while inebriated, but he was not too bothered by such thinking. One of his essence charges collapsed, exploding towards the lake. Water closest to shore began smelling like vodka and several specimens of what passed for fish life around these parts floated to the surface. Dwen just shrugged and returned to charging.
"why bribes? cant you just purchase them?"
more power...perhaps soon it will be time
CMP [2+1=3]
POT [1+1=2]
CMP [4]
POT [5]
"The best stuff is technically reserved for military. Can't have everyone running around with daggers that go through plate like so much butter. Of course, those in power know that this is seen as simply a price markup by those who can afford the bribes, but it gives them an excuse to confiscate the stuff in case anyone tries to throw their weight around too much."
The other dwarf returns, dragging a cart behind him.
"MWEHEHEHEHEEE! My plan is complete! The final step is only to prepare... Oh, hello Bob! You wouldn't mind protecting me while I do crazy?"
Go a little ways back from the jet... then craft essences until one collapses. Obviously watch for this. Oh, and try to stay a little close to the dinosaur, for protection and happenstance. If something bad starts to happen, try to use thaumic disruptor to stop it.
CMP [5+1=6]
POT [2+1=3]
CMP [6]
POT [2]
CMP [2+1-2=1]
POT [4+1-2=3]
CMP [2+1-3=0]
LUCK [10] {How do you keep doing this?}
Jiksap moved a safe distance away from the jet and began gathering power. He collected it until the continued strain began to cloud his mind. Jiksap waited until the last moment, then he focused the clouds over his thoughts caused by pulling in the power, and cast them in one point. A rift opened, spitting out a quarter of glowing tubes contained within a cage of red painted metal. A miniature cold fusion generator. It was a popular generator, mostly because it would never explode, not even if it was hit directly by enemy attack. It was known as one of the safest possible sources of power that existed.
Hello, Jiksap. What is that thing you've been working on? If you need more magic power, I'd be happy to provide it.
Summon another obedient Deinonychus. Then, if Jiksap agrees, join with him in whatever spell might be required.
Bob was idly waiting for Jiksap to finish his newest idea. They were always so interesting. Sure there were a few incidents, like the scarecrow that went insane and started killing farmers, or that gizmo that made people obsessed with it for seemingly no reason, or that engine with three locked gears, or... Well, his machines were still interesting. Sadly, his own results were less so. What appeared before him was not another dinosaur, but an egg of one.
"Thank you. I will bring my friend back with me soon. May I bring this crab on my journeys so that it can help me find my way back here when I return? Oh, and I realize I never introduced myself. I am Jase Blackthorn."
Exit the cave and start heading back to the entrance portal. Two aether essences on the way. Leave the crab with the golem if I can't take it with me.
CMP [4+2=6]
POT [3+1=4]
CMP [1+2-1=2]
POT [6]
SPD [(3)/2+2=3.5]
I do not think there would be a problem. The crab will be able to find me even if i leave back for the depths. My name is Djondes. It Was nice meeting you, Jace Blackthorn.
Use a simple scanning spell to determine whether there's anything useful or valuable in the area. Two knowledge essences afterwards.
CMP [6]
POT [2+1=3]
LUCK [9]
CMP [5]
POT [3]
CMP [4+1-2=3]
POT [3+1-2=2]
Viznor called out to the surrounding land, searching for something that shouldn't be there. And there indeed was something, just a slight imperfection within the anti-magic field of primary portal. There was something just nearby that was the cause of the imperfection.
Unless stated otherwise, just keep creating more swords.
Alexander drew from aether another blade, this time a proper one, both sharp and large scimitar made of bronze. A fine blade, it would cut through flesh with ease.
(http://i.imgur.com/7s8oOLQ.png)
((If you want to force combat a little, you could make more hostile encounters, or possibly even a successor for the dragon.))
((Also, what about some "negative" modifiers, which weaken your spell in some way, but provide a bonus to the roll instead of a malus? That would give people the option to make bigger/more interesting things, with various drawbacks acting as compensation.))
-Slow
-Unpredictable
-Inaccurate
-Weakened
-Small
-Fragile
-Disloyal
Turn 116
Walk towards spawn, make two essences
SPD [(2)/2+1=2]
CMP [5+1=6]
POT [1+1=2]
CMP [5]
POT [4]
Seva looked around, noticing two of his raptors. Third was hiding somewhere, but ran over from behind a tree when Seva whistled. The whole group traveled over the gathering of mages near the main teleporter.
Unless stated otherwise, just keep creating more swords.
Alexander called through aether once more, and out he pulled a rod of iron. On closer inspection, the rod proved hollow - a pipe. But a proper sword it was not.
"Well now... I hope i find an use to this gold. "
pray to a god. There must be a god of gold around! Then grab my shield and craft two essences.
̴̨̦̮̪̮̼͚̯̗̪̪͓̲͉͚̯̮̃ͨ̿͗̌̾̽̔̔̂̽̍̽̋̈͒͐̓͟͠L̷̜͔̣̲̣͇̗̞̪͖͙ͤ̇ͥ̈ͧ̓͐ͥ̔ͤ̽ͬ̓͑ͤ̎̒̚̕͜͞U̶̫̘̬̦̍̍ͥ̆̃͜͞C̷̝͖̝͔̦͔̣̱̗̟͇͕̬ͬͨ̓͢ͅK̡̮͈̬̹̳͇̤̹̙̪̩͎̙̤͍̾ͩͮ̒͌ͭͮ̓̑͛ͤ̔̋̆̽ͭ̕͞͡ ̸̨̺̯͖̣͎̯͍͙͎͚̫̦͇͚̹͙̀͐ͥ́̇ͭͭͤ̊ͭ̊ͪ̓ͥ͌ͩ̈ͅ[̖̱̹̩͍̖̥̞͎͗̊̆̂̔́ͫ̒ͯ͆ͫ͗́̎ͤͬ͋͠͝6̸̖͚͓͎͍̼͔̘̮͚̤ͩͧ̄̌̽̓ͦ́́̚]̗͕̯̫͆̓̏̀̑̐̾͂̽̐͊̾͌̉ͫͦ̚͘͡͞
̨̜̬̰̤̳̥̰͖̳͉͓̤̤̤̣̜̟̬ͫ̔̔̑ͮ͆̍ͫͥ̒ͣ̒͂̑̽͗ͮ͌̀L̶͒̑ͦ̇̽̒͏̱̫̱̯̖̣̱̻̩̞͚ͅͅU̡͒ͬ̎̾ͥ̈́ͬͦ̊̈́̈́̓̈̋̚͝҉̭͖̼͕̫̻̟̘̰̫̜̙͇̱̣͖̱͖͍͢C̵͂ͥ̃̇ͮ̇ͭ̂̑̓͒ͫ̌ͯ͏̙͕̻̳̠̬͍͢͝K̇ͫ̾ͤ̌̏͐͛ͤ̊ͪ͂͋̓ͤ̑̈̊͟͏̸̰̝͉̲̞̜̟͙͎̼̮̗͎̯͚̣̜͈̭͟͜ ̸̶ͩ͛̔͋͂̓ͥ͗̉ͪ͒͛̆̒҉̭̤̩͕͔̪̟̜͉̙̟[̨̼̰̣͓̩̝͔̬̣̙̬̘̄̏̈̑́̚͢ͅ7̸̝͎̻̥̯̲̠̼͇̪ͩͨͭ̔̆͌̀͋͐̇̓̀͟]̨̙̩̳̯͙̥͍̬͍̼̥͕̖̳͌ͬ̑̐̾͗͊̅̽ͭ͆̆̀̒ͯͤ̌̔̕
CMP [6+1=7]
POT [6]
CMP [3]
POT [1-1=0]
((You can enchant stuff, the more POT the greater the enchantment effect.))
Ancano prayed to the God of gold, but received no answer. Was his wealth not enough to merit attention? Had the god been destroyed in the primordial struggle by another? It was not known why, but Ancano's prayers were met by silence.
Make 3 more essences
CMP [2+1-2=1]
POT [5+1+4=10]
CMP [6+1-3=4]
POT [1+1+4-1=5]
CMP [6+1-4=3]
POT [1+1+4-2=4]
Dwen continued focusing his powers, while proving his own great skill of retaining sharp enough mind when drunk. Though average alcohol enthusiast would be looking for a face to punch and possibly having some trouble walking, Dwen was able to use his arcane might without much trouble.
Take a look at what's causing the disturbance/imperfection. Three knowledge essences.
CMP [3+1+1=5]
POT [2+1+1=4]
CMP [3]
POT [6]
CMP [4+1-2=3]
POT [3+1-2=2]
The magic focuses over one spot and Viznor noticed that the ground there seemed like it had been recently disturbed. Beneath a thin layer of dirt there was a strange blue pyramid. Curiously enough, there are several slott for a pyramid shaped objects in the main portal.
Walk over to James, who seems to be having a bit of trouble with his summonin'
"Need some luck, summoner? I've 'eard that it proves useful in your work."
Summon a glass ring that improves the wearer's luck, using a total of +5/+5 in essences. Then make essences until one collapses.
CMP [3+5=8]
POT [1+5=6]
CMP [2]
POT [2]
CMP [6+1-2=5]
POT [6+1-2=5]
CMP [4+1-3=2]
POT [1+1-3=-1]
CMP [5+1-4=2]
POT [5+1-4=2]
CMP [4+1-5=0]
LUCK [7+2=9]
Gambler reached out into aether and dragged out a translucent ring, decorated with a glass snake. There was no glass staff, but it would be very useful to James. Gambler then decided to test just how much stress from focusing power he could take. Quite a lot it turned out, as Gambler finally felt essence collapse. As he looked, he found a strange blue pyramid.
Swing spear around for a bit as practice. Then fly back to the starting portal. Create two force essences on the way.
SPD [(6)/2+2=5]
CMP [2+1=3]
POT [5+1=6]
CMP [1]
POT [4]
Crimson stretched a bit, swinging around his spear, testing the armor. It was quite nice; it did not obstruct movement, when he tested the durability by smacking the armor with his spear and hardly felt anything. Aside from that one nasty permanence clause, it was great. Now came the last test, Crimson spread out his wings and took to the air. The test was a pass, armor did not obstruct his flight capabilities at all. But just to be sure, Crimson flew as fast as he could, in case there were some problems at max speed.
"Hmph, what a dick. I'll have a word with him. One of my goals is to protect and restore all that is green, so don't worry, as long as I live I will stop them. Granted, I'm not terribly fast. I'll see to restore your form after I have dealt with greater danger."
Last words to the treehouse. Go to James while staying clear of the horrible artifact he summoned. Three essences.
To James: "You know, twisting others into form that is not natural for them without their permission shows really poor taste. At least stay with him and talk with him instead of abandoning him like that! Do not beget fury of nature."
CMP [2+1=3]
POT [1+1=2]
CMP [1]
POT [1]
CMP [5+1-2=4]
POT [6+1-2=5]
Shias had a few words to say to James. There were serious consequences for making abominations. Especially the kind that were aware of their misfortune, that was just cruel.
To Shias:
"But I do stay with him and talk to him. At least when he lets me, he's not very talkative. I never abandoned him.
I guess if he really wants I can change him into a normal tree. Or you could. I just thought this would be a way to live with nature instead of against to it. Sorry."
To the tree:
"Sorry. I never abandoned you, I'm right here. If you really want, we can change your form back to a normal tree. I'm guessing you want to keep your intelligence and shape changing though?"
Walk over to James, who seems to be having a bit of trouble with his summonin'
"Need some luck, summoner? I've 'eard that it proves useful in your work."
"That would be very very helpful. I've tried inproving my luck before, but no luck. So what can I do for you in exchange?"
My most immediate concern is summoning a hazardous artifact containment unit, ideally large enough for quite a few artifacts. Don't want all that cancer and necromancy and eldritch radiating everywhere. Use 2/2 of essences on this.
Then two summoning essences.
CMP [5+2+2=9]
POT [6+1+1+2=10]
CMP [6+2-1=7
POT [2+1+1-1=3]
CMP [4]
POT [4]
James expressed his opinion about the tree matter, but quickly reoriented his attention towards more immediate problems. There were a few troublesome artifacts here, and he wanted to contain them in a more safely. Can't have magic just leaking out, it would do all kinds of terrible things, like attract elves, and #DisspellTheTrees activists. From aether James pulled out a large lead box with a bent pentagram on it - the universal sign for dangerous magic. It was a standard containment box, used in great numbers to deal with aftermath of magical disasters.
((Thanks for clarification!))
"Perfect. Five it would be. Then, Xazoliomuhr, deal with the dwarf while I collect your reward from elven remains..."
Collect shards from the newly dead and give five of them to the demon, observe results. If bees still aren't finished with their master - leave them be and head to the lake. Something is bound to happen there soon...
EDIT: Get cutlass as well.
SPD [(5)/2+1=3.5]
END [1]
STR [2+1=3]
END [3-1=2]
LUCK [2]
Kahel collected two shards from now dead elf and threw five to Xazoliomuhr, who was now poking the dwarf trying to find a soft unfrozen spot. Demon devoured the five whole, regrowing lost spikes. But when Kahel went to Jonas to collect, he found that bee mage was still alive. Horribly burned, unconscious, but still alive. Kahel looked at cutlass in his hand. Would he be using this earlier than he expected? No, no he would not, Kahel decided and went off towards the lake.
4 Electric essences.
CMP [4+1=5]
POT [1+1=2]
CMP [5]
POT [4]
CMP [3+1-2=2]
POT [6+1-2=5]
CMP [1+1-3=-1]
LUCK [9]
Eterna focused his powers, storing them for later, but when one of them collapsed he did not have enough time to regret siting on a very conductive throne the whole time. Electricity coursed through his body, making his libs spasm and twitch. Eterna got angry, truly furious at this, and attempted to will his limbs not to twitch, by holding them down. Then he noticed that his swing downwards was far faster than usual, as his hands impacted his thighs with enough of a slap to hurt. Eterna had heard of the condition before, but that usually happened to people revived by electrical currents. Postrevification rush was the whole reason why in battlefields electricity mages were used to finish off the work of healers.
{+1 to SPD and DEX rolls for next 3 turns.}
Same action as last turn. Add the cold fusion generator to secret plan as a power source.
CMP [2+1=3]
POT [3+1=4]
CMP [2]
POT [5]
CMP [1+1-2=0]
LUCK [2]
DEX [5]
Jiksap continued focusing his strength, but this time his concentration broke earlier. The consequences too, were more severe. Mechanical energies exploded, warping Jiksap's left arm, replacing flesh with iron and brass. As the magic subsided, Jiksap saw that his left arm was entirely replaced by a mechanical replica. He tried to move the fingers, but the machine did not budge. Closer inspection revealed that it was built in entirely the wrong way, and would need to be reassembled to have even remotest chance to be useful.
"yes...im so close now"
more power
CMP [6+1=7]
POT [5+1=6]
CMP [2]
POT [5]
Two dwarves hefted the iron cube into their cart with combined effort. It took some minor engineering in constructing a tiny crane, but they managed to get it in.
"So, have you decided what you will want for the iron?"
"Hmm...I should start building up some magical reserves."
Keep crafting essences until the first one fails.
CMP [6+1=7]
POT [4+1=5]
CMP [6]
POT [3]
CMP [6+1-2=5]
POT [3+1-2=2]
CMP [2+1-3=0]
LUCK [8]
Bob focused his power, joining other mages in the contest of who can keep up the focus longest. Bob held out for a respectable amount of time, and finished off with a favorable collapse. His hands grew scales, and nails turned into claws, creating dangerous natural weapons.
Keep on heading back to the portal. Two aether essences when I get there. Unless they haven't dealt with the hazardous materials situation, in which case I'll deal with it.
SPD [(4)/2+2=4]
CMP [1+2=3]
POT [3+1=4]
CMP [5+2-1=6]
POT [4]
Jace once again took to the air and flew to the portal. There were few hazardous scrap piles lying next to a magic containment box, still fresh, judging from intact seal. Rather than that, what was surprising was the number of mages that were collected here. There were more mages here than when he and several others first entered. Jace remembered what he was here for and chased away the thought that he'd probably be able to cast a lethal spell in an area of this size.
Out from the portal in the crowd of mages entered two new contestants.
Ilium Skydepth, magus surounded by rumors like mist. His power and abilities were a cause of great speculation, as many saw him cast magic of great variety, never using the same twice. Ilum looked around and sighed, relieved. He thought that he'd be late, but it would seem that mages were still gathering and start signal had not been sounded yet.
CMP [6+1=7]
POT [2+1=3
CMP [1]
POT [4]
Skeliborn entered through the portal and into the crowd of mages. Well known for various kinds of cutting magic, some of which he himself had invented, there were many who stood in his path and found themselves a whole head shorter. Not to be caught off-guard, he attempted to call in a sword, although for some reason portal magic field interfered and what fell before Skeliborn was a perfectly round silica ball. That was... unexpected
(http://i.imgur.com/MVWiR2X.png)
Turn 117
"well I would like some enchanti-.....I sense something....a great congregation of mages....wait here, or go to the portal"
pickup all my stuff, ((im guessing put it in hammer space or something)) and fly to the portal.
Flare collected what he had already conjured for the golem, bid the dwarves farwell and flew off towards the main portal. Dwarves looked at eachother.
“You think he’ll come back?”
“He said that he’s going to a congregation of mages. He’s likely to be distracted by either ideas or explosions. There is little else in what such a meting may end.”
“Do we wait?”
“Well, we are going to need to sell the iron either way. Might as well get going and decide there if we want to return.”
“If we want to return? Thought you wanted to make a proper deal with the mage?”
“Magic gives me the creeps. Always did. And this guy is extra creepy. I think I’d have better chances at selling my detector than services of a mage who has stuff to do. Let’s go.”
((Pretty sure James is supposed to be one north at the treehouse, and by extension so would everyone who came to talk to him.
Suggestion: Maybe you could have a legend of which player is which colour under the map. It would make everyone easier to tell apart.))
First James puts all the hazardous scrap, as well as that eldritch translating stone safely into the new containment box.
Then he takes off a ring that looks like a snake with a ruby in its mouth and offers it to the Gambler.
"I see you've finished my ring of luck. Here, this ring will heal any injuries and keep you healthy. They even both look like snakes. Is that a fair trade?"
"James, do you think you could summon me some matches or a lighter, or something to light things on fire with? I don't have much to give you so you don't need to spend too much effort on it."
"Sure. I could go for a cold beer right now."
Summon a lighter for Dwen.
Then craft 3 summoning essences.
And look around for any sign of Grundar, he's been gone a while.
CMP [5+2=7]
POT [4+1+1=6]
CMP [6+2-1=7]
POT [5+1+1-1=6]
CMP [4]
POT [6]
CMP [2+2-3=1]
POT [1+1+1-3=0]
James called through the aether and in front of him appeared a device shaped like a tube with few buttons on it. One button would produce a flame from the open end when pressed down while two others would increase or decrease the flame. At its best, the lighter could create a flame greater than one would get from a torch. James then exchanged rings with Gambler, luck for health. There was something marriage-like in the procedure, possibly the reason why so many mages preferred to take rings off dead, cold fingers of their opponents as opposed to trading for them.
Hmm...
If possible, attempt to craft 1 sword essence while creating more swords. If not, keep up with the sword creation.
CMP [6]
POT [3+1=4]
CMP [4]
POT [6]
Alexander pulled called another sword, gaining a silver khopesh. Some Egyptian vampire hunter was probably swearing right now. Or demon hunter, or possibly a demon overseer worrying that now demons will remain unterrified and the monument unbuilt. It was a neat thing, silver, capable of purging so many magical beings. Not that good against steel of nonmagical races, but considering whom he’d be fighting in the near future, the khopesh was very likely to prove useful.
"Deal."
Smile and offer a handshake.
Give the ring to James to complete my side of the bargain, then create another by the same method and make essences until one collapses.
CMP [5+5+1=11]
POT [1+5+1+1=8]
CMP [5]
POT [6]
CMP [6+1-2=5]
POT [5+1-2=4]
CMP [3+1-3=1]
POT [2+1-3=0]
CMP [1+1-4=-2]
LUCK [4+2=6]
LUCK [2+2=4]
Gambler crafted another glass ring of luck, this time for himself. Yet once he put the ring on, he did not feel anything happening. The power of the ring did not affect him one bit. It would seem that same magic would not stack, and the power he had imbued his clothes with overpowered that of the ring. As Gambler once more attempted to force power into his reserves until it collapsed, something mysterious happened. As last essence collapsed, a golf ball popped into existence and rolled onto the ground few meters away from Gambler. Immediately after, a dark skinned person in Scottish looking clothes and a burning hat appeared. The creature conjured a golf club, struck the ball which promptly disappeared mid-air, and soon disappeared after the ball.
[color=b
rown]"Thank you, I've been meaning to have a better way of defending myself, I'll get you that bear."[/color]
Summon Nav a cold beer, and create 3 essences
CMP [5+1-2-1-1=2]
POT [5+1+4=9]
CMP [5+1-3=3]
POT [6+1+4-1=9]
CMP [6+1-4=3]
POT [2+1+4-2=5]
CMP [5+1-5=1]
POT [5+1+4-3=7]
{Dark gods of RNG like you for some reson. What have you been sacrificing lately?}
Dwen called on his specialty and dragged out from aether a bottle of some liquid. The etiquette on the bottle was full of colorful warnings claiming, among other things, that alcohol poisoning deaths induced from sniffing the liquid only happened because this was intended to be drunk and not smelled. Further inspection revealed that it was at least called beer, “Lahtel beer” to be exact, meaning that it was technically suitable for James, though if he’d take it was dubious. Whether Dwen was even capable of summoning something less alcoholic was also uncertain.
Continue traveling back to the portal. Two force essences on the way.
SPD [(6)/2+2=5]
CMP [1+1=2]
POT [1+1=2]
CMP [4]
POT [6]
Crimson reached the congregation of mages at the center and looked around. There were few who looked at him cautiously, not too surprising considering that he looked more like a knight than a mage right now. Possibly an angel knight, which gave another reason to worry for half of those here, as most mages did not have overly optimistic expectations about which afterlife awaited them.
Rekindle magical life in my staff. Its top should form a nice bush of leaves and flowers and bottom should form a sharp spike. Use 3 +1/+1 essenses.
CMP [6+1+3=10]
POT [2+1+3=6]
Shias sent power into his staff, reviving the dead wood and shaping it to his whims. Tip of the staff bloomed as a grand bouquet of flowers while the bottom part sharpened itself into a spike worthy of a vampire hunter. One way to go about walking softly and carrying a big stick that many druids employed.
Seeing a big group of mages gathered beside the portal, Kahel couldn't help but smile to himself. He was right, after all! Hopefully, Xazoliomuhr would finish his task soon and join, but he was not needed now...
Looking around, Kahel suddenly noticed a movement of overheated air. Damn, how could he forget about the shield!
Speed up to the council. Either put shield to sleep or make it expire. Two essences.
((I deem that I'll arrive mostly on time to hear what Jase has to propose.))
SPD [(2+1)/2+1=2.5]
CMP [5+1=6]
POT [1->4+1+1=6]
CMP [1->3]
POT [2]
CMP [3+1-2=2]
POT [6+1-2=5]
Kahel dismised his shield and joined the crowd of mages. Thye were chatting about all sorts of things. Some were worried, possibly rightfully, that this was a plan to murder the lot of them in one go. Some were joyous at the prospect of peace. All were milling about, usure what to do.
"Gah! Rotten luck! Perhaps this may be of use to me after all, however... though the ultimate plan must be saved for a later time. (maniacal laughter)"
Animate my mechanical arm, using four +1/+1 essences. Then reconstruct its insides (not a spell; using the animation).
CMP [6+1+4-3=8]
POT [5+1+4=9]
{The original idea was to make the reactor go critical and explode. I do not remember why I did not do that.}
Jiksap went to work on his new mechanical arm, casting magic to move it, to make the pile of scrap to assemble itself properly. The mechanical hand fell apart entirely for a moment, before bits and pieces flew back into place, aligning themselves to one another. Jiksap soon found out that this was less of a mechanical arm and more of a pile of scrap blued together into a sculpture of an arm, but that did not stop him from building a proper one. Some parts were missing but magic made up for that. Yet even in a working state, the hand had a few flaws. Lack of nerves was one of them, without being able to feel what he was holding, or how much power he was exerting. It could prove a nuisance if he wanted to do some delicate work. It did, however, possess considerable strength, as bent screws which Jiksap tried to pick up attested.
"Bloody useless..."
ancano suddently senses multiple powah auras
"It's the humans! Must be a conspiracy! I'm out of this!"
Travel towards the lava place and craft two essences. I want to fight some guy, but not ten of them on steroids!
SPD [(4)/2+1=3]
CMP [5+1=6]
POT [5]
CMP [6]
POT [4-1=3]
Ancano could feel mages congregating in one place. Momentarily, he considered the opportunity to destroy multiple opponents at once due to them being so tightly packed, but discarded the idea. Among so many, at least one would have some protection. The portal too had its own protective wards. Ancano knew it was time for a new plan, and thus began traveling towards volcano.
"Well... Looks like my luck was in this time."
Use non-chaotic paleoessences, and summon an obedient Utahraptor (Hyperlink for the Gamemaster's convenience:https://en.wikipedia.org/wiki/Utahraptor (https://en.wikipedia.org/wiki/Utahraptor)).
CMP [5+3+1-1-1=7]
POT [5+3+1=9]
Bob called out through time once more, summoning an Utahraptor, larger cousin of velociraptors. The specimen was not as large as he expected - only a meter and a half tall- and seemed rather young. None the matter, age could be changed later.
"Oi, don't bring me into this, Crimson. I didn't say anything. Maybe you have a stalker or something." Jase calls out, raising his voice for Crimson to hear.
He then turns to the rest of the mages gathered. "Excuse me. Could I please have your attention for a few moments?" He asks, his voice still raised to be heard.
Two more aether essences. The time draws near.
CMP [4+2=6]
POT [1+1=2]
CMP [5+2-1=6]
POT [3]
Jase called for atention from the gathering of mages. This was the time. The time for them to know why they are here, and where they would go next.
"I don' care about your god o blood. I was jus' warnin' ya ta be careful 'cause they're usually a bit warlike an' violence's a bit o a bad idea 'ere right now. Ya insulted my honor an' my magic, an' tha's what I care about. If ya didn' mean it, I'll give ya a pardon. I've got a deal already going wit' a knowledge mage for some information, but you'll be next."
"Oh, perhaps you misunderstand my comments about your magic. Quantum immortality is an extremely high level concept and manipulating it takes an over the top level of skill. But if your prides still soar, I apologize for my miscommunication. I look forward to doing business with you. I will begin making some preparations while you do whatever it is you are currently dealing with."
My Actual Action:
craft 3 blade essences and ask other mages if they would like to play baseball with the silicon sphere thingy.
{I would like if you bolded your actions.}
CMP [1+1=2]
POT [2]
CMP [3]
POT [6-1=5]
CMP [3+1-2=2]
POT [4-2=2]
Skeliborn was rather enjoying the conversation with Gambler. There were not that many mages who reached his level, and were not able to sustain the conversation as he veered off to more advanced subjects of magic. And there were so many more mages, which should be just as intelligent. Momentarily Skeliborn even forgot why they were all here and offered others to play a game, before call of Jace to listen reminded him.
"No one want to say anything about gold exterior? For now,I'll do this..."
3 electric essences.
CMP [1+1=2]
POT [1+1=2]
CMP [2]
POT [1]
CMP [4+1-2=3]
POT [2+1-2=1]
Eterna listened along with other mages as to what Jace had to say. He presented a nice idea, several others seemed to agree with it. Well, there was a lot to like about one of strongest mages here announcing a plan to decrease killing.
Travel in a general north-westerly direction and create 3 essences. PM sent.
SPD [(3+1)/2+1=3]
CMP [6+1=7]
POT [2+1=3]
CMP [2]
POT [1]
CMP [4+1-2=3]
POT [5+1-2=4]
Ilium had no desire to stick around in this congregation of mages and wandered off south in search for adventure. A group of mages could be more interesting than any troupe of clowns, but also more deadly than any group of assassins, and Ilium still had things to live for.
From the portal another mage arrived and joined the crowd. He was known as Nihilum, lord of the void. His skill to remove anything from being, even a lack of something, made him well known and respected, especially among those dealing with magical aftermaths. For how would one face power which simply removed, destroyed anything as if it was never there?
(http://i.imgur.com/OZ0Iz7j.png)
Turn 118
Since that seems to have worked, keep making sword essences and swords. This time, make 2 sword essences as well as a sword.
CMP [3]
POT [4+1=5]
CMP [4]
POT [6]
CMP [4+1-2=3]
POT [5+1-2=4]
Alexander called and from aether came an iron shortsword. But there was something missing. An edge. The shortsword was entirely blunt, possibly crafted for practice. Alexander sighed and threw it into the pile with the others.
Give Jase the essences he wants, three 1/1. Then move away from the portal area, one tile towards the forest.
If he succesfully creates the chamber then travel to near the trippy spore cloud area. Don the gasmask if I actually reach the area. Then craft three essences to cover the ones I gave away.
If he doesn't do chamber creation thing on this turn, then craft 3 essences.
"So you need power to create the chamber? How much power?"
CMP [4+1=5]
POT [5+1=6]
CMP [3]
POT [3]
CMP [5+1-2=4]
POT [4+1-2=3]
{Essences are not physical objects, you can't "give" them to somone. You can join in the casting of a spell and use the essences then.}
Shias decided that it would be wiser to observe and participate from outside the direct impact zone, in case something unexpected happened. The work had not started yet, if it ever would. The fact that if someone wanted the group dead would had probably made a move by now dulled the paranoia, but only just.
"Ah I see the council is starting. I suppose that any trades between mages must wait until afterwards. I'd like to offer my two cents to the conversation. First off, I want to suggest starting a list of forbidden magics to prevent any one mage from gaining too much power. For exmple, Mind control. Especially mind control. You see in my world when I still had blades I once accidentally shattered the fourth wall and heard the following conversation."
"It just would not do to have have mages controlling each-other's minds like that. Mind Control is a magic that could quickly lead to the destruction of all mages, regaurdless of skill, luck, or general magic strength."
Action: craft 3 essences *then sit back, relax, and enjoy the show.*
Edit: I accidentally deleted a quote symbol, (it was the 4th wall mysterious character talking about aquiring mind control, not Skelliborn.)
CMP [5+1=6]
POT [6]
CMP [4]
POT [4-1=3]
CMP [6+1-2=5]
POT [5-2=3]
Skeliborn did not feel like he could contribute much to whatever was happening in front of him, but felt nonetheless intrigued. Yet there wasn't all that much happening right now, so mage of blades just sat down and got comfortable on the grass.
Make two essences,then go and talk to James
Hello,I noticed that you were selling some stuff, could you make me something that lets me breathe underwater?
CMP [3+1=4]
POT [2+1=3]
CMP [3]
POT [5]
Seva thought about the gathering. Sure, they were all here for a project or some such, but the gathering did represent some trade options. He approached James, possibly the best summoner on the island right now. Surely he'd have something to allow breathing underwater?
James says to Dwen: "That's quite the beer. Here's your lighter. Don't go burning any trees."
Trade the fancy lighter for the bottle of "Lahtel Beer".
Make two essences,then go and talk to James
Hello,I noticed that you were selling some stuff, could you make me something that lets me breathe underwater?
"Sure. Don't even need to summon anything, I already have something like that."
James shows Seva a set of scuba equipment, everything needed to explore underwater.
"I'll trade it to ya for one soul shard."
If Seva agrees trade the scuba gear for one shard.
Then craft 4 healing essences.
If I have time start experimenting with the omnicube3000. First see if its possible to input the button combinations I knew for the old cube. Specifically try the one for the crossbow.
Keep an eye out for Grundar. I'm getting a bit worried about him.
CMP [4+2=6]
POT [1+1+1=3]
CMP [5+2-1=6]
POT [6+1+1-1=7]
CMP [2]
POT [5]
CMP [4+2-3=3]
POT [1+1+1-3=0]
James traded with Dwen and looked around. Grundar was nowhere to be seen. He then began haggling with a certain bird mage, and searched the surroundings with his eyes. No troll anywhere. He then focused some healing power and scanned the horizon. Horrendous absence of mutant cannibal was recorded. It really should not take so long to find and carry a corpse for even someone who was half blind, and James knew that Grundar possessed rather keen eyesight. Something had happened to his troll.
"There 'as a knowledge mage here, 'ight? I've got a coupla' questions I'd like answers to, an' I'd be willin' to trade for 'em."
3 Essences, attempt to make a trade.
CMP [5+1=6]
POT [6+1=7]
CMP [6]
POT [4]
CMP [4+1-2=3]
POT [3+1-2=2]
Gambler called out to the crowd. He knew what he didn’t knew, and as one guy who told him about how to avoid ambushes said, that was almost all one ever needed to know. But as this was not about an ambush, Gambler called out in search for a particular mage. One mage called him closer with a gesture and Gambler went on to see what he had to tell.
((It really doesn't matter for this turn though, since Jase doesn't have enough essences to want to attempt it.))
"It seems the others want no part of this, or for some reason foolishly expect reward without contribution. Or perhaps they do not have enough power. Very well then, it can wait a little longer if it means more power to put into it " Jase states.
Two more aether essences.
{I kinda wonder how he knows that he does not have enough when I do not.}
CMP [6+2=8]
POT [4+1=5]
CMP [6+2-1=7]
POT [1]
Jase counted those that seemed supportive of his idea and frowned. Had all of them agreed to participate, he'd be able to begin by now, but with few not willing to help out this would take a while longer and take a bit more of personal effort. The thought of murder crossed his mind again. No, killing them for shards would not speed up the work enough to justify the time wasted on killing them, he thought.
"Right now, I only have two such essences though the nature of one is a bit volatile."
Just to be sure that nothing bad happens, one force essence, then I'll just meditate again. Give the lone +1/+1 force essence and the +1/+1 explosion essence to Jase.
{Essences are not physical objects, you can't "give" them to somone. You can join in the casting of a spell and use the essences then.}
CMP [5+1=6]
POT [5+1=6]
LUCK [4]
Crimson waited for Jase and others to ready up. It was a boring wait, so he decided to do a bit of meditation. It would do him good to organize his thoughts before beginning this project. Yet there was a lot of annoying bickering between mages. Some discussions, some haggling, some dinosaurs playing. It all regularly interrupted his concentration, but the pattern was too irregular for Crimson to just delegate this to the background noise. In the end, he gave up and stood back up.
"Sure you can have 3 of my essences. Just let me get undrunk."
Hand over 3 +1/+1 essences, take my lighter in exchange for the bear, purge the alcohol from me and create 2 essences
{Essences are not physical objects, you can't "give" them to somone. You can join in the casting of a spell and use the essences then.}
CMP [2+1-2=1]
POT [2+1+4=7]
END [5]
CMP [3]
POT [2]
CMP [1+1-2=0]
CMP [8]
Dwen took the lighter, and decided that it was possibly time to sober up a bit. As he was now, any action he did had a chance of blowing up back in his face, and surrounded by mages as such, it was possible that soon after something else would blow up in his face. Dwen concentrated as well as he could, which was not that well at all, and cast the spell of purging. It was a terrible spell, feared by all honest drunks in all realms. Not only did it immediately made one sober, it also forced all of unpleasantries of a hangover into roughly ten seconds. The magic felt terrible, as if somebody had somehow forced an entire river of water through Dwens body, cleaning out every last nook and cranny of anything remotely pleasurably alcoholic. Just as he thought that this was it, the hangover hit, and for a moment Dwen thought that someone had took opportunity of his momentary weakness and smashed his head in with a hammer. After ten excruciating seconds, the feeling passed, leaving behind a memory that still burned with pain. Dwen forced though and attempted to focus on some casting to distract from painful memories, but one of his essences collapsed in his hand. He barely had any time to react as magic coalesced and a bottle appeared before him. Etiquette on the bottle proclaimed that it was Primes hazelnut taste hangover cure. Would had been real useful a minute ago, thought brewmaster.
...
3 more essences.
CMP [4+1=5]
POT [1+1=2]
CMP [1]
POT [6]
CMP [5+1-2=4]
POT [3+1-2=2]
Seva looked upon those gathered and felt somewhat unimpressed. There was bickering, there was haggling and there were delays. It was same as any committee job ever. Things were not really going places, and people were trading with each other rather than working.
go to the Yellow guy. And shield bash him!
Ancano looked upon half dead half charred mage. He sighed. This was one of many reasons why he did not like humans, they were idiotically cruel. Death would be a mercy at this point, yet the one before him was denied that. Ancano lifted his shield and struck the deformed figure before him in the head. He found out that whatever physical properties his shield had; it was not all that hard, as it failed to crush the skull. It was rather annoying, and it completely ruined the atmosphere. One could not really call killing "merciful" if it took more than a single strike.
"Could use some work, but plenty functional! Might as well take a break and help out with this council chamber thing then."
Go to the gathering of mages and create 3 essences.
CMP [2+1=3]
POT [5+1=6]
CMP [6]
POT [6]
CMP [5+1-2=4]
POT [3+1-2=2]
Jiksap decided that his hand was good enough for now, and looked around. While he wasn't looking, some twenty mages had gathered nearby. How curious. Jiksap looked around to memorize where he left everything and jogged off to see what the commotion was all about.
Three essences, wave Gambler over to my current position.
CMP [1+1=2]
POT [1+1=2]
CMP [2]
POT [6]
CMP [3+1-2=2]
POT [2+1-2=1]
Viznor heard someone calling for someone who knew things and looked around. "Someone who knew things" was his most basic description, although it had some overlap with spies and such. From the crowd, one mage in an enchanted suit was calling out. Wiznor waved the shouty mage over. It was time to do business.
"Hmm... Heard that there's a gathering of mages. Might as well help out."
Go to gathering of mages and craft four essences.
CMP [3+1=4]
POT [4+1=5]
CMP [4]
POT [1]
CMP [3+1-2=2]
POT [5+1-2=4]
CMP [1+1-3=-1]
LUCK [7]
Bob too went off to see what the commotion was all about. One mage was telling people that his plan would have to wait due to lack of support, possibly a politician. Some were trading. Some were bickering. The most amazing thing, however, was a trio of oversized velociraptors next to one mage. A colleague in truer sense than usual? Bob was so surprised by the velociraptors that he barely noticed as an essence collapsed and scales spread up his arms.
Another mage that dragged around rumors like cobwebs - Xom the unpredictable. Known for his unusual methods and cruel kills, he was feared but not hunted, for there were too few brave enough to try. Xom also decided to give a try to the old suicidal game of "Cast until your spell kills you" and focused his power until a portal spat out bright ultraviolet frog next to him, indicating that maybe it was a time for a pause.
CMP [1+1=2]
POT [5+1=6]
CMP [2]
POT [5]
CMP [2+1-2=1]
POT [3+1-2=2]
CMP [3+1-3=1]
POT [3+1-3=1]
CMP [2+1-4=-1]
LUCK [5]
(http://i.imgur.com/lZpFObC.png)
"I see that the sword mage is trying his own power first Well the offer still holds should you wish. Well since someone else is making the chairs I doubt I can do much to improve the master spell. I suppose I should do something though.
Action: create 1 soul blade essences
Essence explanation:
1. a soul blade essence can be used to give a blade the ability to seal souls inside of a blade, however the soul must be the castor's. The method by which this happens is being "killed" by said blade. At this point the blade has magic protection that makes it as strong as admantium and as resistent to outside magical forces as mithrel.
2.Also, the blade with the greatest amount of soul blade essences crafted by a particular blade mage automatically absorbs all magic shards and essences of which the deceased mage once owned and power the blade up using said drops.
3. a blade mage soul which is sealed within a blade is treated as a living mage with the following actions:
1. Craft 1 essence (it can be any essence that the mage could create before being sealed away)
2. Power up the blade using x essences (x can't be greater than the max amount of essences the sealed mage has.)
3. If the sealed mage has enough essences (like say 100) they may attempt to break the seal of the blade and be reborn in a new body at the location of the blade. This will cause the blade to break and become unusable. If they fail they die and the blade becomes a blade without soul sealing powers.(They can try before but then it won't work)
4. The sealed mage can talk and be heard by nearby mages. In this way they can barter for essences and their freedom.
4. If someone uses a sword with a blade mage sealed inside of it then when they kill someone with the blade then all essences from the killed mage are transferred to the sealed mage. The shards go to the mage weilding the blade.
Turn 119
Hmm... Sharpen the blunt iron sword, and keep making essences. Try 3 this time.
CMP [1+1=2]
POT [3+1=4]
CMP [2]
POT [2]
CMP [3+1-2=2]
POT [5+1-2=4]
CMP [2+1-3=0]
LUCK [4]
Alexander grabbed the blunt sword and focused, seeking to enforce full sword shape on it. The blade extended to the sides, before rolling up and merging the sides together to form an iron pipe. Alexander then attempted to focus, seeking to gather power, yet an essence exploded and metal pipe bent again, this time into a metal ring. Just when Alexander was getting angry at the pipe, thinking if it could get any worse, a group of mages to the side tore open what looked very much like a gateway to hell.
Make 3 essences and continue travelling north-west.
Ilium attempted to stand up but the ground was holding onto him too hard with its invisible chains. Colors began swimming faster and faster, mixing into a vortex of rainbows. It was all so distracting, Ilium began feeling a bit motion sick.
Um I geuss I'll change my action to create 3 rewgular blade essences
CMP [6+1=7]
POT [5]
CMP [3]
POT [6-1=5]
CMP [5+1-2=4]
POT [4-2=2]
Skeliborn sat and focused his power. He looked at the ten mages trying to cast a spell. He saw one of them create a base for the spell. He saw them pouring their power in. He saw the clouds collecting and then he saw fabric of reality split all the way from the clouds to the ground. Skeliborn began rethinking his decision to stay and observe.
"Hah, I'm too stroink!"
use two +1/+1 essences to roast the other half of that guy's face.
Deciding to finish off the poor sod properly, Ancano flash heated Jonas head into a pile of smoking ash. Just as he was counting the shards he took of the body something terrible happened behind him. Ancano turned around, towards the portal and saw a tear in reality extending from ground to the sky. Some horrendous creature extended a hand out of the tear, and Ancano felt all his fears of human mage incompetence justified.
This should be...interesting.
Catch the ultraviolet frog and craft 4 essences.
CMP [5+1=6]
POT [4+1=5]
CMP [1]
POT [5]
CMP [1+1-2=0]
LUCK [4]
Xom reached out and grabbed the laws of physics breaking frog. Fourth swipe of hand succeeded and Xom now held a being that had no reason being here. Satisfied, he focused his mind on collecting power, but the frog began squirming, throwing his mind off balance. As another essence imploded, Xom noticed that entire world was now tinted slightly purple. Looking behind him, he noticed a hundreds of meters tall rift to a place that wasn't. Xom looked away again.
2 more essences, check if I can fly while wearing my scuba gear
new action:summon some peacocks and quetzals(https://en.wikipedia.org/wiki/Resplendent_quetzal) for the garden, use 2 +1/+1 essences
Jase takes a moment to look upon the other mages, recognizing those who would be key to the spell from descriptions he had heard of them before coming here. "Very well. It might work yet, but I will need full cooperation. I can lay the foundations, and after that all it will need are enhancements. James, I will need you to reinforce the regeneration aura. Gambler, would you reinforce the luck aura? Crimson and Jiksap will need to reinforce the safety features. Viznor, could you reinforce the aura of competence I will weave? Shias, I will give you a garden, but you will need your own power to reinforce it. Dwen, I shall give you a bar, but you will need to strengthen it yourself. Kahel, if you could make the temperature comfortable inside, it would be appreciated. And all of you could probably add your own chairs to the chamber while you're at it. Once again, I am not a Chair mage. To those others of you who wish to help but do not have a task, be patient. I do not have the power to complete my vision at the moment. There is still room for additions at a later time, but it would not do to prematurely complicate the spell."
Get the gear from people who offered, like Kahel and James, I think.
Right, first spell. Massive (-3) Affinity Borrow. 3 +1 CMP essences, 4 +1 POT essences, 2 +1/+1 essences.
And now for the big one. Summon and weave the aether into a massive (-3) animate (-3) solid (-1) fortress (-1) with a tower in the center (-1). The fortress should have auras of regeneration (-1), luck (-1), and competence (-1) woven throughout. The defence consist of machines that can project forcefields (-1) or anti-magic fields (-1) in the case of hostilities, and they should have the ability to sense hostile intent (-1). The council chamber at the top of the tower should have a solid aether round table (-1) and a solid aether beanbag chair (-1) (or a comfortable chair modified for people with wings). The grounds near the tower should have a forest (-1) with magical (-1) plants. The bottom floor of the tower will have a bar (-1) stocked with magical (-1) drinks. There should also be a dueling field (-1) near the tower with the same defence that only activate to prevent lethal force (-1). +All non-chaotic essences.
And let's sort out the affinities here:
Aether:
-the whole building (-9)
-table (-1)
-chair (-1)
-Dueling field (-1?)
Aether/Machine:
-Anti magic field generators (-1)
Aether/Machine/Knowledge:
-Sense intent (-1)
-Sense lethality (-1)
Aether/Machine/Force:
-Forcefield generators (-1)
Aether/Healing:
-Regeneration aura (-1)
Aether/Luck:
-Luck Aura (+X Luck) (-1)
Aether/Knowledge:
-Competence Aura (+1/+1 CMP/POT to casting) (-1)
Aether/Plants:
-Magical garden (-2?)
Aether/Alcohol:
-Magical bar (-2?)
((Should come out to -23 CMP or so. And with the rest of my non-chaotic essences, I should have a net +4 CMP/+30 or 40ish POT. Or something. That took forever to type out on my phone. I'll double check it later. Also, not 100% certain on maluses. Might have given too many. Took one for specifying garden, bar, and dueling field, not sure if I needed to since Jase is weaving the whole thing at once.))
{To type this out on a phone, you are a braver man than I}
"I don't have much usable essences but I'll do what I can."
Help reinforce the forcefield generator. Break two shards for +1 CMP and use my two +1/+1 force essences (?) and a +1 POT force essence.
((DG, I think you accidentally turned my +1/+1 force essence into an explosion essence.
Just to be sure that nothing bad happens, one force essence...
was what I stated in my previous action. I only remember having a single +1/+1 explosion essence before that.))
"I'll do a chair, through i am not a Chair mage. Where should i place it?"
Summon(-1) a chair made from gold.
"Need something else?"
"I to shall assist"
assist the spell with 4 of My essences. Give the main chamber pillars of iron with gold etchings. Other rooms get the etchings on the wall.
"I'm all for it."
My chair will be an antique oak chair with forest green cushions on the seat and back which make it comfortable to sit in. The magical bar will be shaped like a fantasy style tavern, with a kitchen sectioned off in a separate room, it will be stocked with normal alcoholic beverages of all kinds, have glasses and mugs and the sorts. Everything will be made up of sturdy oak wood. A sign saying "Normal Alcohol and Food free to council members. Talk to the bartender for special items."
Alright Jase I'll help you with the aura, even though it will make my healing magic even less in demand."
Use about 5 essences to reinforce the Jase's base's regeneration aura.
Then 3 healing essences if it won't mess anything up.
Search for Grundar will begin next turn.
"All right then! Here's to hoping nothing goes absolutely horribly wrong and kills everyone!"
Using all non-chaotic essences, strengthen security systems. Also add in a steampunk hover chair for my seat at the table. Oh, and make the doors automatic.
"Indeed. May our fortunes rise and fall as one."
Assist in the ritual to bolster and reinforce the luck aura in any way I can. Use all non-chaotic essences.
Shias returns to the portal area and speaks to Jase.
Joint cast the spell for creating the chamber if he initiates it. Boost with essences. Include flowers into interior desing.
Otherwise he travels back to the trippy spores and wears gasmask before getting too close. Also 3 essences more.
"My time is short here. If you want to create the council chamber, now would be the time for it. I'll assist you casting the spell. Otherwise I must move to tend my business."
I help Jase out, with all 8 of my +1+1 knowledge essences. Since that presumably gives me a little room to add things, make the intention-sensing system detect and reveal any lies it finds, and make anyone with hostile intentions lose the knowledge of what they were going to do. Hopefully, that last one should prevent non-magical fights, or, for that matter, drunken brawls.
Also, make a small library. Nothing huge, just a few bookshelves filled with various kinds of books.
If I can, engrave a sigil at my place on the table- a plain scroll, about halfway unfurled, upon which is the image of a slit-pupiled eye. Obviously, don't go prioritizing this over other stuff.
CMP [6+5-3=8]
POT [4+6=10]
CMP [5+2+33-23=17]
CMP [1+1+2=4]
CMP [5+4+1=10]
CMP [2+1=3]
CMP [3+2+1+1=7]
CMP [1+2+5=8]
CMP [6]
CMP [5+1+2+3=11]
CMP [2+1+7=10]
CMP [3+1+8=12]
POT [4+1+43+5+1+2+1+5+1+4+6+2+1+1+5+3+1+1+5+1+1+3+2+5+4+7+2+1+8=126]
CMP [6]
Jase laid down the base of the spell to allow all nine mages to channel their powers without interference, and the greatest spell yet to be cast on the island began. Reality shattered and a rift was torn over all the way from ground to the sky. Sky darkened as clouds formed, blocking out the light. Bolts of lightning, both natural and magical struck out, bending mid-air and converging upon the portal, dissipating few meters away from it. For some time, everyone could see a dome around the portal, clearly marked by numerous dissipating Lichtenberg figures.
Basicly this. (https://youtu.be/1yjqcE0OXOQ?t=22m44s)
A veritable flood of purple spilled out from the tear in space time, crashing against invisible walls, filling out a shape that was impossible to see. Waves of purple moved as sea during a storm, the comparison helped by thunderstorm happening above. The flood of purple formed into something akin to a castle with one incredibly large tower in the center. As the flood finally ran out, the structure reassembled an unfinished statue - general figure was there, but there were no windows or doors nor any smaller details.
A great arm extended forth from the portal. The hand closed, grabbing onto something. It clenched a fist which was at least thirty meters across, and swung it as if striking with a tool. With a tearing sound, a hammer shaped piece of the sky was swung by the arm at the castle. Hammer connected with the very tip of the tallest tower, and the impact rang as if someone had rung a bell so vast that the strike produced a sound of a thunderclap. Circle of ancient symbols, predating anything anyone mortal had any right to see, appeared above the tower, and from it, extended thousands of lines of symbols. These lines stuck to the structure, forming shapes. As the shapes stopped moving, the magic they carried finalizing, they flashed with light and sank into the structure. Where they did, aether became more defined and began forming shapes, windows, doors, defense systems and all else that was asked for by the spell.
As main circle atop the tallest tower faded, the hammer landed again, this time forming three smaller circles. The circles began glowing and orbiting the tallest tower. With that, the hand released the hammer of sky, storm clouds reforming as they were, and hand retreated back in the tear. Thunder strikes ceased and the rift slowly closed. Just as the rift finally disappeared, the center part of what was once the rift exploded, sending out two large spirits, one green another clear. They flew and rammed against the tower walls and dissipated. Castle walls in undecorated places still looked as if they were a water surface in a storm, but the gate that led inside was clearly defined, seemingly built entirely out of straight lines. The gates lay open, allowing free passage inside. Storm clouds still hung heavy.
(http://i.imgur.com/lZpFObC.png)
Turn 120
"that....was.....awesome"
go inside
Passing through open gate Flare foun himself in a courtyard. There were stairs that led up the walls, and a door to the main building. To the side, stood several vases with large white flowers growing in them. A sign hung near the entrance to the main building, proclaiming that there was a "Bar inside".
....uhhh what just happened?
Go inside,try to find the garden
Make 2 essences
CMP [6+1=7]
POT [5+1=6]
CMP [5]
POT [4]
Seva walked through the courtyard and entered the main building. Corridors were not marked in any way, nor there was a map anywhere to be seen, but some instinctive force told Seva which turns to take and soon he found himself looking over a garden of various plants. It seemed more like a piece of a forest than a garden, with various grasses, trees and shrubs, but there were clear paths through all this growth. There were numerous flowers of all colors, from white to yellow to green to black. On trees grew several known and unknown fruits. No sun shone on the garden, but ceiling seemed glowing just a bit extra here.
"That... That was something else. Oh and can anyone lend me 7 shards so I can summon a chef minion"
Go inside and check out the bar, if I get the shards then use them to summon a non-magical minion, otherwise make 3 essences
CMP [4+1=5]
POT [5+1+1=7]
CMP [1]
POT [1+1=2]
CMP [4+1-2=3]
POT [6+1-2+1=6]
Dwen followed Seva inside the main building, but took a different path, seeking a different room. There were several helpful signs, like "Bar this way", "for alcohol go right" and "Path of drinking your trouble away". Following the marked path, Dwen found himself in a room built much like a tavern, with possibly hundredths of bottles just behind the counter. There was a way downwards, leading to a basement of sorts, which was filled with barrels. Now, to find some customers.
...Well.
James, I presume you still want to know where that troll got off to?
Determine Grundar's location and general situation via a spell, using enough +1 CMP and +1 POT essences to get me +2+2, and tell James.
If Gambler offers me the +l luck ring, take it and whisper something in his ear.
Go and pick up the blue pyramid I found before, since it seems I forgot to do that.
If nobody who walks into the fortress seems to be in danger, go in and take a shot at finding the library.
Make two essences after all that.
CMP [5+2+1+1-1=8]
POT [3+1+2=6]
CMP [2+1+1-1=3]
POT [1]
CMP [6+1+1-2=6]
POT [1+1-2=0]
{I assume the whole "Whisper in the ear" means that you wil send him a PM?}
Viznor focused on the troll as was described by James. Nothing. Then he attempted a different, older approach, and sought out the one carrying the name of Grundar. He saw a troll, looking just the same as others of its kind, held to a tree with branches that seemed to had grown in just the way to prevent any movement on troll's part. This was not too far away from the forest edge, just next to a lake. Viznor knew where.
Viznor then told James where his troll was and that it was captured. His duty done, knowledge mage traded some information for a ring with Gambler and headed off to seek a library within the summoned castle. Few left turns and a pair of staircases later, Viznor found himself surrounded by shelves filled with books.
"'T's 'Eautiful."
After a short pause, the Gambler speaks to Visnor,"Would ya be willing to accept a ring o' luck for information on tha portal?"
Trade for the knowledge, then head inside and feel for the auras and determine their strength. Make a small cut on a finger, flip one of the coins a few times, get a feel for the Aether, etc. No need to use magic. Then make 4 essences.
CMP [6+1+1=8]
POT [2+1+1=4]
CMP [5+1+1-1=6]
POT [2+1=3]
CMP [6]
POT [1+1-2+1=1]
CMP [6+1+1-3=5]
POT [1+1-3+1=0]
Gambler, after finishing up the trade with Viznor, entered summoned castle and began a string of experiments to test the enchantments. A small cut stopped bleeding in under a minute, healing fully in five. Coin tossing was a bit less accurate, doubly so due to enchantments Gambler already had, but Gambler felt that aura was about as powerful as rings he had made. Competence aura was the hardest, but after crafting four essences Gambler calculated that the help from aura was about as strong as he could had forged himself from a dozen shards.
"Hm...it's a start." Jase states before heading into the castle.
Head for the council chambers. Actually, since this place is animate, I want one of those moving sidewalk things to take me there, like the ones in the airport. On the way, Aether sense for those spirits or anything irregular. Make an essence afterwards.
CMP [4+2+1=7]
POT [5+1=6]
CMP [2+2+1-1=4]
POT [4]
Feeling experimental (or possibly lazy), Jase ordered a piece of floor in the courtyard to move, and to his satisfaction it did. Without any visible change in aether that formed the floor, Jase was moving forward despite standing perfectly still. Only when he reached the stairs it could be seen that aether was shifting, as stairs began climbing upwards. It took a few minutes, but Jase found himself in front of large double doors which opened to reveal a table surrounded by several chairs and beanbags. Jase then reached out with his mind, seeking the spirits that charged the tower at the last moment. While he had managed to find out rough layout of the entire castle, spirits were nowhere to be seen.
Jiksap gawks at the marvelous structure, which was so wondrously crafted by the Great Power from That Which Doesn't. Knowing that the first Council is likely to be held, Jiksap rushes in without further ado.
Get to the choppa council room! My steampunk hover chair is waiting! (Also create two essences)
CMP [3+1+1=5]
POT [3+1+1=5]
CMP [1+1+1-1=2]
POT [6+1=7]
Jiksap ran after Jase, not bothering to explore. He knew not where the council room was, but Jase would know and would go there. Mere minutes of following separated Jiksap from his mechanical throne. Soon, they reached large double doors, and beyond them, among other unimportant items, was the mechanical throne. It was held up by a pair of miniature dirigibles and a propeller on the bottom. It was decorated with brass pipes and gears. From several holes seeped a respectable amount of smoke, which seemingly dissipated after reaching some distance away from the chair, carrying no scent. There were at least six clocks on the thing. They all showed wildly different time.
"Hmm, this is most... intriquing."
3 plant essences. Proceed into the tower and locate the garden or any other plants in should garden be non-existant. Identify plants available.
CMP [3+1+1=5]
POT [5+1+1=7]
CMP [5+1+1-1=6]
POT [6+1=7]
CMP [5]
POT [2+1-2+1=2]
Shias entered the castle and immediately noticed several white flowers in vases in the courtyard. But those were not the main goal, so he moved on; seeking the garden the castle was supposed to have. Strangely, even though Shias walked entirely randomly through the corridors, garden was the very first room he had reached. Seva was already there, looking at various plants. There were hundreds, of species here, tree and grass alike. Identifying all of those would take a while, although druid suspected that if he wanted some specific plant, he'd find them the same way he had found the garden.
"What an incredible building it is."
((Feels like this (http://www.kirbysrainbowresort.net/multimedia/sounds/nightmare/04_butterbuilding.mp3)))
Enter the council chambers. 3 electric essences on the way.
{The tower could not look more evil if it was built entirely out of skulls, and you chose that? Okay.}
CMP [2+1+1=4]
POT [6+1=7]
CMP [4+1+1-1=5]
POT [5]
CMP [3]
POT [1+1-1=0]
Eterna went off towards the council chamber, tracing after two others who went there. It was not too long of a path, nor too difficult. Though the way one of the mages traveled while standing entirely still had become more tempting after third staircase. Yet after council doors opened, Eterna found the one thing he added and which was particularly convenient as it was also a place to sit down. Eterna saw a golden throne, perfect replica of the one that allowed him to manipulate gold.
"Alright I think I'll just... leave this place right..."
flee to the castle!
A huge eldritch castle appearing out of rift in reality and getting anchored to this plane by something that appears to be hand of some really high tier devil? It did not take Ancano elven genius to realize where this was going. Invasion would soon follow. He needed to prepare, and there was only one fortifiable position on the island. Ancano rushed off towards castle ruins.
Meditate and attempt to clear my mind.
Ilium concentrated. What he was seeing right now was fake. He knew that. Ilium closed his eyes, and half of what he saw disappeared, other half persisting in dancing before his eyes. He destroyed the apparitions, one by one, until there was only darkness. Then Ilium opened his eyes and saw what appeared to be a castle somehow built out of a purple liquid, with massive storm clouds overhead. It would seem that the hallucinations were very persistent.
...Well.
James, I presume you still want to know where that troll got off to?
Determine Grundar's location and general situation via a spell, using enough +1 CMP and +1 POT essences to get me +2+2, and tell James.
"Yes. I'm worried about him. I'm guessing you want something in return?"
Listen intently to what Viznor has to say about Grundar.
Forge 3 healing essences.
CMP [1+2=3]
POT [6+1+1=8]
CMP [5+2-1=6]
POT [4+1+1-1=5]
CMP [1]
POT [2]
James was indeed, quite interested to know where his loyal troll had holed up to. News were worrying. Grundar was both trapped and somehow, for some reason, returned to his original green self. The transformation was not exactly something vile, but it did reduce his combat capabilities somewhat. Did the captors intended to make him easier to contain?
"Hmm.. I guess the council is about to begin!!"
Summon saddle made out of leather from an extinct animal and petrified wood. Then saddle up my Utahraptor and ride into the castle to the council chamber.
CMP [2+1-2=1]
POT [5+1=6]
DEX [3]
Bob, deciding that it was the time to go in, in style, attempted to conjure a stylish saddle for one of his dinosaurs. Before him appeared a tree trunk with a hole in it. From that hole, a small angry lizard jumped out straight at surprised paleomage. Lizard possessed sharp claws, as Bob found out from lizards attempts to cut him. Yet Bob managed to cover himself with his scaly claws, and throw the lizard away, which was then eaten by Bob's Utahraptor.
Create two essences. Attempt to swordify(shut up that's a word) the iron pipe.
CMP [5+1=6]
POT [5+1=6]
CMP [4]
POT [1]
CMP [5+1-2=4]
POT [5+1-2=4]
Alexander breathed in and out. It was a time tested method of calming down, and it worked fine for him as well. The trick was to start breathing before you get really angry. Alexander focused on the circular pipe in his hands. He focused on the image he wanted - that of a sword. He channeled his power into the pipe, and one side of it began to take an edge. The pipe itself flattened. But the pipe did not straighten, and when Alexander had finished, in his hand was an iron chakram.
i create essences until 1 collapses
CMP [5+1=6]
POT [4+1=5]
CMP [3]
POT [3]
CMP [5+1-2=4]
POT [1+1-2=0]
CMP [4+1-3=2]
POT [2+1-3=0]
CMP [1+1-4=-2]
LUCK [9]
Nihilum was entirely undisturbed by a huge castle basically being torn out of the void and plopping down here. Events as such happened from time to time, when wizards were around. And now there were many around him. Instead he focused inwards, collecting power of absence. But this was a chance, a chance to test how far he'd be able to go. He called power until he no longer could, and then allowed his last attempt to collapse freely. It would seem that absence chosen this time was an absence of absence - absence of a wizardly hat to be specific. A pointy wizardly hat appeared in front of Nihilum, painted unassuming gray. Nihilum knew that such hats came in two varieties: fake and enchanted. And this one did not seem fake.
Create two force essences then go and find the Council Chamber.
CMP [4+1+1=6]
POT [3+1=4]
CMP [1+1+1-1=2]
POT [3]
Crimson followed the few mages that were heading towards the council chambers. They were, indeed, surprisingly few considering that ten participated in creation of the castle. Well, while it may not seem like something that would be a common trait among those who base their lives around knowledge, many wizards had a very short attention span. Crimson just sighed and followed others towards the council room.
Kahel coughed, coming back to senses. His ribs hurt and he couldn't help but curse as he oversaw a great castle near the portal - an obvious sign that mages had accomplished the feat while he was blacked out. Well... Nothing could change that now. He still needed to come...
To the council! Three essences before that.
CMP [5+1=6]
POT [2+1=3]
CMP [5]
POT [6]
CMP[1->5+1-2=4]
POT [5+1-2=4]
SPD [(3+1)/2+1=3]
Kahel walked off towards the huge castle that had appeared out of nowhere. It was purple for some reason, and storm clouds hung heavy above it. Trio of magical formation lit up the tip of tallest tower. He sighed and walked towards it. There were quite a few mages around it, doing something irrelevant. Kahel walked towards the castle, walked through the gate and stopped. He stopped because pain in his ribs suddenly dulled. Not by much, just enough to notice, but as Kahel looked; skin around his ribs began to slowly stich together. A lose piece of bone fell out, and he could feel bones shifting slowly beneath his skin. It was slow, but it was strangely not painful.
"Darn. The Gambler is busy.
Well I'm out of time and out of options. I have no choice but to summon it.
Blade of Light come from the sky.
Blade of Truth I'm out of time.
Blade of Lightning, Blade of fire.
All these things in a blade I desire.
Hephestus I call on you.
To make this reality come true.
So summon forth to the mortal plane.
The Legendary Blade: Vortex Bane "
Action: walk inside the castle. Then Summon The Legendary Blade: Vortex Bane
Mods:
Solid -1
Summon -1
Essences Spent:
ALL OF THEM (aka.)
4 Blade essences +1/+1
Chaotic blade essence +2/+1
Blade essence +1CMP
Soul Shards Spent:
5 Total:
4 on Potency
1 on Cmp
Other Objects Used In the Summon:
The silicon sphere is sacrificed to Hephestus. Hay, its my life's work. Maybe He'll take pity on me.
Notes: The beings who came from the rift passed through a time space etc. vortex. Therefore there weakness...
Also am I using essences in an aloud manor by the basic game rules. I'm not sure.
Okay then 2 shards on CMP, 3 on POT
CMP [4+1+4+2+1+1-1-1=11]
POT [1+4+1+3=9]
LUCK [8]
Skeliborn gave up his silica sphere as a sacrifice and called for a blade with a specific enchantment. The spell, rather than calling a new blade, moved through the silicon sphere Skeliborn had. The sphere in his hands melted and reshaped itself, forming a blade of volcanic glass. It was both unbreakable by normal means and was anathema to any vortex. It was in size and shape akin to a bastard sword. It was perfect.
(http://i.imgur.com/jfWTCkx.png)
(http://i.imgur.com/5XwqHrP.png)
Pardon the sloppy artwork.Just a quick sketch really. And the blue/purple lies circling around Vortex Bane, artistic license showing power flowing around the blade. (I don't know the extent of its powers yet though)
Anyway On To The Turn:
"This blade is even better a blade than I could have imagined!!(Thank you Hephestus). Although come to think of the council will be meeting soon for real this time. I'd better find my way there."
Action: Use the castle's built in place-finder in order to find a path to the council room, learning the layout on the way in addition to making 3 blade essences.
((Thread title is out of date.))
((This is because magic is spilling over the 4th wall.))
(http://i.imgur.com/Fteq6td.jpg)
((Considering this game's slow update time, I've decided to try to play it again, despite my life's circumstances. Posting enough to play this game shouldn't be too hard.))
Name: Old King Coal
Affinity: Bone
Description: A slightly plump man in aristocratic garb(missing a crown, though).
STR: 1
DEX: 0
SPD: 0
END: 4
POT: 3
"Old King Coal was a merry old-"
"DEATH!!!"
The poet screamed and screamed, bringing much more entertainment to Old King Coal than his poem ever could. As his bones ruptured, he wished he believed the rumors.
Now, Old King Coal was a much feared and hated king, mostly because of his sadistic personality and laws. That and his command of Bone magic.
Old King Coal had presented an opportunity to the kingdom's entertainers:
"Lo! All you jesters and singers and acrobats of the Kingdom Coal, come! Come and entertain me! Those who do not bore me will be rewarded... but everyone else shall die!"
The problem, for the entertainers, was that Old King Coal was more entertained by death than anything they could do to entertain him, but they kept trying.
Old King Coal had come to expect the flow of jesters and whatnot, thus opening the way for a team of assassins.
The assassins were disguised as actors, putting on a horrid play that only Old King Coal would enjoy. One prop the play had was a cannon.
It wasn't a prop. Moreover, it was a magical cannon. Old King Coal never expected the Rift Bolt, shunting him across universes, dimensions, domains and planes.
There was much rejoicing in the kingdom... but poor King Coal was now facing a much greater challenge than ruling a kingdom...
"Where... am I? Jerome? Where are you, my captain? Hello?"
Old King Coal then noticed an incredible magic fortress.
"What treachery is this?"
Old King Coal stumbled back a few steps, then turned and ran.
Old King Coal makes 3 Bone essences, running in a random direction as he does so.
Turn 121
"Seems i need to add another chair, just in case, but i still need to prepare something other."
4 Electric Essences.
CMP [2+1+1=4]
POT [4+1+1=6]
CMP [3+1+1-1=4]
POT [5+1+1-1=6]
CMP [4]
POT [3]
CMP [5+1+1-3=4]
POT [6+1+1-3=5]
Eterna looked around. His golden throne was nice, but maybe not nice enough. There were other options of course, but that would likely need to wait until the council had finished. Then again, it seemed that mages were in no great hurry to gather.
Three force essences while waiting for the council to start.
CMP [3+1+1=5]
POT [1+1+1=3]
CMP [5+1+1-1=6]
POT [5+1+1-1=6]
CMP [6]
POT [6]
Crimson sat down on one of the beanbags. It was soft but not too much, he only sunk some thirty centimeters, just enough to touch the bottom of his wings. It would seem that the idea of special seats for those with wings was a success.
(http://i.imgur.com/5XwqHrP.png)
Pardon the sloppy artwork.Just a quick sketch really. And the blue/purple lies circling around Vortex Bane, artistic license showing power flowing around the blade. (I don't know the extent of its powers yet though)
Anyway On To The Turn:
"This blade is even better a blade than I could have imagined!!(Thank you Hephestus). Although come to think of the council will be meeting soon for real this time. I'd better find my way there."
Action: Use the castle's built in place-finder in order to find a path to the council room, learning the layout on the way in addition to making 3 blade essences.
CMP [6+1+1=8]
POT [2+1+1=4]
CMP [5+1+1-1=6]
POT [3+1+1-1=4]
CMP [5]
POT [6]
Skeliborn admired his sword for a while, before going off towards the summoned castle. Reaching the council chambers proved to be as easy as walking up a staircase within the tallest tower and turning left. While convenient, that left knowledge of any possible layout rather lacking.
"Ah good its all in order, well then to the council chamber."
Head to the council chamber, and when I get there make three essences.
CMP [2+1+1=4]
POT [1+1+1=3]
CMP [1+1+1-1=2]
POT [4+1+1-1=5]
CMP [4]
POT [3]
Deciding that any potential visitors of the bar were likely to be within the council chambers right about now, Dwen too left his bar and went off looking. Soon, he found large double doors wide open, and several mages gathered within the room. Any sort of discussion seemed to have not yet begun, as most of those gathered were still testing out various chairs.
"Thank you Viznor. Now there's no time to lose I must go rescue that troll! Damn I'm going be late for the council. Oh well."
Run to Grundar!
Forge 3 summoning essences and attempt to turn the omnicube into a chainsaw on the way there. I hope I can somehow talk my way out of this but it's best to be prepared.
SPD [(6)/2+1=4]
CMP [4+2=6]
POT [5+1+1=7]
CMP [6+2-1=7]
POT [2+1+1-1=3]
CMP [2]
POT [3]
LUCK [7+1=8]
James had to chose between getting to the council on time and helping out Grundar. It was not a hard choice, and soon he was running towards the forest edge. Grundar was a important and loyal ally in this land, and James would be damned if he left the troll to the fates. Omnicube, proved cooperative enough, transsforming into a chainsaw. There was, of course, still the problem that chainsaw was made of rather brittle glass rather than steel. It was probably still very possible to cause serious damage with it, but it was not the same.
It was not long before James reached the forest, and noticed Grundar bound to a tree some distance in. Carefully, James approached the bound troll, keeping his eyes on nearby trees. When James came within five meters from Grundar, the troll spoke up. "Sorry boss, the tree men caught me." With that, three treants came to life around James, one of treants' leaves becoming purple as it moved. "Was it you who twisted the creature into an aberration? the purple leaved one asked.
check out the etchings on the walls, any good artwork?
Flare looked over the main hall within the tower, seeking pillars of Iron he had created. They were indeed there, looking calmingly solid among the ever-so-slightly shifting aether surfaces that made up the place. On them, in gold were etched many strange glyphs, most of which Flare failed to recognize. What few he did manage to recognize, depicted a great battle between creatures of iron and men of stone. The place of battle was also mentioned, a large grassland with a forest close to the south, and another a bit further to the east, with a lone mountain among the trees.
Ah... This will do just fine.
Create a few more essences, 3 to be exact, and look around at last, take in every detail of my surroundings.
CMP [1+1=2]
POT [3+1=4]
CMP [5]
POT [4]
CMP [4+1-2=3]
POT [5+1-2=4]
LUCK [6]
Alexxander stashed chakram within the pile of swords, and took a breather. He stretched a bit and looked around, looking for anything interesting. There were a few frogs on the lakeshore to the west. There was a bunch of grass to the south. There was a huge eldritch castle to the north. There was a lake that smelled akin to a Bloody Marry to the east. Nothing too unusual, or at least, Alexander glared at the frogs, nothing useful and unusual.
i humbly to you Isis , the Egyptian Goddess of Motherhood, Protection and Magic, and the Mother of Horus. I seek you guidance, the hat which lies before me i do not know what it could mean for me, all I ask this time is that you keep me from harm
L͑̄̾͌̒͐ͥ̔ͮ̽ͤ̀̿ͥ̚̚҉͏҉̶͉̤̬̟̹͙̜̱̞͘U̵̢̢̞̰͙͚̙͒͂͆̆̃̕Ċ̬͎̻͉̗̠͈̲̯͔̗͇̫͈͕̫ͪ̓ͬ̈́͜͞ͅK̴̯̪͎̼͖͚̜̅̔ͦ̂̾̾ͣ͐̀̿ͬ̓̓̊̔̀̚͢͠ͅ ͎̟̰̯̬̘̘̎̇͑̃ͩ̈̎̋̉͗̋̉ͪ͋̇͡[͔̱͕͍̭̫̥̺̠͓͖̮̲͕͔ͪͥ̍̽̈́̌̕̕͡ͅ1̸̨̠͎̬̘͔̙͖͙̠̩̈́͊͑ͦͥ̃ͩ̊̏͋͒̇̄̃̄̎ͮ̈́0͊̿͛̈͌̎ͦ̑͗͂̈̎̑̓̃҉̵̰̝̩͍̺̭̠̀͟]̶̛̠͈̞̞̥͆̆ͣ̅͋ͤ͂̽̾̎̒̍̈́́ͭ̓̚̕͜͠
ͦ̓̓̐̉̆ͣ̑ͪͥ͐̏̔̚͏̵̧̩̘̙̻̳͕̜̕L̴̡͉̮͕͉̾̃̽͊̕͢͡Ưͨͫ͋ͨͫͮ̀͗ͤ̔̏͏̴̘̣̳̺͈̜̼C̴̴̡̲͍̝̣̞̱͔͇͎̦̔̾̂ͦ̍̾̐͂ͦͬ̑̚͘K̵̵̖͓̞͓̻̮̖̟̺̥̙̙̣̖̦ͭͨ̆ͯ͌̇̒̉͐͌̄ͤ́͊̎͐̉̀͜ ͚̯͍̞̠͙̪̲͈̬̯̹̥͉ͩͤͦ̿ͨ͘[̵̸͉͉͈̮͙̱̻̟̠̪̼̯̻̪͐ͥͫ̓͑͐̎͜͝1̺͇̮͍̞͓̳͖̗ͤ͆̓ͦ̅ͩ̆ͤ͐͘͡͠͝ͅ0̸̨̬̟̝͈̙͎̭͎̪͎̳͌͑͛̈̄͋ͮͥͦ̀̂͋ͮ̽ͥ́́͘]ͮͩ̃̓͑͆͆ͥ̓ͧͭ̚̚͏̘̦̘̱̥͔̭̫̦͜ͅͅ
I hear you and I answer your call. I feel your prayer to be earnest, and thus I shall grant you my help. As long as you do not seek conflict, no attack shall take you by surprise.
Go to the council chamber,make 3 essences
CMP [6+1+1=8]
POT [1+1+1=3]
CMP [3+1+1-1=4]
POT [3+1+1-1=4]
CMP [2]
POT [4]
Seva, not seeing anything that caught his immediate attention, left the garden in search of the council room. Again, he knew not where exactly he was going, but soon found himself in a room among other mages trying out chairs and beanbags. Somehow, it would seem through sheer luck, he had taken the exact path to the council chamber.
The Gambler prepares, and uses ALL essences, even chaotic, to summon a glass amulet that multiplies good luck, rather than merely improving it.
CMP [3+1+1+5+4+10+2+2+1-1-1=27]
POT [1+1+1+5+5+1+4+1=19]
LUCK [5+2+1=8]
Gambler focused, conjuring and shaping, first the glass amulet then the enchantment to force on the amulet. The glass churned as magic attached itself to the amulet, finally settling in a shape of three conjoined sevens. Gambler could feel the possibilities being split by the amulet, all converging just outside of it. The day was about to improve considerably.
{Glass sevens gained - Roll thrice each luck roll, gain results from all three.}
Jiksap looks upon his glorious steampunk chair with glee.
In its construction was wondrous clockwork to behold
Keeping time that was yet to be told.
Surely such a creation is fitting for a man such as he!
And yet he realized, you see
Present not was his insanity's effigy!
"This place is beautiful, like the inner chaos that drives the dynamos of thought... Speaking of which, perhaps it's about time I make something. Something..."
Jiksap starts mumbling to himself about machines and Elder Things and other topics beyond the comprehension of other, more sane minds. Or maybe he's just saying random stuff for dramatic effect. Whatever.
Sit in the chair. Create an effigy to my inner insanity! Use the chaotic essences.
CMP [4+1+1+1+1-1-1=6]
POT [2+1+1+1=5]
LUCK [6+1=7]
Jiksap broke an entirely superfluous piece of pipe from his throne, which somehow made one of cogs on the left side spin slightly slower, and used it to stab the table. As he stabbed, he muttered a spell, which made the aether that formed the table to overflow and spill, forming several cogs. The cogs began spinning and orbiting the piece of pipe, some crashing against one another, changing their trajectories, which resulted in more crashing. The impacts never stopped, as gears did not seem to lose any momentum.
Head over to the fortress and explore the grounds. Then create 4 essences.
CMP [4+1+1=6]
POT [2+1+1=4]
CMP [3+1+1-1=4]
POT [1+1+1-1=2]
CMP [5]
POT [3]
CMP [4+1+1-3=3]
POT [4+1+1-3=3]
Ilum walked over to the newly appeared fortress. The gates were unlocked, although the semi-liquid walls would probably be enough to scare away those who needed to care about gates. Within, there were stairs leading up the walls, several potted white flowers scattered here and there, and the entrance to the main tower. There was also a mage standing there, with chest colored by blood.
"Shoot. Time keeps slipping through my fingers. Oh well. Must press onward!!"
Head inside the castle with my raptors. Go to the council chamber.
Bob too went off to find the council chambers, but unlike other mages, he had three raptors to herd. The trio did not like the flowing texture of the floors and walls within the castle all that much. It did not seem solid enough to walk on for them, and it took a lot of persuasion from Bob to get them inside. Afterwards, raptors stuck almost uncomfortably close to Bob. The path to the council room proved to be mercifully short and straightforward, however, and Bob soon was within a room filled with chairs andd mages.
One more game of essence roulette (whilst within the fortress aura). If I succeed in not killing myself, embark on an expedition to the eastern desert.
CMP [3+1+1=5]
POT [1+1+1=3]
CMP [1+1+1-1=2]
POT [3+1+1-1=4]
CMP [3]
POT [2]
CMP [6+1+1-3=5]
POT [6+1+1-3=5]
CMP [4+1+1-4=2]
POT [4+1+1-4=2]
CMP [5+1+1-5=2]
POT [2+1+1-5=-1]
CMP [4+1+1-6=0]
LUCK [4+1=5]
SPD [(2)/2+1=2]
Xom again focused power until he could no more, and gave in to the collapse. A cube with ten corners fell out of nowhere, while Xom inspected whether all of his limbs were still attached and still limbs. After confirming that all was well, Xom left the group of mages and walked off towards the eastern desert.
craft two essences. Then venture into the castle
CMP [2+1=3]
POT [5]
CMP [5]
POT [6-1=5]
SPD [(1)/2+1=1.5]
Ancano continued his travel towards the castle ruins. Harsh wind from the nearby desert slowed him down considerably, but he forged on. The eldritch castle seemed dormant, but that was certain not to last.
"Fascinating... Such power was to be expected, yet... Good, good."
To the chamber! Make an ice throne or something. And two essences just before we begin.
CMP [6+1+1-1=6]
POT [4+1+1=6]
CMP [5+1+1-1=6]
POT [4+1+1-1=5]
CMP [4]
POT [4]
Kahel, unknowingly following fresh footsteps of few other mages, walked off in search of the council chamber. Just like for everyone else, it did not take him long to find it, and as he entered, Kahel conjured a throne of unmelting ice for himself. As he tried to get comfortable in his new stylish seat, however, chill of the ice presented an unexpected flaw in design.
A new mage emerged from the portal, known as Old King Coal, or just Coal to his friends. Old king Coal had no friends, and any who dared to shorten his name by skipping the title died slow and painful deaths. As did many who used the full title. Anyone whom Old King Coal could catch really. He looked around in surprise, rightfully suspecting some sort of treachery. Not feeling too optimistic about the castle, which seemed like something a demon of hell could own, old king decided that for now his destination would be "away".
SPD [(3-1)/2+1=2]
CMP [2+1=3]
POT [6+1=7]
CMP [5]
POT [6]
CMP [2+1-2=1]
POT [1+1-2=0]
(http://i.imgur.com/IhUCT5S.png)
((I'm settling down to do business for a few turns, so here's a cursory list of stuff I can do.))
Secondary function of the entrance portal.
What the blue pyramids do (useless unless you know what the entrance portal does).
Dangers & treasures within the salt fields- includes the effects of terror.
Some other stuff, which I'd rather talk about over PM. No big deal, I'm just kinda iffy about selling it.
Treasure finding.
Lost-and-found.
Loot identification.
Translation.
Magical research.
Removal of terror.
Lie detectors.
Some other stuff, which is best discussed via PM because of possible nerfing.
((I'll price things if/when people express interest in them.))
Turn 122
I put the hat on and meditate "Thank you Isis i shall do anything you ask"
"Share my gift by protecting those in danger, if you wish to thank me." And with that, the presence Nihilum had not noticed before, was gone. The hat was not doing anything peculiar for now.
"Ooo, aren't you ah nice lil' one."
Put on the amulet, then search around a bit for a chair outside. If one exists, take it. Then go up to the council chamber regardless.
LUCK [1+2+1=4]
LUCK [8+2+1=11]
LUCK [4+2+1=7]
Gambler walked around the castle, searching for a chair fitting him. A lucky chair that could only be found by a lucky man. Possibly could only be used by a lucky man. He knew that it could only be used by a lucky man, because a plaque above the chair informed him that there was a dispenser built in the chair, but it had equal chance to dispense rare wines as it had to dispense quicksilver.
Shias the Druid
"Well then. Council chamber has been created. What is be the matter this council will discuss about?"
Placeholder action: Make 5 essences.
CMP [3+1+1=5]
POT [4+1+1=6]
CMP [2+1+1-1=3]
POT [5+1+1-1=6]
CMP [4]
POT [3]
CMP [4+1+1-3=3]
POT [5+1+1-3=4]
CMP [3+1+1-4=1]
POT [3+1+1-4=1]
Shias, not habing anything immediete that needed doing, decided to go for some risky ammounts of power gathering. He hadd a feeling that he'd need them later.
go to council chamber, make a chair of gold. also look at the etchings in there.
CMP [2]
POT [3+1+1=5]
LUCK [5+1=6]
Not too interested in ancient battle sites, Flare went off upstairs towards the council room. Once there, feromancer noticed something peculiar. A throne of gold. It was a beautiful thing, unlike the mage sitting on it. Flare saw it and knew he wanted it. From aether he called a throne for himself, yet what arrived was a huge lump of electrum. Flare tried to calm down by looking at the etchings on the walls, but he could not understand a single symbol this time.
4 Electric Essences. Again.
CMP [2+1+1=4]
POT [4+1+1=6]
CMP [4+1+1-1=5]
POT [5+1+1-1=6]
CMP [4]
POT [5]
CMP [6+1+1-3=5]
POT [3+1+1-3=2]
Eterna was relaxing nonchalantly in his new throne. Mages around were all waiting for the council to start, so it was relatively quiet. He continued focusing power so as to not go asleep from relaxation.
Try to enhance my force shield with animate (-2). One force essence after.
CMP [6+1+1-(3-1)=6]
POT [3+1+1=5]
CMP [4+1+1-1=5]
POT [3+1+1-1=4]
Crimson decided that it was about time to improve his shield. It was the only thing in his gear left unenhanted, and he knew well by now, how to craft enchantments of mobility. Soon, the shield was able to both bend and fly at will.
Old King Coal stopped to catch his breath.
"What is this place? It's as though someone spliced several bubble universes together!"
Old King Coal sighed as he realized that he was extremely lacking in essences.
"It's been so long since I've had to cast under pressure..."
Old King Coal takes a cursory look around and makes 3 Bone essences.
CMP [3+1=4]
POT [6+1=7]
CMP [2]
POT [5]
CMP [5+1-2=4]
POT [5+1-2=4]
LUCK [7]
Old King looked around. There was nobody immediately chasing him, so King looked around better. There was a large lake of what seemed to be bloody Mary cocktail. There was a smaller lake of clear water. There was an eldritch castle that glowed purple and there were some normal looking castle ruins in the opposite direction. What caught Kings eye was a bush of tobacco growing near the smaller lake. It just seemed strangely out of place next to reeds.
James nods to Grundar.
"Don't worry I'll get you outta here. Its the tree men who should be saying sorry not you."
He then looks at the three treants stopping at the purple one. He's getting very frustrated with tree's behavior lately.
"Why do you have Grundar bound like this? Please let him go."
"I'm guessing the aberration you're asking about was the troll's extra arms. I see he doesn't have them anymore. No, that wasn't weren't my work. The mage who caused that is dead now. You know just because someone looks a bit different doesn't mean they're an aberration, that's very inconsiderate thinking."
Try to peacefully talk our way out of this, but if the treants attack blast them with my dragonbreath then use the chainsaw to free Grundar. If they don't attack then forge 3 healing essences.
LUCK [9+1=10]
CMP [3+2=5]
POT [2+1+1=4]
CMP [1+2-1=2]
POT [1+1+1-1=2]
CMP [2]
POT [4]
"You have no idea of what you speak as you say 'a little different'. Fleshsmiths and their abominations left scars that remained for centuries after they were stopped. We saw one with the skill before, but he escaped us. But we sense that you speak truth. Do not go down the path of forging flesh, it is a path of corruption and destruction. Now go." With these words, roots around Grundar crawled away, releasing the troll.
Mmmm.
3 more essences, I guess.
CMP [1+1=2]
POT [2+1=3]
CMP [1]
POT [3]
CMP [4+1-2=3]
POT [2+1-2=1]
Alexander was getting slightly bored. He crafted numerous swords, but there was nothing to use them on. So many mages were holed up in the tower, and those who weren’t seemed to be asleep. There was a serious lack of aggressive ambition going on here.
"Hey, you seem to have forgotten your...oh, he's gone. No matter, this may prove useful."
Pocket Xom's paradoxically ten-cornered cube and set off in search of the fortress library.
PM sent.
Create 4 essences.
CMP [1+1+1=3]
POT [2+1+1=4]
CMP [1+1+1-1=2]
POT [4+1+1-1=5]
CMP [6]
POT [1]
CMP [2+1+1-3=1]
POT [1+1+1-3=0]
Ilium collected the paradoxes object and went off towards the castle. There was a place within it that held something he wanted. It took surprisingly little time to find the library. Once there, Ilium disappeared between bookshelves and went to meditation.
"So are we starting this council or what?"
Make my way to my oak chair, and then craft 4 essences
CMP [5+1+1=7]
POT [2+1+1=4]
CMP [5+1+1-1=6]
POT [4+1+1-1=5]
CMP [1]
POT [1]
CMP [1+1+1-3=0]
LUCK [4+1=5]
Waiting for the council to start, Dwen managed to do something that had never happened before within the castle - unintentionally fumble creation of an essence. Thankfully, this merely conjured a cloud of gin mist over Dwen, making him smell like a drunk. For a moment, Dwen felt regret that gin had materialized outside of him, as this waiting did not seem to be coming to any close end.
"Hmm... Now that I'm here, might as well have a seat."
Summon a chair. Then check whether it's safe to sit in. If it is safe, sit in it and join the council meeting.
CMP [5+1+1-1-1=5]
POT [4+1+1=6]
Bob, feeling that same feeling which goaded wizards into building ever taller towers all over the land, pride, decided to call forth a personal seat. Aether chairs were perfectly fine, but they lacked both impressiveness and identity. From times long past, Bob called what appeared to be a wooden throne covered by moss. The moss worked surprisingly well as a cushion, allowing comfortable sitting. What made the throne ideal was that it had a moss covered platform to each side. What for was made immediately apparent as both of Bobs raptors lied down comfortably on the platforms like overgrown mutant cats.
Jiksap's new creation was a thing of beauty in his eyes. A mechanical paradox: always broken yet always functioning, the gears turning even as they collide. He knew now that he would finally be able to think in peace... or, at least, peaceful on the outside. What goes on inside is quite the opposite.
Create 3 essences, meditate with my cool thingy that represents my insanity. Obviously, think of crazy things! Like the relationship between the crazed mind of the inventor to the mechanical order of the finished product!
CMP [6+1+1=8]
POT [5+1+1=7]
CMP [6+1+1-1=7]
POT [1+1+1-1=2]
CMP [5]
POT [3]
Jiksap looked mesmerized at his newest creation. He focused an essence and one of the cogs began moving faster. He focused back on the effigy and the gear slowed down again. The gears seemed to react to the way he thought at the moment, but Jiksap had yet to detect a reliable pater. It was so very interesting.
Skelliborn
If Viznor agrees to the trade: turn Viznors "bone claws" item into a more bladish, more powerful, bigger, enchanted blade, sharper etc. version of itself using:
2 Blade essences +1/+1 in return for more knowledge of the vortex bane's properties.
If not, create 3 essences.
Also walk through the council room trying to get to know the other mages and get some allies. Even the strongest mage has weak spots in their magic defense, something which allies can help cover for.
Using enough +1 CMP and +1 POT essences to get me a total bonus (including my natural bonus, the competence aura, etc.) of +3+3, Find out more about Vortex Bane for Skeleborn. In particular, figure out exactly how unbreakable it is (how well can it resist magic, how much physical force can in take, that sort of thing), how its powers can be used (beyond destroying vortexes), and how large a role Hephustus actually played in making it.
If possible, implant the information directly into Skeliborn's mind. ((IE, have it PM'd to him)). Try to do the spell at the same time he enhances my claws.
Pick up the book, and take it with me. Use a spell to figure out what the valuable thing I found is (preferably including a run-down of what it is/can do. Could you PM that bit to me?), then get the library to bring it to me. If that doesn't work out for whatever reason, just go look for it myself, since I assume the scanning spell at least gave me an idea as to where it is.
Also do this:
Make two essences afterwards.
CMP [1+1+1+2=5]
POT [6+2+1+1=10]
CMP [4+1+1+1-1=6]
POT [3+1+1+1=6]
CMP [5+1+1-1-1=5]
POT [6+1+1-1=7]
LUCK [1+1=2]
DEX [5]
CMP [5]
POT [3]
CMP [3+1+1-3=2]
POT [3+1+1-3=2]
Viznor and Skeliborn launched their spells at the same time, to keep matters fair. Viznor did not know what knowledge he had just planted in Skeliborns mind, but he could feel his bone claws grow heavier. They had indeed grown larger, there were even what appeared to be small inward facing spikes on them.
The trade finished, Viznor sought to find the treasure that his previous spell had revealed. Some extra magic was spent searching for the details of the treasure, but it seemed to be shielded. But not shielded enough, thought Viznor, pulling a particular book out of a particular shelf. There was something about it that gave it greater value than anything else here. Seeking to find out exactly what, Viznor opened rough leather bound tome and quickly closed it again, just in time to seal a stone fist that was somehow within the book back inside. This book was both magical and angry, and that was never a good combination in anything.
"We will wait for James before we decide on anything. I still have some modifications to make "
Transfer power from the mind wipe defence to the competence aura.
Have the castle form part of the solid aether of the table into a tablet for me. If it has to be a spell, use my +1/+1 aether essence on it. If not, use the essence on my first spell.
CMP [5+1+2=8]
POT [4+1+1=6]
CMP [4+1+2+1-1=7]
POT [2+1+1+1-1=4]
Jase focused his mind and extended his magic toward the structures of power that held the castle together. There was a shift in runes within the walls, and one of glowing circles above the castle doubled in size. It would take a minute or two until the aura finished changing, but it was done. James looked back at the other mages, most of them siting on fancy personalized thrones, and decided to be better than that. Rather than crafting an elaborate throne, however, Jase marked his seat by forging a tablet in the part of the table next to it.
Continue travelling, creating 3 essences on the way.
SPD [(3)/2+1=2.5]
CMP [2+1=3]
POT [5+1=6]
CMP [4]
POT [1]
CMP [2+1-2=1]
POT [2+1-2=1]
Xom continued traveling away from the eldritch castle and towards the furthest explored edge off the island. He stopped just before the dessert to catch a breather. Hot air blew from the sands, although no source of heat could be identified. That did not bother Xom much, when magic was involved, artificial deserts were nothing unusual.
Edits and stuff
CMP [4+1+1=6]
POT [1+1+1=3]
CMP [1+1+1-1=2]
POT [5+1+1-1=6]
CMP [2]
POT [6]
CMP [3+1+1-3=2]
POT [3+1+1-3=2]
The portal came to life once more, and from it Marcus the necromancer appeared. There were many legends about his might, but there was a disconcerting fact that the portal flared entirely different color when he entered that spoke more than a thousand rumors.
(http://i.imgur.com/HqgGWAU.png)
-eye twitch-
"And people wonder why mages risk there lives in tournaments, colosseums and the the like for souls....Magic is just so unreliable otherwise!"
-sigh- "
hey I'm going to try to make an essence gen. Anyone Mind helping? It would at least let us spend our time working instead of gathering power."
an essence genrator is just what it sounds like. A device that makes essences passively. It can be made entirely magical or magitech. Though Models vary. Some are small and portable others large and Built into the wall.
(No this is not me trying to bypass no essences to make more thing. I have been planing this since we started with the tower. Basically this is a device that makes essences over time, speed and chances of being chaotic depend on the particular genrator.)
Turn 123
Shias is bored and annoyed for having to wait. He makes 5 essences in meantime.
CMP [3+1+1=5]
POT [4+1+1=6]
CMP [3+1+1-1=4]
POT [5+1+1-1=6]
CMP [4]
POT [3]
CMP [4+1+1-3=3]
POT [6+1+1-3=5]
CMP [4+1+1-4=2]
POT [3+1+1-4=1]
Shias looked at mages gathering within the council chambers. James finally came, and brought the troll with him for some reason. Shias eyes began to wander. There were pretty white flowers growing near the windows. Jiksap was tinkering something silly. The door was closed. There were a total of five raptors within the room. It did not look like the place ad any decent ventilation besides the windows. How did the plants manage to grow? Without sun, nor water nor any carbon dioxide influx. Magic was annoying with its constant ignoring of natural laws sometimes.
C'est useless!
Start walking in a random direction, then. Maybe a worthy opponent can be found elsewhere.
SPD [(5)/2+1=3.5]
LUCK [4]
Alexander collected his swords and went off towards the forest. Plains were right out, if there was something there he'd see it, there was simply nothing to hide behind there. Water was also right out, as for all his skills, Alexander could not breathe underwater. That left forest as the closest possible place to find something to battle. Yet Alexander had searched a decent part of the place, without finding anything larger than a toad, making him increasingly aggravated.
Dwen starts humming the jeopardy theme as he makes 4 more essences.
CMP [6+1+1=8]
POT [3+1+1=5]
CMP [3+1+1-1=4]
POT [5+1+1-1=6]
CMP [2]
POT [3]
CMP [5+1+1-3=4]
POT [5+1+1-3=4]
Dwen too was bored from waiting. They were all mages here, yet there was no way to make someone participate in discussion without them physically being here? Absurd. Brewmaster sighed and returned to focusing power.
Skelliborn
Attempt to Create 10 blade essences because why not?
{I would be angry that you survived this, but you got almost no essences. Truly, when dice give, they take away with the other facet.}
CMP [2+1+1=4]
POT [3+1=4]
CMP [1+1+1-1=2]
POT [4]
CMP [2]
POT [5+1-2=4]
CMP [3+1+1-3=2]
POT [4+1-3=2]
CMP [3+1+1-4=1]
POT [4+1-4=1]
CMP [2+1+1-5=-1]
LUCK [10+1=11]
CMP [3+1+1-6=-1]
LUCK [7+1=8]
CMP [5+1+1-7=0]
LUCK [2+1=3]
END [3]
CMP [4+1+1-8=-2]
LUCK [4+1=5]
CMP [3+1+1-9=-4]
END [4-1=3]
Skeliborn ignored Viznor diving for cover as he began focusing power. It went comparably well at first, but Skeliborn forged past that. First essence failed, the power converging on Skeliborns blade, engraving strange runes on it, but Skeliborn still forged on. Next, the blade grew a guard to protect the hand wielding it. Then, hilt of the sword, which Skeliborn was holding on for luck, grew spikes. The spikes were over an inch in length, piercing Skeliborns hand and locking it onto the sword. Even this failed to stop him.
Next essence caused all edges in the library become a bit leaner, though not enough to be called sharp. The collapse after that was different from the others. Instead of the strange indecisiveness that he usually felt, Skeliborn felt outright malice, as magic tried to forge blades out of his bones. It was not quite strong enough this time, but the blade holding hand seemed to had begun bleeding just a bit extra.
ID the book with enough essences to net me a total of +3 +3 (including my natural bonus, and the newly-enhanced aura), and figure out what it is, what I can do with it, and anything else of interest. The scanning spell told me this thing was valuable, so it has to be useful somehow. PM the info, if that's all right.
Also, get away from that blade mage. He did a great job on my claws, but I don't want to be anywhere near someone making essences with a -10 penalty.
If Skelliborn ends up dead, collect his shards, plus whatever he was carrying around. No use letting them go to waste.
Assuming neither the book or the blade mage cause any issues:
This wouldn't be much of a library if it didn't have a set of encyclopedias. Get the library to guide me to them, and take the "E" volume off the shelf. Flip through it a little, see if anything looks interesting.
Do another scanning spell. This time, make it tell me about what it detects, in addition to finding it.
Make three essences.
CMP [2+1+1+1=5]
POT [4+1+1+1=7]
LUCK [9+1=10]
CMP [1+1+1-1=2]
POT [3+1+1-1=4]
CMP [6]
POT [1]
CMP [3+1+1-3=2]
POT [4+1+1-3=3]
CMP [3+1+1-4=1]
POT [2+1+1-4=0]
Viznor decided that caution was the better part of valor. He was never really that courageous anyway. And this was dealing with someone who seemed mad, so it did not count. So seer dived behind a bookshelf filed with particularly thick books, and waited until magic stopped. To his great surprise, sword mage was not dead. Sure he was bleeding, and the glass sword seemed to have become painful to use, but all things considered, it was not that bad. After considering for a moment the chance that Skeliborn had magicked himself into a timed bomb, Viznor walked off deeper into the library to seek his other goals.
The magical search returned nothing but white noise, but encyclopedia search was much more interesting. "Ehofirs, a general name for all objects and creatures that have some method of making themselves impossible to describe or remember. Methods vary from changing appearance each time it is seen or described to making all memories of them disappear, sometimes even as a person is looking straight at them. " Creatures that did not want to be remembered in any accurate way, now that might be something new.
"Thanks for being so understanding. I'll try not to do any evil fleshwarping. Now we gotta run, we're late for a council meeting."
James would have stayed a bit longer to talk about morality of fleshwarping and other topics, but he doesn't want to keep the council waiting any longer. And it's probably best to leave while the treants are happy and not risk angering them by saying something they disagree with.
Hurry to the council. Make sure to stick with Grundar though.
Forge 3 healing essences on the way there.
SPD [(2)/2+1=2]
SPD [(5)/2+1=3.5]
CMP [1+2=3]
POT [6+1+1=8]
CMP [3+2-1=4]
POT [1+1+1-1=2]
CMP [1]
POT [3]
James walked out of the forest at a slow pace. For one, he did not want to seem like he was running, in case treants make some wrong deductions from his haste. Another reason was that he did not trust the treants to be this friendly out of the blue, and was looking for traps. Once he and Grundar had cleared the forest though, their speed increased, and James managed to get to the council chambers just in a nick time.
Make 3 essences
So,what are we doing here?
{Fine rolls you got there}
CMP [1+1+1=3]
POT [1+1+1=3]
CMP [1+1+1-1=2]
POT [5+1+1-1=6]
CMP [1]
POT [1]
Seva just couldn't focus. He was trying to focus some power, but there was a heated discussion happening about something or the other, and as usual, nobody seemed certain about what they wanted. Then James finally returned, and Seva just dropped his focus. It was not going too well, and maybe finally they'd be able to discuss what they came here to discuss.
"Tobacco? What is tobacco doing growing with reeds? Aha! Mages would want to keep their loot hidden, thus out-of-place bushes are a good place to hide things! Thus, it must be a magic chest in disguise!"
Poor Old King Coal suffered from bouts of insane troll logic through no fault of his own, but that didn't stop them from working.
Old King Coal tries to open the presumed magic chest, while making 3 bone essences. If he fails to open the chest, he's going to start tearing up the plant in an attempt to get to the supposed treasure inside(which probably doesn't exist).
LUCK [6]
CMP [4+1=5]
POT [5+1=6]
CMP [3]
POT [6]
CMP [1+1-2=0]
LUCK [4]
Old king reached around the Tabaco plant, trying to find an invisible chest. Once it became abundantly clear that there was nothing invisible there, chest or no, he became angry. His anger was immediately expressed by tearing out the plant by the roots and throwing it into the lake. Old king then proceeded to kick the dirt in which the plant grew just moments ago several times. One particularly vigorous kick slid over something, revealing a patch of hard surface. Upon inspection, the surface proved to be wooden. Thinking over the possibilities, King focused a bit of power, ignoring the tingle in his hands and nearby frog exploding in a shower of bone shards.
Jiksap begins top secret conversation with the odd, dark, smells-of-death visitor. And why not? After all, this type of character is always bound to be interesting.
Sadly, what he wanted was exactly the two things besides himself that he holds most dear. A different arrangement would have to be made, if at all.
Meanwhile, Jiksap decides to begin to stop being overly paranoid and put his fancy backpack to use. Of course, no hostile intent here! Jiksap doesn't want to blow anything up at all! It's just that the pack's secondary function - and perhaps later, additional functions - won't work at all the way it is now.
Use a small little spell (say, summon a cog) and have my backpack absorb it as charge. Afterwards, create 3 essences.
CMP [4+1+1=6]
POT [6+1+1=8]
CMP [4+1+1-1=5]
POT [5+1+1-1=6]
CMP [5]
POT [3]
CMP [6+1+1-3=5]
POT [1+1+1-3=0]
Jiksap began thinking about how exactly to feed a spell into his backpack. It only reacted to hostile spells directed at him. Targeting yourself was silly, and Jiksap was not certain it would count as "hostile". In the end, Jiksap just grabbed one of the many antennas his backpack had, and channeled spell into it. It seemed to work, as the backpack suddenly began whirring and sparking a whole lot more.
Four liquid essences more!
"Tsk, how careless of me... I nearly got my spell subpar by forgoing preparations..."
CMP [1->5+1+1=7]
POT [1->4+1+1=6]
CMP [6+1+1-1=7]
POT [6+1+1-1=7]
CMP [3]
POT [6]
CMP [5+1+1-3=4]
POT [5+1+1-3=4]
Kahel had a decent plan, although nobody tried too hard to murder him just yet, and his ribs had now entirely healed, in the future it might change. There were ways to prevent excessive damage, and Kahel had some of those ways available. Just a bit longer.
"Here i go! It's not a chair through."
Make a golden rod with a electric diamond-shaped crystal at the top which is held in place with gold. All non-chaotic essences.
CMP [3+1+1+10+5+1-1]
POT [1+1+1+10+4+2]
Eterna focused his power and forged a gem of solid electricity held within a golden scepter. It was a thing of beauty, an entire thunderstorm locked away in an invisible prison. Eterna reached out to take the scepter that was currently lying on the table, but stopped his hand midway. The hand then moved closer but stopped again. Gold was among the best conductive metals, and it was currently attached to a solid block of lightning. Then again, magic should have locked away the power of electricity entirely within the tip of the scepter. Eterna looked around and saw several others who could test the safety of the scepter.
I get up to create 3 essences as head into the castle
CMP [5+1=6]
POT [5+1=6]
CMP [2]
POT [5]
CMP [4+1-2=3]
POT [6+1-2=5]
Nihilum, seeing that his hat was not exactly doing anything, and, that nobody around was doing anything, decided that the castle was a nice place to explore. The courtyard was rather disappointing though. Some white flowers aside it was rather empty. It did, of course, made sense to keep anything stealabe away from the eyes when a bunch of wizards were around, but this was almost insulting. Nihilum shrugged and went inside the tower.
Wait for the council to start, make 5 essences.
CMP [5+1+1=7]
POT [6+1+1=8]
CMP [1+1+1-1=2]
POT [6+1+1-1=7]
CMP [4]
POT [4]
CMP [5+1+1-3=4]
POT [1+1+1-3=0]
CMP [1+1+1-4=-1]
LUCK [8+2+1=11]
LUCK [1+2+1=4]
DEX [2+1=3]
END [3]
LUCK [10+2+1=13]
Gambler was sitting on his new chair within the council chambers meditating. Or having a nap. But magic was happening, so it was probably meditating. As Gambler opened his eyes after his last attempt at creating an essence collapsed, whirring of his chair caught his attention. A slit opened and out popped a can spray for curing burns. As Gambler inspected the can, the slit popped open again, this time there was a tiny bottle of what was probably alcohol. Gambler never found out, as the bottle was on fire and exploded almost immediately, splashing Gambler with burning liquid. As luck mage franticly tried to extinguish his clothes, the slit opened again, this time throwing out a thankfully unlit Molotov cocktail.
Craft 3 essences, then move my chair next to Professor Jiksap.
CMP [2+1+1=4]
POT [5+1+1=7]
CMP [2+1+1-1=3]
POT [2+1+1-1=3]
CMP [3]
POT [5]
It took a bit of effort, mostly due to a pair of raptors refusing to get off the throne, but Bob managed to get his chair next to Jiksap's. Professor, as usual, was getting entirely too excited by his own experiments, but that was okay. They were all waiting for the council, and each was spending their time as they wanted.
Create one force essence and one explosion essence.
CMP [1+1+1=3]
POT [3+1+1=5]
CMP [1+1+1-1=2]
POT [2+1+1-1=3]
Crimson was getting bored and unfocused. He focused an essence and then another, but that was all he managed before James finally managed to return. Troll was with him, so things seemed to be going well enough for him. Finally, the council could begin.
PM'ed.
Once I'm done, find the council chamber and create 4 essences.
LUCK [5+1=6]
CMP [5+1+1=7]
POT [5+1+1=7]
CMP [5+1+1-1=6]
POT [6+1+1-1=7]
CMP [1]
POT [4]
CMP [1+1+1-3=0]
LUCK [4+1=5]
Ilium looked around the library, searching for something on a particular subject, but besides few books that were either uselessly basic or worthlessly specific, he couldn't find anything. Having finished the search here, Ilium went off to search for council chambers, a task that took barely a minute. For some reason, as he walked, Ilium noted that walls seemed particularly gaseous in the corridors he walked through.
Two aether essences. Take appropriate precautions against any idiots collapsing essences in a harmful way.
CMP [2+1+1=4]
POT [2+1+1=4]
CMP [3+1+1-1=4]
POT [1+1+1-1=2]
Jase looked over his tablet which claimed that "redirecting of power was 88% complete" when a warning popped up. There was a mage in question, who was certainly endangering himself but could possibly also harm others. Jase redirected what few defenses were left undrained into making certain that if the mage explodes, it would not do so too violently.
Xom stood at the edge of the plains, beholding the great barren sea that engulfed the landscape before him. Harsh, sand-laden desert winds whirled out to meet him, flowing over millions of fine particles, constantly shifting and disorganising them. Here, in sight of the sand and eroding rocks, Xom felt a certain sense of comfort and understanding.
Walk east towards the heart of the desert, keeping an eye out for anything of interest. Make 3 essences.
Also, PM.
LUCK [10]
SPD [(3)/2+1=2.5]
CMP [1+1=2]
POT [1+1=2]
CMP [3]
POT [2]
CMP [3+1-2=2]
POT [4+1-2=3]
Xom walked towards the desert, the harsh winds and heat not bothering him all that much. As he traveled, he saw fields of cacti, some of them rather more densely growing than others. There was an oasis there. As Xom was having a pause and admiring the cacti fields, a particularly sand filled gust of wind forced mage to cover his eyes and look down. He was a glint of something among the sand just next to his feet. It looked like a bronze disc on a string, but Xom could feel that there was magic within it. It was a key to something, there was no doubt about it.
From the portal a new mage entered, known as Forric. Forric was well known for both his talent of energy manipulation and his absolute disgust at anything that could not be verified. If there was no way to know for certain, then what's the point of thinking about it, he always said. Even now, just after exiting through the portal, he took out his notebook and marked the results. Another claim was put to rest.
(http://s16.postimg.org/669fgw09f/Growth.png)
Turn 124
Shias the Druid. Location: Council chamber
^
((In some games I have habit of doing this. | ))
Another 5 essences.
CMP [5+2+1=8]
POT [1+2+1=4]
CMP [4+2+1-1=6]
POT [3+2+1-1=5]
CMP [2+2+1-2=3]
POT [4+2+1-2=5]
CMP [6]
POT [3]
CMP [6+2+1-4=5]
POT [6+2+1-4=5]
Shias was calmly looking over the drama that was unfolding before him. Mages were arguing about what to do, and to whom, and who should be doing it. Insults were being flung along with accusations and outright threats. It was somehow fitting for Wizards to create a huge structure, just so that they would have where to shout at each other.
"Okay, i'll play safe with this thing."
Touch the specter. After that, 4 more essences.
CMP [3+2+1=6]
POT [1+2+1=4]
CMP [3+2+1-1=5]
POT [1+2+1-1=3]
CMP [6+2+1-2=7]
POT [3+2+1-2=4]
CMP [1]
POT [6]
Eterna carefully poked the scepter with a finger and quickly withdrew it. Nothing terrible happened, besides scepter rolling an inch or two from the poke. Aether beneath the crystal seemed to become more turbulent, but the gold itself was entirely safe.
"So it looks like the important people are either here or in the library are we going to start yet?
Make 5 essences.
CMP [6+2+1=9]
POT [6+2+1=9]
CMP [5+2+1-1=7]
POT [3+2+1-1=5]
CMP [4+2+1-2=5]
POT [6+2+1-2=7]
CMP [6]
POT [3]
CMP [6+2+1-4=5]
POT [6+2+1-4=5]
Dwen was just as bored as many others gathered here. James finally arrived, allowing them to begin and brewmaster was eager to do so. There were discussions to be had, deals to be made and customers to be earned.
The short and unassuming man that is James finally enters the council chamber. Or he would be unassuming if it weren't for the troll following him and the many magical artifacts on his person.
"Sorry I'm late. Did I miss anything important?"
Take a seat at the council table.
Play it safe and only make 4 essences.
I suppose it couldn't hurt to test the omnicube a bit. See if it's possible to use the forms James memorized for the old cube without any rolls. Specifically try the shovel, that seems relatively harmless.
CMP [4+2+2=8]
POT [5+2+1+1=9]
CMP [1+2+2-1=4]
POT [1+2+1+1-1=4]
CMP [5+2+2-2=7]
POT [3+2+1+1-2=5]
CMP [5+2+2-3=6]
POT [2+2+1+1-3=3]
James sat at the table and the discussion began. James soon noticed that there was someone trying to claim old laws and decided that it was a well enough claim, if it also meant that the shards mentalist Marcus had nicked off him would be returned. The debate escalated from there, and James began tinkering with his glass cube, partially to calm the nerve, partially to check if old combinations were still valid. They were, and soon enough James held in his hands a shovel of glass. One might think that it would be impractical, as glass would shatter against stone, but it worked well enough before.
"Aha! Haha! MWAHAHAHA! What do we have here?"
Old King Coal was a little aggrieved by the fact that he was going to have to do some digging, but he pushed the thought away...
Old King Coal works at digging up the chest, making 3 bone essences as he does so.
STR [2]
CMP [4+1=5]
POT [1+1=2]
CMP [4]
POT [5]
CMP [1+1-2=0]
LUCK [4]
Old king was throwing around roots and swearing. Why the hell did the plants had to grow all around the chest? Why did they have to craft a net that was so difficult to tear away? Old King, finally got too annoyed by the roots and attempted to just pull the chest out of the dirt, but it was either too heavy or too stuck. Meanwhile, another frog exploded scattering it's bones around.
Make 4 essences
CMP [5+2+1=8]
POT [1+2+1=4]
CMP [4+2+1-1=6]
POT [1+2+1-1=3]
CMP [1+2+1-2=2]
POT [1+2+1-2=2]
CMP [1]
POT [4]
Seva was finding it increasingly difficult to concentrate. Too many wizards were talking about too many things, and Seva did not feel like he could afford to not pay attention. Velociraptors were getting restless too; they were especially interested when wizards began adding dramatic hand swings to emphasize their points.
"I am flare, a Mage of metal, my goal is to gain great power so that I may create great workings."
shape the electrum lump into a throne, sit in it.
"I belive the best course of action is to work together, I know we are not the only beings on this island so we do not necessarily have to fight eachother to gain power"
CMP [5+1+2=8]
POT [2+2+1=5]
Flare reformed electrum into a proper throne before people began questioning as to how a boulder of an alloy appeared, and sat down before anyone had a chance to make jokes about miscasting. Thankfully, James appeared and discussion began before anyone noticed. Flare had a business deal to make, and maybe there would be just enough mages who would listen.
Tch. How... Annoying. Still, finding a worthy opponent is first priority. Keep searching. Sooner or later someone will be found. Create 3 sword essences while I walk.
LUCK [3]
END [5]
CMP [4+1=5]
POT [4+1=5]
CMP [5]
POT [4]
CMP [6+1-2=5]
POT [2+1-2=1]
Alexander wandered through the forest some more, before reaching a small clearing full of white flowers. The flowers were pretty, but they gave off a foul odor. Alexander listened in and heard nothing but silence around him. If there were anything moving in this forest, they probably had gone somewhere far away from the flowers, an idea Alexander fully understood and appreciated.
Oh.
I apologize for that, Tome. I wasn't aware my scanning spell would bother you.
Is there anything I can do to make amends?
This is a book, and I'm a knowledge mage. If the Tome can't speak normally, I should be able to talk to it mind-to-mind without much of an issue. Anyway, say the above.
Run to the council chamber "before the council starts."
Consider the affinity I got, but never used to be Binding. In the brief moment before the universe resolves itself, apologize and promise that this will be the last switch.
Just to seal the deal, do something really minor with binding. Maybe try chatting with whatever's keeping the bookshelves together?
Make four knowledge essences.
LUCK [1+1+1=3]
CMP [5+2+1=8]
POT [6+2+1=9]
CMP [2+2+1-1=4]
POT [6+2+1-1=8]
CMP [6+2+1-2=7]
POT [3+2+1-2=4]
CMP [1]
POT [6]
CMP [1+2+1-4=0]
LUCK [6+1+1=8]
Viznor attempted apologizing to the tome, first verbally then mentally. The tome, in response, began leaking sand. The sand in question seemed to consider gravity a suggestion at best, floating every which way, but mostly forming clumps. Not feeling like researching what this could mean, Viznor focused his attention instead on the magic binding the library shelves together. He attempted to speak to it, but the binding magic would not listen. Viznor forced more power into the spell, and felt the bindings shift. The magic rippled, and somewhere far away it spat out something.
As Viznor turned around, he noticed that there was a figure right next to him. Seer jumped away by reflex, but the figure did not move, allowing Viznor to get a better look. It was humanoid, wore a gray robe, the hood was on, and face was obscured entirely by darkness. The figure took no action, so Viznor left towards the Council chambers. Strange pictures on the walls chased after the seer, in one of them, the creature Viznor saw was putting books that were left on a table back in shelves. In another, the same creature was collecting floating sand in a large jar. In third, it was holding ladders while it reached up from the top of the ladders to place a book in the top shelf. There was a picture of the creature wawing a hand at Viznor.
Skelliborn:
Heh heh no pain no gain. Ouch I deserved that.
I probably should deal with this now before I bleed to much.
Action:
In this order...
1. Undo the nails on the handle by making the spikes retreat back into the blade.
Mod:
Use: Blade essence +1/+1
2. Use my affinitie's power over blades to create a grass(blades, get it? Also if I can't do this tell me so I can change my action) tourniquet around my swiss cheese hand.
Failing this, find the nearest fabric material to use as a bandage for my hand. Then once, first aid is complete try to get Jame's attention (by peaceful and non-magical means) and offer to trade for his services in the next round.
{You hold the record for most atempted essences in one turn period. If not for castle luck aura, you'd be significantly worse off.}
CMP [4+2+1+1=8]
POT [2+2+1+1=6]
CMP [3+2+1-1=5]
POT [6+2+1-1=8]
Skeliborn winced as spikes retracted from his hand, letting lose another gush of blood. The sword was safe to use once again. Without the spikes however, sword slid straight off Skeliborns holey hand and clattered on the floor. An experienced eye would have been able to tell that there was far less blood that there should have been. Skeliborn was not one of those, and he had some more immediate problems.
For one, a strange looking figure, robed, wearing white gloves and with face obscured by shadows, was trying to clean his blood off the floor with a mop. There was a bucket of water nearby, and Skeliborn was momentarily dazed, thinking what the figure was and where it found cleaning supplies. Then, he remembered that he was still bleeding and that it needed to stop. Skeliborn summoned a tourniquet crafted from blades of grass to both hold his hand in place and stem the bleeding. It succeeded in both, and for a moment, blade magus could have sworn that the figure felt satisfaction that he was no longer bleeding on the floor.
The deal was struck. A pact was formed.
What this means is known only to the gods, but the result may change the world forever.
Now that's settled... I think it's about time I start ironing out the bugs on this arm.
Hand over the backpack and the keys to the jet to Marcus. Upgrade my mechanical arm with sensory receptors (but not pain), using 4 +1/+1 essences. Then create 3 more essences.
CMP [2+2+1+4=9]
POT [3+2+1+4=10]
CMP [3+2+1-1=5]
POT [4+2+1-1=6]
CMP [4+2+1-2=5]
POT [5+2+1-2=6]
CMP [1]
POT [6]
Jiksap had made a deal. It was a well thought out deal, and it would have benefited him as well as his partner. It had hardly any chance of being not worth it. There was just one problem with it. His trade partner seemed to had entirely forgotten the deal. Marcus walked out without as much as glancing in his direction. It was so absurdly strange. Jiksap soon abandoned the various trains of logic which led nowhere, and returned to his project of enchanting his arm. Complex layer of thin armor covered the mechanized arm, and suddenly, Jiksap could feel it again. It was as good as a meaty one, but with less fuss.
For some reason I cannot see the map because does not load properly on my laptop.
Where am I on the map?
Go north
{Every damn time when I upload to anywhere but Imgur. You are to the left of shipwreck lake, the white circle with yellow center.}
Forric, not wanting to stay near the portal, went north. There was this entire area to map out, and second hand information was worse than useless. He passed through a forest of peach trees, likely artificial, and a blooming tree house, certainly artificial. There was a lake full of shipwreck which Forric walked around, and there was a forest of black trees on the other side of the lake from where Forric now stood.
"If you claim to be Marcus, then you claim his debts as well. Do not waste our time or your breath quoting any laws you think have any merit. The only rules that apply here are the ones we decide upon."
I'mma talk to the fortress in secret. Gonna add Fortress Whisperer to my resumé, right after Hair Stylist and Fortress Maker.
"The debt is owed by Marcus, and it is owed by any laying claim to his identity. But since you seem to have already made your choice, and had the audacity to threaten me in my own home, you are no longer welcome in it."
"You shall rue the day you said that. Very well, I shall leave."
Leave.
Marcus, after managing to anger most mages that had gathered for the council, left the chamber. His movement was only hastened by aether shifting beneath him, moving forward and draging the necromancer on it. Soon, he was out of the tower and then out of the fortress.
"Aeech! Ack. 'Ot. 'Ot, ow. Bad chair. Bad.
Anyway, Ya'll can call me Gambler, an' I'm a luck mage."
Apply burn cream, talk, make 3 essences.
CMP [6+2+1=8]
POT [1+2+1=4]
CMP [6+2+1-1=8]
POT [4+2+1-1=6]
CMP [1+2+1-2=2]
POT [6+2+1-2=7]
Gambler introduced himself and then introduced burn cream to his wounds. This was more of an emotional response rather than logical, as Gambler saw some of his light burns heal before he got to them. Those were pretty light wounds, and between towers healing aura and his new ring of regeneration, he healed faster than even most trolls.
I make 3 essences before pulling up an absent chair and sit down with the other mage's
CMP [4+2+1=7]
POT [1+2+1=4]
CMP [4+2+1-1=6]
POT [4+2+1-1=6]
CMP [4+2+1-2=5]
POT [2+2+1-2=3]
Nihilum chose a chair and got comfortable. Arguments were heating up, there was even some shouting going on. There was a severe lack of popcorn, but there was plenty of entertainment to go around. A mage got banished from the castle, and this was merely the beginning of the council.
"..."
Two force essences.
CMP [6+2+1=9]
POT [3+2+1=6]
CMP [6+2+1-1=8]
POT [4+2+1-1=6]
Crimson was watching the ensuing argument and becoming less and less amused by the second. Parts of the discussion were absurd, and some were outright impossible. The whole council was turning into a farce, but with Marcus gone, possibly they would be able to return to a topic of importance.
"A key amidst the dunes? The sands hide their secrets well."
Pick up the bronze disc, carefully brush off any sand and examine it carefully. Tie it around my neck for safekeeping.
Proceed to do a PM'ed thing and make two essences.
CMP [4+1=5]
POT [5+1=6]
CMP [2]
POT [3]
CMP [4+1-2=3]
POT [1+1-2=0]
Despite Xom's initial assumption, the desert was surprisingly orderly. It was the oasis that stood out from the usual surroundings. Xom went to the oasis to investigate and was greeted with a strange sight - there was a small, maybe three meters tall pyramid in the middle of oasis. the top of the pyramid was missing, and from it water was pouring out. There were a few healthy looking trees, patches of overgrown grass and nothing else. But Xom knew there was something very unusual here, making this all worth investigating.
"Hm... Yeah, sorry, I'll return to our discussion in a moment. Hopefully, you'll finish throwing out rebellious mages by then."
Weave an intricate spell that animates my blood and gives me control over the temperature of my body! ((Two spells: blood animation & temperature mobile(?). All essences.))
CMP [3+2+1+2+2+3+1-3=11]
POT [3+2+1+1+2+3+1=13]
LUCK [9+1=10]
CMP [2+2+1+1+5-1=10]
POT [4+2+1+1+5+1-1=13]
Kahel was looking at what was happening to the discussions and did not like too much where this was going. One mage was banished, another was causing trouble. It seemed like there were some very good reasons to add a bit of extra protection. Some backup plans. Magic spread through Kahel's body, rushing the blood and heating the flesh. Once the spell subsided, Kahel was suddenly far more conscious about what his body was made of and far more capable of ruling over it.
CRAFT 3 ESSENCES.
CMP [3+2+1=6]
POT [5+2+1=8]
CMP [6+2+1-1=8]
POT [1+2+1-1=3]
CMP [6+2+1-2=7]
POT [2+2+1-2=3]
Bob was also firmly in the camp of seeing where this whole thing was going. Things were moving towards "interesting" end of the spectrum, and as any smart man knew, interesting was synonymous with dangerous. The castle should protect them, but that was not a guarantee.
4 essences.
CMP [5+2+1=8]
POT [6+2+1=9]
CMP [1+2+1-1=3]
POT [5+2+1-1=7]
CMP [3+2+1-2=4]
POT [5+2+1-2=6]
CMP [4]
POT [5]
Ilium was watching over the council with glee. There was so much conflict, so many possibilities. This was a great chance, or rather, it showed that there would be many in the near future. He just needed to look for them and use them.
(http://i.imgur.com/Rq0euqx.png)
wait what? whoconspieredagainstushowdidthishappenwhatsgoingon?!
((Let's go over the possibilities while we wait to see who died.))
((One. Dermonster has secretly been playing this game for over [a large number] turns, and he cast some spell that interfered with the castle and resulted in, this turn, [insert catastrophe here] and [do it again].))
((Two. More seriously: the castle's been corrupted in some manner(explains the weird servant guys) and it's trying to kill all of you.))
((Three. Some essence has gone horribly wrong, and it combined with the Gambler's 777 magic, tripling its effect.))
((Four. Following from that... suppose the Gambler failed an essence, and got bad luck on all three happenings, spreading a blast of bad luck to the other essence creationings...))
((Five. Thus, everything that could go wrong, did go wrong.))
((Six. Or maybe DG is just messing with us.))
((Seven. Or maybe that's what he wants us to think.))
((Eight. Let's not get into WIFOM, though. Anyway... back to possibility zero: Marcus did in fact throw some sort of AoE effect against the council members.))
((Nine. Or someone else betrayed you... Jiksap! His evil plot with Marcus worked!))
((Ten. Or maybe James' dragon soul converted him into a dragon and he started killing everybody.))
Turn 125
...that's quite the foul odor. Feh. Keep moving and creating essences.
CMP [6+1=7]
POT [4+1=5]
CMP [6]
POT [2]
LUCK [5]
Alexander continued wandering through the forest. The further away from the field of flowers he went, the more bugs and birds he found. And yet still, the largest creature he managed to find was a rabbit that dived into a hole underneath a large root of an oak tree.
"Hmm. If a plant can think or talk, like my treehouse or the treants, then they have the same rights as any person. Otherwise we should try not to destroy any forests, but chopping firewood or picking fruit is fine."
"I don't have much else to discuss. If anyone can significantly strengthen this fancy chunk of glass I'll give them a shard."
Heal up Skeliborn's hand.
Forge 5 4 summoning essences. That's the maximum safe number right now.
Try again to turn the omnicube into a strength enhancing powered armguard. Hopefully it doesn't explode this time since I have a +2 luck bonus.
CMP [5+2+2=9]
POT [5+2+1+1=9]
CMP [6+2+2-1=9]
POT [5+2+1+1-1=8]
CMP [3+2+2-2=5]
POT [5+2+1+1-2=7]
CMP [6+2+2-3=7]
POT [1+2+1+1-3=2]
CMP [2]
POT [3]
LUCK [5+1+1=7]
LUCK [2]
END [2+1=3]
END [3]
James took a look at Skeliborns injured hand. It looker seriously torn apart, there were a few bones bruise by spikes crashing into them, but the aura was already patching the wounds up. There was no reason to wait for the pain to go away, however, and a mage owing you a favor, even a minor could be useful. James recanted the healing spell, and Skeliborns had returned back to perfect condition almost immediately. There wasn't even any mark of damage left. Skeliborn carefully moved his hand, checking how it felt and looked suitably impressed. The omnicube experiments were doing less spectacularly, as cube once again reshaped itself into yet another way shaped shield. With a regretful sigh, James handed over the omnicube to Gambler for enchantment.
Then entire room disappeared from sight as everything before James eyes suddenly turned dark. The darkness burned, and James just happened to be breathing in at the time, so he breathed in the darkness, and the burning feeling went down his nose and only quick action on James part prevented the feeling from going into lungs, redirecting it towards stomach instead. It still burned, as James felt his body beginning to float upwards, there was not a tiniest bit of his body that did not at least itch.
"We should prob'ly establish some rules a conduct for those who'll be 'ere. Ya know, no takin' control of other mages, somethin' against shatterin' reality a' not dealin' with it, tha rules of tha council itself, and so on. Ya know, baseline stuff ta stop people from breakin' everythin' an' leavin' others to clean up the mess an' ta make things work better in the future.
I'm thinkin' some of tha rules of tha council could be as follows:
One, all actions of tha council regardin' the council itself must pass a vote of two-thirds minimum.
Two, all actions of tha council not otherwise specified must pass a vote of a simple majority.
Three, an issue can be delayed due ta an argument breakin' out if at least a sixth of tha council agree ta delay it.
Four, a proposal consistin' of multiple parts can be voted on partwise, if a mage rejects o agrees ta only part of the proposal.
Four, part two, if a section of a proposal consisting of multiple parts is passed, but it depends on a part of the proposal that isn't, tha' part of a proposal doesn't pass as well.
Five, any given issue can't take more than [three turns] 'nless a vote of at least a third of tha council extends that time.
Six, rulings of the council must be general an' relatively impartial, in that they can't only apply to only one person. They've gotta be general enough that they establish a precedent.
Seven, a mage's gotta get his own chair or have a chair made for 'im. No takin' another person's chair.
Eight, tha council should make an effort ta respect previous decisions 'nless a vote is taken to overturn tha' decision.
Nine, tha council can call an emergency meetin' of all tha present mages if necessary ta decide how ta deal with a substantial threat.
An' I'll gladly try ta toughen ya thing. I'll make it more likely ta work properly as well, so I can use my essences, if that's alright."
Harden and toughen the glass of the Omnicube while making it more likely to change to the desired form. Use the +2/+2, both +2 POT, the +1CMP, and the +1/+1 luck essences, for a total of +4 CMP and +7 POT. (One spell) Then make 3 essences.
CMP [6+2+1+2+1+1=13]
POT [4+2+1+2+4+1=14]
CMP [3+2+1-1=5]
POT [6+2+1-1=8]
CMP [6+2+1-2=7]
POT [5+2+1-2=6]
CMP [4]
POT [6]
LUCK [10+2+1=13]
LUCK [9+2+1=12]
LUCK [6+2+1=9]
Gambler was now the one to present an idea to the council and it seemed like a fairly decent idea. The council, after all, was created so that they all would be able to deal with this without murdering each other. The set of rules would work both to resolve conflicts and prevent new ones from arising. While the rest of the council was thinking about his suggestion, Gambler offered to enchant James omnicube. It was a strong enchantment, but Gambler managed. It would make the omnicube lucky, man=king it both more likely to become what one needed and to have just the right configuration when struck to survive.
{Lucky omnicube - +1LUCK when using omnicube, destroying omnicube requires to overcome a LUCK roll}
Just as Gambler handed the omnicube back to James, his chair began dispensing again. First, it dispensed a stone orb covered with runes. The runes began to glow, creating a transparent shield that separated Gambler from the surroundings, blocking off even air, even the sound coming from outside. As gambler glared at the orb, runes on it began going out one by one. The chair then dispensed a pot plant shaped like greenish purple tubes, and Gambler recognized it as one of mage created plants that could convert CO2 to oxygen at incredible rates. Lastly, the chair dispensed a flashlight that was already turned on. The next moment, view of mages bickering was replaced by monochrome amber color something.
"Aha! You dare defy me? But... I shall have the last laugh! Mwa to the ha ha!"
Old King Coal creates(-1) a durable(-1) bone shovel(-1), using all of his currently stored bone essences. After doing so, he begins to work at the chest again(using the shovel), making 2 bone essences as he does so.
CMP [5+2+3+1-1-1-1=8]
POT [3+1+4+3+1=12]
CMP [5]
POT [3]
CMP [2+1-2=1]
POT [1+1-2=0]
LUCK [2]
DEX [1-1=0]
STR [5]
END [2-1=1]
LUCK [10]
The dirt dared refuse Old king a treasure, which was unacceptable sin. It even went so far as to waste king’s time and even dirty king’s hands. Old king conjured a shovel of ivory to deal with disobedience of the real. It had a handle shaped like a spine and face forged of sharp teeth that were somehow nailed together. It cut through dirt and roots, hastening the recovery greatly. Within moments, the chest visibly shifted after King cut through surrounding dirt and hit the chest instead for the eighth time. King threw away few shovelfuls away just to be sure and dragged the box out of its plant filled prison. It had a lock, but wood around it had rotted away, and king flung the chest open.
Rather large piece of wood that was once the top of the chest just flew off from the mighty throw, but the king was shocked stiff as instead of gold and gems from the chest unfolded a pair of very long hands and grabbed the king. The chest, now easily identifiable as a mimic, opened midway, revealing a huge maw filled with sharp teeth. Old king, however, got his bearings together, and simply stabbed the gaping maw with his shovel. Hands that held him released immediately, as mimic began twitching, in what looked very much like death throes. Just to be sure, King stabbed the mimic a few more times. From within the corpse, King managed to recover mimics heart. It was an incredibly useful alchemical ingredient, but unlike many others that had the usefulness in potion making, this one had an immediate effect. If eaten, heart of mimic could transform the eater into any desired form for about [3 turns worth of time].
Skelliborn
Well my hand seems to be stable for the time being. Of course, I'll have to use my other hand until I get James to heal it. I suppose I should practice some E-type blade Magic to make up for my weakness. Oh and I vote yes on the rules The Gambler has proposed (I know, somewhat through my own blunders how dangerous and hard to fix dimensional blunders can be.)
Action:
Craft 3 essences and practice using E-Type blade magic (pm will be sent to DG explaining what E-Type blade magic is.)
Craft 3 Essences but if one collapses, stop attempting to craft essences.
Also, once my hand is healed, pick up my blade with my healed hand.
On the off chance that James healing power fails, use my other hand to pick up my sword.
CMP [6+2+1=9]
POT [4+2+1=7]
CMP [4+2+1-1=6]
POT [5+2+1-1=7]]
CMP [1+2+1-2=2]
POT [1+2+1-2=2]
LUCK [7+1=8]
END [2]
Skeliborn released his hand from its grassy bindings to allow James to have a look. Healer proved his experience, as wounds closed without any problems, without even leaving any scars. Skeliborn first moved the hand around, to see if there were any inner wounds left, but the hand was as good as new. He took the runic sword and swung it around a bit, away from the council members, of course. The hand seemed just as fine, possibly even better. Though that was most likely just an illusion born from being unable to use the hand for a while.
Skeliborn slashed horizontally with all his strength, the last of his exercises to test his hand, when his vision was replaced by darkness and pain. Lots and lots of pain. It felt like his entire body was on fire. Skeliborn could feel that there was something liquid around him, but over the pain it did not occur to him how lucky he was that he had just began to breathe out when the liquid appeared. This would allow him to keep the acid outside of him for a while, although it was a race to see if he ran out of skin before running out of breath.
Shias the Druid. Location: Council tower.
"I don't want to kill trees, but I like a good solid oak mug, its not killing them if they don't speak right?"
"So if I'm deaf it's not killing if crush your head? Just because you cannot hear them, doesn't mean you can kill then as you wish."
-snip-
"Rules are for those who wish to rule, and word of wizard is worth of nothing. It doesn't matter what you agree here, nobody is really required to obey those rules.
Looks like there's nothing more to dicuss here, so I'll take my leave."
Should I do it? This would be good opportunity! So many of them gathered together ...No. I must proceed with the plan. Slowly. Carefully. No need to play all my cards right away... Shias thinks as he leaves council chamber.
He stops at the door and turns to ask one question before leaving. "Does anyone know what became to my grandson, Isshin? It is my understanding he came here too."
Craft 5 essences again.
Then leave to the forest where tripping mushrooms were, but don gasmask before enterin area of effect.
CMP [3+2+1=6]
POT [5+2+1=8]
CMP [2+2+1-1=4]
POT [5+2+1-1=7]
CMP [5+2+1-2=6]
POT [2+2+1-2=3]
CMP [5]
POT [1]
CMP [1+2+1-4=0]
LUCK [9+1=10]
Shias stood up to leave, but stopped just short of the exit to ask one last question. This proved to be a mistake, as he was suddenly shoved aside by rushing Dwen. The shove broke Shias concentration, resulting in a collapse of the essence he was making. Shias staff sprouted numerous vines, which bound about the druid forming a sphere, blocking away all light.
Before Shias could mutter a curse to blame his bad luck, however, he felt the sphere of vines move upwards, a motion which threw druid off his feet for a moment, and resulted in another drop when sphere bounced off the ceiling. Shias heard sizzling sounds from all around him, as some liquid began to pool around his shoes. It smelt like... alcohol?
4 more essences
CMP [3+2+1=6]
POT [4+2+1=7]
CMP [6+2+1-1=8]
POT [3+2+1-1=5]
CMP [2+2+1-2=3]
POT [3+2+1-2=4]
CMP [6]
POT [3]
LUCK [5+1=6]
END [4-1=3]
Seva was pondering Gamblers proposed rules, when his attention was grabbed by Dwen running out of the chamber. Moments, later, Seva could see nothing. There was some sort of liquid around him and it felt nasty. But worse was the chance that Seva had just breathed out, and now needed air, fast. Bird mage even grabbed onto his throat to prevent himself from reflexively breathing in and filling his lungs with liquid he was certain was far worse than water.
Disappointed that the plans were likely not to be carried out after all, Jiksap decided to focus on other matters. He could meet with the necromancer again later.
Ask the God of Machines if there is anything He (It? She??) would like me to do for Him (It? Her??) (quest(s) pm'd please). Then 4 more essences. Also, examine the backpack's charge holding mechanism to see if it can be harnessed for uses other than self-destruction.
CMP [4+2+1=7]
POT [1+2+1=4]
CMP [6+2+1-1=8]
POT [1+2+1-1=3]
CMP [1+2+1-2=2]
POT [5+2+1-2=6]
CMP [4]
POT [3]
LUCK [10+1=11]
LUCK [7+1=8]
END [5]
Jiksap, as any proper scientist would, put science ahead of politics. That is to say, he completely ignored the council and used the time to work on his backpack instead. It was cooling from the spell he fed to it, which made some pieces emit light or lightning, but that just made it all more interesting. As soon as Jiksap saw the main batteries, he was overwhelmed with ideas. It could be made into a pulse gun. Or a reactor. Or a magic suppressing field generator. Or a myriad other things.
Jiksap was outright confused when light disappeared. It was very rude to turn them off when people were working, whoever was doing these childish pranks should stop. As he turned his head seeking some light source, Jiksap noticed that there was actually some sort of liquid all around him. This immediately made him very concerned. Even if his backpack was waterproof, he had just disassembled half of it. If it stopped working, the prankster would seriously regret this, he’d make sure of it.
Make 3 aether essences.
CMP [5+2+2=9]
POT [4+2+1=7]
CMP [2+2+2-1=5]
POT [4+2+1-1=6]
CMP [5+2+2-2=7]
POT [3+2+1-2=4]
LUCK [2+1=3]
END [5]
END [2-1=1]
Jase was busy, between some plans of his own and considerations of Gambler's offer; he barely paid any attention at the other mages within the council chamber. Most of them were not doing anything important anyway. Then, just as Jase exhaled, darkness fell upon him. Jase managed to figure out that he was surrounded by liquid and keep himself from trying to breathe, but it was hard. He flailed around trying to find either an exit or some other mage which might have some sort of defense prepared. Yet all the flailing achieved was bringing fresh acid, undiluted by pieces of molten cloth and skin. As a result, Jase suffered terrible damage. If the acid was removed from the chamber, he'd survive and recover, if only because of regeneration aura, but for now, he was rapidly running out of life.
Investigate the pyramid more closely.
3 essences.
CMP [4+1=5]
POT [4+1=5]
CMP [1]
POT [4]
CMP [3+1-2=2]
POT [1+1-2=0]
LUCK [5]
The pyramid was built from sandstone, and had no identifiable markings on it. The water came from somewhere fairly deep, and the pyramid seemed to be hollow and filled with water, at the very least, there was nothing but water as deep as Xom's arm could reach inside. The missing piece at the top was just large enough for a human to get in, but it could be dangerous, possibly even a trap for those too curious. Xom considered his chances as water flowed off the pyramid below him.
3 force essences
CMP [1+2+1=4]
POT [5+2+1=8]
CMP [3+2+1-1=5]
POT [6+2+1-1=8]
CMP [5+2+1-2=6]
POT [1+2+1-2=2]
Crimson was lazing back in his chair, almost snoozing, as council arguments intensified. They would either escalate or not. If they did not, he would join the discussion five minutes later and lose nothing. If it did escalate, he was best armored person in the room, so armored in fact, that he actually ran the risk of missing the first strike entirely. He almost did, as light disappeared, and his limbs became lighter, but also somehow slower to move, he almost though he was dreaming. A moment later, his force armor finished moving liquid that was under it and repulsed that which was around it, giving Crimson clear understanding of what was happening. They were under attack, and he could more or less remember where the exit was. Those without proper defenses might need some help though.
Go wherever is safest if bad thingsTM happen.
If I have time/am safe:
Make a slab of solid knowledge. Play around with it a bit, try and see what exactly it is/does.
Make four knowledge essences afterwards.
{Fixed the Luck}
CMP [6+2+1-1=8]
POT [3+2+1=6]
CMP [3+2+1-1=5]
POT [2+2+1-1=4]
CMP [5+2+1-2=6]
POT [2+2+1-2=3]
CMP [4]
POT [3]
CMP [6+2+1-4=5]
POT [4+2+1-4=3]
LUCK [3+1=4]
END [2+1=3
END [1]
Viznor called forth a slab of solid knowledge, and in front of him plopped down a book. After a short chuckle, Viznor opened the first page to see what the book was about, and it turned out to be full of little tips. The very first tip was “Trouble comes most often from where you least expect it.
Viznor, unlike so many others, did not feel relaxed within the council chambers. On one hand, many of them had gathered there, making the place a likely target. On another, many of them had gathered there, making magical mishaps uncomfortably likely. It was the former fear that proved true, as Viznor saw Dwen bolt towards the door. Viznor got up to run after him, shouting for others to get him, but seer was too late.
For someone shouting at the time, Viznor managed to swallow surprisingly little acid, but his speed and lack of a comfy chair to protect at least part of the body, resulted in Viznor losing much to the acid. As he began floating up, Viznor heard a familiar voice. "You know, if you allowed us to improve your vessel, it would be able to withstand this. As it is, we can guarantee survival. The acid interferes with magic of the castle, but it contains plentiful organic molecules. We shall filter them and use them for repair. We bet you regret not getting extra set of organs when you could."
PM.
Create 3 essences.
CMP [6+2+1=9]
POT [3+2+1=6]
CMP [6+2+1-1=8]
POT [1+2+1-1=3]
CMP [1+2+1-2=2]
POT [6+2+1-2=7]
LUCK [7+1=8]
END [4-1=3]
Ilium was sitting relaxed in his chair, entirely unmoving, and that was a factor that saved him a lot of skin. As sight of council was replaced by darkness, he was paralyzed, mostly by experience but also, a tiny bit, by fear. Ilium felt that he was surrounded by liquid and that the liquid burned. But if this was an illusion, it would be foolish to react to it. He needed to find out what this was, but he did not want to linger for long.
((Sounds omnious...))
"A council chamber of meditation... Good enough, I suppose."
Four liquids!
CMP [5+2+1=8]
POT [3+2+1=6]
CMP [6+2+1-1=8]
POT [5+2+1-1=7]
CMP [2+2+1-2=3]
POT [2+2+1-2=3]
CMP [3]
POT [3]
LUCK [8+1=9]
END [5+1=6]
Kahel was few of the lucky ones who had just breathed in when world turned to black, and years of tourism through many planes had turned his skin somewhat resistant to most types of damage. So when council chamber was suddenly filled with strange liquid, Kahel was the only one to swim upwards and search for surface. Surface was nowhere to be found, to his great disappointment, as liquid reached all the way up to the ceiling. Something had to be done, and Kahel was not certain if anyone else was in any position to act.
"Well that's a totally different story, I think. Where are you going anyway"
pm'd action
SPD [3] vs [2-1=1]
CMP [3+1+2+7+3+2+2+2+2-2-1-1=20
POT [5+1+2+7+6+1+1+2+1+2=28]
LUCK [1+1=2]
CMP [2+2+1-1=4]
POT [1+2+1-1=3]
To the surprise of several council mages, Dwen dashed out of the room, pushing Shias aside. Once he was outside, he turned around and said "I'm sorry all your really good people but I need to get home." further confusing the mages. Dwen the ended the confusion by filling the entire council room with acid. It did not end there, as it was a double spell, the room was not only filled by acid, but exits were blocked off by the very same acid suddenly solidifying. Dwen congratulated himself on a plan well executed, and then noticed that there was a minor leak at the very top of the doorway. A drop of acid rolled down the solid mass, leaving a minor mark. Somehow, against all odds and laws of both chemistry and magic, the acid was dissolving the solid acid. Another leak appeared, and then another. The block seemed like it could fail any second, and Dwen began thinking about getting the hell away before the dam broke and the corridor flooded.
{The block will disolve at the start of next turn}
People inside are having their faces melted off right now, and they are angry about it. They are about to get out, so multiply the immagery fifteenfold.(http://i.imgur.com/qpAS1hd.png)
(https://i.redditmedia.com/Ab00hDSHrX68n17E1c4FicRy9NaVm-q8_80Dc2ls8Mg.jpg?w=320&s=9cb59e6fa8d165c40fae0e6dba4fd886)
Thank you for chosing the Boze from the plane of Acid.
Side effects may include:
Being unable to speak, therefore being unable to do half the spell and losing half of TOTAL POT for any magic.
Burning in acid - END roll, 4+ for no damage
Asphyxiation - Acid is not for breathing
And due to some previous magics, all and any Castle auras/defences/controls do not work inside the acid. This is not because it is acid but because it is alcohol.
If somone is in the council room, but was not mentioned in turn, asume that the above aplies to you, and you may or may not be melting from both inside and outside. I shall be with you shortly, possibly tomorow, at least sometime before next turn.
(http://i.imgur.com/Rq0euqx.png)
Good Luck On The Test. And remember...
Standardized Test: John Oliver (https://www.youtube.com/watch?v=J6lyURyVz7k)
This thread is beautiful. I can't believe I missed it until now. Anyway, here's a character sheet.Name:Cubearc Lebuticus
Affinity:Cubes
Description(optional):He is 6'4", tends to square his shoulders, and has an angular face.
STR=4
DEX=1
SPD=1
END=0
POT=2
Is blue/greytaken?
Turn 126
Jiksap realizes that this is a very bad situation. His skin is tingling - an indicator of acid, which is very familiar to him after several failed experiments involving car batteries and dead body parts. Fortunately he is resistant to it and can hold his breath long enough to save himself and - more importantly - his creations.
Using all essences, summon a Quantum Storage Tank. It is capable of sucking in large amounts of a single liquid very quickly, and stores the liquid in an extremely compressed space. It is also acid-resistant. Then use the tank to suck up all the acid.
CMP [1+1+12-1=13]
POT [(1+1+11)/2=7]
LUCK [2]
DEX [6]
Jiksap was worried. There were so many things he had that acid would be able to damage. He swiftly called forth a quantum box to store the acid, yet he was in for a surprise. The tank he had summoned di nothing. No matter how much Jiksap bashed or prodded the device, nothing happened. Then suddenly, acid vanished altogether, leaving behind some magical residue impairing sight. Jiksap climbed on the table and raised the box above the residue to clearly see what was wrong. The box beeped, and opened, spilling its contents out. Jiksap threw the box away and jumped off the table in one swift motion, as the problem became apparent. The box had been already full.
The Gambler's voice grows cold as steel, and he drops his accent.
"I may tend toward peace, but I do have a limit, as it turns out. And, funnily enough, it turns out, that limit does not include attempting to kill me and the other mages. May your death come slow and painful and may the Lady smite you.
Others, I have little ability to clear the acid, so I shall clear the acid-maker instead. I leave you all to do the former, unless someone wishes to join me."
Firstly, he begins to move toward the door (taking his chair with him, of course, if he can).
Secondly, he casts a spell to destroy all of Dwens' -it is fairly obvious that this is his doing after all, considering his conduct- luck, to the point that his body will spontaneously begin to fail and his surroundings begin to kill him. All essences, and sacrifice my [luck bonus when casting] to aid in this spell.((As in, my +1 to luck when casting enchant, not all my luck bonuses))
Thirdly, clear the luck field around Dwen.
Fourthly, he enchants his hands to take the luck of those they touch.
Lastly, break down the solid acid wall. If the chair happens to help me, thank it and use what it gives me.
CMP [6+1+2+4+1+2+1=17]
POT [3+1+2+2+2+11+1=22]
CMP [4+1+2-1=6]
POT [3+1+2-1=5]
STR [5]
Gambler knew exactly who to blame and how to express his dissatisfaction. Dwen was due in for some very troublesome circumstances after the curse reaches him. That taken care of, Gambler decided to do something about a secondary problem, namely being in a room full of acid with a shield that would last for unknown amount of time. He stood up, took the runic orb in one hand, grabbed the chair with the other and walked off to where door was supposed to be. Acid parted before him, revealing a solid amber colored crystal blocking the way out. This too had a simple solution, as gambler tested the substance and found that it did not share acidic properties of the liquid around him. Few solid punches resulted in several cracks, although no holes...
Stuff
...Then Gambler jumped aside as a spear of something appeared from somewhere above his shoulder and struck the block, shattering it to pieces and sending the pieces flying outwards. Unobstructed, liquid began rapidly flowing outside. Crimson moved his spear back into neutral position and stepped outside, his eyes searching for Dwen.
PM.
CMP [6+1+10=17]
POT [(6+1+10)/2=9]
There was a simple way to deal with unknown danger of whatever was surrounding Ilium, and that was to render it harmless. If it was such in the first place, he'd lose nothing but a bit of time. Liquid around him shifted, as it changed, suddenly becoming nothing but an image. Also sound and motion, but it was now immaterial, and entirely harmless. Ilium took a joyous breath as itching of his skin subsided.
METAL AMULET OF PROTECTION! 6 ESSENCES! WEAR IT!
END [4]
CMP [6]
POT [5+1=6]
END [6-1=5]]
The liquid around Flare began shifting and moving, seemingly intent to drag the mage down. Through great pain, feromancer managed to conjure an amulet to protect him from harm, and clutched it in his hand. The pain began subsiding, but the burning in his lungs was not too promising. Suddenly, Flare coughed out some half a liter of blood and acid, and took a precious breath of what was mysteriously air. It was mysterious because it still looked like acid and sounded like liquid.
swim at full speed towards the wall, trying to break it
Edit:pretty sure I summoned some birds for the garden,if so also do this:
try to(mental command if possible) get the birds in the garden to find Dwen and peck him to death
Mentally control my raptors, directing them to the door and having them attempt to take the door off its hinges.
Seva, swam towards where he knew the exit was, but he noticed a few strange things. There was a current downwards, but that was not too terrible. Then a new current appeared, flowing towards where he wanted to go, making the way easier. Then, liquid around him suddenly disappeared, and he fell hard on the floor. For some reason, while the acid still appeared to be there, and flowing through the floor which suddenly had turned into a grate, even with all appropriate sounds, the acid was entirely ethereal. Seva gave up on swimming and just called the birds from the garden below to deal with brewmaster outside. Raptors get outside the council chambers and begin trying to take the doors off.
The line to murder Dwen forms behind Jase.
Shias the druid
"DEFILER!"
ACTIVATE PROCEDURE "GOOD NIGHT"!
Infuse the vine cocoon into my flesh and become Kurzick Juggernaut (http://wiki.guildwars.com/wiki/Kurzick_Juggernaut) (those things are about twice the size of human). Using essences: 11 +1/+1, 1 +1POT, 2 +1CMP, 2 +1/+2. My staff is not to be incorporated into this superiour form.
If the barrier at chamber door is still intact, break it.
If the barrier is broken, break Dwen instead. Or hug him really hard.
CMP [6+1+2+11+2+2=24]
POT [6+1+2+11+1+4=25]
STR [6+1=7]
Just like all others who somehow were swimming, Shias protective shell began going down along with the acid level. But when acid suddenly turned ethereal, instead of a ball falling down, a figure of interconnected wood crashed into the floor. Shias walked through the doorway, moving around Crimson and Gambler, and was the first to get outside and have a go at expressing the distaste of Dwens actions with physical force. Kruzick Juggrenaut that Shias now was struck out at Dwen with mighty arms, but shield around brewmaster managed to hold, for a moment, before breaking apart and dissipating into nothingness.
(Juggrenaut transformation,+3STR, +3END)
The line to murder Dwen forms behind Jase.
CMP [5+2+1+6+10+4+2+2=32]
POT [(1+1+1+5+4+2+1+20)/2=16]
CMP to POT 2:1 ratio bonus - integration of wings and blade.
Castle drain bonus - +20POT and greater control.
LUCK [6]
CMP [1+2+2+1-1=5]
POT [5+1+2-1=7]
I will do three things this turn in this order.
1. Cast a spell to fortify the block, hopefully using a modifier to make this action occur quicker than usual.
2. Pray to the God of alcohol and acid asking for a boon, I think me dropping a bunch of acidic alcohol on mages qualifies me for this, (luck aura will help me)
3. Cast a spell using the new boon to turn the acidic alcohol anti magical and allow the anti-hostile stuff to affect the inside of the council chamber.
Also create 3 essences.
CMP [6+2+1=9]
POT [6+2+1=9]
L̢̇̍̂͛͆̓̈́̈̆̍͛ͣ͒҉̬̲͉̜̹̩̬̲̲̠̭̳̬͈͎̠ͅƯ̸͎̰̥̲̙̬̪̟̠̖̗̟͓̝̞̥̣̬ͤͤ͑ͮͭͣ̓͛̍ͧ̀̍̅ͫͅÇ̵̗̯͕̦̻̺̝͙͚͔͖̦͇͕̦͓̻̣ͭͭ̔ͬ͌̋͛ͩ̄̓ͦ͐ͫ̑̆̚Ǩ͓̠̖͇̱̩̯͚̘̱̝͇͈̟̗̲̆̍̈́͂̀̀͠͡ ̨̟̪͇͉̳̞̗͈̘͕͍̺̤͍̰͇̻̜̿̆͋͛̌̈̈́̀͘[̶̵̧͖̲̲͖̙̘̳͎̮̩̬̬̘̘̲̻̲ͦ̊̉ͥ͊̌͑̽ͫͨ̔̀͟7̃̏͋̃̈͗̏͊ͣ̂ͨ̅̓̚̚̚҉̸͙̼̙̪̗̜+̷̧̥͕͉̟̞ͪͨ̓ͭ͊́ͭ̾̓̋́ͦ̓̅͟͠1̷̖̻͚̲̞͈̬̙̮̭͈̻͓̗͕ͦ͒̈́̄ͩ̎̄ͪ̏ͣ̽̆̿͋͊ͤ͝͞=̡̧̮̺̜͎͔̱̤͈̞̠̗̲̹̻̜̗͗̽̐̉̇8̸̭̼̲͎̥̩̮̦̯̝̺̄̉́ͪ̄̓̃ͨͧ̍́̂ͬ̀̚]̡̯̼̩͓͈̼͙̤͍̹̖̞̜̝̟͖̎̉̏ͧͬͨ̏ͬ̈͐ͪ̌ͦ̈ͩ͂͛̀͠͝
̵̵̵̫͍̜̬͊ͧ͊̿̓ͤ͘L̢̖̬̙͈̟̜̼͚̼̭̹̞̩̓͗̅͐̔̉ͨ͌̂ͯ͛̆͛͋ͥ̓̅͟ͅÚ̷̧̑̔ͮͨ̑̉̎̋̍̋ͪ̈́ͧ͏̮̟̙͍͚̮̜̝̜̘͔ͅĆ̵̢̛͚̟̲̱͉̟̯̥͉͍̈́ͩ̈́͗̊̔ͭ͐͛ͮ̍̌̊̃͌̕͝K͓͕̣̣̩̜͔̲̥̺̺̋̄̅͊ͧ͘͠͠ ̴̡͕͉̭̬͇͚̘̼̺͈̟̟̼̩͓̮͚ͥ̅̄ͮ̃̈́ͪ͒̾͒ͫ́ͫ͗ͫ̅͛̎̕͞ͅ[̶̫̦̱̪̩͍͚̩̪̝̥̫͉͖̎͐̌̒͋̿̑ͧ͡4̡̠̱̥̙͆ͤ̈ͨ̔̇ͯ̿ͯͩ́̚̚͘͘͞+̵̬̥̮̳͉̹̩̙͖̪̙̹̙ͮͪ̔̓̃ͦ̄̈̕ͅ1̐͌̐̈́ͫͧ̅͆ͯ̈̔̔̇̿̓̚҉̷̤̗̗̮͉̫̞̰͙̪ͅ=̶̷̉̓̔̀̅͆̏̏͐ͤ̉͋̔ͫ̃͌ͤ͢͞҉̳̰̠͓̤̘̣̜͕̘̮͖̬͓͈̥5̶̴̜̮̥̘̗̫̹̻̈́͒͊̓̾͢͡͡ͅ]̨͙͈̜͍̩̣̰̝̼̗͕̹͖͉͊̏̓ͭ̒̍ͭ̇͗̃ͧ̇̔̀̎͟
END [3]
LUCK [7-3=4]
Dwen lingered between two choices, but decided on staying. If the block failed, he'd have several mages wanting to kill him, and lose on any possible rewards. That was the worst scenario, and it had to be avoided. Dwen enforced solidity over alcohol once more and leaking stopped, the solid alcohol becoming crystalline and gaining a bit of sheen from the might of the spell. Unbeknown to brewmaster, this new solid was even weaker against acidic properties, but its thickness would hold for now. And Dwen had other problems.
Walls around brewmaster lost their liquid appearance, becoming just as solid and crystalline as the alcohol in the doorway. A shell of forcefields appeared around brewmaster, containing him and preventing escape. Wall that separated council room and corridor momentarily regained its flowing appearance, and bulged out. Flow of aether collected itself into a large ball, which then cracked, and a pair of wings unfolded to reveal a humanoid figure inside. It looked like an angel from ancient books of forgotten gods. Its right hand was wreathed in shadows, likely coming from the dark sword it held. It was Jase, and he was pissed. It raised its left hand and a wave of pain washed over Dwen. For some strange reason, healing aura seemed to do nothing to soothe it.
Just as the pain stopped increasing, the block of the main door cracked, and then shattered, letting lose a veritable flood of acid. With the flood of acid from the room rushed a strange looking treant, it was much leaner and faster than any other treant, and it was very angry. It charged brewmaster and Dwen was suddenly feeling slight gratitude for the force field that was trapping him. The force field shattered from impact of the plant thing, but the blow was stopped and Dwen was now free. Despite all this, Dwen felt some sort of doom over himself, and it was somehow separate from two very lethal looking creatures in front of him.
{Jase, Aether elemental, 1 turn remaining (Will end after the next turn)}
{Dwen, Doomed, 3 turns remaining, roll LUCK with -3 penalty each turn for random events.}
"Victory! Victory I say! VICTORY!"
Old King Coal makes 3 bone essences to celebrate his looting.
CMP [3+1=4]
POT [3+1=4]
CMP [4]
POT [3]
CMP [6+1-2=5]
POT [2+1-2=1]
Old king coal Celebrated with a ceremonial dance atop the defeated enemy corpse. It was certainly one of the many ways to ensure that the killed creature does not rise as an undead fiend and gave no pleasure for King Coal, or so he claimed when asked. The dance finished, Old king mentally noted the event as #997th foiled assassination attempt. Only three more until a whole thousand.
I can survive indefinitely here? In that case, when the barrier disintegrates, drag whoever's in worst shape out of the room. Probably starting with Jase.
If I get a chance, use my claws to slice open Dwen's jugular.
Viznor formed a plan, but before he could put it in action, he again heard the voice of Biomatrix. "You will not die here, but movement is both unadvisable and impossible. The acid is being drained, we would wait until the repairs are complete." Just as it finished speaking, Viznor felt a momentary lack of support and then an impact against something that seemed to be bars of some sort. "Acid has been neutralized in some method. Your nervous system will soon be resumed."
(This acid is starting to burning me. Let's do some golden work...)
Am i holding the scepter? If so, throw it from me, slowly.
Form a golden wall in front of me, floating. Charge it with electricity after that, fix the gold wall with the help of heat.
If the wall didn't form/too small, charge myself instead.
Both spells All non-chaotic electric essences.
CMP [3]
POT [(5+1)/2=3]
CMP [6+2+1-1=8]
POT [(6+3+1-1)/2=5]
Eterna had his own method of escaping the acid, not particularly trusting the other mages to deal with it; he called forth a shell of gold. It spread outwards, pushing away the acid, but soon it spread too thin and numerous holes appeared. This plan failed, Eterna moved onto plan B, that was, to electrify himself and push the acid away that way. Miraculously, he managed to force magic to bend physics enough for that to not be lethal, although his hair would never be the same. Yet the loss of style proved to be unnecessary, as acid soon turned incorporeal.
{Static field, 3 turns}
(I might be fine by myself, but what about other mages? Dying at the council chamber seems a wasted life and purpose... Right. I only need to control some liquid... And phase it out of reality.))
I control a large amount of liquid and phase it out of reality. And then... Save. My. Staff! All essences. Massive, ethereal.
CMP [6+1+2+2+2-3-1=9]
POT [(3+1+1+2+2)=5]
Kahel was panicking. He would heal, but several of his items were far too important to be lost. Huge amount of acid around Kahel shifted to a nearby dimension, and surprisingly, acid around him did not immediately fill the hole. In fact, the acid was gone. And then Kahel fell on the floor. Too worried about the scepter to care about the pain Kahel held the precious artifact up above ethereal fog. To his great relief, it was entirely unharmed.
MORE EXPLORING
I WILL FIND AN OPPONENT, ONE WAY OR ANOTHER!
Also make more essence.
[spoiler]
LUCK [4]
CMP [6+1=7]
POT [5+1=6]
CMP [6]
POT [1]
[/color][/spoiler]
Alexander was now running through the forest. He was chasing something. He did not know what, but he was chasing it. It figured that it would take something tough to scare away anything large enough to do battle with him. It would make sense that such being would run from him, or he would have met it by now. Alexander did not know if it was even there, but he was chasing it.
Cast mass heal. All non-chaos essences. Have it be a multi-turn mass heal if the spell's powerful enough.
Swim up and regain my sight and bearings. Transform the omnicube into a mining drill and drill through the wall.
None of this counts as attacking so make 2 essences.
Grundar: protect James.
CMP [2+2+4+5+4+3+2=22]
POT [(1+2+8+8+4+3+1)/2=14]
CMP [6+2-1=7]
POT [3+2-1=4]
CMP [2]
POT [4]
James felt that his skills would be best used mitigating the damage from the acid. There were plenty of other selfish mages here, and at least one of them was guaranteed to do something about the acid. So James collected his power and cast a silent version of mass heal. It was weaker than the version which involved chanting, but anything that avoided him getting a mouthful of acid worked now. As magic spread, James swam upwards, and noticed that acid was greatly reduced in volume, and ceiling was full of holes through which air was flowing in. Then suddenly, part of acid flat out disappeared, while the rest suddenly became gaseous. After James recovered from falling down he discovered that it was not even gas, the acid became ethereal. As Healer stood up, from the mist of acid emerged a familiar face - Grundar had arrived.
i make the acidic alcohol absencent and pray to Isis for help
CMP [1+2+1=4]
POT [1+2+1=4]
Nihilum threw a spell of absence upwards towards where council chambers were and offered a prayer of gratitude to Isis. He then asked for guidance. Symbol of Isis appeared over the doorway to outside. It would seem that there may still be some who need help.
Skelliborn
Action: enchant Vortex Bane so that it constantly absorbs all alcohol and acid within a 7 meter range.(the absorbed acid-alcohol is then used to power up the blade
Use all non-chaotic essences.
Mod specific -1
After this is done walk around the room trying to rescue survivors.
CMP [3+1+1-1=4]
POT [(6+2+2)=5]
Skeliborn empowered his blade to drain alcohol and acid from the surroundings. This proves to be a rather poor idea, as acid is drawn towards the sword at great speed. But just as Skeliborn covers his eyes to protect at least his sight, he felt magic wash over him, healing his wounds. Acid was still moving towards his blade but it was now entirely untouchable, nonexistent, ethereal. With a sigh, Skeliborn relaxed for the moment.
Meanwhile, half an island away from all the chaos and murder...
(A trap? Hah. Hah. AHAHAHAHA.)
Dive into the pyramid.
Xom dived fearlessly into the water within the pyramid. It was fairly bright inside; it seemed that there was some sort of magic that redirected light from the open top of the pyramid inside. Xom noticed that the pyramid extended a bit further down than what he saw from the outside, but was not all that large, only a meter or so greater than what he thought. Which was just as well, as at the very bottom of the pyramid, within the light redirected from above, laid a chest which had a lock that seemed lacking a round bronze piece. Seeing his prize, Xom dived deeper, but then something lashed out at him from shadows near the walls. A vine grabbed onto Xom's hand and pulled him in. Several skeletons smiled at Xom from among the vines as several more reached out towards Xom.
From the portal a new mage emerged, known asCuberac Lebuticus. Many schools of magic start off with basic shapes, such as orbs or cubes. Cuberac was known for fascination with these objects, and his great skill when it came to mastering the basics. Few mages could cast magic from other schools that their focus, Cuberac had no such restrictions. He knew basics of all magic, and as few unlucky ones found out, leaving a smaller crater does not make you any less dead.
(http://i.imgur.com/iQSAJHL.png)
ATHATH missed turn happenings:
CMP [2+2+1=5]
POT [3+2+1=6]
END [4-1=3]
Just as Dwen stands up from shattered force field remains, Marcus appears from just around the corner and blasts Dwen with necrotic power. The magic strikes Dwen in his right hand, causing it to become pale and grow green pustules. The paleness continues to spread from the afflicted arm, albeit slowly.
Turn 127
Keep chasing... whatever this thing was.
If it was an opponent, then it was something he would find, one way or another.
LUCK [1]
DEX [6]
END [5-1=4]
As Alexander ran through the forest, branches of the trees began going lower and lower. It became darker, but not so dark that blademaster would be unable to see what was in front of him. Just as ground in front of him shifted, Alexander jumped upwards, breaking through several branches and landing over four meters away from where he jumped. Just behind him, a clearly artificial pit had opened, leading into some sort of dark tunnel below. Forrest foliage laid at the bottom of the pit, but to the sides, there was something what seemed like tunnel entrances. Within those, Alexander could see something moving around. It was too dark to see what exactly, but he had just dodged a trap and found something certainly hostile.
"Well. That was fun. Haha! I have an idea!"
Old King Coal knew that there would likely be real loot in this world somewhere. Loot he could use to protect himself.
Old King Coal takes the mimic heart(if he hasn't already), and goes off in search of more loot, making three bone essences as he does so.
CMP [6+1=7]
POT [5+1=6]
CMP [3]
POT [3]
CMP [6+1-2=5]
POT [5+1-2=4]
LUCK [5]
Old king decided to take a better look around the lake. It would be rather silly to leave a mimic in such a place, where it could be discovered by animals, or sink into mud after some rain. Obliviously, there had to be something more around here. Maybe a buried tower or something like it. But wherever exactly that something was, King failed to guess, as his walk found only grass and insects.
Wait until my brain is back online, then make five knowledge essences. If I have time, take a glance at my book and see if any of the tips are relevant.
CMP [3+2+1=6]
POT [2+2+1=5]
CMP [2+2+1-1=4]
POT [6+2+1-1=8]
CMP [2+2+1-2=3]
POT [5+2+1-2=6]
CMP [6]
POT [2]
CMP [1+2+1-4=0]
LUCK [6+1+1=8]
It felt like awakening from a dream, as Viznor suddenly realized he could move his limbs again. Biological functions, such as heartbeat and breathing became less noticeable as biomatrix returned control back to appropriate brain regions. Viznor stood up, returned to his chair, and opened his book again. Hopefully, it would warn of something that he was not too late to change this time. The page he opened read "Watch for that, which is out of place". Pondering what it could mean, Viznor began focusing essences. The last one, as if led by a stray though, imploded, causing Viznor to take in his surroundings. There were, in fact, two things that were out of place. No matter where he had went, there were white flowers and wall etchings in all rooms he visited, including corridors and courtyard.
"Whew, it's safe! Seems like one or two other mages had the same idea... And it worked. Now, back to the original plan..."
Make five liquid essences (to compensate) and check the acid-corroded room for anything interesting that appeared after the local cataclysm.
CMP [5+2+1=8]
POT [6+2+1=9]
CMP [1->1+2+1-1=3]
POT [5+2+1-1=7]
CMP [6+2+1-2=7]
POT [5+2+1-2=6]
CMP [3]
POT [6]
CMP [4+2+1-4=3]
POT [6+2+1-4=5]
Kahel looked around the room, which suffered surprisingly little devastation. In fact, the only thing truly different was that walls no longer looked liquidish, but that was most likely unrelated. Windows were still blocked by solid acid, yet it was not all that dark. The walls seemed to be glowing a little. Both floor and ceiling were now less of a plate and more of a set of bars behind which was a pipe leading somewhere. One for air to come in one for acid to come out, nothing too strange. Kahel looked about himself, and found that acid had apparently no effect against anything that was not flesh, as not only his items had remained unscathed, his clothes were too, hardly even damp.
Taking a quick look at his new surroundings, Cubearc heads toward the castle and crafts a cube essence.
CMP [2+1=3]
POT [1]
SPD [(5)/2+1=3.5]
Cuberac looked around, stretching a bit as he did. Moving through portals could be rather uncomfortable in certain ways. There were several mages around him, all of whom were looking at something. Cuberac looked at what they were looking at, and he did not like what he saw one bit. Huge glowing purple tower stood, trio of circles orbiting around its tip and dark clouds overhead. At its base, there was a wall, with gates, which were raised. Surrounding this whole structure, from ground to the top of the clouds, was what appeared to be a grid of metal, if metal could had glow in such an eerie way, and support its own weight despite being so thin, that it vanished entirely from sight as ring turned. Then again, the bars that should have been on the other side of the castle were invisible from this side, creating the illusion that the whole structure existed only between observer and the castle. Deciding that someone else could deal with the sealed demonic tower, Cuberac walked swiftly away from where he teleported in, and towards a more mundane looking castle in the distance.
Cast a spell empowered by +3/+3 essences to make the approaching vines chaotically tangle themselves up.
Attempt to free myself from any vines still gripping me. If this doesn't work, disintegrate them with a +2/+2 spell.
If successful, resurface for air and loot the chest.
CMP [4+3+1-1=7]
POT [(3+3+1)/2=4]
STR [6]
DEX [2]
It was rather difficult to cast without speaking, or more precisely, to cast spells that actually did anything, but Xom managed it well enough. Several vines that were coming for him began moving erratically, few even tangling up each other. Then there was the matter of the one which had already caught him, but now with a good solid surface from which to kick off, the task of freeing himself proved to be much easier. Xom tore out the entire vine out of the wall, with a few pieces of rock included, tore off now weakly holding on tentacle, and swam to the surface. After taking a few breaths, Xom dived down again, just in time to see the falling rocks trigger a pressure plate, which sprung several traps on the floor of the pyramid, causing a cloud of bubbles to appear. After bubbles dispersed, Xom saw a veritable forest of spears had sprouted almost everywhere on the pyramids floor. Xom tried to grab onto the box without touching the spears, but it proved a bit heavier than he had thought, and in resulting flailing, Xom got several shallow but painful cuts over his body before he managed to properly pick up the chest. It took long enough for Xom to run out of breath entirely, but he reemerged from the top of the pyramid, chest with a curious lock in tow.
((Oh well I guess it was doomed from the start was fun while it happened though.))
Run Run Run Run away from the angry mages making 3 essences while moving
order my velociraptors to run around Dwen and cut off his escape
fly at him, using all limbs(including my wings) to beat him to death
The Gambler looses a roaring laughter, fell and terrible.
Summon a glass scalpel and a thin and small (~1 in across) glass razor-edged disk. Slice. him. to. ribbons.
If there is a chance, insert the disk between C5 and C6 in his spinal cord, which should cause nonlethal full-body paralysis - gotta let the others have some fun, right?. Then drain his luck just one more time, to seal the deal.
"when I get my hands on him......"
CHARGE AT DWEN! RAZOR WING SLASH!
((I have been waiting to make use of the fact my wings are sharp for a while now))
Shias the Druid
Run Run Run Run away from the angry mages making 3 essences while moving
Hug him. Hug him very, very hard. So hard that his ribcage cannot hold it.
Preserve his head.
Action PM'd.
James looks at Grundar. "Eat him."
Grundar will eat Dwen or whatever's left of him.
James will play support and not take part in the fighting this time. Heal anyone who is dying or incapacitated, then craft essences until 5 spells have been cast.
Stuff
SPD [2] vs [3] vs [1-1=0] vs [1] vs [4-1=3] vs [4] vs [2+1=3]
STR [1]
DEX [6]
STR [1]
DEX [4-1=3]
SPD [5] {Dinosaurs}
STR [3]
CMP [1+2+2-1=4]
POT [1+1+2=4]
CMP [1+2+2-1=4]
POT [1+2+1-1=3]
END [5]
STR [6]
CMP [3+2+1-1-1=4]
POT [4+2+1+1=8]
DEX [3+1=4]]
STR [3]
CMP [4+2+1-1=6]
POT [5+2+1-1=7]
END [5-1=4]
CMP [3+1+2+2+2-1-1=8]
POT [2+1+2+2+4=11]
END [3-2=1]
CMP [2+2+2=6]
POT [5+2+2=9]
CMP [6+2+2-1=9]
POT [2+2+2-1=5]
CMP [2+2+2-2=4]
POT [5+2+2-2=7]
CMP [1+2+2-3=2]
POT [1+2+2-3=2]
CMP [3]
POT [2]
Dwen chose the sensible option and attempted to flee from very angry mages, yet it was a bit too late. Both Grundar and Shias beat him on speed, and launched a flurry of blows, each going not for strength, but rather speed. Dwen dodged most of them, but that slowed him down, and Dwen was soon forced to stop as a trio of overgrown velociraptors blocked off his escape route.
Jase focused his will through the castle and a force field cut off the corridor already blocked by velociraptors, destroying any hope Dwen had of getting away. Marcus disappeared from Jases' sight as he again attacked Dwens already damaged soul. Yet as he was preparing the spell, several hard and sharp objects struck him from behind, breaking his focus. They caused no physical damage to Jase, but the distraction weakened the spell enough to allow Dwen resist the effect entirely by willpower.
A few seconds before, Seva and Flare charged down the corridor, intent on killing Dwen burning just as bright as any other mage, but both were stopped by force fields that were there for just long enough to completely stop the two in their tracks. Flare was having none of this, however, and with a great flap of his wings sent greater part of his feathers flying towards Dwen, those in the way be damned. Force field attempted to stop the flurry of razor sharp feathers, yet was soon shattered. But it had done its job, as the score of feathers which still remained flying embed themselves in Jase and Shias, causing practically no damage to either.
Gambler was last to move, but this proved to be to his advantage. Force field defenses were momentarily overwhelmed, which meant that there was nothing to stop him from using his newly created wicked looking glass implements to cause grievous bodily harm to Dwen. They were probably not intended to be so wicked looking though, all those spikes did not really add anything, and in case of the disk, were rather obstructive. But at the time, gambler did not care. He charged past gathered mages and struck Dwen from behind, aiming for a certain part of his spine. Disc managed to cut through flesh, but when it met bone it stopped, unable to penetrate further. Gambler swore under his breath and attempted the same with scalpel only to find another bone. Gambler replaced his swearing with spellcraft, and drained what luck Dwen had left. If not him, someone else would get the brewmaster.
Seeing a severe lack of a dead brewmaster, Crimson, who had been, just a moment ago, content to watch from the sidelines, began to act. He lifted his force claw in the air and squeezed the claw into a fist. Immediately, the very same claw appeared around Dwens' neck, squeezing hard enough to crush his throat, then squash through all the surrounding flesh and grab straight onto the spine, and finaly, with a loud crack, Dwens head fell and twisted in an angle that was very much not survivable. Ambitious brewmaster was dead. White flowers that grew on nearby windowsill bloomed and what appeared to be a light mist descended from them onto Dwen.
PM.
Run out of the chamber, create 4 essences, and exit the castle for a breath of fresh air away from all the homicidal maniacs.
CMP [1+2+1-1=3]
POT [6+2+1=9]
CMP [5+2+1-1=7]
POT [2+2+1-1=4]
CMP [5+2+1-2=6]
POT [4+2+1-2=5]
CMP [2]
POT [6]
CMP [5+2+1-4=4]
POT [4+2+1-4=3]
Ilium, deciding that the council went as far as it was going to get, decided that it would be about time to leave. He had a very interesting book he wanted to read, and this was almost certain to get more hectic. Acid somehow miraculously manage to do entirely no damage to his book, but that might not be the case with next dangerous substance. Just before leaving, Ilium left a bit of his own artwork as a trade for the book he indefinitely borrowed, and went out to the courtyard. There, he was faced with a closed gate and some sort of grid surrounding the walls in a perfect cylinder. Now that was new.
Marcus observes the savage beatdown of Dwen.
"Yes... Feel the true power of wrath... Soon, you will be free of your restrictive morals, and only divine law will remain. Perhaps Master will give me a promotion when that happens."
CMP [2+2+1=5]
POT [6+2+2=10]
CMP [2+2+1-1=4]
POT [1+2+2-1=4]
CMP [2+2+1-2=3]
POT [2+2+2-2=4]
Marcus observed the beat down for a while, as many mages failed in various ways to kill Dwen, but moved on, walking past the raging crowds. He had something important to do after all. Best do it while they are all focused on hunting the poor opportunistic bastard.
(No need to worry the acid right now...)
"Looks like i must make him can't run."
Could i walk and is the static field moves with me? If so, get out from the sphere(or break it).
Could i see Dwen? if so, try to paralyze him (ranged if i couldn't touch Dwen).
Eterna carefully moved his left hand. Static field dutifully followed after it. Eterna moved the hand a bit faster, and static field kept up with the movements. He jumped, and the field jumped with him. Satisfied, Eterna walked outside, where all the action was happening, meeting Marcus in the doorway. Eterna left a wide gap for Marcus to pass, it wouldn't do to shock fellow mage, at least not before he got his hands on the one who tried to drown him in acid. But as it turned out, he was a bit late, as Eldritch knight had already somehow decapitated Dwen, judging from a purple fist resting where Dwens' neck used to be. Wait, what was Marcus doing here?
Stop the tank from spilling liquid, then investigate what came out. If it's useful, suck it back in with the tank; otherwise (or if the liquid has particularly damaging properties), go shoot a high-pressure laser of the stuff at Dwen. And if the liquid is either sticky or slippery, aim for his feet.
SPD [6+1=7]
LUCK [1+1=2]
LUCK [3+1=4]
END [4]
Jiksap rushed to catch the container before too much of whatever was inside leaked out. His fast reaction and lack of any obstructing sea of acid allowed him to grab the container before more than few drops escaped. However, Jiksap had some difficulty identifying the liquid. The smell was unknown, although fruity. Touching the stuff did not result in a lost finger, so it was not an acid. At a loss of methods, Jiksap decided to give the stuff a taste test. It tasted like eggplant and rubber. Nothing terrible happened, which made Jiksap to rule out poison and drugs, or at least that was not the primary purpose of the liquid. But for all that, Jiksap was still at a loss as to what this could be.
i follow the sign to see where i am needed and craft 3 essences on the way
CMP [4+2+1=7]
POT [6+2+1=9]
CMP [6+2+1-1=8]
POT [3+2+1-1=5]
CMP [4+2+1-2=5]
POT [6+2+1-2=7]
Nihilum got up from the chair and ran out of the chamber, following the marks of Isis. Walls around him had become strange; they stopped moving around and became more defined. There was a commotion up ahead, and Nihilum forgot the walls, focusing on what was just about the corner. There, he was faced with a force field, beyond which laid a mutilated corpse of Dwen. If it was the brewmaster Isis wanted him to protect, he had been late. Yet sign continued to burn beyond the force field. There was still work to do.
Above the tallest of purple glowing towers, the largest of the tree circles shrunk in size until it was no larger than other two.
(http://i.imgur.com/Knirx18.png)
((New Character, any references are most likely completely unintentional))
Name: Blake Thorne
Affinity: Demons
Description: A middle aged man with a crazed look in his eyes, has black hair and red eyes, with veins clearly visible in his forehead. He stands hunched over, leaning on a black knotted staff. He wears black robes
Stats:
Str: 1
Dex: 0
Spd: 0
End: 1
Pot: 6
Blake was a normal person, but he always desired something, he had no money, so maybe it was that, he had no power so it also could have been that. Both of these things were promised by Malcinthagos, the demon lord who wanted to invade his world. Blake didn't think much into it and accepted. He got power, he used that to get money and he was happy. Well it just so happened that right after Blake was happy the demon lord returned and demanded that Blake open a portal. Blake said sure, as long as he was given power under Malcinthagos's rule. He was promised that power so he opened the portal and unleashed all the layers of hell upon his world. And he was given power, but it deformed him, it made him hungry for even more power an the demon lord promised this, for every world that Blake unleashed the demon lord on his power would grow.
((My color is black with a red glow))
"A new world, perfect...."
Head towards the bi castle and when I get there make 4 essences
Turn 128
Have a slightly closer look at... whatever this was. Was it even large enough to be a worthy opponent? Not that smaller creatures couldn't be good opponents, but if it was wildlife, it probably relied on poison or some such, and he had no antidotes. Looking for a decent fight or no, he'd rather not die quite yet.
Alexander looked more intently in the pit, trying to make out what was causing the movement there. It was gremlins. Wild gremlins. Tiny creatures that were most often found inside mechanical structures, especially magical ones, they were known to wreak havoc inside, inevitably destroying the infested object. The popular theory was that they were an artificial race, created to act as saboteurs in a war long forgotten. This, while not outright refuting the theory, had some fairly serious arguments about Gremlins being just another race that came into contact with large scale magitech at some point in their development, taking up residence and developing around survival within the technological marvels. The ones here were probably of an evolutionary branch that was not affected by magitech of any sort. They were no taller than three inches, which still placed them as possibly the largest found, and there seemed to be a few dozen of them in the walls of the pit. They were still quite intelligent to prepare such traps; they were probably even able to take down some of the larger creatures that inhabited the forest. As Alexander pondered whether or not they would qualify as decent opponents, ground slid from under him and Alexander fell face first into the pit. In moments, he was beset by gremlins.
"Bah! No... no, I think not. There is loot here and I will find it! I WILL FIND IT!"
Pretty much anybody on the duck island could have heard Old King Coal shout that, but he put no thought to what his shout perhaps might have attracted.
Old King Coal choses a random spot somewhere around the lake and begins digging at it with his shovel, making 3 bone essences as he does so.
LUCK [9]
CMP [5+1=6]
POT [3+1=4]
CMP [2]
POT [5]
CMP [3+1-2=2]
POT [6+1-2=5]
Old king Coal decided that if there were no marks anywhere of the treasures he was certain were here, he could begin digging anywhere at all. Satisfied with the deduction, Old King struck the earth with his shovel. Almost immediately, he met an obstacle, as shovel bounced off something hard beneath the earth. Some random stabs later, Old King knew a rough outline of the subterranean object. Several shovelfuls of dirt later, he knew that the subterranean object was rock. That was a bit of disappointment, but King soon realized that the rock had little chance of actually being in a shape it was, that is to say, a square. So King continued to dig and soon found that there were in fact two rocks, separated by a straight line. Soon, before King laid a door to somewhere. Kings watchful eyes compared what little was let of the structure with what he had seen and deduced that these doors were most likely part of a temple, and that they were meant to separate rooms rather than floors, so expecting stairs behind them rather than a straight drop would not be something to bet on.
Cubearc creates another essence and enters the castle.
CMP [4+1=5]
POT [6+1=7]
SPD [(1)/2+1=1.5]
Cuberac stopped for a moment to catch his breath and only then noticed how tired he was and how fast he was moving away from the eldritch tower. He proceeded towards the castle at a somewhat slower pace. That allowed him to see what local sights there were. There was a ball of thorny vines with bits of steel swords sticking out. There were several rocks even outside the castle, as a decent part of the castle was crushed some time before. There was some grass growing on barren rock in places. But it was quiet. Whatever happened here, the causes were now somewhere far away, either physically or spiritually.
"we need guardians.......james I recommend you summon....wait no....I can see that backfiring...."
just give me time and I should be able to make some golems."
go sit in my chair. make 3 essences.
CMP [6+1+1=8]
POT [4+1+1=6]
CMP [5+1+1-1=6]
POT [6+1+1-1=7]
CMP [1]
POT [4]
Flare left the group of mages in the corridor and went back to his throne. Interestingly enough, there was no acid left on it. Just as well, Flare did not like cleaning all that much. This place really needed some guards, even if no one else ever sneaked in, arguments between mages could get heated. Quite literally so, often with lethal consequences. And if the system was created by him, not only he'd get thanks and prestige, he'd have something that he'd be able to trust. Defenses of the tower seemed well and good on paper, but recent swim in acid showed just how wrong such thinking was. Even more recent event of his steel feathers being blocked showed that even when system worked it could mess up. As Flare continued mulling over details, his eyes wandered over someone looking very much like Marcus fiddling with tablet Jase had conjured before.
"Marcus! It's been a while! Fake clones of yourself, eh? Classic!"
Put my backpack back together. Create 3 machines essences, then take a walk to the courtyard and admire the magnificent evil eldritch magic circle tower.
CMP [6+1+1=8]
POT [2+1+1=4]
CMP [5+1+1-1=6]
POT [2+1+1-1=3]
CMP [2]
POT [2]
LUCK [9+1=10]
Jiksap collected all the little pieces back into his thaumic resonator, (most of the pieces, the few that fell down through the grate were more decorative than anything anyways), and left. On his way outside, however, Jiksap found something strange. Part of the stairway seemed to had been replaced by a storm of lightning and nonsensical angles. It seemed strange, not in a way that something that shouldn't be is strange, but rather the something is not right strange. Jiksap had seen this sort of geometry before, and knew for a fact that lightning going through affected space would look entirely differently than it did here. Jiksap bent down and poked his hand into the storm. Yep, solid ground underneath, it was just an illusion. Not too bothered by this, Jiksap went out to the courtyard. As he looked back at the tower, it was quite different. It no longer had the previous flowing look, but was rather more solid. Did aether constructions need some time to dry or something?
"Hm... Everything seems well enough. Time to sit on my throne and enjoy the silence."
Five essences. Sit on the ice throne and enjoy my life.
CMP [5+1+1=7]
POT [5+1+1=7]
CMP [3+1+1-1=4]
POT [4+1+1-1=5]
CMP [4]
POT [2]
CMP [5+1+1-3=4]
POT [6+1+1-3=5]
CMP [2+1+1-4=0]
LUCK [2+1=3]
Kahel returned to his throne of ice and casually observed the Council chamber. It seemed abandoned compared to few minutes ago, when majority of the mages on the island had gathered here. Marcus fiddled with the tablet Jase had conjured and the vanished into thin air. Jiksap gathered his mechanisms and just left. Gambler appeared in the doorway, turned around and vanished just as quickly. Mages being mages, nothing new here. As Kahel casually focused his power, he felt his last essence collapse and cold washed over him. Quickly, Kahel moved around all of his fingers to see if anything was lost. Cold was treacherous like that, it could cause great damage with little to no pain. Everything seemed to be fine, however, until Kahel attempted to move his arms and legs. He froze himself to the throne, all parts that had touched the throne, which meant most of him, were now connected to the throne with ice.
((That turned out much better than I expected; your interpretation of looting a chest is far more amusing than what I had in mind.))
3 essences.
Insert the bronze disc into the lock and open the chest.
CMP [6+1=7]
POT [6+1=7]
CMP [1]
POT [1]
CMP [2+1-2=1]
POT [6+1-2=5]
LUCK [4]
Xom inserted the disk into place and spun it clockwise. Invisible gears spun and locks inside clicked. Several magical locks became visible and fell apart. Inside was a strange looking cube and a note. The cube seemed to be covered in scales of bronze and had an extrusion on each side that seemed to be a very simplified flower. The note read:
This is the core of Lotus bomb my agents recovered from Powder lab of Artists. The destructive power it wields is absurd, if the information I have gathered can be trusted. Official notes recommend moving to another dimension after activating to be certain of avoiding damage. Even if that is not true, direct impact should be impossible to survive. As main purpose of the operation was to deny the Bomb to the Artists, I have separated the bomb and its two keys and sent them separately. Either is useless without the other.
Hope to never hear of you again, P.
Find a room which is preferably empty and quiet and do some reading there. ((I'd sent you a pm about this last turn; could you pm back the result?))
PM.
Proceed to make 4 essences.
{Maybe tomorow, for a given value of tomorow, as it has technically been tomorow for almost two hours by now.}
CMP [1+1+1=3]
POT [6+1+1=8]
CMP [1+1+1-1=2]
POT [3+1+1-1=4]
CMP [6]
POT [4]
CMP [3+1+1-3=2]
POT [2+1+1-3=1]
Ilium, deciding that outside of the tower did not have all that much charm, returned inside and went down one of the many side passages, into a calm looking room. It lacked any furniture, but that was not all that bad, walls gave off enough light and ground was as clean as it could possibly get. Ilium got comfortable next to a wall and continued reading about intricacies of goblin life.
Using a single +1+1 knowledge essence, cast a spell to determine a course of action which will keep me as safe as is physically possible, from all dangers I may encounter in the next turn or two. Follow it to the letter.
Ask Biomatrix to get rid of my ears. Deafness is inconvenient, but it work wonders against sound-based attacks. Obviously, don't have him do anything he can't fix later.
If I still have time, try and get the attention of the mindwipe field. Sure, it's low on power, but there's got to be something left. If at all possible, do this with the fortress' animation, without the use a spell.
If I have time, make 5-(the number of spells I cast this turn) knowledge essences.
CMP [6+1+1+1=9]
POT [1+1+1+1=4]
CMP [2+1+1-1=3]
POT [1+1+1-1=2]
CMP [3]
POT [5]
CMP [4+1+1-3=3]
POT [4+1+1-3=3]
CMP [4+1+1-4=2]
POT [4+1+1-4=2]
Viznor was sitting in his chair within the Council chambers and thinking about the development of the situation. Future was becoming more and more uncertain. Dwen was dead but Marcus was around and the white flowers were becoming more and more unnerving. To lighten his troubled mind, Viznor cast a spell forth to divine a favorable course of action. His paranoia only increased when magic called for descending down the tower through one of side passages and then leaving the tower territory. Without delay, Viznor got up and left. As his magic failed to reach mindwipe field as if it wasn't even there, Viznor felt that he had made the right choice. His hearing soon disappeared and world turned silent just as walls grew faces which seemed to be speaking.
Shias the druid
Pick up Dwen's head. Craft 4 essences. Leave these insane mages and head to the forest if possible, non-violently.
"I got what I needed and I have no desire to spend more time with mages. I will leave and I ask you to not prevent me from doing so."
CMP [2+1+1=4]
POT [4+1+1=6]
CMP [2+1+1-1=3]
POT [4+1+1-1=5]
CMP [4]
POT [5]
CMP [3+1+1-3=2]
POT [6+1+1-3=5]
LUCK [3]
DEX [2-1=1]
END [5+2=7]
SPD [(4-1)/2+1=2.5]
Shias finally had what he came for. Dwen was dead and his head was now Shias'. Plant juggernaut left other mages; it had better things to do than to hunt a megalomaniac. Namely, returning to the forest and collecting his reward. Yet as he was walking down the stairway he was met with an unexpected obstacle. Part of the stairs seemed to had been replaced by warpspace. Shias had no desire to even touch the stuff, so he figured a plan. It was a simple plan, but it was fast. The warp seemed to cling to the walls, leaving a clear tunnel in the center. Jumping through it would lead Shias outside without needing to search for a way around. Shias bent his legs and jumped forward. He sailed through the air with all the grace of a brick. Shias had underestimated his strength, crashed against the ceiling and slid down the stairs all the way down. To his great relief, the event had not damaged him in the slightest; his new form was both tough and flexible. Shias left the castle and went off towards the forest. Once there he placed the severed head on the ground where roots dragged it underground. A voice, seemingly an echo, came from all sides. "you have served the forest well, friend. Know, that wherever you would go, the forest will not obstruct you, and that if you need help in your quest, you merely need to call out."
Hunt for Marcus
Numerous faces rise seemingly at random from all walls and begin speaking gibberish, in all languages, including those that humans can't use due to lacking certain organs and those that humans were not meant to hear. Through the windows, gate that separates courtyard from outside wall can be seen opening and grid surrounding the tower can be seen folding. Mages rush, separately and in teams to find and do horrible things to Marcus.
"Don't bother running off to look for him, I'm going to try to summon him right here so just get ready to attack. Jase and Gambler, if you could help with the summoning and luck respectively it would, well, help."
Summon the annoying necromancer known as Marcus. Use at least 15/15 worth of chaos essences. If I can try to summon him devoid of his equipment, and in a compromising position like on the running blade of my chainsaw.
Grundar should be ready to smash the moment he can.
How hard would it be to summon people?
"Summon None" or "Summon Kahel" or "Summon Grundar", something like that.
I understand if I'm not able to do that though.
You can do it.
Base x/x where x is distance in hexes.
If they don't want you to +5/+5
If they are trapped by something attached to them(bear traps)/carrying extra weight greater than 20Kg +5/+5
If you don't know where they are +5/+5
If they are on another plane of existence +10/+10
CMP [2+2+1+20=25]
POT [2+1+1+1+15=20]
LUCK [5+1+1=7]
James had his own way of searching for people, arguably a foolproof one, namely, making the universe fold to bring those he wanted to meet to him. Needless to say, it was not a method for everyone. Preparing for the meeting, James refolded his glass cube into a chainsaw and revved it up. As soon as a portal formed and magic began pulling Marcus in, James moved the chainsaw as close to the portal as he could without interfering with magic. As soon as a figure appeared before him, James thrust forward, piercing it through the chest. The figure resolved itself into Marcus, who seemed a fair bit surprised, but not remotely in pain. A bit confused himself, James moved the chainsaw around inside Marcus, only to find that there was no resistance. Grundar slashed with his mighty claws right through Marcus head with no effect. Marcus had somehow become intangible. That new chainmail of Green and Black might had had something to do with this.
The Gambler's eyes once again turn steel-cold.
"Then you shall die, as befits your kind."
He sets off after taking Dwen's knife and feeling out the path most likely to find Marcus.
If he finds Marcus, gut him like a fish and take all of his luck. All of it. Make his body crumble through chance as all his organs fail.
Else, feel for the path again, then make two essences.
CMP [5+1+1=7]
POT [2+1+1+1=5]
LUCK [4+1+2=7]
LUCK [5+2+1=8]
LUCK [7+2+1=10]
CMP [6+1+1-1=7]
POT [3+1+1-1=4]
Gambler grabbed knife that Dwen was carrying and cast a spell to guide him. He saw Marcus go past him, but was too busy carving up Dwen to see where exactly necromancer had ran off to. Suddenly, he felt like it would be a very good idea to check the council chamber. It had no other exit. It had few other mages within. It would make no sense for Marcus to hide there, but that was also the last place they would look in. Just before he actually entered the council chambers, the very same inner voice told him to turn around, which he did, just in time to see Marcus appear right before James. Marcus seemed somewhat paler than before, and now wore a chainmail of some green and black material. This did not stop him one bit, and Gambler charged forward, plunging his scalpel and newfound knife into him. Both weapons passed without any resistance, and Marcus showed no sign of noticing the attack. Ditching the physical option, Gambler returned to his magic, draining what little luck necromancer could still be said to have.
{Marcus -1LUCK, 2 turns.}
Skelliborn
"And now that that's all squared away, time to go kick some necromancer's ass.
Hurry over to the group of mages outside the chamber and act as a body guard to the Gambler. Craft 3 essences and go wherever the Gambler goes.
Gambler you may not need my help but as we're dealing with a hidden enemy, it would be foolish to journey alone. And I swear by my honor that if either of us kill the necromancer, the shards are yours. Besides, even luck has limits and on the off chance that you die there will be no one left to argue with over magic theology. I simply can't take that chance.
CMP [6+1+1=8]
POT [2+1=4]
CMP [5+1+1-1=6]
POT [2]
CMP [4]
POT [1+1-2=0]
Skeliborn was getting a bit worried. Dwen was killed, but now they had a new foe, Marcus. He was in the council chamber, but Skeliborn was somewhat reluctant to just engage him. He opted to team up with Gambler instead. Reliable luck was somewhat rare, even among mages. Gamblers dash toward council chambers was quite expected, but sudden turning around surprised Skeliborn, until Marcus appeared out of thin air next to James. Already he was seeing proof that teaming up with Gambler was a good idea.
Leave the castle with my velociraptors,then summon a large flock of budgerigars(parakeets) to search for the real Marcus
Use all non-chaotic essences
LUCK [8+1=9]
CMP [3+1+1+2+10+3-1=19]
POT [3+1+2+1+3+10=20]
Firmly believing that Marcus was still out of castle and all that they would find here was smoke and mirrors, Seva decided to leave the castle. He could see through a window within the corridor that gates were opening and whatever that grid was, was also disappearing. But as Seva was going down the stairway towards the exit, he found something exceedingly strange. Roughly a third of the stairway had disappeared and been replaced by what appeared to be a twisting mass of lightning and mind-bending geometries. Just as Seva stopped to try to think more about what to do instead of how that figure had three parts on one side and two on the other, one of the velociraptors playing around was tripped by another and tumbled down the stairway and through the storm entirely unharmed. It was an illusion. It still looked rather real, so Seva closed his eyes and finished walking the last steps by feeling out the steps with his feet. Gates finished opening just as he arrived, so Seva walked outside, and conjured a great cloud of budgerigars, which soon scattered to all sides, few even returning back to the tower. Wherever Marcus was, the budgerigars would be able to find him. There was a chance that they would also report illusions as real thing, but that was something he'd have to deal when he came to it.
"Find the real me"
"I see a catch here. Surely, there are an 'fake' Markus, either here or not."
Look around for Markus. Try to touch him if he's real or not(or ethereal). Grab him if he's real and not ethereal.
It hardly took long for Eterna to find Marcus, as he saw him enter the council room he had just left. He was fiddling with the tablet Jase had conjured. Before Eterna could go and grab him, Marcus disappeared, and when Eterna looked around trying to find where to, he noticed that Marcus was now in the middle of the group of mages in the corridor... with James' chainsaw sticking out of him. Yet the thought that this was over before it began was stopped dead in its tracks as Eterna noticed something strange. There was no blood, no bone pieces or chunks of flesh, not even torn cloth. Marcus that appeared was either illusionary or ethereal.
Two force essences while trying to help the others with that they're doing.
CMP [6+1+1=8]
POT [3+1+1=5]
CMP [6+1+1-1=7]
POT [5+1+1-1=6]
Crimson once more waited for others to act, when Marcus appeared before them. As weapons of others were not at all effective, he pierced Marcus with his spear, but his time, he was no more successful than others. Spear went straight through Marcus causing absolutely no damage. It was strange seeing him pierced through in several places, as if he was a steak to be thrown over a fire, but that did not seem to cause any harm or even discomfort to Marcus. Crimson began suspecting that the whole fakes might have had a grain of truth in it.
Stuff
CMP [1+1+2+1+1=6]
POT [2+1+1+1+1=6]
CMP [2+2+1+1-1=5]
POT [2+1+1+1-1=4]
Jase, just like James, waited until Marcus was spat out by the portal but not a moment longer. He had sensed that Marcus was in the council room and now he felt that he was transported here. There was no doubt that this was the original, whether there ever were any fakes was irrelevant. What was strange however, was that Jase could not see the mage in front of him. His magic told him that he was there, yet he saw only air. Other mages seemed to have no trouble seeing Marcus, as they moved in to fill the offender full of holes, his magic had no trouble, as he felt his silence spell cut off magic of someone just in front of him, yet there was nothing. Jase conjured force bindings around where his magic told him Marcus was but they just hung in the air, unmoving. If they were wrapped around a body, they would move at least slightly, but that was not the case. It was troubling.
{Marcus, Silenced, 1 Turn (Ends this turn)}
(http://i.imgur.com/Diyc8ZY.png)
((As for affinity. I think we may want to redo essences a bit to make it more worthwhile. My preposition:
1) Make essences only store POT, not CMP.
2) Give bonuses to spell CMP & LUCK for stronger affinity.
3) Make chaotic essences more powerful, yet roll LUCK for each chaos essence used.
+) Some LUCK-changing events might be interesting.
This will change the game, making it much more useful to gather shards and spending them on self-empowerment, though it will make POT stat semi-obsolete - just like now. It is not really useful while you have essences on hands. Perhaps, we should think of something else for it (instead of 12 shards/+1 POT)? on second thought, POT stat influences essence crafting and, as such, speed of restocking. Seems fine.
Reason for preposition: as of now, mages simply stockpile essences and cast without a chance of failure (chaos essences excluded). Not enough danger here, in my opinion. And no incentive to gather shards.))
((I'm going to make a logical argument against this.))
((1. A few turns ago, Old King Coal conjured a bone shovel. This spell had 3 -1s (I presume maluses effect CMP, correct me if I'm wrong). If Old King Coal couldn't store CMP in his essences, he would have had to use shards or just not cast the spell. The reason? The most CMP you can get without shards and without essences and without other factors(blessings, magic items) is 6. If you subtract 3 from that, you get 3(a slight success/failure). And that's the best-case scenario.))
((2. But less personally... here's a little scenario for you.))
"I am the legendary fire mage Bob! Prepare to be roasted alive!"
"I am the great and powerful sound mage Phill. Prepare to die."
Bob cast using half his essences, sending a huge fireball at Phill, which he dodged. A second followed, dodged again. Bob realized that he had no essences left, and no other preparations.
Then Phill blew his eardrums out. And shattered his bones. With one spell using all essences. Bob reached for his shards, only for them to be blasted out of his hand.
((Okay, not very legendary.))
((My point? Having essences allows for more strategizing and planning ahead, not to mention more usage of powerful spells. Overall, it makes the game more exciting. If Bob and Phill didn't have CMP essences, those spells had a pretty high chance of backfiring.))
((No essences with CMP, and this game becomes "Roll to Bash Skulls or Throw Magical Dice, with An Occasional Good Result Fueled by Shards".))
((And 3: If CMP essences wasn't an option... I'm pretty sure that castle(the magic one) might not exist or may be... deadly to all who enter or some such.))
((In short: I feel that removing CMP from essences will make this game much less fun and strategic. And it will slow to a crawl.))
((Though I agree that chaotic essences should get more power.))
((And 4: not enough danger? Danger from self... not from others. No incentive to gather shards? First up, you need 100 shards to win. And second, shards have a variety of other uses, from granting new affinities to summoning minions to improving stats to acting as a last-resort spell fuel. Having CMP essences makes the game much more strategic and builds tension... (MMM, my essences are running out! Let's try this...)))
((And action:))
"My goodness. So... TIME FOR SOME EXPLORING!!!"
Old King Coal paused. Then he began to craft using magic.
Old King Coal creates(-1) a set of glowing(-1) durable(-1) bone climbing claws(-1 or -2). All non-chaotic essences. After doing this, he makes two bone essences and opens the temple door. If he still has time, he begins to descend into the temple, using his newly made climbing claws.
((And about Marcus: he only has 3 essences, according to the sheet. What's more notable are the two displayed items: "soulified chainmail" and "orb of unmarked paths". I suspect the chainmail is what's making him immaterial and the orb is either creating illusions or acting as a getaway plan.))
((If you're telling the truth... I'd better have a backup character...))
((Assuming your spell goes off.))
((Assuming you're not lying.))
((KILL MARCUS NOW! KILL HIM!))
((But just in case:))
Name: Dr. Wily
Affinity: Robotic Minions
Description: A lunatic in a lab coat.
STR: 0
DEX: 0
SPD: 0
END: 0
POT: 8
"MWAHAHAHAHA!!!"
Some days the voice in his head was overpowering. This day it was worse than that. He just had to seek out a very dangerous location in the multiverse... he just had to.
It was a pity the portal would most likely reject any of his minions that he would have liked to bring with him.
But he needed to go. Lab coat on, Lord British brand boots on, celebratory music listened to.
Tick tock. It's time to go. Get moving, Dr. Wily.
"One day I will be free of you, Narrator. But not today. Pity."
Today, Dr. Wily arrived on the sky duck island sometimes referred to as Roll to Magic, for some unknown reason.
"I arrive! I see! And soon... I shall conquer!"
Dr. Wily eyed the castle nervously, and decided to stay away until he was ready to conquer it.
"Ah... no. I'm going."
Dr. Wily decided to head over to the more ruined castle. Perhaps he could repair it and use it as his Lair.
Dr. Wily crushes 4 shards for +1 POT, then walks over to the ruined castle, making 4 Robotic Minions essences as he does so.
((New Character, any references are most likely completely unintentional))
Name: Blake Thorne
Affinity: Demons
Description: A middle aged man with a crazed look in his eyes, has black hair and red eyes, with veins clearly visible in his forehead. He stands hunched over, leaning on a black knotted staff. He wears black robes
Stats:
Str: 1
Dex: 0
Spd: 0
End: 1
Pot: 6
Blake was a normal person, but he always desired something, he had no money, so maybe it was that, he had no power so it also could have been that. Both of these things were promised by Malcinthagos, the demon lord who wanted to invade his world. Blake didn't think much into it and accepted. He got power, he used that to get money and he was happy. Well it just so happened that right after Blake was happy the demon lord returned and demanded that Blake open a portal. Blake said sure, as long as he was given power under Malcinthagos's rule. He was promised that power so he opened the portal and unleashed all the layers of hell upon his world. And he was given power, but it deformed him, it made him hungry for even more power an the demon lord promised this, for every world that Blake unleashed the demon lord on his power would grow.
((My color is black with a red glow))
"A new world, perfect...."
Head towards the big castle and when I get there make 4 essences
{Sorry about all that. I notice you used Red with Black glow in your speech, and I think I'll use that instead, if you don't mind. Black with red glow belongs to Biomatrix}
CMP [4+1=5]
POT [3+2=5]
CMP [2]
POT [4+2-1=5]
CMP [3+1-2=2]
POT [2]
CMP [3+1-3=1]
POT [4+2-3=3]
Portal flashed to light once more, and from it, entered Blake Thorne along with a gust of scorching smoke. He looked around, seeing the pristine lakes and untouched valleys. There was a forest to the west, which showed no mark of ever being worked by tools. The magic that guided him by the will of his demonic lord brought him here and he saw why. A world as such could be quite a prize. Yet Blake did not get too comfortable. There was a tower of some unholy force, glowing purple, illuminating itself with eerie light that refused to make contact with natural one as sky was covered in black clouds. It would seem that some other power had planted their flag on the claim. That's just too bad for them, Blake thought, as he walked towards the tower.
Turn 129
Cuberac steps through the castle gate and summons a sharp cube.
Cuberac walked into the castle proper. A great deal of the castle was in ruins, main entrance was blocked entirely by ruble, but there were paths over the very same ruble to few windows on the second floor and holes in the walls. While considering what to do and if there was even anything left to do, Cuberac conjured a cube that seemed to be made entirely out of sharp edges. There did not seem to be a single point on the cube that one could touch without cutting themselves. Cuberac casually picked the cube up by the even sides which had always been there.
"My goodness. So... TIME FOR SOME EXPLORING!!!"
Old King Coal paused. Then he began to craft using magic.
Old King Coal creates(-1) a set of glowing(-1) durable(-1) bone climbing claws(-1 or -2). All non-chaotic essences. After doing this, he makes two bone essences and opens the temple door. If he still has time, he begins to descend into the temple, using his newly made climbing claws.
CMP [6+1-1-1-1-1+5=8]
POT [5+1+5+2=13]
STR [1]
END [3+1=4]
Old King looked the door over critically. There was no doorknob or anything of the sort. Well, King knew well that to absolutely any problem, there were exactly two ways of solving it. Brute force and some other way. So King stuck his shovel between two pieces of the door and wedged. One side slid to the side, revealing a hall that was just as tilted as one would imagine. Or at least it was as far as King could see, as it was dark inside. Not one to create a separate solution to each of his problems, King crafted a set of glowing bone claws and began climbing down into the dark. The climb, however, proved harder than King expected. He was by no means weak, but the constant feasts in which he participated left Old King somewhat heavier than average. It did not take long for king to do a mistake, he did not quite place his claw deep enough in between the stones, and when he released his other hand, the claw slipped and King fell all the way to the bottom. Yet the same blubber that caused King to fall also cushioned the impact, leaving king somewhat sore, but otherwise uninjured.
Alexander smirks. If nothing else, the traps of these creatures could prove an interesting challenge...
Well then.
He pulls out his iron zweihander, and swings at the gremlins.
Assuming it's possible, he also attempts to make one essence. He might need more in case these gremlins were working with something larger than themselves, after all.
END [4-1=3]
DEX [6]
CMP [6+1=7]
POT [4+1=5]
Alexander grabbed for his zweihander, but before he could strike, dozens of tiny spears bit through his skin. They did not cause any serious damage, however, and Alexander struck out with his blade. Killing a gremlin did not require much strength, but hitting one, especially in such confined space, required some dexterity. Alexander had that, and he unleashed a whirlwind of strikes, leaving half a dozen of gremlins torn to pieces. In his fury, Alexander struck a wall of the pit and managed to hit a stone. The stone shattered, but vibrations caused Alexander to drop his blade. It did not matter now all that much, however, as Gremlins found Alexander to be an enemy too tough for them and rapidly escaped through tiny tunnels in the walls. Alexander then noticed, that he was not feeling pain where the spears had struck him. He pocked one of the wounds, and found that he felt nothing. The wounds were numbed by poison on the spears. Did they leave him to die from poison rather than fight him outright?
Deeper into forest! Find its heart and pay my respects.
Make 3 essences. Pray for god of winds to grant me a favour in future.
CMP [2+1=3]
POT [6+1=7]
CMP [1]
POT [1]
CMP [4+1-2=3]
POT [1]
L̨̖̭͕͎͕̤̞̯͛̔̏ͯͪ͛ͭ̍̀ͬͬ̐̊́͞U̧̨͇̪̞̻ͧ̔̀̿̈ͣ̅̍ͨ͑͂̚͘͘C̵̓͌̈́ͤ̊ͫ͒ͭ̓͌ͦ̈͆ͯ͌̋̚͡҉̤͚̙̱̥̞̪͈K̵̴̞͓̖̘̩͓͍͙̠̪̟͔̹̱̼ͦͦ͐̿ͮ̈́̉͑ͅ ̵̨̣̭̤̱͍͕ͪͭ̎͑͒̊̆̏ͪ̀ͅ[̧͓̭̣̲͍̼̝͍̻͉͉̙̾̌͛̋ͣͧͥ̏͗ͣ̈́̿͌ͥ͌̚͞ͅͅ3̡̛̰̯͈̗̝̪̲̻̦̌ͯ̍ͅ-̸̸͖̼͉̖͎̲ͤ̀̆͛̒̾̓͛̾̚͘͘>̡ͯ͌̆͂̿̾̌̒̔̎͋̉̕҉̩̳̤̭͉͍̪̙͖͟ͅ1̢̢̊ͩ̓̉̉̽̐̐̑̎̔̆ͬ̾̄̚͏̷͇̬̪̯̙̝̼͓͍͎̮̠ͅ0̸͋̒ͯ͛̌͂ͥ͗ͫ̉̈̍͆͘͏̣̺̳̫̦]͐̆ͦ͒ͫ̈́͛ͧ̊̍̚҉̧͇̠̰͈̥̣̰̖̯̲̱̟̦ ̸͑̿͒ͮ̾ͧ̅ͮͭ͗̉̈̓ͨͮ͂͘͜͏̖̦̮̩̦̼͔͔̺̥͙̬̘͜ͅ{̢̬̪͎͉̣̮͕̱͚͎̗͖̫̩̠̤̬͉ͨ̈́̽ͩͧ͋ͦ̾́̚̚͢Ŗ͓̟̰̦̖͕̙͓̖̈̾̈͂͞͠͝ę̻͙̙̻̞̖̜͕̼̖̱͖͓̹̲̻̘̇̒ͯ͌̑ͧ̄̓͑̇ͫͪ̍̀͢ͅͅr̵̢̥̹̱̹̩̺͉̺̩͈̺̟̦̀̅ͬͦ͑͗͡͡o̡̭̠̙̝̩̰̥̲͍̼̻̟͐̅̅͒̉̎̍͋l̢͈̹̼̤̲̤̞͙̲̒̓̅͊̀̂͊̄́l̪̜͎̫̻̰͑̍̌͗ͥͬͦ͑̉̾͐ͩ̋͂͊̾̏́͜͞ ̴̧̢̂̓̋̋̓͌͗̎ͩͪ̈́ͥ̈́ͦ̃ͧ͢͏͍͉̯̣d̴̜̳͖͇̠͆ͦ̇͗̏͑̚͡u̷̧̲͍̘̼̤̲̖̠̼̯͙͍̥͈̖̎͒̍͗ͬ͊̅̏ͩͪ͜e̎ͦͩͩ͐̐͠͝҉͉͉̣̠̻ͅ ̶̢͖͉̘̦͊̀͐̂̃ͣ͑̓t̨̧͓̜͎͕͖̩̮̖̱̗̺̳̯̰ͤ͐̌̉̒ͨ̅ͫͫ̍̈ͩ̒ͪ̇̀͢ǒ̶̢̡̢̗̰̗̙̞̖̻͔̪̯̹͎͈͕̦͙̱́͛̓̈́̌͞ ̴̵̟̼͍̮̩͎̫ͬͬͤ̽́ͮͯͮ̀̈́͌͊ͬ͗͢l̷̗̠̫͓̫̻͓͕͈̺͑ͫ̆ͮ̎ͭͩ͑͌ͪ̏ͫ͂̃̚͟͡ỏ̢̞͎̦̜̠̱̭̻͖̰̭̬̘̫̙̩̈́̐ͨͮ̂ͧ̒͗̄̀̉̏͆͆ͤ̀́͜͜c̸̛̱͍̪̟̥̘̠̯͇̻̬͍̅ͧ͆̄̈̈̾̔ͯ̀͆ͫͨ̈́ͤ̏̂̀͢ǎ̻̝̹̮͓̹̖̦̳̯͚̯ͫ̈́̓ͧ̎͛̅ͦ̌̊̈́ͬͪ͊̚͘͜͝t̴̡̃͛ͮͭ͜͠͏̩̭̣͉̩̟̣̱͈̼̫̯͙͉i̸̍ͬ͂ͯ̀͒̇̊ͭ̓͌̃̓ͨ̽ͪ̈̿҉͎̤͔͈̮͉̞̗͉͔̞̼̪̼̥̝̹o̴̶̅͆ͩ̐ͮ̆̽̌͏̭̗̺̝̤̱̫̯͚̻̳̝̗͖̝̀ͅͅn̡̨̖̭͖̤̪̹͉̺̝̄̔̀̓ͫ̿̑̈ͯ͌ͤ͂ͯͮ̀͞ͅ}̲̫̱̟̣͚̥͍͗̇̒̔͐̔͂͌ͧ̾̐́̄ͯ͒͘͝ͅ
̴̢̡̱͕̻͖͙̳̻̱͎̲̼̖͎͚ͨ́̌̅̉͐̆L̨̗̰̬̙̲̠̏͗̍͑͂̆̌̒͑͒ͥ́͜͢͞U̖͈͍̦͗ͦ̉ͮͬͧ̋̂ͤ̓ͨ͋ͯͫ͟͟͞ͅÇ͈̻͕̠͇̣͕̝̖̤͕̇͑͛̂ͭ͛͆̒̈́ͬ̓̐̾͒̽͌ͪ́̚͟Ķ̸̧̦̞͕̱̮͈̖̳̩͚̦̣̞̜̯͈͑̌̔̋ͯ̕ ̢̛͓̺̜͔̙̮̖̳̥̈ͦ̈ͯ̈ͮ̿ͬ̑ͫ͘͜[̷̋ͨ̅̓̉͋̂͑̉ͥ̀̉ͮ̈́͘̕҉͓̮̯͉̗̥͜1̷͗̈̏͊͗ͩ̐͆ͤ̿̌̃ͣͬ̚͝͏̬̰̳͓͎̬̙͔̭̮̲͉̮ͅͅ0ͨ͋̀ͫ̾̔̓̑ͮ̑̏̌̅͋͊ͨ̔̑̅҉̡̡̼̪̼͍̥̭̺̹͔̝͓]̒̃̏̊̓ͨ̄͂̐͌͡҉͇͖͕̹͖̫̜̳̻͓̥̝͕̟̹̞̟̕
Shias walked forth towards the depths of the forest. Trees parted in his way and roots buried underneath in his path. Soon, Shias entered a relative clearing, there were no trees in the clearing but branches above were intertwined no less than they were anywhere else in the forest. In the middle of the clearing rested a wooden pedestal upon which laid a huge lotus, within which there seemed to be a fountain of green. The green liquid (or was it gas?) flowed from the flower to the ground, where it spread and vanished. Shias knew that he saw the heart of the forest and knelt in reverent prayer. He felt that most of the trees surrounding the heart were treants, their lack of motion making them indistinguishable from actual trees. Had he not been permitted to come here, they would have likely attacked him. Shias then prayed to the god of winds. Branches of nearby trees and treant alike smashed against each other with the sound of thunder as winds of incredible might blew through them, hurrying towards the heart of the forest. There, just above the lotus, winds spun together and formed a purple tinted miniature tornado in form of a great bird.
I am one of the favored of the God of Wind, Pavasaris. I have enjoyed the forest greatly, playing within the branches, moving around leaves and chasing after squirrels. You have brought destruction upon one who wanted to destroy my playground. For that i am grateful, and I shall carry your wish to the one who rules over all winds. What is your desire?
"Hold them while you can!"
Run from the castle.
Eterna decided that discretion was the better part of valor and hastily evacuated the castle. There were faces growing out of the walls, there were ghost necromancers and all kinds of other spooky stuff. And he did not feel prepared for any of them. Yet it seemed that he was a tad too late. Once Eterna reached bottom of the stairs that led to the foyer of the Tower, he saw that someone had replaced the stairs with a vortex of alien geometries and lightning. Obvious ploy to keep people from escaping the Tower, but it had a flaw. While walls, floor and ceiling were all dangerous to touch, it was possible to jump through without touching either. Eterna took a head start and jumped forward, right over the cyclone of molten lightning and landed in the foyer, rolling a few times to drain the momentum. From there it was just a bit of walking and soon Eterna was safely out of the castle.
"Hold them while you can!"
Run from the castle.
Eterna decided that discretion was the better part of valor and hastily evacuated the castle. There were faces growing out of the walls, there were ghost necromancers and all kinds of other spooky stuff. And he did not feel prepared for any of them. Yet it seemed that he was a tad too late. Once Eterna reached bottom of the stairs that led to the foyer of the Tower, he saw that someone had replaced the stairs with a vortex of alien geometries and lightning. Obvious ploy to keep people from escaping the Tower, but it had a flaw. While walls, floor and ceiling were all dangerous to touch, it was possible to jump through without touching either. Eterna took a head start and jumped forward, right over the cyclone of molten lightning and landed in the foyer, rolling a few times to drain the momentum. From there it was just a bit of walking and soon Eterna was safely out of the castle.
Flare nonchalantly looks at where Markus was.
"Well then, I doubt he will last long. Mmmm.....
"Let's see.....I could save my dragon golem frame for later and make a guardian now.....
It would be quicker considering a simple guardian won't need as many parts.... Alright then. Guardian now. Dragon later."
create humanoid golem of animate metal, that is loyal to flare and can preform complex commands use 2 +1/+1 essences. 2. +1/+2 essences And 4 Potency +1 essences.
CMP [3+1+1-1-3-1-2+2+2+1=3]
POT [3+1+1+2+4+4=15]
{5x CMP/POT penalty. Damn, this is gonna be hard to think up.}
LUCK [4+1=5] {Material}
Flare was entirely ignorant to the attempts to kill Marcus and Marcus threats to kill everyone, although he had noticed walls suddenly growing faces and beginning to talk gibberish. It was slightly annoying, but not all that relevant to him. He had better ideas as to what was most important right now. The nonsense that was going around just ten minutes ago would not stand, and he had to make sure of it. Flare focused all of his might and conjured forth a humanoid golem to act as a defender of the Council and himself personally. At least that was what was supposed to happen. What appeared before Flare was a monstrosity of flowing iron orbiting around a solid core, shaping itself into menacing forms, each more horrific than the last. After a moment of hesitation, it began moving towards Kahel, who was still frozen solid to his throne.
Ehh, not far enough
Run for the hills with my velociraptors(the hills near the forest that aren't forest hills)
Then make 2 essences and watch the castle
SPD [(6)/2+1=4]
CMP [1+1=2]
POT [2+1=3]
CMP [6]
POT [5]
Seva knew quite a lot about magic battles, what with all being a mage and whatnot. One thing he knew well was that blast radius was quite unpredictable aside from being different than one expects. So just to be safe, Seva decided to give the Tower some more distance and went off towards the hills. The cover they would provide could prove quite useful. The parrots began returning one by one, each reporting that they did not see Marcus anywhere aside form the one inside the castle.
"Ah thanks, I will spare you for that" chuckles madly a bit
Head for the more ruined castle now. Make 3 essences
SPD [(2-1)/2+1=1.5]
CMP [2+1=3]
POT [4+2=6]
CMP [4]
POT [6+2-1=7]
CMP [4+1-2=3]
POT [5]
Blake thanked the fleeing mage and walked off towards the other possible fortification point. There was, after all, no need to bother in killing people one by one. Demons actually preferred the portal opening to cause as few casualties as possible, as it left more to enslave. Besides which, the one fleeing actually brought good news, if the Tower was about to explode, that would make claiming ownership of the world so much easier.
Xom gleefully examined the Lotus core, attempting to discern the degree of power that lay locked within the cube. Without a doubt, this was the object he'd been seeking; that from which stemmed the rumours of apocalyptic magitech which had drawn him to this dimension. Much joy was to come of this.
Travel deeper into the desert and play essence roulette, just for the reckless fun of it. Attempt to not die.
LUCK [7]
CMP [1+1=2]
POT [6+1=7]
CMP [2]
POT [6]
CMP [1+1-2=0]
LUCK [5]
Happy with his findings, Xom wandered off into the desert to see if he could find anything else off interest. Luck seemed to smile on him, as sands shifted in just the right way as he walked, revealing a different dried up skeleton lying just in the open. Could it be a friend off the one who had carried the box with Lotus Core? Xom got so excited by what he found that he discarded the essence he was halfway through weaving and rushed towards the long forgotten corpse as sand around him turned blue.
Kahel, slightly amused by being semi-fused to his throne, waits for it to thaw a bit, while recalling ideas from ages past and their possible implementation. A shard-ice spider golems seemed quite fun... Huh. Wait.
Examine my glass golem while waiting for ice to melt a little. Then continue with essence creation. 5 temperature ones.
((Just to be sure: would I feel if ice demon dies? I start to feel slightly worried - if not for his well-being, then for well-being of all other creatures.))
{You would. A bit of spoiler here, but Ice demon got real pissed off at the dwarf who was too solid for his own good and just dumped him in the volcano. You get no shards but the dwarf is dead. Ice demon is now going towards the Tower.}
LUCK [6+1=7]
CMP [4+1+1=6]
POT [3+1+1=5]
CMP [6+1+1-1=7]
POT [3+1+1-1=4]
CMP [4]
POT [4]
CMP [5+1+1-3=4]
POT [5+1+1-3=4]
CMP [5+1+1-4=3]
POT [4+1+1-4=2]
Kahel looked over his glass spider golem. It was a relatively simple construct, a statue of spider made of glass and animated by magic. It had fairly complex joints, as most golems did, but was rather unassuming. But it chittered at Kahel and he understood. Somehow, he understood what the spider was saying, and what it said was that it would make an excellent spy. The spider was unassuming, see-through and could pretend to be a statue if something happened. It could scout out an area and then report to Kahel. That was joyous news. Kahel looked around to see if any progress had been made with the faces on the walls and spotted a floating mass of iron that was shifting into ever increasing number and unpleasantness of spikes. Where did that come from?
A cruel and twisted smile breaks out on the Gambler's face when he sees Marcus, and he chuckles lowly to himself.
Summon a stiletto (the blade) that can injure incorporeal opponents and disrupts th magic of those it hits.
If works, he would obviously go for the throat, provided it's not covered. Lots of valuable bits there, what with all the arteries and the windpipe.
If it is covered by the armor, drive the scalpel or disk into the seam most likely to cause death and/or injury and force it as deep as possible. Possibly break it off in there, if that would help.
If the magic fails, feel for just how bad it would be to stay in this area.
If it's bad, execute GTFO.exe
Else, drink his luck like the finest of wines.
GTFO.exe:
Inform others that something bad's going to happen right now so they should GTFO.
Tell them to follow
Feel for the best path.
Run. Run fast and don't stop until outside and away.
Skelliborn
Action:
Spend all essences to assist the gamblers spell. This includes the choas essences.
If the gambler starts running keep run in the same direction at the same speed.(Still doing the body gaurd thing)
Use healing magic to remove whatever necromantic enchantments Marcus and his equipment has and turn him back into a normal fleshy human. Healing being opposite to necromancy and all that. Even if the source of his etherealness isn't from necromancy it should still be possible to heal him back into a normal human. All chaos essences in.
Then hack him apart. Grundar too. (Don't hack Grundar apart, have Grundar help hack Marcus apart.)
i continue to follow the sign to where I am needed and make 4 essences on the way
PM'd action.
Stuff
stuff
SPD [4-1=3] vs [6] vs [1] vs [2] vs [4] vs [1+1=2] vs [6-1=5] vs [6]
LUCK [2+1=3] {Weak help but...}
LUCK [7+1=8] {Boon not used}
STR [5]
DEX [3]
END [6-1=5]
SPD [(3)/2+1=2.5]
CMP [5+1-7+6+2+5+1+2=15]
POT [6+1+6+4+5+2+1=25]
CMP [6+1+1-1-1-2=4]
CMP [6+1+1-1=7]
POT [2+1+1+4+1+1=10]
STR [1]
DEX [6-1=5]
CMP [1+1+1=3]
POT [6+1+1=8]
CMP [2+1+1-1=3]
POT [4+1+1-1=5]
CMP [5]
POT [4]
CMP [2+1+1-3=1]
POT [6+1+1-3=5]
STR [6]
DEX [3]
DEX [2-2=0]
END [1]
Crimson prayed to the deity that had contacted him. Before, it was a prayer of desperation, almost a joke, but now he was sincere. There was an enemy to defeat, one who threatened him greatly, and he had completed the task that was set before him. It was time to see how valuable faith could be. From somewhere, for a moment, he could hear a voice.
"So you forged yourself a body. Then you took that body and improved it, expanding its durability from centuries to eons. Well chosen. Many chose ask for immortality, few actually want it and fewer still can handle it. But those who serve me have to. There is an eternity of creating and observing creation, and my servants should do both. But I hear a plea for help. There is a threat both to you and your fellow creators; there is an enemy trying to claim what you had forged. You ask for aid and it shall be given."
With this, the spikes on Crimsons hand shift, becoming ethereal. Now useless against physical objects, they are now very effective against immaterial foes, such as Marcus. Crimson charged forward, plunging his spiked fist into Marcus stomach. The necromancer slid a few steps backwards, leaving force shackles behind, but his necromantic chainmail absorbed most of the impact, leaving Marcus unscathed.
Outside of the Tower, far away from the conflict, Viznor rushed away. He was not running away from the battle, no, he had a plan and the plan required a certain resource. In moments, he was next to the skeleton of the dragon, the last piece that remained after other harvested the dragon for all it was worth. From the skeleton Viznor grabbed a long straight bone, a draconian equivalent of femur, and chained a spell to it. It was a trap, meant to capture whatever magic Marcus was going to use. Viznor used all of his mastery for this spell, quickening it to the point where it would be hard to even a great mage to counter it, and downright impossible for anyone else. Yet as metaphorical fingers of his spell grabbed towards where Marcus’ magic was supposed to be, there was nothing. With horror, Viznor realized that despite all the suggestions and implications, Marcus never said that he was going to cast anything.
Gambler saw that his weapons could not hurt Marcus, if this was the real one it was ethereal, away from the physical realm. This called for a special weapon, and one of benefits of being a mage was that one never needed to wait. Gambler pulled out a glass stiletto, empowered greatly by Skeliborn, from thin air and charged towards Marcus. Yet just as he was about to strike, Marcus was blasted away by Crimson's punch. It wouldn't had been so annoying, but Crimson seemed to have caused no damage at all.
Nihilum watched as symbol of Isis flashed over all mages who had gathered here, before winking out and only remaining over Marcus. From what he saw, Marcus had entirely deserved what was about to befall upon him, but if the goddess willed him to be saved... Was his faith strong enough to risk his life to save someone from consequences of their actions?
Jase, however, did not feel like continuing this absurd spectacle any longer. he had a weapon and he very much intended to use it. Jase did not know exactly where Marcus was, but he could tell the approximate position. Striking where he aimed could be credited to his great skill at simulating the trajectories in his mind but that would be a lie. The strike was pure luck, yet that did not change the outcome one iota. For the first time, the ethereal blade forged by late Whaz faced something akin to an obstacle. For a second, the blade felt resistance as it cut through Marcus neck, but that only lasted a moment, as magic surrounding the blade turned flesh and bone to dust, neatly decapitating Marcus. Magic that rendered him ethereal and invisible to Jase ceased to exist, revealing a decapitated corpse, chainmail and the orb gone without a trace.
Grundar picked up Marcus head, tore off the top and swallowed his brains whole, destroying any chance of resurrection. Mages were somewhat disturbed by the ghoulish behavior, but far less than one would had expected them to. Marcus managed scare most of them, and they welcomed his enforced departure.
(http://i.imgur.com/EHaijH9.png)
New Character:
Name: Terram Ustam Reliquerunt (Tur)
Affinity: Air
Description(optional): Tur is a member of the Corps of Annihilation, an organization that destroys and/or neutralizes worlds which the Manipulator has deemed too difficult to conquer for their worth. Tur is prepared to give his "life" for the Manipulator, due to magical enslavement. If he breaks free, he will seek revenge against his former master.
STR=0
DEX=1
SPD=0
END=1
POT=6
I will win, or destroy this game trying.
Name: Gloomy Wizard
Affinity: Curses
Description: Gloomy Wizard's curse made him incredibly fragile, but it also gave him a prime opportunity to study curses first-hand! He's quite the curse expert, now.
...He still can't figure out how to remove his curse, though.
Potency: 6
Dexterity: 1
Agility: 1
Strength: 0
Endurance: 0
Turn 130
"Almost there, yes the castle will make a great staging point."
Continue heading towards the castle, create 3 essences, search the court yard of the castle.
SPD [(6-1)/2+1=3.5]
CMP [6+1=7]
POT [6+2=8]
CMP [2]
POT [5+2-1=6]
CMP [4+1-2=3]
POT [1]
Blake was now running towards the stone castle, there was not that much distance left. Yet asking for more magical power after each ruined world instead of at least once asking for better physique was biting Blake somewhat, as he ran out of breath entirely with just a bit of distance left to the castle gates.
Cuberac decides to climb through one of the windows, and create 3 essences.
CMP [5+1=6]
POT [2]
CMP [5]
POT [6-1=5]
CMP [3+1-2=2]
POT [4-2=3=2]
Cuberac climbed a pile of rubble to the second floor, looked through a window, swore as he saw a huge piece of what was most likely a part of the ceiling blocking the way, and sought another entrance. This situation repeated itself a few times before Cuberac finally found a way inside. The keep was truly well and thoroughly destroyed, anything inside was most likely buried underneath tons of rock, but maybe, there were some secret rooms that were cracked open by whatever happened here.
mmm......
-flare stands up-
"HALT"
if the golem does not obey use 2 plus one potency essences and 1 plus one competence essence to establish control.
CMP [2+1+1=4]
POT [5+1+2=8]
Flare shouted a command, first vocally, then mentally, and when both failed to have any effect, magically. The cloud of sharp edges suddenly stopped moving, revealing that edges were far fewer than they appeared when in motion and then falling to the ground. Edges fell with a *splat* and spread out, revealing that they were a liquid all along, while solid core fell with a more solid *thunk*. It was not a good time for golem making, thought Flare.
"I just don't understand why people try things like that. It never works. He owed me those shards, so I'll be taking them."
Get 7 of Marcus's shards.
Try yet again to turn the omnicube into a powered armguard.
Remember that I still owe Gambler for upgrading the omnicube and give him a shard.
Gotta replenish my essence stock. 5 healing essences.
I don't think anyone else will bw that foolish anymore. So now lets get back to business. I'd like to create an expedition to deal with the eldritch portal thing to the southwest. I have a blade which should be able to stop the portal as portals are a type of vortex but I don't have the firepower to stand up against eldritch magic alone. Also, since the eldritch portal is a portal leaking how high level magic, there is a chance of finding some high level loot, the chances of getting good loot and being in danger increase the closer you get to the portal and probably skyrocket on the other side. So, who wants to join me?
"The expedition could use a healer. I might join."
edit, just in case:
If wail of the banshee actually does still happen, drop whatever I'm doing and heal myself. Just apply constant healing to counteract whatever damage it does. All essences. If the spell is powerful enough have it extend to other people too.
Amulet of magic defense would provide some defense too.
LUCK [6]
CMP [1+2=3]
POT [4+1+1=6]
CMP [1+2-1=2]
POT [6+1+1-1=7]
CMP [2]
POT [5]
CMP [2+2-3=1]
POT [1+2-3=0]
CMP [3+2-4=1]
POT [3+1+1-4=1]
James collected his share of shards and began fiddling with his omnicube. Yet it seemed particularly uncooperative and refused to shift into anything useful. A giant pencil sharpener was not exactly useful either to James, or, he suspected, anyone who would had been using the cube as intended. Same went for a gigantic mug and bowl. James then decided that his time would be better spent recovering his power, but soon found that his magic was also somewhat less cooperative. Was there something wrong?
"Agh. Owww... that hurt. Bah. Onwards to loot! To LOOT!"
Old King Coal makes 3 bone essences, then uses the glow of the climbing claws to enable visual scanning of the temple. Visual scanning then commences.
CMP [6+1=7]
POT [2+1=3]
CMP [5]
POT [4]
CMP [1+1-2=0]
LUCK [7]
LUCK [4]
Old king got up from age old dust and began looking around. There were all kinds of objects that had collected on what was once wall and now floor, mostly lamps candles and other knickknacks. But among the whole dubiously useful objects there was something more interesting. Namely, a bunch of the previous stuff, but with almost no dust on it. The dustless plot of rubbish extended to a hole in a wall that continued with a tunnel that seemed to be dug by a large animal.
Walk towards the purple stuff with my velociraptors,stopping at the edge and sending my budgeriars out to scout
Make 2 essences
SPD [(1)/2+1=1.5]
CMP [4+1=5]
POT [3+1=4]
CMP [2]
POT [2]
Seva walked forwards until the field of glass and salt, sat down at the edge and sent out his parrots to scout around. It did not take them long to return, but there were a few less of them. They reported that there was some sort of growth in the field, a small treelike object near the center of the field. It had caught a few parrots with its black bleeding tentacles that it had for branches.
"I just don't understand why people try things like that. It never works. He owed me those shards, so I'll be taking them."
Get Marcus's shards. Give one each to Jase, Crimson, Gambler, and Skelliborn for their help.
Try yet again to turn the omnicube into a powered armguard.
Remember that I still owe Gambler for upgrading the omnicube and give him another shard.
Gotta replenish my essence stock. 5 healing essences.
I don't think anyone else will bw that foolish anymore. So now lets get back to business. I'd like to create an expedition to deal with the eldritch portal thing to the southwest. I have a blade which should be able to stop the portal as portals are a type of vortex but I don't have the firepower to stand up against eldritch magic alone. Also, since the eldritch portal is a portal leaking how high level magic, there is a chance of finding some high level loot, the chances of getting good loot and being in danger increase the closer you get to the portal and probably skyrocket on the other side. So, who wants to join me?
"The expedition could use a healer. I might join."
"Many thanks. I will join this expedition as well."
The Gambler breaks into a coughing fit, doubling over and shuddering with its intensity.
"'Ady above, 'at 'urts."
Study the enchantment on my chair and create a pattern to be able to copy it later on a more... portable object. Then, y'know, move it back into the council chamber, where it belongs.
Then make 3 luck essences and prepare to leave on the expidition.
LUCK [3+2=5]
LUCK [7+2=9]
LUCK [3+2=5]
CMP [6+1=7]
POT [2+1=3]
CMP [4]
POT [2]
CMP [1+1-2=0]
LUCK [1+2=3]
LUCK [4+2=6]
LUCK [10+2=12]
Gambler looked over the magic that was bound to his personal council chair. It reacted by dispensing a dozen of bouncy rubber balls and a glass of ice cubes, as Gamblers investigation struck some of the enchantments, activating them. Finally, Gambler felt fairly confident that he'd be able to recreate the enchantment with some help from a summoner. Not having to pack anything, Gambler sat down back in his chair to comfortably wait until others gathered up what they needed for the expedition. Yet as Gambler began refocusing his power, just as he began thinking that something might be off, the essence he gathered flowed away into his chair. The hole opened and chair dispensed a frag grenade. It was finely crafted, but the pin was missing. But before it could go off, the chair dispensed some non-Newtonian glue over the grenade, making it sticky, and then a stasis cube, just large enough to catch the grenade and seal it's inevitable explosion in time. Gambler began thinking that maybe, the chair was not the best place to relax in.
Jiksap realizes he's been dozing for a bit. Everything seems to be quieter now; it appears those pesky lesser minds managed to stop Marcus after all. But Jiksap doesn't hold it against them; who wouldn't try to protect themselves from impending doom? Jiksap figures he'll look things over again, then try his hand at some classic mystery boxes.
Take in surroundings, look at spell circles on tower, etc.. Summon a box of random magitech parts, then create 2 essences.
CMP [6]
POT [5+1=6]
CMP [3]
POT [2]
CMP [2+1-2=1]
POT [1+1-2=0]
Jiksap conjured from the ether a box full of various mechanical bits, for upgrades or some new construction was a matter to be decided later and walked to one of blocked off windows. The solid acid that had been blocking the doorway was smashed apart, but the windows were still blocked. It was however, a much thinner layer of acid, which proved to be much easier to remove with a few punches. Jiksap bent outside and looked upwards. The top of the tower was dark. Not too dark, the tower was still glowing, but the clouds seemed far darker than Jiksap remembered for some reason. Then it struck him. All aura circles were gone.
Shias the druid.
"My wish is one that cannot be realized yet, but when time is ready I wish for swift and favourable winds."
Respond to Pavasaris. Meditate on nature of this forest heart respectfully (as in what it does besides being fancy). Craft three essences.
CMP [5+1=6]
POT [4+1=5]
CMP [6]
POT [1]
CMP [6+1-2=5]
POT [2+1-2=1]
LUCK [9]
"Then I shall be the wind at your back when that time comes." With that, the stormbird separated again into gusts of wind and scattered across the forest. Shias sat down near the forest heart and began searching through its strands of magic for activity. He managed to find out surprisingly much. The heart created this forest from other forests. All other forests. Through the heart, this forest was a part of every other forest that has ever existed, and the heart maintained the connection. Theoretically, one could enter this forest and exit within any other. Yet there were magic that prevented that, Shias could feel that there were pillars of power extending from the forest edge almost all the way to the clearing in which he was, containing the heart so that the heart could only bring things in, but not send them away.
PM, now with something here: TREES, DAMMIT!
CMP [6+1=7]
POT [3+1=4]
CMP [1]
POT [3]
CMP [6+1-2=5]
POT [4+1-2=3]
Dest Eterna was waiting outside the Tower walls. He had some deals to do and the tower was too crowded and too magical. As silly as it sounded, the common hatred of having to deal with magic that was so widespread among the common populations was just as usual among mages, though they made exceptions for their own spells. Usually.
Head North with Raptors. Craft 3 more essences.
SPD [(5)/2+1=3.5]
CMP [1+1=2]
POT [1+1=2]
CMP [5]
POT [6]
CMP [5+1-2=4]
POT [2+1-2=1]
Bob decided that debates within the tower were getting a bit too heated and left. He went north, walked around the lake by its eastern shore to avoid other mages, and almost reached the shore opposite from where the tower stood. It seemed somewhat darker now. It was probably just an optical illusion of some sort, but one never knew, with so many talented casters in one place, almost anything could happen.
i use the 4 essences that I just created to remove the absence of a bad ass enchanted cloak of absences and pray to Isis to confirm that I am still in good favour
((I hope I don't get in trouble for not trying to save marcus))
CMP [3+3+1-1=6]
POT [5+5+1=11]
Nihilum searched one of his sleeves as if he was a street magician about to perform a trick. And just like a street magician, he pulled out a cloak that had no possible way of actually fitting within the sleeve, even a wizardly one. But that was not even remotely the strangest thing about the debacle. The whole cloak seemed rather patchwork; in fact, it looked as if someone had added patches to cover tears until none of original material remained. But this was just an illusion created by many varieties of absence within the cloak. Many changes in color were caused by lack of ability to reflect a particular wavelength. In few places, material was absent, and the gap was mended by semi-solid color alone. Parts of the cloak lacked mass, making the whole rather light, and causing the cloak to billow dramatically even as the slightest air currents moved past. Parts of the cloak lacked friction, flowing like silk, others lacked softness, feeling as sandpaper to touch. Nihilum put on the cloak and prayed to Isis. He was not immediately smitten, which was always a good sign that god still likes you, but no sign appeared either.
Skelliborn
Action:
create up to 4 essences until 1 collapses
If the Gambler starts running run in the same direction.
CMP [1+1=2]
POT [5+1=6]
CMP [1]
POT [2]
CMP [4+1-2=3]
POT [6+1-2=5]
CMP [5+1-3=3]
POT [1+1-3=-1]
Skeliborn thought to himself if there was anyone else he would absolutely want to have in his party on the quest to destroy an eldritch portal. He had good luck and a healer, two things that make any dangerous task a thousand times less so, but should he get anyone else? Gambler sat on his chair, watched it dispense something then stood up again and walked as far away as he could without actually leaving the council chamber. Well, he was not leaving just yet, so Skeliborn had some time still to think this all over.
Return to the council chamber. Try to create three explosion essences.
CMP [6+1=7]
POT [4+1=5]
CMP [2]
POT [5]
CMP [3+1-2=2]
POT [5+1-2=4]
Crimson returned to the council chambers. They were almost as they were before Dwen flooded them with acid. Only last remaining mark of the event was that three of four windows were still blocked off by solid acid. Jiksap had broken through the block on the fourth and was looking upwards. Crimson maneuvered towards his chair, careful to avoid a puddle of what looked like suspiciously like quicksilver and sat down. Things seemed to have calmed down for now.
2 essences.
Examine the skeleton and search the surrounding area.
CMP [3+1=4]
POT [1+1=2]
CMP [2]
POT [1]
LUCK [2]
Xom looked over the skeleton. Wherever few scraps of cloth that still remained over the bones did little to cover them up; the bones were bleached white by the sun. A small snake had taken up residence in the skull. But there was something of interest that managed to survive. A piece of enchanted parchment with elaborate coded writing upon it. Xom pocketed the parchment and stood up, interest in remains exhausted. Suddenly, sand shifted under Xoms feet, as it all seemed to flow towards a newly formed pit. There were a severely unsympathetic looking pair of mandibles, large enough to pierce a man from side to side in the depths of the pit, and Xom was already halfway to them.
If the castle looks safe (IE, I see people leaving intact, and sense no imminent outpouring of destructive magic), duck in. Otherwise, just use the +2+1 and +1+1 chaotic essences for my spell. I'm feeling a little reckless right now.
Either way, use both of my affinities to recapture and modify whatever's left of the spell I cast last turn. Instead of drawing upon an external power source, simply have the part of the spell which would originally have enchanted the dragon bone cannibalize the part which would have taken control of Marcus' spell.
The end result of this should be an enchantment that allows me to tinker with spells in smaller, more subtle ways. Nothing big and flashy- just something which lets me change a piece of information here and there.
SPD [(2)/2+1=1.5]
CMP [3+1=4]
POT [5+1=6]
Viznor carefully returned to the Tower, going at a slow pace, stopping from time to time to see if anything wrong was happening. The aura circles above the tower were gone, but nothing else seemed to be happening. People were walking around unimpeded, and not even in a whole lot of hurry. Viznor entered the tower and attempted to modify his spell to save at least a part of the power. The bone in his hands began shaking as magic flooded it, changing its structure, turning a unassuming piece of refuse into a magic battery. It would be able to slowly drain magic if it was in contact with it. Using it, however, might prove more difficult.
Looking at the steel monstrosity coming closer, Kahel smiled to himself. He just had a brilliant idea how to deal with the situation on hand!
As all parts of my body are/were liquids at some point, I affect all of it, making myself constantly ethereal. All essences since I want maximum output. If spell does not need so much raw power ((Sorry, DG, couldn't consult you here)) - add option to change state (ethereal/real) at will and/or full body control (Animate).
CMP [6+1+4+1+4+7+2-1-1-3=20]
POT [4+1+4+2+2+7=20]
LUCK [2]
Kahel focused his magic, bending the target, sending power into the past where all that made up his body was still in a liquid state. The magic marked the material, so that in the future, where Kahel was now casting the spell, they would gain the power to shift between corporeal and ethereal. The link was established, and Kahel felt his body shift away from material realm. The spell worked. Then Kahel felt himself shift again, this time back into material realm. Even though he gave no such command. Fearing the worst, Kahel attempted to become ethereal, and then quickly corporeal again. He succeeded without much trouble, but then shifted into incorporeality again. The spell was working, but was flawed.
{Each turn the spell has a 50% chance to turn you from ethereal to corporeal or vice versa.}
Portal in the center of the island flared up again, with two figures this time coming through.
Terram ustam Reliquerunt, one of the mountain tribes who thought that short names were for morons, and a loyal servant of The Manipulator stepped through the gate. He wielded mighty magic of the skies, the ability to rule over air, and was determined to see his task done. What that task would amount to remained to be seen.
Gloomy Wizard, an old and decrepit looking wizard stepped out. It was not unusual to see wizards turned fragile by age wielding great power, and although Gloomy looked worse than most, his might with hexes was unrivaled. By seeking for a way to get rid of his own ancient affliction Gloomy gained immense knowledge and was capable of destroying his enemies in ways history had forgotten.
(http://i.imgur.com/IKqrZLB.png)
Global-ish events
Aura circles above the eldritch tower have shrunk and dissapeared, making the tower apear a bit more darn and not a whole lot less foreboding.
The faces sink back into Tower walls and voices die down leaving only silence.
Skies began shining with pale blue light as meteors of translucent teal crystal apeared and began falling towards the ground. There was a total of five of them. Whatever properties they possesed, the most immedietly interesting ones were mass and velocity, both of which were great enough to warant evasive action.
{Predicted impact locations marked with teal stars}
Turn 131
"Aha! Then- of course! LOOT!"
To summarize what Old King Coal was thinking- if the looting creature looted that stuff, it might be digging to better loot- or it might have a lair or something with even more loot!
Old King Coal sprints down the tunnel, making 3 bone essences as he goes.
CMP [3+1=4]
POT [3+1=4]
CMP [5]
POT [4]
CMP [5+1-2=4]
POT [6+1-2=5]
LUCK [5]
Old king rushed towards the tunnel with renewed vigor. Even though there was no reason to think that the creature carried anything away from here, even though all signs pointed towards creature simply using the place as a nest, even though values of a wizards and some random mining carnivore were most likely wildly different, and even though it was very dangerous, Old King Coal rushed forth. His claws lit the way, revealing that the tunnel was going up and down as often as it went left and right which was pretty often. The tunnel finally ended as it went into a large open space, and Old king saw few more tunnels going to somewhere further on. The ground within the chamber was absolutely covered with bones, some as small as a matchstick and others larger than Kings arm. Yet despite all of them being picked so clean that the ever present stench of miasma that King had expected was barely noticeable, there was not a movement anywhere.
(Please give a shard each from James to Gambler, Crimson, and Skelliborn. I edited my action to include this but after you had already started writing so my bad.)
"Well that was an eventful first council meeting. I'm going back to my shop, got a something to do before we leave."
Go back to the shop. Greet the tree.
"Hi, how ya doing? You know, after the way that council went I think you're right about mages."
Sit against the tree. Brew 4 essences and try again to armguardify the omnicube. Hopefully my luck bonuses actually happen this time?
"If you want I can change your form back to a natural tree."
CMP [1+2=3]
POT [4+1+1=6]
CMP [5+2-1=6]
POT [4+1+1-1=5]
CMP [6]
POT [3]
CMP [1+2-3=0]
LUCK [3+1=4]
LUCK [9+1=10]
James left the council to their own plots, it did not seem that there was much going on anytime soon anyway, and left back to where he once wanted to set up a shop. The tree-house was still where he had left it, but even from far away James saw that there was something wrong. The treehouse looked very much on fire. In panic, James rushed towards the treehouse, but as he got closer his panic began to subside and confusion took its place. The tree was in full bloom and from the center of each flower extended a small flame that did not seem to harm the tree in any way. James touched the tree and greeted it. "Took you a while to notice. And just as I said, I got involved with mages and bam, I'm on fire. Not even usual fire, oh no, it would not be enough for you people. And no, I would not like to become a normal tree. One of you might take offense that there is a tree not on fire anymore and do something worse. Just like you right now, you are leaking magic." Tree-house almost shouted out as James felt essence collapse in his hands. The charm of protection from magic hanging off the treehouse began moving in the wind, even though there were none. Deciding to lay off conventional magic for the moment, James began fiddling with omnicube and he finally managed to bend it into the shape he wanted. Omnicube reshaped itself into an armguard, with several smaller buttons that James had not seen before.
Leave the fortress. Try and go in a direction which will distance me from giant hunks of rock.
Use a research spell on the aforementioned projectiles. (Please PM me the info, as per usual.)
As I walk, set my new battery to draining magic from one of my +1 CMP chaotic essences. Observe the results.
Two knowledge essences, assuming I have time.
SPD [(4)/2+1=3]
CMP [1+1=2]
POT [3+1=4]
CMP [6]
POT [4]
CMP [5+1-2=4]
POT [2+1-2=1]
Viznor went away from the castle. There was a way away from the meteors, they did not seem to be going anywhere near the forest for some reason. It could be a coincidence, of course, but Viznor felt that even if it was a coincidence he would not lose much by being further away from the impacts. Going into the forest was not the best of ideas, but going around should not be dangerous. As not to waste the time, Viznor sent a bit of his power into his new bone battery. It absorbed it without trouble, and seemingly without a trace.
Walk to the hill bed on the edge of the map that is next to me
Make 3 essences
CMP [5+1=6]
POT [6+1=7]
CMP [4]
POT [4]
CMP [6+1-2=5]
POT [6+1-2=5]
Shias moved along the edge of the salt field towards the edge of the island. There were meteors incoming and they were falling uncomfortably close to where he was standing before. There was no telling how dangerous the meteors might prove to be, and even if they were nothing too uncommon, they still had a lethal kinetic strike.
i use 4 more essences to remove the absence from glasses that allow me to see ripples/paths of aether and pray again to see if there is anything i can do or to give me a sign i also put on my new cloak
((allowing me to see where its flowing and how much of it is going there....i hope i can do all of this successfully ))
CMP [3+1+4-1-1=6]
POT [3+1+4=8]
Nihilum pulled away a piece of reality to reveal a pair of glasses that were, in fact, there all along. The glasses were tinted with color of Irrigo, and revealed the flows of aether to those who looked through them. They did not, however, reveal a sign of Isis. The goddess was not feeling the need to provide guidance at the moment.
Cuberac looks around the area, and enters any rooms he finds. He also makes 2 essences.
LUCK [8]
CMP [1+1=2]
POT [3]
CMP [5]
POT [2-1=1]
Cuberac began going through the rubble searching for a way deeper into the castle. Many of the usual paths were blocked by rubble, but there were some ways through the walls now that the original builders most likely did not want to be there. For example, the armory filled with various medieval weapons was probably not supposed to be scattered all over. It did allow Cuberac to help himself to whatever armament he might want after all.
Shias the Druid.
"The Heart of Forests? Never in my life I expected to see it. And I shrudder to think how mages might abuse it if they find it is here..." Now aiming his words to treans surrounding the field. "I certainly don't need to tell you importance of keeping mages away from here. Although I'm ashamed to say I might end up using it myself too to remove fires of industrialization from this plane... *sigh*" He sighs and stands up.
3 essences again.
Go to where the hallucinogenic spores are. I guess the gasmask is useless in my current form, but if it helps to prevent me being affected then wear it.
CMP [6+1=7]
POT [4+1=5]
CMP [4]
POT [2]
CMP [2+1-2=1]
POT [4+1-2=3]
Shias left the heart of the forest and its silent guardians in peace, seeking out the place where he had found the curious plants before. The growth was still there, just the same as he remembered. There were a few mice expired on the ground. The spores were most likely a predatory mechanism. The flowers did not open up as Shias came near, however. Did they not register him or was there something else?
"Mmmm lets see...."
comand the golem to form up a humaniod shape
Flare once more enforced a command with magic, and golem began to shift. Liquid moved to one side of the core and formed a stickman with core acting as the head. Could golems be lazy? What Flare had read before guaranteed that laziness was not something properly built golems suffered from. Was this mockery then? Then again, this was not exactly "properly built".
Craft three more essences. Have my raptors lead me to where Jiksap is.
{This would move you to the castle, which you had just left. Is that the intended effect?}
The blue meteors out the window spark interest in Jiksap. What might they be made of? Do they contain anything? Could they possibly be useful for machinery? Regardless, he knew they must be dangerous; power seldom comes free. He decides to prepare a little, then investigate the closest one. After it lands, of course. No use getting blown up!
Construct a magitech staff with the effigy as its channeling piece (head). Construct it in a way that I can channel the charges from my backpack into it (construct manually). Then create 3 essences.
After that, head off towards the closest meteor, but only close enough to observe the crash site. If something comes out, I may want some space to run.
SPD [(4)/2+1=3]
CMP [2+1=3]
POT [1+1=2]
CMP [1]
POT [4]
CMP [1+1-2=0]
LUCK [6]
Jiksap made good use of the parts he had conjured, constructing a upgrade for his backpack - a staff to channel the charge of the backpack, among other things. Then he got out of the castle as fast as he could, as there was an even he did not want to miss out on. One of the meteors was going to fall into the bloody lake and Jiksap wanted to witness it in case anything interesting happened. Just as Jiksap arrived to the scene, a pale blue something fell into the lake at absurd speed, sending waves large enough to throw the water tens of meters out of the lake. But as water returned to the lake, no matter how intensely Jiksap looked into the water, nothing seemed to be happening.
"Yes, it is time, let it begin."
Summon and control a demon using all my essences then create 2 essences
CMP [4+1+2+1+1=9]
POT [5+2+2+1+2=12]
Blake called one of many names he had bought before coming here, and within the circle created by his magic opened a portal to a place at the edge of reality. From that portal, shadows at the edge of the circle pulled out a figure and unceremoniously dropped it. The portal then closed and shadows disappeared, revealing a thin, red, horned but humanoid figure. It had no tail, marking it as a devil rather than a demon, but it was one of the lesser devils - a Gog. Their talent to throw fireballs was quite useful in battle and they were used as archers by many demonic armies. Their physical capabilities left much to be desired. The demon sneered revealing many fangs in its mouth, and crashed against the edge of circle binding it, but it could not get out. It would now have to listen to orders of Blake or suffer the pain magical shackles would inflict it.
I don't know if they are trying to divide or gather...
Go north(towards the volcano), 4 electric essences.
SPD [(3)/2+1=2.5]
CMP [5+1=6]
POT [1+1=2]
CMP [2]
POT [4]
CMP [4+1-2=3]
POT [5+1-2=4]
CMP [6+1-3=4]
POT [4+1-3=2]
Dest Eterna gave up on waiting and ventured northwards. There was no need to hurry, nor any reason to move slowly. If people wanted to deal with him, they would find him. It was their own damn fault for ignoring stuff they should be doing.
Create 3 Curse Essences. Walk toward the castle—and inside it, if possible.
SPD [(6)/2+1=4]
CMP [3+1=4]
POT [3+2=5]
CMP [5]
POT [3+2-1=4]
CMP [1+1-2=0]
LUCK [1]
Gloomy looked around. There was a very interesting looking tower nearby, it looked like a happening kind of place, and had a fairly decent chance of surviving any unlucky asteroid impact. Considering the apparent benefits, there was no way he could not at least pay a visit. Gloomy got so excited that he did not notice as one of his essences collapsed into a nasty shade of blue. The blue attempted to stick to Gloomy, but stopped for some reason and fell to the ground before disintegrating. But before actually taking the first step towards the Tower Gloomy began to think. That tower seemed perfect, and therefore had to be a trap. Just as quickly, he turned on his heel and ran off towards the only other building in the area.
{Damn are you (un)lucky. First turn after entering all players are protected by the magic that binds the main portal. You almost renewed your old curse there.}
This went... strangely, Kahel admitted. He expected his plan to succeed flawlessly, yet this state promised some unexpected advantages as well. Interesting...
Walk away from the castle and to the volcano. I remember having an unfinished business there... And 4 temperature essences, please.
SPD [(1->3)/2+1=1.5]
CMP [1->6+1=7]
POT [1->2+1=3]
CMP [2]
POT [4]
CMP [6+1-2=5]
POT [1->5+1-2=4]
CMP [1->3+1-3=1]
POT [4+1-3=2]
Kahel left the castle and moved off towards the volcano. There was still a thing or two to do there. On the way there, however, Kahel made a stop as he met Xazoliomuhr. Its usual toothy smile was gone, replaced by an angry frown. It was quite an achievement, considering that its teeth had grown in a way that made frowning all but impossible. Before Kahel could ask how was the dwarf, Xazoliomuhr began shouting. "To the nether with dwarves, and their L-damned stone bullshit. If I do not have to deal with another bearded liver again in this lifetime it will be too soon." As Kahel opened his mouth again, a question forming in his mind, Xazoliomuhr spoke again. "It is dead. Very much so. If it was a dwarf and not some absurdly complex golem built by an absurdly insane wizard."
Leave my room and return to the tower via one of the side passages. Search the place for any items the other mages might have left behind, and loot any corpses that I find. Tear off a few rags from the clothing.
PM.
CMP [2+1+1=4]
POT [4+1+1=6]
CMP [3]
POT [3]
CMP [2+1-2=1]
POT [2+1-2=1]
Ilium left the room he was in and returned to the council chambers through one of the many side passages. There were a pair of fresh corpses that someone would need to move sometime, and Ilium decided to help out a bit by making the corpses a bit lighter. That the mass he'd take would be entirely equal to the mass of valuables the two corpses had was entirely coincidental. Marcus had entirely nothing on him, but a bit of cloth could prove useful. Dwen however, carried a good quality sword, something that would have a very good chance of coming in useful later on. Ilium also took his lighter, as there was little point in leaving it there.
A few minutes later, Ilium walked out of the Tower into the courtyard and began chanting. A circle of black light apeared in front of him and from the circle crawled out something unnatural. It was so dark that it was hard to discern it's edges, only marks of a face being three blue lights seen from a shadow.
Yelping in surprise, the Gambler leaps backwards. He grabs the items the chair dispensed and marks the back of the chair with the symbol of luck. He didn't place any magical power into the rune, but it should serve as a warning to anybody thinking of sitting on it.
He proceeds to summon an opaque glass box with a lid and makes a pair of luck essences.
"'E should set out soon."
If James and/or Skelliborn leave, follow.
CMP [2+1-1=2]
POT [2+1+1=4]
CMP [4]
POT [5]
CMP [2+1-2=1]
POT [1+1-2=0]
Gambler marked his chair in case as a warning for anyone else. It would not do if anyone accidentally dispensed themselves a saw trap and covered the whole thing in blood. Not having much else to do, he went off to see if his teammates-to-be were finishing their own preparations. On the way, he attempted to forge a glass box but all that appeared was a pile of glass shards. Skeliborn had already finished up and was going out, so at least the inaction would be over.
Well now seems as good a time as ever to start, (especially since the auras seem to be down at the moment) Also, I'd like to try a few small magic experiments on the road involving a system I'd like to create which I call S.A.F.E. The idea is to create magical objects with a standardized magic plug in which standardized magic items can be inserted to give the main system additional abilities and change its properties. For example if I were to have a sword with one of these magic plugs, I could insert a magic item of protection to cause a shield of protection to form around me, most likely made out of energy. The idea of the SAFE system is for a standardized way for mages to temporarily add abilities onto their magical items without risk of permanently altering their item in an unwanted way, something which would work without fail as all magic items that would be inserted into the magic plug would need to be premade. The one exception would be if you inserted a soul shard, as those work in mysterious and uncomprehendable ways.
Skelliborn
Action:
Create a SAFE system magic plug on the pommel of Vortex Bane ((I'm merely manipulating my blades properties here so I should be able to do this))
Mod -1 specific
Using:
1 Blade essences +1CMP
Create a swiss army knife with an enchant with a protection enchant and insert into the Magic plug if that succeeded.
Mod -1 Solid
Mod -1 Specific
Using:
Blade essence +1/+1
1 Blade essences +1CMP
Blade essence +1POT
Once all of this is done/has failed, assuming that no one has sustained any major injuries from my actions start head outside of the castle towards the southwest direction (basically the same way as the portal)
CMP [1+1+1-1=2]
POT [4]
CMP [5+1+1+1-1-1=6]
POT [6+1+1-1=7]
Skeliborn explained his new ide to his new teammates. There were a bit of interest, as it would allow one to create enchantments separately from items and then add them, thus avoiding the possibility of the magic failing and damaging the item. The demonstration, however, fell short because of the whole thing which sparked the idea in the first place. Instead of creating a neat plug for future enchantments, the magic morphed the pommel of the sword into a huge ring. It was not a configuration entirely unfamiliar to Skeliborn, there were certain tribes that intentionally forged their swords like this, due to the extra wide swing this allowed, but Skeliborn himself was unfamiliar with this. It required quite a bit of finesse to use this. Deciding that not all was lost, Skeliborn crafted a swiss army knife with enchantment of protection. Even without an amplifier it could be useful. And it was about time they got going.
SPD [(3&4)/2+1=2.5] {Adjusting to slowest}
Gambler and Skeliborn left the Tower and moved out towards the eldritch portal. As the two stopped to make certain they were not anywhere where the meteors were due to fall, one crashed into the ground just ahead of them. It was on the way, but they had a quest already decided and it could delay them. There was a decision to be made, to explore or to leave well enough alone.
(http://i.imgur.com/n8QAiQf.png)
Global event(s)
The asteroids have crashed into the ground (and water). Trap or treasure? You get to find out.
1. You may only create one essence per turn, because the alternative is pretty ridiculous. To keep the risk/reward aspect, you could impose a CMP penalty on yourself in exchange for a POT/essence power bonus.
2. You may only use a number of essences on a spell equal to the number of turns you spend casting it. This would allow for "ritual"-style spells to gain large bonuses through essence use—if there was no way to gain large bonuses, "great" spells would be impossible—but prevent +10/+10 instakill lightning bolts of doom, unless they were somehow prepared beforehand.
3. (optional) Since both the creation and use of essences would be so much more restricted, I think it'd be fun if you could use others' essences; I am incredibly biased, however, since I have plans involving essence trading.
Pre-edit: People voting "no, they are fine": do you really want player-versus-player combat to be a battle of essences? With unlimited essence use, established players have a huge advantage; this is on top of the advantage they get from higher stats/extra affinities/+CMP/whatever.
1. You may only create one essence per turn, because the alternative is pretty ridiculous. To keep the risk/reward aspect, you could impose a CMP penalty on yourself in exchange for a POT/essence power bonus.
2. You may only use a number of essences on a spell equal to the number of turns you spend casting it. This would allow for "ritual"-style spells to gain large bonuses through essence use—if there was no way to gain large bonuses, "great" spells would be impossible—but prevent +10/+10 instakill lightning bolts of doom, unless they were somehow prepared beforehand.
3. (optional) Since both the creation and use of essences would be so much more restricted, I think it'd be fun if you could use others' essences; I am incredibly biased, however, since I have plans involving essence trading.
Pre-edit: People voting "no, they are fine": do you really want player-versus-player combat to be a battle of essences? With unlimited essence use, established players have a huge advantage; this is on top of the advantage they get from higher stats/extra affinities/+CMP/whatever.
To answer your question: No, I just want to be able to cast interesting spells without wasting twenty turns on failures/essences/rituals. Sorry if that's a little harsh to your proposal; I tend to be hostile to essence nerfs because of how they would impact my ideal playstyle.
That said, you raise some good points. Rituals and doom spells are both things that should be addressed.
With that in mind, here are some of my own thoughts.
Instead of a universal nerf, why not restrict the use of essences in combat, where they’re most problematic? Under normal circumstances, duels are very fast-paced, and logic states that a well-though-out doom spell shouldn’t be cast at the drop of a hat. Using a large number of essences on a time-sensitive spell could prompt a LUCK roll to see whether the spell takes up the entire turn (leaving nor room/concentration for dodging and such), leaks power, breaks down, or even backfires because there simply isn’t time to include all the information your +CMP essences want to stuff in.
It may be possible to encourage the use of chaotic essences by making them exempt from these restrictions- if they decide to help, of course.
Then, there is the matter of ritual spellcasting. I feel that this has the potential to be a very nice system if done correctly, but it could also be very boring. After all, who wants to waste two weeks’ worth of turns on “keep casting the spell?”
Ritual spellcasting should take a while (hence the name), but it should also be an interesting, interactive process. Think, for a moment, of the picture which appears in your head when you think of the word “ritual.” Chances are, you will think of a long, elaborate series of actions, performed with circles of arcane symbols, sinister candles, and possibly even bloodstains. If an RTD has included that kind of ritual, I can only imagine it was more interesting than a mage standing around and doing nothing.
While that particular image may not be the best fit for Roll to Magic, I think it would certainly be possible to combine the best of both worlds.
Just for the sake of brainstorming, here are a few ideas:
-For each turn you continue to perform the ritual, you may make one action or sacrifice one object (magical or otherwise) to the spell. This may boost its power, alter its structure, or have some other, more mysterious effect. To help keep things interesting, this process should produce some visible result or feedback even before the final spell is cast.
-Perhaps casting through a ritual would allow you to invite more powerful entities (such as gods, volcano spirits, and the like) to influence your spell? They could provide power, or enhance the ritual with their own spheres, but in return, they could take something from you, sway your spell towards their own ends, or, if they would rather not help you out, simply make your ritual collapse in a disastrous manner.
-Players could discover or research pre-made rituals, which, with the proper magic, could be used to cast particularly interesting spells. This probably would be a “secondary” system, but it could be an interesting, LUCK-based source of sidequests.
______________
To answer more recent discussion:
I agree that essences tend to be a bit grindy and boring, but I do want a way to create an item or cast a spell without spending large periods of time doing something in which I have no real involvement, or with the possibility of wasting a lot of time and effort for nothing.
Should someone offer a good alternative, I'm all ears. But, until that happens, I consider essences to be the lesser of two evils.
Turn 132
Go to the southern shore of shipwreck lake, and look for loot (namely, the trident spear and any adamantine bits which look useful).
Then go north. Three knowledge essences whenever I can get around to them.
SPD [(1)/2+1=1.5]
LUCK [4]
CMP [2+1=3]
POT [5+1=6]
CMP [3]
POT [1]
CMP [4+1-2=3]
POT [3+1-2=2]
Viznor watched as meteors crashed into dirt a fair distance from him. As nothing terrible immediately followed, he decided that if anything dangerous crawls out of craters, he'll be able to at least see it coming. There was loot to be had. A short trip to the lakeshore later, Viznor found himself looking at gargantuan adamantine parts for a machine of some sort. Whatever the intended purpose of this was, Viznor called little, but the adamantine had value in of itself. A while later, Viznor was breathing heavily, with little to show for his effort. The pieces were too large and heavy to be of any use and dismantling them would take either some sudden insight or a whole lot more effort.
Cuberac attempts to summon a large cluster of mobile sharp cubes, using all essences.
CMP [6+1+3+1+1-1-1-1-2=7]
POT [1+1+2+1+1=6]
LUCK [3]
Cuberac knew that there were mages out there whom would wish him harm just for being here. The ruins were an obvious proof of that. If he wanted a weapon, a weapon that would be able to aid him, none of those scattered in the armory would be of any use to him. Cuberac called forth a swarm of cubes, each smaller than a die, each armed with twelve sharp edges. Unfortunately for him, all the summoned dice were made from flint, which made them rather brittle and only mildly sharp.
"This can't be right- oh. This is going to be a pain."
Old King Coal takes a fighting stance with his shovel and claws, standing against the wall as so not to be attacked from behind, and prepares to fight an invisible enemy. If no attack comes, he makes 3 bone essences.
Looking at all the bones scattered around King suddenly realized how exposed he was from all sides. Quickly he moved towards a nearby wall and properly looked over the room once more. The bones would serve at least one purpose; it would be very hard to move around without causing at least some sound. Old King stood quietly, waiting, until unconsciously he even stopped breathing, so focused he was on hearing his opponent move. Suddenly, he heard some sort of scratching from somewhere. Quickly he looked the skeletons, seeking to find the source of movements. As bones lay still, a dreadful idea occurred to Old King. With dread, he looked upwards towards the ceiling, the dark and stalactite covered ceiling where so many creatures or even human assassins could be hiding. The scratching became audible enough to entirely cover up the panicked beating of Old Kings' heart, yet he saw nothing. Just as King was about to lash out blindly, unable to handle further paranoia, wall behind him blew open, sending Old King flying across the cavern. Several pieces of rock pierced Kings back, but that was one of his lesser problems at the moment. A fearsome human and insect hybrid stood in a hole where solid wall was moments ago. It stood on thick legs, with long, claw adorned hands reaching almost all the way to the ground. Its face was composed of a pair of hate filled eyes and massive mandibles that seemed like they would be able to bite off limbs without any trouble.
Walk cautiously towards the impact zone in the salt field,my velociraptors walking ahead of me
Make 3 essences
CMP [3+1=4]
POT [4+1=5]
CMP [5]
POT [1]
CMP [1+1-2=0]
LUCK [9]
Seva sent his raptors ahead in case any traps were around, and moved forth towards thee impact side. Transition over to the salt fields went smoothly, as Sevas' shoes and his raptors tough skin stopped glass from causing any damage. Soon, Seva was overlooking a small crater from which peaked a teal tinted transparent crystal. Seva could feel magic radiating from the crystal; this was definitely something he'd be able to use. Yet as Seva sat down to meditate for a minute or two while he decided on a course of action, He felt an essence collapse in his hands. Magic that colored the essence imprinted itself onto the crystal, and soon it was covered by cracks. Before Seva's eyes, the crystal unfolded itself into a shape of a bird.
Kahel smiled to Xazoliomuhr:
"Well, while here it might be a second one, I'm sure you disposed of him perfectly. So, nothing to worry about."
And then turned to Dest Eterna, who walked beside him:
"Good to see another mage tired from too many wizards per square meter. I assume you're here for meteor, just as myself? If so - I'm perfectly fine to share our discovery - or fight against it back to back. Metaphorically speaking. But please, do ignore corpses laying beside it. I still have to collect my reward from one of them..."
Take shards from Jonas before exploring meteor crash. 3 temperature essences if possible.
SPD [(5)/2+1=3.5]
CMP [5+1=6]
POT [6+1=7]
CMP [3]
POT [3]
CMP [6+1-2=5]
POT [6+1-2=5]
{Actually, if you look back, I never added extra +1POT to essence rolls. That is because essences kinda don't count as spells in all ways except for consecutive casting penalties. Out of game reason, it is so that you could not create a loop of crafting +CMP/POT items to get better essences to craft stronger items.}
Kahel looked over where he had left Jonas, but all he found was a pile of ash. Someone had killed him and nicked the shards while they were at it. But Jonas was not the main purpose of Kahels trip, and so he moved on towards the crash site. There, in a small crater, within a tiny crater, laid a transparent, yet teal tinted crystal in a small circle of lava which was pouring from a nearby pool.
Dest Eterna looks at Kahel.
"I'm going away because some mages are trying to gather other mages to mass-slaughter and the killing mage gets lots of shards."
"Now i couldn't tell if a mage is trying to split us into separate places or gather us into a single place. Might even in between that."
Head towards the volcano. 3 Electric essences.
SPD [(1)/2+1=1.5]
CMP [5+1=6]
POT [6+1=7]
CMP [6]
POT [3]
CMP [1+1-2=0]
LUCK [5]
Dest Eterna separated from Kahel as the latter rushed off. Eterna, however, was having some minor trouble with the lava fields. They were rather dangerous, random lava pools were only part of a problem. There were also gas vents that spewed scalding poisonous volcanic gasses. There were good old pits that offered some fine tripping and leg breaking opportunities. Traveling pace stopped to a crawl as Dest Eterna made certain to avoid all the mentioned hazards. It was rather worrying to him, that the volcano itself would have all of those in greater quantities.
And now for my action:
The meteor plopping into the water like that disappointed Jiksap. The waves - which were, upon closer examination, tainted with blood - were rather large but settled quickly. Any further research about the meteor might have to be done underwater. At this moment, Jiksap remembered some good plans from a while ago...
Channel another spell into the backpack. Then 3 essences. Look around the shore for anything interesting, but look back at where the meteor landed every once in a while.
CMP [5+1=6]
POT [5+1=6]
LUCK [5]
CMP [2]
POT [3]
CMP [1+1-2=0]
LUCK [1]
SPD [5+1=6]
STR [2]
Jiksap continued looking over continuously subsiding waves and attempted to feed his backpack another spell. To his great surprise, the spell coursed through the backpack moving and reconnecting bits and pieces. The backpack was cooling down after absorbing a spell from recently. Someone had attempted to kill him. Yet the danger was not over, as one of his essences collapsed. Almost immediately, the miniature fusion reactor Jiksap was carrying around began beeping warning signals. It was overheating and rapidly becoming unstable. Immediately, Jiksap threw the generator towards the lake and dived to the opposite side. The generator did not fly all the way to the lake; in fact, it was not even really close. It fell into the mud, finished overheating, and with one last warning beep, exploded into blast of shrapnel. Jiksap was far enough to be safe from the blast, but now he'd be one reactor short.
Skelliborn
Action: Enchant Vortex Bane so that it instantly gives the user the experience, speed, and reflexes of someone who has had 10,000 years of experience fighting with Vortex Bane.
Mod -1 specific ((Its like the Avatar for blades))
Well, this looks interesting.
Head for the nearest meteor. If it contains treasure: loot it.
If it contains Sun-Goku, pray to him.
If it contains creatures that are trying to kill you, kill em.
If it contains superman, help him out.
If it contains another Marcus, kill him.
If it contains npcs or gods, talk to them.
If its a trap, curse Admiral Ackbar silently and kill the trap.
I think that covers everything.
CMP [6]
POT [3]
SPD [(6)/2+1=4]
Make a pair of essences. Make sure to keep up with the others.
SPD [(6-1)/2+1=3.5]
CMP [3+1=4]
POT [3+1+1=5]
CMP [6]
POT [6+1+1-1=7]
Party speed = 3.5
Skeliborn and Gambler continued on their way, but decided to check out the impact site as it was on the way. Skeliborn enchanted his blade on the way to grant aditional skill to the user, possibly to avoid any unexpected cuts using a blade with a ring for a hilt. Two mages made quick time, and soon a large transparent teal tinted crystal was before them, sitting in a small crater. It radiated magic, but it was a clear magic, unbound to any particular affinity. Immediately, Skeliborn jumped the crystal and began gathering pieces of it. Nothing immediately terrible happened and soon Crimson landed nearby.
Keep moving towards my destination. Create two force essences on the way. Observe from the sky for anything dangerous.
CMP [2+1=3]
POT [4+1=5]
CMP [3]
POT [4]
Crimson flew after Gambler and Skeliborn, waiting until the two reached the crash site. There was a teal crystal within the crater, and Skeliborn immediately moved to pillage it. Gambler waited some distance away, possibly too having the idea of allowing Skeliborn to see if the crystal was dangerous first. As nothing strange or dangerous looking happened, Crimson landed no too far from the pair of mages.
After I put on the glasses I go and catch up with skelliborn and the gambler and on the way try to pull something nice out of my hat for them
As Nihilum was finding out, walking around a solid aether castle with aether detecting glasses on was not the best of ideas. It made everything seem as if it was the greatest of fogs ever seen, Nihilum could not see his hand in front of his face. None of this, of course, deterred him or made him reconsider his way in the slightest. After much bumbling and a bit of walking into walls, Nihilum finally managed to get out of the castle. To his great disappointment, his fellow adventurers were nobody to be seen, but that was okay. He knew where they were going and would be able to catch up. While going, Nihilum attempted to pull nothing in particular out of his hat, sadly his hand failed to grasp anything no matter how he tried. It was not that sort of hat, which kinda made sense as most of those kind of hats were cylinders and this one was pointy one.
"Alright. Thought I'd ask since I'll be gone for a while. You take care!"
Summon a pair of walkie-talkies and give one to Grundar. Use a +1/+1 essence.
"I'm leaving on an expedition soon. There's a portal to the southwest that they're investigating and the group needs a healer. Grundar, I want you to stay here and guard the shop, maybe search the lakeshores for any interesting artifacts. Keep in touch and call me if anything happens."
Make 2 essences as I prepare to leave.
Does the armguard increase strength like I wanted it to? If not then modify it to do that.
Also get the puzzlebox full of gems from the junk box. I really don't know why that was in there.
{Fixed the shards, armguard does increase strength by 1}
CMP [6+2+1=9]
POT [5+1+1+1=8]
CMP [3+2-1=4]
POT [4+1+1-1=5]
CMP [3]
POT [3]
James conjured a pair of sturdy looking walkie talkies and left one to Grundar. It took a while for the troll to get used to the small buttons, but he managed. This also tested the durability of the walkie talkies, and they proved to be capable of withstanding being poked by a troll’s claw. While Grundar fiddled with turnable knobs, James recovered a box of gemstones from his storage box and moved it to his dimensional pocket. Convenient spell that one was, probably the reason why anyone who could not cast it was not considered to be a serious mage.
make adjustments to the core so it can magically hear vocal commands and then prosses them.
Flare picked up the core and began reshaping it. There was so much wrong with it now that he looked more intensely at it. It could not hear orders, and it had almost no thought of its own making it especially stupid. There was so much to rework, and when Flare finished, he noted that rewriting all that was left from original would take barely any time at all; there were only two runes left from the original spell. Flare released the ball and allowed it to fall. It stopped midair and the semi-liquid metal rose upward and began spinning around the core in a set of three rings.
Craft three essences. Stand next to Jiksap.
(You get a doubleturn as your previous one was replaced by a question you did not answer and thus it was never made into a turn.}
CMP [6+1=7]
POT [5+1=6]
CMP [3]
POT [5]
CMP [4+1-2=3]
POT [6+1-2=5]
SPD [(4)/2+1=3]
CMP [6+1=7]
POT [3+1=4]
CMP [2]
POT [3]
CMP [5+1-2=4]
POT [3+1-2=2]
SPD [(2)/2+1=2]
Bob decided that there was no point in going any further in this particular way. There was nothing but grass and the edge of the island there. Now Jiksap, he would have something interesting going on. But where would he be? Bob returned to the castle, yet his friend was already gone somewhere. But he left enough scent for a predator scent to track, and Bob soon followed after his raptors, going almost as hunting hounds. Soon, Jiksap was in sight, overlooking a meteor falling into the lake. It was quite a sight, with waves reaching out over twenty meters away from the shore.
Let loose an experimental spell, the nature of which has been pm'ed.
On the unfortunate event of failure, run. Preferably away from the voracious sand-dweller and its pit of doom.
CMP [1+1+4=6]
POT [3+1+4=8]
END [4]
Xom panicked. This was without a doubt, one of the nastiest situations he was in and he did not appreciate that one bit, nor did he want to actually have to deal with this. So he focused his power and blasted the hidden creature with raw power hoping for the best. The results were rather spectacular. Whatever the creature was, it exploded violently, throwing Xom and numerous giblets of flesh and chitin into the air. Xom fell painfully into the sand, which somehow despite being annoyingly mobile when walked on suddenly turned brick hard, slowly turned over on his back, and checked himself for any missing limbs. To his great relief, all of his parts were still attached, and he was not even bleeding, not in any serious amounts anyway.
"You, Gog, will obey my commands for as long as I desire, your first job will be to fireball an unwilling Mage so I can grab his shards, do we have an understanding?"
Attack the oncoming Mage (Gloomy) the Gog will fireball him and I will blast him with demon fire, then loot his shards.
Stuff
SPD [1-1=0] vs [6-1=5] vs [1]
DEX [2]
END [1]
CMP [5+1=6]
POT [1+2=3]
END [1-1=0]
Blake and his new pet gog waited just around a castle corner, waiting for Gloomy to unsuspectingly move around and into sight. Just as the cursed mage did, gog threw a fireball in his general direction and confusion in Gloomy’s mind lasted just long enough for the fireball to reach him and slam right in his chest. As hexmancer fell screaming in pain and burning, Blake rushed him and conjured a burst of hellfire adding to the burns that Gloomy was now suffering. As his magic finally died out, Gloomy was burning rather seriously, enough to make one wonder how he was still alive, yet such was hellfire, all torture and no damage.
{Gloomy wizard, burning (2 turns to death)}
(http://i.imgur.com/v6g94KN.png)
I hope you enjoy your ill-gotten gains, fillipk, because you won't be enjoying them for long!
Name: I Hate Demons (And The People Who Control Them)
Affinity: Killing demons and the people who control them
Description: He was a normal person, until he received a mental message: "Wow, people who control demons really suck." Suddenly, he had the power and desire to kill people who control demons. And their demons, too.
STR: 0
DEX: 1
SPD: 0
END: 1
POT: 6
no, not really
GRAND COMPENDIUM (up to turn 46)
I'm trying to make a full list of notable characters and their relations (basically who killed who, not some alliances). Later, I'll try to add Power Comparison (my own analysis of mages, but may include other opinions) and Latest Sightings (Because map is quite difficult to understand sometimes).
SECTION 1: MAGES OF THE DUCK ISLAND
Those, who travel the duck. Living and dead, powerful and... not so much.
Descriptions are mostly taken from DG introductions.
James, Powerfull healer hailing from frozen north.
Activity: 0-present. Left Leo Valdez to die from cancer. Helped David to 'kill' Irus. Ended techpriest heresy.
Crimson, powerful wielder of threads that bind all that matters together. Whole body was fused with steel at one point. Right arm was replaced with force claw improved by crystals.
Activity: 0-present.
Jase Blackthorn, seemingly unasuming man, but wielding power beyond this reality, he is more than capable of warping you into a very dead corpse.
Activity: 0-present.
Kahel the Changer, for whom, ice and fire were just two of many ways he could use to kill. Became half-ghost, changing form at random intervals.
Activity: 38-present. Fried treant at first try. Remembered by forest guardians ever since.
---
Alexander, grandmaster of arms. Prefering a more physical aspect of magic, he had become known as a battle mage, greatly valued and well-regarded by military leaders of whichever army he fought for.
Activity: 31-
Cause of departure:
Ishin the Chameleon, the shaper.
Activity: 37-. Became a famous bear-killer.
Cause of departure:
Etszu the Fleshwarper, a changer of bodies.
Activity: 39-
Chrisicus Romanticarnus, a chaos sorcerer sent to seek the Titan for his masters.
Activity: 46-
Blighted Witness, mage feared by single men and empires alike for his talent to spread disease, the bane of both nobles and common men.
Activity: 18-present(?). Disappeared after going through a portal.
!WARNING! TOO MUCH COLORS.
Wizard Wizardton the Wizard, a mage for whom material world was not worthy of attention.
Activity: 0-2?
Cause of departure: Disappeared without a trace due to unfortunate circumstances.
Kirby, Devourer of Worlds, Master of transformation. Limbs turned into solid gold.
Activity: 0-8.
Cause of departure: Axe driven into brain by Whaz, all while Kirby was incacipated by golden throne.
Ryan Feng, pyromancer of grand caliber, his fiery strenght matched only by his fiery temper.
Activity: 0-10.
Cause of departure: Made into pincushion by Mezala for attacking her master.
David Cunningham, mage of not words, but symbols, capable of both enchanting and cursing.
Activity: 0-10.
Cause of departure: Roasted by combined efforts of Leo Valdez and Irus.
Leo Valdez, son of Hephaestus, firemaster.
Activity: 2-12. Roasted David Cunningham together with Irus.
Cause of departure: Finished for good by excruciating asphyxion caused by throat cancer developed by James.
Isaac, ruler of all plants and leader of vegetarian movement among mages.
Activity: 3-17. Caused death of Mezala by turning vines binding her into liquid acid.
Cause of departure: Self-destroying spell that turned vegetation into potent acid.
Mr.Sandman, shepard of dreams wielder of nightmares.
Activity: 13-18.
Cause of departure: Slain by vicious sword slash from Whaz.
Rohan Moore, a well-known alchemist.
Activity: 11-20.
Cause of departure: After figuring out the secret of life via alchemy, ascended into plane of pure thought
Isaac the Stonemancer, as tough as the stone he wielded, he was more than ready to build a mausoleum for each and every one of his oponents.
Activity: 18-24.
Cause of departure: Got sword driven into brain, courtesy of Whaz.
David Cunningham, clone of David Cunningham.
Activity: 11-31. Caused Irus, killer of previous David Cunningham, to be splatered against himself and James in runic accident.
Cause of departure: Tried an ancient self-sacrificial ritual in order to appease God of Blood. Seems to have failed it.
Aoshi the Great Guide, the only one to pass maze of horrors, his skill of changing paths would prove lethal to many.
Activity: 28-36. Shattered skull of Whaz the Gloomy, resulting in the death of the latter.
Cause of departure: Heart stilled to a complete stop by Whaz.
Whaz the Gloomy, a shady mage who wields shady art, for darkness itself is his weapon.
Activity: 0-37. Cleaved Kirby. Nearly burificated Mr.Sandman. Slain Isaac. Stopped Aoshi's heart.
Cause of departure: Severe bloodloss and head trauma, caused by Aoshi the Great Guide.
ADDENDUM: LESSER CREATURES
Worthy foes of magi, as well as their minions. And lovely pets. Living and otherwise.
Irus, magma temple spirit in a form of small vulpine. 4 LUCK (ally). Found by Leo.
Activity: 7-13. Finished off David Cunningham.
Cause of departure: Was splattered against James and cloned David.
Mezala, a pale skinned sword-wielding female naga. 10 LUCK (minion). Summoned by Whaz.
Activity: 9-18. Killed Ryan Feng.
Cause of departure: Died from great multitude of wounds caused by acid summoned via Isaac sacrifice.
Grundar, a burly troll. 7 LUCK (minion). Summoned by James. Was turned into four-armed abomination by []. He got better.
Activity: 14-present.
GRAND COMPENDIUM (up to turn 46)
I'm trying to make a full list of notable characters and their relations (basically who killed who, not some alliances). Later, I'll try to add Power Comparison (my own analysis of mages, but may include other opinions) and Latest Sightings (Because map is quite difficult to understand sometimes).
SECTION 1: MAGES OF THE DUCK ISLAND
Those, who travel the duck. Living and dead, powerful and... not so much.
Descriptions are mostly taken from DG introductions.
James, Powerfull healer hailing from frozen north.
Activity: 0-present. Left Leo Valdez to die from cancer. Helped David to 'kill' Irus. Ended techpriest heresy.
Crimson, powerful wielder of threads that bind all that matters together. Whole body was fused with steel at one point. Right arm was replaced with force claw improved by crystals.
Activity: 0-present.
Jase Blackthorn, seemingly unasuming man, but wielding power beyond this reality, he is more than capable of warping you into a very dead corpse.
Activity: 0-present.
Kahel the Changer, for whom, ice and fire were just two of many ways he could use to kill. Became half-ghost, changing form at random intervals.
Activity: 38-present. Fried treant at first try. Remembered by forest guardians ever since.
---
Alexander, grandmaster of arms. Prefering a more physical aspect of magic, he had become known as a battle mage, greatly valued and well-regarded by military leaders of whichever army he fought for.
Activity: 31-
Cause of departure:
Ishin the Chameleon, the shaper.
Activity: 37-. Became a famous bear-killer.
Cause of departure:
Etszu the Fleshwarper, a changer of bodies.
Activity: 39-
Chrisicus Romanticarnus, a chaos sorcerer sent to seek the Titan for his masters.
Activity: 46-
Blighted Witness, mage feared by single men and empires alike for his talent to spread disease, the bane of both nobles and common men.
Activity: 18-present(?). Disappeared after going through a portal.
!WARNING! TOO MUCH COLORS.
Wizard Wizardton the Wizard, a mage for whom material world was not worthy of attention.
Activity: 0-2?
Cause of departure: Disappeared without a trace due to unfortunate circumstances.
Kirby, Devourer of Worlds, Master of transformation. Limbs turned into solid gold.
Activity: 0-8.
Cause of departure: Axe driven into brain by Whaz, all while Kirby was incacipated by golden throne.
Ryan Feng, pyromancer of grand caliber, his fiery strenght matched only by his fiery temper.
Activity: 0-10.
Cause of departure: Made into pincushion by Mezala for attacking her master.
David Cunningham, mage of not words, but symbols, capable of both enchanting and cursing.
Activity: 0-10.
Cause of departure: Roasted by combined efforts of Leo Valdez and Irus.
Leo Valdez, son of Hephaestus, firemaster.
Activity: 2-12. Roasted David Cunningham together with Irus.
Cause of departure: Finished for good by excruciating asphyxion caused by throat cancer developed by James.
Isaac, ruler of all plants and leader of vegetarian movement among mages.
Activity: 3-17. Caused death of Mezala by turning vines binding her into liquid acid.
Cause of departure: Self-destroying spell that turned vegetation into potent acid.
Mr.Sandman, shepard of dreams wielder of nightmares.
Activity: 13-18.
Cause of departure: Slain by vicious sword slash from Whaz.
Rohan Moore, a well-known alchemist.
Activity: 11-20.
Cause of departure: After figuring out the secret of life via alchemy, ascended into plane of pure thought
Isaac the Stonemancer, as tough as the stone he wielded, he was more than ready to build a mausoleum for each and every one of his oponents.
Activity: 18-24.
Cause of departure: Got sword driven into brain, courtesy of Whaz.
David Cunningham, clone of David Cunningham.
Activity: 11-31. Caused Irus, killer of previous David Cunningham, to be splatered against himself and James in runic accident.
Cause of departure: Tried an ancient self-sacrificial ritual in order to appease God of Blood. Seems to have failed it.
Aoshi the Great Guide, the only one to pass maze of horrors, his skill of changing paths would prove lethal to many.
Activity: 28-36. Shattered skull of Whaz the Gloomy, resulting in the death of the latter.
Cause of departure: Heart stilled to a complete stop by Whaz.
Whaz the Gloomy, a shady mage who wields shady art, for darkness itself is his weapon.
Activity: 0-37. Cleaved Kirby. Nearly burificated Mr.Sandman. Slain Isaac. Stopped Aoshi's heart.
Cause of departure: Severe bloodloss and head trauma, caused by Aoshi the Great Guide.
ADDENDUM: LESSER CREATURES
Worthy foes of magi, as well as their minions. And lovely pets. Living and otherwise.
Irus, magma temple spirit in a form of small vulpine. 4 LUCK (ally). Found by Leo.
Activity: 7-13. Finished off David Cunningham.
Cause of departure: Was splattered against James and cloned David.
Mezala, a pale skinned sword-wielding female naga. 10 LUCK (minion). Summoned by Whaz.
Activity: 9-18. Killed Ryan Feng.
Cause of departure: Died from great multitude of wounds caused by acid summoned via Isaac sacrifice.
Grundar, a burly troll. 7 LUCK (minion). Summoned by James. Was turned into four-armed abomination by []. He got better.
Activity: 14-present.
This is awesome. But why four dead mages are in the Active list?
Turn 133
"Well, serves me right... agh..."
Old King Coal reeled from the blow, but took a fighting stance and entered combat. He had not enough essences for a dependable attack spell and retreat would mean losing out on loot.
Old King Coal equips his sturdy glowing bone claws, wields his shovel with both hands, and goes after the insect man thing's head.
SPD [5-1=4] vs [3]
STR [5]
DEX [5]
STR [2+1=3]
DEX [1]
END [2+1=3]
Old King quickly recovered, and charged at the creature. The size difference was obvious, and natural weapons the creature possessed certainly seemed menacing. It most likely did not have any actual enemies within the complex, such an outrageous attack had a good chance to confuse the darned thing. Bugman, however, proved all of this to be wrong, by swiftly sidestepping the charge and striking Old king again as he was barreling past it. Steel hard claw struck King on the back, adding to his speed and throwing him off balance, throwing him on the ground once more. Yet the force of the blow was mitigated by Kings speed, allowing him to avoid anything worse than a bruise, returning two combatants back to square one.
Start heading north, to the meteor. On the way, try using another spell to figure out what it is (please PM me the info, as per usual), and make three binding essences.
Should I encounter anything on the way, remember my ring of +1 luck.
If I reach the meteor, begin looting.
SPD [(6)/2+1=4]
CMP [5+1=6]
POT [4+1=5]
CMP [2]
POT [4]
CMP [4+1-2=3]
POT [4+1-2=3]
CMP [3+1-3=1]
POT [3+1-3=1]
2d10 (4,3 =7)
Viznor practically ran the entire way towards the fallen meteor, clearing the distance in one go. Along the way, he found what he could about teal crystal that was now before him. The answer was clear enough, and Viznor packed the crystal up. It was not a very large one, and he counted a total of seven pieces large enough to be useful.
"Take care"
Travel south-west to catch up to the expedition.
While traveling see if I can modify the armguard to have a helicopter blade extending from the shoulder. Flight is a very good ability to have, especially when you want to travel fast.
Then forge 3 healing essences of course.
Does the armguard give +1 to strength stat, or +1 to strength rolls? Ideally the second.
LUCK [6+1=7]
SPD [(1)/2+1=1.5]
CMP [6+2=8]
POT [3+1+1=5]
CMP [2+2-1=3]
POT [5+1+1-1=6]
CMP [5]
POT [1]
{+1 to STR, not rolls.}James left Grundar to guard the shop and goods within, and ventured forth towards the team that was forming to deal with eldritch portal. But before he set out, he decided to see if his omnicube had some flight functions built in. There were some, or so it seemed, as a propeller extended from the shoulder upwards and began spinning wildly. Yet no matter how much James wanted it to, the propeller was just too small to lift him. It was probably intended to decrease falling speed or something along those lines, and there was simply not enough glass to form a larger one. Disappointed and having wasted quite a bit of time, James went off towards the forming team.
"Interesting. I expected something entirely different..."
Kahel stroked his chin in thought. There were some prospects in harvesting this power. Or taking it for future studies... The main problem was that he became increasingly bored with relaxed lifestyle he lived here. And boredom was not something he'd accept for long...
Cast cooling on the crystal and take it with me to study later. Head back to the lands north of Tower in search of mages to kill, leaving Eterna in peace for now. Some sort of hill is preferable, so that I may oversee the lay of land. 3 essences, so that I may prepare for battle.
CMP [2+1=3]
POT [6+1=7]
LUCK [4]
DEX [2]
END [1->6]
CMP [5]
POT [4]
CMP [5+1-2=4]
POT [5+1-2=4]
CMP [3+1-3=1]
POT [5+1-3=3]
SPD [(6)/2+1=4]
Kahel looked over the shards. They did not seem to react to heat in any way, but they were undoubtedly quite hot from all the lava around them. Too hot to touch, but that was easy to fix. Kahel called up a spell to cool down the shards, yet the felling that was now becoming annoyingly familiar washed over Kahel. Entire area around him froze, including the magma pools. The sudden change of temperature caused rocks to shatter, sending pieces flying everywhichway. And Kahel was at the center of all those explosions. There was no real way to dodge them all, but Kahel managed to weather the hail of rock. The pieces turned out to be moving far slower than they seemed, and their impacts were entirely absorbed by Kahel's clothes. Yet what interested Kahel the most was that the crystals went from translucent teal to opaque blue in color. Kahel collected them either way, and rushed back towards the tower. It was a fun distraction, but he had murders that needed doing.
"Gog, finish him."
The Gog will finish him, and I will loot him.
Stuff
SPD [3-1=2] vs [2]
END [1]{Pain roll}
END [1-1=0]
{Elephant Parade, you may just be THE unluckyest wizard in the game. That was what, seven fail rolls in a row?
Gloomy tried to get up. If he could make use of Blake's arrogance he might still be able do something. But the pain was too great and trying to move only made it worse. Once more Gog fried Gloomy with its fire, and this time, at point blank range, the fire quickly consumed the unfortunate wizard, leaving only ash. Blake came over and fished out ten soul shards from still warm pile of dust. One down several more to go.
Grab some of the crystals as well & study what they are/do. Can its magic be harvested for easier casting?
Grab the big crystal. If it's too big to grab, summon an unbreakable glass chisel, and hit it parallel to a surface. This should split it cleanly into a more usable size. If this works, give the other mages chunks as well.
Make essences - one if a chisel was summoned, two if it was not.
Skelliborn
Action:
Grab a few of the crystal shards for later use and help The Gambler get the big shard that he is eyeing. Between the two of us get all the crystal. If the other party members show up, share some of the crystal shards.
In order to make my crystal more carriable, combine /magic the crystals into a crystal blade.
CMP [3+1=4]
POT [4+1=5]
CMP [1]
POT [2]
CMP [2+1=3]
POT [3+1=4]
Gambler and Skeliborn split the meteor shards more or less equally, with the larger part going to Skeliborn and the large crystal going to Gambler. The shards pulsed with magic, they could probably be used to boost a spell of any type. It shouldn't be too hard to transfer their power into essence form for easy transport, although there was a chance that the shards could also be used as some alchemical ingredient. Skeliborn was fiddling with his own share, casting a spell to bind them into a particular form. His six shards floated in the air in a rough outline of a blade, then they merged and extended, forming a rough blade shape. But the spell could not go on any more, and the blade broke in half as magic binding it failed. A pair of medium sized shards lay at Skeliborns feet.
Cuberac takes a glace at these cubes, and sighs. They'd have to do, for now. He thenlooks for another room, and crafts 3 essences.
LUCK [10]
CMP [4+1=5]
POT [1]
CMP [4]
POT [2-1=1]
CMP [2+1-2=1]
POT [6-2=4]
Cuberac ordered his swarm of cubes to follow, and abandoned the useless weapons in search for something else. And soon, he found it. A particularly sturdy looking door, with several signs of enchantments on it stood in a very durable looking wall. Very durable, however, was not enough this time. A good part of the wall had collapsed as whatever seemed to had ruined the castle struck it straight on, leaving a large hole with debris scattered far to the sides. Inside, there was a treasury, filled not with gold but rather magical items. Most of them were fakes, possibly to confuse thieves, but a wizard had little problem recognizing which things had been charged with magic and which had not. There were two items of value. One of them was a large dagger, sharp and well made, another was a small black pyramid.
"Hm...."
Go one hex east. 4 electric essences.
CMP [5+1=6]
POT [1+1=2]
CMP [1]
POT [3]
CMP [2+1-2=1]
POT [1+1-2=0]
CMP [6+1-3=4]
POT [4+1-3=2]
Dest Eterna continued his slow approach. In the distance he saw a field of relatively calm looking ground. It had far no lava pools, although gas vents were just as active. It also had several large boulders just lying around, and few corpses among the boulders. Eterna turned right and began walking around the field.
((Who's the pink mage in the forest, a bit north of me?
Edit: Seems to be BlitzDungeoneer.))
Go to north where Alexander seems to be. Play essence roulette.
SPD [(6-1)/2+1=3.5]
CMP [5+1=6]
POT [5+1=6]
CMP [3]
POT [3]
CMP [1+1-2=0] {By the way, POT roll for this one? Also a 1.}
LUCK [1]
END [4+1=5]
Shias was in the process of rethinking his great idea, as it suddenly began looking a whole lot less great. The intruder into the forest was here somewhere, but druid was having other problems. Focusing power until it bursts seemed like it would be unable to cause too much damage, being armored as he was, yet magic cares not for armor. Although the armor bit was not entirely true. Sometimes it's worse for the wearers. As essence collapsed, Shias felt change in his Juggernaut form, but confusion was replaced by pain as many roots began drilling into his flesh, binding armor ever closer to him. Nothing vital was pierced, and the roots were not even all that deep, but taking the armor off would not be pretty.
I continue on and make 4 essences then look around as I walk to see if I notice anything interesting with my glasses (like a magical aura)
SPD [(5)/2+1=3.5]
CMP [4+1=5]
POT [3+1=4]
CMP [3]
POT [3]
CMP [3+1-2=2]
POT [4+1-2=3]
CMP [3+1-3=1]
POT [6+1-3=4]
Outside of the Tower it was much easier to go around with aether vision. It was actually possible to see things, rather than uniform purple all around. Air had slightly less aether than the ground, and living things had more aether than nonliving. Wizards were greatest concentrations of them all. But as Nihilum looked over crystal shards that Skeliborn and Gambler had collected, he saw that they had no aether at all. It just somehow went around them, as if it was some distortion of space rather than an object.
lets see now......
"shape into humanoid form. with a blade for your right arm."
Flare ordered his golem to reshape itself as a test. Slowly, the liquid metal began moving differently around the core, changing distance from it. Two thin limbs formed, one bearing a blade. Core rose to the top of the figure, acting as a head. However, even though the golem was merely four feet tall, the limbs still looked too thin to support it. There was not all that much metal floating around the core, and it was clearly not enough to create a proper sized humanoid figure.
Determine if the crystal be ready is obedient to me and/or intelligent
If the first is true, walk towards the castle with all of my birds
Otherwise, try not to anger it,attempt to talk to it if it is intelligent
Seva carefully approached the shard-bird. It seemed rather happy to see Seva. It even flew up and landed on Seva's shoulder as some of trained birds did. The bird was rather heavy, but it merely rubbed its head against Seva and flew up and began playing with the parrots that were flying around. It would seem that he had acquired yet another pet.
Rather than the typical disappointment one would feel at the loss of a cold fusion reactor, Jiksap was intrigued. It was a cold fusion reactor, not a hot one; why, then, would it explode in a very hot manner? He was immediately filled with the desire to find out.
Examine the wreckage, if any, of the fusion reactor. If there are no remains, examine the residual energy of the explosion (if necessary, summon a scanner to assist with this). If anything of interest is found, meditate on it. If not, search around some more. A beast of such magnitude must have been killed by something of equal greatness - and those are often machines. Even broken or shattered into fragments, such a thing could be useful...
Oh, and, uh, the normal three essences routine (two if I summoned a scanner).
LUCK [10]
CMP [5+1=6]
POT [1+1=2]
CMP [3]
POT [1]
CMP [1+1-2=0]
LUCK [9]
Jiksap carefully investigated the explosion remains. The reactor was completely ruined, but some fuel cells still remained. The reactor probably broke at the collection unit, this kind of things could not really be turned off, so the energy just collected until it had nowhere else to go. The reinforced fuel cells managed to survive the explosion, however, and were still entirely useful. Jiksap then went on to meditate on what to do with them and gather some power, but was soon interrupted as one of his essences collapsed. The magic was attracted to something within the lake, and soon, from the depths emerged an adamantine reactor core. It was devoid of both fuel and control systems, but the chassis and fusion inductors were built to last literally forever. The only problem was, the reactor core was as tall as Jiksap was.
Then, suddenly, with no warning, Bob belched out a veritable air blast, sending one of his raptors rolling. The raptor was unhurt, and Bob was somewhere between amazement and confusion.
Search the area for any shards the beast might have left behind.
Spend some time resting amidst the gore, creating 2 essences, and attempt to figure out the significance of the encoded parchment.
Following this, proceed to the next oasis.
CMP [4+1=5]
POT [1+1=2]
CMP [4]
POT [1]
LUCK [2]
Xom sat among the gore and thought that it was a pity that only creatures summoned by other mages could be used for creating soul shards. But that was neither here nor there. He had some decoding to do. Xom pulled out the note and got to work. A little while later, if he was correct, the note detailed how to make really great Caesar salad. Not entirely a waste, but not really what he was looking for. With a sigh, he stood up and walked over to the place where cacti fields were thicker. Thick enough to cover a decent amount, possibly even to hide something. Heck, they were too many in places to walk through.
(http://i.imgur.com/BYDMvan.png)
[2][1][1]
>:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:(
Wow, that was a massive waste of time!
Name: Gloomier Wizard
Affinity: Curses (yes, again; I had plans)
Description: he was cursed with undeath + undying sadness
or something
I don't really care
STR: 0
DEX: 1
SPD: 1
END: 0
POT: 6
List of Gloomy's accomplishments:
- Successfully created one essence
Turn 134
((But I thought Alexander was dropped down a pit where he met the gremlins?))
Tch. Now what was he to do about this poison?
Perhaps... Might as well. If this was fatal, there wasn't much else to do.
Alexander crafts three essences in preparation, while looking around the pit/hole. Was there anything else around, beyond however it was the gremlins disappeared?
Alexander looked over the pit, his eyes pausing on each of the holes through witch gremlins had escaped. It was too dark to see if gremlins were still lurking in them, especially if they were standing still, so Alexander made no assumptions. Edges of the pit looked solid enough to climb out, or at least roots that were near the edges did. Suddenly, sharp pain in one of his legs attracted Alexanders attention. Gremlin poked it with a spear and fled to a tunnel before Alexander could catch it. Another leaned out from a tunnel higher up and poked Alexander in the arm, also disappearing with haste afterwards. More and more of Gremlins began to poke Alexander whenever he wasn't looking, and Alexander noticed his reactions slowing down. The spears were no less poisoned than before.
{Alexander, slowed, autolosse initiative.}
"I wonder...."
flare points to his throne.
"assimilate that throne into your form"
The golem moved. It collapsed, then reformed back into humanoid form, turned at an angle that created an illusion of looking at the throne. Golem then collapsed once more, and liquidish metal began to swarm around a corner of the throne. A noise of grinding could be heard, and liquidish metal receded, forming humanoid shape once more. It was now heavily tinted with yellow from gold, but seemed to had reached the limit of such assimilation method.
Cuberac examines both items before taking them. He also creates 3 essences.
The pyramid was enchanted with some strange magic, a very specialized dispel kind of magic. It was likely made to deal with a particular spell, but being neither a enchanter nor having any experience with destroying spells, Cuberac had no idea what exactly it did. The dagger too, was imbued with strange magic, spatial magic, however true purpose once again eluded Cuberac. He pocketed both and took a look around through all the distractive fakes.
"Many hours have passed since the beginning... Now, it's time to finally achieve my dreams. Xazoliomuhr, all mages that I won't explicitly say to avoid, are your rightful prey. Strike first and go for the kill. Let the hunt begin!"
First victim, the most obvious one, was a Chaos wizard who spent his time gazing at the bloody expanse beneath him. Some other time, Kahel might have had pity for a lakegazer, yet he was bored and held no sympathy towards the followers of a Changing God.
We shall attack Chrisicus together, hopefully catching him half-aware. Just to test powers of the Chaos Gods, Kahel would freeze wizard's blood solid... With two chaotic essences. And demon going for a kill.
Kahel had plans, and the plans required power. It was, after all, what people came here for. There were few mages here, only Romanticanus, in fact, and that, combined with the fact that Kahel did not like warp sorcerers much, meant that he'd be the first one to die.
Xazoliomuhr Charged ahead first, swiftly and silently, his claws sinking deep into the ground where Romanticarnus was moments ago. Sorcerer had rolled away, losing only a bit of cloth to the demon's claws, and possibly by reflex, retaliated with demonfire. Ice demon screeched as it began changing, melting and mutating. Kahel was last to move, but his magic forged sharp needles out of Romanticarnus' blood, and his skin soon turned purple as internal bleeding took its toll.
"Very good, I shall reward you at some point, in the meantime we are heading towards the volcano."
Crush 10 shards for a new affinity, pm'd, head towards the volcano, going around the lake in the side with the desert, create 3 demon essences
Blake and gog began their long trip to the volcano. There was something he needed there, a part of a greater whole. There were plans set in motion, deals to make use of, and a prize worth going through all of this.
The adamantine reactor appears, and Jiksap wishes he could resurrect whatever glorious mechanism it could have once belonged to. Actually, he didn't have to wonder - Warhammer was printed on one of the beams. Such machines were known in Jiksap's world as a top-secret government project from an enemy world. Though many considered them to be mere conspiracy, everyone secretly wanted to drive one, and Jiksap was no exception. However, he also knew that he simply did not have the power.
Other objectives would have to come first.
Summon a set of scuba gear, then dive for the meteor. Create one essence.
Jiksap called forth some scuba gear, but what appeared before him was a barrel. Jiksap had seen such devices before, and for the treasure in the lake, he was willing to risk it. The barrel turned out to be empty, or at least sounded empty when Jiksap kicked it. Things were looking up. Then Jiksap noticed that the barrel was entirely smooth, with no way of getting inside it. He began reconsidering the dive.
"Bah! I don't have time for this! Why can't you just be weaker?"
Old King Coal was getting rather frustrated, a quality which his Evil Mentor/Poisoner/Teamaker/Assassin detested in him. No, frustration had to go. He would win this. Now.
Old King Coal grunts, then charges back into the fray, this time attempting to make use of his claws.
Old king charged at the beast. He knew now how it moved, how it could move and how to attack. He had the creature all figured out. As he neared, he dived down, below where the claw would strike and stabbed towards the creature’s stomach. Old king was once more surprised by the creature's agility, as it leaped forward, jumping over him and striking him in the back, sending Old King once more into the bone piles, although still entirely unscathed. Was the creature toying with him?
((First time I try essence roulette, it collapses faster than usual three rounder...)
Hmm, either I have to seek for healer again, or wear this until death...
Three essences. Keep looking for the mage.
Shias searched the forest for Alexander. Trees spoke of his passing, but none could pinpoint exactly where. However, Shias was finding traces of Alexanders passing; broken branches, cuts on trees where he squeezed through with half of armory on his back, occasional step in particularly soft earth. With each trace Shias was running faster and faster, until suddenly, earth disappeared beneath him. Numerous spikes bounced off Shias wooden shell, as druid found himself in a pit full of spikes. A pit of spikes that had entirely nothing to do being here.
Walk towards the castle with all of my birds
Make 4 essences
SPD [(6)/2+2=5]
CMP [3+1=4]
POT [2+1=3]
CMP [5]
POT [5]
CMP [6+1-2=5]
POT [1+1-2=0]
CMP [6+1-3=4]
POT [2+1-3=0]
Seva looked back at the flesh fields. There were some strange creatures there, and he had no desire of staying nearby. There were horrors beyond death. And there were some that went further. It did not take long to reach hills that surrounded the castle. A mage and a demon were walking away from it towards somewhere.
I go an collect some of the crystals they have collected and study them then try to turn some in to essences and study them more
Skelliborn
Action:
create 3 essences and head to the second meteor crash site on route to the destination. Once there, get the loot.
Summon a (glass) device to convert the crystal's energy into luck essences in a sustainable manner. All essences, provided that they can apply. If they can't, have it make glass essences instead.
SPD [(4)/2+1=3]
CMP [3+1=4]
POT [2]
CMP [3]
POT [2-1=1]
CMP [5+1-2=4]
POT [4-1=2]
CMP [1+1-1-1=0]
LUCK [10+2=12]
Nihilum and Gambler were having a minor argument about the shards, namely, about Gambler having them all and not wanting to share. Skeliborn would have also participated in discussion, but he had left to seek out the other meteor. He would arrive disappointed, as even from hills near the glass fields he could see the impact site, and a severe lack of crystals there.
Gambler, not wanting to deal with Nihilum's arguments or possible nicking of the shards, decided to forge a device to turn shards into more useful and less stealable essences. What happened, was that when he attempted to do the actual summoning of the device, the summoning portal bent itself out of shape, which considering that it was a literal hole in reality, was rather terrifying. Finally, after Gambler took few steps away and was about to start running, the portal coughed out a black box with a red button on it. On the box, in white letters words "Improbability drive" were written, with a warning note slapped on the side which read "Warning: Summons the clown"
Try to remember if I ate any beans. Also craft three essences.
CMP [5+1=6]
POT [6+1=7]
CMP [1]
POT [6]
CMP [3+1-2=2]
POT [6+1-2=5]
Bob thought back to the last time he had lunch. It was a while ago, and he was not paying a whole lot of attention to the food as he was overseeing a bird migration from one forest to another due to a plague that turned colorful feathers into a dull shade of gray. Though some of the lunch might have had some mold on it, Bob clearly remembered it having been some sort of meat, as he shared a bit with a small woodpecker. So no beans there, magical or otherwise.
"This place is odd. I'll inspect this."
Check all the corpses. If i could, 3 essences.
CMP [1+1=2]
POT [6+1=7]
CMP [2]
POT [4]
CMP [2+1-2=1]
POT [1+1-2=0]
There was a corpse of an elf some distance away from the rocks, and there were corpses of The Doctor and Marcus the mind mage. Doctor had a golden orb on him, other two corpses had nothing of value. The rocks were dormant, not reacting in any way to Destra's presence.
Start heading back to the fortress. Make three knowledge essences whenever I can.
Idly think about the nature of memory as I walk. Maybe flip through my tip book as well.
SPD [(3)/2+1=2.5]
CMP [[6+1=7]
POT [2+1=3]
CMP [5]
POT [1]
CMP [4+1-2=3]
POT [4+1-2=3]
Viznor turned around and began heading back to the tower. It was probably safe now, for a given value of safe in a place with over twenty mages spread over slightly more than a quarter of a square kilometer. The book also had some advice on the matter, "Only where there is no life, can be no conflict". The most lifeless places here would have been the desert or the glass plains, but neither sounded particularly harmless.
You forgot a +1 luck for the omnicube again.
And why am I missing 2 shards? Don't tell me they were stolen again.
Hurry up to the expedition! Depending on if that +1 luck helped, either take off and start flying or try again to get a working heliblade.
Of course 3 healing essences.
CMP [1+2=3]
POT [4+1+1=6]
CMP [4+2-1=5]
POT [4+1+1-1=5]
CMP [3]
POT [1]
James rushed forwards, until he saw Gambler and Nihilum arguing over something. Gambler, seemingly not wanting to continue the argument turned to a side and began a spell of summoning. Almost immediately, James saw that the spell went very wrong. The portal was supposed to be short and entirely static. Touching edge of such structure could have disastrous results, so speed and solidity were rather important. But somehow, it all went well enough, and the portal coughed something out. James landed near the two wizards, the propeller folding back into the gauntlet, and cautiously looked at the box that was not there before.
Gloomy, is back, better than before. No bombastic intro today, though.
(http://i.imgur.com/R29AgLe.png)
No turn yet, but I have some news.
First, prototype legend.
(http://i.imgur.com/8wG7dM8.png)
I'd like some feedback on that, especialy if you want something else added.
Then, it seems that votes on opinions on nerfing Essences have been exhauseted, with 8 to 15 in favor of nerfs, with the most popular nerf choice being SPD/DEX penalties. I will remake the pool with option of no nerf removed so that those who voted for no nerf could chose a nerf they find least terrible. The nerf will become active at the end of next turn.
SPD/DEX penalties are winning, I will leave the pool until next turn, although I doubt results will change.
However, is someone thinks up a formula for me to use when calculating how much CMP/POT ritual gets over time, and convinces the rest that the formula is not OP/too weak/nonsensical, I will add rituals.
So rituals as a secondary feature? Neat!
Here's something random I thought up (slapped-together concept incoming, use what you like from it):
Clarification: Rituals are stationary and cannot be paused. Their purpose may be changed, but at the cost of 30% (or something) power and stability. Unstable rituals roll CMP to see whether you can handle the ritual's power - if you fail, the ritual will destabiize further and trigger a destabilization LUCK roll.
Modifiers can be added during the ritual with no required rolls, though they will immediately subtract their cost.
On ritual creation, you declare its purpose. An initial CMP/POT roll gives the ritual's starting status: higher POT is more power, and higher CMP is higher stability. More on stability later. If the ritual's starting POT roll is 0 or less, the ritual fails (no power. Disappointing fizzle.). If CMP is 0 or less, the ritual will destabilize (again, more on that later).
Each ritual has two stats: Power and Stability. Power represents the POT bonus, while Stability represents the CMP bonus.
Every turn, one item and/or any amount of essences may be added to the ritual. Items provide power over time, while essences directly convey their CMP/POT bonuses to the spell. Watch out - chaotic essences roll LUCK and might do something strange. Half of all item's power bonus combined is added to the ritual's power each turn.
For each item, its power/stability bonus is obtained from how well the item relates to the ritual. An unrelated item may not be accepted at all, while a power item may give a large bonus.
If an item is not added, for each turn the ritual is left like this it will lose stability. Rituals that are unstable roll LUCK, and the higher the ratio between stability and power, the more -LUCK you get. Often, a side effect of instability is power loss, which is similar to a collapsing essence. A stable ritual is anything with stability >= power, so the longer your ritual goes, the more difficult it may get to control.
Any items given to the ritual stay on the ground, but are dangerous to tamper with, as they are currently carrying great amounts of power. After the ritual is complete, the stress put on the items causes them to crumble to dust. You cannot have a ritual without at least one item.
It may be possible to cast spells or perform certain actions like dancing or chanting or something to prevent stability loss from lack of recently added item, though the effects of this lessen the longer it is done.
When you feel your ritual is complete, it may be cast as if it were a regular spell with the CMP/POT bonuses of the ritual added to it.
Oh, er, before you read this... It's very big and overcomplicated, probably. I don't expect this to be used; the amount of rules here could merit an entire system.
I just want a system based on creativity rather than pure number management. And I want a simple elegant system rather than an increasing amount of rules patched onto a broken system.
This. I'd move my vote (number restriction) to the ritual system if possible. Althogh essences seem vital, it is possible to discard them...
I have thought it over some more and I hereby change my vote to ritual magic
If you accept these two vote changes, then essences being replaced with ritual magic is winning the poll right now.
For the rituals I think that the simpler the system the better it is.
Huh. Makes the discussion about the Ritual system all the more relevant. And now I've begun thinking about it and thought up a new game setting.
Nice eazy steps
1)Gather Items
2)Use items in ritual
Each item is a d6, of afinity chosen by user but related to the item. The ritual result is also chosen by user, but related to the afinities of the items. Items are used up by the ritual.
3)
4)Profit
Each kill results in a gem that can be used for an afinity in a ritual and is not used up.
But it is not what we are looking for here.
Chosen Item afinities have to relate to main afinity of the user in direct or symbolic way, each turn of channeling is an extra d6
1 - Item is out (no longer rolls) and half of the power item held is lost.
2 - Item loses half of it's power
3 - +1 for each mage channeling the ritual to the item
4 - +2 for each mage channeling the ritual to the item
5 - +3 for each mage channeling the ritual to the item
6 - +5 for each mage channeling the ritual to the item, Item is out (it no longer rolls).
for each mage channeling the ritual to the item
If half or more items are out, ritual colapses. Ritual can not use more than two items per mage using the ritual.
It would take a bit of tracking and has "big spells only" writen all over it, but that seems to be what it was suposed to be. Thoughts?
Turn 135
Kahel muttered a curse while preparing a new spell. Seems like Chaos Gods still oversaw their adept. Demon was out for a moment, so it fell upon the Changer to thwart his godly counterpart plans on this reality.
Stop-freeze sorcerer in one place and finish him with cutlass charge. Use three essences (2 +1 and +1/+2) He's alive, so screw this. All essences!
"I! WAS! SLLLEEEEEEEEEEEEPPPPPIIINGGGGGGGGGGG!"
SEND THIS GIT STRAIGHT TO THE BASILICA OF TORMENT!(Before he kills me) HALF OF MY ESSENCES AND A SHARD
ALSO, RUN AWAY!
SPD [5+1] vs [4]
CMP [6+4+1=11]
POT [5+1+2+4+2=14]
STR [1->4]
END [3]
Kahel and Romanticarnus rushed to curse each other and Kahel proved swifter of the two. Romanticarnus froze solid, unable to move even a finger; he stood as a contender for most elaborate ice statue. Kahel calpmy walked over and swung his cutlass at the offending sorcerer. With a loud *twang*, it bounced off leaving only a small cut. It was on the neck, and would usually be considered a major wound, but it was not exactly the decapitation he expected. Suddenly, Kahel felt a bit more understanding of Ice demons' hate of the dwarf.
((Only issue I see with my turn is that my throne is electrum, not gold.))
give the golem better assimilation ability
CMP [4+1+1=6]
POT [3+1+1=5]
Flare pondered how to empower his golem. As it had liquid body it would seem that the best way would be to increase its mass. But yet again, how? Flare decided to abandon anything complicated and just pumped power into his creation. Immediately, Flare felt a pull towards his golem. The golem itself seemed to shrink, although that was just an increase in density. As Flare found out moments later, it was not that he was attracted to the golem, but his many metal items. The golem was now magnetic, although it seemed to attract all metals, not just iron.
"My, you are a worthy opponent!"
Old King Coal frowned as he considered his engagement. The creature, for all its powers, seemed simply to be playing(dangerously, anyway) with him. Hold on a minute.
"Wait a minute. You're not some sort of independent hunter. That's not your nature. You've been waiting so long for your master to return... but he's gone now. Or at least he should be gone. You are a minion. And a rather good one, at that. This was a test, methinks. And yes, I could try a new attack. I could use my powerful bone magic to destroy you. But I'm Lawful Evil, not Chaotic Evil. So I'm going to give you a choice, assuming you can understand me: Join me or die."
And with that, still on guard though, Old King Coal attempts to recruit the incredible creature.
The creature stopped to listed to King Coal, it waited as he spoke, and keen intelligence glistened in its eyes. It listened, and when King finished speaking it roared joyously(?) and beat it's chest with its mighty claws as a drum. Old king smiled and hoped that his new pet was not too playful. It would make no sense losing limbs to a friendly dive.
Hide in the tower. Create 3 essences.
CMP [3+1=4]
POT [4+2=6]
CMP [2]
POT [3+2-1=4]
CMP [4+1-2=3]
POT [3]
Gloomier left the portal and walked off towards the eldritch tower nearby. It seemed like a happening kind of place, which meant that Gloomier was rather surprised to find the place practically empty. There was a bubble with shadowy something trapped inside in the middle of the courtyard, but beside that, it was empty. That was just as well, as Gloomier did not want to meet anyone just yet. He walked inside the tower and wandered down one of many corridors, finishing the trip in one unremarkable empty chamber with only one window to outside.
It's simple pit, right? No tunnels anywhere? In that case tear spikes off of the walls/floors/wherever they are attached to (grab few) and start digging one side of the pit to make it collapse, thus making easier path up. Or alternatively, if the pit is shallow enough then just climb up.
Look for traces who might have dug this. Ask plants around if they know anything.
Shias looked around. The pit was a bit too deep and the walls were too steep to climb out on his own (The lack of hands was coming back to bite). Upon closer inspection Shias saw that there were many tiny tunnels in the walls, but they were empty, whatever would use them were not here yet for some reason.
The plants around were quite helpful with information. Roots spoke of tiny creatures that buried around them, toiling for months to craft the pit. They collected broken branches and sharpened and placed them as a trap. Animals would occasionally fall in, die and eventually be devoured by the tiny creatures. Bones would be removed, and trap would be rebuilt. They were as ants in their ways, just larger and smarter.
((Welcome back.))
"Quickly we must head to the volcano, time is of the essence."
Continue towards the volcano make 3 demon essences.
Pmed action
CMP [3+10+4+3+4+1-1=24]
POT [4+1+5+4+4+2=20]
LUCK [8]
DEX [6]
DEX [6]
Blake and Gog were about to turn around a corner of the castle, when Blake heard something strange. There were geese quacking, from somewhere westwards. Birds, usually, were nothing too strange, which confused Blake, as he thought why his well-honed instincts said it was strange. However, he trusted himself, and looked westwards, towards the hills. Then he remembered. In all the time he was here, he did not see any life larger than a bug, unless it was affiliated with other wizards. His suspicions proved correct, as a flock of geese flew over the hill and rushed him and his servant. Both managed to jump out of the way of the angry birds, but both landed on their stomach, making them waste precious seconds getting up which meant that geese were now all over them.
Continue onwards, going to the ruined castle instead. Boredom means it's a great time for essence roulette, so do that once I travel as far as I'm going to get this turn. If the fortress' auras are working properly, doing the essence roulette there would be a good plan.
Don't forget about my ring of +1 luck, or, should I happen to be in the fortress, the luck aura.
SPD [(6)/2+1=4]
CMP [3+1+1=5]
POT [6+1+1=8]
CMP [3+1+1-1=4]
POT [5+1+1-1=6]
CMP [5]
POT [6]
CMP [1+1+1-3=0]
LUCK [3+1+1=5]
Viznor began his trip towards the ruined castle once more, leaving unknown mage behind. The mage was slightly unnerving, and Viznor took good care to make distance as quickly as he could without appearing too suspicious. Soon, he reached the tower, still upright, and with aura circles restored above it. It was a good enough place for a stop and power focusing, so good that Viznor opted to pause his trip there even though he felt that he could still continue for a while. Viznor found a quiet corner and began pulling on his power for as long as he could manage. Soon, he felt he could do it no more, and his newest essence collapsed, magic diving for his mind, but stopping midway and turning towards blue pyramid instead. On base of the pyramid, the only even wall, a picture of a book appeared. It would seem that now his choice in the matter would be limited merely to wether or not to use it.
"Nothing to see here anymore... except the orb."
Pick the orb. Go west, and a bit south(1/3 of west).
Destra took the orb from the doctor, noting that it was somewhat strange to move, as if it was full of liquid. Some identification magic later, Destra figured out why that was. The orb moved twice as fast through time, making it hit at twice the speed, although without any increase in impact. Probably something Doctor made for some reason. It mattered little to Eterna, as he left the lava fields and headed out southwest.
Expedition to the portal!
On the way form a forearm mounted crossbow on the armguard. Make it a belt fed full auto crossbow.
4 healium essences.
Oh, and check with Grundar.
SPD [(3)/2+2=3.5]
LUCK [7+1+1=9]
CMP [3+1+1=5]
POT [1+1+1=3]
CMP [2+1+1-1=3]
POT [4+1+1-1=5]
CMP [6]
POT [4]
CMP [4+1+1-3=3]
POT [5+1+1-3=4]
James called on Grundar through his walkie-talkie and began moving towards the portal. Grundar was fine, not seeing anything particularly out of the ordinary, although when ordinary were fire flowers growing on a tree, it was only mildly comforting. Grundar seemed to be having a tiny bit of suspicion towards the flowers, and was keeping an eye on them just the same as his surroundings. Soon, James reached the edge between salt fields and fleshy grass. He decided to wait on the rest of the team, and reshaped the armguards propeller into a crossbow. Ammo could become a problem, as it was part of the structure, meaning he only had eight shots, but he’d have time to worry about that later.
((Why do I keep summoning things? I have a better way of getting items. /facepalm))
Improve the badge, using all essences. Then look around a bit for a device matching my previous description.
CMP [2+1+2+1+2+1=9]
POT [6+1+1+1+2+2=13]
LUCK [1+2+1=4]
LUCK [3+4=7]
LUCK [6+4=10]
LUCK [9+4=13]
Gambler focused his power into golden badge of explorers. He felt the way it bent the strands of fate, and honed the bends, empowered them and forged new ones. But just as he was finishing, one of the stray pieces of thought from a chaotic essence moved and broke off one of the bends. There was a strand of fate there now that was as straight as nature intended. Gambler began pondering ways this could affect him and began pacing around. Just moments afterwards, he tripped on a stone and stumbled, losing his train of thought and noticing a jagged corner in the crater where crystal fell down. There was something metal there, or at least something sturdy. As he began digging out the converter, an old device used in times of war to turn useless magical items into power for war mages, he wondered how people unable to manipulate fate got through their lives.
Jiksap knew of diving barrels, of course, but was very disappointed to find a lack of an opening through which to breathe from. In fact, it appeared that there was no obvious way to open this container at all! Either someone lacked common sense in the purpose of a barrel-shaped hollow object, or there was more to this barrel than meets the eye.
Use machine sense on the barrel. If I can open it for the purpose of a diving barrel, dive after the meteor. Otherwise kick the stupid useless barrel around and call the creator of this entirely pointless three-dimensional mass some very bad names. Nerdy engineer bad names, of course.
Create 1 essence.
CMP [3+1=4]
POT [5+1=6]
CMP [5]
POT [6]
Jiksap suppressed the urge to kick the barrel into the water and see if it floats and sat down for a finer examination. Magical examination. He focused his mythical senses and flooded the barrel in front of him, hearing and decoding the echo into usable information. It seemed that the barrel was a miniature sub, or a life pod, and it opened and closed from inside. It made it mostly useless for Jiksap as a diving implement, but curiosity value kept Jiksap from just throwing the thing into the water. It did not stop Jiksap from describing the creator of said barrel as something physically impossible in loud voice for anyone to hear.
Tell my raptors to start investigating the nearby area, and to inform me if there is anything unusual, amiss, or interesting.
Craft 3 essences.
CMP [2+1=3]
POT [5+1=6]
CMP [3]
POT [1]
CMP [2+1-2=1]
POT [3+1-2=2]
LUCK [7]
Bob looked around and sent out his raptors to scout the area. That air blast was probably wizardry, and keen senses of raptors might be able to pick up the culprit. Duo went off with gusto and began running around the place, searching for something interesting. Anyone coming would find much harder to come close unnoticed, and they might even find something valuable. Any further thoughts were interrupted by Jiksap loudly asking someone unspecified to do something anatomically improbable.
Cuberac, content with his new relics, decides to leave the castle, and craft 3 essences on the way.
CMP [6+1=7]
POT [3]
CMP [1]
POT [6-1=5]
CMP [3+1-2=2]
POT [1-2=-1]
Cuberac pocketed his prizes and left the vault. As he was climbing a pile of rubble that led to a window that seemed to be the straightest way out, he heard something akin to a flock of geese. Obiviously, it couldn't be a flock of geese. Any large life here was magecraft, and why would any mage summon geese. That left some camouflage or illusion. Cuberac shrugged end left the castle. Whatever it was, he'd meet it before thinking how to deal with it.
Skelliborn:
It appears that someone got to the meteor here first. I best be moving on. Now lets see...
I ask for help from the g-d of the forge.
Hepheastus be his name.
He is the greatest smith of all
and may he have fortune and fame.
Today I beg of help from you,
because their is work I need help to do.
I pledge my loyalty to you,
and pledge my services too.
And if though doth not like my rhymes,
you need only speak
and I will oblige.
Action:
1. Pray to Hephaestus for help/guidance/protection.
if Hephaestus does not appear and doesn't give a sign that he will arrive then create 3 essences and head towards the eldritch portal thing.
if Hephaestus does appear and he tries to kill me (probably due to bad rhymes), try to appease him by giving him the teal crystal shards. If that doesn't work, run towards the eldritch portal and defend self using my previously created magic items.(Vortex Bane and the swiss army knife of protection)
if Hephaestus is friendly and appears, wait to see what he has to say and create 3 essences.
if Sun-Goku shows up instead, follow the same set of rules as stated for the appearance of Hephestus. (You never know, it might happen)
Skeliborn recited his lines with great conviction, same fire burning in his eyes as those of ferrous believers. Almost immediately, he heard an answer to his prayer. An incredibly loud whistling sound, followed by an impact in dirt where Skeliborn stood just a moment ago. When Skeliborn inspected the impact site, he found a slab of iron with words "Slam Poetry" etched into it.
(http://i.imgur.com/DjlPGf2.png)(http://i.imgur.com/FxLN02E.png)
((As the new year begins, Skelliborn takes some time to reflect on the past one:))
1. Is this blade sharp enough for next year? (Runs finger on point. Hand falls off.) Yep
2. To triple my kill count (3 x 0Murders = 0Murders )
3. Apparently, Greek Deities hate poetry. I should try my poetry on a Roman deity next time
4.(When Skelliborn Sleep Talks) The spoiler in Star Wars is [Unintelligible muttering]
((Happy New Year Everyone))
Let's see... first of all...
1. Get the thing done, with the aid of the other two members of F.E.C.E.S.
2. Although a shovel is a decent weapon, I'd still like a nice mace. Better for torture, anyway.
3. Be sure to test Beast's combat effectiveness against a less hardcore opponent.
4. Clearly, I haven't been murdering enough other mages, judging by the lack of a significant number of shards. I need to do more of that.
5. Devise new and painful ways to destroy enemies using bone magic- definitely.
((Happy new year.))
((Happy New Year!))
1. Stop relying on luck. Divining fate doesn’t take that much effort.
2. Get the wizardly cloak I've always wanted, complete with cloth made of 100% pure meteor.
3. Find new and amusing ways to use binding. Magical superglue is just one of countless possibilities.
4. Actually get some shards? It’s not like magically-inclined monsters can’t be researched.
5. Keep running away from danger. Courage is for people with good attack spells.
((Happy New Year.))
1. Crush a face. Any face will do.
2. Obtain rare and unusual cubes.
3. Trade for a cube.(Giving, recieving, or enchanting.)
4. Test some cubic magic that doesn't involve a summon.
1. Destroy the other mage lords (the Triad) and their monument to Peace (that's been constructed in a warzone).
2. Become a [Classified].
3. Break free of the Manipulator's grasp OR conquer this world for him OR destroy as much of this world as I can, depending on circumstances.
4. This concept of "Friendship" seems to be quite advantageous. Perhaps I should make more true allies in the future.
5. Leave a legacy for future agents of the Manipulator (or my own agents).
6. Become a god.
7. Exploit the rules to get something that's much stronger than it should have been.
8. Keep the existence of F.E.C.E.S. unknown IC to non-approved mages.
9. Find a way to take advantage of those treants.
10. Don't lie.
1. Continued existence.
2. Mage culling.
3. Minion army.
4. Seat of power.
5. Fun with the universe constants.
My goal is, unfortunately too secret to reveal.
Okay, okay, it revolves around h---------g.
Bah! Your lists are not worthy of Jiksap's superior madness! :P
-Pokeballs!
-Genetic engineering!
-Electro!
-Aliens!
-Various !!science!! ...and more!
Oh, and at the bottom of this list he mentions something about grabbing "that stupid rock". He claims that it must be "highly valuable" and "of great use to future projects". Whatever that means.
-Acquire even more luck
-And then a bit more
-Improve my ability to pray before praying
-Invoke the Lady
-Acquire certain new items.
-Finally finish the arty thign
-Don't die
-Heal people
-Make peace with the Tree
-Move somewhere that isn't a war zone
-Fight less
-Explore the island
-Translate the omnicube instruction booklet
-Fish his mace out of the lake
-Become invincible
-Study the nature of magic
-Get some decent trade going
Turn 136
Open the sub (with machine control magic) and try to see if it has any extendable manipulator.
Two essences.
CMP [1+1=2]
POT [5+1=6]
CMP [4]
POT [2]
CMP [2+1-2=1]
POT [2+1-2=1]
Whatever the machine had, Jiksaps' magic opened the barrel with enough force to break most parts that could move. One would need to dig deep to find anything that could be truthfully described more generously than "scrap". Not too deterred, Jiksap examined the now wreckage and found that there were few devices ever meant to connect to outside besides the entrance, and those were four manipulator tentacles in what could be considered front side of the once barrel.
Three more essences.
this is a fun mechanic (sarcastic face)
Create a curse-inflicting knife—+1/+1 essence and +1 essence. Create two essences.
CMP [5+1+1-1+1=7]
POT [6+2+1+1+1=11]
CMP [5+1+1-1=6]
POT [4+2-1+1=6]
CMP [1+1-2+1=1]
POT [3+2+1-2=4]
Gloomy reached deep within himself, towards the curse that crippled him. He took a piece from one of the few parts even his advanced knowledge could not seal away and separated it from the whole. For a moment, he grimly watched as the curse immediately repaired itself, and then he reopened his eyes, focusing on the real, bringing the piece of the curse outwards, where he shaped and forged it into a knife, with edge poisoned by magic. Gloomy looked upon his creation and grinned, thinking of how it would feel to share the affliction.
{Weakness - loss of one stat point for three turns. Consecutive cuts refresh the duration and remove one extra stat point}
Head northwest. Fuse 1 POT and 1CMP essence. Create 1 essence.
{Essence fusing stopped being a thing the moment new essence rules were announced.}
SPD [(5)/2+1=3.5]
CMP [5+1=6]
POT [4]
Cuberac left the castle, and ventured eastwards. Something nasty was going on beyond the east wall of the castle and he wanted no part of it. There was easily enough space for an entire parade between castle's east tower and island's edge, and it did not increase his travel time significantly. After reaching the east tower Cuberac turned northwest and managed to reach Mad inventor and his friend paleontomage before stopping to look around. As he looked back to the castle he saw a demon and a wizard being attacked by a bunch of geese. He was wrong in his initial assumptions, but he was safe in knowledge that it was only so because the truth did not make any sense.
Though hath sent a signal.
I will speak not in poet's tounge.
((Shakespearian English is still fair game))
Skelliborn
Action:
First pick up the iron tablet.
Next offer a deal to Hephaestus in which
1. You become his Apprentice
2. During the apprenticeship you call Hephaestus Master
3. During the apprenticeship Hephaestus co-inhabits Skelliborn's body along with Skelliborn's soul.
LUCK [9,6,8,9,6]
{Lucky you, five above average LUCK rolls in a row. Seems like God of smiths has some bussiness in this realm.}
Skeliborn pulled the iron tablet out of the ground, and offered his servitude and his body to the god of smiths. The tablet grew hot in his hands, and disintegrated into a cloud of sparks that surrounded the mage. An engraving of hammer and anvil covered the last clear spot on Skeliborn's blade, and he felt heat of the forge blasting around him. Then just as soon the feeling passed, but Skeliborn felt a burning gaze in the back of his mind. There were places, one near the volcano to the northeast, another in the mountains to the southeast, and third somewhere else entirely. Skeliborn's mind was incapable of truly understanding the third location, but it was somewhere where he could go using a portal. There would have to be at least one on the island.
All birds except the crystal one attack the wizard,I stay a safe distance away
2 more essences
quicktopic action
DEX [4]
DEX [4-1=3]
DEX [6]
DEX [1-1=0]
END [2-1=1]
CMP [3+1=4]
POT [4+1=5]
CMP [5]
POT [6]
Blake batted away bird after bird as he ran towards the gog. Then, in his panicked flailing, he noticed that he swatted away something lighter than a goose. Blake risked opening his eyes for a moment and he saw that among the flock of geese there was also a swarm of parrots. Even worse, one of the parrots managed to bite a chunk of flesh out of gogs cheek, and when it turned towards and incinerated the parrot, the rest of the birds surged towards it, covering the devil in fury of beaks claws and wings. The devil fell on the ground and began screaming in pain as dozens of tiny wounds covered its body. Blake felt that he needed a plan B, fast.
((Whoo, the auras are back up!))
Enchant my bow so that it simply tells the user how best to aim. Use two +1+1 knowledge essences, and of course, take full advantage of the magic aura.
Four knowledge essences afterwards.
Of course, scram if something dangerous happens in my general vicinity.
CMP [2+1+1+2=6]
POT [2+1+1+2=6]
CMP [3+1+1-1=4]
POT [2+1+1-1=3]
CMP [1]
POT [6]
CMP [1+1+1-3=0]
LUCK [6+1=7]
CMP [6+1+1-4=4]
POT [5+1+1-4=3]
Viznor knew full well that firing a bow was an art he had no time to learn. Thankfully, being a wizard presented shortcuts to most goals in life. Viznor knew well the risks of taking these shortcuts as well as their wide variety, and chose to chance losing an item rather than his mind. He forced his magic upon the bow of transference, and when the spell subsided, carefully picked it up and readied an arrow to fire. He could feel his hands move to shift the bow for a better aim, although how useful it would be would need some real practice. Satisfied with enchantment, Viznor sat down to focus some extra power. Even with tower auras active one managed to collapse, flooding Viznors mind with thousands of names painters had for colors.
{Enchantment gives +1DEX to aiming rolls with the bow}
James sits and waits for the rest of the expedition to arrive.
While waiting he tries to replace the armguards crossbow with a wrist mounted chainsaw, or at least some sort of blade.
Then he plays essence roulette with summoning essences..
LUCK [9+1+1=11]
CMP [5+2=7]
POT [5+1+1=7]
CMP [4+2-1=5]
POT [3+1+1-1=4]
CMP [3]
POT [1]
CMP [2+2-3=1]
POT [3+1+1-3=2]
CMP [3+2-4=1]
POT [5+1+1-4=3]
CMP [5+2-5=2]
POT [4+1+1-5=1]
CMP [5+2-6=1]
POT [5+1+1-6=1]
CMP [5+2-7=0]
LUCK [7+1=8]
James waited for his allies near the edge of the flesh fields and fiddled with his armguard. He managed to convert the crossbow into a small chainsaw. It was too small to be a real chainsaw, more of a chainfist, but it would mess up anyone hit regardless and that was what James was looking for. Having finished his tinkering James looked back at his allies to be. They seemed to be busy doing... something. While being easily distracted was an affliction many mages shared, this was getting a bit ridiculous. One would think that an entire field of meat would serve as a decent reminder, but apparently that was not the case. James sighed and began charging essences. He was feeling rather bored, so rather than stopping still in the safe zone, he decided to go to the limit. Then, he reached the limit, and continued onwards. There was little point, and yet he continued. Finally, an essence collapsed, causing nearby fleshy ground to grow straight, thin and sharp pillars of bone. Maybe this is not the best place for such self-tests.
I don't need to climb. All I need is to collapse part of the pit wall to form a ramp to walk up. By carving chunks out of it. Should be doable with my arms.
If this seems impossible to do, then simply make my legs grow longer until I can get out.
STR [1+1=2]
CMP [3+1=4]
POT [6+1=7]
Shias tested the walls that surrounded him, but each promising patch of dirt proved to be filled with roots that kept it all together. No wonder the whole thing hadn't collapsed after first rain. Thus, Shias fell on his backup plan, magic. Plants that shielded his feet began growing, lifting druid upwards and out of the pit. It was all going well, although breaking off from the growth was not planned and landing was not too glamorous, he was finally out of the pit and that was what really mattered. Now, he could return to the hunt.
Kahel signed. Yeah, he could understand the demon now...
Try to finish Chaos mage. Check demon and enlist his help if possible. If frozen Chaos adept does not pose immediate danger, create three essences.
STR [5-1=4]
END [3]
CMP [1->5+1=6]
POT [1->4+1=5]
CMP [6]
POT [2]
CMP [4+1-2=3]
POT [4+1-2=3]
Kahel thought of how much trouble his demon had with the dwarf and glared at his blade. It left a mark in the ice, so a few more strikes should do it? Kahel was about to get started, but stopped as he got a better idea. He flipped Romanticarnus so that the crack would be towards the ground and struck his neck with the blunt side. Ice shattered and sorcerers whole head broke off. Grinning, Kahel collected the shards and went off to see how his demon was doing. And the demon seemed to be on the verge of either death or rebirth, as mutations seemed to have slowed down so, that only tiny ice spikes kept appearing with no larger shifts. Finally, when even the tiny spikes stopped, the whole thing broke to pieces. One piece was far larger than the others and as it unfolded Kahel found himself looking at much burlier but also much clumsier figure. It still retained all of its sharp edges, making the overly toothy smile slightly less creepy and a lot more intimidating.
"Ooh, perfect."
Insert one of the crystals, then ping for any nearby lucky items. If any show up, go and get them.
Then make a couple a essences.
Wait for the remaining few members to catch up.
CMP [1+1=2]
POT [6+1+1=8]
END [4]
CMP [3]
POT [1+1+1-1=2]
CMP [1+1-2=0]
LUCK [6+2=8]
LUCK [6+2=8]
LUCK [5+2=7]
{It seems that you are with those of your team that are furthest away from the objective. there are none left to wait on.}
Gambler fed the small crystal shard into the device, and drained the resulting energies. Just as the shard was raw magic, so did the resulting essence could be applied to a spell of any kind. But Gambler looked further in his hunt for treasure. He cast a net of magic forth to see what else could be just lying around, yet the spell returned a chaotic pile of signals, showing even dirt as treasure because of rare plants that grew in it long in the past. Gambler decided to give it a rest and rather focus some power but here too his magic was not cooperating. Essence collapsed unto itself, and with a loud pop, a man appeared a dozen steps away from gambler. It had one wing of an angel and one of a devil. The man looked around, took a look at something resembling a wristwatch, muttered something about "one off" and disappeared. Only evidence of it ever being there was a snow white feather resting on the grass.
That speedy golden orb is something. Apply the orb to the throne. After that, Go south.
CMP [4+1=5]
POT [4+1=5]
SPD [(1)/2+2=2.5]
Dest Eterna channeled his power through the throne and fused it with the orb, spreading the enchantment through the artefact. It proved to be highly beneficial, as the throne began moving considerably faster. However, increase in speed resulted in few losses of control, hindering the overall progress. Nevertheless, Eterna managed to clear the ashen forest and travel all the way to the edge of tower premises.
(http://i.imgur.com/UdCWhJs.png)(http://i.imgur.com/FxLN02E.png)
((Well, it's been long enough. Time to get back into the game. Just out of curiosity, what happened to the dragon that I fought as an acceleration mage?))
Name: Henry the Best
Affinity: Kinesis
STR= 1
DEX= 1
SPD= 1
END= 4
POT= 1
Turn 137
Shias digs his hands into ground, connecting with plants, to see what they see. To see the ground, tunnels, holes, life that resides underground.
Shias reached out to the roots beneath the earth, the vast web that fed the plants above. However, the roots were almost as old as earth above them, and magic within them was rigid and difficult to move. Shias' spell managed to reach out for a few meters, before receding, and found nothing unusual.
Oops, looked at the wrong map. Catch up.
Gambler left the device behind, and rushed off towards the eldritch fields. James was waiting there, and Skeliborn was not too far away. The shards proved to be intriguing, but ultimately, not that important. There was no point in further delaying the venture towards the center of this trouble.
test the golems improved assimilation on my throne
Golem set itself upon the throne again, grinding away a sizable chunk this time, and as it moved away from the throne and coalesced back into vaguely humanoid form, it no longer looked lanky. It was now slightly larger than average human, and probably weighted over a ton. The extra mass would mean a loss of fine control, but there was certain efficiency about being able to kill with a single punch.
Kahel smiled to himself - first victory was undoubtably not the last. And he remained largely unscathed by the fight. Perfect.
"Seems like you're still in shape, Xazoliomuhr. Surely, you wouldn't mind this wizard soul?"
Give the demon 11 shards to see how he uses them. Create four essences OR attack a minor mage in direct line of sight. Frozen blood, ice demon and swordsmanship.
{You did not specify in any way which of the two choices should be used. Gonna use 4 essences, as I do not know which mages count as 'minor'.}
CMP [5+1=6]
POT [3+1=4]
CMP [4]
POT [5]
CMP [4+1-2=3]
POT [4+1-2=3]
CMP [1->5+1-3=3]
POT [1->5+1-3=3]
Xazoliomuhr opened its maw far wider than one would think it should be capable and eleven soul shards disappeared among entirely too many teeth. Forward facing spikes of ice emerged from the top of ice demon's massive fists, and he raised one hand experimentally. Icicle shot forward, and flew all the way to the middle of the lake where it embedded several inches in the mound of flesh. Another spike of ice grew from where first one was just fired in a few seconds, and the demon grinned.
{Ranged attack gained.}
{Sharpshooter(+1 to aiming DEX rolls) trait gained.}
"Excellent. Alright then... seeing as I don't have a name for you, I'm going to call you Beast. I think that suits you. Now let's get along."
Old King Coal leaves the buried temple with his newly acquired loots. Once he gets to the pit, he climbs out of it using his climbing claws and hopes Beast can follow. If he(Old King Coal) succeeds with that, he makes 3 bone essences.
((No, I'm not going to tell you what I did last turn.))
STR [4]
STR [1+1=2]
CMP [5+1=6]
POT [4+1=5]
CMP [2]
POT [3]
CMP [3+1-2=2]
POT [4+1-2=3]
LUCK [10]
Old King Coal and his new minion traced back to the collapsed temple through which Old King originally entered. Beast did not seem too bothered by light, which was good news as far as King was concerned. Many creatures that dug tunnels like Beast were averse to sunlight. The duo began climbing upwards, but while King managed to get to the entrance without too much trouble, Beast was having a hard time getting more than few feet up. As it turns out, claws that are good at digging are not necessarily as good at climbing. But as King was wondering what to do, Beast seemed to have decided on something, as it crushed a hole in the wall and disappeared in it. Mere minute later, ground nearby Old King burst upwards, as Beast emerged from a freshly dug tunnel.
((Well, it was worth a try.))
Continue moving northwest. Stop when I enter the forest. Make 3 essences.
SPD [(5)/2+1=3.5]
CMP [1+1=2]
POT [5]
CMP [2]
POT [2-1=1]
CMP [5+1-2=4]
POT [4-2=2]
Cuberac marched past two wizards by the bloody lake without a thought, he was feeling extra fine having dodged the bird cloud that was busy trying to swarm some other unlucky sod and it felt in his step. Cuberac walked all the way to the forest line before he remembered that he was supposed to meet up with someone.
Create arrows that impart a curse. All essences.
oh yeah and +2 essences for the essence god
CMP [2+1+2+1-1=5]
POT [2+2+2+1+1=8]
CMP [6+1+1-1=7]
POT [4+2+1-1=6]
CMP [1]
POT [5+2+1-2=6]
Gloomy, unsatisfied with just the dagger, reached towards his curse again, this time, calling forth a set of seven arrows, each with a curse of frost, chilling and slowing any injured by them. Now only to find something that could actually shoot them.
Create a hellfire shield around me with all essences and then book it to the fancy castle I saw when I first arrived, the Tower
2 more essences
Birds will now attack the wizard,but some keep the demon on the ground
DEX [6]
DEX [5-1=4]
CMP [2+2+1+1-1=5]
POT [5+2+1+1+2=11]
LUCK [3]
END [3]
SPD [(5-1)/2+1=3]
END [6-1=5]
CMP [4+1=5]
POT [2+1=3]
CMP [6]
POT [1]
Blake dodged and weaved and rolled as cloud of birds focused their efforts on him. Blake knew it was too late to save the demon, and that his best chance was escaping to the Tower. Blake continued dodging the birds until he found himself with a moment to breathe as birds scattered to attack all at once. Moment was all Blake needed, as he conjured a shell of hellfire around himself and bent his legs to start running. Blake barely managed to cover his eyes as shield cracked and leaked out. Fireball exploded outwards, destroying feathers and searing flesh. Few birds, all of them parrots, managed to escape, but Blake was not unscathed either. His body was covered in many burns, enough so that any exertion would be cripplingly painful. But Blake knew he had to move, that this was his only chance, so he suppressed the pain and sprinted towards the Tower.
{Seared - Each STR, DEX, and SPD roll triggers a END roll. On failure (2 or 1), action is aborted/failed as pain overwhelms you}
Create a gold crown with gem sockets.
Eterna forced some of his power through the throne, and called forth a crown of gold. Yet as he focused of integrity of the spell, he failed to entwine enough power, and instead of majestic crown before him appeared a simplistic circlet, with only a single empty gem socket.
Search the wreckage for anything useful. Maybe an emergency scuba suit?
Two essences.
LUCK [4]
CMP [3+1=4]
POT [1+1=2]
CMP [6]
POT [1]
Jiksap carefully looked over what remained of the craft, but all he found could neatly be split into two categories; solid metal and completely ruined. The only remaining question was if there was enough solid metal parts in this for this scrap to qualify as a heap or if it was just a pile.
Skelliborn
Action:
3 essence routine while catching up to the rest of the expedition.
CMP [4+1=5]
POT [1]
CMP [5]
POT [6-1=5]
CMP [2+1-2=1]
POT [6-2=4]
Skeliborn thought about his tasks, specifically the one that laid beyond the island. There probably were ways there, but where? Skeliborn thought about it and smiled. The eldritch field had a source that was connected to many places. It might just be useful. With that, Skeliborn joined Gambler and James waiting at the edge of the field.
"What's taking them so long?"
James summons 3 completely random items.
CMP [2+2=4]
POT [6+1+1=8]
CMP [5+2-1=6]
POT [2+1+1-1=3]
CMP [4]
POT [6]
James reached into the aether and tugged onto it with no clear desire in mind. The portal twitched, and from it spilled forth a great number of acorns. Among the huge pile of acorns James noticed a craft book and a bone saw. As James wondered if there was any deeper meaning to what the portal spat out, Gambler and Skeliborn arrived and stopped next to him, just before the flesh tongues. It was about damn time.
Enchant my shoes so that they tell me where/how best to step for the purposes of travel. Use one +1+1 knowledge essence, plus the magic aura, of course.
Make four knowledge essences afterwards. Should one collapse, remember I have both the lucky ring and fortress aura working in my favor.
CMP [3+1+1+1=6]
POT [2+1+1+1=5]
CMP [3+1+1-1=4]
POT [1+1+1-1=2]
CMP [6]
POT [6]
CMP [5+1+1-3=4]
POT [1+1+1-3=0]
CMP [5+1+1-4=3]
POT [6+1+1-4=4]
Viznor was not feeling particularly rushed. The Tower would deter all but most determined of assailants, and anyone willing to brave tower defenses would cause enough noise for Viznor to notice. Viznor knew that this would not last. He would need to leave eventually, as magic which protected him also protected others. But he was not going to leave unprepared. Viznor put on his shoes he had just finished enchanting, and tried them out. There seemed to be an extra spring in his step, as Viznor marched around.
Craft three essences. Then begin to meditate and try to find out how I can help Jiksap in retrieving the meteorite.
CMP [1+1=2]
POT [4+1=5]
CMP [1]
POT [4]
CMP [5+1-2=4]
POT [6+1-2=5]
Bob looked at Jiksap digging through a pile of what was most definitely scrap and thought about his own ability to recover whatever was underwater. He could summon some amphibian creature and order it to recover underwater treasure. If he knew how it looked. And if there was nothing too dangerous beneath the water. And the meat did not prove too distracting. Yeah, it was doable.
From the portal entered Henry the Best, not to be confused with Henry the Beast or Henry the VIIIth. A master of force of mind, capable mage of kinetic school and author of bestselling book of Duels using kinetic magic. Carefully, he tried out his magic at minimal strength, and though it confirmed that all was same here as it was before he entered the portal, the enchantment withered away moments after appearing.
(http://i.imgur.com/p2KiZZV.png)(http://i.imgur.com/cxtp7ov.png)
Pm'ed action.
((This action might be revealed when it is no longer relevant to gameplay, from my point of view.))
At this point, Tur contacted Cuberac with an offer. Vampirism for a cube of redstone, a very important reagent of the vampirism conversion. Cuberac signed a contract which dictated he shall try his best to keep a certain OOC organization hidden on the pain of death, in exchane for the knowledge of its plans and members. I only received the information of members at that point, but this did not bother me. I did this in hopes of being drafted into the organization. A summoning was completed after this, but it was not the redstone Cuberac and so many others were waiting for. It was glowstone, a material which negated all bonuses of a roll of one. The cube exploded harmlessly, causing Cuberac and Tur to inhale the substance, which provoked a coughing fit fron us both. The very next move of Tur was to blackmail Cuberac by threatning to expose the information Cuberac was sworn to protect.
((This information is provided for spectators, so please do not use it ingame unless you recieved it there as well. In fact, it would be better if everyone unaffected by this left it completely unused.))
Name: Bernardo, Sheriff Magician
Affinity: The Law
Description(optional): Wears a longcoat and a hat, both silvery white. In his hand he wields a golden cane, with a shiny sheriff's badge adorning the top, where Bernardo's magic is channeled.
STR=1
DEX=3
SPD=0
END=1
POT=3
1) I'm gonna need some examples of spells that afinity would have.
((Just off the top of my head:))
-Punishing people for the crimes they've committed. There's no shortage of murder and robbery around here.
-Geas spells which force the target to obey any/all laws.
-Empowering those who follow the law or dispense justice.
-Contracts written on solid law have to do something.
-Bending the laws of physics. That's just the terminology, yes, but they're rules in their own right.
-Creating/altering magically-effective laws. Want to punish people for walking on your favorite clump of dirt? Sure thing!
((Those last two would probably require some fancy bonuses, for obvious reasons.))
Flame of Purity-Sets excess magic aflame, burning it to nothing.
Plea Deal-Provides assistance to another, provide they keep their part of the deal.
Penance Stare-Looks another in the eyes, filling them with guilt over breaking the laws of reality and morality.
Setting a Bounty- Puts a bounty on another's head, allowing the caster to teleport to his location, and setting up a reward for his capture. More value caught alive.
Sin Burden-Weighs down the target for his crimes. The weight grows heavier the more he breaks reality.
Back up- Call for assistance, whereupon a Deputy-Magician comes to assist. If necessary, am Avatar of Status Quo may come, if the need is especially serious.
In addition to these, he may also buff others who keep The Law willingly, and actively attempt to defend Reality from fracture by either reversing or strengthening a spell's effect.
Turn 138
"Well. I didn't know you were that good at digging... perhaps we'll be able to put that skill to good use, yes?"
Old King Coal twitched slightly, then frowned.
"... accurse it, Blake. Bloody incompetent allies... okay Beast... we've got a demon summoner ally of mine to rescue. As much as I hate that word, it's the only one that works right now."
Old King Coal and Beast head to south of the magic castle, north of the southernmost lake. Old King Coal will make 2 bone essences in the process.
SPD [(4-1)/2+1=2.5]
SPD [(5-1)/2+1=3]
CMP [5+1=6]
POT [1+1=2]
CMP [5]
POT [3]
Old King Coal moved off southwards, passing the Tower and reaching the edge of area still frozen by the long dead dragon. Old king never saw the beast, and just took the frozen grassland as just one more curiosity of the battlefield. Old King saw Seva flying high above, which meant that Blake should be somewhere here too. Had he missed him?
Reach my magic into the earth and try to sense if there is a path that can be successfully dug to the meteorite.
Bob reached downwards with his magic, seeking through layers of dirt to see if there was any alternative method of getting the meteor. But the ground was rather fresh compared to what Bob usually worked with, it had barely spent centuries here, compared to millions of years that stone had. Blood of the worm in the lake however, was old enough. It rushed into the ground beneath Bob, and as he released the spell after finding nothing, he found himself waist deep in crimson mud.
((Hmm that means demon is still alive.))
continue running towards the castle I've almost reached safety.
Fly after the demon Mage,use both essences to summon a large peregrine falcon(about 50-100% larger)
To dive at him
All birds +velociraptors follow me,try to attack him
SPD [(4)/2+2=4]
CMP [4+2+1-1-1=5]
POT [1+2+1=4]
END [3]
DEX [2]
END [5-1=4]
Blake rushed towards the Tower shining so very close, and yet the burn wounds made it feel so far away. Blake knew he shouldn't look back, but he did. Seva was flying over the southern lake, and Blake smiled. He was here. He was safe. His arm pushed on the gates of the Tower. The gates were locked. Demonologist was stunned in confusion for a moment, and then began franticly pushing and pulling the gates, yet they stood still. A cry of a bird stopped Blake from pounding on the door and he turned his head just fast enough to see a massive falcon fly by, followed immediately by stripes of pain on his back, as eagle flew off, it's claws bloodied.
Shias the Druid
Mildly frustrated Shias crafts four essences and then continues searching for the other mage who is certainly around somewhere. Perhaps he has fallen into holes too?
CMP [3+1=4]
POT [1+1=2]
CMP [6]
POT [3]
CMP [5+1-2=4]
POT [5+1-2=4]
CMP [3+1-3=1]
POT [5+1-3=3]
LUCK [1]
END [3+2=5]
Shias began wandering through the thicket again. Trees were still as silent. Animals were still nowhere to be found. Same was true for the mage that was stuck somewhere here. The silence was eerie, but before Shias became truly worried, he felt now familiar sensation, as ground gave in under him and he fell. This time, the bottom was even, and there was an exit visible further on. However, what he had fallen in was more akin to a cave rather than a pit, and there were two rather large wolves in here.
Try the enchantment again.
Henry rubbed his hands for luck and sent magic into his shirt again. The spell fizzled and dissipated before reaching the cloth. Henry spared a sideways look at giant all-magic-proof portal that brought him here. It shouldn't be doing anything, but since his shirt was still unenhanced and he could have no bearing on any lack of success, that only left the giant mcguffin.
((Sorry for that. I'll try to be more clear next time. Btw, you forgot to add crafted essences.))
"Ranged attack? Perfect. Now mages would concentrate their spells on me, forfeiting their lives in the process. Hm... About that, do you hear something?"
Walk around the Tower, seeking mages to hunt. ((Triad, Jiksap, Viznor & newest arrivals excluded.))
If found: Concentrate on one mage, using demon as a sharpshooter while I close for the kill.
If not: Slowly walk south around the lake. There must be some mages on the shore! Craft four essences to prepare.
SPD [6] vs [1]
[spoiler]DEX [6+1=7]
END [2]
STR [4]
DEX [4]
SPD [(5)/2+2=4.5]
DEX [4]
Kahel thought about who to target next. Strongest mages were right out. If he began hunting newcomers, those with mild amount of power would be able to become powerful enough to challenge him. By those criteria, there was one target that was particularly suitable. Dest Eterna was sitting on a floating golden throne not too far away. Xazoliomuhr raised his hand, and an icicle shot out towards Eterna, catching him unaware and piercing through his stomach, a wound not immediately lethal, but it would kill him eventually, he'd bleed out once ice melted. Satisfied by the distraction, Kahel charged at Destra, however, electricity mage improvised his weaponry. Kahel barely managed to roll away as several ton throne whizzed by him faster than he could run. The icicle that failed to serve as distraction, still managed to cloud Destras mind somewhat. His plans were replaced by immediate need to escape.
A heap of scrap indeed! A more... undamaged machine would've been better, but as I always say (and them too!) there is no such thing as useless!
Pollute the water by emptying my tankful of liquid into it. Make a makeshift scuba gear using the tank as an air tank (and some scrap parts for the rest).
It was time for another test of what he had conjured before. Jiksap pulled out the tank full of unknown liquid, popped the cap and flipped it over the lake. Orange liquid flowed into the water, sunk beneath the bloody water and disappeared. Jiksap waited for a while, but nothing interesting happened and he turned towards his scuba project. It was not too difficult to clear the tank of liquid, but reconstructing it into an air tank proved harder. Air would need to be compressed to avoid airflow problems, which required a pump. Jiksap managed to construct an air pump from some scrap and a rubber band and some magic, and turned it on. It began whirring, and he could feel a current of air going in the makeshift tank. Then there was a loud *pop* and a large gash appeared on the side of the pump, leaking all the air that was pumped into it.
Skelliborn
So it looks like most of us are here so before we go farther I'd like to invite you to a guild I'm creating called TOAM, or The Order of Arcane Magics. The goal of the guild is to provide a deterrent to would be serial killers and other criminals. In addition it will serve to assist each other with complex spells and difficult quests. In short, a guild that works to empower the forces of good.
Back to the matter at hand, I'm going to go through the Eldritch portal and I will use Vortex bane to close it behind me. I intend to re-enter this world by the use of a dimensional blade.
"TOAM eh? You can count on my support for that. Good luck in the portal, guess this is a one man expidition after all?"
James takes the saw, the book, and three acorns. He starts reading the book while crafting 4 healing essences.
CMP [5+2=7]
POT [6+1+1=8]
CMP [5+2-1=6]
POT [5+1+1-1=6]
CMP [3]
POT [3]
CMP [1+2-3=0]
LUCK [2+1=3]
James gathered up newly conjured, definitely psychologically unrelated objects and flopped open the book. To no surprise at all, it was full of various craft recipes and advice. How to build a birdhouse. How to construct a kite. How to sew a sweater. How to carve a spoon. How to craft paper ornaments. How to decorate with salt crystals. Amusing and not very useful for someone who can just conjure things from thin air. Then again, everyone needs a hobby. James pondered the usefulness of the book as he conjured extra essences. The very last one collapsed, and once again, the power loosed moved towards the flesh fields. Large fleshy growths akin to Venus flytraps sprouted, if the flytrap in question was large enough to bite a head off and filled with bony spikes.
Well the goal of the expedition is still to close the Eldritch Portal. I just have a habit of going through strange portals. And no one is stopping you from joining me.
Anyway if you are staying on this side I'd like to ask you a favor. At some point I will likely try to get back to this world by telaporting to a blade. Assuming it works, I may end of getting stabbed. So could you keep my swiss army knife with you and enchant it with a regenerative ability.
Action:
If James excepts, give him the Swiss army knife.
Summon the Spiked Cleats of Flight
using no essences. If the result is overall an upgrade from whatever the assumed starting clothing is, wear the cleats.
Finally, go through the eldritch portal, with Vortex bane at the ready. (so I get the skill bonuses. I am going into a potentially hostile place afterall)
CMP [5+1-1-1=4]
POT [5+1=6]
Skeliborn looked at the fields of flesh before him. Somewhere in the center there was a portal that could bring him to the place where his quest goal laid. He attempted to summon a pair of shoes to help on the journey, however, the spell could not bend his magic quite that much. What appeared before Skeliborn was a set of five throwing knives, each with a meter long leather strip attached to the handle, and both knives and leather seemed to be entirely immune to effects of gravity. Skeliborn sighed and ventured forth towards the center of the flesh fields. What awaited there was a portal set in something akin to a tree, if tree had been constructed from bone, with branches of red, blood covered tentacles and leaves of quite possibly poison filled stingers. There were two options here. One was to simply dash to the portal and hope for the best. The alternative was to deal with the "tree" first and then enter the portal unmolested by it.
Make a couple of essences.
CMP [5+1=6]
POT [6+1+1=8]
CMP [3]
POT [2+1+1-1=3]
Gambler just stood at the edge of the flesh field and wondered how did this go so wrong so fast. Skeliborn was going off alone in the heart of where all this nonsense originated, to go through the portal rather than destroy it. James was just standing there, conjuring acorns and improvements to the field of leather tongues, which now included man eating plants and spears of bones. This was not the way he had imagined this going. Not one bit.
Using one +1+1 knowledge essence, enchant my clothes so that they make anyone trying to aim at me "know" I am slightly to the left or right of my actual position.
Four knowledge essences afterwards. As always, keep my luck ring and the fortress' luck field in mind should one fail.
CMP [2+1+1+1-1=4]
POT [3+1+1+1=6]
CMP [3+1+1-1=4]
POT [6+1+1-1=7]
CMP [1]
POT [1]
CMP [3+1+1-3=2]
POT [6+1+1-3=5]
CMP [6+1+1-4=4]
POT [5+1+1-4=3]
Viznor forced a conjuration of inaccuracy into his clothes, and they became light teal in color, as if all red color was suddenly washed out of them. But the spell was not perfect and it was leaking. It would hold for a bit, but would fail eventually. And that was going to happen sooner rather than later, Viznor thought with a frown.
{-1DEX to those aiming at you, 3 turns}
The Portal came to life once more and two new magicians entered the battlegrounds.
First of the pair was Chorkinaan, nicknamed Cornucopia by some for his ability to conjure any object of his desires. Others were not quite as happy for him, which left a large scar on his right hand as a permanent reminder that power makes you important for all kinds of people.
CMP [3+1=4]
POT [4]
CMP [1]
POT [6-1=5]
CMP [5+1-2=4]
POT [2-2=0]
CMP [6+1-3=4]
POT [3-3=0]
He made a small test of conjuring a cube with no properties, which dissipated as soon as he affirmed his magic was still working well and forgot about it. Chorkinaan moved away from the portal ass to not obstruct any new arrivals and began focusing power.
The next one to enter through the portal was known as Bernardo and bore the title of Sheriff Magician. There were numerous mages who thought that since they had power they were free from any kind of law, and Bernardo was there to show them just how wrong they were. He pulled out his official one time use space-time fracture detector and turned it on. Both scales moved to yellow. Bernardo frowned as device dissipated into nothing. Yellow meant no immediate danger, but seeing as it took him about four seconds to find out that some major law breaking was going on around here, he'd have his work cut out for him.
(http://i.imgur.com/uU5hr5i.png)(http://i.imgur.com/8f58MKP.png)
Turn 139
"One of these days I'm going to need to get some wings or a jetpack... or something."
Quicktopic action.
Finish off the demon Mage,falcon and velociraptors will help
Throw up a last ditch wall of hellfire and wait.
SPD [1-1=0] vs [6] vs [4-1=3]
END [6]
DEX [6-1=5]
END [2]
STR [4-1=3]
END [4-1=3]
END [5-2=3]
DEX [2-1-1=0]
STR [3]
END [6-3=3]
CMP [5+1-1=5]
POT [2+2=4]
DEX [5+1=6],[6],[6]
CMP [4+1=5]
POT [1+1=2]
Seva fell, giving up altitude for speed, and flew towards Blake. But he was not the first one to reach the demonologist. Falcon returned, however, this time Blake was ready for it. He leaped to the side, and the massive bird flew harmlessly by, few feet away from Blake. Unfortunately, the movement cost him. As velociraptors approached, hungry for blood, Blake was too overcome with pain to dodge their bites. And when Seva himself finally arrived, Blake no longer had anywhere to dodge.
However, all of the strikes had sacrificed speed for strength, and barely managed to scratch Blake, let alone incapacitate him. With a command, a wall of sulfur flame appeared around Blake. All of his enemies managed to dodge out of a fiery demise, but both raptors and the falcon were cut off from Blake. In a ring of fire there were two mages. The most dangerous cage match was about to begin. Somwhere not too far away, Old king was failing to force a spine to levitate.
"Ah, my apologies. I did not intend you to suffer. So, what's your next action would be, Master of Electricity?.."
Kahel ceased his speech abruptly, seeing that his opponent flew away.
"Damn. He needed to hear me at least! Xazoliomuhr, could you snipe him from this distance?"
If we cannot reach injured mage (ice shards and guided missiles), seek others to kill. There must be some nearby, if sounds are of any indication. Proceed to physical elimination.
DEX [1+1=2]
SPD [3+1=4] vs [4-1=3]
STR [4-1=3]
DEX [4-1=3]
END [1+1=2]
STR [6+1=7]
DEX [6]
Kahel looked around and filtered what he saw through the criteria he wanted. It was a pity that Destra had escaped, but he had the insight to get far away to make any attempts to fire at him mostly futile, and the continue moving, and there was nothing he could really do about it. Old King Coal on the other hand, was just standing out in the open.
Xazoliomuhrs shot went wide, alerting Coal and his Beast, although Beast did not react fast enough. Kahel was upon Old King Coal, but he mostly managed to dodge the strike, the swing of the blade cut through clothes but left only a scratch on actual flesh. Kahel did not have the time to strike again, as he was forced to dodge himself, as Beast struck the ground where he stood with enough force to send bits flying. The shockwave messed up Kahels landing and he fell to the ground, although the claws of the Beast were momentarily struck in the ground.
"So, this is the epicenter of reality's breaking? Time to shut this show down, before it hits its climax."
Create 2 Essences, then Bernardo will walk to Kahel's Location
CMP [5+1=6]
POT [2+1=3]
CMP [1]
POT [2]
Bernardo focused some power and went towards a mage who walked around in company of an ice brute. He seemed to be part of the solution, and was actively attempting to remove people of Bernardos "to interrogate" list. Truly, a shining example of magic society. Pity that so very often they turned out to secretly be the masterminds of crime. Such is the way of wizardly crime.
Use binding to "seal" the magic within the enchantment and stop it from leaking. Use my +1 +1 binding essence.
Four binding essences afterwards. Those two +1s to luck should make it relatively safe.
CMP [1+1+1+1=4]
POT [6+1+1+1=9]
CMP [2]
POT [2]
CMP [5+1-2=4]
POT [1+1-2=0]
CMP [5+1-3=3]
POT [3+1-3=1]
CMP [4+1-4=1]
POT [5+1-4=2]
Viznor focused on the spell that was fraying around the edges, and cut them off, reinforcing where he could and sealing where he couldn't. The result was cloth that refused red, even things around it looked more teal. It would probably have some interesting interactions with blood though.
While still watching for anything interesting happening, attempt to create a longsword of magical energy using a +1/+1 essence and a +1 CMP essence. (-1 complex shape, -1 extra tough, -1 long lasting.)
{I'd argue that sword is not that complex of a shape.}
CMP [6+1+1+1-1-1=7]
POT [2+1=3]
Chorkinaan called forth his first creation in this realm - a sword of unnatural toughness. The sword was entirely weightless, of some dull, indescribable color, and had neither temperature nor texture. That was the flaw of this craft, anything unasked did not exist.
Gambler nods back.
"Heh, sorry about that. Got distracted for ah bit."
The Gamber watches Skelliborn run off into the eldritch land, and facepalms.
"We're gonna 'ave to bail 'im out after 'e ends up gettin' 'imself 'urt, aren't we?"
Gambler gets out the Molotov cocktail and stasis'd sticky grenade.
{---INIT---}
MARK 1
Is there a clear path to Skelliborn?
Yes:
Run up to him.
Is the 'tree' hostile?
Yes:
Use grenade on 'tree'.
No:
If Skelliborn's going to do something stupid/dangerous, stop him.
No:
Use Molotov on flytraps.
Is there a clear path?
Yes:
GOTO 1
No:
Sigh angrily.
Skelliborn:
"Well, Well, Well. So your the Gaurdian of this portal. I don't suppose you'd let me pass?"
Action:
3 essence routine.
((After all the "Tree" might be friendly))
((Also. In case diplomacy fails, Get ready to cue epic boss music. This seems somewhat fitting. (https://www.youtube.com/watch?v=5b9srgISwfc)))
((Or This (https://www.youtube.com/watch?v=EdveCgbEQAQ)))
LUCK [4+2=6]
LUCK [7+2=9]
LUCK [10+2=12]
DEX [4]
CMP [3+1=4]
POT [1+1=2]
CMP [6]
POT [5]
CMP [1+1-2=0]
LUCK [4]
Gambler took one look at Skeliborn running towards certain doom and swore. He then looked at flytraps that were in the way and swore again. But there was a solution, and it was flammable. Threw the Molotov at the carnivorous forest in front of him, and then remembered that it was not a magic explosion potion and that it needed to be lit. Bottle smashed against bone barbs harmlessly and shattered, spilling flammable liquid everywhere. In an amazing stroke of luck, the flytraps were for some reason fascinated by it, and began licking the flammable liquid up. Gambler, having experience in both amazing luck and how quickly it flees when not used, ran through the forest of horrors and towards Skeliborn.
But he was too late. In some unfathomable leap of logic, Skeliborn decided that there was a chance that a creature growing on an eldritch portal and looking like something that could feature in a PSA of dangers of eldritch corruption might be friendly. The tree attempted to snatch blade mage with one of the tentacle branches, but Skeliborn managed to dodge them for long enough to conjure a few essences and mess one of them up. Magic flowed from the collapsed essence into the tree and stingers grew into small barbed knives. Almost immediately after, Gambler managed to reach the tree, and threw a grenade into the tentacles that were after Skeliborn pair of them got stuck on it and were torn off by the explosion. That left thirteen more to deal with.
Henry the Best takes off his shirt and rubs it against the portal, hoping to get some anti-magic protection on it.
Henry took off his shirt and rubbed the portal with it. Absolutely nothing happened. Obiviously, the shirt was just too stylish to contain any magic. It was well known fact that good fashion sense and magic power were inversionally proportional. That was the only reason he wasn't the greatest of wizards by power, and merely one of the best.
"Ouch."
Continue southwest, to the zerg-grass. 2 Electric Essences.
SPD [(6)/2+2=5]
CMP [4+1=5]
POT [6+1=7]
CMP [2]
POT [4]
Eterna flew further away from Kahel and his ice beast and towards flesh fields. It might had looked silly to go from one danger to the next, but next to flesh fields was the only person on the island capable of healing people. The flesh fields themselves seemed to had grown some carnivorous looking flytraps, but luckily James was standing at the edge of the field, not going deeper inside. The icicle was beginning to melt, and while frost had dulled the pain it did not quite remove it. And soon, it wouldn't stop the bleeding either.
Everybody knows wolves don't eat wood. They might piss on me, but that's just wolves marking territory. Tolerable price, really. Ignore them. Pretend to be a tree. I'm really good at that.
Ah, and two essences if it doesn't tip them.
LUCK [5]
CMP [2+1=3]
POT [1+1=2]
CMP [6]
POT [6]
Shias stood perfectly still and made his best tree impression. One of the wolves carefully walked towards him and sniffed his wooden exterior. It then licked the wood, and having seemingly affirmed that it was, in fact, wood, moved back to the entrance and dropped back to sleep. Other wolf soon followed. The trouble was, leaving almost certainly included sneaking past two only half asleep wolves while in a mobile tree.
Enchant the swiss army knife with healing. Safety knife! Use a couple essences. Make note that Skeliborn owes me 2 favours now.
Casually stab my hand to make sure it works.
Make 3 healing essences.
James nods at The Gambler.
CMP [6+2-1=7]
POT [3+1+1=5]
CMP [2+2-1=3]
POT [2+1+1-1=3]
CMP [4]
POT [3]
CMP [2+2-3=1]
POT [5+1+1-3=4]
James forced an enchantment upon the knife, one of more ancient enchantments of healing. Healing shiv; it was a great tool for torture, although it was first forged by healers who hated (usually for taking their help for granted) people they had sworn to heal. James stabbed his hand and swiftly regretted it, as though even knife left no wound, it still hurt a whole lot.
Hmm. Well, the tank was made for liquids and not gasses, after all... which makes even less sense now that I think about it, since gasses are really just depressurized liquids... Okay, here's what I've tried so far: summoning, and tinkering. What haven't I done? Oh, that's right, biological enhancement!! What could possibly go wrong?!
Because living things are really just machines made of organic matter, modify my respiratory system so I can breathe underwater. Preferably without losing the ability to breathe on land. Use a total of +5/+5.
CMP [1+1+5-1-1=5]
POT [4+1+5=10]
LUCK [6]
Jiksap gave up on mechanical means. He did not have the parts and he no longer had the patience. Jiksap’s hands clasped on his throat, he took a deep breath, and forced his breathing system to change. The magic shifted and changed his lungs, throat and neck, but when spell ended, Jiksap suddenly felt like choking. He hoped that it was not the absolute worst case scenario and dive in the water. Almost immediately he felt better. It was not quite like breathing, but he wasn't choking anymore. His worry came true; he gained ability to breathe underwater at the cost of being able to breathe air.
(http://i.imgur.com/XBxRegC.png)(http://i.imgur.com/YKWhzWl.png)
Turn 140
Well, you have some skill, but you made a fatal mistake eldritch tree. The thing about absorbing a mage's magic is you give them access to alter your very being. So Game Over tree. Game Over.
Skelliborn
Action:
Force the eldritch tree to destroy itself using the blades on its tentacles.
Accept help from any mages who try to help
Modifiers:
-2 mobile
Essences:
Use two +1CMP blade essences
one +1 POT blade essences
Aim the spell at whichever tentacles are trying to molest kill me.
((My plan to get the flytraps drunk worked! Muahahaha. Honestly, though, my plan was just to get flammable liquid everywhere, then figure it out from there. Most likely through prodigious luck and/or summoning a small glass bomb.))
"...Ya tried diplomatizing tha tree. Tha tree with bloody tentacles and stingers. I will never understand ya. Time ta get ta work, I guess."
Go for quick jabs with the stilleto. Aim to disable bits, primarily through the good old method of stab then jiggle (to use the sharp point to ruin the inner bits) then withdraw an back off. Focus on not getting hit.
Attempt to use my luck to aid me in combat - let it, in part, control my stabs and dodges. It may not be the most elegant style, but it can be effective, provided the user is sufficiently lucky.
SPD [6-3=3] vs [5-1=4] vs [1]
LUCK [2+2=4]
LUCK [8+2=10]
LUCK [9+2=11]
CMP [2+1+2-2=3]
POT [1+1=2]
DEX [3-1=2]
END [3]
DEX [6-1-1=4]
DEX [1+1=2]
END [3]
DEX [6]
Gambler and Skeliborn stood firm as numerous tentacles descended upon them. Gambler knew he did not have the skill to fight off something with half a dozen of limbs, and that was the best case scenario, the one where tree split tentacles equally between the two of them. But he had something better than skill to rely on. Luck. Sure, many would say that luck was a finite resource, and if abused, would fail sooner or later, compared to skill on which one could always rely. But it was impossible to train for every scenario, and Gambler had better grasp on his luck than most. First swing connected with one of blades on the tentacle, and with surprising strength, tentacle swung the blade and Gamblers arm, and Gambler reeling backwards. While walking backwards, in attempt to maintain balance and not fall down, Gambler accidentally sunk his stiletto into another tentacle to the hilt. The tentacle twitched as stiletto drained magic from it, and fell lifeless. Gambler, however, was so surprised by running backwards into the tentacle that he jumped away from the tentacle, pulling out the stiletto and unwittingly placing it in the way of another tentacle that was moving towards him with intent to strike. With tactic on the entirely opposite side of "trying", Gambler took out two tentacles.
Skeliborn stood still and charged his magic. Tentacles moved closer. Still closer. The spell would turn weapons of his enemy against it, but this did not reduce the primal fear Skeliborn felt. There was just something about standing still while enemy approached with clear intent to kill that scared people. The fear proved too much for Skeliborn. The spell faltered, and blades on tentacles failed to stop them from lashing out at Skeliborn and Gambler.
Tentacles grabbed onto Skeliborn and Gambler, blades biting into them, and pulling both towards the tree, where more tentacles could reach them. Several new tentacles attacked the two mages while they were still disoriented by the pull, but found no purchase, as Skeliborn managed to parry the tentacle that attacked him with his sword while Gambler stabbed another tentacle, reducing the total number left to ten. This did not bring much joy to the mages, as they were now close enough for the tree to strike them with all ten of those tentacles at once.
Attempt to summon a crate of healing pills, using 1 CMP and 1 POT essences. Use some of its contents immediately. Then loot Tur's corpse. Move toward the normal castle. Send minicubes at Old King Coal, if I see him this turn.
CMP [1+1+1-1=2]
POT [1+1=2]
SPD [(3)/2+1=2.5]
POT [1-1=0]
Cuberac pooled his magic through pain and attempted to call forth a box of healing pills. The pain was gone, for now, but that was not a mark of anything good. Injury induced shock could kill just as well as injury itself. And other symptoms of shock were showing themselves as well. Cuberac felt as if there was a layer of wool over his mind, as his thoughts dulled and his heart rate accelerated. The spell meant bring healing pills conjured a small cube of sand. Cuberac swore and moved out of the forest. Predators, both animal and wizardly could be attracted to the blood very quickly. As he passed near the portal, he saw King Coal in combat. This was a chance, and Cuberac sent his sharpened cubes at him. Although, attempted to send could be more accurate, if still generous. The cubes did not as much as twitch, remaining entirely inert. Cuberac swore again and continued moving.
"ARE YOU KIDDING ME."
Quicktopic action.
"Kidding? Not really... Ahem. And so they fought - mage against mage, beast against beast... Or something like that. You may want to do some taunting, I suppose."
Mage elimination ahoy!
"Ah, okay then. I got this."
I point my stave towards the Kahel's opponent, and fire a bolt of Magic to Fire towards it. I consume both essences doing so. [Ranged: -1]
SPD [5-1=4] vs [6-1=5] vs [3+1=4] vs [1-1=0] vs [5]
DEX [2+1=3]
STR [5-1=4]
DEX [2]
END [1+1=2]
CMP [1+1-1=1]
POT [2+1=3]
Xazoliomuhr shot another Icicle at Beast, but the projectile flew too high as Beast bent over and buried into the earth at amazing speed. Kahel had better luck, even as King Coal turned to rush to help his ally, Kahel managed to catch his left arm with his blade, cutting flesh to bone. The cut would render the arm useless, but did not stop Old king from moving. He ran towards where Seva and Blake fought, as Bernardo tried and failed to channel power of Law to aprehend him. However, King's plan to get into the Tower was stopped by double fold obstacle. Not only gates to the Tower were closed, the gates were blocked by hellfire that Blake had summoned. Additionally, raptors and the hawk that Seva had summoned still waited outside the ring of hellfire and were eyeing King with interest.
{Old King Coal, left hand useless, Bleeding (7 turns till death)}
Perfect; this sword will serve me greatly. But, y'know what they say. The best offence is a great defense. burn the last of my essences to create a similarly weightless large shield (not greatshield size; -1 toughness, -1longevity) Now, let's see here... There's a tower off that way, seems to be a scuffle at its base. And that's a demon over there, and that dandy man looks to be getting involved, definitely want to avoid that. Hmmm... Chorkinaan creates 3 essences while evaluating what he can see, parameters in mind being loot potential and personal danger
CMP [5+1+1-1-1=5]
POT [4+1=5]
CMP [5]
POT [5-1=4]
CMP [2+1-2=1]
POT [3+1-2=2]
CMP [2+1-3=0]
LUCK [1]
DEX [3+1=4]
{Just noticed that you have 9 stat points and not 8. Pick either STR, SPD or END to lose a point from.}
Chorkinaan forged another object, a buckler this time, just as undescript as the sword, same lack of color, texture, weight and temperature. Chorkinaan tested the items, bashing his sword and shield together. They eerily produced no sound at all. There was a flaw that the experiment showed to Chorkinnan. Without weight, the blade had no impact, the blade could cut but not chop. But dealing with that could wait, Chorkinaan had time and he began gathering power. The very last essence he attempted failed, and shaper felt his magic drain into the earth beneath his feet. He jumped away, and just in time, as snow and grass began running like water, mixing in colors and sinking below. Then spell evaporated, and ground became solid again, tiny bits of grass still there.
"James, can you heal me?"
If he accepts to heal me, create a electric crystal with 2 +1/+1, 3 +1POT and 2 +1CMP essences.
If he refuses to heal me, cauterize the wound with electricity(not that it will help very much)
"James, can you heal me?"
"Okay. 1 shard."
Healy healy heal then get shard.
Then 3 healy essences.
Edit:
"You know what? It's free. It's not right to charge injured people for healing. Keep the shard."
CMP [1+1+4-1-1=4]
POT [2+1+5=8]
LUCK [4]
CMP [5+2=7]
POT [3+1+1=5]
CMP [5+2-1=6]
POT [6+1+1-1=7]
CMP [2]
POT [4]
CMP [6+2-3=5]
POT [3+1+1-3=2]
Eterna called upon his power and coalesced it into a solid gem of electricity. Power sparked away from it, it was a miniature thundercloud, although all miniature lightning bolts arched away from hand with which Eterna held the gem. He pocketed it, and braced for healing. Eterna winced as James pulled out the icicle, some pieces of flesh frozen to it, and tossed it away. Then came the spell. Guts knitted back together, followed by muscle and finally, the skin. The wound was gone as if it never existed. James congratulated himself with another job well done, and resumed watching the flesh fields.
Well, growing got me out last time, might try it again. Using single +2/1 essence and +1 POT essence.
CMP [5+1+2=8]
POT [4+1+2=7]
Shias decided that sneaking was not an option. There was a tested method that was sneakier and had far lesser chance of failing. Once more wood at his feet grew, pushing him upwards. As he rose to the edge of the pit, the wooden pillars separated cleanly from his feet and Shias stepped without sound on the forest floor. Right, back to hunting. Third time's the charm, right?
Bludgeon him to death with my wings
Blast him with hellfire as he tries to bludgeon me.
SPD [3] vs [1-1=0]
STR [2-1=1]
END [3]
DEX [2-1=1]
END [5-1=4]
CMP [4+1=5]
POT [2+2=4]
DEX [1+1=2]
END [4-1=3]
STR [3+1=4]
DEX [2]
END [6]
Seva decided to go for the uncomplicated approach. His opponent was injured and in pain. There was an opportunity to be abused here, and Seva fully intended to. Blake's burns felt fresh again as a barrage of wing bashing fell upon him. However, bird wings are not all that threatening, as light bones do not lend themselves for solid hits. Blake managed to persevere for long enough to weave a spell. Seva was forced to stop his attack as a blast of hellfire covered him. The pain took its toll upon Blake however, and hellfire barely managed singe Seva's feathers. It was distracting, however, and Beast made use of that, as Seva suddenly found ground disappear from under his feet. Beast threw a solid punch that sent Seva flying all the way through Blake and into the closed gates. The cage match was turning ugly, quickly. The hellfire ring was receding, though, and flames now were low enough to jump over, if one could jump well.
Go one tile up and one tile up-left.
Henry put his shirt back on and went off northwest. There was nothing much of interest near the portal, some mages were slugging it out but that was of no consequence to him. There were more interesting sights towards northwest.
Take off a sock, prick my finger, and let a few drops of blood fall in it ("aim" the hole at the wall, just in case). Observe the results, and put the sock back on afterwards.
Then, using 1 +1+1 knowledge essence, enchant my alchemy book so that it can lead me to whatever reagents are necessary for the recipes I can actually use. Test it out in the fortress' garden.
Make 4 binding essences afterwards. Two +1s to luck, and all that.
CMP [3+1+1+1=6]
POT [6+1+1+1=9]
CMP [6+1+1-1=7]
POT [2+1+1-1=3]
CMP [4]
POT [5]
CMP [5+1+1-3=4]
POT [3+1+1-3=2]
CMP [5+1+1-4=3]
POT [3+1+1-4=1]
LUCK [3+1+1=5]
Viznor pulled off one of his socks, and allowed a drop of blood to drip from a tiny wound on his finger. Sure, he could just conjure the knowledge, but Viznor was not above doing actual research. The drop of blood fell on the sock, dyeing it red for a moment before red was pushed out in a fine mist. The place where blood drop had fallen was entirely dry. That was probably not beneficial to not bleeding out.
Viznor shrugged at the blood-proof sock, put it back on and went off to the garden. There, he enchanted his alchemy book to make terms and names easily understandable. The garden was a wealth of ingredients, however, without anything to place a potion in, Viznor had no chance to practice.
Though Jiksap may have lost his ability to breathe on land, he would not be deterred from why he attempted that experiment in the first place. Annoyed, he also noted that talking underwater works quite like one would expect: badly. Blood-tainted waters were rarely a place for diplomacy anyhow.
Go get that meteor! 3 essences along the way.
CMP [1+1=2]
POT [6+1=7]
CMP [6]
POT [6]
CMP [4+1-2=3]
POT [3+1-2=2]
LUCK [2]
Jiksap dived further beneath the waves. The swimming felt surprisingly great. It was kind of like flying, actual flying, not just a ballistic orbit. If not for all the blood and alcohol around, Jiksap would had enjoyed the swimming a whole lot more. As it was, he swam swiftly and expected piranhas. It wasn't piranhas. It was a large electric eel. The water seemed to had supercharged the creature, making it some five meters in length, and normal electricity was replaced by physics free magical lightning. The eel had spun itself around a cluster of blood red shards. That was the prize Jiksap was looking for! Not teal meant that they were different from the bunch and could be something interesting.
(http://i.imgur.com/o1Msr93.png)(http://i.imgur.com/EzObQz1.png)
Turn 141
"'Lright, needs magic ta use tha tentacles. 'T's somethin' ta work on, at least."
Stab the tentacles that try and touch me, starting with the one that's holding me (and possibly Skelliborn, if it's not too much danger). Avoid getting hit to the best of my ability and back away from the tree a bit in order to reduce the number of attacks coming at any given time.
Skelliborn
Action:
Attack the tree with Vortex Bane repeatedly until the tree dies a bloody, bloody, death.
((Essentially Berserker State))
"There, all better. Try to be more careful cause Duck Island's a dangerous place and I might not be there to heal you next time. Now I gotta go help those two fight the portal, it looks like they might be losing."
James transforms his omnicube back into a full sized chainsaw and runs to help Gambler and Skeliborn. Heal any of their injuries then chainsaw any hostile tentacles.
SPD [1-1=0] vs [6] vs [5] vs [autofail:distance]
DEX [4]
STR [5+1=6]
DEX [6-1=5]
STR [4]
DEX [6-2=4]
STR [6+1-2=5]
DEX [1+1-1=1]
END [3]
DEX [1+1-1=0]
END [6-1=5]
DEX [1+1-1-2=-1]
END [6-2=4]
STR [5]
CMP [4+2=6]
POT [1+1+1=3]
Skeliborn quickly got back on his feet and charged the tentacles. They writhed around him, attacking from all sides, but Skeliborn managed to avoid the attacks and cleaved away three tentacles. Gambler was not having as much luck, tentacles did not give him the chance to get up, and he was forced to roll to avoid being sliced. Gambler did not roll in time. First tentacle slammed into his left shoulder, pinning the mage to the ground and cutting deep wounds in flesh. Entire arm flared up with pain as poison began to spread, and tentacle began draining blood through the blades as if they were some bizarre serrated straws. Further away, a tentacle that was drained of magic shuddered to life again.
But Gambler was experienced in such situations (or overcome with adrenaline), and managed to ignore the left shoulder for the moment as to parry the other tentacles away. Luckily for him, they were all aiming for upper body, had any attacked his legs, they would had been out of reach of his stiletto, and Gambler doubted that a good kick would discourage them. Although he managed discourage other tentacles from partaking in tasting his blood, few managed to get a few scratches on left side of his stomach, and Gambler could feel his entire left side going numb. But he held out and he held out enough.
James' glass chainsaw shredded the tentacle that was draining Gambler, and James tore out the part that remained in the wound. Gambler swore in pain as removing tentacle tore out some extra flesh, but James placed his hand over the wound and the pain slightly subsided. The wound was still bleeding, and Gambler was still feeling both pain and numbness from the poison, but he could move his left arm again. Less than half of the tentacles remained, and with a competent healer he merely needed to outlive the vampiric tree. To further improve matters, Nihilum had reached them, and he seemed to have a protective ward of some sort, which, knowing his particular skillset, probably doubled as Gateway to the Void. The tree was as good as macabre set of furniture.
{7/15 tentacles remaining}
Summon a cluster of healing cubes, use all essences. Consume as many healing cubes as I need to fight properly as soon as I receive them. Attack Kahel, if I can.
CMP [3-1-1+5=6]
POT [3+2=5]
Cuberac stopped moving. He concentrated, he discarded evrything he could, supressed the pain, the fear and as much of lightheadedness as he could. He focused on one particular spell and he cast it with all power he could manage. It was not a whole lot of power, as he was still horibly injured, but a pile of red cubes apeared before Cuberac. There was no time to doubt wether or not the spell had failed. If it had, Cuberac was as good as dead. He crunched the cubes between his teeth, they proved to have taste and texture of chalk, and swalowed, followed by another mouthfull and another until no more cubes were left. Cuberac risked a glance at his arm. It was still covered in blood, but it did not seem to be bleeding anymore. Cuberac checked, and while his arm was still horribly maimed and entirely useless due to lack of about half the bone structure it needed, it was not bleeding anymore. He was not bleeding to death anymore and that felt like the best thing ever. Then the effect of shock began to pass and Cuberac had to fight the need to throw up.
Jiksap eyed the serpentine aquatic creature with interest. Such creatures were rare, and it was a shame that many were often killed merely for being dangerous. Speaking of danger, if other supercharged animals are about, being alone is likely one of the worst predicaments. He reasoned now was time for another experiment.
Attempt to tame other organic mechanism. With magic.
CMP [2+1-1-1=2]
POT [3+1=4]
STR [4]
END [5]
The problem with being mad inventior, is that most of the time, the inventiors fail to appreciate complexity of the object as they are taking it apart with a sledgehammer. Biological organs were complicated enough, and the brain was most complicated of them all by a wide margin. Jiksap attempted to instil friendliness into the eel, but what he found was an uncountable number of patterns which were unhelpfully unlabeled and presented no clear way to accomplish what he wanted. The eel however, being a magical creature, not only managed to notice that someone is messing with its brain, but also managed to figure out that that particular someone was most likely the mage that wasn't here a while ago. The eel did not like the impromptu brain surgery prospect and expressed its dislike by attempting to take a bite out of Jiksap. Its alarmingly large teeth bit into Jiksaps mechanical hand, but luckily failed to penetrate anything important in there.
Me and one velociraptor will continue the attack on the demon mage
The falcon and another velociraptor will attack the beast
The last velociraptor will attack the guy who just threatened to kill everyone
"Hello everybody! I have an important announcement to make! I AM GOING TO GO ON A MURDER SPREE! Starting with sword guy and his minion! And his other minion! Then I am going to kill the bird-winged guy that's killing my ally! And his minions too! Then I'm going to kill someone else, just for fun! Actually, no. Demon summoner guy, get out of dodge. I'm going to do something absolutely horribly a bad idea."
Beast continues the beatdown. As for Old King Coal... quicktopic action.
"Dammit! Can somebody take me seriously and fight like decent mage should? Why are you always running away?!"
Deep, dark anger swelled inside Kahel's chest, feeding on his bloodthirsty plans of minion studies and growing sense of supremacy. If left unchecked, it would change him soon enough... But as for now, his mind was centered on relieving the Duck of several irritating mages.
Kill opposing mages, starting with Bone Master and his ally.
I Bless Kahel with the Law to aide in his endeavors until he begins using the Law for other purposes.
"Dammit! Can somebody take me seriously and fight like decent mage should? Why are you always running away?!"
Deep, dark anger swelled inside Kahel's chest, feeding on his bloodthirsty plans of minion studies and growing sense of supremacy. If left unchecked, it would change him soon enough... But as for now, his mind was centered on relieving the Duck of several irritating mages.
Kill opposing mages, starting with Bone Master and his ally.
Well then I will use my secret affinity on Seva's wings and dodge the raptor.
SPD [5] vs [2-1=1] vs [5-1=4] vs [4+1=5] vs [3] vs [3-1=2] vs [4]
STR [5]
END [2]
END [4-1=3]
STR [4-1=3]
DEX [6]
CMP [2+1=3]
POT [6+1=7]
STR [3+1=4]
DEX [5-1=4]
STR [1]
DEX [4+1=5]
END [4+1=5]
Seva and Kahel were first to act, and Seva took the opportunity. The hellfire had died out almost completely, and one of the raptors easily jumped over the flames. The bird mage chose to use his considerably more dense fists against Blake this time, and the effect was immediate. Although it helped that demonologist was in too much pain to dodge, Seva felt that it was his quick thinking that made the most of it. His punch sent Blake reeling backwards with a cracking noise in his chest, where velociraptor strategically placed a bite in one of Blake’s shins, which caused him to fall backwards right into the pit which Beast had created. He'd live, sure, but he was out of the fight if only for this moment. The Beast was also beset by creatures that Seva had summoned, but its thick hide made them less than a distraction, and he swiped at Seva, trying to grab him and bring him down. The bird mage was observant and agile, however, and dodged the attack without much trouble.
Just beyond the shrinking ring of flames Kahel was doing his best to stab Old King Coal somewhere important, however King had seemingly given up on attacking and did his best dodging. He practically walked backwards as he dodged every strike of Kahel's blade, however he took one step too far and walked on still burning hellfire ring, where his clothes on that leg began smoking. This was not his primary concern, or any concern at all, as Xazoliomuhr had given up on shooting spikes and attempted to catch Old king with very sharp and cold claws. This attempt also didn’t work out too well, as Old king dodged each strike with unnerving agility and even more unnerving smile.Meanwhile, Bernardo took upon himself to help Kahel, and cast a shell of law magic around him. The shell would enforce physics, making any one spell that passed through it virtually powerless… Including Kahel’s own.
Old King Coal jumped backwards, creating a gap between Ice demon and himself, a gap enough to pull out his trump card, his secret weapon, a heart of a mimic. In hands of a common man, it was a dangerous substance, as it could transform them into many forms of animals, and was often the beginning of were-curses. In hands of a wizard, it was an immensely dangerous weapon, as innate powers that coursed through every wizard removed almost all restrictions when choosing a being into which to morph. And Old King was far too insane to choose anything even remotely reasonable. He popped the heart into his mouth and swallowed it whole without even bothering to chew. His body split into tiny strands and flew upwards. A moment later, a shadow covered the island.
{Ten seconds of this. (https://youtu.be/WyTj4Sbtulo?t=10s)}
A prismatic dragon appeared on the island. The description extremely huge did not do it justice. incredibly massive did not come close. Incomprehensibly colossal was the best description mind could give, and it was still merely nearby the truth. Dragon's right front foot rested on the ash lands near the volcano. It's left front claw dug gashes into the earth in northwest plains. Its back feet gripped the base of southeast mountain and leveled hills in the southwest respectively. Its wings covered the sky.
Dragon looked around curiously. It had appeared here, for some unknown reason, with all memories before right now too foggy to access. Its left front leg was injured and was bleeding slightly, though it could not remember why. It seemed to be located on a tiny patch of land in a great expanse of nothingness. Then it noticed something absolutely horrifyingly terrible. Something so unjust and inappropriate that it shook it to its very bones. There was a box around it. It was trapped in a space where it couldn't even really stretch its wings to full length. Someone or something had the astonishing lack of smart thoughts and had the arrogant idea to trap it. Dragon carefully nuzzled to the magic shell that surrounded the island to make certain that there indeed was a barrier, as it seemed too absurd for it. It was still there, it was no illusion, no nightmarish dream. Dragon took a deep breath and opened the passages deep in its throat to the draconic breath, the greatest destructive power of any dragon. First it would break this pathetic box, and then it would break whoever made it.
Go up one tile, sneak behind Forric, and hit him on the head. Empower the forward kinetic energy of my punch, leaving the backwards kinetic energy alone.
Chorkinaan swings his blade with a slight frown. Huh. Well, I suppose a weightless sword sounds better on paper than it does in your hand. I guess some modifications are in order.
Using a +1/+1 essence, Alter the physical properties of the sword to give it weight as if it were forged of iron, but not gravity. (In other words, it has inertia, but it doesn't fall.) Move center of mass close to the tip of the blade, so that its wielder's strength is magnified in the strike. (Like swinging around a half-empty bottle of soda)
Then give the shield a similar amount of inertia (without gravity) using the +1 pot essence.
If there's time after that, attempt to foil the would-be assassin north and west of here by attempting a sneak attack of my own on him.
(To be clear, I'm assassinating an assassin)
CMP [3+1=4]
POT [1]
STR [1]
DEX [6]
CMP [3+1+1=5]
POT [2+1=3]
CMP [2]
POT [2]
SPD [(6)/2+1=4]
STR [1]
DEX [4]
Henry was wrought by doubt. Sure, he was best at sneaking, but that was dishonorable. He didn’t need to sneak; he could win in honorable combat. But he didn’t need to engage in honorable combat, he was too good at sneaking for it not to be an option. He wanted glorious combat. He wanted to show off his sneaking. There was a dilemma, but before he could solve it, he had reached Forric. There was an option of a bit of both, and Henry's body took that option before his brain could decide if it was a good idea. He empowered his hand with the tiniest bit of magic and lightly tapped Forric. He'd know henry was good at sneaking and magic, but chose honorable combat. Why would that matter to a guy he wanted to kill did not quite manage to get through Henry's mind before the action. Forric reacted to the tap with a roll forward, getting a few meters ahead before sprawling in the dirt and looking upwards with something akin to fear. Henry looked at his hand for a moment. Sure he was good, but that seemed more akin to some sort of religious experience, and he wasn't a god yet. Why did it become darker here?
A minute behind in the past and a bit of distance away, Chorkinaan was trying to add some mass onto his equipment. The blade became fair bit heavier, although slightly shy of what he wanted. The shield however, shuddered, and instead of gaining mass, lost a dimension, and then the impossibly flat object that used to be shield fell straight through the island, never to be seen again. Chorkinaan swore, but rushed on ahead after Henry. There were some fighting here, but they all chose to do battle, While Henry was trying to get someone who seemed to simply want to be left alone. Chorkinaan managed to reach Henry and Forric just as Henry tapped Forric which provoked entirely unreasonable reaction from him - probably work of magic - and Chorkinaan charged forward to deal with the honourless sneak. Henry noticed Chorkinaan coming, and readied himself to dodge, but that proved almost entirely unnecessary. Something vaguely leg shaped that occupied more space than most villages dug into plains nearby and Chorkinaan almost dropped his sword in amazement. Just what the hell just happened?
+2 essences.
CMP [5+1+1=7]
POT [2+1+2=5]
CMP [4+1+1-1=5]
POT [4+1+2-1=6]
Even from the chamber in which he was Gloomier heard the rush of wind as a mass of air was displaced. It would seem that the battle outside was getting rather intense. Though from what he could see, it became strangely darker outside of the Tower. Not really dark, but a bit darker, as if there was a shadow covering the land. Was someone throwing around some top class magic?
Nature is persistent. The mage will be found. Eventually.
Shias continued his search through the forest, but besides few extra pits in which he managed not to fall into, he found nothing of interest. Suddenly, he heard the rattle of branches as the arcane wind that the one spirit he had met inhabited moved around him. "The fate has taken a most destructive turn. You must flee, or you shall perish. Forrest heart connects to all forests, it shall open you a path out of here. Hurry, there is little time" And with this warning, Pavasaris fled towards the center of the forest, possibly to show Shias the way, possibly to flee himself. A tremor came from North, and Shias noticed that the forest suddenly came alive, and many creatures began moving southwards, towards the heart.
"Let me try this..."
Create a electric ball that is made from really small sparks. Throw it at the tentacles.
Eterna too wanted to help out the wizards in destruction of the portal guardian, even if only out of gratitude for James. However, he had just dealt with one stomach wound and had no desire to experience it again. Helping from afar was still an option, and one he chose to undertake. Yet barrage from a distance can be tricky, as Destra was now experiencing, ass the electricity he conjured suddenly drained through his throne and into the ground. But before Eterna could swear, something impossibly large landed on the hills nearby.
Craft three essences, then ask Jiksap if he's alright.
CMP [4+1=5]
POT [1+1=2]
CMP [1]
POT [2]
CMP [2+1-2=1]
POT [3+1-2=2]
Bob was entirely unalarmed by his legs being trapped in quicksand, this was hardly something to be bothered about, he could dig himself out later and it was pleasantly cool if one didn’t mind standing in blood. To Bob, such matters were trivial, though he looked intently at the waves, searching for traces of his friend. The blood was rather obscuring the view, but if Jiksap needed help he'd surely use something that would cause some exciting effects on the surface. Suddenly, it became darker, and after Bob decided that this was probably not a cloud he looked upwards to see what it might be. Being stuck in quicksand immediately became more relevant.
Use a knowledge spell to find EXACTLY what to say (and how to say it) in order to convince the Tome of Earth to help me. Don’t rely on luck for anything- just use magic to uncover whatever happens to be the perfect thing to say.
Use my +1+1 knowledge essence, 1 +1+2 knowledge essence, both my +1 POT knowledge essences, and 3 +1 CMP knowledge essences on the spell for a maximum bonus of +5+5.
CMP [2+1+1+5=9]
POT [5+1+1+5=12]
Viznor focused on possibilities. Specifically the possibilities of his relationship with the living tome of earth. They had come off on a bad start, but he felt that it could still be mended. he cast out his net in the pool of possibilities, looking for an answer as to how to stop the book from hating him. There were a few ways, one of them was a honest desire to learn earth magic contained within, although that would take too long to be of practical use in the death match. Another was an apology and return of the book to a practitioner of earth magic, which needed a practitioner of earth magic, of which there were none nearby. There was also a possibility of someone respectable (read: powerful) of earth magic practitioners/ related creatures vouching for your innocent intentions. You yourself could swear an oath on your power that you would not try this on anyone ever again, but that would limit your abilities in the future. Then, for some reason, pool changed, and all possibilities now began with words "We are getting out right now". Viznor broke the spell and glanced at his solid knowledge book. The cover read "Run".
World events
As the gargantuan dragon appeared and darkened the skies, some strange things happened around the island.
Part of the volcano seemingly exploded, and something within began glowing with red light. The volcano itself spat out a cloud of ashes, and possibly several dozen magma rocks, as lava began flowing from one side.
In the middle of the bloody lake, a vortex formed once again, now even larger than before. Blue light shone from the depths, as water began receding from the shores, dragging with it dirt, water plants and fish of all kinds.
Within the forest, emerald light shone through the trees, somehow unobstructed by neither numerous tree trunks nor any foliage. Wind rushed through the tree branches, gathering seeds as animals vacated the edges of the forest.
The entrance portal flared to life, tearing open a fog covered window to someplace else. Numerous enchantments that were supposed to hold the gateway shut against even the strongest of magic’s were quietly burning away.
The portal in the middle of eldritch fields reopened and began glaring with purple and brown. Ghosts of things that could have been, creatures of nightmares and living shadows rushed into the portal from the places that reside just at the edge of one's eyes. Bone surrounding the portal cracked, as tentacles began bashing against the structure that supported them.
(http://i.imgur.com/JH5QU9q.png)(http://i.imgur.com/ETnOv4v.png)
I had fun writing this one. Feel free to link something that represents you reaction to thiss turn.
(http://i.imgur.com/Cy3j3LR.png?1)
FoU
why would you do that
why would you ever do that
Cubearc felt immense relief, and laid upon the ground to gaze toward the stars. He would survive. He would thrive. He would live, and become a god.
Then the sky became dark. He saw true perfection. He saw true fear. He was going to die.
Time to GTFO. Grab Blake, if I can. Use my dagger to assist in this endeavor, if I can.
(http://i.imgur.com/vwMin.gif)(http://i.imgur.com/SqeJMdL.gif)
(http://reactiongif.org/wp-content/uploads/GIF/2014/08/GIF-cest-la-vie-disappointed-Dumbledore-Harry-Potter-Oh-Well-thats-life-too-bad-well-welp-whelp-GIF.gif)
A video of my reaction. (https://www.youtube.com/watch?v=5FjWe31S_0g)
"Nope. Nope. Nooope. Nope. Nada. Not dealing with this. Not staying here. Haha, nope."
Whelp. Time to get the hell out of dodge. Through the portal. Luck guide me. Stab anything that gets in my way.
The new map is in (Might change if people toy with portals/throw landscape features through them)
(http://i.imgur.com/jn9Ih8O.png)
((Reserving this character in case Jiksap dies.))
Name: Harvey Brown
Affinity: Mathematics
STR: 0
SPD: 3
DEX: 2
END: 0
POT: 3
Description: Geeky teen who's into the subject that teens are stereotyped as liking the least.
"My power level is over nine zeroes!"
Turn 142
"Well, at least it made my job easy. Whitehats, Call in... The Nuke."
Keeping my hat on my head, I send out a call to the other Whitehats. Nuke this place, it's too far gone. Afterwards, out the portal I go.
Bernardo looked upon the dragon casting a shadow over the island. Whenever crime happened, it happened suddenly, and this was no exception. Oh sure, it was neither timebreaking nor mindbending, but this was still mostly official lands, and one wizard was about to raze them. Then again, the wizard had turned into a dragon at the moment, and law mostly did not apply to dragons for multitude of reasons, not least of which was high lethality of apprehending such criminals. Proper officer material was hard to find and took some time to train, and they knew better than to throw their lives away for no purpose. For Bernardo, the choice was clear here. He ran towards the portal, as he still had a duty here, there was still great amount of suspects to interrogate and criminals to punish. He disappeared within the light of center portal.
Use my secret affinity on Seva's wings, destroy them
Continue attacking the demon Mage with the help of all of my velociraptors
Falcon will keep attacking the beast,aiming for its eyes
nope, me and all my minions run through the portal
What the hell is that
"Ah well, why bother with pathetic speeches... Xazoliomuhr? I was extremely pleased by your service. Hereby, I declare our contract finished. You may save yourself or follow me to seek even greater crusades and many souls to reap - now, it's entirely your choice to make."
If distance seems reasonable, run to the Whirlpool. It's bad luck to follow the way you arrived, side-by-side with those you just tried to kill.
Otherwise, follow the road of the Damned, as seen by souls and shades venturing back through the main portal.
The world was going to die. It was time to leave.
PM.
SPD [2-1=1] vs [1] vs [2+1=3] vs [6+1=7] vs [5] vs [6]
DEX [2]
STR [1->6-1=5]
END [3]
CMP [3+1=4]
POT [3+2=5]
END [4+1=5]
DEX [3+1=4]
END [4-1=3]
In most cases, careful thought about what to do next helped people more than wild panic. It was one of many reasons why assassins worked up close and personal rather than sending trained animals. However when the smart thing to do was to run in wild panic, animalistic instinct held a momentary advantage over human mind, and it was rarely visible as clearly as it was now. Before Blake could get back on his feet, Beast had already climbed out of the pit and managed a third of distance to the portal. Xazoliomuhr too, before Kahel finished speaking, had already made good progress towards the lake. Listening to inspiring speeches could wait for until it was out and away from Dragon's shadow.
Kahel looked at Ice demon swiftly moving away, and ran after him. Not for another inspiring speech of course, the demon merely managed to choose the same exit as Kahel did. As he ran to the lake Kahel noticed that waterline had receded some ten meters, revealing a plethora of water plants that were of very little interest to Kahel. He dived in the waves and attempted to swim towards the shining center. In practically no time immensely powerful currents of the whirlpool dragged Kahel underwater, but he managed to keep his mouth shut and his lungs filled with more air than water. His obsidian orb shone like never before, and Kahel felt a surge of strength, enough to get above the water and take another breath of sweet sweet air. But it was not all well. As Kahel neared the center of the whirlpool, the water became more inclined and he felt himself falling into the blue light. As the light touched his obsidian orb and staff, fire burst from inside once molten stone, only to be immediately extinguished and rock crumbled to dust.
Back near the Tower, Seva thought that it was well the time to move and whistled his pets close. Blake, lying in freshly dug dirt had other ideas. He had little chance to get out and have another go, but he still had a chance at spiting Seva. He rose from the pit, congealed his newly acquired power around his hands and lunged at Seva. The bird mage felt the attack coming, however. It was not too difficult, as he dodged out of the way almost entirely by reflex, after intense sensation of something wrong appearing just behind him. Blake's hands closed where Seva's wings just were and a flash of light and destructive magic washed over both Seva and Blake. It was too weak to harm either of two mages, but nearby grass withered away. Seva fled towards the center portal and vanished within the light, as Blake fell back into the pit. Soon, Illium ran by the by the pit and towards the portal, quietly hoping that nobody saw how he managed to mess up throwing a Molotov and set a part of wall next to himself on fire.
While Chorkinaan's away and Forric's distracted, I go up behind Forric and snap his neck, enhancing the snap with my magic. I then loot his corpse and run to the portal tile. ((Not actually gonna go through the portal or anything, it's just on the way.))
CMP [6+1=7]
POT [3]
STR [4]
DEX [3]
END [4]
Henry looked at the dragon and then at the portal. The portal was close, very close. Close enough to delay immediately running towards it. Forric was also close, and quite distracted by the whole dragon thing. Henry sneaked towards the distracted mage and positioned his hands in place for a quick twist. Forric noticed just a second too early and began moving, however the spell that Henry forged had compensated and the strike sent Forric sprawling on the grass with a dislocated Jaw, but still bit too alive for Henry's plans.
Actually, on second thought, new plan. Seeing that the lake is not only closer, but also draining into something the likes of which every living thing besides some mages is running towards, Chorkinaan immediately books it for the bloodied lake and dives for the receding waters in attempt to ride the currents to the heart, taking a deep breath before he goes under. If this spits me out underwater, I can always just create a super-non-dense brick with handles that I can ride up to the surface. If possible, Chorkinaan creates 3 or 4 essences on the way.
SPD [(4-1)/2+1=2.5]
CMP [2+1=3]
POT [4]
CMP [6]
POT [1-1=0]
CMP [1+1-2=0]
LUCK [6]
STR [3+1=4]
Chorkinaan had one look at the dragon above and took no time rushing off towards the shining whirlpool. Forric and Henry could work out their argument or die trying, Chorkinaan had better plans. The water was receding rapidly, but the currents became very strong just few meters in. Chorkinaan dived in the water and began swimming towards the center. The water nearly pushed him away from his goal several times, but Chorkinaan managed to hold on and reach the center. He disappeared within the blue light.
"Looks like that's one huge thing. I don't know what the heck is that, through..."
(I have a odd intuition about the castle.... Maybe i should go there and check? Wait a minute... that is not a good idea right now.)
Go into the portal. 5 essences, or until one collapse.
CMP [3+1=4]
POT [5+1=6]
CMP [1]
POT [4]
CMP [2+1-2=1]
POT [3+1-2=2]
CMP [3+1-3=1]
POT [1+1-3=-1]
CMP [3+1-4=0]
LUCK [3]
END [6]
Eterna thought through his chances and decided that eldritch portal was likely far more survivable than staying on the island. Sure, the portal promised poison, maddening ghosts and tentacles, but all of those merely had a high chance of being lethal rather than being a guaranteed death. Without hesitation, Eterna rushed towards rapidly breaking apart bone arc and dived through it.
"Haah, damn mages..." Shias sighs. Then he follows the spirit's recommendation and escapes this place through the Forest Heart.
Shias looked through the trees with longing. Alexander was still there somewhere, among absurd numbers of trap pits. But he had ran out of time, and Shias knew better than to throw away his life by turning this hunt in a personal matter. Druid turned and began running towards emerald light in the center of the forest. The lotus on the altar was wide open, and the altar itself had disappeared within green light. Animals of all sizes ran towards and through the green light, while birds and seeds carried by wind disappeared within the light above the lotus. Shias wondered as to how to proceed without running over tiny creatures scurrying towards the portal, when a huge treant grabbed him and tossed him into emerald light just below where birds were flying through. Druid disappeared within the portal.
Cubearc felt immense relief, and laid upon the ground to gaze toward the stars. He would survive. He would thrive. He would live, and become a god.
Then the sky became dark. He saw true perfection. He saw true fear. He was going to die.
Time to GTFO. Grab Blake, if I can. Use my dagger to assist in this endeavor, if I can.
SPD [(3)/2+1=2.5]
STR [6+1=7]
END [4]
Cuberac ran without looking up. He didn’t want to look up. As long as he did not look up, it was a cloud and not five million tons of murder. As her reached the portal, he spared a look to the Tower nearby. Blake was there, lying in the dirt, alone, without strength to get up. Cuberac swore at his good nature, but Blake was not the one who had tried to steal his free will with a divine contract. Cuberac rushed towards him, and grabbed Blake with his one good hand. He grabbed Blake by one of his hands, as dragging him in any other way efficiently pretty much required two hands. It would had been a problem if the goal hadn't been so close. As it was, Cuberac managed to drag Blake into the portal without dislocating any bones in Blake's arm. All this physical exertion caused him to miss entirely that five of his shards were, for a moment, filled by more impotent rage than the rest.
IC
We were bound to be triumphant until, almost all at once, we weren't. In a flash, when we should have been destroying the portal, we ended up being forced to retreat through it to save our own skins.
When we saw the mighty shadow traverse the land and heard the savage beast roar, we knew, we could never return to the world that once was.
The world had met its match.
And so, we ran for our lifes towards the portal into the distant unknown of eldritch lands.
And The World Died (https://www.youtube.com/watch?v=QvYi1MRvX_o)
Skeliborn
Action:
Go through the portal as fast as possible while still defending from the eldritch stuff. Try to protect the other members of TOAM if possible.
Drag James through the portal to save his hide
"Well, looks like this is it. Save yourselves. I'm staying right here, spent too long on this island to leave it like that."
James says a prayer to the Duck, asking it to wake up and defend itself and its inhabitants. He shouts this prayer with as loud as he can, through his enchanted megaphone, and using his dragonbreath power. Not just to make the Duck hear, but to make all the other Duck Island's inhabitants hear in the hope they join in. Use all my shards for the prayer.
Then James transforms his cube into a coffin and gets in. It requires an opposed luck roll to destroy, no matter the strength of the attack, remember?
He makes a call to his loyal follower Grundar.
"Grundar! Save yourself, leave through the nearest portal. But before you do, I want you to get some seeds from the Tree, and a branch too. If I don't make it, plant those on the other side for me and David, alright?"
Assuming I have time for a spell, which I might not, just preemtively heal myself from whatever might happen. Again, and a third time.
The gambler pauses for a moment, hearing this, then stops just short of the portal.
"'m not lettin' ya die here. Mages are a violent bunch an' 'm not lettin' one of my partners die so easily."
The gambler lends his magic to James, granting his prayer the luck it needs to awaken the gods. Use the essence I've got, and +1/+1 in shards.
If the dragon's foot gets close or if the barrier keeping us alive is getting seriously weak, run through the portal, dragging James if necessary/possible.
SPD [6] vs [2]
STR [3+1=4] vs [6]
[CMP [5+1+1+1=8]
POT [2+1+1+1+1=6]
LUCK [8+1+2=11]
LUCK [1+1+2=4]
LUCK [3+1+2=6]
LUCK [6+1+1=8]
STR [5]
Skeliborn looked with at James with the sort of look reserved for things that make no sense. James felt like staying on the island. With the dragon. In a glass box. Gambler knew better than to try convince James, but Skeliborn was having none of this. Before James could do anything stupid, Skeliborn rushed him, trying to grab onto something that would make easier to drag the moron. James was having none of this either. He had a plan, but he had no time to explain it to Skeliborn, and thus, replaced explanation with a well-aimed punch to solar plexus. It caused no damage and gave him time to work. If he had cared only about results, it was as good as an explanation, but faster. Skeliborn collapsed on the ground as James pulled out his leafy megaphone and began shouting. Not just simply shouting, he called upon his draconic breath, amplifying his voice thousand fold, while Gambler bent luck to hopefully make the Duck care. The leafy megaphone sat out a wave of wind, the noise too powerful for human ears to register as anything but pain, and it flew off, spreading around the island and leaking around the edges.
The land shook, and James moved swiftly to the next part of his plan. He sent a message to Grundar, and as that was all that he could realistic do, reshaped his cube into a coffin of a stasis cell and positioned himself within. When Skeliborn got back up, he noticed that there was a glass coffin lying in the dirt nearby. Unluckily for him, no beautiful sleeping princess was to be found inside. On the good side, someone who was not resisting was far easier to carry. Skeliborn and Gambler grabbed upon the edges of the coffin and carried the entire thing towards the eldritch portal while everything dangerous was too busy trying to flee for their lives.
Hey there, Machine God. It's been great, ya know? I never did get to rebuild that adamantine mech, or create pokeballs, or anything big really. I never even got to give my jet a Starscream mode. But just between you and me, I don't care. As long as I can be a part of this universe, a cog in the machine, I am happy. And so I make my final request... This world doesn't really have to end yet, right? Whatever happens is just a function of the machine. Make me a part of it. A part of this world, so that it may yet not end.
Final request to Machine God to be integrated into this world, to protect it from harm, to give it life. To give itself the ability to react to threats with all its might, even if only for this incident, and even if it doesn't work. As an offering, I give my body, my soul, and all I have made, in this world and those before it.
Oh, and, uh, in the case I'm ignored and still underwater while the apocalypse is happening, GTFO through the vortex. We do what we must, because, we can...
LUCK [2]
LUCK [4]
LUCK [3]
END [1]
Jiksap had known that this was a long time coming in a way only a true zealot could know. The end was coming. The shadow of doom had fallen upon the island, all life was trying to flee, but Jiksap did not want to follow it. He had done his part, and wanted little more than to keep the island going. It was a nice place, worth protecting and admiring. Jiksap offered a prayer to the Machine God, asking to be assigned as part of the island, to allow it to defend itself now and forever. Bit of ammo that managed to survive the destruction of adamantine mech floated past Jiksap, carried by a current. It smashed into red crystals that Jiksap was interested before and detonated, sending out a shockwave of unnatural strength. Bits and pieces of ammo crystal and rock embed themselves in Jiksap who himself was knocked unconscious by the explosion. His body floated up to the surface where whirlpool dragged him inwards and mad inventor disappeared within the blue light.
"The time to act is now, clearly. I wish that I had more time to prepare, but oh well. Some things never change."
Use my 5 +1/+1 Paleomancy essences. Morph myself into an http://jurassicpark.wikia.com/wiki/Indominus_rex (http://jurassicpark.wikia.com/wiki/Indominus_rex), then get to the nearest portal and pass through it.
CMP [6+1+5=12]
POT [2+1+5=8]
Bob looked at the quicksand like mud in which he was stuck and decided against trying to dig himself out of it. It would take too long, and he had little desire to do digging through anything less ancient than what his magic reached. Just no interesting fossils otherwise. Bob chose instead to call upon one of his transformation spells, becoming a creature of legend, awe and unusually for such, provable existence. Ground was ripped apart as Bob's legs grew several times, just as his body grew to tower over the surroundings. Indomitable Rex stood for a moment, looking around curiously, before Bobasaurus Rex ran towards the center portal and disappeared within the light.
World Events
Dragon finished charging up its breath and opened up on the enchantment that surrounded the island. For a moment, flames of all kinds were directed aside through lines of binding magic, illuminating huge part of enchanted wall. Then, breath broke through, shattering the spell and letting the atmosphere out. Great wind formed as air escaped, and Dragon rode it off the island.
Sound rolled around the island, coming from eldritch fields it managed to reach the great duck that was beneath the earth, carrying island on its back. It heard the cry, and returned a fearful quack, as it saw the atmosphere drained, its world left exposed and mighty dragon fly off it. It quacked again n sorrow and rage as Dragon turned back at it, both seeing other as enemy, both guilty of a great crime to the other. However they were not alone there. Duck Island was far too small to create light of its own, it would be many millions of years until it would grow to such power. It had used light of another, and that another was angry. A'tuin (http://d20npcs.wikia.com/wiki/A'tuin_the_Star_Turtle) was a gentle creature, but its might was great and its wrath terrible. It allowed the Duck to borrow light of its sun to nurture the young world creature, and had grown to like it over the years. To see it ravaged as such, hurt A'tuin and it chose to move to prevent any further harm. Great maw caught the dragon, crushing it whole, and tossed it into its sun to forever perish. Duck quacked in gratitude. It would take many years for it to heal, but heal it would.
(http://i.imgur.com/JIJZW2u.png)(http://i.imgur.com/4Wrih2E.png)
I'm going to prepare two characters now. One for in case there are fonts of magic on the new map, and one for the case that there isn't.
Name: Wayfarer.
Affinity: Solid Force
Description: Once upon a time, there was a mage. That mage only had two books that he kept dear to him. The first was the book from which he learned his magic. The second...
In any case, the second book had tales. Tales of great power, only safely accessible through a magical ritual.
Eventually, the mage grew in power and wisdom, and a pamphlet arrived at his doorstep. The pamphlet told of a pocket universe, a deathmatch for powerful mages. Its magic facilitated the generation of shards from the souls of dead mages and others. Said shards were incredibly potent even on their own. But eventually, together, they had a resonance effect... this would not be much until a hundred shards. Then godhood.
The mage realized he could use the power granted from the ritual he had read about in his second book to kill all the mages on the island, along with all of the magical creatures... take their shards... and ascend.
That very day, the mage packed his two precious books into a trunk in his tower(a relatively small one). Then he set off to travel across the world to the only city in his world with a portal with enough power to reach to the pocket dimension spoken of.
A day later, a mage cursed his voice box so he could only speak four words in the entirety remaining of his life. And horribly disfigured his face. All over a cup of tea.
So he killed said mage, then fashioned a black mask for himself, made of solid force. He donned the mask, and never looked back(except to grab some more rations).
Several years later, his body was covered in scars. His long, flowing robes were in tatters. So he killed another mage in his way and took his garments(except for the undergarments), a long leather coat, black, covered in now depowered protection sigils, complete with a hood, black, thick black pants, covered in now depowered protection sigils, and black loafers. And black padded gloves. The mask stayed.A week later, those were only slightly scratched. The mage was putting up more of an effort to keep his outfit intact. He liked this one(number 56).
The week after that, he had arrived in the city. Being unable to speak, he promptly stormed the compound where the experimental portal was held. The magitech specialists' protocols dictated that the portal be shut if there was any disturbance.
The mage had dubbed himself Wayfarer. He needed no other name, until he executed his plans.
The trans-dimensional island he arrived at was not the one shown in the pamphlet, despite the fact that it had the same universal coordinates.
He was silent, as he always was.
Stats:
STR: 1
DEX: 3
SPD: 1
END: 3
POT: 0
Wayfarer went over his physical assets. He almost sighed when he realized that all the time he spent dodging attacks and resisting damage had turned him into a super-athlete. At the expense of his magical potency. But no, he had to be stoic. A sigh didn't count as a word for the purposes of the curse... but it would not do to be anything other than silent where others could see him. He reached into one of the several pockets his coat had, and withdrew 5 magical shards. So this was the place. No matter how... changed... it was.
Wayfarer took 4 of the 5 shards he had been granted, and smashed them, directing their power into his soul to grant himself a point in Potency.(Assuming that's how it is...)
Then he played a game of "essence roulette" as his previous master(now dead) had called it. Creating essences until one collapsed. A dangerous action. But he could likely survive the fallout, and he needed the benefit.
Wayfarer also took the time to gaze at any other mages in the area... some might be weak, and some strong, but it would be good to know which.
((Wayfarer is going to basically be a mute for most of the game, so I'm not giving him a defined speaking color. If you want a color to show him as on the map, I'd prefer pure black.))
Name: Orion
Affinity: Magic Missile
Description: A tall man garbed in... a mass of strings, some woven more tightly than others. Huh?
STR: 0
DEX: 3
SPD: 0
END: 0
POT: 5
Orion entered, wept, crushed five shards for a point in potency, then played magic missile roulette. Soon he could begin his killing spree. And his mother would finally be happy.
The Manipulator gazed in cold rage as he saw his minion tossed into a sun, and turned to the duck. Before, A'Tuin and the wards surrounding the duck had protected it... but now, the wards were broken and A'Tuin had spent a considerable portion of his power tossing the dragon into the sun. The Manipulator reached into the duck, and ripped out its heart. He then slowly so that everyone on the duck has time to escape crushed the heart while channeling his fury through it, causing the duck unbearable amounts of pain. Eventually, the duck died, and the Manipulator shattered its corpse into dust.
Name: Dr. Doom
Affinity: Pm'd
Stats:
Spd: 1
End: 1
Pot: 5
Dex: 1
All Others: 0
First action: crush four of my shards to put an extra point into Pot, then make three essences.
((On another note. If I get a turn while in the state between the Duck and the Turtle (A'Tuin?)))
No, and the new island is not on a turtle.
((Oh Well. Was worth a try.))
((In light of that I present:))
You know, when you go through a portal you usually expect to get somewhere quickly. Well I suppose all there is to do now is wait.
Skeliborn
Action:
Wait Patiently to Arrive at the New Island
((Several Minutes Later))
You know, waiting is really boring.
Skeliborn
Action:
Wait Unpatiently to Arrive at the New Island
((I plan to add to that later))
Viznor relaxed in the library he himself had designed, on top of a beanbag chair dragged from the council room. He would have taken his own chair, but to be perfectly honest, he felt uncomfortable using the regal-looing seat.
A vestige of his past, perhaps. But that was beside the point.
The Seer searched the shelves for a good book, eventually settling on a story entitled The Book Thief. Maybe a fitting description for himself, actually. The library's contents had to come from somewhere.
As he lifted the heavy book from the shelf, he abruptly noticed something in the corner of his vision. Namely, a title, written in gold on the back of an otherwise plain-looking tome.
Secrets of Duck Island: Powerful Magic and Where to Find it
"This has to be some sort of joke."
((On another note. If I get a turn while in the state between the Duck and the Turtle (A'Tuin?)))
No, and the new island is not on a turtle.
I had no idea this crazy Discworld weird plot s#*€ was going on when I called the new map Turtle. I merely thought that the island being referred to as a duck was simply a silly way to express sentimentality. In the naming of the sentimental object after a Earthly avian creature way.
So obviously I follow up with the naming of the soon-to-be sentimental object after an amphibian Earthly creature instead.
((Coming up with explanations that are much more long-winded and pointless than they deserve to be is apparently something I have a knack for. Did I mention that I have typed nearly all of my actions, including this post and the one on the turn of the Apocalypse, on my phone?))
A geeky mathematics nerd diligently finishes his maths homework. He is quite particular about referring to mathematics as either its full name or its short name, which is properly "maths", as despite being American he knows the British spellings are better in every single possible way. He does not enforce this rule on others because he knows they do not understand at all and would not even if he could explain it to them, unless the party in question already understands it for themselves, in which case he would never have to explain it in the first place and instead delightfully listen to the totally correct pronounciation of the short labelling of a subject relating to his favorite real-world-applicable concept.
This specific geeky maths nerd has recently finished a space-time warp device. Unfortunately for him, magic does not exist in his world, though he is certain that, theoretically, the magic of choice for a magician is tied to his or her best interests. His transportation device runs off of an Unprobability Drive, a highly unprobable device that does exactly what you don't expect it to do, which he believes will be scattering his atoms across the cosmos instead of delightfully dropping him into a magic death battle arena where his magic powers manifest in the form of the best mental concept ever. Which will unprobably happen anyway, because that is so ridiculously unprobable that it could never ever happen. Unprobability theory is something he has worked on for the past couple years, and he is really, really proud of it. He even surprises himself at times just for being able to understand it, which according to unprobability theory is surprisingly unprobable.
He plans to use this machine soon, though right now it seems that just about everything is getting in the way of that. Almost as if the universe is forcing him to wait until the proper moment. He would rather not take his chances. Cheating the universe rarely results in anything positive.
Turn 142.1
Punch Forric in the jaw to stun him, then punch him in the throat with a kinetic enhanced fist. (All such kinetic punches will only increase forwards kinetic force WITHOUT increasing backwards kinetic force, thus increasing damage to the enemy without getting damaged in turn.)
SPD [6] vs [6+1=7]
CMP [4+1-1=4]
POT [2+1=3]
DEX [5]
CMP [4]
POT [4]
STR [6]
DEX [2]
END [1]
STR [6-1=5]
Forric and Henry jumped to action, both fueled by adrenaline from battle and impending apocalypse. Forric proved slightly quicker and gibbered out a spell towards Henry. Despite broken jaw reducing his speech to gibberish, he managed the evocation correctly and a beam of heat flew towards Henry. Kinetic mage ducked and rolled forward, coming to stop just in front of Forric, where he stood up while ramming his fist into Forric's chin, putting strength of his entire body into the strike and topping it off with magic. Pieces of teeth flew from Forric's mouth everywhere, and cracking of shattering skull could be heard for half a mile. Henry swiftly collected the shards and then the wind hit. The atmosphere was escaping, and before facing the problem of having nothing to breathe Henry still had to deal with the problem of wind strong enough to send him flying. He managed to hold on for the moment, but would that last?
Meanwhile, not bothered by anyone, Nihilum entered the eldritch portal, now entirely visible as Tentacles smashed away bone and fled through.
A fair distance away, humanoid creature of all colors of the rainbow, from blood red to plague yellow and sea blue ran towards the volcano, rolled upwards to the top and stopped.
University stuff delayed me just long enough for _Shinju_ to send me the action. Next turn will come out the same day Xom/Prismatic and Henry's/Andre's actions are in.
(http://i.imgur.com/fCWX7GM.png)
((The duck thing actually originated because of a typo, not anything having to do with Diskworld.
EDIT: Here's the quote-))
Entire island quacked from the power of the spell cast.
((But in the end, that doesn't matter because I was giving a long-winded and pointless explanation to symbolic object titling phenomena. The typo was made, and the joke stood. Only later was the true implications of this now-canon hysterical happenstance revealed to the public.
And yes, I added in those exceptionally long words just to show off my vocabulary of meaningful phonetic symbols (that most other highly intelligent, self-aware mammals raised with similar phonetic patterns probably also have knowledge of), just as well as my apparent aptitude for utilizing such words in exceptionally long-winded and pointless explanations, similarly to this one.))
I VOTED FOR BILIOUS SLICK BECAUSE I HAVE BEEN READING ABSOLUTELY TOO MUCH HOMESTUCK LATELY.
Turn 143
Use 10 shards to double up on my Kinesis affinity. Run to the portal, using kinesis to boost myself there.
STR [3]
CMP [6+2=8]
POT [5+1=6]
SPD [(6)/2+3=6]
There were times when Henry greatly approved of wind. Usually, the time was it was hot. Or where he needed for his cape to billow heroically. Or if he wanted his hair to look extra spectacular. Or his coat extra menacing. This was not one of those times, and the wind, while having fantastic effect on his hair and shirt, was unwelcome. Henry braced himself against the ground, but the wind was too strong and Henry felt himself slowly slipping away from the portal. If physical strength was not enough, it was time to go with magic. Henry concentrated power on his feet and leapt forward kicking out craters of dirt. Wind kept him from making any large leaps, but he managed to reach the portal in less than a dozen steps.
CMP [6+1+3=10]
POT [4+1+5=10]
LUCK [7]
Xom was holding firmly onto a rock and was, for the moment, safe from the chance of exploring space without a spacesuit. But that only applied for as long as he did not try to search for the key, or go into a portal, or try anything other than holding on until all of the islands air escaped. It was not particularly delightful prospect of thought, and Xom began looking around for a way out. He looked at the mouth of the volcano. He could try jumping. Wind would carry him quite far. But if he went too far, he would need to learn to breathe vacuum. If he went not far enough, he'd have a chance to train swimming in lava. His eyes wandered further away from the volcano and momentarily stopped at the salt plains. Xom smiled. He took out his five shards, tossed them into volcano's mouth, and followed up with a blast of magic to the portal itself. Beam of light above the portal wavered and shrunk until it was a barely noticeable line. Then the light surged outwards, claiming Xom and greater part of the volcano.
Jase looked around. He was on a portal pad, forged of solid stone, same as it was when he first entered. Grass around the portal also seemed identical, just as the gang of wizards around him. Though there were diferences enough to keep him from nostalgia.
There were a total of nine mages with him included that apeared on the pad. Seva was also looking around curiously, but that only lasted for a moment before he was distracted by his raptors geting distracted and starting to run around, chasing eachother. Bernardo was also there, checking his variety of suspicious looking tools and tossing them out one after another, as his equipment was not designed to survive traveling through such a portal once, let alone twice.
Cuberac was there, dragging along almost unconcious Blake with his one good arm. He dropped the demonologist in surprise as he saw towering T-Rex that was Bob. Behind the duo stood Illium, wondering if portal defences protected from more than magic, say, molotovs to be more specific.
Tall, rocky mountains separated main portal from a sprawling eldritch field. Origins of the field were unclear, but the ground was somewhat spongy and full of tiny holes. It was as if untold amounts of ants decided to make their homes in the pale dirt, digging up millions of tiny tunnels wherever eyes could see.
Gambler and Skeliborn placed down James' glass coffin and together with Nihilum and Eterna took a look around. The ground, despite the tunnels, did not seem any worse to walk on than common dirt. There were, however, some other, larger curiosities. Four of them were near a pool of some brown, thick liquid. It resembled some sort of slime in texture and large bubbles seemed to rise from below at semi regular intervals. Some distance away stood towers of what appeared to be reflective and colorful crystal. Several figures stood near one of the towers, where they gathered in formation and charged forward.
As they approached, Trio of mages saw that the figures were in fact skeletons, with spikes of crystals growing out of them in a way uncannily resembling bone cancer. Not a single bit of flesh could be seen remaining on them. The swamp plat out a particularly large bubble, and from it emerged a heap of meat. It was as if someone had piled up three hundredth pounds of eels into one place and painted them all red and yellow. The mass was not alone, as several other deformed piles left the lakeshore. Against all sense, they somehow managed to move at half decent speed and charged towards the approaching skeletons. The two groups tore into each other, bone tearing flesh and flesh breaking bone. Soon, more figures began gathering at the towers and in greater numbers, while telling popping sounds signaled emerging of more flesh heaps.
In another direction entirely, within great forest to the south, lone figure awoke among the woods. Shias looked around, and saw a pair of squirrels playing in branches of a tall oak tree. Beneath them, a wild boar was crunching acorns that had fallen on the ground. For the moment, there seemed to be nothing dangerous nearby, though Shias knew well how quickly that could change.
In the lake to the east a figure emerged from under the slow rolling waves. Another soon followed it. Kahel and Chorkinaan were in the process of reconsidering the wisdom of their initial choice, as water around them proved to be chilling cold. It wasn't uniformly cold; rather there were several streams of chilling water mixing through mostly bearable temperatures, as if someone had thrown a block of ice into a pool. It could had been exactly the case, thought Kahel, looking at floating icebergs not too far away. Fair distance beneath the two wizards, Jiksap was swimming around, blissfully unaware of how cold the water around him was. There were more than just gills that he had gained trying to access underwater treasures.
First thing that Xom noticed was that the rock he was holding on to was slipping downwards from his grasp. Then his mind took note of how light he felt. This was followed by sudden realization that the rest of the volcano was no longer connected to the chunk to which he was holding to. While he began wondering what could had happened to so much rock, a quicker part of his brain deduced that he was falling. Xom peered over what he figured was the edge of his chunk and noticed that he and about thousand tons worth of various sized rocks were falling onto a land that seemed to be spewing boiling hot water. If his elemental form had possessed the required glands, he felt he'd most likely be overcome by adrenaline.
Invisible and undetectable to other mages, mostly due to not yet being truly and entirely on the island, Viznor Flare and Gloomy were mostly making themselves busy, but each sparring an occasional glance to nearby windows. They were still all blocked by aether, meaning that they were still trapped inside, though neither of them saw it as such. Viznor was working in the library while Flare labored with his Golem and Gloomy toiled in the halls. All of them had some plans that did not require outside world, but they all noticed that the purple wall behind the windows began to fade.
Amulet on Jase's neck gained another crack.
(http://i.imgur.com/lZn6e7Y.png)(http://i.imgur.com/31fvBjL.png)
Turn 144
+3 essences.
CMP [3+1=4]
POT [1+1=2]
CMP [3]
POT [4]
CMP [1+1-2=0]
LUCK [1]
Gloomy calmly waited within one unremarkable room within the Tower. Shell of aether still surrounded the Tower, meaning that they were still in transit. Gloomy was in no real hurry, though he did feel a little apprehensive about the new land. The previous island had been explored fairly well by mages, and numerous traps and dangerous creatures would had been rendered harmless. This place was fresh and full of trouble. As if to confirm his pessimism, one of essences collapsed upon Gloomy and a curse of open palm fell upon him.
{Curse of Open Palm - Can't use physical attacks in combat. 3 Turns}
"Quite a chilling experience..."
Go to the shore and regulate body temperature with a spell. Then, make 2 essences.
((I presume demon I still alive and somewhere close?))
{Yes, for a given value of "Close" and "Alive"}
[glow=teal2,300]
END [1]
D2 [1]{No etherealness}[/glow]
Kahel did not like the cold water around him. His body liked the cold even less, and reflexive action kicked in, overriding the sensible response of getting out of the water. Cold shock forced Kahels hands around his body while he gasped for air. He stopped floating and got a lungful of water. Coughing while half drowning was making getting on shore rather complicated.
Create 3 essences
"Just so you know, there's a comfy cell for each and every one of you at Magi Penitentiary. Life sentences for ALL of you. Now, who the HELL, SUMMONED THAT DAMN DRAGON!!!"
CMP [5+1=6]
POT [3+1=4]
CMP [6]
POT [2]
CMP [5+1-2=4]
POT [3+1-2=2]
Bernardo was rather furious. Not only did the wizards around him display most casual disregard for law of any kind, their relentless tampering with most illegal magic forced him through the portal again, ruining all of his equipment. He'd arrest all of them. Some of them for their own good. The exact method of arresting escaped Bernardo's thoughts at the moment, as they were occupied by calculations of whether or not he had enough high security containment cells for all of them.
"Nobody "summoned the dragon *cough cough* but some Mage toyed with more power then he rightfully should have had, he is no more. *hack coug* Now if any amoung you is a healer I could use some assistance, it seems we may need to work together for a bit before we continue this death match."
Recieve healing, make 2 essences
"I'll assist you, for a small favor."
Summon a cluster of healing cubes. Form 2 essences.
CMP [2+1=3]
POT [3+2=5]
CMP [1]
POT [1+2-1=2]
CMP [6+1-1-1=5]
POT [6]
CMP [1]
POT [4-1=3]
CMP [1+1-2=0]
LUCK [10]
Cuberac called forth a bunch of red fleshy looking cubes. He carefully picked one up and examined it. Their texture was rather similar to meat and they felt wet. Well it was not the weirdest thing he had seen, and he felt that he had done the spell properly. One of Cuberac's many talents was his ability to multitask. As he was examining the cube, he was also focusing power, and as it happened one of essences collapsed, magic flowing down his arm and into the cube he was holding. From there, magic chained to the other cubes and they all began wriggling, as if there was something alive within. Cuberac eyed the cubes, then Blake, then cubes again, and extended the cube he was holding to Blake. Demonologist also eyed the cube suspiciously, but after his years of dealing with demons, the cube didn’t even reach his worst ten meals, so he chewed and swallowed the cube. Unsurprisingly, it tasted like raw meat, but what amazed Blake was that it actually worked well. Wounds on his back had closed, and few more cubes got rid of his burns. The cubes seemed to have no effect on bones, leaving Blake's rib broken, but he now felt considerably better than he had a few minutes ago.
GAH! I wasn't expecting to wind up on ice! Shivering, Chorkinaan attempts to create a cube in front of himself, the size of his own head, heavy as iron, and gravitating in such a way that it falls southeast; with a graspable handle, which he grabs onto as it materializes and plunges through the water to the shore. (Releasing, of course, if it makes to slide up out of the water and continue falling.) Use the +1/+1 essence for this.
((When you have to specify all the physical properties of an object, you end up with long messages. :P))
END [5]
CMP [6+1+1-1-1-1-1=4]
POT [3+1=4]
Chorkinaan surged from beneath the waves, taking a deep breath of cold air. The water was so cold it burned, but he knew that if he could still feel the cold he was still fine, provided he got out soon. Chorkinaan conjured up a weighty slab and grabbed onto it. For most it would had been an idea most mad, but rather than falling down the slab fell towards southeast, carrying Chorkinaan towards the shore. Water grew warmer swiftly as he approached land and moved away from icebergs. The wind on the shore still felt chilly as Chorkinaan was soaking wet, but that could be fixed far more easily.
Shias grants himself a small smile. Nature at peace. What a happy moment. I pray this can become a state of world...
Explore around briefly, maybe the Forest Heart can be found nearby.
Summon powerfull fertilizer. Essences used: three +1/+1, chaotic +2/+1 and +1 POT.
Shias spent a few more seconds just enjoying the environment. Heart of the forest should be somewhere nearby, not to count variety of interesting things that could be found in any forest. Shias heaved and rose to his feet. Or, to be more precise, he attempted to rise. His limbs, head aside, couldn't move. They seemed to be bound down with something, which, upon closer inspection turned out to be roots. Somehow, his Juggernaut suit had rooted itself into the ground.
((Internal))
((Master, We Have Arrived At The New World, but in the process, the old world may be out of reach. Do you have any directions for me?))
Skeliborn
Action:
Fight the enemies using vortex bane while talking to Hepheastus.
Skeliborn suddenly became aware of one of the required parts being in a crystal tower nearby. He also became aware that moving back to the Duck Island was still possible through portals. Then he refocused himself back on his surroundings and became aware that there wasn't really anyone to fight. Cancer skeletons and tentacled heaps were doing battle with each other and completely ignored the group near the pools. That might change if he attacked, and while Skeliborn had no fear of glorious combat, his companions might appreciate some time for enacting their own plans.
For most people, fighting another mage for a few shards while the world is literally ending could be considered "ill-advised" or "dangerous" or "mind-bogglingly suicidal". But for Henry? He's the best around, and no giant dragon-induced void of nothing - *puts on sunglasses of +3 coolness* - is ever going to keep him down.
Go down two tiles and enchant my shoes (items which naturally control kinetic energy to improve running) to give me +1CMP to Kinesis spells.
SPD [(3)/2+1=2.5]
CMP [6-1=5]
POT [5]
Henry's arm slid to one of his pockets and pulled out his Cool Shades +3(cracks). He had cut out holes in the actual glasses ages ago because he was unable to see a damn thing through them otherwise, but they still looked cool. Most things did on him. Henry jogged southwards, towards the swamped forest. Dead trees were still standing here and there, even though their roots had long since perished in rising water. Before going further, Henry welded an enchantment to the intention of his shoes. It would hold for a while even without any extra reinforcement.
{+1CMP, 2 turns}
Jiksap awakes to delightfully watery conditions. The water was cold, but he didn't notice that. Apparently biomodification often comes with unexpected benefits. As his previous treasure hunt was quite inconclusive, he decided to hunt for more. There's always some kind of underwater ruins or shipwreck in places with icebergs, right??? Even on world maps with no actual civilization or oceans, just like the last one?!??
Oh wait, he's covered in shrapnel. Part of it is beautiful metal and the rest appears to be that red crystal that neat eel was guarding. Not a total loss, then. Maybe being covered in crystal and shrapnel will actually come in handy for once. If he can move, that is. Which is why he's about to go treasure hunting. Obviously.
Go treasure hunting, create 3 essences
Also, assess damage to body and equipment.
END [3]
LUCK [8]
CMP [4+1=5]
POT [2+1=3]
CMP [4]
POT [1]
CMP [2+1-2=1]
POT [2+1-2=1]
Jiksap inspected numerous cuts on himself. It seemed that none of them hit anything too important, which meant that he wasn't in immediate danger, however he was still bleeding. Underwater, blood would have trouble coagulating and there was added danger of predators appearing. But he had a bit of time before either became a problem. He chose to use the time to look around. It was a fair bit darker near the bottom as light was having trouble getting through so much water, but it was still bright enough to see. A pair of shards of the red crystal seemed had survived the explosion and floated into the portal.
(Hmm... A crystal tower... Let's see...)
"Okay, let's take a look around first..."
Enchance the electric gem. Take a closer look at the tower.
Edited.
Eterna forced a bit more power in his gem, making it spark even more and grow slightly in size. But mostly it was the sparking that increased, the gem seemed to grow a tad bit unstable. It would probably be fine if nobody knocked it around too much. Probably. Eterna decided that he had some more interesting stuff to do and glided off towards one of the crystalline towers. As he closed in, he saw that the towers were constructed out of numerous pieces of different colors, but nevertheless looked as if they were carved out of a single stone. As he looked, another of crystal skeletons left the tower and ran off towards the battle.
Out of stasis pod. Transform it back into an armguard.
Check if the portal still exists and if it's two way.
Try to radio Grundar.
Good to see everyone made the trip here safely. Unfortunately, we seem to have landed in some eldritch dimension. We need to form a perimeter and create a safehouse in case we need to retreat at some point.
James. Do you think you could create a secure building or something?
"I really don't think this is a good place to make a safehouse. We should get moving, see if we can find somewhere safer and find any other survivors."
James opened his glass coffin disappointed. It would seem that Prince Charming was busy today. Or was disassembled into eldritch monstrosities by the neighborhood. The second was probably more likely, sons of kings rarely stopped to consider that they might lose and die, even if the place looked like someone had torn a piece of hell off and brought it back as a souvenir. He reshaped the omnicube back into an armlet and looked around with intent in mind. Portal was nowhere to be seen, which meant that it was hidden somewhere. Where exactly was less complicated of a guess as it might had seemed, as there was only one place that was both not underground and large enough. James looked back into the stinking pools that were oozing flesh piles, and activated his radio.
"Oh boss! You made it, good to hear. I found a swamp and a forest and tried to plant the stuff as you told me, but some guys in dresses with long beards appeared and told me that it was 'unnatural' and 'corrupted' and that it would 'burn down the forest'."
(Talking to cuberac) Hey,that guy you have there, I was trying to kill him earlier but then the dragon showed up, so unless you really want him alive how about we kill him and split the shards
walk to the forest,make 2 essences
SPD [(2)/2+1=2]
CMP [1+1=2]
POT [6+1=7]
CMP [4]
POT [1]
Seva considered a fresh plan with Cuberac, but he refused to attack his injured friend. Not wanting to be the single in a two on one battle, Seva just left. He calmly traveled on foot towards the forest edge, actually enjoying the walk after he had his fill of flying. It did not take long to reach the edge of the forest, but Seva stopped just before it. The forest was both larger and denser, meaning that the amount of nasty things inside was likely also higher.
Use my 3-d smell abilities to locate Jiksap and go to him. Craft 3 essences.
CMP [1+1=2]
POT [1+1=2]
CMP [1]
POT [2]
CMP [5+1-2=4]
POT [6+1-2=5]
Bob the T-rex turned his giant head around trying to catch a whiff of Jiksap's smell, but was met with failure. Predators of such size hunted creatures that were appropriately large, and their senses appropriately unsuited to finding small mammals. Besides which, Jiksap could had been far away, and his smell hadn't yet reached Bob. There was a sudden feeling of falling and Bob found himself back on the ground full wizard again. T-rex proved a bit too large of a change to maintain for long.
Travel southwest, scouting the region. Create 3 essences.
SPD [(3+1)/2+1=3]
LUCK [7]
CMP [1+1=2]
POT [3+1=4]
CMP [4]
POT [5]
CMP [3+1-2=2]
POT [4+1-2=3]
Ilium looked around, wondering what mages here would think about him. They did not see much of him, and what they saw was rather polite, but that missing portion of time could be interpreted as so many dangerous things. Some larger plot. Ilium looked around and noticed a nice looking swamp with enough trees to play a hide and seek for days. That would do, he decided and wandered off while nobody was looking. It took a combination of swamp gas stench, perilous mud under his feet and a small island of a hill full of croaking frogs for Ilium to consider the downside of paranoia.
Using all remaining essences, Xom discharges magic charged with his affinity, with no clearly defined intention in mind, attempting to target gravitational forces around him. Follow up with a rapid essence roulette. No better time to do so than when you're plummeting to your potential destruction alongside several tons of igneous material, right?
CMP [1+1+1=3]
POT [3+1+1+4=9]
LUCK [8]
Xom was falling. He was falling like a meteor from the sky, fire and brimstone and all. It would had been really cool if he wasn't in immediate deadly danger. As it was, Xom panicked. He began throwing magic around with no rhyme or reason, not hoping for the best but because he thought it couldn't get any worse. He was wrong, as anyone who could had seen falling boulders turning all colors of the rainbow would had told him, but he didn't know that just yet. Magic charged brimstone fell, causing dust clouds to rise up. Where dust clouds merged, lightning discharges could had been seen. The dust clouds were charged with Xom's magic, and as he fell on it in his elemental form, their weight counted not in physical but in magical sense. Xom fell on the dust as if on a pillow. By sheer luck he had succeeded, both in surviving and causing a local storm to cover him from opportunists.
((Busy with school stuff ATM))
Follow the others; If something's obviously hostile and looks beatable, attack it. If it doesn't look beatable, run.
Gambler was looking at his allies with worry. None of them seemed to be too worried about any of the terrors of this place, and Skeliborn seemed to be outright itching to do battle with whatever the things were supposed to be. Looking at him Gambler caught himself thinking about who he'd bet on in a three way between Skeliborn, skeletons and meatballs.
I'm going to prepare a character now.
Name: Wayfarer.
Affinity: Solid Force
Description: Once upon a time, there was a mage. That mage only had two books that he kept dear to him. The first was the book from which he learned his magic. The second...
In any case, the second book had tales. Tales of great power, only safely accessible through a magical ritual.
Eventually, the mage grew in power and wisdom, and a pamphlet arrived at his doorstep. The pamphlet told of a pocket universe, a deathmatch for powerful mages. Its magic facilitated the generation of shards from the souls of dead mages and others. Said shards were incredibly potent even on their own. But eventually, together, they had a resonance effect... this would not be much until a hundred shards. Then godhood.
The mage realized he could use the power granted from the ritual he had read about in his second book to kill all the mages on the island, along with all of the magical creatures... take their shards... and ascend.
That very day, the mage packed his two precious books into a trunk in his tower(a relatively small one). Then he set off to travel across the world to the only city in his world with a portal with enough power to reach to the pocket dimension spoken of.
A day later, a mage cursed his voice box so he could only speak four words in the entirety remaining of his life. And horribly disfigured his face. All over a cup of tea.
So he killed said mage, then fashioned a black mask for himself, made of solid force. He donned the mask, and never looked back(except to grab some more rations).
Several years later, his body was covered in scars. His long, flowing robes were in tatters. So he killed another mage in his way and took his garments(except for the undergarments), a long leather coat, black, covered in now depowered protection sigils, complete with a hood, black, thick black pants, covered in now depowered protection sigils, and black loafers. And black padded gloves. The mask stayed.A week later, those were only slightly scratched. The mage was putting up more of an effort to keep his outfit intact. He liked this one(number 56).
The week after that, he had arrived in the city. Being unable to speak, he promptly stormed the compound where the experimental portal was held. The magitech specialists' protocols dictated that the portal be shut if there was any disturbance.
The mage had dubbed himself Wayfarer. He needed no other name, until he executed his plans.
The trans-dimensional island he arrived at was not the one shown in the pamphlet, despite the fact that it had the same universal coordinates.
He was silent, as he always was.
Stats:
STR: 1
DEX: 3
SPD: 1
END: 3
POT: 0
Wayfarer went over his physical assets. He almost sighed when he realized that all the time he spent dodging attacks and resisting damage had turned him into a super-athlete. At the expense of his magical potency. But no, he had to be stoic. A sigh didn't count as a word for the purposes of the curse... but it would not do to be anything other than silent where others could see him. He reached into one of the several pockets his coat had, and withdrew 5 magical shards. So this was the place. No matter how... changed... it was.
Wayfarer took 4 of the 5 shards he had been granted, and smashed them, directing their power into his soul to grant himself a point in Potency.(Assuming that's how it is...)
Then he played a game of "essence roulette" as his previous master(now dead) had called it. Creating essences until one collapsed. A dangerous action. But he could likely survive the fallout, and he needed the benefit.
Wayfarer also took the time to gaze at any other mages in the area... some might be weak, and some strong, but it would be good to know which.
((Wayfarer is going to basically be a mute for most of the game, so I'm not giving him a defined speaking color. If you want a color to show him as on the map, I'd prefer pure black.))
CMP [5+1=6]
POT [1]
CMP [4]
POT [1-1=0]
CMP [3+1-2=2]
POT [6-2=4]
CMP [4+1-3=2]
POT [1-3=-2]
CMP [4+1-4=1]
POT [1-4=-3]
CMP [3+1-5=-1]
LUCK [8]
Wayfarer stepped out of the portal and gazed at his suroundings. It was diferent from waht he had expected which caused him to suspect a trap and quickly run through all the people who could had aranged this. Then he noticed other mages, all of them seemingly entirely unprepared to do battle. Then something to the east fell with a deafening crash and magic charged clouds rose from the ground. Wayfarer tensed again. He tensed because the unexpected sound messed up his concentration for a moment and he lost track of an essence. Magic leaked outwards and solid force tendrils extended from his mask and around his head in thick bands. The mask did not stop until it turned into a full on helmet. On one hand, it would deal with some damge. On another, once it broke, shards would cut through any number of arteries on his scalp.
(http://i.imgur.com/RKTLbo7.png)(http://i.imgur.com/rRAJ8Hl.png)
((I've actually got quite a few character ideas if cornucopia dies. All of them silly, all potentially deadly.))
Name: Bubble the clown
Affinity: clown arts
Description: A man wearing a ridiculous outfit composed of entirely-too-large shoes, a pair of striped overalls (American name) with a waistband that is easily three times larger than his waist, a shirt adorned with lavender spots all over, and a red gag nose on a face painted white with occasional aqua spots, and frizzy hair which shoots off horizontally to the left and right of his head, leaving the scalp bald.
STR=1
DEX=6
SPD=0
END=0
POT=1
Bubble the clown was renowned for his hilarious, gravity-defying performances which would always elicit massive applause and roaring laughter from the audience. When Bubble heard of a magical deathmatch with enough soul shards to achieve divinity as the prize, he was all to happy to abandon his circus clown acts with questionably lethal magic and ride off into the sunset in his clown car. He was only slightly perturbed to find that his hammerspace overalls were ruined by the portal, and would have to be re-enchanted.
Name: Jerremy
Affinity: signs (for example, wooden boards with letters on them. not (necessarily) metaphorical signs, as in omen.)
Description: A man who defies description. Every part of his body is mind-numbingly nondescript, so people usually end up describing him for his clothes, which are generically those of a road worker. The only descriptor that ever seems to come to mind when describing him is "sinister," but nobody's been able to say why such a scathing descriptor should be applied to such an average road worker as Jeremy, so nobody ever says it out loud.
STR=2
DEX=1
SPD=1
END=1
POT=3
Nobody ever paid that much attention to Jeremy; he was just that kind of guy. Likewise, nobody seemed to notice when he vanished to join the deathmatch between mages. People noticed something was missing, but never really tied it to Jeremy. Nobody knows why he left, because nobody really thought about it. Perhaps Jeremy wanted to strengthen his I-Am-Here signal? Maybe Jeremy wanted company with people just crazy enough to notice him?
Name: Daniell
Affinity: Danmaku (think touhou)
Description: A fat, acne-ridden, bespectacled, extremely nerdy teenager. Every article of clothing he wears bears some reference to a remarkably obscure anime.
STR=0
DEX=0
SPD=0
END=0
POT=8
WHAT COULD POSSIBLY GO WRONG!!!
Daniel was born the ultimate weeaboo, and will die the ultimate weeaboo. His entire life, he absolutely obsessed over an extremely obscure anime-video game-bullet hell franchise that nobody in the entire world, even himself, knows how he came into ownership of. Eventually, though intense devotion, he gained the power to replicate what went on in his games. Given his utterly wasted life up to that point, that was about all he was good for. Determined to change that fact (or bring how good he was at creating danmaku up to 11), Daniel took the easiest mode of transport available to the portal that would lead to the deathmatch. Time will tell if firing thousands of slowly-moving and highly-dodgeable energy wads at people would be an effective means of combat.
((Regarding silly but potentially deadly characters... (no stat sheets provided)))
Name: The Pied Piper
Affinity: Rats
Description: Appears to be a medieval age bard. He uses his trusty flute to - oh, not this one. Watch out for fleas! And rabies. That was about his minions, by the way. Not him.
Name: Grandma Bettie
Affinity: Cooking
Description: Old grandma figure, loves to make cookies. Is actually much more physically fit than she looks. May or may not know Kung Fu.
Name: Count Olaf
Affinity: Physical attributes (such as body size, muscle mass, eye color, etc)
Description: Not related to a greedy count from a depressing children's book series. Any similarities to other characters real or imagined are purely coincidental. Count Olaf does not have a unibrow. He thought it looked ugly.
Name: Chara
Affinity: Determination (um... what??)
Description: Small child with striped shirt. Constantly smiling face despite murderous intent. Tends to not give up and somehow gain power from not giving up harder, however much sense that makes. Stay away at all costs.
Name: Grandma Bettie
Affinity: Cooking
Description: Old grandma figure, loves to make cookies. Is actually much more physically fit than she looks. May or may not know Kung Fu.
((I like this one. After Wayfarer, I might run her- but with some changes.))
Name: Grandma Hocus
Affinity: Baked Goods
Description: A grandmother who poured so much love into her baking that it granted her magic power. Surprisingly fit(for her age). Nonsense.
Stats:
Strength: 0
Dexterity: 0
Speed: 0
Endurance: 0
Potency: 8
Rituals UP plz buff
((I agree with this, but I still think rituals should be more involved than just continuing a spell.
Here’s a tentative system, because why not. It’s a bit like the current one, but there are extra goodies thrown in, failures are less common (but much more nasty), and there’s some room for flexibility. Not sure how it’d go over, but I’ve had it bouncing around in my head for a while now, so it’s good to get it out.))
For each turn you perform the ritual, you may either perform an action.
An action would be something along the lines of lighting candles or dancing a jig. However, actions must relate to both the affinity being used and the purpose of the spell. So, someone with the Earth affinity could clap two stones together to create an earthquake, but throwing dirt in the air (unrelated to the purpose of the spell) or shaking a bowl of water (unrelated to the affinity) would make the spell collapse.
For each action, a hidden d6 is rolled. You don’t know the exact results unless you roll a 1 or a 6, but you get a general feeling and maybe some flashy special effects to illustrate how successful you were.
1: Roll CMP to see if the ritual collapses. (It collapses on a roll of 1-3 and continues on 4-6. Essences probably aren’t usable.)
2: +2 POT
3: +3 POT
4: +4 POT, the final spell gains a minor additional effect based on your action.
5: +5 POT, the final spell gains a powerful additional effect based on your action.
6: +7 POT, roll CMP to see if the ritual collapses. (Same deal.)
Ritual collapse means that fun things happen to you based on all of your actions in that ritual. The guy who banged two stones together might find himself crushed between boulders.
Completing the ritual casts the spell with boosted POT, and a CMP roll. Essences are usable, and modifier penalties can optionally be taken out of POT rather than CMP.
Other stuff:
Things like sacrifices, living sacrifices, and focus use could exist, but would be classified as different “types” of action.
I’d say that a sacrifice is really just an action which results in the destruction of a valuable item. So, the person with Earth affinity might crush their enchanted glass ring with a rock. Maybe this would result in a higher risk/reward ratio, a bonus to the ritual roll, a guaranteed effect, or something else.
If this system were to be used, I would definitely be willing to come up with a list of special actions and their effects, but if that were to happen, I’d rather get some input from DG beforehand.
--------------------------------------
The target/s of an attack ritual should definitely get some sort of tingly or unpleasant feeling. Maybe even a direction?
The system looks fine, though POT values would need to be greater, otherwise you can just channel a spell for virtualy same effect. Possibly increase per component/wizard/turn?
((I think that sounds like a good idea. Adding extra effects to the spell increases risk, but spending more turns channeling decreases risk of end spell result while maybe raising power, and using more physical/magical/etc components as foci helps stabilize the channeling process, and using multiple wizards essentially multiplies the power and stability of the ritual IF they can mesh their magic properly. (probably a few rolls involved in that one... Maybe effective communication and magi in question being allies would carry bonuses?) This would make ritual casting much more interesting, and worthwhile.))
You guys might want to read both of these- the topics tend to mesh a bit.
(Mostly) DG:
If by "channeling" you mean the current ritual system, it actually is somewhat different. Mostly in that you can get additional effects, the POT bonuses are higher, and there's the possibility of a CMP save before the ritual collapses and starts trying to kill you. Plus, you don't actually have to use any items, though they'd probably help depending on what the special action types ended up being.
Some of that definitely has to be toned down, now that I'm thinking about it more closely.
(More on additional effects below. I think people got a little confused about that, possibly because my wording wasn't great.)
If you still think POT values should be greater, increasing the base numbers is probably a good start. Maybe to 3/4/6/7/9? That's only an increase of 1/2 for everything, but it's enough that I don't think anyone would regret a turn of non-failing ritual casting. I'm a little wary of increases from extra mages components or turns, mainly because numbers over 2 get game-breakingly powerful.
(Mostly) Ironsnake:
I guess I wasn't entirely clear in one part- "additional effects" as described in the roll chart are not the nasty things that happen in spell collapse. The roll chart effects are supposed to be a good thing, if unpredictable and liable to get out of hand.
If the example mage who was banging rocks together to create an earthquake rolled 4 (minor additional effect), the earthquake might generate a hail of pebbles which flew around and tried to "squeeze" enemies between them in midair, mostly causing bruises and maybe some minor cuts. If they rolled a 5 (major effect), there would probably be boulders flying around and crushing people. The mage who did the ritual would probably end up getting caught in the crossfire, but they wouldn't be the main target of the effect.
Collapse effects are targeted directly and exclusively at the poor sod who tried to cast the spell, and are for every single action they did, without fail. They basically get into one predicament for every turn they continued the ritual.
Turn 145
Wayfarer noted that his mask had shifted into a helmet. Useful. But of course, anyone who looked at him would have to see his horribly scarred face. Wayfarer was going to have to make another solid force mask.
Wayfarer removes his helmet from his head, then heads straight north, making 4 solid force essences as he goes.
SPD [(2)/2+1=2]
CMP [5+1=6]
POT [6]
CMP [6]
POT [2-1=1]
CMP [6+1-2=5]
POT [1-2=-1]
CMP [5+1-3=3]
POT [5-3=2]
Wayfarer sighed. The protection offered by the helmet was just not worth the guarantee of death it promised should it break. His face felt wind for the first time in months. It felt strange. Wayfarer knew better than to bother exploring this strangeness, what he wanted was northwards and he set out without delay.
Go up 1 tile and up-left 3 tiles. Boost my speed with Kinesis magic. Punch Chorkinaan in the skull, using kinesis magic to increase the kinetic energy of his skull going through his brain. (This ensures so that even if I get high POT/low CMP roll, it's his skull that explodes (as opposed to going straight backwards) rather than my hand.)
PM action
CMP [5+2+1=8]
POT [5+1=6]
SPD [(4)/2+1+2=5]
DEX [4]
STR [1+1=2]
DEX [1]
END [3+1=4]
CMP [6+2+1-1=8]
POT [3+1-1=3]
STR [3]
DEX [5+1=6]
Chorkinaan saw Henry approaching from far away. Calmly, he left his sword floating in the air and grabbed hold of his improvised floater. Henry, as luck would have it, was coming from the exact direction to which the floater was modified to fall to. Chorkinaan waited until Henry was close enough for a chance and released the floater. It flew off, rapidly accelerating, but Henry managed to sidestep it without much trouble. Chorkinaan was not too upset, it would had been nice if he failed to dodge, but he still had his blade. When Henry reached him the sword proved very useful, as Chorkinaan made use of the increased range it offered to strike first. Henry smiled. The strike was too weak, he saw that there was no weight behind it, he called the feint and didn’t even bother to dodge. Magic swirled around his fist as he closed in and struck. The whole idea of feints was not committing to actual attack, however, allowing Chorkinaan enough of a window remaining to evade the fist, energy sending a blast of air uselessly far away behind Chorkinaan.
call out to the birds of the forest, asking about what dangers lie within
make 2 essences
CMP [5+1=6]
POT [5+1=6]
CMP [5]
POT [3]
CMP [6+1-2=5]
POT [6+1-2=5]
Seva called out to many birds of the forest. Walking through a forest one could hear birdsongs, even see one here and there, but there are so many left unseen. It took a call as this to truly see how many there actually were. Birds flew by in hundreds, none stopping by but all speaking in a song about the forest. There were dangerous animals. There were creatures that lurked underground and hunted any beasts that wandered too close. There were places near the swamps where ground would swallow the wingless in an instant. Treants sometimes fought with the creatures that hunted from beneath. Sometimes, the underground creatures fought among themselves, turning the ground as if it was boiling liquid and leaving caves waiting for something heavy enough to walk over.
"Well I have no idea which way to go. You're the luckiest Gambler so could you guess a random direction?"
Follow Gambler! Also heal Gambler because his sheet says he's still injured and poisoned.
If Gambler doesn't do anything then guess my own direction to go.
Don't just blindly walk into obstacles though. Go around or fly over anything in the way.
Oh, and remember to give Skelliborn back his enchanted swiss army knife.
And of course make 3 essences. Healing.
To Grundar:
"Don't worry, we'll find the perfect place to plant it. For now try to find Jase or Crimson and stick with them until we find each other."
Close eyes. Rotate, and rely on luck to find the best direction to head. Open eyes. Go that way. Make Two Essences.
CMP [3+2=5]
POT [3+1+1=5]
CMP [2+2-1=3]
POT [6+1+1-1=7]
CMP [2]
POT [4]
CMP [1+2-3=0]
LUCK [10]
LUCK [2+2=4]
LUCK [7+2=9]
LUCK [3+2=5]
CMP [2+1=3]
POT [4+1+1=6]
CMP [2]
POT [1+1+1-1=2]
James looked at gambler again. The spot of blood around his shoulder had grown, reminding James that he was still bleeding. It would probably be nice to heal that before he bled out. Gambler began spinning in place, possibly some part of his spell, but that would give little trouble for James. With each spin Gambler made wound in his shoulder grew less and less painful, until the pain subsided completely. He took this as a time to start moving ad stepped forward. He felt something akin to mud under his feet but continued moving. The muddy substance became deeper and deeper with every step. Soon, as Gambler raised his leg for a step his feet didn’t breach surface. Then his knees. It took liquid reaching his waist and something slimy and cold beginning to wriggle up his leg for Gambler to begin reconsidering his method of navigation. James meanwhile, was having some problems of his own. One of his essences had imploded and mutated one of the flesh heaps, causing it to grow a dozen eyes of various sizes which the creature used to observe it's surroundings and James in particular with great enthusiasm.
*cough* "Damn it!" *cough*
Try again! To hell with additional essences, swim to the closest land after heating up.
Kahel struggled against the water. More civilized part of his mind had ideas as to how properly and without much noise get to the shore. That part had to stand away as more primal need to get out of the water right now had fully overtaken Kahel. He half floated half swam towards a small island of sand and rocks and collapsed on the shore. He was out of the water and it was time to enjoy sweet air without obstructions while lying calmly on the beach. Everything else could and would wait.
Uproot.
Summon powerfull fertilizer. Essences used: three +1/+1, chaotic +2/+1 and +1 POT.
CMP [3+1=4]
POT [2+1=3]
CMP [4+1+5-1=9]
POT [4+1+5-1=9]
LUCK [3]
Shias ordered the roots that bound him to the earth to move and they did. Slowly and carefully he stood up, roots dragging behind him as some sort of strange cape. It could be inconvenient if someone decided to climb on him from behind, but he was mobile once more. It was a tad late to ask the forest for permission of entry, but a small gift should help. Shias conjured fertilizer for the trees, focusing on spreading it through a large area. However, the magic was feeling somewhat mischievous. The spell twisted ever so slightly and forest floor was overrun with organic smell of sewage. Trees probably wouldn't mind though some wolf who had marked its territory around here might feel rather hurt.
So guys. My master who I'm apprenticed too just sent me an image of a crystal tower I'm supposed to go to. Interested?
Skeliborn
Action:
Try to store the eldritch portal within the 5 throwing knifes.
(I'm thinking that if you align the 5 blades as the points of a Pentagram the eldritch portal reforms between the blades)
CMP [4+1=5]
POT [4+1=5]
LUCK [10]
Skeliborn was faced with a problem. Namely, "Would carrying portal infused knives in a bag have a chance of accidentally forming a portal?". Saner person would wonder how exactly he was going to bind a portal to a few knives, or if it was even possible to move portals, or possibly if it was good idea to try to move one. They would ponder through calculations of power, possibility of repercussions and chances of universe unraveling itself. Skeliborn was blissfully unburdened by such thoughts. Eldritch energies overcharged the knives, causing metal and leather to split and reveal the flesh beneath. The metal knives turned into an amalgamation of chitin and bone and leather strips now reassembled an extremely cleanly flayed snake. It was probably nothing to worry about.
3 more essences
CMP [3+1=4]
POT [4+2=6]
CMP [6]
POT [2+2-1=3]
CMP [6+1-2=5]
POT [6]
Gloomy was looking calmly through a window to the scene outside. There was a cloud of magic charged dust where one would suspect a geyser. That would probably soon result in a lot of magically charged water. It was entirely irrelevant to Gloomy, although it was possible that someone was trying to assemble a siege weapon over there.
"Well I've felt worse, so you said you wanted a favor, what is it?"
"I believe I'll need your help in performing a ritual. I'm not quite sure what magical assistance I'll need, but a bodyguard would be a great boon."
Try that Essence roulette thing.
CMP [5+1=6]
POT [6]
CMP [5]
POT [4-1=3]
CMP [4+1-2=3]
POT [4-2=2]
CMP [3+1-3=1]
POT [5-3=2]
CMP [3+1-4=0]
LUCK [2]
END [5]
Cuberac was waiting. Sure, Blake was fine now, but he could explode into tentacles at any moment. Neither of them had any idea about what exactly was in the cube and Cuberac knew enough to dislike unknowns. But it was fine for the moment and thus Cuberac decided to stretch his power. It did not take long for power to snap back. Flint cubes scattered to all sides before accelerating back into Cuberac. There were too many to dodge, but they were not that troublesome if they were ramming rather than cutting. Cuberac hunched down and endured stone flying into him. It hurt, but less than getting cut would. When Cuberac finally stood back up there were dozen sharpened flint cubes scattered around, none of them floating anymore.
Move to a safe distance, same hex just farther away, and make 3 essences
"Very well, but I am a bit low on power at the momment."
CMP [6+1=7]
POT [6+2=8]
CMP [2]
POT [6+2-1=7]
CMP [6+1-2=5]
POT [1]
Blake took a few steps away from Cuberac. People who chose to brave essence roulade were danger twice over, as they were likely to explode in immediate sense and were clearly insane meaning that they were just as likely to explode sometime later. The decision proved prudent as soon Cuberac's flint cubes began attacking him. They didn’t seem to be doing damage so Blake merely waited for them to stop with mild amusement on his face.
Jiksap was pleased to discover that these small shards were picked up by the whirlpool. He doesn't quite know what they're good for yet, but such things come in time. It was also good to find out his wounds weren't as bad as one would have thought based on the description; maybe water really does help muffle explosions after all?
Treasure hunting was quite profitable. Perhaps doing it again would be even more so? Only one way to find out!
More treasure hunting! 3 essences along the way. Follow a path going closer to shore.
LUCK [8]
CMP [6+1=7]
POT [5+1=6]
CMP [1]
POT [1]
CMP [2+1-2=1]
POT [1+1-2=0]
Jiksap continued exploring the murky depths. Luck was still smiling on him, as he brushed aside mud from what seemed to be a box decorated with gold and with one of those stainless steel locks. It wouldn't take long to open if he had required tools. And by required tools Jiksap meant a hammer. He was a straightforward person and locks were only as good as the stuff holding them in place. Of course there was no realistic way to get a good swing underwater, but that could be solved later. Jiksap looked around and noticed that water ahead of him was somewhat muddier that that around. Something had raised up the dirt, question was where it was now.
(http://i.imgur.com/ufoFRiE.png)(http://i.imgur.com/tSqgPol.png)
It would probably be fine if nobody knocked it around too much. Probably.
(Looks like it was fragile.... I have an idea! But wait... how do i do that?)
"Hey, anyone here can give me an elastic string or dart?
Shape the gem into an orb.
CMP [2+1=3]
POT [4+1=5]
END [1]
LUCK [2]
Eterna focused on preparing the sparking crystal for its new purpose. It was unstable, but maybe he'd be able to harness the instability. There was plenty of power in the crystal, it merely needed to reach an equilibrium where it would be at the edge of collapse but wouldn't reach for it without interference. However before Eterna could finish the spell, discharges from the crystal became more intense, electricity ran through Eternas arm forcing an uncontrollable twitch that sent the crystal flying. Crystals flight arc ended above the yellowish goo, right above Gambler where it stopped adhering to physics and expanded outwards forming a miniature maelstrom of thunderbolts. The crystal had collapsed. It would discharge its power momentarily.
{Posting in a new post to attract atention. It might be important to some people other than H4zardZ1}
Turn 146
ok, so stay off the ground
enter the forest, staying in the branches of the trees, make 2 essences
DEX [2+1=3]
DEX [1]
END [1-1=0]
Seva climbed up one of the taller trees at the edge of the forest. Tree branches were less densely packed here than they were in the forest on the duck island, but they would hold, provided an occasional large leap between two large enough branches. Seva felt no desire to go on the ground and he was winged in case of a fall. He wondered what had happened. There was a branch bit far away, right? So he jumped and the branch turned out to be rotten and broke easily. He attempted to fly rather than fall and flew straight in another tree, which explained why it was somewhat difficult to breathe and why he was feeling taste of blood. Then he fell all the way down, hitting a few branches, which was good because they slowed him down. That was where scratches came from. Then there were few branches in last five meters and he missed all of them, which is why his left leg refused to move and was bent in a strange way. Now that his mind had caught up with the events, Seva felt his leg begin to send pain signals to him, telling him to do something and be quick about it.
Wayfarer was silent. As always. A new mask could wait until he had a means of defending himself. And that... would need more essences.
Such tedium. But that was outweighed by what he saw in the distance.
Wayfarer heads northwest(northeast?) to the edge of the icy area, but no further. While doing so, he also does another solid force essence roulette.
SPD [(1)/2+1=1.5]
CMP [4+1=5]
POT [2-1=1]
CMP [3]
POT [2-1-1=0]
CMP [6+1-2=5]
POT [1-2-1=-2]
CMP [2+1-3=0]
LUCK [8]
Wayfarer traveled northwest, towards frozen mountains in the distance. The mountains seemed strange, this close there should had been an effect, but the grass underneath his feet was still green. It marked the ice as clearly magical in origin and that could be used. A while after Wayfarer set off he noticed something very strange that both proved his hypothesis and raised new questions. As if there was an invisible line drawn, the green grass ended, giving way to tundra plants. He stopped before the line as his miscast magic caused his helmet to grow sharp horns.
"I'll make it easy for you, Chorkinaan. Give up the shards and I'll let you go."
Damn, and here I was thinking I could win this fight with resourcefulness. You're a dangerous foe, I'll give you that, but I've got some deadly magic under my hat too, AND a weapon. No deal, bestie!
Using his chaotic essence, Chorkinaan attempts to increase the rigidity of Henry the Best's skin as much as possible. If Henry can still move, he follows up with a good slash from the sword.
stuff
SPD [6-1=5] vs [3]
STR [2+1=3]
DEX [4]
STR [1]
CMP [5+1+1=7]
POT [6+1+1=8]
DEX [5]
Chorkinaan was first to move and he went for a swift stab, trying to poke henry in the gut, however even such a small movement was not fast enough, as Henry swiftly bent out of the way with a grace of imperial belly dancer. Henry's movement was fluid, and as he moved away from the sharp edge he flicked his hand towards Chorkinaan. It was a backhand slap, as actual fighting went it was more of an insult than an attack, but Chorkinaan merely poked and did not lunge for the very reason to avoid such attacks and Henry's hand only reached air. The spell on the hand dissipated and created a blast of air strong enough to send sand beneath flying.
That wasn't exactly how I planned this.
Gather fallen acrons/cones/other tree seeds. Or any fallen seeds that I come accross.
Craft 3 essences.
Shatter two shards if luck has not been against me so far.
LUCK [7]
CMP [3+1=4]
POT [4+1=5]
CMP [5]
POT [2]
CMP [5+1-2=4]
POT [2+1-2=1]
LUCK [2]
Shias was bothered for a moment, but sprang to action. Trees probably wouldn't mind and there probably weren't that many predators around anyways. Besides, any hunter that would lose its prey just from this was not worth full stomach anyways. Shias looked around and gathered a handful of seeds for later use. His preparations done, he chose to expedite the exploration. Something of interest was bound to be drawn to pure power that was in the shards, and they were so easy to use. Shias broke a pair and almost instantly, ground began to shift nearby. A loud screech emerged from the moving dirt, followed by surfacing of a face that had entirely too many sharp teeth to be natural. It was a smile that would had put an anglerfish to shame. The creature looked at Shias and dived back underground. Muddy water began to ripple and the ripples began rapidly nearing wood encased druid.
Recuperate somewhat, check if thermal balance is good to go. Explore, make 3 essences. Else, heat up and explore.
CMP [5+1=6]
POT [2+1=3]
CMP [1]
POT [2]
LUCK [1]
DEX [3]
D2
END [5]
Kahel felt cold. And also wet. He was getting colder and if he hadn't known it was impossible he'd had sworn that he was getting more wet as well. Kahel raised his hands above his chest and sent a wave of heat into his wet clothes. Now he was warm and wet. But cold was returning. Kahel tried to dry the clothes but flames danced on his fingertips, searing them and leaving clothes untouched. There was an alternative to this, he thought. Kahel got up and began pacing around the tiny island. There was little of interest unless one was interested in small rocks, but the exercise might keep him warmer than lying about would. On seventy-third step, which Kahel knew, because he counted to keep his mind away from the cold, the pebbles began to move as sand underneath them rose upwards. The pile of sand rose full six feet when it's bottom became a bit smaller giving the whole thing somewhat round shape. It was a gargantuan ball of sand. Before Kahel could come to terms with what was happening, the ball of sand leapt towards him. While Kahel was still wondering just what was happening, Kahels legs moved and threw him aside. The ball barely scratched him, causing no real damage, but it seemed to wobble around suspiciously and Kahel prepared himself for another jump.
+3 essences. Again.
CMP [6+1+1=8]
POT [3+2+1=6]
CMP [3+1+1-1=4]
POT [1+2+1-1=3]
CMP [1]
POT [1+2+1-2=2]
Gloomy felt that the tower had finished charging up its systems. He knew because power from auras began coursing through him. It was nice to have them again, and not only because of power. There were several courses that were very straightforward, for example the one that damaged all major arteries, making a person bleed to death in minutes. Now that healing aura was up, he'd be able to experiment with far more dangerous curses with far less risk.
Begin investigating the site by the geyser
Bernardo proceeded towards the magic charged dust cloud in the distance. Proceeding was kind of like walking, but it was a special kind of walking that anyone even remotely related to being a copper knew how to do. One could proceed for hours without getting tired or standing out in the crowd. Neither quality was particularly relevant at the moment but Bernardo did it out of habit. The dust clouds were repainting themselves in various colors while gravel on the ground was moving around quite unnaturally. It was clear sorcery and there was probably someone to be arrested in the center of this. Of course, if he went in, the criminal might escape while the clouds were blocking Bernardo’s sight. It was a tricky situation.
Craft three essences. Follow Jiksap wherever he heads to.
CMP [4+1=5]
POT [3+1=4]
CMP [5]
POT [1]
CMP [3+1-2=2]
POT [5+1-2=4]
Bob looked around. Regaining his wizardly form did nothing to clear up where exactly Jiksap was, and his raptors had no idea either. He probably was near to one of hearts of magic, though Jiksap didn’t know where to find one around here. There was some merit to the idea of just waiting for him to show up but that was rather unproductive. Unconsciously, Bob decided to wait until he thought up some better method of searching.
Welp, looks like someone played essence roulet 1 to many times.
Skeliborn
Action: summons a blade that rapidly absorbs electricity.{sidd note but not related to the blade's creation: I'm calling the new blade Volten Vorn}
Stand between my fellow companions and the blast with 2 hands on the new blade facing straight at the blast.
Heal myself and Gambler after the lightning storm.
Then pull Gambler out of the mud. Use helicopter mode if it helps. Then continue on our way.
CMP [3]
POT [6]
END [1]
STR [5]
James and Skeliborn both charged into the strange liquid after Gambler, both intending to save him a possibly unwarranted electric shock. Skeliborn conjured up a new blade of what appeared to be coal, rushed through the muck to Gambler and raised the blade high above his head. James was there a moment later, trying to drag Gambler away. Something more than just the thickness of liquid resisted him, but after a few good tugs it let go and James managed to drag Gambler ashore. The storm above discharged, sending its power to where Gambler was a moment ago and where Skeliborn was now. It went through the sword, then through Skeliborn's arms and then into the water. Thunderclap rolled over the land, smell of ozone spread around and Skeliborn fell backwards into the water. His hands were still frozen in place around the sword but his arms were bent in strange places. When electricity coursed through his muscles they twitched with enough strength to snap bone. Completely paralyzed, Skeliborn floated on whatever the liquid was.
Form 3 essences, go east.
CMP [6+1=7]
POT [3]
CMP [4]
POT [1-1=0]
CMP [6+1-2=5]
POT [5-2=3]
SPD [(1)/2+1=1.5]
Cuberac, his deal complete, headed eastwards. There was some interesting stuff going on there, not least of which was reappearance of Tower. The gates were still closed, but that still left the cloud of strange magic. The more Cuberac thought about the cloud the more suspicious of it he got. Could it be a summoning ritual? Some sort of excavation? Some semi-natural occurrence? Whatever it was, it fascinated Cuberac.
Follow Cuberac and create 3 essences, also can you pm me what the ??? is in my inventory
SPD [(3)/2+1=2.5]
CMP [6+1=7]
POT [5+2=7}
CMP [6]
POT [2+2-1=3]
CMP [6+1-2=5]
POT [4]
Blake went after Cuberac, but what promised to be an interesting chase immediately ended when Cuberac walked away ponderously slowly, Blake was walking and he still had to slow down to not overtake Cuberac. It's one of the strange phenomena of time, whenever someone walks slower than they usually do, the time seems to stop for them. Even a short trip left Blake bored.
Continue exploring, travelling south-west. 3 essences.
SPD [(1+1)/2+1=2]
LUCK [5]
CMP [3+1=4]
POT [3+1=4]
CMP [2]
POT [6]
CMP [3+1-2=2]
POT [6+1-2=5]
Ilium continued on his path of exploration towards treasure and glory. At least he dreamt about treasure and glory. What he did find was frogs, dead trees, frogs, stinking swamp gass, frogs, a giant toad, frogs, and about twelve mud patches, each of which atempted to steal his shoes. Ilium had expected better of the world but the lazy thing refused to provide.
Although a good whack was one of the first things that came to mind, Jiksap realized it would be much, much easier to just use magic instead. Making the tumblers do his bidding can't be that hard, can it?
Also, suspicious mud spot. Hmmm.
Use a spell to unlock the lock. 1 essence afterwards. Keep a lookout for potential sea monsters, magical or mechanical chest traps, or other malignant phenomena.
CMP [6+1=7]
POT [1+1=2]
CMP [4]
POT [6]
LUCK [7]
LUCK [5]
Jiksap focused his power onto the box in his hands, exploring the surprisingly complex mechanism beneath. Whoever crafted the box had intended their work to protect something of great interest to people with great lock picking and spying skills, or at least with money to hire people with such skills. Pity that the artificer who made this had neglected magical protections. The great complexity of the lock would still prove a challenge as this spell hadn't enough power in it to unlock entirety of the lock and trying it piecemeal had the uncomfortable chance of setting off one of numerous trap systems in the lock. While Jiksap was working on his loot, the disturbance in the mud grew steadily.
(http://i.imgur.com/n5KKi80.png)(http://i.imgur.com/YwlyTHs.png)
Turn 147
((Stop dodging so I can murder you!))
Punch Chorkinaan in the skull, using kinesis magic to increase the kinetic energy of his skull going through his brain. (This ensures so that even if I get high POT/low CMP roll, it's his skull that explodes (as opposed to going straight backwards) rather than my hand.)
Ah, cool. So that worked out. In this case, I'm changing my action to this: Continue slashing at Henry whilst casting skin-rigidifying spells, the only parameter in mind for said spells being "by a lot." No essences 'cause I'm out. (I think)
SPD [4] vs [2-1=1]
CMP [1+2=3]
POT [4+1=5]
STR [4]
DEX [2+1=3]
END [5]
STR [5+1=6]
DEX [2]
END [2+1=3]
CMP [5+1=6]
POT [3]
Henry, by now very angry at the nimbleness of his opponent, charged past Chorkinaans sword and struck Chorkinaan just above his left eye. The magic around Henry's fist discharged early but effectively, mangling and tearing away flesh cutting through supraorbital artery and letting blood spill freely. Chorkinaans left eye was rendered useless by plentiful blood spilling over it. Henry's victory was short lived. There was a glint in Chorkinaan's right eye as he finally had the opening he wanted. His blade plunged into Henry's stomach cutting through guts and poking several inches out of Henry's back. The pain distracted Henry quite well from the fact that his skin was becoming hard enough to light matches with.
{Chorkinaan: Bleeding, 10 turns to death. No depth perception, -1 to DEX rolls.}
{Henry the Best: Bleeding, 3 turns to death.}
Replace my legs with parrots legs, of the same size,use all non-chaotic essences, see if the crystal bird can help
CMP [1+1+1+1-1=3]
POT [1+1+2+1=5]
Seva knew well that he had little knowledge when it came to medicine and did not feel that what he knew was nearly enough to deal with broken bones. There was an alternative in magic, though before trying Seva gave an asking look at his crystal bird. It looked back innocently. Seva sighed and focused on his legs. As he began to cast, the same fog on his mind that blocked the pain from broken bones reaching the brain intensified, mudding the streams that gave power to the spell and the streams that shaped the spell. Previous preparations could not support the entire spell on their own but they managed to prevent the worst outcome. As Seva managed to focus enough through the mindfog to comprehend what he was seeing again, he saw that he did gain a pair of parroty legs, both of which were too short by about a half, and one of which was still broken.
Continue going east, create 3 more essences.
SPD [(3)/2+1=2.5]
CMP [3+1=4]
POT [5]
CMP [5]
POT [4-1=3]
CMP [1+1-2=0]
LUCK [10]
Cuberac continued eastwards, passing both the tower and the magical clouds, but coming closer to a patch of land dotted by geysers. Numerous pools of water dotted the land, many of which were hot enough to see the steam coming off them and few which erupted as miniature volcanoes, spitting out water several meters into the air. It was amazing how far the water could fly from such bursts, a droplet surprised Cuberac enough for him to fumble a rather important part of essence crafting. Sand from around Cuberac stuck into a small pile which formed into a cube, which then became clear glass, which then formed several mirrors inside and then suddenly turned entirely black.
Wayfarer was pleased. What he saw in the distance looked like a font of magic. He would need to prepare in order to capture it, however. But first he wanted a mask.
A simple trick his first master had taught him came to mind. It was much easier to craft items magically by shaping material, compared to simply conjuring the item out of the air.
Wayfarer creates(-1 or 0) a chunk of solid force, using a +1 CMP essence and a +1 POT essence, then plays solid force essence roulette.
CMP [5+1-1=5]
POT [3-1=2]
CMP [2]
POT [2-1-1=0]
CMP [3+1-2=2]
POT [3-1-2=0]
CMP [4+1-3=2]
POT [6-1-3=2]
CMP [4+1-4=1]
POT [6-1-4=1]
CMP [4+1-5=0]
LUCK [9]
5 ties 0 essences. Dice are feeling cruel tonight.
Wayfarer sat down for the time being and focused on conjuring a piece of solid force. It turned out to be rather small piece but it could serve as a base for further work. Wayfarer began meditating. He dragged his power to his hands, longer and more persistently than he had before. His comparative lack of magical skill limited the usefulness of the exercise, but when he finally finished and released the congealed metaphorical scraps of such exercise they flowed into previously small piece of solid force expanding it considerably. It was nice when problems solved each other.
That was exactly how I didn't plan this.
Prepare to fight for survival: Create hard wood spikes from my exterior shell pointing up and down in such manner that I'm hard to swallow whole. Use +1/+1.
Fight defensively.
SPD [1-1=0] vs [2-1=1]
STR [1]
DEX [2-1=1]
END [1+2=3]
CMP [4]
POT [3]
Shias was so surprised by the sudden appearance of the creature that he momentarily froze in place. He'd never know, but the creature was also quite surprised by him and only its beastly instinct allowed it to beat the druid in recovery speed. A spike shot out of the ground, it seemed to be metallic in nature but there was also something organic about it. The spike lightly bopped Shias on his face and disappeared back underground. While Shias mind was trying to process what was happening, another part of him was moving automatically. His lips spoke the words without any influence of conscious thoughts and his armor grew numerous spikes turning him into a bastard son of a treant and cactus. Moments later, when his mind finally caught on to what was happening, it made a note that the armor was now more cumbersome and that the enemy had a ranged weapon.
"Water, cold, sand... Now even the most basic elements, those I should have mastery of, oppose me!"
Fry this sand blob into glass with extreme prejudice! Using 1 essence to assure moderate success. Run away if this fails really badly.
SPD [2+1=3] vs [1]
CMP [3+1+1=5]
POT [3+1+1=5]
END [3+3=6]
STR [5]
DEX [6]
Kahel, feeling rather done, looked at the blob before him. The water was far more trouble than it was worth, but now even land near the water was attacking him. He would stop this and he would do so now. Heat washed over the blob, and Kahel noticed something strange. There was something boiling and evaporating but it wasn't the sand. There was something holding the sand together and it seemed to react poorly to fire. Kahel the rethought this hypothesis, replacing "poorly" with "violently" as blob charged at him again, forcing Kahel to dive and roll out of the way.
I use my essences to create a Law Field, to put an end to this wild magic storm
CMP [2+2+1+1+1=7]
POT [1+2+1=4]
LUCK [2]
Bernardo cast out his magic as accusation. It flew forward, taking great offence in the clouds of magic before it. When the spell met the clouds there was a discharge of rainbow colored lightning and dust fell neatly downwards. A liquid of some sort, smelling strongly of rotten eggs, condensed in puddles where magic cut a tunnel through the clouds. There seemed to be a humanoid figure ahead, though it was still obscured by the clouds.
Ow. That hurt. A lot. Ugh. Still, could have been worse. Any explosion you can walk away from... Oh wait.
"Sure could've. I don't know whether to call you brave or stupid."
Heal Skelly.
Turn the omnicube into a winch, including a chain and hook. Toss the hook to Skelly and reel him in once he hooks it around himself.
Or just drag him to safety the old fashioned way if I can't get the winch working.
Occasionally glance at the eye covered blob.
Ow. That hurt. A lot. Ugh. Still, could have been worse. Any explosion you can walk away from... Oh wait.
"Sure could've. I don't know whether to call you brave or stupid."
This time I'd say I was stupid. I should've used Vortex Bane. After all, its already extremely resistant to magic and physical attacks.
I think I know a way to pay back my new debt to you. Quick question. Do you mind if I make you immune to blades?
Skelliborn:
Action:
Use a 1 turn ritual magic to make James immune to sharp objects.
Mods: -1 Side effect: a tattoo of a runic blade appears on James hand.
((I'm using blade shaped tattoos as a way to enchant people the same way as I can enchant normal blades. As such, the ruins within any given blade tattoo are the Blade ruins for whatever spell I cast on that person. ))
Essence Usage:
3 Blade essences +1CMP
Blade essence +1/+1
Item Sacrifices:
The coal like blade which I tried to use to block the electricity
Once James has healed me, get out of the liquid.
((The tattoo shouldn't make a difference for this spell due to how strictly it relates to blades. The technique is more magic theory for seeing if I can add blade enchants to people/ creatures/ non-blade objects))
"Welp. I didn't except that to happen....
Now i'll try to fix it with this."
Summon(-1) a golden rod that connects to the ground(grounding rod?).
[spoiler]
CMP [1+2=3]
POT [2+1+1=4]
CMP [3+2-1=4]
POT [3+1+1-1=4]
LUCK [10+1+1=12]
END [1]
CMP [1+1-1=1]
POT [6+1=7]
DEX [6]
[/spoiler]
James extended his healing magic towards Skeliborn and watched his left arm fix itself. He then reached out with healing power again, and Skeliborns right arm's wound vanished without a mark. James pressed a few buttons on his armlet and it reshaped itself into a winch with both chain and a hock and a nice large spike to affix it to the ground. Things were looking good and James tossed the hook and chain over to Skeliborn. Sword mage did not react to this at all. His hand still clutched the blade with enough strength to turn the fingers white and he was still corpse stiff. Paralysis still remained strong.
Some distance away, Eterna was forced to jump off his throne as the spell meant to summon a lightning rod summoned a large cube of stuff just above him. The cube fell straight on the throne, specifically on the seat where it managed to stay even after previously floating throne fell.
((Flight time!))
Using both my affinities, cast a spell which researches a design for extremely dexterous wings (at the expense of speed, if need be), then builds them from solid binding.
Use my knowledge essence +1 POT, 2 knowledge essences +1+1, my binding essence +1+1, my binding essence +1 POT, one binding essence +1 CMP, and one knowledge essence +1 CMP for a maximum boost of +5+5.
CMP [2+1+2+1+1+1=8]
POT [4+1+1+2+1+1=10]
Viznor felt that it was time for him too to gain the ability of flight. Unlike many others, he did not build for aesthetics but rather for function. A function fair degree different than others. Where they built for speed, he built for agility. White strands of binding reached out from his back, congealing into white plates which then split into tiny diamond shaped parts. Viznor flexed the wings experimentally. They split into pieces and joined back on command, spinning and twisting as ordered. It should be exceptionally easy to change direction with these.
That growing patch of disturbed mud was getting quite suspicious. Who's to say there aren't any sea monsters that hide on the ocean floor? Smaller species are known to do this as well. Getting away from that spot is probably a good idea.
Swim away from the suspicious mudspot, towards the shore. Create two essences along the way. (Don't forget to take the box!)
LUCK [5]
SPD [(6+1)/2+1=4.5]
CMP [1+1=2]
POT [6+1=7]
CMP [6]
POT [1]
Jiksap leered at the mud clouds and kicked off towards the shore. Something jumped from the mud towards where he had been moments ago, but Jiksap swam off so swiftly that the attacker thought that it would be easier to find something else. Jiksap swam close enough to the shore that he almost reached the surface when he stood on the bottom. It was a choice between dangerous underwater creatures and dangerous land walking wizards.
Continue following Cuberac, create 3 essences
SPD [(4-1)/2+1=2.5]
CMP [5+1=6]
POT [3+2=5]
CMP [3]
POT [3+2-1=4]
CMP [1+1-2=0]
LUCK [7]
Blake continued sneaking after Cuberac, following him through the same path that had no obvious goal. But the monotony had its uses and Blake made us of it to charge his magic batteries. A beam of light, possibly a reflection shone from somewhere around Cuberac into Blake's eyes, momentarily blinding him and making him to lose focus. There was a rush of power and a churning feeling in Blake's stomach. When he looked again he noticed that his skin was now fair few shades more red than it was before.
Summon a loyal Tyrannosaurus Rex, using 5 essences (non-chaotic).
CMP [1+1+2+1-1=4]
POT [2+1+2+2=7]
Bob considered his experience as a T-rex. Sure, he didn’t try it himself, but such a creature could prove devastating. Being devastating was what carried T-rex to the top of the food chain so many years ago. Transforming into one was difficult to sustain on account of extra magic to keep the mind intact, but creating one would solve that. Bob called to the long lost reality where such creatures walked the earth and called one forth. On one hand it was a T-rex, alive and it wasn't trying to eat his face. On another, Bob thought, it appears to be about two weeks old. It was comparatively tiny, smaller than himself and its teeth were barely visible under flesh. It seemed to have greater chance to kill people by adorableness rather than actual murder.
(http://i.imgur.com/svjAbnO.png)(http://i.imgur.com/2A9Tqim.png)
Turn 148
Punch Chorkinaan in the skull, using kinesis magic to increase the kinetic energy of his skull going through his brain. (This ensures so that even if I get high POT/low CMP roll, it's his skull that explodes (as opposed to going straight backwards) rather than my hand.)
Hah! Who's-eeuugh. Who's the best NOW, Henry? Gods damn, that stings...
Chorkinaan takes a defensive stance and prepares to harass Henry to death. If Henry strikes, he parries and/or dodges. If Henry runs, he chases. If Henry attempts to bind his wounds, only then does Chorkinaan directly attempt to draw blood.
SPD [4] vs [5-1=4]
CMP [4+2=6]
POT [6+1=7]
STR [1]
DEX [5]
Henry was blinded by pain and rage. He swung a charged blow at Chorkinaan but his quary had expected the blow and jumped backwards pulling out the blade as he went. Once more the magic unfolded into thin air with a harmless bang but situation was different this time. Henry was fighting against the clock and they both knew that. Chorkinaan hadn’t even bothered to try and iflict another wound, opting a defensive stance to keep himself alive while life leaked out of Henry.
Move to that tree tile, generate 3 more essences.
{That is suposed to be a geyser.}
CMP [2+1=3]
POT [3]
CMP [2]
POT [4-1=3]
CMP [3+1-2=2]
POT [2-2=0]
Cuberac left the strange cube behind and proceeded deeper in the geyser filled fields. Small lakes that marked geyser exit points were decorated by colorful mineral formations. There were quite a few, some of them bubbling and possibly to be blamed for the stench of rotten eggs that hung in the air.
Search for something to help cart Skelliborn around and ping for lucky locations nearby.
CMP [6+1=7]
POT [2+1=3]
LUCK [9+2+2+1=14]
LUCK [10+2+2+1=15]
LUCK [1]
Gambler sent out a searching ping and results that returned were stunning. Unimaginable wealth was close, something so valuable that even several beings considered gods would want it. Gambler was returned to reality by a sharp *pling* and something impacting his chest. He looked down to see that his golden treasure seeker badge had shattered into tiny golden strips. Gambler remembered that his spell considered time just another direction and that his spell, while accounting for value/danger ratio, did not actually care about the amount of danger if prize was great enough. He looked upwards. There was something falling towards him.
Wayfarer was pleased with the hunk of solid force he held. But he had yet more to do before he braved the icy wastes in search of a potential Font of Magic.
Wayfarer magically reshapes(0) his helmet into a mask(-1 or 0(due to making it from material instead of conjuring it)). He uses all of his chaotic essences, and a +1 CMP essence on this task. Afterwards, he makes 4 solid force essences.
CMP [6+1+1+1=9]
POT [3-1=2]
CMP [1]
POT [2-1=1]
CMP [2+1-2=1]
POT [2-2=0]
CMP [6+1-3=4]
POT [6-3=3]
CMP [5+1-4=2]
POT [3-4=-1]
Wayfarer picked up his helmet and focused on it. Thin film of solid force covered the remaining gap in front of the helmet; concealing the wearer and making the world seem few shades darker from inside. It was probably for the best, as while snow was cold it was no less reflective for it. The future was bright and cold, but he just gained a solution for one of those.
Hrm, not good.
Trying to trap it with with roots (use chaotic +1/+1) and then trying to give it a manual beating.
SPD [5-1=4] vs [6-1=5]
STR [3]
DEX [5-1=4]
CMP [2+1+1=4]
POT [4+1+1=6]
LUCK [4]
STR [4-1=3]
SPD [2-1=1]
Next spike came at Shias at far greater speed than one before, striking out of the ground with clear intent of impaling the druid. The druid, however, was far from the spike by the time it surfaced. He called upon the surrounding trees and sent their roots to capture the creature. There was another shriek as ground began boiling again over a patch of dirt, and Shias charged towards it. However, while he was still only halfway there the ground stopped boiling and a line of disturbed earth shot off from where the creature was. It had torn through the trap and escaped.
Oblivious to the current mage fighting events, Jiksap nears the shore of the lake. The underwater realms were just as dangerous, if not more than, the surface. Being without his dinosaur buddy doesn't help either. Of course, he remembers that he can't go back yet, as his breathing system was built for the sea.
But if he's lucky, that may have been merely a side-effect of having a new system imposed upon his body. He tests the airs...
See if I'm really stuck down here by poking my head above the water a bit. If I'm safe, go looking for Bob. If not, take another crack at lock picking. Another essence afterwards regardless.
CMP [6+1=7]
POT [2+1=3]
CMP [1]
POT [4]
Jiksap carefully raised a hand above the waterline. Nothing happened and he felt slightly embarrassed that he bothered. He knew that his skin wasn't harmed by air and figured that this was merely worry coming from when he almost choked on land. It wasn't a particularly joyous experience. He carefully raised his head above the water. It was going well, until he raised his neck where his gills were. Immediately, he began feeling breath fleeing and immediately dived back in the water. Few tries proved that practice was not helping and he was water bound for near future. The lock was proving difficult as well. The springs on locks were merely coated bronze, they were actually iron and thus provided more resistance than his carefully put together spell could handle.
huh, at least I can probably fix it now
fix my broken leg, since its a bird leg now
CMP [3+1=4]
POT [1+1=2]
CMP [2]
POT [3]
Seva was struggling with his broken leg. Bone parts mostly returned to where they should have been, but they refused to knit back together, though some parts moved wrongly and rather painfully. It would probably heal well enough if left alone and with some setting. In a month or so. If nobody came around wanting something vitally important to Seva.
Unparalyze Skelliborn and reel him in. Heal him again for good measure.
"Don't worry about the enchantment, you can give it to someone who needs it more. I have to go. Try to be more careful."
Either this turn or next, activate helicopter mode and fly in a random direction that hopefully leads to Grundar. Try to sense that branch he's holding with my plant sense, probably better than flying at random.
CMP [2+2=4]
POT [3+1+1=5]
CMP [3+2-1=4]
POT [4+1+1-1=5]
CMP [1]
POT [6]
END [5+1=6]
James reached out again with his power to heal Skeliborn. Damage to his nerves had been fairly extensive, both from the electricity and from damage caused by snapping bones and muscles. It took two tries to repair everything, or at least repair enough for Skeliborn to gather the mobility to grab onto the hock and get dragged ashore. His duty as a healer done, James said his goodbyes and took off to search for Grundar. Or he would had taken off, if his plant searching spell hadn't returned a headache instead of information.
"Looks like i can't do anything with that. Anyone have rubber gloves and can give it to that dude over there?"
2 Essences.
CMP [5+1=6]
POT [5+1=6]
CMP [2]
POT [2]
Eterna asked the group if anyone could help him with his predicament, but they seemed somewhat busy. The wizardly kinds of busy, where they do nothing whatsoever yet seem to be very focused on something. Gambler was looking at something above, James was having a headache, or hangover, it was hard to guess just from the way he held his head in his hands. Skeliborn was recovering from paralysis and Nihilum was thinking about something.
Unparalyze Skelliborn and reel him in. Heal him again for good measure.
"Don't worry about the enchantment, you can give it to someone who needs it more. I have to go. Try to be more careful."
Either this turn or next, activate helicopter mode and fly in a random direction that hopefully leads to Grundar. Try to sense that branch he's holding with my plant sense, probably better than flying at random.
I'll try not to do anything to dangerous.
Skeliborn:
Action:
Meditate on getting unparalyzed.(Not exactly magic but no need to use magic every turn)
A glass hock on chain laid across Skeliborn's chest. He was up to ears in some strange muck and entirely helpless to grab onto it to escape. It was probably some fresh kind of torture. It made sense, there was only so much excitement one could wring from sharp edges and blunt instruments. Almost without thinking, Skeliborn raised his hand and grabbed onto the chain. This event amazed Skeliborn so much that he managed to keep hold until slimy murk was replaced by soft dirt and James face appeared above. There was still a bit of remaining, albeit disappearing lack of sense of touch but he was otherwise fine.
Xom, having somehow received the stranger's message across the billowing winds, pauses to laugh momentarily before roaring back through the dust clouds:
Law? LAW?! Laws are nothing but synthetic constructs designed to inhibit the naturally chaotic flow of magic and entropy! Who are you to impose such vile perversions of nature on this plane? Law is MEANINGLESS here.
Continue doing stuff. Follow up with essence roulette. Xom cares not for things as trivial as personal safety.
Three Essences.
"You are are currently under trial, for the UNLAWFUL practice of magic, and for the BLATANT TOYING with the laws of PHYSICS! How, do you PLEAD?"
CMP [5+1+1=7]
POT [6+1-1=6]
CMP [2]
POT [1]
CMP [3+1-2=2]
POT [4+1-2=3]
CMP [6+1-3=4]
POT [3+1-3=1]
CMP [2+1-4=-1]
LUCK [2]
END [3]
CMP [4+1=5]
POT [2+1=3]
CMP [2]
POT [4]
CMP [4+1-2=3]
POT [5+1-2=4]
Bernardo began the required naming of crimes that the criminal had committed. Bernardo had a great voice for shouting which is why he enjoyed this part, but he did it because it was important. Most mages were not ashamed of their crimes, it was what made them criminals rather than mages with poor control over their skills, which meant that if they denied some particular crime it was a fairly good clue that there was another arrest worthy sorcerer parading around. The criminals in question usually used the time of reading to escape, resist or commit more criminal activity and Xom went for third option. Blobs of liquid began floating in the air as gravity began to fail. The liquid was met by few small pebbles, few larger pieces and one particular stone which had certain pyramidine quality about it. Xom was having some trouble of his own without any help from the sheriff as chaos around him was beginning to tear at his rather orderly body structure.
Using all non-chaotic essences, apply Deathcurse to self. The Deathcurse will, upon my death, transfer any and all nearby curses to the magician most responsible for it. Oh, and it's permanent.
{For a while now, there has been a cap of +5/+5 essence bonus to spells. It aplies to all spells and not just combat magic. If you alter your action acordingly I'll add it to Turn 148.}
Use the +1 CMP essence, the +1 POT essence, and four +1/+1 essences.
CMP [4+1+5=10]
POT [5+2+5=12]
Gloomy thought about the dangers out of the tower. He probably could take a wizard on and win. Maybe take another on and win. But it would be so much easier if he could choose the battles rather than have the battles forced onto him. The trick was to make himself unsavory for those that would attack him. Thankfully, studies of pyramid curses had an answer; modified Mummy's curse would be capable of doing what he wanted. Magic weaved around Gloomy and threads of it traced off to objects he held and to the neighboring room. Sadly, no thread traced to the curse that maimed him, that one would not be moved so easily.
(http://i.imgur.com/uAt1pjl.png)(http://i.imgur.com/qyBPvL7.png)
Turn 149
Wayfarer examined his helmet-mask thing. It would do for the moment. But sooner or later he would want to improve it. But now... he had more preparation to do.
Wayfarer donned his helmet-mask thing. Then he cast a spell to make his hunk of solid force larger. Afterwards, he played solid force essence roulette once again.
CMP [6+1=7]
POT [6]
CMP [1]
POT [6-1=5]
CMP [4+1-2=3]
POT [2-2=0]
CMP [6+1-3=4]
POT [4-3=1]
CMP [5+1-4=2]
POT [2-4=-2]
CMP [6+1-5=2]
POT [4-5=-1]
CMP [6+1-6=1]
POT [3-6=-3]
CMP [2+1-7=-4]
DEX [3+1=4]
Wayfarer focused his power into the slab of solid force he held, the spell congealing around existing material, growing it greatly. The slab expanded almost explosively, falling out of Wayfarer's hands and onto the ground. It was now as large as Wayfarer's torso and a tad too heavy to lift, let alone carry anywhere. Satisfied, Wayfarer sat down and began meditating. He focused his power, mentally blocking away his natural senses. The magic lingered, he channeled it longer than he had ever before, longer than he thought wise or even sensible, less for usefulness and more to see what would happen. And indeed, Wayfarer found something new, but he didn’t like what it was. Magic felt the same about him and surged violently. Wayfarer barely managed to roll away as slab of solid force before him grew massive spikes right through where he just was, skewering edges of his cloak.
Thank you for healing me James. I sure was an idiot back there. Although, I will say that having that near death experience has given me insight on how to improve upon my magic.
Now lets see if this works...
Convert the blade that looks like coal into essences.
Then create 2 more essences while heading towards the crystal tower Hepheastus pointed out to me..
CMP [3+1+1=5]
POT [6+1=7]
CMP [2]
POT [3-1=2]
CMP [6+1-2=5]
POT [6-2=4]
Skeliborn looked at the carbon blade. It had brought him a great deal of pain and he wanted to get rid of it. But there was no reason why it should go to waste. Skeliborn drained the essence of the blade, taking away all that made it sword. When spell subsided, what was left in his hand was a rod of carbon. Personal grievances dealt with, Skeliborn set out to do the task god residing within him had ordered. It did not take long, but it did require some sneaking. Massive ruby tower stood before him, and from the only visible entrance the skeleton soldiers waked out to do battle at irregular intervals.
Happy with how things are going, Chorkinaan continues with this strategy while monologuing boastfully to Henry, punctuated occasionally by an audible wince at his flayed head. Do you know what it takes to be the best wizard, Henry? Believe it or not, it takes more than just magic power.
((Chorkinaan was supposed to have -1DEX from the injury I inflicted.))
Punch Chorkinaan in the skull, using kinesis magic to increase the kinetic energy of his skull going through his brain. (This ensures so that even if I get high POT/low CMP roll, it's his skull that explodes (as opposed to going straight backwards) rather than my hand.)
{Taking defensive stance has bonuses. Probably should had noted that in some way though.}
SPD [4-1=3] vs [6]
CMP [5+1+1=7]
POT [5+1=6]
STR [1]
DEX [4-1+1+1=5]
Henry rushed towards Chorkinaan, another lethally charged fist flying through the air only to discharge harmlessly. Henry's sight was becoming unfocused, he felt fuzzy and cold. There was very little time left and he could feel it. Chorkinaan could also feel that his opponent wasn't going to last much longer which made him willing jump around, taunting the mage that came to try to kill him.
Make 3 essences.
CMP [1+1=2]
POT [3]
CMP [6]
POT [4-1=3]
CMP [1+1-2=0]
LUCK [4]
The geysers were not all that dangerous, thought Cuberac after spending some time around them. The geysers spat out boiling hot blasts of water, true, but if he kept away from them, they were harmless. The stench was terrible, but not actually poisonous. There were no dangerous creatures around, due to geysers and the smell, which suited Cuberac just fine. In contemplation, he hardly noticed as a leak of his magic slashed nearby pebbles into tiny cubes.
I consume all essences and shards to fire a Massive bolt of Magic-Consuming Fire at the magic cloud.
2 Shards: +1 to COMP roll
3 Shards: +3 to POT Roll
"For your transgressions, I sentence you to LIFE IN PRISON!!! But first, to break your toy...."
"It is decided.
I am XOM.
You're going to have a bad time."
SPD [6-1-3=2] vs [1]
CMP [6+1+1+2=10]
POT [6+1+3+1+2=13]
Bernardo focused his power, he charged his spell with essences and soul shards and fired a bolt of Law into the center of the field, straight through the path he had cut before. Tendrils of dust extended from the surrounding clouds and attacked the bolt, but they were all burned off by Bernardo's magic. The bolt flew all the way to the silhouette in the center and exploded. The shockwave met the clouds and they burned with fractals. A two meter tall crystal structure of sulfur appeared, its edges recurring infinitely until they became fuzzy and glowed with pale white light. A rainbow appeared around the cleared out part of field, if it could be called so, being a ring close to the ground and consisting of about thirteen colors scattered around seemingly randomly. In the middle of the field, fairly close to Xom formed a floating pyramid, no more than three meters tall, formed from blocks of volcanic stone with a cap of white. The cap began to glow and spark and hum. Xom, seemingly oblivious to the pyramid, and for that matter, all else that was happening around him, conjured what appeared to be a gateway to another reality. Reality that was, for some reason, filled with flashing colors and frogs. The gateway, which was for some strange reason shaped like a beast of some sort, somehow turned to Xom and charged while roaring.
EDIT:
2 essences.
CMP [4+1=5]
POT [4+1=5]
CMP [4]
POT [4]
Eterna glared at the cube of gold occupying his throne. It was not that large, some 50 centimeters on each edge, but it was still gold and gold was heavy. He had tried but the cube couldn't reasonably be neither pushed nor lifted, and it came as no great surprise to Eterna, as from what he remembered of gold's density, the cube weighted almost three tons. He couldn't use the throne to deal with this either, as cube blocked whatever magic links throne had from interacting with Eterna. If he ever wanted to travel in style again, he'd need to work for it.
Scare it away by walking at its direction while stomping the ground as hard as I possibly can. Generally use normal animal kingdom scare tactics; appear as large and dangerous as possible (wide stance), brightly colored to indicate I'm very toxic/venomous (spell).
SPD [3-1=2] vs [2-1=1]
CMP [2+1=3]
POT [2+1=3]
STR [6]
DEX [6]
LUCK [7]
Shias did not particularly want to battle whatever was underground. He was not averse to it, but there was no benefit to be gained. However, the easy way out, simply escaping, was also not an option Shias liked, as he still had much to do in the forest. There was a way out, and even though it was somewhat unreliable, it suited druids’ interests best. Magic coursed around him, repainting his armor and empowering sound of his steps. The creature, whatever it was, was not impressed. Spike shot out of the ground with enough speed to show that the creature was done messing around. Had Shias failed to get out of the way in time, there was little doubt it would had been able to cause considerable damage. But get out of the way he did, albeit by ramming himself in a nearby mess of branches.
Impart my wide knowledge of curses into a conjured book! Up to 5 chaotic essences, using the strongest first.
CMP [1+2+2+1-1=5]
POT [2+1+2+2=7]
LUCK [9]
Many mages had spent their lives trying to find the origins of living tomes. It was clear that they were creations of great wizards, but rare few knew how to make one and they did not share such knowledge easily. And thus, decades were spent trying to find the secrets in ink, or parchment, or magic contained within. Mostly that resulted in unfortunate accidents, as such tomes were rarely friendly. They were rarely friendly even to their creators, and Gloomy released breath he hadn't realized he held when conjured tome opened obediently. There were few of his weaker curses contained within, but that could be improved.
Use five non-chaotic essences and attempt to age the Tyrannosaurus Rex to adulthood.
{Essences differ in power, please do specify which ones you want to use next time.}
CMP [5+1+2+3+1=12]
POT [5+1+4+1=11]
Bob looked at T-rex he summoned. It was adorable, and he could probably woo numerous archeologists with the prospect of watching it grow, but he needed something fiercer right now. Something a bit older and a fair deal larger. Bob focused on the tiny T-rex and pulled it across its timeline. T-rex seemingly froze in place, and, moments later, began changing. Its teeth grew sharper and its skin became rougher. The entire form began to grown, but it was not just simple growth. Wounds appeared and healed, leaving scars, as T-rex moved through time. When spell ran out, tiny and adorable creature was no more. While not yet at the peak of its growth, T-rex stood larger than any land predator, over two meters in height and five meters in length, heavy enough to crush a man by simply lying down and bearing several scars as marks of experience in battle.
Fly. Looking for Grundar. Try again to sense the branch.
Then make 2 summoning essences.
Call Grundar to make sure he's still alright. Ask if he's seen any mages or anything else interesting. How goes his orders to find Jase or Crimson?
SPD [(1)/2+=.5]
CMP [6+2=8]
POT [5+1+1=7]
CMP [5+2-1=6]
POT [3+1+1-1=4]
CMP [3]
POT [1]
{I am quite certain you cant't fly anywhere, as your jetpack is curently so much scrap.}
James reached out again, trying to sense the link between him and branch of the enchanted tree. The connection was faint, but James managed to hold onto it and home in on it. South. The branch was southwards. It was too far to get anything clearer through such a weak link, but he knew where to go. He walked slowly, taking care to keep a fair distance between himself and skeleton spawning towers. He either was good at sneaking or the skeletons did not care much of him. Whichever it was, James managed to reach the edge of strange ground without incident. Before he could relax though, he heard a strange slithering sound behind him. The eyed flesh heap had followed him all the way to the edge.
James kept his eyes on the heap, but his hands grabbed the communicator and he called Grundar for status update. "Oh boss, I got the branch planted. The druids changed their opinion when it set some huge bug on fire. Said that it would be good to deal with swamps. I see the Tower is up again, I'll go check there."
try again to fix my leg, climb back up into the trees if it works
CMP [4+1=5]
POT [3+1=4]
DEX [5]
Seva cast his spell again, and finally, the bone shards returned to their places and grew back with refreshing sensation. It was refreshing mostly due to pain, but Seva also felt the unfamiliar rush from joy of having useful legs again. He climbed nearby tree, claws on his feet evening out the disadvantage of having legs woefully unsuited for such climbing. Down below, a trail of disturbed dirt reached where Seva was and stopped in confusion.
"I need more tests... IF this construct is vulnerable to fire, it might be interesting to turn it into glass and test its properties afterwards."
More heat! +1 essence
SPD [5+1=6] vs [5]
CMP [3+1+1=5]
POT [4+1+1=6]
END [3+3=6]
STR [4-1=3]
DEX [2]
Ethereal d2 [1] {No effect}
END [3]
Kahel was first to move again, making use of time the ball spent recovering from its previous charge to blast it with heat again. Larger part boiled away this time, releasing a decent amount of sand and reducing the size of the ball considerably. It charged again, but its reduced mass merely knocked Kahel to the ground, causing no real damage.
Dodge!
LUCK [5]
LUCK [10]
LUCK [7]
Gambler steadied himself, watching where the unidentified thing was falling and whether he would need to dodge. As it turned out, he didn’t, and the thing fell into the pond of glop. The repulsive liquid splattered all around, waves in the pond sent wetness out on the shores, and steam clouds formed as the fallen object cooled. Except that it wasn't actually cooling. Gambler, feeling that it was safe to look, well, at least safe from getting any of the cursed stuff in his eyes, used the chance to identify the object. He felt his heart sink into his heels as realization hit. It was first called magmastone, for its mysterious ability to remain indefinitely hot, no matter what was around it. Only far later was the true nature of material discovered and its current name assigned. It was Eternity, supposed material which Gods used to forge their tools from. It could be used as an energy source, any energy, from magical to physical to divine and damned. This chunk here was larger than Gambler was, and a bar of this would be able to buy him favors from any being that relied on more than physical strength. Heck, even most of those would want to deal with him for great enchantment possibilities. Gambler was about to jump back into the pond when numerous large fleshy tongues emerged from the liquid and grabbed onto his prize.
Summon a breathing collar to keep my gills hydrated while on the surface. Use two +1/+1 essences.
CMP [3+1+2-1-1=4]
POT [6+1+2=9]
Jiksap gave some thought to his predicament. After last time he risked changing his body and managed to bar his access to anywhere above water level, with possible exception of aquariums, he wasn't about to rush at the chance to do it again. On the other hand, unless he dealt with his gills, he wouldn't be able to get to where the action was. Then it clicked. He didn’t need to undo the modifications; he needed what he had tried before, but in reverse. While Jiksap wondered what he'd call his scuba device meant to keep the water inside, portal spat out archaic full-body suit with massive brown helmet with a window in front.
(http://i.imgur.com/XO8ovhO.png)(http://i.imgur.com/pjCn4ef.png)
Turn 150
Gloomy jot down notes on the cursed items he's created thus far: the mirror, the arrows, and the dagger.
also +3 essences
CMP [5+1+1=7]
POT [6+2+1=9]
CMP [2+1+1-1=3]
POT [1+2+1-1=3]
CMP [3]
POT [2+2+1-2=3]
Gloomy, having barely allowed his fingers to cool from magic of creating his book of curses was already looking for ways to improve it. Writing down assorted knowledge in such books also gave them power, although it was comparatively minor compared to actual spellwriting. Gloomy looked around him for something to write with, but knowing that nothing of the sorts was to be found here, pulled out one of his frost arrows. Books of magic were useful in such cases, as they would remember how the magic item moved around them, and if it formed words, they could later conjure ink to solidify such memories. Carefully, Gloomy wrote down what he had created before.
Crush 5 shards and hope it heals me. Take an aggressive stance, forsaking all defence. Punch Chorkinaan in the skull, using kinesis magic to increase the kinetic energy of his skull going through his brain. (This ensures so that even if I get high POT/low CMP roll, it's his skull that explodes (as opposed to going straight backwards) rather than my hand.) If I kill him and the shards I crushed didn't heal me already, I'll immediately use the 10 shards I'll get to get the Healing affinity and heal myself.
Chorkinaan continues with his strategy and continues monologuing, ready to cap off his gloating as Henry begins to lose consciousness From blood loss. To be the best wizard, it takes might, it takes finesse, it takes skill! But above all, more than anything else, to be the best wizard takes four things:
SPD [3] vs [5-1=4]
LUCK [5]
CMP [1+1+1=3]
POT [4+1=5]
STR [4]
DEX [6+1+1-1=7]
Henry felt the beat of his heart slowing. He crushed his five shards and looked as magic left them and plunged into the sea. Someone would get to have a bad time, but it did not matter to him anymore. He had seconds left, no more. In last all or nothing gamble he encased his fist in magic and charged Chorkinaan. If he managed to hit just this one time, he could still fix this. Even if he just grazed his enemy again, he'd at elast be able to take Chorkinaan down with him. Chorkinaan knew this as well, which is why, when Henry charged, Chorkinaan danced out of the way leaving just his leg extended in Henry's path. Henry fell and struck earth, blasting away enough sand to reveal waterline beneath. He fell to never rise again. Henry the Best was no more.
"You have no idea what damage your interruption has just done, do you? HERE, LET'S SHARE THE FUN!"
Run towards the sheriff, attempting to assume elemental form. Give the guy a bear hug.
Craft 6 essences, and watch what's going on with this Xom guy. Seems he's having issues without his magic.
SPD [5] vs [2-1=1] vs [5] vs [1]
CMP [3+1=4]
POT [3+1=4]
DEX [6]
DEX [3+1=4]
STR [2]
END [4]
The white gleaming top of the pyramid gleamed even whiter and an equally bright white light lanced at where Xom used to be, separating ground into several piles of monochrome dust. Xom, entirely unperturbed by being shot at order powered disintegration rays, charged at Bernardo. He was the one responsible for destroying his playground and calling the police pyramid. It was very impolite of him, but Xom knew that it was only because Bernardo never had a good chance to have fun. Xom, being kind and generous wizard, charged at Bernardo with full intent of having the sheriff join the fun rather than impede it for once. It was why Xom’s body went through several dozen forms while Xom flew past Bernardo, who had wisely moved aside.
Xom landed in the dirt, back to his usual self, but his shapeshifting was not entirely without effect. The beast in the center of the whole mess was momentarily puzzled. It had thought that wizard next to it had called it to bind it, but the wizard ran away and turned into a creature of chaos. Comprehension dawned in what passed for a mind within the beast and it leapt upon the pyramid, dragging it down and trying to tear it apart. Where two met, they burned, but pyramid, being magical, pyramidal and made of stone held off the attack with little damage.
keep traveling through the forest, looking for a magical location, also make 2 essences
LUCK [4]
CMP [4+1=5]
POT [5+1=6]
CMP [2]
POT [5]
Seva wandered through the branches. The fall, subsequent flight and subsequent fall again brought him deeper in the forest, where branches were closer to each other and trees were larger. It made traveling above ground relatively easy, but while observing things from a distance was safer, it was also far harder to make out interesting details. Seva continued his journey finding only more tracks of supermoles that terrorized the area.
Wayfarer was two things: silent, and irritated.
The hunk of solid force had grown a tad bit more than he intended.
And it nearly hurt him.
And it was going to be a tad bit more difficult to shape into a weapon. But...
Wayfarer smirked under his mask. He would have a weapon. One way or another.
Wayfarer uses his chaotic +1 CMP essence, his chaotic +1/+1 essence, 2 +1 POT essences, and 3 +1 CMP essences, and crushes his last shard for +1 POT, and shapes(0) the hunk of solid force into a sword(0 because shaping) that absorbs the kinetic energy exerted on it by gravity(-?).
Afterwards, he makes 2 solid force essences.
CMP [4+1+1+1+3-2=8]
POT [2+1+2+1=6]
LUCK [10]
Wayfarer wanted a weapon before all else. Good armor was just as important, but that took longer to make. The slab before him melted and fell in a familiar shape but of unfamiliar size. Wayfarers spell striped the bindings of gravity from the new forged blade while the spark of life in his magic went further, making the blade feel less massive for the one wielding it. Between these two enchantments, the five meter long and meter wide blade Wayfarer had just made was almost wieldable.
"Now that's some good news, and a good plan. Just how did Jase manage to bring the tower over on such short notice?"
Try to communicate with the Eyeblob using blinking, hand signals, and words to see if it understands or reacts to anything.
Assuming nothing goes wrong keep traveling south, Eyeblob can follow if it wants. Fly at a low hover using the omnicube's mini helicopter mode.
LUCK [7]
SPD [(5)/2+2=4.5]
James looked at the heap of flesh decorated liberally with eyes. It looked back, parts of it moving around rhythmically. James blinked first, and after some more observation, found that the thing didn’t blink at all. As an inside joke, James named the creature Blinky and continued his attempts to communicate. The creature didn't seem to react to blinking or flailing of arms, and did none of the commands James expressed by voice but it was possible it was just too proud to be commanded like that. Still, as James reconfigured his minicopter and began flying, Blinky followed close behind.
Essence roullete, please.
CMP [2+1=3]
POT [5]
CMP [6]
POT [3-1=2]
CMP [2+1-2=1]
POT [2-1=0]
CMP [6+1-3=4]
POT [3-3=0]
CMP [3+1-4=0]
LUCK [7]
Cuberac was waiting. He did not know for what exactly, but he was patient and there was nothing nearby to disturb him. However, he was there to disturb what was around him. Nearby geyser shot out water in cubes of various sizes as more of Cuberac's magic leaked out. The cubes fell to the ground and ran off in currents of tiny droplet sized cubes.
When next spike strikes, pretend to die and wait until it begins eating me. Then make my suit extend its spikes through its skull.
STR [1]
END [1+2=3]
LUCK [5]
Intimidation didn’t seem to work, the creature was braver than average, thought Shias. Of course, it was just as possible that the creature simply didn’t notice the whole spell due to being underground, but Shias discarded that train of thought before that particular stop. Another plan sprang to mind, as he stood calmly and allowed the spike strike him. The spike barely scratched the surface of the wood, but Shias fell forward with a heavy *thud* and remained motionless, waiting for the creature to try to eat its lunch. The creature however, remained motionless, for some reason unwilling to approach.
(Let's see if this works...)
Punch the cube above the throne. Empower my arm with electricity when i am punching it.
CMP [3+1-1=3]
POT [4+1=5]
STR [4]
END [5]
Ability of human body is far more amazing than what people believe it to be. That is because while human body can do a whole lot of astonishing things, it is not built to survive them. It is one of the reasons why nobody attempts to reach the edge of ability, the other being psychological and biological safety mechanisms preventing such attempts. Eterna bypassed most of these safety mechanisms with his electrical power and struck the offending gold cube. There was a crack akin to a thunderclap at the moment of impact as cube collided with the backrest of the throne, leaving a few inches of seat free to use. The clap was loud enough to completely block out Eternas finger bones shattering into many sharp pieces.
Raising on his feet again, Kahel smirked and carefully weaved a final spell to finish and glass his foe.
Turn sand into glass through heat application! 2 remaining essences.
SPD [3+1=4] vs [3]
CMP [2+1+2=5]
POT [4+1+2=7]
END [5+2=7]
STR [1-1=0]
DEX [6]
Once more Kahel attacked the blob with heat, but this time he shaped it like a spear, focusing it in one area. Something boiled away again but the sand did not fall away, it melted and turned into glass, catching on nearby sand like an invisible jellyfish. The ball jumped at Kahel, but this time the jump was so halfhearted that Kahels rather impressive dodge roll went entirely to waste. The thing collapsed and stopped moving.
(http://i.imgur.com/uvfhitW.png)(http://i.imgur.com/v8TUhzv.png)
Skeliborn:
Action:
Go back to where the Gambler was. (where this new meteor landed)
summon a flaming sword and light the lake on fire with it.
If someone else is casting a spell to retrieve the Eternity (_s_ removing the distance, etc), increase the probability of success.
Else, do the following spell:
Using the Eternity as a power source, invert the probability of the Eternity suddenly teleporting directly next to my location.
CMP [5+1=6]
POT [5+1+1=7]
LUCK [10+2=12]
LUCK [4+2=6]
LUCK [2+2=4]
CMP [6+1-1=6]
POT [2]
Gambler wondered for a moment, whether or not he wanted Eternity more than he wanted to not fight whatever was in the lake. A decision was reached when he spared a thought on what would happen if the lake creature got its tentacles on eternity and Gambler wove a spell. Eternity that was wrapped in tentacles in the middle of the lake shimmered and disappeared, the bulk of it appearing next to gambler while some bits and pieces crumbled into the lake. Skeliborn soon arrived, blazing toothpick in hand, and plunged it into the orange liquid. It bubbled as flames heated it, but the effect was soon outdone by the bubbling where pieces of Eternity had fallen. Several minor beholders rose from the water, their eyestalks still mere tentacles and their main eye mostly unmagical, but instead of teeth they had spikes of something glowing green. The five of them flew swiftly over the lake towards Gambler.
Turn 151
Chorkinaan looked down at Henry, who had lost too much blood to be able to stand and was slowly losing his grip on reality. Triumphantly, Chorkinaan finished his monologue. It takes the insanity to attempt the impossible, the sanity to keep your goal in sight, the strategy to overcome the obstacles in the way, and the luck to reach the end. That can't last forever, Henry, and just like that the throne of the best is lost. Good night, bitter ex-prince, and may flights of angels put a damper on your overwhelming ego. Chorkinaan collects Henry's soul shards and condenses 3 essences. Here's hoping I don't have to manually bind the wound. I can't imagine a way to do that without a lot of stinging happening as cloth rubs against exposed flesh.
CMP [3+1=4]
POT [4]
CMP [2]
POT [3-1=2]
CMP [5+1-2=4]
POT [1-2=-1]
Chorkinaan collected the soul shards from his fallen opponent and finished monologuing at the cooling corpse. It was a well-known fact that giving information to enemies that still live, no matter how close to death they may seem, is a terrible idea which led to downfall of countless wizards. Nothing was said about corpses however and Chorkinaan, just as countless other mages, majority of them in fact, could not keep themselves from gloating. What good was the ability to smite your enemies if you couldn't laugh at their pathetic attempts after all?
look for a part of the forest that has less (preferably none) of those moles
make 2 essences
LUCK [1]
DEX [4+1=5]
CMP [2+1=3]
POT [2+1=3]
CMP [4]
POT [5]
Seva felt that the whole mole thing was more trouble than he was looking for. He hopped through the branches away from where he had fallen, but each time he stopped there was a tunnel to be seen somewhere. Next time Seva jumped on a branch it shifted suddenly beneath him. This time, Seva managed to keep himself from falling off and landed on a more static tree. The tree, or more precisely, treant on which Seva just was, struck the ground with one of its huge hands scooping up a small hill worth of dirt. Some creature dug through one of the walls in newly created pit and another tunnel quickly moved away from it.
The sword was beyond massive. Beyond colossal. At this point, it could only be described as... Absurdly Huge.
Wayfarer sighed. He was hoping for something actually usable. Then again, courtesy of the modifications he made to the sword, the possibility of wielding it was just barely out of reach. Only barely out of reach, as opposed to impossibly far out of reach.
If he was just a bit stronger... or the sword was just a little lighter...
Wayfarer decided that he was going to work towards a pair of strength boosting gauntlets.
Never mind the sheer impracticality of using the weapon, regardless of whether or not it was possible.
Wayfarer created(-1 or 0) another chunk of solid force, then made 3 solid force essences.
Action PM'd.
SPD [2] vs [4]
DEX [1+1=2]
CMP [3]
POT [2]
CMP [5]
POT [1-1=0]
CMP [5+1-2=4]
POT [6-2=4]
CMP [4+1-3=2]
POT [1-3=-2]
Wayfarer was in the midst of his preparations for braving the ice ahead when Viznor rose unseen and unheard behind him. Wayfarers wings split apart and began flapping independently to provide constant lift and a stable firing position. Viznor drew back the glowing string of Bow of transference and a spell flowed from the bow onto the string where it formed an arrow. The string lashed back and arrow flew off towards Wayfarer. It missed him by about a meter and bounced off harmlessly from absurdly huge blade. The effect was so inexistent that Wayfarer finished crafting essences and set aside a fist sized chunk of solid force before he noticed that there was a glowing arrow next to his sword. He turned around, seeking the source and noticed Wayfarer floating in the air behind him, a bow in his hands.
Create a cursed grenade. It, like, explodes into a curse or something.
also +2 essences
CMP [1+1+1-1=2]
POT [3+2+1=6]
CMP [1+1+1-1=2]
POT [3+2+1-1=5]
CMP [5]
POT [3]
Gloomy pondered what new curses to craft. The ones that flayed and those that maimed were all fine and good, but if there was one thing Gloomy had learned, it was that repetition was doom. It was far easier to dismantle a known curse than it was to deal with something never seen before. Gloomy pondered this as curse grenade in his hand crumbled slowly and he wondered if it would work to simply toss it away.
Wait it out. Either the beast goes away or it tries to eat me at which point I try to impale it from inside by extending the various spikes on me. Should the latter scenario come to reality, apply +1/+1 essence to the spell.
The creature waited for a while longer before moving away. Digging sounds suddenly reached Shias ears and then faded away as creature moved towards some other prey. Shias carefully got up, and as no other spikes attempted to impale him, looked around. Ground was disturbed in a line towards edges of the forest, where roots were rarer. While magic could create various incredible creatures, Shias had a faint suspicion that this one was something else.
Use another locating spell to find the branch. I promised I wouldn't abandon it.
2 summoning essences.
CMP [6+2=8]
POT [2+1+1=4]
CMP [2+2-1=3]
POT [6+1+1-1=7]
CMP [6]
POT [6]
James continued searching for the branch. The sensor spell returned a slightly different direction this time, indicating that he was close, but a single branch, even a burning one, could be difficult to find when placed next to a forest. Yet James noticed a glimmer of orange in a sea of green and flew towards it. He found the branch already taking roots, possibly courtesy of one of the druids Grundar had mentioned. The branch was about meter and a half tall, with about a dozen bright orange flowers, each of which seemed to glow slightly.
Seems you like you're in need of assistance Gambler. Need a hand? And no, I'm not cutting off my hand.
Skeliborn:
Action:
Attack the mobs that are attacking the Gambler using Vortex bane.
"Thanks."
If there is time to cast a spell before the beholders arrive, cast the following spell:
Enchant Gambler & Skelliborn to increase the chance of them striking something important.
Once they arrive, stab as many as possible with the stiletto, utilizing its magic draining to incapacitate, as the beholders obviously used magic for most things.
SPD [4] vs [4] vs [2]
CMP [5+1=6]
POT [1+1+1=3]
DEX [4]
STR [4]
DEX [3]
STR [3]
STR [4]
STR [5]
STR [2]
The beholders sped towards the two mages, but they were still some distance away. Gambler took this opportunity to enchant the luck of himself and Skeliborn. The enchantment was rushed, but it would at least give them an advantage on the first strike. Beholders flew towards them without slowing down, seemingly intent to ram into them, but duo stood unafraid. It was the reason why, when the first beholder curved around them Gambler and Skeliborn were took entirely by surprise. Second and third managed to get through as well, but fourth was caught right in the eye by Gambler's stiletto while fifth was cleaved in half by Skeliborn's blade. They then turned around to face an attack from behind, but it never came. Trio of beholders were seemingly oblivious to the mages and were attempting to bite off pieces of Eternity instead. One of them bit into the side of the slab, but fount it too hard to bite through. Other two, more wisely reached for the frayed edges where bits had fallen off during teleportation. Each managed to swallow a lump with immediate effects; they grew in size, their glowing teeth were replaced with obsidian black and previously blind eyestalks grew eyes glowing with inner power.
While the suit was not quite what Jiksap was hoping for, it would serve well enough for now. Doing this would require shifting some equipment around, but eventually everything ends up where it can be used.
Put on the suit, and examine the landscape above the surface. 2 essences afterwards.
LUCK [5]
CMP [3+1=4]
POT [2+1=3]
CMP [4]
POT [5]
Jiksap donned the reversed diving suit and tested the surface again. It didn’t feel like leaving the water, in fact, it didn’t feel like anything. Quarter inch of metal can do that to sense of touch. The small window in the helmet revealed a grassy plain, with nothing of any great interest whatsoever. Jiksap faintly heard a splash of water before him and something smacked into the water next to him. The something turned out to be about a third of a shark, sharp rows of teeth still recognizable underneath the blood.
"Oh okay, i need a hand. Literally or metaphorically, both if you want to."
Sit at the throne and then cover my right hand with gold.
Eterna sat down on the edge of the throne and felt the magic connect to him. His hand was broken in too many places to see where the fractures actually originated, but it might be possible to patch it up. Gold could do it, but first attempt resulted in gold cube behind Eterna becoming slightly thinner and slightly longer. Other mages were unlikely to help anytime soon either due to sudden appearance of beholders.
Attempt to summon a cube of vespene gas.
Cuberac called towards a particular shape of particular material and in front of him appeared a small green cube. It was about a foot tall and there were few buttons and plugs on the top of it. Somewhere, far away, probe left a refinery empty handed causing a Korean pro to lose in a tournament.
(http://i.imgur.com/74I0Cel.png)(http://i.imgur.com/9zBS6wl.png)
Turn 152
Well, that's an interesting mix. Here goes nothing... Using all three essences, Chorkinaan attempts to patch up his flayed skull by creating a patch of physical magic, with its only asked physical properties being that it is flexible in a manner similar to cloth. If he succeeds, he then proceeds to dab up blood from around the wound with shreds of Henry's clothing. Chorkinaan notices a mysterious mechanical figure rising out of the water, and regards it with curiosity.
CMP [2+1+1+1-1=4]
POT [4+1-1=4]
Having finished the battle with technically, merely a single strike, Chorkinnan turned to dealing with his wounds. He was under no allusions as to his medical skills, but it did not take a genius to figure out that the amount of blood that he was losing was unsustainable. Thus, as his first spell, Chorkinaan summoned a patch of same featureless material that he used and it covered the wound as cloth. The blood still seeped around the edges but the stream was reduced considerably, it seemed that it would now be able to seal naturally before Chorkinaan ran out of blood. Speaking of which, there was still rather much of it on Chorkinan’s face and especially his eye. Thankfully, Henry was no longer using his shirt and agreed to borrow it to Chorkinaan for wiping up the blood. It was nice to be able to see with both eyes again.
Oh,hello. Sorry for landing on you.
If treant is hostile, run. Try to get out of the forest
Otherwise, continue looking for a safer area
Seva, to make sure that he wasn’t angering treant capable of crushing ten of him with a single arm, greeted the treant and apologized from jumping onto it. Treant ignored Seva entirely and moved off after the supermole. Even though comparing sizes Seva was about as large as a sparrow would had been on an average apple tree, it was still a bit rude of treant, but Seva cared little. He moved on, deeper into the forest and higher up from the ground. Not long after that, he found a group of rather large nests at the very top of the forest. Each was over a half meter in diameter, and many were decorated in various bright colored scraps of cloth and metals. From above, Seva heard voices.
“Look new one”
“It is bright!”
“It looks strange”
“Let’s greet it!”
A rather large creature landed next to Seva. It was smaller than him, but not by much, and it was followed by few others. The creature seemed a strange mix of bird and human, garbed in same colorful cloth that covered the nests to cover it’s human parts and provide decoration brown feathers failed to. They were forest harpies, as smart as their mountain cousins but curious instead of bloodthirsty.
“Hello new feathers” one of them greeted.
Well well well, seems like someones angry over the death of their buddies. Your luck is just about out though. You may have drained the power from some eternity but the thing is, now it's spread out which reduces its effectiveness due to distillation. Prepare to get wrecked by a blade somewhere along the tier of legendary.
Game over, Beholder. Game over.
Skeliborn
Action:
Attack the enhanced beholder with vortex bane, (The unbreakable, unmagicable, volcanic glass (extremely sharp), etc blade.
i run over to the gambler and skeliborn to focus my ward to protect them Need help, just tell me what yo need me to do guys
Stab one of the bigger beholders. Aim for the eye.
SPD [3] vs [5] vs [4-1=3] vs [6]
STR [4+1=5]
STR [5]
DEX [2+1=3]
END [3]
DEX [6+1=7]
STR [1]
STR [4+1=5]
END [2-1=1]
The unpowered beholder and one of the larger ones remained on the Eternity, eating sizable chunks of it. The other of the larger ones left newfound lunch and moved to the mages that would want to chase them off. All of beholder's secondary eyes focused on Skeliborn and each of them unleashed white beams onto the mage. Few of them missed and another bounced off Skeliborn's sword, but few hit their target, making Skeliborn considerably slower. Nihilum reshaped his barrier to defend against any more of such beams, leaving Gambler and Skeliborn available to attack. Gambler charged first, slashing at beholder's main eye with his stiletto, leaving a wound that while shallow, quickly turned black and began to spread. Skeliborn charged in from the side, and slashed through eyestalks meeting almost no resistance. This beholder was rendered blind and magicless, but other two took this chance to feed on Eternity and grow. Smaller beholder grew to the size of the one they just dealt with, but the other one became even fiercer, all of beholder’s eyestalks now bore eyes and the center one turned cobalt. Its teeth grew larger and purple froth was now visible on them.
Wayfarer was silent for a moment. He stared at his opponent.
One might expect that the gigantic sword that just blocked his opponent's arrow could not be wielded by anybody smaller than a giant.
You would be quite wrong if you expected that.
Wayfarer grabs his absurdly huge sword and swings it at his winged enemy.
PM'd action.
SPD [2] vs [4]
STR [5]
STR [3-1=2]
DEX [2+1=3]
END [1+1=2]
Wayfarer swung his blade overhead for maximum reach. It rose, slowly, and then fell with the kind of unstoppable momentum reserved to landslides. The strike proved as unsuccessful as Wayfarer's attempts to stop the blade from burying about a third of its length in the ground as Viznor rose higher up. Once again his wings aligned themselves to provide stable flight and arrow flew true this time. It caught Wayfarer in his left leg, a minor injury, but the magic within the arrow unwound and bound Wayfarer's ability to cast. While Wayfarer was trying his best to pull out his sword without putting too much weight on left leg, Viznor swooped down and grabbed the arrow that had missed before.
Craft 3 essences. Meditate and see if any good ideas come to me.
CMP [1+1=2]
POT [5+1=6]
CMP [3]
POT [4]
CMP [4+1-2=3]
POT [3+1-2=2]
Bob sat down to think for a while on what to do next. He had no clue where his friend was, and little way of finding out. The solution was, to make himself visible so that Jiksap could find him. That was taken care of by summoning a T-rex. There was a possibility that someone would attack him, so it would be wise to get some defenses, but again, T-rex. There were of course all the mages going around that he'd probably eventually want to relieve of their shards, but there was no need to rush. That pretty much left only summoning more creatures as to prepare for all eventualities.
Summon Seed of Yggdrasil. Essences: +1/+1, +1/+2, +2CPM.
CMP [1+1+1+1+2-1=5]
POT [3+1+1+2=7]
Shias, now finally having some time to do what he actually intended to do, called through the common ancestry of all plants all the way back to the archetype of all trees, the world tree Yggdrasil. From that tree he called back its essence and stored it in one of the seeds he had gathered. It grew in size, becoming as large as a fist, and became hard as a rock. Now he’d need to find a good place for it. Yggdrasils could grow anywhere, but if shias wanted to get good results he’d need to find a place where soil was rich in both magical and mundane.
Summon a cube-shaped power generator that runs on vespene gas. Use 1 +1 POT and 2 +1CMP essences to assist.
CMP [2+1+2-1=4]
POT [5+1=6]
Cuberac called to the cubeverse again, and summoned forth a black cube with two valves marked "Input" and "output" on opposite sides of the black cube. It was probably a generator, as Cuberac didn’t feel the spell failing, but a generator of what, exactly? Vespene was too precious to be used as simple fuel by many of those that knew of it, and generator might be one to make something else than just electricity.
Clearly the suit was in desperate need of upgrades, particularly in the sensory department. Being near the water was probably not a good idea, though. And so stuff happens.
Move away from the water a bit. Probably towards that cool eldritch tower which managed to cross worlds. 2 essences along the way. Avoid any dangerous-looking specimens.
SPD [(5+1)/2+1=4]
CMP [6+1=7]
POT [5+1=6]
CMP [6]
POT [4]
Jiksap got out of the water without any great hurry. The creature was probably too large to get out on waters this shallow. That it might notice something moving quickly was not a factor in the slightest. Not at all. Ground proved to be fairly even, which meant that Jiksap had no risk of hitting something with his foot and falling with a neat hard surface all around his head. The visor, though it left a lot to be desired, revealed to jiksap a familiar looking tower and a rather large looking beast on the way there. Jiksap moved out, taking some care to walk around the beast, and managed to reach the gates just as they finished closing up.
"Hello druids? My friend said I could find you here."
Walkie-talkie to Grundar.
"Hey. I found the branch, thank you for taking care of it. Did you find Jase yet?"
Reach out to the branch. Let it know I'm here and sorry about what happened. Ask how it feels.
This is a talking turn, so craft 3 summoning essences.
LUCK [5]
CMP [5+2=7]
POT [6+1+1=8]
CMP [5+2-1=6]
POT [5+1+1-1=6]
CMP [2]
POT [1]
James looked around the sapling for any druids but saw none. It made sense that people who spend up to their entire lifetimes in the forests would be able to stay invisible among branches. James took his best unthreatening stance and called out to any druids that might be nearby. None answered. They were probably all out on a break or something. Grundar reported getting in the tower, but not finding Jase yet. Linking to the branch proved uncomplicated, but the thought within was nonexistent. There was a seed of thought there, but the tree was too small and hadn't commanded enough magic to house thoughts.
(http://i.imgur.com/YTxypf3.png)(http://i.imgur.com/bwoPHPu.png)
Turn 153
I AM SHIAS, THE MIGHTY DRUID OF THE WEST! HOW YOU DARE TO MISTAKE ME FOR SEVA THE BIRDBRAIN!?
Also look for better place for the seed in direction the landswimmer didn't go. Carefully. I don't want to attract anything that would become hindrance.
Shias ran swiftly through the forest, seeking a place of magic. If it was somewhere here, the only way it could exist without being easily noticeable was if it merely resulted in more trees. Anything else would leave an obvious mark, or at least an obvious one for a druid. What Shias found was along the lines of what he expected but not what he wanted. He deftly dodged a thick vine going for him and looked over the large grove of man eating plants. They mostly held onto trees, growing in symbiotic relationship, with tree providing firm structure and man-eater giving out extra nutrients and they were all extra hungry. Probably wouldn't had targeted Shias tree covered body otherwise.
Attach the vespene cube to the generator's input valve. Create 4 essences.
LUCK [10]
CMP [4+1=5]
POT [2]
CMP [2]
POT [3-1=2]
CMP [5+1-2=4]
POT [4-2=2]
POT [5+1-3=3]
POT [1-3=-2]
Cuberac connected vespene container and blackbox generator. The generator hummed for a moment and then two blue buttons appeared on top of it, one with a lightning bolt on it and another with a stylized eye. Four strips of metal rose from the generator and grabbed onto the vespene tank, holding it in place but not so tightly that it couldn't be removed. Two blue strips appeared onto the generator. next to the buttons, one full, other half filled and about three times shorter than the other. The shorter one was filling while longer one was emptying.
I think I have a plan on beating these monsters. Notice how they're mostly attacking me?
I can distract the attention of the beholder leaving you two to cast spells to our favor.
Nihilum, can you maintain your ward?
Gambler can you either buff the luck of us or debuff the luck of the beholders?
Skeliborn
Action:
Slice the beholders into ribbons with vortex bane, starting with the ones feeding on eternity.
"My stiletto's good against 'ese. 'll go after the smaller one."
There are some downsides to being what amounts to a floating eyeball and mouth. Primary among these is having a huge weak point in the form of a large gel-filled sack in the front. Take advantage of this and stab the smaller one in the eye.
SPD [6] vs [1-1=0] vs [3]
DEX [2]
STR [5]
END [6]
DEX [1+1=2]
DEX [2+1-1-2-1=1]
Skeliborn charged ahead first, rushing towards the two beholders still trying to gorge themselves on Eternity. The smaller one rose from the feast and began moving to block Skeliborn but it was too slow and Skeliborn charged past the confused beholder. He swung his blade against the larger one who was still trying to eat but it was a trap. Bolt of lightning shot from the center eye of the larger beholder but luckily for Skeliborn, its poor aim meant that it met his blade at an angle where antimagic enchantments took care of the rest, redirecting lightning bolt into the ground. The sword caught beholder in its teeth, tossing it away from eternity and breaking a fair few off in the process. Gambler was not doing as well, however. Smaller beholder caught him with all of its slowing beams, Nihilum's barrier helping but only a bit. He was still slowed enough to completely miss his strike, as beholder slid almost insultingly slowly out of the way.
Wayfarer felt his casting ability be bound. Hopefully that would be temporary. In the meantime...
Viznor swooped down and grabbed the arrow that had missed before.
Assuming, based on this, that Viznor is on the ground... if that is the case, Wayfarer will let go of his sword and tackle Viznor, hopefully disarming him of the arrow in the process.
If Viznor is still currently flying, Wayfarer works to get his sword out of the ground, then prepares to be attacked.
Assuming, based on this, that Viznor is on the ground...
PM'd action. Do the ground plan, but don't land (got to keep that bonus from my wings).
SPD [2] vs [1]
DEX [1+1=2]
Wayfarer took one look at Viznor diving for his missed arrow and took the risk. He left his sword and charged towards his opponent. He'd only have a moment of possibility, but he couldn't think about that now. He saw Viznor's face alight with surprise as he dived towards him but Wayfarer grasped only air. At the last moment Viznor managed to rise out of Wayfarer's reach and launched an arrow at his enemy. The arrow, due to rushed fire and surprise afflicted aim bounced off a rock two feet away from Wayfarer and broke into pieces.
Ah, fantastic. Now I've got a new scar with a magical bandage. Life is good. Now, to business... Hmm... I'm going to guess that release of chaotic soul energy into the water is nothing good, perhaps something alive, and if so I'd wager sentient, though perhaps not sapient. Prob'ly quite dangerous in there right now. I suppose I COULD confirm part of that theory if I threw some MEAT in there...
Chorkinaan eyes Heny's corpse with the face of a man about to perform the ultimate act of debauchery.
Mmmmm, no, you've been humiliated enough.
...for now.
Either way, I ought to keep track of that mechanical-looking fellow. No doubt, consorting with that individual is going to result in either treasure or friendship with some kind of mad scientist, both extremely positive results. That's an interesting tower anyway.
Chorkinaan begins walking towards Jiksap, but stops a hex from his location, wary of possible aggression. He creates another three essences along the way.
SPD [(2-1)/2+1=1.5]
CMP [5+1=6]
POT [6]
CMP [1]
POT [5-1=4]
CMP [6+1-2=5]
POT [4-2=2]
Chorkinaan looked back at Henry's corpse, but decided against the traditional wizard funeral (body sacrificed to science) and opted to follow strange creature that came from the sea. Sneaking after it was possibly optional as the helmet it wore was spectacularly vision blocking, but walking softly was a habit Wizards developed at the time when they still needed to walk to a place to affect it with magic. However, the chase was off at the halfway, as Chorkinaan noticed something that might impede his sneaking. There was a T-rex up ahead, seemingly peaceful but that might only apply to the mage nearby, possibly the summoner.
Ah, yes. The purple eldritch castle. Many fond memories are here.. well, it's mostly the time when some drunkard dwarf tried to drown the entire Council with magic-canceling acidic booze. There is work to be done. Great and glorious work indeed.
Go to an empty room in the castle and summon a box of assorted gizmos. 1 essence afterwards.
CMP [3+1+1=5]
POT [4+1+1=6]
CMP [1+1+1-1=2]
POT [6+1+1-1=7]
Gates opened before Jiksap and closed soon after him. He traveled well remembered way to the council rooms. There was only one mage there, Flare, who seemed to be busy with some golem creation, and Jiksap decided to leave him to it. He conjured a box of random parts and sat down in his chair. It was getting better wear than most of his creations.
"Stay safe. I'll be right back."
Get going to Jase's castle. On the way summon a piece of food and toss it to blinky.
And 2 summoning essences.
{Err... Who's Blinky? And if it's the sapling, what kind of food?}
CMP [2+2=4]
POT [5+1+1=7]
CMP [6+2-1=7]
POT [2+1+1-1=3]
CMP [5]
POT [6]
SPD [(6)/2+2=5]
{Insert summoning food here}
James, his work here finished, went off towards the eldritch Tower to make sure that it was indeed Jase who was responsible for that. The trip did not take long and James saw with his own eyes a Tower remarkably identical to the one in which he almost drowned in acid. The gates were closed, although flying over the walls wouldn't be too difficult. Might be impolite, though.
Hello, I'm Seva, a birdmage. Could I stay here for a while? The rest of the forest seems to dangerous.
If allowed to stay, look around and make 3 essences
Otherwise, keep searching for a safe location
CMP [4+1=5]
POT [1+1=2]
CMP [5]
POT [3]
CMP [1+1-2=0]
LUCK [9]
"A birdmage?"
"He's a hag!"
"A hag, a hag!"
A hag is something of a honorary title among Harpies, usually meaning someone who's smart enough to avoid traps with shiny bait. It is not the most precise or polite of descriptions, but it was the one Seva knew. It meant that he was welcome here for a while at least, which should be enough for any of his plans.
"Can you make my feathers red?"
"Can you make my claws shiny?"
Of course, hospitality involved its own set of inconveniences. The chirping is somewhat distracting, so you are not exactly surprised when your essence failed and leaked into nearby harpy, turning her wings silvery. The chirping subsided for a moment only to return twice as loud and enthusiastic.
Due to lak of ???...
2 essences
CMP [4+1=5]
POT [4+1=5]
CMP [1]
POT [2]
Eterna sat on the edge of his throne and looked around at what was happening. The most important event was probably Gambler Skeliborn and Nihilum fighting with some beholders over a piece of rock. One of beholders attempted to blast Skeliborn with a lightning bolt but missed, while another managed to curse Gambler into quite a predicament. Now that he looked closer, that was no simple rock they were fighting over, that was Eternity, the easiest to use power source ever and possibly also the most expensive material. It might be worthwhile to but in... Or to grab the loot and scram while they are busy.
Look at the defeated sandpile, see if glassifying went the way predicted. Three essences afterwards.
CMP [1+1=2]
POT [2+1=3]
CMP [4]
POT [5]
CMP [1+1-2=0]
LUCK [8]
Kahel inspected his attacker and found it properly dead. Good part of sand on one side was glassed, giving that side green look contrasting with sandy brown for the rest. Essence collapsed and flowed into the thing, cracking the glass open with rapid temperature changes and allowing liquidy insides to flow out. It would seem that what tried to kill Kahel was a giant slime, which had integrated sand in its outer layer to increase its durability and camouflage ability. As it failed spectacularly, Kahel now had access to about fifty liters of magical acid.
"You have no idea what damage your interruption has just done, do you? HERE, LET'S SHARE THE FUN!"
Run towards the sheriff, attempting to assume elemental form. Give the guy a bear hug.
{I think it was delayed enough}
SPD [4] vs [5-1=4]
CMP [6+1=7]
POT [4+1=5]
STR [5]
CMP [5+1=6]
POT [6+1=7]
DEX [6+1=7]
Xom transformed into a swirling mass of sounds and rushed towards Bernardo. The Sherrif, not to be outdone, blasted Xom with order, undoing Xom's transformation and sending thoughts of tax forms through his mind. But magic that stopped Xom's transformation did nothing to cancel his momentum, and to deal with that Bernardo finished up his magic by pirouetting out of Xom's way, as a matador dealing with a raging bull. Behind them, gatebeast was tossing the pyramid around without seeming to cause much damage.
(http://i.imgur.com/iGl2upB.png)(http://i.imgur.com/MqyH2tf.png)
Turn 154
Oop! Almost forgot! Don't want my bandage to fade on me. Enhance the magical bandage I created so that it doesn't fade away after a few turns, as I assume my creations normally do. Alright, then. Now only one question remains: this is clearly a building built by mages, for mages, so I know that the mechanical suit guy is almost certainly a magitech, but are these guys friendly, or are they hostile? Well, a good mage is crazy enough to hope for the best, but sane enough to prepare for the worst. How's that ritual go again... Consume 12 shards, if I remember correctly in a rather drinking manner, to gain a permanent boost to cmp rolls. Then two essences.
{Your creations, despite being abomination to physics, do not fade. You still have your sword.}
CMP [3+2=5]
POT [3+1=4]
CMP [2+2-1=3]
POT [5]
Chorkinan crushed a dozen of his shards and drained the combined reflexive knowledge from them. There was quite a lot of it, mostly diagrams and such. He'd probably now even be able to draw circles by hand. The more intended part of this also succeeded and it meant that he's now wouldn't need to focus as much when casting. Which was very useful, since majority of Chorkinaan's attention was captured by the Tower. The gates were closed, and nothing moved around in the tower, which mixed well with its general "horrendously haunted" image. But information that could be gleaned from looking at a distance was rapidly draining, and Chorkinaan knew he'd need to get closer, namely inside, if he wanted to know more.
Shias doesn't feel like wasting any more time fighting.
Put these man-eaters asleep until I leave this hex. Chaotic +1/+1, +1 CPM, +1 POT.
CMP [6+1+1+1=9]
POT [6+1+1+1=9]
LUCK [6]
Shias raised his staff and magic flowed out to the plants. All as one they slumped, vines wrapping protectively around themselves, and became entirely inert. Many of them blended with the forest so well that one could walk through the grove without ever noticing them. Few red shapes appeared from among the still man-eaters and clamored down to Shias. As they closed in, the druid noticed that the red shapes were imps, and that they wore what appeared to be gardener's overalls with several extra pockets. They got together in a group and approached Shais, the one in the front seemingly carrying more stuff in his pockets than his peers, judging from how bulged they were.
"What's the big idea here? We had a deal, we use no magic on the plants and you let us to grow the stuff in peace."
Do what the harpies ask me to do, then take a look around
Seva listened to the many requests of the harpies and filtered out that the main theme was adding more colors. It was something to do while he was here and having a bunch of grateful harpies was rather worthwhile as far as he was concerned. Magic spread, this time intentional, and harpies surrounding Seva found their feathers taking upon various decorative patterns, made of bright red blue and green. Harpies surged away to see how well they looked flying in the sunlight, allowing Seva to look around a bit better. There were nests in the treetops, as he saw before but now as he looked there were few more that he had missed as they were less decorated possibly belonging to younger harpies. The rest of the forest tops were clear of anything that wasn't to be expected at the top of a tree. All was just leaves and wood, Harpies would chase away anything dangerous to the eggs, so there was little surprise there. The number of nests indicated that a part of the group was out, possibly hunting, which meant that what he had encountered were the guards of the nests. They were probably smarter than they appeared if they were left to guard, but they seemed so impressed by their sudden colorfulness that sudden treachery was not on Seva's worry list.
Form 3 essences, then wait. Push the eye button.
CMP [4+1=5]
POT [4]
CMP [5]
POT [1-1=0]
CMP [4+1-2=3]
CMP [4-2=2]
Cuberac completed his rituals of condensing power and returned to exploring the artifact. The smaller bar was a bit more filled while the longer was a bit emptier. The lightning seemed rather self-explanatory, but eye could mean many things. He pressed the button. A blue light shot from the other end of the engine, fell to the ground and formed an all blue version of Cuberac holding the device. Experimentally, Cuberac put the device down and blue version of him suddenly became colorful, appearing like a mirror image of himself. The device created illusions! When Cuberac looked at the bars again, the shorter one had depleted most of what it had.
Wayfarer realized that the fight had come to an impasse.
He decided to end that impasse.
Totally a PM action.
PM action.
SPD [2] vs [3]
CMP [5+1=6]
POT [5+1=6]
STR [3]
DEX [2+1+1=4]
END [1+1=2]
Wayfarer, seeing that he was at a disadvantage, rushed off towards his sword. Viznor, of course, had no intentions of allowing his enemy to rearm himself. Ground turned to glue for Wayfarer as binding spell made simple soil stick to him as tar. He attempted to get his sword out of the ground but progress was slow as ground pulled back. Viznor took this opportunity to aim an arrow with more dedication and precision than before into a target that wasn't really moving. The arrow flew true this time, catching Wayfarer in his right leg. Viznor smiled, his target wasn't running anywhere now.
{Wayfarer, crippled: Can only move one hex on foot.}
"Looks like there's a castle close to me. Probably worth investigating..."
Head towards the castle. Once there, ask it where Jiksap is.
Knock knock knock on the gate. Look around, is there anyone else nearby?
While waiting I suppose I'll work out and become Strong! Working out works by slightly damaging your muscles which then heal even stronger over a few days.
Cast a spell pump more juice into this healing and make it happen much faster. Then do a bunch of pushups, situps, squats, and other bodyweight exercises. Heck, see if I can turn my cube into some exercise equipment to use.
I don't want to look like a bodybuilder though, so modify the spell to increase muscle density and efficiency more than size.
Use 5/5 of non-chaos healing essences.
CMP [3+2+5=10]
POT [2+1+1+5=9]
LUCK [8+1+1=10]
It was a time between any major doom events, as shown by mages beginning to gather again within the Tower. They weren't gathering there due to lack of doom, rather, since they were gathering there wouldn't be anyone to cause trouble but it still applied. James and Bob met next to the tower gates. James was decked out in various bling, while Bob was walking around with a T-rex. They looked each other over, decided they were equal enough in the stylishness (as far as mages can have style) to not need to kill all witnesses and thus remained peaceful while waiting. James however felt that there was some need to expand his repertoire of options and opted for some Muscle Magic. The cube changed into appropriate weights that were somehow heavier than the cube. With some inventive use of the weights and some magical steroids, James managed to gain some solid muscle in under two minutes, gaining eternal envy of anyone who has ever cared about bodily looks. It wouldn't make great difference on its own, but paired with the help of his glass gauntlet James would be able to do some serious work now. The gate soon opened, and James got the chance to show off his new great curves to his friend Jase.
"Hm. How unusual. Slimes normally don't live in sands while there are plenty of water awailable... So, about acid."
Animate the dangerous liquid. After all, such a bodyguard is better than nothing. All essences.
Then, search the island, looking for my demon and other things of interest.
CMP [4+1+1-3=3]
POT [1+1+1+1=4]
Kahel exerted his power over the acidic goo and a ball as large as his head rose in the air. It was rather less than he expected but slimes were magical creatures and as such, possessed some minor resistance to magic. Besides, many uses of acid did not require all that much of it. Kahel experimentally tugged the ball into shapes with his thoughts. He wouldn't need much at all.
((What do you think you can do with a brittle wall?))
2 essences.
CMP [5+1=6]
POT [3+1=4]
CMP [1]
POT [6]
Eterna continued watching the show before him. It distracted from the shattered fist which was now swelling up in interesting colors. He began thinking about the throne and gold on it again. The cube moved enough to allow him connection, but if he wanted to fly anywhere on it, he'd need to move it or risk falling off.
+3 essences.
CMP [2+1+1=4]
POT [6+2+1=9]
CMP [6+1+1-1=7]
POT [4+2+1-1=6]
CMP [3]
POT [2+2+1-2=3]
Gloomy sat in what he was beginning to look at as his personal room and watched through what he was beginning to think of as his personal window. There were two battels visible from the tower, but only one was of interest to him. Viznor's arrow jolted, seemingly accidentally, and moved just a bit, striking an important tendon in Wayfarer's leg. It would seem that the battle had finally turned.
Let James in. Go greet him after I finish up some other stuff that I'll PM.
CMP [6+1+1=8]
POT [6+1+1=8]
Jase left the business unstated and finished what he was working on. His newest magical ring glowed with same flow that its model did, and sat on his finger quite comfortably. But there would be time for admiration later, Jase had guests to entertain. He passed the thought again through his mind and frowned. The Tower was turning him into an intellectual snob. The matter was not helped when he saw that James now bore a figure that asked for word "sculpted" which made the armor he wore seem even more stylish. If he wasn't the only not homeless wizard in this plane, his status as the most stylish would have been seriously threatened.
(http://i.imgur.com/gxmMQUz.png)(http://i.imgur.com/JSnEUM4.png)
PM's are being processed. That includes yours, Prismatic, I haven't forgotten.
star2wars3, I'm going to wait a day for XXXXYYYY/Gambler, and if he does not post, add your turn in.
((Got caught up in school stuff, sorry.))
Let Luck guide my hand. Try and stab the Beholder that slowed me in the eye.
((Creates 6/6 essence with a naturally rolled 21))
Seems like we're making progress.
Sees Gambler hit by beams.
Are you alright over there?
Skeliborn
Action:
Continue battling the big Beholder using Vortex Bane.
((I think it's been 2 days))
{Damnit, knew I forgot something.}
SPD [4] vs [6-1=5] vs [5]
DEX [4]
LUCK [1+2=3]
END [3]
LUCK [3+2=5]
LUCK [10+2=12]
STR [5]
STR [1]
END [6]
Larger beholder that had just caught Skeliborn's sword clamped down on the blade to hold it in place. It's eye gleamed cobalt again and Skeliborn dived aside, holding onto the handle as his mass fell beneath the beholder and beneath the lightning bolt that blasted through where his head was. Bit further away, Gambler was having his own problems. His first blind swing placed his hand in perfect position to be bitten through. This did not distract him enough from moving with grace of a professional dancer, first tossing the beholder away and then plunging his stiletto and about half of his fist in the eye of the beholder that had just bit him. Skeliborn, not wanting to be outdone, pulled out his blade with several of Beholder's teeth, but while he was too close for beholder to dodge, it still managed to turn a hit into a glance on its scaly hide.
Only two people are AFK'ing and they are:
Blake Thorne
Flare
Character sheets included three corpses though. Oops. Fixed now.
If nobody is against the Blood Power, I'll add it on next turn, which is likely going to be on tuesday.
Turn 155
Oh pain. Wayfarer realized that he couldn't run now. And his sword was still stuck in the ground.
Assets:
1 facemask/helmet thing.
1 absurdly huge sword, currently unusable due to being embedded in the ground.
1 fist-sized chunk of solid force.
Assorted low-power essences.
And his foe... hugely outclassed him. Time for drastic measures.
After all, his physical attacks were basically useless against this foe, and there was no way his magic was going to be sufficient unless he made use of a blood sacrifice.
Sure, it would be a pain. But it was preferable to what was basically a 100% chance of death.
So PM action.
PM action.
SPD [4-5=-1] vs [1-2=-1]
CMP [1+1+3+2-1=6]
POT [5+1+2=8]
DEX [1+1=2]
CMP [1+1+1=3]
POT [3+1+1=5]
DEX [1+1=2]
Both Viznor and wayfarer began preparing their magic, one hopeful and the other defensive. Wayfarer began the spell first, but Viznor's magic was simpler, making both of them unleash their spells at the same time. A defensive shroud surrounded Viznor, flickering about due to few faults in its construction. Wayfarer was better with his spell and a glowing chunk of solid force appeared in the air. The trouble was that it appeared some three meters away from Viznor. It began falling to the ground, but was beaten in speed by an arrow shot by Viznor, although its aim was not much better as it nailed a shrub fair distance away from Wayfarer.
Well, that place seems active. Who was that... I believe the first one was Jase Blackthorn? ...With wings? And his guest, the bodybuilder... His name was James, I believe. I can't seem to remember either of their affinities... I'd have to say this gentlemen here is Bob T Baker, the only paleomage I've ever met. Why can I remember wizards' names so well? I'm awful with names, but I never seem to forget a wizard's name. Well, enough talking to myself, time to prepare for the worst. Good idea to get a bit of preparation going anyway. Chorkinaan creates a shield for himself, its asked properties being that it is weighted as if forged from steel (which is lighter than straight iron), unnaturally tough, and not affected by gravity. Essences: +1cmp, chaotic +1pot, and one +1/+1.
CMP [4+2+1-1-1=5]
POT [5+1+1+1=8]
LUCK [1]
Chorkinaan edited reality once more, this time for protective purposes. A good shield was second best thing after a full set of armor, and Chorkinaan knew what to want in a shield. His magic, however disagreed. It felt jealous of his inclination to physical, rather than magical approach to murder, and decided to teach Chorkinaan a lesson. The shield was everything he wanted, but it also had everything that could turn a shield useless. The grip on the shield was razor sharp. The shield was bent outwards, meaning that it would catch rather than deflect attacks, but even that would be difficult to achieve, as the shield was about as large as a bowl.
"Yeah. This should be suitable for my purposes."
Search the island. Try to find demon. Make three essences.
LUCK [1]
DEX [2]
D2 {1} - no etherealness.
END [5]
Kahel continued his exploration of the island, and found out that it was indeed as barren as it looked. There weren't even any plants here, possibly the work of the slime he had killed. But it was not entirely empty. A creature stood before Kahel, and he couldn't help but think that it looked a bit like a jellyfish. If Jellyfish could fly, had been red and had several tentacles that were armed with several kinds of needles in addition to the usual poisonous ones. One of the needle tentacles was raised towards Kahel and the needle disappeared, only to reappear in Kahel's chest with a wet *thud*. It seemed to be coated in something, but that something was either not very effective or slow acting, as Kahel didn’t feel anything unusual. The pain was there, but that was to be expected when one gets stabbed.
"Imps as gardeners. This is new." Shias wonders aloud. "I'm Shias, Druid of the West, and I'm new on these lands. I sought out to grow my own plants and found this place, and put the overly hungry plants to sleep. Have you not been feeding them properly? And as a new person on this area I'm not familiar with deals you have made with forest. Do you have Token of Deal?"
Demand to see their sign of deal in non-hostile manner and inspect its validity. Maybe they are just lying? If they have no proof of deal, then consult the forest.
I have no clue how the stuff goes around in your forest, but druids here don't do written agreements. I can understand reluctance to sign on anything involving demons, but locals seem to distrust paper itself for some reason. They planted a bunch of flowers that are supposed to change color if people cast magic, though how they differentiate it from ambient magic I have no idea. The head imp informed Shias. He also helpfully led the druid to one of alleged magic detecting flowers. It certainly had a bit of an artificial look to it, a single bulb on a thin and long stalk, it seemed far too easy to be destroyed by anyone brushing by to have grown all naturally. The flower was bright orange. As they approached closer, the flower changed its color into deep blue with grains of gold. "Oh damnit, you used a spell to put our plant's to sleep, didn’t you?"
Make 2 essences, try to touch the illusion.
CMP [5+1=6]
POT [3]
CMP [3]
POT [6-1=5]
Cuberac carefully walked over to the illusion and attempted to touch it. The illusion moved away. He lunged at the illusion and it deftly dodged out of the way. It was rather useful, as anyone trying to discern true from false would have no less trouble testing which was which.
Remember that ring I made a couple of turns ago? Make another one of those, as well as three essences.
Also, put on the first one, if I haven't already.
CMP [2+1+1-1-1=2]
POT [2+2+1=5]
Gloomy gathered his power again and attempted to forge another ring. The ring part went off okay, but everything afterwards was a complete disaster as magic began fraying into sharp edges. Some less experienced mage would have likely lost their clear thinking (and fingers) but Gloomy had (unfortunately) large amount of experience with this. Magic that attempted to tear off his fingers resolved into eight glowing rings around his fingers sans thumbs. One of the rings moved forward, neatly pushing off the ring Gloomy had conjured before and only returned to its original position after the ring clattered on the ground. The glowing curse that had pushed off the ring began to unravel rapidly, the tears spreading to nearby rings as well. It would seem that at least the first ring was a success.
{Slippery fingers, 1 turn}
"Of course I have a moment, I came here to talk to you actually. How're ya doing?"
3 healing essences while I talk to Jase.
CMP [6+2=8]
POT [5+1+1=7]
CMP [1+2-1=2]
POT [3+1+1-1=4]
CMP [6]
POT [6]
James struck up a conversation with Jase, happy to see a familiar face again. They hadn't parted long ago, but massive dragons have this time extending quality in memory. Jase too was happy to see James, and was swift to share some thoughts as to the nature of the Islands.
Ritual preparations by summoning two more boxes, one of assorted electrical parts, and one of assorted clockwork parts.
CMP [4+1+1-1=5]
POT [2+1+1=4]
CMP [6+1+1-1-1=6]
POT [3+1+1-1=4]
Jiksap conjured forth a pair of extra boxes filled with parts. There was some good stuff in there, possibly enough to construct something interesting to more people than just Jiksap. It wouldn't be going in construction through the usual means though. What Jiksap crafted this for was magic.
2 essences.
CMP [4+1=5]
POT [6+1=7]
CMP [3]
POT [1]
Eterna continued watching the good show before him. He wondered if he should help, but decided against it. It looked dangerous, and the golden throne wasn't half bad. Besides, they seemed to be doing just fine.
(http://i.imgur.com/lBa59tz.png)(http://i.imgur.com/eibluVX.png)
Have an absence of teeth beholder. heh heh heh.
Skeliborn
Action:
Keep slicing/stabbing the larger beholder.
If the one that was just stabbed is dead (or will be shortly without any more help), shank the one that Skelliborn is fighting.
{The rolls are absurd. What the hell offended the dice gods so much. How would one even do that?}
SPD [2] vs [2-1] vs [1]
STR [2+1=3]
DEX [1]
END [2]
STR [1]
DEX [3]
END [1]
STR [6]
DEX [5]
Skeliborn pulled back his blade for another strike, desire for speed overpowering the desire for accuracy. The blade flew, but rather than the edge, Skeliborn managed to twist his hand so that Beholder was struck with the flat of the blade. But the speed of the strike proved useful, Beholder had no chance to dodge and the flat smacked it in the eye, causing it to close, making Beholder momentarily blind. But just as swiftly as Skeliborn struck, Beholder counterattacked, remainder of its teeth piercing through Skeliborn's right arm in several places and nuzzling ineffectually at countless others. Poison seeped into the wounds and Skeliborn fell in pain, his hand involuntarily releasing his beloved blade. As Skeliborn fell, Gambler charged, his magic draining stiletto poised to strike. It reached only air, as Beholder rose upwards, blinking as it attempted to clear its eye, and Gambler fell to the ground, straight on Skeliborn's writhing body.
Turn 156
"Well of course, I didn't want to be eaten and didn't want to kill them either. Worry not, I will resolve this problem I have caused."
Seek out the local druids to explain my interference on the matter (and if the man eaters wake up while imps are still standing amongst them, well, that solves their hunger issues). If imps know where to find them, then employ this knowledge, otherwise rely on whispers of the forest. Make two essences on the way. Maybe I'll be someday free of distractions and able to focus on more important study of nature.
CMP [4+1=5]
POT [2+1=3]
CMP [2]
POT [3]
CMP [5+1-2=4]
POT [6+1-2=5]
Imps had no clue where to find a druid, mostly because they never cared that much but also because they tended to wander around a lot. Druids never had any problem finding one another, and Shias suspected they listened to the forest to find out where they all were. Replicating the search in an unfamiliar forest was rather complicated, and the spell Shias sent out returned with only an approximate location of a druid. It remained active for some time, and managed to get Shias close enough for the druid to find him. Bearded figure in a undyed linen robe walked out from the trees and greeted Shias.
"Greetings brother. What brings you to our forest?"
Have castle take me to where Jiksap is. Craft 3 essences.
CMP [6+1+1=8]
POT [3+1+1=5]
CMP [5+1+1-1=6]
POT [1+1+1-1=2]
CMP [4]
POT [2]
Bob wandered aimlessly through the tower, but soon found himself next to the door to the council chambers. Jiksap was inside, possibly. It was hard to tell from under the archaic diving suit, but he was surrounded by various mechanical parts and was performing a ritual of some sot with them. Unless another machine mage appeared on the island, he had to be Jiksap.
Damn it... I just want to not die! Why don't you and I see eye to eye, magic? Chorkinaan condenses more of the same material onto the shield, attempting to turn the razor sharp grip round and add a wide rim around the bowl, which should hopefully bring the shield to a usable size. 1 +1/+1 essence. Hopefully, this will render the shield usable, even if it ends up an awkwardly sized buckler. That bowl's catching of weapons could come in handy anyway.
Actually, I'm being too sane about this... I need to step over the boundaries of the original plan once in a while. This could provide a VERY interesting backup, heh heh heh! The grip is razor sharp on both sides, right? The part facing in towards the shield as well as facing out away from it? If that's the case, chorkinaan adds some material with no asked properties onto the INSIDE of the bowl, to create a grip in order for him to wield the shield, using the razor-sharp grip as a weapon, with the bowl acting as a really nice handguard. No essences. (If that's not the case, the plan with a big strike-through on it happens.)
Chorkinaan looked at the shield which was messed up in all ways possible, but where there were flaws, he saw opportunities. He conjured some more of indescribable material he used and created a handle on the other side of the shield, creating sorts of improvised sharpened knuckles. The nonsharp handles on the other side were rather thin, however, and Chorkinann did not want to find out what happened if physicality was broken and magic that held it unwound.
Summon a cluster of mobile sharp cubes, using 3 +1/+1 essences and 2 +1/+0 essences.
CMP [1+1+3+2-1-1-2=3]
POT [5+1+3=9]
LUCK [10]
Cuberac felt that it was about time to rearm himself. The cube cloud from before worked out reasonably well, aside from all the times they didn’t, even if that was all the time. This time, just as he began casting the spell he felt it running away from him. The spell interpreted his will as a vague suggestion at best, and to Cuberac's terrified fascination, began bending into entirely too many edges. The result was a cube that appeared to be entirely blunt, but still managed to cut Cuberac's finger when he poked it. The blades were hidden somewhere, possibly higher dimensions.
Wayfarer was silent as he processed this new development.
Wayfarer then attempted to work his sword out of the ground and use it as a shield.
PM action.
SPD [5] vs [2] vs [1+1=2]
STR [3]
CMP [2+1=3]
POT [6+1=7]
LUCK [9]
DEX [4+1=5]
END [5] DEX [2+1+1=4]{sneak attack + immobilized} STR [4]
END [1]
Wayfarer rushed to his sword raised it out of the ground and placed it against Viznor as a shield. It was a decent idea, and massive size of the sword served the defensive purpose rather well. However, it did have a flaw. It became apparent as Viznor again caused the ground to bind to Wayfarer and hold him in place. The massive size and slow turning rate allowed Viznor to just fly from another side and shoot Wayfarer in the back. The arrow hurt and it seemed to had hit something rather important, possibly the liver, but it was not immediately fatal. But before Wayfarer could start getting used to never being able to drink again, the rest of his organs turned for the worse swiftly and violently. Shimmering black sword appeared pierced through his stomach, and just after the sword, Jase appeared behind Wayfarer in his elemental form, holding said sword. Wayfarer fell into darkness from which he would not rise.
Summon 2 golden eagles,use all non-chaotic essences(adds up to +5/+5)
CMP [4+1+5-1-1=8]
POT [6+1+5=12]
Seva looked through his expansive memories of birds and chose one that would work until he could finish his large project. Magic congealed in his hand and he tossed a pair of Golden Eagles into the air. They glided around in a circle and landed on Seva's shoulders. Crystal bird, deprived from its usual perching place, landed on Seva's head. Its claws dug it a bit painfully as it searched for a better grip on an object too round for it to perch comfortably.
+4 essences, and try to make yet another ring.
wait no
Try to make the ring again, and then +3 essences.
that was close
{You have been blessed by the RNG. What have you sacrificed, I may use it in the future}
CMP [6+1+1-1-1=6]
POT [6+2+1=9]
CMP [6+1+1-1=7]
POT [5+2+1-1=7]
CMP [6]
POT [5+2+1-2=6]
CMP [3+1+1-3=2]
POT [5]
Gloomy again attempted to create a ring of curses and bind it to the book. It went significantly better this time, the ring was shaped like a half dozen spiders clutching together in a net. Gloomy put the ring on as last of the slippery fingers curse faded. It glittered beautifully in the aetherlight.
((Missed a few turns, but I'm still around.))
Have another go at attempting to disintegrate Bernardo.
SPD [1] vs [1-1=0]
CMP [2+1=3]
POT [1+1=2]
STR [6]
DEX [3]
END [5]
Xom was faster that Bernardo but his reflexive approach that allowed him to move faster resulted in a spell that caused his hair to flash with all colors of the rainbow and fall off in bunches. Bernardo took the opportunity to get physical and possibly disrupt his enemy. His swing was certainly strong enough to cause some serious damage. Xom managed to block the fist meant for his face but it still hurt him at least as much as it did Bernardo, and Sheriff managed to break a few of his fingers with the impact.
(http://i.imgur.com/mWmvYs8.png)(http://i.imgur.com/OYvHS0s.png)
"I'll try to help, and i will test what happens too"
Drain electricity from a beholder, any of them that attacks Skelliborn (or any beholder that attacks Gambler, if no beholder attacks Skelliborn), or choose at a random beholder if no beholder attacks. Then move the electricity to another beholder following the conditions above.
1 +1/+1 essence, 1 +1/+2 essence.
((Aah vacation))
Is the stiletto lodged in Skelliborn?
If so:
Extract it with a minimum of internal-injury-making. Apologize profusely. GOTO Else.
Else:
Attempt to stand up, and attack again. Far more cautiously this time.
If the beholder is distracted and is not going to attack me or Skelliborn, try to help Skelliborn.
((Truly coded version here. (http://www.bay12forums.com/smf/index.php?topic=139646.msg6956494#msg6956494)))
Argh. It appears that I have been wounded. But that does give me some inspiration.
Gambler, would it be ok if I moved the eternity to another dimension until we're safe?
Skeliborn
Action:
Assuming Gambler doesn't speak up, place the antigravity eldritch throwing knives in a pentagram shape surrounding the eternity. Once the pile of eternity is through, remove the throwing knives. (If the portal forms, gravity should cause the eternity to fall into the other world, which since it has no atmosphere at the moment, shouldn't be an easily livable place for life.)
If Gambler speaks up, throw the flaming toothpick sword into the Beholder's eye instead.
{Sorry about that. Yesterday was rather bussy.}
{It would apear that Elephant Parade stole all of your luck.}
SPD [5] vs [5-1=4] vs [4] vs [6]
DEX [6]
DEX [5-1=4]
DEX [1]
END [2]
CMP [1+1+1+1=4]
POT [6+1+1+2=10] {POT roll is still over 2x CMP roll, so END roll stays.}
END [1]
STR [5]
END [2]
Beholder, seeing itself injured, surrounded and outnumbered, roared and rose about three meters in the air. There, its secondary eyes began glowing white and beams of light ravaged the land below. Eterna managed to escape unscathed, but was forced to vacate the throne as one of the beams washed over it. Gambler fared only slightly worse, edges of his robe were singed but he was otherwise fine. Skeliborn, lying prone on the ground, didn’t have enough time to move after Gambler rolled off him. Several beams cut into him, leaving charred flesh and smell of steak. As Skeliborn was lying on the ground unmoving in hopes that the pain will stay merely excruciating if he did, Eterna moved in to take revenge for being dethroned. Sparks of lightning gathered around the beholder, before discharging, dragging out what passed for instructions to its organs, leaving beholder floating innert in the air. The electricity had to go somwhere though, and despite Eterna's best attempts at routing it to ground {that was the last beholder}, electricity coursed down through him, leaving Eterna twitching on the ground and doubling up on the smell of burning meat. Gambler was left alone, and his attack was brutal but uncomplicated, burrying his stilleto holding arm to the elbow in beholders central eye and twisting his arm around until the creature fell to the ground lifeless. Pool of unindentifiable goop next to them began bubling in foreboding way again.
{Skeliborn, heavily burned, END roll for any roll requiring action besides casting. (You can still travel without rolls 1 hex at a time.)}
{Dest Eterna, Paralyzed, 2 turns}
(( Now, I wonder, how did Jase and Wayfarer ever gain knowledge of such places? Was it, perhaps, by the insight of Viznor?))
Right. Damnit. That was the other reason why it is not in OP, I would had told evryone but Viznor used magic and I didin't want him to be the only one who put in effort. Well, you still don't know how to use the fonts, or what can be found around them so all should be well.
H4zardZ1, your eddited action was retconed into the turn. Congrats on the victory. Boss comes out next turn.
Judging by the vote, Blood Power is now a thing from next turn onwards. It should be terribly useless except when you are in a bind, because a healing spell used could had as well been an essence.
@Fonts Of Magic: Of course we know how to use Fonts of Magic. In fact, I think I know where to find several.
@The Boss: See: Signs Your GM Hates You.(D&D Meme)
I have an idea of a way to beat the Beholder but while I cast the spell necessary to achieve the required results I'll be a sitting target. Could you distract the beholder/block its attacks from hitting me while I cast. If you'd like you can borrow Vortex Bane to block/attack the Beholder.
Forge a blade shooting machine gun with infinite amo.
Modifiers:
-3 Quick Modifier: Can only work in projectiles. Damage is increased by 50% per level, rounded down.
-3 Cluster Modifier: Allows summoning of multiple objects at the same time, but individually smaller.
Subsection Total: +0POT/-6CMP
Essences:
Blade essence +1/-1
1 Blade essences +1CMP
2 Blade essences +1/+1
Blade essence +1/+2
Subsection Total: +4POT/+5CMP
Resultant Dubuffs: -5SPD/-2.5DEX
Blood Magic Bonus:
+5/+5
Subsection Total: +5POT/+5CMP
Shard Usage:
1 shard → 1 POT
Susection Total: +1POT/+0CMP
Total Spell Bonuses: +10POT/+4CMP
Debuffs: -5SPD/-2.5DEX
Item Sacrifice:
2 Medium Teal Meteor Crystal Shards
Good Thing Dest Eterna Beat The Beholder.(Thus proving that the tazer is mightier than the sword)
Great job taking out that Beholder. It was really starting to become a pain.
Oh. Your paralyzed. Looks like most of us are injured so we should probably deal with that. But first....
Skeliborn
Action:
Drain the eldritch portal pools portal energy into my portal knives.
Upon accomplishing this, take my fourth of the eternity (I'm hoping that dead beholder drops the eternity in addition to regular beholder drops) For that matter, divide up all the loot as equally as possible among all four party members.
Turn 157
Well, that worked out! This is going to be a fantastic weapon, I can feel it. Now, back to business. Chorkinaan attempts once again to create a shield. same properties as before, using two +1/+1 essences. He then alters the properties of the grip of the physicality knuckles, giving it unnatural toughness just like the rest of the weapon, using no essences.
CMP [2+2+2-1-1-1=3]
POT [1+2=3]
Chorkinaan, his newly crafted weapon in hand, returned to his attempts at creating something protective. The day was of disappointment for him, as what appeared before him was a perfectly flat sheet of the usual. It was a square, about 50cmx50cm, which made it large enough for the purpose, but once again there were bits wrong, as in, missing. Well, if the trend continued, next one should go right.
Make another one of those rings, using my two weakest chaotic essences. +2 essences.
CMP [4+1+1+1+1-1=7]
POT [4+2+1+1=8]
LUCK [3+1=4]
CMP [4+1+1-1=5]
POT [5+2+1-1=7]
CMP [1+1+1-2=1]
POT [1+1+1-2=1]
Gloomy bent his curses again, and this ring was just a bit different from the others. It was a ring all right, but there were four places where it rose outwards, making it look square. Gloomy put it on, along the others, to both see if it was indeed what he wanted and because it was the easiest way to store them. It was a bit uncomfortable, but otherwise proper curse ring.
Fly off towards the hills in the bottom left with my birds, make 2 essences along the way
SPD [(6)/2+2=5]
CMP [2+1=3]
POT [2+1=3]
CMP [1]
POT [3]
Seva left the harpies in peace and took to the air. His Eagles and crystal bird followed in the air while raptors ran over ground. The forest moved swiftly beneath Seva, and the tree line appeared before he had to land even once. His various birds gathered around like excitable dogs around their owner, each trying to make more noise than the other.
"Greetings brother. War, unfortunately, war of wizards. It has arrived to this land. And as part of the war, I stumbled upon imps tending plants not far from here and with a careless spell set off plats observing usage of magic. They claim they have made a deal, which I find unusual. There wasn't any imps in the area I was tending before this war, and certainly not gardening demons of any kind."
Inform the local manager about the unintentional even with gardening imps. Inquire what other deals are in place. Inquire about what's going on in the forest, about lay of the land, so to speak.
Make two essences.
CMP [1+1=2]
POT [6+1=7]
CMP [5]
POT [5]
Ah, that explains so much. Like why a Troll was trying to plant a burning tree... But if that was all, we wouldn't need to work so much. The imps are indeed allowed to stay there, and I'll go over and fix the painted lilies later. They are gardeners before demons, quite harmless really. They are helping us to deal with recent invasion of blade diggers. Terrible creatures, an ambush predator with insatiable appetite. They are what is occupying us most at the moment. If you have the time, we'd appreciate the help.
"Hmm. It seems that Jiksap is attempting to do something. Perhaps I will join him."
Use three essences to summon three piles of bones: one from Triassic period, one from Jurassic, and one from Cretaceous.
CMP [5+1+1+1-1=7]
POT [2+1+1=4]
CMP [2+1+1+1-1-1=3]
POT [3+1+1=5]
CMP [3+1+1+1-1-2=3]
POT [6+1+1=8]
Bob sat down on one of the free chairs and began summoning some resources for his own devices. Triassic period relics came easily, Jurassic produced merely a skull and Cretaceous returned a full skeleton, clad in meat and skin. It was rather alive, rather toothy and rather angry. The dinosaur was about a meter and a half tall, and focused on Bob. Paleontomage saw the flaw of entering a building with doorways too small for a T-Rex to fit through.
"That got deep pretty fast. Maybe we'll find the answers one day, and maybe this tournament will end. I'm gonna get Grundar now and try to summon my tree over, if it's even still alive. It's gonna be angry that I left it alone this long.
Farewell for now. And if you ever want muscles like mine let me know, not that you seem to need to use your body much."
Find Grundar and return to the druid's forest. We've got some work to do.
Finding Grundar proved as easy as walking to the council chambers. Few mages were there, each apparently busy doing a project of their own. James and Grundar left them in peace and headed out towards the forest. It was not a long walk, and soon they were among trees again.
Form 2 essences, try to move right.
CMP [6+1=7]
POT [1]
CMP [4]
POT [2-1=1]
Cuberac collected his stuff and took a few careful steps eastwards. There it was, the edge of the world. New land did not rise to meet him, unlike the first explorers of the Duck, and the sight below was different as well. Some distance away there was a mirror surface, reflecting the land and Cuberac looking down from it.
i pray to my goddess for help as i use an essence to make the eyes of the beholders absent
Great job taking out that Beholder. It was really starting to become a pain.
Oh. Your paralyzed. Looks like most of us are injured so we should probably deal with that. But first....
Skeliborn
Action:
Drain the eldritch portal pools portal energy into my portal knives.
Upon accomplishing this, take my fourth of the eternity (I'm hoping that dead beholder drops the eternity in addition to regular beholder drops) For that matter, divide up all the loot as equally as possible among all four party members.
...
Let the paralysis heal by doing nothing.
Shove my regeneration ring on Skelliborn's hand, and drag DE (alongside the rest of the eternity) to the SW, toward the gap in the mountains.
SPD [1] vs [1] vs [3] vs [6-1=5] vs [1]
STR [3]
END [6]
CMP [1+1=2]
POT [6+1=7]
LUCK [10]
CMP [4+1=5]
POT [4+1=5]
LUCK [6]
Gambler was first to move. Years of tavern games hones his instinct for feeling when the players were about to toss over table and punch him in the face, and it was telling him that they carried gloves made entirely of spikes today. He placed his healing ring on Skeliborn's finger and rushed to where Eternity and Eterna were lying. He grabbed both and attempted to run for it, but dragging a person with a single hand is hard work and dragging Eternity with the other was not exactly vacation either. Gambler managed to get about three meters away before the pool exploded.
Eterna was being dragged away from the pools, which he liked. His savior was dragging the prize with the other hand, which Eterna also liked. They were going away from the throne which he liked less, but was prepared to deal with later. Then the lake exploded, revealing a creature that one could expect to see in the shadow seas beneath the earth, and Eterna suddenly found his escape speed entirely inadequate. He focused on his training for such situations, sending very tiny amounts of electricity through his body and broke through paralysis and into fear.
{Dest eterna, Paralysis removed}
Nihilum prayed to his goddess, and saw her symbol appear above his companions here. All the danger seemed to be dealt with, and there was little threat to them besides each other. Just to be certain, Nihilum blasted the beholder corpses with his magic. His magic flowed around uncertainly, finally opting to go into the largest beholder, but it did not destroy.
Skeliborn was feeling optimistic. His wounds felt better since Gambler gave him the ring, the enemies were dealt with and all was good. He was feeling so optimistic, that when he noticed that the pool was bubbling intensely, he opted to drain the power away into his portal knives. As magic touched them, the blades bulged out immensely, their bone blades reshaping into something akin to sharpened skulls which attempted to bite Skeliborn's fingers off.
The lake water exploded, propelled upwards by the creature that emerged. It had some passing similarities with beholders, having a central eye surrounded by secondary ones, but there the similarities ended. Firstly, it was huge. The central eye was large enough for a human to lie on, and four secondary eyes were as large as the medium sized beholders. Mass of flesh extended downwards from the central eye, finding support in dirt at the bottom of the pool. It did not have a mouth, but a tentacle extended from its frame and joined the largest beholder, freshly infused with Nihilums energies. Tentacle and beholder corpse grew together, and the whole thing rose into the air. As it rose, Beholder's eye regenerated, while its mouth and secondary eyes shrunk into nonexistence. When it rose to its place next to the creature, it was just secondary eye, largest of the now five.
Main eye:Intact [Power Unknown]
Secondary eyes:
Red Eye:Intact [Power Unknown]
Green Eye:Intact [Power Unknown]
Composite Eye of Thousand Eyeballs:Intact [Power Unknown]
Chitin Eye:Intact [Power Unknown]
Cyan Eye: Intact [Lightning,
]
"The inhabitants of this land seem quite hostile and brainless. A pity, truly. Is there something better to experiment upon? I must find out after dealing with this distraction."
Kahel suddenly felt a bit stupid, telling his intentions aloud to a brainless jelly-tentacle-thing that tried its hardest to kill him. Yeah, seems like loneliness got him after all these years of secluded temperature studies... Still, that did not matter in short term. And as for long term, Kahel was sure to find solution or, at very least, a damn good psychic-mending mage to talk with.
Fry it distantly. If it lives, command acidic guardian ball to attack.
SPD [5+1=6] vs [2]
CMP [1+1=2]
POT [5+1=6]
END [2]
DEX [2]
D2 of Etherealness [1]=Material
END [3-1=2]
Kahel focused heat onto the creature before him, but something was wrong. His fingers felt like they were boiling, which was mostly because they were. Both of Kahel's hands were covered in pustules from burns, burns that ran so deep that there was no pain. The jelything in front of him opened a tube and pointed it forwards. Kahel thought about what it could be a moment too long to actually dodge the gout of flame rushing towards him. Burns expanded over him, searing away skin and sometimes biting into nerves below, dulling the pain.
{Kahel, Heavily burnt, physical rolls require END roll.}
Continue ritual. Use another +1 CMP essence.
CMP [1+1+1+1=4]
POT [2+1+1=4]
{Ritual power is 10. Of it chaotic:0 Sacrifices remaining:2}
Jiksap continued pouring power into the ritual, and soon found the value of his diligence in preparations. A box of parts erupted in pale blue flame, turning to ash in a matter of moments. Had that box not been there, the flame could had fallen on him. He still had two though, and if the ritual continued with this speed he'd make it before it was his turn to burn.
Attempt to destabilise Bernardo's orderly state of mind.
SPD [5] vs [4-1=3]
CMP [1+1=2]
POT [5+1=6]
END [5]
STR [2]
DEX [5]
Xom chose a new target for his attack. Clearly, Bernardo's body was impervious to alterations, and so, Xom opted to attack sheriff’s mind instead. Torrent of unconnected thoughts of color and music and taste and frogs flooded Xom's mind, and he began wondering if he had miscast something. When the flood exhausted itself, Xom noticed that he was standing as if he had tossed something and Bernardo was lying in the dirt, as if he charged and someone tossed him forwards. Maybe it wasn't a miscast after all.
From the portal entered a new mage, one known as Mista J. When people said his name, they subconsciously extended the a and added on an h at the end, making it sound like an announcement of someone stepping on a stage. When he moved, it appeared that his form shifted slightly to amplify the appearance of movement. Causality seemed a bit clunky when he was around, and it all seemed to work out all right for him somehow. As he stepped down from the portal, some of the nearby grass turned brighter and more colorful and began to sway theatrically in the wind.
CMP [3+1=4]
POT [4+2=6]
CMP [6]
POT [6+2-1=7]
CMP [2+1-2=1]
POT [3]
CMP [2+1-3=0]
LUCK [6]
(http://i.imgur.com/EUphbvZ.png)(http://i.imgur.com/P5gVDbS.png)
((I have an idea for a character I might run if I don't survive this turn))Back story: 50 years ago, Skeliborn the 3rd's Grandfather (who was then still in his prime) entered a mysterious portal while exploring a Dragon's lair. Just when almost everyone alive then had dies, Skelliborn's grandson discovered a clue inside of his Grandfather's quest book. Soon, Skeliborn the 3rd followed the clues to the portal and wishing to see where his Grandfather had gone, entered the portal and took his first step into the unknown...
Affinity: Inversion
Stats:
Same as Skeliborn
Description:
Has his grandfather's eyes.
Example of Inversion spells:
-luck Inversion
-Summoning (invert the chance that event x occurs)
-Healing (Invert damage. (Possibly by reverting who/what takes the damage)
-Mirrors
-Make something the average by rapidly changing which extreme it's at.
I've got some bad news folks. This week is a bit test intensive for me, which means that I won't be able to get a turn out before tuesday, and possibly not even then.
Sorry about that.
1. Final Countdown by Europe (https://www.youtube.com/watch?v=9jK-NcRmVcw)
2. (WIP, still editing list)
Turn 158
Act One. Scene One. Mista J. investigates the mystery castle.
"Now that's a big one- a castle I have seen, whatever could it be? What could be within? Whatever could be within? Now with my face's grin! And now- I HOPE- to hear- SOMEBODY- say- COME IN!"
Mista J. dances off to the castle, and attempts to get inside, making 4 (???) essences as he does so.
CMP [3+1=4]
POT [5+2=7]
CMP [2]
POT [2+2-1=3]
CMP [5+1-2=4]
POT [3]
CMP [3+1-3=1]
POT [4+2-3=3]
Mista J. gazed upon the tall glowing purple tower with perpetual storm cloud cover above and trio of spinning magic circles between the clouds and the tower, and decided that it was a really fine place to visit. He walked, although "walked" might had been a wrong word for what happened. J's feet moved, and his legs moved, although the way they moved was impossible without either years of yoga classes or having bones broken in about ten places. J had a face that did not suggest yoga, which made the walk look positively painful for anyone watching. His legs bent in neat half-circles rather than bending angularly as people usually worked. He arrived at the gates and knocked once. Then twice. Then thrice. Then he knocked a catchy tune. Alas, gates remained closed.
Kahel hissed in pain and tried to alleviate it somewhat with careful cooling.
Cool the skin, making it insensate for a time.
Retreat to the lake while ordering acidic ball to attack.
Prepare for second round by using lake water to form several water blobs - future projectiles, jets or something else entirely, I'm not still sure.
SPD [5+1=6] vs [1]
CMP [2+1=3]
POT [5+1=6]
CMP [4]
POT [2]
Kahel rushed to cool himself, and in his haste the burned areas became white with frost. But the pain soothed slightly and that was enough for the moment. It was enough to convince him to reduce his escape into a tactical retreat. He sent the acid ball to have fun with the strange jellyfish, but rather than stay and watch he opted to go get some extra firepower. In exact opposite of the literal meaning of firepower, he forced some water to form into tiny orbs and sent them orbiting around himself. Then he sneered, because the orbs were the size of his thumb and did not hold all that much water.
((Wait I'm still alive?
Ummmm......))
Try to find out what everyone is up to
Flare woke from his slumber and looked around. He was alive, which was a surprise. He was also uninjured and in possession of all of his stuff. This was absolutely impossible to a degree that he chose to damn the rules and find out what was happening. Through dangerous and forbidden fourth wall magic, he conjured a slim book with script written on it. He went through it quickly. There were rule changes, as rituals and blood sacrifice were added while essence power was limited(max +5/+5) and using them now slowed people down. They moved to another world. There was a huge ass beholder boss to the eldritch fields in the north and an exceptionally strange structure in northeast. There was a cloud of magic charged dust to southwest, where a patch of reality moonlighting as a beast fought flying magical pyramid. Flare tossed the book aside and it *poof*ed into nonexistence.
Summon a generic cube. Toss the cube off of the world. Form 2 essences as I watch.
CMP [4+1=5]
POT [3]
CMP [2]
POT [1-1=0]
CMP [5+1-2=4]
POT [1-2=-1]
Cuberac spoke the words and in his hands appeared a perfectly generic green cube. It sailed through the air easily as Cuberac tossed it off the edge of the world. The cube fell, and it's reflection rose, the two finally meeting after about three seconds and bouncing away. The cube laid on the mirror surface for about five seconds more before disappearing into thin air.
Chorkinaan could not contain his laughter. What he had just witnessed was hilarious by means of being absolutely over-the-top and completely awesome.
PHHHAHAHA!!! I- ha ha! Holy crap! Ok, I have definitely NEVER met that guy before! There's no way in HELL that I would EVER forget somebody with such a... such an imposing presence!
Heh he ha, ok, aahh... Alright, back to business. Man, that just shattered my train of thought. I think I was on the idea of third time's the charm? Actually... This is a pretty sizeable sheet, just add an arm strap and I've probably got a functioning XXL square buckler. I'll probably whittle some material off of this at some point, make a few modifications, but until then, I suppose this'll work.
My gods, but I'm a chatterbox when I have only myself to talk to, thought Chorkinaan. After finishing laughing at the sheer over-the-top epicness of the very imposing man dancing towards the castle, Chorkinaan adds a strap of fabric-like(-?) physicality material onto the physicality sheet, leaving just enough room between the strap and the edge that a balled-up fist wouldn't show from behind the resulting shield if the strap were worn/fastened/whatever over the wrist.(0 because this is just aiming) He aims for the strap to be centered around the midpoint of the sheet's edge.(0, see before)
((The idea is that it's on the edge so that the hanging-off portion can be braced against the forearm, therefore making for better stability against crushing blows.))
Chorkinaan looked at the sheet, not with disappointment, but rather with disjointed sight of one thinking. Not all hope was lost here either. He conjured forth some leather-ish but otherwise indescribable straps and connected them to the sheet. He lifted it experimentally. It was just as uncomfortable as he expected it to be, but it did stay on his hand well enough to be used as a shield. A proper shield, or a full arm gauntlet would be better, but he had this sheet and it would work.
"Troll planting flaming trees? Yes, when wizards go war, natural order retreats. I heard some of the recently arrived wizards bear particularly dangerous industrial affinity. After I have dealt with danger they present, I will return to help against blade diggers. Speaking about, can you direct me to any unoccupied spot of magical potential?"
Inquire about good spot for Yggdrasil and go there. If no location is provided, then continue seeking one. In meanwhile make three essences.
LUCK [1]
CMP [1+1=2]
POT [5+1=6]
CMP [1]
POT [3]
CMP [1+1-2=0]
LUCK [3]
"There is no place within the forest that would be suitable that I know of." responds the druid. This could be a problem. Shias had hoped to find a place of power for Yggdrasil, but if druids didn’t know of any such here, they didn’t exist. It would be impossible for a druid to miss something like that. Shias barely noticed how his vines grew longer and easier to accidentally wrap around something in his disappointment.
Have my birds attack that other guy in the hills(think it's illium) while I stay in the air nearby
Seva gazed from afar as his eagles streaked towards Ilium. His raptors, and Crystal bird attacked as well, but eagles seemed to dominate his sight. It was unsurprising, as eagle was the king of the sky, at least where nonmagical birds were concerned. Their great size covered considerably more of the landscape from Seva's eyes. It did not cover enough to prevent Seva from seeing if not the strangest sight of his life, then at least the strangest since coming here. As eagle impacted Ilium, the man bent over backwards in a way that suggested spine turning liquid. It was followed quickly by liquidation of bone in both hands and legs, after which his opponent seemingly disappeared entirely, folding up into nothingness.
I have an idea of something I can summon to beat this thing but in the mean time I'm going to be a sitting duck. If I'm interrupted mid-spell we are probably all dead due to the spell using a large amount of Potency. So if you could stop the 1000 eyes from attacking me, it is much to your benefit.
Skeliborn
Action:
If the Boss is still alive:
Forge a Kunai shooting machine gun with infinite amo.
{Name = Dragon Breaker}
Modifiers:
-3 Quick Modifier: Can only work in projectiles. Damage is increased by 50% per level, rounded down.
-3 Cluster Modifier: Allows summoning of multiple objects at the same time, but individually smaller.
Subsection Total: +0POT/-6CMP
Essences:
Blade essence +1/-1
1 Blade essences +1CMP
2 Blade essences +1/+1
Blade essence +1/+2
Subsection Total: +4POT/+5CMP
Resultant Dubuffs: -5SPD/-2.5DEX
Blood Magic Bonus:
+4/+4 (1 greater/ 1 lesser)
Subsection Total: +4POT/+4CMP
Shard Usage:
1 shard → 1 POT
Susection Total: +1POT/+0CMP
Total Spell Bonuses: +9POT/+4CMP
Debuffs: -5SPD/-2.5DEX
Item Sacrifice:
2 Medium Teal Meteor Crystal Shards
If this succeeds, aim at 1000 Eyes and FIRE!!!!!!!!!
Else if the Boss has been killed already:
3 essence routine.
((Well. Godsdamn.))
Evasive manuvers!
Invert the probability of the bigholder's sudden and immediate death. Use my one essence.
"We got a problem here..."
Try to convert the cyan eye to electricity. Use 1 +1POT and 1 +1CMP essence(s?).
I use lesser blood magic on skeliborn to make an absence of wounds and greater blood magic to make an absence of the big holders eyes
what good is a bad ass sword with no armor its like a desktop sized marshmallow with an insta-kill toothpick you will get squished and maybe you will get hits in but you are more likely to die, so good sir wanna be tank GET SOME GOD DAM ARMOR!, * coughs *, i would be more then happy t help if we don't die
SPD [4-5=-1] vs [2-1-1=0] vs [3-2=1] vs [4]
CMP [2+1+1=4]
POT [4+1+1=6]{You are in combat, that means one spell per turn.}
END [5]
CMP [2+1+1-1=3]
POT [2+1+1=4]
CMP [5+1+1-1=6]
POT [2+1+1=4]
CMP [1+1+5+4-6=5]
POT [4+4+4+1+6=19]
LUCK [4]
END [6]
END [5-1=4]
D6 of Doom [5]
DEX [5]
DEX [2+1=3]
DEX [4]
DEX [5]
Appearance of gargantuan beholder was met with panic. And wizards panic in much the same way they express all other emotions, by firing off a flurry of spells. Nihilum was first, and unusually for a mage, his efforts were intentionally helpful. Burns disappeared from Skeliborn, leaving him in far better condition to avoid swift death.
Gambler and Eterna were next, firing off offensive magic, yet intricately magical nature of Beholder left their efforts lesser than they desired, but still significant. After Gambler fired off his death magic, a fair number of the thousand eyeballs simply exploded and the creature reeled backwards. Eterna's effort was slightly less rewarding as cyan eyeball discharged energy to nearby eyes, seemingly without great harm.
[Cyan, Red and Chitin easier to dodge by 1]
Skeliborn took the treat seriously and committed most of the four mages to the fight. He supercharged his magic by both blood and dragonshards, conjuring up a weapon worthy of his opponent. It was not a gun for a man to wield, it was a siege weapon. The thing could have been an AA flak gun for a society that traded off science for magic. The gun was facing the beholder, which was fortunate, as Skeliborn had no hopes of moving the thing. The release trigger looked intimidatingly large, possibly too large to move, but Skeliborn was optimistic on his success in that regard at least. The trouble was, such a weapon would be noticed and attacked after the first shot. The effect, however, should be devastating. Then Skeliborn felt the backlash from the blood magic. First pass felt like getting punched in the stomach by a boxer, which was one of the weaker side effects. The second pass sharpened Skeliborn's hand bones for just a second, resulting in his hands becoming bright red from internal bleeding. The ring would take care of this; he was lucky enough this time.
The Beholder reared its Chitin Eye. The ghastly thing split in the middle, revealing several rows of glowing teeth and enough poison to create a pale brown mist. It shot forward, aimed squarely at Gambler, following his every escape maneuver. Just before it snatched the mage, however, blue streak of electricity arched off it into the ground and they "eye" jerked to the side, missing Gambler but knocking him off his feet.
Main eye:Intact [Power Unknown]
Secondary eyes:
Red Eye:Intact [Power Unknown]
Green Eye:Intact [Power Unknown]
Composite Eye of
Thousand 879 Eyeballs:Minor dammage [Power Unknown]
Chitin Eye:Intact [Teeth, Poison,
]
Cyan Eye: Intact [Lightning,
]
"This is where we plant it."
Hand Grundar a shovel made from the omnicube and ask him to start digging.
Wait a while and if no one comes to object then begin the ritual to summon the tree here.
Sacrifices: Enchanted leaf megaphone, monomolecular wooden spear, and three acorns.
First turn use 5/5 of essences and 1/1 blood magic.
CMP [2+2+5+1=10]
POT [5+1+1+5+1=13]
END [1+1=2]
Grundar began digging a pit, while James forged a ritual array. Magic connected to the sacrificial items and extended towards the forest where sapling of burning tree grew. It wrapped around it, and then under it, snatching the ground there as well. It seemed excessive to use such a spell for this, but forest had magic of its own and druids were not to be underestimated in their ability to meddle. Still, James felt that if he collapsed the ritual now, without outside interference, the sapling would arrive safely. Then the blood magic took its price and James coughed out a mouthful of blood. His throat hurt, but not quite so much that he'd have a basis to suspect something lethal. Speaking or eating would be a fair bit more difficult though.
{Dammaged throat, -1/-1 to casting, -1LUCK to conversations.}
Have castle send me to its largest room. Use 3 + Potency paleomage essences to make it an adult and obedient to me.
(Note: Do I still have my juvenile Utahraptor and adult Deinonychus with me? I see them on my charsheet, but I haven't done anything with them in a long time.)
{Your dinosaurs are still with you, I skipped out on writing them since you havent done much with them. Also, it seems you missed a sentence there. I'll just asume you are refering to the dino you jsut summoned.}
SPD [2] vs [1]
CMP [1+1+1+1=4]
POT [3+1+1+2=7]
Bob focused his mind on the dinosaur he had just unintentionally called here. It was angry, and it had a good reason to be so. But Bob rather liked his limbs uneaten, which meant more magic. The unidentified dino grew slightly, seemingly having been not too far from its peak form, and now was looking at Bob with something other than hunger. It was good enough.
Put on both rings. +4 essences.
CMP [3+1+1=5]
POT [5+2+1=8]
CMP [1+1+1-1=2]
POT [5+2+1-1=7]
CMP [5]
POT [3+2+1-2=4]
CMP [5+1+1-3=4]
POT [5]
Gloomy placed the rings on his fingers for easier carrying around, and just to prevent them from getting lost. It could be problematic if someone found such a ring just lying around. He paused the production of more rings to catch his breath. The sights outside hadn't changed much, but that was also fine. It meant that there were no new problems that would need him to solve them.
(http://i.imgur.com/ZICAmb5.pnghttp://i.imgur.com/ZICAmb5.png)(http://i.imgur.com/92ywybT.png)
It seems that Bob managed to summon something alive among dead things. He can probably handle it, though; such things tend to end up as allies anyway. Presuming it can fit through the doors, which the oddly placed thought text seemed to reference. And here I am providing a reference to other character's thought text inside my thought text! This is so totally meta!
Also, shouldn't that creature be forgetting what it's doing about now? The auras ARE back up, aren't they?
Continue that ritual!
((Did this happen? Also, this is my next action as well (providing the roll for this succeeded). A thing in {} below my action saying my current built up POT would be nice too.))
{Damnit, missed this. The thing with progress stats is in the rolls spoiler.}
CMP [5+1+1=7]
POT [6+1+1=8]
{Ritual power is 18. Of it chaotic:1 Sacrifices remaining:2}
As the ritual continued, Jiksap noticed that the items he wanted to combine began moving. The ritual was working, and it was working well. He was over halfway there.
Turn 159
Well, it'll work. Not what I was hoping for, but it'll work. Now, let's see if I can pull this off... Chorkinaan attempts to move the center of mass of his sword closer to the tip, as he once did before.
Chorkinaan's mind ventured out and about the effect of surprise. The way to deal with a sword was to parry it, ideally by the tip for easy redirection. What if it was an axe? What if the sword was an axe? Mass of his blade shifted towards the tip with no recognizable outward effects, but Chorkinaan felt it move, turning his sword into an axe.
Act One. Scene Two. Mista J. gets irritated. And works his magic deliberately.
"And come on! I just want to share my joy! And COME ON! Is that really to much to ask? To bask in the sun of the castle's courtyard? To give you my card and explain what I do? So I say: It's time to try something new."
Mista J. does a zappidy. PM sending. Then he makes 3 ??? essences...
CMP [2+1+1=4]
POT [6+2+2=10]
LUCK [8]
CMP [3]
POT [6+2-1=7]
CMP [2+1-2=1]
POT [3]
CMP [4+1-3=2]
POT [6+2-3=5]
Mista J., Slightly offended by this disruption to his exploration, bent the reality to conjure a wand of uncommon power specializing in creating various gateways. To a less magically inclined observer, it would have appeared that Mista J. pulled out a paintbrush. A bit of conjuring later, Mista J. stepped through the newly created door into the Tower's courtyard.
Make 2 essences,try to figure out where ilium went,have my birds attack him if he comes back
CMP [5+1=6]
POT [5+1=6]
CMP [2]
POT [6]
Seva and his entourage scattered out, looking for where Ilium might have gone and how he did it. But even sharp eyes of the eagles found nothing, and Seva was left with nothing of note. The crystal bird seemed to be quite alright with that and was catching and eating butterflies.
Same as before, but this time at the Chitin eyeball.
3, 2, 1, FIRE!!!!!!!!!
Skeliborn
Action:
Fire the Dragon Breaker
(Keep the trigger in the on state so that the Dragon Breaker continuously fires)
((I seem to have acquired aggro. Balls.))
Dodge, dodge, dodge, dodge. Aggro has been achieved. Maintain it until SB's Hueg Dakka Cannon has a chance to fire. If any part of the Bigholder gets too close, shank it.
If it won't end up getting me killed, decrease the chance of the HDC being destroyed.
i remove the absence of the enchant absence of inaccuracy on the gun
You better be able to fire at the beholder. . . it may not be armor but this will hopfuly work
SPD [5-2=3] vs [2] vs [4-1=3] vs [3]
CMP [6+1+1=8]
POT [3+1+1=5]
CMP [1+1=2]
POT [3+1=4]
LUCK [7+2=9]
CMP [4+1=5]
POT [1+1=2]
DEX [5]
LUCK [8+2=10]
STR [2+1=3]
d6 of Doom [6]
DEX [3]
Eterna, looking at the Chitin eye chasing after Gambler had an idea, the ancient idea that was born when for the first time a man outnumbered one of mankind’s many enemies. He flanked and blindsided the eyeball. Figuratively blindsided, as other eyes were still looking at him, but it was close enough. Chunks of the eye turned blue for a moment, and the discharged with a thunderclap, sending blood and smell of fried meat everywhere. The "eye" roared in pain, but continued chasing after Gambler.
However, Gambler was not just blindly running, or at least he later would say everyone that he wasn't just blindly running. Allegedly, he had a plan. He cast a spell to reinforce the weapon Skeliborn had created, which mostly fizzled, and what remained made the device creak ominously. From a safer position, Nihilum attempted to fix the lack of accuracy on the gun through careful abuse of his talents (The modus operandi for all wizards), and succeeded. The gun now shot in straight accurate lines. It still couldn't be aimed duo to its weight.
Gambler ran few last steps to his goal and ran forward, putting it all to luck as he often did. Behind him, the chitin eye opened up even more in anticipation for its meal. In front of him, Skeliborn's weapon opened fire. Miniature blades flew with great speed from the device with seemingly no limit. In moments, Chitin eye was backing away, its mouth full of ichor and sharp edges. It closed its mighty gob, only to have the previously undamaged outer portion become exposed to unrelenting fire of blades. It reeled backwards further, losing entirely too many chunks of meat to be really threatening again, but before it truly fell, Skeliborn's arms failed him and the gun's rattling threw him off onto the ground. To his great amazement, this turned out to be lucky, as the absence charged lightning eye sent a bolt through the trigger, where he just was, flaying it into dust.
{Chitin Eye horibly dammaged, it cannot be used anymore, but is leaking literaly tons of poison into the water.}
{Skeleton army scouts arive next turn.}
Main eye:Intact [Power Unknown]
Secondary eyes:
Red Eye:Intact [Power Unknown]
Green Eye:Intact [Power Unknown]
Composite Eye of
Thousand 879 Eyeballs:Minor dammage [Power Unknown]
Chitin Eye:Basically dead [Teeth, Poison,
]
Cyan Eye: Intact [Lightning, Disintegration]
I think you misunderstood the purpose of this ritual. I'm trying to summon the original tree or what's left of it from Duck Island to here.
Take a healing pill and continue the ritual. 5/5 more essences.
CMP [6+2+1+5=14]
POT [5+1+1+1+5=12]
{Ritual power is 25. Of it chaotic:3 Sacrifices remaining:3}
James was prepared for situation such as this, where he needed healing and magic was not an option. Aura of the Tower probably would had patched him up before long, but there was no need. James swallowed one of his heal-all pills, and felt, to his relief, his throat reforming into what it was supposed to be. He continued the ritual, jumping from the sapling outwards, tracing back by its memory of the tree it once was. There was a full tree there. James could see it now in his mind's eye.
Feed my book the two +1/+1 chaotic curse essences. +3 essences.
LUCK [5+1=6]
CMP [6+1+1=8]
POT [2+2+1=5]
CMP [2+1+1-1=3]
POT [4+2+1-1=6]
CMP [1]
POT [6+2+1-2=7]
Gloomier was too, in the tower and he was also trying a long term project, but his wasn't a ritual. He had a living tome of curses, and empowering it was as simple as giving it power. Few sparks of devious and sudden harm floated from Gloomy's fingers into the book and it flared as it devoured the sparks. It hungered for more.
Just keep ritual'in...
Continue that ritual!
CMP [2+1+1=4]
POT [6+1+1=8]
{Ritual power is 26. Of it chaotic:5 Sacrifices remaining:2}
Jiksap charged the magic around him more. The parts took to the air as some magic freed itself from Jiksap's careful bindings and caught onto the ritual. It couldn't do anything too far outside the parameters set by Jiksap, but it might still add a trick of its own. It would not be too long now.
Xom chose a new target for his attack. Clearly, Bernardo's body was impervious to alterations, and so, Xom opted to attack sheriff’s mind instead. Torrent of unconnected thoughts of color and music and taste and frogs flooded Xom's mind, and he began wondering if he had miscast something. When the flood exhausted itself, Xom noticed that he was standing as if he had tossed something and Bernardo was lying in the dirt, as if he charged and someone tossed him forwards. Maybe it wasn't a miscast after all.
Take advantage of the sheriff's prone status by distorting the ground around him. How are the beast and pyramid faring?
SPD [5] vs [2-1=1]
CMP [6+1=7]
POT [4+1=5]
Xom made good use of Bernardo's troubles, and added some on top of it infusing the ground with some extra magic. Brnardo found his progress of getting back on his feet suddenly impeded as dirt turned into glass and chalk, both of which were somehow uncharacteristically slippery and gooey. Xom took the chance to spare a glance at the battle between pyramid and the beast. The beast seemed worse off of the two, now raggedy around the edges and fading, but still trying to take chunks out of the pyramid. The pyramid was a bit better, but not by much, there were stones missing and broken, with only the glowing top remaining unscathed.
"Well, what's done is done. Now all I need is another type of fossil in order to begin a ritual."\
Summon fossil from the Pleistocene Epoch.
CMP [3+1+1=5]
POT [2+1+1=4]
Bob called back to the past again and pulled out a long and heavy bone. It was prehistoric ivory of a mammoth, a rather poor exhibit in Bob's expert opinion, but good enough for his purposes. The time was now. Soon, all would witness his glory.
(http://i.imgur.com/QApiqJU.png)(http://i.imgur.com/sE3gkeQ.png)
Well, I have to work with I have then.
Seek out a calm place to work on, and for love of RNGesus, please let me be alone for once.
Make two essences.
LUCK [10]
CMP [6+1=7]
POT [4+1=5]
CMP [1]
POT [5]
Shias set out once more in an attempt to find a place with some peace and quiet. There should have been vast swathes of forest that fit such a description, even if he had yet to find any. Grumbling a bit, Shias walked around a tree and stopped. He stopped because what he found was incredible. There was a small open meadow, with trees just far enough to allow some light in. There was grass and flowers and what appeared to be a rabbit that fled when you approached. Some birds could have been heard above. It was akin to a picture meant to represent serenity of the forest. And just this once, he could feel that this was true.
Move to that purple tower, form 2 essences.
SPD [(5)/2+1=3.5]
CMP [1+1=2]
POT [2]
CMP [6]
POT [6-1=5]
Cuberac collected what he had conjured and went off towards the Tower, careful to walk around the cloud of magic dust. There seemed to be something more intense going on in the center, but it was hard to see what exactly because of the dust. Even with the distraction and roundabout way, Cuberac made good enough time to see something amazing. There was a door in the Tower's gates. What made it amazing was that the door, unlike the stuff around it, seemed to be made of wood. There was no keyhole, and presumably, no lock.
Name: Duritarum
Affinity: Blood
Description(optional): A hardy, imposing man dressed in armored fine wear with his left arm sleeve rolled up and a bloody cross emblem on the tunic.
STR= 0 (1 from 4 Endurance)
DEX=0
SPD=0
END=4
POT= 4
Look at my surroundings.
Turn 160
Greet the flying flamethrower with jets of water into tentacles. Several times, if needed.
CMP [5+1=6]
POT [1+1=2]
END [1]
DEX [4]
D2 [2]
When Kahel returned to the Jellyfish he noticed that it had light armor burns and only reminder of acid ball was tiny smoking puddles in sand. However, this did grant him an advantage of surprise. Kahel positioned himself, prepared his magic and launched a stream so weak that it failed to reach the jellyfish. Before he could remedy this failure by killing all witnesses, the Jellyfish turned and launched another spike at Kahel. His dodge attempt was interrupted when his burns flared with pain from movement, but his body chose that particular moment to turn ethereal, allowing Kahel to avoid consequences completely.
Ah-ha! perfect! This'll work great! I aughta get some extra force in with each strike, plus it'll be confusing as hell to defend against! Actual swordy swords are too mainstream anyway. But... It'd send the wrong message if I ran in sword drawn ready for a fight. I need something to make clear that I am prepared, but without looking actively threatening...
A-ha! I've got it!
Chorkinaan creates a scabbard out of nondescript physicality material to fit his swordaxe. (swax?) Shape modifications include: a strap of physicality material to fasten it to his body, and a small hook to hang the "shield" on. If all goes well, he then forms a couple (2) essences, sheathes his sword and hangs his shield while walking towards the gates to the cool tower.
((The physicality knuckles can go in a pocket or something. I'm loving this RTD.))
CMP [1+1=2]
POT [5]
CMP [1]
POT [4-1=3]
CMP [6+1-2=5]
POT [2-2=1]
Chorkinaan called again upon the strange pseudo material that was the base of his creations, but this time it seemed to burst out uncontrollably. That was because it was exactly what was happening. Chorkinaan found himself bound in something that someone who had heard of belts, nets and armor but failed to grasp the principle behind the words and thought that they went really nicely together. It trapped Chorkinaan, ending his plans for moving anywhere almost as quickly as it took his balance.
Act One. Scene Three. Mista J. searches the castle for inhabitants(youthfully), and discovers the effect it has on his magic when it boosts his essences.
"Now wherever could you blokes be-up in a tree? Flying free, up in the air? Without a care? But no! Not all mages are air mages and with that I say-ONWARDS, ON THIS JOYFUL DAY! FEEL MAH YOUTH!!! DISCOVER MAH TRUTH, THA TRUTH OF MWA! To all my naysayers! I say ptah! For I have arrived! And I seek joy!"
Mista J. dances throughout the castle, searching for inhabitants, all the while humming a slightly infuriating tune, screaming about youth, and making a total of 4 essences.
Feed all the chaotic +1/+1 essences to the tome. +3 essences, as usual, unless something goes horribly wrong.
time for curses
CMP [6+1+1=8]
POT [3+2+1=6]
CMP [3+1+1-1=4]
POT [3+2+1-1=5]
CMP [2]
POT [3+2+1-2=4]
CMP [6+1+1-3=5]
POT [5]
CMP [3+1+5+1=10]
POT [6+2+5+1=14]
Mistah J. spent no time admiring the Tower from outside and stepped inside to explore what interesting items might be inside. His strange walk carried him through the rooms as his strange shouts echoed through corridors and stairways. He wandered to the library, where strange humanoid creature was putting a leathery looking book back in a shelf. He traveled to the Council room which, few mages seemed to be using as a workshop. He paraded to a strange room right next to one with door suspiciously slightly open. There was a wizard inside, who, forewarned by Mistah J.'s songs and shouts had plenty of time to craft his spell. Singing and shouting ceased. Mistah J. could still speak, he was uninjured and his mind was clear. Clear of any rhymes, images and crazy shouts. What Mistah J. was now experiencing was an extremely severe Artist's Block.
It seems that 1000 eyes has damaged the trigger on the dakka cannon. I think I have a fix but it involves transferring the power of the cannon to myself and modifying it slightly.
You know, some boss monsters would have the decency not to break other people's stuff. Don't get on my bad side. Don't do it.
Skeliborn
Action:
Modied Transferral of Power:
Transfer the power of the dakka cannon (Dragon Breaker) to my hand so that it fires at enemies I point a blade at.
(Essentially, making it so that the kunai are summoned from around my blade instead of inside the barrell of the dakka cannon)
Make the dakka cannon invulnerable to magic attacks
Turn the red eyeball into electricity, this time. If i am being aimed, then enhance my dex by robbing electricity from the whatever eye that was aiming at me to myself.
If any (of the Bigholder's) eyes look my way, DOOOOODGE.
Summon a glass shard that constantly steals the Bigholder's luck.
SPD [6] vs [6] vs [2-1=1]
CMP [3+1=4]
POT [4]
CMP [6+1=7]
POT [4+1=5]
CMP [4+1=5]
POT [4+1+1=6]
The gargantuan Beholder began glowing blue. The blue light appeared at the bottom, then rose upwards until it reached the secondary eyes. Then, the glow subsided. Mages knew what that kind of behavior meant. Skeliborn proved exceptionally knowledgeable by creating a anti magic shell on the blade cannon.
Eterna also proved exceptionally knowledgeable, as when he saw red eyeball to rise upwards he immediately went on to electrocute it. The Red Eye split open and a shower of fluid fell upon the battlefield. This surprised Eterna, as the usual effects of his spells were somewhat more visible. This time, it would seem, flesh took it all.
Gambler conjured a colorful shard of glass. The Beholder seemed to had gained some luck in last few moments, and Gambler wanted to see if it would share. As he finished, the Red Eye seemingly burst open, spraying some clear liquid all over. It seemed that the shard had worked, but then the liquid fell upon him and everything around as a slimy rain. Gambler risked a breath and rubbed the shard. He was again wondering if it worked, because this smelled like napalm.
The Red Eye closed again, revealing scorched and torn parts caused by Eterna's lightning. It was hurt, quite a bit actually, but it could still heal from this. And the pesky mages below, wondering whether or not the Beholder would risk setting itself on fire to kill them would soon find out. They wouldn't be the only to discover the truth, as trio of skeletal scouts, recognizable by their light equipment (To say, none) and axes good for chopping and tearing, closed in and charged at the Beholder.
{Skeletal soldiers arrive next turn}.
{Battlefield and combatants covered in Napalm}
Main eye:Intact [Power Unknown]
Secondary eyes:
Red Eye:Burns and tears(minor) [Spray Napalm,???]
Green Eye:Intact [Power Unknown]
Composite Eye of
Thousand 879 Eyeballs:Minor dammage [Power Unknown]
Chitin Eye:Basically dead [Teeth, Poison,
]
Cyan Eye: Intact [Lightning, Disintegration]
His ritual was charged; the time was now!
Soon, all will bask in the glory of Professor Jiksap's ultimate form!
...Or something like that.
Use all of my non-chaotic +POT-only essences and finish up this ritual!
CMP [2+1+1=4]
POT [2+1+1+4=8]
{Ritual power is 34(+4). Of it chaotic:9 Sacrifices remaining:2}
Jiksap gripped all of the parts with his mind. He finally had enough power. There was a man walking around singing and shouting who had distracted him somewhat, but he pulled through and this would be his reward. And it would be good. Jiksap's dragonshards, his staff, fuel cells, crossbow and thaumic resonator fell towards him and fused with his watersuit and mechanical arm. Flash of light marked fusion of all the components, and Jiksap stood anew.
Traces of Dragonshard joined power cells with the rest of the suit. Thaumic trap rested easily on his back. The crossbow found its place on mechanical arm, and the staff whirred somewhere inside the mechanisms granting Jiksap even greater control. He felt faster, stronger, overall better. He now had might to truly do battle.
{IronMage suit, grants armor, crossbow(Auto reload), thaumic shield, water containment, +AllPhysStats.}
Summon a dove feather, and send one of my birds of to find a piece of wood,about palm sized
Make an essence
CMP [2+1=3]
POT [2+1=3]
CMP [3]
POT [1]
Seva, unsure of what to do as his prey disappeared in such a disturbing manner, opted for something bit more long term. There was a chance that Ilium would reappear. And as he waited, Seva conjured a feather of a dove, while one of the eagles fetched a palm sized piece of wood only slightly attached to the rest of the tree. Just as it arrived, the tree finally gave in and dropped on the ground leaving the Eagle with a palm sized piece of wood in its claws.
Create 3 essences and enter that door.
CMP [2+1=3]
POT [2]
CMP [3]
POT [4-1=3]
CMP [6+1-2=5]
POT [6-2=4]
Cuberac focused himself, and carefully pulled on the handle. To his great surprise, the door actually opened and there were no traps beyond it. To his even greater surprise, after he walked through the door, a creature looking like a mannequin wearing a suit had came to life painted the door over with purple paint. No marks of the door remained a minute afterwards, not even a bulge where handle was supposed to be. Cuberac began reconsidering the "No traps on the door" theory.
Finish the ritual. Summon the tree.
CMP [1+2+1=4]
POT [6+1+1+1=9]
{Ritual power is 34(+4). Of it chaotic:8 Sacrifices remaining:2}
James griped firmly onto the tree-house he had grown and pulled onto it with his magic. It was a grip beyond merely firm, and when the portal opened it pulled through more than just the treehouse. A small island of land sailed through, carrying not only the tree-house, but also all the dirt around its roots and few of the nearby plum trees.
Seize the opportunity to fire another disintegration ray.
SPD [6] vs [2]
CMP [6+1=7]
POT [4+1=5]
END [5]
STR [2]
Xom made good use of his opponent’s precarious position to blast him with raw magic. Bernardo cried out as his back warped into wounds, but it seemed that long years of using order magic left him with a bit of resistance. The wounds were certainly painful, but they did not look lethal. Yet the agitated ground refused to let go of Bernardo, leaving him writhing in pain and unable to return the favor.
Name: Duritarum
Affinity: Blood
Description(optional): A hardy, imposing man dressed in armored fine wear with his left arm sleeve rolled up and a bloody cross emblem on the tunic.
STR= 0 (1 from 4 Endurance)
DEX=0
SPD=0
END=4
POT= 4
Look at my surroundings.
{A new player! been a while since we had one of you}
The portal glowed once more, and through it entered Duritarium, the chosen of blood. He bore a fine ornamented and armored(decorative only, portal caused trouble otherwise) robe. He stood as a man of faith and integrity, two qualities nobody expected from a wizard. His eyes scanned the surrounding lands, the mountains to the north, water to the east, forests to the south and eldritch looking tower to the west. The Tower caught his eye, as buildings constructed from gloom and shadows and magic tend to do. The glowing purple walls were especially noticeable under the perpetual storm clouds, dimming only at the very top, just below the glowing, spinning magical circles.
{If you want a diferent color then tell me. I just picked one that looked most like blood to me.}
(http://i.imgur.com/0tZbLj1.png)(http://i.imgur.com/PzfAgzS.png)
That's actually not at all complicated.
But essences are confusing...
Name:Magus N. A.
Affinity:"Aether"
Description(optional):Humanoid shape.
STR=1
DEX=1
SPD=1
END=1
POT=4
That's actually not at all complicated.
But essences are confusing...
((Ok, so, let me explain how essences work.
During any turn (which is not a combat turn, I'm pretty sure that's a rule) you can create essences as an action. Creating an essence is basically casting a spell, albeit one with no real effect. This makes essence creation much less risky than spells which can backfire and have you immolate yourself by accident, as the worst that happens when an essence backfires is that some random event related to your aspect happens nearby. It is for this reason that most people create multiple essences in one turn, despite the fact that one essence = one spell cast, and multiple spells per turn carries a penalty: -1 cmp roll and -1 pot roll for each spell previously cast.
Now that the mechanics are out of the way, here's the point: an essence is a non-physical pattern of magic in your thoughts; basically a pre-charged spell which has yet to be given an effect and then cast. Maybe that's a bad analogy. Anyway, when you're casting a spell, you can choose to use essences from your essence inventory (basically infinite space since essences are not physical; visible in your character's block on the charsheet) and their bonuses will be added to the rolls made when determining how well your spell went. In the case of essences which have multiple bonuses, the listed bonuses are ordered competency first, potency second. Warning, though: essences take time to infuse into your spell, and each essence used will decrease dexterity rolls made to dodge by 0.5, and will decrease the speed roll to act first by 1. This absolutely stacks.
Oh, and, there's a limit of 5 essences per spell.
How an essence's power is determined, as my understanding goes, is what roll the essence creation spell succeeds with. For each spell, two dice are rolled: one for competency, which can only be enhanced by special means, and one for potency, which is a character stat. If the essence creation spell succeeds on competency it gains a cmp bonus, and the same goes for the potency roll. However, in the event of an overshot success (rolling a 6) something goes a bit wrong. Cmp overshots lead to pot penalties in the essence, and pot overshots turn the essence chaotic, meaning DG gets to screw with you when you cast a spell using the essence. (I.E. something random happens. DG does not actually screw with people all that much)
Now that I've gone over that in immaculate detail, the tl;dr version. When it's not a slugfest, you can cast a spell to make an essence. You can cast all the spells you want in a single turn, one essence per spell, but each extra spell has a -1/-1 which stacks. You can hold as many essences as you damn well want and pour up to five into one spell, which adds their bonuses to the spell's rolls. Each essence has a -0.5 to dodging and a -1 to going first when used in a slugfest. What bonuses an essence gets depends on how well you roll when you cast the spell to make it, but overshooting makes it get all funky. If the creation spell fails, your power seeps into the nearby area and does something.))
((Don't let the ol' wall of text fool you, it's actually pretty simple. If you've got any questions, ask away, I'm happy to help.))
((Also, there are more creative ways to make a nondescript character. Here, let me copy-paste one of my backup characters' descriptions.))
Name: Jerremy
Affinity: signs (for example, wooden boards with letters on them. not (necessarily) metaphorical signs, as in omen.)
Description: A man who defies description. Every part of his body is mind-numbingly nondescript, so people usually end up describing him for his clothes, which are generically those of a road worker. The only descriptor that ever seems to come to mind when describing him is "sinister," but nobody's been able to say why such a scathing descriptor should be applied to such an average road worker as Jeremy, so nobody ever says it out loud.
STR=2
DEX=1
SPD=1
END=1
POT=3
Nobody ever paid that much attention to Jeremy; he was just that kind of guy. Likewise, nobody seemed to notice when he vanished to join the deathmatch between mages. People noticed something was missing, but never really tied it to Jeremy. Nobody knows why he left, because nobody really thought about it. Perhaps Jeremy wanted to strengthen his I-Am-Here signal? Maybe Jeremy wanted company with people just crazy enough to notice him?
Turn 161
Head towards the tower.
Duritarium was both unnerved and intrigued by the Tower; it was both mysterious and slightly menacing. It could be sold as top tier wizard bait; although all wizards would agree that they had no interest in the thing. Then they'd all try to steal it in the night. There was a bit too much of it here to steal though, so Duritarium chose to inspect it from up close instead. The purple walls turned out to have something akin to a purple fog sticking to them. Durtarium was unable to find out much more since the gates inside were closed and locked.
Act One. Scene Four. Mista J. discovers the absolute curse that is artist's block...
"Oh. Goodness."
Mista J...walks off. Uncaring. Unmotivated. Unfulfilled. He continues to explore the castle, however, in search of his muse. No essences.
Mista J. was feeling something akin to depression. All the joy in his life was drained. All the great ideas, all of his ability to move with grace and style unique to him was gone. He shuffled out of the room with the mage and dragged himself to the room he had skipped previously, the one with strangely open door. Inside, he found a mirror as tall as he was. He looked into the mirror and his sad reflection gazed back at him. Then the reflection reached outwards and punched Mista J. in the face.
Gah! Well, that sure ruined my good mood. I'll have to take a note of this... Thing. It might come in handy if I can create another one.
Chorkinaan targets a thin strip of this mistake which he is wearing, which runs all the way down whichever side of it is currently on his front side, and gives it a "very cold" melting point. With luck this will cause the strip to melt away, thus cleaving this armor-net-thing down one side and allowing it to fold open. If this succeeds, Chorkinaan removes the "armor" and uses both essences to try and create that scabbard again. Otherwise, Chorkinaan attempts to struggle free.
Either way, Chorkinaan makes a mental note of how he created what he just created. If he has any physical actions left, he also walks towards the bigholder fiasco.
And suddenly, someone else appears. Wait, look at that armor... This has to be the guy.
Oh! Um, hey! Are you that guy who walked into that tower a while ago wearing a similar-looking suit to the one you have on now? If so, I've been meaning to have a conversation with you! Um... Could you please come over here? I'm a little tied up.
CMP [4+1=5]
POT [6]
CMP [4]
POT [2-1=1]
SPD [(2-1)/2+1=1.5]
Chorkinaan was not feeling optimistic about his chances to wriggle free. He was also not optimistic about what would happen if he tried to simply break free. This was going to be the third time in last ten minutes where he'd use magic to deal with nonsense caused by magic. The bindings split neatly in half as parts of them evaporated into mist, releasing Chorkinaan. The scabbard project was not going as well, however, as what Chorkinaan had conjured would have difficulties holding a pin. Oh well, he wasn't planning on keeping his sword sheathed anytime soon, as his childhood hero Professor Jiksap was going to fight some Uber Beholder and that was not something he'd want to miss.
2 more essences, have my birds scout the area
CMP [3+1=4]
POT [1+1=2]
CMP [3]
POT [5]
LUCK [3]
Seva ordered his flock of search parrots to spread out and search for anything of interest. Mostly, they found fruits in the trees. Some of them found peanuts. A few found gigantic swamp frogs which ate the parrots. None of them found any trace of Ilium. The results were not that great, unless one felt hungry for some frog legs.
HahHAHAAAhaHHaaHaAaa! At last, my voice is free! All can now hear the high-amplitude sound waves of the new and improved Professor Jiksap!
Jiksap is elated to finally be able to speak properly with other people again, thanks to the IronMage suit. He also enjoys being able to experience the world like any regular human being would, albeit from within a sweet metal exterior. This is true science. It was now time to test his new power! Or something.
Leave the castle in search of ADVENTURE!, which probably lies in the north-east! Three essences along the way.
SPD [(6+1)/2+1=4.5]
CMP [2+1=3]
POT [3+1=4]
CMP [1]
POT [5]
CMP [4+1-2=3]
POT [6+1-2=5]
Jiksap rushed out of the Tower and towards the eldritch fields. His armor felt like second skin, he felt fantastic and he almost ran past the place, giant beholder and all. The Beholder was acting surprisingly benign, though its central eye was glowing menacingly. Then, everything caught fire.
Really? Kahel could not believe, how pitiful and powerless he became after losing his trusty staff to the portal fluctuations... If not for the previously-cast enchantments, he would be already dead.
Jet it while retreating back to the lake. Try to bait the jelly-flamethrower thing there, to make the battle safer.
LUCK [4]
END [4]
DEX [4]
CMP [4+1=5]
POT [5+1=6]
Kahel was feeling empty. The specific area in which he was feeling empty was the one in which his staff whispered him megalomaniacally. He wondered if he missed the voices less than the actual power. He wandered as he ran towards the water, the jellyfish trailing after him. It used fire so it would be useful to have water to use against it; it made sense enough to Kahel. Another spike flew past him and he responded with water jets. This time the stream flew off at great enough speed to cut off a few tentacles. The two arrived at the beach without about a third of jellyfish tentacles and about half of Kahel's water.
"What should we do now?"
Convert the red eye again to electricity, but this time with 1 +1/+1 essence.
I make the napalm jelly absent
Sorry i started to think, what would happen if i tried to make the eyes absent again
The good news is that we appear to reinforcements in the form of skeletons. The bad news is after 1000 eyes dies, they will probably come after us. (Groans)
Skeliborn
Action:
Fix the dakka-cannon's trigger
Summon an antimagic glass wall slightly towards the bigholder.
Dodge, hope not to get burned.
SPD [3] vs [3] vs [6] vs [3-1=2]
CMP [6+1=7]
POT [6]
CMP [6+1+1=8]
POT [5+1+1=7]
CMP [5+1=6]
POT [4+1=5]
CMP [4+1=5]
POT [4+1+1=6]
Skeliborn focused on his dakka-cannon, trusting fully that his allies would be able to deal with the Beholder. The trigger extended outwards in length by about meter and a half and formed a serrated claymore. Pulling that with naked hands could prove troublesome, but it could be pulled.
Meanwhile, Nihilum was busy clearing the napalm jelly from around them, forming an area with little chance to actually catch fire. This proved exceptionally useful, as Eterna again thunderformed the Beholders red eye, causing arcs of electricity and ignition of the napalm. In about five seconds, everything burned, including the water. The clearing around the mages remained, but it severely limited their ability to dodge.
Gambler conjured a glass wall of antimagic in hopes that it would help if the Beholder fired anything towards the dakka-cannon. He looked it over, congratulated himself over a job well done as the wall created a shield just low enough for the cannon to fire over it and looked around to see why everything was red. He found himself in a circle of flames, about two meters off the edge with only his wall protecting him from the heat.
Above them all, Beholder's central eye began glowing with pale white light.
{Skeletal warriors have arived but you can't see them over the flames}
{Skeletal archers arrive next turn.}
Main eye:On fire(mild) [Power Unknown]
Secondary eyes:
Red Eye:Burns and tears(Major, blood is flamable and is burning) [Spray Napalm,???]
Green Eye:On fire(Mild) [Power Unknown]
Composite Eye of
Thousand 879 Eyeballs:Minor dammage, On Fire(mild) [Power Unknown]
Chitin Eye:Basically dead, On fire(mild) [Teeth, Poison,
]
Cyan Eye: On fire(mild) [Lightning, Disintegration]
"Hello... Would you care to explain some things to me? Although, I can't be sure you can speak, or even think."
Regard mannequin, be prepared for violence. Form 3 essences if it speaks or fails to notice me.
CMP [5+1+1=7]
POT [4+1=5]
CMP [6+1+1-1=7]
POT [2]
CMP [6]
POT [4+1-2=3]
Cuberac awkwardly raised his hand to greet the mannequin. It raised a hand in return and walked off back into the Tower. This seemed a sign enough that he wasn't in any immediate danger, so Cuberac relaxed and had a look around. The inside of the walls was just as the outside. Tower was also just as purple, but it was unlocked. Cuberac was too busy being a nosy tourist that he hardly even noticed that bones in his maimed arm began to move gently.
"You're okay? I was so worried!"
Talk to tree.
Start replenish my summoning essences, 3 of them.
CMP [5+2=7]
POT [6+1+1=8]
CMP [4+2-1=5]
POT [3+1+1-1=4]
CMP [5]
POT [3]
James, Grundar and the fire tree-house, the tree friends were reunited once more. James walked over to the tree and placed the hand on the bark to commune with the tree. What he heard was the most obviously fake despair he'd ever encountered. "Nooooooo, I was finally away from all the wizardry.” It sounded practiced. The leaves that had suffered from being in vacuum began recovering rapidly and recovering their yellow and red patterns.
Feed it three +2/+1 chaotic curse essences, then. Put on all three rings, and then conjure up five more essences, stopping early if something unpleasant happens.
CMP [4+1+1=6]
POT [2+2+1=5]
CMP [2+1+1-1=3]
POT [3+2+1-1=5]
CMP [2]
POT [1+2+1-2=2]
CMP [5+1+1-3=4]
POT [2]
CMP [1+1+1-4=-1]
LUCK [10]
Gloomy watched as Mista J. departed in a sad shuffle, looking approvingly at Mista's back. Good riddance and better yet, it made him feel himself again. There were too many mages here who didn’t appreciate exactly how much damage a good curse could cause. Maybe this would change now. He fed his book few more sparks of power and focused some himself. At the very end, magic slipped out of his grasp, but to Gloomy's delight, was eaten by the Tome. With the amount of power it was collecting, it should be able to use some half decent magic soon.
Well, arrive, make three Essences, and get away from things that might be trying to kill me.
CMP [1+1=2]
POT [1+1=2]
CMP [4]
POT [6]
CMP [4+1-2=3]
POT [5+1-2=4]
Portal flared to life again, surprisingly soon after its last activation. When light subsided, left on the arcane pedestals was Magus N.A, specialist army mage from forces lost to temporal bombs. Before his disappearance, he was known for his skill of tampering with magic of all kinds, and if his skill was at least half of the rumors, he was a force to be reckoned with.
Magus looked around in the reflexive military way; quick scan for danger, followed by through scan of ambushes followed by a more relaxed look over of actual terrain. He found himself on a plain, with clearly artificial landscape surrounding him. Mountains to the north were far too close to the southern swamps and western lake for any two to be feasible naturally. The eldritch purple Tower to the east only reinforced his conviction. There was nothing obviously dangerous yet, so Magus spent his time freely observing the surroundings some more.
(http://i.imgur.com/k7hWN1o.png)(http://i.imgur.com/z0hqzrh.png)
Turn 162
Feed the tome all five chaotic +2/+1 essences. Create another resistance ring, along with four essences, stopping (as always) if anything awful happens.
CMP [3+1+1=5]
POT [3+2+1=6]
CMP [5+1+1-1=6]
POT [1+2+1-1=3]
CMP [2]
POT [5+2+1-2=6]
CMP [4+1+1-3=3]
POT [4]
CMP [3+1+1-4=1]
POT [3+2+1-4=2]
Gloomy fed five more sparks of power into the tome, pushing it over the edge. The cover grew more elaborate, pages became older and dustier and the writings grew more complex. His tome had attained enough power to be comparable to a journeyman's, and was now capable of casting curses of considerable strength. The ring was bit more troublesome, fraying slightly at the edges, doubtlessly would evaporate before long. The tome proved its use again, as noting the ring in the tome seemed enough to properly bind the ring into reality.
{Tome level up! It becomes harder to charge, giving -1/-1 to all charges placed inside (But not below 0).}
make essences until one collapses
CMP [5+1=6]
POT [5+1=6]
CMP [6]
POT [2]
CMP [1+1-2=0]
LUCK [5]
Seva waited. Possibly for Ilium to reaper (or do another trick), but likely because he wanted to get a bit of an edge before starting his project. Crystal bird had finished eating all the butterflies and was now perched on his head. Between the two golden eagles it looked like a king between bodyguards
Duly ignore the tower, look for some sort of wildlife.
Duritarum, seeing that the tower was no less ominous from up close and was locked, decided to walk around it. Whatever ancient evil lurked within seemed to had been sealed well enough. Around the tower he found a surprising abundance of wildlife. Of course, "abundance" was only such when compared to what he expected to find, but there was all kinds of wildlife one could expect on a plain. There were various insects, some rodents and even a random scorpion, who probably wandered here from some magically sustained desert nearby.
Take a look around, form 3 more essences.
CMP [4+1+1=6]
POT [5+1=6]
CMP [6+1+1-1=7]
POT [5]
CMP [4]
POT [4+1-2=3]
Cuberac took a better look around the place. The walls were covered in purple fog, just like outside. But here, drifting fog occasionally revealed gold sketching or even entire pictures, only to hide them away again. There were corridors and stairways leading to other parts of the tower. Cuberac's arm began to shape itself into what it has been before.
Act One. Scene Five. Mista J. suddenly reverts from his manic state...
"ohhhh.... ow... I don't feel so good... my muse... it's gone. It's gone. Once again, it's gone..."
Mista J...shuffled off... through the castle once again. Maybe something he found could restore his muse. Zilch(no) essences.
Mista J shuffled around the purple halls weakly, like a man suffering a severe hangover. Possibly appropriately, he found something that might help him, one way or another. What he found was a bar, with shelves lined with bottles, with a basement filled with barrels and some rarer beverages. Many of the labels were a mystery to him, due to having never tried the drinks they marked.
Run knee deep into the lake to be able to dive against counter, and finish monster with water jets.
SPD [4+1=5] vs [6]
END [5]
DEX [2]
d2 of etherealness [1]
END [3-1=2]
END [1-2=-1]
Kahel ran towards the waves. The jellyfish floated after him, raising one of the tube-appendages. Flames washed over Kahel just before he managed to dive beneath the waterline, but a quick dive protected him from majority of the damage. It created a problem of its own, however, as salt within the water set all of Kahel's wounds burning again. Kahel began losing focus.
{Salted wounds - END roll before each magic cast.}
Long time no see Professor Jiksap. Don't suppose you could mount this dakka-cannon on a plane or something. Sort of impossible to aim this right now and we may need to adjust where its pointed at eventually.
Speaking of which...
READY. AIM. FIRE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Skeliborn
Action:
FIRE!!!!!!!!!!!!!!!!!!!!!!!!!/hold the trigger in the on position using the flat side of vortex bane so as to avoid destroying my hands.
((Dakka-cannon round 2 begin))
Arriving at the scene, Jiksap was glad he didn't happen to be within that napalm field, although more for aiming reasons, since being covered in metal has the added benefit of being fireproof. Meanwhile, the Bigholder's center eye begins to glow... Oh crap. Nonononono. Magitech energy cannons make similar effects when charging. If something doesn't happen soon, they're doomed.
Enchant my crossbow with Applies Neurotoxin (shot bolts automatically apply neurotoxin on contact). Use two +1/+1 essences. Snipe that eye with a crossbow bolt!
Set the chance of the bigholder's eyemajjiks failing to as close to 1.0 as possible.
Also, dodge the attack, if possible, and take cover behind the wall.
"Sorry for the ignition. Get yourselves ready for A TRIAL WITH FIRE!!!"
READY. AIM. FIRE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
"Not this fire, through."
Take electricity from the main eye before giving up electricity to everyone friendly to enhance their dex. +1/+1 Lesser Blood Power and 2 1+/1+ Essences.
((Might be a stupid idea tho))
Holy crap! That's a full-grown beholder! It's even been grafting extra eyes! Wait... Sweet mother of oblivion, is that eternity?!? Oh man, if there's any chance of that being a reward, I've got to get in on this action!
Chorkinaan approaches the bigholder, but stops at the hex next door because he's a coward who knows what's good for him. He then casts a spell at range (it's been mentioned that these can function, albeit at a penalty, on anything within visible range) to change the color of the green eye to pitch black and as non-transparent as possible. (including the lens, meaning it's blind if this works. Most likely, the result of this is that eye either cannot fire, or the bigholder will need some serious eye-eye coordination to fire accurately with the green eye.) both essences.
SPD [3] vs [6+1-2=5] vs [6-1=5] vs [4-2=2] vs [1-1-2=-2]
CMP [6+1=7]
POT [5+1=6]
DEX [5]
CMP [5+1=6]
POT [2+1+1=4]
STR [2]
LUCK [2]
CMP [2+1+1+2=6]
POT [3+1+1+2=7]
CMP [6+1+1=8]
POT [1+1=2]
LUCK [6]
CMP [1+1=2]
POT [1+1=2]
DEX [6+1=7]
END [5]
DEX [6+1=7]
END [3]
DEX [5+1+1=7]
END [1]
DEX [5+1=6]
END [6]
DEX [1+1=2]
LUCK [5]
Jiksap leapt bravely over the flames and rushed to get a better position against the Beholder. It was easier for him to do all the flame leaping due to airtight costume he had, but it looked impressive nonetheless. His bolts gleamed with potent toxin and flew right towards the center of massive eyeball looming over them. Had he shot a man, he most likely would had gained a kill. The house sized eyeball was far more resilient.
Gambler hid behind the wall he had conjured and threw a hex towards the Beholder. They were surrounded by fire and he was not going to stand in open for whatever was about to happen. Nihilum joined him behind the glass, though his own magic failed to appear in any noticeable way.
Skeliborn griped his runic blade tightly and pulled it with all his strength. The dakka cannon reacted to its claymore trigger and spat out a barrage of sharp edges. However, the blades flew mostly by the beholder, as the previous firing of it had dislodged it, moving the barrel away from the gargantuan foe. Seeing this, Skeliborn lost the will to hold on for long.
Eterna reached out towards the giant eyeball and felt the colossal mass of energy within. He drew from it, supercharging his allies movements, preparing them for what was about to go down. He only hoped it would be enough.
From far away, Chorkinaan looked at the beholder. To be more precise, he looked at the inferno that was the beholder and the land around it. He thought better than to go through the fire and opted for a long range curse. His was a good idea, but the execution fell short, the magic was too weak to affect the beholder in any real way.
White light surged through the main eye of the beholder, swirling around in patterns hidden by the glow. The entire structure rose about half a meter from the eyeball. Then the light shot towards a point in the center of the circle, leaving only a remnant of a concentric circle which quickly faded. Then the point exploded in a beam angled towards the attacking mages. Skeliborn dodged aside through the flames, managing to find a spot where flames were less severe and avoided any injury. Jiksap also avoided the beam, and his armor protected him from any great harm, although water inside became warmer almost instantly. Eterna leapt aside at the last moment, rolling through the flames and coming out on the other side of them.
The beam ravaged the land, transforming what it touched into lava. It clashed with the glass wall shielding Gambler and Nihilum, sending sparks flying. Gambler rolled away only to be showered by molten glass. Nihilum did not get off that lightly. The beam annihilated the wall, and sheared through Nihilum's ward and his left arm, destroying both instantly. It missed the dakka cannon by a hair, and finally ran out of power after melting a line to the outside of flame circle it had created.
{Nihilum, absence ward destroyed, left arm lost, Bleeding [3 turns]}
{Gambler, Heavy burns(Roll END for physical actions), Glass sheath rolling 1 on physical action causes an END roll based glass shard cuts.}
Main eye:On fire(mild) [Annihilator array]
Secondary eyes:
Red Eye:Burns and tears(Major, blood is flamable and is burning) [Spray Napalm,???]
Green Eye:On fire(Mild) [Power Unknown]
Composite Eye of
Thousand 879 Eyeballs:Minor dammage, On Fire(mild) [Power Unknown]
Chitin Eye:Basically dead, On fire(mild) [Teeth, Poison,
]
Cyan Eye: On fire(mild) [Lightning, Disintegration]
(http://i.imgur.com/4E6sb9Z.png)(http://i.imgur.com/QjeuuAd.png)
Actually, just, um head to that tower?
CMP [3+1=4]
POT [2+1=3]
CMP [1]
POT [3]
CMP [2+1-2=1]
POT [1+1-2=0]
{Your movement will be visible in next turn's map.}
Magus decided to get the obvious out of the way first. Whatever dangers lay hidden in the calmness of the surrounding lands, the Tower was sticking out like a sore thumb. He felt confident in his ability to deal with possible traps and there was a better than average chance of finding useful artifacts. Besides, if he left it alone he'd have to suppress his disappointed curiosity, and he did not feel like he could spare thought to such a distraction.
Turn 163
Act One. Scene Six. Mista J.- BOOZE!
"Booze. Heh."
Mista J. grabbed a random bottle and chugged it...
Mista J. grabbed onto the first bottle in reach and popped the cork. It flew away in a sad, small arc rather than bouncing off the walls as one would expect from a popped cork. Mista J. ignored this obvious bad sign and took a swig from the bottle. It felt as if someone had wrapped a shade around the world, the colors suddenly grayed, light became a rather dull shade of yellow, and Mista J. felt all joy drain out of him just as the liquid drained out of the bottle.
{Suicidal depression, 1/5}
{Alcohol: Slightly tipsy.}
((...Oh well. I can survive this. Probably. Still, having done this bad against portable flamethrower while I am the self-proclaimed master of Heat...))
I'm out of this. Bite Hlamodysa and swim underwater to the other side. If I start losing consciousness - cast something. Failure would ignite invigorate me for a time.
END [4]
SPD [(3+1)/2+1=3]
LUCK [3]
SPD [6]
The situation was getting too hot for Kahel. He swiftly snatched a fruit from a pocket and dived beneath the waves. The water still felt cold, but the fruit made it bearable. It would still pose danger when the effect wore off, but for now he had some more pressing troubles. The water soothed the burns, but even though he was getting used to salt, it still hurt. By the time Kahel reached the other side, his muscles burned with exhaustion. He risked a look back to the island and froze. The jellyfish creature was floating just above the waves, moving towards him.
Take a walk, try to create a perfectly generic cube.
CMP [1+1+1=3]
POT [2+1=3]
LUCK [5]
Cuberac wandered through the corridors and stairways, finding them empty, not even "abandoned" empty, they were "never used" empty. It was as if the rooms were built and then immediately abandoned. The windows to outside did not seem to match Cuberac's internal map, however, which led to hint of a possibility that there was some magic involved in him finding practically nothing. He attempted to conjure a cube only to have a green nondescript diamond shaped object appear; only increasing his suspicion. Cubrac's arm was now almost entirely fine, although his hand was still mangled useless.
Well, blood is blood.
Rip and tear (the blood out of their bodies)
Duritarum raised his hand to about chest height, palm up. He focused, and released a pulse centered just above the palm. Creatures few meters away from Duriarum died almost instantly as their blood vessels burst open and their blood collected into an orb just above the outstretched palm of Duritarum. It was a mixture of brown and red, showing that a significant portion was gained from insects and it was about four inches across.
More essences,stop when one collapses
CMP [6+1=7]
POT [4+1=5]
CMP [1]
POT [3]
CMP [1+1-2=0]
LUCK [1]
Seva waited. What else there was to do? Though it was getting boring, and the crystal bird began napping without any more butterflies to eat. Eagles were still standing alert, possibly to keep up appearances as the kings of the birds. The crystal bird was rudely awakened, when Seva's leak of magic suddenly caused all of his search parrots to disappear into puffs of feathers.
Knock on the door. Three essences.
CMP [1+1=2]
POT [3+1=4]
CMP [2]
POT [3]
CMP [2+1-2=1]
POT [2+1-2=1]
LUCK [10]
Magus walked up to the gate and knocked. He could had just magicked the gates open away, especially after he had figured out that it was all solid aether, but it often paid to try the polite option first. Astoundingly, it worked, the gates opened and a humanoid shaped doll showed him inside.
James sits and leans his back against the tree, regardless of whatever spikes may be there.
Fill my empty gas grenade canister with healing gas. Make a healing grenade.
+2 healing potions or pills too.
CMP [6+2=8]
POT [6+1+1=8]
CMP [3+2-1=4]
POT [1+1+1-1=2]
CMP [6]
POT [4]
Creation of a healing gas can be a very difficult process. The most straightforward, alas, not the technologically easiest method is a cloud of nanobot surgeons. Alternatives include astounding variety of chemical combinations mixed with stem cell growth inducing hormones. James never had to know about any of this because complexity in magic works differently than it does in science. It cares about the complexity of the effect, not the method. Healing grenades were dime a dozen for an expert like James, and the healing pills were barely an afterthought.
((Hey hey hey, where's the backlash of that lesser blood power?))
"That wasn't a nice thing to deal with, huh! At least i don't get hit by that beam."
Convert the red eye to electricity.
{Internal (*rolls*) bleeding takes a while to apear.}
Timeline 1 Dialogue
Ha ha ha ha, you have terrible aim 1000 eyes. Looks like I should rap this up before I laugh to death.
Skeliborn
Action:
Enchant the dakka-cannon with the homing enchant
Mod -3 (Homing)
Essences:
2 Blade essences +1CMP
If Gambler wants the ring back, return it to him
Damn! My magic fizzled! But maybe I can help otherwise... The artillery cannon! Chorkinaan approaches to the same hex (to avoid range penalties) and removes the physical property of weight from a randomly-chosen heavy-looking part of the Dakka cannon. One whose weight isn't hugely likely to be critical to the Dakka cannon's balance in its current resting orientation.
Take back the ring.
Using the Bigholder itself as a power source, steal as much luck from it as magically possible. Drain it dry.
Despite the eye getting rather burned, poked, electrocuted, poisoned, and [whatever chaotic effect happened here]ed (unless you were implying that the bolt merely bounced off the lens), it still appeared to be going strong. That blade cannon appeared to be quite competent.
Assist Skeliborn in the homing spell. Add in my own twist: enchant the dakka cannon so that fired blades inflict Irritation of Eyes. (dakka cannon, being a cannon, can be considered a machine, albeit a crude one)
I pray asking my goddess to cut the big holder off from all magic to help save my friends and i use the blood spouting from my arm and essences till i get the max buff to make absent all damage done by the bigholder in the past two turns
{I'm ditching the SPD rolls, since Bigholder moves last anyways.}
CMP [3+1=4]
POT [6+1=7]
CMP [4+1+2-3=4]
POT [6]
CMP [2+1=3]
POT [1+1=2]
CMP [4+1=5]
POT [2+1=3]
CMP [6+1=7]
POT [1+1=2]
LUCK [9]
CMP [5+1+4=10]
POT [1+1+5=7]
{I'm only using +4 to CMP since you really don't need the extra +1 enough to use +2/+2}
END [5]
DEX [5+1=6]
END [3-1=2]
DEX [1]
END [3-2=1]
LUCK [Autosucess] {Minimal dammge}
The smart thing to do after your opponent vaporizes your defenses, some limbs and enough land to build a neighborhood on is to run. The wizardly thing is to try to convince it to look good on the mantelpiece. Needless to say, Eterna swiftly returned to his attempts at thundering the bigholder. And his efforts were met with an astounding success. The red eye, unable to handle both the damage from fire and Eterna's attacks finally burst open, spraying burning blood everywhere and fell into the lake, covering its surface with a burning film of oil.
Jiksap, Skeliborn and Chorkinaan were meanwhile attempting to make the dakka cannon better, or, at least, useful. Skeliborn was most successful, by, after deciding that the cannon was unaimable, made the ammo homing to compensate. Jiksap and Chorkinaan both failed to have any great impact, one by using too little power and another being too far to really see what he's doing.
Gambler was draining luck from Beholder. He was too injured to try anything fancy physically, even after Skeliborn returned his ring of regeneration. It helped, surely, but there was simply too much damage. The gargantuan creature had lost another eye, this time the red one. No more fire, so at least these burns would not be repeated anytime soon.
Nihilum was quite busy. Losing an arm can make one rush like that. His words were half prayer half magic, and all rushed. To his great joy, the goddess chose to spare him and help him. The fire cleared from the surrounding lands, allowing the mages to dodge freely again. The spell fired off, and although too weak to deal with all the mages, it did turn back time for Nihilum, returning his arm back into place.
The Beholder was getting angry at a particular mage. The mage was stealing from it. It would perish and return what it had stolen. Black lightning shot out at Gambler, turning land to dust on contact as Gambler rolled out of the way. But the lightning persisted, cleaving off something rather important. There was a brief flash of pain as Gambler's arm holding the luck stealing glass shard turned into dust.
{Gambler, bleeding out, 3 turns}
Main eye:On fire(mild) [Annihilator array]
Secondary eyes:
Red Eye:Burns and tears(Basically dead, blood is flamable and is burning) [Spray Napalm,???]
Green Eye:On fire(Mild) [Power Unknown]
Composite Eye of
Thousand 879 Eyeballs:Minor dammage, On Fire(mild) [Power Unknown]
Chitin Eye:Basically dead, On fire(mild) [Teeth, Poison,
]
Cyan Eye: On fire(mild) [Lightning, Disintegration]
(http://i.imgur.com/nEwTi2K.png)(http://i.imgur.com/WhiWnuC.png)
Turn 164
Act One. Scene Seven. Mista J...
"More."
Mista J. grabbed a random bottle and chugged it. Again.
Mista J. discarded the bottle of liquid ten year old alcoholism and picked another at random. With a calm that would have amazed anyone who knew him he uncorked the bottle, placed the cork on the table and took a swig. The bitter liquid lost taste in moments after entering Mista's mouth and he noticed that yes, it was because he lost the ability to feel taste rather than the liquid stopping to be bitter. Mista barely managed to force out a sigh as he placed the bottle down on the table.
{Suicidal depression, 2/5, loss of taste.}
{Tipsy: -1CMP/+1POT}
A start.
Harden the orb into a bar, for, among other things, actual portability.
Duritarum focused onto the orb for a moment and down fell a bar of solid blood. It was a bit longer than a bar of metal would had been, it was more of a rod in shape, but that more added to its purpose than subtracted from it. With this area devoid of life, he'd have to find a new hunting ground, preferably richer than this one. But that was not particularly difficult in a place such as this.
Try to find my way to a main hall and form 2 essences.
CMP [5+1+1=7]
POT [6+1=7]
CMP [6+1+1-1=7]
POT [4]
Cuberac took a few left turns, then one to the right and then rose up a set of stairs only to find himself back in the main hall next to the exit. He was quite certain that he had not ever walked down a set of stairs, but such was the nature of magical buildings. His fingers now looked merely broken, rather than shattered.
turn the dove feather into a phoenix feather, and try to find a seed
Phoenix was one of, if not the, greatest mythical birds. Creating one would be a very complex task, heavy in both time and resources consumed. What Seva tried instead was to replicate a single feather. Even such a small part had some almost miraculous qualities. But the exact balance between how much power phoenix feather would require and how much a feather of a dove could contain was delicate and the task found Seva wanting. The feather turned a bright shade of orange, but that was the extent of transformation.
Stay underwater, I still have some time left. Water-spike this damned thing!
((If this is not possible due to speaking issues... I have a blade. Use it in merfolk fashion. Also, why, RNG? What have I done to you?!))
END [4]
CMP [6+1=7]
POT [1+1=2]
END [5-1=4]
STR [5-1=4]
DEX [4]
{I suspect the RNG is getting back at you for all the times you rerolled 1's}
Kahel looked at the flying jellyfish, feeling more hate than he had ever felt towards anything else. He dived beneath the waves and fired off a spell towards the maddening creature. The splash of water caused by the spell was barely noticeable, as a carp swimming past outdid it in magnitude. But Kahel would not let it end here. Fueled by anger and hate, he pushed through the pain and swam towards the jellyfish. He dived from underneath the waves as a shark attacking a surfer, plunging his sword with deadly precision into the jellyfish. It fell into the water and began leaking thick oil, never to rise again. After long last, Kahel was free of things trying to kill him.
Cautiously explore the tower? Look for useful enchantments to copy.
LUCK [3]
CMP [1+1+1=3]
CMP [1+1+1-1=2]
The tower was even more interesting from inside than it was from outside. The halls tingled with symbols that were reveled and washed away by drifting aether fog on the walls. Several auras permeated the air. However, the magic here proved a tad too complex for Magus N.A. He decided to begin with the obvious and began looking through the writings on the walls. The magic extended from them some good distance away, magically speaking, and was astoundingly strange. Magus had never seen aether woven this way before. Only after the mannequin gently but firmly pushed Magus away to repair the damage he had done with his searches hitting dead ends did Magus consider that it was possible the writings were not purely constructed by aether magic.
Go find Viznor and get the omnicube instructions translated finally.
"Take care, I'll be back soon."
Summon a ring of healing and 2 more cure-alls on the way there.
SPD [(2)/2+2=3]
CMP [4+2=6]
POT [4+1+1=6]
CMP [3+2-1=4]
POT [5+1+1-1=6]
CMP [4]
POT [5]
James took flight toward the frozen mountains of northwest. There was only so much guesswork would carry him through the functionality of the omnicube, which meant striking a deal with Viznor. James prepared some medical supplies for that part of the work. However, he did not get all that far on his trip, as he paused to gawk at massive beholder trying to fight off several mages trying to kill it.
((Taser 2-1 Blade Cannon))
"Two down, four to go! Now let me enchant that sword cannon too."
Enchant the blade cannon so the blade shot absorbs electricity from whatever it hits back into the cannon. 1 +1/+2 and 2 +1/+1 essences.
First is CMP or POT?
Woah! What the hell just happened to all the fire? Oh! You there in the fancy clothes! I'm here to help!
Chorkinaan runs to the Gambler and, unless Gambler disagrees, stops his bleeding by capping off his disintegrated arm's stump with physicality material. Chorkinaan readies himself to block anything physical with the "shield" or dodge anything non-physical.
Playing rough, are you? Take THIS!!!
Fire the dakka cannon at the cyan eye!
Skeliborn
Action:
Enchant the dakka-cannon to drain targets magics into a +cmp ward over members of toam
Should 1000 eyes attack me and I can't dodge then block using Vortex Bane
Summon a glass armband that contracts until the bleeding stops, then place it just above the stump.
If absolutely necessary, move to outside the path of any incoming attack(s).
I pray again to my goddess asking for more help and make the wounds the gambler suffered absent
CMP [6+1+1+2=10]
POT [1+1+2+2=6]
CMP [3+1=4]
POT [6]
STR [5+1=6]
LUCK [2+2=4]
CMP [3+1=4]
POT [5]
CMP [3+1=4]
POT [4+1=5]
CMP [4+1=5]
POT [2+1=3]
Mages split into two groups by their choice of action. The first group, consisting of Nihilum, Chorkinaan and Gambler focused on the fact that Gambler had an alarming amount of similarity to a rare steak. The wound on his arm was a clear priority, but it was swiftly solved with Gambler creating a contracting armband and Chorkinaan wrapping the stump up in special made physicality. Nihilum attempted to deal with the general wounded state of Gambler, but there was too much. Between him and the ring of regeneration Gambler had, they managed to deal with burns on his legs, allowing him to doge a bit more freely. To Nihilum's worry, his goddess remained silent.
{Gambler. No longer END roll on DEX rolls, No longer bleeding to death}
The other group of mages, consisting of Jiksap, Eterna and Skeliborn attempted to make use of their heaviest weapon - the Dakka-cannon - by pouring enchantments onto it to make it more useful. Eterna upgraded the ammo to drain electricity from the enemy to the point of local paralysis while Skeliborn enchanted the blades to drain magic, although any further enchantment he might had wanted faded from lack of power. Jiksap gripped claymore trigger firmly and pulled. The blades flew wide, passing by the Beholder, but when the hope was almost lost the seeking enchantment activated and blades flew towards the Beholder as if drawn by magnets. The green eye began bleeding some yellowish goo, but moved out of the range of enchantment before too much damage was dealt to it.
The very same green eye opened up revealing several rows of teeth, just as large and alarming as they had been within the chitin eye. But rather than try to eat them, the eye breathed out a yellow fog over them, covering the battlefield in yellow mist. If there had been grass or animals here, they would had withered and fled, but what were here were wizards and skeletons. Wizards began coughing as poison worked its way into their systems, but skeletal forces marched onwards. There were three large skeletons with two oversized axes each, and they bravely walked into the pool in an attempt to get closer to the Bigholder.
{Poison field. Each turn, all who breathe poison get a charge of Poison strength. Each turn, END roll for poison will be made against twice the poison strength.}
Main eye:On fire(mild) [Annihilator array]
Secondary eyes:
Red Eye:Burns and tears(Basically dead, blood is flamable and is burning) [Spray Napalm,???]
Green Eye:On fire(Mild), Power drain(1) [Poison fog, teeth.]
Composite Eye of
Thousand 879 Eyeballs:Minor dammage, On Fire(mild) [Power Unknown]
Chitin Eye:Basically dead, On fire(mild) [Teeth, Poison,
]
Cyan Eye: On fire(mild) [Lightning, Disintegration]
"Shoot. I must've fallen asleep or something. Where's Jiksap, anyway? Might as well go find him."
Hop onto back of my fastest dinosaur and ride them as they track down Jiksap. Also craft 3 essences.
(I know thegamemaster123 IRL, so after June 23, my turns will be sent as PM's from him until further notice.)
{Ok. But do write in your turn that there is a PM with a turn so I won't miss them. (Other PM'ers are luckily doing stuff decent way away from anyone, allowing later processing without retcons.)}
SPD [(4)/2+2=4]
CMP [6+1+1=8]
POT [6+1+1=8]
CMP [5+1+1-1=6]
POT [1+1+1-1=2]
CMP [6]
POT [5]
Bob thought about Jiksap. Specifically, he thought about how he seemingly ran off somewhere, leaving him behind. This, of course, would not stand. His level of wizardly coolness rendered appropriate by a swift leap onto the T-Rex and he rode out on his mighty steed to find his friend, towards great adventure with a slight possibility of fighting undead and/or eldritch monstrosities. Sometime, somewhere, there would be a Saturday morning cartoon about all of this.
(http://i.imgur.com/bKoOiHo.png)(http://i.imgur.com/b7poOX5.png)
Turn 165
Act One. Scene Eight. Oh dear.
"Ugh."
Mista J. walked off. This wasn't helping. He went... somewhere random in the castle. No essences.
Mista J. walked out of the tavern and began pacing empty corridors of the Tower. He wasn't going anywhere and the Tower obliged, sending unused rooms and abandoned corridors his way. It was an endless labyrinth that led nowhere, a reflection of Mista's thoughts.
Wheezing from exertion, yet once again feeling superior to the world, as any proper mage should, Kahel carefully examined the extent of damage his body took in such short frame of time. Ideally, he should reach James... Yet healer mage could have wandered somewhere to experiment. So, for now his way led to the eldritch tower from the other world. Hopefully, regeneration field still worked.
Loot oil/shards, if possible. Go to the tower.
END [5]
CMP [4+1=5]
POT [1+1=2]
END [5-1=4]
SPD [(4+1)/2+1=3.5]
Kahel, unlike someone sane and unimpressive in their character, chose to ignore the saltwater burning into his wounds in favor of attempting to loot his dead enemy. Balls of oil separated from the water's surface and began orbiting around Kahel as he moved towards the Tower by his astounding force of will. Even as wounded as he was, Kahel managed to reach the Tower without ever stopping his brisk jog, only allowing himself to collapse on the ground after he found out that the gates were closed and locked.
From the tower, to the mountains.
SPD [(5-1)/2+1=3]
LUCK [10]
Duritarium looked at the tower again, but chose against it. There were other interesting places around here. Like the mountains right over there. The climb was swift, though a bit tiring, yet the view was spectacular. Several wizards were battling against a huge monstrosity and some skeletons were running towards the battle for some unknown purpose. But something else caught Duritarium's attention. There was a red gleam in the rock next to him, seemingly a split geode that contained rubies. But Duritarium was one of few who knew well the difference between rubies and bloodstones, and this was a rarer treasure than just precious stones.
Try more analysis, but more carefully.
CMP [1+1+1=3]
POT [6+1+1=8]
Magus N.A. delved once more into the wall before him, metaphorically of course. Magic within was no more easily explained in aether terms than before, and even though Magus knew what to expect this time it was no easier. The strands of aether seemed to extend towards both past and the future, glossing over items and events seemingly entirely at random. Could it be just an absurdly elaborate decoration?
Try again to make a phoenix feather, use a +1/+1 essence
(Did I find a seed last turn?)
{*rolls* Yes, you found some nondescript plant seeds.}
CMP [5+1+1=7]
POT [6+1+1=8]
Seva again picked up the feather and began pouring power into it. The feather promptly caught fire. Yet it was not destroyed by the fire, it burned eternally with a bright yellow flame. Seva had succeeded.
Try to head toward a meeting area, and create another Generic cube.
Cuberac took another right turn and emerged into the main hall; doors open to the courtyard revealing empty space. The spell to summon a generic cube also seemed to content to laugh at him, as what appeared before Cuberac was volleyball sized green sphere.
"I thought the green eye emits acid. Hmm..."
Drain electricity from anyone that shoots the cannon at(or if no one did, just at the Green eye instead) to the cannon.
Well that doesn't look good. I should probably go help them fight that thing. There's always some big monster to fight, eh?
Throw my healing gas grenade to counteract the poison.
Determine who needs healing the most and heal them, 3 spells.
Skelliborn
Action:
Enchant the dakka-cannon to give a permanent, stackable cmp bonus to the members of toam using the magical energy it collects from its targets.
Ride the T-Rex as it and the raptors track down Jiksap. Craft 3 essences.
(Tyrannosaurus rex has amazing 3-D sense of smell, so I should find Jiksap pretty rapidly.)
Summon a glass crystal of purification. Dodge any incoming attacks, and hope it (the crystal) works.
Block off all suit air ventilation to stop gas from entering. Water can hold enough oxygen for a while.
Fire at the main eye!
CMP [1+1=2]
POT [6+1=7]
END [1]
CMP [6+2=8]
POT [2+1+1=4] {Being next to beholder counts as being in combat, meaning only one spell}
CMP [2+1=3]
POT [1+1=2]
CMP [4+1=5]
POT [6+1=7]
CMP [4]
POT [4]
CMP [2+1-2=1]
POT [1+1-2=0]
CMP [6+1=7]
POT [3+1+1=5]
STR [4+1=5]
LUCK [10+2=12]
The great battle between mages and Bigholder continued. But it continued in unexpected twists and turns. Eterna continued his electricity draining attempts, but lightning curved in the air and turned against Eterna, searing his hands and paralyzing him. James looked at him, but his gaze swiftly shifted over towards Gambler themed glazed steak. His injuries were astoundingly complex and James had to take great care to not injure him further. Finally, he opted to start off with removing glass that glazed Gambler. It moved off easily without leaving any further injuries and Gambler's healing ring was finally able to do proper work. Further magic was proving difficult due to poison that surrounded James, so he tossed off a healing grenade. The gas within failed to make the poison hurt less but it did deal with some of the damage. Gambler joined in on the anti-poison effort by conjuring up a purifying glass crystal, which was enough to reduce the poison levels around him to something manageable by the healing gas.
Skeliborn was also having trouble with his spells, but his results were less self-destructive than Eterna's. His spell merely fell apart with no further damage. The true hero of the battle was Jiksap. Enclosed in his suit and thus safe from poison, he waited for the Bigholder to shift into the dakka-cannon's aim patiently. Obligingly, the Bigholder moved a bit, possibly to shake off the skeletons that were climbing it, which placed the main eye right into the crosshairs of the cannon. The results were devastating. Large portions of the eye turned dark as magic and electricity were drained from them. Blades stuck in the eye worked as antennas, sending off discharges of power at random. Bigholder began trashing around, causing lake water to flow onto the shores in waves. It had definitely felt this one. Bob T. Baker arrived just in time to see the extent of pain the injuries caused to the creature.
But the injuries were not great enough to down the beast. Green eye opened again and breathed out a new dose of poison, increasing the concentration and returning the danger to the levels it was before James tossed the healing grenade. Everyone besides Jiksap and the skeletons began choking on the poisonous fumes. The skeletons were having some trouble holding on as Bigholder began trashing about but resumed their climb once it calmed down. Few skeletons with bows ran over to the battlefield and began shooting arrows at the Beholder.
{Everyone (except Jiksap) gains 2 stacks of Poison.}
{Gambler is no longer glass coated.}
{Eterna is paralyzed, 1 turn}
Main eye:On fire(mild), Heavily injured, Leaking power. [Annihilator array]
Secondary eyes:
Red Eye:Burns and tears(Basically dead, blood is flamable and is burning) [Spray Napalm,???]
Green Eye:On fire(Mild), Power drain(1) [Poison fog, teeth.]
Composite Eye of
Thousand 879 Eyeballs:Minor dammage, On Fire(mild) [Power Unknown]
Chitin Eye:Basically dead, On fire(mild) [Teeth, Poison,
]
Cyan Eye: On fire(mild) [Lightning, Disintegration]
(http://i.imgur.com/KD9OVqA.png)(http://i.imgur.com/iDPbT9N.png)
Turn 166
Act One. Scene Nine. Perhaps gone forever?
"..."
Mista J., devastated by the loss of his muse and his ever-failing efforts to find it, collapsed onto the floor, and tried to sleep. He had nothing left.
Mista J. laid down in a corridor and closed his eyes. The idea of sleeping in a such high-magic environment as the tower would be absurd for any mage, but Mista J. did not care much about it. He did not care much about anything at all. In his mind's eye he saw himself in a room filled with various painting supplies. He was alone. His muse was nowhere to be found. Then, with a loud crash, doors to the room flew off. A woman, with sour face and muscles of a heavy weight lifter entered. She walked to Mista J., picked him up with one hand and smashed him through the table. "You are behind schedule, dipshit. Now are you going to work or will I tear off your balls and go fish me some clams?" Mista J. woke up back at the tower and jumped back to his feet. There was a reason not to sleep in high magic locations. All kinds of things could get into your mind if you did. Now he'd need to get to work. Fast. Yes, I am riping off Oglaf.
{Artist's block over! Suicidal Depression Gone! Wrath of the Muse gained.}
{Wrath of the Muse - You need to cast a non essence spell each turn or face the consequences.}
Let's keep going with the analysis, shall we? Then two essences.
CMP [5+1+1=7]
POT [3+1+1=5]
CMP [2+1+1-1=3]
POT [1+1+1-1=2]
CMP [6]
POT [1]
Magus N.A. delved into the mysteries of the wall scribblings once more. Finally, he could make sense of it all. The wall did indeed pull at both future and the past. What it pulled out of them was information. Entirely at random it predicted future events and revealed ancient wisdom. And also random ramblings, elven poetry and dwarven songs. As it was, dedicated research could maybe yield something of use, over the next hour or so. Alternatively, there was a possibility of altering the connections, creating some priorities, possibly about something close and valuable. The only problem was, the masters of the tower might not like people messing with it.
have my raptors dig up the ground to stop fires from spreading, then burn the piece of wood with the phoenix feather,collect the ash
Make 2 essences
LUCK [5]
CMP [1+1=2]
POT [6+1=7]
CMP [1]
POT [2]
Seva broke off a piece of wood from the tree the eagle had carried over and set it aflame with the phoenix feather in a prepared plot of dirt. It burned brightly, and seemingly a bit more evenly than one would expect from wood, but the remaining ashes were entirely unremarkable.
Sit down, try again to create a generic cube.
Cuberac, not having much better to do, continued with his attempts to create the cubiest cube. This time, his attempts went horribly right and before him appeared a green cube. Then he turned the cube and found out that it had eight sides and was, in fact, a hypercube.
Examine and attempt to manipulate a bit of the bloodstone deposit.
Duritarium latched onto the bloodstone with his magic and pulled. The crystal flowed like blood and began spinning in orbit around Duritarium for temporary storage. Even as if flowed, it was still as tough as rock.
Make the weight of the daka cannon absent
Use my frost dragon breath on the bigholder, aiming for it's poison eye. Better to stop the source of poison and then heal it.
Though if anyone seems in immediate danger of being incapacitated or worse toss them a healing pill.
Skelliborn
Action:
try again to make have the magic drained ffrom the beholder by the dakka-cannon be used to create a permanent stackable cmp bonus for toam members.
Put away the stiletto, if it's still out. Then summon a vial that absorbs and stores environmental poison, and use that and the crystal to get some breathing room (no pun intended).
((Wait!))
Enchant the dakka cannon blades to absorb more electricity.
CMP [5+1=6]
POT [3+1=4]
CMP [1+1=2]
POT [1]
CMP [5+1=6]
POT [6+1+1=8]
END [4]
CMP [2+1=3]
POT [1+1=2]
END [3]
END [4+1=5]
END [1]
END [1]
END [3]
LUCK [4-1=3]
LUCK [2-1=1]
LUCK [6-1=5]
It was not all well for the mages though, as Skeliborn turned out to be suddenly visited by magic dysfunction fairy as his magic collapsed in his hands. Wizards did not have all that much interaction with the other sex, which made nature create spell failure to deal with the fact that they never got to experience the failure of some of their organs. It was just s embarrassing. Eterna was having similar problems but he had an excuse. Again he rose from paralysis before his time, although that made his magic rather too weak to last longer than a moment because of the rush to cast it.
James, unlike the others, chose to finally use some of the many tools he had prepared earlier. He took a deep breath of poisonous fog, confident in his ability to deal with it and breathed out a blast of sound. It crashed into the emerald eye, tossing it about and blowing back the fog around James. The dammage was not great, but the swinging about shock the organs within the eye, causing it to become dizzy and unable to do anything significant for at least few minutes.
{Green eye is stunned, 2 turns}
{Jiksap gains no poison stacks, Gambler and James get one, Nihilum, Skeliborn and Eterna get two.}
This time, the composite eye began moving menacingly, it aimed towards the dakka--cannon and fired hundreds of beams at it. Curses writhed themselves around the cannon, binding to it. The cannon seemed to grow teeth and horns while all metal parts became covered with saltwater that clung to metal, making sure that the construct would rust into uselessness before it's time. Gambler and Skeliborn began coughing, as poison seeped into their system, beginning to do damage that would only increase in near future.
(http://i.imgur.com/HDhLbac.png)(http://i.imgur.com/2IoWQcD.png)
Turn 167
Let's do the focused research.
CMP [2+1+1=4]
POT [3+1+1=5]
LUCK [1+1=2]
END [2]
Magus N.A. thought about how to approach the problem of too much data and decided to begin on time. The information arrived randomly, but tracking the spell when it goes forward or backward in time to get the information should provide at least a rough grasp of when the information is coming from. It should work in practice. And so Magus looked with one eye at the scribblings on the wall and with the other at strands of spellcraft that made up the spell. They extended towards "now", at least as far as Magus could tell. The problem was to what exactly they extended. The anti-scrying wards shock the aether fog on the wall and fried both of Magus eyes.
Alright, try to leave now. Keep the new hypercube.
Cuberac pocketed the newly created hypercube and walked to the courtyard of the Tower. There he faced a minor problem. The gates were still closed and the strange door was gone without a trace. This left the most obvious available path outside, jumping off the walls. The fall was not that great, though it was still possible to quite easily sprain an ankle.
make 2 essences
CMP [6+1=7]
POT [5+1=6]
CMP [1]
POT [3]
Seva pondered what to do now. Usually, he'd be writing down several myths about phoenix fire he had just disproven with the little experiment, but that was not exactly a priority right now. Summon a whole phoenix and disprove myths on that?
Attempt to forge the bloodstone into a serrated sword.
Duritarium ordered the bloodstone to flow into a more useful shape, specifically that of a sword. It obeyed, and the ring around Duritarium dissolved, moving in front of him, filling an invisible mold of magic. A serrated bastard sword of bloodstone fell and embedded itself into the stone beneath.
Skelliborn
Action:
Summon healing shivs and use on myself
((Sorry for the inactivity; I've been distracted by the onset of the summer holidays!))
Jiksap, slightly dazed by the effectiveness of his previous attack, finally comes to. Uh oh, the cannon doesn't look too good. About time to fix that, then?
Grant the cannon the property "In Pristine Condition" (using magic, 2 +1/+1 essences) then fire again! At the main eye, of course.
Magic up enough antidote to cure and immunize everyone then begin administering, sickest first.
Transform my omnicube back into a shield and use it to protect myself and whoever I'm healing. Remember it has a luck roll to avoid damage and +2 luck.
((The dragon breath should have had a pot roll btw.))
CMP [5+1-1=5]
POT [1+1=2]
CMP [3+1+2=6]
POT [1+1+2=4]
STR [6]
LUCK [10]
CMP [5+2=7]
POT [6+1+1=8]
5,2,5,6,6
END [5] vs [4]
END [2+1=3] vs [3]
END [5] vs [3]
END [6] vs [4]
END [6] vs [4]
LUCK [10-1=9]
LUCK [10-1=9]
LUCK [3-1=2]
The poison was beginning to become a problem. Skeliborn attempted to conjure some possibly useful torture implements but underestimated the power required for such enchantment and ended up conjuring a small pile of iron dust. James was unsurprisingly more effective, healing being his expertise after all, and injected a dose of antidote to both Skeliborn and Gambler. Their coughing began to wane almost immediately.
A bit further away, Jiksap was having problems of his own. Oxygen in the water around him was beginning to run out, but he was determined to run out of killable beholder before running out of breath. His magic washed over the cannon, countering the saltwater, he griped the blade trigger firmly and pulled. Blades flew from the cannon to the main eye in a river of sharp edges, cutting and cleaving, leaving enough darkened magicless flesh to make the whole eye appear as if rotting. Liquid began seeping from the eye in large enough quantities to visibly dilute the pool beneath. There was little chance that Bigholder would survive this, but even in death throes the creature was still dangerous.
{Bigholder dies in 3 turns. This can be decreased by damaging main eye further.}
Even as Bigholder was trashing about shedding skeletons climbing it, one of its eyes retained purpose. Or rather, hundreds of eyes. A pale lens appeared over the cursing eye, and as all of separate curse beams fired, they fused in the lens, showering the battlefield in magic light. Skeliborn and Gambler began screaming in pain as remaining antidote James had begun bubbling as strange pale lights danced within.
{Skeliborn and Gambler gain Blood Curse. Roll each turn against END 4, if failed, all wounds, curses and poisons become more dangerous.(It still cured you from Bigholder poison, so you one of you is not quite so dead yet.}
Main eye:On fire(mild), Mortaly injured, Leaking power. [Annihilator array]
Secondary eyes:
Red Eye:Burns and tears(Basically dead, blood is flamable and is burning) [Spray Napalm,???]
Green Eye:On fire(Mild), Power drain(1) [Poison fog, teeth.]
Composite Eye of
Thousand 879 Eyeballs:Minor dammage, On Fire(mild) [Power Unknown]
Chitin Eye:Basically dead, On fire(mild) [Teeth, Poison,
]
Cyan Eye: On fire(mild) [Lightning, Disintegration]
(http://i.imgur.com/C0R1RoA.png)(http://i.imgur.com/ietnLbI.png)
Turn 168
Check to see if the gate is actually locked. Form 2 essences.
CMP [2+1+1=4]
POT [4+1=5]
CMP [2+1+1-1=3]
POT [4]
Cuberac checked the gates and they were still as locked as they were when he arrived. Plan A (Not jumping off a wall) was a fail unless he found the guy who made the door he used before and got him to do another one. Then again, he could conjure something to soften the landing, so maybe plan B (jumping off the wall) was not all bad.
Act Two. Scene Two. There is no title bad enough to explain what just happened.
"WHAT"
Mista J seemed to droop. Then he started screaming.
((... I still have no words.))
Mista J felt power surge within him, surging, growing, pushing against boundaries that contained them. He wanted to scream but no sound left his throat. He could feel his skin heating up as magic pushed at all sides seeking to let lose.
Take the sword, and head north.
Duritarum, equipped with his new blade, headed northwards. His travel was soon interrupted, as he reached a huge cloud of poison gas out of which further ahead towered largest beholder he had ever seen. It was as big as a house, and heavily injured. Through the fog of poison Duritarum could see several other mages battling the huge beholder.
...Disguise myself as part of the enchantments on the tower.
CMP [6+1+1=8]
POT [3+1+1=5]
Magus N.A. more felt than saw dark clouds hovering where his sight used to be and decided that this was a really convenient time for anyone walking around to want him dead. Convenient for them, not for him, which seemed as a very good reason to hide. Thankfully, the tower provided an opportunity, and Magus reached out towards the strands of enchantment that made up the tower. It was simple enough to veil himself from any search magic within the enchantment dense Tower.
Absorb electricity from the main eye?
Looks like we've critically wounded 1000 eyes. I almost want to recommend that we should focus on preparing to fight the skeleton army since they'll probably try to kill us once 1000 eyes is dead.
With the help of Master Hepheastus use the iron dust to forge healing shivs with the power to undo curses and use on myself
The Bigholder was almost finished! Jiksap would have to decide whether to run or to see things through to the end. For now, he chooses to fight! Desirable targets have changed; his teammates are close to dying, and it's not the main eye that's doing this.
Fire again, this time at that green eye!
Summon a glass sphere that absorbs curses. Apply to self to attempt to remove curse.
By the power of healing and +5/5 essences, heal my friends of their terrible affliction.
CMP [2+1=3]
POT [3+1=4]
CMP [1+1=2]
POT [1+1=2]
LUCK [8]
LUCK [1]
END [2]
STR [3]
LUCK [5]
CMP [1+1=2]
POT [1+1+1=3]
CMP [4+2+5=11]
CMP [4+1+1+5=11]
END [6] vs [6]
END [4+1=5] vs [5]
END [5] vs [6]
END [1] vs [4]
END [2] vs [4]
LUCK [4-1=3]
LUCK [5-1=4]
LUCK [1-1=0]
Even as beholder trashed about in futile effort to stay away from death's door the attempts to hasten it's journey to the other side. Skeletons approached unseen through the fog of poison and by now there were dozens of them both climbing and letting lose arrows. Not all mages were resting either, although Eterna's attempt to drain power from Beholder proved almost entirely meaningless as the Bigholder was already bleeding power everywhere. Jiksap fared little better as only about a third of blades managed to hit anything, and half of that were skeletons climbing the emerald eye.
Alas, not all mages were as ready to attack as Eterna. Gambler was attempting frantically to deal with his curse, same as Skeliborn, however, both of them were faced with failure. Spell meant to fix up Gambler turned out an entirely ordinary glass bead, but at least he didn’t make the situation worse. Hephaistus disapproved of torture implements and when Skeliborn asked for his help, help he did but only with the shiv part of the spell. A rather important detail that Skeliborn failed to notice as he shanked himself in the stomach with the freshly made shiv. What made it even worse was that he managed to hit his own liver and began bleeding rather severely.
James, seeing that situation was not going towards victory quite fast enough, opted to go for some quick mass healing. He focused his magic into a small cloud of silver sparks and then threw them upwards. The sparks scattered around, homing in on closest mages. James felt poison influence decrease on his body and Nihilum and Eterna experienced the same. Still, it was Skeliborn and gambler who gained most out of the spell, as it closed up the wound in Skeliborn entirely and reduced burns on Gambler significantly.
{Curses are spells in progress and not wounds. This makes healing magic able to deal with effects but not the curse itself.}
Not allow was going well for mages, however. Cursed eyes of the Bigholder turned to them again, this time the curse beams scattered in search for targets, focusing on James, Gambler and the Dakka-cannon. James managed to resist the attack well enough, but Gambler, afflicted with wounds and Blood curse, suffered. As burns healed, wounds remained causing him to bleed at a rate that was entirely unsurvivable for more than a minute. The third curse however, the one that struck the dakka-cannon turned out... strange. It made the cannon greatly resistant to magic without removing any of the existing enchantments. It would make both harming and buffing the cannon complicated.
{Gambler, bleeding out, 2 turns}
{Bigholder dies in 2 turns.}
Main eye:On fire(mild), Mortaly injured, Leaking power. [Annihilator array]
Secondary eyes:
Red Eye:Burns and tears(Basically dead, blood is flamable and is burning) [Spray Napalm,???]
Green Eye:On fire(Mild), Power drain(1) [Poison fog, teeth.]
Composite Eye of
Thousand 879 Eyeballs:Minor dammage, On Fire(mild) [Power Unknown]
Chitin Eye:Basically dead, On fire(mild) [Teeth, Poison,
]
Cyan Eye: On fire(mild) [Lightning, Disintegration]
(http://i.imgur.com/EkPzl30.png)(http://i.imgur.com/7TJbH5Z.png)
Turn 169
Alright, try to find that mystery mage. Examine my pyramid while I do so. Can I copy the enchantment?
Cuberac decided not to risk crossing unknown wards that the wall would doubtlessly have, and opted to have a look for the Mr. Doormaker. He wasn't too hard to find, though meditating in a corridor, however unused, was a tiny bit strange. Cuberac decided to respectably wait a minute in case his new friend was about to finish. And there were things to do while waiting, the pyramid he had was quite interesting. Sadly, it was too complex for Cuberac to explore, as he had no skill with enchantment, but he did manage to figure out that it was a highly specialized dispelling instrument, possibly a key of sorts.
Then I'll let it do that.
Another good way to not attract attention was not to move, something that Magus was doing with, if not enthusiasm, then with diligence. If anyone walked by they might had confused him with a corpse. Now that he focused on it, he could feel clearly how tower’s healing aura worked on his eyes. His vision was still blurry, but he could now at least see around more or less.
Head a bit to the east, and try to go around the fog.
Deciding that the gigantic poison cloud with magic bouncing around wherever was NOT the place to be, Duritarum did the smart thing and walked around it. There were other things that were just as interesting as the poison cloud though. To the south there were gemstone towers, seemingly manned by skeletons and to the north there were murky pools where tentacled creatures floated lazily. West also promised interesting adventure with what seemed to be a forest of mushrooms.
Absorb electricity from the composite eyes.
((Finally, I can stop making PM actions. This didn't go as I planned, but I can still be helpful!))
Suddenly, magic shot forth from the mountains, and a spell wove itself around the bigholder. GUESS WHO'S BACK, BABY!!! Chorkinaan attempts to create a perfectly opaque spherical shell of physicality which encompasses the bigholder, too large for the beholder to push it apart from inside, using two chaotic +1cmp essences, 1 +1 pot essence, and a +1/+1 essence. He then charges down the mountain towards the battlefield, creating two essences along the way, stopping short of the poison cloud.
((Even if the bigholder can fire straight through this, it'll be firing blind! Plus, it'll probably take too long to break out.)
Skeliborn
Action:
Using the dakka-cannon as a blue print, create a hand held version of the dakka-cannon.
Stop Gambler from bleeding to death.
See if the crystal of purification has any effect on the curse. Help James, if possible.
Fire at the Thousand879 Eyes!
CMP [1+1=2]
POT [2+1=3]
CMP [6+2+1+1=10]
POT [4+1+1=6]
LUCK [7]
CMP [2+1=3]
POT [3+1=4]
CMP [5+2=7]
POT [6+1+1=8]
STR [1+1=2]
LUCK [9]
END [1] vs [8]
END [2+1=3] vs [7]
END [3] vs [8]
END [3] vs [4]{Suffocating}
END [4] vs [4]
END [4] vs [4]
Eterna continued to struggle as his magic continuously latched onto the discharges coming off the main eye. He swore as another spell failed and electrocuted his fingers. Nearby, Skeliborn attempted to replicate the Dakka-Cannon for some personal use but only managed to conjure up a tube filled with sharp edges.
Gambler was having some troubles as well. James managed to stop him from bleeding to death for now, but his purifying crystal was failing to help against the curse. Crystal was latching onto the magic, but it simply did not have the power to deal with it.
Even Jiksap was not immune to the sudden wave of incompetence that surged through the mages, as the water on the gun caused problems beyond rust, namely, it made the dakka-cannon slippery. Jiksap barely managed to squeeze few blades out before the Dakka cannon slipped his grasp and fell on the ground.
Seeing that his allies failed to finish off the Bigholder, Chorkinaan decided to employ a delaying tactic. The Bigholder was nearly dead, and they would need to live for just few minutes more to claim victory. A blinding screen of gray appeared over the Bigholder hiding it from the mages and hiding mages from it.
Beholder was suffering, between the skeletons trying to carve it into bacon strips and massive injuries caused by mages it was slipping into pain. Even though the physicality screen around it was no stronger than tissue paper it was too maddened by pain to attack. For some mages though, even that could be too much.
Jiksap noticed that his vision was beginning to get blurry and it was becoming harder and harder to stay focused. His lungs burned same as they did when he tried to go above water without his watersuit. The last supplies of oxygen in his suit were exhausted and he was starting to suffocate. Yet his situation was not the worst here. Poison levels in bodies of Nihilum, Eterna and even James had reached critical levels. It struck Eterna especially hard, electricity mage just collapsed onto the ground unconscious. Nihilum fell on his knees, fighting a losing fight to stay awake. James fared the best due to his ring of regeneration but he had lost his senses of smell and touch completely and darkness was swirling around the edges of his eyes. Only Skeliborn and just now finally healed Gambler stood in full capability against the Bigholder.
{James, Nihilum and Eterna gain Heavily poisoned. -1 to all physical stats.}
{Eterna has been knocked unconscious by poison overdose.}
{Jiksap is suffocating, difficulty of the roll will increase by on each turn, difference of vs roll accumulates and will inflict physical penalties each 3 points and cause unconsciousness if difference of a roll exceeds 3.}
{Bigholder dies next turn.}
Main eye:On fire(mild), Mortaly injured, Leaking power. [Annihilator array]
Secondary eyes:
Red Eye:Burns and tears(Basically dead, blood is flamable and is burning) [Spray Napalm,???]
Green Eye:On fire(Mild), Power drain(1) [Poison fog, teeth.]
Composite Eye of
Thousand 879 Eyeballs:Minor dammage, On Fire(mild) [Power Unknown]
Chitin Eye:Basically dead, On fire(mild) [Teeth, Poison,
]
Cyan Eye: On fire(mild) [Lightning, Disintegration]
Name: Clownman
Affinity:Incompetence
Description(optional): a clown. not much else to say.
STR=0
DEX=1
SPD=1
END=0
POT=6
first turn:make three essences.
CMP [4+1=5]
POT [2+2=4]
CMP [3]
POT [1+2-1=2]
CMP [4+1-2=3]
POT [3]
Central portal opened and from it walked a mage that was something of a secret among the community. It was said that one now known as Clownman began as a perfectionist craftsman with dozens of apprentices. His perfectionist nature caused him great anger whenever his apprentices failed, until one day he snapped and unleashed previously unknown magical power, causing widespread damage as people began failing at literally everything. None who know of him dare to approach, fearing the worst of cursed fates.
(http://i.imgur.com/Yi6pzC6.png)(http://i.imgur.com/TxoQRr8.png)
Turn 170
Continue south to the gemstone towers.
Duritarum decided that gemstone towers were more explorable than murky swamp water and walked off towards the nearest one. It was a tower of amethyst, and skeletons that seemed aflame, but each bearing a flame of different color. Duritarum had sneaked over to the entrance without being seen, which gave him a few options to choose from as to how proceed forward.
Act Two. Scene Four. In which MISTA J. GOES SLIGHTLY BERSERK.
"!"
Mista J. stood up, and started running around the castle, screaming about youth, silencing, insanity, and art... in sign language. Along the way, he gives death glares to every mage he sees. The mage who looks the most guilty or taken aback is promptly strangled.
Mista J. began his wild running investigation through the tower with Cuberac, since he was the closest mage present. He didn’t look guilty. Next up was Flare, who also seemed fairly innocent, although the golem he had with him seemed a bit shifty. With nobody found that could be blamed, Mista J. Began thinking about who could had cursed him without even being anywhere nearby. Then it hit him. Jase, the master of the tower, not only would he be able to cast the fairly complex silence spell but he could also cast anywhere within the tower if what he knew about wizardly sanctums were true.
"Well crap. I'm going to be locked in this tower forever, aren't I?"
Observe newly(?) insane mage, try to enhance my hyperbladecube with antimagical qualities. Use two +1/+1 essences on the spell.
CMP [2+1+1+2=6]
POT [3+1+2=6]
Cuberac watched Mista J. go off to gods know where with both disappointment and relaxation. He knew that the important thing to do was not to flinch and it worked. The madmage went away. His hope of leaving the tower at non-dangerous velocity went away. Not knowing how best to react to this Cuberac went to work and added some ability to resist magic to his swarm of hyperbladecubes.
make three more essences.
((should the essences I made last turn show up in my inventory?))
CMP [2+1=3]
POT [2+2=4]
CMP [1]
POT [1+2-1=2]
CMP [3+1-2=2]
POT [4]
Clownman looked around, taking in the place that had suddenly strung up around him. It had been built up most incompetently. Mountains in the northeast sprung up with no hills before them, it was most unnatural. Water to the west went all the way to the edge, twice unrealistic, as there was a lake that was clearly running off the edge and yet there was water there, and there were icebergs in the water, despite air being rather warm. It was as if this was all built by a clown. Clownman did not laugh at that, clowning was much too serious to be laughed at.
"mmmmmmm........maybe its time to take a break from this. I could always set up a room here instead. lets have a look around."
explore the castle, take my animate metal golem with me.
Flare left the council chamber, although not before some really strange looking mage stared at him for about five strangely long seconds and ran off. The Tower had seen better days, it would seem, even if it had been here for no more than an hour. Flare walked through the long, empty corridors, until he reached one door that was seemingly no different from the others. It wasn't different, really, Flare just decided that this was quite enough walking and gripped the door handle firmly. As he did, magic that was hanging over the door discharged into him, burying itself deep within him to wait for the right time to strike. Inside, Flare found a wizard surrounded up to waist with some sort of gas that spilled into the corridor as he opened the door. It would seem that the room was taken.
{Vulnerability curse, Next time you roll END, you get -3 to the roll.}
Kahel blinked, coming back to his senses. Has he fainted for a bit while leaning against the tower walls? Seems like that. His whole body ached, signalling about various injures and maladies that affected it since coming to this bright new world. Oh well. He only needs to push himself one more time...
Conjure and study magical map. Find James the Healer and walk to his spot, with some caution - who knows what experiments he conducts this time around?
END [6]
SPD [(2+1)/2+1=2.5]
Kahel woke himself out of the pain induced stupor, and conjured up a map. Tower gates were closed, but James was always generous with his healing skills. He wasn't even all that far. Of course, he wasn’t all that far by standards of people who were not recently flayed, for Kahel he was quite a distance away, but he was almost getting used to the constant pain by now. He managed to walk over to the decayed eldritch fields before deciding to take a rest and reevaluating his plan as the map showed that James was somewhere in that huge poisonous looking cloud with a monster that was bleeding lightning sticking out above.
Wait, make (three) essences.
CMP [4+1+1=6]
POT [2+1+1=4]
CMP [2+1+1-1=3]
POT [4+1+1-1=5]
CMP [6]
POT [3]
Magus N.A. blinked a few more times as the remaining blurriness went away. It was quite useful having this healing aura around, and he wondered briefly as to how many seers would had been able to avoid blindness with a ring of regeneration.
The Bigholder is finished, and Jiksap has reached his breathing limit. It was time to leave the scene (temporarily). As soon as he gets a breath of fresh... er... water, there are allies to be rescued.
Quickly exit and re-open the suit ventilation as soon as I am clear of the poison cloud.
...Oh yeah, and escape to the south-west.
You know, I'm really getting tired of you 1000 eyes. However, despite your general lack of skill, you managed to hold on for longer than I would have expected. You have fought well but not even you are no match for the combined strength of the wizards who have assembled in this land . I will now show the greatest mercy I can bestow upon a defeated foe and end this.
Skeliborn deals the final blow to the Bigholder using Vortex Bane.
May your soul find eternal peace.
*Cough cough*
Take a cure-all pill to deal with my own symptoms, then begin a mass poison curing by overclocking the liver and kidneys ritual.
Keep my luck-based indestructible glass shield up for defense from any last ditch attacks.
It's almost dead. Decrease the chance of an ally taking serious damage, to protect against death throes.
Chorkinaan, at the edge of the poison fields, casts a spell targeting a huge chunk of the poison cloud, one which enveloped all the magi fighting the bigholder, and increases the weight of the gas, causing it to sink down and spread out under its own weight, offering the magi some breathing room. All remaining essences go into this.
This can be the bugs' problem now!
END [3]
STR [1+1=2]
CMP [1+2=3]
POT [3+1+1=5]
END [6+1=7]
CMP [2+1=3]
POT [2+1+1=4]
CMP [3+1=4]
POT [4+1=5]
LUCK [8-1=7]
LUCK [2+1=3]
END [2] vs [9]
END [2] vs [8]
END [1] vs [9]
END [6] vs [4]
END [2] vs [4]
END [6] vs [4]
Jiksap, deciding that he was already pushing his luck a tad too much, ran out of the poison and reengaged his air filters. Almost immediately he began feeling better as fresh oxygen reached his gills. Back in the poison cloud things were not going as well.
Seeing that the Bigholder was almost dead, Skeliborn caught the hero craze and decided to make extra certain that it was dead and that everyone remembered that he did the most work. To achieve that, he decided to get to the Bigholder and cleave off something important. There were only two problems with the plan. The Bigholder was trashing about, which made holding on rather difficult, too difficult for him, as Skeliborn found out after getting close and being tossed back into the lake. The lake that was poisonous, acidic, filled with tentacles and on fire, which was the second problem. To make matters even worse, his blood curse kicked in, leaving Skeliborn struggling in tentacles as his joints ached, his movements slowed down, and his flesh caught fire.
James decided that having blood curse was worse than this poison and began plan b on dealing with this. He swallowed one of his pre-prepared pills for occasions just like this and began a spell to purify the poison out of himself and his allies. But between renewing influence of poison and complexity of the spell the difficulty proved too much for him and he felt his liver churn and twist inside him as the spell failed. It didn’t do any real damage but it was a delay, and at this point delays could very well be lethal.
Fate seemed to smile on the wizards, as Chorkinaan finished weaving his spell at the same time Gambler did, the poison fog flowing down onto the ground and luck moving about to help them. It seemed that there was little left but to heal the injured and celebrate the victory. Then the bubble popped and lightning bolt fried Eterna's left arm into a crisp, ruining any hopes of it being useful without extensive help. Worse still, popping bubble revealed a new cloud of gas that fell over the wizards.
Fate was often considered to be a genie, as when it gave with one hand it took with another. Even though the last attack was dangerous, Bigholder was unable to keep life in its body any longer. It fell back into the lake, bleeding from all eyes, as power ran in rivulets from its main eye along with the blood. But it was not over yet.
As dozens of potent alchemical substances began mixing within the lake, their effects increased and sometimes enabled by the power Bigholder was releasing, the lake began to bubble. First, there were just a few bubbles here and there but soon the water around the Bigholder began to bubble as if it was boiling. As the dangerous elixir began to spread across the lake, bubbles spread with it, marking the spread. Flames intensified as the bubbles reached them, burning whatever vapors were released. So much spell power in one place that was now running out of control would not end well, or silently.
{Jiksap is no longer suffocating}
{Nihilum and Eterna are lethally poisoned and will die next turn if not helped.}
{Eterna is also bleeding and will die in 5 turns}
{Lake explodes next turn.}
{Skeliborn is suffering Numerous small injuries to everything and gains -1 to all physical stats as a result.}
(http://i.imgur.com/PUifa8A.png)(http://i.imgur.com/34sIc81.png)
Welp gg?
Skip turn.
Name:Surg
Affinity:PM'd later.
Description:What can you see?
Stats:
STR= 0
DEX= 1
SPD= 1
END= 1
POT= 5
First action: Make essences until one collapse.
Turn 171
Watch the experiment unfold from a great and probably safe distance.
Conjure myself a cool octarine juice. Drink and relax a bit, waiting for conclusion.
Kahel decided that he was just the right distance away from whatever was happening up ahead in the poison. He was not in a critical condition, which meant that he had time to wait until danger rolled over. A glass of greenish-yellow purple liquid appeared in his hand and Kahel took a sip. Magic surged through him, as octarine melted into his blood. It was a nice feeling. Kahel finished the glass before noticing that there were sparks appearing from his fingertips. The funny feeling was not going away.
{You have gained: 1 affinity free spell. It can be any spell at all, but only one, and your essences can't be used.}
try to find an empty room for myself.
Flare left the council chambers and walked off through the long corridors of the Tower. His was a long walk, until a door seemingly no different from the rest drew his attention. What he found inside was surprising. There was room, not much different from the others, but uniquely, it was furnished. There was a table of flowing purple, as well as a chair and a couple of cabinets. White flower grew in a purple vase on the table. Cabinets contained entirely ordinary, and therefore unexpected, office supplies.
Form 2 more essences, get to a place where I could toss something over the gate.
CMP [4+1+1=6]
POT [2+1=3]
CMP [1+1+1-1=2]
POT [1]
Cuberac walked back out into the courtyard and turned towards the gates to see if there was a place to fall safely when he was met with something unexpected. Gates to the tower were unlocked and opened, allowing free passage to whoever pleased.
Make...Do I have 2 +1s still on the creating essences thing? If I do, make 4. If I don't, make 3.
Ponder the possibility of doing the scrying again and think about what went wrong.
CMP [3+1+1=5]
POT [5+1+1=7]
CMP [2+1+1-1=3]
POT [5+1+1-1=6]
CMP [5]
POT [2]
CMP [1+1+1-3=0]
LUCK [1]
Magus N.A. gathered his power in preparation for his next step while simultaneously thinking about what went wrong with the previous one. He had wandered into some wards meant to deter divination, which meant that the walls were enchanted with something akin to divination magic. He got hurt because the ward was memetic in nature and only worked against wizards that saw it. The wall was not a wizard and thus got away scot-free. As he thought, one of his aether essences leaked out and reacted with his hiding spell. Magus N.A. found himself imprisoned in a cylinder of aether that looked remarkably like a decorative column.
Attempt to sneak into the tower.
Duritarum waited until the flaming skeletons cleared away from the entrance and snuck inside. Noticing the skeletons proved easier than he thought as the light of their flames gave them away even before their steps did. Inside, the halls of amethyst there were three obvious ways forward. Two were dark and the third shifted with lights of various colors indicating a group of flaming skeletons.
Shias hungs his head displaying his disappointment as sacrifices before him crumbled into dust. Not enough power. Nowhere enough. Either he has to find another mage to provide assistance and completely restart the ritual, or he has to change his approach completely. Local druids are too busy, they can't help. And he promised to help them later on. Hmm, maybe after their current problem is dealth with they could combine their forces and save this island together? Maybe.
But for now more preparations are needed. Shias makes 4 essences.
CMP [3+1=4]
POT [1+1=2]
CMP [4]
POT [5]
CMP [6+1-2=5]
POT [6+1-2=5]
CMP [4+1-3=2]
POT [2+1-3=0]
Shias, done with his work, returned his attention to the world around him. He was met with a problem wizards faced so often that some just went on to try and solve it before even encountering it. He needed more power. There were few ways of getting it, some of them even entirely morally sound.
summon solid incompetence,using two +1/+1 essence, then make one essence. If I can, try to find the most tropical looking place and go there.
CMP [1+1+1+1=4] {Oh, the irony}
POT [6+2+1+1=10]
Clownman conjured himself a block of solid incompetence. Of course, solid was a bit of an overstatement when it came to this creation. It was a blob, amorphous blob that moved like water-filled rubber balloon. Not to be too distracted by this, Clownman began looking for the most tropical looking place around. He had three choices. Swamp, which was appropriately wet and plant filled, geysers, which were wet and warm, and some strange place next to eldritch zone which was appropriately warm and plant filled.
Close the air vents once more. Attempt to carry Eterna, Nihilum, or both out of the poison cloud before the lake explodes. If trying to take both proves too difficult, drop Eterna. If it looks like I won't be able to carry them to safety before the lake explodes, drop them and run.
The "safe zone" where I'm escaping to is the south-west, again.
Chorkinaan, seeing the direness of the situation, enters a flurry of gently commanding everyone around him not to die. For him, it is a force of habit when things get dire; save all he can, wealth and victims alike, and get people to help make that possible.
Everyone! we need to act fast! Those two need an antidote right now, and I can't help them with that! Everyone with a free arm, grab someone and get them out of here! I've got the eternity; I've got a magic trick that'll make it portable! We'll regroup to the west!
Chorkinaan sprints up to the eternity, and sends his magic through it, feeling its density and determining its weight. Then, using the eternity as a power draw, he casts a spell to create a shell of physicality around it, with a handle, which is toughened(enough to hold its load), weighs a bit less than the whole boulder of eternity, and gravitates upwards. If this succeeds, Chorkinaan grabs the handle and runs west to the mountains. If this fails and the eternity is not portable, Chorkinaan cuts his losses and runs. If the weight is miscalculated and the eternity flies upward, Chorkinaan immediately dispels his creation, and runs.
"No one give up we'll all make it through this!"
Give Nihilum and Eterna pills to keep them alive, then help them away from the lake. Keep my shield up to protect us just in case.
If I have the chance cast a healing spell at whoever needs it most.
Run the direction that the rest of Toam is running. Ideally, leave the hex. Behind me, throw the 5 portal knives in a pentagram shape.
Get away from the blast.
Invert the chance of the Eternity taking damage.
EXPLOSION SPEED(D6): 1
SPD [1+1=2]
SPD [2-1=1]
SPD [4]
SPD [6-1=5]
SPD [6]
CMP [4+1=5]
POT [3+1=4]
CMP [6+1+1=8]
POT [4+1+1=6]
Dragging stuff:
STR [1+1=2] Fail
STR [2+1=3] Fail
STR [4] Success
Final SPD
Gambler 6-1(Spellcasting)=5
Skeliborn 5-3(Entangled)-1(Knifetrow)=1
James 4-1(pills)-1(Spellcasting)=2
Chorkinaan 1-1(Spellcasting)-1(Draging eternity)=-1
Jiksap 1-1(Draging a body)=0
LUCK Eterna vs Nihilum 10 vs 10 (reroll) 2 vs 2 (reroll) 4 vs 10
END [5]
END [2]
Eternity damage (d100) = 49
END [1-1=0]
END [6-2=4]
END [4+1=5] vs [8]
END [3] vs [3]
END [2] vs [4]
Seeing what was happening, mages scattered to all sides, some to save the treasure, some to save their allies and some to save themselves. Gambler was showing uncharacteristical lack of faith in his good fortune and was far ahead of others when it came to making distance between the lake and their persons. It was mostly because he did not bother with trying to help either others or himself(to the loot), though he did throw a spell of protection onto the chunk of Eternity.
James fed a cure-all pill to both Nihilum and Eterna to stabilize them for the time being. He then grabbed Nihilum while Jiksap took Eterna and they both attempted to get away from the blast. Unfortunately, air in the water seemed to not be quite refiled, as where James ran off forward, possibly thinking about how absolutely great was his idea of bulking up and healing Nihilum on the way, Jiksap struggled with his load. He struggled a tad too long as it turned out.
Skeliborn also struggled, not only was he the closest to the mess, he was entangled in a bunch of tentacles. It took precious moments to disentangle himself, and then the disaster was almost upon him. Chorkinaan, just nearby, was struggling to get the Eternity out of the blast zone. Even with the spell being entirely successful, the whole thing still hand considerable mass and it took some effort to get it to move.
Bubles reached the edge of the lake and began intensifying. Gas of some unknown but dangerous composition gathered into thick clouds just above the surface. Then, with a spark of fire that was more magic than physics, the whole thing ignited. Lake burned, the air above it burned, ground around it burned, and the blast wave filled with chaotic thaumic pressure slammed against those who failed to run away in time. Eterna was vaporized almost instantly, while Jiksap, due to his armor survived the blast but was sent flying forward. He was thrown quite a distance, and would had went even further if not for meeting a mountain on the way. He fell on the ground, the front of his armor mangled but without leaks. Same could be said about his body, as water managed to spread out the impact a bit.
Skeliborn was further away from the blast than Jiksap and Eterna, but not quite far enough. His decision to toss the knives proved fortunate, as the portal opened and a pillar of flesh rose just in time to shield him from virtually all of the blast wave. The pillar and three of the knives did not survive. Skeliborn cared little, but the curse acted up again, dimming the joy of survival.
Chorkinaan was also not quite far away enough to get out. In fact, he was closest of all mages to the explosion. As he opened his eyes to express his great surprise that he still had eyes to open, he saw that Eternity with its physicality shell had shielded him from the blast. He was grateful for entire third of a second until the physicality shell dissolved and Eternity ignited. The blast tossed Chorkinaan away, mangling his body and roasting his skin with raw magic.
{Jiksap: Armor loses "armored" and "Thaumic shield" qualities.}
{Chorkinaan has both legs and left arm broken, is burned(END roll for all phys actions) and is undergoing random mutations}
{Dest Eterna is dead}
{Skeliborn is undergoing curse induced Ebola and lightly bleeding from everywhere.}
{Nihilum is swiftly recovering from poison}
{James is having poison induced foreboding cough}
{Of eternity that fell into the lake and started this all, about half remains}
Name: Easter Sunday
Affinity: Wasps
Description(optional):
STR= 0
DEX=0
SPD=0
END=3
POT= 5
Create 3 essence
CMP [2+1=3]
POT [3+1=4]
CMP [2]
POT [4]
CMP [4+1-2=3]
POT [1+1-2=0]
Portal flashed to life once more and from it entered another mage. Known as Easter Sunday, the humorous name hid a vicious personality and even more vicious powers. Wasps flocked around him, conjured and ruled by his magic, ready to devour flesh and inject deadly poisons. He entered looking innocent enough, but his gaze was allready scanning for his first victim.
(http://i.imgur.com/1hHQEsK.png)(http://i.imgur.com/aOXJd2R.png)
Name:Surg
Affinity:PM'd later.
Description:What can you see?
Stats:
STR= 0
DEX= 1
SPD= 1
END= 1
POT= 5
First action: Make essences until one collapse.
CMP [1+1=2]
POT [3+1=4]
CMP [3]
POT [2]
CMP [4+1-2=3]
POT [6+1-2=5]
CMP [6+1-3=4]
POT [1+1-3=-1]
CMP [5+1-4=2]
POT [6+1-4=3]
CMP [4+1-5=0]
LUCK [9]
{Sorry, missed you yesterday}
From the portal entered yet another mage, one known as Surg. Not a particularly awe inspiring name, but wizards that had reached such levels of power did not really need to care about what people thought of them. All wizards considered themselves above the concerns of lesser(non-wizards) mortals, but only he was truly so. As he entered, waves rippled across the land around him as magic flowed away. The ripples sent many tiny creatures scurrying off, even startling a rare fiery goliath beetle.
((What is toam?))
T.O.A.M is a sort of alliance/street gang of wizards. They sometimes work together, and some of them place more importance on clubhouse memebership than others.
Turn 172
Well that was interesting.
Poke the column.
The column is solid, and entirely airproof. Depending on how well the healing aura works, this could mean either death or hideous torturous pain in near future. Things were not looking good for Magus N.A. if he decided to stay.
"mmmmmm...."
check if the room has been used. if it looks vacant, claim it for myself. and start covering the walls with metal.
CMP [1+1+1=3]
POT [3+1+1=5]
The room appears to be unused, or if it was used, there are no traces left of it. There is no mess of misplaced and forgotten objects of drink spills that would signify that anyone ever lived here. Deciding that it was good enough, Flare began his work on covering the walls with metal. Might look like a prison cell, but at least it will cover the unearthly glow. The trouble appeared when Flare flexed his magical muscles and they responded by encasing his hands in slabs of lead. Between the weight and the surprise Flare fell flat on the ground.
Approach the brighter hallway, and examine the group of skeletons.
Duritarum decided that if he was going to stay here for any extended period of time, it would be really beneficial to learn about the skeletons that wandered here. A group of four was in the corridor, where they seemed to have channeled a ritual that conjured a wisp of purple that disappeared into the floor. The group then separated and two of them turned back to walk the corridor Duritarum had sneaked in. They were just fast enough to notice Duritarum standing there. Both began channeling that appeared to be fireballs in their hands.
{You are fighting Green fire skeleton and Red fire Skeleton.}
"My waspen friends, the time has come to heed your ruler's bidding."
Call all wasps in the nearby vicinity to me, to await further instruction.
Use all essences in the spell and lesser blood power.
Create 2 essence after the spell.
((Im new to this, so please tell me if I make any mistakes with spells/rules))
CMP [6+1+1+1+1=10]
POT [4+1+1+1+1=8]
END [1+1=2]
Easter Sunday conjured a sound akin to a horn that sent the grass reeling around him. Soon, clouds of wasps rose from the grass and began swarming around him. The buzzing that would have sounded menacing to most others as a promise of impending pain was joyous and familiar to Sunday. Then blood magic exacted its price, causing him to fall to the ground as his nerves burned with pain.
Form 2 more essences and leave the tower, going northwest.
CMP [6+1+1=8]
POT [3+1=4]
CMP [6+1+1-1=7]
POT [2]
SPD [(6)/2+1=4]
Cuberac conjured some more of his power and left the tower. It was a structure that closed and opened its entrance with no warning, and he was going to take this chance to leave it. There might not be another. He went far, almost reaching the snow covered hills.
"As they say, art is an explosion. And James created quite a good one."
Turning attention back to his sparking fingers, Kahel thought of the possible uses for a moment - right before remembering his current state. Surely, raw magic gained from octarine, would make possible a healing spell!
Generic healing spell. Two essences if successful, try to mitigate damage if not.
END [4]
CMP [4+1=5]
POT [2+1=3]
CMP [4]
POT [2]
CMP [6+1-2=5]
POT [5+1-2=4]
Kahel wondered about what to do with the newfound power, but was soon interrupted as he moved his hands to inspect them closer and was stopped by pain. This whole terribly injured thing was not in any way wanted and thus the spell he chose was a healing one. Magic surged through his body, calming the mind and clearing away the salt that clogged the mana pathways, interrupting spells.
4 more essences before I dare to do anything about that accumulated power.
CMP [1+1=2]
POT [4+1=5]
CMP [1]
POT [4]
CMP [6+1-2=5]
POT [6+1-2=5
CMP [6+1-3=4]
POT [5+1-3=3]
Shias continued replenishing his depleted stores of power as he pondered what to do next. There were few possibilities here, however it was better to prepare for them. High density magic was not particularly stable, and any leaks could be absolutely catastrophic.
3 essences, go Northeast.
CMP [1+1=2]
POT [2+1=3]
CMP [2]
POT [6]
CMP [3+1-2=2]
POT [3+1-2=2]
SPD [(6)/2+1=4]
Surg ignored the chance for some rare insect capture and rushed off northeast. He had a purpose and alchemy was not something important enough to have any place in his mind. He made good time, even though mountains slowed him down somewhat. Before him opened a plain dotted by many small flames. Vents of gas opened here from somewhere deep underneath, burning and heating the surrounding land.
pick up my new blob and head to the strange place next to the eldritch zone. three essences.
CMP [2+1=3]
POT [6+2=8]
CMP [4]
POT [6+2-1=7]
CMP [4+1-2=3]
POT [4]
SPD [(6)/2+1=4]
Clownman packed up the balloon of incompetence as best as he could, and walked off towards the burning plans near the eldritch fields. He stood on a cliff looking over the fires from a safe distance, noticing that he was not alone overlooking the fires.
That was some explosion! And my armor's a bit messed up. No biggie, I've fixed much more complicated things than this... now that the battle's over, should be time to scavenge the battlefield, eh?
Look about the scene, wander a bit. Pick up anything that appears useful, perhaps whatever's left on Eterna's corpse. Also create 3 essences, something which has waited long enough now.
Begin patching everyone up with three healing spells. Chorkinaan, Skeliborn, and myself seem to need it the most.
"While I heal you can someone please tell me what this "Eternity" we fought for is?"
Dreamerghost, is it possible to change affinities? Because I want to change my summoning affinity to something else for a few reasons. Perhaps a half refund (5 shards towards a new affinity) is fair?
If there remains danger, grab what is possible to carry and try to escape -- now is not the time to fight, and doing so would be risky with the current state of affairs.
If there is not, take the time to conduct the basic funeral rites for the fallen, collect the remains of both the beast and the items, and weave a spell to increase the chance of us escaping unmolested.
Chorkinaan blinked the blurs out of his eyes, and waited for his head to stop spinning. Finally, groaning in pain, he looked to the cluster of fellow wizards who had survived the blast, and waved with the arm which still had feeling besides intense pain.
Oooooooaaah... Hi, everyone! ...I made it! ...I'm not okay. I have, like, one good limb. ...I think I'm mutating, a little bit. I saved the loot! ...Most of it, anyway. ...I hope you all made it out better than me. ...I'm gonna start patching myself up in a moment! ...owww
I should be out of essences, and living limb/joint replacements are not to be trifled with, so send my magic through my body to feel for where the bones are broken, then create three essences. Watch any mutations which occur, and watch them closely. Also, ascertain where the remaining half of eternity is in comparison to me.
Thank the gods, my bandage is still in place.
Oh my g-d! Oh my [insert bad language here]! It all blew up. Everything blew up!
Still at least everyone survived.
(Quickly does head-count)
Wait a minute. Where's Dest Eternal? Did he... I'm so sorry Eternal. I couldn't prevent your death. I will make sure to make a proper grave for you when all is said and done.
To start, divide Eterna's shards among the remaining members of Toam.
Next up we should deal with the elephant in the room, dividing the eternity. At this point everyone here has played an important role in taking down the Bigholder and protecting each other from harm. Therefore I think that we should divide the Eternity equally among everyone present.
Divide the Eternity equally among everyone here.
Last of all I would like to invite all those who are not currently part of Toam to Toam.
Also make 3 essences.
CMP [3+1=4]
POT [2+1=3]
CMP [2]
POT [1]
CMP [1+1-2=0]
LUCK [8]
LUCK [5]
CMP [3+2=5]
POT [2+1+1=4
CMP [1+2-1=2]
POT [2+1+1-1=3]
CMP [4]
POT [4]
END [1+1=2] vs [7]
CMP [3+1=4]
POT [1+1+1=3]
LUCK [9]
LUCK [10]
CMP [3+1=4]
POT [1]
CMP [3]
POT [2-1=1]
CMP [4+1-2=3]
POT [5-2=3]
CMP [4+1-3=2]
POT [5-3=2]
CMP [3+1=4]
POT [1+1=2]
CMP [4]
POT [3]
CMP [6+1-2=5]
POT [5+1-2=4]
END [3] vs [4]
Jiksap peeled himself off the rocks he was stuck in and shambled back towards where explosion had happened. The place where Eterna had died looked entirely the same as the rest of the charred, half molten landscape, however there was a yellow patch on it. Coming closer, Jiksap decided that this was probably not the place where Eterna had died but where his throne was, which was now a square meter and a bit of gold slag. It would seem that not even soul shards survived the explosion.
James meanwhile was busy tending to the wounded. He was spreading his healing spells out to make sure nobody died while he was focused on some one single person. Chorkinaan's skin regenerated by Jame's magic, but Skeliborn's bleeding refused to be tamed. James himself lost the cough, and began thinking that this was seemingly going quite well. Then he lost consciousness as poison reached the brain.
Gambler looked around the scene. The thaumaturgical explosion left a massive crater of molten rock, possibly magical molten rock, and an even larger ring of completely glassed ground around it. There was nothing of any value left here, with the exception of Eternity. Gambler and Skeliborn split it apart with great care, carving out to each mage a sizable chunk. Not quite a legendary prize as the whole thing would have been, but very useful nonetheless. Skeliborn spread the chunks out to the mages, spreading around his blood and propaganda as he went.
Chorkinaan was having some unique experiences. The spell he weaved to check for broken bones fizzled out, possibly intimidated by the task before it. The wild magic in his body finally settled, possibly moved by the fizzling spell, and attached itself to his bones. The bones began knitting themselves together, moving and changing surrounding muscles as they went. Extra joints appeared on Chorkinaans hands and legs, allowing them to bend in angles unimagined by even masters of yoga.
(http://blob:http://imgur.com/58c6d5c5-e162-4b1d-bfe4-65793354d1bb)(http://i.imgur.com/9J2qCJA.png)
((... I liked my character. Oh well.))
Muse: Keep punching.
((Now then.))
Name: Damond
Affinity: Punches
Force enemy to only attack with punches
Make self immune to punches
Punch item into existence or out of existence
LOTS AND LOTS OF MAGICAL PUNCHES(fire punch, frost punch, mind control punch, healing punch, earthquake punch...)
Description: In which a boxer punched a mage to death and absorbed his soul into his fists.
STR: 3(2+1 from END)
DEX: 0
SPD: 0
END: 6(gives 1 STR also)
POT: 0
First action:
"Ah, I have arrived! Soon I shall punch somebody! HAHA!"
Crush 4 shards for +1 POT, explore area, make 3 Punches essences.
Turn 173
Continue moving northwest, create 2 essences.
CMP [1+1=2]
POT [1]
CMP [6]
POT [5-1=4]
Cuberac headed out into the snow fields to the northwest. He took one step and stopped. It was as if an invisible wall had been drawn in the snow, separating livable part of the island and the absolutely uninhabitable climate of the snow fields. It was cold enough to freeze to death in minutes, not to mention that any sort of expedition into the snow would be exceptionally slow due to both the cold and the terrain.
Order my swarm of wasps to go hunting for creatures and bring the bodies back to me. Create 4 essence.
LUCK [6]
CMP [1+1=2]
POT [2+1=3]
CMP [1]
POT [4]
CMP [6+1-2=5]
POT [2+1-2=1]
CMP [1+1-3=-1]
LUCK [9]
Easter Sunday sent out his wasps and began focusing power while they were gone. The wasps soon returned carrying small animals and insects. Even though the swarm could fell even a fairly large creatures, there was a limit on what they could carry even as a team. The largest creature wasps managed to carry back was a rather fat rabbit. Some of the wasps did not return, presumably captured by their desired prey. Luckily, as Sunday's magic scattered after escaping his hands it caught onto several other wasps, which congregated on the collected meat, only to join into the swarm, captured by magic keeping it together.
Wake up and get rid of that damn poison with 5/5 essences.
END [3+1=4]
CMP [3+2+5=10]
POT [5+1+1+5=12]
James woke up from a half dream he had sunken into and shook his head to get back to full consciousness. That was dangerous, he could had very well had never woken up from such a nap. Not willing to have to test this ever again, James purged all poison from his system. It congealed on nearby grass as greenish goo.
Oh? A-ha! That's one lucky mutation! Well, if I'm interpreting what I'm hearing correctly, it sounds like we lost somebody. My deepest apologies. Either way, excellent work, everybody. That was almost a cataclysmic disaster, but the disaster only ended up being mildly catastrophic. I shudder to think what would've happened if the beholder got the rest of that eternity. Now, then, it looks like the poison is starting to get to James. You there, I believe you go by The Gambler? Can you cast a spell which will improve James' luck with the poison? Besides that, if we're all a team now, we might want to go someplace secure. If that tower is yours, I don't think it'd be a good place to go; last I saw, some weird man who couldn't stop singing painted an opening on the gates. I can only imagine what chaos has been happening since then.
Chorkinaan stands up, still warily watching all mutations, and experimentally attempts to bend his knee and elbow the wrong way. +4 essences.
CMP [4+1=5]
POT [6]
CMP [6]
POT [6-1=5]
CMP [1+1-2=0]
LUCK [10]
Chorkinaan looked himself over and checked his newly gained joints. They seemed more flexible than natural ones, which probably meant that they were also more fragile. But this was far better than he had expected. This was good, possibly even great, considering the injuries he was no longer suffering from. Then an essence decayed and it all went wrong. The physicality magic combined with the remnants of thaumic activity in his body made tho whole thing... unstable. From now on, any magic overflow could result in some unexpected and unwelcome additions.
{Unstable form - All spell fails cause random mutations instead.}
-check if I can still move my hands. if not, tear the lead apart-
CMP [3+1+1=5]
POT [5+1+1=7]
Flare checked the sturdiness of his new lead mittens (Wizardly equivalent of cement shoes), and found that he indeed had no way of moving his hands. Luckily, unlike lesser wizards, this was not preventing him from casting. Lead split apart, leaving Flare free with not a mark of his recent imprisonment on him.
greet the guy I see! using 2 1/1 essences and one 1/2 essence, make my balloon animate.
((question: do the items in a ritual not matter as long as they relate to the ritual or do the items used effect the outcome?))
CMP [5+1+2+1=9]
POT [2+2+2+2=8]
{The items do not affect the outcome}
Clownman shouted a greeting to fellow cliff watcher, but the other mage failed to respond. But it would not do to be sad about this. Not when there were balloons to be made! Clowman added animate modification to his incompetence balloon and causing it to float as the real thing.
The loss of Eterna was great. Sure, Jiksap never knew him very well, but his powers, while crude in comparison to his own, were quite useful indeed. And that golden throne was almost a decent artifact. Oh well. On the bright side, this piece of Eternity should prove interesting... as fuel, it is known to be quite potent. But does it have other uses? Jiksap was never one to follow tradition.
Examine my piece of Eternity. Can it be used for something other than fuel? Create 3 more essences.
LUCK [7]
CMP [3+1=4]
POT [3+1=4]
CMP [5]
POT [2]
CMP [5+1-2=4]
POT [6+1-2=5]
Jiksap examined his piece of Eternity. He calculated that it contained energy equivalent to about 17 POT. Of course, that was not all it was good for. Eternity could be changed without too much trouble into any other material, or be used raw to repair and improve any tech in ways that would usually require extremely complex machinery. There were more uses, probably, but they eluded Jiksap's mind at the moment.
((And I'm back. Hopefully for good this time.))
SPD [6] vs [2]
CMP [6+1=7]
POT [4+1=5]
END [5]
STR [2]
Xom made good use of his opponent’s precarious position to blast him with raw magic. Bernardo cried out as his back warped into wounds, but it seemed that long years of using order magic left him with a bit of resistance. The wounds were certainly painful, but they did not look lethal. Yet the agitated ground refused to let go of Bernardo, leaving him writhing in pain and unable to return the favor.
Obliterate Bernardo.
{Huzzah! The only mage to attempt murder in last twenty turns returns!}
CMP [4+1=5]
POT [3+1=4]
STR [4]
END [3]
Xom pulled back his fist, charged it with fell energies and brought it down on incapacitated Bernardo's skull. There was a very decisive sounding crack of bone shattering and even more decisive bones of spike springing up to all sides from the point of impact. Xom took ten shards off the now corpse of the brave officer of law, and felt triumph. He also felt that he had forgotten something. Loud roar from somewhere behind reminded him what and he turned just in time to see the beast turned into dust. The pyramid, missing a few blocks and having lost a fair bit of it's glow, turned from the pile of dust that was the beast towards Xom.
Attempt to shape the bar into a large crescent and bisect the skeletons.
CMP [1+1=2]
POT [3+1=4]
DEX [2-1=1]
END [4+1=5]
STR [6]
Duritarum charged at the skeletons, allowing them to get perfect shots at him. Flames washed over Duritarum, singing his eyebrows off, but otherwise merely warming him up. The bar of bloodstone extended in length, but otherwise did not change. It didn't need to change much to be effective against skeletons, however, and it was mace like enough to inflict some serious damage, that is to say, knock the skull of one skeleton. The bar of bloodstone continued through it's arc and impacted against a wall of amethyst, the shock enough to knock the bar out of Duritarum's hands.
Skeliborn
Action:
make 4 essences
CMP [4+1=5]
POT [6]
CMP [3]
POT [2-1=1]
CMP [5+1-2=4]
POT [1-2=-1]
CMP [4+1-3=2]
POT [3-3=0]
END [1] vs [4]
Skeliborn stopped to rest a bit. He brushed sweat off his eyebrows, the fight was tiring and his body was busy fixing what damage was caused by overexertion. ut as he looked as his hand, it was not sweat. It was blood. By now, Skeliborn was bleeding out of his ears eyes and nose. Patches of skin sprouted droplets of blood. If this continued, he'd run out in a few minutes.
{Bleeding out, 3 turns left.}
Cancel the ritual and store accumulated power into remaining sacrifice like talked over PM.
Use essences: 2 +1 POT and 2 +1/+1. Can't afford to fail here.
CMP [4+1+2=7]
POT [3+1+2+2=8]
Shais exhaled heavily. The effort of moving so much power was extensive, and he feared that if there was more, he hadn't been able to manage this. But it was done, and now he could try again without starting from scratch. Alternatively, if things went south, he'd have one last trick up his sleeve.
(http://i.imgur.com/El0DmaD.png)(http://i.imgur.com/KXqbQz9.png)
Take the serrated sword to the other skeleton and rip him apart.
You haven't got a serrated sword. You had a lead bloodstone pipe, which you dropped.
(( I don't think I know how modifiers work- I keep on using essences to counteract the maluses, but it seems that they don't show up in the first place. were they changed and the OP wasn't updated or something?))
They are still there, but I usually don't write them down because in most cases -1 doesn't do much due to essences involved. IN your animation spell there was no -3 because you were not making an item with animate modifier, animating the balloon was the whole spell.
Name: Damond
Affinity: Punches
Description: In which a boxer punched a mage to death and absorbed his soul into his fists.
STR: 3(2+1 from END)
DEX: 0
SPD: 0
END: 6(gives 1 STR also)
POT: 0
First action:
"Ah, I have arrived! Soon I shall punch somebody! HAHA!"
Crush 4 shards for +1 POT, explore area, make 3 Punches essences.
CMP [3+1=4]
POT [4]
CMP [4]
POT [1-1=0]
CMP [3+1-2=2]
POT [5-2=3]
Portal flared to life and from it stepped Damond, a practitioner of highly unusual type of magic and a member of mysterious and distinguished clan of Muscle Wizards. He flexed upon entering, loosening up his muscular frame and looked around.
Aw.
Search for a friend. Perform my auto-action.
{For future reference, please just copy-paste the actual action so that I wouldn't need to search for it. Also, I am not going to do any auto actions besides making attacked people defend themselves.}
CMP [1+1+3=5]
POT [4+1+3=8]
END [6+2=8]
CMP [3+1+3-1=6]
POT [2+1+3-1=5]
END [6+2-1=7]
CMP [5+1+3-2=7]
POT [6+1+3-2=8]
END [1]
Bloodmage Jackson was second to enter through the portal, but far better known than Damond. He was known for being able to weave music that was not only magical but absolutely enchanting and for ending most of his shows as a bloodied heap of broken bones and torn muscles. He tested his voice once. He tested his voice twice. He tested his voice thrice and then both of his ears exploded.
{Bloodmage Jackson: Deaf.}
Turn 174
Order wasps to start building a massive hive and create 4 essence.
CMP [5+1=6]
POT [6+1=7]
CMP [2]
POT [6]
CMP [4+1-2=3]
POT [5+1-2=4]
CMP [4+1-3=2]
POT [2+1-3=0]
Easter Sunday sent out his wasps again, this time with an order to build a hive. They scattered, seeking wood to make the nest from. In the meantime, having not much better to do, Sunday sat down to meditate and prepare some magic for future use.
Bother. If it's made of aether...
Well, attempt to dispel the decorative column.
CMP [6+1+1=8]
POT [6+1+1=8]
Magus N.A. did not relish the prospect of staying caned up in the column for another minute. He reached out to the enchantment keeping him and pulled it apart with complete lack of subtlety. The column around him dissipated into purple fog, sadly, along with the enchantment that marked him as a part of Tower's systems.
Kahel could not help but space out for a bit after successful healing. This had so many implications! He could start a magical bar someday, for example. And this was by far the mildest of ideas that came to his mind!
Seeing poisonous clouds dissasipate and noticing several figures of mages, Kahel confirmed their identities as non-murdeous ones - which was especially true with Eterna gone, considering Kahel's unfortunate attempt to kill him. Hm... Yes. A new hunt must be started after period of recuperation. Also, to find demon and see if he'll follow once again.
Come closer to the mages while trying to replicate octarine juice for trade purposes. Also, two essences [Liquid].
CMP [2+1=3]
POT [4+1=5]
CMP [2]
POT [5]
CMP [3+1-2=2]
POT [3+1-2=2]
Kahel, deeming that it should be safe by now, began walking towards the group of mages just ahead. This was better than just an opportunity to end this pain, this was also a chance to trade with the recently enriched wizards. The trouble was, octarine juice was hard to make. Eventually, Kahel just gave up and discarded possibly poisonous yellow liquid and just went to meet the mages.
((DG: Charsheet doesn't appear to be up to date.))
Find the druid I chatted with earlier and question him about this scourge of ground swimming monster mouses or whatever they are. Their origin, weaknesses, strengths, what they have tried to fix it, what's planned next, ect. What other noteworthy things are in this forest?
Make 3 essences.
CMP [1+1=2]
POT [5+1=6]
CMP [3]
POT [1]
CMP [2+1-2=1]
POT [6+1-2=5]
Shias returned to the slightly busier side of the forest and found himself a druid. From there followed a story of the new creatures that had crept under the forest floor. They had appeared from seemingly nowhere few weeks ago and began hunting anything that moved on the ground. They can move swiftly while underground and even faster above it. They can attack from underneath even at range but above ground this ability unavailable. They are tough and armed with many sharp clawed limbs, but druids have been thinning out their numbers by dragging them aboveground and hanging them by their limbs in such a way that they couldn't cut themselves loose. Treants had been able to crush them with their considerable strength, but recently numbers of those caught by treants were decreasing rapidly, suggesting intelligence enough to learn.
((I think me and Jiksap can help you with that.))
Sounds like a plan. But maybe we should take that elsewhere? I mean, eldritch fields aren't exactly the nicest place to stand around creating essences. Like I said, we could try to reclaim and/or secure that tower that popped up near the portal, which since nobody has bothered to correct me on I am assuming I was correct in the assumption that it belongs to TOAM, or maybe just head someplace where the grass is less purple. It's unwise to hang around in eldritch climes for long.
3 essences
CMP [6+1=7]
POT [2]
CMP [5]
POT [4-1=3]
CMP [6+1-2=5]
POT [3-2=1]
Chorkinaan was not particularly enjoying his surroundings, but that was only half of the problem. The other half was that he was for this immediate moment out of things to do, which made him think about the purple tower near the portal that was suspiciously familiar.
Summon a cluster of generic cubes.
Cuberac returned to before the snowline and noted how surprisingly warm it felt compared to what was just a few feet away. He conjured a bunch of green cubes, though some came with eight walls again for some reason. It was annoying how this was becoming increasingly unusual.
make four essences, then make my balloon into a balloon animal using my expert clown skills! poke the inactive unresponding guy with a finger.
CMP [6+1=7]
POT [2+2=4]
CMP [5]
POT [4+2-1=5]
CMP [6+1-2=5]
POT [6]
CMP [6+1-3=4]
POT [6+2-3=5]
Clownman began twisting his balloon of incompetence with loud rubber rubbing noises that seemed entirely out of place. He was not thinking too much about what balloon animal he was making, but was surprised when it turned out not to be an animal at all. It was a caricature of a devil, horns and all. Clownman shrugged and decided to go greet the other guy from closer up only to notice that he had left while he was working on his balloon wrangling skills.
Mmmmmm
meditate.
Flare sat down on a chair next to the table and began meditating. To meditate was to open your mind to the currents of magic, to attempt to pull in thoughts that were not entirely your own. What Flare managed to pull in was a feeling of metal, not underground but high above the sky. With enough power, he could pull some of it down here, see what it was made of, or crush what undesirable things he saw.
{Gained 4 uses of Meteor spell}
Take the serrated sword to the other skeleton and rip him apart.
DEX [3-1=2]
END [6+1=7]
STR [4]
Duritarum dived downwards towards his bloodstone rod, but mistimed the dive and got hit full in the face with the flames of the second skeleton. Maybe it was all the times when he had to reconstruct his face after experiments, but the flame rolled off harmlessly, allowing Duritarum to grab his rod and knock off skeleton's right arm.
Damond:
"HAHA! You are funny, no-eared man! For this I spare you! Now then!"
Damond punches the fourth wall to add the d to the end of his name. More seriously, he dashes off in a random direction, making 3 Punches essences as he goes.
SPD [(6-1)/2+1=3.5]
CMP [5+1=6]
POT [2+1=3]
CMP [4]
POT [4]
CMP [5+1-2=4]
POT [4+1-2=3]
Damond spun on his heel with his eyes closed for a few times, waited until the world stopped spinning around him and marched on straight forwards. What he found was swamps. Authentic leech filled puddles and swamp gas included. Then again, swamps could house trolls, basilisks and even hydras, so maybe not all possibility of a good battle was lost.
try to regain consciousness, if I do then fly to the tower in my new form
Magic was not to be toyed around with, it was a lesson Seva was currently learning. His everything was in pain, too much pain to move. Maybe he'd be able to move later. Maybe this would stop. But probably not.
{Regained consciousness, lost turn to pain.}
Cast healing spells on Skelliborn until he is healthy (though still cursed unfortunately).
"That should help, but I don't know any way to cure your curse so be careful."
Also give him back his healing swiss army knife.
CMP [4+2=6]
POT [4+1+1=6]
CMP [6+2-1=7]
POT [6+1+1-1=7]
CMP [4]
POT [5]
James magicked all of Skeliborn's wounds closed and returned his healing swiss knife. This way, if he eve got injured again, he had at least a chance of not going down to cascade of injuries caused by the curse. With that, he was finally clear of any injured and was now free to busy himself in other ways.
2 spaces all northwest hex?
Also, 3 essences.
SPD [(2)/2+1=2]
CMP [5+1=6]
POT [2+1=3]
CMP [4]
POT [6]
CMP [3+1-2=2]
POT [6+1-2=5]
Surg left the mountain and moved on through the burning fields. Someone seemed to be shouting after him but he ignored that. The strange sights beyond fire had caught entirely too much of his attention to think much about noise. What he found was land of stone that seemed to have hundreds of cracks in it, some big some small, and from those cracks gleamed gemstones.
My word, the uses for this Eternity stuff are truly fascinating! It may come in handy later. Now, though, I need to fix up this thing. Can't go running around in disfunctional machinery!
Repair my armor using 3/3 essences (1 +1CMP, 1 +1POT, 2 +1/+1). Also create one essence.
CMP [1+1+3=5]
POT [1+1+3=5]
CMP [4]
POT [2]
Jiksap focused on his armor and sent his magic to repair the flaws it now had. Bent lines straightened, plates that were pushed out of place moved... Actually, more than required amount of plates moved all at once, leaving a few gaping holes in the armor, which immediately began leaking water.
{Suit regains +Armor}
"Wait! Melee-looking guy! Let's make a Buffer-Fighter team!"
Make 3 more Major Blood Music essences.
CMP [4+1+3=8]
POT [5+1+3=9]
END [1+2=3]
CMP [4+1+3-1=7]
POT [4+1+3-1=7]
END [6+2-1=7]
CMP [2+1+3-2=4]
POT [4+1+3-2=6]
END [1]
Jackson saw the bulky man speaking to him. He couldn't hear it though, it was annoying when ears were the first thing to go. The bulky man turned away and walked through the swamps with momentum of a glacier, entirely unaffected by the change in terrain. It was futile to chase, so Jackson just stayed here for the moment and continued practicing his voice. there was some trouble at first, when sound disturbed something in his blood that made him feel exhausted, but the real show started a bit later. Infrasonic sound waves could do amazing things to a human body and Jackson was feeling it as seemingly all of his bones began cracking at once.
{Cracked bones, -1END, physical damage guaranteed to break bones.}
Skeliborn
Action:
Stand still in order to conserve while James heals me. Follow the group if they change locations.
Skeliborn checked himself over to see that he had in fact stopped leaking at seams. It seemed to be fine for the moment, although if someone saw him with all the blood over him they might confuse him for a ghoul. That shouldn't be too much trouble, hopefully.
((I no longer wish to maintain a hidden affinity. DG, please reveal it to be Chaos.))
Xom focused on the shards of his enemy, feeling the faint, orderly pulses of law magic resonating from the remnants of Bernardo's soul. For years, laws had worked to oppress him, limiting his magic and hindering the spread of chaos. Now, that same power was within his grasp. The power to distort laws, tear them down, and haphazardly build them anew. There was much work to be done.
Crush the shards to obtain a new affinity: Law.
"Cease fire."
Impose law magic on the pyramidal construct, ordering it to obey me.
If dominance is achieved:
Take the opportunity to rest and begin recharging magical reserves (make a maximum of 2 essences). Look around. What can I see?
CMP [2+1=3]
POT [5+1=6]
DEX [4]
Xom, having finished off his nemesis, turned to the construct now seeking to order him into neat piles of dust. He wondered abut an appropriate one-liner for the situation, but between there being no one to hear it and doom pyramid approaching, he decided to skip it. Not focusing on a one-liner gave just enough time to dodge aside from a destructive light beam. It would seem that his magic was not enough to cow the pyramid, possibly due to not being Egyptian enough.
(http://i.imgur.com/Mnni2zp.png)(http://i.imgur.com/C6jsmee.png)
I mean this: (https://s32.postimg.org/j5etx8zc5/image.png)
Turn 175
switch to my new form and fly to the tower, changing back if I get there
have my birds follow me
Seva reshaped his body and took to the air. He was uninjured in this form, but there was still some clouds on his mind from before. He managed to reach the edge of the swamps before pausing for a bit of a breather. There were some unexpected benefits to this, such as the joy of actually flying as a bird rather than using magic wings that were close, but not the real thing.
"oh I like this........I like this a lot......"
go outside and use one metor spell. not to hit anything. just to pull it down and observe it. use an essence +1/+1
CMP [1+1+1=3]
POT [4+1+1=6]
Flare left the tower and climbed atop one of the walls. He focused on one of the meteors above and pulled onto the metal that was within. A bright light flared up as it approached the island. Flare followed the light with his eyes, watching as it was strangely not growing brighter, and after a while disappeared beneath the horizon. It would seem that square kilometer size island is not quite large enough of a target. Flare wondered if this was his fault or the general inaccuracy of meteor flinging, and which of the two was worse.
Damond:
"Soon, soon! I shall find a good fight!"
Damond makes 3 punches essences, then looks for trouble. AKA, enemies, preferably with good loot.
CMP [2+1=3]
POT [3]
CMP [6]
POT [5-1=4]
CMP [1+1-2=0]
LUCK [8]
LUCK [7]
Damond focused some more power, some of which refused to wait and settled on his right fist, and began wandering through the swamp. There was little of interest, besides some frogs being strangely brightly colored. Then, from what appeared as an entirely unexceptional patch of wet dirt. rose up a monster. It seemed as if someone had taken a gargantuan slab of rotten meat and tried to carve it into humanoid shape, but ditched the idea halfway through. Thick bands of muscles gave it a figure that resembled a wardrobe in general shape, and its skin was covered in green and red ridges and lumps. It was a swamp troll and it seemed hungry.
Make a fort from the generic cubes and summon a small hidden mobile sense-extended(sight level, if I get to choose) diamond cube. Use 2 chaotic +2/+1 essences,1 chaotic +1 CMP essence, 1 normal +1 CMP essence, and 1 normal +1/+1 essence.
The limit of +5/+5 to a spell applies to noncombat spells too. Proceed?
((Assuming wasps will carry on building))
Make 4 essence.
CMP [4+1=5]
POT [6+1=7]
CMP [2]
POT [3]
CMP [6+1-2=5]
POT [2+1-2=1]
CMP [6+1-3=4]
POT [3+1-3=1]
END [6]
Sunday watched with interest as wasps began making cocoons of recycled wood near the corpse pile. They stacked them one on another, making a larger structure. It was growing swiftly, though it was still quite wet, and therefore, soft. Sunday was the distracted from the nest by a strange sound that seemed to resonate with his bones, akin to some of the louder music he had heard some time ago. Strangely, it sounded like something breaking over and over.
Go in for the "kill" by taking off the skeleton's head, and advance.
Duritarum swiftly attacked once more, this time knocking off the head of the skeleton, leaving the rest of the body to crumple. The force of the strike was great enough to send the skull flying back into the lobby. That might be a problem later, but Duritarum wanted to see more of the place before having to fight his way out. And what a sight it was. On an altar, surrounded by four torches burning with natural orange flames, was a ruby that seemed to have a spark of light trapped within. It was a Flaming Heart, artifact that would grant the user ability to control fire.
((Waiting for other members of TOAM. Chorkinaan is sorely lacking anything to do.))
Chorkinaan tempts fate by playing essence roulette, and seeing what the mutation comes up with.
CMP [5+1=6]
POT [6]
CMP [2]
POT [1-1=0]
CMP [1+1-2=0]
LUCK [6]
Chorkinaan, being a daring mage, decided to test this thaumic instability he was afflicted with. It did not take long before another essence collapsed, feeding the instability and causing it to act. Chorkinaan's hair fused into several thicker strands which then began sprouting leaves.
increase my balloon's size to a mountable size using an 1/1 and an 1/2 essence. mount the balloon then ride to over to that island to the west/left.
((the dude I met has my name in the list of players, is this intentional or a mistake?))
{The legend is fixed.}
CMP [2+1+1+1-1=3]
POT [2+2+1+2=7]
Clownman picked up his balloon of incompetence, put it to his lips and exhaled. Obediently, the balloon inflated, growing in size. But the magic was not quite entirely sound. As it's size increased the mobility enchantment did not increase in power, leaving the balloon barely able to slide over earth, let alone fly.
Wizards and Sorcerers, Our good friend Atomic Chicken has blessed us with a Table of Contents - Links to all Turns and names of said turns all in one neat place. It is in the OP, go check it out. Look at some turns while you're at it to laugh at old shenanigans or cringe at my writing before I began using spellcheck.
((Great to hear! I'll immerse myself in the past today, then.))
Kahel oversaw the destruction of surrounding landscape, sniffed the air a couple of time to make sure poisonous cloud dissasipated, and approached victorious mages.
"Ahem. Now that you're somewhat free, James, may I interest you in my charred arms? An experiment went wrong and, without obsidian staff, I could not change the outcome in time. I don't think I have shards currently, but we can discuss other means of payment."
"Don't worry about the payment, that can wait. I'll heal ya."
Fully heal Kahel, up to three spells if necessary.
CMP [5+2=7]
POT [5+1+1=7]
CMP [2+2-1=3]
POT [4+1+1-1=5]
James looked over Kahel critically. There were a lot of burns and he had made some parts significantly worse by moving around so much. The first spell, cleared away most of the burns, while second one dealt with the remainder and healed the liver damage caused by toxins from the jellyfish sting. It was an improvement in situation so great that it took all of Kahel's self-control to not break into a celebratory dance. He opted to fall onto the ground to feel how the remainder of healing magic fixed his joints where exhaustion had caused cell damage.
((Transform injuries into music(aka, insubstantial)?))
That sounds like a really bad idea.
Do that.
With essences that total up to +3/+3, of course, as well as two extra GBM-fueled essences.
CMP [6+1+3=10]
POT [6+1+3=10]
END [1+1=2]
It was troublesome when you did not have a healer to scoop you up in a bucket and put you back together after a concert, but Jackson had an idea on how to fix this. If sound could harm, then certainly it could heal as well. And what better way than to transform the very injuries into music? Jackson unleashed his magic and his bones began moving, the cracks opened and half of his skeleton shattered. But it did not end there, the bones continued to move, striking against one another and causing tiny amount of bone to crumble into dust, which, after mixing with some inter-tissue fluids turned into perfect glue to put the bones back together. Jackson had his skeleton fixed up again, though he could not enjoy it fully due to excruciating pain he felt during the whole procedure.
"Thanks a lot. I appreciate the gesture."
Test my body after James finishes healing by crafting three essences [Liquid].
CMP [4+1=5]
POT [1+1=2]
CMP [4]
POT [5]
CMP [3+1-2=2]
POT [1+1-2=0]
Kahel laid in a relaxed pose on the ground, but his mind was anything but. He was conjuring more power again, hoping to repay the debt he owed soon.
Continue trying to bring the pyramid under my control.
CMP [2+1=3]
POT [6+1=7]
LUCK [6]
Xom attempted again to take over the pyramid, but just as thieves thousands of years ago failed to get in, so did he. there was some effect though, as where before pyramid was very ,much trying to kill him, it now began firing at the clouds of chaos around itself, creating more fractal sulfur sculptures. Few bolts landed rather close to Xom, reminding him that he was not yet safe.
Attempt to fix holes in armor by telling suit to do it, then if that doesn't work by fixing manually, then if THAT doesn't work by using magic again.
Jiksap looked at his suit (which he did through the suit's visor) and with firm voice ordered it to cease this tomfoolery. As it refused to obey, he took to harsher measures, and began moving around some of the armor plates manually. Soon, his suit was again both armored and unleaking, and he had a handful of extra screws. You always get leftover screws when you construct something.
(http://i.imgur.com/IRKmFga.png)(http://i.imgur.com/0zzDpbp.png)
Make a fort from the generic cubes and summon a small hidden mobile sense-extended(sight level, if I get to choose) diamond cube. Use 2 chaotic +2/+1 essences,1 chaotic +1 CMP essence, 1 normal +1 CMP essence, and 1 normal +1/+1 essence.
CMP [4+1+5-1-2-2-1=4]
POT [2+2=4]
LUCK [8]
Cuberac made use of his newly obtained generic cubes and built a generic cube fort. The fort was not generic, as it had only two towers, both decorative only, but that was irrelevant. What was relevant was the summon that was worth building the fort for. A dice sized clear diamond appeared, it's natural translucence improved further by magic. It floated slowly above the fort walls and revealed to Cuberac the lands beyond. The third eye was working perfectly.
Apologies for not doing this earlier.
Also, it is CMP/POT
Turn 176
Rip out the heart of the rabbit and eat it raw, in an attempt to please the blood god. Observe wasps, attempting to gain enlightenment afterwards.
L̸̛̈ͣ͂̓ͩ́͑̈͠͞U͆̆͊͠Ç̨̂ͧ͊ͥ̅ͤ̊̈͘͢͟Ķ̒ͯ͆̊͜͡͏ ̢ͪ́ͭ̅̊ͤͫ͊̍̚͢͝[̴̨̨̈́͌ͨͩ͛̃ͪ̾̂ͯͯ̚͡7ͪ̔̈́́̄̋̊ͮͮ͝͡]̑̾̈̽̇҉̵҉̛͟
Sunday abandoned watching the wasps for a moment and tore up a rabbit. With bloodied hands he tore out it's heart and swallowed it whole. He felt a presence shifting it's gaze on him and red clouds surrounded the very edge of his vision. The blood god was watching
keep flying towards the tower, see if I can make essences, make 2 if possible
SPD [(5)/2+2=4.5]
CMP [3+1=4]
POT [2+1=3]
CMP [3]
POT [6]
Seva flew off from the swamps, over the fields and over the Tower's walls. He flew through a window into the Council Chamber and landed there. Even in this form he was able to concentrate power, though he suspected that any more complex magic would have very little chance of success.
Supressing his burning desire to roll on the ground to wriggle in some strange rainmaking dance ritual - an influx of emotions he addressed to his restored bodily functions - Kahel got up and smiled:
"Perfect restoration! James, your mastery surpassed my expectations. Consider myself in your debt. I'll do what I can to repay you - just mention it."
Create three more [Liquid] essences while observing living mages on the map, planning my future hunts. Also, try to find Xazoliomuhr in the same way - despite his lack of any magical affinity, he might show up there as an inherently magical creature of demonic origin.
CMP [6+1=7]
POT [3+1=4]
CMP [4]
POT [6]
CMP [2+1-2=1]
POT [3+1-2=2]
Kahel looked over the fourth wall at the map there, searching for new victims. The trouble with new victims was that he did not really have all that much for himself. A sword and a half active enchantment. Improving the selection of targets was as easy or as complicated as it was expanding his arsenal.
2 essences.
CMP [6+1=7]
POT [5+1=6]
CMP [2]
POT [5]
Surg was in trouble and he knew what to do when in trouble. Step one, don't panic. Surg mentally added a tick next to step one and began gathering power. Step two, identify the problem. He thought about it and added a tick next to this one as well. Step three, if possible, fix the problem. That was the step in progress, hopefully soon to have a tick next to it as well.
use the chaos 2/1 essence and the +1pot essence to make it animate again.
CMP [6+1+2=9]
POT [3+1+1=5]
Clownman focused on his crawling balloon, channeled some fresh magic into it an it sprung back to life. Well, an imitation of life, that some priest would probably deem heretical, but it was floating even with him on top and that was good enough. Clownman now had a flying pillow all of his own.
Fire and blood, power of burning vitality... Ha.
Shape the blood from the bar turned crescent and some from one side of the serrated sword and create a staff center piecing the Heart.
CMP [6+1=7]
POT [3+1=4]
LUCK [3]
Duritarum molded solid blood and bloodstone into one, and it glowed red as bloodstone fused with blood. A staff in shape of double helix formed, with the Heart of Fire firmly on top. Just as the staff finished shaping, Duritarum heard running steps coming from both exits from the room. It would seem he had triggered a trap.
I'm a tree... :D
Well, anyway, I was thinking I'd head towards some interesting land I saw east of here. Would anybody like to come with?
Chorkinaan walks around the blast zone on its south side and heads east towards that sort of crags-looking area, making three essences on the way.
SPD [(4-1)/2+1=2.5]
CMP [4+1=5]
POT [3]
CMP [2]
POT [1-1=0]
CMP [6+1-2=5]
POT [2-2=0]
Chorkinaan left the group of mages and ventured eastwards in search of new adventures. It seemed that he had chosen the right direction, as a choice between a plain covered by fire and a forest of mushrooms just screamed adventure to him. Chorkinaan chose fire fields as they seemed less likely to surprise him at the moment.
Damond:
"Aha! Prepare to die!"
Damond starts out with a punch with his right fist.
Damond:
"Aha! Prepare to die!"
Damond starts out with a punch with his right fist.
Use a GBM-boosted Inspire Courage on this guy, then sing a GBM-boosted, magical lullaby to the troll (cast Sleep on it).
SPD [6-1=5] vs [6-1=5] vs [3-1=2]
STR [2+1=3]
DEX [1-1=0]
END [2+2=4]
CMP [3+1+3=7]
POT [3+3=6]
END [3+2=5]
CMP [6+1+3-1=9]
POT [6+3-1=8]
END [6+2-1=7]
Damond was faster than the troll and threw a punch first. It was a light punch, but it was swift and it hit the troll straight in the face. The punch itself was more of a distraction than anything for trollish constitution, but imbued magic tore off skin and flesh enough to cause serious pain. As troll staggered back, two spellsongs drifted from far away. The first one made Damond feel rather more bold while the second seemed to confuse the troll, causing it to stand in place motionless.
Now that his armor was properly fixed, there were grander matters to be thinking about. For example, what should be his next megaproject? Speaking of which, has he done a megaproject yet? Not here, anyway. The last time he made a megaproject it called itself Cerebrus and tried to destroy the universe... with stupid brain puns and comic book references. That didn't turn out so well.
Go back to the council room. 3 essences.
SPD [(1+1)/2+1=2]
CMP [2+1=3]
POT [4+1=5]
CMP [5]
POT [5]
CMP [2+1-2=1]
POT [6+1-2=5]
Jiksap, decided that there was little left to do here, unless one wanted to explore the crater, which he didn't. Plotting anything large would work just as well in the Tower, and the magic auras would speed up whatever he'd decide to do considerably. He began to trek towards the tower at a clam pace, the impact that damaged his armor, while not particularly damaging, was still enough to make itself felt even now.
Xom's campaign to establish dominion over the pyramid shall continue.
Xom cast another spell towards the pyramid and watched with trepidation as it stopped firing and began spinning in place. Then, he felt a mental link form and knew that he finally tasted success. The pyramid was still considerably damaged, but it's firepower would help out considerably.
Supressing his burning desire to roll on the ground to wriggle in some strange rainmaking dance ritual - an influx of emotions he addressed to his restored bodily functions - Kahel got up and smiled:
"Perfect restoration! James, your mastery surpassed my expectations. Consider myself in your debt. I'll do what I can to repay you - just mention it."
"I don't need much. How about you try to pass on the good deed to someone else, that should be an acceptable payment."
James leaves to continue searching for Viznor the Seer.
While searching he checks up on Grundar and crafts 3 healing essences.
CMP [2+2=4]
POT [1+1+1=3]
CMP [6+2-1=7]
POT [5+1+1-1=6]
CMP [2]
POT [3]
James called up Grundar through his walkie-talkie for a check up. The trees were not going any worse than they were before and the fire tree was growing something like fruits. Grundar wasn't certain but it seemed that the amount of spikes was also decreasing. Checkup complete, James thought about how to look for Viznor. The fourth wall map was available, but he could try a more interesting route of search.
(Perhaps it's time to rejoin civilisation.)
PM.
Head towards the tower.
2 essences.
CMP [3+1+1-1=4]
POT [4+1+1-1=5]
CMP [4]
POT [3]
A portal opened next to the Tower entrance and from it stepped out Ilium. The portal closed after him and he proceeded to go in the tower and paused in the entrance hall. There, he looked around as if to confirm that all was there as he had left it, and a faint smile appeared on his lips.
Settle into my fort, and send my third eye to explore the inhospitable region. Form one essence.
CMP [6+1=7]
POT [3]
LUCK [6]
Cuberac settled into his fort and sent out the spy eye towards the snowy fields. What it found was snow, more snow and even more snow. It was possible that any life here was camouflaged and lying in wait, making it invisible to the eye. Or it could be truly as devoid of life as it seemed, not unlikely for such a harsh place. Just as Cuberac began thinking about moving further on he noticed at the edge of his eye something not white. On further investigation it was revealed that it was a small snowed over tower.
(http://i.imgur.com/tnumkvB.png)http://i.imgur.com/2Qy4dRq.png(http://)
Turn 177
Crush 4 shards for +1 pot. Pick up a dead wasp from the floor (if there are any) and a bone from the rabbit.
((Assuming wasps are still building.))
Easter crushed some of his crystals for some extra firepower in preparation for the bloodshed ahead and collected a bone from the same rabbit he tore open earlier. There were no dead wasps here, the ones that died remained where they had perished. Oh well, there were enough live ones for any rituals later on.
switch back so that I can be healed by the towers regeneration field.
Seva resumed his wizard shape and immediately fell to his knees as pain resumed. But soon, the spikes in his guts began to fade, along with his more external injuries. This was a great place, he was really fortunate to have this.
Ooh, this land looks kinda dangerous, and I don't know if I'm in the mood for psychadelic spores yet... Oh hey, what's with that odd land over there?
Chorkinaan goes to the hex northeast of the hex he is currently in and has a look around. +3 essences.
LUCK [9]
CMP [6+1=7]
POT [6]
CMP [3]
POT [2-1=1]
CMP [5+1-2=4]
POT [4-2=2]
Chorkinaan passed the burning plains and walked onto another plain, also full of cracks, but lacking the fires. The cracks themselves were larger and more akin to actual cracks rather than melted holes of the fire plains. One particularly large crack caught Chorkinaan's eye with a gleam of reflected sunlight. Inspecting the gleam, he found that it was reflecting off a gemstone. And when he walked close enough to see how deep the hole was he found a prize of a different kind - Surg who seemed to had fallen in the hole.
Summon A heating cube. Find out if it produces enough heat to get to the tower and back without freezing to near death.
Chorkinaan conjured forth a cubical heater. If he wanted to explore the frozen lands, he'd need some way to keep warm, and cubical clothing was notoriously unfashionable. However, as he looked on a lukewarm dice sized cube he didn't even bother wandering over to the icelands. This would keep him warm no better than a silk gloves.
four essences, float on over to that island to my left/west.
CMP [1+1=2]
POT [2+2=4]
CMP [3]
POT [4+2-1=5]
CMP [3+1-2=2]
POT [4]
CMP [3+1-3=2]
POT [1+2-3=0]
SPD [(4)/2+2=4]
Clownman decide that it was quite rude of that wizard, whoever he was, not to answer his greeting. In fact, it was so rude, he was not going to go with him. In fact, he was going to go in an entirely different direction. The mountains were no longer any trouble to traverse thanks to his levitating balloon mount, and he made good time, flying almost all the way to the frozen sea.
Remember how Essences work.
Make 2 Essences.
CMP [6+1+1=8]
POT [5+1+1=7]
CMP [6+1+1-1=7]
POT [5+1+1-1=6]
{There is more number filled info in the OP under "Essences"}
Magus N.A. thought back on his training of essence craft, back when he was an apprentice. They were wonderful things, providing boosts to any related spells, capable of changing failure in spellcasting from a possibly lethal disaster to something that was simply lesser than intended result. There were limits even for an experienced mage on how much they could do, of course, and using them did make one both slower in spellcrafting and less capable of dodging as mind was occupied by magic.
2 Essences.
CMP [5+1=6]
POT [2+1=3]
CMP [1]
POT [3]
Surg continued preparing for his grand escape from the hole when a shade appeared over him. Looking up, he saw not a cloud he hoped for but another wizard, looking down from above. This could end either really well or really badly.
Hand out some more GBM-boosted inspiration (of the Dragonfire variety) (http://alcyius.com/dndtools/feats/dragon-magic--62/dragonfire-inspiration--733/index.html) to Fighter-Guy. Make a GBM-boosted essence.
Damond, Master of Fist:
"Aha! Stunned by the power of my punch, are yeh? TASTE THE FIST!"
ATHATH isn't the only one who can abuse GBM. Damond throws a punch at the troll, and uses GBM to increase his punch's velocity.
SPD [3-1=2] vs [3-1=2] vs [1-1=0]
CMP [5+1+3=9]
POT [5+3=8]
END [6+2=8]
CMP [2+1+3-1=5]
POT [3+3-1=5]
END [5+2-1=6]
CMP [3+1+3=7]
POT [6+3=9]
END [1+2=3]
STR [6+1=7]
DEX [2-2=0]
END [5+2=7]
Damond pulled back his right for a full hit this time, empowering it further by magic. He could feel his fist itching as magic moved through it, and he knew that this one would hurt him too. But the bard far behind played music most appropriate for the encounter, Damond felt his blood pumping and held back not one bit as he punched. The troll did not even try to dodge, instead, it moved it's hands forward to block. Damond's strike connected straight on at full speed, sending a ripple in troll's flesh that moved from his fist and created a bloody explosion at the other side of the arms. The troll roared in pain, but even though it would certainly lose strength, it had not yet lost the use of it's arms.
Harness the heart and create a wave of burning blood to carve through the room and hallways.
Duritarum decided that the best way out of this was a preemptive strike. With staff in one hand and blade in the other he sent a wave of blood and flames in one of the exits, setting it all on fire. The blood burned like napalm with dark red flame, destroying bone adversaries, but also blocking off the exit for the moment. From the other exit poured out two burning skeletons and three skeletons armed with swords and shields.
Xom was pleased. For the first time since he had crashed into this new land, he was free to recuperate, strengthen his territory and develop new plans. Moreover, he now had a levitating construct armed with an order-driven disintegration ray in his arsenal. It would need to be repaired and reinforced in the future, but that could wait.
Look around and explore the surroundings. How much floating stuff is there now? What of the chaotic dust cloud? Any dust-contaminated pools of water? Anything particularly interesting?
Test the pyramid by pointing at a relatively distant boulder and ordering it to fire. Make up to 4 law essences.
CMP [4+1=5]
POT [6+1=7]
CMP [6]
POT [4]
CMP [2+1-2=1]
POT [3+1-2=2]
CMP [5+1-3=3]
POT [5+1-3=3]
Xom looked around at the aftermath of the combat. The sulfur fractal crystal statues were a lot more numerous now and the clouds were thin enough to see through in places, but other than that not much had changed. There were no new points of interest unless you found a demon that wanted to decorate their new torture chamber. The pyramid fired a beam that sorted a stone into few piles of dust. However, not all that much of the stone was affected. Was the pyramid damaged or was it running out of power?
((I'm sorry about disappearing for a while; I went on a trip and had a spotty internet connection for the duration.))
"Should we head to less... hostile areas? Perhaps ta tha south-west?"
Summon a glass amulet that siphons off curses, storing them in glass beads. Then summon a cluster of (glass) beads.
CMP [5+1=6]
POT [2+1+1=4]
CMP [5]
POT [2+1+1-1=3]
Gambler conjured up a glass amulet with power to siphon curses and a bunch of glass beads to siphon the curses into. Of course, since he had little to no experience with curses, the amulet was appropriately weak. The beads were also fittingly small.
Go to the castle, look for Viznor, and make 3 healing essences.
SPD [(3)/2+1=2.5]
CMP [2+2=4]
POT [6+1+1=8]
CMP [6+2-1=7]
POT [1+1+1-1=2]
CMP [2]
POT [2]
James, having done all he could for his allies, left the blasted fields and moved off for the Tower. It was a bit tough to get over the mountain but it was nothing he couldn't handle. Soon, James had returned to the tower and it did not take long to find Viznor. He was making a deal of some sort with Ilium.
Sounds good to me. Southwest is fine.
Skeliborn:
4 essences and travel with gambler.
CMP [2+1=3]
POT [6]
CMP [1]
POT [4-1=3]
CMP [5+1-2=4]
POT [6-2=4]
CMP [1+1-3=-1]
LUCK [10]
Skeliborn prepared to move out with Gambler but as he did not seem to be going anywhere just now, Skleiborn sat down to focus some power. It was a bit risky to do so with blood curse, and he was reminded of this as magic leaked out at the end and into his Swiss knife. It reshaped itself into a dwarven army knife with some loud metal bending noises. Each of the various tools in the knife was replaced by a differently shaped knife.
"Hm, right, I keep forgetting that I'm not quite as powerful with the staff gone. Fighting against wild monsters already proved it with much pain and suffering on my part..."
With that said, Kahel knew the next step he should take in his quest for power. It included quite a bit of spellcasting, so a proper surroundings must be found first... Which truly left just one place he could venture to.
Return to the Tower. Craft 3 [Temperature] essences on the way.
SPD [(5+1)/2+1=4]
CMP [2+1=3]
POT [1+1=2]
CMP [3]
POT [1]
CMP [6+1-2=5]
POT [6+1-2=5]
Kahel decided to improve his armaments before engaging in any serious combat and the best place to do that would certainly be the local nexus of magic, the Tower. It was a short walk, and it felt short this time as he was not feeling pain with each step. The gates were wide open this time
(http://i.imgur.com/DQk60vq.png)(http://i.imgur.com/11B5ozw.png)
Turn 178
Call a live wasp (or multiple ones, if one will not suffice) and store it in my pocket. Skin the rabbit afterwards.
Easter skinned the rabbit, for reasons unknown and stored a few wasps in his pocket, unsatisfied with storing them flying in the air. The wasps still flying mostly finished their nest and were now flying about.
Summon a large heating cube, using 1 chaotic +1/+1 and 1 chaotic +1 CMP essences.
CMP [2+1+1+1-1-1=3]
POT [2+1=3]
LUCK [5]
Cuberac attempted to conjure some warmth again an this time, results were much better. A burning cube of wood appeared before him, certainly warm, but not particularly reliable or easy to transport.
Behold, the power of teamwork!
Just to clarify: DG, you do know that the regeneration of (normal) trolls is bypassed by fire damage, which Dragonfire Inspiration adds to attacks, right?
Cast a GBM-boosted spell to summon a silver fiddle (that is sized appropriately for me) 1 foot above my open right hand. Then cast a GBM-boosted Bonefiddle (http://dokdorspace.com/dndtools/spells/spell-compendium--86/bonefiddle--3987/index.html) on the troll. It probably won't pierce the troll's regeneration, but it should cause it a lot of mental anguish, hopefully penalizing its END rolls.
Damond, Master of Fist:
"I am glad I choose to fight you! However, this ends now! So I can eat your corpse!"
Damond throws a punch with his left fist, and uses GBM to boost it. In addition, he modifies the punch to increase the friction it generates upon impact, thus causing it to burst into flame upon impact. Fire punch, basically.
SPD [3] vs [5] vs [6-1=5]
STR [1+2=3]
DEX [3-1=2]
END [1+2=3]
CMP [5+1+3=9]
POT [5+3=8]
END [4+2-1=5]
STR [1+1=2]
DEX [2-2=0]
END [1+2=3]
CMP [5+1+3-1=8]
POT [6+3=9]
END [2+2=4]
CMP [6+1+3-1=9]
POT [2+3-1=4]
END [4+2-1=5]
END [1+2-1=2]
Troll roared in pain and anger and swung it's meaty hand at Damond. Not being easy to scare, Damond blocked the strike with his right arm, but even though the punch was impaired by wounds, Damond could feel his bones creak from the force. But creaking aside, his arm held, leaving Troll open to counterattack. A blazing fist smacked against the chest of the troll, searing away flesh and leaving bleeding wounds. Troll roared in pain again, but still stood, as the fiery strike failed to penetrate to internal organs. From far away a ear grating sound flowed, annoying to Damond but harmful to the Troll. It cut with precision of a scalpel, but trollish regeneration was powerful enough to render this to a mere distraction.
Make 2 essences, wander around the tower if my injuries have been healed enough to safely walk.
CMP [6+1+1=8]
POT [2+1+1=4]
CMP [5+1+1-1=6]
POT [1+1+1-1=2]
LUCK [8+1=9]
Seva tried walking a few steps and determined that his feet were firm enough to stand on, even if his stomach was in no position to handle anything. He wandered off through the castle corridors, and soon managed to find something that would really help him to celebrate recovery of internal organs soon to come. A bar filled with various bottles and barrels stood before Seva's eyes.
"hmmmmmmmmmmmmmm....."
head in the direction of the meteor
Flare flew off from the tower gates and towards the horizon over which the meteor fell. He flew almost all the way to the western island, looking at the edge from above the waters.
"Alright then."
Graft a pair of essences while traveling to the southwest.
CMP [4+1=5]
POT [1+1=3]
CMP [2]
POT [2]
SPD [(1-1)/2+1=1]
Gambler too left the devastated landscape and moved off on his own way. His was a slower, more ponderous pace, possibly as he wondered what the skeletons were going to do about that lake of magma that was the tentacle lakes.
Head east until I see mages in another hex.
3 essences
SPD [(3)/2+1=2.5]
CMP [5+1=6]
POT [6]
CMP [3]
POT [5-1=4]
CMP [6+1-2=5]
POT [5-2=3]
Skeliborn ventured out eastwards, passing by the crater, walking a large circle around crystal towers and ending up in the middle of burning plains. A wizard could be seen off in the distance, though all the flames made it a bit hard to make out any details.
Shape some blood into large spikes and let them fly at the skeletons.
CMP [2]
POT [1]
DEX [5-1=4]
DEX [4-1-1=2]
END [2+1=3]
Duritarum attempted to conjure blood spikes, but rush to beat the charging skeletons left tho blood unmoved. Before he could try again, Duritarum had to roll out of the way of flying fireballs. It was a fine roll that sent him out of the way for magic, but triumph at dodging mastery was interrupted by swords stabbing into stomach and cutting through his right arm. Even if he had the power, this was still very unfavorable five versus one.
Northwards. Essence roulette.
SPD [(4-1)/2+1=2.5]
CMP [6+1=7]
POT [5+1=6]
CMP [4]
POT [6]
CMP [1+1-2=0]
LUCK [7]
Shias left the forest and moved off north, towards the Tower. Either spellcasting or monster hunting, it was the best place to search for help for both. As he walked and one of his essences leaked out into the wild, causing a small field of flowers grow in his wake.
Xom initiates pyramid restoration by strengthening the degree of order within the construct's physical structure and diminishing the chaotic disposition of loose/dropped/damaged components. All non-chaotic essences shall be used for this.
Xom will then play essence roulette with law essences.
CMP [6+1=7]
POT [1+1=2]
CMP [1]
POT [4]
CMP [1+1-2=0]
LUCK [6]
Xom threw a bolt of law energy at his new pet pyramid and watched as a single stone rose from the ground and reattached itself to the pyramid. Fixing the pyramid might take a while without either more power or more knowledge as to what is wrong. As Xom was distracted, one of his essences escaped and turned the last of chaos charged clouds into sulfur statues.
"Oops."
So you are not a member of TOAM, are you? I can tell by your reaction. You've got a bad poker face, person. So, let me assess my situation. You're hurt and basically helpless at the bottom of a pit. At this point, I have a choice between gaining a friend, or gaining shards. On account of the fact that I just joined a fairly large guild of wizards, I think I can live without ONE extra friend. That only leaves one alternative: gaining shards. So, in that case, how's about I stop monologuing and get my murder on?
Surg's at the bottom of a fairly deep crack in the ground, right? In that case, drop a sharp rock on him by targeting a thin cross-section of rock which wraps around a piece of the edge of the ground (with the targeted stone reaching air on all sides of the inner stone), and lower its melting point drastically, dislodging the non-targeted stone within its borders and sending it down the crack at Surg. Use chaotic +1/+1 essence and chaotic +2/+1 essence.
((That was kind of confusing wasn't it? Here's a crappy Paint drawing of my plan. (http://imgur.com/xUooj91) To those who have been following roll to twitch, now you know why I don't want to be the one to draw the comic adaptation.))
"Duh. Well then.... Let's get a party down here, okay?"
Let's see how this PM'd spell works....
SPD [3-1=2] vs [3-2=1]
CMP [6+1=7]
POT [4]
END [4]
CMP [5+1+1+2=9]
POT [6+1+1+1=9]
LUCK [6]
DEX [6+1=7]
END [1]
Chorkinaan, seeing a fellow mage so obiviously trapped could not resist. After all, if a mage dies in a middle of nowhere with no witneses, will anyone blame him for this? Well yes, as long as divination exists, somebody will, but this was too good to pass up. A large stone split off and rammed into Surg's shoulder blades, doing little damage but pinning him down even further. Then the ground around the crack began moving and Chorkinaan leapt backwards, avoiding the crumbling edge, but catching another with his left leg and twisting his ankle hard enough to actually make the bone pop out.
Search for an unoccupied room inside. Craft 3 [Temperature] essences and try [Liquid] luck roulette afterwards.
LUCK [1+1=2]
CMP [1+1+1=3]
POT [5+1+1=7]
CMP [1+1+1-1=2]
POT [3+1+1-1=4]
CMP [6]
POT [3]
CMP [6+1+1-3=5]
PTO [6+1+1-3=5]
CMP [4+1+1-4=2]
POT [1+1+1-4=-1]
CMP [5+1+1-5=2]
POT [4+1+1-5=1]
CMP [5+1+1-6=1]
POT [5+1+1-6=1]
CMP [2+1+1-7=-3]
LUCK [2+1=3]]
Kahel began wandering through the Tower searching for a chamber to call his very own. One door in particular seemed to interest him, and beyond it laid the most disgusting wall Kahel had ever seen. It was repulsive enough to crush all hope that anything was worth exploring, including magic. Kahel closed the door and moved to another room, his mind scared, possibly permanently. He opted to conjure essences, those were familiar and not threatening to return more horror. The thought seemed rather ironic a minute later, as after an especially long power concentrating session magic almost angrily turned against Kahel, causing him to melt in his liquid form. With some willpower Kahel managed to return to solid form, but from now on turning into liquid to avoid attacks carried risks of it's own.
{Artist's block, 2 turns - can't do original spells, all spells have to come from rulebooks/movies/games/etc.}
{Melting - each time a roll of Liquid form success, take a minor injury.}
(http://i.imgur.com/fxiGUSN.png)(http://i.imgur.com/Ki6yVjI.png)
woops, this is the one that wasn't done for turn 178:four essences, continue on to the island.
CMP [1+1=2]
POT [1+2=3]
CMP [1]
POT [4+2-1=5]
CMP [5+1-2=4]
POT [4]
CMP [5+1-3=3]
POT [3+2-3=2]
SPD [(2)/2+2=3]
Clownman continued his flight, almost reaching the shore of the island. The island itself was barren, nothing but sand and small stones covered entirety of it. It did not look natural, but then again, neither did a whole lot of other things on this floating Island.
I'm trying to change my daily schedule because going to sleep at 4 in the morning is not a good idea when you need to get up early for lectures. End of summer is still a bit away, but adjusting takes time. What it means for you guys, is that today's update is going to be delayed by 12+ hours. Sorry about that, but I should at least be able to also get PM's done by that time as well.
Turn 179
try to sense the metal around me to find the meteor and go to it. if I cant sense it, keep going farther out
Flare reached out towards the fallen meteor with his magic, feeling that it was far away and moving further away still. It had missed the island entirely and was now moving away from it. He moved to the very edge of the Island, but as he looked down he saw only the usual sight of island reflected from above.
Travel over to the mage I can see. (to the east)
3 essences
CMP [4+1=5]
POT [6]
CMP [5]
POT [1-1=0]
CMP [1+1-2=0]
LUCK [1]
END [6]
Skeliborn sneakily advanced forward focusing magic on the way. He saw a plain of stone with numerous cracks in it, and a mage next to one of the cracks with one foot bending in an entirely unnatural way. The mage was seemingly trying to do something to one of the larger holes. Skeliborn was distracted from seeing exactly what as one of his essences failed and bones in his fingers suddenly grew sharp edges. It was painful, but bearable, however, that would only last until he attempted to squeeze something or curl his hand in a fist. This was really not a good time for this.
Start a ritual, using the rabbit bone, skin and wasps in my pocket. Use 2 +1/+2 ess, 1 +1/1 ess and 2 +1 ess. Use GBM as well. The effect is to grow a wasp exoskeleton, with the massive modifier.
CMP [5+1+5+3=14]
POT [6+2+5+3=16]
END [3+1=4]
Ritual Power:16 Of it chaotic:2 Sacrifices remaining:3
Easter selected his sacrificial items and began forging a spell of armoring for himself. Tiny lines, invisible to all but him began drawing around him, lining out the edges of his soon to be chitin suit.
Bothered, Chorkinaan attempts to reset his ankle, then tries the same spell/technique again, targeting a larger section of rock this time. essences: 2 chaotic +1 CMP, 1 chaotic +2 CMP
Come on, now! You're pinned at the bottom of a crack! Won't you just kindly give up and die already?
Don't answer that. We all know the answer.
(This spell: Success, but it was dodged. Next.)
"You know what they say.
But what do they actually do? Oh, i'm confused what to do, so much options...."
PM'd spell.
SPD [3-1-3=-1] vs [1-2=-1]
END [6]
CMP [5+2=7]
POT [1+2=3]
END [1-1=0]
Chorkinaan firmly griped his leg with one hand, his foot with the other and twisted. With a loud pop, bone moved back into place, leaving Chorkinaan breathing hard from pain but no worse for wear. This quick fix did take a few seconds which were enough time for Surg to cast a spell of his own. Air rippled, and as the ripples passed through Chorkinaan he felt his bones rattle and creak. Soon, he felt dull pain all over his body radiating out from the bones. He had no choice but to wait until this stopped or risk serious damage. He couldn't tell how much damage that did, whatever it was, but he felt that if he took another such attack, there might be some shattering bones.
Summon another heating cube.
Cuberac conjured another cube of heating, this one blue, about a foot across, glowing with pale light and warmth. It did not seem to grow colder as time passed which gave it good chances to last in the freezing chill. The glow was a bit concerning, but if this was all plutonium he would had most likely died before the cube even finished appearing. It was only the shape that made it difficult to use efficiently.
((Every time I try essence roulette it fails after two or three successes...))
North west, where there appears to be two mages loitering around. Continue essence roulette.
CMP [1+1=2]
POT [4+1=5]
CMP [4]
POT [2]
CMP [3+1-2=2]
POT [1+1-2=0]
CMP [3+1-3=1]
POT [5+1-3=3]
CMP [4+1-4=1]
POT [4+1-4=1]
CMP [5+1-5=1]
POT [1+1-5=-3]
CMP [4+1-6=-1]
LUCK [9]
Shias returned to the company of his fellow mages after what had felt like forever but was actually only about an hour. He chose to see the new mages first, visiting the entry portal and two mages standing there. One was surrounded by wasps and the other was singing a soundless song and bleeding from where normal people would have ears. Shias began a greeting but then paused and began considering if he really should greet these two. One of them almost certainly wouldn't hear it.
4 more essences, keep looking around the tower
CMP [4+1+1=6]Bird essence +1/+2
POT [5+1+1=7]
CMP [4+1+1-1=5]
POT [1+1+1-1=2]
CMP [6]
POT [6]
CMP [2+1+1-3=1]
POT [1+1+1-3=0]
LUCK [9+1=10]
Seva continued wandering around the tower, feeling better with each step. It was not particularly eventful so he took several flights of stairs and ended up on the top floor of the tower. Only half of the room had a roof, the other half was left open and a telescope stood in that side. Stars were clearly visible in the dark sky.
Demoralize the troll with some really sad GBM-boosted music that only it can hear. Make a GBM-boosted essence.
((By the way, is Mista J.'s clone getting up to anything?))
Damond, He Who Is Consistently Not Doing Sufficient Damage To His Foe:
"Accurse it! Why do you no die?"
Damond sends a punch at the troll, but uses the cluster modifier at -2 and GBM to turn it into a flurry of punches.
{Mista J.'s clone has long since evaporated.}
SPD [1-1=0] vs [6-1=5] vs [6-1=5]
STR [4+1=5]
CMP [3+1+3-2=5]
POT [2+3=5]
END [4+2=6]
STR [2+1=3]
END [3+2-1=4]
END [6+2-1(Bonesaw)=7]
CMP [1+1+3=5]
POT [1+3=4]
END [3+2=5]
CMP [1+1+3-1=4]
POT [4+3-1=6]
END [5+2-1=6]
Damond and Troll swung their arms back and struck each other simultaneously with full blows. Damond's fist scattered in the air, striking the troll in dozens of places at once, tenderizing his foe all over. The troll shrugged off the blows, but his own swing did little more to Damond as it almost bounced off his bulging abs. Some distance away, unnoticed by anyone, troll included, Jackson was singing a song of melancholy, unheard.
Continue to the south, making a pair more essences.
Edit:
Oh, and put on the amulet, if it's not already on.
SPD [(1)/2+1=1.5]
CMP [1+1=2]
POT [5+1=6]
CMP [2]
POT [6]
Gambler continued his trek southwards, but stopping before reaching the entrance portal. Three mages stood there and they all looked a bit like trouble, one treant, one surrounded by wasps and the third bleeding from his ears. Those were the kind of signs mages tended to notice after living in to their second decade of practice.
Exploit the heart to siphon the flames from the two burning skeletons and create a pulse of fire for breathing room.
CMP [3+1=4]
POT [1+1=2]
DEX [6-1=5]
DEX [5-1-1=3]
END [4]
Duritarum attempted to pull the flames off the skeletons, but only succeeded in making an impersonation of mild wind. the flames moved about but stayed attached to the bones. Most of them did, some were flung towards Duritarum causing him to roll again. This time he managed to avoid more of the swords and only got a few extra scratches. But while rolling Duritarum noticed something rather important. The fire in the entrance had burned out, the way out was free.
((More power, eh? Very well.))
Xom has another go at repairing the damaged pyramid, fuelling the spell with the +1/+1 and +1/+2 law essences.
He then proceeds to entertain himself with another game of essence roulette, this time alternating between chaos and law essences.
CMP [2+1+1+1=5]
POT [2+1+1+2=6]
CMP [1]
POT [5]
CMP [6+1-2=5]
POT [4+1-2=3]
CMP [6+1-3=4]
POT [3+1-3=1]
CMP [2+1-4=-1]
LUCK [6]
Xom charged the pyramid further, this time returning several bricks back into the structure. There were only few cracked off pieces left now and the light on the cap was now brighter. Satisfied with result for the moment Xom began focusing power until one of his chaos essences escaped his grip and began making nearby stones try to eat each other.
Still absolutely stupefied by the horrific sight he has seen, Kahel continiously pumped new essences, quite obvious to the fact that most crumbled in mere seconds, some - with unforseen and dangerous results.
Second [Liquid] roulette.
CMP [4+1+1=6]
POT [6+1+1=8]
CMP [3+1+1-1=4]
POT [4+1+1-1=5]
CMP [6]
POT [6]
CMP [1+1+1-3=0]
LUCK [5+1=6]
Not wanting to think too much, lest the thoughts bring back the unpleasant memories, Kahel returned to the most basic of magics, focusing essences. It was a task that required concentration and absolutely no real thinking. He stopped when part of a nearby wall melted and was then replaced by the Keeper.
reach and land on the shore of the island and take a look around, four essences.
LUCK [10]
CMP [3+1=4]
POT [5+2=7]
CMP [3]
POT [2+2-1=3]
CMP [4+1-2=3]
POT [2]
CMP [6+1-3=4]
POT [5+2-3=4]
Clownman landed on the island without incident and looked around. It was all sand and small pebbles, nothing of real notice. Then the pebbles began to move and Clownman cautiously observed the movement. A sand covered slime rose from the ground and cautiously approached the balloon. It bumped into the balloon and quickly rolled backwards. Then, it extended a pseudopod towards the balloon, touched it, and immediately rolled pseudopod back. Was it thinking that the balloon was a fellow slime?
Make 4 essences while waiting for Viznor.
CMP [3+2+1=6]
POT [4+1+1+1=7]
CMP [5+2+1-1=7]
POT [5+1+1+1-1=7]
CMP [6+2+1-2=7]
POT [4+1+1+1-2=5]
CMP [5]
POT [3]
Waiting was boring but this was not to be a long wait. James waited for Viznor to finish remaking his instructions manual into something actually useful, but this shouldn't be a long wait. Minutes from now, he wouldn't need to worry about accidentally self destructing the cube ever again.
(http://i.imgur.com/qkNDvUK.png)(http://i.imgur.com/wBOPPxg.png)
Turn 180
Just kinda... skirt around them to the tower, then enter and make 3 essences.
CMP [4+1+1=6]
POT [6+1+1=8]
CMP [1+1+1-1=2]
POT [2+1+1-1=3]
CMP [2]
POT [1]
Gambler decided to skip out on greeting those certainly nice mages. Being so nice, they probably won't take offense. The Tower was just as Gambler remembered it, full of mages doing some strange stuff. Some trading, some crafting, some wandering around.
Head to that tower.
Cuberac gripped his heating cube in a tight hug and began walking towards the tower his diamond eye saw. Slogging through the snow was an unappealing experience, only amplified by the difference in temperature between chest and feet. Finally, the tower was in sight. The entrance was thankfully not locked and there was no snow or wind inside. As Cuberac's eyes and ears adjusted to darkness and silence within the tower, he noticed a silent chanting coming from basement entrance that this tower apparently had.
Hey Chorkinan. What's up? Any reason why you're attacking a hole?
Transfer all sharpness caused by the essence collapse last turn into my fingertips so as to make my hand like that of Killua in hunter x hunter.killua (http://img15.deviantart.net/e427/i/2015/319/f/a/killua_lightning_hd_wallpaper_hunter_x_hunter_2011_by_yellowflash1234-d9gub6d.jpg)
Skeliborn focused on his bones, on the very edge of them that formed a blade. He gripped the essence of the edge and shifted it, moving it to his nails, which grew and sharpened into spikes. As the spell finished it's work, the nails were a triangular spikes with sharp edges, fearsome natural weapon but rather obstructing if you wanted to hold anything.
Roll for more power, using 4 +1 pot essence.
CMP [3+1=4]
POT [5+2+4=11]
Ritual Power:27 Of it chaotic:9 Sacrifices remaining:3
Easter Sunday continued channeling power into the ritual, the lines outlining the future form began growing thicker and more complex. Wasplike features began to form, faint outline of wings and a stinger appeared.
using 1 +1cmp, 2 1/1 and 3 +1pt essences make myself not incompetent at communicating with other beings, talk to slime if this works.
CMP [2+1+1+2=6]
POT [2+2+2+3=9]
Clownman focused on himself, and attempted to tear out one of his flaws by the roots. The flaw of being slow to learn how to communicate with creatures to be specific. He could feel as something left him, taking with it a fog that surrounded his mind, fog that he had not noticed before. He immediately noticed that the slime was becoming more curious with it's pseudopods and deduced that it was certainly attempting to communicate nicely from the lack of pressure pseudopods exerted on the balloon.
{Intuitive translation gained}
Fly to the swamps, directly southwest(straight line of hexes)
make 2 essences
SPD [(2)/2+2=3]
CMP [4+1=5]
POT [6+1=7]
CMP [5]
POT [6]
Seva had little interest in the stars or the telescope, although the open sky reminded him of business elsewhere. He was feeling well again, and with that his desire to stay in the Tower waned to none. He took flight through the open roof, night sky returning to daylight as soon as he rose above the half-ceiling and glided off towards the swamps.
Damond, Irritated Boxer Mage:
"You're a tough one! But I've got a bit more for you!"
Damond throws a GBM boosted punch... right at the troll's soul.
Weaken the troll's soul (so that FoU can punch it out more easily) by playing [insert the band that DG hates the most here] music.
SPD [3-1=4] vs [1-1=0] vs [6-1=5]
STR [3+1=4]
DEX [2-1=1]
END [2+2=4]
CMP [5+1+3=9]
POT [3+3=6]
END [3+2-1=4]
STR [2+1=3]
DEX [2-2=0]
CMP [2+1=3]
POT [4]
Troll was not a naturally swift creature, but just like alligator, it could catch unwary with an unexpectedly swift move once in a while. This was one such move and it caught Damond right in the jaw, chipping one of his teeth. Damond, however, was having enough of this slugging match. He recognized troll's great endurance, and threw a punch that would pierce any physical defenses. His fist stopped at the troll's chest, but his strike knocked a ghastly image out of the troll. The body collapsed, while the image stood around confused. It resolved confusion in the only way it knew, and ghost troll's arm rose for another punch. Some distance away, Jackson was singing a song that was not heard by anyone.
Laugh and charge through the skeletons to the exit.
SPD [5-1=4] vs [4]
DEX [1-1=0]
END [5+1=6]
Duritarum took the opportunity as soon as it presented itself and fled through now no longer burning exit. The exit was a corridor, quite long and narrow, which reduced Duritarum's chances of dodging to nothing, a fact both burning skeletons made use of by throwing most powerful wave of fire yet. Even with all that effort, Duritarum continued his streak of resisting fire perfectly. The flames rolled over him without any harm, even his clothes were undamaged. In no time at all, he was in open air again.
Ah. Well, that cancels plan A.
Chorkinaan assesses the situation and makes 3 essences
CMP [2+1=3]
POT [2]
CMP [2]
POT [4-1=3]
CMP [4+1-2=3]
POT [2-2=0]
{If you are changing your action, please cross out your previous posted actions.}
Chorkinaan, deciding that pacifism and cooperation were rather stellar ideas, especially in face of fighting twice the number of mages he signed up for. However, the particular way in which Surg was stuck made helping him rather difficult without harming him further. That left Chorkinaan little to do but wait for Surg to help himself.
"I think i'm at the bottom."
Aim the PM'd spell into the floor near me(but not exactly where i am standing on, or anything near a wall).
Your situation looks like this
You are stuck in a crack because your foot is squeezed into paste and there is a rock on your shoulders. You are not standing on any floor. (http://i.imgur.com/fmdJ9q0.png)
Are you certain that is the spell you want to use?
Revelation Kahel has seen, was a bit too much for his weary mind. Of course, it did not mean that his psyche suddenly collapsed - no, mages could live through much, much more horrific events mentally unscarred. But it made him see the mistakes of his current ways and turn back towards more direct approach...
Leave the Tower. Walk in random direction, THEN greet the first non-Triad mage seen with a glorious 'Fireball'. Two +1 CMP essences, one +1/+2 essence and Lesser Blood Power.
('Fireball' - in most pyromaniacal practices, it is an orb of fiery death that explodes upon reaching the enemy. So, its probably equates to summoning a superheated/flammable orb-shaped liquid mass with following & ranged modifiers that combusts explosively upon coming in contact with any non-gaseous substance.)
((So, it's decided. Let the murder commence! I wish all mages present good luck and explosive fun.))
SPD [(6+1)/2+1=4.5]
LUCK [2]
Kahel left the tower. It was an evil place, for no good place would house such horror. He spun around three times with his eyes closed and set off entirely at random, directly southwards. He crossed the plains, went into the forest and stopped almost exactly in the middle of it. A small branch fell on his shoulder causing him to look upwards and discover that there were vines with rather menacing looking spikes that were extending towards him.
"Progress marches onwards, I suppose."
Use a +1+1 essence to simplify the information contained within the manual, much in the same way I altered the alchemy book for my own use. Try and add a table of contents as well, if at all possible.
"That should complete the translation. My apologies for the delay."
Viznor suddenly glances downwards, abandoning his usual rigid posture.
"Having heard of your selflessness in healing others, I am ashamed to ask for anything in return. But, ah, if you do not have a use for those items..."
He somewhat awkwardly gestures to the magic containment box James is carrying, presumably referring to the various objects inside.
CMP [3+1+1=5]
POT [5+1+1=7]
Viznor augmented the spell binding the instructions manual, forcing it to become actually useful for a casual user. Table of contents appeared, as well as clear instructions how to get to base position and how to change from base position to any other position with pictures for each form. The tome got only slightly thicker as a lot of useless technical information disappeared.
3 Essences.
Wasn't processed. 3 Essences.
CMP [4+1+1=6]
POT [6+1+1=8]
CMP [1+1+1-1=2]
POT [5+1+1-1=6]
CMP [5]
POT [4]
CMP [1+1+1=3]
POT [4+1+1=5]
CMP [1+1+1-1=2]
POT [4+1+1-1=5]
CMP [2]
POT [3]
{Resolved now}
Magus N.A. was working away at focusing his power. The whole of the tower was a focus to him, and he was getting some very fine results. It was not particularly exciting, but excitement came later, along with victory and success.
Continue to reinforce the pyramid and create two chaos essences.
((Incidentally, could I get the pyramid's stats?))
The notion of cannibalistic rocks seems interesting, though I assume that they're entirely incapable of actually ingesting things. Nevertheless, conduct science by dumping Bernardo's corpse on them.
Blobs of liquid began floating in the air as gravity began to fail. The liquid was met by few small pebbles, few larger pieces and one particular stone which had certain pyramidine quality about it.
((This had nothing to do with Bernardo's law construct, right? I've postponed the investigation for quite a while.))
Search for the stone.
CMP [3+1=4]
POT [3+1=4]
CMP [4]
POT [2]
CMP [5+1-2=4]
POT [2+1-2=1]
{Added Pyramid stats to Charsheet under NPC's}
The stones proved non-carnivorous and continued to try to eat each other and their less mobile brethren rather than Bernardo's corpse. This provided Xom with boredom, and thus, time for thoughts. Specifically, thoughts about how that pyramid cap was exactly the right size to be the pyramidine key he was chasing after in the volcano. The pyramid was now at full power, so recovering the key could be troublesome.
(http://blob:http://imgur.com/b7db9a06-014d-426d-9fe3-f39e00471059)(http://i.imgur.com/IcyJgat.png)
I can be bothered with private messages, so my action is here. Spoilered so you metagaming bastards can't react.
Have silently singing mage breathe original power of my staff. Ensure the stuff gets into his lungs with +1 CMP and +1 POT.
Turn 181
four essences, attempt to get the balloon to animate a pseudopod to communicate friendliness back to the slime.
CMP [1+1=2]
POT [3+2=5]
CMP [2]
POT [5+2-1=6]
CMP [6+1-2=5]
POT [5]
CMP [5+1-3=3]
POT [3+2-3=2]
LUCK [10]
Clownman carefully manipulated his balloon to create a pseudopod and poke the slime back in the same way it had pocked the balloon. The slime retracted all of it's pseudopods, did a spin and bumped into the balloon. Clownman decided that this, in the unsophisticated language of slimes was a promise of eternal love and that it meant that he had a new pet.
Well then, 2 essences.
CMP [6+1=7]
POT [3+1=4]
CMP [1]
POT [6]
Surg continued his prolonged stay in the pit in hopes that his newfound friends, one of which was trying to kill him a few minutes ago, won't accidentally kill him. Or "accidentally" kill him. Or tear off his leg and declare the situation fixed because he no longer had a leg broken. To a mage, those were all very real and, due to their commonness, very unintimidating prospects.
Would you like to join TOAM?
Use 5 +1/+1 essences to give me the ability to change wether my fingertips are sharp or not, much like how wolverine can retract his claws at will. (Ideally changing between one state to the other would then become a free action if this spell succeeds)
CMP [3+1+5=9]
POT [6+5=11]
Skeliborn, overlooking the victim and the killer make friends, decided to meaningfully focus on his claws for a bit. He focused the potential sharpness and balanced it against the real edge, creating a mostly nonexistent plane of reality specifically for containing his nail claws when not in use. There was probably a better way of doing this but he was busy impressing the two fresher mages before him.
Even more power with GBM.
CMP [2+1+3=6]
POT [5+2+3=10]
END [3+1=4]
Ritual+ Power:37 Of it chaotic:13 Sacrifices remaining:3]
Easter Sunday continued channeling power into his soon to be armor. It was now complete, all parts finished and functional, but as a mage he could still charge it with even more supernatural ability.
Form 2 essences, head towards the chanting.
CMP [3+1=4]
POT [2]
CMP [2]
POT [4-1=3]
LUCK [4]
Cuberac decided that if he was to stay in the tower it would be a smart idea to greet the inhabitants. The sane option of going out of the tower and just leveling the thing had not even occurred to him. Down the stairs there were a few torches that made it possible to actually see things and what Cuberac saw was a stone table with what seemed like a corpse on it, surrounded by eight figures in red robes, chanting. Cuberac had a hard time identifying the corpse due to how many bits it was missing.
The power of this heart, or my own will? Drained, decrepit, weak constructs of bone and magic to guard something such as this? Do I truly harness the power of fire? The smallest of tests...
Fire a bolt of burning blood straight into the air, far enough to be seen by many.
Duritarum focused his power and fired a flare of blood and flames. It exploded high above in sparks of red and orange. Anyone looking at the sky on the island would see this one.
Find a small (unoccupied) room. If possible, drag the luck-based chair (if it's still intact) down to that room, then summon a glass decanter of Liquid Luck™, using a +1/+1 and +1POT essence. Then one more essence, if time remains.
CMP [4+1+1+1-1=6]
POT [6+1+1+1+1+1=11]
Gambler ventured through the Tower, deciding to avoid the one room with a warning hanging over the entrance. His chair was still where he had left it, though it was still as annoyingly heavy. Gambler dragged it to a room of his own though his choice of room happened far closer to the Council room than other private room choices. Inside, he conjured a potion of Luck, one of the most desired and most illegal substances to ever exist. It was a good thing that the Sherif was dead, or this could get him in so much trouble.
Pretty sure I left the magic containment box on the duck island. Summon it for Viznor with 2/2 of essences.
Then make 3 essences.
CMP [1+2+2+1=6]
POT [2+1+1+2+1=7]
CMP [3+2+1-1=5]
POT [5+1+1+1-1=7]
CMP [4+2+1-2=5]
POT [2+1+1+1-2=3]
CMP [4]
POT [5]
James focused on his box filled with various stuff, the primary building block of Wizardly mess, the only habitat in which a wizard can feel truly comfortable. He called it back through a rift of spacetime, conjuring both the box and a fair amount of dirt that was around the box.
I can be bothered with private messages, so my action is here. Spoilered so you metagaming bastards can't react.
Have silently singing mage breathe original power of my staff. Ensure the stuff gets into his lungs with +1 CMP and +1 POT.
CMP [6+1+1=8]
POT [1+1+1=3]
END [6+2=8]
Shias sent a sneaky poisonous cloud towards a potential enemy, but unfortunately for the druid, his target had went through enough drugs during his career to kill a leviathan and had built up a considerable resistance to them. The poison passed through entirely unnoticed.
Damond, Fist Wizard:
"AHA! Perhaps now your physical endurance will be of no help to you!"
Damond punches the troll's soul image. And uses GBM. His particular target: the troll's arm that was about to punch.
SPD [2-1=1] vs [3-1=2]
STR [1]
DEX [3-1=2]
END [2+2=4]
CMP [6+1+3=10]
POT [1+3=4]
END [4+2-1=5]
STR [3+1=4]
DEX [2-2=0]
END [3+1=4]
Duritarum prepared his strike well, but in the time he took to prepare the Troll attacked. It felt strange to feel the strike of a ghost troll, but Duritarum's mind was no weaker than his body, resisting easily. He took the opportunity for a devastating counterstrike that tore off ghostly troll's arm.
Xom coalesces some of the residual chaos-infused dust with the intent of forming a ring, using +1/+1 worth of essences. So as to maintain tradition, he follows up the spell with a game of [chaos] essence roulette.
CMP [1+1+1=3]
POT [6+1+1=8]
CMP [2]
POT [1]
CMP [1+1-2=0]
LUCK [5]
Xom attempted to conjure a ring from the still chaotic dust that remained in the area. He succeeded, for a given value of success, as the ring was two meters wide and weighted about two tons. It did not help that more sulfur fractals grew on it almost immediately as his essence roulette failed.
make 2 essences, look for anything interesting near me
CMP [5+1=6]
POT [6+1=7]
CMP [5]
POT [2]
LUCK [5]
Seva looked around again. The swamp could not, should not be this empty. But empty it was, besides frogs and leeches. One particularly loud frog was croaking just a few feet away, trying for the "most annoying animal" award, possibly in hopes of eating the fly that occupied the top place at the time.
Alright then, first things first.
Chorkinaan decreases the melting point of any stone immediately holding Surg down. No essences.
Chorkinaan, in a gesture of good will attempted to free his victim-to-be from the trap of stone Surg had found himself in. The rocks around Surg melted and then evaporated, causing Surg to fall again, though this time with no extra injuries.
(http://i.imgur.com/CcpPSrR.png)(http://i.imgur.com/PoDKtve.png)
Turn 182
2 more essences, head southwest to where the mage is
CMP [6+1=7]
POT [6+1=7]
CMP [4]
POT [3]
SPD [(5)/2+2=4.5]
Seva flew off towards Damond and observed him form a distance. He seemed to be battling a troll ghost, sans one arm. There was a troll corpse nearby, possibly the same one Damond was fighting.
Damond, Master of Fist!:
"Duritarum? Nice name, but not mine."
Damond glares at the fourth wall, raising a fist.
"In any case, I've spent long enough fighting you. FINISHING STRIKE!"
Damond took a nice look at the link that connected the troll's soul to its body, preventing its soul from simply disintegrating. Then he punched it, using GBM to help fuel the modification of this particular punch to make it have a cutting effect.
{Dammit, that's twice I have messed your name up now.}
SPD [3-1=2] vs [1-1=0]
CMP [5+1+3=9]
POT [6+3=9]
END [2+2=4]
Damond left the troll to reel from the damage sustained and focused on the link keeping the ghost here. He then punched the link with knuckle pushed out and severed the link with a piercing strike. The reeling troll continued falling backwards, fell to the ground and then through the ground, dispreading forever. The creature was finally as dead as they get.
"Hey."
Position hyperbladecubes next to each cultist, prepare to murder if they get unfriendly.
Cuberac sent out his squad of hypercubes, waited a second, then stepped out into the light and introduced himself. The chanting ceased immediately, and cultists turned to him. One is slightly better robes than the rest shouted "Capture the interloper" and the cultists charged towards Cuberac. This was not the greatest of plans.
I can help make a rope to get you out of there.
Make a rope out of grass blades.(copying Inca(n?) technology here)
Oh, hey! Well, that went well. I guess I ended up altering boiling point as well as melting point. Well, now you've got your own little platform! It's a good thing that gaseous stone is apparently lighter than air, or you'd be suffocating right now.
Chorkinaan stepped back from the hole and turned towards Skelliborn, speaking in a lower tone.
I swear, if getting into TOAM is THIS easy, there's just no way there's NOT going to be a coup. Nice pocket dimension claws, by the way. Let me help you with that rope.
Chorkinaan casts a spell to perform fine modifications to several of the physical aspects of the grass which makes up the rope Skelliborn is creating, in order to make them more ideal for being woven into a rope. No essences.
((just a few minor tweaks to some of the essential attributes. Cohesiveness is a good thing to raise slightly, as is overall toughness. Just helping make a good rope.))
"Thanks."
2 essences.
If the ropes are successful, climb it up.
CMP [4+1=5]
POT [6]
CMP [5+1=6]
POT [5]
CMP [3+1=4]
POT [5+1=6]
CMP [2]
POT [1]
STR [1-1=0]
Skeliborn conjured a rope of grass blades, a rope of decent quality and passed it to Chorkinaan. Chorkinaan improved the rope, strengthening and tempering it. Their effort was rewarded with a rope fine enough to tow trucks, but there was a weakness that they failed to account for. Namely, Surg not having the strength to pull himself out of the pit. He might had been able to get out if his leg wasn't stuck, but between the pain and actually being stuck, he ended moving not one inch upwards.
Even more powerrr with GBM.
CMP [1+1+3=5]
POT [5+2+3=10]
END [4+1=5]
Ritual+ Power:47 Of it chaotic:18 Sacrifices remaining:2]
Easter Sunday continued filling his form with power when some of the lines bent and fell on each other. An intersection collapsed rather than overlapped, threatening to throw off the entire structure. Easter swiftly connected the fault to a sacrifice and allowed magic to take it's course, destroying the sacrifice utterly. The outline returned, this time correctly, and the spell remained strong. There would had been far more trouble if he had not had the sacrifices.
Well then, if drugs don't work then let's give him old fashioned bear hug, the kind that grinds ribs into dust and snaps spine in five places.
And I think I had some tentacle vines on my juggernaut? I magic them wrapping around his neck and into his mouth, and taking root in his flesh.
SPD [1-1=0] vs [5-1-3=1]
CMP [3+1+3+5=12]
POT [2+3+5=10]
END [5+2=7]
LUCK [9]
SPD (6-1)/2+1=3.5]
SPD [(1-1)/2+1=1]
Shias approached Jackson, but the mage sensed him somehow and had a spell ready. It was a insidious spell, one that attacked his mind and the magic that rested within. Vines and moss began growing over Shias at incredible speed, as power of his essences flowed out and fused with plants around him. The only luck was that there wasn't enough growth to incapacitate him, but it was all extra mass that was not particularly useful. It showed how useless it was as Jackson took great care to stay well out of Shias grip, running away as soon as Shias got closer than five meters.
{Shias: Lost one of each essence. Gained Moss layer - Defense against blunt force increased}
"Here you go. Pleasure doing business."
Give the heavy lead containment box to Viznor in exchange for the translated book.
Flip through a few random pages to make sure everything's readable (and makes note of what forms are on those pages), then thank Viznor and head home to the tree.
I'm trying to cut down on the summoning lately, since summoning takes things from someone else (as shown in the techpriest incident which James feels guilty about)... James takes a ring off his finger, solid gold decorated with an emerald, and attempts to enchant it. Enchant it to make sure whatever objects I summon were abandoned and unwanted by anyone else. 5/5 of essences and a lesser blood magic.
The enchantment should probably make summoning more difficult due to the smaller selection. But I can always take it off in emergencies.
CMP [6+2+5+1=14]
POT [1+1+1+5+1=9]
END [2+1=3]
{Usually, I'd say that such enchantment is beyond your ability (You'd need Enchantment for it), but this is mostly just fluff so eh, whatever.}
James flips through the book and on the very first page there are descriptions on how to recognize buttons by touch. Apparently, they are different and since you lack ability to see in ultraviolet, the only way to recognize which is which is by touch. You manage to find the one which returns the Cube to a base form from any other form. It worked well, and James gave Viznor a heavy lead box in return with a thanks. James the took off his ring and forced onto it an enchantment, some would say to avoid consequences. Truly, it was because James was possibly the only genuinely good mage, and not having people asking to return their property was just a bonus.
Remember what I was doing.
{You were in the Tower, pretending to be a potted plant to all systems, conjuring Essences and pondering philosophy.}
continue exploring with my new slime friend! four essences.
CMP [6+1=7]
POT [4+2=6]
CMP [2]
POT [3+2-1=4]
CMP [4+1-2=3]
POT [4]
CMP [2+1-3=0]
LUCK [6]
Clownman continued going deeper into the island, and found some rather interesting creatures. they looked like jellyfish, but they floated above the ground seemingly looking for something. Clownman decided against checking if he fit the criteria of what they were looking for, but there was a rather amusing incident when one of his incompetence essences ran wild, causing a jellyfish to float up and down as if it was drunk.
Forge on to the east.
Duritarum left the flare and ventured eastwards. Whatever the flare would attract, he had no interest in it. In the east, past a mushroom forest he found a rock flatland with cracks, and two mages overlooking a crack. The cracks revealed that there were gemstones of all kinds trapped within the rock, easily accessible for anyone who wanted them.
Make three more essences.
CMP [1+1+1=3]
POT [4+1+1=6]
CMP [5+1+1-1=6]
POT [6+1+1-1=7]
CMP [1]
POT [6]
Gambler sat comfortably in his throne, resting from dragging it for a fair distance. the luck potion rested in one of his many pockets, and had yet to attract any snoopy inspectors. Now the chair, There was a dilemma. Use it or not? He was still quite lucky, but with the blood curse, it paid to be careful.
Inside Kahel's mind, memories ran in short succession, starting with battle against treants in the old island, continuing with rapidly declining luck and ending with still-imprinted pain of aching limbs. No. He won't let this continue!
Flee from this cursed place, where no one beside druids should ever place their feet!
If retreat fails, use (up to three times, if needed):
"Burning Hands" - novice spell which requires direct contact and burns opponents into fine crisp while scaling with power. Not quite sure about modifiers, as simple heat transferral should do the deed quite fine. Perhaps "massive"?
Else, search for a mage to greet with fiery previously-described death.
DEX [2]
CMP [3+1=4]
POT [6+1=7]
Kahel turned around and rushed straight out of here, but he was not swift enough. Vines reacted to his swift movements with swift movements of their own, wrapping around his limbs and dragging Kahel upwards. There was some panic and then Kahel returned to tried and trusted method of pyromancy gardening. A vine writhed and then withered in his hands as sparks flew freely. few quick touches returned Kahel on the ground and swift legs took him away. There was nothing good about this forest.
Imbue the oversized ring with [chaotic Law +1/+1], [Law +1POT] and [chaotic Chaos +1CMP] essences to create a barrier for containing and concentrating chaotic energies within the circle.
More chaos essence roulette!
CMP [2+1+1+1=5]
POT [3+1+1+1=6]
CMP [2]
POT [1]
CMP [5+1-2=4]
POT [1+1-2=0]
CMP [1+1-3=-1]
LUCK [6]
Xom looked over the huge ring before him. It was not exactly suited for personal use, but that did not make it useless. It could still be used as a focus, or even as a gateway. Outside of the ring reshaped itself into bismuth patterns and a barrier unnoticeable to those not attuned appeared around it. It proved amazingly useful as just moments later essence flowed out from Xom's hands and was captured by the ring.
(http://i.imgur.com/N4GypJb.png)(http://i.imgur.com/5nUjPrZ.png)
Turn 183
Easter Sunday burns the remaining sacrifices and finishes the ritual.
Easter Sunday left the remaining sacrifices to burn and let the collected magic flow into the prepared form. Chitin filled out, wings sprouted and a stinger extended. instead of Easter now stood a humanoid wasp about two and a half meters tall. it had four arms that ended in sharpened chitin gauntlets, the stinger was dexterous and could flex around at almost any angle to deliver a long stinger filled with poison. Eyes were dark, but attention was stolen from them by menacing mandibles just below.
Natural weapons:
-Mandibles(+1STR rolls, can grip)
-Stinger(+1STR rolls, poisoned)
Natural wings(Flying,+1DEX)
Living armor(regeneration)
4 arms
Insect reflexes (Auto succeed one DEX roll per turn)
+Armor
+STR
Don't activate the chair yet. Summon a vial and hollow glass orb with an opening, then make a luck essence.
CMP [4+1+1=6]
POT [6+1+1+1=9]
CMP [5+1+1-1=6]
POT [4+1+1+1-1=6]
CMP [2]
POT [5+1+1+1-2=6]
Gambler conjured himself a vial and a hollow glass orb. Combined with the throne he was akin to a priest of entertaining science in the making, he lacked only some mysterious substances in his glass implements.
2 more essences, walk over to Damond, follow him to help find whoever he is looking for
Hello there, did you just punch a ghost to death?
Damond, Slayer of Ghost Troll:
"Yes! Yes, I did! Wait, are you after my loot?"
If birdmage takes offensive action against Damond, birdmage gets the spell he cast punched back at him using GBM.
If for some reason a dinosaur mage tries attacking Damond, dinosaur mage gets hit with a cutting punch fueled by GBM.
If for some reason they both attack Damond, Damond punches the ground to create a shockwave to hit them both. Using GBM.
If neither of them attack Damond, Damond slings the troll corpse over his shoulder and goes off in search of the mage who assisted him in his fight with the troll, making 3 Punches essences as he goes. Last Punches essence made gets boosted by GBM.
CMP [3+1=4]
POT [2+1=3]
CMP [3]
POT [3
STR [5+1=6]
CMP [4+1=5]
POT [2]
CMP [1]
POT [3-1=2]
CMP [4+1+3-2=6]
POT [4+3-2=5]
END [1+2=3]
Seva greeted Damond, who returned the greeting while maintaining a healthy amount of skepticism as to the intents of the mage. As Seva failed to show any hostility, Damond grabbed the dead troll and positioned it comfortably over his shoulder. It was damn heavy but it was not going to stop him. What did stop him was an overflow of magic that struck Damond right in the solar plexus. Not particularly harmful, but Damond decided against walking until he could breathe again.
Have my cubes slice through the cultists, and use my sharp cube to slash at anyone who gets close.
SPD [5] vs [5]
POT [6]
DEX [3]
END [3]
DEX [2-1=1]
END [2-1=1]
STR [5]
Cultists rushed towards Cuberac with no fear in their actions. Cuberac made use of this foolishness by forcing more than a spark of power in his cube cloud and they fired through the ranks of cultists striking down several and embedding into wall behind them. Then cultists were upon him swinging daggers everywhere. he dodged the first dagger, escaped the second with but a scratch, but the third dagger caught him right in the stomach, sinking up to hilt. Cuberac responded with a swing of his sharp cube, crushing and cutting up the cultist.
{4 cultists and Cult leader remain}
Continue pondering the ineffable, and making essences. 3, to be precise.
CMP [5+1+1=7]
POT [1+1+1=3]
CMP [4+1+1-1=5]
POT [6+1+1-1=7]
CMP [6]
POT [5]
LUCK [9]
Magus N.A. continued conjuring more power and sinking in meditation. Great amplifying antenna that was the Tower sent his thoughts far and they were caught by a passing spirit. the spirit slipped into the wall enchantments and painted it with colors of blue and green - the color of friendship.
go to what seems like the end of the map, ignoring and avoiding the jellies, four essences.
CMP [4+1=5]
POT [5+2=7]
CMP [1]
POT [1+2-1=2]
CMP [1+1-2=0]
LUCK [2]
Clownman sneaked through the island, taking care to go around jellyfish. He noticed that in some places sand and pebbles moved about ever so slightly, indicating possibility of more slimes lurking beneath the sand. They were not showing themselves, possibly because of his new friend or possibly because he was floating rather than walking. Then, one of his essences failed, causing some significant incompetence in sneaking and making about six jellyfish turn towards Clownman and beginning to float towards him.
Return to the tree while thinking of some things. 3 Healing essences.
CMP [5+2=7]
POT [5+1+1=7]
CMP [3+2-1=4]
POT [6+1+1-1=7]
CMP [3]
POT [5]
James left the tower with his new book and went back to the tree house. It was nice there, calm and sunny as it was just far enough away from the tower that it's clouds did not block the sun.
Help Skelliborn tow Surg up out of the hole.
((OOps, forgot.))
Tie the rope around my body.
Instruct Surg through tieing the rope around his body. Once the rope is typed, pull Surg up.
Surg tied the rope around himself and raised a thumb up. Skeliborn and Chorkinaan pulled with all their strength. Surg felt a fresh surge of pain in his leg, but he began moving upwards. A few grunting steps later, Surg was free to limp wherever he wanted.
Xom begins to destabilise the aether within the ring, following up the procedure with more chaos roulette.
CMP [3+1=4]
POT [5+1=6]
CMP [3]
POT [1]
CMP [1+1-2=0]
LUCK [4]
Xom focused on the ring and tossed another spell of chaos in it. The air in the center of the ring began shimmering. Something interesting was happening there, though there was a chance that the ring would break before some really interesting happened.
(http://i.imgur.com/FeQKrPE.png)(http://i.imgur.com/7qQnyOl.png)
That damn non-nature oriented mage is better stop moving. He's running on grass, right? There's plenty of all kinds of ground vines probably and other plants that now will grow larger, stronger and faster and trip and tie him up and grow into his nose and mouth and lungs so I can walk and stomp his head into fine mush at my leisure.
Lesser blood, 2 chaotic +1/+1.
CMP [1+1+1+2=5]
POT [3+1+1+2=7]
LUCK [10]
END [5+1=6]
{Okay, ATHATH is not sending in a legitimate action so here goes the delayed action}
Shias, seeing that his opponent was making good use of encumbrance that came with wearing an entire tree for armor, decided to make use of the lack of attention Jackson was having to the ground below. Magic flowed through the grassland and the wild thoughts within the essences seemed to agree with the decision. A wave of tiredness washed over Shias as blood magic took it's toll, but the effects were fascinating. Grass shot out upwards, growing five times as large in about one third of a second, and as grass does while growing, it pierced right through any obstructions, that is to say, Jackson's feet. He was not running anywhere anytime soon.
Turn 184
Alright, you're free. Can you walk OK, or do you need a little extra help? I believe I sensed the... (ugh) healer, headed towards that creepy tower near the main portal.
Chorkinaan seemed to speak the word "healer" reluctantly, and with no small amount of contempt.
Now then, Skelliborn, shall we begin? I'll start by gathering some sacrifices.
Chorkinaan creates a small, heavy solid-physicality bottle, ties the rope to its neck, and sends it down the crack in an effort to collect some of the liquid rock without venturing down into the dangerous crack.
Chorkinaan conjured a literally indescribable bottle and lowered it in the impossibly liquid stone. It seemed to behave a lot like mercury, though was only about half as dense. Also, probably less poisonous and not emitting any dangerous vapors.
Enchant the vial to condense ambient luck into a fluid form. Use 2 +1 POT essences. Then make an essence.
CMP [5+1+1=7]
POT [2+1+1+2=6]
CMP [2+1+1-1=3]
POT [5+1+1-1=6]
Gambler conjured another vial, this one empty. Instead of being filled with enchanting liquid it was itself enchanted. A thin film of gold condensed on the bottom and Gambler tucked this bottle away as well.
Xom enchants the ring with the ability to push chaotic anomalies out of its structure as a means of reinforcement. Chaos removed in this way shall be drained into the circle's centre. Use: [Law +1/+1], [Chaos +1CMP].
Another serving of chaos roulette, if you will.
((By the way, it seems that Bernardo has not yet been removed from the map key.))
CMP [1+1+1+1=4]
POT [3+1+1=5]
CMP [2]
POT [1]
CMP [3+1-2=2]
POT [4+1-2=3]
CMP [2+1-3=0]
LUCK [6]
Xom extended his magic to the ring and drew an nonexistent line within, splitting Order and chaos within. Chaos magic was pushed further towards the center while fractals on the ring began to fade, replaced by a honeycomb-like hexagons. But not all was well, as the two were not entirely separated while achieving greater purity. Inner edge of the ring began to decay as chaos inside began to burn.
Insert my chunk of Eternity into The Omnicube.
James placed the chunk of Eternity in the gauntlet that he had transformed the Omnicube into and pressed the button to make it refold in it's base cube form. It folded up around Eternity, trapping it within. It glowed as the stars in the night sky for a moment, before melting and spreading through the cube. But it was not absorbed by the Omnicube. Had there been any damage, it would had been repaired, but as it was now, the Eternity was stored in reserve, awaiting damage. The Omnicube was as good as indestructible until Eternity ran out.
Keep my hypercubes slicing, and try to block those attacks.
POT [5]
DEX [4]
DEX [1-1=0]
END [3]
Cuberac sent out his cube swarm once more, cutting through two more cultists. This left him in still unfavorable odds of two against one, and while he parried the first strike, the second got him in left shoulder, making it impossible to raise the to any useful degree. The cultist leader, seeing that his forces were dying rather too rapidly, began chanting a spell.
Another search for wildlife.
Duritarum looked around for wildlife again. There were no grasslands around, only rock and crevices. The rock did not look particularly promising, but the cracks in the ground could potentially contain something. As Duritarum found out, the cracks contained empty space outlined with brittle edges, there were gems inside the cracks, but no actual life. Only dust hid in those shadows.
Ground shall be fertilized soon.
Go and knock Jackson over. Make sure to sit on top of him so he can't even try to escape from under my full weight. Then shove some seeds seeds on his face and make them grow, hopefully blocking his breathing holes.
SPD [4-1=3] vs [4-1=3]
CMP [3+1=4]
POT [3+1=4]
CMP [6+1+3=10]
POT [6+3=9]
END [1+2=3]
END [1+2=3]
STR [1+1=2]
END [3+2-1=4]
Shias pinned down Jackson with his considerable weight and forced some enchanted seeds in his mouth. Just at the same time, Jackson finished his own spell and sent out a shockwave at point blank range. The sound reverberated through Shias, shaking his organs into a bleeding mess. Jackson was not out of trouble just yet though. He found that the seeds had grown into plants and blocked off his breathing completely, rising as a small shrubs from his mouth and nose. Some of the plants even began drilling their roots in the surrounding flesh. His troubles did not end there, as wasps began swarming around Jackson, and then Easter Sunday came in his horrific form, his mandibles opened wide and clamped around Jackson's neck, tearing flesh and drawing blood, missing vital arteries by a hair's width and clamping on tightly.
{Shias, Organ damage - -1END and any END test that sums up to 4 or less causes unconsciousness.)
{Jackson, asphyxiating, 2 turns to unconsciousness, 4 turns til death.}
3 essences
CMP [4+1=5]
POT [4]
CMP [2]
POT [6-1=5]
CMP [6+1-2=5]
POT [4-2=2]
Skeliborn was not feeling particularly busy for the moment and spent the time looking at what Chorkinaan was doing with a strange looking bottle to impossibly looking liquid. It was a strange experience.
Damond, He Who Has Received A Punch:
"Blast it all! Bah!"
Okay then. Damond attempts to search for the mage who helped him in his fight. After he does so, he makes 2 Punches essences.
Help Damond in his search, since most of the mages are by the tower, fly that way, stopping if I see anyone
Make 2 essences
SPD [(2-1)/2+1=1.5]
CMP [6+1=7]
POT [5]
CMP [5]
POT [2-1=1]
SPD [(5)/2+2=3.5]
CMP [4+1=5]
POT [3+1=4]
CMP [1]
POT [1]
Seva and Damond headed back to the Tower in search of Jackson. Damond was finding out that carrying a troll corpse made sinking in the swamp with each step so much easier, moving at a snail's pace. Seva was unbound neither by heavy cargo nor bad terrain and flew on ahead. What he saw was Jackson pinned down by a treant decorated by spikes, vines and moss.
"Thanks."
2 essences.
CMP [5+1=6]
POT [4+1=5]
CMP [2]
POT [2]
Surg inspected his leg from closer up and almost instantly regreted it. His shin was blue and swollen, indicating rather serious damage. There was little doubt that it would not be able to properly support his weight.
use 2 1/1 , 1 1/2 1 0/1 and 1 1/0 essences to make myself not incompetent at persuasion, use intuitive translation to persuade the jellies to not attack and say that i'm friendly/ come in peace.
CMP [3+1+2+1+1=8]
POT [2+2+2+2+1=9]
Clownman focused magic onto himself again, expelling any blocks that would prevent him from getting his message across properly. And in doing so, he got an Idea. When Jellyfish arrived, their primitive sensory organs saw a sand slime and a new, very strange floating slime. As thy began to disperse again, Clowmnan allowed himself a moment or relaxation. Imitating slow, lazy movements of a slime managed to trick the jellyfish.
Back out from the forest. Find mage or two. "Greet" them.
SPD [(5+1)/2+1=4]
CMP [5+1=6]
POT [4+1=5]
DEX [1]
Kahel escaped the forest as fast as his feet could carry him. It was a terrible place, unfit for picnics or exploration. Instead, Kahel focused onto the dissipating remains of a chaotic dust cloud. That seemed like a mark of magic, and in turn, mages. Indeed, there was a mage there, and next to him were a huge stone ring and a small pyramid. A fireball seemingly jumped in Kahel's hand, only to fly off again, towards the mage. It was swift, but not particularly accurate, as it missed by a good few meters, hitting and igniting one of the fractal sulfur sculptures.
(http://i.imgur.com/SfitBBI.png)(http://i.imgur.com/phbMk57.png)
Turn 185
((Not sure if it would have made much of a difference, but you forgot a +1 luck. +1 from a ring and +1 from the omnicube itself.))
Anyways think about some PMed mad science while summoning 1 Healing gas grenade, 1 healing syringe, 1 healing potion and 1 healing pill.
CMP [3+2=5]
POT [3+1+1=5]
CMP [2+2-1=3]
POT [3+1+1-1=4]
CMP [4]
POT [4]
CMP [3+2-3=2]
POT [2+1+1-3=1]
James thought back to the time he participated in battle against the Bigholder. There was more to preparation of healing items than just stacking up on healing potions and he would not be found wanting. healing grenade turned out just right, while syringe and potion were somewhat less than perfect. For one, the needle of syringe was shaped like a spiral. Instead of healing pill a blob of black sludge appeared, smelling four and eating through grass where it fell.
"Ahem. Sorry to interrupt your valuable research, but I need to talk to you... With my magic, obviously!"
Start conversation with "Blood Boil". Use all Chaotic essences and Lesser Blood Power (for flavor, mostly).
(("Blood Boil" - a spell of necromatic origin that heats up target's blood until it boils and evaporates, dealing usually fatal damage. Modifiers: Homing (to emulate instant heating) & Large (in case 5 liters is more than I can boil normally).))
SPD [4+1-4=1] vs [3]
DEX [3-2=1]
Ethereality d2 [1]{Not ethereal}
END [4]
CMP [6+1=7]
POT [3+1=4]
The trouble with focusing on a spell is time it takes to do so. Beam of light shone from the pyramid, striking Kahel straight in his chest, turning his skin into so much wet carbon, as a reminder not to dawdle in the future. Even more infuriatingly, his target, Xom, collected the chaos energies trapped in the massive ring of his and used them to change into an elemental form, a form with no blood to boil. Cursing, Kahel canceled the now useless spell and inspected damage done by the beam. The bloody patch of exposed muscle was huge, but it did not persist much below skin so he'd still be able to move.
{Xom, elemental form, 1 turn. Can't cast Law spells, +1/+1 to Chaos spells}
Send my bladecubes at the leader, and pull out that dimensional dagger for melee combat. Send a cube of force at one of the cultists, and go for the other's throat.
POT [6]
CMP [4+1=5]
POT [6-1=5]
DEX [6]
DEX [4-1=3]
Cuberac sent his swarm of bladecubes after the cult leader with as much force as he could muster. The impact sent the leader flying into a wall behind him, where cubes cut through him and pinned him to the wall. Cuberac's left hand opened, revealing a purple cube that did not seem entirely there. It lasted for a moment andd then unraveled, blasting a cultist away. For the last remaining cultist, Cuberac drew the strange enchanted dagger he had and cleaved through the cultist with a wide swing. To Cuberac's great surprise, he found himself staring into a wall of stone just in front of his nose. Just as he realized what it was, he dived aside, but not entirely in time as the last cultist threw his dagger, cutting a thin red line on Cuberac's back.
{Blink dagger - allows moving up to 20 meters in any one direction, can't appear inside solid objects}
Enchant the sphere to set the chance of ailments of the magical variety on the holder fizzling immediately to 1.0, using fluid luck(if available) to make itself more effective. Use a +1/+1 essence, +1/+2 essence, and a +1POT essence.
CMP [6+1+1+1+1=10]
POT [4+1+1+1+2+1=10]
Gambler carefully wove an enchantment against magical curses into the glass sphere. Messing with luck of such degree was not to be done lightly, as even slightest mistake could boost the chances of unwanted effects to the point of certainty. The enchantment done, Gambler pulled out a bottle of liquid luck he had made before and carefully poured it into the sphere. The curse trap was ready and fueled.
ESSENCE ROULETTE
CMP [3+1+1=5]
POT [5+2+1=8]
CMP [2+1+1-1=3]
POT [1+2+1-1=3]
CMP [2]
POT [3+2+1-2=4]
CMP [4+1+1-3=3]
POT [1]
CMP [1+1+1-4=-1]
LUCK [7+1=8]
Gloomy continued his meditations. There was a certain feeling, one he had not expected to feel here. The feeling of safety. With the tome being present within all of the tower, even his own misscasts would not harm him. Another essence failed, but disappeared into seemingly nowhere and Gloomy allowed himself a content smile
Alright, sounds like a plan. Pardon me if I end up going a bit slow; I'm just rearing to try the whole blade liquid thing, I'm just gonna keep on making sacrifices for whenever that ritual gets started.
Chorkinaan Reels in the bottle of unnatural liquid and heads southwest alongside Skelliborn, creating a sword's hilt with the center hollowed out like a reservoir for liquid as he goes. No essences.
2 essences while traveling Southwest with Chorkinan and Surg.
"Don't forget i have a broken leg"
2 Essences.
CMP [2+1=3]
POT [4]
CMP [3+1=4]
POT [3]
CMP [2]
POT [2-1=1]
CMP [3+1=4]
POT [4+1=5]
CMP [4]
POT [5]
SPD [(2-1)/2+1=1.5]
SPD [(6)/2+1=4]
SPD [(2)/2+1=2]
Chorkinaan swore again. trio of mages were walking southwest, Surg being helped by Skeliborn while Chorkinaan was trying to forge himself a weapon. His continued swearing indicated that he still did not manage to conjure something that wasn't a length of pipe. It seemed he was having trouble walking and casting at the same time, and both actions suffered from it, as Chorkinaan somehow walked even slower than Surg hobbled.
4 essences, continue on to the edge of the world.
CMP [3+1=4]
POT [3+2=5]
CMP [5]
POT [3+2-1=4]
CMP [2+1-2=1]
POT [3]
CMP [4+1-3=2]
POT [4+2-3=3]
Clownman reached the edge of the island unmolested by any more jellyfish and noticed he had some other company. A mage known as Flare was standing not too far from the edge, looking for something. If only he didn't have wings, it would had been quite an opportunity.
(http://i.imgur.com/BH0tTxk.png)(http://i.imgur.com/CdiZBtv.png)
Switch to my other form,scream epic battle cry
then dive to attack Shias, try to pull him off Jackson
Damond, Carrier of Troll:
"This is taking too long!"
Damond drops the troll corpse. It could wait. Then, he reared back his left arm and punched a hole through space, aiming to create a portal to the fight and hit the wasp man in the process.
If GBM is un-nerfed for the next turn, he uses it to fuel the spell. If not, he uses his Chaotic +2/+1 essence, a +1 CMP essence, and a +1 POT essence to fuel his spell.
Spiky bear hug! Play hedgehog when others attack me.
SPD [6] vs [5-1=4] vs [6-1=5] vs [3-1-3=-1] vs [2-1=1]
STR [4-1=3]
STR [5]
DEX [1-1.5=-0.5]
END [5+2=7]
CMP [2+1+3=6]
POT [1+3=4]
END [5+2=7]
DEX [3-1=2]
STR [3+1=4]
END [5+2-1=6]
END [3]
CMP [1+1+1+2=5]
POT [5+2+2=9]
Before anyone could get on with the murder, Seva vanished. Where he was now stood a blazing firebird - the mythical phoenix. If flew with grace of an eagle and caught Shias with it's claws. Spikes that were meant to deter such attacks burned where they were touched by the phoenix, however Shias found he had another advantage. He was simply too heavy to carry away. Seva manged to drag Shias off Jackson but was forced to release him or risk crashing into the ground. Shias dived back onto Jachkson who hadn't even budged, and squezed him tightly to his spiky chest. Astonishingly, Shias managed to miss all vital organs, except for one spike that bounced off Jackson's rock hard liver.
From a bit further away, Damond attempted a spell to propel himself forward. The spell was not quite powerful enough to move him as he wished, but it was enough to send a projection of his fist flying towards the strange insect mage. Easter did not even budge an antennae as the strike sailed past him, leaving a mark on nearby dirt. He just bit down even harder on Jackson's throat. Blood flowed in small rivulets, until suddenly it sprayed outwards, indicating that some important artery was damaged. For Jackson, however, this was all very familiar, as he experienced much the same after some less than popular songs. He finished his spell even as wasps were trying to peel off his eyelids and air around the brawl filled with ethereal sparks, harmless, but beckoning coming of real danger.
{Shias, On fire, will gradually lose wooden armor until fire is put out.}
{Jackson, bleeding out, 3 turns until death, Asphyxiating, 1 turn to unconsciousness, 3 until death}
Turn 186
Another flare of "burning vitality".
Duritarum let lose another flare up into the sky, and once more a miniature sun of crimson and orange exploded in the sky. There was not all that much response to the previous one, so maybe this one would attract something more interesting.
Try blinking behind the cultist and stabbing him in the neck. If that fails, use my bladecubes.
Before the cultist could retrieve another knife from one of his fallen brethren, Cuberac cleaved through distance again and stabbed the cultist in the throat, blink dagger working well enough for stabbing thrusts. It was just a few minutes but Cuberac managed to slaughter through eight cultists in a ritual site. Certainly, nothing wrong could ever follow.
2 essences while traveling Southwest with Chorkinan and Surg. Same travelling arrangements as last turn. (On The More meta side of things, if our movement speed allows us to enter the tower, enter it so healing aura starts working its magic.)
Gah, that's not working. Patience, corny, there'll be time for crazy bladewater experiments later.
Help Surg walk to the tower. Three essences.
Note to self: cap off the end of the pipe. It aughta fit the bill for a haft of some sort, and it holds liquid. Perfect sacrifice.
2 essences.
Move with Skelliborn.
CMP [6+1=7]
POT [5]
CMP [5]
POT [3-1=2]
CMP [3+1=4]
POT [4]
CMP [4]
POT [3-1=2]
CMP [3+1-2=2]
POT [6-2=4]
CMP [4+1=5]
POT [2+1=3]
CMP [4]
POT [4]
SPD [(2)/2+1=2]
SPD [(6-1)/2+1=3.5]
SPD [(5)/2+1=3.5]
Trio of mages continued their slow journey towards the Tower, moving around the difficult to traverse mountains though the muddy plains that were at the base. The trek was slow, as all three mages were spending only half of their minds on traversing the plains, focusing more on magic than the road.
Activate the sphere, hope it works, then make three essences.
CMP [6+1+1=8]
POT [2+1+1=4]
CMP [5+1+1-1=6]
POT [6+1+1-1=7]
CMP [6]
POT [1]
Gambler carefully sent a sliver of magical power required to kickstart his new amulet and began waiting. Enchantment began glowing brightly on glass, but subsided after glow reached the top. The new cursekill amulet was active and had not exploded into armed police. It was as good of a situation as Gambler could had hoped it to be.
Three essences.
CMP [3+1+1=5]
POT [4+1+1=6]
CMP [4+1+1-1=5]
POT [6+1+1-1=7]
CMP [1]
POT [4]
Magus N.A. continued his conversation with the spirit in the wall. It seemed nice and he wasn't doing anything much right now. A strange feeling of being watched over Magus, but quickly passed.
Summon another hazardous magical waste containment box, scoop up the sludge and put it in.
Then summon a healing pill and potion.
CMP [4+2=6]
POT [4+1+1=6]
CMP [2+2-1=3]
POT [5+1+1-1=6]
CMP [1]
POT [1]
DEX [4]
James conjured another lead box, but was faced with a problem that he did not really have anything to scoop up the goop with. Eventually, he just scooped the goop and some of the dirt beneath it with the lead box itself. However, there seemed to be a trend forming, as the pill James had conjured was tinged green, probably not a sign of anything good, while the potion melted through the bottle in moments and fell on the ground just where Jame's foot was just before and began eating through dirt.
four essences,descend into the abyss while ignoring this other guy. my slime can hop on my balloon and come with me.
CMP [5+1=6]
POT [1+2=3]
CMP [6]
POT [4+2-1=5]
CMP [3+1-2=2]
POT [6]
CMP [4+1-3=2]
POT [3+2-3=2]
Clownman sent the balloon beneath him off the edge of the world. The slime following him seemingly panicked and attempted to hold onto the balloon and keep it on land. The balloon won this contest of strength and floated off, the sand slime holding onto it by several pseudopods. With a bit of acrobatics, Clownman managed to drag the sand slime onto the balloon, though it took up a lot of space. Beneath stretched a reflection of the Island as seen from above.
Retry "Blood Boil", add Trigger modifier "target currently has blood to boil", change Homing modifier to Tracking. All chaotic essences.
SPD [5+1-4=2] vs [4]
CMP [4+1+1=6]
POT [1+1+1=3]
DEX [2-2=0]
d2 of Ethereality [1]
END [2]
CMP [3+1+3+2-2-1=6]
POT [6+1+3+1=11]
LUCK [5]
Kahel began preparing a spell modified for the situation, but found himself being distracted by seemingly random thoughts. It was annoying, but nothing that he couldn't handle. What was beyond his ability to handle was being blasted by the bright beam again, but this time it scoured away a layer of muscle and some of the bones beneath, revealing Kahel's lungs to the world and causing his right arm to hang limply on his side. Blood gushed from opened arteries, but he was spared from excessive pain by having all the nerves vaporized instantly as well. A spell flew from his hand and attached to Xom. It waited for it's chance, and that chance would come very soon.
{Kahel, bleeding out, 2 turns until death.}
{Xom, Blood Boil will activate at the start of next turn}
use my fire breath on the wasp swarm, trying to not hit Jackson, then pull Shias away again
if i can still control my birds, have them try to drag Jackson to the tower
"Hold off, master of birds! I do not wish to fight with someone who communes with nature. But if I must, I will."
"Can you leave the music mage to me, druid? I have a plan."
"No, lord of flies, I cannot. I need his shards."
Roll on ground, using both ground and Jackson to put off fire. And bear hugging his ribs into unhealthy configuration.
PM DA FIST.
SPD [6] vs [4-1=3] vs [1-1-2=-2] vs [2-1=1] vs [5-1=4]
DEX [5+1=6]
DEX [6-1=5]
DEX [autosuccess]
STR [5]
END [3+2=5]
STR [2+1=3]
END [5+2-1=6]
CMP [4+1+3=8]
POT [3+3=6]
END [1]
END [5+2-3=4]
CMP [6+1+2+3=12]
POT [6+2+3=11]
END [6+2=8]
END [1+2=3]
END [1+1=2]
END [4+2-4=2]
END [4+1=5]
Phoenixes are known for many things, but their great speed is something only a few are aware of. Swiftly, Seva changed position and blasted his breath just above Jackson. All wasps on Jackson fried, but showing surprising reaction times, both Shias and Easter managed to get out of the way in time. Easter not so much escaped as he shifted position, still gripping Jackson in his mandibles. He made use of this position to pummel Jackson from behind with all four arms.
Shias immediately joined maiming Jackson, but before he could do significant damage, Jackson opened his mouth and from his throat blasted a sound beyond hearing, but bearing great power. It threw Shias back a few meters and blasted the plants out of his throat. Unfortunately, the plants were rooted strongly, and majority of Jackson's throat went out with them.
Then Damond reached the group and punched the wall between planes that was weakened by Jackson just a minute before. The point of impact burst with vivid orange and the group was swallowed by flames as a gateway to elemental plane of fire opened. Damond was the one most hit by the flames, and burned just as well as Shias did in his wooden form. But where Shias lost majority of the wooden shell surrounding him, Damond was properly charred by the flames. Worst of all fared Jackson, riddled by injuries, and used as a shield by Easter Sunday he fried, the burns doing what two monsters punching failed. Easter Sunday himself fared well, chitinous armor and Jacksonian meatshield shielding him from the worst, the minor injuries he sustained easily repairable by his regeneration. Only Seva was unscathed by the flame, even reveling in the fires.
{Jackson, Bleeding, burning, suffocating, Dead in 1 turn.}
{Damond, burned, END roll on all phys rolls.}
{Shias, Charred, Lose END bonus from Juggernaut form.}
{Elemental gate is still there and still belching fire}
(http://i.imgur.com/tTTHxaM.png)(http://i.imgur.com/UIXc5UB.png)
Turn 187
Check the cultists for soul shards, double check the leader. Hope that the thing they were trying to do wasn't finished.
LUCK [2]
LUCK [4]
LUCK [10]
Cuberac looked through the pockets of the slain cultists. He was not disappointed, as neither anger nor pain are technically disappointment. First cultist had nothing, including pockets. Some had knives, most had nothing, one had a pocket which upon inspection was found to contain an armed mousetrap for some mysterious occult purpose. The cult leader had a better quality robe and his knife had a ruby set in the handle, but was otherwise just as lacking in decent loot. As Cuberac turned away from the cult leader he looked back at the sacrifice and noticed something new. A red cloud was hanging above the sacrifice and drawing in blood from all over the room. It swiftly formed into a shape akin to a genie, except that it's face was featureless except for two glowing eyes. Words echoed from the walls "State your wish, mortal"
Travel into the tower. Same travelling arrangements I think.
2 essences
Chorkinaan grumbled as he walked. He felt left out, disappointed in a way which was impossible to ignore. Not 300 meters away was the most intense magical battle he had seen in minutes, but to take part would be to forsake the wonderous impossible science in which he was about to indulge. Besides concentration on his own magical essences, one thought raged powerfully through Chorkinaan's mind:
(God damn it, why do all the cool people have to be in the pacifistic guild?)
Keep helping Surg along to the tower. Three essences.
2 essences, move along.
CMP [4+1=5]
POT [5]
CMP [5]
POT [4-1=3]
CMP [6+1=7]
POT [2]
CMP [6]
POT [6-1=5]
CMP [2+1-2=1]
POT [2-2=0]
CMP [2+1=3]
POT [5+1=6]
CMP [5]
POT [2]
SPD [(5)/2+1=3.5]
SPD [(5-1)/2+1=3]
SPD [(5)/2+1=3.5]
Trio of mages reached the tower and entered through the opened gates. Immediately the healing aura began working on Surg's injury, and three mages paused in the courtyard. They had reached their goal. An increase in power and decrease in consequences of all kinds with only minor possibility of losing your head to the wall ghosts. Truly, all a wizard could ask for. But as other two pondered what to do next, an idea struck Chorkinaan. If there was a conflict, someone had to have initiated it, which meant that there was at least one mage in that pile of spellcasting that was not protected by pacifist principles of T.O.M.E.
Three essences.
Try to figure out why I felt like I was being watched.
CMP [5+1+1=7]
POT [1+1+1=3]
CMP [3+1+1-1=4]
POT [2+1+1-1=3]
CMP [6]
POT [4]
Magus N.A. looked over his general wards and found them all in place. this left only one thing, and as he reached out with magic he found that his suspicion was correct. His designation as decorative plant was changed to "guest's baggage". It would seem that the master of the tower noticed tampering with the system and did not approve of it.
"well you're already on fire, so this probably won't hurt too much."
Pick up Jackson and fly him to the tower, once hes inside the regeneration field, put him down and fly back to the fight, fire breath on Easter if I have time
"No, master of birds, you may not do that. I claim his soul."
If anyone attacks me, then shatter my power staff holding all the ritual power.
Otherwise claim Jackson's soul. By grabbing tight hold of him so he can't be carried away and crushing his head.
And get out of the way of fire.
((I don't see any reason why a healing punch would work, but Damond does have a "healing" punch... admittedly it's extremely dangerous, but it should work... oh wait. I have a much better idea.))
Damond, Puncher of the Impossible:
"DRUID! PREPARE TO DIE!"
FIST. Sending PM. Use GBM plus the chaotic essence. For even smaller odds. After all, we're in Discworld, so million-to-one chances should be almost guaranteed!
SPD [5] vs [5-1=4] vs [4-1=3] vs [6-1=5] vs [2-1=1]
STR [3-1=2] vs [5]
END [1] {No bonus due to injuries}
DEX [autosuccess]
END [2]
CMP [5+1+2+3=11]
POT [4+1+3=8]
END [4]
STR [6+1=7]
DEX [3-1=2]
END [6]
STR [4]
DEX [2-1=1]
END [5]
Seva dived towards cripled Jackson and gripped him firmly with his claws. With a mighty beat of wings Seva rose back to the air, but in this rise he forgot two rather important things. Jackson was hair's breadth away from death and his neck was firmly within Easter's mandibles. A twist of neck killed Jackson, but it was the decapitation by ripping apart the neck that really confirmed his death. Angered, Seva breathed fire at Easter, but his inhuman reflexes saved him.
Shias, being the smart one here, moved himself out of the flames. last of his Juggernaut armor peeled off in layers of charcoal, but it left his flesh mostly unhurt, not counting the ingrown roots still being there. Then, there was a light push from behind, followed by some remarkably miniature treant looking guy falling in front of the Druid. It took only moments to notice the staff and deduce that the one fallen in front, was, in fact, Shias himself, or rather, his body. Behind Shias stood very confused looking Damond, looking at a ghost of a mage who was looking at his own fallen body. This was not going well at all. Unseen by any, Easter tossed the head of Jackson at Damond, but missed and slipped on the ground, falling face first into the mud. Fire raged surprisingly harmlessly around him.
{Shias, Ghosted, 3 turns minimum. Can't interact with physical world, can fly, can cast magic, all phys stats reduced to 0. Can (not required) return to body whenever after 3 turns}
Just three essences.
CMP [1+1+1=3]
POT [1+1+1=3]
CMP [5+1+1-1=6]
POT [2+1+1-1=3]
CMP [1]
POT [6]
Gambler allowed himself to relax a bit in his lucky throne, with the charm done a significant amount of trouble would be no longer able to touch him. Well, at least for as long as the charm was fueled. Still, it allowed him to go around with far more confidence that nothing too horrid would happen to him.
use three 1/1 chaotic and 1 1/1 essence to make myself not incompetent at searching, then search the cliff face for any points of interest.
CMP [1+1+4=6]
POT [2+2+4=8]
LUCK [5]
LUCK [10]
Clownman purged another flaw away from his character. This time it was much harder, possibly due to the size of the flaw. Few wizards had trouble communicating what they wanted but almost all of them lost stuff all the time. Nevertheless, he succeeded, and would no longer be troubled as long as he knew what he was searching for. He did not this time, but he did find something very interesting. there was a hidden panel built into the side of the island, and on the pad were four buttons. On these buttons, there were pictures, Water, Fire, Earth and Air were each represented by a stylized image.
{Competence in searching- re-roll failed LUCK rolls while searching for something specific.}
Summon my mace. The one at the bottom of the lake on Duck Island.
Summon a mundane first aid kit.
Summon a healing potion.
CMP [6+2=8]
POT [6+1+1=8]
DEX [4]
CMP [1+2-1=2]]
POT [2+1+1-1=3]
CMP [6]
POT [5]
James continued his summoning spree and conjured the mace he had a few hours ago. It had maliciously decided to appear just above his head but James managed to sidestep the issue by taking a step back and allowing the mace to fall on the ground. next came a med-kit, something he was technically qualified enough to use with great effect but really hadn't used in years. it showed, as the med-kit appeared filled with bottles of medicinal spirit and nothing else. Healing potion went much better.
(http://i.imgur.com/pbN7MlE.png)(http://i.imgur.com/zNdctEm.png)
Blood. So much blood... For a moment, Kahel could not believe all of it came from his gaping chest injury. For the next, he could not believe the power he had now in his possession.
"You're dead."
Use animated blood to regulate blood flow and form a protective crust over the injury. Next, use the blood already on the ground to form a bubble around pyramid beam-forming crystal to crush or temporally neutralize it. If Xom is material, rush in to deliver cutlass directly into his body.
((Sorry about the delay; I meant to post an action yesterday but was too busy to do so.))
In a desperate bid to preserve his hide, Xom retreats whilst trying to distort the blood curse with chaos magic and instructing the pyramid to fire at Kahel's exposed lungs. He also implores the Chaos god (already confirmed to exist) to contribute to this doomed battle in its own hilariously fatal FUN way.
((Will the curse be destroyed? Empowered? Changed? ONLY THE DICE WILL TELL!))
END [5]
d2 of blood loss [2]
SPD [1+1=2] vs [6]
LUCK [5]
DEX [6]
POT [5+1=6]
POT [4]
STR [2-1=1]
d2 of blood loss [1]
DEX [3-1=2]
d2 of blood loss [1]
END [3-1-1=1]
{Sorry guys, missed you two and only remembered after going to bed. Also, Prismatic, remember when I said that the sell would happen at the beginning of this turn? I messed up answering you and gave you a false hope that you could dispel it. Sorry about that too. Really, this fight turn was probably one of my bigger blunders.}
Before either of combatants could ready themselves for another move, chaos that was Xom disappeared and returned to his human form. The spell cast by Kahel rushed into Xom, forcing blood to rush out of him. it evaporated into red mist, leaving behind shriveled skin and under-supplied organs. It would certainly impede the battle, so Xom directed his pyramid to fight Kahel while he prayed to Chaos god. Alas, Chaos god was unamused by this battle and chose to ignore the prayer. Kahel was making much better use of the time, dodging away from the dismantling beam and rushing towards Xom with cutlass raised high. Blood formed a shield over his chest and wrapped around the pyramid cap, causing a yet unknown degree of obstruction. He expected chaos mage to dodge and feinted an attack, but Xom just stood there dumbstruck, resulting in merely a gash on his left arm. The shriveled up flesh was as easy to cut through as paper.
{Xom, Drained - 50% chance to get a -1 to all physical rolls.}
Turn 188
Search the land for anything of interest. The flares are clearly attracting nothing for the time being.
Duritarum decided that if interesting things would not go for him, he would have to search for them. It took surprisingly little time to discover that one of the cracks in the ground was uncharacteristically deep and lacking in gemstones of any sort. It was wide enough for a man to fit in comfortably, but depth and darkness would make getting down a bit complicated.
Activate the chair. Make 2 essences.
CMP [5+1+1=7]
POT [3+1+1=5]
CMP [3+1+1-1=4]
POT [5+1+1-1=6]
Gambler tossed a spell into his throne winding it up again. Unseen gears began turning and whirring, bending probabilities around it. The sounds became stranger and more impossible until the noise simply stopped. The throne was ready to capture chances again.
"17 mage souls, ready for consumption.
No? I figured that would be too much to ask.
I wish for an endurance more capable of withstanding the blows of a mage."
Asking for more points in endurance, unless a request for a game-winning amount of soul shards would be fulfilled.
"As you command" The genie looking blood elemental faded into a mist of blood that quickly dispersed. Cuberac wondered if it would be worth to wait and see if the creature could actually kill seventeen mages. Probably not.
2 Essences for now.
CMP [4+1+1=6]
POT [1+1+1=3]
CMP [3+1+1-1=4]
POT [5+1+1-1=6]
Surg exchanged news with Ilium and looked over the goods he had for sale. There was little else to do while his leg healed, but heal it did and quite quickly. he could feel bones returning back to their places, and it would take just a minute more for the flesh around the bone to heal.
Two shards a bottle? I'll take eight! ...Or I would, but I only have three shards. I'll take one, please. And yeah, the skeletons were coming out of these odd crystal towers in the eldritch valley north of here.
Chorkinaan trades with Ilium Skydepth and then casts a spell to cap off one end of his magical tube, then creates two essences.
"Crystal towers, eh? It all fits in...interesting."
Ilium pauses momentarily, seemingly distracted by his thoughts.
"Tell you what. Since you've been so helpful, I'll make you a special offer: I'll throw in an extra bottle in exchange for a single shard and a simple favour to be determined in the future, such as assistance with a spell. What do you say?"
If Chorkinaan agrees, exchange 2 bottles of invisibility potion for his 3 shards.
CMP [4+1+1=6]
POT [3+1+1=5]
CMP [6+1+1-1=7]
POT [2+1+1-1=3]
CMP [1]
POT [4]
Chorkinaan capped off one of the ends of his pipe, creating a long and thin can. It was not particularly impressive now, but it would become an extremely nasty part of a weapon in the future. The present, however, involved entirely non-nasty business with Ilium about invisibility potion. Shards and bottles were exchanged, hands were shaken and two people filed each other under "suckers" in their memories.
Well then. Change my designation to 'Hello. Nice tower.'
CMP [4+1+1=6]
POT [3+1+1=5]
Ignoring the strange mage that just walked out of the wall magus changed his designation again. There was a slight stop to Tower processes as it tried to handle the new tag, but magic is a whole lot more flexible than code, and filed magus under "miscellaneous". There was no way to know what consequences this would have.
PMed action!
Damond, Your Soon To Be Doom:
"Firebird? Get out of the way."
FIST. PM sending.
Grab Easter, fly up with him, burning any wings he may have off
First things first. To protect my body: Make a thick tree bark grow over body and staff. +1 CMP and +3 POT.
I would hate calling in the favour from gods for different purpose than originally intented, but my life is in danger. A little tornado with me being in the eye of storm would be nice. Maybe strong winds would snuff out that fake phoenix. And I would love to see how one can punch a wind away.
((I can get that much of help from the promised favour, right?))
SPD [3-1=2] vs [2-1-2=-1] vs [3] vs [2-1-4=-3]
DEX [autosuccess]
STR [6]
LUCK [2]
CMP [6+1+1+2+3=13]
POT [1+1+2+3=7]
STR [4+1=5]
END [2]
LUCK [10,1,5,1,8]
END [1+2-1=2]
END [2]
END [1+2-3=0]
Seva attempted to capture Easter, but his augmented reflexes allowed him to escape fearsome claws of the phoenix. He swiftly retreated back to headless corpse of Jackson, gripped it firmly and flew high into the air. In his haste he shook the corpse too harshly, causing the treasure - the ten shards that were on the body fall to the ground. This gave Damond an unique chance that he was not going to waste.
Damond rushed towards the shards, grabbing them while barely even slowing down. He rushed towards the true prize. He consumed the shards to empower his skills and leaped forward, rolling and rising in a swift motion. In his left hand rested the staff of Shias. He planted the staff firmly in the ground, raised his right fist, charged the fist with magic and struck. It is unknown if he misjudged the power within the staff or his durability, but that did not matter. The power leapt out of the staff, focused and pointed by the strike it flew towards Shias, the blast too wide to dodge. It sent ghost of Shias flying away and causing his chest to melt into ectoplasm. But it was where the trike flew afterwards that was important. For just behind Shias was the gate to the Plane of Fire. Energies of the strike and the staff met with the gate and exploded.
At first, it seemed as if this whole mix of magic would implode relatively harmlessly, but then unknown forces were overcome and fire flooded out. Easter and Shias were too far away to be affected, while Seva cared little even for harshest of fires. Damond was neither far enough nor immune. Fire seared all of his skin into ash within moments. Then the energies of the staff began expressing themselves and Damond's body was pierced by countless shards of wood, accelerated to speed of sound by the explosion. As the whole structure began taking shape, flames were blocked from going certain ways. Damond stood in a place where all of this blocked off fire was focused. Not even his bones survived the heat, and he saw no more.
For those from further away the magic was still continuing. A shell of wood began building around the fireball, focusing fires through long vents that grew on the shell. At the bottom of this shell there were four vents, each for one cardinal direction, each larger than any vents above. Amber leaves sprouted on the smaller vents as the whole structure continued to grow. Finally, the top of the structure spun in onto itself, blocking off the last direct sight of the flames, and morphing into a gigantic bud surrounded by dazzling aura of sparks.
Some distance away, Shias ghost got itself back up and experienced a second tragedy within this minute as he realized that his body was most likely gray and powdery by now.
(http://i.imgur.com/TYcOI42.png)(http://i.imgur.com/a6hrTLe.png)
Manipulate blood to crush pyramid crystal, while gutting Xom with cutlass. Then, cast "Chilling hands" upon Chaos mage. (or pyramid, if he dies)
Manipulate blood to crush pyramid crystal
((If I remember correctly, it's a rock, not a crystal, but I guess that's not too significant.))
Kick dust into Kahel's eyes and give him the magical equivalent of a convulsive seizure by making his limbs (including the arm holding the dangerous cutting implement) move around erratically (much like I'd done with the vines back in that underwater pyramid deathtrap). Direct the pyramid to discharge its beam into the blood barrier, hopefully disintegrating it.
d2=2
SPD [5+1=6] vs [6]
POT [2]
END [4+2=6]
d2=2
DEX [2]{Sand}
STR [4-1=3]
d2=2
DEX [2-1=1]{Sword}
d2=1
END [5-1=4]
CMP [3+1=4]
POT [2+1=3]
LUCK [7]
CMP [4+1=5]
POT [5+1=6]
d2=2
END [3-1=2]
With a flick of Kahel's hand, solid blood around the pyramid's cap began moving and churning trying to grind down the magical stone. It was not doing much damage, but neither mage had time to see that. Xom was too busy trying the oldest trick in the book of kicking dust in Kahel's eyes and was finding out that it was far harder than it seemed in theory. Kahel, unbothered by this, stabbed forward, but accidentally aimed a bit too high and his blow was deflected by a rib, causing a wide gash on Xom's right side rather than killing him. Xom returned the attack by causing random convulsions in Kahel's muscles, focused on his blade arm. It was less successful than he hoped, as Kahel not only failed to cut himself, but even managed enough self control while convulsing on the ground to grab Xom's left leg and freeze it solid. Some distance away pyramid disintegrated blood that tried to attack it.
Turn 189
Summon sword of summoning nearby objects.
Use:
1 Blade essences +1CMP
1 Blade essences +1POT
4 Blade essences +1/+1
Use the sword to summon the shards to me.
CMP [5+1+5-1-1=9]
POT [1+5=6]
Skeliborn gripped the air tightly in his fist and pulled. With a tearing sound, a blade appeared within his grip. It was a sword with a gap where its core would be, and within that gap swirled wisps of various colors. Skeliborn carefully aimed and slashed the air before him. A gap appeared in the air, and from that gap fell some burned dirt followed by a gust of flame. He slashed again, this time getting a burned bone and a gust of flame. No matter how he slashed, his prize escaped him. Only later did he realise that if shards could be summoned this game would have ended by now.
Reinforce the enchantment that increases LUCK while casting, making it more effective. Use a +1/+2, +2/+1, and 2 +1/+1 essences. Then make an essence.
CMP [2+1+1+5=9]
POT [4+1+1+5=11]
Gambler focused on his active luck enchantment. It was akin to a web, attaching itself to strands of fate and pulling them in places to chose a future more favorable. Gambler cast out additional webs, attaching to strands further away and binding it all into a single structure. Each spell would travel through it, pulling the whole together and securing the best of chances.
Summon a healing cube. Take a look at that leader's robes, and consider replacing or supplementing my own.
Cuberac borrowed robes of the Cultist leader and looked them over. The robes were not particularly decorated but they seemed to be made of rather sturdy cloth. They were serviceable, holes aside, but had no special features. Putting the robes aside Cuberac conjured himself a healing cube, though something was off about this one. It reminded Cuberac of the ones he had conjured for Blake.
"Yet another mage without understanding balance has caused birth of abomination. Will they ever learn?"
In the end a tree is still a tree, even if it has no place in this world. Shias approaches location of his body to check out if it survived or not. Then he walks/floats next to the firetree, touches it and asks (magic if necessary): "Who are you?"
Ghostly Shias approached the blazing tree and looked over where his body was. To his immense relief, it was still there, untouched by neither by flames nor exploding shards of wood. His ectoplasm was still a bit too offset to return to his body, but he had other stuff to do. Shias floated over to the fiery tree and touched one of non-fiery parts. He connected to the tree with his thoughts, but all he could hear were flames. The tree was alive, it held great power, but at the same time, it was just a sapling, too small to have formed thought yet.
woops, press the air button.
Clownman pressed the button marked with Wind. It sunk into the plate and then the plate sunk into the rock. Rumbling could be heard as if some massive mechanisms were moving. Large chunk of rock slid open, revealing a coridoor of carved stone.
Hide from pyramid beams behind the Xom (since he can't really move now). Freeze & hack him some more. If there is still some 'free' blood - send it to grind at the pyramid.
Make the most out of Kahel's prone status by binding him to the ground with coalesced chaos dust whilst instructing the pyramid to fire, trusting in its superior aim to get the job done. If he approaches, use the Lotus to bash his head in. If not, try the dust kicking manoeuvre again.
d2 [1]
SPD [6+1=7] vs [2-1=1]
CMP [3+1=4]
POT [5+1=6]
d2 [1]
END [6-1=5]
STR [3-1=2]
d2 [2]
DEX [1]
d2[2]
END [6-1=5]
CMP [3+1=4]
POT [2+1=3]
STR [5]
DEX [2]
d2 of ethereality [2]
d2 [2]
STR [4]
DEX [4-1=3]
d2 of ethereality [1]
END [2]
Kahel got off the ground while Xom was still getting over having a frozen leg and sprung into action. With blade in one hand and spell in another he attacked, his magic freezing Xom's torso. Blade rung as it bounced off the frozen flesh, it was an unfortunately familiar feeling. Worse still, what little cut it did make revealed that the frost did not continue deeper inside. But by then Xom had recovered enough and returned with magic and weapon of his own. Dust suddenly turned into gripping arms that captured Kahel. It took a few kick to break the arms, but that was not quite fast enough to avoid pyramid beam that took advantage of immobilization. The beam went straight through Kahel's head, entirely without damage as his enchantments activated. Kahel sighed in relief of getting out from such a close call and had his nose broken with a strangely shaped metal thingy that Xom was swinging around.
2 essences...
CMP [3+1+1=5]
POT [3+1+1=5]
CMP [1+1+1-1=2]
POT [6+1+1-1=7]
Surg carefully tested his leg, standing on it, turning it about. it seemed to be well, and Surg confirmed it to be true by walking about a bit. He was ready to go and adventure again.
Collect any shards left in the area, then fly after Easter, try to bring him back to the fire tree. With force, eagles attack first
Also if I am able to, sting anything that attacks me with my stinger (in addition to my PM).
Ļ̓ͭͨ̌ͫ͗ͬ̚̚͏̗̩͈̮̰̲̯͍̟͘͟ͅU̸ͯ̓̈͑́̄ͮͤ̋̇́̀̚͠͏͕̱̭̯̞͓̥͓̙͇̫ͅC̷͎̜͇͔̯̣̻̟̟̭̺̝͎̙͋̿ͨ̌͆̐ͪͮ̓̈ͪͥ̌͜ͅͅK̢̛͇̤̮͍͍͕̤̣͉ͧͮ̑͝͡ͅ ̸̛͋ͦ̄ͪ͐̉ͬͨͩ̂ͪ̒̾ͯͧ̍ͮ҉͍̼̼̺̦̣̟̻̲̱̹̭̩̝̜͓[̛̜͉̫͚ͫ̍͌̔͐͑ͯ̅͒͐̓̕͝͠1̷̨̜̤̝̗̰̙͍̼͚͗ͩ͑̐ͪ̿͋͡ͅ0̷̡̙͉͈̞͓̰̱̜̗̫̺̪̼̘ͭ̾̓͊ͮ́ͬ̃̔ͭͨ̅̕͜]̶͈̝͕̫̰̦̱̻̻̔̎̆̆̒̓͑͠͝
DEX [autosucess]
DEX [6+1-1-1=5]
DEX [6+1-2-1=4] vs [4+1=5]
STR [6-1=5]
At first it seemed that the battle was over. Seva flew in the flame exhaust tunnel that burned up Damond, the deadly flames no more harmful to him than a strong wind. He grabbed ten shards with his claw and flew out. Some distance above, Easter tore out heart out of Jackson's headless body and crushed it in his hand. Blood scattered in the air, flew together in a shape of a beast's head and then splattered against Easter's insectoid armor. Blood god accepted his sacrifice. Then a pair of giant eagles attacked him, though between his advanced wings and instant reflexes he managed to dodge one and impale another with his tail. This attack was followed by Seva himself, but this was also dodged. or so it seemed. Easter managed to dodge Seva's burning beak, but Seva's claws captured Easter's leg with tightness of a vice. Seva plunged downwards and Easter was dragged down with him.
...Skelliborn? Where the devil did he go?
Three essences, contemplate possible sacrifices for upcoming bladewater ritual.
CMP [3+1+1=5]
POT [4+1=5]
CMP [4+1+1-1=5]
POT [6]
CMP [5]
POT [1+1-2=0]
Chorkinaan looked around but Skeliborn was still nowhere to be seen. It would seem he sneaked away while they weren't looking, possibly towards the huge fire spewing tree and the combat that was over there. Oh well, he'd be back and then they'd have magic to do. Chorkinaan would probably have to supply the liquid while Skeliborn would work on adding edges to the liquid. Which would mean that all liquid and metal objects would work.
As Jiksap returns to this plane of reality... wait, he left? Huh. He must've been sleeping or something. That was one strange dream. Almost seemed real. Plenty of death and chaos and wasps. Wait, wasps?
*yawn* ...Huh? Oh, I suppose I dozed off for a while. Quite counterproductive, sleep is... stops you from doing all those things that you could be doing with your time... speaking of which...
Summon a box of mechanical parts. Begin recalling information about James's curious morphing glass device from so many minutes ago, back in a destroyed plane.
Jiksap came back from his thinking place and returned his attention to the world around him. He conjured a box of mechanical parts and unusually for him, began thinking about something specific. Specific like Jame's glass omnicube. It was a very precise work, very well made. recreating it would be entirely too much work for a battlefield, but he could use the general principle to combine several tools into one.
Mist of blood materialized around walls of the Tower and splatered against the walls. they moved around the walls, searching and prodding, but found no purchace and dissapeared again.
((Oops. Never even got to try out YOUTH GUY's tiger bomb punch. Oh well. Assuming Damond's dead:))
Name: Doktor Diabolical
Affinity: Robots
Description: "MWAHAHAHAHA! I, Doktor Diabolical, have come to conquer this demi-plane with my DIABOLICAL ROBOTIC MINIONS! Tremble before my robotic might!"
STR: 0
DEX: 0
SPD: 1
END: 1
POT: 6
First action: Doktor Diabolical heads in a random direction, playing Robots essence roulette as he goes.
SPD [(6)/2+1=4]
CMP [4+1=5]
POT [5+2=7]
CMP [1]
POT [6+2-1=7]
CMP [1+1-2=0]
LUCK [9]
Portal flared to life once more, and from it entered Doktor Diabolical, a wizard speccialising in golems of most unusal craftsmanship. He was known for making golems that were smarter, more agile, tougher and most importantly, more numerous than anyone else. Immediatelly upon appearing he laughed with voice that sent crows flying from the trees in the forest even from such a distance. Then, he pulled out a notepad and ticked off the points "Introduce myself" and "Make demands". He looked around and to his dismay, his robot army failed to get over with him. The next step, "Conquest" would have to wait a bit. He spun on his heels and walked straight forward towards the gravel fields. Rocks around him folded into tiny cubes with six graplers ass his magic leaked out into the wild.
(http://i.imgur.com/mysaYmP.png)(http://i.imgur.com/OG6T9yN.png)
((Totally silly and probably stupid affinity idea incoming.))
Affinity: Punctuation (.,;:!?#&@^!(*& etc..)
Description: Power over punctuation marks. And other various text symbols.
Example spells: Set things on !!FIRE!!, mess with opponent spellcasting by inserting/removing periods/commas, add -*improvement modifiers*- to objects (It menaces with spikes of microcline!)
Turn 190
Ignite a globule of blood on the top of the staff and venture in with my "torch".
CMP [3+1=4]
POT [3+1=4]
STR [4]
Duritarum lit up his staff as an oversized torch and descended downwards. It was a difficult path, as each step could have led to a fall of uncertain height, but Duritarum managed. Still, he felt better after reaching the bottom. It was about twenty meters of climbing, though it felt like more. Before him was a tunnel, with walls too smooth and angular to be naturally occurring.Another thing that marked it as unnatural were unlit torches on the walls. They seemed to still be good enough for light, though lighting them risked attracting attention if anything was here.
Three essences.
CMP [2+1+1=4]
POT [5+1+1=7]
CMP [6+1+1-1=7]
POT [3+1+1-1=4]
CMP [1]
POT [1]
Magus busies himself within the Tower.
Good day Shias, It seems like this tree is on fire. Would you like mind if I moved the fire away from the tree and into a more productive place? After all, smoky bear says that only you can prevent forest fires and I want to do my part. I plan on using the very fire that inflicts the tree in part of a spell which ideally would require about 100 pot and a several mages.
"The tree is not on fire, the fire is inside. But feel free to remove it."
Pull myself together, so to speak.
It was fun enough being a ghost, but that was just not proper. Shias, being a druid, knew all about what was proper and sometimes gave lectures on it. Also, he liked being able to reliably pick up things. As such, he laid back over his body and allowed himself to sink in. When he opened his eyes and raised a hand to them, it was proper flesh and blood. And roots.
((I'm fairly certain that the gate to the elemental plane of fire is inside the tree, good luck doing anything about that...))
Doktor Diabolical:
"The first step towards the construction of a new robot army! Several absolutely diabolical tiny cube-bots! Though they might need some improvements..."
Doktor Diabolical casts a spell aimed at increasing the size of the cube-bots. Then, he checks to see if they're currently his minions by ordering them to follow him, and then walking a few yards away. If they are not obedient to him, he casts another spell aimed at binding them to his will, and uses an essence of some kind(so long as it's non-chaotic and aids CMP) to boost it if available. If they are already obedient to him, he shrugs and creates 2 absolutely diabolical robots essences.
CMP [6+1=7]
POT [2+2=4]
CMP [5]
POT [6+2-1=7]
CMP [5+1-2=4]
POT [4]
Doktor Diabolical rejoiced. He was already making good progress towards world domination. The cube bots grew to a size of a fist and there were dozens of them. They were not particularly loyal, but that was swiftly fixed with some more magic. The trouble was, the cube-bots were also not particularly intelligent, nimble or fast, which translated to a bunch of stones trying to pick each other up and being really inept at it.
((Shouldn't Kahel have been injured in ethereal form due to his "Melting" status? Or was that remedied?))
((Quite sure it wasn't. Still, its not that damaging, else I'd become a puddle of gore in mere moments into the fight. Also, it must be not "melting", but something akin to "leaving some parts of your body on the other side", because DG thought I had a Liquid form, not Ethereal one. I mentioned this issue earlier.))
Scorch Xom head with my hand. Then slash melted tissue off. Optimally, along with his head. Oh, and hide from the damn lazer-shooter behind the body.
((Shouldn't Kahel have been injured in ethereal form due to his "Melting" status (http://www.bay12forums.com/smf/index.php?topic=139646.5760.msg7129666#msg7129666)? Or was that remedied?))
More pyramid lasers! Have the construct levitate high enough to get a clear shot of Kahel's head, angled towards the ground, irrespective of his attempts to hide. Fire a disintegration ray of my own, aimed at destroying Kahel's still-exposed lungs at close combat distance. Also continue using the Lotus beyond its intended purpose. That is to say, use it to parry Kahel's blows and proceed to smashing his skull open.
d2=[2]
SPD [5+1=6] vs [5] vs [5]
CMP [5]
POT [3]
d2=1
END [6-1=5]
STR [4-1=3]
d2=1
DEX [3-1=2]
d2=2
END [6-1=5]
CMP [2+1=3]
POT [3+1=4]
DEX [6]
DEX [5-1=4]
d2=1
STR [6-1=5]
DEX [6-2=4]
d2=1
DEX [6-1-1=4]
Kahel attempted to go with fire rather than ice, as just chilling Xom was not achieving much. Xom's skin wrinkled even more as it was microwaved, but this too failed to do him appreciable harm. Even worse, it seemed that Xom wasn't running out of ribs, as the blade bounced off one of those again, though. between the wounds and the blood loss, Xom would stop moving soon enough. Xom gave as good as he got, or at least tried to. As soon as Kahel saw a cloud of white light in Xom's hand he released his foe and rolled. He did not stop the rolling until two beams of light crashed into the dirt and one cuboid missed just as well. But while this all was going on, Xom saw something else with the edge of his eye. He moved by reflex rather than thinking about it, which may have very well saved his life. Cloud of blood with two burning eyes stood there, with a spear, also blood red. As he looked, the spear turned liquid and rejoined the cloud.
{Xom, bleeding out, 3 turns}
Jiksap's work was momentarily disrupted by the glorious call of a Mad ScientistTM much like himself. This one seemed rather interested in robots and being diabolical, though, so chances of friendship were slim. Robots are good. Robots trying to kill him not so much.
((where's that little blue hedgehog when we need him))
Summon a box of clockwork parts. Recall information on the jet I scanned way back when. Create two machine essences.
CMP [3+1=4]
POT [1+1=2]
CMP [1]
POT [2]
CMP [4+1-2=3]
POT [2+1-2=1
Jiksap pulled upon the ether again, but all that fell out this time was a single brass cogwheel. It was pesky, but he'd wait for his powers to recharge and maybe try again. For now, he thought back upon the Jet he had scanned some hours ago. It was a great thing, built to hunt frost dragons or destroy anything less sturdy than a fortress in the sky. Rebuilding one could be tricky, as some of the parts were simply too large to move around without help. Also, he didn't have the parts.
Summon a (glass) ring that causes the holder's spells to be more likely to succeed (or succeed better, if they'd succeed anyway) by chance, tapping into the user's luck, using a +1/+2, +2/+1, and 2 +1/+1 essences. Then make an essence.
CMP [1+1+1+5-1=7]
POT [5+1+1+1+5=13]
Gambler conjured another glass and magic construct to bend fate, this time, an offensive one. A ring to throw opponents in the harm's way. The trouble was, like most luck based magic, it was not particularly reliable and had a chance of doing nothing.
{Ring of misfortune, -1LUCK to all enemies.}
Consume some of that cube and take a closer look around the tower.
Cuberac climbed back up the stairs to the tower while nibbling on the healing cube he had conjured. The knife slid out of his shoulder as the wound healed. Then the scar that marked where the wound was turned black and extended forward, forming a spike of black bone. The tower itself turned out to not be particularly interesting. The remaining unbroken boxes turned out to be empty, except for one which contained salt. It did protect from the cold outside for what that was worth.
Chorkinaan's mage senses were tingling. Somewhere close, somebody was hatching a plan. A beautiful, glorious plan, the kind all lesser magi strive to achieve, but only an entire guild of those as powerful as himself could pull off. And here he was, admitted into such a guild, all of them dedicated to the only thing chorkinaan held in equal regard to finally achieving divinity. The one true form, indeed the very purest and most powerful form of knowledge.
!!SCIENCE!!
Chorkinaan would get involved. He must! But for now, he had to work on some sacrifices...
3 essences, explore the tower in search of some metal or someone who could provide metal.
CMP [4+1+1=6]
POT [2+1=3]
CMP [4+1+1-1=5]
POT [5]
CMP [3]
POT [2+1-2=1]
LUCK [5+1=6]
The trouble with building a tower entirely of magic is that there are really not that many non-magical resources within. After some searching, the only metal Chorkinaan managed to find was parts of thrones in the Council chambers.
Time's running up for me....
2 Essences.
CMP [1+1+1=3]
POT [3+1+1=5]
CMP [5+1+1-1=6]
POT [5+1+1-1=6]
Surg was not particularly busy right now, just waiting for his two comrades to return. There was some dealing happening around him but he did not particularly pay attention to that. The battle happening nearby the fire tree was far more interesting.
make four essences, enter the tunnel.
CMP [4+1=5]
POT [1+2=3]
CMP [3]
POT [5+2-1=6]
CMP [5+1-2=4]
POT [1]
CMP [6+1-3=4]
POT [4+2-3=3]
LUCK [6]
Clownamn entered the tunnel and looked around. It was hard to see in the lack of light, but the tunnel seemed to have holes in walls and floor, seemingly at random. He moved forward, but as the cloud of incompetence floated forward, it moved over one of the holes and the bit of the cloud that was over the hole was instantly torn off. There seemed to be some sort of force coming from the holes.
Summon big propellor blades
Skeliborn looked over the remains of the battle over the fire tree. It had taken to the air, and thus, mostly out of his reach. There was other stuff to do still, and so he conjured up a propeller blade, though it came out a bit too straight to be very effective. It would take some work, possibly involving a hammer.
((Missed a few turns. Busy catching up. Here's a quick action.))
4 more healing consumables of various types.
CMP [4+2=6]
POT [4+1+1=6]
CMP [4+2-1=5]
POT [5+1+1-1=6]
CMP [1]
POT [3]
CMP [6+2-3=5]
POT [2+1+1-3=1]
James continued conjuring healing items. Maybe he'd be able to finally open up a shop as he previously wanted. Maybe, he'd sell poison on the side, he thought, as another dose of black sludge went into hazard container.
Have the stung eagle fly to the tower, to see if it can benefit from the regeneration field, if the other eagle can get close enough have it attack Easter again, otherwise have it help the injured one get to the tower.
Drag Easter into the fire tree, don't let him leave
{The eagle was less stung and more impaled. It is dead.}
SPD [5] vs [2-1=1]
STR [4-1=3] vs [5]
DEX [autosuccess
STR [2-1=1]]
DEX [2+1=3]
STR [1-2=-1] vs [1-1-1=-1]
The strugle in the skies continued, as Seva failed to drag Easter into the flames and Easter failed to kick Seva off him. The flame form of Seva made Easter's atempt to stab him inefectual while Easter's reflexes made attack by second eagle just as fruitless. But only one of them would win this tug-of-war, and the loser would suffer greatly.
(http://i.imgur.com/OzxUuCA.png)(http://i.imgur.com/ddeEBhx.png)
Turn 191
3 Essences.
CMP [4+1+1=6]
POT [1+1+1=3]
CMP [6+1+1-1=7]
POT [1+1+1-1=2]
CMP [5]
POT [6]
Magus sat in the bar and thought about what to get. Some time later, Viznor came over for a moment to get himself an empty bottle. It was a bit strange to see people more interested in bottles than alcohol within them.
Doktor Diabolical:
"This is going to take a while, isn't it. No matter. Diabolicalness will triumph in the end!"
Doktor Diabolical attempts to grant additional processing power(read: intelligence) to the cube-bots. Then he makes three essences.
CMP [1+1=2]
POT [5+1=6]
END [6]
Doktor pulled out some magic out of one bot, changed it, duplicated it and scattered it back into the bots. If he did it right, they should be smarter now. One of the bots managed to pick up a smaller, non-bot rock and... threw it at Doktor. The rest soon followed. It seems that he did not actually do this right. At least life long exposure to such events made him resistant both mentally and physically to such things.
Summon a pair of dice that apply random effects to a target, then head out of the tower, toward the burning tree and somewhat mad mages.
CMP [3+1+1=5]
POT [4+1+1+1=7]
{Not going full 8d8?}
Gambler conjured forth a pair of dice to act as a focus of change. They would force fate to tie into knots and split into events with each roll. Hopefully, there wouldn't be any great trouble with that. Armed with his new tools, Gambler wandered out of the Tower and towards the burning tree, where some interesting fights and rituals going on.
Chorkinaan grumbled to himself. It was something about making enemies. Or was it about NOT making enemies?
Look for some less prized metal to deface and/or bum off of somebody.
Chorkinaan abandoned the thrones and wandered off through the Tower again. There was nothing but purple non-material that the tower was made of everywhere he looked. But he did find something unusual, and that something was a brownish mold. Chorkinaan recognized the mold as a spell-mold, a spell that acted mostly like a bunch of bacteria. This particular one slowly ate metals, though it was probably starving here.
Shias, the Druid of West
All that effort, wasted for nothing. Staff is gone, ritual power is gone, shell of wood is gone. I'm right back in the starting point. But such can be course of nature.
Shias collects anything useful left over by magical explosion and goes to the castle, first time since assault of alcoholic mage.
Shias looked around the firetree. There was little left on the ground but ash.Shias checked but the ash was not special in any way. The leaves on the tree were probably quite interesting, but they were also quite high up. Shias sighed and moved off to the tower.
((27 26 (looks like key's been messed up again) mages on the map, and the blood assassin chooses to go after the one who's already holding on to his life by a thread. Such is the way of RtM.))
"..."
Xom regards the fiend with fatigue and rage simultaneously evident in his glazed eyes. Would the intruders never cease?
Finally beginning to lose hope, Xom attempts to seek shelter from this hostile world by encapsulating himself in a shell of fused dust (using all remaining essences), leaving the pyramid to continue firing at Kahel. If the spell happens to fail, take a final defensive stance and try to fend off attackers.
Hearing no answer and seeing blood figure approaching once more, Kahel ceased hostilities for a moment, to make sense of the situation.
Summon frozen liquid shield to counter the pyramid beams. Slowly retreat from the fight to observe blood creature actions.
((I'd rather not sacrifice Xom to this bloody specter... When I find the one who sent it, this mage should regret his actions bitterly.))
SPD [4] vs [2+] vs [4]=
CMP [3+1=4]
POT [6+1=7]
DEX [5]
STR [6]
END [2]
CMP [2+1=3]
POT [5+1=6]
Xom called chaotic dust towards himself and built a shell to safeguard himself against the new opponent. The effectiveness of this could be debated, as the blood genie reformed his blade into a hammer and smashed the shell, sending Xom rolling. The shell blocked the worst of the damage, but it still hurt. Meanwhile, Kahel dodged another shot of the pyramid and was slinking away with a thin ice shield.
Keep trying to pull Easter into the fire tree
SPD [1] vs [6-1=5]
DEX [autosuccess]
STR [6-1=5] vs [1]
END [2+1=3]
Seva's grip was strong and his body was difficult to harm, but there was something that Easter could do without much difficulty. Something that would hurt too. He bent over, balancing swift movements with his stinger and wings, and ripped ten shards out of Seva's other claw. Seva, enraged by this exploitation of lack of pockets on himself, dived into the flames. This time, Easter did not manage to win the tug and was submerged in flames. Carapace cracked under heat and flesh bubbled beneath as this was just too much heat for Easter to handle.
{Easter,Carapace damaged, Regeneration disabled for 2 turns}
((I'd rather not sacrifice Xom to this bloody specter... When I find the one who sent it, this mage should regret his actions bitterly.))
((That would be me. I'm surprised he's actually trying to live up to his promise.))
Well, it looks like I'm done here, unless I can use my sightcube to scout that hex in the middle of snowlands. Prepare to head back to the geysers.
Cuberac sent out his cube in search for the center of all this cold. It was magical, he knew this, so there was a good chance for something interesting in the center. And indeed there was. There was a gap in the ground, a hole right through the island fifty meters wide. Within the hole floated a sphere of ice some 20 meters across. It was hard to see details as the cube began gathering ice on it. Normal ice wouldn't have such effect, which left magic. The cube might be able to get closer for more details, though doing so would almost certainly lose it.
tinker the propeller blades into the right shape.
2 essences
STR [1+1=2]
CMP [3+1=4]
POT [5+1=6]
CMP [3]
POT [2]
The good thing about having a mechanical fist is that it works as a serviceable hammer if you really need it. Alas, hammer is amazingly useless without a good surface to hammer things onto. The blade just bounced, refusing to bend.
This update is coming out earlier because I need to learn UNIX today and there is not much of today left. Anyone who hasn't posted an action yet because of entirely justified expectation that they still have 4-5 hours until update can post them now and they will get processed tomorrow along with PM's.
Head in. Light every torch on the way.
LUCK [5]
LUCK [9]
LUCK [10]
Duritarum lit up the torches as he went and examined what they revealed. The tunnel was dusty, but not quite as dusty as one would expect a bottom of a pit to be. He bent down and examined the dust. It was entirely unremarkable. But just beneath the dust was a cloth cloak, entirely untouched by the time it spent here. It most likely had something to do with the lack of dust. Duritarum grabbed the cloak and continued onward. At the end of the tunnel was a chamber without any torches inside. Within it, was a pedestal with an iron box on it. The box had no lock and inside, Duritarum found what looked like thick sheets of lead. There were five of them, and on closer inspection Duritarum noticed writing on the sheets. The symbols seemed to glow faintly in the darkness and had some resemblance to spell scrolls but it hurt to look at them too closely. There was a sound from somewhere behind Duritarum and he turned around. Torches he had lit up were surrounded by shadows that moved very much not how anyone would suspect they should.
Temperature around the fire tree begins to rise rapidly, at about 20C per minute. The heat seems to be concentrated around the tree but it is only a matter of time until it spreads.
As Kahel was retreating from the mess that Xom somehow attracted, something flew through him. It was an arrow. Looking back, he saw Viznor floating above and cursing. He soon stopped and purple fog began falling over the battlefield from Viznor's claws. Worse still, Ilium approached seemingly unafraid of the poison. When he came within about ten meters, Ilium stopped, pulled out a dagger and slit his wrist. Blood that came out coalesced into almost solid object, gripped the dagger and extended towards Kahel with clear intent to do some cuts. It was not that fast, but it could move in unexpected ways, as a deep cut o Kahel's left arm could attest to.
(http://i.imgur.com/q98UxYj.png)(http://i.imgur.com/hEX4QQ8.png)
Turn 192
Pulse my magic through the mold, in the same "sense physical properties" spell I've used a few times, and once to try and identify where to repair my shattered joints. If I feel anything which is identifiably metal, cleave that mold with my sword. If not, keep looking for metal and/or a source of metal.
What a lucky occurrence it would be, if I found someone who happens to be a metal mage.
CMP [6+1+1=8]
POT [5+1+1=7]
LUCK [3+1=4]
LUCK [8+1=9]
Chorkinaan scanned through the mold. The only metal he found was atoms in molecules of the mold, extracting that would be harder than just making some from scratch. He sighed and continued his search. One room he passed at the end of a corridor was different from the others. It appeared to be a kitchen of sorts, as it contained pots, pans, knives, spoons and forks, all of them steel.
"Hello."
3 Essences.
CMP [3+1+1=5]
POT [1+1+1=3]
CMP [4+1+1-1=5]
POT [6+1+1-1=7]
CMP [3]
POT [6]
Magus chatted a bit with Viznor in the bar, though Viznor had to go almost as soon as they exchanged greetings. There was little to do here but continue what was he was doing before, which is to say, gather power.
Doktor Diabolical:
"...Blast it. Let's try this again."
Okay. Doktor Diabolical tries to improve the bots' intelligence once more, building upon whatever has already been done. I mean, clearly they have some combat protocols, why not improve those?
Afterwards, 3 Robots essences.
CMP [1+1=2]
POT [6+2=8]
DEX [2-1=1]
END [1]
Doktor decided that the trouble here was that the bots were not smart enough to know what happens to disobedient bots. With that in mind, another upgrade of intelligence was in order. Bots froze for a moment as their thinking was being modified, but began moving again soon after. This time, three bots picked up a fourth and tossed it at Doktor instead. As bots were substantially larger than average rocks around here, it inflicted considerably more damage, hitting Doktor in the forehead and knocking him unconscious.
Keep Easter from leaving
not much else i can do since he has autododge and is already on fire
STR [2] vs [6-1=5]
END [6]
Easter devoured the shards, empowering himself further and attempted to kick Seva off him again. This attempt was not any more successful than the last one. The fire was burning off the outer parts of Easter's carapace, removing any additional toughness the armor granted.
{Easter +armor lost, can regenerate.}
Glance up from my summoning and glance around. Try to figure out what important things I missed.
Still summon 4 healing items, of various random types.
CMP [5+2=7]
POT [6+1+1=8]
CMP [5+2-1=6]
POT [6+1+1-1=7]
CMP [2]
POT [4]
CMP [5+2-3=4]
POT [3+1+1-3=2]
James looked around for any new interesting things and immediately noticed a massive tree that was venting fire in all directions. It was not too far away from the entrance portal and it's leaves glittered like amber. Not too far away in another direction were four mages and a blood elemental engaged in a three(possibly four) side death match. Conjuring healing items resulted in a pair of grenades, some poison sludge and a rather diluted potion.
Into the tower greenhouse looking for herbs with calming effects. And make four essences while I am it.
LUCK [6+1=7]
CMP [1+1+1=3]
POT [4+1+1=6]
CMP [6+1+1-1=7]
POT [2+1+1-1=3]
CMP [2]
POT [1]
CMP [2+1+1-3=1]
POT [6+1+1-3=5]
Shias walked through the garden in the Tower and searched for few off better known calming herbs. He found White stars, small white puffy flowers that made a nice tea but could also be used to calm nerves by drying and using them as incense.
3 Essences
CMP [5+1=6]
POT [4]
CMP [2]
POT [5-1=4]
CMP [2+1-2=1]
POT [2-2=0]
Skeliborn decided to stay around a bit and see that Karnax indeed stops the ritual ass he said he would. Him promising to was all fine and well but he did start it up for seemingly no reason.
In that case, create a basic LUCK ring using a +1/+1 essence, then make 2 essences. If it succeeds, go to Easter Sunday and attempt to complete the trade.
CMP [4+1+1+1=7]
POT [3+1+1+1+1=7]
CMP [1+1+1-1=2]
POT [6+1+1-1=7]
CMP [5]
POT [3]
Gambler conjured another ring of luck and rose from his throne. Easter was outside and he'd need to leave the tower to complete the trade. However, it would seem that some greater force, possibly as a vengeance for all the times Gambler bent it, had it out for him. A shadowy outline of Easter could be seen in a vent of flames, trashing about, seemingly unable to escape.
four essences.
CMP [2+1=3]
POT [6+2=8]
CMP [5]
POT [5+2-1=6]
CMP [5+1-2=4]
POT [2]
CMP [3+1-3=1]
POT [6+2-3=5]
Clownman pondered how to deal with the trouble ahead. The trap ahead would be hard to overcome with his abilities, though there was a good chance that there would be something interesting up ahead.
Xom, faced with the prospect of imminent death and having seemingly been forsaken by The Chaos, turns to the somewhat more...unorthodox...versions of divinity for...er...'guidance' in what might be his final minute in this accursed plane.
Seek divine aid from The Highest Holiness of Home Insurance. If there's no limit to how much we can pray in a turn, throw in a couple of extra prayers to the gods of Cabbages and Frogs for good measure (as well as for increased hilarity if when things go horribly wrong).
Order the blood fiend to go after Kahel instead of Xom, using every ounce of law magic at my disposal. Meanwhile, get the pyramid to land in front of me, standing between Xom and the genie, and instruct it to fire at Kahel if the spell works. If the spell fails, whichever enemy comes nearest shall be the pyramid's target. Be ready to smash things with the inactive nuke if need be.
If I'm not dead by this time, grab on to the pyramid and get it to start levitating in the direction of the Tower.
"Hm... Yes, I suppose you do have a point. Hm... What to do, what to do... Yes. I should be able grant you a good battle if you seek it. En garde, mages of 'Order'. Though there should be no thing such as 'Order' in this realm..."
Rush to Xom to finish him off, changing focus of the pyramid and blood fiend. Use sword and magic as needed. If I do the deed and gain the shards - crush them to complete my ghost state as it was planned initially.
((And I thought of taking Healing as third affinity from his death, you bastards! :P))
Hide from pyramid shot while attempting to turn on glass spider for additional distraction/attack, and using my blood to attack Illium.
((I think I still have thin ice shield to prevent dagger stabs/lazer shots a bit. Also, Xom was bleeding since the previous turn.))
If, somehow, all my actions miserably fail - flee in disgrace.
"I know, Kahel, that murmured words will not prove my intentions. I merely ask you, as one mage to another, to consider the innocents who would be purged if I desired blood and destruction. Such acts are within my power, but I will not commit them."
"Order should not exist in this place. In that, we agree. But it has come, and I believe it to be good. Thus, I will defend and enforce it unto my last breath."
Secret actions.
SPD [4] vs [3+1=4] vs [5] vs [3+1=4] vs [6]
STR [6]
DEX [5]
CMP [4]
POT [3]
STR [4]
STR [6]
DEX [5]
LUCK [10]
LUCK [8]
LUCK [6]
LUCK [6]
LUCK [10]
LUCK [7]
CMP [3+1=4]
POT [2+1=3]
DEX [6]
CMP [5+1=6]
POT [3+1=4]
STR [4]
CMP [4+1+1=6]
POT [1+1+1=3]
CMP [5+1=6]
POT [6+1=7]
STR [5]
DEX [1+1=2]
Blood genie swung it's hammer at Xom, but he managed to roll out of the way. Tome in Viznor's arm glowed and magical bindings appeared over Kahel's legs. They were not quite enough to hold him though, as was proven by him breaking them and rushing towards Xom, dodging diving Viznor on his way. His charge was not to succeed though, as Viznor flew just in front of him. Both Kahel's magic and blade bounced off Viznor's cloak, furious attack repelled by purple shields forming on the cloak just before impact. Behind them, Xom was praying with one hand and casting with another. Gods of Home insurance and frogs began battling over him, both wanting a new follower to boos their small ranks, both too busy to actually help. Blood genie did not seem less inclined to kill Xom either and easily dodged the pyramid beam.
Ilium began circling around Kahel and Viznor, as latter cast a binding spell himself, this one too strong for Kahel to break. He flew up in the air, took aim and let an arrow loose past Kahel's ear. The battlefield froze as people though about the chances of missing entirely stationary target. Unnoticed by anyone, Xom climbed onto his pyramid and began making an escape towards the tower at slow walking speed. It would probably work too, as he was moving upwards.
Air around the fire tree stopped heating up.
(http://i.imgur.com/YePzeli.png)(http://i.imgur.com/jGU56oK.png)
Turn 193
Ignore the pain. Examine the sheets.
Duritarum forced himself to look at the sheets. His eyes hurt and watered as he did, making seeing anything rather difficult. All too soon, Duritarum was forced to look away again. He wiped away tears from his eyes and discovered that those were rather red, and viscous and, in fact, blood. Another thing he discovered was that he could read the writing on the sheets. It was not written in symbols he had ever seen but he could still somehow read it.
Easter roars in frustration at Seva's rolls being unable to escape, he tries kicking the oversized bird off him again, and leaving the vicinity of the flame.
Drag Easter deeper into the fire tree,pretty sure he still has autododge, but hit with with whatever appendage isn't holding him
SPD [3-1=2] vs [5]
STR [1-1=0]
DEX [autosuccess]
STR [3-1-1=1] vs [6]
STR [1-1=0] vs [2-1-2=-1]
Seva attempted to punch Easter with his spare claw but Easter easily dodged the strike. Yet the swiftness of Easter's movements did not end there. For a moment, the vent of flames disappeared, and while Seva was surprised Easter skipped the surprise and frantically pulled away, beating his wings as fast as he could. Easter managed to pull himself out of the way just in time for the fire to return in force and devastate everything just left of Easter. Easter raised his uncaught leg and kicked the claw holding him, hitting it on the side at just the angle to make it lose it's grip for just a moment. It was long enough for Easter to escape.
"Eh. It 'ad ta 'appen eventually."
Shrug, summon a lucky alchemy set and an essence, and watch the ritual.
Gambleer observed what was happening without too much worry. Whoever won, he could just trade with them. They would also quite likely have some useful stuff that he could buy that was recently looted off a corpse. He conjured an alchemy set of glass. But this was wizards fighting and they could still surprise even those prepared. The flame disappeared, and Easter managed to escape while still mostly medium rare. A bit away Karnax was slightly glowing.
Doktor Diabolical:
"..."
Well then. Doktor Diabolical attempts(as much as an unconscious person can attempt anything) to wake up and magically get the bloody swarm-bots back under control.
END [4]
CMP [1+1=2]
POT [1+2=3]
END [6-1=5]
Doktor Diabolical came back to conciousness and noticed clouds moving above him. Then he regained some more of his senses and noticed that it was he who was moving. Cubebots were carrying him somewhere! Doktor rushed to regain control of his bots but the magic fizzled and Doktor found himself sailing through the air. the cubebots did not have that much strength, so the arc of movement was short and Doktor splashed into a pool of geyser water not too far away from the shore. The water was warm and only very slightly acidic. Kinda like a bath.
Ugh, finally. That took entirely too long.
Create another bottle, liquify a couple forks into it, and pocket a knife. Return to the outside of the tower, where Surg is.
Then notice the fire tree fiasco happening nearby because I'm finally out of the tower.
CMP [6+1+1=8]
POT [5+1+1=7]
CMP [2+1+1-1=3]
POT [1+1+1-1=2]
Chorkinaan conjured another physicality bottle and attempted to melt a few forks into it. The bottle was nice and and with a large bottleneck that allowed putting whole forks inside. It was a quality that proved rather useful as forks refused to melt nicely. Chorkinaan grabbed a knife and left. As he walked outside the Tower he noticed a new addition to a landscape. A massive tree was spewing flames like a volcano of fire. Chorkinaan counted that he was gone for about five minutes. It did not take much time for people here to fuck up to such amazing degree.
((Page 420 Blaze it!))
"Another fire tree? Someone must be copying you."
James decides to stop summoning healing items and heads over to check out the new fire tree.
James left his fire tree and went towards the large fire tree that was recently conjured. Upon closer look, it was rather different from his. Vents spewed flame at more or less regular intervals. The leaves were amber rather than green and there was one massive bud at the top of the tree rather than many all over the tree. There were a few mages here, some fighting, some casting and one admiring the show.
3 essences
CMP [3+1=4]
POT [1]
CMP [5]
POT [2-1=1]
CMP [3-1=2]
POT [2-2=0]
Skeliborn continued to observe what was happening next to the fire tree. Karnax was still doing some magic but heat was no longer increasing, so it was probably fine. The areal combat was a nice change from punch-up light-show that majority of duels here were.
4 essences.
CMP [1+1=2]
POT [5+2=7]
CMP [4]
POT [2+2-1=3]
CMP [1+1-2=0]
LUCK [3]
Clownman continued gathering power, but a sliver of that power escaped. It attached to Clownman's eyes and the world before him became gripped by shadows. It had caused Clownman to be really incompetent at seeing in the dark.
"Kahel, do you not understand the meaning of 'peace?' It is not merely the death of those who would violate it. That is only the means by which it must be preserved."
"It is within the power and beauty of the Tower, a wonder wrought by many hands- and yet it is also within Xom's experiments, and his ring of chaos and order. It is a mage's freedom to walk unhindered by violence, and to do or create what he will."
"Perhaps those like you are not entirely wrong. They merely wish to carry out the original purpose of this place, and that is a twisted sort of peace in and of itself. However, I will not allow them to interfere, as you have done. I will not allow them to hunt innocent after innocent, or turn our Tower against itself. What in that do you- and the rest of your kind- refuse to understand?"
PM action.
PM.
"Let's dance with the death, oh mages of Order..."
Distantly summon a liquid helium onto Ilium. +1/+2 essence and both Lesser and Greater Blood Power. I think I get -2 for modifiers and -1 for specifying liquid?
Remember the entropy-reduction/structure-reinforcement spell Xom used to repair the pyramid? Cast a slightly modified version of that spell to try to repair the damage to Xom's body, at least enough to staunch the bleeding. Use all remaining essences ([+1 POT] , two [+1 CMP]). Meanwhile, the pyramid will continue levitating to our destination, firing at the genie as it drifts away. If it ever reaches the tower walls, just float over them to get into the aura zone. No time for knocking on potentially-locked gates.
SPD [2] vs [6+1=7] vs [6+1-1=6] vs [4] vs [1]
STR [6-1=5]
DEX [5]
CMP [6+1+1+3-2=9]
POT [5+1+1+3=10]
END [6]
END [3-1=2]
END [1+1=2]
END [6-1=5]
END [5-2=3]
d2=1
END [2-1=1]
END [1]
Ilium, possibly feeling what was about to come surrounded himself with a familiar purple spell shield, leaving only a tiny window for his blood tentacle. The said blood tentacle atempted to cut Kahel again, but Kahel was too nimble for this to succeed. Even after taking a moment to break out of the bindings he managed to get away in time. Then Kahel returned the favor with his own spell. A large orb of water-like liquid appeared above Ilium, just above his spellshield, hovered for a moment and then fell.
The explosion tossed all the mages away. Power shield appeared around Viznor, but it could not hold against this and cracked. Viznord wings were unprepared for this, and due to their angle Viznor was thrown right into the ground. Ilium at the center of the explosion seemingly just evaporated. Much the same fate awaited blood genie, which was scattered into blood mist. Xom had not cleared all that much distance away from the battle and the explosion lifted him off the pyramid. He fell about six meters, never to rise again. Kahel himself was thrown away a fair distance, bouncing off the ground a few times. There seemed to be some broken bones in his left hand and among his ribs. That was to be expected but there was also something interesting. It was as if he had been sprinkled with water, there were beads of sweat all over him. It took Kahel a few moments, possibly due to concussion to figure out what happened. If he lived through this, he'd need to conjure some drinks.
{Viznor; broken rib}
{Kahel; broken left arm, broken 3 left ribs, Dehydrating (5 turns til death)}
{Xom; Dead.}
Portal flares to life once more, and from t enters a new challenger, Khozek the mover. Known well for his skill with bringing higher dimension geometry into life for fun profit and rending of minds of non-matematicians, he was well prepared for whatever troubles may come his way.
Khozek focused his power and moved the lines about a little bit. the spell fell short of the intended effect and was not particularly aesthetically pleasing, but it didn't matter this time. Khozek stood on top of one of the vents of the fire tree and looked over the surrounding land. There was a strange tower nearby, a strange crater to the north, a strange field of dust to the east... no wait, that one just exploded. There was certainly all kinds of interesting things to get involved in here, and if they prove particularly interesting, involve others, ideally feet first.
The fire tree vents have started turning on and off at short intervals. The amount of fire expelled has increased.
(http://i.imgur.com/nMHhJP7.png)(http://i.imgur.com/t5LeHFW.png)
Jumping back into the frying pan:
Name: Redrum
Affinity: Necromancy
Description: Cold, calculating and downright creepy, as one would expect of an immortal who butchered his own parents at the age of five to reanimate them as his playthings. Unlike most necromancers, who waste away in the years spent studying the secrets of life and death before manifesting the power to achieve immortality, Redrum's natural talents have permitted him to live in the body of a perpetual child for the last thousand years or so. To him, necromancy is a game. Death is an integral part of the game, and murder is a path to death. The game is fun.
STR= 0
DEX= 1
SPD= 1
END= 3
POT= 3
Sense for nearby locations which are highly permeated with death and make 3 essences.
Turn 194
((Good grief, Doktor Diabolical's luck is horrible. When it comes to casting, anyway. I wonder...))
Doktor Diabolical:
"Okay, ENOUGH!"
Doktor Diabolical stands up, and exits the pool.
"You are my minions! I am your master! I am not an acceptable target of your combat protocols! Do I make myself clear?"
"Diplomacy" commences. If that fails, Doktor Diabolical attempts to regain control over his robot minions magically. Again.
LUCK [5]
CMP [6+1=7]
POT [6+2=8]
Doktor returned to the certified method of improving a situation - shouting. He vented himself for a while, but as cubebots began picking up stones again he returned to more direct means of control. Magic reached out to the bots, tearing through their free will protocols, binding them all to Doktor's will. Only after he finished did Doktor consider that he might have overdone it. Bots became docile, but they also became stupid, too stupid to do anything without him commanding them to.
Refine the enchantment on the set, boosting its bonus to LUCK, then make 2 essences. Watch both the fight and the ritual for anything out of sorts.
Gambler infused more power into enchantment of the alchemy set, but the result was not quite what he expected. The glass set melted into an orange puddle. Gambler looked around. The purplish dome around the firetree that included him as well might have something to do with what just happened. Gambler noticed that air temperature was also increasing.
"Huh. An explosion? How interesting, but I'm not ready to fight just yet."
Hop off the vent and leg it in the direction of the tower, closing in just enough to observe better but not remain in direct danger of crossfire from feuding wizards. If anyone notices me, wave politely.
{I forgot to mention this last time, but if you want to change your color just tell me and it will be changed.}
Khozek attempted to jump off the firetre, but it turned out that the tree was a bit slippery. Or possibly Khozek was a tad less agile than he thought he was. Either way, he fell out of the tree and hit the dirt face first. It was an unglamorous start, but he remained uninjured. Khozek got up, dusted himself off and went towards the tower. It was just as purple from closer up.
((Ah, but now those calming flovery thingies aren't in my inventory anymore. Or did I not actually gather them?))
Confirm I got those calming herbs, wear my gas mask, meditate a bit by making two essences and activate my white flowers if they still are there. Scratch that. Instead modify my seeds so they grow fast in soft and succulent human flesh. 2 +1/+1.
{You did get the herbs}
CMP [4+1+1+2=8]
POT [5+1+1+2=9]
Shias collected White stars and pocketed them for later. With his previous plan demolished, it was about time to consider some reasons of why it happened. One of such reasons was a lack of offensive power, which Shias hoped these seeds he had would solve. They were blood red now, almost flat and with hard shells.
3 essences for now but be prepared to stop essence making should the tree situation looks like it's going to go badly.
CMP [3+1=4]
POT [3]
CMP [3]
POT [2-1=1]
CMP [1+1-2=0]
LUCK [6]
Skeliborn began gather power while the sane part of his mind thought wether or not things were going badly. Tree flames had changed. A purplish dome appeared over the tree. A ring of orange and purple appeared over the dome. Air was getting uncomfortably warm. At which point could it say that things went wrong? Was grass blades becoming far sharper was wrong?
...
What...
The...
CRAP!!!
I mean, what in the nine hells has been going on here!? I've been gone for five minutes! I mean, that's a lot of time for a wizard, but seriously! How long has that been up!? That tree must have taken at LEAST that much time worth of preparation to create! And... Is that... IS THERE A GATEWAY TO THE ELEMENTAL PLANE OF FUCKING FIRE IN THAT TREE??? Oh for the- Of course! Why not! Why would I EVER doubt that there would be at least ONE competent fire mage on this rock! *sigh* Y'know, considering that I had encountered attempted murder, the apocalypse, a trans-dimensional portal into icy waters, a huge boulder of eternity, and the biggest futtbucking beholder I have ever seen, I kinda thought my visit would be a bit more consistent in its excitement! But now look! I've only got one kill and an assist under my belt, as well as a scant few creations which were only barely successful! Gah... I hope Skelliborn gets back soon. I'm itching to get into some !!science.!! Heya, Surg. How's the leg?
Rant. Three essences.
{The rant is so much funnier when you remember that none of the mages involved had anything to do with fire.}
CMP [5+1+1=7]
POT [3+1=4]
CMP [5+1+1-1=6]
POT [1]
CMP [4]
POT [1+1-2=0]
Chorkinaan began thinking aloud. There was simply just not enough space in his head for the thoughts anymore. It was all taken over by bewilderment. It took a bit of time, but he managed to get over it by instantly discarding all comparisons to normal life he had before coming here.
Three essences.
CMP [4+1+1=6]
POT [4+1+1=6]
CMP [4+1+1-1=5]
POT [2+1+1-1=3]
CMP [3]
POT [2]
Magus explored chairs in the bar. They were surprisingly comfortable. One would not expect simple wood to be that good but apparently some care was taken when making them.
four essences.
CMP [3+1=4]
POT [5+2=7]
CMP [4]
POT [5+2-1=6]
CMP [6+1-2=5]
POT [1]
CMP [1+1-3=-1]
LUCK [2]
Clownman continued gathering power and power kept spilling over. This time it attacked Clownman's legs, causing him to become incompetent at running. Unless his balloon can clear this gauntlet, it will be really hard to see what's at the end of the corridor.
{Incompetence at running - Movement of 1hex/turn without transportation.}
2 essences
CMP [4+1=5]
POT [3+1=4]
CMP [3]
POT [4]
Surg noticed that Chorkinaan had finally returned back from the Tower. He had collected some power in the meanwhile, so if Chorkinaan has found what he was looking for they might have everything they need for their project.
go catch Easter and bring him back into the tree, have the remaining eagle dive at him before grabbing him, add a fire breath if i can
SPD [6] vs [6]
DEX [autosuccess]
DEX [4] vs [1]
STR [4-1=3] vs [3]
DEX [1-1=0]
END [5]
Seva flew towards Easter as fast as he could, but Easter was ready. He had aa plan to get through the defenses of Seva, to make use of his own momentum against the phoenix. But at the moment just before the impact, the remaining eagle attacked Easter, causing him to reflexively dodge straight into Seva's claws. A claw closed over both of Easter's left arms, squeezing them together firmly. At the same time Seva turned his head and blasted Easter with superheated breath. Whatever progress his armor had made towards recovering was lost instantly.
"Ha. Ha. Ha... This was great. How I longed for this feeling of powerful magic surging through my veins and heart rushing adrenalin-filled blood through the body. Marvelous! Though I still have at least Viznor after my head. Heh..."
Summon an obligatory beer to numb the pain and congratulate myself. Then, rush back to loot the bodies. If Viznor (or someone else) tries to prevent or lay claim himself - summon the flammable oil - Samples of which I STILL have in my inventory, somehow - on top of the enemy and spark it.
If I get some shards: Crush them! Repair the ghost form!
SPD [2+1=3] vs [4+1=5] vs [5]
CMP [2+1=3]
POT [4+1=5]
CMP [6]
POT [3]
STR [1]
STR [4]
d2 of ethereality [1]
END [2]
END [2-1=1]
Cloud of blood congealed into a pool of blood which began moving in a manner and shape very resembling that of a snake. It began moving towards Kahel. Tome in Viznor's hand flashed with light and shackles appeared around Kahel. At the same time, Kahel's eyes became clouded by darkness. Before he could deal with either of his troubles, he felt something stab through his chest. In fact, there were several somethings, and those somethings were Viznor's claws piercing through unmoving Kahel. Inward facing spikes caught onto flesh and poison spread through whatever blood that wasn't leaking out of Kahel yet. magical darkness in Kahel's eyes was replaced by darkness caused by losing both lungs and getting poisoned. There wouldn't be another chance.
{Kahel is dead}
Portal flared to life once more, but this time it brought something unusual. The man, or rather, the boy, ass he looked no older than fifteen was known as Redrum, a necromancer of considerable talent and even greater cruelty. His body reflected his views, he was childish and enjoyed playing. As many people found out, he did know how easily bits and pieces come off and greatly enjoyed removing them.
CMP [6+1=7]
POT [6+1=7]
CMP [4]
POT [3]
CMP [4+1-2=3]
POT [1+1-2=0]
Upon entering he felt around, but was left disappointed The whole island, seemingly serene, reeked of death to his specialized senses. It would take actual magic to find anything recent. Alternatively, there were a few people nearby who could be added to toy collection.
(http://i.imgur.com/FqVpdgZ.png)(http://i.imgur.com/pFeT1xC.png)
((Unglamorous seems to be quite an accurate word to describe Khozek..))
"..I think I could do with an ally on my side. My magic is entirely theoretical, after all." Khozek thinks out-loud.
Notice the man named Shias, try to get his attention and attempt to strike up a conversation about an alliance with him. Make sure he knows I mean no harm as I approach him.
((Technically speaking I'm inside the tower, so noticing me might be hard. But whatever.))
"Yes?"
Modify seeds further: Take over central nervous system.
.
((You know, I am with the Enlightened. Though only in a certain augmented reality game where I use this very same nick. Coincidence?))
(https://pbs.twimg.com/media/Bs_akIVCAAEi8o8.jpg)
Shameless ad.
Turn 195
"...I was meant observe. Record. What am I doing?"
Viznor falls to his knees, mouthing some sort of prayer. This continues until he collects himself, at which time he gets the viscera off his claws and loots the new corpse.
-------------------------------------
Loot Kahel, then take samples of the various magics that have been thrown around. Pieces of the fractal things, one of those chaotic stones or something, doesn't matter as long as it's easy to carry. PM stuff afterwards.
Viznor had a minor mental breakdown and proceeded to gather loot on automatic. He grabbed valuables off the corpse, collected a bit of fractal sulfur broken off by explosion and a bit of the huge stone ring, also broken by explosion. There was little left to do here that he hadn't already done. Some distance away from him, cloud of blood congealed into Ilium. It was a strange sight, like seeing someone disintegrating in reverse.
Doktor Diabolical:
*facepalm*
Doktor Diabolical facepalms. Then he gives an order:
"If you are not doing anything I told you do at any given time, do what you think I would implicitly want you to do instead. And no, you cannot attack me."
Doktor Diabolical then sighs, and makes 3 Robots essences.
CMP [6+1=7]
POT [6+2=8]
CMP [4]
POT [6+2-1=7]
CMP [3+1-2=2]
POT [3]
The problem with bots was that they did not think. At least, not enough to be able to figure out what Doktor would do. As such, they all froze up and fell to the ground. Doktor resumed his facepalm.
Return to the tower while making 3 essences.
CMP [1+1=2]
POT [4]
CMP [1]
POT [2-1=1]
CMP [2+1-2=1]
POT [2-2=0]
Skeliborn abandoned watching the firetree. Nothing unusually unusual was happening there and he had work to do. His allies had finished their preparations and were waiting for him in the tower. The gates were still open and he passed through.
Modify seeds further: Take over central nervous system.
CMP [6+1+1=8]
POT [3+1+1=5]
Tiny veins of green popped on the seeds as Shias modified them further. The plant would now actively seek out a nervous system and incorporate it. It wouldn't do anything with it, not yet, but tearing it out after it ate the nerves would be equal parts excruciatingly painful and cripplingly debilitating.
Have the eagle attack Easter, then pull him back into the tree while biting him
SPD [1] vs [2]
STR [1] vs [3]
DEX [autosuccess]
STR [4-1=3]
DEX [2]
STR [4-1-1=2] vs [6]
Easter attempted to rise to the sky after the remaining eagle, knowing well that if he killed it the phoenix would be unable to deal with his reflexes. But the grip holding him was too strong, the eagle rose lazily out of his reach... before diving down to him. Easter spun, almost dislocating his arms but spearing through the eagle with his stinger. Yet there was no time to celebrate. Beak of the phoenix closed down around his upper right arm, biting through muscle and latching on. Still, Easter managed to remain away from the fire vents for now.
Attempt to exit.
If egress is impossible, increase the chance that the following action will succeed, then attempt to cut a hole with the antimagic qualities of the stiletto, then attempt to exit.
Gambler approached the purplish wall of the dome. He experimentally extended an arm through it. It went through with no problem, without even causing any strange tingly feelings. He stepped through it, and emerged on the other side entirely untroubled. Whatever this barrier was meant to stop, people was not it.
((The "sense for death" part of that action was actually supposed to be a spell.))
Search for corpses. If one is found, animate it using [+1/+1], [+1CMP].
{I thought that it might had been intended to be a spell, but decided that you'd probably wouldn't had made 4 essences afterwards if it was.}
Redrum looked around for corpses and found none. It was strange for a place where wizards were fighting, but then again, maybe not. The giant tree that was spewing fire everywhere might have something to do with that. That left possibly long dead underneath the earth. Redrum reached out with his senses below. there wasn't a corpse below. But it was angry. Earth exploded outwards as a figure bearing a shovel emerged. It was covered in thick clothing an a lamp on a stick was raised above it's hunched figure. It gripped a shovel tightly with both of it's hands. Gravekeepers were spirits that usually inhabited graveyards, keeping dead buried and unmoving.
Steal it all. Waltz out.
Duritarum grabbed lead sheets, he counted eight of them, and went back into the corridor with a spring in his step. He moved with in unmistakable waltz step, somehow avoiding shadowy limbs rising from the walls and attempting to grab him. As he moved forward the limbs became more desperate, moving in stranger patterns, attempting to grip where he would be in a moment, growing stranger forms and moving generally swifter. They all failed as Duritarum danced his way back to the sandy part of the corridor where he entered. As he moved out of the range of the last of flailing limbs, he heard a shriek come from seemingly all around him. All the torches he had lit winked out, returning all that wasn't illuminated by his staff to darkness.
Wake up and prepare to head toward the geysers.
Cuberac ordered his spy cube return to him and left the frozen lands. He passed the tundra and returned to grasslands, where he looked back towards the entrance portal and the scene there for the first time. Gargantuan fire spewing tree stood there, surrounded by a purple dome with a ring of purple orange and blue on top of it. It was probably fine.
(I can't think of anything to do, so...)
three essences
CMP [6+1+1=8]
POT [3+1=4]
CMP [3+1+1-1=4]
POT [5]
CMP [6]
POT [2+1-2=1]
Chorkinaan waited with Surg as Skeliborn returned back to the Tower. Skeliborn had a new sword, but did not posses an expression of someone who got what they wanted. Well, such things happened. Now the would finally be able to continue their plan.
((Unglamorous seems to be quite an accurate word to describe Khozek..))
"..I think I could do with an ally on my side. My magic is entirely theoretical, after all." Khozek thinks out-loud.
Notice the man named Shias, try to get his attention and attempt to strike up a conversation about an alliance with him. Make sure he knows I mean no harm as I approach him.
EDIT: Scratch that, Look for Karnax, as he shows strong potential for an alliance.
Khozek looked around for a articular person. That particular person was standing not too far away from the fire tree, within the dome that covered it. He seemed to be dodging fire from a salamander. He was quite successful in that, though there was some doubt as to the actual value of an ally that could not keep control of his own minions.
{You seem to have forgotten to PM me your Affinity. No essence roulette until I know what to do when you fail.}
Portal flared to life again, seemingly unaffected by the strange things happening around it and spat out a shriveled up monk. The monk was known as Ao the Enlightened and he was feared among the mages. There were three reasons for this. One, he had considerable magical power. Two, nobody knew what spells he used, which meant none had survived them. Three, he could deliver speeches about morality that painted anyone against him as someone with soul forged of pure elemental evil.
(http://i.imgur.com/ThV6191.png)(http://i.imgur.com/KKGtrJR.png)
Turn 196
Doktor Diabolical:
"Why am I even bothering with these... aggravating... undiabolical... actually, scratch that. These robots are incredibly diabolical in their frustrations of me. Perhaps it's deliberate? Anyways. One more shot!"
Doktor Diabolical attempts, once more, to improve the bots intelligence, this time using his +2/+2 chaotic essence. If it doesn't go well, he clutches his head in frustration and runs off in a random direction. If it goes well, he jumps for diabolical joy. Regardless, assuming he's not in danger, he will make 3 Robots essences.
CMP [5+1+2=8]
POT [1+2+2=5]
LUCK [10]
CMP [4]
POT [3+2-1=4]
CMP [4+1-2=3]
POT [3]
CMP [5+1-3=3]
POT [2+2-3=1]
Doktor threw magic at his bot swarm one last time, and this time it stuck. It stuck well and what stuck was even better than Doktor hoped for. Bots grabbed onto each other to form a makeshift hand with which they saluted their creator. Doktor could feel a faint link connecting him to the bots and experimentally attempted to give them a command by thought. Just as he ordered, six bots moved aside and formed a hexagon. It was a fantastic success.
Ah, Skelliborn, you're back. Ready to get started?
Try again at liquefying those forks into the bottle.
Chorkinaan greeted returning ally and attempted to liquidize the forks to prepare. He was more successful than before, but they were still rather chunky and gooey. Not quite there yet, but this was the only thing left in his preparation list.
Ah, Skeliborn, you're back. Ready to get started?
Try again at liquefying those forks into the bottle.
I'm ready. Although I would like to see if the tower has a blacksmith room we could use. If there is one then it may include tools that would be useful to mold the physicality material with.
3 essences while searching for a blacksmithing room in the tower. If I don't find one, return to where Chorkinan. If I do find one, return to Chorkinan and show him the way there.
CMP [3+1+1=5]
POT [6+1=7]
CMP [1+1+1-1=2]
POT [3]
CMP [3]
POT [5+1-2=4]
LUCK [7+1=8]
Skeliborn and his allies ventured into the tower and through the empty corridors. It was futile to try to keep track of where you were going in them, which would be incredibly dangerous if enchantments did not keep you from getting lost. But this spatial instability also brought all kinds of objects from from mage's desires. They did find a smithy, it was not overly impressive but it seemed well kept.
Merge those calming herbs with the seeds so the seeds will completely calm down the thing whose nervous system it highjacked. To make them docile zombies doing what the plant wants, just like that one real life fungus which infects ants.
CMP [5+1+1=7]
POT [4+1+1=6]
Shias added another ability to the seeds, now with tiny white dots over the green lines. Now, they would calm whoever they are parasitizing, turning them entirely unable to move in minutes. This was going so much better.
Redrum's lips stretched into a sinister smile as the disturbed spirit appeared. He enjoyed making new friends.
Corrupt the gravekeeper, binding it to my will. [+1/+1]
CMP [5+1+1=7]
POT [3+1+1=5]
Redrum was not a novice when it came to grave-robing and had dealt with gravekeepers before. This one was not even in a graveyard, making it easier than usual to affect. He forged a spell shaped like dozen black strings and extended it towards the gravekeeper. It tried to resist, but strings attached to it, striping it off it's ability to resist, but not it's will. It was fun to see them struggle against the bindings.
{Bound gravekeeper. Is angry and will try to literal genie you.}
Stand inside the tower and make 4 essences
CMP [6+1+1=8]
POT [6+1+1=8]
CMP [6+1+1-1=7]
POT [2+1+1-1=3]
CMP [1]
POT [4]
CMP [2+1+1-3=1]
POT [1+1+1-3=0]
Gambler waited in the tower. He was waiting for something interesting to happen, something to give him a reason to leave. He thought he had a reason to leave before and it turned out that his customer was in the process of getting murdered. he was now waiting for something more substantial, possibly another ancient creature awakening to sow chaos and destruction.
Three essences.
CMP [4+1+1=6]
POT [4+1+1=6]
CMP [6+1+1-1=7]
POT [3+1+1-1=4]
CMP [2]
POT [3]
Magus continued his wait and conjuring of power. there was not that much to do here but this was probably the most comfortable, best stocked AND least likely to be found place in the entire tower. It was nice here.
"Interesting. So very interesting..."
Explore the tower while playing ER.
LUCK [10+1=11]
CMP [4+1+1=6]
POT [6+3+1=10]
CMP [1+1+1-1=2]
POT [6+3+1-1=9]
CMP [1]
POT [1+3+1-2=3]
CMP [2+1+1-3=1]
POT [6+3+1-3=7]
CMP [2+1+1-4=0]
LUCK [4+1=5]
Ao ventured out through the twisting corridors of the Tower, looking for something of interest to himself. As he walked he looked over the walls and pictures dancing on them. There was something akin to a snake that could be seen through blurred out pictures of clouds, but Ao knew better. What he was seeing was a dragon of the east, and as soon as he figured that out, clouds parted revealing the majestic beast. It's eyes gleamed golden and that gleam spread until it overtook the whole wall, and then vanished. But as it passed it left something in Ao, a spark of fortune for the future.
{Draconic luck, reroll first 1 each turn.}
Manifest 2 cubic essences, and continue moving to the geysers.
CMP [1+1=2]
POT [2]
CMP [2]
POT [5-1=4]
SPD [(1)/2+1=1.5]
Cuberac continued his trek across the plains, but had to pause as he approached the fire tree. The random fire plumes took a moment to figure out and he wanted to know for a fact that those flying about the fires were too preoccupied to try to catch him.
Spill some blood on the tablets. Experiment.
Duritarum conjured some blood onto a lead sheet. It flowed off without much trouble. This pretty much ruled out demonic origin, no demonic magic would fail to react to blood like this. Carefully, he forced a drop of his own blood out of a finger and dropped it on a sheet in case it reacted to a personal link better. It did, and Duritarum experienced the king of all headaches. As the pain subsumed, Duritarum found that he was bleeding from left ear, but otherwise fine. The sheet was still there, unchanged.
Pull Easter back into the tree
SPD [4] vs [1]
STR [6-1=5] vs [4]
STR [6-1=5] vs [5-1-1=3]
END [5+1=6]
END [2]
Seva and Easter continued struggling against each other in the sky with just enough flapping of wings between them to stay in the air. In their struggle, Seva managed to win out with his larger wings enough to pull them before a vent. Easter managed to execute a complex exercise of dexterity and kick Seva away from himself and into the Gravekeeper on the ground. Seva impacted the ground with a dull thump while his flames set both grass and Gravekeeper ablaze. Easter could not celebrate, however, as his kick-throw was executed just moments before vent flared and engulfed him in flame. The fire burned his exposed wings, leaving him without a way to keep afloat. Thankfully, ground was only a few meters away, nothing to injure him more than he already was.
Questionable as the ally may be, he could still be worth it. After all, Khozek thinks to himself, the Grand Equation has concluded I would find an ally of importance here..
Attempt to manipulate the geometry of the salamander, suddenly and violently inverting its dimensions with the goal of ripping it open from the inside out.
SPD [4] vs [3-1=2]
CMP [5+1=6]
POT [6+1=7]
Karnax opened his mouth to shout just in time to catch a mouthful of ash as salamander exploded. Whatever warning Karnax wanted to give to Khozek was obviously unnecessary, as their foe was soundly defeated. Khozek felt a warm feeling of a job well done. Then again, seeing how scorched the grass was under the salamander, it could had been more than just pride.
(http://i.imgur.com/Ggx1Anq.png)(http://i.imgur.com/GLLPc5q.png)
Turn 197
"Haha! Mwahahahaha! My diabolicalness has prevailed! Now then... Now that I have something to keep me safe... lair time!"
Doktor Diabolical creates(-1) a miner(-1 for type of bot, or 0 for simple type)-bot that will obey his orders(-1). He uses a +1/+1, a +1/+2, a +1 POT, and a +1 CMP essence on creating it. Afterwards, assuming it's not trying to kill him, he makes 2 essences.
((In other news, Jace now has Wayfarer's doomsword. Bet he does something to that.))
CMP [2+1+1+1+1-1-1=4]
POT [3+2+1+2+1=9]
CMP [1]
POT [6+2-1=7]
CMP [5+1-2=4]
POT [3]
Diabolikal conjured forth another bot, this one shaped like a large mole. It was about a meter tall and had claws for digging through earth easily. Claws aside, it was not particularly sturdy, but it should be enough baring a cave-in.
Three more essences.
CMP [5+1+1=7]
POT [4+1+1=6]
CMP [1+1+1-1=2]
POT [6+1+1-1=7]
CMP [3]
POT [2]
Magus N.A. continued waiting in the bar. Strangely enough, he waited sober. There was very little happening there, aside from one barrel bubbling as drinks poured within mixed.
Alright! This is much better! It took me five minutes to find any meaningful source of metal last time. So, as for sacrifices, I have a couple bottles of liquid, one's unnaturally liquid stone and one's unnaturally liquid metal, I've also got a kitchen knife, it's made of steel, and I have this tube here. It's capable of storing liquids, so it'd work either as a hilt or as a sacrifice. I'm thinking hilt, to be honest. On a side note, I need a minute on that liquid metal; these forks are refusing to melt.
Give melting the forks one more try; hopefully ending up with a bottle of liquid steel instead of a bottle of clumpy forkwater. Form two essences.
CMP [3+1+1=5]
POT [2+1=3]
CMP [2+1+1-1=3]
POT [2]
CMP [5]
POT [2+1-2=1]
Chorkinaan gave one more try to melting the forks, finally removing the last of solid bits and getting a liquid about as viscous as honey. This would probably be good enough. Probably.
Continue on my journey back t the geysers, and have my bladeswarm rapidly orbit me.
Cuberac continued his journey,arriving to the gravel fields that were occasionally marked by geysers. There was a choice now, to which of the geysers to go to, to the east or to the south. There was also a field in front of him, with some excess sulfur and floating sand. It was probably safe enough to walk over.
Hmm, this is a pretty well-equipped forge. Do you suppose we might be able to cast a bit better if we were to use the smithing setup as a focus? Not a sacrifice; a focus.
Not a bad idea. Once you finish melting the forks we can start.
4 essences
CMP [2+1+1=4]
POT [1+1=2]
CMP [4+1+1-1=5]
POT [3]
CMP [3]
POT [5+1-2=4]
CMP [5+1+1-3=4]
POT [2+1-3=0]
Skeliborn looked over the smithy and pondered what to do with it. there were options here, and even if he did nothing the ritual would likely respond well to being performed in a place of forging. Though there probably was some way to make this even better. There usually was.
"Normally I would be mad at you for blowing up a good, only-slightly-rebelling minion that I spent shards to create, but your display proved that you are far superior to it in power. I'm willing to make an alliance."
"You are a spatial mage, are you not? Can you help me move this portal a little bit farther away from that tower? I'd like to continue drawing power and elementals from it, but the heat that it's producing is bothering some very powerful mage-alliances that I don't want to challenge yet."
Keep the ritual stable while Mallos moves the portal (if he doesn't, pour MOAR POWAH into it). Make two essences.
"Ah, good. And yes, i can move the portal a bit.. Probably more..heh." Cracking his knuckles, Khozek begins to intensely gaze at the portal, almost as if he is calculating its size and position in accordance to the tower. Use my Spatial Magic to increase the distance between the tower and the portal by lengthening the dimensions of the space between them.
CMP [6+1=7]
POT [2+2=4]
CMP [3]
POT [6+2-1=7]
CMP [4+1=5]
POT [3+1=4]
There was not really much of a ritual to keep stable. Tossing power into a portal to make stuff leak out of it wasn't quite so complicated to require maintenance. He took the time to look at what Khozek was doing instead. Some hand waving was involved, fingers were moved to make a square and to break the square. As it was broke, the tower seemed to move away a bit. It went no more than ten meters as bending so much space was rather difficult with a simple incantation.
"Blessed by a spirit of Wisdom on my very first steps... It seems like stars themselves align to light my way to understanding."
Continue exploration, gaining deeper understanding of this wonder of magical craft. +ER. Use +1 POT essence on the first try.
{You can't use essences to boost essences.}
LUCK [3+1=4]
CMP [2+1+1=4]
POT [3+3+1=7]
CMP [5+1+1-1=6]
POT [5+3+1-1=8]
CMP [2]
POT [1->5+3+1-2=7]
CMP [6+1+1-3=5]
POT [2+3+1-3=3]
CMP [4+1+1-4=2]
POT [5]
CMP [3+1+1-5=0]
LUCK [10]
Ao continued his journey along the many corridors of the Tower, though there was little of interest besides empty rooms. Though as he walked in a state of half meditation, some off his power spilled over, looping back into him and wove itself around his muscles. The atrophied flesh flowed and expanded, leaving a rather healthy look.
{Ao: Buff(+1STR)}
Recreate the alchemical set with an enchantment akin to the rings from previous. Then 3 essences.
CMP [4+1+1=6]
POT [2+1+1+1=5]
CMP [5+1+1-1=6]
POT [6+1+1-1=7]
CMP [5]
POT [4]
CMP [1+1+1-3=0]
LUCK [7+2+1=10]
Gambler conjured another glass alchemy set. It was a good thing that they were not particularly difficult to build, or he would be angrier about losing last one. As he continued focusing, some of the power leaked away and his throne spat out a glass orb about three inches across. As Gambler looked at it, images danced inside, showing mages and the land around them. It was a crystal globe of a seer tuned to seeking out mages.
Fly out of the flaming grass, then switch back to wizard form and summon a pair of ostriches near Easter, if the grass near him is on fire, summon them nearby but away from the fire
SPD [6] vs [2+1=3]
CMP [1+1-1=1]
POT [2+1=3]
STR [3]
DEX [4+1=5]
Seva landed, returned to his human form and immediately threw a spell towards Easter. The spell refused to be thrown, however. An egg appeared before Seva, fell to the ground and splattered. While he paused to figure out what went wrong, Easter charged, his stinger stabbing just to the right of Seva, as the bird mage managed to dodge at the last moment. Easter had to rush now. Seva was vulnerable, and that would very likely not last.
Trace the sigils on the sheets onto my blood staff and head off exploring.
Duritarum attempted to trace the sigils from the sheets onto his staff but immediately ran into problems. For one, the sigils caused physical pain to read, and they seemed to shift as he read. Also, as he tried to copy one onto the staff, the blood and bloodstone boiled and burned, destroying the sigil each time. It seems there was a good reason this was not written on mere paper.
((Literal genie orders, eh? I can probably manage to not mess this up for a turn or so.
I love how Redrum's brand new gravekeeper is already on fire. Glorious new turns are on the horizon.))
Redrum regards his new pet with a twisted smile. The annual undead corpse barbecue used to be a pretty popular event back in his early death cult years. There was something about tormented souls and burning rotting flesh that evoked a sense of nostalgia in him. Or was that sadistic delight? A shame he'd forgotten to bring the marshmallows along.
"Hello gravekeeper. You're my new friend now. That means you have to ensure that your actions don't harm me. You're going to die horribly soon! But first you're going to tell me where all the cemeteries and tombs are; I want to know where this world's dead are buried."
Step away from the fire and issue the orders. Direct the gravekeeper to move out of the blaze and roll around until the flames have been extinguished, staying away from me as it does so, but don't permit it to escape. Extract information from it, one way or another. Force it out of the creature's soul if necessary.
3 essences.
CMP [6+1=7]
POT [2+1=3]
CMP [6]
POT [3]
CMP [6+1-2=5]
POT [6+1-2=5]
The Gravekeeper paused as it tried and failed to resist the binding. It began rolling on the ground and began speaking. There was an entire graveyard sunken into the swamp. There were ancient tombs of fallen nobles in the fire fields to the northeast. There was a tower of ice in the snow fields hiding bodies of fallen warriors. Corpses could be found scattered underground almost anywhere on the island, though all were burried about fifty meters deep.
Now we can activate my flowers in the tower to their full extend. But first wear the gasmask. And make up to 5 essences.
CMP [5+1+1=7]
POT [3+1+1=5]
CMP [2+1+1-1=3]
POT [3+1+1-1=4]
CMP [1]
POT [2]
CMP [2+1+1-3=1]
POT [6+1+1-3=5]
CMP [ 5+1+1-4=3]
POT [5+1+1-4=3]
Shias felt prepared enough now. He put a gas mask over his head and gave the signal for the flowers to activate. All over the tower, white flowers opened filling the air with sweet smelling pollen. Soon, there was not a single place in the tower where air was clear of the sweet smell. Soon, he would be able to just walk about and collect the bodies.
(http://i.imgur.com/IDb9LxK.png)(http://i.imgur.com/8f4V7Pw.png)
Turn 198
((That chair is the real MVP of this game, I swear.))
Grab the set and orb and get out. Weave a quick self-enchantment to decrease the chance of harm due to environmental or area effects, using a 2 +1/+1, one 1/+2, and a Chaotic +2/+1 essence.
END [5]
CMP [3+1+5=9]
POT [4+1+5=10]
LUCK [3+2=5]
Gambler looked around and saw flecks of pollen swirling about. He deduced immediately that this was a phenomena best examined from a distance and paused his breath. He grabbed onto his new loot and fled the Tower as fast as he could. The walls began to flow about as he ran, but the effect subsided as he passed through the gates. There he fashioned a spell to prevent this from happening again, or at least decrease the chance of it.
Move to Blake.
Cuberac moved to the east, but stopped to observe a fellow mage. It was Blake Thorne, the demonologist. There was something off about him, though it was hard to place what exactly. He was not doing much otherwise. Maybe that was the strange thing, how still he was.
"I assume that wasn't exactly far enough, Karnax? Don't worry, I'll fix it in a moment, just let me calculate a few things."
Two essences.
CMP [4+1=5]
POT [6+1=7]
CMP [1]
POT [1]
Khozek was not particularly satisfied with his spell. It was a good spell, especially for one cast so quickly, but it was hardly a barrier he wanted it to be. It would take some preparation, but he would make it better.
((... oh wow. Jace isn't going to be happy.))
((Do remember what happened with boozemage.))
"Heh! My diabolicalness sense is tingling. I think somebody just pulled something utterly DIABOLICAL! If I ever meet him, I'll have to give him a diabolical pat on the back, then turn him into one of my diabolical robot henchmen. Now then. Time to... perhaps this isn't the best place to start building a diabolical lair."
Doktor Diabolical gets moving. First, he attempts to summon a robotic bicycle using a +1/+1 essence, if available. If that works, he uses it for his next step. If it doesn't work, he has his mini-bots take the result apart. Afterwards: he heads northwest, then southwest, one hex each. And he makes two essences, if possible. He also makes sure his minions follow him.
CMP [5+1+1-1=6]
POT [1+2+1=4]
Doktor, having collected the workforce for lair making, decided he needed some transportation to get to the right place. Being an environmental evildoer, despite his choice of power, he conjured a robotic bike. It was a good bike, chrome plated, autorolling and with a navigational system, but it had one flaw. By it's size it was meant for someone who was about twelve years old.
Fire a bolt of fire at the sheet. I'll have its secrets!
{I believe there is some miscommunication here. You can read the scrolls, provided you do so out loud and read the entire scroll. It's like spell scrolls. But not written by wizards. And the magic might not be magic. And the spells are too violent to be written on anything weaker than lead.}
Read the scroll then. Try not to die. Whoops.
Duritarum began to read the scroll and dust fell from the walls as the ground rumbled. Duritarum continued to read the scroll and was forced to blink as blood filled his eyes. When he reopened his eyes, he was on the ground, his head hurt as if he had fallen face first and the lead sheet had partially melted. The undamaged part of the sheet was now static, the runes unchanging and entirely meaningless. Duritarum rolled on his back and groaned as his headache intensified. He checked himself over and found that his nose was broken. Which meant that the headache was probably all magic as his nose took the brunt of the fall.
{Broken nose, Headache(-1CMP next turn)}
Confiscate the gravekeeper's shovel and lantern and inspect the latter in case it's enchanted or something. Walk to the grey dead tree hex near the swamp. Look around and make 4 essences.
LUCK [2]
SPD [(3)/2+1=2.5]
CMP [2+1=3]
POT [6+1=7]
CMP [3]
POT [1]
CMP [5+1-2=4]
POT [3+1-2=2]
CMP [1+1-3=-2]
LUCK [4]
LUCK [3]
Redrum ordered Gravekeeper to hand over it's lantern and shovel. It handed over the shovel with reluctance, but as it unslung it's lantern from it's spot, the spirit vanished. Fading laughter scattered to the winds as lantern flame vanished, leaving an empty bronze lantern, ordinary in all ways. It took a moment for Redrum to figure out what happened. The shovel and the lantern were what signified the Gravekeeper. Without them, it was not a spirit of graveyards, and as such, the binding no longer applied. Still angry, Redrum walked off to the edges of the dead trees signifying the beginning of the swamp. The swamp looked the same everywhere, and smelled the same everywhere. But worse still, so much of it was dead. Any search spells here would be hard pressed to find something he could use.
Switch back to phoenix form, then breath fire on Easter and try to pin him to the ground
SPD [6] vs [6]
STR [2]
DEX [4+1=5]
DEX [autosuccess]
Easter jumped back on his feet and launched himself at Seva. His mandibles were stretched wide but they bit only flames as Seva transformed back into phoenix. Easter did not hit Seva though, his arc took him over phoenix, and Seva followed up with a bout of heat blast from his mouth. Easter was forced to jump as soon as he reached the ground but he dodged it. Two mages returned to a stalemate, but Easter had an advantage. Soon, his regeneration would return and start repairing what damage Seva managed to do to him.
I've got a bad feeling about this. According to my sixth sense for mockery, somebody responded to my saying "what's that smell" with a statement of "the smell of victory." I'm going to try something, but if it doesn't work, we'd better clear out. Hopefully we can find this forge again after the situation blows over.
There's a dangerous dust in the air. Attempt to take hold of the pollen/spores/dust and increase the material weight of the specks making up the cloud so that they harmlessly settle down away from Skelliborn and my breathing orifices. Essences used: 2 chaotic +1/+1, 1 chaotic +2/+1, 1 regular +1 cmp, 1 regular +1 pot. If this succeeds and the air in the room (and out from the room enough that the room won't immediately become dangerous again) becomes safe to breathe, seal the entrance airtight by creating a single solid block of generic physicality material which covers all the cracks, using a chaotic +2/+1 essence. If the plan fails, grab Skelliborn, grumble under my breath about having to leave the perfect casting environment, and GTFO the tower.
Assist the spell:
Essence usage:
5 Blade essences +1/+1
END [6]
END [1]
END [4]
CMP [3+1+1+5=10]
POT [2+1+4=7]
LUCK [7+1=8]
Chorkinaan and Surg looked over Skeliborn. More precisely, Chorkinaan looked over Surg and Skeliborn. Surg was finding something very interesting on the walls. Skeliborn was writhing on the ground and trying to chase away the invisible spiders that afflicted him. Chorkinaan was feeling fine. He was feeling so fine that he began to wonder if he was hallucinating being fine. He decided to risk it, and cast a spell that forced all pollen down onto the ground. It fell and covered the floor in yellowish powder. But the magic remained, and whenever any of the white flowers in the room coughed out more pollen that pollen was forced down again. The room was safe for now, though he'd need to wait for his comrades to recover.
((That, my friend, is smell of victory. Assuming it works, of course.))
Locate first affected "victim" and drop seed of friendship into their mouth. If tower defenses are preventing that, then "save" them by dragging them outside and trying again.
LUCK [1+1=2]
LUCK [5-2(stealth)=3]
DEX [5+1(Magic)=6]
END [5+1=6]
POT [6+1=7]
Shias looked around searching for any afflicted by the pollen. Ilium was standing just there, completely still with his mouth slightly agape, staring into infinity. Ah, just the man. Shias walked over to him and pushed one of the zombie seeds past Ilium's lips. To his great surprise, the seed fell straight through Ilium. To his greater surprise, an arrow hit one of the roots still in his body and got stuck in it, covering Shias mind in incoherent buzz. He turned around and saw Ilium holding a bow, seemingly unaffected by the pollen. This was going to be trouble.
{Shias, mind buzz, -1CMP for next turn.}
(http://i.imgur.com/oENFnwL.png)(http://i.imgur.com/lJD9sCe.png)
Turn 199
((Holy crap! The one guy who could help rolled a 6 on END and an 8 on LUCK! Talk about a lucky break!))
Oh, right, persistent aura type spells. I always forget those are a thing. Thank you, chaos.
...
I don't know HOW I didn't notice those white flowers earlier.
Make sure Surg and Skelliborn's faces are away from the floor, unless they actively and/or violently resist my efforts to do so. Once they've been reminded to sit up...
Is the forge lit? If yes, pick up a hot coal with tongs and systematically burn the flowers pumping pollen into the room. If not, light the forge, and then do the burny stuff if there is time. If it won't slow me down, make two essences. If I get to the point that I'm about to burn the last flower, grab some of its pollen in a makeshift container first.
Skeliborn was writhing on the ground and trying to chase away the invisible spiders that afflicted him.
((You know, I think I'll just cast a spell by playing along with the madness.))
Argh Spiders. I Am So Sick Of Spiders Right Now. I Have Better Things To Than Deal With You. Go Away. What You till Won't Leave. In That Case I Will Make You Leave. I Summon Sword Of Purification.
Summon the Sword of Purification using 5, +1/+1 essences. The idea is that in addition to purifying the spiders I will purify my character thus removing the pollen
CMP [4+1+1=6]
POT [1+1=2]
CMP [5+1+1-1=6]
POT [5+1+1-1=6]
CMP [3]
POT [6]
CMP [6+1+1+5=13]
POT [6+1+5=12]
END [1]
Chorkinaan folded Surg face down well enough, but Skeliborn was attempting magic while out of his mind and that was just too unsafe to touch. Chorkinaan left him to it and began purging the flowers with an ember from the furnace. The ember had to be replaced a few times, as burning live and juice filled plants tends to sap the heat right out. The plan to grab some pollen in a container was discarded when conjured container turned out as a fingernail sized vase. Skeliborn, meanwhile, was shouting something about driders and waving about a pearly glowing sword.
Karnax gazed at the pollen that floated out of the tower. Clearly, someone was attempting a mass-murder.
Normally, Karnax would leave the tower alone, but this someone had recently rejected an offer of alliance from him. He decided to interfere out of spite.
Previous turn's action: Renew my fire-protection spell and extend its effects to Mallos.
This turn's action: MOAR POWAH into the ritual. Allow it to increase the temperature of the surrounding area again; I shall burn this pollen until it is nothing but ash.
"All right, let's try something else.."
Expend my essence(s) on making a field that destabilizes the position of incoming projectiles.
CMP [5+1=6]
POT [5+2=7]
CMP [5+1=6]
POT [1+2=3]
CMP [2+1+1=4]
POT [3+1+2=6]
Karnax cast a shield against flames on himself and his partner, and began pulling power from the portal. By the time the fire shield flickered out, he noticed that nothing at all seemed to be actually happening. Something was stealing whatever power he pulled away. Khozek, meanwhile, conjured a shield against projectiles around the two of them. Unsupported, it would not last much longer than Karnax's fire shield.
Pull the arrow off, and turn state of the pollen around Ilium same as he is. The theory is that if he's incorporeal, then incorporeal pollen would affect him just as well. Use both chaotic essences.
Since I have that favour from wind god waiting to be used, let's ask him to rouse winds within tower to keep pollen up in air for people to breathe. Keep wind up until I die or until I leave the tower.
{@XYXYXYXY Your current luck bonuses don't work on chaotic essence rolls. Also, you can't summon stuff inside of people unless they agree to it.}
END [4+1=5]
CMP [2+1+1=4]
POT [1+1+1=3]
CMP [2]
POT [6]
STR [5]
CMP [6+1+1+5=13]
POT [1+1+1+5=8]
LUCK [2+1=3]
DEX [6+1=7]
DEX [4+1=5]
STR [6]
DEX [5+1-1=5]
Shias, seeing how spores were not affecting Viznor swiftly deduced the cause. Clearly, his foe was ethereal, not truly there. Well, that was easily solved, and pollen next to Viznor began shifting into reality just nearby. But before they reached Viznor, he escaped through nearby wall. But Shias was not left without foes, Gambler, guarding his face with cloth from the spores, conjure up a chandler's worth of glass above them. This seemed not quite the intended effect as both mages were forced to dodge the falling glass. As Shias was rolling away from the glass, Viznor returned from another wall and stabbed with his hand claws where Shias head would had been had he not returned to rolling away from the danger. As Shias looked over his two foes, wind began sweeping through the Tower, shifting and mixing the clouds of pollen.
Doktor Diabolical:
"Oh my! So much... diabolicalness! Good thing I'm not in the thick of that! Now then...
Doktor Diabolical enlarges his robo-bike. Afterwards, he makes two essences.
CMP [2+1=3]
POT [1+2=3]
CMP [4]
POT [4+2-1=5]
CMP [1+1-2=0]
LUCK [8]
Doktor threw more magic onto his bike, forcing it to increase in size. It began cycling in circles around Doktor and his bots. Well, at least it hadn't run off anywhere, that would had been annoying. Some more magic flowed out of Doktors hands and onto the bike, making him worry for a repeat of cubebots, but nothing happened. Then Doktor noticed that the bicycle was also connected to him, just as the cubebots.
"Still doing nothing? I had hoped you would be a little more lively by now. Goodbye, Blake."
Set my cube swarm to a painfully close orbit around Blake.
POT [6]
END [4]
CMP [3+1=4]
POT [1+2=3]
Cuberac sent out his swarm and they cut into Blake, piercing through skin though mostly just distracting. The distraction worked well, as Blake tried to blast the cubes away with hellfire but his hand was knocked closed as a cube whizzed by, melting the cube but sparing the others.
Have my crystal bird(been forgetting about it for a while) attack Easter, if it has any sort of magical abilities, use them on Easter if offensive, and on me or itself is defensive
Then grab him again
SPD [5] vs [4]
DEX [autosuccess]
DEX [5-1=4]
STR [1+1=2]
DEX [2+1=3]
Seva sent out his crystal bird on an attack course against Easter. After spending so long with Seva, the crystal bird had transformed into a miniature phoenix, burning like a campfire. It helped it little, as Easter dodged the bird and leapt over Seva, smacking him on the back with his stinger. It was as if he was taunting Seva, and to add to insult, birdmage could see Easter's wings beginning to regrow.
((Whoops. I figured something like this would happen. Eh, the lantern will come in handy soon enough.
I was wondering, was the gravekeeper corporeal enough to leave a corpse behind when the spirit vanished? I ask because I assumed that it had a physical component.))
Redrum peered at the remnants of once-mighty trees, robed now in decaying bark and attended by dry spurts of undergrowth. Too much death? No, there was no such thing. Soon, this place would be restored above and beyond its former glory.
Gather a bunch of withered twigs, STRIKE THE EARTH dig a shallow hole somewhere random and make another 4 essences.
((A bit of a deviation, but could you explain how ritual 'focuses' work?))
{Focuses add to Ritual every turn it is cast, but are not consumed. More appropriate/powerful focus the better the bonus.}
LUCK [8]
CMP [6+1=7]
POT [1+1=2]
CMP [1]
POT [2]
CMP [2+1-2=1]
POT [6+1-2=5]
CMP [6+1-3=4]
POT [6+1-3=4]
Redrum murmured some curses about how pesky was that corporeal spirits nevertheless did not leave corporeal corpses and got to work. It did not take much work this time, and he hit a corpse after just a few shovelfuls of damp earth. It was a man with a long beard. Other features were obscured by decay. But it meant little to Redrum, all were equally beneath him in death.
Make a single essence. (I wonder how they work)
{There is more about essences in OP, but basically, they are intangible consumables that add bonuses to your spells. Creating one counts as a spell in most cases and bonus given depends on rolls of that spell.}
Duritarum decided against climbing back up while his head rung like a foundry. He rested, and while he rested, he decided to meditate for a moment in case it helped. The exact benefit of meditation was unknown, but the headache had passed as fast as it came.
(http://i.imgur.com/zD7mlC3.png)(http://i.imgur.com/GAiDv9H.png)
Turn 200
((Doktor Diabolical's miner bot isn't in the inventory.))
Doktor Diabolical:
"Progress! Mwahahaha!"
If the bike is effectively rideable now: {
"Onwards! To diabolicalness and beyond!"
Doktor Diabolical and his robots go three hexes down, and Doktor Diabolical makes three robots essences. }
If the bike is not effectively rideable now: {
"Looks like I have just a little bit more work to do!"
Doktor Diabolical enlarges the bike once more, then makes two robots essences. }
~~~
((Next turn is turn 200. Whoooooo!))
SPD [(5)/2+2=4.5]
CMP [5+1=6]
POT [4+2=6]
CMP [6]
POT [5+2-1=6]
CMP [4+1-2=3]
POT [5]
Doktor got onto his bike and moved south. There was an edge of the world to the south and edge of the forest to the west. It would be hard to tell which of the two was more dangerous. But the planes right here were nice. And the flat land would allow him to see anything coming from far away.
Keep the swarmcubes cutting, hit him with my handheld bladecube.
SPD [6] vs [4-1=3]
CMP [6]
END [4]
STR [5+1=6]
DEX [3-1=2]
END [1-1=0]
Cuberac sent his cubes and they beset Blake once more. Again they failed to do much more than annoy him, but they did distract him. Blade hypercube sailed in a wide arc that ended right onto Blake's head. The impact knocked him to the ground, scrambling whatever plans he had along with much of his gray matter. Blake didn't even groan in pain, he was that much out of it.
Well, that could have gone much wor-SKELLIBORN WHAT ARE YOU DOING? I... Stop it! Stop swinging that sword! All this about spiders and driders and whatever, it's not real! There are no spiders here, and there are no driders! It's all a hallucination caused by pollen that the white flowers were spitting out! Just... Ignore them! Ignore the spiders and the driders and whatever eldritch horrors jump at you, because the more you swing that sword at a bunch of phantasms, the more likely you are to hurt me and Surg! So calm your booty and just keep telling yourself that the spiders aren't real!
Oh, I feel a draft. I hope that doesn't push any more pollen in here. Y'know, with all this caring after victims and plant extermination - cleaning as well quite soon - I'm doing, one might mistake me for a witch as opposed to a mage. To be honest, I'm fine with that. I've always had a fairly deep respect for witchcraft. A quick charm or two here and there and a little elbow grease can have just as much impact on the world as a ritual focused incredible power by a mage of my caliber.
Make sure the entrance to the room tightly shut. Prop something against the door if need be. If there are any loose rags around the forge, grab one and begin wiping up the pollen from the floor. If not, instead make one from a piece of Surg's clothing since he seems just about catatonic anyway. If Surg resists, cast a spell to create a rag of the same cloth-like material that my head bandage is made of. Be sure to only wipe with one face of the cloth; that way it can be folded up relatively safely.
It's not chloroform, but it'll do. Plus, having it not track all over the place will be nice.
((To answer your question, All of them))
Purify myself with the blade of purification.(aka make the pollen b gone)
If this consists of stabbing myself also use the dwarven army knife of regeneration.
END [2]
STR [3+1=4]
END [1-1=0]
Chorkinaan found some cloth, possibly here to wrap finished goods into, and began cleaning pollen from all surfaces. He cleaned pollen off Surg, but left a wide berth around Skeliborn. He seemed to be having it worse than Surg, but he also had a glowy greatsword and was swinging it around. Then, possibly after defeating all the driders, Skelibor began battling the spiders on him. It took some skill to swing a greatsword against yourself, but Skeliborn manged it. Blade struck his chest, cutting though a rib and breaking another one. This was quite enough pain, especially combined with blade's purifying capabilities, to wake Skeliborn from his hallucinations. Luckily for Skeliborn, although he was too busy screaming in pain to think about it, the purifying effect of the blade seemed to prevent blood curse from reacting to the wound. And it felt worse than it was, between Tower's aura and his own pocket knife of regeneration, the wound would close in a minute.
have the crystal phoenix attack Easter again, then breath fire on him
SPD [6] vs [3]
DEX [autosuccess]
STR [3]
DEX [6]
DEX [3-1=2]
END [3+1=4]
Mini-phoenix again attacked Easter and again Easter dodged out of the way. This time, Easter attempted to punt the mini-phoenix out of the sky with his fist but the tiny bird was too fast for this. The big bird was also too fast for this, as Easter suddenly found himself staring into open maw of the Seva!Phoenix. This time, there was no time to dodge. Easter jumped out of the flame but damage was already done. Regeneration stopped again as wings were burned down back to charred stumps.
Reconstruct my nose and head to the west.
CMP [4+1=5]
POT [2+1=3]
SPD [(3-1)/2+1=2]
Duritarum checked his nose again. He had tried to set it in place with blood magic, but it was still off. Sighing, he set it in place by hand and winced as pain surged again. Climbing out of the pit was slightly more trouble with lead sheets weighing him down, but he managed. Moving westwards he returned back to the same place where the tower with skelemages was. There seemed to be less skeletons around, possibly due to their usual battleground being a crater.
Renew the fire-shields. Use my affinity for fire magic to sense where the fire from the portal is being drained/moved to. Go there (unless it's near the tower).
Are the fire shields still up?
"What next, Karnax?"
Two essences.
CMP [4+1=5]
POT [6+2=8]
CMP [4]
POT [3+2-1=4]
CMP [4+1=5]
POT [5+1=6]
CMP [2]
POT [2]
Karnax re-conjured the fire shield around himself and Khozek. Basic safety procedures done, he began searching for where all this power was going. There was something of a reverse vortex rising from the tree and spreading in a corona around the top of the dome around the tree. Curiously, the fire part of the magic was becoming significantly fainter after rising through the dome.
"And the Abyss stared back... I should try to reshape myself a bit more before going for confirmation."
Oblivious to all the pollen flying around, Ao walked further through the Tower empty halls. Creating 4 essences on his way.
LUCK [8+1=9]
CMP [6+1+1=8]
POT [1->1+3+1=5]
CMP [6+1+1-1=7]
POT [3+3+1-1=6]
CMP [3]
POT [6+3+1-2=8]
CMP [2+1+1-3=1]
POT [3+3+1-3=4]
Ao resumed his exploration of the tower. He found himself faced with quite a few stairways leading upwards and rose to the upper levels. One final stairway led him to a room with half of the ceiling missing. Under naked sky stood a telescope, but far more interestingly, the sky was the sky of night. Stars could be seen clearly, although there was no moon.
Redrum gestures!
The corpse shudders and begins to move!
Animate the bearded cadaver, collect a bunch of decaying twigs (this was missed last turn) and make 4 new essences.
CMP [5+1=6]
POT [1+1=2]
CMP [5]
POT [5]
CMP [6+1-2=5]
POT [5+1-2=4]
CMP [4+1-3=2]
POT [3+1-3=1]
CMP [1+1-4=-2]
LUCK [4]
Redrum gestured at the corpse and the corpse shuddered and began to move. Then it stopped moving as the energy moving it ran out. Redrum wondered if this was because something was wrong with the corpse and decided that it could had been the mud sticking to the corpse. Or maybe a tree root grew through it. Either way, it too more than usual amount of energy for the corpse to get up, so it ran out before it did.
(http://i.imgur.com/eHQIBEs.png)(http://i.imgur.com/QLuCbh9.png)
((Yeah, should have made the pollen toxic too.))
Targeting Gambler: Try to shove one of my zombie seeds into his eye or ear. Should I succeed, boost its growth rate. If not, have those roots stuck in my flesh grow out into an armor around me.
Try not to become a seed recepticle, and then force all the glass in the area to (attempt to) shred Shias.
SPD [6-1=5] vs [2-1=1] vs [1] vs [3]
STR [3]
DEX [2+1=3]
CMP [3+1+1=5]
POT [6+1+1=8]
CMP [6+1+1+1=9]
POT [1+1+1+3=6]
LUCK [1]
END [4]
CMP [6]
POT [4]
DEX [1]
END [4+1=5]
CMP [2]
POT [4]
STR [3-1=2]
STR [2]
DEX [4-1-1(binding)=3]
END [5]
Shias charged towards Gambler, outstretched hand with a seed firmly gripped between his fingers. Gambler mostly got out of the way, but it did not overly matter as Shias attack was deflected by automated force fields. There was some serious trouble doing actual battle within the Tower. Defenses did not seem to react to giving out deadly candy to catatonic mages, but it did take offense to trying to punch people. Shias went for secondary plan and made roots in his flesh restore some of the armor he had before. This one was lighter and wouldn't restrict him, but might still stop a hit or two. Then, things began going strange.
From nearby corridor emerged a figure, it seemed ghastly and bore telltale purple of aether. It looked like aether elemental that was set on fire. It clapped it's hands together and magic spread out from them, melting part of the ghost and parts of the walls. Gambler waved around his hand and chandelier's worth of glass around Shias sped off towards him from all sides. He failed to dodge spectacularly, but glass mostly failed to penetrate the wood armor Shias now wore. Ilium's body exploded in a cloud of blood which coalesced into a shape of a genie before dissipating. Viznor repeated his ghostly wall walking act but only managed to catch Shias with a glancing blow to the head that did next to nothing. No matter how weird this all was and how incompetent his foes were, Shias saw that this wouldn't last. He was outnumbered and at a disadvantage here.
And then walls bent around the pollen spreading flowers, burying them beneath solid aether.
Turn 201
Doktor Diabolical:
"I've always wanted to say this... STRIKE THE EARTH! Diabolically!"
Doktor Diabolical orders his miner-bot to dig a spiral staircase straight down. While that's happening, he creates(-1) a robotic attack drone(-1 for flying?) that will obey his orders(-1). He uses 2 +1/+1 essences, a +1 CMP essence, and a +1 POT essence on that spell. Afterwards, he makes 2 Robots essences.
CMP [4+1+2+1-1-1=6]
POT [2+2+2+1=7]
CMP [1]
POR [4+2-1=5]
CMP [2+1-2=1]
POT [1]
LUCK [7]
Drone bit into the earth and soon chunks of grassland were sent flying. First few steps were created in moments and then drone disappeared beneath the earth. Doktor, seeing that his input was not required, at least for the moment, began conjuring another drone. Unlike all others before it, this one was meant for combat and brimmed with many sharp edges. A small propeller on the top kept it airborne and allowed it to move fast enough to make good use fo those knives and axes stacked onto it.
Make sure he's not going to get back up somehow, and loot those shards.
SPD [3] vs [6-1=5]
END [5]
CMP [1+1=2]
POT [2+2=4]
END [1]
STR [3+1=4]
DEX [5-1=4]
Cuberac approached the slumped down Blake intending to finish him off, but it turned out that Blake was more used to concussions than he let on. Swiftly, he turned on his back and blasted approaching Cuberac with hellfire. Or he tried to. Flames did not go far from his hand, preferring to fry the flesh that conjured them. Cuberac exploited this chance and swung his bladecube at Blake again, but he hit only ground as Blake was swift despite his injuries.
Khozek suddenly looks like he has had an epiphany.
"Wait, Karnax. Don't answer that question, I have a brilliant and highly dangerous idea.
Attempt to use a human-sized spatial tear to contact myself from the closest alternate dimension,expending my essence in the process.
CMP [1+1+1=3]
POT [4+1+1=6]
LUCK [4]
Khozek conjured a portal, a portal that bent space towards nowhere, a portal that sought out himself that was thickness of a shadow away. It did not work out well. The portal began spewing out sparks of magic and plasma, before winking out entirely. There was only a small pit where portal claimed all nearby matter before winking out.
... When did this place even become a crater? Go around and move further west.
Duritarum sneaked northwest around the crater quietly. Whatever had caused the crater was unlikely to be something healthy to encounter. The crater probably had something to do with the gargantuan beholder that was around here previously. Did the mages succeed or was the whole area wiped out by a greater foe? Duritarum had little desire to check.
Redrum frowned and gestured at the corpse again, more forcefully this time. The necromancer was getting impatient.
Try to raise the dead again, adding +1POT +1CMP of extra juice to the spell. If it fails, throw a necromantic doom tantrum by means of essence roulette. Otherwise, hand the shovel to the new drudge, order it to start digging somewhere else and make 3 essences.
CMP [3+1+1=5]
POT [3+1+1=5]
CMP [1]
POT [4]
CMP [6+1-2=5]
POT [1+1-2=0]
CMP [1+1-3=-1]
LUCK [6]
Redrum gestured again, and this time the mud lost the tug of war over the corpse. It rose, shambling, was handed a shovel and instructed to dig. It took a bit until it actually started, as it was very stupid. Stupid and slow, good enough for digging but not much else. Still, it beat doing work himself, so Redrum began gathering more power for more minions.
4 Essences
CMP [2+1+1=4]
POT [5+1=6]
CMP [5+1+1-1=6]
POT [6]
CMP [1]
POT [1+1-2=0]
CMP [4+1+1-3=3]
POT [6+1-3=4]
Skeliborn waited as his wound finished regenerating and began gathering power. This sword of purity took a bit of power out of him and he wanted to be ready for the time of the ritual. With closed doors and burned flowers, there shouldn't be any more interruptions, so they would begin soon.
Curse the flower network with unresponsiveness. (3 +1/+1 essences)
CMP [3+1+1+3=8]
POT [5+2+1+3=11]
Gloomier did not enjoy the hallucinations very much. He disliked t so much, he decided to be unlike any other mage in the tower and do something about it. Flowers were hidden behind aether screens now, but that was a minor inconvenience. Curse spread out through the system, bringing wittering and sluggishness to whatever spells commanded them.
Small phoenix attacks Easter, with fire breath if it has it
Then grab Easter and fly up
SPD [4] vs [5]
STR [5+1=6]
DEX [3+1=4]
DEX [autosuccess]
DEX [4-1=3]
STR [6-1=5] vs [3]
Easter charged at Seva, trying to catch the neck of the phoenix in between his mandibles, but the firebird proved swifter. As the mini-phoenix distracted Easter again, Seva managed to catch Easter by his foot and rose into the air, dragging Easter with him.
"What a marvelous opportunity..."
Gaze upon the stars. Lose myself in the view.
Ao gazed upon the stars. He could had used the telescope but the sky was so clear he didn't really need it. There was a sort of balance in the stars, they moved through the sky unchanging, as something much greater than whatever could be happening down here. Which was true in a way. What really resonated with Ao were the constellations. They were nothing like what he saw from the temple, and yet they still contained same power.
{Celestial empowermentx5: Consumable, increases any roll by 1, must be used before roll.}
"That will never happen, hat magician. I need more power to protect forests and this is where power can be found."
Modify pollen to automatically adapt to state of any magican near it. As in physical near wizard in physical state, aetheric near wizard in aetheric state, and so on.
Essences used:
+2/+1
4 +1 POT
"Hrph. So be it.
While Shias is casting his spell, convert his root armor into immobile spellseal glass. Use a +1/+2 essence and a +2/+1 chaotic essence.
{@XXXXYYYY/Gambler You only have luck essences, they don't work on glass spells.
@TheBiggerFish/Magus N.A. You have no combination of essences that would result in 2CMP and nothing else. It surprised me too. +1 was used instead.}
END [5+1=6]
SPD [4-1-5=-2] vs [4-1=3] vs [3] vs [1-1=0]
STR [4]
DEX [6-2.5-1=2.5]
END [1]
CMP [1+2+2+1=6]
POT [5+2+1+1=9]
END [4-1=3]
CMP [3+1+1=5]
POT [4+1+1=6]
CMP [2+1+1+1+1=6]
POT [6+1+1+3=11]
LUCK [3]
END [2]
Shias began forging a spell to deal with those pesky mages once and for all, but others were swifter. Viznor dove out of a wall and this time caught Shias with both hands, sinking his claws into Shia's head. Poison spread swiftly, clouding Shias mind, but it was not nearly as damaging as the spell Viznor channeled through the claws. Wood and flesh around the claws disintegrated into yellow glowing dust, which seemed to disrupt Shia's mind even more. Other two mages added to the effort, Gambler turning few pieces of wood armor into glass and Magus producing another shockwave of Silence that liquidized walls and scattered Magus himself. Magus resumed his human form, which was rather torn up now, possibly as a result or violent reversal. It would not matter to Shias, as he was almost entirely catatonic by now.
{Shias: Poison,Mental overload, END roll to resume thinking, -1/-1 to casting.}
{Magus N.A.: Torn up, bleeding(4 turns till death (Will heal from tower aura before death))}
(http://i.imgur.com/XfMlQ7F.png)(http://i.imgur.com/XtwyKFV.png)
Turn 202
4 essences
Woah, I kinda zoned out for a moment there. Back to preparing for the ritual, then? I'm ready to start whenever.
4 essences
CMP [6+1+1=8]
POT [5+1=6]
CMP [2+1+1-1=3]
POT [2]
CMP [5]
POT [3+1-2=2]
CMP [2+1+1-3=1]
POT [3+1-3=1]
CMP [2+1+1=4]
POT [3+1=4]
CMP [6+1+1-1=7]
POT [3]
CMP [1]
POT [3+1-2=2]
CMP [5+1+1-3=4]
POT [5+1-3=3]
Skeliborn resumed his preparations as before the whole pollen fallout and was joined in this by Chorkinaan. Surg remained on the floor, seeing and experiencing gods knows what. The two wondered about what he could be seeing and if it was worth using the blade on him, but decided against him. A rude awakening might not end well.
((Shias... Using five weak essences, knowing well it is akin to death sentence in his circumstances. Why? And why I did not notice it earlier?
Yet another properly murderous mage prepares to bite the dust. And I still need some more revelations about nature of the world to take his place...))
"Unexpected fortune is always the most pleasant."
Ao smiled at his luck. What else could he wish for if the world was so generous to him? Oh, right. A rejuvenated body. He has spent far too much time lately practicing his mind and forgoing even the basic bodily needs, such as eating and sleeping, for a while.
Sit in meditative pose, regulate breathing and start the ritual.
Goal: Permanent Celestial Empowerment of the Body (all four stats).
Sacrifice: One Celestial Empowerment.. Will [Buff enchantment] sacrifice work? No sacrifice? If I'm wrong on both accounts - 4 essences and continue exploration while ethereal.
Add 3x +2 POT and 2x +1 POT on the first round of the ritual.
((It is very hard for me to fail rituals thanks to ridiculous luck that follows me in this incarnation.))
{Buff is also not an object. No sacrifice would technically work, but it would have to deal with 33% chance of fail with each turn. So not really.}
CMP [6+1+1=8]
POT [3+3+1=7]
CMP [2+1+1-1=3]
POT [2+3+1-1=5]
CMP [3]
POT [1+3+1-2=3]
CMP [6+1+1-3=5]
POT [4+3+1-3=5]
LUCK [6+1=7]
Ao left the observatory and ventured out into the tower again. This time he paused as he found a room that was fully furnished. It was unusual in this place, which is why he paused by it.
Doktor Diabolical:
"Odd! Diabolically odd! Still fairly nice, though. Oh well. More drones!"
Doktor Diabolical creates(-1) another robotic attack drone(-1 for flying, again?) that will obey his orders(-1). 3 +1/+1 essences, 1 +2 POT essence. Afterwards, he makes two essences.
Digger bot keeps digging the staircase, other bots idle.
CMP [2+1+3-1-1=3]
POT [1+2+5=8]
LUCK [4]
Doktor conjured another bot, but this one turned out damaged. Doktor was going to say that it was damaged because there was no way he actually wanted a bot this lopsided. The propeller was positioned on the left and a way-too-heavy blade was hung on the right. This caused the bot to fly in circles whenever it tried to move, or just stay still in the air.
Three essences.
CMP [1+1+1=3]
POT [3+2+1=6]
CMP [4+1+1-1=5]
POT [3+2+1-1=5]
CMP [1]
POT [6+2+1-2=7]
Gloomy returned to his meditation, content that there would be no interruption again. And if there were, well, he would educate them thoroughly on why that was a bad idea. But for now, whatever was happening was happening outside of this room and therefore, irrelevant.
"..Yeah, well that could have gone better. Or worse. But I'm not giving up on this just yet."
Khozek turns to his strangely idle partner with a slight frown on his face and then turns back to refocus on the task at hand.
Three essences. If I am to succeed in Project: Funny Valentine, I need better calculations.
CMP [1+1=2]
POT [6+1=7]
CMP [1]
POT [3]
CMP [4+1-2=3]
POT [2+1-2=1]
Khozek looked over his friend who seemed to be swearing at thin air. Was it related to how he hasn't been doing much in past few minutes? Maybe. But it mattered little, he was going through with his own plan no matter what.
Fly higher, then dive. Make sure Easter hits the ground first and fast, don't care if I hit too, shouldn't hurt too much
SPD [6] vs [4]
SPD [2]
END [6-1=5]
END [4]
STR [6+1=7]
END [1-1-1=-1]
END [3-1=2]
Seva rose into the sky and rushed back into the ground. The impact sent a small rolling out, and sent air out of Eater's lungs. But he flew at a rather low speed, and the damage of the dive ended there. But Eater had had enough of this. He bent to his captured limb and bit into Seva's leg with his mandibles. He bit through the flames, heedless of the damage to himself. At last, he fell as the last of the flames connecting Seva's claw to the rest of him was severed.
{Seva has lost one of the claws in Phoenix form}
Keep trying to crush him.
SPD [3] vs [6]
STR [1]
DEX [1]
END [1]
Before Cuberac could get at Blake again, his enemy charged, grabbing onto Cuberac and dragging him to the ground. As they fell, Blake clipped Cuberac's solar plexus, nearly paralyzing him, but he failed to make use of it as the fall made his head spin again. Concussions were not that easy to shake off.
(http://i.imgur.com/XfMlQ7F.png)(http://i.imgur.com/XtwyKFV.png)
((What happened to the anti-violence aura here?))
Resume thinking or die trying.
((Sorry 'bout the incorrect essences.))
Converts bits of Shias to glass, leaving the glass attributes up to chance. Hope for a dangerous blend of types.
SPD [1-1=0] vs [5-1=4] vs [3]
CMP [5+1+1=7]
POT [4+1+1+1=7]
LUCK [7+2+1=10]
END [2+1=3]
END [3]
CMP [5+1+1=7]
POT [6+1+1=8]
END [4-1=3]
Gambler threw another spell and Shias flesh turned hard and reflective. Then he moved a bit and the glass shattered, but not entirely. Some parts were akin to rubber, and glass shattered in a bunch of sharp needles and binds before diving into flesh beneath. There were few organs left for Shias that weren't pierced. But that would not be a problem for long as Viznor was still holding his head in his claws. Rather than try squeezing, Viznor grabbed his bow with his other pair of hands and fired an arrow through Shias throat at point blank range, piercing it through. By now Shias was bleeding enough to cover the floor under him completely, but he was still alive and Viznor blasted him with magic for it. This time bone melted into golden dust, leaving bone claws gripping soft brains beneath. The claws sunk in and Shias was no more.
{Shias is Dead}
Name: Filtiarn
Affinity: ??
Description(optional): Once mighty wizard with affinity to space, now a cursed man in tattered and bloody robes. One curse from Gloomier Wizard caused his affinity mutate and ruined everything he had worked for. Understandably he's now on quest for revenge!
STR= 4
DEX= 1
SPD= 1
END= 2 (+1 from STR)
POT= 0
Now let's see if I can get my secret affinity.
Turn 203
Try to tackle him.
SPD [6] vs [4]
STR [3+1=4]
END [5]
CMP [1+1=2]
POT [6+2=8]
END [4-1=3]
END [5]
Cuberac grappled with Blake on the ground, throwing a few well placed punches, although nothing quite enough to end this fight. Blake meanwhile, was getting more desperate. Again he conjured hellfire and again it exploded, but this time it washed over Cuberac as well. Still, where Cuberac endured with only light blisters, Blake lost enough skin for it to become a serious obstacle.
{Blake, Burned, END roll before all phys actions to see if it goes through.}
Doktor Diabolical:
"Curses! No minion of mine should have such lopsided features!"
Riiiight. Doktor Diabolical attempts to magically fix the lopsided drone. Afterwards, he makes 2 essences and checks on the digger bot.
CMP [1+1=2]
POT [5+2=6]
CMP [4]
POT [6+2+1-1=7]
CMP [5+1-2=4]
POT [4]
LUCK [1]
Doktor attempted to fix lopsidedness of his drone by making it more symmetrical. A new propeller and an extra blade were added, although… not where he wanted them to be. Now the bot had two propellers, one on the top end one on the bottom, one on the left, other on the right, and both propellers had one of the blades far longer and sharper than the others. Something fell from the air to the ground next to Doktor. On closer inspection Doktor decided that it was probably remains of his mining bot, if the claws were indeed the same. It was hard to tell, as the rest of it was all scrap.
"My luck seems to prevail, but I still need to find some material anchors for the ritual. This shall be a good starting place for my search."
Slowly search the room, checking if my presence affects something inside. If no major incident occurs - draft 4 essences while searching.
LUCK [7+1=8]
CMP [3+1+1=5]
POT [3+3+1=7]
CMP [2+1+1-1=3]
POT [6+3+1-1=9]
CMP [3]
POT [6+3+1-2=8]
CMP [1->5+1+1-3=4]
POT [4+3+1-3=5]
Ao looked through the room, finding little more suspect than everyday requirements of an office. Paper, ink, drying sand, quills and paperclips were all that was to be found there. Or so it seemed, but it was not quite true. There was something off about one of the quills, something magical. A blessing or a curse? There was no way to know so Aq left it there for the moment.
4 essences
CMP [5+1+1=7]
POT [2+1=3]
CMP [6+1+1-1=7]
POT [6]
CMP [5]
POT [1+1-2=0]
CMP [1+1+1-3=0]
LUCK [9]
Skeliborn continued focusing power, to the point that some of it leaked through into the rod of carbon he carried about. It flattened, and its edges became clear as carbon compressed into diamond edge. It was not particularly durable blade, but it was as precious as it was sharp.
((Busy with college.))
James wake up, gets up, and returns to the tree. He finds Grundar and has a word with him.
"Grundar, I should've done this a long time ago. Thank you for your service, and sorry for keeping you as little more than a slave for so long. I'm setting you free so you can make your own decisions and follow your own path. Do as you wish.
It's a dangerous world and most of my fellow mages would kill you for fun so I recommend getting as far away as possible, either that or staying in Jase's tower. You're welcome to stay here with me if you actually want to.
Here's a few pieces of protection, I hope you won't need them."
James gives Grundar his mace, anti-magic amulet, and adamantium armour (if it can be adjusted to fit a troll).
"Uhh, boss, I have been serving for about three hours. I got to eat three people and with your gifts, am armed and armored. This has been most profitable time ever for me. I think I'll stay around."
Three essences.
CMP [1+1=2]
POT [2+1=3]
CMP [1]
POT [3]
CMP [2+1-2=1]
POT [1+1-2=0]
Duritarum did not have much to do here but think. And he thought thoughts of power, though they were elusive. This place was not good for meditation, the huge crater was not helping to relax at all.
Imbue the gravekeeper's lantern with necromantic bindings, converting it into a soul trap [+ two +1/+1 chaotic essences]. Meanwhile, have the zombie continue our preliminary excavations. Oh, and make 3 essences.
CMP [3+1+2=6]
POT [4+1+2=7]
LUCK [7]
LUCK [10]
CMP [6]
POT [5]
CMP [2+1-2=1]
POT [5+1-2=4]
CMP [6+1-3=4]
POT [2+1-3=0]
Redrum focused on the lantern while his servant labored, and began weaving bindings around it. Pale sheets blocked off all sides, closing the lantern off. The barriers could hold back various spirits, although this one would not be capable of holding anything decently powerful. Meanwhile, the zombie slave had struck something better than gold. Not only humans had died in this swamp, and judging from the corpse, this was the kind of swamp that would swallow explorers alive. The corpse was that of a hydra. It was slightly larger than a bear, and it's heads were large enough to bite down whole limbs. For a hydra, that was small, which was of little surprise, as taking down an old one in a swamp was incredibly difficult no matter who you were.
Viznor slowly removes his claws from Shias' head.
"Once again, I find myself standing over a corpse. They make me fear for the future, though this death was undoubtedly just."
"The Druid has left eight shards, and there are two of you. If there are no objections, I will give each of you three shards, keep the remaining two and possessions for myself, and leave the body to the Tower. One of my allies desires the use of it."
"The deal seems fair, and I accept. I do hope that these events will cease in the future, though. Perhaps a meeting to negotiate the rules of future combats is in order."
Take the three shards, then summon and fill another vial of pollen, if there's any remaining in the area. Make 3 luck essences in either case.
CMP [3+1+1=5]
POT [5+1+1+1=8]
CMP [3+1+1-1=4]
POT [4+1+1-1=5]
CMP [1]
POT [6]
CMP [5+1+1-3=4]
POT [5+1+1-3=4]
Gambler claimed his share of the loot and looked over the pollen. Most of it had fallen on the ground, rendered harmless. It was not particularly difficult to fill a bottle with it. It turned out to be light green in color, something that was slightly difficult to see before when it was spread out.
Hmh, perhaps actual starter action would be okay to post. Make two essences while smelling in which direction are source of curses.
CMP [6+1=7]
POT [6-1=5]
CMP [3]
POT [5-1-1=3]
Portal flared to life once more, and from it walked out Filtiarn, mage in tattered and bloodied clothes, a scowl of anger seemingly carved into his face. He looked around, seeking something and centered his sight on the Tower. His gaze lingered for a while before he returned to looking over area closer to himself. There would be time and place for that but it was not now and here.
(http://i.imgur.com/pAIa7LT.png)(http://i.imgur.com/oVNGPbK.png)
Turn 204
Let's try stabbing him with the dagger.
SPD [5] vs [3-1-3=-1]
STR [6+1=7]
END [1](fail)
END [5-1=4]
CMP [2+1+5=8]
POT [4+2+5=11]
LUCK [8]
Cuberac pulled the dagger off his belt. it was an enchanted artifact for travel but it was also a dagger, and he would use it as so. Cuberac wrestled Blake down and swung down with the dagger with great force. There was a crack at the moment of impact and Cuberac found the dagger stuck. It seemingly stabbed through a rib without completely cracking it. Blake also seemed to suddenly have troubles breathing so the dagger probably reached lung behind the rib. But Blake was not dead yet. With his charred hand he grabbed onto hand of Cuberac and the grip burned. The pain crawled up Cuberac's arm before Blake let go of it. there was a burning rune in the skin where Blake gripped him.
((Well, that's something for me to remember.))
Doktor Diabolical:
"Eh? What in the blazes happened down there?"
Doktor Diabolical sends the lopsided bot down the stairway to investigate what happened. Mainly by seeing what happens to it. After that, he attempts to magically reassemble the digger bot's scrap, and he makes 2 robots essences.
DEX [5]
STR [3+1=4]
CMP [5+1=6]
POT [1+2=3]
CMP [2]
POT [5+2-1=6]
CMP [6+1-2=5]
POT [1]
Doktor sent his lopsided drone towards the hole in the ground. It flew off over the pit, hung there for a moment, then an orange limb grabbed it by the lower propeler and dragged it down and out of sight. This would require some thinking about, especially if Doktor wanted to keep the stairs in the hole. For now he atempted to fix the remains of the mining bot but it just twitched about and spat sparks as shortouts raked it.
Filtiarn
Place a totem here, another next to tower of wizards (with +1/+1 essence), and move one hex south east towards that weird purple hex.
SPD [(6)/2+1=4]
CMP [3+1=4]
POT [4-1=3]
CMP [6+1+1-1=7]
CMP [5+1-2=4]
Filtiarn placed down his first totem on this land. It was shaby and wouldn't last, but it might hold out enough to kickstart the rest. Next totem Filtiarn placed next to the cursed Tower. He wished to go inside, to find his enemy, to... No. It was not the time yet, he left and went southeast.
Redrum examined the beast's remains with glee. Once raised, it would make a pet fit for a deathlord.
Animate the hydra corpse using [two +1POT] and [two +1CMP] essences. Craft 3 new essences afterwards.
CMP [1+1+2=4]
POT [6+1+2=9]
CMP [5]
POT [1]
CMP [3+1-2=2]
POT [1+1-2=0]
CMP [6+1-3=4]
POT [3+1-3=1]
Redrum could had woven a cocoon of necromancy around the bones to bind and move them. He could had puppeteer the corpse with some more subtle spells. He went for the quick and dirty approach and just blasted the skeleton with necromantic energies. Three of five heads began moving about, with only a slight clacking of bones they rose from the mud. Then, one of the heads noticed the zombie shoveling dirt off the rest of the bones. It bit down onto right shoulder of the zombie, as it's instincts guided it. Other two heads soon followed to see what the commotion was about. There was a bit of an argument between them and zombie was soon torn into three parts, with fourth part consisting of rotten guts spilling on the ground beneath.
"Quill... To write my name into history or to strike it out? Lets see."
Take the quill. Experiment a bit in writing if it does not reveal its purpose immediately. If unharmed, continue tower exploration + 4 essences.
LUCK [5+1=6]
LUCK [9+1=10]
CMP [3+1+1=5]
POT [4+3+1=8]
CMP [3+1+1-1=4]
POT [5+3+1-1=8]
CMP [3]
POT [4+3+1-2=6]
CMP [5+1+1-3=4]
POT [5+3+1-3=6]
Ao wrote down some random words, some random phrases some random symbols. None of that seemed to do anything, so he just pocketed the quill and left. He left the room and moved on through the Tower again. Behind a door with a lotus carved onto it he found a garden crafted entirely from marble. The only thing alive was lotus flowers blooming in the pond in the center. As he gazed into the pool Ao Saw and Understood. When he blinked, the room had disappeared, replaced by same purple aether he was getting used to by now. But the Insight remained.
{Celestial empowerment upgraded to Celestial Insight. In addition to giving +1 to a roll, it will also reroll once for each Celestial Insight used if 1 is rolled.}
"Oh, well, good...
3 hours? Really, are you sure?"
Eh, summon 3 completely random things.
CMP [4+2=6]
POT [1+1+1=3]
CMP [4+2-1=5]
POT [5+1+1-1=6]
CMP [3]
POT [1]
James rethought his sense off time. A lot had happened since his arrival here, but it really hadn't taken all that long to happen, did it? Death of the world is something that sticks in the mind though, and all the fighting also felt longer than it actually was. He put that aside for now and conjured some random objects. A furry handkerchief, well padded chair and a scrap of burning paper appeared from thin air.
4 essences.
CMP [2+1+1=4]
POT [4+1+1=6]
CMP [2+1+1-1=3]
POT [5+1+1-1=6]
CMP [3]
POT [3]
CMP [3+1+1-3=2]
POT [6+1+1-3=5]
Gambler meditated. There was not much to do now but wait for next interesting thing to happen. Such things happened often enough around here that he did not expect to wait for long and made good use of the reprieve he had.
When in doubt, 3 Essences.
CMP [6+1+1=8]
POT [5+1+1=7]
CMP [1+1+1-1=2]
POT [3+1+1-1=4]
CMP [3]
POT [6]
Magus N.A. rose from the floor. Wounds he got from violent reverting from aether form had almost entirely healed. That was not an experience he'd want to repeat, silencing elemental forms was dangerous.
"Stand back, Karnax! I'm going to perform science."
Attempt to open a small 'window' in the air infront of me, with the other side ending up in the dimension I previously tried to use to obtain a parrallel copy of myself. This time, the goal is just to sneak a peek of what the dimension looks like while reinforcing it enough to hopefully stop anything from crossing (barring light).
Khozek pulled up his sleeves and cast again. Portal shimmered into life, showing a field much like this one, with another Khozek looking back. It was like a mirror reflection, and while it vanished after a second, it was a success.
I am ready as well. Let's get this ritual kicked off! But quick question: Are you okay with me using chaotic essences? I find a bit of chaos can make for a very useful spell!
Begin twincasting a ritual with Skelliborn. Goal: create a measure of liquid metal to fill the capped-off pipe I've prepared, which should remain within the pipe until the wielder wills it to spill forth, at which point it will flow out into the shape of a sharp solidified blade, holding that form and remaining attached to the end of the pipe until the wielder commands the liquid to return to its container. The liquid should be very resilient when in blade form, be able to assimilate itself back into the greater mass should a part of the blade be sundered, and be able to form different blade shapes as the wielder wills it, assuming there is enough liquid to physically create such a shape.
Sacrifices: bottle of liquid stone, bottle of melted forks, steel knife.
Foci: the capped-off pipe, the forge.
Essences for this turn: three +1/+1, one +1 POT.
((Is it possible to change the plan a bit before the ritual ends? Like, decide partway through to cast a slightly different spell in the end?))
Assist in the ritual. (No need to add essences this turn though since we're in the tower)
{Don't know if you knew this but Skeliborn can also add sacrifices(up to three). I'll allow him to add on next turn this time only}
CMP [5+1+1+3=10]
POT [3+1+3=7]
CMP [4+1+1=7]
POT [6+1=7]
{Ritual POT:14 Of it chaotic:0 Sacrifices left:2}
Chorkinaan and Skeliborn set up a ritual circle and began pouring power into it. Form shaped up almost instantly, and it took power greedily. But there were dangers despite early successes, as one of sacrifices crumbled into ash almost instantly.
(http://i.imgur.com/oTZuQzt.png)(http://i.imgur.com/7dBeVAo.png)
Turn 205
Try to remove the dagger, now. Blink back when I have it out.
SPD [6] vs [5-1=4]
STR [1+1=2]
END [4]
CMP [6+1=7]
POT [3+2=5]
Cuberac pulled onto his dagger, but it was stuck firmly and Blake's bones won against Cuberac's muscle. Blake twitched when Cuberac pulled on the blade, but pain swiftly changed to anger and Blake placed another rune, this one on Cuberac's left arm. Both runes began to burn with uncomfortable heat.
Filtiarn
Make three essences and carefully observe this area.
CMP [1+1=2]
POT [6-1=5]
CMP [2]
POT [4-2=2]
CMP [3+1-2=2]
POT [3-3=0]
LUCK [1]
END [3+1=4]
Filtiarn looked around the place. The nearby fallout area of magic seemed mostly settled, some floating dust and sulfur fractal sculptures aside. There was nothing else overly interesting around. Or so it seemed. As it happened, the underground had not entirely settled here, and a new geyser explosively broke through just under Filtiarn. He was tossed aside by the explosion, but most of the stone shrapnel either missed him or bounced off without any further damage. It was not too bad, but it was a reminder that this place was not overly safe.
((Alright, team T.O.A.M., gimme me excuse to join. ))
((!!science!!))
((How about the fact that being in a big guild like T.O.A.M. makes it easier to organize large rituals and acquire more swag sooner. Also if you join now, once we create are massive flying headquarters you will get quick transportation across the map via the teleportation system we plan on putting on board. And if that hasn't convinced you if you join now within the next 15 minutes we'll throw in some low quality sword shaped toothpicks we found in our next door neighbour's garbage can.))
Continue with the ritual:
Sacrifice: Diamond edged carbon sword
Whilst wondering what the hell happened to that one sacrifice despite the fact that a mystical Goldilocks would have approved of that last minute of ritual casting, Continue the ritual. Essences this turn: 1 chaotic +2/+1, 2 regular +1/+1
CMP [6+1+1=8]
POT [4+1=5]
CMP [1+1+1+4=7]
POT [3+1+3=7]
{Ritual POT:26 Of it chaotic:2 Sacrifices left:2}
{So with retroactive added sacrifice and fixing previous mistake and also losing 2 sacrifices this turn, you have a total of 2 sacrifices remaining.}
Chorkinaan and Skeliborn continued pouring power into the ritual and the form they were filling scattered, but remained fine, power was still contained and not leaking. It had changed form, improved it somehow. Or at least so they hoped, as two sacrifices burned up at once.
Doktor Diabolical:
Doktor Diabolical abruptly realized the issue with his plan: he didn't have a clear visual on the enemy. All he knew for the moment was that it had an orange limb. Building a sight projection drone would take a bit too much time and power. Thus: area of effect attack. Thus: flamethrower. Doktor Diabolical uses the scrap from the miner bot(0 for using what's already there) to make a flamethrower(-1) bot that obeys his orders(-1). 3 +1/+1 essence and 1 +1 POT essence expenditure. Then he has it flame the stairway pit. If he has spare time, he makes 2 robots essences.
CMP [1+1+3=5]
POT [1+2+3+1=7]
CMP [5]
POT [2+2-1=3]
CMP [2+1-2=1]
POT [1]
Doktor reshaped his miner drone with magic, and learned a few important lessons in the process. The first one was that magic can't always replace having actual parts, and second one was that there is really better choices of uncertainty than flaming ones. The drone belched smoke. It leaked sparks. There was a rusted pipe in front of it, possibly the flamethrower. It waddled off towards the pit, fell in and exploded, setting the pit ablaze. There was a shrill scream from the pit, and sound of earth being moved very quickly.
((Speaking of communication, what teams we have here? This time I may be interested of team playing.))
((As far as I know, there's:
T.O.A.M, which I believe consists of Skelliborn, James, Chorkinaan, Jigsap, Surg, and Nihilum.
The Tower, which includes Jase, Crimson, Viznor, Ilium, Gloomier, and Magus N/A.
And finally, a partnership between Karnax and Khozek, if you can really call that a team.))
((Gambler's in TOAM as well.))
Move to assist with the council spell. Make 4 more essences in preparation.
CMP [6+1+1=8]
POT [2+1+1=4]
CMP [3+1+1-1=4]
POT [3+1+1-1=4]
CMP [6]
POT [5]
CMP [5+1+1-3=4]
POT [1+1+1-3=0]
Gambler didn't need to move far, he was already in the Tower and he wasn't even all that far from the council chambers. The only real question was wether or not he should bring the lucky chair back into the room. It did save him last time council meeting happened.
((I find it interesting that only peaceful mages tend to gather in big groups. After that, they become a bit violent and tend to think they - and only they - can decide what exactly the term 'peace' means :P
But, as already said, I'm all for the Council. If I'll manage to attend, since Tower wandering is just so profitable and interesting.))
"I feel like nature of the Universe is practically in my grasp now. Which means it would elude me for quite some time..."
Explore the Tower some more before deciding on a more concrete course of action. 4 essences.
((DG, can you add quill to my inventory? I'm quite amused at my luck this iteration...))
LUCK [7+1=8]
CMP [2+1+1=4]
POT [4+3+1=8]
CMP [2+1+1-1=3]
POT [1+3+1-1=4]
CMP [1]
POT [3+3+1-2=5]
CMP [4+1+1-3=3]
POT [2+3+1-3=3]
Ao continued exploring the Tower, but what he found this time was nothing. He arrived at a dead-end, a corridor with nothing connected to it. Well, with the labyrinthine construction of the Tower occasional dead-end was to be expected. Ao idly rapped his fingers over a wall while taking a momentary rest. Except there was no rapping and the fingers sunk into the wall with no obstruction. Ao carefully pushed entire hand through the wall, and then tried the same with his head. What he found was a bar, filled with bottles and barrels and chairs.
((The conference spell sounds interesting, though it's not something my current character is likely to appreciate. How is it going to work?))
Redrum observed the hydra's graceless display of power without batting an eyelid, even as the shovel-bearer was ripped apart before him. The zombie slave would be replaced easily enough, but he was not yet done here.
Carry on with the animation process. +1CMP +1POT
2 essences.
CMP [1+1+1=3]
POT [3+1+1=5]
CMP [6]
POT [1]
CMP [2+1-2=1]
POT [2+1-2=1]
Redrum threw some more power at the dead hydra and another head rose from the mud. This new head seemed confused, or possibly hungry, as it began trying to eat one of the other heads. Soon, two heads were trying to bite each other off, and other two were turning to see what what happening.
Create 2 Essences
CMP [5+1]
POT [6+1]
CMP [2]
POT [3]
Khozek was frustrated by the lack of success he was having. Parallel dimensions were not all that complicated of a concept, but he was unable to reach them. If only other he would help out a bit.
(http://i.imgur.com/oTZuQzt.png)(http://i.imgur.com/7dBeVAo.png)
Back to phoenix form, burn the wasps
SPD [6] vs [5]
DEX [5+1=6]
CMP [1+1=2]
POT [1+2=3]
END [6]
Seva turned back to his phoenix form. Magic was not helping and he had immediate problems to deal with. He breathed fire on approaching wasps, burning them to crisps instantly. Or that was what he expected to happen. What happened instead was that the wasps melted slowly, too slowly to get all of them. Some wasps reached Seva and began eating his flames. They were few in number, but they were alive and some were seemingly attempting to lay eggs. Down below on the ground, Easter attempted to conjure some more but the few that appeared attempted to bite him instead and broke their mandibles on his armor.
I'm getting a lot of unrelated PM's. Did I get everyone's actions?
Turn 206
Doktor Diabolical:
"Well, that worked. I suppose. Though I don't think the creature is dead yet... odds are it'll attack me from below."
Doktor Diabolical converts his boots into robo-boots that can be used for skating, hopefully helping him to evade the creature. Afterwards, if he isn't attacked, he makes 3 essences. If he is attacked, he sics his attack drone and cubebots on the attacker.
CMP [1+1=2]
POT [6+2=8]
CMP [2]
POT [5+2-1=6]
CMP [5+1-2=4]
POT [5]
CMP [3+1-3=1]
POT [2+2-3=1]
Doktor, awaiting reappearance of the creature, decided to reshape his boots into more advanced, skating optimized form. Maybe the very premise was flawed, but the end result was that his boots merged and extended, trapping Doktor's feet in a thick sheet of leather, rendering him unable to go anywhere. It could had been worse, but the creature did not burst out of the ground so the situation was merely embarrassing as compared to lethal. This was the problem of in-battle enchantments, you never knew if they would actually help.
Fire another, brighter flare.
CMP [5+1=6]
POT [3+1=4]
LUCK [5]
Duritarum fired off a bright flare, red light reflecting from nearby fetid pools. It shone brightly in the sky, visible form anywhere where sky could be seen. This one too, was entirely ignored by anyone seeing it.
Switch back to attempting to smash his head with the bladecube.
SPD [4] vs [5-1=4]
STR [6]
DEX [4-1=3]
END [3+1=4]
CMP [4+1=5]
POT [6+2=8]
Cuberac attempted to bash Blake once more, becoming more and more furious at unsuccessful execution attempts. Blake on the other hand was fighting for his life with full force. The cube nearly missed, hitting Blake's shoulder and cracking bone beneath. It was not enough to impair the demonologist and he managed to place a third rune, this one on Cuberac's left leg. The marks burned now, each glowing with unholy light.
"Karnax, you're doing that weird thing again where you just stare into space, so let me say this; I am going to explore the surrounding area a bit. Maybe I'll find something that can conduct my dimensional influence.. if you need me, give me some form of signal with that fire magic of yours."
Set off towards the southwest, wary of any signs of magic in my vicinity
SPD [(5)/2+1=3.5]
LUCK [6]
Khozek abandoned Karnax. His ally/convenient meatshield was probably thinking about something really deep and did not want to be disturbed. Or that was what Khozek hoped, the alternative that his mind was eaten by horrific creatures between dimensions summoned by Khozeks's tampering with the borders of worlds was rather bad for one's sanity. There was little magic to distract Khozek on his way and he soon found himself in the middle of a swamp.
Filtiarn doesn't particularly like strong smell of sulfur here. Have to move quickly, get preparations done.
Create new totem here (essence: +1 POT), move onto hex in southeast and create another (essence: +1/+1)
CMP [2+1=3]
POT [2+1=3]
CMP [6+1+1-1=7]
POT [5+1-1=5]
Filtiarn placed a totem in a puddle of liquid, where it would be best capable of doing it's purpose. There was a faint sizzle, and then the totem slowly sank into the puddle. It was nearly-boiling acid. This seemed like a really good time to leave, so Filtiarn did. The nearby magic fallout field seemed considerably safer. He placed another totem there. This was much safer.
((I feel like my essences aren't being properly updated...))
Continue the ritual despite this setback! Essences this turn: 4 +1/+1
continue the ritual: 3, +1/+1 essences
CMP [3+1+1+4=9]
POT [1+1+4=6]
CMP [3+1+1+3=8]
POT [3+1+3=7]
{Ritual POT:39 Of it chaotic:2 Sacrifices left:2}
{Anything in particular off about your essences?}
Skeliborn and Chorkinaan continued pouring power in the blade. The shape was becoming more and more undefined, but edges of the shape were sharp straight lines. They were connected by a whole cloud of strands, each vanishing in the main body.
"Ah. A magical bar. What an unusual occurrence... Another test of luck, it seems?"
Look through the bar contents. Taste some samples if they seem magical enough - I have no need for mere alcoholic drinks. Add regular 4 essences on top, possibly conjured while being drunk.
LUCK [1->3+1=4]
CMP [4+1+1=6]
POT [6+3+1=10]
CMP [3+1+1-1=4]
POT [3+3+1-1=6]
CMP [5]
POT [4+3+1-2=6]
CMP [1+1+1-3=0]
LUCK [7+1=8]
Ao picked one of the smaller bottles, but seemingly on a whim placed it back and took it's larger and fancier neighbor. It turned out to be simple beer. Ao placed the bottle back with slight disappointment. His spell escaped him, and possibly due to environment, nested in Ao's liver, enchanting it with ability to purge body of alcohol on command.
3 Essences
CMP [2+1+1=4]
POT [4+1+1=6]
CMP [4+1+1-1=5]
POT [6+1+1-1=7]
CMP [1]
POT [2]
Magus N.A. was waiting. Some great magic was going on, he could feel it and he wanted to be ready to observe it. It was very likely to be important going on. There was little else to do here, though there would be a small part of accepting a connection of enchantment.
Weave puppeteer bindings into the corpse as a whole, properly restraining the active heads under my control and (hopefully) mobilising whatever remains to be animated. Essences used: [+1/+2][+1CMP]
2 new essences if stuff gets done without any unexpected hitches.
CMP [4+1+2=7]
POT [5+1+2=8]
CMP [4]
POT [1]
CMP [5+1-2=4]
POT [3+1-2=2]
Redrum usually greatly approved of minions duking it out as it was amusing pastime to watch them, but this time there were other priorities. With a whip of his hand, fifth head rose from the mud and other four stopped fighting. Main body still struggled to get out, but a clawed foot, only made more dangerous by loss of flesh, was trying hopelessly to pull the whole out.
(http://i.imgur.com/1pJoHpq.png)(http://i.imgur.com/3shOizr.png)
Council spell, which should come into effect next turn:
As I said, this is essentially wizard Skype. Use knowledge magic to detect the locations of every [player-character] mage, on or off the island, and set up a communication network which records their voices and surroundings. These feeds will essentially be put together and magiced to create a "video" of everyone in the council chamber, which appears as a sort of "screen" in front of each mage. That should be an actual, light-based screen, by the way. Mind magic is just asking to be hijacked.
Should anyone offer to help, use the yes/no book to confirm their good intentions (and show them my own, for that matter), and assuming everything checks out, take full advantage of their assistance. If we have two or more mages, including myself, I feel it is quite possible to make this a system which recharges once every twenty turns. For now, anyway, we'll definitely improve it later. Halve this number for each mage beyond the second.
EDIT: Whoops, forgot to put essence use. Use 3 +1 POT and +1 CMP knowledge essences, and two knowledge essences +1+1.
Assist with the spell, perhaps examining the glass orb to provide some further help with shaping the viewing portion of the spell. Assuming the recharge is being added, add a decent chance of the recharge happening substantially quicker. Use 4 +1/+1 essences, and one each of the +1 to CMP and POT essences for the spell in total.
If I misread and the spell isn't being cast this turn, make four essences instead.
CMP [2+1+1+5=9]
POT [4+1+1+5=11]
CMP [1+1+1+5=8]
POT [5+1+1+1+5=13]
CMP [6+1+1+2=10]
POT [2+1+1+3=7]
CMP [6+3+1+1=11]
POT [4+2+1+1=8]
The spell was cast and the dice were thrown. Magic reached out to all mages that had arrived on the island, even those that had moved away since. It was not an overly strong link, but it was not meant to be. This was magic only for those willing to make use of it. Screens appeared in the Council chambers, one in front of each seat. Over twenty of the screens lit up, though no faces presented themselves just yet. Mages found screens hovering before them, waiting for their input. Four mages breathed again, as the spell they crafted worked.
{Council call:
-Recharge: 5 turns.
-Applies to all mages in game.
-Can be activated by any of the four that cast it or by anyone visiting the Council chamber.}
Turn 207
Summon a cube of glowstone and continue to attempt murder.
SPD [4] vs [6-1=5]
CMP [2+1=3]
POT [4+1=5]
CMP [2+1=3]
POT [1]
STR [6+1=7]
DEX [1-1=0]
END [6]
Blake placed a fourth rune on Cuberac's remaining leg and other three flared with pain. The pain rose and the fourth rune glowed, brighter than others. Then the pain peaked and the rune burned up. Maybe it was the burning rune, maybe it was the pinch of glowstone dust that Cuberac summoned, but Blake got distracted and took the bladecube to the side of the head again. He dropped to the ground moaning. There it was, Cuberac's second chance at execution.
fire breath on the wasps then fly away from them, to the tower unless they are in that direction, in the direction with the least mages if they are
SPD [4] vs [6]
CMP [5]
POT [1+2=3]
DEX [6+1=7]
Easter focused, his last few spells were whiffs, but this one would strike true. He focused on form and function, and unleashed perfectly formed and utterly loyal, but also few in number, wasps. There were five of them and they flew off towards Seva, who had about had it with this. With remarkable agility, he bent every which way and spat fire at wasps that had beset him. Insects were burned, larva were boiled and eggs were incinerated. Seva stopped only because he had ran out of firebreath, but he had also ran out of enemies. Deciding he had wasted enough here, Seva flew off back to the Tower. Below, Easter checked his finally regrown wings and wondered if there was any merit to following.
((well, for one, I'm pretty sure I used up those two +1 pot's, and I think I noticed having a few others which I had stated a desire to use up entirely. It's been a bit though, I can't remember super clearly.))
MOAR POWAAAAARRRR!!! (4 +1/+1 essences)
Continue the ritual. +2/+2 essences
{I have checked, and apparently, I forgot to remove essences at least once. I fixed that time, but this is more clusterfuck than I really have time to deal with right now, so I'm going to say that your essences are as they are now and will try not to miss them again.}
CMP [3+1+1+4=9]
POT [6+1+4=11]
CMP [4+1+1+2=8]
POT [4+1+2=7]
{Ritual POT:53 Of it chaotic:4 Sacrifices left:2}
The sword had almost entirely vanished by now. Sharp edges scattered out of sight one by one and only faint remains of strings retained the promise of something at the end of the ritual. And still they could go for more safely, as even if they both failed the sacrifices would still protect them. This was gone far past the original idea, but not to the edge of what could be done.
Doktor Diabolical:
"Well, this is inconvenient."
Doktor Diabolical tries again, building on what's already been done. 1 +1/+1 essence, 1 +1/+2 essence. Afterwards, if he isn't attacked, he makes 3 robots essences. If he is attacked, he sics his cubebots and attack drone on the attacker.
CMP [1+1+1+1=4]
POT [3+2+1+2=8]
CMP [5]
POT [2+2-1=3]
CMP [4+1-2=3]
POT [1]
CMP [2+1-3=0]
LUCK [5]
Doktor focused on his utterly unsuitable footwear and magicked at it again. It worked out less than perfectly. The platform did split in two parts, and it did split into parts, but that was about it. The parts did some mysterious purpose and the "slides" were no better than before.
Poke around for anything like ruins or caves with 'strong presences'. Probe them.
LUCK [9]
CMP [6+1=7]
POT [2+1=3]
LUCK [5]
Khozek looked around the swamp. It was hard to tell which part went "gloop" the least, so he relied on his more mythical senses. So he guessed, and shot out a probe spell into the swamp. The spell bent space, and cut out a piece of rock from somewhere below the water. Upon closer inspection, the stone was carved, and probably was part of a face, as it contained an eye. Khozek traced his spell and figured that the stone was taken from about two meters below, making it strange that swamp was not a bit more solid.
Filtiarn observes the magical screen suspiciously. "What is this now?"
Make three essences.
CMP [3+1=4]
POT [4]
CMP [3]
POT [1-1=0]
CMP [2+1-2=1]
POT [5-2=3]
A screen appeared before Filtiarn. It was a strange thing, apparently a spell of communication. Who would want to talk to him here? Understanding dawning, Filtiarn activated the screen and saw the face of his hated enemy. There were others but they did not matter. He was being taunted, but he would hold for now. Time would come soon enough.
It had been a while since Redrum had last reanimated a creature of this size, and the hydra's polycephalic anatomy was proving to be a more complex obstacle than he'd initially anticipated. Perhaps pausing to perform a simpler task would allow him to recharge his reserves before another attempt.
Further enchant (chaotic +1/+1) the soul-trapping lantern, converting it into an on-demand spirit incinerator.
Following this, craft 3 essences.
CMP [5+1+1=7]
POT [1+1+1=3]
CMP [6]
POT [5]
CMP [3+1-2=2]
POT [4+1-2=3]
CMP [4+1-3=2]
POT [3+1-3=1]
Redrum decided to take some time off from resurrecting the hydra. He had been going for almost five minutes without committing a really-nobody-doubts-an-attrocity and he was getting twitchy. By his command, the lantern walls flared with pale green flame. He looked it over critically. The flame was weak, any soul placed inside would burn for hours. Redrum judged this to be an advantage.
If I haven't made three essences this turn, make three essences.
CMP [5+1+1=7]
POT [3+1+1=5]
CMP [2+1+1-1=3]
POT [3+1+1-1=4]
CMP [1]
POT [2]
Magus N.A. casually listened to the conversation going on. There was some arguing, a few thinly veiled threats, some old salt between Filtiarn and Gloomy. Pretty average for wizards, although far calmer, possibly because fireballing people for disagreeing wasn't an option. Alliances seemed to become slightly more solid as grudges escalated. It would be fun to watch if he wasn't involved in this.
5 essences.
CMP [5+1=6]
POT [1+1=2]
CMP [1]
POT [1]
CMP [6+1-2=5]
POT [3+1-2=2]
CMP [5+1-3=3]
POT [4+1-3=2]
CMP [2+1-4=-1]
LUCK [6]
Duritarum mostly ignored the screen that appeared next to him. He was busy focusing power and he was far too focused to care about some other mages squabbling. There was still no response to his flare. The pools seemed strangely empty and the distant towers seemed to have no skeletons left in them.
Ao stared at the screen in slight disbelieve. Normally, an ordinary beer - especially when your organs can purge alcohol intoxication at will - could not make you see things. Especially so complex and unusual ones. So, was it a foreign intervention or drink sideffect?
"More experiments are needed..."
Observe the screen while tasting another alcoholic beverage, to see if things change. 4 more essences which I'll never use.
LUCK [3+1=4]
CMP [6+1+1=8]
POT [1->6+3+1=10]
CMP [3+1+1-1=4]
POT [4+3+1-1=7]
CMP [6]
POT [2+3+1-2=4]
CMP [6+1+1-3=5]
POT [5+3+1-3=6]
Ao picked up another bottle which turned out to be white wine. It went well with the arguing going on in the screen, cheesy phrases going well with bitter taste. As bottle emptied, Ao began to participate more, though that was probably not related to drunkenness. There were some rules to investigate and positions to challenge. No normal bar could offer amusement as this.
(http://i.imgur.com/pYUMdw4.png)(http://i.imgur.com/6OLoWV3.png)
Turn 208
Time to dig deeper.. thought Khozek.
Back up and attempt to open a hole near the estimated area of the face-stone using spatial disruption, expending my essence(s?) on this
Khozek focused on a spell to make a gateway to the tomb. He was not stupid, the place could be under water, or filled with nasty things just teleportation blindly was suicidal. The gate flickered and blinked, but failed to form. This most likely meant that it was attempting to open in something more solid than air, maybe he misjudged the distance or maybe the place was indeed filed with water. It did not matter, this particular portal was not going to work.
Doktor Diabolical:
"So... what's this about laws? Such a thing would interfere with my diabolicalness..."
Doktor Diabolical frowns at the screen, then gets back to work on his... shoe boot skate things. Refinement ho. 2 +1 POT essences, 1 +1 CMP essence, 1 chaotic +1 CMP essence. Assuming he isn't in danger after that, he makes 3 robots essences. If he is in danger, cubebots and attack drone counterattack.
CMP [2+1+1+1=5]
POT [2+2+2=6]
LUCK [9]
CMP [2]
POT [5+2-1=6]
CMP [2+1-2=1]
POT [3]
CMP [5+1-3=3]
POT [3+2-3=2]
Doktor focused on his footwear again. He would not have another case of cubebots all over again. He focused some more power and fired off the spell for the third time. The parts shifted, some of them outright flying away. The structure reformed into a pair of ski skates. Doktor was overjoyed! Finally, it worked. Now to remember why he wanted skis in the first place.
GM: I'm fairly sure I should be on magical fallout(?) hex on southeast where I appear to be. So that in mind...
Southwest one, place totem (+1POT), southeast one, place another totem (+1/+1).
CMP [1+1=2]
POT [6+1=7]
DEX [2]
END [6+1=7]
CMP [6+1+1-1=7]
POT [3+1-1=3]
Filtiarn ventured southwest and conjured a totem. It exploded before even touching the ground. Bits of it embedded themselves in Filtiarn's forehead. He just sighed and went off southeast. Totem there was far more stable but struggled to get enough power through. The luck was just not his this time, possibly his thoughts were still thrown off from seeing Gloomy again.
Hit him again.
SPD [4] vs [6-1=5]
END [1]
STR [4+1=5]
END [3-1=2]
Cuberac lifted his hyperbladecube upwards to the sky. Blake was writhing in pain below. Cuberac brought down his cube. Blake stopped writhing. Finally, after so much hassle, the man was dead. The burning runes on Cuberac vanished. But there was still one last nasty trick Blake had for him. Three of ten shards burned up when Cuberac picked them up, and sound echoed with demonic laughter. It seems he owed demons something and they took their part. It was regrettable, but five shards Blake had on him made up for this.
Healing item roulette.
{Uhhh, you posted two actions. I'm going to use this one as it came later.}
CMP [6+2=8]
POT [2+1+1=4]
CMP [2+2-1=3]
POT [4+1+1-1=5]
CMP [6]
POT [6]
CMP [2+2-3=1]
POT [3+1+1-3=2]
CMP [2+2-4=0]
LUCK [7+1=8]
James managed two good healing pills, but other two spells resulted in a homeopathic potion and some more black sludge. Both of the last ones went into the box, with the potion failing entirely to reduce the effectiveness of the sludge. Though, since it diluted the sludge, by homeopathic theory, it made it more toxic. There is probably no reason to actually test this. the last spell exploded into red sparks, which did seem to do something to the sludge, but there seemed to be too much of it to be really affected.
3 essences.
((Also, I just noticed that my action is missing from the previous turn.))
-Snipped-
3 essences.
CMP [4+1+1=6]
POT [4+1+1=6]
CMP [4+1+1-1=5]
POT [5+1+1-1=6]
CMP [3]
POT [2]
CMP [5+1+1=7]
POT [2+1+1=4]
CMP [4+1+1-1=5]
POT [4+1+1-1=5]
CMP [6]
POT [6]
Gambler continued observing the argument moving to and from. It was calming down now, as usual, with nothing of real importance decided. Except, maybe, for battle lines. Those were becoming more and more real.
Back to wizard form, make 2 essences then accept the call
CMP [4+1+1=6]
POT [3+1+1=5]
CMP [5+1+1-1=6]
POT [1+1+1-1=2]
Seva returned to his fleshy form and landed in the Tower. The entire battle was a gigantic waste of time, and he had things to do. Like activate the conference screen. The speaking was winding down by now, but he could still catch some interesting stuff.
((Just to clarify: burning 'for hours' equates to 'for hundreds of turns', right?))
Redrum glanced momentarily at the newly arrived screen before disregarding it entirely. A time would come where he'd seek out new friends to play with, but he was far too immersed in his own little games to care much about petty wizardry at present.
Summon (chaotic +1/+1) the ex-Gravekeeper's soul into the torture chamber lantern trap, thusly binding it once more to the object that gives it its identity. Light the unearthly flame to welcome it back like an old friend....a friend who abandoned his playmate at the first opportunity. THIS IS THE PENALTY FOR BETRAYAL.
Also, 3 new essences.
{Yes. The lantern is nearly useless as soul destroying device but it's a very useful torture implement.}
CMP [6+1=7]
POT [4+1=5]
CMP [2]
POT [2]
CMP [5+1-2=4]
POT [2+1-2=1]
CMP [5+1-3=3]
POT [6+1-3=4]
Redrum looked at the lantern and it gave him ideas. Ideas about events that happened not so long ago. There was a plaything that ran away, well, that was just rude. And Redrum was in a mood to explain just how rude it was. Using the lantern itself as a focus, Redrum filtered through souls of the island until he found the one he was looking for and shut the trap. There were faint wails coming from it now, and flames were more lively.
Ao laughed softly at the proposals:
"Mages of Order, indeed. You believe that laws, once laid, would preserve the way of things from spiraling out of control. While it may held true if given enough time to form a tradition, it would be presumtious to think we'd have enough time. Say, was there any one single moment that the laws would have prevented death of mages? Omnicidal chaotics would have killed without regard for their safety anyway. And lawful sentinels would have them murdered without fail. What does your proposal actually change?"
4 essence, try to find truly unique drink in the bar.
CMP [4+1+1=6]
POT [1+3+1=5]
CMP [2+1+1-1=3]
POT [1+3+1-1=4]
CMP [5]
POT [2+3+1-2=4]
CMP [5+1+1-3=4]
POT [5+3+1-3=6]
LUCK [8+1=9]
Ao was getting more heated as the argument went and by this time, maybe the alcohol was having an impact. Though it could had been sugar overdose from breaking down all that alcohol. Ao grabbed a large bottle, with the label declaring that there must be a lot of a good thing. It tasted kind of minty, and when Ao breathed out the table in front of him froze. It seems he had found an alcohol version of ice breath potion.
{Ice breath potion, 4 doses}
Continue the ritual:
+2/+2 in essences
Keep charging! Essences this turn: 3 +1/+1, 1 chaotic +2 CMP
((I'm using chaotic essences to prevent excess chaos.
THIS SPELL WILL BE EXACTLY AS CHAOTIC AS I CHOOSE AND NO MORE!!!))
CMP [3+1+1+2=7]
POT [5+1+2=8]
CMP [3+1+1+5=10]
POT [3+1+3=7]
{Ritual POT:68 Of it chaotic:5 Sacrifices left:2}
Skelibon and Chorkinaan continued pouring power into the ritual, but the blade no longer changed. Maybe they had reached the limit. Maybe the changes were now outside of their perception. They still had the power to keep going, but there was a question of whether they should. Having a sword of great power was an asset, and messing with limits of possibility was what wizards did but... A sword like that could very well make it's bearer a target.
(http://i.imgur.com/OHzAi0m.png)(http://i.imgur.com/ju9pi3M.png)
Turn 209
Cuberac decides to stop ignoring the screen, now that his work is finished.
Move to the Tower.
Cuberac collected what he could and vent off towards the Tower. It was still the same as he ventured through the gates. There was more than safety provided here, stability was just as beneficial.
Doktor Diabolical:
"AHA. I have an idea."
Before getting to the task of making casting much more efficient: snow creation robot! That obeys his orders. 1 +1/+1 essence, 1 +1 CMP essence, 3 +1 POT essences. Afterwards, if he isn't attacked, he makes 3 essences. If he is attacked, he sics the attack drone and cubebots at his attacker. Also...
"You there! Up north! Guy with... is that a totem? Would you like to become one of my DIABOLICAL HENCHMEN?"
CMP [4+1+2=7]
POT [3+2+4=9]
CMP [5]
POT [3+2-1=4]
CMP [2+1-2=1]
POT [4]
CMP [5+1-3=3]
POT [3+2-3=2]
Doktor never made mistakes. Whatever he did, was entirely intentional or not his fault. The skis were fine, what was lacking was snow. And that was easily resolvable. Doktor conjured up another robot, this one specifically to make snow. It was like a giant fan with googly eyes taped on, and when it blew, snow few from it. Soon there was a decent patch of ground covered entirely in snow.
If I haven't made three essences this turn, make three essences.
Was this processed?
Three more essences.
CMP [5+1+1=7]
POT [3+1+1=5]
CMP [2+1+1-1=3]
POT [5+1+1-1=6]
CMP [2]
POT [3]
Magus was waiting again. There was little of note happening around here, but that would change. the council drew neat lines and placed mages in neat boxes. It would break open soon enough.
Attempt to probe the mysterious area of ground, hopefully gathering the dimensions of any hidden room that may be below ground
CMP [1+1=2]
POT [5+1=6]
DEX [5]
Khozek attempted to probe the unknown place beneath the swamp. He found out this time, that the place was about thirty cubic meters in size and that it was clear of water. He figured this by watching about thirty cubic meters of water disappear in a dark hole that opened beneath. The probing shot had pulled out a chunk of the ceiling, opening the place up to the swamp.
I think we should launch the ritual now. This test was only to see if we could take our magic to a certain point and we have long since passed that point.
End the ritual with Chorkinan
Right. I'm sure I'll be able to take something from this, anyway. Recreating the result of this ritual should be much easier now that I've done it once!
Fire!
{Ritual POT:68 Of it chaotic:5 Sacrifices left:2}
Final Ritual POT:72 Of it chaotic:5
Chorkinaan reached out into the cloud of blades and pulled. The cloud reassembled in his hand into a blade of steel, seemingly entirely unimpressive in every way. Chorkinaan swung the blade around, feeling it out, and it felt like simple steel each time. Then Chorkinaan decided to do some posing and slashed with the blade while looking at a dummy standing in the corner. The dummy fell as sword passed it. The blade had somehow cut through at the exact line Chorkinaan saw, even though it was meters away. Skeliborn was able to explain, as he saw from the side that the blade extended about two meters without changing it's weight distribution at all, judging from how Chorkinaan didn't notice it.
-The sword hits the target. Twice. No other rules apply.
Pick up where we left off with hydra reanimation, fuelling the spell with an additional [+1/+1] and [+1CMP]. Once that's done, observe the trapped soul. Has its prison forced it to revert its nature to that of a gravekeeper once more? Any chance of forcing some information out of it?
3 new essences.
CMP [3+1+1+1=6]
POT [2+1+1=4]
CMP [2]
POT [1]
CMP [1+1-2=0]
LUCK [6]
CMP [1+1-3=-1]
LUCK [6]
Redrum sent some more power into the Hydra and it began making some headway in getting out of the mud. It was still as slow as a sick tortoise, but it was going places now. The trapped spirit of once-gravekeeper was wailing, but not speaking. Possibly it swiftly forgot what it was before. It's what happens to most sprits once they are set free, and it seems that the gravekeeper was not particularly exceptional. Though, for some strange reason, Redrum's magic kept running away from him and scatering into sparks, so maybe not all was quite so unimpressive as he thought.
5 Essences
CMP [5+1+1=7]
POT [6+1+1=8]
CMP [6+1+1-1=7]
POT [2+1+1-1=3]
CMP [4]
POT [5]
CMP [6+1+1-3=5]
POT [1+1+1-3=0]
CMP [6+1+1-4=4]
POT [4+1+1-4=2]
Gambler was also waiting for something to happen. The council left him some things to think about, so it wasn't all wasted time, but it came close. There was not much left to do, now that the arguments were over.
Boringly, 3 essences.
CMP [2+1=3]
POT [4]
CMP [1]
POT [3-1=2]
CMP [2+1-2=1]
POT [1-2=-1]
Filtiarn paused for a moment of rest. He wasn't tired yet, but it was better to take time for a breather now when there wasn't any danger breathing down his neck.
(http://i.imgur.com/xkqbpts.png)(http://i.imgur.com/z2ataPc.png)
Pocket Icebreath, conjure 4 essences, and venture out of the bar to continue tower exploration.
((Can I add this retroactively, so it could be processed on turn 209? Was waiting for discussion to continue))
CMP [2+1+1=4]
POT [5+3+1=9]
CMP [4+1+1-1=5]
POT [6+3+1-1=9]
CMP [5]
POT [4+3+1-2=6]
CMP [6+1+1-3=5]
POT [1+3+1-3=2]
LUCK [9+1=10]
Ao left the den of sin and returned to exploration. Usually, he would had found everything of interest, but Tower was a very unusual place. There was no end to wonders here. The wonder of today was a closed door. It was interesting because it was closed and locked and made entirely from stone, unlike anything else in this place.
Turn 210
try to fix my arm (unbird it?), use 2 +1/+1 essences
CMP [4+1+1+2=8]
POT [1+1+1+2=5]
The wing for an arm was certainly stylish, but only having one arm was not quite worth it. Carefully, Seva returned the hand to it's original form. He flexed it a bit, checking for any flaws in the spell, and was left satisfied.
Doktor Diabolical:
"Wonderful! Now, to business!"
How can a snowmaker bot be useful, you ask? One, making snow for skiing on. Two, making snow to put out fires. If the stairway has any fire left in it, Doktor Diabolical has his snowmaker bot spew snow into it until the fire's gone. If there's no fire left, the snowmaker bot instead gets to work on turning the area around Doktor Diabolical into a winter wonderland.
As for Doktor Diabolical himself: generally, you need hills to use skiis. Rocket skiis are an exception. Doktor Diabolical adds rockets to his skiis using a +1 POT essence and a +1/+1 essence, then makes 3 essences.
Also...
"Hello? Totem guy? Are you conscious?"
If totem guy tries anything nasty against Doktor Diabolical, he's getting an attack drone to the face and cubebots to the Achilles' tendons.
CMP [2+1+1=4]
POT [5+2+1+1=9]
CMP [1]
POT [3+2-1=4]
CMP [4+1-2=3]
POT [2]
CMP [2+1-3=0]
LUCK [6]
Doktor sent off his newly constructed snow maker bot to put out the fire still burning in the pit, and began working on the next problem. Namely, the skis being really bad at anything that is not going down a snowy mountain. He solved this in a very straightforward way, that is to say, adding rockets to the problem. Now, he had rocket powered skis and two new problems; steering and stopping. There was a bit of panic as some lose magic made rockets spit soot for a moment, but no, those were not immediate problems.
I think chaos touched the ritual a bit too much. We've gotten something which is a fair bit different from what was intended. Let me see...
command the blade to liquify back into its reservoir. Whether or not this works, I've created something which changes shape and (to some extent) state of matter according to the will of the wielder. Study the blade's substance with a simple probing spell, try and reverse engineer what I've just engineered.
+4 Essences
CMP [1+1+1=2]
POT [4+1=5]
LUCK [4+1=5]
CMP [3+1+1=5]
POT [4+1=5]
CMP [2+1+1-1=3]
POT [4]
CMP [3]
POT [3+1-2=2]
CMP [6+1+1-3=5]
POT [5+1-3=3]
Skeliborn began meditating as Chorkinaan examined his new sword. The examination was not going well, the sword did not particularly feel like being contained and it did not like being probed. It expressed this by cutting the container in half and cutting the seal on the door in half respectively. Royalty is always ready to act and it does not approve of being questioned, the temperament seemed to be fitting the name.
5 essences.
CMP [1+1+1=3]
POT [3+1+1=5]
CMP [3+1+1-1=4]
POT [6+1+1-1=7]
CMP [2]
POT [5]
CMP [6+1+1-3=5]
POT [5+1+1-3=4]
CMP [1+1+1-4=-1]
LUCK [1+1+2=4]
Gambler sat lazily and trapped some more power. A binding broke and the magic escaped, but that was fin... Gambler broke out in cold sweat. It was as if some huge beast was watching him with intent to pounce, only to be distracted at the last moment. He had felt this before, when his magic helped him dodge a particularly nasty turn of fortune. Seems like he would again manage to not find out what was behind a curve on the road of fortune, though the turns were not becoming any more unusual or less unwelcome.
Form 3 essences.
CMP [5+1+1=7]
POT [6+1+1=8]
CMP [1+1+1-1=2]
CMP [2+1+1-1=3]
CMP [1]
POT [5]
Cuberac collected his thoughts as pain gradually faded. The stomach wound was first to go, maybe because it was more serious, or possibly because it meant least for his combat performance. Either way, the gash on his stomach closed and he could stop worrying about his guts popping out.
Investigate the door by all means at my disposal. Short-timed etherealith or casting Stone Sight spell might be needed. Three essences if nothing dangerous occurs.
CMP [2+1+1=4]
POT [1->2+3+1=6]
LUCK [2+1=3]
The door was firmly refusing any attempts at revealing it's nature. Ethereality seemed to help until Ao pushed a finger to the point where door probably ended and then ethereality turned off, leaving Ao's finger one joint shorter. The tower's healing field would regenerate it, but this door was getting a tad bit more suspicious.
((Oh, yeah. What was I going to do, again? I think this was it. Probably.))
Enchant my book of solid knowledge so that it is actually helpful/works well as a scrying implement. Then search the library for something generally interesting. (General reminder that I have a +3 to luck on that due to my ring, tower aura, and slam poetry tome).
Four knowledge essences afterwards.
CMP [5+1+1=7]
POT [5+1+1=7]
LUCK [3+1+1+1=6]
No, the essence rolls are missing for a reason.
Viznor poured some more power into his book of knowledge along with a few minor scrying ward bypassing enchantments. It should be far more useful now. He then looked through the library, although none of the books caught his fancy. Probably because he kept glancing at the magic theory tome. It was very interesting, although he wasn't glancing at the printed part of it. There was something about that return address, if the guy wrote it down so carefully he probably was really attached to the book, right? Just judging from the notes, there was really a lot of work put into this.
(http://i.imgur.com/xkqbpts.png)(http://i.imgur.com/z2ataPc.png)
Turn 211
"What a curious weapon we have created... This blade is alive, its material shifts and grows, perhaps at its own will. What I couldn't do with such a substance... Well, if you can hear me, "Royalty," I offer you this ultimatum: Allow me to study what exactly makes you tick, and I promise that you will become a weapon of legend."
Having negotiated with my blade, let's try another probing spell to sound out the material properties, mundane and magical, using a +1/+1 essence for good measure. Try out a few more practice swings with some non-important targets afterwards, to try and visually analyze the blade's movements.
CMP [4+1+1+1=7]
POT [4+1+1=6]
Either Royalty is still refusing to be questioned or the blade has no material properties to be examined. Chorkinaan gave up on trying to figure out how the blade worked with this spell and began slashing up various objects in the smithy. Training dummies passed without problem, but metal tools proved more resilient. They still split in one cut, but they moved as they were cut, indicating some resistance.
Creating 3 more essences.
CMP [4+1+1=6]
POT [5+1=6]
CMP [4+1+1-1=5]
POT [3]
CMP [5]
POT [6+1-2=5]
Cuberac was having some trouble with his shoulder, the wound had healed but it still felt stiff. Maybe it was just because he hadn't moved it in a while. He flexed a bit. Yes, that was better.
"Y'know, I tried to do this neatly and organized.. but fuck it."
Violently destabilize a large chunk of the ground over this 'chamber', from a safe distance of course, to blow a hole large enough for me to enter in the ground
CMP [1+1=2]
POT [2+1=3]
LUCK [5]
Khozek was really not a fan of trying to get inside of this. It looked wet, repulsive and also probably full of leeches. There was the option of just removing the roof, and it looked very attractive right now. However, only about two square meters of earth collapsed when the spell finished. Khozek was not disappointed by this but only because the dirt that collapsed was directly under him and different emotions were going through his mind. Fortunately, there was nothing overly dangerous beneath, and in the end all that happened was that Khozek got submerged up to neck in swamp water.
Doktor Diabolical:
"Hm! Hm. The guy up north seems to be suffering from a spirit sickness... either that or he's working in secret. Anyway. Steering is as easy as turning the skiis with room to spare, but how am I to stop... wait, why do I have to be the one using these rocket skiis?"
Doktor Diabolical creates(-1) some robot parts, does it again, then makes 2 robots essences.
CMP [6+1=7]
POT [2+2=4]
CMP [6]
POT [2+2-1=3]
CMP [1+1-2=0]
LUCK [1]
DEX [6-1=5]
END [5]
Doktor conjured two modest piles of parts that consisted of some very intricate parts. Nothing else would do for bots with intelligence that Doktor desired. Unfortunately, it turned out that the spark that his boots coughed out before was just a mark of things to come. The rocket skis spat out enough flame to set nearby grass on fire and propel Doktor flying through the air. Most would had screamed at this point, Doktor had just breathed out when boots activated and thus couldn't. This allowed him to skip immediately to the more productive phase of panic, fixing things. He turned and twisted and spun until he managed to turn the skis around. Alas, brakes were still not a thing. On the plus side, the dirt mound was rather soft and only one of the skis broke on impact.
Commit suicide.
There was a twitch in Filtiarn's eye as he ran. It was, to an observant observer, a suggestion that the action was not entirely his own. It was further amplified by Filtiarn jumping into a geyser pool of boiling acid. The pool soon began glowing and boiling somewhat more violently, as red glow of the blood god began rising from it.
4 Essences
CMP [4+1+1=6]
POT [1+1=2]
CMP [3+1+1-1=4]
POT [6]
CMP [1]
POT [6+1-2=5]
CMP [2+1+1-3=1]
POT [2+1-3=0]
Skeliborn looked over casually as Chorkinaan sliced up some parts of the smithy. It reduced value of the place considerably, but interestingly it left no marks on the walls. The blade extended only as much as it was required. How curious.
Easter Sunday makes 5 essence.
CMP [1+1+1=3]
POT [3+2+1=6]
CMP [4+1+1-1=5]
POT [5+2+1-1=7]
CMP [6]
POT [5+2+1-2=6]
CMP [3+1+1-3=2]
POT [4]
CMP [1+1+1-4=-1]
LUCK [3+1=4]
Easter was finding out how Tower's aura combined with his own armor's regeneration. Pretty damn well as it turned out, most of his armor had already grown back. It would not take more than a minute to get back to pristine condition, although the Tower was a nice place to stay at.
4 essences.
CMP [3+1=4]
POT [2+1=3]
CMP [6]
POT [1]
CMP [1+1-2=0]
LUCK [6]
Redrum conjured power but not quite all of it went to him. What little life managed to survive in the swamp withered around him, roots that held hydra down pinned perishing, but not releasing their grip. Two of the heads were eyeing each other again.
If I'm not already in the tower, go inside, make sure that there is nothing flammable nearby. Get a feather from my phoenix form and start a ritual, using the feather as a sacrifice. The purpose of the ritual is to enlarge the crystal phoenix to about the size of my phoenix form, and to give it any abilities mine has that it doesn't (mainly fire breath if it doesn't have that). Boost the ritual with 5 +1/+1 essences
CMP [6+1+1+5=13]
POT [3+1+1+5=10]
{Ritual power:10 Of it chaotic:0 Sacrifices left:0}
Seva tore a feather out of his phoenix form, noting that the leg was still missing. He then began a ritual, not too distant from one he did on himself, but this time targeting the crystal bird. The spell shaped up easily, but not all was well. The feather flared and burned up immediately, leaving the mage exposed to the magic. Single misstep now would be disastrous.
"Gambler, do you copy? Still alive out there, I hope. Has any progress been made on that glassware I commissioned a while ago?"
"I do indeed copy. There was a small mishap with the enchantments, but I'll have it for you in just a moment."
Add a strong enhancement onto the alchemy set, improving the chances of an alchemical process succeeding. 2 +1POTs essences, 2 +1 CMP essences, and 3 +1/+1 essences. Assuming the enchantment holds, make a +1LUCK ring (2 +1/+1 essences), then find Illium and conduct the trade.
"Excellent! Meet me in the Tower courtyard once the work's done."
Carry out business with the Gambler as indicated below:
1 soul shard in exchange for an alchemy set with base +1LUCK
1 single-turn invisibility potion for each additional +1LUCK
1 soul shard for a +1LUCK ring
((Also, XXXXYYYY, would you be interested in parting with the scrying orb in exchange for another shard?))
CMP [2+1+1+5=9]
POT [2+1+1+1+5=10]
CMP [6+1+1+2-1=9]
POT [6+1+1+2-1=9]
Gambler enchanted the glass alchemy set and conjured forth another ring. Both went out very nicely, and if he was running a shop, would likely turn out repeat customers. As it was here and now, it likely promised a person more friendly and trustworthy than average, quite possibly an offer of golden value. Two mages met and exchanged the items, one now slightly more lucky and other with slightly more souls.
(http://i.imgur.com/xkqbpts.png)(http://i.imgur.com/z2ataPc.png)
Turn 212
Get that undead hydra moving properly. Redrum's already wasted far too much time and power on it, so just blast it with whatever non-chaotic essences he's got left, in the hope that this will work. Once that's done, gather some pieces of decayed root and remains from that zombie which the hydra tore apart (to be used as ritual sacrifices) and make an essence. If the hydra has been freed and mobilised successfully, and there are no further mishaps, mount the beast and head deeper into the swamp.
CMP [1+1+1+2=5]
POT [4+1+1=6]
Redrum blasted struggling undead hydra with more necrotic energy, allowing it to finally break free from the mud and plantlife. It stood ready to do battle, and although it was certainly big and tough, there were still some problems. Most of necrotic energy it had was spent just luging around the weight, leaving hydra slow, and if the struggle out of mud was any indication, weak.
Doktor Diabolical:
"NOPE NOPE NOPE! This is not happening!"
Doktor Diabolical gets the heck out of dem skiis! If that succeeds, he checks on the progress of the fire extinguishing robot, then makes 4 Robots essences.
CMP [1+1=2]
POT [5+2=7]
CMP [4]
POT [2+2-1=3]
CMP [4+1-2=3]
POT [5]
CMP [3+1-3=1]
POT [3+2-3=2]
There was only so far lab safety can be taken by an even insane scientist. Doktor took his rocket sleds off and walked over to the dug out pit to inspect the progress. The fires were gone and dirt was covered by a light layer of snow. The creature, whatever it was, collapsed the tunnel behind it, leaving no clear way to chase. Hopefully, it won't return anytime soon.
Four essences
CMP [1+1+1=3]
POT [1+1+1=3]
CMP [4+1+1-1=5]
POT [6+1+1-1=7]
CMP [2]
POT [3]
CMP [1+1+1-3=0]
LUCK [3+1+2=6]
Gambler calmly conjured some extra power. The previous close shave haunted him still, but another mistake brought him back to here and now. This one was thankfully minor and failed to manifest in any particularly noticeable way.
5 more essence
CMP [1+1+1=3]
POT [4+2+1=7]
CMP [2+1+1-1=3]
POT [2+2+1-1=4]
CMP [1]
POT [3+2+1-2=4]
CMP [3+1+1-3=2]
POT [6]
CMP [2+1+1-4=0]
LUCK [2+1=3]
Easter continued gathering power, his armor now completely restored. There was some obstruction as one essence spontaneously combusted into wasps which atempted to eat his wings, but that was not particularly important. They couldn't do damage faster than it was repaired.
3 more Essences.
CMP [2+1+1=4]
POT [4+1+1=6]
CMP [4+1+1-1=5]
POT [6+1+1-1=7]
CMP [2]
POT [2]
Magus continued focusing. He had gathered a lot of power by now, but power was one of those things that you can't really have too much of. Although it could be the time to convert it into more instantly usable form.
4 essences
CMP [3+1+1=5]
POT [5+1=6]
CMP [4+1+1-1=5]
POT [1]
CMP [3]
POT [5+1-2=4]
CMP [2+1+1-3=1]
POT [4+1-3=2]
Skeliborn collected some power and considered the sword his ally wielded. It was a fantastic weapon, of course, but it did have a flaw. That being, it provided very little in a way of defense. The blade, more than anything before, would make Chorkinaan a target, meaning great danger and great opportunities in the future.
Use my cube eye to look around the tower.
Cuberac sent out his diamond eye to scout ahead through the Tower. There was not that much to be seen besides Viznor messing with alchemy and Ao poking a stone door. There was little of immediate interest. Although the smithy was strangely cut up, indicating the possibility that some of the blades between Skeliborn and Chorkinaan were quite unusual.
continue the ritual
CMP [1+1+1=3]
POT [4+1+1=6]
END [5]
{Ritual power:16 Of it chaotic:3 Sacrifices left:Explosions}
It is said that when a phoenix hatches, their egg explodes with force enough to level buildings, and from the ensuing flame the mythical bird forms. This was not an explosion as described by the myth, but it did blow up a decent part of a wall and embed Seva into the floor with some serious burns. Both the wall and Seva began healing almost immediately, but it was an effective lesson about proper safeguards nonetheless.
(http://i.imgur.com/xkqbpts.png)(http://i.imgur.com/z2ataPc.png)
Turn 213
Doktor Diabolical:
"Well okay then! Hopefully the blasted thing will stay away. Now then... to escalation!"
In preparation for a ritual, Doktor Diabolical converts(0, he's working with pre-existing matter as opposed to creation) one of the piles of robot parts into a robot that can craft metal into robot parts(-1?) and obeys his orders(-1). The spell is aided by 2 +1 CMP essences, a +2 POT essence, and a +1 POT essence. He then makes 2 robots essences.
CMP [5+1+2-1=7]
POT [1+2+2+1=6]
CMP [6]
POT [2+2-1=3]
CMP [1+1-2=0]
LUCK [2]
Doktor forced one pile of parts to arrange itself into a cutter bot. Conjuring parts was all nice and well, but it was missing out entirely on wonders of automated labour. There was no metal for it to cut into parts now, but it will be useful later. Then, another spell ran away from Doktor. The jet skis began to smoke and then exploded, throwing about half of the dug out dirt back into the pit. This was less than great, but at least he was out of the skis that time. The cutter bot found a scrap of half-molten metal from the skis and cut it into a bolt.
Recall my cube eye and prepare to head back to the geyser fields.
Cuberac extended his hand as his diamond eye gently landed on it. There was little for him here, and there was another place that called to him. He moved towards the gates of the Tower.
4 Essences
CMP [5+1+1=7]
POT [3+1=4]
CMP [3+1+1-1=4]
POT [2]
CMP [6]
POT [3+1-2=2]
CMP [6+1+1-3=5]
POT [1+1-3=-1]
Skeliborn was still pondering mysteries of the blade he had helped to forge while Chorkinaan persisted in attempts to figure it out. He was not doing that well. It could be that the blade was just too powerful to be easily investigated. From the lack of any information whatsoever, it could even be that there were some anti-investigation spells at work.
((did i lose the ritual? It looks like I didn't since the power is still listed))
If so, continue the ritual, boost with 2 +1/+2 essences and a +1/+1 essence
Essence roulette, stop when one collapses
CMP [5+1+1=7]
POT [3+1+1=5]
CMP [5+1+1-1=6]
POT [4+1+1-1=5]
CMP [5]
POT [2]
CMP [3+1+1-3=2]
POT [3+1+1-3=2]
CMP [5+1+1-4=3]
POT [1+1+1-4=-1]
CMP [2+1+1-5=-1]
LUCK [9+1=10]
Seva collected himself and began meditating. It was a fruitful concentration, resulting in some extra reserves of power, and when magic finally cut lose, it settled on Sevas bird legs, making claws on them sharp enough to cut to the bone easily.
Three more Essences?
CMP [1+1+1=3]
POT [2+1+1=4]
CMP [2+1+1-1=3]
POT [3+1+1-1=4]
CMP [3]
POT [5]
Magus continued pooling power. There was very little to do here, if one did not decide to start sampling random drinks, but it was not like he was being unproductive. His time would come, when stars were right.
Make 3 more essences.
CMP [5+1+1=7]
POT [5+1+1=7]
CMP [6+1+1-1=7]
POT [1+1+1-1=2]
CMP [6]
POT [4]
Gambler continued his wait for something interesting. Or not interesting. Or any other sign that the nasty turn of luck had passed completely. Still, nothing happened. It was probably a sign as good as any.
Easter Sunday summons a massive(-3) poisonous wasp queen. He uses 5 wasps essence +1 +1, and greater blood magic.
CMP [2+1+1+5+3-3-1=8]
POT [4+2+1+5+3=15]
END [2]
Easter poured plenty of power into this spell, it demanded such power for any result that was actually useful. Square-cube law had to be bent a bit and the creature itself was no joke even in it's normal state. The wasp queen appeared with stripes of green and black, bearing a, elaborate and very sharp stinger. It was a creature of venom, with toxic blood saliva and, of course, the sting. It was a definite in toxic death, but it came with a price. Blood magic returned to exact it's price and Easter found his body filled with very same poison that the queen carried. Instantly, Easter doubled over in pain as all of his muscles flared up in pain. In the tower, he'd likely survive this but he was already thinking if surviving was worth extra pain.
{Easter:Painfully paralyzed, 2 turns}
Well, that's enough property damage for now. Results are sadly inconclusive, except for the fact that this sword is fucking incredible and is quite deserving of its name. Anyway, unless you'd like me to stick around for something, I'm gonna go look for somebody. Not to murder, mind you.
Chorkinaan makes 3 essences whilst exploring the tower in search of Viznor. I'm going to reverse engineer this damn sword's morphing material one way or another!
Oh. Well, that was easy. Alright, eh...
Chorkinaan snapped his fingers a couple times, fishing for the name of the mage in front of him.
Vivian. Vizpig. Viznor! Alright, Viznor, I accept your terms; it's what I was going to offer you in exchange anyway. I'd like to take a moment, though, to concentrate some energy. I just made this sword like three minutes ago, see, and the ritual has left me a bit drained.
Viznor raises an eyebrow.
"...Very well."
First, grab a useless book. Another selection from the ever-shrinking slam poetry section, possibly.
Then, use a knowledge spell to divine the flow of chaotic power in the ritual which Skeliborn and Chorkinaan just completed, the direction magic took to create Royalty. Don't analyze the blade itself- that could very easily be a waste of time, judging by Chorkinaan's own efforts- but do determine how the chaotic magic within the ritual created it, and which properties would naturally result from said magic. Replace the words in the book with that new knowledge, in whatever format will be most useful to a mage of Charkinaan's capabilities. Use three knowledge essences +1 CMP and three knowledge essences +1 POT on the spell.
Make four knowledge essences afterwards.
CMP [4+1+1=6]
POT [3+1+1=5]
CMP [2+1+1-1=3]
POT [5+1+1-1=6]
CMP [6]
POT [6]
CMP [3+2+1+3=9]
POT [4+2+1+3=10]
CMP [2+2+1-1=4]
POT [1+2+1-1=3]
CMP [2+2+1-2=3]
POT [5+2+1-2=6]
CMP [1]
POT [1]
CMP [3+2+1-4=2]
POT [3+2+1-4=2]
If you want to know how a thing was made it makes a whole lot more sense to look at how the thing was actually made rather than to try figure it out from finished product. It seemed sensible approach, and it hadn't been tested yet, so Viznor pulled out information and slammed it into a book that used to contain meaningless drivel, splattering nonsensical words on nearby floor. It yielded some result, but it was still not entirely usable. The sacrifices were combined with the idea that Chorkinaan had for the finished blade, and then things were removed. It seemed that at first, the blade was converted to raw physicality, and then rather than add something onto that, the magic removed some concepts entirely. For example, the blade was still matter, but it was not in any of the four states. In fact, if one was to try to add a state to it, they would find that the blade couldn't take up any of the states, because the metaphorical slot onto which they'd write down description of the state was altogether missing.
3 essences.
CMP [4+1=5]
POT [3+1=4]
CMP [6]
POT [1]
CMP [1+1-2=0]
LUCK [3]
Redrum looked at his hydra with some criticism. It would take some more power to make it truly deadly, but once finished it would be frightening indeed. But for now, he needed more power. More and more, even if some escapes into the earth and comes back up as strange ooze that starts eating zombie remains. Alright, maybe not that much.
(http://i.imgur.com/xkqbpts.png)(http://i.imgur.com/z2ataPc.png)
Turn 214
Three more Essences.
CMP [3+1+1=5]
POT [4+1+1=6]
CMP [2+1+1-1=3]
POT [5+1+1-1=6]
CMP [4]
POT [2]
Magus continues his meditation.
Doktor Diabolical:
"Hazards of the job, I guess. *Sigh* Well, at least I'm making progress."
Doktor Diabolical creates(-1) some robot parts tuned to transmutation(meaning they'll be better for making a robot with the ability to transmute things)(-?) using his chaotic +1/+1 essence and a ordinary +1/+1 essence. Afterwards, he makes 2 robots essences.
CMP [5+1+1+1=8]
POT [1+2+1+1=5]
LUCK [7]
CMP [5]
POT [4+2-1=5]
CMP [3+1-2=2]
POT [1]
Doktor conjured forth a pile of parts for a future factory bot. There was some good stuff in it, enough to make basically any kind of constructor. It would still need raw materials to make anything though, no matter generators in the pile. Automation! He was so close now.
Head back to the geysers.
Cuberac left the tower and returned to the geysers. He moved close to a particularly geyser rich plot The familiar stench of sulfur engulfed him. One of the geyser pools was glowing red, but otherwise the place was unchanged.
Summon 10 Sacrificial Blades (Massive -3 {Thats how I'm getting the 10 swords instead of just 1})
Use 5: +1cmp essences
{I believe the modifier you are looking for is "cluster"}
CMP [3+1+1+5-2=8]
POT [5+1+=6]
Skeliborn, deciding that he was not quite overburdened enough, conjured ten more blades. They were sharp, but brittle and would likely shatter swiftly if used in combat. It was good that he wasn't going to use them in combat, they were for use as expendables only.
Easter Sunday looks at his new creation with joy. He orders the queen to start laying eggs.
((Can I make essence in my current state?))
{*rolls* No, you are completely out of it}
While Easter was busy trying to overcome toxic shock, the queen he had summoned began making nest. It coughed up some goo and formed few cells out of it, and then carefully laid an egg in each of them.
Summon a glass needle bearing an imprint of (a copy of) the debilitating misfortune (http://www.bay12forums.com/smf/index.php?topic=139646.msg6181902#msg6181902) that the failed essence inflicted, using 2 +1/+1 essences.
CMP [1+1+1+2-1=4]
POT [4+1+1+1+2=9]
LUCK [7+2+1=10]
Gambler carefully looked over the glass needle held tightly between two fingers. On the very tip, almost invisible to the eye, there was something akin to fog. It was a curse of sorts, if the needle penetrated skin it would instantly cause the worst possible chance to occur. This was not to be handled lightly.
{Needle of misfortune (1 use). On impact, next LUCK roll is automatically 1, if no LUCK rolls happen, one happens at the end of turn.}
4 more essences
CMP [1+1+1=3]
POT [6+1+1=8]
CMP [5+1+1-1=6]
POT [5+1+1-1=6]
CMP [1]
POT [6]
CMP [3+1+1-3=2]
POT [5+1+1-3=4]
Seva mostly finished regenerating and the wall was as good as before. The marks disappeared but the memory remained. Ritual safety rules were not like most other rules, which were mostly suggestions. It was a really good idea to listen to these.
Make 2 essences.
CMP [3+1=4]
POT [3+1=4]
CMP [3]
POT [4]
Redrum continued conjuring more power while looking at the strange ooze he had accidentally conjured. It had finished what few bits of zombie it could find and began melting dead roots. it was doing some decent progress there, in a few months there won't be a root left in this swamp.
Ao slowly shook his head:
"Well, simply pondering on the nature of the door will get me nowhere. Should I experiment some more or leave it for better times?"
Glancing at his still-regrowing finger, mage signed. The interest was great, but so was the possible danger. He'll leave this door intact... For now. Until he gets power or understanding to see what's stored beyound its stone surface.
Remember door placing. Continue exploration while crafting 4 essences.
Ao began turning away from the door, but something strange caught his eye. There was something red on the door. The redness increased and to Ao it looked a lot like blood. He decided to do what any wizard would do in such a situation, i.e. poke with a finger. He didin't quite mange it, as he wisely retracted the finger when blood surged from the wall towards him. It began congealing in a figure, a humanoid figure, and whn last of the blood left the door and joined the figure, it changed, became more defined. Soon Ao saw that he was looking at a copy of himself. The copy spoke.
"This door is nothing but a meaningless reflection of a tangible reality. Its true form lies elsewhere."
Having said that, the blood figure vanished. From the left wall walked out another figure. It seemed to be a mannequin wearing clothes of a butler and carrying a piece of clean cloth. Using the cloth, it wiped off the stone door as if it was just some elaborate painting and left through now revealed purple wall. As if this wasn't enough, there was something strange happening at Ao's feet. There was a trail of blood leading to a piece of paper. when Ao looked at the paper, he saw an ink sketch of the door, which soon vanished, replaced by writing. It read "Limui's power lies beyond". The writing too, soon vanished, replaced by a painted compass that somehow kept it's arrow pointing north.
(Words words words words words)
Chorkinaan listened intently to Viznor's speech, idly picking out important details and compressing the fine prose into a more simple format, one he wouldn't need an hour-long poetry review to parse. By the time Viznor had finished talking, Chorkinaan had six sentances of a simplified request for a complex artifact ready for his reply.
Why yes, certainly! Such an artifact would be a wonderful test for the process of creating subcolloids. However, might I recommend a cord as opposed to a chain? A cord composed of the same amount of material would have a much greater tensile strength - that is to say, be much harder to break by pulling on it - and have a greater length; its being a subcolloid would likely mean it can form rigid sections as well, which would behave extremely similarly to links of a chain. Either way, I'd be glad to create such an item for you.
In other news, though, my head's rushing with ideas and I may return to you for help with one of them some time soon. I hope to be able to pay you in shards when the time comes, but knowing T.O.A.M.'s policy on murder, fat chance.
Viznor appeared to be carefully considering his next words. Chorkinaan prepared to make 3 essences, you know, in case Viznor took longer than expected to think it over.
"That seems quite sensible."
"Shards are not a necessity. I am quite content with an exchange of spells or assistance, and my cloak is capable of receiving and storing essences made by other mages for my own use.".
As usual, use the yes/no book to make sure that everyone involved is being honest and that nobody will mess with the spell, myself included. Then we can get down to business.
Firstly, the base object. Use the knowledge we have gleaned from royalty's creation to create a subcolloid cord which can freely manipulate its own shape, and may move in whatever direction or way it pleases.
Now for Viznor's stuff. Forge a knowledge system which will both control the cord's abilities and subcolloid properties and magically listen to and obey my mind, allowing me to control it at will. Secondly, infuse the whole thing with a binding designed to restrain the magic of anything that becomes entangled, silencing it until the cord is removed.
End result: A subcolloid cord which is designed specifically for extreme mobility and flexibility, controlled at-will through mental commands, and silences things it entangles.
Use two knowledge essences +1 POT, two knowledge essences +1 CMP, three knowledge essences +1+1, and lesser blood power (+1+1). I'm going to ask that Chorkinaan use essences that add up to at least +3+3, since that's what I expended on his spell, but I don't particularly care how he divvies that up.
Take part in this combined spell. 4 +1/+1 essences.
CMP [4+1+2+2+3+1=13]
POT [6+1+2+2+3+1=15]
END [1+1=2]
CMP [3+1+1+4=9]
POT [3+1+1+4=9]
{What is "subcolloid"?}
It was a very complicated spell, pushing on the borders of knowledge for both mages. There was not quite enough power to replicate full effects of Royalty, but there was enough to achieve what Viznor wanted. The cord coiled like a snake as it was being forged, whipping out at the walls, covering them momentarily with tiny blue letters where it struck. It bent at angles that would be impossible to any actual cord of such thickness, but as the spell finished it calmed, falling to the ground, looking as some entirely unassuming steel cord. With the rush of magic gone, Viznor began thinking about a practical problem that he had missed before, namely, how to carry this without silencing himself, but that could wait. Everything could wait until this blinding headache passed.
{Viznor: Blinding headache 2 turns, can't cast}
{Ethereal string: Controllable by thought, silences on touch, dimensions are negotiable.}
(http://i.imgur.com/mM4RToJ.png)(http://i.imgur.com/yQTxzwC.png)
Turn 215
((Out of curiosity, is Mista J's clone mucking around in the castle still?))
Doktor Diabolical:
"It will not be long now... MWAHAHAHA!"
The ideal factory-bot has three main components: transmutation, part fabrication, and assembly. Though Doktor Diabolical's intent was to create the transmutation component, he instead created the assembly component. No matter. Using a +1/+1 essence and a +1/+2 essence, Doktor Diabolical assembles the recently created parts(0 because using materials) into a robot assembly(-1?) robot that obeys his orders(-1).
Afterwards, he uses 2 +1/+1 essences to assemble(0) the pile of generic parts into a scout drone(0 or -1) that obeys his orders(-1) and sends it to investigate the corpse of the totem guy who committed suicide up north.
((Doktor's master plan, you say? No, I'm not telling you that, though I will tell you some rejected plans...
1. Magical Borg.
2. Convert the platypus or whatever it is on now into a robot.
3. Creating an anti-god weapon, then fabricate shards, killing the gods that try to interfere and taking the shards from them.
The plan Doktor's using is a bit more feasible and sane.))
CMP [2+1+1+1-1=4]
POT [3+2+1+2=8]
CMP [2+1+2-1-1=3]
POT [5+2+2-1=8]
{The clone has long since evaporated.}
Doktor moved forth with his diabolical plan and assembled his robot assembly. Automation! Given parts it would make robots. It could even make specific robots, although usually it would just make whatever it had parts for. There wouldn't be any spare parts for it just yet though, as that pile Doktor had was all going into a scout drone. It was a clunky looking thing that belched smoke, and once activated, spat out enough fire to scorch dirt before flying off like a missile. It didn't explode once it hit the ground, probably because all explosives had already burned up.
Retrieve the dark cube and form an essence.
{Do you mean the glass cube? I'm asuming you mean the glass cube.}
Cuberac looked around like someone looking for their keys in a mildly clutered room. There should had been an entirely dark cube somewhere around here, he clearly remembered dropping it here. Alas, it was nowhere to be found. Had someone found it?
Skeliborn was focusing power. There was little else to do while waiting for his friend to return. He was thinking about swords, and how sad it was that he could only wield two of them at the time.
((Did I not say to respect royalty...))
4 essences
CMP [5+1+1=7]
POT [2+1=3]
CMP [1+1+1-1=2]
POT [3]
CMP [2]
POT [1+1-2=0]
CMP [2+1+1-3=1]
POT [4+1-3=2]
Skeliborn was focusing power. There was little else to do while waiting for his friend to return. He was thinking about swords, and how sad it was that he could only wield two of them at the time.
"The... cord is very... nice.
ouch
Thank you for your... business and/or ow assistance."
With that, Viznor commands the ethereal string to wrap around his arm (or simply wraps it manually, if even that is too much mental effort) and stumbles into a nearby wall, shielding his eyes against the purple glow of the Tower.
He emerges in the general direction of Easter Sunday, give or take several meters.
"You... wanted a bow, right? I can... make one. Not right now, though, because ow."
Possible PM action as well.
"A bow would be nice, but armor would be preferable. If you can't make armor though, a bow would be fine. What would you want in payment?"
If he can, Easter Sunday tries to make 3 essence. If not, he orders the Queen Wasp to carry on laying eggs.
Viznor moved through the walls of the tower, the hand with the string dragging like a ball and chain, until he found himself in the general vicinity of Easter Sunday. The wasp mage was lying on the ground, slightly oozing some strange and slightly acidic substances. Both attempted conversation and both found it rather difficult, deciding in the end to pause for now and try again when they felt a little better. Finally, Easter recovered enough of his muscle control to roll his tongue back in his mouth and sit up. He saw that the summoned queen was doing its job well, creating a nest with at least a dozen cells.
{Easter Sunday, lingering poison -1END}
Pocket the needle, carefully. Then make 4 essences.
CMP [2+1+1=4]
POT [2+1+1=4]
CMP [1+1+1-1=2]
POT [5+1+1-1=6]
CMP [2]
POT [5]
CMP [6+1+1-3=5]
POT [2+1+1-3=1]
Gambler carefully pocketed the needle, embedding the sharp end in the cloth to avoid accidentally poking himself. This was not something to be taken lightly and he knew it better than anyone. This done, he moved about carefully to test if the needle wasn't pointing ot anywhere. It wasn't. This should be safe enough, though it was still no better than carrying around a vial of nitroglycerin.
"Interesting... Tangible reality and Lumui power... So very interesting."
Try to pick up painted compass. It could be a valuable clue to the puzzle and a good instrument of orientating oneself in many Tower halls. Follow its directions to see if it actively leads somewhere or if reality changes to match it.
Ao followed the compass on the paper while also mentally holding a map of where he went. This was arguably a futile task with the Tower's unstable geometry, but he did it anyways. And it seemed that the compass had some trouble with the Tower as well as it went in something that was like a circle. More of a square really, but that was probably part of the road. And at the end of the road was a room and within the room was a cauldron, seemingly partially sunken into the floor.
3 more essences
Try to feed the crystal bird a non-chaotic +1/+1 essence, trying this since it was originally created by a collapsed essence near the crystal
CMP [1+1+1=3]
POT [6+1+1=8]
CMP [2+1+1-1=3]
POT [2+1+1-1=3]
CMP [5]
POT [1]
Just to see if it works, Seva attempted to infuse more semi-raw magic into his crystal bird. It seemed to work out okay, as crystal bird's feathers gained more detail. The stony origins were still clear to see but the feathers now looked as if they had actual hairs.
Three more Essences.
CMP [2+1+1=4]
POT [3+1+1=5]
CMP [3+1+1-1=4]
POT [4+1+1-1=5]
CMP [4]
POT [6]
Magus N.A. continued focusing power.
Chorkinaan returns to the forge room and revisits Skelliborn.
I've got it! With Viznor's help, I've cracked the code. Royalty is able to morph and extend in such a way because it lacks a state of matter, and therefore is unbound by the traditional laws that govern form, adhesion, cohesion, and structural integrity! The best part is, I'm fully capable to recreate such a material! I call it Subcolloid. Anyway, I think I aught to use my next few minutes cleaning up my mess.
Three essences, survey the damage I caused whilst getting ahead of myself in testing Royalty's capabilities.
CMP [2+1+1=4]
POT [2+1=3]
CMP [3+1+1-1=4]
POT [4]
CMP [3]
POT [1+1-2=0]
Chorkinaan returned to Skeliborn and shared the discovery about the nature of Royalty. Also, since he now had the time, inspected the damage. Really, most of the stuff he had cut apart was decorative or optional. Except the anvil, it was really not that great now that it had been cut in half. And it was kinda important to the functioning of the smithy, if anyone used it ever again.
Name: Markus
Affinity: Nanobots
Description: A mage in a dark cloak and hood. His face is hidden in shadows, but he has dark eyes and blonde hair.
STR= 0
DEX= 3
SPD= 1
END= 1
POT= 3
(Shout out to @Whisperling for the recommendation)
Get to the tower and make four essences afterward.
CMP [2+1+1=4]
POT [6+1+1=8]
CMP [2+1+1-1=3]
POT [4+1+1-1=5]
CMP [3]
POT [2]
CMP [6+1+1-3=5]
POT [1+1+1-3=0]
{Actions should be bolded. If you want some different color for yourself, just say.}
Portal flashed with otherworldly glow once more and delivered Marcus, lord of the smallest and most populated kingdom. His mastery of forging the tiniest of spells allowed him to forge undetectable poisons and all devouring swarms that couldn't be harmed by neither blade nor fire. Bravely, he ventured towards the glowing purple tower and conjured himself some power once there.
(http://i.imgur.com/zpud5Qq.png)(http://i.imgur.com/4McqNJq.png)
Turn 216
Oh my... I hadn't even noticed I'd destroyed the Anvil. I had better see if I can fix that.
Attempt to assemble the two halves of the anvil and hold them together in the shape of a whole anvil whilst casting a spell to momentarily melt the very edges of each piece before allowing them to reform together.
Magical welding for the win!
Oh, and make two essences afterwards.
CMP [1+1+1=3]
POT [3+1=4]
CMP [2+1+1-1=3]
POT [4]
CMP [3]
POT [2+1-2=1]
Chorkinaan put the two pieces of anvil together and magically welded them together. There, good as new. Except for the welding mark, but anvils were not used for beauty.
Markus makes a blob of grey goo that eat ground to multiply. They are created with toggle word that can turn replicating on and off as well as voice recognition so no one can turn it on or off but Markus. The word to turn replicating on is "emancipation" and the word to turn replicating off is "serfdom".
Markus uses all three of his essences on this, after which, he makes another 3 essences.
CMP [1+1+1+3=6]
POT [2+1+1+3=7]
CMP [6+1+1-1=7]
POT [6+1+1-1=7]
CMP [4]
POT [3]
CMP [6+1+1-3=5]
POT [2+1+1-3=1]
Marcus focused his power and conjured his deadliest weapon. There was no point in messing about really. A blob of silvery material the size of a head of a pin appeared and fell onto the purple floor of the tower. It wasn't doing much for some reason.
Doktor Diabolical:
"Note to self: make more suicide drones of that type for future use. Just include safeguards to keep them from activating until I need them to be used... anyways."
If the fire's been put out, the snowmaker bot should stop belching snow. The parts cutter bot, if it's finished with the skiis, should try to salvage the "scout" drone, if it's not too far away(out of hex).
Aside from that: Doktor Diabolical makes 3 robots essences. As much as Doktor Diabolical would like to proceed with making the transmuter bot, he's certainly not doing it with only one essence that doesn't even help CMP.
CMP [4+1=5]
POT [6+1=7]
CMP [3]
POT [5]
CMP [4+1-2=3]
POT [4+1-2=3]
Doktor sent out his cutter bot to see if there was anything to salvage from the scout bot, but he didn't hold out much hope. The crash was pretty strong, then again, without any explosions stuff probably didn't scatter too far away. He'd see the results, if any, soon enough.
Three more essences.
CMP [1+1+1=3]
POT [6+1+1=8]
CMP [5+1+1-1=6]
POT [5+1+1-1=6]
CMP [1]
POT [6]
Magus N.A. continued his meditation.
Try to create a replica.
((Yes, I do mean the glass cube.))
Cuberac, remembering the strange cube, attempted to conjure a copy. Glass cube appeared and shifted, soon turning black, but not entirely. There was a pale light coming off it, but it was hardly visible in daylight.
4 more essences, then feed some more essences to the bird, non-chaotic only
CMP [2+1+1=4]
POT [2+1+1=4
CMP [3+1+1-1=4]
POT [3+1+1-1=4]
CMP [5]
POT [2]
CMP [2+1+1-3=1]
POT [3+1+1-3=2]
Seva fed some more essences to the bird, causing it to become smoother around the edges. The crystal bird barely looked rocky anymore, the only real ways to recognize it's origins were looking into it's gemstone like eyes or notice that feathers carried a sharp edge. They were a bit brittle to use them as a weapon, though grabbing the bird would be a pain, literally.
Now that he could talk, Easter Sunday says:
"A bow would be nice, but armor would be preferable. If you can't make armor though, a bow would be fine. What would you want in payment?"
((How long will the lingering poison last for?))
Easter Sunday concentrates his power on the eggs, imbuing them with strength. He uses 2 chaotic essences +1cmp, and 1 chaotic essence +1 +1.
{Until you deal with it somehow}
CMP [4+1+1+2+1=9]
POT [3+1+1+1=6]
LUCK [3+1=4]
Easter enchanted the eggs queen had laid with extra power, hastening their development considerably and improving the creatures growing within. There was some dealmaking to do now, but he'd soon return to this.
Welcome back Chorkinaan. I will be ready for the ritual next turn but I can brief you on the basic spell.
To start things off, since my speciality is blades, not armour, you would probably make the best leader of the ritual. The idea of the armour is to ideally a something that protects the user both from magical, and physical attacks. And gives the user the ability to fly. In order to prepare for the ritual I have crafted a number of sacrificial swords which can be used to help reduce the consequences of mistakes.((@ironsnake345 Next turn you may just want to quote this for the ritual.))
Cast a spell that makes each of the sacrificial blades a different color of the rainbow. (so as to make them each different sacrifices for next turn.). Hand 3 of the blades over to Chorkinaan
Skeliborn cast a spell over three of his sacrificial blades, recoloring them with red, green and blue. Or that was the intention, what happened was that they each gained a colored hilt, leaving the rest of blade unchanged. They were kinda different now, but magic would most likely resonate and destroy them all at once regardless.
(http://i.imgur.com/zpud5Qq.png)(http://i.imgur.com/4McqNJq.png)
Turn 217
Now smash it and observe the results.
The cube crashed into the rocky ground and shattered. With the first crack that appeared, blinding light spilled forth, forcing Cuberac to cover his eyes. Afterwards, there were only a few shards of mirror glass left.
It appears I may need to delay the ritual for a bit while I prepare better sacrifes.
Summon 2 blades (2 spells)
CMP [6+1+1=8]
POT [3+1=4]
CMP [2+1+1-1=3]
POT [4]
Skeliborn conjured some more blades, one a rapier and the other a short-sword. Now those would certainly do, they had plenty of swordyness and yet enough differences.
Enchant the regeneration ring to massively [-3 CMP] improve the wearer's Luck with unstable, chaotic, and/or collapsing essences. 3 +1/+1 essences, one +2/+2 essence.
CMP [1+1+1+5=8]
POT [3+1+1+1+5=11]
LUCK [9+2+1=12]
Gambler focused his power on his regeneration ring and turned. Strands of fate were twisted and redirected, the magic itself working to further Gambler's goals. The ring glimmered softly, catching the light just so, seemingly entirely by accident. This, this could very well be his best work yet.
{Ring of Fortune, +3 LUCK, regeneration.}
Summon a bird that is similar to one of these: https://en.wikipedia.org/wiki/Greater_honeyguide but instead of searching for beehives, it searches for treasure unclaimed by a mage then leads me to it, use 5 +1/+1 essences
CMP [6+1+1+5=13]
POT [4+1+1+5=11]
Seva called forth a bird that wasn't. It was a fairly difficult job, calling a bird and then modifying it before it materialized. When it came it had feathers that had colour of gold and it immediately homed in on the crystal bird. It chirped at it and then returned to Seva, where it chirped again. The crystal bird seemed slightly confused by this.
Make some basic tools that are made from nanobots. Perhaps an axe or the like (which aren't grey goo).
CMP [2+1+1=4]
POT [1+1+1=3]
Marcus, unsatisfied with his grey goo attempt, decided to go for simpler and more instant means. In this case, the more instant mean was a hand ax built from nanobots holding themselves together. Not as durable as a solid item but far easier to repair.
Doktor Diabolical:
"Soon, yes, soon I will be ready to start the ritual. Wait. The aether resonance matrix. Need to remember to call it that. My scientist friends would never take me seriously if I called it a ritual. Unless, of course, it was an actual ritual. Like the one with the string and the demon and the boline that was supposed to turn you into a vampire. But this is nothing like that. Yes."
3 more essences in preparation for the creation of the final ritual sacrifice.
CMP [3+1=4]
POT [6+2=8]
CMP [2]
POT [4+2-1=5]
CMP [5+1-2=4]
POT [3]
Doktor almost had all the material required for his aether resonance matrix project. Definitely not a ritual. Those had candles, and drawings on the ground and creepy people in robes. Doktor wore clothes that were more practical than robes, so no danger there.
fine by me.
Three essence routine.
CMP [2+1+1=4]
POT [6+1=7]
CMP [1+1+1-1=2]
POT [4]
CMP [2]
POT [2+1-2=1]
Chorkinaan conjured some extra power while he waited. Soon, he'd be able to get to work again.
Easter Sunday makes 4 essence.
CMP [4+1+1=6]
POT [6+2+1=9]
CMP [6+1+1-1=7]
POT [3+2+1-1=5]
CMP [5]
POT [2+2+1-2=3]
CMP [3+1+1-3=2]
POT [2]
Easter conjured some more power in preparation for some future work. Like developing those eggs further. Or making some more giant wasps. Either way, someone will probably be horrified.
(http://i.imgur.com/zpud5Qq.png)(http://i.imgur.com/GOs7CVM.png)
((Sorry about the delay.))
"Then it is a deal. How should we do this? Should I make the talisman first, or will you make the armor first?"
"I shall make the armor first, and hand it to you as the talisman is created. The separation is highly preferable, as I wish to assist with the creation of the talisman so as to make it as potent as is possible. You are welcome to do the same for your armor, if you so choose."
Placeholder action is to make five knowledge essences and search the library for something related to the multiverse and/or transdimensional travel. (+3 to luck from slam poetry tome, tower aura, and ring).
This will be replaced with the armor spell if we work everything out before next turn.
CMP [4+2+1=7]
POT [6+2+1=9]
CMP [6+2+1-1=8]
POT [3+2+1-1=5]
CMP [5+2+1-2=6]
POT [2+2+1-2=3]
CMP [3]
POT [2]
CMP [4+2+1-4=3]
POT [4+2+1-4=3]
LUCK [3+3=6]
Viznor calmly waited for his partner to mull over the offered deal. Then he stopped calmly waiting and went off and grabbed another book, this one about wards against teleportation. There was respecting people and there was wasting time, they could think while he read.
Turn 218
"Yes, I know about that. Can you find me something I don't know about?"
Send the bird to go look for treasure, avoiding other mages, make 3 essences
LUCK [5+1=6]
CMP [2+1+1=4]
POT [2+1+1=4]
CMP [1+1+1-1=2]
POT [3+1+1-1=4]
CMP [2]
POT [1]
Seva sent out his treasure bird to look for treasure. On one hand, the result proved that it worked. On another, the library was a treasure already found. The tower was not the best place to look for unclaimed treasure, there were too many mages here claiming it all.
Doktor Diabolical:
"Almost there..."
Using 3 +1/+1 essences and a +2 POT essence, Doktor creates(-1) a robot that obeys his orders(-1) and can transmute materials into metal(-1).
CMP [1+1+3-1=4]
POT [5+2+5=12]
LUCK [8]
One great way to make metals out of other stuff was atomic reconstructor. The trouble with atomic reconstructor was that it was one step above in energy after fusion reactor. This one was... leaking. It could handle the temperature. Probably. Or it would explode violently three seconds after turning on.
{Defective Atomic reconstructor(metal). Can change stuff into metals. Has 1/3 chance to explode violently on activation.}
Go back to searching for the original.
Cuberac returned to his search for the black cube, but once more found nothing but sand and rocks. There was something else there too though. Something was moving the ground, digging through it at great speed. And judging from it's direction and that swift turn, it had just found Cuberac.
Three Essences.
CMP [2+1+1=4]
POT [5+1+1=7]
CMP [2+1+1-1=3]
POT [3+1+1-1=4]
CMP [5]
POT [3]
Magus N.A. continued meditating.
3 blades (3 spells)
CMP [6+1+1=8]
POT [5+1=6]
CMP [5+1+1-1=6]
POT [2]
CMP [1]
POT [1+1-2=0]
Skeliborn decided that the thing this situation required was more sharp edges. A large scimitar appeared, followed by a nice looking knife followed by an iron splinter. Well, two out of three wasn't bad.
3 essences. Do some stretches to pass time. (and to test out my newfound flexibility.)
CMP [5+1+1=7]
POT [1+1=2]
CMP [1+1+1-1=2]
POT [3]
CMP [6]
POT [3+1-2=2]
Chorkinaan stretched his hands and reached his toes. Then he reached a bit past. All of his joints were very flexible now, not only those in his hands and legs. That being said, he could use his hands as whips, they were that flexible. A whole lot of torture techniques that involved bending fingers wouldn't work on him no longer either.
[glow=yellow]Shall we start then? I would prefer it if my armor had the property to damage the attacker...[/glow]
If Viznor starts making the armor, Easter Sunday uses +5 +5 non chaotic essence to help.
If not, he imbues more power with any chaotic essence into the eggs
((You're a bit short on CMP essences there. Which is to say, not enough to get more than +4 CMP on your armor, and I'd like the "off" mages (including myself) to use essences worth at least +2+2 to ensure low rolls don't send effort down the drain.
I could probably throw a few essences into my cloak and then let you draw from it, since I have a decent supply. Would like to get repayed when you have more, though. That OK to you?))
"Very well."
First things first, use the yes/no book to confirm that nobody (including me) is cheating anybody else or messing with spells. Assuming things check out, move onwards.
Create armor of solid binding. Specifically, the binding of force. Improve this functionality with a knowledge system that will strategically release the captured force in order to harm the attacker. Use two knowledge essences +1+1 on the spell. Don't summon it onto my body or anything, but keep it in my inventory until we can actually exchange the stuff.
May or may not edit in essence transfer shenanigans.
CMP [2+1+1+2=6]
POT [3+1+1+2=7]
CMP [4+1+1+3=9]
POT [3+2+1+5=11]
Viznor checked his book to ensure sincerity as was becoming a habit and began casting. He conjured a platemail armor of binding and just before the spell finished, Easter joined in with his contribution. The armor grew significantly, gaining chitinous details and some yelowish spikes. When the platemail fell to the ground it was large enough for Easter to wear on his living armor and seemed quite menacing.
Three essences, and use the orb to discreetly check up on any upcoming disturbances, such as the ritual outside.
CMP [6+1+1=8]
POT [5+1+1=7]
CMP [6+1+1-1=7]
POT [1+1+1-1=2]
CMP [3]
POT [5]
Gambler looked through his crystal ball into the scene unfolding nearby. Viznor and Easter Sunday conjured a set of platemail - judging from the size for Easter. As if he needed more armor, the guy was already difficult to kill. Other than that, there wasn't anything too sinister going on, massive man eating poisonous wasp infestation aside.
(http://i.imgur.com/zpud5Qq.png)(http://i.imgur.com/GOs7CVM.png)
Turn 219
Dodge the first pass, try to see what I am dealing with.
Cuberac waited patiently as the rumble approached him. At the last moment he backfliped backwards and landed just far away to see a massive worm break through the ground in the place where he recently stood. As tiny stones fell all around Cuberac had a few moments to take attention to details, namely that the worm was about large enough to swallow his leg whole but it had a sharp beak on it's front that could impale him if he ever failed to dodge it.
Fly southwest to the swamp, then send the bird to look for treasure
SPD [(3)/2+2=3.5]
LUCK [9]
Seva left the wizard oversaturated Tower and flew off towards the swamps. Sunken treasure was the one most likely to remain unclaimed after long amounts of time after all. Looking at a sharp edge poking out of wet dirt on which the treasure bird perched, Seva began to understand why the treasure was unclaimed. Digging out whatever this was out of the muck would be a chore.
Doktor Diabolical:
"Well, that's... well, it's not as though I'm going to use it for anything other than a sacrifice."
Doktor Diabolical sits down and initializes the aether resonance matrix using the parts cutter bot(get back here!), the factory bot, and the atomic reconstructor bot as sacrifices.
Intended effect: create(-1) a huge(-2) robot that creates other robots with a three-step process: first, it transmutes the materials it is given into metals(?, might be covered by sacrifice), then shapes the metals into robot parts(?, same), then assembles robots from them(?, same) according to Doktor Diabolical's orders(-1). Also, all robots created by it automatically obey Doktor Diabolical's orders(-?).
{I get a feeling that you might not be entirely clear on ritual rules. For one, there aren't any maluses, there is only increase in minimum required power. Also, it takes some turns.}
CMP [2+1=3]
POT [1+1=2]
{Ritual power:2 Of it chaotic:0 Sacrifices left:3}
Doktor ordered his cutter bot back and began his work as soon as it returned. Alone, these bots were not overly impressive, but they could be remade into something greater and far more respectable. As soon as drones were captured by the spell, the form began shaping but it was going slow. Maybe he should had put up some black candles, just for aesthetic purpose, obviously, no rituals here.
1 semi-aetherial blade
Skeliborn noticed that he was lacking in a certain matter. He had no way to cut ghosts on him. Swiftly, he conjured an ethereal blade, or at least, attempted to. What actually appeared was more akin to a knife with some really strange bends that Skeliborn couldn't pick up. This thing was entirely ethereal.
3 essences, clean up the mess I made in the forge.
CMP [3+1+1=5]
POT [1+1=2]
CMP [1+1+1-1=2]
POT [6]
CMP [4]
POT [2+1-2=1]
Chorkinaan carefully put away the cleaved apart dummies and other assorted broken parts scattered around the smithy. There were no replacements here so that would have to do. Well, aside form some weapon racks, nothing of real value was lost. It wasn't too bad.
((I'll go ahead and set the spell up, because why not)).
Already checked the book for this trade, so I think we're good on that front.
Create a talisman which gives the wearer the dexterity and speed of an insect. Gun for at least +1 to each (more if possible). If I could get more dex by dropping speed, I'd gladly do so.
Viznor helps with five knowledge essences +1+1.
I'd like Easter use essences worth at least +2+2, to ensure success and because that's what I did for his. Throw him an extra CMP essence through the cloak, if need be (and assuming I can do that).
When the spell is completed, I suppose we each start wearing our respective items instead of leaving them on the floor.
Easter Sunday aids with the spell, using lesser blood magic and +1+1 essence.
{vishdafish, please look at what kind of essences you have. You had 0 +1/+1 essences, +1/+2 was used instead}
CMP [4+2+1+5=12]
POT [4+2+1+5=12]
CMP [6+1+1=8]
POT [5+1+2=8]
END [5]
Viznor and Easter focused on the second part of the deal, forging an amulet of swiftness. They pooled their magical power and this time result was considerably smaller but still contained great magical power. The amulet itself was a stylized wasp in a hexagon, and was made of black and yellow chitin.
{Amulet of swiftness +1DEX +1SPD. Will also give one DEX reroll per turn if Whisperling can explain how Knowledge affinity was relevant here. Also, essences retain their affinity while in cloak.}
Just 4 more essences.
CMP [5+1+1=7]
POT [1+1+1=3]
CMP [2+1+1-1=3]
POT [6+1+1-1=7]
CMP [2]
POT [1]
CMP [1+1+1-3=0]
LUCK [9+1+1+1=12]
Gambler continued focusing his power and this time he was visited by extra fortune. One of his essences escaped into the walls, revealing in a glint of a coin spinning through the air, just for a moment, a great secret. Name of the Goddess of Luck. Probably not the name of the Goddess of Luck, as she was a particularly powerful one, but that would be enough to call forth a random effect to happen to anyone in hearing range.
(http://i.imgur.com/dtK5sGk.png)(http://i.imgur.com/3836ifv.png)
Turn 220
((I was aware of the fact that a ritual takes multiple turns, but not of the fact that complexity generates minimum power instead of maluses. Thanks.))
Doktor Diabolical:
"Blast. This is going to take a while."
Doktor Diabolical continues the aether resonance matrix, and throws in all of his current essences, assuming he can handle that.
CMP [4+1+2=7]
POT [6+2+5=13]
{Ritual power:16 Of it chaotic:6 Sacrifices left:3}
Not wanting to stay here all day, Doktor surged all power he could into the resonance matrix. Ghostly imprints of parts rose form the sacrifices and began joining in the main circle. Already it had grown larger than the three devices combined, although it was still not finished.
(Sorry about my inactiveness.)
Use two of my essences to upgrade the axe. Afterwards, find out what's wrong with the grey goo.
{It's alright. Essences have different values, it's better to specify which you want to use. +1/+1 and +2/+2 were used.}
CMP [5+1+1+3=10]
POT [1+1+1+3=6]
Markus was unsatisfied with low toughness of his weapon, it would be very inconvenient if it broke in the middle of combat. With that in mind, he activated the nanobots in the ax, if a piece broke off, repairing would be as simple as making the broken pieces touch, the nanobots would flow back into proper shape themselves. With ax done, Markus began prodding his gray goo. It seemed to be working actually, it managed to eat one of his hairs entirely fine. But it could not use whatever this purple stuff the Tower was made out of.
Try using the bladecubes to sever that beak.
SPD [3] vs [1]
POT [2]
DEX [3-1=2]
END [6]
Cuberac swiftly retaliated and sent his swarm of bladecubes against this strange worm. He targeted the main weapon, the tri-section beak that the worm used as it's main weapon. This proved less than a great idea, as all cubes bounced off the hard shell, one even shattering on impact. The worm swiftly retreated back underground and began burrowing towards Cuberac again.
Easter Sunday wears his new armor. He then makes 4 essence.
CMP [4+1+1=6]
POT [2+2+1=5]
CMP [1+1+1-1=2]
POT [4+2+1-1=6]
CMP [6]
POT [2+2+1-2=3]
CMP [4+1+1-3=3]
POT [1]
Easter put on his new armor. It fit like a glove, albeit made of extra hard metal and chitin hybrid. It would be very hard to injure him significantly while wearing this, although it had a flaw in that it had no gaps for wings, meaning that as long as he wore this he would be unable to fly. Well, with this armor he also had a few less reasons to fly.
Prepare for the ritual:
Arrange the rainbow blades in a circle surrounding the anvil.
Place the Rapier, Shortsword, Scimitar, and blade of purification in another circle aligned with the aetherial knife so as to complete the ritual circle.
3 essences while waiting for Chorkinaan to finish any other things he needs to finish.
CMP [1+1+1=3]
POT [5+1=6]
CMP [6+1+1-1=7]
POT [3]
CMP [1]
POT [1+1-2=0]
Skeliborn carefully placed Rapier down and aligned it with untouchable aether knife. Some things had to be moved for proper alignment, the heavy anvil included. It would had been so much easier if only that damn dagger could had been moved. But he needed it and thus some anvil moving had to be involved.
Oh, it's time to get started? Perfect!
Since it seems the ritual isn't starting quiiiiiite yet, 3 essences.
CMP [6+1+1=8]
POT [2+1=3]
CMP [2+1+1-1=3]
POT [5]
CMP [1]
POT [4+1-2=3]
Chorkinaan watched as Skeliborn spread out his collection of swords, taking up most of space in the smithy. There were some interesting items here, and enough sharp edges to equip world's biggest blender.
Three more essences.
I have no idea what I'm doing.
{Might I suggest killing someone? It will give you all kinds of great ideas as to what to do.}
CMP [5+1+1=7]
POT [4+1+1=6]
CMP [6+1+1-1=7]
POT [6+1+1-1=7]
CMP [2]
POT [4]
Magus N.A. continued meditating.
Go fetch the lucky chair and use it. Then, make three essences.
LUCK [2+2+1=5]
CMP [4+1+1=6]
POT [5+1+1=7]
CMP [6+1+1-1=7]
POT [6+1+1-1=7]
CMP [3]
POT [5]
Gambler returned to his throne and spoke the Name. The chair immediately activated and spat out an orange. It was not particularly exceptional, at least not in any ways Gambler could detect. So it did work. And no gods came to complain yet, so it was working quite well for now.
look for some wood(loose or on a tree) and some grasses or vines, use my claws to cut and shape wood and make a crude shovel
There is little wood in a swamp that isn't thoroughly rotten but Seva managed to find a tree that was slightly less dead than others here. Carving with sharp claws was not exactly easy, but not too hard either. At the end, Seva had a perfectly functional shovel.
(http://i.imgur.com/3836ifv.png)(http://i.imgur.com/dtK5sGk.png)
Turn 221
Dig up the thing, make 2 essences if i have time
STR [4-1=3]
CMP [3+1=4]
POT [2+1=3]
CMP [1]
POT [3]
Seva began shoveling away muck. It was quite a bit of work as the soaked earth was heavy and flowed into the holes he managed to make. But after some work he managed to uncover enough of the thing to find out a few things about it. Firstly, it was large, the spike continued underground and Seva was becoming more and more certain that the spike was actually a corner. Secondly, and more interestingly, the thing was gold plated. Under the gold it was stone but it was all covered by a thin layer of gold.
Doktor Diabolical:
"Note to self: essences are useful in aether resonance matrixes. Should have made more beforehand. Maybe make a robot to make essences for me..."
Aether resonance matrix continues. If it won't disrupt the ritual, Doktor Diabolical also mentally plans out a robot that makes essences.
CMP [2+1=3]
POT [3+1=4]
{Ritual power:20 Of it chaotic:7 Sacrifices left:3}
Doktor continued with his matrix and he was making good progress on it. Ghostly parts were no longer rising from the sacrifices but they were still assembling into the larger structure. It was not done yet but not much was left.
Markus says 'serfdom' before picking up the gray goo. Then, he drops the gray goo outside and says 'emancipation'. Then, make 3 more essences.
CMP [4+1+1=6]
POT [2+1+1=4]
CMP [2+1+1-1=3]
POT [1+1+1-1=2]
CMP [5]
POT [2]
Marcus collected the grey goo and tossed it outside in the dirt. No longer in physics defying place, it began eating through the earth, remaking it into itself. Earth was not particularly high energy and was naturally also filled with stuff that did not make particularly good nanobots. Without any extra help it would devour the island in about a day.
Ready my dimension step dagger and avoid getting impaled.
As the worm turned for another round, Cuberac pulled out his dimensional dagger. It would be very useful in a moment and could be used in a pinch to escape. He didn't need it this time, jumping away as the worm surfaced. It seemed to have emerged more than the last time and began to turn towards Cuberac.
Take part in Skelliborn's mysterious and loopholey ritual.
The Ritual: To Make A Set Of Good Armor With Flight Capabilities
Chorkinaan's Sacrifices: (3 of the blades used to make the magic circle)
star2wars3's Sacrifices: (The Other 3 Sets of blades)
star2wars3's role in the ritual: Build A Jetpack Into The Armor by using propeller blades as engines
and Block Magic attacks using semi-aetherial blade barrier that forms in front of where attacks form.
Chorkinaan's role in the ritual: Block Physical Damage/ Increase Strength to the armor components using physicality.
star2wars3 Essence Usage this turn:
5, +1/+1 Essences
CMP [3+1+1+5=10]
POT [5+1+5=11]
CMP [3+1+1=5]
POT [5+1=6]
Ritual power:17 Of it Chaotic:2 Sacrifices left:6
It takes a certain sort of genius to decide to make armor from a bunch of blades. The kind of genius that is usually discovered after someone makes a pool five hundred feet long and exactly one foot wide. Granted, it is possible to melt down some blades and forge armor from that, but magic is somewhat more complicated in such matters. You could get a blademail that will stab anyone trying to punch you or blend anyone wearing it equally. It was a good thing that both of them were experienced mages and knew how to get the first kind of blademail.
((@DG: Is there a reason I only got +2 LUCK during the chair use (EDIT: not counting the Tower field)? Is the +3 ring not activating?))
Enchant one of the coins to increase the chance of the owner's rituals giving strong and beneficial results. Use a +1/+2 essence, two chaotic +2/+1 essences, and a +1 POT essence.
{I got used to you having a +2 and just wrote it from memory. Imagine you got a jello and fruit desert instead of the orange.}
CMP [3+1+1+5=10]
POT [4+1+1+5=11]
LUCK [3+3+1=7]
Gambler focused his power and crafted one of the old classics - a lucky coin. Although rather than bring some general luck this one brought fortune to those dealing with rituals. Such was the source of many lucky coins, once specialized enchantment worn off and only general luckiness remained.
{Coin of ritual luck, +2 LUCK to rituals}
Easter Sunday makes 4 more essence.
CMP [5+1+1=7]
POT [5+2+1=8]
CMP [4+1+1-1=5]
POT [6+2+1-1=8]
CMP [6]
POT [2+2+1-2=3]
CMP [5+1+1-3=4]
POT [2]
Easter collected himself some more power. There was not much else to do besides pondering the value of armor and Easter was thinking of a particular solution.
(http://i.imgur.com/3836ifv.png)(http://i.imgur.com/dtK5sGk.png)
Turn 222
keep digging, have the phoenix try to dry the mud i dig out to keep it from flowing back in
Seva turned into phoenix and almost fell over as one of his legs was still missing. It took a few moments to right himself but afterwards he blasted the swamp with searing heat, sending up clouds of steam and setting some more organic remains on fire. This made digging considerably easier and soon Seva was seeing entire rooftop of what seemed to be a tower, all gold plated. There seemed to be some magical wards carved into the gold.
Doktor Diabolical:
"Soon... soon my escalation will begin!"
Aether resonance matrix continues.
CMP [3+1=4]
POT [4+1=5]
{Ritual power:25 Of it chaotic:8 Sacrifices left:3}
Aether matrix continued it's work connecting and rearranging parts. Still many of them floated in the air, still the device remained unfinished. But the matrix was surprisingly stable, none of the safeties had blown out yet. It was probably the professional approach.
Stand just inside the tower auras and cast a spell to make my grey goo more effective and efficient. Use all of my non-chaotic essences.
Three essences afterwards.
CMP [2+1+1+3=7]
POT [4+1+1+1=7]
CMP [3+1+1-1=4]
POT [2+1+1-1=3]
CMP [4]
POT [5]
CMP [4+1+1-3=3]
POT [4+1+1-3=3]
Markus knew exactly what the situation needed. What it needed was some infusion of energy. The nanobots surged, and began devouring ground rapidly. Well, rapidly compared to the previous speed. It would still take some twelve hours to devour the island. But it was enough to attract some unwanted attention from one of the mages in the Tower.
Continue The Ritual
Use:
2 Blade essences +1POT
2 Blade essences +1CMP
1 Blade essences +2/+1
1 Blade essence +1/+2
Continue the ritual
4 +1/+1 essences and 1 +1 CMP essence this turn.
((I have so many chaotic essences...))
CMP [6+1+1+5=13]
POT [5+1+5=11]
CMP [2+1+1+5=9]
POT [5+1+4=10]
{Ritual power:38 Of it Chaotic:3 Sacrifices left:5}
Dkeliborn and Chorkinaan continued assembling the blademail. They managed to more than double the power contained by the ritual, although one of sacrifices rusted to nothing in seconds.They still had a wide margin of safety, but this could still be considered bad luck.
Slice at its side.
SPD [6] vs [2]
STR [3+1=4]
END [5+1=6]
DEX [3]
Cuberac charged the worm with his hyperbladecube in hand. The worm, rather than attempt to dodge, parried the strike with it's hardened beak. The impact punched the beak aside, but failed to crack it. The worm then turned back to Cuberac and spat out an orangeish glob of something. Cuberac did not stop in place to see what it would do to him. It didn't seem to do anything impressive as it landed on dirt, but there were toxins that could go through skin, and he was not going to check himself.
Easter Sunday uses both of his chaotic essences (+2 +1, +1 +1) to give power to the eggs.
CMP [1+1+1+3=6]
POT [4+2+1+2=9]
LUCK [7+1=8]
Easter sent some more power into the wasp eggs and soon they began to hatch. Large green larvae ate the remains of their eggs and began crawling around, looking for something else.
Walk over to Markus
"Please desist. I would rather the island remain intact, and your actions carry substantial risk of endangering it. Transporting the goo to a container that it cannot devour would suffice."
3 essences.
CMP [5+1+1=7]
POT [4+1+1=6]
CMP [6+1+1-1=7]
POT [6+1+1-1=7]
CMP [2]
POT [5]
Gambler noticed that there was another mage trying to get a doomsday going just outside and went to deal with this. Long term luck just wasn't his forte, which meant that occasionally he had to deal with such problems, usually wizard related.
(http://i.imgur.com/3836ifv.png)(http://i.imgur.com/dtK5sGk.png)
Turn 223
Doktor Diabolical:
"That settles it. Next time I do this, I'm definitely preparing with more essences beforehand."
Aether resonance matrix hopefully reaches completion. Though Doktor might keep it going after it completes, just for a bit more power.
CMP [2+1=3]
POT [1+1=2]
{Ritual power:27 Of it chaotic:8 Sacrifices left:3}
Doktor was about to start rushing all the power he could manage to speed this up but chose to pause. He still had full protection of sacrifices but it wouldn't do to abuse it. He was close and he would reach the goal steadily, not explode one step from victory.
2 more essences, keep digging, try to find a way in
CMP [4+1=5]
POT [6+1=7]
CMP [5]
POT [4]
STR [6+1=7]
Seva continued digging through dirt, pushing out rocks and tearing through roots. Soon he found something interesting. There was a hatch on the roof, probably for maintenance, also gold plated and unlocked. Well, he hit it with the shovel by accident and it fell inwards, so probably unlocked. But that the hatch had space to fall into was a good sign, there was at least some space inside the structure that wasn't flooded by mud. Although the darkness inside was preventing Seva from seeing anything more concrete.
"Relax, I have it under control. And, at worst, it will take the nanobots half a day to consume the island. Plenty of time for a group of powerful mages to get it under control."
4 more essences.
{Navy color is taken by Seva/DAPARROT. If you want it, you'll have to kill him}
CMP [2+1+1=4]
POT [6+1+1=8]
CMP [6+1+1-1=7]
POT [4+1+1-1=5]
CMP [3]
POT [6]
CMP [2+1+1-3=1]
POT [4+1+1-3=3]
Marcus knew well that there were many non-apocalyptic uses of nanobots. Building things for example. Any kinds of things, from weapons to armor to decorative 16th century dwarven beard ornaments. If this newly met mage could listen for a bit, what wonders he could tell him.
Magically cube the beak,using 2 +1/+1 essences.
SPD [5] vs [3]
CMP [4+1=5]
POT [1]
DEX [5]
Cuberac, seeing that physical attacks were doing little damage to creature's tough shell, grabbed for magic. Thin lines appeared on the extra hard beak, marking it as a fisherman's web. Then, Cuberac was forced to dodge again as the spell did absolutely nothing besides the marks.
((Good god, my chaotic form has gone haywire! I've turned Skelliborn into an ape!))
Continue the ritual. Essences this turn: 1 +1/+2, 1 +1/+1, 3 +1 CMP.
Continue The ritual using:
2 Chaotic Blade essence +2/+2
1 Blade essence +1/+1
{It is a good thing that humans are already apes, otherwise Skeliborn would have some trouble. Though he should still look over his essences, they are not bananas and haven't grown in his absence.}
CMP [5+1+1+5=12]
POT [4+1+3=8]
CMP [3+1+1+5=10]
POT [3+1+4=8]
{Ritual power:55 Of it Chaotic:9 Sacrifices left:5}
Skeliborn and Chorkinaan continued pouring massive amounts of power into their new creation. The blades that made up the sacrifices were no longer truly there, they would still burn up any surges but the matter that made them up was already claimed by the spell.
Four essences.
CMP [1+1+1=3]
POT [3+1+1=5]
CMP [6+1+1-1=7]
POT [3+1+1-1=4]
CMP [3]
POT [3]
CMP [4+1+1-3=3]
POT [5+1+1-3=4]
Gambler looked over Markus who was explaining that this gray goo was totally not a weapon of mass destruction designed to destroy the island and kill everyone on it. It was almost amusing, in an entirely unbelievable story being told in a pub kind of way.
Easter Sunday searches the surrounding area for food for his newly hatched wasps.
Markus walked about the Tower for a bit searching for meat. The larvae were carnivorous, same as the wasps themselves and there did not seem to be anything edible around, meaty or otherwise. Really, the only thing even remotely edible in the Tower was other wizards.
(http://i.imgur.com/3836ifv.png)(http://i.imgur.com/dtK5sGk.png)
Turn 224
send the crystal phoenix in first for light, if it's safe go inside
Seva sent his crystal phoenix into the darkness and watched as its flames revealed mostly mud that had somehow managed to get in without filling the structure up to the ceiling. He lowered himself down and found that there was a layer of something hard enough to walk on just beneath the mud. How nice. However, the room was otherwise empty, meaning that any potential prize would need exploring other rooms, one of which was just through an archway to the north.
Continue the ritual:
3 Chaotic blade essences +1/+1
1 Blade essences +2/+1
Continue the ritual. 3 +1 cmp essences.
CMP [5+1+1+5=12]
POT [4+1+4=9]
CMP [6+1+1+3=11]
POT [5+1=6]
{Ritual power:70 Of it Chaotic:12 Sacrifices left:4}
There was now enough power in the ritual for effects similar to those that could be seen before Royalty was created. Another of the sacrificial blades was lost, this one bent and shattered into dust. There was something akin to scalemail flashing in the storm of edges.
Strengthen my bladecubes, and attack the worm's hide.
SPD [1] vs [2]
DEX [4]
CMP [2+1=3]
POT [2]
POT [2]
END [1]
The worm spat a glob of something nasty again and again Cuberac dodged out of the way. He sent some more magic into his cubes and then sent them against the worm. The enchantment was rushed and of dubious effectiveness, but the worm decided to risk seeing if the tiny zipping things were edible. As the cube began blending what it could reach, the worm screeched for the first time.
Doktor Diabolical:
"Almost there. I hope."
You know the drill. Aether resonance matrix continues.
CMP [4+1=5]
POT [2+1=3]
{Ritual power:30 Of it chaotic:8 Sacrifices left:3}
It was done. The replicator would function. It was unrefined, unpolished, with nothing to make it easy to use but it would work. If Doktor released right now, he could start on his glorious army. On the other hand, all of the sacrifices were still in place. He could continue safely and skip past the comparatively weak prototypes.
Three essences.
CMP [3+1+1=5]
POT [4+1+1=6]
CMP [2+1+1-1=3]
POT [4+1+1-1=5]
CMP [3]
POT [3]
Gambler looked as Markus very pointedly did not turn off the nanomachines. Yes, they would not really be a problem for next few hours by which time they'd likely have either finished this matter or the whole island. Yes, a moat of what is basically intelligent acid would be very effective. Really, it could be great. It was all about wether or not you found having a mass of mater subservient to another wizard just next to the Tower.
Easter Sunday goes northwards (taking his larvae with him), searching for flesh (dead or alive) as he walks.
When there was no food left, the hive moved. That was how these things worked, although only rarely the move was done with fresh larva. Easter's increased bulk from suit and armor helped greatly to pick up all the larva and he set out north, flying over the mountains and reaching most distant of gemstone towers. The land here was strange and nothing was growing here. Huge crater was still glowing with heat to the east. There were some strange and possibly meaty creatures fighting against something skeletal not too far northeast.
(http://i.imgur.com/r5FikSe.png)(http://i.imgur.com/wmjvqZr.png)
Turn 225
Doktor Diabolical:
"Definitely saving more essences next time."
More power! MORE!
CMP [5+1=6]
POT [2+2=4]
{Ritual power:34 Of it chaotic:8 Sacrifices left:3}
Doktor continued pouring power, because if he was going to do this, it was worth doing it well the first time. After all, the bots it would produce would be only as good as the machine itself. Besides, nobody was here to make him hurry.
proceed cautiously into the next room, phoenix goes in first.
if i find a candle/lantern/torch pick it up
Seva looked over the next room under the light of crystal phoenix and found it to be far better preserved. The mud was still underfoot, but there was furniture here, a table with engravings, cupboards with broken jars, all of them plated with silver. The table seemed to have three circle shaped grooves cut into it, it seemed that something should had been there but was missing. Maybe they were scattered when whatever happened to this place was happening?
Continue The ritual for a final turn using
Blade essence +2/+1
Blade essence +1/-1
Continue ritualing! No essences this turn for me.
CMP [6+1+1+3=10]
POT [5+1=6]
CMP [4+1+1=6]
POT [5+1=6]
{Ritual power:88 Of it Chaotic:12 Sacrifices left:It Is Done}
It was finished. The armor seemed to be made by bending and crisscrossing blades, skilfully keeping edges from cutting into the wearer. Several more blades rose into a collar, these were not protected and promised pain to any that would attempt to to strangle from behind. And that was important part of the armor because there were very few other ways to attack it's wearer. It was armor forged of double edged swords, it spread the metaphorical edges to any attacks upon the wearer, making them share harm. Any wound inflicted, by either spell or weapon
Yeah, I'm just going to be this unoriginal.
-Returns any damage done to wearer back to attacker(Curses included)
-Armor(+)
-Fan of blades(Activated ability) Once activated, Blademail returns to numerous swords which then scatter around impaling anything surrounding the wearer. This destroys the item.
Keep the bladecube inside the beast active.
SPD [4] vs [2]
POT [6]
END [2]
Cuberac saw a chance and wasted no time taking it. The cube that worm had caught went into overdrive, spinning and trashing as it could, blending inside of the worm to bits. The worm shrieked again and fell to the ground, dead. Something important was hit by the cube, which itself, alas, was also broken to bits. The cube swarm was now slightly smaller.
Easter Sunday rushes to aid the skeletal creature, by summoning a poisonous wasp stinger, and throwing it at a meaty creature.
CMP [2+1=3]
POT [4+2=6]
STR [1]
DEX [3-1=2]
Easter rushed towards the battle lines, conjuring a poisoned stinger as he rushed. He stopped at just the right place, lifted the hand with the stinger and then dropped it on the ground as poison acted up, possibly agitated by movement. Looking at the stinger Easter noticed that it also wasn't too great for throwing, thick gland of poison on the end weighting the whole thing down rather unfortunately.
(http://i.imgur.com/r5FikSe.png)(http://i.imgur.com/wmjvqZr.png)
Turn 226
Equip Blademail
Make 4 essences
CMP [3+1+1=5]
POT [3+1=4]
CMP [2+1+1-1=3]
POT [4]
CMP [3]
POT [2+1-2=1]
CMP [4+1+1-3=3]
POT [5+1-3=3]
Skeliborn put on his new armor, careful not to cut himself on the edges. It would be really unfortunate if it caused some sort of damage loop. Blademail fit fairly snugly, better than Skeliborn thought it would, but then again he had little experience with armor. Then Gambler came over and an idle thought passed through Skeliborn's mind, what would happen if a ritual imploded while he was wearing Blademail.
Doktor Diabolical:
"This is getting slightly ridiculous. I still haven't lost a single safety!"
More power.
CMP [3+1=4]
POT [3+1=4]
{Ritual power:38 Of it chaotic:8 Sacrifices left:3}
The strange luck continued as Doktor continued the construction. Maybe there really was something to say about using quality materials. Or not relying on magic for absolutely every part of design. Or calling it an aether matrix. Probably not that one though
Well, there's your armor! Now, with that out of the way, it's time for me to wander and recharge. Pleasant travels!
Wander around the tower, create three essences on the way.
LUCK [10]
CMP [4+1+1=6]
POT [2+1=3]
CMP [4+1+1-1=5]
POT [6]
CMP [1]
POT [5+1-2=4]
Chorkinaan, his deal complete, left to explore the Tower. There was something about endless possibilities in a mostly safe environment that appealed to people and Chorkinaan was no exception. What Chorkinaan found was a room filled with various glass vials, beakers and pipes. What he found was a lab, a stocked lab with a bit of all elements, each in their own container. There were even Bunsen burners.
Search the area, priority of things to look for is:
- the circle things
- other rooms
- stairs/ladder to other floors
use my shovel to clear away mud/debris if necessary
You go through unopened cupboards, never know what you might find in abandoned magical areas. Strange creatures, old artifacts, volatile potion remains. What you find is a gold and bronze disc, seemingly just the size of the socket in the table. A piece of the mystery. The mud on the ground proves strangely formidable, however. Maybe it was all the expired potions mixing up with dirt over the years but it had turned into non-Newtonian liquid. You sunk into it easily but moving it with shovel was like moving rocks. Good thing it was shallow.
Check for loot.
The loot is the corpse. Technically the whole corpse but realistically mostly the strangely hard beak plates and a sack with about half a liter of poisonous acid. Cuberac managed to cut away the beak and the acid sack without breaking them and began wondering if he really needed them. Alas, worm's stomach did not contain any small valuable items like magic rings.
Walk over to Skelliborn.
"Hello, sir. Would you be willing to contribute your specialty in a ritual? I am willing to offer compensation for your time."
Two essences.
CMP [3+1+1=5]
POT [3+1+1=5]
CMP [2+1+1-1=3]
POT [4+1+1-1=5]
Gambler was slightly surprised by how quickly Skeliborn accepted, but then again he recently had a very similar deal turn out well. And this was a deal where teamwork was greatly rewarded. Of course, having armor to protect you from anything untoward could also be a factor.
(http://i.imgur.com/r5FikSe.png)(http://i.imgur.com/wmjvqZr.png)
Turn 227
Doktor Diabolical:
"More than slightly ridiculous. Hm. I'll collapse it the first time I lose a safety. How about that..."
Ridiculous streak of luck continues.
CMP [4+1=5]
POT [2+1=3]
{Ritual power:41 Of it chaotic:8 Sacrifices left:3}
In many alternative universes, the streak of luck ended as soon as Doktor decided to stop when his streak did. In this one, the fickle fates seemed to be bent on making him break this promise, as aether matrix continued pooling energy without a single flaw attempting to enter its structure.
Three essences, if I'm not doing anything else. Then, Idunno, wander the Tower?
CMP [6+1+1=8]
POT [2+1+1=4]
CMP [1+1+1-1=2]
POT [6+1+1-1=7]
CMP [2]
POT [2]
LUCK [5+1=6]
Magus N.A. rose from his meditation and ventured out into the tower. He had enough power now, and thus came the next step, finding an idea. The tower seemed to completely fail for once, showing only purple corridors. But as he walked, an idea formed in Magus' head, the tower was an amalgamation of many types of magic being held together by aether. This being a duel grounds for mages, it was quite likely that there were various magical treasures everywhere. If he took over magic of a dozen types, what could be done to defend from them?
Huh. A chemistry lab, eh? Well, that's nice... Too bad I specialize in the strictly physical as opposed to the chemical. Well, I've been in here for a few minutes. I wonder how things are going outside?
Chorkinaan makes three essences and exit the tower... then gawks at the gray goo that's formed outside.
OH MY- th-that's gray Goo! who the hell is responsible for-...?
Chorkinaan points a finger intensely at Markus.
You there! Are you the one who's responsible for this disaster!?
CMP [5+1+1=6]
POT [4+1=5]
CMP [2+1+1-1=3]
POT [5]
CMP [2]
POT [3+1-2=2]
Chorkinaan, having finished his deals in the Tower, went outside to see the sun. And also what other mages had been up to. Mostly what other mages had been up to, but all that purple couldn't be good for the eyes. And as it turned out they were up to a whole lot. Someone had left gray goo by the entrance. Most irresponsible, it would eat the island within the day at this rate. Half hour average lifespan of a mage here notwithstanding, this probably also counted as littering. There was someone here, wielding an ax that looked kinda like nanobots who was probably responsible. Being environmental sort, Chorkinaan decided to go to a lengthy debate about what he did was wrong. Or stab the guy. Really, whichever was more convenient.
try to move the mud aside slowly with the shovel, grabbing anything interesting I see before the mud flows back, do this in as many places as possible
Seva put some more effort in shoveling muck, but little progress could be made. That persisted, until one particularly hard shovelful turned out to had been caught by an edge of a trapdoor. As Seva pulled the shovel and the trapdoor up, a ladder was revealed leading down into yet another dark room.
Attempt to shape the beak into a cluster of hyperbladecubes.
Cuberac, seeing exceptional hardness of the beak that was meant to dig through stone decided to do what anyone else would do in the situation; weaponize it. This plan ran into a slight hurdle in that the beak was so hard that the spell pretty much did absolutely nothing.
4 essences
CMP [3+1+1=5]
POT [6+1=7]
CMP [4+1+1-1=5]
POT [4]
CMP [3]
POT [6+1-2=5]
CMP [5+1+1-3=4]
POT [2+1-3=0]
Skeliborn, now experienced in multipersonal rituals knew what these things really needed. Power reserves. So power reserves he forged, pulling in power and hoping that any potential self harm would not start a loop with Blademail.
5 essences.
CMP [3+1+1=5]
POT [6+1+1=8]
CMP [6+1+1-1=7]
POT [6+1+1-1=7]
CMP [1]
POT [2]
CMP [3+1+1-3=2]
POT [6+1+1-3=5]
CMP [6+1+1-4=4]
POT [1+1+1-4=-1]
Gambler, by the example of Skeliborn, began also conjuring some power reserves. There were many things he wanted and this was going to be a trade paid with power.
"I'm not going to destroy the island like this. I'm using this because it's useful for a heck of a lot of things. The worst that will happen is some random place on the island where no one has set foot gets tunneled through or terraformed."
Grab a rock and throw it into the grey goo. Use my controller to direct the goo to strategically consume it so as to carve it, creating a somewhat small stone dagger.
Markus theatrically plucks the dagger from the goo and offers it to Chorkinaan for examination.
"You see my point?"
Then, use a spell to add more functionality to the grey goo, giving it the ability to reshape itself by moving and compressing/decompressing mass. Use one +1+1 essence, one +1 POT essence, and one +1 CMP essence.
Three essences afterwards.
CMP [3+1+1+1=6]
POT [5+1+1+1=8]
CMP [1]
POT [5]
CMP [5+1-2=4]
POT [6+1-2=5]
CMP [4+1-3=2]
POT [3+1-3=1]
Markus sighed as another skeptic appeared just after he had managed to convince the previous one. Maybe a practical example would help to get rid of them. He threw a stone at the gray goo and ordered it to carve out a small stone dagger. The other side did not seem too convinced. Well, he could also carve the truth on his skull, maybe that would help. Markus had better stuff to do and enchanted the goo to be able to move like a slime. An extra omnivorous slime, but an adorable one nonetheless.
(http://i.imgur.com/r5FikSe.png)(http://i.imgur.com/wmjvqZr.png)
Turn 228
Doktor Diabolical:
"At this rate, I'll break my record for longest streak of no safety loss."
Doktor Diabolical continues... and says a quick prayer with the intent of contacting the nearest luck god or goddess. Because seriously, what the heck.
CMP [5+1=6]
POT [5+1=6]
LUCK [10]
{Ritual power:47 Of it chaotic:8 Sacrifices left:4}
Doktor continued pouring power into the aether matrix and it continued being stable. This was really weird. He even tempted fate by talking about how lucky he was. It was about time to contact proper authorities. A short prayer to gods of luck later a jinn appeared with an outrageous mustache and a massive ledger. "Doktor Diabolical, due to some error in paperwork you were assigned excess bad luck three years ago." He looks at your uncomprehending face. "Remember when you were trying to make a machine that allows you to have toast before you toast it? Yeah, that was it. So you are getting some extra good fortune now to compensate. Oh, and you also should get a minor gift as an excuse for inconvenience. There you go." With that, he snaps his fingers and disappears. You can feel the aether matrix strengthen.
+1 Ritual sacrifice.
Chorkinaan looked suspiciously at Markus, eyes squinted with judgement...
I've got my eye on you. This had better not turn out to be another dragonman incident, because the moment you misuse even a single 'bot out of that mass...
Well, suffice to say, I know how to make gray goo a lot less viscous. And when that happens, what hope do you have?
Chorkinaan exits the gates, shooting cautionary glances back at Markus every few steps, and plots a course for the mysterious giant mushrooms he saw from the craggy area in which he met his not-victim. 3 essences along the way.
Wait, dragonman... That's literally exactly how that enormous prismatic dragon ended up destroying the last island, isn't it? Mimic heart and all, I bet. Ugh... Well, history repeats itself.
SPD [(4-1)/2+1=2.5]
CMP [3+1=4]
POT [5]
CMP [6]
POT [4-1=3]
CMP [4+1-2=3]
POT [2-2=0]
Chorkinaan gave Markus benefit of the doubt and left. Looking back all the way of course, he might not be planning to destroy the island but he did not make that ax to cut trees, that's for sure. Grass was replaced by gravel which was replaced by sand. The mushroom land shouldn't be too far away.
Let's look for some artifacts, then. Or explore a little more. 3 Essences.
LUCK [4+1=5]
CMP [2+1+1=4]
POT [5+1+1=7]
CMP [1+1+1-1=2]
POT [3+1+1-1=4]
CMP [4]
POT [2]
Magus continued wandering through the Tower's corridors, looking for something to catch his attention but the Tower seemed strangely dormant. No strange doors were found, no strange illusions appeared and no strange monsters emerged. It was somewhat disconcerting.
Retry, adding 2 +1/+1 essences and 1 chaotic +1/+1 essence.
CMP [2+1+3=6]
POT [2+3=5]
LUCK [8]
This time, with some extra force added in, Cuberac was far more successful. Three beak plates split into hypercubes,mixing hard sharpened edges and elastic, damage absorbent insides. Instant swarm, just add magic.
3 essences
CMP [3+1+1=5]
POT [2+1=3]
CMP [2+1+1-1=3]
POT [4]
CMP [3]
POT [6+1-2=5]
Skeliborn continued gathering power. It would be useful one way or another.
Another 4 essences
CMP [1+1+1=3]
POT [4+1+1=6]
CMP [5+1+1-1=6]
POT [4+1+1-1=5]
CMP [6]
POT [6]
CMP [2+1+1-3=1]
POT [4+1+1-3=3]
Gambler continued gathering power and waiting for others to gather. This was taking a while, but tthen again he'd need time to prepare anyways.
Go down the ladder, crystal phoenix first as before
There is more mud downstairs, reaching up to Seva's knees, but it was both thinner and without strange properties of mud upstairs, keeping it traversable. There were two exits from this room, along with whatever this thick layer of mud could hide. There was a lot of dirt to uncover.
Main portal flared to life again, depositing a new mage into what was supposed to be a meatgrinder. His name was Urghe-Ongho, a man of brutish features and great innate magic talent. Despite his lack of any formal training he struck fear into hearts of enemies of his horde. Now he came to strike fear into hearts of mages that gathered here. He left immediately towards nearby mountains, not willing to stay in the exposed plains.
(http://i.imgur.com/ixlBkqC.png)(http://i.imgur.com/BHPnP0r.png)
Turn 229
Three essences, more exploring!
CMP [3+1+1=5]
POT [3+1+1=5]
CMP [1+1+1-1=2]
POT [4+1+1-1=5]
CMP [3]
POT [1]
LUCK [9+1=10]
Magus continued exploring the Tower and found himself fortunate. He wandered off into the library and found the Librarian waiting for him with a book in his arms. He gave it to Magus who read its name. "Everyday cantrips for starters" Writing on the back guaranteed that even a junior mage could learn a spell within an hour. With his talent, Magus would probably be capable of learning them in minutes.
Doktor Diabolical:
"Huh. Knew temporal mechanics were possible. Really should have continued working on that, I guess. Oh well."
Doktor continues the matrix.
CMP [4+1=5]
POT [2+1=3]
{Ritual power:50 Of it chaotic:8 Sacrifices left:4}
Doktor continued pouring power into the matrix which continued being stable. Now, the experiments with flux toaster took about a week. This luck probably wasn't going to last a week. It would be too good to be true. Too meta-lucky. Lucky squared? Double lucky? Probably some expert somewhere would know the name for this but Doktor was not that expert.
Hmm... Y'know, come to think of it, deserts tend to have some interesting treasure as well.
Take a detour and explore the desert. +3 essences.
LUCK [3]
DEX [4]
CMP [2+1=3]
POT [5]
CMP [2]
POT [3-1=2]
CMP [5+1-2=4]
POT [3-2=1]
It turns out that desert contains mostly sand. Occasionally, it contained small scorpions that skittered away from Chorkinaan. Once, it contained quicksand, forcing Chorkinaan to do some quick acrobatics to get on some more semi-solid surface. But mostly it was just sand.
Now make it mobile, using 2 +1 POT essences and 2 +1 CMP essences.
CMP [1+1+2=4]
POT [5+1+1+1=8]
The good news was that the cubes were flying. The neutral news were that they were flying into things. The bad news was that Cuberac had very little say about which things were flown into. The cubes flew with 90 degrees error rates.They could go straight right when sent forwards. There was a saying about magic being more art than science but this was ridiculous.
3 essences
CMP [2+1+1=4]
POT [5+1=6]
CMP [3+1+1-1=4]
POT [3]
CMP [2]
POT [5+1-2=4]
Skeliborn continued gathering magical strength.
3 Essences.
CMP [4+1+1=6]
POT [1+1+1=3]
CMP [3+1+1-1=4]
POT [6+1+1-1=7]
CMP [1]
POT [6]
Gambler continued collecting power.
(http://i.imgur.com/ixlBkqC.png)(http://i.imgur.com/BHPnP0r.png)
Turn 230
Doktor Diabolical:
"Hm. Hmmmm. Okay, enough is enough."
Detonate the aether matrix!
{Ritual power:55 Of it chaotic:8 Sacrifices left:Done}
Doktor released his grip on the sacrifices and they were swiftly consumed by the matrix. There was no need to push his great luck or waste more time. The parts flew together forming a massive maw held up by a base with thick threads. Other tools that would be useful for this such as miners, carriers and defenders would probably be easy to make using the newly forged mobile factory.
-Can process raw materials into parts and parts into bots.
-All terrain threads, good for anything except climbing sheer walls.
climb back up the ladder and push the mud on the top floor down the hole with my shovel, checking for anything in the mud while doing this (not dropping anything other than mud in the hole is more important that sweeping mud into the hole)
Seva got back up the ladder and began shoveling muck down the hatch, checking if there was anything in it along the way. There wasn't. Wether it was because there was nothing to begin with or if it was destroyed by rampant alchemy, the ud was entirely free of any impurities.
Read the boooook.
The book is filled with various small spells, such as ways to do everyday chores (cleaning, cooking), some convenience magic(animating household objects), alarm spells for waking up, tracking spell for finding small, easily misplaced objects. Useful stuff. Now to intensify it until it can kill people.
Head south, conjure 2 essences.
SPD [(5)/2+1=3.5]
CMP [1+1=2]
POT [6]
CMP [5]
POT [1-1=0]
Cuberac left his defeated foe and went off southwards. He walked through almost the entire length of gravely geyser filled area and paused not too far off the edge of the island.
Feh. Bad luck, I suppose. Ah well! North to Mushlandia!
Chorkinaan heads north, to the mushroomy regions. 3 essences along the way.
SPD [(1-1)/2+1=1]
CMP [1+1=2]
POT [1]
CMP [5]
POT [4-1=3]
CMP [1+1-2=0]
LUCK [6]
Chorkinaan did not like the desert anymore. Maybe there were others, nicer deserts, but this one seemed to had been built entirely out of hard to climb dunes and quicksand. It took forever to get out of it, leaving Chorkiaan just hands reach away from the mushrooms before he had to stop to rest. The magic slumbering in his body flared again, maybe because of the desert, but probably because his magic escaped again, leaving Chorkinaans skin color of sand.
3 essences((I hate to give you boring actions like this but since I'm currently on a school field trip this weekend I don't have time to thoroughly plan out a more interesting action))
CMP [1+1+1=3]
POT [1+1=2]
CMP [3+1+1-1=4]
POT [3]
CMP [5]
POT [2+1-2=1]
Skeliborn continued focusing power.
4 essences.
CMP [6+1+1=8]
POT [6+1+1=8]
CMP [6+1+1-1=7]
POT [1+1+1-1=2]
CMP [2]
POT [3]
CMP [6+1+1-3=5]
POT [6+1+1-3=5]
Gambler continued acquiring magic.
((After missing a multitude of turns due to various reasons... I return to research Tower secrets))
"Hm... Slightly unexpected outcome. And has I passed temporal distortion on my way? Timeflow did not seem normal a few moments ago..."
Explore the cauldron room and see if there is anything that could point on its hidden or obvious purpose. See where the compass points to. Also craft 4 essences while I think on this.
CMP [2+1+1=4]
POT [3+3+1=7]
CMP [2+1+1-1=3]
POT [6+3+1-1=9]
CMP [2]
POT [4+3+1-2=6]
CMP [6+1+1-3=5]
POT [2+3+1-3=3]
Ao inspected the cauldron room and found that it had nothing besides the cauldron. The compass was showing towards the cauldron. Within the cauldron were hidden five niches, their shape perfectly replicating that of a soul shard. A necromantic artifact perhaps?
(http://i.imgur.com/8AAFkgy.png)(http://i.imgur.com/PFz8BUV.png)
Turn 231
Move southeast one tile, and form 3 essences.
CMP [4+1=5]
POT [6]
CMP [5]
POT [1-1=0]
CMP [6+1-2=5]
POT [5-2=3]
Cuberac ventured closer to the edge of the island, walking over a desert of sand and tiny pebbles. The air here was warm, but not particularly dry. The edge of the world was invisible but there were flickers just at the edge of sight that gave it away.
Huh. Leafy hair, flexibly resilient limbs, sandy tan skin... Well, I suppose now I'm a banyan tree. Now, to business!
Enter the mushroomy hex and start wandering around in search of treasures and whatnot. 3 essences.
LUCK [9]
CMP [2+1=3]
POT [6]
CMP [6]
POT [5-1=4]
CMP [3+1-2=2]
POT [6-2=4]
Chorkinaan ventured into the mushroom forest and began looking around for anything of interest. There were many curious things, of course, but none seemed useful enough to qualify as interesting. None until Chorkinaan found what appeared to be a tree sized amanita, literally oozing poison. There was enough of it here to poison an entire lake!
Doktor Diabolical:
"Phase one... complete. Now to phase two. Hold on. Hey you! Mage to the north! Give me some bloody space if you don't want to get on my bad side!"
If the mage to the north(Cuberac) moves away from Doktor Diabolical, Doktor Diabolical hmphs, having the snowmaker bot sacrifice itself and the cubebots toss the spare parts pile to the factory, then having the factory process the parts into a shoveler bot. While this is occurring, Doktor Diabolical makes 3 essences.
If the mage to the north doesn't move away... Doktor Diabolical gets serious, sacrificing the snowmaker bot, cubebots, small parts pile, and bicycle into the factory to produce a (likely low quality) suit of power armor which he then puts on. If he has time after that, he makes 3 essences in preparation for the fight.
CMP [4+1=5]
POT [5+2=7]
CMP [1]
POT [5+2-1=6]
CMP [2+1-2=1]
POT [2]
Doktor tracked the mage carefully as he moved. The mystery mage moved, not really as much away as to the side, but this did open a clear way out for Doktor, so he was going to count this as moving away. Factory consumed the now no longer required snowmaker and the strange cubebots for parts and began churning. Some time later, it deployed a bot with an oversized fist and a weak freezing ray for weakening stone.
Summon a glass mortar and pestle, and use it to grind up the alchemical plants with enough of the fluid luck in the vial of luck siphoning to make a thin paste.
Then, use that mixture to inscribe a ritual circle on the floor.
Lastly, summon a small, shallow glass dish and pour the rest of the luck into it. Set it at one of the sacrificial points in the circle.
CMP [5+1+1=7]
POT [2+1+1+1=5]
CMP [1+1+1-1=2]
POT [6+1+1+1-1=8]
Gambler conjured up a mortar and pestle of glass and prepared a mixture of pure luck and alchemical herbs. With this, he marked out a ritual circle for several mages to work together. It glowed faintly due to naturally higher amount of magic in the Tower flowing through it. A glass to create a brazier of luck did not go as well. It appeared as a mishapen and sharp shard of glass in Gambler's hand, cutting through skin and into the flesh. The tower would heal this, but gambler understandably dropped the shard in response to pain and it shattered when it fell.
Ah, I see you're almost prepared for the ritual.
3 essences
CMP [3+1+1=5]
POT [5+1=6]
CMP [4+1+1-1=5]
POT [1]
CMP [3]
POT [6+1-2=5]
Skeliborn continued gathering power.
Is there any mud left?
if yes: continue with previous actionpush the mud on the top floor down the hole with my shovel, checking for anything in the mud while doing this (not dropping anything other than mud in the hole is more important that sweeping mud into the hole)
if no: go down the ladder and search the other rooms
Seva continued clearing mud off the floor of the one clearly important room and the mud continued to resist him. It resisted him enough that a particularly rigorous push saw the shovel flying out of his hands and falling through the hatch to the floor below. Well, at least it wasn't going to sink.
(http://i.imgur.com/x7yGAqx.png)(http://i.imgur.com/Wqw8hix.png)
Turn 232
2 Turns until Mage induced calamity.
Uh...
~~~
Doktor Diabolical:
"Bah. Still don't trust you."
Doktor Diabolical moves south west, bringing his bots with him. Paranoia ho! Once that's done, he has mining freeze fist bot get to work extracting stone to be fed to the mobile factory for making more mining bots. And he makes 3 essences.
CMP [4+1=5]
POT [3+2=5]
CMP [2]
POT [4+2-1=5]
CMP [3+1-2=2]
POT [2]
LUCK [4]
Doktor left southwest, he wished not to deal with the ambiguity of danger that was having another mage nearby. He did not move too fat though, and immediately ordered his miner bot to strike the earth. It tossed apart earth with it's huge gauntlet, revealing deeper layers beneath. Alas, those layers were mostly dirt as well. Aside from some random stones here and there there was no good material for bot making.
Attempt to fine-tune the mobility enchantment on my newest swarm.
Although wild flying of the cube swarm was amusing and their unpredictability could pprove usefull, it was ultimately more of a bane than a boon. Cuberac enforced the tethers between the cubes and himself, binding them more firmly to his command. The trajectories bent until they no longer smashed into obstacles but flew in circles around Cuberac. This was as good as he could manage now, they would go where he directed but they would not stop, making any fine movements impossible.
Oh dear... I suppose if I am to remain allies with my allies, I should help. Deadly poison can wait.
Mentally bookmark the location of the giant, poison-oozing mushroom. March for the tower, double time!
Chorkinaan took notice where the poison mushroom/tree stood and vent back towards the tower. He was having a bad feeling since a while ago and it was no secret that the Tower was the safest place on the island. Desert vanished beneath is feet and soon CHorkinaan was onto the plains that bordered the Tower.
3 essences
CMP [4+1+1=6]
POT [3+1=4]
CMP [6+1+1-1=7]
POT [2]
CMP [4]
POT [5+1-2=4]
Skeliborn continued gathering power. And also discussing strategy.
"Though my affinities are perhaps suboptimal for stopping a calamity directly, I can reduce the chances of the ritual or result going wrong."
Head to the (larger) ritual location and...
If the ritual begins this turn,
Contribute power (using a +1/+1 essence for stability), aiming to decrease the chance that the ritual goes poorly and the chance that harm comes to the tower or the people within.
Otherwise,
create 2 essences and summon a small glass shield.
CMP [1+1+1=3]
POT [3+1+1=5]
CMP [2+1+1-1=3]
POT [2+1+1-1=3]
CMP [5+1+1-2-1=4]
POT [4+1+1+1-2=5]
Gambler focused some power and conjured a glass shield. Not particularly useful item to defend oneself from physical damage, but surprisingly efficient at dealing with numerous weaker nonphysical attacks.
Help with the disaster-averting however I can. In fact, let's see if we can just...clean up the portal, or set a contingency spell that cleans up magma/lava around that tree...As in, I want to know if it's feasible, and then if it's feasible we can go from there.
Does the cleaning spell send the detritus somewhere in particular?
Set up a standing action that if I don't do anything else, I'll make three essences.
CMP [2+1+1=4]
POT [1+1+1=3]
CMP [3+1+1-1=4]
POT [3+1+1-1=4]
CMP [6]
POT [2]
Magus gathered more power. If the dread feeling was correct, he'd soon need every drop of it.
James speaks up for the first time in a while.
"How big is that portal? Maybe I could plug it with some fireproof wood.
Just tell me how you need my help eh?"
Summon 3 random healing items.
((By the way, what's happened since I left? Last thing I really remember was the Bigholder fight.))
CMP [1+1+1=3]
POT [2+1+1=4]
CMP [2+1+1-1=3]
POT [3+1+1=4]
CMP [3]
POT [5]
James conjured some more healing items and they all turned out to be rather weak potions. Clearly, that breather did not help as much as he had hoped, another medical myth debunked. Well, to little surprise, lack of his supervision resulted in another crisis coming to the mages of the island, maybe the rest would had worked if it was longer but there was little time to try that now.
"This might prove interesting... Yes. I'm not prepared, but it could be corrected... Yes. A proper test of skill is in my sight."
Stash compass paper and leave the Tower, looking at things of interest on the way. 4 essences.
((Seems like another character is ready to try a murderer road? We shall see...))
CMP [2+1+1=4]
POT [2+3+1=6]
CMP [3+1+1-1=4]
POT [4+3+1-1=7]
CMP [3]
POT [1->2+3+1-2=4]
CMP [3+1+1-3=2]
POT [5+3+1-3=6]
LUCK [10+1=11]
Seeing that he would need more than what he had right now, Ao stashed his paper compass and left the Tower. The Tower seemed to be sad to see Ao go, because as he walked a nearby door opened into a room within which there was seemingly a monsoon raging. On the floor was a pool with lilies blooming and there was a sword seemingly stuck in the surface of the lake.
Tell my grey goo to stop dissolving things, pick it up (or have it move on its own, whichever is most effective), and run away from the fire tree. Make three essences.
CMP [1+1=2]
POT [6+1=7]
CMP [4]
POT [5]
CMP [5+1-2=4]
POT [4+1-2=3]
SPD [(5)/2+1=3.5]
Marcus did not trust the tower. He also did not like the feeling he had about the fire tree. It was not a puzzle for him, Marcus grabbed his grey goo and left towards the east, reaching the desert easily. There, he'd be able to work without worry.
(http://i.imgur.com/savdsB6.png)(http://i.imgur.com/ci3VdRA.png)
Turn 233
Doktor Diabolical:
"You do realize that volcanic eruptions are more than just flows of lava, right? You'll also have clouds of gas and ash to deal with. Now if you'll excuse me, I need to get to industry..."
Charsheet needs updating in Doktor Diabolical's case. Doctor Diabolical summons(-1) a pile of parts using a +1 POT essence, then makes 2 essences. Unless the mage comes at him, in which case, the mage gets a minerfistbot's fist to his face, an attack drone to the face, a bicycle to the groin, and a kick to the stomach(courtesy of Doctor Diabolical).
CMP [6+1-1=6]
POT [5+2+1=8]
CMP [2]
POT [4+2-1=5]
CMP [3+1-2=2]
POT [2]
Doktor did not care all that much about lava as it would take ages to reach him. Well, about fifteen minutes really, but he'd have to deal with volcanic smoke before that. Oh well, he knew how to do it, he had dealt with smog long enough to have methods for it. This pile of parts that he had just conjured would go a long way to dealing with it.
((Another sleeper hath awakened!))
Play essence roulette, because what better way is there to jump back in after a hiatus?
CMP [3+1=4]
POT [4+1=5]
CMP [2]
POT [2]
CMP [1+1-2=0]
LUCK [6]
Redrum continued collecting power, not minding too much about how much of it slipped out of it hands. In fact, it was somewhat of a good thing, as this could be chalked up as him doing his necromantic duty, making the world a deader place one patch of swamp at a time.
Form 2 essences and head north once more.
CMP [4+1=5]
POT [2]
CMP [3]
POT [6-1=5]
SPD [(5)/2+1=3.5]
Cuberac left the stones and the desert, moving northwards, away from all the heat. The heat did indeed lessen as he ventured, but now he was surrounded by humidity and mushrooms. It was not that much of an improvement.
go get my shovel, continue pushing the mud into the hole, searching for the other circle things as i do this
LUCK [10]
STR [5-1=4]
LUCK [7]
Seva went down the ladder and began looking for his shovel. It wasn't too far away, though half of it was submerged, mud still sticking to it and dragging it down. That shouldn't had been happening though... Unless there was something heavier than mud sticking to the shovel. Indeed there was. A heavy key of some metal alloy had been caught by the mud and stuck onto the shovel. Seva pocketed it for later and went back up a floor to finish clearing away mud. Soon, there was none left and Seva inspected glowing emerald he found in the dirt. Or at least it seemed like an emerald, they really weren't supposed to glow like this.
((All right, here goes. This is the full plan for stopping the volcano.
Viznor-speak will not be included in this post, because as nice as it is to not be a tad meta, it'd just end up giving everyone a headache.))
Time to coordinate the massive disaster-averting spell. Hoping to make a permanent solution here.
The affinities we have:
Aether (2X)
Summoning (2X)
Healing
Physicality
Blades
Luck
Glass (from item)
Use my yes/no book to check for subterfuge, as per usual. If anyone is hijacking or otherwise messing with it, disallow them from contributing and direct more power to parts of the spell that don't use their affinity to compensate.
With that in mind...
Let's weave a sort of magical shell around the portal-tree, essentially a construct designed to contain everything inside (and prevent outside interference). It should have...
Containment stuff:
-A physicality/binding system which keeps all material which exits the portal from leaving its immediate vicinity. This includes fire, gas, ash, etc. Physicality will alter the properties of the stuff such that it condenses itself and becomes exceedingly heavy. Viscous, too, if not outright solid. Binding is used to augment this and to prevent it from moving altogether.
-An aether system which prevents buildup via some sustainable means. Fold it into the aether if that's safe and secure, or just toss it into a useless world nobody cares about. Include a summoning outgrowth which actually extends into the portal and calls heat and excess material back from whence it came.
-A healing and binding system which aims to slowly repair the big hole in reality. Not the whole thing at once, just try and make something which will slowly wear it down at the edges.
Security stuff:
-A luck system which decreases the likelihood of system failure and/or other calamities from the plane of fire in the future.
-Use aether, physicality, summoning, healing and binding affinities to make a physical anti-tampering shell (which should also act as a last line of defense if the magma is too much for the containment systems to handle). Let's go with summoned adamantine, melded together and made as durable as possible by physicality. Aether affinity is used to counteract magical interference or attacks, and healing will ideally make it repair itself if by some miracle there is a breach.
-A knowledge system which coordinates the various other systems, plus sends out alerts on the council video channel if something goes wacky.
Join the tower congregation and contribute to the spell! 5 +1 pot and 5 +1 cmp essences!
participate in the ritual combined spell
5 +1/+1 essences
Flicker through the active mages on the orb, checking for anyone that might be directly responsible for the calamity.
Participate in the spell, increasing the chance of ritual success and decreasing the chance of the tower or inhabitants thereof being harmed. 5 +1/+1 essences.
Consent to the spell.
Blah blah join the spell blah blah
CMP [6+2+1=9]
POT [1+2+1=4]
CMP [6+1+1+5=13]
POT [2+1+5=8]
CMP [1+1+1+5=8]
POT [6+1+5=12]
CMP [2+1+1+5=9]
POT [3+1+1+1+5=11]
CMP [1+2=3]
POT [1+1+1=3]
CMP [6+3+1+1=11]
POT [4+1+1+1=7]
Total POT:45
Disasters, they were so good at bringing people together, even if the people were mages who had come here to kill each other. Deathmatch could be resumed after the encroaching fiery doom was averted. Even if they disagreed on who it should be, most agreed that there should be a winner in this whole matter.
Coordinated by Viznor, six mages began sending magic in a huge spell to ward off the danger. A cocoon of physicality and aether appeared around the tree, cutting it off from the rest of the island. Minor portals appeared on the inside of this cocoon to siphon away anything troublesome back into the plane of fire. A link was established between the cocoon and Viznor to warn him in case anything began to damage it. Tiny siphons formed around the edges of the portal within the fire tree, slowly cutting away at the edges, mending the gap that was sending endless fire through. With this, the portal was effectively sealed, almost nothing would be able to get through, and nothing at all would be able to get through before Viznor noticed and had a chance to fix things.
There was only a minor problem. The ominous feeling was not caused by anything inside the portal. With the continuous source of aether cut off, the aether draining dome around the fire tree emptied of any remaining aether. Just above it, the mass of aether continuously drained from the dome reached the maximum amount the dome could hold up without collapsing. The gradient was too much, the dome fell and mass of mix of fire and water fell like burning oil. Since it was not affected by gravity but rather more mysterious magical forces it fell slowly and flowed slowly, like magma. It covered the cocoon around the tree completely, setting the spell ablaze and continued downwards, retching earth and starting to spread all around. It was slow, but it wasn't stopping.
"Limui power... Have it tried to stave me off the path of calm self-reflection and improvement? Was I too lax in my mental defenses after seeing the wonders of the Tower and forsaking carefulness?"
Ao shook his head a bit, disappointed in himself:
"Soul shards are a trap devised by nature, for greedy and ambitious to be lured into. Even my previous training was not enough to prevent distractions from a true path."
It was decided then. He would not go for the shards and Lumui power that required them. Instead...
Next moment, there was a slight tremble in the air and then voices of other mages came, all at once, as if some kind of veil obscuring their messages had been ruptured. "Disaster", "Volcano", "Prevention", "Tower", "Ritual"... It took a while for voices to subdue and for Ao to proceed them.
"A pity my affinity is ill-suited for working alongside others..."
Then, his gaze fell upon the sword.
"Might it be the Tower itself offering help in this endeavor? If so, I will gladly take it."
Take sword and walk outside, where I may be of some help to other mages. If things go disastrously - use ethereality and appropriately empower myself using 5 essences (+1/+2).
{I don't know what enchantment would be appropriate here. Tell me and I'll edit it in.}
Ao took the sword from the water and marveled at how the sword had left a wound in the water's surface. There was a pit into which water refused to flow. How strange. Outside the tower, however, there were even stranger things afoot. Where the tree under the purple dome used to be now was a smaller dome glowing orange. The orange was spreading.
(http://i.imgur.com/7Bi3XXm.png)(http://i.imgur.com/TzqsVTG.png)
Turn 234
Move up one tile, and form an essence.
Cuberac left the humid mushroom forest and ventured further north. Before him opened a plain of stone with deep cracks marring otherwise flat surface. There were glints of reflected light coming from the cracks, revealing numerous gemstones that had somehow formed within the stone.
Enchant? SPD all the way!
Use the sword: test its power by slashing a deep cut in the ground through which liquid should refuse to flow. If successful, do so at maximum scale possible, averting doom from encroaching onto the Tower while letting it splash outwards!
((Hope I guessed it right; can I change sword action mid-way if it does not work?))
This is totes retroactive roll. Also, since max essence buff is +5/+5, I used +1/+1 essences instead.
CMP [6+1+5=12]
POT [2+3+5=10]
Ao enchanted his own speed to minimize danger of what he was about to undertake and cut a trench in front of encroaching aether with his blade. The aether fell into the shallow trench and soon overflowed, continuing on it's way without any trouble. So it did not work like that, good to know.
{Ao, Speed boost, +1SPD}
Curse the expanding dome of doom with slowness of expansion, using... let's say five +1/+1 essences, since I'm pretty sure I have that many. If necessary, leave the tower to walk closer. If I can't cast the spell for whatever reason, play essence roulette.
{It's not a dome, it's more magmalike, but the slowing spell should work. Also, you did not have 5 +1/+1 essences, others were used instead.}
CMP [2+1+1+5=9]
POT [3+2+1+5=11]
Gloomy, seeing that this whole wave of fire thing was rather nasty and also comming his way tossed out a curse of slowness at it. It was a clasicall curse, long since perfected and it wrapped around the incoming wave beautifully, cutting it's speed from that of oil to that of magma. There, now the Tower would have a few minutes before it had to face this.
Summon a blade that purifies the surrounding air and summons clean air in the radius surrounding it.
5 +1/+1 essences
CMP [6+1+1+5=13]
POT [4+1+5=10]
Skeliborn, knowing which was the more dangerous in a volcanic explosion, conjured a blade so holy that it purified the very air. Well, less holy more windy, as it was a blade that constantly expelled air, quite deadly if stabbed deep into someone.
Use the cleaning cantrip to remove the magma of doom and the smoke/ash. Spend my entire turn doing this.
+10 CMP +8 POT.
{You can't use more than +5/+5 for a spell, but you can cast multiple spells, so I'll just treat this as you casting 2 spells with +5/+4}
CMP [1+1+1+5=8]
POT [5+1+1+4=11]
CMP [4+1+1+5-1=10]
POT [1+1+1+4-1=6]
Magus saw that it was his time to shine. He had the power. He had the magic into which to funnel that power. With a flick of his wrist a mass of incoming burning aether vanished along with some ground under it. With a sharp command another chunk vanished, never to be seen again. In an instant, over half of the aether flowing towards the Tower was neutralized.
To the west is obviously downhill, since there's a body of water there. And not towards anything important. I'm gonna create a channel for the magma to flow that way.
Summon a trench-shaped clump of earth from the ground, and make the summoned dirt appear as walls to redirect the magma away from anywhere else. 5/5 essences. Then cast the same spell again to improve the trench and walls.
CMP [6+2+1+5=14]
POT [1+1+1+1+5=9]
CMP [3+2+1-1=5]
POT [1+1+1+1-1=3]
James, seeing that the aether at least followed some of the physical law and flowed over the earth rather than through it swiftly conjured barricades, redirecting the flow away from the Tower. The area to cover was too big to cover all in one go but he could manage to redirect all of that which was still going directly towards the Tower in the general direction of "away".
Ah, I see. But why not combine the physical with the magical?
Attempt to create a physicality-altering aura over the trench that Jase creates, at least covering the part which is most important for catching the magma before it can get to the tower, which decreases the viscosity of any magma passing over or into the trench and forcing it to flow more quickly towards the lake. 2 chaotic +2/+1 essences, 2 +1 POT essences.
CMP [3+1+4+1=9]
POT [1+4+1=6]
LUCK [5+1=6]
Chorkinaan joined in on making the trenches and the barricades, coating them with physicality magic to swiften the departure of this danger. There was little for it to do as this was burning aether, which was about as far as one could get from being a physical object, but molten ground beneath was also a problem to deal with which was within his capability.
scoop some of the mud up, begin a ritual to animate the mud on the floor below me into a flock of small birds, use the mud i grabbed and one of my (smaller)feathers as sacrifices
CMP [3+1=4]
POT [2+1=3]
{Ritual POT:3 Of it chaotic:0 Sacrifices remaining:2}
There were many craftsmen who at some point in their lives made clay doves. Seva went for a similar approach and began a ritual to conjure birds of mud.
Doktor Diabolical:
"Now for some extra protection. Then I can get to industry."
Doktor Diabolical uses his +1/+1 essence and his +1 POT essence to assemble(0) the more recently created parts pile into a railgun(-?), then makes 2 essences.
CMP [1+1+1=3]
POT [6+2+1+1=10]
LUCK [2]
CMP [2]
POT [2+2-1=3]
CMP [5+1-2=4]
POT [1]
Doktor was going through a bit of confusion. The idea of a railgun was that the coils would magnetize in order and create a magnetic field that would send a magnetic pellet forwards at absurd speeds. It was not supposed to send the coils forward at absurd speeds, leaving him holding two chunks of metal that were handles.
((So, this is apparently where I left off with the hydra reanimation project:))
Redrum blasted struggling undead hydra with more necrotic energy, allowing it to finally break free from the mud and plantlife. It stood ready to do battle, and although it was certainly big and tough, there were still some problems. Most of necrotic energy it had was spent just luging around the weight, leaving hydra slow, and if the struggle out of mud was any indication, weak.
Have another go at bringing this abomination into a glorious rebirth fitting to one of its kind, using 4 +1/+1 essences to hopefully get the job done. Follow up with the crafting of a single essence.
CMP [5+1+4=10]
POT [5+1+4=10]
CMP [6]
POT [1]
Redrum infused more necromantic energy into the hydra, the bindings becoming stronger, the movement becoming swifter. Still, it was sluggish but now at least it could support it's own weight well enough. This didn't sound impressive but the weight of a hydra, even skeletal one, was great enough to bulldoze through lighter troop formations.
(http://i.imgur.com/Z5jORo3.png)(http://i.imgur.com/I9ngRVp.png)
Turn 235
Doktor Diabolical:
"Eh. All that volcanic stuff won't reach me. Now then."
Doktor Diabolical takes the handles and tosses them into the factory, along with the other spare parts pile. He wants a railgun, blast it, and the factory will make it. Also, three essences. Also, punch-miner keeps mining.
((Shouldn't Doktor have some essences listed in the charsheet? In other news, Beast(Old King Coal's minion) is evidently still alive. Wonder what he's up to.))
{Fixed the essences}
CMP [4+1=5]
POT [6+2=8]
CMP [4]
POT [1+2-1=2]
CMP [6+1-2=5]
POT [5]
Doktor tossed the handles and his remaining parts into the factory and began punching demands in a console on the side. The factory churned for a bit and coughed out a combination of blunderbuss and a railgun. Slow fire rate, devastating damage, can be reloaded with nearly anything. Well, usually it would be devastating damage. With coils as they were, this would be both somewhat inaccurate and go straight through people leaving tiny holes rather than crushing large pieces of them.
Reenter the tower. Create boots which curse the ground they walk on, and then play essence roulette.
(To TowerCrew: I'm back in the game, probably, but PM coordination is terribly annoying so I'm not gonna rejoin the conversation. Feel free to poke me if you want to do a ritual, though.)
CMP [6+1+1=8]
POT [4+2+1=7]
Gloomy returned to the tower, his part done in the matter and decided to improve his shoes. It was well known fact that shoes were the second most important part of wizardly apparel after the hat, combining usefulness and unobtrusiveness. You could tell if a mage wasn't going to survive long if they paid no attention to shoes. For maximum style Gloomy went with boots that represented him openly, spewing out fell energies wherever they touched.
continue ritual, boost with 4 +1 pot essences and a +1/+1 essence
CMP [6+1+1=8]
POT [5+1+5=11]
{Ritual POT:14 Of it chaotic:3 Sacrifices remaining:1}
The magic was getting enthusiastic in Seva's hands and tried to run away as he infused a large portion into the ritual. Swiftly, Seva rebounded the escapee from a sacrifice back into the main mass, alas losing the sacrifice in the process.
Alright, let's do that again, 3 +5/+5s.
CMP [6+1+1+5=13]
POT [4+1+1+5=11]
CMP [6+1+1+5-1=12]
POT [2+1+1+5-1=8]
CMP [3+1+1+5-2=8]
POT [1+1+1+5-2=6]
Magus sped up his weaving of spells and began firing them off with great power. The remainder of aether flowing directly towards the Tower was removed with the first spell but there were still the flanks. With a spell for each side Magus virtually removed any chance of the aether coming into contact with the Tower. Now only a relatively minor threat of what the burning magically active aether would do to the countryside remained.
Move one tile southeast, forming two essences.
CMP [5+1=6]
POT [4]
CMP [4]
POT [1-1=0]
Cuberac went slightly away from the edge of the world. It probably wasn't dangerous but the little voice that always recommends jumping when a man stands on a ledge was getting annoying. Desert gave way to far nicer grassland, which made up for approaching other, less desirable things.
Summon an aether-proof glass wall between the tower and the aether pool.
CMP [5+1+1=7]
POT [5+1+1+1=8]
Gambler took some time conjuring up a large sheet of glass, so he was quite surprised that when it appeared there was nothing for it to block. All the burning aether flowing towards the Tower had vanished somewhere, though there was still plenty rolling through other places.
Try to blow back the magma (or that being a misinterpretation of my new blades power)/ cool the magma with the wind blade by repeatedly slashing the wind blade towards the burning aether.
((I think that magical wind if not powerful enough to push back the burning aether would still be able to cool, which would make the burning aether slow down more and possibly cool down to a solid rock))
Skeliborn opted to try his new blade at blowing the aether away. There was not so much of it left around here which allowed rather safer experiments which showed that no, the aether did not react to wind at all. It was unfair how it was all immaterial and yet still affected the material world.
Well, I have one more idea for how I could help, but I'd probably need to set up a ritual and I honestly doubt I have the time for that given the current situation. Maybe I can work something out...
Gah, it figures that the one time chaos could really be an enormous lifesaver, I'm running out of helpful chaotic essences.
Cast another aura-type spell, with intent to form a bubble which partially covers the outside of the tower, skewed in the direction of the burning aether. Said bubble-shaped aura should raise the specific heat (I.E. temperature resistance) of the air within. 2 chaotic +1/+1 essences, 3 regular +1/+1.
CMP [1+1+1+5=8]
POT [3+1+5=9]
LUCK [1+1=2]
Chorkinaan, seeing that he could do little to stop the aether decided to work on stopping it's effects. It wasn't half as dangerous if it couldn't burn you. With that in mind, he set up a field just outside the Tower to block the path of the aether by making the air incredibly hard to heat. The trouble was, he succeeded really, really well. The air cooled down well below freezing and stayed that way, a feat which Chorkinaan suspected, would be difficult to do intentionally. Well, at least the fire wouldn't burn anyone, right?
CMP [5+1+4=10]
POT [5+1+4=10]
CMP [6]
POT [1]
Redrum infused more necromantic energy into the hydra, the bindings becoming stronger, the movement becoming swifter. Still, it was sluggish but now at least it could support it's own weight well enough. This didn't sound impressive but the weight of a hydra, even skeletal one, was great enough to bulldoze through lighter troop formations.
((Oh wow, I was expecting the job to have been completed based on the rolls alone. Just how big is this thing?))
Redrum looked at his hydra with some criticism. It would take some more power to make it truly deadly, but once finished it would be frightening indeed. But for now, he needed more power. More and more, even if some escapes into the earth and comes back up as strange ooze that starts eating zombie remains. Alright, maybe not that much.
Capture the ooze, integrating the wild magic into the lantern's enchantments. [chaotic +1/+1], [chaotic +1]
Then make 2 new essences.
{You have something like 600kg of hydra bone here. It has a cap on how much you can put into it without enchanting it with runes or magic bateries, but it's a pretty large cap.}
CMP [2+1+1+1=5]
POT [5+1+1=4]
LUCK [4]
CMP [1]
POT [2]
CMP [2+1-2=1]
POT [3+1-2=2]
Redrum looked at the slime eating zombie remains and then smacked it with the lantern to stun it. Once stunned, it wasn't too hard to roll it into the lantern with a femur and bind it with some magic. But the binding spell... Well, now those in the lantern could have a choice between burning or drowning? The lesser of two evils? That didn't sit too well with Redrum but now he had the slime trapped.
Use my frost dragon shout at the aether! To cool it down and push it away from the tower.
Then another 5/5 spell to expand the trench and wall, and another 0/0 spell to reinforce them.
The dragon shout only uses pot, not comp. So the first spell should have a -0/-1 and the second spell -1/-2.
My combination of aether resistance +2 armour, magic defense amulet, high endurance, and lack of self preservation should let me get much closer than most mages, making my frost breath and spells that much more effective.
Still, be ready to transform the omnicube into its survival pod just in case I need to. Magic can be unpredictable.
{You have ran out of non-chaotic summoning essences}
CMP [6+2+1=9]
POT [2+1+1+5=9]
CMP [2+2-1=3]
POT [5+1+1-1=6]
There is a slight hitch in the plan, thought James. On one hand, showing off was a big part of what being mage was all about. On another, this would work much better if there was some aether remains to blast away. To dragonshout or not to dragonshout? He decided not to, for now. The trench though, that could be useful any day of the week and so that would get the planned expansion. More ground traveled through the warp to end up within six feet of where it started but the trench extend and so did the barricade.
No map since imgur is feeling uncooperative.
Turn 236
Woah. It would seem that I accidentally not only raised the specific heat of the air, but also robbed it of a huge amount of energy. Well, that's chaos for you. Anyways, it seems like you all have the situation under control (not that I could contribute much more) so I'll head off and continue my experiments. Toodles!
Begin walking back towards the poison-oozing mushroom. Make three essences along the way.
SPD [(6-1)/2+1=3.5]
CMP [6+1=7]
POT [5]
CMP [1]
POT [6-1=5]
CMP [5+1-2=4]
POT [1-2=-1]
Chorkinaan, seeing that the magma seemed to be in check and that he wasn't of much use, left the area and began trekking back towards the mushrooms. He reached the edge of the desert before running out of breath, the mushroom forest was already in sight.
Continue the ritual, boost with 2 +1/+2 essences and a +1/+1 essence(all non-chaotic)
CMP [2+1+3=6]
POT [6+1+5=12]
{Ritual POT:26 Of it chaotic:9 Sacrifices remaining:1}
Seva continued pouring power into the ritual and quite successfully managed a particularly large chunk. The birds were ready now, though the more power he captured, the greater the finished work would be.
Doktor Diabolical:
"Oh, for goodness' sakes, get away from me!"
Doktor Diabolical loads his blunderbuss with the small parts pile. If the mage with the floating cubes doesn't move away from Doktor Diabolical, he fires it at the cube mage. Otherwise, he makes 3 essences.
If the problem was not going to go away on it's own, Doktor was not one bit shy about forcing it to do so. Scrap was loaded up into the blunderbuss, the weapon was aimed, charged and finally fired. It was strangely silent, the parts just flew off at great speed. Some distance away, the unwelcome visitor collapsed as the message of unwelcomeness reached it.
Create 3 essences.
Cuberac was very swiftly reminded why people usually did not voluntarily spend any amount of time anywhere close to a mage. Doktor fiddled with something and then great pain spread through Cuberac's leg as a metal gear impacted it, shattering the bone and forcing him to the ground. Shards of several cubes fell around him as they too were struck by random strikes. Only three of the original swarm remained.
((I was wondering, do hydras have multi-attack capabilities?))
Mount the skeletal beast and trudge deeper into the heart of the swamp (south-west), in search of the cemetery the Gravekeeper revealed to me. Make 2 essences along the way.
{They do, but it isn't dexterous enough to do that yet}
SPD [(6-2)/2+1=3]
CMP [4+1=5]
POT [6+1=7]
CMP [5]
POT [5]
Redrum climbed the hydra and ordered his mighty steed forward. But while mighty, the steed was slugish. No terrain could impede it, not seriously, but it was still far from it's speed in life.
Continue hemming in the aetheric flow with more summoned (aether-proof) glass walls.
Then, three essences.
CMP [5+1+1=7]
POT [5+1+1+1=8]
CMP [4+1+1-1=5]
POT [6+1+1-1=7]
CMP [6]
POT [2]
CMP [2+1+1-3=1]
POT [5+1+1-3=4]
Gambler conjured a few more glass shields against the flames and then returned to gathering power. The Tower would be safe enough now.
Three essences.
CMP [3+1+1=5]
POT [3+1+1=5]
CMP [4+1+1-1=5]
POT [5+1+1-1=6]
CMP [6]
POT [3]
Magus too saw that the danger had passed for the moment and also returned to gathering power. The flames were both far away and behind two walls, there was nothing left to worry about.
3 essences
CMP [6+1+1=8]
POT [1+1=2]
CMP [2+1+1-1=3]
POT [1]
CMP [5]
POT [1+1-2=0]
Skeliborn gathered extra power along with the others.
Use frost dragon breath and strategic dirt summoning to keep aether from flowing towards my tree. Then craft 2 summoning essences.
Assist using potion of ice breath, strengthening its effect with 4 chaotic essences (+1/+1). And also further test the sword against the burning aether. Its identification is close...
POT [6+1+1=8]
CMP [6+1+4=11]
POT [5+3+4=12]
LUCK [1]
END [4-1=3]
CMP [3+1+1=5]
POT [4+1+1-1=5]
CMP [2+1+1-1=3]
POT [3]
James took a deep breath and breathed out onto the burning aether, blasting it far off where it wouldn't be any harm to anything important, like his fire tree. But there was an unexpected sight right next to him. Ao, being one of the nice mages, tried to help out. Alas, his power was thoroughly unsuitable and his plan to use inherent chaos in magic backfired spectacularly. There were icicles hanging from his hair and nose, his skin was blue and he was shivering. When James breathed out the cold blast Ao breathed the same in, the chill spreading through him enough to freeze the grass under him.
{Ao, frozen. Lowered SPD and DEX}
(http://i.imgur.com/2ePmauJ.png)(http://i.imgur.com/WjyZEuh.png)
Alright, I found the place of the split and after tracing moves from correct point, Cuberac is standing at the edge of the magic explosion area. It's mostly safe now, aside from sharp fractal sulfur spires.
Doktor gets to not use up his parts and get to make 3 essences.
Cuberac gets to not be shot and make 3 essences. He also gets to make an extra movement if he wants at no penalty.
Easter collapsed into reality at the top of the map.
The map now looks like this
(http://i.imgur.com/GXQYnH2.png)
Turn 237
Continue trudging on mushroomward! +3 essences.
(sniff, sniff...)
I smell murder.
SPD [(6-1)/2+1=3.5]
CMP [2+1=3]
POT [6]
CMP [4]
POT [1-1=0]
CMP [6+1-2=5]
POT [4-2=2]
Chorkinaan continued his journey and soon found himself resting near the poison leaking mushroom from before. It was still as dangerous as it was before, but now with an added danger of some sort of dog sized aphid things that were drinking the poison.
Use my cube eye to find whoever just hit me, and consume my healing cube, if I still have it.
((I'm still near the top of the map, right?))
{Made invalid due to GM mistake. Another action can be written that will be retroactively done}
Summon 2 blades (2 spells)
CMP [6+1=7]
POT [6]
CMP [4]
POT [3-1=3]
Skeliborn conjured a pair of blades, one of them was a bronze shortsword, but the other was a steel blade so large that it was veering on the side of impractical. there was a triangle shaped widening at the top, making it at least as much of an ax as it was a sword.
continue ritual, boost with 2 +1/+2 essences and a +1/+1 essence, non-chaotic
CMP [3+1+3=7]
POT [6+1+5=12]
{Ritual POT:38 Of it chaotic:14 Sacrifices remaining:1}
Seva continued pouring power into the ritual. These were going to be some damn impressive mud pigeons when he was done with this.
Three essences.
CMP [1+1+1=3]
POT [3+1+1=5]
CMP [1+1+1-1=2]
POT [3+1+1-1=4]
CMP [1]
POT [1]
Magus continued gathering power, unlike so many others he knew that what this was all about was using maximum skill at an appropriate time, not blasting magic about willy nilly.
((Looks like Urghe-Ongho got duplicated during the duplication fix. Also, there's a stray copy of Filtiarn's grey dot running around. These multiverse shenanigans are really getting out of hand lately.))
Increase the mighty steed's dexterity! [+1/+2][+1/+1]
Make an essence!
{That's actually Cuberac, his purple and hex purple are the same.}
CMP [3+1+2=6]
POT [1+1+3=5]
CMP [1]
POT [6]
Redrum paused in his journey for a moment and sent more power into his hydra, seeking to oil the old joints to make them a tad more dexterous. It kinda worked out but not to the point where he could consider the change significant. Maybe another go at it would solve this?
Essence roulette.
CMP [1+1+1=3]
POT [1+2+1=4]
CMP [2+1+1-1=3]
POT [4+2+1-1=6]
CMP [5]
POT [5+2+1-2=6]
CMP [1+1+1-3=0]
LUCK [3+1=4]
Gloomy conjured power until he could hold it no more. What remained flopped out through the window and flew off in a vaguely raven shaped form. Probably going to trade someone bad luck for eyeballs, none of Gloomy's business.
Cure the negative effects of his hypothermia.
Then 3 summoning essences.
CMP [5+2=7]
POT [1+1+1=3]
CMP [1+2-1=2]
POT [2+1+1-1=3]
CMP [4]
POT [3]
CMP [6+2-3=5]
POT [2+1+1-3=1]
James cast a spell on Ao. He tried to help and he was still bound by his oaths to help those in need. But the spell did not seem to want to take, some of the blood spots from frozen blood vessels vanished but quite a few still remained. But they were not life threatening, which was the goal for now.
"Unexp-pect-ted outc-come. It-ts good I was p-prep-pared..."
Counter freeze effects with sword training - try to gauge its latent abilities once more. Thank James for help if his spell actually helps.
No matter how much Ao slashed the air, he did not come any closer to figuring out what his sword did. There was a change in the air that was cut, but he couldn't figure out what it was. The cold was not helping either, he had warmed up a bit but this onl meant that that previously frozen bits were now starting to hurt.
Doktor Diabolical:
*Twitches* "What... just happened? Didn't I... but he... bloody quantum mages. On the other hand, quantum mechanics is a thing. Idea!"
Idea requires additional essences. 3 of them. Previous action struck through.
CMP [6+1=7]
POT [2+2=4]
CMP [1]
POT [6+2-1=7]
CMP [4+1-2=3]
POT [5]
Doktor, having recovered from a slight bit of temporal nonlinearity, returned to gathering power. He had a new project in mind already.
(http://i.imgur.com/vmEQVXK.png)(http://i.imgur.com/quMiSUo.png)
Turn 237
3 essences
CMP [1+1+1=3]
POT [1+1=2]
CMP [6+1+1-1=7]
POT [2]
CMP [1]
POT [6+1-2=5]
Skeliborn, with a pair of fresh blades in hand, returned to gathering power. There would be a time for using it soon.
Try fine tuning my inaccurate cubes a bit more.
Well, the cubes stopped whizzing about. Even if it only happened because all of them were embedded into the ground, it was still an improvement, right? No, it wasn't. Cuberacc had only so much optimism and he wasn't going to waste it here. Soon, the cubes were back into their orbits.
Doktor Diabolical:
"Sacrifices will be needed for the ritual-er-aetheric resonance matrix."
Doktor Diabolical uses 2 +1 CMP essences and a chaotic +1/+1 essence to create(-1) a quantum computer (https://en.wikipedia.org/wiki/Quantum_computing)(-?), then makes 2 essences.
CMP [2+1+3-1=5]
POT [2+2+1=5]
LUCK [8]
CMP [4]
POT [2+2-1=3]
CMP [4+1-2=3]
POT [3]
A quantum computer, the great device that could instantly(sometimes) give you the correct(usually) answer. The perfect basis for housing an AI that was actually smart rather than just annoying in new ways. And Doktor now had one, not too big, it was a cube about two inches across. There were several empty ports for connections that were likely to remain unused in foreseeable future.
What the-? Bah, I can't have these insects messing with my (among other things) research! Well then, time to field test my new blade! Royalty away!
Use royalty to cut the giant aphids to ribbons! Avoid damaging the mushroom too much, if possible.
STR [2+1=3]
STR [3]
END [1]
END [6]
With a flash of noncolor, Royalty cut straight around the mushroom and through the aphids. Several were immediately reduced to chunks, while others rushed to escape and managed to escape with only few wounds. The mushroom stood pristine, not a drop of ghastly sap was moved by the sword.
Three essences.
Did I ever get a list of the cantrips?
{You didn't, and I probably won't send you one. You can search for any spell you can imagine being useful around the house and I'll roll to see if you get it.}
CMP [1+1+1=3]
POT [1+1+1=3]
CMP [3+1+1-1=4]
POT [6+1+1-1=7]
CMP [3]
POT [4]
Magus continued pooling his power.
boost with 2 +1/+2 essences and a +1/+1 essence, non-chaotic
same essences used as last turn, then finish the ritual
CMP [1+1+3=5]
POT [3+1+5=9]
{Ritual POT:47 Of it chaotic:14 Sacrifices remaining:Ritual Finished}
Seva felt the ritual power lurch and try to clash against itself. It burned brightly for a moment but then the light moved to a sacrifice and flared. Both light and the sacrifice vanished soon afterwards. This was close enough for his purposes and Seva released the ritual. Several birds formed from the mud, hardened into a solid earthy form and rose to the air. They began flying around Seva and his other birds regarded them critically from their perches on his shoulders.
2 essences.
CMP [2+1=3]
POT [4+1=5]
CMP [1]
POT [1]
Redrum continued collecting power.
(http://i.imgur.com/vmEQVXK.png)(http://i.imgur.com/quMiSUo.png)
Turn 239
Doktor Diabolical:
"Good. Very good."
Right ho. Mining fist bot keeps mining, because Doktor would like to get some ores for his factory... actually, Doktor Diabolical assembles(0) his recently created parts pile into a prospecting(-1) bot that obeys his orders(-1), using a +1 POT essence and a +1/+1 essence. It might not have the computing power to do its stuff right now, but when Doktor Diabolical plugs the quantum computer into it... afterwards, he makes 2 essences.
{I'm assuming you mean the small pile of parts here}
CMP [4+1+1+1-1-1=5]
POT [3+1+1=5]
CMP [2]
POT [4]
CMP [3+1-2=2]
POT [2+1-2=1]
Doktor, not too satisfied with slow results of his miner bot, built a small helper bot with sensors for metals. Hopefully, it would help to get something useful sometime soon.
((Cleaning cantrip (confirmed), light cantrip, heat cantrip, summon-water cantrip...maybe telekinesis cantrip?))
Cantrip check. Also, three essences.
LUCK [10+1=11]
LUCK [4+1=5]
LUCK [6+1=7]
LUCK [2+1=3]
CMP [5+1+1=7]
POT [6+1+1=8]
CMP [4+1+1-1=5]
POT [4+1+1-1=5]
CMP [3]
POT [1]
Magus looked through the cantrips book again. The light conjuring section was quite expansive, detailing not only the usual light spell but also some firework conjuring tricks. Heat cantrip was suspiciously missing, probably assuming that anyone using this would be able to just make a fire. There was a water conjuring spell, not particularly complicated, but when you flipped to minor telekinesis you found the pages torn out. Did someone use them for practice?
Head northwest.
Cuberac left the blasted fields and moved northwest. He passed by the Tower, glancing over burning and burned fields. He stopped a short distance from iceberg filled lakes.
3 essences.
((I would be doing more interesting actions but my internet situation is changing day to day while I'm abroad))
CMP [4+1+1=6]
POT [2+1=3]
CMP [3+1+1-1=4]
POT [6]
CMP [4]
POT [4+1-2=3]
Skeliborn continued gathering power.
((Cleaning cantrip (confirmed), light cantrip, heat cantrip, summon-water cantrip...maybe telekinesis cantrip?))
Cantrip check. Also, three essences.
((Not sure what dealio with cantrips is. If it helps, all mages have some basic spells. Includes automapping, clothes repair, minor hammerspace. Possibly conversation time dialation.))
Heal frozen mage properly this time.
2 summon essences.
{He found a book of cantrips. Basically, he gets some spells outside of his Affinity.}
CMP [4+2=6]
POT [6+1+1=8]
CMP [5+2-1=6]
POT [2+1+1-1=3]
CMP [5]
POT [1]
James cast healing forces on Ao again and this time results were far better. Flesh that threatened to go necrotic regained it's usual color and blood returned to blood vessels. All that remained of the frost was a runny nose.
Make three essences.
CMP [4+1=5]
POT [1+1=2]
CMP [3]
POT [2]
CMP [1+1-1=0]
LUCK [7]
Marcus gathered more power but some of it was stolen again by the nanobots. It was hard to estimate exactly how effective they were, but it was probably comparable to an actual acid. Except that it burned more as time passed.
Well, that was easy.
Charge 3 essences. Power might come in handy some time in the near future.
CMP [1+1=2]
POT [1]
CMP [1]
POT [5-1=4]
CMP [5+1-2=4]
POT [5-2=3]
Chorkinaan, not wanting to approach the mushroom quite yet, gathered more power. In case the mushroom, or something around it proved more dangerous than it looked, it was better to be prepared.
Reattempt to summon the glass brazier.
If it succeeds, pour some luck into it, then invert the fluid into essence of misfortune, using 2 +1/+1 essences and drawing from the magma-aether for power.
If it does not, enter the tower and summon an animate glass marble, 2 +1/+1s.
CMP [2+1-1=2]
POT [3+1+1=5]
CMP [1+1+1+2-1-3-1=0]
POT [3+1+1+2+1-1=7]
Gambler attempted to conjure a brasier but it seemed that it was just not meant to be as what appeared was a glass box. Shoebox, going by size. Since this was not particularly useful, Gambler returned to the Tower and conjured some animate glass marbles. Soon afterwards, every glass marble smashed itself into a wall and shattered. It was less than great, especially since glass splinters were no less sharp than larger blades.
Redrum paused in his journey for a moment and sent more power into his hydra, seeking to oil the old joints to make them a tad more dexterous. It kinda worked out but not to the point where he could consider the change significant. Maybe another go at it would solve this?
Have another go at it. +1POT
2 essences.
CMP [5+1=6]
POT [5+1+1=7]
CMP [1]
POT [4]
CMP [6+1-2=5]
POT [5+1-2=4]
Redrum injected more power into the Hydra and wrapped it around the joints of the great beast. The bones were bound with a connection that lost no strength but gained in ability to stretch. With greater ability to bend the joints came greater dexterity and also more complex attack moves.
(http://i.imgur.com/zEzPhpC.png)(http://i.imgur.com/TJ78rPS.png)
Turn 240
3 essences
CMP [2+1+1=4]
POT [2+1=3]
CMP [1+1+1-1=2]
POT [4]
CMP [2]
POT [1+1-2=0]
Skeliborn continued pooling power.
"Many thanks for thawing me properly. I might have done it myself, but not as well as you did. So I'll try to repay your kindess in the future."
More sword experiments. Also, essence roulette just because I'm in good shape again.
LUCK [8]
CMP [4+1=5]
POT [5+3=8]
CMP [3]
POT [3+3-1=5]
CMP [2+1-2=1]
POT [6+3-2=7]
CMP [4+1-3=2]
POT [5]
CMP [6+1-4=3]
POT [4+3-4=3]
CMP [6+1-5=2]
POT [4+3-5=2]
CMP [4+1-6=-1]
LUCK [6]
Ao decided to test himself again, to see how much power he could manage to garher. Quite a lot as it turned out, and even as magic escaped it did so peacfully, leaving his eyes ocean blue.
Summon a heating cube, using one +2/+1 chaotic essence and one +1 CMP chaotic essence.
CMP [5+1+2-1=7]
POT [5+1+1=7]
LUCK [6]
Cuberac, remembering the cold weather in the northeast mountains and how he got through, conjured himself another heating cube. This one was smaller, warmer and a little bit soft which allowed far better grip.
Doktor Diabolical:
"Okay then! Good! Let's get to it!"
Doktor attaches the quantum computer to the prospector, then has the prospector locate metal ores and the miner bot dig for those ores. Meanwhile, he makes 3 essences.
CMP [5+1=6]
POT [5+2=7]
CMP [1]
POT [4+2-1=5]
CMP [5+1-2=4]
POT [4]
Doktor carefully wired the quantum computer into the prospector bot and sent it on its way. Soon, the miner bot changed direction and began digging a thin tunnel through the mountain.
resume exploring the lower level, try to figure out what the glowing emerald does
Seva, now with his earth birds began exploring the mud filled rooms. What he found was mostly mud, but his left pinky managed to find a cabinet somewhere under the mud. Thankfully, due to good shoemaking, there was no harm. The emerald was proving just as enigmatic as the mud. It glowed, but that was it. Maybe it was a battery of some sorts? Did it need something to activate it?
Woah, that was... interesting. If only I had used that burst of magic magic for this, the results would have been undoubtedly fun. But, well, no use crying over spilled milk. Right, back to work!
Attempt to create a magic device with a funnel-shaped input on the side, leading down to a liquid reservoir which has a tap attached at the bottom. It doesn't have to actually do anything magical yet; I'll take care of that with future spells. It should have some amount of weight, though, so it doesn't just float off. Essences: 2 +1 CMP, 2 +1 POT
((Failbird, there is no sign of any character you may have had on the character spreadsheet. DG would probably let you join, though; the more the merrier.))
{You don't have those essences, 2 +1/+1 were used instead.}
CMP [1+1+1+2=5]
POT [2+1+2=5]
Chorkinaan was fiddling with physicality, the bending of space and time was trivial compared to making a proper tap. It took some doing ant it was not going to impress anyone who had seen proper factory made examples but it would work. The rest of the container was far easier to do and he finished off swiftly.
"You're welcome."
Aether lava isn't in danger of destroying my tree place, right?
If not, go to tree and meet up with Grundar. Give him most of my healing items. Also amulet, armour, and mace. Tell him I'm leaving and ask him to look after things and heal people that need it while I'm gone.
Then travel north while 3 summoning essences.
{Your trees are safe}
SPD [(1)/2+1=1.5]
CMP [6+2=8]
POT [4+1+1=6]
CMP [6+2-1=7]
POT [2+1+1-1=3]
CMP [4]
POT [6]
Grundar, now far better armed and armored, waved James away as he went to explore the north. It was quite touching, especially with how James paused after every few steps to look back.
(http://i.imgur.com/nAuYSCZ.png)(http://i.imgur.com/XJyfAdo.png)
Turn 241
3 essences
CMP [6+1+1=8]
POT [4+1=5]
CMP [3+1+1-1=4]
POT [5]
CMP [4]
POT [3+1-2=2]
Skeliborn continues gathering power.
Doktor Diabolical:
"Looks like that's working."
3 essences while mining continues.
CMP [4+1=5]
POT [5+2=7]
CMP [3]
POT [3+2-1=4]
CMP [2+1-2=1]
POT [6]
LUCK [7]
Doktor gathered some more power while the bots continued their mining. Soon, a small vein of silver was struck.
Head into the snow. See if I can enter the colder tiles now.
Cuberac headed out towards the snow, but paused on the chilly tundra. It was cold, yes, but it was easily bearable. Hopefully, the colder parts would not feel much worse.
One last try at the dish. 2 +1/+1 essences. If it succeeds, pour the luck in. Otherwise, two essences.
CMP [3+1+1+2-1=6]
POT [5+1+1+1+2=11]
Gambler tried one last time to conjure a glass dish and finally managed. Sure, maybe it was large enough to be in a lighthouse, but it was not too heavy to carry and it could be used for what he wanted, even if liquid luck only covered two inches from the center. It might have been luck that he finally succeeded, and considering essences used, it probably was.
Damn, that was tricky. I suppose that's what I get for attempting mechanization without the proper schools of magic ready. Now, let's see here...
Time to make the magic device actually do something! Add a small aura at the back of the funnel-input which cancels any of my physicality enchantments on liquids poured through. (So that, say for example, if I enchanted some flowing poison to gravitate directly into the funnel, it would then return to normal gravity and drop into the basin.) Afterwards create a tripod mount or something so the device can just be stood up on its own, with the tap accessible.
CMP [5+1=6]
POT [1]
CMP [5]
POT [6-1=5]
Chorkinaan conjured a tripod to hold up his device which worked out far better than the aura, it was practically perfect for the job. This made the failure that was the aura just that much more apparent. It hadn't evaporated yet, but with how weak it was there wasn't much difference.
try to activate the emerald by giving it power with my chaotic +2/+2 essence
Seva decided that it was time for the wizardly scientific method, which is to say, magic at it and see what happens. In this particular case, the results were quite easy to interpret, as the magic was soon expelled out of the emerald in a form of a bird shaped leaf. It fell into the mud where it floated on top like a lily.
(http://i.imgur.com/fJNd452.png)(http://i.imgur.com/M73DZYr.png)
Turn 242
Easy, easy...
Pour more magic into the aura, try and get it working better and more permanently.
Chorkinaan added more magic into the aura, and since it's power was going to be finite anyways, added a barrier that stopped stuff from moving until it was dispelled. Now it would work and do so with less nasty surprises.
Doktor Diabolical:
"Aha! Wonderful. Excellent for circuits. Now then..."
The bots Doktor currently has aren't suited to transporting ore. Using 2 +1 POT essences and 2 +1/+1 essences, Doktor Diabolical creates(-1) a large(-1) hauling(-1 or 0 for simplicity) bot. Miner bot digs out the vein, prospector locates new ores, Hauler brings dug out ore next to factory.
CMP [5+1+2-2=6]
POT [1+2+2+2=7]
Doktor, not willing to use a lot of effort for a hauler, conjured a bot for transferring raw materials from miners to factory wholesale. Building from parts was the safer and more effective option, but this was not something important. Besides, it could be replaced easily once factory gathered enough material for making bots. Soon, first delivery of silver was sent into the factory.
Head northwest, form 2 essences.
SPD [(5)/2+1=3.5]
CMP [4+1=5]
POT [3]
CMP [5]
POT [6-1=5]
Cuberac continued his travel towards the frozen lands and soon found himself stopped by the snow.It didin't feel too cold with his improved heating cube, but snow was no less clogging and landmarks were no more visible.
Place the knife and dish at other sacrifice points in the ritual circle made earlier. Place the stiletto at the focal point. Ensure the ritual luck coin is active.
Then, begin the ritual with Skelliborn, accepting any modifications or sacrifices:
>Grant the stiletto the animate modifier, and harden the glass that it is composed of.
>Place the Needle of Misfortune's effect onto the stiletto permanently, without the one use limit. Have it channel the removed luck into the caster for future use, if that does not impact the primary purpose.
Use 5 +1/+1 essences.
Assist in the ritual
Essences:
+1 cmp
Sacrifices:
Copper shortsword
Steel broadsword(Large)
Knife
CMP [6+1+5=12]
POT [6+1+1+5=13]
CMP [5+1+1+1=8]
POT [1+1+1=3]
Extra POT from magic circle:LUCK [(3+2+2+1)/2=4]
{Ritual POT:20 Of it Chaotic:1 Sacrifices left:5}
The Ritual began dangerously, as the liquid luck potion was instantly consumed by the flames, but also swiftly, as the ritual circle began drawing in extra power. It drew in power seemingly randomly, possibly due to nature of its making, but fortune was something Gambler had in spades. Almost instantly stiletto began moving around but the power was still weaving around it. There was a fair amount of work left, but the progress could had been seen more clearly due to an actual item being used as a target, and the progress was good.
send the treasure bird to loom for more treasure, then try to use the emerald to make essences
Seva sent off the treasure bird, but it seemed to have some trouble finding stuff over the mud. There probably still was some magic in it to block treasure bird's senses. The gem consistently transformed magic into plant magic but capturing and harvesting that magic proved impossible. It was very nearly raw magic, and Seva had no knowledge how to deal with that.
(http://i.imgur.com/JwOaIZo.png)(http://i.imgur.com/MWRRtfd.png)
Turn 243
Ah crap, I got distracted. Might as well take the opportunity to recharge.
form 3 essences, try to ascertain how long that disenchanting field is going to last. (perhaps with a quick probe?)
CMP [4+1=5]
POT [6]
CMP [5]
POT [4-1=3]
CMP [5+1-2=5]
POT [1-2=-1]
Chorkinaan looked over his disenchantment field and found that it wasn't evaporating. It was weak, yes, but it was complete which gave it durability. It would last months, which was as good as forever in this case.
CMP [5+1=6]
POT [5+1+1=7]
CMP [1]
POT [4]
CMP [6+1-2=5]
POT [5+1-2=4]
Redrum injected more power into the Hydra and wrapped it around the joints of the great beast. The bones were bound with a connection that lost no strength but gained in ability to stretch. With greater ability to bend the joints came greater dexterity and also more complex attack moves.
((Does this mean the hydra animation is finally complete?))
Ride deeper into the swamp in search of the cemetery.
+3 essences.
{No. You are less than a quarter done. The end result will be better than an actual hydra.}
LUCK [9]
CMP [1+1=2]
POT [4+1=5]
CMP [3]
POT [1]
CMP [4+1-2=3]
POT [1-1-2=0]
Redrum headed deeper into the swamp on his mighty steed. The ride now included less bounces than before as hydra now could properly place it's feet on uneven ground. With his head not being tossed around with the rest of him, Redrum soon noticed a tombstone poking from among the trees. Upon closer inspection there were few more tombstones, all half sunken, and even a bit of a wall poking from under some weeds.
Ritual continuation. 3 +1/+1 essences.
continue with the ritual, +1cmp
CMP [6+2+1+3=12]
POT [4+2+1+1+3=11]
CMP [6+1+1+1=9]
POT [5+1=6]
LUCK [(3+2+2+1)/2=4]
{Ritual POT:41 Of it Chaotic:1 Sacrifices left:3}
The ritual continued at extremely swift pace, even as two of the sacrifices burned up the magic wove itself into the stiletto. The curse was already thick on the blade and yet more and more gathered. It was already a deadly weapon, maybe even as deadly as it was intended to be. But it was still safe to add in more, and there were other functions that hadn't been forged in yet.
use the plant emerald to summon some baskets woven out of plant fiber, the baskets need to have handles
then shovel mud into the baskets and have my clay birds carry it to the surface, empty the baskets and bring them back(both trapdoors should be open)
Magic of the emerald proved uncooperative, as vines flourished into lilies rather than baskets. There were not too many of them, and so the clay birds carried them out into the swamp. It wasn't bad, but Seva was back where he started.
Doktor Diabolical:
"Good."
Mining continues. 3 essences.
CMP [4+1=5]
POT [4+2=6]
CMP [6]
POT [5+2-1=6]
CMP [2+1-2=1]
POT [4]
LUCK [10]
The mining continued, and very soon the mining bot reached the goal as directed by the surveyor. What it found was a pale blue ore of the rarest of metals. What it found was adamantine ore.
Try to move north. Form 2 essences.
CMP [2+1=3]
POT [2]
CMP [3]
POT [4-1=3]
LUCK [3]
Cuberac ventured northwards, it was deeper into the snowland but not closer to the source of the cold, which meant that the heating cube remained entirely sufficient. The cube, however, could not handle all problems of the snowlands though, namely, a hungry polar bear. It began carefully trotting towards Cuberac. It was still a fair distance away, but running would definitely mark Cuberac as prey, and it was probably faster than him on snow.
(http://i.imgur.com/H06vtrx.png)(http://i.imgur.com/dvcF3Xq.png)
Turn 244
Continue. 5 +1/+1 essences.
Continue helping in the ritual, +1 cmp
CMP [5+1+1+5=12]
POT [2+1+1+5=9]
CMP [6+1+1+1=9]
POT [3+1=5]
LUCK [(2+1+2+2)/2=3]
{Ritual POT:58 Of it Chaotic:1 Sacrifices left:3}
It was done. The weapon was finished with time and sacrifices to spare. Of course, the time and sacrifices saved could now be used to further improve the blade, but it had now reached the desired height, maybe it was already good enough.
Send my bladecubes at it while I backpedal.
Cuberac swiftly sent out his cubes against the beast and began moving backwards. It was important not to run, but it was also a fine idea to not stay here, and he was going to do both. The cubes soon reached the bear, whizzing past it and scattering great piles of snow, it was as if some silent artillery shells had began falling around the bear. Once the snow settled down, the bear was nowhere to be seen, but was very likely still there, hiding under the snow. Which was a slight problem, as quite a few cubes remained under the snow, the connection to Cuberac rendered too weak by distance to call back.
Ok, that works great! Now for the basin...
Create another aura-spell in the reservoir which raises the density and decreases the weight and inertia of any liquids that enter it, effectively shrinking them. The enchantment should last if said liquids are poured out via the tap. Use one +2/+1 essence.
Chorkinaan added another aura to his growing filtering machine, this one on the tap. It would condense any liquid flowing through, making anything flowing through that much more intense. It also had a side effect of reducing the flow to more of a drip, but then again, there wouldn't be any contents requiring a strong stream in this.
Three essences.
CMP [4+1+1=6]
POT [2+1+1=4]
CMP [5+1+1-1=6]
POT [2+1+1-1=3]
CMP [3]
POT [5]
Magus continued gathering power.
"Never thought I'd see the day... hold on. Nothing is ever easy, is it."
Doktor Diabolical tries to take a look at the prospector bot's scanning data to see if the adamantine vein leads to hidden fun stuff. If no, mining commences. If yes, Doktor gets irritated. Either way, three essences.
CMP [6+1=7]
POT [2+2=4]
CMP [1]
POT [1+2-1=2]
CMP [4+1-2=3]
POT [3]
LUCK [1]
Well honed, although rarely heard voice of reason within Doktor whispered a warning. It was heeded this time, probably because it was a danger to his devices rather than far more expendable things like lives and spacetime stability. Bots stopped in their work and Doktor reviewed the readings from the prospecting bot. It was possible that the space emitting no metal readings in the adamantine was merely stone without any interesting qualities but it was too much to hope for that. The adamantine would remain unmined for now.
try again
use the plant emerald to summon some baskets woven out of plant fiber, the baskets need to have handles
then shovel mud into the baskets and have my clay birds carry it to the surface, empty the baskets and bring them back(both trapdoors should be open)
It goes slightly better this time, in that the spell comes out as several huge lily pads, slightly bent around the edges so to form a shape similar to that of a bowl. It requires three birds to carry one with anything approaching stability, but they could be used by Seva for his desired purpose. Albeit slowly, mud began to move.
(http://i.imgur.com/gswFkDf.png)(http://i.imgur.com/dvcF3Xq.png)
Turn 245
One final turn, then end the ritual. +1/+1, +1/+2, +2/+1 essences, all non-chaotic.
continue helping in the ritual's final turn
+1 cmp
CMP [4+1+1+4=10]
POT [2+1+1+1+4=9]
CMP [1+1+1+1=4]
POT [3+1=4]
LUCK [(2+2+2+1)/2=3]
{Ritual POT:78 Of it Chaotic:1 Sacrifices left:Finished}
One of three remaining sacrifices flared with power and burned away. Two remaining ones soon followed, but their flames wrapped back towards the stiletto, which had developed a faint glow. It was finished. The stiletto was imbued with power to bend fate in ways that made it had always been bent. And it refracted fate like a diamond refracting light. A path of gold for one holding the handle and a path of lead to one touching the edge. But there was no handle, except for the one that was in Gambler's mind, as the stiletto flew around propelled by magic and will.
When a target is struck by Stiletto, it automatically instantly fails a LUCK roll. For each consecutive strike, the number of instantly failed LUCK rolls increases by one.
For each strike against a mage by the Stiletto that connects, the wielder gains one "Fortune's Smile". "Fortune's Smile can be used to automatically succeed a LUCK roll.
Doktor Diabolical:
"Blast. I'm going to need a better scanner, then."
Three essences in preparation to make a better scanner. Some sort of underground sonic radar, maybe. Mining continues, away from the hidden fun stuff and adamantine.
CMP [3+1=4]
POT [4+2=6]
CMP [6]
POT [4+2-1=5]
CMP [4+1-2=3]
POT [2]
LUCK [9]
Doktor gathered more power to see if he was truly so unfortunate, if the fate really was teasing him so. Though, it seemed that there was other fortune buried in the rock so strangely close to the surface. It started as some chunks of molten rock that seemed like it had once been a meteorite. Then the mining bot pulled one of these meteorites from the rock and found that its other side was covered with diamonds. It was more than a handful of them there and it was not the only meteorite shard in sight.
Use my eye cube to find the bear.
Cuberac sent out his diamond eye to where disturbed snow was seeded with attack cubes. The bear had doubtlessly improved its already good disguise by piling snow on itself, but maybe there would still be something. And indeed there was. A black spot on closer examination turned out to be the nose of the bear Cuberac was looking for. With this, he knew where the bear was, and to little surprise it was the centerpiece of scattered cubes and craters in the snow.
Three +1/+1 essences: a ring which enhances curse magic.
CMP [5+1+1+3=10]
POT [1+2+1+4=7]
Gloomy focused his power nice more into a ring shape, but this time it would empower rather than erode. A ring to strengthen his peculiar powers. Alas, even with a power boost from the Tower he did not have quite enough power. The ring was there and it worked, but it was wasting away as Gloomy watched.
animate the shovel, giving it leg like appendages if necessary, so that it can shovel mud into the lily pads by itself
CMP [2+1=3]
POT [6+1=7]
LUCK [6]
Seva decided that it was about time to test the emerald in spells that were slightly less related to growing and attempted to animate the shovel he was using. The shovel spun in the air, throwing mud everywhere, then landed in the mud and continued spinning, throwing even more mud everywhere. Birds fled to a safe distance, leaving Seva to be caked with slightly magical dirt and water.
"It is a good place to meditate..."
Sit down in the garden and become one with universe. Ponder on the nature of the sword.
The thing about the universe is that there is a lot of it. Ao was finding this out while asking for a directions from a friendly genie after he took a wrong turn and found himself sixty trillion miles away from his body. The pure spirit was not limited in speed, but looking through everything in the universe would had taken too long even so. But the genie wasn't lying, and Ao found himself back in the Tower. But not quite back in his body yet, as a smoking spirit looking like a particularly ugly monkey was already reaching towards his body, seeking to snatch it.
(http://i.imgur.com/gswFkDf.png)(http://i.imgur.com/dvcF3Xq.png)
Turn 246
Perfect! Now to commence production.
Using 3 +1/+1 essences and 2 +1 cmp essences, cast an aura-type spell around the mushroom, causing the poison flowing from it to gravitate directly into the magic device's input. If I worked my spells right, this should see the poison flowing in, getting its altered gravity cancelled, falling into the liquid reservoir, and shrinking down to portable sizes.
CMP [6+1+5=12]
POT [6+3=9]
Chorkinaan knew little of the poison besides its obvious deadliness, so he decided to not touch it. He still wanted it though, so he created an aura around the mushroom that changed gravity to point towards the input of the container. The liquid flowed and filled the container, shrinking about five times as it entered. Then there was a creak and Chorkinaan saw the mushroom cracking and falling towards his container, and therefore, him.
Doktor Diabolical:
"Well, that's nice. Hm. Diamonds are useful for all sorts of things... lasers, for instance."
Let's get those diamonds mined out and transported to the factory. While that's happening, Doktor Diabolical improves the prospector bot's sensors and data processing(-1 for doing two things?) using 2 +1 POT essences, 1 +1 CMP essence, and a +1/+1 essence. Afterwards, he creates(-1) a robotic grenade(-1 or 0) at a distance(-1) using all his chaotic essences and a +1/+1 essence. The reason he's creating it a distance away from himself is because he doesn't want to get blown up if the grenade explodes.
CMP [4+1+2=7]
POT [6+2+3=11]
CMP [5+1+4-1=9]
POT [2+2+3-1=6]
LUCK [3]
Doktor remade the sensor bot while miner bot extracted diamond meteors. With some added screens and sound sensors the prospector bot revealed that inside of adamantine pillar was full of something solid. Meaning that it almost certainly wasn't a direct link to hell, or at least that it was not in use at the moment. This was great news, and not even the grenade which decided to identify as an armed mine and refused being touched could ruin his good mood.
Equip handheld bladecube and move into swarmcube range.
Cuberac carefully approached the bladecubes and the bear. The bear remained still as cubes began rising back into the air. It remained still all the way until the cubes around it began rising and then it burst out of the snow and ran. The burst of speed surprised Cuberac, which created a chance for the bear to attack. Luckily, the bear was running away from Cuberac and his cubes, probably to go after something easier, like penguins.
Summon one more luck ring and give it to Skelliborn, as payment (2 +1/+1 essences). Then two essences.
"Marvelous! A ring in payment, as promised. I intend to go back to the area with the crystal towers, near where we entered. I believe you had business there as well. Would you like to accompany me?"
If he agrees and is alright with leaving this turn or does not agree, leave the tower and begin heading north.
Sounds like a plan
Go back to the Ruby tower with The Gambler. 3 Essences In Preparation For Taking On My Old Side Quest.
CMP [3+1+1+2=7]
POT [2+1+1+2=6]
CMP [1+1+1-1=2]
POT [2+1+1-1=3]
CMP [3]
POT [1]
SPD [(5-1)/2+1=3]
CMP [2+1+1=4]
POT [6+1=7]
CMP [5+1+1-1=6]
POT [2]
CMP [4]
POT [6+1-2=5]
SPD [(2)/2+1=2]
Gambler and Skeliborn completed their transaction with Gambler conjuring a ring of luck and giving it to Skeliborn. The two then teamed up and went on the increasingly popular path of visiting the eldritch fields for fun and profit, team style. They paused not too far from the fields to figure out if they wanted or needed a better plan than just walking up to one of the towers.
make the shovel stop spinning and obey my commands
CMP [4+1=5]
POT [3+1=4]
LUCK [9]
With another spell channeled through the emerald another wild spell was fixed. The shovel stopped spinning wildly and began floating in the air. But as Seva finished swearing and removing mud from his eyes he was something interesting. The wild flailing of the shovel had deposited a large amount of mud on the walls, enough to momentarily clear a portion of the floor. And on that semi clear floor there was a decidedly solid bump, similar in shame to one of the circles meant for the table above.
(http://i.imgur.com/B9YZPzd.png)(http://i.imgur.com/rUtRhqF.png)
Turn 247
Three essences.
CMP [5+1+1=7]
POT [1+1+1=3]
CMP [6+1+1-1=7]
POT [2+1+1-1=3]
CMP [1]
POT [6]
Magus continues hoarding power.
Dig up the nearest grave after examining its marker. Essence roulette.
STR [5-1=4]
LUCK [9]
CMP [5+1=6]
POT [5+1=6]
CMP [6]
POT [4]
CMP [5+1-2=4]
POT [2+1-2=1]
CMP [4+1-3=2]
POT [6+1-3=4]
CMP [5+1-4=2]
POT [1+1-4=-2]
CMP [1-+1-5=-3]
END [6+1=7]
Redrum looked at the engraving on the closest tombstone. It was unreadable, but really long, meaning that whoever was buried here was either famous or rich. Half a minute of hearty shoveling later, Redrum found a piece of a sword and decided that the chances were on the famous and with the fame related to sword skill. The sword piece was fortunately connected to the rest of the sword and the hilt was gripped by bony fingers. The corpse was all here, sans the fleshy bits. This called for a celebration and Redrum celebrated by gathering some power. Then he fell and clutched his heart as the power tried to collect him. Necromancy involved deadly energies, and although this much was nothing new or dangerous to Redrum, it was still very unpleasant.
Oh crap!
Attempt to dispell that gravitizing aura! If that fails, dodge, and leave the magic device behind, since it's being used as the point of gravitation for my messed-up spell.
CMP [5+1=6]
POT [4]
DEX [2+1=3]
END [6]
Chorkinaan swiftly disrupted the gravity modifying spell and jumped away from the falling mushroom. It was very close, his hands hit and tore through soft fungiflesh that made up the mushroom. This sent Chorkinaan stumbling, but he remained otherwise unharmed. His device also remained undamaged, which meant that this all went almost perfectly.
See if I can explore the tile to the west.
Cuberac turned westwards and almost immediately the wind became sharper and colder. It was not quite cold enough to render his heating cube useless, but there was a noticeable difference. It also became harder to see and going against the wind slowed Cuberac down considerably. But he felt he was moving forward, even if at a sluggish pace. Hills of snow stood before him, and snow being blown off them limited what he could see to about a length of outstretched hand.
Onward to the Ruby Tower. 3 Essences
Likewise, onward. Three essences.
CMP [4+1=5]
POT [1]
CMP [3]
POT [4-1=3]
CMP [4+1-2=3]
POT [5-2=3]
CMP [4+1=5]
POT [6+1=7]
CMP [2]
POT [3]
CMP [4+1-2=3]
POT [5+1-2=4]
Skeliborn and Gambler reached the eldritch fields and paused close to a tower decorated by ruby. No particular plan had appeared, so it was now just a question of wether they'd try to sneak through or to force their way through.
Minor spirits, such as this monkey, were easy to distract or scare off, but only if mage acted swiftly and decisively, gaining initiative. And as Ao held no desire to let his body be a plaything of fickle spirit, he acted like that.
Scare the spirit off, return to my body and check if any other spirit parasites tried to infest it. If spirit tries to snatch the body against its better judgement - fight it for control, reign in and imprison inside of body before deciding on its fate.
It only took running towards the body (and the monkey) with a serious face to scare away the would-be thief. Monkeys were more tricksters than actively malicious anyways. Still, if felt good to be back in the body that belonged to him, and a simple inspection determined that the body was truly his, without any sneakier spirits. If not for sword still remaining a mystery, Ao could had considered this a success.
grab the circle, have the shovel help the birds with removing mud, with the treasure bird checking the mud being removed for anything interesting
In the infinity of the universe, any event, no matter how improbable and bizarre, is happening. Still, finding a silver cage trap in the mud was a surprise for Seva, or more precisely, to his treasure bird. The cage was seemingly built for smaller and more vigorous prey as it packed the treasure bird pretty tightly and the lock was as strong as the rest of the cage.
Doktor Diabolical:
"Well then. That's a thing."
Dig out the adamantine, then! Meanwhile, Doktor Diabolical attempts to take control of the grenade from a distance(-1), then makes 2 essences.
CMP [6+1-1=6]
POT [2+2=4]
CMP [6]
POT [2+2-1=3]
CMP [2+1-2=1]
POT [6]
With some cunning arguments of shape and serial numbers Doctor was able to convince the summoned explosive that it was an unarmed grenade rather than an armed mine. Meanwhile, the miner bot had cracked off a sheet of teal and white ore and it was sent into the factory.
(http://i.imgur.com/Ug4oBrk.png)(http://i.imgur.com/w6wb2uB.png)
Turn 248
Doktor Diabolical:
"Alright, let's see what we can do with all this..."
Doktor Diabolical orders the factory to create a laser array robot, that is, a large spider robot that bombards foes with powerful lasers. He helps along the construction using 2 +1/+1 essences, then makes 2 essences to replace them. Meanwhile, miner keeps mining, prospector keeps prospecting, hauler keeps hauling.
CMP [4+1+2=7]
POT [2+2+2=6]
CMP [6]
POT [3+2-1=4]
CMP [2+1-2=1]
POT [1]
Although the factory was created to take the task of building bots off his hands, Doctor still felt the need to add his power to making this one. It would be his first proper combat bot. After the factory finished with noises of bending metal, a spider like bot walked out. On its back rested a laser turret and its hull was pale blue from mixed in adamantine. The miners were busy digging enough stuff for more of these.
Obtain the sword and examine it more closely. Then proceed to summon the warrior's soul into the spirit lantern, homing in on its connection with the blade and its skeletal remains to locate it. Meanwhile, have the hydra dig up another grave.
+2 essences
CMP [4+1=5]
POT [2+1=3]
CMP [3]
POT [6]
CMP [5+1-2=4]
POT [4+1-2=3]
The sword was nothing special besides decent craftsmanship, but it was still useful. It was fortunate to find such burial sites for necromancers, as usually the soul was connected either to a body or an object important to the person. With graves like this, calling back a soul was almost trivial. Which really helped, as Redrum found his power barely sufficient to pull the soul back into the world and then into the lantern. Hydra meanwhile unearthed another corpse, this one without any metal bits but with some extra tattered cloth.
Continue onward and form 2 essences.
CMP [4+1=5]
POT [6]
CMP [2]
POT [5-1=4]
As it turned out, the snowstorm was not particularly natural and also quite contained. Cuberac found this out as the snow suddenly disappeared from his sight and was instead replaced by a clear sight of some sort of cave. It was too angular to be entirely natural, and was also really close, just a few steps away. From inside could be heard snoring as loud as a flowing avalanche.
Walk into the ruby tower, explaining that I am part of the dungeon maintenance crew. Should this fail, resort to wind blade on skeleton violence.
LUCK [6]
STR [6+1=7]
DEX [1]
END [4]
DEX [5]
If the skeletons think something of Skeliborn's story, they do not reveal it. Their hands flare with sorcery as he comes closer, ready to cast if he takes but another step. Negotiations failed, Skeliborn went for plan B which resulted in both guarding skeletons becoming shorter by half as their spines were severed. Surprisingly, this impeded them only slightly and Skeliborn was forced to dodge fireballs.
Accompany him, attempting to look presentable while maintaining a safe way out and keeping him in front. When If it fails, stay back, switch the stiletto to a mace and have at them at range.
DEX [autofail] (Due to lack of legs)
LUCK [autofail]
Seeing that the plan unsurprisingly failed, Gambler send his stiletto into the skull of one of the skeletons. Usually not a particularly useful weapon against bone, the stiletto more pushed the skull than broke it, but it pushed it into a ruby spike on the Tower's wall which caused the skull to spontaneously turn to ash. Gambler made a note to himself to not touch the ruby spikes.
try to make the trap into the shape of a bird, so that the treasure bird can wear it instead of being trapped by it
The thing about birds is that they are very light, which allows them to fly. The thing about silver is that it is a metal and therefore heavy. The end result is a treasure bird pinned to the ground by a silver replica of itself wrapped around it.
Three essences.
CMP [3+1+1=5]
POT [3+1+1=5]
CMP [6+1+1-1=7]
POT [2+1+1-1=3]
CMP [5]
POT [6]
Magus continued gathering power.
Reposition factory device, retry gravity aura, intending just to affect the flowing poison. 2 +1 cmp essences (or equivalent non-chaotic essences)
Chorkinaan tried again at gathering the poison, not satisfied with the amount he already had. But this time he used less power, even if the mushroom had already fallen it could still roll if he made an accident. Poison gathered slowly within his container as Chorkinaan himself watched the mushroom. It remained still.
Four essences, then finish walking around the Tower. If nothing happens, wander inside. There are still many mysteries to unravel.
CMP [4+1+1=6]
POT [6+3+1=10]
CMP [2+1+1-1=3]
POT [2+3+1-1=5]
CMP [3]
POT [5+3+1-2=7]
CMP [4+1+1-3=3]
POT [1+3+1-3=2]
LUCK [10]
Ao returned to the corridors of the Tower and began walking. Walking was good. It led both the body and mind to new places. In this case, it led the body to the library where the mind caught onto a tome named "Encyclopedia of magical weapons:Swords". It seems that someone found enough time to make a catalog of all swords which had enough magic in them to get a name, or at least a designation.
(http://i.imgur.com/Ug4oBrk.png)(http://i.imgur.com/w6wb2uB.png)
Turn 249
Wander NNW looking for a person or interesting thing
James wandered from mountain to mountain, looking for something of interest. It almost felt that something of interest found him, as James literally tripped over his newest finding. It turned out that what looked like an entirely kickable rock was in fact an edge of a brass chest. It took a bit to get it out of the earth, but James managed it. Instead of a lock there was an emblem on the chest, it featured a skull of a goat surrounded by a pentagram. With brass, it clearly marked the chest as demonic, but there were still many things it could contain.
Interrogate the swordsman's soul. Find out who it was in life and see what it can reveal about this world and its civilizations in times gone by.
---
Redrum sets his screaming lantern amidst the weeds as he reaches into the freshly-unearthed grave, returning with the late resident's skull and an assortment of miscellaneous bones. These he arranges in an intricate pattern around the spirit lantern, forming a spell circle beneath its unearthly glow. The flame seems to grow in anticipation.
Begin a ritual, melding together bones from the *second grave to create a gauntlet imbued to grant its wearer the power to permanently bind the undead to their will (passive AoE ability).
((I'm dedicating all the ritual power to this single purpose. Hoping to produce an artifact capable of granting power especially over intelligent undead (vampires, gravekeepers, etc) should I encounter or summon them. Also to eliminate the risk of zombie slaves escaping from badly-cast bonds. AoE desired for swarm control.))
sacrifices:
1) the ex-gravekeeper's soul
2) the black ooze charged with necromantic energy
3) the skull from *the grave unearthed by the hydra
ritual focus:
the spirit lantern, which contains two of the sacrifices
Begin with an immediate 5[+1/+1] boost.
LUCK [5]
CMP [4+1+5=10]
POT [6+1+5=12]
{Ritual POT:12 Of it chaotic:2 Sacrifices left:3}
The warrior in the lantern was mostly just screaming insults. Redrum tried poking some pain into the livid soul, but it merely increased the volume. This was about as much as Redrum was willing to take, the undead were not here to give him the lip, they were here to serve and he was not going to lower himself to telling this to each of them separately. A ritual was formed and began drawing in power to end this disobedience forever.
Enter the cave. Watch out for any noise making traps.
Cuberac carefully sneaked inside the cave, careful to not make any noise. Inside, he soon found the source of the source of the snoring. A huge creature with thick fur was sleeping, it looked like some sort of mix between a centaur and a mammoth. Next to it rested an appropriately massive glaive and several bundles of what seemed to be meat. Then there was a scratching sound, and a pile of snow behind Cuberac unfolded into a white wolf and yawned.
Strike the other skeleton. Avoid any fireballs that happen to come near.
((Also, I noticed that the original stiletto was not removed from my sheet.))
DEX [autofail]
LUCK [autofail]
This time the stiletto struck as the skeleton was charging up a spell. It smacked into the hand holding the growing fireball, causing it to explode and set the skeleton on fire. It struggled briefly before collapsing in a pile of unconnected bones.
Throw the other skeleton into a ruby Spike once gamblers action is completed. If the skeleton is dead at this point, sever a ruby Spike from the ruby towers by cutting through it with Vortex Bane. Time for the near indestructible sword to test what it's made of
Skeliborn, seeing that the second skeleton was also taken care of, attempted to sever one of the obviously magical ruby spikes with Vortex Bane. There were sparks and flames where the sword struck, but the crystal held. It was surprisingly tough, probably held together by the very same magic that torched the skeleton. The entire tower was probably magically fortified.
give the silver bird armor thing the ability to fly, and make it respond to the treasure birds movements, so that it can fly again
The armor already looked bird shaped, making it bird enough to fly couldn't be that hard, right? Apparently it was, as although the treasure bird once more became flight capable, it had to flap it's wings far more to rise into the air and tired easily. But it could fly again, and that was what mattered.
"Excellent... excellent! Soon all shall know the diabolicalness of DOKTOR DIABOLICAL! Ahem. Ham must be reserved for the enemy."
3 essences. Robots continue doing what they're doing. Laser robot stands guard.
CMP [4+1=5]
POT [2+2=4]
CMP [6]
POT [4+2-1=5]
CMP [6+1-2=5]
POT [2]
With the prototype done, the Doktor had reached the most dreaded part of action - waiting. There was practically nothing useful for him to do. Doktor conjured some power to keep him distracted for a while.
(http://i.imgur.com/QQhjhsy.png)(http://i.imgur.com/7WqkKpP.png)
Turn 250
Back out of the cave. Check to see if the wolf follows me.
{The wolf is between you and the exit}
((The aspiring Dark Lord approves of this turn's title.))
Continue the ritual, shooting 2[+1POT], [chaotic +2/+2], [chaotic +2/+1], [+1CMP] into the power stream.
CMP [6+1+5=12]
POT [5+2+5=12]
{Ritual POT:24 Of it chaotic: Sacrifices left:2}
Redrum continued pouring power into the ritual, the flow steady and strong, and soon began seeing some results. Shadows cast by the ritual began twisting towards gravestones and the hydra. It lacked power still, but it would be there soon. Far sooner than the ritual sacrifices would burn out, or so Redrum hoped as one of them decayed into dust.
Increase the chance Skelliborn's spell goes correctly and is correctly temporally targeted (+2/+1 essence, 2 +1/+2 essences, and a +1 POT essence). Then, flicker through the mage-seeing orb to look at any nearby mages or those with the correct affinities to influence a sword in that manner.
{Did you mean a +1CMP essence? Since others add up to +4/+5}
CMP [4+1+5=10]
POT [6+1+5=12]
There really aren't all that many mages who would be able to turn a sword into food, so it doesn't take much to find them all. Gloomy is an obvious candidate, with his ability to wrangle curses. It could also be done with summoning magic, so James and Jase are somewhat suspect. Surg, Ilium, Urghe-Ongho and Ao had unknown affinities, which made them possible candidates. The problem was, none of them were close. Maybe the magic in the ruby spikes was good for more than burning?
Also, since I was reminded, Skeliborn's/star2wars3 sword Vortex Bane has turned into a baguette.
((Does the sword not get its own endurance/ whatever the magic resist equivalence is roll? I mean I thought I enchanted it to make it nearly impossible to enchant without my say so.
I mean if not let me just say this, I am going to make whoever made this happen turn my sword back or else stuff my magic baguette down their throat. (P.S.) Magic Wand (In English) = Magic Baguette (In French)
Edit 1: Gloomier, was this you? You've been shadow running at least for the past turn or two and your last known location is definitely close enough that you could get in range. I don't want to wrongly accuse you of anything but my sword wasn't a bread stick until after the pms were dealt with from what I can tell and this kind of seems like some sort of curse.
Edit 2:
Summon Vortex Bane From The Past
5 blade essences +1/+1
CMP [4+1+5-1=9]
POT [4+5=9]
*Somewhere five seconds to the left from the past*
Skeliborn raised his blade, the trusty Vortex bane, and braced himself against the oncoming squad of skeletons. A bolt of fire flew towards him and he moved to parry. To his great surprise, the firebolt struck him dead in the chest, and his eyes saw the sword being whisked away through a portal, its magic resistance overcome by the spell. Then the skeletons were upon him, slashing him with the blades he had carried here.
*Back in local reality*
Skeliborn looked over Vortex Bane. It was just like he remembered it, all the runes in their place. Though there was some angry screaming as the portal to infinity closed, possibly due to some temporal shenanigans. Better not do this too much.
Threeee essencesss...Wander the tower.
CMP [6+1+1=8]
POT [2+1+1=4]
CMP [3+1+1-1=4]
POT [1+1+1-1=2]
CMP [1]
POT [6]
LUCK [7+1=8]
Magus decided that a walk was in order so that he wouldn't start growing moss. It was just something that most of the competent mages shared, that lack of ability to stay put and do nothing for fifteen minutes. His wandering brought Magus to what appeared to be an observatory, with a telescope readied and pointed towards the night sky. Which was slightly strange, as it was definitely day outside, as a window in a corridor showed.
Open the chest with my protective glass gauntlet. Be careful in case it's a mimic.
James was somewhat cautious of a clearly demonic chest, and thus chose to poke it while wearing protective gloves. The chest flipped open, and from it poured black smoke, smelling strongly of sulfur. Within the smoke, a faint glow could be seen. James reached out towards that glow and grabbed onto it. Suddenly the smoke disappeared, but not entirely. It was still visible faintly, but James could see through it easily. James released what he had grabbed to look at the chest more intently and the smoke returned. What he had found here was a torch of blacklight, an artifact that endlessly produced a one way smokescreen, provided you held it.
"A dangerous weapon, indeed..."
Having the sword finally identified (hint for others: Severing) and getting another boon from miscast, Ao was quite content with himself and wondered for a while on his next course of action. Deciding that learning is a vital part of broading ones options, he decided to stay in the library for a bit.
Study other books present, knowledge is always important. 4 essences, as per usual.
CMP [4+1+1=6]
POT [2+3+1=6]
CMP [2+1+1-1=3]
POT [1+3+1-1=4]
CMP [5]
POT [2+3+1-2=4]
CMP [5+1+1-3=4]
POT [6+3+1-3=7]
LUCK [5]
Fascinated by the expansive bookshelves Ao decided to spend some time in the library. There surely were many interesting books here with all kinds of useful esoteric knowledge. For example, there was a book about making sculptures out of moonlight. Alas, few chapters in, Ao recognized that it was all just fantasy. At least it was a fun read.
Cast a spell to create a small bottle for containing shrunk fluids, which is brittle enough that it will probably shatter if thrown but can still be carried safely.
Chorkinaan conjured a somewhat fragile bottle filled with concentrated poison. It was a small bottle, but the thing about most poisons was that you didn't need more than a drop. It fit well enough in a pocket and it shouldn't randomly break surrounded by cloth.
Make 2 essences and resume exploring the tower with the phoenix, shovel and birds continue with the removal of mud
CMP [6+1=7]
POT [1+1=2]
CMP [6]
POT [5]
LUCK [1]
Seva ventured in a nearby room while his created minions worked. There were some strange looking white logs floating in the mud, which Seva decided to inspect by poking one. It didn't move and it felt like some sort of stone, so Seva decided that it was safe enough and went to inspect the cupboards. The first cupboards were disappointingly empty, but there was still surprise to be had when Seva turned to inspect another one and noticed movement on the edge of his vision. One of the stone logs had risen from the mud, revealing that it was actually a golem alligator. Other logs were beginning to fidget as well.
(http://i.imgur.com/QQhjhsy.png)(http://i.imgur.com/7WqkKpP.png)
Mind if I join in?
Name: Sharrin
Affinity: Wolves
STR=0
DEX=1
SPD=1
END=3
POT=3
Edit: How about this?
Edit2: Thanks for the suggestion
Turn 251
Spend a bit more time in the library. Pity I don't have all the time in universe, though. 4 essences.
LUCK [9+1=10]
CMP [4+1+1=6]
POT [6+3+1=10]
CMP [5+1+1-1=6]
POT [2+3+1-1=5]
CMP [6]
POT [5+3+1-2=7]
CMP [1->4+1+1-3=2]
POT [2+3+1-3=3]
Ao continued his tour through the library, searching for something else to catch his interest. He did not need to look long, his eyes soon found themselves attracted to a tome with the distinguished looks of something written on human skin in human blood. It could be that the whole book was made from the same guy, especially if regenerating magic was involved. It mattered little, as Ao was more interested in contents within. And what contents they were, instructions detailing how to safely bind a malevolent spirit to one's blood, creating an extremely vicious guardian hiding just beneath the skin.
Switch to phoenix form, fire breath on the mud to dry it, making it harder for the alligator golems to move, crystal phoenix helps with this
POT [4]
LUCK [6]
DEX [1+1=2]
STR [6]
Flames mixed with steam as Seva blasted mud with his fiery breath. Neither bothered him, although both impeded sight somewhat. At last, when both subsided, Seva looked over the situation again. One alligator managed to rise above the mud and was standing firmly. Another had its legs trapped, but was still capable of biting anything nearby. The rest were buried beneath hardened mud and weren't moving. Both golems that were still mobile, however, seemed to be empowered by the heat, as they became faster, fast enough for the free alligator to surprise Seva and latch on to his one remaining claw. Stone teeth cracked as they were forced by mighty jaws to grind against nails just as hard. It would take some impressive force to pry it away now.
((Time shenanigans, eh? One of these days I'm going to play a Time mage...))
Doktor Diabolical:
"Excellent!"
Mining continues. Guarding continues. Doktor Diabolical makes 3 essences in preparation for making another robot.
LUCK [7]
CMP [3+1=4]
POT [1+2=3]
CMP [3]
POT [2+2-1=3]
CMP [2+1-2=1]
POT [5]
Doktor watched over his miner bot as it dug up more of the same. It was getting a bit idyllic, and he had a feeling it wouldn't last. Best case scenario, this place would run out of resources to mine. Worst case, well, there were all kinds of things that could be found beneath the earth.
Try going around the wolf.
If that doesn't work, send my bladeswarm at it.
If it does, move away from the cave.
{Never did come back to edit this in... Apologies.}
The wolf was a problem, one compounded by the direction it was facing. But that could be fixed. With some swift and precise manipulation of one of Cuberac's cubes, the wolf was distracted chasing after the tiny thing, leaving the path clear for Cuberac. He swiftly left the cave, and pulled the cube through some snow piles to shake off the wolf. With both plans working out pretty much flawlessly, Cuberac left while wolf was still digging through the snow.
Continue the ritual.
CMP [2+1=3]
POT [2+1=3]
{Ritual POT:27 Of it chaotic:2 Sacrifices left:2}
Redrum continued pouring power into his creation. Without him forcing it, the flow slowed down to a fairly small and unsatisfying trickle. Well, he didn't need all that much more, but this was still annoying.
Onward into the tower. 3 essences
Accompany him. Keep an eye on the mage-seeing orb and watch for further meddling. If there are skeletons or other enemies, aim for fast strikes on as many as possible.
LUCK [10+1+1+1=13]
CMP [6+1=7]
POT [1]
CMP [1]
POT [4-1=3]
CMP [6+1-2=5]
POT [2-2=0]
Skeliborn and Gambler entered the tower of gems and bone and found it to be amazingly empty. There were no skeletons anywhere, as if the whole place was abandoned. It might had had something to do with Viznor leaving just now, but it mattered not. What did mater, was that both mages were free to explore wherever they wished, at least for now. There was a passage down below, as well as few corridors leading deeper into the tower. But there was also a gate with a lock behind which laid stairs leading upwards. The lock was fairly impressive, but as Gambler noticed, hinges holding up the gates were entirely unprotected. The whole thing could be just lifted away.
Modify the tiny bottle so that if it breaks, any of my enchantments on its formerly-contained liquids are cancelled, effectively creating a poison grenade.
Removing an enchantment with which you are intimately familiar with, such as ones a mage has made himself is far easier. Unfortunately, it is not so easy as to be achieved with practically zero magic, which is why when Chorkinaan attempted to finish his poison bomb, the enchantment did not last five seconds. It could had been worse, it could had exploded. And with this thought, the magic released a bit, just enough for few drops to escape the bottle and dry on the cork, making it unremovable. Just great.
Keep the chest too if it's not too heavy.
Continue traveling and searching for interesting things or people (including other mages).
Summoning roulette if I don't find anything.
Edit: Oh yeah and strap the smoke torch to my coral staff, using my book of crafts for instructions. I only have so many hands. Strap it in such a way that I can quickly change grips to activate or deactivate it.
The box proved to be rather heavy, and more importantly, cumbersome, so James left it where it was. Unfortunately, before he could finish working his new loot into the usual gear, the consequences from opening the box caught up. It looked somewhat like a statue, if the statue was bleeding smoke from several cracks and the smoke had eyes. So a really creepy statue, or as James celestial knowledge identified it, a lesser angel. It was already pulling out its combat form, so negotiating out was unlikely.
(http://i.imgur.com/QQhjhsy.png)(http://i.imgur.com/7WqkKpP.png)
Warning
Young gods have arrived
There are many gods with well defined domains, old gods that have been around for untold millennia. Their worshiper bases unassailable, their relics beyond value, their might unquestionable. But there are also young gods, those who have recently formed or ascended, those without names, those that can still be killed. Their world is vicious and they do not like competition. And they have just found your games of ascension.
The realm of mortals is beneath divine sight, the gods cannot see the reality clearly. Unfortunately, they are gathering in increasing numbers and with their power, aiming is optional. As bolts of purifying fire fall from above, can you race destruction, claim your throne above and bring the battle to their level?
So yeah. This is it, Instant death has activated. The game will end within next ~20 turns. Each turn, ever increasing number of random hexes will be marked. Next turn, the hexes and everything on them is instantly destroyed. If someone manages to collect 100 shards and ascend, there will also be a battle against the gods(or other players, if more than one person gathers 100).
I had considered doing this few months before, but realized that I'd have exams before game end and having a hiatus in the middle of endgame...yeah. Really, it's partially because I find it ever harder to find time to write turns for the game and partially because it has been literally years and I am seriously running out of ideas.
Endgame has been reached. I will still allow new players to enter, but be aware that game will be ending fairly soon. If you still want in, write so in thread and I'll add you.
Turn 252
Move one tile west. Form 2 essences.
{Do you mean east? Because west is towards the colder regions on the way there snow slows you down considerably}
Cuberac continued eastwards, slogging through the snow. The wind became harsher, the cold started biting more fiercely. The heatcube he carried was too weak to fight off this cold, it could delay the ice, but not more.
((It is a good time to die, indeed. Pity I was not able to complete a ritual or raise some minions for this. Double pity I won't be able to. Heh.))
Hearing an announcement that torn into the very matter of reality around him, Ao couldn't help but chuckle. What he was saying about not having all the time in the world just a few minutes ago? Yeah. Now he had even less.
"It should be an interesting conclusion to my research. But I'm still not fully prepared for the battle. Hm..."
If I have what is needed for spirit binding - start right now, using Chaotic essences to get +5/+5. If I do not or everything goes well - endurance buff with same amount of Chaotic essences. If it also goes well, quickly search for fencing book before wandering outside.
CMP [4+1+1+5=11]
POT [3+3+1+5=12]
LUCK [8+1=9]
LUCK [1+1=2]
The ritual was fairly easy, which made Ao suspect a trap. Since time was all of a sudden a pressing matter and the danger was unknown, Ao decided to call a minor demon. Shadows gathered around him, climbed up from the ground over his skin, and when enough of them gathered to cover Ao completely, forced through into the blood. For a moment Ao felt as if his hear had stopped, but then his heartbeat resumed and all that was left of the strange feeling was some soreness of muscles. Well, it's only supposed to show itself when you are hurt, so there shouldn't be any lack of chances to test it in near future. While he was still in the library, Ao looked for a tome on fencing, but what he found was a fencing tome, that is to say, a book enchanted to stab people who picked it up. As Ao discovered, his blood was now black as tar, more viscous and could harden to stop blows. Handy.
Doktor Diabolical:
"Ah... well, that's a problem. Guess I'll have to begin plan omega early, then."
Doktor Diabolical creates a flamethrower robot that obeys his orders using a +1 POT essence and 3 +1/+1 essences. Afterwards, he makes 2 essences. Mining and whatnot continues.
((Also, the hauler bot isn't listed in the doc? Also, ATHATH has two living characters listed in the doc?))
{Hauler bot added, Karnax deleted}
CMP [4+1+3-1=7]
POT [2+2+1+3=8]
CMP [3]
POT [5+2-1=6]
CMP [6+1-2=5]
POT [4]
LUCK [1]
Doktor cast his magic again, and flamethrower bot was forged, much better than pervious attempts too. This one actually worked, and had threads to move it places. At the same time, miner bot took a chunk of adamantine ore revealing the non-adamantine space that had worried Doktor so much before, revealing soft sandy dirt. The dirt then extended out of the revealed hole and punted the miner, sending it rolling for good twenty feet. More earth began rising from within adamantine and it began shaping itself into a body. A body of an earth spirit.
Say... DG, how many shards is a god worth?
Well, if you're all gonna die on your own, I won't get to get the satisfaction of killing/defeating you myself, so I should probably try to save us. I suppose that your praise/respect will have to do. Plus, killing gods will be fun.
Turn the lake into a giant Mirror of Opposition, using the font of magic within it to fuel the transformation. Use 5 normal essences and/or a ritual to do this, if necessary. Whatever I do, DON'T look at the lake while/after I enchant it.
Oh, and give my blade to Skelliborn or someone for safekeeping. I wouldn't want it to cause an, ah, accident.
Also, make an essence. Head back to the tower, if I can.
Whisperling, I need you/Viznor to use your Knowledge and Binding affinities to draw the attentions of the gods to the lake (AFTER I finish enchanting it, of course). Although the newly created mirror-deities might also hate us, they should hate their "real" counterparts more, which should buy us some time.
James, start working on a portal to get us the heck outta here. Maybe take us to some other dimension or world or something. I dunno.
Redrum, I need you to start working on a ritual to reanimate the gods that are about to die under your control. Work with Viznor and his Binding affinity if necessary.
Beirus, turn your accursed tower into something useful, like a cannon or a (better) power amplifier or something. Perhaps, once this is all over, we can have a mage-duel or something. We'll work that stuff out when we come to it.
Gambler, try to make the missiles hit stuff that isn't important or miss the island entirely with a shield of luck or something.
Skelliborn, work on your godhood thing. Also, please stabilize my sword for me. It could very well blow us all up if we're not careful.
The rest of you, find more fonts of magic and bring them back to the rest of us. They will be essential to our survival.
Good luck and godspeed, gentlemen.
{You are going to need to at least physically get to the font to use it.
Gods are worth a lot. I'm thinking either twenty five or fifty, depending on how hard I make to bring one down.}
((I want to take this opportunity to thank you, DG, for running this game. It's been a blast.))
"A portal would work, in the short term. It will, at the very least, buy time."
Book it to the tower. Enchant the glass shield to divert the randomly aimed divine bolts away from our positions. Use a +2/+2, +1/+2, and chaotic +2/+1, and pull from the random fluctuations in the Aether for as much additional power as possible.
SPD [(3)/2+1=2.5]
CMP [6+1+5+1=13]
POT [4+1+5+1=11]
LUCK [8+2+3=13]
Gambler ran towards the tower as fast as he could. Or almost as fast, as he was also busy enchanting a shield to reflect magic. glass was pretty good for this, mirrors were better, but glass was good as well. Some of Gambler's luck seemingly got into the shield as magic within it formed to always reflect towards someone the shield holder didn't like.
Urghe rushed towards the tower towards which quite a few other mages had been running. The sky was already turning a great deal brighter than it had any reason to be. The fire was already on it's way and he hadn't reached the Tower yet.
As of current I have two possible plans. Granted, both of them are based upon magic theory and I can't guarantee that either plan will work but I will try my best to explain why it might possibly work.
My first idea is this, Pantheon Ascent. At present, each individual mage has inner power with the strength of 5 soul shards or more in addition to some possessing crystallized soul shards that have been collected during the course of this competition.
I believe that in the old days, the great pantheons rose when a group of Magi pooled their collective power to essentially gain group status as gods and goddesses.
Surely this method could be repeated. Even today, we see evidence of this method through its less potent cousins, rituals and joint castings.
Perhaps if we pool our souls together into a group pool of 100 shards worth, we may be able to ascend as a new Pantheon.
My second method is much more dangerous and could probably disturb causality. It amounts to hunting down versions of yourself from other time lines from shortly after you joined the game within that time line and collecting the soul shards from your less fortunate selves.
To all who are interested, meet me at the Tower. It's time to win this game.
Travel to the tower.
3 Essences
CMP [5+1=6]
POT [3]
CMP [6]
POT [3-1=2]
CMP [4+1-2=3]
POT [6-2=4]
SPD [(1)/2+1=1.5]
Friendship can be a beautiful thing, but Skeliborn still ran towards safety as fast as he could, paying no heed to his ally of a minute ago. Even so, he began thinking of possibilities of getting out of this alive, and to his credit, neither of his methods involved murder of friendly mages. Truly, compared to the average Skeliborn was both honorable and averse to violence.
Well, that seems reasonable, and I don't see any other alternative that lets me survive
Try to grow plants on the golem's jaw, weakening or shattering it so I can escape
if successful, leave the underground tower with all of my minions
END [5-1=4]
CMP [6+1=7]
POT [4+1=5]
Seva swiftly decided on a plan of escape. If it involved potential injury so be it. Golem crocodile was momentarily confused when claw in its maw changed into smaller and softer leg, but overcame this confusion and bit down. But before stone teeth could penetrate significantly, Seva shoved his fist gripping the emerald into the toothy trap and unleashed a wild growth of plants. Swiftly, it forced open the stone jaw, releasing Seva's leg, and then continued t grow until it broke lower jaw off. Seva cared little for this damage, swiftly leaving the room and the building it was connected to.
"That was my plan too, make a portal and get everyone who wants through it."
Run away from the "Angel" back to the usual place.
SPD [3] vs [3+1=4]
STR [5]
DEX [2]
END [3]
Although this angel looked a lot like a stone statue, it shared none of the latter's sluggishness. James found this out swiftly as his attempt to ditch this nonsense and run away was ended by a swift kick to the head that sent him rolling on the ground. The angel apparently had some unknown amount of training in martial arts to manage to raise a leg so high.
((Oh...guess this means my plans of reanimating the entire swamp, corrupting the eldritch lake, becoming an immortal lich king and covering the world with an undead horde will never come to fruition now. It's truly a shame that this game is ending so abruptly.))
Continue the ritual.
If it's possible to travel during a ritual (the remaining sacrifices are both bound to my quite portable lantern), mount the hydra and command it to move northeast towards the eldritch zone. Got to make the most of our limited time.
{If you had started the ritual while on a hydra with intent to be able to move, I'd say yes, but you didn't so no.}
CMP [3+1=4]
POT [2+1=3]
{Ritual POT:30 Of it chaotic:2 Sacrifices left:2}
Redrum clicked his tongue impatiently as the news reached him. The ritual had reached the point of "good enough", it would give him what he wanted from it but nothing more. He could still keep going, but the time suddenly jumped up significantly in value. On one hand, murdering people. On the other, creating an necromantic relic worthy of the name.
Even as sky became alight with unnatural colors, the portal still continued its seemingly random flaring and depositing of mages on the island This time, out came Sharrin, master of wolves, hound-master of the wild hunt. Renowned for his great knowledge of the hunt and the hunters, he had the powers to call upon the embodiment of the hunt that was the wolves. No quarry was too far or too well hidden. But for this hunt he'd need allies, so Sharin swiftly moved along with many others towards the Tower.
(http://i.imgur.com/SCqCyvR.png)(http://i.imgur.com/UHw7Dga.png)
Turn 253
"I don't want to fight you. I will not."
I think you forgot my +1 to end?
Anyway, activate my new smoke torch and run away again. Around the marked hex. And block any more attacks with my gauntlet switched to shield mode.
{So I did, my bad. Not really any difference there, the kick was more there to show that you failed to run away.}
SPD [(4)/2+1=3]
LUCK [4+1=5]
James gripped his newfound torch firmly and swiftly rushed away. Something heavy flew by somewhere to his right, possibly the angel, but James continued running and no more stone statues stood in his way. He ran in a half circle, avoiding the area where smaller rocks began floating up in the air, knowing the danger that it meant. Even if it meant not reaching the tower as soon as he'd like, James wasn't going to go there.
((Doktor Diabolical could manage it, but he has an earth spirit to deal with. Also, it's far away from him.))
Doktor Diabolical:
"How dare you mess with my mining operation! Dia-bots, attack!"
If it's an earth spirit, it should be vulnerable to the miner attacking it. The miner attacks it. That'll be followed up by a laser from the adamantine spider combat drone. Since Doktor Diabolical himself isn't fighting, he can make 3 essences.
SPD [2-1=1] vs [2+1=3] vs [1]
DEX [6-1=5]
STR [3+1=4]
STR [3]
DEX [4-1-1=2]
END [2+1=3]
DEX [6-2=4]
CMP [4+1=5]
POT [1+2=3]
CMP [6]
POT [5+2-1=6]
CMP [6+1+1-2=5]
POT [2]
Doktor sent his bots to deal with the earth spirit, some of them were built specifically for this kind of stuff after all. Laser droid reacted first and fired a beam at the earth spirit. Unfortunately, earth spirit split as the laser was powering up, making it pierce only air. Miner bot was more successful, it managed to punch the spirit, trapping a chunk of it in ice and dodge the retaliation blow.
Head southeast, send my eyecube out to find a god.
{The gods are not on the island. They are in a realm above the island (Not just geometrically above) and are throwing annihilation at everything below.}
Cuberac decided that this place was not a good place to stay. Not only the weather would kill him before long, the wind and snow slowed him down considerably, making any dodging of divine wrath rather difficult. The slog back was significantly easier, but it still took him far too long to get away from the worst of the snowstorm.
Get to the surface with my minions, bringing anything interesting they found, make 2 essences
CMP [1+1=2]
POT [1+1=2]
CMP [3]
POT [6]
Seva paused once he reached the surface and looked over what he had found. There was the emerald, two golden rings, the key and a big pile of possibly magical mud. The mud might contain something, but that would require something to sift through it. And there might not be enough time for that.
Summon a wolf and direct it to hunt down a font of magic.
Shariin knew wolves well. He knew, for example, that there were extremely numerous species of wolves, for example, those capable of seeking out magic. He called through the wilds of unreality and before him appeared a young spellwolf pup. Adorable, but unfortunately, incapable of smelling magic like an adult of the species would be able.
((Ah, fair enough.))
Well, as long as the passive AoE effect's been worked in, the artifact's quite sufficient as is, but I suppose it wouldn't hurt to give the ritual one last blast of power before ending it.
Once the ritual's complete, don the gauntlet and test it by interrogating the warrior spirit again. Then mount the hydra and head northeast, making 2 essences.
CMP [4+1=5]
POT [6+1=7]
{Ritual POT:41 Of it chaotic:4 Sacrifices left:Finished}
SPD[(1)/2+1=1.5]
CMP [5]
POT [2]
CMP [4+1-2=3]
POT [1+1-2=0]
Redrum finished the ritual and shattered the construct of collected energy with his hand. The pieces scattered, but as if magnetized, returned and gathered on his hand into a bone white gauntlet. It had sharpened fingers and was pretty sturdy, but those were secondary to the enchantments on it to dominate undead. The warrior began swearing more as Redrum approached, but as he asked questions the stream of curses was parted by information. Long time ago, he was a leader of a band of mercenaries. They were hired by a baron to deal with a base of bandits in some forest but when time came to pay up the baron betrayed them. The mercenaries won and burned the baron's manor to the ground with the fat bastard in it. The dead soldier himself was hit by an arrow to the eye, surviving the wound but not infection. He was then buried by his band, who then vowed on the grave to only take jobs with pay up front.
Continue to the tower
3 essences
SPD [(1)/2+1=1.5]
CMP [6+1=7]
POT [2]
CMP [2]
POT [4-1=3]
CMP [6+1-2=5]
POT [6-2=4]
Skeliborn arrived at the tower, whatever happened he was probably in the best place to get involved. Although the purple walls that previously provided safety in the face of adversity, what could they do against this new onslaught?
"Very interesting..."
Endurance buff with Chaotic essences +5/+5, then try to conquer read the fencing book. Surely, such attitude must guard some secrets!
CMP [5+1+1+5=12]
POT [6+3+1+5=15]
LUCK [3+1=4]
STR [1->3]
END [3]
Stabbing the book risked damaging it, so Ao went for the next best thing. A touch of magic saw his skin turn into hard scales, tough enough to resist the tiny sharpened edges of the stabby book. Grabbing it however, proved slightly more of a challenge. For something supposed to be immobile it was far to energetic and slippery. The scales worked, the tome left only scratches that were swiftly healed by the Tower, but flipping the book open was still a struggle.
Finish up the trip to the tower. Three essences.
CMP [4+1+1=6]
POT [6+1+1=8]
CMP [5+1+1-1=6]
POT [4+1+1-1=5]
CMP [2]
POT [3]
Gambler entered the tower slightly before Skeliborn and began gathering power. They would need a lot of luck to pull this off... Or he'd need a lot of luck to come out on top. Either way, it would be useful in near future.
A beam of light fell from the heavens and pierced straight through the earth. Shadows moved and shifted as brightness of the sun descended on the island. No sound could be heard, even those that were caused by other sources disappeared. And then the light moved on, leaving a gaping hole with no visible bottom.
(http://i.imgur.com/nLlefAv.png)(http://i.imgur.com/BgR4Ly5.png)
Turn 254
Make 3 essence.
"Do you think summoning a god here would be possible?"
CMP [6+1+1=8]
POT [3+1+1=5]
CMP [2+1+1-1=3]
POT [4+1+1-1=5]
CMP [3]
POT [2]
{Usually, there would be a sentence here about Sharrin engaging in conversation, but, uh, I have no idea who you are trying to talk to. Your action happened, I just have no idea what to write here.}
Switch to phoenix form, fly to the tower, non-fire resistant birds avoid the burning aether, make 2 essences
SPD [(3)/2+2=3.5]
CMP [5+1+1=7]
POT [3+1+1=5]
CMP [3+1+1-1=4]
POT [1+1+1-1=2]
Seva rose to the sky and flew swiftly towards the Tower. There was a good reason to rush this time and he reached the purple walls just as light began falling from the sky again. Seva's birds watched with worry as another chunk of land vanished.
Continue heading east, and form 3 essences.
SPD [(3)/2+1=2.5]
CMP [6+1=7]
POT [3]
CMP [5]
POT [6-1=5]
CMP [4+1-2=3]
POT [6-2=4]
Cuberac traveled eastwards towards the eldritch lands and the blasted crater. There were still some mages there. Perhaps they would be useful in one way or another.
Doktor Diabolical:
"Oh, just die already! I don't have time for you!"
All chaotic essences on some robot parts. If they look viable, have the hauler dump them into the factory, producing a drill bot which will join the fight against the earth elemental. Laser bot keeps lasering, frost miner keeps frost mining. Two essences.
SPD [5-1=4] vs [5+1=6] vs [2]
DEX [4-1=3]
END [1+1=2]
STR [1]
DEX [6-1-1=4]
STR [4]
DEX [4]
CMP [1+1=2]
POT [2+2=4]
CMP [2]
POT [3+2-1=4]
Combat droid powered up its laser again and the earth spirit split again to avoid it. But this time the droid saw through it and melted off the section connecting the two separate parts. Half of the earth spirit fell as lifeless dirt right there. Slightly unfortunately, the miner droid was aiming to hit the part that just collapsed and was left uselessly hitting dirt. The spirit itself, recognizing the danger of the droid leapt through the air in a stream of earth, falling just next to the drone, sending it scurrying away with pebbles bouncing off its armor.
Determine what the second set of runes on Vortex Bane does (the one that I got when making 10 essences in a row) please pm me my turn this turn.
{Find the quote from the turn and I'll tell you without a roll.}
((Been busy with work.))
Keep running as fast as I can. In fact, switch my omnicube into some sort of motorcycle or other simple vehicle to go faster.
Not to the tower, a few hexes south where I planted the tree.
While running, James remembered that he had a far better alternative and turned on omnicube's helicopter mode again. Firm grip and unknown engine carried James over the remains of burning aether and into the sight of the fire tree. Not quite in reach though, that would take few moments more still.
Keep travelling towards the eldritch lands. Make 3 essences.
SPD [(6)/2+1=4]
CMP [2+1=3]
POT [4+1=5]
CMP [5]
POT [6]
CMP [1+1-2=0]
LUCK [4]
It was unclear if the hydra rushed because it had mind enough to be afraid or if worry of its master passed over to it over the newly created gauntlet, but rush it did. Annoyingly, there were obstacles in form of burning aether that required going around an there was a massive hole between the mountains where easy passage once was, but these problems were eased by not having to walk yourself. Redrum made to the mountains overlooking the eldritch fields before light fell again.While traveling, Redrum felt a bit of power escape as he was trying to focus it and turn nearby stone into white dust. There were reasons why this was a bad sign, but none of them applied in world about to be demolished so he moved on without another thought.
Three essences
CMP [5+1+1=7]
POT [1+1+1=3]
CMP [3+1+1-1=4]
POT [6+1+1-1=7]
CMP [5]
POT [4]
Gambler continued hoarding the power of fortune.
(http://i.imgur.com/5eF5bAE.png)(http://i.imgur.com/I0FeOQC.png)
All chaotic essences on some robot parts. If they look viable, have the hauler dump them into the factory, producing a drill bot which will join the fight against the earth elemental.
((Did you miss part of my action?))
{I did.}
CMP [5+1+3=9]
POT [4+2+2=8]
LUCK [5]
The robot that rolls out of the factory looks like a miniature tank with a massive drill in front of it. The form is rather unfitting for it's purpose, but numerous closed hatches imply that there is more to this bot than just the drill. It immediately begins swiftly rolling on it's threads towards the earth spirit.
Turn 255
Hurry!
James rushed towards his fire tree and found it unharmed. It had reacted in no visible way to the impending doom, and was still peacefully blooming fire. The forest behind it also seemed unbothered, no creatures fleeing from the zone about to be obliterated.
Send my bladecubes at Bob and prepare for battle.
Cuberac sent his bladecubes flying and watched as Bob remained perfectly still and caught a cube to the skull for it. Then, Cuberac watched as Bob got back up, bleeding, but seemingly still coherent enough to send his menagerie of dinosaurs running at Cuberac.
Okay, guys, where are we going to put the escape portal?
Follow James, since he's probably going to be the guy that's gonna make our escape portal. Make 2 essences.
SPD [(4)/2+1=3]
CMP [3+1=4]
POT [2+2=4]
CMP [4]
POT [5+2-1=6]
Urghe was feeling optimistic and thus followed after James. A plan was forming to get off this world and he wanted in on it.
"Crazy idea here, but if the portal was alive do you think it would work better? I would think it would become a target and being able to have it move could help our chances of survivability."
Meet NAV at the tree
Sharrin too followed after James, he was in this to fight fellow magi, not get ground into dust by divine powers. Perhaps this would work out better on the other side of another portal.
"Okay, here's my plan. I'm going to summon something to create a portal. Doesn't matter what, but it does matter where. If anyone cares where you want to end up, tell me now. Whe're all going the same place unless you can find your own way off this platypus."
"I'll stick my gauntlet in the rift and tear it open. Transform my gauntlet into a doorway. It's got a couple durability enchantments and a chunk of eternity, so it should last quite a while. If anyone has a way to help keep the portal open or reinforce my omnicube, meet me at my tree."
"I should be able to reinforce it again."
Move to meet up with James. If he allows it, reduce the chance that the onmicube will break under strain (while keeping the previous reinforcement). Use one +1/+1, two +1/+2s, and two +1POT essences.
{Disregarding use of two +1POT essences since the previous three already give you +5POT}
SPD [(1)/2+1=1.5]
CMP [2+1+3=6]
POT [1+1+5=7]
Gambler also wanted off this gig, and unlike some others he could actually contribute. The plan called for a device to stay solid under duress of portal vortex and portals were unpredictable. Unless you were the one choosing what would happen. And Gambler could help with that.
3 essences
{PM incoming}
CMP [2+1+1=4]
POT [5+1=6]
CMP [6+1+1-1=7]
POT [2]
CMP [6]
POT [2+1-2=1]
Skelibor remained in the Tower, ignoring the exodus towards James. His was a different plot for the end, running away could wait for a bit still.
Doktor Diabolical:
"Combat: excellent. On the other hand..."
Combat continues, 3 essences are made, and something is checked via PM.
SPD [3-1=2] vs [3+1=4] vs [3-1=2] vs [6-1=5]
STR [3+1=4]
DEX [1+1=2]
END [3+1=4]
STR [2]
STR [5+1=6]
DEX [6-1=5]
DEX [6-1-1=4]
DEX [5-1-2=2]
END [6+1=7]
CMP [6+1=7]
POT [3+2=5]
CMP [3]
POT [4+2-1=5]
CMP [5+1-2=4]
POT [5]
The earth spirit, seemingly faster after loosing half of itself, slammed into the laser drone at full speed, sending it rolling. The bot was built for this, however, and pulled in several more pointy parts, making it round enough to roll over with minimal harm. Meanwhile, both the miner and the drill bots attacked the spirit, forcing it to collapse as sand on the dirt to avoid the attacks. Laser drone recovered and attempted to sever a piece again, but it seemed that the spirit was stronger while so close to the ground and glassed sand broke into particles of quartz that rejoined the greater mass.
"Empty? A pity. I've lost enough time trying to pry non-existant secrets from it..."
Walk from tower halls, looking for other mages. Further enchant my speed by making the body much limber and graceful than naturally possible. Two last chaotic essence, one +1 POT, one +1CMP
CMP [2+1+1+5=9]
POT [2+3+1+5=11]
LUCK [6+1=7]
Ao went through the suddenly noticeably emptier tower looking for mages. There were still quite a few left, so there probably was something planned to happen in near future. Another reason to go through the tower was to test his new speed enchantment. The results were rather saddening. He was indeed more graceful and limber, but the scales were interfering, making the movement just slightly below what Ao wanted. It was not a good trade for magic spent, but that was just how these things worked.
(http://i.imgur.com/6FMektz.png)(http://i.imgur.com/I0FeOQC.png)
Turn 256
Summon a celestial wolf. Use all of my essences.
CMP [4+1+1+4=10]
POT [3+1+1+2=7]
LUCK [9+1=10]
Sharrin called to the hunt again, and this time the wolf that arrived was fully ready to hunt. Celestial wolf, with fur as dark as night save for white spots that were as bright as night stars. This species was known appearing in hunting packs seemingly out of nowhere on cloudless nights. They were part fae, and usually rested when the night was not right, but this one would serve Sharrin with all of its mystical might.
follow the mages trying to escape, make 2 essences
SPD [(4)/2+2=4]
CMP [5+1=6]
POT [1+1=2]
CMP [5]
POT [5]
Seva flew southwards, away from the Tower and towards a group of mage planning an escape. He flew extra swiftly through the area that had attracted attention of the Young Gods, and the speed had been sufficient to avoid disintegration. There was already quite a group gathered there, preparing for the spell.
Travel to the mages, trying to escape.
EDIT: avoid doomed hexes
Skeliborn was unwilling to brave the dangerous are like Seva did, and chose to walk around the danger. This left him some distance short to the goal when the light struck again, but the light fell fair distance away from him.
Keep moving to the others. Don't be in the hex when it blows. 3 essences in preparation.
SPD [(6)/2+1=4]
CMP [4+1=5]
POT [6+1=7]
CMP [2]
POT [3]
CMP [2+1-2=1]
POT [3+1-2=2]
Gambler rushed forward as he felt something looking at him intensely. The feeling faded as he ran away, confirming that it was the land, not him that was doomed. For now at least. And if the plan of getting out worked, forever.
Use my Dimension dagger to blink to and stab Bob, and have my bladecubes begin orbiting me.
SPD [2] vs [2]
DEX [5]
STR [4+1=5]
DEX [4]
DEX [4-1=3]
END [5]
Cuberac waited until the dinosaurs were close enough to bite him and teleported forward using the dagger. The dagger that he then extended towards Bob's guts. But Bob, although surprised by this, managed to step out of the way of the knife, but into the way of an orbiting cube. The cube caught his robe and sent Bob sprawling to the ground, the perfect position for execution.
If NAV creates a portal, defend it/him with my affinity (exact details pm'd in order to keep my affinity a secret). Use 5 essences on this.
{No portal from James, nothing happens}
Strengthen my nervous system so that I may react timely to any danger. Two +1/+2 essences, one +1/+1.
Then, bid farewell to the Tower, and travel to the congregation of mages, avoiding destructive phenomena.
CMP [4+1+1+3=9]
POT [4+3+1+5=13]
SPD [(5)/2+1=3.5]
Ao reforged his nerves using the help of the Tower and moved out. He was slightly sad to go, the Tower was a place where he grew greatly in enchantments and items. But if this island was to sink, he did not wish to sink with it. Ao ran ant brisk pace around the land about to be annihilated and arrived at a congregation of mages who shared much the same thoughts.
Doktor Diabolical:
"Hurry up already! The apocalypse is a thing, I don't have time for this!"
Create some more robot parts(+1/+1, +1 POT) and some computing robot parts(+1/+1, +1/+1, +1 POT). Have the hauler dump them into the factory and have the factory assemble the parts into a tactician robot, which will aid the other robots in their fight against the earth spirit. Also make an essence, also another PM thing.
SPD [5-1=4] vs [6+1=7] vs [5] vs [1]
DEX [4-1=3]
END [1+1=2]
CMP [6+1+1=8]
POT [6+2+2=10]
CMP [1+1+2-1=3]
POT [2+2+3-1=6]
The earth spirit rose again, but this time when combat drone fired it's laser it seemed to have hit something important. Earth that made up the body of the spirit shuddered and it all fell to dust. Drill bot and miner bot spread the dust around just in case but the spirit did not return. This made Doctor significantly less upset about conjuring a pile of transistors instead of any actually useful computational parts. At least the robot parts were good.
(http://i.imgur.com/0vJBZnq.png)(http://i.imgur.com/9DKn1gj.png)
"Do you guys mind if i bring some extra people through the portal, because there's a flock of harpies nearby and they were kinda nice so I don't want to leave them here."
Unless anyone objects, go go find the harpies(they were in the moderately forested hex 2 hexes southeast, between the mud and the void) and tell them about the apocalypse(if they don't already know) and the escape portal, lead them back to the portal if I'm fast enough
"Go for it, if you're fast enough to get them. No use leaving anyone behind."
If I read that correctly and the portal is being created this turn:
Chug the luck potion and luck vial for as much additional luck atop the preexisting enchantments as possible and ensure the Triple Sevens are active.
Then, at long last, call to the Lady, firstborn of the two fundamental primordial forces and empress of Luck, the unseen, and the unknown. Pray for success and safe passage. Sacrifice the Name and destroy all my soul shards, if that has the slightest chance to help in the calling.
Then, cast a spell to massively enhance the chance that what James is doing works. Use a +2/+1, +1/+2, and 2 +1/+1 essences, major blood magic, and sacrifice the blue pyramid (for the portal it would have created), my eternity chunk (for the power it holds), and the ritual coin (for the luck it embodies) for as much additional power as possible.
If the portal's creation succeeds and the far side isn't deadly, walk through the portal and into the ending. A calmer life outside of the Arena seems good, right about now, even if godhood isn't in the cards.
If I did not read that correctly and the portal is not being created this turn:
Prime the Triple Sevens.
Summon a symbol of the Lady composed of glass mixed with solidified Luck. Use three chaotic +1/+1s and one chaotic +2/+2.
Turn 267
Execute him!
SPD [5] vs [3]
STR [1]
DEX [3]
END [6]
STR [1]
DEX [6]
Cuberac stabbed downwards in a wide swing meant to skewer Bob's throat, but the paleontomage managed to turn his head aside, making the dagger leave only a thin red line on the side of his neck. Then it was, Cuberac's turn to dodge, as Bob's sharps claws attempted to disembowel him. The claws did not even reach Cuberac's clothes, but the cube mage was forced to fall on the ground himself. As the struggled, dinosaurs were rushing towards the two of them.
Doktor Diabolical:
"Finally."
Okay then. Have the robots exit the tunnel, then send in the hauler bot to loot anything the earth spirit left behind(a spirit crystal, maybe?). Also, secret things.
Doktor ordered his bots back on solid surface ground, he did not have much more time to waste here. The hauler bot was out last, carrying something like a shard of quartz. A natural spirit crystal, entirely undamaged. It seemed that the laser refracted through the crystal, destroying the earth spirit but leaving the container intact. Spirit crystals were quite valuable things, you could insert them into damn near anything, and over time it would grow an intelligence that would try to do the duty of the item as well as it could. The older the intelligence was, the more powerful their magic would get. Unfortunately, they usually took years to grow useful, but there were ways to speed this up.
Make 3 essences
CMP [6+1=7]
POT [1+1=2]
CMP [5]
POT [5]
CMP [3+1-2=2]
POT [2+1-2=1]
Sharrin just waited for the portal to be forged. He had few talents that would be useful here, so there was nothing for him to do. He still captured some more magic, just in case this didn't quite work out.
Complete the rest of the journey to the mages. 3 essences
SPD [(6)/2+1=4]
CMP [3+1=4]
POT [4]
CMP [6]
POT [4-1=3]
CMP [6+1-2=5]
POT [4-2=2]
Skeliborn finished his trip to the group planning evacuation. There was quite a group here, just a few mages short of half of everyone on the island. Not much for him to do but wait now, so that's what he did. Perhaps there would be something on the other side for him to defeat as a thanks for a trip off this deathtrap.
Lessen my connection to this reality, as to make portal passage easier and ward off... incidents. 3 +1/+1 & +1/+2 essences. Also Lesser blood magic to see how it'll work.
CMP [2+1+4+1=8]
POT [2+3+5+1=11]
END [2]
Ao was also not feeling particularly like remaining in this realm, but unlike so many others, he had his own plan of leaving this place. Souls could pass practically any dimensional barrier, and with his knowledge, Ao would be able to carry more than just his soul. It was still dangerous, so he chose to do it in steps. His body became slightly less solid looking, like something seen through fog. He felt much the same, but the world around Ao became somewhat blurred, especially distant objects. Then the magic took it's toll and Ao felt his ribs break. Perhaps it was a bit much to pay for what was really a backup plan.
"Sorry, zoned out for a minute there. Gives some more mages time to catch up at least."
Look up the necessary omnicube transformations beforehand.
"Time to go."
Then, summon a ... a farming hoe. Simple farming tool, should take us somewhere habitable. My ring should make sure it's abandoned and unwanted. Use 5/5 of essences.
Stick my gauntlet into the portal and transform it into a doorframe.
Telepathically talk to the firetree, I'm sure it knows the world is ending. Suggest that it should transfer it's consciousness to a core or branch or seed or something that can fit through a doorway. Help it in any way possible with a healing spell and my nature rune tattoos. Then it can regrow in a natural tree shape. Or if that's not possible I can try to summon it again on the other side.
Repeat my previous action. After that, make an essence.
If NAV doesn't make the portal this turn, make 2 essences instead.
"Do you guys mind if i bring some extra people through the portal, because there's a flock of harpies nearby and they were kinda nice so I don't want to leave them here."
Unless anyone objects, go go find the harpies(they were in the moderately forested hex 2 hexes southeast, between the mud and the void) and tell them about the apocalypse(if they don't already know) and the escape portal, lead them back to the portal if I'm fast enough
"Go for it, if you're fast enough to get them. No use leaving anyone behind."
If I read that correctly and the portal is being created this turn:
Chug the luck potion and luck vial for as much additional luck atop the preexisting enchantments as possible and ensure the Triple Sevens are active.
Then, at long last, call to the Lady, firstborn of the two fundamental primordial forces and empress of Luck, the unseen, and the unknown. Pray for success and safe passage. Sacrifice the Name and destroy all my soul shards, if that has the slightest chance to help in the calling.
Then, cast a spell to massively enhance the chance that what James is doing works. Use a +2/+1, +1/+2, and 2 +1/+1 essences, major blood magic, and sacrifice the blue pyramid (for the portal it would have created), my eternity chunk (for the power it holds), and the ritual coin (for the luck it embodies) for as much additional power as possible.
If the portal's creation succeeds and the far side isn't deadly, walk through the portal and into the ending. A calmer life outside of the Arena seems good, right about now, even if godhood isn't in the cards.
If I did not read that correctly and the portal is not being created this turn:
Prime the Triple Sevens.
Summon a symbol of the Lady composed of glass mixed with solidified Luck. Use three chaotic +1/+1s and one chaotic +2/+2.
CMP [2+2+5=9]
POT [5+1+1+5=12]
CMP [2+1+5+2=10]
POT [2+2+5+1=10]
CMP [1]
POT [3+2-1=4]
SPD [(2)/2+1=3]
CMP [4+1+5+3=13]
POT [6+1+1+5+3+2+17+1=36]
LUCK [2+4=6]
LUCK [3+4=7]
LUCK [2+4=6]
LUCK [10+4=14]
LUCK [10+4=14]
LUCK [3+4=7]
James called forth a simple farming hoe. The item was of little importance itself, except for the surroundings in which it was usually found. Then, as the portal formed and the item emerged, he swiftly stepped forwards and punched the space-time anomaly. Glass melted and burned where the portal touched it, but soon the first layer was burned through and the Eternity was reached. At that moment, James swiftly pushed a combination of buttons and switches for this exact occasion and stepped back, leaving the glass gauntlet floating in the air. For a moment it was all it did, but then it began to unfold, stretching the swirling vortex out, creating an archway of glass and shadows. Some distance away, the flames on the fire tree went out and leaves around the flames closed, swiftly becoming covered in spiked bark. Just moments later, freshly formed spiked seeds fell to the ground.
Two other mages also joined in the magic of creating a portal, although one vastly overshadowed the other. Where Urghe's spell went through with no great fanfare, Gambler's spell and prayer were met with thunderous reaction. From clear sky lightning struck Gambler, burning wounds more dangerous than simple flesh.Gambler remembered that Lady hated to have her name invoked, as memories of magic of fortune were lost in a pyre of power. However, another lightning bolt fell on the Portal producing far more favorable results. The vortex swirling within the frame parted revealing a clear sight of seemingly peaceful field of barley. The fires around the edges of the portal subsided and glass began to cool. For now, the portal was naturally stable, although it was only a matter of time before it was destroyed by external forces.
Seva also knew that it was only a matter of time, so he rushed towards the forest, where he had previously met the friendly harpies. He could see the nests peeking through the branches, but the harpies themselves were nowhere to be found. As he flew closer, he found that the nests were missing majority of their colorful decorations and there was not an egg in sight. The harpies had left before he arrived, although it was a question of where.
(http://i.imgur.com/H0iER6b.png)(http://i.imgur.com/yS7VIkd.png)
Turn 258.-1
Doktor Diabolical:
"Excellent. But time is short. This realm is coming to an end. My plan must be accelerated, when I do not even have the basics. Hopefully, luck will be on my side and I will have the time I need..."
Create(-1) some power armor(-1) robot parts with the chaotic +2/+1 essence, then make 2 essences.
CMP [3+1+2-1-1=4]
POT [5+2+1=8]
LUCK [9]
CMP [3]
POT [5+2-1=6]
CMP [4+1-2=3]
POT [3]
Doktor conjured a bunch of parts, most of them seemed to have purposes as undecipherable as most of his creations but several armor shaped chunks revealed their purpose. It would not defend him from a blast, but there were other things to guard against.
Send the treasure bird to find the shiny things the harpies had, follow it and warn/guide the harpies if they are found
Seva flew after treasure bird, looking all the time for the colored wings he had granted to the harpies. He found none, but something else attracted his attention. Near the crater which a blast of light had left there was something moving. A river of green was flowing out of the forest and into the crater.
Try creating a cubic arena, and use my hypercube to attack.
SPD [3] vs [3]
CMP [2+1=3]
POT [1+1=2]
STR [4]
DEX [1]
END [4]
POT [2]
DEX [6]
Cuberac attempted to conjure a cubical arena to keep the fight dinosaur free, but his spell was stopped before any results emerged by Bob's earnest attempt to tear Cuberac's heart out with his claws. Many cubes Cuberac held in his clothes managed to push the claws away from their target but Cuberac lost a good chunk of flesh still. Things were looking bad, dinosaurs were close enough to bite and Bob had managed to dodge the cubes by another quick dive to the ground.
Heal Gambler, if I can do anything to help.
Take the seeds from the mage with the wolf and thank him for getting them.
Help everyone through the portal. Send Grundar through to watch the other side.
"I don't know how long this'll last, everyone through!"
Oh yeah, a few other people I should find and help through the portal.
There's the fireplum sapling that Grundar planted when we first moved to this new island.
Blinky, the blob covered in eyes that follows follows me around sometimes.
The forest druids. They probably won't want to leave their forest.
Try to find these and any other living things and help them through the portal.
"It was a most interesting experience..."
Magically strengthen the bones back into decent shape! Use two +1/+2 essences.
(If not dead) Ao nods farewell to the Tower before passing through portal to new lands and experiences to master.
"I can go grab those seeds."
Ride my celestial wolf over to the fire tree and grab the seeds. Then get back to the portal.
Through the portal.
Walk into the portal.
Wait a minute... Uh, guys, I might have screwed up a teensy-weensy bit. I can fix it, though.
Cast my divination spell to ensure that I haven't !@#$ed up. Only let people into the portal if my spell turns up a negative (not messed up) result.
CMP [6+1+5=12]
POT [5+2+5=12]
Their last line to escape was a matter of extreme importance to the mages. If one of their number thought something was off and wanted to cast another spell to make sure, should they not wait? Yes, they were pressed for time, but that meant doing things properly the first time and avoiding needing to redo the whole thing. And so, Urghe-Ongho wove his magics, checking for flaws caused by both his previous spells and any other trouble. Or at least, so they thought.
Black flames rose from the portal, burning over the clear image of freedom, covering it completely in moments. From the dark fire rose a ghastly figure of an abomination, bound spirit of an old race, a ghost Ilithid. After it, almost invisibly different from the flames rose a shadow demon. The demon was not empty handed, it dragged something from the flames and tossed it forward, presenting it to the gathered mages. The something was a corpse. A corpse of Ilium, the mage no one had seen recently, and it seemed less of a message to the mages than to one particular mage. Both the ghost and the demon bowed deeply towards Urghe, Ilithid remained motionless, but the demon rose and threw a fireball that sailed just past Gambler. It seemed upset that it had missed, and conjured another.
(http://i.imgur.com/hOJxL6X.png)(http://i.imgur.com/ShoPBMd.png)
Turn 259
Investigate the green river, follow it to its source
Seva flew down closer to the ground and to the green river flowing from the forest. He did not need to follow it for long, soon he found a pedestal of stone upon which grew a colossal lotus. From the lotus flowed the green that made up the river, splitting four ways to make four rivers. But that was of little importance compared to what else was happening. Creatures of the forest were moving against the green currents, traveling towards the Lotus. Once they reached the stone pedestal they vanished to places unknown.
Create a cubic blast around me using a chaotic +2/+1. Return to bashing Bob.
SPD [3-1=2] vs [1]
CMP [5+1+2=8]
POT [2+1+1=4]
LUCK [3]
END [6]
END [2]
LUCK [2]
STR [6]
DEX [6]
Cuberac focused his power and released it in a blast. The cube swarms were sent in a frenzy, spinning around at absurd speeds. Bob himself didn't get hit by anything more than ground sent up by cratered cubes, but T-rex was struck straight in the temple and fell to the ground. Unfortunately for Bob and luckily for Cuberac, T-rex fell on the other dinosaurs, pinning them down. This was enough to send Bob into frenzy, and Cuberac was forced to roll aside continuously while dodging Bob's attempts to stab him with his claws.
Doktor Diabolical:
"Excellent. Mostly."
Have the factory convert the power armor parts, the blunderbuss, the flamethrower bot, and the bicycle into power armor for Doktor Diabolical. Hopefully with flamethrower and railgun weaponry. Also make 3 essences.
LUCK [2]
CMP [1+1=2]
POT [6+2=8]
CMP [4]
POT [6+2-1=7]
CMP [3+1-2=2]
POT [5]
For the first time in years, Doktor had a thought that perhaps things don't always just work out into something coherent. The armor was a mess. Systems were stealing power from each other and leading it to dead ends that threw sparks. Three valves were leaking fuel. The entire thing looked like it was either missing something to bind it all together or had too many things smashed into it already. Doktor would have to decide which it was and start fixing.
Turn Urgh into shreds using my full blade arsenal (not including blade mail). It's time for the Athath Death Counter to increase once more in celebration for the end of the world.
Direct my celestial wolf to attack the demon, summon an angelic wolf using all essences and both lesser and greater blood power.
"Sorry everyone. Looks like we'll have to try again. Without any traitors this time."
Grip my new smokescreen torch to protect from fireballs and ambush Urghe.
Dragon shout/toss/order Grundar to toss that mage into the portal. Use whatever plant energy is left that isn't in the seeds to increase the POT of my dragon shout. Then pull out the omnicube frame to close the portal and turn it into a shield.
Make sure to get the trees seeds and keep them safe after.
((Curse your sudden but inevitable betrayal.))
If the Ilithid attacks, have the stiletto hit it in hatchet form. If it doesn't attack, have the stiletto attack Urghe instead.
Use the spell reflection shield to block any magical attacks, focusing them towards Urghe, and throw one of the vials of pollen in his face.
"It was inevitable."
Go and murder demons with sword. It might have an interesting effect on extradimensional flesh.
((I'd also appreciate retroactive spell casting - want to see if my bones endure magic first.))
Doo bee doo bee doo, secret pm stuff yeah!
CMP [6+1+2=9]
POT [6+3+4=13]
Your bones repair themselves all the time. Good when you are injured, but it's basically bone cancer if you're not. The cancer is slow working, unlike healing, so you're good and your bones are now uninjured.
SPD [2] vs [1-2=-1] vs [1] vs [4-1=3] vs [3] vs [2-5=-3] vs [2+1=3]
STR [4]
STR [6]
END [5] [5+1=6] [5+1=6] [6] [1->1] [2-1=1]
END [2]
STR [1+1=2]
DEX [2-2.5=-0.5->0]
END [2-1=0]
POT [3+1+1+5=10]
STR [2]
LUCK [9]
Ilithid ghost rushed towards Gambler who raised a glass hatchet in defense. Paltry though it seemed, it coursed with terrible magic. Gambler waited as his foe approached, then struck it away in a swift motion. Or so he expected to do. The ghost was struck, and it's ectoplasm withered into nothingness around the wound, but there was no stopping the wraith's motions, it dove towards the gambler and then into him, disappearing into his flesh. Just a few steps away, Ao rushed the shadow demon, sword in hand. With a wide swing it severed the demon in two at the waist. Demon seemed to find this hilarious, but grew confused as it noticed that the shadows were not reconnecting. Angered, it threw a fireball upwards where it unfolded into a portal.
From the portal fell a flask with will-o-wisps whirling inside. There was little time to examine it as it soon shattered, releasing a burst of light and sound. Ao and Urghe were effectively blinded, the rest of the mages managing to shield their eyes in time. But none shielded their ears and deafening silence descended on the battlefield, with nobody able to hear a word. The portal also released a sword, a cutlass, floating in the air and coated with poison. Imediatelly, it flew towards Ao who was too dazed to react. It struck him straight in the chest, but failed to penetrate deeply through scales and thick skin. The cut was minor, but the poison that entered his system wasn't.
Skeliborn did not care much for the demonic minions, he knew who to blame and how to blame. The proper method was stabbing with two swords at a time, which he did. Vortex bane in one hand and wind blade in the other, he slashed as Urghe. Not too strongly, as he knew not what traps the traitor had prepared, but he need not to worry as both blades drew blood. Vortex bane separated three fingers off Urghe's left hand while wind blade sliced to the ribs on the right side.
James was more cautious than his compatriots and gripped his newest acquisition to provide a smoke screen against the fireballs. Smoke poured over the battlefield, but apparently the shadow demon was waiting for just such a thing. It dived into the smoke disappearing from sight of other mages, but more worryingly, vanishing from Jame's sight as well. That was worrying, and so James rushed to the next part of his plan before something happened. He gathered wind in his lungs and ran towards Urghe. Skeliborn saw something approaching through the smoke and wisely decided to move back just enough for James to be able to work safely. James released his breath and with it, the power of dragons. The blast of air picked Urghe up and tossed him through the portal. He grabbed onto the glass edges formed from omnicube but the force was too great. He disappeared in black flames, and to make sure he was never seen again, James tapped the glass in a few secret places that folded it back into a cube again. The portal, now unsupported, folded up, although the black flames refused to leave and remained hanging in the air above the cube.
Seeing that enemies were no longer present, Sharrin decided to delay his potentially crippling summoning.
Urghe rose from the ground, using one of the broken pieces of wood to help himself up. There was no lack of them after he had smashed through that fence and into the cabbage field protected by the fence. The portal winked out of existence just in time for him to see it happening. Damn, but that blast was strong. He looked around some more. There was the cabbage field he flew into, there was a dirt road to the field, a small house at the end of the road. There were some trees nearby, chestnuts it seemed. There seemed to be nothing moving anywhere though, nobody to notice his crash. His hands hurt, one hurt because it lacked three fingers but the other was uninjured, wasn't it? He dropped the piece of wood, crutch no longer necessary and looked at his hand. A chunk of flesh was just gone. He looked at the piece of wood again. Perfectly camouflaged mouth filled with teeth was munching on a piece of meat that was just recently attached to his hand. It swallowed and then it let out a high pitched squeal. The fence came to life, mouths appearing all over it's length. Trees opened eyes on their leaves and branches moved to grab him and drag him to massive maws on their trunks. Cabbages pulled themselves out of the ground and split in two, or so it seemed with their mouths opened so wide, they all rushed towards Urghe on their stumpy roots. In the distance, the house began oozing purple slime and all doors and windows opened showing darkness filled with teeth. As the earth opened under Urghe-Ongho revealing a maw the size to swallow armies, his last thought was 'I was so close".
(http://i.imgur.com/vcMmmou.png)(http://i.imgur.com/PuOkOFW.png)
Turn 260
Doktor Diabolical:
"Unacceptable!"
Reoptimize the armor with +1 POT, 2 +1/+1, and a +1/+2. Make two essences.
CMP [3+1+3=7]
POT [4+2+5=11]
CMP [4]
POT [6+2-1=7]
CMP [5+1-2=4]
POT [4]
Doktor decided that he didn't have enough time to add something, and opted to remove instead. With bicycle parts removed, there was enough to move weapons around and connect them back in a way that actually worked. Bulging plates slid into place, connecting sparking dead ends. Not stopping there Doktor continued removing redundant parts to make the whole thing lighter, removing two weapons with a single twofold plasma gun. It would be capable of both firing contained pellets long distances and vent in a short range but wide blast. All systems were at last online.
ok, the harpies probably got through this
fly back to the mage created portal, with all of my birds
Seva, figuring that the harpies would have little trouble where lesser creatures found their way, returned to the group of mages building a portal. The group seemed to be having some problems, fighting some uncertain foes. Urghe was missing, was he the first casualty or the perpetrator? Seva would have to find out and deal with it quick, the doom was swift approaching.
Go for a leg swipe, followed by a head swipe.
SPD [2] vs [4]
STR [1]
DEX [5]
STR [5+1=6]
DEX [2]
END [3]
Bob continued stabbing and Cuberac continued rolling out of the way. But they both knew that this success with rolling out of the way wouldn't last and Cuberac acted before the chance was taken away from him. He rolled into the strike, dodging it by centimeters and used the momentum to swing his fist into Bob's jaw. Teeth flew through the air, struck out by the blow and among them was a chunk of bloody flesh. Bob's tongue got trapped between his teeth and a chunk was bitten off. This was good, tongue wounds bled well and with the size of the chunk Bob would start feeling it soon. But it was too late. Cuberac felt the gaze from above on himself. It was time to run.
Start healing everyone's ear drums using my healing dwarven Swiss army knife of protection so that James doesn't need to waste time curing everyone's deafness.
Start with myself followed by the members of TOAM and the rest of the mages.
(The demon never got defeated? At any rate I don't want to have to waste a turn summoning something again, I'll just put all my power into something that can hopefully protect me if anyone tries to kill us again.)
Summon a wolf anyways, use all three essences and a lesser/greater blood power. I'm not specifying what kind of wolf though.
Drop the torch and pull the pin on a healing mist grenade.
"Hold off the demons! I'm making another portal!"
That hold off the demons order includes Grundar, or course.
Summon another innocuous farming tool, make another portal.
Definitely make 100% sure I have those seeds.
SPD [1] vs [3-3=0] vs [6] vs [2+1-2=1]
CMP [5+2=7]
POT [5+1+1=7] CMP [4+1+2=7] POT [3+1+1+4=9]
POT [2]
END [3+1=4]
CMP [6+1+3+1+3=14]
POT [5+1+1+1+3=11]
END [3]
END [3-1=2]
James ditched the torch for now and smoke swiftly dissipated, soon replaced by soothing healing mist. The shadow demon, however, was nowhere to be seen. Which was probably for the best as James shout went unheard even by him. But there was no time for this, James reequipped the cube as a gauntlet and called forth another farming tool. This one too scarcely had time to appear before James slammed the gauntlet into the portal, building a new way out. Without help from other mages, it was less stable and the image of the other side was shrouded in fog but it didn't seem too dangerous.
But not all was well. The blood on the sword that had injured Ao began to move. It ran along the edge and began to take form, specifically a form of a hand. Once the hand formed, it separated from the blade and pointed a finger at the demon created portal above. From the portal dropped another bottle, this one with a fire on top of it, a Molotov. It crashed against the ground sending fire everywhere. The hand then gestured at Gambler and then at James. Almost instantly, James fell to the ground clutching his head. Darkness danced in his eyes, some unseen force smothering his consciousness. He could fight it, yes, and he would, but anything more productive was out of the question for now. The cutlass pulled out of Ao and flew through the air towards incapacitated James. It struck straight into his chest, but fortunately that was where armor was at it's thickest. The strike did little damage again, piercing just enough for a small dose of poison. The hand then returned to more lose blood, all of which moved in a thin stream and began wrapping around black flames like a cocoon.
Sharrin, seeing this as obviously enemy action, called forth a wolf greater than he ever had before. It was an action that pushed his limits, pushed them far and he suffered for it. His teeth turned to sharp fangs, barely fitting in his mouth without muscles changing to fit. He would neither speak nor bite without fixing this. Worse still was the damage to the mind. The human intelligence dulled and the inner beast emerged. Friend. Foe. Food. His power allowed him retain some of himself, but his thoughts were far more simple straightforward now. But the wolf that appeared was as large as a horse and bore a messenger symbol of the wolf god on it's forehead, white fur against black. In the background, Skeliborn was wondering why healing knife was not helping at all to stop the disturbing silence.
(http://i.imgur.com/g1Egfeq.png)(http://i.imgur.com/JesdzG8.png)
Turn 261
Go south.
Before Bob could recover from the punch to the face, Cuberac finished weighting his options and chose to leg it. By the time Bob stood back up, Cuberac was already a speck in the distance. Before he could figure out why, Light finished his thoughts forever. Some distance away, Cuberac was panting from the rush. It seemed that fate was bent on snatching every prize out of his hands.
Doktor Diabolical:
"Excellent. Time to put my plans into motion. But first, one last preparation."
Put on the armor. Make 3 essences. Check the armor's functions to make sure they work. Specifically its defense against magic-that was probably what the parts were intended for, right? Examine the aether sensor one more time, checking the readings and whatnot. See if anything's changed.
CMP [2+1=3]
POT [4+2=6]
CMP [3]
POT [2+2-1=3]
CMP [4+1-2=3]
POT [5]
LUCK [2]
Doktor went through his devices, checking each in turn. The armor was working as intended now, all systems operational. Unfortunately, when he checked the parts, he found that they were not warded against magic or even against physical blows. They were warded against scrap-code, which wasn't a problem unless you were in a post-singularity post-apocalyptic world. The aether reader brought little new, with the forest node still overwhelming anything further away. It seemed even slightly brighter now.
Three essences. Try to stay out of fighting.
CMP [4+1=5]
POT [5+1=6]
CMP [4]
POT [1]
CMP [4+1-2=3]
POT [5+1-2=4]
Sharrin chose to stay away from the battle for a moment, both his own situation and the enemies were too strange. He needed a few moments to focus himself, and quite frankly, the foes failed to cause any real injury so far.
if no one does after going through the portal, follow them through
Run through the portal
Fight off the poison and darkness. I do still have some mind control resistance in my brain if that helps.
Pop healing items like they're candy.
Cast healing spells with max essences like they're going out of style.
Get the seeds. Keep them safe.
Get everyone through the portal.
Oh yeah, gesture at Grundar until he does something tangible to help.
((Whoops. Forgot to hit post last turn.))
Ensure that the ghost isn't possessing me or somesuch. Have the stiletto stab the black flames and blood. After someone passes through the portal, assuming that they don't start screaming, follow them.
((Hah, forgot to post, lets wave it off as Ao being in daze.))
Blinded, poisoned and confused... A fine day that was for Ao, and only better it would become.
Become etherial. Expel poison from my blood. If still blinded and poisoned - make poison filter itself via spell, else guard my senses against further attacks (use 2 +1/+2). Else/afterwards continue with sword attack. Use celestial insight in case of 1's
SPD [4] vs [2] vs [4] vs [3-1=2] vs [3] vs [6+1=7]
POT [3+1=4]CMP [4+1=5] POT [3+1+1=5]
END [1+1=2]
STR [5+1=6]
DEX [1+1=2]
END [2]
Before any mage could rush the portal, the blood moved again. It streaked towards the new portal, carrying the black fire with it, covering the way out beneath the unreal blaze. Few mages that were closest to running towards it paused in their step. In the meantime, the cutlass continued trying to stab through catatonic James. It worked better after abandoning the heavily armored chest and stabbing at far more vulnerable limbs. James remained insensate to the flowing blood, continuing to battle the shadows in his mind. Grundar, perhaps slow witted but dutiful, stepped forward and grabbed the cutlass trying to stab James. His firm grasp stopped any attempts from the haunted blade to escape and injure anyone else.
Unfortunately, the demonic attack did not end there. To surprise of everyone, the demonic portal coughed out an entire elephant which landed on James. If anyone had been able to hear, they imagined it would had made quite a sound. But there was little time to be surprised, as the portal expelled another Molotov, this one straight at Gambler who caught it straight in the face. Any of his plans were swiftly replaced by pain and burning. The ghost Ilithid seemed to not be a fan of fire as it left Gambler and floated into Skeliborn. Only Ao was doing well, his previous enchantments allowing him to purge poison fairly easily. Unfortunately, the enemy did not seem like one he could actually fight.
(http://i.imgur.com/XIjw70u.png)(http://i.imgur.com/10B6ts4.png)
Turn 262
Attack Nihilum.
STR [2+1=3]
DEX [4]
CMP [6]
POT [5]
DEX [6]
Cuberac was not about to be dissuaded from his attempt of victory and soon found another target. A mage robed in rather unusual apparel, he seemed impressive but Cuberac knew that Nihilum was not a great thinker under pressure. Though as Nihilum dodged the supposedly surprise punch and responded with a bolt of absence that Cuberac was forced to dodge lest he lose his head, he began rethinking previous evaluation.
James has a lot of healing items. With any luck (+1 ring), the elephant crushed at least a few and spilled them in his wounds, healing him along side his ring of regeneration and the healing gas present in the area.
The mind control healing seed James set up in his mind a long time ago might help against the mind possessing shadow demon thing.
Pretty sure Marcus doesn't have a single person on the island seeded, he's just bluffing. The language he's using says so.
Sorry for changing my action and possibly being confusing.
Anyway, I would still like to put a "seed" in my own mind, that would heal myself of mind control if I'm ever mind controlled. Use all non-chaos healing essences. And I want to keep this entire spell including rolls secret if possible.
Then make 2 healing essences.
As well as the action I have written in the thread.
CMP [6+2+3+1+1+2=15]
POT [5+1+1+3+2+1+2=15]
CMP [5+2-1=6]
POT [2+1+1-1=3]
CMP [6]
POT [4]
The treat of Marcus could have been true or it could have been lies. There was no real way to find out for James, yet he did not want to risk it. it was difficult, but he had managed to forge his own seed of magic, one specifically against attempts to control his mind. Now, what to do with the one threatening?
Just try to wake up.
Stop, drop and roll. The regeneration ring will repair the damage, so putting out the fire is the first priority. The stiletto is animate, so have it stab the blood/portal without passing through while I do so.
Try to burn away the floating blood(?) near the portal with my phoenix form, or at least cause it to go somewhere else
Change the demonic portal into a wolf portal. Use all three essences and a lesser blood power.
((Do to the effect of my armor, I'm pretty sure that if the ghost succeeds in possessing me that I also get to possess it. That or the armor negates the effect. Possession is kind of a magic attack.))
Start ritual to teleport the members of TOAM to blades of grass in a safe universe.
+5/+5 essences
Sacrifices:
The ghost illithid
((For the ritual don't forget my +1 ring of luck just in case)
NAV:The stuff that's happening to you is not mind control. It's close, but sufficiently different. Physically, you are practically unhurt, what with all the regen effects on you.
Rautherdir:You are all out of essences.
star2wars3:You can't use things you don't at least in some way own as sacrifices. Otherwise, you could instagib people by sacrificing them.Chose if you want to start the ritual with different sacrifices and if you even want to start it at all and I'll retcon it in. As for armor you are sorta correct, it would make you and the invader fight in some advanced version of mental combat.
SPD [2] vs [3-1=2] vs [2] vs [4] vs [3] vs [2+1=3]
CMP [4+1+1=6]
POT [5+1+1=7]
END [2+1=3]
STR [4+1=5]
END [5] CMP [5+1=6] POT [2+1+1=4]
POT [4+1=5] STR [1]
END [5+1=6]
Sharrin did not know much, not anymore, but he did know that the portal was trouble and that he needed to deal with it. He chose to deal with it by throwing magic at it until the problem resolved itself. A seemingly brutish method, it was employed by great many mages in history to great success. The portal shifted, transforming from swirling darkness to a pale gray and changing into a shape of a wolf's skull. But it seemed strange, somehow unreal. Then a black cube fell from the wolf portal jaws and shattered, bathing the area in blinding light. When light receded and sight began to return, mages saw that shadow demon had returned, and was standing just next to Skeliborn, mimicking his movements in what was probably a mockery.
Gambler, gathering his will sent both his body and his stiletto towards doing something productive. He dropped on the ground and began rolling to (sucessfully)extinguish the flames while his stiletto slashed at the blood and fire surrounding the portal. Both blood and fire began rapidly disintegrating into nothing, leaving nothing for Seva to burn. James, meanwhile, was still struggling. The darkness became slightly thinner, the consciousness slightly closer, but there were other problems. Although he had managed to somehow miraculously remain unsquished by the elephant, some force suddenly bent his armor around his neck into his neck, leaving a shallow wound with adamantine bent grinding against it.
Yet another portal opened, small and not particularly stable. A purple hand emerged from it and sent ripples through the air. As the ripples passed, the shadow demon momentarily lost cohesiveness, the elephant was almost blown away by the wind, and the fog on Jame's mind cleared some more. But not all was as well, as Skeliborn fell to his knees, and nearly froze in place. Sharrin's wolf portal seemed to had begun slowly melting. Shouts of pain and struggle broke the silence, startling the mages.
(http://i.imgur.com/4euiljM.png)(http://i.imgur.com/DImMNKZ.png)
Turn 263
Try to activate my dispelling pyramid, and attempt to bash my enemy into mush.
SPD [1] vs [4]
CMP [5]
POT [2]
DEX [5]
STR [6]
DEX [2]
END [1]
Nihilum attempted to blast Cuberac with a bolt of absence again but Cuberac now knew what to expect and the panicked blast flew right past him. But Cuberac felt no less rushed than Nihilum, and attempted to improvise a weapon from the dispelling pyramid. It was meant to be used as a key, not a blunt instrument, but it still worked. The energies within allowed it to pierce through the ward the mage of absence had constructed, and the strength in the arm using it allowed the pyramid to pierce through Nihilum's skull and into the brain. It was an instant death.
(I just remembered that I gave my armour to Grundar. Also the amulet.)
Fight off whatever is crushing my chest. Fight off whatever is clouding my mind. Try to ask Grundar for the amulet, that might help clear my head. Though I'm not entirely sure the amulet isn't a placebo. Also try to ask him for a health potion.
Summon... I don't even know what to summon. Something that will help. Maximum essences.
Get the seeds.
Go through the portal
Break free of Ghost Illithid's Grasp. If Hepheastus decides to intervene and save me the trouble, go through the portal.
Fight the darkness. Heal my eyes using the healing weapon I possess.
(Well it did have some effect at least.)
Turn the Shadow Demon into a wolf. All three essences and a lesser blood power.
If the fire is out, stand up and be on guard. If it is not, keep rolling. Have the Stiletto cut the darkness.
"..."
Experimantally slash one of demonic portals to see if sword affects metaphysical things as well. Then, continue weaking connection to an already doomed world. 5 +1/+2 essences (wasting POT) for that. Also, Lesser Blood Power and as much Celestial Insight as needed.
((No point in holding onto those Insights anymore.))
SPD [2-5=-3] vs [2] vs [6] vs [5-3=2] vs [4] vs [6-5=1] vs [1+1=2]
DEX [3+1=4] CMP [2+1=3] POT [2+1+1=4] STR [3-1=2]
END [3+1=4]
END [4]
END [2+1-2=1]
CMP [3+1+3+3=10]
POT [1+1+2+3=7]
END [3+1=4]
CMP [5+1+1+5+1=13]
POT [1->4+3+1+5+1=14]
END [2]
POT [4+1=5]
CMP [5+2+5=12]
POT [1+1+1+5=8]
LUCK [2+1=3]
Skeliborn was struggling. No matter what he did, neither prayers nor magic, the darkness and silence refused to let go. Some distance away, Gambler readied his stiletto, prepared to defend from any surprises. He did not need to wait long. Everything seemed to happen all at once. The elephant's legs extended, pushing the body upwards. Soon, the creature was a dozen meters in the air on legs like stilts. Seva rushed towards the portal, but a scroll appeared from nowhere and attempted to wrap him up. The birdmage was nimble though, he managed to dodge under the coils of parchment and disappeared through the portal with all of his birds.
A strange object appeared among the mages, it was difficult to focus on and appeared to be constantly changing shape. Soon, it collapsed back into nothingness. While mages were distracted by this, some force opened a wide gash on Jame's chest, letting blood flow. Then, as if to add insult to injury, a large bronze colored cube like object fell on James face and broke his nose. Nearby, Sharrin was trying to deal with the shadow demon the only way he could think of, which was to turn it into something that he could influence. The magic flowed towards the demon, bending the legs, changing the face and conjuring fur. The demon was transformed into a lesser werewolf, half wolf with none of the magical strengths ascribed to the legendary beasts. But the spell took toll on Sharrin, the magic furthering his own transformation. He shrunk and fell on all fours, changing into a wolf himself. Ao continued fading from sight, vanishing near completely. None heard him cry out as patches of skin faded even faster than him, disappearing off his body.
James opened his eyes. He fought off the darkness and almost immediately regretted doing so as he suddenly felt pain from two life threatening wounds. He panicked, throwing a summoning spell straight forward into the air and hoping for the best. As usual in such situations, it didn't work. A blue colored canister appeared above him and then exploded, sending some liquid everywhere over and around him. Almost immediately, the liquid bubbled up into sticky foam, gluing James to the ground and hiding him from sight.
(http://i.imgur.com/He1cJgf.png)(http://i.imgur.com/j5Yvor5.png)
Turn 264
Loot corpse, send bladecubes at Redrum
Cuberac swiftly nicked the wizardly hat, the stylish cloak and cool shades off the corpse of Nihilum. Then he pushed the glasses up away from his eyes because all the ghosts were distracting. It was time for the next target, and the closest target happened to be necromancer Redrum, chilling on his bone hydra. The cubes flew in a beautiful arc through the air and impacted Redrum straight in the skull, knocking him off his mount. Then a bunch of skeletons walked out of the tower, some of them on fire. They all turned towards Cuberac and began running towards him. The situation seemed somewhat familiar.
Use a weak dragon shout to clear foam from my mouth if I can't speak effectively enough to cast a spell.
Summon containment foam solvent above me. As many essences as I can muster + lesser blood magic. Get free, consume as many healing items as I need, get the seeds, go through the portal. We're running out of time.
Final push into leaving the doomed world. As much essences and Insights as needed. Also Weaker Blood Power.
((Leaving behind parts of mortal shell seems quite fitting to me. I really want to see if this self-banishing succeeds.))
Begin ritual to Teleport to grass blades in my own world. +5/+5 in essences (if as a ritual this is still basically suicide, 3 essences instead)
Three essences. Attempt to sense any invisible forces in the area.
((Never mind then.))
((Sorry for being slow - on vacation atm))
If the werewolf-demon is still around, stab it repeatedly while converting parts of it to glass. Otherwise, try to cut James free.
SPD [6-5=1] vs [1] vs [3] vs [1] vs [6-1=5] vs [5+1=6]CMP [5+1=6] POT [2+1+1=4]
END [4]
DEX [4]
LUCK [autofail]
LUCK [autofail]
LUCK [autofail]
CMP [6+1+1+5+1=14]
POT [6+3+1+5+1=16]
CMP [5+1=6]
POT [1+1=2]
CMP [2+2+5+1=10]
POT [1+1+1+5+1=9]
LUCK [10]
END [2+1=3]
STR [5]
The scroll that tried to trip up Seva moved to an easier target; James. It couldn't get through the foam so it wrapped around the pile which contained James and began unfurling. As it unrolled, trees began growing from its surface, piercing through the foam and towards James. Strange things were also happening around Skeliborn. He suddenly got up and attempted to tackle Ao. The strange mage was already too far away from this realm for this to actually do anything but this didn't stop Skeliborn from trying repeatedly. Meanwhile, the baguette that Skeliborn had with him spun lazily in the air and slowly poked the shadow wolf demon. The bronze cube changed targets and attempted to bash Sharrin, but the wold swiftly dodged out of the way. A ball of fire appeared, blocking off the way to the portal.
Gambler wished to be done with this bullshit. His stiletto proved to be quite effective at removing anything it struck, and now it would remove the shadow demon. It flew through the air and struck the shadow demon which didn't even bother to dodge. The reason for this and quite a few other things became immediately clear as the shadow demon disintegrated, revealing Skeliborn with extremely pained expression. Almost immediately, his veins began glowing bright red, some even popping open and spraying blood everywhere. The blood burned grass where it landed.
The other mages were either preoccupied or had given up on the portal and doing their own thing. Ao continued with his spell of banishment, and faded from reality completely. None would know where he went except for the man himself. It was business as usual as far as anyone who had met him more than once were concerned. Sharrin, meanwhile, was dodging the bronze cube and gathering magic to blast something, possibly the cube. James, finally no longer a prisoner of his own mind, began the work to free his body. He called forth a dissolving solution to the foam which worked instantly, removing the annoying substance and revealing several branches that were now pinning James down. The healer was not about to stop just for this and broke through, even as the magic took it's toll and sliced again through all his wounds, deepening them. Once free, James quickly convinced his guts to stay inside and downed healing potions until his body no longer hurt. He was free, he was uninjured, he had the seeds. But the portal was blocked by a ball of fire and Grundar was still dealing with the murderous sword.
Then an eerie feeling came over everyone near the portal. It was time. The gods had set their gaze on this patch of land.
(http://i.imgur.com/LhjlvwY.png)(http://i.imgur.com/ZpvHGuP.png)
Turn 265
Blink to Redrum and go for his throat.
STR [2+1=4]
DEX [2]
END [3+1=4]
DEX [2]
Cuberac cut through space and crossed the distance to enraged Redrum in but a moment. The surprise of Redrum was enough to counteract distance between the two being slightly greater than Cuberac intended and the dagger bit into flesh, leaving a bloody line across Redrum's throat. Blood began to spill freely, but it was not deep enough to destroy Redrum's ability to breathe, not enough to instantly kill him. Not having much of a plan after the first strike, Cuberac paused to swear and the pause was enough for the Hydra to grab him between its teeth. The teeth warped and burned and froze and melted against Cuberac's cloak, but the undead creature cared not, keeping the wizard solidly pinned.
My omnicube has the enchantment that it requires a VS luck roll to damage or destroy. As far as I know this extends to attacks from gods. The portal has a chance of staying open even after this area is blasted out of existence.
"Now or never, get through the portal! I don't want to leave anyone behind!"
Shout the fireball out of the way and run through the portal. Help anyone who doesn't seem like they can move quickly on their own.
As a last resort if it doesn't seem like I'll make it then summon a jetpack (essences +lesser blood) and rocket through.
Book it to the portal. Screw it, do or die time. Be ready to stab any and everything or one.
((DG, I must ask now, does the destruction of this world count as an attack by the gods. It is extremely important because if so, any god who did so would risk oblivion by my armor))
It does, but for the armor to work you'd need to be hit which would instantly oblivion you. Also, the attack would grievously injure the attacking god, but wouldn't kil it.
I have a message to the one destroying this world. Cease and Desist or You Shall Be Eliminated. Right now We have what amounts to a World Class Dakka-Cannon Aimed at You. If you know anything, you should know that these things have incredible homing abilities and even the base model has the ability to critically injure major deities. And the thing is, even if you aren't destroyed by that then you will be weakened enough that another Deity will pick you off.
I would further request to talk to you in person to further negotiate
I go through the portal.
((Don't forget my +1 ring of luck for everything really))
The time to run was now. Either to the portal or away from here, and portal was much closer. The mages rushed towards the portal, pausing for but a moment as a figure emerged from the flames. It was a man wearing a suit and white pants. On seemingly infinitely punchable face rested a red hairdo. Then the spell that allowed all mages on the island participate in the conference activated, but instead of a wizard there was an image of the same man that had emerged from the fireball. Then he began singing in a voice slightly deeper than the face suggested.
"Never gonna give you up
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie and hurt you"
The song continued but Gambler snapped out of shock and rushed to the portal, stiletto in hand. The fireball and the figure disappeared, but the song and the spell of communication remained. Sharrin rushed through second and then James and Grundar carried Skeliborn through, who was still trying to boil violently. They emerged in a grasland blisfully free of any foreboding feeling, next to a ddirt road leading to somewhere. Seva was also there, surounded by a fresh lock of tiny birds. Some of them were resting on his larger birds. Sharrin and Gambler were also there. "Nice to see you James. I was worried the portal had tossed me fifty miles away from the entrance, but it seems that it just isn't two ways for some reason. Which is why I didn't go back to say that it's all clear on this side."
And with that the portal was left alone in the grassland.
Moments later, another mage appeared right next to the elephant that was currently dancing to the song. Ilium the illusionist was having the time of his life and he had one more trick to play yet. He pulled out a book that was shaped like a bottle, or perhaps a bottle shaped like a book, uncorked the bottle and opened the book. There was an explosion of wine, an endless deluge that washed over the land and pooled in lake sized puddles. Then the wine began rising up into alcohol elementals, each lasting just for a moment before falling back into inert wine. The pools rippled, and something, or perhaps someone, floated up to the surface. Then the light fell and Ilium saw no more.
Ilium woke up to the sound of laughter. Two disheveled looking clowns were having trouble staying upright as both were shaking with laughter. Still, they managed to get ahold of themselves soon enough. "Welcome to the realm of Manipulator, Illusionist" said one. "The plane of humor in the realm to be more precise. I'm Muni and he's Buni, we're lesser angels" the other elaborated. "Lesser angels of lower humor!" This seemed to crack the two up again. After laughter subsided, Muni began speaking again. "Don't worry, you attracted attention of someone higher up the ladder, we're just messengers. But before we go, I think you'll want to see this." Buni had from somewhere procured a bright orange bucket filled with water which he nearly shoved in Ilium's face. As ripples subsided, reflection of Ilium's face on the surface was replaced by a reflection of the place he had just left. There was an extremely sick and disheveled looking man, floating half naked in the wine, seemingly trying his hardest to stay asleep. Then the light crashed, washing away the wine and the land underneath and even the Portal to a safe plane. The man remained, his sunken eyes now opened and visibly bloodshot.
"That's the Oh God of Hangovers right there" Buni helpfully supplied. "He hates existing, so he had Dionysius seal him in a bottle of endless wine. Can't be hungover while drunk or something like that. It worked out, but now..." Buni smiled viciously. "He's awake, he's out of booze and someone is causing a god damned racket!" Muni shouted, throwing his hands up in the air. In the vision, the Oh God had procured a lead pipe from somewhere and was steadily rising upwards. The vision suddenly ended as Buni tipped the bucket over, drenching Ilium with cold water. "Not really sorry, the lesser angels of low humor was not entirely a joke. But let's go see who wants you so bad to send us out."
(http://i.imgur.com/3gtdXUT.png)(http://i.imgur.com/ZpvHGuP.png)
Turn 266
Time to see if I can use this dagger to blink away while grappled. If not, try tearing this thing's lower jaw off.
SPD [5] vs [2]
LUCK [7]
END [1]
Another kill foiled by divine interference. But Cuberac didn't have time for such thoughts, he had to escape and he had to do it right now. Dagger cut through space and Cuberac moved forward... but some bits of him seemed to want to stay with the hydra. The cloak he had looted stayed entirely, and the hat was lost somewhere halfway, but some other, more fleshy parts of him were somewhat more indecisive. In parts where the hydra's teeth had gripped him Cuberac's skin was removed entirely, with some minor muscle tearing at the center. But he was outside of the blast radius that claimed the undead army.
"Well then gentlemen, take me to your boss."
Go with these glorious heralds, onward to a fate unknown.
As Ilium moved forward with the lesser angels, things began growing grim. Corridor walls began shifting in strange colors punctuated by flashes of light. Echoing laughter came from nowhere and everywhere, growing louder and more twisted with each step. Soon, the path ended revealing a massive figure watching what seemed to be an theatrical performance. It too was dressed like a clown, but not a friendly circus one but a menacing theatrical one and all of it's apparel was impeccable. It wore a porcelain mask that was shaped in a menacing grin. "Greetings, wizard. You will know me as the Laughing God. I shall be brief. Everything is going sideways and your talents might help it fall slightly straighter. You shall serve for the rest of your life, and afterwards, well, we'll see how well you do." It had a booming voice, eerily reminiscent of the echoing laughter. "Ah, but worry not. You have been quite amusing so it won't be as bad as you fear. Where I'll send you, nobody knows the kind of magic you do. You shall be free to mess with people, it will be your job even. Push the fools into nice angry piles. For now, sit here and have a look at the scene. You will be working with them after all!
"Agreed. Been nice working with y'all."
If there are any threats, have the stiletto stab them. To death. Give Skelliborn my ring in an attempt to help stop the ... boiling. Once he's better, take it back.
If this is the real end, set off in search of new horizons.
((Well at least I survived.))
Final? Action: Aid Gambler in his search for new horizons.
Before Skeliborn can use his sword on the portal, James turns the omnicube back into a cube and pulls it out. Then Skeli can attack the portal if it's still there.
James also fully heals any lingering injuries anyone has.
"We made it. A few of us. What a sad waste of lives that tournament was."
Seal (Destabilize?) The Portal Using Vortex Bane
Gambler moved his healing ring on Skeliborn to stabilize him while James began actually healing him. It took some effort, but Skeliborn recovered well enough, unbearable pain being a common occurrence to wizards meant that mental damage was minimal. The blood curse would leave him more vulnerable than what he was when he entered, but there were ways around that. Once he recovered, Skeliborn and James began looking for the portal exit but found nothing. It seemed to truly be a one way thing, possibly due to magic dictating the rules of the tournament. Once out you were out forever.
The mages split up afterwards. James returned to healing people, wandering the land wherever his call would take him. His powers to heal were augmented greatly by his newfound ability to call objects to him. No he was able to deal with causes of harm as well as harm itself. In time, he would be declared a holy figure, a saint that pushed away injury and raised the destitute, always having just the right thing that was needed to help. Many religious missionaries followed his trail, wishing to meet the legend, although none succeeded and he passed knowing of neither his sainthood nor his fame.
Skeliborn still had tasks that were undone, debts that were owed to the God of Crafting. He would spend his life building wealth and favors to launch an expedition to recover the items that the God had tasked him with recovering. But only two of three could be found, the third piece was destroyed and Skeliborn disappeared alone, carrying only his blades and the two pieces of the unknown construct. None heard of him again, but adventurers soon reported a mountain of blades appearing in the dessert. Within the mountain was a blade of teal glass and gold with a head sized ball of ruby in the center. It was said that it was the result of Skeliborn building the third part and this was the new form of the God-Machine. The God remained, silent and over time, the story of the mage of blades was forgotten.
Gambler and Sharrin went towards the horizon. A mage without magic and a wolf with sorcery. The two became fairly famous, for the short days they'd spend in civilization before venturing out towards the unknown again. Maps made by them were among the rarest and most expensive objects an adventurer could acquire, detailing places that were lost to the knowledge of mankind, or even never known in the first place. Kingdoms rose from exploiting the information that they brought in, with a hundred legends for each of their travels. Some were even true.
(http://i.imgur.com/uRl5Dtt.png)(http://i.imgur.com/Vch2aCY.png)
Turn 267
Start a ritual using my organic bladecubes and, if possible, my blink dagger.
Goal: Move away from here. Use +5/+5 in +1/+1 essences.
CMP [3+1+5=9]
POT [1+1+5=7]
{Total POT:7 Of it chaotic:0 Sacrifices remaining:2}
There many fates that are considered worse than death. Like torture followed by death. Or death followed by torture in case you pissed off a necromancer. Or just torture followed by maiming. Or pineapple pizza for some reason. In truth, there are very few fates that are actually objectively worse than death, but just risking one is technically not quite as bad. Cuberac was a case study of this, as his plan of getting the hell out of here involved modifying Metaton's Cube spell to bounce him elsewhere instead of the usual stuff it did, which consisted of redistributing target's very being back into the base concepts.
(https://i.imgur.com/nELAIYo.png)(https://i.imgur.com/186BiSf.png)
"...And here we have Estuans Spica, more commonly known as Ember Chestnut or Embertree. Now students, can anyone tell me why it is called so?"
"Cuz it goes all fiery in summer mister Lamboodle!"
Lamboodle looked Thomas over who was again answering without raising his hand. It could be worse. The entire class was at the edge of the forest, learning how to recognize trees. They could be scattering after falling leaves, getting lost in the forest.
"Correct. And does anyone know why they bloom fire?"
"A wizard did it"
Lamboodle nearly tossed his hat down in anger. He turned towards the forest where a troll was now standing next to the embertree. Yes, it had lived in the forest for fifty years and had learned to sneak but this was absurd. Kids were quiet today and still he didn't hear the green menace walking.
"Damn it Grundar, you can't just wave the matter away! You can't just say "it just does it" and call it a day! I'm trying to teach here."
"Iz tru though. Was there when it was done."
Lamboodle opened his mouth to express just how unbelievable this was, but was overtaken by a chorus of squeaky "Really"'s from the class. This seemed like another lesson lost to storytelling. Fictitious storytelling, filled with lies and misinformation. What kind of healer would have the knowledge or desire to summon a troll? Who ever met a mage that could forge spells in seconds. At least this time the troll wasn't opening up a poacher to teach anatomy, if it could even be called such. Local druids cared not that the beast was using flames on the trees to cook lunch, but nobody was allowed to even touch the damn things. For "their own safety" his ass! Lamboodle sat down and leaned his back against the embertree. He punched the ground in frustration and jumped as sudden pain flared in his shoulder blades. There were tiny spikes on the tree where he was resting, but just as soon as he grabbed a notepad and a pencil to draw the new growth, it disappeared. There had to be an explanation. Some complex water powered pressure triggered underbark structure. He'd figure it out if only druids weren't preventing him from taking samples. Blasted troll friendly science obstructers.
Turn 268
Add 5 +1/+1 essences, use a lesser and a greater blood power, and resolve the ritual.
CMP [5+1+5+1+3=15]
POT [3+5+1+3=12]
{Total POT:23 Of it chaotic:0 Sacrifices remaining:Ritual Done}
END [5]
END [3-1=2]
Cuberac felt that his time was running out. The spell was not quite as powerful as he would have liked, but it seemed more survivable than what was about to happen. He released the spell and vanished. Soon, the ground on which he used to be vanished, along with the remains of the island. The spell lifted him through the planes, forcing him to shed essence, until he was pulled back by the spell, gathering what he lost as he went. Suddenly, Cuberac had a body again, as well as his loot from the Island. He still had a body, and he was pretty sure it looked as it should, meaning that nothing was lost during the trip, or that a whole lot was missing. Unfortunatelly, he now had no idea where he was, but as no immediate danger presented itself, it was probably safe to explore.
(https://crafatar.com/renders/body/Steve?scale=10)
Somewhere else, Doktor's senses warned him about an intruder onboard.
All ground is gone, only Void remains.