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Author Topic: Chalice: Wizard Gang Wars: Pretty Kitty Simulator  (Read 218408 times)

DolosusDoleus

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Re: Chalice: Wizard Gang Wars: What do you mean, don't murder?
« Reply #780 on: December 12, 2017, 04:01:54 pm »

Spoiler: Stuff (click to show/hide)
Spoiler: Vencarlo Barvasi (click to show/hide)
Logo is in here
||
\/
Spoiler: Gang (click to show/hide)
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Does that make scientific sense? No? Well it's Earth IV and he's a giant crocodile-man. Use your imagination.
Ongoing Forum Thingamajiggers:
Wikipedia Wars: Revengance

Egan_BW

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Re: Chalice: Wizard Gang Wars: The Return of Murder
« Reply #781 on: December 12, 2017, 04:19:21 pm »

PW isn't complaining about the questions, so there's no problem with them. If walls of text annoy you don't read them. If you still think they take up too much space you need to switch to 50 posts per page, which is strictly better than the default setting.
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Rautherdir

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Re: Chalice: Wizard Gang Wars: The Return of Murder
« Reply #782 on: December 12, 2017, 05:13:23 pm »

Shadow Alliance

Set the cat onto the goat creatures. If anything directly attacks me or Chu, activate my mark, focusing it on all enemies nearby.

Spoiler: Shade (click to show/hide)
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piecewise

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Re: Chalice: Wizard Gang Wars: The Return of Murder
« Reply #783 on: December 12, 2017, 05:29:18 pm »

Map updated on OP

Questorhank

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Re: Chalice: Wizard Gang Wars: What do you mean, don't murder?
« Reply #784 on: December 12, 2017, 06:20:54 pm »

Cosa Nostra

Increase Dex to D10.

Spoiler: Cyril Morris (click to show/hide)

Spoiler: Deck/Inventory (click to show/hide)
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Many people have gone missing or died.
I don't remember their names.

Devastator

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Re: Chalice: Wizard Gang Wars: The Return of Murder
« Reply #785 on: December 12, 2017, 06:28:11 pm »

Continue proceeding south and west.  Sword anyone who pulls out a weapon or casts a spell.  If not, just chase them.

(Sorry about the no sheet.)

(And also, didn't the giant gun enchantment for ER's character lapse?)

Spoiler: Deck (click to show/hide)
Spoiler: Thag Simmons (click to show/hide)
« Last Edit: December 12, 2017, 07:09:50 pm by Devastator »
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Radio Controlled

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Re: Chalice: Wizard Gang Wars: The Return of Murder
« Reply #786 on: December 13, 2017, 04:58:14 am »

Menace at them with Abdul and his Gnashing Teeth of Terror.

Also enchant the ground with 'wall' to create a long stretch of cover, then get into said cover.



Spoiler: Abu Hajaar (click to show/hide)
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21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

piecewise

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Re: Chalice: Wizard Gang Wars: The Return of Murder
« Reply #787 on: December 13, 2017, 07:27:33 am »

Actually yeah, Egan, did you reenchant that gun before this mission or is it left over from before? Since it should be back to normal if not.

Ozarck

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Re: Chalice: Wizard Gang Wars: Room for 1 more gang!
« Reply #788 on: December 13, 2017, 08:34:31 am »

Back away! Try not to get immolated by our fire kitty, or torn up by the goat man. if the fire kitty doesn't get there before I have to act to not die, cast [blast wall][concrete] at the obvious target.


Spoiler: Deck (click to show/hide)

Spoiler: Chu Sana'me (click to show/hide)
[/quote]

PW isn't complaining about the questions, so there's no problem with them. If walls of text annoy you don't read them. If you still think they take up too much space you need to switch to 50 posts per page, which is strictly better than the default setting.
((go be bossy in your own game. quit tryin' to tell me how to be in this one. Or, maybe, try a little civility for a change. Your attitude wears thin.))

piecewise

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Re: Chalice: Wizard Gang Wars: The Return of Murder
« Reply #789 on: December 13, 2017, 09:12:40 am »

IN REFERENCE TO QUESTIONS

There will be no Heph here. This game isn't Hephy. And I want to keep sekrits.  But if someone asks about basic mechanics then I'll answer.  However, If you guys like I can throw up a OOC thread to keep such posts out of here.

Ozarck

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Re: Chalice: Wizard Gang Wars: The Return of Murder
« Reply #790 on: December 13, 2017, 09:21:02 am »

Eh, that's enough of an answer for me. I have no need for an ooc. Thanks for chipping in, boss.

Edit: also thanks for all the great games,

And to everyone, thanks for letting me play alongside you these last few years. I've enjoyed it, for the most part. Sorry about being a pain in the ass sometimes. I hope I've made things more fun for others rather than less fun, on average.
« Last Edit: December 13, 2017, 09:23:13 am by Ozarck »
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Egan_BW

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Re: Chalice: Wizard Gang Wars: The Return of Murder
« Reply #791 on: December 13, 2017, 01:20:09 pm »

Actually yeah, Egan, did you reenchant that gun before this mission or is it left over from before? Since it should be back to normal if not.
Hmm? Yeah, this is a totally different enchantment, with totally different words even. Last one turned into a cannon, this one just got all runed up.
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Nikitian

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Re: Chalice: Wizard Gang Wars: The Return of Murder
« Reply #792 on: December 13, 2017, 01:39:08 pm »

@Piecewise Understood, acknowledged. Thank you for wonderful self-consistent worldbuilding in your games regardless.
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Pancaek

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Re: Chalice: Wizard Gang Wars: The Return of Murder
« Reply #793 on: December 13, 2017, 03:38:17 pm »

Hunker down into cover with Abu. Make sure both my rifle and his recoilless gun are loaded and ready to go. Put on my war face and look intimidating

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piecewise

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Re: Chalice: Wizard Gang Wars: The Return of Murder
« Reply #794 on: December 14, 2017, 07:23:43 pm »

I have a question for you guys: I usually try to do posts for this every other day, every day if everyone shows up. But I'm noticing that people are kinda posting erratically sometimes.

Should I do a turn if one or two of your members are missing?
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